diff options
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 962ed3c040d..3825db14e93 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -862,11 +862,8 @@ static int wm_automatic_draw_method(wmWindow *win) * copy to texture is slow though and so we use overlap instead there. */ if (win->drawmethod == USER_DRAW_AUTOMATIC) { - /* ATI opensource driver is known to be very slow at this */ - if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) - return USER_DRAW_OVERLAP; /* Windows software driver darkens color on each redraw */ - else if (GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE)) + if (GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE)) return USER_DRAW_OVERLAP_FLIP; else if (GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_UNIX, GPU_DRIVER_SOFTWARE)) return USER_DRAW_OVERLAP; |