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-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 26b956192d1..3e207a06244 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -2097,7 +2097,7 @@ PyObject *initGamePlayerPythonScripting(Main *maggie, int argc, char** argv)
/* not essential but nice to set our name */
static wchar_t program_path_wchar[FILE_MAX]; /* python holds a reference */
- BLI_strncpy_wchar_from_utf8(program_path_wchar, BLI_program_path(), sizeof(program_path_wchar) / sizeof(wchar_t));
+ BLI_strncpy_wchar_from_utf8(program_path_wchar, BKE_appdir_program_path(), ARRAY_SIZE(program_path_wchar));
Py_SetProgramName(program_path_wchar);
/* Update, Py3.3 resolves attempting to parse non-existing header */
@@ -2198,9 +2198,10 @@ PyObject *initGamePythonScripting(Main *maggie)
{
/* not essential but nice to set our name */
static wchar_t program_path_wchar[FILE_MAX]; /* python holds a reference */
- BLI_strncpy_wchar_from_utf8(program_path_wchar, BLI_program_path(), sizeof(program_path_wchar) / sizeof(wchar_t));
+ BLI_strncpy_wchar_from_utf8(program_path_wchar, BKE_appdir_program_path(), ARRAY_SIZE(program_path_wchar));
Py_SetProgramName(program_path_wchar);
+
#ifdef WITH_AUDASPACE
/* accessing a SoundActuator's sound results in a crash if aud is not initialized... */
{