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-rw-r--r--release/scripts/startup/bl_ui/space_time.py1
-rw-r--r--source/blender/io/alembic/intern/abc_writer_mesh.cc3
2 files changed, 3 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py
index 629958a783e..257e0c26a5d 100644
--- a/release/scripts/startup/bl_ui/space_time.py
+++ b/release/scripts/startup/bl_ui/space_time.py
@@ -142,6 +142,7 @@ class TIME_MT_view(Menu):
layout.separator()
layout.prop(scene, "show_keys_from_selected_only")
+ layout.prop(st.dopesheet, "show_only_errors")
layout.separator()
diff --git a/source/blender/io/alembic/intern/abc_writer_mesh.cc b/source/blender/io/alembic/intern/abc_writer_mesh.cc
index 89c37dab468..df1734c9de1 100644
--- a/source/blender/io/alembic/intern/abc_writer_mesh.cc
+++ b/source/blender/io/alembic/intern/abc_writer_mesh.cc
@@ -137,7 +137,8 @@ static void get_loop_normals(struct Mesh *mesh,
/* If all polygons are smooth shaded, and there are no custom normals, we don't need to export
* normals at all. This is also done by other software, see T71246. */
- if (!has_flat_shaded_poly && !CustomData_has_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL)) {
+ if (!has_flat_shaded_poly && !CustomData_has_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL) &&
+ (mesh->flag & ME_AUTOSMOOTH) == 0) {
return;
}