diff options
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_pointcloud.cc | 281 | ||||
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 6 |
3 files changed, 286 insertions, 3 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 9ecd157bd02..ec57c302b31 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -77,7 +77,7 @@ set(SRC intern/draw_cache_impl_mesh.cc intern/draw_cache_impl_metaball.c intern/draw_cache_impl_particles.c - intern/draw_cache_impl_pointcloud.c + intern/draw_cache_impl_pointcloud.cc intern/draw_cache_impl_subdivision.cc intern/draw_cache_impl_volume.c intern/draw_color_management.cc diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc new file mode 100644 index 00000000000..42fa7988181 --- /dev/null +++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc @@ -0,0 +1,281 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2017 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup draw + * + * \brief PointCloud API for render engines + */ + +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "BLI_math_base.h" +#include "BLI_math_vector.h" +#include "BLI_utildefines.h" + +#include "DNA_object_types.h" +#include "DNA_pointcloud_types.h" + +#include "BKE_customdata.h" +#include "BKE_pointcloud.h" + +#include "GPU_batch.h" + +#include "draw_cache_impl.h" /* own include */ + +static void pointcloud_batch_cache_clear(PointCloud *pointcloud); + +/* ---------------------------------------------------------------------- */ +/* PointCloud GPUBatch Cache */ + +struct PointCloudBatchCache { + GPUVertBuf *pos; /* Position and radius. */ + GPUVertBuf *geom; /* Instanced geometry for each point in the cloud (small sphere). */ + GPUIndexBuf *geom_indices; + + GPUBatch *dots; + GPUBatch *surface; + GPUBatch **surface_per_mat; + + /* settings to determine if cache is invalid */ + bool is_dirty; + + int mat_len; +}; + +/* GPUBatch cache management. */ + +static PointCloudBatchCache *pointcloud_batch_cache_get(PointCloud *pointcloud) +{ + return static_cast<PointCloudBatchCache *>(pointcloud->batch_cache); +} + +static bool pointcloud_batch_cache_valid(PointCloud *pointcloud) +{ + PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud); + + if (cache == NULL) { + return false; + } + if (cache->mat_len != DRW_pointcloud_material_count_get(pointcloud)) { + return false; + } + return cache->is_dirty == false; +} + +static void pointcloud_batch_cache_init(PointCloud *pointcloud) +{ + PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud); + + if (!cache) { + cache = MEM_cnew<PointCloudBatchCache>(__func__); + pointcloud->batch_cache = cache; + } + else { + memset(cache, 0, sizeof(*cache)); + } + + cache->mat_len = DRW_pointcloud_material_count_get(pointcloud); + cache->surface_per_mat = static_cast<GPUBatch **>( + MEM_callocN(sizeof(GPUBatch *) * cache->mat_len, __func__)); + + cache->is_dirty = false; +} + +void DRW_pointcloud_batch_cache_validate(PointCloud *pointcloud) +{ + if (!pointcloud_batch_cache_valid(pointcloud)) { + pointcloud_batch_cache_clear(pointcloud); + pointcloud_batch_cache_init(pointcloud); + } +} + +void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode) +{ + PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud); + if (cache == NULL) { + return; + } + switch (mode) { + case BKE_POINTCLOUD_BATCH_DIRTY_ALL: + cache->is_dirty = true; + break; + default: + BLI_assert(0); + } +} + +static void pointcloud_batch_cache_clear(PointCloud *pointcloud) +{ + PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud); + if (!cache) { + return; + } + + GPU_BATCH_DISCARD_SAFE(cache->dots); + GPU_BATCH_DISCARD_SAFE(cache->surface); + GPU_VERTBUF_DISCARD_SAFE(cache->pos); + GPU_VERTBUF_DISCARD_SAFE(cache->geom); + GPU_INDEXBUF_DISCARD_SAFE(cache->geom_indices); + + if (cache->surface_per_mat) { + for (int i = 0; i < cache->mat_len; i++) { + GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]); + } + } + MEM_SAFE_FREE(cache->surface_per_mat); +} + +void DRW_pointcloud_batch_cache_free(PointCloud *pointcloud) +{ + pointcloud_batch_cache_clear(pointcloud); + MEM_SAFE_FREE(pointcloud->batch_cache); +} + +static void pointcloud_batch_cache_ensure_pos(Object *ob, PointCloudBatchCache *cache) +{ + if (cache->pos != NULL) { + return; + } + + PointCloud *pointcloud = static_cast<PointCloud *>(ob->data); + const float(*positions)[3] = (float(*)[3])CustomData_get_layer_named( + &pointcloud->pdata, CD_PROP_FLOAT3, "position"); + const float *radii = (float *)CustomData_get_layer_named( + &pointcloud->pdata, CD_PROP_FLOAT, "radius"); + const bool has_radius = radii != NULL; + + static GPUVertFormat format = {0}; + static GPUVertFormat format_no_radius = {0}; + static uint pos; + if (format.attr_len == 0) { + /* initialize vertex format */ + /* From the opengl wiki: + * Note that size does not have to exactly match the size used by the vertex shader. If the + * vertex shader has fewer components than the attribute provides, then the extras are ignored. + * If the vertex shader has more components than the array provides, the extras are given + * values from the vector (0, 0, 0, 1) for the missing XYZW components. + */ + pos = GPU_vertformat_attr_add(&format_no_radius, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); + } + + cache->pos = GPU_vertbuf_create_with_format(has_radius ? &format : &format_no_radius); + GPU_vertbuf_data_alloc(cache->pos, pointcloud->totpoint); + + if (has_radius) { + float(*vbo_data)[4] = (float(*)[4])GPU_vertbuf_get_data(cache->pos); + for (int i = 0; i < pointcloud->totpoint; i++) { + copy_v3_v3(vbo_data[i], positions[i]); + /* TODO(fclem): remove multiplication here. + * Here only for keeping the size correct for now. */ + vbo_data[i][3] = radii[i] * 100.0f; + } + } + else { + GPU_vertbuf_attr_fill(cache->pos, pos, positions); + } +} + +static const float half_octahedron_normals[5][3] = { + {0.0f, 0.0f, 1.0f}, + {1.0f, 0.0f, 0.0f}, + {0.0f, 1.0f, 0.0f}, + {-1.0f, 0.0f, 0.0f}, + {0.0f, -1.0f, 0.0f}, +}; + +static const uint half_octahedron_tris[4][3] = { + {0, 1, 2}, + {0, 2, 3}, + {0, 3, 4}, + {0, 4, 1}, +}; + +static void pointcloud_batch_cache_ensure_geom(Object *UNUSED(ob), PointCloudBatchCache *cache) +{ + if (cache->geom != NULL) { + return; + } + + static GPUVertFormat format = {0}; + static uint pos; + if (format.attr_len == 0) { + /* initialize vertex format */ + pos = GPU_vertformat_attr_add(&format, "pos_inst", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + GPU_vertformat_alias_add(&format, "nor"); + } + + cache->geom = GPU_vertbuf_create_with_format(&format); + GPU_vertbuf_data_alloc(cache->geom, ARRAY_SIZE(half_octahedron_normals)); + + GPU_vertbuf_attr_fill(cache->geom, pos, half_octahedron_normals); + + GPUIndexBufBuilder builder; + GPU_indexbuf_init(&builder, + GPU_PRIM_TRIS, + ARRAY_SIZE(half_octahedron_tris), + ARRAY_SIZE(half_octahedron_normals)); + + for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) { + GPU_indexbuf_add_tri_verts(&builder, UNPACK3(half_octahedron_tris[i])); + } + + cache->geom_indices = GPU_indexbuf_build(&builder); +} + +GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob) +{ + PointCloud *pointcloud = static_cast<PointCloud *>(ob->data); + PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud); + + if (cache->dots == NULL) { + pointcloud_batch_cache_ensure_pos(ob, cache); + cache->dots = GPU_batch_create(GPU_PRIM_POINTS, cache->pos, NULL); + } + + return cache->dots; +} + +GPUBatch *DRW_pointcloud_batch_cache_get_surface(Object *ob) +{ + PointCloud *pointcloud = static_cast<PointCloud *>(ob->data); + PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud); + + if (cache->surface == NULL) { + pointcloud_batch_cache_ensure_pos(ob, cache); + pointcloud_batch_cache_ensure_geom(ob, cache); + + cache->surface = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices); + GPU_batch_instbuf_add_ex(cache->surface, cache->pos, false); + } + + return cache->surface; +} + +GPUBatch **DRW_cache_pointcloud_surface_shaded_get(Object *ob, + struct GPUMaterial **UNUSED(gpumat_array), + uint gpumat_array_len) +{ + PointCloud *pointcloud = static_cast<PointCloud *>(ob->data); + PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud); + BLI_assert(cache->mat_len == gpumat_array_len); + UNUSED_VARS(gpumat_array_len); + + if (cache->surface_per_mat[0] == NULL) { + pointcloud_batch_cache_ensure_pos(ob, cache); + pointcloud_batch_cache_ensure_geom(ob, cache); + + cache->surface_per_mat[0] = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices); + GPU_batch_instbuf_add_ex(cache->surface_per_mat[0], cache->pos, false); + } + + return cache->surface_per_mat; +} + +int DRW_pointcloud_material_count_get(PointCloud *pointcloud) +{ + return max_ii(1, pointcloud->totcol); +} diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index 7ef2d81ac31..c085b592a77 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -93,8 +93,10 @@ void GPU_batch_init_ex(GPUBatch *batch, */ void GPU_batch_copy(GPUBatch *batch_dst, GPUBatch *batch_src); -#define GPU_batch_create(prim, verts, elem) GPU_batch_create_ex(prim, verts, elem, 0) -#define GPU_batch_init(batch, prim, verts, elem) GPU_batch_init_ex(batch, prim, verts, elem, 0) +#define GPU_batch_create(prim, verts, elem) \ + GPU_batch_create_ex(prim, verts, elem, (eGPUBatchFlag)0) +#define GPU_batch_init(batch, prim, verts, elem) \ + GPU_batch_init_ex(batch, prim, verts, elem, (eGPUBatchFlag)0) /** * Same as discard but does not free. (does not call free callback). |