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-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c20
1 files changed, 12 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index 5c12eac4ac1..49cf468711e 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -34,9 +34,13 @@
#include "ED_screen.h"
+#include "UI_resources.h"
+
#include "eevee_private.h"
#include "eevee_lightcache.h"
+#include "draw_common.h"
+
static void eevee_lookdev_lightcache_delete(EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
@@ -51,7 +55,7 @@ static void eevee_lookdev_lightcache_delete(EEVEE_Data *vedata)
void EEVEE_lookdev_cache_init(
EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShader *shader, DRWPass *pass,
- World *world, EEVEE_LightProbesInfo *pinfo)
+ World *UNUSED(world), EEVEE_LightProbesInfo *pinfo)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_TextureList *txl = vedata->txl;
@@ -103,17 +107,17 @@ void EEVEE_lookdev_cache_init(
stl->g_data->light_cache = stl->lookdev_lightcache;
+ static float background_color[4];
+ UI_GetThemeColor4fv(TH_HIGH_GRAD, background_color);
+ /* XXX: Really quick conversion to avoid washed out background.
+ * Needs to be addressed properly (color managed using ocio). */
+ srgb_to_linearrgb_v4(background_color, background_color);
+
*grp = DRW_shgroup_create(shader, pass);
axis_angle_to_mat3_single(stl->g_data->studiolight_matrix, 'Z', v3d->shading.studiolight_rot_z);
DRW_shgroup_uniform_mat3(*grp, "StudioLightMatrix", stl->g_data->studiolight_matrix);
-
- if (world) {
- DRW_shgroup_uniform_vec3(*grp, "color", &world->horr, 1);
- } else {
- static float col[4] = {0.0f};
- DRW_shgroup_uniform_vec3(*grp, "color", col, 1);
- }
DRW_shgroup_uniform_float(*grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
+ DRW_shgroup_uniform_vec3(*grp, "color", background_color, 1);
DRW_shgroup_call_add(*grp, geom, NULL);
if (!pinfo) {
/* Do not fadeout when doing probe rendering, only when drawing the background */