diff options
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lookdev.c | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c index 5c12eac4ac1..49cf468711e 100644 --- a/source/blender/draw/engines/eevee/eevee_lookdev.c +++ b/source/blender/draw/engines/eevee/eevee_lookdev.c @@ -34,9 +34,13 @@ #include "ED_screen.h" +#include "UI_resources.h" + #include "eevee_private.h" #include "eevee_lightcache.h" +#include "draw_common.h" + static void eevee_lookdev_lightcache_delete(EEVEE_Data *vedata) { EEVEE_StorageList *stl = vedata->stl; @@ -51,7 +55,7 @@ static void eevee_lookdev_lightcache_delete(EEVEE_Data *vedata) void EEVEE_lookdev_cache_init( EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShader *shader, DRWPass *pass, - World *world, EEVEE_LightProbesInfo *pinfo) + World *UNUSED(world), EEVEE_LightProbesInfo *pinfo) { EEVEE_StorageList *stl = vedata->stl; EEVEE_TextureList *txl = vedata->txl; @@ -103,17 +107,17 @@ void EEVEE_lookdev_cache_init( stl->g_data->light_cache = stl->lookdev_lightcache; + static float background_color[4]; + UI_GetThemeColor4fv(TH_HIGH_GRAD, background_color); + /* XXX: Really quick conversion to avoid washed out background. + * Needs to be addressed properly (color managed using ocio). */ + srgb_to_linearrgb_v4(background_color, background_color); + *grp = DRW_shgroup_create(shader, pass); axis_angle_to_mat3_single(stl->g_data->studiolight_matrix, 'Z', v3d->shading.studiolight_rot_z); DRW_shgroup_uniform_mat3(*grp, "StudioLightMatrix", stl->g_data->studiolight_matrix); - - if (world) { - DRW_shgroup_uniform_vec3(*grp, "color", &world->horr, 1); - } else { - static float col[4] = {0.0f}; - DRW_shgroup_uniform_vec3(*grp, "color", col, 1); - } DRW_shgroup_uniform_float(*grp, "backgroundAlpha", &stl->g_data->background_alpha, 1); + DRW_shgroup_uniform_vec3(*grp, "color", background_color, 1); DRW_shgroup_call_add(*grp, geom, NULL); if (!pinfo) { /* Do not fadeout when doing probe rendering, only when drawing the background */ |