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-rw-r--r--intern/cycles/kernel/kernel_accumulate.h84
-rw-r--r--intern/cycles/kernel/kernel_bake.h3
-rw-r--r--intern/cycles/kernel/kernel_path.h10
-rw-r--r--intern/cycles/kernel/kernel_path_branched.h6
-rw-r--r--intern/cycles/kernel/kernel_path_subsurface.h50
-rw-r--r--intern/cycles/kernel/kernel_path_surface.h8
-rw-r--r--intern/cycles/kernel/kernel_path_volume.h4
-rw-r--r--intern/cycles/kernel/kernel_types.h33
-rw-r--r--intern/cycles/kernel/split/kernel_branched.h3
-rw-r--r--intern/cycles/kernel/split/kernel_do_volume.h4
-rw-r--r--intern/cycles/kernel/split/kernel_indirect_subsurface.h1
-rw-r--r--intern/cycles/kernel/split/kernel_next_iteration_setup.h2
12 files changed, 92 insertions, 116 deletions
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index 5e604586557..ae5f6e5e070 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -181,7 +181,6 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
if(use_light_pass) {
L->indirect = make_float3(0.0f, 0.0f, 0.0f);
- L->direct_throughput = make_float3(0.0f, 0.0f, 0.0f);
L->direct_emission = make_float3(0.0f, 0.0f, 0.0f);
L->color_diffuse = make_float3(0.0f, 0.0f, 0.0f);
@@ -202,18 +201,19 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
L->indirect_subsurface = make_float3(0.0f, 0.0f, 0.0f);
L->indirect_scatter = make_float3(0.0f, 0.0f, 0.0f);
- L->path_diffuse = make_float3(0.0f, 0.0f, 0.0f);
- L->path_glossy = make_float3(0.0f, 0.0f, 0.0f);
- L->path_transmission = make_float3(0.0f, 0.0f, 0.0f);
- L->path_subsurface = make_float3(0.0f, 0.0f, 0.0f);
- L->path_scatter = make_float3(0.0f, 0.0f, 0.0f);
-
L->transparent = 0.0f;
L->emission = make_float3(0.0f, 0.0f, 0.0f);
L->background = make_float3(0.0f, 0.0f, 0.0f);
L->ao = make_float3(0.0f, 0.0f, 0.0f);
L->shadow = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
L->mist = 0.0f;
+
+ L->state.diffuse = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.glossy = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.transmission = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.subsurface = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.scatter = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.direct = make_float3(0.0f, 0.0f, 0.0f);
}
else
#endif
@@ -245,26 +245,34 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
#endif
}
-ccl_device_inline void path_radiance_bsdf_bounce(PathRadiance *L, ccl_addr_space float3 *throughput,
- BsdfEval *bsdf_eval, float bsdf_pdf, int bounce, int bsdf_label)
+ccl_device_inline void path_radiance_bsdf_bounce(
+ KernelGlobals *kg,
+ PathRadianceState *L_state,
+ ccl_addr_space float3 *throughput,
+ BsdfEval *bsdf_eval,
+ float bsdf_pdf, int bounce, int bsdf_label)
{
float inverse_pdf = 1.0f/bsdf_pdf;
#ifdef __PASSES__
- if(L->use_light_pass) {
+ if(kernel_data.film.use_light_pass) {
if(bounce == 0 && !(bsdf_label & LABEL_TRANSPARENT)) {
/* first on directly visible surface */
float3 value = *throughput*inverse_pdf;
- L->path_diffuse = bsdf_eval->diffuse*value;
- L->path_glossy = bsdf_eval->glossy*value;
- L->path_transmission = bsdf_eval->transmission*value;
- L->path_subsurface = bsdf_eval->subsurface*value;
- L->path_scatter = bsdf_eval->scatter*value;
-
- *throughput = L->path_diffuse + L->path_glossy + L->path_transmission + L->path_subsurface + L->path_scatter;
+ L_state->diffuse = bsdf_eval->diffuse*value;
+ L_state->glossy = bsdf_eval->glossy*value;
+ L_state->transmission = bsdf_eval->transmission*value;
+ L_state->subsurface = bsdf_eval->subsurface*value;
+ L_state->scatter = bsdf_eval->scatter*value;
+
+ *throughput = L_state->diffuse +
+ L_state->glossy +
+ L_state->transmission +
+ L_state->subsurface +
+ L_state->scatter;
- L->direct_throughput = *throughput;
+ L_state->direct = *throughput;
}
else {
/* transparent bounce before first hit, or indirectly visible through BSDF */
@@ -493,19 +501,19 @@ ccl_device_inline void path_radiance_sum_indirect(PathRadiance *L)
* only a single throughput further along the path, here we recover just
* the indirect path that is not influenced by any particular BSDF type */
if(L->use_light_pass) {
- L->direct_emission = safe_divide_color(L->direct_emission, L->direct_throughput);
- L->direct_diffuse += L->path_diffuse*L->direct_emission;
- L->direct_glossy += L->path_glossy*L->direct_emission;
- L->direct_transmission += L->path_transmission*L->direct_emission;
- L->direct_subsurface += L->path_subsurface*L->direct_emission;
- L->direct_scatter += L->path_scatter*L->direct_emission;
+ L->direct_emission = safe_divide_color(L->direct_emission, L->state.direct);
+ L->direct_diffuse += L->state.diffuse*L->direct_emission;
+ L->direct_glossy += L->state.glossy*L->direct_emission;
+ L->direct_transmission += L->state.transmission*L->direct_emission;
+ L->direct_subsurface += L->state.subsurface*L->direct_emission;
+ L->direct_scatter += L->state.scatter*L->direct_emission;
- L->indirect = safe_divide_color(L->indirect, L->direct_throughput);
- L->indirect_diffuse += L->path_diffuse*L->indirect;
- L->indirect_glossy += L->path_glossy*L->indirect;
- L->indirect_transmission += L->path_transmission*L->indirect;
- L->indirect_subsurface += L->path_subsurface*L->indirect;
- L->indirect_scatter += L->path_scatter*L->indirect;
+ L->indirect = safe_divide_color(L->indirect, L->state.direct);
+ L->indirect_diffuse += L->state.diffuse*L->indirect;
+ L->indirect_glossy += L->state.glossy*L->indirect;
+ L->indirect_transmission += L->state.transmission*L->indirect;
+ L->indirect_subsurface += L->state.subsurface*L->indirect;
+ L->indirect_scatter += L->state.scatter*L->indirect;
}
#endif
}
@@ -514,11 +522,11 @@ ccl_device_inline void path_radiance_reset_indirect(PathRadiance *L)
{
#ifdef __PASSES__
if(L->use_light_pass) {
- L->path_diffuse = make_float3(0.0f, 0.0f, 0.0f);
- L->path_glossy = make_float3(0.0f, 0.0f, 0.0f);
- L->path_transmission = make_float3(0.0f, 0.0f, 0.0f);
- L->path_subsurface = make_float3(0.0f, 0.0f, 0.0f);
- L->path_scatter = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.diffuse = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.glossy = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.transmission = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.subsurface = make_float3(0.0f, 0.0f, 0.0f);
+ L->state.scatter = make_float3(0.0f, 0.0f, 0.0f);
L->direct_emission = make_float3(0.0f, 0.0f, 0.0f);
L->indirect = make_float3(0.0f, 0.0f, 0.0f);
@@ -531,11 +539,7 @@ ccl_device_inline void path_radiance_copy_indirect(PathRadiance *L,
{
#ifdef __PASSES__
if(L->use_light_pass) {
- L->path_diffuse = L_src->path_diffuse;
- L->path_glossy = L_src->path_glossy;
- L->path_transmission = L_src->path_transmission;
- L->path_subsurface = L_src->path_subsurface;
- L->path_scatter = L_src->path_scatter;
+ L->state = L_src->state;
L->direct_emission = L_src->direct_emission;
L->indirect = L_src->indirect;
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h
index f06005c5072..4d89839c46c 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -103,7 +103,6 @@ ccl_device_inline void compute_light_pass(KernelGlobals *kg,
throughput,
&state,
&L_sample);
- kernel_path_subsurface_accum_indirect(&ss_indirect, &L_sample);
}
is_sss_sample = true;
}
@@ -114,7 +113,7 @@ ccl_device_inline void compute_light_pass(KernelGlobals *kg,
if(!is_sss_sample && (pass_filter & (BAKE_FILTER_DIRECT | BAKE_FILTER_INDIRECT))) {
kernel_path_surface_connect_light(kg, sd, &emission_sd, throughput, &state, &L_sample);
- if(kernel_path_surface_bounce(kg, sd, &throughput, &state, &L_sample, &ray)) {
+ if(kernel_path_surface_bounce(kg, sd, &throughput, &state, &L_sample.state, &ray)) {
#ifdef __LAMP_MIS__
state.ray_t = 0.0f;
#endif
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index d43d6374c13..793fede0deb 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -222,7 +222,7 @@ ccl_device_forceinline VolumeIntegrateResult kernel_path_volume(
kernel_volume_decoupled_free(kg, &volume_segment);
if(result == VOLUME_PATH_SCATTERED) {
- if(kernel_path_volume_bounce(kg, sd, throughput, state, L, ray))
+ if(kernel_path_volume_bounce(kg, sd, throughput, state, &L->state, ray))
return VOLUME_PATH_SCATTERED;
else
return VOLUME_PATH_MISSED;
@@ -244,7 +244,7 @@ ccl_device_forceinline VolumeIntegrateResult kernel_path_volume(
kernel_path_volume_connect_light(kg, sd, emission_sd, *throughput, state, L);
/* indirect light bounce */
- if(kernel_path_volume_bounce(kg, sd, throughput, state, L, ray))
+ if(kernel_path_volume_bounce(kg, sd, throughput, state, &L->state, ray))
return VOLUME_PATH_SCATTERED;
else
return VOLUME_PATH_MISSED;
@@ -519,7 +519,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
}
#endif /* defined(__EMISSION__) */
- if(!kernel_path_surface_bounce(kg, sd, &throughput, state, L, ray))
+ if(!kernel_path_surface_bounce(kg, sd, &throughput, state, &L->state, ray))
break;
}
}
@@ -648,13 +648,11 @@ ccl_device_forceinline void kernel_path_integrate(
kernel_path_surface_connect_light(kg, &sd, emission_sd, throughput, state, L);
/* compute direct lighting and next bounce */
- if(!kernel_path_surface_bounce(kg, &sd, &throughput, state, L, ray))
+ if(!kernel_path_surface_bounce(kg, &sd, &throughput, state, &L->state, ray))
break;
}
#ifdef __SUBSURFACE__
- kernel_path_subsurface_accum_indirect(&ss_indirect, L);
-
/* Trace indirect subsurface rays by restarting the loop. this uses less
* stack memory than invoking kernel_path_indirect.
*/
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h
index 010988d2a02..6e0ec22d581 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -128,7 +128,7 @@ ccl_device_noinline void kernel_branched_path_surface_indirect_light(KernelGloba
num_samples,
&tp,
&ps,
- L,
+ &L->state,
&bsdf_ray,
sum_sample_weight))
{
@@ -350,7 +350,7 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg,
&sd,
&tp,
&ps,
- L,
+ &L->state,
&pray))
{
kernel_path_indirect(kg,
@@ -405,7 +405,7 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg,
&sd,
&tp,
&ps,
- L,
+ &L->state,
&pray))
{
kernel_path_indirect(kg,
diff --git a/intern/cycles/kernel/kernel_path_subsurface.h b/intern/cycles/kernel/kernel_path_subsurface.h
index 1753618607a..1436e8e5a5b 100644
--- a/intern/cycles/kernel/kernel_path_subsurface.h
+++ b/intern/cycles/kernel/kernel_path_subsurface.h
@@ -43,7 +43,7 @@ bool kernel_path_subsurface_scatter(
* the second one should be converted to a diffuse BSDF to
* avoid this.
*/
- kernel_assert(!ss_indirect->tracing);
+ kernel_assert(!(state->flag & PATH_RAY_DIFFUSE_ANCESTOR));
uint lcg_state = lcg_state_init_addrspace(state, 0x68bc21eb);
@@ -56,7 +56,7 @@ bool kernel_path_subsurface_scatter(
bssrdf_u, bssrdf_v,
false);
# ifdef __VOLUME__
- ss_indirect->need_update_volume_stack =
+ bool need_update_volume_stack =
kernel_data.integrator.use_volumes &&
sd->object_flag & SD_OBJECT_INTERSECTS_VOLUME;
# endif /* __VOLUME__ */
@@ -75,28 +75,25 @@ bool kernel_path_subsurface_scatter(
sc,
false);
+ kernel_path_surface_connect_light(kg, sd, emission_sd, *throughput, state, L);
+
ccl_addr_space PathState *hit_state = &ss_indirect->state[ss_indirect->num_rays];
ccl_addr_space Ray *hit_ray = &ss_indirect->rays[ss_indirect->num_rays];
ccl_addr_space float3 *hit_tp = &ss_indirect->throughputs[ss_indirect->num_rays];
- PathRadiance *hit_L = &ss_indirect->L[ss_indirect->num_rays];
+ PathRadianceState *hit_L_state = &ss_indirect->L_state[ss_indirect->num_rays];
*hit_state = *state;
*hit_ray = *ray;
*hit_tp = *throughput;
+ *hit_L_state = L->state;
hit_state->rng_offset += PRNG_BOUNCE_NUM;
- path_radiance_init(hit_L, kernel_data.film.use_light_pass);
- hit_L->direct_throughput = L->direct_throughput;
- path_radiance_copy_indirect(hit_L, L);
-
- kernel_path_surface_connect_light(kg, sd, emission_sd, *hit_tp, state, hit_L);
-
if(kernel_path_surface_bounce(kg,
sd,
hit_tp,
hit_state,
- hit_L,
+ hit_L_state,
hit_ray))
{
# ifdef __LAMP_MIS__
@@ -104,7 +101,7 @@ bool kernel_path_subsurface_scatter(
# endif /* __LAMP_MIS__ */
# ifdef __VOLUME__
- if(ss_indirect->need_update_volume_stack) {
+ if(need_update_volume_stack) {
Ray volume_ray = *ray;
/* Setup ray from previous surface point to the new one. */
volume_ray.D = normalize_len(hit_ray->P - volume_ray.P,
@@ -117,12 +114,8 @@ bool kernel_path_subsurface_scatter(
hit_state->volume_stack);
}
# endif /* __VOLUME__ */
- path_radiance_reset_indirect(L);
ss_indirect->num_rays++;
}
- else {
- path_radiance_accum_sample(L, hit_L);
- }
}
return true;
}
@@ -132,23 +125,9 @@ bool kernel_path_subsurface_scatter(
ccl_device_inline void kernel_path_subsurface_init_indirect(
ccl_addr_space SubsurfaceIndirectRays *ss_indirect)
{
- ss_indirect->tracing = false;
ss_indirect->num_rays = 0;
}
-ccl_device void kernel_path_subsurface_accum_indirect(
- ccl_addr_space SubsurfaceIndirectRays *ss_indirect,
- PathRadiance *L)
-{
- if(ss_indirect->tracing) {
- path_radiance_sum_indirect(L);
- path_radiance_accum_sample(&ss_indirect->direct_L, L);
- if(ss_indirect->num_rays == 0) {
- *L = ss_indirect->direct_L;
- }
- }
-}
-
ccl_device void kernel_path_subsurface_setup_indirect(
KernelGlobals *kg,
ccl_addr_space SubsurfaceIndirectRays *ss_indirect,
@@ -157,20 +136,15 @@ ccl_device void kernel_path_subsurface_setup_indirect(
PathRadiance *L,
ccl_addr_space float3 *throughput)
{
- if(!ss_indirect->tracing) {
- ss_indirect->direct_L = *L;
- }
- ss_indirect->tracing = true;
-
/* Setup state, ray and throughput for indirect SSS rays. */
ss_indirect->num_rays--;
- ccl_addr_space Ray *indirect_ray = &ss_indirect->rays[ss_indirect->num_rays];
- PathRadiance *indirect_L = &ss_indirect->L[ss_indirect->num_rays];
+ path_radiance_sum_indirect(L);
+ path_radiance_reset_indirect(L);
*state = ss_indirect->state[ss_indirect->num_rays];
- *ray = *indirect_ray;
- *L = *indirect_L;
+ *ray = ss_indirect->rays[ss_indirect->num_rays];
+ L->state = ss_indirect->L_state[ss_indirect->num_rays];
*throughput = ss_indirect->throughputs[ss_indirect->num_rays];
state->rng_offset += ss_indirect->num_rays * PRNG_BOUNCE_NUM;
diff --git a/intern/cycles/kernel/kernel_path_surface.h b/intern/cycles/kernel/kernel_path_surface.h
index e798fcc6a2c..7b566b01b04 100644
--- a/intern/cycles/kernel/kernel_path_surface.h
+++ b/intern/cycles/kernel/kernel_path_surface.h
@@ -150,7 +150,7 @@ ccl_device bool kernel_branched_path_surface_bounce(
int num_samples,
ccl_addr_space float3 *throughput,
ccl_addr_space PathState *state,
- PathRadiance *L,
+ PathRadianceState *L_state,
ccl_addr_space Ray *ray,
float sum_sample_weight)
{
@@ -170,7 +170,7 @@ ccl_device bool kernel_branched_path_surface_bounce(
return false;
/* modify throughput */
- path_radiance_bsdf_bounce(L, throughput, &bsdf_eval, bsdf_pdf, state->bounce, label);
+ path_radiance_bsdf_bounce(kg, L_state, throughput, &bsdf_eval, bsdf_pdf, state->bounce, label);
#ifdef __DENOISING_FEATURES__
state->denoising_feature_weight *= sc->sample_weight / (sum_sample_weight * num_samples);
@@ -271,7 +271,7 @@ ccl_device bool kernel_path_surface_bounce(KernelGlobals *kg,
ShaderData *sd,
ccl_addr_space float3 *throughput,
ccl_addr_space PathState *state,
- PathRadiance *L,
+ PathRadianceState *L_state,
ccl_addr_space Ray *ray)
{
/* no BSDF? we can stop here */
@@ -292,7 +292,7 @@ ccl_device bool kernel_path_surface_bounce(KernelGlobals *kg,
return false;
/* modify throughput */
- path_radiance_bsdf_bounce(L, throughput, &bsdf_eval, bsdf_pdf, state->bounce, label);
+ path_radiance_bsdf_bounce(kg, L_state, throughput, &bsdf_eval, bsdf_pdf, state->bounce, label);
/* set labels */
if(!(label & LABEL_TRANSPARENT)) {
diff --git a/intern/cycles/kernel/kernel_path_volume.h b/intern/cycles/kernel/kernel_path_volume.h
index 3cf897ac49c..b6a856baf24 100644
--- a/intern/cycles/kernel/kernel_path_volume.h
+++ b/intern/cycles/kernel/kernel_path_volume.h
@@ -68,7 +68,7 @@ bool kernel_path_volume_bounce(
ShaderData *sd,
ccl_addr_space float3 *throughput,
ccl_addr_space PathState *state,
- PathRadiance *L,
+ PathRadianceState *L_state,
ccl_addr_space Ray *ray)
{
/* sample phase function */
@@ -87,7 +87,7 @@ bool kernel_path_volume_bounce(
return false;
/* modify throughput */
- path_radiance_bsdf_bounce(L, throughput, &phase_eval, phase_pdf, state->bounce, label);
+ path_radiance_bsdf_bounce(kg, L_state, throughput, &phase_eval, phase_pdf, state->bounce, label);
/* set labels */
state->ray_pdf = phase_pdf;
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 1853fab1967..cd19d0f90bf 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -466,6 +466,18 @@ typedef struct DebugData {
} DebugData;
#endif
+typedef ccl_addr_space struct PathRadianceState {
+#ifdef __PASSES__
+ float3 diffuse;
+ float3 glossy;
+ float3 transmission;
+ float3 subsurface;
+ float3 scatter;
+
+ float3 direct;
+#endif
+} PathRadianceState;
+
typedef ccl_addr_space struct PathRadiance {
#ifdef __PASSES__
int use_light_pass;
@@ -478,7 +490,6 @@ typedef ccl_addr_space struct PathRadiance {
float3 ao;
float3 indirect;
- float3 direct_throughput;
float3 direct_emission;
float3 color_diffuse;
@@ -499,16 +510,12 @@ typedef ccl_addr_space struct PathRadiance {
float3 indirect_subsurface;
float3 indirect_scatter;
- float3 path_diffuse;
- float3 path_glossy;
- float3 path_transmission;
- float3 path_subsurface;
- float3 path_scatter;
-
float4 shadow;
float mist;
#endif
+ PathRadianceState state;
+
#ifdef __SHADOW_TRICKS__
/* Total light reachable across the path, ignoring shadow blocked queries. */
float3 path_total;
@@ -1032,8 +1039,7 @@ typedef struct PathState {
/* Subsurface */
/* Struct to gather multiple SSS hits. */
-typedef struct SubsurfaceIntersection
-{
+typedef struct SubsurfaceIntersection {
Ray ray;
float3 weight[BSSRDF_MAX_HITS];
@@ -1043,17 +1049,14 @@ typedef struct SubsurfaceIntersection
} SubsurfaceIntersection;
/* Struct to gather SSS indirect rays and delay tracing them. */
-typedef struct SubsurfaceIndirectRays
-{
- bool need_update_volume_stack;
- bool tracing;
+typedef struct SubsurfaceIndirectRays {
PathState state[BSSRDF_MAX_HITS];
- struct PathRadiance direct_L;
int num_rays;
+
struct Ray rays[BSSRDF_MAX_HITS];
float3 throughputs[BSSRDF_MAX_HITS];
- struct PathRadiance L[BSSRDF_MAX_HITS];
+ struct PathRadianceState L_state[BSSRDF_MAX_HITS];
} SubsurfaceIndirectRays;
/* Constant Kernel Data
diff --git a/intern/cycles/kernel/split/kernel_branched.h b/intern/cycles/kernel/split/kernel_branched.h
index 2c390593ba1..2313feac089 100644
--- a/intern/cycles/kernel/split/kernel_branched.h
+++ b/intern/cycles/kernel/split/kernel_branched.h
@@ -87,7 +87,6 @@ ccl_device_inline bool kernel_split_branched_indirect_start_shared(KernelGlobals
PathRadiance *inactive_L = &kernel_split_state.path_radiance[inactive_ray];
path_radiance_init(inactive_L, kernel_data.film.use_light_pass);
- inactive_L->direct_throughput = L->direct_throughput;
path_radiance_copy_indirect(inactive_L, L);
ray_state[inactive_ray] = RAY_REGENERATED;
@@ -176,7 +175,7 @@ ccl_device_noinline bool kernel_split_branched_path_surface_indirect_light_iter(
num_samples,
tp,
ps,
- L,
+ &L->state,
bsdf_ray,
sum_sample_weight))
{
diff --git a/intern/cycles/kernel/split/kernel_do_volume.h b/intern/cycles/kernel/split/kernel_do_volume.h
index 2975aa20004..491487f1230 100644
--- a/intern/cycles/kernel/split/kernel_do_volume.h
+++ b/intern/cycles/kernel/split/kernel_do_volume.h
@@ -65,7 +65,7 @@ ccl_device_noinline bool kernel_split_branched_path_volume_indirect_light_iter(K
kernel_path_volume_connect_light(kg, sd, emission_sd, *tp, &branched_state->path_state, L);
/* indirect light bounce */
- if(!kernel_path_volume_bounce(kg, sd, tp, ps, L, pray)) {
+ if(!kernel_path_volume_bounce(kg, sd, tp, ps, &L->state, pray)) {
continue;
}
@@ -170,7 +170,7 @@ ccl_device void kernel_do_volume(KernelGlobals *kg)
kernel_path_volume_connect_light(kg, sd, emission_sd, *throughput, state, L);
/* indirect light bounce */
- if(kernel_path_volume_bounce(kg, sd, throughput, state, L, ray)) {
+ if(kernel_path_volume_bounce(kg, sd, throughput, state, &L->state, ray)) {
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
}
else {
diff --git a/intern/cycles/kernel/split/kernel_indirect_subsurface.h b/intern/cycles/kernel/split/kernel_indirect_subsurface.h
index 82bc2f01fd7..e9fe5552e8c 100644
--- a/intern/cycles/kernel/split/kernel_indirect_subsurface.h
+++ b/intern/cycles/kernel/split/kernel_indirect_subsurface.h
@@ -54,7 +54,6 @@ ccl_device void kernel_indirect_subsurface(KernelGlobals *kg)
#endif
if(IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) {
ccl_addr_space SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];
- kernel_path_subsurface_accum_indirect(ss_indirect, L);
/* Trace indirect subsurface rays by restarting the loop. this uses less
* stack memory than invoking kernel_path_indirect.
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
index 4e0c966cca9..c3373174582 100644
--- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h
+++ b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
@@ -134,7 +134,7 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg,
if(!kernel_data.integrator.branched || IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
#endif
/* Compute direct lighting and next bounce. */
- if(!kernel_path_surface_bounce(kg, sd, throughput, state, L, ray)) {
+ if(!kernel_path_surface_bounce(kg, sd, throughput, state, &L->state, ray)) {
kernel_split_path_end(kg, ray_index);
}
#ifdef __BRANCHED_PATH__