diff options
6 files changed, 20 insertions, 6 deletions
diff --git a/source/blender/editors/asset/ED_asset_catalog.h b/source/blender/editors/asset/ED_asset_catalog.h index 451ec0d5984..be99de01173 100644 --- a/source/blender/editors/asset/ED_asset_catalog.h +++ b/source/blender/editors/asset/ED_asset_catalog.h @@ -16,6 +16,8 @@ /** \file * \ingroup edasset + * + * Supplement for `ED_asset_catalog.hh`. Part of the same API but usable in C. */ #pragma once diff --git a/source/blender/editors/asset/ED_asset_catalog.hh b/source/blender/editors/asset/ED_asset_catalog.hh index cbfce16e9eb..d4df15561d0 100644 --- a/source/blender/editors/asset/ED_asset_catalog.hh +++ b/source/blender/editors/asset/ED_asset_catalog.hh @@ -16,6 +16,11 @@ /** \file * \ingroup edasset + * + * UI/Editor level API for catalog operations, creating richer functionality than the BKE catalog + * API provides (which this uses internally). + * + * Note that `ED_asset_catalog.h` is part of this API. */ #pragma once diff --git a/source/blender/editors/asset/ED_asset_filter.h b/source/blender/editors/asset/ED_asset_filter.h index de18b5fff1e..3b92baea117 100644 --- a/source/blender/editors/asset/ED_asset_filter.h +++ b/source/blender/editors/asset/ED_asset_filter.h @@ -16,6 +16,8 @@ /** \file * \ingroup edasset + * + * Functions for filtering assets. */ #pragma once diff --git a/source/blender/editors/asset/ED_asset_handle.h b/source/blender/editors/asset/ED_asset_handle.h index efb99410d3d..dce851164a5 100644 --- a/source/blender/editors/asset/ED_asset_handle.h +++ b/source/blender/editors/asset/ED_asset_handle.h @@ -16,6 +16,12 @@ /** \file * \ingroup edasset + * + * Asset-handle is a temporary design, not part of the core asset system design. + * + * Currently asset-list items are just file directory items (#FileDirEntry). So an asset-handle + * just wraps a pointer to this. We try to abstract away the fact that it's just a file entry, + * although that doesn't always work (see #rna_def_asset_handle()). */ #pragma once diff --git a/source/blender/editors/asset/ED_asset_temp_id_consumer.h b/source/blender/editors/asset/ED_asset_temp_id_consumer.h index 9a47e435612..0848f4225bd 100644 --- a/source/blender/editors/asset/ED_asset_temp_id_consumer.h +++ b/source/blender/editors/asset/ED_asset_temp_id_consumer.h @@ -16,6 +16,11 @@ /** \file * \ingroup edasset + * + * API to abstract away details for temporary loading of an ID from an asset. If the ID is stored + * in the current file (or more precisely, in the #Main given when requesting an ID) no loading is + * performed and the ID is returned. Otherwise it's imported for temporary access using the + * `BLO_library_temp` API. */ #pragma once diff --git a/source/blender/editors/asset/intern/asset_handle.cc b/source/blender/editors/asset/intern/asset_handle.cc index 363bd9226da..a2029d3cc50 100644 --- a/source/blender/editors/asset/intern/asset_handle.cc +++ b/source/blender/editors/asset/intern/asset_handle.cc @@ -16,12 +16,6 @@ /** \file * \ingroup edasset - * - * Asset-handle is a temporary design, not part of the core asset system design. - * - * Currently asset-list items are just file directory items (#FileDirEntry). So an asset-handle is - * just wraps a pointer to this. We try to abstract away the fact that it's just a file entry, - * although that doesn't always work (see #rna_def_asset_handle()). */ #include <string> |