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-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_uv.c80
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h10
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c13
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_uv_stencil_image_vert.glsl14
-rw-r--r--source/blender/draw/engines/overlay/shaders/image_frag.glsl1
-rw-r--r--source/blender/draw/tests/shaders_test.cc1
-rw-r--r--source/blender/editors/space_image/image_draw.c61
8 files changed, 116 insertions, 65 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 4e72e89ae99..5436f78918c 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -373,6 +373,7 @@ data_to_c_simple(engines/overlay/shaders/edit_uv_verts_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/edit_uv_verts_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/edit_uv_faces_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/edit_uv_face_dots_vert.glsl SRC)
+data_to_c_simple(engines/overlay/shaders/edit_uv_stencil_image_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/edit_uv_stretching_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/extra_frag.glsl SRC)
diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c
index 18400799d3c..e21b6b30d22 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_uv.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c
@@ -26,11 +26,15 @@
#include "BKE_editmesh.h"
#include "BKE_image.h"
+#include "BKE_paint.h"
+#include "DNA_brush_types.h"
#include "DNA_mesh_types.h"
#include "ED_image.h"
+#include "IMB_imbuf_types.h"
+
#include "GPU_batch.h"
#include "UI_interface.h"
@@ -77,7 +81,8 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
const Scene *scene = draw_ctx->scene;
- const ToolSettings *ts = scene->toolsettings;
+ ToolSettings *ts = scene->toolsettings;
+ const Brush *brush = BKE_paint_brush(&ts->imapaint.paint);
const bool show_overlays = !pd->hide_overlays;
Image *image = sima->image;
@@ -99,6 +104,9 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
const bool do_uvstretching_overlay = is_image_type && is_uv_editor && is_edit_mode &&
((sima->flag & SI_DRAW_STRETCH) != 0);
const bool do_tex_paint_shadows = (sima->flag & SI_NO_DRAW_TEXPAINT) == 0;
+ const bool do_stencil_overlay = is_paint_mode && is_image_type && brush &&
+ (brush->imagepaint_tool == PAINT_TOOL_CLONE) &&
+ brush->clone.image;
pd->edit_uv.do_faces = show_overlays && do_faces && !do_uvstretching_overlay;
pd->edit_uv.do_face_dots = show_overlays && do_faces && do_face_dots;
@@ -117,6 +125,7 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
pd->edit_uv.dash_length = 4.0f * UI_DPI_FAC;
pd->edit_uv.line_style = edit_uv_line_style_from_space_image(sima);
pd->edit_uv.do_smooth_wire = ((U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) > 0);
+ pd->edit_uv.do_stencil_overlay = show_overlays && do_stencil_overlay;
pd->edit_uv.draw_type = sima->dt_uvstretch;
BLI_listbase_clear(&pd->edit_uv.totals);
@@ -132,6 +141,12 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_PrivateData *pd = stl->pd;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
+ Image *image = sima->image;
+ const Scene *scene = draw_ctx->scene;
+ ToolSettings *ts = scene->toolsettings;
+
if (pd->edit_uv.do_uv_overlay || pd->edit_uv.do_uv_shadow_overlay) {
/* uv edges */
{
@@ -224,9 +239,6 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
}
if (pd->edit_uv.do_tiled_image_border_overlay) {
- const DRWContextState *draw_ctx = DRW_context_state_get();
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- Image *image = sima->image;
GPUBatch *geom = DRW_cache_quad_wires_get();
float obmat[4][4];
unit_m4(obmat);
@@ -265,10 +277,6 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
}
if (pd->edit_uv.do_tiled_image_overlay) {
- const DRWContextState *draw_ctx = DRW_context_state_get();
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- Image *image = sima->image;
-
struct DRWTextStore *dt = DRW_text_cache_ensure();
uchar color[4];
/* Color Management: Exception here as texts are drawn in sRGB space directly. */
@@ -288,6 +296,42 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
color);
}
}
+
+ if (pd->edit_uv.do_stencil_overlay) {
+ const Brush *brush = BKE_paint_brush(&ts->imapaint.paint);
+
+ DRW_PASS_CREATE(psl->edit_uv_stencil_ps,
+ DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_ALWAYS | DRW_STATE_BLEND_ALPHA_PREMUL);
+ GPUShader *sh = OVERLAY_shader_edit_uv_stencil_image();
+ GPUBatch *geom = DRW_cache_quad_get();
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->edit_uv_stencil_ps);
+ Image *stencil_image = brush->clone.image;
+ ImBuf *stencil_ibuf = BKE_image_acquire_ibuf(stencil_image, NULL, &pd->edit_uv.stencil_lock);
+ pd->edit_uv.stencil_ibuf = stencil_ibuf;
+ pd->edit_uv.stencil_image = stencil_image;
+ GPUTexture *stencil_texture = BKE_image_get_gpu_texture(stencil_image, NULL, stencil_ibuf);
+ DRW_shgroup_uniform_texture(grp, "imgTexture", stencil_texture);
+ DRW_shgroup_uniform_bool_copy(grp, "imgPremultiplied", true);
+ DRW_shgroup_uniform_bool_copy(grp, "imgAlphaBlend", true);
+ DRW_shgroup_uniform_vec4_copy(grp, "color", (float[4]){1.0f, 1.0f, 1.0f, brush->clone.alpha});
+
+ float size_image[2];
+ BKE_image_get_size_fl(image, NULL, size_image);
+ float size_stencil_image[2] = {stencil_ibuf->x, stencil_ibuf->y};
+
+ float obmat[4][4];
+ unit_m4(obmat);
+ obmat[3][1] = brush->clone.offset[1];
+ obmat[3][0] = brush->clone.offset[0];
+ obmat[0][0] = size_stencil_image[0] / size_image[0];
+ obmat[1][1] = size_stencil_image[1] / size_image[1];
+
+ DRW_shgroup_call_obmat(grp, geom, obmat);
+ }
+ else {
+ pd->edit_uv.stencil_ibuf = NULL;
+ pd->edit_uv.stencil_image = NULL;
+ }
}
void OVERLAY_edit_uv_cache_populate(OVERLAY_Data *vedata, Object *ob)
@@ -379,6 +423,19 @@ static void edit_uv_stretching_update_ratios(OVERLAY_Data *vedata)
BLI_freelistN(&pd->edit_uv.totals);
}
+static void OVERLAY_edit_uv_draw_finish(OVERLAY_Data *vedata)
+{
+ OVERLAY_StorageList *stl = vedata->stl;
+ OVERLAY_PrivateData *pd = stl->pd;
+
+ if (pd->edit_uv.stencil_ibuf) {
+ BKE_image_release_ibuf(
+ pd->edit_uv.stencil_image, pd->edit_uv.stencil_ibuf, pd->edit_uv.stencil_lock);
+ pd->edit_uv.stencil_image = NULL;
+ pd->edit_uv.stencil_ibuf = NULL;
+ }
+}
+
void OVERLAY_edit_uv_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
@@ -393,6 +450,7 @@ void OVERLAY_edit_uv_draw(OVERLAY_Data *vedata)
edit_uv_stretching_update_ratios(vedata);
DRW_draw_pass(psl->edit_uv_stretching_ps);
}
+
if (pd->edit_uv.do_uv_overlay) {
if (pd->edit_uv.do_faces) {
DRW_draw_pass(psl->edit_uv_faces_ps);
@@ -404,6 +462,10 @@ void OVERLAY_edit_uv_draw(OVERLAY_Data *vedata)
else if (pd->edit_uv.do_uv_shadow_overlay) {
DRW_draw_pass(psl->edit_uv_edges_ps);
}
+ if (pd->edit_uv.do_stencil_overlay) {
+ DRW_draw_pass(psl->edit_uv_stencil_ps);
+ }
+ OVERLAY_edit_uv_draw_finish(vedata);
}
-/* \{ */
+/* \} */
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index d5ba0a5423f..7e6809cb4b1 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -37,6 +37,9 @@ extern "C" {
/* Needed for eSpaceImage_UVDT_Stretch */
#include "DNA_space_types.h"
+/* Forward declarations */
+struct ImBuf;
+
typedef struct OVERLAY_FramebufferList {
struct GPUFrameBuffer *overlay_default_fb;
struct GPUFrameBuffer *overlay_line_fb;
@@ -94,6 +97,7 @@ typedef struct OVERLAY_PassList {
DRWPass *edit_uv_faces_ps;
DRWPass *edit_uv_stretching_ps;
DRWPass *edit_uv_tiled_image_borders_ps;
+ DRWPass *edit_uv_stencil_ps;
DRWPass *extra_ps[2];
DRWPass *extra_blend_ps;
DRWPass *extra_centers_ps;
@@ -359,6 +363,7 @@ typedef struct OVERLAY_PrivateData {
bool do_uv_stretching_overlay;
bool do_tiled_image_overlay;
bool do_tiled_image_border_overlay;
+ bool do_stencil_overlay;
bool do_faces;
bool do_face_dots;
@@ -376,6 +381,10 @@ typedef struct OVERLAY_PrivateData {
float total_area_ratio;
float total_area_ratio_inv;
+ /* stencil overlay */
+ struct Image *stencil_image;
+ struct ImBuf *stencil_ibuf;
+ void * stencil_lock;
} edit_uv;
struct {
bool transparent;
@@ -676,6 +685,7 @@ GPUShader *OVERLAY_shader_edit_uv_verts_get(void);
GPUShader *OVERLAY_shader_edit_uv_stretching_area_get(void);
GPUShader *OVERLAY_shader_edit_uv_stretching_angle_get(void);
GPUShader *OVERLAY_shader_edit_uv_tiled_image_borders_get(void);
+GPUShader *OVERLAY_shader_edit_uv_stencil_image(void);
GPUShader *OVERLAY_shader_extra(bool is_select);
GPUShader *OVERLAY_shader_extra_groundline(void);
GPUShader *OVERLAY_shader_extra_wire(bool use_object, bool is_select);
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 5c1b7c786f4..f3840679d80 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -78,6 +78,7 @@ extern char datatoc_edit_uv_edges_frag_glsl[];
extern char datatoc_edit_uv_faces_vert_glsl[];
extern char datatoc_edit_uv_face_dots_vert_glsl[];
extern char datatoc_edit_uv_stretching_vert_glsl[];
+extern char datatoc_edit_uv_stencil_image_vert_glsl[];
extern char datatoc_edit_uv_tiled_image_borders_vert_glsl[];
extern char datatoc_extra_frag_glsl[];
extern char datatoc_extra_vert_glsl[];
@@ -183,6 +184,7 @@ typedef struct OVERLAY_Shaders {
GPUShader *edit_uv_stretching_angle;
GPUShader *edit_uv_stretching_area;
GPUShader *edit_uv_tiled_image_borders;
+ GPUShader *edit_uv_stencil_image;
GPUShader *extra;
GPUShader *extra_select;
GPUShader *extra_groundline;
@@ -237,6 +239,7 @@ void OVERLAY_shader_library_ensure(void)
/* NOTE: Theses needs to be ordered by dependencies. */
DRW_SHADER_LIB_ADD(e_data.lib, common_globals_lib);
DRW_SHADER_LIB_ADD(e_data.lib, common_overlay_lib);
+ DRW_SHADER_LIB_ADD(e_data.lib, common_colormanagement_lib);
DRW_SHADER_LIB_ADD(e_data.lib, common_view_lib);
}
}
@@ -1062,6 +1065,16 @@ GPUShader *OVERLAY_shader_grid_image(void)
return sh_data->grid_image;
}
+GPUShader *OVERLAY_shader_edit_uv_stencil_image(void)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (!sh_data->edit_uv_stencil_image) {
+ sh_data->edit_uv_stencil_image = DRW_shader_create_with_shaderlib(
+ datatoc_edit_uv_stencil_image_vert_glsl, NULL, datatoc_image_frag_glsl, e_data.lib, NULL);
+ }
+ return sh_data->edit_uv_stencil_image;
+}
+
GPUShader *OVERLAY_shader_image(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_stencil_image_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_stencil_image_vert.glsl
new file mode 100644
index 00000000000..d22cc795e66
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/edit_uv_stencil_image_vert.glsl
@@ -0,0 +1,14 @@
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+
+in vec3 pos;
+out vec2 uvs;
+
+void main()
+{
+ /* `pos` contains the coordinates of a quad (-1..1). but we need the coordinates of an image
+ * plane (0..1) */
+ vec3 image_pos = pos * 0.5 + 0.5;
+ vec4 position = point_object_to_ndc(image_pos);
+ gl_Position = position;
+ uvs = image_pos.xy;
+}
diff --git a/source/blender/draw/engines/overlay/shaders/image_frag.glsl b/source/blender/draw/engines/overlay/shaders/image_frag.glsl
index 4d37f1599a3..6e68d156f25 100644
--- a/source/blender/draw/engines/overlay/shaders/image_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/image_frag.glsl
@@ -1,3 +1,4 @@
+#pragma BLENDER_REQUIRE(common_colormanagement_lib.glsl)
uniform sampler2D imgTexture;
uniform bool imgPremultiplied;
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index 703099477d6..39d8e45cc19 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -240,6 +240,7 @@ TEST_F(DrawTest, overlay_glsl_shaders)
EXPECT_NE(OVERLAY_shader_edit_uv_stretching_area_get(), nullptr);
EXPECT_NE(OVERLAY_shader_edit_uv_stretching_angle_get(), nullptr);
EXPECT_NE(OVERLAY_shader_edit_uv_tiled_image_borders_get(), nullptr);
+ EXPECT_NE(OVERLAY_shader_edit_uv_stencil_image(), nullptr);
EXPECT_NE(OVERLAY_shader_extra(false), nullptr);
EXPECT_NE(OVERLAY_shader_extra(true), nullptr);
EXPECT_NE(OVERLAY_shader_extra_groundline(), nullptr);
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 7934d600cf1..63e5ae64a8c 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -741,46 +741,6 @@ void draw_image_sample_line(SpaceImage *sima)
}
}
-static void draw_image_paint_helpers(
- const bContext *C, ARegion *region, Scene *scene, float zoomx, float zoomy)
-{
- Brush *brush;
- int x, y;
- ImBuf *ibuf;
-
- brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
-
- if (brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE) && brush->clone.image) {
- ibuf = BKE_image_acquire_ibuf(brush->clone.image, NULL, NULL);
-
- if (ibuf) {
- void *cache_handle = NULL;
- float col[4] = {1.0f, 1.0f, 1.0f, brush->clone.alpha};
- UI_view2d_view_to_region(
- &region->v2d, brush->clone.offset[0], brush->clone.offset[1], &x, &y);
-
- uchar *display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
-
- if (!display_buffer) {
- BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
- IMB_display_buffer_release(cache_handle);
- return;
- }
-
- GPU_blend(GPU_BLEND_ALPHA);
-
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
- immDrawPixelsTex(
- &state, x, y, ibuf->x, ibuf->y, GPU_RGBA8, false, display_buffer, zoomx, zoomy, col);
-
- GPU_blend(GPU_BLEND_NONE);
-
- BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
- IMB_display_buffer_release(cache_handle);
- }
- }
-}
-
static void draw_udim_tile_grid(uint pos_attr,
uint color_attr,
ARegion *region,
@@ -1007,24 +967,13 @@ void draw_image_main(const bContext *C, ARegion *region)
void draw_image_main_helpers(const bContext *C, ARegion *region)
{
SpaceImage *sima = CTX_wm_space_image(C);
- Scene *scene = CTX_data_scene(C);
- Image *ima;
- float zoomx, zoomy;
- bool show_viewer, show_render, show_paint;
+ Image *ima = ED_space_image(sima);
- ima = ED_space_image(sima);
- ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
-
- show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
- show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
- show_paint = (ima && (sima->mode == SI_MODE_PAINT) && (show_viewer == false) &&
- (show_render == false));
- /* paint helpers */
- if (show_paint) {
- draw_image_paint_helpers(C, region, scene, zoomx, zoomy);
- }
- /* render info */
+ const bool show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
+ const bool show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
if (ima && show_render) {
+ float zoomx, zoomy;
+ ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
draw_render_info(C, sima->iuser.scene, ima, region, zoomx, zoomy);
}
}