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-rw-r--r--CMakeLists.txt269
-rw-r--r--build_files/build_environment/CMakeLists.txt2
-rw-r--r--build_files/build_environment/cmake/check_software.cmake14
-rw-r--r--build_files/build_environment/cmake/download.cmake3
-rw-r--r--build_files/build_environment/cmake/epoxy.cmake25
-rw-r--r--build_files/build_environment/cmake/glew.cmake16
-rw-r--r--build_files/build_environment/cmake/harvest.cmake7
-rw-r--r--build_files/build_environment/cmake/python.cmake1
-rw-r--r--build_files/build_environment/cmake/sse2neon.cmake4
-rw-r--r--build_files/build_environment/cmake/versions.cmake17
-rwxr-xr-xbuild_files/build_environment/install_deps.sh8
-rw-r--r--build_files/build_environment/patches/cmakelists_glew.txt2
-rw-r--r--build_files/build_environment/patches/epoxy.diff19
-rw-r--r--build_files/build_environment/patches/python_windows.diff24
-rw-r--r--build_files/cmake/Modules/FindEpoxy.cmake47
-rw-r--r--build_files/cmake/Modules/FindGLEW.cmake58
-rw-r--r--build_files/cmake/Modules/FindLibEpoxy.cmake47
-rw-r--r--build_files/cmake/Modules/FindOpenGLES.cmake80
-rw-r--r--build_files/cmake/cmake_static_check_cppcheck.py61
-rw-r--r--build_files/cmake/config/blender_release.cmake4
-rw-r--r--build_files/cmake/have_features.cmake33
-rw-r--r--build_files/cmake/platform/platform_apple.cmake46
-rw-r--r--build_files/cmake/platform/platform_unix.cmake28
-rw-r--r--build_files/cmake/platform/platform_win32.cmake7
-rwxr-xr-xbuild_files/utils/make_update.py3
-rw-r--r--doc/python_api/examples/bpy.props.4.py4
-rw-r--r--doc/python_api/examples/bpy.props.5.py4
-rw-r--r--doc/python_api/examples/bpy.props.py9
-rw-r--r--doc/python_api/examples/bpy.types.Menu.4.py31
-rw-r--r--extern/CMakeLists.txt8
-rw-r--r--extern/glew-es/CMakeLists.txt33
-rw-r--r--extern/glew-es/LICENSE.txt73
-rw-r--r--extern/glew-es/README.blender5
-rw-r--r--extern/glew-es/include/GL/glew.h20525
-rw-r--r--extern/glew-es/include/GL/glxew.h1649
-rw-r--r--extern/glew-es/include/GL/wglew.h1424
-rw-r--r--extern/glew-es/src/glew.c22401
-rw-r--r--extern/glew/CMakeLists.txt54
-rw-r--r--extern/glew/LICENSE.txt73
-rw-r--r--extern/glew/README.blender5
-rw-r--r--extern/glew/include/GL/eglew.h2261
-rw-r--r--extern/glew/include/GL/glew.h20113
-rw-r--r--extern/glew/include/GL/glxew.h1769
-rw-r--r--extern/glew/include/GL/wglew.h1427
-rw-r--r--extern/glew/src/glew.c23952
-rw-r--r--intern/CMakeLists.txt1
-rw-r--r--intern/cycles/app/CMakeLists.txt5
-rw-r--r--intern/cycles/app/opengl/display_driver.cpp2
-rw-r--r--intern/cycles/app/opengl/shader.cpp2
-rw-r--r--intern/cycles/app/opengl/window.cpp3
-rw-r--r--intern/cycles/blender/CMakeLists.txt7
-rw-r--r--intern/cycles/blender/addon/properties.py1
-rw-r--r--intern/cycles/blender/display_driver.cpp24
-rw-r--r--intern/cycles/blender/object.cpp6
-rw-r--r--intern/cycles/blender/python.cpp4
-rw-r--r--intern/cycles/blender/session.cpp9
-rw-r--r--intern/cycles/blender/shader.cpp28
-rw-r--r--intern/cycles/blender/sync.cpp6
-rw-r--r--intern/cycles/blender/sync.h4
-rw-r--r--intern/cycles/bvh/params.h4
-rw-r--r--intern/cycles/cmake/external_libs.cmake54
-rw-r--r--intern/cycles/device/CMakeLists.txt8
-rw-r--r--intern/cycles/device/cuda/device_impl.cpp6
-rw-r--r--intern/cycles/device/hip/device_impl.cpp1
-rw-r--r--intern/cycles/device/optix/device_impl.cpp4
-rw-r--r--intern/cycles/graph/node_type.h2
-rw-r--r--intern/cycles/hydra/CMakeLists.txt6
-rw-r--r--intern/cycles/hydra/display_driver.cpp2
-rw-r--r--intern/cycles/integrator/denoiser.cpp7
-rw-r--r--intern/cycles/integrator/path_trace.cpp73
-rw-r--r--intern/cycles/integrator/path_trace.h4
-rw-r--r--intern/cycles/integrator/path_trace_tile.cpp2
-rw-r--r--intern/cycles/integrator/path_trace_tile.h2
-rw-r--r--intern/cycles/integrator/path_trace_work_gpu.cpp14
-rw-r--r--intern/cycles/kernel/CMakeLists.txt10
-rw-r--r--intern/cycles/kernel/closure/bsdf.h273
-rw-r--r--intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h10
-rw-r--r--intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h10
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse.h18
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse_ramp.h8
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h20
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair_principled.h8
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet.h64
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet_multi.h55
-rw-r--r--intern/cycles/kernel/closure/bsdf_oren_nayar.h10
-rw-r--r--intern/cycles/kernel/closure/bsdf_phong_ramp.h10
-rw-r--r--intern/cycles/kernel/closure/bsdf_principled_diffuse.h10
-rw-r--r--intern/cycles/kernel/closure/bsdf_principled_sheen.h10
-rw-r--r--intern/cycles/kernel/closure/bsdf_reflection.h8
-rw-r--r--intern/cycles/kernel/closure/bsdf_refraction.h26
-rw-r--r--intern/cycles/kernel/closure/bsdf_toon.h19
-rw-r--r--intern/cycles/kernel/closure/bsdf_transparent.h8
-rw-r--r--intern/cycles/kernel/closure/bsdf_util.h20
-rw-r--r--intern/cycles/kernel/closure/bssrdf.h3
-rw-r--r--intern/cycles/kernel/closure/volume.h23
-rw-r--r--intern/cycles/kernel/device/metal/compat.h9
-rw-r--r--intern/cycles/kernel/device/metal/kernel.metal2
-rw-r--r--intern/cycles/kernel/geom/shader_data.h22
-rw-r--r--intern/cycles/kernel/integrator/mnee.h2
-rw-r--r--intern/cycles/kernel/integrator/path_state.h6
-rw-r--r--intern/cycles/kernel/integrator/shade_surface.h6
-rw-r--r--intern/cycles/kernel/integrator/shade_volume.h15
-rw-r--r--intern/cycles/kernel/integrator/shader_eval.h9
-rw-r--r--intern/cycles/kernel/integrator/subsurface_random_walk.h2
-rw-r--r--intern/cycles/kernel/osl/services.cpp11
-rw-r--r--intern/cycles/kernel/osl/shader.cpp38
-rw-r--r--intern/cycles/kernel/sample/jitter.h93
-rw-r--r--intern/cycles/kernel/sample/pattern.h12
-rw-r--r--intern/cycles/kernel/sample/sobol_burley.h143
-rw-r--r--intern/cycles/kernel/sample/util.h45
-rw-r--r--intern/cycles/kernel/svm/attribute.h14
-rw-r--r--intern/cycles/kernel/svm/bump.h17
-rw-r--r--intern/cycles/kernel/svm/displace.h13
-rw-r--r--intern/cycles/kernel/svm/geometry.h4
-rw-r--r--intern/cycles/kernel/svm/tex_coord.h20
-rw-r--r--intern/cycles/kernel/svm/types.h2
-rw-r--r--intern/cycles/kernel/svm/wireframe.h16
-rw-r--r--intern/cycles/kernel/tables.h53
-rw-r--r--intern/cycles/kernel/types.h9
-rw-r--r--intern/cycles/kernel/util/differential.h62
-rw-r--r--intern/cycles/scene/CMakeLists.txt2
-rw-r--r--intern/cycles/scene/camera.cpp5
-rw-r--r--intern/cycles/scene/image_oiio.cpp5
-rw-r--r--intern/cycles/scene/integrator.cpp3
-rw-r--r--intern/cycles/session/CMakeLists.txt2
-rw-r--r--intern/cycles/session/session.cpp20
-rw-r--r--intern/cycles/util/CMakeLists.txt3
-rw-r--r--intern/cycles/util/debug.cpp10
-rw-r--r--intern/cycles/util/debug.h31
-rw-r--r--intern/cycles/util/defines.h40
-rw-r--r--intern/cycles/util/hash.h120
-rw-r--r--intern/cycles/util/opengl.h2
-rw-r--r--intern/cycles/util/progress.h20
-rw-r--r--intern/ghost/CMakeLists.txt115
-rw-r--r--intern/ghost/GHOST_C-api.h1
-rw-r--r--intern/ghost/GHOST_ISystem.h4
-rw-r--r--intern/ghost/GHOST_Types.h1
-rw-r--r--intern/ghost/intern/GHOST_C-api.cpp8
-rw-r--r--intern/ghost/intern/GHOST_Context.cpp16
-rw-r--r--intern/ghost/intern/GHOST_Context.h4
-rw-r--r--intern/ghost/intern/GHOST_ContextCGL.h2
-rw-r--r--intern/ghost/intern/GHOST_ContextCGL.mm13
-rw-r--r--intern/ghost/intern/GHOST_ContextD3D.cpp3
-rw-r--r--intern/ghost/intern/GHOST_ContextEGL.cpp106
-rw-r--r--intern/ghost/intern/GHOST_ContextEGL.h9
-rw-r--r--intern/ghost/intern/GHOST_ContextGLX.cpp16
-rw-r--r--intern/ghost/intern/GHOST_ContextGLX.h4
-rw-r--r--intern/ghost/intern/GHOST_ContextSDL.cpp2
-rw-r--r--intern/ghost/intern/GHOST_ContextWGL.cpp406
-rw-r--r--intern/ghost/intern/GHOST_ContextWGL.h5
-rw-r--r--intern/ghost/intern/GHOST_DisplayManagerNULL.h26
-rw-r--r--intern/ghost/intern/GHOST_Event.h2
-rw-r--r--intern/ghost/intern/GHOST_ISystem.cpp68
-rw-r--r--intern/ghost/intern/GHOST_IXrGraphicsBinding.h3
-rw-r--r--intern/ghost/intern/GHOST_NDOFManager.cpp3
-rw-r--r--intern/ghost/intern/GHOST_Path-api.cpp4
-rw-r--r--intern/ghost/intern/GHOST_System.cpp13
-rw-r--r--intern/ghost/intern/GHOST_System.h6
-rw-r--r--intern/ghost/intern/GHOST_SystemHeadless.h166
-rw-r--r--intern/ghost/intern/GHOST_SystemNULL.h122
-rw-r--r--intern/ghost/intern/GHOST_SystemSDL.cpp3
-rw-r--r--intern/ghost/intern/GHOST_SystemWayland.cpp144
-rw-r--r--intern/ghost/intern/GHOST_SystemWayland.h2
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp88
-rw-r--r--intern/ghost/intern/GHOST_SystemX11.cpp188
-rw-r--r--intern/ghost/intern/GHOST_TimerManager.cpp12
-rw-r--r--intern/ghost/intern/GHOST_TimerManager.h2
-rw-r--r--intern/ghost/intern/GHOST_WindowNULL.h84
-rw-r--r--intern/ghost/intern/GHOST_WindowSDL.cpp1
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.cpp25
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp309
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.h2
-rw-r--r--intern/ghost/intern/GHOST_XrContext.cpp8
-rw-r--r--intern/ghost/intern/GHOST_XrGraphicsBinding.cpp101
-rw-r--r--intern/ghost/intern/GHOST_Xr_openxr_includes.h9
-rw-r--r--intern/ghost/test/CMakeLists.txt21
-rw-r--r--intern/ghost/test/gears/GHOST_Test.cpp9
-rw-r--r--intern/ghost/test/multitest/MultiTest.c25
-rw-r--r--intern/glew-mx/CMakeLists.txt25
-rw-r--r--intern/glew-mx/glew-mx.h57
-rw-r--r--intern/glew-mx/intern/gl-deprecated.h848
-rw-r--r--intern/glew-mx/intern/glew-mx.c66
-rw-r--r--intern/glew-mx/intern/symbol-binding.h275
-rw-r--r--intern/guardedalloc/CMakeLists.txt4
-rw-r--r--intern/guardedalloc/intern/mallocn_intern.h3
-rw-r--r--intern/libc_compat/libc_compat.c8
-rw-r--r--intern/mantaflow/intern/MANTA_main.cpp4
-rw-r--r--intern/mantaflow/intern/strings/fluid_script.h1
-rw-r--r--intern/opencolorio/CMakeLists.txt4
-rw-r--r--intern/opensubdiv/CMakeLists.txt5
-rw-r--r--intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc20
-rw-r--r--intern/opensubdiv/internal/evaluator/patch_map.h2
-rw-r--r--release/license/THIRD-PARTY-LICENSES.txt122
-rw-r--r--release/scripts/modules/bl_i18n_utils/bl_extract_messages.py27
-rw-r--r--release/scripts/modules/bl_i18n_utils/settings.py5
-rw-r--r--release/scripts/modules/rna_keymap_ui.py6
-rw-r--r--release/scripts/modules/rna_manual_reference.py30
-rw-r--r--release/scripts/presets/keyconfig/keymap_data/blender_default.py14
-rw-r--r--release/scripts/startup/bl_operators/wm.py5
-rw-r--r--release/scripts/startup/bl_ui/__init__.py20
-rw-r--r--release/scripts/startup/bl_ui/properties_data_light.py12
-rw-r--r--release/scripts/startup/bl_ui/properties_grease_pencil_common.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py9
-rw-r--r--release/scripts/startup/bl_ui/space_filebrowser.py16
-rw-r--r--release/scripts/startup/bl_ui/space_image.py8
-rw-r--r--release/scripts/startup/bl_ui/space_node.py6
-rw-r--r--release/scripts/startup/bl_ui/space_outliner.py34
-rw-r--r--release/scripts/startup/bl_ui/space_text.py14
-rw-r--r--release/scripts/startup/bl_ui/space_time.py2
-rw-r--r--release/scripts/startup/bl_ui/space_toolsystem_toolbar.py9
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py27
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py44
-rw-r--r--source/blender/blendthumb/src/blendthumb_extract.cc2
-rw-r--r--source/blender/blenfont/BLF_api.h2
-rw-r--r--source/blender/blenfont/CMakeLists.txt1
-rw-r--r--source/blender/blenfont/intern/blf.c20
-rw-r--r--source/blender/blenfont/intern/blf_font.c302
-rw-r--r--source/blender/blenfont/intern/blf_font_default.c14
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c185
-rw-r--r--source/blender/blenfont/intern/blf_internal.h16
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h153
-rw-r--r--source/blender/blenfont/intern/blf_thumbs.c27
-rw-r--r--source/blender/blenkernel/BKE_curves.hh6
-rw-r--r--source/blender/blenkernel/BKE_customdata.h7
-rw-r--r--source/blender/blenkernel/BKE_displist.h5
-rw-r--r--source/blender/blenkernel/BKE_fcurve_driver.h1
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh2
-rw-r--r--source/blender/blenkernel/BKE_idtype.h8
-rw-r--r--source/blender/blenkernel/BKE_image_format.h2
-rw-r--r--source/blender/blenkernel/BKE_key.h2
-rw-r--r--source/blender/blenkernel/BKE_lattice.h1
-rw-r--r--source/blender/blenkernel/BKE_layer.h71
-rw-r--r--source/blender/blenkernel/BKE_lib_id.h10
-rw-r--r--source/blender/blenkernel/BKE_lib_override.h4
-rw-r--r--source/blender/blenkernel/BKE_mball.h22
-rw-r--r--source/blender/blenkernel/BKE_mball_tessellate.h8
-rw-r--r--source/blender/blenkernel/BKE_mesh.h3
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h21
-rw-r--r--source/blender/blenkernel/BKE_node.h31
-rw-r--r--source/blender/blenkernel/BKE_object.h4
-rw-r--r--source/blender/blenkernel/BKE_outliner_treehash.h46
-rw-r--r--source/blender/blenkernel/BKE_outliner_treehash.hh76
-rw-r--r--source/blender/blenkernel/BKE_paint.h1
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h12
-rw-r--r--source/blender/blenkernel/BKE_pbvh_pixels.hh10
-rw-r--r--source/blender/blenkernel/CMakeLists.txt11
-rw-r--r--source/blender/blenkernel/intern/attribute_access.cc2
-rw-r--r--source/blender/blenkernel/intern/blendfile.c2
-rw-r--r--source/blender/blenkernel/intern/brush.cc8
-rw-r--r--source/blender/blenkernel/intern/bvhutils.cc10
-rw-r--r--source/blender/blenkernel/intern/collection.c7
-rw-r--r--source/blender/blenkernel/intern/cryptomatte_test.cc2
-rw-r--r--source/blender/blenkernel/intern/curves_geometry.cc8
-rw-r--r--source/blender/blenkernel/intern/customdata.cc11
-rw-r--r--source/blender/blenkernel/intern/displist.cc149
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c26
-rw-r--r--source/blender/blenkernel/intern/gpencil_curve.c11
-rw-r--r--source/blender/blenkernel/intern/gpencil_modifier.c3
-rw-r--r--source/blender/blenkernel/intern/idprop_create.cc2
-rw-r--r--source/blender/blenkernel/intern/image.cc4
-rw-r--r--source/blender/blenkernel/intern/image_gpu.cc14
-rw-r--r--source/blender/blenkernel/intern/image_save.cc2
-rw-r--r--source/blender/blenkernel/intern/key.c2
-rw-r--r--source/blender/blenkernel/intern/lattice.c15
-rw-r--r--source/blender/blenkernel/intern/layer.c2
-rw-r--r--source/blender/blenkernel/intern/layer_utils.c59
-rw-r--r--source/blender/blenkernel/intern/lib_override.cc57
-rw-r--r--source/blender/blenkernel/intern/lib_query.c6
-rw-r--r--source/blender/blenkernel/intern/mball.cc (renamed from source/blender/blenkernel/intern/mball.c)283
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c87
-rw-r--r--source/blender/blenkernel/intern/mesh.cc18
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc221
-rw-r--r--source/blender/blenkernel/intern/mesh_debug.cc3
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.cc40
-rw-r--r--source/blender/blenkernel/intern/mesh_legacy_convert.cc44
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c6
-rw-r--r--source/blender/blenkernel/intern/mesh_wrapper.cc4
-rw-r--r--source/blender/blenkernel/intern/modifier.c3
-rw-r--r--source/blender/blenkernel/intern/node.cc13
-rw-r--r--source/blender/blenkernel/intern/node_tree_update.cc8
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc38
-rw-r--r--source/blender/blenkernel/intern/object_update.c13
-rw-r--r--source/blender/blenkernel/intern/outliner_treehash.c238
-rw-r--r--source/blender/blenkernel/intern/outliner_treehash.cc209
-rw-r--r--source/blender/blenkernel/intern/paint.cc (renamed from source/blender/blenkernel/intern/paint.c)425
-rw-r--r--source/blender/blenkernel/intern/particle_child.c6
-rw-r--r--source/blender/blenkernel/intern/pbvh.c24
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h5
-rw-r--r--source/blender/blenkernel/intern/scene.cc4
-rw-r--r--source/blender/blenkernel/intern/screen.c36
-rw-r--r--source/blender/blenkernel/intern/shader_fx.c3
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter_mesh.c2
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.cc (renamed from source/blender/blenkernel/intern/subdiv_mesh.c)171
-rw-r--r--source/blender/blenkernel/intern/tracking_stabilize.c2
-rw-r--r--source/blender/blenkernel/intern/unit.c40
-rw-r--r--source/blender/blenkernel/nla_private.h2
-rw-r--r--source/blender/blenlib/BLI_any.hh4
-rw-r--r--source/blender/blenlib/BLI_array_store.h1
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-rw-r--r--source/blender/blenlib/BLI_float4x4.hh2
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-rw-r--r--source/blender/blenlib/BLI_serialize.hh2
-rw-r--r--source/blender/blenlib/BLI_string_utf8.h16
-rw-r--r--source/blender/blenlib/CMakeLists.txt4
-rw-r--r--source/blender/blenlib/intern/BLI_memblock.c1
-rw-r--r--source/blender/blenlib/intern/boxpack_2d.c1
-rw-r--r--source/blender/blenlib/intern/math_matrix.c149
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-rw-r--r--source/blender/blenlib/intern/mesh_boolean.cc2
-rw-r--r--source/blender/blenlib/intern/noise.c8
-rw-r--r--source/blender/blenlib/intern/noise.cc1
-rw-r--r--source/blender/blenlib/intern/string_utf8.c50
-rw-r--r--source/blender/blenlib/intern/system.c10
-rw-r--r--source/blender/blenloader/intern/readfile.c3
-rw-r--r--source/blender/blenloader/intern/versioning_250.c2
-rw-r--r--source/blender/blenloader/intern/versioning_290.c8
-rw-r--r--source/blender/blenloader/intern/versioning_cycles.c3
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-rw-r--r--source/blender/nodes/composite/nodes/node_composite_antialiasing.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc77
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_blur.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_bokehblur.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_bokehimage.cc69
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_boxmask.cc102
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_brightness.cc45
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_channel_matte.cc99
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc66
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_color_matte.cc65
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_color_spill.cc115
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorbalance.cc72
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc84
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_composite.cc129
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_cornerpin.cc21
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_crop.cc171
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc53
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_curves.cc246
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_defocus.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_denoise.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_despeckle.cc72
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_diff_matte.cc57
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_dilate.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_directionalblur.cc144
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_displace.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_distance_matte.cc75
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc102
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_exposure.cc31
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_filter.cc130
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_flip.cc64
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_gamma.cc32
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_glare.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc49
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_huecorrect.cc65
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_id_mask.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.cc275
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_inpaint.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_invert.cc55
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_keying.cc22
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_lensdist.cc207
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_levels.cc21
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_luma_matte.cc58
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_map_range.cc67
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_map_uv.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_map_value.cc61
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mask.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_math.cc67
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mixrgb.cc125
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_movieclip.cc185
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_normal.cc39
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_normalize.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_output_file.cc19
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_pixelate.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc21
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_posterize.cc35
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_premulkey.cc39
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_rgb.cc30
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_rotate.cc54
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_scale.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_scene_time.cc36
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc130
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc74
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc75
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc63
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc124
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc74
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_setalpha.cc45
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_split_viewer.cc71
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sunbeams.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_switch.cc28
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_switchview.cc22
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_texture.cc21
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_tonemap.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_trackpos.cc22
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_transform.cc77
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_translate.cc75
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc148
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_value.cc26
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_vec_blur.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_viewer.cc129
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_zcombine.cc21
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_triangulate.cc3
-rw-r--r--source/blender/nodes/intern/node_util.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc27
-rw-r--r--source/blender/python/generic/CMakeLists.txt7
-rw-r--r--source/blender/python/generic/bgl.c2
-rw-r--r--source/blender/python/generic/py_capi_utils.h1
-rw-r--r--source/blender/python/gpu/CMakeLists.txt6
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c10
-rw-r--r--source/blender/python/intern/bpy_interface.c5
-rw-r--r--source/blender/python/intern/bpy_rna.c92
-rw-r--r--source/blender/python/mathutils/mathutils_Matrix.c12
-rw-r--r--source/blender/python/mathutils/mathutils_Quaternion.c9
-rw-r--r--source/blender/render/intern/render_result.c2
-rw-r--r--source/blender/render/intern/texture_common.h4
-rw-r--r--source/blender/render/intern/texture_image.c9
-rw-r--r--source/blender/sequencer/SEQ_relations.h2
-rw-r--r--source/blender/sequencer/SEQ_transform.h2
-rw-r--r--source/blender/windowmanager/CMakeLists.txt1
-rw-r--r--source/blender/windowmanager/WM_api.h17
-rw-r--r--source/blender/windowmanager/WM_types.h1
-rw-r--r--source/blender/windowmanager/gizmo/WM_gizmo_types.h2
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c2
-rw-r--r--source/blender/windowmanager/intern/wm.c6
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c33
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.cc126
-rw-r--r--source/blender/windowmanager/intern/wm_files.c21
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c2
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c14
-rw-r--r--source/blender/windowmanager/intern/wm_splash_screen.c81
-rw-r--r--source/blender/windowmanager/intern/wm_window.c167
-rw-r--r--source/blender/windowmanager/message_bus/wm_message_bus.h2
-rw-r--r--source/blender/windowmanager/wm_window.h1
-rw-r--r--source/creator/CMakeLists.txt165
-rw-r--r--source/creator/creator_signals.c4
m---------source/tools0
-rw-r--r--tests/CMakeLists.txt7
979 files changed, 26013 insertions, 107112 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9ac3e379f5e..784a8ad555a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -25,13 +25,6 @@ endif()
cmake_minimum_required(VERSION 3.10)
-# Prefer LEGACY OpenGL to be compatible with all the existing releases and
-# platforms which don't have GLVND yet. Only do it if preference was not set
-# externally.
-if(NOT DEFINED OpenGL_GL_PREFERENCE)
- set(OpenGL_GL_PREFERENCE "LEGACY")
-endif()
-
if(NOT EXECUTABLE_OUTPUT_PATH)
set(FIRST_RUN TRUE)
else()
@@ -113,6 +106,12 @@ blender_project_hack_post()
enable_testing()
#-----------------------------------------------------------------------------
+# Test compiler/library features.
+
+include(build_files/cmake/have_features.cmake)
+
+
+#-----------------------------------------------------------------------------
# Redirect output files
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE INTERNAL "" FORCE)
@@ -262,7 +261,6 @@ if(WITH_GHOST_X11)
option(WITH_X11_XINPUT "Enable X11 Xinput (tablet support and unicode input)" ON)
option(WITH_X11_XF86VMODE "Enable X11 video mode switching" ON)
option(WITH_X11_XFIXES "Enable X11 XWayland cursor warping workaround" ON)
- option(WITH_X11_ALPHA "Enable X11 transparent background" ON)
endif()
if(UNIX AND NOT APPLE)
@@ -536,48 +534,14 @@ endif()
# OpenGL
-# Experimental EGL option.
-option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, GLX or WGL)" OFF)
-mark_as_advanced(WITH_GL_EGL)
-
-if(WITH_GHOST_WAYLAND)
- # Wayland can only use EGL to create OpenGL contexts, not GLX.
- set(WITH_GL_EGL ON)
-endif()
-
-if(UNIX AND NOT APPLE)
- if(WITH_GL_EGL)
- # GLEW can only be built with either GLX or EGL support. Most binary distributions are
- # built with GLX support and we have no automated way to detect this. So always build
- # GLEW from source to be sure it has EGL support.
- set(WITH_SYSTEM_GLEW OFF)
- else()
- option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
- endif()
-
- option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
-else()
- # System GLEW and GLES not an option on other platforms.
- set(WITH_SYSTEM_GLEW OFF)
- set(WITH_SYSTEM_GLES OFF)
-endif()
-
option(WITH_OPENGL "When off limits visibility of the opengl headers to just bf_gpu and gawain (temporary option for development purposes)" ON)
-option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
-option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
option(WITH_GPU_BUILDTIME_SHADER_BUILDER "Shader builder is a developer option enabling linting on GLSL during compilation" OFF)
mark_as_advanced(
WITH_OPENGL
- WITH_GLEW_ES
- WITH_GL_PROFILE_ES20
WITH_GPU_BUILDTIME_SHADER_BUILDER
)
-if(WITH_HEADLESS)
- set(WITH_OPENGL OFF)
-endif()
-
# Metal
if(APPLE)
@@ -592,16 +556,6 @@ if(WITH_METAL_BACKEND)
endif()
if(WIN32)
- option(WITH_GL_ANGLE "Link with the ANGLE library, an OpenGL ES 2.0 implementation based on Direct3D, instead of the system OpenGL library." OFF)
- mark_as_advanced(WITH_GL_ANGLE)
-endif()
-
-if(WITH_GLEW_ES AND WITH_SYSTEM_GLEW)
- message(WARNING Ignoring WITH_SYSTEM_GLEW and using WITH_GLEW_ES)
- set(WITH_SYSTEM_GLEW OFF)
-endif()
-
-if(WIN32)
getDefaultWindowsPrefixBase(CMAKE_GENERIC_PROGRAM_FILES)
set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
endif()
@@ -777,6 +731,13 @@ if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
endif()
endif()
+# Effective install path including config folder, as a generator expression.
+get_property(GENERATOR_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
+if(GENERATOR_IS_MULTI_CONFIG)
+ string(REPLACE "\${BUILD_TYPE}" "$<CONFIG>" CMAKE_INSTALL_PREFIX_WITH_CONFIG ${CMAKE_INSTALL_PREFIX})
+else()
+ string(REPLACE "\${BUILD_TYPE}" "" CMAKE_INSTALL_PREFIX_WITH_CONFIG ${CMAKE_INSTALL_PREFIX})
+endif()
# Apple
@@ -897,7 +858,6 @@ if(WITH_GHOST_SDL OR WITH_HEADLESS)
set(WITH_X11_XINPUT OFF)
set(WITH_X11_XF86VMODE OFF)
set(WITH_X11_XFIXES OFF)
- set(WITH_X11_ALPHA OFF)
set(WITH_GHOST_XDND OFF)
set(WITH_INPUT_IME OFF)
set(WITH_XR_OPENXR OFF)
@@ -1212,139 +1172,10 @@ endif()
#-----------------------------------------------------------------------------
# Configure OpenGL.
-find_package(OpenGL)
-blender_include_dirs_sys("${OPENGL_INCLUDE_DIR}")
-
if(WITH_OPENGL)
add_definitions(-DWITH_OPENGL)
endif()
-if(WITH_SYSTEM_GLES)
- find_package_wrapper(OpenGLES)
-endif()
-
-if(WITH_GL_PROFILE_ES20)
- if(WITH_SYSTEM_GLES)
- if(NOT OPENGLES_LIBRARY)
- message(FATAL_ERROR
- "Unable to find OpenGL ES libraries. "
- "Install them or disable WITH_SYSTEM_GLES."
- )
- endif()
-
- list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}")
-
- else()
- set(OPENGLES_LIBRARY "" CACHE FILEPATH "OpenGL ES 2.0 library file")
- mark_as_advanced(OPENGLES_LIBRARY)
-
- list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}")
-
- if(NOT OPENGLES_LIBRARY)
- message(FATAL_ERROR
- "To compile WITH_GL_EGL you need to set OPENGLES_LIBRARY "
- "to the file path of an OpenGL ES 2.0 library."
- )
- endif()
-
- endif()
-
- if(WIN32)
- # Setup paths to files needed to install and redistribute Windows Blender with OpenGL ES
-
- set(OPENGLES_DLL "" CACHE FILEPATH "OpenGL ES 2.0 redistributable DLL file")
- mark_as_advanced(OPENGLES_DLL)
-
- if(NOT OPENGLES_DLL)
- message(FATAL_ERROR
- "To compile WITH_GL_PROFILE_ES20 you need to set OPENGLES_DLL to the file "
- "path of an OpenGL ES 2.0 runtime dynamic link library (DLL)."
- )
- endif()
-
- if(WITH_GL_ANGLE)
- list(APPEND GL_DEFINITIONS -DWITH_ANGLE)
-
- set(D3DCOMPILER_DLL "" CACHE FILEPATH "Direct3D Compiler redistributable DLL file (needed by ANGLE)")
-
- get_filename_component(D3DCOMPILER_FILENAME "${D3DCOMPILER_DLL}" NAME)
- list(APPEND GL_DEFINITIONS "-DD3DCOMPILER=\"\\\"${D3DCOMPILER_FILENAME}\\\"\"")
-
- mark_as_advanced(D3DCOMPILER_DLL)
-
- if(D3DCOMPILER_DLL STREQUAL "")
- message(FATAL_ERROR
- "To compile WITH_GL_ANGLE you need to set D3DCOMPILER_DLL to the file "
- "path of a copy of the DirectX redistributable DLL file: D3DCompiler_46.dll"
- )
- endif()
-
- endif()
-
- endif()
-
-else()
- if(OpenGL_GL_PREFERENCE STREQUAL "LEGACY" AND OPENGL_gl_LIBRARY)
- list(APPEND BLENDER_GL_LIBRARIES ${OPENGL_gl_LIBRARY})
- else()
- list(APPEND BLENDER_GL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY})
- endif()
-endif()
-
-if(WITH_GL_EGL)
- find_package(OpenGL REQUIRED EGL)
- list(APPEND BLENDER_GL_LIBRARIES OpenGL::EGL)
-
- list(APPEND GL_DEFINITIONS -DWITH_GL_EGL -DGLEW_EGL -DGLEW_INC_EGL)
-
- if(WITH_SYSTEM_GLES)
- if(NOT OPENGLES_EGL_LIBRARY)
- message(FATAL_ERROR
- "Unable to find OpenGL ES libraries. "
- "Install them or disable WITH_SYSTEM_GLES."
- )
- endif()
-
- list(APPEND BLENDER_GL_LIBRARIES ${OPENGLES_EGL_LIBRARY})
-
- else()
- set(OPENGLES_EGL_LIBRARY "" CACHE FILEPATH "EGL library file")
- mark_as_advanced(OPENGLES_EGL_LIBRARY)
-
- list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}" "${OPENGLES_EGL_LIBRARY}")
-
- if(NOT OPENGLES_EGL_LIBRARY)
- message(FATAL_ERROR
- "To compile WITH_GL_EGL you need to set OPENGLES_EGL_LIBRARY "
- "to the file path of an EGL library."
- )
- endif()
-
- endif()
-
- if(WIN32)
- # Setup paths to files needed to install and redistribute Windows Blender with OpenGL ES
-
- set(OPENGLES_EGL_DLL "" CACHE FILEPATH "EGL redistributable DLL file")
- mark_as_advanced(OPENGLES_EGL_DLL)
-
- if(NOT OPENGLES_EGL_DLL)
- message(FATAL_ERROR
- "To compile WITH_GL_EGL you need to set OPENGLES_EGL_DLL "
- "to the file path of an EGL runtime dynamic link library (DLL)."
- )
- endif()
-
- endif()
-
-endif()
-
-if(WITH_GL_PROFILE_ES20)
- list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_ES20)
-else()
- list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_CORE)
-endif()
-
#-----------------------------------------------------------------------------
# Configure Metal.
if(WITH_METAL_BACKEND)
@@ -1389,66 +1220,6 @@ if(WITH_OPENMP)
endif()
#-----------------------------------------------------------------------------
-# Configure GLEW
-
-if(WITH_SYSTEM_GLEW)
- find_package(GLEW)
-
- # Note: There is an assumption here that the system GLEW is not a static library.
-
- if(NOT GLEW_FOUND)
- message(FATAL_ERROR "GLEW is required to build Blender. Install it or disable WITH_SYSTEM_GLEW.")
- endif()
-
- set(GLEW_INCLUDE_PATH "${GLEW_INCLUDE_DIR}")
- set(BLENDER_GLEW_LIBRARIES ${GLEW_LIBRARY})
-else()
- if(WITH_GLEW_ES)
- set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew-es/include")
-
- list(APPEND GL_DEFINITIONS -DGLEW_STATIC -DWITH_GLEW_ES)
-
- # These definitions remove APIs from glew.h, making GLEW smaller, and catching unguarded API usage
- if(WITH_GL_PROFILE_ES20)
- list(APPEND GL_DEFINITIONS -DGLEW_ES_ONLY)
- else()
- # No ES functions are needed
- list(APPEND GL_DEFINITIONS -DGLEW_NO_ES)
- endif()
-
- if(WITH_GL_PROFILE_ES20)
- if(WITH_GL_EGL)
- list(APPEND GL_DEFINITIONS -DGLEW_USE_LIB_ES20)
- endif()
-
- # ToDo: This is an experiment to eliminate ES 1 symbols,
- # GLEW doesn't really properly provide this level of control
- # (for example, without modification it eliminates too many symbols)
- # so there are lots of modifications to GLEW to make this work,
- # and no attempt to make it work beyond Blender at this point.
- list(APPEND GL_DEFINITIONS -DGL_ES_VERSION_1_0=0 -DGL_ES_VERSION_CL_1_1=0 -DGL_ES_VERSION_CM_1_1=0)
- endif()
-
- set(BLENDER_GLEW_LIBRARIES extern_glew_es bf_intern_glew_mx)
-
- else()
- set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
-
- list(APPEND GL_DEFINITIONS -DGLEW_STATIC)
-
- # This won't affect the non-experimental glew library,
- # but is used for conditional compilation elsewhere.
- list(APPEND GL_DEFINITIONS -DGLEW_NO_ES)
-
- set(BLENDER_GLEW_LIBRARIES extern_glew)
-
- endif()
-
-endif()
-
-list(APPEND GL_DEFINITIONS -DGLEW_NO_GLU)
-
-#-----------------------------------------------------------------------------
# Configure Bullet
if(WITH_BULLET AND WITH_SYSTEM_BULLET)
@@ -1973,7 +1744,6 @@ if(WITH_BLENDER)
# internal and external library information first, for test linking
add_subdirectory(source)
elseif(WITH_CYCLES_STANDALONE OR WITH_CYCLES_HYDRA_RENDER_DELEGATE)
- add_subdirectory(intern/glew-mx)
add_subdirectory(intern/guardedalloc)
add_subdirectory(intern/libc_compat)
add_subdirectory(intern/sky)
@@ -1991,9 +1761,6 @@ elseif(WITH_CYCLES_STANDALONE OR WITH_CYCLES_HYDRA_RENDER_DELEGATE)
if(WITH_HIP_DYNLOAD)
add_subdirectory(extern/hipew)
endif()
- if(NOT WITH_SYSTEM_GLEW)
- add_subdirectory(extern/glew)
- endif()
endif()
#-----------------------------------------------------------------------------
@@ -2086,8 +1853,6 @@ if(FIRST_RUN)
info_cfg_option(WITH_INSTALL_PORTABLE)
info_cfg_option(WITH_MEM_JEMALLOC)
info_cfg_option(WITH_MEM_VALGRIND)
- info_cfg_option(WITH_SYSTEM_GLEW)
- info_cfg_option(WITH_X11_ALPHA)
info_cfg_option(WITH_X11_XF86VMODE)
info_cfg_option(WITH_X11_XFIXES)
info_cfg_option(WITH_X11_XINPUT)
@@ -2134,14 +1899,6 @@ if(FIRST_RUN)
info_cfg_option(WITH_MOD_OCEANSIM)
info_cfg_option(WITH_MOD_REMESH)
- info_cfg_text("OpenGL:")
- if(WIN32)
- info_cfg_option(WITH_GL_ANGLE)
- endif()
- info_cfg_option(WITH_GL_EGL)
- info_cfg_option(WITH_GL_PROFILE_ES20)
- info_cfg_option(WITH_GLEW_ES)
-
info_cfg_text("")
message("${_config_msg}")
diff --git a/build_files/build_environment/CMakeLists.txt b/build_files/build_environment/CMakeLists.txt
index 856fe7b32ff..ee8a9a26c53 100644
--- a/build_files/build_environment/CMakeLists.txt
+++ b/build_files/build_environment/CMakeLists.txt
@@ -53,8 +53,8 @@ include(cmake/imath.cmake)
include(cmake/openexr.cmake)
include(cmake/brotli.cmake)
include(cmake/freetype.cmake)
+include(cmake/epoxy.cmake)
include(cmake/freeglut.cmake)
-include(cmake/glew.cmake)
include(cmake/alembic.cmake)
include(cmake/opensubdiv.cmake)
include(cmake/sdl.cmake)
diff --git a/build_files/build_environment/cmake/check_software.cmake b/build_files/build_environment/cmake/check_software.cmake
index 080c1e52973..cc8fead6f81 100644
--- a/build_files/build_environment/cmake/check_software.cmake
+++ b/build_files/build_environment/cmake/check_software.cmake
@@ -12,21 +12,13 @@ if(UNIX)
automake
bison
${_libtoolize_name}
+ meson
+ ninja
pkg-config
tclsh
yasm
)
- if(NOT APPLE)
- set(_required_software
- ${_required_software}
-
- # Needed for Mesa.
- meson
- ninja
- )
- endif()
-
foreach(_software ${_required_software})
find_program(_software_find NAMES ${_software})
if(NOT _software_find)
@@ -57,7 +49,7 @@ if(UNIX)
" apt install autoconf automake libtool yasm tcl ninja-build meson python3-mako\n"
"\n"
"On macOS (with homebrew):\n"
- " brew install autoconf automake bison flex libtool pkg-config yasm\n"
+ " brew install autoconf automake bison flex libtool meson ninja pkg-config yasm\n"
"\n"
"Other platforms:\n"
" Install equivalent packages.\n")
diff --git a/build_files/build_environment/cmake/download.cmake b/build_files/build_environment/cmake/download.cmake
index 547bf77f8dd..6f0dd80ea6a 100644
--- a/build_files/build_environment/cmake/download.cmake
+++ b/build_files/build_environment/cmake/download.cmake
@@ -36,7 +36,7 @@ download_source(BLOSC)
download_source(PTHREADS)
download_source(OPENEXR)
download_source(FREETYPE)
-download_source(GLEW)
+download_source(EPOXY)
download_source(FREEGLUT)
download_source(ALEMBIC)
download_source(OPENSUBDIV)
@@ -94,6 +94,7 @@ download_source(GMP)
download_source(POTRACE)
download_source(HARU)
download_source(ZSTD)
+download_source(SSE2NEON)
download_source(FLEX)
download_source(BROTLI)
download_source(FMT)
diff --git a/build_files/build_environment/cmake/epoxy.cmake b/build_files/build_environment/cmake/epoxy.cmake
new file mode 100644
index 00000000000..4cd9158f2ac
--- /dev/null
+++ b/build_files/build_environment/cmake/epoxy.cmake
@@ -0,0 +1,25 @@
+# SPDX-License-Identifier: GPL-2.0-or-later
+if(WIN32)
+ set(EPOXY_LIB_TYPE shared)
+else()
+ set(EPOXY_LIB_TYPE static)
+endif()
+ExternalProject_Add(external_epoxy
+ URL file://${PACKAGE_DIR}/${EPOXY_FILE}
+ DOWNLOAD_DIR ${DOWNLOAD_DIR}
+ URL_HASH ${EPOXY_HASH_TYPE}=${EPOXY_HASH}
+ PREFIX ${BUILD_DIR}/epoxy
+ PATCH_COMMAND ${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/epoxy/src/external_epoxy/ < ${PATCH_DIR}/epoxy.diff
+ CONFIGURE_COMMAND ${CONFIGURE_ENV} && meson setup --prefix ${LIBDIR}/epoxy --default-library ${EPOXY_LIB_TYPE} --libdir lib ${BUILD_DIR}/epoxy/src/external_epoxy-build ${BUILD_DIR}/epoxy/src/external_epoxy -Dtests=false
+ BUILD_COMMAND ninja
+ INSTALL_COMMAND ninja install
+)
+
+if(BUILD_MODE STREQUAL Release AND WIN32)
+ ExternalProject_Add_Step(external_epoxy after_install
+ COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/epoxy/include ${HARVEST_TARGET}/epoxy/include
+ COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/epoxy/bin/epoxy-0.dll ${HARVEST_TARGET}/epoxy/bin/epoxy-0.dll
+ COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/epoxy/lib/epoxy.lib ${HARVEST_TARGET}/epoxy/lib/epoxy.lib
+ DEPENDEES install
+ )
+endif()
diff --git a/build_files/build_environment/cmake/glew.cmake b/build_files/build_environment/cmake/glew.cmake
deleted file mode 100644
index 0745ad01533..00000000000
--- a/build_files/build_environment/cmake/glew.cmake
+++ /dev/null
@@ -1,16 +0,0 @@
-# SPDX-License-Identifier: GPL-2.0-or-later
-
-set(GLEW_EXTRA_ARGS
- -DBUILD_UTILS=Off
- -DBUILD_SHARED_LIBS=Off
-)
-
-ExternalProject_Add(external_glew
- URL file://${PACKAGE_DIR}/${GLEW_FILE}
- DOWNLOAD_DIR ${DOWNLOAD_DIR}
- URL_HASH ${GLEW_HASH_TYPE}=${GLEW_HASH}
- PATCH_COMMAND COMMAND ${CMAKE_COMMAND} -E copy ${PATCH_DIR}/cmakelists_glew.txt ${BUILD_DIR}/glew/src/external_glew/CMakeLists.txt
- PREFIX ${BUILD_DIR}/glew
- CMAKE_ARGS -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_INSTALL_PREFIX=${LIBDIR}/glew ${DEFAULT_CMAKE_FLAGS} ${GLEW_EXTRA_ARGS}
- INSTALL_DIR ${LIBDIR}/glew
-)
diff --git a/build_files/build_environment/cmake/harvest.cmake b/build_files/build_environment/cmake/harvest.cmake
index 7ebad7a3da2..6ed98398fde 100644
--- a/build_files/build_environment/cmake/harvest.cmake
+++ b/build_files/build_environment/cmake/harvest.cmake
@@ -22,9 +22,6 @@ if(BUILD_MODE STREQUAL Release)
# freeglut-> opengl
${CMAKE_COMMAND} -E copy ${LIBDIR}/freeglut/lib/freeglut_static.lib ${HARVEST_TARGET}/opengl/lib/freeglut_static.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/freeglut/include/ ${HARVEST_TARGET}/opengl/include/ &&
- # glew-> opengl
- ${CMAKE_COMMAND} -E copy ${LIBDIR}/glew/lib/libglew32.lib ${HARVEST_TARGET}/opengl/lib/glew.lib &&
- ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/glew/include/ ${HARVEST_TARGET}/opengl/include/ &&
DEPENDS
)
endif()
@@ -75,8 +72,8 @@ harvest(fftw3/lib fftw3/lib "*.a")
harvest(flac/lib sndfile/lib "libFLAC.a")
harvest(freetype/include freetype/include "*.h")
harvest(freetype/lib/libfreetype2ST.a freetype/lib/libfreetype.a)
-harvest(glew/include glew/include "*.h")
-harvest(glew/lib glew/lib "*.a")
+harvest(epoxy/include epoxy/include "*.h")
+harvest(epoxy/lib epoxy/lib "*.a")
harvest(gmp/include gmp/include "*.h")
harvest(gmp/lib gmp/lib "*.a")
harvest(jemalloc/include jemalloc/include "*.h")
diff --git a/build_files/build_environment/cmake/python.cmake b/build_files/build_environment/cmake/python.cmake
index 3f45333ed3d..8fed10e9d72 100644
--- a/build_files/build_environment/cmake/python.cmake
+++ b/build_files/build_environment/cmake/python.cmake
@@ -27,6 +27,7 @@ if(WIN32)
PREFIX ${BUILD_DIR}/python
CONFIGURE_COMMAND ""
BUILD_COMMAND cd ${BUILD_DIR}/python/src/external_python/pcbuild/ && set IncludeTkinter=false && call build.bat -e -p x64 -c ${BUILD_MODE}
+ PATCH_COMMAND ${PATCH_CMD} --verbose -p1 -d ${BUILD_DIR}/python/src/external_python < ${PATCH_DIR}/python_windows.diff
INSTALL_COMMAND ${PYTHON_BINARY_INTERNAL} ${PYTHON_SRC}/PC/layout/main.py -b ${PYTHON_SRC}/PCbuild/amd64 -s ${PYTHON_SRC} -t ${PYTHON_SRC}/tmp/ --include-stable --include-pip --include-dev --include-launchers --include-venv --include-symbols ${PYTHON_EXTRA_INSTLAL_FLAGS} --copy ${LIBDIR}/python
)
diff --git a/build_files/build_environment/cmake/sse2neon.cmake b/build_files/build_environment/cmake/sse2neon.cmake
index 2216ad43d59..07fe1ac6f39 100644
--- a/build_files/build_environment/cmake/sse2neon.cmake
+++ b/build_files/build_environment/cmake/sse2neon.cmake
@@ -1,9 +1,9 @@
# SPDX-License-Identifier: GPL-2.0-or-later
ExternalProject_Add(external_sse2neon
- GIT_REPOSITORY ${SSE2NEON_GIT}
- GIT_TAG ${SSE2NEON_GIT_HASH}
+ URL file://${PACKAGE_DIR}/${SSE2NEON_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
+ URL_HASH ${SSE2NEON_HASH_TYPE}=${SSE2NEON_HASH}
PREFIX ${BUILD_DIR}/sse2neon
CONFIGURE_COMMAND echo sse2neon - Nothing to configure
BUILD_COMMAND echo sse2neon - nothing to build
diff --git a/build_files/build_environment/cmake/versions.cmake b/build_files/build_environment/cmake/versions.cmake
index d0bcdc21b20..73b93140394 100644
--- a/build_files/build_environment/cmake/versions.cmake
+++ b/build_files/build_environment/cmake/versions.cmake
@@ -80,11 +80,11 @@ set(FREETYPE_HASH bd4e3b007474319909a6b79d50908e85)
set(FREETYPE_HASH_TYPE MD5)
set(FREETYPE_FILE freetype-${FREETYPE_VERSION}.tar.gz)
-set(GLEW_VERSION 1.13.0)
-set(GLEW_URI http://prdownloads.sourceforge.net/glew/glew/${GLEW_VERSION}/glew-${GLEW_VERSION}.tgz)
-set(GLEW_HASH 7cbada3166d2aadfc4169c4283701066)
-set(GLEW_HASH_TYPE MD5)
-set(GLEW_FILE glew-${GLEW_VERSION}.tgz)
+set(EPOXY_VERSION 1.5.10)
+set(EPOXY_URI https://github.com/anholt/libepoxy/archive/refs/tags/${EPOXY_VERSION}.tar.gz)
+set(EPOXY_HASH f0730aad115c952e77591fcc805b1dc1)
+set(EPOXY_HASH_TYPE MD5)
+set(EPOXY_FILE libepoxy-${EPOXY_VERSION}.tar.gz)
set(FREEGLUT_VERSION 3.0.0)
set(FREEGLUT_URI http://prdownloads.sourceforge.net/freeglut/freeglut/${FREEGLUT_VERSION}/freeglut-${FREEGLUT_VERSION}.tar.gz)
@@ -488,8 +488,11 @@ set(ZSTD_HASH 5194fbfa781fcf45b98c5e849651aa7b3b0a008c6b72d4a0db760f3002291e94)
set(ZSTD_HASH_TYPE SHA256)
set(ZSTD_FILE zstd-${ZSTD_VERSION}.tar.gz)
-set(SSE2NEON_GIT https://github.com/DLTcollab/sse2neon.git)
-set(SSE2NEON_GIT_HASH fe5ff00bb8d19b327714a3c290f3e2ce81ba3525)
+set(SSE2NEON_VERSION fe5ff00bb8d19b327714a3c290f3e2ce81ba3525)
+set(SSE2NEON_URI https://github.com/DLTcollab/sse2neon/archive/${SSE2NEON_VERSION}.tar.gz)
+set(SSE2NEON_HASH 0780253525d299c31775ef95853698d03db9c7739942af8570000f4a25a5d605)
+set(SSE2NEON_HASH_TYPE SHA256)
+set(SSE2NEON_FILE sse2neon-${SSE2NEON_VERSION}.tar.gz)
set(BROTLI_VERSION v1.0.9)
set(BROTLI_URI https://github.com/google/brotli/archive/refs/tags/${BROTLI_VERSION}.tar.gz)
diff --git a/build_files/build_environment/install_deps.sh b/build_files/build_environment/install_deps.sh
index 4ffdbf2d162..814834ccf34 100755
--- a/build_files/build_environment/install_deps.sh
+++ b/build_files/build_environment/install_deps.sh
@@ -1193,7 +1193,7 @@ Those libraries should be available as packages in all recent distributions (opt
* libx11, libxcursor, libxi, libxrandr, libxinerama (and other libx... as needed).
* libwayland-client0, libwayland-cursor0, libwayland-egl1, libxkbcommon0, libdbus-1-3, libegl1 (Wayland)
* libsqlite3, libzstd, libbz2, libssl, libfftw3, libxml2, libtinyxml, yasm, libyaml-cpp, flex.
- * libsdl2, libglew, libpugixml, libpotrace, [libgmp], fontconfig, [libharu/libhpdf].\""
+ * libsdl2, libepoxy, libpugixml, libpotrace, [libgmp], fontconfig, [libharu/libhpdf].\""
DEPS_SPECIFIC_INFO="\"BUILDABLE DEPENDENCIES:
@@ -4062,7 +4062,7 @@ install_DEB() {
libxcursor-dev libxi-dev wget libsqlite3-dev libxrandr-dev libxinerama-dev \
libwayland-dev wayland-protocols libegl-dev libxkbcommon-dev libdbus-1-dev linux-libc-dev \
libbz2-dev libncurses5-dev libssl-dev liblzma-dev libreadline-dev \
- libopenal-dev libglew-dev yasm \
+ libopenal-dev libepoxy-dev yasm \
libsdl2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev libjemalloc-dev \
libgmp-dev libpugixml-dev libpotrace-dev libhpdf-dev libzstd-dev libpystring-dev"
@@ -4772,7 +4772,7 @@ install_RPM() {
libX11-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel \
wayland-devel wayland-protocols-devel mesa-libEGL-devel libxkbcommon-devel dbus-devel kernel-headers \
wget ncurses-devel readline-devel $OPENJPEG_DEV openal-soft-devel \
- glew-devel yasm patch \
+ libepoxy-devel yasm patch \
libxml2-devel yaml-cpp-devel tinyxml-devel jemalloc-devel \
gmp-devel pugixml-devel potrace-devel libharu-devel libzstd-devel pystring-devel"
@@ -5412,7 +5412,7 @@ install_ARCH() {
fi
_packages="$BASE_DEVEL git cmake fontconfig flex \
- libxi libxcursor libxrandr libxinerama glew libpng libtiff wget openal \
+ libxi libxcursor libxrandr libxinerama libepoxy libpng libtiff wget openal \
$OPENJPEG_DEV yasm sdl2 fftw \
libxml2 yaml-cpp tinyxml python-requests jemalloc gmp potrace pugixml libharu \
zstd pystring"
diff --git a/build_files/build_environment/patches/cmakelists_glew.txt b/build_files/build_environment/patches/cmakelists_glew.txt
deleted file mode 100644
index ec36d4bde63..00000000000
--- a/build_files/build_environment/patches/cmakelists_glew.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-cmake_minimum_required (VERSION 2.4)
-add_subdirectory(build/cmake) \ No newline at end of file
diff --git a/build_files/build_environment/patches/epoxy.diff b/build_files/build_environment/patches/epoxy.diff
new file mode 100644
index 00000000000..b0c3d7ea1dc
--- /dev/null
+++ b/build_files/build_environment/patches/epoxy.diff
@@ -0,0 +1,19 @@
+--- a/src/dispatch_wgl.c 2022-08-04 17:45:13.144924705 +0200
++++ b/src/dispatch_wgl.c 2022-08-04 17:45:47.657482971 +0200
+@@ -78,6 +78,8 @@
+ if (!first_context_current) {
+ first_context_current = true;
+ } else {
++ /* BLENDER: disable slow dispatch table switching. */
++#if 0
+ if (!already_switched_to_dispatch_table) {
+ already_switched_to_dispatch_table = true;
+ gl_switch_to_dispatch_table();
+@@ -86,6 +88,7 @@
+
+ gl_init_dispatch_table();
+ wgl_init_dispatch_table();
++#endif
+ }
+ }
+
diff --git a/build_files/build_environment/patches/python_windows.diff b/build_files/build_environment/patches/python_windows.diff
new file mode 100644
index 00000000000..f9c89a90fde
--- /dev/null
+++ b/build_files/build_environment/patches/python_windows.diff
@@ -0,0 +1,24 @@
+diff -Naur orig/PCbuild/get_externals.bat Python-3.10.2/PCbuild/get_externals.bat
+--- orig/PCbuild/get_externals.bat 2022-01-13 11:52:14 -0700
++++ Python-3.10.2/PCbuild/get_externals.bat 2022-08-17 11:24:42 -0600
+@@ -51,7 +51,7 @@
+ echo.Fetching external libraries...
+
+ set libraries=
+-set libraries=%libraries% bzip2-1.0.6
++set libraries=%libraries% bzip2-1.0.8
+ if NOT "%IncludeLibffiSrc%"=="false" set libraries=%libraries% libffi-3.3.0
+ if NOT "%IncludeSSLSrc%"=="false" set libraries=%libraries% openssl-1.1.1m
+ set libraries=%libraries% sqlite-3.35.5.0
+ diff -Naur orig/PCbuild/python.props external_python/PCbuild/python.props
+--- orig/PCbuild/python.props 2022-01-13 11:52:14 -0700
++++ external_python/PCbuild/python.props 2022-08-17 11:38:38 -0600
+@@ -58,7 +58,7 @@
+ <ExternalsDir Condition="$(ExternalsDir) == ''">$([System.IO.Path]::GetFullPath(`$(PySourcePath)externals`))</ExternalsDir>
+ <ExternalsDir Condition="!HasTrailingSlash($(ExternalsDir))">$(ExternalsDir)\</ExternalsDir>
+ <sqlite3Dir>$(ExternalsDir)sqlite-3.35.5.0\</sqlite3Dir>
+- <bz2Dir>$(ExternalsDir)bzip2-1.0.6\</bz2Dir>
++ <bz2Dir>$(ExternalsDir)bzip2-1.0.8\</bz2Dir>
+ <lzmaDir>$(ExternalsDir)xz-5.2.2\</lzmaDir>
+ <libffiDir>$(ExternalsDir)libffi-3.3.0\</libffiDir>
+ <libffiOutDir>$(ExternalsDir)libffi-3.3.0\$(ArchName)\</libffiOutDir>
diff --git a/build_files/cmake/Modules/FindEpoxy.cmake b/build_files/cmake/Modules/FindEpoxy.cmake
new file mode 100644
index 00000000000..7cd26e45398
--- /dev/null
+++ b/build_files/cmake/Modules/FindEpoxy.cmake
@@ -0,0 +1,47 @@
+# SPDX-License-Identifier: BSD-3-Clause
+# Copyright 2022 Blender Foundation.
+
+# This module defines
+# Epoxy_INCLUDE_DIRS, where to find epoxy/gl.h
+# Epoxy_LIBRARY, where to find the epoxy library.
+# Epoxy_ROOT_DIR, The base directory to search for epoxy.
+# This can also be an environment variable.
+# Epoxy_FOUND, If false, do not try to use epoxy.
+
+IF(NOT EPOXY_ROOT_DIR AND NOT $ENV{EPOXY_ROOT_DIR} STREQUAL "")
+ SET(EPOXY_ROOT_DIR $ENV{EPOXY_ROOT_DIR})
+ENDIF()
+
+FIND_PATH(Epoxy_INCLUDE_DIR
+ NAMES
+ epoxy/gl.h
+ HINTS
+ ${EPOXY_ROOT_DIR}
+ PATH_SUFFIXES
+ include
+)
+
+FIND_LIBRARY(Epoxy_LIBRARY
+ NAMES
+ epoxy
+ HINTS
+ ${EPOXY_ROOT_DIR}
+ PATH_SUFFIXES
+ lib64 lib
+)
+
+# handle the QUIETLY and REQUIRED arguments and set Epoxy_FOUND to TRUE if
+# all listed variables are TRUE
+INCLUDE(FindPackageHandleStandardArgs)
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(Epoxy DEFAULT_MSG
+ Epoxy_LIBRARY Epoxy_INCLUDE_DIR)
+
+IF(Epoxy_FOUND)
+ SET(Epoxy_INCLUDE_DIRS ${Epoxy_INCLUDE_DIR})
+ SET(Epoxy_LIBRARIES ${Epoxy_LIBRARY})
+ENDIF()
+
+MARK_AS_ADVANCED(
+ Epoxy_INCLUDE_DIR
+ Epoxy_LIBRARY
+)
diff --git a/build_files/cmake/Modules/FindGLEW.cmake b/build_files/cmake/Modules/FindGLEW.cmake
deleted file mode 100644
index 33b989ec49e..00000000000
--- a/build_files/cmake/Modules/FindGLEW.cmake
+++ /dev/null
@@ -1,58 +0,0 @@
-# SPDX-License-Identifier: BSD-3-Clause
-# Copyright 2014 Blender Foundation.
-
-# - Find GLEW library
-# Find the native Glew includes and library
-# This module defines
-# GLEW_INCLUDE_DIRS, where to find glew.h, Set when
-# GLEW_INCLUDE_DIR is found.
-# GLEW_ROOT_DIR, The base directory to search for Glew.
-# This can also be an environment variable.
-# GLEW_FOUND, If false, do not try to use Glew.
-#
-# also defined,
-# GLEW_LIBRARY, where to find the Glew library.
-
-# If GLEW_ROOT_DIR was defined in the environment, use it.
-IF(NOT GLEW_ROOT_DIR AND NOT $ENV{GLEW_ROOT_DIR} STREQUAL "")
- SET(GLEW_ROOT_DIR $ENV{GLEW_ROOT_DIR})
-ENDIF()
-
-SET(_glew_SEARCH_DIRS
- ${GLEW_ROOT_DIR}
-)
-
-FIND_PATH(GLEW_INCLUDE_DIR
- NAMES
- GL/glew.h
- HINTS
- ${_glew_SEARCH_DIRS}
- PATH_SUFFIXES
- include
-)
-
-FIND_LIBRARY(GLEW_LIBRARY
- NAMES
- GLEW
- HINTS
- ${_glew_SEARCH_DIRS}
- PATH_SUFFIXES
- lib64 lib
- )
-
-# handle the QUIETLY and REQUIRED arguments and set GLEW_FOUND to TRUE if
-# all listed variables are TRUE
-INCLUDE(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLEW DEFAULT_MSG
- GLEW_LIBRARY GLEW_INCLUDE_DIR)
-
-IF(GLEW_FOUND)
- SET(GLEW_INCLUDE_DIRS ${GLEW_INCLUDE_DIR})
-ENDIF()
-
-MARK_AS_ADVANCED(
- GLEW_INCLUDE_DIR
- GLEW_LIBRARY
-)
-
-UNSET(_glew_SEARCH_DIRS)
diff --git a/build_files/cmake/Modules/FindLibEpoxy.cmake b/build_files/cmake/Modules/FindLibEpoxy.cmake
new file mode 100644
index 00000000000..1da52f95f68
--- /dev/null
+++ b/build_files/cmake/Modules/FindLibEpoxy.cmake
@@ -0,0 +1,47 @@
+# SPDX-License-Identifier: BSD-3-Clause
+# Copyright 2022 Blender Foundation.
+
+# This module defines
+# LibEpoxy_INCLUDE_DIRS, where to find epoxy/gl.h
+# LibEpoxy_LIBRARY, where to find the epoxy library.
+# LibEpoxy_ROOT_DIR, The base directory to search for libepoxy.
+# This can also be an environment variable.
+# LibEpoxy_FOUND, If false, do not try to use libepoxy.
+
+IF(NOT EPOXY_ROOT_DIR AND NOT $ENV{EPOXY_ROOT_DIR} STREQUAL "")
+ SET(EPOXY_ROOT_DIR $ENV{EPOXY_ROOT_DIR})
+ENDIF()
+
+FIND_PATH(LibEpoxy_INCLUDE_DIR
+ NAMES
+ epoxy/gl.h
+ HINTS
+ ${EPOXY_ROOT_DIR}
+ PATH_SUFFIXES
+ include
+)
+
+FIND_LIBRARY(LibEpoxy_LIBRARY
+ NAMES
+ epoxy
+ HINTS
+ ${EPOXY_ROOT_DIR}
+ PATH_SUFFIXES
+ lib64 lib
+)
+
+# handle the QUIETLY and REQUIRED arguments and set LibEpoxy_FOUND to TRUE if
+# all listed variables are TRUE
+INCLUDE(FindPackageHandleStandardArgs)
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(LibEpoxy DEFAULT_MSG
+ LibEpoxy_LIBRARY LibEpoxy_INCLUDE_DIR)
+
+IF(LibEpoxy_FOUND)
+ SET(LibEpoxy_INCLUDE_DIRS ${LibEpoxy_INCLUDE_DIR})
+ SET(LibEpoxy_LIBRARIES ${LibEpoxy_LIBRARY})
+ENDIF()
+
+MARK_AS_ADVANCED(
+ LibEpoxy_INCLUDE_DIR
+ LibEpoxy_LIBRARY
+)
diff --git a/build_files/cmake/Modules/FindOpenGLES.cmake b/build_files/cmake/Modules/FindOpenGLES.cmake
deleted file mode 100644
index 5e82984bed6..00000000000
--- a/build_files/cmake/Modules/FindOpenGLES.cmake
+++ /dev/null
@@ -1,80 +0,0 @@
-# SPDX-License-Identifier: BSD-3-Clause
-# Copyright 2014 Blender Foundation.
-
-# - Try to find OpenGLES
-# Once done this will define
-#
-# OPENGLES_FOUND - system has OpenGLES and EGL
-# OPENGL_EGL_FOUND - system has EGL
-# OPENGLES_INCLUDE_DIR - the GLES include directory
-# OPENGLES_LIBRARY - the GLES library
-# OPENGLES_EGL_INCLUDE_DIR - the EGL include directory
-# OPENGLES_EGL_LIBRARY - the EGL library
-# OPENGLES_LIBRARIES - all libraries needed for OpenGLES
-# OPENGLES_INCLUDES - all includes needed for OpenGLES
-
-# If OPENGLES_ROOT_DIR was defined in the environment, use it.
-IF(NOT OPENGLES_ROOT_DIR AND NOT $ENV{OPENGLES_ROOT_DIR} STREQUAL "")
- SET(OPENGLES_ROOT_DIR $ENV{OPENGLES_ROOT_DIR})
-ENDIF()
-
-SET(_opengles_SEARCH_DIRS
- ${OPENGLES_ROOT_DIR}
-)
-
-FIND_PATH(OPENGLES_INCLUDE_DIR
- NAMES
- GLES2/gl2.h
- HINTS
- ${_opengles_SEARCH_DIRS}
-)
-
-FIND_LIBRARY(OPENGLES_LIBRARY
- NAMES
- GLESv2
- PATHS
- ${_opengles_SEARCH_DIRS}
- PATH_SUFFIXES
- lib64 lib
-)
-
-FIND_PATH(OPENGLES_EGL_INCLUDE_DIR
- NAMES
- EGL/egl.h
- HINTS
- ${_opengles_SEARCH_DIRS}
-)
-
-FIND_LIBRARY(OPENGLES_EGL_LIBRARY
- NAMES
- EGL
- HINTS
- ${_opengles_SEARCH_DIRS}
- PATH_SUFFIXES
- lib64 lib
-)
-
-IF(OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
- SET(OPENGL_EGL_FOUND "YES")
-ELSE()
- SET(OPENGL_EGL_FOUND "NO")
-ENDIF()
-
-IF(OPENGLES_LIBRARY AND OPENGLES_INCLUDE_DIR AND
- OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
- SET(OPENGLES_LIBRARIES ${OPENGLES_LIBRARY} ${OPENGLES_LIBRARIES}
- ${OPENGLES_EGL_LIBRARY})
- SET(OPENGLES_INCLUDES ${OPENGLES_INCLUDE_DIR} ${OPENGLES_EGL_INCLUDE_DIR})
- SET(OPENGLES_FOUND "YES")
-ELSE()
- SET(OPENGLES_FOUND "NO")
-ENDIF()
-
-MARK_AS_ADVANCED(
- OPENGLES_EGL_INCLUDE_DIR
- OPENGLES_EGL_LIBRARY
- OPENGLES_LIBRARY
- OPENGLES_INCLUDE_DIR
-)
-
-UNSET(_opengles_SEARCH_DIRS)
diff --git a/build_files/cmake/cmake_static_check_cppcheck.py b/build_files/cmake/cmake_static_check_cppcheck.py
index 79f9498ce2e..d9271ff8268 100644
--- a/build_files/cmake/cmake_static_check_cppcheck.py
+++ b/build_files/cmake/cmake_static_check_cppcheck.py
@@ -10,40 +10,77 @@ import tempfile
from typing import (
Any,
List,
+ Tuple,
)
+USE_VERBOSE = (os.environ.get("VERBOSE", None) is not None)
+# Could make configurable.
+USE_VERBOSE_PROGRESS = True
-USE_QUIET = (os.environ.get("QUIET", None) is not None)
+CHECKER_BIN = "cppcheck"
CHECKER_IGNORE_PREFIX = [
"extern",
]
-CHECKER_BIN = "cppcheck"
+CHECKER_EXCLUDE_SOURCE_FILES = set(os.path.join(*f.split("/")) for f in (
+ # These files hang (taking longer than 5min with v2.8.2 at time of writing).
+ # All other files process in under around 10seconds.
+ "source/blender/editors/space_text/text_format_pov.c",
+ "source/blender/editors/space_text/text_format_pov_ini.c",
+))
CHECKER_ARGS = [
- # not sure why this is needed, but it is.
- "-I" + os.path.join(project_source_info.SOURCE_DIR, "extern", "glew", "include"),
- "--suppress=*:%s/extern/glew/include/GL/glew.h:241" % project_source_info.SOURCE_DIR,
- "--max-configs=1", # speeds up execution
- # "--check-config", # when includes are missing
- "--enable=all", # if you want sixty hundred pedantic suggestions
+ # Speed up execution.
+ # As Blender has many defines, the total number of configurations is large making execution unreasonably slow.
+ # This could be increased but do so with care.
+ "--max-configs=1",
+
+ # Enable this when includes are missing.
+ # "--check-config",
+
+ # Shows many pedantic issues, some are quite useful.
+ "--enable=all",
+
+ # Also shows useful messages, even if some are false-positives.
+ "--inconclusive",
# Quiet output, otherwise all defines/includes are printed (overly verbose).
# Only enable this for troubleshooting (if defines are not set as expected for example).
- "--quiet",
+ *(() if USE_VERBOSE else ("--quiet",))
# NOTE: `--cppcheck-build-dir=<dir>` is added later as a temporary directory.
]
-if USE_QUIET:
- CHECKER_ARGS.append("--quiet")
+
+def source_info_filter(
+ source_info: List[Tuple[str, List[str], List[str]]],
+) -> List[Tuple[str, List[str], List[str]]]:
+ source_dir = project_source_info.SOURCE_DIR
+ if not source_dir.endswith(os.sep):
+ source_dir += os.sep
+ source_info_result = []
+ for i, item in enumerate(source_info):
+ c = item[0]
+ if c.startswith(source_dir):
+ c_relative = c[len(source_dir):]
+ if c_relative in CHECKER_EXCLUDE_SOURCE_FILES:
+ CHECKER_EXCLUDE_SOURCE_FILES.remove(c_relative)
+ continue
+ source_info_result.append(item)
+ if CHECKER_EXCLUDE_SOURCE_FILES:
+ sys.stderr.write("Error: exclude file(s) are missing: %r\n" % list(sorted(CHECKER_EXCLUDE_SOURCE_FILES)))
+ sys.exit(1)
+ return source_info_result
def cppcheck() -> None:
source_info = project_source_info.build_info(ignore_prefix_list=CHECKER_IGNORE_PREFIX)
source_defines = project_source_info.build_defines_as_args()
+ # Apply exclusion.
+ source_info = source_info_filter(source_info)
+
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = (
@@ -60,7 +97,7 @@ def cppcheck() -> None:
process_functions = []
def my_process(i: int, c: str, cmd: List[str]) -> subprocess.Popen[Any]:
- if not USE_QUIET:
+ if USE_VERBOSE_PROGRESS:
percent = 100.0 * (i / len(check_commands))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
diff --git a/build_files/cmake/config/blender_release.cmake b/build_files/cmake/config/blender_release.cmake
index 3661b1de805..793d1cb0853 100644
--- a/build_files/cmake/config/blender_release.cmake
+++ b/build_files/cmake/config/blender_release.cmake
@@ -87,7 +87,5 @@ if(NOT APPLE)
set(WITH_CYCLES_CUBIN_COMPILER OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_HIP_BINARIES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_DEVICE_ONEAPI ON CACHE BOOL "" FORCE)
-
- # Disable AoT kernels compilations until buildbot can deliver them in a reasonable time.
- set(WITH_CYCLES_ONEAPI_BINARIES OFF CACHE BOOL "" FORCE)
+ set(WITH_CYCLES_ONEAPI_BINARIES ON CACHE BOOL "" FORCE)
endif()
diff --git a/build_files/cmake/have_features.cmake b/build_files/cmake/have_features.cmake
new file mode 100644
index 00000000000..dc3b61849ea
--- /dev/null
+++ b/build_files/cmake/have_features.cmake
@@ -0,0 +1,33 @@
+# SPDX-License-Identifier: GPL-2.0-or-later
+# Copyright 2022 Blender Foundation. All rights reserved.
+
+# This file is used to test the system for headers & symbols.
+# Variables should use the `HAVE_` prefix.
+# Defines should use the same name as the CMAKE variable.
+
+include(CheckSymbolExists)
+
+# Used for: `intern/guardedalloc/intern/mallocn_intern.h`.
+# Function `malloc_stats` is only available on GLIBC,
+# so check that before defining `HAVE_MALLOC_STATS`.
+check_symbol_exists(malloc_stats "malloc.h" HAVE_MALLOC_STATS_H)
+
+# Used for: `source/creator/creator_signals.c`.
+# The function `feenableexcept` is not present non-GLIBC systems,
+# hence we need to check if it's available in the `fenv.h` file.
+set(HAVE_FEENABLEEXCEPT OFF)
+if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
+ check_symbol_exists(feenableexcept "fenv.h" HAVE_FEENABLEEXCEPT)
+endif()
+
+# Used for: `source/blender/blenlib/intern/system.c`.
+# `execinfo` is not available on non-GLIBC systems (at least not on MUSL-LIBC),
+# so check the presence of the header before including it and using the it for back-trace.
+set(HAVE_EXECINFO_H OFF)
+if(NOT MSVC)
+ include(CheckIncludeFiles)
+ check_include_files("execinfo.h" HAVE_EXECINFO_H)
+ if(HAVE_EXECINFO_H)
+ add_definitions(-DHAVE_EXECINFO_H)
+ endif()
+endif()
diff --git a/build_files/cmake/platform/platform_apple.cmake b/build_files/cmake/platform/platform_apple.cmake
index f84be3c5238..bc5baf43530 100644
--- a/build_files/cmake/platform/platform_apple.cmake
+++ b/build_files/cmake/platform/platform_apple.cmake
@@ -21,6 +21,18 @@ function(print_found_status
endif()
endfunction()
+# Utility to install precompiled shared libraries.
+macro(add_bundled_libraries library)
+ if(EXISTS ${LIBDIR})
+ set(_library_dir ${LIBDIR}/${library}/lib)
+ file(GLOB _all_library_versions ${_library_dir}/*\.dylib*)
+ list(APPEND PLATFORM_BUNDLED_LIBRARIES ${_all_library_versions})
+ list(APPEND PLATFORM_BUNDLED_LIBRARY_DIRS ${_library_dir})
+ unset(_all_library_versions)
+ unset(_library_dir)
+ endif()
+endmacro()
+
# ------------------------------------------------------------------------
# Find system provided libraries.
@@ -226,6 +238,9 @@ if(WITH_SDL)
endif()
endif()
+set(EPOXY_ROOT_DIR ${LIBDIR}/epoxy)
+find_package(Epoxy REQUIRED)
+
set(PNG_ROOT ${LIBDIR}/png)
find_package(PNG REQUIRED)
@@ -412,6 +427,7 @@ if(WITH_OPENMP)
set(OpenMP_LIBRARY_DIR "${LIBDIR}/openmp/lib/")
set(OpenMP_LINKER_FLAGS "-L'${OpenMP_LIBRARY_DIR}' -lomp")
set(OpenMP_LIBRARY "${OpenMP_LIBRARY_DIR}/libomp.dylib")
+ add_bundled_libraries(openmp)
endif()
endif()
@@ -501,17 +517,27 @@ if(WITH_COMPILER_CCACHE)
endif()
endif()
-# For binaries that are built but not installed (also not distributed) (datatoc,
-# makesdna, tests, etc.), we add an rpath to the OpenMP library dir through
-# CMAKE_BUILD_RPATH. This avoids having to make many copies of the dylib next to each binary.
-#
-# For the installed Python module and installed Blender executable, CMAKE_INSTALL_RPATH
-# is modified to find the dylib in an adjacent folder. Install step puts the libraries there.
-set(CMAKE_SKIP_BUILD_RPATH FALSE)
-list(APPEND CMAKE_BUILD_RPATH "${OpenMP_LIBRARY_DIR}")
+if(WITH_COMPILER_ASAN)
+ list(APPEND PLATFORM_BUNDLED_LIBRARIES ${COMPILER_ASAN_LIBRARY})
+endif()
+
+if(PLATFORM_BUNDLED_LIBRARIES)
+ # For the installed Python module and installed Blender executable, we set the
+ # rpath to the location where install step will copy the shared libraries.
+ set(CMAKE_SKIP_INSTALL_RPATH FALSE)
+ if(WITH_PYTHON_MODULE)
+ list(APPEND CMAKE_INSTALL_RPATH "@loader_path/lib")
+ else()
+ list(APPEND CMAKE_INSTALL_RPATH "@loader_path/../Resources/lib")
+ endif()
-set(CMAKE_SKIP_INSTALL_RPATH FALSE)
-list(APPEND CMAKE_INSTALL_RPATH "@loader_path/../Resources/${BLENDER_VERSION}/lib")
+ # For binaries that are built but not installed (like makesdan or tests), we add
+ # the original directory of all shared libraries to the rpath. This is needed because
+ # these can be in different folders, and because the build and install folder may be
+ # different.
+ set(CMAKE_SKIP_BUILD_RPATH FALSE)
+ list(APPEND CMAKE_BUILD_RPATH ${PLATFORM_BUNDLED_LIBRARY_DIRS})
+endif()
# Same as `CFBundleIdentifier` in Info.plist.
set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.blenderfoundation.blender")
diff --git a/build_files/cmake/platform/platform_unix.cmake b/build_files/cmake/platform/platform_unix.cmake
index 0d7ed9d618c..080cbfd6a16 100644
--- a/build_files/cmake/platform/platform_unix.cmake
+++ b/build_files/cmake/platform/platform_unix.cmake
@@ -81,6 +81,15 @@ macro(find_package_wrapper)
endif()
endmacro()
+# Utility to install precompiled shared libraries.
+macro(add_bundled_libraries library)
+ if(EXISTS ${LIBDIR})
+ file(GLOB _all_library_versions ${LIBDIR}/${library}/lib/*\.so*)
+ list(APPEND PLATFORM_BUNDLED_LIBRARIES ${_all_library_versions})
+ unset(_all_library_versions)
+ endif()
+endmacro()
+
# ----------------------------------------------------------------------------
# Precompiled Libraries
#
@@ -95,12 +104,13 @@ find_package_wrapper(JPEG REQUIRED)
find_package_wrapper(PNG REQUIRED)
find_package_wrapper(ZLIB REQUIRED)
find_package_wrapper(Zstd REQUIRED)
+find_package_wrapper(Epoxy REQUIRED)
function(check_freetype_for_brotli)
include(CheckSymbolExists)
set(CMAKE_REQUIRED_INCLUDES ${FREETYPE_INCLUDE_DIRS})
- check_symbol_exists(FT_CONFIG_OPTION_USE_BROTLI
- "freetype/config/ftconfig.h" HAVE_BROTLI)
+ check_symbol_exists(FT_CONFIG_OPTION_USE_BROTLI "freetype/config/ftconfig.h" HAVE_BROTLI)
+ unset(CMAKE_REQUIRED_INCLUDES)
if(NOT HAVE_BROTLI)
unset(HAVE_BROTLI CACHE)
message(FATAL_ERROR "Freetype needs to be compiled with brotli support!")
@@ -956,6 +966,7 @@ function(CONFIGURE_ATOMIC_LIB_IF_NEEDED)
set(CMAKE_REQUIRED_LIBRARIES atomic)
check_cxx_source_compiles("${_source}" ATOMIC_OPS_WITH_LIBATOMIC)
+ unset(CMAKE_REQUIRED_LIBRARIES)
if(ATOMIC_OPS_WITH_LIBATOMIC)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -latomic" PARENT_SCOPE)
@@ -969,3 +980,16 @@ function(CONFIGURE_ATOMIC_LIB_IF_NEEDED)
endfunction()
CONFIGURE_ATOMIC_LIB_IF_NEEDED()
+
+if(PLATFORM_BUNDLED_LIBRARIES)
+ # For the installed Python module and installed Blender executable, we set the
+ # rpath to the relative path where the install step will copy the shared libraries.
+ set(CMAKE_SKIP_INSTALL_RPATH FALSE)
+ list(APPEND CMAKE_INSTALL_RPATH $ORIGIN/lib)
+
+ # For executables that are built but not installed (mainly tests) we set an absolute
+ # rpath to the lib folder. This is needed because these can be in different folders,
+ # and because the build and install folder may be different.
+ set(CMAKE_SKIP_BUILD_RPATH FALSE)
+ list(APPEND CMAKE_BUILD_RPATH $ORIGIN/lib ${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/lib)
+endif()
diff --git a/build_files/cmake/platform/platform_win32.cmake b/build_files/cmake/platform/platform_win32.cmake
index e81582f0460..66ab0d4169a 100644
--- a/build_files/cmake/platform/platform_win32.cmake
+++ b/build_files/cmake/platform/platform_win32.cmake
@@ -323,6 +323,13 @@ if(NOT JPEG_FOUND)
set(JPEG_LIBRARIES ${LIBDIR}/jpeg/lib/libjpeg.lib)
endif()
+set(EPOXY_ROOT_DIR ${LIBDIR}/epoxy)
+windows_find_package(Epoxy REQUIRED)
+if(NOT EPOXY_FOUND)
+ set(Epoxy_INCLUDE_DIRS ${LIBDIR}/epoxy/include)
+ set(Epoxy_LIBRARIES ${LIBDIR}/epoxy/lib/epoxy.lib)
+endif()
+
set(PTHREADS_INCLUDE_DIRS ${LIBDIR}/pthreads/include)
set(PTHREADS_LIBRARIES ${LIBDIR}/pthreads/lib/pthreadVC3.lib)
diff --git a/build_files/utils/make_update.py b/build_files/utils/make_update.py
index bf140812ebb..254cccda301 100755
--- a/build_files/utils/make_update.py
+++ b/build_files/utils/make_update.py
@@ -110,6 +110,9 @@ def svn_update(args, release_version):
if not make_utils.command_missing(args.svn_command):
call(svn_non_interactive + ["cleanup", lib_dirpath])
continue
+ elif dirname.startswith("."):
+ # Temporary paths such as ".mypy_cache" will report a warning, skip hidden directories.
+ continue
svn_dirpath = os.path.join(dirpath, ".svn")
svn_root_dirpath = os.path.join(lib_dirpath, ".svn")
diff --git a/doc/python_api/examples/bpy.props.4.py b/doc/python_api/examples/bpy.props.4.py
index daab18c8986..93e4a9fda62 100644
--- a/doc/python_api/examples/bpy.props.4.py
+++ b/doc/python_api/examples/bpy.props.4.py
@@ -6,6 +6,10 @@ It can be useful to perform an action when a property is changed and can be
used to update other properties or synchronize with external data.
All properties define update functions except for CollectionProperty.
+
+.. warning::
+ Remember that these callbacks may be executed in threaded context.
+
"""
import bpy
diff --git a/doc/python_api/examples/bpy.props.5.py b/doc/python_api/examples/bpy.props.5.py
index c428b4743f8..49853168661 100644
--- a/doc/python_api/examples/bpy.props.5.py
+++ b/doc/python_api/examples/bpy.props.5.py
@@ -6,6 +6,10 @@ Getter/setter functions can be used for boolean, int, float, string and enum pro
If these callbacks are defined the property will not be stored in the ID properties
automatically. Instead, the `get` and `set` functions will be called when the property
is respectively read or written from the API.
+
+.. warning::
+ Remember that these callbacks may be executed in threaded context.
+
"""
import bpy
diff --git a/doc/python_api/examples/bpy.props.py b/doc/python_api/examples/bpy.props.py
index d19b57b13a5..a2a51addc65 100644
--- a/doc/python_api/examples/bpy.props.py
+++ b/doc/python_api/examples/bpy.props.py
@@ -7,6 +7,15 @@ Custom properties can be added to any subclass of an :class:`ID`,
These properties can be animated, accessed by the user interface and python
like Blender's existing properties.
+
+.. warning::
+
+ Access to these properties might happen in threaded context, on a per-data-block level.
+ This has to be carefully considered when using accessors or update callbacks.
+
+ Typically, these callbacks should not affect any other data that the one owned by their data-block.
+ When accessing external non-Blender data, thread safety mechanisms should be considered.
+
"""
import bpy
diff --git a/doc/python_api/examples/bpy.types.Menu.4.py b/doc/python_api/examples/bpy.types.Menu.4.py
index 869def8bfe0..4d1ae2d4a19 100644
--- a/doc/python_api/examples/bpy.types.Menu.4.py
+++ b/doc/python_api/examples/bpy.types.Menu.4.py
@@ -3,8 +3,8 @@ Extending the Button Context Menu
+++++++++++++++++++++++++++++++++
This example enables you to insert your own menu entry into the common
-right click menu that you get while hovering over a value field,
-color, string, etc.
+right click menu that you get while hovering over a UI button (e.g. operator,
+value field, color, string, etc.)
To make the example work, you have to first select an object
then right click on an user interface element (maybe a color in the
@@ -14,7 +14,6 @@ Executing the operator will then print all values.
"""
import bpy
-from bpy.types import Menu
def dump(obj, text):
@@ -47,36 +46,20 @@ class WM_OT_button_context_test(bpy.types.Operator):
return {'FINISHED'}
-# This class has to be exactly named like that to insert an entry in the right click menu
-class WM_MT_button_context(Menu):
- bl_label = "Unused"
-
- def draw(self, context):
- pass
-
-
-def menu_func(self, context):
+def draw_menu(self, context):
layout = self.layout
layout.separator()
layout.operator(WM_OT_button_context_test.bl_idname)
-classes = (
- WM_OT_button_context_test,
- WM_MT_button_context,
-)
-
-
def register():
- for cls in classes:
- bpy.utils.register_class(cls)
- bpy.types.WM_MT_button_context.append(menu_func)
+ bpy.utils.register_class(WM_OT_button_context_test)
+ bpy.types.UI_MT_button_context_menu.append(draw_menu)
def unregister():
- for cls in classes:
- bpy.utils.unregister_class(cls)
- bpy.types.WM_MT_button_context.remove(menu_func)
+ bpy.types.UI_MT_button_context_menu.remove(draw_menu)
+ bpy.utils.unregister_class(WM_OT_button_context_test)
if __name__ == "__main__":
diff --git a/extern/CMakeLists.txt b/extern/CMakeLists.txt
index 4da9631d395..57a8f977517 100644
--- a/extern/CMakeLists.txt
+++ b/extern/CMakeLists.txt
@@ -32,14 +32,6 @@ if(WITH_BINRELOC)
add_subdirectory(binreloc)
endif()
-if(NOT WITH_SYSTEM_GLEW)
- if(WITH_GLEW_ES)
- add_subdirectory(glew-es)
- else()
- add_subdirectory(glew)
- endif()
-endif()
-
if(WITH_LZO AND NOT WITH_SYSTEM_LZO)
add_subdirectory(lzo)
endif()
diff --git a/extern/glew-es/CMakeLists.txt b/extern/glew-es/CMakeLists.txt
deleted file mode 100644
index 1e334f9995b..00000000000
--- a/extern/glew-es/CMakeLists.txt
+++ /dev/null
@@ -1,33 +0,0 @@
-# SPDX-License-Identifier: GPL-2.0-or-later
-# Copyright 2013 Blender Foundation. All rights reserved.
-
-set(INC
- include
-)
-
-set(INC_SYS
-
-)
-
-if(UNIX)
- list(APPEND INC_SYS
- ${X11_X11_INCLUDE_PATH}
- )
-endif()
-
-set(SRC
- src/glew.c
-
- include/GL/eglew.h
- include/GL/glesew.h
- include/GL/glew.h
- include/GL/glxew.h
- include/GL/wglew.h
-)
-
-set(LIB
-)
-
-add_definitions(${GL_DEFINITIONS})
-
-blender_add_lib(extern_glew_es "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/extern/glew-es/LICENSE.txt b/extern/glew-es/LICENSE.txt
deleted file mode 100644
index f7078042e95..00000000000
--- a/extern/glew-es/LICENSE.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
-
-
-Mesa 3-D graphics library
-Version: 7.0
-
-Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-Copyright (c) 2007 The Khronos Group Inc.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and/or associated documentation files (the
-"Materials"), to deal in the Materials without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Materials, and to
-permit persons to whom the Materials are furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Materials.
-
-THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/extern/glew-es/README.blender b/extern/glew-es/README.blender
deleted file mode 100644
index 59a932a07f1..00000000000
--- a/extern/glew-es/README.blender
+++ /dev/null
@@ -1,5 +0,0 @@
-Project: The OpenGL Extension Wrangler Library
-URL: http://glew.sourceforge.net/
-License: Check LICENSE.txt
-Upstream version: 2.0.0
-Local modifications: None
diff --git a/extern/glew-es/include/GL/glew.h b/extern/glew-es/include/GL/glew.h
deleted file mode 100644
index 58d49396c5d..00000000000
--- a/extern/glew-es/include/GL/glew.h
+++ /dev/null
@@ -1,20525 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __glew_h__
-#define __glew_h__
-#define __GLEW_H__
-
-#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
-#error gl.h included before glew.h
-#endif
-#if defined(__glext_h_) || defined(__GLEXT_H_)
-#error glext.h included before glew.h
-#endif
-#if defined(__gl_ATI_h_)
-#error glATI.h included before glew.h
-#endif
-#if defined(__gl2_h_) || defined(__GL2_H_)
-#error gl2.h included before glew.h
-#endif
-#if defined(__gl2ext_h_) || defined(__GL2EXT_H_)
-#error gl2ext.h included before glew.h
-#endif
-#if defined(__gl2platform_h_) || defined(__GL2PLATFORM_H_)
-#error gl2platform.h included before glew.h
-#endif
-#if defined(__khrplatform_h_) || defined(__KHRPLATFORM_H_)
-#error khrplatform.h included before glew.h
-#endif
-
-#define __gl_h_
-#define __GL_H__
-#define __X_GL_H
-#define __glext_h_
-#define __GLEXT_H_
-#define __gl_ATI_h_
-#define __gl2_h_
-#define __gl2ext_h_
-#define __gl2platform_h_
-#define __GL2PLATFORM_H_
-#define __khrplatform_h_
-#define __KHRPLATFORM_H_
-
-
-#if defined(GLEW_USE_LIB_ES11) || defined(GLEW_USE_LIB_ES20)
-#define GLEW_USE_LIB_ES
-#endif
-
-/*
- * GLEW_STATIC is defined for static library.
- * GLEW_BUILD is defined for building the DLL library.
- */
-
-#ifdef WIN32
-# ifdef GLEW_STATIC
-# define GLEWAPI extern
-# else
-# ifdef GLEW_BUILD
-# define GLEWAPI extern __declspec(dllexport)
-# else
-# define GLEWAPI extern __declspec(dllimport)
-# endif
-# endif /* GLEW_STATIC */
-#else
-# ifdef GLEW_STATIC
-# define GLEWAPI extern
-# else
-# if defined(__GNUC__) && __GNUC__>=4
-# define GLEWAPI extern __attribute__ ((visibility("default")))
-# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
-# define GLEWAPI extern __global
-# else
-# define GLEWAPI extern
-# endif
-# endif /* GLEW_STATIC */
-#endif /* WIN32 */
-
-
-/* Khronos platform-specific types and definitions.
- *
- * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by sending them to the public Khronos Bugzilla
- * (http://khronos.org/bugzilla) by filing a bug against product
- * "Khronos (general)" component "Registry".
- *
- * A predefined template which fills in some of the bug fields can be
- * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
- * must create a Bugzilla login first.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- * http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- * #include <KHR/khrplatform.h>
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- * khronos_int8_t signed 8 bit
- * khronos_uint8_t unsigned 8 bit
- * khronos_int16_t signed 16 bit
- * khronos_uint16_t unsigned 16 bit
- * khronos_int32_t signed 32 bit
- * khronos_uint32_t unsigned 32 bit
- * khronos_int64_t signed 64 bit
- * khronos_uint64_t unsigned 64 bit
- * khronos_intptr_t signed same number of bits as a pointer
- * khronos_uintptr_t unsigned same number of bits as a pointer
- * khronos_ssize_t signed size
- * khronos_usize_t unsigned size
- * khronos_float_t signed 32 bit floating point
- * khronos_time_ns_t unsigned 64 bit time in nanoseconds
- * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- * nanoseconds
- * khronos_stime_nanoseconds_t signed time interval in nanoseconds
- * khronos_boolean_enum_t enumerated boolean type. This should
- * only be used as a base type when a client API's boolean type is
- * an enum. Client APIs which use an integer or other type for
- * booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- * KHRONOS_APICALL
- * KHRONOS_APIENTRY
- * KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
- * int arg1,
- * int arg2) KHRONOS_APIATTRIBUTES;
- */
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
-# define KHRONOS_APICALL __declspec(dllimport)
-#elif defined (__SYMBIAN32__)
-# define KHRONOS_APICALL IMPORT_C
-#else
-# define KHRONOS_APICALL
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIENTRY
- *-------------------------------------------------------------------------
- * This follows the return type of the function and precedes the function
- * name in the function prototype.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
-# define KHRONOS_APIENTRY __stdcall
-#else
-# define KHRONOS_APIENTRY
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
-#if defined (__ARMCC_2__)
-#define KHRONOS_APIATTRIBUTES __softfp
-#else
-#define KHRONOS_APIATTRIBUTES
-#endif
-
-/*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
-#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
-
-
-/*
- * Using <stdint.h>
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__VMS ) || defined(__sgi)
-
-/*
- * Using <inttypes.h>
- */
-#include <inttypes.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
-
-/*
- * Win32
- */
-typedef __int32 khronos_int32_t;
-typedef unsigned __int32 khronos_uint32_t;
-typedef __int64 khronos_int64_t;
-typedef unsigned __int64 khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__sun__) || defined(__digital__)
-
-/*
- * Sun or Digital
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#if defined(__arch64__) || defined(_LP64)
-typedef long int khronos_int64_t;
-typedef unsigned long int khronos_uint64_t;
-#else
-typedef long long int khronos_int64_t;
-typedef unsigned long long int khronos_uint64_t;
-#endif /* __arch64__ */
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif 0
-
-/*
- * Hypothetical platform with no float or int64 support
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#define KHRONOS_SUPPORT_INT64 0
-#define KHRONOS_SUPPORT_FLOAT 0
-
-#else
-
-/*
- * Generic fallback
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#endif
-
-
-/*
- * Types that are (so far) the same on all platforms
- */
-typedef signed char khronos_int8_t;
-typedef unsigned char khronos_uint8_t;
-typedef signed short int khronos_int16_t;
-typedef unsigned short int khronos_uint16_t;
-typedef signed long int khronos_intptr_t;
-typedef unsigned long int khronos_uintptr_t;
-typedef signed long int khronos_ssize_t;
-typedef unsigned long int khronos_usize_t;
-
-#if KHRONOS_SUPPORT_FLOAT
-/*
- * Float type
- */
-typedef float khronos_float_t;
-#endif
-
-#if KHRONOS_SUPPORT_INT64
-/* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time. Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted). The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years. Time intervals
- * may be either signed or unsigned.
- */
-typedef khronos_uint64_t khronos_utime_nanoseconds_t;
-typedef khronos_int64_t khronos_stime_nanoseconds_t;
-#endif
-
-/*
- * Dummy value used to pad enum types to 32 bits.
- */
-#ifndef KHRONOS_MAX_ENUM
-#define KHRONOS_MAX_ENUM 0x7FFFFFFF
-#endif
-
-/*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true. Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
-typedef enum {
- KHRONOS_FALSE = 0,
- KHRONOS_TRUE = 1,
- KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
-} khronos_boolean_enum_t;
-
-/**********************************************************************************/
-
-#if defined(_WIN32)
-
-/*
- * GLEW does not include <windows.h> to avoid name space pollution.
- * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
- * defined properly.
- */
-/* <windef.h> */
-#ifndef APIENTRY
-#define GLEW_APIENTRY_DEFINED
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define APIENTRY __stdcall
-# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
-# define APIENTRY __stdcall
-# else
-# define APIENTRY
-# endif
-#endif
-#ifndef GLAPI
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define GLAPI extern
-# endif
-#endif
-/* <winnt.h> */
-#ifndef CALLBACK
-#define GLEW_CALLBACK_DEFINED
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define CALLBACK __attribute__ ((__stdcall__))
-# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
-# define CALLBACK __stdcall
-# else
-# define CALLBACK
-# endif
-#endif
-/* <wingdi.h> and <winnt.h> */
-#ifndef WINGDIAPI
-#define GLEW_WINGDIAPI_DEFINED
-#define WINGDIAPI __declspec(dllimport)
-#endif
-/* <ctype.h> */
-#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
-typedef unsigned short wchar_t;
-# define _WCHAR_T_DEFINED
-#endif
-/* <stddef.h> */
-#if !defined(_W64)
-# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
-# define _W64 __w64
-# else
-# define _W64
-# endif
-#endif
-#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
-# ifdef _WIN64
-typedef __int64 ptrdiff_t;
-# else
-typedef _W64 int ptrdiff_t;
-# endif
-# define _PTRDIFF_T_DEFINED
-# define _PTRDIFF_T_
-#endif
-
-#ifndef GLAPI
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define GLAPI extern
-# else
-# define GLAPI WINGDIAPI
-# endif
-#endif
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY APIENTRY
-#endif
-
-#else /* _UNIX */
-
-/*
- * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
- * C. On my system, this amounts to _3 lines_ of included code, all of
- * them pretty much harmless. If you know of a way of detecting 32 vs
- * 64 _targets_ at compile time you are free to replace this with
- * something that's portable. For now, _this_ is the portable solution.
- * (mem, 2004-01-04)
- */
-
-#include <stddef.h>
-
-/* SGI MIPSPro doesn't like stdint.h in C++ mode */
-/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
-
-#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
-#include <inttypes.h>
-#else
-#include <stdint.h>
-#endif
-
-#define GLEW_APIENTRY_DEFINED
-#define APIENTRY
-
-
-/* <glu.h> */
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#endif /* _WIN32 */
-
-/* from OpenGL ES */
-#ifndef GLAPI
-# define GLAPI KHRONOS_APICALL
-#endif
-
-#ifndef GLAPIENTRY
-# define GLAPIENTRY KHRONOS_APIENTRY
-#endif
-
-#ifndef APIENTRY
-# define APIENTRY GLAPIENTRY
-#endif
-
-#ifndef GL_API
-# define GL_API GLAPI
-#endif
-
-#ifndef GL_APIENTRY
-# define GL_APIENTRY GLAPIENTRY
-#endif
-
-/* from glext.h header */
-#ifndef GL_APIENTRYP
-# define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/* For OpenGL ES only case the header file glesew.h is included */
-#ifdef GLEW_ES_ONLY
-
-#include <GL/glesew.h>
-
-#else
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ------------------------- GL_VERSION_1_1 functions common with OpenGL ES 1.0 ---------------------- */
-
-typedef unsigned int GLenum;
-typedef unsigned int GLbitfield;
-typedef unsigned int GLuint;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLboolean;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned long GLulong;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-#if defined(_MSC_VER) && _MSC_VER < 1400
-typedef __int64 GLint64EXT;
-typedef unsigned __int64 GLuint64EXT;
-#elif defined(_MSC_VER) || defined(__BORLANDC__)
-typedef signed long long GLint64EXT;
-typedef unsigned long long GLuint64EXT;
-#else
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-#include <inttypes.h>
-# endif
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-#endif
-typedef GLint64EXT GLint64;
-typedef GLuint64EXT GLuint64;
-typedef struct __GLsync *GLsync;
-
-typedef char GLchar;
-
-#define GL_ZERO 0
-#define GL_FALSE 0
-#define GL_LOGIC_OP 0x0BF1
-#define GL_NONE 0
-#define GL_TEXTURE_COMPONENTS 0x1003
-#define GL_NO_ERROR 0
-#define GL_POINTS 0x0000
-#define GL_CURRENT_BIT 0x00000001
-#define GL_TRUE 1
-#define GL_ONE 1
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_POINT_BIT 0x00000002
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_LINE_STRIP 0x0003
-#define GL_LINE_BIT 0x00000004
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON 0x0009
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-#define GL_NEVER 0x0200
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_EXP 0x0800
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_EXP2 0x0801
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_BITMAP 0x1A00
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_S 0x2000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_ENV 0x2300
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_R3_G3_B2 0x2A10
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-#define GL_LIGHT0 0x4000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-#define GL_HINT_BIT 0x00008000
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000fffff
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-
-GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
-GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GLAPI void GLAPIENTRY glClear (GLbitfield mask);
-GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void GLAPIENTRY glClearStencil (GLint s);
-GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glCullFace (GLenum mode);
-GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
-GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
-GLAPI void GLAPIENTRY glDisable (GLenum cap);
-GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
-GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-GLAPI void GLAPIENTRY glEnable (GLenum cap);
-GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
-GLAPI void GLAPIENTRY glFinish (void);
-GLAPI void GLAPIENTRY glFlush (void);
-GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
-GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GLAPI GLenum GLAPIENTRY glGetError (void);
-GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
-GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
-GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
-GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
-GLAPI void GLAPIENTRY glLoadIdentity (void);
-GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
-GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
-GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPointSize (GLfloat size);
-GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GLAPI void GLAPIENTRY glPopMatrix (void);
-GLAPI void GLAPIENTRY glPushMatrix (void);
-GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
-GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
-GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-
-
-/* ---------------------------------- GLU ---------------------------------- */
-
-#ifndef GLEW_NO_GLU
-/* this is where we can safely include GLU */
-# if defined(__APPLE__) && defined(__MACH__)
-# include <OpenGL/glu.h>
-# else
-# include <GL/glu.h>
-# endif
-#endif
-
-/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
-
-#if !defined(GL_VERSION_1_1)
-#define GL_VERSION_1_1 1
-
-typedef void (GLAPIENTRY * PFNGLACCUMPROC) (GLenum op, GLfloat value);
-typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
-typedef void (GLAPIENTRY * PFNGLARRAYELEMENTPROC) (GLint i);
-typedef void (GLAPIENTRY * PFNGLBEGINPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBITMAPPROC) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-typedef void (GLAPIENTRY * PFNGLCALLLISTPROC) (GLuint list);
-typedef void (GLAPIENTRY * PFNGLCALLLISTSPROC) (GLsizei n, GLenum type, const GLvoid *lists);
-typedef void (GLAPIENTRY * PFNGLCLEARACCUMPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd depth);
-typedef void (GLAPIENTRY * PFNGLCLEARINDEXPROC) (GLfloat c);
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEPROC) (GLenum plane, const GLdouble *equation);
-typedef void (GLAPIENTRY * PFNGLCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3BVPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3UIVPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3USVPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4BPROC) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4BVPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4DPROC) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4IPROC) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4SPROC) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UIPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UIVPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4USPROC) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4USVPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLCOLORMATERIALPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLCOPYPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLDELETELISTSPROC) (GLuint list, GLsizei range);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd zNear, GLclampd zFar);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLDRAWPIXELSPROC) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPROC) (GLboolean flag);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERPROC) (GLsizei stride, const GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGVPROC) (const GLboolean *flag);
-typedef void (GLAPIENTRY * PFNGLENDPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDLISTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLEVALCOORD1DPROC) (GLdouble u);
-typedef void (GLAPIENTRY * PFNGLEVALCOORD1DVPROC) (const GLdouble *u);
-typedef void (GLAPIENTRY * PFNGLEVALCOORD1FPROC) (GLfloat u);
-typedef void (GLAPIENTRY * PFNGLEVALCOORD1FVPROC) (const GLfloat *u);
-typedef void (GLAPIENTRY * PFNGLEVALCOORD2DPROC) (GLdouble u, GLdouble v);
-typedef void (GLAPIENTRY * PFNGLEVALCOORD2DVPROC) (const GLdouble *u);
-typedef void (GLAPIENTRY * PFNGLEVALCOORD2FPROC) (GLfloat u, GLfloat v);
-typedef void (GLAPIENTRY * PFNGLEVALCOORD2FVPROC) (const GLfloat *u);
-typedef void (GLAPIENTRY * PFNGLEVALMESH1PROC) (GLenum mode, GLint i1, GLint i2);
-typedef void (GLAPIENTRY * PFNGLEVALMESH2PROC) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-typedef void (GLAPIENTRY * PFNGLEVALPOINT1PROC) (GLint i);
-typedef void (GLAPIENTRY * PFNGLEVALPOINT2PROC) (GLint i, GLint j);
-typedef void (GLAPIENTRY * PFNGLFEEDBACKBUFFERPROC) (GLsizei size, GLenum type, GLfloat *buffer);
-typedef void (GLAPIENTRY * PFNGLFOGIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFOGIVPROC) (GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-typedef GLuint (GLAPIENTRY * PFNGLGENLISTSPROC) (GLsizei range);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *params);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEPROC) (GLenum plane, GLdouble *equation);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETLIGHTIVPROC) (GLenum light, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETMAPDVPROC) (GLenum target, GLenum query, GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLGETMAPFVPROC) (GLenum target, GLenum query, GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLGETMAPIVPROC) (GLenum target, GLenum query, GLint *v);
-typedef void (GLAPIENTRY * PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETMATERIALIVPROC) (GLenum face, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETPIXELMAPFVPROC) (GLenum map, GLfloat *values);
-typedef void (GLAPIENTRY * PFNGLGETPIXELMAPUIVPROC) (GLenum map, GLuint *values);
-typedef void (GLAPIENTRY * PFNGLGETPIXELMAPUSVPROC) (GLenum map, GLushort *values);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, GLvoid* *params);
-typedef void (GLAPIENTRY * PFNGLGETPOLYGONSTIPPLEPROC) (GLubyte *mask);
-typedef void (GLAPIENTRY * PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXGENDVPROC) (GLenum coord, GLenum pname, GLdouble *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXGENFVPROC) (GLenum coord, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXGENIVPROC) (GLenum coord, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLINDEXMASKPROC) (GLuint mask);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLINDEXDPROC) (GLdouble c);
-typedef void (GLAPIENTRY * PFNGLINDEXDVPROC) (const GLdouble *c);
-typedef void (GLAPIENTRY * PFNGLINDEXFPROC) (GLfloat c);
-typedef void (GLAPIENTRY * PFNGLINDEXFVPROC) (const GLfloat *c);
-typedef void (GLAPIENTRY * PFNGLINDEXIPROC) (GLint c);
-typedef void (GLAPIENTRY * PFNGLINDEXIVPROC) (const GLint *c);
-typedef void (GLAPIENTRY * PFNGLINDEXSPROC) (GLshort c);
-typedef void (GLAPIENTRY * PFNGLINDEXSVPROC) (const GLshort *c);
-typedef void (GLAPIENTRY * PFNGLINDEXUBPROC) (GLubyte c);
-typedef void (GLAPIENTRY * PFNGLINDEXUBVPROC) (const GLubyte *c);
-typedef void (GLAPIENTRY * PFNGLINITNAMESPROC) (void);
-typedef void (GLAPIENTRY * PFNGLINTERLEAVEDARRAYSPROC) (GLenum format, GLsizei stride, const GLvoid *pointer);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap);
-typedef GLboolean (GLAPIENTRY * PFNGLISLISTPROC) (GLuint list);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELIVPROC) (GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLLIGHTIPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLLIGHTIVPROC) (GLenum light, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLLINESTIPPLEPROC) (GLint factor, GLushort pattern);
-typedef void (GLAPIENTRY * PFNGLLISTBASEPROC) (GLuint base);
-typedef void (GLAPIENTRY * PFNGLLOADMATRIXDPROC) (const GLdouble *m);
-typedef void (GLAPIENTRY * PFNGLLOADNAMEPROC) (GLuint name);
-typedef void (GLAPIENTRY * PFNGLMAP1DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-typedef void (GLAPIENTRY * PFNGLMAP1FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-typedef void (GLAPIENTRY * PFNGLMAP2DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-typedef void (GLAPIENTRY * PFNGLMAP2FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-typedef void (GLAPIENTRY * PFNGLMAPGRID1DPROC) (GLint un, GLdouble u1, GLdouble u2);
-typedef void (GLAPIENTRY * PFNGLMAPGRID1FPROC) (GLint un, GLfloat u1, GLfloat u2);
-typedef void (GLAPIENTRY * PFNGLMAPGRID2DPROC) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-typedef void (GLAPIENTRY * PFNGLMAPGRID2FPROC) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLMATERIALIPROC) (GLenum face, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMATERIALIVPROC) (GLenum face, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLMULTMATRIXDPROC) (const GLdouble *m);
-typedef void (GLAPIENTRY * PFNGLNEWLISTPROC) (GLuint list, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLNORMAL3BPROC) (GLbyte nx, GLbyte ny, GLbyte nz);
-typedef void (GLAPIENTRY * PFNGLNORMAL3BVPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3DPROC) (GLdouble nx, GLdouble ny, GLdouble nz);
-typedef void (GLAPIENTRY * PFNGLNORMAL3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3IPROC) (GLint nx, GLint ny, GLint nz);
-typedef void (GLAPIENTRY * PFNGLNORMAL3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3SPROC) (GLshort nx, GLshort ny, GLshort nz);
-typedef void (GLAPIENTRY * PFNGLNORMAL3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLORTHOPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-typedef void (GLAPIENTRY * PFNGLPASSTHROUGHPROC) (GLfloat token);
-typedef void (GLAPIENTRY * PFNGLPIXELMAPFVPROC) (GLenum map, GLsizei mapsize, const GLfloat *values);
-typedef void (GLAPIENTRY * PFNGLPIXELMAPUIVPROC) (GLenum map, GLsizei mapsize, const GLuint *values);
-typedef void (GLAPIENTRY * PFNGLPIXELMAPUSVPROC) (GLenum map, GLsizei mapsize, const GLushort *values);
-typedef void (GLAPIENTRY * PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFERFPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFERIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPIXELZOOMPROC) (GLfloat xfactor, GLfloat yfactor);
-typedef void (GLAPIENTRY * PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLPOLYGONSTIPPLEPROC) (const GLubyte *mask);
-typedef void (GLAPIENTRY * PFNGLPOPATTRIBPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPOPCLIENTATTRIBPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPOPNAMEPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-typedef void (GLAPIENTRY * PFNGLPUSHATTRIBPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLPUSHNAMEPROC) (GLuint name);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS2DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS2FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS2IPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS2IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS2SPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS2SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS4DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS4FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS4IPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS4IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLRASTERPOS4SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLRECTDPROC) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-typedef void (GLAPIENTRY * PFNGLRECTDVPROC) (const GLdouble *v1, const GLdouble *v2);
-typedef void (GLAPIENTRY * PFNGLRECTFPROC) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-typedef void (GLAPIENTRY * PFNGLRECTFVPROC) (const GLfloat *v1, const GLfloat *v2);
-typedef void (GLAPIENTRY * PFNGLRECTIPROC) (GLint x1, GLint y1, GLint x2, GLint y2);
-typedef void (GLAPIENTRY * PFNGLRECTIVPROC) (const GLint *v1, const GLint *v2);
-typedef void (GLAPIENTRY * PFNGLRECTSPROC) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-typedef void (GLAPIENTRY * PFNGLRECTSVPROC) (const GLshort *v1, const GLshort *v2);
-typedef GLint (GLAPIENTRY * PFNGLRENDERMODEPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLROTATEDPROC) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLSCALEDPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLSELECTBUFFERPROC) (GLsizei size, GLuint *buffer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1DPROC) (GLdouble s);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1FPROC) (GLfloat s);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1IPROC) (GLint s);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1SPROC) (GLshort s);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2DPROC) (GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FPROC) (GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2IPROC) (GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2SPROC) (GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3DPROC) (GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3FPROC) (GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3IPROC) (GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3SPROC) (GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4DPROC) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4IPROC) (GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4SPROC) (GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLTEXGENDPROC) (GLenum coord, GLenum pname, GLdouble param);
-typedef void (GLAPIENTRY * PFNGLTEXGENDVPROC) (GLenum coord, GLenum pname, const GLdouble *params);
-typedef void (GLAPIENTRY * PFNGLTEXGENFPROC) (GLenum coord, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXGENFVPROC) (GLenum coord, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLTEXGENIPROC) (GLenum coord, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXGENIVPROC) (GLenum coord, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLTRANSLATEDPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEX2DPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEX2DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX2FPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEX2FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX2IPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEX2IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX2SPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEX2SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEX3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEX3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX3IPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEX3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEX3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEX4DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEX4FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX4IPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEX4IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEX4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEX4SVPROC) (const GLshort *v);
-
-#define glAccum GLEW_GET_FUN(__glewAccum)
-#define glAreTexturesResident GLEW_GET_FUN(__glewAreTexturesResident)
-#define glArrayElement GLEW_GET_FUN(__glewArrayElement)
-#define glBegin GLEW_GET_FUN(__glewBegin)
-#define glBitmap GLEW_GET_FUN(__glewBitmap)
-#define glCallList GLEW_GET_FUN(__glewCallList)
-#define glCallLists GLEW_GET_FUN(__glewCallLists)
-#define glClearAccum GLEW_GET_FUN(__glewClearAccum)
-#define glClearDepth GLEW_GET_FUN(__glewClearDepth)
-#define glClearIndex GLEW_GET_FUN(__glewClearIndex)
-#define glClipPlane GLEW_GET_FUN(__glewClipPlane)
-#define glColor3b GLEW_GET_FUN(__glewColor3b)
-#define glColor3bv GLEW_GET_FUN(__glewColor3bv)
-#define glColor3d GLEW_GET_FUN(__glewColor3d)
-#define glColor3dv GLEW_GET_FUN(__glewColor3dv)
-#define glColor3f GLEW_GET_FUN(__glewColor3f)
-#define glColor3fv GLEW_GET_FUN(__glewColor3fv)
-#define glColor3i GLEW_GET_FUN(__glewColor3i)
-#define glColor3iv GLEW_GET_FUN(__glewColor3iv)
-#define glColor3s GLEW_GET_FUN(__glewColor3s)
-#define glColor3sv GLEW_GET_FUN(__glewColor3sv)
-#define glColor3ub GLEW_GET_FUN(__glewColor3ub)
-#define glColor3ubv GLEW_GET_FUN(__glewColor3ubv)
-#define glColor3ui GLEW_GET_FUN(__glewColor3ui)
-#define glColor3uiv GLEW_GET_FUN(__glewColor3uiv)
-#define glColor3us GLEW_GET_FUN(__glewColor3us)
-#define glColor3usv GLEW_GET_FUN(__glewColor3usv)
-#define glColor4b GLEW_GET_FUN(__glewColor4b)
-#define glColor4bv GLEW_GET_FUN(__glewColor4bv)
-#define glColor4d GLEW_GET_FUN(__glewColor4d)
-#define glColor4dv GLEW_GET_FUN(__glewColor4dv)
-#define glColor4fv GLEW_GET_FUN(__glewColor4fv)
-#define glColor4i GLEW_GET_FUN(__glewColor4i)
-#define glColor4iv GLEW_GET_FUN(__glewColor4iv)
-#define glColor4s GLEW_GET_FUN(__glewColor4s)
-#define glColor4sv GLEW_GET_FUN(__glewColor4sv)
-#define glColor4ub GLEW_GET_FUN(__glewColor4ub)
-#define glColor4ubv GLEW_GET_FUN(__glewColor4ubv)
-#define glColor4ui GLEW_GET_FUN(__glewColor4ui)
-#define glColor4uiv GLEW_GET_FUN(__glewColor4uiv)
-#define glColor4us GLEW_GET_FUN(__glewColor4us)
-#define glColor4usv GLEW_GET_FUN(__glewColor4usv)
-#define glColorMaterial GLEW_GET_FUN(__glewColorMaterial)
-#define glCopyPixels GLEW_GET_FUN(__glewCopyPixels)
-#define glCopyTexImage1D GLEW_GET_FUN(__glewCopyTexImage1D)
-#define glCopyTexSubImage1D GLEW_GET_FUN(__glewCopyTexSubImage1D)
-#define glDeleteLists GLEW_GET_FUN(__glewDeleteLists)
-#define glDepthRange GLEW_GET_FUN(__glewDepthRange)
-#define glDrawBuffer GLEW_GET_FUN(__glewDrawBuffer)
-#define glDrawPixels GLEW_GET_FUN(__glewDrawPixels)
-#define glEdgeFlag GLEW_GET_FUN(__glewEdgeFlag)
-#define glEdgeFlagPointer GLEW_GET_FUN(__glewEdgeFlagPointer)
-#define glEdgeFlagv GLEW_GET_FUN(__glewEdgeFlagv)
-#define glEnd GLEW_GET_FUN(__glewEnd)
-#define glEndList GLEW_GET_FUN(__glewEndList)
-#define glEvalCoord1d GLEW_GET_FUN(__glewEvalCoord1d)
-#define glEvalCoord1dv GLEW_GET_FUN(__glewEvalCoord1dv)
-#define glEvalCoord1f GLEW_GET_FUN(__glewEvalCoord1f)
-#define glEvalCoord1fv GLEW_GET_FUN(__glewEvalCoord1fv)
-#define glEvalCoord2d GLEW_GET_FUN(__glewEvalCoord2d)
-#define glEvalCoord2dv GLEW_GET_FUN(__glewEvalCoord2dv)
-#define glEvalCoord2f GLEW_GET_FUN(__glewEvalCoord2f)
-#define glEvalCoord2fv GLEW_GET_FUN(__glewEvalCoord2fv)
-#define glEvalMesh1 GLEW_GET_FUN(__glewEvalMesh1)
-#define glEvalMesh2 GLEW_GET_FUN(__glewEvalMesh2)
-#define glEvalPoint1 GLEW_GET_FUN(__glewEvalPoint1)
-#define glEvalPoint2 GLEW_GET_FUN(__glewEvalPoint2)
-#define glFeedbackBuffer GLEW_GET_FUN(__glewFeedbackBuffer)
-#define glFogi GLEW_GET_FUN(__glewFogi)
-#define glFogiv GLEW_GET_FUN(__glewFogiv)
-#define glFrustum GLEW_GET_FUN(__glewFrustum)
-#define glGenLists GLEW_GET_FUN(__glewGenLists)
-#define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv)
-#define glGetClipPlane GLEW_GET_FUN(__glewGetClipPlane)
-#define glGetDoublev GLEW_GET_FUN(__glewGetDoublev)
-#define glGetFloatv GLEW_GET_FUN(__glewGetFloatv)
-#define glGetLightfv GLEW_GET_FUN(__glewGetLightfv)
-#define glGetLightiv GLEW_GET_FUN(__glewGetLightiv)
-#define glGetMapdv GLEW_GET_FUN(__glewGetMapdv)
-#define glGetMapfv GLEW_GET_FUN(__glewGetMapfv)
-#define glGetMapiv GLEW_GET_FUN(__glewGetMapiv)
-#define glGetMaterialfv GLEW_GET_FUN(__glewGetMaterialfv)
-#define glGetMaterialiv GLEW_GET_FUN(__glewGetMaterialiv)
-#define glGetPixelMapfv GLEW_GET_FUN(__glewGetPixelMapfv)
-#define glGetPixelMapuiv GLEW_GET_FUN(__glewGetPixelMapuiv)
-#define glGetPixelMapusv GLEW_GET_FUN(__glewGetPixelMapusv)
-#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv)
-#define glGetPolygonStipple GLEW_GET_FUN(__glewGetPolygonStipple)
-#define glGetTexEnvfv GLEW_GET_FUN(__glewGetTexEnvfv)
-#define glGetTexEnviv GLEW_GET_FUN(__glewGetTexEnviv)
-#define glGetTexGendv GLEW_GET_FUN(__glewGetTexGendv)
-#define glGetTexGenfv GLEW_GET_FUN(__glewGetTexGenfv)
-#define glGetTexGeniv GLEW_GET_FUN(__glewGetTexGeniv)
-#define glGetTexImage GLEW_GET_FUN(__glewGetTexImage)
-#define glGetTexLevelParameterfv GLEW_GET_FUN(__glewGetTexLevelParameterfv)
-#define glGetTexLevelParameteriv GLEW_GET_FUN(__glewGetTexLevelParameteriv)
-#define glGetTexParameterfv GLEW_GET_FUN(__glewGetTexParameterfv)
-#define glGetTexParameteriv GLEW_GET_FUN(__glewGetTexParameteriv)
-#define glIndexMask GLEW_GET_FUN(__glewIndexMask)
-#define glIndexPointer GLEW_GET_FUN(__glewIndexPointer)
-#define glIndexd GLEW_GET_FUN(__glewIndexd)
-#define glIndexdv GLEW_GET_FUN(__glewIndexdv)
-#define glIndexf GLEW_GET_FUN(__glewIndexf)
-#define glIndexfv GLEW_GET_FUN(__glewIndexfv)
-#define glIndexi GLEW_GET_FUN(__glewIndexi)
-#define glIndexiv GLEW_GET_FUN(__glewIndexiv)
-#define glIndexs GLEW_GET_FUN(__glewIndexs)
-#define glIndexsv GLEW_GET_FUN(__glewIndexsv)
-#define glIndexub GLEW_GET_FUN(__glewIndexub)
-#define glIndexubv GLEW_GET_FUN(__glewIndexubv)
-#define glInitNames GLEW_GET_FUN(__glewInitNames)
-#define glInterleavedArrays GLEW_GET_FUN(__glewInterleavedArrays)
-#define glIsEnabled GLEW_GET_FUN(__glewIsEnabled)
-#define glIsList GLEW_GET_FUN(__glewIsList)
-#define glIsTexture GLEW_GET_FUN(__glewIsTexture)
-#define glLightModeli GLEW_GET_FUN(__glewLightModeli)
-#define glLightModeliv GLEW_GET_FUN(__glewLightModeliv)
-#define glLighti GLEW_GET_FUN(__glewLighti)
-#define glLightiv GLEW_GET_FUN(__glewLightiv)
-#define glLineStipple GLEW_GET_FUN(__glewLineStipple)
-#define glListBase GLEW_GET_FUN(__glewListBase)
-#define glLoadMatrixd GLEW_GET_FUN(__glewLoadMatrixd)
-#define glLoadName GLEW_GET_FUN(__glewLoadName)
-#define glMap1d GLEW_GET_FUN(__glewMap1d)
-#define glMap1f GLEW_GET_FUN(__glewMap1f)
-#define glMap2d GLEW_GET_FUN(__glewMap2d)
-#define glMap2f GLEW_GET_FUN(__glewMap2f)
-#define glMapGrid1d GLEW_GET_FUN(__glewMapGrid1d)
-#define glMapGrid1f GLEW_GET_FUN(__glewMapGrid1f)
-#define glMapGrid2d GLEW_GET_FUN(__glewMapGrid2d)
-#define glMapGrid2f GLEW_GET_FUN(__glewMapGrid2f)
-#define glMateriali GLEW_GET_FUN(__glewMateriali)
-#define glMaterialiv GLEW_GET_FUN(__glewMaterialiv)
-#define glMultMatrixd GLEW_GET_FUN(__glewMultMatrixd)
-#define glNewList GLEW_GET_FUN(__glewNewList)
-#define glNormal3b GLEW_GET_FUN(__glewNormal3b)
-#define glNormal3bv GLEW_GET_FUN(__glewNormal3bv)
-#define glNormal3d GLEW_GET_FUN(__glewNormal3d)
-#define glNormal3dv GLEW_GET_FUN(__glewNormal3dv)
-#define glNormal3fv GLEW_GET_FUN(__glewNormal3fv)
-#define glNormal3i GLEW_GET_FUN(__glewNormal3i)
-#define glNormal3iv GLEW_GET_FUN(__glewNormal3iv)
-#define glNormal3s GLEW_GET_FUN(__glewNormal3s)
-#define glNormal3sv GLEW_GET_FUN(__glewNormal3sv)
-#define glOrtho GLEW_GET_FUN(__glewOrtho)
-#define glPassThrough GLEW_GET_FUN(__glewPassThrough)
-#define glPixelMapfv GLEW_GET_FUN(__glewPixelMapfv)
-#define glPixelMapuiv GLEW_GET_FUN(__glewPixelMapuiv)
-#define glPixelMapusv GLEW_GET_FUN(__glewPixelMapusv)
-#define glPixelStoref GLEW_GET_FUN(__glewPixelStoref)
-#define glPixelTransferf GLEW_GET_FUN(__glewPixelTransferf)
-#define glPixelTransferi GLEW_GET_FUN(__glewPixelTransferi)
-#define glPixelZoom GLEW_GET_FUN(__glewPixelZoom)
-#define glPolygonMode GLEW_GET_FUN(__glewPolygonMode)
-#define glPolygonStipple GLEW_GET_FUN(__glewPolygonStipple)
-#define glPopAttrib GLEW_GET_FUN(__glewPopAttrib)
-#define glPopClientAttrib GLEW_GET_FUN(__glewPopClientAttrib)
-#define glPopName GLEW_GET_FUN(__glewPopName)
-#define glPrioritizeTextures GLEW_GET_FUN(__glewPrioritizeTextures)
-#define glPushAttrib GLEW_GET_FUN(__glewPushAttrib)
-#define glPushClientAttrib GLEW_GET_FUN(__glewPushClientAttrib)
-#define glPushName GLEW_GET_FUN(__glewPushName)
-#define glRasterPos2d GLEW_GET_FUN(__glewRasterPos2d)
-#define glRasterPos2dv GLEW_GET_FUN(__glewRasterPos2dv)
-#define glRasterPos2f GLEW_GET_FUN(__glewRasterPos2f)
-#define glRasterPos2fv GLEW_GET_FUN(__glewRasterPos2fv)
-#define glRasterPos2i GLEW_GET_FUN(__glewRasterPos2i)
-#define glRasterPos2iv GLEW_GET_FUN(__glewRasterPos2iv)
-#define glRasterPos2s GLEW_GET_FUN(__glewRasterPos2s)
-#define glRasterPos2sv GLEW_GET_FUN(__glewRasterPos2sv)
-#define glRasterPos3d GLEW_GET_FUN(__glewRasterPos3d)
-#define glRasterPos3dv GLEW_GET_FUN(__glewRasterPos3dv)
-#define glRasterPos3f GLEW_GET_FUN(__glewRasterPos3f)
-#define glRasterPos3fv GLEW_GET_FUN(__glewRasterPos3fv)
-#define glRasterPos3i GLEW_GET_FUN(__glewRasterPos3i)
-#define glRasterPos3iv GLEW_GET_FUN(__glewRasterPos3iv)
-#define glRasterPos3s GLEW_GET_FUN(__glewRasterPos3s)
-#define glRasterPos3sv GLEW_GET_FUN(__glewRasterPos3sv)
-#define glRasterPos4d GLEW_GET_FUN(__glewRasterPos4d)
-#define glRasterPos4dv GLEW_GET_FUN(__glewRasterPos4dv)
-#define glRasterPos4f GLEW_GET_FUN(__glewRasterPos4f)
-#define glRasterPos4fv GLEW_GET_FUN(__glewRasterPos4fv)
-#define glRasterPos4i GLEW_GET_FUN(__glewRasterPos4i)
-#define glRasterPos4iv GLEW_GET_FUN(__glewRasterPos4iv)
-#define glRasterPos4s GLEW_GET_FUN(__glewRasterPos4s)
-#define glRasterPos4sv GLEW_GET_FUN(__glewRasterPos4sv)
-#define glReadBuffer GLEW_GET_FUN(__glewReadBuffer)
-#define glRectd GLEW_GET_FUN(__glewRectd)
-#define glRectdv GLEW_GET_FUN(__glewRectdv)
-#define glRectf GLEW_GET_FUN(__glewRectf)
-#define glRectfv GLEW_GET_FUN(__glewRectfv)
-#define glRecti GLEW_GET_FUN(__glewRecti)
-#define glRectiv GLEW_GET_FUN(__glewRectiv)
-#define glRects GLEW_GET_FUN(__glewRects)
-#define glRectsv GLEW_GET_FUN(__glewRectsv)
-#define glRenderMode GLEW_GET_FUN(__glewRenderMode)
-#define glRotated GLEW_GET_FUN(__glewRotated)
-#define glScaled GLEW_GET_FUN(__glewScaled)
-#define glSelectBuffer GLEW_GET_FUN(__glewSelectBuffer)
-#define glTexCoord1d GLEW_GET_FUN(__glewTexCoord1d)
-#define glTexCoord1dv GLEW_GET_FUN(__glewTexCoord1dv)
-#define glTexCoord1f GLEW_GET_FUN(__glewTexCoord1f)
-#define glTexCoord1fv GLEW_GET_FUN(__glewTexCoord1fv)
-#define glTexCoord1i GLEW_GET_FUN(__glewTexCoord1i)
-#define glTexCoord1iv GLEW_GET_FUN(__glewTexCoord1iv)
-#define glTexCoord1s GLEW_GET_FUN(__glewTexCoord1s)
-#define glTexCoord1sv GLEW_GET_FUN(__glewTexCoord1sv)
-#define glTexCoord2d GLEW_GET_FUN(__glewTexCoord2d)
-#define glTexCoord2dv GLEW_GET_FUN(__glewTexCoord2dv)
-#define glTexCoord2f GLEW_GET_FUN(__glewTexCoord2f)
-#define glTexCoord2fv GLEW_GET_FUN(__glewTexCoord2fv)
-#define glTexCoord2i GLEW_GET_FUN(__glewTexCoord2i)
-#define glTexCoord2iv GLEW_GET_FUN(__glewTexCoord2iv)
-#define glTexCoord2s GLEW_GET_FUN(__glewTexCoord2s)
-#define glTexCoord2sv GLEW_GET_FUN(__glewTexCoord2sv)
-#define glTexCoord3d GLEW_GET_FUN(__glewTexCoord3d)
-#define glTexCoord3dv GLEW_GET_FUN(__glewTexCoord3dv)
-#define glTexCoord3f GLEW_GET_FUN(__glewTexCoord3f)
-#define glTexCoord3fv GLEW_GET_FUN(__glewTexCoord3fv)
-#define glTexCoord3i GLEW_GET_FUN(__glewTexCoord3i)
-#define glTexCoord3iv GLEW_GET_FUN(__glewTexCoord3iv)
-#define glTexCoord3s GLEW_GET_FUN(__glewTexCoord3s)
-#define glTexCoord3sv GLEW_GET_FUN(__glewTexCoord3sv)
-#define glTexCoord4d GLEW_GET_FUN(__glewTexCoord4d)
-#define glTexCoord4dv GLEW_GET_FUN(__glewTexCoord4dv)
-#define glTexCoord4f GLEW_GET_FUN(__glewTexCoord4f)
-#define glTexCoord4fv GLEW_GET_FUN(__glewTexCoord4fv)
-#define glTexCoord4i GLEW_GET_FUN(__glewTexCoord4i)
-#define glTexCoord4iv GLEW_GET_FUN(__glewTexCoord4iv)
-#define glTexCoord4s GLEW_GET_FUN(__glewTexCoord4s)
-#define glTexCoord4sv GLEW_GET_FUN(__glewTexCoord4sv)
-#define glTexEnvi GLEW_GET_FUN(__glewTexEnvi)
-#define glTexEnviv GLEW_GET_FUN(__glewTexEnviv)
-#define glTexGend GLEW_GET_FUN(__glewTexGend)
-#define glTexGendv GLEW_GET_FUN(__glewTexGendv)
-#define glTexGenf GLEW_GET_FUN(__glewTexGenf)
-#define glTexGenfv GLEW_GET_FUN(__glewTexGenfv)
-#define glTexGeni GLEW_GET_FUN(__glewTexGeni)
-#define glTexGeniv GLEW_GET_FUN(__glewTexGeniv)
-#define glTexImage1D GLEW_GET_FUN(__glewTexImage1D)
-#define glTexParameterfv GLEW_GET_FUN(__glewTexParameterfv)
-#define glTexParameteri GLEW_GET_FUN(__glewTexParameteri)
-#define glTexParameteriv GLEW_GET_FUN(__glewTexParameteriv)
-#define glTexSubImage1D GLEW_GET_FUN(__glewTexSubImage1D)
-#define glTranslated GLEW_GET_FUN(__glewTranslated)
-#define glVertex2d GLEW_GET_FUN(__glewVertex2d)
-#define glVertex2dv GLEW_GET_FUN(__glewVertex2dv)
-#define glVertex2f GLEW_GET_FUN(__glewVertex2f)
-#define glVertex2fv GLEW_GET_FUN(__glewVertex2fv)
-#define glVertex2i GLEW_GET_FUN(__glewVertex2i)
-#define glVertex2iv GLEW_GET_FUN(__glewVertex2iv)
-#define glVertex2s GLEW_GET_FUN(__glewVertex2s)
-#define glVertex2sv GLEW_GET_FUN(__glewVertex2sv)
-#define glVertex3d GLEW_GET_FUN(__glewVertex3d)
-#define glVertex3dv GLEW_GET_FUN(__glewVertex3dv)
-#define glVertex3f GLEW_GET_FUN(__glewVertex3f)
-#define glVertex3fv GLEW_GET_FUN(__glewVertex3fv)
-#define glVertex3i GLEW_GET_FUN(__glewVertex3i)
-#define glVertex3iv GLEW_GET_FUN(__glewVertex3iv)
-#define glVertex3s GLEW_GET_FUN(__glewVertex3s)
-#define glVertex3sv GLEW_GET_FUN(__glewVertex3sv)
-#define glVertex4d GLEW_GET_FUN(__glewVertex4d)
-#define glVertex4dv GLEW_GET_FUN(__glewVertex4dv)
-#define glVertex4f GLEW_GET_FUN(__glewVertex4f)
-#define glVertex4fv GLEW_GET_FUN(__glewVertex4fv)
-#define glVertex4i GLEW_GET_FUN(__glewVertex4i)
-#define glVertex4iv GLEW_GET_FUN(__glewVertex4iv)
-#define glVertex4s GLEW_GET_FUN(__glewVertex4s)
-#define glVertex4sv GLEW_GET_FUN(__glewVertex4sv)
-
-#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
-#endif /* !GL_VERSION_1_1 */
-
-/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
-
-#if !defined(GL_VERSION_1_2)
-#define GL_VERSION_1_2 1
-
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-
-#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
-#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
-#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
-#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
-
-#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
-
-#endif /* !GL_VERSION_1_2 */
-
-/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
-
-#if !defined(GL_VERSION_1_2_1)
-#define GL_VERSION_1_2_1 1
-
-#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
-
-#endif /* !GL_VERSION_1_2_1 */
-
-/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
-
-#if !defined(GL_VERSION_1_3)
-#define GL_VERSION_1_3 1
-
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_SUBTRACT 0x84E7
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#define GL_MULTISAMPLE_BIT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-
-#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
-#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
-#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
-#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
-#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
-#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
-#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
-#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
-#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
-#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
-#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
-#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
-#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
-#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
-#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
-#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
-#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
-#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
-#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
-#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
-#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
-#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
-#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
-#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
-#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
-#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
-#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
-#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
-#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
-#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
-#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
-#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
-#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
-#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
-#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
-#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
-#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
-#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
-#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
-#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
-#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
-#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
-#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
-#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
-#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
-#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
-
-#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
-
-#endif /* !GL_VERSION_1_3 */
-
-/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
-
-#if !defined(GL_VERSION_1_4)
-#define GL_VERSION_1_4 1
-
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
-
-#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
-#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
-#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
-#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
-#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
-#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
-#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
-#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
-#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
-#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
-#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
-#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
-#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
-#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
-#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
-#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
-#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
-#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
-#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
-#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
-#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
-#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
-#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
-#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
-#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
-#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
-#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
-#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
-#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
-#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
-#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
-#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
-#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
-#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
-#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
-#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
-#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
-#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
-#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
-#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
-#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
-#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
-#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
-#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
-#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
-#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
-#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
-
-#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
-
-#endif /* !GL_VERSION_1_4 */
-
-/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
-
-#if !defined(GL_VERSION_1_5)
-#define GL_VERSION_1_5 1
-
-#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define GL_FOG_COORD GL_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define GL_SRC0_RGB GL_SOURCE0_RGB
-#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define GL_SRC1_RGB GL_SOURCE1_RGB
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#define GL_SRC2_RGB GL_SOURCE2_RGB
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
-typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
-
-#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
-#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
-#define glBufferData GLEW_GET_FUN(__glewBufferData)
-#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
-#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
-#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
-#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
-#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
-#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
-#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
-#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
-#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
-#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
-#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
-#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
-#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
-#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
-#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
-#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
-
-#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
-
-#endif /* !GL_VERSION_1_5 */
-
-/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
-
-#if !defined(GL_VERSION_2_0)
-#define GL_VERSION_2_0 1
-
-#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-
-typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
-typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
-
-#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
-#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
-#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
-#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
-#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
-#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
-#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
-#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
-#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
-#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
-#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
-#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
-#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
-#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
-#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
-#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
-#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
-#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
-#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
-#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
-#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
-#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
-#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
-#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
-#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
-#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
-#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
-#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
-#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
-#define glIsShader GLEW_GET_FUN(__glewIsShader)
-#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
-#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
-#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
-#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
-#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
-#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
-#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
-#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
-#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
-#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
-#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
-#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
-#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
-#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
-#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
-#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
-#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
-#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
-#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
-#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
-#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
-#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
-#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
-#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
-#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
-#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
-#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
-#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
-#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
-#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
-#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
-#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
-#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
-#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
-#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
-#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
-#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
-#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
-#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
-#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
-#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
-#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
-#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
-#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
-#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
-#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
-#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
-#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
-#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
-#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
-#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
-#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
-#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
-#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
-#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
-#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
-#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
-#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
-#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
-#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
-#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
-#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
-#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
-
-#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
-
-#endif /* !GL_VERSION_2_0 */
-
-/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
-
-#if !defined(GL_VERSION_2_1)
-#define GL_VERSION_2_1 1
-
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-
-#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
-#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
-#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
-#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
-#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
-#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
-
-#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
-
-#endif /* !GL_VERSION_2_1 */
-
-/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
-
-#if !defined(GL_VERSION_3_0)
-#define GL_VERSION_3_0 1
-
-#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
-#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
-#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
-#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
-#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
-#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
-#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
-#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
-#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_DEPTH_BUFFER 0x8223
-#define GL_STENCIL_BUFFER 0x8224
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_ALPHA_INTEGER 0x8D97
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
-typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
-typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
-
-#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
-#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
-#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
-#define glClampColor GLEW_GET_FUN(__glewClampColor)
-#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
-#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
-#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
-#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
-#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
-#define glDisablei GLEW_GET_FUN(__glewDisablei)
-#define glEnablei GLEW_GET_FUN(__glewEnablei)
-#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
-#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
-#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
-#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
-#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
-#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
-#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
-#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
-#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
-#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
-#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
-#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
-#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
-#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
-#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
-#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
-#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
-#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
-#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
-#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
-#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
-#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
-#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
-#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
-#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
-#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
-#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
-#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
-#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
-#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
-#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
-#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
-#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
-#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
-#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
-#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
-#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
-#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
-#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
-#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
-#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
-#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
-#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
-#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
-
-#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
-
-#endif /* !GL_VERSION_3_0 */
-
-/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
-
-#if !defined(GL_VERSION_3_1)
-#define GL_VERSION_3_1 1
-
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint);
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint);
-
-#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
-#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
-#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
-#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
-
-#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
-
-#endif /* !GL_VERSION_3_1 */
-
-/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
-
-#if !defined(GL_VERSION_3_2)
-#define GL_VERSION_3_2 1
-
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *);
-typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *);
-
-#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
-#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
-#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
-
-#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
-
-#endif /* !GL_VERSION_3_2 */
-
-/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
-
-#if !defined(GL_VERSION_3_3)
-#define GL_VERSION_3_3 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-#define GL_RGB10_A2UI 0x906F
-
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
-
-#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
-
-#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
-
-#endif /* !GL_VERSION_3_3 */
-
-/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
-
-#if !defined(GL_VERSION_4_0)
-#define GL_VERSION_4_0 1
-
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_SAMPLE_SHADING 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
-
-#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
-#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
-#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
-#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
-#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
-
-#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
-
-#endif /* !GL_VERSION_4_0 */
-
-/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
-
-#if !defined(GL_VERSION_4_1)
-#define GL_VERSION_4_1 1
-
-#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
-
-#endif /* !GL_VERSION_4_1 */
-
-/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
-
-#if !defined(GL_VERSION_4_2)
-#define GL_VERSION_4_2 1
-
-#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
-
-#endif /* !GL_VERSION_4_2 */
-
-/* -------------------------- GL_3DFX_multisample -------------------------- */
-
-#if !defined(GL_3DFX_multisample)
-#define GL_3DFX_multisample 1
-
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-
-#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
-
-#endif /* !GL_3DFX_multisample */
-
-/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
-
-#if !defined(GL_3DFX_tbuffer)
-#define GL_3DFX_tbuffer 1
-
-typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
-
-#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
-
-#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
-
-#endif /* !GL_3DFX_tbuffer */
-
-/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
-
-#if !defined(GL_3DFX_texture_compression_FXT1)
-#define GL_3DFX_texture_compression_FXT1 1
-
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-
-#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
-
-#endif /* !GL_3DFX_texture_compression_FXT1 */
-
-/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
-
-#if !defined(GL_AMD_blend_minmax_factor)
-#define GL_AMD_blend_minmax_factor 1
-
-#define GL_FACTOR_MIN_AMD 0x901C
-#define GL_FACTOR_MAX_AMD 0x901D
-
-#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
-
-#endif /* !GL_AMD_blend_minmax_factor */
-
-/* ----------------------- GL_AMD_conservative_depth ----------------------- */
-
-#if !defined(GL_AMD_conservative_depth)
-#define GL_AMD_conservative_depth 1
-
-#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
-
-#endif /* !GL_AMD_conservative_depth */
-
-/* -------------------------- GL_AMD_debug_output -------------------------- */
-
-#if !defined(GL_AMD_debug_output)
-#define GL_AMD_debug_output 1
-
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
-#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
-#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
-#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
-#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
-#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
-#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
-#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
-#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
-#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
-
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message);
-
-#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
-#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
-#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
-#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
-
-#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
-
-#endif /* !GL_AMD_debug_output */
-
-/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
-
-#if !defined(GL_AMD_depth_clamp_separate)
-#define GL_AMD_depth_clamp_separate 1
-
-#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
-#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
-
-#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
-
-#endif /* !GL_AMD_depth_clamp_separate */
-
-/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
-
-#if !defined(GL_AMD_draw_buffers_blend)
-#define GL_AMD_draw_buffers_blend 1
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-
-#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
-#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
-#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
-#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
-
-#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
-
-#endif /* !GL_AMD_draw_buffers_blend */
-
-/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
-
-#if !defined(GL_AMD_multi_draw_indirect)
-#define GL_AMD_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
-#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
-
-#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
-
-#endif /* !GL_AMD_multi_draw_indirect */
-
-/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
-
-#if !defined(GL_AMD_name_gen_delete)
-#define GL_AMD_name_gen_delete 1
-
-#define GL_DATA_BUFFER_AMD 0x9151
-#define GL_PERFORMANCE_MONITOR_AMD 0x9152
-#define GL_QUERY_OBJECT_AMD 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
-#define GL_SAMPLER_OBJECT_AMD 0x9155
-
-typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
-typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
-
-#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
-#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
-#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
-
-#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
-
-#endif /* !GL_AMD_name_gen_delete */
-
-/* ----------------------- GL_AMD_performance_monitor ---------------------- */
-
-#if !defined(GL_AMD_performance_monitor)
-#define GL_AMD_performance_monitor 1
-
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-
-typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
-typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
-
-#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
-#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
-#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
-#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
-#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
-#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
-#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
-#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
-#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
-#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
-#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
-
-#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
-
-#endif /* !GL_AMD_performance_monitor */
-
-/* -------------------------- GL_AMD_pinned_memory ------------------------- */
-
-#if !defined(GL_AMD_pinned_memory)
-#define GL_AMD_pinned_memory 1
-
-#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
-
-#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
-
-#endif /* !GL_AMD_pinned_memory */
-
-/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
-
-#if !defined(GL_AMD_query_buffer_object)
-#define GL_AMD_query_buffer_object 1
-
-#define GL_QUERY_BUFFER_AMD 0x9192
-#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
-#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
-
-#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
-
-#endif /* !GL_AMD_query_buffer_object */
-
-/* ------------------------ GL_AMD_sample_positions ------------------------ */
-
-#if !defined(GL_AMD_sample_positions)
-#define GL_AMD_sample_positions 1
-
-#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
-
-typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
-
-#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
-
-#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
-
-#endif /* !GL_AMD_sample_positions */
-
-/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
-
-#if !defined(GL_AMD_seamless_cubemap_per_texture)
-#define GL_AMD_seamless_cubemap_per_texture 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
-
-#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
-
-#endif /* !GL_AMD_seamless_cubemap_per_texture */
-
-/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
-
-#if !defined(GL_AMD_shader_stencil_export)
-#define GL_AMD_shader_stencil_export 1
-
-#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
-
-#endif /* !GL_AMD_shader_stencil_export */
-
-/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
-
-#if !defined(GL_AMD_shader_trinary_minmax)
-#define GL_AMD_shader_trinary_minmax 1
-
-#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
-
-#endif /* !GL_AMD_shader_trinary_minmax */
-
-/* ------------------------- GL_AMD_sparse_texture ------------------------- */
-
-#if !defined(GL_AMD_sparse_texture)
-#define GL_AMD_sparse_texture 1
-
-#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
-#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
-#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
-#define GL_MIN_LOD_WARNING_AMD 0x919C
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-
-#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
-#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
-
-#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
-
-#endif /* !GL_AMD_sparse_texture */
-
-/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
-
-#if !defined(GL_AMD_stencil_operation_extended)
-#define GL_AMD_stencil_operation_extended 1
-
-#define GL_AND 0x1501
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_NAND 0x150E
-#define GL_SET_AMD 0x874A
-#define GL_REPLACE_VALUE_AMD 0x874B
-#define GL_STENCIL_OP_VALUE_AMD 0x874C
-#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
-
-typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
-
-#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
-
-#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
-
-#endif /* !GL_AMD_stencil_operation_extended */
-
-/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
-
-#if !defined(GL_AMD_texture_texture4)
-#define GL_AMD_texture_texture4 1
-
-#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
-
-#endif /* !GL_AMD_texture_texture4 */
-
-/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
-
-#if !defined(GL_AMD_transform_feedback3_lines_triangles)
-#define GL_AMD_transform_feedback3_lines_triangles 1
-
-#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
-
-#endif /* !GL_AMD_transform_feedback3_lines_triangles */
-
-/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
-
-#if !defined(GL_AMD_vertex_shader_layer)
-#define GL_AMD_vertex_shader_layer 1
-
-#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
-
-#endif /* !GL_AMD_vertex_shader_layer */
-
-/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
-
-#if !defined(GL_AMD_vertex_shader_tessellator)
-#define GL_AMD_vertex_shader_tessellator 1
-
-#define GL_SAMPLER_BUFFER_AMD 0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
-#define GL_TESSELLATION_MODE_AMD 0x9004
-#define GL_TESSELLATION_FACTOR_AMD 0x9005
-#define GL_DISCRETE_AMD 0x9006
-#define GL_CONTINUOUS_AMD 0x9007
-
-typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
-typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
-
-#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
-#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
-
-#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
-
-#endif /* !GL_AMD_vertex_shader_tessellator */
-
-/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
-
-#if !defined(GL_AMD_vertex_shader_viewport_index)
-#define GL_AMD_vertex_shader_viewport_index 1
-
-#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
-
-#endif /* !GL_AMD_vertex_shader_viewport_index */
-
-/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
-
-#if !defined(GL_APPLE_aux_depth_stencil)
-#define GL_APPLE_aux_depth_stencil 1
-
-#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
-
-#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
-
-#endif /* !GL_APPLE_aux_depth_stencil */
-
-/* ------------------------ GL_APPLE_client_storage ------------------------ */
-
-#if !defined(GL_APPLE_client_storage)
-#define GL_APPLE_client_storage 1
-
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-
-#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
-
-#endif /* !GL_APPLE_client_storage */
-
-/* ------------------------- GL_APPLE_element_array ------------------------ */
-
-#if !defined(GL_APPLE_element_array)
-#define GL_APPLE_element_array 1
-
-#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
-
-#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
-#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
-#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
-#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
-#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
-
-#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
-
-#endif /* !GL_APPLE_element_array */
-
-/* ----------------------------- GL_APPLE_fence ---------------------------- */
-
-#if !defined(GL_APPLE_fence)
-#define GL_APPLE_fence 1
-
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
-typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
-
-#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
-#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
-#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
-#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
-#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
-#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
-#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
-#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
-
-#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
-
-#endif /* !GL_APPLE_fence */
-
-/* ------------------------- GL_APPLE_float_pixels ------------------------- */
-
-#if !defined(GL_APPLE_float_pixels)
-#define GL_APPLE_float_pixels 1
-
-#define GL_HALF_APPLE 0x140B
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-
-#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
-
-#endif /* !GL_APPLE_float_pixels */
-
-/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
-
-#if !defined(GL_APPLE_flush_buffer_range)
-#define GL_APPLE_flush_buffer_range 1
-
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-
-typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
-
-#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
-#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
-
-#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
-
-#endif /* !GL_APPLE_flush_buffer_range */
-
-/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
-
-#if !defined(GL_APPLE_object_purgeable)
-#define GL_APPLE_object_purgeable 1
-
-#define GL_BUFFER_OBJECT_APPLE 0x85B3
-#define GL_RELEASED_APPLE 0x8A19
-#define GL_VOLATILE_APPLE 0x8A1A
-#define GL_RETAINED_APPLE 0x8A1B
-#define GL_UNDEFINED_APPLE 0x8A1C
-#define GL_PURGEABLE_APPLE 0x8A1D
-
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
-typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-
-#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
-#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
-#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
-
-#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
-
-#endif /* !GL_APPLE_object_purgeable */
-
-/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
-
-#if !defined(GL_APPLE_pixel_buffer)
-#define GL_APPLE_pixel_buffer 1
-
-#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
-
-#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
-
-#endif /* !GL_APPLE_pixel_buffer */
-
-/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
-
-#if !defined(GL_APPLE_rgb_422)
-#define GL_APPLE_rgb_422 1
-
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#define GL_RGB_422_APPLE 0x8A1F
-
-#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
-
-#endif /* !GL_APPLE_rgb_422 */
-
-/* --------------------------- GL_APPLE_row_bytes -------------------------- */
-
-#if !defined(GL_APPLE_row_bytes)
-#define GL_APPLE_row_bytes 1
-
-#define GL_PACK_ROW_BYTES_APPLE 0x8A15
-#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
-
-#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
-
-#endif /* !GL_APPLE_row_bytes */
-
-/* ------------------------ GL_APPLE_specular_vector ----------------------- */
-
-#if !defined(GL_APPLE_specular_vector)
-#define GL_APPLE_specular_vector 1
-
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-
-#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
-
-#endif /* !GL_APPLE_specular_vector */
-
-/* ------------------------- GL_APPLE_texture_range ------------------------ */
-
-#if !defined(GL_APPLE_texture_range)
-#define GL_APPLE_texture_range 1
-
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
-typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
-
-#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
-#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
-
-#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
-
-#endif /* !GL_APPLE_texture_range */
-
-/* ------------------------ GL_APPLE_transform_hint ------------------------ */
-
-#if !defined(GL_APPLE_transform_hint)
-#define GL_APPLE_transform_hint 1
-
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-
-#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
-
-#endif /* !GL_APPLE_transform_hint */
-
-/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
-
-#if !defined(GL_APPLE_vertex_array_object)
-#define GL_APPLE_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-
-#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
-#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
-#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
-#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
-
-#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
-
-#endif /* !GL_APPLE_vertex_array_object */
-
-/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
-
-#if !defined(GL_APPLE_vertex_array_range)
-#define GL_APPLE_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CLIENT_APPLE 0x85B4
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
-
-#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
-#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
-#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
-
-#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
-
-#endif /* !GL_APPLE_vertex_array_range */
-
-/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
-
-#if !defined(GL_APPLE_vertex_program_evaluators)
-#define GL_APPLE_vertex_program_evaluators 1
-
-#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
-
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-
-#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
-#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
-#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
-#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
-#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
-#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
-#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
-
-#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
-
-#endif /* !GL_APPLE_vertex_program_evaluators */
-
-/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
-
-#if !defined(GL_APPLE_ycbcr_422)
-#define GL_APPLE_ycbcr_422 1
-
-#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-
-#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
-
-#endif /* !GL_APPLE_ycbcr_422 */
-
-/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
-
-#if !defined(GL_ARB_ES2_compatibility)
-#define GL_ARB_ES2_compatibility 1
-
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_RGB565 0x8D62
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
-typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
-typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
-typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length);
-
-#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
-#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
-#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
-#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
-#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
-
-#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
-
-#endif /* !GL_ARB_ES2_compatibility */
-
-/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
-
-#if !defined(GL_ARB_ES3_compatibility)
-#define GL_ARB_ES3_compatibility 1
-
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-
-#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
-
-#endif /* !GL_ARB_ES3_compatibility */
-
-/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
-
-#if !defined(GL_ARB_arrays_of_arrays)
-#define GL_ARB_arrays_of_arrays 1
-
-#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
-
-#endif /* !GL_ARB_arrays_of_arrays */
-
-/* -------------------------- GL_ARB_base_instance ------------------------- */
-
-#if !defined(GL_ARB_base_instance)
-#define GL_ARB_base_instance 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
-
-#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
-#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
-#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
-
-#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
-
-#endif /* !GL_ARB_base_instance */
-
-/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
-
-#if !defined(GL_ARB_blend_func_extended)
-#define GL_ARB_blend_func_extended 1
-
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const char * name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const char * name);
-
-#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
-#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
-
-#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
-
-#endif /* !GL_ARB_blend_func_extended */
-
-/* ---------------------------- GL_ARB_cl_event ---------------------------- */
-
-#if !defined(GL_ARB_cl_event)
-#define GL_ARB_cl_event 1
-
-#define GL_SYNC_CL_EVENT_ARB 0x8240
-#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
-
-typedef struct _cl_context *cl_context;
-typedef struct _cl_event *cl_event;
-
-typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
-
-#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
-
-#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
-
-#endif /* !GL_ARB_cl_event */
-
-/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
-
-#if !defined(GL_ARB_clear_buffer_object)
-#define GL_ARB_clear_buffer_object 1
-
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
-
-#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
-#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
-#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
-#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
-
-#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
-
-#endif /* !GL_ARB_clear_buffer_object */
-
-/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
-
-#if !defined(GL_ARB_color_buffer_float)
-#define GL_ARB_color_buffer_float 1
-
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
-
-#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
-
-#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
-
-#endif /* !GL_ARB_color_buffer_float */
-
-/* -------------------------- GL_ARB_compatibility ------------------------- */
-
-#if !defined(GL_ARB_compatibility)
-#define GL_ARB_compatibility 1
-
-#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
-
-#endif /* !GL_ARB_compatibility */
-
-/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
-
-#if !defined(GL_ARB_compressed_texture_pixel_storage)
-#define GL_ARB_compressed_texture_pixel_storage 1
-
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
-
-#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
-
-#endif /* !GL_ARB_compressed_texture_pixel_storage */
-
-/* ------------------------- GL_ARB_compute_shader ------------------------- */
-
-#if !defined(GL_ARB_compute_shader)
-#define GL_ARB_compute_shader 1
-
-#define GL_COMPUTE_SHADER_BIT 0x00000020
-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
-#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
-#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
-#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
-#define GL_COMPUTE_SHADER 0x91B9
-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
-
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
-
-#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
-#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
-
-#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
-
-#endif /* !GL_ARB_compute_shader */
-
-/* ----------------------- GL_ARB_conservative_depth ----------------------- */
-
-#if !defined(GL_ARB_conservative_depth)
-#define GL_ARB_conservative_depth 1
-
-#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
-
-#endif /* !GL_ARB_conservative_depth */
-
-/* --------------------------- GL_ARB_copy_buffer -------------------------- */
-
-#if !defined(GL_ARB_copy_buffer)
-#define GL_ARB_copy_buffer 1
-
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-
-typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
-
-#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
-
-#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
-
-#endif /* !GL_ARB_copy_buffer */
-
-/* --------------------------- GL_ARB_copy_image --------------------------- */
-
-#if !defined(GL_ARB_copy_image)
-#define GL_ARB_copy_image 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-
-#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
-
-#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
-
-#endif /* !GL_ARB_copy_image */
-
-/* -------------------------- GL_ARB_debug_output -------------------------- */
-
-#if !defined(GL_ARB_debug_output)
-#define GL_ARB_debug_output 1
-
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
-#define GL_DEBUG_SOURCE_API_ARB 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
-#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
-#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
-#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
-#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
-
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
-
-#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
-#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
-#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
-#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
-
-#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
-
-#endif /* !GL_ARB_debug_output */
-
-/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
-
-#if !defined(GL_ARB_depth_buffer_float)
-#define GL_ARB_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-
-#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
-
-#endif /* !GL_ARB_depth_buffer_float */
-
-/* --------------------------- GL_ARB_depth_clamp -------------------------- */
-
-#if !defined(GL_ARB_depth_clamp)
-#define GL_ARB_depth_clamp 1
-
-#define GL_DEPTH_CLAMP 0x864F
-
-#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
-
-#endif /* !GL_ARB_depth_clamp */
-
-/* -------------------------- GL_ARB_depth_texture ------------------------- */
-
-#if !defined(GL_ARB_depth_texture)
-#define GL_ARB_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-
-#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
-
-#endif /* !GL_ARB_depth_texture */
-
-/* -------------------------- GL_ARB_draw_buffers -------------------------- */
-
-#if !defined(GL_ARB_draw_buffers)
-#define GL_ARB_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
-
-#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
-
-#endif /* !GL_ARB_draw_buffers */
-
-/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
-
-#if !defined(GL_ARB_draw_buffers_blend)
-#define GL_ARB_draw_buffers_blend 1
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
-
-#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
-#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
-#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
-#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
-
-#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
-
-#endif /* !GL_ARB_draw_buffers_blend */
-
-/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
-
-#if !defined(GL_ARB_draw_elements_base_vertex)
-#define GL_ARB_draw_elements_base_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex);
-
-#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
-#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
-#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
-#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
-
-#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
-
-#endif /* !GL_ARB_draw_elements_base_vertex */
-
-/* -------------------------- GL_ARB_draw_indirect ------------------------- */
-
-#if !defined(GL_ARB_draw_indirect)
-#define GL_ARB_draw_indirect 1
-
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect);
-
-#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
-#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
-
-#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
-
-#endif /* !GL_ARB_draw_indirect */
-
-/* ------------------------- GL_ARB_draw_instanced ------------------------- */
-
-#if !defined(GL_ARB_draw_instanced)
-#define GL_ARB_draw_instanced 1
-
-#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
-
-#endif /* !GL_ARB_draw_instanced */
-
-/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
-
-#if !defined(GL_ARB_explicit_attrib_location)
-#define GL_ARB_explicit_attrib_location 1
-
-#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
-
-#endif /* !GL_ARB_explicit_attrib_location */
-
-/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
-
-#if !defined(GL_ARB_explicit_uniform_location)
-#define GL_ARB_explicit_uniform_location 1
-
-#define GL_MAX_UNIFORM_LOCATIONS 0x826E
-
-#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
-
-#endif /* !GL_ARB_explicit_uniform_location */
-
-/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
-
-#if !defined(GL_ARB_fragment_coord_conventions)
-#define GL_ARB_fragment_coord_conventions 1
-
-#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
-
-#endif /* !GL_ARB_fragment_coord_conventions */
-
-/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
-
-#if !defined(GL_ARB_fragment_layer_viewport)
-#define GL_ARB_fragment_layer_viewport 1
-
-#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
-
-#endif /* !GL_ARB_fragment_layer_viewport */
-
-/* ------------------------ GL_ARB_fragment_program ------------------------ */
-
-#if !defined(GL_ARB_fragment_program)
-#define GL_ARB_fragment_program 1
-
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-
-#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
-
-#endif /* !GL_ARB_fragment_program */
-
-/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
-
-#if !defined(GL_ARB_fragment_program_shadow)
-#define GL_ARB_fragment_program_shadow 1
-
-#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
-
-#endif /* !GL_ARB_fragment_program_shadow */
-
-/* ------------------------- GL_ARB_fragment_shader ------------------------ */
-
-#if !defined(GL_ARB_fragment_shader)
-#define GL_ARB_fragment_shader 1
-
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-
-#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
-
-#endif /* !GL_ARB_fragment_shader */
-
-/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
-
-#if !defined(GL_ARB_framebuffer_no_attachments)
-#define GL_ARB_framebuffer_no_attachments 1
-
-#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
-#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
-#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
-#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
-#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
-
-#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
-#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
-#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
-#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
-
-#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
-
-#endif /* !GL_ARB_framebuffer_no_attachments */
-
-/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
-
-#if !defined(GL_ARB_framebuffer_object)
-#define GL_ARB_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_INDEX 0x8222
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_SRGB 0x8C40
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
-#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
-#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
-#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
-#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
-#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
-#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
-#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
-#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
-#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
-#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
-#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
-#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
-#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
-#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
-#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
-#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
-#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
-#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
-#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
-
-#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
-
-#endif /* !GL_ARB_framebuffer_object */
-
-/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
-
-#if !defined(GL_ARB_framebuffer_sRGB)
-#define GL_ARB_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-
-#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
-
-#endif /* !GL_ARB_framebuffer_sRGB */
-
-/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
-
-#if !defined(GL_ARB_geometry_shader4)
-#define GL_ARB_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_ARB 0xA
-#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
-#define GL_TRIANGLES_ADJACENCY_ARB 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
-#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
-#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
-#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
-
-#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
-
-#endif /* !GL_ARB_geometry_shader4 */
-
-/* ----------------------- GL_ARB_get_program_binary ----------------------- */
-
-#if !defined(GL_ARB_get_program_binary)
-#define GL_ARB_get_program_binary 1
-
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
-#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
-#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
-
-#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
-
-#endif /* !GL_ARB_get_program_binary */
-
-/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
-
-#if !defined(GL_ARB_gpu_shader5)
-#define GL_ARB_gpu_shader5 1
-
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-
-#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
-
-#endif /* !GL_ARB_gpu_shader5 */
-
-/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
-
-#if !defined(GL_ARB_gpu_shader_fp64)
-#define GL_ARB_gpu_shader_fp64 1
-
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_MAT2x3 0x8F49
-#define GL_DOUBLE_MAT2x4 0x8F4A
-#define GL_DOUBLE_MAT3x2 0x8F4B
-#define GL_DOUBLE_MAT3x4 0x8F4C
-#define GL_DOUBLE_MAT4x2 0x8F4D
-#define GL_DOUBLE_MAT4x3 0x8F4E
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-
-#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
-#define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT)
-#define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT)
-#define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT)
-#define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT)
-#define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT)
-#define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT)
-#define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT)
-#define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT)
-#define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT)
-#define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT)
-#define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT)
-#define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT)
-#define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT)
-#define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT)
-#define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT)
-#define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT)
-#define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT)
-#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
-#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
-#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
-#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
-#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
-#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
-#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
-#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
-#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
-#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
-#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
-#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
-#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
-#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
-#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
-#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
-#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
-
-#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
-
-#endif /* !GL_ARB_gpu_shader_fp64 */
-
-/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
-
-#if !defined(GL_ARB_half_float_pixel)
-#define GL_ARB_half_float_pixel 1
-
-#define GL_HALF_FLOAT_ARB 0x140B
-
-#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
-
-#endif /* !GL_ARB_half_float_pixel */
-
-/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
-
-#if !defined(GL_ARB_half_float_vertex)
-#define GL_ARB_half_float_vertex 1
-
-#define GL_HALF_FLOAT 0x140B
-
-#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
-
-#endif /* !GL_ARB_half_float_vertex */
-
-/* ----------------------------- GL_ARB_imaging ---------------------------- */
-
-#if !defined(GL_ARB_imaging)
-#define GL_ARB_imaging 1
-
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_IGNORE_BORDER 0x8150
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_WRAP_BORDER 0x8152
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-
-#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
-#define glColorTable GLEW_GET_FUN(__glewColorTable)
-#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
-#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
-#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
-#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
-#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
-#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
-#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
-#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
-#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
-#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
-#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
-#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
-#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
-#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
-#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
-#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
-#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
-#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
-#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
-#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
-#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
-#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
-#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
-#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
-#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
-#define glHistogram GLEW_GET_FUN(__glewHistogram)
-#define glMinmax GLEW_GET_FUN(__glewMinmax)
-#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
-#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
-#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
-
-#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
-
-#endif /* !GL_ARB_imaging */
-
-/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
-
-#if !defined(GL_ARB_instanced_arrays)
-#define GL_ARB_instanced_arrays 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
-
-#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
-#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
-#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
-
-#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
-
-#endif /* !GL_ARB_instanced_arrays */
-
-/* ---------------------- GL_ARB_internalformat_query ---------------------- */
-
-#if !defined(GL_ARB_internalformat_query)
-#define GL_ARB_internalformat_query 1
-
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
-
-#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
-
-#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
-
-#endif /* !GL_ARB_internalformat_query */
-
-/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
-
-#if !defined(GL_ARB_internalformat_query2)
-#define GL_ARB_internalformat_query2 1
-
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_3D 0x806F
-#define GL_SAMPLES 0x80A9
-#define GL_INTERNALFORMAT_SUPPORTED 0x826F
-#define GL_INTERNALFORMAT_PREFERRED 0x8270
-#define GL_INTERNALFORMAT_RED_SIZE 0x8271
-#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
-#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
-#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
-#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
-#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
-#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
-#define GL_INTERNALFORMAT_RED_TYPE 0x8278
-#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
-#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
-#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
-#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
-#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
-#define GL_MAX_WIDTH 0x827E
-#define GL_MAX_HEIGHT 0x827F
-#define GL_MAX_DEPTH 0x8280
-#define GL_MAX_LAYERS 0x8281
-#define GL_MAX_COMBINED_DIMENSIONS 0x8282
-#define GL_COLOR_COMPONENTS 0x8283
-#define GL_DEPTH_COMPONENTS 0x8284
-#define GL_STENCIL_COMPONENTS 0x8285
-#define GL_COLOR_RENDERABLE 0x8286
-#define GL_DEPTH_RENDERABLE 0x8287
-#define GL_STENCIL_RENDERABLE 0x8288
-#define GL_FRAMEBUFFER_RENDERABLE 0x8289
-#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
-#define GL_FRAMEBUFFER_BLEND 0x828B
-#define GL_READ_PIXELS 0x828C
-#define GL_READ_PIXELS_FORMAT 0x828D
-#define GL_READ_PIXELS_TYPE 0x828E
-#define GL_TEXTURE_IMAGE_FORMAT 0x828F
-#define GL_TEXTURE_IMAGE_TYPE 0x8290
-#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
-#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
-#define GL_MIPMAP 0x8293
-#define GL_MANUAL_GENERATE_MIPMAP 0x8294
-#define GL_AUTO_GENERATE_MIPMAP 0x8295
-#define GL_COLOR_ENCODING 0x8296
-#define GL_SRGB_READ 0x8297
-#define GL_SRGB_WRITE 0x8298
-#define GL_SRGB_DECODE_ARB 0x8299
-#define GL_FILTER 0x829A
-#define GL_VERTEX_TEXTURE 0x829B
-#define GL_TESS_CONTROL_TEXTURE 0x829C
-#define GL_TESS_EVALUATION_TEXTURE 0x829D
-#define GL_GEOMETRY_TEXTURE 0x829E
-#define GL_FRAGMENT_TEXTURE 0x829F
-#define GL_COMPUTE_TEXTURE 0x82A0
-#define GL_TEXTURE_SHADOW 0x82A1
-#define GL_TEXTURE_GATHER 0x82A2
-#define GL_TEXTURE_GATHER_SHADOW 0x82A3
-#define GL_SHADER_IMAGE_LOAD 0x82A4
-#define GL_SHADER_IMAGE_STORE 0x82A5
-#define GL_SHADER_IMAGE_ATOMIC 0x82A6
-#define GL_IMAGE_TEXEL_SIZE 0x82A7
-#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
-#define GL_IMAGE_PIXEL_FORMAT 0x82A9
-#define GL_IMAGE_PIXEL_TYPE 0x82AA
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
-#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
-#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
-#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
-#define GL_CLEAR_BUFFER 0x82B4
-#define GL_TEXTURE_VIEW 0x82B5
-#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
-#define GL_FULL_SUPPORT 0x82B7
-#define GL_CAVEAT_SUPPORT 0x82B8
-#define GL_IMAGE_CLASS_4_X_32 0x82B9
-#define GL_IMAGE_CLASS_2_X_32 0x82BA
-#define GL_IMAGE_CLASS_1_X_32 0x82BB
-#define GL_IMAGE_CLASS_4_X_16 0x82BC
-#define GL_IMAGE_CLASS_2_X_16 0x82BD
-#define GL_IMAGE_CLASS_1_X_16 0x82BE
-#define GL_IMAGE_CLASS_4_X_8 0x82BF
-#define GL_IMAGE_CLASS_2_X_8 0x82C0
-#define GL_IMAGE_CLASS_1_X_8 0x82C1
-#define GL_IMAGE_CLASS_11_11_10 0x82C2
-#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
-#define GL_VIEW_CLASS_128_BITS 0x82C4
-#define GL_VIEW_CLASS_96_BITS 0x82C5
-#define GL_VIEW_CLASS_64_BITS 0x82C6
-#define GL_VIEW_CLASS_48_BITS 0x82C7
-#define GL_VIEW_CLASS_32_BITS 0x82C8
-#define GL_VIEW_CLASS_24_BITS 0x82C9
-#define GL_VIEW_CLASS_16_BITS 0x82CA
-#define GL_VIEW_CLASS_8_BITS 0x82CB
-#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
-#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
-#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
-#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
-#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
-#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
-#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
-#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_RENDERBUFFER 0x8D41
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
-
-#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
-
-#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
-
-#endif /* !GL_ARB_internalformat_query2 */
-
-/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
-
-#if !defined(GL_ARB_invalidate_subdata)
-#define GL_ARB_invalidate_subdata 1
-
-typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
-typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
-#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
-#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
-#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
-#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
-#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
-
-#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
-
-#endif /* !GL_ARB_invalidate_subdata */
-
-/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
-
-#if !defined(GL_ARB_map_buffer_alignment)
-#define GL_ARB_map_buffer_alignment 1
-
-#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
-
-#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
-
-#endif /* !GL_ARB_map_buffer_alignment */
-
-/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
-
-#if !defined(GL_ARB_map_buffer_range)
-#define GL_ARB_map_buffer_range 1
-
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-
-#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
-#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
-
-#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
-
-#endif /* !GL_ARB_map_buffer_range */
-
-/* ------------------------- GL_ARB_matrix_palette ------------------------- */
-
-#if !defined(GL_ARB_matrix_palette)
-#define GL_ARB_matrix_palette 1
-
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-
-typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
-
-#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
-#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
-#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
-#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
-#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
-
-#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
-
-#endif /* !GL_ARB_matrix_palette */
-
-/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
-
-#if !defined(GL_ARB_multi_draw_indirect)
-#define GL_ARB_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
-#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
-
-#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
-
-#endif /* !GL_ARB_multi_draw_indirect */
-
-/* --------------------------- GL_ARB_multisample -------------------------- */
-
-#if !defined(GL_ARB_multisample)
-#define GL_ARB_multisample 1
-
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-
-#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
-
-#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
-
-#endif /* !GL_ARB_multisample */
-
-/* -------------------------- GL_ARB_multitexture -------------------------- */
-
-#if !defined(GL_ARB_multitexture)
-#define GL_ARB_multitexture 1
-
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-
-#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
-#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
-#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
-#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
-#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
-#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
-#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
-#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
-#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
-#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
-#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
-#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
-#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
-#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
-#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
-#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
-#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
-#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
-#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
-#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
-#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
-#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
-#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
-#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
-#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
-#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
-#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
-#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
-#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
-#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
-#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
-#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
-#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
-#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
-
-#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
-
-#endif /* !GL_ARB_multitexture */
-
-/* ------------------------- GL_ARB_occlusion_query ------------------------ */
-
-#if !defined(GL_ARB_occlusion_query)
-#define GL_ARB_occlusion_query 1
-
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
-
-#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
-#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
-#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
-#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
-#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
-#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
-#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
-#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
-
-#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
-
-#endif /* !GL_ARB_occlusion_query */
-
-/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
-
-#if !defined(GL_ARB_occlusion_query2)
-#define GL_ARB_occlusion_query2 1
-
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-
-#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
-
-#endif /* !GL_ARB_occlusion_query2 */
-
-/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
-
-#if !defined(GL_ARB_pixel_buffer_object)
-#define GL_ARB_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-
-#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
-
-#endif /* !GL_ARB_pixel_buffer_object */
-
-/* ------------------------ GL_ARB_point_parameters ------------------------ */
-
-#if !defined(GL_ARB_point_parameters)
-#define GL_ARB_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
-
-#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
-#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
-
-#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
-
-#endif /* !GL_ARB_point_parameters */
-
-/* -------------------------- GL_ARB_point_sprite -------------------------- */
-
-#if !defined(GL_ARB_point_sprite)
-#define GL_ARB_point_sprite 1
-
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-
-#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
-
-#endif /* !GL_ARB_point_sprite */
-
-/* --------------------- GL_ARB_program_interface_query -------------------- */
-
-#if !defined(GL_ARB_program_interface_query)
-#define GL_ARB_program_interface_query 1
-
-#define GL_UNIFORM 0x92E1
-#define GL_UNIFORM_BLOCK 0x92E2
-#define GL_PROGRAM_INPUT 0x92E3
-#define GL_PROGRAM_OUTPUT 0x92E4
-#define GL_BUFFER_VARIABLE 0x92E5
-#define GL_SHADER_STORAGE_BLOCK 0x92E6
-#define GL_IS_PER_PATCH 0x92E7
-#define GL_VERTEX_SUBROUTINE 0x92E8
-#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
-#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
-#define GL_GEOMETRY_SUBROUTINE 0x92EB
-#define GL_FRAGMENT_SUBROUTINE 0x92EC
-#define GL_COMPUTE_SUBROUTINE 0x92ED
-#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
-#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
-#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
-#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
-#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
-#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
-#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
-#define GL_ACTIVE_RESOURCES 0x92F5
-#define GL_MAX_NAME_LENGTH 0x92F6
-#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
-#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
-#define GL_NAME_LENGTH 0x92F9
-#define GL_TYPE 0x92FA
-#define GL_ARRAY_SIZE 0x92FB
-#define GL_OFFSET 0x92FC
-#define GL_BLOCK_INDEX 0x92FD
-#define GL_ARRAY_STRIDE 0x92FE
-#define GL_MATRIX_STRIDE 0x92FF
-#define GL_IS_ROW_MAJOR 0x9300
-#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
-#define GL_BUFFER_BINDING 0x9302
-#define GL_BUFFER_DATA_SIZE 0x9303
-#define GL_NUM_ACTIVE_VARIABLES 0x9304
-#define GL_ACTIVE_VARIABLES 0x9305
-#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
-#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
-#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
-#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
-#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
-#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
-#define GL_LOCATION 0x930E
-#define GL_LOCATION_INDEX 0x930F
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
-typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const char* name);
-typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const char* name);
-typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const char* name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char *name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
-
-#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
-#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
-#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
-#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
-#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
-#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
-
-#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
-
-#endif /* !GL_ARB_program_interface_query */
-
-/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
-
-#if !defined(GL_ARB_provoking_vertex)
-#define GL_ARB_provoking_vertex 1
-
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
-
-#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
-
-#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
-
-#endif /* !GL_ARB_provoking_vertex */
-
-/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
-
-#if !defined(GL_ARB_robust_buffer_access_behavior)
-#define GL_ARB_robust_buffer_access_behavior 1
-
-#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
-
-#endif /* !GL_ARB_robust_buffer_access_behavior */
-
-/* --------------------------- GL_ARB_robustness --------------------------- */
-
-#if !defined(GL_ARB_robustness)
-#define GL_ARB_robustness 1
-
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
-
-typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
-typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
-typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
-typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
-typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
-typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
-typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span);
-typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
-
-#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
-#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
-#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
-#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
-#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
-#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
-#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
-#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
-#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
-#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
-#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
-#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
-#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
-#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
-#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
-#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
-#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
-#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
-#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
-#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
-
-#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
-
-#endif /* !GL_ARB_robustness */
-
-/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
-
-#if !defined(GL_ARB_robustness_application_isolation)
-#define GL_ARB_robustness_application_isolation 1
-
-#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
-
-#endif /* !GL_ARB_robustness_application_isolation */
-
-/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
-
-#if !defined(GL_ARB_robustness_share_group_isolation)
-#define GL_ARB_robustness_share_group_isolation 1
-
-#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
-
-#endif /* !GL_ARB_robustness_share_group_isolation */
-
-/* ------------------------- GL_ARB_sample_shading ------------------------- */
-
-#if !defined(GL_ARB_sample_shading)
-#define GL_ARB_sample_shading 1
-
-#define GL_SAMPLE_SHADING_ARB 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
-
-typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
-
-#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
-
-#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
-
-#endif /* !GL_ARB_sample_shading */
-
-/* ------------------------- GL_ARB_sampler_objects ------------------------ */
-
-#if !defined(GL_ARB_sampler_objects)
-#define GL_ARB_sampler_objects 1
-
-#define GL_SAMPLER_BINDING 0x8919
-
-typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
-typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
-
-#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
-#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
-#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
-#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
-#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
-#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
-#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
-#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
-#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
-#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
-#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
-#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
-#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
-#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
-
-#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
-
-#endif /* !GL_ARB_sampler_objects */
-
-/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
-
-#if !defined(GL_ARB_seamless_cube_map)
-#define GL_ARB_seamless_cube_map 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
-
-#endif /* !GL_ARB_seamless_cube_map */
-
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-/* --------------------- GL_ARB_separate_shader_objects -------------------- */
-
-#if !defined(GL_ARB_separate_shader_objects)
-#define GL_ARB_separate_shader_objects 1
-
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const char ** strings);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
-
-#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
-#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
-#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
-#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
-#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
-#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
-#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
-#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
-#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
-#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
-#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
-#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
-#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
-#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
-#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
-#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
-#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
-#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
-#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
-#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
-#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
-#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
-#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
-#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
-#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
-#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
-#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
-#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
-#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
-#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
-#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
-#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
-#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
-#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
-#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
-#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
-#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
-#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
-#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
-#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
-#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
-#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
-#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
-#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
-#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
-#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
-#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
-#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
-#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
-#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
-#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
-#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
-#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
-#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
-#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
-#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
-#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
-#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
-#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
-#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
-
-#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
-
-#endif /* !GL_ARB_separate_shader_objects */
-#endif // XXX
-
-/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
-
-#if !defined(GL_ARB_shader_atomic_counters)
-#define GL_ARB_shader_atomic_counters 1
-
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
-
-#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
-
-#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
-
-#endif /* !GL_ARB_shader_atomic_counters */
-
-/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
-
-#if !defined(GL_ARB_shader_bit_encoding)
-#define GL_ARB_shader_bit_encoding 1
-
-#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
-
-#endif /* !GL_ARB_shader_bit_encoding */
-
-/* --------------------- GL_ARB_shader_image_load_store -------------------- */
-
-#if !defined(GL_ARB_shader_image_load_store)
-#define GL_ARB_shader_image_load_store 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_1D 0x904C
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_2D_RECT 0x904F
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_IMAGE_1D_ARRAY 0x9052
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-#define GL_INT_IMAGE_1D 0x9057
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_2D_RECT 0x905A
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_INT_IMAGE_1D_ARRAY 0x905D
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-#define GL_MAX_IMAGE_SAMPLES 0x906D
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
-
-#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
-#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
-
-#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
-
-#endif /* !GL_ARB_shader_image_load_store */
-
-/* ------------------------ GL_ARB_shader_image_size ----------------------- */
-
-#if !defined(GL_ARB_shader_image_size)
-#define GL_ARB_shader_image_size 1
-
-#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
-
-#endif /* !GL_ARB_shader_image_size */
-
-/* ------------------------- GL_ARB_shader_objects ------------------------- */
-
-#if !defined(GL_ARB_shader_objects)
-#define GL_ARB_shader_objects 1
-
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-
-typedef char GLcharARB;
-typedef unsigned int GLhandleARB;
-
-typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
-typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
-
-#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
-#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
-#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
-#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
-#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
-#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
-#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
-#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
-#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
-#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
-#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
-#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
-#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
-#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
-#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
-#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
-#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
-#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
-#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
-#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
-#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
-#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
-#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
-#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
-#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
-#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
-#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
-#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
-#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
-#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
-#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
-#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
-#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
-#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
-#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
-#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
-#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
-#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
-#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
-
-#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
-
-#endif /* !GL_ARB_shader_objects */
-
-/* ------------------------ GL_ARB_shader_precision ------------------------ */
-
-#if !defined(GL_ARB_shader_precision)
-#define GL_ARB_shader_precision 1
-
-#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
-
-#endif /* !GL_ARB_shader_precision */
-
-/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
-
-#if !defined(GL_ARB_shader_stencil_export)
-#define GL_ARB_shader_stencil_export 1
-
-#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
-
-#endif /* !GL_ARB_shader_stencil_export */
-
-/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
-
-#if !defined(GL_ARB_shader_storage_buffer_object)
-#define GL_ARB_shader_storage_buffer_object 1
-
-#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
-#define GL_SHADER_STORAGE_BUFFER 0x90D2
-#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
-#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
-#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
-
-typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
-
-#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
-
-#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
-
-#endif /* !GL_ARB_shader_storage_buffer_object */
-
-/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
-
-#if !defined(GL_ARB_shader_subroutine)
-#define GL_ARB_shader_subroutine 1
-
-#define GL_ACTIVE_SUBROUTINES 0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
-#define GL_MAX_SUBROUTINES 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
-typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const char* name);
-typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const char* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
-
-#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
-#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
-#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
-#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
-#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
-#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
-#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
-#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
-
-#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
-
-#endif /* !GL_ARB_shader_subroutine */
-
-/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
-
-#if !defined(GL_ARB_shader_texture_lod)
-#define GL_ARB_shader_texture_lod 1
-
-#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
-
-#endif /* !GL_ARB_shader_texture_lod */
-
-/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
-
-#if !defined(GL_ARB_shading_language_100)
-#define GL_ARB_shading_language_100 1
-
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-
-#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
-
-#endif /* !GL_ARB_shading_language_100 */
-
-/* -------------------- GL_ARB_shading_language_420pack -------------------- */
-
-#if !defined(GL_ARB_shading_language_420pack)
-#define GL_ARB_shading_language_420pack 1
-
-#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
-
-#endif /* !GL_ARB_shading_language_420pack */
-
-/* -------------------- GL_ARB_shading_language_include -------------------- */
-
-#if !defined(GL_ARB_shading_language_include)
-#define GL_ARB_shading_language_include 1
-
-#define GL_SHADER_INCLUDE_ARB 0x8DAE
-#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
-#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
-
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const char ** path, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const char* name);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const char* name, GLenum pname, GLint *params);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const char* name);
-typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string);
-
-#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
-#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
-#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
-#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
-#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
-#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
-
-#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
-
-#endif /* !GL_ARB_shading_language_include */
-
-/* -------------------- GL_ARB_shading_language_packing -------------------- */
-
-#if !defined(GL_ARB_shading_language_packing)
-#define GL_ARB_shading_language_packing 1
-
-#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
-
-#endif /* !GL_ARB_shading_language_packing */
-
-/* ----------------------------- GL_ARB_shadow ----------------------------- */
-
-#if !defined(GL_ARB_shadow)
-#define GL_ARB_shadow 1
-
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-
-#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
-
-#endif /* !GL_ARB_shadow */
-
-/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
-
-#if !defined(GL_ARB_shadow_ambient)
-#define GL_ARB_shadow_ambient 1
-
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-
-#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
-
-#endif /* !GL_ARB_shadow_ambient */
-
-/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
-
-#if !defined(GL_ARB_stencil_texturing)
-#define GL_ARB_stencil_texturing 1
-
-#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
-
-#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
-
-#endif /* !GL_ARB_stencil_texturing */
-
-/* ------------------------------ GL_ARB_sync ------------------------------ */
-
-#if !defined(GL_ARB_sync)
-#define GL_ARB_sync 1
-
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
-
-typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
-typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
-typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
-typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
-typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
-
-#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
-#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
-#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
-#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
-#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
-#define glIsSync GLEW_GET_FUN(__glewIsSync)
-#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
-
-#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
-
-#endif /* !GL_ARB_sync */
-
-/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
-
-#if !defined(GL_ARB_tessellation_shader)
-#define GL_ARB_tessellation_shader 1
-
-#define GL_PATCHES 0xE
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-#define GL_ISOLINES 0x8E7A
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-
-typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
-typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
-
-#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
-#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
-
-#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
-
-#endif /* !GL_ARB_tessellation_shader */
-
-/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
-
-#if !defined(GL_ARB_texture_border_clamp)
-#define GL_ARB_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-
-#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
-
-#endif /* !GL_ARB_texture_border_clamp */
-
-/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
-
-#if !defined(GL_ARB_texture_buffer_object)
-#define GL_ARB_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_ARB 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
-
-#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
-
-#endif /* !GL_ARB_texture_buffer_object */
-
-/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
-
-#if !defined(GL_ARB_texture_buffer_object_rgb32)
-#define GL_ARB_texture_buffer_object_rgb32 1
-
-#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
-
-#endif /* !GL_ARB_texture_buffer_object_rgb32 */
-
-/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
-
-#if !defined(GL_ARB_texture_buffer_range)
-#define GL_ARB_texture_buffer_range 1
-
-#define GL_TEXTURE_BUFFER_OFFSET 0x919D
-#define GL_TEXTURE_BUFFER_SIZE 0x919E
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-
-#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
-#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
-
-#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
-
-#endif /* !GL_ARB_texture_buffer_range */
-
-/* ----------------------- GL_ARB_texture_compression ---------------------- */
-
-#if !defined(GL_ARB_texture_compression)
-#define GL_ARB_texture_compression 1
-
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
-
-#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
-#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
-#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
-#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
-#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
-#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
-#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
-
-#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
-
-#endif /* !GL_ARB_texture_compression */
-
-/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
-
-#if !defined(GL_ARB_texture_compression_bptc)
-#define GL_ARB_texture_compression_bptc 1
-
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
-
-#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
-
-#endif /* !GL_ARB_texture_compression_bptc */
-
-/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
-
-#if !defined(GL_ARB_texture_compression_rgtc)
-#define GL_ARB_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-
-#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
-
-#endif /* !GL_ARB_texture_compression_rgtc */
-
-/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
-
-#if !defined(GL_ARB_texture_cube_map)
-#define GL_ARB_texture_cube_map 1
-
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-
-#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
-
-#endif /* !GL_ARB_texture_cube_map */
-
-/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
-
-#if !defined(GL_ARB_texture_cube_map_array)
-#define GL_ARB_texture_cube_map_array 1
-
-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
-
-#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
-
-#endif /* !GL_ARB_texture_cube_map_array */
-
-/* ------------------------- GL_ARB_texture_env_add ------------------------ */
-
-#if !defined(GL_ARB_texture_env_add)
-#define GL_ARB_texture_env_add 1
-
-#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
-
-#endif /* !GL_ARB_texture_env_add */
-
-/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
-
-#if !defined(GL_ARB_texture_env_combine)
-#define GL_ARB_texture_env_combine 1
-
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-
-#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
-
-#endif /* !GL_ARB_texture_env_combine */
-
-/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
-
-#if !defined(GL_ARB_texture_env_crossbar)
-#define GL_ARB_texture_env_crossbar 1
-
-#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
-
-#endif /* !GL_ARB_texture_env_crossbar */
-
-/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
-
-#if !defined(GL_ARB_texture_env_dot3)
-#define GL_ARB_texture_env_dot3 1
-
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-
-#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
-
-#endif /* !GL_ARB_texture_env_dot3 */
-
-/* -------------------------- GL_ARB_texture_float ------------------------- */
-
-#if !defined(GL_ARB_texture_float)
-#define GL_ARB_texture_float 1
-
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-
-#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
-
-#endif /* !GL_ARB_texture_float */
-
-/* ------------------------- GL_ARB_texture_gather ------------------------- */
-
-#if !defined(GL_ARB_texture_gather)
-#define GL_ARB_texture_gather 1
-
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
-
-#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
-
-#endif /* !GL_ARB_texture_gather */
-
-/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
-
-#if !defined(GL_ARB_texture_mirrored_repeat)
-#define GL_ARB_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-
-#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
-
-#endif /* !GL_ARB_texture_mirrored_repeat */
-
-/* ----------------------- GL_ARB_texture_multisample ---------------------- */
-
-#if !defined(GL_ARB_texture_multisample)
-#define GL_ARB_texture_multisample 1
-
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-
-typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-
-#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
-#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
-#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
-#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
-
-#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
-
-#endif /* !GL_ARB_texture_multisample */
-
-/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
-
-#if !defined(GL_ARB_texture_non_power_of_two)
-#define GL_ARB_texture_non_power_of_two 1
-
-#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
-
-#endif /* !GL_ARB_texture_non_power_of_two */
-
-/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
-
-#if !defined(GL_ARB_texture_query_levels)
-#define GL_ARB_texture_query_levels 1
-
-#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
-
-#endif /* !GL_ARB_texture_query_levels */
-
-/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
-
-#if !defined(GL_ARB_texture_query_lod)
-#define GL_ARB_texture_query_lod 1
-
-#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
-
-#endif /* !GL_ARB_texture_query_lod */
-
-/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
-
-#if !defined(GL_ARB_texture_rectangle)
-#define GL_ARB_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-
-#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
-
-#endif /* !GL_ARB_texture_rectangle */
-
-/* --------------------------- GL_ARB_texture_rg --------------------------- */
-
-#if !defined(GL_ARB_texture_rg)
-#define GL_ARB_texture_rg 1
-
-#define GL_RED 0x1903
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-
-#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
-
-#endif /* !GL_ARB_texture_rg */
-
-/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
-
-#if !defined(GL_ARB_texture_rgb10_a2ui)
-#define GL_ARB_texture_rgb10_a2ui 1
-
-#define GL_RGB10_A2UI 0x906F
-
-#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
-
-#endif /* !GL_ARB_texture_rgb10_a2ui */
-
-/* ------------------------- GL_ARB_texture_storage ------------------------ */
-
-#if !defined(GL_ARB_texture_storage)
-#define GL_ARB_texture_storage 1
-
-#define GL_ALPHA8_EXT 0x803C
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
-#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
-#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
-#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
-#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
-#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
-
-#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
-
-#endif /* !GL_ARB_texture_storage */
-
-/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
-
-#if !defined(GL_ARB_texture_storage_multisample)
-#define GL_ARB_texture_storage_multisample 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-
-#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
-#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
-#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
-#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
-
-#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
-
-#endif /* !GL_ARB_texture_storage_multisample */
-
-/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
-
-#if !defined(GL_ARB_texture_swizzle)
-#define GL_ARB_texture_swizzle 1
-
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-
-#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
-
-#endif /* !GL_ARB_texture_swizzle */
-
-/* -------------------------- GL_ARB_texture_view -------------------------- */
-
-#if !defined(GL_ARB_texture_view)
-#define GL_ARB_texture_view 1
-
-#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-
-#define glTextureView GLEW_GET_FUN(__glewTextureView)
-
-#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
-
-#endif /* !GL_ARB_texture_view */
-
-/* --------------------------- GL_ARB_timer_query -------------------------- */
-
-#if !defined(GL_ARB_timer_query)
-#define GL_ARB_timer_query 1
-
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
-
-#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
-#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
-#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
-
-#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
-
-#endif /* !GL_ARB_timer_query */
-
-/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
-
-#if !defined(GL_ARB_transform_feedback2)
-#define GL_ARB_transform_feedback2 1
-
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-
-typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
-typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
-typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
-typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
-
-#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
-#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
-#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
-#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
-#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
-#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
-#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
-
-#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
-
-#endif /* !GL_ARB_transform_feedback2 */
-
-/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
-
-#if !defined(GL_ARB_transform_feedback3)
-#define GL_ARB_transform_feedback3 1
-
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
-typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-
-#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
-#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
-#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
-#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
-
-#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
-
-#endif /* !GL_ARB_transform_feedback3 */
-
-/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
-
-#if !defined(GL_ARB_transform_feedback_instanced)
-#define GL_ARB_transform_feedback_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
-
-#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
-#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
-
-#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
-
-#endif /* !GL_ARB_transform_feedback_instanced */
-
-/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
-
-#if !defined(GL_ARB_transpose_matrix)
-#define GL_ARB_transpose_matrix 1
-
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-
-#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
-#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
-#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
-#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
-
-#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
-
-#endif /* !GL_ARB_transpose_matrix */
-
-/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
-
-#if !defined(GL_ARB_uniform_buffer_object)
-#define GL_ARB_uniform_buffer_object 1
-
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
-typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const char* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
-typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-
-#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
-#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
-#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
-#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
-#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
-#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
-#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
-#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
-#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
-#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
-
-#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
-
-#endif /* !GL_ARB_uniform_buffer_object */
-
-/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
-
-#if !defined(GL_ARB_vertex_array_bgra)
-#define GL_ARB_vertex_array_bgra 1
-
-#define GL_BGRA 0x80E1
-
-#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
-
-#endif /* !GL_ARB_vertex_array_bgra */
-
-/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
-
-#if !defined(GL_ARB_vertex_array_object)
-#define GL_ARB_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
-
-#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
-#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
-#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
-#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
-
-#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
-
-#endif /* !GL_ARB_vertex_array_object */
-
-/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
-
-#if !defined(GL_ARB_vertex_attrib_64bit)
-#define GL_ARB_vertex_attrib_64bit 1
-
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
-
-#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
-#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
-#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
-#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
-#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
-#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
-#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
-#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
-#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
-#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
-
-#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
-
-#endif /* !GL_ARB_vertex_attrib_64bit */
-
-/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
-
-#if !defined(GL_ARB_vertex_attrib_binding)
-#define GL_ARB_vertex_attrib_binding 1
-
-#define GL_VERTEX_ATTRIB_BINDING 0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
-#define GL_VERTEX_BINDING_DIVISOR 0x82D6
-#define GL_VERTEX_BINDING_OFFSET 0x82D7
-#define GL_VERTEX_BINDING_STRIDE 0x82D8
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
-
-#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
-#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
-#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
-#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
-#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
-#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
-
-#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
-
-#endif /* !GL_ARB_vertex_attrib_binding */
-
-/* -------------------------- GL_ARB_vertex_blend -------------------------- */
-
-#if !defined(GL_ARB_vertex_blend)
-#define GL_ARB_vertex_blend 1
-
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
-
-#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
-#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
-#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
-#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
-#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
-#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
-#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
-#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
-#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
-#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
-
-#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
-
-#endif /* !GL_ARB_vertex_blend */
-
-/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
-
-#if !defined(GL_ARB_vertex_buffer_object)
-#define GL_ARB_vertex_buffer_object 1
-
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
-
-#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
-#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
-#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
-#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
-#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
-#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
-#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
-#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
-#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
-#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
-#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
-
-#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
-
-#endif /* !GL_ARB_vertex_buffer_object */
-
-/* ------------------------- GL_ARB_vertex_program ------------------------- */
-
-#if !defined(GL_ARB_vertex_program)
-#define GL_ARB_vertex_program 1
-
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
-
-#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
-#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
-#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
-#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
-#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
-#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
-#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
-#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
-#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
-#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
-#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
-#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
-#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
-#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
-#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
-#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
-#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
-#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
-#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
-#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
-#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
-#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
-#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
-#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
-#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
-#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
-#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
-#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
-#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
-#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
-#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
-#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
-#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
-#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
-#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
-#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
-#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
-#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
-#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
-#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
-#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
-#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
-#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
-#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
-#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
-#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
-#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
-#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
-#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
-#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
-#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
-#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
-#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
-#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
-#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
-#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
-#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
-#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
-#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
-#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
-#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
-#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
-
-#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
-
-#endif /* !GL_ARB_vertex_program */
-
-/* -------------------------- GL_ARB_vertex_shader ------------------------- */
-
-#if !defined(GL_ARB_vertex_shader)
-#define GL_ARB_vertex_shader 1
-
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-
-#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
-#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
-#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
-
-#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
-
-#endif /* !GL_ARB_vertex_shader */
-
-/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
-
-#if !defined(GL_ARB_vertex_type_2_10_10_10_rev)
-#define GL_ARB_vertex_type_2_10_10_10_rev 1
-
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_INT_2_10_10_10_REV 0x8D9F
-
-typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
-
-#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
-#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
-#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
-#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
-#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
-#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
-#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
-#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
-#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
-#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
-#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
-#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
-#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
-#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
-#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
-#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
-#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
-#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
-#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
-#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
-#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
-#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
-#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
-#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
-#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
-#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
-#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
-#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
-#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
-#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
-#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
-#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
-#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
-#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
-#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
-#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
-#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
-#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
-
-#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
-
-#endif /* !GL_ARB_vertex_type_2_10_10_10_rev */
-
-/* ------------------------- GL_ARB_viewport_array ------------------------- */
-
-#if !defined(GL_ARB_viewport_array)
-#define GL_ARB_viewport_array 1
-
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_MAX_VIEWPORTS 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX 0x8260
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
-typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
-typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
-
-#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
-#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
-#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
-#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
-#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
-#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
-#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
-#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
-#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
-#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
-
-#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
-
-#endif /* !GL_ARB_viewport_array */
-
-/* --------------------------- GL_ARB_window_pos --------------------------- */
-
-#if !defined(GL_ARB_window_pos)
-#define GL_ARB_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
-
-#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
-#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
-#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
-#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
-#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
-#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
-#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
-#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
-#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
-#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
-#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
-#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
-#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
-#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
-#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
-#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
-
-#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
-
-#endif /* !GL_ARB_window_pos */
-
-/* ------------------------- GL_ATIX_point_sprites ------------------------- */
-
-#if !defined(GL_ATIX_point_sprites)
-#define GL_ATIX_point_sprites 1
-
-#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
-#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
-#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
-#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
-#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
-#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
-
-#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
-
-#endif /* !GL_ATIX_point_sprites */
-
-/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
-
-#if !defined(GL_ATIX_texture_env_combine3)
-#define GL_ATIX_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATIX 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
-#define GL_MODULATE_SUBTRACT_ATIX 0x8746
-
-#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
-
-#endif /* !GL_ATIX_texture_env_combine3 */
-
-/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
-
-#if !defined(GL_ATIX_texture_env_route)
-#define GL_ATIX_texture_env_route 1
-
-#define GL_SECONDARY_COLOR_ATIX 0x8747
-#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
-#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
-
-#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
-
-#endif /* !GL_ATIX_texture_env_route */
-
-/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
-
-#if !defined(GL_ATIX_vertex_shader_output_point_size)
-#define GL_ATIX_vertex_shader_output_point_size 1
-
-#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
-
-#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
-
-#endif /* !GL_ATIX_vertex_shader_output_point_size */
-
-/* -------------------------- GL_ATI_draw_buffers -------------------------- */
-
-#if !defined(GL_ATI_draw_buffers)
-#define GL_ATI_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
-
-#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
-
-#endif /* !GL_ATI_draw_buffers */
-
-/* -------------------------- GL_ATI_element_array ------------------------- */
-
-#if !defined(GL_ATI_element_array)
-#define GL_ATI_element_array 1
-
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
-
-#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
-#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
-#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
-
-#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
-
-#endif /* !GL_ATI_element_array */
-
-/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
-
-#if !defined(GL_ATI_envmap_bumpmap)
-#define GL_ATI_envmap_bumpmap 1
-
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-
-#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
-#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
-#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
-#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
-
-#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
-
-#endif /* !GL_ATI_envmap_bumpmap */
-
-/* ------------------------- GL_ATI_fragment_shader ------------------------ */
-
-#if !defined(GL_ATI_fragment_shader)
-#define GL_ATI_fragment_shader 1
-
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
-
-#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
-#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
-#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
-#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
-#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
-#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
-#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
-#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
-#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
-#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
-#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
-#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
-#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
-#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
-
-#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
-
-#endif /* !GL_ATI_fragment_shader */
-
-/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
-
-#if !defined(GL_ATI_map_object_buffer)
-#define GL_ATI_map_object_buffer 1
-
-typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-
-#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
-#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
-
-#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
-
-#endif /* !GL_ATI_map_object_buffer */
-
-/* ----------------------------- GL_ATI_meminfo ---------------------------- */
-
-#if !defined(GL_ATI_meminfo)
-#define GL_ATI_meminfo 1
-
-#define GL_VBO_FREE_MEMORY_ATI 0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
-#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
-
-#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
-
-#endif /* !GL_ATI_meminfo */
-
-/* -------------------------- GL_ATI_pn_triangles -------------------------- */
-
-#if !defined(GL_ATI_pn_triangles)
-#define GL_ATI_pn_triangles 1
-
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
-
-#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
-#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
-
-#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
-
-#endif /* !GL_ATI_pn_triangles */
-
-/* ------------------------ GL_ATI_separate_stencil ------------------------ */
-
-#if !defined(GL_ATI_separate_stencil)
-#define GL_ATI_separate_stencil 1
-
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-
-#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
-#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
-
-#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
-
-#endif /* !GL_ATI_separate_stencil */
-
-/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
-
-#if !defined(GL_ATI_shader_texture_lod)
-#define GL_ATI_shader_texture_lod 1
-
-#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
-
-#endif /* !GL_ATI_shader_texture_lod */
-
-/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
-
-#if !defined(GL_ATI_text_fragment_shader)
-#define GL_ATI_text_fragment_shader 1
-
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-
-#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
-
-#endif /* !GL_ATI_text_fragment_shader */
-
-/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
-
-#if !defined(GL_ATI_texture_compression_3dc)
-#define GL_ATI_texture_compression_3dc 1
-
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
-
-#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
-
-#endif /* !GL_ATI_texture_compression_3dc */
-
-/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
-
-#if !defined(GL_ATI_texture_env_combine3)
-#define GL_ATI_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-
-#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
-
-#endif /* !GL_ATI_texture_env_combine3 */
-
-/* -------------------------- GL_ATI_texture_float ------------------------- */
-
-#if !defined(GL_ATI_texture_float)
-#define GL_ATI_texture_float 1
-
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-
-#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
-
-#endif /* !GL_ATI_texture_float */
-
-/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
-
-#if !defined(GL_ATI_texture_mirror_once)
-#define GL_ATI_texture_mirror_once 1
-
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-
-#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
-
-#endif /* !GL_ATI_texture_mirror_once */
-
-/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
-
-#if !defined(GL_ATI_vertex_array_object)
-#define GL_ATI_vertex_array_object 1
-
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-
-typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
-typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
-#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
-#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
-#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
-#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
-#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
-#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
-#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
-#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
-#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
-#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
-#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
-
-#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
-
-#endif /* !GL_ATI_vertex_array_object */
-
-/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
-
-#if !defined(GL_ATI_vertex_attrib_array_object)
-#define GL_ATI_vertex_attrib_array_object 1
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
-#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
-#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
-
-#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
-
-#endif /* !GL_ATI_vertex_attrib_array_object */
-
-/* ------------------------- GL_ATI_vertex_streams ------------------------- */
-
-#if !defined(GL_ATI_vertex_streams)
-#define GL_ATI_vertex_streams 1
-
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_SOURCE_ATI 0x876C
-#define GL_VERTEX_STREAM0_ATI 0x876D
-#define GL_VERTEX_STREAM1_ATI 0x876E
-#define GL_VERTEX_STREAM2_ATI 0x876F
-#define GL_VERTEX_STREAM3_ATI 0x8770
-#define GL_VERTEX_STREAM4_ATI 0x8771
-#define GL_VERTEX_STREAM5_ATI 0x8772
-#define GL_VERTEX_STREAM6_ATI 0x8773
-#define GL_VERTEX_STREAM7_ATI 0x8774
-
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
-
-#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
-#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
-#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
-#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
-#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
-#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
-#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
-#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
-#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
-#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
-#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
-#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
-#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
-#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
-#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
-#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
-#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
-#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
-#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
-#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
-#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
-#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
-#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
-#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
-#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
-#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
-#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
-#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
-#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
-#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
-#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
-#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
-#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
-#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
-#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
-#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
-#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
-
-#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
-
-#endif /* !GL_ATI_vertex_streams */
-
-/* --------------------------- GL_EXT_422_pixels --------------------------- */
-
-#if !defined(GL_EXT_422_pixels)
-#define GL_EXT_422_pixels 1
-
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-
-#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
-
-#endif /* !GL_EXT_422_pixels */
-
-/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
-
-#if !defined(GL_EXT_Cg_shader)
-#define GL_EXT_Cg_shader 1
-
-#define GL_CG_VERTEX_SHADER_EXT 0x890E
-#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
-
-#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
-
-#endif /* !GL_EXT_Cg_shader */
-
-/* ------------------------------ GL_EXT_abgr ------------------------------ */
-
-#if !defined(GL_EXT_abgr)
-#define GL_EXT_abgr 1
-
-#define GL_ABGR_EXT 0x8000
-
-#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
-
-#endif /* !GL_EXT_abgr */
-
-/* ------------------------------ GL_EXT_bgra ------------------------------ */
-
-#if !defined(GL_EXT_bgra)
-#define GL_EXT_bgra 1
-
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-
-#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
-
-#endif /* !GL_EXT_bgra */
-
-/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
-
-#if !defined(GL_EXT_bindable_uniform)
-#define GL_EXT_bindable_uniform 1
-
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
-#define GL_UNIFORM_BUFFER_EXT 0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
-
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
-typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
-typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
-
-#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
-#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
-#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
-
-#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
-
-#endif /* !GL_EXT_bindable_uniform */
-
-/* --------------------------- GL_EXT_blend_color -------------------------- */
-
-#if !defined(GL_EXT_blend_color)
-#define GL_EXT_blend_color 1
-
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-
-#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
-
-#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
-
-#endif /* !GL_EXT_blend_color */
-
-/* --------------------- GL_EXT_blend_equation_separate -------------------- */
-
-#if !defined(GL_EXT_blend_equation_separate)
-#define GL_EXT_blend_equation_separate 1
-
-#define GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
-
-#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
-
-#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
-
-#endif /* !GL_EXT_blend_equation_separate */
-
-/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
-
-#if !defined(GL_EXT_blend_func_separate)
-#define GL_EXT_blend_func_separate 1
-
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
-#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
-
-#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
-
-#endif /* !GL_EXT_blend_func_separate */
-
-/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
-
-#if !defined(GL_EXT_blend_logic_op)
-#define GL_EXT_blend_logic_op 1
-
-#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
-
-#endif /* !GL_EXT_blend_logic_op */
-
-/* -------------------------- GL_EXT_blend_minmax -------------------------- */
-
-#if !defined(GL_EXT_blend_minmax)
-#define GL_EXT_blend_minmax 1
-
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
-
-#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
-
-#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
-
-#endif /* !GL_EXT_blend_minmax */
-
-/* ------------------------- GL_EXT_blend_subtract ------------------------- */
-
-#if !defined(GL_EXT_blend_subtract)
-#define GL_EXT_blend_subtract 1
-
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-
-#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
-
-#endif /* !GL_EXT_blend_subtract */
-
-/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
-
-#if !defined(GL_EXT_clip_volume_hint)
-#define GL_EXT_clip_volume_hint 1
-
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-
-#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
-
-#endif /* !GL_EXT_clip_volume_hint */
-
-/* ------------------------------ GL_EXT_cmyka ----------------------------- */
-
-#if !defined(GL_EXT_cmyka)
-#define GL_EXT_cmyka 1
-
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-
-#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
-
-#endif /* !GL_EXT_cmyka */
-
-/* ------------------------- GL_EXT_color_subtable ------------------------- */
-
-#if !defined(GL_EXT_color_subtable)
-#define GL_EXT_color_subtable 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-
-#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
-#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
-
-#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
-
-#endif /* !GL_EXT_color_subtable */
-
-/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
-
-#if !defined(GL_EXT_compiled_vertex_array)
-#define GL_EXT_compiled_vertex_array 1
-
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-
-typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
-
-#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
-#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
-
-#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
-
-#endif /* !GL_EXT_compiled_vertex_array */
-
-/* --------------------------- GL_EXT_convolution -------------------------- */
-
-#if !defined(GL_EXT_convolution)
-#define GL_EXT_convolution 1
-
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
-
-#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
-#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
-#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
-#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
-#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
-#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
-#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
-#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
-#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
-#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
-#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
-#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
-#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
-
-#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
-
-#endif /* !GL_EXT_convolution */
-
-/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
-
-#if !defined(GL_EXT_coordinate_frame)
-#define GL_EXT_coordinate_frame 1
-
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-
-typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
-typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
-
-#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
-#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
-
-#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
-
-#endif /* !GL_EXT_coordinate_frame */
-
-/* -------------------------- GL_EXT_copy_texture -------------------------- */
-
-#if !defined(GL_EXT_copy_texture)
-#define GL_EXT_copy_texture 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
-#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
-#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
-#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
-#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
-
-#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
-
-#endif /* !GL_EXT_copy_texture */
-
-/* --------------------------- GL_EXT_cull_vertex -------------------------- */
-
-#if !defined(GL_EXT_cull_vertex)
-#define GL_EXT_cull_vertex 1
-
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
-
-#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
-#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
-
-#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
-
-#endif /* !GL_EXT_cull_vertex */
-
-/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
-
-#if !defined(GL_EXT_depth_bounds_test)
-#define GL_EXT_depth_bounds_test 1
-
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
-
-#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
-
-#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
-
-#endif /* !GL_EXT_depth_bounds_test */
-
-/* ----------------------- GL_EXT_direct_state_access ---------------------- */
-
-#if !defined(GL_EXT_direct_state_access)
-#define GL_EXT_direct_state_access 1
-
-#define GL_PROGRAM_MATRIX_EXT 0x8E2D
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
-
-typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
-typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
-typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param);
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
-typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-
-#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
-#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
-#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
-#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
-#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
-#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
-#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
-#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
-#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
-#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
-#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
-#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
-#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
-#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
-#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
-#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
-#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
-#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
-#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
-#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
-#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
-#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
-#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
-#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
-#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
-#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
-#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
-#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
-#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
-#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
-#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
-#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
-#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
-#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
-#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
-#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
-#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
-#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
-#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
-#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
-#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
-#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
-#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
-#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
-#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
-#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
-#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
-#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
-#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
-#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
-#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
-#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
-#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
-#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
-#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
-#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
-#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
-#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
-#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
-#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
-#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
-#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
-#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
-#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
-#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
-#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
-#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
-#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
-#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
-#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
-#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
-#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
-#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
-#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
-#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
-#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
-#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
-#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
-#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
-#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
-#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
-#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
-#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
-#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
-#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
-#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
-#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
-#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
-#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
-#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
-#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
-#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
-#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
-#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
-#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
-#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
-#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
-#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
-#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
-#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
-#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
-#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
-#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
-#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
-#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
-#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
-#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
-#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
-#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
-#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
-#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
-#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
-#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
-#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
-#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
-#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
-#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
-#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
-#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
-#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
-#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
-#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
-#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
-#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
-#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
-#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
-#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
-#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
-#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
-#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
-#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
-#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
-#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
-#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
-#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
-#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
-#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
-#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
-#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
-#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
-#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
-#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
-#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
-#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
-#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
-#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
-#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
-#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
-#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
-#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
-#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
-#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
-#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
-#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
-#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
-#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
-#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
-#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
-#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
-#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
-#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
-#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
-#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
-#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
-#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
-#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
-#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
-#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
-#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
-#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
-#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
-#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
-#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
-#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
-#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
-#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
-#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
-#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
-#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
-#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
-#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
-#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
-#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
-#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
-#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
-#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
-#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
-#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
-#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
-#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
-#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
-#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
-#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
-#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
-#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
-#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
-#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
-#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
-#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
-#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
-#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
-#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
-#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
-#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
-#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
-#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
-#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
-#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
-#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
-#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
-#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
-#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
-#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
-
-#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
-
-#endif /* !GL_EXT_direct_state_access */
-
-/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
-
-#if !defined(GL_EXT_draw_buffers2)
-#define GL_EXT_draw_buffers2 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
-
-#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
-#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
-#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
-#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
-#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
-#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
-
-#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
-
-#endif /* !GL_EXT_draw_buffers2 */
-
-/* ------------------------- GL_EXT_draw_instanced ------------------------- */
-
-#if !defined(GL_EXT_draw_instanced)
-#define GL_EXT_draw_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-
-#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
-#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
-
-#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
-
-#endif /* !GL_EXT_draw_instanced */
-
-/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
-
-#if !defined(GL_EXT_draw_range_elements)
-#define GL_EXT_draw_range_elements 1
-
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-
-#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
-
-#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
-
-#endif /* !GL_EXT_draw_range_elements */
-
-/* ---------------------------- GL_EXT_fog_coord --------------------------- */
-
-#if !defined(GL_EXT_fog_coord)
-#define GL_EXT_fog_coord 1
-
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-
-#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
-#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
-#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
-#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
-#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
-
-#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
-
-#endif /* !GL_EXT_fog_coord */
-
-/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
-
-#if !defined(GL_EXT_fragment_lighting)
-#define GL_EXT_fragment_lighting 1
-
-#define GL_FRAGMENT_LIGHTING_EXT 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
-#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
-#define GL_LIGHT_ENV_MODE_EXT 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
-#define GL_FRAGMENT_LIGHT0_EXT 0x840C
-#define GL_FRAGMENT_LIGHT7_EXT 0x8413
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
-
-#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
-#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
-#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
-#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
-#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
-#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
-#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
-#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
-#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
-#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
-#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
-#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
-#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
-#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
-#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
-#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
-#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
-#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
-
-#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
-
-#endif /* !GL_EXT_fragment_lighting */
-
-/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
-
-#if !defined(GL_EXT_framebuffer_blit)
-#define GL_EXT_framebuffer_blit 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
-
-#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
-
-#endif /* !GL_EXT_framebuffer_blit */
-
-/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
-
-#if !defined(GL_EXT_framebuffer_multisample)
-#define GL_EXT_framebuffer_multisample 1
-
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
-
-#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
-
-#endif /* !GL_EXT_framebuffer_multisample */
-
-/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
-
-#if !defined(GL_EXT_framebuffer_multisample_blit_scaled)
-#define GL_EXT_framebuffer_multisample_blit_scaled 1
-
-#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
-#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
-
-#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
-
-#endif /* !GL_EXT_framebuffer_multisample_blit_scaled */
-
-/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
-
-#if !defined(GL_EXT_framebuffer_object)
-#define GL_EXT_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
-#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
-#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
-#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
-#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
-#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
-#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
-#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
-#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
-#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
-#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
-#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
-#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
-#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
-#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
-#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
-#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
-
-#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
-
-#endif /* !GL_EXT_framebuffer_object */
-
-/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
-
-#if !defined(GL_EXT_framebuffer_sRGB)
-#define GL_EXT_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-
-#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
-
-#endif /* !GL_EXT_framebuffer_sRGB */
-
-/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
-
-#if !defined(GL_EXT_geometry_shader4)
-#define GL_EXT_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_EXT 0xA
-#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
-#define GL_TRIANGLES_ADJACENCY_EXT 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
-#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
-#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
-
-#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
-
-#endif /* !GL_EXT_geometry_shader4 */
-
-/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
-
-#if !defined(GL_EXT_gpu_program_parameters)
-#define GL_EXT_gpu_program_parameters 1
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-
-#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
-#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
-
-#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
-
-#endif /* !GL_EXT_gpu_program_parameters */
-
-/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
-
-#if !defined(GL_EXT_gpu_shader4)
-#define GL_EXT_gpu_shader4 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-
-#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
-#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
-#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
-#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
-#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
-#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
-#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
-#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
-#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
-#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
-#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
-#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
-#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
-#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
-#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
-#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
-#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
-#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
-#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
-#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
-#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
-#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
-#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
-#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
-#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
-#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
-#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
-#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
-#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
-#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
-#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
-#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
-#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
-#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
-
-#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
-
-#endif /* !GL_EXT_gpu_shader4 */
-
-/* ---------------------------- GL_EXT_histogram --------------------------- */
-
-#if !defined(GL_EXT_histogram)
-#define GL_EXT_histogram 1
-
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
-
-#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
-#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
-#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
-#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
-#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
-#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
-#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
-#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
-#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
-#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
-
-#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
-
-#endif /* !GL_EXT_histogram */
-
-/* ----------------------- GL_EXT_index_array_formats ---------------------- */
-
-#if !defined(GL_EXT_index_array_formats)
-#define GL_EXT_index_array_formats 1
-
-#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
-
-#endif /* !GL_EXT_index_array_formats */
-
-/* --------------------------- GL_EXT_index_func --------------------------- */
-
-#if !defined(GL_EXT_index_func)
-#define GL_EXT_index_func 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
-
-#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
-
-#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
-
-#endif /* !GL_EXT_index_func */
-
-/* ------------------------- GL_EXT_index_material ------------------------- */
-
-#if !defined(GL_EXT_index_material)
-#define GL_EXT_index_material 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
-
-#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
-
-#endif /* !GL_EXT_index_material */
-
-/* -------------------------- GL_EXT_index_texture ------------------------- */
-
-#if !defined(GL_EXT_index_texture)
-#define GL_EXT_index_texture 1
-
-#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
-
-#endif /* !GL_EXT_index_texture */
-
-/* -------------------------- GL_EXT_light_texture ------------------------- */
-
-#if !defined(GL_EXT_light_texture)
-#define GL_EXT_light_texture 1
-
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-
-typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
-#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
-#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
-
-#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
-
-#endif /* !GL_EXT_light_texture */
-
-/* ------------------------- GL_EXT_misc_attribute ------------------------- */
-
-#if !defined(GL_EXT_misc_attribute)
-#define GL_EXT_misc_attribute 1
-
-#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
-
-#endif /* !GL_EXT_misc_attribute */
-
-/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
-
-#if !defined(GL_EXT_multi_draw_arrays)
-#define GL_EXT_multi_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
-
-#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
-#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
-
-#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
-
-#endif /* !GL_EXT_multi_draw_arrays */
-
-/* --------------------------- GL_EXT_multisample -------------------------- */
-
-#if !defined(GL_EXT_multisample)
-#define GL_EXT_multisample 1
-
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
-
-#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
-#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
-
-#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
-
-#endif /* !GL_EXT_multisample */
-
-/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
-
-#if !defined(GL_EXT_packed_depth_stencil)
-#define GL_EXT_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-
-#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
-
-#endif /* !GL_EXT_packed_depth_stencil */
-
-/* -------------------------- GL_EXT_packed_float -------------------------- */
-
-#if !defined(GL_EXT_packed_float)
-#define GL_EXT_packed_float 1
-
-#define GL_R11F_G11F_B10F_EXT 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
-
-#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
-
-#endif /* !GL_EXT_packed_float */
-
-/* -------------------------- GL_EXT_packed_pixels ------------------------- */
-
-#if !defined(GL_EXT_packed_pixels)
-#define GL_EXT_packed_pixels 1
-
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-
-#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
-
-#endif /* !GL_EXT_packed_pixels */
-
-/* ------------------------ GL_EXT_paletted_texture ------------------------ */
-
-#if !defined(GL_EXT_paletted_texture)
-#define GL_EXT_paletted_texture 1
-
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-
-#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
-#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
-#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
-#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
-
-#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
-
-#endif /* !GL_EXT_paletted_texture */
-
-/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
-
-#if !defined(GL_EXT_pixel_buffer_object)
-#define GL_EXT_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-
-#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
-
-#endif /* !GL_EXT_pixel_buffer_object */
-
-/* ------------------------- GL_EXT_pixel_transform ------------------------ */
-
-#if !defined(GL_EXT_pixel_transform)
-#define GL_EXT_pixel_transform 1
-
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
-#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
-#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
-#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
-#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
-#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
-
-#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
-
-#endif /* !GL_EXT_pixel_transform */
-
-/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
-
-#if !defined(GL_EXT_pixel_transform_color_table)
-#define GL_EXT_pixel_transform_color_table 1
-
-#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
-
-#endif /* !GL_EXT_pixel_transform_color_table */
-
-/* ------------------------ GL_EXT_point_parameters ------------------------ */
-
-#if !defined(GL_EXT_point_parameters)
-#define GL_EXT_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
-
-#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
-#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
-
-#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
-
-#endif /* !GL_EXT_point_parameters */
-
-/* ------------------------- GL_EXT_polygon_offset ------------------------- */
-
-#if !defined(GL_EXT_polygon_offset)
-#define GL_EXT_polygon_offset 1
-
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
-
-#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
-
-#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
-
-#endif /* !GL_EXT_polygon_offset */
-
-/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
-
-#if !defined(GL_EXT_provoking_vertex)
-#define GL_EXT_provoking_vertex 1
-
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
-#define GL_PROVOKING_VERTEX_EXT 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
-
-#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
-
-#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
-
-#endif /* !GL_EXT_provoking_vertex */
-
-/* ------------------------- GL_EXT_rescale_normal ------------------------- */
-
-#if !defined(GL_EXT_rescale_normal)
-#define GL_EXT_rescale_normal 1
-
-#define GL_RESCALE_NORMAL_EXT 0x803A
-
-#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
-
-#endif /* !GL_EXT_rescale_normal */
-
-/* -------------------------- GL_EXT_scene_marker -------------------------- */
-
-#if !defined(GL_EXT_scene_marker)
-#define GL_EXT_scene_marker 1
-
-typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
-
-#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
-#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
-
-#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
-
-#endif /* !GL_EXT_scene_marker */
-
-/* ------------------------- GL_EXT_secondary_color ------------------------ */
-
-#if !defined(GL_EXT_secondary_color)
-#define GL_EXT_secondary_color 1
-
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-
-#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
-#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
-#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
-#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
-#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
-#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
-#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
-#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
-#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
-#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
-#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
-#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
-#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
-#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
-#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
-#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
-#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
-
-#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
-
-#endif /* !GL_EXT_secondary_color */
-
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-/* --------------------- GL_EXT_separate_shader_objects -------------------- */
-
-#if !defined(GL_EXT_separate_shader_objects)
-#define GL_EXT_separate_shader_objects 1
-
-#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
-
-typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const char* string);
-typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
-
-#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
-#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
-#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
-
-#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
-
-#endif /* !GL_EXT_separate_shader_objects */
-#endif // XXX
-
-/* --------------------- GL_EXT_separate_specular_color -------------------- */
-
-#if !defined(GL_EXT_separate_specular_color)
-#define GL_EXT_separate_specular_color 1
-
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-
-#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
-
-#endif /* !GL_EXT_separate_specular_color */
-
-/* --------------------- GL_EXT_shader_image_load_store -------------------- */
-
-#if !defined(GL_EXT_shader_image_load_store)
-#define GL_EXT_shader_image_load_store 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
-#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
-#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
-#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
-#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
-#define GL_IMAGE_1D_EXT 0x904C
-#define GL_IMAGE_2D_EXT 0x904D
-#define GL_IMAGE_3D_EXT 0x904E
-#define GL_IMAGE_2D_RECT_EXT 0x904F
-#define GL_IMAGE_CUBE_EXT 0x9050
-#define GL_IMAGE_BUFFER_EXT 0x9051
-#define GL_IMAGE_1D_ARRAY_EXT 0x9052
-#define GL_IMAGE_2D_ARRAY_EXT 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
-#define GL_INT_IMAGE_1D_EXT 0x9057
-#define GL_INT_IMAGE_2D_EXT 0x9058
-#define GL_INT_IMAGE_3D_EXT 0x9059
-#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
-#define GL_INT_IMAGE_CUBE_EXT 0x905B
-#define GL_INT_IMAGE_BUFFER_EXT 0x905C
-#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
-#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
-#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
-#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
-#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
-
-#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
-#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
-
-#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
-
-#endif /* !GL_EXT_shader_image_load_store */
-
-/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
-
-#if !defined(GL_EXT_shadow_funcs)
-#define GL_EXT_shadow_funcs 1
-
-#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
-
-#endif /* !GL_EXT_shadow_funcs */
-
-/* --------------------- GL_EXT_shared_texture_palette --------------------- */
-
-#if !defined(GL_EXT_shared_texture_palette)
-#define GL_EXT_shared_texture_palette 1
-
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-
-#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
-
-#endif /* !GL_EXT_shared_texture_palette */
-
-/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
-
-#if !defined(GL_EXT_stencil_clear_tag)
-#define GL_EXT_stencil_clear_tag 1
-
-#define GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-
-#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
-
-#endif /* !GL_EXT_stencil_clear_tag */
-
-/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
-
-#if !defined(GL_EXT_stencil_two_side)
-#define GL_EXT_stencil_two_side 1
-
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-
-typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
-
-#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
-
-#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
-
-#endif /* !GL_EXT_stencil_two_side */
-
-/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
-
-#if !defined(GL_EXT_stencil_wrap)
-#define GL_EXT_stencil_wrap 1
-
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-
-#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
-
-#endif /* !GL_EXT_stencil_wrap */
-
-/* --------------------------- GL_EXT_subtexture --------------------------- */
-
-#if !defined(GL_EXT_subtexture)
-#define GL_EXT_subtexture 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-
-#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
-#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
-#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
-
-#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
-
-#endif /* !GL_EXT_subtexture */
-
-/* ----------------------------- GL_EXT_texture ---------------------------- */
-
-#if !defined(GL_EXT_texture)
-#define GL_EXT_texture 1
-
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-
-#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
-
-#endif /* !GL_EXT_texture */
-
-/* ---------------------------- GL_EXT_texture3D --------------------------- */
-
-#if !defined(GL_EXT_texture3D)
-#define GL_EXT_texture3D 1
-
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-
-#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
-
-#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
-
-#endif /* !GL_EXT_texture3D */
-
-/* -------------------------- GL_EXT_texture_array ------------------------- */
-
-#if !defined(GL_EXT_texture_array)
-#define GL_EXT_texture_array 1
-
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-
-#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
-
-#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
-
-#endif /* !GL_EXT_texture_array */
-
-/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
-
-#if !defined(GL_EXT_texture_buffer_object)
-#define GL_EXT_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
-
-#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
-
-#endif /* !GL_EXT_texture_buffer_object */
-
-/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
-
-#if !defined(GL_EXT_texture_compression_dxt1)
-#define GL_EXT_texture_compression_dxt1 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-
-#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
-
-#endif /* !GL_EXT_texture_compression_dxt1 */
-
-/* -------------------- GL_EXT_texture_compression_latc -------------------- */
-
-#if !defined(GL_EXT_texture_compression_latc)
-#define GL_EXT_texture_compression_latc 1
-
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-
-#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
-
-#endif /* !GL_EXT_texture_compression_latc */
-
-/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
-
-#if !defined(GL_EXT_texture_compression_rgtc)
-#define GL_EXT_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-
-#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
-
-#endif /* !GL_EXT_texture_compression_rgtc */
-
-/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
-
-#if !defined(GL_EXT_texture_compression_s3tc)
-#define GL_EXT_texture_compression_s3tc 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-
-#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
-
-#endif /* !GL_EXT_texture_compression_s3tc */
-
-/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
-
-#if !defined(GL_EXT_texture_cube_map)
-#define GL_EXT_texture_cube_map 1
-
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-
-#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
-
-#endif /* !GL_EXT_texture_cube_map */
-
-/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
-
-#if !defined(GL_EXT_texture_edge_clamp)
-#define GL_EXT_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_EXT 0x812F
-
-#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
-
-#endif /* !GL_EXT_texture_edge_clamp */
-
-/* --------------------------- GL_EXT_texture_env -------------------------- */
-
-#if !defined(GL_EXT_texture_env)
-#define GL_EXT_texture_env 1
-
-#define GL_TEXTURE_ENV0_EXT 0
-#define GL_ENV_BLEND_EXT 0
-#define GL_TEXTURE_ENV_SHIFT_EXT 0
-#define GL_ENV_REPLACE_EXT 0
-#define GL_ENV_ADD_EXT 0
-#define GL_ENV_SUBTRACT_EXT 0
-#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
-#define GL_ENV_REVERSE_SUBTRACT_EXT 0
-#define GL_ENV_REVERSE_BLEND_EXT 0
-#define GL_ENV_COPY_EXT 0
-#define GL_ENV_MODULATE_EXT 0
-
-#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
-
-#endif /* !GL_EXT_texture_env */
-
-/* ------------------------- GL_EXT_texture_env_add ------------------------ */
-
-#if !defined(GL_EXT_texture_env_add)
-#define GL_EXT_texture_env_add 1
-
-#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
-
-#endif /* !GL_EXT_texture_env_add */
-
-/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
-
-#if !defined(GL_EXT_texture_env_combine)
-#define GL_EXT_texture_env_combine 1
-
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-
-#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
-
-#endif /* !GL_EXT_texture_env_combine */
-
-/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
-
-#if !defined(GL_EXT_texture_env_dot3)
-#define GL_EXT_texture_env_dot3 1
-
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-
-#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
-
-#endif /* !GL_EXT_texture_env_dot3 */
-
-/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
-
-#if !defined(GL_EXT_texture_filter_anisotropic)
-#define GL_EXT_texture_filter_anisotropic 1
-
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-
-#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
-
-#endif /* !GL_EXT_texture_filter_anisotropic */
-
-/* ------------------------- GL_EXT_texture_integer ------------------------ */
-
-#if !defined(GL_EXT_texture_integer)
-#define GL_EXT_texture_integer 1
-
-#define GL_RGBA32UI_EXT 0x8D70
-#define GL_RGB32UI_EXT 0x8D71
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGB32I_EXT 0x8D83
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGB16I_EXT 0x8D89
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_RED_INTEGER_EXT 0x8D94
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_BLUE_INTEGER_EXT 0x8D96
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_BGR_INTEGER_EXT 0x8D9A
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
-
-#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
-#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
-#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
-#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
-#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
-#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
-
-#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
-
-#endif /* !GL_EXT_texture_integer */
-
-/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
-
-#if !defined(GL_EXT_texture_lod_bias)
-#define GL_EXT_texture_lod_bias 1
-
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-
-#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
-
-#endif /* !GL_EXT_texture_lod_bias */
-
-/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
-
-#if !defined(GL_EXT_texture_mirror_clamp)
-#define GL_EXT_texture_mirror_clamp 1
-
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-
-#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
-
-#endif /* !GL_EXT_texture_mirror_clamp */
-
-/* ------------------------- GL_EXT_texture_object ------------------------- */
-
-#if !defined(GL_EXT_texture_object)
-#define GL_EXT_texture_object 1
-
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-
-typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
-typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
-
-#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
-#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
-#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
-#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
-#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
-#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
-
-#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
-
-#endif /* !GL_EXT_texture_object */
-
-/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
-
-#if !defined(GL_EXT_texture_perturb_normal)
-#define GL_EXT_texture_perturb_normal 1
-
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-
-typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
-
-#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
-
-#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
-
-#endif /* !GL_EXT_texture_perturb_normal */
-
-/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
-
-#if !defined(GL_EXT_texture_rectangle)
-#define GL_EXT_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
-
-#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
-
-#endif /* !GL_EXT_texture_rectangle */
-
-/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
-
-#if !defined(GL_EXT_texture_sRGB)
-#define GL_EXT_texture_sRGB 1
-
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-
-#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
-
-#endif /* !GL_EXT_texture_sRGB */
-
-/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
-
-#if !defined(GL_EXT_texture_sRGB_decode)
-#define GL_EXT_texture_sRGB_decode 1
-
-#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
-#define GL_DECODE_EXT 0x8A49
-#define GL_SKIP_DECODE_EXT 0x8A4A
-
-#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
-
-#endif /* !GL_EXT_texture_sRGB_decode */
-
-/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
-
-#if !defined(GL_EXT_texture_shared_exponent)
-#define GL_EXT_texture_shared_exponent 1
-
-#define GL_RGB9_E5_EXT 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
-
-#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
-
-#endif /* !GL_EXT_texture_shared_exponent */
-
-/* -------------------------- GL_EXT_texture_snorm ------------------------- */
-
-#if !defined(GL_EXT_texture_snorm)
-#define GL_EXT_texture_snorm 1
-
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_ALPHA_SNORM 0x9010
-#define GL_LUMINANCE_SNORM 0x9011
-#define GL_LUMINANCE_ALPHA_SNORM 0x9012
-#define GL_INTENSITY_SNORM 0x9013
-#define GL_ALPHA8_SNORM 0x9014
-#define GL_LUMINANCE8_SNORM 0x9015
-#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
-#define GL_INTENSITY8_SNORM 0x9017
-#define GL_ALPHA16_SNORM 0x9018
-#define GL_LUMINANCE16_SNORM 0x9019
-#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
-#define GL_INTENSITY16_SNORM 0x901B
-
-#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
-
-#endif /* !GL_EXT_texture_snorm */
-
-/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
-
-#if !defined(GL_EXT_texture_swizzle)
-#define GL_EXT_texture_swizzle 1
-
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-
-#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
-
-#endif /* !GL_EXT_texture_swizzle */
-
-/* --------------------------- GL_EXT_timer_query -------------------------- */
-
-#if !defined(GL_EXT_timer_query)
-#define GL_EXT_timer_query 1
-
-#define GL_TIME_ELAPSED_EXT 0x88BF
-
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
-
-#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
-#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
-
-#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
-
-#endif /* !GL_EXT_timer_query */
-
-/* ----------------------- GL_EXT_transform_feedback ----------------------- */
-
-#if !defined(GL_EXT_transform_feedback)
-#define GL_EXT_transform_feedback 1
-
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
-#define GL_RASTERIZER_DISCARD_EXT 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode);
-
-#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
-#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
-#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
-#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
-#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
-#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
-#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
-
-#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
-
-#endif /* !GL_EXT_transform_feedback */
-
-/* -------------------------- GL_EXT_vertex_array -------------------------- */
-
-#if !defined(GL_EXT_vertex_array)
-#define GL_EXT_vertex_array 1
-
-#define GL_DOUBLE_EXT 0x140A
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-
-typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-
-#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
-#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
-#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
-#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
-#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
-#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
-#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
-#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
-
-#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
-
-#endif /* !GL_EXT_vertex_array */
-
-/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
-
-#if !defined(GL_EXT_vertex_array_bgra)
-#define GL_EXT_vertex_array_bgra 1
-
-#define GL_BGRA 0x80E1
-
-#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
-
-#endif /* !GL_EXT_vertex_array_bgra */
-
-/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
-
-#if !defined(GL_EXT_vertex_attrib_64bit)
-#define GL_EXT_vertex_attrib_64bit 1
-
-#define GL_DOUBLE_MAT2_EXT 0x8F46
-#define GL_DOUBLE_MAT3_EXT 0x8F47
-#define GL_DOUBLE_MAT4_EXT 0x8F48
-#define GL_DOUBLE_MAT2x3_EXT 0x8F49
-#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
-#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
-#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
-#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
-#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
-#define GL_DOUBLE_VEC2_EXT 0x8FFC
-#define GL_DOUBLE_VEC3_EXT 0x8FFD
-#define GL_DOUBLE_VEC4_EXT 0x8FFE
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
-
-#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
-#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
-#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
-#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
-#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
-#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
-#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
-#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
-#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
-#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
-#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
-
-#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
-
-#endif /* !GL_EXT_vertex_attrib_64bit */
-
-/* -------------------------- GL_EXT_vertex_shader ------------------------- */
-
-#if !defined(GL_EXT_vertex_shader)
-#define GL_EXT_vertex_shader 1
-
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-
-typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
-typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
-typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
-typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
-typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
-typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
-typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
-typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-
-#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
-#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
-#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
-#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
-#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
-#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
-#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
-#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
-#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
-#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
-#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
-#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
-#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
-#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
-#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
-#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
-#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
-#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
-#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
-#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
-#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
-#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
-#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
-#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
-#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
-#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
-#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
-#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
-#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
-#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
-#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
-#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
-#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
-#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
-#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
-#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
-#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
-#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
-#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
-#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
-#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
-#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
-
-#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
-
-#endif /* !GL_EXT_vertex_shader */
-
-/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
-
-#if !defined(GL_EXT_vertex_weighting)
-#define GL_EXT_vertex_weighting 1
-
-#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
-#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
-#define GL_MODELVIEW0_EXT 0x1700
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
-
-#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
-#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
-#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
-
-#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
-
-#endif /* !GL_EXT_vertex_weighting */
-
-/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
-
-#if !defined(GL_EXT_x11_sync_object)
-#define GL_EXT_x11_sync_object 1
-
-#define GL_SYNC_X11_FENCE_EXT 0x90E1
-
-typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
-
-#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
-
-#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
-
-#endif /* !GL_EXT_x11_sync_object */
-
-/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
-
-#if !defined(GL_GREMEDY_frame_terminator)
-#define GL_GREMEDY_frame_terminator 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
-
-#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
-
-#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
-
-#endif /* !GL_GREMEDY_frame_terminator */
-
-/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
-
-#if !defined(GL_GREMEDY_string_marker)
-#define GL_GREMEDY_string_marker 1
-
-typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
-
-#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
-
-#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
-
-#endif /* !GL_GREMEDY_string_marker */
-
-/* --------------------- GL_HP_convolution_border_modes -------------------- */
-
-#if !defined(GL_HP_convolution_border_modes)
-#define GL_HP_convolution_border_modes 1
-
-#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
-
-#endif /* !GL_HP_convolution_border_modes */
-
-/* ------------------------- GL_HP_image_transform ------------------------- */
-
-#if !defined(GL_HP_image_transform)
-#define GL_HP_image_transform 1
-
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
-#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
-#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
-#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
-#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
-#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
-
-#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
-
-#endif /* !GL_HP_image_transform */
-
-/* -------------------------- GL_HP_occlusion_test ------------------------- */
-
-#if !defined(GL_HP_occlusion_test)
-#define GL_HP_occlusion_test 1
-
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-
-#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
-
-#endif /* !GL_HP_occlusion_test */
-
-/* ------------------------- GL_HP_texture_lighting ------------------------ */
-
-#if !defined(GL_HP_texture_lighting)
-#define GL_HP_texture_lighting 1
-
-#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
-
-#endif /* !GL_HP_texture_lighting */
-
-/* --------------------------- GL_IBM_cull_vertex -------------------------- */
-
-#if !defined(GL_IBM_cull_vertex)
-#define GL_IBM_cull_vertex 1
-
-#define GL_CULL_VERTEX_IBM 103050
-
-#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
-
-#endif /* !GL_IBM_cull_vertex */
-
-/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
-
-#if !defined(GL_IBM_multimode_draw_arrays)
-#define GL_IBM_multimode_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
-
-#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
-#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
-
-#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
-
-#endif /* !GL_IBM_multimode_draw_arrays */
-
-/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
-
-#if !defined(GL_IBM_rasterpos_clip)
-#define GL_IBM_rasterpos_clip 1
-
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
-
-#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
-
-#endif /* !GL_IBM_rasterpos_clip */
-
-/* --------------------------- GL_IBM_static_data -------------------------- */
-
-#if !defined(GL_IBM_static_data)
-#define GL_IBM_static_data 1
-
-#define GL_ALL_STATIC_DATA_IBM 103060
-#define GL_STATIC_VERTEX_ARRAY_IBM 103061
-
-#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
-
-#endif /* !GL_IBM_static_data */
-
-/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
-
-#if !defined(GL_IBM_texture_mirrored_repeat)
-#define GL_IBM_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-
-#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
-
-#endif /* !GL_IBM_texture_mirrored_repeat */
-
-/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
-
-#if !defined(GL_IBM_vertex_array_lists)
-#define GL_IBM_vertex_array_lists 1
-
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-
-#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
-#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
-#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
-#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
-#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
-#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
-#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
-#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
-
-#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
-
-#endif /* !GL_IBM_vertex_array_lists */
-
-/* -------------------------- GL_INGR_color_clamp -------------------------- */
-
-#if !defined(GL_INGR_color_clamp)
-#define GL_INGR_color_clamp 1
-
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-
-#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
-
-#endif /* !GL_INGR_color_clamp */
-
-/* ------------------------- GL_INGR_interlace_read ------------------------ */
-
-#if !defined(GL_INGR_interlace_read)
-#define GL_INGR_interlace_read 1
-
-#define GL_INTERLACE_READ_INGR 0x8568
-
-#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
-
-#endif /* !GL_INGR_interlace_read */
-
-/* -------------------------- GL_INTEL_map_texture ------------------------- */
-
-#if !defined(GL_INTEL_map_texture)
-#define GL_INTEL_map_texture 1
-
-#define GL_LAYOUT_DEFAULT_INTEL 0
-#define GL_LAYOUT_LINEAR_INTEL 1
-#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
-#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
-
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
-typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
-
-#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
-#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
-#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
-
-#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
-
-#endif /* !GL_INTEL_map_texture */
-
-/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
-
-#if !defined(GL_INTEL_parallel_arrays)
-#define GL_INTEL_parallel_arrays 1
-
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-
-#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
-#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
-#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
-#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
-
-#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
-
-#endif /* !GL_INTEL_parallel_arrays */
-
-/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
-
-#if !defined(GL_INTEL_texture_scissor)
-#define GL_INTEL_texture_scissor 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
-
-#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
-#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
-
-#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
-
-#endif /* !GL_INTEL_texture_scissor */
-
-/* ------------------------------ GL_KHR_debug ----------------------------- */
-
-#if !defined(GL_KHR_debug)
-#define GL_KHR_debug 1
-
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
-#define GL_DEBUG_SOURCE_API 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION 0x824A
-#define GL_DEBUG_SOURCE_OTHER 0x824B
-#define GL_DEBUG_TYPE_ERROR 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#define GL_DEBUG_TYPE_OTHER 0x8251
-#define GL_DEBUG_TYPE_MARKER 0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#define GL_DEBUG_TYPE_POP_GROUP 0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#define GL_BUFFER 0x82E0
-#define GL_SHADER 0x82E1
-#define GL_PROGRAM 0x82E2
-#define GL_QUERY 0x82E3
-#define GL_PROGRAM_PIPELINE 0x82E4
-#define GL_SAMPLER 0x82E6
-#define GL_DISPLAY_LIST 0x82E7
-#define GL_MAX_LABEL_LENGTH 0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES 0x9145
-#define GL_DEBUG_SEVERITY_HIGH 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#define GL_DEBUG_SEVERITY_LOW 0x9148
-#define GL_DEBUG_OUTPUT 0x92E0
-
-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, void* userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, char *label);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, char *label);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const char* label);
-typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const char* label);
-typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const char * message);
-
-#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
-#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
-#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
-#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
-#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
-#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
-#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv)
-#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
-#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
-#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
-#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
-
-#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
-
-#endif /* !GL_KHR_debug */
-
-/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
-
-#if !defined(GL_KHR_texture_compression_astc_ldr)
-#define GL_KHR_texture_compression_astc_ldr 1
-
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-
-#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
-
-#endif /* !GL_KHR_texture_compression_astc_ldr */
-
-/* -------------------------- GL_KTX_buffer_region ------------------------- */
-
-#if !defined(GL_KTX_buffer_region)
-#define GL_KTX_buffer_region 1
-
-#define GL_KTX_FRONT_REGION 0x0
-#define GL_KTX_BACK_REGION 0x1
-#define GL_KTX_Z_REGION 0x2
-#define GL_KTX_STENCIL_REGION 0x3
-
-typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
-typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
-#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
-#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
-#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
-#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
-
-#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
-
-#endif /* !GL_KTX_buffer_region */
-
-/* ------------------------- GL_MESAX_texture_stack ------------------------ */
-
-#if !defined(GL_MESAX_texture_stack)
-#define GL_MESAX_texture_stack 1
-
-#define GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-
-#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
-
-#endif /* !GL_MESAX_texture_stack */
-
-/* -------------------------- GL_MESA_pack_invert -------------------------- */
-
-#if !defined(GL_MESA_pack_invert)
-#define GL_MESA_pack_invert 1
-
-#define GL_PACK_INVERT_MESA 0x8758
-
-#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
-
-#endif /* !GL_MESA_pack_invert */
-
-/* ------------------------- GL_MESA_resize_buffers ------------------------ */
-
-#if !defined(GL_MESA_resize_buffers)
-#define GL_MESA_resize_buffers 1
-
-typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
-
-#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
-
-#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
-
-#endif /* !GL_MESA_resize_buffers */
-
-/* --------------------------- GL_MESA_window_pos -------------------------- */
-
-#if !defined(GL_MESA_window_pos)
-#define GL_MESA_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
-
-#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
-#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
-#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
-#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
-#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
-#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
-#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
-#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
-#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
-#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
-#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
-#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
-#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
-#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
-#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
-#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
-#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
-#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
-#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
-#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
-#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
-#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
-#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
-#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
-
-#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
-
-#endif /* !GL_MESA_window_pos */
-
-/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
-
-#if !defined(GL_MESA_ycbcr_texture)
-#define GL_MESA_ycbcr_texture 1
-
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-
-#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
-
-#endif /* !GL_MESA_ycbcr_texture */
-
-/* ----------------------- GL_NVX_conditional_render ----------------------- */
-
-#if !defined(GL_NVX_conditional_render)
-#define GL_NVX_conditional_render 1
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
-
-#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
-#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
-
-#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
-
-#endif /* !GL_NVX_conditional_render */
-
-/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
-
-#if !defined(GL_NVX_gpu_memory_info)
-#define GL_NVX_gpu_memory_info 1
-
-#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
-#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
-#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
-#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
-#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
-
-#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
-
-#endif /* !GL_NVX_gpu_memory_info */
-
-/* ------------------------- GL_NV_bindless_texture ------------------------ */
-
-#if !defined(GL_NV_bindless_texture)
-#define GL_NV_bindless_texture 1
-
-typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
-typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
-
-#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
-#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
-#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
-#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
-#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
-#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
-#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
-#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
-#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
-#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
-#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
-#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
-#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
-
-#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
-
-#endif /* !GL_NV_bindless_texture */
-
-/* --------------------------- GL_NV_blend_square -------------------------- */
-
-#if !defined(GL_NV_blend_square)
-#define GL_NV_blend_square 1
-
-#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
-
-#endif /* !GL_NV_blend_square */
-
-/* ------------------------- GL_NV_compute_program5 ------------------------ */
-
-#if !defined(GL_NV_compute_program5)
-#define GL_NV_compute_program5 1
-
-#define GL_COMPUTE_PROGRAM_NV 0x90FB
-#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
-
-#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
-
-#endif /* !GL_NV_compute_program5 */
-
-/* ------------------------ GL_NV_conditional_render ----------------------- */
-
-#if !defined(GL_NV_conditional_render)
-#define GL_NV_conditional_render 1
-
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_QUERY_NO_WAIT_NV 0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
-
-#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
-#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
-
-#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
-
-#endif /* !GL_NV_conditional_render */
-
-/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
-
-#if !defined(GL_NV_copy_depth_to_color)
-#define GL_NV_copy_depth_to_color 1
-
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-
-#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
-
-#endif /* !GL_NV_copy_depth_to_color */
-
-/* ---------------------------- GL_NV_copy_image --------------------------- */
-
-#if !defined(GL_NV_copy_image)
-#define GL_NV_copy_image 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
-
-#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
-
-#endif /* !GL_NV_copy_image */
-
-/* -------------------------- GL_NV_deep_texture3D ------------------------- */
-
-#if !defined(GL_NV_deep_texture3D)
-#define GL_NV_deep_texture3D 1
-
-#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
-#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
-
-#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
-
-#endif /* !GL_NV_deep_texture3D */
-
-/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
-
-#if !defined(GL_NV_depth_buffer_float)
-#define GL_NV_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
-
-#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
-#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
-#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
-
-#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
-
-#endif /* !GL_NV_depth_buffer_float */
-
-/* --------------------------- GL_NV_depth_clamp --------------------------- */
-
-#if !defined(GL_NV_depth_clamp)
-#define GL_NV_depth_clamp 1
-
-#define GL_DEPTH_CLAMP_NV 0x864F
-
-#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
-
-#endif /* !GL_NV_depth_clamp */
-
-/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
-
-#if !defined(GL_NV_depth_range_unclamped)
-#define GL_NV_depth_range_unclamped 1
-
-#define GL_SAMPLE_COUNT_BITS_NV 0x8864
-#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
-#define GL_QUERY_RESULT_NV 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
-#define GL_SAMPLE_COUNT_NV 0x8914
-
-#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
-
-#endif /* !GL_NV_depth_range_unclamped */
-
-/* --------------------------- GL_NV_draw_texture -------------------------- */
-
-#if !defined(GL_NV_draw_texture)
-#define GL_NV_draw_texture 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-
-#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
-
-#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
-
-#endif /* !GL_NV_draw_texture */
-
-/* ---------------------------- GL_NV_evaluators --------------------------- */
-
-#if !defined(GL_NV_evaluators)
-#define GL_NV_evaluators 1
-
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-
-typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
-#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
-#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
-#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
-#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
-#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
-#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
-#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
-#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
-
-#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
-
-#endif /* !GL_NV_evaluators */
-
-/* ----------------------- GL_NV_explicit_multisample ---------------------- */
-
-#if !defined(GL_NV_explicit_multisample)
-#define GL_NV_explicit_multisample 1
-
-#define GL_SAMPLE_POSITION_NV 0x8E50
-#define GL_SAMPLE_MASK_NV 0x8E51
-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
-
-typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
-
-#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
-#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
-#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
-
-#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
-
-#endif /* !GL_NV_explicit_multisample */
-
-/* ------------------------------ GL_NV_fence ------------------------------ */
-
-#if !defined(GL_NV_fence)
-#define GL_NV_fence 1
-
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
-
-#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
-#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
-#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
-#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
-#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
-#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
-#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
-
-#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
-
-#endif /* !GL_NV_fence */
-
-/* --------------------------- GL_NV_float_buffer -------------------------- */
-
-#if !defined(GL_NV_float_buffer)
-#define GL_NV_float_buffer 1
-
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-
-#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
-
-#endif /* !GL_NV_float_buffer */
-
-/* --------------------------- GL_NV_fog_distance -------------------------- */
-
-#if !defined(GL_NV_fog_distance)
-#define GL_NV_fog_distance 1
-
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-
-#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
-
-#endif /* !GL_NV_fog_distance */
-
-/* ------------------------- GL_NV_fragment_program ------------------------ */
-
-#if !defined(GL_NV_fragment_program)
-#define GL_NV_fragment_program 1
-
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
-
-#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
-#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
-#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
-#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
-#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
-#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
-
-#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
-
-#endif /* !GL_NV_fragment_program */
-
-/* ------------------------ GL_NV_fragment_program2 ------------------------ */
-
-#if !defined(GL_NV_fragment_program2)
-#define GL_NV_fragment_program2 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-
-#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
-
-#endif /* !GL_NV_fragment_program2 */
-
-/* ------------------------ GL_NV_fragment_program4 ------------------------ */
-
-#if !defined(GL_NV_fragment_program4)
-#define GL_NV_fragment_program4 1
-
-#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
-
-#endif /* !GL_NV_fragment_program4 */
-
-/* --------------------- GL_NV_fragment_program_option --------------------- */
-
-#if !defined(GL_NV_fragment_program_option)
-#define GL_NV_fragment_program_option 1
-
-#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
-
-#endif /* !GL_NV_fragment_program_option */
-
-/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
-
-#if !defined(GL_NV_framebuffer_multisample_coverage)
-#define GL_NV_framebuffer_multisample_coverage 1
-
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
-
-#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
-
-#endif /* !GL_NV_framebuffer_multisample_coverage */
-
-/* ------------------------ GL_NV_geometry_program4 ------------------------ */
-
-#if !defined(GL_NV_geometry_program4)
-#define GL_NV_geometry_program4 1
-
-#define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
-
-#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
-
-#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
-
-#endif /* !GL_NV_geometry_program4 */
-
-/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
-
-#if !defined(GL_NV_geometry_shader4)
-#define GL_NV_geometry_shader4 1
-
-#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
-
-#endif /* !GL_NV_geometry_shader4 */
-
-/* --------------------------- GL_NV_gpu_program4 -------------------------- */
-
-#if !defined(GL_NV_gpu_program4)
-#define GL_NV_gpu_program4 1
-
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-
-#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
-#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
-#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
-#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
-#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
-#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
-#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
-#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
-#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
-#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
-#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
-#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
-
-#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
-
-#endif /* !GL_NV_gpu_program4 */
-
-/* --------------------------- GL_NV_gpu_program5 -------------------------- */
-
-#if !defined(GL_NV_gpu_program5)
-#define GL_NV_gpu_program5 1
-
-#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
-#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
-
-#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
-
-#endif /* !GL_NV_gpu_program5 */
-
-/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
-
-#if !defined(GL_NV_gpu_program_fp64)
-#define GL_NV_gpu_program_fp64 1
-
-#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
-
-#endif /* !GL_NV_gpu_program_fp64 */
-
-/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
-
-#if !defined(GL_NV_gpu_shader5)
-#define GL_NV_gpu_shader5 1
-
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-#define GL_INT8_NV 0x8FE0
-#define GL_INT8_VEC2_NV 0x8FE1
-#define GL_INT8_VEC3_NV 0x8FE2
-#define GL_INT8_VEC4_NV 0x8FE3
-#define GL_INT16_NV 0x8FE4
-#define GL_INT16_VEC2_NV 0x8FE5
-#define GL_INT16_VEC3_NV 0x8FE6
-#define GL_INT16_VEC4_NV 0x8FE7
-#define GL_INT64_VEC2_NV 0x8FE9
-#define GL_INT64_VEC3_NV 0x8FEA
-#define GL_INT64_VEC4_NV 0x8FEB
-#define GL_UNSIGNED_INT8_NV 0x8FEC
-#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
-#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
-#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
-#define GL_UNSIGNED_INT16_NV 0x8FF0
-#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
-#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
-#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
-#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
-#define GL_FLOAT16_NV 0x8FF8
-#define GL_FLOAT16_VEC2_NV 0x8FF9
-#define GL_FLOAT16_VEC3_NV 0x8FFA
-#define GL_FLOAT16_VEC4_NV 0x8FFB
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-
-#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
-#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
-#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
-#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
-#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
-#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
-#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
-#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
-#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
-#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
-#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
-#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
-#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
-#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
-#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
-#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
-#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
-#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
-#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
-#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
-#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
-#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
-#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
-#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
-#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
-#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
-#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
-#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
-#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
-#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
-#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
-#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
-#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
-#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
-
-#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
-
-#endif /* !GL_NV_gpu_shader5 */
-
-/* ---------------------------- GL_NV_half_float --------------------------- */
-
-#if !defined(GL_NV_half_float)
-#define GL_NV_half_float 1
-
-#define GL_HALF_FLOAT_NV 0x140B
-
-typedef unsigned short GLhalf;
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
-
-#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
-#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
-#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
-#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
-#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
-#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
-#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
-#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
-#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
-#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
-#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
-#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
-#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
-#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
-#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
-#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
-#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
-#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
-#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
-#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
-#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
-#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
-#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
-#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
-#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
-#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
-#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
-#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
-#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
-#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
-#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
-#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
-#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
-#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
-#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
-#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
-#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
-#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
-#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
-#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
-#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
-#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
-#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
-#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
-#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
-#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
-
-#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
-
-#endif /* !GL_NV_half_float */
-
-/* ------------------------ GL_NV_light_max_exponent ----------------------- */
-
-#if !defined(GL_NV_light_max_exponent)
-#define GL_NV_light_max_exponent 1
-
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-
-#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
-
-#endif /* !GL_NV_light_max_exponent */
-
-/* ----------------------- GL_NV_multisample_coverage ---------------------- */
-
-#if !defined(GL_NV_multisample_coverage)
-#define GL_NV_multisample_coverage 1
-
-#define GL_COVERAGE_SAMPLES_NV 0x80A9
-#define GL_COLOR_SAMPLES_NV 0x8E20
-
-#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
-
-#endif /* !GL_NV_multisample_coverage */
-
-/* --------------------- GL_NV_multisample_filter_hint --------------------- */
-
-#if !defined(GL_NV_multisample_filter_hint)
-#define GL_NV_multisample_filter_hint 1
-
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-
-#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
-
-#endif /* !GL_NV_multisample_filter_hint */
-
-/* ------------------------- GL_NV_occlusion_query ------------------------- */
-
-#if !defined(GL_NV_occlusion_query)
-#define GL_NV_occlusion_query 1
-
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-
-typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
-
-#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
-#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
-#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
-#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
-#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
-#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
-#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
-
-#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
-
-#endif /* !GL_NV_occlusion_query */
-
-/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
-
-#if !defined(GL_NV_packed_depth_stencil)
-#define GL_NV_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-
-#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
-
-#endif /* !GL_NV_packed_depth_stencil */
-
-/* --------------------- GL_NV_parameter_buffer_object --------------------- */
-
-#if !defined(GL_NV_parameter_buffer_object)
-#define GL_NV_parameter_buffer_object 1
-
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-
-#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
-#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
-#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
-
-#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
-
-#endif /* !GL_NV_parameter_buffer_object */
-
-/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
-
-#if !defined(GL_NV_parameter_buffer_object2)
-#define GL_NV_parameter_buffer_object2 1
-
-#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
-
-#endif /* !GL_NV_parameter_buffer_object2 */
-
-/* -------------------------- GL_NV_path_rendering ------------------------- */
-
-#if !defined(GL_NV_path_rendering)
-#define GL_NV_path_rendering 1
-
-#define GL_CLOSE_PATH_NV 0x00
-#define GL_BOLD_BIT_NV 0x01
-#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_GLYPH_HEIGHT_BIT_NV 0x02
-#define GL_ITALIC_BIT_NV 0x02
-#define GL_MOVE_TO_NV 0x02
-#define GL_RELATIVE_MOVE_TO_NV 0x03
-#define GL_LINE_TO_NV 0x04
-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
-#define GL_RELATIVE_LINE_TO_NV 0x05
-#define GL_HORIZONTAL_LINE_TO_NV 0x06
-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
-#define GL_VERTICAL_LINE_TO_NV 0x08
-#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
-#define GL_QUADRATIC_CURVE_TO_NV 0x0A
-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
-#define GL_CUBIC_CURVE_TO_NV 0x0C
-#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
-#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
-#define GL_SMALL_CCW_ARC_TO_NV 0x12
-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
-#define GL_SMALL_CW_ARC_TO_NV 0x14
-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
-#define GL_LARGE_CCW_ARC_TO_NV 0x16
-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
-#define GL_LARGE_CW_ARC_TO_NV 0x18
-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
-#define GL_RESTART_PATH_NV 0xF0
-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
-#define GL_RECT_NV 0xF6
-#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
-#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
-#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
-#define GL_ARC_TO_NV 0xFE
-#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PATH_FORMAT_SVG_NV 0x9070
-#define GL_PATH_FORMAT_PS_NV 0x9071
-#define GL_STANDARD_FONT_NAME_NV 0x9072
-#define GL_SYSTEM_FONT_NAME_NV 0x9073
-#define GL_FILE_NAME_NV 0x9074
-#define GL_PATH_STROKE_WIDTH_NV 0x9075
-#define GL_PATH_END_CAPS_NV 0x9076
-#define GL_PATH_INITIAL_END_CAP_NV 0x9077
-#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
-#define GL_PATH_JOIN_STYLE_NV 0x9079
-#define GL_PATH_MITER_LIMIT_NV 0x907A
-#define GL_PATH_DASH_CAPS_NV 0x907B
-#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
-#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
-#define GL_PATH_DASH_OFFSET_NV 0x907E
-#define GL_PATH_CLIENT_LENGTH_NV 0x907F
-#define GL_PATH_FILL_MODE_NV 0x9080
-#define GL_PATH_FILL_MASK_NV 0x9081
-#define GL_PATH_FILL_COVER_MODE_NV 0x9082
-#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
-#define GL_PATH_STROKE_MASK_NV 0x9084
-#define GL_COUNT_UP_NV 0x9088
-#define GL_COUNT_DOWN_NV 0x9089
-#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
-#define GL_CONVEX_HULL_NV 0x908B
-#define GL_BOUNDING_BOX_NV 0x908D
-#define GL_TRANSLATE_X_NV 0x908E
-#define GL_TRANSLATE_Y_NV 0x908F
-#define GL_TRANSLATE_2D_NV 0x9090
-#define GL_TRANSLATE_3D_NV 0x9091
-#define GL_AFFINE_2D_NV 0x9092
-#define GL_AFFINE_3D_NV 0x9094
-#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
-#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
-#define GL_UTF8_NV 0x909A
-#define GL_UTF16_NV 0x909B
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
-#define GL_PATH_COMMAND_COUNT_NV 0x909D
-#define GL_PATH_COORD_COUNT_NV 0x909E
-#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
-#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
-#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
-#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
-#define GL_SQUARE_NV 0x90A3
-#define GL_ROUND_NV 0x90A4
-#define GL_TRIANGULAR_NV 0x90A5
-#define GL_BEVEL_NV 0x90A6
-#define GL_MITER_REVERT_NV 0x90A7
-#define GL_MITER_TRUNCATE_NV 0x90A8
-#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
-#define GL_USE_MISSING_GLYPH_NV 0x90AA
-#define GL_PATH_ERROR_POSITION_NV 0x90AB
-#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
-#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
-#define GL_ADJACENT_PAIRS_NV 0x90AE
-#define GL_FIRST_TO_REST_NV 0x90AF
-#define GL_PATH_GEN_MODE_NV 0x90B0
-#define GL_PATH_GEN_COEFF_NV 0x90B1
-#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
-#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
-#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
-#define GL_MOVE_TO_RESETS_NV 0x90B5
-#define GL_MOVE_TO_CONTINUES_NV 0x90B6
-#define GL_PATH_STENCIL_FUNC_NV 0x90B7
-#define GL_PATH_STENCIL_REF_NV 0x90B8
-#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
-#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
-#define GL_FONT_ASCENDER_BIT_NV 0x00200000
-#define GL_FONT_DESCENDER_BIT_NV 0x00400000
-#define GL_FONT_HEIGHT_BIT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
-#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
-
-typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
-typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
-typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords);
-typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray);
-typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
-typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
-typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
-typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
-typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
-typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
-typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
-typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
-typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
-typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
-typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
-typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
-typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
-typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString);
-typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
-typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
-typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
-typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
-typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
-
-#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
-#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
-#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
-#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
-#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
-#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
-#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
-#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
-#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
-#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
-#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
-#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
-#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
-#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
-#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
-#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
-#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
-#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
-#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
-#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
-#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
-#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
-#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
-#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
-#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
-#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
-#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
-#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
-#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
-#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
-#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
-#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
-#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
-#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
-#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
-#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
-#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
-#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
-#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
-#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
-#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
-#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
-#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
-#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
-#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
-#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
-#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
-#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
-#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
-
-#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
-
-#endif /* !GL_NV_path_rendering */
-
-/* ------------------------- GL_NV_pixel_data_range ------------------------ */
-
-#if !defined(GL_NV_pixel_data_range)
-#define GL_NV_pixel_data_range 1
-
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-
-typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
-
-#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
-#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
-
-#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
-
-#endif /* !GL_NV_pixel_data_range */
-
-/* --------------------------- GL_NV_point_sprite -------------------------- */
-
-#if !defined(GL_NV_point_sprite)
-#define GL_NV_point_sprite 1
-
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-
-#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
-#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
-
-#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
-
-#endif /* !GL_NV_point_sprite */
-
-/* -------------------------- GL_NV_present_video -------------------------- */
-
-#if !defined(GL_NV_present_video)
-#define GL_NV_present_video 1
-
-#define GL_FRAME_NV 0x8E26
-#define GL_FIELDS_NV 0x8E27
-#define GL_CURRENT_TIME_NV 0x8E28
-#define GL_NUM_FILL_STREAMS_NV 0x8E29
-#define GL_PRESENT_TIME_NV 0x8E2A
-#define GL_PRESENT_DURATION_NV 0x8E2B
-
-typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
-
-#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
-#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
-#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
-#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
-#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
-#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
-
-#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
-
-#endif /* !GL_NV_present_video */
-
-/* ------------------------ GL_NV_primitive_restart ------------------------ */
-
-#if !defined(GL_NV_primitive_restart)
-#define GL_NV_primitive_restart 1
-
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
-
-#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
-#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
-
-#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
-
-#endif /* !GL_NV_primitive_restart */
-
-/* ------------------------ GL_NV_register_combiners ----------------------- */
-
-#if !defined(GL_NV_register_combiners)
-#define GL_NV_register_combiners 1
-
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
-
-#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
-#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
-#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
-#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
-#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
-#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
-#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
-#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
-#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
-#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
-#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
-#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
-#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
-
-#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
-
-#endif /* !GL_NV_register_combiners */
-
-/* ----------------------- GL_NV_register_combiners2 ----------------------- */
-
-#if !defined(GL_NV_register_combiners2)
-#define GL_NV_register_combiners2 1
-
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
-
-#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
-#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
-
-#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
-
-#endif /* !GL_NV_register_combiners2 */
-
-/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
-
-#if !defined(GL_NV_shader_atomic_counters)
-#define GL_NV_shader_atomic_counters 1
-
-#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
-
-#endif /* !GL_NV_shader_atomic_counters */
-
-/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
-
-#if !defined(GL_NV_shader_atomic_float)
-#define GL_NV_shader_atomic_float 1
-
-#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
-
-#endif /* !GL_NV_shader_atomic_float */
-
-/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
-
-#if !defined(GL_NV_shader_buffer_load)
-#define GL_NV_shader_buffer_load 1
-
-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
-#define GL_GPU_ADDRESS_NV 0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
-
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-
-#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
-#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
-#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
-#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
-#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
-#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
-#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
-#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
-#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
-#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
-#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
-#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
-#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
-
-#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
-
-#endif /* !GL_NV_shader_buffer_load */
-
-/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
-
-#if !defined(GL_NV_shader_storage_buffer_object)
-#define GL_NV_shader_storage_buffer_object 1
-
-#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
-
-#endif /* !GL_NV_shader_storage_buffer_object */
-
-/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
-
-#if !defined(GL_NV_tessellation_program5)
-#define GL_NV_tessellation_program5 1
-
-#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
-#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
-#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
-#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
-#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
-
-#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
-
-#endif /* !GL_NV_tessellation_program5 */
-
-/* -------------------------- GL_NV_texgen_emboss -------------------------- */
-
-#if !defined(GL_NV_texgen_emboss)
-#define GL_NV_texgen_emboss 1
-
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-
-#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
-
-#endif /* !GL_NV_texgen_emboss */
-
-/* ------------------------ GL_NV_texgen_reflection ------------------------ */
-
-#if !defined(GL_NV_texgen_reflection)
-#define GL_NV_texgen_reflection 1
-
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-
-#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
-
-#endif /* !GL_NV_texgen_reflection */
-
-/* ------------------------- GL_NV_texture_barrier ------------------------- */
-
-#if !defined(GL_NV_texture_barrier)
-#define GL_NV_texture_barrier 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
-
-#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
-
-#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
-
-#endif /* !GL_NV_texture_barrier */
-
-/* --------------------- GL_NV_texture_compression_vtc --------------------- */
-
-#if !defined(GL_NV_texture_compression_vtc)
-#define GL_NV_texture_compression_vtc 1
-
-#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
-
-#endif /* !GL_NV_texture_compression_vtc */
-
-/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
-
-#if !defined(GL_NV_texture_env_combine4)
-#define GL_NV_texture_env_combine4 1
-
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-
-#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
-
-#endif /* !GL_NV_texture_env_combine4 */
-
-/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
-
-#if !defined(GL_NV_texture_expand_normal)
-#define GL_NV_texture_expand_normal 1
-
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-
-#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
-
-#endif /* !GL_NV_texture_expand_normal */
-
-/* ----------------------- GL_NV_texture_multisample ----------------------- */
-
-#if !defined(GL_NV_texture_multisample)
-#define GL_NV_texture_multisample 1
-
-#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
-#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-
-#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
-#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
-#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
-#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
-#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
-#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
-
-#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
-
-#endif /* !GL_NV_texture_multisample */
-
-/* ------------------------ GL_NV_texture_rectangle ------------------------ */
-
-#if !defined(GL_NV_texture_rectangle)
-#define GL_NV_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-
-#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
-
-#endif /* !GL_NV_texture_rectangle */
-
-/* -------------------------- GL_NV_texture_shader ------------------------- */
-
-#if !defined(GL_NV_texture_shader)
-#define GL_NV_texture_shader 1
-
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-
-#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
-
-#endif /* !GL_NV_texture_shader */
-
-/* ------------------------- GL_NV_texture_shader2 ------------------------- */
-
-#if !defined(GL_NV_texture_shader2)
-#define GL_NV_texture_shader2 1
-
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-
-#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
-
-#endif /* !GL_NV_texture_shader2 */
-
-/* ------------------------- GL_NV_texture_shader3 ------------------------- */
-
-#if !defined(GL_NV_texture_shader3)
-#define GL_NV_texture_shader3 1
-
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-
-#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
-
-#endif /* !GL_NV_texture_shader3 */
-
-/* ------------------------ GL_NV_transform_feedback ----------------------- */
-
-#if !defined(GL_NV_transform_feedback)
-#define GL_NV_transform_feedback 1
-
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
-#define GL_TEXTURE_COORD_NV 0x8C79
-#define GL_CLIP_DISTANCE_NV 0x8C7A
-#define GL_VERTEX_ID_NV 0x8C7B
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
-typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-
-#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
-#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
-#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
-#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
-#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
-#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
-#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
-#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
-#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
-#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
-#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
-
-#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
-
-#endif /* !GL_NV_transform_feedback */
-
-/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
-
-#if !defined(GL_NV_transform_feedback2)
-#define GL_NV_transform_feedback2 1
-
-#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
-
-typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
-typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
-typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
-
-#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
-#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
-#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
-#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
-#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
-#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
-#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
-
-#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
-
-#endif /* !GL_NV_transform_feedback2 */
-
-/* -------------------------- GL_NV_vdpau_interop -------------------------- */
-
-#if !defined(GL_NV_vdpau_interop)
-#define GL_NV_vdpau_interop 1
-
-#define GL_SURFACE_STATE_NV 0x86EB
-#define GL_SURFACE_REGISTERED_NV 0x86FD
-#define GL_SURFACE_MAPPED_NV 0x8700
-#define GL_WRITE_DISCARD_NV 0x88BE
-
-typedef GLintptr GLvdpauSurfaceNV;
-
-typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
-typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress);
-typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
-typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
-typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
-typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
-typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
-
-#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
-#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
-#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
-#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
-#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
-#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
-#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
-#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
-#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
-#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
-
-#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
-
-#endif /* !GL_NV_vdpau_interop */
-
-/* ------------------------ GL_NV_vertex_array_range ----------------------- */
-
-#if !defined(GL_NV_vertex_array_range)
-#define GL_NV_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
-
-#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
-#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
-
-#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
-
-#endif /* !GL_NV_vertex_array_range */
-
-/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
-
-#if !defined(GL_NV_vertex_array_range2)
-#define GL_NV_vertex_array_range2 1
-
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-
-#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
-
-#endif /* !GL_NV_vertex_array_range2 */
-
-/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
-
-#if !defined(GL_NV_vertex_attrib_integer_64bit)
-#define GL_NV_vertex_attrib_integer_64bit 1
-
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-
-#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
-#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
-#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
-#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
-#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
-#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
-#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
-#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
-#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
-#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
-#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
-#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
-#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
-#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
-#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
-#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
-#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
-#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
-#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
-
-#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
-
-#endif /* !GL_NV_vertex_attrib_integer_64bit */
-
-/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
-
-#if !defined(GL_NV_vertex_buffer_unified_memory)
-#define GL_NV_vertex_buffer_unified_memory 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
-#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
-#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
-#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
-
-typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
-typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-
-#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
-#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
-#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
-#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
-#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
-#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
-#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
-#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
-#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
-#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
-#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
-#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
-
-#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
-
-#endif /* !GL_NV_vertex_buffer_unified_memory */
-
-/* -------------------------- GL_NV_vertex_program ------------------------- */
-
-#if !defined(GL_NV_vertex_program)
-#define GL_NV_vertex_program 1
-
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-
-typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
-
-#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
-#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
-#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
-#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
-#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
-#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
-#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
-#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
-#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
-#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
-#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
-#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
-#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
-#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
-#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
-#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
-#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
-#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
-#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
-#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
-#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
-#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
-#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
-#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
-#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
-#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
-#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
-#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
-#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
-#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
-#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
-#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
-#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
-#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
-#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
-#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
-#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
-#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
-#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
-#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
-#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
-#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
-#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
-#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
-#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
-#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
-#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
-#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
-#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
-#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
-#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
-#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
-#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
-#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
-#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
-#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
-#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
-#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
-#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
-#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
-#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
-#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
-#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
-#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
-
-#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
-
-#endif /* !GL_NV_vertex_program */
-
-/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
-
-#if !defined(GL_NV_vertex_program1_1)
-#define GL_NV_vertex_program1_1 1
-
-#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
-
-#endif /* !GL_NV_vertex_program1_1 */
-
-/* ------------------------- GL_NV_vertex_program2 ------------------------- */
-
-#if !defined(GL_NV_vertex_program2)
-#define GL_NV_vertex_program2 1
-
-#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
-
-#endif /* !GL_NV_vertex_program2 */
-
-/* ---------------------- GL_NV_vertex_program2_option --------------------- */
-
-#if !defined(GL_NV_vertex_program2_option)
-#define GL_NV_vertex_program2_option 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-
-#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
-
-#endif /* !GL_NV_vertex_program2_option */
-
-/* ------------------------- GL_NV_vertex_program3 ------------------------- */
-
-#if !defined(GL_NV_vertex_program3)
-#define GL_NV_vertex_program3 1
-
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-
-#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
-
-#endif /* !GL_NV_vertex_program3 */
-
-/* ------------------------- GL_NV_vertex_program4 ------------------------- */
-
-#if !defined(GL_NV_vertex_program4)
-#define GL_NV_vertex_program4 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
-
-#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
-
-#endif /* !GL_NV_vertex_program4 */
-
-/* -------------------------- GL_NV_video_capture -------------------------- */
-
-#if !defined(GL_NV_video_capture)
-#define GL_NV_video_capture 1
-
-#define GL_VIDEO_BUFFER_NV 0x9020
-#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
-#define GL_FIELD_UPPER_NV 0x9022
-#define GL_FIELD_LOWER_NV 0x9023
-#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
-#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
-#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
-#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
-#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
-#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
-#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
-#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
-#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
-#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
-#define GL_PARTIAL_SUCCESS_NV 0x902E
-#define GL_SUCCESS_NV 0x902F
-#define GL_FAILURE_NV 0x9030
-#define GL_YCBYCR8_422_NV 0x9031
-#define GL_YCBAYCR8A_4224_NV 0x9032
-#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
-#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
-#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
-#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
-#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
-#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
-#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
-#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
-#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
-#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
-
-typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
-typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
-typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
-
-#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
-#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
-#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
-#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
-#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
-#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
-#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
-#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
-#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
-#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
-#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
-#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
-
-#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
-
-#endif /* !GL_NV_video_capture */
-
-/* ------------------------ GL_OES_byte_coordinates ------------------------ */
-
-#if !defined(GL_OES_byte_coordinates)
-#define GL_OES_byte_coordinates 1
-
-#define GL_BYTE 0x1400
-
-#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
-
-#endif /* !GL_OES_byte_coordinates */
-
-/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
-
-#if !defined(GL_OES_compressed_paletted_texture)
-#define GL_OES_compressed_paletted_texture 1
-
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-
-#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
-
-#endif /* !GL_OES_compressed_paletted_texture */
-
-/* --------------------------- GL_OES_read_format -------------------------- */
-
-#if !defined(GL_OES_read_format)
-#define GL_OES_read_format 1
-
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-
-#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
-
-#endif /* !GL_OES_read_format */
-
-/* ------------------------ GL_OES_single_precision ------------------------ */
-
-#if !defined(GL_OES_single_precision)
-#define GL_OES_single_precision 1
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-
-#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
-#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
-#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
-#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
-#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
-#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
-
-#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
-
-#endif /* !GL_OES_single_precision */
-
-/* ---------------------------- GL_OML_interlace --------------------------- */
-
-#if !defined(GL_OML_interlace)
-#define GL_OML_interlace 1
-
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-
-#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
-
-#endif /* !GL_OML_interlace */
-
-/* ---------------------------- GL_OML_resample ---------------------------- */
-
-#if !defined(GL_OML_resample)
-#define GL_OML_resample 1
-
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-
-#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
-
-#endif /* !GL_OML_resample */
-
-/* ---------------------------- GL_OML_subsample --------------------------- */
-
-#if !defined(GL_OML_subsample)
-#define GL_OML_subsample 1
-
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-
-#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
-
-#endif /* !GL_OML_subsample */
-
-/* --------------------------- GL_PGI_misc_hints --------------------------- */
-
-#if !defined(GL_PGI_misc_hints)
-#define GL_PGI_misc_hints 1
-
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
-#define GL_CONSERVE_MEMORY_HINT_PGI 107005
-#define GL_RECLAIM_MEMORY_HINT_PGI 107006
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
-#define GL_ALWAYS_FAST_HINT_PGI 107020
-#define GL_ALWAYS_SOFT_HINT_PGI 107021
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
-#define GL_STRICT_LIGHTING_HINT_PGI 107031
-#define GL_STRICT_SCISSOR_HINT_PGI 107032
-#define GL_FULL_STIPPLE_HINT_PGI 107033
-#define GL_CLIP_NEAR_HINT_PGI 107040
-#define GL_CLIP_FAR_HINT_PGI 107041
-#define GL_WIDE_LINE_HINT_PGI 107042
-#define GL_BACK_NORMALS_HINT_PGI 107043
-
-#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
-
-#endif /* !GL_PGI_misc_hints */
-
-/* -------------------------- GL_PGI_vertex_hints -------------------------- */
-
-#if !defined(GL_PGI_vertex_hints)
-#define GL_PGI_vertex_hints 1
-
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_VERTEX_DATA_HINT_PGI 107050
-#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
-#define GL_MATERIAL_SIDE_HINT_PGI 107052
-#define GL_MAX_VERTEX_HINT_PGI 107053
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-
-#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
-
-#endif /* !GL_PGI_vertex_hints */
-
-/* ----------------------- GL_REND_screen_coordinates ---------------------- */
-
-#if !defined(GL_REND_screen_coordinates)
-#define GL_REND_screen_coordinates 1
-
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-
-#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
-
-#endif /* !GL_REND_screen_coordinates */
-
-/* ------------------------------- GL_S3_s3tc ------------------------------ */
-
-#if !defined(GL_S3_s3tc)
-#define GL_S3_s3tc 1
-
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#define GL_RGBA_DXT5_S3TC 0x83A4
-#define GL_RGBA4_DXT5_S3TC 0x83A5
-
-#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
-
-#endif /* !GL_S3_s3tc */
-
-/* -------------------------- GL_SGIS_color_range -------------------------- */
-
-#if !defined(GL_SGIS_color_range)
-#define GL_SGIS_color_range 1
-
-#define GL_EXTENDED_RANGE_SGIS 0x85A5
-#define GL_MIN_RED_SGIS 0x85A6
-#define GL_MAX_RED_SGIS 0x85A7
-#define GL_MIN_GREEN_SGIS 0x85A8
-#define GL_MAX_GREEN_SGIS 0x85A9
-#define GL_MIN_BLUE_SGIS 0x85AA
-#define GL_MAX_BLUE_SGIS 0x85AB
-#define GL_MIN_ALPHA_SGIS 0x85AC
-#define GL_MAX_ALPHA_SGIS 0x85AD
-
-#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
-
-#endif /* !GL_SGIS_color_range */
-
-/* ------------------------- GL_SGIS_detail_texture ------------------------ */
-
-#if !defined(GL_SGIS_detail_texture)
-#define GL_SGIS_detail_texture 1
-
-typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-
-#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
-#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
-
-#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
-
-#endif /* !GL_SGIS_detail_texture */
-
-/* -------------------------- GL_SGIS_fog_function ------------------------- */
-
-#if !defined(GL_SGIS_fog_function)
-#define GL_SGIS_fog_function 1
-
-typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
-
-#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
-#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
-
-#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
-
-#endif /* !GL_SGIS_fog_function */
-
-/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
-
-#if !defined(GL_SGIS_generate_mipmap)
-#define GL_SGIS_generate_mipmap 1
-
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-
-#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
-
-#endif /* !GL_SGIS_generate_mipmap */
-
-/* -------------------------- GL_SGIS_multisample -------------------------- */
-
-#if !defined(GL_SGIS_multisample)
-#define GL_SGIS_multisample 1
-
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
-
-#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
-#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
-
-#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
-
-#endif /* !GL_SGIS_multisample */
-
-/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
-
-#if !defined(GL_SGIS_pixel_texture)
-#define GL_SGIS_pixel_texture 1
-
-#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
-
-#endif /* !GL_SGIS_pixel_texture */
-
-/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
-
-#if !defined(GL_SGIS_point_line_texgen)
-#define GL_SGIS_point_line_texgen 1
-
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-
-#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
-
-#endif /* !GL_SGIS_point_line_texgen */
-
-/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
-
-#if !defined(GL_SGIS_sharpen_texture)
-#define GL_SGIS_sharpen_texture 1
-
-typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-
-#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
-#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
-
-#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
-
-#endif /* !GL_SGIS_sharpen_texture */
-
-/* --------------------------- GL_SGIS_texture4D --------------------------- */
-
-#if !defined(GL_SGIS_texture4D)
-#define GL_SGIS_texture4D 1
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
-
-#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
-#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
-
-#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
-
-#endif /* !GL_SGIS_texture4D */
-
-/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
-
-#if !defined(GL_SGIS_texture_border_clamp)
-#define GL_SGIS_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-
-#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
-
-#endif /* !GL_SGIS_texture_border_clamp */
-
-/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
-
-#if !defined(GL_SGIS_texture_edge_clamp)
-#define GL_SGIS_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-
-#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
-
-#endif /* !GL_SGIS_texture_edge_clamp */
-
-/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
-
-#if !defined(GL_SGIS_texture_filter4)
-#define GL_SGIS_texture_filter4 1
-
-typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
-typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
-
-#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
-#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
-
-#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
-
-#endif /* !GL_SGIS_texture_filter4 */
-
-/* -------------------------- GL_SGIS_texture_lod -------------------------- */
-
-#if !defined(GL_SGIS_texture_lod)
-#define GL_SGIS_texture_lod 1
-
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-
-#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
-
-#endif /* !GL_SGIS_texture_lod */
-
-/* ------------------------- GL_SGIS_texture_select ------------------------ */
-
-#if !defined(GL_SGIS_texture_select)
-#define GL_SGIS_texture_select 1
-
-#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
-
-#endif /* !GL_SGIS_texture_select */
-
-/* ----------------------------- GL_SGIX_async ----------------------------- */
-
-#if !defined(GL_SGIX_async)
-#define GL_SGIX_async 1
-
-#define GL_ASYNC_MARKER_SGIX 0x8329
-
-typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
-typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
-typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
-typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
-typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
-typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
-
-#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
-#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
-#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
-#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
-#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
-#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
-
-#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
-
-#endif /* !GL_SGIX_async */
-
-/* ------------------------ GL_SGIX_async_histogram ------------------------ */
-
-#if !defined(GL_SGIX_async_histogram)
-#define GL_SGIX_async_histogram 1
-
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-
-#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
-
-#endif /* !GL_SGIX_async_histogram */
-
-/* -------------------------- GL_SGIX_async_pixel -------------------------- */
-
-#if !defined(GL_SGIX_async_pixel)
-#define GL_SGIX_async_pixel 1
-
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-
-#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
-
-#endif /* !GL_SGIX_async_pixel */
-
-/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
-
-#if !defined(GL_SGIX_blend_alpha_minmax)
-#define GL_SGIX_blend_alpha_minmax 1
-
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-
-#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
-
-#endif /* !GL_SGIX_blend_alpha_minmax */
-
-/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
-
-#if !defined(GL_SGIX_clipmap)
-#define GL_SGIX_clipmap 1
-
-#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
-
-#endif /* !GL_SGIX_clipmap */
-
-/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
-
-#if !defined(GL_SGIX_convolution_accuracy)
-#define GL_SGIX_convolution_accuracy 1
-
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-
-#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
-
-#endif /* !GL_SGIX_convolution_accuracy */
-
-/* ------------------------- GL_SGIX_depth_texture ------------------------- */
-
-#if !defined(GL_SGIX_depth_texture)
-#define GL_SGIX_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-
-#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
-
-#endif /* !GL_SGIX_depth_texture */
-
-/* -------------------------- GL_SGIX_flush_raster ------------------------- */
-
-#if !defined(GL_SGIX_flush_raster)
-#define GL_SGIX_flush_raster 1
-
-typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
-
-#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
-
-#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
-
-#endif /* !GL_SGIX_flush_raster */
-
-/* --------------------------- GL_SGIX_fog_offset -------------------------- */
-
-#if !defined(GL_SGIX_fog_offset)
-#define GL_SGIX_fog_offset 1
-
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-
-#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
-
-#endif /* !GL_SGIX_fog_offset */
-
-/* -------------------------- GL_SGIX_fog_texture -------------------------- */
-
-#if !defined(GL_SGIX_fog_texture)
-#define GL_SGIX_fog_texture 1
-
-#define GL_TEXTURE_FOG_SGIX 0
-#define GL_FOG_PATCHY_FACTOR_SGIX 0
-#define GL_FRAGMENT_FOG_SGIX 0
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
-
-#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
-
-#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
-
-#endif /* !GL_SGIX_fog_texture */
-
-/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
-
-#if !defined(GL_SGIX_fragment_specular_lighting)
-#define GL_SGIX_fragment_specular_lighting 1
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
-
-#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
-#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
-#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
-#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
-#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
-#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
-#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
-#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
-#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
-#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
-#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
-#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
-#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
-#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
-#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
-#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
-#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
-
-#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
-
-#endif /* !GL_SGIX_fragment_specular_lighting */
-
-/* --------------------------- GL_SGIX_framezoom --------------------------- */
-
-#if !defined(GL_SGIX_framezoom)
-#define GL_SGIX_framezoom 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
-
-#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
-
-#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
-
-#endif /* !GL_SGIX_framezoom */
-
-/* --------------------------- GL_SGIX_interlace --------------------------- */
-
-#if !defined(GL_SGIX_interlace)
-#define GL_SGIX_interlace 1
-
-#define GL_INTERLACE_SGIX 0x8094
-
-#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
-
-#endif /* !GL_SGIX_interlace */
-
-/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
-
-#if !defined(GL_SGIX_ir_instrument1)
-#define GL_SGIX_ir_instrument1 1
-
-#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
-
-#endif /* !GL_SGIX_ir_instrument1 */
-
-/* ------------------------- GL_SGIX_list_priority ------------------------- */
-
-#if !defined(GL_SGIX_list_priority)
-#define GL_SGIX_list_priority 1
-
-#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
-
-#endif /* !GL_SGIX_list_priority */
-
-/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
-
-#if !defined(GL_SGIX_pixel_texture)
-#define GL_SGIX_pixel_texture 1
-
-typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
-
-#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
-
-#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
-
-#endif /* !GL_SGIX_pixel_texture */
-
-/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
-
-#if !defined(GL_SGIX_pixel_texture_bits)
-#define GL_SGIX_pixel_texture_bits 1
-
-#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
-
-#endif /* !GL_SGIX_pixel_texture_bits */
-
-/* ------------------------ GL_SGIX_reference_plane ------------------------ */
-
-#if !defined(GL_SGIX_reference_plane)
-#define GL_SGIX_reference_plane 1
-
-typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
-
-#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
-
-#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
-
-#endif /* !GL_SGIX_reference_plane */
-
-/* ---------------------------- GL_SGIX_resample --------------------------- */
-
-#if !defined(GL_SGIX_resample)
-#define GL_SGIX_resample 1
-
-#define GL_PACK_RESAMPLE_SGIX 0x842E
-#define GL_UNPACK_RESAMPLE_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
-
-#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
-
-#endif /* !GL_SGIX_resample */
-
-/* ----------------------------- GL_SGIX_shadow ---------------------------- */
-
-#if !defined(GL_SGIX_shadow)
-#define GL_SGIX_shadow 1
-
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-
-#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
-
-#endif /* !GL_SGIX_shadow */
-
-/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
-
-#if !defined(GL_SGIX_shadow_ambient)
-#define GL_SGIX_shadow_ambient 1
-
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-
-#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
-
-#endif /* !GL_SGIX_shadow_ambient */
-
-/* ----------------------------- GL_SGIX_sprite ---------------------------- */
-
-#if !defined(GL_SGIX_sprite)
-#define GL_SGIX_sprite 1
-
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
-
-#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
-#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
-#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
-#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
-
-#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
-
-#endif /* !GL_SGIX_sprite */
-
-/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
-
-#if !defined(GL_SGIX_tag_sample_buffer)
-#define GL_SGIX_tag_sample_buffer 1
-
-typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
-
-#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
-
-#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
-
-#endif /* !GL_SGIX_tag_sample_buffer */
-
-/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
-
-#if !defined(GL_SGIX_texture_add_env)
-#define GL_SGIX_texture_add_env 1
-
-#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
-
-#endif /* !GL_SGIX_texture_add_env */
-
-/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
-
-#if !defined(GL_SGIX_texture_coordinate_clamp)
-#define GL_SGIX_texture_coordinate_clamp 1
-
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-
-#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
-
-#endif /* !GL_SGIX_texture_coordinate_clamp */
-
-/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
-
-#if !defined(GL_SGIX_texture_lod_bias)
-#define GL_SGIX_texture_lod_bias 1
-
-#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
-
-#endif /* !GL_SGIX_texture_lod_bias */
-
-/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
-
-#if !defined(GL_SGIX_texture_multi_buffer)
-#define GL_SGIX_texture_multi_buffer 1
-
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-
-#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
-
-#endif /* !GL_SGIX_texture_multi_buffer */
-
-/* ------------------------- GL_SGIX_texture_range ------------------------- */
-
-#if !defined(GL_SGIX_texture_range)
-#define GL_SGIX_texture_range 1
-
-#define GL_RGB_SIGNED_SGIX 0x85E0
-#define GL_RGBA_SIGNED_SGIX 0x85E1
-#define GL_ALPHA_SIGNED_SGIX 0x85E2
-#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
-#define GL_INTENSITY_SIGNED_SGIX 0x85E4
-#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
-#define GL_RGB16_SIGNED_SGIX 0x85E6
-#define GL_RGBA16_SIGNED_SGIX 0x85E7
-#define GL_ALPHA16_SIGNED_SGIX 0x85E8
-#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
-#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
-#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
-#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
-#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
-#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
-#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
-#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
-#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
-#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
-#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
-#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
-#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
-#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
-#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
-#define GL_MIN_LUMINANCE_SGIS 0x85F8
-#define GL_MAX_LUMINANCE_SGIS 0x85F9
-#define GL_MIN_INTENSITY_SGIS 0x85FA
-#define GL_MAX_INTENSITY_SGIS 0x85FB
-
-#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
-
-#endif /* !GL_SGIX_texture_range */
-
-/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
-
-#if !defined(GL_SGIX_texture_scale_bias)
-#define GL_SGIX_texture_scale_bias 1
-
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-
-#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
-
-#endif /* !GL_SGIX_texture_scale_bias */
-
-/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
-
-#if !defined(GL_SGIX_vertex_preclip)
-#define GL_SGIX_vertex_preclip 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
-
-#endif /* !GL_SGIX_vertex_preclip */
-
-/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
-
-#if !defined(GL_SGIX_vertex_preclip_hint)
-#define GL_SGIX_vertex_preclip_hint 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
-
-#endif /* !GL_SGIX_vertex_preclip_hint */
-
-/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
-
-#if !defined(GL_SGIX_ycrcb)
-#define GL_SGIX_ycrcb 1
-
-#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
-
-#endif /* !GL_SGIX_ycrcb */
-
-/* -------------------------- GL_SGI_color_matrix -------------------------- */
-
-#if !defined(GL_SGI_color_matrix)
-#define GL_SGI_color_matrix 1
-
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-
-#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
-
-#endif /* !GL_SGI_color_matrix */
-
-/* --------------------------- GL_SGI_color_table -------------------------- */
-
-#if !defined(GL_SGI_color_table)
-#define GL_SGI_color_table 1
-
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
-
-#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
-#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
-#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
-#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
-#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
-#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
-#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
-
-#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
-
-#endif /* !GL_SGI_color_table */
-
-/* ----------------------- GL_SGI_texture_color_table ---------------------- */
-
-#if !defined(GL_SGI_texture_color_table)
-#define GL_SGI_texture_color_table 1
-
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-
-#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
-
-#endif /* !GL_SGI_texture_color_table */
-
-/* ------------------------- GL_SUNX_constant_data ------------------------- */
-
-#if !defined(GL_SUNX_constant_data)
-#define GL_SUNX_constant_data 1
-
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-
-typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
-
-#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
-
-#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
-
-#endif /* !GL_SUNX_constant_data */
-
-/* -------------------- GL_SUN_convolution_border_modes -------------------- */
-
-#if !defined(GL_SUN_convolution_border_modes)
-#define GL_SUN_convolution_border_modes 1
-
-#define GL_WRAP_BORDER_SUN 0x81D4
-
-#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
-
-#endif /* !GL_SUN_convolution_border_modes */
-
-/* -------------------------- GL_SUN_global_alpha -------------------------- */
-
-#if !defined(GL_SUN_global_alpha)
-#define GL_SUN_global_alpha 1
-
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
-
-#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
-#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
-#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
-#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
-#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
-#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
-#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
-#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
-
-#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
-
-#endif /* !GL_SUN_global_alpha */
-
-/* --------------------------- GL_SUN_mesh_array --------------------------- */
-
-#if !defined(GL_SUN_mesh_array)
-#define GL_SUN_mesh_array 1
-
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-
-#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
-
-#endif /* !GL_SUN_mesh_array */
-
-/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
-
-#if !defined(GL_SUN_read_video_pixels)
-#define GL_SUN_read_video_pixels 1
-
-typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-
-#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
-
-#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
-
-#endif /* !GL_SUN_read_video_pixels */
-
-/* --------------------------- GL_SUN_slice_accum -------------------------- */
-
-#if !defined(GL_SUN_slice_accum)
-#define GL_SUN_slice_accum 1
-
-#define GL_SLICE_ACCUM_SUN 0x85CC
-
-#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
-
-#endif /* !GL_SUN_slice_accum */
-
-/* -------------------------- GL_SUN_triangle_list ------------------------- */
-
-#if !defined(GL_SUN_triangle_list)
-#define GL_SUN_triangle_list 1
-
-#define GL_RESTART_SUN 0x01
-#define GL_REPLACE_MIDDLE_SUN 0x02
-#define GL_REPLACE_OLDEST_SUN 0x03
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
-
-#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
-#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
-#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
-#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
-#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
-#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
-#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
-
-#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
-
-#endif /* !GL_SUN_triangle_list */
-
-/* ----------------------------- GL_SUN_vertex ----------------------------- */
-
-#if !defined(GL_SUN_vertex)
-#define GL_SUN_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-
-#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
-#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
-#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
-#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
-#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
-#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
-#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
-#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
-#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
-#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
-#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
-#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
-#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
-#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
-#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
-#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
-#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
-#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
-#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
-#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
-#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
-#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
-#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
-#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
-#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
-
-#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
-
-#endif /* !GL_SUN_vertex */
-
-/* -------------------------- GL_WIN_phong_shading ------------------------- */
-
-#if !defined(GL_WIN_phong_shading)
-#define GL_WIN_phong_shading 1
-
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-
-#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
-
-#endif /* !GL_WIN_phong_shading */
-
-/* -------------------------- GL_WIN_specular_fog -------------------------- */
-
-#if !defined(GL_WIN_specular_fog)
-#define GL_WIN_specular_fog 1
-
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-
-#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
-
-#endif /* !GL_WIN_specular_fog */
-
-/* ---------------------------- GL_WIN_swap_hint --------------------------- */
-
-#if !defined(GL_WIN_swap_hint)
-#define GL_WIN_swap_hint 1
-
-typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
-
-#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
-
-#endif /* !GL_WIN_swap_hint */
-
-/* --------------------------- GL_ES_VERSION_1_0 --------------------------- */
-
-#if !defined(GL_ES_VERSION_1_0) && !defined(GLEW_NO_ES)
-#define GL_ES_VERSION_1_0 1
-
-typedef int GLclampx;
-typedef khronos_int32_t GLfixed;
-typedef void (*_GLfuncptr)();
-
-typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
-typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
-typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed *params);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed params);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed *params);
-typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed *params);
-typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
-typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed *m);
-typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed *params);
-typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed *m);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
-typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
-typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
-typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
-
-#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
-#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
-#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
-#define glColor4x GLEW_GET_FUN(__glewColor4x)
-#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
-#define glFogx GLEW_GET_FUN(__glewFogx)
-#define glFogxv GLEW_GET_FUN(__glewFogxv)
-#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
-#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
-#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
-#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
-#define glLightx GLEW_GET_FUN(__glewLightx)
-#define glLightxv GLEW_GET_FUN(__glewLightxv)
-#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
-#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
-#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
-#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
-#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
-#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
-#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
-#define glOrthof GLEW_GET_FUN(__glewOrthof)
-#define glOrthox GLEW_GET_FUN(__glewOrthox)
-#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
-#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
-#define glRotatex GLEW_GET_FUN(__glewRotatex)
-#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
-#define glScalex GLEW_GET_FUN(__glewScalex)
-#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
-#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
-#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
-#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
-
-#define GLEW_ES_VERSION_1_0 GLEW_GET_VAR(__GLEW_ES_VERSION_1_0)
-
-#endif /* !GL_ES_VERSION_1_0 && !GLEW_NO_ES*/
-
-/* -------------------------- GL_ES_VERSION_CL_1_1 ------------------------- */
-
-#if !defined(GL_ES_VERSION_CL_1_1) && !defined(GLEW_NO_ES)
-#define GL_ES_VERSION_CL_1_1 1
-
-#define GL_VERSION_ES_CL_1_1 0x1
-#define GL_VERSION_ES_CL_1_0 0x1
-
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum ,const GLfixed *);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum ,GLfixed*);
-typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum, GLfixed *);
-typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum, GLenum, GLfixed *);
-typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum, GLenum, GLfixed *);
-typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum, GLenum, GLfixed *);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum, GLenum, GLfixed *);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum, GLfixed);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum, const GLfixed *);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum, GLenum, const GLfixed *);
-
-#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
-#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
-#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
-#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
-#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
-#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
-#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
-#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
-#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
-#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
-
-#define GLEW_ES_VERSION_CL_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CL_1_1)
-
-#endif /* !GL_ES_VERSION_CL_1_1 && !GLEW_NO_ES*/
-
-/* -------------------------- GL_ES_VERSION_CM_1_1 ------------------------- */
-
-#if !defined(GL_ES_VERSION_CM_1_1) && !defined(GLEW_NO_ES)
-#define GL_ES_VERSION_CM_1_1 1
-
-#define GL_VERSION_ES_CM_1_1 0x1
-#define GL_VERSION_ES_CM_1_0 0x1
-
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum, const GLfloat *);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum , GLfloat* );
-
-#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
-#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
-
-#define GLEW_ES_VERSION_CM_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CM_1_1)
-
-#endif /* !GL_ES_VERSION_CM_1_1 && !GLEW_NO_ES*/
-
-/* --------------------------- GL_ES_VERSION_2_0 --------------------------- */
-
-#if !defined(GL_ES_VERSION_2_0) && !defined(GLEW_NO_ES)
-#define GL_ES_VERSION_2_0 1
-
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_RGB565 0x8D62
-
-#define GLEW_ES_VERSION_2_0 GLEW_GET_VAR(__GLEW_ES_VERSION_2_0)
-
-#endif /* !GL_ES_VERSION_2_0 && !GLEW_NO_ES*/
-
-/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */
-
-#if !defined(GL_AMD_compressed_3DC_texture) && !defined(GLEW_NO_ES)
-#define GL_AMD_compressed_3DC_texture 1
-
-#define GL_3DC_X_AMD 0x87F9
-#define GL_3DC_XY_AMD 0x87FA
-
-#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture)
-
-#endif /* !GL_AMD_compressed_3DC_texture && !GLEW_NO_ES*/
-
-/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */
-
-#if !defined(GL_AMD_compressed_ATC_texture) && !defined(GLEW_NO_ES)
-#define GL_AMD_compressed_ATC_texture 1
-
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-#define GL_ATC_RGB_AMD 0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
-
-#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture)
-
-#endif /* !GL_AMD_compressed_ATC_texture && !GLEW_NO_ES*/
-
-/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */
-
-#if !defined(GL_AMD_program_binary_Z400) && !defined(GLEW_NO_ES)
-#define GL_AMD_program_binary_Z400 1
-
-#define GL_Z400_BINARY_AMD 0x8740
-
-#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400)
-
-#endif /* !GL_AMD_program_binary_Z400 && !GLEW_NO_ES*/
-
-/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
-
-#if !defined(GL_ANGLE_framebuffer_blit) && !defined(GLEW_NO_ES)
-#define GL_ANGLE_framebuffer_blit 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
-
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
-
-#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
-
-#endif /* !GL_ANGLE_framebuffer_blit && !GLEW_NO_ES*/
-
-/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
-
-#if !defined(GL_ANGLE_framebuffer_multisample) && !defined(GLEW_NO_ES)
-#define GL_ANGLE_framebuffer_multisample 1
-
-#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
-#define GL_MAX_SAMPLES_ANGLE 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
-
-#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
-
-#endif /* !GL_ANGLE_framebuffer_multisample && !GLEW_NO_ES*/
-
-/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
-
-#if !defined(GL_ANGLE_instanced_arrays) && !defined(GLEW_NO_ES)
-#define GL_ANGLE_instanced_arrays 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
-
-#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
-#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
-#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
-
-#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
-
-#endif /* !GL_ANGLE_instanced_arrays && !GLEW_NO_ES*/
-
-/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
-
-#if !defined(GL_ANGLE_pack_reverse_row_order) && !defined(GLEW_NO_ES)
-#define GL_ANGLE_pack_reverse_row_order 1
-
-#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
-
-#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
-
-#endif /* !GL_ANGLE_pack_reverse_row_order && !GLEW_NO_ES*/
-
-/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
-
-#if !defined(GL_ANGLE_texture_compression_dxt3) && !defined(GLEW_NO_ES)
-#define GL_ANGLE_texture_compression_dxt3 1
-
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
-
-#endif /* !GL_ANGLE_texture_compression_dxt3 && !GLEW_NO_ES*/
-
-/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
-
-#if !defined(GL_ANGLE_texture_compression_dxt5) && !defined(GLEW_NO_ES)
-#define GL_ANGLE_texture_compression_dxt5 1
-
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
-
-#endif /* !GL_ANGLE_texture_compression_dxt5 && !GLEW_NO_ES*/
-
-/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
-
-#if !defined(GL_ANGLE_texture_usage) && !defined(GLEW_NO_ES)
-#define GL_ANGLE_texture_usage 1
-
-#define GL_NONE 0x0000
-#define GL_TEXTURE_USAGE_ANGLE 0x93A2
-#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
-
-#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
-
-#endif /* !GL_ANGLE_texture_usage && !GLEW_NO_ES*/
-
-/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
-
-#if !defined(GL_ANGLE_translated_shader_source) && !defined(GLEW_NO_ES)
-#define GL_ANGLE_translated_shader_source 1
-
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-
-typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
-
-#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
-
-#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
-
-#endif /* !GL_ANGLE_translated_shader_source && !GLEW_NO_ES*/
-
-/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */
-
-#if !defined(GL_APPLE_copy_texture_levels) && !defined(GLEW_NO_ES)
-#define GL_APPLE_copy_texture_levels 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
-
-#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE)
-
-#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels)
-
-#endif /* !GL_APPLE_copy_texture_levels && !GLEW_NO_ES*/
-
-/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */
-
-#if !defined(GL_APPLE_framebuffer_multisample) && !defined(GLEW_NO_ES)
-#define GL_APPLE_framebuffer_multisample 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
-#define GL_MAX_SAMPLES_APPLE 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
-
-#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE)
-#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE)
-
-#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample)
-
-#endif /* !GL_APPLE_framebuffer_multisample && !GLEW_NO_ES*/
-
-/* ----------------------------- GL_APPLE_sync ----------------------------- */
-
-#if !defined(GL_APPLE_sync) && !defined(GLEW_NO_ES)
-#define GL_APPLE_sync 1
-
-#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
-#define GL_SYNC_OBJECT_APPLE 0x8A53
-#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
-#define GL_OBJECT_TYPE_APPLE 0x9112
-#define GL_SYNC_CONDITION_APPLE 0x9113
-#define GL_SYNC_STATUS_APPLE 0x9114
-#define GL_SYNC_FLAGS_APPLE 0x9115
-#define GL_SYNC_FENCE_APPLE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
-#define GL_UNSIGNALED_APPLE 0x9118
-#define GL_SIGNALED_APPLE 0x9119
-#define GL_ALREADY_SIGNALED_APPLE 0x911A
-#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
-#define GL_CONDITION_SATISFIED_APPLE 0x911C
-#define GL_WAIT_FAILED_APPLE 0x911D
-#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF
-
-typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
-typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync);
-typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
-typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync);
-typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
-
-#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE)
-#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE)
-#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE)
-#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE)
-#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE)
-#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE)
-#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE)
-
-#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync)
-
-#endif /* !GL_APPLE_sync && !GLEW_NO_ES*/
-
-/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */
-
-#if !defined(GL_APPLE_texture_2D_limited_npot) && !defined(GLEW_NO_ES)
-#define GL_APPLE_texture_2D_limited_npot 1
-
-#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot)
-
-#endif /* !GL_APPLE_texture_2D_limited_npot && !GLEW_NO_ES*/
-
-/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */
-
-#if !defined(GL_APPLE_texture_format_BGRA8888) && !defined(GLEW_NO_ES)
-#define GL_APPLE_texture_format_BGRA8888 1
-
-#define GL_BGRA_EXT 0x80E1
-
-#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888)
-
-#endif /* !GL_APPLE_texture_format_BGRA8888 && !GLEW_NO_ES*/
-
-/* ----------------------- GL_APPLE_texture_max_level ---------------------- */
-
-#if !defined(GL_APPLE_texture_max_level) && !defined(GLEW_NO_ES)
-#define GL_APPLE_texture_max_level 1
-
-#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
-
-#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level)
-
-#endif /* !GL_APPLE_texture_max_level && !GLEW_NO_ES*/
-
-/* ----------------------- GL_ARM_mali_program_binary ---------------------- */
-
-#if !defined(GL_ARM_mali_program_binary) && !defined(GLEW_NO_ES)
-#define GL_ARM_mali_program_binary 1
-
-#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
-
-#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary)
-
-#endif /* !GL_ARM_mali_program_binary && !GLEW_NO_ES*/
-
-/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */
-
-#if !defined(GL_ARM_mali_shader_binary) && !defined(GLEW_NO_ES)
-#define GL_ARM_mali_shader_binary 1
-
-#define GL_MALI_SHADER_BINARY_ARM 0x8F60
-
-#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary)
-
-#endif /* !GL_ARM_mali_shader_binary && !GLEW_NO_ES*/
-
-/* ------------------------------ GL_ARM_rgba8 ----------------------------- */
-
-#if !defined(GL_ARM_rgba8) && !defined(GLEW_NO_ES)
-#define GL_ARM_rgba8 1
-
-#define GL_RGBA8_OES 0x8058
-
-#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8)
-
-#endif /* !GL_ARM_rgba8 && !GLEW_NO_ES*/
-
-/* -------------------------- GL_DMP_shader_binary ------------------------- */
-
-#if !defined(GL_DMP_shader_binary) && !defined(GLEW_NO_ES)
-#define GL_DMP_shader_binary 1
-
-#define GL_SHADER_BINARY_DMP 0x9250
-
-#define GLEW_DMP_shader_binary GLEW_GET_VAR(__GLEW_DMP_shader_binary)
-
-#endif /* !GL_DMP_shader_binary && !GLEW_NO_ES*/
-
-/* --------------------- GL_EXT_color_buffer_half_float -------------------- */
-
-#if !defined(GL_EXT_color_buffer_half_float) && !defined(GLEW_NO_ES)
-#define GL_EXT_color_buffer_half_float 1
-
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
-#define GL_R16F_EXT 0x822D
-#define GL_RG16F_EXT 0x822F
-#define GL_RGBA16F_EXT 0x881A
-#define GL_RGB16F_EXT 0x881B
-#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
-
-#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float)
-
-#endif /* !GL_EXT_color_buffer_half_float && !GLEW_NO_ES*/
-
-/* --------------------------- GL_EXT_debug_label -------------------------- */
-
-#if !defined(GL_EXT_debug_label) && !defined(GLEW_NO_ES)
-#define GL_EXT_debug_label 1
-
-#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
-#define GL_PROGRAM_OBJECT_EXT 0x8B40
-#define GL_SHADER_OBJECT_EXT 0x8B48
-#define GL_BUFFER_OBJECT_EXT 0x9151
-#define GL_QUERY_OBJECT_EXT 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
-
-typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, char *label);
-typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const char* label);
-
-#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)
-#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)
-
-#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)
-
-#endif /* !GL_EXT_debug_label && !GLEW_NO_ES*/
-
-/* -------------------------- GL_EXT_debug_marker -------------------------- */
-
-#if !defined(GL_EXT_debug_marker) && !defined(GLEW_NO_ES)
-#define GL_EXT_debug_marker 1
-
-typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const char* marker);
-typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const char* marker);
-
-#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
-#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
-
-#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
-
-#endif /* !GL_EXT_debug_marker && !GLEW_NO_ES*/
-
-/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */
-
-#if !defined(GL_EXT_discard_framebuffer) && !defined(GLEW_NO_ES)
-#define GL_EXT_discard_framebuffer 1
-
-#define GL_COLOR_EXT 0x1800
-#define GL_DEPTH_EXT 0x1801
-#define GL_STENCIL_EXT 0x1802
-
-typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
-
-#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT)
-
-#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer)
-
-#endif /* !GL_EXT_discard_framebuffer && !GLEW_NO_ES*/
-
-/* --------------------------- GL_EXT_frag_depth --------------------------- */
-
-#if !defined(GL_EXT_frag_depth) && !defined(GLEW_NO_ES)
-#define GL_EXT_frag_depth 1
-
-#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth)
-
-#endif /* !GL_EXT_frag_depth && !GLEW_NO_ES*/
-
-/* ------------------------ GL_EXT_map_buffer_range ------------------------ */
-
-#if !defined(GL_EXT_map_buffer_range) && !defined(GLEW_NO_ES)
-#define GL_EXT_map_buffer_range 1
-
-#define GL_MAP_READ_BIT_EXT 0x0001
-#define GL_MAP_WRITE_BIT_EXT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
-
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-
-#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT)
-#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT)
-
-#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range)
-
-#endif /* !GL_EXT_map_buffer_range && !GLEW_NO_ES*/
-
-/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */
-
-#if !defined(GL_EXT_multisampled_render_to_texture) && !defined(GLEW_NO_ES)
-#define GL_EXT_multisampled_render_to_texture 1
-
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT)
-#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
-
-#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture)
-
-#endif /* !GL_EXT_multisampled_render_to_texture && !GLEW_NO_ES*/
-
-/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */
-
-#if !defined(GL_EXT_multiview_draw_buffers) && !defined(GLEW_NO_ES)
-#define GL_EXT_multiview_draw_buffers 1
-
-#define GL_DRAW_BUFFER_EXT 0x0C01
-#define GL_READ_BUFFER_EXT 0x0C02
-#define GL_COLOR_ATTACHMENT_EXT 0x90F0
-#define GL_MULTIVIEW_EXT 0x90F1
-#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data);
-typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
-
-#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT)
-#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT)
-#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT)
-
-#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers)
-
-#endif /* !GL_EXT_multiview_draw_buffers && !GLEW_NO_ES*/
-
-/* --------------------- GL_EXT_occlusion_query_boolean -------------------- */
-
-#if !defined(GL_EXT_occlusion_query_boolean) && !defined(GLEW_NO_ES)
-#define GL_EXT_occlusion_query_boolean 1
-
-#define GL_CURRENT_QUERY_EXT 0x8865
-#define GL_QUERY_RESULT_EXT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
-#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYEXTPROC) (GLuint id);
-
-#define glBeginQueryEXT GLEW_GET_FUN(__glewBeginQueryEXT)
-#define glDeleteQueriesEXT GLEW_GET_FUN(__glewDeleteQueriesEXT)
-#define glEndQueryEXT GLEW_GET_FUN(__glewEndQueryEXT)
-#define glGenQueriesEXT GLEW_GET_FUN(__glewGenQueriesEXT)
-#define glGetQueryObjectuivEXT GLEW_GET_FUN(__glewGetQueryObjectuivEXT)
-#define glGetQueryivEXT GLEW_GET_FUN(__glewGetQueryivEXT)
-#define glIsQueryEXT GLEW_GET_FUN(__glewIsQueryEXT)
-
-#define GLEW_EXT_occlusion_query_boolean GLEW_GET_VAR(__GLEW_EXT_occlusion_query_boolean)
-
-#endif /* !GL_EXT_occlusion_query_boolean && !GLEW_NO_ES*/
-
-/* ------------------------ GL_EXT_read_format_bgra ------------------------ */
-
-#if !defined(GL_EXT_read_format_bgra) && !defined(GLEW_NO_ES)
-#define GL_EXT_read_format_bgra 1
-
-#define GL_BGRA_EXT 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-
-#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra)
-
-#endif /* !GL_EXT_read_format_bgra && !GLEW_NO_ES*/
-
-/* --------------------------- GL_EXT_robustness --------------------------- */
-
-#if !defined(GL_EXT_robustness) && !defined(GLEW_NO_ES)
-#define GL_EXT_robustness 1
-
-#define GL_NO_ERROR 0x0000
-#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
-#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
-#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
-#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
-
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
-typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
-
-#define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT)
-#define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT)
-#define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT)
-
-#define GLEW_EXT_robustness GLEW_GET_VAR(__GLEW_EXT_robustness)
-
-#endif /* !GL_EXT_robustness && !GLEW_NO_ES*/
-
-/* ------------------------------ GL_EXT_sRGB ------------------------------ */
-
-#if !defined(GL_EXT_sRGB) && !defined(GLEW_NO_ES)
-#define GL_EXT_sRGB 1
-
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-
-#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB)
-
-#endif /* !GL_EXT_sRGB && !GLEW_NO_ES*/
-
-/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */
-
-#if !defined(GL_EXT_shader_framebuffer_fetch) && !defined(GLEW_NO_ES)
-#define GL_EXT_shader_framebuffer_fetch 1
-
-#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
-
-#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch)
-
-#endif /* !GL_EXT_shader_framebuffer_fetch && !GLEW_NO_ES*/
-
-/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */
-
-#if !defined(GL_EXT_shader_texture_lod) && !defined(GLEW_NO_ES)
-#define GL_EXT_shader_texture_lod 1
-
-#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod)
-
-#endif /* !GL_EXT_shader_texture_lod && !GLEW_NO_ES*/
-
-/* ------------------------- GL_EXT_shadow_samplers ------------------------ */
-
-#if !defined(GL_EXT_shadow_samplers) && !defined(GLEW_NO_ES)
-#define GL_EXT_shadow_samplers 1
-
-#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
-#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
-#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
-
-#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers)
-
-#endif /* !GL_EXT_shadow_samplers && !GLEW_NO_ES*/
-
-/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */
-
-#if !defined(GL_EXT_texture_format_BGRA8888) && !defined(GLEW_NO_ES)
-#define GL_EXT_texture_format_BGRA8888 1
-
-#define GL_BGRA_EXT 0x80E1
-
-#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888)
-
-#endif /* !GL_EXT_texture_format_BGRA8888 && !GLEW_NO_ES*/
-
-/* --------------------------- GL_EXT_texture_rg --------------------------- */
-
-#if !defined(GL_EXT_texture_rg) && !defined(GLEW_NO_ES)
-#define GL_EXT_texture_rg 1
-
-#define GL_RED_EXT 0x1903
-#define GL_RG_EXT 0x8227
-#define GL_R8_EXT 0x8229
-#define GL_RG8_EXT 0x822B
-
-#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg)
-
-#endif /* !GL_EXT_texture_rg && !GLEW_NO_ES*/
-
-/* ------------------------- GL_EXT_texture_storage ------------------------ */
-
-#if !defined(GL_EXT_texture_storage) && !defined(GLEW_NO_ES)
-#define GL_EXT_texture_storage 1
-
-#define GL_ALPHA8_EXT 0x803C
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_R8_EXT 0x8229
-#define GL_RG8_EXT 0x822B
-#define GL_R16F_EXT 0x822D
-#define GL_R32F_EXT 0x822E
-#define GL_RG16F_EXT 0x822F
-#define GL_RG32F_EXT 0x8230
-#define GL_RGBA32F_EXT 0x8814
-#define GL_RGB32F_EXT 0x8815
-#define GL_ALPHA32F_EXT 0x8816
-#define GL_LUMINANCE32F_EXT 0x8818
-#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
-#define GL_RGBA16F_EXT 0x881A
-#define GL_RGB16F_EXT 0x881B
-#define GL_ALPHA16F_EXT 0x881C
-#define GL_LUMINANCE16F_EXT 0x881E
-#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
-#define GL_BGRA8_EXT 0x93A1
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT)
-#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT)
-#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT)
-#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
-#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
-#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
-
-#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage)
-
-#endif /* !GL_EXT_texture_storage && !GLEW_NO_ES*/
-
-/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */
-
-#if !defined(GL_EXT_texture_type_2_10_10_10_REV) && !defined(GLEW_NO_ES)
-#define GL_EXT_texture_type_2_10_10_10_REV 1
-
-#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
-
-#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV)
-
-#endif /* !GL_EXT_texture_type_2_10_10_10_REV && !GLEW_NO_ES*/
-
-/* ------------------------- GL_EXT_unpack_subimage ------------------------ */
-
-#if !defined(GL_EXT_unpack_subimage) && !defined(GLEW_NO_ES)
-#define GL_EXT_unpack_subimage 1
-
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-
-#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage)
-
-#endif /* !GL_EXT_unpack_subimage && !GLEW_NO_ES*/
-
-/* ----------------------- GL_FJ_shader_binary_GCCSO ----------------------- */
-
-#if !defined(GL_FJ_shader_binary_GCCSO) && !defined(GLEW_NO_ES)
-#define GL_FJ_shader_binary_GCCSO 1
-
-#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
-
-#define GLEW_FJ_shader_binary_GCCSO GLEW_GET_VAR(__GLEW_FJ_shader_binary_GCCSO)
-
-#endif /* !GL_FJ_shader_binary_GCCSO && !GLEW_NO_ES*/
-
-/* ----------------- GL_IMG_multisampled_render_to_texture ----------------- */
-
-#if !defined(GL_IMG_multisampled_render_to_texture) && !defined(GLEW_NO_ES)
-#define GL_IMG_multisampled_render_to_texture 1
-
-#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
-#define GL_MAX_SAMPLES_IMG 0x9135
-#define GL_TEXTURE_SAMPLES_IMG 0x9136
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glFramebufferTexture2DMultisampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleIMG)
-#define glRenderbufferStorageMultisampleIMG GLEW_GET_FUN(__glewRenderbufferStorageMultisampleIMG)
-
-#define GLEW_IMG_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_IMG_multisampled_render_to_texture)
-
-#endif /* !GL_IMG_multisampled_render_to_texture && !GLEW_NO_ES*/
-
-/* ------------------------- GL_IMG_program_binary ------------------------- */
-
-#if !defined(GL_IMG_program_binary) && !defined(GLEW_NO_ES)
-#define GL_IMG_program_binary 1
-
-#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
-
-#define GLEW_IMG_program_binary GLEW_GET_VAR(__GLEW_IMG_program_binary)
-
-#endif /* !GL_IMG_program_binary && !GLEW_NO_ES*/
-
-/* --------------------------- GL_IMG_read_format -------------------------- */
-
-#if !defined(GL_IMG_read_format) && !defined(GLEW_NO_ES)
-#define GL_IMG_read_format 1
-
-#define GL_BGRA_IMG 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
-
-#define GLEW_IMG_read_format GLEW_GET_VAR(__GLEW_IMG_read_format)
-
-#endif /* !GL_IMG_read_format && !GLEW_NO_ES*/
-
-/* -------------------------- GL_IMG_shader_binary ------------------------- */
-
-#if !defined(GL_IMG_shader_binary) && !defined(GLEW_NO_ES)
-#define GL_IMG_shader_binary 1
-
-#define GL_SGX_BINARY_IMG 0x8C0A
-
-#define GLEW_IMG_shader_binary GLEW_GET_VAR(__GLEW_IMG_shader_binary)
-
-#endif /* !GL_IMG_shader_binary && !GLEW_NO_ES*/
-
-/* -------------------- GL_IMG_texture_compression_pvrtc ------------------- */
-
-#if !defined(GL_IMG_texture_compression_pvrtc) && !defined(GLEW_NO_ES)
-#define GL_IMG_texture_compression_pvrtc 1
-
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-
-#define GLEW_IMG_texture_compression_pvrtc GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc)
-
-#endif /* !GL_IMG_texture_compression_pvrtc && !GLEW_NO_ES*/
-
-/* --------------- GL_IMG_texture_env_enhanced_fixed_function -------------- */
-
-#if !defined(GL_IMG_texture_env_enhanced_fixed_function) && !defined(GLEW_NO_ES)
-#define GL_IMG_texture_env_enhanced_fixed_function 1
-
-#define GL_DOT3_RGBA_IMG 0x86AF
-#define GL_MODULATE_COLOR_IMG 0x8C04
-#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
-#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
-#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
-#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
-#define GL_ADD_BLEND_IMG 0x8C09
-
-#define GLEW_IMG_texture_env_enhanced_fixed_function GLEW_GET_VAR(__GLEW_IMG_texture_env_enhanced_fixed_function)
-
-#endif /* !GL_IMG_texture_env_enhanced_fixed_function && !GLEW_NO_ES*/
-
-/* ------------------------- GL_IMG_user_clip_plane ------------------------ */
-
-#if !defined(GL_IMG_user_clip_plane) && !defined(GLEW_NO_ES)
-#define GL_IMG_user_clip_plane 1
-
-#define GL_MAX_CLIP_PLANES_IMG 0x0D32
-#define GL_CLIP_PLANE0_IMG 0x3000
-#define GL_CLIP_PLANE1_IMG 0x3001
-#define GL_CLIP_PLANE2_IMG 0x3002
-#define GL_CLIP_PLANE3_IMG 0x3003
-#define GL_CLIP_PLANE4_IMG 0x3004
-#define GL_CLIP_PLANE5_IMG 0x3005
-
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFIMGPROC) (GLenum p, GLfloat eqn[4]);
-
-#define glClipPlanefIMG GLEW_GET_FUN(__glewClipPlanefIMG)
-
-#define GLEW_IMG_user_clip_plane GLEW_GET_VAR(__GLEW_IMG_user_clip_plane)
-
-#endif /* !GL_IMG_user_clip_plane && !GLEW_NO_ES*/
-
-/* ------------------------ GL_NV_3dvision_settings ------------------------ */
-
-#if !defined(GL_NV_3dvision_settings) && !defined(GLEW_NO_ES)
-#define GL_NV_3dvision_settings 1
-
-#define GL_3DVISION_STEREO_NV 0x90F4
-#define GL_STEREO_SEPARATION_NV 0x90F5
-#define GL_STEREO_CONVERGENCE_NV 0x90F6
-#define GL_STEREO_CUTOFF_NV 0x90F7
-#define GL_STEREO_PROJECTION_NV 0x90F8
-#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9
-#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA
-
-typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param);
-
-#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV)
-#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV)
-
-#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings)
-
-#endif /* !GL_NV_3dvision_settings && !GLEW_NO_ES*/
-
-/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */
-
-#if !defined(GL_NV_EGL_stream_consumer_external) && !defined(GLEW_NO_ES)
-#define GL_NV_EGL_stream_consumer_external 1
-
-#define GL_TEXTURE_EXTERNAL_OES 0x8D65
-#define GL_SAMPLER_EXTERNAL_OES 0x8D66
-#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
-#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
-
-#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external)
-
-#endif /* !GL_NV_EGL_stream_consumer_external && !GLEW_NO_ES*/
-
-/* ------------------------------- GL_NV_bgr ------------------------------- */
-
-#if !defined(GL_NV_bgr) && !defined(GLEW_NO_ES)
-#define GL_NV_bgr 1
-
-#define GL_BGR_NV 0x80E0
-
-#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr)
-
-#endif /* !GL_NV_bgr && !GLEW_NO_ES*/
-
-/* ------------------------- GL_NV_coverage_sample ------------------------- */
-
-#if !defined(GL_NV_coverage_sample) && !defined(GLEW_NO_ES)
-#define GL_NV_coverage_sample 1
-
-#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
-#define GL_COVERAGE_COMPONENT_NV 0x8ED0
-#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
-#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
-#define GL_COVERAGE_BUFFERS_NV 0x8ED3
-#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
-#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
-#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
-
-typedef void (GLAPIENTRY * PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
-typedef void (GLAPIENTRY * PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
-
-#define glCoverageMaskNV GLEW_GET_FUN(__glewCoverageMaskNV)
-#define glCoverageOperationNV GLEW_GET_FUN(__glewCoverageOperationNV)
-
-#define GLEW_NV_coverage_sample GLEW_GET_VAR(__GLEW_NV_coverage_sample)
-
-#endif /* !GL_NV_coverage_sample && !GLEW_NO_ES*/
-
-/* ------------------------- GL_NV_depth_nonlinear ------------------------- */
-
-#if !defined(GL_NV_depth_nonlinear) && !defined(GLEW_NO_ES)
-#define GL_NV_depth_nonlinear 1
-
-#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
-
-#define GLEW_NV_depth_nonlinear GLEW_GET_VAR(__GLEW_NV_depth_nonlinear)
-
-#endif /* !GL_NV_depth_nonlinear && !GLEW_NO_ES*/
-
-/* --------------------------- GL_NV_draw_buffers -------------------------- */
-
-#if !defined(GL_NV_draw_buffers) && !defined(GLEW_NO_ES)
-#define GL_NV_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_NV 0x8824
-#define GL_DRAW_BUFFER0_NV 0x8825
-#define GL_DRAW_BUFFER1_NV 0x8826
-#define GL_DRAW_BUFFER2_NV 0x8827
-#define GL_DRAW_BUFFER3_NV 0x8828
-#define GL_DRAW_BUFFER4_NV 0x8829
-#define GL_DRAW_BUFFER5_NV 0x882A
-#define GL_DRAW_BUFFER6_NV 0x882B
-#define GL_DRAW_BUFFER7_NV 0x882C
-#define GL_DRAW_BUFFER8_NV 0x882D
-#define GL_DRAW_BUFFER9_NV 0x882E
-#define GL_DRAW_BUFFER10_NV 0x882F
-#define GL_DRAW_BUFFER11_NV 0x8830
-#define GL_DRAW_BUFFER12_NV 0x8831
-#define GL_DRAW_BUFFER13_NV 0x8832
-#define GL_DRAW_BUFFER14_NV 0x8833
-#define GL_DRAW_BUFFER15_NV 0x8834
-#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
-#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
-#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
-#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
-#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
-#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
-#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
-#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
-#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
-#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
-#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
-#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
-#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
-#define GL_COLOR_ATTACHMENT13_NV 0x8CED
-#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
-#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV)
-
-#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers)
-
-#endif /* !GL_NV_draw_buffers && !GLEW_NO_ES*/
-
-/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */
-
-#if !defined(GL_NV_fbo_color_attachments) && !defined(GLEW_NO_ES)
-#define GL_NV_fbo_color_attachments 1
-
-#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
-#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
-#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
-#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
-#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
-#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
-#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
-#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
-#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
-#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
-#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
-#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
-#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
-#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
-#define GL_COLOR_ATTACHMENT13_NV 0x8CED
-#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
-#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
-
-#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments)
-
-#endif /* !GL_NV_fbo_color_attachments && !GLEW_NO_ES*/
-
-/* -------------------------- GL_NV_pack_subimage -------------------------- */
-
-#if !defined(GL_NV_pack_subimage) && !defined(GLEW_NO_ES)
-#define GL_NV_pack_subimage 1
-
-#define GL_PACK_ROW_LENGTH_NV 0x0D02
-#define GL_PACK_SKIP_ROWS_NV 0x0D03
-#define GL_PACK_SKIP_PIXELS_NV 0x0D04
-
-#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage)
-
-#endif /* !GL_NV_pack_subimage && !GLEW_NO_ES*/
-
-/* --------------------------- GL_NV_packed_float -------------------------- */
-
-#if !defined(GL_NV_packed_float) && !defined(GLEW_NO_ES)
-#define GL_NV_packed_float 1
-
-#define GL_R11F_G11F_B10F_NV 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
-
-#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float)
-
-#endif /* !GL_NV_packed_float && !GLEW_NO_ES*/
-
-/* ----------------------- GL_NV_packed_float_linear ----------------------- */
-
-#if !defined(GL_NV_packed_float_linear) && !defined(GLEW_NO_ES)
-#define GL_NV_packed_float_linear 1
-
-#define GL_R11F_G11F_B10F_NV 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
-
-#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear)
-
-#endif /* !GL_NV_packed_float_linear && !GLEW_NO_ES*/
-
-/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */
-
-#if !defined(GL_NV_pixel_buffer_object) && !defined(GLEW_NO_ES)
-#define GL_NV_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
-
-#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object)
-
-#endif /* !GL_NV_pixel_buffer_object && !GLEW_NO_ES*/
-
-/* ------------------------- GL_NV_platform_binary ------------------------- */
-
-#if !defined(GL_NV_platform_binary) && !defined(GLEW_NO_ES)
-#define GL_NV_platform_binary 1
-
-#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
-
-#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary)
-
-#endif /* !GL_NV_platform_binary && !GLEW_NO_ES*/
-
-/* --------------------------- GL_NV_read_buffer --------------------------- */
-
-#if !defined(GL_NV_read_buffer) && !defined(GLEW_NO_ES)
-#define GL_NV_read_buffer 1
-
-#define GL_READ_BUFFER_NV 0x0C02
-
-typedef void (GLAPIENTRY * PFNGLREADBUFFERNVPROC) (GLenum mode);
-
-#define glReadBufferNV GLEW_GET_FUN(__glewReadBufferNV)
-
-#define GLEW_NV_read_buffer GLEW_GET_VAR(__GLEW_NV_read_buffer)
-
-#endif /* !GL_NV_read_buffer && !GLEW_NO_ES*/
-
-/* ------------------------ GL_NV_read_buffer_front ------------------------ */
-
-#if !defined(GL_NV_read_buffer_front) && !defined(GLEW_NO_ES)
-#define GL_NV_read_buffer_front 1
-
-#define GLEW_NV_read_buffer_front GLEW_GET_VAR(__GLEW_NV_read_buffer_front)
-
-#endif /* !GL_NV_read_buffer_front && !GLEW_NO_ES*/
-
-/* ---------------------------- GL_NV_read_depth --------------------------- */
-
-#if !defined(GL_NV_read_depth) && !defined(GLEW_NO_ES)
-#define GL_NV_read_depth 1
-
-#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth)
-
-#endif /* !GL_NV_read_depth && !GLEW_NO_ES*/
-
-/* ------------------------ GL_NV_read_depth_stencil ----------------------- */
-
-#if !defined(GL_NV_read_depth_stencil) && !defined(GLEW_NO_ES)
-#define GL_NV_read_depth_stencil 1
-
-#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil)
-
-#endif /* !GL_NV_read_depth_stencil && !GLEW_NO_ES*/
-
-/* --------------------------- GL_NV_read_stencil -------------------------- */
-
-#if !defined(GL_NV_read_stencil) && !defined(GLEW_NO_ES)
-#define GL_NV_read_stencil 1
-
-#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil)
-
-#endif /* !GL_NV_read_stencil && !GLEW_NO_ES*/
-
-/* -------------------------- GL_NV_texture_array -------------------------- */
-
-#if !defined(GL_NV_texture_array) && !defined(GLEW_NO_ES)
-#define GL_NV_texture_array 1
-
-#define GL_UNPACK_SKIP_IMAGES_NV 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF
-#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A
-#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4
-#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1
-
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-
-#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV)
-#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV)
-#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV)
-#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV)
-#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV)
-#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV)
-
-#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array)
-
-#endif /* !GL_NV_texture_array && !GLEW_NO_ES*/
-
-/* --------------------- GL_NV_texture_compression_latc -------------------- */
-
-#if !defined(GL_NV_texture_compression_latc) && !defined(GLEW_NO_ES)
-#define GL_NV_texture_compression_latc 1
-
-#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73
-
-#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc)
-
-#endif /* !GL_NV_texture_compression_latc && !GLEW_NO_ES*/
-
-/* --------------------- GL_NV_texture_compression_s3tc -------------------- */
-
-#if !defined(GL_NV_texture_compression_s3tc) && !defined(GLEW_NO_ES)
-#define GL_NV_texture_compression_s3tc 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3
-
-#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc)
-
-#endif /* !GL_NV_texture_compression_s3tc && !GLEW_NO_ES*/
-
-/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */
-
-#if !defined(GL_NV_texture_compression_s3tc_update) && !defined(GLEW_NO_ES)
-#define GL_NV_texture_compression_s3tc_update 1
-
-#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update)
-
-#endif /* !GL_NV_texture_compression_s3tc_update && !GLEW_NO_ES*/
-
-/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */
-
-#if !defined(GL_NV_texture_npot_2D_mipmap) && !defined(GLEW_NO_ES)
-#define GL_NV_texture_npot_2D_mipmap 1
-
-#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap)
-
-#endif /* !GL_NV_texture_npot_2D_mipmap && !GLEW_NO_ES*/
-
-/* ---------------------------- GL_OES_EGL_image --------------------------- */
-
-#if !defined(GL_OES_EGL_image) && !defined(GLEW_NO_ES)
-#define GL_OES_EGL_image 1
-
-typedef void* GLeglImageOES;
-
-typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-
-#define glEGLImageTargetRenderbufferStorageOES GLEW_GET_FUN(__glewEGLImageTargetRenderbufferStorageOES)
-#define glEGLImageTargetTexture2DOES GLEW_GET_FUN(__glewEGLImageTargetTexture2DOES)
-
-#define GLEW_OES_EGL_image GLEW_GET_VAR(__GLEW_OES_EGL_image)
-
-#endif /* !GL_OES_EGL_image && !GLEW_NO_ES*/
-
-/* ----------------------- GL_OES_EGL_image_external ----------------------- */
-
-#if !defined(GL_OES_EGL_image_external) && !defined(GLEW_NO_ES)
-#define GL_OES_EGL_image_external 1
-
-#define GL_TEXTURE_EXTERNAL_OES 0x8D65
-#define GL_SAMPLER_EXTERNAL_OES 0x8D66
-#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
-#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
-
-#define GLEW_OES_EGL_image_external GLEW_GET_VAR(__GLEW_OES_EGL_image_external)
-
-#endif /* !GL_OES_EGL_image_external && !GLEW_NO_ES*/
-
-/* ---------------------------- GL_OES_EGL_sync ---------------------------- */
-
-#if !defined(GL_OES_EGL_sync) && !defined(GLEW_NO_ES)
-#define GL_OES_EGL_sync 1
-
-#define GLEW_OES_EGL_sync GLEW_GET_VAR(__GLEW_OES_EGL_sync)
-
-#endif /* !GL_OES_EGL_sync && !GLEW_NO_ES*/
-
-/* --------------------- GL_OES_blend_equation_separate -------------------- */
-
-#if !defined(GL_OES_blend_equation_separate) && !defined(GLEW_NO_ES)
-#define GL_OES_blend_equation_separate 1
-
-#define GL_BLEND_EQUATION_RGB_OES 0x8009
-#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
-
-#define glBlendEquationSeparateOES GLEW_GET_FUN(__glewBlendEquationSeparateOES)
-
-#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(__GLEW_OES_blend_equation_separate)
-
-#endif /* !GL_OES_blend_equation_separate && !GLEW_NO_ES*/
-
-/* ----------------------- GL_OES_blend_func_separate ---------------------- */
-
-#if !defined(GL_OES_blend_func_separate) && !defined(GLEW_NO_ES)
-#define GL_OES_blend_func_separate 1
-
-#define GL_BLEND_DST_RGB_OES 0x80C8
-#define GL_BLEND_SRC_RGB_OES 0x80C9
-#define GL_BLEND_DST_ALPHA_OES 0x80CA
-#define GL_BLEND_SRC_ALPHA_OES 0x80CB
-
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
-#define glBlendFuncSeparateOES GLEW_GET_FUN(__glewBlendFuncSeparateOES)
-
-#define GLEW_OES_blend_func_separate GLEW_GET_VAR(__GLEW_OES_blend_func_separate)
-
-#endif /* !GL_OES_blend_func_separate && !GLEW_NO_ES*/
-
-/* ------------------------- GL_OES_blend_subtract ------------------------- */
-
-#if !defined(GL_OES_blend_subtract) && !defined(GLEW_NO_ES)
-#define GL_OES_blend_subtract 1
-
-#define GL_FUNC_ADD_OES 0x8006
-#define GL_BLEND_EQUATION_OES 0x8009
-#define GL_FUNC_SUBTRACT_OES 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
-
-#define glBlendEquationOES GLEW_GET_FUN(__glewBlendEquationOES)
-
-#define GLEW_OES_blend_subtract GLEW_GET_VAR(__GLEW_OES_blend_subtract)
-
-#endif /* !GL_OES_blend_subtract && !GLEW_NO_ES*/
-
-/* ------------------ GL_OES_compressed_ETC1_RGB8_texture ------------------ */
-
-#if !defined(GL_OES_compressed_ETC1_RGB8_texture) && !defined(GLEW_NO_ES)
-#define GL_OES_compressed_ETC1_RGB8_texture 1
-
-#define GL_ETC1_RGB8_OES 0x8D64
-
-#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(__GLEW_OES_compressed_ETC1_RGB8_texture)
-
-#endif /* !GL_OES_compressed_ETC1_RGB8_texture && !GLEW_NO_ES*/
-
-/* ----------------------------- GL_OES_depth24 ---------------------------- */
-
-#if !defined(GL_OES_depth24) && !defined(GLEW_NO_ES)
-#define GL_OES_depth24 1
-
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-
-#define GLEW_OES_depth24 GLEW_GET_VAR(__GLEW_OES_depth24)
-
-#endif /* !GL_OES_depth24 && !GLEW_NO_ES*/
-
-/* ----------------------------- GL_OES_depth32 ---------------------------- */
-
-#if !defined(GL_OES_depth32) && !defined(GLEW_NO_ES)
-#define GL_OES_depth32 1
-
-#define GL_DEPTH_COMPONENT32_OES 0x81A7
-
-#define GLEW_OES_depth32 GLEW_GET_VAR(__GLEW_OES_depth32)
-
-#endif /* !GL_OES_depth32 && !GLEW_NO_ES*/
-
-/* -------------------------- GL_OES_depth_texture ------------------------- */
-
-#if !defined(GL_OES_depth_texture) && !defined(GLEW_NO_ES)
-#define GL_OES_depth_texture 1
-
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_UNSIGNED_INT 0x1405
-#define GL_DEPTH_COMPONENT 0x1902
-
-#define GLEW_OES_depth_texture GLEW_GET_VAR(__GLEW_OES_depth_texture)
-
-#endif /* !GL_OES_depth_texture && !GLEW_NO_ES*/
-
-/* --------------------- GL_OES_depth_texture_cube_map --------------------- */
-
-#if !defined(GL_OES_depth_texture_cube_map) && !defined(GLEW_NO_ES)
-#define GL_OES_depth_texture_cube_map 1
-
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_UNSIGNED_INT 0x1405
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_DEPTH_STENCIL_OES 0x84F9
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-
-#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(__GLEW_OES_depth_texture_cube_map)
-
-#endif /* !GL_OES_depth_texture_cube_map && !GLEW_NO_ES*/
-
-/* -------------------------- GL_OES_draw_texture -------------------------- */
-
-#if !defined(GL_OES_draw_texture) && !defined(GLEW_NO_ES)
-#define GL_OES_draw_texture 1
-
-#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
-
-#define GLEW_OES_draw_texture GLEW_GET_VAR(__GLEW_OES_draw_texture)
-
-#endif /* !GL_OES_draw_texture && !GLEW_NO_ES*/
-
-/* ----------------------- GL_OES_element_index_uint ----------------------- */
-
-#if !defined(GL_OES_element_index_uint) && !defined(GLEW_NO_ES)
-#define GL_OES_element_index_uint 1
-
-#define GL_UNSIGNED_INT 0x1405
-
-#define GLEW_OES_element_index_uint GLEW_GET_VAR(__GLEW_OES_element_index_uint)
-
-#endif /* !GL_OES_element_index_uint && !GLEW_NO_ES*/
-
-/* --------------------- GL_OES_extended_matrix_palette -------------------- */
-
-#if !defined(GL_OES_extended_matrix_palette) && !defined(GLEW_NO_ES)
-#define GL_OES_extended_matrix_palette 1
-
-#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(__GLEW_OES_extended_matrix_palette)
-
-#endif /* !GL_OES_extended_matrix_palette && !GLEW_NO_ES*/
-
-/* ------------------------ GL_OES_fbo_render_mipmap ----------------------- */
-
-#if !defined(GL_OES_fbo_render_mipmap) && !defined(GLEW_NO_ES)
-#define GL_OES_fbo_render_mipmap 1
-
-#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(__GLEW_OES_fbo_render_mipmap)
-
-#endif /* !GL_OES_fbo_render_mipmap && !GLEW_NO_ES*/
-
-/* --------------------- GL_OES_fragment_precision_high -------------------- */
-
-#if !defined(GL_OES_fragment_precision_high) && !defined(GLEW_NO_ES)
-#define GL_OES_fragment_precision_high 1
-
-#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(__GLEW_OES_fragment_precision_high)
-
-#endif /* !GL_OES_fragment_precision_high && !GLEW_NO_ES*/
-
-/* ----------------------- GL_OES_framebuffer_object ----------------------- */
-
-#if !defined(GL_OES_framebuffer_object) && !defined(GLEW_NO_ES)
-#define GL_OES_framebuffer_object 1
-
-#define GL_NONE_OES 0
-#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
-#define GL_RGBA4_OES 0x8056
-#define GL_RGB5_A1_OES 0x8057
-#define GL_DEPTH_COMPONENT16_OES 0x81A5
-#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
-#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
-#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
-#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
-#define GL_DEPTH_ATTACHMENT_OES 0x8D00
-#define GL_STENCIL_ATTACHMENT_OES 0x8D20
-#define GL_FRAMEBUFFER_OES 0x8D40
-#define GL_RENDERBUFFER_OES 0x8D41
-#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
-#define GL_STENCIL_INDEX1_OES 0x8D46
-#define GL_STENCIL_INDEX4_OES 0x8D47
-#define GL_STENCIL_INDEX8_OES 0x8D48
-#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
-#define GL_RGB565_OES 0x8D62
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebufferOES GLEW_GET_FUN(__glewBindFramebufferOES)
-#define glBindRenderbufferOES GLEW_GET_FUN(__glewBindRenderbufferOES)
-#define glCheckFramebufferStatusOES GLEW_GET_FUN(__glewCheckFramebufferStatusOES)
-#define glDeleteFramebuffersOES GLEW_GET_FUN(__glewDeleteFramebuffersOES)
-#define glDeleteRenderbuffersOES GLEW_GET_FUN(__glewDeleteRenderbuffersOES)
-#define glFramebufferRenderbufferOES GLEW_GET_FUN(__glewFramebufferRenderbufferOES)
-#define glFramebufferTexture2DOES GLEW_GET_FUN(__glewFramebufferTexture2DOES)
-#define glGenFramebuffersOES GLEW_GET_FUN(__glewGenFramebuffersOES)
-#define glGenRenderbuffersOES GLEW_GET_FUN(__glewGenRenderbuffersOES)
-#define glGenerateMipmapOES GLEW_GET_FUN(__glewGenerateMipmapOES)
-#define glGetFramebufferAttachmentParameterivOES GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivOES)
-#define glGetRenderbufferParameterivOES GLEW_GET_FUN(__glewGetRenderbufferParameterivOES)
-#define glIsFramebufferOES GLEW_GET_FUN(__glewIsFramebufferOES)
-#define glIsRenderbufferOES GLEW_GET_FUN(__glewIsRenderbufferOES)
-#define glRenderbufferStorageOES GLEW_GET_FUN(__glewRenderbufferStorageOES)
-
-#define GLEW_OES_framebuffer_object GLEW_GET_VAR(__GLEW_OES_framebuffer_object)
-
-#endif /* !GL_OES_framebuffer_object && !GLEW_NO_ES*/
-
-/* ----------------------- GL_OES_get_program_binary ----------------------- */
-
-#if !defined(GL_OES_get_program_binary) && !defined(GLEW_NO_ES)
-#define GL_OES_get_program_binary 1
-
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLint length);
-
-#define glGetProgramBinaryOES GLEW_GET_FUN(__glewGetProgramBinaryOES)
-#define glProgramBinaryOES GLEW_GET_FUN(__glewProgramBinaryOES)
-
-#define GLEW_OES_get_program_binary GLEW_GET_VAR(__GLEW_OES_get_program_binary)
-
-#endif /* !GL_OES_get_program_binary && !GLEW_NO_ES*/
-
-/* ---------------------------- GL_OES_mapbuffer --------------------------- */
-
-#if !defined(GL_OES_mapbuffer) && !defined(GLEW_NO_ES)
-#define GL_OES_mapbuffer 1
-
-#define GL_WRITE_ONLY_OES 0x88B9
-#define GL_BUFFER_ACCESS_OES 0x88BB
-#define GL_BUFFER_MAPPED_OES 0x88BC
-#define GL_BUFFER_MAP_POINTER_OES 0x88BD
-
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-
-#define glGetBufferPointervOES GLEW_GET_FUN(__glewGetBufferPointervOES)
-#define glMapBufferOES GLEW_GET_FUN(__glewMapBufferOES)
-#define glUnmapBufferOES GLEW_GET_FUN(__glewUnmapBufferOES)
-
-#define GLEW_OES_mapbuffer GLEW_GET_VAR(__GLEW_OES_mapbuffer)
-
-#endif /* !GL_OES_mapbuffer && !GLEW_NO_ES*/
-
-/* --------------------------- GL_OES_matrix_get --------------------------- */
-
-#if !defined(GL_OES_matrix_get) && !defined(GLEW_NO_ES)
-#define GL_OES_matrix_get 1
-
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
-
-#define GLEW_OES_matrix_get GLEW_GET_VAR(__GLEW_OES_matrix_get)
-
-#endif /* !GL_OES_matrix_get && !GLEW_NO_ES*/
-
-/* ------------------------- GL_OES_matrix_palette ------------------------- */
-
-#if !defined(GL_OES_matrix_palette) && !defined(GLEW_NO_ES)
-#define GL_OES_matrix_palette 1
-
-#define GL_MAX_VERTEX_UNITS_OES 0x86A4
-#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
-#define GL_WEIGHT_ARRAY_OES 0x86AD
-#define GL_MATRIX_PALETTE_OES 0x8840
-#define GL_MAX_PALETTE_MATRICES_OES 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
-#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
-#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
-#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
-
-typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
-
-#define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES)
-#define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES)
-#define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES)
-
-#define GLEW_OES_matrix_palette GLEW_GET_VAR(__GLEW_OES_matrix_palette)
-
-#endif /* !GL_OES_matrix_palette && !GLEW_NO_ES*/
-
-/* ---------------------- GL_OES_packed_depth_stencil ---------------------- */
-
-#if !defined(GL_OES_packed_depth_stencil) && !defined(GLEW_NO_ES)
-#define GL_OES_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_OES 0x84F9
-#define GL_UNSIGNED_INT_24_8_OES 0x84FA
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-
-#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(__GLEW_OES_packed_depth_stencil)
-
-#endif /* !GL_OES_packed_depth_stencil && !GLEW_NO_ES*/
-
-/* ------------------------ GL_OES_point_size_array ------------------------ */
-
-#if !defined(GL_OES_point_size_array) && !defined(GLEW_NO_ES)
-#define GL_OES_point_size_array 1
-
-#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
-#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
-#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
-#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
-#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
-
-typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void* ptr);
-
-#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
-
-#define GLEW_OES_point_size_array GLEW_GET_VAR(__GLEW_OES_point_size_array)
-
-#endif /* !GL_OES_point_size_array && !GLEW_NO_ES*/
-
-/* -------------------------- GL_OES_point_sprite -------------------------- */
-
-#if !defined(GL_OES_point_sprite) && !defined(GLEW_NO_ES)
-#define GL_OES_point_sprite 1
-
-#define GL_POINT_SPRITE_OES 0x8861
-#define GL_COORD_REPLACE_OES 0x8862
-
-#define GLEW_OES_point_sprite GLEW_GET_VAR(__GLEW_OES_point_sprite)
-
-#endif /* !GL_OES_point_sprite && !GLEW_NO_ES*/
-
-/* --------------------- GL_OES_required_internalformat -------------------- */
-
-#if !defined(GL_OES_required_internalformat) && !defined(GLEW_NO_ES)
-#define GL_OES_required_internalformat 1
-
-#define GL_ALPHA8_OES 0x803C
-#define GL_LUMINANCE8_OES 0x8040
-#define GL_LUMINANCE4_ALPHA4_OES 0x8043
-#define GL_LUMINANCE8_ALPHA8_OES 0x8045
-#define GL_RGB8_OES 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGBA4_OES 0x8056
-#define GL_RGB5_A1_OES 0x8057
-#define GL_RGBA8_OES 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_DEPTH_COMPONENT16_OES 0x81A5
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#define GL_DEPTH_COMPONENT32_OES 0x81A7
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-#define GL_RGB565_OES 0x8D62
-
-#define GLEW_OES_required_internalformat GLEW_GET_VAR(__GLEW_OES_required_internalformat)
-
-#endif /* !GL_OES_required_internalformat && !GLEW_NO_ES*/
-
-/* --------------------------- GL_OES_rgb8_rgba8 --------------------------- */
-
-#if !defined(GL_OES_rgb8_rgba8) && !defined(GLEW_NO_ES)
-#define GL_OES_rgb8_rgba8 1
-
-#define GL_RGB8_OES 0x8051
-#define GL_RGBA8_OES 0x8058
-
-#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(__GLEW_OES_rgb8_rgba8)
-
-#endif /* !GL_OES_rgb8_rgba8 && !GLEW_NO_ES*/
-
-/* ---------------------- GL_OES_standard_derivatives ---------------------- */
-
-#if !defined(GL_OES_standard_derivatives) && !defined(GLEW_NO_ES)
-#define GL_OES_standard_derivatives 1
-
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
-
-#define GLEW_OES_standard_derivatives GLEW_GET_VAR(__GLEW_OES_standard_derivatives)
-
-#endif /* !GL_OES_standard_derivatives && !GLEW_NO_ES*/
-
-/* ---------------------------- GL_OES_stencil1 ---------------------------- */
-
-#if !defined(GL_OES_stencil1) && !defined(GLEW_NO_ES)
-#define GL_OES_stencil1 1
-
-#define GL_STENCIL_INDEX1_OES 0x8D46
-
-#define GLEW_OES_stencil1 GLEW_GET_VAR(__GLEW_OES_stencil1)
-
-#endif /* !GL_OES_stencil1 && !GLEW_NO_ES*/
-
-/* ---------------------------- GL_OES_stencil4 ---------------------------- */
-
-#if !defined(GL_OES_stencil4) && !defined(GLEW_NO_ES)
-#define GL_OES_stencil4 1
-
-#define GL_STENCIL_INDEX4_OES 0x8D47
-
-#define GLEW_OES_stencil4 GLEW_GET_VAR(__GLEW_OES_stencil4)
-
-#endif /* !GL_OES_stencil4 && !GLEW_NO_ES*/
-
-/* ---------------------------- GL_OES_stencil8 ---------------------------- */
-
-#if !defined(GL_OES_stencil8) && !defined(GLEW_NO_ES)
-#define GL_OES_stencil8 1
-
-#define GL_STENCIL_INDEX8_OES 0x8D48
-
-#define GLEW_OES_stencil8 GLEW_GET_VAR(__GLEW_OES_stencil8)
-
-#endif /* !GL_OES_stencil8 && !GLEW_NO_ES*/
-
-/* ----------------------- GL_OES_surfaceless_context ---------------------- */
-
-#if !defined(GL_OES_surfaceless_context) && !defined(GLEW_NO_ES)
-#define GL_OES_surfaceless_context 1
-
-#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
-
-#define GLEW_OES_surfaceless_context GLEW_GET_VAR(__GLEW_OES_surfaceless_context)
-
-#endif /* !GL_OES_surfaceless_context && !GLEW_NO_ES*/
-
-/* --------------------------- GL_OES_texture_3D --------------------------- */
-
-#if !defined(GL_OES_texture_3D) && !defined(GLEW_NO_ES)
-#define GL_OES_texture_3D 1
-
-#define GL_TEXTURE_BINDING_3D_OES 0x806A
-#define GL_TEXTURE_3D_OES 0x806F
-#define GL_TEXTURE_WRAP_R_OES 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
-#define GL_SAMPLER_3D_OES 0x8B5F
-
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-
-#define glCompressedTexImage3DOES GLEW_GET_FUN(__glewCompressedTexImage3DOES)
-#define glCompressedTexSubImage3DOES GLEW_GET_FUN(__glewCompressedTexSubImage3DOES)
-#define glCopyTexSubImage3DOES GLEW_GET_FUN(__glewCopyTexSubImage3DOES)
-#define glFramebufferTexture3DOES GLEW_GET_FUN(__glewFramebufferTexture3DOES)
-#define glTexImage3DOES GLEW_GET_FUN(__glewTexImage3DOES)
-#define glTexSubImage3DOES GLEW_GET_FUN(__glewTexSubImage3DOES)
-
-#define GLEW_OES_texture_3D GLEW_GET_VAR(__GLEW_OES_texture_3D)
-
-#endif /* !GL_OES_texture_3D && !GLEW_NO_ES*/
-
-/* ------------------------ GL_OES_texture_cube_map ------------------------ */
-
-#if !defined(GL_OES_texture_cube_map) && !defined(GLEW_NO_ES)
-#define GL_OES_texture_cube_map 1
-
-#define GL_TEXTURE_GEN_MODE_OES 0x2500
-#define GL_NORMAL_MAP_OES 0x8511
-#define GL_REFLECTION_MAP_OES 0x8512
-#define GL_TEXTURE_CUBE_MAP_OES 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
-#define GL_TEXTURE_GEN_STR_OES 0x8D60
-
-typedef void (GLAPIENTRY * PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed* params);
-
-#define glGetTexGenfvOES GLEW_GET_FUN(__glewGetTexGenfvOES)
-#define glGetTexGenivOES GLEW_GET_FUN(__glewGetTexGenivOES)
-#define glGetTexGenxvOES GLEW_GET_FUN(__glewGetTexGenxvOES)
-#define glTexGenfOES GLEW_GET_FUN(__glewTexGenfOES)
-#define glTexGenfvOES GLEW_GET_FUN(__glewTexGenfvOES)
-#define glTexGeniOES GLEW_GET_FUN(__glewTexGeniOES)
-#define glTexGenivOES GLEW_GET_FUN(__glewTexGenivOES)
-#define glTexGenxOES GLEW_GET_FUN(__glewTexGenxOES)
-#define glTexGenxvOES GLEW_GET_FUN(__glewTexGenxvOES)
-
-#define GLEW_OES_texture_cube_map GLEW_GET_VAR(__GLEW_OES_texture_cube_map)
-
-#endif /* !GL_OES_texture_cube_map && !GLEW_NO_ES*/
-
-/* ---------------------- GL_OES_texture_env_crossbar ---------------------- */
-
-#if !defined(GL_OES_texture_env_crossbar) && !defined(GLEW_NO_ES)
-#define GL_OES_texture_env_crossbar 1
-
-#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(__GLEW_OES_texture_env_crossbar)
-
-#endif /* !GL_OES_texture_env_crossbar && !GLEW_NO_ES*/
-
-/* --------------------- GL_OES_texture_mirrored_repeat -------------------- */
-
-#if !defined(GL_OES_texture_mirrored_repeat) && !defined(GLEW_NO_ES)
-#define GL_OES_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT 0x8370
-
-#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_OES_texture_mirrored_repeat)
-
-#endif /* !GL_OES_texture_mirrored_repeat && !GLEW_NO_ES*/
-
-/* -------------------------- GL_OES_texture_npot -------------------------- */
-
-#if !defined(GL_OES_texture_npot) && !defined(GLEW_NO_ES)
-#define GL_OES_texture_npot 1
-
-#define GLEW_OES_texture_npot GLEW_GET_VAR(__GLEW_OES_texture_npot)
-
-#endif /* !GL_OES_texture_npot && !GLEW_NO_ES*/
-
-/* ----------------------- GL_OES_vertex_array_object ---------------------- */
-
-#if !defined(GL_OES_vertex_array_object) && !defined(GLEW_NO_ES)
-#define GL_OES_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYOESPROC) (GLuint array);
-
-#define glBindVertexArrayOES GLEW_GET_FUN(__glewBindVertexArrayOES)
-#define glDeleteVertexArraysOES GLEW_GET_FUN(__glewDeleteVertexArraysOES)
-#define glGenVertexArraysOES GLEW_GET_FUN(__glewGenVertexArraysOES)
-#define glIsVertexArrayOES GLEW_GET_FUN(__glewIsVertexArrayOES)
-
-#define GLEW_OES_vertex_array_object GLEW_GET_VAR(__GLEW_OES_vertex_array_object)
-
-#endif /* !GL_OES_vertex_array_object && !GLEW_NO_ES*/
-
-/* ------------------------ GL_OES_vertex_half_float ----------------------- */
-
-#if !defined(GL_OES_vertex_half_float) && !defined(GLEW_NO_ES)
-#define GL_OES_vertex_half_float 1
-
-#define GL_HALF_FLOAT_OES 0x8D61
-
-#define GLEW_OES_vertex_half_float GLEW_GET_VAR(__GLEW_OES_vertex_half_float)
-
-#endif /* !GL_OES_vertex_half_float && !GLEW_NO_ES*/
-
-/* --------------------- GL_OES_vertex_type_10_10_10_2 --------------------- */
-
-#if !defined(GL_OES_vertex_type_10_10_10_2) && !defined(GLEW_NO_ES)
-#define GL_OES_vertex_type_10_10_10_2 1
-
-#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
-#define GL_INT_10_10_10_2_OES 0x8DF7
-
-#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(__GLEW_OES_vertex_type_10_10_10_2)
-
-#endif /* !GL_OES_vertex_type_10_10_10_2 && !GLEW_NO_ES*/
-
-/* --------------------------- GL_QCOM_alpha_test -------------------------- */
-
-#if !defined(GL_QCOM_alpha_test) && !defined(GLEW_NO_ES)
-#define GL_QCOM_alpha_test 1
-
-#define GL_ALPHA_TEST_QCOM 0x0BC0
-#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
-#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
-
-typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
-
-#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM)
-
-#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test)
-
-#endif /* !GL_QCOM_alpha_test && !GLEW_NO_ES*/
-
-/* ------------------------ GL_QCOM_binning_control ------------------------ */
-
-#if !defined(GL_QCOM_binning_control) && !defined(GLEW_NO_ES)
-#define GL_QCOM_binning_control 1
-
-#define GL_DONT_CARE 0x1100
-#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
-#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
-#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
-#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
-
-#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control)
-
-#endif /* !GL_QCOM_binning_control && !GLEW_NO_ES*/
-
-/* ------------------------- GL_QCOM_driver_control ------------------------ */
-
-#if !defined(GL_QCOM_driver_control) && !defined(GLEW_NO_ES)
-#define GL_QCOM_driver_control 1
-
-typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char *driverControlString);
-typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls);
-
-#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM)
-#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM)
-#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM)
-#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM)
-
-#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control)
-
-#endif /* !GL_QCOM_driver_control && !GLEW_NO_ES*/
-
-/* -------------------------- GL_QCOM_extended_get ------------------------- */
-
-#if !defined(GL_QCOM_extended_get) && !defined(GLEW_NO_ES)
-#define GL_QCOM_extended_get 1
-
-#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
-#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
-#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
-#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
-#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
-#define GL_TEXTURE_TYPE_QCOM 0x8BD7
-#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
-#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
-#define GL_TEXTURE_TARGET_QCOM 0x8BDA
-#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
-#define GL_STATE_RESTORE 0x8BDC
-
-typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
-typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
-typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
-typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels);
-typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures);
-typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
-
-#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM)
-#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM)
-#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM)
-#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM)
-#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM)
-#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM)
-#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM)
-#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM)
-
-#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get)
-
-#endif /* !GL_QCOM_extended_get && !GLEW_NO_ES*/
-
-/* ------------------------- GL_QCOM_extended_get2 ------------------------- */
-
-#if !defined(GL_QCOM_extended_get2) && !defined(GLEW_NO_ES)
-#define GL_QCOM_extended_get2 1
-
-typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, char* source, GLint* length);
-typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms);
-typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders);
-typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
-
-#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM)
-#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM)
-#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM)
-#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM)
-
-#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2)
-
-#endif /* !GL_QCOM_extended_get2 && !GLEW_NO_ES*/
-
-/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */
-
-#if !defined(GL_QCOM_perfmon_global_mode) && !defined(GLEW_NO_ES)
-#define GL_QCOM_perfmon_global_mode 1
-
-#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
-
-#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode)
-
-#endif /* !GL_QCOM_perfmon_global_mode && !GLEW_NO_ES*/
-
-/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */
-
-#if !defined(GL_QCOM_tiled_rendering) && !defined(GLEW_NO_ES)
-#define GL_QCOM_tiled_rendering 1
-
-#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
-#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
-#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
-#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
-#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
-#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
-#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
-#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
-#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
-#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
-#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
-#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
-#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
-#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
-#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
-#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
-#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
-#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
-#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
-#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
-#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
-#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
-#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
-#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
-#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
-#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
-#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
-#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
-#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
-#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
-#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
-#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
-
-typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
-typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-
-#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM)
-#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM)
-
-#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering)
-
-#endif /* !GL_QCOM_tiled_rendering && !GLEW_NO_ES*/
-
-/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */
-
-#if !defined(GL_QCOM_writeonly_rendering) && !defined(GLEW_NO_ES)
-#define GL_QCOM_writeonly_rendering 1
-
-#define GL_WRITEONLY_RENDERING_QCOM 0x8823
-
-#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering)
-
-#endif /* !GL_QCOM_writeonly_rendering && !GLEW_NO_ES*/
-
-/* ------------------------ GL_SUN_multi_draw_arrays ----------------------- */
-
-#if !defined(GL_SUN_multi_draw_arrays) && !defined(GLEW_NO_ES)
-#define GL_SUN_multi_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSSUNPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSSUNPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
-
-#define glMultiDrawArraysSUN GLEW_GET_FUN(__glewMultiDrawArraysSUN)
-#define glMultiDrawElementsSUN GLEW_GET_FUN(__glewMultiDrawElementsSUN)
-
-#define GLEW_SUN_multi_draw_arrays GLEW_GET_VAR(__GLEW_SUN_multi_draw_arrays)
-
-#endif /* !GL_SUN_multi_draw_arrays && !GLEW_NO_ES*/
-
-/* --------------------------- GL_VG_KHR_EGL_sync -------------------------- */
-
-#if !defined(GL_VG_KHR_EGL_sync) && !defined(GLEW_NO_ES)
-#define GL_VG_KHR_EGL_sync 1
-
-#define GLEW_VG_KHR_EGL_sync GLEW_GET_VAR(__GLEW_VG_KHR_EGL_sync)
-
-#endif /* !GL_VG_KHR_EGL_sync && !GLEW_NO_ES*/
-
-/* -------------------------- GL_VIV_shader_binary ------------------------- */
-
-#if !defined(GL_VIV_shader_binary) && !defined(GLEW_NO_ES)
-#define GL_VIV_shader_binary 1
-
-#define GL_SHADER_BINARY_VIV 0x8FC4
-
-#define GLEW_VIV_shader_binary GLEW_GET_VAR(__GLEW_VIV_shader_binary)
-
-#endif /* !GL_VIV_shader_binary && !GLEW_NO_ES*/
-
-/* ------------------------------------------------------------------------- */
-
-#if defined(GLEW_MX) && defined(_WIN32)
-#define GLEW_FUN_EXPORT
-#else
-#define GLEW_FUN_EXPORT GLEWAPI
-#endif /* GLEW_MX */
-
-#if defined(GLEW_MX)
-#define GLEW_VAR_EXPORT
-#else
-#define GLEW_VAR_EXPORT GLEWAPI
-#endif /* GLEW_MX */
-
-#if defined(GLEW_MX) && defined(_WIN32)
-struct GLEWContextStruct
-{
-#endif /* GLEW_MX */
-
-GLEW_FUN_EXPORT PFNGLACCUMPROC __glewAccum;
-GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTPROC __glewAreTexturesResident;
-GLEW_FUN_EXPORT PFNGLARRAYELEMENTPROC __glewArrayElement;
-GLEW_FUN_EXPORT PFNGLBEGINPROC __glewBegin;
-GLEW_FUN_EXPORT PFNGLBITMAPPROC __glewBitmap;
-GLEW_FUN_EXPORT PFNGLCALLLISTPROC __glewCallList;
-GLEW_FUN_EXPORT PFNGLCALLLISTSPROC __glewCallLists;
-GLEW_FUN_EXPORT PFNGLCLEARACCUMPROC __glewClearAccum;
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHPROC __glewClearDepth;
-GLEW_FUN_EXPORT PFNGLCLEARINDEXPROC __glewClearIndex;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEPROC __glewClipPlane;
-GLEW_FUN_EXPORT PFNGLCOLOR3BPROC __glewColor3b;
-GLEW_FUN_EXPORT PFNGLCOLOR3BVPROC __glewColor3bv;
-GLEW_FUN_EXPORT PFNGLCOLOR3DPROC __glewColor3d;
-GLEW_FUN_EXPORT PFNGLCOLOR3DVPROC __glewColor3dv;
-GLEW_FUN_EXPORT PFNGLCOLOR3FPROC __glewColor3f;
-GLEW_FUN_EXPORT PFNGLCOLOR3FVPROC __glewColor3fv;
-GLEW_FUN_EXPORT PFNGLCOLOR3IPROC __glewColor3i;
-GLEW_FUN_EXPORT PFNGLCOLOR3IVPROC __glewColor3iv;
-GLEW_FUN_EXPORT PFNGLCOLOR3SPROC __glewColor3s;
-GLEW_FUN_EXPORT PFNGLCOLOR3SVPROC __glewColor3sv;
-GLEW_FUN_EXPORT PFNGLCOLOR3UBPROC __glewColor3ub;
-GLEW_FUN_EXPORT PFNGLCOLOR3UBVPROC __glewColor3ubv;
-GLEW_FUN_EXPORT PFNGLCOLOR3UIPROC __glewColor3ui;
-GLEW_FUN_EXPORT PFNGLCOLOR3UIVPROC __glewColor3uiv;
-GLEW_FUN_EXPORT PFNGLCOLOR3USPROC __glewColor3us;
-GLEW_FUN_EXPORT PFNGLCOLOR3USVPROC __glewColor3usv;
-GLEW_FUN_EXPORT PFNGLCOLOR4BPROC __glewColor4b;
-GLEW_FUN_EXPORT PFNGLCOLOR4BVPROC __glewColor4bv;
-GLEW_FUN_EXPORT PFNGLCOLOR4DPROC __glewColor4d;
-GLEW_FUN_EXPORT PFNGLCOLOR4DVPROC __glewColor4dv;
-GLEW_FUN_EXPORT PFNGLCOLOR4FVPROC __glewColor4fv;
-GLEW_FUN_EXPORT PFNGLCOLOR4IPROC __glewColor4i;
-GLEW_FUN_EXPORT PFNGLCOLOR4IVPROC __glewColor4iv;
-GLEW_FUN_EXPORT PFNGLCOLOR4SPROC __glewColor4s;
-GLEW_FUN_EXPORT PFNGLCOLOR4SVPROC __glewColor4sv;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBPROC __glewColor4ub;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVPROC __glewColor4ubv;
-GLEW_FUN_EXPORT PFNGLCOLOR4UIPROC __glewColor4ui;
-GLEW_FUN_EXPORT PFNGLCOLOR4UIVPROC __glewColor4uiv;
-GLEW_FUN_EXPORT PFNGLCOLOR4USPROC __glewColor4us;
-GLEW_FUN_EXPORT PFNGLCOLOR4USVPROC __glewColor4usv;
-GLEW_FUN_EXPORT PFNGLCOLORMATERIALPROC __glewColorMaterial;
-GLEW_FUN_EXPORT PFNGLCOPYPIXELSPROC __glewCopyPixels;
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DPROC __glewCopyTexImage1D;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DPROC __glewCopyTexSubImage1D;
-GLEW_FUN_EXPORT PFNGLDELETELISTSPROC __glewDeleteLists;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEPROC __glewDepthRange;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERPROC __glewDrawBuffer;
-GLEW_FUN_EXPORT PFNGLDRAWPIXELSPROC __glewDrawPixels;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPROC __glewEdgeFlag;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERPROC __glewEdgeFlagPointer;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGVPROC __glewEdgeFlagv;
-GLEW_FUN_EXPORT PFNGLENDPROC __glewEnd;
-GLEW_FUN_EXPORT PFNGLENDLISTPROC __glewEndList;
-GLEW_FUN_EXPORT PFNGLEVALCOORD1DPROC __glewEvalCoord1d;
-GLEW_FUN_EXPORT PFNGLEVALCOORD1DVPROC __glewEvalCoord1dv;
-GLEW_FUN_EXPORT PFNGLEVALCOORD1FPROC __glewEvalCoord1f;
-GLEW_FUN_EXPORT PFNGLEVALCOORD1FVPROC __glewEvalCoord1fv;
-GLEW_FUN_EXPORT PFNGLEVALCOORD2DPROC __glewEvalCoord2d;
-GLEW_FUN_EXPORT PFNGLEVALCOORD2DVPROC __glewEvalCoord2dv;
-GLEW_FUN_EXPORT PFNGLEVALCOORD2FPROC __glewEvalCoord2f;
-GLEW_FUN_EXPORT PFNGLEVALCOORD2FVPROC __glewEvalCoord2fv;
-GLEW_FUN_EXPORT PFNGLEVALMESH1PROC __glewEvalMesh1;
-GLEW_FUN_EXPORT PFNGLEVALMESH2PROC __glewEvalMesh2;
-GLEW_FUN_EXPORT PFNGLEVALPOINT1PROC __glewEvalPoint1;
-GLEW_FUN_EXPORT PFNGLEVALPOINT2PROC __glewEvalPoint2;
-GLEW_FUN_EXPORT PFNGLFEEDBACKBUFFERPROC __glewFeedbackBuffer;
-GLEW_FUN_EXPORT PFNGLFOGIPROC __glewFogi;
-GLEW_FUN_EXPORT PFNGLFOGIVPROC __glewFogiv;
-GLEW_FUN_EXPORT PFNGLFRUSTUMPROC __glewFrustum;
-GLEW_FUN_EXPORT PFNGLGENLISTSPROC __glewGenLists;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEPROC __glewGetClipPlane;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEVPROC __glewGetDoublev;
-GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv;
-GLEW_FUN_EXPORT PFNGLGETLIGHTFVPROC __glewGetLightfv;
-GLEW_FUN_EXPORT PFNGLGETLIGHTIVPROC __glewGetLightiv;
-GLEW_FUN_EXPORT PFNGLGETMAPDVPROC __glewGetMapdv;
-GLEW_FUN_EXPORT PFNGLGETMAPFVPROC __glewGetMapfv;
-GLEW_FUN_EXPORT PFNGLGETMAPIVPROC __glewGetMapiv;
-GLEW_FUN_EXPORT PFNGLGETMATERIALFVPROC __glewGetMaterialfv;
-GLEW_FUN_EXPORT PFNGLGETMATERIALIVPROC __glewGetMaterialiv;
-GLEW_FUN_EXPORT PFNGLGETPIXELMAPFVPROC __glewGetPixelMapfv;
-GLEW_FUN_EXPORT PFNGLGETPIXELMAPUIVPROC __glewGetPixelMapuiv;
-GLEW_FUN_EXPORT PFNGLGETPIXELMAPUSVPROC __glewGetPixelMapusv;
-GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv;
-GLEW_FUN_EXPORT PFNGLGETPOLYGONSTIPPLEPROC __glewGetPolygonStipple;
-GLEW_FUN_EXPORT PFNGLGETTEXENVFVPROC __glewGetTexEnvfv;
-GLEW_FUN_EXPORT PFNGLGETTEXENVIVPROC __glewGetTexEnviv;
-GLEW_FUN_EXPORT PFNGLGETTEXGENDVPROC __glewGetTexGendv;
-GLEW_FUN_EXPORT PFNGLGETTEXGENFVPROC __glewGetTexGenfv;
-GLEW_FUN_EXPORT PFNGLGETTEXGENIVPROC __glewGetTexGeniv;
-GLEW_FUN_EXPORT PFNGLGETTEXIMAGEPROC __glewGetTexImage;
-GLEW_FUN_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC __glewGetTexLevelParameterfv;
-GLEW_FUN_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC __glewGetTexLevelParameteriv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv;
-GLEW_FUN_EXPORT PFNGLINDEXMASKPROC __glewIndexMask;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTERPROC __glewIndexPointer;
-GLEW_FUN_EXPORT PFNGLINDEXDPROC __glewIndexd;
-GLEW_FUN_EXPORT PFNGLINDEXDVPROC __glewIndexdv;
-GLEW_FUN_EXPORT PFNGLINDEXFPROC __glewIndexf;
-GLEW_FUN_EXPORT PFNGLINDEXFVPROC __glewIndexfv;
-GLEW_FUN_EXPORT PFNGLINDEXIPROC __glewIndexi;
-GLEW_FUN_EXPORT PFNGLINDEXIVPROC __glewIndexiv;
-GLEW_FUN_EXPORT PFNGLINDEXSPROC __glewIndexs;
-GLEW_FUN_EXPORT PFNGLINDEXSVPROC __glewIndexsv;
-GLEW_FUN_EXPORT PFNGLINDEXUBPROC __glewIndexub;
-GLEW_FUN_EXPORT PFNGLINDEXUBVPROC __glewIndexubv;
-GLEW_FUN_EXPORT PFNGLINITNAMESPROC __glewInitNames;
-GLEW_FUN_EXPORT PFNGLINTERLEAVEDARRAYSPROC __glewInterleavedArrays;
-GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled;
-GLEW_FUN_EXPORT PFNGLISLISTPROC __glewIsList;
-GLEW_FUN_EXPORT PFNGLISTEXTUREPROC __glewIsTexture;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELIPROC __glewLightModeli;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELIVPROC __glewLightModeliv;
-GLEW_FUN_EXPORT PFNGLLIGHTIPROC __glewLighti;
-GLEW_FUN_EXPORT PFNGLLIGHTIVPROC __glewLightiv;
-GLEW_FUN_EXPORT PFNGLLINESTIPPLEPROC __glewLineStipple;
-GLEW_FUN_EXPORT PFNGLLISTBASEPROC __glewListBase;
-GLEW_FUN_EXPORT PFNGLLOADMATRIXDPROC __glewLoadMatrixd;
-GLEW_FUN_EXPORT PFNGLLOADNAMEPROC __glewLoadName;
-GLEW_FUN_EXPORT PFNGLMAP1DPROC __glewMap1d;
-GLEW_FUN_EXPORT PFNGLMAP1FPROC __glewMap1f;
-GLEW_FUN_EXPORT PFNGLMAP2DPROC __glewMap2d;
-GLEW_FUN_EXPORT PFNGLMAP2FPROC __glewMap2f;
-GLEW_FUN_EXPORT PFNGLMAPGRID1DPROC __glewMapGrid1d;
-GLEW_FUN_EXPORT PFNGLMAPGRID1FPROC __glewMapGrid1f;
-GLEW_FUN_EXPORT PFNGLMAPGRID2DPROC __glewMapGrid2d;
-GLEW_FUN_EXPORT PFNGLMAPGRID2FPROC __glewMapGrid2f;
-GLEW_FUN_EXPORT PFNGLMATERIALIPROC __glewMateriali;
-GLEW_FUN_EXPORT PFNGLMATERIALIVPROC __glewMaterialiv;
-GLEW_FUN_EXPORT PFNGLMULTMATRIXDPROC __glewMultMatrixd;
-GLEW_FUN_EXPORT PFNGLNEWLISTPROC __glewNewList;
-GLEW_FUN_EXPORT PFNGLNORMAL3BPROC __glewNormal3b;
-GLEW_FUN_EXPORT PFNGLNORMAL3BVPROC __glewNormal3bv;
-GLEW_FUN_EXPORT PFNGLNORMAL3DPROC __glewNormal3d;
-GLEW_FUN_EXPORT PFNGLNORMAL3DVPROC __glewNormal3dv;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVPROC __glewNormal3fv;
-GLEW_FUN_EXPORT PFNGLNORMAL3IPROC __glewNormal3i;
-GLEW_FUN_EXPORT PFNGLNORMAL3IVPROC __glewNormal3iv;
-GLEW_FUN_EXPORT PFNGLNORMAL3SPROC __glewNormal3s;
-GLEW_FUN_EXPORT PFNGLNORMAL3SVPROC __glewNormal3sv;
-GLEW_FUN_EXPORT PFNGLORTHOPROC __glewOrtho;
-GLEW_FUN_EXPORT PFNGLPASSTHROUGHPROC __glewPassThrough;
-GLEW_FUN_EXPORT PFNGLPIXELMAPFVPROC __glewPixelMapfv;
-GLEW_FUN_EXPORT PFNGLPIXELMAPUIVPROC __glewPixelMapuiv;
-GLEW_FUN_EXPORT PFNGLPIXELMAPUSVPROC __glewPixelMapusv;
-GLEW_FUN_EXPORT PFNGLPIXELSTOREFPROC __glewPixelStoref;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFERFPROC __glewPixelTransferf;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFERIPROC __glewPixelTransferi;
-GLEW_FUN_EXPORT PFNGLPIXELZOOMPROC __glewPixelZoom;
-GLEW_FUN_EXPORT PFNGLPOLYGONMODEPROC __glewPolygonMode;
-GLEW_FUN_EXPORT PFNGLPOLYGONSTIPPLEPROC __glewPolygonStipple;
-GLEW_FUN_EXPORT PFNGLPOPATTRIBPROC __glewPopAttrib;
-GLEW_FUN_EXPORT PFNGLPOPCLIENTATTRIBPROC __glewPopClientAttrib;
-GLEW_FUN_EXPORT PFNGLPOPNAMEPROC __glewPopName;
-GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESPROC __glewPrioritizeTextures;
-GLEW_FUN_EXPORT PFNGLPUSHATTRIBPROC __glewPushAttrib;
-GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBPROC __glewPushClientAttrib;
-GLEW_FUN_EXPORT PFNGLPUSHNAMEPROC __glewPushName;
-GLEW_FUN_EXPORT PFNGLRASTERPOS2DPROC __glewRasterPos2d;
-GLEW_FUN_EXPORT PFNGLRASTERPOS2DVPROC __glewRasterPos2dv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS2FPROC __glewRasterPos2f;
-GLEW_FUN_EXPORT PFNGLRASTERPOS2FVPROC __glewRasterPos2fv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS2IPROC __glewRasterPos2i;
-GLEW_FUN_EXPORT PFNGLRASTERPOS2IVPROC __glewRasterPos2iv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS2SPROC __glewRasterPos2s;
-GLEW_FUN_EXPORT PFNGLRASTERPOS2SVPROC __glewRasterPos2sv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS3DPROC __glewRasterPos3d;
-GLEW_FUN_EXPORT PFNGLRASTERPOS3DVPROC __glewRasterPos3dv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS3FPROC __glewRasterPos3f;
-GLEW_FUN_EXPORT PFNGLRASTERPOS3FVPROC __glewRasterPos3fv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS3IPROC __glewRasterPos3i;
-GLEW_FUN_EXPORT PFNGLRASTERPOS3IVPROC __glewRasterPos3iv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS3SPROC __glewRasterPos3s;
-GLEW_FUN_EXPORT PFNGLRASTERPOS3SVPROC __glewRasterPos3sv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS4DPROC __glewRasterPos4d;
-GLEW_FUN_EXPORT PFNGLRASTERPOS4DVPROC __glewRasterPos4dv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS4FPROC __glewRasterPos4f;
-GLEW_FUN_EXPORT PFNGLRASTERPOS4FVPROC __glewRasterPos4fv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS4IPROC __glewRasterPos4i;
-GLEW_FUN_EXPORT PFNGLRASTERPOS4IVPROC __glewRasterPos4iv;
-GLEW_FUN_EXPORT PFNGLRASTERPOS4SPROC __glewRasterPos4s;
-GLEW_FUN_EXPORT PFNGLRASTERPOS4SVPROC __glewRasterPos4sv;
-GLEW_FUN_EXPORT PFNGLREADBUFFERPROC __glewReadBuffer;
-GLEW_FUN_EXPORT PFNGLRECTDPROC __glewRectd;
-GLEW_FUN_EXPORT PFNGLRECTDVPROC __glewRectdv;
-GLEW_FUN_EXPORT PFNGLRECTFPROC __glewRectf;
-GLEW_FUN_EXPORT PFNGLRECTFVPROC __glewRectfv;
-GLEW_FUN_EXPORT PFNGLRECTIPROC __glewRecti;
-GLEW_FUN_EXPORT PFNGLRECTIVPROC __glewRectiv;
-GLEW_FUN_EXPORT PFNGLRECTSPROC __glewRects;
-GLEW_FUN_EXPORT PFNGLRECTSVPROC __glewRectsv;
-GLEW_FUN_EXPORT PFNGLRENDERMODEPROC __glewRenderMode;
-GLEW_FUN_EXPORT PFNGLROTATEDPROC __glewRotated;
-GLEW_FUN_EXPORT PFNGLSCALEDPROC __glewScaled;
-GLEW_FUN_EXPORT PFNGLSELECTBUFFERPROC __glewSelectBuffer;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1DPROC __glewTexCoord1d;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1DVPROC __glewTexCoord1dv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1FPROC __glewTexCoord1f;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1FVPROC __glewTexCoord1fv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1IPROC __glewTexCoord1i;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1IVPROC __glewTexCoord1iv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1SPROC __glewTexCoord1s;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1SVPROC __glewTexCoord1sv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2DPROC __glewTexCoord2d;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2DVPROC __glewTexCoord2dv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FPROC __glewTexCoord2f;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVPROC __glewTexCoord2fv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2IPROC __glewTexCoord2i;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2IVPROC __glewTexCoord2iv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2SPROC __glewTexCoord2s;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2SVPROC __glewTexCoord2sv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3DPROC __glewTexCoord3d;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3DVPROC __glewTexCoord3dv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3FPROC __glewTexCoord3f;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3FVPROC __glewTexCoord3fv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3IPROC __glewTexCoord3i;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3IVPROC __glewTexCoord3iv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3SPROC __glewTexCoord3s;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3SVPROC __glewTexCoord3sv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4DPROC __glewTexCoord4d;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4DVPROC __glewTexCoord4dv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FPROC __glewTexCoord4f;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVPROC __glewTexCoord4fv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4IPROC __glewTexCoord4i;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4IVPROC __glewTexCoord4iv;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4SPROC __glewTexCoord4s;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4SVPROC __glewTexCoord4sv;
-GLEW_FUN_EXPORT PFNGLTEXENVIPROC __glewTexEnvi;
-GLEW_FUN_EXPORT PFNGLTEXENVIVPROC __glewTexEnviv;
-GLEW_FUN_EXPORT PFNGLTEXGENDPROC __glewTexGend;
-GLEW_FUN_EXPORT PFNGLTEXGENDVPROC __glewTexGendv;
-GLEW_FUN_EXPORT PFNGLTEXGENFPROC __glewTexGenf;
-GLEW_FUN_EXPORT PFNGLTEXGENFVPROC __glewTexGenfv;
-GLEW_FUN_EXPORT PFNGLTEXGENIPROC __glewTexGeni;
-GLEW_FUN_EXPORT PFNGLTEXGENIVPROC __glewTexGeniv;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE1DPROC __glewTexImage1D;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERFVPROC __glewTexParameterfv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIVPROC __glewTexParameteriv;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DPROC __glewTexSubImage1D;
-GLEW_FUN_EXPORT PFNGLTRANSLATEDPROC __glewTranslated;
-GLEW_FUN_EXPORT PFNGLVERTEX2DPROC __glewVertex2d;
-GLEW_FUN_EXPORT PFNGLVERTEX2DVPROC __glewVertex2dv;
-GLEW_FUN_EXPORT PFNGLVERTEX2FPROC __glewVertex2f;
-GLEW_FUN_EXPORT PFNGLVERTEX2FVPROC __glewVertex2fv;
-GLEW_FUN_EXPORT PFNGLVERTEX2IPROC __glewVertex2i;
-GLEW_FUN_EXPORT PFNGLVERTEX2IVPROC __glewVertex2iv;
-GLEW_FUN_EXPORT PFNGLVERTEX2SPROC __glewVertex2s;
-GLEW_FUN_EXPORT PFNGLVERTEX2SVPROC __glewVertex2sv;
-GLEW_FUN_EXPORT PFNGLVERTEX3DPROC __glewVertex3d;
-GLEW_FUN_EXPORT PFNGLVERTEX3DVPROC __glewVertex3dv;
-GLEW_FUN_EXPORT PFNGLVERTEX3FPROC __glewVertex3f;
-GLEW_FUN_EXPORT PFNGLVERTEX3FVPROC __glewVertex3fv;
-GLEW_FUN_EXPORT PFNGLVERTEX3IPROC __glewVertex3i;
-GLEW_FUN_EXPORT PFNGLVERTEX3IVPROC __glewVertex3iv;
-GLEW_FUN_EXPORT PFNGLVERTEX3SPROC __glewVertex3s;
-GLEW_FUN_EXPORT PFNGLVERTEX3SVPROC __glewVertex3sv;
-GLEW_FUN_EXPORT PFNGLVERTEX4DPROC __glewVertex4d;
-GLEW_FUN_EXPORT PFNGLVERTEX4DVPROC __glewVertex4dv;
-GLEW_FUN_EXPORT PFNGLVERTEX4FPROC __glewVertex4f;
-GLEW_FUN_EXPORT PFNGLVERTEX4FVPROC __glewVertex4fv;
-GLEW_FUN_EXPORT PFNGLVERTEX4IPROC __glewVertex4i;
-GLEW_FUN_EXPORT PFNGLVERTEX4IVPROC __glewVertex4iv;
-GLEW_FUN_EXPORT PFNGLVERTEX4SPROC __glewVertex4s;
-GLEW_FUN_EXPORT PFNGLVERTEX4SVPROC __glewVertex4sv;
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
-GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
-GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
-GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
-GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
-
-GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
-GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
-GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
-GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
-GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
-GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
-
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
-GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
-GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
-GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
-GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
-GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
-GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
-
-GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
-
-GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
-GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
-GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
-
-GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
-GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
-
-GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
-
-GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
-
-GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
-GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
-GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
-GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
-GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
-GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
-GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
-
-GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
-
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
-
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
-
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
-
-GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
-GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
-
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
-
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
-
-GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
-GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
-GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
-GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
-
-GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
-GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
-GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
-GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
-GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
-GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
-GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
-
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
-
-GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
-GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
-GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
-GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
-
-#if 0 // NOTE jwilkins: inconsistencies between ES and Desktop versions
-GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
-#endif
-
-GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
-
-GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
-GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
-GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
-GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
-GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
-
-GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
-GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
-
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
-GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
-GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
-GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
-
-GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
-GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
-GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
-GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
-GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
-GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
-
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
-
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
-GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
-GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
-GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
-
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
-
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
-GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
-GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
-
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
-
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
-GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
-
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
-
-GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
-GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
-
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
-GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
-
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
-
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
-GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
-GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
-GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
-
-GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
-
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
-
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
-
-GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
-GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
-
-GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
-GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
-
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
-
-GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
-GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
-GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
-GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
-
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
-
-#if 0 // NOTE jwilkins: inconsistencies...
-GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
-GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
-#endif
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
-
-GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
-GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
-GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
-GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
-GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
-
-GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
-GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
-GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
-GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
-GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
-GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
-GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
-GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
-GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
-GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
-
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
-
-GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
-
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
-
-GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
-GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
-GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
-
-GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
-GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
-GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
-//GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; // NOTE jwilkins redefinition?
-GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
-GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
-GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
-GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
-
-GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
-GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
-GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
-
-GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
-GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
-
-GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
-
-GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
-GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
-GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
-GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
-GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
-GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
-GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
-GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
-GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
-GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
-GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
-GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
-GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
-GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
-GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
-GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
-GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
-GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
-GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
-
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
-GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
-
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
-
-GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
-
-GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
-GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
-GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
-GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
-
-GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
-GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
-GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
-GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
-
-GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
-GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
-GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
-GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
-GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
-GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
-GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
-GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
-
-GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
-GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
-GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
-
-GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
-
-GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
-
-GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
-
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
-
-GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
-
-GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
-
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
-
-GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
-
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
-
-GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
-
-#if !defined(GLEW_NO_ES)
-
-
-GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
-GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
-GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
-GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
-GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
-GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
-GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
-GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
-GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
-GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
-GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
-GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
-GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
-GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
-GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
-GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
-GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
-GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
-GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
-GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
-GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
-
-GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
-GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
-GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
-GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
-
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
-
-GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE;
-GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE;
-
-GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE;
-GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE;
-GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE;
-GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE;
-GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE;
-GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;
-GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;
-
-GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
-GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
-
-GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT;
-
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT;
-GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT;
-GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT;
-GLEW_FUN_EXPORT PFNGLENDQUERYEXTPROC __glewEndQueryEXT;
-GLEW_FUN_EXPORT PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT;
-GLEW_FUN_EXPORT PFNGLISQUERYEXTPROC __glewIsQueryEXT;
-
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT;
-GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG;
-
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFIMGPROC __glewClipPlanefIMG;
-
-GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV;
-GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV;
-
-GLEW_FUN_EXPORT PFNGLCOVERAGEMASKNVPROC __glewCoverageMaskNV;
-GLEW_FUN_EXPORT PFNGLCOVERAGEOPERATIONNVPROC __glewCoverageOperationNV;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV;
-
-GLEW_FUN_EXPORT PFNGLREADBUFFERNVPROC __glewReadBufferNV;
-
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV;
-
-GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES;
-GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES;
-
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES;
-GLEW_FUN_EXPORT PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES;
-
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES;
-GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES;
-
-GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES;
-GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES;
-
-GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
-
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES;
-
-GLEW_FUN_EXPORT PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES;
-GLEW_FUN_EXPORT PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES;
-GLEW_FUN_EXPORT PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES;
-GLEW_FUN_EXPORT PFNGLTEXGENFOESPROC __glewTexGenfOES;
-GLEW_FUN_EXPORT PFNGLTEXGENFVOESPROC __glewTexGenfvOES;
-GLEW_FUN_EXPORT PFNGLTEXGENIOESPROC __glewTexGeniOES;
-GLEW_FUN_EXPORT PFNGLTEXGENIVOESPROC __glewTexGenivOES;
-GLEW_FUN_EXPORT PFNGLTEXGENXOESPROC __glewTexGenxOES;
-GLEW_FUN_EXPORT PFNGLTEXGENXVOESPROC __glewTexGenxvOES;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES;
-
-GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM;
-
-GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM;
-GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM;
-GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM;
-GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM;
-
-GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM;
-GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM;
-GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM;
-GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM;
-GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM;
-GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM;
-GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM;
-GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM;
-
-GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM;
-GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM;
-GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM;
-GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM;
-
-GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM;
-GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSSUNPROC __glewMultiDrawArraysSUN;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSSUNPROC __glewMultiDrawElementsSUN;
-#endif /* !(GLEW_NO_ES) */
-
-
-#if defined(GLEW_MX) && !defined(_WIN32)
-struct GLEWContextStruct
-{
-#endif /* GLEW_MX */
-
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
-#endif
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
-#endif
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
-GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
-
-#if !defined(GLEW_NO_ES)
-
-GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_1_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CL_1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CM_1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_2_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8;
-GLEW_VAR_EXPORT GLboolean __GLEW_DMP_shader_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_occlusion_query_boolean;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_robustness;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage;
-GLEW_VAR_EXPORT GLboolean __GLEW_FJ_shader_binary_GCCSO;
-GLEW_VAR_EXPORT GLboolean __GLEW_IMG_multisampled_render_to_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_IMG_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_IMG_read_format;
-GLEW_VAR_EXPORT GLboolean __GLEW_IMG_shader_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function;
-GLEW_VAR_EXPORT GLboolean __GLEW_IMG_user_clip_plane;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_coverage_sample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_nonlinear;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer_front;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_sync;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_equation_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_func_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_subtract;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth24;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth32;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_element_index_uint;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_extended_matrix_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_fbo_render_mipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_fragment_precision_high;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_get_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_mapbuffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_get;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_size_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_required_internalformat;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_rgb8_rgba8;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_standard_derivatives;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil1;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil4;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil8;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_surfaceless_context;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_env_crossbar;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_npot;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_half_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_type_10_10_10_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get;
-GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2;
-GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode;
-GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_multi_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_VG_KHR_EGL_sync;
-GLEW_VAR_EXPORT GLboolean __GLEW_VIV_shader_binary;
-#endif /* !(GLEW_NO_ES) */
-
-
-#ifdef GLEW_MX
-}; /* GLEWContextStruct */
-#endif /* GLEW_MX */
-
-#endif /* GLEW_ES_ONLY */
-
-/* ------------------------------------------------------------------------- */
-
-/* error codes */
-#define GLEW_OK 0
-#define GLEW_NO_ERROR 0
-#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
-#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
-#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
-#define GLEW_ERROR_NOT_GLES_VERSION 4 /* Need to be OpenGL ES version */
-#define GLEW_ERROR_GLES_VERSION 5 /* Need to be desktop OpenGL version */
-#define GLEW_ERROR_NO_EGL_VERSION 6 /* missing EGL version */
-#define GLEW_ERROR_EGL_VERSION_10_ONLY 7 /* need at least EGL 1.1 */
-
-/* string codes */
-#define GLEW_VERSION 1
-#define GLEW_VERSION_MAJOR 2
-#define GLEW_VERSION_MINOR 3
-#define GLEW_VERSION_MICRO 4
-
-/* API */
-#ifdef GLEW_MX
-
-typedef struct GLEWContextStruct GLEWContext;
-GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
-GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name);
-
-#define glewInit() glewContextInit(glewGetContext())
-#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
-#define glewIsExtensionSupported(x) glewIsSupported(x)
-
-#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
-#ifdef _WIN32
-# define GLEW_GET_FUN(x) glewGetContext()->x
-#else
-# define GLEW_GET_FUN(x) x
-#endif
-
-#else /* GLEW_MX */
-
-GLEWAPI GLenum glewInit ();
-GLEWAPI GLboolean glewIsSupported (const char* name);
-#define glewIsExtensionSupported(x) glewIsSupported(x)
-
-#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#define GLEW_GET_FUN(x) x
-
-#endif /* GLEW_MX */
-
-GLEWAPI GLboolean glewExperimental;
-GLEWAPI GLboolean glewGetExtension (const char* name);
-GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
-GLEWAPI const GLubyte* glewGetString (GLenum name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#ifdef GLEW_APIENTRY_DEFINED
-#undef GLEW_APIENTRY_DEFINED
-#undef APIENTRY
-#undef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#ifdef GLEW_CALLBACK_DEFINED
-#undef GLEW_CALLBACK_DEFINED
-#undef CALLBACK
-#endif
-
-#ifdef GLEW_WINGDIAPI_DEFINED
-#undef GLEW_WINGDIAPI_DEFINED
-#undef WINGDIAPI
-#endif
-
-#undef GLAPI
-/* #undef GLEWAPI */
-
-#endif /* __glew_h__ */
diff --git a/extern/glew-es/include/GL/glxew.h b/extern/glew-es/include/GL/glxew.h
deleted file mode 100644
index a217bda9b22..00000000000
--- a/extern/glew-es/include/GL/glxew.h
+++ /dev/null
@@ -1,1649 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __glxew_h__
-#define __glxew_h__
-#define __GLXEW_H__
-
-#ifdef __glxext_h_
-#error glxext.h included before glxew.h
-#endif
-
-#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)
-#error glx.h included before glxew.h
-#endif
-
-#define __glxext_h_
-
-#define GLX_H
-#define __GLX_glx_h__
-#define __glx_h__
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xmd.h>
-#include <GL/glew.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
-
-#ifndef GLX_VERSION_1_0
-#define GLX_VERSION_1_0 1
-
-#define GLX_USE_GL 1
-#define GLX_BUFFER_SIZE 2
-#define GLX_LEVEL 3
-#define GLX_RGBA 4
-#define GLX_DOUBLEBUFFER 5
-#define GLX_STEREO 6
-#define GLX_AUX_BUFFERS 7
-#define GLX_RED_SIZE 8
-#define GLX_GREEN_SIZE 9
-#define GLX_BLUE_SIZE 10
-#define GLX_ALPHA_SIZE 11
-#define GLX_DEPTH_SIZE 12
-#define GLX_STENCIL_SIZE 13
-#define GLX_ACCUM_RED_SIZE 14
-#define GLX_ACCUM_GREEN_SIZE 15
-#define GLX_ACCUM_BLUE_SIZE 16
-#define GLX_ACCUM_ALPHA_SIZE 17
-#define GLX_BAD_SCREEN 1
-#define GLX_BAD_ATTRIBUTE 2
-#define GLX_NO_EXTENSION 3
-#define GLX_BAD_VISUAL 4
-#define GLX_BAD_CONTEXT 5
-#define GLX_BAD_VALUE 6
-#define GLX_BAD_ENUM 7
-
-typedef XID GLXDrawable;
-typedef XID GLXPixmap;
-#ifdef __sun
-typedef struct __glXContextRec *GLXContext;
-#else
-typedef struct __GLXcontextRec *GLXContext;
-#endif
-
-typedef unsigned int GLXVideoDeviceNV;
-
-extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
-extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
-extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
-extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
-extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
-extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
-extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
-extern void glXDestroyContext (Display *dpy, GLXContext ctx);
-extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
-extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
-extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
-extern GLXContext glXGetCurrentContext (void);
-extern GLXDrawable glXGetCurrentDrawable (void);
-extern void glXWaitGL (void);
-extern void glXWaitX (void);
-extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
-extern void glXUseXFont (Font font, int first, int count, int listBase);
-
-#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
-
-#endif /* GLX_VERSION_1_0 */
-
-/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
-
-#ifndef GLX_VERSION_1_1
-#define GLX_VERSION_1_1
-
-#define GLX_VENDOR 0x1
-#define GLX_VERSION 0x2
-#define GLX_EXTENSIONS 0x3
-
-extern const char* glXQueryExtensionsString (Display *dpy, int screen);
-extern const char* glXGetClientString (Display *dpy, int name);
-extern const char* glXQueryServerString (Display *dpy, int screen, int name);
-
-#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
-
-#endif /* GLX_VERSION_1_1 */
-
-/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
-
-#if !defined(GLX_VERSION_1_2)
-#define GLX_VERSION_1_2 1
-
-typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
-
-#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
-
-#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
-
-#endif /* !GLX_VERSION_1_2 */
-
-/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
-
-#if !defined(GLX_VERSION_1_3)
-#define GLX_VERSION_1_3 1
-
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
-#define GLX_PBUFFER_BIT 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
-#define GLX_AUX_BUFFERS_BIT 0x00000010
-#define GLX_CONFIG_CAVEAT 0x20
-#define GLX_DEPTH_BUFFER_BIT 0x00000020
-#define GLX_X_VISUAL_TYPE 0x22
-#define GLX_TRANSPARENT_TYPE 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE 0x24
-#define GLX_TRANSPARENT_RED_VALUE 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
-#define GLX_STENCIL_BUFFER_BIT 0x00000040
-#define GLX_ACCUM_BUFFER_BIT 0x00000080
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_VISUAL_ID 0x800B
-#define GLX_SCREEN 0x800C
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_RENDER_TYPE 0x8011
-#define GLX_X_RENDERABLE 0x8012
-#define GLX_FBCONFIG_ID 0x8013
-#define GLX_RGBA_TYPE 0x8014
-#define GLX_COLOR_INDEX_TYPE 0x8015
-#define GLX_MAX_PBUFFER_WIDTH 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT 0x8017
-#define GLX_MAX_PBUFFER_PIXELS 0x8018
-#define GLX_PRESERVED_CONTENTS 0x801B
-#define GLX_LARGEST_PBUFFER 0x801C
-#define GLX_WIDTH 0x801D
-#define GLX_HEIGHT 0x801E
-#define GLX_EVENT_MASK 0x801F
-#define GLX_DAMAGED 0x8020
-#define GLX_SAVED 0x8021
-#define GLX_WINDOW 0x8022
-#define GLX_PBUFFER 0x8023
-#define GLX_PBUFFER_HEIGHT 0x8040
-#define GLX_PBUFFER_WIDTH 0x8041
-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
-#define GLX_DONT_CARE 0xFFFFFFFF
-
-typedef XID GLXFBConfigID;
-typedef XID GLXPbuffer;
-typedef XID GLXWindow;
-typedef struct __GLXFBConfigRec *GLXFBConfig;
-
-typedef struct {
- int event_type;
- int draw_type;
- unsigned long serial;
- Bool send_event;
- Display *display;
- GLXDrawable drawable;
- unsigned int buffer_mask;
- unsigned int aux_buffer;
- int x, y;
- int width, height;
- int count;
-} GLXPbufferClobberEvent;
-typedef union __GLXEvent {
- GLXPbufferClobberEvent glxpbufferclobber;
- long pad[24];
-} GLXEvent;
-
-typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
-typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
-typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
-typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
-typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
-typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
-typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
-typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
-typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
-
-#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
-#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
-#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
-#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
-#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
-#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
-#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
-#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
-#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
-#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
-#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
-#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
-#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
-#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
-#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
-#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
-#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
-
-#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
-
-#endif /* !GLX_VERSION_1_3 */
-
-/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
-
-#if !defined(GLX_VERSION_1_4)
-#define GLX_VERSION_1_4 1
-
-#define GLX_SAMPLE_BUFFERS 100000
-#define GLX_SAMPLES 100001
-
-extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
-
-#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
-
-#endif /* !GLX_VERSION_1_4 */
-
-/* -------------------------- GLX_3DFX_multisample ------------------------- */
-
-#if !defined(GLX_3DFX_multisample)
-#define GLX_3DFX_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
-#define GLX_SAMPLES_3DFX 0x8051
-
-#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
-
-#endif /* !GLX_3DFX_multisample */
-
-/* ------------------------ GLX_AMD_gpu_association ------------------------ */
-
-#if !defined(GLX_AMD_gpu_association)
-#define GLX_AMD_gpu_association 1
-
-#define GLX_GPU_VENDOR_AMD 0x1F00
-#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
-#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define GLX_GPU_RAM_AMD 0x21A3
-#define GLX_GPU_CLOCK_AMD 0x21A4
-#define GLX_GPU_NUM_PIPES_AMD 0x21A5
-#define GLX_GPU_NUM_SIMD_AMD 0x21A6
-#define GLX_GPU_NUM_RB_AMD 0x21A7
-#define GLX_GPU_NUM_SPI_AMD 0x21A8
-
-#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
-
-#endif /* !GLX_AMD_gpu_association */
-
-/* ------------------------- GLX_ARB_create_context ------------------------ */
-
-#if !defined(GLX_ARB_create_context)
-#define GLX_ARB_create_context 1
-
-#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define GLX_CONTEXT_FLAGS_ARB 0x2094
-
-typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
-
-#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
-
-#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
-
-#endif /* !GLX_ARB_create_context */
-
-/* --------------------- GLX_ARB_create_context_profile -------------------- */
-
-#if !defined(GLX_ARB_create_context_profile)
-#define GLX_ARB_create_context_profile 1
-
-#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
-
-#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile)
-
-#endif /* !GLX_ARB_create_context_profile */
-
-/* ------------------- GLX_ARB_create_context_robustness ------------------- */
-
-#if !defined(GLX_ARB_create_context_robustness)
-#define GLX_ARB_create_context_robustness 1
-
-#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
-
-#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness)
-
-#endif /* !GLX_ARB_create_context_robustness */
-
-/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
-
-#if !defined(GLX_ARB_fbconfig_float)
-#define GLX_ARB_fbconfig_float 1
-
-#define GLX_RGBA_FLOAT_BIT 0x00000004
-#define GLX_RGBA_FLOAT_TYPE 0x20B9
-
-#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
-
-#endif /* !GLX_ARB_fbconfig_float */
-
-/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
-
-#if !defined(GLX_ARB_framebuffer_sRGB)
-#define GLX_ARB_framebuffer_sRGB 1
-
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
-
-#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
-
-#endif /* !GLX_ARB_framebuffer_sRGB */
-
-/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
-
-#if !defined(GLX_ARB_get_proc_address)
-#define GLX_ARB_get_proc_address 1
-
-extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
-
-#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
-
-#endif /* !GLX_ARB_get_proc_address */
-
-/* -------------------------- GLX_ARB_multisample -------------------------- */
-
-#if !defined(GLX_ARB_multisample)
-#define GLX_ARB_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_ARB 100000
-#define GLX_SAMPLES_ARB 100001
-
-#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
-
-#endif /* !GLX_ARB_multisample */
-
-/* ---------------- GLX_ARB_robustness_application_isolation --------------- */
-
-#if !defined(GLX_ARB_robustness_application_isolation)
-#define GLX_ARB_robustness_application_isolation 1
-
-#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)
-
-#endif /* !GLX_ARB_robustness_application_isolation */
-
-/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */
-
-#if !defined(GLX_ARB_robustness_share_group_isolation)
-#define GLX_ARB_robustness_share_group_isolation 1
-
-#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)
-
-#endif /* !GLX_ARB_robustness_share_group_isolation */
-
-/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
-
-#if !defined(GLX_ARB_vertex_buffer_object)
-#define GLX_ARB_vertex_buffer_object 1
-
-#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
-
-#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object)
-
-#endif /* !GLX_ARB_vertex_buffer_object */
-
-/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
-
-#if !defined(GLX_ATI_pixel_format_float)
-#define GLX_ATI_pixel_format_float 1
-
-#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
-
-#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
-
-#endif /* !GLX_ATI_pixel_format_float */
-
-/* ------------------------- GLX_ATI_render_texture ------------------------ */
-
-#if !defined(GLX_ATI_render_texture)
-#define GLX_ATI_render_texture 1
-
-#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
-#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
-#define GLX_TEXTURE_FORMAT_ATI 0x9802
-#define GLX_TEXTURE_TARGET_ATI 0x9803
-#define GLX_MIPMAP_TEXTURE_ATI 0x9804
-#define GLX_TEXTURE_RGB_ATI 0x9805
-#define GLX_TEXTURE_RGBA_ATI 0x9806
-#define GLX_NO_TEXTURE_ATI 0x9807
-#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
-#define GLX_TEXTURE_1D_ATI 0x9809
-#define GLX_TEXTURE_2D_ATI 0x980A
-#define GLX_MIPMAP_LEVEL_ATI 0x980B
-#define GLX_CUBE_MAP_FACE_ATI 0x980C
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
-#define GLX_FRONT_LEFT_ATI 0x9813
-#define GLX_FRONT_RIGHT_ATI 0x9814
-#define GLX_BACK_LEFT_ATI 0x9815
-#define GLX_BACK_RIGHT_ATI 0x9816
-#define GLX_AUX0_ATI 0x9817
-#define GLX_AUX1_ATI 0x9818
-#define GLX_AUX2_ATI 0x9819
-#define GLX_AUX3_ATI 0x981A
-#define GLX_AUX4_ATI 0x981B
-#define GLX_AUX5_ATI 0x981C
-#define GLX_AUX6_ATI 0x981D
-#define GLX_AUX7_ATI 0x981E
-#define GLX_AUX8_ATI 0x981F
-#define GLX_AUX9_ATI 0x9820
-#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
-#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
-
-typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
-typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
-typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
-
-#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
-#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
-#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
-
-#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
-
-#endif /* !GLX_ATI_render_texture */
-
-/* --------------------------- GLX_EXT_buffer_age -------------------------- */
-
-#if !defined(GLX_EXT_buffer_age)
-#define GLX_EXT_buffer_age 1
-
-#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
-
-#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
-
-#endif /* !GLX_EXT_buffer_age */
-
-/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
-
-#if !defined(GLX_EXT_create_context_es2_profile)
-#define GLX_EXT_create_context_es2_profile 1
-
-#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-
-#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile)
-
-#endif /* !GLX_EXT_create_context_es2_profile */
-
-/* ------------------- GLX_EXT_create_context_es_profile ------------------- */
-
-#if !defined(GLX_EXT_create_context_es_profile)
-#define GLX_EXT_create_context_es_profile 1
-
-#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-
-#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)
-
-#endif /* !GLX_EXT_create_context_es_profile */
-
-/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
-
-#if !defined(GLX_EXT_fbconfig_packed_float)
-#define GLX_EXT_fbconfig_packed_float 1
-
-#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
-#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
-
-#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
-
-#endif /* !GLX_EXT_fbconfig_packed_float */
-
-/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
-
-#if !defined(GLX_EXT_framebuffer_sRGB)
-#define GLX_EXT_framebuffer_sRGB 1
-
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
-
-#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
-
-#endif /* !GLX_EXT_framebuffer_sRGB */
-
-/* ------------------------- GLX_EXT_import_context ------------------------ */
-
-#if !defined(GLX_EXT_import_context)
-#define GLX_EXT_import_context 1
-
-#define GLX_SHARE_CONTEXT_EXT 0x800A
-#define GLX_VISUAL_ID_EXT 0x800B
-#define GLX_SCREEN_EXT 0x800C
-
-typedef XID GLXContextID;
-
-typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
-typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
-typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
-typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
-
-#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
-#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
-#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
-#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
-
-#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
-
-#endif /* !GLX_EXT_import_context */
-
-/* -------------------------- GLX_EXT_scene_marker ------------------------- */
-
-#if !defined(GLX_EXT_scene_marker)
-#define GLX_EXT_scene_marker 1
-
-#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
-
-#endif /* !GLX_EXT_scene_marker */
-
-/* -------------------------- GLX_EXT_swap_control ------------------------- */
-
-#if !defined(GLX_EXT_swap_control)
-#define GLX_EXT_swap_control 1
-
-#define GLX_SWAP_INTERVAL_EXT 0x20F1
-#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
-
-typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);
-
-#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT)
-
-#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control)
-
-#endif /* !GLX_EXT_swap_control */
-
-/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */
-
-#if !defined(GLX_EXT_swap_control_tear)
-#define GLX_EXT_swap_control_tear 1
-
-#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
-
-#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)
-
-#endif /* !GLX_EXT_swap_control_tear */
-
-/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
-
-#if !defined(GLX_EXT_texture_from_pixmap)
-#define GLX_EXT_texture_from_pixmap 1
-
-#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
-#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
-#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
-#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
-#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
-#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
-#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
-#define GLX_Y_INVERTED_EXT 0x20D4
-#define GLX_TEXTURE_FORMAT_EXT 0x20D5
-#define GLX_TEXTURE_TARGET_EXT 0x20D6
-#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
-#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
-#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
-#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
-#define GLX_TEXTURE_1D_EXT 0x20DB
-#define GLX_TEXTURE_2D_EXT 0x20DC
-#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
-#define GLX_FRONT_LEFT_EXT 0x20DE
-#define GLX_FRONT_RIGHT_EXT 0x20DF
-#define GLX_BACK_LEFT_EXT 0x20E0
-#define GLX_BACK_RIGHT_EXT 0x20E1
-#define GLX_AUX0_EXT 0x20E2
-#define GLX_AUX1_EXT 0x20E3
-#define GLX_AUX2_EXT 0x20E4
-#define GLX_AUX3_EXT 0x20E5
-#define GLX_AUX4_EXT 0x20E6
-#define GLX_AUX5_EXT 0x20E7
-#define GLX_AUX6_EXT 0x20E8
-#define GLX_AUX7_EXT 0x20E9
-#define GLX_AUX8_EXT 0x20EA
-#define GLX_AUX9_EXT 0x20EB
-
-typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
-typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
-
-#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
-#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
-
-#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
-
-#endif /* !GLX_EXT_texture_from_pixmap */
-
-/* -------------------------- GLX_EXT_visual_info -------------------------- */
-
-#if !defined(GLX_EXT_visual_info)
-#define GLX_EXT_visual_info 1
-
-#define GLX_X_VISUAL_TYPE_EXT 0x22
-#define GLX_TRANSPARENT_TYPE_EXT 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
-#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
-#define GLX_NONE_EXT 0x8000
-#define GLX_TRUE_COLOR_EXT 0x8002
-#define GLX_DIRECT_COLOR_EXT 0x8003
-#define GLX_PSEUDO_COLOR_EXT 0x8004
-#define GLX_STATIC_COLOR_EXT 0x8005
-#define GLX_GRAY_SCALE_EXT 0x8006
-#define GLX_STATIC_GRAY_EXT 0x8007
-#define GLX_TRANSPARENT_RGB_EXT 0x8008
-#define GLX_TRANSPARENT_INDEX_EXT 0x8009
-
-#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
-
-#endif /* !GLX_EXT_visual_info */
-
-/* ------------------------- GLX_EXT_visual_rating ------------------------- */
-
-#if !defined(GLX_EXT_visual_rating)
-#define GLX_EXT_visual_rating 1
-
-#define GLX_VISUAL_CAVEAT_EXT 0x20
-#define GLX_SLOW_VISUAL_EXT 0x8001
-#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
-
-#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
-
-#endif /* !GLX_EXT_visual_rating */
-
-/* -------------------------- GLX_INTEL_swap_event ------------------------- */
-
-#if !defined(GLX_INTEL_swap_event)
-#define GLX_INTEL_swap_event 1
-
-#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
-#define GLX_COPY_COMPLETE_INTEL 0x8181
-#define GLX_FLIP_COMPLETE_INTEL 0x8182
-#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
-
-#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event)
-
-#endif /* !GLX_INTEL_swap_event */
-
-/* -------------------------- GLX_MESA_agp_offset -------------------------- */
-
-#if !defined(GLX_MESA_agp_offset)
-#define GLX_MESA_agp_offset 1
-
-typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
-
-#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
-
-#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
-
-#endif /* !GLX_MESA_agp_offset */
-
-/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
-
-#if !defined(GLX_MESA_copy_sub_buffer)
-#define GLX_MESA_copy_sub_buffer 1
-
-typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
-
-#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
-
-#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
-
-#endif /* !GLX_MESA_copy_sub_buffer */
-
-/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
-
-#if !defined(GLX_MESA_pixmap_colormap)
-#define GLX_MESA_pixmap_colormap 1
-
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
-
-#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
-
-#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
-
-#endif /* !GLX_MESA_pixmap_colormap */
-
-/* ------------------------ GLX_MESA_release_buffers ----------------------- */
-
-#if !defined(GLX_MESA_release_buffers)
-#define GLX_MESA_release_buffers 1
-
-typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
-
-#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
-
-#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
-
-#endif /* !GLX_MESA_release_buffers */
-
-/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
-
-#if !defined(GLX_MESA_set_3dfx_mode)
-#define GLX_MESA_set_3dfx_mode 1
-
-#define GLX_3DFX_WINDOW_MODE_MESA 0x1
-#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
-
-typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
-
-#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
-
-#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
-
-#endif /* !GLX_MESA_set_3dfx_mode */
-
-/* ------------------------- GLX_MESA_swap_control ------------------------- */
-
-#if !defined(GLX_MESA_swap_control)
-#define GLX_MESA_swap_control 1
-
-typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
-typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
-
-#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
-#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
-
-#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
-
-#endif /* !GLX_MESA_swap_control */
-
-/* --------------------------- GLX_NV_copy_image --------------------------- */
-
-#if !defined(GLX_NV_copy_image)
-#define GLX_NV_copy_image 1
-
-typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV)
-
-#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image)
-
-#endif /* !GLX_NV_copy_image */
-
-/* -------------------------- GLX_NV_float_buffer -------------------------- */
-
-#if !defined(GLX_NV_float_buffer)
-#define GLX_NV_float_buffer 1
-
-#define GLX_FLOAT_COMPONENTS_NV 0x20B0
-
-#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
-
-#endif /* !GLX_NV_float_buffer */
-
-/* ---------------------- GLX_NV_multisample_coverage ---------------------- */
-
-#if !defined(GLX_NV_multisample_coverage)
-#define GLX_NV_multisample_coverage 1
-
-#define GLX_COLOR_SAMPLES_NV 0x20B3
-#define GLX_COVERAGE_SAMPLES_NV 100001
-
-#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage)
-
-#endif /* !GLX_NV_multisample_coverage */
-
-/* -------------------------- GLX_NV_present_video ------------------------- */
-
-#if !defined(GLX_NV_present_video)
-#define GLX_NV_present_video 1
-
-#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
-
-typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
-typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
-
-#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
-#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
-
-#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
-
-#endif /* !GLX_NV_present_video */
-
-/* --------------------------- GLX_NV_swap_group --------------------------- */
-
-#if !defined(GLX_NV_swap_group)
-#define GLX_NV_swap_group 1
-
-typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
-typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
-typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
-typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
-typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
-typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
-
-#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
-#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
-#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
-#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
-#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
-#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
-
-#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
-
-#endif /* !GLX_NV_swap_group */
-
-/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
-
-#if !defined(GLX_NV_vertex_array_range)
-#define GLX_NV_vertex_array_range 1
-
-typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
-
-#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
-#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
-
-#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
-
-#endif /* !GLX_NV_vertex_array_range */
-
-/* -------------------------- GLX_NV_video_capture ------------------------- */
-
-#if !defined(GLX_NV_video_capture)
-#define GLX_NV_video_capture 1
-
-#define GLX_DEVICE_ID_NV 0x20CD
-#define GLX_UNIQUE_ID_NV 0x20CE
-#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-
-typedef XID GLXVideoCaptureDeviceNV;
-
-typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
-typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);
-typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
-typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
-typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
-
-#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)
-#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)
-#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)
-#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)
-#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)
-
-#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)
-
-#endif /* !GLX_NV_video_capture */
-
-/* -------------------------- GLX_NV_video_output -------------------------- */
-
-#if !defined(GLX_NV_video_output)
-#define GLX_NV_video_output 1
-
-#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
-#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
-#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
-#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
-#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
-#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
-#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
-#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
-
-typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
-typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
-typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
-typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
-typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
-
-#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
-#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
-#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
-#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
-#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
-#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
-
-#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
-
-#endif /* !GLX_NV_video_output */
-
-/* -------------------------- GLX_OML_swap_method -------------------------- */
-
-#if !defined(GLX_OML_swap_method)
-#define GLX_OML_swap_method 1
-
-#define GLX_SWAP_METHOD_OML 0x8060
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-
-#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
-
-#endif /* !GLX_OML_swap_method */
-
-/* -------------------------- GLX_OML_sync_control ------------------------- */
-
-#if !defined(GLX_OML_sync_control)
-#define GLX_OML_sync_control 1
-
-typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
-typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
-typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
-typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
-typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
-
-#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
-#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
-#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
-#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
-#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
-
-#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
-
-#endif /* !GLX_OML_sync_control */
-
-/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
-
-#if !defined(GLX_SGIS_blended_overlay)
-#define GLX_SGIS_blended_overlay 1
-
-#define GLX_BLENDED_RGBA_SGIS 0x8025
-
-#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
-
-#endif /* !GLX_SGIS_blended_overlay */
-
-/* -------------------------- GLX_SGIS_color_range ------------------------- */
-
-#if !defined(GLX_SGIS_color_range)
-#define GLX_SGIS_color_range 1
-
-#define GLX_MIN_RED_SGIS 0
-#define GLX_MAX_GREEN_SGIS 0
-#define GLX_MIN_BLUE_SGIS 0
-#define GLX_MAX_ALPHA_SGIS 0
-#define GLX_MIN_GREEN_SGIS 0
-#define GLX_MIN_ALPHA_SGIS 0
-#define GLX_MAX_RED_SGIS 0
-#define GLX_EXTENDED_RANGE_SGIS 0
-#define GLX_MAX_BLUE_SGIS 0
-
-#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
-
-#endif /* !GLX_SGIS_color_range */
-
-/* -------------------------- GLX_SGIS_multisample ------------------------- */
-
-#if !defined(GLX_SGIS_multisample)
-#define GLX_SGIS_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_SGIS 100000
-#define GLX_SAMPLES_SGIS 100001
-
-#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
-
-#endif /* !GLX_SGIS_multisample */
-
-/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
-
-#if !defined(GLX_SGIS_shared_multisample)
-#define GLX_SGIS_shared_multisample 1
-
-#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
-#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
-
-#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
-
-#endif /* !GLX_SGIS_shared_multisample */
-
-/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
-
-#if !defined(GLX_SGIX_fbconfig)
-#define GLX_SGIX_fbconfig 1
-
-#define GLX_WINDOW_BIT_SGIX 0x00000001
-#define GLX_RGBA_BIT_SGIX 0x00000001
-#define GLX_PIXMAP_BIT_SGIX 0x00000002
-#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
-#define GLX_SCREEN_EXT 0x800C
-#define GLX_DRAWABLE_TYPE_SGIX 0x8010
-#define GLX_RENDER_TYPE_SGIX 0x8011
-#define GLX_X_RENDERABLE_SGIX 0x8012
-#define GLX_FBCONFIG_ID_SGIX 0x8013
-#define GLX_RGBA_TYPE_SGIX 0x8014
-#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
-
-typedef XID GLXFBConfigIDSGIX;
-typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
-
-typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
-typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
-typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
-
-#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
-#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
-#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
-#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
-#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
-#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
-
-#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
-
-#endif /* !GLX_SGIX_fbconfig */
-
-/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
-
-#if !defined(GLX_SGIX_hyperpipe)
-#define GLX_SGIX_hyperpipe 1
-
-#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
-#define GLX_PIPE_RECT_SGIX 0x00000001
-#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
-#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
-#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
-#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
-#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
-#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
-#define GLX_BAD_HYPERPIPE_SGIX 92
-#define GLX_HYPERPIPE_ID_SGIX 0x8030
-
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int networkId;
-} GLXHyperpipeNetworkSGIX;
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int XOrigin;
- int YOrigin;
- int maxHeight;
- int maxWidth;
-} GLXPipeRectLimits;
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int channel;
- unsigned int participationType;
- int timeSlice;
-} GLXHyperpipeConfigSGIX;
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int srcXOrigin;
- int srcYOrigin;
- int srcWidth;
- int srcHeight;
- int destXOrigin;
- int destYOrigin;
- int destWidth;
- int destHeight;
-} GLXPipeRect;
-
-typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
-typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
-typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
-typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
-typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
-typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
-
-#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
-#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
-#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
-#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
-#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
-#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
-#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
-#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
-
-#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
-
-#endif /* !GLX_SGIX_hyperpipe */
-
-/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
-
-#if !defined(GLX_SGIX_pbuffer)
-#define GLX_SGIX_pbuffer 1
-
-#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
-#define GLX_PBUFFER_BIT_SGIX 0x00000004
-#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
-#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
-#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
-#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
-#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
-#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
-#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
-#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
-#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
-#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
-#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
-#define GLX_LARGEST_PBUFFER_SGIX 0x801C
-#define GLX_WIDTH_SGIX 0x801D
-#define GLX_HEIGHT_SGIX 0x801E
-#define GLX_EVENT_MASK_SGIX 0x801F
-#define GLX_DAMAGED_SGIX 0x8020
-#define GLX_SAVED_SGIX 0x8021
-#define GLX_WINDOW_SGIX 0x8022
-#define GLX_PBUFFER_SGIX 0x8023
-#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
-
-typedef XID GLXPbufferSGIX;
-typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
-
-typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
-typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
-typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
-
-#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
-#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
-#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
-#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
-#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
-
-#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
-
-#endif /* !GLX_SGIX_pbuffer */
-
-/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
-
-#if !defined(GLX_SGIX_swap_barrier)
-#define GLX_SGIX_swap_barrier 1
-
-typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
-typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
-
-#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
-#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
-
-#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
-
-#endif /* !GLX_SGIX_swap_barrier */
-
-/* -------------------------- GLX_SGIX_swap_group -------------------------- */
-
-#if !defined(GLX_SGIX_swap_group)
-#define GLX_SGIX_swap_group 1
-
-typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
-
-#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
-
-#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
-
-#endif /* !GLX_SGIX_swap_group */
-
-/* ------------------------- GLX_SGIX_video_resize ------------------------- */
-
-#if !defined(GLX_SGIX_video_resize)
-#define GLX_SGIX_video_resize 1
-
-#define GLX_SYNC_FRAME_SGIX 0x00000000
-#define GLX_SYNC_SWAP_SGIX 0x00000001
-
-typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
-typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
-typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
-typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
-typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
-
-#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
-#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
-#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
-#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
-#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
-
-#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
-
-#endif /* !GLX_SGIX_video_resize */
-
-/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
-
-#if !defined(GLX_SGIX_visual_select_group)
-#define GLX_SGIX_visual_select_group 1
-
-#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
-
-#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
-
-#endif /* !GLX_SGIX_visual_select_group */
-
-/* ---------------------------- GLX_SGI_cushion ---------------------------- */
-
-#if !defined(GLX_SGI_cushion)
-#define GLX_SGI_cushion 1
-
-typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
-
-#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
-
-#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
-
-#endif /* !GLX_SGI_cushion */
-
-/* ----------------------- GLX_SGI_make_current_read ----------------------- */
-
-#if !defined(GLX_SGI_make_current_read)
-#define GLX_SGI_make_current_read 1
-
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
-typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-
-#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
-#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
-
-#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
-
-#endif /* !GLX_SGI_make_current_read */
-
-/* -------------------------- GLX_SGI_swap_control ------------------------- */
-
-#if !defined(GLX_SGI_swap_control)
-#define GLX_SGI_swap_control 1
-
-typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
-
-#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
-
-#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
-
-#endif /* !GLX_SGI_swap_control */
-
-/* --------------------------- GLX_SGI_video_sync -------------------------- */
-
-#if !defined(GLX_SGI_video_sync)
-#define GLX_SGI_video_sync 1
-
-typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);
-typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
-
-#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
-#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
-
-#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
-
-#endif /* !GLX_SGI_video_sync */
-
-/* --------------------- GLX_SUN_get_transparent_index --------------------- */
-
-#if !defined(GLX_SUN_get_transparent_index)
-#define GLX_SUN_get_transparent_index 1
-
-typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
-
-#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
-
-#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
-
-#endif /* !GLX_SUN_get_transparent_index */
-
-/* -------------------------- GLX_SUN_video_resize ------------------------- */
-
-#if !defined(GLX_SUN_video_resize)
-#define GLX_SUN_video_resize 1
-
-#define GLX_VIDEO_RESIZE_SUN 0x8171
-#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
-
-typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
-typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
-
-#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
-#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
-
-#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
-
-#endif /* !GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------- */
-
-#ifdef GLEW_MX
-#define GLXEW_EXPORT
-#else
-#define GLXEW_EXPORT extern
-#endif /* GLEW_MX */
-
-extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
-
-extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
-extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
-extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
-extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
-extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
-extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
-extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
-extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
-extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
-extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
-extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
-extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
-extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
-extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
-extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
-extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
-extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
-
-extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
-
-extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
-extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
-extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
-
-extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
-extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
-extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
-extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
-
-extern PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
-
-extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
-extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
-
-extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
-
-extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
-
-extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
-
-extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
-
-extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
-
-extern PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
-extern PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
-
-extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
-
-extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
-extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
-
-extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
-extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
-extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
-extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
-extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
-extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
-
-extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
-extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
-
-extern PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
-extern PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
-extern PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
-extern PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
-extern PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
-
-extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
-extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
-extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
-extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
-extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
-extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
-
-extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
-extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
-extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
-extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
-extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
-
-extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
-extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
-extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
-extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
-extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
-extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
-
-extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
-extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
-extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
-extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
-extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
-extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
-extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
-extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
-
-extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
-extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
-extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
-extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
-extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
-
-extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
-extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
-
-extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
-
-extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
-extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
-extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
-extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
-extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
-
-extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
-
-extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
-extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
-
-extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
-
-extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
-extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
-
-extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
-
-extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
-extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
-
-#if defined(GLEW_MX)
-struct GLXEWContextStruct
-{
-#endif /* GLEW_MX */
-
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
-GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_AMD_gpu_association;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
-GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
-GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_buffer_age;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
-GLXEW_EXPORT GLboolean __GLXEW_INTEL_swap_event;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image;
-GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
-GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
-GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;
-GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;
-GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
-GLXEW_EXPORT GLboolean __GLXEW_NV_video_capture;
-GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;
-GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
-GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
-GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
-GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
-
-#ifdef GLEW_MX
-}; /* GLXEWContextStruct */
-#endif /* GLEW_MX */
-
-/* ------------------------------------------------------------------------ */
-
-#ifdef GLEW_MX
-
-typedef struct GLXEWContextStruct GLXEWContext;
-extern GLenum glxewContextInit (GLXEWContext* ctx);
-extern GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name);
-
-#define glxewInit() glxewContextInit(glxewGetContext())
-#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
-
-#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x))
-#define GLXEW_GET_FUN(x) x
-
-#else /* GLEW_MX */
-
-#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
-#define GLXEW_GET_FUN(x) x
-
-extern GLboolean glxewIsSupported (const char* name);
-
-#endif /* GLEW_MX */
-
-extern GLboolean glxewGetExtension (const char* name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __glxew_h__ */
diff --git a/extern/glew-es/include/GL/wglew.h b/extern/glew-es/include/GL/wglew.h
deleted file mode 100644
index df68427d809..00000000000
--- a/extern/glew-es/include/GL/wglew.h
+++ /dev/null
@@ -1,1424 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __wglew_h__
-#define __wglew_h__
-#define __WGLEW_H__
-
-#ifdef __wglext_h_
-#error wglext.h included before wglew.h
-#endif
-
-#define __wglext_h_
-
-#if !defined(WINAPI)
-# ifndef WIN32_LEAN_AND_MEAN
-# define WIN32_LEAN_AND_MEAN 1
-# endif
-#include <windows.h>
-# undef WIN32_LEAN_AND_MEAN
-#endif
-
-/*
- * GLEW_STATIC needs to be set when using the static version.
- * GLEW_BUILD is set when building the DLL version.
- */
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# ifdef GLEW_BUILD
-# define GLEWAPI extern __declspec(dllexport)
-# else
-# define GLEWAPI extern __declspec(dllimport)
-# endif
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* -------------------------- WGL_3DFX_multisample ------------------------- */
-
-#if !defined(WGL_3DFX_multisample)
-#define WGL_3DFX_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-
-#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
-
-#endif /* !WGL_3DFX_multisample */
-
-/* ------------------------- WGL_3DL_stereo_control ------------------------ */
-
-#if !defined(WGL_3DL_stereo_control)
-#define WGL_3DL_stereo_control 1
-
-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
-
-typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
-
-#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
-
-#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
-
-#endif /* !WGL_3DL_stereo_control */
-
-/* ------------------------ WGL_AMD_gpu_association ------------------------ */
-
-#if !defined(WGL_AMD_gpu_association)
-#define WGL_AMD_gpu_association 1
-
-#define WGL_GPU_VENDOR_AMD 0x1F00
-#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
-#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define WGL_GPU_RAM_AMD 0x21A3
-#define WGL_GPU_CLOCK_AMD 0x21A4
-#define WGL_GPU_NUM_PIPES_AMD 0x21A5
-#define WGL_GPU_NUM_SIMD_AMD 0x21A6
-#define WGL_GPU_NUM_RB_AMD 0x21A7
-#define WGL_GPU_NUM_SPI_AMD 0x21A8
-
-typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);
-typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
-typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
-typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
-typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
-typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
-typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
-
-#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
-#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
-#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
-#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
-#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
-#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
-#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
-#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
-#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
-
-#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
-
-#endif /* !WGL_AMD_gpu_association */
-
-/* ------------------------- WGL_ARB_buffer_region ------------------------- */
-
-#if !defined(WGL_ARB_buffer_region)
-#define WGL_ARB_buffer_region 1
-
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-
-typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
-typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
-typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
-
-#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
-#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
-#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
-#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
-
-#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
-
-#endif /* !WGL_ARB_buffer_region */
-
-/* ------------------------- WGL_ARB_create_context ------------------------ */
-
-#if !defined(WGL_ARB_create_context)
-#define WGL_ARB_create_context 1
-
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
-#define WGL_CONTEXT_FLAGS_ARB 0x2094
-#define ERROR_INVALID_VERSION_ARB 0x2095
-#define ERROR_INVALID_PROFILE_ARB 0x2096
-
-typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
-
-#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
-
-#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
-
-#endif /* !WGL_ARB_create_context */
-
-/* --------------------- WGL_ARB_create_context_profile -------------------- */
-
-#if !defined(WGL_ARB_create_context_profile)
-#define WGL_ARB_create_context_profile 1
-
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
-
-#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
-
-#endif /* !WGL_ARB_create_context_profile */
-
-/* ------------------- WGL_ARB_create_context_robustness ------------------- */
-
-#if !defined(WGL_ARB_create_context_robustness)
-#define WGL_ARB_create_context_robustness 1
-
-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
-
-#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
-
-#endif /* !WGL_ARB_create_context_robustness */
-
-/* ----------------------- WGL_ARB_extensions_string ----------------------- */
-
-#if !defined(WGL_ARB_extensions_string)
-#define WGL_ARB_extensions_string 1
-
-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
-
-#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
-
-#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
-
-#endif /* !WGL_ARB_extensions_string */
-
-/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
-
-#if !defined(WGL_ARB_framebuffer_sRGB)
-#define WGL_ARB_framebuffer_sRGB 1
-
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
-
-#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
-
-#endif /* !WGL_ARB_framebuffer_sRGB */
-
-/* ----------------------- WGL_ARB_make_current_read ----------------------- */
-
-#if !defined(WGL_ARB_make_current_read)
-#define WGL_ARB_make_current_read 1
-
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-
-#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
-#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
-
-#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
-
-#endif /* !WGL_ARB_make_current_read */
-
-/* -------------------------- WGL_ARB_multisample -------------------------- */
-
-#if !defined(WGL_ARB_multisample)
-#define WGL_ARB_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-
-#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
-
-#endif /* !WGL_ARB_multisample */
-
-/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
-
-#if !defined(WGL_ARB_pbuffer)
-#define WGL_ARB_pbuffer 1
-
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-
-DECLARE_HANDLE(HPBUFFERARB);
-
-typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
-
-#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
-#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
-#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
-#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
-#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
-
-#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
-
-#endif /* !WGL_ARB_pbuffer */
-
-/* -------------------------- WGL_ARB_pixel_format ------------------------- */
-
-#if !defined(WGL_ARB_pixel_format)
-#define WGL_ARB_pixel_format 1
-
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
-
-#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
-#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
-#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
-
-#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
-
-#endif /* !WGL_ARB_pixel_format */
-
-/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
-
-#if !defined(WGL_ARB_pixel_format_float)
-#define WGL_ARB_pixel_format_float 1
-
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-
-#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
-
-#endif /* !WGL_ARB_pixel_format_float */
-
-/* ------------------------- WGL_ARB_render_texture ------------------------ */
-
-#if !defined(WGL_ARB_render_texture)
-#define WGL_ARB_render_texture 1
-
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-
-typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
-
-#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
-#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
-#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
-
-#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
-
-#endif /* !WGL_ARB_render_texture */
-
-/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
-
-#if !defined(WGL_ARB_robustness_application_isolation)
-#define WGL_ARB_robustness_application_isolation 1
-
-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
-
-#endif /* !WGL_ARB_robustness_application_isolation */
-
-/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
-
-#if !defined(WGL_ARB_robustness_share_group_isolation)
-#define WGL_ARB_robustness_share_group_isolation 1
-
-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
-
-#endif /* !WGL_ARB_robustness_share_group_isolation */
-
-/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
-
-#if !defined(WGL_ATI_pixel_format_float)
-#define WGL_ATI_pixel_format_float 1
-
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#define GL_RGBA_FLOAT_MODE_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-
-#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
-
-#endif /* !WGL_ATI_pixel_format_float */
-
-/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
-
-#if !defined(WGL_ATI_render_texture_rectangle)
-#define WGL_ATI_render_texture_rectangle 1
-
-#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
-
-#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
-
-#endif /* !WGL_ATI_render_texture_rectangle */
-
-/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
-
-#if !defined(WGL_EXT_create_context_es2_profile)
-#define WGL_EXT_create_context_es2_profile 1
-
-#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-
-#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
-
-#endif /* !WGL_EXT_create_context_es2_profile */
-
-/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
-
-#if !defined(WGL_EXT_create_context_es_profile)
-#define WGL_EXT_create_context_es_profile 1
-
-#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-
-#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
-
-#endif /* !WGL_EXT_create_context_es_profile */
-
-/* -------------------------- WGL_EXT_depth_float -------------------------- */
-
-#if !defined(WGL_EXT_depth_float)
-#define WGL_EXT_depth_float 1
-
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-
-#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
-
-#endif /* !WGL_EXT_depth_float */
-
-/* ---------------------- WGL_EXT_display_color_table ---------------------- */
-
-#if !defined(WGL_EXT_display_color_table)
-#define WGL_EXT_display_color_table 1
-
-typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
-
-#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
-#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
-#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
-#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
-
-#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
-
-#endif /* !WGL_EXT_display_color_table */
-
-/* ----------------------- WGL_EXT_extensions_string ----------------------- */
-
-#if !defined(WGL_EXT_extensions_string)
-#define WGL_EXT_extensions_string 1
-
-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
-
-#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
-
-#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
-
-#endif /* !WGL_EXT_extensions_string */
-
-/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
-
-#if !defined(WGL_EXT_framebuffer_sRGB)
-#define WGL_EXT_framebuffer_sRGB 1
-
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
-
-#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
-
-#endif /* !WGL_EXT_framebuffer_sRGB */
-
-/* ----------------------- WGL_EXT_make_current_read ----------------------- */
-
-#if !defined(WGL_EXT_make_current_read)
-#define WGL_EXT_make_current_read 1
-
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-
-#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
-#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
-
-#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
-
-#endif /* !WGL_EXT_make_current_read */
-
-/* -------------------------- WGL_EXT_multisample -------------------------- */
-
-#if !defined(WGL_EXT_multisample)
-#define WGL_EXT_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-
-#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
-
-#endif /* !WGL_EXT_multisample */
-
-/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
-
-#if !defined(WGL_EXT_pbuffer)
-#define WGL_EXT_pbuffer 1
-
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-
-DECLARE_HANDLE(HPBUFFEREXT);
-
-typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
-
-#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
-#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
-#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
-#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
-#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
-
-#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
-
-#endif /* !WGL_EXT_pbuffer */
-
-/* -------------------------- WGL_EXT_pixel_format ------------------------- */
-
-#if !defined(WGL_EXT_pixel_format)
-#define WGL_EXT_pixel_format 1
-
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
-
-#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
-#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
-#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
-
-#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
-
-#endif /* !WGL_EXT_pixel_format */
-
-/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
-
-#if !defined(WGL_EXT_pixel_format_packed_float)
-#define WGL_EXT_pixel_format_packed_float 1
-
-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
-
-#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
-
-#endif /* !WGL_EXT_pixel_format_packed_float */
-
-/* -------------------------- WGL_EXT_swap_control ------------------------- */
-
-#if !defined(WGL_EXT_swap_control)
-#define WGL_EXT_swap_control 1
-
-typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
-typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
-
-#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
-#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
-
-#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
-
-#endif /* !WGL_EXT_swap_control */
-
-/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
-
-#if !defined(WGL_EXT_swap_control_tear)
-#define WGL_EXT_swap_control_tear 1
-
-#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
-
-#endif /* !WGL_EXT_swap_control_tear */
-
-/* --------------------- WGL_I3D_digital_video_control --------------------- */
-
-#if !defined(WGL_I3D_digital_video_control)
-#define WGL_I3D_digital_video_control 1
-
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-
-typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
-
-#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
-#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
-
-#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
-
-#endif /* !WGL_I3D_digital_video_control */
-
-/* ----------------------------- WGL_I3D_gamma ----------------------------- */
-
-#if !defined(WGL_I3D_gamma)
-#define WGL_I3D_gamma 1
-
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
-
-#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
-#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
-#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
-#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
-
-#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
-
-#endif /* !WGL_I3D_gamma */
-
-/* ---------------------------- WGL_I3D_genlock ---------------------------- */
-
-#if !defined(WGL_I3D_genlock)
-#define WGL_I3D_genlock 1
-
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-
-typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
-typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
-
-#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
-#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
-#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
-#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
-#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
-#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
-#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
-#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
-#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
-#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
-#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
-#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
-
-#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
-
-#endif /* !WGL_I3D_genlock */
-
-/* -------------------------- WGL_I3D_image_buffer ------------------------- */
-
-#if !defined(WGL_I3D_image_buffer)
-#define WGL_I3D_image_buffer 1
-
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-
-typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
-typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
-typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
-typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
-
-#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
-#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
-#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
-#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
-
-#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
-
-#endif /* !WGL_I3D_image_buffer */
-
-/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
-
-#if !defined(WGL_I3D_swap_frame_lock)
-#define WGL_I3D_swap_frame_lock 1
-
-typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
-
-#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
-#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
-#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
-#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
-
-#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
-
-#endif /* !WGL_I3D_swap_frame_lock */
-
-/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
-
-#if !defined(WGL_I3D_swap_frame_usage)
-#define WGL_I3D_swap_frame_usage 1
-
-typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-
-#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
-#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
-#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
-#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
-
-#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
-
-#endif /* !WGL_I3D_swap_frame_usage */
-
-/* --------------------------- WGL_NV_DX_interop --------------------------- */
-
-#if !defined(WGL_NV_DX_interop)
-#define WGL_NV_DX_interop 1
-
-#define WGL_ACCESS_READ_ONLY_NV 0x0000
-#define WGL_ACCESS_READ_WRITE_NV 0x0001
-#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
-
-typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
-typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
-typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
-typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
-typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
-typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
-typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
-typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
-
-#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
-#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
-#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
-#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
-#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
-#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
-#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
-#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
-
-#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
-
-#endif /* !WGL_NV_DX_interop */
-
-/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
-
-#if !defined(WGL_NV_DX_interop2)
-#define WGL_NV_DX_interop2 1
-
-#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
-
-#endif /* !WGL_NV_DX_interop2 */
-
-/* --------------------------- WGL_NV_copy_image --------------------------- */
-
-#if !defined(WGL_NV_copy_image)
-#define WGL_NV_copy_image 1
-
-typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
-
-#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
-
-#endif /* !WGL_NV_copy_image */
-
-/* -------------------------- WGL_NV_float_buffer -------------------------- */
-
-#if !defined(WGL_NV_float_buffer)
-#define WGL_NV_float_buffer 1
-
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-
-#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
-
-#endif /* !WGL_NV_float_buffer */
-
-/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
-
-#if !defined(WGL_NV_gpu_affinity)
-#define WGL_NV_gpu_affinity 1
-
-#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 // NOTE jwilkins: incorrect name
-#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 // NOTE jwilkins: incorrect name
-
-DECLARE_HANDLE(HGPUNV);
-typedef struct _GPU_DEVICE {
- DWORD cb;
- CHAR DeviceName[32];
- CHAR DeviceString[128];
- DWORD Flags;
- RECT rcVirtualScreen;
-} GPU_DEVICE, *PGPU_DEVICE;
-
-typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
-typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
-typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
-
-#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
-#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
-#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
-#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
-#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
-
-#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
-
-#endif /* !WGL_NV_gpu_affinity */
-
-/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
-
-#if !defined(WGL_NV_multisample_coverage)
-#define WGL_NV_multisample_coverage 1
-
-#define WGL_COVERAGE_SAMPLES_NV 0x2042
-#define WGL_COLOR_SAMPLES_NV 0x20B9
-
-#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
-
-#endif /* !WGL_NV_multisample_coverage */
-
-/* -------------------------- WGL_NV_present_video ------------------------- */
-
-#if !defined(WGL_NV_present_video)
-#define WGL_NV_present_video 1
-
-#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
-
-DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
-typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
-typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
-
-#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
-#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
-#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
-
-#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
-
-#endif /* !WGL_NV_present_video */
-
-/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
-
-#if !defined(WGL_NV_render_depth_texture)
-#define WGL_NV_render_depth_texture 1
-
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-
-#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
-
-#endif /* !WGL_NV_render_depth_texture */
-
-/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
-
-#if !defined(WGL_NV_render_texture_rectangle)
-#define WGL_NV_render_texture_rectangle 1
-
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-
-#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
-
-#endif /* !WGL_NV_render_texture_rectangle */
-
-/* --------------------------- WGL_NV_swap_group --------------------------- */
-
-#if !defined(WGL_NV_swap_group)
-#define WGL_NV_swap_group 1
-
-typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
-typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
-typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
-typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);
-typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
-
-#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
-#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
-#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
-#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
-#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
-#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
-
-#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
-
-#endif /* !WGL_NV_swap_group */
-
-/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
-
-#if !defined(WGL_NV_vertex_array_range)
-#define WGL_NV_vertex_array_range 1
-
-typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
-
-#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
-#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
-
-#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
-
-#endif /* !WGL_NV_vertex_array_range */
-
-/* -------------------------- WGL_NV_video_capture ------------------------- */
-
-#if !defined(WGL_NV_video_capture)
-#define WGL_NV_video_capture 1
-
-#define WGL_UNIQUE_ID_NV 0x20CE
-#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-
-DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
-typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
-typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-
-#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
-#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
-#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
-#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
-#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
-
-#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
-
-#endif /* !WGL_NV_video_capture */
-
-/* -------------------------- WGL_NV_video_output -------------------------- */
-
-#if !defined(WGL_NV_video_output)
-#define WGL_NV_video_output 1
-
-#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
-#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
-#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
-#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
-#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
-#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
-#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define WGL_VIDEO_OUT_FRAME 0x20C8
-#define WGL_VIDEO_OUT_FIELD_1 0x20C9
-#define WGL_VIDEO_OUT_FIELD_2 0x20CA
-#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
-#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
-
-DECLARE_HANDLE(HPVIDEODEV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
-
-#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
-#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
-#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
-#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
-#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
-#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
-
-#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
-
-#endif /* !WGL_NV_video_output */
-
-/* -------------------------- WGL_OML_sync_control ------------------------- */
-
-#if !defined(WGL_OML_sync_control)
-#define WGL_OML_sync_control 1
-
-typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
-typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
-typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
-
-#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
-#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
-#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
-#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
-#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
-#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
-
-#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
-
-#endif /* !WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-#ifdef GLEW_MX
-#define WGLEW_EXPORT
-#else
-#define WGLEW_EXPORT GLEWAPI
-#endif /* GLEW_MX */
-
-#ifdef GLEW_MX
-struct WGLEWContextStruct
-{
-#endif /* GLEW_MX */
-
-WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
-
-WGLEW_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
-WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
-WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
-WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
-WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
-WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
-WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
-WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
-WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
-
-WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
-WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
-WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
-WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
-
-WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
-
-WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
-
-WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
-WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
-
-WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
-WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
-WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
-WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
-WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
-
-WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
-
-WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
-WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
-WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
-
-WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
-WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
-WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
-WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
-
-WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
-
-WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
-WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
-
-WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
-WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
-WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
-WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
-WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
-
-WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
-
-WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
-WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
-
-WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
-WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
-
-WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
-WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
-WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
-WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
-
-WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
-WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
-WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
-WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
-
-WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
-WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
-WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
-WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
-
-WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
-WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
-WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
-WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
-
-WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
-WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
-WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
-WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
-
-WGLEW_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
-WGLEW_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
-WGLEW_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
-WGLEW_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
-WGLEW_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
-WGLEW_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
-WGLEW_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
-WGLEW_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
-
-WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
-
-WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
-WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
-WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
-WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
-WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
-
-WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
-WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
-WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
-
-WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
-WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
-WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
-WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
-WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
-WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
-
-WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
-WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
-
-WGLEW_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
-WGLEW_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
-WGLEW_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
-WGLEW_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
-WGLEW_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
-
-WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
-WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
-WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
-WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
-WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
-WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
-
-WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
-WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
-WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
-WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
-WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
-WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
-WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
-WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
-WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
-WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
-WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
-WGLEW_EXPORT GLboolean __WGLEW_NV_DX_interop;
-WGLEW_EXPORT GLboolean __WGLEW_NV_DX_interop2;
-WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image;
-WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
-WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
-WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
-WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;
-WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
-WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
-WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group;
-WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
-WGLEW_EXPORT GLboolean __WGLEW_NV_video_capture;
-WGLEW_EXPORT GLboolean __WGLEW_NV_video_output;
-WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
-
-#ifdef GLEW_MX
-}; /* WGLEWContextStruct */
-#endif /* GLEW_MX */
-
-/* ------------------------------------------------------------------------- */
-
-#ifdef GLEW_MX
-
-typedef struct WGLEWContextStruct WGLEWContext;
-GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx);
-GLEWAPI GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name);
-
-#define wglewInit() wglewContextInit(wglewGetContext())
-#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
-
-#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x))
-#define WGLEW_GET_FUN(x) wglewGetContext()->x
-
-#else /* GLEW_MX */
-
-#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#define WGLEW_GET_FUN(x) x
-
-GLEWAPI GLenum wglewContextInit (void); // NOTE jwilkins: Why does this require GLEW_MX? Should I enable GLEW_MX? instead?
-#define wglewInit() wglewContextInit() // NOTE jwilkins: Why does this require GLEW_MX? Should I enable GLEW_MX? instead?
-
-GLEWAPI GLboolean wglewIsSupported (const char* name);
-
-#endif /* GLEW_MX */
-
-GLEWAPI GLboolean wglewGetExtension (const char* name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#undef GLEWAPI
-
-#endif /* __wglew_h__ */
diff --git a/extern/glew-es/src/glew.c b/extern/glew-es/src/glew.c
deleted file mode 100644
index e13e4c92d65..00000000000
--- a/extern/glew-es/src/glew.c
+++ /dev/null
@@ -1,22401 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#include <GL/glew.h>
-#if defined(GLEW_INC_EGL)
-# include <GL/eglew.h>
-#elif defined(_WIN32)
-# include <GL/wglew.h>
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-# include <GL/glxew.h>
-#endif
-
-/* Invalid build macro combination error checking */
-
-#if defined(GLEW_ES_ONLY) && defined(GLEW_NO_ES)
-#error GLEW_ES_ONLY (pure ES) and GLEW_NO_ES (pure desktop OpenGL) are mutually exclusive
-#endif
-
-#if defined(GLEW_USE_LIB_ES) && defined(GLEW_NO_ES)
-#error GLEW_NO_ES (pure desktop OpenGL) and GLEW_USE_LIB_ES (ES lib is linked) are mutually exclusive
-#endif
-
-/*
- * Define glewGetContext and related helper macros.
- */
-#ifdef GLEW_MX
-# define glewGetContext() ctx
-# ifdef _WIN32
-# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
-# define GLEW_CONTEXT_ARG_VAR_INIT ctx
-# if defined(GLEW_INC_EGL)
-# define eglewGetContext() ctx
-# define EGLEW_CONTEXT_ARG_DEF_INIT EGLEWContext* ctx
-# define EGLEW_CONTEXT_ARG_DEF_LIST EGLDisplay display, EGLEWContext* ctx
-# else
-# define wglewGetContext() ctx
-# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
-# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
-# endif
-# else /* _WIN32 */
-# define GLEW_CONTEXT_ARG_DEF_INIT void
-# define GLEW_CONTEXT_ARG_VAR_INIT
-# if defined(GLEW_INC_EGL)
-# define eglewGetContext() ctx
-# define EGLEW_CONTEXT_ARG_DEF_INIT void
-# define EGLEW_CONTEXT_ARG_DEF_LIST EGLEWContext* ctx
-# endif /* GLEW_INC_EGL */
-# if !defined(GLEW_EGL_ONLY)
-# define glxewGetContext() ctx
-# define GLXEW_CONTEXT_ARG_DEF_INIT void
-# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
-# endif /* GLEW_EGL_ONLY */
-# endif /* _WIN32 */
-# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
-#else /* GLEW_MX */
-# define GLEW_CONTEXT_ARG_DEF_INIT void
-# define GLEW_CONTEXT_ARG_VAR_INIT
-# define GLEW_CONTEXT_ARG_DEF_LIST void
-# define WGLEW_CONTEXT_ARG_DEF_INIT void
-# define WGLEW_CONTEXT_ARG_DEF_LIST void
-# define GLXEW_CONTEXT_ARG_DEF_INIT void
-# define GLXEW_CONTEXT_ARG_DEF_LIST void
-# define EGLEW_CONTEXT_ARG_DEF_INIT void
-# define EGLEW_CONTEXT_ARG_DEF_LIST EGLDisplay display
-#endif /* GLEW_MX */
-
-#if defined(GLEW_INC_EGL)
-
-#ifdef linux
-
-#include <dlfcn.h>
-//NOTE jwilkins: to do ?? properly set the lib paths depending on openGL version.
-#if defined(GLEW_USE_LIB_ES20)
-#define GLEW_OPENGLES_LIB_PATH "/usr/lib/libGLESv2.so"
-#elif defined(GLEW_USE_LIB_ES11)
-#define GLEW_OPENGLES_LIB_PATH "/usr/lib/libGLESv1_CM.so"
-#endif
-
-#if defined GLEW_INC_EGL
-#define GLEW_EGL_LIB_PATH "/usr/lib/libEGL.so"
-#endif
-
-void* esGetProcAddress (const GLubyte *name)
-{
- static void* imageGLES = NULL;
-#if defined GLEW_INC_EGL
- static void* imageEGL = NULL;
- if ((name[0] == 'e') && (name[1] == 'g') && (name[2] == 'l'))
- {
- if (NULL == imageEGL)
- {
- imageEGL = dlopen(GLEW_EGL_LIB_PATH, RTLD_LAZY);
- }
- if( !imageEGL ) return NULL;
- void* addr = dlsym(imageEGL, (const char*)name);
- if( addr ) return addr;
- return NULL;
- }
- else
-#endif
- if((name[0] == 'g') && (name[1] == 'l'))
- {
- if (NULL == imageGLES)
- {
- imageGLES = dlopen(GLEW_OPENGLES_LIB_PATH, RTLD_LAZY);
- }
- if( !imageGLES ) return NULL;
- void* addr = dlsym(imageGLES, (const char*)name);
- if( addr ) return addr;
- return NULL;
- }
- return NULL;
-}
-#endif /* linux */
-
-#else
-
-#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX)
-#include <dlfcn.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-void* dlGetProcAddress (const GLubyte* name)
-{
- static void* h = NULL;
- static void* gpa;
-
- if (h == NULL)
- {
- if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
- gpa = dlsym(h, "glXGetProcAddress");
- }
-
- if (gpa != NULL)
- return ((void*(*)(const GLubyte*))gpa)(name);
- else
- return dlsym(h, (const char*)name);
-}
-#endif /* __sgi || __sun || GLEW_APPLE_GLX */
-
-#if defined(__APPLE__)
-#include <stdlib.h>
-#include <string.h>
-#include <AvailabilityMacros.h>
-
-#ifdef MAC_OS_X_VERSION_10_3
-
-#include <dlfcn.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static void* image = NULL;
- if (NULL == image)
- {
- image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
- }
- if( !image ) return NULL;
- void* addr = dlsym(image, (const char*)name);
- if( addr ) return addr;
-#ifdef GLEW_APPLE_GLX
- return dlGetProcAddress( name ); // try next for glx symbols
-#else
- return NULL;
-#endif
-}
-#else
-
-#include <mach-o/dyld.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static const struct mach_header* image = NULL;
- NSSymbol symbol;
- char* symbolName;
- if (NULL == image)
- {
- image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
- }
- /* prepend a '_' for the Unix C symbol mangling convention */
- symbolName = malloc(strlen((const char*)name) + 2);
- strcpy(symbolName+1, (const char*)name);
- symbolName[0] = '_';
- symbol = NULL;
- /* if (NSIsSymbolNameDefined(symbolName))
- symbol = NSLookupAndBindSymbol(symbolName); */
- symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
- free(symbolName);
- if( symbol ) return NSAddressOfSymbol(symbol);
-#ifdef GLEW_APPLE_GLX
- return dlGetProcAddress( name ); // try next for glx symbols
-#else
- return NULL;
-#endif
-}
-#endif /* MAC_OS_X_VERSION_10_3 */
-#endif /* __APPLE__ */
-#endif /* GLEW_USE_LIB_ES */
-
-/*
- * Define glewGetProcAddress.
- */
-#if defined(GLEW_INC_EGL)
-#if linux
-# define glewGetProcAddress(name) esGetProcAddress(name)
-#else
-#if defined(_WIN32)
- static HMODULE hLibEGL = NULL;
- static HMODULE hLibGLESv2 = NULL;
-
- void* weGetProcAddress(const char* name) // NOTE jwilkins
- {
- void* proc = eglGetProcAddress(name);
-
- if (proc != NULL)
- return proc;
-
- if (hLibEGL == NULL)
- hLibEGL = LoadLibrary("libEGL.dll");
-
- if (hLibEGL != NULL)
- proc = GetProcAddress(hLibEGL, name);
-
- if (proc != NULL)
- return proc;
-
- if (hLibGLESv2 == NULL)
- hLibGLESv2 = LoadLibrary("libGLESv2.dll");
-
- if (hLibGLESv2 != NULL)
- proc = GetProcAddress(hLibGLESv2, name);
-
- if (proc != NULL)
- return proc;
-
- return NULL;
- }
-
-# define glewGetProcAddress(name) weGetProcAddress(name)
-#else
-# define glewGetProcAddress(name) eglGetProcAddress(name)
-#endif
-#endif
-#elif defined(_WIN32)
- static HMODULE hOpenGL = NULL;
-
- void* wGetProcAddress(const char* name) // NOTE jwilkins
- {
- void* proc = wglGetProcAddress(name);
-
- if (proc == NULL && hOpenGL == NULL) {
- hOpenGL = LoadLibrary("opengl32.dll");
- }
-
- if (proc == NULL && hOpenGL != NULL) {
- return GetProcAddress(hOpenGL, name);
- }
- else {
- return proc;
- }
- }
-
-# define glewGetProcAddress(name) wGetProcAddress((LPCSTR)name)
-#else
-# if defined(__APPLE__)
-# define glewGetProcAddress(name) NSGLGetProcAddress(name)
-# else
-# if defined(__sgi) || defined(__sun)
-# define glewGetProcAddress(name) dlGetProcAddress(name)
-# else /* __linux */
-# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
-# endif
-# endif
-#endif
-
-/*
- * Define GLboolean const cast.
- */
-#define CONST_CAST(x) (*(GLboolean*)&x)
-
-/*
- * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
- * These functions implement the functionality required in this file.
- */
-static GLuint _glewStrLen (const GLubyte* s)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0') i++;
- return i;
-}
-
-static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0' && s[i] != c) i++;
- return (s[i] == '\0' || s[i] == c) ? i : 0;
-}
-
-static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
-{
- GLuint i=0;
- if(a == NULL || b == NULL)
- return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
- while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
- return i == n ? GL_TRUE : GL_FALSE;
-}
-
-static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
- {
- (*a)++;
- (*na)--;
- }
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-/*
- * Search for name in the extensions string. Use of strstr()
- * is not sufficient because extension names can be prefixes of
- * other extension names. Could use strtok() but the constant
- * string returned by glGetString might be in read-only memory.
- */
-static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
-{
- if (start != NULL) {
- const GLubyte* p;
- GLuint len = _glewStrLen((const GLubyte*)name);
- p = start;
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
- }
-#ifndef GLEW_ES_ONLY
- else { // NOTE jwilkins: unified extension string is deprecated
- PFNGLGETSTRINGIPROC pglGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress("glGetStringi");
-
- if (pglGetStringi != NULL) {
- const GLubyte* ext;
- int i;
- int max = 0;
- const GLenum NUM_EXTENSIONS = 0x821D;
- GLuint len;
-
- glGetIntegerv(NUM_EXTENSIONS, &max);
-
- len = _glewStrLen((const GLubyte*)name);
-
- for (i = 0; i < max; i++) {
- ext = pglGetStringi(GL_EXTENSIONS, i);
-
- if (_glewStrSame((const GLubyte*)name, ext, len))
- return GL_TRUE;
- }
- }
- }
-#endif
-
- return GL_FALSE;
-}
-
-#if !defined(_WIN32) || !defined(GLEW_MX)
-
-#ifndef GLEW_ES_ONLY
-
-PFNGLACCUMPROC __glewAccum = NULL;
-PFNGLARETEXTURESRESIDENTPROC __glewAreTexturesResident = NULL;
-PFNGLARRAYELEMENTPROC __glewArrayElement = NULL;
-PFNGLBEGINPROC __glewBegin = NULL;
-PFNGLBITMAPPROC __glewBitmap = NULL;
-PFNGLCALLLISTPROC __glewCallList = NULL;
-PFNGLCALLLISTSPROC __glewCallLists = NULL;
-PFNGLCLEARACCUMPROC __glewClearAccum = NULL;
-PFNGLCLEARDEPTHPROC __glewClearDepth = NULL;
-PFNGLCLEARINDEXPROC __glewClearIndex = NULL;
-PFNGLCLIPPLANEPROC __glewClipPlane = NULL;
-PFNGLCOLOR3BPROC __glewColor3b = NULL;
-PFNGLCOLOR3BVPROC __glewColor3bv = NULL;
-PFNGLCOLOR3DPROC __glewColor3d = NULL;
-PFNGLCOLOR3DVPROC __glewColor3dv = NULL;
-PFNGLCOLOR3FPROC __glewColor3f = NULL;
-PFNGLCOLOR3FVPROC __glewColor3fv = NULL;
-PFNGLCOLOR3IPROC __glewColor3i = NULL;
-PFNGLCOLOR3IVPROC __glewColor3iv = NULL;
-PFNGLCOLOR3SPROC __glewColor3s = NULL;
-PFNGLCOLOR3SVPROC __glewColor3sv = NULL;
-PFNGLCOLOR3UBPROC __glewColor3ub = NULL;
-PFNGLCOLOR3UBVPROC __glewColor3ubv = NULL;
-PFNGLCOLOR3UIPROC __glewColor3ui = NULL;
-PFNGLCOLOR3UIVPROC __glewColor3uiv = NULL;
-PFNGLCOLOR3USPROC __glewColor3us = NULL;
-PFNGLCOLOR3USVPROC __glewColor3usv = NULL;
-PFNGLCOLOR4BPROC __glewColor4b = NULL;
-PFNGLCOLOR4BVPROC __glewColor4bv = NULL;
-PFNGLCOLOR4DPROC __glewColor4d = NULL;
-PFNGLCOLOR4DVPROC __glewColor4dv = NULL;
-PFNGLCOLOR4FVPROC __glewColor4fv = NULL;
-PFNGLCOLOR4IPROC __glewColor4i = NULL;
-PFNGLCOLOR4IVPROC __glewColor4iv = NULL;
-PFNGLCOLOR4SPROC __glewColor4s = NULL;
-PFNGLCOLOR4SVPROC __glewColor4sv = NULL;
-PFNGLCOLOR4UBPROC __glewColor4ub = NULL;
-PFNGLCOLOR4UBVPROC __glewColor4ubv = NULL;
-PFNGLCOLOR4UIPROC __glewColor4ui = NULL;
-PFNGLCOLOR4UIVPROC __glewColor4uiv = NULL;
-PFNGLCOLOR4USPROC __glewColor4us = NULL;
-PFNGLCOLOR4USVPROC __glewColor4usv = NULL;
-PFNGLCOLORMATERIALPROC __glewColorMaterial = NULL;
-PFNGLCOPYPIXELSPROC __glewCopyPixels = NULL;
-PFNGLCOPYTEXIMAGE1DPROC __glewCopyTexImage1D = NULL;
-PFNGLCOPYTEXSUBIMAGE1DPROC __glewCopyTexSubImage1D = NULL;
-PFNGLDELETELISTSPROC __glewDeleteLists = NULL;
-PFNGLDEPTHRANGEPROC __glewDepthRange = NULL;
-PFNGLDRAWBUFFERPROC __glewDrawBuffer = NULL;
-PFNGLDRAWPIXELSPROC __glewDrawPixels = NULL;
-PFNGLEDGEFLAGPROC __glewEdgeFlag = NULL;
-PFNGLEDGEFLAGPOINTERPROC __glewEdgeFlagPointer = NULL;
-PFNGLEDGEFLAGVPROC __glewEdgeFlagv = NULL;
-PFNGLENDPROC __glewEnd = NULL;
-PFNGLENDLISTPROC __glewEndList = NULL;
-PFNGLEVALCOORD1DPROC __glewEvalCoord1d = NULL;
-PFNGLEVALCOORD1DVPROC __glewEvalCoord1dv = NULL;
-PFNGLEVALCOORD1FPROC __glewEvalCoord1f = NULL;
-PFNGLEVALCOORD1FVPROC __glewEvalCoord1fv = NULL;
-PFNGLEVALCOORD2DPROC __glewEvalCoord2d = NULL;
-PFNGLEVALCOORD2DVPROC __glewEvalCoord2dv = NULL;
-PFNGLEVALCOORD2FPROC __glewEvalCoord2f = NULL;
-PFNGLEVALCOORD2FVPROC __glewEvalCoord2fv = NULL;
-PFNGLEVALMESH1PROC __glewEvalMesh1 = NULL;
-PFNGLEVALMESH2PROC __glewEvalMesh2 = NULL;
-PFNGLEVALPOINT1PROC __glewEvalPoint1 = NULL;
-PFNGLEVALPOINT2PROC __glewEvalPoint2 = NULL;
-PFNGLFEEDBACKBUFFERPROC __glewFeedbackBuffer = NULL;
-PFNGLFOGIPROC __glewFogi = NULL;
-PFNGLFOGIVPROC __glewFogiv = NULL;
-PFNGLFRUSTUMPROC __glewFrustum = NULL;
-PFNGLGENLISTSPROC __glewGenLists = NULL;
-PFNGLGETBOOLEANVPROC __glewGetBooleanv = NULL;
-PFNGLGETCLIPPLANEPROC __glewGetClipPlane = NULL;
-PFNGLGETDOUBLEVPROC __glewGetDoublev = NULL;
-PFNGLGETFLOATVPROC __glewGetFloatv = NULL;
-PFNGLGETLIGHTFVPROC __glewGetLightfv = NULL;
-PFNGLGETLIGHTIVPROC __glewGetLightiv = NULL;
-PFNGLGETMAPDVPROC __glewGetMapdv = NULL;
-PFNGLGETMAPFVPROC __glewGetMapfv = NULL;
-PFNGLGETMAPIVPROC __glewGetMapiv = NULL;
-PFNGLGETMATERIALFVPROC __glewGetMaterialfv = NULL;
-PFNGLGETMATERIALIVPROC __glewGetMaterialiv = NULL;
-PFNGLGETPIXELMAPFVPROC __glewGetPixelMapfv = NULL;
-PFNGLGETPIXELMAPUIVPROC __glewGetPixelMapuiv = NULL;
-PFNGLGETPIXELMAPUSVPROC __glewGetPixelMapusv = NULL;
-PFNGLGETPOINTERVPROC __glewGetPointerv = NULL;
-PFNGLGETPOLYGONSTIPPLEPROC __glewGetPolygonStipple = NULL;
-PFNGLGETTEXENVFVPROC __glewGetTexEnvfv = NULL;
-PFNGLGETTEXENVIVPROC __glewGetTexEnviv = NULL;
-PFNGLGETTEXGENDVPROC __glewGetTexGendv = NULL;
-PFNGLGETTEXGENFVPROC __glewGetTexGenfv = NULL;
-PFNGLGETTEXGENIVPROC __glewGetTexGeniv = NULL;
-PFNGLGETTEXIMAGEPROC __glewGetTexImage = NULL;
-PFNGLGETTEXLEVELPARAMETERFVPROC __glewGetTexLevelParameterfv = NULL;
-PFNGLGETTEXLEVELPARAMETERIVPROC __glewGetTexLevelParameteriv = NULL;
-PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv = NULL;
-PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv = NULL;
-PFNGLINDEXMASKPROC __glewIndexMask = NULL;
-PFNGLINDEXPOINTERPROC __glewIndexPointer = NULL;
-PFNGLINDEXDPROC __glewIndexd = NULL;
-PFNGLINDEXDVPROC __glewIndexdv = NULL;
-PFNGLINDEXFPROC __glewIndexf = NULL;
-PFNGLINDEXFVPROC __glewIndexfv = NULL;
-PFNGLINDEXIPROC __glewIndexi = NULL;
-PFNGLINDEXIVPROC __glewIndexiv = NULL;
-PFNGLINDEXSPROC __glewIndexs = NULL;
-PFNGLINDEXSVPROC __glewIndexsv = NULL;
-PFNGLINDEXUBPROC __glewIndexub = NULL;
-PFNGLINDEXUBVPROC __glewIndexubv = NULL;
-PFNGLINITNAMESPROC __glewInitNames = NULL;
-PFNGLINTERLEAVEDARRAYSPROC __glewInterleavedArrays = NULL;
-PFNGLISENABLEDPROC __glewIsEnabled = NULL;
-PFNGLISLISTPROC __glewIsList = NULL;
-PFNGLISTEXTUREPROC __glewIsTexture = NULL;
-PFNGLLIGHTMODELIPROC __glewLightModeli = NULL;
-PFNGLLIGHTMODELIVPROC __glewLightModeliv = NULL;
-PFNGLLIGHTIPROC __glewLighti = NULL;
-PFNGLLIGHTIVPROC __glewLightiv = NULL;
-PFNGLLINESTIPPLEPROC __glewLineStipple = NULL;
-PFNGLLISTBASEPROC __glewListBase = NULL;
-PFNGLLOADMATRIXDPROC __glewLoadMatrixd = NULL;
-PFNGLLOADNAMEPROC __glewLoadName = NULL;
-PFNGLMAP1DPROC __glewMap1d = NULL;
-PFNGLMAP1FPROC __glewMap1f = NULL;
-PFNGLMAP2DPROC __glewMap2d = NULL;
-PFNGLMAP2FPROC __glewMap2f = NULL;
-PFNGLMAPGRID1DPROC __glewMapGrid1d = NULL;
-PFNGLMAPGRID1FPROC __glewMapGrid1f = NULL;
-PFNGLMAPGRID2DPROC __glewMapGrid2d = NULL;
-PFNGLMAPGRID2FPROC __glewMapGrid2f = NULL;
-PFNGLMATERIALIPROC __glewMateriali = NULL;
-PFNGLMATERIALIVPROC __glewMaterialiv = NULL;
-PFNGLMULTMATRIXDPROC __glewMultMatrixd = NULL;
-PFNGLNEWLISTPROC __glewNewList = NULL;
-PFNGLNORMAL3BPROC __glewNormal3b = NULL;
-PFNGLNORMAL3BVPROC __glewNormal3bv = NULL;
-PFNGLNORMAL3DPROC __glewNormal3d = NULL;
-PFNGLNORMAL3DVPROC __glewNormal3dv = NULL;
-PFNGLNORMAL3FVPROC __glewNormal3fv = NULL;
-PFNGLNORMAL3IPROC __glewNormal3i = NULL;
-PFNGLNORMAL3IVPROC __glewNormal3iv = NULL;
-PFNGLNORMAL3SPROC __glewNormal3s = NULL;
-PFNGLNORMAL3SVPROC __glewNormal3sv = NULL;
-PFNGLORTHOPROC __glewOrtho = NULL;
-PFNGLPASSTHROUGHPROC __glewPassThrough = NULL;
-PFNGLPIXELMAPFVPROC __glewPixelMapfv = NULL;
-PFNGLPIXELMAPUIVPROC __glewPixelMapuiv = NULL;
-PFNGLPIXELMAPUSVPROC __glewPixelMapusv = NULL;
-PFNGLPIXELSTOREFPROC __glewPixelStoref = NULL;
-PFNGLPIXELTRANSFERFPROC __glewPixelTransferf = NULL;
-PFNGLPIXELTRANSFERIPROC __glewPixelTransferi = NULL;
-PFNGLPIXELZOOMPROC __glewPixelZoom = NULL;
-PFNGLPOLYGONMODEPROC __glewPolygonMode = NULL;
-PFNGLPOLYGONSTIPPLEPROC __glewPolygonStipple = NULL;
-PFNGLPOPATTRIBPROC __glewPopAttrib = NULL;
-PFNGLPOPCLIENTATTRIBPROC __glewPopClientAttrib = NULL;
-PFNGLPOPNAMEPROC __glewPopName = NULL;
-PFNGLPRIORITIZETEXTURESPROC __glewPrioritizeTextures = NULL;
-PFNGLPUSHATTRIBPROC __glewPushAttrib = NULL;
-PFNGLPUSHCLIENTATTRIBPROC __glewPushClientAttrib = NULL;
-PFNGLPUSHNAMEPROC __glewPushName = NULL;
-PFNGLRASTERPOS2DPROC __glewRasterPos2d = NULL;
-PFNGLRASTERPOS2DVPROC __glewRasterPos2dv = NULL;
-PFNGLRASTERPOS2FPROC __glewRasterPos2f = NULL;
-PFNGLRASTERPOS2FVPROC __glewRasterPos2fv = NULL;
-PFNGLRASTERPOS2IPROC __glewRasterPos2i = NULL;
-PFNGLRASTERPOS2IVPROC __glewRasterPos2iv = NULL;
-PFNGLRASTERPOS2SPROC __glewRasterPos2s = NULL;
-PFNGLRASTERPOS2SVPROC __glewRasterPos2sv = NULL;
-PFNGLRASTERPOS3DPROC __glewRasterPos3d = NULL;
-PFNGLRASTERPOS3DVPROC __glewRasterPos3dv = NULL;
-PFNGLRASTERPOS3FPROC __glewRasterPos3f = NULL;
-PFNGLRASTERPOS3FVPROC __glewRasterPos3fv = NULL;
-PFNGLRASTERPOS3IPROC __glewRasterPos3i = NULL;
-PFNGLRASTERPOS3IVPROC __glewRasterPos3iv = NULL;
-PFNGLRASTERPOS3SPROC __glewRasterPos3s = NULL;
-PFNGLRASTERPOS3SVPROC __glewRasterPos3sv = NULL;
-PFNGLRASTERPOS4DPROC __glewRasterPos4d = NULL;
-PFNGLRASTERPOS4DVPROC __glewRasterPos4dv = NULL;
-PFNGLRASTERPOS4FPROC __glewRasterPos4f = NULL;
-PFNGLRASTERPOS4FVPROC __glewRasterPos4fv = NULL;
-PFNGLRASTERPOS4IPROC __glewRasterPos4i = NULL;
-PFNGLRASTERPOS4IVPROC __glewRasterPos4iv = NULL;
-PFNGLRASTERPOS4SPROC __glewRasterPos4s = NULL;
-PFNGLRASTERPOS4SVPROC __glewRasterPos4sv = NULL;
-PFNGLREADBUFFERPROC __glewReadBuffer = NULL;
-PFNGLRECTDPROC __glewRectd = NULL;
-PFNGLRECTDVPROC __glewRectdv = NULL;
-PFNGLRECTFPROC __glewRectf = NULL;
-PFNGLRECTFVPROC __glewRectfv = NULL;
-PFNGLRECTIPROC __glewRecti = NULL;
-PFNGLRECTIVPROC __glewRectiv = NULL;
-PFNGLRECTSPROC __glewRects = NULL;
-PFNGLRECTSVPROC __glewRectsv = NULL;
-PFNGLRENDERMODEPROC __glewRenderMode = NULL;
-PFNGLROTATEDPROC __glewRotated = NULL;
-PFNGLSCALEDPROC __glewScaled = NULL;
-PFNGLSELECTBUFFERPROC __glewSelectBuffer = NULL;
-PFNGLTEXCOORD1DPROC __glewTexCoord1d = NULL;
-PFNGLTEXCOORD1DVPROC __glewTexCoord1dv = NULL;
-PFNGLTEXCOORD1FPROC __glewTexCoord1f = NULL;
-PFNGLTEXCOORD1FVPROC __glewTexCoord1fv = NULL;
-PFNGLTEXCOORD1IPROC __glewTexCoord1i = NULL;
-PFNGLTEXCOORD1IVPROC __glewTexCoord1iv = NULL;
-PFNGLTEXCOORD1SPROC __glewTexCoord1s = NULL;
-PFNGLTEXCOORD1SVPROC __glewTexCoord1sv = NULL;
-PFNGLTEXCOORD2DPROC __glewTexCoord2d = NULL;
-PFNGLTEXCOORD2DVPROC __glewTexCoord2dv = NULL;
-PFNGLTEXCOORD2FPROC __glewTexCoord2f = NULL;
-PFNGLTEXCOORD2FVPROC __glewTexCoord2fv = NULL;
-PFNGLTEXCOORD2IPROC __glewTexCoord2i = NULL;
-PFNGLTEXCOORD2IVPROC __glewTexCoord2iv = NULL;
-PFNGLTEXCOORD2SPROC __glewTexCoord2s = NULL;
-PFNGLTEXCOORD2SVPROC __glewTexCoord2sv = NULL;
-PFNGLTEXCOORD3DPROC __glewTexCoord3d = NULL;
-PFNGLTEXCOORD3DVPROC __glewTexCoord3dv = NULL;
-PFNGLTEXCOORD3FPROC __glewTexCoord3f = NULL;
-PFNGLTEXCOORD3FVPROC __glewTexCoord3fv = NULL;
-PFNGLTEXCOORD3IPROC __glewTexCoord3i = NULL;
-PFNGLTEXCOORD3IVPROC __glewTexCoord3iv = NULL;
-PFNGLTEXCOORD3SPROC __glewTexCoord3s = NULL;
-PFNGLTEXCOORD3SVPROC __glewTexCoord3sv = NULL;
-PFNGLTEXCOORD4DPROC __glewTexCoord4d = NULL;
-PFNGLTEXCOORD4DVPROC __glewTexCoord4dv = NULL;
-PFNGLTEXCOORD4FPROC __glewTexCoord4f = NULL;
-PFNGLTEXCOORD4FVPROC __glewTexCoord4fv = NULL;
-PFNGLTEXCOORD4IPROC __glewTexCoord4i = NULL;
-PFNGLTEXCOORD4IVPROC __glewTexCoord4iv = NULL;
-PFNGLTEXCOORD4SPROC __glewTexCoord4s = NULL;
-PFNGLTEXCOORD4SVPROC __glewTexCoord4sv = NULL;
-PFNGLTEXENVIPROC __glewTexEnvi = NULL;
-PFNGLTEXENVIVPROC __glewTexEnviv = NULL;
-PFNGLTEXGENDPROC __glewTexGend = NULL;
-PFNGLTEXGENDVPROC __glewTexGendv = NULL;
-PFNGLTEXGENFPROC __glewTexGenf = NULL;
-PFNGLTEXGENFVPROC __glewTexGenfv = NULL;
-PFNGLTEXGENIPROC __glewTexGeni = NULL;
-PFNGLTEXGENIVPROC __glewTexGeniv = NULL;
-PFNGLTEXIMAGE1DPROC __glewTexImage1D = NULL;
-PFNGLTEXPARAMETERFVPROC __glewTexParameterfv = NULL;
-PFNGLTEXPARAMETERIPROC __glewTexParameteri = NULL;
-PFNGLTEXPARAMETERIVPROC __glewTexParameteriv = NULL;
-PFNGLTEXSUBIMAGE1DPROC __glewTexSubImage1D = NULL;
-PFNGLTRANSLATEDPROC __glewTranslated = NULL;
-PFNGLVERTEX2DPROC __glewVertex2d = NULL;
-PFNGLVERTEX2DVPROC __glewVertex2dv = NULL;
-PFNGLVERTEX2FPROC __glewVertex2f = NULL;
-PFNGLVERTEX2FVPROC __glewVertex2fv = NULL;
-PFNGLVERTEX2IPROC __glewVertex2i = NULL;
-PFNGLVERTEX2IVPROC __glewVertex2iv = NULL;
-PFNGLVERTEX2SPROC __glewVertex2s = NULL;
-PFNGLVERTEX2SVPROC __glewVertex2sv = NULL;
-PFNGLVERTEX3DPROC __glewVertex3d = NULL;
-PFNGLVERTEX3DVPROC __glewVertex3dv = NULL;
-PFNGLVERTEX3FPROC __glewVertex3f = NULL;
-PFNGLVERTEX3FVPROC __glewVertex3fv = NULL;
-PFNGLVERTEX3IPROC __glewVertex3i = NULL;
-PFNGLVERTEX3IVPROC __glewVertex3iv = NULL;
-PFNGLVERTEX3SPROC __glewVertex3s = NULL;
-PFNGLVERTEX3SVPROC __glewVertex3sv = NULL;
-PFNGLVERTEX4DPROC __glewVertex4d = NULL;
-PFNGLVERTEX4DVPROC __glewVertex4dv = NULL;
-PFNGLVERTEX4FPROC __glewVertex4f = NULL;
-PFNGLVERTEX4FVPROC __glewVertex4fv = NULL;
-PFNGLVERTEX4IPROC __glewVertex4i = NULL;
-PFNGLVERTEX4IVPROC __glewVertex4iv = NULL;
-PFNGLVERTEX4SPROC __glewVertex4s = NULL;
-PFNGLVERTEX4SVPROC __glewVertex4sv = NULL;
-
-PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
-PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
-PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
-PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
-
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
-PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
-PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
-PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
-PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
-PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
-PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
-PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
-PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
-PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
-PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
-PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
-PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
-PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
-PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
-PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
-PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
-PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
-PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
-PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
-PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
-PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
-PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
-PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
-PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
-PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
-PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
-PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
-PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
-PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
-PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
-PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
-PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
-PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
-PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
-PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
-PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
-PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
-PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
-
-PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
-PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
-PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
-PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
-PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
-PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
-PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
-PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
-PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
-PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
-PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
-PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
-PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
-PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
-PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
-PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
-PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
-PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
-PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
-PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
-PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
-PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
-PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
-PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
-PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
-PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
-PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
-PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
-PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
-PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
-PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
-PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
-PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
-PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
-PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
-PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
-PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
-PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
-PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
-PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
-PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
-PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
-
-PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
-PFNGLBUFFERDATAPROC __glewBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
-PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
-PFNGLENDQUERYPROC __glewEndQuery = NULL;
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
-PFNGLGENQUERIESPROC __glewGenQueries = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
-PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
-PFNGLISBUFFERPROC __glewIsBuffer = NULL;
-PFNGLISQUERYPROC __glewIsQuery = NULL;
-PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
-PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
-
-PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
-PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
-PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
-PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
-PFNGLCREATESHADERPROC __glewCreateShader = NULL;
-PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
-PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
-PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
-PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
-PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
-PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
-PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
-PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
-PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
-PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
-PFNGLISPROGRAMPROC __glewIsProgram = NULL;
-PFNGLISSHADERPROC __glewIsShader = NULL;
-PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
-PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
-PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
-PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
-PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
-PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
-PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
-PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
-PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
-PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
-PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
-PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
-PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
-PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
-PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
-PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
-PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
-PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
-PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
-PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
-PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
-
-PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
-
-PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
-PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
-PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
-PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
-PFNGLDISABLEIPROC __glewDisablei = NULL;
-PFNGLENABLEIPROC __glewEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
-PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
-PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
-PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
-PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
-PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
-PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
-PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
-PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
-PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
-PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
-PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
-PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
-
-PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
-PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
-PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
-PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
-PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
-
-PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
-PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
-PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
-PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
-
-PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
-PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
-PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
-PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
-
-PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
-PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
-PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
-
-PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
-PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
-PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
-PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
-PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
-PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
-PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
-
-PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
-
-PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
-PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
-
-PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
-
-PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
-PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
-
-PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
-PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
-
-PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
-PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
-PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
-PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
-PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
-PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
-PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
-PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
-
-PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
-
-PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
-PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
-PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
-
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
-PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
-
-PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
-PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
-PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
-PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
-
-PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
-PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
-PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
-
-PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
-PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
-PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
-PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
-
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
-PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
-
-PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
-
-PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
-PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
-PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
-PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
-
-PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
-
-PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
-
-PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
-
-PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
-PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
-PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
-PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
-
-PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
-PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
-PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
-PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
-
-PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
-
-PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
-
-PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
-
-PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
-PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
-PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
-PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
-PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
-PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
-PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
-PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
-
-PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
-PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
-PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
-
-PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
-PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL;
-PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL;
-PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL;
-PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL;
-PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL;
-PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL;
-PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL;
-PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL;
-PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
-PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
-PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
-PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
-PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
-PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
-PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
-PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
-PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
-PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
-PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
-PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
-PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
-PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
-PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
-PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
-PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
-
-PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
-PFNGLCOLORTABLEPROC __glewColorTable = NULL;
-PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
-PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
-PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
-PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
-PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
-PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
-PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
-PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
-PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
-PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
-PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
-PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
-PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
-PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
-PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
-PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
-PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
-PFNGLHISTOGRAMPROC __glewHistogram = NULL;
-PFNGLMINMAXPROC __glewMinmax = NULL;
-PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
-PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
-PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
-PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
-
-PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
-
-PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
-
-PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
-PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
-PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
-PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
-PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
-
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
-PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
-
-PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
-PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
-PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
-PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
-PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
-
-PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
-
-PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
-PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
-PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
-PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
-PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
-PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
-PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
-PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
-PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
-PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
-PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
-PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
-PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
-PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
-PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
-PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
-PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
-PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
-PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
-PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
-PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
-PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
-PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
-PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
-PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
-PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
-PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
-PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
-PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
-PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
-PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
-PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
-PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
-PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
-
-PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
-PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
-PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
-PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
-PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
-PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
-PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
-PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
-
-PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
-PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
-
-PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
-PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
-PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
-PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
-
-PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
-
-PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
-PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
-PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
-PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
-PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
-PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
-PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
-PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
-PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
-PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
-PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
-PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
-PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
-PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
-PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
-PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
-PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
-PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
-PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
-PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
-
-PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
-
-PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
-PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
-PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
-PFNGLISSAMPLERPROC __glewIsSampler = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
-PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
-
-#if 0 // NOTE jwilkins: inconsistencies
-PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
-PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
-PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
-PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
-PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
-PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
-PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
-PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
-PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
-PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
-PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
-PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
-PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
-PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
-PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
-PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
-PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
-PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
-PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
-PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
-PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
-PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
-PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
-PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
-PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
-PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
-PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
-PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
-PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
-PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
-PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
-PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
-PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
-PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
-PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
-PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
-PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
-PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
-PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
-PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
-#endif
-
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
-
-PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
-PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
-
-PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
-PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
-PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
-PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
-PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
-PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
-PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
-PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
-PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
-PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
-PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
-PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
-PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
-PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
-PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
-PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
-PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
-PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
-PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
-PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
-PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
-PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
-PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
-PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
-PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
-PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
-PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
-PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
-PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
-PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
-PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
-PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
-PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
-PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
-PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
-PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
-PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
-PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
-PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
-
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
-
-PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
-PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
-
-PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
-PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
-PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
-PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
-
-PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
-PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
-PFNGLFENCESYNCPROC __glewFenceSync = NULL;
-PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
-PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
-PFNGLISSYNCPROC __glewIsSync = NULL;
-PFNGLWAITSYNCPROC __glewWaitSync = NULL;
-
-PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
-PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
-
-PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
-
-PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
-PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
-
-PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
-PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
-
-PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
-PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
-PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
-PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
-PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
-PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
-
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
-
-PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
-
-PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
-PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
-
-PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
-PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
-PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
-
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
-
-PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
-
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
-
-PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
-PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
-PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
-
-PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
-PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
-PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
-PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
-PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
-PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
-PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
-PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
-PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
-PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
-
-PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
-PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
-PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
-PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
-PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
-PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
-
-PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
-PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
-PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
-PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
-PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
-PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
-PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
-PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
-PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
-PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
-
-PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
-PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
-PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
-PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
-PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
-PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
-PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
-PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
-PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
-PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
-PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
-
-PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
-PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
-PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
-PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
-PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
-PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
-PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
-PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
-PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
-PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
-PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
-PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
-PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
-PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
-PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
-PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
-PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
-PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
-PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
-PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
-PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
-PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
-PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
-PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
-PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
-PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
-PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
-PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
-PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
-PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
-PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
-PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
-PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
-PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
-PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
-PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
-PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
-PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
-PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
-PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
-PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
-PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
-PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
-PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
-PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
-PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
-PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
-
-PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
-PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
-PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
-
-PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
-PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
-PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
-PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
-PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
-PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
-PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
-PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
-PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
-PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
-PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
-PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
-PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
-PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
-PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
-PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
-PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
-PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
-PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
-PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
-PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
-PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
-PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
-PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
-PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
-PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
-PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
-PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
-
-PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
-PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
-PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
-PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
-PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
-PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
-PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
-PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
-PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
-PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
-
-PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
-PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
-PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
-PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
-PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
-PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
-PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
-PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
-PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
-PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
-PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
-PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
-PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
-PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
-PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
-PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
-
-PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
-
-PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
-PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
-
-PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
-PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
-PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
-
-PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
-PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
-PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
-PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
-PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
-PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
-PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
-PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
-PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
-PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
-PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
-PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
-PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
-
-PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
-PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
-
-PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
-PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
-
-PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
-PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
-
-PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
-PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
-PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
-PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
-PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
-PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
-PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
-PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
-PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
-PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
-
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
-
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
-PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
-PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
-PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
-PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
-PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
-PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
-PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
-PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
-PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
-PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
-PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
-PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
-PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
-PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
-PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
-PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
-PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
-PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
-PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
-PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
-PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
-PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
-PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
-PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
-PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
-PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
-PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
-PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
-PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
-PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
-PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
-PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
-PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
-PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
-PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
-PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
-
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
-PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
-PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
-
-PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
-
-PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
-
-PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
-
-PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
-PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
-
-PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
-PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
-
-PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
-PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
-PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
-PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
-PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
-
-PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
-PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
-
-PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
-PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
-
-PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
-PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
-
-PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
-
-PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
-PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
-PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
-PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
-PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
-PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
-PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
-PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
-PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
-PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
-PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
-PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
-PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
-PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
-PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
-PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
-PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
-PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
-PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
-PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
-PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
-PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
-PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
-PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
-PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
-PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
-PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
-PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
-PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
-PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
-PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
-PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
-PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
-PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
-PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
-PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
-PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
-PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
-PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
-PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
-PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
-PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
-PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
-PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
-PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
-PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
-PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
-PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
-PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
-PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
-PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
-PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
-PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
-PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
-PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
-PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
-PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
-PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
-PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
-PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
-PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
-PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
-PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
-PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
-PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
-PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
-PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
-PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
-PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
-PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
-PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
-PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
-PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
-PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
-PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
-PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
-PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
-PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
-PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
-PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
-PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
-PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
-PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
-PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
-PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
-PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
-PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
-PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
-PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
-PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
-PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
-PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
-PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
-
-PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
-PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
-PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
-PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
-PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
-PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
-
-PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
-
-PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
-PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
-PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
-PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
-PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
-PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
-PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
-PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
-PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
-PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
-PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
-PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
-PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
-PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
-PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
-PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
-PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
-PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
-
-PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
-
-PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
-PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
-PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
-
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
-
-PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
-PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
-PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
-PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
-PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
-PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
-PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
-PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
-PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
-PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
-PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
-PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
-PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
-PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
-PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
-PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
-PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
-PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
-PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
-PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
-PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
-PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
-PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
-PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
-PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
-PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
-PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
-PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
-PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
-PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
-PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
-PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
-
-PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
-PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
-PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
-PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
-PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
-PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
-PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
-PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
-
-PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
-
-PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
-
-PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
-PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
-PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
-
-PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
-PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
-
-PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
-PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
-
-PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
-PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
-
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
-
-PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
-PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
-
-PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
-
-PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
-
-PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
-PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
-
-PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
-PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
-PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
-PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
-PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
-PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
-PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
-PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
-PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
-PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
-PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
-PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
-PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
-PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
-PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
-PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
-PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
-
-#if 0 // NOTE jwilkins: inconsistencies
-PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
-PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
-PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
-#endif
-
-PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
-PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
-
-PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
-
-PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
-PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
-PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
-
-PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
-
-PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
-
-PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
-PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
-PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
-PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
-PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
-PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
-
-PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
-PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
-PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
-PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
-PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
-PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
-
-PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
-
-PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
-PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
-
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
-PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
-PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
-PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
-
-PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
-PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
-PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
-PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
-PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
-PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
-PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
-PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
-
-PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
-PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
-PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
-PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
-PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
-PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
-PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
-PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
-PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
-PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
-
-PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
-PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
-PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
-PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
-PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
-PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
-PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
-PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
-PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
-PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
-PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
-PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
-PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
-PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
-PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
-PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
-PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
-PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
-PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
-PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
-PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
-PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
-PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
-PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
-PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
-PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
-PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
-PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
-PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
-PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
-PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
-PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
-PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
-PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
-PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
-PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
-
-PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
-PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
-PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
-
-PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
-
-PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
-
-PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
-
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
-
-PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
-
-PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
-PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
-PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
-PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
-PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
-PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
-
-PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
-PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
-PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
-
-PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
-PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
-PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
-PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
-
-PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
-PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
-PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
-PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
-//PFNGLGETPOINTERVPROC __glewGetPointerv = NULL; // NOTE jwilkins: not sure if I'm the one who commented this out
-PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
-PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
-PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
-PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
-
-PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
-PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
-PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
-PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
-PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
-
-PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
-
-PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
-PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
-PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
-PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
-PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
-PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
-PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
-PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
-PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
-PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
-PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
-PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
-PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
-PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
-PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
-PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
-PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
-PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
-PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
-PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
-PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
-PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
-PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
-PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
-PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
-
-PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
-PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
-PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
-PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
-PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
-PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
-PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
-PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
-PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
-PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
-PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
-PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
-
-PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
-
-PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
-PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
-PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
-
-PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
-
-PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
-PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
-PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
-PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
-PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
-PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
-PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
-
-PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
-PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
-PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
-
-PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
-PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
-PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
-PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
-PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
-PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
-PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
-
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
-
-PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
-
-PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
-
-PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
-PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
-PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
-PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
-PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
-PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
-PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
-PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
-PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
-PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
-PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
-PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
-PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
-PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
-PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
-PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
-PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
-PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
-PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
-PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
-PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
-PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
-PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
-PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
-PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
-PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
-PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
-PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
-PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
-PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
-PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
-
-PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
-PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
-PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
-PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
-PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
-PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
-PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
-PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
-PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
-PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
-PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
-PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
-PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
-PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
-PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
-PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
-PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
-PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
-PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
-PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
-PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
-PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
-PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
-PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
-PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
-PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
-PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
-PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
-PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
-PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
-PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
-PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
-PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
-PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
-PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
-PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
-PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
-PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
-PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
-PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
-PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
-PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
-PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
-PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
-PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
-PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
-
-PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
-PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
-PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
-PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
-PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
-
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
-
-PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
-PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
-PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
-PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
-PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
-PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
-PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
-PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
-PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
-PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
-PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
-PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
-PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
-PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
-PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
-PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
-PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
-PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
-PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
-PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
-PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
-PFNGLISPATHNVPROC __glewIsPathNV = NULL;
-PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
-PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
-PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
-PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
-PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
-PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
-PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
-PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
-PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
-PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
-PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
-PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
-PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
-PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
-PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
-PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
-PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
-PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
-PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
-PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
-PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
-PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
-PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
-PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
-PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
-PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
-PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
-
-PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
-PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
-
-PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
-PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
-
-PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
-PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
-PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
-PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
-PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
-PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
-
-PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
-PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
-
-PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
-PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
-PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
-PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
-PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
-PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
-PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
-
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
-
-PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
-PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
-PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
-PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
-PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
-PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
-PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
-PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
-PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
-PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
-
-PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
-
-PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
-PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
-
-PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
-PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
-PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
-PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
-PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
-PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
-PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
-PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
-PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
-
-PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
-PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
-PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
-PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
-PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
-PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
-PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
-PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
-PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
-PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
-PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
-
-PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
-PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
-PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
-PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
-PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
-PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
-PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
-PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
-PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
-PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
-PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
-PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
-PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
-PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
-PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
-PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
-PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
-PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
-PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
-
-PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
-PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
-PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
-PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
-PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
-PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
-PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
-PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
-PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
-PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
-PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
-PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
-
-PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
-PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
-PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
-PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
-PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
-PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
-PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
-PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
-PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
-PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
-PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
-PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
-PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
-PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
-PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
-PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
-PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
-PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
-PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
-PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
-PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
-PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
-PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
-PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
-PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
-PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
-PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
-PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
-PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
-PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
-PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
-PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
-PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
-PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
-PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
-PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
-PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
-PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
-PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
-PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
-PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
-PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
-PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
-PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
-PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
-PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
-PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
-PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
-PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
-PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
-PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
-PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
-PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
-PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
-PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
-PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
-PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
-PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
-PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
-PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
-PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
-PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
-
-PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
-PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
-PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
-PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
-PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
-PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
-
-PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
-PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
-PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
-PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
-PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
-PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
-
-PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
-PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
-
-PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
-PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
-
-PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
-PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
-
-PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
-PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
-
-PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
-PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
-
-PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
-PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
-
-PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
-PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
-PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
-PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
-PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
-PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
-
-PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
-
-PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
-PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
-PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
-PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
-PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
-PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
-PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
-PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
-
-PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
-
-PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
-
-PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
-
-PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
-PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
-PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
-PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
-
-PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
-
-PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
-PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
-PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
-PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
-
-PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
-
-PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
-PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
-PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
-PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
-PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
-PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
-PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
-PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
-
-PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
-
-PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
-PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
-PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
-PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
-PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
-PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
-PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
-
-PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
-PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
-PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
-PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
-
-PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
-
-#if !defined(GLEW_NO_ES)
-
-PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
-PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
-PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
-PFNGLCOLOR4XPROC __glewColor4x = NULL;
-PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
-PFNGLFOGXPROC __glewFogx = NULL;
-PFNGLFOGXVPROC __glewFogxv = NULL;
-PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
-PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
-PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
-PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
-PFNGLLIGHTXPROC __glewLightx = NULL;
-PFNGLLIGHTXVPROC __glewLightxv = NULL;
-PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
-PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
-PFNGLMATERIALXPROC __glewMaterialx = NULL;
-PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
-PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
-PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
-PFNGLNORMAL3XPROC __glewNormal3x = NULL;
-PFNGLORTHOFPROC __glewOrthof = NULL;
-PFNGLORTHOXPROC __glewOrthox = NULL;
-PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
-PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
-PFNGLROTATEXPROC __glewRotatex = NULL;
-PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
-PFNGLSCALEXPROC __glewScalex = NULL;
-PFNGLTEXENVXPROC __glewTexEnvx = NULL;
-PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
-PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
-PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
-
-PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
-PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
-PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
-PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
-PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
-PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
-PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
-PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
-PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
-PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
-
-PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
-PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
-
-PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
-PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
-PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
-
-PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
-
-PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;
-PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;
-
-PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;
-PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;
-PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;
-PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;
-PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;
-PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;
-PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;
-
-PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
-PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
-
-PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
-PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
-
-PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;
-
-PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;
-PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;
-//PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
-
-PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;
-PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;
-PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;
-
-PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT = NULL;
-PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT = NULL;
-PFNGLENDQUERYEXTPROC __glewEndQueryEXT = NULL;
-PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT = NULL;
-PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT = NULL;
-PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT = NULL;
-PFNGLISQUERYEXTPROC __glewIsQueryEXT = NULL;
-
-PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL;
-PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL;
-PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL;
-
-PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;
-PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;
-PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;
-//PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
-//PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
-//PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL;
-
-PFNGLCLIPPLANEFIMGPROC __glewClipPlanefIMG = NULL;
-
-PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;
-PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;
-
-PFNGLCOVERAGEMASKNVPROC __glewCoverageMaskNV = NULL;
-PFNGLCOVERAGEOPERATIONNVPROC __glewCoverageOperationNV = NULL;
-
-PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;
-
-PFNGLREADBUFFERNVPROC __glewReadBufferNV = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;
-PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;
-PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;
-PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;
-
-PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES = NULL;
-PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES = NULL;
-
-PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES = NULL;
-
-PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES = NULL;
-
-PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES = NULL;
-PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES = NULL;
-PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES = NULL;
-PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES = NULL;
-PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES = NULL;
-PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES = NULL;
-PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES = NULL;
-PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES = NULL;
-PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES = NULL;
-PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES = NULL;
-
-PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES = NULL;
-PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES = NULL;
-
-PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES = NULL;
-PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL;
-PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL;
-
-PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL;
-PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL;
-PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL;
-
-PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES = NULL;
-PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES = NULL;
-PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES = NULL;
-PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES = NULL;
-
-PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES = NULL;
-PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES = NULL;
-PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES = NULL;
-PFNGLTEXGENFOESPROC __glewTexGenfOES = NULL;
-PFNGLTEXGENFVOESPROC __glewTexGenfvOES = NULL;
-PFNGLTEXGENIOESPROC __glewTexGeniOES = NULL;
-PFNGLTEXGENIVOESPROC __glewTexGenivOES = NULL;
-PFNGLTEXGENXOESPROC __glewTexGenxOES = NULL;
-PFNGLTEXGENXVOESPROC __glewTexGenxvOES = NULL;
-
-PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES = NULL;
-PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES = NULL;
-PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES = NULL;
-PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES = NULL;
-
-PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;
-
-PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;
-PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;
-PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;
-PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;
-
-PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;
-PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;
-PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;
-PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;
-PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;
-PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;
-PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;
-PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;
-
-PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;
-PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;
-PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;
-PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;
-
-PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;
-PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;
-
-PFNGLMULTIDRAWARRAYSSUNPROC __glewMultiDrawArraysSUN = NULL;
-PFNGLMULTIDRAWELEMENTSSUNPROC __glewMultiDrawElementsSUN = NULL;
-
-#endif /* !(GLEW_NO_ES) */
-
-#else
-
-#if GL_ES_VERSION_1_0 // NOTE jwilkins: glew doesn't actually seem to be designed to let you use the extension macros
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
-PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
-PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
-PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
-PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
-PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
-PFNGLCOLOR4XPROC __glewColor4x = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
-PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
-PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
-PFNGLFOGXPROC __glewFogx = NULL;
-PFNGLFOGXVPROC __glewFogxv = NULL;
-PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
-PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
-PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
-PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
-PFNGLLIGHTXPROC __glewLightx = NULL;
-PFNGLLIGHTXVPROC __glewLightxv = NULL;
-PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
-PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
-PFNGLMATERIALXPROC __glewMaterialx = NULL;
-PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
-PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
-PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
-PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
-PFNGLNORMAL3XPROC __glewNormal3x = NULL;
-PFNGLORTHOFPROC __glewOrthof = NULL;
-PFNGLORTHOXPROC __glewOrthox = NULL;
-PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
-PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
-PFNGLROTATEXPROC __glewRotatex = NULL;
-PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
-PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
-PFNGLSCALEXPROC __glewScalex = NULL;
-PFNGLTEXENVXPROC __glewTexEnvx = NULL;
-PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
-PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
-PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
-#endif // NOTE jwilkins
-
-#if GL_ES_VERSION_CL_1_1 // NOTE jwilkins
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
-PFNGLBUFFERDATAPROC __glewBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
-PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
-PFNGLCOLOR4UBPROC __glewColor4ub = NULL;
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
-PFNGLGETBOOLEANVPROC __glewGetBooleanv = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
-PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
-PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
-PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
-PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
-PFNGLGETPOINTERVPROC __glewGetPointerv = NULL;
-PFNGLGETTEXENVIVPROC __glewGetTexEnviv = NULL;
-PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
-PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv = NULL;
-PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
-PFNGLISBUFFERPROC __glewIsBuffer = NULL;
-PFNGLISENABLEDPROC __glewIsEnabled = NULL;
-PFNGLISTEXTUREPROC __glewIsTexture = NULL;
-PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
-PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
-PFNGLTEXENVIPROC __glewTexEnvi = NULL;
-PFNGLTEXENVIVPROC __glewTexEnviv = NULL;
-PFNGLTEXPARAMETERIPROC __glewTexParameteri = NULL;
-PFNGLTEXPARAMETERIVPROC __glewTexParameteriv = NULL;
-PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
-#endif // NOTE jwilkins
-
-#if GL_ES_VERSION_CM_1_1 // NOTE jwilkins
-PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
-PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
-PFNGLGETFLOATVPROC __glewGetFloatv = NULL;
-PFNGLGETLIGHTFVPROC __glewGetLightfv = NULL;
-PFNGLGETMATERIALFVPROC __glewGetMaterialfv = NULL;
-PFNGLGETTEXENVFVPROC __glewGetTexEnvfv = NULL;
-PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv = NULL;
-PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
-PFNGLTEXPARAMETERFVPROC __glewTexParameterfv = NULL;
-#endif
-
-PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
-PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
-PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
-PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
-PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
-PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
-PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
-PFNGLCREATESHADERPROC __glewCreateShader = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
-PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
-PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
-PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
-PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
-PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
-PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
-PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
-PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
-PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
-PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
-PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
-PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
-PFNGLISPROGRAMPROC __glewIsProgram = NULL;
-PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
-PFNGLISSHADERPROC __glewIsShader = NULL;
-PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
-PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
-PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
-PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
-PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
-PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
-PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
-PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
-PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
-PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
-PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
-PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
-PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
-PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
-PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
-PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
-PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
-PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
-PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
-PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
-PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
-PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
-PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
-
-#if !GL_ES_VERSION_CL_1_1 // NOTE jwilkins: missing function
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; // XXX
-PFNGLBUFFERDATAPROC __glewBufferData = NULL; // XXX
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; // XXX
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; // XXX
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; // XXX
-PFNGLTEXPARAMETERIPROC __glewTexParameteri = NULL; // XXX
-PFNGLISENABLEDPROC __glewIsEnabled = NULL; // XXX
-PFNGLGETFLOATVPROC __glewGetFloatv = NULL; // XXX
-PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; // XXX
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; // XXX
-PFNGLGETBOOLEANVPROC __glewGetBooleanv = NULL; // XXX
-#endif // XXX
-
-PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
-PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
-PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
-
-PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
-
-PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;
-PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;
-
-PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;
-PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;
-PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;
-PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;
-PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;
-PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;
-PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;
-
-PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
-PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
-
-PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
-PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
-
-PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;
-
-PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;
-PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
-
-PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;
-PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;
-PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;
-
-PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT = NULL;
-PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT = NULL;
-PFNGLENDQUERYEXTPROC __glewEndQueryEXT = NULL;
-PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT = NULL;
-PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT = NULL;
-PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT = NULL;
-PFNGLISQUERYEXTPROC __glewIsQueryEXT = NULL;
-
-PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL;
-PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL;
-PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL;
-
-PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;
-PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;
-PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;
-PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
-PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
-PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL;
-
-PFNGLCLIPPLANEFIMGPROC __glewClipPlanefIMG = NULL;
-
-PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;
-PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;
-
-PFNGLCOVERAGEMASKNVPROC __glewCoverageMaskNV = NULL;
-PFNGLCOVERAGEOPERATIONNVPROC __glewCoverageOperationNV = NULL;
-
-PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;
-
-PFNGLREADBUFFERNVPROC __glewReadBufferNV = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;
-PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;
-PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;
-PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;
-
-PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES = NULL;
-PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES = NULL;
-
-PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES = NULL;
-
-PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES = NULL;
-
-PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES = NULL;
-PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES = NULL;
-PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES = NULL;
-PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES = NULL;
-PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES = NULL;
-PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES = NULL;
-PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES = NULL;
-PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES = NULL;
-PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES = NULL;
-PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES = NULL;
-
-PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES = NULL;
-PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES = NULL;
-
-PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES = NULL;
-PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL;
-PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL;
-
-PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL;
-PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL;
-PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL;
-
-PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES = NULL;
-PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES = NULL;
-PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES = NULL;
-PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES = NULL;
-
-PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES = NULL;
-PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES = NULL;
-PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES = NULL;
-PFNGLTEXGENFOESPROC __glewTexGenfOES = NULL;
-PFNGLTEXGENFVOESPROC __glewTexGenfvOES = NULL;
-PFNGLTEXGENIOESPROC __glewTexGeniOES = NULL;
-PFNGLTEXGENIVOESPROC __glewTexGenivOES = NULL;
-PFNGLTEXGENXOESPROC __glewTexGenxOES = NULL;
-PFNGLTEXGENXVOESPROC __glewTexGenxvOES = NULL;
-
-PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES = NULL;
-PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES = NULL;
-PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES = NULL;
-PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES = NULL;
-
-PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;
-
-PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;
-PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;
-PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;
-PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;
-
-PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;
-PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;
-PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;
-PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;
-PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;
-PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;
-PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;
-PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;
-
-PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;
-PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;
-PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;
-PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;
-
-PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;
-PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;
-
-PFNGLMULTIDRAWARRAYSSUNPROC __glewMultiDrawArraysSUN = NULL;
-PFNGLMULTIDRAWELEMENTSSUNPROC __glewMultiDrawElementsSUN = NULL;
-
-PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
-PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
-PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
-PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
-PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
-PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
-PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
-
-PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
-
-PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
-PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
-
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-PFNGLACTIVESHADERPROGRAMEXTPROC __glewActiveShaderProgramEXT = NULL;
-PFNGLBINDPROGRAMPIPELINEEXTPROC __glewBindProgramPipelineEXT = NULL;
-PFNGLCREATESHADERPROGRAMVEXTPROC __glewCreateShaderProgramvEXT = NULL;
-PFNGLDELETEPROGRAMPIPELINESEXTPROC __glewDeleteProgramPipelinesEXT = NULL;
-PFNGLGENPROGRAMPIPELINESEXTPROC __glewGenProgramPipelinesEXT = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC __glewGetProgramPipelineInfoLogEXT = NULL;
-PFNGLGETPROGRAMPIPELINEIVEXTPROC __glewGetProgramPipelineivEXT = NULL;
-PFNGLISPROGRAMPIPELINEEXTPROC __glewIsProgramPipelineEXT = NULL;
-PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
-PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
-PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
-PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
-PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
-PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
-PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
-PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
-PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
-PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
-PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
-PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
-PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
-PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
-PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
-PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
-PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
-PFNGLUSEPROGRAMSTAGESEXTPROC __glewUseProgramStagesEXT = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEEXTPROC __glewValidateProgramPipelineEXT = NULL;
-#endif
-
-PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
-PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
-PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
-PFNGLGETPOINTERVPROC __glewGetPointerv = NULL; // NOTE jwilkins: multiple defs
-PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
-PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
-PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
-PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
-
-PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
-
-PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
-PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
-PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
-PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
-PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
-PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
-PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
-
-PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
-PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
-PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
-PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
-PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
-PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
-
-#endif /* GLEW_ES_ONLY */
-
-#endif /* !WIN32 || !GLEW_MX */
-
-#if !defined(GLEW_MX)
-
-#ifndef GLEW_ES_ONLY
-
-GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
-GLboolean __GLEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
-GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
-GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
-GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
-GLboolean __GLEW_AMD_debug_output = GL_FALSE;
-GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
-GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
-GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
-GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
-GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
-GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
-GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
-GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
-GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
-GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
-GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
-GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
-GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
-GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
-GLboolean __GLEW_APPLE_element_array = GL_FALSE;
-GLboolean __GLEW_APPLE_fence = GL_FALSE;
-GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
-GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
-GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
-GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
-GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
-GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
-GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
-GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
-GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
-GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_base_instance = GL_FALSE;
-GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
-GLboolean __GLEW_ARB_cl_event = GL_FALSE;
-GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
-GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
-GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
-GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
-GLboolean __GLEW_ARB_copy_image = GL_FALSE;
-GLboolean __GLEW_ARB_debug_output = GL_FALSE;
-GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
-GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
-GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_imaging = GL_FALSE;
-GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
-GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
-GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
-GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_ARB_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_multitexture = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
-GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
-GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
-GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
-GLboolean __GLEW_ARB_robustness = GL_FALSE;
-GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
-GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
-GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
-#endif
-GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
-GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
-GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
-GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
-GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
-GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
-GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
-GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
-GLboolean __GLEW_ARB_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
-GLboolean __GLEW_ARB_sync = GL_FALSE;
-GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
-GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_float = GL_FALSE;
-GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
-GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
-GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
-GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
-GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_view = GL_FALSE;
-GLboolean __GLEW_ARB_timer_query = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
-GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
-GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
-GLboolean __GLEW_ARB_window_pos = GL_FALSE;
-GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
-GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
-GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ATI_element_array = GL_FALSE;
-GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
-GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
-GLboolean __GLEW_ATI_meminfo = GL_FALSE;
-GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
-GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
-GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
-GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATI_texture_float = GL_FALSE;
-GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
-GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
-GLboolean __GLEW_EXT_abgr = GL_FALSE;
-GLboolean __GLEW_EXT_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
-GLboolean __GLEW_EXT_blend_color = GL_FALSE;
-GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
-GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
-GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
-GLboolean __GLEW_EXT_cmyka = GL_FALSE;
-GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
-GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_convolution = GL_FALSE;
-GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
-GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
-GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
-GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
-GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
-GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
-GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
-GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
-GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_histogram = GL_FALSE;
-GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
-GLboolean __GLEW_EXT_index_func = GL_FALSE;
-GLboolean __GLEW_EXT_index_material = GL_FALSE;
-GLboolean __GLEW_EXT_index_texture = GL_FALSE;
-GLboolean __GLEW_EXT_light_texture = GL_FALSE;
-GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
-GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
-GLboolean __GLEW_EXT_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_EXT_packed_float = GL_FALSE;
-GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
-GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
-GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
-GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
-#endif
-GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
-GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
-GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
-GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
-GLboolean __GLEW_EXT_subtexture = GL_FALSE;
-GLboolean __GLEW_EXT_texture = GL_FALSE;
-GLboolean __GLEW_EXT_texture3D = GL_FALSE;
-GLboolean __GLEW_EXT_texture_array = GL_FALSE;
-GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
-GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
-GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
-GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
-GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
-GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_EXT_timer_query = GL_FALSE;
-GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
-GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
-GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
-GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
-GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_HP_image_transform = GL_FALSE;
-GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
-GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
-GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
-GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
-GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
-GLboolean __GLEW_IBM_static_data = GL_FALSE;
-GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
-GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
-GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
-GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
-GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
-GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
-GLboolean __GLEW_KHR_debug = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
-GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
-GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
-GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
-GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
-GLboolean __GLEW_MESA_window_pos = GL_FALSE;
-GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
-GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
-GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
-GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
-GLboolean __GLEW_NV_blend_square = GL_FALSE;
-GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
-GLboolean __GLEW_NV_conditional_render = GL_FALSE;
-GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
-GLboolean __GLEW_NV_copy_image = GL_FALSE;
-GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
-GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
-GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
-GLboolean __GLEW_NV_draw_texture = GL_FALSE;
-GLboolean __GLEW_NV_evaluators = GL_FALSE;
-GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
-GLboolean __GLEW_NV_fence = GL_FALSE;
-GLboolean __GLEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLEW_NV_fog_distance = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_NV_half_float = GL_FALSE;
-GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
-GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
-GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
-GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
-GLboolean __GLEW_NV_path_rendering = GL_FALSE;
-GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
-GLboolean __GLEW_NV_point_sprite = GL_FALSE;
-GLboolean __GLEW_NV_present_video = GL_FALSE;
-GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
-GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
-GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
-GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
-GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
-GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
-GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
-GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
-GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
-GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
-GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
-GLboolean __GLEW_NV_video_capture = GL_FALSE;
-GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
-GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean __GLEW_OES_read_format = GL_FALSE;
-GLboolean __GLEW_OES_single_precision = GL_FALSE;
-GLboolean __GLEW_OML_interlace = GL_FALSE;
-GLboolean __GLEW_OML_resample = GL_FALSE;
-GLboolean __GLEW_OML_subsample = GL_FALSE;
-GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
-GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
-GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
-GLboolean __GLEW_S3_s3tc = GL_FALSE;
-GLboolean __GLEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
-GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
-GLboolean __GLEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
-GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
-GLboolean __GLEW_SGIX_async = GL_FALSE;
-GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
-GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
-GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
-GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
-GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
-GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
-GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
-GLboolean __GLEW_SGIX_interlace = GL_FALSE;
-GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
-GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
-GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
-GLboolean __GLEW_SGIX_resample = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_SGIX_sprite = GL_FALSE;
-GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
-GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
-GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
-GLboolean __GLEW_SGI_color_table = GL_FALSE;
-GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
-GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
-GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
-GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
-GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
-GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
-GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
-GLboolean __GLEW_SUN_vertex = GL_FALSE;
-GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
-GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
-GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
-
-#if !defined(GLEW_NO_ES)
-
-GLboolean __GLEW_ES_VERSION_1_0 = GL_FALSE;
-GLboolean __GLEW_ES_VERSION_CL_1_1 = GL_FALSE;
-GLboolean __GLEW_ES_VERSION_CM_1_1 = GL_FALSE;
-GLboolean __GLEW_ES_VERSION_2_0 = GL_FALSE;
-GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;
-GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;
-GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
-GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
-GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;
-GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_APPLE_sync = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;
-GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;
-GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
-GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
-GLboolean __GLEW_DMP_shader_binary = GL_FALSE;
-GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;
-GLboolean __GLEW_EXT_debug_label = GL_FALSE;
-GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
-GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;
-GLboolean __GLEW_EXT_frag_depth = GL_FALSE;
-GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;
-GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;
-GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;
-GLboolean __GLEW_EXT_occlusion_query_boolean = GL_FALSE;
-GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_robustness = GL_FALSE;
-GLboolean __GLEW_EXT_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;
-GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;
-GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_rg = GL_FALSE;
-GLboolean __GLEW_EXT_texture_storage = GL_FALSE;
-GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;
-GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;
-GLboolean __GLEW_FJ_shader_binary_GCCSO = GL_FALSE;
-GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE;
-GLboolean __GLEW_IMG_program_binary = GL_FALSE;
-GLboolean __GLEW_IMG_read_format = GL_FALSE;
-GLboolean __GLEW_IMG_shader_binary = GL_FALSE;
-GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE;
-GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE;
-GLboolean __GLEW_IMG_user_clip_plane = GL_FALSE;
-GLboolean __GLEW_NV_3dvision_settings = GL_FALSE;
-GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;
-GLboolean __GLEW_NV_bgr = GL_FALSE;
-GLboolean __GLEW_NV_coverage_sample = GL_FALSE;
-GLboolean __GLEW_NV_depth_nonlinear = GL_FALSE;
-GLboolean __GLEW_NV_draw_buffers = GL_FALSE;
-GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;
-GLboolean __GLEW_NV_pack_subimage = GL_FALSE;
-GLboolean __GLEW_NV_packed_float = GL_FALSE;
-GLboolean __GLEW_NV_packed_float_linear = GL_FALSE;
-GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_platform_binary = GL_FALSE;
-GLboolean __GLEW_NV_read_buffer = GL_FALSE;
-GLboolean __GLEW_NV_read_buffer_front = GL_FALSE;
-GLboolean __GLEW_NV_read_depth = GL_FALSE;
-GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;
-GLboolean __GLEW_NV_read_stencil = GL_FALSE;
-GLboolean __GLEW_NV_texture_array = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;
-GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;
-GLboolean __GLEW_OES_EGL_image = GL_FALSE;
-GLboolean __GLEW_OES_EGL_image_external = GL_FALSE;
-GLboolean __GLEW_OES_EGL_sync = GL_FALSE;
-GLboolean __GLEW_OES_blend_equation_separate = GL_FALSE;
-GLboolean __GLEW_OES_blend_func_separate = GL_FALSE;
-GLboolean __GLEW_OES_blend_subtract = GL_FALSE;
-GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture = GL_FALSE;
-GLboolean __GLEW_OES_depth24 = GL_FALSE;
-GLboolean __GLEW_OES_depth32 = GL_FALSE;
-GLboolean __GLEW_OES_depth_texture = GL_FALSE;
-GLboolean __GLEW_OES_depth_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_OES_draw_texture = GL_FALSE;
-GLboolean __GLEW_OES_element_index_uint = GL_FALSE;
-GLboolean __GLEW_OES_extended_matrix_palette = GL_FALSE;
-GLboolean __GLEW_OES_fbo_render_mipmap = GL_FALSE;
-GLboolean __GLEW_OES_fragment_precision_high = GL_FALSE;
-GLboolean __GLEW_OES_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_OES_get_program_binary = GL_FALSE;
-GLboolean __GLEW_OES_mapbuffer = GL_FALSE;
-GLboolean __GLEW_OES_matrix_get = GL_FALSE;
-GLboolean __GLEW_OES_matrix_palette = GL_FALSE;
-GLboolean __GLEW_OES_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_OES_point_size_array = GL_FALSE;
-GLboolean __GLEW_OES_point_sprite = GL_FALSE;
-GLboolean __GLEW_OES_required_internalformat = GL_FALSE;
-GLboolean __GLEW_OES_rgb8_rgba8 = GL_FALSE;
-GLboolean __GLEW_OES_standard_derivatives = GL_FALSE;
-GLboolean __GLEW_OES_stencil1 = GL_FALSE;
-GLboolean __GLEW_OES_stencil4 = GL_FALSE;
-GLboolean __GLEW_OES_stencil8 = GL_FALSE;
-GLboolean __GLEW_OES_surfaceless_context = GL_FALSE;
-GLboolean __GLEW_OES_texture_3D = GL_FALSE;
-GLboolean __GLEW_OES_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_OES_texture_env_crossbar = GL_FALSE;
-GLboolean __GLEW_OES_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_OES_texture_npot = GL_FALSE;
-GLboolean __GLEW_OES_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_OES_vertex_half_float = GL_FALSE;
-GLboolean __GLEW_OES_vertex_type_10_10_10_2 = GL_FALSE;
-GLboolean __GLEW_QCOM_alpha_test = GL_FALSE;
-GLboolean __GLEW_QCOM_binning_control = GL_FALSE;
-GLboolean __GLEW_QCOM_driver_control = GL_FALSE;
-GLboolean __GLEW_QCOM_extended_get = GL_FALSE;
-GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;
-GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;
-GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;
-GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;
-GLboolean __GLEW_SUN_multi_draw_arrays = GL_FALSE;
-GLboolean __GLEW_VG_KHR_EGL_sync = GL_FALSE;
-GLboolean __GLEW_VIV_shader_binary = GL_FALSE;
-
-#endif /* !(GLEW_NO_ES) */
-
-#else
-
-GLboolean __GLEW_ES_VERSION_1_0 = GL_FALSE;
-GLboolean __GLEW_ES_VERSION_CL_1_1 = GL_FALSE;
-GLboolean __GLEW_ES_VERSION_CM_1_1 = GL_FALSE;
-GLboolean __GLEW_ES_VERSION_2_0 = GL_FALSE;
-GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;
-GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;
-GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
-GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
-GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;
-GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_APPLE_sync = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;
-GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;
-GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
-GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
-GLboolean __GLEW_DMP_shader_binary = GL_FALSE;
-GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;
-GLboolean __GLEW_EXT_debug_label = GL_FALSE;
-GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
-GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;
-GLboolean __GLEW_EXT_frag_depth = GL_FALSE;
-GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;
-GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;
-GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;
-GLboolean __GLEW_EXT_occlusion_query_boolean = GL_FALSE;
-GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_robustness = GL_FALSE;
-GLboolean __GLEW_EXT_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;
-GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;
-GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_rg = GL_FALSE;
-GLboolean __GLEW_EXT_texture_storage = GL_FALSE;
-GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;
-GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;
-GLboolean __GLEW_FJ_shader_binary_GCCSO = GL_FALSE;
-GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE;
-GLboolean __GLEW_IMG_program_binary = GL_FALSE;
-GLboolean __GLEW_IMG_read_format = GL_FALSE;
-GLboolean __GLEW_IMG_shader_binary = GL_FALSE;
-GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE;
-GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE;
-GLboolean __GLEW_IMG_user_clip_plane = GL_FALSE;
-GLboolean __GLEW_NV_3dvision_settings = GL_FALSE;
-GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;
-GLboolean __GLEW_NV_bgr = GL_FALSE;
-GLboolean __GLEW_NV_coverage_sample = GL_FALSE;
-GLboolean __GLEW_NV_depth_nonlinear = GL_FALSE;
-GLboolean __GLEW_NV_draw_buffers = GL_FALSE;
-GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;
-GLboolean __GLEW_NV_pack_subimage = GL_FALSE;
-GLboolean __GLEW_NV_packed_float = GL_FALSE;
-GLboolean __GLEW_NV_packed_float_linear = GL_FALSE;
-GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_platform_binary = GL_FALSE;
-GLboolean __GLEW_NV_read_buffer = GL_FALSE;
-GLboolean __GLEW_NV_read_buffer_front = GL_FALSE;
-GLboolean __GLEW_NV_read_depth = GL_FALSE;
-GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;
-GLboolean __GLEW_NV_read_stencil = GL_FALSE;
-GLboolean __GLEW_NV_texture_array = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;
-GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;
-GLboolean __GLEW_OES_EGL_image = GL_FALSE;
-GLboolean __GLEW_OES_EGL_image_external = GL_FALSE;
-GLboolean __GLEW_OES_EGL_sync = GL_FALSE;
-GLboolean __GLEW_OES_blend_equation_separate = GL_FALSE;
-GLboolean __GLEW_OES_blend_func_separate = GL_FALSE;
-GLboolean __GLEW_OES_blend_subtract = GL_FALSE;
-GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture = GL_FALSE;
-GLboolean __GLEW_OES_depth24 = GL_FALSE;
-GLboolean __GLEW_OES_depth32 = GL_FALSE;
-GLboolean __GLEW_OES_depth_texture = GL_FALSE;
-GLboolean __GLEW_OES_depth_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_OES_draw_texture = GL_FALSE;
-GLboolean __GLEW_OES_element_index_uint = GL_FALSE;
-GLboolean __GLEW_OES_extended_matrix_palette = GL_FALSE;
-GLboolean __GLEW_OES_fbo_render_mipmap = GL_FALSE;
-GLboolean __GLEW_OES_fragment_precision_high = GL_FALSE;
-GLboolean __GLEW_OES_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_OES_get_program_binary = GL_FALSE;
-GLboolean __GLEW_OES_mapbuffer = GL_FALSE;
-GLboolean __GLEW_OES_matrix_get = GL_FALSE;
-GLboolean __GLEW_OES_matrix_palette = GL_FALSE;
-GLboolean __GLEW_OES_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_OES_point_size_array = GL_FALSE;
-GLboolean __GLEW_OES_point_sprite = GL_FALSE;
-GLboolean __GLEW_OES_required_internalformat = GL_FALSE;
-GLboolean __GLEW_OES_rgb8_rgba8 = GL_FALSE;
-GLboolean __GLEW_OES_standard_derivatives = GL_FALSE;
-GLboolean __GLEW_OES_stencil1 = GL_FALSE;
-GLboolean __GLEW_OES_stencil4 = GL_FALSE;
-GLboolean __GLEW_OES_stencil8 = GL_FALSE;
-GLboolean __GLEW_OES_surfaceless_context = GL_FALSE;
-GLboolean __GLEW_OES_texture_3D = GL_FALSE;
-GLboolean __GLEW_OES_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_OES_texture_env_crossbar = GL_FALSE;
-GLboolean __GLEW_OES_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_OES_texture_npot = GL_FALSE;
-GLboolean __GLEW_OES_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_OES_vertex_half_float = GL_FALSE;
-GLboolean __GLEW_OES_vertex_type_10_10_10_2 = GL_FALSE;
-GLboolean __GLEW_QCOM_alpha_test = GL_FALSE;
-GLboolean __GLEW_QCOM_binning_control = GL_FALSE;
-GLboolean __GLEW_QCOM_driver_control = GL_FALSE;
-GLboolean __GLEW_QCOM_extended_get = GL_FALSE;
-GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;
-GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;
-GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;
-GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;
-GLboolean __GLEW_SUN_multi_draw_arrays = GL_FALSE;
-GLboolean __GLEW_VG_KHR_EGL_sync = GL_FALSE;
-GLboolean __GLEW_VIV_shader_binary = GL_FALSE;
-GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
-GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
-GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
-#endif // XXX
-GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_KHR_debug = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
-GLboolean __GLEW_NV_draw_texture = GL_FALSE;
-GLboolean __GLEW_NV_fence = GL_FALSE;
-GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
-GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean __GLEW_OES_read_format = GL_FALSE;
-GLboolean __GLEW_OES_single_precision = GL_FALSE;
-
-#endif /* GLEW_ES_ONLY */
-
-#endif /* !GLEW_MX */
-
-#ifdef GL_VERSION_1_1
-
-static GLboolean _glewInit_GL_VERSION_1_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAccum = (PFNGLACCUMPROC)glewGetProcAddress((const GLubyte*)"glAccum")) == NULL) || r;
- r = ((glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResident")) == NULL) || r;
- r = ((glArrayElement = (PFNGLARRAYELEMENTPROC)glewGetProcAddress((const GLubyte*)"glArrayElement")) == NULL) || r;
- r = ((glBegin = (PFNGLBEGINPROC)glewGetProcAddress((const GLubyte*)"glBegin")) == NULL) || r;
- r = ((glBitmap = (PFNGLBITMAPPROC)glewGetProcAddress((const GLubyte*)"glBitmap")) == NULL) || r;
- r = ((glCallList = (PFNGLCALLLISTPROC)glewGetProcAddress((const GLubyte*)"glCallList")) == NULL) || r;
- r = ((glCallLists = (PFNGLCALLLISTSPROC)glewGetProcAddress((const GLubyte*)"glCallLists")) == NULL) || r;
- r = ((glClearAccum = (PFNGLCLEARACCUMPROC)glewGetProcAddress((const GLubyte*)"glClearAccum")) == NULL) || r;
- r = ((glClearDepth = (PFNGLCLEARDEPTHPROC)glewGetProcAddress((const GLubyte*)"glClearDepth")) == NULL) || r;
- r = ((glClearIndex = (PFNGLCLEARINDEXPROC)glewGetProcAddress((const GLubyte*)"glClearIndex")) == NULL) || r;
- r = ((glClipPlane = (PFNGLCLIPPLANEPROC)glewGetProcAddress((const GLubyte*)"glClipPlane")) == NULL) || r;
- r = ((glColor3b = (PFNGLCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glColor3b")) == NULL) || r;
- r = ((glColor3bv = (PFNGLCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glColor3bv")) == NULL) || r;
- r = ((glColor3d = (PFNGLCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glColor3d")) == NULL) || r;
- r = ((glColor3dv = (PFNGLCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glColor3dv")) == NULL) || r;
- r = ((glColor3f = (PFNGLCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glColor3f")) == NULL) || r;
- r = ((glColor3fv = (PFNGLCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glColor3fv")) == NULL) || r;
- r = ((glColor3i = (PFNGLCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glColor3i")) == NULL) || r;
- r = ((glColor3iv = (PFNGLCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glColor3iv")) == NULL) || r;
- r = ((glColor3s = (PFNGLCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glColor3s")) == NULL) || r;
- r = ((glColor3sv = (PFNGLCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glColor3sv")) == NULL) || r;
- r = ((glColor3ub = (PFNGLCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glColor3ub")) == NULL) || r;
- r = ((glColor3ubv = (PFNGLCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glColor3ubv")) == NULL) || r;
- r = ((glColor3ui = (PFNGLCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glColor3ui")) == NULL) || r;
- r = ((glColor3uiv = (PFNGLCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glColor3uiv")) == NULL) || r;
- r = ((glColor3us = (PFNGLCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glColor3us")) == NULL) || r;
- r = ((glColor3usv = (PFNGLCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glColor3usv")) == NULL) || r;
- r = ((glColor4b = (PFNGLCOLOR4BPROC)glewGetProcAddress((const GLubyte*)"glColor4b")) == NULL) || r;
- r = ((glColor4bv = (PFNGLCOLOR4BVPROC)glewGetProcAddress((const GLubyte*)"glColor4bv")) == NULL) || r;
- r = ((glColor4d = (PFNGLCOLOR4DPROC)glewGetProcAddress((const GLubyte*)"glColor4d")) == NULL) || r;
- r = ((glColor4dv = (PFNGLCOLOR4DVPROC)glewGetProcAddress((const GLubyte*)"glColor4dv")) == NULL) || r;
- r = ((glColor4fv = (PFNGLCOLOR4FVPROC)glewGetProcAddress((const GLubyte*)"glColor4fv")) == NULL) || r;
- r = ((glColor4i = (PFNGLCOLOR4IPROC)glewGetProcAddress((const GLubyte*)"glColor4i")) == NULL) || r;
- r = ((glColor4iv = (PFNGLCOLOR4IVPROC)glewGetProcAddress((const GLubyte*)"glColor4iv")) == NULL) || r;
- r = ((glColor4s = (PFNGLCOLOR4SPROC)glewGetProcAddress((const GLubyte*)"glColor4s")) == NULL) || r;
- r = ((glColor4sv = (PFNGLCOLOR4SVPROC)glewGetProcAddress((const GLubyte*)"glColor4sv")) == NULL) || r;
- r = ((glColor4ub = (PFNGLCOLOR4UBPROC)glewGetProcAddress((const GLubyte*)"glColor4ub")) == NULL) || r;
- r = ((glColor4ubv = (PFNGLCOLOR4UBVPROC)glewGetProcAddress((const GLubyte*)"glColor4ubv")) == NULL) || r;
- r = ((glColor4ui = (PFNGLCOLOR4UIPROC)glewGetProcAddress((const GLubyte*)"glColor4ui")) == NULL) || r;
- r = ((glColor4uiv = (PFNGLCOLOR4UIVPROC)glewGetProcAddress((const GLubyte*)"glColor4uiv")) == NULL) || r;
- r = ((glColor4us = (PFNGLCOLOR4USPROC)glewGetProcAddress((const GLubyte*)"glColor4us")) == NULL) || r;
- r = ((glColor4usv = (PFNGLCOLOR4USVPROC)glewGetProcAddress((const GLubyte*)"glColor4usv")) == NULL) || r;
- r = ((glColorMaterial = (PFNGLCOLORMATERIALPROC)glewGetProcAddress((const GLubyte*)"glColorMaterial")) == NULL) || r;
- r = ((glCopyPixels = (PFNGLCOPYPIXELSPROC)glewGetProcAddress((const GLubyte*)"glCopyPixels")) == NULL) || r;
- r = ((glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1D")) == NULL) || r;
- r = ((glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1D")) == NULL) || r;
- r = ((glDeleteLists = (PFNGLDELETELISTSPROC)glewGetProcAddress((const GLubyte*)"glDeleteLists")) == NULL) || r;
- r = ((glDepthRange = (PFNGLDEPTHRANGEPROC)glewGetProcAddress((const GLubyte*)"glDepthRange")) == NULL) || r;
- r = ((glDrawBuffer = (PFNGLDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffer")) == NULL) || r;
- r = ((glDrawPixels = (PFNGLDRAWPIXELSPROC)glewGetProcAddress((const GLubyte*)"glDrawPixels")) == NULL) || r;
- r = ((glEdgeFlag = (PFNGLEDGEFLAGPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlag")) == NULL) || r;
- r = ((glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointer")) == NULL) || r;
- r = ((glEdgeFlagv = (PFNGLEDGEFLAGVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagv")) == NULL) || r;
- r = ((glEnd = (PFNGLENDPROC)glewGetProcAddress((const GLubyte*)"glEnd")) == NULL) || r;
- r = ((glEndList = (PFNGLENDLISTPROC)glewGetProcAddress((const GLubyte*)"glEndList")) == NULL) || r;
- r = ((glEvalCoord1d = (PFNGLEVALCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1d")) == NULL) || r;
- r = ((glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1dv")) == NULL) || r;
- r = ((glEvalCoord1f = (PFNGLEVALCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1f")) == NULL) || r;
- r = ((glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1fv")) == NULL) || r;
- r = ((glEvalCoord2d = (PFNGLEVALCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2d")) == NULL) || r;
- r = ((glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2dv")) == NULL) || r;
- r = ((glEvalCoord2f = (PFNGLEVALCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2f")) == NULL) || r;
- r = ((glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2fv")) == NULL) || r;
- r = ((glEvalMesh1 = (PFNGLEVALMESH1PROC)glewGetProcAddress((const GLubyte*)"glEvalMesh1")) == NULL) || r;
- r = ((glEvalMesh2 = (PFNGLEVALMESH2PROC)glewGetProcAddress((const GLubyte*)"glEvalMesh2")) == NULL) || r;
- r = ((glEvalPoint1 = (PFNGLEVALPOINT1PROC)glewGetProcAddress((const GLubyte*)"glEvalPoint1")) == NULL) || r;
- r = ((glEvalPoint2 = (PFNGLEVALPOINT2PROC)glewGetProcAddress((const GLubyte*)"glEvalPoint2")) == NULL) || r;
- r = ((glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFeedbackBuffer")) == NULL) || r;
- r = ((glFogi = (PFNGLFOGIPROC)glewGetProcAddress((const GLubyte*)"glFogi")) == NULL) || r;
- r = ((glFogiv = (PFNGLFOGIVPROC)glewGetProcAddress((const GLubyte*)"glFogiv")) == NULL) || r;
- r = ((glFrustum = (PFNGLFRUSTUMPROC)glewGetProcAddress((const GLubyte*)"glFrustum")) == NULL) || r;
- r = ((glGenLists = (PFNGLGENLISTSPROC)glewGetProcAddress((const GLubyte*)"glGenLists")) == NULL) || r;
- r = ((glGetBooleanv = (PFNGLGETBOOLEANVPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanv")) == NULL) || r;
- r = ((glGetClipPlane = (PFNGLGETCLIPPLANEPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlane")) == NULL) || r;
- r = ((glGetDoublev = (PFNGLGETDOUBLEVPROC)glewGetProcAddress((const GLubyte*)"glGetDoublev")) == NULL) || r;
- r = ((glGetFloatv = (PFNGLGETFLOATVPROC)glewGetProcAddress((const GLubyte*)"glGetFloatv")) == NULL) || r;
- r = ((glGetLightfv = (PFNGLGETLIGHTFVPROC)glewGetProcAddress((const GLubyte*)"glGetLightfv")) == NULL) || r;
- r = ((glGetLightiv = (PFNGLGETLIGHTIVPROC)glewGetProcAddress((const GLubyte*)"glGetLightiv")) == NULL) || r;
- r = ((glGetMapdv = (PFNGLGETMAPDVPROC)glewGetProcAddress((const GLubyte*)"glGetMapdv")) == NULL) || r;
- r = ((glGetMapfv = (PFNGLGETMAPFVPROC)glewGetProcAddress((const GLubyte*)"glGetMapfv")) == NULL) || r;
- r = ((glGetMapiv = (PFNGLGETMAPIVPROC)glewGetProcAddress((const GLubyte*)"glGetMapiv")) == NULL) || r;
- r = ((glGetMaterialfv = (PFNGLGETMATERIALFVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialfv")) == NULL) || r;
- r = ((glGetMaterialiv = (PFNGLGETMATERIALIVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialiv")) == NULL) || r;
- r = ((glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)glewGetProcAddress((const GLubyte*)"glGetPixelMapfv")) == NULL) || r;
- r = ((glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)glewGetProcAddress((const GLubyte*)"glGetPixelMapuiv")) == NULL) || r;
- r = ((glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)glewGetProcAddress((const GLubyte*)"glGetPixelMapusv")) == NULL) || r;
- r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r;
- r = ((glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetPolygonStipple")) == NULL) || r;
- r = ((glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvfv")) == NULL) || r;
- r = ((glGetTexEnviv = (PFNGLGETTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnviv")) == NULL) || r;
- r = ((glGetTexGendv = (PFNGLGETTEXGENDVPROC)glewGetProcAddress((const GLubyte*)"glGetTexGendv")) == NULL) || r;
- r = ((glGetTexGenfv = (PFNGLGETTEXGENFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfv")) == NULL) || r;
- r = ((glGetTexGeniv = (PFNGLGETTEXGENIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexGeniv")) == NULL) || r;
- r = ((glGetTexImage = (PFNGLGETTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTexImage")) == NULL) || r;
- r = ((glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexLevelParameterfv")) == NULL) || r;
- r = ((glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexLevelParameteriv")) == NULL) || r;
- r = ((glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterfv")) == NULL) || r;
- r = ((glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameteriv")) == NULL) || r;
- r = ((glIndexMask = (PFNGLINDEXMASKPROC)glewGetProcAddress((const GLubyte*)"glIndexMask")) == NULL) || r;
- r = ((glIndexPointer = (PFNGLINDEXPOINTERPROC)glewGetProcAddress((const GLubyte*)"glIndexPointer")) == NULL) || r;
- r = ((glIndexd = (PFNGLINDEXDPROC)glewGetProcAddress((const GLubyte*)"glIndexd")) == NULL) || r;
- r = ((glIndexdv = (PFNGLINDEXDVPROC)glewGetProcAddress((const GLubyte*)"glIndexdv")) == NULL) || r;
- r = ((glIndexf = (PFNGLINDEXFPROC)glewGetProcAddress((const GLubyte*)"glIndexf")) == NULL) || r;
- r = ((glIndexfv = (PFNGLINDEXFVPROC)glewGetProcAddress((const GLubyte*)"glIndexfv")) == NULL) || r;
- r = ((glIndexi = (PFNGLINDEXIPROC)glewGetProcAddress((const GLubyte*)"glIndexi")) == NULL) || r;
- r = ((glIndexiv = (PFNGLINDEXIVPROC)glewGetProcAddress((const GLubyte*)"glIndexiv")) == NULL) || r;
- r = ((glIndexs = (PFNGLINDEXSPROC)glewGetProcAddress((const GLubyte*)"glIndexs")) == NULL) || r;
- r = ((glIndexsv = (PFNGLINDEXSVPROC)glewGetProcAddress((const GLubyte*)"glIndexsv")) == NULL) || r;
- r = ((glIndexub = (PFNGLINDEXUBPROC)glewGetProcAddress((const GLubyte*)"glIndexub")) == NULL) || r;
- r = ((glIndexubv = (PFNGLINDEXUBVPROC)glewGetProcAddress((const GLubyte*)"glIndexubv")) == NULL) || r;
- r = ((glInitNames = (PFNGLINITNAMESPROC)glewGetProcAddress((const GLubyte*)"glInitNames")) == NULL) || r;
- r = ((glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)glewGetProcAddress((const GLubyte*)"glInterleavedArrays")) == NULL) || r;
- r = ((glIsEnabled = (PFNGLISENABLEDPROC)glewGetProcAddress((const GLubyte*)"glIsEnabled")) == NULL) || r;
- r = ((glIsList = (PFNGLISLISTPROC)glewGetProcAddress((const GLubyte*)"glIsList")) == NULL) || r;
- r = ((glIsTexture = (PFNGLISTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glIsTexture")) == NULL) || r;
- r = ((glLightModeli = (PFNGLLIGHTMODELIPROC)glewGetProcAddress((const GLubyte*)"glLightModeli")) == NULL) || r;
- r = ((glLightModeliv = (PFNGLLIGHTMODELIVPROC)glewGetProcAddress((const GLubyte*)"glLightModeliv")) == NULL) || r;
- r = ((glLighti = (PFNGLLIGHTIPROC)glewGetProcAddress((const GLubyte*)"glLighti")) == NULL) || r;
- r = ((glLightiv = (PFNGLLIGHTIVPROC)glewGetProcAddress((const GLubyte*)"glLightiv")) == NULL) || r;
- r = ((glLineStipple = (PFNGLLINESTIPPLEPROC)glewGetProcAddress((const GLubyte*)"glLineStipple")) == NULL) || r;
- r = ((glListBase = (PFNGLLISTBASEPROC)glewGetProcAddress((const GLubyte*)"glListBase")) == NULL) || r;
- r = ((glLoadMatrixd = (PFNGLLOADMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixd")) == NULL) || r;
- r = ((glLoadName = (PFNGLLOADNAMEPROC)glewGetProcAddress((const GLubyte*)"glLoadName")) == NULL) || r;
- r = ((glMap1d = (PFNGLMAP1DPROC)glewGetProcAddress((const GLubyte*)"glMap1d")) == NULL) || r;
- r = ((glMap1f = (PFNGLMAP1FPROC)glewGetProcAddress((const GLubyte*)"glMap1f")) == NULL) || r;
- r = ((glMap2d = (PFNGLMAP2DPROC)glewGetProcAddress((const GLubyte*)"glMap2d")) == NULL) || r;
- r = ((glMap2f = (PFNGLMAP2FPROC)glewGetProcAddress((const GLubyte*)"glMap2f")) == NULL) || r;
- r = ((glMapGrid1d = (PFNGLMAPGRID1DPROC)glewGetProcAddress((const GLubyte*)"glMapGrid1d")) == NULL) || r;
- r = ((glMapGrid1f = (PFNGLMAPGRID1FPROC)glewGetProcAddress((const GLubyte*)"glMapGrid1f")) == NULL) || r;
- r = ((glMapGrid2d = (PFNGLMAPGRID2DPROC)glewGetProcAddress((const GLubyte*)"glMapGrid2d")) == NULL) || r;
- r = ((glMapGrid2f = (PFNGLMAPGRID2FPROC)glewGetProcAddress((const GLubyte*)"glMapGrid2f")) == NULL) || r;
- r = ((glMateriali = (PFNGLMATERIALIPROC)glewGetProcAddress((const GLubyte*)"glMateriali")) == NULL) || r;
- r = ((glMaterialiv = (PFNGLMATERIALIVPROC)glewGetProcAddress((const GLubyte*)"glMaterialiv")) == NULL) || r;
- r = ((glMultMatrixd = (PFNGLMULTMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixd")) == NULL) || r;
- r = ((glNewList = (PFNGLNEWLISTPROC)glewGetProcAddress((const GLubyte*)"glNewList")) == NULL) || r;
- r = ((glNormal3b = (PFNGLNORMAL3BPROC)glewGetProcAddress((const GLubyte*)"glNormal3b")) == NULL) || r;
- r = ((glNormal3bv = (PFNGLNORMAL3BVPROC)glewGetProcAddress((const GLubyte*)"glNormal3bv")) == NULL) || r;
- r = ((glNormal3d = (PFNGLNORMAL3DPROC)glewGetProcAddress((const GLubyte*)"glNormal3d")) == NULL) || r;
- r = ((glNormal3dv = (PFNGLNORMAL3DVPROC)glewGetProcAddress((const GLubyte*)"glNormal3dv")) == NULL) || r;
- r = ((glNormal3fv = (PFNGLNORMAL3FVPROC)glewGetProcAddress((const GLubyte*)"glNormal3fv")) == NULL) || r;
- r = ((glNormal3i = (PFNGLNORMAL3IPROC)glewGetProcAddress((const GLubyte*)"glNormal3i")) == NULL) || r;
- r = ((glNormal3iv = (PFNGLNORMAL3IVPROC)glewGetProcAddress((const GLubyte*)"glNormal3iv")) == NULL) || r;
- r = ((glNormal3s = (PFNGLNORMAL3SPROC)glewGetProcAddress((const GLubyte*)"glNormal3s")) == NULL) || r;
- r = ((glNormal3sv = (PFNGLNORMAL3SVPROC)glewGetProcAddress((const GLubyte*)"glNormal3sv")) == NULL) || r;
- r = ((glOrtho = (PFNGLORTHOPROC)glewGetProcAddress((const GLubyte*)"glOrtho")) == NULL) || r;
- r = ((glPassThrough = (PFNGLPASSTHROUGHPROC)glewGetProcAddress((const GLubyte*)"glPassThrough")) == NULL) || r;
- r = ((glPixelMapfv = (PFNGLPIXELMAPFVPROC)glewGetProcAddress((const GLubyte*)"glPixelMapfv")) == NULL) || r;
- r = ((glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)glewGetProcAddress((const GLubyte*)"glPixelMapuiv")) == NULL) || r;
- r = ((glPixelMapusv = (PFNGLPIXELMAPUSVPROC)glewGetProcAddress((const GLubyte*)"glPixelMapusv")) == NULL) || r;
- r = ((glPixelStoref = (PFNGLPIXELSTOREFPROC)glewGetProcAddress((const GLubyte*)"glPixelStoref")) == NULL) || r;
- r = ((glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)glewGetProcAddress((const GLubyte*)"glPixelTransferf")) == NULL) || r;
- r = ((glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransferi")) == NULL) || r;
- r = ((glPixelZoom = (PFNGLPIXELZOOMPROC)glewGetProcAddress((const GLubyte*)"glPixelZoom")) == NULL) || r;
- r = ((glPolygonMode = (PFNGLPOLYGONMODEPROC)glewGetProcAddress((const GLubyte*)"glPolygonMode")) == NULL) || r;
- r = ((glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)glewGetProcAddress((const GLubyte*)"glPolygonStipple")) == NULL) || r;
- r = ((glPopAttrib = (PFNGLPOPATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPopAttrib")) == NULL) || r;
- r = ((glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPopClientAttrib")) == NULL) || r;
- r = ((glPopName = (PFNGLPOPNAMEPROC)glewGetProcAddress((const GLubyte*)"glPopName")) == NULL) || r;
- r = ((glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTextures")) == NULL) || r;
- r = ((glPushAttrib = (PFNGLPUSHATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPushAttrib")) == NULL) || r;
- r = ((glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttrib")) == NULL) || r;
- r = ((glPushName = (PFNGLPUSHNAMEPROC)glewGetProcAddress((const GLubyte*)"glPushName")) == NULL) || r;
- r = ((glRasterPos2d = (PFNGLRASTERPOS2DPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2d")) == NULL) || r;
- r = ((glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2dv")) == NULL) || r;
- r = ((glRasterPos2f = (PFNGLRASTERPOS2FPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2f")) == NULL) || r;
- r = ((glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2fv")) == NULL) || r;
- r = ((glRasterPos2i = (PFNGLRASTERPOS2IPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2i")) == NULL) || r;
- r = ((glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2iv")) == NULL) || r;
- r = ((glRasterPos2s = (PFNGLRASTERPOS2SPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2s")) == NULL) || r;
- r = ((glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2sv")) == NULL) || r;
- r = ((glRasterPos3d = (PFNGLRASTERPOS3DPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3d")) == NULL) || r;
- r = ((glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3dv")) == NULL) || r;
- r = ((glRasterPos3f = (PFNGLRASTERPOS3FPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3f")) == NULL) || r;
- r = ((glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3fv")) == NULL) || r;
- r = ((glRasterPos3i = (PFNGLRASTERPOS3IPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3i")) == NULL) || r;
- r = ((glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3iv")) == NULL) || r;
- r = ((glRasterPos3s = (PFNGLRASTERPOS3SPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3s")) == NULL) || r;
- r = ((glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3sv")) == NULL) || r;
- r = ((glRasterPos4d = (PFNGLRASTERPOS4DPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4d")) == NULL) || r;
- r = ((glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4dv")) == NULL) || r;
- r = ((glRasterPos4f = (PFNGLRASTERPOS4FPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4f")) == NULL) || r;
- r = ((glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4fv")) == NULL) || r;
- r = ((glRasterPos4i = (PFNGLRASTERPOS4IPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4i")) == NULL) || r;
- r = ((glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4iv")) == NULL) || r;
- r = ((glRasterPos4s = (PFNGLRASTERPOS4SPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4s")) == NULL) || r;
- r = ((glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4sv")) == NULL) || r;
- r = ((glReadBuffer = (PFNGLREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glReadBuffer")) == NULL) || r;
- r = ((glRectd = (PFNGLRECTDPROC)glewGetProcAddress((const GLubyte*)"glRectd")) == NULL) || r;
- r = ((glRectdv = (PFNGLRECTDVPROC)glewGetProcAddress((const GLubyte*)"glRectdv")) == NULL) || r;
- r = ((glRectf = (PFNGLRECTFPROC)glewGetProcAddress((const GLubyte*)"glRectf")) == NULL) || r;
- r = ((glRectfv = (PFNGLRECTFVPROC)glewGetProcAddress((const GLubyte*)"glRectfv")) == NULL) || r;
- r = ((glRecti = (PFNGLRECTIPROC)glewGetProcAddress((const GLubyte*)"glRecti")) == NULL) || r;
- r = ((glRectiv = (PFNGLRECTIVPROC)glewGetProcAddress((const GLubyte*)"glRectiv")) == NULL) || r;
- r = ((glRects = (PFNGLRECTSPROC)glewGetProcAddress((const GLubyte*)"glRects")) == NULL) || r;
- r = ((glRectsv = (PFNGLRECTSVPROC)glewGetProcAddress((const GLubyte*)"glRectsv")) == NULL) || r;
- r = ((glRenderMode = (PFNGLRENDERMODEPROC)glewGetProcAddress((const GLubyte*)"glRenderMode")) == NULL) || r;
- r = ((glRotated = (PFNGLROTATEDPROC)glewGetProcAddress((const GLubyte*)"glRotated")) == NULL) || r;
- r = ((glScaled = (PFNGLSCALEDPROC)glewGetProcAddress((const GLubyte*)"glScaled")) == NULL) || r;
- r = ((glSelectBuffer = (PFNGLSELECTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glSelectBuffer")) == NULL) || r;
- r = ((glTexCoord1d = (PFNGLTEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1d")) == NULL) || r;
- r = ((glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1dv")) == NULL) || r;
- r = ((glTexCoord1f = (PFNGLTEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1f")) == NULL) || r;
- r = ((glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1fv")) == NULL) || r;
- r = ((glTexCoord1i = (PFNGLTEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1i")) == NULL) || r;
- r = ((glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1iv")) == NULL) || r;
- r = ((glTexCoord1s = (PFNGLTEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1s")) == NULL) || r;
- r = ((glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1sv")) == NULL) || r;
- r = ((glTexCoord2d = (PFNGLTEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2d")) == NULL) || r;
- r = ((glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2dv")) == NULL) || r;
- r = ((glTexCoord2f = (PFNGLTEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2f")) == NULL) || r;
- r = ((glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fv")) == NULL) || r;
- r = ((glTexCoord2i = (PFNGLTEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2i")) == NULL) || r;
- r = ((glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2iv")) == NULL) || r;
- r = ((glTexCoord2s = (PFNGLTEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2s")) == NULL) || r;
- r = ((glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2sv")) == NULL) || r;
- r = ((glTexCoord3d = (PFNGLTEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3d")) == NULL) || r;
- r = ((glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3dv")) == NULL) || r;
- r = ((glTexCoord3f = (PFNGLTEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3f")) == NULL) || r;
- r = ((glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3fv")) == NULL) || r;
- r = ((glTexCoord3i = (PFNGLTEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3i")) == NULL) || r;
- r = ((glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3iv")) == NULL) || r;
- r = ((glTexCoord3s = (PFNGLTEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3s")) == NULL) || r;
- r = ((glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3sv")) == NULL) || r;
- r = ((glTexCoord4d = (PFNGLTEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4d")) == NULL) || r;
- r = ((glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4dv")) == NULL) || r;
- r = ((glTexCoord4f = (PFNGLTEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4f")) == NULL) || r;
- r = ((glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fv")) == NULL) || r;
- r = ((glTexCoord4i = (PFNGLTEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4i")) == NULL) || r;
- r = ((glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4iv")) == NULL) || r;
- r = ((glTexCoord4s = (PFNGLTEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4s")) == NULL) || r;
- r = ((glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4sv")) == NULL) || r;
- r = ((glTexEnvi = (PFNGLTEXENVIPROC)glewGetProcAddress((const GLubyte*)"glTexEnvi")) == NULL) || r;
- r = ((glTexEnviv = (PFNGLTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glTexEnviv")) == NULL) || r;
- r = ((glTexGend = (PFNGLTEXGENDPROC)glewGetProcAddress((const GLubyte*)"glTexGend")) == NULL) || r;
- r = ((glTexGendv = (PFNGLTEXGENDVPROC)glewGetProcAddress((const GLubyte*)"glTexGendv")) == NULL) || r;
- r = ((glTexGenf = (PFNGLTEXGENFPROC)glewGetProcAddress((const GLubyte*)"glTexGenf")) == NULL) || r;
- r = ((glTexGenfv = (PFNGLTEXGENFVPROC)glewGetProcAddress((const GLubyte*)"glTexGenfv")) == NULL) || r;
- r = ((glTexGeni = (PFNGLTEXGENIPROC)glewGetProcAddress((const GLubyte*)"glTexGeni")) == NULL) || r;
- r = ((glTexGeniv = (PFNGLTEXGENIVPROC)glewGetProcAddress((const GLubyte*)"glTexGeniv")) == NULL) || r;
- r = ((glTexImage1D = (PFNGLTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexImage1D")) == NULL) || r;
- r = ((glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterfv")) == NULL) || r;
- r = ((glTexParameteri = (PFNGLTEXPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTexParameteri")) == NULL) || r;
- r = ((glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameteriv")) == NULL) || r;
- r = ((glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1D")) == NULL) || r;
- r = ((glTranslated = (PFNGLTRANSLATEDPROC)glewGetProcAddress((const GLubyte*)"glTranslated")) == NULL) || r;
- r = ((glVertex2d = (PFNGLVERTEX2DPROC)glewGetProcAddress((const GLubyte*)"glVertex2d")) == NULL) || r;
- r = ((glVertex2dv = (PFNGLVERTEX2DVPROC)glewGetProcAddress((const GLubyte*)"glVertex2dv")) == NULL) || r;
- r = ((glVertex2f = (PFNGLVERTEX2FPROC)glewGetProcAddress((const GLubyte*)"glVertex2f")) == NULL) || r;
- r = ((glVertex2fv = (PFNGLVERTEX2FVPROC)glewGetProcAddress((const GLubyte*)"glVertex2fv")) == NULL) || r;
- r = ((glVertex2i = (PFNGLVERTEX2IPROC)glewGetProcAddress((const GLubyte*)"glVertex2i")) == NULL) || r;
- r = ((glVertex2iv = (PFNGLVERTEX2IVPROC)glewGetProcAddress((const GLubyte*)"glVertex2iv")) == NULL) || r;
- r = ((glVertex2s = (PFNGLVERTEX2SPROC)glewGetProcAddress((const GLubyte*)"glVertex2s")) == NULL) || r;
- r = ((glVertex2sv = (PFNGLVERTEX2SVPROC)glewGetProcAddress((const GLubyte*)"glVertex2sv")) == NULL) || r;
- r = ((glVertex3d = (PFNGLVERTEX3DPROC)glewGetProcAddress((const GLubyte*)"glVertex3d")) == NULL) || r;
- r = ((glVertex3dv = (PFNGLVERTEX3DVPROC)glewGetProcAddress((const GLubyte*)"glVertex3dv")) == NULL) || r;
- r = ((glVertex3f = (PFNGLVERTEX3FPROC)glewGetProcAddress((const GLubyte*)"glVertex3f")) == NULL) || r;
- r = ((glVertex3fv = (PFNGLVERTEX3FVPROC)glewGetProcAddress((const GLubyte*)"glVertex3fv")) == NULL) || r;
- r = ((glVertex3i = (PFNGLVERTEX3IPROC)glewGetProcAddress((const GLubyte*)"glVertex3i")) == NULL) || r;
- r = ((glVertex3iv = (PFNGLVERTEX3IVPROC)glewGetProcAddress((const GLubyte*)"glVertex3iv")) == NULL) || r;
- r = ((glVertex3s = (PFNGLVERTEX3SPROC)glewGetProcAddress((const GLubyte*)"glVertex3s")) == NULL) || r;
- r = ((glVertex3sv = (PFNGLVERTEX3SVPROC)glewGetProcAddress((const GLubyte*)"glVertex3sv")) == NULL) || r;
- r = ((glVertex4d = (PFNGLVERTEX4DPROC)glewGetProcAddress((const GLubyte*)"glVertex4d")) == NULL) || r;
- r = ((glVertex4dv = (PFNGLVERTEX4DVPROC)glewGetProcAddress((const GLubyte*)"glVertex4dv")) == NULL) || r;
- r = ((glVertex4f = (PFNGLVERTEX4FPROC)glewGetProcAddress((const GLubyte*)"glVertex4f")) == NULL) || r;
- r = ((glVertex4fv = (PFNGLVERTEX4FVPROC)glewGetProcAddress((const GLubyte*)"glVertex4fv")) == NULL) || r;
- r = ((glVertex4i = (PFNGLVERTEX4IPROC)glewGetProcAddress((const GLubyte*)"glVertex4i")) == NULL) || r;
- r = ((glVertex4iv = (PFNGLVERTEX4IVPROC)glewGetProcAddress((const GLubyte*)"glVertex4iv")) == NULL) || r;
- r = ((glVertex4s = (PFNGLVERTEX4SPROC)glewGetProcAddress((const GLubyte*)"glVertex4s")) == NULL) || r;
- r = ((glVertex4sv = (PFNGLVERTEX4SVPROC)glewGetProcAddress((const GLubyte*)"glVertex4sv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_1 */
-
-#ifdef GL_VERSION_1_2
-
-static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
- r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
- r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
- r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_2 */
-
-#ifdef GL_VERSION_1_2_1
-
-#endif /* GL_VERSION_1_2_1 */
-
-#ifdef GL_VERSION_1_3
-
-static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
- r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
- r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
- r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
- r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
- r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
- r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
- r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
- r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
- r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
- r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
- r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
- r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
- r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
- r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
- r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
- r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
- r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
- r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
- r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
- r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
- r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
- r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
- r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
- r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
- r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
- r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
- r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
- r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
- r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
- r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
- r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
- r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
- r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
- r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
- r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
- r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
- r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
- r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
- r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
- r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
- r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
- r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
- r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
- r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
- r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_3 */
-
-#ifdef GL_VERSION_1_4
-
-static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
- r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
- r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
- r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
- r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
- r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
- r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
- r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
- r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
- r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
- r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
- r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
- r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
- r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
- r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
- r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
- r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
- r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
- r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
- r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
- r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
- r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
- r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
- r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
- r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
- r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
- r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
- r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
- r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
- r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
- r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
- r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
- r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
- r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
- r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
- r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
- r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
- r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
- r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
- r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
- r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
- r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
- r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
- r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
- r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_4 */
-
-#ifdef GL_VERSION_1_5
-
-static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
- r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
- r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
- r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
- r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
- r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
- r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
- r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
- r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
- r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
- r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
- r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
- r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
- r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
- r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
- r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
- r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
- r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
- r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_5 */
-
-#ifdef GL_VERSION_2_0
-
-static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
- r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
- r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
- r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
- r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
- r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
- r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
- r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
- r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
- r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
- r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
- r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
- r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
- r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
- r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
- r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
- r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
- r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
- r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
- r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
- r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
- r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
- r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
- r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
- r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
- r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
- r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
- r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
- r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
- r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
- r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
- r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
- r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
- r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
- r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
- r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
- r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
- r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
- r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
- r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
- r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
- r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
- r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
- r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
- r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
- r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
- r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
- r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
- r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
- r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
- r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
- r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
- r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
- r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
- r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
- r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
- r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
- r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
- r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
- r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
- r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
- r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
- r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
- r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
- r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
- r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
- r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
- r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
- r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
- r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
- r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
- r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
- r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
- r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
- r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
- r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
- r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
- r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
- r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
- r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
- r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
- r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
- r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
- r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
- r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
- r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
- r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
- r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
- r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
- r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
- r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
- r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
- r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_0 */
-
-#ifdef GL_VERSION_2_1
-
-static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
- r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
- r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
- r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
- r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
- r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_1 */
-
-#ifdef GL_VERSION_3_0
-
-static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
- r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
- r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
- r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
- r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
- r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
- r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
- r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
- r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
- r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
- r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
- r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
- r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
- r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
- r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
- r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
- r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
- r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
- r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
- r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
- r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
- r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
- r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
- r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
- r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
- r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
- r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
- r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
- r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
- r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
- r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
- r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
- r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
- r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
- r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
- r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
- r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
- r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
- r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
- r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
- r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
- r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
- r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
- r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
- r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
- r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
- r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
- r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
- r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
- r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
- r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
- r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
- r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
- r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
- r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_0 */
-
-#ifdef GL_VERSION_3_1
-
-static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
- r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
- r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
- r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_1 */
-
-#ifdef GL_VERSION_3_2
-
-static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
- r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
- r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_2 */
-
-#ifdef GL_VERSION_3_3
-
-static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_3 */
-
-#ifdef GL_VERSION_4_0
-
-static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
- r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
- r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
- r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
- r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_4_0 */
-
-#ifdef GL_VERSION_4_1
-
-#endif /* GL_VERSION_4_1 */
-
-#ifdef GL_VERSION_4_2
-
-#endif /* GL_VERSION_4_2 */
-
-#ifdef GL_3DFX_multisample
-
-#endif /* GL_3DFX_multisample */
-
-#ifdef GL_3DFX_tbuffer
-
-static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_3DFX_tbuffer */
-
-#ifdef GL_3DFX_texture_compression_FXT1
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-#ifdef GL_AMD_blend_minmax_factor
-
-#endif /* GL_AMD_blend_minmax_factor */
-
-#ifdef GL_AMD_conservative_depth
-
-#endif /* GL_AMD_conservative_depth */
-
-#ifdef GL_AMD_debug_output
-
-static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
- r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
- r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
- r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_debug_output */
-
-#ifdef GL_AMD_depth_clamp_separate
-
-#endif /* GL_AMD_depth_clamp_separate */
-
-#ifdef GL_AMD_draw_buffers_blend
-
-static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
- r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_draw_buffers_blend */
-
-#ifdef GL_AMD_multi_draw_indirect
-
-static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_multi_draw_indirect */
-
-#ifdef GL_AMD_name_gen_delete
-
-static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
- r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
- r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_name_gen_delete */
-
-#ifdef GL_AMD_performance_monitor
-
-static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
- r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
- r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
- r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
- r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_performance_monitor */
-
-#ifdef GL_AMD_pinned_memory
-
-#endif /* GL_AMD_pinned_memory */
-
-#ifdef GL_AMD_query_buffer_object
-
-#endif /* GL_AMD_query_buffer_object */
-
-#ifdef GL_AMD_sample_positions
-
-static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_sample_positions */
-
-#ifdef GL_AMD_seamless_cubemap_per_texture
-
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-
-#ifdef GL_AMD_shader_stencil_export
-
-#endif /* GL_AMD_shader_stencil_export */
-
-#ifdef GL_AMD_shader_trinary_minmax
-
-#endif /* GL_AMD_shader_trinary_minmax */
-
-#ifdef GL_AMD_sparse_texture
-
-static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
- r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_sparse_texture */
-
-#ifdef GL_AMD_stencil_operation_extended
-
-static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_stencil_operation_extended */
-
-#ifdef GL_AMD_texture_texture4
-
-#endif /* GL_AMD_texture_texture4 */
-
-#ifdef GL_AMD_transform_feedback3_lines_triangles
-
-#endif /* GL_AMD_transform_feedback3_lines_triangles */
-
-#ifdef GL_AMD_vertex_shader_layer
-
-#endif /* GL_AMD_vertex_shader_layer */
-
-#ifdef GL_AMD_vertex_shader_tessellator
-
-static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
- r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_vertex_shader_tessellator */
-
-#ifdef GL_AMD_vertex_shader_viewport_index
-
-#endif /* GL_AMD_vertex_shader_viewport_index */
-
-#ifdef GL_APPLE_aux_depth_stencil
-
-#endif /* GL_APPLE_aux_depth_stencil */
-
-#ifdef GL_APPLE_client_storage
-
-#endif /* GL_APPLE_client_storage */
-
-#ifdef GL_APPLE_element_array
-
-static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
- r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
- r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_element_array */
-
-#ifdef GL_APPLE_fence
-
-static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
- r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
- r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
- r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
- r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
- r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
- r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
- r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_fence */
-
-#ifdef GL_APPLE_float_pixels
-
-#endif /* GL_APPLE_float_pixels */
-
-#ifdef GL_APPLE_flush_buffer_range
-
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
- r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-#ifdef GL_APPLE_object_purgeable
-
-static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
- r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
- r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_object_purgeable */
-
-#ifdef GL_APPLE_pixel_buffer
-
-#endif /* GL_APPLE_pixel_buffer */
-
-#ifdef GL_APPLE_rgb_422
-
-#endif /* GL_APPLE_rgb_422 */
-
-#ifdef GL_APPLE_row_bytes
-
-#endif /* GL_APPLE_row_bytes */
-
-#ifdef GL_APPLE_specular_vector
-
-#endif /* GL_APPLE_specular_vector */
-
-#ifdef GL_APPLE_texture_range
-
-static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
- r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_texture_range */
-
-#ifdef GL_APPLE_transform_hint
-
-#endif /* GL_APPLE_transform_hint */
-
-#ifdef GL_APPLE_vertex_array_object
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
- r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
- r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
- r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_object */
-
-#ifdef GL_APPLE_vertex_array_range
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
- r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
- r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_range */
-
-#ifdef GL_APPLE_vertex_program_evaluators
-
-static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
- r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
- r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_program_evaluators */
-
-#ifdef GL_APPLE_ycbcr_422
-
-#endif /* GL_APPLE_ycbcr_422 */
-
-#ifdef GL_ARB_ES2_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
- r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
- r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
- r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
- r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES2_compatibility */
-
-#ifdef GL_ARB_ES3_compatibility
-
-#endif /* GL_ARB_ES3_compatibility */
-
-#ifdef GL_ARB_arrays_of_arrays
-
-#endif /* GL_ARB_arrays_of_arrays */
-
-#ifdef GL_ARB_base_instance
-
-static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_base_instance */
-
-#ifdef GL_ARB_blend_func_extended
-
-static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
- r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_blend_func_extended */
-
-#ifdef GL_ARB_cl_event
-
-static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_cl_event */
-
-#ifdef GL_ARB_clear_buffer_object
-
-static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
- r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
- r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
- r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clear_buffer_object */
-
-#ifdef GL_ARB_color_buffer_float
-
-static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_color_buffer_float */
-
-#ifdef GL_ARB_compatibility
-
-#endif /* GL_ARB_compatibility */
-
-#ifdef GL_ARB_compressed_texture_pixel_storage
-
-#endif /* GL_ARB_compressed_texture_pixel_storage */
-
-#ifdef GL_ARB_compute_shader
-
-static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
- r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_compute_shader */
-
-#ifdef GL_ARB_conservative_depth
-
-#endif /* GL_ARB_conservative_depth */
-
-#ifdef GL_ARB_copy_buffer
-
-static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_copy_buffer */
-
-#ifdef GL_ARB_copy_image
-
-static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_copy_image */
-
-#ifdef GL_ARB_debug_output
-
-static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
- r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
- r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
- r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_debug_output */
-
-#ifdef GL_ARB_depth_buffer_float
-
-#endif /* GL_ARB_depth_buffer_float */
-
-#ifdef GL_ARB_depth_clamp
-
-#endif /* GL_ARB_depth_clamp */
-
-#ifdef GL_ARB_depth_texture
-
-#endif /* GL_ARB_depth_texture */
-
-#ifdef GL_ARB_draw_buffers
-
-static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers */
-
-#ifdef GL_ARB_draw_buffers_blend
-
-static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
- r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
- r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
- r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers_blend */
-
-#ifdef GL_ARB_draw_elements_base_vertex
-
-static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
- r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
- r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_elements_base_vertex */
-
-#ifdef GL_ARB_draw_indirect
-
-static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
- r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_indirect */
-
-#ifdef GL_ARB_draw_instanced
-
-#endif /* GL_ARB_draw_instanced */
-
-#ifdef GL_ARB_explicit_attrib_location
-
-#endif /* GL_ARB_explicit_attrib_location */
-
-#ifdef GL_ARB_explicit_uniform_location
-
-#endif /* GL_ARB_explicit_uniform_location */
-
-#ifdef GL_ARB_fragment_coord_conventions
-
-#endif /* GL_ARB_fragment_coord_conventions */
-
-#ifdef GL_ARB_fragment_layer_viewport
-
-#endif /* GL_ARB_fragment_layer_viewport */
-
-#ifdef GL_ARB_fragment_program
-
-#endif /* GL_ARB_fragment_program */
-
-#ifdef GL_ARB_fragment_program_shadow
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-#ifdef GL_ARB_fragment_shader
-
-#endif /* GL_ARB_fragment_shader */
-
-#ifdef GL_ARB_framebuffer_no_attachments
-
-static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
- r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
- r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
- r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_no_attachments */
-
-#ifdef GL_ARB_framebuffer_object
-
-static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
- r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
- r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
- r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
- r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
- r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
- r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
- r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
- r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
- r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
- r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
- r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
- r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
- r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
- r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
- r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
- r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
- r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_object */
-
-#ifdef GL_ARB_framebuffer_sRGB
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
-#ifdef GL_ARB_geometry_shader4
-
-static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
- r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
- r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
- r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_geometry_shader4 */
-
-#ifdef GL_ARB_get_program_binary
-
-static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
- r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
- r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_get_program_binary */
-
-#ifdef GL_ARB_gpu_shader5
-
-#endif /* GL_ARB_gpu_shader5 */
-
-#ifdef GL_ARB_gpu_shader_fp64
-
-static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
- r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r;
- r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r;
- r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r;
- r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r;
- r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r;
- r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r;
- r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r;
- r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r;
- r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
- r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
- r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
- r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
- r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
- r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
- r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
- r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
- r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
- r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
- r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
- r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
- r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
- r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
- r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
- r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
- r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_gpu_shader_fp64 */
-
-#ifdef GL_ARB_half_float_pixel
-
-#endif /* GL_ARB_half_float_pixel */
-
-#ifdef GL_ARB_half_float_vertex
-
-#endif /* GL_ARB_half_float_vertex */
-
-#ifdef GL_ARB_imaging
-
-static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
- r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
- r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
- r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
- r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
- r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
- r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
- r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
- r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
- r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
- r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
- r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
- r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
- r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
- r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
- r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
- r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
- r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
- r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
- r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
- r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
- r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
- r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
- r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
- r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
- r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
- r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
- r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
- r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
- r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
- r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
- r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_imaging */
-
-#ifdef GL_ARB_instanced_arrays
-
-static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
- r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
- r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_instanced_arrays */
-
-#ifdef GL_ARB_internalformat_query
-
-static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_internalformat_query */
-
-#ifdef GL_ARB_internalformat_query2
-
-static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_internalformat_query2 */
-
-#ifdef GL_ARB_invalidate_subdata
-
-static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
- r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
- r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
- r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
- r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
- r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_invalidate_subdata */
-
-#ifdef GL_ARB_map_buffer_alignment
-
-#endif /* GL_ARB_map_buffer_alignment */
-
-#ifdef GL_ARB_map_buffer_range
-
-static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
- r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_map_buffer_range */
-
-#ifdef GL_ARB_matrix_palette
-
-static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
- r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
- r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
- r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
- r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_matrix_palette */
-
-#ifdef GL_ARB_multi_draw_indirect
-
-static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
- r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multi_draw_indirect */
-
-#ifdef GL_ARB_multisample
-
-static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multisample */
-
-#ifdef GL_ARB_multitexture
-
-static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
- r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
- r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
- r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
- r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
- r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
- r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
- r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
- r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
- r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
- r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
- r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
- r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
- r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
- r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
- r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
- r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
- r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
- r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
- r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
- r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
- r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
- r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
- r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
- r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
- r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
- r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
- r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
- r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
- r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
- r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
- r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
- r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
- r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multitexture */
-
-#ifdef GL_ARB_occlusion_query
-
-static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
- r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
- r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
- r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
- r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
- r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
- r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
- r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_occlusion_query */
-
-#ifdef GL_ARB_occlusion_query2
-
-#endif /* GL_ARB_occlusion_query2 */
-
-#ifdef GL_ARB_pixel_buffer_object
-
-#endif /* GL_ARB_pixel_buffer_object */
-
-#ifdef GL_ARB_point_parameters
-
-static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
- r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_point_parameters */
-
-#ifdef GL_ARB_point_sprite
-
-#endif /* GL_ARB_point_sprite */
-
-#ifdef GL_ARB_program_interface_query
-
-static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
- r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
- r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
- r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
- r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
- r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_program_interface_query */
-
-#ifdef GL_ARB_provoking_vertex
-
-static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_provoking_vertex */
-
-#ifdef GL_ARB_robust_buffer_access_behavior
-
-#endif /* GL_ARB_robust_buffer_access_behavior */
-
-#ifdef GL_ARB_robustness
-
-static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
- r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
- r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
- r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
- r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
- r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
- r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
- r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
- r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
- r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
- r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
- r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
- r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
- r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
- r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
- r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
- r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
- r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
- r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
- r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_robustness */
-
-#ifdef GL_ARB_robustness_application_isolation
-
-#endif /* GL_ARB_robustness_application_isolation */
-
-#ifdef GL_ARB_robustness_share_group_isolation
-
-#endif /* GL_ARB_robustness_share_group_isolation */
-
-#ifdef GL_ARB_sample_shading
-
-static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sample_shading */
-
-#ifdef GL_ARB_sampler_objects
-
-static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
- r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
- r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
- r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
- r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
- r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
- r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
- r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
- r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
- r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
- r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
- r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
- r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
- r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sampler_objects */
-
-#ifdef GL_ARB_seamless_cube_map
-
-#endif /* GL_ARB_seamless_cube_map */
-
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-#ifdef GL_ARB_separate_shader_objects
-
-static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
- r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
- r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
- r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
- r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
- r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
- r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
- r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
- r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
- r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
- r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
- r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
- r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
- r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
- r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
- r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
- r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
- r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
- r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
- r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
- r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
- r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
- r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
- r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
- r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
- r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
- r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
- r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
- r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
- r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
- r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
- r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
- r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
- r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
- r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
- r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
- r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
- r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
- r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
- r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
- r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
- r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
- r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_separate_shader_objects */
-#endif
-
-#ifdef GL_ARB_shader_atomic_counters
-
-static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_atomic_counters */
-
-#ifdef GL_ARB_shader_bit_encoding
-
-#endif /* GL_ARB_shader_bit_encoding */
-
-#ifdef GL_ARB_shader_image_load_store
-
-static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
- r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_image_load_store */
-
-#ifdef GL_ARB_shader_image_size
-
-#endif /* GL_ARB_shader_image_size */
-
-#ifdef GL_ARB_shader_objects
-
-static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
- r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
- r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
- r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
- r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
- r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
- r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
- r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
- r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
- r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
- r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
- r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
- r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
- r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
- r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
- r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
- r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
- r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
- r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
- r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
- r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
- r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
- r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
- r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
- r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
- r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
- r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
- r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
- r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
- r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
- r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
- r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
- r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
- r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
- r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
- r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
- r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
- r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
- r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_objects */
-
-#ifdef GL_ARB_shader_precision
-
-#endif /* GL_ARB_shader_precision */
-
-#ifdef GL_ARB_shader_stencil_export
-
-#endif /* GL_ARB_shader_stencil_export */
-
-#ifdef GL_ARB_shader_storage_buffer_object
-
-static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_storage_buffer_object */
-
-#ifdef GL_ARB_shader_subroutine
-
-static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
- r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
- r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
- r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
- r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
- r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_subroutine */
-
-#ifdef GL_ARB_shader_texture_lod
-
-#endif /* GL_ARB_shader_texture_lod */
-
-#ifdef GL_ARB_shading_language_100
-
-#endif /* GL_ARB_shading_language_100 */
-
-#ifdef GL_ARB_shading_language_420pack
-
-#endif /* GL_ARB_shading_language_420pack */
-
-#ifdef GL_ARB_shading_language_include
-
-static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
- r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
- r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
- r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shading_language_include */
-
-#ifdef GL_ARB_shading_language_packing
-
-#endif /* GL_ARB_shading_language_packing */
-
-#ifdef GL_ARB_shadow
-
-#endif /* GL_ARB_shadow */
-
-#ifdef GL_ARB_shadow_ambient
-
-#endif /* GL_ARB_shadow_ambient */
-
-#ifdef GL_ARB_stencil_texturing
-
-#endif /* GL_ARB_stencil_texturing */
-
-#ifdef GL_ARB_sync
-
-static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
- r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
- r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
- r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
- r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
- r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
- r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sync */
-
-#ifdef GL_ARB_tessellation_shader
-
-static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
- r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_tessellation_shader */
-
-#ifdef GL_ARB_texture_border_clamp
-
-#endif /* GL_ARB_texture_border_clamp */
-
-#ifdef GL_ARB_texture_buffer_object
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_object */
-
-#ifdef GL_ARB_texture_buffer_object_rgb32
-
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-
-#ifdef GL_ARB_texture_buffer_range
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
- r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_range */
-
-#ifdef GL_ARB_texture_compression
-
-static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
- r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
- r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
- r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_compression */
-
-#ifdef GL_ARB_texture_compression_bptc
-
-#endif /* GL_ARB_texture_compression_bptc */
-
-#ifdef GL_ARB_texture_compression_rgtc
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-#ifdef GL_ARB_texture_cube_map
-
-#endif /* GL_ARB_texture_cube_map */
-
-#ifdef GL_ARB_texture_cube_map_array
-
-#endif /* GL_ARB_texture_cube_map_array */
-
-#ifdef GL_ARB_texture_env_add
-
-#endif /* GL_ARB_texture_env_add */
-
-#ifdef GL_ARB_texture_env_combine
-
-#endif /* GL_ARB_texture_env_combine */
-
-#ifdef GL_ARB_texture_env_crossbar
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-#ifdef GL_ARB_texture_env_dot3
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-#ifdef GL_ARB_texture_float
-
-#endif /* GL_ARB_texture_float */
-
-#ifdef GL_ARB_texture_gather
-
-#endif /* GL_ARB_texture_gather */
-
-#ifdef GL_ARB_texture_mirrored_repeat
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-#ifdef GL_ARB_texture_multisample
-
-static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
- r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
- r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
- r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_multisample */
-
-#ifdef GL_ARB_texture_non_power_of_two
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-#ifdef GL_ARB_texture_query_levels
-
-#endif /* GL_ARB_texture_query_levels */
-
-#ifdef GL_ARB_texture_query_lod
-
-#endif /* GL_ARB_texture_query_lod */
-
-#ifdef GL_ARB_texture_rectangle
-
-#endif /* GL_ARB_texture_rectangle */
-
-#ifdef GL_ARB_texture_rg
-
-#endif /* GL_ARB_texture_rg */
-
-#ifdef GL_ARB_texture_rgb10_a2ui
-
-#endif /* GL_ARB_texture_rgb10_a2ui */
-
-#ifdef GL_ARB_texture_storage
-
-static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
- r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
- r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
- r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
- r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
- r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_storage */
-
-#ifdef GL_ARB_texture_storage_multisample
-
-static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
- r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
- r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
- r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_storage_multisample */
-
-#ifdef GL_ARB_texture_swizzle
-
-#endif /* GL_ARB_texture_swizzle */
-
-#ifdef GL_ARB_texture_view
-
-static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_view */
-
-#ifdef GL_ARB_timer_query
-
-static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
- r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
- r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_timer_query */
-
-#ifdef GL_ARB_transform_feedback2
-
-static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
- r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
- r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
- r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
- r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
- r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
- r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback2 */
-
-#ifdef GL_ARB_transform_feedback3
-
-static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
- r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
- r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
- r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback3 */
-
-#ifdef GL_ARB_transform_feedback_instanced
-
-static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
- r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback_instanced */
-
-#ifdef GL_ARB_transpose_matrix
-
-static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
- r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
- r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
- r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transpose_matrix */
-
-#ifdef GL_ARB_uniform_buffer_object
-
-static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
- r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
- r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
- r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
- r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
- r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
- r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
- r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
- r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
- r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_uniform_buffer_object */
-
-#ifdef GL_ARB_vertex_array_bgra
-
-#endif /* GL_ARB_vertex_array_bgra */
-
-#ifdef GL_ARB_vertex_array_object
-
-static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
- r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
- r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
- r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_array_object */
-
-#ifdef GL_ARB_vertex_attrib_64bit
-
-static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
- r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
- r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
- r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
- r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
- r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
- r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
- r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
- r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
- r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_attrib_64bit */
-
-#ifdef GL_ARB_vertex_attrib_binding
-
-static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
- r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
- r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
- r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
- r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
- r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_attrib_binding */
-
-#ifdef GL_ARB_vertex_blend
-
-static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
- r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
- r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
- r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
- r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
- r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
- r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
- r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
- r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
- r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_blend */
-
-#ifdef GL_ARB_vertex_buffer_object
-
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
- r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
- r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
- r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
- r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
- r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
- r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
- r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
- r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
- r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
- r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-#ifdef GL_ARB_vertex_program
-
-static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
- r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
- r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
- r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
- r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
- r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
- r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
- r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
- r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
- r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
- r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
- r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
- r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
- r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
- r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
- r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
- r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
- r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
- r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
- r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
- r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
- r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
- r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
- r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
- r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
- r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
- r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
- r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
- r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
- r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
- r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
- r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
- r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
- r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
- r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
- r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
- r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
- r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
- r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
- r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
- r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
- r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
- r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
- r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
- r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
- r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
- r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
- r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
- r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
- r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_program */
-
-#ifdef GL_ARB_vertex_shader
-
-static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
- r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
- r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_shader */
-
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
-
-static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
- r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
- r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
- r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
- r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
- r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
- r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
- r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
- r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
- r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
- r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
- r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
- r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
- r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
- r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
- r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
- r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
- r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
- r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
- r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
- r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
- r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
- r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
- r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
- r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
- r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
- r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
- r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
- r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
- r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
- r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
- r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
- r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
- r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
- r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
- r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
- r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
- r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifdef GL_ARB_viewport_array
-
-static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
- r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
- r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
- r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
- r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
- r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
- r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
- r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
- r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
- r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_viewport_array */
-
-#ifdef GL_ARB_window_pos
-
-static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
- r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
- r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
- r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
- r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
- r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
- r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
- r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
- r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
- r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
- r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
- r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
- r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
- r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
- r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
- r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_window_pos */
-
-#ifdef GL_ATIX_point_sprites
-
-#endif /* GL_ATIX_point_sprites */
-
-#ifdef GL_ATIX_texture_env_combine3
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-#ifdef GL_ATIX_texture_env_route
-
-#endif /* GL_ATIX_texture_env_route */
-
-#ifdef GL_ATIX_vertex_shader_output_point_size
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
-#ifdef GL_ATI_draw_buffers
-
-static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_draw_buffers */
-
-#ifdef GL_ATI_element_array
-
-static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
- r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
- r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_element_array */
-
-#ifdef GL_ATI_envmap_bumpmap
-
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
- r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
- r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
- r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-#ifdef GL_ATI_fragment_shader
-
-static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
- r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
- r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
- r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
- r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
- r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
- r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
- r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
- r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
- r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
- r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
- r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_fragment_shader */
-
-#ifdef GL_ATI_map_object_buffer
-
-static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
- r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_map_object_buffer */
-
-#ifdef GL_ATI_meminfo
-
-#endif /* GL_ATI_meminfo */
-
-#ifdef GL_ATI_pn_triangles
-
-static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
- r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_pn_triangles */
-
-#ifdef GL_ATI_separate_stencil
-
-static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
- r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_separate_stencil */
-
-#ifdef GL_ATI_shader_texture_lod
-
-#endif /* GL_ATI_shader_texture_lod */
-
-#ifdef GL_ATI_text_fragment_shader
-
-#endif /* GL_ATI_text_fragment_shader */
-
-#ifdef GL_ATI_texture_compression_3dc
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-#ifdef GL_ATI_texture_env_combine3
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-#ifdef GL_ATI_texture_float
-
-#endif /* GL_ATI_texture_float */
-
-#ifdef GL_ATI_texture_mirror_once
-
-#endif /* GL_ATI_texture_mirror_once */
-
-#ifdef GL_ATI_vertex_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
- r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
- r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
- r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
- r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
- r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
- r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
- r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
- r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
- r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_array_object */
-
-#ifdef GL_ATI_vertex_attrib_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
- r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-#ifdef GL_ATI_vertex_streams
-
-static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
- r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
- r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
- r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
- r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
- r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
- r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
- r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
- r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
- r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
- r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
- r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
- r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
- r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
- r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
- r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
- r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
- r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
- r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
- r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
- r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
- r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
- r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
- r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
- r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
- r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
- r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
- r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
- r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
- r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
- r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
- r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
- r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
- r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
- r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
- r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
- r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_streams */
-
-#ifdef GL_EXT_422_pixels
-
-#endif /* GL_EXT_422_pixels */
-
-#ifdef GL_EXT_Cg_shader
-
-#endif /* GL_EXT_Cg_shader */
-
-#ifdef GL_EXT_abgr
-
-#endif /* GL_EXT_abgr */
-
-#ifdef GL_EXT_bgra
-
-#endif /* GL_EXT_bgra */
-
-#ifdef GL_EXT_bindable_uniform
-
-static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
- r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
- r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_bindable_uniform */
-
-#ifdef GL_EXT_blend_color
-
-static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_color */
-
-#ifdef GL_EXT_blend_equation_separate
-
-static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_equation_separate */
-
-#ifdef GL_EXT_blend_func_separate
-
-static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_func_separate */
-
-#ifdef GL_EXT_blend_logic_op
-
-#endif /* GL_EXT_blend_logic_op */
-
-#ifdef GL_EXT_blend_minmax
-
-static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_minmax */
-
-#ifdef GL_EXT_blend_subtract
-
-#endif /* GL_EXT_blend_subtract */
-
-#ifdef GL_EXT_clip_volume_hint
-
-#endif /* GL_EXT_clip_volume_hint */
-
-#ifdef GL_EXT_cmyka
-
-#endif /* GL_EXT_cmyka */
-
-#ifdef GL_EXT_color_subtable
-
-static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
- r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_color_subtable */
-
-#ifdef GL_EXT_compiled_vertex_array
-
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
- r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-#ifdef GL_EXT_convolution
-
-static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
- r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
- r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
- r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
- r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_convolution */
-
-#ifdef GL_EXT_coordinate_frame
-
-static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
- r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_coordinate_frame */
-
-#ifdef GL_EXT_copy_texture
-
-static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
- r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_copy_texture */
-
-#ifdef GL_EXT_cull_vertex
-
-static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
- r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_cull_vertex */
-
-#ifdef GL_EXT_depth_bounds_test
-
-static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_depth_bounds_test */
-
-#ifdef GL_EXT_direct_state_access
-
-static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
- r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
- r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
- r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
- r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
- r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
- r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
- r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
- r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
- r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
- r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
- r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
- r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
- r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
- r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
- r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
- r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
- r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
- r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
- r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
- r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
- r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
- r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
- r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
- r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
- r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
- r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
- r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
- r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
- r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
- r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
- r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
- r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
- r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
- r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
- r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
- r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
- r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
- r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
- r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
- r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
- r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
- r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
- r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
- r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
- r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
- r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
- r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
- r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
- r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
- r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
- r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
- r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
- r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
- r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
- r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
- r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
- r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
- r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
- r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
- r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
- r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
- r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
- r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
- r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
- r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
- r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
- r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
- r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
- r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
- r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
- r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
- r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
- r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
- r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
- r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
- r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
- r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
- r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
- r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
- r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
- r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
- r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
- r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
- r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
- r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
- r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
- r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
- r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
- r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
- r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
- r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
- r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
- r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
- r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
- r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
- r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
- r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
- r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
- r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
- r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
- r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
- r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
- r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
- r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
- r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
- r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
- r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
- r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
- r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
- r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
- r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_direct_state_access */
-
-#ifdef GL_EXT_draw_buffers2
-
-static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
- r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
- r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
- r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
- r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
- r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_buffers2 */
-
-#ifdef GL_EXT_draw_instanced
-
-static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
- r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_instanced */
-
-#ifdef GL_EXT_draw_range_elements
-
-static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_range_elements */
-
-#ifdef GL_EXT_fog_coord
-
-static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
- r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
- r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
- r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
- r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fog_coord */
-
-#ifdef GL_EXT_fragment_lighting
-
-static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
- r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
- r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
- r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
- r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
- r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
- r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
- r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
- r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
- r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
- r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
- r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
- r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
- r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
- r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fragment_lighting */
-
-#ifdef GL_EXT_framebuffer_blit
-
-static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_blit */
-
-#ifdef GL_EXT_framebuffer_multisample
-
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
-
-#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
-
-#ifdef GL_EXT_framebuffer_object
-
-static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
- r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
- r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
- r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
- r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
- r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
- r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
- r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
- r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
- r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_object */
-
-#ifdef GL_EXT_framebuffer_sRGB
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
-#ifdef GL_EXT_geometry_shader4
-
-static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
- r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_geometry_shader4 */
-
-#ifdef GL_EXT_gpu_program_parameters
-
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
- r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-#ifdef GL_EXT_gpu_shader4
-
-static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
- r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
- r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
- r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
- r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
- r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
- r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
- r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
- r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
- r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
- r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
- r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
- r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
- r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
- r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
- r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
- r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
- r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
- r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
- r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
- r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
- r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
- r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
- r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
- r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
- r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
- r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
- r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
- r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_shader4 */
-
-#ifdef GL_EXT_histogram
-
-static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
- r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
- r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
- r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
- r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
- r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
- r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
- r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_histogram */
-
-#ifdef GL_EXT_index_array_formats
-
-#endif /* GL_EXT_index_array_formats */
-
-#ifdef GL_EXT_index_func
-
-static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_func */
-
-#ifdef GL_EXT_index_material
-
-static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_material */
-
-#ifdef GL_EXT_index_texture
-
-#endif /* GL_EXT_index_texture */
-
-#ifdef GL_EXT_light_texture
-
-static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
- r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
- r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_light_texture */
-
-#ifdef GL_EXT_misc_attribute
-
-#endif /* GL_EXT_misc_attribute */
-
-#ifdef GL_EXT_multi_draw_arrays
-
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
- r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-#ifdef GL_EXT_multisample
-
-static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
- r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multisample */
-
-#ifdef GL_EXT_packed_depth_stencil
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-#ifdef GL_EXT_packed_float
-
-#endif /* GL_EXT_packed_float */
-
-#ifdef GL_EXT_packed_pixels
-
-#endif /* GL_EXT_packed_pixels */
-
-#ifdef GL_EXT_paletted_texture
-
-static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
- r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_paletted_texture */
-
-#ifdef GL_EXT_pixel_buffer_object
-
-#endif /* GL_EXT_pixel_buffer_object */
-
-#ifdef GL_EXT_pixel_transform
-
-static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
- r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_pixel_transform */
-
-#ifdef GL_EXT_pixel_transform_color_table
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
-#ifdef GL_EXT_point_parameters
-
-static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
- r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_point_parameters */
-
-#ifdef GL_EXT_polygon_offset
-
-static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_polygon_offset */
-
-#ifdef GL_EXT_provoking_vertex
-
-static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_provoking_vertex */
-
-#ifdef GL_EXT_rescale_normal
-
-#endif /* GL_EXT_rescale_normal */
-
-#ifdef GL_EXT_scene_marker
-
-static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
- r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_scene_marker */
-
-#ifdef GL_EXT_secondary_color
-
-static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
- r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
- r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
- r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
- r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
- r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
- r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
- r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
- r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
- r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
- r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
- r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
- r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
- r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
- r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_secondary_color */
-
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-#ifdef GL_EXT_separate_shader_objects
-
-static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; // NOTE jwilkins: may be modified
- r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; // NOTE jwilkins: may be modified
- r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; // NOTE jwilkins: may be modified
-
- return r;
-}
-#endif /* GL_EXT_separate_shader_objects */
-#endif // XXX
-
-#ifdef GL_EXT_separate_specular_color
-
-#endif /* GL_EXT_separate_specular_color */
-
-#ifdef GL_EXT_shader_image_load_store
-
-static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
- r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_shader_image_load_store */
-
-#ifdef GL_EXT_shadow_funcs
-
-#endif /* GL_EXT_shadow_funcs */
-
-#ifdef GL_EXT_shared_texture_palette
-
-#endif /* GL_EXT_shared_texture_palette */
-
-#ifdef GL_EXT_stencil_clear_tag
-
-#endif /* GL_EXT_stencil_clear_tag */
-
-#ifdef GL_EXT_stencil_two_side
-
-static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_stencil_two_side */
-
-#ifdef GL_EXT_stencil_wrap
-
-#endif /* GL_EXT_stencil_wrap */
-
-#ifdef GL_EXT_subtexture
-
-static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
- r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
- r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_subtexture */
-
-#ifdef GL_EXT_texture
-
-#endif /* GL_EXT_texture */
-
-#ifdef GL_EXT_texture3D
-
-static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture3D */
-
-#ifdef GL_EXT_texture_array
-
-static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_array */
-
-#ifdef GL_EXT_texture_buffer_object
-
-static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_buffer_object */
-
-#ifdef GL_EXT_texture_compression_dxt1
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-#ifdef GL_EXT_texture_compression_latc
-
-#endif /* GL_EXT_texture_compression_latc */
-
-#ifdef GL_EXT_texture_compression_rgtc
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-#ifdef GL_EXT_texture_compression_s3tc
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-#ifdef GL_EXT_texture_cube_map
-
-#endif /* GL_EXT_texture_cube_map */
-
-#ifdef GL_EXT_texture_edge_clamp
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-#ifdef GL_EXT_texture_env
-
-#endif /* GL_EXT_texture_env */
-
-#ifdef GL_EXT_texture_env_add
-
-#endif /* GL_EXT_texture_env_add */
-
-#ifdef GL_EXT_texture_env_combine
-
-#endif /* GL_EXT_texture_env_combine */
-
-#ifdef GL_EXT_texture_env_dot3
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-#ifdef GL_EXT_texture_filter_anisotropic
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-#ifdef GL_EXT_texture_integer
-
-static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
- r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
- r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
- r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
- r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
- r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_integer */
-
-#ifdef GL_EXT_texture_lod_bias
-
-#endif /* GL_EXT_texture_lod_bias */
-
-#ifdef GL_EXT_texture_mirror_clamp
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
-#ifdef GL_EXT_texture_object
-
-static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
- r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
- r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
- r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
- r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
- r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_object */
-
-#ifdef GL_EXT_texture_perturb_normal
-
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-#ifdef GL_EXT_texture_rectangle
-
-#endif /* GL_EXT_texture_rectangle */
-
-#ifdef GL_EXT_texture_sRGB
-
-#endif /* GL_EXT_texture_sRGB */
-
-#ifdef GL_EXT_texture_sRGB_decode
-
-#endif /* GL_EXT_texture_sRGB_decode */
-
-#ifdef GL_EXT_texture_shared_exponent
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-#ifdef GL_EXT_texture_snorm
-
-#endif /* GL_EXT_texture_snorm */
-
-#ifdef GL_EXT_texture_swizzle
-
-#endif /* GL_EXT_texture_swizzle */
-
-#ifdef GL_EXT_timer_query
-
-static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
- r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_timer_query */
-
-#ifdef GL_EXT_transform_feedback
-
-static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
- r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
- r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
- r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
- r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_transform_feedback */
-
-#ifdef GL_EXT_vertex_array
-
-static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
- r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
- r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
- r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
- r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
- r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
- r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
- r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_array */
-
-#ifdef GL_EXT_vertex_array_bgra
-
-#endif /* GL_EXT_vertex_array_bgra */
-
-#ifdef GL_EXT_vertex_attrib_64bit
-
-static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
- r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
- r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
- r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
- r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
- r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
- r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
- r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
- r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
- r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_attrib_64bit */
-
-#ifdef GL_EXT_vertex_shader
-
-static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
- r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
- r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
- r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
- r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
- r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
- r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
- r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
- r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
- r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
- r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
- r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
- r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
- r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
- r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
- r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
- r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
- r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
- r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
- r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
- r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
- r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
- r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
- r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
- r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
- r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
- r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
- r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
- r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
- r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
- r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
- r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
- r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
- r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
- r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
- r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
- r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
- r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
- r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
- r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_shader */
-
-#ifdef GL_EXT_vertex_weighting
-
-static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
- r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
- r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_weighting */
-
-#ifdef GL_EXT_x11_sync_object
-
-static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_x11_sync_object */
-
-#ifdef GL_GREMEDY_frame_terminator
-
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-#ifdef GL_GREMEDY_string_marker
-
-static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_string_marker */
-
-#ifdef GL_HP_convolution_border_modes
-
-#endif /* GL_HP_convolution_border_modes */
-
-#ifdef GL_HP_image_transform
-
-static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
- r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
- r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
- r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
- r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
- r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_HP_image_transform */
-
-#ifdef GL_HP_occlusion_test
-
-#endif /* GL_HP_occlusion_test */
-
-#ifdef GL_HP_texture_lighting
-
-#endif /* GL_HP_texture_lighting */
-
-#ifdef GL_IBM_cull_vertex
-
-#endif /* GL_IBM_cull_vertex */
-
-#ifdef GL_IBM_multimode_draw_arrays
-
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
- r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-#ifdef GL_IBM_rasterpos_clip
-
-#endif /* GL_IBM_rasterpos_clip */
-
-#ifdef GL_IBM_static_data
-
-#endif /* GL_IBM_static_data */
-
-#ifdef GL_IBM_texture_mirrored_repeat
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
-#ifdef GL_IBM_vertex_array_lists
-
-static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
- r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
- r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
- r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
- r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
- r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
- r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
- r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_vertex_array_lists */
-
-#ifdef GL_INGR_color_clamp
-
-#endif /* GL_INGR_color_clamp */
-
-#ifdef GL_INGR_interlace_read
-
-#endif /* GL_INGR_interlace_read */
-
-#ifdef GL_INTEL_map_texture
-
-static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
- r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
- r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_map_texture */
-
-#ifdef GL_INTEL_parallel_arrays
-
-static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
- r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
- r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
- r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_parallel_arrays */
-
-#ifdef GL_INTEL_texture_scissor
-
-static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
- r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_texture_scissor */
-
-#ifdef GL_KHR_debug
-
-static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
- r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
- r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
- r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
- r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
- r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
- r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r;
- r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
- r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
- r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
- r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_debug */
-
-#ifdef GL_KHR_texture_compression_astc_ldr
-
-#endif /* GL_KHR_texture_compression_astc_ldr */
-
-#ifdef GL_KTX_buffer_region
-
-static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
- r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
- r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
- r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
- r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KTX_buffer_region */
-
-#ifdef GL_MESAX_texture_stack
-
-#endif /* GL_MESAX_texture_stack */
-
-#ifdef GL_MESA_pack_invert
-
-#endif /* GL_MESA_pack_invert */
-
-#ifdef GL_MESA_resize_buffers
-
-static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_resize_buffers */
-
-#ifdef GL_MESA_window_pos
-
-static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
- r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
- r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
- r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
- r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
- r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
- r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
- r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
- r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
- r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
- r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
- r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
- r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
- r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
- r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
- r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
- r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
- r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
- r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
- r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
- r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
- r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
- r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
- r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_window_pos */
-
-#ifdef GL_MESA_ycbcr_texture
-
-#endif /* GL_MESA_ycbcr_texture */
-
-#ifdef GL_NVX_conditional_render
-
-static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
- r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NVX_conditional_render */
-
-#ifdef GL_NVX_gpu_memory_info
-
-#endif /* GL_NVX_gpu_memory_info */
-
-#ifdef GL_NV_bindless_texture
-
-static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
- r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
- r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
- r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
- r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
- r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
- r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
- r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
- r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
- r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
- r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
- r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
- r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_texture */
-
-#ifdef GL_NV_blend_square
-
-#endif /* GL_NV_blend_square */
-
-#ifdef GL_NV_compute_program5
-
-#endif /* GL_NV_compute_program5 */
-
-#ifdef GL_NV_conditional_render
-
-static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
- r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conditional_render */
-
-#ifdef GL_NV_copy_depth_to_color
-
-#endif /* GL_NV_copy_depth_to_color */
-
-#ifdef GL_NV_copy_image
-
-static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_copy_image */
-
-#ifdef GL_NV_deep_texture3D
-
-#endif /* GL_NV_deep_texture3D */
-
-#ifdef GL_NV_depth_buffer_float
-
-static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
- r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
- r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_depth_buffer_float */
-
-#ifdef GL_NV_depth_clamp
-
-#endif /* GL_NV_depth_clamp */
-
-#ifdef GL_NV_depth_range_unclamped
-
-#endif /* GL_NV_depth_range_unclamped */
-
-#ifdef GL_NV_draw_texture
-
-static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_draw_texture */
-
-#ifdef GL_NV_evaluators
-
-static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
- r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
- r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
- r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
- r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
- r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
- r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
- r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
- r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_evaluators */
-
-#ifdef GL_NV_explicit_multisample
-
-static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
- r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
- r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_explicit_multisample */
-
-#ifdef GL_NV_fence
-
-static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
- r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
- r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
- r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
- r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
- r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
- r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fence */
-
-#ifdef GL_NV_float_buffer
-
-#endif /* GL_NV_float_buffer */
-
-#ifdef GL_NV_fog_distance
-
-#endif /* GL_NV_fog_distance */
-
-#ifdef GL_NV_fragment_program
-
-static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
- r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fragment_program */
-
-#ifdef GL_NV_fragment_program2
-
-#endif /* GL_NV_fragment_program2 */
-
-#ifdef GL_NV_fragment_program4
-
-#endif /* GL_NV_fragment_program4 */
-
-#ifdef GL_NV_fragment_program_option
-
-#endif /* GL_NV_fragment_program_option */
-
-#ifdef GL_NV_framebuffer_multisample_coverage
-
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef GL_NV_geometry_program4
-
-static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_geometry_program4 */
-
-#ifdef GL_NV_geometry_shader4
-
-#endif /* GL_NV_geometry_shader4 */
-
-#ifdef GL_NV_gpu_program4
-
-static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_program4 */
-
-#ifdef GL_NV_gpu_program5
-
-#endif /* GL_NV_gpu_program5 */
-
-#ifdef GL_NV_gpu_program_fp64
-
-#endif /* GL_NV_gpu_program_fp64 */
-
-#ifdef GL_NV_gpu_shader5
-
-static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
- r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
- r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
- r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
- r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
- r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
- r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
- r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
- r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
- r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
- r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
- r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
- r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
- r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
- r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
- r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
- r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
- r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
- r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
- r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
- r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
- r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
- r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
- r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
- r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
- r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
- r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
- r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
- r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
- r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
- r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
- r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
- r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
- r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_shader5 */
-
-#ifdef GL_NV_half_float
-
-static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
- r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
- r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
- r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
- r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
- r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
- r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
- r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
- r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
- r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
- r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
- r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
- r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
- r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
- r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
- r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
- r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
- r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
- r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
- r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
- r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
- r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
- r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
- r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
- r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
- r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
- r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
- r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
- r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
- r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
- r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
- r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
- r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
- r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
- r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
- r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
- r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
- r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
- r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
- r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
- r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
- r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
- r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
- r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
- r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
- r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_half_float */
-
-#ifdef GL_NV_light_max_exponent
-
-#endif /* GL_NV_light_max_exponent */
-
-#ifdef GL_NV_multisample_coverage
-
-#endif /* GL_NV_multisample_coverage */
-
-#ifdef GL_NV_multisample_filter_hint
-
-#endif /* GL_NV_multisample_filter_hint */
-
-#ifdef GL_NV_occlusion_query
-
-static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
- r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
- r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
- r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
- r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
- r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
- r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_occlusion_query */
-
-#ifdef GL_NV_packed_depth_stencil
-
-#endif /* GL_NV_packed_depth_stencil */
-
-#ifdef GL_NV_parameter_buffer_object
-
-static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
- r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
- r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_parameter_buffer_object */
-
-#ifdef GL_NV_parameter_buffer_object2
-
-#endif /* GL_NV_parameter_buffer_object2 */
-
-#ifdef GL_NV_path_rendering
-
-static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
- r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
- r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
- r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
- r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
- r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
- r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
- r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
- r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
- r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
- r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
- r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
- r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
- r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
- r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
- r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
- r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
- r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
- r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
- r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
- r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
- r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
- r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
- r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
- r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
- r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
- r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
- r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
- r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
- r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
- r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
- r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
- r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
- r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
- r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
- r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
- r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
- r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
- r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
- r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
- r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
- r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
- r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
- r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
- r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
- r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
- r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
- r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
- r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_path_rendering */
-
-#ifdef GL_NV_pixel_data_range
-
-static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
- r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_pixel_data_range */
-
-#ifdef GL_NV_point_sprite
-
-static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
- r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_point_sprite */
-
-#ifdef GL_NV_present_video
-
-static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
- r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
- r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
- r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
- r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
- r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_present_video */
-
-#ifdef GL_NV_primitive_restart
-
-static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
- r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_primitive_restart */
-
-#ifdef GL_NV_register_combiners
-
-static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
- r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
- r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
- r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
- r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
- r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
- r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners */
-
-#ifdef GL_NV_register_combiners2
-
-static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners2 */
-
-#ifdef GL_NV_shader_atomic_counters
-
-#endif /* GL_NV_shader_atomic_counters */
-
-#ifdef GL_NV_shader_atomic_float
-
-#endif /* GL_NV_shader_atomic_float */
-
-#ifdef GL_NV_shader_buffer_load
-
-static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
- r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
- r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
- r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
- r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
- r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
- r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
- r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
- r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
- r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_shader_buffer_load */
-
-#ifdef GL_NV_shader_storage_buffer_object
-
-#endif /* GL_NV_shader_storage_buffer_object */
-
-#ifdef GL_NV_tessellation_program5
-
-#endif /* GL_NV_tessellation_program5 */
-
-#ifdef GL_NV_texgen_emboss
-
-#endif /* GL_NV_texgen_emboss */
-
-#ifdef GL_NV_texgen_reflection
-
-#endif /* GL_NV_texgen_reflection */
-
-#ifdef GL_NV_texture_barrier
-
-static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_barrier */
-
-#ifdef GL_NV_texture_compression_vtc
-
-#endif /* GL_NV_texture_compression_vtc */
-
-#ifdef GL_NV_texture_env_combine4
-
-#endif /* GL_NV_texture_env_combine4 */
-
-#ifdef GL_NV_texture_expand_normal
-
-#endif /* GL_NV_texture_expand_normal */
-
-#ifdef GL_NV_texture_multisample
-
-static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
- r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_multisample */
-
-#ifdef GL_NV_texture_rectangle
-
-#endif /* GL_NV_texture_rectangle */
-
-#ifdef GL_NV_texture_shader
-
-#endif /* GL_NV_texture_shader */
-
-#ifdef GL_NV_texture_shader2
-
-#endif /* GL_NV_texture_shader2 */
-
-#ifdef GL_NV_texture_shader3
-
-#endif /* GL_NV_texture_shader3 */
-
-#ifdef GL_NV_transform_feedback
-
-static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
- r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
- r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
- r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
- r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
- r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
- r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
- r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
- r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback */
-
-#ifdef GL_NV_transform_feedback2
-
-static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
- r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
- r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
- r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
- r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
- r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
- r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback2 */
-
-#ifdef GL_NV_vdpau_interop
-
-static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
- r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
- r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
- r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
- r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
- r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
- r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
- r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
- r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
- r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vdpau_interop */
-
-#ifdef GL_NV_vertex_array_range
-
-static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
- r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_array_range */
-
-#ifdef GL_NV_vertex_array_range2
-
-#endif /* GL_NV_vertex_array_range2 */
-
-#ifdef GL_NV_vertex_attrib_integer_64bit
-
-static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
- r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
- r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
- r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
- r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
- r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
- r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
- r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
- r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
- r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
- r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
- r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
- r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
- r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
- r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
- r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-
-#ifdef GL_NV_vertex_buffer_unified_memory
-
-static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
- r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
- r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
- r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
- r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
- r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
- r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
- r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
- r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
- r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
- r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
- r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_buffer_unified_memory */
-
-#ifdef GL_NV_vertex_program
-
-static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
- r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
- r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
- r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
- r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
- r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
- r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
- r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
- r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
- r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
- r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
- r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
- r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
- r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
- r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
- r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
- r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
- r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
- r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
- r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
- r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
- r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
- r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
- r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
- r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
- r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
- r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
- r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
- r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
- r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
- r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
- r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
- r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
- r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
- r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
- r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
- r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
- r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
- r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
- r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
- r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
- r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
- r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
- r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
- r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
- r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
- r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
- r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
- r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
- r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
- r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
- r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
- r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
- r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
- r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
- r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
- r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
- r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
- r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
- r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
- r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
- r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
- r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
- r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_program */
-
-#ifdef GL_NV_vertex_program1_1
-
-#endif /* GL_NV_vertex_program1_1 */
-
-#ifdef GL_NV_vertex_program2
-
-#endif /* GL_NV_vertex_program2 */
-
-#ifdef GL_NV_vertex_program2_option
-
-#endif /* GL_NV_vertex_program2_option */
-
-#ifdef GL_NV_vertex_program3
-
-#endif /* GL_NV_vertex_program3 */
-
-#ifdef GL_NV_vertex_program4
-
-#endif /* GL_NV_vertex_program4 */
-
-#ifdef GL_NV_video_capture
-
-static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
- r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
- r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
- r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
- r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
- r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_video_capture */
-
-#ifdef GL_OES_byte_coordinates
-
-#endif /* GL_OES_byte_coordinates */
-
-#ifdef GL_OES_compressed_paletted_texture
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-#ifdef GL_OES_read_format
-
-#endif /* GL_OES_read_format */
-
-#ifdef GL_OES_single_precision
-
-static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
- r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
- r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
- r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
- r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
- r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_single_precision */
-
-#ifdef GL_OML_interlace
-
-#endif /* GL_OML_interlace */
-
-#ifdef GL_OML_resample
-
-#endif /* GL_OML_resample */
-
-#ifdef GL_OML_subsample
-
-#endif /* GL_OML_subsample */
-
-#ifdef GL_PGI_misc_hints
-
-#endif /* GL_PGI_misc_hints */
-
-#ifdef GL_PGI_vertex_hints
-
-#endif /* GL_PGI_vertex_hints */
-
-#ifdef GL_REND_screen_coordinates
-
-#endif /* GL_REND_screen_coordinates */
-
-#ifdef GL_S3_s3tc
-
-#endif /* GL_S3_s3tc */
-
-#ifdef GL_SGIS_color_range
-
-#endif /* GL_SGIS_color_range */
-
-#ifdef GL_SGIS_detail_texture
-
-static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
- r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_detail_texture */
-
-#ifdef GL_SGIS_fog_function
-
-static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
- r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_fog_function */
-
-#ifdef GL_SGIS_generate_mipmap
-
-#endif /* GL_SGIS_generate_mipmap */
-
-#ifdef GL_SGIS_multisample
-
-static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
- r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_multisample */
-
-#ifdef GL_SGIS_pixel_texture
-
-#endif /* GL_SGIS_pixel_texture */
-
-#ifdef GL_SGIS_point_line_texgen
-
-#endif /* GL_SGIS_point_line_texgen */
-
-#ifdef GL_SGIS_sharpen_texture
-
-static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
- r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_sharpen_texture */
-
-#ifdef GL_SGIS_texture4D
-
-static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
- r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture4D */
-
-#ifdef GL_SGIS_texture_border_clamp
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-#ifdef GL_SGIS_texture_edge_clamp
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-#ifdef GL_SGIS_texture_filter4
-
-static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
- r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture_filter4 */
-
-#ifdef GL_SGIS_texture_lod
-
-#endif /* GL_SGIS_texture_lod */
-
-#ifdef GL_SGIS_texture_select
-
-#endif /* GL_SGIS_texture_select */
-
-#ifdef GL_SGIX_async
-
-static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
- r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
- r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
- r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
- r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
- r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_async */
-
-#ifdef GL_SGIX_async_histogram
-
-#endif /* GL_SGIX_async_histogram */
-
-#ifdef GL_SGIX_async_pixel
-
-#endif /* GL_SGIX_async_pixel */
-
-#ifdef GL_SGIX_blend_alpha_minmax
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-#ifdef GL_SGIX_clipmap
-
-#endif /* GL_SGIX_clipmap */
-
-#ifdef GL_SGIX_convolution_accuracy
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-#ifdef GL_SGIX_depth_texture
-
-#endif /* GL_SGIX_depth_texture */
-
-#ifdef GL_SGIX_flush_raster
-
-static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_flush_raster */
-
-#ifdef GL_SGIX_fog_offset
-
-#endif /* GL_SGIX_fog_offset */
-
-#ifdef GL_SGIX_fog_texture
-
-static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fog_texture */
-
-#ifdef GL_SGIX_fragment_specular_lighting
-
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
- r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
- r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
- r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
- r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
- r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
- r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
- r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
- r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
- r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-#ifdef GL_SGIX_framezoom
-
-static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_framezoom */
-
-#ifdef GL_SGIX_interlace
-
-#endif /* GL_SGIX_interlace */
-
-#ifdef GL_SGIX_ir_instrument1
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-#ifdef GL_SGIX_list_priority
-
-#endif /* GL_SGIX_list_priority */
-
-#ifdef GL_SGIX_pixel_texture
-
-static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_pixel_texture */
-
-#ifdef GL_SGIX_pixel_texture_bits
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
-#ifdef GL_SGIX_reference_plane
-
-static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_reference_plane */
-
-#ifdef GL_SGIX_resample
-
-#endif /* GL_SGIX_resample */
-
-#ifdef GL_SGIX_shadow
-
-#endif /* GL_SGIX_shadow */
-
-#ifdef GL_SGIX_shadow_ambient
-
-#endif /* GL_SGIX_shadow_ambient */
-
-#ifdef GL_SGIX_sprite
-
-static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
- r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
- r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
- r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_sprite */
-
-#ifdef GL_SGIX_tag_sample_buffer
-
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-#ifdef GL_SGIX_texture_add_env
-
-#endif /* GL_SGIX_texture_add_env */
-
-#ifdef GL_SGIX_texture_coordinate_clamp
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-#ifdef GL_SGIX_texture_lod_bias
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-#ifdef GL_SGIX_texture_multi_buffer
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-#ifdef GL_SGIX_texture_range
-
-#endif /* GL_SGIX_texture_range */
-
-#ifdef GL_SGIX_texture_scale_bias
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-#ifdef GL_SGIX_vertex_preclip
-
-#endif /* GL_SGIX_vertex_preclip */
-
-#ifdef GL_SGIX_vertex_preclip_hint
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-#ifdef GL_SGIX_ycrcb
-
-#endif /* GL_SGIX_ycrcb */
-
-#ifdef GL_SGI_color_matrix
-
-#endif /* GL_SGI_color_matrix */
-
-#ifdef GL_SGI_color_table
-
-static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
- r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
- r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
- r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
- r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
- r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
- r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGI_color_table */
-
-#ifdef GL_SGI_texture_color_table
-
-#endif /* GL_SGI_texture_color_table */
-
-#ifdef GL_SUNX_constant_data
-
-static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUNX_constant_data */
-
-#ifdef GL_SUN_convolution_border_modes
-
-#endif /* GL_SUN_convolution_border_modes */
-
-#ifdef GL_SUN_global_alpha
-
-static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_global_alpha */
-
-#ifdef GL_SUN_mesh_array
-
-#endif /* GL_SUN_mesh_array */
-
-#ifdef GL_SUN_read_video_pixels
-
-static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_read_video_pixels */
-
-#ifdef GL_SUN_slice_accum
-
-#endif /* GL_SUN_slice_accum */
-
-#ifdef GL_SUN_triangle_list
-
-static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
- r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
- r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
- r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
- r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
- r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_triangle_list */
-
-#ifdef GL_SUN_vertex
-
-static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
- r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_vertex */
-
-#ifdef GL_WIN_phong_shading
-
-#endif /* GL_WIN_phong_shading */
-
-#ifdef GL_WIN_specular_fog
-
-#endif /* GL_WIN_specular_fog */
-
-#ifdef GL_WIN_swap_hint
-
-static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_WIN_swap_hint */
-
-#if GL_ES_VERSION_1_0 // NOTE jwilkins: changed from ifdef
-
-static GLboolean _glewInit_GL_ES_VERSION_1_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
- r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
- r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
- r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
- r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
- r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
- r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
- r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
- r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
- r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
- r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
- r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
- r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
- r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
- r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
- r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
- r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
- r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
- r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
- r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
- r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
- r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
- r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
- r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
- r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
- r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
- r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
- r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
- r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
- r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
- r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
- r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
- r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
- r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
- r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
- r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
- r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
- r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
- r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ES_VERSION_1_0 */
-
-#if GL_ES_VERSION_CL_1_1 // NOTE jwilkins: should be 'if' not 'ifdef'
-
-static GLboolean _glewInit_GL_ES_VERSION_CL_1_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
- r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
- r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
- r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
- r = ((glColor4ub = (PFNGLCOLOR4UBPROC)glewGetProcAddress((const GLubyte*)"glColor4ub")) == NULL) || r;
- r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
- r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
- r = ((glGetBooleanv = (PFNGLGETBOOLEANVPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanv")) == NULL) || r;
- r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
- r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
- r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
- r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
- r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
- r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r;
- r = ((glGetTexEnviv = (PFNGLGETTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnviv")) == NULL) || r;
- r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
- r = ((glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameteriv")) == NULL) || r;
- r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
- r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
- r = ((glIsEnabled = (PFNGLISENABLEDPROC)glewGetProcAddress((const GLubyte*)"glIsEnabled")) == NULL) || r;
- r = ((glIsTexture = (PFNGLISTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glIsTexture")) == NULL) || r;
- r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
- r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
- r = ((glTexEnvi = (PFNGLTEXENVIPROC)glewGetProcAddress((const GLubyte*)"glTexEnvi")) == NULL) || r;
- r = ((glTexEnviv = (PFNGLTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glTexEnviv")) == NULL) || r;
- r = ((glTexParameteri = (PFNGLTEXPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTexParameteri")) == NULL) || r;
- r = ((glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameteriv")) == NULL) || r;
- r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ES_VERSION_CL_1_1 */
-
-#if GL_ES_VERSION_CM_1_1 // NOTE jwilkins: should be 'if' not 'ifdef'
-
-static GLboolean _glewInit_GL_ES_VERSION_CM_1_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
- r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
- r = ((glGetFloatv = (PFNGLGETFLOATVPROC)glewGetProcAddress((const GLubyte*)"glGetFloatv")) == NULL) || r;
- r = ((glGetLightfv = (PFNGLGETLIGHTFVPROC)glewGetProcAddress((const GLubyte*)"glGetLightfv")) == NULL) || r;
- r = ((glGetMaterialfv = (PFNGLGETMATERIALFVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialfv")) == NULL) || r;
- r = ((glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvfv")) == NULL) || r;
- r = ((glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterfv")) == NULL) || r;
- r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
- r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
- r = ((glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterfv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ES_VERSION_CM_1_1 */
-
-#ifdef GL_ES_VERSION_2_0
-
-static GLboolean _glewInit_GL_ES_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
- r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
- r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
- r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
- r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
- r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
- r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
- r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
- r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
- r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
- r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
- r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
- r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
- r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
- r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
- r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
- r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
- r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
- r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
- r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
- r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
- r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
- r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
- r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
- r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
- r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
- r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
- r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
- r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
- r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
- r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
- r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
- r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
- r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
- r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
- r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
- r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
- r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
- r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
- r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
- r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
- r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
- r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
- r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
- r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
- r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
- r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
- r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
- r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
- r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
- r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
- r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
- r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
- r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
- r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
- r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
- r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
- r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
- r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
- r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
- r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
- r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
- r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
- r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
- r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
- r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
- r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
- r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
- r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
- r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
- r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
- r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
- r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
- r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
- r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
- r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
- r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
- r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
- r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
- r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
-
- r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glTexParameteri = (PFNGLTEXPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTexParameteri")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glIsEnabled = (PFNGLISENABLEDPROC)glewGetProcAddress((const GLubyte*)"glIsEnabled")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glGetFloatv = (PFNGLGETFLOATVPROC)glewGetProcAddress((const GLubyte*)"glGetFloatv")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; // NOTE jwilkins: missing function
- r = ((glGetBooleanv = (PFNGLGETBOOLEANVPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanv")) == NULL) || r; // NOTE jwilkins: missing function
-
- return r;
-}
-
-#endif /* GL_ES_VERSION_2_0 */
-
-#ifdef GL_AMD_compressed_3DC_texture
-
-#endif /* GL_AMD_compressed_3DC_texture */
-
-#ifdef GL_AMD_compressed_ATC_texture
-
-#endif /* GL_AMD_compressed_ATC_texture */
-
-#ifdef GL_AMD_program_binary_Z400
-
-#endif /* GL_AMD_program_binary_Z400 */
-
-#ifdef GL_ANGLE_framebuffer_blit
-
-static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_framebuffer_blit */
-
-#ifdef GL_ANGLE_framebuffer_multisample
-
-static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_framebuffer_multisample */
-
-#ifdef GL_ANGLE_instanced_arrays
-
-static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
- r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
- r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_instanced_arrays */
-
-#ifdef GL_ANGLE_pack_reverse_row_order
-
-#endif /* GL_ANGLE_pack_reverse_row_order */
-
-#ifdef GL_ANGLE_texture_compression_dxt3
-
-#endif /* GL_ANGLE_texture_compression_dxt3 */
-
-#ifdef GL_ANGLE_texture_compression_dxt5
-
-#endif /* GL_ANGLE_texture_compression_dxt5 */
-
-#ifdef GL_ANGLE_texture_usage
-
-#endif /* GL_ANGLE_texture_usage */
-
-#ifdef GL_ANGLE_translated_shader_source
-
-static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_translated_shader_source */
-
-#ifdef GL_APPLE_copy_texture_levels
-
-static GLboolean _glewInit_GL_APPLE_copy_texture_levels (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_copy_texture_levels */
-
-#ifdef GL_APPLE_framebuffer_multisample
-
-static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r;
- r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_framebuffer_multisample */
-
-#ifdef GL_APPLE_sync
-
-static GLboolean _glewInit_GL_APPLE_sync (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r;
- r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r;
- r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r;
- r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r;
- r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r;
- r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r;
- r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_sync */
-
-#ifdef GL_APPLE_texture_2D_limited_npot
-
-#endif /* GL_APPLE_texture_2D_limited_npot */
-
-#ifdef GL_APPLE_texture_format_BGRA8888
-
-#endif /* GL_APPLE_texture_format_BGRA8888 */
-
-#ifdef GL_APPLE_texture_max_level
-
-#endif /* GL_APPLE_texture_max_level */
-
-#ifdef GL_ARM_mali_program_binary
-
-#endif /* GL_ARM_mali_program_binary */
-
-#ifdef GL_ARM_mali_shader_binary
-
-#endif /* GL_ARM_mali_shader_binary */
-
-#ifdef GL_ARM_rgba8
-
-#endif /* GL_ARM_rgba8 */
-
-#ifdef GL_DMP_shader_binary
-
-#endif /* GL_DMP_shader_binary */
-
-#ifdef GL_EXT_color_buffer_half_float
-
-#endif /* GL_EXT_color_buffer_half_float */
-
-#ifdef GL_EXT_debug_label
-
-static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
- r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_debug_label */
-
-#ifdef GL_EXT_debug_marker
-
-static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
- r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_debug_marker */
-
-#ifdef GL_EXT_discard_framebuffer
-
-static GLboolean _glewInit_GL_EXT_discard_framebuffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_discard_framebuffer */
-
-#ifdef GL_EXT_frag_depth
-
-#endif /* GL_EXT_frag_depth */
-
-#ifdef GL_EXT_map_buffer_range
-
-static GLboolean _glewInit_GL_EXT_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r;
- r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_map_buffer_range */
-
-#ifdef GL_EXT_multisampled_render_to_texture
-
-static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r;
- r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multisampled_render_to_texture */
-
-#ifdef GL_EXT_multiview_draw_buffers
-
-static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r;
- r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r;
- r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multiview_draw_buffers */
-
-#ifdef GL_EXT_occlusion_query_boolean
-
-static GLboolean _glewInit_GL_EXT_occlusion_query_boolean (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryEXT")) == NULL) || r;
- r = ((glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesEXT")) == NULL) || r;
- r = ((glEndQueryEXT = (PFNGLENDQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glEndQueryEXT")) == NULL) || r;
- r = ((glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesEXT")) == NULL) || r;
- r = ((glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivEXT")) == NULL) || r;
- r = ((glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivEXT")) == NULL) || r;
- r = ((glIsQueryEXT = (PFNGLISQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glIsQueryEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_occlusion_query_boolean */
-
-#ifdef GL_EXT_read_format_bgra
-
-#endif /* GL_EXT_read_format_bgra */
-
-#ifdef GL_EXT_robustness
-
-static GLboolean _glewInit_GL_EXT_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvEXT")) == NULL) || r;
- r = ((glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivEXT")) == NULL) || r;
- r = ((glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_robustness */
-
-#ifdef GL_EXT_sRGB
-
-#endif /* GL_EXT_sRGB */
-
-#ifdef GL_EXT_shader_framebuffer_fetch
-
-#endif /* GL_EXT_shader_framebuffer_fetch */
-
-#ifdef GL_EXT_shader_texture_lod
-
-#endif /* GL_EXT_shader_texture_lod */
-
-#ifdef GL_EXT_shadow_samplers
-
-#endif /* GL_EXT_shadow_samplers */
-
-#ifdef GL_EXT_texture_format_BGRA8888
-
-#endif /* GL_EXT_texture_format_BGRA8888 */
-
-#ifdef GL_EXT_texture_rg
-
-#endif /* GL_EXT_texture_rg */
-
-#ifdef GL_EXT_texture_storage
-
-static GLboolean _glewInit_GL_EXT_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r;
- r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r;
- r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r;
- r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
- r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
- r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_storage */
-
-#ifdef GL_EXT_texture_type_2_10_10_10_REV
-
-#endif /* GL_EXT_texture_type_2_10_10_10_REV */
-
-#ifdef GL_EXT_unpack_subimage
-
-#endif /* GL_EXT_unpack_subimage */
-
-#ifdef GL_FJ_shader_binary_GCCSO
-
-#endif /* GL_FJ_shader_binary_GCCSO */
-
-#ifdef GL_IMG_multisampled_render_to_texture
-
-static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleIMG")) == NULL) || r;
- r = ((glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleIMG")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IMG_multisampled_render_to_texture */
-
-#ifdef GL_IMG_program_binary
-
-#endif /* GL_IMG_program_binary */
-
-#ifdef GL_IMG_read_format
-
-#endif /* GL_IMG_read_format */
-
-#ifdef GL_IMG_shader_binary
-
-#endif /* GL_IMG_shader_binary */
-
-#ifdef GL_IMG_texture_compression_pvrtc
-
-#endif /* GL_IMG_texture_compression_pvrtc */
-
-#ifdef GL_IMG_texture_env_enhanced_fixed_function
-
-#endif /* GL_IMG_texture_env_enhanced_fixed_function */
-
-#ifdef GL_IMG_user_clip_plane
-
-static GLboolean _glewInit_GL_IMG_user_clip_plane (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClipPlanefIMG = (PFNGLCLIPPLANEFIMGPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefIMG")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IMG_user_clip_plane */
-
-#ifdef GL_NV_3dvision_settings
-
-static GLboolean _glewInit_GL_NV_3dvision_settings (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r;
- r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_3dvision_settings */
-
-#ifdef GL_NV_EGL_stream_consumer_external
-
-#endif /* GL_NV_EGL_stream_consumer_external */
-
-#ifdef GL_NV_bgr
-
-#endif /* GL_NV_bgr */
-
-#ifdef GL_NV_coverage_sample
-
-static GLboolean _glewInit_GL_NV_coverage_sample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCoverageMaskNV = (PFNGLCOVERAGEMASKNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageMaskNV")) == NULL) || r;
- r = ((glCoverageOperationNV = (PFNGLCOVERAGEOPERATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageOperationNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_coverage_sample */
-
-#ifdef GL_NV_depth_nonlinear
-
-#endif /* GL_NV_depth_nonlinear */
-
-#ifdef GL_NV_draw_buffers
-
-static GLboolean _glewInit_GL_NV_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_draw_buffers */
-
-#ifdef GL_NV_fbo_color_attachments
-
-#endif /* GL_NV_fbo_color_attachments */
-
-#ifdef GL_NV_pack_subimage
-
-#endif /* GL_NV_pack_subimage */
-
-#ifdef GL_NV_packed_float
-
-#endif /* GL_NV_packed_float */
-
-#ifdef GL_NV_packed_float_linear
-
-#endif /* GL_NV_packed_float_linear */
-
-#ifdef GL_NV_pixel_buffer_object
-
-#endif /* GL_NV_pixel_buffer_object */
-
-#ifdef GL_NV_platform_binary
-
-#endif /* GL_NV_platform_binary */
-
-#ifdef GL_NV_read_buffer
-
-static GLboolean _glewInit_GL_NV_read_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReadBufferNV = (PFNGLREADBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glReadBufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_read_buffer */
-
-#ifdef GL_NV_read_buffer_front
-
-#endif /* GL_NV_read_buffer_front */
-
-#ifdef GL_NV_read_depth
-
-#endif /* GL_NV_read_depth */
-
-#ifdef GL_NV_read_depth_stencil
-
-#endif /* GL_NV_read_depth_stencil */
-
-#ifdef GL_NV_read_stencil
-
-#endif /* GL_NV_read_stencil */
-
-#ifdef GL_NV_texture_array
-
-static GLboolean _glewInit_GL_NV_texture_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r;
- r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r;
- r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r;
- r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r;
- r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r;
- r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_array */
-
-#ifdef GL_NV_texture_compression_latc
-
-#endif /* GL_NV_texture_compression_latc */
-
-#ifdef GL_NV_texture_compression_s3tc
-
-#endif /* GL_NV_texture_compression_s3tc */
-
-#ifdef GL_NV_texture_compression_s3tc_update
-
-#endif /* GL_NV_texture_compression_s3tc_update */
-
-#ifdef GL_NV_texture_npot_2D_mipmap
-
-#endif /* GL_NV_texture_npot_2D_mipmap */
-
-#ifdef GL_OES_EGL_image
-
-static GLboolean _glewInit_GL_OES_EGL_image (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetRenderbufferStorageOES")) == NULL) || r;
- r = ((glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexture2DOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_EGL_image */
-
-#ifdef GL_OES_EGL_image_external
-
-static GLboolean _glewInit_GL_OES_EGL_image_external(GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
- r = ((glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexture2DOES")) == NULL) || r;
- return r;
-}
-#endif /* GL_OES_EGL_image_external */
-
-#ifdef GL_OES_EGL_sync
-
-#endif /* GL_OES_EGL_sync */
-
-#ifdef GL_OES_blend_equation_separate
-
-static GLboolean _glewInit_GL_OES_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_blend_equation_separate */
-
-#ifdef GL_OES_blend_func_separate
-
-static GLboolean _glewInit_GL_OES_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_blend_func_separate */
-
-#ifdef GL_OES_blend_subtract
-
-static GLboolean _glewInit_GL_OES_blend_subtract (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_blend_subtract */
-
-#ifdef GL_OES_compressed_ETC1_RGB8_texture
-
-#endif /* GL_OES_compressed_ETC1_RGB8_texture */
-
-#ifdef GL_OES_depth24
-
-#endif /* GL_OES_depth24 */
-
-#ifdef GL_OES_depth32
-
-#endif /* GL_OES_depth32 */
-
-#ifdef GL_OES_depth_texture
-
-#endif /* GL_OES_depth_texture */
-
-#ifdef GL_OES_depth_texture_cube_map
-
-#endif /* GL_OES_depth_texture_cube_map */
-
-#ifdef GL_OES_draw_texture
-
-#endif /* GL_OES_draw_texture */
-
-#ifdef GL_OES_element_index_uint
-
-#endif /* GL_OES_element_index_uint */
-
-#ifdef GL_OES_extended_matrix_palette
-
-#endif /* GL_OES_extended_matrix_palette */
-
-#ifdef GL_OES_fbo_render_mipmap
-
-#endif /* GL_OES_fbo_render_mipmap */
-
-#ifdef GL_OES_fragment_precision_high
-
-#endif /* GL_OES_fragment_precision_high */
-
-#ifdef GL_OES_framebuffer_object
-
-static GLboolean _glewInit_GL_OES_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferOES")) == NULL) || r;
- r = ((glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferOES")) == NULL) || r;
- r = ((glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusOES")) == NULL) || r;
- r = ((glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersOES")) == NULL) || r;
- r = ((glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersOES")) == NULL) || r;
- r = ((glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferOES")) == NULL) || r;
- r = ((glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DOES")) == NULL) || r;
- r = ((glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersOES")) == NULL) || r;
- r = ((glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersOES")) == NULL) || r;
- r = ((glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapOES")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivOES")) == NULL) || r;
- r = ((glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivOES")) == NULL) || r;
- r = ((glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferOES")) == NULL) || r;
- r = ((glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferOES")) == NULL) || r;
- r = ((glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_framebuffer_object */
-
-#ifdef GL_OES_get_program_binary
-
-static GLboolean _glewInit_GL_OES_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinaryOES")) == NULL) || r;
- r = ((glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glProgramBinaryOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_get_program_binary */
-
-#ifdef GL_OES_mapbuffer
-
-static GLboolean _glewInit_GL_OES_mapbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervOES")) == NULL) || r;
- r = ((glMapBufferOES = (PFNGLMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glMapBufferOES")) == NULL) || r;
- r = ((glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_mapbuffer */
-
-#ifdef GL_OES_matrix_get
-
-#endif /* GL_OES_matrix_get */
-
-#ifdef GL_OES_matrix_palette
-
-static GLboolean _glewInit_GL_OES_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCurrentPaletteMatrixOES = (PFNGLCURRENTPALETTEMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixOES")) == NULL) || r;
- r = ((glMatrixIndexPointerOES = (PFNGLMATRIXINDEXPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerOES")) == NULL) || r;
- r = ((glWeightPointerOES = (PFNGLWEIGHTPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_matrix_palette */
-
-#ifdef GL_OES_packed_depth_stencil
-
-#endif /* GL_OES_packed_depth_stencil */
-
-#ifdef GL_OES_point_size_array
-
-static GLboolean _glewInit_GL_OES_point_size_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_point_size_array */
-
-#ifdef GL_OES_point_sprite
-
-#endif /* GL_OES_point_sprite */
-
-#ifdef GL_OES_required_internalformat
-
-#endif /* GL_OES_required_internalformat */
-
-#ifdef GL_OES_rgb8_rgba8
-
-#endif /* GL_OES_rgb8_rgba8 */
-
-#ifdef GL_OES_standard_derivatives
-
-#endif /* GL_OES_standard_derivatives */
-
-#ifdef GL_OES_stencil1
-
-#endif /* GL_OES_stencil1 */
-
-#ifdef GL_OES_stencil4
-
-#endif /* GL_OES_stencil4 */
-
-#ifdef GL_OES_stencil8
-
-#endif /* GL_OES_stencil8 */
-
-#ifdef GL_OES_surfaceless_context
-
-#endif /* GL_OES_surfaceless_context */
-
-#ifdef GL_OES_texture_3D
-
-static GLboolean _glewInit_GL_OES_texture_3D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DOES")) == NULL) || r;
- r = ((glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DOES")) == NULL) || r;
- r = ((glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DOES")) == NULL) || r;
- r = ((glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DOES")) == NULL) || r;
- r = ((glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DOES")) == NULL) || r;
- r = ((glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_texture_3D */
-
-#ifdef GL_OES_texture_cube_map
-
-static GLboolean _glewInit_GL_OES_texture_cube_map (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexGenfvOES = (PFNGLGETTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfvOES")) == NULL) || r;
- r = ((glGetTexGenivOES = (PFNGLGETTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenivOES")) == NULL) || r;
- r = ((glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenxvOES")) == NULL) || r;
- r = ((glTexGenfOES = (PFNGLTEXGENFOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfOES")) == NULL) || r;
- r = ((glTexGenfvOES = (PFNGLTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfvOES")) == NULL) || r;
- r = ((glTexGeniOES = (PFNGLTEXGENIOESPROC)glewGetProcAddress((const GLubyte*)"glTexGeniOES")) == NULL) || r;
- r = ((glTexGenivOES = (PFNGLTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenivOES")) == NULL) || r;
- r = ((glTexGenxOES = (PFNGLTEXGENXOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxOES")) == NULL) || r;
- r = ((glTexGenxvOES = (PFNGLTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxvOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_texture_cube_map */
-
-#ifdef GL_OES_texture_env_crossbar
-
-#endif /* GL_OES_texture_env_crossbar */
-
-#ifdef GL_OES_texture_mirrored_repeat
-
-#endif /* GL_OES_texture_mirrored_repeat */
-
-#ifdef GL_OES_texture_npot
-
-#endif /* GL_OES_texture_npot */
-
-#ifdef GL_OES_vertex_array_object
-
-static GLboolean _glewInit_GL_OES_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayOES")) == NULL) || r;
- r = ((glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysOES")) == NULL) || r;
- r = ((glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysOES")) == NULL) || r;
- r = ((glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_vertex_array_object */
-
-#ifdef GL_OES_vertex_half_float
-
-#endif /* GL_OES_vertex_half_float */
-
-#ifdef GL_OES_vertex_type_10_10_10_2
-
-#endif /* GL_OES_vertex_type_10_10_10_2 */
-
-#ifdef GL_QCOM_alpha_test
-
-static GLboolean _glewInit_GL_QCOM_alpha_test (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_QCOM_alpha_test */
-
-#ifdef GL_QCOM_binning_control
-
-#endif /* GL_QCOM_binning_control */
-
-#ifdef GL_QCOM_driver_control
-
-static GLboolean _glewInit_GL_QCOM_driver_control (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r;
- r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r;
- r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r;
- r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_QCOM_driver_control */
-
-#ifdef GL_QCOM_extended_get
-
-static GLboolean _glewInit_GL_QCOM_extended_get (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r;
- r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r;
- r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r;
- r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r;
- r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r;
- r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r;
- r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r;
- r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_QCOM_extended_get */
-
-#ifdef GL_QCOM_extended_get2
-
-static GLboolean _glewInit_GL_QCOM_extended_get2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r;
- r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r;
- r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r;
- r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_QCOM_extended_get2 */
-
-#ifdef GL_QCOM_perfmon_global_mode
-
-#endif /* GL_QCOM_perfmon_global_mode */
-
-#ifdef GL_QCOM_tiled_rendering
-
-static GLboolean _glewInit_GL_QCOM_tiled_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r;
- r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_QCOM_tiled_rendering */
-
-#ifdef GL_QCOM_writeonly_rendering
-
-#endif /* GL_QCOM_writeonly_rendering */
-
-#ifdef GL_SUN_multi_draw_arrays
-
-static GLboolean _glewInit_GL_SUN_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysSUN = (PFNGLMULTIDRAWARRAYSSUNPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysSUN")) == NULL) || r;
- r = ((glMultiDrawElementsSUN = (PFNGLMULTIDRAWELEMENTSSUNPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_multi_draw_arrays */
-
-#ifdef GL_VG_KHR_EGL_sync
-
-#endif /* GL_VG_KHR_EGL_sync */
-
-#ifdef GL_VIV_shader_binary
-
-#endif /* GL_VIV_shader_binary */
-
-/* ------------------------------------------------------------------------- */
-
-GLboolean glewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
- start = (const GLubyte*)glGetString(GL_EXTENSIONS);
- if (start == 0)
- return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-/* ------------------------------------------------------------------------- */
-
-#ifndef GLEW_MX
-static
-#endif
-GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
-{
- const GLubyte* s;
- GLuint dot;
- GLint major, minor;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- GLboolean esLib;
- /* query opengl version */
- s = glGetString(GL_VERSION);
- dot = _glewStrCLen(s, '.');
- if (dot == 0)
- return GLEW_ERROR_NO_GL_VERSION;
-
- major = s[dot-1]-'0';
- minor = s[dot+1]-'0';
-
- if (minor < 0 || minor > 9)
- minor = 0;
- if (major<0 || major>9)
- return GLEW_ERROR_NO_GL_VERSION;
-
- /* All openGL ES lib versions string start with "OpenGL ES" */
- esLib = _glewStrSame((const GLubyte*)"OpenGL ES", s, 9);
-
- if(esLib != GL_TRUE)
- {
-#ifdef GLEW_ES_ONLY
- return GLEW_ERROR_NOT_GLES_VERSION;
-#else
- if (major == 1 && minor == 0)
- {
- return GLEW_ERROR_GL_VERSION_10_ONLY;
- }
- else
- {
- CONST_CAST(GLEW_VERSION_4_1) = ( major > 4 ) || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- }
-#endif /* GLEW_ES_ONLY */
- }
- else
- {
-#ifdef GLEW_NO_ES
- return GLEW_ERROR_GLES_VERSION;
-#else
- CONST_CAST(GLEW_ES_VERSION_2_0) = ( major > 2 ) || ( major == 2 && minor >= 0 ) ? GL_TRUE :GL_FALSE;
- CONST_CAST(GLEW_ES_VERSION_CL_1_1) = GLEW_ES_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE :GL_FALSE;
- CONST_CAST(GLEW_ES_VERSION_CM_1_1) = GLEW_ES_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE :GL_FALSE;
- CONST_CAST(GLEW_ES_VERSION_1_0) = GLEW_ES_VERSION_CL_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE :GL_FALSE;
-#endif
- }
-
- /* query opengl extensions string */
-#ifndef GLEW_ES_ONLY
- if (!GLEW_VERSION_3_0) {
-#endif
- extStart = glGetString(GL_EXTENSIONS);
- if (extStart == 0)
- extStart = (const GLubyte*)"";
- extEnd = extStart + _glewStrLen(extStart);
-#ifndef GLEW_ES_ONLY
- }
- else { // NOTE jwilkins: unified extension string is deprecated
- extStart = 0;
- extEnd = 0;
- }
-#endif
-
- /* initialize extensions */
-#ifdef GL_VERSION_1_1
- if (glewExperimental || GLEW_VERSION_1_1) CONST_CAST(GLEW_VERSION_1_1) = !_glewInit_GL_VERSION_1_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_1 */
-#ifdef GL_VERSION_1_2
- if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_2 */
-#ifdef GL_VERSION_1_2_1
-#endif /* GL_VERSION_1_2_1 */
-#ifdef GL_VERSION_1_3
- if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_3 */
-#ifdef GL_VERSION_1_4
- if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_4 */
-#ifdef GL_VERSION_1_5
- if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_5 */
-#ifdef GL_VERSION_2_0
- if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_0 */
-#ifdef GL_VERSION_2_1
- if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_1 */
-#ifdef GL_VERSION_3_0
- if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_0 */
-#ifdef GL_VERSION_3_1
- if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_1 */
-#ifdef GL_VERSION_3_2
- if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_2 */
-#ifdef GL_VERSION_3_3
- if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_3 */
-#ifdef GL_VERSION_4_0
- if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_4_0 */
-#ifdef GL_VERSION_4_1
-#endif /* GL_VERSION_4_1 */
-#ifdef GL_VERSION_4_2
-#endif /* GL_VERSION_4_2 */
-#ifdef GL_3DFX_multisample
- CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
-#endif /* GL_3DFX_multisample */
-#ifdef GL_3DFX_tbuffer
- CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd);
- if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_3DFX_tbuffer */
-#ifdef GL_3DFX_texture_compression_FXT1
- CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd);
-#endif /* GL_3DFX_texture_compression_FXT1 */
-#ifdef GL_AMD_blend_minmax_factor
- CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd);
-#endif /* GL_AMD_blend_minmax_factor */
-#ifdef GL_AMD_conservative_depth
- CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd);
-#endif /* GL_AMD_conservative_depth */
-#ifdef GL_AMD_debug_output
- CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_debug_output */
-#ifdef GL_AMD_depth_clamp_separate
- CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd);
-#endif /* GL_AMD_depth_clamp_separate */
-#ifdef GL_AMD_draw_buffers_blend
- CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_draw_buffers_blend */
-#ifdef GL_AMD_multi_draw_indirect
- CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_multi_draw_indirect */
-#ifdef GL_AMD_name_gen_delete
- CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_name_gen_delete */
-#ifdef GL_AMD_performance_monitor
- CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_performance_monitor */
-#ifdef GL_AMD_pinned_memory
- CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd);
-#endif /* GL_AMD_pinned_memory */
-#ifdef GL_AMD_query_buffer_object
- CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd);
-#endif /* GL_AMD_query_buffer_object */
-#ifdef GL_AMD_sample_positions
- CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_sample_positions */
-#ifdef GL_AMD_seamless_cubemap_per_texture
- CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd);
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-#ifdef GL_AMD_shader_stencil_export
- CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
-#endif /* GL_AMD_shader_stencil_export */
-#ifdef GL_AMD_shader_trinary_minmax
- CONST_CAST(GLEW_AMD_shader_trinary_minmax) = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd);
-#endif /* GL_AMD_shader_trinary_minmax */
-#ifdef GL_AMD_sparse_texture
- CONST_CAST(GLEW_AMD_sparse_texture) = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_sparse_texture */
-#ifdef GL_AMD_stencil_operation_extended
- CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_stencil_operation_extended */
-#ifdef GL_AMD_texture_texture4
- CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
-#endif /* GL_AMD_texture_texture4 */
-#ifdef GL_AMD_transform_feedback3_lines_triangles
- CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
-#endif /* GL_AMD_transform_feedback3_lines_triangles */
-#ifdef GL_AMD_vertex_shader_layer
- CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd);
-#endif /* GL_AMD_vertex_shader_layer */
-#ifdef GL_AMD_vertex_shader_tessellator
- CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_vertex_shader_tessellator */
-#ifdef GL_AMD_vertex_shader_viewport_index
- CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd);
-#endif /* GL_AMD_vertex_shader_viewport_index */
-#ifdef GL_APPLE_aux_depth_stencil
- CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
-#endif /* GL_APPLE_aux_depth_stencil */
-#ifdef GL_APPLE_client_storage
- CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd);
-#endif /* GL_APPLE_client_storage */
-#ifdef GL_APPLE_element_array
- CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_element_array */
-#ifdef GL_APPLE_fence
- CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_fence */
-#ifdef GL_APPLE_float_pixels
- CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd);
-#endif /* GL_APPLE_float_pixels */
-#ifdef GL_APPLE_flush_buffer_range
- CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_flush_buffer_range */
-#ifdef GL_APPLE_object_purgeable
- CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_object_purgeable */
-#ifdef GL_APPLE_pixel_buffer
- CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd);
-#endif /* GL_APPLE_pixel_buffer */
-#ifdef GL_APPLE_rgb_422
- CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd);
-#endif /* GL_APPLE_rgb_422 */
-#ifdef GL_APPLE_row_bytes
- CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd);
-#endif /* GL_APPLE_row_bytes */
-#ifdef GL_APPLE_specular_vector
- CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd);
-#endif /* GL_APPLE_specular_vector */
-#ifdef GL_APPLE_texture_range
- CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_texture_range */
-#ifdef GL_APPLE_transform_hint
- CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd);
-#endif /* GL_APPLE_transform_hint */
-#ifdef GL_APPLE_vertex_array_object
- CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_object */
-#ifdef GL_APPLE_vertex_array_range
- CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_range */
-#ifdef GL_APPLE_vertex_program_evaluators
- CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_program_evaluators */
-#ifdef GL_APPLE_ycbcr_422
- CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd);
-#endif /* GL_APPLE_ycbcr_422 */
-#ifdef GL_ARB_ES2_compatibility
- CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_ES2_compatibility */
-#ifdef GL_ARB_ES3_compatibility
- CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd);
-#endif /* GL_ARB_ES3_compatibility */
-#ifdef GL_ARB_arrays_of_arrays
- CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd);
-#endif /* GL_ARB_arrays_of_arrays */
-#ifdef GL_ARB_base_instance
- CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_base_instance */
-#ifdef GL_ARB_blend_func_extended
- CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_blend_func_extended */
-#ifdef GL_ARB_cl_event
- CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_cl_event */
-#ifdef GL_ARB_clear_buffer_object
- CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_clear_buffer_object */
-#ifdef GL_ARB_color_buffer_float
- CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_color_buffer_float */
-#ifdef GL_ARB_compatibility
- CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
-#endif /* GL_ARB_compatibility */
-#ifdef GL_ARB_compressed_texture_pixel_storage
- CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
-#endif /* GL_ARB_compressed_texture_pixel_storage */
-#ifdef GL_ARB_compute_shader
- CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_compute_shader */
-#ifdef GL_ARB_conservative_depth
- CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
-#endif /* GL_ARB_conservative_depth */
-#ifdef GL_ARB_copy_buffer
- CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_copy_buffer */
-#ifdef GL_ARB_copy_image
- CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_copy_image */
-#ifdef GL_ARB_debug_output
- CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_debug_output */
-#ifdef GL_ARB_depth_buffer_float
- CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd);
-#endif /* GL_ARB_depth_buffer_float */
-#ifdef GL_ARB_depth_clamp
- CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd);
-#endif /* GL_ARB_depth_clamp */
-#ifdef GL_ARB_depth_texture
- CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd);
-#endif /* GL_ARB_depth_texture */
-#ifdef GL_ARB_draw_buffers
- CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_buffers */
-#ifdef GL_ARB_draw_buffers_blend
- CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_buffers_blend */
-#ifdef GL_ARB_draw_elements_base_vertex
- CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_elements_base_vertex */
-#ifdef GL_ARB_draw_indirect
- CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_indirect */
-#ifdef GL_ARB_draw_instanced
- CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
-#endif /* GL_ARB_draw_instanced */
-#ifdef GL_ARB_explicit_attrib_location
- CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
-#endif /* GL_ARB_explicit_attrib_location */
-#ifdef GL_ARB_explicit_uniform_location
- CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd);
-#endif /* GL_ARB_explicit_uniform_location */
-#ifdef GL_ARB_fragment_coord_conventions
- CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
-#endif /* GL_ARB_fragment_coord_conventions */
-#ifdef GL_ARB_fragment_layer_viewport
- CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd);
-#endif /* GL_ARB_fragment_layer_viewport */
-#ifdef GL_ARB_fragment_program
- CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
-#endif /* GL_ARB_fragment_program */
-#ifdef GL_ARB_fragment_program_shadow
- CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd);
-#endif /* GL_ARB_fragment_program_shadow */
-#ifdef GL_ARB_fragment_shader
- CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
-#endif /* GL_ARB_fragment_shader */
-#ifdef GL_ARB_framebuffer_no_attachments
- CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_framebuffer_no_attachments */
-#ifdef GL_ARB_framebuffer_object
- CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_framebuffer_object */
-#ifdef GL_ARB_framebuffer_sRGB
- CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* GL_ARB_framebuffer_sRGB */
-#ifdef GL_ARB_geometry_shader4
- CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_geometry_shader4 */
-#ifdef GL_ARB_get_program_binary
- CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_get_program_binary */
-#ifdef GL_ARB_gpu_shader5
- CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd);
-#endif /* GL_ARB_gpu_shader5 */
-#ifdef GL_ARB_gpu_shader_fp64
- CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_gpu_shader_fp64 */
-#ifdef GL_ARB_half_float_pixel
- CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd);
-#endif /* GL_ARB_half_float_pixel */
-#ifdef GL_ARB_half_float_vertex
- CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd);
-#endif /* GL_ARB_half_float_vertex */
-#ifdef GL_ARB_imaging
- CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_imaging */
-#ifdef GL_ARB_instanced_arrays
- CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_instanced_arrays */
-#ifdef GL_ARB_internalformat_query
- CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_internalformat_query */
-#ifdef GL_ARB_internalformat_query2
- CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_internalformat_query2 */
-#ifdef GL_ARB_invalidate_subdata
- CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_invalidate_subdata */
-#ifdef GL_ARB_map_buffer_alignment
- CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
-#endif /* GL_ARB_map_buffer_alignment */
-#ifdef GL_ARB_map_buffer_range
- CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_map_buffer_range */
-#ifdef GL_ARB_matrix_palette
- CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_matrix_palette */
-#ifdef GL_ARB_multi_draw_indirect
- CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multi_draw_indirect */
-#ifdef GL_ARB_multisample
- CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multisample */
-#ifdef GL_ARB_multitexture
- CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multitexture */
-#ifdef GL_ARB_occlusion_query
- CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_occlusion_query */
-#ifdef GL_ARB_occlusion_query2
- CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd);
-#endif /* GL_ARB_occlusion_query2 */
-#ifdef GL_ARB_pixel_buffer_object
- CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd);
-#endif /* GL_ARB_pixel_buffer_object */
-#ifdef GL_ARB_point_parameters
- CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_point_parameters */
-#ifdef GL_ARB_point_sprite
- CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
-#endif /* GL_ARB_point_sprite */
-#ifdef GL_ARB_program_interface_query
- CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_program_interface_query */
-#ifdef GL_ARB_provoking_vertex
- CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_provoking_vertex */
-#ifdef GL_ARB_robust_buffer_access_behavior
- CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd);
-#endif /* GL_ARB_robust_buffer_access_behavior */
-#ifdef GL_ARB_robustness
- CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_robustness */
-#ifdef GL_ARB_robustness_application_isolation
- CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* GL_ARB_robustness_application_isolation */
-#ifdef GL_ARB_robustness_share_group_isolation
- CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* GL_ARB_robustness_share_group_isolation */
-#ifdef GL_ARB_sample_shading
- CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sample_shading */
-#ifdef GL_ARB_sampler_objects
- CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sampler_objects */
-#ifdef GL_ARB_seamless_cube_map
- CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
-#endif /* GL_ARB_seamless_cube_map */
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-#ifdef GL_ARB_separate_shader_objects
- CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_separate_shader_objects */
-#endif // XXX
-#ifdef GL_ARB_shader_atomic_counters
- CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_atomic_counters */
-#ifdef GL_ARB_shader_bit_encoding
- CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
-#endif /* GL_ARB_shader_bit_encoding */
-#ifdef GL_ARB_shader_image_load_store
- CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_image_load_store */
-#ifdef GL_ARB_shader_image_size
- CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd);
-#endif /* GL_ARB_shader_image_size */
-#ifdef GL_ARB_shader_objects
- CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_objects */
-#ifdef GL_ARB_shader_precision
- CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd);
-#endif /* GL_ARB_shader_precision */
-#ifdef GL_ARB_shader_stencil_export
- CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
-#endif /* GL_ARB_shader_stencil_export */
-#ifdef GL_ARB_shader_storage_buffer_object
- CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_storage_buffer_object */
-#ifdef GL_ARB_shader_subroutine
- CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_subroutine */
-#ifdef GL_ARB_shader_texture_lod
- CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd);
-#endif /* GL_ARB_shader_texture_lod */
-#ifdef GL_ARB_shading_language_100
- CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
-#endif /* GL_ARB_shading_language_100 */
-#ifdef GL_ARB_shading_language_420pack
- CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
-#endif /* GL_ARB_shading_language_420pack */
-#ifdef GL_ARB_shading_language_include
- CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shading_language_include */
-#ifdef GL_ARB_shading_language_packing
- CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
-#endif /* GL_ARB_shading_language_packing */
-#ifdef GL_ARB_shadow
- CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
-#endif /* GL_ARB_shadow */
-#ifdef GL_ARB_shadow_ambient
- CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
-#endif /* GL_ARB_shadow_ambient */
-#ifdef GL_ARB_stencil_texturing
- CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd);
-#endif /* GL_ARB_stencil_texturing */
-#ifdef GL_ARB_sync
- CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sync */
-#ifdef GL_ARB_tessellation_shader
- CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_tessellation_shader */
-#ifdef GL_ARB_texture_border_clamp
- CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd);
-#endif /* GL_ARB_texture_border_clamp */
-#ifdef GL_ARB_texture_buffer_object
- CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_buffer_object */
-#ifdef GL_ARB_texture_buffer_object_rgb32
- CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-#ifdef GL_ARB_texture_buffer_range
- CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_buffer_range */
-#ifdef GL_ARB_texture_compression
- CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_compression */
-#ifdef GL_ARB_texture_compression_bptc
- CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd);
-#endif /* GL_ARB_texture_compression_bptc */
-#ifdef GL_ARB_texture_compression_rgtc
- CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd);
-#endif /* GL_ARB_texture_compression_rgtc */
-#ifdef GL_ARB_texture_cube_map
- CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd);
-#endif /* GL_ARB_texture_cube_map */
-#ifdef GL_ARB_texture_cube_map_array
- CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd);
-#endif /* GL_ARB_texture_cube_map_array */
-#ifdef GL_ARB_texture_env_add
- CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd);
-#endif /* GL_ARB_texture_env_add */
-#ifdef GL_ARB_texture_env_combine
- CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd);
-#endif /* GL_ARB_texture_env_combine */
-#ifdef GL_ARB_texture_env_crossbar
- CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd);
-#endif /* GL_ARB_texture_env_crossbar */
-#ifdef GL_ARB_texture_env_dot3
- CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd);
-#endif /* GL_ARB_texture_env_dot3 */
-#ifdef GL_ARB_texture_float
- CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd);
-#endif /* GL_ARB_texture_float */
-#ifdef GL_ARB_texture_gather
- CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
-#endif /* GL_ARB_texture_gather */
-#ifdef GL_ARB_texture_mirrored_repeat
- CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
-#endif /* GL_ARB_texture_mirrored_repeat */
-#ifdef GL_ARB_texture_multisample
- CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_multisample */
-#ifdef GL_ARB_texture_non_power_of_two
- CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
-#endif /* GL_ARB_texture_non_power_of_two */
-#ifdef GL_ARB_texture_query_levels
- CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd);
-#endif /* GL_ARB_texture_query_levels */
-#ifdef GL_ARB_texture_query_lod
- CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
-#endif /* GL_ARB_texture_query_lod */
-#ifdef GL_ARB_texture_rectangle
- CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd);
-#endif /* GL_ARB_texture_rectangle */
-#ifdef GL_ARB_texture_rg
- CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd);
-#endif /* GL_ARB_texture_rg */
-#ifdef GL_ARB_texture_rgb10_a2ui
- CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
-#endif /* GL_ARB_texture_rgb10_a2ui */
-#ifdef GL_ARB_texture_storage
- CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_storage */
-#ifdef GL_ARB_texture_storage_multisample
- CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_storage_multisample */
-#ifdef GL_ARB_texture_swizzle
- CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
-#endif /* GL_ARB_texture_swizzle */
-#ifdef GL_ARB_texture_view
- CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_view */
-#ifdef GL_ARB_timer_query
- CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_timer_query */
-#ifdef GL_ARB_transform_feedback2
- CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transform_feedback2 */
-#ifdef GL_ARB_transform_feedback3
- CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transform_feedback3 */
-#ifdef GL_ARB_transform_feedback_instanced
- CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transform_feedback_instanced */
-#ifdef GL_ARB_transpose_matrix
- CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transpose_matrix */
-#ifdef GL_ARB_uniform_buffer_object
- CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_uniform_buffer_object */
-#ifdef GL_ARB_vertex_array_bgra
- CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd);
-#endif /* GL_ARB_vertex_array_bgra */
-#ifdef GL_ARB_vertex_array_object
- CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_array_object */
-#ifdef GL_ARB_vertex_attrib_64bit
- CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_attrib_64bit */
-#ifdef GL_ARB_vertex_attrib_binding
- CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_attrib_binding */
-#ifdef GL_ARB_vertex_blend
- CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_blend */
-#ifdef GL_ARB_vertex_buffer_object
- CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_buffer_object */
-#ifdef GL_ARB_vertex_program
- CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_program */
-#ifdef GL_ARB_vertex_shader
- CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_shader */
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-#ifdef GL_ARB_viewport_array
- CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_viewport_array */
-#ifdef GL_ARB_window_pos
- CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_window_pos */
-#ifdef GL_ATIX_point_sprites
- CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd);
-#endif /* GL_ATIX_point_sprites */
-#ifdef GL_ATIX_texture_env_combine3
- CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd);
-#endif /* GL_ATIX_texture_env_combine3 */
-#ifdef GL_ATIX_texture_env_route
- CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd);
-#endif /* GL_ATIX_texture_env_route */
-#ifdef GL_ATIX_vertex_shader_output_point_size
- CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd);
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-#ifdef GL_ATI_draw_buffers
- CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_draw_buffers */
-#ifdef GL_ATI_element_array
- CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_element_array */
-#ifdef GL_ATI_envmap_bumpmap
- CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_envmap_bumpmap */
-#ifdef GL_ATI_fragment_shader
- CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_fragment_shader */
-#ifdef GL_ATI_map_object_buffer
- CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_map_object_buffer */
-#ifdef GL_ATI_meminfo
- CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd);
-#endif /* GL_ATI_meminfo */
-#ifdef GL_ATI_pn_triangles
- CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_pn_triangles */
-#ifdef GL_ATI_separate_stencil
- CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_separate_stencil */
-#ifdef GL_ATI_shader_texture_lod
- CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd);
-#endif /* GL_ATI_shader_texture_lod */
-#ifdef GL_ATI_text_fragment_shader
- CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd);
-#endif /* GL_ATI_text_fragment_shader */
-#ifdef GL_ATI_texture_compression_3dc
- CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd);
-#endif /* GL_ATI_texture_compression_3dc */
-#ifdef GL_ATI_texture_env_combine3
- CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd);
-#endif /* GL_ATI_texture_env_combine3 */
-#ifdef GL_ATI_texture_float
- CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd);
-#endif /* GL_ATI_texture_float */
-#ifdef GL_ATI_texture_mirror_once
- CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd);
-#endif /* GL_ATI_texture_mirror_once */
-#ifdef GL_ATI_vertex_array_object
- CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_array_object */
-#ifdef GL_ATI_vertex_attrib_array_object
- CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_attrib_array_object */
-#ifdef GL_ATI_vertex_streams
- CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_streams */
-#ifdef GL_EXT_422_pixels
- CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd);
-#endif /* GL_EXT_422_pixels */
-#ifdef GL_EXT_Cg_shader
- CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd);
-#endif /* GL_EXT_Cg_shader */
-#ifdef GL_EXT_abgr
- CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd);
-#endif /* GL_EXT_abgr */
-#ifdef GL_EXT_bgra
- CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd);
-#endif /* GL_EXT_bgra */
-#ifdef GL_EXT_bindable_uniform
- CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_bindable_uniform */
-#ifdef GL_EXT_blend_color
- CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_color */
-#ifdef GL_EXT_blend_equation_separate
- CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_equation_separate */
-#ifdef GL_EXT_blend_func_separate
- CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_func_separate */
-#ifdef GL_EXT_blend_logic_op
- CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd);
-#endif /* GL_EXT_blend_logic_op */
-#ifdef GL_EXT_blend_minmax
- CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_minmax */
-#ifdef GL_EXT_blend_subtract
- CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd);
-#endif /* GL_EXT_blend_subtract */
-#ifdef GL_EXT_clip_volume_hint
- CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd);
-#endif /* GL_EXT_clip_volume_hint */
-#ifdef GL_EXT_cmyka
- CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd);
-#endif /* GL_EXT_cmyka */
-#ifdef GL_EXT_color_subtable
- CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_color_subtable */
-#ifdef GL_EXT_compiled_vertex_array
- CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_convolution
- CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_convolution */
-#ifdef GL_EXT_coordinate_frame
- CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_coordinate_frame */
-#ifdef GL_EXT_copy_texture
- CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_copy_texture */
-#ifdef GL_EXT_cull_vertex
- CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_cull_vertex */
-#ifdef GL_EXT_depth_bounds_test
- CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_depth_bounds_test */
-#ifdef GL_EXT_direct_state_access
- CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_direct_state_access */
-#ifdef GL_EXT_draw_buffers2
- CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_buffers2 */
-#ifdef GL_EXT_draw_instanced
- CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_instanced */
-#ifdef GL_EXT_draw_range_elements
- CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_range_elements */
-#ifdef GL_EXT_fog_coord
- CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fog_coord */
-#ifdef GL_EXT_fragment_lighting
- CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fragment_lighting */
-#ifdef GL_EXT_framebuffer_blit
- CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_blit */
-#ifdef GL_EXT_framebuffer_multisample
- CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_multisample */
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
-#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
-#ifdef GL_EXT_framebuffer_object
- CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_object */
-#ifdef GL_EXT_framebuffer_sRGB
- CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* GL_EXT_framebuffer_sRGB */
-#ifdef GL_EXT_geometry_shader4
- CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_geometry_shader4 */
-#ifdef GL_EXT_gpu_program_parameters
- CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_program_parameters */
-#ifdef GL_EXT_gpu_shader4
- CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_shader4 */
-#ifdef GL_EXT_histogram
- CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_histogram */
-#ifdef GL_EXT_index_array_formats
- CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd);
-#endif /* GL_EXT_index_array_formats */
-#ifdef GL_EXT_index_func
- CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_func */
-#ifdef GL_EXT_index_material
- CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_material */
-#ifdef GL_EXT_index_texture
- CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd);
-#endif /* GL_EXT_index_texture */
-#ifdef GL_EXT_light_texture
- CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_light_texture */
-#ifdef GL_EXT_misc_attribute
- CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd);
-#endif /* GL_EXT_misc_attribute */
-#ifdef GL_EXT_multi_draw_arrays
- CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multi_draw_arrays */
-#ifdef GL_EXT_multisample
- CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multisample */
-#ifdef GL_EXT_packed_depth_stencil
- CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd);
-#endif /* GL_EXT_packed_depth_stencil */
-#ifdef GL_EXT_packed_float
- CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd);
-#endif /* GL_EXT_packed_float */
-#ifdef GL_EXT_packed_pixels
- CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd);
-#endif /* GL_EXT_packed_pixels */
-#ifdef GL_EXT_paletted_texture
- CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_paletted_texture */
-#ifdef GL_EXT_pixel_buffer_object
- CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd);
-#endif /* GL_EXT_pixel_buffer_object */
-#ifdef GL_EXT_pixel_transform
- CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_pixel_transform */
-#ifdef GL_EXT_pixel_transform_color_table
- CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd);
-#endif /* GL_EXT_pixel_transform_color_table */
-#ifdef GL_EXT_point_parameters
- CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_point_parameters */
-#ifdef GL_EXT_polygon_offset
- CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_polygon_offset */
-#ifdef GL_EXT_provoking_vertex
- CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_provoking_vertex */
-#ifdef GL_EXT_rescale_normal
- CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd);
-#endif /* GL_EXT_rescale_normal */
-#ifdef GL_EXT_scene_marker
- CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_scene_marker */
-#ifdef GL_EXT_secondary_color
- CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_secondary_color */
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-#ifdef GL_EXT_separate_shader_objects
- CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_separate_shader_objects */
-#endif // XXX
-#ifdef GL_EXT_separate_specular_color
- CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd);
-#endif /* GL_EXT_separate_specular_color */
-#ifdef GL_EXT_shader_image_load_store
- CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_shader_image_load_store */
-#ifdef GL_EXT_shadow_funcs
- CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd);
-#endif /* GL_EXT_shadow_funcs */
-#ifdef GL_EXT_shared_texture_palette
- CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd);
-#endif /* GL_EXT_shared_texture_palette */
-#ifdef GL_EXT_stencil_clear_tag
- CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd);
-#endif /* GL_EXT_stencil_clear_tag */
-#ifdef GL_EXT_stencil_two_side
- CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_stencil_two_side */
-#ifdef GL_EXT_stencil_wrap
- CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd);
-#endif /* GL_EXT_stencil_wrap */
-#ifdef GL_EXT_subtexture
- CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_subtexture */
-#ifdef GL_EXT_texture
- CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd);
-#endif /* GL_EXT_texture */
-#ifdef GL_EXT_texture3D
- CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture3D */
-#ifdef GL_EXT_texture_array
- CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_array */
-#ifdef GL_EXT_texture_buffer_object
- CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_buffer_object */
-#ifdef GL_EXT_texture_compression_dxt1
- CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd);
-#endif /* GL_EXT_texture_compression_dxt1 */
-#ifdef GL_EXT_texture_compression_latc
- CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd);
-#endif /* GL_EXT_texture_compression_latc */
-#ifdef GL_EXT_texture_compression_rgtc
- CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd);
-#endif /* GL_EXT_texture_compression_rgtc */
-#ifdef GL_EXT_texture_compression_s3tc
- CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd);
-#endif /* GL_EXT_texture_compression_s3tc */
-#ifdef GL_EXT_texture_cube_map
- CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd);
-#endif /* GL_EXT_texture_cube_map */
-#ifdef GL_EXT_texture_edge_clamp
- CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd);
-#endif /* GL_EXT_texture_edge_clamp */
-#ifdef GL_EXT_texture_env
- CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd);
-#endif /* GL_EXT_texture_env */
-#ifdef GL_EXT_texture_env_add
- CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd);
-#endif /* GL_EXT_texture_env_add */
-#ifdef GL_EXT_texture_env_combine
- CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd);
-#endif /* GL_EXT_texture_env_combine */
-#ifdef GL_EXT_texture_env_dot3
- CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd);
-#endif /* GL_EXT_texture_env_dot3 */
-#ifdef GL_EXT_texture_filter_anisotropic
- CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd);
-#endif /* GL_EXT_texture_filter_anisotropic */
-#ifdef GL_EXT_texture_integer
- CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_integer */
-#ifdef GL_EXT_texture_lod_bias
- CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd);
-#endif /* GL_EXT_texture_lod_bias */
-#ifdef GL_EXT_texture_mirror_clamp
- CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd);
-#endif /* GL_EXT_texture_mirror_clamp */
-#ifdef GL_EXT_texture_object
- CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_object */
-#ifdef GL_EXT_texture_perturb_normal
- CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_perturb_normal */
-#ifdef GL_EXT_texture_rectangle
- CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd);
-#endif /* GL_EXT_texture_rectangle */
-#ifdef GL_EXT_texture_sRGB
- CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd);
-#endif /* GL_EXT_texture_sRGB */
-#ifdef GL_EXT_texture_sRGB_decode
- CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd);
-#endif /* GL_EXT_texture_sRGB_decode */
-#ifdef GL_EXT_texture_shared_exponent
- CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd);
-#endif /* GL_EXT_texture_shared_exponent */
-#ifdef GL_EXT_texture_snorm
- CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd);
-#endif /* GL_EXT_texture_snorm */
-#ifdef GL_EXT_texture_swizzle
- CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd);
-#endif /* GL_EXT_texture_swizzle */
-#ifdef GL_EXT_timer_query
- CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_timer_query */
-#ifdef GL_EXT_transform_feedback
- CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_transform_feedback */
-#ifdef GL_EXT_vertex_array
- CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_array_bgra
- CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd);
-#endif /* GL_EXT_vertex_array_bgra */
-#ifdef GL_EXT_vertex_attrib_64bit
- CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_attrib_64bit */
-#ifdef GL_EXT_vertex_shader
- CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_shader */
-#ifdef GL_EXT_vertex_weighting
- CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_weighting */
-#ifdef GL_EXT_x11_sync_object
- CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_x11_sync_object */
-#ifdef GL_GREMEDY_frame_terminator
- CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd);
- if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_frame_terminator */
-#ifdef GL_GREMEDY_string_marker
- CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd);
- if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_string_marker */
-#ifdef GL_HP_convolution_border_modes
- CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd);
-#endif /* GL_HP_convolution_border_modes */
-#ifdef GL_HP_image_transform
- CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd);
- if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_HP_image_transform */
-#ifdef GL_HP_occlusion_test
- CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd);
-#endif /* GL_HP_occlusion_test */
-#ifdef GL_HP_texture_lighting
- CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd);
-#endif /* GL_HP_texture_lighting */
-#ifdef GL_IBM_cull_vertex
- CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd);
-#endif /* GL_IBM_cull_vertex */
-#ifdef GL_IBM_multimode_draw_arrays
- CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_multimode_draw_arrays */
-#ifdef GL_IBM_rasterpos_clip
- CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd);
-#endif /* GL_IBM_rasterpos_clip */
-#ifdef GL_IBM_static_data
- CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd);
-#endif /* GL_IBM_static_data */
-#ifdef GL_IBM_texture_mirrored_repeat
- CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd);
-#endif /* GL_IBM_texture_mirrored_repeat */
-#ifdef GL_IBM_vertex_array_lists
- CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd);
- if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_vertex_array_lists */
-#ifdef GL_INGR_color_clamp
- CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd);
-#endif /* GL_INGR_color_clamp */
-#ifdef GL_INGR_interlace_read
- CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
-#endif /* GL_INGR_interlace_read */
-#ifdef GL_INTEL_map_texture
- CONST_CAST(GLEW_INTEL_map_texture) = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_map_texture */
-#ifdef GL_INTEL_parallel_arrays
- CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_parallel_arrays */
-#ifdef GL_INTEL_texture_scissor
- CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_texture_scissor */
-#ifdef GL_KHR_debug
- CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd);
- if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_KHR_debug */
-#ifdef GL_KHR_texture_compression_astc_ldr
- CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd);
-#endif /* GL_KHR_texture_compression_astc_ldr */
-#ifdef GL_KTX_buffer_region
- CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
- if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_KTX_buffer_region */
-#ifdef GL_MESAX_texture_stack
- CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd);
-#endif /* GL_MESAX_texture_stack */
-#ifdef GL_MESA_pack_invert
- CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd);
-#endif /* GL_MESA_pack_invert */
-#ifdef GL_MESA_resize_buffers
- CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_resize_buffers */
-#ifdef GL_MESA_window_pos
- CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd);
- if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_window_pos */
-#ifdef GL_MESA_ycbcr_texture
- CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
-#endif /* GL_MESA_ycbcr_texture */
-#ifdef GL_NVX_conditional_render
- CONST_CAST(GLEW_NVX_conditional_render) = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd);
- if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NVX_conditional_render */
-#ifdef GL_NVX_gpu_memory_info
- CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
-#endif /* GL_NVX_gpu_memory_info */
-#ifdef GL_NV_bindless_texture
- CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd);
- if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_bindless_texture */
-#ifdef GL_NV_blend_square
- CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
-#endif /* GL_NV_blend_square */
-#ifdef GL_NV_compute_program5
- CONST_CAST(GLEW_NV_compute_program5) = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd);
-#endif /* GL_NV_compute_program5 */
-#ifdef GL_NV_conditional_render
- CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
- if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_conditional_render */
-#ifdef GL_NV_copy_depth_to_color
- CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd);
-#endif /* GL_NV_copy_depth_to_color */
-#ifdef GL_NV_copy_image
- CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
- if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_copy_image */
-#ifdef GL_NV_deep_texture3D
- CONST_CAST(GLEW_NV_deep_texture3D) = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd);
-#endif /* GL_NV_deep_texture3D */
-#ifdef GL_NV_depth_buffer_float
- CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
- if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_depth_buffer_float */
-#ifdef GL_NV_depth_clamp
- CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd);
-#endif /* GL_NV_depth_clamp */
-#ifdef GL_NV_depth_range_unclamped
- CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
-#endif /* GL_NV_depth_range_unclamped */
-#ifdef GL_NV_draw_texture
- CONST_CAST(GLEW_NV_draw_texture) = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd);
- if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_draw_texture */
-#ifdef GL_NV_evaluators
- CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
- if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_evaluators */
-#ifdef GL_NV_explicit_multisample
- CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_explicit_multisample */
-#ifdef GL_NV_fence
- CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd);
- if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fence */
-#ifdef GL_NV_float_buffer
- CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd);
-#endif /* GL_NV_float_buffer */
-#ifdef GL_NV_fog_distance
- CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd);
-#endif /* GL_NV_fog_distance */
-#ifdef GL_NV_fragment_program
- CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd);
- if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fragment_program */
-#ifdef GL_NV_fragment_program2
- CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd);
-#endif /* GL_NV_fragment_program2 */
-#ifdef GL_NV_fragment_program4
- CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
-#endif /* GL_NV_fragment_program4 */
-#ifdef GL_NV_fragment_program_option
- CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd);
-#endif /* GL_NV_fragment_program_option */
-#ifdef GL_NV_framebuffer_multisample_coverage
- CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd);
- if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_framebuffer_multisample_coverage */
-#ifdef GL_NV_geometry_program4
- CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
- if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_geometry_shader4
- CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd);
-#endif /* GL_NV_geometry_shader4 */
-#ifdef GL_NV_gpu_program4
- CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
- if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_gpu_program4 */
-#ifdef GL_NV_gpu_program5
- CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
-#endif /* GL_NV_gpu_program5 */
-#ifdef GL_NV_gpu_program_fp64
- CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
-#endif /* GL_NV_gpu_program_fp64 */
-#ifdef GL_NV_gpu_shader5
- CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd);
- if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_gpu_shader5 */
-#ifdef GL_NV_half_float
- CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd);
- if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_half_float */
-#ifdef GL_NV_light_max_exponent
- CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd);
-#endif /* GL_NV_light_max_exponent */
-#ifdef GL_NV_multisample_coverage
- CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd);
-#endif /* GL_NV_multisample_coverage */
-#ifdef GL_NV_multisample_filter_hint
- CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd);
-#endif /* GL_NV_multisample_filter_hint */
-#ifdef GL_NV_occlusion_query
- CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd);
- if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_occlusion_query */
-#ifdef GL_NV_packed_depth_stencil
- CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd);
-#endif /* GL_NV_packed_depth_stencil */
-#ifdef GL_NV_parameter_buffer_object
- CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_parameter_buffer_object */
-#ifdef GL_NV_parameter_buffer_object2
- CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
-#endif /* GL_NV_parameter_buffer_object2 */
-#ifdef GL_NV_path_rendering
- CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
- if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_path_rendering */
-#ifdef GL_NV_pixel_data_range
- CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
- if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_pixel_data_range */
-#ifdef GL_NV_point_sprite
- CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd);
- if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_point_sprite */
-#ifdef GL_NV_present_video
- CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd);
- if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_present_video */
-#ifdef GL_NV_primitive_restart
- CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd);
- if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_primitive_restart */
-#ifdef GL_NV_register_combiners
- CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd);
- if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners */
-#ifdef GL_NV_register_combiners2
- CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
- if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners2 */
-#ifdef GL_NV_shader_atomic_counters
- CONST_CAST(GLEW_NV_shader_atomic_counters) = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd);
-#endif /* GL_NV_shader_atomic_counters */
-#ifdef GL_NV_shader_atomic_float
- CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd);
-#endif /* GL_NV_shader_atomic_float */
-#ifdef GL_NV_shader_buffer_load
- CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
- if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_shader_buffer_load */
-#ifdef GL_NV_shader_storage_buffer_object
- CONST_CAST(GLEW_NV_shader_storage_buffer_object) = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd);
-#endif /* GL_NV_shader_storage_buffer_object */
-#ifdef GL_NV_tessellation_program5
- CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
-#endif /* GL_NV_tessellation_program5 */
-#ifdef GL_NV_texgen_emboss
- CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd);
-#endif /* GL_NV_texgen_emboss */
-#ifdef GL_NV_texgen_reflection
- CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd);
-#endif /* GL_NV_texgen_reflection */
-#ifdef GL_NV_texture_barrier
- CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd);
- if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_texture_barrier */
-#ifdef GL_NV_texture_compression_vtc
- CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd);
-#endif /* GL_NV_texture_compression_vtc */
-#ifdef GL_NV_texture_env_combine4
- CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd);
-#endif /* GL_NV_texture_env_combine4 */
-#ifdef GL_NV_texture_expand_normal
- CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd);
-#endif /* GL_NV_texture_expand_normal */
-#ifdef GL_NV_texture_multisample
- CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_texture_multisample */
-#ifdef GL_NV_texture_rectangle
- CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd);
-#endif /* GL_NV_texture_rectangle */
-#ifdef GL_NV_texture_shader
- CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd);
-#endif /* GL_NV_texture_shader */
-#ifdef GL_NV_texture_shader2
- CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd);
-#endif /* GL_NV_texture_shader2 */
-#ifdef GL_NV_texture_shader3
- CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd);
-#endif /* GL_NV_texture_shader3 */
-#ifdef GL_NV_transform_feedback
- CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd);
- if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_transform_feedback */
-#ifdef GL_NV_transform_feedback2
- CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd);
- if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_transform_feedback2 */
-#ifdef GL_NV_vdpau_interop
- CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vdpau_interop */
-#ifdef GL_NV_vertex_array_range
- CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_array_range2
- CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd);
-#endif /* GL_NV_vertex_array_range2 */
-#ifdef GL_NV_vertex_attrib_integer_64bit
- CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-#ifdef GL_NV_vertex_buffer_unified_memory
- CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_buffer_unified_memory */
-#ifdef GL_NV_vertex_program
- CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_program */
-#ifdef GL_NV_vertex_program1_1
- CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd);
-#endif /* GL_NV_vertex_program1_1 */
-#ifdef GL_NV_vertex_program2
- CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd);
-#endif /* GL_NV_vertex_program2 */
-#ifdef GL_NV_vertex_program2_option
- CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd);
-#endif /* GL_NV_vertex_program2_option */
-#ifdef GL_NV_vertex_program3
- CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd);
-#endif /* GL_NV_vertex_program3 */
-#ifdef GL_NV_vertex_program4
- CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
-#endif /* GL_NV_vertex_program4 */
-#ifdef GL_NV_video_capture
- CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd);
- if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_video_capture */
-#ifdef GL_OES_byte_coordinates
- CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd);
-#endif /* GL_OES_byte_coordinates */
-#ifdef GL_OES_compressed_paletted_texture
- CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd);
-#endif /* GL_OES_compressed_paletted_texture */
-#ifdef GL_OES_read_format
- CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd);
-#endif /* GL_OES_read_format */
-#ifdef GL_OES_single_precision
- CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd);
- if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_single_precision */
-#ifdef GL_OML_interlace
- CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd);
-#endif /* GL_OML_interlace */
-#ifdef GL_OML_resample
- CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd);
-#endif /* GL_OML_resample */
-#ifdef GL_OML_subsample
- CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd);
-#endif /* GL_OML_subsample */
-#ifdef GL_PGI_misc_hints
- CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd);
-#endif /* GL_PGI_misc_hints */
-#ifdef GL_PGI_vertex_hints
- CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
-#endif /* GL_PGI_vertex_hints */
-#ifdef GL_REND_screen_coordinates
- CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
-#endif /* GL_REND_screen_coordinates */
-#ifdef GL_S3_s3tc
- CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd);
-#endif /* GL_S3_s3tc */
-#ifdef GL_SGIS_color_range
- CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd);
-#endif /* GL_SGIS_color_range */
-#ifdef GL_SGIS_detail_texture
- CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_detail_texture */
-#ifdef GL_SGIS_fog_function
- CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_fog_function */
-#ifdef GL_SGIS_generate_mipmap
- CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd);
-#endif /* GL_SGIS_generate_mipmap */
-#ifdef GL_SGIS_multisample
- CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_multisample */
-#ifdef GL_SGIS_pixel_texture
- CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd);
-#endif /* GL_SGIS_pixel_texture */
-#ifdef GL_SGIS_point_line_texgen
- CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd);
-#endif /* GL_SGIS_point_line_texgen */
-#ifdef GL_SGIS_sharpen_texture
- CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_texture4D
- CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture_border_clamp
- CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd);
-#endif /* GL_SGIS_texture_border_clamp */
-#ifdef GL_SGIS_texture_edge_clamp
- CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd);
-#endif /* GL_SGIS_texture_edge_clamp */
-#ifdef GL_SGIS_texture_filter4
- CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture_filter4 */
-#ifdef GL_SGIS_texture_lod
- CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd);
-#endif /* GL_SGIS_texture_lod */
-#ifdef GL_SGIS_texture_select
- CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd);
-#endif /* GL_SGIS_texture_select */
-#ifdef GL_SGIX_async
- CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_async */
-#ifdef GL_SGIX_async_histogram
- CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd);
-#endif /* GL_SGIX_async_histogram */
-#ifdef GL_SGIX_async_pixel
- CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd);
-#endif /* GL_SGIX_async_pixel */
-#ifdef GL_SGIX_blend_alpha_minmax
- CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd);
-#endif /* GL_SGIX_blend_alpha_minmax */
-#ifdef GL_SGIX_clipmap
- CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd);
-#endif /* GL_SGIX_clipmap */
-#ifdef GL_SGIX_convolution_accuracy
- CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd);
-#endif /* GL_SGIX_convolution_accuracy */
-#ifdef GL_SGIX_depth_texture
- CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd);
-#endif /* GL_SGIX_depth_texture */
-#ifdef GL_SGIX_flush_raster
- CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_flush_raster */
-#ifdef GL_SGIX_fog_offset
- CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd);
-#endif /* GL_SGIX_fog_offset */
-#ifdef GL_SGIX_fog_texture
- CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fog_texture */
-#ifdef GL_SGIX_fragment_specular_lighting
- CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fragment_specular_lighting */
-#ifdef GL_SGIX_framezoom
- CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_framezoom */
-#ifdef GL_SGIX_interlace
- CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd);
-#endif /* GL_SGIX_interlace */
-#ifdef GL_SGIX_ir_instrument1
- CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd);
-#endif /* GL_SGIX_ir_instrument1 */
-#ifdef GL_SGIX_list_priority
- CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd);
-#endif /* GL_SGIX_list_priority */
-#ifdef GL_SGIX_pixel_texture
- CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_pixel_texture */
-#ifdef GL_SGIX_pixel_texture_bits
- CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd);
-#endif /* GL_SGIX_pixel_texture_bits */
-#ifdef GL_SGIX_reference_plane
- CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_reference_plane */
-#ifdef GL_SGIX_resample
- CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd);
-#endif /* GL_SGIX_resample */
-#ifdef GL_SGIX_shadow
- CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd);
-#endif /* GL_SGIX_shadow */
-#ifdef GL_SGIX_shadow_ambient
- CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd);
-#endif /* GL_SGIX_shadow_ambient */
-#ifdef GL_SGIX_sprite
- CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_sprite */
-#ifdef GL_SGIX_tag_sample_buffer
- CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGIX_texture_add_env
- CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd);
-#endif /* GL_SGIX_texture_add_env */
-#ifdef GL_SGIX_texture_coordinate_clamp
- CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd);
-#endif /* GL_SGIX_texture_coordinate_clamp */
-#ifdef GL_SGIX_texture_lod_bias
- CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd);
-#endif /* GL_SGIX_texture_lod_bias */
-#ifdef GL_SGIX_texture_multi_buffer
- CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd);
-#endif /* GL_SGIX_texture_multi_buffer */
-#ifdef GL_SGIX_texture_range
- CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd);
-#endif /* GL_SGIX_texture_range */
-#ifdef GL_SGIX_texture_scale_bias
- CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd);
-#endif /* GL_SGIX_texture_scale_bias */
-#ifdef GL_SGIX_vertex_preclip
- CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd);
-#endif /* GL_SGIX_vertex_preclip */
-#ifdef GL_SGIX_vertex_preclip_hint
- CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd);
-#endif /* GL_SGIX_vertex_preclip_hint */
-#ifdef GL_SGIX_ycrcb
- CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd);
-#endif /* GL_SGIX_ycrcb */
-#ifdef GL_SGI_color_matrix
- CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd);
-#endif /* GL_SGI_color_matrix */
-#ifdef GL_SGI_color_table
- CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd);
- if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGI_color_table */
-#ifdef GL_SGI_texture_color_table
- CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd);
-#endif /* GL_SGI_texture_color_table */
-#ifdef GL_SUNX_constant_data
- CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd);
- if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUNX_constant_data */
-#ifdef GL_SUN_convolution_border_modes
- CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd);
-#endif /* GL_SUN_convolution_border_modes */
-#ifdef GL_SUN_global_alpha
- CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_global_alpha */
-#ifdef GL_SUN_mesh_array
- CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd);
-#endif /* GL_SUN_mesh_array */
-#ifdef GL_SUN_read_video_pixels
- CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_read_video_pixels */
-#ifdef GL_SUN_slice_accum
- CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd);
-#endif /* GL_SUN_slice_accum */
-#ifdef GL_SUN_triangle_list
- CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_triangle_list */
-#ifdef GL_SUN_vertex
- CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_vertex */
-#ifdef GL_WIN_phong_shading
- CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd);
-#endif /* GL_WIN_phong_shading */
-#ifdef GL_WIN_specular_fog
- CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd);
-#endif /* GL_WIN_specular_fog */
-#ifdef GL_WIN_swap_hint
- CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd);
- if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_WIN_swap_hint */
-#if GL_ES_VERSION_1_0 // NOTE jwilkins: should be 'if' not 'ifdef'
- if (glewExperimental || GLEW_ES_VERSION_1_0) CONST_CAST(GLEW_ES_VERSION_1_0) = !_glewInit_GL_ES_VERSION_1_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ES_VERSION_1_0 */
-#if GL_ES_VERSION_CL_1_1 // NOTE jwilkins: should be 'if' not 'ifdef'
- if (glewExperimental || GLEW_ES_VERSION_CL_1_1) CONST_CAST(GLEW_ES_VERSION_CL_1_1) = !_glewInit_GL_ES_VERSION_CL_1_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ES_VERSION_CL_1_1 */
-#if GL_ES_VERSION_CM_1_1 // NOTE jwilkins: should be 'if' not 'ifdef'
- if (glewExperimental || GLEW_ES_VERSION_CM_1_1) CONST_CAST(GLEW_ES_VERSION_CM_1_1) = !_glewInit_GL_ES_VERSION_CM_1_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ES_VERSION_CM_1_1 */
-#ifdef GL_ES_VERSION_2_0
- if (glewExperimental || GLEW_ES_VERSION_2_0) CONST_CAST(GLEW_ES_VERSION_2_0) = !_glewInit_GL_ES_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ES_VERSION_2_0 */
-#ifdef GL_AMD_compressed_3DC_texture
- CONST_CAST(GLEW_AMD_compressed_3DC_texture) = _glewSearchExtension("GL_AMD_compressed_3DC_texture", extStart, extEnd);
-#endif /* GL_AMD_compressed_3DC_texture */
-#ifdef GL_AMD_compressed_ATC_texture
- CONST_CAST(GLEW_AMD_compressed_ATC_texture) = _glewSearchExtension("GL_AMD_compressed_ATC_texture", extStart, extEnd);
-#endif /* GL_AMD_compressed_ATC_texture */
-#ifdef GL_AMD_program_binary_Z400
- CONST_CAST(GLEW_AMD_program_binary_Z400) = _glewSearchExtension("GL_AMD_program_binary_Z400", extStart, extEnd);
-#endif /* GL_AMD_program_binary_Z400 */
-#ifdef GL_ANGLE_framebuffer_blit
- CONST_CAST(GLEW_ANGLE_framebuffer_blit) = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ANGLE_framebuffer_blit */
-#ifdef GL_ANGLE_framebuffer_multisample
- CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ANGLE_framebuffer_multisample */
-#ifdef GL_ANGLE_instanced_arrays
- CONST_CAST(GLEW_ANGLE_instanced_arrays) = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ANGLE_instanced_arrays */
-#ifdef GL_ANGLE_pack_reverse_row_order
- CONST_CAST(GLEW_ANGLE_pack_reverse_row_order) = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd);
-#endif /* GL_ANGLE_pack_reverse_row_order */
-#ifdef GL_ANGLE_texture_compression_dxt3
- CONST_CAST(GLEW_ANGLE_texture_compression_dxt3) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd);
-#endif /* GL_ANGLE_texture_compression_dxt3 */
-#ifdef GL_ANGLE_texture_compression_dxt5
- CONST_CAST(GLEW_ANGLE_texture_compression_dxt5) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd);
-#endif /* GL_ANGLE_texture_compression_dxt5 */
-#ifdef GL_ANGLE_texture_usage
- CONST_CAST(GLEW_ANGLE_texture_usage) = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd);
-#endif /* GL_ANGLE_texture_usage */
-#ifdef GL_ANGLE_translated_shader_source
- CONST_CAST(GLEW_ANGLE_translated_shader_source) = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ANGLE_translated_shader_source */
-#ifdef GL_APPLE_copy_texture_levels
- CONST_CAST(GLEW_APPLE_copy_texture_levels) = _glewSearchExtension("GL_APPLE_copy_texture_levels", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_copy_texture_levels) CONST_CAST(GLEW_APPLE_copy_texture_levels) = !_glewInit_GL_APPLE_copy_texture_levels(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_copy_texture_levels */
-#ifdef GL_APPLE_framebuffer_multisample
- CONST_CAST(GLEW_APPLE_framebuffer_multisample) = _glewSearchExtension("GL_APPLE_framebuffer_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_framebuffer_multisample) CONST_CAST(GLEW_APPLE_framebuffer_multisample) = !_glewInit_GL_APPLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_framebuffer_multisample */
-#ifdef GL_APPLE_sync
- CONST_CAST(GLEW_APPLE_sync) = _glewSearchExtension("GL_APPLE_sync", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_sync) CONST_CAST(GLEW_APPLE_sync) = !_glewInit_GL_APPLE_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_sync */
-#ifdef GL_APPLE_texture_2D_limited_npot
- CONST_CAST(GLEW_APPLE_texture_2D_limited_npot) = _glewSearchExtension("GL_APPLE_texture_2D_limited_npot", extStart, extEnd);
-#endif /* GL_APPLE_texture_2D_limited_npot */
-#ifdef GL_APPLE_texture_format_BGRA8888
- CONST_CAST(GLEW_APPLE_texture_format_BGRA8888) = _glewSearchExtension("GL_APPLE_texture_format_BGRA8888", extStart, extEnd);
-#endif /* GL_APPLE_texture_format_BGRA8888 */
-#ifdef GL_APPLE_texture_max_level
- CONST_CAST(GLEW_APPLE_texture_max_level) = _glewSearchExtension("GL_APPLE_texture_max_level", extStart, extEnd);
-#endif /* GL_APPLE_texture_max_level */
-#ifdef GL_ARM_mali_program_binary
- CONST_CAST(GLEW_ARM_mali_program_binary) = _glewSearchExtension("GL_ARM_mali_program_binary", extStart, extEnd);
-#endif /* GL_ARM_mali_program_binary */
-#ifdef GL_ARM_mali_shader_binary
- CONST_CAST(GLEW_ARM_mali_shader_binary) = _glewSearchExtension("GL_ARM_mali_shader_binary", extStart, extEnd);
-#endif /* GL_ARM_mali_shader_binary */
-#ifdef GL_ARM_rgba8
- CONST_CAST(GLEW_ARM_rgba8) = _glewSearchExtension("GL_ARM_rgba8", extStart, extEnd);
-#endif /* GL_ARM_rgba8 */
-#ifdef GL_DMP_shader_binary
- CONST_CAST(GLEW_DMP_shader_binary) = _glewSearchExtension("GL_DMP_shader_binary", extStart, extEnd);
-#endif /* GL_DMP_shader_binary */
-#ifdef GL_EXT_color_buffer_half_float
- CONST_CAST(GLEW_EXT_color_buffer_half_float) = _glewSearchExtension("GL_EXT_color_buffer_half_float", extStart, extEnd);
-#endif /* GL_EXT_color_buffer_half_float */
-#ifdef GL_EXT_debug_label
- CONST_CAST(GLEW_EXT_debug_label) = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_debug_label) CONST_CAST(GLEW_EXT_debug_label) = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_debug_label */
-#ifdef GL_EXT_debug_marker
- CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_debug_marker */
-#ifdef GL_EXT_discard_framebuffer
- CONST_CAST(GLEW_EXT_discard_framebuffer) = _glewSearchExtension("GL_EXT_discard_framebuffer", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_discard_framebuffer) CONST_CAST(GLEW_EXT_discard_framebuffer) = !_glewInit_GL_EXT_discard_framebuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_discard_framebuffer */
-#ifdef GL_EXT_frag_depth
- CONST_CAST(GLEW_EXT_frag_depth) = _glewSearchExtension("GL_EXT_frag_depth", extStart, extEnd);
-#endif /* GL_EXT_frag_depth */
-#ifdef GL_EXT_map_buffer_range
- CONST_CAST(GLEW_EXT_map_buffer_range) = _glewSearchExtension("GL_EXT_map_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_map_buffer_range) CONST_CAST(GLEW_EXT_map_buffer_range) = !_glewInit_GL_EXT_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_map_buffer_range */
-#ifdef GL_EXT_multisampled_render_to_texture
- CONST_CAST(GLEW_EXT_multisampled_render_to_texture) = _glewSearchExtension("GL_EXT_multisampled_render_to_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) CONST_CAST(GLEW_EXT_multisampled_render_to_texture) = !_glewInit_GL_EXT_multisampled_render_to_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multisampled_render_to_texture */
-#ifdef GL_EXT_multiview_draw_buffers
- CONST_CAST(GLEW_EXT_multiview_draw_buffers) = _glewSearchExtension("GL_EXT_multiview_draw_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_multiview_draw_buffers) CONST_CAST(GLEW_EXT_multiview_draw_buffers) = !_glewInit_GL_EXT_multiview_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multiview_draw_buffers */
-#ifdef GL_EXT_occlusion_query_boolean
- CONST_CAST(GLEW_EXT_occlusion_query_boolean) = _glewSearchExtension("GL_EXT_occlusion_query_boolean", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_occlusion_query_boolean) CONST_CAST(GLEW_EXT_occlusion_query_boolean) = !_glewInit_GL_EXT_occlusion_query_boolean(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_occlusion_query_boolean */
-#ifdef GL_EXT_read_format_bgra
- CONST_CAST(GLEW_EXT_read_format_bgra) = _glewSearchExtension("GL_EXT_read_format_bgra", extStart, extEnd);
-#endif /* GL_EXT_read_format_bgra */
-#ifdef GL_EXT_robustness
- CONST_CAST(GLEW_EXT_robustness) = _glewSearchExtension("GL_EXT_robustness", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_robustness) CONST_CAST(GLEW_EXT_robustness) = !_glewInit_GL_EXT_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_robustness */
-#ifdef GL_EXT_sRGB
- CONST_CAST(GLEW_EXT_sRGB) = _glewSearchExtension("GL_EXT_sRGB", extStart, extEnd);
-#endif /* GL_EXT_sRGB */
-#ifdef GL_EXT_shader_framebuffer_fetch
- CONST_CAST(GLEW_EXT_shader_framebuffer_fetch) = _glewSearchExtension("GL_EXT_shader_framebuffer_fetch", extStart, extEnd);
-#endif /* GL_EXT_shader_framebuffer_fetch */
-#ifdef GL_EXT_shader_texture_lod
- CONST_CAST(GLEW_EXT_shader_texture_lod) = _glewSearchExtension("GL_EXT_shader_texture_lod", extStart, extEnd);
-#endif /* GL_EXT_shader_texture_lod */
-#ifdef GL_EXT_shadow_samplers
- CONST_CAST(GLEW_EXT_shadow_samplers) = _glewSearchExtension("GL_EXT_shadow_samplers", extStart, extEnd);
-#endif /* GL_EXT_shadow_samplers */
-#ifdef GL_EXT_texture_format_BGRA8888
- CONST_CAST(GLEW_EXT_texture_format_BGRA8888) = _glewSearchExtension("GL_EXT_texture_format_BGRA8888", extStart, extEnd);
-#endif /* GL_EXT_texture_format_BGRA8888 */
-#ifdef GL_EXT_texture_rg
- CONST_CAST(GLEW_EXT_texture_rg) = _glewSearchExtension("GL_EXT_texture_rg", extStart, extEnd);
-#endif /* GL_EXT_texture_rg */
-#ifdef GL_EXT_texture_storage
- CONST_CAST(GLEW_EXT_texture_storage) = _glewSearchExtension("GL_EXT_texture_storage", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_storage) CONST_CAST(GLEW_EXT_texture_storage) = !_glewInit_GL_EXT_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_storage */
-#ifdef GL_EXT_texture_type_2_10_10_10_REV
- CONST_CAST(GLEW_EXT_texture_type_2_10_10_10_REV) = _glewSearchExtension("GL_EXT_texture_type_2_10_10_10_REV", extStart, extEnd);
-#endif /* GL_EXT_texture_type_2_10_10_10_REV */
-#ifdef GL_EXT_unpack_subimage
- CONST_CAST(GLEW_EXT_unpack_subimage) = _glewSearchExtension("GL_EXT_unpack_subimage", extStart, extEnd);
-#endif /* GL_EXT_unpack_subimage */
-#ifdef GL_FJ_shader_binary_GCCSO
- CONST_CAST(GLEW_FJ_shader_binary_GCCSO) = _glewSearchExtension("GL_FJ_shader_binary_GCCSO", extStart, extEnd);
-#endif /* GL_FJ_shader_binary_GCCSO */
-#ifdef GL_IMG_multisampled_render_to_texture
- CONST_CAST(GLEW_IMG_multisampled_render_to_texture) = _glewSearchExtension("GL_IMG_multisampled_render_to_texture", extStart, extEnd);
- if (glewExperimental || GLEW_IMG_multisampled_render_to_texture) CONST_CAST(GLEW_IMG_multisampled_render_to_texture) = !_glewInit_GL_IMG_multisampled_render_to_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IMG_multisampled_render_to_texture */
-#ifdef GL_IMG_program_binary
- CONST_CAST(GLEW_IMG_program_binary) = _glewSearchExtension("GL_IMG_program_binary", extStart, extEnd);
-#endif /* GL_IMG_program_binary */
-#ifdef GL_IMG_read_format
- CONST_CAST(GLEW_IMG_read_format) = _glewSearchExtension("GL_IMG_read_format", extStart, extEnd);
-#endif /* GL_IMG_read_format */
-#ifdef GL_IMG_shader_binary
- CONST_CAST(GLEW_IMG_shader_binary) = _glewSearchExtension("GL_IMG_shader_binary", extStart, extEnd);
-#endif /* GL_IMG_shader_binary */
-#ifdef GL_IMG_texture_compression_pvrtc
- CONST_CAST(GLEW_IMG_texture_compression_pvrtc) = _glewSearchExtension("GL_IMG_texture_compression_pvrtc", extStart, extEnd);
-#endif /* GL_IMG_texture_compression_pvrtc */
-#ifdef GL_IMG_texture_env_enhanced_fixed_function
- CONST_CAST(GLEW_IMG_texture_env_enhanced_fixed_function) = _glewSearchExtension("GL_IMG_texture_env_enhanced_fixed_function", extStart, extEnd);
-#endif /* GL_IMG_texture_env_enhanced_fixed_function */
-#ifdef GL_IMG_user_clip_plane
- CONST_CAST(GLEW_IMG_user_clip_plane) = _glewSearchExtension("GL_IMG_user_clip_plane", extStart, extEnd);
- if (glewExperimental || GLEW_IMG_user_clip_plane) CONST_CAST(GLEW_IMG_user_clip_plane) = !_glewInit_GL_IMG_user_clip_plane(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IMG_user_clip_plane */
-#ifdef GL_NV_3dvision_settings
- CONST_CAST(GLEW_NV_3dvision_settings) = _glewSearchExtension("GL_NV_3dvision_settings", extStart, extEnd);
- if (glewExperimental || GLEW_NV_3dvision_settings) CONST_CAST(GLEW_NV_3dvision_settings) = !_glewInit_GL_NV_3dvision_settings(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_3dvision_settings */
-#ifdef GL_NV_EGL_stream_consumer_external
- CONST_CAST(GLEW_NV_EGL_stream_consumer_external) = _glewSearchExtension("GL_NV_EGL_stream_consumer_external", extStart, extEnd);
-#endif /* GL_NV_EGL_stream_consumer_external */
-#ifdef GL_NV_bgr
- CONST_CAST(GLEW_NV_bgr) = _glewSearchExtension("GL_NV_bgr", extStart, extEnd);
-#endif /* GL_NV_bgr */
-#ifdef GL_NV_coverage_sample
- CONST_CAST(GLEW_NV_coverage_sample) = _glewSearchExtension("GL_NV_coverage_sample", extStart, extEnd);
- if (glewExperimental || GLEW_NV_coverage_sample) CONST_CAST(GLEW_NV_coverage_sample) = !_glewInit_GL_NV_coverage_sample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_coverage_sample */
-#ifdef GL_NV_depth_nonlinear
- CONST_CAST(GLEW_NV_depth_nonlinear) = _glewSearchExtension("GL_NV_depth_nonlinear", extStart, extEnd);
-#endif /* GL_NV_depth_nonlinear */
-#ifdef GL_NV_draw_buffers
- CONST_CAST(GLEW_NV_draw_buffers) = _glewSearchExtension("GL_NV_draw_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_NV_draw_buffers) CONST_CAST(GLEW_NV_draw_buffers) = !_glewInit_GL_NV_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_draw_buffers */
-#ifdef GL_NV_fbo_color_attachments
- CONST_CAST(GLEW_NV_fbo_color_attachments) = _glewSearchExtension("GL_NV_fbo_color_attachments", extStart, extEnd);
-#endif /* GL_NV_fbo_color_attachments */
-#ifdef GL_NV_pack_subimage
- CONST_CAST(GLEW_NV_pack_subimage) = _glewSearchExtension("GL_NV_pack_subimage", extStart, extEnd);
-#endif /* GL_NV_pack_subimage */
-#ifdef GL_NV_packed_float
- CONST_CAST(GLEW_NV_packed_float) = _glewSearchExtension("GL_NV_packed_float", extStart, extEnd);
-#endif /* GL_NV_packed_float */
-#ifdef GL_NV_packed_float_linear
- CONST_CAST(GLEW_NV_packed_float_linear) = _glewSearchExtension("GL_NV_packed_float_linear", extStart, extEnd);
-#endif /* GL_NV_packed_float_linear */
-#ifdef GL_NV_pixel_buffer_object
- CONST_CAST(GLEW_NV_pixel_buffer_object) = _glewSearchExtension("GL_NV_pixel_buffer_object", extStart, extEnd);
-#endif /* GL_NV_pixel_buffer_object */
-#ifdef GL_NV_platform_binary
- CONST_CAST(GLEW_NV_platform_binary) = _glewSearchExtension("GL_NV_platform_binary", extStart, extEnd);
-#endif /* GL_NV_platform_binary */
-#ifdef GL_NV_read_buffer
- CONST_CAST(GLEW_NV_read_buffer) = _glewSearchExtension("GL_NV_read_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_NV_read_buffer) CONST_CAST(GLEW_NV_read_buffer) = !_glewInit_GL_NV_read_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_read_buffer */
-#ifdef GL_NV_read_buffer_front
- CONST_CAST(GLEW_NV_read_buffer_front) = _glewSearchExtension("GL_NV_read_buffer_front", extStart, extEnd);
-#endif /* GL_NV_read_buffer_front */
-#ifdef GL_NV_read_depth
- CONST_CAST(GLEW_NV_read_depth) = _glewSearchExtension("GL_NV_read_depth", extStart, extEnd);
-#endif /* GL_NV_read_depth */
-#ifdef GL_NV_read_depth_stencil
- CONST_CAST(GLEW_NV_read_depth_stencil) = _glewSearchExtension("GL_NV_read_depth_stencil", extStart, extEnd);
-#endif /* GL_NV_read_depth_stencil */
-#ifdef GL_NV_read_stencil
- CONST_CAST(GLEW_NV_read_stencil) = _glewSearchExtension("GL_NV_read_stencil", extStart, extEnd);
-#endif /* GL_NV_read_stencil */
-#ifdef GL_NV_texture_array
- CONST_CAST(GLEW_NV_texture_array) = _glewSearchExtension("GL_NV_texture_array", extStart, extEnd);
- if (glewExperimental || GLEW_NV_texture_array) CONST_CAST(GLEW_NV_texture_array) = !_glewInit_GL_NV_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_texture_array */
-#ifdef GL_NV_texture_compression_latc
- CONST_CAST(GLEW_NV_texture_compression_latc) = _glewSearchExtension("GL_NV_texture_compression_latc", extStart, extEnd);
-#endif /* GL_NV_texture_compression_latc */
-#ifdef GL_NV_texture_compression_s3tc
- CONST_CAST(GLEW_NV_texture_compression_s3tc) = _glewSearchExtension("GL_NV_texture_compression_s3tc", extStart, extEnd);
-#endif /* GL_NV_texture_compression_s3tc */
-#ifdef GL_NV_texture_compression_s3tc_update
- CONST_CAST(GLEW_NV_texture_compression_s3tc_update) = _glewSearchExtension("GL_NV_texture_compression_s3tc_update", extStart, extEnd);
-#endif /* GL_NV_texture_compression_s3tc_update */
-#ifdef GL_NV_texture_npot_2D_mipmap
- CONST_CAST(GLEW_NV_texture_npot_2D_mipmap) = _glewSearchExtension("GL_NV_texture_npot_2D_mipmap", extStart, extEnd);
-#endif /* GL_NV_texture_npot_2D_mipmap */
-#ifdef GL_OES_EGL_image
- CONST_CAST(GLEW_OES_EGL_image) = _glewSearchExtension("GL_OES_EGL_image", extStart, extEnd);
- if (glewExperimental || GLEW_OES_EGL_image) CONST_CAST(GLEW_OES_EGL_image) = !_glewInit_GL_OES_EGL_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_EGL_image */
-#ifdef GL_OES_EGL_image_external
- CONST_CAST(GLEW_OES_EGL_image_external) = _glewSearchExtension("GL_OES_EGL_image_external ", extStart, extEnd);
- if (glewExperimental || GLEW_OES_EGL_image_external) CONST_CAST(GLEW_OES_EGL_image_external) = !_glewInit_GL_OES_EGL_image_external(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_EGL_image_external */
-#ifdef GL_OES_EGL_sync
- CONST_CAST(GLEW_OES_EGL_sync) = _glewSearchExtension("GL_OES_EGL_sync", extStart, extEnd);
-#endif /* GL_OES_EGL_sync */
-#ifdef GL_OES_blend_equation_separate
- CONST_CAST(GLEW_OES_blend_equation_separate) = _glewSearchExtension("GL_OES_blend_equation_separate", extStart, extEnd);
- if (glewExperimental || GLEW_OES_blend_equation_separate) CONST_CAST(GLEW_OES_blend_equation_separate) = !_glewInit_GL_OES_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_blend_equation_separate */
-#ifdef GL_OES_blend_func_separate
- CONST_CAST(GLEW_OES_blend_func_separate) = _glewSearchExtension("GL_OES_blend_func_separate", extStart, extEnd);
- if (glewExperimental || GLEW_OES_blend_func_separate) CONST_CAST(GLEW_OES_blend_func_separate) = !_glewInit_GL_OES_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_blend_func_separate */
-#ifdef GL_OES_blend_subtract
- CONST_CAST(GLEW_OES_blend_subtract) = _glewSearchExtension("GL_OES_blend_subtract", extStart, extEnd);
- if (glewExperimental || GLEW_OES_blend_subtract) CONST_CAST(GLEW_OES_blend_subtract) = !_glewInit_GL_OES_blend_subtract(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_blend_subtract */
-#ifdef GL_OES_compressed_ETC1_RGB8_texture
- CONST_CAST(GLEW_OES_compressed_ETC1_RGB8_texture) = _glewSearchExtension("GL_OES_compressed_ETC1_RGB8_texture", extStart, extEnd);
-#endif /* GL_OES_compressed_ETC1_RGB8_texture */
-#ifdef GL_OES_depth24
- CONST_CAST(GLEW_OES_depth24) = _glewSearchExtension("GL_OES_depth24", extStart, extEnd);
-#endif /* GL_OES_depth24 */
-#ifdef GL_OES_depth32
- CONST_CAST(GLEW_OES_depth32) = _glewSearchExtension("GL_OES_depth32", extStart, extEnd);
-#endif /* GL_OES_depth32 */
-#ifdef GL_OES_depth_texture
- CONST_CAST(GLEW_OES_depth_texture) = _glewSearchExtension("GL_OES_depth_texture", extStart, extEnd);
-#endif /* GL_OES_depth_texture */
-#ifdef GL_OES_depth_texture_cube_map
- CONST_CAST(GLEW_OES_depth_texture_cube_map) = _glewSearchExtension("GL_OES_depth_texture_cube_map", extStart, extEnd);
-#endif /* GL_OES_depth_texture_cube_map */
-#ifdef GL_OES_draw_texture
- CONST_CAST(GLEW_OES_draw_texture) = _glewSearchExtension("GL_OES_draw_texture", extStart, extEnd);
-#endif /* GL_OES_draw_texture */
-#ifdef GL_OES_element_index_uint
- CONST_CAST(GLEW_OES_element_index_uint) = _glewSearchExtension("GL_OES_element_index_uint", extStart, extEnd);
-#endif /* GL_OES_element_index_uint */
-#ifdef GL_OES_extended_matrix_palette
- CONST_CAST(GLEW_OES_extended_matrix_palette) = _glewSearchExtension("GL_OES_extended_matrix_palette", extStart, extEnd);
-#endif /* GL_OES_extended_matrix_palette */
-#ifdef GL_OES_fbo_render_mipmap
- CONST_CAST(GLEW_OES_fbo_render_mipmap) = _glewSearchExtension("GL_OES_fbo_render_mipmap", extStart, extEnd);
-#endif /* GL_OES_fbo_render_mipmap */
-#ifdef GL_OES_fragment_precision_high
- CONST_CAST(GLEW_OES_fragment_precision_high) = _glewSearchExtension("GL_OES_fragment_precision_high", extStart, extEnd);
-#endif /* GL_OES_fragment_precision_high */
-#ifdef GL_OES_framebuffer_object
- CONST_CAST(GLEW_OES_framebuffer_object) = _glewSearchExtension("GL_OES_framebuffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_OES_framebuffer_object) CONST_CAST(GLEW_OES_framebuffer_object) = !_glewInit_GL_OES_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_framebuffer_object */
-#ifdef GL_OES_get_program_binary
- CONST_CAST(GLEW_OES_get_program_binary) = _glewSearchExtension("GL_OES_get_program_binary", extStart, extEnd);
- if (glewExperimental || GLEW_OES_get_program_binary) CONST_CAST(GLEW_OES_get_program_binary) = !_glewInit_GL_OES_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_get_program_binary */
-#ifdef GL_OES_mapbuffer
- CONST_CAST(GLEW_OES_mapbuffer) = _glewSearchExtension("GL_OES_mapbuffer", extStart, extEnd);
- if (glewExperimental || GLEW_OES_mapbuffer) CONST_CAST(GLEW_OES_mapbuffer) = !_glewInit_GL_OES_mapbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_mapbuffer */
-#ifdef GL_OES_matrix_get
- CONST_CAST(GLEW_OES_matrix_get) = _glewSearchExtension("GL_OES_matrix_get", extStart, extEnd);
-#endif /* GL_OES_matrix_get */
-#ifdef GL_OES_matrix_palette
- CONST_CAST(GLEW_OES_matrix_palette) = _glewSearchExtension("GL_OES_matrix_palette", extStart, extEnd);
- if (glewExperimental || GLEW_OES_matrix_palette) CONST_CAST(GLEW_OES_matrix_palette) = !_glewInit_GL_OES_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_matrix_palette */
-#ifdef GL_OES_packed_depth_stencil
- CONST_CAST(GLEW_OES_packed_depth_stencil) = _glewSearchExtension("GL_OES_packed_depth_stencil", extStart, extEnd);
-#endif /* GL_OES_packed_depth_stencil */
-#ifdef GL_OES_point_size_array
- CONST_CAST(GLEW_OES_point_size_array) = _glewSearchExtension("GL_OES_point_size_array", extStart, extEnd);
- if (glewExperimental || GLEW_OES_point_size_array) CONST_CAST(GLEW_OES_point_size_array) = !_glewInit_GL_OES_point_size_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_point_size_array */
-#ifdef GL_OES_point_sprite
- CONST_CAST(GLEW_OES_point_sprite) = _glewSearchExtension("GL_OES_point_sprite", extStart, extEnd);
-#endif /* GL_OES_point_sprite */
-#ifdef GL_OES_required_internalformat
- CONST_CAST(GLEW_OES_required_internalformat) = _glewSearchExtension("GL_OES_required_internalformat", extStart, extEnd);
-#endif /* GL_OES_required_internalformat */
-#ifdef GL_OES_rgb8_rgba8
- CONST_CAST(GLEW_OES_rgb8_rgba8) = _glewSearchExtension("GL_OES_rgb8_rgba8", extStart, extEnd);
-#endif /* GL_OES_rgb8_rgba8 */
-#ifdef GL_OES_standard_derivatives
- CONST_CAST(GLEW_OES_standard_derivatives) = _glewSearchExtension("GL_OES_standard_derivatives", extStart, extEnd);
-#endif /* GL_OES_standard_derivatives */
-#ifdef GL_OES_stencil1
- CONST_CAST(GLEW_OES_stencil1) = _glewSearchExtension("GL_OES_stencil1", extStart, extEnd);
-#endif /* GL_OES_stencil1 */
-#ifdef GL_OES_stencil4
- CONST_CAST(GLEW_OES_stencil4) = _glewSearchExtension("GL_OES_stencil4", extStart, extEnd);
-#endif /* GL_OES_stencil4 */
-#ifdef GL_OES_stencil8
- CONST_CAST(GLEW_OES_stencil8) = _glewSearchExtension("GL_OES_stencil8", extStart, extEnd);
-#endif /* GL_OES_stencil8 */
-#ifdef GL_OES_surfaceless_context
- CONST_CAST(GLEW_OES_surfaceless_context) = _glewSearchExtension("GL_OES_surfaceless_context", extStart, extEnd);
-#endif /* GL_OES_surfaceless_context */
-#ifdef GL_OES_texture_3D
- CONST_CAST(GLEW_OES_texture_3D) = _glewSearchExtension("GL_OES_texture_3D", extStart, extEnd);
- if (glewExperimental || GLEW_OES_texture_3D) CONST_CAST(GLEW_OES_texture_3D) = !_glewInit_GL_OES_texture_3D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_texture_3D */
-#ifdef GL_OES_texture_cube_map
- CONST_CAST(GLEW_OES_texture_cube_map) = _glewSearchExtension("GL_OES_texture_cube_map", extStart, extEnd);
- if (glewExperimental || GLEW_OES_texture_cube_map) CONST_CAST(GLEW_OES_texture_cube_map) = !_glewInit_GL_OES_texture_cube_map(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_texture_cube_map */
-#ifdef GL_OES_texture_env_crossbar
- CONST_CAST(GLEW_OES_texture_env_crossbar) = _glewSearchExtension("GL_OES_texture_env_crossbar", extStart, extEnd);
-#endif /* GL_OES_texture_env_crossbar */
-#ifdef GL_OES_texture_mirrored_repeat
- CONST_CAST(GLEW_OES_texture_mirrored_repeat) = _glewSearchExtension("GL_OES_texture_mirrored_repeat", extStart, extEnd);
-#endif /* GL_OES_texture_mirrored_repeat */
-#ifdef GL_OES_texture_npot
- CONST_CAST(GLEW_OES_texture_npot) = _glewSearchExtension("GL_OES_texture_npot", extStart, extEnd);
-#endif /* GL_OES_texture_npot */
-#ifdef GL_OES_vertex_array_object
- CONST_CAST(GLEW_OES_vertex_array_object) = _glewSearchExtension("GL_OES_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_OES_vertex_array_object) CONST_CAST(GLEW_OES_vertex_array_object) = !_glewInit_GL_OES_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_vertex_array_object */
-#ifdef GL_OES_vertex_half_float
- CONST_CAST(GLEW_OES_vertex_half_float) = _glewSearchExtension("GL_OES_vertex_half_float", extStart, extEnd);
-#endif /* GL_OES_vertex_half_float */
-#ifdef GL_OES_vertex_type_10_10_10_2
- CONST_CAST(GLEW_OES_vertex_type_10_10_10_2) = _glewSearchExtension("GL_OES_vertex_type_10_10_10_2", extStart, extEnd);
-#endif /* GL_OES_vertex_type_10_10_10_2 */
-#ifdef GL_QCOM_alpha_test
- CONST_CAST(GLEW_QCOM_alpha_test) = _glewSearchExtension("GL_QCOM_alpha_test", extStart, extEnd);
- if (glewExperimental || GLEW_QCOM_alpha_test) CONST_CAST(GLEW_QCOM_alpha_test) = !_glewInit_GL_QCOM_alpha_test(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_QCOM_alpha_test */
-#ifdef GL_QCOM_binning_control
- CONST_CAST(GLEW_QCOM_binning_control) = _glewSearchExtension("GL_QCOM_binning_control", extStart, extEnd);
-#endif /* GL_QCOM_binning_control */
-#ifdef GL_QCOM_driver_control
- CONST_CAST(GLEW_QCOM_driver_control) = _glewSearchExtension("GL_QCOM_driver_control", extStart, extEnd);
- if (glewExperimental || GLEW_QCOM_driver_control) CONST_CAST(GLEW_QCOM_driver_control) = !_glewInit_GL_QCOM_driver_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_QCOM_driver_control */
-#ifdef GL_QCOM_extended_get
- CONST_CAST(GLEW_QCOM_extended_get) = _glewSearchExtension("GL_QCOM_extended_get", extStart, extEnd);
- if (glewExperimental || GLEW_QCOM_extended_get) CONST_CAST(GLEW_QCOM_extended_get) = !_glewInit_GL_QCOM_extended_get(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_QCOM_extended_get */
-#ifdef GL_QCOM_extended_get2
- CONST_CAST(GLEW_QCOM_extended_get2) = _glewSearchExtension("GL_QCOM_extended_get2", extStart, extEnd);
- if (glewExperimental || GLEW_QCOM_extended_get2) CONST_CAST(GLEW_QCOM_extended_get2) = !_glewInit_GL_QCOM_extended_get2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_QCOM_extended_get2 */
-#ifdef GL_QCOM_perfmon_global_mode
- CONST_CAST(GLEW_QCOM_perfmon_global_mode) = _glewSearchExtension("GL_QCOM_perfmon_global_mode", extStart, extEnd);
-#endif /* GL_QCOM_perfmon_global_mode */
-#ifdef GL_QCOM_tiled_rendering
- CONST_CAST(GLEW_QCOM_tiled_rendering) = _glewSearchExtension("GL_QCOM_tiled_rendering", extStart, extEnd);
- if (glewExperimental || GLEW_QCOM_tiled_rendering) CONST_CAST(GLEW_QCOM_tiled_rendering) = !_glewInit_GL_QCOM_tiled_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_QCOM_tiled_rendering */
-#ifdef GL_QCOM_writeonly_rendering
- CONST_CAST(GLEW_QCOM_writeonly_rendering) = _glewSearchExtension("GL_QCOM_writeonly_rendering", extStart, extEnd);
-#endif /* GL_QCOM_writeonly_rendering */
-#ifdef GL_SUN_multi_draw_arrays
- CONST_CAST(GLEW_SUN_multi_draw_arrays) = _glewSearchExtension("GL_SUN_multi_draw_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_multi_draw_arrays) CONST_CAST(GLEW_SUN_multi_draw_arrays) = !_glewInit_GL_SUN_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_multi_draw_arrays */
-#ifdef GL_VG_KHR_EGL_sync
- CONST_CAST(GLEW_VG_KHR_EGL_sync) = _glewSearchExtension("GL_VG_KHR_EGL_sync", extStart, extEnd);
-#endif /* GL_VG_KHR_EGL_sync */
-#ifdef GL_VIV_shader_binary
- CONST_CAST(GLEW_VIV_shader_binary) = _glewSearchExtension("GL_VIV_shader_binary", extStart, extEnd);
-#endif /* GL_VIV_shader_binary */
-
- return GLEW_OK;
-}
-
-#if defined (GLEW_INC_EGL)
-
-#if !defined(_WIN32) || !defined(GLEW_MX)
-
-PFNCREATESYNC __eglewCreateSync = NULL;
-PFNDESTROYSYNC __eglewDestroySync = NULL;
-PFNCLIENTWAITSYNC __eglewClientWaitSync = NULL;
-PFNGETSYNCATTRIB __eglewGetSyncAttrib = NULL;
-PFNGETPLATFORMDISPLAY __eglewGetPlatformDisplay = NULL;
-PFNCREATEPLATFORMWINDOWSURFACE __eglewCreatePlatformWindowSurface = NULL;
-PFNCREATEPLATFORMPIXMAPSURFACE __eglewCreatePlatformPixmapSurface = NULL;
-PFNWAITSYNC __eglewWaitSync = NULL;
-
-PFNEGLBINDAPIPROC __eglewBindAPI = NULL;
-PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL;
-PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL;
-PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL;
-PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL;
-
-PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL;
-
-PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL;
-
-PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL;
-
-PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL;
-PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL;
-
-PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL;
-PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL;
-
-PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL;
-PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL;
-PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL;
-PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL;
-PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL;
-
-PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL;
-PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL;
-PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL;
-
-PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL;
-PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL;
-
-PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL;
-
-PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL;
-
-PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL;
-PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL;
-
-PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL;
-PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL;
-PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL;
-
-PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL;
-
-PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL;
-PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL;
-PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL;
-PFNEGLFENCENVPROC __eglewFenceNV = NULL;
-PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL;
-PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL;
-
-PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL;
-PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL;
-
-#endif /* !WIN32 || !GLEW_MX */
-
-#if !defined(GLEW_MX)
-
-GLboolean __EGLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE;
-GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE;
-GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE;
-GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE;
-GLboolean __EGLEW_ANDROID_recordable = GL_FALSE;
-GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE;
-GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE;
-GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE;
-GLboolean __EGLEW_EXT_buffer_age = GL_FALSE;
-GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE;
-GLboolean __EGLEW_EXT_multiview_window = GL_FALSE;
-GLboolean __EGLEW_HI_clientpixmap = GL_FALSE;
-GLboolean __EGLEW_HI_colorformats = GL_FALSE;
-GLboolean __EGLEW_IMG_context_priority = GL_FALSE;
-GLboolean __EGLEW_KHR_config_attribs = GL_FALSE;
-GLboolean __EGLEW_KHR_create_context = GL_FALSE;
-GLboolean __EGLEW_KHR_fence_sync = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE;
-GLboolean __EGLEW_KHR_image = GL_FALSE;
-GLboolean __EGLEW_KHR_image_base = GL_FALSE;
-GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE;
-GLboolean __EGLEW_KHR_lock_surface = GL_FALSE;
-GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE;
-GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE;
-GLboolean __EGLEW_KHR_stream = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE;
-GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE;
-GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE;
-GLboolean __EGLEW_KHR_wait_sync = GL_FALSE;
-GLboolean __EGLEW_MESA_drm_image = GL_FALSE;
-GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE;
-GLboolean __EGLEW_NV_coverage_sample = GL_FALSE;
-GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE;
-GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE;
-GLboolean __EGLEW_NV_native_query = GL_FALSE;
-GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE;
-GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE;
-GLboolean __EGLEW_NV_sync = GL_FALSE;
-GLboolean __EGLEW_NV_system_time = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef EGL_VERSION_1_2
-
-static GLboolean _glewInit_EGL_VERSION_1_2 (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r;
- r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r;
- r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r;
- r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r;
- r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_2 */
-
-#ifdef EGL_VERSION_1_3
-
-#endif /* EGL_VERSION_1_3 */
-
-#ifdef EGL_VERSION_1_4
-
-#endif /* EGL_VERSION_1_4 */
-
-#ifdef EGL_ANDROID_blob_cache
-
-static GLboolean _glewInit_EGL_ANDROID_blob_cache (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r;
-
- return r;
-}
-
-#ifdef EGL_VERSION_1_5
-
-static GLboolean _glewInit_EGL_VERSION_1_5 (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateSync = (PFNCREATESYNC )glewGetProcAddress((const GLubyte*)"eglCreateSync" )) == NULL) || r;
- r = ((eglDestroySync = (PFNDESTROYSYNC )glewGetProcAddress((const GLubyte*)"eglDestroySync" )) == NULL) || r;
- r = ((eglClientWaitSync = (PFNCLIENTWAITSYNC )glewGetProcAddress((const GLubyte*)"eglClientWaitSync" )) == NULL) || r;
- r = ((eglGetSyncAttrib = (PFNGETSYNCATTRIB )glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib" )) == NULL) || r;
- r = ((eglGetPlatformDisplay = (PFNGETPLATFORMDISPLAY )glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay" )) == NULL) || r;
- r = ((eglCreatePlatformWindowSurface = (PFNCREATEPLATFORMWINDOWSURFACE)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r;
- r = ((eglCreatePlatformPixmapSurface = (PFNCREATEPLATFORMPIXMAPSURFACE)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r;
- r = ((eglWaitSync = (PFNWAITSYNC )glewGetProcAddress((const GLubyte*)"eglWaitSync" )) == NULL) || r;
-
-return r;
-}
-
-#endif /* EGL_VERSION_1_5 */
-
-#endif /* EGL_ANDROID_blob_cache */
-
-#ifdef EGL_ANDROID_framebuffer_target
-
-#endif /* EGL_ANDROID_framebuffer_target */
-
-#ifdef EGL_ANDROID_image_native_buffer
-
-#endif /* EGL_ANDROID_image_native_buffer */
-
-#ifdef EGL_ANDROID_native_fence_sync
-
-static GLboolean _glewInit_EGL_ANDROID_native_fence_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANDROID_native_fence_sync */
-
-#ifdef EGL_ANDROID_recordable
-
-#endif /* EGL_ANDROID_recordable */
-
-#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
-
-#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
-
-#ifdef EGL_ANGLE_query_surface_pointer
-
-static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANGLE_query_surface_pointer */
-
-#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
-
-#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
-
-#ifdef EGL_EXT_buffer_age
-
-#endif /* EGL_EXT_buffer_age */
-
-#ifdef EGL_EXT_create_context_robustness
-
-#endif /* EGL_EXT_create_context_robustness */
-
-#ifdef EGL_EXT_multiview_window
-
-#endif /* EGL_EXT_multiview_window */
-
-#ifdef EGL_HI_clientpixmap
-
-#endif /* EGL_HI_clientpixmap */
-
-#ifdef EGL_HI_colorformats
-
-#endif /* EGL_HI_colorformats */
-
-#ifdef EGL_IMG_context_priority
-
-#endif /* EGL_IMG_context_priority */
-
-#ifdef EGL_KHR_config_attribs
-
-#endif /* EGL_KHR_config_attribs */
-
-#ifdef EGL_KHR_create_context
-
-#endif /* EGL_KHR_create_context */
-
-#ifdef EGL_KHR_fence_sync
-
-static GLboolean _glewInit_EGL_KHR_fence_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
- r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
- r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
- r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
- r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
- return r;
-}
-#endif /* EGL_KHR_fence_sync */
-
-#ifdef EGL_KHR_gl_renderbuffer_image
-
-#endif /* EGL_KHR_gl_renderbuffer_image */
-
-#ifdef EGL_KHR_gl_texture_2D_image
-
-#endif /* EGL_KHR_gl_texture_2D_image */
-
-#ifdef EGL_KHR_gl_texture_3D_image
-
-#endif /* EGL_KHR_gl_texture_3D_image */
-
-#ifdef EGL_KHR_gl_texture_cubemap_image
-
-#endif /* EGL_KHR_gl_texture_cubemap_image */
-
-#ifdef EGL_KHR_image
-
-#endif /* EGL_KHR_image */
-
-#ifdef EGL_KHR_image_base
-
-static GLboolean _glewInit_EGL_KHR_image_base (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r;
- r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_image_base */
-
-#ifdef EGL_KHR_image_pixmap
-
-#endif /* EGL_KHR_image_pixmap */
-
-#ifdef EGL_KHR_lock_surface
-
-static GLboolean _glewInit_EGL_KHR_lock_surface (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r;
- r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_lock_surface */
-
-#ifdef EGL_KHR_lock_surface2
-
-#endif /* EGL_KHR_lock_surface2 */
-
-#ifdef EGL_KHR_reusable_sync
-
-static GLboolean _glewInit_EGL_KHR_reusable_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
- r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
- r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
- r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
- r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_reusable_sync */
-
-#ifdef EGL_KHR_stream
-
-#endif /* EGL_KHR_stream */
-
-#ifdef EGL_KHR_stream_consumer_gltexture
-
-static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r;
- r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r;
- r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_consumer_gltexture */
-
-#ifdef EGL_KHR_stream_cross_process_fd
-
-static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r;
- r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_cross_process_fd */
-
-#ifdef EGL_KHR_stream_fifo
-
-#endif /* EGL_KHR_stream_fifo */
-
-#ifdef EGL_KHR_stream_producer_aldatalocator
-
-#endif /* EGL_KHR_stream_producer_aldatalocator */
-
-#ifdef EGL_KHR_stream_producer_eglsurface
-
-static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_producer_eglsurface */
-
-#ifdef EGL_KHR_surfaceless_context
-
-#endif /* EGL_KHR_surfaceless_context */
-
-#ifdef EGL_KHR_vg_parent_image
-
-#endif /* EGL_KHR_vg_parent_image */
-
-#ifdef EGL_KHR_wait_sync
-
-static GLboolean _glewInit_EGL_KHR_wait_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_wait_sync */
-
-#ifdef EGL_MESA_drm_image
-
-static GLboolean _glewInit_EGL_MESA_drm_image (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r;
- r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_MESA_drm_image */
-
-#ifdef EGL_NV_3dvision_surface
-
-#endif /* EGL_NV_3dvision_surface */
-
-#ifdef EGL_NV_coverage_sample
-
-#endif /* EGL_NV_coverage_sample */
-
-#ifdef EGL_NV_coverage_sample_resolve
-
-#endif /* EGL_NV_coverage_sample_resolve */
-
-#ifdef EGL_NV_depth_nonlinear
-
-#endif /* EGL_NV_depth_nonlinear */
-
-#ifdef EGL_NV_native_query
-
-static GLboolean _glewInit_EGL_NV_native_query (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r;
- r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r;
- r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_native_query */
-
-#ifdef EGL_NV_post_convert_rounding
-
-#endif /* EGL_NV_post_convert_rounding */
-
-#ifdef EGL_NV_post_sub_buffer
-
-static GLboolean _glewInit_EGL_NV_post_sub_buffer (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_post_sub_buffer */
-
-#ifdef EGL_NV_sync
-
-static GLboolean _glewInit_EGL_NV_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r;
- r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r;
- r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r;
- r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r;
- r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r;
- r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_sync */
-
-#ifdef EGL_NV_system_time
-
-static GLboolean _glewInit_EGL_NV_system_time (EGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r;
- r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_system_time */
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean eglewGetExtension(const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
-
- start = (GLubyte*)eglQueryString( eglGetCurrentDisplay() , EGL_EXTENSIONS);
- if (0 == start) return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-GLenum eglewContextInit (EGLEW_CONTEXT_ARG_DEF_LIST)
-{
- const GLubyte* s;
- GLuint dot;
- GLint major, minor;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- s = (GLubyte*)eglQueryString(display , EGL_VERSION);
- dot = _glewStrCLen(s, '.');
- if (dot == 0)
- return GLEW_ERROR_NO_EGL_VERSION;
-
- major = s[dot-1]-'0';
- minor = s[dot+1]-'0';
-
- if (minor < 0 || minor > 9)
- minor = 0;
- if (major<0 || major>9)
- return GLEW_ERROR_NO_EGL_VERSION;
-
-
- if (major == 1 && minor == 0)
- {
- return GLEW_ERROR_EGL_VERSION_10_ONLY;
- }
- else
- {
- CONST_CAST(EGLEW_VERSION_1_5) = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(EGLEW_VERSION_1_4) = EGLEW_VERSION_1_5 || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(EGLEW_VERSION_1_3) = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(EGLEW_VERSION_1_2) = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(EGLEW_VERSION_1_1) = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- }
-
- /* query opengl extensions string */
- extStart = (GLubyte*)eglQueryString( eglGetCurrentDisplay() , EGL_EXTENSIONS);
- if (extStart == 0)
- extStart = (const GLubyte*)"";
- extEnd = extStart + _glewStrLen(extStart);
-
- /* initialize extensions */
-
-#ifdef EGL_VERSION_1_2
- if (glewExperimental || EGLEW_VERSION_1_2) CONST_CAST(EGLEW_VERSION_1_2) = !_glewInit_EGL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_VERSION_1_2 */
-#ifdef EGL_VERSION_1_3
-#endif /* EGL_VERSION_1_3 */
-#ifdef EGL_VERSION_1_4
-#endif /* EGL_VERSION_1_4 */
-#ifdef EGL_VERSION_1_5
- if (glewExperimental || EGLEW_VERSION_1_5) CONST_CAST(EGLEW_VERSION_1_5) = !_glewInit_EGL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_VERSION_1_5 */
-#ifdef EGL_ANDROID_blob_cache
- CONST_CAST(EGLEW_ANDROID_blob_cache) = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_blob_cache) CONST_CAST(EGLEW_ANDROID_blob_cache) = !_glewInit_EGL_ANDROID_blob_cache(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_ANDROID_blob_cache */
-#ifdef EGL_ANDROID_framebuffer_target
- CONST_CAST(EGLEW_ANDROID_framebuffer_target) = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd);
-#endif /* EGL_ANDROID_framebuffer_target */
-#ifdef EGL_ANDROID_image_native_buffer
- CONST_CAST(EGLEW_ANDROID_image_native_buffer) = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd);
-#endif /* EGL_ANDROID_image_native_buffer */
-#ifdef EGL_ANDROID_native_fence_sync
- CONST_CAST(EGLEW_ANDROID_native_fence_sync) = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_native_fence_sync) CONST_CAST(EGLEW_ANDROID_native_fence_sync) = !_glewInit_EGL_ANDROID_native_fence_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_ANDROID_native_fence_sync */
-#ifdef EGL_ANDROID_recordable
- CONST_CAST(EGLEW_ANDROID_recordable) = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd);
-#endif /* EGL_ANDROID_recordable */
-#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
- CONST_CAST(EGLEW_ANGLE_d3d_share_handle_client_buffer) = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd);
-#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
-#ifdef EGL_ANGLE_query_surface_pointer
- CONST_CAST(EGLEW_ANGLE_query_surface_pointer) = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd);
- if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) CONST_CAST(EGLEW_ANGLE_query_surface_pointer) = !_glewInit_EGL_ANGLE_query_surface_pointer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_ANGLE_query_surface_pointer */
-#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
- CONST_CAST(EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd);
-#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
-#ifdef EGL_EXT_buffer_age
- CONST_CAST(EGLEW_EXT_buffer_age) = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd);
-#endif /* EGL_EXT_buffer_age */
-#ifdef EGL_EXT_create_context_robustness
- CONST_CAST(EGLEW_EXT_create_context_robustness) = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd);
-#endif /* EGL_EXT_create_context_robustness */
-#ifdef EGL_EXT_multiview_window
- CONST_CAST(EGLEW_EXT_multiview_window) = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd);
-#endif /* EGL_EXT_multiview_window */
-#ifdef EGL_HI_clientpixmap
- CONST_CAST(EGLEW_HI_clientpixmap) = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd);
-#endif /* EGL_HI_clientpixmap */
-#ifdef EGL_HI_colorformats
- CONST_CAST(EGLEW_HI_colorformats) = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd);
-#endif /* EGL_HI_colorformats */
-#ifdef EGL_IMG_context_priority
- CONST_CAST(EGLEW_IMG_context_priority) = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd);
-#endif /* EGL_IMG_context_priority */
-#ifdef EGL_KHR_config_attribs
- CONST_CAST(EGLEW_KHR_config_attribs) = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd);
-#endif /* EGL_KHR_config_attribs */
-#ifdef EGL_KHR_create_context
- CONST_CAST(EGLEW_KHR_create_context) = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd);
-#endif /* EGL_KHR_create_context */
-#ifdef EGL_KHR_fence_sync
- CONST_CAST(EGLEW_KHR_fence_sync) = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_fence_sync) CONST_CAST(EGLEW_KHR_fence_sync) = !_glewInit_EGL_KHR_fence_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_KHR_fence_sync */
-#ifdef EGL_KHR_gl_renderbuffer_image
- CONST_CAST(EGLEW_KHR_gl_renderbuffer_image) = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_renderbuffer_image */
-#ifdef EGL_KHR_gl_texture_2D_image
- CONST_CAST(EGLEW_KHR_gl_texture_2D_image) = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_texture_2D_image */
-#ifdef EGL_KHR_gl_texture_3D_image
- CONST_CAST(EGLEW_KHR_gl_texture_3D_image) = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_texture_3D_image */
-#ifdef EGL_KHR_gl_texture_cubemap_image
- CONST_CAST(EGLEW_KHR_gl_texture_cubemap_image) = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_texture_cubemap_image */
-#ifdef EGL_KHR_image
- CONST_CAST(EGLEW_KHR_image) = _glewSearchExtension("EGL_KHR_image", extStart, extEnd);
-#endif /* EGL_KHR_image */
-#ifdef EGL_KHR_image_base
- CONST_CAST(EGLEW_KHR_image_base) = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_image_base) CONST_CAST(EGLEW_KHR_image_base) = !_glewInit_EGL_KHR_image_base(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_KHR_image_base */
-#ifdef EGL_KHR_image_pixmap
- CONST_CAST(EGLEW_KHR_image_pixmap) = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd);
-#endif /* EGL_KHR_image_pixmap */
-#ifdef EGL_KHR_lock_surface
- CONST_CAST(EGLEW_KHR_lock_surface) = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_lock_surface) CONST_CAST(EGLEW_KHR_lock_surface) = !_glewInit_EGL_KHR_lock_surface(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_KHR_lock_surface */
-#ifdef EGL_KHR_lock_surface2
- CONST_CAST(EGLEW_KHR_lock_surface2) = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd);
-#endif /* EGL_KHR_lock_surface2 */
-#ifdef EGL_KHR_reusable_sync
- CONST_CAST(EGLEW_KHR_reusable_sync) = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_reusable_sync) CONST_CAST(EGLEW_KHR_reusable_sync) = !_glewInit_EGL_KHR_reusable_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_KHR_reusable_sync */
-#ifdef EGL_KHR_stream
- CONST_CAST(EGLEW_KHR_stream) = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd);
-#endif /* EGL_KHR_stream */
-#ifdef EGL_KHR_stream_consumer_gltexture
- CONST_CAST(EGLEW_KHR_stream_consumer_gltexture) = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) CONST_CAST(EGLEW_KHR_stream_consumer_gltexture) = !_glewInit_EGL_KHR_stream_consumer_gltexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_KHR_stream_consumer_gltexture */
-#ifdef EGL_KHR_stream_cross_process_fd
- CONST_CAST(EGLEW_KHR_stream_cross_process_fd) = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) CONST_CAST(EGLEW_KHR_stream_cross_process_fd) = !_glewInit_EGL_KHR_stream_cross_process_fd(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_KHR_stream_cross_process_fd */
-#ifdef EGL_KHR_stream_fifo
- CONST_CAST(EGLEW_KHR_stream_fifo) = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd);
-#endif /* EGL_KHR_stream_fifo */
-#ifdef EGL_KHR_stream_producer_aldatalocator
- CONST_CAST(EGLEW_KHR_stream_producer_aldatalocator) = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd);
-#endif /* EGL_KHR_stream_producer_aldatalocator */
-#ifdef EGL_KHR_stream_producer_eglsurface
- CONST_CAST(EGLEW_KHR_stream_producer_eglsurface) = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) CONST_CAST(EGLEW_KHR_stream_producer_eglsurface) = !_glewInit_EGL_KHR_stream_producer_eglsurface(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_KHR_stream_producer_eglsurface */
-#ifdef EGL_KHR_surfaceless_context
- CONST_CAST(EGLEW_KHR_surfaceless_context) = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd);
-#endif /* EGL_KHR_surfaceless_context */
-#ifdef EGL_KHR_vg_parent_image
- CONST_CAST(EGLEW_KHR_vg_parent_image) = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd);
-#endif /* EGL_KHR_vg_parent_image */
-#ifdef EGL_KHR_wait_sync
- CONST_CAST(EGLEW_KHR_wait_sync) = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_wait_sync) CONST_CAST(EGLEW_KHR_wait_sync) = !_glewInit_EGL_KHR_wait_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_KHR_wait_sync */
-#ifdef EGL_MESA_drm_image
- CONST_CAST(EGLEW_MESA_drm_image) = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd);
- if (glewExperimental || EGLEW_MESA_drm_image) CONST_CAST(EGLEW_MESA_drm_image) = !_glewInit_EGL_MESA_drm_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_MESA_drm_image */
-#ifdef EGL_NV_3dvision_surface
- CONST_CAST(EGLEW_NV_3dvision_surface) = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd);
-#endif /* EGL_NV_3dvision_surface */
-#ifdef EGL_NV_coverage_sample
- CONST_CAST(EGLEW_NV_coverage_sample) = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd);
-#endif /* EGL_NV_coverage_sample */
-#ifdef EGL_NV_coverage_sample_resolve
- CONST_CAST(EGLEW_NV_coverage_sample_resolve) = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd);
-#endif /* EGL_NV_coverage_sample_resolve */
-#ifdef EGL_NV_depth_nonlinear
- CONST_CAST(EGLEW_NV_depth_nonlinear) = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd);
-#endif /* EGL_NV_depth_nonlinear */
-#ifdef EGL_NV_native_query
- CONST_CAST(EGLEW_NV_native_query) = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_native_query) CONST_CAST(EGLEW_NV_native_query) = !_glewInit_EGL_NV_native_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_NV_native_query */
-#ifdef EGL_NV_post_convert_rounding
- CONST_CAST(EGLEW_NV_post_convert_rounding) = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd);
-#endif /* EGL_NV_post_convert_rounding */
-#ifdef EGL_NV_post_sub_buffer
- CONST_CAST(EGLEW_NV_post_sub_buffer) = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_post_sub_buffer) CONST_CAST(EGLEW_NV_post_sub_buffer) = !_glewInit_EGL_NV_post_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_NV_post_sub_buffer */
-#ifdef EGL_NV_sync
- CONST_CAST(EGLEW_NV_sync) = _glewSearchExtension("EGL_NV_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_sync) CONST_CAST(EGLEW_NV_sync) = !_glewInit_EGL_NV_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_NV_sync */
-#ifdef EGL_NV_system_time
- CONST_CAST(EGLEW_NV_system_time) = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_system_time) CONST_CAST(EGLEW_NV_system_time) = !_glewInit_EGL_NV_system_time(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* EGL_NV_system_time */
-
- return GLEW_OK;
-}
-
-#elif defined(_WIN32)
-
-#if !defined(GLEW_MX)
-
-PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
-
-PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
-PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
-PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
-PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
-PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
-PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
-PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
-
-PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
-PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
-PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
-PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
-
-PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
-
-PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
-PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
-
-PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
-PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
-PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
-PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
-PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
-
-PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
-
-PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
-PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
-PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
-
-PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
-PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
-PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
-PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
-
-PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
-PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
-
-PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
-PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
-PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
-PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
-PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
-
-PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
-
-PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
-PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
-
-PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
-PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
-
-PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
-PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
-PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
-PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
-
-PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
-PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
-PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
-PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
-PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
-PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
-PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
-PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
-PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
-PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
-PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
-PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
-
-PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
-PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
-PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
-PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
-
-PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
-PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
-PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
-PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
-
-PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
-PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
-PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
-PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
-
-PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
-PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
-PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
-PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
-PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
-PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
-PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
-PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
-
-PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
-
-PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
-PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
-PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
-PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
-PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
-
-PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
-PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
-PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
-
-PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
-PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
-PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
-PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
-PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
-PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
-
-PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
-PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
-
-PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
-PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
-PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
-PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
-PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
-
-PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
-PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
-PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
-PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
-PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
-PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
-
-PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
-PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
-PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
-PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
-PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
-PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
-GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
-GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
-GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
-GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
-GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
-GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
-GLboolean __WGLEW_ARB_multisample = GL_FALSE;
-GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
-GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
-GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
-GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
-GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
-GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
-GLboolean __WGLEW_EXT_multisample = GL_FALSE;
-GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
-GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
-GLboolean __WGLEW_I3D_gamma = GL_FALSE;
-GLboolean __WGLEW_I3D_genlock = GL_FALSE;
-GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
-GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
-GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
-GLboolean __WGLEW_NV_copy_image = GL_FALSE;
-GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
-GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
-GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __WGLEW_NV_present_video = GL_FALSE;
-GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
-GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_NV_swap_group = GL_FALSE;
-GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __WGLEW_NV_video_capture = GL_FALSE;
-GLboolean __WGLEW_NV_video_output = GL_FALSE;
-GLboolean __WGLEW_OML_sync_control = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef WGL_3DFX_multisample
-
-#endif /* WGL_3DFX_multisample */
-
-#ifdef WGL_3DL_stereo_control
-
-static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_3DL_stereo_control */
-
-#ifdef WGL_AMD_gpu_association
-
-static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
- r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
- r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
- r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
- r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_AMD_gpu_association */
-
-#ifdef WGL_ARB_buffer_region
-
-static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
- r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
- r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
- r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_buffer_region */
-
-#ifdef WGL_ARB_create_context
-
-static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_create_context */
-
-#ifdef WGL_ARB_create_context_profile
-
-#endif /* WGL_ARB_create_context_profile */
-
-#ifdef WGL_ARB_create_context_robustness
-
-#endif /* WGL_ARB_create_context_robustness */
-
-#ifdef WGL_ARB_extensions_string
-
-static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_extensions_string */
-
-#ifdef WGL_ARB_framebuffer_sRGB
-
-#endif /* WGL_ARB_framebuffer_sRGB */
-
-#ifdef WGL_ARB_make_current_read
-
-static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
- r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_make_current_read */
-
-#ifdef WGL_ARB_multisample
-
-#endif /* WGL_ARB_multisample */
-
-#ifdef WGL_ARB_pbuffer
-
-static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
- r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
- r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
- r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
- r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pbuffer */
-
-#ifdef WGL_ARB_pixel_format
-
-static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pixel_format */
-
-#ifdef WGL_ARB_pixel_format_float
-
-#endif /* WGL_ARB_pixel_format_float */
-
-#ifdef WGL_ARB_render_texture
-
-static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
- r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
- r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_render_texture */
-
-#ifdef WGL_ARB_robustness_application_isolation
-
-#endif /* WGL_ARB_robustness_application_isolation */
-
-#ifdef WGL_ARB_robustness_share_group_isolation
-
-#endif /* WGL_ARB_robustness_share_group_isolation */
-
-#ifdef WGL_ATI_pixel_format_float
-
-#endif /* WGL_ATI_pixel_format_float */
-
-#ifdef WGL_ATI_render_texture_rectangle
-
-#endif /* WGL_ATI_render_texture_rectangle */
-
-#ifdef WGL_EXT_create_context_es2_profile
-
-#endif /* WGL_EXT_create_context_es2_profile */
-
-#ifdef WGL_EXT_create_context_es_profile
-
-#endif /* WGL_EXT_create_context_es_profile */
-
-#ifdef WGL_EXT_depth_float
-
-#endif /* WGL_EXT_depth_float */
-
-#ifdef WGL_EXT_display_color_table
-
-static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
- r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
- r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
- r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_display_color_table */
-
-#ifdef WGL_EXT_extensions_string
-
-static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_extensions_string */
-
-#ifdef WGL_EXT_framebuffer_sRGB
-
-#endif /* WGL_EXT_framebuffer_sRGB */
-
-#ifdef WGL_EXT_make_current_read
-
-static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
- r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_make_current_read */
-
-#ifdef WGL_EXT_multisample
-
-#endif /* WGL_EXT_multisample */
-
-#ifdef WGL_EXT_pbuffer
-
-static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
- r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
- r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
- r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
- r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pbuffer */
-
-#ifdef WGL_EXT_pixel_format
-
-static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pixel_format */
-
-#ifdef WGL_EXT_pixel_format_packed_float
-
-#endif /* WGL_EXT_pixel_format_packed_float */
-
-#ifdef WGL_EXT_swap_control
-
-static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
- r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_swap_control */
-
-#ifdef WGL_EXT_swap_control_tear
-
-#endif /* WGL_EXT_swap_control_tear */
-
-#ifdef WGL_I3D_digital_video_control
-
-static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
- r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_digital_video_control */
-
-#ifdef WGL_I3D_gamma
-
-static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
- r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
- r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
- r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_gamma */
-
-#ifdef WGL_I3D_genlock
-
-static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
- r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
- r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
- r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
- r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
- r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_genlock */
-
-#ifdef WGL_I3D_image_buffer
-
-static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
- r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
- r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
- r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_image_buffer */
-
-#ifdef WGL_I3D_swap_frame_lock
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
- r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
- r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
- r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-#ifdef WGL_I3D_swap_frame_usage
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
- r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
- r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
- r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-#ifdef WGL_NV_DX_interop
-
-static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
- r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
- r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
- r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
- r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
- r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
- r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
- r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_DX_interop */
-
-#ifdef WGL_NV_DX_interop2
-
-#endif /* WGL_NV_DX_interop2 */
-
-#ifdef WGL_NV_copy_image
-
-static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_copy_image */
-
-#ifdef WGL_NV_float_buffer
-
-#endif /* WGL_NV_float_buffer */
-
-#ifdef WGL_NV_gpu_affinity
-
-static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
- r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
- r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
- r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
- r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_gpu_affinity */
-
-#ifdef WGL_NV_multisample_coverage
-
-#endif /* WGL_NV_multisample_coverage */
-
-#ifdef WGL_NV_present_video
-
-static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
- r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_present_video */
-
-#ifdef WGL_NV_render_depth_texture
-
-#endif /* WGL_NV_render_depth_texture */
-
-#ifdef WGL_NV_render_texture_rectangle
-
-#endif /* WGL_NV_render_texture_rectangle */
-
-#ifdef WGL_NV_swap_group
-
-static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
- r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
- r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
- r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
- r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_swap_group */
-
-#ifdef WGL_NV_vertex_array_range
-
-static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
- r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_vertex_array_range */
-
-#ifdef WGL_NV_video_capture
-
-static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
- r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_capture */
-
-#ifdef WGL_NV_video_output
-
-static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
- r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
- r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
- r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
- r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_output */
-
-#ifdef WGL_OML_sync_control
-
-static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
- r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
- r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
- r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
- r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
- r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
-static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
-
-GLboolean wglewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- return GL_FALSE;
- else
- start = (const GLubyte*)_wglewGetExtensionsStringEXT();
- else
- start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- if (start == 0)
- return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
-{
- GLboolean crippled;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- /* find wgl extension string query functions */
- _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
- _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
- /* query wgl extension string */
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- extStart = (const GLubyte*)"";
- else
- extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
- else
- extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- extEnd = extStart + _glewStrLen(extStart);
- /* initialize extensions */
- crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
-#ifdef WGL_3DFX_multisample
- CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
-#endif /* WGL_3DFX_multisample */
-#ifdef WGL_3DL_stereo_control
- CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
- if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_3DL_stereo_control */
-#ifdef WGL_AMD_gpu_association
- CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
- if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_AMD_gpu_association */
-#ifdef WGL_ARB_buffer_region
- CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_buffer_region */
-#ifdef WGL_ARB_create_context
- CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_create_context */
-#ifdef WGL_ARB_create_context_profile
- CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
-#endif /* WGL_ARB_create_context_profile */
-#ifdef WGL_ARB_create_context_robustness
- CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
-#endif /* WGL_ARB_create_context_robustness */
-#ifdef WGL_ARB_extensions_string
- CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_extensions_string */
-#ifdef WGL_ARB_framebuffer_sRGB
- CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* WGL_ARB_framebuffer_sRGB */
-#ifdef WGL_ARB_make_current_read
- CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_make_current_read */
-#ifdef WGL_ARB_multisample
- CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
-#endif /* WGL_ARB_multisample */
-#ifdef WGL_ARB_pbuffer
- CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pbuffer */
-#ifdef WGL_ARB_pixel_format
- CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pixel_format */
-#ifdef WGL_ARB_pixel_format_float
- CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
-#endif /* WGL_ARB_pixel_format_float */
-#ifdef WGL_ARB_render_texture
- CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_render_texture */
-#ifdef WGL_ARB_robustness_application_isolation
- CONST_CAST(WGLEW_ARB_robustness_application_isolation) = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* WGL_ARB_robustness_application_isolation */
-#ifdef WGL_ARB_robustness_share_group_isolation
- CONST_CAST(WGLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* WGL_ARB_robustness_share_group_isolation */
-#ifdef WGL_ATI_pixel_format_float
- CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
-#endif /* WGL_ATI_pixel_format_float */
-#ifdef WGL_ATI_render_texture_rectangle
- CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
-#endif /* WGL_ATI_render_texture_rectangle */
-#ifdef WGL_EXT_create_context_es2_profile
- CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
-#endif /* WGL_EXT_create_context_es2_profile */
-#ifdef WGL_EXT_create_context_es_profile
- CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
-#endif /* WGL_EXT_create_context_es_profile */
-#ifdef WGL_EXT_depth_float
- CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
-#endif /* WGL_EXT_depth_float */
-#ifdef WGL_EXT_display_color_table
- CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_display_color_table */
-#ifdef WGL_EXT_extensions_string
- CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_extensions_string */
-#ifdef WGL_EXT_framebuffer_sRGB
- CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* WGL_EXT_framebuffer_sRGB */
-#ifdef WGL_EXT_make_current_read
- CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_make_current_read */
-#ifdef WGL_EXT_multisample
- CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
-#endif /* WGL_EXT_multisample */
-#ifdef WGL_EXT_pbuffer
- CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pbuffer */
-#ifdef WGL_EXT_pixel_format
- CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pixel_format */
-#ifdef WGL_EXT_pixel_format_packed_float
- CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
-#endif /* WGL_EXT_pixel_format_packed_float */
-#ifdef WGL_EXT_swap_control
- CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_swap_control */
-#ifdef WGL_EXT_swap_control_tear
- CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
-#endif /* WGL_EXT_swap_control_tear */
-#ifdef WGL_I3D_digital_video_control
- CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_digital_video_control */
-#ifdef WGL_I3D_gamma
- CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_gamma */
-#ifdef WGL_I3D_genlock
- CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_genlock */
-#ifdef WGL_I3D_image_buffer
- CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_image_buffer */
-#ifdef WGL_I3D_swap_frame_lock
- CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_lock */
-#ifdef WGL_I3D_swap_frame_usage
- CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_usage */
-#ifdef WGL_NV_DX_interop
- CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_DX_interop */
-#ifdef WGL_NV_DX_interop2
- CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
-#endif /* WGL_NV_DX_interop2 */
-#ifdef WGL_NV_copy_image
- CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_copy_image */
-#ifdef WGL_NV_float_buffer
- CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
-#endif /* WGL_NV_float_buffer */
-#ifdef WGL_NV_gpu_affinity
- CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_gpu_affinity */
-#ifdef WGL_NV_multisample_coverage
- CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
-#endif /* WGL_NV_multisample_coverage */
-#ifdef WGL_NV_present_video
- CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_present_video */
-#ifdef WGL_NV_render_depth_texture
- CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
-#endif /* WGL_NV_render_depth_texture */
-#ifdef WGL_NV_render_texture_rectangle
- CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
-#endif /* WGL_NV_render_texture_rectangle */
-#ifdef WGL_NV_swap_group
- CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_swap_group */
-#ifdef WGL_NV_vertex_array_range
- CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_vertex_array_range */
-#ifdef WGL_NV_video_capture
- CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_video_capture */
-#ifdef WGL_NV_video_output
- CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_video_output */
-#ifdef WGL_OML_sync_control
- CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
- if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_OML_sync_control */
-
- return GLEW_OK;
-}
-
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
-
-PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
-PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
-PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
-PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
-PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
-PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
-PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
-PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
-PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
-PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
-PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
-PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
-PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
-PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
-PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
-PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
-PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
-
-PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
-
-PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
-PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
-PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
-
-PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
-PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
-PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
-PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
-
-PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
-
-PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
-PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
-
-PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
-
-PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
-
-PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
-
-PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
-
-PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
-
-PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
-PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
-
-PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
-
-PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
-PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
-
-PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
-PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
-PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
-PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
-PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
-PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
-
-PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
-PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
-
-PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
-PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
-PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
-PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
-PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
-
-PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
-PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
-PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
-PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
-PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
-PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
-
-PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
-PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
-PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
-PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
-PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
-
-PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
-PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
-PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
-PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
-PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
-PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
-
-PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
-PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
-PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
-PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
-
-PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
-PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
-PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
-PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
-PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
-
-PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
-PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
-
-PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
-
-PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
-PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
-PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
-PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
-PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
-
-PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
-
-PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
-PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
-
-PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
-
-PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
-PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
-
-PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
-
-PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
-PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
-
-#if !defined(GLEW_MX)
-
-GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
-GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
-GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
-GLboolean __GLXEW_ARB_multisample = GL_FALSE;
-GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
-GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
-GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
-GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
-GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_EXT_import_context = GL_FALSE;
-GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
-GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
-GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
-GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
-GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
-GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
-GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
-GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
-GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
-GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
-GLboolean __GLXEW_NV_copy_image = GL_FALSE;
-GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __GLXEW_NV_present_video = GL_FALSE;
-GLboolean __GLXEW_NV_swap_group = GL_FALSE;
-GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLXEW_NV_video_capture = GL_FALSE;
-GLboolean __GLXEW_NV_video_output = GL_FALSE;
-GLboolean __GLXEW_OML_swap_method = GL_FALSE;
-GLboolean __GLXEW_OML_sync_control = GL_FALSE;
-GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
-GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
-GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
-GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
-GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
-GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
-GLboolean __GLXEW_SGI_cushion = GL_FALSE;
-GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
-GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
-GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
-GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
-GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef GLX_VERSION_1_2
-
-static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_2 */
-
-#ifdef GLX_VERSION_1_3
-
-static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
- r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
- r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
- r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
- r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
- r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
- r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
- r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
- r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
- r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
- r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
- r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
- r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
- r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
- r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
- r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
- r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_3 */
-
-#ifdef GLX_VERSION_1_4
-
-#endif /* GLX_VERSION_1_4 */
-
-#ifdef GLX_3DFX_multisample
-
-#endif /* GLX_3DFX_multisample */
-
-#ifdef GLX_AMD_gpu_association
-
-#endif /* GLX_AMD_gpu_association */
-
-#ifdef GLX_ARB_create_context
-
-static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ARB_create_context */
-
-#ifdef GLX_ARB_create_context_profile
-
-#endif /* GLX_ARB_create_context_profile */
-
-#ifdef GLX_ARB_create_context_robustness
-
-#endif /* GLX_ARB_create_context_robustness */
-
-#ifdef GLX_ARB_fbconfig_float
-
-#endif /* GLX_ARB_fbconfig_float */
-
-#ifdef GLX_ARB_framebuffer_sRGB
-
-#endif /* GLX_ARB_framebuffer_sRGB */
-
-#ifdef GLX_ARB_get_proc_address
-
-#endif /* GLX_ARB_get_proc_address */
-
-#ifdef GLX_ARB_multisample
-
-#endif /* GLX_ARB_multisample */
-
-#ifdef GLX_ARB_robustness_application_isolation
-
-#endif /* GLX_ARB_robustness_application_isolation */
-
-#ifdef GLX_ARB_robustness_share_group_isolation
-
-#endif /* GLX_ARB_robustness_share_group_isolation */
-
-#ifdef GLX_ARB_vertex_buffer_object
-
-#endif /* GLX_ARB_vertex_buffer_object */
-
-#ifdef GLX_ATI_pixel_format_float
-
-#endif /* GLX_ATI_pixel_format_float */
-
-#ifdef GLX_ATI_render_texture
-
-static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
- r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
- r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ATI_render_texture */
-
-#ifdef GLX_EXT_buffer_age
-
-#endif /* GLX_EXT_buffer_age */
-
-#ifdef GLX_EXT_create_context_es2_profile
-
-#endif /* GLX_EXT_create_context_es2_profile */
-
-#ifdef GLX_EXT_create_context_es_profile
-
-#endif /* GLX_EXT_create_context_es_profile */
-
-#ifdef GLX_EXT_fbconfig_packed_float
-
-#endif /* GLX_EXT_fbconfig_packed_float */
-
-#ifdef GLX_EXT_framebuffer_sRGB
-
-#endif /* GLX_EXT_framebuffer_sRGB */
-
-#ifdef GLX_EXT_import_context
-
-static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
- r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
- r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
- r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_import_context */
-
-#ifdef GLX_EXT_scene_marker
-
-#endif /* GLX_EXT_scene_marker */
-
-#ifdef GLX_EXT_swap_control
-
-static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_swap_control */
-
-#ifdef GLX_EXT_swap_control_tear
-
-#endif /* GLX_EXT_swap_control_tear */
-
-#ifdef GLX_EXT_texture_from_pixmap
-
-static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
- r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-#ifdef GLX_EXT_visual_info
-
-#endif /* GLX_EXT_visual_info */
-
-#ifdef GLX_EXT_visual_rating
-
-#endif /* GLX_EXT_visual_rating */
-
-#ifdef GLX_INTEL_swap_event
-
-#endif /* GLX_INTEL_swap_event */
-
-#ifdef GLX_MESA_agp_offset
-
-static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_agp_offset */
-
-#ifdef GLX_MESA_copy_sub_buffer
-
-static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-#ifdef GLX_MESA_pixmap_colormap
-
-static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-#ifdef GLX_MESA_release_buffers
-
-static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_release_buffers */
-
-#ifdef GLX_MESA_set_3dfx_mode
-
-static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-#ifdef GLX_MESA_swap_control
-
-static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
- r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_swap_control */
-
-#ifdef GLX_NV_copy_image
-
-static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_copy_image */
-
-#ifdef GLX_NV_float_buffer
-
-#endif /* GLX_NV_float_buffer */
-
-#ifdef GLX_NV_multisample_coverage
-
-#endif /* GLX_NV_multisample_coverage */
-
-#ifdef GLX_NV_present_video
-
-static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_present_video */
-
-#ifdef GLX_NV_swap_group
-
-static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
- r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
- r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
- r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
- r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_swap_group */
-
-#ifdef GLX_NV_vertex_array_range
-
-static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
- r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_vertex_array_range */
-
-#ifdef GLX_NV_video_capture
-
-static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
- r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_capture */
-
-#ifdef GLX_NV_video_output
-
-static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
- r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
- r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
- r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
- r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_output */
-
-#ifdef GLX_OML_swap_method
-
-#endif /* GLX_OML_swap_method */
-
-#ifdef GLX_OML_sync_control
-
-static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
- r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
- r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
- r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
- r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_OML_sync_control */
-
-#ifdef GLX_SGIS_blended_overlay
-
-#endif /* GLX_SGIS_blended_overlay */
-
-#ifdef GLX_SGIS_color_range
-
-#endif /* GLX_SGIS_color_range */
-
-#ifdef GLX_SGIS_multisample
-
-#endif /* GLX_SGIS_multisample */
-
-#ifdef GLX_SGIS_shared_multisample
-
-#endif /* GLX_SGIS_shared_multisample */
-
-#ifdef GLX_SGIX_fbconfig
-
-static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
- r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
- r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
- r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
- r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
- r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_fbconfig */
-
-#ifdef GLX_SGIX_hyperpipe
-
-static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
- r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_hyperpipe */
-
-#ifdef GLX_SGIX_pbuffer
-
-static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
- r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
- r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
- r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
- r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_pbuffer */
-
-#ifdef GLX_SGIX_swap_barrier
-
-static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
- r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_barrier */
-
-#ifdef GLX_SGIX_swap_group
-
-static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_group */
-
-#ifdef GLX_SGIX_video_resize
-
-static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
- r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
- r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
- r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
- r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_video_resize */
-
-#ifdef GLX_SGIX_visual_select_group
-
-#endif /* GLX_SGIX_visual_select_group */
-
-#ifdef GLX_SGI_cushion
-
-static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_cushion */
-
-#ifdef GLX_SGI_make_current_read
-
-static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
- r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_make_current_read */
-
-#ifdef GLX_SGI_swap_control
-
-static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_swap_control */
-
-#ifdef GLX_SGI_video_sync
-
-static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
- r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_video_sync */
-
-#ifdef GLX_SUN_get_transparent_index
-
-static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_get_transparent_index */
-
-#ifdef GLX_SUN_video_resize
-
-static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
- r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glxewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
-
- if (glXGetCurrentDisplay == NULL) return GL_FALSE;
- start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (0 == start) return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
-{
- int major, minor;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- /* initialize core GLX 1.2 */
- if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
- /* initialize flags */
- CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
- /* query GLX version */
- glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
- if (major == 1 && minor <= 3)
- {
- switch (minor)
- {
- case 3:
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
- break;
- case 2:
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
- break;
- default:
- return GLEW_ERROR_GLX_VERSION_11_ONLY;
- break;
- }
- }
- /* query GLX extension string */
- extStart = 0;
- if (glXGetCurrentDisplay != NULL)
- extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (extStart == 0)
- extStart = (const GLubyte *)"";
- extEnd = extStart + _glewStrLen(extStart);
- /* initialize extensions */
-#ifdef GLX_VERSION_1_3
- if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_VERSION_1_3 */
-#ifdef GLX_3DFX_multisample
- CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
-#endif /* GLX_3DFX_multisample */
-#ifdef GLX_AMD_gpu_association
- CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
-#endif /* GLX_AMD_gpu_association */
-#ifdef GLX_ARB_create_context
- CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
- if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ARB_create_context */
-#ifdef GLX_ARB_create_context_profile
- CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
-#endif /* GLX_ARB_create_context_profile */
-#ifdef GLX_ARB_create_context_robustness
- CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
-#endif /* GLX_ARB_create_context_robustness */
-#ifdef GLX_ARB_fbconfig_float
- CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
-#endif /* GLX_ARB_fbconfig_float */
-#ifdef GLX_ARB_framebuffer_sRGB
- CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* GLX_ARB_framebuffer_sRGB */
-#ifdef GLX_ARB_get_proc_address
- CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
-#endif /* GLX_ARB_get_proc_address */
-#ifdef GLX_ARB_multisample
- CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
-#endif /* GLX_ARB_multisample */
-#ifdef GLX_ARB_robustness_application_isolation
- CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* GLX_ARB_robustness_application_isolation */
-#ifdef GLX_ARB_robustness_share_group_isolation
- CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* GLX_ARB_robustness_share_group_isolation */
-#ifdef GLX_ARB_vertex_buffer_object
- CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
-#endif /* GLX_ARB_vertex_buffer_object */
-#ifdef GLX_ATI_pixel_format_float
- CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
-#endif /* GLX_ATI_pixel_format_float */
-#ifdef GLX_ATI_render_texture
- CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
- if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ATI_render_texture */
-#ifdef GLX_EXT_buffer_age
- CONST_CAST(GLXEW_EXT_buffer_age) = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
-#endif /* GLX_EXT_buffer_age */
-#ifdef GLX_EXT_create_context_es2_profile
- CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
-#endif /* GLX_EXT_create_context_es2_profile */
-#ifdef GLX_EXT_create_context_es_profile
- CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
-#endif /* GLX_EXT_create_context_es_profile */
-#ifdef GLX_EXT_fbconfig_packed_float
- CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
-#endif /* GLX_EXT_fbconfig_packed_float */
-#ifdef GLX_EXT_framebuffer_sRGB
- CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* GLX_EXT_framebuffer_sRGB */
-#ifdef GLX_EXT_import_context
- CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_import_context */
-#ifdef GLX_EXT_scene_marker
- CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
-#endif /* GLX_EXT_scene_marker */
-#ifdef GLX_EXT_swap_control
- CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_swap_control */
-#ifdef GLX_EXT_swap_control_tear
- CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
-#endif /* GLX_EXT_swap_control_tear */
-#ifdef GLX_EXT_texture_from_pixmap
- CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_texture_from_pixmap */
-#ifdef GLX_EXT_visual_info
- CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
-#endif /* GLX_EXT_visual_info */
-#ifdef GLX_EXT_visual_rating
- CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
-#endif /* GLX_EXT_visual_rating */
-#ifdef GLX_INTEL_swap_event
- CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
-#endif /* GLX_INTEL_swap_event */
-#ifdef GLX_MESA_agp_offset
- CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_agp_offset */
-#ifdef GLX_MESA_copy_sub_buffer
- CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_copy_sub_buffer */
-#ifdef GLX_MESA_pixmap_colormap
- CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_pixmap_colormap */
-#ifdef GLX_MESA_release_buffers
- CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_release_buffers */
-#ifdef GLX_MESA_set_3dfx_mode
- CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_set_3dfx_mode */
-#ifdef GLX_MESA_swap_control
- CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_swap_control */
-#ifdef GLX_NV_copy_image
- CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_copy_image */
-#ifdef GLX_NV_float_buffer
- CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
-#endif /* GLX_NV_float_buffer */
-#ifdef GLX_NV_multisample_coverage
- CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
-#endif /* GLX_NV_multisample_coverage */
-#ifdef GLX_NV_present_video
- CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_present_video */
-#ifdef GLX_NV_swap_group
- CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_swap_group */
-#ifdef GLX_NV_vertex_array_range
- CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_vertex_array_range */
-#ifdef GLX_NV_video_capture
- CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_video_capture */
-#ifdef GLX_NV_video_output
- CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_video_output */
-#ifdef GLX_OML_swap_method
- CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
-#endif /* GLX_OML_swap_method */
-#ifdef GLX_OML_sync_control
- CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
- if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_OML_sync_control */
-#ifdef GLX_SGIS_blended_overlay
- CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
-#endif /* GLX_SGIS_blended_overlay */
-#ifdef GLX_SGIS_color_range
- CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
-#endif /* GLX_SGIS_color_range */
-#ifdef GLX_SGIS_multisample
- CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
-#endif /* GLX_SGIS_multisample */
-#ifdef GLX_SGIS_shared_multisample
- CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
-#endif /* GLX_SGIS_shared_multisample */
-#ifdef GLX_SGIX_fbconfig
- CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_fbconfig */
-#ifdef GLX_SGIX_hyperpipe
- CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_hyperpipe */
-#ifdef GLX_SGIX_pbuffer
- CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_pbuffer */
-#ifdef GLX_SGIX_swap_barrier
- CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_barrier */
-#ifdef GLX_SGIX_swap_group
- CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_group */
-#ifdef GLX_SGIX_video_resize
- CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_video_resize */
-#ifdef GLX_SGIX_visual_select_group
- CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
-#endif /* GLX_SGIX_visual_select_group */
-#ifdef GLX_SGI_cushion
- CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_cushion */
-#ifdef GLX_SGI_make_current_read
- CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_make_current_read */
-#ifdef GLX_SGI_swap_control
- CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_swap_control */
-#ifdef GLX_SGI_video_sync
- CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_video_sync */
-#ifdef GLX_SUN_get_transparent_index
- CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_get_transparent_index */
-#ifdef GLX_SUN_video_resize
- CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_video_resize */
-
- return GLEW_OK;
-}
-
-#endif /* !__APPLE__ || GLEW_APPLE_GLX */
-
-/* ------------------------------------------------------------------------ */
-
-const GLubyte* glewGetErrorString (GLenum error)
-{
- static const GLubyte* _glewErrorString[] =
- {
- (const GLubyte*)"No error",
- (const GLubyte*)"Missing GL version",
- (const GLubyte*)"GL 1.1 and up are supported",
- (const GLubyte*)"GLX 1.2 and up are supported",
- (const GLubyte*)"OpenGL ES lib expected, found OpenGL lib",
- (const GLubyte*)"OpenGL lib expected, found OpenGL ES lib",
- (const GLubyte*)"Missing EGL version",
- (const GLubyte*)"EGL 1.1 and up are supported",
- (const GLubyte*)"Unknown error"
- };
- const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
- return _glewErrorString[(int)error > max_error ? max_error : (int)error];
-}
-
-const GLubyte* glewGetString (GLenum name)
-{
- static const GLubyte* _glewString[] =
- {
- (const GLubyte*)NULL,
- (const GLubyte*)"1.7.0",
- (const GLubyte*)"1",
- (const GLubyte*)"7",
- (const GLubyte*)"0"
- };
- const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
- return _glewString[(int)name > max_string ? 0 : (int)name];
-}
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glewExperimental = GL_FALSE;
-
-#if !defined(GLEW_MX)
-
-#if defined (GLEW_INC_EGL)
-extern GLenum eglewContextInit (EGLDisplay display);
-#elif defined(_WIN32)
-extern GLenum wglewContextInit (void);
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
-extern GLenum glxewContextInit (void);
-#endif /* _WIN32 */
-
-GLenum glewInit ()
-{
- GLenum r;
- if ( (r = glewContextInit()) ) return r;
-#if defined (GLEW_INC_EGL)
- return eglewContextInit(eglGetCurrentDisplay());
-#elif defined(_WIN32)
- return wglewContextInit();
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
- return glxewContextInit();
-#endif /* GLEW_INC_EGL */
- return r;
-}
-
-#endif /* !GLEW_MX */
-#ifdef GLEW_MX
-GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name)
-#else
-GLboolean glewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_3DFX_multisample;
- continue;
- }
-#endif
-#ifdef GL_3DFX_tbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
- {
- ret = GLEW_3DFX_tbuffer;
- continue;
- }
-#endif
-#ifdef GL_3DFX_texture_compression_FXT1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
- {
- ret = GLEW_3DFX_texture_compression_FXT1;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef GL_AMD_blend_minmax_factor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
- {
- ret = GLEW_AMD_blend_minmax_factor;
- continue;
- }
-#endif
-#ifdef GL_AMD_compressed_3DC_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22))
- {
- ret = GLEW_AMD_compressed_3DC_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_compressed_ATC_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22))
- {
- ret = GLEW_AMD_compressed_ATC_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_conservative_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
- {
- ret = GLEW_AMD_conservative_depth;
- continue;
- }
-#endif
-#ifdef GL_AMD_debug_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
- {
- ret = GLEW_AMD_debug_output;
- continue;
- }
-#endif
-#ifdef GL_AMD_depth_clamp_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
- {
- ret = GLEW_AMD_depth_clamp_separate;
- continue;
- }
-#endif
-#ifdef GL_AMD_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_AMD_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_AMD_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
- {
- ret = GLEW_AMD_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_AMD_name_gen_delete
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
- {
- ret = GLEW_AMD_name_gen_delete;
- continue;
- }
-#endif
-#ifdef GL_AMD_performance_monitor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
- {
- ret = GLEW_AMD_performance_monitor;
- continue;
- }
-#endif
-#ifdef GL_AMD_pinned_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
- {
- ret = GLEW_AMD_pinned_memory;
- continue;
- }
-#endif
-#ifdef GL_AMD_program_binary_Z400
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19))
- {
- ret = GLEW_AMD_program_binary_Z400;
- continue;
- }
-#endif
-#ifdef GL_AMD_query_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
- {
- ret = GLEW_AMD_query_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_AMD_sample_positions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
- {
- ret = GLEW_AMD_sample_positions;
- continue;
- }
-#endif
-#ifdef GL_AMD_seamless_cubemap_per_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
- {
- ret = GLEW_AMD_seamless_cubemap_per_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_stencil_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
- {
- ret = GLEW_AMD_shader_stencil_export;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_trinary_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
- {
- ret = GLEW_AMD_shader_trinary_minmax;
- continue;
- }
-#endif
-#ifdef GL_AMD_sparse_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
- {
- ret = GLEW_AMD_sparse_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_stencil_operation_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
- {
- ret = GLEW_AMD_stencil_operation_extended;
- continue;
- }
-#endif
-#ifdef GL_AMD_texture_texture4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
- {
- ret = GLEW_AMD_texture_texture4;
- continue;
- }
-#endif
-#ifdef GL_AMD_transform_feedback3_lines_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
- {
- ret = GLEW_AMD_transform_feedback3_lines_triangles;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_layer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
- {
- ret = GLEW_AMD_vertex_shader_layer;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_tessellator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
- {
- ret = GLEW_AMD_vertex_shader_tessellator;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_viewport_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
- {
- ret = GLEW_AMD_vertex_shader_viewport_index;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
- {
-#ifdef GL_ANGLE_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_ANGLE_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_ANGLE_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ANGLE_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_pack_reverse_row_order
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
- {
- ret = GLEW_ANGLE_pack_reverse_row_order;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt3;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt5;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
- {
- ret = GLEW_ANGLE_texture_usage;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_translated_shader_source
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
- {
- ret = GLEW_ANGLE_translated_shader_source;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
- {
-#ifdef GL_APPLE_aux_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
- {
- ret = GLEW_APPLE_aux_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_APPLE_client_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
- {
- ret = GLEW_APPLE_client_storage;
- continue;
- }
-#endif
-#ifdef GL_APPLE_copy_texture_levels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19))
- {
- ret = GLEW_APPLE_copy_texture_levels;
- continue;
- }
-#endif
-#ifdef GL_APPLE_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_APPLE_element_array;
- continue;
- }
-#endif
-#ifdef GL_APPLE_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_APPLE_fence;
- continue;
- }
-#endif
-#ifdef GL_APPLE_float_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
- {
- ret = GLEW_APPLE_float_pixels;
- continue;
- }
-#endif
-#ifdef GL_APPLE_flush_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
- {
- ret = GLEW_APPLE_flush_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_APPLE_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_APPLE_object_purgeable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
- {
- ret = GLEW_APPLE_object_purgeable;
- continue;
- }
-#endif
-#ifdef GL_APPLE_pixel_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
- {
- ret = GLEW_APPLE_pixel_buffer;
- continue;
- }
-#endif
-#ifdef GL_APPLE_rgb_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
- {
- ret = GLEW_APPLE_rgb_422;
- continue;
- }
-#endif
-#ifdef GL_APPLE_row_bytes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
- {
- ret = GLEW_APPLE_row_bytes;
- continue;
- }
-#endif
-#ifdef GL_APPLE_specular_vector
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
- {
- ret = GLEW_APPLE_specular_vector;
- continue;
- }
-#endif
-#ifdef GL_APPLE_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
- {
- ret = GLEW_APPLE_sync;
- continue;
- }
-#endif
-#ifdef GL_APPLE_texture_2D_limited_npot
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23))
- {
- ret = GLEW_APPLE_texture_2D_limited_npot;
- continue;
- }
-#endif
-#ifdef GL_APPLE_texture_format_BGRA8888
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
- {
- ret = GLEW_APPLE_texture_format_BGRA8888;
- continue;
- }
-#endif
-#ifdef GL_APPLE_texture_max_level
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17))
- {
- ret = GLEW_APPLE_texture_max_level;
- continue;
- }
-#endif
-#ifdef GL_APPLE_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_APPLE_texture_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_transform_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
- {
- ret = GLEW_APPLE_transform_hint;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_APPLE_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_APPLE_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_program_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
- {
- ret = GLEW_APPLE_vertex_program_evaluators;
- continue;
- }
-#endif
-#ifdef GL_APPLE_ycbcr_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
- {
- ret = GLEW_APPLE_ycbcr_422;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GL_ARB_ES2_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
- {
- ret = GLEW_ARB_ES2_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
- {
- ret = GLEW_ARB_ES3_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_arrays_of_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
- {
- ret = GLEW_ARB_arrays_of_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_base_instance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
- {
- ret = GLEW_ARB_base_instance;
- continue;
- }
-#endif
-#ifdef GL_ARB_blend_func_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
- {
- ret = GLEW_ARB_blend_func_extended;
- continue;
- }
-#endif
-#ifdef GL_ARB_cl_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
- {
- ret = GLEW_ARB_cl_event;
- continue;
- }
-#endif
-#ifdef GL_ARB_clear_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
- {
- ret = GLEW_ARB_clear_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_color_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
- {
- ret = GLEW_ARB_color_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
- {
- ret = GLEW_ARB_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_compressed_texture_pixel_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
- {
- ret = GLEW_ARB_compressed_texture_pixel_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_compute_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
- {
- ret = GLEW_ARB_compute_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_conservative_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
- {
- ret = GLEW_ARB_conservative_depth;
- continue;
- }
-#endif
-#ifdef GL_ARB_copy_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
- {
- ret = GLEW_ARB_copy_buffer;
- continue;
- }
-#endif
-#ifdef GL_ARB_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLEW_ARB_copy_image;
- continue;
- }
-#endif
-#ifdef GL_ARB_debug_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
- {
- ret = GLEW_ARB_debug_output;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_ARB_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_ARB_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_ARB_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ARB_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_ARB_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_elements_base_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
- {
- ret = GLEW_ARB_draw_elements_base_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
- {
- ret = GLEW_ARB_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_ARB_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_explicit_attrib_location
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
- {
- ret = GLEW_ARB_explicit_attrib_location;
- continue;
- }
-#endif
-#ifdef GL_ARB_explicit_uniform_location
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
- {
- ret = GLEW_ARB_explicit_uniform_location;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_coord_conventions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
- {
- ret = GLEW_ARB_fragment_coord_conventions;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_layer_viewport
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
- {
- ret = GLEW_ARB_fragment_layer_viewport;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_ARB_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
- {
- ret = GLEW_ARB_fragment_program_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ARB_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_no_attachments
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
- {
- ret = GLEW_ARB_framebuffer_no_attachments;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_ARB_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_ARB_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_ARB_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_ARB_get_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
- {
- ret = GLEW_ARB_get_program_binary;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_ARB_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
- {
- ret = GLEW_ARB_gpu_shader_fp64;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
- {
- ret = GLEW_ARB_half_float_pixel;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
- {
- ret = GLEW_ARB_half_float_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_imaging
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
- {
- ret = GLEW_ARB_imaging;
- continue;
- }
-#endif
-#ifdef GL_ARB_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ARB_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_internalformat_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
- {
- ret = GLEW_ARB_internalformat_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_internalformat_query2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
- {
- ret = GLEW_ARB_internalformat_query2;
- continue;
- }
-#endif
-#ifdef GL_ARB_invalidate_subdata
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
- {
- ret = GLEW_ARB_invalidate_subdata;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_alignment
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
- {
- ret = GLEW_ARB_map_buffer_alignment;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
- {
- ret = GLEW_ARB_map_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_matrix_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
- {
- ret = GLEW_ARB_matrix_palette;
- continue;
- }
-#endif
-#ifdef GL_ARB_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
- {
- ret = GLEW_ARB_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_multitexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
- {
- ret = GLEW_ARB_multitexture;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_ARB_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
- {
- ret = GLEW_ARB_occlusion_query2;
- continue;
- }
-#endif
-#ifdef GL_ARB_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_ARB_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_ARB_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_ARB_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_ARB_program_interface_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
- {
- ret = GLEW_ARB_program_interface_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_ARB_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_robust_buffer_access_behavior
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
- {
- ret = GLEW_ARB_robust_buffer_access_behavior;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
- {
- ret = GLEW_ARB_robustness;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = GLEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = GLEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
-#ifdef GL_ARB_sample_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
- {
- ret = GLEW_ARB_sample_shading;
- continue;
- }
-#endif
-#ifdef GL_ARB_sampler_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
- {
- ret = GLEW_ARB_sampler_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_seamless_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
- {
- ret = GLEW_ARB_seamless_cube_map;
- continue;
- }
-#endif
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-#ifdef GL_ARB_separate_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
- {
- ret = GLEW_ARB_separate_shader_objects;
- continue;
- }
-#endif
-#endif // XXX
-#ifdef GL_ARB_shader_atomic_counters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
- {
- ret = GLEW_ARB_shader_atomic_counters;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_bit_encoding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
- {
- ret = GLEW_ARB_shader_bit_encoding;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_image_load_store
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
- {
- ret = GLEW_ARB_shader_image_load_store;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_image_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
- {
- ret = GLEW_ARB_shader_image_size;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
- {
- ret = GLEW_ARB_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
- {
- ret = GLEW_ARB_shader_precision;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_stencil_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
- {
- ret = GLEW_ARB_shader_stencil_export;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_storage_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
- {
- ret = GLEW_ARB_shader_storage_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_subroutine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
- {
- ret = GLEW_ARB_shader_subroutine;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ARB_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_100
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
- {
- ret = GLEW_ARB_shading_language_100;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_420pack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
- {
- ret = GLEW_ARB_shading_language_420pack;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_include
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
- {
- ret = GLEW_ARB_shading_language_include;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_packing
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
- {
- ret = GLEW_ARB_shading_language_packing;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_ARB_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_ARB_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_ARB_stencil_texturing
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
- {
- ret = GLEW_ARB_stencil_texturing;
- continue;
- }
-#endif
-#ifdef GL_ARB_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
- {
- ret = GLEW_ARB_sync;
- continue;
- }
-#endif
-#ifdef GL_ARB_tessellation_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
- {
- ret = GLEW_ARB_tessellation_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_ARB_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_ARB_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object_rgb32
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
- {
- ret = GLEW_ARB_texture_buffer_object_rgb32;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
- {
- ret = GLEW_ARB_texture_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
- {
- ret = GLEW_ARB_texture_compression;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_bptc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
- {
- ret = GLEW_ARB_texture_compression_bptc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_ARB_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_ARB_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
- {
- ret = GLEW_ARB_texture_cube_map_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_ARB_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_ARB_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_crossbar
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
- {
- ret = GLEW_ARB_texture_env_crossbar;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_ARB_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ARB_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_gather
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
- {
- ret = GLEW_ARB_texture_gather;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_ARB_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
- {
- ret = GLEW_ARB_texture_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
- {
- ret = GLEW_ARB_texture_non_power_of_two;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_query_levels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
- {
- ret = GLEW_ARB_texture_query_levels;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_query_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
- {
- ret = GLEW_ARB_texture_query_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_ARB_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rg
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
- {
- ret = GLEW_ARB_texture_rg;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rgb10_a2ui
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
- {
- ret = GLEW_ARB_texture_rgb10_a2ui;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
- {
- ret = GLEW_ARB_texture_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_storage_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
- {
- ret = GLEW_ARB_texture_storage_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_ARB_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_view
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
- {
- ret = GLEW_ARB_texture_view;
- continue;
- }
-#endif
-#ifdef GL_ARB_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_ARB_timer_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_ARB_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
- {
- ret = GLEW_ARB_transform_feedback3;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
- {
- ret = GLEW_ARB_transform_feedback_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_transpose_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
- {
- ret = GLEW_ARB_transpose_matrix;
- continue;
- }
-#endif
-#ifdef GL_ARB_uniform_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
- {
- ret = GLEW_ARB_uniform_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_ARB_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ARB_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_attrib_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
- {
- ret = GLEW_ARB_vertex_attrib_64bit;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_attrib_binding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
- {
- ret = GLEW_ARB_vertex_attrib_binding;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
- {
- ret = GLEW_ARB_vertex_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_ARB_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_ARB_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
- {
- ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
- continue;
- }
-#endif
-#ifdef GL_ARB_viewport_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
- {
- ret = GLEW_ARB_viewport_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_ARB_window_pos;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
- {
-#ifdef GL_ARM_mali_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19))
- {
- ret = GLEW_ARM_mali_program_binary;
- continue;
- }
-#endif
-#ifdef GL_ARM_mali_shader_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18))
- {
- ret = GLEW_ARM_mali_shader_binary;
- continue;
- }
-#endif
-#ifdef GL_ARM_rgba8
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5))
- {
- ret = GLEW_ARM_rgba8;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
- {
-#ifdef GL_ATIX_point_sprites
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
- {
- ret = GLEW_ATIX_point_sprites;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATIX_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_route
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
- {
- ret = GLEW_ATIX_texture_env_route;
- continue;
- }
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
- {
- ret = GLEW_ATIX_vertex_shader_output_point_size;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GL_ATI_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ATI_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ATI_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_ATI_element_array;
- continue;
- }
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
- {
- ret = GLEW_ATI_envmap_bumpmap;
- continue;
- }
-#endif
-#ifdef GL_ATI_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ATI_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_map_object_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
- {
- ret = GLEW_ATI_map_object_buffer;
- continue;
- }
-#endif
-#ifdef GL_ATI_meminfo
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
- {
- ret = GLEW_ATI_meminfo;
- continue;
- }
-#endif
-#ifdef GL_ATI_pn_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
- {
- ret = GLEW_ATI_pn_triangles;
- continue;
- }
-#endif
-#ifdef GL_ATI_separate_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
- {
- ret = GLEW_ATI_separate_stencil;
- continue;
- }
-#endif
-#ifdef GL_ATI_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ATI_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ATI_text_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
- {
- ret = GLEW_ATI_text_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
- {
- ret = GLEW_ATI_texture_compression_3dc;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATI_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ATI_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_mirror_once
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
- {
- ret = GLEW_ATI_texture_mirror_once;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ATI_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
- {
- ret = GLEW_ATI_vertex_attrib_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_streams
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
- {
- ret = GLEW_ATI_vertex_streams;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"DMP_", 4))
- {
-#ifdef GL_DMP_shader_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
- {
- ret = GLEW_DMP_shader_binary;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ES_", 3))
- {
-#ifdef GL_ES_VERSION_1_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"VERSION_1_0", 11))
- {
- ret = GLEW_ES_VERSION_1_0;
- continue;
- }
-#endif
-#ifdef GL_ES_VERSION_CL_1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"VERSION_CL_1_1", 14))
- {
- ret = GLEW_ES_VERSION_CL_1_1;
- continue;
- }
-#endif
-#ifdef GL_ES_VERSION_CM_1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"VERSION_CM_1_1", 14))
- {
- ret = GLEW_ES_VERSION_CM_1_1;
- continue;
- }
-#endif
-#ifdef GL_ES_VERSION_2_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"VERSION_2_0", 11))
- {
- ret = GLEW_ES_VERSION_2_0;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GL_EXT_422_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
- {
- ret = GLEW_EXT_422_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_Cg_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
- {
- ret = GLEW_EXT_Cg_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_abgr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
- {
- ret = GLEW_EXT_abgr;
- continue;
- }
-#endif
-#ifdef GL_EXT_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
- {
- ret = GLEW_EXT_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_bindable_uniform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
- {
- ret = GLEW_EXT_bindable_uniform;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
- {
- ret = GLEW_EXT_blend_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_equation_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
- {
- ret = GLEW_EXT_blend_equation_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_func_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
- {
- ret = GLEW_EXT_blend_func_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_logic_op
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
- {
- ret = GLEW_EXT_blend_logic_op;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
- {
- ret = GLEW_EXT_blend_minmax;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_subtract
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
- {
- ret = GLEW_EXT_blend_subtract;
- continue;
- }
-#endif
-#ifdef GL_EXT_clip_volume_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
- {
- ret = GLEW_EXT_clip_volume_hint;
- continue;
- }
-#endif
-#ifdef GL_EXT_cmyka
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
- {
- ret = GLEW_EXT_cmyka;
- continue;
- }
-#endif
-#ifdef GL_EXT_color_buffer_half_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23))
- {
- ret = GLEW_EXT_color_buffer_half_float;
- continue;
- }
-#endif
-#ifdef GL_EXT_color_subtable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
- {
- ret = GLEW_EXT_color_subtable;
- continue;
- }
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
- {
- ret = GLEW_EXT_compiled_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_convolution
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
- {
- ret = GLEW_EXT_convolution;
- continue;
- }
-#endif
-#ifdef GL_EXT_coordinate_frame
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
- {
- ret = GLEW_EXT_coordinate_frame;
- continue;
- }
-#endif
-#ifdef GL_EXT_copy_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
- {
- ret = GLEW_EXT_copy_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_EXT_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_debug_label
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
- {
- ret = GLEW_EXT_debug_label;
- continue;
- }
-#endif
-#ifdef GL_EXT_debug_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
- {
- ret = GLEW_EXT_debug_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_depth_bounds_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
- {
- ret = GLEW_EXT_depth_bounds_test;
- continue;
- }
-#endif
-#ifdef GL_EXT_direct_state_access
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
- {
- ret = GLEW_EXT_direct_state_access;
- continue;
- }
-#endif
-#ifdef GL_EXT_discard_framebuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19))
- {
- ret = GLEW_EXT_discard_framebuffer;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_buffers2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
- {
- ret = GLEW_EXT_draw_buffers2;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_EXT_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_range_elements
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
- {
- ret = GLEW_EXT_draw_range_elements;
- continue;
- }
-#endif
-#ifdef GL_EXT_fog_coord
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
- {
- ret = GLEW_EXT_fog_coord;
- continue;
- }
-#endif
-#ifdef GL_EXT_frag_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10))
- {
- ret = GLEW_EXT_frag_depth;
- continue;
- }
-#endif
-#ifdef GL_EXT_fragment_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
- {
- ret = GLEW_EXT_fragment_lighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_EXT_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_EXT_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
- {
- ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_EXT_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_EXT_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
- {
- ret = GLEW_EXT_gpu_program_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
- {
- ret = GLEW_EXT_gpu_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
- {
- ret = GLEW_EXT_histogram;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_array_formats
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
- {
- ret = GLEW_EXT_index_array_formats;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_func
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
- {
- ret = GLEW_EXT_index_func;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_material
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
- {
- ret = GLEW_EXT_index_material;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
- {
- ret = GLEW_EXT_index_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_light_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
- {
- ret = GLEW_EXT_light_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_map_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
- {
- ret = GLEW_EXT_map_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_EXT_misc_attribute
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
- {
- ret = GLEW_EXT_misc_attribute;
- continue;
- }
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
- {
- ret = GLEW_EXT_multi_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_multisampled_render_to_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
- {
- ret = GLEW_EXT_multisampled_render_to_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_multiview_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22))
- {
- ret = GLEW_EXT_multiview_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_EXT_occlusion_query_boolean
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_boolean", 23))
- {
- ret = GLEW_EXT_occlusion_query_boolean;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_EXT_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
- {
- ret = GLEW_EXT_packed_float;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
- {
- ret = GLEW_EXT_packed_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
- {
- ret = GLEW_EXT_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_EXT_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
- {
- ret = GLEW_EXT_pixel_transform;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
- {
- ret = GLEW_EXT_pixel_transform_color_table;
- continue;
- }
-#endif
-#ifdef GL_EXT_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_EXT_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_polygon_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
- {
- ret = GLEW_EXT_polygon_offset;
- continue;
- }
-#endif
-#ifdef GL_EXT_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_EXT_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_read_format_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16))
- {
- ret = GLEW_EXT_read_format_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_rescale_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
- {
- ret = GLEW_EXT_rescale_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
- {
- ret = GLEW_EXT_robustness;
- continue;
- }
-#endif
-#ifdef GL_EXT_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4))
- {
- ret = GLEW_EXT_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_secondary_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
- {
- ret = GLEW_EXT_secondary_color;
- continue;
- }
-#endif
-#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
-#ifdef GL_EXT_separate_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
- {
- ret = GLEW_EXT_separate_shader_objects;
- continue;
- }
-#endif
-#endif
-#ifdef GL_EXT_separate_specular_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
- {
- ret = GLEW_EXT_separate_specular_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_framebuffer_fetch
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
- {
- ret = GLEW_EXT_shader_framebuffer_fetch;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_image_load_store
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
- {
- ret = GLEW_EXT_shader_image_load_store;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_EXT_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_EXT_shadow_funcs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
- {
- ret = GLEW_EXT_shadow_funcs;
- continue;
- }
-#endif
-#ifdef GL_EXT_shadow_samplers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15))
- {
- ret = GLEW_EXT_shadow_samplers;
- continue;
- }
-#endif
-#ifdef GL_EXT_shared_texture_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
- {
- ret = GLEW_EXT_shared_texture_palette;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
- {
- ret = GLEW_EXT_stencil_clear_tag;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_two_side
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
- {
- ret = GLEW_EXT_stencil_two_side;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_wrap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
- {
- ret = GLEW_EXT_stencil_wrap;
- continue;
- }
-#endif
-#ifdef GL_EXT_subtexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
- {
- ret = GLEW_EXT_subtexture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
- {
- ret = GLEW_EXT_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
- {
- ret = GLEW_EXT_texture3D;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
- {
- ret = GLEW_EXT_texture_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_EXT_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
- {
- ret = GLEW_EXT_texture_compression_dxt1;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_latc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
- {
- ret = GLEW_EXT_texture_compression_latc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_EXT_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
- {
- ret = GLEW_EXT_texture_compression_s3tc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_EXT_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_EXT_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
- {
- ret = GLEW_EXT_texture_env;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_EXT_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_EXT_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_EXT_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
- {
- ret = GLEW_EXT_texture_filter_anisotropic;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_format_BGRA8888
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
- {
- ret = GLEW_EXT_texture_format_BGRA8888;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_integer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
- {
- ret = GLEW_EXT_texture_integer;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_EXT_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
- {
- ret = GLEW_EXT_texture_mirror_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
- {
- ret = GLEW_EXT_texture_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
- {
- ret = GLEW_EXT_texture_perturb_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_EXT_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_rg
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
- {
- ret = GLEW_EXT_texture_rg;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
- {
- ret = GLEW_EXT_texture_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB_decode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
- {
- ret = GLEW_EXT_texture_sRGB_decode;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
- {
- ret = GLEW_EXT_texture_shared_exponent;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_snorm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
- {
- ret = GLEW_EXT_texture_snorm;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
- {
- ret = GLEW_EXT_texture_storage;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_EXT_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_type_2_10_10_10_REV
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27))
- {
- ret = GLEW_EXT_texture_type_2_10_10_10_REV;
- continue;
- }
-#endif
-#ifdef GL_EXT_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_EXT_timer_query;
- continue;
- }
-#endif
-#ifdef GL_EXT_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_EXT_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_EXT_unpack_subimage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15))
- {
- ret = GLEW_EXT_unpack_subimage;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
- {
- ret = GLEW_EXT_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_EXT_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_attrib_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
- {
- ret = GLEW_EXT_vertex_attrib_64bit;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_EXT_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_weighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
- {
- ret = GLEW_EXT_vertex_weighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_x11_sync_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
- {
- ret = GLEW_EXT_x11_sync_object;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"FJ_", 3))
- {
-#ifdef GL_FJ_shader_binary_GCCSO
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary_GCCSO", 19))
- {
- ret = GLEW_FJ_shader_binary_GCCSO;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
- {
-#ifdef GL_GREMEDY_frame_terminator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
- {
- ret = GLEW_GREMEDY_frame_terminator;
- continue;
- }
-#endif
-#ifdef GL_GREMEDY_string_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
- {
- ret = GLEW_GREMEDY_string_marker;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
- {
-#ifdef GL_HP_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_HP_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_HP_image_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
- {
- ret = GLEW_HP_image_transform;
- continue;
- }
-#endif
-#ifdef GL_HP_occlusion_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
- {
- ret = GLEW_HP_occlusion_test;
- continue;
- }
-#endif
-#ifdef GL_HP_texture_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
- {
- ret = GLEW_HP_texture_lighting;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
- {
-#ifdef GL_IBM_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_IBM_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
- {
- ret = GLEW_IBM_multimode_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_IBM_rasterpos_clip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
- {
- ret = GLEW_IBM_rasterpos_clip;
- continue;
- }
-#endif
-#ifdef GL_IBM_static_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
- {
- ret = GLEW_IBM_static_data;
- continue;
- }
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_IBM_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_IBM_vertex_array_lists
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
- {
- ret = GLEW_IBM_vertex_array_lists;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
- {
-#ifdef GL_IMG_multisampled_render_to_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
- {
- ret = GLEW_IMG_multisampled_render_to_texture;
- continue;
- }
-#endif
-#ifdef GL_IMG_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
- {
- ret = GLEW_IMG_program_binary;
- continue;
- }
-#endif
-#ifdef GL_IMG_read_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
- {
- ret = GLEW_IMG_read_format;
- continue;
- }
-#endif
-#ifdef GL_IMG_shader_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
- {
- ret = GLEW_IMG_shader_binary;
- continue;
- }
-#endif
-#ifdef GL_IMG_texture_compression_pvrtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc", 25))
- {
- ret = GLEW_IMG_texture_compression_pvrtc;
- continue;
- }
-#endif
-#ifdef GL_IMG_texture_env_enhanced_fixed_function
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_enhanced_fixed_function", 35))
- {
- ret = GLEW_IMG_texture_env_enhanced_fixed_function;
- continue;
- }
-#endif
-#ifdef GL_IMG_user_clip_plane
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"user_clip_plane", 15))
- {
- ret = GLEW_IMG_user_clip_plane;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
- {
-#ifdef GL_INGR_color_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
- {
- ret = GLEW_INGR_color_clamp;
- continue;
- }
-#endif
-#ifdef GL_INGR_interlace_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
- {
- ret = GLEW_INGR_interlace_read;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GL_INTEL_map_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
- {
- ret = GLEW_INTEL_map_texture;
- continue;
- }
-#endif
-#ifdef GL_INTEL_parallel_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
- {
- ret = GLEW_INTEL_parallel_arrays;
- continue;
- }
-#endif
-#ifdef GL_INTEL_texture_scissor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
- {
- ret = GLEW_INTEL_texture_scissor;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
- {
-#ifdef GL_KHR_debug
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
- {
- ret = GLEW_KHR_debug;
- continue;
- }
-#endif
-#ifdef GL_KHR_texture_compression_astc_ldr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
- {
- ret = GLEW_KHR_texture_compression_astc_ldr;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
- {
-#ifdef GL_KTX_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = GLEW_KTX_buffer_region;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
- {
-#ifdef GL_MESAX_texture_stack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
- {
- ret = GLEW_MESAX_texture_stack;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GL_MESA_pack_invert
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
- {
- ret = GLEW_MESA_pack_invert;
- continue;
- }
-#endif
-#ifdef GL_MESA_resize_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
- {
- ret = GLEW_MESA_resize_buffers;
- continue;
- }
-#endif
-#ifdef GL_MESA_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_MESA_window_pos;
- continue;
- }
-#endif
-#ifdef GL_MESA_ycbcr_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
- {
- ret = GLEW_MESA_ycbcr_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
- {
-#ifdef GL_NVX_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NVX_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NVX_gpu_memory_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
- {
- ret = GLEW_NVX_gpu_memory_info;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GL_NV_3dvision_settings
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17))
- {
- ret = GLEW_NV_3dvision_settings;
- continue;
- }
-#endif
-#ifdef GL_NV_EGL_stream_consumer_external
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28))
- {
- ret = GLEW_NV_EGL_stream_consumer_external;
- continue;
- }
-#endif
-#ifdef GL_NV_bgr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3))
- {
- ret = GLEW_NV_bgr;
- continue;
- }
-#endif
-#ifdef GL_NV_bindless_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
- {
- ret = GLEW_NV_bindless_texture;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_square
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
- {
- ret = GLEW_NV_blend_square;
- continue;
- }
-#endif
-#ifdef GL_NV_compute_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
- {
- ret = GLEW_NV_compute_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NV_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_depth_to_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
- {
- ret = GLEW_NV_copy_depth_to_color;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GL_NV_coverage_sample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
- {
- ret = GLEW_NV_coverage_sample;
- continue;
- }
-#endif
-#ifdef GL_NV_deep_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
- {
- ret = GLEW_NV_deep_texture3D;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_NV_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_NV_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_nonlinear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
- {
- ret = GLEW_NV_depth_nonlinear;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_range_unclamped
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
- {
- ret = GLEW_NV_depth_range_unclamped;
- continue;
- }
-#endif
-#ifdef GL_NV_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_NV_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_NV_draw_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
- {
- ret = GLEW_NV_draw_texture;
- continue;
- }
-#endif
-#ifdef GL_NV_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
- {
- ret = GLEW_NV_evaluators;
- continue;
- }
-#endif
-#ifdef GL_NV_explicit_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
- {
- ret = GLEW_NV_explicit_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_fbo_color_attachments
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21))
- {
- ret = GLEW_NV_fbo_color_attachments;
- continue;
- }
-#endif
-#ifdef GL_NV_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_NV_fence;
- continue;
- }
-#endif
-#ifdef GL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GL_NV_fog_distance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
- {
- ret = GLEW_NV_fog_distance;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_NV_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
- {
- ret = GLEW_NV_fragment_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
- {
- ret = GLEW_NV_fragment_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
- {
- ret = GLEW_NV_fragment_program_option;
- continue;
- }
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
- {
- ret = GLEW_NV_framebuffer_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
- {
- ret = GLEW_NV_geometry_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_NV_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
- {
- ret = GLEW_NV_gpu_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
- {
- ret = GLEW_NV_gpu_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
- {
- ret = GLEW_NV_gpu_program_fp64;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_NV_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_NV_half_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
- {
- ret = GLEW_NV_half_float;
- continue;
- }
-#endif
-#ifdef GL_NV_light_max_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
- {
- ret = GLEW_NV_light_max_exponent;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = GLEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_filter_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
- {
- ret = GLEW_NV_multisample_filter_hint;
- continue;
- }
-#endif
-#ifdef GL_NV_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_NV_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_NV_pack_subimage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13))
- {
- ret = GLEW_NV_pack_subimage;
- continue;
- }
-#endif
-#ifdef GL_NV_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_NV_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_NV_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
- {
- ret = GLEW_NV_packed_float;
- continue;
- }
-#endif
-#ifdef GL_NV_packed_float_linear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19))
- {
- ret = GLEW_NV_packed_float_linear;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
- {
- ret = GLEW_NV_parameter_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
- {
- ret = GLEW_NV_parameter_buffer_object2;
- continue;
- }
-#endif
-#ifdef GL_NV_path_rendering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
- {
- ret = GLEW_NV_path_rendering;
- continue;
- }
-#endif
-#ifdef GL_NV_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_NV_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_pixel_data_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
- {
- ret = GLEW_NV_pixel_data_range;
- continue;
- }
-#endif
-#ifdef GL_NV_platform_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15))
- {
- ret = GLEW_NV_platform_binary;
- continue;
- }
-#endif
-#ifdef GL_NV_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_NV_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GL_NV_primitive_restart
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
- {
- ret = GLEW_NV_primitive_restart;
- continue;
- }
-#endif
-#ifdef GL_NV_read_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer", 11))
- {
- ret = GLEW_NV_read_buffer;
- continue;
- }
-#endif
-#ifdef GL_NV_read_buffer_front
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer_front", 17))
- {
- ret = GLEW_NV_read_buffer_front;
- continue;
- }
-#endif
-#ifdef GL_NV_read_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10))
- {
- ret = GLEW_NV_read_depth;
- continue;
- }
-#endif
-#ifdef GL_NV_read_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18))
- {
- ret = GLEW_NV_read_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_NV_read_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12))
- {
- ret = GLEW_NV_read_stencil;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
- {
- ret = GLEW_NV_register_combiners;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
- {
- ret = GLEW_NV_register_combiners2;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_counters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
- {
- ret = GLEW_NV_shader_atomic_counters;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
- {
- ret = GLEW_NV_shader_atomic_float;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_buffer_load
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
- {
- ret = GLEW_NV_shader_buffer_load;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_storage_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
- {
- ret = GLEW_NV_shader_storage_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_tessellation_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
- {
- ret = GLEW_NV_tessellation_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_emboss
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
- {
- ret = GLEW_NV_texgen_emboss;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_reflection
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
- {
- ret = GLEW_NV_texgen_reflection;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
- {
- ret = GLEW_NV_texture_array;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
- {
- ret = GLEW_NV_texture_barrier;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_compression_latc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
- {
- ret = GLEW_NV_texture_compression_latc;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_compression_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
- {
- ret = GLEW_NV_texture_compression_s3tc;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_compression_s3tc_update
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31))
- {
- ret = GLEW_NV_texture_compression_s3tc_update;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_compression_vtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
- {
- ret = GLEW_NV_texture_compression_vtc;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_env_combine4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
- {
- ret = GLEW_NV_texture_env_combine4;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_expand_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
- {
- ret = GLEW_NV_texture_expand_normal;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
- {
- ret = GLEW_NV_texture_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_npot_2D_mipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22))
- {
- ret = GLEW_NV_texture_npot_2D_mipmap;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_NV_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
- {
- ret = GLEW_NV_texture_shader;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
- {
- ret = GLEW_NV_texture_shader2;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
- {
- ret = GLEW_NV_texture_shader3;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_NV_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_NV_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_NV_vdpau_interop
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
- {
- ret = GLEW_NV_vdpau_interop;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
- {
- ret = GLEW_NV_vertex_array_range2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_attrib_integer_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
- {
- ret = GLEW_NV_vertex_attrib_integer_64bit;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_buffer_unified_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
- {
- ret = GLEW_NV_vertex_buffer_unified_memory;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_NV_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
- {
- ret = GLEW_NV_vertex_program1_1;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
- {
- ret = GLEW_NV_vertex_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
- {
- ret = GLEW_NV_vertex_program2_option;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
- {
- ret = GLEW_NV_vertex_program3;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
- {
- ret = GLEW_NV_vertex_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = GLEW_NV_video_capture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
- {
-#ifdef GL_OES_EGL_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image", 9))
- {
- ret = GLEW_OES_EGL_image;
- continue;
- }
-#endif
-#ifdef GL_OES_EGL_image_external
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external", 18))
- {
- ret = GLEW_OES_EGL_image_external;
- continue;
- }
-#endif
-#ifdef GL_OES_EGL_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_sync", 8))
- {
- ret = GLEW_OES_EGL_sync;
- continue;
- }
-#endif
-#ifdef GL_OES_blend_equation_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
- {
- ret = GLEW_OES_blend_equation_separate;
- continue;
- }
-#endif
-#ifdef GL_OES_blend_func_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
- {
- ret = GLEW_OES_blend_func_separate;
- continue;
- }
-#endif
-#ifdef GL_OES_blend_subtract
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
- {
- ret = GLEW_OES_blend_subtract;
- continue;
- }
-#endif
-#ifdef GL_OES_byte_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
- {
- ret = GLEW_OES_byte_coordinates;
- continue;
- }
-#endif
-#ifdef GL_OES_compressed_ETC1_RGB8_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_texture", 28))
- {
- ret = GLEW_OES_compressed_ETC1_RGB8_texture;
- continue;
- }
-#endif
-#ifdef GL_OES_compressed_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
- {
- ret = GLEW_OES_compressed_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_OES_depth24
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth24", 7))
- {
- ret = GLEW_OES_depth24;
- continue;
- }
-#endif
-#ifdef GL_OES_depth32
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth32", 7))
- {
- ret = GLEW_OES_depth32;
- continue;
- }
-#endif
-#ifdef GL_OES_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_OES_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_OES_depth_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture_cube_map", 22))
- {
- ret = GLEW_OES_depth_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_OES_draw_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
- {
- ret = GLEW_OES_draw_texture;
- continue;
- }
-#endif
-#ifdef GL_OES_element_index_uint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_index_uint", 18))
- {
- ret = GLEW_OES_element_index_uint;
- continue;
- }
-#endif
-#ifdef GL_OES_extended_matrix_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_matrix_palette", 23))
- {
- ret = GLEW_OES_extended_matrix_palette;
- continue;
- }
-#endif
-#ifdef GL_OES_fbo_render_mipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_render_mipmap", 17))
- {
- ret = GLEW_OES_fbo_render_mipmap;
- continue;
- }
-#endif
-#ifdef GL_OES_fragment_precision_high
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_precision_high", 23))
- {
- ret = GLEW_OES_fragment_precision_high;
- continue;
- }
-#endif
-#ifdef GL_OES_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_OES_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_OES_get_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
- {
- ret = GLEW_OES_get_program_binary;
- continue;
- }
-#endif
-#ifdef GL_OES_mapbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mapbuffer", 9))
- {
- ret = GLEW_OES_mapbuffer;
- continue;
- }
-#endif
-#ifdef GL_OES_matrix_get
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_get", 10))
- {
- ret = GLEW_OES_matrix_get;
- continue;
- }
-#endif
-#ifdef GL_OES_matrix_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
- {
- ret = GLEW_OES_matrix_palette;
- continue;
- }
-#endif
-#ifdef GL_OES_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_OES_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_OES_point_size_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_size_array", 16))
- {
- ret = GLEW_OES_point_size_array;
- continue;
- }
-#endif
-#ifdef GL_OES_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_OES_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_OES_read_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
- {
- ret = GLEW_OES_read_format;
- continue;
- }
-#endif
-#ifdef GL_OES_required_internalformat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"required_internalformat", 23))
- {
- ret = GLEW_OES_required_internalformat;
- continue;
- }
-#endif
-#ifdef GL_OES_rgb8_rgba8
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb8_rgba8", 10))
- {
- ret = GLEW_OES_rgb8_rgba8;
- continue;
- }
-#endif
-#ifdef GL_OES_single_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
- {
- ret = GLEW_OES_single_precision;
- continue;
- }
-#endif
-#ifdef GL_OES_standard_derivatives
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"standard_derivatives", 20))
- {
- ret = GLEW_OES_standard_derivatives;
- continue;
- }
-#endif
-#ifdef GL_OES_stencil1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil1", 8))
- {
- ret = GLEW_OES_stencil1;
- continue;
- }
-#endif
-#ifdef GL_OES_stencil4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil4", 8))
- {
- ret = GLEW_OES_stencil4;
- continue;
- }
-#endif
-#ifdef GL_OES_stencil8
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil8", 8))
- {
- ret = GLEW_OES_stencil8;
- continue;
- }
-#endif
-#ifdef GL_OES_surfaceless_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
- {
- ret = GLEW_OES_surfaceless_context;
- continue;
- }
-#endif
-#ifdef GL_OES_texture_3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_3D", 10))
- {
- ret = GLEW_OES_texture_3D;
- continue;
- }
-#endif
-#ifdef GL_OES_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_OES_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_OES_texture_env_crossbar
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
- {
- ret = GLEW_OES_texture_env_crossbar;
- continue;
- }
-#endif
-#ifdef GL_OES_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_OES_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_OES_texture_npot
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot", 12))
- {
- ret = GLEW_OES_texture_npot;
- continue;
- }
-#endif
-#ifdef GL_OES_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_OES_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_OES_vertex_half_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_half_float", 17))
- {
- ret = GLEW_OES_vertex_half_float;
- continue;
- }
-#endif
-#ifdef GL_OES_vertex_type_10_10_10_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10_10_10_2", 22))
- {
- ret = GLEW_OES_vertex_type_10_10_10_2;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GL_OML_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_OML_interlace;
- continue;
- }
-#endif
-#ifdef GL_OML_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_OML_resample;
- continue;
- }
-#endif
-#ifdef GL_OML_subsample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
- {
- ret = GLEW_OML_subsample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
- {
-#ifdef GL_PGI_misc_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
- {
- ret = GLEW_PGI_misc_hints;
- continue;
- }
-#endif
-#ifdef GL_PGI_vertex_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
- {
- ret = GLEW_PGI_vertex_hints;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5))
- {
-#ifdef GL_QCOM_alpha_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10))
- {
- ret = GLEW_QCOM_alpha_test;
- continue;
- }
-#endif
-#ifdef GL_QCOM_binning_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15))
- {
- ret = GLEW_QCOM_binning_control;
- continue;
- }
-#endif
-#ifdef GL_QCOM_driver_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14))
- {
- ret = GLEW_QCOM_driver_control;
- continue;
- }
-#endif
-#ifdef GL_QCOM_extended_get
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12))
- {
- ret = GLEW_QCOM_extended_get;
- continue;
- }
-#endif
-#ifdef GL_QCOM_extended_get2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13))
- {
- ret = GLEW_QCOM_extended_get2;
- continue;
- }
-#endif
-#ifdef GL_QCOM_perfmon_global_mode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19))
- {
- ret = GLEW_QCOM_perfmon_global_mode;
- continue;
- }
-#endif
-#ifdef GL_QCOM_tiled_rendering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15))
- {
- ret = GLEW_QCOM_tiled_rendering;
- continue;
- }
-#endif
-#ifdef GL_QCOM_writeonly_rendering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19))
- {
- ret = GLEW_QCOM_writeonly_rendering;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
- {
-#ifdef GL_REND_screen_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
- {
- ret = GLEW_REND_screen_coordinates;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
- {
-#ifdef GL_S3_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
- {
- ret = GLEW_S3_s3tc;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GL_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GL_SGIS_detail_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
- {
- ret = GLEW_SGIS_detail_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_fog_function
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
- {
- ret = GLEW_SGIS_fog_function;
- continue;
- }
-#endif
-#ifdef GL_SGIS_generate_mipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
- {
- ret = GLEW_SGIS_generate_mipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GL_SGIS_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIS_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_point_line_texgen
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
- {
- ret = GLEW_SGIS_point_line_texgen;
- continue;
- }
-#endif
-#ifdef GL_SGIS_sharpen_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
- {
- ret = GLEW_SGIS_sharpen_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture4D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
- {
- ret = GLEW_SGIS_texture4D;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_SGIS_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_SGIS_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_filter4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
- {
- ret = GLEW_SGIS_texture_filter4;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
- {
- ret = GLEW_SGIS_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_select
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
- {
- ret = GLEW_SGIS_texture_select;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GL_SGIX_async
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
- {
- ret = GLEW_SGIX_async;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
- {
- ret = GLEW_SGIX_async_histogram;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
- {
- ret = GLEW_SGIX_async_pixel;
- continue;
- }
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
- {
- ret = GLEW_SGIX_blend_alpha_minmax;
- continue;
- }
-#endif
-#ifdef GL_SGIX_clipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
- {
- ret = GLEW_SGIX_clipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
- {
- ret = GLEW_SGIX_convolution_accuracy;
- continue;
- }
-#endif
-#ifdef GL_SGIX_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_SGIX_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_flush_raster
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
- {
- ret = GLEW_SGIX_flush_raster;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
- {
- ret = GLEW_SGIX_fog_offset;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
- {
- ret = GLEW_SGIX_fog_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
- {
- ret = GLEW_SGIX_fragment_specular_lighting;
- continue;
- }
-#endif
-#ifdef GL_SGIX_framezoom
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
- {
- ret = GLEW_SGIX_framezoom;
- continue;
- }
-#endif
-#ifdef GL_SGIX_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_SGIX_interlace;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ir_instrument1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
- {
- ret = GLEW_SGIX_ir_instrument1;
- continue;
- }
-#endif
-#ifdef GL_SGIX_list_priority
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
- {
- ret = GLEW_SGIX_list_priority;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIX_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
- {
- ret = GLEW_SGIX_pixel_texture_bits;
- continue;
- }
-#endif
-#ifdef GL_SGIX_reference_plane
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
- {
- ret = GLEW_SGIX_reference_plane;
- continue;
- }
-#endif
-#ifdef GL_SGIX_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_SGIX_resample;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_SGIX_shadow;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_SGIX_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_SGIX_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
- {
- ret = GLEW_SGIX_sprite;
- continue;
- }
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
- {
- ret = GLEW_SGIX_tag_sample_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_add_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
- {
- ret = GLEW_SGIX_texture_add_env;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
- {
- ret = GLEW_SGIX_texture_coordinate_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_SGIX_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
- {
- ret = GLEW_SGIX_texture_multi_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_SGIX_texture_range;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
- {
- ret = GLEW_SGIX_texture_scale_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
- {
- ret = GLEW_SGIX_vertex_preclip;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
- {
- ret = GLEW_SGIX_vertex_preclip_hint;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ycrcb
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
- {
- ret = GLEW_SGIX_ycrcb;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GL_SGI_color_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
- {
- ret = GLEW_SGI_color_matrix;
- continue;
- }
-#endif
-#ifdef GL_SGI_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
- {
- ret = GLEW_SGI_color_table;
- continue;
- }
-#endif
-#ifdef GL_SGI_texture_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
- {
- ret = GLEW_SGI_texture_color_table;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
- {
-#ifdef GL_SUNX_constant_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
- {
- ret = GLEW_SUNX_constant_data;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GL_SUN_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_SUN_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_SUN_global_alpha
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
- {
- ret = GLEW_SUN_global_alpha;
- continue;
- }
-#endif
-#ifdef GL_SUN_mesh_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
- {
- ret = GLEW_SUN_mesh_array;
- continue;
- }
-#endif
-#ifdef GL_SUN_multi_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
- {
- ret = GLEW_SUN_multi_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_SUN_read_video_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
- {
- ret = GLEW_SUN_read_video_pixels;
- continue;
- }
-#endif
-#ifdef GL_SUN_slice_accum
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
- {
- ret = GLEW_SUN_slice_accum;
- continue;
- }
-#endif
-#ifdef GL_SUN_triangle_list
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
- {
- ret = GLEW_SUN_triangle_list;
- continue;
- }
-#endif
-#ifdef GL_SUN_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
- {
- ret = GLEW_SUN_vertex;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GL_VERSION_1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3))
- {
- ret = GLEW_VERSION_1_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
- {
- ret = GLEW_VERSION_1_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLEW_VERSION_1_4;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
- {
- ret = GLEW_VERSION_1_5;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
- {
- ret = GLEW_VERSION_2_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
- {
- ret = GLEW_VERSION_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
- {
- ret = GLEW_VERSION_3_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
- {
- ret = GLEW_VERSION_3_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
- {
- ret = GLEW_VERSION_3_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
- {
- ret = GLEW_VERSION_3_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
- {
- ret = GLEW_VERSION_4_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
- {
- ret = GLEW_VERSION_4_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
- {
- ret = GLEW_VERSION_4_2;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VG_", 3))
- {
-#ifdef GL_VG_KHR_EGL_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"KHR_EGL_sync", 12))
- {
- ret = GLEW_VG_KHR_EGL_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VIV_", 4))
- {
-#ifdef GL_VIV_shader_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
- {
- ret = GLEW_VIV_shader_binary;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
- {
-#ifdef GL_WIN_phong_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
- {
- ret = GLEW_WIN_phong_shading;
- continue;
- }
-#endif
-#ifdef GL_WIN_specular_fog
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
- {
- ret = GLEW_WIN_specular_fog;
- continue;
- }
-#endif
-#ifdef GL_WIN_swap_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
- {
- ret = GLEW_WIN_swap_hint;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#if defined(GLEW_INC_EGL)
-
-#if defined(GLEW_MX)
-GLboolean eglewContextIsSupported (const EGLEWContext* ctx, const char* name)
-#else
-GLboolean eglewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
- {
-#ifdef EGL_ANDROID_blob_cache
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10))
- {
- ret = EGLEW_ANDROID_blob_cache;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_framebuffer_target
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18))
- {
- ret = EGLEW_ANDROID_framebuffer_target;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_image_native_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
- {
- ret = EGLEW_ANDROID_image_native_buffer;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_native_fence_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17))
- {
- ret = EGLEW_ANDROID_native_fence_sync;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_recordable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10))
- {
- ret = EGLEW_ANDROID_recordable;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
- {
-#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30))
- {
- ret = EGLEW_ANGLE_d3d_share_handle_client_buffer;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_query_surface_pointer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21))
- {
- ret = EGLEW_ANGLE_query_surface_pointer;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35))
- {
- ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef EGL_EXT_buffer_age
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
- {
- ret = EGLEW_EXT_buffer_age;
- continue;
- }
-#endif
-#ifdef EGL_EXT_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = EGLEW_EXT_create_context_robustness;
- continue;
- }
-#endif
-#ifdef EGL_EXT_multiview_window
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16))
- {
- ret = EGLEW_EXT_multiview_window;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3))
- {
-#ifdef EGL_HI_clientpixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12))
- {
- ret = EGLEW_HI_clientpixmap;
- continue;
- }
-#endif
-#ifdef EGL_HI_colorformats
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12))
- {
- ret = EGLEW_HI_colorformats;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
- {
-#ifdef EGL_IMG_context_priority
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
- {
- ret = EGLEW_IMG_context_priority;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
- {
-#ifdef EGL_KHR_config_attribs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14))
- {
- ret = EGLEW_KHR_config_attribs;
- continue;
- }
-#endif
-#ifdef EGL_KHR_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = EGLEW_KHR_create_context;
- continue;
- }
-#endif
-#ifdef EGL_KHR_fence_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10))
- {
- ret = EGLEW_KHR_fence_sync;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_renderbuffer_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21))
- {
- ret = EGLEW_KHR_gl_renderbuffer_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_texture_2D_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19))
- {
- ret = EGLEW_KHR_gl_texture_2D_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_texture_3D_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19))
- {
- ret = EGLEW_KHR_gl_texture_3D_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_texture_cubemap_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24))
- {
- ret = EGLEW_KHR_gl_texture_cubemap_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5))
- {
- ret = EGLEW_KHR_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_image_base
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10))
- {
- ret = EGLEW_KHR_image_base;
- continue;
- }
-#endif
-#ifdef EGL_KHR_image_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12))
- {
- ret = EGLEW_KHR_image_pixmap;
- continue;
- }
-#endif
-#ifdef EGL_KHR_lock_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12))
- {
- ret = EGLEW_KHR_lock_surface;
- continue;
- }
-#endif
-#ifdef EGL_KHR_lock_surface2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13))
- {
- ret = EGLEW_KHR_lock_surface2;
- continue;
- }
-#endif
-#ifdef EGL_KHR_reusable_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13))
- {
- ret = EGLEW_KHR_reusable_sync;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6))
- {
- ret = EGLEW_KHR_stream;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_consumer_gltexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25))
- {
- ret = EGLEW_KHR_stream_consumer_gltexture;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_cross_process_fd
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23))
- {
- ret = EGLEW_KHR_stream_cross_process_fd;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_fifo
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11))
- {
- ret = EGLEW_KHR_stream_fifo;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_producer_aldatalocator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29))
- {
- ret = EGLEW_KHR_stream_producer_aldatalocator;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_producer_eglsurface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26))
- {
- ret = EGLEW_KHR_stream_producer_eglsurface;
- continue;
- }
-#endif
-#ifdef EGL_KHR_surfaceless_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
- {
- ret = EGLEW_KHR_surfaceless_context;
- continue;
- }
-#endif
-#ifdef EGL_KHR_vg_parent_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15))
- {
- ret = EGLEW_KHR_vg_parent_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_wait_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9))
- {
- ret = EGLEW_KHR_wait_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef EGL_MESA_drm_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9))
- {
- ret = EGLEW_MESA_drm_image;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef EGL_NV_3dvision_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16))
- {
- ret = EGLEW_NV_3dvision_surface;
- continue;
- }
-#endif
-#ifdef EGL_NV_coverage_sample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
- {
- ret = EGLEW_NV_coverage_sample;
- continue;
- }
-#endif
-#ifdef EGL_NV_coverage_sample_resolve
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23))
- {
- ret = EGLEW_NV_coverage_sample_resolve;
- continue;
- }
-#endif
-#ifdef EGL_NV_depth_nonlinear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
- {
- ret = EGLEW_NV_depth_nonlinear;
- continue;
- }
-#endif
-#ifdef EGL_NV_native_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12))
- {
- ret = EGLEW_NV_native_query;
- continue;
- }
-#endif
-#ifdef EGL_NV_post_convert_rounding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21))
- {
- ret = EGLEW_NV_post_convert_rounding;
- continue;
- }
-#endif
-#ifdef EGL_NV_post_sub_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15))
- {
- ret = EGLEW_NV_post_sub_buffer;
- continue;
- }
-#endif
-#ifdef EGL_NV_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
- {
- ret = EGLEW_NV_sync;
- continue;
- }
-#endif
-#ifdef EGL_NV_system_time
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11))
- {
- ret = EGLEW_NV_system_time;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef EGL_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = EGLEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = EGLEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = EGLEW_VERSION_1_4;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#elif defined(_WIN32)
-
-#if defined(GLEW_MX)
-GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
-#else
-GLboolean wglewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef WGL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
- {
-#ifdef WGL_3DL_stereo_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
- {
- ret = WGLEW_3DL_stereo_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef WGL_AMD_gpu_association
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
- {
- ret = WGLEW_AMD_gpu_association;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef WGL_ARB_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = WGLEW_ARB_buffer_region;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = WGLEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = WGLEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = WGLEW_ARB_create_context_robustness;
- continue;
- }
-#endif
-#ifdef WGL_ARB_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_ARB_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_ARB_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_ARB_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_ARB_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_ARB_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ARB_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ARB_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = WGLEW_ARB_render_texture;
- continue;
- }
-#endif
-#ifdef WGL_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = WGLEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef WGL_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = WGLEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef WGL_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ATI_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_ATI_render_texture_rectangle;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef WGL_EXT_create_context_es2_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
- {
- ret = WGLEW_EXT_create_context_es2_profile;
- continue;
- }
-#endif
-#ifdef WGL_EXT_create_context_es_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
- {
- ret = WGLEW_EXT_create_context_es_profile;
- continue;
- }
-#endif
-#ifdef WGL_EXT_depth_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
- {
- ret = WGLEW_EXT_depth_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_display_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
- {
- ret = WGLEW_EXT_display_color_table;
- continue;
- }
-#endif
-#ifdef WGL_EXT_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_EXT_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_EXT_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_EXT_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_EXT_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_EXT_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
- {
- ret = WGLEW_EXT_pixel_format_packed_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = WGLEW_EXT_swap_control;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control_tear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
- {
- ret = WGLEW_EXT_swap_control_tear;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
- {
-#ifdef WGL_I3D_digital_video_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
- {
- ret = WGLEW_I3D_digital_video_control;
- continue;
- }
-#endif
-#ifdef WGL_I3D_gamma
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
- {
- ret = WGLEW_I3D_gamma;
- continue;
- }
-#endif
-#ifdef WGL_I3D_genlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
- {
- ret = WGLEW_I3D_genlock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_image_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
- {
- ret = WGLEW_I3D_image_buffer;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_lock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
- {
- ret = WGLEW_I3D_swap_frame_lock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
- {
- ret = WGLEW_I3D_swap_frame_usage;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef WGL_NV_DX_interop
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
- {
- ret = WGLEW_NV_DX_interop;
- continue;
- }
-#endif
-#ifdef WGL_NV_DX_interop2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
- {
- ret = WGLEW_NV_DX_interop2;
- continue;
- }
-#endif
-#ifdef WGL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = WGLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef WGL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = WGLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef WGL_NV_gpu_affinity
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
- {
- ret = WGLEW_NV_gpu_affinity;
- continue;
- }
-#endif
-#ifdef WGL_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = WGLEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef WGL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = WGLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
- {
- ret = WGLEW_NV_render_depth_texture;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_NV_render_texture_rectangle;
- continue;
- }
-#endif
-#ifdef WGL_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = WGLEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef WGL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = WGLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = WGLEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
- {
- ret = WGLEW_NV_video_output;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef WGL_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = WGLEW_OML_sync_control;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-#if defined(GLEW_MX)
-GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
-#else
-GLboolean glxewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GLX_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef GLX_AMD_gpu_association
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
- {
- ret = GLXEW_AMD_gpu_association;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GLX_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = GLXEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = GLXEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = GLXEW_ARB_create_context_robustness;
- continue;
- }
-#endif
-#ifdef GLX_ARB_fbconfig_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
- {
- ret = GLXEW_ARB_fbconfig_float;
- continue;
- }
-#endif
-#ifdef GLX_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_ARB_get_proc_address
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
- {
- ret = GLXEW_ARB_get_proc_address;
- continue;
- }
-#endif
-#ifdef GLX_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GLX_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = GLXEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef GLX_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = GLXEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
-#ifdef GLX_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLXEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GLX_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = GLXEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef GLX_ATI_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = GLXEW_ATI_render_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GLX_EXT_buffer_age
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
- {
- ret = GLXEW_EXT_buffer_age;
- continue;
- }
-#endif
-#ifdef GLX_EXT_create_context_es2_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
- {
- ret = GLXEW_EXT_create_context_es2_profile;
- continue;
- }
-#endif
-#ifdef GLX_EXT_create_context_es_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
- {
- ret = GLXEW_EXT_create_context_es_profile;
- continue;
- }
-#endif
-#ifdef GLX_EXT_fbconfig_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
- {
- ret = GLXEW_EXT_fbconfig_packed_float;
- continue;
- }
-#endif
-#ifdef GLX_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_EXT_import_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
- {
- ret = GLXEW_EXT_import_context;
- continue;
- }
-#endif
-#ifdef GLX_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLXEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GLX_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_EXT_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_EXT_swap_control_tear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
- {
- ret = GLXEW_EXT_swap_control_tear;
- continue;
- }
-#endif
-#ifdef GLX_EXT_texture_from_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
- {
- ret = GLXEW_EXT_texture_from_pixmap;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
- {
- ret = GLXEW_EXT_visual_info;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_rating
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
- {
- ret = GLXEW_EXT_visual_rating;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GLX_INTEL_swap_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
- {
- ret = GLXEW_INTEL_swap_event;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GLX_MESA_agp_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
- {
- ret = GLXEW_MESA_agp_offset;
- continue;
- }
-#endif
-#ifdef GLX_MESA_copy_sub_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
- {
- ret = GLXEW_MESA_copy_sub_buffer;
- continue;
- }
-#endif
-#ifdef GLX_MESA_pixmap_colormap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
- {
- ret = GLXEW_MESA_pixmap_colormap;
- continue;
- }
-#endif
-#ifdef GLX_MESA_release_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
- {
- ret = GLXEW_MESA_release_buffers;
- continue;
- }
-#endif
-#ifdef GLX_MESA_set_3dfx_mode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
- {
- ret = GLXEW_MESA_set_3dfx_mode;
- continue;
- }
-#endif
-#ifdef GLX_MESA_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_MESA_swap_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GLX_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLXEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GLX_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLXEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GLX_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = GLXEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GLX_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLXEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GLX_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLXEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = GLXEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
- {
- ret = GLXEW_NV_video_output;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GLX_OML_swap_method
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
- {
- ret = GLXEW_OML_swap_method;
- continue;
- }
-#endif
-#ifdef GLX_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = GLXEW_OML_sync_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GLX_SGIS_blended_overlay
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
- {
- ret = GLXEW_SGIS_blended_overlay;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLXEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_shared_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
- {
- ret = GLXEW_SGIS_shared_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GLX_SGIX_fbconfig
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
- {
- ret = GLXEW_SGIX_fbconfig;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_hyperpipe
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
- {
- ret = GLXEW_SGIX_hyperpipe;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = GLXEW_SGIX_pbuffer;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
- {
- ret = GLXEW_SGIX_swap_barrier;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_SGIX_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SGIX_video_resize;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_visual_select_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
- {
- ret = GLXEW_SGIX_visual_select_group;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GLX_SGI_cushion
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
- {
- ret = GLXEW_SGI_cushion;
- continue;
- }
-#endif
-#ifdef GLX_SGI_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = GLXEW_SGI_make_current_read;
- continue;
- }
-#endif
-#ifdef GLX_SGI_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_SGI_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_SGI_video_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
- {
- ret = GLXEW_SGI_video_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GLX_SUN_get_transparent_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
- {
- ret = GLXEW_SUN_get_transparent_index;
- continue;
- }
-#endif
-#ifdef GLX_SUN_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SUN_video_resize;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GLX_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLXEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLXEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLXEW_VERSION_1_4;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#endif /* GLEW_USE_LIB_ES */
diff --git a/extern/glew/CMakeLists.txt b/extern/glew/CMakeLists.txt
deleted file mode 100644
index ce51c8b2f7b..00000000000
--- a/extern/glew/CMakeLists.txt
+++ /dev/null
@@ -1,54 +0,0 @@
-# SPDX-License-Identifier: GPL-2.0-or-later
-# Copyright 2006 Blender Foundation. All rights reserved.
-
-# avoid noisy warnings
-if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
- add_c_flag(
- "-Wno-strict-prototypes"
- )
-endif()
-if(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "12.1"))
- add_c_flag(
- "-Wno-address"
- )
-endif()
-
-# MSVC's inliner is not having a happy time with glewIsSupported
-# causing this to be one of the most expensive things to build
-# in blender. Optimize for size rather than speed sidesteps this
-# problem, more details at
-# https://developercommunity.visualstudio.com/content/problem/732941/slow-compilation-of-glewc-for-visual-studio-2019-x.html
-
-if(MSVC)
- add_c_flag("/Os")
-endif()
-
-set(INC
- include
-)
-
-set(INC_SYS
-
-)
-
-if(UNIX)
- list(APPEND INC_SYS
- ${X11_X11_INCLUDE_PATH}
- )
-endif()
-
-set(SRC
- src/glew.c
-
- include/GL/eglew.h
- include/GL/glew.h
- include/GL/glxew.h
- include/GL/wglew.h
-)
-
-set(LIB
-)
-
-add_definitions(${GL_DEFINITIONS})
-
-blender_add_lib(extern_glew "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/extern/glew/LICENSE.txt b/extern/glew/LICENSE.txt
deleted file mode 100644
index f7078042e95..00000000000
--- a/extern/glew/LICENSE.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
-
-
-Mesa 3-D graphics library
-Version: 7.0
-
-Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-Copyright (c) 2007 The Khronos Group Inc.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and/or associated documentation files (the
-"Materials"), to deal in the Materials without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Materials, and to
-permit persons to whom the Materials are furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Materials.
-
-THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/extern/glew/README.blender b/extern/glew/README.blender
deleted file mode 100644
index 59a932a07f1..00000000000
--- a/extern/glew/README.blender
+++ /dev/null
@@ -1,5 +0,0 @@
-Project: The OpenGL Extension Wrangler Library
-URL: http://glew.sourceforge.net/
-License: Check LICENSE.txt
-Upstream version: 2.0.0
-Local modifications: None
diff --git a/extern/glew/include/GL/eglew.h b/extern/glew/include/GL/eglew.h
deleted file mode 100644
index aef65c87950..00000000000
--- a/extern/glew/include/GL/eglew.h
+++ /dev/null
@@ -1,2261 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __eglew_h__
-#define __eglew_h__
-#define __EGLEW_H__
-
-#ifdef __eglext_h_
-#error eglext.h included before eglew.h
-#endif
-
-#if defined(__egl_h_)
-#error egl.h included before eglew.h
-#endif
-
-#define __eglext_h_
-
-#define __egl_h_
-
-#ifndef EGLAPIENTRY
-#define EGLAPIENTRY
-#endif
-#ifndef EGLAPI
-#define EGLAPI extern
-#endif
-
-/* EGL Types */
-#include <sys/types.h>
-
-#include <KHR/khrplatform.h>
-#include <EGL/eglplatform.h>
-
-#include <GL/glew.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef int32_t EGLint;
-
-typedef unsigned int EGLBoolean;
-typedef void *EGLDisplay;
-typedef void *EGLConfig;
-typedef void *EGLSurface;
-typedef void *EGLContext;
-typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-
-typedef unsigned int EGLenum;
-typedef void *EGLClientBuffer;
-
-typedef void *EGLSync;
-typedef intptr_t EGLAttrib;
-typedef khronos_utime_nanoseconds_t EGLTime;
-typedef void *EGLImage;
-
-typedef void *EGLSyncKHR;
-typedef intptr_t EGLAttribKHR;
-typedef void *EGLLabelKHR;
-typedef void *EGLObjectKHR;
-typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
-typedef khronos_utime_nanoseconds_t EGLTimeKHR;
-typedef void *EGLImageKHR;
-typedef void *EGLStreamKHR;
-typedef khronos_uint64_t EGLuint64KHR;
-typedef int EGLNativeFileDescriptorKHR;
-typedef khronos_ssize_t EGLsizeiANDROID;
-typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
-typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
-typedef void *EGLDeviceEXT;
-typedef void *EGLOutputLayerEXT;
-typedef void *EGLOutputPortEXT;
-typedef void *EGLSyncNV;
-typedef khronos_utime_nanoseconds_t EGLTimeNV;
-typedef khronos_utime_nanoseconds_t EGLuint64NV;
-typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
-
-struct EGLClientPixmapHI;
-
-#define EGL_DONT_CARE ((EGLint)-1)
-
-#define EGL_NO_CONTEXT ((EGLContext)0)
-#define EGL_NO_DISPLAY ((EGLDisplay)0)
-#define EGL_NO_IMAGE ((EGLImage)0)
-#define EGL_NO_SURFACE ((EGLSurface)0)
-#define EGL_NO_SYNC ((EGLSync)0)
-
-#define EGL_UNKNOWN ((EGLint)-1)
-
-#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
-
-EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
-/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */
-
-#ifndef EGL_VERSION_1_0
-#define EGL_VERSION_1_0 1
-
-#define EGL_FALSE 0
-#define EGL_PBUFFER_BIT 0x0001
-#define EGL_TRUE 1
-#define EGL_PIXMAP_BIT 0x0002
-#define EGL_WINDOW_BIT 0x0004
-#define EGL_SUCCESS 0x3000
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_RED_SIZE 0x3024
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_NONE 0x3038
-#define EGL_SLOW_CONFIG 0x3050
-#define EGL_NON_CONFORMANT_CONFIG 0x3051
-#define EGL_TRANSPARENT_RGB 0x3052
-#define EGL_VENDOR 0x3053
-#define EGL_VERSION 0x3054
-#define EGL_EXTENSIONS 0x3055
-#define EGL_HEIGHT 0x3056
-#define EGL_WIDTH 0x3057
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_DRAW 0x3059
-#define EGL_READ 0x305A
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-
-typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config);
-typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
-typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list);
-typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list);
-typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list);
-typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list);
-typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx);
-typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface);
-typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value);
-typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config);
-typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void );
-typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw);
-typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id);
-typedef EGLint ( * PFNEGLGETERRORPROC) ( void );
-typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor);
-typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value);
-typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name);
-typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value);
-typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface);
-typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy);
-typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void );
-typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine);
-
-#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig)
-#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers)
-#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext)
-#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface)
-#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface)
-#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface)
-#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext)
-#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface)
-#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib)
-#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs)
-#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay)
-#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface)
-#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay)
-#define eglGetError EGLEW_GET_FUN(__eglewGetError)
-#define eglInitialize EGLEW_GET_FUN(__eglewInitialize)
-#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent)
-#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext)
-#define eglQueryString EGLEW_GET_FUN(__eglewQueryString)
-#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface)
-#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers)
-#define eglTerminate EGLEW_GET_FUN(__eglewTerminate)
-#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL)
-#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative)
-
-#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0)
-
-#endif /* EGL_VERSION_1_0 */
-
-/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */
-
-#ifndef EGL_VERSION_1_1
-#define EGL_VERSION_1_1 1
-
-#define EGL_CONTEXT_LOST 0x300E
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-#define EGL_NO_TEXTURE 0x305C
-#define EGL_TEXTURE_RGB 0x305D
-#define EGL_TEXTURE_RGBA 0x305E
-#define EGL_TEXTURE_2D 0x305F
-#define EGL_TEXTURE_FORMAT 0x3080
-#define EGL_TEXTURE_TARGET 0x3081
-#define EGL_MIPMAP_TEXTURE 0x3082
-#define EGL_MIPMAP_LEVEL 0x3083
-#define EGL_BACK_BUFFER 0x3084
-
-typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval);
-
-#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage)
-#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage)
-#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib)
-#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval)
-
-#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1)
-
-#endif /* EGL_VERSION_1_1 */
-
-/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */
-
-#ifndef EGL_VERSION_1_2
-#define EGL_VERSION_1_2 1
-
-#define EGL_OPENGL_ES_BIT 0x0001
-#define EGL_OPENVG_BIT 0x0002
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_RENDERABLE_TYPE 0x3040
-#define EGL_SINGLE_BUFFER 0x3085
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_COLORSPACE 0x3087
-#define EGL_ALPHA_FORMAT 0x3088
-#define EGL_COLORSPACE_LINEAR 0x308A
-#define EGL_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_ALPHA_FORMAT_PRE 0x308C
-#define EGL_CLIENT_APIS 0x308D
-#define EGL_RGB_BUFFER 0x308E
-#define EGL_LUMINANCE_BUFFER 0x308F
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_VERTICAL_RESOLUTION 0x3091
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_BUFFER_PRESERVED 0x3094
-#define EGL_BUFFER_DESTROYED 0x3095
-#define EGL_OPENVG_IMAGE 0x3096
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-#define EGL_DISPLAY_SCALING 10000
-
-typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api);
-typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list);
-typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void );
-typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void );
-typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void );
-
-#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI)
-#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer)
-#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI)
-#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread)
-#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient)
-
-#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2)
-
-#endif /* EGL_VERSION_1_2 */
-
-/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */
-
-#ifndef EGL_VERSION_1_3
-#define EGL_VERSION_1_3 1
-
-#define EGL_OPENGL_ES2_BIT 0x0004
-#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
-#define EGL_MATCH_NATIVE_PIXMAP 0x3041
-#define EGL_CONFORMANT 0x3042
-#define EGL_VG_COLORSPACE 0x3087
-#define EGL_VG_ALPHA_FORMAT 0x3088
-#define EGL_VG_COLORSPACE_LINEAR 0x308A
-#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
-#define EGL_CONTEXT_CLIENT_VERSION 0x3098
-
-#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3)
-
-#endif /* EGL_VERSION_1_3 */
-
-/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */
-
-#ifndef EGL_VERSION_1_4
-#define EGL_VERSION_1_4 1
-
-#define EGL_OPENGL_BIT 0x0008
-#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
-#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
-#define EGL_MULTISAMPLE_RESOLVE 0x3099
-#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
-#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
-#define EGL_OPENGL_API 0x30A2
-
-typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void );
-
-#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext)
-
-#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4)
-
-#endif /* EGL_VERSION_1_4 */
-
-/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */
-
-#ifndef EGL_VERSION_1_5
-#define EGL_VERSION_1_5 1
-
-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
-#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define EGL_OPENGL_ES3_BIT 0x00000040
-#define EGL_GL_COLORSPACE_SRGB 0x3089
-#define EGL_GL_COLORSPACE_LINEAR 0x308A
-#define EGL_CONTEXT_MAJOR_VERSION 0x3098
-#define EGL_CL_EVENT_HANDLE 0x309C
-#define EGL_GL_COLORSPACE 0x309D
-#define EGL_GL_TEXTURE_2D 0x30B1
-#define EGL_GL_TEXTURE_3D 0x30B2
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
-#define EGL_GL_RENDERBUFFER 0x30B9
-#define EGL_GL_TEXTURE_LEVEL 0x30BC
-#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
-#define EGL_IMAGE_PRESERVED 0x30D2
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
-#define EGL_SYNC_STATUS 0x30F1
-#define EGL_SIGNALED 0x30F2
-#define EGL_UNSIGNALED 0x30F3
-#define EGL_TIMEOUT_EXPIRED 0x30F5
-#define EGL_CONDITION_SATISFIED 0x30F6
-#define EGL_SYNC_TYPE 0x30F7
-#define EGL_SYNC_CONDITION 0x30F8
-#define EGL_SYNC_FENCE 0x30F9
-#define EGL_CONTEXT_MINOR_VERSION 0x30FB
-#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
-#define EGL_SYNC_CL_EVENT 0x30FE
-#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
-#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
-#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
-#define EGL_NO_RESET_NOTIFICATION 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
-#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF
-
-typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
-typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
-typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
-typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list);
-typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
-typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image);
-typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync);
-typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list);
-typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
-typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags);
-
-#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync)
-#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage)
-#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface)
-#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface)
-#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync)
-#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage)
-#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync)
-#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay)
-#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib)
-#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync)
-
-#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5)
-
-#endif /* EGL_VERSION_1_5 */
-
-/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */
-
-#ifndef EGL_ANDROID_blob_cache
-#define EGL_ANDROID_blob_cache 1
-
-typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
-
-#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID)
-
-#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache)
-
-#endif /* EGL_ANDROID_blob_cache */
-
-/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */
-
-#ifndef EGL_ANDROID_create_native_client_buffer
-#define EGL_ANDROID_create_native_client_buffer 1
-
-#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001
-#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002
-#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004
-#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143
-
-typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint * attrib_list);
-
-#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID)
-
-#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer)
-
-#endif /* EGL_ANDROID_create_native_client_buffer */
-
-/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */
-
-#ifndef EGL_ANDROID_framebuffer_target
-#define EGL_ANDROID_framebuffer_target 1
-
-#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
-
-#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target)
-
-#endif /* EGL_ANDROID_framebuffer_target */
-
-/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */
-
-#ifndef EGL_ANDROID_front_buffer_auto_refresh
-#define EGL_ANDROID_front_buffer_auto_refresh 1
-
-#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
-
-#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh)
-
-#endif /* EGL_ANDROID_front_buffer_auto_refresh */
-
-/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */
-
-#ifndef EGL_ANDROID_image_native_buffer
-#define EGL_ANDROID_image_native_buffer 1
-
-#define EGL_NATIVE_BUFFER_ANDROID 0x3140
-
-#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer)
-
-#endif /* EGL_ANDROID_image_native_buffer */
-
-/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */
-
-#ifndef EGL_ANDROID_native_fence_sync
-#define EGL_ANDROID_native_fence_sync 1
-
-#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
-#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
-#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
-
-typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync);
-
-#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID)
-
-#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync)
-
-#endif /* EGL_ANDROID_native_fence_sync */
-
-/* --------------------- EGL_ANDROID_presentation_time --------------------- */
-
-#ifndef EGL_ANDROID_presentation_time
-#define EGL_ANDROID_presentation_time 1
-
-typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
-
-#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID)
-
-#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time)
-
-#endif /* EGL_ANDROID_presentation_time */
-
-/* ------------------------- EGL_ANDROID_recordable ------------------------ */
-
-#ifndef EGL_ANDROID_recordable
-#define EGL_ANDROID_recordable 1
-
-#define EGL_RECORDABLE_ANDROID 0x3142
-
-#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable)
-
-#endif /* EGL_ANDROID_recordable */
-
-/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */
-
-#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
-#define EGL_ANGLE_d3d_share_handle_client_buffer 1
-
-#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
-
-#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer)
-
-#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
-
-/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */
-
-#ifndef EGL_ANGLE_device_d3d
-#define EGL_ANGLE_device_d3d 1
-
-#define EGL_D3D9_DEVICE_ANGLE 0x33A0
-#define EGL_D3D11_DEVICE_ANGLE 0x33A1
-
-#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d)
-
-#endif /* EGL_ANGLE_device_d3d */
-
-/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */
-
-#ifndef EGL_ANGLE_query_surface_pointer
-#define EGL_ANGLE_query_surface_pointer 1
-
-typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value);
-
-#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE)
-
-#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer)
-
-#endif /* EGL_ANGLE_query_surface_pointer */
-
-/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */
-
-#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
-#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
-
-#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
-
-#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle)
-
-#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
-
-/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */
-
-#ifndef EGL_ANGLE_window_fixed_size
-#define EGL_ANGLE_window_fixed_size 1
-
-#define EGL_FIXED_SIZE_ANGLE 0x3201
-
-#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size)
-
-#endif /* EGL_ANGLE_window_fixed_size */
-
-/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */
-
-#ifndef EGL_ARM_pixmap_multisample_discard
-#define EGL_ARM_pixmap_multisample_discard 1
-
-#define EGL_DISCARD_SAMPLES_ARM 0x3286
-
-#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard)
-
-#endif /* EGL_ARM_pixmap_multisample_discard */
-
-/* --------------------------- EGL_EXT_buffer_age -------------------------- */
-
-#ifndef EGL_EXT_buffer_age
-#define EGL_EXT_buffer_age 1
-
-#define EGL_BUFFER_AGE_EXT 0x313D
-
-#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age)
-
-#endif /* EGL_EXT_buffer_age */
-
-/* ----------------------- EGL_EXT_client_extensions ----------------------- */
-
-#ifndef EGL_EXT_client_extensions
-#define EGL_EXT_client_extensions 1
-
-#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions)
-
-#endif /* EGL_EXT_client_extensions */
-
-/* ------------------- EGL_EXT_create_context_robustness ------------------- */
-
-#ifndef EGL_EXT_create_context_robustness
-#define EGL_EXT_create_context_robustness 1
-
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
-#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
-
-#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness)
-
-#endif /* EGL_EXT_create_context_robustness */
-
-/* -------------------------- EGL_EXT_device_base -------------------------- */
-
-#ifndef EGL_EXT_device_base
-#define EGL_EXT_device_base 1
-
-#define EGL_BAD_DEVICE_EXT 0x322B
-#define EGL_DEVICE_EXT 0x322C
-
-#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base)
-
-#endif /* EGL_EXT_device_base */
-
-/* --------------------------- EGL_EXT_device_drm -------------------------- */
-
-#ifndef EGL_EXT_device_drm
-#define EGL_EXT_device_drm 1
-
-#define EGL_DRM_DEVICE_FILE_EXT 0x3233
-
-#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm)
-
-#endif /* EGL_EXT_device_drm */
-
-/* ----------------------- EGL_EXT_device_enumeration ---------------------- */
-
-#ifndef EGL_EXT_device_enumeration
-#define EGL_EXT_device_enumeration 1
-
-typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices);
-
-#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT)
-
-#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration)
-
-#endif /* EGL_EXT_device_enumeration */
-
-/* ------------------------- EGL_EXT_device_openwf ------------------------- */
-
-#ifndef EGL_EXT_device_openwf
-#define EGL_EXT_device_openwf 1
-
-#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
-
-#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf)
-
-#endif /* EGL_EXT_device_openwf */
-
-/* -------------------------- EGL_EXT_device_query ------------------------- */
-
-#ifndef EGL_EXT_device_query
-#define EGL_EXT_device_query 1
-
-#define EGL_BAD_DEVICE_EXT 0x322B
-#define EGL_DEVICE_EXT 0x322C
-
-typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib * value);
-typedef const char * ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name);
-typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value);
-
-#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT)
-#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT)
-#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT)
-
-#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query)
-
-#endif /* EGL_EXT_device_query */
-
-/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */
-
-#ifndef EGL_EXT_image_dma_buf_import
-#define EGL_EXT_image_dma_buf_import 1
-
-#define EGL_LINUX_DMA_BUF_EXT 0x3270
-#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
-#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
-#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
-#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
-#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
-#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
-#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
-#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
-#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
-#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
-#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
-#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
-#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
-#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
-#define EGL_ITU_REC601_EXT 0x327F
-#define EGL_ITU_REC709_EXT 0x3280
-#define EGL_ITU_REC2020_EXT 0x3281
-#define EGL_YUV_FULL_RANGE_EXT 0x3282
-#define EGL_YUV_NARROW_RANGE_EXT 0x3283
-#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
-#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
-
-#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import)
-
-#endif /* EGL_EXT_image_dma_buf_import */
-
-/* ------------------------ EGL_EXT_multiview_window ----------------------- */
-
-#ifndef EGL_EXT_multiview_window
-#define EGL_EXT_multiview_window 1
-
-#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
-
-#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window)
-
-#endif /* EGL_EXT_multiview_window */
-
-/* -------------------------- EGL_EXT_output_base -------------------------- */
-
-#ifndef EGL_EXT_output_base
-#define EGL_EXT_output_base 1
-
-#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
-#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
-#define EGL_SWAP_INTERVAL_EXT 0x322F
-
-typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint max_layers, EGLint * num_layers);
-typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint max_ports, EGLint * num_ports);
-typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
-typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
-typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib * value);
-typedef const char * ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
-typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib * value);
-typedef const char * ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
-
-#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT)
-#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT)
-#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT)
-#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT)
-#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT)
-#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT)
-#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT)
-#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT)
-
-#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base)
-
-#endif /* EGL_EXT_output_base */
-
-/* --------------------------- EGL_EXT_output_drm -------------------------- */
-
-#ifndef EGL_EXT_output_drm
-#define EGL_EXT_output_drm 1
-
-#define EGL_DRM_CRTC_EXT 0x3234
-#define EGL_DRM_PLANE_EXT 0x3235
-#define EGL_DRM_CONNECTOR_EXT 0x3236
-
-#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm)
-
-#endif /* EGL_EXT_output_drm */
-
-/* ------------------------- EGL_EXT_output_openwf ------------------------- */
-
-#ifndef EGL_EXT_output_openwf
-#define EGL_EXT_output_openwf 1
-
-#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
-#define EGL_OPENWF_PORT_ID_EXT 0x3239
-
-#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf)
-
-#endif /* EGL_EXT_output_openwf */
-
-/* ------------------------- EGL_EXT_platform_base ------------------------- */
-
-#ifndef EGL_EXT_platform_base
-#define EGL_EXT_platform_base 1
-
-typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list);
-typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list);
-typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void * native_display, const EGLint * attrib_list);
-
-#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT)
-#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT)
-#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT)
-
-#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base)
-
-#endif /* EGL_EXT_platform_base */
-
-/* ------------------------ EGL_EXT_platform_device ------------------------ */
-
-#ifndef EGL_EXT_platform_device
-#define EGL_EXT_platform_device 1
-
-#define EGL_PLATFORM_DEVICE_EXT 0x313F
-
-#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device)
-
-#endif /* EGL_EXT_platform_device */
-
-/* ------------------------ EGL_EXT_platform_wayland ----------------------- */
-
-#ifndef EGL_EXT_platform_wayland
-#define EGL_EXT_platform_wayland 1
-
-#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
-
-#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland)
-
-#endif /* EGL_EXT_platform_wayland */
-
-/* -------------------------- EGL_EXT_platform_x11 ------------------------- */
-
-#ifndef EGL_EXT_platform_x11
-#define EGL_EXT_platform_x11 1
-
-#define EGL_PLATFORM_X11_EXT 0x31D5
-#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
-
-#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11)
-
-#endif /* EGL_EXT_platform_x11 */
-
-/* ----------------------- EGL_EXT_protected_content ----------------------- */
-
-#ifndef EGL_EXT_protected_content
-#define EGL_EXT_protected_content 1
-
-#define EGL_PROTECTED_CONTENT_EXT 0x32C0
-
-#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content)
-
-#endif /* EGL_EXT_protected_content */
-
-/* ----------------------- EGL_EXT_protected_surface ----------------------- */
-
-#ifndef EGL_EXT_protected_surface
-#define EGL_EXT_protected_surface 1
-
-#define EGL_PROTECTED_CONTENT_EXT 0x32C0
-
-#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface)
-
-#endif /* EGL_EXT_protected_surface */
-
-/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */
-
-#ifndef EGL_EXT_stream_consumer_egloutput
-#define EGL_EXT_stream_consumer_egloutput 1
-
-typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
-
-#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT)
-
-#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput)
-
-#endif /* EGL_EXT_stream_consumer_egloutput */
-
-/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */
-
-#ifndef EGL_EXT_swap_buffers_with_damage
-#define EGL_EXT_swap_buffers_with_damage 1
-
-typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects);
-
-#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT)
-
-#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage)
-
-#endif /* EGL_EXT_swap_buffers_with_damage */
-
-/* -------------------------- EGL_EXT_yuv_surface -------------------------- */
-
-#ifndef EGL_EXT_yuv_surface
-#define EGL_EXT_yuv_surface 1
-
-#define EGL_YUV_BUFFER_EXT 0x3300
-#define EGL_YUV_ORDER_EXT 0x3301
-#define EGL_YUV_ORDER_YUV_EXT 0x3302
-#define EGL_YUV_ORDER_YVU_EXT 0x3303
-#define EGL_YUV_ORDER_YUYV_EXT 0x3304
-#define EGL_YUV_ORDER_UYVY_EXT 0x3305
-#define EGL_YUV_ORDER_YVYU_EXT 0x3306
-#define EGL_YUV_ORDER_VYUY_EXT 0x3307
-#define EGL_YUV_ORDER_AYUV_EXT 0x3308
-#define EGL_YUV_CSC_STANDARD_EXT 0x330A
-#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
-#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
-#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
-#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
-#define EGL_YUV_SUBSAMPLE_EXT 0x3312
-#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
-#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
-#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
-#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
-#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
-#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
-#define EGL_YUV_PLANE_BPP_EXT 0x331A
-#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
-#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
-#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
-
-#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface)
-
-#endif /* EGL_EXT_yuv_surface */
-
-/* -------------------------- EGL_HI_clientpixmap -------------------------- */
-
-#ifndef EGL_HI_clientpixmap
-#define EGL_HI_clientpixmap 1
-
-#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
-
-typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap);
-
-#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI)
-
-#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap)
-
-#endif /* EGL_HI_clientpixmap */
-
-/* -------------------------- EGL_HI_colorformats -------------------------- */
-
-#ifndef EGL_HI_colorformats
-#define EGL_HI_colorformats 1
-
-#define EGL_COLOR_FORMAT_HI 0x8F70
-#define EGL_COLOR_RGB_HI 0x8F71
-#define EGL_COLOR_RGBA_HI 0x8F72
-#define EGL_COLOR_ARGB_HI 0x8F73
-
-#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats)
-
-#endif /* EGL_HI_colorformats */
-
-/* ------------------------ EGL_IMG_context_priority ----------------------- */
-
-#ifndef EGL_IMG_context_priority
-#define EGL_IMG_context_priority 1
-
-#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
-#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
-#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
-#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
-
-#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority)
-
-#endif /* EGL_IMG_context_priority */
-
-/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */
-
-#ifndef EGL_IMG_image_plane_attribs
-#define EGL_IMG_image_plane_attribs 1
-
-#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
-#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
-
-#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs)
-
-#endif /* EGL_IMG_image_plane_attribs */
-
-/* ---------------------------- EGL_KHR_cl_event --------------------------- */
-
-#ifndef EGL_KHR_cl_event
-#define EGL_KHR_cl_event 1
-
-#define EGL_CL_EVENT_HANDLE_KHR 0x309C
-#define EGL_SYNC_CL_EVENT_KHR 0x30FE
-#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
-
-#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event)
-
-#endif /* EGL_KHR_cl_event */
-
-/* --------------------------- EGL_KHR_cl_event2 --------------------------- */
-
-#ifndef EGL_KHR_cl_event2
-#define EGL_KHR_cl_event2 1
-
-#define EGL_CL_EVENT_HANDLE_KHR 0x309C
-#define EGL_SYNC_CL_EVENT_KHR 0x30FE
-#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
-
-typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list);
-
-#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR)
-
-#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2)
-
-#endif /* EGL_KHR_cl_event2 */
-
-/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */
-
-#ifndef EGL_KHR_client_get_all_proc_addresses
-#define EGL_KHR_client_get_all_proc_addresses 1
-
-#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses)
-
-#endif /* EGL_KHR_client_get_all_proc_addresses */
-
-/* ------------------------- EGL_KHR_config_attribs ------------------------ */
-
-#ifndef EGL_KHR_config_attribs
-#define EGL_KHR_config_attribs 1
-
-#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
-#define EGL_CONFORMANT_KHR 0x3042
-
-#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs)
-
-#endif /* EGL_KHR_config_attribs */
-
-/* ------------------------- EGL_KHR_create_context ------------------------ */
-
-#ifndef EGL_KHR_create_context
-#define EGL_KHR_create_context 1
-
-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
-#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
-#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
-#define EGL_OPENGL_ES3_BIT 0x00000040
-#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
-#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
-#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
-#define EGL_CONTEXT_FLAGS_KHR 0x30FC
-#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
-#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
-
-#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context)
-
-#endif /* EGL_KHR_create_context */
-
-/* -------------------- EGL_KHR_create_context_no_error -------------------- */
-
-#ifndef EGL_KHR_create_context_no_error
-#define EGL_KHR_create_context_no_error 1
-
-#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
-
-#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error)
-
-#endif /* EGL_KHR_create_context_no_error */
-
-/* ----------------------------- EGL_KHR_debug ----------------------------- */
-
-#ifndef EGL_KHR_debug
-#define EGL_KHR_debug 1
-
-#define EGL_OBJECT_THREAD_KHR 0x33B0
-#define EGL_OBJECT_DISPLAY_KHR 0x33B1
-#define EGL_OBJECT_CONTEXT_KHR 0x33B2
-#define EGL_OBJECT_SURFACE_KHR 0x33B3
-#define EGL_OBJECT_IMAGE_KHR 0x33B4
-#define EGL_OBJECT_SYNC_KHR 0x33B5
-#define EGL_OBJECT_STREAM_KHR 0x33B6
-#define EGL_DEBUG_CALLBACK_KHR 0x33B8
-#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
-#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
-#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
-#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
-
-typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list);
-typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
-typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib * value);
-
-#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR)
-#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR)
-#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR)
-
-#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug)
-
-#endif /* EGL_KHR_debug */
-
-/* --------------------------- EGL_KHR_fence_sync -------------------------- */
-
-#ifndef EGL_KHR_fence_sync
-#define EGL_KHR_fence_sync 1
-
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
-#define EGL_SYNC_CONDITION_KHR 0x30F8
-#define EGL_SYNC_FENCE_KHR 0x30F9
-
-#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync)
-
-#endif /* EGL_KHR_fence_sync */
-
-/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */
-
-#ifndef EGL_KHR_get_all_proc_addresses
-#define EGL_KHR_get_all_proc_addresses 1
-
-#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses)
-
-#endif /* EGL_KHR_get_all_proc_addresses */
-
-/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */
-
-#ifndef EGL_KHR_gl_colorspace
-#define EGL_KHR_gl_colorspace 1
-
-#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
-#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
-#define EGL_GL_COLORSPACE_KHR 0x309D
-
-#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace)
-
-#endif /* EGL_KHR_gl_colorspace */
-
-/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */
-
-#ifndef EGL_KHR_gl_renderbuffer_image
-#define EGL_KHR_gl_renderbuffer_image 1
-
-#define EGL_GL_RENDERBUFFER_KHR 0x30B9
-
-#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image)
-
-#endif /* EGL_KHR_gl_renderbuffer_image */
-
-/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */
-
-#ifndef EGL_KHR_gl_texture_2D_image
-#define EGL_KHR_gl_texture_2D_image 1
-
-#define EGL_GL_TEXTURE_2D_KHR 0x30B1
-#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
-
-#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image)
-
-#endif /* EGL_KHR_gl_texture_2D_image */
-
-/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */
-
-#ifndef EGL_KHR_gl_texture_3D_image
-#define EGL_KHR_gl_texture_3D_image 1
-
-#define EGL_GL_TEXTURE_3D_KHR 0x30B2
-#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
-
-#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image)
-
-#endif /* EGL_KHR_gl_texture_3D_image */
-
-/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */
-
-#ifndef EGL_KHR_gl_texture_cubemap_image
-#define EGL_KHR_gl_texture_cubemap_image 1
-
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
-
-#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image)
-
-#endif /* EGL_KHR_gl_texture_cubemap_image */
-
-/* ----------------------------- EGL_KHR_image ----------------------------- */
-
-#ifndef EGL_KHR_image
-#define EGL_KHR_image 1
-
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0
-
-typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list);
-typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
-
-#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR)
-#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR)
-
-#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image)
-
-#endif /* EGL_KHR_image */
-
-/* --------------------------- EGL_KHR_image_base -------------------------- */
-
-#ifndef EGL_KHR_image_base
-#define EGL_KHR_image_base 1
-
-#define EGL_IMAGE_PRESERVED_KHR 0x30D2
-
-#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base)
-
-#endif /* EGL_KHR_image_base */
-
-/* -------------------------- EGL_KHR_image_pixmap ------------------------- */
-
-#ifndef EGL_KHR_image_pixmap
-#define EGL_KHR_image_pixmap 1
-
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0
-
-#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap)
-
-#endif /* EGL_KHR_image_pixmap */
-
-/* -------------------------- EGL_KHR_lock_surface ------------------------- */
-
-#ifndef EGL_KHR_lock_surface
-#define EGL_KHR_lock_surface 1
-
-#define EGL_READ_SURFACE_BIT_KHR 0x0001
-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
-#define EGL_MATCH_FORMAT_KHR 0x3043
-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
-#define EGL_FORMAT_RGB_565_KHR 0x30C1
-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
-#define EGL_BITMAP_POINTER_KHR 0x30C6
-#define EGL_BITMAP_PITCH_KHR 0x30C7
-#define EGL_BITMAP_ORIGIN_KHR 0x30C8
-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
-#define EGL_LOWER_LEFT_KHR 0x30CE
-#define EGL_UPPER_LEFT_KHR 0x30CF
-
-typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint * attrib_list);
-typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface);
-
-#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR)
-#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR)
-
-#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface)
-
-#endif /* EGL_KHR_lock_surface */
-
-/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */
-
-#ifndef EGL_KHR_lock_surface2
-#define EGL_KHR_lock_surface2 1
-
-#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
-
-#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2)
-
-#endif /* EGL_KHR_lock_surface2 */
-
-/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */
-
-#ifndef EGL_KHR_lock_surface3
-#define EGL_KHR_lock_surface3 1
-
-#define EGL_READ_SURFACE_BIT_KHR 0x0001
-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
-#define EGL_MATCH_FORMAT_KHR 0x3043
-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
-#define EGL_FORMAT_RGB_565_KHR 0x30C1
-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
-#define EGL_BITMAP_POINTER_KHR 0x30C6
-#define EGL_BITMAP_PITCH_KHR 0x30C7
-#define EGL_BITMAP_ORIGIN_KHR 0x30C8
-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
-#define EGL_LOWER_LEFT_KHR 0x30CE
-#define EGL_UPPER_LEFT_KHR 0x30CF
-#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
-
-typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value);
-
-#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR)
-
-#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3)
-
-#endif /* EGL_KHR_lock_surface3 */
-
-/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */
-
-#ifndef EGL_KHR_mutable_render_buffer
-#define EGL_KHR_mutable_render_buffer 1
-
-#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
-
-#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer)
-
-#endif /* EGL_KHR_mutable_render_buffer */
-
-/* ------------------------- EGL_KHR_partial_update ------------------------ */
-
-#ifndef EGL_KHR_partial_update
-#define EGL_KHR_partial_update 1
-
-#define EGL_BUFFER_AGE_KHR 0x313D
-
-typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects);
-
-#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR)
-
-#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update)
-
-#endif /* EGL_KHR_partial_update */
-
-/* ------------------------ EGL_KHR_platform_android ----------------------- */
-
-#ifndef EGL_KHR_platform_android
-#define EGL_KHR_platform_android 1
-
-#define EGL_PLATFORM_ANDROID_KHR 0x3141
-
-#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android)
-
-#endif /* EGL_KHR_platform_android */
-
-/* -------------------------- EGL_KHR_platform_gbm ------------------------- */
-
-#ifndef EGL_KHR_platform_gbm
-#define EGL_KHR_platform_gbm 1
-
-#define EGL_PLATFORM_GBM_KHR 0x31D7
-
-#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm)
-
-#endif /* EGL_KHR_platform_gbm */
-
-/* ------------------------ EGL_KHR_platform_wayland ----------------------- */
-
-#ifndef EGL_KHR_platform_wayland
-#define EGL_KHR_platform_wayland 1
-
-#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
-
-#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland)
-
-#endif /* EGL_KHR_platform_wayland */
-
-/* -------------------------- EGL_KHR_platform_x11 ------------------------- */
-
-#ifndef EGL_KHR_platform_x11
-#define EGL_KHR_platform_x11 1
-
-#define EGL_PLATFORM_X11_KHR 0x31D5
-#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
-
-#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11)
-
-#endif /* EGL_KHR_platform_x11 */
-
-/* ------------------------- EGL_KHR_reusable_sync ------------------------- */
-
-#ifndef EGL_KHR_reusable_sync
-#define EGL_KHR_reusable_sync 1
-
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
-#define EGL_SYNC_STATUS_KHR 0x30F1
-#define EGL_SIGNALED_KHR 0x30F2
-#define EGL_UNSIGNALED_KHR 0x30F3
-#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
-#define EGL_CONDITION_SATISFIED_KHR 0x30F6
-#define EGL_SYNC_TYPE_KHR 0x30F7
-#define EGL_SYNC_REUSABLE_KHR 0x30FA
-#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF
-
-typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint * attrib_list);
-typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
-typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value);
-typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-
-#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR)
-#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR)
-#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR)
-#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR)
-#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR)
-
-#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync)
-
-#endif /* EGL_KHR_reusable_sync */
-
-/* ----------------------------- EGL_KHR_stream ---------------------------- */
-
-#ifndef EGL_KHR_stream
-#define EGL_KHR_stream 1
-
-#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
-#define EGL_PRODUCER_FRAME_KHR 0x3212
-#define EGL_CONSUMER_FRAME_KHR 0x3213
-#define EGL_STREAM_STATE_KHR 0x3214
-#define EGL_STREAM_STATE_CREATED_KHR 0x3215
-#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
-#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
-#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
-#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
-#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
-#define EGL_BAD_STREAM_KHR 0x321B
-#define EGL_BAD_STATE_KHR 0x321C
-
-typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint * attrib_list);
-typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value);
-typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR * value);
-typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
-
-#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR)
-#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR)
-#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR)
-#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR)
-#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR)
-
-#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream)
-
-#endif /* EGL_KHR_stream */
-
-/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */
-
-#ifndef EGL_KHR_stream_consumer_gltexture
-#define EGL_KHR_stream_consumer_gltexture 1
-
-#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
-
-typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-
-#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR)
-#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR)
-#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR)
-
-#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture)
-
-#endif /* EGL_KHR_stream_consumer_gltexture */
-
-/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */
-
-#ifndef EGL_KHR_stream_cross_process_fd
-#define EGL_KHR_stream_cross_process_fd 1
-
-typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
-typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
-
-#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR)
-#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR)
-
-#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd)
-
-#endif /* EGL_KHR_stream_cross_process_fd */
-
-/* -------------------------- EGL_KHR_stream_fifo -------------------------- */
-
-#ifndef EGL_KHR_stream_fifo
-#define EGL_KHR_stream_fifo 1
-
-#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
-#define EGL_STREAM_TIME_NOW_KHR 0x31FD
-#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
-#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
-
-typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value);
-
-#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR)
-
-#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo)
-
-#endif /* EGL_KHR_stream_fifo */
-
-/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */
-
-#ifndef EGL_KHR_stream_producer_aldatalocator
-#define EGL_KHR_stream_producer_aldatalocator 1
-
-#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator)
-
-#endif /* EGL_KHR_stream_producer_aldatalocator */
-
-/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */
-
-#ifndef EGL_KHR_stream_producer_eglsurface
-#define EGL_KHR_stream_producer_eglsurface 1
-
-#define EGL_STREAM_BIT_KHR 0x0800
-
-typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list);
-
-#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR)
-
-#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface)
-
-#endif /* EGL_KHR_stream_producer_eglsurface */
-
-/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */
-
-#ifndef EGL_KHR_surfaceless_context
-#define EGL_KHR_surfaceless_context 1
-
-#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context)
-
-#endif /* EGL_KHR_surfaceless_context */
-
-/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */
-
-#ifndef EGL_KHR_swap_buffers_with_damage
-#define EGL_KHR_swap_buffers_with_damage 1
-
-typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects);
-
-#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR)
-
-#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage)
-
-#endif /* EGL_KHR_swap_buffers_with_damage */
-
-/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */
-
-#ifndef EGL_KHR_vg_parent_image
-#define EGL_KHR_vg_parent_image 1
-
-#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
-
-#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image)
-
-#endif /* EGL_KHR_vg_parent_image */
-
-/* --------------------------- EGL_KHR_wait_sync --------------------------- */
-
-#ifndef EGL_KHR_wait_sync
-#define EGL_KHR_wait_sync 1
-
-typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
-
-#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR)
-
-#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync)
-
-#endif /* EGL_KHR_wait_sync */
-
-/* --------------------------- EGL_MESA_drm_image -------------------------- */
-
-#ifndef EGL_MESA_drm_image
-#define EGL_MESA_drm_image 1
-
-#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
-#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
-#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
-#define EGL_DRM_BUFFER_USE_MESA 0x31D1
-#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
-#define EGL_DRM_BUFFER_MESA 0x31D3
-#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
-
-typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint * attrib_list);
-typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint * name, EGLint * handle, EGLint * stride);
-
-#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA)
-#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA)
-
-#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image)
-
-#endif /* EGL_MESA_drm_image */
-
-/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */
-
-#ifndef EGL_MESA_image_dma_buf_export
-#define EGL_MESA_image_dma_buf_export 1
-
-typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fds, EGLint * strides, EGLint * offsets);
-typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers);
-
-#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA)
-#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA)
-
-#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export)
-
-#endif /* EGL_MESA_image_dma_buf_export */
-
-/* ------------------------- EGL_MESA_platform_gbm ------------------------- */
-
-#ifndef EGL_MESA_platform_gbm
-#define EGL_MESA_platform_gbm 1
-
-#define EGL_PLATFORM_GBM_MESA 0x31D7
-
-#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm)
-
-#endif /* EGL_MESA_platform_gbm */
-
-/* -------------------------- EGL_NOK_swap_region -------------------------- */
-
-#ifndef EGL_NOK_swap_region
-#define EGL_NOK_swap_region 1
-
-typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects);
-
-#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK)
-
-#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region)
-
-#endif /* EGL_NOK_swap_region */
-
-/* -------------------------- EGL_NOK_swap_region2 ------------------------- */
-
-#ifndef EGL_NOK_swap_region2
-#define EGL_NOK_swap_region2 1
-
-typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects);
-
-#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK)
-
-#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2)
-
-#endif /* EGL_NOK_swap_region2 */
-
-/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */
-
-#ifndef EGL_NOK_texture_from_pixmap
-#define EGL_NOK_texture_from_pixmap 1
-
-#define EGL_Y_INVERTED_NOK 0x307F
-
-#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap)
-
-#endif /* EGL_NOK_texture_from_pixmap */
-
-/* ------------------------ EGL_NV_3dvision_surface ------------------------ */
-
-#ifndef EGL_NV_3dvision_surface
-#define EGL_NV_3dvision_surface 1
-
-#define EGL_AUTO_STEREO_NV 0x3136
-
-#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface)
-
-#endif /* EGL_NV_3dvision_surface */
-
-/* ------------------------- EGL_NV_coverage_sample ------------------------ */
-
-#ifndef EGL_NV_coverage_sample
-#define EGL_NV_coverage_sample 1
-
-#define EGL_COVERAGE_BUFFERS_NV 0x30E0
-#define EGL_COVERAGE_SAMPLES_NV 0x30E1
-
-#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample)
-
-#endif /* EGL_NV_coverage_sample */
-
-/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */
-
-#ifndef EGL_NV_coverage_sample_resolve
-#define EGL_NV_coverage_sample_resolve 1
-
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
-#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
-
-#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve)
-
-#endif /* EGL_NV_coverage_sample_resolve */
-
-/* --------------------------- EGL_NV_cuda_event --------------------------- */
-
-#ifndef EGL_NV_cuda_event
-#define EGL_NV_cuda_event 1
-
-#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
-#define EGL_SYNC_CUDA_EVENT_NV 0x323C
-#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
-
-#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event)
-
-#endif /* EGL_NV_cuda_event */
-
-/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */
-
-#ifndef EGL_NV_depth_nonlinear
-#define EGL_NV_depth_nonlinear 1
-
-#define EGL_DEPTH_ENCODING_NONE_NV 0
-#define EGL_DEPTH_ENCODING_NV 0x30E2
-#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
-
-#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear)
-
-#endif /* EGL_NV_depth_nonlinear */
-
-/* --------------------------- EGL_NV_device_cuda -------------------------- */
-
-#ifndef EGL_NV_device_cuda
-#define EGL_NV_device_cuda 1
-
-#define EGL_CUDA_DEVICE_NV 0x323A
-
-#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda)
-
-#endif /* EGL_NV_device_cuda */
-
-/* -------------------------- EGL_NV_native_query -------------------------- */
-
-#ifndef EGL_NV_native_query
-#define EGL_NV_native_query 1
-
-typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType * display_id);
-typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType * pixmap);
-typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType * window);
-
-#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV)
-#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV)
-#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV)
-
-#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query)
-
-#endif /* EGL_NV_native_query */
-
-/* ---------------------- EGL_NV_post_convert_rounding --------------------- */
-
-#ifndef EGL_NV_post_convert_rounding
-#define EGL_NV_post_convert_rounding 1
-
-#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding)
-
-#endif /* EGL_NV_post_convert_rounding */
-
-/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */
-
-#ifndef EGL_NV_post_sub_buffer
-#define EGL_NV_post_sub_buffer 1
-
-#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
-
-typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
-
-#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV)
-
-#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer)
-
-#endif /* EGL_NV_post_sub_buffer */
-
-/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */
-
-#ifndef EGL_NV_robustness_video_memory_purge
-#define EGL_NV_robustness_video_memory_purge 1
-
-#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
-
-#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge)
-
-#endif /* EGL_NV_robustness_video_memory_purge */
-
-/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */
-
-#ifndef EGL_NV_stream_consumer_gltexture_yuv
-#define EGL_NV_stream_consumer_gltexture_yuv 1
-
-#define EGL_YUV_BUFFER_EXT 0x3300
-#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
-#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
-#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
-#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
-
-typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
-
-#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV)
-
-#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv)
-
-#endif /* EGL_NV_stream_consumer_gltexture_yuv */
-
-/* ------------------------- EGL_NV_stream_metadata ------------------------ */
-
-#ifndef EGL_NV_stream_metadata
-#define EGL_NV_stream_metadata 1
-
-#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
-#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
-#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
-#define EGL_PRODUCER_METADATA_NV 0x3253
-#define EGL_CONSUMER_METADATA_NV 0x3254
-#define EGL_METADATA0_SIZE_NV 0x3255
-#define EGL_METADATA1_SIZE_NV 0x3256
-#define EGL_METADATA2_SIZE_NV 0x3257
-#define EGL_METADATA3_SIZE_NV 0x3258
-#define EGL_METADATA0_TYPE_NV 0x3259
-#define EGL_METADATA1_TYPE_NV 0x325A
-#define EGL_METADATA2_TYPE_NV 0x325B
-#define EGL_METADATA3_TYPE_NV 0x325C
-#define EGL_PENDING_METADATA_NV 0x3328
-
-typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value);
-typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void * data);
-typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void * data);
-
-#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV)
-#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV)
-#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV)
-
-#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata)
-
-#endif /* EGL_NV_stream_metadata */
-
-/* --------------------------- EGL_NV_stream_sync -------------------------- */
-
-#ifndef EGL_NV_stream_sync
-#define EGL_NV_stream_sync 1
-
-#define EGL_SYNC_TYPE_KHR 0x30F7
-#define EGL_SYNC_NEW_FRAME_NV 0x321F
-
-typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint * attrib_list);
-
-#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV)
-
-#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync)
-
-#endif /* EGL_NV_stream_sync */
-
-/* ------------------------------ EGL_NV_sync ------------------------------ */
-
-#ifndef EGL_NV_sync
-#define EGL_NV_sync 1
-
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
-#define EGL_SYNC_STATUS_NV 0x30E7
-#define EGL_SIGNALED_NV 0x30E8
-#define EGL_UNSIGNALED_NV 0x30E9
-#define EGL_ALREADY_SIGNALED_NV 0x30EA
-#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
-#define EGL_CONDITION_SATISFIED_NV 0x30EC
-#define EGL_SYNC_TYPE_NV 0x30ED
-#define EGL_SYNC_CONDITION_NV 0x30EE
-#define EGL_SYNC_FENCE_NV 0x30EF
-#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF
-
-typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint * attrib_list);
-typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
-typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync);
-typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint * value);
-typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
-
-#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV)
-#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV)
-#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV)
-#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV)
-#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV)
-#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV)
-
-#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync)
-
-#endif /* EGL_NV_sync */
-
-/* --------------------------- EGL_NV_system_time -------------------------- */
-
-#ifndef EGL_NV_system_time
-#define EGL_NV_system_time 1
-
-typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) ( void );
-typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) ( void );
-
-#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV)
-#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV)
-
-#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time)
-
-#endif /* EGL_NV_system_time */
-
-/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */
-
-#ifndef EGL_TIZEN_image_native_buffer
-#define EGL_TIZEN_image_native_buffer 1
-
-#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
-
-#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer)
-
-#endif /* EGL_TIZEN_image_native_buffer */
-
-/* --------------------- EGL_TIZEN_image_native_surface -------------------- */
-
-#ifndef EGL_TIZEN_image_native_surface
-#define EGL_TIZEN_image_native_surface 1
-
-#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
-
-#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface)
-
-#endif /* EGL_TIZEN_image_native_surface */
-
-/* ------------------------------------------------------------------------- */
-
-#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT
-#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT
-
-EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig;
-EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers;
-EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext;
-EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface;
-EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface;
-EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface;
-EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext;
-EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface;
-EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib;
-EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs;
-EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay;
-EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface;
-EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay;
-EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError;
-EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize;
-EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent;
-EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext;
-EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString;
-EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface;
-EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers;
-EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate;
-EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL;
-EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative;
-
-EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage;
-EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage;
-EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib;
-EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval;
-
-EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI;
-EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer;
-EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI;
-EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread;
-EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient;
-
-EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext;
-
-EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync;
-EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage;
-EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface;
-EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface;
-EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync;
-EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage;
-EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync;
-EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay;
-EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib;
-EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync;
-
-EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID;
-
-EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID;
-
-EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID;
-
-EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID;
-
-EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE;
-
-EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT;
-
-EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT;
-EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT;
-EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT;
-
-EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT;
-EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT;
-EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT;
-EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT;
-EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT;
-EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT;
-EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT;
-EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT;
-
-EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT;
-EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT;
-EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT;
-
-EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT;
-
-EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT;
-
-EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI;
-
-EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR;
-
-EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR;
-EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR;
-EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR;
-
-EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR;
-EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR;
-
-EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR;
-EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR;
-
-EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR;
-
-EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR;
-
-EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR;
-EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR;
-EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR;
-EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR;
-EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR;
-
-EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR;
-EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR;
-EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR;
-EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR;
-EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR;
-
-EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR;
-EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR;
-EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR;
-
-EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR;
-EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR;
-
-EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR;
-
-EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR;
-
-EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR;
-
-EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR;
-
-EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA;
-EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA;
-
-EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA;
-EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA;
-
-EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK;
-
-EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK;
-
-EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV;
-EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV;
-EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV;
-
-EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV;
-
-EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV;
-
-EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV;
-EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV;
-EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV;
-
-EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV;
-
-EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV;
-EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV;
-EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV;
-EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV;
-EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV;
-EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV;
-
-EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV;
-EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer;
-EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface;
-/* ------------------------------------------------------------------------ */
-
-GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display);
-GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name);
-
-#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#define EGLEW_GET_FUN(x) x
-
-GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __eglew_h__ */
diff --git a/extern/glew/include/GL/glew.h b/extern/glew/include/GL/glew.h
deleted file mode 100644
index fae0c216a96..00000000000
--- a/extern/glew/include/GL/glew.h
+++ /dev/null
@@ -1,20113 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __glew_h__
-#define __glew_h__
-#define __GLEW_H__
-
-#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H)
-#error gl.h included before glew.h
-#endif
-#if defined(__gl2_h_)
-#error gl2.h included before glew.h
-#endif
-#if defined(__gltypes_h_)
-#error gltypes.h included before glew.h
-#endif
-#if defined(__REGAL_H__)
-#error Regal.h included before glew.h
-#endif
-#if defined(__glext_h_) || defined(__GLEXT_H_)
-#error glext.h included before glew.h
-#endif
-#if defined(__gl_ATI_h_)
-#error glATI.h included before glew.h
-#endif
-
-#define __gl_h_
-#define __gl2_h_
-#define __GL_H__
-#define _GL_H
-#define __gltypes_h_
-#define __REGAL_H__
-#define __X_GL_H
-#define __glext_h_
-#define __GLEXT_H_
-#define __gl_ATI_h_
-
-#if defined(_WIN32)
-
-/*
- * GLEW does not include <windows.h> to avoid name space pollution.
- * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
- * defined properly.
- */
-/* <windef.h> and <gl.h>*/
-#ifdef APIENTRY
-# ifndef GLAPIENTRY
-# define GLAPIENTRY APIENTRY
-# endif
-# ifndef GLEWAPIENTRY
-# define GLEWAPIENTRY APIENTRY
-# endif
-#else
-#define GLEW_APIENTRY_DEFINED
-# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
-# define APIENTRY __stdcall
-# ifndef GLAPIENTRY
-# define GLAPIENTRY __stdcall
-# endif
-# ifndef GLEWAPIENTRY
-# define GLEWAPIENTRY __stdcall
-# endif
-# else
-# define APIENTRY
-# endif
-#endif
-#ifndef GLAPI
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define GLAPI extern
-# endif
-#endif
-/* <winnt.h> */
-#ifndef CALLBACK
-#define GLEW_CALLBACK_DEFINED
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define CALLBACK __attribute__ ((__stdcall__))
-# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
-# define CALLBACK __stdcall
-# else
-# define CALLBACK
-# endif
-#endif
-/* <wingdi.h> and <winnt.h> */
-#ifndef WINGDIAPI
-#define GLEW_WINGDIAPI_DEFINED
-#define WINGDIAPI __declspec(dllimport)
-#endif
-/* <ctype.h> */
-#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
-typedef unsigned short wchar_t;
-# define _WCHAR_T_DEFINED
-#endif
-/* <stddef.h> */
-#if !defined(_W64)
-# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
-# define _W64 __w64
-# else
-# define _W64
-# endif
-#endif
-#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
-# ifdef _WIN64
-typedef __int64 ptrdiff_t;
-# else
-typedef _W64 int ptrdiff_t;
-# endif
-# define _PTRDIFF_T_DEFINED
-# define _PTRDIFF_T_
-#endif
-
-#ifndef GLAPI
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define GLAPI extern
-# else
-# define GLAPI WINGDIAPI
-# endif
-#endif
-
-/*
- * GLEW_STATIC is defined for static library.
- * GLEW_BUILD is defined for building the DLL library.
- */
-
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# ifdef GLEW_BUILD
-# define GLEWAPI extern __declspec(dllexport)
-# else
-# define GLEWAPI extern __declspec(dllimport)
-# endif
-#endif
-
-#else /* _UNIX */
-
-/*
- * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
- * C. On my system, this amounts to _3 lines_ of included code, all of
- * them pretty much harmless. If you know of a way of detecting 32 vs
- * 64 _targets_ at compile time you are free to replace this with
- * something that's portable. For now, _this_ is the portable solution.
- * (mem, 2004-01-04)
- */
-
-#include <stddef.h>
-
-/* SGI MIPSPro doesn't like stdint.h in C++ mode */
-/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
-
-#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
-#include <inttypes.h>
-#else
-#include <stdint.h>
-#endif
-
-#define GLEW_APIENTRY_DEFINED
-#define APIENTRY
-
-/*
- * GLEW_STATIC is defined for static library.
- */
-
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# if defined(__GNUC__) && __GNUC__>=4
-# define GLEWAPI extern __attribute__ ((visibility("default")))
-# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
-# define GLEWAPI extern __global
-# else
-# define GLEWAPI extern
-# endif
-#endif
-
-/* <glu.h> */
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-#endif /* _WIN32 */
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#ifndef GLEWAPIENTRY
-#define GLEWAPIENTRY
-#endif
-
-#define GLEW_VAR_EXPORT GLEWAPI
-#define GLEW_FUN_EXPORT GLEWAPI
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
-
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-
-typedef unsigned int GLenum;
-typedef unsigned int GLbitfield;
-typedef unsigned int GLuint;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLboolean;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned long GLulong;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-#if defined(_MSC_VER) && _MSC_VER < 1400
-typedef __int64 GLint64EXT;
-typedef unsigned __int64 GLuint64EXT;
-#elif defined(_MSC_VER) || defined(__BORLANDC__)
-typedef signed long long GLint64EXT;
-typedef unsigned long long GLuint64EXT;
-#else
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-#include <inttypes.h>
-# endif
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-#endif
-typedef GLint64EXT GLint64;
-typedef GLuint64EXT GLuint64;
-typedef struct __GLsync *GLsync;
-
-typedef char GLchar;
-
-#define GL_ZERO 0
-#define GL_FALSE 0
-#define GL_LOGIC_OP 0x0BF1
-#define GL_NONE 0
-#define GL_TEXTURE_COMPONENTS 0x1003
-#define GL_NO_ERROR 0
-#define GL_POINTS 0x0000
-#define GL_CURRENT_BIT 0x00000001
-#define GL_TRUE 1
-#define GL_ONE 1
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_POINT_BIT 0x00000002
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_LINE_STRIP 0x0003
-#define GL_LINE_BIT 0x00000004
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON 0x0009
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-#define GL_NEVER 0x0200
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_EXP 0x0800
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_EXP2 0x0801
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_BITMAP 0x1A00
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_S 0x2000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_ENV 0x2300
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_R3_G3_B2 0x2A10
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-#define GL_LIGHT0 0x4000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-#define GL_HINT_BIT 0x00008000
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000fffff
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-
-GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
-GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-GLAPI void GLAPIENTRY glArrayElement (GLint i);
-GLAPI void GLAPIENTRY glBegin (GLenum mode);
-GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
-GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GLAPI void GLAPIENTRY glCallList (GLuint list);
-GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists);
-GLAPI void GLAPIENTRY glClear (GLbitfield mask);
-GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
-GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
-GLAPI void GLAPIENTRY glClearStencil (GLint s);
-GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
-GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
-GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
-GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
-GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
-GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
-GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
-GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glCullFace (GLenum mode);
-GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
-GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
-GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
-GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
-GLAPI void GLAPIENTRY glDisable (GLenum cap);
-GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
-GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
-GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
-GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
-GLAPI void GLAPIENTRY glEnable (GLenum cap);
-GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
-GLAPI void GLAPIENTRY glEnd (void);
-GLAPI void GLAPIENTRY glEndList (void);
-GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
-GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
-GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
-GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
-GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
-GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
-GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-GLAPI void GLAPIENTRY glFinish (void);
-GLAPI void GLAPIENTRY glFlush (void);
-GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
-GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
-GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
-GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
-GLAPI GLenum GLAPIENTRY glGetError (void);
-GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
-GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
-GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
-GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
-GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params);
-GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
-GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
-GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
-GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
-GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glIndexd (GLdouble c);
-GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
-GLAPI void GLAPIENTRY glIndexf (GLfloat c);
-GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
-GLAPI void GLAPIENTRY glIndexi (GLint c);
-GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
-GLAPI void GLAPIENTRY glIndexs (GLshort c);
-GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
-GLAPI void GLAPIENTRY glIndexub (GLubyte c);
-GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
-GLAPI void GLAPIENTRY glInitNames (void);
-GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);
-GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
-GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
-GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
-GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
-GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
-GLAPI void GLAPIENTRY glListBase (GLuint base);
-GLAPI void GLAPIENTRY glLoadIdentity (void);
-GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glLoadName (GLuint name);
-GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
-GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
-GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
-GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
-GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
-GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
-GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
-GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
-GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
-GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-GLAPI void GLAPIENTRY glPointSize (GLfloat size);
-GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
-GLAPI void GLAPIENTRY glPopAttrib (void);
-GLAPI void GLAPIENTRY glPopClientAttrib (void);
-GLAPI void GLAPIENTRY glPopMatrix (void);
-GLAPI void GLAPIENTRY glPopName (void);
-GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glPushMatrix (void);
-GLAPI void GLAPIENTRY glPushName (GLuint name);
-GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
-GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
-GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
-GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
-GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
-GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
-GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
-GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
-GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
-GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
-GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
-GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
-GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
-GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
-GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
-
-#endif /* GL_VERSION_1_1 */
-
-/* ---------------------------------- GLU ---------------------------------- */
-
-#ifndef GLEW_NO_GLU
-# ifdef __APPLE__
-# include <Availability.h>
-# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED)
-# define GLEW_NO_GLU
-# endif
-# endif
-#endif
-
-#ifndef GLEW_NO_GLU
-/* this is where we can safely include GLU */
-# if defined(__APPLE__) && defined(__MACH__)
-# include <OpenGL/glu.h>
-# else
-# include <GL/glu.h>
-# endif
-#endif
-
-/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-
-#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
-#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
-#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
-#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
-
-#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
-
-#endif /* GL_VERSION_1_2 */
-
-/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
-
-#ifndef GL_VERSION_1_2_1
-#define GL_VERSION_1_2_1 1
-
-#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
-
-#endif /* GL_VERSION_1_2_1 */
-
-/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_SUBTRACT 0x84E7
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#define GL_MULTISAMPLE_BIT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-
-#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
-#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
-#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
-#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
-#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
-#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
-#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
-#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
-#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
-#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
-#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
-#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
-#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
-#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
-#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
-#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
-#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
-#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
-#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
-#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
-#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
-#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
-#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
-#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
-#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
-#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
-#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
-#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
-#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
-#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
-#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
-#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
-#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
-#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
-#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
-#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
-#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
-#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
-#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
-#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
-#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
-#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
-#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
-#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
-#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
-#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
-
-#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
-
-#endif /* GL_VERSION_1_3 */
-
-/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
-
-#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
-#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
-#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
-#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
-#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
-#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
-#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
-#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
-#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
-#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
-#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
-#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
-#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
-#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
-#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
-#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
-#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
-#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
-#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
-#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
-#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
-#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
-#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
-#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
-#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
-#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
-#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
-#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
-#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
-#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
-#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
-#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
-#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
-#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
-#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
-#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
-#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
-#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
-#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
-#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
-#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
-#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
-#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
-#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
-#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
-#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
-#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
-
-#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
-
-#endif /* GL_VERSION_1_4 */
-
-/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
-
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-
-#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD GL_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define GL_SRC0_RGB GL_SOURCE0_RGB
-#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define GL_SRC1_RGB GL_SOURCE1_RGB
-#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#define GL_SRC2_RGB GL_SOURCE2_RGB
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
-typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
-
-#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
-#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
-#define glBufferData GLEW_GET_FUN(__glewBufferData)
-#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
-#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
-#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
-#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
-#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
-#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
-#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
-#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
-#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
-#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
-#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
-#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
-#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
-#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
-#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
-#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
-
-#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
-
-#endif /* GL_VERSION_1_5 */
-
-/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
-
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-
-#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-
-typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
-typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length);
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
-
-#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
-#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
-#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
-#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
-#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
-#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
-#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
-#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
-#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
-#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
-#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
-#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
-#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
-#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
-#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
-#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
-#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
-#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
-#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
-#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
-#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
-#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
-#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
-#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
-#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
-#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
-#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
-#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
-#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
-#define glIsShader GLEW_GET_FUN(__glewIsShader)
-#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
-#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
-#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
-#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
-#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
-#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
-#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
-#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
-#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
-#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
-#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
-#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
-#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
-#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
-#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
-#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
-#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
-#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
-#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
-#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
-#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
-#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
-#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
-#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
-#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
-#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
-#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
-#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
-#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
-#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
-#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
-#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
-#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
-#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
-#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
-#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
-#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
-#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
-#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
-#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
-#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
-#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
-#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
-#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
-#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
-#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
-#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
-#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
-#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
-#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
-#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
-#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
-#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
-#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
-#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
-#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
-#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
-#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
-#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
-#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
-#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
-#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
-#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
-
-#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
-
-#endif /* GL_VERSION_2_0 */
-
-/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
-
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-
-#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
-#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
-#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
-#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
-#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
-#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
-
-#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
-
-#endif /* GL_VERSION_2_1 */
-
-/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
-
-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-
-#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
-#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
-#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
-#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
-#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
-#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
-#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
-#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
-#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_DEPTH_BUFFER 0x8223
-#define GL_STENCIL_BUFFER 0x8224
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_ALPHA_INTEGER 0x8D97
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);
-typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer);
-
-#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
-#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
-#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
-#define glClampColor GLEW_GET_FUN(__glewClampColor)
-#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
-#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
-#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
-#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
-#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
-#define glDisablei GLEW_GET_FUN(__glewDisablei)
-#define glEnablei GLEW_GET_FUN(__glewEnablei)
-#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
-#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
-#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
-#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
-#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
-#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
-#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
-#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
-#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
-#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
-#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
-#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
-#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
-#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
-#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
-#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
-#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
-#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
-#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
-#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
-#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
-#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
-#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
-#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
-#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
-#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
-#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
-#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
-#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
-#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
-#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
-#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
-#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
-#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
-#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
-#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
-#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
-#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
-#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
-#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
-#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
-#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
-#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
-#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
-
-#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
-
-#endif /* GL_VERSION_3_0 */
-
-/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
-
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer);
-
-#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
-#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
-#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
-#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
-
-#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
-
-#endif /* GL_VERSION_3_1 */
-
-/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
-
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data);
-typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data);
-
-#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
-#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
-#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
-
-#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
-
-#endif /* GL_VERSION_3_2 */
-
-/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
-
-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_RGB10_A2UI 0x906F
-
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
-
-#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
-
-#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
-
-#endif /* GL_VERSION_3_3 */
-
-/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
-
-#ifndef GL_VERSION_4_0
-#define GL_VERSION_4_0 1
-
-#define GL_SAMPLE_SHADING 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
-
-#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
-#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
-#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
-#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
-#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
-
-#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
-
-#endif /* GL_VERSION_4_0 */
-
-/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
-
-#ifndef GL_VERSION_4_1
-#define GL_VERSION_4_1 1
-
-#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
-
-#endif /* GL_VERSION_4_1 */
-
-/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
-
-#ifndef GL_VERSION_4_2
-#define GL_VERSION_4_2 1
-
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
-#define GL_COPY_READ_BUFFER_BINDING 0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
-
-#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
-
-#endif /* GL_VERSION_4_2 */
-
-/* ----------------------------- GL_VERSION_4_3 ---------------------------- */
-
-#ifndef GL_VERSION_4_3
-#define GL_VERSION_4_3 1
-
-#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
-#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
-
-#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
-
-#endif /* GL_VERSION_4_3 */
-
-/* ----------------------------- GL_VERSION_4_4 ---------------------------- */
-
-#ifndef GL_VERSION_4_4
-#define GL_VERSION_4_4 1
-
-#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
-#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
-#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
-
-#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
-
-#endif /* GL_VERSION_4_4 */
-
-/* ----------------------------- GL_VERSION_4_5 ---------------------------- */
-
-#ifndef GL_VERSION_4_5
-#define GL_VERSION_4_5 1
-
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
-
-typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
-
-#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus)
-#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage)
-#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage)
-#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv)
-
-#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5)
-
-#endif /* GL_VERSION_4_5 */
-
-/* -------------------------- GL_3DFX_multisample -------------------------- */
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-
-#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
-
-#endif /* GL_3DFX_multisample */
-
-/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-
-typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
-
-#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
-
-#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
-
-#endif /* GL_3DFX_tbuffer */
-
-/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-
-#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
-
-#ifndef GL_AMD_blend_minmax_factor
-#define GL_AMD_blend_minmax_factor 1
-
-#define GL_FACTOR_MIN_AMD 0x901C
-#define GL_FACTOR_MAX_AMD 0x901D
-
-#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
-
-#endif /* GL_AMD_blend_minmax_factor */
-
-/* ----------------------- GL_AMD_conservative_depth ----------------------- */
-
-#ifndef GL_AMD_conservative_depth
-#define GL_AMD_conservative_depth 1
-
-#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
-
-#endif /* GL_AMD_conservative_depth */
-
-/* -------------------------- GL_AMD_debug_output -------------------------- */
-
-#ifndef GL_AMD_debug_output
-#define GL_AMD_debug_output 1
-
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
-#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
-#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
-#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
-#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
-#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
-#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
-#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
-#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
-#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
-
-typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
-
-#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
-#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
-#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
-#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
-
-#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
-
-#endif /* GL_AMD_debug_output */
-
-/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
-
-#ifndef GL_AMD_depth_clamp_separate
-#define GL_AMD_depth_clamp_separate 1
-
-#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
-#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
-
-#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
-
-#endif /* GL_AMD_depth_clamp_separate */
-
-/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
-
-#ifndef GL_AMD_draw_buffers_blend
-#define GL_AMD_draw_buffers_blend 1
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-
-#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
-#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
-#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
-#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
-
-#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
-
-#endif /* GL_AMD_draw_buffers_blend */
-
-/* --------------------------- GL_AMD_gcn_shader --------------------------- */
-
-#ifndef GL_AMD_gcn_shader
-#define GL_AMD_gcn_shader 1
-
-#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader)
-
-#endif /* GL_AMD_gcn_shader */
-
-/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */
-
-#ifndef GL_AMD_gpu_shader_int64
-#define GL_AMD_gpu_shader_int64 1
-
-#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64)
-
-#endif /* GL_AMD_gpu_shader_int64 */
-
-/* ---------------------- GL_AMD_interleaved_elements ---------------------- */
-
-#ifndef GL_AMD_interleaved_elements
-#define GL_AMD_interleaved_elements 1
-
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RG8UI 0x8238
-#define GL_RG16UI 0x823A
-#define GL_RGBA8UI 0x8D7C
-#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
-#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
-
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
-
-#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
-
-#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
-
-#endif /* GL_AMD_interleaved_elements */
-
-/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
-
-#ifndef GL_AMD_multi_draw_indirect
-#define GL_AMD_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
-#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
-
-#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
-
-#endif /* GL_AMD_multi_draw_indirect */
-
-/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
-
-#ifndef GL_AMD_name_gen_delete
-#define GL_AMD_name_gen_delete 1
-
-#define GL_DATA_BUFFER_AMD 0x9151
-#define GL_PERFORMANCE_MONITOR_AMD 0x9152
-#define GL_QUERY_OBJECT_AMD 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
-#define GL_SAMPLER_OBJECT_AMD 0x9155
-
-typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
-typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
-
-#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
-#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
-#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
-
-#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
-
-#endif /* GL_AMD_name_gen_delete */
-
-/* ---------------------- GL_AMD_occlusion_query_event --------------------- */
-
-#ifndef GL_AMD_occlusion_query_event
-#define GL_AMD_occlusion_query_event 1
-
-#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
-#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
-#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
-#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
-#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
-#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);
-
-#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD)
-
-#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event)
-
-#endif /* GL_AMD_occlusion_query_event */
-
-/* ----------------------- GL_AMD_performance_monitor ---------------------- */
-
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-
-typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
-typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
-
-#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
-#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
-#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
-#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
-#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
-#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
-#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
-#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
-#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
-#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
-#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
-
-#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
-
-#endif /* GL_AMD_performance_monitor */
-
-/* -------------------------- GL_AMD_pinned_memory ------------------------- */
-
-#ifndef GL_AMD_pinned_memory
-#define GL_AMD_pinned_memory 1
-
-#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
-
-#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
-
-#endif /* GL_AMD_pinned_memory */
-
-/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
-
-#ifndef GL_AMD_query_buffer_object
-#define GL_AMD_query_buffer_object 1
-
-#define GL_QUERY_BUFFER_AMD 0x9192
-#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
-#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
-
-#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
-
-#endif /* GL_AMD_query_buffer_object */
-
-/* ------------------------ GL_AMD_sample_positions ------------------------ */
-
-#ifndef GL_AMD_sample_positions
-#define GL_AMD_sample_positions 1
-
-#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
-
-typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
-
-#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
-
-#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
-
-#endif /* GL_AMD_sample_positions */
-
-/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
-
-#ifndef GL_AMD_seamless_cubemap_per_texture
-#define GL_AMD_seamless_cubemap_per_texture 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
-
-#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
-
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-
-/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */
-
-#ifndef GL_AMD_shader_atomic_counter_ops
-#define GL_AMD_shader_atomic_counter_ops 1
-
-#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops)
-
-#endif /* GL_AMD_shader_atomic_counter_ops */
-
-/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */
-
-#ifndef GL_AMD_shader_explicit_vertex_parameter
-#define GL_AMD_shader_explicit_vertex_parameter 1
-
-#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter)
-
-#endif /* GL_AMD_shader_explicit_vertex_parameter */
-
-/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
-
-#ifndef GL_AMD_shader_stencil_export
-#define GL_AMD_shader_stencil_export 1
-
-#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
-
-#endif /* GL_AMD_shader_stencil_export */
-
-/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */
-
-#ifndef GL_AMD_shader_stencil_value_export
-#define GL_AMD_shader_stencil_value_export 1
-
-#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export)
-
-#endif /* GL_AMD_shader_stencil_value_export */
-
-/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
-
-#ifndef GL_AMD_shader_trinary_minmax
-#define GL_AMD_shader_trinary_minmax 1
-
-#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
-
-#endif /* GL_AMD_shader_trinary_minmax */
-
-/* ------------------------- GL_AMD_sparse_texture ------------------------- */
-
-#ifndef GL_AMD_sparse_texture
-#define GL_AMD_sparse_texture 1
-
-#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
-#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
-#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
-#define GL_MIN_LOD_WARNING_AMD 0x919C
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-
-#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
-#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
-
-#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
-
-#endif /* GL_AMD_sparse_texture */
-
-/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
-
-#ifndef GL_AMD_stencil_operation_extended
-#define GL_AMD_stencil_operation_extended 1
-
-#define GL_SET_AMD 0x874A
-#define GL_REPLACE_VALUE_AMD 0x874B
-#define GL_STENCIL_OP_VALUE_AMD 0x874C
-#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
-
-typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
-
-#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
-
-#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
-
-#endif /* GL_AMD_stencil_operation_extended */
-
-/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
-
-#ifndef GL_AMD_texture_texture4
-#define GL_AMD_texture_texture4 1
-
-#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
-
-#endif /* GL_AMD_texture_texture4 */
-
-/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
-
-#ifndef GL_AMD_transform_feedback3_lines_triangles
-#define GL_AMD_transform_feedback3_lines_triangles 1
-
-#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
-
-#endif /* GL_AMD_transform_feedback3_lines_triangles */
-
-/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */
-
-#ifndef GL_AMD_transform_feedback4
-#define GL_AMD_transform_feedback4 1
-
-#define GL_STREAM_RASTERIZATION_AMD 0x91A0
-
-#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4)
-
-#endif /* GL_AMD_transform_feedback4 */
-
-/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
-
-#ifndef GL_AMD_vertex_shader_layer
-#define GL_AMD_vertex_shader_layer 1
-
-#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
-
-#endif /* GL_AMD_vertex_shader_layer */
-
-/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
-
-#ifndef GL_AMD_vertex_shader_tessellator
-#define GL_AMD_vertex_shader_tessellator 1
-
-#define GL_SAMPLER_BUFFER_AMD 0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
-#define GL_TESSELLATION_MODE_AMD 0x9004
-#define GL_TESSELLATION_FACTOR_AMD 0x9005
-#define GL_DISCRETE_AMD 0x9006
-#define GL_CONTINUOUS_AMD 0x9007
-
-typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
-typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
-
-#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
-#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
-
-#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
-
-#endif /* GL_AMD_vertex_shader_tessellator */
-
-/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
-
-#ifndef GL_AMD_vertex_shader_viewport_index
-#define GL_AMD_vertex_shader_viewport_index 1
-
-#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
-
-#endif /* GL_AMD_vertex_shader_viewport_index */
-
-/* ------------------------- GL_ANGLE_depth_texture ------------------------ */
-
-#ifndef GL_ANGLE_depth_texture
-#define GL_ANGLE_depth_texture 1
-
-#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
-
-#endif /* GL_ANGLE_depth_texture */
-
-/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
-
-#ifndef GL_ANGLE_framebuffer_blit
-#define GL_ANGLE_framebuffer_blit 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
-
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
-
-#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
-
-#endif /* GL_ANGLE_framebuffer_blit */
-
-/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
-
-#ifndef GL_ANGLE_framebuffer_multisample
-#define GL_ANGLE_framebuffer_multisample 1
-
-#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
-#define GL_MAX_SAMPLES_ANGLE 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
-
-#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
-
-#endif /* GL_ANGLE_framebuffer_multisample */
-
-/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
-
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_ANGLE_instanced_arrays 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
-
-#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
-#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
-#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
-
-#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
-
-#endif /* GL_ANGLE_instanced_arrays */
-
-/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
-
-#ifndef GL_ANGLE_pack_reverse_row_order
-#define GL_ANGLE_pack_reverse_row_order 1
-
-#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
-
-#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
-
-#endif /* GL_ANGLE_pack_reverse_row_order */
-
-/* ------------------------ GL_ANGLE_program_binary ------------------------ */
-
-#ifndef GL_ANGLE_program_binary
-#define GL_ANGLE_program_binary 1
-
-#define GL_PROGRAM_BINARY_ANGLE 0x93A6
-
-#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
-
-#endif /* GL_ANGLE_program_binary */
-
-/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */
-
-#ifndef GL_ANGLE_texture_compression_dxt1
-#define GL_ANGLE_texture_compression_dxt1 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
-
-#endif /* GL_ANGLE_texture_compression_dxt1 */
-
-/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
-
-#ifndef GL_ANGLE_texture_compression_dxt3
-#define GL_ANGLE_texture_compression_dxt3 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
-
-#endif /* GL_ANGLE_texture_compression_dxt3 */
-
-/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
-
-#ifndef GL_ANGLE_texture_compression_dxt5
-#define GL_ANGLE_texture_compression_dxt5 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
-
-#endif /* GL_ANGLE_texture_compression_dxt5 */
-
-/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
-
-#ifndef GL_ANGLE_texture_usage
-#define GL_ANGLE_texture_usage 1
-
-#define GL_TEXTURE_USAGE_ANGLE 0x93A2
-#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
-
-#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
-
-#endif /* GL_ANGLE_texture_usage */
-
-/* -------------------------- GL_ANGLE_timer_query ------------------------- */
-
-#ifndef GL_ANGLE_timer_query
-#define GL_ANGLE_timer_query 1
-
-#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
-#define GL_CURRENT_QUERY_ANGLE 0x8865
-#define GL_QUERY_RESULT_ANGLE 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
-#define GL_TIME_ELAPSED_ANGLE 0x88BF
-#define GL_TIMESTAMP_ANGLE 0x8E28
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);
-
-#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
-#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
-#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
-#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
-#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
-#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
-#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
-#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
-#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
-#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
-#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
-
-#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
-
-#endif /* GL_ANGLE_timer_query */
-
-/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
-
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_ANGLE_translated_shader_source 1
-
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-
-typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-
-#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
-
-#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
-
-#endif /* GL_ANGLE_translated_shader_source */
-
-/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
-
-#ifndef GL_APPLE_aux_depth_stencil
-#define GL_APPLE_aux_depth_stencil 1
-
-#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
-
-#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
-
-#endif /* GL_APPLE_aux_depth_stencil */
-
-/* ------------------------ GL_APPLE_client_storage ------------------------ */
-
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-
-#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
-
-#endif /* GL_APPLE_client_storage */
-
-/* ------------------------- GL_APPLE_element_array ------------------------ */
-
-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-
-#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
-
-#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
-#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
-#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
-#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
-#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
-
-#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
-
-#endif /* GL_APPLE_element_array */
-
-/* ----------------------------- GL_APPLE_fence ---------------------------- */
-
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
-typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
-
-#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
-#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
-#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
-#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
-#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
-#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
-#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
-#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
-
-#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
-
-#endif /* GL_APPLE_fence */
-
-/* ------------------------- GL_APPLE_float_pixels ------------------------- */
-
-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels 1
-
-#define GL_HALF_APPLE 0x140B
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-
-#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
-
-#endif /* GL_APPLE_float_pixels */
-
-/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range 1
-
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-
-typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
-
-#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
-#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
-
-#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
-
-#ifndef GL_APPLE_object_purgeable
-#define GL_APPLE_object_purgeable 1
-
-#define GL_BUFFER_OBJECT_APPLE 0x85B3
-#define GL_RELEASED_APPLE 0x8A19
-#define GL_VOLATILE_APPLE 0x8A1A
-#define GL_RETAINED_APPLE 0x8A1B
-#define GL_UNDEFINED_APPLE 0x8A1C
-#define GL_PURGEABLE_APPLE 0x8A1D
-
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
-typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-
-#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
-#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
-#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
-
-#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
-
-#endif /* GL_APPLE_object_purgeable */
-
-/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
-
-#ifndef GL_APPLE_pixel_buffer
-#define GL_APPLE_pixel_buffer 1
-
-#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
-
-#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
-
-#endif /* GL_APPLE_pixel_buffer */
-
-/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
-
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_RGB_RAW_422_APPLE 0x8A51
-
-#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
-
-#endif /* GL_APPLE_rgb_422 */
-
-/* --------------------------- GL_APPLE_row_bytes -------------------------- */
-
-#ifndef GL_APPLE_row_bytes
-#define GL_APPLE_row_bytes 1
-
-#define GL_PACK_ROW_BYTES_APPLE 0x8A15
-#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
-
-#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
-
-#endif /* GL_APPLE_row_bytes */
-
-/* ------------------------ GL_APPLE_specular_vector ----------------------- */
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-
-#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
-
-#endif /* GL_APPLE_specular_vector */
-
-/* ------------------------- GL_APPLE_texture_range ------------------------ */
-
-#ifndef GL_APPLE_texture_range
-#define GL_APPLE_texture_range 1
-
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params);
-typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer);
-
-#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
-#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
-
-#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
-
-#endif /* GL_APPLE_texture_range */
-
-/* ------------------------ GL_APPLE_transform_hint ------------------------ */
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-
-#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
-
-#endif /* GL_APPLE_transform_hint */
-
-/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-
-#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
-#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
-#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
-#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
-
-#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
-
-#endif /* GL_APPLE_vertex_array_object */
-
-/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_APPLE_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CLIENT_APPLE 0x85B4
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
-
-#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
-#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
-#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
-
-#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
-
-#endif /* GL_APPLE_vertex_array_range */
-
-/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
-
-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_APPLE_vertex_program_evaluators 1
-
-#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
-
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-
-#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
-#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
-#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
-#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
-#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
-#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
-#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
-
-#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
-
-#endif /* GL_APPLE_vertex_program_evaluators */
-
-/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-
-#define GL_YCBCR_422_APPLE 0x85B9
-
-#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
-
-#endif /* GL_APPLE_ycbcr_422 */
-
-/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
-
-#ifndef GL_ARB_ES2_compatibility
-#define GL_ARB_ES2_compatibility 1
-
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_RGB565 0x8D62
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-
-typedef int GLfixed;
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
-typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
-typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
-typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length);
-
-#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
-#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
-#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
-#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
-#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
-
-#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
-
-#endif /* GL_ARB_ES2_compatibility */
-
-/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */
-
-#ifndef GL_ARB_ES3_1_compatibility
-#define GL_ARB_ES3_1_compatibility 1
-
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
-
-#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion)
-
-#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility)
-
-#endif /* GL_ARB_ES3_1_compatibility */
-
-/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */
-
-#ifndef GL_ARB_ES3_2_compatibility
-#define GL_ARB_ES3_2_compatibility 1
-
-#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
-#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
-#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
-
-typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-
-#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB)
-
-#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility)
-
-#endif /* GL_ARB_ES3_2_compatibility */
-
-/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
-
-#ifndef GL_ARB_ES3_compatibility
-#define GL_ARB_ES3_compatibility 1
-
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-
-#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
-
-#endif /* GL_ARB_ES3_compatibility */
-
-/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
-
-#ifndef GL_ARB_arrays_of_arrays
-#define GL_ARB_arrays_of_arrays 1
-
-#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
-
-#endif /* GL_ARB_arrays_of_arrays */
-
-/* -------------------------- GL_ARB_base_instance ------------------------- */
-
-#ifndef GL_ARB_base_instance
-#define GL_ARB_base_instance 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
-
-#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
-#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
-#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
-
-#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
-
-#endif /* GL_ARB_base_instance */
-
-/* ------------------------ GL_ARB_bindless_texture ------------------------ */
-
-#ifndef GL_ARB_bindless_texture
-#define GL_ARB_bindless_texture 1
-
-#define GL_UNSIGNED_INT64_ARB 0x140F
-
-typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);
-
-#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
-#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
-#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
-#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
-#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
-#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
-#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
-#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
-#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
-#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
-#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
-#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
-#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
-#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
-#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
-#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
-
-#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
-
-#endif /* GL_ARB_bindless_texture */
-
-/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
-
-#ifndef GL_ARB_blend_func_extended
-#define GL_ARB_blend_func_extended 1
-
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
-
-#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
-#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
-
-#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
-
-#endif /* GL_ARB_blend_func_extended */
-
-/* ------------------------- GL_ARB_buffer_storage ------------------------- */
-
-#ifndef GL_ARB_buffer_storage
-#define GL_ARB_buffer_storage 1
-
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_PERSISTENT_BIT 0x00000040
-#define GL_MAP_COHERENT_BIT 0x00000080
-#define GL_DYNAMIC_STORAGE_BIT 0x0100
-#define GL_CLIENT_STORAGE_BIT 0x0200
-#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
-#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
-#define GL_BUFFER_STORAGE_FLAGS 0x8220
-
-typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
-
-#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
-#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
-
-#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
-
-#endif /* GL_ARB_buffer_storage */
-
-/* ---------------------------- GL_ARB_cl_event ---------------------------- */
-
-#ifndef GL_ARB_cl_event
-#define GL_ARB_cl_event 1
-
-#define GL_SYNC_CL_EVENT_ARB 0x8240
-#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
-
-typedef struct _cl_context *cl_context;
-typedef struct _cl_event *cl_event;
-
-typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
-
-#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
-
-#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
-
-#endif /* GL_ARB_cl_event */
-
-/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
-
-#ifndef GL_ARB_clear_buffer_object
-#define GL_ARB_clear_buffer_object 1
-
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-
-#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
-#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
-#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
-#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
-
-#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
-
-#endif /* GL_ARB_clear_buffer_object */
-
-/* -------------------------- GL_ARB_clear_texture ------------------------- */
-
-#ifndef GL_ARB_clear_texture
-#define GL_ARB_clear_texture 1
-
-#define GL_CLEAR_TEXTURE 0x9365
-
-typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-
-#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
-#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
-
-#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
-
-#endif /* GL_ARB_clear_texture */
-
-/* -------------------------- GL_ARB_clip_control -------------------------- */
-
-#ifndef GL_ARB_clip_control
-#define GL_ARB_clip_control 1
-
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_CLIP_ORIGIN 0x935C
-#define GL_CLIP_DEPTH_MODE 0x935D
-#define GL_NEGATIVE_ONE_TO_ONE 0x935E
-#define GL_ZERO_TO_ONE 0x935F
-
-typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
-
-#define glClipControl GLEW_GET_FUN(__glewClipControl)
-
-#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control)
-
-#endif /* GL_ARB_clip_control */
-
-/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
-
-#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
-
-#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
-
-#endif /* GL_ARB_color_buffer_float */
-
-/* -------------------------- GL_ARB_compatibility ------------------------- */
-
-#ifndef GL_ARB_compatibility
-#define GL_ARB_compatibility 1
-
-#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
-
-#endif /* GL_ARB_compatibility */
-
-/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
-
-#ifndef GL_ARB_compressed_texture_pixel_storage
-#define GL_ARB_compressed_texture_pixel_storage 1
-
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
-
-#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
-
-#endif /* GL_ARB_compressed_texture_pixel_storage */
-
-/* ------------------------- GL_ARB_compute_shader ------------------------- */
-
-#ifndef GL_ARB_compute_shader
-#define GL_ARB_compute_shader 1
-
-#define GL_COMPUTE_SHADER_BIT 0x00000020
-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
-#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
-#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
-#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
-#define GL_COMPUTE_SHADER 0x91B9
-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
-
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
-
-#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
-#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
-
-#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
-
-#endif /* GL_ARB_compute_shader */
-
-/* ------------------- GL_ARB_compute_variable_group_size ------------------ */
-
-#ifndef GL_ARB_compute_variable_group_size
-#define GL_ARB_compute_variable_group_size 1
-
-#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
-#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
-#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
-#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
-
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
-
-#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
-
-#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
-
-#endif /* GL_ARB_compute_variable_group_size */
-
-/* ------------------- GL_ARB_conditional_render_inverted ------------------ */
-
-#ifndef GL_ARB_conditional_render_inverted
-#define GL_ARB_conditional_render_inverted 1
-
-#define GL_QUERY_WAIT_INVERTED 0x8E17
-#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
-#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
-#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
-
-#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted)
-
-#endif /* GL_ARB_conditional_render_inverted */
-
-/* ----------------------- GL_ARB_conservative_depth ----------------------- */
-
-#ifndef GL_ARB_conservative_depth
-#define GL_ARB_conservative_depth 1
-
-#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
-
-#endif /* GL_ARB_conservative_depth */
-
-/* --------------------------- GL_ARB_copy_buffer -------------------------- */
-
-#ifndef GL_ARB_copy_buffer
-#define GL_ARB_copy_buffer 1
-
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-
-typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
-
-#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
-
-#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
-
-#endif /* GL_ARB_copy_buffer */
-
-/* --------------------------- GL_ARB_copy_image --------------------------- */
-
-#ifndef GL_ARB_copy_image
-#define GL_ARB_copy_image 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-
-#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
-
-#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
-
-#endif /* GL_ARB_copy_image */
-
-/* -------------------------- GL_ARB_cull_distance ------------------------- */
-
-#ifndef GL_ARB_cull_distance
-#define GL_ARB_cull_distance 1
-
-#define GL_MAX_CULL_DISTANCES 0x82F9
-#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
-
-#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance)
-
-#endif /* GL_ARB_cull_distance */
-
-/* -------------------------- GL_ARB_debug_output -------------------------- */
-
-#ifndef GL_ARB_debug_output
-#define GL_ARB_debug_output 1
-
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
-#define GL_DEBUG_SOURCE_API_ARB 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
-#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
-#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
-#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
-#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
-
-typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
-
-#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
-#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
-#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
-#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
-
-#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
-
-#endif /* GL_ARB_debug_output */
-
-/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
-
-#ifndef GL_ARB_depth_buffer_float
-#define GL_ARB_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-
-#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
-
-#endif /* GL_ARB_depth_buffer_float */
-
-/* --------------------------- GL_ARB_depth_clamp -------------------------- */
-
-#ifndef GL_ARB_depth_clamp
-#define GL_ARB_depth_clamp 1
-
-#define GL_DEPTH_CLAMP 0x864F
-
-#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
-
-#endif /* GL_ARB_depth_clamp */
-
-/* -------------------------- GL_ARB_depth_texture ------------------------- */
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-
-#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
-
-#endif /* GL_ARB_depth_texture */
-
-/* ----------------------- GL_ARB_derivative_control ----------------------- */
-
-#ifndef GL_ARB_derivative_control
-#define GL_ARB_derivative_control 1
-
-#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control)
-
-#endif /* GL_ARB_derivative_control */
-
-/* ----------------------- GL_ARB_direct_state_access ---------------------- */
-
-#ifndef GL_ARB_direct_state_access
-#define GL_ARB_direct_state_access 1
-
-#define GL_TEXTURE_TARGET 0x1006
-#define GL_QUERY_TARGET 0x82EA
-
-typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);
-typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
-
-#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit)
-#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer)
-#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus)
-#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData)
-#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData)
-#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi)
-#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv)
-#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv)
-#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv)
-#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D)
-#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D)
-#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D)
-#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData)
-#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D)
-#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D)
-#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D)
-#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers)
-#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers)
-#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines)
-#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries)
-#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers)
-#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers)
-#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures)
-#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks)
-#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays)
-#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib)
-#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib)
-#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange)
-#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap)
-#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage)
-#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v)
-#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv)
-#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv)
-#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData)
-#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv)
-#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv)
-#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv)
-#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v)
-#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv)
-#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v)
-#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv)
-#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage)
-#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv)
-#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv)
-#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv)
-#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv)
-#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv)
-#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv)
-#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v)
-#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v)
-#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv)
-#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv)
-#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv)
-#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv)
-#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData)
-#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData)
-#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer)
-#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange)
-#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData)
-#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage)
-#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData)
-#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer)
-#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers)
-#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri)
-#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer)
-#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer)
-#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture)
-#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer)
-#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage)
-#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample)
-#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer)
-#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange)
-#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv)
-#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv)
-#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf)
-#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv)
-#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri)
-#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv)
-#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D)
-#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D)
-#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample)
-#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D)
-#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample)
-#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D)
-#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D)
-#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D)
-#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase)
-#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange)
-#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer)
-#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding)
-#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat)
-#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat)
-#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat)
-#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor)
-#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer)
-#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer)
-#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers)
-
-#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access)
-
-#endif /* GL_ARB_direct_state_access */
-
-/* -------------------------- GL_ARB_draw_buffers -------------------------- */
-
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
-
-#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
-
-#endif /* GL_ARB_draw_buffers */
-
-/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
-
-#ifndef GL_ARB_draw_buffers_blend
-#define GL_ARB_draw_buffers_blend 1
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
-
-#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
-#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
-#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
-#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
-
-#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
-
-#endif /* GL_ARB_draw_buffers_blend */
-
-/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
-
-#ifndef GL_ARB_draw_elements_base_vertex
-#define GL_ARB_draw_elements_base_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex);
-
-#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
-#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
-#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
-#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
-
-#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
-
-#endif /* GL_ARB_draw_elements_base_vertex */
-
-/* -------------------------- GL_ARB_draw_indirect ------------------------- */
-
-#ifndef GL_ARB_draw_indirect
-#define GL_ARB_draw_indirect 1
-
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
-
-#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
-#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
-
-#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
-
-#endif /* GL_ARB_draw_indirect */
-
-/* ------------------------- GL_ARB_draw_instanced ------------------------- */
-
-#ifndef GL_ARB_draw_instanced
-#define GL_ARB_draw_instanced 1
-
-#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
-
-#endif /* GL_ARB_draw_instanced */
-
-/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */
-
-#ifndef GL_ARB_enhanced_layouts
-#define GL_ARB_enhanced_layouts 1
-
-#define GL_LOCATION_COMPONENT 0x934A
-#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
-#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
-
-#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
-
-#endif /* GL_ARB_enhanced_layouts */
-
-/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
-
-#ifndef GL_ARB_explicit_attrib_location
-#define GL_ARB_explicit_attrib_location 1
-
-#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
-
-#endif /* GL_ARB_explicit_attrib_location */
-
-/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
-
-#ifndef GL_ARB_explicit_uniform_location
-#define GL_ARB_explicit_uniform_location 1
-
-#define GL_MAX_UNIFORM_LOCATIONS 0x826E
-
-#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
-
-#endif /* GL_ARB_explicit_uniform_location */
-
-/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
-
-#ifndef GL_ARB_fragment_coord_conventions
-#define GL_ARB_fragment_coord_conventions 1
-
-#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
-
-#endif /* GL_ARB_fragment_coord_conventions */
-
-/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
-
-#ifndef GL_ARB_fragment_layer_viewport
-#define GL_ARB_fragment_layer_viewport 1
-
-#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
-
-#endif /* GL_ARB_fragment_layer_viewport */
-
-/* ------------------------ GL_ARB_fragment_program ------------------------ */
-
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-
-#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
-
-#endif /* GL_ARB_fragment_program */
-
-/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
-
-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-
-#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-/* ------------------------- GL_ARB_fragment_shader ------------------------ */
-
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-
-#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
-
-#endif /* GL_ARB_fragment_shader */
-
-/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */
-
-#ifndef GL_ARB_fragment_shader_interlock
-#define GL_ARB_fragment_shader_interlock 1
-
-#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock)
-
-#endif /* GL_ARB_fragment_shader_interlock */
-
-/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
-
-#ifndef GL_ARB_framebuffer_no_attachments
-#define GL_ARB_framebuffer_no_attachments 1
-
-#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
-#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
-#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
-#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
-#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
-
-#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
-#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
-#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
-#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
-
-#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
-
-#endif /* GL_ARB_framebuffer_no_attachments */
-
-/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
-
-#ifndef GL_ARB_framebuffer_object
-#define GL_ARB_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_INDEX 0x8222
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_SRGB 0x8C40
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
-#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
-#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
-#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
-#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
-#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
-#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
-#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
-#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
-#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
-#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
-#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
-#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
-#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
-#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
-#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
-#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
-#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
-#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
-#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
-
-#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
-
-#endif /* GL_ARB_framebuffer_object */
-
-/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
-
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_ARB_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-
-#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
-/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
-
-#ifndef GL_ARB_geometry_shader4
-#define GL_ARB_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_ARB 0xA
-#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
-#define GL_TRIANGLES_ADJACENCY_ARB 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
-#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
-#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
-#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
-
-#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
-
-#endif /* GL_ARB_geometry_shader4 */
-
-/* ----------------------- GL_ARB_get_program_binary ----------------------- */
-
-#ifndef GL_ARB_get_program_binary
-#define GL_ARB_get_program_binary 1
-
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
-#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
-#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
-
-#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
-
-#endif /* GL_ARB_get_program_binary */
-
-/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */
-
-#ifndef GL_ARB_get_texture_sub_image
-#define GL_ARB_get_texture_sub_image 1
-
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
-
-#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage)
-#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage)
-
-#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image)
-
-#endif /* GL_ARB_get_texture_sub_image */
-
-/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */
-
-#ifndef GL_ARB_gl_spirv
-#define GL_ARB_gl_spirv 1
-
-#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
-#define GL_SPIR_V_BINARY_ARB 0x9552
-
-typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
-
-#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB)
-
-#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv)
-
-#endif /* GL_ARB_gl_spirv */
-
-/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
-
-#ifndef GL_ARB_gpu_shader5
-#define GL_ARB_gpu_shader5 1
-
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-
-#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
-
-#endif /* GL_ARB_gpu_shader5 */
-
-/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
-
-#ifndef GL_ARB_gpu_shader_fp64
-#define GL_ARB_gpu_shader_fp64 1
-
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_MAT2x3 0x8F49
-#define GL_DOUBLE_MAT2x4 0x8F4A
-#define GL_DOUBLE_MAT3x2 0x8F4B
-#define GL_DOUBLE_MAT3x4 0x8F4C
-#define GL_DOUBLE_MAT4x2 0x8F4D
-#define GL_DOUBLE_MAT4x3 0x8F4E
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-
-#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
-#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
-#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
-#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
-#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
-#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
-#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
-#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
-#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
-#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
-#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
-#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
-#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
-#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
-#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
-#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
-#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
-#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
-
-#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
-
-#endif /* GL_ARB_gpu_shader_fp64 */
-
-/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */
-
-#ifndef GL_ARB_gpu_shader_int64
-#define GL_ARB_gpu_shader_int64 1
-
-#define GL_INT64_ARB 0x140E
-#define GL_UNSIGNED_INT64_ARB 0x140F
-#define GL_INT64_VEC2_ARB 0x8FE9
-#define GL_INT64_VEC3_ARB 0x8FEA
-#define GL_INT64_VEC4_ARB 0x8FEB
-#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-
-#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB)
-#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB)
-#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB)
-#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB)
-#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB)
-#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB)
-#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB)
-#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB)
-#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB)
-#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB)
-#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB)
-#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB)
-#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB)
-#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB)
-#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB)
-#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB)
-#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB)
-#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB)
-#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB)
-#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB)
-#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB)
-#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB)
-#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB)
-#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB)
-#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB)
-#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB)
-#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB)
-#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB)
-#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB)
-#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB)
-#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB)
-#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB)
-#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB)
-#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB)
-#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB)
-#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB)
-
-#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64)
-
-#endif /* GL_ARB_gpu_shader_int64 */
-
-/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-
-#define GL_HALF_FLOAT_ARB 0x140B
-
-#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
-
-#endif /* GL_ARB_half_float_pixel */
-
-/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
-
-#ifndef GL_ARB_half_float_vertex
-#define GL_ARB_half_float_vertex 1
-
-#define GL_HALF_FLOAT 0x140B
-
-#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
-
-#endif /* GL_ARB_half_float_vertex */
-
-/* ----------------------------- GL_ARB_imaging ---------------------------- */
-
-#ifndef GL_ARB_imaging
-#define GL_ARB_imaging 1
-
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_IGNORE_BORDER 0x8150
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_WRAP_BORDER 0x8152
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
-
-#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
-#define glColorTable GLEW_GET_FUN(__glewColorTable)
-#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
-#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
-#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
-#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
-#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
-#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
-#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
-#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
-#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
-#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
-#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
-#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
-#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
-#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
-#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
-#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
-#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
-#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
-#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
-#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
-#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
-#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
-#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
-#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
-#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
-#define glHistogram GLEW_GET_FUN(__glewHistogram)
-#define glMinmax GLEW_GET_FUN(__glewMinmax)
-#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
-#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
-#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
-
-#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
-
-#endif /* GL_ARB_imaging */
-
-/* ----------------------- GL_ARB_indirect_parameters ---------------------- */
-
-#ifndef GL_ARB_indirect_parameters
-#define GL_ARB_indirect_parameters 1
-
-#define GL_PARAMETER_BUFFER_ARB 0x80EE
-#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
-#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
-
-#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
-
-#endif /* GL_ARB_indirect_parameters */
-
-/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
-
-#ifndef GL_ARB_instanced_arrays
-#define GL_ARB_instanced_arrays 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
-
-#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
-#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
-#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
-
-#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
-
-#endif /* GL_ARB_instanced_arrays */
-
-/* ---------------------- GL_ARB_internalformat_query ---------------------- */
-
-#ifndef GL_ARB_internalformat_query
-#define GL_ARB_internalformat_query 1
-
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
-
-#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
-
-#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
-
-#endif /* GL_ARB_internalformat_query */
-
-/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
-
-#ifndef GL_ARB_internalformat_query2
-#define GL_ARB_internalformat_query2 1
-
-#define GL_INTERNALFORMAT_SUPPORTED 0x826F
-#define GL_INTERNALFORMAT_PREFERRED 0x8270
-#define GL_INTERNALFORMAT_RED_SIZE 0x8271
-#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
-#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
-#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
-#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
-#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
-#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
-#define GL_INTERNALFORMAT_RED_TYPE 0x8278
-#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
-#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
-#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
-#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
-#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
-#define GL_MAX_WIDTH 0x827E
-#define GL_MAX_HEIGHT 0x827F
-#define GL_MAX_DEPTH 0x8280
-#define GL_MAX_LAYERS 0x8281
-#define GL_MAX_COMBINED_DIMENSIONS 0x8282
-#define GL_COLOR_COMPONENTS 0x8283
-#define GL_DEPTH_COMPONENTS 0x8284
-#define GL_STENCIL_COMPONENTS 0x8285
-#define GL_COLOR_RENDERABLE 0x8286
-#define GL_DEPTH_RENDERABLE 0x8287
-#define GL_STENCIL_RENDERABLE 0x8288
-#define GL_FRAMEBUFFER_RENDERABLE 0x8289
-#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
-#define GL_FRAMEBUFFER_BLEND 0x828B
-#define GL_READ_PIXELS 0x828C
-#define GL_READ_PIXELS_FORMAT 0x828D
-#define GL_READ_PIXELS_TYPE 0x828E
-#define GL_TEXTURE_IMAGE_FORMAT 0x828F
-#define GL_TEXTURE_IMAGE_TYPE 0x8290
-#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
-#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
-#define GL_MIPMAP 0x8293
-#define GL_MANUAL_GENERATE_MIPMAP 0x8294
-#define GL_AUTO_GENERATE_MIPMAP 0x8295
-#define GL_COLOR_ENCODING 0x8296
-#define GL_SRGB_READ 0x8297
-#define GL_SRGB_WRITE 0x8298
-#define GL_SRGB_DECODE_ARB 0x8299
-#define GL_FILTER 0x829A
-#define GL_VERTEX_TEXTURE 0x829B
-#define GL_TESS_CONTROL_TEXTURE 0x829C
-#define GL_TESS_EVALUATION_TEXTURE 0x829D
-#define GL_GEOMETRY_TEXTURE 0x829E
-#define GL_FRAGMENT_TEXTURE 0x829F
-#define GL_COMPUTE_TEXTURE 0x82A0
-#define GL_TEXTURE_SHADOW 0x82A1
-#define GL_TEXTURE_GATHER 0x82A2
-#define GL_TEXTURE_GATHER_SHADOW 0x82A3
-#define GL_SHADER_IMAGE_LOAD 0x82A4
-#define GL_SHADER_IMAGE_STORE 0x82A5
-#define GL_SHADER_IMAGE_ATOMIC 0x82A6
-#define GL_IMAGE_TEXEL_SIZE 0x82A7
-#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
-#define GL_IMAGE_PIXEL_FORMAT 0x82A9
-#define GL_IMAGE_PIXEL_TYPE 0x82AA
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
-#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
-#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
-#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
-#define GL_CLEAR_BUFFER 0x82B4
-#define GL_TEXTURE_VIEW 0x82B5
-#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
-#define GL_FULL_SUPPORT 0x82B7
-#define GL_CAVEAT_SUPPORT 0x82B8
-#define GL_IMAGE_CLASS_4_X_32 0x82B9
-#define GL_IMAGE_CLASS_2_X_32 0x82BA
-#define GL_IMAGE_CLASS_1_X_32 0x82BB
-#define GL_IMAGE_CLASS_4_X_16 0x82BC
-#define GL_IMAGE_CLASS_2_X_16 0x82BD
-#define GL_IMAGE_CLASS_1_X_16 0x82BE
-#define GL_IMAGE_CLASS_4_X_8 0x82BF
-#define GL_IMAGE_CLASS_2_X_8 0x82C0
-#define GL_IMAGE_CLASS_1_X_8 0x82C1
-#define GL_IMAGE_CLASS_11_11_10 0x82C2
-#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
-#define GL_VIEW_CLASS_128_BITS 0x82C4
-#define GL_VIEW_CLASS_96_BITS 0x82C5
-#define GL_VIEW_CLASS_64_BITS 0x82C6
-#define GL_VIEW_CLASS_48_BITS 0x82C7
-#define GL_VIEW_CLASS_32_BITS 0x82C8
-#define GL_VIEW_CLASS_24_BITS 0x82C9
-#define GL_VIEW_CLASS_16_BITS 0x82CA
-#define GL_VIEW_CLASS_8_BITS 0x82CB
-#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
-#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
-#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
-#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
-#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
-#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
-#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
-#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
-
-#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
-
-#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
-
-#endif /* GL_ARB_internalformat_query2 */
-
-/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
-
-#ifndef GL_ARB_invalidate_subdata
-#define GL_ARB_invalidate_subdata 1
-
-typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
-typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
-#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
-#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
-#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
-#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
-#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
-
-#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
-
-#endif /* GL_ARB_invalidate_subdata */
-
-/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
-
-#ifndef GL_ARB_map_buffer_alignment
-#define GL_ARB_map_buffer_alignment 1
-
-#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
-
-#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
-
-#endif /* GL_ARB_map_buffer_alignment */
-
-/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
-
-#ifndef GL_ARB_map_buffer_range
-#define GL_ARB_map_buffer_range 1
-
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-
-#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
-#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
-
-#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
-
-#endif /* GL_ARB_map_buffer_range */
-
-/* ------------------------- GL_ARB_matrix_palette ------------------------- */
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-
-typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
-
-#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
-#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
-#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
-#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
-#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
-
-#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
-
-#endif /* GL_ARB_matrix_palette */
-
-/* --------------------------- GL_ARB_multi_bind --------------------------- */
-
-#ifndef GL_ARB_multi_bind
-#define GL_ARB_multi_bind 1
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
-
-#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
-#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
-#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
-#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
-#define glBindTextures GLEW_GET_FUN(__glewBindTextures)
-#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
-
-#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
-
-#endif /* GL_ARB_multi_bind */
-
-/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
-
-#ifndef GL_ARB_multi_draw_indirect
-#define GL_ARB_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
-#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
-
-#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
-
-#endif /* GL_ARB_multi_draw_indirect */
-
-/* --------------------------- GL_ARB_multisample -------------------------- */
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-
-#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
-
-#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
-
-#endif /* GL_ARB_multisample */
-
-/* -------------------------- GL_ARB_multitexture -------------------------- */
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-
-#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
-#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
-#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
-#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
-#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
-#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
-#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
-#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
-#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
-#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
-#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
-#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
-#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
-#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
-#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
-#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
-#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
-#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
-#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
-#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
-#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
-#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
-#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
-#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
-#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
-#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
-#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
-#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
-#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
-#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
-#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
-#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
-#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
-#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
-
-#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
-
-#endif /* GL_ARB_multitexture */
-
-/* ------------------------- GL_ARB_occlusion_query ------------------------ */
-
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
-
-#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
-#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
-#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
-#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
-#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
-#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
-#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
-#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
-
-#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
-
-#endif /* GL_ARB_occlusion_query */
-
-/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
-
-#ifndef GL_ARB_occlusion_query2
-#define GL_ARB_occlusion_query2 1
-
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-
-#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
-
-#endif /* GL_ARB_occlusion_query2 */
-
-/* --------------------- GL_ARB_parallel_shader_compile -------------------- */
-
-#ifndef GL_ARB_parallel_shader_compile
-#define GL_ARB_parallel_shader_compile 1
-
-#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
-#define GL_COMPLETION_STATUS_ARB 0x91B1
-
-typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);
-
-#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB)
-
-#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile)
-
-#endif /* GL_ARB_parallel_shader_compile */
-
-/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */
-
-#ifndef GL_ARB_pipeline_statistics_query
-#define GL_ARB_pipeline_statistics_query 1
-
-#define GL_VERTICES_SUBMITTED_ARB 0x82EE
-#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
-#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
-#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
-#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
-#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
-#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
-#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
-#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
-#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-
-#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query)
-
-#endif /* GL_ARB_pipeline_statistics_query */
-
-/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-
-#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
-
-#endif /* GL_ARB_pixel_buffer_object */
-
-/* ------------------------ GL_ARB_point_parameters ------------------------ */
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
-
-#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
-#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
-
-#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
-
-#endif /* GL_ARB_point_parameters */
-
-/* -------------------------- GL_ARB_point_sprite -------------------------- */
-
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-
-#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
-
-#endif /* GL_ARB_point_sprite */
-
-/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */
-
-#ifndef GL_ARB_post_depth_coverage
-#define GL_ARB_post_depth_coverage 1
-
-#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage)
-
-#endif /* GL_ARB_post_depth_coverage */
-
-/* --------------------- GL_ARB_program_interface_query -------------------- */
-
-#ifndef GL_ARB_program_interface_query
-#define GL_ARB_program_interface_query 1
-
-#define GL_UNIFORM 0x92E1
-#define GL_UNIFORM_BLOCK 0x92E2
-#define GL_PROGRAM_INPUT 0x92E3
-#define GL_PROGRAM_OUTPUT 0x92E4
-#define GL_BUFFER_VARIABLE 0x92E5
-#define GL_SHADER_STORAGE_BLOCK 0x92E6
-#define GL_IS_PER_PATCH 0x92E7
-#define GL_VERTEX_SUBROUTINE 0x92E8
-#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
-#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
-#define GL_GEOMETRY_SUBROUTINE 0x92EB
-#define GL_FRAGMENT_SUBROUTINE 0x92EC
-#define GL_COMPUTE_SUBROUTINE 0x92ED
-#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
-#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
-#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
-#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
-#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
-#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
-#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
-#define GL_ACTIVE_RESOURCES 0x92F5
-#define GL_MAX_NAME_LENGTH 0x92F6
-#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
-#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
-#define GL_NAME_LENGTH 0x92F9
-#define GL_TYPE 0x92FA
-#define GL_ARRAY_SIZE 0x92FB
-#define GL_OFFSET 0x92FC
-#define GL_BLOCK_INDEX 0x92FD
-#define GL_ARRAY_STRIDE 0x92FE
-#define GL_MATRIX_STRIDE 0x92FF
-#define GL_IS_ROW_MAJOR 0x9300
-#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
-#define GL_BUFFER_BINDING 0x9302
-#define GL_BUFFER_DATA_SIZE 0x9303
-#define GL_NUM_ACTIVE_VARIABLES 0x9304
-#define GL_ACTIVE_VARIABLES 0x9305
-#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
-#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
-#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
-#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
-#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
-#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
-#define GL_LOCATION 0x930E
-#define GL_LOCATION_INDEX 0x930F
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
-typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
-typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);
-typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
-
-#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
-#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
-#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
-#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
-#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
-#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
-
-#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
-
-#endif /* GL_ARB_program_interface_query */
-
-/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
-
-#ifndef GL_ARB_provoking_vertex
-#define GL_ARB_provoking_vertex 1
-
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
-
-#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
-
-#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
-
-#endif /* GL_ARB_provoking_vertex */
-
-/* ----------------------- GL_ARB_query_buffer_object ---------------------- */
-
-#ifndef GL_ARB_query_buffer_object
-#define GL_ARB_query_buffer_object 1
-
-#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
-#define GL_QUERY_BUFFER 0x9192
-#define GL_QUERY_BUFFER_BINDING 0x9193
-#define GL_QUERY_RESULT_NO_WAIT 0x9194
-
-#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
-
-#endif /* GL_ARB_query_buffer_object */
-
-/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
-
-#ifndef GL_ARB_robust_buffer_access_behavior
-#define GL_ARB_robust_buffer_access_behavior 1
-
-#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
-
-#endif /* GL_ARB_robust_buffer_access_behavior */
-
-/* --------------------------- GL_ARB_robustness --------------------------- */
-
-#ifndef GL_ARB_robustness
-#define GL_ARB_robustness 1
-
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
-
-typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
-typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
-typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
-typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
-typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
-typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
-typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span);
-typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
-
-#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
-#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
-#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
-#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
-#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
-#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
-#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
-#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
-#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
-#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
-#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
-#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
-#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
-#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
-#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
-#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
-#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
-#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
-#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
-#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
-
-#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
-
-#endif /* GL_ARB_robustness */
-
-/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
-
-#ifndef GL_ARB_robustness_application_isolation
-#define GL_ARB_robustness_application_isolation 1
-
-#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
-
-#endif /* GL_ARB_robustness_application_isolation */
-
-/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
-
-#ifndef GL_ARB_robustness_share_group_isolation
-#define GL_ARB_robustness_share_group_isolation 1
-
-#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
-
-#endif /* GL_ARB_robustness_share_group_isolation */
-
-/* ------------------------ GL_ARB_sample_locations ------------------------ */
-
-#ifndef GL_ARB_sample_locations
-#define GL_ARB_sample_locations 1
-
-#define GL_SAMPLE_LOCATION_ARB 0x8E50
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-
-#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB)
-#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB)
-
-#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations)
-
-#endif /* GL_ARB_sample_locations */
-
-/* ------------------------- GL_ARB_sample_shading ------------------------- */
-
-#ifndef GL_ARB_sample_shading
-#define GL_ARB_sample_shading 1
-
-#define GL_SAMPLE_SHADING_ARB 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
-
-typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
-
-#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
-
-#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
-
-#endif /* GL_ARB_sample_shading */
-
-/* ------------------------- GL_ARB_sampler_objects ------------------------ */
-
-#ifndef GL_ARB_sampler_objects
-#define GL_ARB_sampler_objects 1
-
-#define GL_SAMPLER_BINDING 0x8919
-
-typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
-typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
-
-#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
-#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
-#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
-#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
-#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
-#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
-#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
-#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
-#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
-#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
-#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
-#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
-#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
-#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
-
-#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
-
-#endif /* GL_ARB_sampler_objects */
-
-/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
-
-#ifndef GL_ARB_seamless_cube_map
-#define GL_ARB_seamless_cube_map 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
-
-#endif /* GL_ARB_seamless_cube_map */
-
-/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */
-
-#ifndef GL_ARB_seamless_cubemap_per_texture
-#define GL_ARB_seamless_cubemap_per_texture 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
-
-#endif /* GL_ARB_seamless_cubemap_per_texture */
-
-/* --------------------- GL_ARB_separate_shader_objects -------------------- */
-
-#ifndef GL_ARB_separate_shader_objects
-#define GL_ARB_separate_shader_objects 1
-
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
-
-#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
-#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
-#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
-#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
-#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
-#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
-#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
-#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
-#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
-#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
-#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
-#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
-#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
-#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
-#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
-#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
-#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
-#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
-#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
-#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
-#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
-#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
-#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
-#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
-#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
-#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
-#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
-#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
-#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
-#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
-#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
-#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
-#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
-#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
-#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
-#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
-#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
-#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
-#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
-#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
-#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
-#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
-#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
-#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
-#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
-#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
-#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
-#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
-#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
-#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
-#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
-#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
-#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
-#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
-#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
-#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
-#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
-#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
-#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
-#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
-
-#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
-
-#endif /* GL_ARB_separate_shader_objects */
-
-/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */
-
-#ifndef GL_ARB_shader_atomic_counter_ops
-#define GL_ARB_shader_atomic_counter_ops 1
-
-#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops)
-
-#endif /* GL_ARB_shader_atomic_counter_ops */
-
-/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
-
-#ifndef GL_ARB_shader_atomic_counters
-#define GL_ARB_shader_atomic_counters 1
-
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
-
-#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
-
-#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
-
-#endif /* GL_ARB_shader_atomic_counters */
-
-/* -------------------------- GL_ARB_shader_ballot ------------------------- */
-
-#ifndef GL_ARB_shader_ballot
-#define GL_ARB_shader_ballot 1
-
-#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot)
-
-#endif /* GL_ARB_shader_ballot */
-
-/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
-
-#ifndef GL_ARB_shader_bit_encoding
-#define GL_ARB_shader_bit_encoding 1
-
-#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
-
-#endif /* GL_ARB_shader_bit_encoding */
-
-/* -------------------------- GL_ARB_shader_clock -------------------------- */
-
-#ifndef GL_ARB_shader_clock
-#define GL_ARB_shader_clock 1
-
-#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock)
-
-#endif /* GL_ARB_shader_clock */
-
-/* --------------------- GL_ARB_shader_draw_parameters --------------------- */
-
-#ifndef GL_ARB_shader_draw_parameters
-#define GL_ARB_shader_draw_parameters 1
-
-#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
-
-#endif /* GL_ARB_shader_draw_parameters */
-
-/* ------------------------ GL_ARB_shader_group_vote ----------------------- */
-
-#ifndef GL_ARB_shader_group_vote
-#define GL_ARB_shader_group_vote 1
-
-#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
-
-#endif /* GL_ARB_shader_group_vote */
-
-/* --------------------- GL_ARB_shader_image_load_store -------------------- */
-
-#ifndef GL_ARB_shader_image_load_store
-#define GL_ARB_shader_image_load_store 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_1D 0x904C
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_2D_RECT 0x904F
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_IMAGE_1D_ARRAY 0x9052
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-#define GL_INT_IMAGE_1D 0x9057
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_2D_RECT 0x905A
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_INT_IMAGE_1D_ARRAY 0x905D
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-#define GL_MAX_IMAGE_SAMPLES 0x906D
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
-
-#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
-#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
-
-#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
-
-#endif /* GL_ARB_shader_image_load_store */
-
-/* ------------------------ GL_ARB_shader_image_size ----------------------- */
-
-#ifndef GL_ARB_shader_image_size
-#define GL_ARB_shader_image_size 1
-
-#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
-
-#endif /* GL_ARB_shader_image_size */
-
-/* ------------------------- GL_ARB_shader_objects ------------------------- */
-
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-
-typedef char GLcharARB;
-typedef unsigned int GLhandleARB;
-
-typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
-typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
-
-#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
-#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
-#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
-#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
-#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
-#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
-#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
-#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
-#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
-#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
-#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
-#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
-#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
-#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
-#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
-#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
-#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
-#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
-#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
-#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
-#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
-#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
-#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
-#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
-#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
-#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
-#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
-#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
-#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
-#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
-#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
-#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
-#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
-#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
-#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
-#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
-#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
-#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
-#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
-
-#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
-
-#endif /* GL_ARB_shader_objects */
-
-/* ------------------------ GL_ARB_shader_precision ------------------------ */
-
-#ifndef GL_ARB_shader_precision
-#define GL_ARB_shader_precision 1
-
-#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
-
-#endif /* GL_ARB_shader_precision */
-
-/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
-
-#ifndef GL_ARB_shader_stencil_export
-#define GL_ARB_shader_stencil_export 1
-
-#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
-
-#endif /* GL_ARB_shader_stencil_export */
-
-/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
-
-#ifndef GL_ARB_shader_storage_buffer_object
-#define GL_ARB_shader_storage_buffer_object 1
-
-#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
-#define GL_SHADER_STORAGE_BUFFER 0x90D2
-#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
-#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
-#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
-
-typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
-
-#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
-
-#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
-
-#endif /* GL_ARB_shader_storage_buffer_object */
-
-/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
-
-#ifndef GL_ARB_shader_subroutine
-#define GL_ARB_shader_subroutine 1
-
-#define GL_ACTIVE_SUBROUTINES 0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
-#define GL_MAX_SUBROUTINES 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
-typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);
-typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
-
-#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
-#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
-#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
-#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
-#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
-#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
-#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
-#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
-
-#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
-
-#endif /* GL_ARB_shader_subroutine */
-
-/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */
-
-#ifndef GL_ARB_shader_texture_image_samples
-#define GL_ARB_shader_texture_image_samples 1
-
-#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples)
-
-#endif /* GL_ARB_shader_texture_image_samples */
-
-/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
-
-#ifndef GL_ARB_shader_texture_lod
-#define GL_ARB_shader_texture_lod 1
-
-#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
-
-#endif /* GL_ARB_shader_texture_lod */
-
-/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */
-
-#ifndef GL_ARB_shader_viewport_layer_array
-#define GL_ARB_shader_viewport_layer_array 1
-
-#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array)
-
-#endif /* GL_ARB_shader_viewport_layer_array */
-
-/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
-
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-
-#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
-
-#endif /* GL_ARB_shading_language_100 */
-
-/* -------------------- GL_ARB_shading_language_420pack -------------------- */
-
-#ifndef GL_ARB_shading_language_420pack
-#define GL_ARB_shading_language_420pack 1
-
-#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
-
-#endif /* GL_ARB_shading_language_420pack */
-
-/* -------------------- GL_ARB_shading_language_include -------------------- */
-
-#ifndef GL_ARB_shading_language_include
-#define GL_ARB_shading_language_include 1
-
-#define GL_SHADER_INCLUDE_ARB 0x8DAE
-#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
-#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
-
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);
-
-#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
-#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
-#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
-#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
-#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
-#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
-
-#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
-
-#endif /* GL_ARB_shading_language_include */
-
-/* -------------------- GL_ARB_shading_language_packing -------------------- */
-
-#ifndef GL_ARB_shading_language_packing
-#define GL_ARB_shading_language_packing 1
-
-#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
-
-#endif /* GL_ARB_shading_language_packing */
-
-/* ----------------------------- GL_ARB_shadow ----------------------------- */
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-
-#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
-
-#endif /* GL_ARB_shadow */
-
-/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-
-#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
-
-#endif /* GL_ARB_shadow_ambient */
-
-/* -------------------------- GL_ARB_sparse_buffer ------------------------- */
-
-#ifndef GL_ARB_sparse_buffer
-#define GL_ARB_sparse_buffer 1
-
-#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
-#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
-
-typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
-
-#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB)
-
-#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer)
-
-#endif /* GL_ARB_sparse_buffer */
-
-/* ------------------------- GL_ARB_sparse_texture ------------------------- */
-
-#ifndef GL_ARB_sparse_texture
-#define GL_ARB_sparse_texture 1
-
-#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
-#define GL_TEXTURE_SPARSE_ARB 0x91A6
-#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
-#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
-#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
-#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
-
-typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-
-#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
-#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
-
-#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
-
-#endif /* GL_ARB_sparse_texture */
-
-/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */
-
-#ifndef GL_ARB_sparse_texture2
-#define GL_ARB_sparse_texture2 1
-
-#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2)
-
-#endif /* GL_ARB_sparse_texture2 */
-
-/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */
-
-#ifndef GL_ARB_sparse_texture_clamp
-#define GL_ARB_sparse_texture_clamp 1
-
-#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp)
-
-#endif /* GL_ARB_sparse_texture_clamp */
-
-/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
-
-#ifndef GL_ARB_stencil_texturing
-#define GL_ARB_stencil_texturing 1
-
-#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
-
-#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
-
-#endif /* GL_ARB_stencil_texturing */
-
-/* ------------------------------ GL_ARB_sync ------------------------------ */
-
-#ifndef GL_ARB_sync
-#define GL_ARB_sync 1
-
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
-
-typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
-typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
-typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
-typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
-typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
-
-#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
-#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
-#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
-#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
-#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
-#define glIsSync GLEW_GET_FUN(__glewIsSync)
-#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
-
-#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
-
-#endif /* GL_ARB_sync */
-
-/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
-
-#ifndef GL_ARB_tessellation_shader
-#define GL_ARB_tessellation_shader 1
-
-#define GL_PATCHES 0xE
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-#define GL_ISOLINES 0x8E7A
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-
-typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
-typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
-
-#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
-#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
-
-#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
-
-#endif /* GL_ARB_tessellation_shader */
-
-/* ------------------------- GL_ARB_texture_barrier ------------------------ */
-
-#ifndef GL_ARB_texture_barrier
-#define GL_ARB_texture_barrier 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void);
-
-#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier)
-
-#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier)
-
-#endif /* GL_ARB_texture_barrier */
-
-/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-
-#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
-
-#endif /* GL_ARB_texture_border_clamp */
-
-/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
-
-#ifndef GL_ARB_texture_buffer_object
-#define GL_ARB_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_ARB 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
-
-#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
-
-#endif /* GL_ARB_texture_buffer_object */
-
-/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
-
-#ifndef GL_ARB_texture_buffer_object_rgb32
-#define GL_ARB_texture_buffer_object_rgb32 1
-
-#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
-
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-
-/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
-
-#ifndef GL_ARB_texture_buffer_range
-#define GL_ARB_texture_buffer_range 1
-
-#define GL_TEXTURE_BUFFER_OFFSET 0x919D
-#define GL_TEXTURE_BUFFER_SIZE 0x919E
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-
-#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
-#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
-
-#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
-
-#endif /* GL_ARB_texture_buffer_range */
-
-/* ----------------------- GL_ARB_texture_compression ---------------------- */
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img);
-
-#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
-#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
-#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
-#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
-#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
-#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
-#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
-
-#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
-
-#endif /* GL_ARB_texture_compression */
-
-/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
-
-#ifndef GL_ARB_texture_compression_bptc
-#define GL_ARB_texture_compression_bptc 1
-
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
-
-#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
-
-#endif /* GL_ARB_texture_compression_bptc */
-
-/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
-
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_ARB_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-
-#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-
-#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
-
-#endif /* GL_ARB_texture_cube_map */
-
-/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
-
-#ifndef GL_ARB_texture_cube_map_array
-#define GL_ARB_texture_cube_map_array 1
-
-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
-
-#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
-
-#endif /* GL_ARB_texture_cube_map_array */
-
-/* ------------------------- GL_ARB_texture_env_add ------------------------ */
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-
-#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
-
-#endif /* GL_ARB_texture_env_add */
-
-/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-
-#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
-
-#endif /* GL_ARB_texture_env_combine */
-
-/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-
-#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-
-#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */
-
-#ifndef GL_ARB_texture_filter_minmax
-#define GL_ARB_texture_filter_minmax 1
-
-#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
-#define GL_WEIGHTED_AVERAGE_ARB 0x9367
-
-#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax)
-
-#endif /* GL_ARB_texture_filter_minmax */
-
-/* -------------------------- GL_ARB_texture_float ------------------------- */
-
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-
-#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
-
-#endif /* GL_ARB_texture_float */
-
-/* ------------------------- GL_ARB_texture_gather ------------------------- */
-
-#ifndef GL_ARB_texture_gather
-#define GL_ARB_texture_gather 1
-
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
-
-#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
-
-#endif /* GL_ARB_texture_gather */
-
-/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */
-
-#ifndef GL_ARB_texture_mirror_clamp_to_edge
-#define GL_ARB_texture_mirror_clamp_to_edge 1
-
-#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
-
-#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
-
-#endif /* GL_ARB_texture_mirror_clamp_to_edge */
-
-/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-
-#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-/* ----------------------- GL_ARB_texture_multisample ---------------------- */
-
-#ifndef GL_ARB_texture_multisample
-#define GL_ARB_texture_multisample 1
-
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-
-typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-
-#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
-#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
-#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
-#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
-
-#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
-
-#endif /* GL_ARB_texture_multisample */
-
-/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
-
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-
-#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
-
-#ifndef GL_ARB_texture_query_levels
-#define GL_ARB_texture_query_levels 1
-
-#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
-
-#endif /* GL_ARB_texture_query_levels */
-
-/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
-
-#ifndef GL_ARB_texture_query_lod
-#define GL_ARB_texture_query_lod 1
-
-#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
-
-#endif /* GL_ARB_texture_query_lod */
-
-/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-
-#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
-
-#endif /* GL_ARB_texture_rectangle */
-
-/* --------------------------- GL_ARB_texture_rg --------------------------- */
-
-#ifndef GL_ARB_texture_rg
-#define GL_ARB_texture_rg 1
-
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-
-#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
-
-#endif /* GL_ARB_texture_rg */
-
-/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
-
-#ifndef GL_ARB_texture_rgb10_a2ui
-#define GL_ARB_texture_rgb10_a2ui 1
-
-#define GL_RGB10_A2UI 0x906F
-
-#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
-
-#endif /* GL_ARB_texture_rgb10_a2ui */
-
-/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */
-
-#ifndef GL_ARB_texture_stencil8
-#define GL_ARB_texture_stencil8 1
-
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
-
-#endif /* GL_ARB_texture_stencil8 */
-
-/* ------------------------- GL_ARB_texture_storage ------------------------ */
-
-#ifndef GL_ARB_texture_storage
-#define GL_ARB_texture_storage 1
-
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
-#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
-#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
-#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
-#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
-#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
-
-#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
-
-#endif /* GL_ARB_texture_storage */
-
-/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
-
-#ifndef GL_ARB_texture_storage_multisample
-#define GL_ARB_texture_storage_multisample 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-
-#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
-#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
-#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
-#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
-
-#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
-
-#endif /* GL_ARB_texture_storage_multisample */
-
-/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
-
-#ifndef GL_ARB_texture_swizzle
-#define GL_ARB_texture_swizzle 1
-
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-
-#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
-
-#endif /* GL_ARB_texture_swizzle */
-
-/* -------------------------- GL_ARB_texture_view -------------------------- */
-
-#ifndef GL_ARB_texture_view
-#define GL_ARB_texture_view 1
-
-#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-
-#define glTextureView GLEW_GET_FUN(__glewTextureView)
-
-#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
-
-#endif /* GL_ARB_texture_view */
-
-/* --------------------------- GL_ARB_timer_query -------------------------- */
-
-#ifndef GL_ARB_timer_query
-#define GL_ARB_timer_query 1
-
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
-
-#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
-#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
-#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
-
-#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
-
-#endif /* GL_ARB_timer_query */
-
-/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
-
-#ifndef GL_ARB_transform_feedback2
-#define GL_ARB_transform_feedback2 1
-
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-
-typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
-typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
-typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
-typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
-
-#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
-#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
-#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
-#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
-#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
-#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
-#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
-
-#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
-
-#endif /* GL_ARB_transform_feedback2 */
-
-/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
-
-#ifndef GL_ARB_transform_feedback3
-#define GL_ARB_transform_feedback3 1
-
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
-typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-
-#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
-#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
-#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
-#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
-
-#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
-
-#endif /* GL_ARB_transform_feedback3 */
-
-/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
-
-#ifndef GL_ARB_transform_feedback_instanced
-#define GL_ARB_transform_feedback_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
-
-#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
-#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
-
-#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
-
-#endif /* GL_ARB_transform_feedback_instanced */
-
-/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */
-
-#ifndef GL_ARB_transform_feedback_overflow_query
-#define GL_ARB_transform_feedback_overflow_query 1
-
-#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
-#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
-
-#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query)
-
-#endif /* GL_ARB_transform_feedback_overflow_query */
-
-/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-
-#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
-#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
-#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
-#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
-
-#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
-
-#endif /* GL_ARB_transpose_matrix */
-
-/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
-
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
-typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices);
-typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-
-#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
-#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
-#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
-#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
-#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
-#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
-#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
-#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
-#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
-#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
-
-#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
-
-#endif /* GL_ARB_uniform_buffer_object */
-
-/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
-
-#ifndef GL_ARB_vertex_array_bgra
-#define GL_ARB_vertex_array_bgra 1
-
-#define GL_BGRA 0x80E1
-
-#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
-
-#endif /* GL_ARB_vertex_array_bgra */
-
-/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
-
-#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
-#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
-#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
-#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
-
-#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
-
-#endif /* GL_ARB_vertex_array_object */
-
-/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
-
-#ifndef GL_ARB_vertex_attrib_64bit
-#define GL_ARB_vertex_attrib_64bit 1
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
-
-#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
-#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
-#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
-#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
-#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
-#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
-#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
-#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
-#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
-#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
-
-#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
-
-#endif /* GL_ARB_vertex_attrib_64bit */
-
-/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
-
-#ifndef GL_ARB_vertex_attrib_binding
-#define GL_ARB_vertex_attrib_binding 1
-
-#define GL_VERTEX_ATTRIB_BINDING 0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
-#define GL_VERTEX_BINDING_DIVISOR 0x82D6
-#define GL_VERTEX_BINDING_OFFSET 0x82D7
-#define GL_VERTEX_BINDING_STRIDE 0x82D8
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
-#define GL_VERTEX_BINDING_BUFFER 0x8F4F
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
-
-#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
-#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT)
-#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT)
-#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT)
-#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT)
-#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT)
-#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT)
-#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
-#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
-#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
-#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
-#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
-
-#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
-
-#endif /* GL_ARB_vertex_attrib_binding */
-
-/* -------------------------- GL_ARB_vertex_blend -------------------------- */
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
-
-#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
-#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
-#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
-#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
-#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
-#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
-#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
-#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
-#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
-#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
-
-#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
-
-#endif /* GL_ARB_vertex_blend */
-
-/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
-typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
-
-#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
-#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
-#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
-#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
-#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
-#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
-#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
-#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
-#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
-#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
-#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
-
-#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-/* ------------------------- GL_ARB_vertex_program ------------------------- */
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-
-#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
-#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
-#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
-#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
-#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
-#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
-#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
-#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
-#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
-#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
-#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
-#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
-#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
-#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
-#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
-#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
-#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
-#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
-#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
-#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
-#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
-#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
-#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
-#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
-#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
-#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
-#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
-#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
-#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
-#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
-#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
-#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
-#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
-#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
-#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
-#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
-#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
-#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
-#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
-#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
-#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
-#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
-#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
-#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
-#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
-#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
-#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
-#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
-#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
-#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
-#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
-#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
-#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
-#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
-#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
-#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
-#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
-#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
-#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
-#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
-#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
-#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
-
-#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
-
-#endif /* GL_ARB_vertex_program */
-
-/* -------------------------- GL_ARB_vertex_shader ------------------------- */
-
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-
-#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
-#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
-#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
-
-#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
-
-#endif /* GL_ARB_vertex_shader */
-
-/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */
-
-#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
-#define GL_ARB_vertex_type_10f_11f_11f_rev 1
-
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-
-#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
-
-#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
-
-/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
-
-#ifndef GL_ARB_vertex_type_2_10_10_10_rev
-#define GL_ARB_vertex_type_2_10_10_10_rev 1
-
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_INT_2_10_10_10_REV 0x8D9F
-
-typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
-
-#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
-#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
-#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
-#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
-#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
-#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
-#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
-#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
-#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
-#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
-#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
-#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
-#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
-#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
-#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
-#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
-#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
-#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
-#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
-#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
-#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
-#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
-#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
-#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
-#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
-#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
-#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
-#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
-#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
-#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
-#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
-#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
-#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
-#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
-#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
-#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
-#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
-#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
-
-#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
-
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-
-/* ------------------------- GL_ARB_viewport_array ------------------------- */
-
-#ifndef GL_ARB_viewport_array
-#define GL_ARB_viewport_array 1
-
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_MAX_VIEWPORTS 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX 0x8260
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
-typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
-typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
-
-#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
-#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
-#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
-#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
-#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
-#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
-#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
-#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
-#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
-#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
-
-#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
-
-#endif /* GL_ARB_viewport_array */
-
-/* --------------------------- GL_ARB_window_pos --------------------------- */
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
-
-#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
-#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
-#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
-#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
-#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
-#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
-#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
-#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
-#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
-#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
-#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
-#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
-#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
-#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
-#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
-#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
-
-#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
-
-#endif /* GL_ARB_window_pos */
-
-/* ------------------------- GL_ATIX_point_sprites ------------------------- */
-
-#ifndef GL_ATIX_point_sprites
-#define GL_ATIX_point_sprites 1
-
-#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
-#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
-#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
-#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
-#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
-#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
-
-#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
-
-#endif /* GL_ATIX_point_sprites */
-
-/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
-
-#ifndef GL_ATIX_texture_env_combine3
-#define GL_ATIX_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATIX 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
-#define GL_MODULATE_SUBTRACT_ATIX 0x8746
-
-#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
-
-#ifndef GL_ATIX_texture_env_route
-#define GL_ATIX_texture_env_route 1
-
-#define GL_SECONDARY_COLOR_ATIX 0x8747
-#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
-#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
-
-#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
-
-#endif /* GL_ATIX_texture_env_route */
-
-/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
-
-#ifndef GL_ATIX_vertex_shader_output_point_size
-#define GL_ATIX_vertex_shader_output_point_size 1
-
-#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
-
-#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
-/* -------------------------- GL_ATI_draw_buffers -------------------------- */
-
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
-
-#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
-
-#endif /* GL_ATI_draw_buffers */
-
-/* -------------------------- GL_ATI_element_array ------------------------- */
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer);
-
-#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
-#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
-#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
-
-#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
-
-#endif /* GL_ATI_element_array */
-
-/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-
-#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
-#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
-#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
-#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
-
-#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-/* ------------------------- GL_ATI_fragment_shader ------------------------ */
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
-
-#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
-#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
-#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
-#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
-#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
-#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
-#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
-#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
-#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
-#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
-#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
-#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
-#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
-#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
-
-#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
-
-#endif /* GL_ATI_fragment_shader */
-
-/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
-
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-
-typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-
-#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
-#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
-
-#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
-
-#endif /* GL_ATI_map_object_buffer */
-
-/* ----------------------------- GL_ATI_meminfo ---------------------------- */
-
-#ifndef GL_ATI_meminfo
-#define GL_ATI_meminfo 1
-
-#define GL_VBO_FREE_MEMORY_ATI 0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
-#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
-
-#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
-
-#endif /* GL_ATI_meminfo */
-
-/* -------------------------- GL_ATI_pn_triangles -------------------------- */
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
-
-#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
-#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
-
-#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
-
-#endif /* GL_ATI_pn_triangles */
-
-/* ------------------------ GL_ATI_separate_stencil ------------------------ */
-
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-
-#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
-#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
-
-#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
-
-#endif /* GL_ATI_separate_stencil */
-
-/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
-
-#ifndef GL_ATI_shader_texture_lod
-#define GL_ATI_shader_texture_lod 1
-
-#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
-
-#endif /* GL_ATI_shader_texture_lod */
-
-/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-
-#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
-
-#endif /* GL_ATI_text_fragment_shader */
-
-/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
-
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc 1
-
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
-
-#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-
-#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-/* -------------------------- GL_ATI_texture_float ------------------------- */
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-
-#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
-
-#endif /* GL_ATI_texture_float */
-
-/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-
-#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
-
-#endif /* GL_ATI_texture_mirror_once */
-
-/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-
-typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
-typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
-#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
-#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
-#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
-#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
-#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
-#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
-#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
-#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
-#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
-#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
-#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
-
-#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
-
-#endif /* GL_ATI_vertex_array_object */
-
-/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
-#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
-#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
-
-#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-/* ------------------------- GL_ATI_vertex_streams ------------------------- */
-
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_SOURCE_ATI 0x876C
-#define GL_VERTEX_STREAM0_ATI 0x876D
-#define GL_VERTEX_STREAM1_ATI 0x876E
-#define GL_VERTEX_STREAM2_ATI 0x876F
-#define GL_VERTEX_STREAM3_ATI 0x8770
-#define GL_VERTEX_STREAM4_ATI 0x8771
-#define GL_VERTEX_STREAM5_ATI 0x8772
-#define GL_VERTEX_STREAM6_ATI 0x8773
-#define GL_VERTEX_STREAM7_ATI 0x8774
-
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
-
-#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
-#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
-#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
-#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
-#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
-#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
-#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
-#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
-#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
-#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
-#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
-#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
-#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
-#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
-#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
-#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
-#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
-#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
-#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
-#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
-#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
-#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
-#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
-#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
-#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
-#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
-#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
-#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
-#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
-#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
-#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
-#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
-#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
-#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
-#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
-#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
-#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
-#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
-#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
-#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
-#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
-#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
-#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
-#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
-#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
-
-#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
-
-#endif /* GL_ATI_vertex_streams */
-
-/* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */
-
-#ifndef GL_EGL_NV_robustness_video_memory_purge
-#define GL_EGL_NV_robustness_video_memory_purge 1
-
-#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
-#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
-
-#define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge)
-
-#endif /* GL_EGL_NV_robustness_video_memory_purge */
-
-/* --------------------------- GL_EXT_422_pixels --------------------------- */
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-
-#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
-
-#endif /* GL_EXT_422_pixels */
-
-/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
-
-#ifndef GL_EXT_Cg_shader
-#define GL_EXT_Cg_shader 1
-
-#define GL_CG_VERTEX_SHADER_EXT 0x890E
-#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
-
-#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
-
-#endif /* GL_EXT_Cg_shader */
-
-/* ------------------------------ GL_EXT_abgr ------------------------------ */
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-
-#define GL_ABGR_EXT 0x8000
-
-#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
-
-#endif /* GL_EXT_abgr */
-
-/* ------------------------------ GL_EXT_bgra ------------------------------ */
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-
-#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
-
-#endif /* GL_EXT_bgra */
-
-/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
-#define GL_UNIFORM_BUFFER_EXT 0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
-
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
-typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
-typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
-
-#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
-#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
-#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
-
-#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
-
-#endif /* GL_EXT_bindable_uniform */
-
-/* --------------------------- GL_EXT_blend_color -------------------------- */
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-
-#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
-
-#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
-
-#endif /* GL_EXT_blend_color */
-
-/* --------------------- GL_EXT_blend_equation_separate -------------------- */
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-
-#define GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
-
-#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
-
-#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
-
-#endif /* GL_EXT_blend_equation_separate */
-
-/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
-#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
-
-#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
-
-#endif /* GL_EXT_blend_func_separate */
-
-/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-
-#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
-
-#endif /* GL_EXT_blend_logic_op */
-
-/* -------------------------- GL_EXT_blend_minmax -------------------------- */
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
-
-#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
-
-#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
-
-#endif /* GL_EXT_blend_minmax */
-
-/* ------------------------- GL_EXT_blend_subtract ------------------------- */
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-
-#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
-
-#endif /* GL_EXT_blend_subtract */
-
-/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-
-#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
-
-#endif /* GL_EXT_clip_volume_hint */
-
-/* ------------------------------ GL_EXT_cmyka ----------------------------- */
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-
-#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
-
-#endif /* GL_EXT_cmyka */
-
-/* ------------------------- GL_EXT_color_subtable ------------------------- */
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-
-#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
-#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
-
-#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
-
-#endif /* GL_EXT_color_subtable */
-
-/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-
-typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
-
-#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
-#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
-
-#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-/* --------------------------- GL_EXT_convolution -------------------------- */
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
-
-#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
-#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
-#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
-#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
-#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
-#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
-#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
-#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
-#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
-#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
-#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
-#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
-#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
-
-#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
-
-#endif /* GL_EXT_convolution */
-
-/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-
-typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
-
-#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
-#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
-
-#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
-
-#endif /* GL_EXT_coordinate_frame */
-
-/* -------------------------- GL_EXT_copy_texture -------------------------- */
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
-#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
-#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
-#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
-#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
-
-#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
-
-#endif /* GL_EXT_copy_texture */
-
-/* --------------------------- GL_EXT_cull_vertex -------------------------- */
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
-
-#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
-#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
-
-#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
-
-#endif /* GL_EXT_cull_vertex */
-
-/* --------------------------- GL_EXT_debug_label -------------------------- */
-
-#ifndef GL_EXT_debug_label
-#define GL_EXT_debug_label 1
-
-#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
-#define GL_PROGRAM_OBJECT_EXT 0x8B40
-#define GL_SHADER_OBJECT_EXT 0x8B48
-#define GL_BUFFER_OBJECT_EXT 0x9151
-#define GL_QUERY_OBJECT_EXT 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
-
-typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label);
-typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label);
-
-#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)
-#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)
-
-#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)
-
-#endif /* GL_EXT_debug_label */
-
-/* -------------------------- GL_EXT_debug_marker -------------------------- */
-
-#ifndef GL_EXT_debug_marker
-#define GL_EXT_debug_marker 1
-
-typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);
-typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);
-
-#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
-#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
-#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
-
-#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
-
-#endif /* GL_EXT_debug_marker */
-
-/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
-
-#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
-
-#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
-
-#endif /* GL_EXT_depth_bounds_test */
-
-/* ----------------------- GL_EXT_direct_state_access ---------------------- */
-
-#ifndef GL_EXT_direct_state_access
-#define GL_EXT_direct_state_access 1
-
-#define GL_PROGRAM_MATRIX_EXT 0x8E2D
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
-
-typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
-typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
-typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-
-#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
-#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
-#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
-#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
-#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
-#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
-#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
-#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
-#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
-#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
-#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
-#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
-#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
-#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
-#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
-#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
-#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
-#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
-#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
-#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
-#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
-#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
-#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
-#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
-#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
-#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
-#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
-#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
-#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
-#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
-#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
-#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
-#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
-#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
-#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
-#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
-#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
-#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
-#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
-#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
-#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
-#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
-#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
-#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
-#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
-#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
-#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
-#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
-#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
-#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
-#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
-#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
-#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
-#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
-#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
-#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
-#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
-#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
-#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
-#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
-#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
-#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
-#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
-#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
-#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
-#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
-#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
-#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
-#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
-#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
-#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
-#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
-#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
-#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
-#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
-#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
-#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
-#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
-#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
-#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
-#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
-#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
-#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
-#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
-#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
-#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
-#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
-#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
-#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
-#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
-#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
-#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
-#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
-#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
-#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
-#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
-#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
-#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
-#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
-#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
-#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
-#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
-#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
-#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
-#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
-#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
-#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
-#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
-#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
-#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
-#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
-#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
-#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
-#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
-#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
-#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
-#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
-#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
-#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
-#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
-#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
-#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
-#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
-#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
-#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
-#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
-#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
-#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
-#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
-#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
-#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
-#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
-#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
-#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
-#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
-#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
-#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
-#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
-#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
-#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
-#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
-#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
-#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
-#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
-#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
-#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
-#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
-#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
-#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
-#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
-#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
-#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
-#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
-#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
-#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
-#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
-#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
-#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
-#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
-#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
-#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
-#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
-#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
-#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
-#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
-#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
-#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
-#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
-#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
-#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
-#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
-#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
-#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
-#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
-#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
-#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
-#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
-#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
-#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
-#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
-#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
-#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
-#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
-#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
-#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
-#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
-#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
-#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
-#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
-#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
-#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
-#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
-#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
-#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
-#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
-#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
-#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
-#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
-#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
-#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
-#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
-#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
-#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
-#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
-#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
-#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
-#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
-#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
-#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
-#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
-#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT)
-#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
-#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
-#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
-
-#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
-
-#endif /* GL_EXT_direct_state_access */
-
-/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
-
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
-
-#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
-#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
-#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
-#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
-#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
-#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
-
-#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
-
-#endif /* GL_EXT_draw_buffers2 */
-
-/* ------------------------- GL_EXT_draw_instanced ------------------------- */
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-
-#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
-#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
-
-#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
-
-#endif /* GL_EXT_draw_instanced */
-
-/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-
-#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
-
-#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
-
-#endif /* GL_EXT_draw_range_elements */
-
-/* ---------------------------- GL_EXT_fog_coord --------------------------- */
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-
-#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
-#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
-#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
-#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
-#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
-
-#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
-
-#endif /* GL_EXT_fog_coord */
-
-/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
-
-#ifndef GL_EXT_fragment_lighting
-#define GL_EXT_fragment_lighting 1
-
-#define GL_FRAGMENT_LIGHTING_EXT 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
-#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
-#define GL_LIGHT_ENV_MODE_EXT 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
-#define GL_FRAGMENT_LIGHT0_EXT 0x840C
-#define GL_FRAGMENT_LIGHT7_EXT 0x8413
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
-
-#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
-#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
-#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
-#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
-#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
-#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
-#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
-#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
-#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
-#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
-#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
-#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
-#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
-#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
-#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
-#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
-#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
-#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
-
-#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
-
-#endif /* GL_EXT_fragment_lighting */
-
-/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
-
-#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
-
-#endif /* GL_EXT_framebuffer_blit */
-
-/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
-
-#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
-
-#ifndef GL_EXT_framebuffer_multisample_blit_scaled
-#define GL_EXT_framebuffer_multisample_blit_scaled 1
-
-#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
-#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
-
-#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
-
-#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
-
-/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
-#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
-#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
-#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
-#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
-#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
-#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
-#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
-#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
-#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
-#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
-#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
-#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
-#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
-#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
-#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
-#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
-
-#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
-
-#endif /* GL_EXT_framebuffer_object */
-
-/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-
-#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
-/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_EXT_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_EXT 0xA
-#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
-#define GL_TRIANGLES_ADJACENCY_EXT 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
-#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
-#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
-
-#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
-
-#endif /* GL_EXT_geometry_shader4 */
-
-/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 1
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-
-#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
-#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
-
-#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-
-#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
-#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
-#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
-#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
-#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
-#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
-#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
-#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
-#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
-#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
-#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
-#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
-#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
-#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
-#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
-#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
-#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
-#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
-#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
-#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
-#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
-#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
-#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
-#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
-#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
-#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
-#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
-#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
-#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
-#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
-#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
-#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
-#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
-#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
-
-#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
-
-#endif /* GL_EXT_gpu_shader4 */
-
-/* ---------------------------- GL_EXT_histogram --------------------------- */
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
-
-#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
-#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
-#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
-#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
-#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
-#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
-#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
-#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
-#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
-#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
-
-#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
-
-#endif /* GL_EXT_histogram */
-
-/* ----------------------- GL_EXT_index_array_formats ---------------------- */
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-
-#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
-
-#endif /* GL_EXT_index_array_formats */
-
-/* --------------------------- GL_EXT_index_func --------------------------- */
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
-
-#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
-
-#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
-
-#endif /* GL_EXT_index_func */
-
-/* ------------------------- GL_EXT_index_material ------------------------- */
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
-
-#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
-
-#endif /* GL_EXT_index_material */
-
-/* -------------------------- GL_EXT_index_texture ------------------------- */
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-
-#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
-
-#endif /* GL_EXT_index_texture */
-
-/* -------------------------- GL_EXT_light_texture ------------------------- */
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-
-typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
-#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
-#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
-
-#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
-
-#endif /* GL_EXT_light_texture */
-
-/* ------------------------- GL_EXT_misc_attribute ------------------------- */
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-
-#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
-
-#endif /* GL_EXT_misc_attribute */
-
-/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount);
-
-#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
-#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
-
-#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-/* --------------------------- GL_EXT_multisample -------------------------- */
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
-
-#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
-#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
-
-#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
-
-#endif /* GL_EXT_multisample */
-
-/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-
-#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-/* -------------------------- GL_EXT_packed_float -------------------------- */
-
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-
-#define GL_R11F_G11F_B10F_EXT 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
-
-#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
-
-#endif /* GL_EXT_packed_float */
-
-/* -------------------------- GL_EXT_packed_pixels ------------------------- */
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-
-#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
-
-#endif /* GL_EXT_packed_pixels */
-
-/* ------------------------ GL_EXT_paletted_texture ------------------------ */
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-
-#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
-#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
-#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
-#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
-
-#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
-
-#endif /* GL_EXT_paletted_texture */
-
-/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-
-#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
-
-#endif /* GL_EXT_pixel_buffer_object */
-
-/* ------------------------- GL_EXT_pixel_transform ------------------------ */
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
-#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
-#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
-#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
-#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
-#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
-
-#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
-
-#endif /* GL_EXT_pixel_transform */
-
-/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-
-#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
-/* ------------------------ GL_EXT_point_parameters ------------------------ */
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
-
-#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
-#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
-
-#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
-
-#endif /* GL_EXT_point_parameters */
-
-/* ------------------------- GL_EXT_polygon_offset ------------------------- */
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
-
-#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
-
-#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
-
-#endif /* GL_EXT_polygon_offset */
-
-/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */
-
-#ifndef GL_EXT_polygon_offset_clamp
-#define GL_EXT_polygon_offset_clamp 1
-
-#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
-
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
-
-#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT)
-
-#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp)
-
-#endif /* GL_EXT_polygon_offset_clamp */
-
-/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */
-
-#ifndef GL_EXT_post_depth_coverage
-#define GL_EXT_post_depth_coverage 1
-
-#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage)
-
-#endif /* GL_EXT_post_depth_coverage */
-
-/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
-
-#ifndef GL_EXT_provoking_vertex
-#define GL_EXT_provoking_vertex 1
-
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
-#define GL_PROVOKING_VERTEX_EXT 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
-
-#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
-
-#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
-
-#endif /* GL_EXT_provoking_vertex */
-
-/* ----------------------- GL_EXT_raster_multisample ----------------------- */
-
-#ifndef GL_EXT_raster_multisample
-#define GL_EXT_raster_multisample 1
-
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#define GL_RASTER_MULTISAMPLE_EXT 0x9327
-#define GL_RASTER_SAMPLES_EXT 0x9328
-#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
-#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
-#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
-#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
-#define GL_DEPTH_SAMPLES_NV 0x932D
-#define GL_STENCIL_SAMPLES_NV 0x932E
-#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
-#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
-#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
-#define GL_COVERAGE_MODULATION_NV 0x9332
-#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
-
-typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
-typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
-
-#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV)
-#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV)
-#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV)
-#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT)
-
-#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample)
-
-#endif /* GL_EXT_raster_multisample */
-
-/* ------------------------- GL_EXT_rescale_normal ------------------------- */
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-
-#define GL_RESCALE_NORMAL_EXT 0x803A
-
-#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
-
-#endif /* GL_EXT_rescale_normal */
-
-/* -------------------------- GL_EXT_scene_marker -------------------------- */
-
-#ifndef GL_EXT_scene_marker
-#define GL_EXT_scene_marker 1
-
-typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
-
-#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
-#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
-
-#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
-
-#endif /* GL_EXT_scene_marker */
-
-/* ------------------------- GL_EXT_secondary_color ------------------------ */
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
-
-#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
-#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
-#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
-#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
-#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
-#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
-#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
-#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
-#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
-#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
-#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
-#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
-#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
-#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
-#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
-#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
-#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
-
-#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
-
-#endif /* GL_EXT_secondary_color */
-
-/* --------------------- GL_EXT_separate_shader_objects -------------------- */
-
-#ifndef GL_EXT_separate_shader_objects
-#define GL_EXT_separate_shader_objects 1
-
-#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
-
-typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);
-typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
-
-#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
-#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
-#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
-
-#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
-
-#endif /* GL_EXT_separate_shader_objects */
-
-/* --------------------- GL_EXT_separate_specular_color -------------------- */
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-
-#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
-
-#endif /* GL_EXT_separate_specular_color */
-
-/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */
-
-#ifndef GL_EXT_shader_image_load_formatted
-#define GL_EXT_shader_image_load_formatted 1
-
-#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted)
-
-#endif /* GL_EXT_shader_image_load_formatted */
-
-/* --------------------- GL_EXT_shader_image_load_store -------------------- */
-
-#ifndef GL_EXT_shader_image_load_store
-#define GL_EXT_shader_image_load_store 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
-#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
-#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
-#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
-#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
-#define GL_IMAGE_1D_EXT 0x904C
-#define GL_IMAGE_2D_EXT 0x904D
-#define GL_IMAGE_3D_EXT 0x904E
-#define GL_IMAGE_2D_RECT_EXT 0x904F
-#define GL_IMAGE_CUBE_EXT 0x9050
-#define GL_IMAGE_BUFFER_EXT 0x9051
-#define GL_IMAGE_1D_ARRAY_EXT 0x9052
-#define GL_IMAGE_2D_ARRAY_EXT 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
-#define GL_INT_IMAGE_1D_EXT 0x9057
-#define GL_INT_IMAGE_2D_EXT 0x9058
-#define GL_INT_IMAGE_3D_EXT 0x9059
-#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
-#define GL_INT_IMAGE_CUBE_EXT 0x905B
-#define GL_INT_IMAGE_BUFFER_EXT 0x905C
-#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
-#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
-#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
-#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
-#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
-
-#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
-#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
-
-#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
-
-#endif /* GL_EXT_shader_image_load_store */
-
-/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */
-
-#ifndef GL_EXT_shader_integer_mix
-#define GL_EXT_shader_integer_mix 1
-
-#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix)
-
-#endif /* GL_EXT_shader_integer_mix */
-
-/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-
-#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
-
-#endif /* GL_EXT_shadow_funcs */
-
-/* --------------------- GL_EXT_shared_texture_palette --------------------- */
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-
-#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
-
-#endif /* GL_EXT_shared_texture_palette */
-
-/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */
-
-#ifndef GL_EXT_sparse_texture2
-#define GL_EXT_sparse_texture2 1
-
-#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2)
-
-#endif /* GL_EXT_sparse_texture2 */
-
-/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_EXT_stencil_clear_tag 1
-
-#define GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-
-#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
-
-#endif /* GL_EXT_stencil_clear_tag */
-
-/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-
-typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
-
-#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
-
-#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
-
-#endif /* GL_EXT_stencil_two_side */
-
-/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-
-#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
-
-#endif /* GL_EXT_stencil_wrap */
-
-/* --------------------------- GL_EXT_subtexture --------------------------- */
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-
-#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
-#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
-#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
-
-#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
-
-#endif /* GL_EXT_subtexture */
-
-/* ----------------------------- GL_EXT_texture ---------------------------- */
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-
-#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
-
-#endif /* GL_EXT_texture */
-
-/* ---------------------------- GL_EXT_texture3D --------------------------- */
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-
-#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
-
-#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
-
-#endif /* GL_EXT_texture3D */
-
-/* -------------------------- GL_EXT_texture_array ------------------------- */
-
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-
-#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
-
-#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
-
-#endif /* GL_EXT_texture_array */
-
-/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
-
-#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
-
-#endif /* GL_EXT_texture_buffer_object */
-
-/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
-
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-
-#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-/* -------------------- GL_EXT_texture_compression_latc -------------------- */
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-
-#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
-
-#endif /* GL_EXT_texture_compression_latc */
-
-/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-
-#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-
-#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_EXT_texture_cube_map 1
-
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-
-#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
-
-#endif /* GL_EXT_texture_cube_map */
-
-/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
-
-#ifndef GL_EXT_texture_edge_clamp
-#define GL_EXT_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_EXT 0x812F
-
-#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-/* --------------------------- GL_EXT_texture_env -------------------------- */
-
-#ifndef GL_EXT_texture_env
-#define GL_EXT_texture_env 1
-
-#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
-
-#endif /* GL_EXT_texture_env */
-
-/* ------------------------- GL_EXT_texture_env_add ------------------------ */
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-
-#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
-
-#endif /* GL_EXT_texture_env_add */
-
-/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-
-#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
-
-#endif /* GL_EXT_texture_env_combine */
-
-/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-
-#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-
-#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */
-
-#ifndef GL_EXT_texture_filter_minmax
-#define GL_EXT_texture_filter_minmax 1
-
-#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
-#define GL_WEIGHTED_AVERAGE_EXT 0x9367
-
-#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax)
-
-#endif /* GL_EXT_texture_filter_minmax */
-
-/* ------------------------- GL_EXT_texture_integer ------------------------ */
-
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-
-#define GL_RGBA32UI_EXT 0x8D70
-#define GL_RGB32UI_EXT 0x8D71
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGB32I_EXT 0x8D83
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGB16I_EXT 0x8D89
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_RED_INTEGER_EXT 0x8D94
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_BLUE_INTEGER_EXT 0x8D96
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_BGR_INTEGER_EXT 0x8D9A
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
-
-#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
-#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
-#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
-#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
-#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
-#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
-
-#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
-
-#endif /* GL_EXT_texture_integer */
-
-/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-
-#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
-
-#endif /* GL_EXT_texture_lod_bias */
-
-/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-
-#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
-/* ------------------------- GL_EXT_texture_object ------------------------- */
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-
-typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
-typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
-
-#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
-#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
-#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
-#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
-#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
-#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
-
-#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
-
-#endif /* GL_EXT_texture_object */
-
-/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-
-typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
-
-#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
-
-#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
-
-#ifndef GL_EXT_texture_rectangle
-#define GL_EXT_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
-
-#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
-
-#endif /* GL_EXT_texture_rectangle */
-
-/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-
-#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
-
-#endif /* GL_EXT_texture_sRGB */
-
-/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
-
-#ifndef GL_EXT_texture_sRGB_decode
-#define GL_EXT_texture_sRGB_decode 1
-
-#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
-#define GL_DECODE_EXT 0x8A49
-#define GL_SKIP_DECODE_EXT 0x8A4A
-
-#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
-
-#endif /* GL_EXT_texture_sRGB_decode */
-
-/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-
-#define GL_RGB9_E5_EXT 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
-
-#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-/* -------------------------- GL_EXT_texture_snorm ------------------------- */
-
-#ifndef GL_EXT_texture_snorm
-#define GL_EXT_texture_snorm 1
-
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_ALPHA_SNORM 0x9010
-#define GL_LUMINANCE_SNORM 0x9011
-#define GL_LUMINANCE_ALPHA_SNORM 0x9012
-#define GL_INTENSITY_SNORM 0x9013
-#define GL_ALPHA8_SNORM 0x9014
-#define GL_LUMINANCE8_SNORM 0x9015
-#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
-#define GL_INTENSITY8_SNORM 0x9017
-#define GL_ALPHA16_SNORM 0x9018
-#define GL_LUMINANCE16_SNORM 0x9019
-#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
-#define GL_INTENSITY16_SNORM 0x901B
-
-#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
-
-#endif /* GL_EXT_texture_snorm */
-
-/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
-
-#ifndef GL_EXT_texture_swizzle
-#define GL_EXT_texture_swizzle 1
-
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-
-#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
-
-#endif /* GL_EXT_texture_swizzle */
-
-/* --------------------------- GL_EXT_timer_query -------------------------- */
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 1
-
-#define GL_TIME_ELAPSED_EXT 0x88BF
-
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
-
-#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
-#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
-
-#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
-
-#endif /* GL_EXT_timer_query */
-
-/* ----------------------- GL_EXT_transform_feedback ----------------------- */
-
-#ifndef GL_EXT_transform_feedback
-#define GL_EXT_transform_feedback 1
-
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
-#define GL_RASTERIZER_DISCARD_EXT 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);
-
-#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
-#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
-#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
-#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
-#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
-#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
-#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
-
-#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
-
-#endif /* GL_EXT_transform_feedback */
-
-/* -------------------------- GL_EXT_vertex_array -------------------------- */
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-
-#define GL_DOUBLE_EXT 0x140A
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-
-typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-
-#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
-#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
-#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
-#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
-#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
-#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
-#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
-#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
-
-#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
-
-#endif /* GL_EXT_vertex_array */
-
-/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
-
-#ifndef GL_EXT_vertex_array_bgra
-#define GL_EXT_vertex_array_bgra 1
-
-#define GL_BGRA 0x80E1
-
-#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
-
-#endif /* GL_EXT_vertex_array_bgra */
-
-/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
-
-#ifndef GL_EXT_vertex_attrib_64bit
-#define GL_EXT_vertex_attrib_64bit 1
-
-#define GL_DOUBLE_MAT2_EXT 0x8F46
-#define GL_DOUBLE_MAT3_EXT 0x8F47
-#define GL_DOUBLE_MAT4_EXT 0x8F48
-#define GL_DOUBLE_MAT2x3_EXT 0x8F49
-#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
-#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
-#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
-#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
-#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
-#define GL_DOUBLE_VEC2_EXT 0x8FFC
-#define GL_DOUBLE_VEC3_EXT 0x8FFD
-#define GL_DOUBLE_VEC4_EXT 0x8FFE
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-
-#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
-#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
-#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
-#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
-#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
-#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
-#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
-#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
-#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
-#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
-#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
-
-#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
-
-#endif /* GL_EXT_vertex_attrib_64bit */
-
-/* -------------------------- GL_EXT_vertex_shader ------------------------- */
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-
-typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
-typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data);
-typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
-typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr);
-typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr);
-typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
-typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
-typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-
-#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
-#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
-#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
-#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
-#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
-#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
-#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
-#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
-#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
-#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
-#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
-#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
-#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
-#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
-#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
-#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
-#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
-#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
-#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
-#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
-#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
-#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
-#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
-#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
-#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
-#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
-#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
-#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
-#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
-#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
-#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
-#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
-#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
-#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
-#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
-#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
-#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
-#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
-#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
-#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
-#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
-#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
-
-#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
-
-#endif /* GL_EXT_vertex_shader */
-
-/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-
-#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
-#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
-#define GL_MODELVIEW0_EXT 0x1700
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
-
-#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
-#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
-#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
-
-#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
-
-#endif /* GL_EXT_vertex_weighting */
-
-/* ------------------------ GL_EXT_window_rectangles ----------------------- */
-
-#ifndef GL_EXT_window_rectangles
-#define GL_EXT_window_rectangles 1
-
-#define GL_INCLUSIVE_EXT 0x8F10
-#define GL_EXCLUSIVE_EXT 0x8F11
-#define GL_WINDOW_RECTANGLE_EXT 0x8F12
-#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
-#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
-#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
-
-typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]);
-
-#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT)
-
-#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles)
-
-#endif /* GL_EXT_window_rectangles */
-
-/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
-
-#ifndef GL_EXT_x11_sync_object
-#define GL_EXT_x11_sync_object 1
-
-#define GL_SYNC_X11_FENCE_EXT 0x90E1
-
-typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
-
-#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
-
-#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
-
-#endif /* GL_EXT_x11_sync_object */
-
-/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
-
-#ifndef GL_GREMEDY_frame_terminator
-#define GL_GREMEDY_frame_terminator 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
-
-#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
-
-#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
-
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-
-typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string);
-
-#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
-
-#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
-
-#endif /* GL_GREMEDY_string_marker */
-
-/* --------------------- GL_HP_convolution_border_modes -------------------- */
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-
-#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
-
-#endif /* GL_HP_convolution_border_modes */
-
-/* ------------------------- GL_HP_image_transform ------------------------- */
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
-#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
-#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
-#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
-#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
-#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
-
-#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
-
-#endif /* GL_HP_image_transform */
-
-/* -------------------------- GL_HP_occlusion_test ------------------------- */
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-
-#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
-
-#endif /* GL_HP_occlusion_test */
-
-/* ------------------------- GL_HP_texture_lighting ------------------------ */
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-
-#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
-
-#endif /* GL_HP_texture_lighting */
-
-/* --------------------------- GL_IBM_cull_vertex -------------------------- */
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-
-#define GL_CULL_VERTEX_IBM 103050
-
-#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
-
-#endif /* GL_IBM_cull_vertex */
-
-/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride);
-
-#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
-#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
-
-#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
-
-#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
-
-#endif /* GL_IBM_rasterpos_clip */
-
-/* --------------------------- GL_IBM_static_data -------------------------- */
-
-#ifndef GL_IBM_static_data
-#define GL_IBM_static_data 1
-
-#define GL_ALL_STATIC_DATA_IBM 103060
-#define GL_STATIC_VERTEX_ARRAY_IBM 103061
-
-#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
-
-#endif /* GL_IBM_static_data */
-
-/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_IBM_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-
-#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
-/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-
-#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
-#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
-#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
-#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
-#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
-#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
-#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
-#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
-
-#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
-
-#endif /* GL_IBM_vertex_array_lists */
-
-/* -------------------------- GL_INGR_color_clamp -------------------------- */
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-
-#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
-
-#endif /* GL_INGR_color_clamp */
-
-/* ------------------------- GL_INGR_interlace_read ------------------------ */
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-
-#define GL_INTERLACE_READ_INGR 0x8568
-
-#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
-
-#endif /* GL_INGR_interlace_read */
-
-/* ------------------ GL_INTEL_conservative_rasterization ------------------ */
-
-#ifndef GL_INTEL_conservative_rasterization
-#define GL_INTEL_conservative_rasterization 1
-
-#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
-
-#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization)
-
-#endif /* GL_INTEL_conservative_rasterization */
-
-/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */
-
-#ifndef GL_INTEL_fragment_shader_ordering
-#define GL_INTEL_fragment_shader_ordering 1
-
-#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering)
-
-#endif /* GL_INTEL_fragment_shader_ordering */
-
-/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */
-
-#ifndef GL_INTEL_framebuffer_CMAA
-#define GL_INTEL_framebuffer_CMAA 1
-
-#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA)
-
-#endif /* GL_INTEL_framebuffer_CMAA */
-
-/* -------------------------- GL_INTEL_map_texture ------------------------- */
-
-#ifndef GL_INTEL_map_texture
-#define GL_INTEL_map_texture 1
-
-#define GL_LAYOUT_DEFAULT_INTEL 0
-#define GL_LAYOUT_LINEAR_INTEL 1
-#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
-#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
-
-typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
-typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
-
-#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
-#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
-#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
-
-#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
-
-#endif /* GL_INTEL_map_texture */
-
-/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-
-#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
-#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
-#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
-#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
-
-#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
-
-#endif /* GL_INTEL_parallel_arrays */
-
-/* ----------------------- GL_INTEL_performance_query ---------------------- */
-
-#ifndef GL_INTEL_performance_query
-#define GL_INTEL_performance_query 1
-
-#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000
-#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001
-#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
-#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
-#define GL_PERFQUERY_WAIT_INTEL 0x83FB
-#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
-#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
-#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
-#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
-#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
-#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
-#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
-#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
-#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
-#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
-#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
-#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
-#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
-#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
-#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
-
-typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle);
-typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId);
-typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId);
-typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
-typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId);
-typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
-
-#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL)
-#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL)
-#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL)
-#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL)
-#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL)
-#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL)
-#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL)
-#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL)
-#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL)
-#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL)
-
-#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query)
-
-#endif /* GL_INTEL_performance_query */
-
-/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
-
-#ifndef GL_INTEL_texture_scissor
-#define GL_INTEL_texture_scissor 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
-
-#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
-#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
-
-#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
-
-#endif /* GL_INTEL_texture_scissor */
-
-/* --------------------- GL_KHR_blend_equation_advanced -------------------- */
-
-#ifndef GL_KHR_blend_equation_advanced
-#define GL_KHR_blend_equation_advanced 1
-
-#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
-#define GL_MULTIPLY_KHR 0x9294
-#define GL_SCREEN_KHR 0x9295
-#define GL_OVERLAY_KHR 0x9296
-#define GL_DARKEN_KHR 0x9297
-#define GL_LIGHTEN_KHR 0x9298
-#define GL_COLORDODGE_KHR 0x9299
-#define GL_COLORBURN_KHR 0x929A
-#define GL_HARDLIGHT_KHR 0x929B
-#define GL_SOFTLIGHT_KHR 0x929C
-#define GL_DIFFERENCE_KHR 0x929E
-#define GL_EXCLUSION_KHR 0x92A0
-#define GL_HSL_HUE_KHR 0x92AD
-#define GL_HSL_SATURATION_KHR 0x92AE
-#define GL_HSL_COLOR_KHR 0x92AF
-#define GL_HSL_LUMINOSITY_KHR 0x92B0
-
-typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void);
-
-#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR)
-
-#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced)
-
-#endif /* GL_KHR_blend_equation_advanced */
-
-/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */
-
-#ifndef GL_KHR_blend_equation_advanced_coherent
-#define GL_KHR_blend_equation_advanced_coherent 1
-
-#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent)
-
-#endif /* GL_KHR_blend_equation_advanced_coherent */
-
-/* ---------------------- GL_KHR_context_flush_control --------------------- */
-
-#ifndef GL_KHR_context_flush_control
-#define GL_KHR_context_flush_control 1
-
-#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
-#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
-
-#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control)
-
-#endif /* GL_KHR_context_flush_control */
-
-/* ------------------------------ GL_KHR_debug ----------------------------- */
-
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
-#define GL_DEBUG_SOURCE_API 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION 0x824A
-#define GL_DEBUG_SOURCE_OTHER 0x824B
-#define GL_DEBUG_TYPE_ERROR 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#define GL_DEBUG_TYPE_OTHER 0x8251
-#define GL_DEBUG_TYPE_MARKER 0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#define GL_DEBUG_TYPE_POP_GROUP 0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#define GL_BUFFER 0x82E0
-#define GL_SHADER 0x82E1
-#define GL_PROGRAM 0x82E2
-#define GL_QUERY 0x82E3
-#define GL_PROGRAM_PIPELINE 0x82E4
-#define GL_SAMPLER 0x82E6
-#define GL_DISPLAY_LIST 0x82E7
-#define GL_MAX_LABEL_LENGTH 0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES 0x9145
-#define GL_DEBUG_SEVERITY_HIGH 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#define GL_DEBUG_SEVERITY_LOW 0x9148
-#define GL_DEBUG_OUTPUT 0x92E0
-
-typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label);
-typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
-typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label);
-typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
-
-#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
-#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
-#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
-#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
-#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
-#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
-#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
-#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
-#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
-#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
-
-#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
-
-#endif /* GL_KHR_debug */
-
-/* ---------------------------- GL_KHR_no_error ---------------------------- */
-
-#ifndef GL_KHR_no_error
-#define GL_KHR_no_error 1
-
-#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
-
-#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error)
-
-#endif /* GL_KHR_no_error */
-
-/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */
-
-#ifndef GL_KHR_robust_buffer_access_behavior
-#define GL_KHR_robust_buffer_access_behavior 1
-
-#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior)
-
-#endif /* GL_KHR_robust_buffer_access_behavior */
-
-/* --------------------------- GL_KHR_robustness --------------------------- */
-
-#ifndef GL_KHR_robustness
-#define GL_KHR_robustness 1
-
-#define GL_CONTEXT_LOST 0x0507
-#define GL_LOSE_CONTEXT_ON_RESET 0x8252
-#define GL_GUILTY_CONTEXT_RESET 0x8253
-#define GL_INNOCENT_CONTEXT_RESET 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
-#define GL_NO_RESET_NOTIFICATION 0x8261
-#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
-
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-
-#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv)
-#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv)
-#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv)
-#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels)
-
-#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness)
-
-#endif /* GL_KHR_robustness */
-
-/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */
-
-#ifndef GL_KHR_texture_compression_astc_hdr
-#define GL_KHR_texture_compression_astc_hdr 1
-
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-
-#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr)
-
-#endif /* GL_KHR_texture_compression_astc_hdr */
-
-/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
-
-#ifndef GL_KHR_texture_compression_astc_ldr
-#define GL_KHR_texture_compression_astc_ldr 1
-
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-
-#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
-
-#endif /* GL_KHR_texture_compression_astc_ldr */
-
-/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */
-
-#ifndef GL_KHR_texture_compression_astc_sliced_3d
-#define GL_KHR_texture_compression_astc_sliced_3d 1
-
-#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d)
-
-#endif /* GL_KHR_texture_compression_astc_sliced_3d */
-
-/* -------------------------- GL_KTX_buffer_region ------------------------- */
-
-#ifndef GL_KTX_buffer_region
-#define GL_KTX_buffer_region 1
-
-#define GL_KTX_FRONT_REGION 0x0
-#define GL_KTX_BACK_REGION 0x1
-#define GL_KTX_Z_REGION 0x2
-#define GL_KTX_STENCIL_REGION 0x3
-
-typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
-typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
-#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
-#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
-#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
-#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
-
-#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
-
-#endif /* GL_KTX_buffer_region */
-
-/* ------------------------- GL_MESAX_texture_stack ------------------------ */
-
-#ifndef GL_MESAX_texture_stack
-#define GL_MESAX_texture_stack 1
-
-#define GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-
-#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
-
-#endif /* GL_MESAX_texture_stack */
-
-/* -------------------------- GL_MESA_pack_invert -------------------------- */
-
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-
-#define GL_PACK_INVERT_MESA 0x8758
-
-#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
-
-#endif /* GL_MESA_pack_invert */
-
-/* ------------------------- GL_MESA_resize_buffers ------------------------ */
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-
-typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
-
-#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
-
-#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
-
-#endif /* GL_MESA_resize_buffers */
-
-/* -------------------- GL_MESA_shader_integer_functions ------------------- */
-
-#ifndef GL_MESA_shader_integer_functions
-#define GL_MESA_shader_integer_functions 1
-
-#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions)
-
-#endif /* GL_MESA_shader_integer_functions */
-
-/* --------------------------- GL_MESA_window_pos -------------------------- */
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
-
-#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
-#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
-#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
-#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
-#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
-#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
-#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
-#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
-#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
-#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
-#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
-#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
-#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
-#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
-#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
-#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
-#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
-#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
-#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
-#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
-#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
-#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
-#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
-#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
-
-#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
-
-#endif /* GL_MESA_window_pos */
-
-/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-
-#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
-
-#endif /* GL_MESA_ycbcr_texture */
-
-/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */
-
-#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
-#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
-
-#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers)
-
-#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
-
-/* ----------------------- GL_NVX_conditional_render ----------------------- */
-
-#ifndef GL_NVX_conditional_render
-#define GL_NVX_conditional_render 1
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
-
-#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
-#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
-
-#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
-
-#endif /* GL_NVX_conditional_render */
-
-/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
-
-#ifndef GL_NVX_gpu_memory_info
-#define GL_NVX_gpu_memory_info 1
-
-#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
-#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
-#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
-#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
-#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
-
-#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
-
-#endif /* GL_NVX_gpu_memory_info */
-
-/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */
-
-#ifndef GL_NVX_linked_gpu_multicast
-#define GL_NVX_linked_gpu_multicast 1
-
-#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
-#define GL_MAX_LGPU_GPUS_NVX 0x92BA
-
-typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void);
-typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-
-#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX)
-#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX)
-#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX)
-
-#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast)
-
-#endif /* GL_NVX_linked_gpu_multicast */
-
-/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */
-
-#ifndef GL_NV_bindless_multi_draw_indirect
-#define GL_NV_bindless_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
-
-#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
-#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
-
-#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
-
-#endif /* GL_NV_bindless_multi_draw_indirect */
-
-/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */
-
-#ifndef GL_NV_bindless_multi_draw_indirect_count
-#define GL_NV_bindless_multi_draw_indirect_count 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
-
-#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV)
-#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV)
-
-#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count)
-
-#endif /* GL_NV_bindless_multi_draw_indirect_count */
-
-/* ------------------------- GL_NV_bindless_texture ------------------------ */
-
-#ifndef GL_NV_bindless_texture
-#define GL_NV_bindless_texture 1
-
-typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
-typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
-
-#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
-#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
-#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
-#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
-#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
-#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
-#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
-#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
-#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
-#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
-#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
-#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
-#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
-
-#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
-
-#endif /* GL_NV_bindless_texture */
-
-/* --------------------- GL_NV_blend_equation_advanced --------------------- */
-
-#ifndef GL_NV_blend_equation_advanced
-#define GL_NV_blend_equation_advanced 1
-
-#define GL_XOR_NV 0x1506
-#define GL_RED_NV 0x1903
-#define GL_GREEN_NV 0x1904
-#define GL_BLUE_NV 0x1905
-#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
-#define GL_BLEND_OVERLAP_NV 0x9281
-#define GL_UNCORRELATED_NV 0x9282
-#define GL_DISJOINT_NV 0x9283
-#define GL_CONJOINT_NV 0x9284
-#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
-#define GL_SRC_NV 0x9286
-#define GL_DST_NV 0x9287
-#define GL_SRC_OVER_NV 0x9288
-#define GL_DST_OVER_NV 0x9289
-#define GL_SRC_IN_NV 0x928A
-#define GL_DST_IN_NV 0x928B
-#define GL_SRC_OUT_NV 0x928C
-#define GL_DST_OUT_NV 0x928D
-#define GL_SRC_ATOP_NV 0x928E
-#define GL_DST_ATOP_NV 0x928F
-#define GL_PLUS_NV 0x9291
-#define GL_PLUS_DARKER_NV 0x9292
-#define GL_MULTIPLY_NV 0x9294
-#define GL_SCREEN_NV 0x9295
-#define GL_OVERLAY_NV 0x9296
-#define GL_DARKEN_NV 0x9297
-#define GL_LIGHTEN_NV 0x9298
-#define GL_COLORDODGE_NV 0x9299
-#define GL_COLORBURN_NV 0x929A
-#define GL_HARDLIGHT_NV 0x929B
-#define GL_SOFTLIGHT_NV 0x929C
-#define GL_DIFFERENCE_NV 0x929E
-#define GL_MINUS_NV 0x929F
-#define GL_EXCLUSION_NV 0x92A0
-#define GL_CONTRAST_NV 0x92A1
-#define GL_INVERT_RGB_NV 0x92A3
-#define GL_LINEARDODGE_NV 0x92A4
-#define GL_LINEARBURN_NV 0x92A5
-#define GL_VIVIDLIGHT_NV 0x92A6
-#define GL_LINEARLIGHT_NV 0x92A7
-#define GL_PINLIGHT_NV 0x92A8
-#define GL_HARDMIX_NV 0x92A9
-#define GL_HSL_HUE_NV 0x92AD
-#define GL_HSL_SATURATION_NV 0x92AE
-#define GL_HSL_COLOR_NV 0x92AF
-#define GL_HSL_LUMINOSITY_NV 0x92B0
-#define GL_PLUS_CLAMPED_NV 0x92B1
-#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
-#define GL_MINUS_CLAMPED_NV 0x92B3
-#define GL_INVERT_OVG_NV 0x92B4
-
-typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
-
-#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
-#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
-
-#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
-
-#endif /* GL_NV_blend_equation_advanced */
-
-/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */
-
-#ifndef GL_NV_blend_equation_advanced_coherent
-#define GL_NV_blend_equation_advanced_coherent 1
-
-#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
-
-#endif /* GL_NV_blend_equation_advanced_coherent */
-
-/* --------------------------- GL_NV_blend_square -------------------------- */
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-
-#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
-
-#endif /* GL_NV_blend_square */
-
-/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */
-
-#ifndef GL_NV_clip_space_w_scaling
-#define GL_NV_clip_space_w_scaling 1
-
-#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
-#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
-#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
-
-typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
-
-#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV)
-
-#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling)
-
-#endif /* GL_NV_clip_space_w_scaling */
-
-/* --------------------------- GL_NV_command_list -------------------------- */
-
-#ifndef GL_NV_command_list
-#define GL_NV_command_list 1
-
-#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
-#define GL_NOP_COMMAND_NV 0x0001
-#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
-#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
-#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
-#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
-#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
-#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
-#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
-#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
-#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a
-#define GL_BLEND_COLOR_COMMAND_NV 0x000b
-#define GL_STENCIL_REF_COMMAND_NV 0x000c
-#define GL_LINE_WIDTH_COMMAND_NV 0x000d
-#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e
-#define GL_ALPHA_REF_COMMAND_NV 0x000f
-#define GL_VIEWPORT_COMMAND_NV 0x0010
-#define GL_SCISSOR_COMMAND_NV 0x0011
-#define GL_FRONT_FACE_COMMAND_NV 0x0012
-
-typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);
-typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
-typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);
-typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists);
-typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states);
-typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists);
-typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
-typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size);
-typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype);
-typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list);
-typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state);
-typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
-typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode);
-
-#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV)
-#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV)
-#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV)
-#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV)
-#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV)
-#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV)
-#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV)
-#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV)
-#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV)
-#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV)
-#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV)
-#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV)
-#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV)
-#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV)
-#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV)
-#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV)
-#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV)
-
-#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list)
-
-#endif /* GL_NV_command_list */
-
-/* ------------------------- GL_NV_compute_program5 ------------------------ */
-
-#ifndef GL_NV_compute_program5
-#define GL_NV_compute_program5 1
-
-#define GL_COMPUTE_PROGRAM_NV 0x90FB
-#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
-
-#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
-
-#endif /* GL_NV_compute_program5 */
-
-/* ------------------------ GL_NV_conditional_render ----------------------- */
-
-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_QUERY_NO_WAIT_NV 0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
-
-#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
-#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
-
-#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
-
-#endif /* GL_NV_conditional_render */
-
-/* ----------------------- GL_NV_conservative_raster ----------------------- */
-
-#ifndef GL_NV_conservative_raster
-#define GL_NV_conservative_raster 1
-
-#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
-#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
-#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
-#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
-
-typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
-
-#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV)
-
-#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster)
-
-#endif /* GL_NV_conservative_raster */
-
-/* -------------------- GL_NV_conservative_raster_dilate ------------------- */
-
-#ifndef GL_NV_conservative_raster_dilate
-#define GL_NV_conservative_raster_dilate 1
-
-#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
-#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
-#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
-
-typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
-
-#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV)
-
-#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate)
-
-#endif /* GL_NV_conservative_raster_dilate */
-
-/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */
-
-#ifndef GL_NV_conservative_raster_pre_snap_triangles
-#define GL_NV_conservative_raster_pre_snap_triangles 1
-
-#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
-#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
-#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
-
-typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
-
-#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV)
-
-#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles)
-
-#endif /* GL_NV_conservative_raster_pre_snap_triangles */
-
-/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-
-#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
-
-#endif /* GL_NV_copy_depth_to_color */
-
-/* ---------------------------- GL_NV_copy_image --------------------------- */
-
-#ifndef GL_NV_copy_image
-#define GL_NV_copy_image 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
-
-#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
-
-#endif /* GL_NV_copy_image */
-
-/* -------------------------- GL_NV_deep_texture3D ------------------------- */
-
-#ifndef GL_NV_deep_texture3D
-#define GL_NV_deep_texture3D 1
-
-#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
-#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
-
-#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
-
-#endif /* GL_NV_deep_texture3D */
-
-/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
-
-#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
-#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
-#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
-
-#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
-
-#endif /* GL_NV_depth_buffer_float */
-
-/* --------------------------- GL_NV_depth_clamp --------------------------- */
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-
-#define GL_DEPTH_CLAMP_NV 0x864F
-
-#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
-
-#endif /* GL_NV_depth_clamp */
-
-/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
-
-#ifndef GL_NV_depth_range_unclamped
-#define GL_NV_depth_range_unclamped 1
-
-#define GL_SAMPLE_COUNT_BITS_NV 0x8864
-#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
-#define GL_QUERY_RESULT_NV 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
-#define GL_SAMPLE_COUNT_NV 0x8914
-
-#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
-
-#endif /* GL_NV_depth_range_unclamped */
-
-/* --------------------------- GL_NV_draw_texture -------------------------- */
-
-#ifndef GL_NV_draw_texture
-#define GL_NV_draw_texture 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-
-#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
-
-#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
-
-#endif /* GL_NV_draw_texture */
-
-/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */
-
-#ifndef GL_NV_draw_vulkan_image
-#define GL_NV_draw_vulkan_image 1
-
-typedef void (APIENTRY *GLVULKANPROCNV)(void);
-
-typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
-typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
-typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
-
-#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV)
-#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV)
-#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV)
-#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV)
-#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV)
-
-#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image)
-
-#endif /* GL_NV_draw_vulkan_image */
-
-/* ---------------------------- GL_NV_evaluators --------------------------- */
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-
-typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
-#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
-#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
-#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
-#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
-#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
-#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
-#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
-#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
-
-#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
-
-#endif /* GL_NV_evaluators */
-
-/* ----------------------- GL_NV_explicit_multisample ---------------------- */
-
-#ifndef GL_NV_explicit_multisample
-#define GL_NV_explicit_multisample 1
-
-#define GL_SAMPLE_POSITION_NV 0x8E50
-#define GL_SAMPLE_MASK_NV 0x8E51
-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
-
-typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
-
-#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
-#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
-#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
-
-#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
-
-#endif /* GL_NV_explicit_multisample */
-
-/* ------------------------------ GL_NV_fence ------------------------------ */
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
-
-#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
-#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
-#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
-#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
-#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
-#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
-#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
-
-#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
-
-#endif /* GL_NV_fence */
-
-/* -------------------------- GL_NV_fill_rectangle ------------------------- */
-
-#ifndef GL_NV_fill_rectangle
-#define GL_NV_fill_rectangle 1
-
-#define GL_FILL_RECTANGLE_NV 0x933C
-
-#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle)
-
-#endif /* GL_NV_fill_rectangle */
-
-/* --------------------------- GL_NV_float_buffer -------------------------- */
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-
-#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
-
-#endif /* GL_NV_float_buffer */
-
-/* --------------------------- GL_NV_fog_distance -------------------------- */
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-
-#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
-
-#endif /* GL_NV_fog_distance */
-
-/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */
-
-#ifndef GL_NV_fragment_coverage_to_color
-#define GL_NV_fragment_coverage_to_color 1
-
-#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
-#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
-
-#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV)
-
-#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color)
-
-#endif /* GL_NV_fragment_coverage_to_color */
-
-/* ------------------------- GL_NV_fragment_program ------------------------ */
-
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
-
-#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
-#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
-#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
-#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
-#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
-#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
-
-#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
-
-#endif /* GL_NV_fragment_program */
-
-/* ------------------------ GL_NV_fragment_program2 ------------------------ */
-
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-
-#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
-
-#endif /* GL_NV_fragment_program2 */
-
-/* ------------------------ GL_NV_fragment_program4 ------------------------ */
-
-#ifndef GL_NV_fragment_program4
-#define GL_NV_fragment_program4 1
-
-#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
-
-#endif /* GL_NV_fragment_program4 */
-
-/* --------------------- GL_NV_fragment_program_option --------------------- */
-
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-
-#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
-
-#endif /* GL_NV_fragment_program_option */
-
-/* -------------------- GL_NV_fragment_shader_interlock -------------------- */
-
-#ifndef GL_NV_fragment_shader_interlock
-#define GL_NV_fragment_shader_interlock 1
-
-#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock)
-
-#endif /* GL_NV_fragment_shader_interlock */
-
-/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */
-
-#ifndef GL_NV_framebuffer_mixed_samples
-#define GL_NV_framebuffer_mixed_samples 1
-
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#define GL_RASTER_MULTISAMPLE_EXT 0x9327
-#define GL_RASTER_SAMPLES_EXT 0x9328
-#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
-#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
-#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
-#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
-#define GL_DEPTH_SAMPLES_NV 0x932D
-#define GL_STENCIL_SAMPLES_NV 0x932E
-#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
-#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
-#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
-#define GL_COVERAGE_MODULATION_NV 0x9332
-#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
-
-#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples)
-
-#endif /* GL_NV_framebuffer_mixed_samples */
-
-/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
-
-#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-/* ------------------------ GL_NV_geometry_program4 ------------------------ */
-
-#ifndef GL_NV_geometry_program4
-#define GL_NV_geometry_program4 1
-
-#define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
-
-#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
-
-#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
-
-#endif /* GL_NV_geometry_program4 */
-
-/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
-
-#ifndef GL_NV_geometry_shader4
-#define GL_NV_geometry_shader4 1
-
-#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
-
-#endif /* GL_NV_geometry_shader4 */
-
-/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */
-
-#ifndef GL_NV_geometry_shader_passthrough
-#define GL_NV_geometry_shader_passthrough 1
-
-#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough)
-
-#endif /* GL_NV_geometry_shader_passthrough */
-
-/* -------------------------- GL_NV_gpu_multicast -------------------------- */
-
-#ifndef GL_NV_gpu_multicast
-#define GL_NV_gpu_multicast 1
-
-#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
-#define GL_MULTICAST_GPUS_NV 0x92BA
-#define GL_PER_GPU_STORAGE_NV 0x9548
-#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
-#define GL_RENDER_GPU_MASK_NV 0x9558
-
-typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask);
-typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask);
-
-#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV)
-#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV)
-#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV)
-#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV)
-#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV)
-#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV)
-#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV)
-#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV)
-#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV)
-#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV)
-#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV)
-#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV)
-
-#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast)
-
-#endif /* GL_NV_gpu_multicast */
-
-/* --------------------------- GL_NV_gpu_program4 -------------------------- */
-
-#ifndef GL_NV_gpu_program4
-#define GL_NV_gpu_program4 1
-
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-
-#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
-#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
-#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
-#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
-#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
-#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
-#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
-#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
-#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
-#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
-#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
-#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
-
-#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
-
-#endif /* GL_NV_gpu_program4 */
-
-/* --------------------------- GL_NV_gpu_program5 -------------------------- */
-
-#ifndef GL_NV_gpu_program5
-#define GL_NV_gpu_program5 1
-
-#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
-#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
-
-#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
-
-#endif /* GL_NV_gpu_program5 */
-
-/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */
-
-#ifndef GL_NV_gpu_program5_mem_extended
-#define GL_NV_gpu_program5_mem_extended 1
-
-#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
-
-#endif /* GL_NV_gpu_program5_mem_extended */
-
-/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
-
-#ifndef GL_NV_gpu_program_fp64
-#define GL_NV_gpu_program_fp64 1
-
-#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
-
-#endif /* GL_NV_gpu_program_fp64 */
-
-/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
-
-#ifndef GL_NV_gpu_shader5
-#define GL_NV_gpu_shader5 1
-
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-#define GL_INT8_NV 0x8FE0
-#define GL_INT8_VEC2_NV 0x8FE1
-#define GL_INT8_VEC3_NV 0x8FE2
-#define GL_INT8_VEC4_NV 0x8FE3
-#define GL_INT16_NV 0x8FE4
-#define GL_INT16_VEC2_NV 0x8FE5
-#define GL_INT16_VEC3_NV 0x8FE6
-#define GL_INT16_VEC4_NV 0x8FE7
-#define GL_INT64_VEC2_NV 0x8FE9
-#define GL_INT64_VEC3_NV 0x8FEA
-#define GL_INT64_VEC4_NV 0x8FEB
-#define GL_UNSIGNED_INT8_NV 0x8FEC
-#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
-#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
-#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
-#define GL_UNSIGNED_INT16_NV 0x8FF0
-#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
-#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
-#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
-#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
-#define GL_FLOAT16_NV 0x8FF8
-#define GL_FLOAT16_VEC2_NV 0x8FF9
-#define GL_FLOAT16_VEC3_NV 0x8FFA
-#define GL_FLOAT16_VEC4_NV 0x8FFB
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-
-#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
-#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
-#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
-#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
-#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
-#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
-#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
-#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
-#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
-#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
-#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
-#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
-#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
-#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
-#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
-#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
-#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
-#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
-#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
-#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
-#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
-#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
-#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
-#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
-#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
-#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
-#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
-#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
-#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
-#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
-#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
-#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
-#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
-#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
-
-#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
-
-#endif /* GL_NV_gpu_shader5 */
-
-/* ---------------------------- GL_NV_half_float --------------------------- */
-
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-
-#define GL_HALF_FLOAT_NV 0x140B
-
-typedef unsigned short GLhalf;
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
-
-#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
-#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
-#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
-#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
-#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
-#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
-#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
-#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
-#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
-#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
-#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
-#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
-#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
-#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
-#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
-#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
-#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
-#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
-#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
-#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
-#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
-#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
-#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
-#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
-#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
-#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
-#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
-#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
-#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
-#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
-#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
-#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
-#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
-#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
-#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
-#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
-#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
-#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
-#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
-#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
-#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
-#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
-#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
-#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
-#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
-#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
-
-#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
-
-#endif /* GL_NV_half_float */
-
-/* ------------------- GL_NV_internalformat_sample_query ------------------- */
-
-#ifndef GL_NV_internalformat_sample_query
-#define GL_NV_internalformat_sample_query 1
-
-#define GL_MULTISAMPLES_NV 0x9371
-#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
-#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
-#define GL_CONFORMANT_NV 0x9374
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params);
-
-#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV)
-
-#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query)
-
-#endif /* GL_NV_internalformat_sample_query */
-
-/* ------------------------ GL_NV_light_max_exponent ----------------------- */
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-
-#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
-
-#endif /* GL_NV_light_max_exponent */
-
-/* ----------------------- GL_NV_multisample_coverage ---------------------- */
-
-#ifndef GL_NV_multisample_coverage
-#define GL_NV_multisample_coverage 1
-
-#define GL_COLOR_SAMPLES_NV 0x8E20
-
-#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
-
-#endif /* GL_NV_multisample_coverage */
-
-/* --------------------- GL_NV_multisample_filter_hint --------------------- */
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-
-#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
-
-#endif /* GL_NV_multisample_filter_hint */
-
-/* ------------------------- GL_NV_occlusion_query ------------------------- */
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-
-typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
-
-#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
-#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
-#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
-#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
-#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
-#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
-#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
-
-#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
-
-#endif /* GL_NV_occlusion_query */
-
-/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-
-#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
-
-#endif /* GL_NV_packed_depth_stencil */
-
-/* --------------------- GL_NV_parameter_buffer_object --------------------- */
-
-#ifndef GL_NV_parameter_buffer_object
-#define GL_NV_parameter_buffer_object 1
-
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-
-#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
-#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
-#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
-
-#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
-
-#endif /* GL_NV_parameter_buffer_object */
-
-/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
-
-#ifndef GL_NV_parameter_buffer_object2
-#define GL_NV_parameter_buffer_object2 1
-
-#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
-
-#endif /* GL_NV_parameter_buffer_object2 */
-
-/* -------------------------- GL_NV_path_rendering ------------------------- */
-
-#ifndef GL_NV_path_rendering
-#define GL_NV_path_rendering 1
-
-#define GL_CLOSE_PATH_NV 0x00
-#define GL_BOLD_BIT_NV 0x01
-#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_GLYPH_HEIGHT_BIT_NV 0x02
-#define GL_ITALIC_BIT_NV 0x02
-#define GL_MOVE_TO_NV 0x02
-#define GL_RELATIVE_MOVE_TO_NV 0x03
-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
-#define GL_LINE_TO_NV 0x04
-#define GL_RELATIVE_LINE_TO_NV 0x05
-#define GL_HORIZONTAL_LINE_TO_NV 0x06
-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
-#define GL_VERTICAL_LINE_TO_NV 0x08
-#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
-#define GL_QUADRATIC_CURVE_TO_NV 0x0A
-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
-#define GL_CUBIC_CURVE_TO_NV 0x0C
-#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
-#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
-#define GL_SMALL_CCW_ARC_TO_NV 0x12
-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
-#define GL_SMALL_CW_ARC_TO_NV 0x14
-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
-#define GL_LARGE_CCW_ARC_TO_NV 0x16
-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
-#define GL_LARGE_CW_ARC_TO_NV 0x18
-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
-#define GL_CONIC_CURVE_TO_NV 0x1A
-#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
-#define GL_ROUNDED_RECT_NV 0xE8
-#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
-#define GL_ROUNDED_RECT2_NV 0xEA
-#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
-#define GL_ROUNDED_RECT4_NV 0xEC
-#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
-#define GL_ROUNDED_RECT8_NV 0xEE
-#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
-#define GL_RESTART_PATH_NV 0xF0
-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
-#define GL_RECT_NV 0xF6
-#define GL_RELATIVE_RECT_NV 0xF7
-#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
-#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
-#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
-#define GL_ARC_TO_NV 0xFE
-#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PATH_FORMAT_SVG_NV 0x9070
-#define GL_PATH_FORMAT_PS_NV 0x9071
-#define GL_STANDARD_FONT_NAME_NV 0x9072
-#define GL_SYSTEM_FONT_NAME_NV 0x9073
-#define GL_FILE_NAME_NV 0x9074
-#define GL_PATH_STROKE_WIDTH_NV 0x9075
-#define GL_PATH_END_CAPS_NV 0x9076
-#define GL_PATH_INITIAL_END_CAP_NV 0x9077
-#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
-#define GL_PATH_JOIN_STYLE_NV 0x9079
-#define GL_PATH_MITER_LIMIT_NV 0x907A
-#define GL_PATH_DASH_CAPS_NV 0x907B
-#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
-#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
-#define GL_PATH_DASH_OFFSET_NV 0x907E
-#define GL_PATH_CLIENT_LENGTH_NV 0x907F
-#define GL_PATH_FILL_MODE_NV 0x9080
-#define GL_PATH_FILL_MASK_NV 0x9081
-#define GL_PATH_FILL_COVER_MODE_NV 0x9082
-#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
-#define GL_PATH_STROKE_MASK_NV 0x9084
-#define GL_PATH_STROKE_BOUND_NV 0x9086
-#define GL_COUNT_UP_NV 0x9088
-#define GL_COUNT_DOWN_NV 0x9089
-#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
-#define GL_CONVEX_HULL_NV 0x908B
-#define GL_BOUNDING_BOX_NV 0x908D
-#define GL_TRANSLATE_X_NV 0x908E
-#define GL_TRANSLATE_Y_NV 0x908F
-#define GL_TRANSLATE_2D_NV 0x9090
-#define GL_TRANSLATE_3D_NV 0x9091
-#define GL_AFFINE_2D_NV 0x9092
-#define GL_AFFINE_3D_NV 0x9094
-#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
-#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
-#define GL_UTF8_NV 0x909A
-#define GL_UTF16_NV 0x909B
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
-#define GL_PATH_COMMAND_COUNT_NV 0x909D
-#define GL_PATH_COORD_COUNT_NV 0x909E
-#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
-#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
-#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
-#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
-#define GL_SQUARE_NV 0x90A3
-#define GL_ROUND_NV 0x90A4
-#define GL_TRIANGULAR_NV 0x90A5
-#define GL_BEVEL_NV 0x90A6
-#define GL_MITER_REVERT_NV 0x90A7
-#define GL_MITER_TRUNCATE_NV 0x90A8
-#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
-#define GL_USE_MISSING_GLYPH_NV 0x90AA
-#define GL_PATH_ERROR_POSITION_NV 0x90AB
-#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
-#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
-#define GL_ADJACENT_PAIRS_NV 0x90AE
-#define GL_FIRST_TO_REST_NV 0x90AF
-#define GL_PATH_GEN_MODE_NV 0x90B0
-#define GL_PATH_GEN_COEFF_NV 0x90B1
-#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
-#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
-#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
-#define GL_MOVE_TO_RESETS_NV 0x90B5
-#define GL_MOVE_TO_CONTINUES_NV 0x90B6
-#define GL_PATH_STENCIL_FUNC_NV 0x90B7
-#define GL_PATH_STENCIL_REF_NV 0x90B8
-#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
-#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
-#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
-#define GL_FONT_UNAVAILABLE_NV 0x936A
-#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
-#define GL_STANDARD_FONT_FORMAT_NV 0x936C
-#define GL_FRAGMENT_INPUT_NV 0x936D
-#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
-#define GL_FONT_ASCENDER_BIT_NV 0x00200000
-#define GL_FONT_DESCENDER_BIT_NV 0x00400000
-#define GL_FONT_HEIGHT_BIT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
-#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
-#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
-typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
-typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords);
-typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray);
-typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
-typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
-typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
-typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
-typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
-typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
-typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
-typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
-typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
-typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
-typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
-typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
-typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
-typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
-typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
-typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
-typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs);
-typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
-
-#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
-#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
-#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
-#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
-#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
-#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
-#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
-#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
-#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
-#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
-#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
-#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
-#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
-#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
-#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
-#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
-#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
-#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
-#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
-#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
-#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV)
-#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
-#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
-#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
-#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
-#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV)
-#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV)
-#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV)
-#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV)
-#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV)
-#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV)
-#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
-#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
-#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
-#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
-#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
-#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
-#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV)
-#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV)
-#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
-#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
-#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV)
-#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
-#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
-#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
-#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
-#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
-#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
-#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
-#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
-#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
-#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
-#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
-#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV)
-#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
-#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
-#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
-#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
-#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV)
-#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV)
-#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV)
-#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV)
-#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
-#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
-
-#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
-
-#endif /* GL_NV_path_rendering */
-
-/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */
-
-#ifndef GL_NV_path_rendering_shared_edge
-#define GL_NV_path_rendering_shared_edge 1
-
-#define GL_SHARED_EDGE_NV 0xC0
-
-#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge)
-
-#endif /* GL_NV_path_rendering_shared_edge */
-
-/* ------------------------- GL_NV_pixel_data_range ------------------------ */
-
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-
-typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer);
-
-#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
-#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
-
-#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
-
-#endif /* GL_NV_pixel_data_range */
-
-/* --------------------------- GL_NV_point_sprite -------------------------- */
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-
-#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
-#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
-
-#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
-
-#endif /* GL_NV_point_sprite */
-
-/* -------------------------- GL_NV_present_video -------------------------- */
-
-#ifndef GL_NV_present_video
-#define GL_NV_present_video 1
-
-#define GL_FRAME_NV 0x8E26
-#define GL_FIELDS_NV 0x8E27
-#define GL_CURRENT_TIME_NV 0x8E28
-#define GL_NUM_FILL_STREAMS_NV 0x8E29
-#define GL_PRESENT_TIME_NV 0x8E2A
-#define GL_PRESENT_DURATION_NV 0x8E2B
-
-typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
-
-#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
-#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
-#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
-#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
-#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
-#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
-
-#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
-
-#endif /* GL_NV_present_video */
-
-/* ------------------------ GL_NV_primitive_restart ------------------------ */
-
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
-
-#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
-#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
-
-#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
-
-#endif /* GL_NV_primitive_restart */
-
-/* ------------------------ GL_NV_register_combiners ----------------------- */
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
-
-#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
-#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
-#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
-#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
-#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
-#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
-#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
-#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
-#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
-#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
-#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
-#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
-#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
-
-#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
-
-#endif /* GL_NV_register_combiners */
-
-/* ----------------------- GL_NV_register_combiners2 ----------------------- */
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
-
-#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
-#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
-
-#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
-
-#endif /* GL_NV_register_combiners2 */
-
-/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */
-
-#ifndef GL_NV_robustness_video_memory_purge
-#define GL_NV_robustness_video_memory_purge 1
-
-#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
-#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
-
-#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge)
-
-#endif /* GL_NV_robustness_video_memory_purge */
-
-/* ------------------------- GL_NV_sample_locations ------------------------ */
-
-#ifndef GL_NV_sample_locations
-#define GL_NV_sample_locations 1
-
-#define GL_SAMPLE_LOCATION_NV 0x8E50
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-
-#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV)
-#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV)
-
-#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations)
-
-#endif /* GL_NV_sample_locations */
-
-/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */
-
-#ifndef GL_NV_sample_mask_override_coverage
-#define GL_NV_sample_mask_override_coverage 1
-
-#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage)
-
-#endif /* GL_NV_sample_mask_override_coverage */
-
-/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
-
-#ifndef GL_NV_shader_atomic_counters
-#define GL_NV_shader_atomic_counters 1
-
-#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
-
-#endif /* GL_NV_shader_atomic_counters */
-
-/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
-
-#ifndef GL_NV_shader_atomic_float
-#define GL_NV_shader_atomic_float 1
-
-#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
-
-#endif /* GL_NV_shader_atomic_float */
-
-/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */
-
-#ifndef GL_NV_shader_atomic_float64
-#define GL_NV_shader_atomic_float64 1
-
-#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64)
-
-#endif /* GL_NV_shader_atomic_float64 */
-
-/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */
-
-#ifndef GL_NV_shader_atomic_fp16_vector
-#define GL_NV_shader_atomic_fp16_vector 1
-
-#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector)
-
-#endif /* GL_NV_shader_atomic_fp16_vector */
-
-/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */
-
-#ifndef GL_NV_shader_atomic_int64
-#define GL_NV_shader_atomic_int64 1
-
-#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64)
-
-#endif /* GL_NV_shader_atomic_int64 */
-
-/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
-
-#ifndef GL_NV_shader_buffer_load
-#define GL_NV_shader_buffer_load 1
-
-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
-#define GL_GPU_ADDRESS_NV 0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
-
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-
-#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
-#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
-#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
-#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
-#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
-#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
-#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
-#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
-#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
-#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
-#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
-#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
-#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
-
-#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
-
-#endif /* GL_NV_shader_buffer_load */
-
-/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
-
-#ifndef GL_NV_shader_storage_buffer_object
-#define GL_NV_shader_storage_buffer_object 1
-
-#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
-
-#endif /* GL_NV_shader_storage_buffer_object */
-
-/* ----------------------- GL_NV_shader_thread_group ----------------------- */
-
-#ifndef GL_NV_shader_thread_group
-#define GL_NV_shader_thread_group 1
-
-#define GL_WARP_SIZE_NV 0x9339
-#define GL_WARPS_PER_SM_NV 0x933A
-#define GL_SM_COUNT_NV 0x933B
-
-#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group)
-
-#endif /* GL_NV_shader_thread_group */
-
-/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */
-
-#ifndef GL_NV_shader_thread_shuffle
-#define GL_NV_shader_thread_shuffle 1
-
-#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle)
-
-#endif /* GL_NV_shader_thread_shuffle */
-
-/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */
-
-#ifndef GL_NV_stereo_view_rendering
-#define GL_NV_stereo_view_rendering 1
-
-#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering)
-
-#endif /* GL_NV_stereo_view_rendering */
-
-/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
-
-#ifndef GL_NV_tessellation_program5
-#define GL_NV_tessellation_program5 1
-
-#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
-#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
-#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
-#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
-#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
-
-#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
-
-#endif /* GL_NV_tessellation_program5 */
-
-/* -------------------------- GL_NV_texgen_emboss -------------------------- */
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-
-#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
-
-#endif /* GL_NV_texgen_emboss */
-
-/* ------------------------ GL_NV_texgen_reflection ------------------------ */
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-
-#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
-
-#endif /* GL_NV_texgen_reflection */
-
-/* ------------------------- GL_NV_texture_barrier ------------------------- */
-
-#ifndef GL_NV_texture_barrier
-#define GL_NV_texture_barrier 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
-
-#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
-
-#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
-
-#endif /* GL_NV_texture_barrier */
-
-/* --------------------- GL_NV_texture_compression_vtc --------------------- */
-
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-
-#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
-
-#endif /* GL_NV_texture_compression_vtc */
-
-/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-
-#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
-
-#endif /* GL_NV_texture_env_combine4 */
-
-/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-
-#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
-
-#endif /* GL_NV_texture_expand_normal */
-
-/* ----------------------- GL_NV_texture_multisample ----------------------- */
-
-#ifndef GL_NV_texture_multisample
-#define GL_NV_texture_multisample 1
-
-#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
-#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-
-#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
-#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
-#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
-#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
-#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
-#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
-
-#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
-
-#endif /* GL_NV_texture_multisample */
-
-/* ------------------------ GL_NV_texture_rectangle ------------------------ */
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-
-#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
-
-#endif /* GL_NV_texture_rectangle */
-
-/* -------------------------- GL_NV_texture_shader ------------------------- */
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-
-#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
-
-#endif /* GL_NV_texture_shader */
-
-/* ------------------------- GL_NV_texture_shader2 ------------------------- */
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-
-#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
-
-#endif /* GL_NV_texture_shader2 */
-
-/* ------------------------- GL_NV_texture_shader3 ------------------------- */
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-
-#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
-
-#endif /* GL_NV_texture_shader3 */
-
-/* ------------------------ GL_NV_transform_feedback ----------------------- */
-
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
-#define GL_TEXTURE_COORD_NV 0x8C79
-#define GL_CLIP_DISTANCE_NV 0x8C7A
-#define GL_VERTEX_ID_NV 0x8C7B
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
-typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-
-#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
-#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
-#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
-#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
-#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
-#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
-#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
-#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
-#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
-#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
-#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
-
-#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
-
-#endif /* GL_NV_transform_feedback */
-
-/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
-
-#ifndef GL_NV_transform_feedback2
-#define GL_NV_transform_feedback2 1
-
-#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
-
-typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
-typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
-typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
-
-#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
-#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
-#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
-#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
-#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
-#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
-#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
-
-#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
-
-#endif /* GL_NV_transform_feedback2 */
-
-/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */
-
-#ifndef GL_NV_uniform_buffer_unified_memory
-#define GL_NV_uniform_buffer_unified_memory 1
-
-#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
-#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
-#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
-
-#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory)
-
-#endif /* GL_NV_uniform_buffer_unified_memory */
-
-/* -------------------------- GL_NV_vdpau_interop -------------------------- */
-
-#ifndef GL_NV_vdpau_interop
-#define GL_NV_vdpau_interop 1
-
-#define GL_SURFACE_STATE_NV 0x86EB
-#define GL_SURFACE_REGISTERED_NV 0x86FD
-#define GL_SURFACE_MAPPED_NV 0x8700
-#define GL_WRITE_DISCARD_NV 0x88BE
-
-typedef GLintptr GLvdpauSurfaceNV;
-
-typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
-typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress);
-typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
-typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
-typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
-typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
-typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
-
-#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
-#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
-#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
-#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
-#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
-#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
-#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
-#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
-#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
-#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
-
-#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
-
-#endif /* GL_NV_vdpau_interop */
-
-/* ------------------------ GL_NV_vertex_array_range ----------------------- */
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer);
-
-#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
-#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
-
-#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
-
-#endif /* GL_NV_vertex_array_range */
-
-/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-
-#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
-
-#endif /* GL_NV_vertex_array_range2 */
-
-/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
-
-#ifndef GL_NV_vertex_attrib_integer_64bit
-#define GL_NV_vertex_attrib_integer_64bit 1
-
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-
-#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
-#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
-#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
-#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
-#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
-#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
-#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
-#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
-#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
-#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
-#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
-#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
-#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
-#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
-#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
-#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
-#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
-#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
-#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
-
-#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
-
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-
-/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
-
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_NV_vertex_buffer_unified_memory 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
-#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
-#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
-#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
-
-typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
-typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-
-#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
-#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
-#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
-#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
-#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
-#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
-#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
-#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
-#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
-#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
-#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
-#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
-
-#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
-
-#endif /* GL_NV_vertex_buffer_unified_memory */
-
-/* -------------------------- GL_NV_vertex_program ------------------------- */
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-
-typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
-
-#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
-#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
-#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
-#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
-#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
-#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
-#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
-#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
-#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
-#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
-#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
-#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
-#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
-#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
-#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
-#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
-#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
-#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
-#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
-#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
-#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
-#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
-#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
-#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
-#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
-#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
-#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
-#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
-#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
-#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
-#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
-#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
-#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
-#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
-#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
-#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
-#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
-#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
-#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
-#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
-#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
-#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
-#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
-#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
-#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
-#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
-#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
-#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
-#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
-#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
-#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
-#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
-#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
-#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
-#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
-#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
-#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
-#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
-#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
-#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
-#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
-#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
-#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
-#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
-
-#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
-
-#endif /* GL_NV_vertex_program */
-
-/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-
-#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
-
-#endif /* GL_NV_vertex_program1_1 */
-
-/* ------------------------- GL_NV_vertex_program2 ------------------------- */
-
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-
-#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
-
-#endif /* GL_NV_vertex_program2 */
-
-/* ---------------------- GL_NV_vertex_program2_option --------------------- */
-
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-
-#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
-
-#endif /* GL_NV_vertex_program2_option */
-
-/* ------------------------- GL_NV_vertex_program3 ------------------------- */
-
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-
-#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
-
-#endif /* GL_NV_vertex_program3 */
-
-/* ------------------------- GL_NV_vertex_program4 ------------------------- */
-
-#ifndef GL_NV_vertex_program4
-#define GL_NV_vertex_program4 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
-
-#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
-
-#endif /* GL_NV_vertex_program4 */
-
-/* -------------------------- GL_NV_video_capture -------------------------- */
-
-#ifndef GL_NV_video_capture
-#define GL_NV_video_capture 1
-
-#define GL_VIDEO_BUFFER_NV 0x9020
-#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
-#define GL_FIELD_UPPER_NV 0x9022
-#define GL_FIELD_LOWER_NV 0x9023
-#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
-#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
-#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
-#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
-#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
-#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
-#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
-#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
-#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
-#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
-#define GL_PARTIAL_SUCCESS_NV 0x902E
-#define GL_SUCCESS_NV 0x902F
-#define GL_FAILURE_NV 0x9030
-#define GL_YCBYCR8_422_NV 0x9031
-#define GL_YCBAYCR8A_4224_NV 0x9032
-#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
-#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
-#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
-#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
-#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
-#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
-#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
-#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
-#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
-#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
-
-typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
-typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
-typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
-
-#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
-#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
-#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
-#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
-#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
-#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
-#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
-#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
-#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
-#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
-#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
-#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
-
-#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
-
-#endif /* GL_NV_video_capture */
-
-/* ------------------------- GL_NV_viewport_array2 ------------------------- */
-
-#ifndef GL_NV_viewport_array2
-#define GL_NV_viewport_array2 1
-
-#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2)
-
-#endif /* GL_NV_viewport_array2 */
-
-/* ------------------------- GL_NV_viewport_swizzle ------------------------ */
-
-#ifndef GL_NV_viewport_swizzle
-#define GL_NV_viewport_swizzle 1
-
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
-#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
-#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
-#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
-#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
-
-typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
-
-#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV)
-
-#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle)
-
-#endif /* GL_NV_viewport_swizzle */
-
-/* ------------------------ GL_OES_byte_coordinates ------------------------ */
-
-#ifndef GL_OES_byte_coordinates
-#define GL_OES_byte_coordinates 1
-
-#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
-
-#endif /* GL_OES_byte_coordinates */
-
-/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-
-#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-/* --------------------------- GL_OES_read_format -------------------------- */
-
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-
-#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
-
-#endif /* GL_OES_read_format */
-
-/* ------------------------ GL_OES_single_precision ------------------------ */
-
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-
-#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
-#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
-#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
-#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
-#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
-#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
-
-#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
-
-#endif /* GL_OES_single_precision */
-
-/* ---------------------------- GL_OML_interlace --------------------------- */
-
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-
-#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
-
-#endif /* GL_OML_interlace */
-
-/* ---------------------------- GL_OML_resample ---------------------------- */
-
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-
-#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
-
-#endif /* GL_OML_resample */
-
-/* ---------------------------- GL_OML_subsample --------------------------- */
-
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-
-#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
-
-#endif /* GL_OML_subsample */
-
-/* ---------------------------- GL_OVR_multiview --------------------------- */
-
-#ifndef GL_OVR_multiview
-#define GL_OVR_multiview 1
-
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
-#define GL_MAX_VIEWS_OVR 0x9631
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
-#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
-
-#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR)
-
-#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview)
-
-#endif /* GL_OVR_multiview */
-
-/* --------------------------- GL_OVR_multiview2 --------------------------- */
-
-#ifndef GL_OVR_multiview2
-#define GL_OVR_multiview2 1
-
-#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2)
-
-#endif /* GL_OVR_multiview2 */
-
-/* --------------------------- GL_PGI_misc_hints --------------------------- */
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
-#define GL_CONSERVE_MEMORY_HINT_PGI 107005
-#define GL_RECLAIM_MEMORY_HINT_PGI 107006
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
-#define GL_ALWAYS_FAST_HINT_PGI 107020
-#define GL_ALWAYS_SOFT_HINT_PGI 107021
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
-#define GL_STRICT_LIGHTING_HINT_PGI 107031
-#define GL_STRICT_SCISSOR_HINT_PGI 107032
-#define GL_FULL_STIPPLE_HINT_PGI 107033
-#define GL_CLIP_NEAR_HINT_PGI 107040
-#define GL_CLIP_FAR_HINT_PGI 107041
-#define GL_WIDE_LINE_HINT_PGI 107042
-#define GL_BACK_NORMALS_HINT_PGI 107043
-
-#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
-
-#endif /* GL_PGI_misc_hints */
-
-/* -------------------------- GL_PGI_vertex_hints -------------------------- */
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_VERTEX_DATA_HINT_PGI 107050
-#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
-#define GL_MATERIAL_SIDE_HINT_PGI 107052
-#define GL_MAX_VERTEX_HINT_PGI 107053
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-
-#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
-
-#endif /* GL_PGI_vertex_hints */
-
-/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */
-
-#ifndef GL_REGAL_ES1_0_compatibility
-#define GL_REGAL_ES1_0_compatibility 1
-
-typedef int GLclampx;
-
-typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
-typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
-typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
-typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);
-typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
-typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
-typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
-typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
-
-#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
-#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
-#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
-#define glColor4x GLEW_GET_FUN(__glewColor4x)
-#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
-#define glFogx GLEW_GET_FUN(__glewFogx)
-#define glFogxv GLEW_GET_FUN(__glewFogxv)
-#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
-#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
-#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
-#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
-#define glLightx GLEW_GET_FUN(__glewLightx)
-#define glLightxv GLEW_GET_FUN(__glewLightxv)
-#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
-#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
-#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
-#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
-#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
-#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
-#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
-#define glOrthof GLEW_GET_FUN(__glewOrthof)
-#define glOrthox GLEW_GET_FUN(__glewOrthox)
-#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
-#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
-#define glRotatex GLEW_GET_FUN(__glewRotatex)
-#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
-#define glScalex GLEW_GET_FUN(__glewScalex)
-#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
-#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
-#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
-#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
-
-#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
-
-#endif /* GL_REGAL_ES1_0_compatibility */
-
-/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */
-
-#ifndef GL_REGAL_ES1_1_compatibility
-#define GL_REGAL_ES1_1_compatibility 1
-
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);
-typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
-
-#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
-#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
-#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
-#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
-#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
-#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
-#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
-#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
-#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
-#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
-#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
-#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
-#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
-
-#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
-
-#endif /* GL_REGAL_ES1_1_compatibility */
-
-/* ---------------------------- GL_REGAL_enable ---------------------------- */
-
-#ifndef GL_REGAL_enable
-#define GL_REGAL_enable 1
-
-#define GL_ERROR_REGAL 0x9322
-#define GL_DEBUG_REGAL 0x9323
-#define GL_LOG_REGAL 0x9324
-#define GL_EMULATION_REGAL 0x9325
-#define GL_DRIVER_REGAL 0x9326
-#define GL_MISSING_REGAL 0x9360
-#define GL_TRACE_REGAL 0x9361
-#define GL_CACHE_REGAL 0x9362
-#define GL_CODE_REGAL 0x9363
-#define GL_STATISTICS_REGAL 0x9364
-
-#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
-
-#endif /* GL_REGAL_enable */
-
-/* ------------------------- GL_REGAL_error_string ------------------------- */
-
-#ifndef GL_REGAL_error_string
-#define GL_REGAL_error_string 1
-
-typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);
-
-#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
-
-#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
-
-#endif /* GL_REGAL_error_string */
-
-/* ------------------------ GL_REGAL_extension_query ----------------------- */
-
-#ifndef GL_REGAL_extension_query
-#define GL_REGAL_extension_query 1
-
-typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);
-typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);
-
-#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
-#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
-
-#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
-
-#endif /* GL_REGAL_extension_query */
-
-/* ------------------------------ GL_REGAL_log ----------------------------- */
-
-#ifndef GL_REGAL_log
-#define GL_REGAL_log 1
-
-#define GL_LOG_ERROR_REGAL 0x9319
-#define GL_LOG_WARNING_REGAL 0x931A
-#define GL_LOG_INFO_REGAL 0x931B
-#define GL_LOG_APP_REGAL 0x931C
-#define GL_LOG_DRIVER_REGAL 0x931D
-#define GL_LOG_INTERNAL_REGAL 0x931E
-#define GL_LOG_DEBUG_REGAL 0x931F
-#define GL_LOG_STATUS_REGAL 0x9320
-#define GL_LOG_HTTP_REGAL 0x9321
-
-typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context);
-
-typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);
-
-#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
-
-#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
-
-#endif /* GL_REGAL_log */
-
-/* ------------------------- GL_REGAL_proc_address ------------------------- */
-
-#ifndef GL_REGAL_proc_address
-#define GL_REGAL_proc_address 1
-
-typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name);
-
-#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
-
-#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address)
-
-#endif /* GL_REGAL_proc_address */
-
-/* ----------------------- GL_REND_screen_coordinates ---------------------- */
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-
-#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
-
-#endif /* GL_REND_screen_coordinates */
-
-/* ------------------------------- GL_S3_s3tc ------------------------------ */
-
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#define GL_RGBA_DXT5_S3TC 0x83A4
-#define GL_RGBA4_DXT5_S3TC 0x83A5
-
-#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
-
-#endif /* GL_S3_s3tc */
-
-/* -------------------------- GL_SGIS_color_range -------------------------- */
-
-#ifndef GL_SGIS_color_range
-#define GL_SGIS_color_range 1
-
-#define GL_EXTENDED_RANGE_SGIS 0x85A5
-#define GL_MIN_RED_SGIS 0x85A6
-#define GL_MAX_RED_SGIS 0x85A7
-#define GL_MIN_GREEN_SGIS 0x85A8
-#define GL_MAX_GREEN_SGIS 0x85A9
-#define GL_MIN_BLUE_SGIS 0x85AA
-#define GL_MAX_BLUE_SGIS 0x85AB
-#define GL_MIN_ALPHA_SGIS 0x85AC
-#define GL_MAX_ALPHA_SGIS 0x85AD
-
-#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
-
-#endif /* GL_SGIS_color_range */
-
-/* ------------------------- GL_SGIS_detail_texture ------------------------ */
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-
-typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-
-#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
-#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
-
-#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
-
-#endif /* GL_SGIS_detail_texture */
-
-/* -------------------------- GL_SGIS_fog_function ------------------------- */
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-
-typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
-
-#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
-#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
-
-#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
-
-#endif /* GL_SGIS_fog_function */
-
-/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-
-#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
-
-#endif /* GL_SGIS_generate_mipmap */
-
-/* -------------------------- GL_SGIS_multisample -------------------------- */
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
-
-#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
-#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
-
-#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
-
-#endif /* GL_SGIS_multisample */
-
-/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-
-#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
-
-#endif /* GL_SGIS_pixel_texture */
-
-/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-
-#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
-
-#endif /* GL_SGIS_point_line_texgen */
-
-/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-
-typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-
-#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
-#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
-
-#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
-
-#endif /* GL_SGIS_sharpen_texture */
-
-/* --------------------------- GL_SGIS_texture4D --------------------------- */
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels);
-
-#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
-#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
-
-#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
-
-#endif /* GL_SGIS_texture4D */
-
-/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-
-#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-
-#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-
-typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
-typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
-
-#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
-#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
-
-#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
-
-#endif /* GL_SGIS_texture_filter4 */
-
-/* -------------------------- GL_SGIS_texture_lod -------------------------- */
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-
-#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
-
-#endif /* GL_SGIS_texture_lod */
-
-/* ------------------------- GL_SGIS_texture_select ------------------------ */
-
-#ifndef GL_SGIS_texture_select
-#define GL_SGIS_texture_select 1
-
-#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
-
-#endif /* GL_SGIS_texture_select */
-
-/* ----------------------------- GL_SGIX_async ----------------------------- */
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-
-#define GL_ASYNC_MARKER_SGIX 0x8329
-
-typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
-typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
-typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
-typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
-typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
-typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
-
-#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
-#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
-#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
-#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
-#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
-#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
-
-#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
-
-#endif /* GL_SGIX_async */
-
-/* ------------------------ GL_SGIX_async_histogram ------------------------ */
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-
-#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
-
-#endif /* GL_SGIX_async_histogram */
-
-/* -------------------------- GL_SGIX_async_pixel -------------------------- */
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-
-#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
-
-#endif /* GL_SGIX_async_pixel */
-
-/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-
-#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-
-#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
-
-#endif /* GL_SGIX_clipmap */
-
-/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-
-#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-/* ------------------------- GL_SGIX_depth_texture ------------------------- */
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-
-#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
-
-#endif /* GL_SGIX_depth_texture */
-
-/* -------------------------- GL_SGIX_flush_raster ------------------------- */
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-
-typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
-
-#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
-
-#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
-
-#endif /* GL_SGIX_flush_raster */
-
-/* --------------------------- GL_SGIX_fog_offset -------------------------- */
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-
-#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
-
-#endif /* GL_SGIX_fog_offset */
-
-/* -------------------------- GL_SGIX_fog_texture -------------------------- */
-
-#ifndef GL_SGIX_fog_texture
-#define GL_SGIX_fog_texture 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
-
-#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
-
-#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
-
-#endif /* GL_SGIX_fog_texture */
-
-/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
-
-#ifndef GL_SGIX_fragment_specular_lighting
-#define GL_SGIX_fragment_specular_lighting 1
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
-
-#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
-#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
-#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
-#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
-#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
-#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
-#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
-#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
-#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
-#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
-#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
-#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
-#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
-#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
-#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
-#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
-#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
-
-#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-/* --------------------------- GL_SGIX_framezoom --------------------------- */
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
-
-#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
-
-#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
-
-#endif /* GL_SGIX_framezoom */
-
-/* --------------------------- GL_SGIX_interlace --------------------------- */
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-
-#define GL_INTERLACE_SGIX 0x8094
-
-#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
-
-#endif /* GL_SGIX_interlace */
-
-/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-
-#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-/* ------------------------- GL_SGIX_list_priority ------------------------- */
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-
-#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
-
-#endif /* GL_SGIX_list_priority */
-
-/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-
-typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
-
-#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
-
-#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
-
-#endif /* GL_SGIX_pixel_texture */
-
-/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
-
-#ifndef GL_SGIX_pixel_texture_bits
-#define GL_SGIX_pixel_texture_bits 1
-
-#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
-/* ------------------------ GL_SGIX_reference_plane ------------------------ */
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-
-typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
-
-#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
-
-#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
-
-#endif /* GL_SGIX_reference_plane */
-
-/* ---------------------------- GL_SGIX_resample --------------------------- */
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-
-#define GL_PACK_RESAMPLE_SGIX 0x842E
-#define GL_UNPACK_RESAMPLE_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
-
-#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
-
-#endif /* GL_SGIX_resample */
-
-/* ----------------------------- GL_SGIX_shadow ---------------------------- */
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-
-#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
-
-#endif /* GL_SGIX_shadow */
-
-/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-
-#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
-
-#endif /* GL_SGIX_shadow_ambient */
-
-/* ----------------------------- GL_SGIX_sprite ---------------------------- */
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
-
-#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
-#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
-#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
-#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
-
-#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
-
-#endif /* GL_SGIX_sprite */
-
-/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-
-typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
-
-#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
-
-#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-
-#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
-
-#endif /* GL_SGIX_texture_add_env */
-
-/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-
-#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-
-#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-
-#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-/* ------------------------- GL_SGIX_texture_range ------------------------- */
-
-#ifndef GL_SGIX_texture_range
-#define GL_SGIX_texture_range 1
-
-#define GL_RGB_SIGNED_SGIX 0x85E0
-#define GL_RGBA_SIGNED_SGIX 0x85E1
-#define GL_ALPHA_SIGNED_SGIX 0x85E2
-#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
-#define GL_INTENSITY_SIGNED_SGIX 0x85E4
-#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
-#define GL_RGB16_SIGNED_SGIX 0x85E6
-#define GL_RGBA16_SIGNED_SGIX 0x85E7
-#define GL_ALPHA16_SIGNED_SGIX 0x85E8
-#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
-#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
-#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
-#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
-#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
-#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
-#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
-#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
-#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
-#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
-#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
-#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
-#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
-#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
-#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
-#define GL_MIN_LUMINANCE_SGIS 0x85F8
-#define GL_MAX_LUMINANCE_SGIS 0x85F9
-#define GL_MIN_INTENSITY_SGIS 0x85FA
-#define GL_MAX_INTENSITY_SGIS 0x85FB
-
-#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
-
-#endif /* GL_SGIX_texture_range */
-
-/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-
-#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
-
-#endif /* GL_SGIX_vertex_preclip */
-
-/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
-
-#ifndef GL_SGIX_vertex_preclip_hint
-#define GL_SGIX_vertex_preclip_hint 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-
-#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
-
-#endif /* GL_SGIX_ycrcb */
-
-/* -------------------------- GL_SGI_color_matrix -------------------------- */
-
-#ifndef GL_SGI_color_matrix
-#define GL_SGI_color_matrix 1
-
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-
-#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
-
-#endif /* GL_SGI_color_matrix */
-
-/* --------------------------- GL_SGI_color_table -------------------------- */
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table);
-
-#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
-#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
-#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
-#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
-#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
-#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
-#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
-
-#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
-
-#endif /* GL_SGI_color_table */
-
-/* ----------------------- GL_SGI_texture_color_table ---------------------- */
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-
-#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
-
-#endif /* GL_SGI_texture_color_table */
-
-/* ------------------------- GL_SUNX_constant_data ------------------------- */
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-
-typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
-
-#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
-
-#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
-
-#endif /* GL_SUNX_constant_data */
-
-/* -------------------- GL_SUN_convolution_border_modes -------------------- */
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-
-#define GL_WRAP_BORDER_SUN 0x81D4
-
-#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
-
-#endif /* GL_SUN_convolution_border_modes */
-
-/* -------------------------- GL_SUN_global_alpha -------------------------- */
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
-
-#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
-#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
-#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
-#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
-#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
-#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
-#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
-#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
-
-#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
-
-#endif /* GL_SUN_global_alpha */
-
-/* --------------------------- GL_SUN_mesh_array --------------------------- */
-
-#ifndef GL_SUN_mesh_array
-#define GL_SUN_mesh_array 1
-
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-
-#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
-
-#endif /* GL_SUN_mesh_array */
-
-/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
-
-#ifndef GL_SUN_read_video_pixels
-#define GL_SUN_read_video_pixels 1
-
-typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
-
-#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
-
-#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
-
-#endif /* GL_SUN_read_video_pixels */
-
-/* --------------------------- GL_SUN_slice_accum -------------------------- */
-
-#ifndef GL_SUN_slice_accum
-#define GL_SUN_slice_accum 1
-
-#define GL_SLICE_ACCUM_SUN 0x85CC
-
-#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
-
-#endif /* GL_SUN_slice_accum */
-
-/* -------------------------- GL_SUN_triangle_list ------------------------- */
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-
-#define GL_RESTART_SUN 0x01
-#define GL_REPLACE_MIDDLE_SUN 0x02
-#define GL_REPLACE_OLDEST_SUN 0x03
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
-
-#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
-#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
-#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
-#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
-#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
-#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
-#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
-
-#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
-
-#endif /* GL_SUN_triangle_list */
-
-/* ----------------------------- GL_SUN_vertex ----------------------------- */
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-
-#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
-#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
-#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
-#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
-#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
-#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
-#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
-#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
-#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
-#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
-#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
-#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
-#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
-#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
-#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
-#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
-#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
-#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
-#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
-#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
-#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
-#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
-#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
-#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
-#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
-
-#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
-
-#endif /* GL_SUN_vertex */
-
-/* -------------------------- GL_WIN_phong_shading ------------------------- */
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-
-#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
-
-#endif /* GL_WIN_phong_shading */
-
-/* -------------------------- GL_WIN_specular_fog -------------------------- */
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-
-#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
-
-#endif /* GL_WIN_specular_fog */
-
-/* ---------------------------- GL_WIN_swap_hint --------------------------- */
-
-#ifndef GL_WIN_swap_hint
-#define GL_WIN_swap_hint 1
-
-typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
-
-#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
-GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
-GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
-GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
-GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
-
-GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
-GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
-GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
-GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
-GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
-GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
-
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
-GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
-GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
-GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
-GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
-GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
-GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
-
-GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus;
-GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage;
-GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv;
-
-GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
-
-GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
-GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
-GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
-
-GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD;
-
-GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
-GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
-
-GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
-
-GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
-
-GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
-GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
-GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
-GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
-GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
-GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
-
-GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
-GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
-GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
-GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
-GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
-GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
-
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion;
-
-GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
-GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
-
-GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
-
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
-GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
-
-GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl;
-
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
-
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
-
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
-
-GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
-
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit;
-GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer;
-GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D;
-GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D;
-GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers;
-GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines;
-GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries;
-GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers;
-GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers;
-GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures;
-GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange;
-GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv;
-GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData;
-GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange;
-GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
-
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage;
-
-GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
-GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
-
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
-
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
-
-GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
-GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
-GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
-GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
-GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
-GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
-
-GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
-
-GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
-GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
-GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
-GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
-GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
-GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
-GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB;
-
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
-
-GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
-GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
-GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
-GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
-
-GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
-
-GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
-
-GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
-GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
-GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
-GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
-GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
-
-GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
-GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
-
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
-GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
-GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
-GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
-
-GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB;
-
-GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
-GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
-
-GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
-GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
-GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
-GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
-GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
-GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
-
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
-
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
-GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
-GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
-GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
-
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
-
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
-GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
-GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
-
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
-
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
-GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
-
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
-
-GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
-GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
-
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
-GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
-
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
-
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
-GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
-GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
-GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
-
-GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
-
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
-
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
-
-GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
-GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
-
-GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
-GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
-
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
-
-GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;
-GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;
-
-GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
-GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
-GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
-
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
-GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
-GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
-
-GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV;
-GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV;
-GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV;
-GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
-GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
-
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
-GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
-
-GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
-GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
-GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
-GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
-GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
-
-GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
-GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
-GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
-GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
-GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
-GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
-GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
-GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
-GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
-GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
-
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
-
-GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT;
-
-GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
-
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
-
-GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
-GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
-GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
-
-GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL;
-GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL;
-
-GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
-GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
-
-GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
-GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
-GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
-GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
-GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
-GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
-
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv;
-GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels;
-
-GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
-GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
-GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
-
-GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
-
-GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX;
-GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX;
-GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
-GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
-
-GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
-GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
-
-GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV;
-
-GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV;
-GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV;
-GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV;
-GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV;
-GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV;
-GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV;
-GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV;
-GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV;
-GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV;
-GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV;
-GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV;
-GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV;
-GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
-
-GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV;
-
-GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV;
-
-GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
-
-GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
-
-GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV;
-GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV;
-GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV;
-GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV;
-GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV;
-
-GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
-GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
-GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
-GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
-GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
-GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
-GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
-GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
-GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
-
-GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV;
-GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
-GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
-GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
-GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV;
-GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
-GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
-GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV;
-GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
-GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
-GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
-GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
-GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
-GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
-
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
-GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV;
-
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
-
-GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
-
-GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
-GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
-GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
-GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
-
-GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
-GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
-GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
-GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
-
-GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
-GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
-GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
-GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
-GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
-GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
-GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
-GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR;
-
-GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
-GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
-GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
-GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
-GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
-GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
-GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
-GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
-GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
-GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
-GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
-GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
-GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
-GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
-GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
-GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
-GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
-GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
-GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
-GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
-GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
-
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
-GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
-GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
-GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
-GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
-
-GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
-
-GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
-GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
-
-GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
-
-GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL;
-
-GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
-GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
-GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
-
-GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
-
-GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
-
-GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
-
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
-
-GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
-
-GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
-
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
-
-GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
-
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
-
-GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
-GLEW_VAR_EXPORT GLboolean __GLEW_EGL_NV_robustness_video_memory_purge;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d;
-GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
-GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview;
-GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address;
-GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
-/* ------------------------------------------------------------------------- */
-
-/* error codes */
-#define GLEW_OK 0
-#define GLEW_NO_ERROR 0
-#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
-#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
-#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
-
-/* string codes */
-#define GLEW_VERSION 1
-#define GLEW_VERSION_MAJOR 2
-#define GLEW_VERSION_MINOR 3
-#define GLEW_VERSION_MICRO 4
-
-/* ------------------------------------------------------------------------- */
-
-/* GLEW version info */
-
-/*
-VERSION 2.0.0
-VERSION_MAJOR 2
-VERSION_MINOR 0
-VERSION_MICRO 0
-*/
-
-/* API */
-GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
-GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
-#define glewIsExtensionSupported(x) glewIsSupported(x)
-
-#ifndef GLEW_GET_VAR
-#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#endif
-
-#ifndef GLEW_GET_FUN
-#define GLEW_GET_FUN(x) x
-#endif
-
-GLEWAPI GLboolean glewExperimental;
-GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
-GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
-GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#ifdef GLEW_APIENTRY_DEFINED
-#undef GLEW_APIENTRY_DEFINED
-#undef APIENTRY
-#endif
-
-#ifdef GLEW_CALLBACK_DEFINED
-#undef GLEW_CALLBACK_DEFINED
-#undef CALLBACK
-#endif
-
-#ifdef GLEW_WINGDIAPI_DEFINED
-#undef GLEW_WINGDIAPI_DEFINED
-#undef WINGDIAPI
-#endif
-
-#undef GLAPI
-/* #undef GLEWAPI */
-
-#endif /* __glew_h__ */
diff --git a/extern/glew/include/GL/glxew.h b/extern/glew/include/GL/glxew.h
deleted file mode 100644
index 1e2596d6627..00000000000
--- a/extern/glew/include/GL/glxew.h
+++ /dev/null
@@ -1,1769 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __glxew_h__
-#define __glxew_h__
-#define __GLXEW_H__
-
-#ifdef __glxext_h_
-#error glxext.h included before glxew.h
-#endif
-
-#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)
-#error glx.h included before glxew.h
-#endif
-
-#define __glxext_h_
-
-#define GLX_H
-#define __GLX_glx_h__
-#define __glx_h__
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xmd.h>
-#include <GL/glew.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
-
-#ifndef GLX_VERSION_1_0
-#define GLX_VERSION_1_0 1
-
-#define GLX_USE_GL 1
-#define GLX_BUFFER_SIZE 2
-#define GLX_LEVEL 3
-#define GLX_RGBA 4
-#define GLX_DOUBLEBUFFER 5
-#define GLX_STEREO 6
-#define GLX_AUX_BUFFERS 7
-#define GLX_RED_SIZE 8
-#define GLX_GREEN_SIZE 9
-#define GLX_BLUE_SIZE 10
-#define GLX_ALPHA_SIZE 11
-#define GLX_DEPTH_SIZE 12
-#define GLX_STENCIL_SIZE 13
-#define GLX_ACCUM_RED_SIZE 14
-#define GLX_ACCUM_GREEN_SIZE 15
-#define GLX_ACCUM_BLUE_SIZE 16
-#define GLX_ACCUM_ALPHA_SIZE 17
-#define GLX_BAD_SCREEN 1
-#define GLX_BAD_ATTRIBUTE 2
-#define GLX_NO_EXTENSION 3
-#define GLX_BAD_VISUAL 4
-#define GLX_BAD_CONTEXT 5
-#define GLX_BAD_VALUE 6
-#define GLX_BAD_ENUM 7
-
-typedef XID GLXDrawable;
-typedef XID GLXPixmap;
-#ifdef __sun
-typedef struct __glXContextRec *GLXContext;
-#else
-typedef struct __GLXcontextRec *GLXContext;
-#endif
-
-typedef unsigned int GLXVideoDeviceNV;
-
-extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
-extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
-extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
-extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
-extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
-extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
-extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
-extern void glXDestroyContext (Display *dpy, GLXContext ctx);
-extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
-extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
-extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
-extern GLXContext glXGetCurrentContext (void);
-extern GLXDrawable glXGetCurrentDrawable (void);
-extern void glXWaitGL (void);
-extern void glXWaitX (void);
-extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
-extern void glXUseXFont (Font font, int first, int count, int listBase);
-
-#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
-
-#endif /* GLX_VERSION_1_0 */
-
-/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
-
-#ifndef GLX_VERSION_1_1
-#define GLX_VERSION_1_1
-
-#define GLX_VENDOR 0x1
-#define GLX_VERSION 0x2
-#define GLX_EXTENSIONS 0x3
-
-extern const char* glXQueryExtensionsString (Display *dpy, int screen);
-extern const char* glXGetClientString (Display *dpy, int name);
-extern const char* glXQueryServerString (Display *dpy, int screen, int name);
-
-#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
-
-#endif /* GLX_VERSION_1_1 */
-
-/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
-
-#ifndef GLX_VERSION_1_2
-#define GLX_VERSION_1_2 1
-
-typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
-
-#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
-
-#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
-
-#endif /* GLX_VERSION_1_2 */
-
-/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
-
-#ifndef GLX_VERSION_1_3
-#define GLX_VERSION_1_3 1
-
-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
-#define GLX_PBUFFER_BIT 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
-#define GLX_AUX_BUFFERS_BIT 0x00000010
-#define GLX_CONFIG_CAVEAT 0x20
-#define GLX_DEPTH_BUFFER_BIT 0x00000020
-#define GLX_X_VISUAL_TYPE 0x22
-#define GLX_TRANSPARENT_TYPE 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE 0x24
-#define GLX_TRANSPARENT_RED_VALUE 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
-#define GLX_STENCIL_BUFFER_BIT 0x00000040
-#define GLX_ACCUM_BUFFER_BIT 0x00000080
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_VISUAL_ID 0x800B
-#define GLX_SCREEN 0x800C
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_RENDER_TYPE 0x8011
-#define GLX_X_RENDERABLE 0x8012
-#define GLX_FBCONFIG_ID 0x8013
-#define GLX_RGBA_TYPE 0x8014
-#define GLX_COLOR_INDEX_TYPE 0x8015
-#define GLX_MAX_PBUFFER_WIDTH 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT 0x8017
-#define GLX_MAX_PBUFFER_PIXELS 0x8018
-#define GLX_PRESERVED_CONTENTS 0x801B
-#define GLX_LARGEST_PBUFFER 0x801C
-#define GLX_WIDTH 0x801D
-#define GLX_HEIGHT 0x801E
-#define GLX_EVENT_MASK 0x801F
-#define GLX_DAMAGED 0x8020
-#define GLX_SAVED 0x8021
-#define GLX_WINDOW 0x8022
-#define GLX_PBUFFER 0x8023
-#define GLX_PBUFFER_HEIGHT 0x8040
-#define GLX_PBUFFER_WIDTH 0x8041
-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
-#define GLX_DONT_CARE 0xFFFFFFFF
-
-typedef XID GLXFBConfigID;
-typedef XID GLXPbuffer;
-typedef XID GLXWindow;
-typedef struct __GLXFBConfigRec *GLXFBConfig;
-
-typedef struct {
- int event_type;
- int draw_type;
- unsigned long serial;
- Bool send_event;
- Display *display;
- GLXDrawable drawable;
- unsigned int buffer_mask;
- unsigned int aux_buffer;
- int x, y;
- int width, height;
- int count;
-} GLXPbufferClobberEvent;
-typedef union __GLXEvent {
- GLXPbufferClobberEvent glxpbufferclobber;
- long pad[24];
-} GLXEvent;
-
-typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
-typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
-typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
-typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
-typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
-typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
-typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
-typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
-typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
-
-#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
-#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
-#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
-#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
-#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
-#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
-#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
-#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
-#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
-#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
-#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
-#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
-#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
-#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
-#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
-#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
-#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
-
-#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
-
-#endif /* GLX_VERSION_1_3 */
-
-/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
-
-#ifndef GLX_VERSION_1_4
-#define GLX_VERSION_1_4 1
-
-#define GLX_SAMPLE_BUFFERS 100000
-#define GLX_SAMPLES 100001
-
-extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
-
-#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
-
-#endif /* GLX_VERSION_1_4 */
-
-/* -------------------------- GLX_3DFX_multisample ------------------------- */
-
-#ifndef GLX_3DFX_multisample
-#define GLX_3DFX_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
-#define GLX_SAMPLES_3DFX 0x8051
-
-#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
-
-#endif /* GLX_3DFX_multisample */
-
-/* ------------------------ GLX_AMD_gpu_association ------------------------ */
-
-#ifndef GLX_AMD_gpu_association
-#define GLX_AMD_gpu_association 1
-
-#define GLX_GPU_VENDOR_AMD 0x1F00
-#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
-#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define GLX_GPU_RAM_AMD 0x21A3
-#define GLX_GPU_CLOCK_AMD 0x21A4
-#define GLX_GPU_NUM_PIPES_AMD 0x21A5
-#define GLX_GPU_NUM_SIMD_AMD 0x21A6
-#define GLX_GPU_NUM_RB_AMD 0x21A7
-#define GLX_GPU_NUM_SPI_AMD 0x21A8
-
-typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);
-typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);
-typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);
-typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);
-typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
-typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);
-typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);
-typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
-
-#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)
-#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)
-#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)
-#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)
-#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)
-#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)
-#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)
-#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)
-#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)
-
-#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
-
-#endif /* GLX_AMD_gpu_association */
-
-/* --------------------- GLX_ARB_context_flush_control --------------------- */
-
-#ifndef GLX_ARB_context_flush_control
-#define GLX_ARB_context_flush_control 1
-
-#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
-#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
-#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
-
-#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control)
-
-#endif /* GLX_ARB_context_flush_control */
-
-/* ------------------------- GLX_ARB_create_context ------------------------ */
-
-#ifndef GLX_ARB_create_context
-#define GLX_ARB_create_context 1
-
-#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define GLX_CONTEXT_FLAGS_ARB 0x2094
-
-typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
-
-#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
-
-#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
-
-#endif /* GLX_ARB_create_context */
-
-/* --------------------- GLX_ARB_create_context_profile -------------------- */
-
-#ifndef GLX_ARB_create_context_profile
-#define GLX_ARB_create_context_profile 1
-
-#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
-
-#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile)
-
-#endif /* GLX_ARB_create_context_profile */
-
-/* ------------------- GLX_ARB_create_context_robustness ------------------- */
-
-#ifndef GLX_ARB_create_context_robustness
-#define GLX_ARB_create_context_robustness 1
-
-#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
-
-#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness)
-
-#endif /* GLX_ARB_create_context_robustness */
-
-/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
-
-#ifndef GLX_ARB_fbconfig_float
-#define GLX_ARB_fbconfig_float 1
-
-#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
-#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
-
-#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
-
-#endif /* GLX_ARB_fbconfig_float */
-
-/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
-
-#ifndef GLX_ARB_framebuffer_sRGB
-#define GLX_ARB_framebuffer_sRGB 1
-
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
-
-#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
-
-#endif /* GLX_ARB_framebuffer_sRGB */
-
-/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
-
-#ifndef GLX_ARB_get_proc_address
-#define GLX_ARB_get_proc_address 1
-
-extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
-
-#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
-
-#endif /* GLX_ARB_get_proc_address */
-
-/* -------------------------- GLX_ARB_multisample -------------------------- */
-
-#ifndef GLX_ARB_multisample
-#define GLX_ARB_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_ARB 100000
-#define GLX_SAMPLES_ARB 100001
-
-#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
-
-#endif /* GLX_ARB_multisample */
-
-/* ---------------- GLX_ARB_robustness_application_isolation --------------- */
-
-#ifndef GLX_ARB_robustness_application_isolation
-#define GLX_ARB_robustness_application_isolation 1
-
-#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)
-
-#endif /* GLX_ARB_robustness_application_isolation */
-
-/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */
-
-#ifndef GLX_ARB_robustness_share_group_isolation
-#define GLX_ARB_robustness_share_group_isolation 1
-
-#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)
-
-#endif /* GLX_ARB_robustness_share_group_isolation */
-
-/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
-
-#ifndef GLX_ARB_vertex_buffer_object
-#define GLX_ARB_vertex_buffer_object 1
-
-#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
-
-#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object)
-
-#endif /* GLX_ARB_vertex_buffer_object */
-
-/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
-
-#ifndef GLX_ATI_pixel_format_float
-#define GLX_ATI_pixel_format_float 1
-
-#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
-
-#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
-
-#endif /* GLX_ATI_pixel_format_float */
-
-/* ------------------------- GLX_ATI_render_texture ------------------------ */
-
-#ifndef GLX_ATI_render_texture
-#define GLX_ATI_render_texture 1
-
-#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
-#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
-#define GLX_TEXTURE_FORMAT_ATI 0x9802
-#define GLX_TEXTURE_TARGET_ATI 0x9803
-#define GLX_MIPMAP_TEXTURE_ATI 0x9804
-#define GLX_TEXTURE_RGB_ATI 0x9805
-#define GLX_TEXTURE_RGBA_ATI 0x9806
-#define GLX_NO_TEXTURE_ATI 0x9807
-#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
-#define GLX_TEXTURE_1D_ATI 0x9809
-#define GLX_TEXTURE_2D_ATI 0x980A
-#define GLX_MIPMAP_LEVEL_ATI 0x980B
-#define GLX_CUBE_MAP_FACE_ATI 0x980C
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
-#define GLX_FRONT_LEFT_ATI 0x9813
-#define GLX_FRONT_RIGHT_ATI 0x9814
-#define GLX_BACK_LEFT_ATI 0x9815
-#define GLX_BACK_RIGHT_ATI 0x9816
-#define GLX_AUX0_ATI 0x9817
-#define GLX_AUX1_ATI 0x9818
-#define GLX_AUX2_ATI 0x9819
-#define GLX_AUX3_ATI 0x981A
-#define GLX_AUX4_ATI 0x981B
-#define GLX_AUX5_ATI 0x981C
-#define GLX_AUX6_ATI 0x981D
-#define GLX_AUX7_ATI 0x981E
-#define GLX_AUX8_ATI 0x981F
-#define GLX_AUX9_ATI 0x9820
-#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
-#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
-
-typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
-typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
-typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
-
-#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
-#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
-#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
-
-#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
-
-#endif /* GLX_ATI_render_texture */
-
-/* --------------------------- GLX_EXT_buffer_age -------------------------- */
-
-#ifndef GLX_EXT_buffer_age
-#define GLX_EXT_buffer_age 1
-
-#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
-
-#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
-
-#endif /* GLX_EXT_buffer_age */
-
-/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
-
-#ifndef GLX_EXT_create_context_es2_profile
-#define GLX_EXT_create_context_es2_profile 1
-
-#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-
-#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile)
-
-#endif /* GLX_EXT_create_context_es2_profile */
-
-/* ------------------- GLX_EXT_create_context_es_profile ------------------- */
-
-#ifndef GLX_EXT_create_context_es_profile
-#define GLX_EXT_create_context_es_profile 1
-
-#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-
-#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)
-
-#endif /* GLX_EXT_create_context_es_profile */
-
-/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
-
-#ifndef GLX_EXT_fbconfig_packed_float
-#define GLX_EXT_fbconfig_packed_float 1
-
-#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
-#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
-
-#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
-
-#endif /* GLX_EXT_fbconfig_packed_float */
-
-/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
-
-#ifndef GLX_EXT_framebuffer_sRGB
-#define GLX_EXT_framebuffer_sRGB 1
-
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
-
-#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
-
-#endif /* GLX_EXT_framebuffer_sRGB */
-
-/* ------------------------- GLX_EXT_import_context ------------------------ */
-
-#ifndef GLX_EXT_import_context
-#define GLX_EXT_import_context 1
-
-#define GLX_SHARE_CONTEXT_EXT 0x800A
-#define GLX_VISUAL_ID_EXT 0x800B
-#define GLX_SCREEN_EXT 0x800C
-
-typedef XID GLXContextID;
-
-typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
-typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
-typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
-typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
-
-#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
-#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
-#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
-#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
-
-#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
-
-#endif /* GLX_EXT_import_context */
-
-/* ---------------------------- GLX_EXT_libglvnd --------------------------- */
-
-#ifndef GLX_EXT_libglvnd
-#define GLX_EXT_libglvnd 1
-
-#define GLX_VENDOR_NAMES_EXT 0x20F6
-
-#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd)
-
-#endif /* GLX_EXT_libglvnd */
-
-/* -------------------------- GLX_EXT_scene_marker ------------------------- */
-
-#ifndef GLX_EXT_scene_marker
-#define GLX_EXT_scene_marker 1
-
-#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
-
-#endif /* GLX_EXT_scene_marker */
-
-/* -------------------------- GLX_EXT_stereo_tree -------------------------- */
-
-#ifndef GLX_EXT_stereo_tree
-#define GLX_EXT_stereo_tree 1
-
-#define GLX_STEREO_NOTIFY_EXT 0x00000000
-#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001
-#define GLX_STEREO_TREE_EXT 0x20F5
-
-#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree)
-
-#endif /* GLX_EXT_stereo_tree */
-
-/* -------------------------- GLX_EXT_swap_control ------------------------- */
-
-#ifndef GLX_EXT_swap_control
-#define GLX_EXT_swap_control 1
-
-#define GLX_SWAP_INTERVAL_EXT 0x20F1
-#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
-
-typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);
-
-#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT)
-
-#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control)
-
-#endif /* GLX_EXT_swap_control */
-
-/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */
-
-#ifndef GLX_EXT_swap_control_tear
-#define GLX_EXT_swap_control_tear 1
-
-#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
-
-#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)
-
-#endif /* GLX_EXT_swap_control_tear */
-
-/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
-
-#ifndef GLX_EXT_texture_from_pixmap
-#define GLX_EXT_texture_from_pixmap 1
-
-#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
-#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
-#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
-#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
-#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
-#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
-#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
-#define GLX_Y_INVERTED_EXT 0x20D4
-#define GLX_TEXTURE_FORMAT_EXT 0x20D5
-#define GLX_TEXTURE_TARGET_EXT 0x20D6
-#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
-#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
-#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
-#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
-#define GLX_TEXTURE_1D_EXT 0x20DB
-#define GLX_TEXTURE_2D_EXT 0x20DC
-#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
-#define GLX_FRONT_LEFT_EXT 0x20DE
-#define GLX_FRONT_RIGHT_EXT 0x20DF
-#define GLX_BACK_LEFT_EXT 0x20E0
-#define GLX_BACK_RIGHT_EXT 0x20E1
-#define GLX_AUX0_EXT 0x20E2
-#define GLX_AUX1_EXT 0x20E3
-#define GLX_AUX2_EXT 0x20E4
-#define GLX_AUX3_EXT 0x20E5
-#define GLX_AUX4_EXT 0x20E6
-#define GLX_AUX5_EXT 0x20E7
-#define GLX_AUX6_EXT 0x20E8
-#define GLX_AUX7_EXT 0x20E9
-#define GLX_AUX8_EXT 0x20EA
-#define GLX_AUX9_EXT 0x20EB
-
-typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
-typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
-
-#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
-#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
-
-#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-/* -------------------------- GLX_EXT_visual_info -------------------------- */
-
-#ifndef GLX_EXT_visual_info
-#define GLX_EXT_visual_info 1
-
-#define GLX_X_VISUAL_TYPE_EXT 0x22
-#define GLX_TRANSPARENT_TYPE_EXT 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
-#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
-#define GLX_NONE_EXT 0x8000
-#define GLX_TRUE_COLOR_EXT 0x8002
-#define GLX_DIRECT_COLOR_EXT 0x8003
-#define GLX_PSEUDO_COLOR_EXT 0x8004
-#define GLX_STATIC_COLOR_EXT 0x8005
-#define GLX_GRAY_SCALE_EXT 0x8006
-#define GLX_STATIC_GRAY_EXT 0x8007
-#define GLX_TRANSPARENT_RGB_EXT 0x8008
-#define GLX_TRANSPARENT_INDEX_EXT 0x8009
-
-#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
-
-#endif /* GLX_EXT_visual_info */
-
-/* ------------------------- GLX_EXT_visual_rating ------------------------- */
-
-#ifndef GLX_EXT_visual_rating
-#define GLX_EXT_visual_rating 1
-
-#define GLX_VISUAL_CAVEAT_EXT 0x20
-#define GLX_SLOW_VISUAL_EXT 0x8001
-#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
-
-#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
-
-#endif /* GLX_EXT_visual_rating */
-
-/* -------------------------- GLX_INTEL_swap_event ------------------------- */
-
-#ifndef GLX_INTEL_swap_event
-#define GLX_INTEL_swap_event 1
-
-#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
-#define GLX_COPY_COMPLETE_INTEL 0x8181
-#define GLX_FLIP_COMPLETE_INTEL 0x8182
-#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
-
-#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event)
-
-#endif /* GLX_INTEL_swap_event */
-
-/* -------------------------- GLX_MESA_agp_offset -------------------------- */
-
-#ifndef GLX_MESA_agp_offset
-#define GLX_MESA_agp_offset 1
-
-typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
-
-#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
-
-#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
-
-#endif /* GLX_MESA_agp_offset */
-
-/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
-
-#ifndef GLX_MESA_copy_sub_buffer
-#define GLX_MESA_copy_sub_buffer 1
-
-typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
-
-#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
-
-#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
-
-#ifndef GLX_MESA_pixmap_colormap
-#define GLX_MESA_pixmap_colormap 1
-
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
-
-#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
-
-#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-/* ------------------------ GLX_MESA_query_renderer ------------------------ */
-
-#ifndef GLX_MESA_query_renderer
-#define GLX_MESA_query_renderer 1
-
-#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
-#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
-#define GLX_RENDERER_VERSION_MESA 0x8185
-#define GLX_RENDERER_ACCELERATED_MESA 0x8186
-#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
-#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
-#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
-#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
-#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
-#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
-#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
-#define GLX_RENDERER_ID_MESA 0x818E
-
-typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value);
-typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute);
-typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value);
-typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute);
-
-#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA)
-#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA)
-#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA)
-#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA)
-
-#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer)
-
-#endif /* GLX_MESA_query_renderer */
-
-/* ------------------------ GLX_MESA_release_buffers ----------------------- */
-
-#ifndef GLX_MESA_release_buffers
-#define GLX_MESA_release_buffers 1
-
-typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
-
-#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
-
-#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
-
-#endif /* GLX_MESA_release_buffers */
-
-/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
-
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_MESA_set_3dfx_mode 1
-
-#define GLX_3DFX_WINDOW_MODE_MESA 0x1
-#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
-
-typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
-
-#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
-
-#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-/* ------------------------- GLX_MESA_swap_control ------------------------- */
-
-#ifndef GLX_MESA_swap_control
-#define GLX_MESA_swap_control 1
-
-typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
-typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
-
-#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
-#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
-
-#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
-
-#endif /* GLX_MESA_swap_control */
-
-/* --------------------------- GLX_NV_copy_buffer -------------------------- */
-
-#ifndef GLX_NV_copy_buffer
-#define GLX_NV_copy_buffer 1
-
-typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-
-#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV)
-#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV)
-
-#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer)
-
-#endif /* GLX_NV_copy_buffer */
-
-/* --------------------------- GLX_NV_copy_image --------------------------- */
-
-#ifndef GLX_NV_copy_image
-#define GLX_NV_copy_image 1
-
-typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV)
-
-#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image)
-
-#endif /* GLX_NV_copy_image */
-
-/* ------------------------ GLX_NV_delay_before_swap ----------------------- */
-
-#ifndef GLX_NV_delay_before_swap
-#define GLX_NV_delay_before_swap 1
-
-typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds);
-
-#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV)
-
-#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap)
-
-#endif /* GLX_NV_delay_before_swap */
-
-/* -------------------------- GLX_NV_float_buffer -------------------------- */
-
-#ifndef GLX_NV_float_buffer
-#define GLX_NV_float_buffer 1
-
-#define GLX_FLOAT_COMPONENTS_NV 0x20B0
-
-#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
-
-#endif /* GLX_NV_float_buffer */
-
-/* ---------------------- GLX_NV_multisample_coverage ---------------------- */
-
-#ifndef GLX_NV_multisample_coverage
-#define GLX_NV_multisample_coverage 1
-
-#define GLX_COLOR_SAMPLES_NV 0x20B3
-#define GLX_COVERAGE_SAMPLES_NV 100001
-
-#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage)
-
-#endif /* GLX_NV_multisample_coverage */
-
-/* -------------------------- GLX_NV_present_video ------------------------- */
-
-#ifndef GLX_NV_present_video
-#define GLX_NV_present_video 1
-
-#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
-
-typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
-typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
-
-#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
-#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
-
-#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
-
-#endif /* GLX_NV_present_video */
-
-/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */
-
-#ifndef GLX_NV_robustness_video_memory_purge
-#define GLX_NV_robustness_video_memory_purge 1
-
-#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7
-
-#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge)
-
-#endif /* GLX_NV_robustness_video_memory_purge */
-
-/* --------------------------- GLX_NV_swap_group --------------------------- */
-
-#ifndef GLX_NV_swap_group
-#define GLX_NV_swap_group 1
-
-typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
-typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
-typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
-typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
-typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
-typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
-
-#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
-#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
-#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
-#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
-#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
-#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
-
-#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
-
-#endif /* GLX_NV_swap_group */
-
-/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
-
-#ifndef GLX_NV_vertex_array_range
-#define GLX_NV_vertex_array_range 1
-
-typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
-
-#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
-#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
-
-#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
-
-#endif /* GLX_NV_vertex_array_range */
-
-/* -------------------------- GLX_NV_video_capture ------------------------- */
-
-#ifndef GLX_NV_video_capture
-#define GLX_NV_video_capture 1
-
-#define GLX_DEVICE_ID_NV 0x20CD
-#define GLX_UNIQUE_ID_NV 0x20CE
-#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-
-typedef XID GLXVideoCaptureDeviceNV;
-
-typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
-typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);
-typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
-typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
-typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
-
-#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)
-#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)
-#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)
-#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)
-#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)
-
-#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)
-
-#endif /* GLX_NV_video_capture */
-
-/* ---------------------------- GLX_NV_video_out --------------------------- */
-
-#ifndef GLX_NV_video_out
-#define GLX_NV_video_out 1
-
-#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
-#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
-#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
-#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
-#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
-#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
-#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
-#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
-
-typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
-typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
-typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
-typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
-typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
-
-#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
-#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
-#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
-#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
-#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
-#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
-
-#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out)
-
-#endif /* GLX_NV_video_out */
-
-/* -------------------------- GLX_OML_swap_method -------------------------- */
-
-#ifndef GLX_OML_swap_method
-#define GLX_OML_swap_method 1
-
-#define GLX_SWAP_METHOD_OML 0x8060
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-
-#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
-
-#endif /* GLX_OML_swap_method */
-
-/* -------------------------- GLX_OML_sync_control ------------------------- */
-
-#ifndef GLX_OML_sync_control
-#define GLX_OML_sync_control 1
-
-typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
-typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
-typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
-typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
-typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
-
-#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
-#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
-#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
-#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
-#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
-
-#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
-
-#endif /* GLX_OML_sync_control */
-
-/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
-
-#ifndef GLX_SGIS_blended_overlay
-#define GLX_SGIS_blended_overlay 1
-
-#define GLX_BLENDED_RGBA_SGIS 0x8025
-
-#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
-
-#endif /* GLX_SGIS_blended_overlay */
-
-/* -------------------------- GLX_SGIS_color_range ------------------------- */
-
-#ifndef GLX_SGIS_color_range
-#define GLX_SGIS_color_range 1
-
-#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
-
-#endif /* GLX_SGIS_color_range */
-
-/* -------------------------- GLX_SGIS_multisample ------------------------- */
-
-#ifndef GLX_SGIS_multisample
-#define GLX_SGIS_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_SGIS 100000
-#define GLX_SAMPLES_SGIS 100001
-
-#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
-
-#endif /* GLX_SGIS_multisample */
-
-/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
-
-#ifndef GLX_SGIS_shared_multisample
-#define GLX_SGIS_shared_multisample 1
-
-#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
-#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
-
-#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
-
-#endif /* GLX_SGIS_shared_multisample */
-
-/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
-
-#ifndef GLX_SGIX_fbconfig
-#define GLX_SGIX_fbconfig 1
-
-#define GLX_RGBA_BIT_SGIX 0x00000001
-#define GLX_WINDOW_BIT_SGIX 0x00000001
-#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
-#define GLX_PIXMAP_BIT_SGIX 0x00000002
-#define GLX_SCREEN_EXT 0x800C
-#define GLX_DRAWABLE_TYPE_SGIX 0x8010
-#define GLX_RENDER_TYPE_SGIX 0x8011
-#define GLX_X_RENDERABLE_SGIX 0x8012
-#define GLX_FBCONFIG_ID_SGIX 0x8013
-#define GLX_RGBA_TYPE_SGIX 0x8014
-#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
-
-typedef XID GLXFBConfigIDSGIX;
-typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
-
-typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
-typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
-typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
-
-#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
-#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
-#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
-#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
-#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
-#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
-
-#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
-
-#endif /* GLX_SGIX_fbconfig */
-
-/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
-
-#ifndef GLX_SGIX_hyperpipe
-#define GLX_SGIX_hyperpipe 1
-
-#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
-#define GLX_PIPE_RECT_SGIX 0x00000001
-#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
-#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
-#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
-#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
-#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
-#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
-#define GLX_BAD_HYPERPIPE_SGIX 92
-#define GLX_HYPERPIPE_ID_SGIX 0x8030
-
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int networkId;
-} GLXHyperpipeNetworkSGIX;
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int XOrigin;
- int YOrigin;
- int maxHeight;
- int maxWidth;
-} GLXPipeRectLimits;
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int channel;
- unsigned int participationType;
- int timeSlice;
-} GLXHyperpipeConfigSGIX;
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int srcXOrigin;
- int srcYOrigin;
- int srcWidth;
- int srcHeight;
- int destXOrigin;
- int destYOrigin;
- int destWidth;
- int destHeight;
-} GLXPipeRect;
-
-typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
-typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
-typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
-typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
-typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
-typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
-
-#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
-#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
-#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
-#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
-#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
-#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
-#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
-#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
-
-#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
-
-#endif /* GLX_SGIX_hyperpipe */
-
-/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
-
-#ifndef GLX_SGIX_pbuffer
-#define GLX_SGIX_pbuffer 1
-
-#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
-#define GLX_PBUFFER_BIT_SGIX 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
-#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
-#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
-#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
-#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
-#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
-#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
-#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
-#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
-#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
-#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
-#define GLX_LARGEST_PBUFFER_SGIX 0x801C
-#define GLX_WIDTH_SGIX 0x801D
-#define GLX_HEIGHT_SGIX 0x801E
-#define GLX_EVENT_MASK_SGIX 0x801F
-#define GLX_DAMAGED_SGIX 0x8020
-#define GLX_SAVED_SGIX 0x8021
-#define GLX_WINDOW_SGIX 0x8022
-#define GLX_PBUFFER_SGIX 0x8023
-#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
-
-typedef XID GLXPbufferSGIX;
-typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
-
-typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
-typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
-typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
-
-#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
-#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
-#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
-#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
-#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
-
-#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
-
-#endif /* GLX_SGIX_pbuffer */
-
-/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
-
-#ifndef GLX_SGIX_swap_barrier
-#define GLX_SGIX_swap_barrier 1
-
-typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
-typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
-
-#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
-#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
-
-#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
-
-#endif /* GLX_SGIX_swap_barrier */
-
-/* -------------------------- GLX_SGIX_swap_group -------------------------- */
-
-#ifndef GLX_SGIX_swap_group
-#define GLX_SGIX_swap_group 1
-
-typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
-
-#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
-
-#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
-
-#endif /* GLX_SGIX_swap_group */
-
-/* ------------------------- GLX_SGIX_video_resize ------------------------- */
-
-#ifndef GLX_SGIX_video_resize
-#define GLX_SGIX_video_resize 1
-
-#define GLX_SYNC_FRAME_SGIX 0x00000000
-#define GLX_SYNC_SWAP_SGIX 0x00000001
-
-typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
-typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
-typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
-typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
-typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
-
-#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
-#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
-#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
-#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
-#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
-
-#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
-
-#endif /* GLX_SGIX_video_resize */
-
-/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
-
-#ifndef GLX_SGIX_visual_select_group
-#define GLX_SGIX_visual_select_group 1
-
-#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
-
-#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
-
-#endif /* GLX_SGIX_visual_select_group */
-
-/* ---------------------------- GLX_SGI_cushion ---------------------------- */
-
-#ifndef GLX_SGI_cushion
-#define GLX_SGI_cushion 1
-
-typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
-
-#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
-
-#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
-
-#endif /* GLX_SGI_cushion */
-
-/* ----------------------- GLX_SGI_make_current_read ----------------------- */
-
-#ifndef GLX_SGI_make_current_read
-#define GLX_SGI_make_current_read 1
-
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
-typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-
-#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
-#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
-
-#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
-
-#endif /* GLX_SGI_make_current_read */
-
-/* -------------------------- GLX_SGI_swap_control ------------------------- */
-
-#ifndef GLX_SGI_swap_control
-#define GLX_SGI_swap_control 1
-
-typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
-
-#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
-
-#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
-
-#endif /* GLX_SGI_swap_control */
-
-/* --------------------------- GLX_SGI_video_sync -------------------------- */
-
-#ifndef GLX_SGI_video_sync
-#define GLX_SGI_video_sync 1
-
-typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);
-typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
-
-#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
-#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
-
-#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
-
-#endif /* GLX_SGI_video_sync */
-
-/* --------------------- GLX_SUN_get_transparent_index --------------------- */
-
-#ifndef GLX_SUN_get_transparent_index
-#define GLX_SUN_get_transparent_index 1
-
-typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
-
-#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
-
-#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
-
-#endif /* GLX_SUN_get_transparent_index */
-
-/* -------------------------- GLX_SUN_video_resize ------------------------- */
-
-#ifndef GLX_SUN_video_resize
-#define GLX_SUN_video_resize 1
-
-#define GLX_VIDEO_RESIZE_SUN 0x8171
-#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
-
-typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
-typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
-
-#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
-#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
-
-#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------- */
-
-#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
-#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT
-
-GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
-
-GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
-GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
-GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
-GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
-GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
-GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
-GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
-GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
-GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
-GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
-GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
-GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
-GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
-GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
-GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
-GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
-GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;
-
-GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;
-GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;
-GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;
-GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;
-GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;
-GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;
-GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;
-GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;
-GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;
-
-GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
-
-GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
-GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
-GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
-
-GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
-GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
-GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
-GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
-
-GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
-
-GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
-GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
-
-GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
-
-GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
-
-GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
-
-GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA;
-GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA;
-GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA;
-GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA;
-
-GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
-
-GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
-
-GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
-GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
-
-GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV;
-GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV;
-
-GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
-
-GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV;
-
-GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
-
-GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
-GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
-GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
-GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
-GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
-GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
-
-GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
-GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
-
-GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
-GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
-
-GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
-GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
-GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
-GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
-
-GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
-GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
-GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
-GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
-GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
-
-GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
-GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
-GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
-GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
-GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
-GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
-GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
-GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
-GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
-GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
-
-GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
-GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
-
-GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
-
-GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
-GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
-
-GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
-
-GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
-GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
-/* ------------------------------------------------------------------------ */
-
-GLEWAPI GLenum GLEWAPIENTRY glxewInit ();
-GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);
-
-#ifndef GLXEW_GET_VAR
-#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
-#endif
-
-#ifndef GLXEW_GET_FUN
-#define GLXEW_GET_FUN(x) x
-#endif
-
-GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __glxew_h__ */
diff --git a/extern/glew/include/GL/wglew.h b/extern/glew/include/GL/wglew.h
deleted file mode 100644
index 71ee0f30132..00000000000
--- a/extern/glew/include/GL/wglew.h
+++ /dev/null
@@ -1,1427 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __wglew_h__
-#define __wglew_h__
-#define __WGLEW_H__
-
-#ifdef __wglext_h_
-#error wglext.h included before wglew.h
-#endif
-
-#define __wglext_h_
-
-#if !defined(WINAPI)
-# ifndef WIN32_LEAN_AND_MEAN
-# define WIN32_LEAN_AND_MEAN 1
-# endif
-#include <windows.h>
-# undef WIN32_LEAN_AND_MEAN
-#endif
-
-/*
- * GLEW_STATIC needs to be set when using the static version.
- * GLEW_BUILD is set when building the DLL version.
- */
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# ifdef GLEW_BUILD
-# define GLEWAPI extern __declspec(dllexport)
-# else
-# define GLEWAPI extern __declspec(dllimport)
-# endif
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* -------------------------- WGL_3DFX_multisample ------------------------- */
-
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-
-#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
-
-#endif /* WGL_3DFX_multisample */
-
-/* ------------------------- WGL_3DL_stereo_control ------------------------ */
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_3DL_stereo_control 1
-
-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
-
-typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
-
-#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
-
-#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
-
-#endif /* WGL_3DL_stereo_control */
-
-/* ------------------------ WGL_AMD_gpu_association ------------------------ */
-
-#ifndef WGL_AMD_gpu_association
-#define WGL_AMD_gpu_association 1
-
-#define WGL_GPU_VENDOR_AMD 0x1F00
-#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
-#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define WGL_GPU_RAM_AMD 0x21A3
-#define WGL_GPU_CLOCK_AMD 0x21A4
-#define WGL_GPU_NUM_PIPES_AMD 0x21A5
-#define WGL_GPU_NUM_SIMD_AMD 0x21A6
-#define WGL_GPU_NUM_RB_AMD 0x21A7
-#define WGL_GPU_NUM_SPI_AMD 0x21A8
-
-typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);
-typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
-typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
-typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
-typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
-typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
-typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
-
-#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
-#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
-#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
-#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
-#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
-#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
-#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
-#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
-#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
-
-#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
-
-#endif /* WGL_AMD_gpu_association */
-
-/* ------------------------- WGL_ARB_buffer_region ------------------------- */
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-
-typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
-typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
-typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
-
-#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
-#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
-#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
-#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
-
-#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
-
-#endif /* WGL_ARB_buffer_region */
-
-/* --------------------- WGL_ARB_context_flush_control --------------------- */
-
-#ifndef WGL_ARB_context_flush_control
-#define WGL_ARB_context_flush_control 1
-
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
-
-#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control)
-
-#endif /* WGL_ARB_context_flush_control */
-
-/* ------------------------- WGL_ARB_create_context ------------------------ */
-
-#ifndef WGL_ARB_create_context
-#define WGL_ARB_create_context 1
-
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
-#define WGL_CONTEXT_FLAGS_ARB 0x2094
-#define ERROR_INVALID_VERSION_ARB 0x2095
-#define ERROR_INVALID_PROFILE_ARB 0x2096
-
-typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
-
-#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
-
-#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
-
-#endif /* WGL_ARB_create_context */
-
-/* --------------------- WGL_ARB_create_context_profile -------------------- */
-
-#ifndef WGL_ARB_create_context_profile
-#define WGL_ARB_create_context_profile 1
-
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
-
-#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
-
-#endif /* WGL_ARB_create_context_profile */
-
-/* ------------------- WGL_ARB_create_context_robustness ------------------- */
-
-#ifndef WGL_ARB_create_context_robustness
-#define WGL_ARB_create_context_robustness 1
-
-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
-
-#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
-
-#endif /* WGL_ARB_create_context_robustness */
-
-/* ----------------------- WGL_ARB_extensions_string ----------------------- */
-
-#ifndef WGL_ARB_extensions_string
-#define WGL_ARB_extensions_string 1
-
-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
-
-#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
-
-#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
-
-#endif /* WGL_ARB_extensions_string */
-
-/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
-
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_ARB_framebuffer_sRGB 1
-
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
-
-#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
-
-#endif /* WGL_ARB_framebuffer_sRGB */
-
-/* ----------------------- WGL_ARB_make_current_read ----------------------- */
-
-#ifndef WGL_ARB_make_current_read
-#define WGL_ARB_make_current_read 1
-
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-
-#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
-#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
-
-#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
-
-#endif /* WGL_ARB_make_current_read */
-
-/* -------------------------- WGL_ARB_multisample -------------------------- */
-
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-
-#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
-
-#endif /* WGL_ARB_multisample */
-
-/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-
-DECLARE_HANDLE(HPBUFFERARB);
-
-typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
-
-#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
-#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
-#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
-#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
-#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
-
-#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
-
-#endif /* WGL_ARB_pbuffer */
-
-/* -------------------------- WGL_ARB_pixel_format ------------------------- */
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
-
-#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
-#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
-#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
-
-#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
-
-#endif /* WGL_ARB_pixel_format */
-
-/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-
-#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
-
-#endif /* WGL_ARB_pixel_format_float */
-
-/* ------------------------- WGL_ARB_render_texture ------------------------ */
-
-#ifndef WGL_ARB_render_texture
-#define WGL_ARB_render_texture 1
-
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-
-typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
-
-#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
-#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
-#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
-
-#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
-
-#endif /* WGL_ARB_render_texture */
-
-/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
-
-#ifndef WGL_ARB_robustness_application_isolation
-#define WGL_ARB_robustness_application_isolation 1
-
-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
-
-#endif /* WGL_ARB_robustness_application_isolation */
-
-/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
-
-#ifndef WGL_ARB_robustness_share_group_isolation
-#define WGL_ARB_robustness_share_group_isolation 1
-
-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
-
-#endif /* WGL_ARB_robustness_share_group_isolation */
-
-/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#define GL_RGBA_FLOAT_MODE_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-
-#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
-
-#endif /* WGL_ATI_pixel_format_float */
-
-/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
-
-#ifndef WGL_ATI_render_texture_rectangle
-#define WGL_ATI_render_texture_rectangle 1
-
-#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
-
-#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
-
-#endif /* WGL_ATI_render_texture_rectangle */
-
-/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
-
-#ifndef WGL_EXT_create_context_es2_profile
-#define WGL_EXT_create_context_es2_profile 1
-
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-
-#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
-
-#endif /* WGL_EXT_create_context_es2_profile */
-
-/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
-
-#ifndef WGL_EXT_create_context_es_profile
-#define WGL_EXT_create_context_es_profile 1
-
-#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-
-#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
-
-#endif /* WGL_EXT_create_context_es_profile */
-
-/* -------------------------- WGL_EXT_depth_float -------------------------- */
-
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-
-#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
-
-#endif /* WGL_EXT_depth_float */
-
-/* ---------------------- WGL_EXT_display_color_table ---------------------- */
-
-#ifndef WGL_EXT_display_color_table
-#define WGL_EXT_display_color_table 1
-
-typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
-
-#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
-#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
-#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
-#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
-
-#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
-
-#endif /* WGL_EXT_display_color_table */
-
-/* ----------------------- WGL_EXT_extensions_string ----------------------- */
-
-#ifndef WGL_EXT_extensions_string
-#define WGL_EXT_extensions_string 1
-
-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
-
-#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
-
-#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
-
-#endif /* WGL_EXT_extensions_string */
-
-/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
-
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_EXT_framebuffer_sRGB 1
-
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
-
-#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
-
-#endif /* WGL_EXT_framebuffer_sRGB */
-
-/* ----------------------- WGL_EXT_make_current_read ----------------------- */
-
-#ifndef WGL_EXT_make_current_read
-#define WGL_EXT_make_current_read 1
-
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-
-#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
-#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
-
-#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
-
-#endif /* WGL_EXT_make_current_read */
-
-/* -------------------------- WGL_EXT_multisample -------------------------- */
-
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-
-#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
-
-#endif /* WGL_EXT_multisample */
-
-/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_EXT_pbuffer 1
-
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-
-DECLARE_HANDLE(HPBUFFEREXT);
-
-typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
-
-#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
-#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
-#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
-#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
-#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
-
-#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
-
-#endif /* WGL_EXT_pbuffer */
-
-/* -------------------------- WGL_EXT_pixel_format ------------------------- */
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_EXT_pixel_format 1
-
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
-
-#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
-#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
-#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
-
-#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
-
-#endif /* WGL_EXT_pixel_format */
-
-/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
-
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_EXT_pixel_format_packed_float 1
-
-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
-
-#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
-
-#endif /* WGL_EXT_pixel_format_packed_float */
-
-/* -------------------------- WGL_EXT_swap_control ------------------------- */
-
-#ifndef WGL_EXT_swap_control
-#define WGL_EXT_swap_control 1
-
-typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
-typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
-
-#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
-#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
-
-#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
-
-#endif /* WGL_EXT_swap_control */
-
-/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
-
-#ifndef WGL_EXT_swap_control_tear
-#define WGL_EXT_swap_control_tear 1
-
-#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
-
-#endif /* WGL_EXT_swap_control_tear */
-
-/* --------------------- WGL_I3D_digital_video_control --------------------- */
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_I3D_digital_video_control 1
-
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-
-typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
-
-#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
-#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
-
-#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
-
-#endif /* WGL_I3D_digital_video_control */
-
-/* ----------------------------- WGL_I3D_gamma ----------------------------- */
-
-#ifndef WGL_I3D_gamma
-#define WGL_I3D_gamma 1
-
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
-
-#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
-#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
-#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
-#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
-
-#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
-
-#endif /* WGL_I3D_gamma */
-
-/* ---------------------------- WGL_I3D_genlock ---------------------------- */
-
-#ifndef WGL_I3D_genlock
-#define WGL_I3D_genlock 1
-
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-
-typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
-typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
-
-#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
-#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
-#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
-#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
-#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
-#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
-#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
-#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
-#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
-#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
-#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
-#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
-
-#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
-
-#endif /* WGL_I3D_genlock */
-
-/* -------------------------- WGL_I3D_image_buffer ------------------------- */
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_I3D_image_buffer 1
-
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-
-typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
-typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
-typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
-typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
-
-#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
-#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
-#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
-#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
-
-#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
-
-#endif /* WGL_I3D_image_buffer */
-
-/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
-
-#ifndef WGL_I3D_swap_frame_lock
-#define WGL_I3D_swap_frame_lock 1
-
-typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
-
-#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
-#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
-#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
-#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
-
-#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
-
-#ifndef WGL_I3D_swap_frame_usage
-#define WGL_I3D_swap_frame_usage 1
-
-typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-
-#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
-#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
-#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
-#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
-
-#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-/* --------------------------- WGL_NV_DX_interop --------------------------- */
-
-#ifndef WGL_NV_DX_interop
-#define WGL_NV_DX_interop 1
-
-#define WGL_ACCESS_READ_ONLY_NV 0x0000
-#define WGL_ACCESS_READ_WRITE_NV 0x0001
-#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
-
-typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
-typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
-typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
-typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
-typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
-typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
-typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
-typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
-
-#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
-#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
-#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
-#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
-#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
-#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
-#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
-#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
-
-#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
-
-#endif /* WGL_NV_DX_interop */
-
-/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
-
-#ifndef WGL_NV_DX_interop2
-#define WGL_NV_DX_interop2 1
-
-#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
-
-#endif /* WGL_NV_DX_interop2 */
-
-/* --------------------------- WGL_NV_copy_image --------------------------- */
-
-#ifndef WGL_NV_copy_image
-#define WGL_NV_copy_image 1
-
-typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
-
-#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
-
-#endif /* WGL_NV_copy_image */
-
-/* ------------------------ WGL_NV_delay_before_swap ----------------------- */
-
-#ifndef WGL_NV_delay_before_swap
-#define WGL_NV_delay_before_swap 1
-
-typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);
-
-#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV)
-
-#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap)
-
-#endif /* WGL_NV_delay_before_swap */
-
-/* -------------------------- WGL_NV_float_buffer -------------------------- */
-
-#ifndef WGL_NV_float_buffer
-#define WGL_NV_float_buffer 1
-
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-
-#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
-
-#endif /* WGL_NV_float_buffer */
-
-/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
-
-#ifndef WGL_NV_gpu_affinity
-#define WGL_NV_gpu_affinity 1
-
-#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
-#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
-
-DECLARE_HANDLE(HGPUNV);
-typedef struct _GPU_DEVICE {
- DWORD cb;
- CHAR DeviceName[32];
- CHAR DeviceString[128];
- DWORD Flags;
- RECT rcVirtualScreen;
-} GPU_DEVICE, *PGPU_DEVICE;
-
-typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
-typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
-typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
-
-#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
-#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
-#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
-#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
-#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
-
-#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
-
-#endif /* WGL_NV_gpu_affinity */
-
-/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
-
-#ifndef WGL_NV_multisample_coverage
-#define WGL_NV_multisample_coverage 1
-
-#define WGL_COVERAGE_SAMPLES_NV 0x2042
-#define WGL_COLOR_SAMPLES_NV 0x20B9
-
-#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
-
-#endif /* WGL_NV_multisample_coverage */
-
-/* -------------------------- WGL_NV_present_video ------------------------- */
-
-#ifndef WGL_NV_present_video
-#define WGL_NV_present_video 1
-
-#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
-
-DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
-typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
-typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
-
-#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
-#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
-#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
-
-#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
-
-#endif /* WGL_NV_present_video */
-
-/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_NV_render_depth_texture 1
-
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-
-#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
-
-#endif /* WGL_NV_render_depth_texture */
-
-/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_NV_render_texture_rectangle 1
-
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-
-#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
-
-#endif /* WGL_NV_render_texture_rectangle */
-
-/* --------------------------- WGL_NV_swap_group --------------------------- */
-
-#ifndef WGL_NV_swap_group
-#define WGL_NV_swap_group 1
-
-typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
-typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
-typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
-typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);
-typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
-
-#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
-#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
-#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
-#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
-#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
-#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
-
-#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
-
-#endif /* WGL_NV_swap_group */
-
-/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
-
-#ifndef WGL_NV_vertex_array_range
-#define WGL_NV_vertex_array_range 1
-
-typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
-
-#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
-#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
-
-#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
-
-#endif /* WGL_NV_vertex_array_range */
-
-/* -------------------------- WGL_NV_video_capture ------------------------- */
-
-#ifndef WGL_NV_video_capture
-#define WGL_NV_video_capture 1
-
-#define WGL_UNIQUE_ID_NV 0x20CE
-#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-
-DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
-typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
-typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-
-#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
-#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
-#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
-#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
-#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
-
-#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
-
-#endif /* WGL_NV_video_capture */
-
-/* -------------------------- WGL_NV_video_output -------------------------- */
-
-#ifndef WGL_NV_video_output
-#define WGL_NV_video_output 1
-
-#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
-#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
-#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
-#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
-#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
-#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
-#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define WGL_VIDEO_OUT_FRAME 0x20C8
-#define WGL_VIDEO_OUT_FIELD_1 0x20C9
-#define WGL_VIDEO_OUT_FIELD_2 0x20CA
-#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
-#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
-
-DECLARE_HANDLE(HPVIDEODEV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
-
-#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
-#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
-#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
-#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
-#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
-#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
-
-#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
-
-#endif /* WGL_NV_video_output */
-
-/* -------------------------- WGL_OML_sync_control ------------------------- */
-
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-
-typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
-typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
-typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
-
-#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
-#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
-#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
-#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
-#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
-#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
-
-#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
-#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
-
-WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
-
-WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
-WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
-WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
-WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
-WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
-
-WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
-
-WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
-
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
-WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
-WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
-WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
-WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
-WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
-
-WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
-
-WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
-WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
-WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
-
-WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
-WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
-WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
-
-WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
-WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
-WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
-
-WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
-WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
-WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
-WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
-
-WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
-WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
-WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
-WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
-
-WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
-WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
-WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
-WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
-WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
-WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
-WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
-WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
-
-WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
-
-WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
-WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
-WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
-WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
-
-WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
-WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
-WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
-WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
-
-WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
-WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
-WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
-WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
-WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
-WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
-/* ------------------------------------------------------------------------- */
-
-GLEWAPI GLenum GLEWAPIENTRY wglewInit ();
-GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
-
-#ifndef WGLEW_GET_VAR
-#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#endif
-
-#ifndef WGLEW_GET_FUN
-#define WGLEW_GET_FUN(x) x
-#endif
-
-GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#undef GLEWAPI
-
-#endif /* __wglew_h__ */
diff --git a/extern/glew/src/glew.c b/extern/glew/src/glew.c
deleted file mode 100644
index 6c93c07e46f..00000000000
--- a/extern/glew/src/glew.c
+++ /dev/null
@@ -1,23952 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#include <GL/glew.h>
-
-#if defined(GLEW_OSMESA)
-# define GLAPI extern
-# include <GL/osmesa.h>
-#elif defined(GLEW_EGL)
-# include <GL/eglew.h>
-#elif defined(_WIN32)
-# include <GL/wglew.h>
-#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
-# include <GL/glxew.h>
-#endif
-
-#include <stddef.h> /* For size_t */
-
-#if defined(GLEW_EGL)
-#elif defined(GLEW_REGAL)
-
-/* In GLEW_REGAL mode we call direcly into the linked
- libRegal.so glGetProcAddressREGAL for looking up
- the GL function pointers. */
-
-# undef glGetProcAddressREGAL
-# ifdef WIN32
-extern void * __stdcall glGetProcAddressREGAL(const GLchar *name);
-static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
-# else
-extern void * glGetProcAddressREGAL(const GLchar *name);
-static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
-# endif
-# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
-
-#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
-#include <dlfcn.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-void* dlGetProcAddress (const GLubyte* name)
-{
- static void* h = NULL;
- static void* gpa;
-
- if (h == NULL)
- {
- if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
- gpa = dlsym(h, "glXGetProcAddress");
- }
-
- if (gpa != NULL)
- return ((void*(*)(const GLubyte*))gpa)(name);
- else
- return dlsym(h, (const char*)name);
-}
-#endif /* __sgi || __sun || GLEW_APPLE_GLX */
-
-#if defined(__APPLE__)
-#include <stdlib.h>
-#include <string.h>
-#include <AvailabilityMacros.h>
-
-#ifdef MAC_OS_X_VERSION_10_3
-
-#include <dlfcn.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static void* image = NULL;
- void* addr;
- if (NULL == image)
- {
- image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
- }
- if( !image ) return NULL;
- addr = dlsym(image, (const char*)name);
- if( addr ) return addr;
-#ifdef GLEW_APPLE_GLX
- return dlGetProcAddress( name ); // try next for glx symbols
-#else
- return NULL;
-#endif
-}
-#else
-
-#include <mach-o/dyld.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static const struct mach_header* image = NULL;
- NSSymbol symbol;
- char* symbolName;
- if (NULL == image)
- {
- image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
- }
- /* prepend a '_' for the Unix C symbol mangling convention */
- symbolName = malloc(strlen((const char*)name) + 2);
- strcpy(symbolName+1, (const char*)name);
- symbolName[0] = '_';
- symbol = NULL;
- /* if (NSIsSymbolNameDefined(symbolName))
- symbol = NSLookupAndBindSymbol(symbolName); */
- symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
- free(symbolName);
- if( symbol ) return NSAddressOfSymbol(symbol);
-#ifdef GLEW_APPLE_GLX
- return dlGetProcAddress( name ); // try next for glx symbols
-#else
- return NULL;
-#endif
-}
-#endif /* MAC_OS_X_VERSION_10_3 */
-#endif /* __APPLE__ */
-
-/*
- * Define glewGetProcAddress.
- */
-#if defined(GLEW_REGAL)
-# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name)
-#elif defined(GLEW_OSMESA)
-# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name)
-#elif defined(GLEW_EGL)
-# define glewGetProcAddress(name) eglGetProcAddress((const char *)name)
-#elif defined(_WIN32)
-# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
-# define glewGetProcAddress(name) NSGLGetProcAddress(name)
-#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)
-# define glewGetProcAddress(name) dlGetProcAddress(name)
-#elif defined(__ANDROID__)
-# define glewGetProcAddress(name) NULL /* TODO */
-#elif defined(__native_client__)
-# define glewGetProcAddress(name) NULL /* TODO */
-#else /* __linux */
-# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
-#endif
-
-/*
- * Redefine GLEW_GET_VAR etc without const cast
- */
-
-#undef GLEW_GET_VAR
-# define GLEW_GET_VAR(x) (x)
-
-#ifdef WGLEW_GET_VAR
-# undef WGLEW_GET_VAR
-# define WGLEW_GET_VAR(x) (x)
-#endif /* WGLEW_GET_VAR */
-
-#ifdef GLXEW_GET_VAR
-# undef GLXEW_GET_VAR
-# define GLXEW_GET_VAR(x) (x)
-#endif /* GLXEW_GET_VAR */
-
-#ifdef EGLEW_GET_VAR
-# undef EGLEW_GET_VAR
-# define EGLEW_GET_VAR(x) (x)
-#endif /* EGLEW_GET_VAR */
-
-/*
- * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
- * These functions implement the functionality required in this file.
- */
-
-static GLuint _glewStrLen (const GLubyte* s)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0') i++;
- return i;
-}
-
-static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0' && s[i] != c) i++;
- return i;
-}
-
-static GLuint _glewStrCopy(char *d, const char *s, char c)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; }
- d[i] = '\0';
- return i;
-}
-
-#if !defined(GLEW_OSMESA)
-#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
-{
- GLuint i=0;
- if(a == NULL || b == NULL)
- return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
- while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
- return i == n ? GL_TRUE : GL_FALSE;
-}
-#endif
-#endif
-
-static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
- {
- (*a)++;
- (*na)--;
- }
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-/*
- * Search for name in the extensions string. Use of strstr()
- * is not sufficient because extension names can be prefixes of
- * other extension names. Could use strtok() but the constant
- * string returned by glGetString might be in read-only memory.
- */
-#if !defined(GLEW_OSMESA)
-#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
-{
- const GLubyte* p;
- GLuint len = _glewStrLen((const GLubyte*)name);
- p = start;
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
-}
-#endif
-#endif
-
-PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
-PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
-PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
-PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
-
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
-PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
-PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
-PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
-PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
-PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
-PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
-PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
-PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
-PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
-PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
-PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
-PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
-PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
-PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
-PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
-PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
-PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
-PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
-PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
-PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
-PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
-PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
-PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
-PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
-PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
-PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
-PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
-PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
-PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
-PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
-PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
-PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
-PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
-PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
-PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
-PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
-PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
-PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
-
-PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
-PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
-PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
-PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
-PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
-PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
-PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
-PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
-PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
-PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
-PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
-PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
-PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
-PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
-PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
-PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
-PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
-PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
-PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
-PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
-PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
-PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
-PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
-PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
-PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
-PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
-PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
-PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
-PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
-PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
-PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
-PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
-PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
-PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
-PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
-PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
-PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
-PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
-PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
-PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
-PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
-PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
-
-PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
-PFNGLBUFFERDATAPROC __glewBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
-PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
-PFNGLENDQUERYPROC __glewEndQuery = NULL;
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
-PFNGLGENQUERIESPROC __glewGenQueries = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
-PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
-PFNGLISBUFFERPROC __glewIsBuffer = NULL;
-PFNGLISQUERYPROC __glewIsQuery = NULL;
-PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
-PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
-
-PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
-PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
-PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
-PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
-PFNGLCREATESHADERPROC __glewCreateShader = NULL;
-PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
-PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
-PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
-PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
-PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
-PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
-PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
-PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
-PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
-PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
-PFNGLISPROGRAMPROC __glewIsProgram = NULL;
-PFNGLISSHADERPROC __glewIsShader = NULL;
-PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
-PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
-PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
-PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
-PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
-PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
-PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
-PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
-PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
-PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
-PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
-PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
-PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
-PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
-PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
-PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
-PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
-PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
-PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
-PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
-PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
-
-PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
-
-PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
-PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
-PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
-PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
-PFNGLDISABLEIPROC __glewDisablei = NULL;
-PFNGLENABLEIPROC __glewEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
-PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
-PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
-PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
-PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
-PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
-PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
-PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
-PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
-PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
-PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
-PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
-PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
-
-PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
-PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
-PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
-PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
-PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
-
-PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;
-PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;
-PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;
-PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;
-
-PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
-PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
-PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
-PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
-
-PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
-PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
-PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
-PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
-
-PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
-
-PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
-PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
-PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
-
-PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;
-
-PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
-PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
-PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
-PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
-PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
-PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
-PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
-
-PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
-
-PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
-PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
-
-PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
-
-PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
-PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
-
-PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
-PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
-PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
-
-PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
-PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
-PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
-PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
-PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
-PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
-PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
-PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
-PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
-PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
-PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;
-
-PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
-
-PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
-PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
-
-PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
-PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
-PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
-PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
-PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
-PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
-PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
-PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
-
-PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
-
-PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
-PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
-PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
-
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
-PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
-
-PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
-PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
-PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
-PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
-
-PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
-PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
-PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
-
-PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
-PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
-PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
-PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
-
-PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;
-
-PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
-
-PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
-PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
-PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
-PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
-PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
-PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
-PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
-PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
-PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
-PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
-PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
-PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
-PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
-PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;
-
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
-PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
-
-PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;
-PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
-
-PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
-
-PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
-PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
-PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
-PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
-
-PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
-PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
-
-PFNGLCLIPCONTROLPROC __glewClipControl = NULL;
-
-PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
-
-PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
-
-PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;
-
-PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
-
-PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
-PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
-PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
-PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
-
-PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;
-PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;
-PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;
-PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;
-PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;
-PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;
-PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;
-PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;
-PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;
-PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;
-PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;
-PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;
-PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;
-PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;
-PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;
-PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;
-PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;
-PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;
-PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;
-PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;
-PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;
-PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;
-PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;
-PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;
-PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;
-PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;
-PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;
-PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;
-PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;
-PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;
-PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;
-PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;
-PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;
-PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;
-PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;
-PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;
-PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;
-PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;
-PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;
-PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;
-PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;
-PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;
-PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;
-PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;
-PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;
-PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;
-PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;
-PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;
-PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;
-PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;
-PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;
-PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;
-PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;
-PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;
-PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;
-PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;
-
-PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
-PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
-PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
-PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
-
-PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
-
-PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
-
-PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
-
-PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
-PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
-PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
-PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
-PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
-PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
-PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
-PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
-
-PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
-PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
-PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
-
-PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;
-PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;
-
-PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL;
-
-PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
-PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
-PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
-PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
-PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
-PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
-PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
-PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
-PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
-PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
-PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
-PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
-PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
-PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
-PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
-PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
-PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
-PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
-
-PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;
-PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;
-PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;
-PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;
-PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;
-PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;
-PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;
-PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;
-PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;
-PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;
-PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;
-PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;
-PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;
-PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;
-PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;
-PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;
-PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;
-PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;
-PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;
-PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;
-PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;
-PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;
-PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;
-PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;
-PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;
-PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;
-PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;
-PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;
-PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;
-PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;
-PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;
-PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;
-
-PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
-PFNGLCOLORTABLEPROC __glewColorTable = NULL;
-PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
-PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
-PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
-PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
-PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
-PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
-PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
-PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
-PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
-PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
-PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
-PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
-PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
-PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
-PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
-PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
-PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
-PFNGLHISTOGRAMPROC __glewHistogram = NULL;
-PFNGLMINMAXPROC __glewMinmax = NULL;
-PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
-PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
-PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
-PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
-
-PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
-
-PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
-
-PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
-PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
-PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
-PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
-PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
-
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
-PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
-
-PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
-PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
-PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
-PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
-PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
-
-PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
-PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
-PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
-PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
-PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
-PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
-
-PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
-
-PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
-PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
-PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
-PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
-PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
-PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
-PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
-PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
-PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
-PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
-PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
-PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
-PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
-PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
-PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
-PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
-PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
-PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
-PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
-PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
-PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
-PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
-PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
-PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
-PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
-PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
-PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
-PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
-PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
-PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
-PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
-PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
-PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
-PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
-
-PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
-PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
-PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
-PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
-PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
-PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
-PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
-PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
-
-PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;
-
-PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
-PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
-
-PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
-PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
-PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
-PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
-
-PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
-
-PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
-PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
-PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
-PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
-PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
-PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
-PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
-PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
-PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
-PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
-PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
-PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
-PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
-PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
-PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
-PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
-PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
-PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
-PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
-PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
-
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;
-
-PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
-
-PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
-PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
-PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
-PFNGLISSAMPLERPROC __glewIsSampler = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
-PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
-
-PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
-PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
-PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
-PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
-PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
-PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
-PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
-PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
-PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
-PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
-PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
-PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
-PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
-PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
-PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
-PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
-PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
-PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
-PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
-PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
-PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
-PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
-PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
-PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
-PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
-PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
-PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
-PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
-PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
-PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
-PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
-PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
-PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
-PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
-PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
-PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
-PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
-PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
-PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
-PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
-
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
-
-PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
-PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
-
-PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
-PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
-PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
-PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
-PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
-PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
-PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
-PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
-PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
-PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
-PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
-PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
-PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
-PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
-PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
-PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
-PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
-PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
-PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
-PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
-PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
-PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
-PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
-PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
-PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
-PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
-PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
-PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
-PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
-PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
-PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
-PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
-PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
-PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
-PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
-PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
-PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
-PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
-PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
-
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
-
-PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
-PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
-
-PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
-PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
-PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
-PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
-
-PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;
-
-PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
-PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
-
-PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
-PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
-PFNGLFENCESYNCPROC __glewFenceSync = NULL;
-PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
-PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
-PFNGLISSYNCPROC __glewIsSync = NULL;
-PFNGLWAITSYNCPROC __glewWaitSync = NULL;
-
-PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
-PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
-
-PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;
-
-PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
-
-PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
-PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
-
-PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
-PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
-
-PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
-PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
-PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
-PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
-PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
-PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
-
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
-
-PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
-
-PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
-PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
-
-PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
-PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
-PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
-
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
-
-PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
-
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
-
-PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
-PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
-PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
-
-PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
-PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
-PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
-PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
-PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
-PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
-PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
-PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
-PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
-PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
-
-PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
-PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;
-PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;
-PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
-PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
-PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
-PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
-PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
-
-PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
-PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
-PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
-PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
-PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
-PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
-PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
-PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
-PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
-PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
-
-PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
-PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
-PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
-PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
-PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
-PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
-PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
-PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
-PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
-PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
-PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
-
-PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
-PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
-PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
-PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
-PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
-PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
-PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
-PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
-PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
-PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
-PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
-PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
-PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
-PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
-PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
-PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
-PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
-PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
-PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
-PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
-PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
-PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
-PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
-PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
-PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
-PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
-PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
-PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
-PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
-PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
-PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
-PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
-PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
-PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
-PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
-PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
-PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
-PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
-PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
-PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
-PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
-PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
-PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
-PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
-PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
-PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
-PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
-
-PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
-PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
-PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
-
-PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
-PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
-PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
-PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
-PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
-PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
-PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
-PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
-PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
-PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
-PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
-PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
-PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
-PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
-PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
-PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
-PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
-PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
-PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
-PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
-PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
-PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
-PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
-PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
-PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
-PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
-PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
-PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
-
-PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
-PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
-PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
-PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
-PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
-PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
-PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
-PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
-PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
-PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
-
-PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
-PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
-PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
-PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
-PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
-PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
-PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
-PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
-PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
-PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
-PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
-PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
-PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
-PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
-PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
-PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
-
-PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
-
-PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
-PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
-
-PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
-PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
-PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
-
-PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
-PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
-PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
-PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
-PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
-PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
-PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
-PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
-PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
-PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
-PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
-PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
-PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
-
-PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
-PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
-
-PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
-PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
-
-PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
-PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
-
-PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
-PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
-PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
-PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
-PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
-PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
-PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
-PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
-PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
-PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
-
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
-
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
-PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
-PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
-PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
-PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
-PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
-PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
-PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
-PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
-PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
-PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
-PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
-PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
-PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
-PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
-PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
-PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
-PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
-PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
-PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
-PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
-PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
-PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
-PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
-PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
-PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
-PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
-PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
-PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
-PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
-PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
-PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
-PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
-PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
-PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
-PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
-PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
-PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
-PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
-PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
-PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
-PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
-PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
-PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
-PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
-
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
-PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
-PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
-
-PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
-
-PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
-
-PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
-
-PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
-PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
-
-PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
-PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
-
-PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
-PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
-PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
-PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
-PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
-
-PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
-PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
-
-PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
-PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
-
-PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
-PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
-
-PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
-PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
-
-PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
-PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
-PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
-
-PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
-
-PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
-PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
-PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
-PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
-PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
-PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
-PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
-PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
-PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
-PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
-PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
-PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
-PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
-PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
-PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
-PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
-PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
-PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
-PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
-PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
-PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
-PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
-PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
-PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
-PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
-PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
-PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
-PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
-PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
-PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
-PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
-PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
-PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
-PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
-PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
-PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
-PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
-PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
-PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
-PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
-PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
-PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
-PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
-PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
-PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
-PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
-PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
-PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
-PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
-PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
-PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
-PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
-PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
-PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
-PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
-PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
-PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
-PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
-PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
-PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
-PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
-PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
-PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
-PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
-PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
-PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
-PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
-PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
-PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
-PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
-PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
-PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
-PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
-PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
-PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
-PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
-PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
-PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
-PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
-PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
-PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
-PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
-PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
-PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
-PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
-PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
-PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
-PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
-PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
-PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
-PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
-PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
-PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
-
-PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
-PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
-PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
-PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
-PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
-PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
-
-PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
-
-PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
-PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
-PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
-PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
-PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
-PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
-PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
-PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
-PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
-PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
-PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
-PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
-PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
-PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
-PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
-PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
-PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
-PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
-
-PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
-
-PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
-PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
-PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
-
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
-
-PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
-PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
-PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
-PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
-PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
-PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
-PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
-PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
-PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
-PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
-PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
-PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
-PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
-PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
-PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
-PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
-PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
-PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
-PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
-PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
-PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
-PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
-PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
-PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
-PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
-PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
-PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
-PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
-PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
-PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
-PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
-PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
-
-PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
-PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
-PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
-PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
-PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
-PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
-PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
-PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
-
-PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
-
-PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
-
-PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
-PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
-PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
-
-PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
-PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
-
-PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
-PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
-
-PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
-PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
-
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
-
-PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
-PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
-
-PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
-
-PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
-
-PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
-
-PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
-PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;
-PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;
-PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;
-
-PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
-PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
-
-PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
-PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
-PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
-PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
-PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
-PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
-PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
-PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
-PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
-PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
-PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
-PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
-PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
-PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
-PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
-PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
-PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
-
-PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
-PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
-PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
-
-PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
-PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
-
-PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
-
-PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
-PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
-PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
-
-PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
-
-PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
-
-PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
-PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
-PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
-PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
-PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
-PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
-
-PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
-PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
-PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
-PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
-PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
-PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
-
-PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
-
-PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
-PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
-
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
-PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
-PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
-PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
-
-PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
-PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
-PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
-PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
-PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
-PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
-PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
-PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
-
-PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
-PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
-PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
-PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
-PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
-PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
-PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
-PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
-PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
-PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
-
-PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
-PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
-PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
-PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
-PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
-PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
-PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
-PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
-PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
-PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
-PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
-PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
-PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
-PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
-PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
-PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
-PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
-PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
-PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
-PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
-PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
-PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
-PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
-PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
-PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
-PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
-PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
-PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
-PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
-PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
-PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
-PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
-PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
-PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
-PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
-PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
-
-PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
-PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
-PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
-
-PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL;
-
-PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
-
-PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
-
-PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
-
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
-
-PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
-
-PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
-PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
-PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
-PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
-PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
-PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
-
-PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
-PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
-PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
-
-PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
-PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
-PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
-PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
-
-PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;
-PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;
-PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;
-PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;
-PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;
-PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;
-PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;
-PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;
-PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;
-PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;
-
-PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
-PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
-
-PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
-PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
-PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
-PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
-PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
-PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
-PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
-
-PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;
-PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;
-PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;
-PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;
-
-PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
-PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
-PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
-PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
-PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
-
-PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
-
-PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
-PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
-PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
-PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
-PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
-PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
-PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
-PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
-PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
-PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
-PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
-PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
-PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
-PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
-PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
-PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
-PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
-PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
-PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
-PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
-PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
-PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
-PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
-PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
-PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
-
-PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL;
-PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL;
-PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;
-
-PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
-PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
-PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
-PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
-PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
-PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
-PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
-PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
-PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
-PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
-PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
-
-PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
-PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
-
-PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL;
-
-PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL;
-PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL;
-PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL;
-PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL;
-PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL;
-PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL;
-PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL;
-PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL;
-PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL;
-PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL;
-PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL;
-PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL;
-PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL;
-PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL;
-PFNGLISSTATENVPROC __glewIsStateNV = NULL;
-PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL;
-PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
-PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
-
-PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;
-
-PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;
-
-PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL;
-
-PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
-
-PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
-PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
-PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
-
-PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
-
-PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL;
-PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL;
-PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL;
-PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL;
-PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL;
-
-PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
-PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
-PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
-PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
-PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
-PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
-PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
-
-PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
-PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
-PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
-
-PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
-PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
-PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
-PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
-PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
-PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
-PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
-
-PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;
-
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
-
-PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
-
-PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL;
-PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL;
-PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL;
-PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL;
-PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL;
-PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL;
-PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL;
-PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL;
-PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL;
-PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL;
-PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL;
-PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL;
-
-PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
-
-PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
-PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
-PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
-PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
-PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
-PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
-PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
-PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
-PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
-PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
-PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
-PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
-PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
-PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
-PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
-PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
-PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
-PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
-PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
-PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
-PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
-PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
-PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
-PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
-PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
-PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
-PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
-PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
-PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
-PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
-PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
-
-PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
-PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
-PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
-PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
-PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
-PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
-PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
-PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
-PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
-PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
-PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
-PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
-PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
-PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
-PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
-PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
-PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
-PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
-PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
-PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
-PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
-PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
-PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
-PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
-PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
-PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
-PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
-PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
-PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
-PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
-PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
-PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
-PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
-PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
-PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
-PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
-PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
-PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
-PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
-PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
-PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
-PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
-PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
-PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
-PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
-PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
-
-PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;
-
-PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
-PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
-PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
-PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
-PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
-
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
-
-PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
-PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
-PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
-PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
-PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
-PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
-PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
-PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
-PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
-PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
-PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
-PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
-PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
-PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
-PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
-PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
-PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
-PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
-PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
-PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
-PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;
-PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
-PFNGLISPATHNVPROC __glewIsPathNV = NULL;
-PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
-PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
-PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;
-PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;
-PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;
-PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;
-PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;
-PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;
-PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
-PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
-PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
-PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
-PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
-PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
-PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;
-PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;
-PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
-PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
-PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;
-PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
-PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
-PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
-PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
-PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
-PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
-PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
-PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
-PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
-PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
-PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
-PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;
-PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
-PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
-PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
-PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
-PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;
-PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;
-PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;
-PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;
-PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
-PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
-
-PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
-PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
-
-PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
-PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
-
-PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
-PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
-PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
-PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
-PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
-PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
-
-PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
-PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
-
-PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
-PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
-PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
-PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
-PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
-PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
-PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
-
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
-
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;
-
-PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
-PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
-PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
-PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
-PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
-PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
-PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
-PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
-PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
-PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
-
-PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
-
-PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
-PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
-
-PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
-PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
-PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
-PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
-PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
-PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
-PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
-PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
-PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
-
-PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
-PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
-PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
-PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
-PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
-PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
-PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
-PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
-PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
-PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
-PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
-
-PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
-PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
-PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
-PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
-PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
-PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
-PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
-PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
-PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
-PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
-PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
-PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
-PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
-PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
-PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
-PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
-PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
-PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
-PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
-
-PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
-PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
-PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
-PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
-PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
-PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
-PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
-PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
-PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
-PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
-PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
-PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
-
-PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
-PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
-PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
-PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
-PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
-PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
-PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
-PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
-PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
-PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
-PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
-PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
-PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
-PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
-PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
-PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
-PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
-PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
-PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
-PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
-PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
-PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
-PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
-PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
-PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
-PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
-PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
-PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
-PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
-PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
-PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
-PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
-PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
-PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
-PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
-PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
-PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
-PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
-PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
-PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
-PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
-PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
-PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
-PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
-PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
-PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
-PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
-PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
-PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
-PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
-PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
-PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
-PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
-PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
-PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
-PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
-PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
-PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
-PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
-PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
-PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
-PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
-
-PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
-PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
-PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
-PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
-PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
-PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
-
-PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL;
-
-PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
-PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
-PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
-PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
-PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
-PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;
-
-PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
-PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
-PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
-PFNGLCOLOR4XPROC __glewColor4x = NULL;
-PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
-PFNGLFOGXPROC __glewFogx = NULL;
-PFNGLFOGXVPROC __glewFogxv = NULL;
-PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
-PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
-PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
-PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
-PFNGLLIGHTXPROC __glewLightx = NULL;
-PFNGLLIGHTXVPROC __glewLightxv = NULL;
-PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
-PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
-PFNGLMATERIALXPROC __glewMaterialx = NULL;
-PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
-PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
-PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
-PFNGLNORMAL3XPROC __glewNormal3x = NULL;
-PFNGLORTHOFPROC __glewOrthof = NULL;
-PFNGLORTHOXPROC __glewOrthox = NULL;
-PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
-PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
-PFNGLROTATEXPROC __glewRotatex = NULL;
-PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
-PFNGLSCALEXPROC __glewScalex = NULL;
-PFNGLTEXENVXPROC __glewTexEnvx = NULL;
-PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
-PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
-PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
-
-PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
-PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
-PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
-PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
-PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
-PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
-PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
-PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
-PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
-PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
-PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
-PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
-PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
-
-PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;
-
-PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
-PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
-
-PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
-
-PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;
-
-PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
-PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
-
-PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
-PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
-
-PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
-PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
-
-PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
-PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
-
-PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
-PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
-
-PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
-PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
-
-PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
-PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
-PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
-PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
-PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
-PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
-
-PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
-
-PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
-PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
-PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
-PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
-PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
-PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
-PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
-PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
-
-PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
-
-PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
-
-PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
-
-PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
-PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
-PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
-PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
-
-PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
-
-PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
-PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
-PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
-PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
-
-PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
-
-PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
-PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
-PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
-PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
-PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
-PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
-PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
-PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
-
-PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
-
-PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
-PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
-PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
-PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
-PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
-PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
-PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
-
-PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
-PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
-PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
-PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
-
-PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
-
-GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_5 = GL_FALSE;
-GLboolean __GLEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
-GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
-GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
-GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
-GLboolean __GLEW_AMD_debug_output = GL_FALSE;
-GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
-GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;
-GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;
-GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
-GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
-GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;
-GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
-GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
-GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
-GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
-GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;
-GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE;
-GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
-GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;
-GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
-GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
-GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
-GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
-GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
-GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
-GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
-GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
-GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
-GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
-GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
-GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
-GLboolean __GLEW_APPLE_element_array = GL_FALSE;
-GLboolean __GLEW_APPLE_fence = GL_FALSE;
-GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
-GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
-GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
-GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
-GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
-GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
-GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
-GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
-GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
-GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_base_instance = GL_FALSE;
-GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
-GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
-GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
-GLboolean __GLEW_ARB_cl_event = GL_FALSE;
-GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
-GLboolean __GLEW_ARB_clip_control = GL_FALSE;
-GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
-GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
-GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
-GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;
-GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
-GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
-GLboolean __GLEW_ARB_copy_image = GL_FALSE;
-GLboolean __GLEW_ARB_cull_distance = GL_FALSE;
-GLboolean __GLEW_ARB_debug_output = GL_FALSE;
-GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
-GLboolean __GLEW_ARB_derivative_control = GL_FALSE;
-GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
-GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
-GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
-GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
-GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;
-GLboolean __GLEW_ARB_gl_spirv = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_imaging = GL_FALSE;
-GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
-GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
-GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
-GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
-GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_ARB_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_multitexture = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
-GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;
-GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;
-GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
-GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;
-GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
-GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
-GLboolean __GLEW_ARB_robustness = GL_FALSE;
-GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __GLEW_ARB_sample_locations = GL_FALSE;
-GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
-GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
-GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;
-GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
-GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;
-GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
-GLboolean __GLEW_ARB_shader_clock = GL_FALSE;
-GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
-GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
-GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
-GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
-GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
-GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
-GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;
-GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
-GLboolean __GLEW_ARB_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
-GLboolean __GLEW_ARB_sync = GL_FALSE;
-GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
-GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;
-GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;
-GLboolean __GLEW_ARB_texture_float = GL_FALSE;
-GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
-GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
-GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
-GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
-GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_view = GL_FALSE;
-GLboolean __GLEW_ARB_timer_query = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;
-GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
-GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
-GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
-GLboolean __GLEW_ARB_window_pos = GL_FALSE;
-GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
-GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
-GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ATI_element_array = GL_FALSE;
-GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
-GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
-GLboolean __GLEW_ATI_meminfo = GL_FALSE;
-GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
-GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
-GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
-GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATI_texture_float = GL_FALSE;
-GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
-GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE;
-GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
-GLboolean __GLEW_EXT_abgr = GL_FALSE;
-GLboolean __GLEW_EXT_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
-GLboolean __GLEW_EXT_blend_color = GL_FALSE;
-GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
-GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
-GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
-GLboolean __GLEW_EXT_cmyka = GL_FALSE;
-GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
-GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_convolution = GL_FALSE;
-GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
-GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
-GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_debug_label = GL_FALSE;
-GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
-GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
-GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
-GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
-GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
-GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
-GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
-GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_histogram = GL_FALSE;
-GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
-GLboolean __GLEW_EXT_index_func = GL_FALSE;
-GLboolean __GLEW_EXT_index_material = GL_FALSE;
-GLboolean __GLEW_EXT_index_texture = GL_FALSE;
-GLboolean __GLEW_EXT_light_texture = GL_FALSE;
-GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
-GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
-GLboolean __GLEW_EXT_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_EXT_packed_float = GL_FALSE;
-GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
-GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
-GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
-GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
-GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
-GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
-GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;
-GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
-GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;
-GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
-GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
-GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
-GLboolean __GLEW_EXT_subtexture = GL_FALSE;
-GLboolean __GLEW_EXT_texture = GL_FALSE;
-GLboolean __GLEW_EXT_texture3D = GL_FALSE;
-GLboolean __GLEW_EXT_texture_array = GL_FALSE;
-GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
-GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
-GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
-GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
-GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
-GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_EXT_timer_query = GL_FALSE;
-GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
-GLboolean __GLEW_EXT_window_rectangles = GL_FALSE;
-GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
-GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
-GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
-GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_HP_image_transform = GL_FALSE;
-GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
-GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
-GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
-GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
-GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
-GLboolean __GLEW_IBM_static_data = GL_FALSE;
-GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
-GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
-GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
-GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE;
-GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;
-GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;
-GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
-GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
-GLboolean __GLEW_INTEL_performance_query = GL_FALSE;
-GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
-GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;
-GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;
-GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;
-GLboolean __GLEW_KHR_debug = GL_FALSE;
-GLboolean __GLEW_KHR_no_error = GL_FALSE;
-GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;
-GLboolean __GLEW_KHR_robustness = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE;
-GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
-GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
-GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
-GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
-GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE;
-GLboolean __GLEW_MESA_window_pos = GL_FALSE;
-GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
-GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE;
-GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
-GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
-GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE;
-GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;
-GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
-GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
-GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
-GLboolean __GLEW_NV_blend_square = GL_FALSE;
-GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE;
-GLboolean __GLEW_NV_command_list = GL_FALSE;
-GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
-GLboolean __GLEW_NV_conditional_render = GL_FALSE;
-GLboolean __GLEW_NV_conservative_raster = GL_FALSE;
-GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;
-GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE;
-GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
-GLboolean __GLEW_NV_copy_image = GL_FALSE;
-GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
-GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
-GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
-GLboolean __GLEW_NV_draw_texture = GL_FALSE;
-GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE;
-GLboolean __GLEW_NV_evaluators = GL_FALSE;
-GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
-GLboolean __GLEW_NV_fence = GL_FALSE;
-GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLEW_NV_fog_distance = GL_FALSE;
-GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
-GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;
-GLboolean __GLEW_NV_gpu_multicast = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_NV_half_float = GL_FALSE;
-GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;
-GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
-GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
-GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
-GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
-GLboolean __GLEW_NV_path_rendering = GL_FALSE;
-GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;
-GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
-GLboolean __GLEW_NV_point_sprite = GL_FALSE;
-GLboolean __GLEW_NV_present_video = GL_FALSE;
-GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
-GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE;
-GLboolean __GLEW_NV_sample_locations = GL_FALSE;
-GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;
-GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
-GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;
-GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;
-GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE;
-GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
-GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
-GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
-GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
-GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
-GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
-GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
-GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;
-GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
-GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
-GLboolean __GLEW_NV_video_capture = GL_FALSE;
-GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;
-GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE;
-GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
-GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean __GLEW_OES_read_format = GL_FALSE;
-GLboolean __GLEW_OES_single_precision = GL_FALSE;
-GLboolean __GLEW_OML_interlace = GL_FALSE;
-GLboolean __GLEW_OML_resample = GL_FALSE;
-GLboolean __GLEW_OML_subsample = GL_FALSE;
-GLboolean __GLEW_OVR_multiview = GL_FALSE;
-GLboolean __GLEW_OVR_multiview2 = GL_FALSE;
-GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
-GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
-GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
-GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
-GLboolean __GLEW_REGAL_enable = GL_FALSE;
-GLboolean __GLEW_REGAL_error_string = GL_FALSE;
-GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
-GLboolean __GLEW_REGAL_log = GL_FALSE;
-GLboolean __GLEW_REGAL_proc_address = GL_FALSE;
-GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
-GLboolean __GLEW_S3_s3tc = GL_FALSE;
-GLboolean __GLEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
-GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
-GLboolean __GLEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
-GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
-GLboolean __GLEW_SGIX_async = GL_FALSE;
-GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
-GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
-GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
-GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
-GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
-GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
-GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
-GLboolean __GLEW_SGIX_interlace = GL_FALSE;
-GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
-GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
-GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
-GLboolean __GLEW_SGIX_resample = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_SGIX_sprite = GL_FALSE;
-GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
-GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
-GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
-GLboolean __GLEW_SGI_color_table = GL_FALSE;
-GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
-GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
-GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
-GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
-GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
-GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
-GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
-GLboolean __GLEW_SUN_vertex = GL_FALSE;
-GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
-GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
-GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
-
-static const char * _glewExtensionLookup[] = {
-#ifdef GL_VERSION_1_2
- "GL_VERSION_1_2",
-#endif
-#ifdef GL_VERSION_1_2_1
- "GL_VERSION_1_2_1",
-#endif
-#ifdef GL_VERSION_1_3
- "GL_VERSION_1_3",
-#endif
-#ifdef GL_VERSION_1_4
- "GL_VERSION_1_4",
-#endif
-#ifdef GL_VERSION_1_5
- "GL_VERSION_1_5",
-#endif
-#ifdef GL_VERSION_2_0
- "GL_VERSION_2_0",
-#endif
-#ifdef GL_VERSION_2_1
- "GL_VERSION_2_1",
-#endif
-#ifdef GL_VERSION_3_0
- "GL_VERSION_3_0",
-#endif
-#ifdef GL_VERSION_3_1
- "GL_VERSION_3_1",
-#endif
-#ifdef GL_VERSION_3_2
- "GL_VERSION_3_2",
-#endif
-#ifdef GL_VERSION_3_3
- "GL_VERSION_3_3",
-#endif
-#ifdef GL_VERSION_4_0
- "GL_VERSION_4_0",
-#endif
-#ifdef GL_VERSION_4_1
- "GL_VERSION_4_1",
-#endif
-#ifdef GL_VERSION_4_2
- "GL_VERSION_4_2",
-#endif
-#ifdef GL_VERSION_4_3
- "GL_VERSION_4_3",
-#endif
-#ifdef GL_VERSION_4_4
- "GL_VERSION_4_4",
-#endif
-#ifdef GL_VERSION_4_5
- "GL_VERSION_4_5",
-#endif
-#ifdef GL_3DFX_multisample
- "GL_3DFX_multisample",
-#endif
-#ifdef GL_3DFX_tbuffer
- "GL_3DFX_tbuffer",
-#endif
-#ifdef GL_3DFX_texture_compression_FXT1
- "GL_3DFX_texture_compression_FXT1",
-#endif
-#ifdef GL_AMD_blend_minmax_factor
- "GL_AMD_blend_minmax_factor",
-#endif
-#ifdef GL_AMD_conservative_depth
- "GL_AMD_conservative_depth",
-#endif
-#ifdef GL_AMD_debug_output
- "GL_AMD_debug_output",
-#endif
-#ifdef GL_AMD_depth_clamp_separate
- "GL_AMD_depth_clamp_separate",
-#endif
-#ifdef GL_AMD_draw_buffers_blend
- "GL_AMD_draw_buffers_blend",
-#endif
-#ifdef GL_AMD_gcn_shader
- "GL_AMD_gcn_shader",
-#endif
-#ifdef GL_AMD_gpu_shader_int64
- "GL_AMD_gpu_shader_int64",
-#endif
-#ifdef GL_AMD_interleaved_elements
- "GL_AMD_interleaved_elements",
-#endif
-#ifdef GL_AMD_multi_draw_indirect
- "GL_AMD_multi_draw_indirect",
-#endif
-#ifdef GL_AMD_name_gen_delete
- "GL_AMD_name_gen_delete",
-#endif
-#ifdef GL_AMD_occlusion_query_event
- "GL_AMD_occlusion_query_event",
-#endif
-#ifdef GL_AMD_performance_monitor
- "GL_AMD_performance_monitor",
-#endif
-#ifdef GL_AMD_pinned_memory
- "GL_AMD_pinned_memory",
-#endif
-#ifdef GL_AMD_query_buffer_object
- "GL_AMD_query_buffer_object",
-#endif
-#ifdef GL_AMD_sample_positions
- "GL_AMD_sample_positions",
-#endif
-#ifdef GL_AMD_seamless_cubemap_per_texture
- "GL_AMD_seamless_cubemap_per_texture",
-#endif
-#ifdef GL_AMD_shader_atomic_counter_ops
- "GL_AMD_shader_atomic_counter_ops",
-#endif
-#ifdef GL_AMD_shader_explicit_vertex_parameter
- "GL_AMD_shader_explicit_vertex_parameter",
-#endif
-#ifdef GL_AMD_shader_stencil_export
- "GL_AMD_shader_stencil_export",
-#endif
-#ifdef GL_AMD_shader_stencil_value_export
- "GL_AMD_shader_stencil_value_export",
-#endif
-#ifdef GL_AMD_shader_trinary_minmax
- "GL_AMD_shader_trinary_minmax",
-#endif
-#ifdef GL_AMD_sparse_texture
- "GL_AMD_sparse_texture",
-#endif
-#ifdef GL_AMD_stencil_operation_extended
- "GL_AMD_stencil_operation_extended",
-#endif
-#ifdef GL_AMD_texture_texture4
- "GL_AMD_texture_texture4",
-#endif
-#ifdef GL_AMD_transform_feedback3_lines_triangles
- "GL_AMD_transform_feedback3_lines_triangles",
-#endif
-#ifdef GL_AMD_transform_feedback4
- "GL_AMD_transform_feedback4",
-#endif
-#ifdef GL_AMD_vertex_shader_layer
- "GL_AMD_vertex_shader_layer",
-#endif
-#ifdef GL_AMD_vertex_shader_tessellator
- "GL_AMD_vertex_shader_tessellator",
-#endif
-#ifdef GL_AMD_vertex_shader_viewport_index
- "GL_AMD_vertex_shader_viewport_index",
-#endif
-#ifdef GL_ANGLE_depth_texture
- "GL_ANGLE_depth_texture",
-#endif
-#ifdef GL_ANGLE_framebuffer_blit
- "GL_ANGLE_framebuffer_blit",
-#endif
-#ifdef GL_ANGLE_framebuffer_multisample
- "GL_ANGLE_framebuffer_multisample",
-#endif
-#ifdef GL_ANGLE_instanced_arrays
- "GL_ANGLE_instanced_arrays",
-#endif
-#ifdef GL_ANGLE_pack_reverse_row_order
- "GL_ANGLE_pack_reverse_row_order",
-#endif
-#ifdef GL_ANGLE_program_binary
- "GL_ANGLE_program_binary",
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt1
- "GL_ANGLE_texture_compression_dxt1",
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt3
- "GL_ANGLE_texture_compression_dxt3",
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt5
- "GL_ANGLE_texture_compression_dxt5",
-#endif
-#ifdef GL_ANGLE_texture_usage
- "GL_ANGLE_texture_usage",
-#endif
-#ifdef GL_ANGLE_timer_query
- "GL_ANGLE_timer_query",
-#endif
-#ifdef GL_ANGLE_translated_shader_source
- "GL_ANGLE_translated_shader_source",
-#endif
-#ifdef GL_APPLE_aux_depth_stencil
- "GL_APPLE_aux_depth_stencil",
-#endif
-#ifdef GL_APPLE_client_storage
- "GL_APPLE_client_storage",
-#endif
-#ifdef GL_APPLE_element_array
- "GL_APPLE_element_array",
-#endif
-#ifdef GL_APPLE_fence
- "GL_APPLE_fence",
-#endif
-#ifdef GL_APPLE_float_pixels
- "GL_APPLE_float_pixels",
-#endif
-#ifdef GL_APPLE_flush_buffer_range
- "GL_APPLE_flush_buffer_range",
-#endif
-#ifdef GL_APPLE_object_purgeable
- "GL_APPLE_object_purgeable",
-#endif
-#ifdef GL_APPLE_pixel_buffer
- "GL_APPLE_pixel_buffer",
-#endif
-#ifdef GL_APPLE_rgb_422
- "GL_APPLE_rgb_422",
-#endif
-#ifdef GL_APPLE_row_bytes
- "GL_APPLE_row_bytes",
-#endif
-#ifdef GL_APPLE_specular_vector
- "GL_APPLE_specular_vector",
-#endif
-#ifdef GL_APPLE_texture_range
- "GL_APPLE_texture_range",
-#endif
-#ifdef GL_APPLE_transform_hint
- "GL_APPLE_transform_hint",
-#endif
-#ifdef GL_APPLE_vertex_array_object
- "GL_APPLE_vertex_array_object",
-#endif
-#ifdef GL_APPLE_vertex_array_range
- "GL_APPLE_vertex_array_range",
-#endif
-#ifdef GL_APPLE_vertex_program_evaluators
- "GL_APPLE_vertex_program_evaluators",
-#endif
-#ifdef GL_APPLE_ycbcr_422
- "GL_APPLE_ycbcr_422",
-#endif
-#ifdef GL_ARB_ES2_compatibility
- "GL_ARB_ES2_compatibility",
-#endif
-#ifdef GL_ARB_ES3_1_compatibility
- "GL_ARB_ES3_1_compatibility",
-#endif
-#ifdef GL_ARB_ES3_2_compatibility
- "GL_ARB_ES3_2_compatibility",
-#endif
-#ifdef GL_ARB_ES3_compatibility
- "GL_ARB_ES3_compatibility",
-#endif
-#ifdef GL_ARB_arrays_of_arrays
- "GL_ARB_arrays_of_arrays",
-#endif
-#ifdef GL_ARB_base_instance
- "GL_ARB_base_instance",
-#endif
-#ifdef GL_ARB_bindless_texture
- "GL_ARB_bindless_texture",
-#endif
-#ifdef GL_ARB_blend_func_extended
- "GL_ARB_blend_func_extended",
-#endif
-#ifdef GL_ARB_buffer_storage
- "GL_ARB_buffer_storage",
-#endif
-#ifdef GL_ARB_cl_event
- "GL_ARB_cl_event",
-#endif
-#ifdef GL_ARB_clear_buffer_object
- "GL_ARB_clear_buffer_object",
-#endif
-#ifdef GL_ARB_clear_texture
- "GL_ARB_clear_texture",
-#endif
-#ifdef GL_ARB_clip_control
- "GL_ARB_clip_control",
-#endif
-#ifdef GL_ARB_color_buffer_float
- "GL_ARB_color_buffer_float",
-#endif
-#ifdef GL_ARB_compatibility
- "GL_ARB_compatibility",
-#endif
-#ifdef GL_ARB_compressed_texture_pixel_storage
- "GL_ARB_compressed_texture_pixel_storage",
-#endif
-#ifdef GL_ARB_compute_shader
- "GL_ARB_compute_shader",
-#endif
-#ifdef GL_ARB_compute_variable_group_size
- "GL_ARB_compute_variable_group_size",
-#endif
-#ifdef GL_ARB_conditional_render_inverted
- "GL_ARB_conditional_render_inverted",
-#endif
-#ifdef GL_ARB_conservative_depth
- "GL_ARB_conservative_depth",
-#endif
-#ifdef GL_ARB_copy_buffer
- "GL_ARB_copy_buffer",
-#endif
-#ifdef GL_ARB_copy_image
- "GL_ARB_copy_image",
-#endif
-#ifdef GL_ARB_cull_distance
- "GL_ARB_cull_distance",
-#endif
-#ifdef GL_ARB_debug_output
- "GL_ARB_debug_output",
-#endif
-#ifdef GL_ARB_depth_buffer_float
- "GL_ARB_depth_buffer_float",
-#endif
-#ifdef GL_ARB_depth_clamp
- "GL_ARB_depth_clamp",
-#endif
-#ifdef GL_ARB_depth_texture
- "GL_ARB_depth_texture",
-#endif
-#ifdef GL_ARB_derivative_control
- "GL_ARB_derivative_control",
-#endif
-#ifdef GL_ARB_direct_state_access
- "GL_ARB_direct_state_access",
-#endif
-#ifdef GL_ARB_draw_buffers
- "GL_ARB_draw_buffers",
-#endif
-#ifdef GL_ARB_draw_buffers_blend
- "GL_ARB_draw_buffers_blend",
-#endif
-#ifdef GL_ARB_draw_elements_base_vertex
- "GL_ARB_draw_elements_base_vertex",
-#endif
-#ifdef GL_ARB_draw_indirect
- "GL_ARB_draw_indirect",
-#endif
-#ifdef GL_ARB_draw_instanced
- "GL_ARB_draw_instanced",
-#endif
-#ifdef GL_ARB_enhanced_layouts
- "GL_ARB_enhanced_layouts",
-#endif
-#ifdef GL_ARB_explicit_attrib_location
- "GL_ARB_explicit_attrib_location",
-#endif
-#ifdef GL_ARB_explicit_uniform_location
- "GL_ARB_explicit_uniform_location",
-#endif
-#ifdef GL_ARB_fragment_coord_conventions
- "GL_ARB_fragment_coord_conventions",
-#endif
-#ifdef GL_ARB_fragment_layer_viewport
- "GL_ARB_fragment_layer_viewport",
-#endif
-#ifdef GL_ARB_fragment_program
- "GL_ARB_fragment_program",
-#endif
-#ifdef GL_ARB_fragment_program_shadow
- "GL_ARB_fragment_program_shadow",
-#endif
-#ifdef GL_ARB_fragment_shader
- "GL_ARB_fragment_shader",
-#endif
-#ifdef GL_ARB_fragment_shader_interlock
- "GL_ARB_fragment_shader_interlock",
-#endif
-#ifdef GL_ARB_framebuffer_no_attachments
- "GL_ARB_framebuffer_no_attachments",
-#endif
-#ifdef GL_ARB_framebuffer_object
- "GL_ARB_framebuffer_object",
-#endif
-#ifdef GL_ARB_framebuffer_sRGB
- "GL_ARB_framebuffer_sRGB",
-#endif
-#ifdef GL_ARB_geometry_shader4
- "GL_ARB_geometry_shader4",
-#endif
-#ifdef GL_ARB_get_program_binary
- "GL_ARB_get_program_binary",
-#endif
-#ifdef GL_ARB_get_texture_sub_image
- "GL_ARB_get_texture_sub_image",
-#endif
-#ifdef GL_ARB_gl_spirv
- "GL_ARB_gl_spirv",
-#endif
-#ifdef GL_ARB_gpu_shader5
- "GL_ARB_gpu_shader5",
-#endif
-#ifdef GL_ARB_gpu_shader_fp64
- "GL_ARB_gpu_shader_fp64",
-#endif
-#ifdef GL_ARB_gpu_shader_int64
- "GL_ARB_gpu_shader_int64",
-#endif
-#ifdef GL_ARB_half_float_pixel
- "GL_ARB_half_float_pixel",
-#endif
-#ifdef GL_ARB_half_float_vertex
- "GL_ARB_half_float_vertex",
-#endif
-#ifdef GL_ARB_imaging
- "GL_ARB_imaging",
-#endif
-#ifdef GL_ARB_indirect_parameters
- "GL_ARB_indirect_parameters",
-#endif
-#ifdef GL_ARB_instanced_arrays
- "GL_ARB_instanced_arrays",
-#endif
-#ifdef GL_ARB_internalformat_query
- "GL_ARB_internalformat_query",
-#endif
-#ifdef GL_ARB_internalformat_query2
- "GL_ARB_internalformat_query2",
-#endif
-#ifdef GL_ARB_invalidate_subdata
- "GL_ARB_invalidate_subdata",
-#endif
-#ifdef GL_ARB_map_buffer_alignment
- "GL_ARB_map_buffer_alignment",
-#endif
-#ifdef GL_ARB_map_buffer_range
- "GL_ARB_map_buffer_range",
-#endif
-#ifdef GL_ARB_matrix_palette
- "GL_ARB_matrix_palette",
-#endif
-#ifdef GL_ARB_multi_bind
- "GL_ARB_multi_bind",
-#endif
-#ifdef GL_ARB_multi_draw_indirect
- "GL_ARB_multi_draw_indirect",
-#endif
-#ifdef GL_ARB_multisample
- "GL_ARB_multisample",
-#endif
-#ifdef GL_ARB_multitexture
- "GL_ARB_multitexture",
-#endif
-#ifdef GL_ARB_occlusion_query
- "GL_ARB_occlusion_query",
-#endif
-#ifdef GL_ARB_occlusion_query2
- "GL_ARB_occlusion_query2",
-#endif
-#ifdef GL_ARB_parallel_shader_compile
- "GL_ARB_parallel_shader_compile",
-#endif
-#ifdef GL_ARB_pipeline_statistics_query
- "GL_ARB_pipeline_statistics_query",
-#endif
-#ifdef GL_ARB_pixel_buffer_object
- "GL_ARB_pixel_buffer_object",
-#endif
-#ifdef GL_ARB_point_parameters
- "GL_ARB_point_parameters",
-#endif
-#ifdef GL_ARB_point_sprite
- "GL_ARB_point_sprite",
-#endif
-#ifdef GL_ARB_post_depth_coverage
- "GL_ARB_post_depth_coverage",
-#endif
-#ifdef GL_ARB_program_interface_query
- "GL_ARB_program_interface_query",
-#endif
-#ifdef GL_ARB_provoking_vertex
- "GL_ARB_provoking_vertex",
-#endif
-#ifdef GL_ARB_query_buffer_object
- "GL_ARB_query_buffer_object",
-#endif
-#ifdef GL_ARB_robust_buffer_access_behavior
- "GL_ARB_robust_buffer_access_behavior",
-#endif
-#ifdef GL_ARB_robustness
- "GL_ARB_robustness",
-#endif
-#ifdef GL_ARB_robustness_application_isolation
- "GL_ARB_robustness_application_isolation",
-#endif
-#ifdef GL_ARB_robustness_share_group_isolation
- "GL_ARB_robustness_share_group_isolation",
-#endif
-#ifdef GL_ARB_sample_locations
- "GL_ARB_sample_locations",
-#endif
-#ifdef GL_ARB_sample_shading
- "GL_ARB_sample_shading",
-#endif
-#ifdef GL_ARB_sampler_objects
- "GL_ARB_sampler_objects",
-#endif
-#ifdef GL_ARB_seamless_cube_map
- "GL_ARB_seamless_cube_map",
-#endif
-#ifdef GL_ARB_seamless_cubemap_per_texture
- "GL_ARB_seamless_cubemap_per_texture",
-#endif
-#ifdef GL_ARB_separate_shader_objects
- "GL_ARB_separate_shader_objects",
-#endif
-#ifdef GL_ARB_shader_atomic_counter_ops
- "GL_ARB_shader_atomic_counter_ops",
-#endif
-#ifdef GL_ARB_shader_atomic_counters
- "GL_ARB_shader_atomic_counters",
-#endif
-#ifdef GL_ARB_shader_ballot
- "GL_ARB_shader_ballot",
-#endif
-#ifdef GL_ARB_shader_bit_encoding
- "GL_ARB_shader_bit_encoding",
-#endif
-#ifdef GL_ARB_shader_clock
- "GL_ARB_shader_clock",
-#endif
-#ifdef GL_ARB_shader_draw_parameters
- "GL_ARB_shader_draw_parameters",
-#endif
-#ifdef GL_ARB_shader_group_vote
- "GL_ARB_shader_group_vote",
-#endif
-#ifdef GL_ARB_shader_image_load_store
- "GL_ARB_shader_image_load_store",
-#endif
-#ifdef GL_ARB_shader_image_size
- "GL_ARB_shader_image_size",
-#endif
-#ifdef GL_ARB_shader_objects
- "GL_ARB_shader_objects",
-#endif
-#ifdef GL_ARB_shader_precision
- "GL_ARB_shader_precision",
-#endif
-#ifdef GL_ARB_shader_stencil_export
- "GL_ARB_shader_stencil_export",
-#endif
-#ifdef GL_ARB_shader_storage_buffer_object
- "GL_ARB_shader_storage_buffer_object",
-#endif
-#ifdef GL_ARB_shader_subroutine
- "GL_ARB_shader_subroutine",
-#endif
-#ifdef GL_ARB_shader_texture_image_samples
- "GL_ARB_shader_texture_image_samples",
-#endif
-#ifdef GL_ARB_shader_texture_lod
- "GL_ARB_shader_texture_lod",
-#endif
-#ifdef GL_ARB_shader_viewport_layer_array
- "GL_ARB_shader_viewport_layer_array",
-#endif
-#ifdef GL_ARB_shading_language_100
- "GL_ARB_shading_language_100",
-#endif
-#ifdef GL_ARB_shading_language_420pack
- "GL_ARB_shading_language_420pack",
-#endif
-#ifdef GL_ARB_shading_language_include
- "GL_ARB_shading_language_include",
-#endif
-#ifdef GL_ARB_shading_language_packing
- "GL_ARB_shading_language_packing",
-#endif
-#ifdef GL_ARB_shadow
- "GL_ARB_shadow",
-#endif
-#ifdef GL_ARB_shadow_ambient
- "GL_ARB_shadow_ambient",
-#endif
-#ifdef GL_ARB_sparse_buffer
- "GL_ARB_sparse_buffer",
-#endif
-#ifdef GL_ARB_sparse_texture
- "GL_ARB_sparse_texture",
-#endif
-#ifdef GL_ARB_sparse_texture2
- "GL_ARB_sparse_texture2",
-#endif
-#ifdef GL_ARB_sparse_texture_clamp
- "GL_ARB_sparse_texture_clamp",
-#endif
-#ifdef GL_ARB_stencil_texturing
- "GL_ARB_stencil_texturing",
-#endif
-#ifdef GL_ARB_sync
- "GL_ARB_sync",
-#endif
-#ifdef GL_ARB_tessellation_shader
- "GL_ARB_tessellation_shader",
-#endif
-#ifdef GL_ARB_texture_barrier
- "GL_ARB_texture_barrier",
-#endif
-#ifdef GL_ARB_texture_border_clamp
- "GL_ARB_texture_border_clamp",
-#endif
-#ifdef GL_ARB_texture_buffer_object
- "GL_ARB_texture_buffer_object",
-#endif
-#ifdef GL_ARB_texture_buffer_object_rgb32
- "GL_ARB_texture_buffer_object_rgb32",
-#endif
-#ifdef GL_ARB_texture_buffer_range
- "GL_ARB_texture_buffer_range",
-#endif
-#ifdef GL_ARB_texture_compression
- "GL_ARB_texture_compression",
-#endif
-#ifdef GL_ARB_texture_compression_bptc
- "GL_ARB_texture_compression_bptc",
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
- "GL_ARB_texture_compression_rgtc",
-#endif
-#ifdef GL_ARB_texture_cube_map
- "GL_ARB_texture_cube_map",
-#endif
-#ifdef GL_ARB_texture_cube_map_array
- "GL_ARB_texture_cube_map_array",
-#endif
-#ifdef GL_ARB_texture_env_add
- "GL_ARB_texture_env_add",
-#endif
-#ifdef GL_ARB_texture_env_combine
- "GL_ARB_texture_env_combine",
-#endif
-#ifdef GL_ARB_texture_env_crossbar
- "GL_ARB_texture_env_crossbar",
-#endif
-#ifdef GL_ARB_texture_env_dot3
- "GL_ARB_texture_env_dot3",
-#endif
-#ifdef GL_ARB_texture_filter_minmax
- "GL_ARB_texture_filter_minmax",
-#endif
-#ifdef GL_ARB_texture_float
- "GL_ARB_texture_float",
-#endif
-#ifdef GL_ARB_texture_gather
- "GL_ARB_texture_gather",
-#endif
-#ifdef GL_ARB_texture_mirror_clamp_to_edge
- "GL_ARB_texture_mirror_clamp_to_edge",
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
- "GL_ARB_texture_mirrored_repeat",
-#endif
-#ifdef GL_ARB_texture_multisample
- "GL_ARB_texture_multisample",
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
- "GL_ARB_texture_non_power_of_two",
-#endif
-#ifdef GL_ARB_texture_query_levels
- "GL_ARB_texture_query_levels",
-#endif
-#ifdef GL_ARB_texture_query_lod
- "GL_ARB_texture_query_lod",
-#endif
-#ifdef GL_ARB_texture_rectangle
- "GL_ARB_texture_rectangle",
-#endif
-#ifdef GL_ARB_texture_rg
- "GL_ARB_texture_rg",
-#endif
-#ifdef GL_ARB_texture_rgb10_a2ui
- "GL_ARB_texture_rgb10_a2ui",
-#endif
-#ifdef GL_ARB_texture_stencil8
- "GL_ARB_texture_stencil8",
-#endif
-#ifdef GL_ARB_texture_storage
- "GL_ARB_texture_storage",
-#endif
-#ifdef GL_ARB_texture_storage_multisample
- "GL_ARB_texture_storage_multisample",
-#endif
-#ifdef GL_ARB_texture_swizzle
- "GL_ARB_texture_swizzle",
-#endif
-#ifdef GL_ARB_texture_view
- "GL_ARB_texture_view",
-#endif
-#ifdef GL_ARB_timer_query
- "GL_ARB_timer_query",
-#endif
-#ifdef GL_ARB_transform_feedback2
- "GL_ARB_transform_feedback2",
-#endif
-#ifdef GL_ARB_transform_feedback3
- "GL_ARB_transform_feedback3",
-#endif
-#ifdef GL_ARB_transform_feedback_instanced
- "GL_ARB_transform_feedback_instanced",
-#endif
-#ifdef GL_ARB_transform_feedback_overflow_query
- "GL_ARB_transform_feedback_overflow_query",
-#endif
-#ifdef GL_ARB_transpose_matrix
- "GL_ARB_transpose_matrix",
-#endif
-#ifdef GL_ARB_uniform_buffer_object
- "GL_ARB_uniform_buffer_object",
-#endif
-#ifdef GL_ARB_vertex_array_bgra
- "GL_ARB_vertex_array_bgra",
-#endif
-#ifdef GL_ARB_vertex_array_object
- "GL_ARB_vertex_array_object",
-#endif
-#ifdef GL_ARB_vertex_attrib_64bit
- "GL_ARB_vertex_attrib_64bit",
-#endif
-#ifdef GL_ARB_vertex_attrib_binding
- "GL_ARB_vertex_attrib_binding",
-#endif
-#ifdef GL_ARB_vertex_blend
- "GL_ARB_vertex_blend",
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- "GL_ARB_vertex_buffer_object",
-#endif
-#ifdef GL_ARB_vertex_program
- "GL_ARB_vertex_program",
-#endif
-#ifdef GL_ARB_vertex_shader
- "GL_ARB_vertex_shader",
-#endif
-#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
- "GL_ARB_vertex_type_10f_11f_11f_rev",
-#endif
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- "GL_ARB_vertex_type_2_10_10_10_rev",
-#endif
-#ifdef GL_ARB_viewport_array
- "GL_ARB_viewport_array",
-#endif
-#ifdef GL_ARB_window_pos
- "GL_ARB_window_pos",
-#endif
-#ifdef GL_ATIX_point_sprites
- "GL_ATIX_point_sprites",
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- "GL_ATIX_texture_env_combine3",
-#endif
-#ifdef GL_ATIX_texture_env_route
- "GL_ATIX_texture_env_route",
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- "GL_ATIX_vertex_shader_output_point_size",
-#endif
-#ifdef GL_ATI_draw_buffers
- "GL_ATI_draw_buffers",
-#endif
-#ifdef GL_ATI_element_array
- "GL_ATI_element_array",
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- "GL_ATI_envmap_bumpmap",
-#endif
-#ifdef GL_ATI_fragment_shader
- "GL_ATI_fragment_shader",
-#endif
-#ifdef GL_ATI_map_object_buffer
- "GL_ATI_map_object_buffer",
-#endif
-#ifdef GL_ATI_meminfo
- "GL_ATI_meminfo",
-#endif
-#ifdef GL_ATI_pn_triangles
- "GL_ATI_pn_triangles",
-#endif
-#ifdef GL_ATI_separate_stencil
- "GL_ATI_separate_stencil",
-#endif
-#ifdef GL_ATI_shader_texture_lod
- "GL_ATI_shader_texture_lod",
-#endif
-#ifdef GL_ATI_text_fragment_shader
- "GL_ATI_text_fragment_shader",
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- "GL_ATI_texture_compression_3dc",
-#endif
-#ifdef GL_ATI_texture_env_combine3
- "GL_ATI_texture_env_combine3",
-#endif
-#ifdef GL_ATI_texture_float
- "GL_ATI_texture_float",
-#endif
-#ifdef GL_ATI_texture_mirror_once
- "GL_ATI_texture_mirror_once",
-#endif
-#ifdef GL_ATI_vertex_array_object
- "GL_ATI_vertex_array_object",
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- "GL_ATI_vertex_attrib_array_object",
-#endif
-#ifdef GL_ATI_vertex_streams
- "GL_ATI_vertex_streams",
-#endif
-#ifdef GL_EGL_NV_robustness_video_memory_purge
- "GL_EGL_NV_robustness_video_memory_purge",
-#endif
-#ifdef GL_EXT_422_pixels
- "GL_EXT_422_pixels",
-#endif
-#ifdef GL_EXT_Cg_shader
- "GL_EXT_Cg_shader",
-#endif
-#ifdef GL_EXT_abgr
- "GL_EXT_abgr",
-#endif
-#ifdef GL_EXT_bgra
- "GL_EXT_bgra",
-#endif
-#ifdef GL_EXT_bindable_uniform
- "GL_EXT_bindable_uniform",
-#endif
-#ifdef GL_EXT_blend_color
- "GL_EXT_blend_color",
-#endif
-#ifdef GL_EXT_blend_equation_separate
- "GL_EXT_blend_equation_separate",
-#endif
-#ifdef GL_EXT_blend_func_separate
- "GL_EXT_blend_func_separate",
-#endif
-#ifdef GL_EXT_blend_logic_op
- "GL_EXT_blend_logic_op",
-#endif
-#ifdef GL_EXT_blend_minmax
- "GL_EXT_blend_minmax",
-#endif
-#ifdef GL_EXT_blend_subtract
- "GL_EXT_blend_subtract",
-#endif
-#ifdef GL_EXT_clip_volume_hint
- "GL_EXT_clip_volume_hint",
-#endif
-#ifdef GL_EXT_cmyka
- "GL_EXT_cmyka",
-#endif
-#ifdef GL_EXT_color_subtable
- "GL_EXT_color_subtable",
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- "GL_EXT_compiled_vertex_array",
-#endif
-#ifdef GL_EXT_convolution
- "GL_EXT_convolution",
-#endif
-#ifdef GL_EXT_coordinate_frame
- "GL_EXT_coordinate_frame",
-#endif
-#ifdef GL_EXT_copy_texture
- "GL_EXT_copy_texture",
-#endif
-#ifdef GL_EXT_cull_vertex
- "GL_EXT_cull_vertex",
-#endif
-#ifdef GL_EXT_debug_label
- "GL_EXT_debug_label",
-#endif
-#ifdef GL_EXT_debug_marker
- "GL_EXT_debug_marker",
-#endif
-#ifdef GL_EXT_depth_bounds_test
- "GL_EXT_depth_bounds_test",
-#endif
-#ifdef GL_EXT_direct_state_access
- "GL_EXT_direct_state_access",
-#endif
-#ifdef GL_EXT_draw_buffers2
- "GL_EXT_draw_buffers2",
-#endif
-#ifdef GL_EXT_draw_instanced
- "GL_EXT_draw_instanced",
-#endif
-#ifdef GL_EXT_draw_range_elements
- "GL_EXT_draw_range_elements",
-#endif
-#ifdef GL_EXT_fog_coord
- "GL_EXT_fog_coord",
-#endif
-#ifdef GL_EXT_fragment_lighting
- "GL_EXT_fragment_lighting",
-#endif
-#ifdef GL_EXT_framebuffer_blit
- "GL_EXT_framebuffer_blit",
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- "GL_EXT_framebuffer_multisample",
-#endif
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- "GL_EXT_framebuffer_multisample_blit_scaled",
-#endif
-#ifdef GL_EXT_framebuffer_object
- "GL_EXT_framebuffer_object",
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- "GL_EXT_framebuffer_sRGB",
-#endif
-#ifdef GL_EXT_geometry_shader4
- "GL_EXT_geometry_shader4",
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- "GL_EXT_gpu_program_parameters",
-#endif
-#ifdef GL_EXT_gpu_shader4
- "GL_EXT_gpu_shader4",
-#endif
-#ifdef GL_EXT_histogram
- "GL_EXT_histogram",
-#endif
-#ifdef GL_EXT_index_array_formats
- "GL_EXT_index_array_formats",
-#endif
-#ifdef GL_EXT_index_func
- "GL_EXT_index_func",
-#endif
-#ifdef GL_EXT_index_material
- "GL_EXT_index_material",
-#endif
-#ifdef GL_EXT_index_texture
- "GL_EXT_index_texture",
-#endif
-#ifdef GL_EXT_light_texture
- "GL_EXT_light_texture",
-#endif
-#ifdef GL_EXT_misc_attribute
- "GL_EXT_misc_attribute",
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- "GL_EXT_multi_draw_arrays",
-#endif
-#ifdef GL_EXT_multisample
- "GL_EXT_multisample",
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- "GL_EXT_packed_depth_stencil",
-#endif
-#ifdef GL_EXT_packed_float
- "GL_EXT_packed_float",
-#endif
-#ifdef GL_EXT_packed_pixels
- "GL_EXT_packed_pixels",
-#endif
-#ifdef GL_EXT_paletted_texture
- "GL_EXT_paletted_texture",
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- "GL_EXT_pixel_buffer_object",
-#endif
-#ifdef GL_EXT_pixel_transform
- "GL_EXT_pixel_transform",
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- "GL_EXT_pixel_transform_color_table",
-#endif
-#ifdef GL_EXT_point_parameters
- "GL_EXT_point_parameters",
-#endif
-#ifdef GL_EXT_polygon_offset
- "GL_EXT_polygon_offset",
-#endif
-#ifdef GL_EXT_polygon_offset_clamp
- "GL_EXT_polygon_offset_clamp",
-#endif
-#ifdef GL_EXT_post_depth_coverage
- "GL_EXT_post_depth_coverage",
-#endif
-#ifdef GL_EXT_provoking_vertex
- "GL_EXT_provoking_vertex",
-#endif
-#ifdef GL_EXT_raster_multisample
- "GL_EXT_raster_multisample",
-#endif
-#ifdef GL_EXT_rescale_normal
- "GL_EXT_rescale_normal",
-#endif
-#ifdef GL_EXT_scene_marker
- "GL_EXT_scene_marker",
-#endif
-#ifdef GL_EXT_secondary_color
- "GL_EXT_secondary_color",
-#endif
-#ifdef GL_EXT_separate_shader_objects
- "GL_EXT_separate_shader_objects",
-#endif
-#ifdef GL_EXT_separate_specular_color
- "GL_EXT_separate_specular_color",
-#endif
-#ifdef GL_EXT_shader_image_load_formatted
- "GL_EXT_shader_image_load_formatted",
-#endif
-#ifdef GL_EXT_shader_image_load_store
- "GL_EXT_shader_image_load_store",
-#endif
-#ifdef GL_EXT_shader_integer_mix
- "GL_EXT_shader_integer_mix",
-#endif
-#ifdef GL_EXT_shadow_funcs
- "GL_EXT_shadow_funcs",
-#endif
-#ifdef GL_EXT_shared_texture_palette
- "GL_EXT_shared_texture_palette",
-#endif
-#ifdef GL_EXT_sparse_texture2
- "GL_EXT_sparse_texture2",
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- "GL_EXT_stencil_clear_tag",
-#endif
-#ifdef GL_EXT_stencil_two_side
- "GL_EXT_stencil_two_side",
-#endif
-#ifdef GL_EXT_stencil_wrap
- "GL_EXT_stencil_wrap",
-#endif
-#ifdef GL_EXT_subtexture
- "GL_EXT_subtexture",
-#endif
-#ifdef GL_EXT_texture
- "GL_EXT_texture",
-#endif
-#ifdef GL_EXT_texture3D
- "GL_EXT_texture3D",
-#endif
-#ifdef GL_EXT_texture_array
- "GL_EXT_texture_array",
-#endif
-#ifdef GL_EXT_texture_buffer_object
- "GL_EXT_texture_buffer_object",
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- "GL_EXT_texture_compression_dxt1",
-#endif
-#ifdef GL_EXT_texture_compression_latc
- "GL_EXT_texture_compression_latc",
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- "GL_EXT_texture_compression_rgtc",
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- "GL_EXT_texture_compression_s3tc",
-#endif
-#ifdef GL_EXT_texture_cube_map
- "GL_EXT_texture_cube_map",
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- "GL_EXT_texture_edge_clamp",
-#endif
-#ifdef GL_EXT_texture_env
- "GL_EXT_texture_env",
-#endif
-#ifdef GL_EXT_texture_env_add
- "GL_EXT_texture_env_add",
-#endif
-#ifdef GL_EXT_texture_env_combine
- "GL_EXT_texture_env_combine",
-#endif
-#ifdef GL_EXT_texture_env_dot3
- "GL_EXT_texture_env_dot3",
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- "GL_EXT_texture_filter_anisotropic",
-#endif
-#ifdef GL_EXT_texture_filter_minmax
- "GL_EXT_texture_filter_minmax",
-#endif
-#ifdef GL_EXT_texture_integer
- "GL_EXT_texture_integer",
-#endif
-#ifdef GL_EXT_texture_lod_bias
- "GL_EXT_texture_lod_bias",
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- "GL_EXT_texture_mirror_clamp",
-#endif
-#ifdef GL_EXT_texture_object
- "GL_EXT_texture_object",
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- "GL_EXT_texture_perturb_normal",
-#endif
-#ifdef GL_EXT_texture_rectangle
- "GL_EXT_texture_rectangle",
-#endif
-#ifdef GL_EXT_texture_sRGB
- "GL_EXT_texture_sRGB",
-#endif
-#ifdef GL_EXT_texture_sRGB_decode
- "GL_EXT_texture_sRGB_decode",
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- "GL_EXT_texture_shared_exponent",
-#endif
-#ifdef GL_EXT_texture_snorm
- "GL_EXT_texture_snorm",
-#endif
-#ifdef GL_EXT_texture_swizzle
- "GL_EXT_texture_swizzle",
-#endif
-#ifdef GL_EXT_timer_query
- "GL_EXT_timer_query",
-#endif
-#ifdef GL_EXT_transform_feedback
- "GL_EXT_transform_feedback",
-#endif
-#ifdef GL_EXT_vertex_array
- "GL_EXT_vertex_array",
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- "GL_EXT_vertex_array_bgra",
-#endif
-#ifdef GL_EXT_vertex_attrib_64bit
- "GL_EXT_vertex_attrib_64bit",
-#endif
-#ifdef GL_EXT_vertex_shader
- "GL_EXT_vertex_shader",
-#endif
-#ifdef GL_EXT_vertex_weighting
- "GL_EXT_vertex_weighting",
-#endif
-#ifdef GL_EXT_window_rectangles
- "GL_EXT_window_rectangles",
-#endif
-#ifdef GL_EXT_x11_sync_object
- "GL_EXT_x11_sync_object",
-#endif
-#ifdef GL_GREMEDY_frame_terminator
- "GL_GREMEDY_frame_terminator",
-#endif
-#ifdef GL_GREMEDY_string_marker
- "GL_GREMEDY_string_marker",
-#endif
-#ifdef GL_HP_convolution_border_modes
- "GL_HP_convolution_border_modes",
-#endif
-#ifdef GL_HP_image_transform
- "GL_HP_image_transform",
-#endif
-#ifdef GL_HP_occlusion_test
- "GL_HP_occlusion_test",
-#endif
-#ifdef GL_HP_texture_lighting
- "GL_HP_texture_lighting",
-#endif
-#ifdef GL_IBM_cull_vertex
- "GL_IBM_cull_vertex",
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- "GL_IBM_multimode_draw_arrays",
-#endif
-#ifdef GL_IBM_rasterpos_clip
- "GL_IBM_rasterpos_clip",
-#endif
-#ifdef GL_IBM_static_data
- "GL_IBM_static_data",
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- "GL_IBM_texture_mirrored_repeat",
-#endif
-#ifdef GL_IBM_vertex_array_lists
- "GL_IBM_vertex_array_lists",
-#endif
-#ifdef GL_INGR_color_clamp
- "GL_INGR_color_clamp",
-#endif
-#ifdef GL_INGR_interlace_read
- "GL_INGR_interlace_read",
-#endif
-#ifdef GL_INTEL_conservative_rasterization
- "GL_INTEL_conservative_rasterization",
-#endif
-#ifdef GL_INTEL_fragment_shader_ordering
- "GL_INTEL_fragment_shader_ordering",
-#endif
-#ifdef GL_INTEL_framebuffer_CMAA
- "GL_INTEL_framebuffer_CMAA",
-#endif
-#ifdef GL_INTEL_map_texture
- "GL_INTEL_map_texture",
-#endif
-#ifdef GL_INTEL_parallel_arrays
- "GL_INTEL_parallel_arrays",
-#endif
-#ifdef GL_INTEL_performance_query
- "GL_INTEL_performance_query",
-#endif
-#ifdef GL_INTEL_texture_scissor
- "GL_INTEL_texture_scissor",
-#endif
-#ifdef GL_KHR_blend_equation_advanced
- "GL_KHR_blend_equation_advanced",
-#endif
-#ifdef GL_KHR_blend_equation_advanced_coherent
- "GL_KHR_blend_equation_advanced_coherent",
-#endif
-#ifdef GL_KHR_context_flush_control
- "GL_KHR_context_flush_control",
-#endif
-#ifdef GL_KHR_debug
- "GL_KHR_debug",
-#endif
-#ifdef GL_KHR_no_error
- "GL_KHR_no_error",
-#endif
-#ifdef GL_KHR_robust_buffer_access_behavior
- "GL_KHR_robust_buffer_access_behavior",
-#endif
-#ifdef GL_KHR_robustness
- "GL_KHR_robustness",
-#endif
-#ifdef GL_KHR_texture_compression_astc_hdr
- "GL_KHR_texture_compression_astc_hdr",
-#endif
-#ifdef GL_KHR_texture_compression_astc_ldr
- "GL_KHR_texture_compression_astc_ldr",
-#endif
-#ifdef GL_KHR_texture_compression_astc_sliced_3d
- "GL_KHR_texture_compression_astc_sliced_3d",
-#endif
-#ifdef GL_KTX_buffer_region
- "GL_KTX_buffer_region",
-#endif
-#ifdef GL_MESAX_texture_stack
- "GL_MESAX_texture_stack",
-#endif
-#ifdef GL_MESA_pack_invert
- "GL_MESA_pack_invert",
-#endif
-#ifdef GL_MESA_resize_buffers
- "GL_MESA_resize_buffers",
-#endif
-#ifdef GL_MESA_shader_integer_functions
- "GL_MESA_shader_integer_functions",
-#endif
-#ifdef GL_MESA_window_pos
- "GL_MESA_window_pos",
-#endif
-#ifdef GL_MESA_ycbcr_texture
- "GL_MESA_ycbcr_texture",
-#endif
-#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
- "GL_NVX_blend_equation_advanced_multi_draw_buffers",
-#endif
-#ifdef GL_NVX_conditional_render
- "GL_NVX_conditional_render",
-#endif
-#ifdef GL_NVX_gpu_memory_info
- "GL_NVX_gpu_memory_info",
-#endif
-#ifdef GL_NVX_linked_gpu_multicast
- "GL_NVX_linked_gpu_multicast",
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect
- "GL_NV_bindless_multi_draw_indirect",
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- "GL_NV_bindless_multi_draw_indirect_count",
-#endif
-#ifdef GL_NV_bindless_texture
- "GL_NV_bindless_texture",
-#endif
-#ifdef GL_NV_blend_equation_advanced
- "GL_NV_blend_equation_advanced",
-#endif
-#ifdef GL_NV_blend_equation_advanced_coherent
- "GL_NV_blend_equation_advanced_coherent",
-#endif
-#ifdef GL_NV_blend_square
- "GL_NV_blend_square",
-#endif
-#ifdef GL_NV_clip_space_w_scaling
- "GL_NV_clip_space_w_scaling",
-#endif
-#ifdef GL_NV_command_list
- "GL_NV_command_list",
-#endif
-#ifdef GL_NV_compute_program5
- "GL_NV_compute_program5",
-#endif
-#ifdef GL_NV_conditional_render
- "GL_NV_conditional_render",
-#endif
-#ifdef GL_NV_conservative_raster
- "GL_NV_conservative_raster",
-#endif
-#ifdef GL_NV_conservative_raster_dilate
- "GL_NV_conservative_raster_dilate",
-#endif
-#ifdef GL_NV_conservative_raster_pre_snap_triangles
- "GL_NV_conservative_raster_pre_snap_triangles",
-#endif
-#ifdef GL_NV_copy_depth_to_color
- "GL_NV_copy_depth_to_color",
-#endif
-#ifdef GL_NV_copy_image
- "GL_NV_copy_image",
-#endif
-#ifdef GL_NV_deep_texture3D
- "GL_NV_deep_texture3D",
-#endif
-#ifdef GL_NV_depth_buffer_float
- "GL_NV_depth_buffer_float",
-#endif
-#ifdef GL_NV_depth_clamp
- "GL_NV_depth_clamp",
-#endif
-#ifdef GL_NV_depth_range_unclamped
- "GL_NV_depth_range_unclamped",
-#endif
-#ifdef GL_NV_draw_texture
- "GL_NV_draw_texture",
-#endif
-#ifdef GL_NV_draw_vulkan_image
- "GL_NV_draw_vulkan_image",
-#endif
-#ifdef GL_NV_evaluators
- "GL_NV_evaluators",
-#endif
-#ifdef GL_NV_explicit_multisample
- "GL_NV_explicit_multisample",
-#endif
-#ifdef GL_NV_fence
- "GL_NV_fence",
-#endif
-#ifdef GL_NV_fill_rectangle
- "GL_NV_fill_rectangle",
-#endif
-#ifdef GL_NV_float_buffer
- "GL_NV_float_buffer",
-#endif
-#ifdef GL_NV_fog_distance
- "GL_NV_fog_distance",
-#endif
-#ifdef GL_NV_fragment_coverage_to_color
- "GL_NV_fragment_coverage_to_color",
-#endif
-#ifdef GL_NV_fragment_program
- "GL_NV_fragment_program",
-#endif
-#ifdef GL_NV_fragment_program2
- "GL_NV_fragment_program2",
-#endif
-#ifdef GL_NV_fragment_program4
- "GL_NV_fragment_program4",
-#endif
-#ifdef GL_NV_fragment_program_option
- "GL_NV_fragment_program_option",
-#endif
-#ifdef GL_NV_fragment_shader_interlock
- "GL_NV_fragment_shader_interlock",
-#endif
-#ifdef GL_NV_framebuffer_mixed_samples
- "GL_NV_framebuffer_mixed_samples",
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- "GL_NV_framebuffer_multisample_coverage",
-#endif
-#ifdef GL_NV_geometry_program4
- "GL_NV_geometry_program4",
-#endif
-#ifdef GL_NV_geometry_shader4
- "GL_NV_geometry_shader4",
-#endif
-#ifdef GL_NV_geometry_shader_passthrough
- "GL_NV_geometry_shader_passthrough",
-#endif
-#ifdef GL_NV_gpu_multicast
- "GL_NV_gpu_multicast",
-#endif
-#ifdef GL_NV_gpu_program4
- "GL_NV_gpu_program4",
-#endif
-#ifdef GL_NV_gpu_program5
- "GL_NV_gpu_program5",
-#endif
-#ifdef GL_NV_gpu_program5_mem_extended
- "GL_NV_gpu_program5_mem_extended",
-#endif
-#ifdef GL_NV_gpu_program_fp64
- "GL_NV_gpu_program_fp64",
-#endif
-#ifdef GL_NV_gpu_shader5
- "GL_NV_gpu_shader5",
-#endif
-#ifdef GL_NV_half_float
- "GL_NV_half_float",
-#endif
-#ifdef GL_NV_internalformat_sample_query
- "GL_NV_internalformat_sample_query",
-#endif
-#ifdef GL_NV_light_max_exponent
- "GL_NV_light_max_exponent",
-#endif
-#ifdef GL_NV_multisample_coverage
- "GL_NV_multisample_coverage",
-#endif
-#ifdef GL_NV_multisample_filter_hint
- "GL_NV_multisample_filter_hint",
-#endif
-#ifdef GL_NV_occlusion_query
- "GL_NV_occlusion_query",
-#endif
-#ifdef GL_NV_packed_depth_stencil
- "GL_NV_packed_depth_stencil",
-#endif
-#ifdef GL_NV_parameter_buffer_object
- "GL_NV_parameter_buffer_object",
-#endif
-#ifdef GL_NV_parameter_buffer_object2
- "GL_NV_parameter_buffer_object2",
-#endif
-#ifdef GL_NV_path_rendering
- "GL_NV_path_rendering",
-#endif
-#ifdef GL_NV_path_rendering_shared_edge
- "GL_NV_path_rendering_shared_edge",
-#endif
-#ifdef GL_NV_pixel_data_range
- "GL_NV_pixel_data_range",
-#endif
-#ifdef GL_NV_point_sprite
- "GL_NV_point_sprite",
-#endif
-#ifdef GL_NV_present_video
- "GL_NV_present_video",
-#endif
-#ifdef GL_NV_primitive_restart
- "GL_NV_primitive_restart",
-#endif
-#ifdef GL_NV_register_combiners
- "GL_NV_register_combiners",
-#endif
-#ifdef GL_NV_register_combiners2
- "GL_NV_register_combiners2",
-#endif
-#ifdef GL_NV_robustness_video_memory_purge
- "GL_NV_robustness_video_memory_purge",
-#endif
-#ifdef GL_NV_sample_locations
- "GL_NV_sample_locations",
-#endif
-#ifdef GL_NV_sample_mask_override_coverage
- "GL_NV_sample_mask_override_coverage",
-#endif
-#ifdef GL_NV_shader_atomic_counters
- "GL_NV_shader_atomic_counters",
-#endif
-#ifdef GL_NV_shader_atomic_float
- "GL_NV_shader_atomic_float",
-#endif
-#ifdef GL_NV_shader_atomic_float64
- "GL_NV_shader_atomic_float64",
-#endif
-#ifdef GL_NV_shader_atomic_fp16_vector
- "GL_NV_shader_atomic_fp16_vector",
-#endif
-#ifdef GL_NV_shader_atomic_int64
- "GL_NV_shader_atomic_int64",
-#endif
-#ifdef GL_NV_shader_buffer_load
- "GL_NV_shader_buffer_load",
-#endif
-#ifdef GL_NV_shader_storage_buffer_object
- "GL_NV_shader_storage_buffer_object",
-#endif
-#ifdef GL_NV_shader_thread_group
- "GL_NV_shader_thread_group",
-#endif
-#ifdef GL_NV_shader_thread_shuffle
- "GL_NV_shader_thread_shuffle",
-#endif
-#ifdef GL_NV_stereo_view_rendering
- "GL_NV_stereo_view_rendering",
-#endif
-#ifdef GL_NV_tessellation_program5
- "GL_NV_tessellation_program5",
-#endif
-#ifdef GL_NV_texgen_emboss
- "GL_NV_texgen_emboss",
-#endif
-#ifdef GL_NV_texgen_reflection
- "GL_NV_texgen_reflection",
-#endif
-#ifdef GL_NV_texture_barrier
- "GL_NV_texture_barrier",
-#endif
-#ifdef GL_NV_texture_compression_vtc
- "GL_NV_texture_compression_vtc",
-#endif
-#ifdef GL_NV_texture_env_combine4
- "GL_NV_texture_env_combine4",
-#endif
-#ifdef GL_NV_texture_expand_normal
- "GL_NV_texture_expand_normal",
-#endif
-#ifdef GL_NV_texture_multisample
- "GL_NV_texture_multisample",
-#endif
-#ifdef GL_NV_texture_rectangle
- "GL_NV_texture_rectangle",
-#endif
-#ifdef GL_NV_texture_shader
- "GL_NV_texture_shader",
-#endif
-#ifdef GL_NV_texture_shader2
- "GL_NV_texture_shader2",
-#endif
-#ifdef GL_NV_texture_shader3
- "GL_NV_texture_shader3",
-#endif
-#ifdef GL_NV_transform_feedback
- "GL_NV_transform_feedback",
-#endif
-#ifdef GL_NV_transform_feedback2
- "GL_NV_transform_feedback2",
-#endif
-#ifdef GL_NV_uniform_buffer_unified_memory
- "GL_NV_uniform_buffer_unified_memory",
-#endif
-#ifdef GL_NV_vdpau_interop
- "GL_NV_vdpau_interop",
-#endif
-#ifdef GL_NV_vertex_array_range
- "GL_NV_vertex_array_range",
-#endif
-#ifdef GL_NV_vertex_array_range2
- "GL_NV_vertex_array_range2",
-#endif
-#ifdef GL_NV_vertex_attrib_integer_64bit
- "GL_NV_vertex_attrib_integer_64bit",
-#endif
-#ifdef GL_NV_vertex_buffer_unified_memory
- "GL_NV_vertex_buffer_unified_memory",
-#endif
-#ifdef GL_NV_vertex_program
- "GL_NV_vertex_program",
-#endif
-#ifdef GL_NV_vertex_program1_1
- "GL_NV_vertex_program1_1",
-#endif
-#ifdef GL_NV_vertex_program2
- "GL_NV_vertex_program2",
-#endif
-#ifdef GL_NV_vertex_program2_option
- "GL_NV_vertex_program2_option",
-#endif
-#ifdef GL_NV_vertex_program3
- "GL_NV_vertex_program3",
-#endif
-#ifdef GL_NV_vertex_program4
- "GL_NV_vertex_program4",
-#endif
-#ifdef GL_NV_video_capture
- "GL_NV_video_capture",
-#endif
-#ifdef GL_NV_viewport_array2
- "GL_NV_viewport_array2",
-#endif
-#ifdef GL_NV_viewport_swizzle
- "GL_NV_viewport_swizzle",
-#endif
-#ifdef GL_OES_byte_coordinates
- "GL_OES_byte_coordinates",
-#endif
-#ifdef GL_OES_compressed_paletted_texture
- "GL_OES_compressed_paletted_texture",
-#endif
-#ifdef GL_OES_read_format
- "GL_OES_read_format",
-#endif
-#ifdef GL_OES_single_precision
- "GL_OES_single_precision",
-#endif
-#ifdef GL_OML_interlace
- "GL_OML_interlace",
-#endif
-#ifdef GL_OML_resample
- "GL_OML_resample",
-#endif
-#ifdef GL_OML_subsample
- "GL_OML_subsample",
-#endif
-#ifdef GL_OVR_multiview
- "GL_OVR_multiview",
-#endif
-#ifdef GL_OVR_multiview2
- "GL_OVR_multiview2",
-#endif
-#ifdef GL_PGI_misc_hints
- "GL_PGI_misc_hints",
-#endif
-#ifdef GL_PGI_vertex_hints
- "GL_PGI_vertex_hints",
-#endif
-#ifdef GL_REGAL_ES1_0_compatibility
- "GL_REGAL_ES1_0_compatibility",
-#endif
-#ifdef GL_REGAL_ES1_1_compatibility
- "GL_REGAL_ES1_1_compatibility",
-#endif
-#ifdef GL_REGAL_enable
- "GL_REGAL_enable",
-#endif
-#ifdef GL_REGAL_error_string
- "GL_REGAL_error_string",
-#endif
-#ifdef GL_REGAL_extension_query
- "GL_REGAL_extension_query",
-#endif
-#ifdef GL_REGAL_log
- "GL_REGAL_log",
-#endif
-#ifdef GL_REGAL_proc_address
- "GL_REGAL_proc_address",
-#endif
-#ifdef GL_REND_screen_coordinates
- "GL_REND_screen_coordinates",
-#endif
-#ifdef GL_S3_s3tc
- "GL_S3_s3tc",
-#endif
-#ifdef GL_SGIS_color_range
- "GL_SGIS_color_range",
-#endif
-#ifdef GL_SGIS_detail_texture
- "GL_SGIS_detail_texture",
-#endif
-#ifdef GL_SGIS_fog_function
- "GL_SGIS_fog_function",
-#endif
-#ifdef GL_SGIS_generate_mipmap
- "GL_SGIS_generate_mipmap",
-#endif
-#ifdef GL_SGIS_multisample
- "GL_SGIS_multisample",
-#endif
-#ifdef GL_SGIS_pixel_texture
- "GL_SGIS_pixel_texture",
-#endif
-#ifdef GL_SGIS_point_line_texgen
- "GL_SGIS_point_line_texgen",
-#endif
-#ifdef GL_SGIS_sharpen_texture
- "GL_SGIS_sharpen_texture",
-#endif
-#ifdef GL_SGIS_texture4D
- "GL_SGIS_texture4D",
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- "GL_SGIS_texture_border_clamp",
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- "GL_SGIS_texture_edge_clamp",
-#endif
-#ifdef GL_SGIS_texture_filter4
- "GL_SGIS_texture_filter4",
-#endif
-#ifdef GL_SGIS_texture_lod
- "GL_SGIS_texture_lod",
-#endif
-#ifdef GL_SGIS_texture_select
- "GL_SGIS_texture_select",
-#endif
-#ifdef GL_SGIX_async
- "GL_SGIX_async",
-#endif
-#ifdef GL_SGIX_async_histogram
- "GL_SGIX_async_histogram",
-#endif
-#ifdef GL_SGIX_async_pixel
- "GL_SGIX_async_pixel",
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- "GL_SGIX_blend_alpha_minmax",
-#endif
-#ifdef GL_SGIX_clipmap
- "GL_SGIX_clipmap",
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- "GL_SGIX_convolution_accuracy",
-#endif
-#ifdef GL_SGIX_depth_texture
- "GL_SGIX_depth_texture",
-#endif
-#ifdef GL_SGIX_flush_raster
- "GL_SGIX_flush_raster",
-#endif
-#ifdef GL_SGIX_fog_offset
- "GL_SGIX_fog_offset",
-#endif
-#ifdef GL_SGIX_fog_texture
- "GL_SGIX_fog_texture",
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- "GL_SGIX_fragment_specular_lighting",
-#endif
-#ifdef GL_SGIX_framezoom
- "GL_SGIX_framezoom",
-#endif
-#ifdef GL_SGIX_interlace
- "GL_SGIX_interlace",
-#endif
-#ifdef GL_SGIX_ir_instrument1
- "GL_SGIX_ir_instrument1",
-#endif
-#ifdef GL_SGIX_list_priority
- "GL_SGIX_list_priority",
-#endif
-#ifdef GL_SGIX_pixel_texture
- "GL_SGIX_pixel_texture",
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- "GL_SGIX_pixel_texture_bits",
-#endif
-#ifdef GL_SGIX_reference_plane
- "GL_SGIX_reference_plane",
-#endif
-#ifdef GL_SGIX_resample
- "GL_SGIX_resample",
-#endif
-#ifdef GL_SGIX_shadow
- "GL_SGIX_shadow",
-#endif
-#ifdef GL_SGIX_shadow_ambient
- "GL_SGIX_shadow_ambient",
-#endif
-#ifdef GL_SGIX_sprite
- "GL_SGIX_sprite",
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- "GL_SGIX_tag_sample_buffer",
-#endif
-#ifdef GL_SGIX_texture_add_env
- "GL_SGIX_texture_add_env",
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- "GL_SGIX_texture_coordinate_clamp",
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- "GL_SGIX_texture_lod_bias",
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- "GL_SGIX_texture_multi_buffer",
-#endif
-#ifdef GL_SGIX_texture_range
- "GL_SGIX_texture_range",
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- "GL_SGIX_texture_scale_bias",
-#endif
-#ifdef GL_SGIX_vertex_preclip
- "GL_SGIX_vertex_preclip",
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- "GL_SGIX_vertex_preclip_hint",
-#endif
-#ifdef GL_SGIX_ycrcb
- "GL_SGIX_ycrcb",
-#endif
-#ifdef GL_SGI_color_matrix
- "GL_SGI_color_matrix",
-#endif
-#ifdef GL_SGI_color_table
- "GL_SGI_color_table",
-#endif
-#ifdef GL_SGI_texture_color_table
- "GL_SGI_texture_color_table",
-#endif
-#ifdef GL_SUNX_constant_data
- "GL_SUNX_constant_data",
-#endif
-#ifdef GL_SUN_convolution_border_modes
- "GL_SUN_convolution_border_modes",
-#endif
-#ifdef GL_SUN_global_alpha
- "GL_SUN_global_alpha",
-#endif
-#ifdef GL_SUN_mesh_array
- "GL_SUN_mesh_array",
-#endif
-#ifdef GL_SUN_read_video_pixels
- "GL_SUN_read_video_pixels",
-#endif
-#ifdef GL_SUN_slice_accum
- "GL_SUN_slice_accum",
-#endif
-#ifdef GL_SUN_triangle_list
- "GL_SUN_triangle_list",
-#endif
-#ifdef GL_SUN_vertex
- "GL_SUN_vertex",
-#endif
-#ifdef GL_WIN_phong_shading
- "GL_WIN_phong_shading",
-#endif
-#ifdef GL_WIN_specular_fog
- "GL_WIN_specular_fog",
-#endif
-#ifdef GL_WIN_swap_hint
- "GL_WIN_swap_hint",
-#endif
- NULL
-};
-
-/* Detected in the extension string or strings */
-static GLboolean _glewExtensionString[603];
-/* Detected via extension string or experimental mode */
-static GLboolean* _glewExtensionEnabled[] = {
-#ifdef GL_VERSION_1_2
- &__GLEW_VERSION_1_2,
-#endif
-#ifdef GL_VERSION_1_2_1
- &__GLEW_VERSION_1_2_1,
-#endif
-#ifdef GL_VERSION_1_3
- &__GLEW_VERSION_1_3,
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-#ifdef GL_VERSION_1_4
- &__GLEW_VERSION_1_4,
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-#ifdef GL_VERSION_1_5
- &__GLEW_VERSION_1_5,
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-#ifdef GL_VERSION_2_0
- &__GLEW_VERSION_2_0,
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-#ifdef GL_VERSION_2_1
- &__GLEW_VERSION_2_1,
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-#ifdef GL_VERSION_3_0
- &__GLEW_VERSION_3_0,
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-#ifdef GL_VERSION_3_1
- &__GLEW_VERSION_3_1,
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-#ifdef GL_VERSION_3_2
- &__GLEW_VERSION_3_2,
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-#ifdef GL_VERSION_3_3
- &__GLEW_VERSION_3_3,
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-#ifdef GL_VERSION_4_0
- &__GLEW_VERSION_4_0,
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-#ifdef GL_VERSION_4_1
- &__GLEW_VERSION_4_1,
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-#ifdef GL_VERSION_4_2
- &__GLEW_VERSION_4_2,
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-#ifdef GL_VERSION_4_3
- &__GLEW_VERSION_4_3,
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-#ifdef GL_VERSION_4_4
- &__GLEW_VERSION_4_4,
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-#ifdef GL_VERSION_4_5
- &__GLEW_VERSION_4_5,
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-#ifdef GL_3DFX_multisample
- &__GLEW_3DFX_multisample,
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-#ifdef GL_3DFX_tbuffer
- &__GLEW_3DFX_tbuffer,
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-#ifdef GL_3DFX_texture_compression_FXT1
- &__GLEW_3DFX_texture_compression_FXT1,
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-#ifdef GL_AMD_blend_minmax_factor
- &__GLEW_AMD_blend_minmax_factor,
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-#ifdef GL_AMD_conservative_depth
- &__GLEW_AMD_conservative_depth,
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-#ifdef GL_AMD_debug_output
- &__GLEW_AMD_debug_output,
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-#ifdef GL_AMD_depth_clamp_separate
- &__GLEW_AMD_depth_clamp_separate,
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-#ifdef GL_AMD_draw_buffers_blend
- &__GLEW_AMD_draw_buffers_blend,
-#endif
-#ifdef GL_AMD_gcn_shader
- &__GLEW_AMD_gcn_shader,
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-#ifdef GL_AMD_gpu_shader_int64
- &__GLEW_AMD_gpu_shader_int64,
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-#ifdef GL_AMD_interleaved_elements
- &__GLEW_AMD_interleaved_elements,
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-#ifdef GL_AMD_multi_draw_indirect
- &__GLEW_AMD_multi_draw_indirect,
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-#ifdef GL_AMD_name_gen_delete
- &__GLEW_AMD_name_gen_delete,
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-#ifdef GL_AMD_occlusion_query_event
- &__GLEW_AMD_occlusion_query_event,
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-#ifdef GL_AMD_performance_monitor
- &__GLEW_AMD_performance_monitor,
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-#ifdef GL_AMD_pinned_memory
- &__GLEW_AMD_pinned_memory,
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-#ifdef GL_AMD_query_buffer_object
- &__GLEW_AMD_query_buffer_object,
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-#ifdef GL_AMD_sample_positions
- &__GLEW_AMD_sample_positions,
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-#ifdef GL_AMD_seamless_cubemap_per_texture
- &__GLEW_AMD_seamless_cubemap_per_texture,
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-#ifdef GL_AMD_shader_atomic_counter_ops
- &__GLEW_AMD_shader_atomic_counter_ops,
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-#ifdef GL_AMD_shader_explicit_vertex_parameter
- &__GLEW_AMD_shader_explicit_vertex_parameter,
-#endif
-#ifdef GL_AMD_shader_stencil_export
- &__GLEW_AMD_shader_stencil_export,
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-#ifdef GL_AMD_shader_stencil_value_export
- &__GLEW_AMD_shader_stencil_value_export,
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-#ifdef GL_AMD_shader_trinary_minmax
- &__GLEW_AMD_shader_trinary_minmax,
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-#ifdef GL_AMD_sparse_texture
- &__GLEW_AMD_sparse_texture,
-#endif
-#ifdef GL_AMD_stencil_operation_extended
- &__GLEW_AMD_stencil_operation_extended,
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-#ifdef GL_AMD_texture_texture4
- &__GLEW_AMD_texture_texture4,
-#endif
-#ifdef GL_AMD_transform_feedback3_lines_triangles
- &__GLEW_AMD_transform_feedback3_lines_triangles,
-#endif
-#ifdef GL_AMD_transform_feedback4
- &__GLEW_AMD_transform_feedback4,
-#endif
-#ifdef GL_AMD_vertex_shader_layer
- &__GLEW_AMD_vertex_shader_layer,
-#endif
-#ifdef GL_AMD_vertex_shader_tessellator
- &__GLEW_AMD_vertex_shader_tessellator,
-#endif
-#ifdef GL_AMD_vertex_shader_viewport_index
- &__GLEW_AMD_vertex_shader_viewport_index,
-#endif
-#ifdef GL_ANGLE_depth_texture
- &__GLEW_ANGLE_depth_texture,
-#endif
-#ifdef GL_ANGLE_framebuffer_blit
- &__GLEW_ANGLE_framebuffer_blit,
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-#ifdef GL_ANGLE_framebuffer_multisample
- &__GLEW_ANGLE_framebuffer_multisample,
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-#ifdef GL_ANGLE_instanced_arrays
- &__GLEW_ANGLE_instanced_arrays,
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-#ifdef GL_ANGLE_pack_reverse_row_order
- &__GLEW_ANGLE_pack_reverse_row_order,
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-#ifdef GL_ANGLE_program_binary
- &__GLEW_ANGLE_program_binary,
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-#ifdef GL_ANGLE_texture_compression_dxt1
- &__GLEW_ANGLE_texture_compression_dxt1,
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-#ifdef GL_ANGLE_texture_compression_dxt3
- &__GLEW_ANGLE_texture_compression_dxt3,
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-#ifdef GL_ANGLE_texture_compression_dxt5
- &__GLEW_ANGLE_texture_compression_dxt5,
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-#ifdef GL_ANGLE_texture_usage
- &__GLEW_ANGLE_texture_usage,
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-#ifdef GL_ANGLE_timer_query
- &__GLEW_ANGLE_timer_query,
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-#ifdef GL_ANGLE_translated_shader_source
- &__GLEW_ANGLE_translated_shader_source,
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-#ifdef GL_APPLE_aux_depth_stencil
- &__GLEW_APPLE_aux_depth_stencil,
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-#ifdef GL_APPLE_client_storage
- &__GLEW_APPLE_client_storage,
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-#ifdef GL_APPLE_element_array
- &__GLEW_APPLE_element_array,
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-#ifdef GL_APPLE_fence
- &__GLEW_APPLE_fence,
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-#ifdef GL_APPLE_float_pixels
- &__GLEW_APPLE_float_pixels,
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-#ifdef GL_APPLE_flush_buffer_range
- &__GLEW_APPLE_flush_buffer_range,
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-#ifdef GL_APPLE_object_purgeable
- &__GLEW_APPLE_object_purgeable,
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-#ifdef GL_APPLE_pixel_buffer
- &__GLEW_APPLE_pixel_buffer,
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-#ifdef GL_APPLE_rgb_422
- &__GLEW_APPLE_rgb_422,
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-#ifdef GL_APPLE_row_bytes
- &__GLEW_APPLE_row_bytes,
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-#ifdef GL_APPLE_specular_vector
- &__GLEW_APPLE_specular_vector,
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-#ifdef GL_APPLE_texture_range
- &__GLEW_APPLE_texture_range,
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-#ifdef GL_APPLE_transform_hint
- &__GLEW_APPLE_transform_hint,
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-#ifdef GL_APPLE_vertex_array_object
- &__GLEW_APPLE_vertex_array_object,
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-#ifdef GL_APPLE_vertex_array_range
- &__GLEW_APPLE_vertex_array_range,
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-#ifdef GL_APPLE_vertex_program_evaluators
- &__GLEW_APPLE_vertex_program_evaluators,
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-#ifdef GL_APPLE_ycbcr_422
- &__GLEW_APPLE_ycbcr_422,
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-#ifdef GL_ARB_ES2_compatibility
- &__GLEW_ARB_ES2_compatibility,
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- &__GLEW_ARB_ES3_1_compatibility,
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- &__GLEW_ARB_ES3_2_compatibility,
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- &__GLEW_ARB_ES3_compatibility,
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- &__GLEW_ARB_blend_func_extended,
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- &__GLEW_ARB_buffer_storage,
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- &__GLEW_ARB_cl_event,
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-#ifdef GL_ARB_clear_buffer_object
- &__GLEW_ARB_clear_buffer_object,
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-#ifdef GL_ARB_clear_texture
- &__GLEW_ARB_clear_texture,
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-#ifdef GL_ARB_clip_control
- &__GLEW_ARB_clip_control,
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-#ifdef GL_ARB_color_buffer_float
- &__GLEW_ARB_color_buffer_float,
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-#ifdef GL_ARB_compatibility
- &__GLEW_ARB_compatibility,
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-#ifdef GL_ARB_compressed_texture_pixel_storage
- &__GLEW_ARB_compressed_texture_pixel_storage,
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-#ifdef GL_ARB_compute_shader
- &__GLEW_ARB_compute_shader,
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-#ifdef GL_ARB_compute_variable_group_size
- &__GLEW_ARB_compute_variable_group_size,
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-#ifdef GL_ARB_conditional_render_inverted
- &__GLEW_ARB_conditional_render_inverted,
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-#ifdef GL_ARB_conservative_depth
- &__GLEW_ARB_conservative_depth,
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-#ifdef GL_ARB_copy_buffer
- &__GLEW_ARB_copy_buffer,
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-#ifdef GL_ARB_copy_image
- &__GLEW_ARB_copy_image,
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-#ifdef GL_ARB_cull_distance
- &__GLEW_ARB_cull_distance,
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-#ifdef GL_ARB_debug_output
- &__GLEW_ARB_debug_output,
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-#ifdef GL_ARB_depth_buffer_float
- &__GLEW_ARB_depth_buffer_float,
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-#ifdef GL_ARB_depth_clamp
- &__GLEW_ARB_depth_clamp,
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-#ifdef GL_ARB_depth_texture
- &__GLEW_ARB_depth_texture,
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- &__GLEW_ARB_derivative_control,
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-#ifdef GL_ARB_direct_state_access
- &__GLEW_ARB_direct_state_access,
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-#ifdef GL_ARB_draw_buffers
- &__GLEW_ARB_draw_buffers,
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-#ifdef GL_ARB_draw_buffers_blend
- &__GLEW_ARB_draw_buffers_blend,
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- &__GLEW_ARB_draw_elements_base_vertex,
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- &__GLEW_ARB_draw_indirect,
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- &__GLEW_ARB_draw_instanced,
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-#ifdef GL_ARB_enhanced_layouts
- &__GLEW_ARB_enhanced_layouts,
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- &__GLEW_ARB_explicit_attrib_location,
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- &__GLEW_ARB_explicit_uniform_location,
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-#ifdef GL_ARB_fragment_coord_conventions
- &__GLEW_ARB_fragment_coord_conventions,
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- &__GLEW_ARB_fragment_layer_viewport,
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- &__GLEW_ARB_fragment_program,
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- &__GLEW_ARB_fragment_program_shadow,
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- &__GLEW_ARB_fragment_shader_interlock,
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-#ifdef GL_ARB_framebuffer_no_attachments
- &__GLEW_ARB_framebuffer_no_attachments,
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- &__GLEW_ARB_framebuffer_object,
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- &__GLEW_ARB_gpu_shader_int64,
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- &__GLEW_ARB_half_float_pixel,
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-#ifdef GL_ARB_half_float_vertex
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- &__GLEW_ARB_indirect_parameters,
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- &__GLEW_ARB_instanced_arrays,
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- &__GLEW_ARB_internalformat_query,
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- &__GLEW_ARB_internalformat_query2,
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-#ifdef GL_ARB_invalidate_subdata
- &__GLEW_ARB_invalidate_subdata,
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-#ifdef GL_ARB_map_buffer_alignment
- &__GLEW_ARB_map_buffer_alignment,
-#endif
-#ifdef GL_ARB_map_buffer_range
- &__GLEW_ARB_map_buffer_range,
-#endif
-#ifdef GL_ARB_matrix_palette
- &__GLEW_ARB_matrix_palette,
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-#ifdef GL_ARB_multi_bind
- &__GLEW_ARB_multi_bind,
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-#ifdef GL_ARB_multi_draw_indirect
- &__GLEW_ARB_multi_draw_indirect,
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- &__GLEW_ARB_multisample,
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-#ifdef GL_ARB_multitexture
- &__GLEW_ARB_multitexture,
-#endif
-#ifdef GL_ARB_occlusion_query
- &__GLEW_ARB_occlusion_query,
-#endif
-#ifdef GL_ARB_occlusion_query2
- &__GLEW_ARB_occlusion_query2,
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-#ifdef GL_ARB_parallel_shader_compile
- &__GLEW_ARB_parallel_shader_compile,
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-#ifdef GL_ARB_pipeline_statistics_query
- &__GLEW_ARB_pipeline_statistics_query,
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-#ifdef GL_ARB_pixel_buffer_object
- &__GLEW_ARB_pixel_buffer_object,
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-#ifdef GL_ARB_point_parameters
- &__GLEW_ARB_point_parameters,
-#endif
-#ifdef GL_ARB_point_sprite
- &__GLEW_ARB_point_sprite,
-#endif
-#ifdef GL_ARB_post_depth_coverage
- &__GLEW_ARB_post_depth_coverage,
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-#ifdef GL_ARB_program_interface_query
- &__GLEW_ARB_program_interface_query,
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-#ifdef GL_ARB_provoking_vertex
- &__GLEW_ARB_provoking_vertex,
-#endif
-#ifdef GL_ARB_query_buffer_object
- &__GLEW_ARB_query_buffer_object,
-#endif
-#ifdef GL_ARB_robust_buffer_access_behavior
- &__GLEW_ARB_robust_buffer_access_behavior,
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-#ifdef GL_ARB_robustness
- &__GLEW_ARB_robustness,
-#endif
-#ifdef GL_ARB_robustness_application_isolation
- &__GLEW_ARB_robustness_application_isolation,
-#endif
-#ifdef GL_ARB_robustness_share_group_isolation
- &__GLEW_ARB_robustness_share_group_isolation,
-#endif
-#ifdef GL_ARB_sample_locations
- &__GLEW_ARB_sample_locations,
-#endif
-#ifdef GL_ARB_sample_shading
- &__GLEW_ARB_sample_shading,
-#endif
-#ifdef GL_ARB_sampler_objects
- &__GLEW_ARB_sampler_objects,
-#endif
-#ifdef GL_ARB_seamless_cube_map
- &__GLEW_ARB_seamless_cube_map,
-#endif
-#ifdef GL_ARB_seamless_cubemap_per_texture
- &__GLEW_ARB_seamless_cubemap_per_texture,
-#endif
-#ifdef GL_ARB_separate_shader_objects
- &__GLEW_ARB_separate_shader_objects,
-#endif
-#ifdef GL_ARB_shader_atomic_counter_ops
- &__GLEW_ARB_shader_atomic_counter_ops,
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-#ifdef GL_ARB_shader_atomic_counters
- &__GLEW_ARB_shader_atomic_counters,
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-#ifdef GL_ARB_shader_ballot
- &__GLEW_ARB_shader_ballot,
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-#ifdef GL_ARB_shader_bit_encoding
- &__GLEW_ARB_shader_bit_encoding,
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-#ifdef GL_ARB_shader_clock
- &__GLEW_ARB_shader_clock,
-#endif
-#ifdef GL_ARB_shader_draw_parameters
- &__GLEW_ARB_shader_draw_parameters,
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-#ifdef GL_ARB_shader_group_vote
- &__GLEW_ARB_shader_group_vote,
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-#ifdef GL_ARB_shader_image_load_store
- &__GLEW_ARB_shader_image_load_store,
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-#ifdef GL_ARB_shader_image_size
- &__GLEW_ARB_shader_image_size,
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-#ifdef GL_ARB_shader_objects
- &__GLEW_ARB_shader_objects,
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-#ifdef GL_ARB_shader_precision
- &__GLEW_ARB_shader_precision,
-#endif
-#ifdef GL_ARB_shader_stencil_export
- &__GLEW_ARB_shader_stencil_export,
-#endif
-#ifdef GL_ARB_shader_storage_buffer_object
- &__GLEW_ARB_shader_storage_buffer_object,
-#endif
-#ifdef GL_ARB_shader_subroutine
- &__GLEW_ARB_shader_subroutine,
-#endif
-#ifdef GL_ARB_shader_texture_image_samples
- &__GLEW_ARB_shader_texture_image_samples,
-#endif
-#ifdef GL_ARB_shader_texture_lod
- &__GLEW_ARB_shader_texture_lod,
-#endif
-#ifdef GL_ARB_shader_viewport_layer_array
- &__GLEW_ARB_shader_viewport_layer_array,
-#endif
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- &__GLEW_ARB_shading_language_100,
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- &__GLEW_ARB_shading_language_420pack,
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-#ifdef GL_ARB_shading_language_include
- &__GLEW_ARB_shading_language_include,
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-#ifdef GL_ARB_shading_language_packing
- &__GLEW_ARB_shading_language_packing,
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-#ifdef GL_ARB_shadow
- &__GLEW_ARB_shadow,
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-#ifdef GL_ARB_shadow_ambient
- &__GLEW_ARB_shadow_ambient,
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-#ifdef GL_ARB_sparse_buffer
- &__GLEW_ARB_sparse_buffer,
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-#ifdef GL_ARB_sparse_texture
- &__GLEW_ARB_sparse_texture,
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-#ifdef GL_ARB_sparse_texture2
- &__GLEW_ARB_sparse_texture2,
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-#ifdef GL_ARB_sparse_texture_clamp
- &__GLEW_ARB_sparse_texture_clamp,
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-#ifdef GL_ARB_stencil_texturing
- &__GLEW_ARB_stencil_texturing,
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-#ifdef GL_ARB_sync
- &__GLEW_ARB_sync,
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-#ifdef GL_ARB_tessellation_shader
- &__GLEW_ARB_tessellation_shader,
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-#ifdef GL_ARB_texture_barrier
- &__GLEW_ARB_texture_barrier,
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-#ifdef GL_ARB_texture_border_clamp
- &__GLEW_ARB_texture_border_clamp,
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-#ifdef GL_ARB_texture_buffer_object
- &__GLEW_ARB_texture_buffer_object,
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-#ifdef GL_ARB_texture_buffer_object_rgb32
- &__GLEW_ARB_texture_buffer_object_rgb32,
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-#ifdef GL_ARB_texture_buffer_range
- &__GLEW_ARB_texture_buffer_range,
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-#ifdef GL_ARB_texture_compression
- &__GLEW_ARB_texture_compression,
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-#ifdef GL_ARB_texture_compression_bptc
- &__GLEW_ARB_texture_compression_bptc,
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-#ifdef GL_ARB_texture_compression_rgtc
- &__GLEW_ARB_texture_compression_rgtc,
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-#ifdef GL_ARB_texture_cube_map
- &__GLEW_ARB_texture_cube_map,
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-#ifdef GL_ARB_texture_cube_map_array
- &__GLEW_ARB_texture_cube_map_array,
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-#ifdef GL_ARB_texture_env_add
- &__GLEW_ARB_texture_env_add,
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-#ifdef GL_ARB_texture_env_combine
- &__GLEW_ARB_texture_env_combine,
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-#ifdef GL_ARB_texture_env_crossbar
- &__GLEW_ARB_texture_env_crossbar,
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-#ifdef GL_ARB_texture_env_dot3
- &__GLEW_ARB_texture_env_dot3,
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-#ifdef GL_ARB_texture_filter_minmax
- &__GLEW_ARB_texture_filter_minmax,
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-#ifdef GL_ARB_texture_float
- &__GLEW_ARB_texture_float,
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-#ifdef GL_ARB_texture_gather
- &__GLEW_ARB_texture_gather,
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-#ifdef GL_ARB_texture_mirror_clamp_to_edge
- &__GLEW_ARB_texture_mirror_clamp_to_edge,
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-#ifdef GL_ARB_texture_mirrored_repeat
- &__GLEW_ARB_texture_mirrored_repeat,
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-#ifdef GL_ARB_texture_multisample
- &__GLEW_ARB_texture_multisample,
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-#ifdef GL_ARB_texture_non_power_of_two
- &__GLEW_ARB_texture_non_power_of_two,
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-#ifdef GL_ARB_texture_query_levels
- &__GLEW_ARB_texture_query_levels,
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-#ifdef GL_ARB_texture_query_lod
- &__GLEW_ARB_texture_query_lod,
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-#ifdef GL_ARB_texture_rectangle
- &__GLEW_ARB_texture_rectangle,
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-#ifdef GL_ARB_texture_rg
- &__GLEW_ARB_texture_rg,
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-#ifdef GL_ARB_texture_rgb10_a2ui
- &__GLEW_ARB_texture_rgb10_a2ui,
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-#ifdef GL_ARB_texture_stencil8
- &__GLEW_ARB_texture_stencil8,
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-#ifdef GL_ARB_texture_storage
- &__GLEW_ARB_texture_storage,
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-#ifdef GL_ARB_texture_storage_multisample
- &__GLEW_ARB_texture_storage_multisample,
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-#ifdef GL_ARB_texture_swizzle
- &__GLEW_ARB_texture_swizzle,
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-#ifdef GL_ARB_texture_view
- &__GLEW_ARB_texture_view,
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-#ifdef GL_ARB_timer_query
- &__GLEW_ARB_timer_query,
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-#ifdef GL_ARB_transform_feedback2
- &__GLEW_ARB_transform_feedback2,
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-#ifdef GL_ARB_transform_feedback3
- &__GLEW_ARB_transform_feedback3,
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-#ifdef GL_ARB_transform_feedback_instanced
- &__GLEW_ARB_transform_feedback_instanced,
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-#ifdef GL_ARB_transform_feedback_overflow_query
- &__GLEW_ARB_transform_feedback_overflow_query,
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-#ifdef GL_ARB_transpose_matrix
- &__GLEW_ARB_transpose_matrix,
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-#ifdef GL_ARB_uniform_buffer_object
- &__GLEW_ARB_uniform_buffer_object,
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-#ifdef GL_ARB_vertex_array_bgra
- &__GLEW_ARB_vertex_array_bgra,
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-#ifdef GL_ARB_vertex_array_object
- &__GLEW_ARB_vertex_array_object,
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-#ifdef GL_ARB_vertex_attrib_64bit
- &__GLEW_ARB_vertex_attrib_64bit,
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-#ifdef GL_ARB_vertex_attrib_binding
- &__GLEW_ARB_vertex_attrib_binding,
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-#ifdef GL_ARB_vertex_blend
- &__GLEW_ARB_vertex_blend,
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- &__GLEW_ARB_vertex_buffer_object,
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-#ifdef GL_ARB_vertex_program
- &__GLEW_ARB_vertex_program,
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-#ifdef GL_ARB_vertex_shader
- &__GLEW_ARB_vertex_shader,
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-#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
- &__GLEW_ARB_vertex_type_10f_11f_11f_rev,
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-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- &__GLEW_ARB_vertex_type_2_10_10_10_rev,
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-#ifdef GL_ARB_viewport_array
- &__GLEW_ARB_viewport_array,
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-#ifdef GL_ARB_window_pos
- &__GLEW_ARB_window_pos,
-#endif
-#ifdef GL_ATIX_point_sprites
- &__GLEW_ATIX_point_sprites,
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- &__GLEW_ATIX_texture_env_combine3,
-#endif
-#ifdef GL_ATIX_texture_env_route
- &__GLEW_ATIX_texture_env_route,
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- &__GLEW_ATIX_vertex_shader_output_point_size,
-#endif
-#ifdef GL_ATI_draw_buffers
- &__GLEW_ATI_draw_buffers,
-#endif
-#ifdef GL_ATI_element_array
- &__GLEW_ATI_element_array,
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- &__GLEW_ATI_envmap_bumpmap,
-#endif
-#ifdef GL_ATI_fragment_shader
- &__GLEW_ATI_fragment_shader,
-#endif
-#ifdef GL_ATI_map_object_buffer
- &__GLEW_ATI_map_object_buffer,
-#endif
-#ifdef GL_ATI_meminfo
- &__GLEW_ATI_meminfo,
-#endif
-#ifdef GL_ATI_pn_triangles
- &__GLEW_ATI_pn_triangles,
-#endif
-#ifdef GL_ATI_separate_stencil
- &__GLEW_ATI_separate_stencil,
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-#ifdef GL_ATI_shader_texture_lod
- &__GLEW_ATI_shader_texture_lod,
-#endif
-#ifdef GL_ATI_text_fragment_shader
- &__GLEW_ATI_text_fragment_shader,
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- &__GLEW_ATI_texture_compression_3dc,
-#endif
-#ifdef GL_ATI_texture_env_combine3
- &__GLEW_ATI_texture_env_combine3,
-#endif
-#ifdef GL_ATI_texture_float
- &__GLEW_ATI_texture_float,
-#endif
-#ifdef GL_ATI_texture_mirror_once
- &__GLEW_ATI_texture_mirror_once,
-#endif
-#ifdef GL_ATI_vertex_array_object
- &__GLEW_ATI_vertex_array_object,
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- &__GLEW_ATI_vertex_attrib_array_object,
-#endif
-#ifdef GL_ATI_vertex_streams
- &__GLEW_ATI_vertex_streams,
-#endif
-#ifdef GL_EGL_NV_robustness_video_memory_purge
- &__GLEW_EGL_NV_robustness_video_memory_purge,
-#endif
-#ifdef GL_EXT_422_pixels
- &__GLEW_EXT_422_pixels,
-#endif
-#ifdef GL_EXT_Cg_shader
- &__GLEW_EXT_Cg_shader,
-#endif
-#ifdef GL_EXT_abgr
- &__GLEW_EXT_abgr,
-#endif
-#ifdef GL_EXT_bgra
- &__GLEW_EXT_bgra,
-#endif
-#ifdef GL_EXT_bindable_uniform
- &__GLEW_EXT_bindable_uniform,
-#endif
-#ifdef GL_EXT_blend_color
- &__GLEW_EXT_blend_color,
-#endif
-#ifdef GL_EXT_blend_equation_separate
- &__GLEW_EXT_blend_equation_separate,
-#endif
-#ifdef GL_EXT_blend_func_separate
- &__GLEW_EXT_blend_func_separate,
-#endif
-#ifdef GL_EXT_blend_logic_op
- &__GLEW_EXT_blend_logic_op,
-#endif
-#ifdef GL_EXT_blend_minmax
- &__GLEW_EXT_blend_minmax,
-#endif
-#ifdef GL_EXT_blend_subtract
- &__GLEW_EXT_blend_subtract,
-#endif
-#ifdef GL_EXT_clip_volume_hint
- &__GLEW_EXT_clip_volume_hint,
-#endif
-#ifdef GL_EXT_cmyka
- &__GLEW_EXT_cmyka,
-#endif
-#ifdef GL_EXT_color_subtable
- &__GLEW_EXT_color_subtable,
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- &__GLEW_EXT_compiled_vertex_array,
-#endif
-#ifdef GL_EXT_convolution
- &__GLEW_EXT_convolution,
-#endif
-#ifdef GL_EXT_coordinate_frame
- &__GLEW_EXT_coordinate_frame,
-#endif
-#ifdef GL_EXT_copy_texture
- &__GLEW_EXT_copy_texture,
-#endif
-#ifdef GL_EXT_cull_vertex
- &__GLEW_EXT_cull_vertex,
-#endif
-#ifdef GL_EXT_debug_label
- &__GLEW_EXT_debug_label,
-#endif
-#ifdef GL_EXT_debug_marker
- &__GLEW_EXT_debug_marker,
-#endif
-#ifdef GL_EXT_depth_bounds_test
- &__GLEW_EXT_depth_bounds_test,
-#endif
-#ifdef GL_EXT_direct_state_access
- &__GLEW_EXT_direct_state_access,
-#endif
-#ifdef GL_EXT_draw_buffers2
- &__GLEW_EXT_draw_buffers2,
-#endif
-#ifdef GL_EXT_draw_instanced
- &__GLEW_EXT_draw_instanced,
-#endif
-#ifdef GL_EXT_draw_range_elements
- &__GLEW_EXT_draw_range_elements,
-#endif
-#ifdef GL_EXT_fog_coord
- &__GLEW_EXT_fog_coord,
-#endif
-#ifdef GL_EXT_fragment_lighting
- &__GLEW_EXT_fragment_lighting,
-#endif
-#ifdef GL_EXT_framebuffer_blit
- &__GLEW_EXT_framebuffer_blit,
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- &__GLEW_EXT_framebuffer_multisample,
-#endif
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- &__GLEW_EXT_framebuffer_multisample_blit_scaled,
-#endif
-#ifdef GL_EXT_framebuffer_object
- &__GLEW_EXT_framebuffer_object,
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- &__GLEW_EXT_framebuffer_sRGB,
-#endif
-#ifdef GL_EXT_geometry_shader4
- &__GLEW_EXT_geometry_shader4,
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- &__GLEW_EXT_gpu_program_parameters,
-#endif
-#ifdef GL_EXT_gpu_shader4
- &__GLEW_EXT_gpu_shader4,
-#endif
-#ifdef GL_EXT_histogram
- &__GLEW_EXT_histogram,
-#endif
-#ifdef GL_EXT_index_array_formats
- &__GLEW_EXT_index_array_formats,
-#endif
-#ifdef GL_EXT_index_func
- &__GLEW_EXT_index_func,
-#endif
-#ifdef GL_EXT_index_material
- &__GLEW_EXT_index_material,
-#endif
-#ifdef GL_EXT_index_texture
- &__GLEW_EXT_index_texture,
-#endif
-#ifdef GL_EXT_light_texture
- &__GLEW_EXT_light_texture,
-#endif
-#ifdef GL_EXT_misc_attribute
- &__GLEW_EXT_misc_attribute,
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- &__GLEW_EXT_multi_draw_arrays,
-#endif
-#ifdef GL_EXT_multisample
- &__GLEW_EXT_multisample,
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- &__GLEW_EXT_packed_depth_stencil,
-#endif
-#ifdef GL_EXT_packed_float
- &__GLEW_EXT_packed_float,
-#endif
-#ifdef GL_EXT_packed_pixels
- &__GLEW_EXT_packed_pixels,
-#endif
-#ifdef GL_EXT_paletted_texture
- &__GLEW_EXT_paletted_texture,
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- &__GLEW_EXT_pixel_buffer_object,
-#endif
-#ifdef GL_EXT_pixel_transform
- &__GLEW_EXT_pixel_transform,
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- &__GLEW_EXT_pixel_transform_color_table,
-#endif
-#ifdef GL_EXT_point_parameters
- &__GLEW_EXT_point_parameters,
-#endif
-#ifdef GL_EXT_polygon_offset
- &__GLEW_EXT_polygon_offset,
-#endif
-#ifdef GL_EXT_polygon_offset_clamp
- &__GLEW_EXT_polygon_offset_clamp,
-#endif
-#ifdef GL_EXT_post_depth_coverage
- &__GLEW_EXT_post_depth_coverage,
-#endif
-#ifdef GL_EXT_provoking_vertex
- &__GLEW_EXT_provoking_vertex,
-#endif
-#ifdef GL_EXT_raster_multisample
- &__GLEW_EXT_raster_multisample,
-#endif
-#ifdef GL_EXT_rescale_normal
- &__GLEW_EXT_rescale_normal,
-#endif
-#ifdef GL_EXT_scene_marker
- &__GLEW_EXT_scene_marker,
-#endif
-#ifdef GL_EXT_secondary_color
- &__GLEW_EXT_secondary_color,
-#endif
-#ifdef GL_EXT_separate_shader_objects
- &__GLEW_EXT_separate_shader_objects,
-#endif
-#ifdef GL_EXT_separate_specular_color
- &__GLEW_EXT_separate_specular_color,
-#endif
-#ifdef GL_EXT_shader_image_load_formatted
- &__GLEW_EXT_shader_image_load_formatted,
-#endif
-#ifdef GL_EXT_shader_image_load_store
- &__GLEW_EXT_shader_image_load_store,
-#endif
-#ifdef GL_EXT_shader_integer_mix
- &__GLEW_EXT_shader_integer_mix,
-#endif
-#ifdef GL_EXT_shadow_funcs
- &__GLEW_EXT_shadow_funcs,
-#endif
-#ifdef GL_EXT_shared_texture_palette
- &__GLEW_EXT_shared_texture_palette,
-#endif
-#ifdef GL_EXT_sparse_texture2
- &__GLEW_EXT_sparse_texture2,
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- &__GLEW_EXT_stencil_clear_tag,
-#endif
-#ifdef GL_EXT_stencil_two_side
- &__GLEW_EXT_stencil_two_side,
-#endif
-#ifdef GL_EXT_stencil_wrap
- &__GLEW_EXT_stencil_wrap,
-#endif
-#ifdef GL_EXT_subtexture
- &__GLEW_EXT_subtexture,
-#endif
-#ifdef GL_EXT_texture
- &__GLEW_EXT_texture,
-#endif
-#ifdef GL_EXT_texture3D
- &__GLEW_EXT_texture3D,
-#endif
-#ifdef GL_EXT_texture_array
- &__GLEW_EXT_texture_array,
-#endif
-#ifdef GL_EXT_texture_buffer_object
- &__GLEW_EXT_texture_buffer_object,
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- &__GLEW_EXT_texture_compression_dxt1,
-#endif
-#ifdef GL_EXT_texture_compression_latc
- &__GLEW_EXT_texture_compression_latc,
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- &__GLEW_EXT_texture_compression_rgtc,
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- &__GLEW_EXT_texture_compression_s3tc,
-#endif
-#ifdef GL_EXT_texture_cube_map
- &__GLEW_EXT_texture_cube_map,
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- &__GLEW_EXT_texture_edge_clamp,
-#endif
-#ifdef GL_EXT_texture_env
- &__GLEW_EXT_texture_env,
-#endif
-#ifdef GL_EXT_texture_env_add
- &__GLEW_EXT_texture_env_add,
-#endif
-#ifdef GL_EXT_texture_env_combine
- &__GLEW_EXT_texture_env_combine,
-#endif
-#ifdef GL_EXT_texture_env_dot3
- &__GLEW_EXT_texture_env_dot3,
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- &__GLEW_EXT_texture_filter_anisotropic,
-#endif
-#ifdef GL_EXT_texture_filter_minmax
- &__GLEW_EXT_texture_filter_minmax,
-#endif
-#ifdef GL_EXT_texture_integer
- &__GLEW_EXT_texture_integer,
-#endif
-#ifdef GL_EXT_texture_lod_bias
- &__GLEW_EXT_texture_lod_bias,
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- &__GLEW_EXT_texture_mirror_clamp,
-#endif
-#ifdef GL_EXT_texture_object
- &__GLEW_EXT_texture_object,
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- &__GLEW_EXT_texture_perturb_normal,
-#endif
-#ifdef GL_EXT_texture_rectangle
- &__GLEW_EXT_texture_rectangle,
-#endif
-#ifdef GL_EXT_texture_sRGB
- &__GLEW_EXT_texture_sRGB,
-#endif
-#ifdef GL_EXT_texture_sRGB_decode
- &__GLEW_EXT_texture_sRGB_decode,
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- &__GLEW_EXT_texture_shared_exponent,
-#endif
-#ifdef GL_EXT_texture_snorm
- &__GLEW_EXT_texture_snorm,
-#endif
-#ifdef GL_EXT_texture_swizzle
- &__GLEW_EXT_texture_swizzle,
-#endif
-#ifdef GL_EXT_timer_query
- &__GLEW_EXT_timer_query,
-#endif
-#ifdef GL_EXT_transform_feedback
- &__GLEW_EXT_transform_feedback,
-#endif
-#ifdef GL_EXT_vertex_array
- &__GLEW_EXT_vertex_array,
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- &__GLEW_EXT_vertex_array_bgra,
-#endif
-#ifdef GL_EXT_vertex_attrib_64bit
- &__GLEW_EXT_vertex_attrib_64bit,
-#endif
-#ifdef GL_EXT_vertex_shader
- &__GLEW_EXT_vertex_shader,
-#endif
-#ifdef GL_EXT_vertex_weighting
- &__GLEW_EXT_vertex_weighting,
-#endif
-#ifdef GL_EXT_window_rectangles
- &__GLEW_EXT_window_rectangles,
-#endif
-#ifdef GL_EXT_x11_sync_object
- &__GLEW_EXT_x11_sync_object,
-#endif
-#ifdef GL_GREMEDY_frame_terminator
- &__GLEW_GREMEDY_frame_terminator,
-#endif
-#ifdef GL_GREMEDY_string_marker
- &__GLEW_GREMEDY_string_marker,
-#endif
-#ifdef GL_HP_convolution_border_modes
- &__GLEW_HP_convolution_border_modes,
-#endif
-#ifdef GL_HP_image_transform
- &__GLEW_HP_image_transform,
-#endif
-#ifdef GL_HP_occlusion_test
- &__GLEW_HP_occlusion_test,
-#endif
-#ifdef GL_HP_texture_lighting
- &__GLEW_HP_texture_lighting,
-#endif
-#ifdef GL_IBM_cull_vertex
- &__GLEW_IBM_cull_vertex,
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- &__GLEW_IBM_multimode_draw_arrays,
-#endif
-#ifdef GL_IBM_rasterpos_clip
- &__GLEW_IBM_rasterpos_clip,
-#endif
-#ifdef GL_IBM_static_data
- &__GLEW_IBM_static_data,
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- &__GLEW_IBM_texture_mirrored_repeat,
-#endif
-#ifdef GL_IBM_vertex_array_lists
- &__GLEW_IBM_vertex_array_lists,
-#endif
-#ifdef GL_INGR_color_clamp
- &__GLEW_INGR_color_clamp,
-#endif
-#ifdef GL_INGR_interlace_read
- &__GLEW_INGR_interlace_read,
-#endif
-#ifdef GL_INTEL_conservative_rasterization
- &__GLEW_INTEL_conservative_rasterization,
-#endif
-#ifdef GL_INTEL_fragment_shader_ordering
- &__GLEW_INTEL_fragment_shader_ordering,
-#endif
-#ifdef GL_INTEL_framebuffer_CMAA
- &__GLEW_INTEL_framebuffer_CMAA,
-#endif
-#ifdef GL_INTEL_map_texture
- &__GLEW_INTEL_map_texture,
-#endif
-#ifdef GL_INTEL_parallel_arrays
- &__GLEW_INTEL_parallel_arrays,
-#endif
-#ifdef GL_INTEL_performance_query
- &__GLEW_INTEL_performance_query,
-#endif
-#ifdef GL_INTEL_texture_scissor
- &__GLEW_INTEL_texture_scissor,
-#endif
-#ifdef GL_KHR_blend_equation_advanced
- &__GLEW_KHR_blend_equation_advanced,
-#endif
-#ifdef GL_KHR_blend_equation_advanced_coherent
- &__GLEW_KHR_blend_equation_advanced_coherent,
-#endif
-#ifdef GL_KHR_context_flush_control
- &__GLEW_KHR_context_flush_control,
-#endif
-#ifdef GL_KHR_debug
- &__GLEW_KHR_debug,
-#endif
-#ifdef GL_KHR_no_error
- &__GLEW_KHR_no_error,
-#endif
-#ifdef GL_KHR_robust_buffer_access_behavior
- &__GLEW_KHR_robust_buffer_access_behavior,
-#endif
-#ifdef GL_KHR_robustness
- &__GLEW_KHR_robustness,
-#endif
-#ifdef GL_KHR_texture_compression_astc_hdr
- &__GLEW_KHR_texture_compression_astc_hdr,
-#endif
-#ifdef GL_KHR_texture_compression_astc_ldr
- &__GLEW_KHR_texture_compression_astc_ldr,
-#endif
-#ifdef GL_KHR_texture_compression_astc_sliced_3d
- &__GLEW_KHR_texture_compression_astc_sliced_3d,
-#endif
-#ifdef GL_KTX_buffer_region
- &__GLEW_KTX_buffer_region,
-#endif
-#ifdef GL_MESAX_texture_stack
- &__GLEW_MESAX_texture_stack,
-#endif
-#ifdef GL_MESA_pack_invert
- &__GLEW_MESA_pack_invert,
-#endif
-#ifdef GL_MESA_resize_buffers
- &__GLEW_MESA_resize_buffers,
-#endif
-#ifdef GL_MESA_shader_integer_functions
- &__GLEW_MESA_shader_integer_functions,
-#endif
-#ifdef GL_MESA_window_pos
- &__GLEW_MESA_window_pos,
-#endif
-#ifdef GL_MESA_ycbcr_texture
- &__GLEW_MESA_ycbcr_texture,
-#endif
-#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
- &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers,
-#endif
-#ifdef GL_NVX_conditional_render
- &__GLEW_NVX_conditional_render,
-#endif
-#ifdef GL_NVX_gpu_memory_info
- &__GLEW_NVX_gpu_memory_info,
-#endif
-#ifdef GL_NVX_linked_gpu_multicast
- &__GLEW_NVX_linked_gpu_multicast,
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect
- &__GLEW_NV_bindless_multi_draw_indirect,
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- &__GLEW_NV_bindless_multi_draw_indirect_count,
-#endif
-#ifdef GL_NV_bindless_texture
- &__GLEW_NV_bindless_texture,
-#endif
-#ifdef GL_NV_blend_equation_advanced
- &__GLEW_NV_blend_equation_advanced,
-#endif
-#ifdef GL_NV_blend_equation_advanced_coherent
- &__GLEW_NV_blend_equation_advanced_coherent,
-#endif
-#ifdef GL_NV_blend_square
- &__GLEW_NV_blend_square,
-#endif
-#ifdef GL_NV_clip_space_w_scaling
- &__GLEW_NV_clip_space_w_scaling,
-#endif
-#ifdef GL_NV_command_list
- &__GLEW_NV_command_list,
-#endif
-#ifdef GL_NV_compute_program5
- &__GLEW_NV_compute_program5,
-#endif
-#ifdef GL_NV_conditional_render
- &__GLEW_NV_conditional_render,
-#endif
-#ifdef GL_NV_conservative_raster
- &__GLEW_NV_conservative_raster,
-#endif
-#ifdef GL_NV_conservative_raster_dilate
- &__GLEW_NV_conservative_raster_dilate,
-#endif
-#ifdef GL_NV_conservative_raster_pre_snap_triangles
- &__GLEW_NV_conservative_raster_pre_snap_triangles,
-#endif
-#ifdef GL_NV_copy_depth_to_color
- &__GLEW_NV_copy_depth_to_color,
-#endif
-#ifdef GL_NV_copy_image
- &__GLEW_NV_copy_image,
-#endif
-#ifdef GL_NV_deep_texture3D
- &__GLEW_NV_deep_texture3D,
-#endif
-#ifdef GL_NV_depth_buffer_float
- &__GLEW_NV_depth_buffer_float,
-#endif
-#ifdef GL_NV_depth_clamp
- &__GLEW_NV_depth_clamp,
-#endif
-#ifdef GL_NV_depth_range_unclamped
- &__GLEW_NV_depth_range_unclamped,
-#endif
-#ifdef GL_NV_draw_texture
- &__GLEW_NV_draw_texture,
-#endif
-#ifdef GL_NV_draw_vulkan_image
- &__GLEW_NV_draw_vulkan_image,
-#endif
-#ifdef GL_NV_evaluators
- &__GLEW_NV_evaluators,
-#endif
-#ifdef GL_NV_explicit_multisample
- &__GLEW_NV_explicit_multisample,
-#endif
-#ifdef GL_NV_fence
- &__GLEW_NV_fence,
-#endif
-#ifdef GL_NV_fill_rectangle
- &__GLEW_NV_fill_rectangle,
-#endif
-#ifdef GL_NV_float_buffer
- &__GLEW_NV_float_buffer,
-#endif
-#ifdef GL_NV_fog_distance
- &__GLEW_NV_fog_distance,
-#endif
-#ifdef GL_NV_fragment_coverage_to_color
- &__GLEW_NV_fragment_coverage_to_color,
-#endif
-#ifdef GL_NV_fragment_program
- &__GLEW_NV_fragment_program,
-#endif
-#ifdef GL_NV_fragment_program2
- &__GLEW_NV_fragment_program2,
-#endif
-#ifdef GL_NV_fragment_program4
- &__GLEW_NV_fragment_program4,
-#endif
-#ifdef GL_NV_fragment_program_option
- &__GLEW_NV_fragment_program_option,
-#endif
-#ifdef GL_NV_fragment_shader_interlock
- &__GLEW_NV_fragment_shader_interlock,
-#endif
-#ifdef GL_NV_framebuffer_mixed_samples
- &__GLEW_NV_framebuffer_mixed_samples,
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- &__GLEW_NV_framebuffer_multisample_coverage,
-#endif
-#ifdef GL_NV_geometry_program4
- &__GLEW_NV_geometry_program4,
-#endif
-#ifdef GL_NV_geometry_shader4
- &__GLEW_NV_geometry_shader4,
-#endif
-#ifdef GL_NV_geometry_shader_passthrough
- &__GLEW_NV_geometry_shader_passthrough,
-#endif
-#ifdef GL_NV_gpu_multicast
- &__GLEW_NV_gpu_multicast,
-#endif
-#ifdef GL_NV_gpu_program4
- &__GLEW_NV_gpu_program4,
-#endif
-#ifdef GL_NV_gpu_program5
- &__GLEW_NV_gpu_program5,
-#endif
-#ifdef GL_NV_gpu_program5_mem_extended
- &__GLEW_NV_gpu_program5_mem_extended,
-#endif
-#ifdef GL_NV_gpu_program_fp64
- &__GLEW_NV_gpu_program_fp64,
-#endif
-#ifdef GL_NV_gpu_shader5
- &__GLEW_NV_gpu_shader5,
-#endif
-#ifdef GL_NV_half_float
- &__GLEW_NV_half_float,
-#endif
-#ifdef GL_NV_internalformat_sample_query
- &__GLEW_NV_internalformat_sample_query,
-#endif
-#ifdef GL_NV_light_max_exponent
- &__GLEW_NV_light_max_exponent,
-#endif
-#ifdef GL_NV_multisample_coverage
- &__GLEW_NV_multisample_coverage,
-#endif
-#ifdef GL_NV_multisample_filter_hint
- &__GLEW_NV_multisample_filter_hint,
-#endif
-#ifdef GL_NV_occlusion_query
- &__GLEW_NV_occlusion_query,
-#endif
-#ifdef GL_NV_packed_depth_stencil
- &__GLEW_NV_packed_depth_stencil,
-#endif
-#ifdef GL_NV_parameter_buffer_object
- &__GLEW_NV_parameter_buffer_object,
-#endif
-#ifdef GL_NV_parameter_buffer_object2
- &__GLEW_NV_parameter_buffer_object2,
-#endif
-#ifdef GL_NV_path_rendering
- &__GLEW_NV_path_rendering,
-#endif
-#ifdef GL_NV_path_rendering_shared_edge
- &__GLEW_NV_path_rendering_shared_edge,
-#endif
-#ifdef GL_NV_pixel_data_range
- &__GLEW_NV_pixel_data_range,
-#endif
-#ifdef GL_NV_point_sprite
- &__GLEW_NV_point_sprite,
-#endif
-#ifdef GL_NV_present_video
- &__GLEW_NV_present_video,
-#endif
-#ifdef GL_NV_primitive_restart
- &__GLEW_NV_primitive_restart,
-#endif
-#ifdef GL_NV_register_combiners
- &__GLEW_NV_register_combiners,
-#endif
-#ifdef GL_NV_register_combiners2
- &__GLEW_NV_register_combiners2,
-#endif
-#ifdef GL_NV_robustness_video_memory_purge
- &__GLEW_NV_robustness_video_memory_purge,
-#endif
-#ifdef GL_NV_sample_locations
- &__GLEW_NV_sample_locations,
-#endif
-#ifdef GL_NV_sample_mask_override_coverage
- &__GLEW_NV_sample_mask_override_coverage,
-#endif
-#ifdef GL_NV_shader_atomic_counters
- &__GLEW_NV_shader_atomic_counters,
-#endif
-#ifdef GL_NV_shader_atomic_float
- &__GLEW_NV_shader_atomic_float,
-#endif
-#ifdef GL_NV_shader_atomic_float64
- &__GLEW_NV_shader_atomic_float64,
-#endif
-#ifdef GL_NV_shader_atomic_fp16_vector
- &__GLEW_NV_shader_atomic_fp16_vector,
-#endif
-#ifdef GL_NV_shader_atomic_int64
- &__GLEW_NV_shader_atomic_int64,
-#endif
-#ifdef GL_NV_shader_buffer_load
- &__GLEW_NV_shader_buffer_load,
-#endif
-#ifdef GL_NV_shader_storage_buffer_object
- &__GLEW_NV_shader_storage_buffer_object,
-#endif
-#ifdef GL_NV_shader_thread_group
- &__GLEW_NV_shader_thread_group,
-#endif
-#ifdef GL_NV_shader_thread_shuffle
- &__GLEW_NV_shader_thread_shuffle,
-#endif
-#ifdef GL_NV_stereo_view_rendering
- &__GLEW_NV_stereo_view_rendering,
-#endif
-#ifdef GL_NV_tessellation_program5
- &__GLEW_NV_tessellation_program5,
-#endif
-#ifdef GL_NV_texgen_emboss
- &__GLEW_NV_texgen_emboss,
-#endif
-#ifdef GL_NV_texgen_reflection
- &__GLEW_NV_texgen_reflection,
-#endif
-#ifdef GL_NV_texture_barrier
- &__GLEW_NV_texture_barrier,
-#endif
-#ifdef GL_NV_texture_compression_vtc
- &__GLEW_NV_texture_compression_vtc,
-#endif
-#ifdef GL_NV_texture_env_combine4
- &__GLEW_NV_texture_env_combine4,
-#endif
-#ifdef GL_NV_texture_expand_normal
- &__GLEW_NV_texture_expand_normal,
-#endif
-#ifdef GL_NV_texture_multisample
- &__GLEW_NV_texture_multisample,
-#endif
-#ifdef GL_NV_texture_rectangle
- &__GLEW_NV_texture_rectangle,
-#endif
-#ifdef GL_NV_texture_shader
- &__GLEW_NV_texture_shader,
-#endif
-#ifdef GL_NV_texture_shader2
- &__GLEW_NV_texture_shader2,
-#endif
-#ifdef GL_NV_texture_shader3
- &__GLEW_NV_texture_shader3,
-#endif
-#ifdef GL_NV_transform_feedback
- &__GLEW_NV_transform_feedback,
-#endif
-#ifdef GL_NV_transform_feedback2
- &__GLEW_NV_transform_feedback2,
-#endif
-#ifdef GL_NV_uniform_buffer_unified_memory
- &__GLEW_NV_uniform_buffer_unified_memory,
-#endif
-#ifdef GL_NV_vdpau_interop
- &__GLEW_NV_vdpau_interop,
-#endif
-#ifdef GL_NV_vertex_array_range
- &__GLEW_NV_vertex_array_range,
-#endif
-#ifdef GL_NV_vertex_array_range2
- &__GLEW_NV_vertex_array_range2,
-#endif
-#ifdef GL_NV_vertex_attrib_integer_64bit
- &__GLEW_NV_vertex_attrib_integer_64bit,
-#endif
-#ifdef GL_NV_vertex_buffer_unified_memory
- &__GLEW_NV_vertex_buffer_unified_memory,
-#endif
-#ifdef GL_NV_vertex_program
- &__GLEW_NV_vertex_program,
-#endif
-#ifdef GL_NV_vertex_program1_1
- &__GLEW_NV_vertex_program1_1,
-#endif
-#ifdef GL_NV_vertex_program2
- &__GLEW_NV_vertex_program2,
-#endif
-#ifdef GL_NV_vertex_program2_option
- &__GLEW_NV_vertex_program2_option,
-#endif
-#ifdef GL_NV_vertex_program3
- &__GLEW_NV_vertex_program3,
-#endif
-#ifdef GL_NV_vertex_program4
- &__GLEW_NV_vertex_program4,
-#endif
-#ifdef GL_NV_video_capture
- &__GLEW_NV_video_capture,
-#endif
-#ifdef GL_NV_viewport_array2
- &__GLEW_NV_viewport_array2,
-#endif
-#ifdef GL_NV_viewport_swizzle
- &__GLEW_NV_viewport_swizzle,
-#endif
-#ifdef GL_OES_byte_coordinates
- &__GLEW_OES_byte_coordinates,
-#endif
-#ifdef GL_OES_compressed_paletted_texture
- &__GLEW_OES_compressed_paletted_texture,
-#endif
-#ifdef GL_OES_read_format
- &__GLEW_OES_read_format,
-#endif
-#ifdef GL_OES_single_precision
- &__GLEW_OES_single_precision,
-#endif
-#ifdef GL_OML_interlace
- &__GLEW_OML_interlace,
-#endif
-#ifdef GL_OML_resample
- &__GLEW_OML_resample,
-#endif
-#ifdef GL_OML_subsample
- &__GLEW_OML_subsample,
-#endif
-#ifdef GL_OVR_multiview
- &__GLEW_OVR_multiview,
-#endif
-#ifdef GL_OVR_multiview2
- &__GLEW_OVR_multiview2,
-#endif
-#ifdef GL_PGI_misc_hints
- &__GLEW_PGI_misc_hints,
-#endif
-#ifdef GL_PGI_vertex_hints
- &__GLEW_PGI_vertex_hints,
-#endif
-#ifdef GL_REGAL_ES1_0_compatibility
- &__GLEW_REGAL_ES1_0_compatibility,
-#endif
-#ifdef GL_REGAL_ES1_1_compatibility
- &__GLEW_REGAL_ES1_1_compatibility,
-#endif
-#ifdef GL_REGAL_enable
- &__GLEW_REGAL_enable,
-#endif
-#ifdef GL_REGAL_error_string
- &__GLEW_REGAL_error_string,
-#endif
-#ifdef GL_REGAL_extension_query
- &__GLEW_REGAL_extension_query,
-#endif
-#ifdef GL_REGAL_log
- &__GLEW_REGAL_log,
-#endif
-#ifdef GL_REGAL_proc_address
- &__GLEW_REGAL_proc_address,
-#endif
-#ifdef GL_REND_screen_coordinates
- &__GLEW_REND_screen_coordinates,
-#endif
-#ifdef GL_S3_s3tc
- &__GLEW_S3_s3tc,
-#endif
-#ifdef GL_SGIS_color_range
- &__GLEW_SGIS_color_range,
-#endif
-#ifdef GL_SGIS_detail_texture
- &__GLEW_SGIS_detail_texture,
-#endif
-#ifdef GL_SGIS_fog_function
- &__GLEW_SGIS_fog_function,
-#endif
-#ifdef GL_SGIS_generate_mipmap
- &__GLEW_SGIS_generate_mipmap,
-#endif
-#ifdef GL_SGIS_multisample
- &__GLEW_SGIS_multisample,
-#endif
-#ifdef GL_SGIS_pixel_texture
- &__GLEW_SGIS_pixel_texture,
-#endif
-#ifdef GL_SGIS_point_line_texgen
- &__GLEW_SGIS_point_line_texgen,
-#endif
-#ifdef GL_SGIS_sharpen_texture
- &__GLEW_SGIS_sharpen_texture,
-#endif
-#ifdef GL_SGIS_texture4D
- &__GLEW_SGIS_texture4D,
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- &__GLEW_SGIS_texture_border_clamp,
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- &__GLEW_SGIS_texture_edge_clamp,
-#endif
-#ifdef GL_SGIS_texture_filter4
- &__GLEW_SGIS_texture_filter4,
-#endif
-#ifdef GL_SGIS_texture_lod
- &__GLEW_SGIS_texture_lod,
-#endif
-#ifdef GL_SGIS_texture_select
- &__GLEW_SGIS_texture_select,
-#endif
-#ifdef GL_SGIX_async
- &__GLEW_SGIX_async,
-#endif
-#ifdef GL_SGIX_async_histogram
- &__GLEW_SGIX_async_histogram,
-#endif
-#ifdef GL_SGIX_async_pixel
- &__GLEW_SGIX_async_pixel,
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- &__GLEW_SGIX_blend_alpha_minmax,
-#endif
-#ifdef GL_SGIX_clipmap
- &__GLEW_SGIX_clipmap,
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- &__GLEW_SGIX_convolution_accuracy,
-#endif
-#ifdef GL_SGIX_depth_texture
- &__GLEW_SGIX_depth_texture,
-#endif
-#ifdef GL_SGIX_flush_raster
- &__GLEW_SGIX_flush_raster,
-#endif
-#ifdef GL_SGIX_fog_offset
- &__GLEW_SGIX_fog_offset,
-#endif
-#ifdef GL_SGIX_fog_texture
- &__GLEW_SGIX_fog_texture,
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- &__GLEW_SGIX_fragment_specular_lighting,
-#endif
-#ifdef GL_SGIX_framezoom
- &__GLEW_SGIX_framezoom,
-#endif
-#ifdef GL_SGIX_interlace
- &__GLEW_SGIX_interlace,
-#endif
-#ifdef GL_SGIX_ir_instrument1
- &__GLEW_SGIX_ir_instrument1,
-#endif
-#ifdef GL_SGIX_list_priority
- &__GLEW_SGIX_list_priority,
-#endif
-#ifdef GL_SGIX_pixel_texture
- &__GLEW_SGIX_pixel_texture,
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- &__GLEW_SGIX_pixel_texture_bits,
-#endif
-#ifdef GL_SGIX_reference_plane
- &__GLEW_SGIX_reference_plane,
-#endif
-#ifdef GL_SGIX_resample
- &__GLEW_SGIX_resample,
-#endif
-#ifdef GL_SGIX_shadow
- &__GLEW_SGIX_shadow,
-#endif
-#ifdef GL_SGIX_shadow_ambient
- &__GLEW_SGIX_shadow_ambient,
-#endif
-#ifdef GL_SGIX_sprite
- &__GLEW_SGIX_sprite,
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- &__GLEW_SGIX_tag_sample_buffer,
-#endif
-#ifdef GL_SGIX_texture_add_env
- &__GLEW_SGIX_texture_add_env,
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- &__GLEW_SGIX_texture_coordinate_clamp,
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- &__GLEW_SGIX_texture_lod_bias,
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- &__GLEW_SGIX_texture_multi_buffer,
-#endif
-#ifdef GL_SGIX_texture_range
- &__GLEW_SGIX_texture_range,
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- &__GLEW_SGIX_texture_scale_bias,
-#endif
-#ifdef GL_SGIX_vertex_preclip
- &__GLEW_SGIX_vertex_preclip,
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- &__GLEW_SGIX_vertex_preclip_hint,
-#endif
-#ifdef GL_SGIX_ycrcb
- &__GLEW_SGIX_ycrcb,
-#endif
-#ifdef GL_SGI_color_matrix
- &__GLEW_SGI_color_matrix,
-#endif
-#ifdef GL_SGI_color_table
- &__GLEW_SGI_color_table,
-#endif
-#ifdef GL_SGI_texture_color_table
- &__GLEW_SGI_texture_color_table,
-#endif
-#ifdef GL_SUNX_constant_data
- &__GLEW_SUNX_constant_data,
-#endif
-#ifdef GL_SUN_convolution_border_modes
- &__GLEW_SUN_convolution_border_modes,
-#endif
-#ifdef GL_SUN_global_alpha
- &__GLEW_SUN_global_alpha,
-#endif
-#ifdef GL_SUN_mesh_array
- &__GLEW_SUN_mesh_array,
-#endif
-#ifdef GL_SUN_read_video_pixels
- &__GLEW_SUN_read_video_pixels,
-#endif
-#ifdef GL_SUN_slice_accum
- &__GLEW_SUN_slice_accum,
-#endif
-#ifdef GL_SUN_triangle_list
- &__GLEW_SUN_triangle_list,
-#endif
-#ifdef GL_SUN_vertex
- &__GLEW_SUN_vertex,
-#endif
-#ifdef GL_WIN_phong_shading
- &__GLEW_WIN_phong_shading,
-#endif
-#ifdef GL_WIN_specular_fog
- &__GLEW_WIN_specular_fog,
-#endif
-#ifdef GL_WIN_swap_hint
- &__GLEW_WIN_swap_hint,
-#endif
- NULL
-};
-static GLboolean _glewInit_GL_VERSION_1_2 ();
-static GLboolean _glewInit_GL_VERSION_1_3 ();
-static GLboolean _glewInit_GL_VERSION_1_4 ();
-static GLboolean _glewInit_GL_VERSION_1_5 ();
-static GLboolean _glewInit_GL_VERSION_2_0 ();
-static GLboolean _glewInit_GL_VERSION_2_1 ();
-static GLboolean _glewInit_GL_VERSION_3_0 ();
-static GLboolean _glewInit_GL_VERSION_3_1 ();
-static GLboolean _glewInit_GL_VERSION_3_2 ();
-static GLboolean _glewInit_GL_VERSION_3_3 ();
-static GLboolean _glewInit_GL_VERSION_4_0 ();
-static GLboolean _glewInit_GL_VERSION_4_5 ();
-static GLboolean _glewInit_GL_3DFX_tbuffer ();
-static GLboolean _glewInit_GL_AMD_debug_output ();
-static GLboolean _glewInit_GL_AMD_draw_buffers_blend ();
-static GLboolean _glewInit_GL_AMD_interleaved_elements ();
-static GLboolean _glewInit_GL_AMD_multi_draw_indirect ();
-static GLboolean _glewInit_GL_AMD_name_gen_delete ();
-static GLboolean _glewInit_GL_AMD_occlusion_query_event ();
-static GLboolean _glewInit_GL_AMD_performance_monitor ();
-static GLboolean _glewInit_GL_AMD_sample_positions ();
-static GLboolean _glewInit_GL_AMD_sparse_texture ();
-static GLboolean _glewInit_GL_AMD_stencil_operation_extended ();
-static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ();
-static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ();
-static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ();
-static GLboolean _glewInit_GL_ANGLE_instanced_arrays ();
-static GLboolean _glewInit_GL_ANGLE_timer_query ();
-static GLboolean _glewInit_GL_ANGLE_translated_shader_source ();
-static GLboolean _glewInit_GL_APPLE_element_array ();
-static GLboolean _glewInit_GL_APPLE_fence ();
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range ();
-static GLboolean _glewInit_GL_APPLE_object_purgeable ();
-static GLboolean _glewInit_GL_APPLE_texture_range ();
-static GLboolean _glewInit_GL_APPLE_vertex_array_object ();
-static GLboolean _glewInit_GL_APPLE_vertex_array_range ();
-static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ();
-static GLboolean _glewInit_GL_ARB_ES2_compatibility ();
-static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ();
-static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ();
-static GLboolean _glewInit_GL_ARB_base_instance ();
-static GLboolean _glewInit_GL_ARB_bindless_texture ();
-static GLboolean _glewInit_GL_ARB_blend_func_extended ();
-static GLboolean _glewInit_GL_ARB_buffer_storage ();
-static GLboolean _glewInit_GL_ARB_cl_event ();
-static GLboolean _glewInit_GL_ARB_clear_buffer_object ();
-static GLboolean _glewInit_GL_ARB_clear_texture ();
-static GLboolean _glewInit_GL_ARB_clip_control ();
-static GLboolean _glewInit_GL_ARB_color_buffer_float ();
-static GLboolean _glewInit_GL_ARB_compute_shader ();
-static GLboolean _glewInit_GL_ARB_compute_variable_group_size ();
-static GLboolean _glewInit_GL_ARB_copy_buffer ();
-static GLboolean _glewInit_GL_ARB_copy_image ();
-static GLboolean _glewInit_GL_ARB_debug_output ();
-static GLboolean _glewInit_GL_ARB_direct_state_access ();
-static GLboolean _glewInit_GL_ARB_draw_buffers ();
-static GLboolean _glewInit_GL_ARB_draw_buffers_blend ();
-static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ();
-static GLboolean _glewInit_GL_ARB_draw_indirect ();
-static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ();
-static GLboolean _glewInit_GL_ARB_framebuffer_object ();
-static GLboolean _glewInit_GL_ARB_geometry_shader4 ();
-static GLboolean _glewInit_GL_ARB_get_program_binary ();
-static GLboolean _glewInit_GL_ARB_get_texture_sub_image ();
-static GLboolean _glewInit_GL_ARB_gl_spirv ();
-static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ();
-static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ();
-static GLboolean _glewInit_GL_ARB_imaging ();
-static GLboolean _glewInit_GL_ARB_indirect_parameters ();
-static GLboolean _glewInit_GL_ARB_instanced_arrays ();
-static GLboolean _glewInit_GL_ARB_internalformat_query ();
-static GLboolean _glewInit_GL_ARB_internalformat_query2 ();
-static GLboolean _glewInit_GL_ARB_invalidate_subdata ();
-static GLboolean _glewInit_GL_ARB_map_buffer_range ();
-static GLboolean _glewInit_GL_ARB_matrix_palette ();
-static GLboolean _glewInit_GL_ARB_multi_bind ();
-static GLboolean _glewInit_GL_ARB_multi_draw_indirect ();
-static GLboolean _glewInit_GL_ARB_multisample ();
-static GLboolean _glewInit_GL_ARB_multitexture ();
-static GLboolean _glewInit_GL_ARB_occlusion_query ();
-static GLboolean _glewInit_GL_ARB_parallel_shader_compile ();
-static GLboolean _glewInit_GL_ARB_point_parameters ();
-static GLboolean _glewInit_GL_ARB_program_interface_query ();
-static GLboolean _glewInit_GL_ARB_provoking_vertex ();
-static GLboolean _glewInit_GL_ARB_robustness ();
-static GLboolean _glewInit_GL_ARB_sample_locations ();
-static GLboolean _glewInit_GL_ARB_sample_shading ();
-static GLboolean _glewInit_GL_ARB_sampler_objects ();
-static GLboolean _glewInit_GL_ARB_separate_shader_objects ();
-static GLboolean _glewInit_GL_ARB_shader_atomic_counters ();
-static GLboolean _glewInit_GL_ARB_shader_image_load_store ();
-static GLboolean _glewInit_GL_ARB_shader_objects ();
-static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ();
-static GLboolean _glewInit_GL_ARB_shader_subroutine ();
-static GLboolean _glewInit_GL_ARB_shading_language_include ();
-static GLboolean _glewInit_GL_ARB_sparse_buffer ();
-static GLboolean _glewInit_GL_ARB_sparse_texture ();
-static GLboolean _glewInit_GL_ARB_sync ();
-static GLboolean _glewInit_GL_ARB_tessellation_shader ();
-static GLboolean _glewInit_GL_ARB_texture_barrier ();
-static GLboolean _glewInit_GL_ARB_texture_buffer_object ();
-static GLboolean _glewInit_GL_ARB_texture_buffer_range ();
-static GLboolean _glewInit_GL_ARB_texture_compression ();
-static GLboolean _glewInit_GL_ARB_texture_multisample ();
-static GLboolean _glewInit_GL_ARB_texture_storage ();
-static GLboolean _glewInit_GL_ARB_texture_storage_multisample ();
-static GLboolean _glewInit_GL_ARB_texture_view ();
-static GLboolean _glewInit_GL_ARB_timer_query ();
-static GLboolean _glewInit_GL_ARB_transform_feedback2 ();
-static GLboolean _glewInit_GL_ARB_transform_feedback3 ();
-static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ();
-static GLboolean _glewInit_GL_ARB_transpose_matrix ();
-static GLboolean _glewInit_GL_ARB_uniform_buffer_object ();
-static GLboolean _glewInit_GL_ARB_vertex_array_object ();
-static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ();
-static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ();
-static GLboolean _glewInit_GL_ARB_vertex_blend ();
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object ();
-static GLboolean _glewInit_GL_ARB_vertex_program ();
-static GLboolean _glewInit_GL_ARB_vertex_shader ();
-static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ();
-static GLboolean _glewInit_GL_ARB_viewport_array ();
-static GLboolean _glewInit_GL_ARB_window_pos ();
-static GLboolean _glewInit_GL_ATI_draw_buffers ();
-static GLboolean _glewInit_GL_ATI_element_array ();
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap ();
-static GLboolean _glewInit_GL_ATI_fragment_shader ();
-static GLboolean _glewInit_GL_ATI_map_object_buffer ();
-static GLboolean _glewInit_GL_ATI_pn_triangles ();
-static GLboolean _glewInit_GL_ATI_separate_stencil ();
-static GLboolean _glewInit_GL_ATI_vertex_array_object ();
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ();
-static GLboolean _glewInit_GL_ATI_vertex_streams ();
-static GLboolean _glewInit_GL_EXT_bindable_uniform ();
-static GLboolean _glewInit_GL_EXT_blend_color ();
-static GLboolean _glewInit_GL_EXT_blend_equation_separate ();
-static GLboolean _glewInit_GL_EXT_blend_func_separate ();
-static GLboolean _glewInit_GL_EXT_blend_minmax ();
-static GLboolean _glewInit_GL_EXT_color_subtable ();
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array ();
-static GLboolean _glewInit_GL_EXT_convolution ();
-static GLboolean _glewInit_GL_EXT_coordinate_frame ();
-static GLboolean _glewInit_GL_EXT_copy_texture ();
-static GLboolean _glewInit_GL_EXT_cull_vertex ();
-static GLboolean _glewInit_GL_EXT_debug_label ();
-static GLboolean _glewInit_GL_EXT_debug_marker ();
-static GLboolean _glewInit_GL_EXT_depth_bounds_test ();
-static GLboolean _glewInit_GL_EXT_direct_state_access ();
-static GLboolean _glewInit_GL_EXT_draw_buffers2 ();
-static GLboolean _glewInit_GL_EXT_draw_instanced ();
-static GLboolean _glewInit_GL_EXT_draw_range_elements ();
-static GLboolean _glewInit_GL_EXT_fog_coord ();
-static GLboolean _glewInit_GL_EXT_fragment_lighting ();
-static GLboolean _glewInit_GL_EXT_framebuffer_blit ();
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample ();
-static GLboolean _glewInit_GL_EXT_framebuffer_object ();
-static GLboolean _glewInit_GL_EXT_geometry_shader4 ();
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters ();
-static GLboolean _glewInit_GL_EXT_gpu_shader4 ();
-static GLboolean _glewInit_GL_EXT_histogram ();
-static GLboolean _glewInit_GL_EXT_index_func ();
-static GLboolean _glewInit_GL_EXT_index_material ();
-static GLboolean _glewInit_GL_EXT_light_texture ();
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays ();
-static GLboolean _glewInit_GL_EXT_multisample ();
-static GLboolean _glewInit_GL_EXT_paletted_texture ();
-static GLboolean _glewInit_GL_EXT_pixel_transform ();
-static GLboolean _glewInit_GL_EXT_point_parameters ();
-static GLboolean _glewInit_GL_EXT_polygon_offset ();
-static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ();
-static GLboolean _glewInit_GL_EXT_provoking_vertex ();
-static GLboolean _glewInit_GL_EXT_raster_multisample ();
-static GLboolean _glewInit_GL_EXT_scene_marker ();
-static GLboolean _glewInit_GL_EXT_secondary_color ();
-static GLboolean _glewInit_GL_EXT_separate_shader_objects ();
-static GLboolean _glewInit_GL_EXT_shader_image_load_store ();
-static GLboolean _glewInit_GL_EXT_stencil_two_side ();
-static GLboolean _glewInit_GL_EXT_subtexture ();
-static GLboolean _glewInit_GL_EXT_texture3D ();
-static GLboolean _glewInit_GL_EXT_texture_array ();
-static GLboolean _glewInit_GL_EXT_texture_buffer_object ();
-static GLboolean _glewInit_GL_EXT_texture_integer ();
-static GLboolean _glewInit_GL_EXT_texture_object ();
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal ();
-static GLboolean _glewInit_GL_EXT_timer_query ();
-static GLboolean _glewInit_GL_EXT_transform_feedback ();
-static GLboolean _glewInit_GL_EXT_vertex_array ();
-static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ();
-static GLboolean _glewInit_GL_EXT_vertex_shader ();
-static GLboolean _glewInit_GL_EXT_vertex_weighting ();
-static GLboolean _glewInit_GL_EXT_window_rectangles ();
-static GLboolean _glewInit_GL_EXT_x11_sync_object ();
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator ();
-static GLboolean _glewInit_GL_GREMEDY_string_marker ();
-static GLboolean _glewInit_GL_HP_image_transform ();
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ();
-static GLboolean _glewInit_GL_IBM_vertex_array_lists ();
-static GLboolean _glewInit_GL_INTEL_map_texture ();
-static GLboolean _glewInit_GL_INTEL_parallel_arrays ();
-static GLboolean _glewInit_GL_INTEL_performance_query ();
-static GLboolean _glewInit_GL_INTEL_texture_scissor ();
-static GLboolean _glewInit_GL_KHR_blend_equation_advanced ();
-static GLboolean _glewInit_GL_KHR_debug ();
-static GLboolean _glewInit_GL_KHR_robustness ();
-static GLboolean _glewInit_GL_KTX_buffer_region ();
-static GLboolean _glewInit_GL_MESA_resize_buffers ();
-static GLboolean _glewInit_GL_MESA_window_pos ();
-static GLboolean _glewInit_GL_NVX_conditional_render ();
-static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ();
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ();
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ();
-static GLboolean _glewInit_GL_NV_bindless_texture ();
-static GLboolean _glewInit_GL_NV_blend_equation_advanced ();
-static GLboolean _glewInit_GL_NV_clip_space_w_scaling ();
-static GLboolean _glewInit_GL_NV_command_list ();
-static GLboolean _glewInit_GL_NV_conditional_render ();
-static GLboolean _glewInit_GL_NV_conservative_raster ();
-static GLboolean _glewInit_GL_NV_conservative_raster_dilate ();
-static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ();
-static GLboolean _glewInit_GL_NV_copy_image ();
-static GLboolean _glewInit_GL_NV_depth_buffer_float ();
-static GLboolean _glewInit_GL_NV_draw_texture ();
-static GLboolean _glewInit_GL_NV_draw_vulkan_image ();
-static GLboolean _glewInit_GL_NV_evaluators ();
-static GLboolean _glewInit_GL_NV_explicit_multisample ();
-static GLboolean _glewInit_GL_NV_fence ();
-static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ();
-static GLboolean _glewInit_GL_NV_fragment_program ();
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ();
-static GLboolean _glewInit_GL_NV_geometry_program4 ();
-static GLboolean _glewInit_GL_NV_gpu_multicast ();
-static GLboolean _glewInit_GL_NV_gpu_program4 ();
-static GLboolean _glewInit_GL_NV_gpu_shader5 ();
-static GLboolean _glewInit_GL_NV_half_float ();
-static GLboolean _glewInit_GL_NV_internalformat_sample_query ();
-static GLboolean _glewInit_GL_NV_occlusion_query ();
-static GLboolean _glewInit_GL_NV_parameter_buffer_object ();
-static GLboolean _glewInit_GL_NV_path_rendering ();
-static GLboolean _glewInit_GL_NV_pixel_data_range ();
-static GLboolean _glewInit_GL_NV_point_sprite ();
-static GLboolean _glewInit_GL_NV_present_video ();
-static GLboolean _glewInit_GL_NV_primitive_restart ();
-static GLboolean _glewInit_GL_NV_register_combiners ();
-static GLboolean _glewInit_GL_NV_register_combiners2 ();
-static GLboolean _glewInit_GL_NV_sample_locations ();
-static GLboolean _glewInit_GL_NV_shader_buffer_load ();
-static GLboolean _glewInit_GL_NV_texture_barrier ();
-static GLboolean _glewInit_GL_NV_texture_multisample ();
-static GLboolean _glewInit_GL_NV_transform_feedback ();
-static GLboolean _glewInit_GL_NV_transform_feedback2 ();
-static GLboolean _glewInit_GL_NV_vdpau_interop ();
-static GLboolean _glewInit_GL_NV_vertex_array_range ();
-static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ();
-static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ();
-static GLboolean _glewInit_GL_NV_vertex_program ();
-static GLboolean _glewInit_GL_NV_video_capture ();
-static GLboolean _glewInit_GL_NV_viewport_swizzle ();
-static GLboolean _glewInit_GL_OES_single_precision ();
-static GLboolean _glewInit_GL_OVR_multiview ();
-static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ();
-static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ();
-static GLboolean _glewInit_GL_REGAL_error_string ();
-static GLboolean _glewInit_GL_REGAL_extension_query ();
-static GLboolean _glewInit_GL_REGAL_log ();
-static GLboolean _glewInit_GL_REGAL_proc_address ();
-static GLboolean _glewInit_GL_SGIS_detail_texture ();
-static GLboolean _glewInit_GL_SGIS_fog_function ();
-static GLboolean _glewInit_GL_SGIS_multisample ();
-static GLboolean _glewInit_GL_SGIS_sharpen_texture ();
-static GLboolean _glewInit_GL_SGIS_texture4D ();
-static GLboolean _glewInit_GL_SGIS_texture_filter4 ();
-static GLboolean _glewInit_GL_SGIX_async ();
-static GLboolean _glewInit_GL_SGIX_flush_raster ();
-static GLboolean _glewInit_GL_SGIX_fog_texture ();
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ();
-static GLboolean _glewInit_GL_SGIX_framezoom ();
-static GLboolean _glewInit_GL_SGIX_pixel_texture ();
-static GLboolean _glewInit_GL_SGIX_reference_plane ();
-static GLboolean _glewInit_GL_SGIX_sprite ();
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ();
-static GLboolean _glewInit_GL_SGI_color_table ();
-static GLboolean _glewInit_GL_SUNX_constant_data ();
-static GLboolean _glewInit_GL_SUN_global_alpha ();
-static GLboolean _glewInit_GL_SUN_read_video_pixels ();
-static GLboolean _glewInit_GL_SUN_triangle_list ();
-static GLboolean _glewInit_GL_SUN_vertex ();
-static GLboolean _glewInit_GL_WIN_swap_hint ();
-
-#ifdef GL_VERSION_1_2
-
-static GLboolean _glewInit_GL_VERSION_1_2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
- r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
- r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
- r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_2 */
-
-#ifdef GL_VERSION_1_3
-
-static GLboolean _glewInit_GL_VERSION_1_3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
- r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
- r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
- r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
- r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
- r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
- r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
- r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
- r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
- r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
- r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
- r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
- r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
- r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
- r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
- r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
- r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
- r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
- r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
- r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
- r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
- r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
- r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
- r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
- r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
- r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
- r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
- r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
- r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
- r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
- r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
- r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
- r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
- r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
- r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
- r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
- r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
- r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
- r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
- r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
- r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
- r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
- r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
- r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
- r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
- r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_3 */
-
-#ifdef GL_VERSION_1_4
-
-static GLboolean _glewInit_GL_VERSION_1_4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
- r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
- r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
- r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
- r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
- r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
- r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
- r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
- r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
- r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
- r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
- r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
- r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
- r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
- r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
- r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
- r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
- r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
- r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
- r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
- r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
- r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
- r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
- r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
- r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
- r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
- r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
- r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
- r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
- r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
- r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
- r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
- r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
- r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
- r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
- r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
- r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
- r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
- r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
- r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
- r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
- r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
- r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
- r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
- r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_4 */
-
-#ifdef GL_VERSION_1_5
-
-static GLboolean _glewInit_GL_VERSION_1_5 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
- r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
- r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
- r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
- r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
- r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
- r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
- r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
- r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
- r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
- r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
- r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
- r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
- r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
- r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
- r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
- r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
- r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
- r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_5 */
-
-#ifdef GL_VERSION_2_0
-
-static GLboolean _glewInit_GL_VERSION_2_0 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
- r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
- r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
- r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
- r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
- r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
- r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
- r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
- r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
- r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
- r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
- r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
- r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
- r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
- r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
- r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
- r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
- r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
- r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
- r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
- r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
- r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
- r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
- r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
- r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
- r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
- r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
- r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
- r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
- r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
- r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
- r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
- r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
- r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
- r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
- r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
- r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
- r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
- r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
- r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
- r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
- r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
- r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
- r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
- r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
- r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
- r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
- r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
- r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
- r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
- r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
- r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
- r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
- r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
- r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
- r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
- r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
- r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
- r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
- r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
- r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
- r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
- r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
- r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
- r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
- r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
- r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
- r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
- r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
- r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
- r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
- r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
- r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
- r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
- r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
- r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
- r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
- r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
- r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
- r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
- r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
- r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
- r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
- r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
- r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
- r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
- r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
- r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
- r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
- r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
- r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
- r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
- r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_0 */
-
-#ifdef GL_VERSION_2_1
-
-static GLboolean _glewInit_GL_VERSION_2_1 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
- r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
- r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
- r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
- r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
- r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_1 */
-
-#ifdef GL_VERSION_3_0
-
-static GLboolean _glewInit_GL_VERSION_3_0 ()
-{
- GLboolean r = GL_FALSE;
-
- r = _glewInit_GL_ARB_framebuffer_object() || r;
- r = _glewInit_GL_ARB_map_buffer_range() || r;
- r = _glewInit_GL_ARB_uniform_buffer_object() || r;
- r = _glewInit_GL_ARB_vertex_array_object() || r;
-
- r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
- r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
- r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
- r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
- r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
- r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
- r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
- r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
- r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
- r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
- r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
- r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
- r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
- r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
- r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
- r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
- r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
- r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
- r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
- r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
- r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
- r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
- r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
- r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
- r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
- r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
- r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
- r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
- r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
- r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
- r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
- r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
- r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
- r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
- r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
- r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
- r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
- r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
- r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
- r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
- r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
- r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
- r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
- r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
- r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
- r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
- r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
- r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
- r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
- r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
- r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
- r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
- r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
- r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
- r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_0 */
-
-#ifdef GL_VERSION_3_1
-
-static GLboolean _glewInit_GL_VERSION_3_1 ()
-{
- GLboolean r = GL_FALSE;
-
- r = _glewInit_GL_ARB_copy_buffer() || r;
-
- r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
- r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
- r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
- r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_1 */
-
-#ifdef GL_VERSION_3_2
-
-static GLboolean _glewInit_GL_VERSION_3_2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = _glewInit_GL_ARB_draw_elements_base_vertex() || r;
- r = _glewInit_GL_ARB_provoking_vertex() || r;
- r = _glewInit_GL_ARB_sync() || r;
- r = _glewInit_GL_ARB_texture_multisample() || r;
-
- r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
- r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
- r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_2 */
-
-#ifdef GL_VERSION_3_3
-
-static GLboolean _glewInit_GL_VERSION_3_3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_3 */
-
-#ifdef GL_VERSION_4_0
-
-static GLboolean _glewInit_GL_VERSION_4_0 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
- r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
- r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
- r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
- r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_4_0 */
-
-#ifdef GL_VERSION_4_5
-
-static GLboolean _glewInit_GL_VERSION_4_5 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;
- r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;
- r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;
- r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_4_5 */
-
-#ifdef GL_3DFX_tbuffer
-
-static GLboolean _glewInit_GL_3DFX_tbuffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_3DFX_tbuffer */
-
-#ifdef GL_AMD_debug_output
-
-static GLboolean _glewInit_GL_AMD_debug_output ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
- r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
- r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
- r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_debug_output */
-
-#ifdef GL_AMD_draw_buffers_blend
-
-static GLboolean _glewInit_GL_AMD_draw_buffers_blend ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
- r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_draw_buffers_blend */
-
-#ifdef GL_AMD_interleaved_elements
-
-static GLboolean _glewInit_GL_AMD_interleaved_elements ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_interleaved_elements */
-
-#ifdef GL_AMD_multi_draw_indirect
-
-static GLboolean _glewInit_GL_AMD_multi_draw_indirect ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_multi_draw_indirect */
-
-#ifdef GL_AMD_name_gen_delete
-
-static GLboolean _glewInit_GL_AMD_name_gen_delete ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
- r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
- r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_name_gen_delete */
-
-#ifdef GL_AMD_occlusion_query_event
-
-static GLboolean _glewInit_GL_AMD_occlusion_query_event ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_occlusion_query_event */
-
-#ifdef GL_AMD_performance_monitor
-
-static GLboolean _glewInit_GL_AMD_performance_monitor ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
- r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
- r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
- r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
- r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_performance_monitor */
-
-#ifdef GL_AMD_sample_positions
-
-static GLboolean _glewInit_GL_AMD_sample_positions ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_sample_positions */
-
-#ifdef GL_AMD_sparse_texture
-
-static GLboolean _glewInit_GL_AMD_sparse_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
- r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_sparse_texture */
-
-#ifdef GL_AMD_stencil_operation_extended
-
-static GLboolean _glewInit_GL_AMD_stencil_operation_extended ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_stencil_operation_extended */
-
-#ifdef GL_AMD_vertex_shader_tessellator
-
-static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
- r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_vertex_shader_tessellator */
-
-#ifdef GL_ANGLE_framebuffer_blit
-
-static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_framebuffer_blit */
-
-#ifdef GL_ANGLE_framebuffer_multisample
-
-static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_framebuffer_multisample */
-
-#ifdef GL_ANGLE_instanced_arrays
-
-static GLboolean _glewInit_GL_ANGLE_instanced_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
- r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
- r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_instanced_arrays */
-
-#ifdef GL_ANGLE_timer_query
-
-static GLboolean _glewInit_GL_ANGLE_timer_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
- r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
- r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
- r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
- r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
- r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
- r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
- r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
- r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
- r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
- r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_timer_query */
-
-#ifdef GL_ANGLE_translated_shader_source
-
-static GLboolean _glewInit_GL_ANGLE_translated_shader_source ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_translated_shader_source */
-
-#ifdef GL_APPLE_element_array
-
-static GLboolean _glewInit_GL_APPLE_element_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
- r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
- r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_element_array */
-
-#ifdef GL_APPLE_fence
-
-static GLboolean _glewInit_GL_APPLE_fence ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
- r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
- r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
- r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
- r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
- r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
- r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
- r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_fence */
-
-#ifdef GL_APPLE_flush_buffer_range
-
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
- r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-#ifdef GL_APPLE_object_purgeable
-
-static GLboolean _glewInit_GL_APPLE_object_purgeable ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
- r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
- r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_object_purgeable */
-
-#ifdef GL_APPLE_texture_range
-
-static GLboolean _glewInit_GL_APPLE_texture_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
- r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_texture_range */
-
-#ifdef GL_APPLE_vertex_array_object
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
- r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
- r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
- r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_object */
-
-#ifdef GL_APPLE_vertex_array_range
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
- r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
- r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_range */
-
-#ifdef GL_APPLE_vertex_program_evaluators
-
-static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
- r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
- r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_program_evaluators */
-
-#ifdef GL_ARB_ES2_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES2_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
- r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
- r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
- r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
- r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES2_compatibility */
-
-#ifdef GL_ARB_ES3_1_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES3_1_compatibility */
-
-#ifdef GL_ARB_ES3_2_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES3_2_compatibility */
-
-#ifdef GL_ARB_base_instance
-
-static GLboolean _glewInit_GL_ARB_base_instance ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_base_instance */
-
-#ifdef GL_ARB_bindless_texture
-
-static GLboolean _glewInit_GL_ARB_bindless_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
- r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
- r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
- r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
- r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
- r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
- r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
- r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
- r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
- r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
- r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
- r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
- r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
- r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
- r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
- r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_bindless_texture */
-
-#ifdef GL_ARB_blend_func_extended
-
-static GLboolean _glewInit_GL_ARB_blend_func_extended ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
- r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_blend_func_extended */
-
-#ifdef GL_ARB_buffer_storage
-
-static GLboolean _glewInit_GL_ARB_buffer_storage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;
- r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_buffer_storage */
-
-#ifdef GL_ARB_cl_event
-
-static GLboolean _glewInit_GL_ARB_cl_event ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_cl_event */
-
-#ifdef GL_ARB_clear_buffer_object
-
-static GLboolean _glewInit_GL_ARB_clear_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
- r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
- r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
- r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clear_buffer_object */
-
-#ifdef GL_ARB_clear_texture
-
-static GLboolean _glewInit_GL_ARB_clear_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
- r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clear_texture */
-
-#ifdef GL_ARB_clip_control
-
-static GLboolean _glewInit_GL_ARB_clip_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clip_control */
-
-#ifdef GL_ARB_color_buffer_float
-
-static GLboolean _glewInit_GL_ARB_color_buffer_float ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_color_buffer_float */
-
-#ifdef GL_ARB_compute_shader
-
-static GLboolean _glewInit_GL_ARB_compute_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
- r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_compute_shader */
-
-#ifdef GL_ARB_compute_variable_group_size
-
-static GLboolean _glewInit_GL_ARB_compute_variable_group_size ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_compute_variable_group_size */
-
-#ifdef GL_ARB_copy_buffer
-
-static GLboolean _glewInit_GL_ARB_copy_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_copy_buffer */
-
-#ifdef GL_ARB_copy_image
-
-static GLboolean _glewInit_GL_ARB_copy_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_copy_image */
-
-#ifdef GL_ARB_debug_output
-
-static GLboolean _glewInit_GL_ARB_debug_output ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
- r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
- r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
- r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_debug_output */
-
-#ifdef GL_ARB_direct_state_access
-
-static GLboolean _glewInit_GL_ARB_direct_state_access ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;
- r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;
- r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;
- r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;
- r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;
- r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;
- r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;
- r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;
- r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;
- r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;
- r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;
- r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;
- r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;
- r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;
- r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;
- r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;
- r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;
- r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;
- r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;
- r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;
- r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;
- r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;
- r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;
- r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;
- r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;
- r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;
- r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;
- r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;
- r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;
- r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;
- r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;
- r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;
- r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;
- r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;
- r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;
- r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;
- r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;
- r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;
- r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;
- r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;
- r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;
- r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;
- r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;
- r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;
- r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;
- r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;
- r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;
- r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;
- r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;
- r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;
- r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;
- r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;
- r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;
- r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;
- r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;
- r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;
- r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;
- r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;
- r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;
- r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;
- r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;
- r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;
- r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;
- r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;
- r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;
- r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;
- r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;
- r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;
- r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;
- r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;
- r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;
- r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;
- r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;
- r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;
- r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;
- r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;
- r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;
- r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;
- r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;
- r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;
- r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;
- r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;
- r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;
- r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;
- r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;
- r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;
- r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;
- r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;
- r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;
- r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;
- r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;
- r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;
- r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;
- r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;
- r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_direct_state_access */
-
-#ifdef GL_ARB_draw_buffers
-
-static GLboolean _glewInit_GL_ARB_draw_buffers ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers */
-
-#ifdef GL_ARB_draw_buffers_blend
-
-static GLboolean _glewInit_GL_ARB_draw_buffers_blend ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
- r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
- r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
- r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers_blend */
-
-#ifdef GL_ARB_draw_elements_base_vertex
-
-static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
- r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
- r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_elements_base_vertex */
-
-#ifdef GL_ARB_draw_indirect
-
-static GLboolean _glewInit_GL_ARB_draw_indirect ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
- r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_indirect */
-
-#ifdef GL_ARB_framebuffer_no_attachments
-
-static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
- r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
- r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
- r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_no_attachments */
-
-#ifdef GL_ARB_framebuffer_object
-
-static GLboolean _glewInit_GL_ARB_framebuffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
- r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
- r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
- r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
- r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
- r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
- r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
- r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
- r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
- r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
- r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
- r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
- r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
- r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
- r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
- r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
- r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
- r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_object */
-
-#ifdef GL_ARB_geometry_shader4
-
-static GLboolean _glewInit_GL_ARB_geometry_shader4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
- r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
- r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
- r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_geometry_shader4 */
-
-#ifdef GL_ARB_get_program_binary
-
-static GLboolean _glewInit_GL_ARB_get_program_binary ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
- r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
- r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_get_program_binary */
-
-#ifdef GL_ARB_get_texture_sub_image
-
-static GLboolean _glewInit_GL_ARB_get_texture_sub_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;
- r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_get_texture_sub_image */
-
-#ifdef GL_ARB_gl_spirv
-
-static GLboolean _glewInit_GL_ARB_gl_spirv ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_gl_spirv */
-
-#ifdef GL_ARB_gpu_shader_fp64
-
-static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
- r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
- r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
- r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
- r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
- r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
- r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
- r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
- r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
- r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
- r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
- r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
- r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
- r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
- r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
- r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
- r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
- r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_gpu_shader_fp64 */
-
-#ifdef GL_ARB_gpu_shader_int64
-
-static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;
- r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;
- r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;
- r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;
- r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;
- r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;
- r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;
- r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;
- r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;
- r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;
- r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;
- r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;
- r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;
- r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;
- r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;
- r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;
- r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;
- r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;
- r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;
- r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;
- r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;
- r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;
- r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;
- r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;
- r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;
- r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;
- r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;
- r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;
- r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;
- r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;
- r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;
- r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;
- r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;
- r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;
- r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;
- r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_gpu_shader_int64 */
-
-#ifdef GL_ARB_imaging
-
-static GLboolean _glewInit_GL_ARB_imaging ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
- r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
- r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
- r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
- r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
- r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
- r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
- r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
- r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
- r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
- r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
- r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
- r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
- r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
- r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
- r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
- r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
- r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
- r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
- r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
- r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
- r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
- r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
- r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
- r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
- r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
- r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
- r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
- r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
- r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
- r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
- r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_imaging */
-
-#ifdef GL_ARB_indirect_parameters
-
-static GLboolean _glewInit_GL_ARB_indirect_parameters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_indirect_parameters */
-
-#ifdef GL_ARB_instanced_arrays
-
-static GLboolean _glewInit_GL_ARB_instanced_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
- r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
- r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_instanced_arrays */
-
-#ifdef GL_ARB_internalformat_query
-
-static GLboolean _glewInit_GL_ARB_internalformat_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_internalformat_query */
-
-#ifdef GL_ARB_internalformat_query2
-
-static GLboolean _glewInit_GL_ARB_internalformat_query2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_internalformat_query2 */
-
-#ifdef GL_ARB_invalidate_subdata
-
-static GLboolean _glewInit_GL_ARB_invalidate_subdata ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
- r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
- r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
- r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
- r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
- r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_invalidate_subdata */
-
-#ifdef GL_ARB_map_buffer_range
-
-static GLboolean _glewInit_GL_ARB_map_buffer_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
- r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_map_buffer_range */
-
-#ifdef GL_ARB_matrix_palette
-
-static GLboolean _glewInit_GL_ARB_matrix_palette ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
- r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
- r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
- r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
- r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_matrix_palette */
-
-#ifdef GL_ARB_multi_bind
-
-static GLboolean _glewInit_GL_ARB_multi_bind ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
- r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
- r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
- r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
- r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
- r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multi_bind */
-
-#ifdef GL_ARB_multi_draw_indirect
-
-static GLboolean _glewInit_GL_ARB_multi_draw_indirect ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
- r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multi_draw_indirect */
-
-#ifdef GL_ARB_multisample
-
-static GLboolean _glewInit_GL_ARB_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multisample */
-
-#ifdef GL_ARB_multitexture
-
-static GLboolean _glewInit_GL_ARB_multitexture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
- r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
- r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
- r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
- r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
- r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
- r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
- r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
- r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
- r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
- r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
- r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
- r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
- r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
- r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
- r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
- r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
- r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
- r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
- r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
- r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
- r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
- r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
- r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
- r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
- r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
- r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
- r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
- r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
- r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
- r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
- r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
- r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
- r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multitexture */
-
-#ifdef GL_ARB_occlusion_query
-
-static GLboolean _glewInit_GL_ARB_occlusion_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
- r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
- r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
- r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
- r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
- r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
- r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
- r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_occlusion_query */
-
-#ifdef GL_ARB_parallel_shader_compile
-
-static GLboolean _glewInit_GL_ARB_parallel_shader_compile ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_parallel_shader_compile */
-
-#ifdef GL_ARB_point_parameters
-
-static GLboolean _glewInit_GL_ARB_point_parameters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
- r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_point_parameters */
-
-#ifdef GL_ARB_program_interface_query
-
-static GLboolean _glewInit_GL_ARB_program_interface_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
- r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
- r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
- r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
- r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
- r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_program_interface_query */
-
-#ifdef GL_ARB_provoking_vertex
-
-static GLboolean _glewInit_GL_ARB_provoking_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_provoking_vertex */
-
-#ifdef GL_ARB_robustness
-
-static GLboolean _glewInit_GL_ARB_robustness ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
- r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
- r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
- r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
- r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
- r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
- r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
- r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
- r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
- r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
- r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
- r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
- r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
- r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
- r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
- r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
- r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
- r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
- r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
- r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_robustness */
-
-#ifdef GL_ARB_sample_locations
-
-static GLboolean _glewInit_GL_ARB_sample_locations ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;
- r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sample_locations */
-
-#ifdef GL_ARB_sample_shading
-
-static GLboolean _glewInit_GL_ARB_sample_shading ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sample_shading */
-
-#ifdef GL_ARB_sampler_objects
-
-static GLboolean _glewInit_GL_ARB_sampler_objects ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
- r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
- r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
- r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
- r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
- r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
- r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
- r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
- r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
- r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
- r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
- r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
- r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
- r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sampler_objects */
-
-#ifdef GL_ARB_separate_shader_objects
-
-static GLboolean _glewInit_GL_ARB_separate_shader_objects ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
- r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
- r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
- r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
- r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
- r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
- r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
- r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
- r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
- r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
- r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
- r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
- r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
- r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
- r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
- r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
- r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
- r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
- r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
- r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
- r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
- r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
- r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
- r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
- r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
- r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
- r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
- r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
- r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
- r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
- r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
- r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
- r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
- r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
- r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
- r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
- r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
- r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
- r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
- r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
- r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
- r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
- r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_separate_shader_objects */
-
-#ifdef GL_ARB_shader_atomic_counters
-
-static GLboolean _glewInit_GL_ARB_shader_atomic_counters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_atomic_counters */
-
-#ifdef GL_ARB_shader_image_load_store
-
-static GLboolean _glewInit_GL_ARB_shader_image_load_store ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
- r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_image_load_store */
-
-#ifdef GL_ARB_shader_objects
-
-static GLboolean _glewInit_GL_ARB_shader_objects ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
- r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
- r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
- r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
- r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
- r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
- r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
- r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
- r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
- r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
- r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
- r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
- r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
- r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
- r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
- r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
- r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
- r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
- r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
- r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
- r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
- r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
- r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
- r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
- r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
- r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
- r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
- r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
- r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
- r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
- r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
- r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
- r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
- r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
- r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
- r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
- r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
- r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
- r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_objects */
-
-#ifdef GL_ARB_shader_storage_buffer_object
-
-static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_storage_buffer_object */
-
-#ifdef GL_ARB_shader_subroutine
-
-static GLboolean _glewInit_GL_ARB_shader_subroutine ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
- r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
- r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
- r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
- r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
- r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_subroutine */
-
-#ifdef GL_ARB_shading_language_include
-
-static GLboolean _glewInit_GL_ARB_shading_language_include ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
- r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
- r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
- r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shading_language_include */
-
-#ifdef GL_ARB_sparse_buffer
-
-static GLboolean _glewInit_GL_ARB_sparse_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sparse_buffer */
-
-#ifdef GL_ARB_sparse_texture
-
-static GLboolean _glewInit_GL_ARB_sparse_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;
- r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sparse_texture */
-
-#ifdef GL_ARB_sync
-
-static GLboolean _glewInit_GL_ARB_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
- r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
- r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
- r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
- r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
- r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
- r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sync */
-
-#ifdef GL_ARB_tessellation_shader
-
-static GLboolean _glewInit_GL_ARB_tessellation_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
- r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_tessellation_shader */
-
-#ifdef GL_ARB_texture_barrier
-
-static GLboolean _glewInit_GL_ARB_texture_barrier ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_barrier */
-
-#ifdef GL_ARB_texture_buffer_object
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_object */
-
-#ifdef GL_ARB_texture_buffer_range
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
- r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_range */
-
-#ifdef GL_ARB_texture_compression
-
-static GLboolean _glewInit_GL_ARB_texture_compression ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
- r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
- r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
- r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_compression */
-
-#ifdef GL_ARB_texture_multisample
-
-static GLboolean _glewInit_GL_ARB_texture_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
- r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
- r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
- r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_multisample */
-
-#ifdef GL_ARB_texture_storage
-
-static GLboolean _glewInit_GL_ARB_texture_storage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
- r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
- r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
- r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
- r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
- r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_storage */
-
-#ifdef GL_ARB_texture_storage_multisample
-
-static GLboolean _glewInit_GL_ARB_texture_storage_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
- r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
- r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
- r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_storage_multisample */
-
-#ifdef GL_ARB_texture_view
-
-static GLboolean _glewInit_GL_ARB_texture_view ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_view */
-
-#ifdef GL_ARB_timer_query
-
-static GLboolean _glewInit_GL_ARB_timer_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
- r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
- r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_timer_query */
-
-#ifdef GL_ARB_transform_feedback2
-
-static GLboolean _glewInit_GL_ARB_transform_feedback2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
- r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
- r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
- r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
- r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
- r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
- r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback2 */
-
-#ifdef GL_ARB_transform_feedback3
-
-static GLboolean _glewInit_GL_ARB_transform_feedback3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
- r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
- r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
- r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback3 */
-
-#ifdef GL_ARB_transform_feedback_instanced
-
-static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
- r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback_instanced */
-
-#ifdef GL_ARB_transpose_matrix
-
-static GLboolean _glewInit_GL_ARB_transpose_matrix ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
- r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
- r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
- r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transpose_matrix */
-
-#ifdef GL_ARB_uniform_buffer_object
-
-static GLboolean _glewInit_GL_ARB_uniform_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
- r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
- r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
- r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
- r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
- r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
- r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
- r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
- r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
- r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_uniform_buffer_object */
-
-#ifdef GL_ARB_vertex_array_object
-
-static GLboolean _glewInit_GL_ARB_vertex_array_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
- r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
- r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
- r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_array_object */
-
-#ifdef GL_ARB_vertex_attrib_64bit
-
-static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
- r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
- r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
- r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
- r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
- r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
- r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
- r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
- r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
- r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_attrib_64bit */
-
-#ifdef GL_ARB_vertex_attrib_binding
-
-static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
- r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;
- r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;
- r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
- r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
- r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
- r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
- r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_attrib_binding */
-
-#ifdef GL_ARB_vertex_blend
-
-static GLboolean _glewInit_GL_ARB_vertex_blend ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
- r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
- r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
- r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
- r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
- r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
- r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
- r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
- r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
- r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_blend */
-
-#ifdef GL_ARB_vertex_buffer_object
-
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
- r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
- r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
- r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
- r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
- r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
- r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
- r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
- r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
- r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
- r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-#ifdef GL_ARB_vertex_program
-
-static GLboolean _glewInit_GL_ARB_vertex_program ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
- r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
- r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
- r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
- r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
- r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
- r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
- r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
- r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
- r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
- r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
- r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
- r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
- r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
- r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
- r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
- r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
- r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
- r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
- r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
- r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
- r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
- r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
- r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
- r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
- r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
- r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
- r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
- r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
- r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
- r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
- r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
- r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
- r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
- r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
- r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
- r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
- r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
- r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
- r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
- r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
- r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
- r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
- r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
- r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
- r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
- r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
- r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
- r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
- r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_program */
-
-#ifdef GL_ARB_vertex_shader
-
-static GLboolean _glewInit_GL_ARB_vertex_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
- r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
- r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_shader */
-
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
-
-static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
- r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
- r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
- r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
- r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
- r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
- r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
- r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
- r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
- r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
- r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
- r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
- r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
- r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
- r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
- r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
- r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
- r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
- r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
- r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
- r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
- r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
- r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
- r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
- r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
- r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
- r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
- r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
- r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
- r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
- r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
- r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
- r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
- r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
- r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
- r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
- r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
- r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifdef GL_ARB_viewport_array
-
-static GLboolean _glewInit_GL_ARB_viewport_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
- r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
- r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
- r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
- r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
- r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
- r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
- r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
- r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
- r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_viewport_array */
-
-#ifdef GL_ARB_window_pos
-
-static GLboolean _glewInit_GL_ARB_window_pos ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
- r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
- r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
- r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
- r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
- r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
- r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
- r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
- r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
- r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
- r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
- r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
- r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
- r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
- r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
- r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_window_pos */
-
-#ifdef GL_ATI_draw_buffers
-
-static GLboolean _glewInit_GL_ATI_draw_buffers ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_draw_buffers */
-
-#ifdef GL_ATI_element_array
-
-static GLboolean _glewInit_GL_ATI_element_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
- r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
- r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_element_array */
-
-#ifdef GL_ATI_envmap_bumpmap
-
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
- r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
- r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
- r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-#ifdef GL_ATI_fragment_shader
-
-static GLboolean _glewInit_GL_ATI_fragment_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
- r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
- r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
- r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
- r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
- r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
- r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
- r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
- r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
- r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
- r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
- r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_fragment_shader */
-
-#ifdef GL_ATI_map_object_buffer
-
-static GLboolean _glewInit_GL_ATI_map_object_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
- r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_map_object_buffer */
-
-#ifdef GL_ATI_pn_triangles
-
-static GLboolean _glewInit_GL_ATI_pn_triangles ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
- r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_pn_triangles */
-
-#ifdef GL_ATI_separate_stencil
-
-static GLboolean _glewInit_GL_ATI_separate_stencil ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
- r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_separate_stencil */
-
-#ifdef GL_ATI_vertex_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_array_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
- r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
- r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
- r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
- r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
- r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
- r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
- r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
- r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
- r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_array_object */
-
-#ifdef GL_ATI_vertex_attrib_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
- r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-#ifdef GL_ATI_vertex_streams
-
-static GLboolean _glewInit_GL_ATI_vertex_streams ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
- r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
- r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
- r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
- r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
- r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
- r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
- r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
- r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
- r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
- r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
- r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
- r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
- r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
- r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
- r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
- r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
- r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
- r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
- r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
- r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
- r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
- r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
- r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
- r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
- r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
- r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
- r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
- r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
- r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
- r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
- r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
- r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
- r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
- r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
- r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
- r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
- r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
- r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
- r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
- r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
- r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
- r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
- r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
- r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_streams */
-
-#ifdef GL_EXT_bindable_uniform
-
-static GLboolean _glewInit_GL_EXT_bindable_uniform ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
- r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
- r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_bindable_uniform */
-
-#ifdef GL_EXT_blend_color
-
-static GLboolean _glewInit_GL_EXT_blend_color ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_color */
-
-#ifdef GL_EXT_blend_equation_separate
-
-static GLboolean _glewInit_GL_EXT_blend_equation_separate ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_equation_separate */
-
-#ifdef GL_EXT_blend_func_separate
-
-static GLboolean _glewInit_GL_EXT_blend_func_separate ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_func_separate */
-
-#ifdef GL_EXT_blend_minmax
-
-static GLboolean _glewInit_GL_EXT_blend_minmax ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_minmax */
-
-#ifdef GL_EXT_color_subtable
-
-static GLboolean _glewInit_GL_EXT_color_subtable ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
- r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_color_subtable */
-
-#ifdef GL_EXT_compiled_vertex_array
-
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
- r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-#ifdef GL_EXT_convolution
-
-static GLboolean _glewInit_GL_EXT_convolution ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
- r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
- r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
- r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
- r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_convolution */
-
-#ifdef GL_EXT_coordinate_frame
-
-static GLboolean _glewInit_GL_EXT_coordinate_frame ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
- r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_coordinate_frame */
-
-#ifdef GL_EXT_copy_texture
-
-static GLboolean _glewInit_GL_EXT_copy_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
- r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_copy_texture */
-
-#ifdef GL_EXT_cull_vertex
-
-static GLboolean _glewInit_GL_EXT_cull_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
- r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_cull_vertex */
-
-#ifdef GL_EXT_debug_label
-
-static GLboolean _glewInit_GL_EXT_debug_label ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
- r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_debug_label */
-
-#ifdef GL_EXT_debug_marker
-
-static GLboolean _glewInit_GL_EXT_debug_marker ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
- r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
- r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_debug_marker */
-
-#ifdef GL_EXT_depth_bounds_test
-
-static GLboolean _glewInit_GL_EXT_depth_bounds_test ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_depth_bounds_test */
-
-#ifdef GL_EXT_direct_state_access
-
-static GLboolean _glewInit_GL_EXT_direct_state_access ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
- r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
- r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
- r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
- r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
- r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
- r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
- r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
- r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
- r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
- r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
- r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
- r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
- r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
- r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
- r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
- r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
- r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
- r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
- r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
- r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
- r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
- r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
- r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
- r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
- r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
- r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
- r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
- r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
- r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
- r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
- r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
- r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
- r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
- r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
- r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
- r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
- r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
- r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
- r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
- r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
- r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
- r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
- r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
- r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
- r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
- r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
- r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
- r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
- r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
- r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
- r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
- r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
- r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
- r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
- r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
- r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
- r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
- r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
- r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
- r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
- r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
- r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
- r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
- r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
- r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
- r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
- r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
- r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
- r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
- r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
- r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
- r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
- r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
- r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
- r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
- r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
- r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
- r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
- r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
- r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
- r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
- r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
- r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
- r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
- r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
- r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
- r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
- r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
- r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
- r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
- r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
- r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
- r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
- r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
- r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
- r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
- r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
- r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
- r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
- r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
- r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
- r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
- r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
- r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
- r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
- r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
- r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
- r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
- r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
- r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
- r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_direct_state_access */
-
-#ifdef GL_EXT_draw_buffers2
-
-static GLboolean _glewInit_GL_EXT_draw_buffers2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
- r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
- r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
- r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
- r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
- r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_buffers2 */
-
-#ifdef GL_EXT_draw_instanced
-
-static GLboolean _glewInit_GL_EXT_draw_instanced ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
- r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_instanced */
-
-#ifdef GL_EXT_draw_range_elements
-
-static GLboolean _glewInit_GL_EXT_draw_range_elements ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_range_elements */
-
-#ifdef GL_EXT_fog_coord
-
-static GLboolean _glewInit_GL_EXT_fog_coord ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
- r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
- r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
- r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
- r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fog_coord */
-
-#ifdef GL_EXT_fragment_lighting
-
-static GLboolean _glewInit_GL_EXT_fragment_lighting ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
- r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
- r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
- r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
- r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
- r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
- r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
- r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
- r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
- r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
- r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
- r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
- r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
- r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
- r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fragment_lighting */
-
-#ifdef GL_EXT_framebuffer_blit
-
-static GLboolean _glewInit_GL_EXT_framebuffer_blit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_blit */
-
-#ifdef GL_EXT_framebuffer_multisample
-
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-#ifdef GL_EXT_framebuffer_object
-
-static GLboolean _glewInit_GL_EXT_framebuffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
- r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
- r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
- r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
- r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
- r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
- r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
- r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
- r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
- r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_object */
-
-#ifdef GL_EXT_geometry_shader4
-
-static GLboolean _glewInit_GL_EXT_geometry_shader4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
- r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_geometry_shader4 */
-
-#ifdef GL_EXT_gpu_program_parameters
-
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
- r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-#ifdef GL_EXT_gpu_shader4
-
-static GLboolean _glewInit_GL_EXT_gpu_shader4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
- r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
- r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
- r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
- r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
- r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
- r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
- r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
- r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
- r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
- r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
- r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
- r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
- r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
- r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
- r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
- r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
- r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
- r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
- r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
- r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
- r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
- r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
- r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
- r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
- r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
- r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
- r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
- r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_shader4 */
-
-#ifdef GL_EXT_histogram
-
-static GLboolean _glewInit_GL_EXT_histogram ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
- r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
- r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
- r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
- r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
- r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
- r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
- r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_histogram */
-
-#ifdef GL_EXT_index_func
-
-static GLboolean _glewInit_GL_EXT_index_func ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_func */
-
-#ifdef GL_EXT_index_material
-
-static GLboolean _glewInit_GL_EXT_index_material ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_material */
-
-#ifdef GL_EXT_light_texture
-
-static GLboolean _glewInit_GL_EXT_light_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
- r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
- r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_light_texture */
-
-#ifdef GL_EXT_multi_draw_arrays
-
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
- r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-#ifdef GL_EXT_multisample
-
-static GLboolean _glewInit_GL_EXT_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
- r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multisample */
-
-#ifdef GL_EXT_paletted_texture
-
-static GLboolean _glewInit_GL_EXT_paletted_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
- r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_paletted_texture */
-
-#ifdef GL_EXT_pixel_transform
-
-static GLboolean _glewInit_GL_EXT_pixel_transform ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
- r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_pixel_transform */
-
-#ifdef GL_EXT_point_parameters
-
-static GLboolean _glewInit_GL_EXT_point_parameters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
- r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_point_parameters */
-
-#ifdef GL_EXT_polygon_offset
-
-static GLboolean _glewInit_GL_EXT_polygon_offset ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_polygon_offset */
-
-#ifdef GL_EXT_polygon_offset_clamp
-
-static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_polygon_offset_clamp */
-
-#ifdef GL_EXT_provoking_vertex
-
-static GLboolean _glewInit_GL_EXT_provoking_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_provoking_vertex */
-
-#ifdef GL_EXT_raster_multisample
-
-static GLboolean _glewInit_GL_EXT_raster_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;
- r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;
- r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;
- r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_raster_multisample */
-
-#ifdef GL_EXT_scene_marker
-
-static GLboolean _glewInit_GL_EXT_scene_marker ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
- r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_scene_marker */
-
-#ifdef GL_EXT_secondary_color
-
-static GLboolean _glewInit_GL_EXT_secondary_color ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
- r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
- r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
- r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
- r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
- r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
- r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
- r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
- r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
- r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
- r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
- r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
- r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
- r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
- r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_secondary_color */
-
-#ifdef GL_EXT_separate_shader_objects
-
-static GLboolean _glewInit_GL_EXT_separate_shader_objects ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
- r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
- r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_separate_shader_objects */
-
-#ifdef GL_EXT_shader_image_load_store
-
-static GLboolean _glewInit_GL_EXT_shader_image_load_store ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
- r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_shader_image_load_store */
-
-#ifdef GL_EXT_stencil_two_side
-
-static GLboolean _glewInit_GL_EXT_stencil_two_side ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_stencil_two_side */
-
-#ifdef GL_EXT_subtexture
-
-static GLboolean _glewInit_GL_EXT_subtexture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
- r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
- r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_subtexture */
-
-#ifdef GL_EXT_texture3D
-
-static GLboolean _glewInit_GL_EXT_texture3D ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture3D */
-
-#ifdef GL_EXT_texture_array
-
-static GLboolean _glewInit_GL_EXT_texture_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_array */
-
-#ifdef GL_EXT_texture_buffer_object
-
-static GLboolean _glewInit_GL_EXT_texture_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_buffer_object */
-
-#ifdef GL_EXT_texture_integer
-
-static GLboolean _glewInit_GL_EXT_texture_integer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
- r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
- r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
- r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
- r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
- r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_integer */
-
-#ifdef GL_EXT_texture_object
-
-static GLboolean _glewInit_GL_EXT_texture_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
- r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
- r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
- r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
- r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
- r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_object */
-
-#ifdef GL_EXT_texture_perturb_normal
-
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-#ifdef GL_EXT_timer_query
-
-static GLboolean _glewInit_GL_EXT_timer_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
- r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_timer_query */
-
-#ifdef GL_EXT_transform_feedback
-
-static GLboolean _glewInit_GL_EXT_transform_feedback ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
- r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
- r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
- r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
- r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_transform_feedback */
-
-#ifdef GL_EXT_vertex_array
-
-static GLboolean _glewInit_GL_EXT_vertex_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
- r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
- r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
- r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
- r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
- r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
- r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
- r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_array */
-
-#ifdef GL_EXT_vertex_attrib_64bit
-
-static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
- r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
- r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
- r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
- r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
- r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
- r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
- r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
- r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
- r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_attrib_64bit */
-
-#ifdef GL_EXT_vertex_shader
-
-static GLboolean _glewInit_GL_EXT_vertex_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
- r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
- r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
- r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
- r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
- r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
- r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
- r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
- r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
- r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
- r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
- r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
- r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
- r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
- r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
- r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
- r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
- r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
- r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
- r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
- r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
- r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
- r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
- r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
- r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
- r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
- r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
- r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
- r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
- r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
- r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
- r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
- r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
- r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
- r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
- r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
- r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
- r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
- r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
- r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_shader */
-
-#ifdef GL_EXT_vertex_weighting
-
-static GLboolean _glewInit_GL_EXT_vertex_weighting ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
- r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
- r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_weighting */
-
-#ifdef GL_EXT_window_rectangles
-
-static GLboolean _glewInit_GL_EXT_window_rectangles ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_window_rectangles */
-
-#ifdef GL_EXT_x11_sync_object
-
-static GLboolean _glewInit_GL_EXT_x11_sync_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_x11_sync_object */
-
-#ifdef GL_GREMEDY_frame_terminator
-
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-#ifdef GL_GREMEDY_string_marker
-
-static GLboolean _glewInit_GL_GREMEDY_string_marker ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_string_marker */
-
-#ifdef GL_HP_image_transform
-
-static GLboolean _glewInit_GL_HP_image_transform ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
- r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
- r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
- r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
- r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
- r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_HP_image_transform */
-
-#ifdef GL_IBM_multimode_draw_arrays
-
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
- r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-#ifdef GL_IBM_vertex_array_lists
-
-static GLboolean _glewInit_GL_IBM_vertex_array_lists ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
- r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
- r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
- r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
- r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
- r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
- r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
- r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_vertex_array_lists */
-
-#ifdef GL_INTEL_map_texture
-
-static GLboolean _glewInit_GL_INTEL_map_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
- r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
- r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_map_texture */
-
-#ifdef GL_INTEL_parallel_arrays
-
-static GLboolean _glewInit_GL_INTEL_parallel_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
- r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
- r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
- r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_parallel_arrays */
-
-#ifdef GL_INTEL_performance_query
-
-static GLboolean _glewInit_GL_INTEL_performance_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;
- r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;
- r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;
- r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;
- r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;
- r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;
- r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;
- r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;
- r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;
- r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_performance_query */
-
-#ifdef GL_INTEL_texture_scissor
-
-static GLboolean _glewInit_GL_INTEL_texture_scissor ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
- r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_texture_scissor */
-
-#ifdef GL_KHR_blend_equation_advanced
-
-static GLboolean _glewInit_GL_KHR_blend_equation_advanced ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_blend_equation_advanced */
-
-#ifdef GL_KHR_debug
-
-static GLboolean _glewInit_GL_KHR_debug ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
- r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
- r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
- r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
- r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
- r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
- r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
- r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
- r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
- r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_debug */
-
-#ifdef GL_KHR_robustness
-
-static GLboolean _glewInit_GL_KHR_robustness ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;
- r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;
- r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;
- r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_robustness */
-
-#ifdef GL_KTX_buffer_region
-
-static GLboolean _glewInit_GL_KTX_buffer_region ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
- r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
- r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
- r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
- r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KTX_buffer_region */
-
-#ifdef GL_MESA_resize_buffers
-
-static GLboolean _glewInit_GL_MESA_resize_buffers ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_resize_buffers */
-
-#ifdef GL_MESA_window_pos
-
-static GLboolean _glewInit_GL_MESA_window_pos ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
- r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
- r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
- r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
- r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
- r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
- r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
- r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
- r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
- r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
- r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
- r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
- r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
- r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
- r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
- r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
- r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
- r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
- r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
- r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
- r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
- r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
- r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
- r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_window_pos */
-
-#ifdef GL_NVX_conditional_render
-
-static GLboolean _glewInit_GL_NVX_conditional_render ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
- r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NVX_conditional_render */
-
-#ifdef GL_NVX_linked_gpu_multicast
-
-static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r;
- r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r;
- r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NVX_linked_gpu_multicast */
-
-#ifdef GL_NV_bindless_multi_draw_indirect
-
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_multi_draw_indirect */
-
-#ifdef GL_NV_bindless_multi_draw_indirect_count
-
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_multi_draw_indirect_count */
-
-#ifdef GL_NV_bindless_texture
-
-static GLboolean _glewInit_GL_NV_bindless_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
- r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
- r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
- r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
- r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
- r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
- r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
- r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
- r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
- r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
- r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
- r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
- r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_texture */
-
-#ifdef GL_NV_blend_equation_advanced
-
-static GLboolean _glewInit_GL_NV_blend_equation_advanced ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
- r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_blend_equation_advanced */
-
-#ifdef GL_NV_clip_space_w_scaling
-
-static GLboolean _glewInit_GL_NV_clip_space_w_scaling ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_clip_space_w_scaling */
-
-#ifdef GL_NV_command_list
-
-static GLboolean _glewInit_GL_NV_command_list ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r;
- r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r;
- r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r;
- r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r;
- r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r;
- r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r;
- r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r;
- r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r;
- r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r;
- r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r;
- r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r;
- r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r;
- r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r;
- r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r;
- r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r;
- r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r;
- r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_command_list */
-
-#ifdef GL_NV_conditional_render
-
-static GLboolean _glewInit_GL_NV_conditional_render ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
- r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conditional_render */
-
-#ifdef GL_NV_conservative_raster
-
-static GLboolean _glewInit_GL_NV_conservative_raster ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conservative_raster */
-
-#ifdef GL_NV_conservative_raster_dilate
-
-static GLboolean _glewInit_GL_NV_conservative_raster_dilate ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conservative_raster_dilate */
-
-#ifdef GL_NV_conservative_raster_pre_snap_triangles
-
-static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conservative_raster_pre_snap_triangles */
-
-#ifdef GL_NV_copy_image
-
-static GLboolean _glewInit_GL_NV_copy_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_copy_image */
-
-#ifdef GL_NV_depth_buffer_float
-
-static GLboolean _glewInit_GL_NV_depth_buffer_float ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
- r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
- r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_depth_buffer_float */
-
-#ifdef GL_NV_draw_texture
-
-static GLboolean _glewInit_GL_NV_draw_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_draw_texture */
-
-#ifdef GL_NV_draw_vulkan_image
-
-static GLboolean _glewInit_GL_NV_draw_vulkan_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r;
- r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r;
- r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r;
- r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r;
- r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_draw_vulkan_image */
-
-#ifdef GL_NV_evaluators
-
-static GLboolean _glewInit_GL_NV_evaluators ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
- r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
- r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
- r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
- r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
- r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
- r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
- r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
- r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_evaluators */
-
-#ifdef GL_NV_explicit_multisample
-
-static GLboolean _glewInit_GL_NV_explicit_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
- r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
- r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_explicit_multisample */
-
-#ifdef GL_NV_fence
-
-static GLboolean _glewInit_GL_NV_fence ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
- r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
- r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
- r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
- r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
- r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
- r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fence */
-
-#ifdef GL_NV_fragment_coverage_to_color
-
-static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fragment_coverage_to_color */
-
-#ifdef GL_NV_fragment_program
-
-static GLboolean _glewInit_GL_NV_fragment_program ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
- r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fragment_program */
-
-#ifdef GL_NV_framebuffer_multisample_coverage
-
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef GL_NV_geometry_program4
-
-static GLboolean _glewInit_GL_NV_geometry_program4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_geometry_program4 */
-
-#ifdef GL_NV_gpu_multicast
-
-static GLboolean _glewInit_GL_NV_gpu_multicast ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r;
- r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r;
- r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r;
- r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r;
- r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r;
- r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r;
- r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r;
- r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r;
- r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r;
- r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r;
- r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r;
- r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_multicast */
-
-#ifdef GL_NV_gpu_program4
-
-static GLboolean _glewInit_GL_NV_gpu_program4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_program4 */
-
-#ifdef GL_NV_gpu_shader5
-
-static GLboolean _glewInit_GL_NV_gpu_shader5 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
- r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
- r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
- r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
- r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
- r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
- r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
- r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
- r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
- r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
- r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
- r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
- r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
- r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
- r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
- r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
- r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
- r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
- r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
- r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
- r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
- r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
- r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
- r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
- r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
- r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
- r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
- r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
- r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
- r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
- r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
- r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
- r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
- r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_shader5 */
-
-#ifdef GL_NV_half_float
-
-static GLboolean _glewInit_GL_NV_half_float ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
- r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
- r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
- r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
- r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
- r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
- r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
- r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
- r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
- r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
- r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
- r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
- r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
- r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
- r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
- r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
- r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
- r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
- r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
- r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
- r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
- r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
- r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
- r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
- r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
- r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
- r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
- r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
- r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
- r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
- r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
- r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
- r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
- r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
- r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
- r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
- r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
- r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
- r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
- r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
- r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
- r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
- r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
- r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
- r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
- r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_half_float */
-
-#ifdef GL_NV_internalformat_sample_query
-
-static GLboolean _glewInit_GL_NV_internalformat_sample_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_internalformat_sample_query */
-
-#ifdef GL_NV_occlusion_query
-
-static GLboolean _glewInit_GL_NV_occlusion_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
- r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
- r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
- r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
- r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
- r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
- r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_occlusion_query */
-
-#ifdef GL_NV_parameter_buffer_object
-
-static GLboolean _glewInit_GL_NV_parameter_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
- r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
- r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_parameter_buffer_object */
-
-#ifdef GL_NV_path_rendering
-
-static GLboolean _glewInit_GL_NV_path_rendering ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
- r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
- r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
- r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
- r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
- r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
- r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
- r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
- r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
- r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
- r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
- r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
- r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
- r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
- r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
- r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
- r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
- r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
- r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
- r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
- r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;
- r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
- r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
- r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
- r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
- r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;
- r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;
- r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;
- r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;
- r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;
- r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;
- r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
- r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
- r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
- r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
- r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
- r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
- r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;
- r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;
- r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
- r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
- r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;
- r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
- r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
- r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
- r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
- r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
- r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
- r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
- r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
- r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
- r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
- r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
- r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;
- r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
- r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
- r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
- r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
- r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;
- r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;
- r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;
- r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;
- r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
- r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_path_rendering */
-
-#ifdef GL_NV_pixel_data_range
-
-static GLboolean _glewInit_GL_NV_pixel_data_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
- r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_pixel_data_range */
-
-#ifdef GL_NV_point_sprite
-
-static GLboolean _glewInit_GL_NV_point_sprite ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
- r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_point_sprite */
-
-#ifdef GL_NV_present_video
-
-static GLboolean _glewInit_GL_NV_present_video ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
- r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
- r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
- r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
- r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
- r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_present_video */
-
-#ifdef GL_NV_primitive_restart
-
-static GLboolean _glewInit_GL_NV_primitive_restart ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
- r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_primitive_restart */
-
-#ifdef GL_NV_register_combiners
-
-static GLboolean _glewInit_GL_NV_register_combiners ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
- r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
- r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
- r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
- r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
- r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
- r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners */
-
-#ifdef GL_NV_register_combiners2
-
-static GLboolean _glewInit_GL_NV_register_combiners2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners2 */
-
-#ifdef GL_NV_sample_locations
-
-static GLboolean _glewInit_GL_NV_sample_locations ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;
- r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_sample_locations */
-
-#ifdef GL_NV_shader_buffer_load
-
-static GLboolean _glewInit_GL_NV_shader_buffer_load ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
- r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
- r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
- r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
- r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
- r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
- r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
- r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
- r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
- r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_shader_buffer_load */
-
-#ifdef GL_NV_texture_barrier
-
-static GLboolean _glewInit_GL_NV_texture_barrier ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_barrier */
-
-#ifdef GL_NV_texture_multisample
-
-static GLboolean _glewInit_GL_NV_texture_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
- r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_multisample */
-
-#ifdef GL_NV_transform_feedback
-
-static GLboolean _glewInit_GL_NV_transform_feedback ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
- r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
- r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
- r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
- r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
- r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
- r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
- r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
- r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback */
-
-#ifdef GL_NV_transform_feedback2
-
-static GLboolean _glewInit_GL_NV_transform_feedback2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
- r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
- r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
- r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
- r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
- r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
- r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback2 */
-
-#ifdef GL_NV_vdpau_interop
-
-static GLboolean _glewInit_GL_NV_vdpau_interop ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
- r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
- r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
- r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
- r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
- r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
- r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
- r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
- r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
- r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vdpau_interop */
-
-#ifdef GL_NV_vertex_array_range
-
-static GLboolean _glewInit_GL_NV_vertex_array_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
- r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_array_range */
-
-#ifdef GL_NV_vertex_attrib_integer_64bit
-
-static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
- r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
- r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
- r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
- r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
- r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
- r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
- r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
- r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
- r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
- r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
- r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
- r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
- r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
- r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
- r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-
-#ifdef GL_NV_vertex_buffer_unified_memory
-
-static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
- r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
- r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
- r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
- r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
- r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
- r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
- r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
- r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
- r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
- r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
- r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_buffer_unified_memory */
-
-#ifdef GL_NV_vertex_program
-
-static GLboolean _glewInit_GL_NV_vertex_program ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
- r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
- r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
- r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
- r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
- r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
- r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
- r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
- r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
- r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
- r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
- r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
- r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
- r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
- r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
- r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
- r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
- r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
- r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
- r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
- r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
- r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
- r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
- r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
- r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
- r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
- r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
- r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
- r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
- r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
- r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
- r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
- r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
- r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
- r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
- r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
- r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
- r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
- r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
- r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
- r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
- r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
- r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
- r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
- r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
- r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
- r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
- r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
- r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
- r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
- r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
- r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
- r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
- r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
- r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
- r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
- r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
- r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
- r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
- r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
- r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
- r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
- r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
- r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_program */
-
-#ifdef GL_NV_video_capture
-
-static GLboolean _glewInit_GL_NV_video_capture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
- r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
- r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
- r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
- r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
- r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_video_capture */
-
-#ifdef GL_NV_viewport_swizzle
-
-static GLboolean _glewInit_GL_NV_viewport_swizzle ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_viewport_swizzle */
-
-#ifdef GL_OES_single_precision
-
-static GLboolean _glewInit_GL_OES_single_precision ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
- r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
- r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
- r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
- r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
- r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_single_precision */
-
-#ifdef GL_OVR_multiview
-
-static GLboolean _glewInit_GL_OVR_multiview ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OVR_multiview */
-
-#ifdef GL_REGAL_ES1_0_compatibility
-
-static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
- r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
- r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
- r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
- r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
- r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
- r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
- r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
- r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
- r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
- r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
- r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
- r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
- r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
- r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
- r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
- r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
- r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
- r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
- r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
- r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
- r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
- r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
- r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
- r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
- r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
- r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
- r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
- r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
- r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
- r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_ES1_0_compatibility */
-
-#ifdef GL_REGAL_ES1_1_compatibility
-
-static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
- r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
- r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
- r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
- r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
- r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
- r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
- r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
- r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
- r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
- r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
- r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
- r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_ES1_1_compatibility */
-
-#ifdef GL_REGAL_error_string
-
-static GLboolean _glewInit_GL_REGAL_error_string ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_error_string */
-
-#ifdef GL_REGAL_extension_query
-
-static GLboolean _glewInit_GL_REGAL_extension_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
- r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_extension_query */
-
-#ifdef GL_REGAL_log
-
-static GLboolean _glewInit_GL_REGAL_log ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_log */
-
-#ifdef GL_REGAL_proc_address
-
-static GLboolean _glewInit_GL_REGAL_proc_address ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_proc_address */
-
-#ifdef GL_SGIS_detail_texture
-
-static GLboolean _glewInit_GL_SGIS_detail_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
- r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_detail_texture */
-
-#ifdef GL_SGIS_fog_function
-
-static GLboolean _glewInit_GL_SGIS_fog_function ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
- r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_fog_function */
-
-#ifdef GL_SGIS_multisample
-
-static GLboolean _glewInit_GL_SGIS_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
- r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_multisample */
-
-#ifdef GL_SGIS_sharpen_texture
-
-static GLboolean _glewInit_GL_SGIS_sharpen_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
- r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_sharpen_texture */
-
-#ifdef GL_SGIS_texture4D
-
-static GLboolean _glewInit_GL_SGIS_texture4D ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
- r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture4D */
-
-#ifdef GL_SGIS_texture_filter4
-
-static GLboolean _glewInit_GL_SGIS_texture_filter4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
- r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture_filter4 */
-
-#ifdef GL_SGIX_async
-
-static GLboolean _glewInit_GL_SGIX_async ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
- r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
- r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
- r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
- r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
- r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_async */
-
-#ifdef GL_SGIX_flush_raster
-
-static GLboolean _glewInit_GL_SGIX_flush_raster ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_flush_raster */
-
-#ifdef GL_SGIX_fog_texture
-
-static GLboolean _glewInit_GL_SGIX_fog_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fog_texture */
-
-#ifdef GL_SGIX_fragment_specular_lighting
-
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
- r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
- r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
- r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
- r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
- r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
- r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
- r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
- r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
- r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-#ifdef GL_SGIX_framezoom
-
-static GLboolean _glewInit_GL_SGIX_framezoom ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_framezoom */
-
-#ifdef GL_SGIX_pixel_texture
-
-static GLboolean _glewInit_GL_SGIX_pixel_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_pixel_texture */
-
-#ifdef GL_SGIX_reference_plane
-
-static GLboolean _glewInit_GL_SGIX_reference_plane ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_reference_plane */
-
-#ifdef GL_SGIX_sprite
-
-static GLboolean _glewInit_GL_SGIX_sprite ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
- r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
- r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
- r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_sprite */
-
-#ifdef GL_SGIX_tag_sample_buffer
-
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-#ifdef GL_SGI_color_table
-
-static GLboolean _glewInit_GL_SGI_color_table ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
- r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
- r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
- r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
- r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
- r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
- r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGI_color_table */
-
-#ifdef GL_SUNX_constant_data
-
-static GLboolean _glewInit_GL_SUNX_constant_data ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUNX_constant_data */
-
-#ifdef GL_SUN_global_alpha
-
-static GLboolean _glewInit_GL_SUN_global_alpha ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_global_alpha */
-
-#ifdef GL_SUN_read_video_pixels
-
-static GLboolean _glewInit_GL_SUN_read_video_pixels ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_read_video_pixels */
-
-#ifdef GL_SUN_triangle_list
-
-static GLboolean _glewInit_GL_SUN_triangle_list ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
- r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
- r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
- r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
- r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
- r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_triangle_list */
-
-#ifdef GL_SUN_vertex
-
-static GLboolean _glewInit_GL_SUN_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
- r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_vertex */
-
-#ifdef GL_WIN_swap_hint
-
-static GLboolean _glewInit_GL_WIN_swap_hint ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-static int _glewExtensionCompare(const char *s1, const char *s2)
-{
- /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */
- while (*s1 || *s2)
- {
- if (*s1 > *s2)
- return 1;
- if (*s1 < *s2)
- return -1;
- s1++;
- s2++;
- }
- return 0;
-}
-
-static ptrdiff_t _glewBsearchExtension(const char* name)
-{
- ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2;
-
- while (lo <= hi)
- {
- ptrdiff_t mid = (lo + hi) / 2;
- const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]);
- if (cmp < 0) hi = mid - 1;
- else if (cmp > 0) lo = mid + 1;
- else return mid;
- }
- return -1;
-}
-
-static GLboolean *_glewGetExtensionString(const char *name)
-{
- ptrdiff_t n = _glewBsearchExtension(name);
- if (n >= 0) return &_glewExtensionString[n];
- return NULL;
-}
-
-static GLboolean *_glewGetExtensionEnable(const char *name)
-{
- ptrdiff_t n = _glewBsearchExtension(name);
- if (n >= 0) return _glewExtensionEnabled[n];
- return NULL;
-}
-
-static const char *_glewNextSpace(const char *i)
-{
- const char *j = i;
- if (j)
- while (*j!=' ' && *j) ++j;
- return j;
-}
-
-static const char *_glewNextNonSpace(const char *i)
-{
- const char *j = i;
- if (j)
- while (*j==' ') ++j;
- return j;
-}
-
-GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
-{
- GLboolean *enable = _glewGetExtensionString(name);
- if (enable)
- return *enable;
- return GL_FALSE;
-}
-
-/* ------------------------------------------------------------------------- */
-
-typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
-
-static GLenum GLEWAPIENTRY glewContextInit ()
-{
- PFNGLGETSTRINGPROC getString;
- const GLubyte* s;
- GLuint dot;
- GLint major, minor;
- size_t n;
-
- #ifdef _WIN32
- getString = glGetString;
- #else
- getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
- if (!getString)
- return GLEW_ERROR_NO_GL_VERSION;
- #endif
-
- /* query opengl version */
- s = getString(GL_VERSION);
- dot = _glewStrCLen(s, '.');
- if (dot == 0)
- return GLEW_ERROR_NO_GL_VERSION;
-
- major = s[dot-1]-'0';
- minor = s[dot+1]-'0';
-
- if (minor < 0 || minor > 9)
- minor = 0;
- if (major<0 || major>9)
- return GLEW_ERROR_NO_GL_VERSION;
-
- if (major == 1 && minor == 0)
- {
- return GLEW_ERROR_GL_VERSION_10_ONLY;
- }
- else
- {
- GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- }
-
- for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n)
- _glewExtensionString[n] = GL_FALSE;
-
- if (GLEW_VERSION_3_0)
- {
- GLint n = 0;
- GLint i;
- PFNGLGETINTEGERVPROC getIntegerv;
- PFNGLGETSTRINGIPROC getStringi;
- const char *ext;
- GLboolean *enable;
-
- #ifdef _WIN32
- getIntegerv = glGetIntegerv;
- #else
- getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
- #endif
-
- if (getIntegerv)
- getIntegerv(GL_NUM_EXTENSIONS, &n);
-
- /* glGetStringi is OpenGL 3.0 */
- getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi");
- if (getStringi)
- for (i = 0; i<n; ++i)
- {
- ext = (const char *) getStringi(GL_EXTENSIONS, i);
-
- /* Based on extension string(s), glewGetExtension purposes */
- enable = _glewGetExtensionString(ext);
- if (enable)
- *enable = GL_TRUE;
-
- /* Based on extension string(s), experimental mode, glewIsSupported purposes */
- enable = _glewGetExtensionEnable(ext);
- if (enable)
- *enable = GL_TRUE;
- }
- }
- else
- {
- const char *extensions;
- const char *end;
- const char *i;
- const char *j;
- char ext[128];
- GLboolean *enable;
-
- extensions = (const char *) getString(GL_EXTENSIONS);
-
- if (extensions)
- {
- end = extensions + _glewStrLen((const GLubyte *) extensions);
- for (i=extensions; i<end; i = j + 1)
- {
- i = _glewNextNonSpace(i);
- j = _glewNextSpace(i);
-
- /* Copy extension into NUL terminated string */
- if (j-i >= (ptrdiff_t) sizeof(ext))
- continue;
- _glewStrCopy(ext, i, ' ');
-
- /* Based on extension string(s), glewGetExtension purposes */
- enable = _glewGetExtensionString(ext);
- if (enable)
- *enable = GL_TRUE;
-
- /* Based on extension string(s), experimental mode, glewIsSupported purposes */
- enable = _glewGetExtensionEnable(ext);
- if (enable)
- *enable = GL_TRUE;
- }
- }
- }
-#ifdef GL_VERSION_1_2
- if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2();
-#endif /* GL_VERSION_1_2 */
-#ifdef GL_VERSION_1_3
- if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3();
-#endif /* GL_VERSION_1_3 */
-#ifdef GL_VERSION_1_4
- if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4();
-#endif /* GL_VERSION_1_4 */
-#ifdef GL_VERSION_1_5
- if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5();
-#endif /* GL_VERSION_1_5 */
-#ifdef GL_VERSION_2_0
- if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0();
-#endif /* GL_VERSION_2_0 */
-#ifdef GL_VERSION_2_1
- if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1();
-#endif /* GL_VERSION_2_1 */
-#ifdef GL_VERSION_3_0
- if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0();
-#endif /* GL_VERSION_3_0 */
-#ifdef GL_VERSION_3_1
- if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1();
-#endif /* GL_VERSION_3_1 */
-#ifdef GL_VERSION_3_2
- if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2();
-#endif /* GL_VERSION_3_2 */
-#ifdef GL_VERSION_3_3
- if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3();
-#endif /* GL_VERSION_3_3 */
-#ifdef GL_VERSION_4_0
- if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0();
-#endif /* GL_VERSION_4_0 */
-#ifdef GL_VERSION_4_5
- if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5();
-#endif /* GL_VERSION_4_5 */
-#ifdef GL_3DFX_tbuffer
- if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer();
-#endif /* GL_3DFX_tbuffer */
-#ifdef GL_AMD_debug_output
- if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output();
-#endif /* GL_AMD_debug_output */
-#ifdef GL_AMD_draw_buffers_blend
- if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend();
-#endif /* GL_AMD_draw_buffers_blend */
-#ifdef GL_AMD_interleaved_elements
- if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements();
-#endif /* GL_AMD_interleaved_elements */
-#ifdef GL_AMD_multi_draw_indirect
- if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect();
-#endif /* GL_AMD_multi_draw_indirect */
-#ifdef GL_AMD_name_gen_delete
- if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete();
-#endif /* GL_AMD_name_gen_delete */
-#ifdef GL_AMD_occlusion_query_event
- if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event();
-#endif /* GL_AMD_occlusion_query_event */
-#ifdef GL_AMD_performance_monitor
- if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor();
-#endif /* GL_AMD_performance_monitor */
-#ifdef GL_AMD_sample_positions
- if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions();
-#endif /* GL_AMD_sample_positions */
-#ifdef GL_AMD_sparse_texture
- if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture();
-#endif /* GL_AMD_sparse_texture */
-#ifdef GL_AMD_stencil_operation_extended
- if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended();
-#endif /* GL_AMD_stencil_operation_extended */
-#ifdef GL_AMD_vertex_shader_tessellator
- if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator();
-#endif /* GL_AMD_vertex_shader_tessellator */
-#ifdef GL_ANGLE_framebuffer_blit
- if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit();
-#endif /* GL_ANGLE_framebuffer_blit */
-#ifdef GL_ANGLE_framebuffer_multisample
- if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample();
-#endif /* GL_ANGLE_framebuffer_multisample */
-#ifdef GL_ANGLE_instanced_arrays
- if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays();
-#endif /* GL_ANGLE_instanced_arrays */
-#ifdef GL_ANGLE_timer_query
- if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query();
-#endif /* GL_ANGLE_timer_query */
-#ifdef GL_ANGLE_translated_shader_source
- if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source();
-#endif /* GL_ANGLE_translated_shader_source */
-#ifdef GL_APPLE_element_array
- if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array();
-#endif /* GL_APPLE_element_array */
-#ifdef GL_APPLE_fence
- if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence();
-#endif /* GL_APPLE_fence */
-#ifdef GL_APPLE_flush_buffer_range
- if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range();
-#endif /* GL_APPLE_flush_buffer_range */
-#ifdef GL_APPLE_object_purgeable
- if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable();
-#endif /* GL_APPLE_object_purgeable */
-#ifdef GL_APPLE_texture_range
- if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range();
-#endif /* GL_APPLE_texture_range */
-#ifdef GL_APPLE_vertex_array_object
- if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object();
-#endif /* GL_APPLE_vertex_array_object */
-#ifdef GL_APPLE_vertex_array_range
- if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range();
-#endif /* GL_APPLE_vertex_array_range */
-#ifdef GL_APPLE_vertex_program_evaluators
- if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators();
-#endif /* GL_APPLE_vertex_program_evaluators */
-#ifdef GL_ARB_ES2_compatibility
- if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility();
-#endif /* GL_ARB_ES2_compatibility */
-#ifdef GL_ARB_ES3_1_compatibility
- if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility();
-#endif /* GL_ARB_ES3_1_compatibility */
-#ifdef GL_ARB_ES3_2_compatibility
- if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility();
-#endif /* GL_ARB_ES3_2_compatibility */
-#ifdef GL_ARB_base_instance
- if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance();
-#endif /* GL_ARB_base_instance */
-#ifdef GL_ARB_bindless_texture
- if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture();
-#endif /* GL_ARB_bindless_texture */
-#ifdef GL_ARB_blend_func_extended
- if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended();
-#endif /* GL_ARB_blend_func_extended */
-#ifdef GL_ARB_buffer_storage
- if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage();
-#endif /* GL_ARB_buffer_storage */
-#ifdef GL_ARB_cl_event
- if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event();
-#endif /* GL_ARB_cl_event */
-#ifdef GL_ARB_clear_buffer_object
- if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object();
-#endif /* GL_ARB_clear_buffer_object */
-#ifdef GL_ARB_clear_texture
- if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture();
-#endif /* GL_ARB_clear_texture */
-#ifdef GL_ARB_clip_control
- if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control();
-#endif /* GL_ARB_clip_control */
-#ifdef GL_ARB_color_buffer_float
- if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float();
-#endif /* GL_ARB_color_buffer_float */
-#ifdef GL_ARB_compute_shader
- if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader();
-#endif /* GL_ARB_compute_shader */
-#ifdef GL_ARB_compute_variable_group_size
- if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size();
-#endif /* GL_ARB_compute_variable_group_size */
-#ifdef GL_ARB_copy_buffer
- if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer();
-#endif /* GL_ARB_copy_buffer */
-#ifdef GL_ARB_copy_image
- if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image();
-#endif /* GL_ARB_copy_image */
-#ifdef GL_ARB_debug_output
- if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output();
-#endif /* GL_ARB_debug_output */
-#ifdef GL_ARB_direct_state_access
- if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access();
-#endif /* GL_ARB_direct_state_access */
-#ifdef GL_ARB_draw_buffers
- if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers();
-#endif /* GL_ARB_draw_buffers */
-#ifdef GL_ARB_draw_buffers_blend
- if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend();
-#endif /* GL_ARB_draw_buffers_blend */
-#ifdef GL_ARB_draw_elements_base_vertex
- if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex();
-#endif /* GL_ARB_draw_elements_base_vertex */
-#ifdef GL_ARB_draw_indirect
- if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect();
-#endif /* GL_ARB_draw_indirect */
-#ifdef GL_ARB_framebuffer_no_attachments
- if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments();
-#endif /* GL_ARB_framebuffer_no_attachments */
-#ifdef GL_ARB_framebuffer_object
- if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object();
-#endif /* GL_ARB_framebuffer_object */
-#ifdef GL_ARB_geometry_shader4
- if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4();
-#endif /* GL_ARB_geometry_shader4 */
-#ifdef GL_ARB_get_program_binary
- if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary();
-#endif /* GL_ARB_get_program_binary */
-#ifdef GL_ARB_get_texture_sub_image
- if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image();
-#endif /* GL_ARB_get_texture_sub_image */
-#ifdef GL_ARB_gl_spirv
- if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv();
-#endif /* GL_ARB_gl_spirv */
-#ifdef GL_ARB_gpu_shader_fp64
- if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64();
-#endif /* GL_ARB_gpu_shader_fp64 */
-#ifdef GL_ARB_gpu_shader_int64
- if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64();
-#endif /* GL_ARB_gpu_shader_int64 */
-#ifdef GL_ARB_imaging
- if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging();
-#endif /* GL_ARB_imaging */
-#ifdef GL_ARB_indirect_parameters
- if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters();
-#endif /* GL_ARB_indirect_parameters */
-#ifdef GL_ARB_instanced_arrays
- if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays();
-#endif /* GL_ARB_instanced_arrays */
-#ifdef GL_ARB_internalformat_query
- if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query();
-#endif /* GL_ARB_internalformat_query */
-#ifdef GL_ARB_internalformat_query2
- if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2();
-#endif /* GL_ARB_internalformat_query2 */
-#ifdef GL_ARB_invalidate_subdata
- if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata();
-#endif /* GL_ARB_invalidate_subdata */
-#ifdef GL_ARB_map_buffer_range
- if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range();
-#endif /* GL_ARB_map_buffer_range */
-#ifdef GL_ARB_matrix_palette
- if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette();
-#endif /* GL_ARB_matrix_palette */
-#ifdef GL_ARB_multi_bind
- if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind();
-#endif /* GL_ARB_multi_bind */
-#ifdef GL_ARB_multi_draw_indirect
- if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect();
-#endif /* GL_ARB_multi_draw_indirect */
-#ifdef GL_ARB_multisample
- if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample();
-#endif /* GL_ARB_multisample */
-#ifdef GL_ARB_multitexture
- if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture();
-#endif /* GL_ARB_multitexture */
-#ifdef GL_ARB_occlusion_query
- if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query();
-#endif /* GL_ARB_occlusion_query */
-#ifdef GL_ARB_parallel_shader_compile
- if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile();
-#endif /* GL_ARB_parallel_shader_compile */
-#ifdef GL_ARB_point_parameters
- if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters();
-#endif /* GL_ARB_point_parameters */
-#ifdef GL_ARB_program_interface_query
- if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query();
-#endif /* GL_ARB_program_interface_query */
-#ifdef GL_ARB_provoking_vertex
- if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex();
-#endif /* GL_ARB_provoking_vertex */
-#ifdef GL_ARB_robustness
- if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness();
-#endif /* GL_ARB_robustness */
-#ifdef GL_ARB_sample_locations
- if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations();
-#endif /* GL_ARB_sample_locations */
-#ifdef GL_ARB_sample_shading
- if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading();
-#endif /* GL_ARB_sample_shading */
-#ifdef GL_ARB_sampler_objects
- if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects();
-#endif /* GL_ARB_sampler_objects */
-#ifdef GL_ARB_separate_shader_objects
- if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects();
-#endif /* GL_ARB_separate_shader_objects */
-#ifdef GL_ARB_shader_atomic_counters
- if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters();
-#endif /* GL_ARB_shader_atomic_counters */
-#ifdef GL_ARB_shader_image_load_store
- if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store();
-#endif /* GL_ARB_shader_image_load_store */
-#ifdef GL_ARB_shader_objects
- if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects();
-#endif /* GL_ARB_shader_objects */
-#ifdef GL_ARB_shader_storage_buffer_object
- if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object();
-#endif /* GL_ARB_shader_storage_buffer_object */
-#ifdef GL_ARB_shader_subroutine
- if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine();
-#endif /* GL_ARB_shader_subroutine */
-#ifdef GL_ARB_shading_language_include
- if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include();
-#endif /* GL_ARB_shading_language_include */
-#ifdef GL_ARB_sparse_buffer
- if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer();
-#endif /* GL_ARB_sparse_buffer */
-#ifdef GL_ARB_sparse_texture
- if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture();
-#endif /* GL_ARB_sparse_texture */
-#ifdef GL_ARB_sync
- if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync();
-#endif /* GL_ARB_sync */
-#ifdef GL_ARB_tessellation_shader
- if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader();
-#endif /* GL_ARB_tessellation_shader */
-#ifdef GL_ARB_texture_barrier
- if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier();
-#endif /* GL_ARB_texture_barrier */
-#ifdef GL_ARB_texture_buffer_object
- if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object();
-#endif /* GL_ARB_texture_buffer_object */
-#ifdef GL_ARB_texture_buffer_range
- if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range();
-#endif /* GL_ARB_texture_buffer_range */
-#ifdef GL_ARB_texture_compression
- if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression();
-#endif /* GL_ARB_texture_compression */
-#ifdef GL_ARB_texture_multisample
- if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample();
-#endif /* GL_ARB_texture_multisample */
-#ifdef GL_ARB_texture_storage
- if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage();
-#endif /* GL_ARB_texture_storage */
-#ifdef GL_ARB_texture_storage_multisample
- if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample();
-#endif /* GL_ARB_texture_storage_multisample */
-#ifdef GL_ARB_texture_view
- if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view();
-#endif /* GL_ARB_texture_view */
-#ifdef GL_ARB_timer_query
- if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query();
-#endif /* GL_ARB_timer_query */
-#ifdef GL_ARB_transform_feedback2
- if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2();
-#endif /* GL_ARB_transform_feedback2 */
-#ifdef GL_ARB_transform_feedback3
- if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3();
-#endif /* GL_ARB_transform_feedback3 */
-#ifdef GL_ARB_transform_feedback_instanced
- if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced();
-#endif /* GL_ARB_transform_feedback_instanced */
-#ifdef GL_ARB_transpose_matrix
- if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix();
-#endif /* GL_ARB_transpose_matrix */
-#ifdef GL_ARB_uniform_buffer_object
- if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object();
-#endif /* GL_ARB_uniform_buffer_object */
-#ifdef GL_ARB_vertex_array_object
- if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object();
-#endif /* GL_ARB_vertex_array_object */
-#ifdef GL_ARB_vertex_attrib_64bit
- if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit();
-#endif /* GL_ARB_vertex_attrib_64bit */
-#ifdef GL_ARB_vertex_attrib_binding
- if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding();
-#endif /* GL_ARB_vertex_attrib_binding */
-#ifdef GL_ARB_vertex_blend
- if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend();
-#endif /* GL_ARB_vertex_blend */
-#ifdef GL_ARB_vertex_buffer_object
- if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object();
-#endif /* GL_ARB_vertex_buffer_object */
-#ifdef GL_ARB_vertex_program
- if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program();
-#endif /* GL_ARB_vertex_program */
-#ifdef GL_ARB_vertex_shader
- if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }
-#endif /* GL_ARB_vertex_shader */
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev();
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-#ifdef GL_ARB_viewport_array
- if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array();
-#endif /* GL_ARB_viewport_array */
-#ifdef GL_ARB_window_pos
- if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos();
-#endif /* GL_ARB_window_pos */
-#ifdef GL_ATI_draw_buffers
- if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers();
-#endif /* GL_ATI_draw_buffers */
-#ifdef GL_ATI_element_array
- if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array();
-#endif /* GL_ATI_element_array */
-#ifdef GL_ATI_envmap_bumpmap
- if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap();
-#endif /* GL_ATI_envmap_bumpmap */
-#ifdef GL_ATI_fragment_shader
- if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader();
-#endif /* GL_ATI_fragment_shader */
-#ifdef GL_ATI_map_object_buffer
- if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer();
-#endif /* GL_ATI_map_object_buffer */
-#ifdef GL_ATI_pn_triangles
- if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles();
-#endif /* GL_ATI_pn_triangles */
-#ifdef GL_ATI_separate_stencil
- if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil();
-#endif /* GL_ATI_separate_stencil */
-#ifdef GL_ATI_vertex_array_object
- if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object();
-#endif /* GL_ATI_vertex_array_object */
-#ifdef GL_ATI_vertex_attrib_array_object
- if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object();
-#endif /* GL_ATI_vertex_attrib_array_object */
-#ifdef GL_ATI_vertex_streams
- if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams();
-#endif /* GL_ATI_vertex_streams */
-#ifdef GL_EXT_bindable_uniform
- if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform();
-#endif /* GL_EXT_bindable_uniform */
-#ifdef GL_EXT_blend_color
- if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color();
-#endif /* GL_EXT_blend_color */
-#ifdef GL_EXT_blend_equation_separate
- if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate();
-#endif /* GL_EXT_blend_equation_separate */
-#ifdef GL_EXT_blend_func_separate
- if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate();
-#endif /* GL_EXT_blend_func_separate */
-#ifdef GL_EXT_blend_minmax
- if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax();
-#endif /* GL_EXT_blend_minmax */
-#ifdef GL_EXT_color_subtable
- if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable();
-#endif /* GL_EXT_color_subtable */
-#ifdef GL_EXT_compiled_vertex_array
- if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array();
-#endif /* GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_convolution
- if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution();
-#endif /* GL_EXT_convolution */
-#ifdef GL_EXT_coordinate_frame
- if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame();
-#endif /* GL_EXT_coordinate_frame */
-#ifdef GL_EXT_copy_texture
- if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture();
-#endif /* GL_EXT_copy_texture */
-#ifdef GL_EXT_cull_vertex
- if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex();
-#endif /* GL_EXT_cull_vertex */
-#ifdef GL_EXT_debug_label
- if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label();
-#endif /* GL_EXT_debug_label */
-#ifdef GL_EXT_debug_marker
- if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker();
-#endif /* GL_EXT_debug_marker */
-#ifdef GL_EXT_depth_bounds_test
- if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test();
-#endif /* GL_EXT_depth_bounds_test */
-#ifdef GL_EXT_direct_state_access
- if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access();
-#endif /* GL_EXT_direct_state_access */
-#ifdef GL_EXT_draw_buffers2
- if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2();
-#endif /* GL_EXT_draw_buffers2 */
-#ifdef GL_EXT_draw_instanced
- if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced();
-#endif /* GL_EXT_draw_instanced */
-#ifdef GL_EXT_draw_range_elements
- if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements();
-#endif /* GL_EXT_draw_range_elements */
-#ifdef GL_EXT_fog_coord
- if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord();
-#endif /* GL_EXT_fog_coord */
-#ifdef GL_EXT_fragment_lighting
- if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting();
-#endif /* GL_EXT_fragment_lighting */
-#ifdef GL_EXT_framebuffer_blit
- if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit();
-#endif /* GL_EXT_framebuffer_blit */
-#ifdef GL_EXT_framebuffer_multisample
- if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample();
-#endif /* GL_EXT_framebuffer_multisample */
-#ifdef GL_EXT_framebuffer_object
- if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object();
-#endif /* GL_EXT_framebuffer_object */
-#ifdef GL_EXT_geometry_shader4
- if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4();
-#endif /* GL_EXT_geometry_shader4 */
-#ifdef GL_EXT_gpu_program_parameters
- if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters();
-#endif /* GL_EXT_gpu_program_parameters */
-#ifdef GL_EXT_gpu_shader4
- if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4();
-#endif /* GL_EXT_gpu_shader4 */
-#ifdef GL_EXT_histogram
- if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram();
-#endif /* GL_EXT_histogram */
-#ifdef GL_EXT_index_func
- if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func();
-#endif /* GL_EXT_index_func */
-#ifdef GL_EXT_index_material
- if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material();
-#endif /* GL_EXT_index_material */
-#ifdef GL_EXT_light_texture
- if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture();
-#endif /* GL_EXT_light_texture */
-#ifdef GL_EXT_multi_draw_arrays
- if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays();
-#endif /* GL_EXT_multi_draw_arrays */
-#ifdef GL_EXT_multisample
- if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample();
-#endif /* GL_EXT_multisample */
-#ifdef GL_EXT_paletted_texture
- if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture();
-#endif /* GL_EXT_paletted_texture */
-#ifdef GL_EXT_pixel_transform
- if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform();
-#endif /* GL_EXT_pixel_transform */
-#ifdef GL_EXT_point_parameters
- if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters();
-#endif /* GL_EXT_point_parameters */
-#ifdef GL_EXT_polygon_offset
- if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset();
-#endif /* GL_EXT_polygon_offset */
-#ifdef GL_EXT_polygon_offset_clamp
- if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp();
-#endif /* GL_EXT_polygon_offset_clamp */
-#ifdef GL_EXT_provoking_vertex
- if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex();
-#endif /* GL_EXT_provoking_vertex */
-#ifdef GL_EXT_raster_multisample
- if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample();
-#endif /* GL_EXT_raster_multisample */
-#ifdef GL_EXT_scene_marker
- if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker();
-#endif /* GL_EXT_scene_marker */
-#ifdef GL_EXT_secondary_color
- if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color();
-#endif /* GL_EXT_secondary_color */
-#ifdef GL_EXT_separate_shader_objects
- if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects();
-#endif /* GL_EXT_separate_shader_objects */
-#ifdef GL_EXT_shader_image_load_store
- if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store();
-#endif /* GL_EXT_shader_image_load_store */
-#ifdef GL_EXT_stencil_two_side
- if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side();
-#endif /* GL_EXT_stencil_two_side */
-#ifdef GL_EXT_subtexture
- if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture();
-#endif /* GL_EXT_subtexture */
-#ifdef GL_EXT_texture3D
- if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D();
-#endif /* GL_EXT_texture3D */
-#ifdef GL_EXT_texture_array
- if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array();
-#endif /* GL_EXT_texture_array */
-#ifdef GL_EXT_texture_buffer_object
- if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object();
-#endif /* GL_EXT_texture_buffer_object */
-#ifdef GL_EXT_texture_integer
- if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer();
-#endif /* GL_EXT_texture_integer */
-#ifdef GL_EXT_texture_object
- if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object();
-#endif /* GL_EXT_texture_object */
-#ifdef GL_EXT_texture_perturb_normal
- if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal();
-#endif /* GL_EXT_texture_perturb_normal */
-#ifdef GL_EXT_timer_query
- if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query();
-#endif /* GL_EXT_timer_query */
-#ifdef GL_EXT_transform_feedback
- if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback();
-#endif /* GL_EXT_transform_feedback */
-#ifdef GL_EXT_vertex_array
- if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array();
-#endif /* GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_attrib_64bit
- if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit();
-#endif /* GL_EXT_vertex_attrib_64bit */
-#ifdef GL_EXT_vertex_shader
- if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader();
-#endif /* GL_EXT_vertex_shader */
-#ifdef GL_EXT_vertex_weighting
- if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting();
-#endif /* GL_EXT_vertex_weighting */
-#ifdef GL_EXT_window_rectangles
- if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles();
-#endif /* GL_EXT_window_rectangles */
-#ifdef GL_EXT_x11_sync_object
- if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object();
-#endif /* GL_EXT_x11_sync_object */
-#ifdef GL_GREMEDY_frame_terminator
- if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator();
-#endif /* GL_GREMEDY_frame_terminator */
-#ifdef GL_GREMEDY_string_marker
- if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker();
-#endif /* GL_GREMEDY_string_marker */
-#ifdef GL_HP_image_transform
- if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform();
-#endif /* GL_HP_image_transform */
-#ifdef GL_IBM_multimode_draw_arrays
- if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays();
-#endif /* GL_IBM_multimode_draw_arrays */
-#ifdef GL_IBM_vertex_array_lists
- if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists();
-#endif /* GL_IBM_vertex_array_lists */
-#ifdef GL_INTEL_map_texture
- if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture();
-#endif /* GL_INTEL_map_texture */
-#ifdef GL_INTEL_parallel_arrays
- if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays();
-#endif /* GL_INTEL_parallel_arrays */
-#ifdef GL_INTEL_performance_query
- if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query();
-#endif /* GL_INTEL_performance_query */
-#ifdef GL_INTEL_texture_scissor
- if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor();
-#endif /* GL_INTEL_texture_scissor */
-#ifdef GL_KHR_blend_equation_advanced
- if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced();
-#endif /* GL_KHR_blend_equation_advanced */
-#ifdef GL_KHR_debug
- if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug();
-#endif /* GL_KHR_debug */
-#ifdef GL_KHR_robustness
- if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness();
-#endif /* GL_KHR_robustness */
-#ifdef GL_KTX_buffer_region
- if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region();
-#endif /* GL_KTX_buffer_region */
-#ifdef GL_MESA_resize_buffers
- if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers();
-#endif /* GL_MESA_resize_buffers */
-#ifdef GL_MESA_window_pos
- if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos();
-#endif /* GL_MESA_window_pos */
-#ifdef GL_NVX_conditional_render
- if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render();
-#endif /* GL_NVX_conditional_render */
-#ifdef GL_NVX_linked_gpu_multicast
- if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast();
-#endif /* GL_NVX_linked_gpu_multicast */
-#ifdef GL_NV_bindless_multi_draw_indirect
- if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect();
-#endif /* GL_NV_bindless_multi_draw_indirect */
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count();
-#endif /* GL_NV_bindless_multi_draw_indirect_count */
-#ifdef GL_NV_bindless_texture
- if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture();
-#endif /* GL_NV_bindless_texture */
-#ifdef GL_NV_blend_equation_advanced
- if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced();
-#endif /* GL_NV_blend_equation_advanced */
-#ifdef GL_NV_clip_space_w_scaling
- if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling();
-#endif /* GL_NV_clip_space_w_scaling */
-#ifdef GL_NV_command_list
- if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list();
-#endif /* GL_NV_command_list */
-#ifdef GL_NV_conditional_render
- if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render();
-#endif /* GL_NV_conditional_render */
-#ifdef GL_NV_conservative_raster
- if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster();
-#endif /* GL_NV_conservative_raster */
-#ifdef GL_NV_conservative_raster_dilate
- if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate();
-#endif /* GL_NV_conservative_raster_dilate */
-#ifdef GL_NV_conservative_raster_pre_snap_triangles
- if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles();
-#endif /* GL_NV_conservative_raster_pre_snap_triangles */
-#ifdef GL_NV_copy_image
- if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image();
-#endif /* GL_NV_copy_image */
-#ifdef GL_NV_depth_buffer_float
- if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float();
-#endif /* GL_NV_depth_buffer_float */
-#ifdef GL_NV_draw_texture
- if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture();
-#endif /* GL_NV_draw_texture */
-#ifdef GL_NV_draw_vulkan_image
- if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image();
-#endif /* GL_NV_draw_vulkan_image */
-#ifdef GL_NV_evaluators
- if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators();
-#endif /* GL_NV_evaluators */
-#ifdef GL_NV_explicit_multisample
- if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample();
-#endif /* GL_NV_explicit_multisample */
-#ifdef GL_NV_fence
- if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence();
-#endif /* GL_NV_fence */
-#ifdef GL_NV_fragment_coverage_to_color
- if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color();
-#endif /* GL_NV_fragment_coverage_to_color */
-#ifdef GL_NV_fragment_program
- if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program();
-#endif /* GL_NV_fragment_program */
-#ifdef GL_NV_framebuffer_multisample_coverage
- if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage();
-#endif /* GL_NV_framebuffer_multisample_coverage */
-#ifdef GL_NV_geometry_program4
- if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4();
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_gpu_multicast
- if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast();
-#endif /* GL_NV_gpu_multicast */
-#ifdef GL_NV_gpu_program4
- if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4();
-#endif /* GL_NV_gpu_program4 */
-#ifdef GL_NV_gpu_shader5
- if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5();
-#endif /* GL_NV_gpu_shader5 */
-#ifdef GL_NV_half_float
- if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float();
-#endif /* GL_NV_half_float */
-#ifdef GL_NV_internalformat_sample_query
- if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query();
-#endif /* GL_NV_internalformat_sample_query */
-#ifdef GL_NV_occlusion_query
- if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query();
-#endif /* GL_NV_occlusion_query */
-#ifdef GL_NV_parameter_buffer_object
- if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object();
-#endif /* GL_NV_parameter_buffer_object */
-#ifdef GL_NV_path_rendering
- if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering();
-#endif /* GL_NV_path_rendering */
-#ifdef GL_NV_pixel_data_range
- if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range();
-#endif /* GL_NV_pixel_data_range */
-#ifdef GL_NV_point_sprite
- if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite();
-#endif /* GL_NV_point_sprite */
-#ifdef GL_NV_present_video
- if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video();
-#endif /* GL_NV_present_video */
-#ifdef GL_NV_primitive_restart
- if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart();
-#endif /* GL_NV_primitive_restart */
-#ifdef GL_NV_register_combiners
- if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners();
-#endif /* GL_NV_register_combiners */
-#ifdef GL_NV_register_combiners2
- if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2();
-#endif /* GL_NV_register_combiners2 */
-#ifdef GL_NV_sample_locations
- if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations();
-#endif /* GL_NV_sample_locations */
-#ifdef GL_NV_shader_buffer_load
- if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load();
-#endif /* GL_NV_shader_buffer_load */
-#ifdef GL_NV_texture_barrier
- if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier();
-#endif /* GL_NV_texture_barrier */
-#ifdef GL_NV_texture_multisample
- if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample();
-#endif /* GL_NV_texture_multisample */
-#ifdef GL_NV_transform_feedback
- if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback();
-#endif /* GL_NV_transform_feedback */
-#ifdef GL_NV_transform_feedback2
- if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2();
-#endif /* GL_NV_transform_feedback2 */
-#ifdef GL_NV_vdpau_interop
- if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop();
-#endif /* GL_NV_vdpau_interop */
-#ifdef GL_NV_vertex_array_range
- if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range();
-#endif /* GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_attrib_integer_64bit
- if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit();
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-#ifdef GL_NV_vertex_buffer_unified_memory
- if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory();
-#endif /* GL_NV_vertex_buffer_unified_memory */
-#ifdef GL_NV_vertex_program
- if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program();
-#endif /* GL_NV_vertex_program */
-#ifdef GL_NV_video_capture
- if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture();
-#endif /* GL_NV_video_capture */
-#ifdef GL_NV_viewport_swizzle
- if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle();
-#endif /* GL_NV_viewport_swizzle */
-#ifdef GL_OES_single_precision
- if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision();
-#endif /* GL_OES_single_precision */
-#ifdef GL_OVR_multiview
- if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview();
-#endif /* GL_OVR_multiview */
-#ifdef GL_REGAL_ES1_0_compatibility
- if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility();
-#endif /* GL_REGAL_ES1_0_compatibility */
-#ifdef GL_REGAL_ES1_1_compatibility
- if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility();
-#endif /* GL_REGAL_ES1_1_compatibility */
-#ifdef GL_REGAL_error_string
- if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string();
-#endif /* GL_REGAL_error_string */
-#ifdef GL_REGAL_extension_query
- if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query();
-#endif /* GL_REGAL_extension_query */
-#ifdef GL_REGAL_log
- if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log();
-#endif /* GL_REGAL_log */
-#ifdef GL_REGAL_proc_address
- if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address();
-#endif /* GL_REGAL_proc_address */
-#ifdef GL_SGIS_detail_texture
- if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture();
-#endif /* GL_SGIS_detail_texture */
-#ifdef GL_SGIS_fog_function
- if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function();
-#endif /* GL_SGIS_fog_function */
-#ifdef GL_SGIS_multisample
- if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample();
-#endif /* GL_SGIS_multisample */
-#ifdef GL_SGIS_sharpen_texture
- if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture();
-#endif /* GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_texture4D
- if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D();
-#endif /* GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture_filter4
- if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4();
-#endif /* GL_SGIS_texture_filter4 */
-#ifdef GL_SGIX_async
- if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async();
-#endif /* GL_SGIX_async */
-#ifdef GL_SGIX_flush_raster
- if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster();
-#endif /* GL_SGIX_flush_raster */
-#ifdef GL_SGIX_fog_texture
- if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture();
-#endif /* GL_SGIX_fog_texture */
-#ifdef GL_SGIX_fragment_specular_lighting
- if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting();
-#endif /* GL_SGIX_fragment_specular_lighting */
-#ifdef GL_SGIX_framezoom
- if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom();
-#endif /* GL_SGIX_framezoom */
-#ifdef GL_SGIX_pixel_texture
- if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture();
-#endif /* GL_SGIX_pixel_texture */
-#ifdef GL_SGIX_reference_plane
- if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane();
-#endif /* GL_SGIX_reference_plane */
-#ifdef GL_SGIX_sprite
- if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite();
-#endif /* GL_SGIX_sprite */
-#ifdef GL_SGIX_tag_sample_buffer
- if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer();
-#endif /* GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGI_color_table
- if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table();
-#endif /* GL_SGI_color_table */
-#ifdef GL_SUNX_constant_data
- if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data();
-#endif /* GL_SUNX_constant_data */
-#ifdef GL_SUN_global_alpha
- if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha();
-#endif /* GL_SUN_global_alpha */
-#ifdef GL_SUN_read_video_pixels
- if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels();
-#endif /* GL_SUN_read_video_pixels */
-#ifdef GL_SUN_triangle_list
- if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list();
-#endif /* GL_SUN_triangle_list */
-#ifdef GL_SUN_vertex
- if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex();
-#endif /* GL_SUN_vertex */
-#ifdef GL_WIN_swap_hint
- if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint();
-#endif /* GL_WIN_swap_hint */
-#ifdef GL_NV_fragment_program4
- GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4;
-#endif /* GL_NV_fragment_program4 */
-#ifdef GL_NV_geometry_program4
- GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4;
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_tessellation_program5
- GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5;
-#endif /* GL_NV_tessellation_program5 */
-#ifdef GL_NV_vertex_program4
- GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4;
-#endif /* GL_NV_vertex_program4 */
-
- return GLEW_OK;
-}
-
-
-#if defined(GLEW_OSMESA)
-
-#elif defined(GLEW_EGL)
-
-PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL;
-PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL;
-PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL;
-PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL;
-PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL;
-PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL;
-PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL;
-PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL;
-PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL;
-PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL;
-PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL;
-PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL;
-PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL;
-PFNEGLGETERRORPROC __eglewGetError = NULL;
-PFNEGLINITIALIZEPROC __eglewInitialize = NULL;
-PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL;
-PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL;
-PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL;
-PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL;
-PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL;
-PFNEGLTERMINATEPROC __eglewTerminate = NULL;
-PFNEGLWAITGLPROC __eglewWaitGL = NULL;
-PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL;
-
-PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL;
-PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL;
-PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL;
-PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL;
-
-PFNEGLBINDAPIPROC __eglewBindAPI = NULL;
-PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL;
-PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL;
-PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL;
-PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL;
-
-PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL;
-
-PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL;
-PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL;
-PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL;
-PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL;
-PFNEGLCREATESYNCPROC __eglewCreateSync = NULL;
-PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL;
-PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL;
-PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL;
-PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL;
-PFNEGLWAITSYNCPROC __eglewWaitSync = NULL;
-
-PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL;
-
-PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL;
-
-PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL;
-
-PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL;
-
-PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL;
-
-PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL;
-
-PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL;
-PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL;
-PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL;
-
-PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL;
-PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL;
-PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL;
-PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL;
-PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL;
-PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL;
-PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL;
-PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL;
-
-PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL;
-PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL;
-PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL;
-
-PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL;
-
-PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL;
-
-PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL;
-
-PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL;
-
-PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL;
-PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL;
-PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL;
-
-PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL;
-PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL;
-
-PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL;
-PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL;
-
-PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL;
-
-PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL;
-
-PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL;
-PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL;
-PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL;
-PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL;
-PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL;
-
-PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL;
-PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL;
-PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL;
-PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL;
-PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL;
-
-PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL;
-PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL;
-PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL;
-
-PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL;
-PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL;
-
-PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL;
-
-PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL;
-
-PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL;
-
-PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL;
-
-PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL;
-PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL;
-
-PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL;
-PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL;
-
-PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL;
-
-PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL;
-
-PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL;
-PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL;
-PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL;
-
-PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL;
-
-PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL;
-
-PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL;
-PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL;
-PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL;
-
-PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL;
-
-PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL;
-PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL;
-PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL;
-PFNEGLFENCENVPROC __eglewFenceNV = NULL;
-PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL;
-PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL;
-
-PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL;
-PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL;
-GLboolean __EGLEW_VERSION_1_0 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE;
-GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE;
-GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE;
-GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE;
-GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE;
-GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE;
-GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE;
-GLboolean __EGLEW_ANDROID_recordable = GL_FALSE;
-GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE;
-GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE;
-GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE;
-GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE;
-GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE;
-GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE;
-GLboolean __EGLEW_EXT_buffer_age = GL_FALSE;
-GLboolean __EGLEW_EXT_client_extensions = GL_FALSE;
-GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE;
-GLboolean __EGLEW_EXT_device_base = GL_FALSE;
-GLboolean __EGLEW_EXT_device_drm = GL_FALSE;
-GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE;
-GLboolean __EGLEW_EXT_device_openwf = GL_FALSE;
-GLboolean __EGLEW_EXT_device_query = GL_FALSE;
-GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE;
-GLboolean __EGLEW_EXT_multiview_window = GL_FALSE;
-GLboolean __EGLEW_EXT_output_base = GL_FALSE;
-GLboolean __EGLEW_EXT_output_drm = GL_FALSE;
-GLboolean __EGLEW_EXT_output_openwf = GL_FALSE;
-GLboolean __EGLEW_EXT_platform_base = GL_FALSE;
-GLboolean __EGLEW_EXT_platform_device = GL_FALSE;
-GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE;
-GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE;
-GLboolean __EGLEW_EXT_protected_content = GL_FALSE;
-GLboolean __EGLEW_EXT_protected_surface = GL_FALSE;
-GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE;
-GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE;
-GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE;
-GLboolean __EGLEW_HI_clientpixmap = GL_FALSE;
-GLboolean __EGLEW_HI_colorformats = GL_FALSE;
-GLboolean __EGLEW_IMG_context_priority = GL_FALSE;
-GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE;
-GLboolean __EGLEW_KHR_cl_event = GL_FALSE;
-GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE;
-GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE;
-GLboolean __EGLEW_KHR_config_attribs = GL_FALSE;
-GLboolean __EGLEW_KHR_create_context = GL_FALSE;
-GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE;
-GLboolean __EGLEW_KHR_debug = GL_FALSE;
-GLboolean __EGLEW_KHR_fence_sync = GL_FALSE;
-GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE;
-GLboolean __EGLEW_KHR_image = GL_FALSE;
-GLboolean __EGLEW_KHR_image_base = GL_FALSE;
-GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE;
-GLboolean __EGLEW_KHR_lock_surface = GL_FALSE;
-GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE;
-GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE;
-GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE;
-GLboolean __EGLEW_KHR_partial_update = GL_FALSE;
-GLboolean __EGLEW_KHR_platform_android = GL_FALSE;
-GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE;
-GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE;
-GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE;
-GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE;
-GLboolean __EGLEW_KHR_stream = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE;
-GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE;
-GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE;
-GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE;
-GLboolean __EGLEW_KHR_wait_sync = GL_FALSE;
-GLboolean __EGLEW_MESA_drm_image = GL_FALSE;
-GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE;
-GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE;
-GLboolean __EGLEW_NOK_swap_region = GL_FALSE;
-GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE;
-GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE;
-GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE;
-GLboolean __EGLEW_NV_coverage_sample = GL_FALSE;
-GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE;
-GLboolean __EGLEW_NV_cuda_event = GL_FALSE;
-GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE;
-GLboolean __EGLEW_NV_device_cuda = GL_FALSE;
-GLboolean __EGLEW_NV_native_query = GL_FALSE;
-GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE;
-GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE;
-GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE;
-GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE;
-GLboolean __EGLEW_NV_stream_metadata = GL_FALSE;
-GLboolean __EGLEW_NV_stream_sync = GL_FALSE;
-GLboolean __EGLEW_NV_sync = GL_FALSE;
-GLboolean __EGLEW_NV_system_time = GL_FALSE;
-GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE;
-GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE;
-#ifdef EGL_VERSION_1_0
-
-static GLboolean _glewInit_EGL_VERSION_1_0 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r;
- r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r;
- r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r;
- r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r;
- r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r;
- r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r;
- r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r;
- r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r;
- r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r;
- r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r;
- r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r;
- r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r;
- r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r;
- r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r;
- r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r;
- r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r;
- r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r;
- r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r;
- r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r;
- r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r;
- r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r;
- r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r;
- r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_0 */
-
-#ifdef EGL_VERSION_1_1
-
-static GLboolean _glewInit_EGL_VERSION_1_1 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r;
- r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r;
- r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r;
- r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_1 */
-
-#ifdef EGL_VERSION_1_2
-
-static GLboolean _glewInit_EGL_VERSION_1_2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r;
- r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r;
- r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r;
- r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r;
- r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_2 */
-
-#ifdef EGL_VERSION_1_4
-
-static GLboolean _glewInit_EGL_VERSION_1_4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_4 */
-
-#ifdef EGL_VERSION_1_5
-
-static GLboolean _glewInit_EGL_VERSION_1_5 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r;
- r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r;
- r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r;
- r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r;
- r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r;
- r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r;
- r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r;
- r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r;
- r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r;
- r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_5 */
-
-#ifdef EGL_ANDROID_blob_cache
-
-static GLboolean _glewInit_EGL_ANDROID_blob_cache ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANDROID_blob_cache */
-
-#ifdef EGL_ANDROID_create_native_client_buffer
-
-static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANDROID_create_native_client_buffer */
-
-#ifdef EGL_ANDROID_native_fence_sync
-
-static GLboolean _glewInit_EGL_ANDROID_native_fence_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANDROID_native_fence_sync */
-
-#ifdef EGL_ANDROID_presentation_time
-
-static GLboolean _glewInit_EGL_ANDROID_presentation_time ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANDROID_presentation_time */
-
-#ifdef EGL_ANGLE_query_surface_pointer
-
-static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANGLE_query_surface_pointer */
-
-#ifdef EGL_EXT_device_enumeration
-
-static GLboolean _glewInit_EGL_EXT_device_enumeration ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_device_enumeration */
-
-#ifdef EGL_EXT_device_query
-
-static GLboolean _glewInit_EGL_EXT_device_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r;
- r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r;
- r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_device_query */
-
-#ifdef EGL_EXT_output_base
-
-static GLboolean _glewInit_EGL_EXT_output_base ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r;
- r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r;
- r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r;
- r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r;
- r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r;
- r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r;
- r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r;
- r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_output_base */
-
-#ifdef EGL_EXT_platform_base
-
-static GLboolean _glewInit_EGL_EXT_platform_base ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r;
- r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r;
- r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_platform_base */
-
-#ifdef EGL_EXT_stream_consumer_egloutput
-
-static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_stream_consumer_egloutput */
-
-#ifdef EGL_EXT_swap_buffers_with_damage
-
-static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_swap_buffers_with_damage */
-
-#ifdef EGL_HI_clientpixmap
-
-static GLboolean _glewInit_EGL_HI_clientpixmap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_HI_clientpixmap */
-
-#ifdef EGL_KHR_cl_event2
-
-static GLboolean _glewInit_EGL_KHR_cl_event2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_cl_event2 */
-
-#ifdef EGL_KHR_debug
-
-static GLboolean _glewInit_EGL_KHR_debug ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r;
- r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r;
- r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_debug */
-
-#ifdef EGL_KHR_image
-
-static GLboolean _glewInit_EGL_KHR_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r;
- r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_image */
-
-#ifdef EGL_KHR_lock_surface
-
-static GLboolean _glewInit_EGL_KHR_lock_surface ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r;
- r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_lock_surface */
-
-#ifdef EGL_KHR_lock_surface3
-
-static GLboolean _glewInit_EGL_KHR_lock_surface3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_lock_surface3 */
-
-#ifdef EGL_KHR_partial_update
-
-static GLboolean _glewInit_EGL_KHR_partial_update ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_partial_update */
-
-#ifdef EGL_KHR_reusable_sync
-
-static GLboolean _glewInit_EGL_KHR_reusable_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
- r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
- r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
- r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
- r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_reusable_sync */
-
-#ifdef EGL_KHR_stream
-
-static GLboolean _glewInit_EGL_KHR_stream ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r;
- r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r;
- r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r;
- r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r;
- r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream */
-
-#ifdef EGL_KHR_stream_consumer_gltexture
-
-static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r;
- r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r;
- r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_consumer_gltexture */
-
-#ifdef EGL_KHR_stream_cross_process_fd
-
-static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r;
- r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_cross_process_fd */
-
-#ifdef EGL_KHR_stream_fifo
-
-static GLboolean _glewInit_EGL_KHR_stream_fifo ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_fifo */
-
-#ifdef EGL_KHR_stream_producer_eglsurface
-
-static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_producer_eglsurface */
-
-#ifdef EGL_KHR_swap_buffers_with_damage
-
-static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_swap_buffers_with_damage */
-
-#ifdef EGL_KHR_wait_sync
-
-static GLboolean _glewInit_EGL_KHR_wait_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_wait_sync */
-
-#ifdef EGL_MESA_drm_image
-
-static GLboolean _glewInit_EGL_MESA_drm_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r;
- r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_MESA_drm_image */
-
-#ifdef EGL_MESA_image_dma_buf_export
-
-static GLboolean _glewInit_EGL_MESA_image_dma_buf_export ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r;
- r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_MESA_image_dma_buf_export */
-
-#ifdef EGL_NOK_swap_region
-
-static GLboolean _glewInit_EGL_NOK_swap_region ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NOK_swap_region */
-
-#ifdef EGL_NOK_swap_region2
-
-static GLboolean _glewInit_EGL_NOK_swap_region2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NOK_swap_region2 */
-
-#ifdef EGL_NV_native_query
-
-static GLboolean _glewInit_EGL_NV_native_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r;
- r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r;
- r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_native_query */
-
-#ifdef EGL_NV_post_sub_buffer
-
-static GLboolean _glewInit_EGL_NV_post_sub_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_post_sub_buffer */
-
-#ifdef EGL_NV_stream_consumer_gltexture_yuv
-
-static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_stream_consumer_gltexture_yuv */
-
-#ifdef EGL_NV_stream_metadata
-
-static GLboolean _glewInit_EGL_NV_stream_metadata ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r;
- r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r;
- r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_stream_metadata */
-
-#ifdef EGL_NV_stream_sync
-
-static GLboolean _glewInit_EGL_NV_stream_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_stream_sync */
-
-#ifdef EGL_NV_sync
-
-static GLboolean _glewInit_EGL_NV_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r;
- r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r;
- r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r;
- r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r;
- r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r;
- r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_sync */
-
-#ifdef EGL_NV_system_time
-
-static GLboolean _glewInit_EGL_NV_system_time ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r;
- r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_system_time */
-
- /* ------------------------------------------------------------------------ */
-
-GLboolean eglewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
-
- start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
- if (0 == start) return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-GLenum eglewInit (EGLDisplay display)
-{
- EGLint major, minor;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- PFNEGLINITIALIZEPROC initialize = NULL;
- PFNEGLQUERYSTRINGPROC queryString = NULL;
-
- /* Load necessary entry points */
- initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize");
- queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString");
- if (!initialize || !queryString)
- return 1;
-
- /* query EGK version */
- if (initialize(display, &major, &minor) != EGL_TRUE)
- return 1;
-
- EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE;
-
- /* query EGL extension string */
- extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS);
- if (extStart == 0)
- extStart = (const GLubyte *)"";
- extEnd = extStart + _glewStrLen(extStart);
-
- /* initialize extensions */
-#ifdef EGL_VERSION_1_0
- if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0();
-#endif /* EGL_VERSION_1_0 */
-#ifdef EGL_VERSION_1_1
- if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1();
-#endif /* EGL_VERSION_1_1 */
-#ifdef EGL_VERSION_1_2
- if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2();
-#endif /* EGL_VERSION_1_2 */
-#ifdef EGL_VERSION_1_4
- if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4();
-#endif /* EGL_VERSION_1_4 */
-#ifdef EGL_VERSION_1_5
- if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5();
-#endif /* EGL_VERSION_1_5 */
-#ifdef EGL_ANDROID_blob_cache
- EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache();
-#endif /* EGL_ANDROID_blob_cache */
-#ifdef EGL_ANDROID_create_native_client_buffer
- EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer();
-#endif /* EGL_ANDROID_create_native_client_buffer */
-#ifdef EGL_ANDROID_framebuffer_target
- EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd);
-#endif /* EGL_ANDROID_framebuffer_target */
-#ifdef EGL_ANDROID_front_buffer_auto_refresh
- EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd);
-#endif /* EGL_ANDROID_front_buffer_auto_refresh */
-#ifdef EGL_ANDROID_image_native_buffer
- EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd);
-#endif /* EGL_ANDROID_image_native_buffer */
-#ifdef EGL_ANDROID_native_fence_sync
- EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync();
-#endif /* EGL_ANDROID_native_fence_sync */
-#ifdef EGL_ANDROID_presentation_time
- EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time();
-#endif /* EGL_ANDROID_presentation_time */
-#ifdef EGL_ANDROID_recordable
- EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd);
-#endif /* EGL_ANDROID_recordable */
-#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
- EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd);
-#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
-#ifdef EGL_ANGLE_device_d3d
- EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd);
-#endif /* EGL_ANGLE_device_d3d */
-#ifdef EGL_ANGLE_query_surface_pointer
- EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd);
- if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer();
-#endif /* EGL_ANGLE_query_surface_pointer */
-#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
- EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd);
-#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
-#ifdef EGL_ANGLE_window_fixed_size
- EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd);
-#endif /* EGL_ANGLE_window_fixed_size */
-#ifdef EGL_ARM_pixmap_multisample_discard
- EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd);
-#endif /* EGL_ARM_pixmap_multisample_discard */
-#ifdef EGL_EXT_buffer_age
- EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd);
-#endif /* EGL_EXT_buffer_age */
-#ifdef EGL_EXT_client_extensions
- EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd);
-#endif /* EGL_EXT_client_extensions */
-#ifdef EGL_EXT_create_context_robustness
- EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd);
-#endif /* EGL_EXT_create_context_robustness */
-#ifdef EGL_EXT_device_base
- EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd);
-#endif /* EGL_EXT_device_base */
-#ifdef EGL_EXT_device_drm
- EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd);
-#endif /* EGL_EXT_device_drm */
-#ifdef EGL_EXT_device_enumeration
- EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration();
-#endif /* EGL_EXT_device_enumeration */
-#ifdef EGL_EXT_device_openwf
- EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd);
-#endif /* EGL_EXT_device_openwf */
-#ifdef EGL_EXT_device_query
- EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query();
-#endif /* EGL_EXT_device_query */
-#ifdef EGL_EXT_image_dma_buf_import
- EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd);
-#endif /* EGL_EXT_image_dma_buf_import */
-#ifdef EGL_EXT_multiview_window
- EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd);
-#endif /* EGL_EXT_multiview_window */
-#ifdef EGL_EXT_output_base
- EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base();
-#endif /* EGL_EXT_output_base */
-#ifdef EGL_EXT_output_drm
- EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd);
-#endif /* EGL_EXT_output_drm */
-#ifdef EGL_EXT_output_openwf
- EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd);
-#endif /* EGL_EXT_output_openwf */
-#ifdef EGL_EXT_platform_base
- EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base();
-#endif /* EGL_EXT_platform_base */
-#ifdef EGL_EXT_platform_device
- EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd);
-#endif /* EGL_EXT_platform_device */
-#ifdef EGL_EXT_platform_wayland
- EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd);
-#endif /* EGL_EXT_platform_wayland */
-#ifdef EGL_EXT_platform_x11
- EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd);
-#endif /* EGL_EXT_platform_x11 */
-#ifdef EGL_EXT_protected_content
- EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd);
-#endif /* EGL_EXT_protected_content */
-#ifdef EGL_EXT_protected_surface
- EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd);
-#endif /* EGL_EXT_protected_surface */
-#ifdef EGL_EXT_stream_consumer_egloutput
- EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput();
-#endif /* EGL_EXT_stream_consumer_egloutput */
-#ifdef EGL_EXT_swap_buffers_with_damage
- EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage();
-#endif /* EGL_EXT_swap_buffers_with_damage */
-#ifdef EGL_EXT_yuv_surface
- EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd);
-#endif /* EGL_EXT_yuv_surface */
-#ifdef EGL_HI_clientpixmap
- EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd);
- if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap();
-#endif /* EGL_HI_clientpixmap */
-#ifdef EGL_HI_colorformats
- EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd);
-#endif /* EGL_HI_colorformats */
-#ifdef EGL_IMG_context_priority
- EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd);
-#endif /* EGL_IMG_context_priority */
-#ifdef EGL_IMG_image_plane_attribs
- EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd);
-#endif /* EGL_IMG_image_plane_attribs */
-#ifdef EGL_KHR_cl_event
- EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd);
-#endif /* EGL_KHR_cl_event */
-#ifdef EGL_KHR_cl_event2
- EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2();
-#endif /* EGL_KHR_cl_event2 */
-#ifdef EGL_KHR_client_get_all_proc_addresses
- EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd);
-#endif /* EGL_KHR_client_get_all_proc_addresses */
-#ifdef EGL_KHR_config_attribs
- EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd);
-#endif /* EGL_KHR_config_attribs */
-#ifdef EGL_KHR_create_context
- EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd);
-#endif /* EGL_KHR_create_context */
-#ifdef EGL_KHR_create_context_no_error
- EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd);
-#endif /* EGL_KHR_create_context_no_error */
-#ifdef EGL_KHR_debug
- EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug();
-#endif /* EGL_KHR_debug */
-#ifdef EGL_KHR_fence_sync
- EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd);
-#endif /* EGL_KHR_fence_sync */
-#ifdef EGL_KHR_get_all_proc_addresses
- EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd);
-#endif /* EGL_KHR_get_all_proc_addresses */
-#ifdef EGL_KHR_gl_colorspace
- EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd);
-#endif /* EGL_KHR_gl_colorspace */
-#ifdef EGL_KHR_gl_renderbuffer_image
- EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_renderbuffer_image */
-#ifdef EGL_KHR_gl_texture_2D_image
- EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_texture_2D_image */
-#ifdef EGL_KHR_gl_texture_3D_image
- EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_texture_3D_image */
-#ifdef EGL_KHR_gl_texture_cubemap_image
- EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_texture_cubemap_image */
-#ifdef EGL_KHR_image
- EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image();
-#endif /* EGL_KHR_image */
-#ifdef EGL_KHR_image_base
- EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd);
-#endif /* EGL_KHR_image_base */
-#ifdef EGL_KHR_image_pixmap
- EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd);
-#endif /* EGL_KHR_image_pixmap */
-#ifdef EGL_KHR_lock_surface
- EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface();
-#endif /* EGL_KHR_lock_surface */
-#ifdef EGL_KHR_lock_surface2
- EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd);
-#endif /* EGL_KHR_lock_surface2 */
-#ifdef EGL_KHR_lock_surface3
- EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3();
-#endif /* EGL_KHR_lock_surface3 */
-#ifdef EGL_KHR_mutable_render_buffer
- EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd);
-#endif /* EGL_KHR_mutable_render_buffer */
-#ifdef EGL_KHR_partial_update
- EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update();
-#endif /* EGL_KHR_partial_update */
-#ifdef EGL_KHR_platform_android
- EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd);
-#endif /* EGL_KHR_platform_android */
-#ifdef EGL_KHR_platform_gbm
- EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd);
-#endif /* EGL_KHR_platform_gbm */
-#ifdef EGL_KHR_platform_wayland
- EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd);
-#endif /* EGL_KHR_platform_wayland */
-#ifdef EGL_KHR_platform_x11
- EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd);
-#endif /* EGL_KHR_platform_x11 */
-#ifdef EGL_KHR_reusable_sync
- EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync();
-#endif /* EGL_KHR_reusable_sync */
-#ifdef EGL_KHR_stream
- EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream();
-#endif /* EGL_KHR_stream */
-#ifdef EGL_KHR_stream_consumer_gltexture
- EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture();
-#endif /* EGL_KHR_stream_consumer_gltexture */
-#ifdef EGL_KHR_stream_cross_process_fd
- EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd();
-#endif /* EGL_KHR_stream_cross_process_fd */
-#ifdef EGL_KHR_stream_fifo
- EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo();
-#endif /* EGL_KHR_stream_fifo */
-#ifdef EGL_KHR_stream_producer_aldatalocator
- EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd);
-#endif /* EGL_KHR_stream_producer_aldatalocator */
-#ifdef EGL_KHR_stream_producer_eglsurface
- EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface();
-#endif /* EGL_KHR_stream_producer_eglsurface */
-#ifdef EGL_KHR_surfaceless_context
- EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd);
-#endif /* EGL_KHR_surfaceless_context */
-#ifdef EGL_KHR_swap_buffers_with_damage
- EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage();
-#endif /* EGL_KHR_swap_buffers_with_damage */
-#ifdef EGL_KHR_vg_parent_image
- EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd);
-#endif /* EGL_KHR_vg_parent_image */
-#ifdef EGL_KHR_wait_sync
- EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync();
-#endif /* EGL_KHR_wait_sync */
-#ifdef EGL_MESA_drm_image
- EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd);
- if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image();
-#endif /* EGL_MESA_drm_image */
-#ifdef EGL_MESA_image_dma_buf_export
- EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd);
- if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export();
-#endif /* EGL_MESA_image_dma_buf_export */
-#ifdef EGL_MESA_platform_gbm
- EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd);
-#endif /* EGL_MESA_platform_gbm */
-#ifdef EGL_NOK_swap_region
- EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd);
- if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region();
-#endif /* EGL_NOK_swap_region */
-#ifdef EGL_NOK_swap_region2
- EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd);
- if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2();
-#endif /* EGL_NOK_swap_region2 */
-#ifdef EGL_NOK_texture_from_pixmap
- EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd);
-#endif /* EGL_NOK_texture_from_pixmap */
-#ifdef EGL_NV_3dvision_surface
- EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd);
-#endif /* EGL_NV_3dvision_surface */
-#ifdef EGL_NV_coverage_sample
- EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd);
-#endif /* EGL_NV_coverage_sample */
-#ifdef EGL_NV_coverage_sample_resolve
- EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd);
-#endif /* EGL_NV_coverage_sample_resolve */
-#ifdef EGL_NV_cuda_event
- EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd);
-#endif /* EGL_NV_cuda_event */
-#ifdef EGL_NV_depth_nonlinear
- EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd);
-#endif /* EGL_NV_depth_nonlinear */
-#ifdef EGL_NV_device_cuda
- EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd);
-#endif /* EGL_NV_device_cuda */
-#ifdef EGL_NV_native_query
- EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query();
-#endif /* EGL_NV_native_query */
-#ifdef EGL_NV_post_convert_rounding
- EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd);
-#endif /* EGL_NV_post_convert_rounding */
-#ifdef EGL_NV_post_sub_buffer
- EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer();
-#endif /* EGL_NV_post_sub_buffer */
-#ifdef EGL_NV_robustness_video_memory_purge
- EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd);
-#endif /* EGL_NV_robustness_video_memory_purge */
-#ifdef EGL_NV_stream_consumer_gltexture_yuv
- EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv();
-#endif /* EGL_NV_stream_consumer_gltexture_yuv */
-#ifdef EGL_NV_stream_metadata
- EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata();
-#endif /* EGL_NV_stream_metadata */
-#ifdef EGL_NV_stream_sync
- EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync();
-#endif /* EGL_NV_stream_sync */
-#ifdef EGL_NV_sync
- EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync();
-#endif /* EGL_NV_sync */
-#ifdef EGL_NV_system_time
- EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time();
-#endif /* EGL_NV_system_time */
-#ifdef EGL_TIZEN_image_native_buffer
- EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd);
-#endif /* EGL_TIZEN_image_native_buffer */
-#ifdef EGL_TIZEN_image_native_surface
- EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd);
-#endif /* EGL_TIZEN_image_native_surface */
-
- return GLEW_OK;
-}
-
-#elif defined(_WIN32)
-
-PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
-
-PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
-PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
-PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
-PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
-PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
-PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
-PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
-
-PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
-PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
-PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
-PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
-
-PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
-
-PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
-PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
-
-PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
-PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
-PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
-PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
-PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
-
-PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
-
-PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
-PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
-PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
-
-PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
-PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
-PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
-PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
-
-PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
-PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
-
-PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
-PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
-PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
-PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
-PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
-
-PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
-
-PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
-PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
-
-PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
-PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
-
-PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
-PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
-PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
-PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
-
-PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
-PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
-PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
-PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
-PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
-PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
-PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
-PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
-PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
-PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
-PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
-PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
-
-PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
-PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
-PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
-PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
-
-PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
-PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
-PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
-PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
-
-PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
-PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
-PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
-PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
-
-PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
-PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
-PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
-PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
-PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
-PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
-PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
-PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
-
-PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
-
-PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;
-
-PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
-PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
-PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
-PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
-PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
-
-PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
-PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
-PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
-
-PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
-PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
-PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
-PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
-PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
-PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
-
-PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
-PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
-
-PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
-PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
-PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
-PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
-PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
-
-PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
-PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
-PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
-PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
-PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
-PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
-
-PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
-PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
-PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
-PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
-PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
-PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
-GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
-GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
-GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
-GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
-GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
-GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
-GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
-GLboolean __WGLEW_ARB_multisample = GL_FALSE;
-GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
-GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
-GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
-GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
-GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
-GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
-GLboolean __WGLEW_EXT_multisample = GL_FALSE;
-GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
-GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
-GLboolean __WGLEW_I3D_gamma = GL_FALSE;
-GLboolean __WGLEW_I3D_genlock = GL_FALSE;
-GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
-GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
-GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
-GLboolean __WGLEW_NV_copy_image = GL_FALSE;
-GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;
-GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
-GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
-GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __WGLEW_NV_present_video = GL_FALSE;
-GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
-GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_NV_swap_group = GL_FALSE;
-GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __WGLEW_NV_video_capture = GL_FALSE;
-GLboolean __WGLEW_NV_video_output = GL_FALSE;
-GLboolean __WGLEW_OML_sync_control = GL_FALSE;
-#ifdef WGL_3DL_stereo_control
-
-static GLboolean _glewInit_WGL_3DL_stereo_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_3DL_stereo_control */
-
-#ifdef WGL_AMD_gpu_association
-
-static GLboolean _glewInit_WGL_AMD_gpu_association ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
- r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
- r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
- r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
- r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_AMD_gpu_association */
-
-#ifdef WGL_ARB_buffer_region
-
-static GLboolean _glewInit_WGL_ARB_buffer_region ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
- r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
- r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
- r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_buffer_region */
-
-#ifdef WGL_ARB_create_context
-
-static GLboolean _glewInit_WGL_ARB_create_context ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_create_context */
-
-#ifdef WGL_ARB_extensions_string
-
-static GLboolean _glewInit_WGL_ARB_extensions_string ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_extensions_string */
-
-#ifdef WGL_ARB_make_current_read
-
-static GLboolean _glewInit_WGL_ARB_make_current_read ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
- r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_make_current_read */
-
-#ifdef WGL_ARB_pbuffer
-
-static GLboolean _glewInit_WGL_ARB_pbuffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
- r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
- r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
- r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
- r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pbuffer */
-
-#ifdef WGL_ARB_pixel_format
-
-static GLboolean _glewInit_WGL_ARB_pixel_format ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pixel_format */
-
-#ifdef WGL_ARB_render_texture
-
-static GLboolean _glewInit_WGL_ARB_render_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
- r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
- r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_render_texture */
-
-#ifdef WGL_EXT_display_color_table
-
-static GLboolean _glewInit_WGL_EXT_display_color_table ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
- r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
- r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
- r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_display_color_table */
-
-#ifdef WGL_EXT_extensions_string
-
-static GLboolean _glewInit_WGL_EXT_extensions_string ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_extensions_string */
-
-#ifdef WGL_EXT_make_current_read
-
-static GLboolean _glewInit_WGL_EXT_make_current_read ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
- r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_make_current_read */
-
-#ifdef WGL_EXT_pbuffer
-
-static GLboolean _glewInit_WGL_EXT_pbuffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
- r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
- r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
- r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
- r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pbuffer */
-
-#ifdef WGL_EXT_pixel_format
-
-static GLboolean _glewInit_WGL_EXT_pixel_format ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pixel_format */
-
-#ifdef WGL_EXT_swap_control
-
-static GLboolean _glewInit_WGL_EXT_swap_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
- r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_swap_control */
-
-#ifdef WGL_I3D_digital_video_control
-
-static GLboolean _glewInit_WGL_I3D_digital_video_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
- r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_digital_video_control */
-
-#ifdef WGL_I3D_gamma
-
-static GLboolean _glewInit_WGL_I3D_gamma ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
- r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
- r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
- r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_gamma */
-
-#ifdef WGL_I3D_genlock
-
-static GLboolean _glewInit_WGL_I3D_genlock ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
- r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
- r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
- r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
- r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
- r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_genlock */
-
-#ifdef WGL_I3D_image_buffer
-
-static GLboolean _glewInit_WGL_I3D_image_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
- r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
- r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
- r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_image_buffer */
-
-#ifdef WGL_I3D_swap_frame_lock
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_lock ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
- r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
- r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
- r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-#ifdef WGL_I3D_swap_frame_usage
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_usage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
- r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
- r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
- r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-#ifdef WGL_NV_DX_interop
-
-static GLboolean _glewInit_WGL_NV_DX_interop ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
- r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
- r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
- r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
- r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
- r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
- r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
- r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_DX_interop */
-
-#ifdef WGL_NV_copy_image
-
-static GLboolean _glewInit_WGL_NV_copy_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_copy_image */
-
-#ifdef WGL_NV_delay_before_swap
-
-static GLboolean _glewInit_WGL_NV_delay_before_swap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_delay_before_swap */
-
-#ifdef WGL_NV_gpu_affinity
-
-static GLboolean _glewInit_WGL_NV_gpu_affinity ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
- r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
- r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
- r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
- r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_gpu_affinity */
-
-#ifdef WGL_NV_present_video
-
-static GLboolean _glewInit_WGL_NV_present_video ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
- r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_present_video */
-
-#ifdef WGL_NV_swap_group
-
-static GLboolean _glewInit_WGL_NV_swap_group ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
- r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
- r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
- r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
- r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_swap_group */
-
-#ifdef WGL_NV_vertex_array_range
-
-static GLboolean _glewInit_WGL_NV_vertex_array_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
- r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_vertex_array_range */
-
-#ifdef WGL_NV_video_capture
-
-static GLboolean _glewInit_WGL_NV_video_capture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
- r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_capture */
-
-#ifdef WGL_NV_video_output
-
-static GLboolean _glewInit_WGL_NV_video_output ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
- r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
- r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
- r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
- r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_output */
-
-#ifdef WGL_OML_sync_control
-
-static GLboolean _glewInit_WGL_OML_sync_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
- r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
- r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
- r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
- r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
- r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
-static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
-
-GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- return GL_FALSE;
- else
- start = (const GLubyte*)_wglewGetExtensionsStringEXT();
- else
- start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- if (start == 0)
- return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-GLenum GLEWAPIENTRY wglewInit ()
-{
- GLboolean crippled;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- /* find wgl extension string query functions */
- _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
- _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
- /* query wgl extension string */
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- extStart = (const GLubyte*)"";
- else
- extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
- else
- extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- extEnd = extStart + _glewStrLen(extStart);
- /* initialize extensions */
- crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
-#ifdef WGL_3DFX_multisample
- WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
-#endif /* WGL_3DFX_multisample */
-#ifdef WGL_3DL_stereo_control
- WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
- if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control();
-#endif /* WGL_3DL_stereo_control */
-#ifdef WGL_AMD_gpu_association
- WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
- if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association();
-#endif /* WGL_AMD_gpu_association */
-#ifdef WGL_ARB_buffer_region
- WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region();
-#endif /* WGL_ARB_buffer_region */
-#ifdef WGL_ARB_context_flush_control
- WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd);
-#endif /* WGL_ARB_context_flush_control */
-#ifdef WGL_ARB_create_context
- WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context();
-#endif /* WGL_ARB_create_context */
-#ifdef WGL_ARB_create_context_profile
- WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
-#endif /* WGL_ARB_create_context_profile */
-#ifdef WGL_ARB_create_context_robustness
- WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
-#endif /* WGL_ARB_create_context_robustness */
-#ifdef WGL_ARB_extensions_string
- WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string();
-#endif /* WGL_ARB_extensions_string */
-#ifdef WGL_ARB_framebuffer_sRGB
- WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* WGL_ARB_framebuffer_sRGB */
-#ifdef WGL_ARB_make_current_read
- WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read();
-#endif /* WGL_ARB_make_current_read */
-#ifdef WGL_ARB_multisample
- WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
-#endif /* WGL_ARB_multisample */
-#ifdef WGL_ARB_pbuffer
- WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer();
-#endif /* WGL_ARB_pbuffer */
-#ifdef WGL_ARB_pixel_format
- WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format();
-#endif /* WGL_ARB_pixel_format */
-#ifdef WGL_ARB_pixel_format_float
- WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
-#endif /* WGL_ARB_pixel_format_float */
-#ifdef WGL_ARB_render_texture
- WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture();
-#endif /* WGL_ARB_render_texture */
-#ifdef WGL_ARB_robustness_application_isolation
- WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* WGL_ARB_robustness_application_isolation */
-#ifdef WGL_ARB_robustness_share_group_isolation
- WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* WGL_ARB_robustness_share_group_isolation */
-#ifdef WGL_ATI_pixel_format_float
- WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
-#endif /* WGL_ATI_pixel_format_float */
-#ifdef WGL_ATI_render_texture_rectangle
- WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
-#endif /* WGL_ATI_render_texture_rectangle */
-#ifdef WGL_EXT_create_context_es2_profile
- WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
-#endif /* WGL_EXT_create_context_es2_profile */
-#ifdef WGL_EXT_create_context_es_profile
- WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
-#endif /* WGL_EXT_create_context_es_profile */
-#ifdef WGL_EXT_depth_float
- WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
-#endif /* WGL_EXT_depth_float */
-#ifdef WGL_EXT_display_color_table
- WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table();
-#endif /* WGL_EXT_display_color_table */
-#ifdef WGL_EXT_extensions_string
- WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string();
-#endif /* WGL_EXT_extensions_string */
-#ifdef WGL_EXT_framebuffer_sRGB
- WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* WGL_EXT_framebuffer_sRGB */
-#ifdef WGL_EXT_make_current_read
- WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read();
-#endif /* WGL_EXT_make_current_read */
-#ifdef WGL_EXT_multisample
- WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
-#endif /* WGL_EXT_multisample */
-#ifdef WGL_EXT_pbuffer
- WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer();
-#endif /* WGL_EXT_pbuffer */
-#ifdef WGL_EXT_pixel_format
- WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format();
-#endif /* WGL_EXT_pixel_format */
-#ifdef WGL_EXT_pixel_format_packed_float
- WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
-#endif /* WGL_EXT_pixel_format_packed_float */
-#ifdef WGL_EXT_swap_control
- WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control();
-#endif /* WGL_EXT_swap_control */
-#ifdef WGL_EXT_swap_control_tear
- WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
-#endif /* WGL_EXT_swap_control_tear */
-#ifdef WGL_I3D_digital_video_control
- WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control();
-#endif /* WGL_I3D_digital_video_control */
-#ifdef WGL_I3D_gamma
- WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma();
-#endif /* WGL_I3D_gamma */
-#ifdef WGL_I3D_genlock
- WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock();
-#endif /* WGL_I3D_genlock */
-#ifdef WGL_I3D_image_buffer
- WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer();
-#endif /* WGL_I3D_image_buffer */
-#ifdef WGL_I3D_swap_frame_lock
- WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock();
-#endif /* WGL_I3D_swap_frame_lock */
-#ifdef WGL_I3D_swap_frame_usage
- WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage();
-#endif /* WGL_I3D_swap_frame_usage */
-#ifdef WGL_NV_DX_interop
- WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop();
-#endif /* WGL_NV_DX_interop */
-#ifdef WGL_NV_DX_interop2
- WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
-#endif /* WGL_NV_DX_interop2 */
-#ifdef WGL_NV_copy_image
- WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image();
-#endif /* WGL_NV_copy_image */
-#ifdef WGL_NV_delay_before_swap
- WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap();
-#endif /* WGL_NV_delay_before_swap */
-#ifdef WGL_NV_float_buffer
- WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
-#endif /* WGL_NV_float_buffer */
-#ifdef WGL_NV_gpu_affinity
- WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity();
-#endif /* WGL_NV_gpu_affinity */
-#ifdef WGL_NV_multisample_coverage
- WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
-#endif /* WGL_NV_multisample_coverage */
-#ifdef WGL_NV_present_video
- WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video();
-#endif /* WGL_NV_present_video */
-#ifdef WGL_NV_render_depth_texture
- WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
-#endif /* WGL_NV_render_depth_texture */
-#ifdef WGL_NV_render_texture_rectangle
- WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
-#endif /* WGL_NV_render_texture_rectangle */
-#ifdef WGL_NV_swap_group
- WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group();
-#endif /* WGL_NV_swap_group */
-#ifdef WGL_NV_vertex_array_range
- WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range();
-#endif /* WGL_NV_vertex_array_range */
-#ifdef WGL_NV_video_capture
- WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture();
-#endif /* WGL_NV_video_capture */
-#ifdef WGL_NV_video_output
- WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output();
-#endif /* WGL_NV_video_output */
-#ifdef WGL_OML_sync_control
- WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
- if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control();
-#endif /* WGL_OML_sync_control */
-
- return GLEW_OK;
-}
-
-#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
-
-PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
-
-PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
-PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
-PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
-PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
-PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
-PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
-PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
-PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
-PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
-PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
-PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
-PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
-PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
-PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
-PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
-PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
-PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
-
-PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
-PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
-PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
-PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
-PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
-PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
-PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
-PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
-PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;
-
-PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
-
-PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
-PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
-PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
-
-PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
-PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
-PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
-PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
-
-PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
-
-PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
-PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
-
-PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
-
-PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
-
-PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
-
-PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;
-PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;
-PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;
-PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;
-
-PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
-
-PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
-
-PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
-PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
-
-PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;
-PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;
-
-PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
-
-PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;
-
-PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
-PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
-
-PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
-PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
-PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
-PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
-PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
-PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
-
-PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
-PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
-
-PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
-PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
-PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
-PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
-PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
-
-PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
-PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
-PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
-PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
-PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
-PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
-
-PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
-PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
-PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
-PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
-PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
-
-PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
-PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
-PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
-PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
-PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
-PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
-
-PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
-PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
-PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
-PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
-
-PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
-PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
-PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
-PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
-PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
-
-PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
-PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
-
-PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
-
-PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
-PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
-PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
-PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
-PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
-
-PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
-
-PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
-PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
-
-PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
-
-PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
-PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
-
-PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
-
-PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
-PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
-
-GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
-GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
-GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
-GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
-GLboolean __GLXEW_ARB_multisample = GL_FALSE;
-GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
-GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
-GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
-GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
-GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_EXT_import_context = GL_FALSE;
-GLboolean __GLXEW_EXT_libglvnd = GL_FALSE;
-GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;
-GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
-GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
-GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
-GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
-GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
-GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
-GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
-GLboolean __GLXEW_MESA_query_renderer = GL_FALSE;
-GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
-GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
-GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
-GLboolean __GLXEW_NV_copy_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_copy_image = GL_FALSE;
-GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;
-GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __GLXEW_NV_present_video = GL_FALSE;
-GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE;
-GLboolean __GLXEW_NV_swap_group = GL_FALSE;
-GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLXEW_NV_video_capture = GL_FALSE;
-GLboolean __GLXEW_NV_video_out = GL_FALSE;
-GLboolean __GLXEW_OML_swap_method = GL_FALSE;
-GLboolean __GLXEW_OML_sync_control = GL_FALSE;
-GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
-GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
-GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
-GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
-GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
-GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
-GLboolean __GLXEW_SGI_cushion = GL_FALSE;
-GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
-GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
-GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
-GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
-GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
-#ifdef GLX_VERSION_1_2
-
-static GLboolean _glewInit_GLX_VERSION_1_2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_2 */
-
-#ifdef GLX_VERSION_1_3
-
-static GLboolean _glewInit_GLX_VERSION_1_3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
- r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
- r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
- r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
- r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
- r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
- r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
- r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
- r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
- r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
- r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
- r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
- r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
- r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
- r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
- r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
- r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_3 */
-
-#ifdef GLX_AMD_gpu_association
-
-static GLboolean _glewInit_GLX_AMD_gpu_association ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
- r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
- r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
- r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
- r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
- r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
- r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
- r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
- r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_AMD_gpu_association */
-
-#ifdef GLX_ARB_create_context
-
-static GLboolean _glewInit_GLX_ARB_create_context ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ARB_create_context */
-
-#ifdef GLX_ATI_render_texture
-
-static GLboolean _glewInit_GLX_ATI_render_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
- r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
- r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ATI_render_texture */
-
-#ifdef GLX_EXT_import_context
-
-static GLboolean _glewInit_GLX_EXT_import_context ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
- r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
- r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
- r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_import_context */
-
-#ifdef GLX_EXT_swap_control
-
-static GLboolean _glewInit_GLX_EXT_swap_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_swap_control */
-
-#ifdef GLX_EXT_texture_from_pixmap
-
-static GLboolean _glewInit_GLX_EXT_texture_from_pixmap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
- r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-#ifdef GLX_MESA_agp_offset
-
-static GLboolean _glewInit_GLX_MESA_agp_offset ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_agp_offset */
-
-#ifdef GLX_MESA_copy_sub_buffer
-
-static GLboolean _glewInit_GLX_MESA_copy_sub_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-#ifdef GLX_MESA_pixmap_colormap
-
-static GLboolean _glewInit_GLX_MESA_pixmap_colormap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-#ifdef GLX_MESA_query_renderer
-
-static GLboolean _glewInit_GLX_MESA_query_renderer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r;
- r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r;
- r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r;
- r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_query_renderer */
-
-#ifdef GLX_MESA_release_buffers
-
-static GLboolean _glewInit_GLX_MESA_release_buffers ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_release_buffers */
-
-#ifdef GLX_MESA_set_3dfx_mode
-
-static GLboolean _glewInit_GLX_MESA_set_3dfx_mode ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-#ifdef GLX_MESA_swap_control
-
-static GLboolean _glewInit_GLX_MESA_swap_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
- r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_swap_control */
-
-#ifdef GLX_NV_copy_buffer
-
-static GLboolean _glewInit_GLX_NV_copy_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r;
- r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_copy_buffer */
-
-#ifdef GLX_NV_copy_image
-
-static GLboolean _glewInit_GLX_NV_copy_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_copy_image */
-
-#ifdef GLX_NV_delay_before_swap
-
-static GLboolean _glewInit_GLX_NV_delay_before_swap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_delay_before_swap */
-
-#ifdef GLX_NV_present_video
-
-static GLboolean _glewInit_GLX_NV_present_video ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_present_video */
-
-#ifdef GLX_NV_swap_group
-
-static GLboolean _glewInit_GLX_NV_swap_group ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
- r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
- r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
- r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
- r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_swap_group */
-
-#ifdef GLX_NV_vertex_array_range
-
-static GLboolean _glewInit_GLX_NV_vertex_array_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
- r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_vertex_array_range */
-
-#ifdef GLX_NV_video_capture
-
-static GLboolean _glewInit_GLX_NV_video_capture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
- r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_capture */
-
-#ifdef GLX_NV_video_out
-
-static GLboolean _glewInit_GLX_NV_video_out ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
- r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
- r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
- r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
- r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_out */
-
-#ifdef GLX_OML_sync_control
-
-static GLboolean _glewInit_GLX_OML_sync_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
- r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
- r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
- r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
- r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_OML_sync_control */
-
-#ifdef GLX_SGIX_fbconfig
-
-static GLboolean _glewInit_GLX_SGIX_fbconfig ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
- r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
- r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
- r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
- r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
- r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_fbconfig */
-
-#ifdef GLX_SGIX_hyperpipe
-
-static GLboolean _glewInit_GLX_SGIX_hyperpipe ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
- r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_hyperpipe */
-
-#ifdef GLX_SGIX_pbuffer
-
-static GLboolean _glewInit_GLX_SGIX_pbuffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
- r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
- r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
- r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
- r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_pbuffer */
-
-#ifdef GLX_SGIX_swap_barrier
-
-static GLboolean _glewInit_GLX_SGIX_swap_barrier ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
- r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_barrier */
-
-#ifdef GLX_SGIX_swap_group
-
-static GLboolean _glewInit_GLX_SGIX_swap_group ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_group */
-
-#ifdef GLX_SGIX_video_resize
-
-static GLboolean _glewInit_GLX_SGIX_video_resize ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
- r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
- r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
- r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
- r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_video_resize */
-
-#ifdef GLX_SGI_cushion
-
-static GLboolean _glewInit_GLX_SGI_cushion ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_cushion */
-
-#ifdef GLX_SGI_make_current_read
-
-static GLboolean _glewInit_GLX_SGI_make_current_read ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
- r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_make_current_read */
-
-#ifdef GLX_SGI_swap_control
-
-static GLboolean _glewInit_GLX_SGI_swap_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_swap_control */
-
-#ifdef GLX_SGI_video_sync
-
-static GLboolean _glewInit_GLX_SGI_video_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
- r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_video_sync */
-
-#ifdef GLX_SUN_get_transparent_index
-
-static GLboolean _glewInit_GLX_SUN_get_transparent_index ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_get_transparent_index */
-
-#ifdef GLX_SUN_video_resize
-
-static GLboolean _glewInit_GLX_SUN_video_resize ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
- r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glxewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
-
- if (glXGetCurrentDisplay == NULL) return GL_FALSE;
- start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (0 == start) return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-GLenum glxewInit ()
-{
- int major, minor;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- /* initialize core GLX 1.2 */
- if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY;
- /* initialize flags */
- GLXEW_VERSION_1_0 = GL_TRUE;
- GLXEW_VERSION_1_1 = GL_TRUE;
- GLXEW_VERSION_1_2 = GL_TRUE;
- GLXEW_VERSION_1_3 = GL_TRUE;
- GLXEW_VERSION_1_4 = GL_TRUE;
- /* query GLX version */
- glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
- if (major == 1 && minor <= 3)
- {
- switch (minor)
- {
- case 3:
- GLXEW_VERSION_1_4 = GL_FALSE;
- break;
- case 2:
- GLXEW_VERSION_1_4 = GL_FALSE;
- GLXEW_VERSION_1_3 = GL_FALSE;
- break;
- default:
- return GLEW_ERROR_GLX_VERSION_11_ONLY;
- break;
- }
- }
- /* query GLX extension string */
- extStart = 0;
- if (glXGetCurrentDisplay != NULL)
- extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (extStart == 0)
- extStart = (const GLubyte *)"";
- extEnd = extStart + _glewStrLen(extStart);
- /* initialize extensions */
-#ifdef GLX_VERSION_1_3
- if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3();
-#endif /* GLX_VERSION_1_3 */
-#ifdef GLX_3DFX_multisample
- GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
-#endif /* GLX_3DFX_multisample */
-#ifdef GLX_AMD_gpu_association
- GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
- if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association();
-#endif /* GLX_AMD_gpu_association */
-#ifdef GLX_ARB_context_flush_control
- GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd);
-#endif /* GLX_ARB_context_flush_control */
-#ifdef GLX_ARB_create_context
- GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
- if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context();
-#endif /* GLX_ARB_create_context */
-#ifdef GLX_ARB_create_context_profile
- GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
-#endif /* GLX_ARB_create_context_profile */
-#ifdef GLX_ARB_create_context_robustness
- GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
-#endif /* GLX_ARB_create_context_robustness */
-#ifdef GLX_ARB_fbconfig_float
- GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
-#endif /* GLX_ARB_fbconfig_float */
-#ifdef GLX_ARB_framebuffer_sRGB
- GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* GLX_ARB_framebuffer_sRGB */
-#ifdef GLX_ARB_get_proc_address
- GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
-#endif /* GLX_ARB_get_proc_address */
-#ifdef GLX_ARB_multisample
- GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
-#endif /* GLX_ARB_multisample */
-#ifdef GLX_ARB_robustness_application_isolation
- GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* GLX_ARB_robustness_application_isolation */
-#ifdef GLX_ARB_robustness_share_group_isolation
- GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* GLX_ARB_robustness_share_group_isolation */
-#ifdef GLX_ARB_vertex_buffer_object
- GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
-#endif /* GLX_ARB_vertex_buffer_object */
-#ifdef GLX_ATI_pixel_format_float
- GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
-#endif /* GLX_ATI_pixel_format_float */
-#ifdef GLX_ATI_render_texture
- GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
- if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture();
-#endif /* GLX_ATI_render_texture */
-#ifdef GLX_EXT_buffer_age
- GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
-#endif /* GLX_EXT_buffer_age */
-#ifdef GLX_EXT_create_context_es2_profile
- GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
-#endif /* GLX_EXT_create_context_es2_profile */
-#ifdef GLX_EXT_create_context_es_profile
- GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
-#endif /* GLX_EXT_create_context_es_profile */
-#ifdef GLX_EXT_fbconfig_packed_float
- GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
-#endif /* GLX_EXT_fbconfig_packed_float */
-#ifdef GLX_EXT_framebuffer_sRGB
- GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* GLX_EXT_framebuffer_sRGB */
-#ifdef GLX_EXT_import_context
- GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context();
-#endif /* GLX_EXT_import_context */
-#ifdef GLX_EXT_libglvnd
- GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd);
-#endif /* GLX_EXT_libglvnd */
-#ifdef GLX_EXT_scene_marker
- GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
-#endif /* GLX_EXT_scene_marker */
-#ifdef GLX_EXT_stereo_tree
- GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd);
-#endif /* GLX_EXT_stereo_tree */
-#ifdef GLX_EXT_swap_control
- GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control();
-#endif /* GLX_EXT_swap_control */
-#ifdef GLX_EXT_swap_control_tear
- GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
-#endif /* GLX_EXT_swap_control_tear */
-#ifdef GLX_EXT_texture_from_pixmap
- GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap();
-#endif /* GLX_EXT_texture_from_pixmap */
-#ifdef GLX_EXT_visual_info
- GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
-#endif /* GLX_EXT_visual_info */
-#ifdef GLX_EXT_visual_rating
- GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
-#endif /* GLX_EXT_visual_rating */
-#ifdef GLX_INTEL_swap_event
- GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
-#endif /* GLX_INTEL_swap_event */
-#ifdef GLX_MESA_agp_offset
- GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset();
-#endif /* GLX_MESA_agp_offset */
-#ifdef GLX_MESA_copy_sub_buffer
- GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer();
-#endif /* GLX_MESA_copy_sub_buffer */
-#ifdef GLX_MESA_pixmap_colormap
- GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap();
-#endif /* GLX_MESA_pixmap_colormap */
-#ifdef GLX_MESA_query_renderer
- GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer();
-#endif /* GLX_MESA_query_renderer */
-#ifdef GLX_MESA_release_buffers
- GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers();
-#endif /* GLX_MESA_release_buffers */
-#ifdef GLX_MESA_set_3dfx_mode
- GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode();
-#endif /* GLX_MESA_set_3dfx_mode */
-#ifdef GLX_MESA_swap_control
- GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control();
-#endif /* GLX_MESA_swap_control */
-#ifdef GLX_NV_copy_buffer
- GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer();
-#endif /* GLX_NV_copy_buffer */
-#ifdef GLX_NV_copy_image
- GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image();
-#endif /* GLX_NV_copy_image */
-#ifdef GLX_NV_delay_before_swap
- GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap();
-#endif /* GLX_NV_delay_before_swap */
-#ifdef GLX_NV_float_buffer
- GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
-#endif /* GLX_NV_float_buffer */
-#ifdef GLX_NV_multisample_coverage
- GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
-#endif /* GLX_NV_multisample_coverage */
-#ifdef GLX_NV_present_video
- GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video();
-#endif /* GLX_NV_present_video */
-#ifdef GLX_NV_robustness_video_memory_purge
- GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd);
-#endif /* GLX_NV_robustness_video_memory_purge */
-#ifdef GLX_NV_swap_group
- GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group();
-#endif /* GLX_NV_swap_group */
-#ifdef GLX_NV_vertex_array_range
- GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range();
-#endif /* GLX_NV_vertex_array_range */
-#ifdef GLX_NV_video_capture
- GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture();
-#endif /* GLX_NV_video_capture */
-#ifdef GLX_NV_video_out
- GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out();
-#endif /* GLX_NV_video_out */
-#ifdef GLX_OML_swap_method
- GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
-#endif /* GLX_OML_swap_method */
-#ifdef GLX_OML_sync_control
- GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
- if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control();
-#endif /* GLX_OML_sync_control */
-#ifdef GLX_SGIS_blended_overlay
- GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
-#endif /* GLX_SGIS_blended_overlay */
-#ifdef GLX_SGIS_color_range
- GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
-#endif /* GLX_SGIS_color_range */
-#ifdef GLX_SGIS_multisample
- GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
-#endif /* GLX_SGIS_multisample */
-#ifdef GLX_SGIS_shared_multisample
- GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
-#endif /* GLX_SGIS_shared_multisample */
-#ifdef GLX_SGIX_fbconfig
- GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig();
-#endif /* GLX_SGIX_fbconfig */
-#ifdef GLX_SGIX_hyperpipe
- GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe();
-#endif /* GLX_SGIX_hyperpipe */
-#ifdef GLX_SGIX_pbuffer
- GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer();
-#endif /* GLX_SGIX_pbuffer */
-#ifdef GLX_SGIX_swap_barrier
- GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier();
-#endif /* GLX_SGIX_swap_barrier */
-#ifdef GLX_SGIX_swap_group
- GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group();
-#endif /* GLX_SGIX_swap_group */
-#ifdef GLX_SGIX_video_resize
- GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize();
-#endif /* GLX_SGIX_video_resize */
-#ifdef GLX_SGIX_visual_select_group
- GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
-#endif /* GLX_SGIX_visual_select_group */
-#ifdef GLX_SGI_cushion
- GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion();
-#endif /* GLX_SGI_cushion */
-#ifdef GLX_SGI_make_current_read
- GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read();
-#endif /* GLX_SGI_make_current_read */
-#ifdef GLX_SGI_swap_control
- GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control();
-#endif /* GLX_SGI_swap_control */
-#ifdef GLX_SGI_video_sync
- GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync();
-#endif /* GLX_SGI_video_sync */
-#ifdef GLX_SUN_get_transparent_index
- GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index();
-#endif /* GLX_SUN_get_transparent_index */
-#ifdef GLX_SUN_video_resize
- GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize();
-#endif /* GLX_SUN_video_resize */
-
- return GLEW_OK;
-}
-
-#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
-
-/* ------------------------------------------------------------------------ */
-
-const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
-{
- static const GLubyte* _glewErrorString[] =
- {
- (const GLubyte*)"No error",
- (const GLubyte*)"Missing GL version",
- (const GLubyte*)"GL 1.1 and up are not supported",
- (const GLubyte*)"GLX 1.2 and up are not supported",
- (const GLubyte*)"Unknown error"
- };
- const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
- return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];
-}
-
-const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
-{
- static const GLubyte* _glewString[] =
- {
- (const GLubyte*)NULL,
- (const GLubyte*)"2.0.0",
- (const GLubyte*)"2",
- (const GLubyte*)"0",
- (const GLubyte*)"0"
- };
- const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
- return _glewString[(size_t)name > max_string ? 0 : (size_t)name];
-}
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glewExperimental = GL_FALSE;
-
-GLenum GLEWAPIENTRY glewInit (void)
-{
- GLenum r;
-#if defined(GLEW_EGL)
- PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL;
-#endif
- r = glewContextInit();
- if ( r != 0 ) return r;
-#if defined(GLEW_EGL)
- getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay");
- return eglewInit(getCurrentDisplay());
-#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__)
- return r;
-#elif defined(_WIN32)
- return wglewInit();
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
- return glxewInit();
-#else
- return r;
-#endif /* _WIN32 */
-}
-
-#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__)
-/* GCC requires a DLL entry point even without any standard library included. */
-/* Types extracted from windows.h to avoid polluting the rest of the file. */
-int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved)
-{
- (void) instance;
- (void) reason;
- (void) reserved;
- return 1;
-}
-#endif
-GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GL_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
- {
- ret = GLEW_VERSION_1_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLEW_VERSION_1_4;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
- {
- ret = GLEW_VERSION_1_5;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
- {
- ret = GLEW_VERSION_2_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
- {
- ret = GLEW_VERSION_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
- {
- ret = GLEW_VERSION_3_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
- {
- ret = GLEW_VERSION_3_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
- {
- ret = GLEW_VERSION_3_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
- {
- ret = GLEW_VERSION_3_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
- {
- ret = GLEW_VERSION_4_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
- {
- ret = GLEW_VERSION_4_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
- {
- ret = GLEW_VERSION_4_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
- {
- ret = GLEW_VERSION_4_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
- {
- ret = GLEW_VERSION_4_4;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))
- {
- ret = GLEW_VERSION_4_5;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_3DFX_multisample;
- continue;
- }
-#endif
-#ifdef GL_3DFX_tbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
- {
- ret = GLEW_3DFX_tbuffer;
- continue;
- }
-#endif
-#ifdef GL_3DFX_texture_compression_FXT1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
- {
- ret = GLEW_3DFX_texture_compression_FXT1;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef GL_AMD_blend_minmax_factor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
- {
- ret = GLEW_AMD_blend_minmax_factor;
- continue;
- }
-#endif
-#ifdef GL_AMD_conservative_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
- {
- ret = GLEW_AMD_conservative_depth;
- continue;
- }
-#endif
-#ifdef GL_AMD_debug_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
- {
- ret = GLEW_AMD_debug_output;
- continue;
- }
-#endif
-#ifdef GL_AMD_depth_clamp_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
- {
- ret = GLEW_AMD_depth_clamp_separate;
- continue;
- }
-#endif
-#ifdef GL_AMD_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_AMD_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_AMD_gcn_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))
- {
- ret = GLEW_AMD_gcn_shader;
- continue;
- }
-#endif
-#ifdef GL_AMD_gpu_shader_int64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
- {
- ret = GLEW_AMD_gpu_shader_int64;
- continue;
- }
-#endif
-#ifdef GL_AMD_interleaved_elements
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
- {
- ret = GLEW_AMD_interleaved_elements;
- continue;
- }
-#endif
-#ifdef GL_AMD_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
- {
- ret = GLEW_AMD_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_AMD_name_gen_delete
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
- {
- ret = GLEW_AMD_name_gen_delete;
- continue;
- }
-#endif
-#ifdef GL_AMD_occlusion_query_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))
- {
- ret = GLEW_AMD_occlusion_query_event;
- continue;
- }
-#endif
-#ifdef GL_AMD_performance_monitor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
- {
- ret = GLEW_AMD_performance_monitor;
- continue;
- }
-#endif
-#ifdef GL_AMD_pinned_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
- {
- ret = GLEW_AMD_pinned_memory;
- continue;
- }
-#endif
-#ifdef GL_AMD_query_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
- {
- ret = GLEW_AMD_query_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_AMD_sample_positions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
- {
- ret = GLEW_AMD_sample_positions;
- continue;
- }
-#endif
-#ifdef GL_AMD_seamless_cubemap_per_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
- {
- ret = GLEW_AMD_seamless_cubemap_per_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_atomic_counter_ops
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
- {
- ret = GLEW_AMD_shader_atomic_counter_ops;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_explicit_vertex_parameter
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32))
- {
- ret = GLEW_AMD_shader_explicit_vertex_parameter;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_stencil_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
- {
- ret = GLEW_AMD_shader_stencil_export;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_stencil_value_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))
- {
- ret = GLEW_AMD_shader_stencil_value_export;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_trinary_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
- {
- ret = GLEW_AMD_shader_trinary_minmax;
- continue;
- }
-#endif
-#ifdef GL_AMD_sparse_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
- {
- ret = GLEW_AMD_sparse_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_stencil_operation_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
- {
- ret = GLEW_AMD_stencil_operation_extended;
- continue;
- }
-#endif
-#ifdef GL_AMD_texture_texture4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
- {
- ret = GLEW_AMD_texture_texture4;
- continue;
- }
-#endif
-#ifdef GL_AMD_transform_feedback3_lines_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
- {
- ret = GLEW_AMD_transform_feedback3_lines_triangles;
- continue;
- }
-#endif
-#ifdef GL_AMD_transform_feedback4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))
- {
- ret = GLEW_AMD_transform_feedback4;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_layer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
- {
- ret = GLEW_AMD_vertex_shader_layer;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_tessellator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
- {
- ret = GLEW_AMD_vertex_shader_tessellator;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_viewport_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
- {
- ret = GLEW_AMD_vertex_shader_viewport_index;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
- {
-#ifdef GL_ANGLE_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_ANGLE_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_ANGLE_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_ANGLE_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ANGLE_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_pack_reverse_row_order
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
- {
- ret = GLEW_ANGLE_pack_reverse_row_order;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
- {
- ret = GLEW_ANGLE_program_binary;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt1;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt3;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt5;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
- {
- ret = GLEW_ANGLE_texture_usage;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_ANGLE_timer_query;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_translated_shader_source
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
- {
- ret = GLEW_ANGLE_translated_shader_source;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
- {
-#ifdef GL_APPLE_aux_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
- {
- ret = GLEW_APPLE_aux_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_APPLE_client_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
- {
- ret = GLEW_APPLE_client_storage;
- continue;
- }
-#endif
-#ifdef GL_APPLE_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_APPLE_element_array;
- continue;
- }
-#endif
-#ifdef GL_APPLE_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_APPLE_fence;
- continue;
- }
-#endif
-#ifdef GL_APPLE_float_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
- {
- ret = GLEW_APPLE_float_pixels;
- continue;
- }
-#endif
-#ifdef GL_APPLE_flush_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
- {
- ret = GLEW_APPLE_flush_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_object_purgeable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
- {
- ret = GLEW_APPLE_object_purgeable;
- continue;
- }
-#endif
-#ifdef GL_APPLE_pixel_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
- {
- ret = GLEW_APPLE_pixel_buffer;
- continue;
- }
-#endif
-#ifdef GL_APPLE_rgb_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
- {
- ret = GLEW_APPLE_rgb_422;
- continue;
- }
-#endif
-#ifdef GL_APPLE_row_bytes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
- {
- ret = GLEW_APPLE_row_bytes;
- continue;
- }
-#endif
-#ifdef GL_APPLE_specular_vector
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
- {
- ret = GLEW_APPLE_specular_vector;
- continue;
- }
-#endif
-#ifdef GL_APPLE_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_APPLE_texture_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_transform_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
- {
- ret = GLEW_APPLE_transform_hint;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_APPLE_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_APPLE_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_program_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
- {
- ret = GLEW_APPLE_vertex_program_evaluators;
- continue;
- }
-#endif
-#ifdef GL_APPLE_ycbcr_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
- {
- ret = GLEW_APPLE_ycbcr_422;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GL_ARB_ES2_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
- {
- ret = GLEW_ARB_ES2_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_1_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))
- {
- ret = GLEW_ARB_ES3_1_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_2_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))
- {
- ret = GLEW_ARB_ES3_2_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
- {
- ret = GLEW_ARB_ES3_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_arrays_of_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
- {
- ret = GLEW_ARB_arrays_of_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_base_instance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
- {
- ret = GLEW_ARB_base_instance;
- continue;
- }
-#endif
-#ifdef GL_ARB_bindless_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
- {
- ret = GLEW_ARB_bindless_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_blend_func_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
- {
- ret = GLEW_ARB_blend_func_extended;
- continue;
- }
-#endif
-#ifdef GL_ARB_buffer_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
- {
- ret = GLEW_ARB_buffer_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_cl_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
- {
- ret = GLEW_ARB_cl_event;
- continue;
- }
-#endif
-#ifdef GL_ARB_clear_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
- {
- ret = GLEW_ARB_clear_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_clear_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
- {
- ret = GLEW_ARB_clear_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_clip_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
- {
- ret = GLEW_ARB_clip_control;
- continue;
- }
-#endif
-#ifdef GL_ARB_color_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
- {
- ret = GLEW_ARB_color_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
- {
- ret = GLEW_ARB_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_compressed_texture_pixel_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
- {
- ret = GLEW_ARB_compressed_texture_pixel_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_compute_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
- {
- ret = GLEW_ARB_compute_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_compute_variable_group_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
- {
- ret = GLEW_ARB_compute_variable_group_size;
- continue;
- }
-#endif
-#ifdef GL_ARB_conditional_render_inverted
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))
- {
- ret = GLEW_ARB_conditional_render_inverted;
- continue;
- }
-#endif
-#ifdef GL_ARB_conservative_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
- {
- ret = GLEW_ARB_conservative_depth;
- continue;
- }
-#endif
-#ifdef GL_ARB_copy_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
- {
- ret = GLEW_ARB_copy_buffer;
- continue;
- }
-#endif
-#ifdef GL_ARB_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLEW_ARB_copy_image;
- continue;
- }
-#endif
-#ifdef GL_ARB_cull_distance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))
- {
- ret = GLEW_ARB_cull_distance;
- continue;
- }
-#endif
-#ifdef GL_ARB_debug_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
- {
- ret = GLEW_ARB_debug_output;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_ARB_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_ARB_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_ARB_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_derivative_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))
- {
- ret = GLEW_ARB_derivative_control;
- continue;
- }
-#endif
-#ifdef GL_ARB_direct_state_access
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
- {
- ret = GLEW_ARB_direct_state_access;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ARB_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_ARB_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_elements_base_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
- {
- ret = GLEW_ARB_draw_elements_base_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
- {
- ret = GLEW_ARB_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_ARB_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_enhanced_layouts
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
- {
- ret = GLEW_ARB_enhanced_layouts;
- continue;
- }
-#endif
-#ifdef GL_ARB_explicit_attrib_location
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
- {
- ret = GLEW_ARB_explicit_attrib_location;
- continue;
- }
-#endif
-#ifdef GL_ARB_explicit_uniform_location
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
- {
- ret = GLEW_ARB_explicit_uniform_location;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_coord_conventions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
- {
- ret = GLEW_ARB_fragment_coord_conventions;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_layer_viewport
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
- {
- ret = GLEW_ARB_fragment_layer_viewport;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_ARB_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
- {
- ret = GLEW_ARB_fragment_program_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ARB_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_shader_interlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
- {
- ret = GLEW_ARB_fragment_shader_interlock;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_no_attachments
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
- {
- ret = GLEW_ARB_framebuffer_no_attachments;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_ARB_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_ARB_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_ARB_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_ARB_get_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
- {
- ret = GLEW_ARB_get_program_binary;
- continue;
- }
-#endif
-#ifdef GL_ARB_get_texture_sub_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))
- {
- ret = GLEW_ARB_get_texture_sub_image;
- continue;
- }
-#endif
-#ifdef GL_ARB_gl_spirv
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8))
- {
- ret = GLEW_ARB_gl_spirv;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_ARB_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
- {
- ret = GLEW_ARB_gpu_shader_fp64;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader_int64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
- {
- ret = GLEW_ARB_gpu_shader_int64;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
- {
- ret = GLEW_ARB_half_float_pixel;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
- {
- ret = GLEW_ARB_half_float_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_imaging
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
- {
- ret = GLEW_ARB_imaging;
- continue;
- }
-#endif
-#ifdef GL_ARB_indirect_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
- {
- ret = GLEW_ARB_indirect_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ARB_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_internalformat_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
- {
- ret = GLEW_ARB_internalformat_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_internalformat_query2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
- {
- ret = GLEW_ARB_internalformat_query2;
- continue;
- }
-#endif
-#ifdef GL_ARB_invalidate_subdata
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
- {
- ret = GLEW_ARB_invalidate_subdata;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_alignment
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
- {
- ret = GLEW_ARB_map_buffer_alignment;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
- {
- ret = GLEW_ARB_map_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_matrix_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
- {
- ret = GLEW_ARB_matrix_palette;
- continue;
- }
-#endif
-#ifdef GL_ARB_multi_bind
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
- {
- ret = GLEW_ARB_multi_bind;
- continue;
- }
-#endif
-#ifdef GL_ARB_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
- {
- ret = GLEW_ARB_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_multitexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
- {
- ret = GLEW_ARB_multitexture;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_ARB_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
- {
- ret = GLEW_ARB_occlusion_query2;
- continue;
- }
-#endif
-#ifdef GL_ARB_parallel_shader_compile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
- {
- ret = GLEW_ARB_parallel_shader_compile;
- continue;
- }
-#endif
-#ifdef GL_ARB_pipeline_statistics_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))
- {
- ret = GLEW_ARB_pipeline_statistics_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_ARB_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_ARB_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_ARB_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_ARB_post_depth_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
- {
- ret = GLEW_ARB_post_depth_coverage;
- continue;
- }
-#endif
-#ifdef GL_ARB_program_interface_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
- {
- ret = GLEW_ARB_program_interface_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_ARB_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_query_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
- {
- ret = GLEW_ARB_query_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_robust_buffer_access_behavior
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
- {
- ret = GLEW_ARB_robust_buffer_access_behavior;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
- {
- ret = GLEW_ARB_robustness;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = GLEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = GLEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
-#ifdef GL_ARB_sample_locations
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
- {
- ret = GLEW_ARB_sample_locations;
- continue;
- }
-#endif
-#ifdef GL_ARB_sample_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
- {
- ret = GLEW_ARB_sample_shading;
- continue;
- }
-#endif
-#ifdef GL_ARB_sampler_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
- {
- ret = GLEW_ARB_sampler_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_seamless_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
- {
- ret = GLEW_ARB_seamless_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_seamless_cubemap_per_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
- {
- ret = GLEW_ARB_seamless_cubemap_per_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_separate_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
- {
- ret = GLEW_ARB_separate_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_atomic_counter_ops
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
- {
- ret = GLEW_ARB_shader_atomic_counter_ops;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_atomic_counters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
- {
- ret = GLEW_ARB_shader_atomic_counters;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_ballot
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
- {
- ret = GLEW_ARB_shader_ballot;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_bit_encoding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
- {
- ret = GLEW_ARB_shader_bit_encoding;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_clock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
- {
- ret = GLEW_ARB_shader_clock;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_draw_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
- {
- ret = GLEW_ARB_shader_draw_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_group_vote
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
- {
- ret = GLEW_ARB_shader_group_vote;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_image_load_store
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
- {
- ret = GLEW_ARB_shader_image_load_store;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_image_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
- {
- ret = GLEW_ARB_shader_image_size;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
- {
- ret = GLEW_ARB_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
- {
- ret = GLEW_ARB_shader_precision;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_stencil_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
- {
- ret = GLEW_ARB_shader_stencil_export;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_storage_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
- {
- ret = GLEW_ARB_shader_storage_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_subroutine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
- {
- ret = GLEW_ARB_shader_subroutine;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_texture_image_samples
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))
- {
- ret = GLEW_ARB_shader_texture_image_samples;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ARB_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_viewport_layer_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))
- {
- ret = GLEW_ARB_shader_viewport_layer_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_100
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
- {
- ret = GLEW_ARB_shading_language_100;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_420pack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
- {
- ret = GLEW_ARB_shading_language_420pack;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_include
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
- {
- ret = GLEW_ARB_shading_language_include;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_packing
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
- {
- ret = GLEW_ARB_shading_language_packing;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_ARB_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_ARB_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))
- {
- ret = GLEW_ARB_sparse_buffer;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
- {
- ret = GLEW_ARB_sparse_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_texture2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
- {
- ret = GLEW_ARB_sparse_texture2;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_texture_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))
- {
- ret = GLEW_ARB_sparse_texture_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_stencil_texturing
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
- {
- ret = GLEW_ARB_stencil_texturing;
- continue;
- }
-#endif
-#ifdef GL_ARB_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
- {
- ret = GLEW_ARB_sync;
- continue;
- }
-#endif
-#ifdef GL_ARB_tessellation_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
- {
- ret = GLEW_ARB_tessellation_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
- {
- ret = GLEW_ARB_texture_barrier;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_ARB_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_ARB_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object_rgb32
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
- {
- ret = GLEW_ARB_texture_buffer_object_rgb32;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
- {
- ret = GLEW_ARB_texture_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
- {
- ret = GLEW_ARB_texture_compression;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_bptc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
- {
- ret = GLEW_ARB_texture_compression_bptc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_ARB_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_ARB_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
- {
- ret = GLEW_ARB_texture_cube_map_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_ARB_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_ARB_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_crossbar
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
- {
- ret = GLEW_ARB_texture_env_crossbar;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_ARB_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_filter_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
- {
- ret = GLEW_ARB_texture_filter_minmax;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ARB_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_gather
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
- {
- ret = GLEW_ARB_texture_gather;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_mirror_clamp_to_edge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
- {
- ret = GLEW_ARB_texture_mirror_clamp_to_edge;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_ARB_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
- {
- ret = GLEW_ARB_texture_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
- {
- ret = GLEW_ARB_texture_non_power_of_two;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_query_levels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
- {
- ret = GLEW_ARB_texture_query_levels;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_query_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
- {
- ret = GLEW_ARB_texture_query_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_ARB_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rg
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
- {
- ret = GLEW_ARB_texture_rg;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rgb10_a2ui
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
- {
- ret = GLEW_ARB_texture_rgb10_a2ui;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_stencil8
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
- {
- ret = GLEW_ARB_texture_stencil8;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
- {
- ret = GLEW_ARB_texture_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_storage_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
- {
- ret = GLEW_ARB_texture_storage_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_ARB_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_view
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
- {
- ret = GLEW_ARB_texture_view;
- continue;
- }
-#endif
-#ifdef GL_ARB_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_ARB_timer_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_ARB_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
- {
- ret = GLEW_ARB_transform_feedback3;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
- {
- ret = GLEW_ARB_transform_feedback_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback_overflow_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))
- {
- ret = GLEW_ARB_transform_feedback_overflow_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_transpose_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
- {
- ret = GLEW_ARB_transpose_matrix;
- continue;
- }
-#endif
-#ifdef GL_ARB_uniform_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
- {
- ret = GLEW_ARB_uniform_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_ARB_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ARB_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_attrib_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
- {
- ret = GLEW_ARB_vertex_attrib_64bit;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_attrib_binding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
- {
- ret = GLEW_ARB_vertex_attrib_binding;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
- {
- ret = GLEW_ARB_vertex_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_ARB_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_ARB_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
- {
- ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
- {
- ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
- continue;
- }
-#endif
-#ifdef GL_ARB_viewport_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
- {
- ret = GLEW_ARB_viewport_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_ARB_window_pos;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
- {
-#ifdef GL_ATIX_point_sprites
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
- {
- ret = GLEW_ATIX_point_sprites;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATIX_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_route
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
- {
- ret = GLEW_ATIX_texture_env_route;
- continue;
- }
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
- {
- ret = GLEW_ATIX_vertex_shader_output_point_size;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GL_ATI_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ATI_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ATI_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_ATI_element_array;
- continue;
- }
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
- {
- ret = GLEW_ATI_envmap_bumpmap;
- continue;
- }
-#endif
-#ifdef GL_ATI_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ATI_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_map_object_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
- {
- ret = GLEW_ATI_map_object_buffer;
- continue;
- }
-#endif
-#ifdef GL_ATI_meminfo
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
- {
- ret = GLEW_ATI_meminfo;
- continue;
- }
-#endif
-#ifdef GL_ATI_pn_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
- {
- ret = GLEW_ATI_pn_triangles;
- continue;
- }
-#endif
-#ifdef GL_ATI_separate_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
- {
- ret = GLEW_ATI_separate_stencil;
- continue;
- }
-#endif
-#ifdef GL_ATI_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ATI_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ATI_text_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
- {
- ret = GLEW_ATI_text_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
- {
- ret = GLEW_ATI_texture_compression_3dc;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATI_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ATI_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_mirror_once
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
- {
- ret = GLEW_ATI_texture_mirror_once;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ATI_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
- {
- ret = GLEW_ATI_vertex_attrib_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_streams
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
- {
- ret = GLEW_ATI_vertex_streams;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4))
- {
-#ifdef GL_EGL_NV_robustness_video_memory_purge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32))
- {
- ret = GLEW_EGL_NV_robustness_video_memory_purge;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GL_EXT_422_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
- {
- ret = GLEW_EXT_422_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_Cg_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
- {
- ret = GLEW_EXT_Cg_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_abgr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
- {
- ret = GLEW_EXT_abgr;
- continue;
- }
-#endif
-#ifdef GL_EXT_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
- {
- ret = GLEW_EXT_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_bindable_uniform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
- {
- ret = GLEW_EXT_bindable_uniform;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
- {
- ret = GLEW_EXT_blend_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_equation_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
- {
- ret = GLEW_EXT_blend_equation_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_func_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
- {
- ret = GLEW_EXT_blend_func_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_logic_op
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
- {
- ret = GLEW_EXT_blend_logic_op;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
- {
- ret = GLEW_EXT_blend_minmax;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_subtract
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
- {
- ret = GLEW_EXT_blend_subtract;
- continue;
- }
-#endif
-#ifdef GL_EXT_clip_volume_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
- {
- ret = GLEW_EXT_clip_volume_hint;
- continue;
- }
-#endif
-#ifdef GL_EXT_cmyka
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
- {
- ret = GLEW_EXT_cmyka;
- continue;
- }
-#endif
-#ifdef GL_EXT_color_subtable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
- {
- ret = GLEW_EXT_color_subtable;
- continue;
- }
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
- {
- ret = GLEW_EXT_compiled_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_convolution
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
- {
- ret = GLEW_EXT_convolution;
- continue;
- }
-#endif
-#ifdef GL_EXT_coordinate_frame
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
- {
- ret = GLEW_EXT_coordinate_frame;
- continue;
- }
-#endif
-#ifdef GL_EXT_copy_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
- {
- ret = GLEW_EXT_copy_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_EXT_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_debug_label
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
- {
- ret = GLEW_EXT_debug_label;
- continue;
- }
-#endif
-#ifdef GL_EXT_debug_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
- {
- ret = GLEW_EXT_debug_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_depth_bounds_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
- {
- ret = GLEW_EXT_depth_bounds_test;
- continue;
- }
-#endif
-#ifdef GL_EXT_direct_state_access
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
- {
- ret = GLEW_EXT_direct_state_access;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_buffers2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
- {
- ret = GLEW_EXT_draw_buffers2;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_EXT_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_range_elements
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
- {
- ret = GLEW_EXT_draw_range_elements;
- continue;
- }
-#endif
-#ifdef GL_EXT_fog_coord
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
- {
- ret = GLEW_EXT_fog_coord;
- continue;
- }
-#endif
-#ifdef GL_EXT_fragment_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
- {
- ret = GLEW_EXT_fragment_lighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_EXT_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_EXT_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
- {
- ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_EXT_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_EXT_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
- {
- ret = GLEW_EXT_gpu_program_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
- {
- ret = GLEW_EXT_gpu_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
- {
- ret = GLEW_EXT_histogram;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_array_formats
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
- {
- ret = GLEW_EXT_index_array_formats;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_func
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
- {
- ret = GLEW_EXT_index_func;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_material
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
- {
- ret = GLEW_EXT_index_material;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
- {
- ret = GLEW_EXT_index_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_light_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
- {
- ret = GLEW_EXT_light_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_misc_attribute
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
- {
- ret = GLEW_EXT_misc_attribute;
- continue;
- }
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
- {
- ret = GLEW_EXT_multi_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_EXT_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
- {
- ret = GLEW_EXT_packed_float;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
- {
- ret = GLEW_EXT_packed_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
- {
- ret = GLEW_EXT_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_EXT_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
- {
- ret = GLEW_EXT_pixel_transform;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
- {
- ret = GLEW_EXT_pixel_transform_color_table;
- continue;
- }
-#endif
-#ifdef GL_EXT_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_EXT_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_polygon_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
- {
- ret = GLEW_EXT_polygon_offset;
- continue;
- }
-#endif
-#ifdef GL_EXT_polygon_offset_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
- {
- ret = GLEW_EXT_polygon_offset_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_post_depth_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
- {
- ret = GLEW_EXT_post_depth_coverage;
- continue;
- }
-#endif
-#ifdef GL_EXT_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_EXT_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_raster_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))
- {
- ret = GLEW_EXT_raster_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_rescale_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
- {
- ret = GLEW_EXT_rescale_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_secondary_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
- {
- ret = GLEW_EXT_secondary_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_separate_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
- {
- ret = GLEW_EXT_separate_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_EXT_separate_specular_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
- {
- ret = GLEW_EXT_separate_specular_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_image_load_formatted
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))
- {
- ret = GLEW_EXT_shader_image_load_formatted;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_image_load_store
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
- {
- ret = GLEW_EXT_shader_image_load_store;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_integer_mix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))
- {
- ret = GLEW_EXT_shader_integer_mix;
- continue;
- }
-#endif
-#ifdef GL_EXT_shadow_funcs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
- {
- ret = GLEW_EXT_shadow_funcs;
- continue;
- }
-#endif
-#ifdef GL_EXT_shared_texture_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
- {
- ret = GLEW_EXT_shared_texture_palette;
- continue;
- }
-#endif
-#ifdef GL_EXT_sparse_texture2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
- {
- ret = GLEW_EXT_sparse_texture2;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
- {
- ret = GLEW_EXT_stencil_clear_tag;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_two_side
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
- {
- ret = GLEW_EXT_stencil_two_side;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_wrap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
- {
- ret = GLEW_EXT_stencil_wrap;
- continue;
- }
-#endif
-#ifdef GL_EXT_subtexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
- {
- ret = GLEW_EXT_subtexture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
- {
- ret = GLEW_EXT_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
- {
- ret = GLEW_EXT_texture3D;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
- {
- ret = GLEW_EXT_texture_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_EXT_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
- {
- ret = GLEW_EXT_texture_compression_dxt1;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_latc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
- {
- ret = GLEW_EXT_texture_compression_latc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_EXT_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
- {
- ret = GLEW_EXT_texture_compression_s3tc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_EXT_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_EXT_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
- {
- ret = GLEW_EXT_texture_env;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_EXT_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_EXT_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_EXT_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
- {
- ret = GLEW_EXT_texture_filter_anisotropic;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_filter_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
- {
- ret = GLEW_EXT_texture_filter_minmax;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_integer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
- {
- ret = GLEW_EXT_texture_integer;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_EXT_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
- {
- ret = GLEW_EXT_texture_mirror_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
- {
- ret = GLEW_EXT_texture_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
- {
- ret = GLEW_EXT_texture_perturb_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_EXT_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
- {
- ret = GLEW_EXT_texture_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB_decode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
- {
- ret = GLEW_EXT_texture_sRGB_decode;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
- {
- ret = GLEW_EXT_texture_shared_exponent;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_snorm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
- {
- ret = GLEW_EXT_texture_snorm;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_EXT_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_EXT_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_EXT_timer_query;
- continue;
- }
-#endif
-#ifdef GL_EXT_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_EXT_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
- {
- ret = GLEW_EXT_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_EXT_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_attrib_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
- {
- ret = GLEW_EXT_vertex_attrib_64bit;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_EXT_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_weighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
- {
- ret = GLEW_EXT_vertex_weighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_window_rectangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17))
- {
- ret = GLEW_EXT_window_rectangles;
- continue;
- }
-#endif
-#ifdef GL_EXT_x11_sync_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
- {
- ret = GLEW_EXT_x11_sync_object;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
- {
-#ifdef GL_GREMEDY_frame_terminator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
- {
- ret = GLEW_GREMEDY_frame_terminator;
- continue;
- }
-#endif
-#ifdef GL_GREMEDY_string_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
- {
- ret = GLEW_GREMEDY_string_marker;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
- {
-#ifdef GL_HP_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_HP_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_HP_image_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
- {
- ret = GLEW_HP_image_transform;
- continue;
- }
-#endif
-#ifdef GL_HP_occlusion_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
- {
- ret = GLEW_HP_occlusion_test;
- continue;
- }
-#endif
-#ifdef GL_HP_texture_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
- {
- ret = GLEW_HP_texture_lighting;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
- {
-#ifdef GL_IBM_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_IBM_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
- {
- ret = GLEW_IBM_multimode_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_IBM_rasterpos_clip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
- {
- ret = GLEW_IBM_rasterpos_clip;
- continue;
- }
-#endif
-#ifdef GL_IBM_static_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
- {
- ret = GLEW_IBM_static_data;
- continue;
- }
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_IBM_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_IBM_vertex_array_lists
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
- {
- ret = GLEW_IBM_vertex_array_lists;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
- {
-#ifdef GL_INGR_color_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
- {
- ret = GLEW_INGR_color_clamp;
- continue;
- }
-#endif
-#ifdef GL_INGR_interlace_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
- {
- ret = GLEW_INGR_interlace_read;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GL_INTEL_conservative_rasterization
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26))
- {
- ret = GLEW_INTEL_conservative_rasterization;
- continue;
- }
-#endif
-#ifdef GL_INTEL_fragment_shader_ordering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))
- {
- ret = GLEW_INTEL_fragment_shader_ordering;
- continue;
- }
-#endif
-#ifdef GL_INTEL_framebuffer_CMAA
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))
- {
- ret = GLEW_INTEL_framebuffer_CMAA;
- continue;
- }
-#endif
-#ifdef GL_INTEL_map_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
- {
- ret = GLEW_INTEL_map_texture;
- continue;
- }
-#endif
-#ifdef GL_INTEL_parallel_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
- {
- ret = GLEW_INTEL_parallel_arrays;
- continue;
- }
-#endif
-#ifdef GL_INTEL_performance_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))
- {
- ret = GLEW_INTEL_performance_query;
- continue;
- }
-#endif
-#ifdef GL_INTEL_texture_scissor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
- {
- ret = GLEW_INTEL_texture_scissor;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
- {
-#ifdef GL_KHR_blend_equation_advanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
- {
- ret = GLEW_KHR_blend_equation_advanced;
- continue;
- }
-#endif
-#ifdef GL_KHR_blend_equation_advanced_coherent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
- {
- ret = GLEW_KHR_blend_equation_advanced_coherent;
- continue;
- }
-#endif
-#ifdef GL_KHR_context_flush_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
- {
- ret = GLEW_KHR_context_flush_control;
- continue;
- }
-#endif
-#ifdef GL_KHR_debug
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
- {
- ret = GLEW_KHR_debug;
- continue;
- }
-#endif
-#ifdef GL_KHR_no_error
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))
- {
- ret = GLEW_KHR_no_error;
- continue;
- }
-#endif
-#ifdef GL_KHR_robust_buffer_access_behavior
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
- {
- ret = GLEW_KHR_robust_buffer_access_behavior;
- continue;
- }
-#endif
-#ifdef GL_KHR_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
- {
- ret = GLEW_KHR_robustness;
- continue;
- }
-#endif
-#ifdef GL_KHR_texture_compression_astc_hdr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))
- {
- ret = GLEW_KHR_texture_compression_astc_hdr;
- continue;
- }
-#endif
-#ifdef GL_KHR_texture_compression_astc_ldr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
- {
- ret = GLEW_KHR_texture_compression_astc_ldr;
- continue;
- }
-#endif
-#ifdef GL_KHR_texture_compression_astc_sliced_3d
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34))
- {
- ret = GLEW_KHR_texture_compression_astc_sliced_3d;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
- {
-#ifdef GL_KTX_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = GLEW_KTX_buffer_region;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
- {
-#ifdef GL_MESAX_texture_stack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
- {
- ret = GLEW_MESAX_texture_stack;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GL_MESA_pack_invert
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
- {
- ret = GLEW_MESA_pack_invert;
- continue;
- }
-#endif
-#ifdef GL_MESA_resize_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
- {
- ret = GLEW_MESA_resize_buffers;
- continue;
- }
-#endif
-#ifdef GL_MESA_shader_integer_functions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24))
- {
- ret = GLEW_MESA_shader_integer_functions;
- continue;
- }
-#endif
-#ifdef GL_MESA_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_MESA_window_pos;
- continue;
- }
-#endif
-#ifdef GL_MESA_ycbcr_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
- {
- ret = GLEW_MESA_ycbcr_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
- {
-#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42))
- {
- ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_NVX_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NVX_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NVX_gpu_memory_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
- {
- ret = GLEW_NVX_gpu_memory_info;
- continue;
- }
-#endif
-#ifdef GL_NVX_linked_gpu_multicast
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20))
- {
- ret = GLEW_NVX_linked_gpu_multicast;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GL_NV_bindless_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
- {
- ret = GLEW_NV_bindless_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))
- {
- ret = GLEW_NV_bindless_multi_draw_indirect_count;
- continue;
- }
-#endif
-#ifdef GL_NV_bindless_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
- {
- ret = GLEW_NV_bindless_texture;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_equation_advanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
- {
- ret = GLEW_NV_blend_equation_advanced;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_equation_advanced_coherent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
- {
- ret = GLEW_NV_blend_equation_advanced_coherent;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_square
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
- {
- ret = GLEW_NV_blend_square;
- continue;
- }
-#endif
-#ifdef GL_NV_clip_space_w_scaling
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20))
- {
- ret = GLEW_NV_clip_space_w_scaling;
- continue;
- }
-#endif
-#ifdef GL_NV_command_list
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12))
- {
- ret = GLEW_NV_command_list;
- continue;
- }
-#endif
-#ifdef GL_NV_compute_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
- {
- ret = GLEW_NV_compute_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NV_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NV_conservative_raster
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))
- {
- ret = GLEW_NV_conservative_raster;
- continue;
- }
-#endif
-#ifdef GL_NV_conservative_raster_dilate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))
- {
- ret = GLEW_NV_conservative_raster_dilate;
- continue;
- }
-#endif
-#ifdef GL_NV_conservative_raster_pre_snap_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38))
- {
- ret = GLEW_NV_conservative_raster_pre_snap_triangles;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_depth_to_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
- {
- ret = GLEW_NV_copy_depth_to_color;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GL_NV_deep_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
- {
- ret = GLEW_NV_deep_texture3D;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_NV_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_NV_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_range_unclamped
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
- {
- ret = GLEW_NV_depth_range_unclamped;
- continue;
- }
-#endif
-#ifdef GL_NV_draw_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
- {
- ret = GLEW_NV_draw_texture;
- continue;
- }
-#endif
-#ifdef GL_NV_draw_vulkan_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17))
- {
- ret = GLEW_NV_draw_vulkan_image;
- continue;
- }
-#endif
-#ifdef GL_NV_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
- {
- ret = GLEW_NV_evaluators;
- continue;
- }
-#endif
-#ifdef GL_NV_explicit_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
- {
- ret = GLEW_NV_explicit_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_NV_fence;
- continue;
- }
-#endif
-#ifdef GL_NV_fill_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))
- {
- ret = GLEW_NV_fill_rectangle;
- continue;
- }
-#endif
-#ifdef GL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GL_NV_fog_distance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
- {
- ret = GLEW_NV_fog_distance;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_coverage_to_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))
- {
- ret = GLEW_NV_fragment_coverage_to_color;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_NV_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
- {
- ret = GLEW_NV_fragment_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
- {
- ret = GLEW_NV_fragment_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
- {
- ret = GLEW_NV_fragment_program_option;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_shader_interlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
- {
- ret = GLEW_NV_fragment_shader_interlock;
- continue;
- }
-#endif
-#ifdef GL_NV_framebuffer_mixed_samples
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))
- {
- ret = GLEW_NV_framebuffer_mixed_samples;
- continue;
- }
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
- {
- ret = GLEW_NV_framebuffer_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
- {
- ret = GLEW_NV_geometry_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_NV_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_shader_passthrough
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))
- {
- ret = GLEW_NV_geometry_shader_passthrough;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_multicast
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13))
- {
- ret = GLEW_NV_gpu_multicast;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
- {
- ret = GLEW_NV_gpu_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
- {
- ret = GLEW_NV_gpu_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program5_mem_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
- {
- ret = GLEW_NV_gpu_program5_mem_extended;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
- {
- ret = GLEW_NV_gpu_program_fp64;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_NV_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_NV_half_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
- {
- ret = GLEW_NV_half_float;
- continue;
- }
-#endif
-#ifdef GL_NV_internalformat_sample_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))
- {
- ret = GLEW_NV_internalformat_sample_query;
- continue;
- }
-#endif
-#ifdef GL_NV_light_max_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
- {
- ret = GLEW_NV_light_max_exponent;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = GLEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_filter_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
- {
- ret = GLEW_NV_multisample_filter_hint;
- continue;
- }
-#endif
-#ifdef GL_NV_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_NV_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_NV_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_NV_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
- {
- ret = GLEW_NV_parameter_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
- {
- ret = GLEW_NV_parameter_buffer_object2;
- continue;
- }
-#endif
-#ifdef GL_NV_path_rendering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
- {
- ret = GLEW_NV_path_rendering;
- continue;
- }
-#endif
-#ifdef GL_NV_path_rendering_shared_edge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))
- {
- ret = GLEW_NV_path_rendering_shared_edge;
- continue;
- }
-#endif
-#ifdef GL_NV_pixel_data_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
- {
- ret = GLEW_NV_pixel_data_range;
- continue;
- }
-#endif
-#ifdef GL_NV_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_NV_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GL_NV_primitive_restart
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
- {
- ret = GLEW_NV_primitive_restart;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
- {
- ret = GLEW_NV_register_combiners;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
- {
- ret = GLEW_NV_register_combiners2;
- continue;
- }
-#endif
-#ifdef GL_NV_robustness_video_memory_purge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
- {
- ret = GLEW_NV_robustness_video_memory_purge;
- continue;
- }
-#endif
-#ifdef GL_NV_sample_locations
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
- {
- ret = GLEW_NV_sample_locations;
- continue;
- }
-#endif
-#ifdef GL_NV_sample_mask_override_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))
- {
- ret = GLEW_NV_sample_mask_override_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_counters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
- {
- ret = GLEW_NV_shader_atomic_counters;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
- {
- ret = GLEW_NV_shader_atomic_float;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_float64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21))
- {
- ret = GLEW_NV_shader_atomic_float64;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_fp16_vector
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))
- {
- ret = GLEW_NV_shader_atomic_fp16_vector;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_int64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))
- {
- ret = GLEW_NV_shader_atomic_int64;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_buffer_load
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
- {
- ret = GLEW_NV_shader_buffer_load;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_storage_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
- {
- ret = GLEW_NV_shader_storage_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_thread_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))
- {
- ret = GLEW_NV_shader_thread_group;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_thread_shuffle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))
- {
- ret = GLEW_NV_shader_thread_shuffle;
- continue;
- }
-#endif
-#ifdef GL_NV_stereo_view_rendering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21))
- {
- ret = GLEW_NV_stereo_view_rendering;
- continue;
- }
-#endif
-#ifdef GL_NV_tessellation_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
- {
- ret = GLEW_NV_tessellation_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_emboss
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
- {
- ret = GLEW_NV_texgen_emboss;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_reflection
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
- {
- ret = GLEW_NV_texgen_reflection;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
- {
- ret = GLEW_NV_texture_barrier;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_compression_vtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
- {
- ret = GLEW_NV_texture_compression_vtc;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_env_combine4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
- {
- ret = GLEW_NV_texture_env_combine4;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_expand_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
- {
- ret = GLEW_NV_texture_expand_normal;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
- {
- ret = GLEW_NV_texture_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_NV_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
- {
- ret = GLEW_NV_texture_shader;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
- {
- ret = GLEW_NV_texture_shader2;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
- {
- ret = GLEW_NV_texture_shader3;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_NV_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_NV_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_NV_uniform_buffer_unified_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))
- {
- ret = GLEW_NV_uniform_buffer_unified_memory;
- continue;
- }
-#endif
-#ifdef GL_NV_vdpau_interop
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
- {
- ret = GLEW_NV_vdpau_interop;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
- {
- ret = GLEW_NV_vertex_array_range2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_attrib_integer_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
- {
- ret = GLEW_NV_vertex_attrib_integer_64bit;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_buffer_unified_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
- {
- ret = GLEW_NV_vertex_buffer_unified_memory;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_NV_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
- {
- ret = GLEW_NV_vertex_program1_1;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
- {
- ret = GLEW_NV_vertex_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
- {
- ret = GLEW_NV_vertex_program2_option;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
- {
- ret = GLEW_NV_vertex_program3;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
- {
- ret = GLEW_NV_vertex_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = GLEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef GL_NV_viewport_array2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))
- {
- ret = GLEW_NV_viewport_array2;
- continue;
- }
-#endif
-#ifdef GL_NV_viewport_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16))
- {
- ret = GLEW_NV_viewport_swizzle;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
- {
-#ifdef GL_OES_byte_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
- {
- ret = GLEW_OES_byte_coordinates;
- continue;
- }
-#endif
-#ifdef GL_OES_compressed_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
- {
- ret = GLEW_OES_compressed_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_OES_read_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
- {
- ret = GLEW_OES_read_format;
- continue;
- }
-#endif
-#ifdef GL_OES_single_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
- {
- ret = GLEW_OES_single_precision;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GL_OML_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_OML_interlace;
- continue;
- }
-#endif
-#ifdef GL_OML_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_OML_resample;
- continue;
- }
-#endif
-#ifdef GL_OML_subsample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
- {
- ret = GLEW_OML_subsample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))
- {
-#ifdef GL_OVR_multiview
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))
- {
- ret = GLEW_OVR_multiview;
- continue;
- }
-#endif
-#ifdef GL_OVR_multiview2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))
- {
- ret = GLEW_OVR_multiview2;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
- {
-#ifdef GL_PGI_misc_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
- {
- ret = GLEW_PGI_misc_hints;
- continue;
- }
-#endif
-#ifdef GL_PGI_vertex_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
- {
- ret = GLEW_PGI_vertex_hints;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
- {
-#ifdef GL_REGAL_ES1_0_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
- {
- ret = GLEW_REGAL_ES1_0_compatibility;
- continue;
- }
-#endif
-#ifdef GL_REGAL_ES1_1_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
- {
- ret = GLEW_REGAL_ES1_1_compatibility;
- continue;
- }
-#endif
-#ifdef GL_REGAL_enable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
- {
- ret = GLEW_REGAL_enable;
- continue;
- }
-#endif
-#ifdef GL_REGAL_error_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
- {
- ret = GLEW_REGAL_error_string;
- continue;
- }
-#endif
-#ifdef GL_REGAL_extension_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
- {
- ret = GLEW_REGAL_extension_query;
- continue;
- }
-#endif
-#ifdef GL_REGAL_log
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
- {
- ret = GLEW_REGAL_log;
- continue;
- }
-#endif
-#ifdef GL_REGAL_proc_address
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))
- {
- ret = GLEW_REGAL_proc_address;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
- {
-#ifdef GL_REND_screen_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
- {
- ret = GLEW_REND_screen_coordinates;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
- {
-#ifdef GL_S3_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
- {
- ret = GLEW_S3_s3tc;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GL_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GL_SGIS_detail_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
- {
- ret = GLEW_SGIS_detail_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_fog_function
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
- {
- ret = GLEW_SGIS_fog_function;
- continue;
- }
-#endif
-#ifdef GL_SGIS_generate_mipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
- {
- ret = GLEW_SGIS_generate_mipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GL_SGIS_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIS_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_point_line_texgen
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
- {
- ret = GLEW_SGIS_point_line_texgen;
- continue;
- }
-#endif
-#ifdef GL_SGIS_sharpen_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
- {
- ret = GLEW_SGIS_sharpen_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture4D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
- {
- ret = GLEW_SGIS_texture4D;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_SGIS_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_SGIS_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_filter4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
- {
- ret = GLEW_SGIS_texture_filter4;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
- {
- ret = GLEW_SGIS_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_select
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
- {
- ret = GLEW_SGIS_texture_select;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GL_SGIX_async
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
- {
- ret = GLEW_SGIX_async;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
- {
- ret = GLEW_SGIX_async_histogram;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
- {
- ret = GLEW_SGIX_async_pixel;
- continue;
- }
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
- {
- ret = GLEW_SGIX_blend_alpha_minmax;
- continue;
- }
-#endif
-#ifdef GL_SGIX_clipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
- {
- ret = GLEW_SGIX_clipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
- {
- ret = GLEW_SGIX_convolution_accuracy;
- continue;
- }
-#endif
-#ifdef GL_SGIX_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_SGIX_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_flush_raster
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
- {
- ret = GLEW_SGIX_flush_raster;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
- {
- ret = GLEW_SGIX_fog_offset;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
- {
- ret = GLEW_SGIX_fog_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
- {
- ret = GLEW_SGIX_fragment_specular_lighting;
- continue;
- }
-#endif
-#ifdef GL_SGIX_framezoom
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
- {
- ret = GLEW_SGIX_framezoom;
- continue;
- }
-#endif
-#ifdef GL_SGIX_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_SGIX_interlace;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ir_instrument1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
- {
- ret = GLEW_SGIX_ir_instrument1;
- continue;
- }
-#endif
-#ifdef GL_SGIX_list_priority
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
- {
- ret = GLEW_SGIX_list_priority;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIX_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
- {
- ret = GLEW_SGIX_pixel_texture_bits;
- continue;
- }
-#endif
-#ifdef GL_SGIX_reference_plane
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
- {
- ret = GLEW_SGIX_reference_plane;
- continue;
- }
-#endif
-#ifdef GL_SGIX_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_SGIX_resample;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_SGIX_shadow;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_SGIX_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_SGIX_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
- {
- ret = GLEW_SGIX_sprite;
- continue;
- }
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
- {
- ret = GLEW_SGIX_tag_sample_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_add_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
- {
- ret = GLEW_SGIX_texture_add_env;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
- {
- ret = GLEW_SGIX_texture_coordinate_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_SGIX_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
- {
- ret = GLEW_SGIX_texture_multi_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_SGIX_texture_range;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
- {
- ret = GLEW_SGIX_texture_scale_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
- {
- ret = GLEW_SGIX_vertex_preclip;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
- {
- ret = GLEW_SGIX_vertex_preclip_hint;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ycrcb
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
- {
- ret = GLEW_SGIX_ycrcb;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GL_SGI_color_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
- {
- ret = GLEW_SGI_color_matrix;
- continue;
- }
-#endif
-#ifdef GL_SGI_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
- {
- ret = GLEW_SGI_color_table;
- continue;
- }
-#endif
-#ifdef GL_SGI_texture_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
- {
- ret = GLEW_SGI_texture_color_table;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
- {
-#ifdef GL_SUNX_constant_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
- {
- ret = GLEW_SUNX_constant_data;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GL_SUN_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_SUN_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_SUN_global_alpha
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
- {
- ret = GLEW_SUN_global_alpha;
- continue;
- }
-#endif
-#ifdef GL_SUN_mesh_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
- {
- ret = GLEW_SUN_mesh_array;
- continue;
- }
-#endif
-#ifdef GL_SUN_read_video_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
- {
- ret = GLEW_SUN_read_video_pixels;
- continue;
- }
-#endif
-#ifdef GL_SUN_slice_accum
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
- {
- ret = GLEW_SUN_slice_accum;
- continue;
- }
-#endif
-#ifdef GL_SUN_triangle_list
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
- {
- ret = GLEW_SUN_triangle_list;
- continue;
- }
-#endif
-#ifdef GL_SUN_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
- {
- ret = GLEW_SUN_vertex;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
- {
-#ifdef GL_WIN_phong_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
- {
- ret = GLEW_WIN_phong_shading;
- continue;
- }
-#endif
-#ifdef GL_WIN_specular_fog
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
- {
- ret = GLEW_WIN_specular_fog;
- continue;
- }
-#endif
-#ifdef GL_WIN_swap_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
- {
- ret = GLEW_WIN_swap_hint;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA)
-
-GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef WGL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
- {
-#ifdef WGL_3DL_stereo_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
- {
- ret = WGLEW_3DL_stereo_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef WGL_AMD_gpu_association
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
- {
- ret = WGLEW_AMD_gpu_association;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef WGL_ARB_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = WGLEW_ARB_buffer_region;
- continue;
- }
-#endif
-#ifdef WGL_ARB_context_flush_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
- {
- ret = WGLEW_ARB_context_flush_control;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = WGLEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = WGLEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = WGLEW_ARB_create_context_robustness;
- continue;
- }
-#endif
-#ifdef WGL_ARB_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_ARB_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_ARB_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_ARB_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_ARB_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_ARB_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ARB_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ARB_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = WGLEW_ARB_render_texture;
- continue;
- }
-#endif
-#ifdef WGL_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = WGLEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef WGL_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = WGLEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef WGL_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ATI_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_ATI_render_texture_rectangle;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef WGL_EXT_create_context_es2_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
- {
- ret = WGLEW_EXT_create_context_es2_profile;
- continue;
- }
-#endif
-#ifdef WGL_EXT_create_context_es_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
- {
- ret = WGLEW_EXT_create_context_es_profile;
- continue;
- }
-#endif
-#ifdef WGL_EXT_depth_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
- {
- ret = WGLEW_EXT_depth_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_display_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
- {
- ret = WGLEW_EXT_display_color_table;
- continue;
- }
-#endif
-#ifdef WGL_EXT_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_EXT_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_EXT_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_EXT_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_EXT_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_EXT_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
- {
- ret = WGLEW_EXT_pixel_format_packed_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = WGLEW_EXT_swap_control;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control_tear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
- {
- ret = WGLEW_EXT_swap_control_tear;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
- {
-#ifdef WGL_I3D_digital_video_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
- {
- ret = WGLEW_I3D_digital_video_control;
- continue;
- }
-#endif
-#ifdef WGL_I3D_gamma
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
- {
- ret = WGLEW_I3D_gamma;
- continue;
- }
-#endif
-#ifdef WGL_I3D_genlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
- {
- ret = WGLEW_I3D_genlock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_image_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
- {
- ret = WGLEW_I3D_image_buffer;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_lock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
- {
- ret = WGLEW_I3D_swap_frame_lock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
- {
- ret = WGLEW_I3D_swap_frame_usage;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef WGL_NV_DX_interop
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
- {
- ret = WGLEW_NV_DX_interop;
- continue;
- }
-#endif
-#ifdef WGL_NV_DX_interop2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
- {
- ret = WGLEW_NV_DX_interop2;
- continue;
- }
-#endif
-#ifdef WGL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = WGLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef WGL_NV_delay_before_swap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
- {
- ret = WGLEW_NV_delay_before_swap;
- continue;
- }
-#endif
-#ifdef WGL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = WGLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef WGL_NV_gpu_affinity
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
- {
- ret = WGLEW_NV_gpu_affinity;
- continue;
- }
-#endif
-#ifdef WGL_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = WGLEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef WGL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = WGLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
- {
- ret = WGLEW_NV_render_depth_texture;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_NV_render_texture_rectangle;
- continue;
- }
-#endif
-#ifdef WGL_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = WGLEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef WGL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = WGLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = WGLEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
- {
- ret = WGLEW_NV_video_output;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef WGL_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = WGLEW_OML_sync_control;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-GLboolean glxewIsSupported (const char* name)
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GLX_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLXEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLXEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLXEW_VERSION_1_4;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GLX_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef GLX_AMD_gpu_association
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
- {
- ret = GLXEW_AMD_gpu_association;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GLX_ARB_context_flush_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
- {
- ret = GLXEW_ARB_context_flush_control;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = GLXEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = GLXEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = GLXEW_ARB_create_context_robustness;
- continue;
- }
-#endif
-#ifdef GLX_ARB_fbconfig_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
- {
- ret = GLXEW_ARB_fbconfig_float;
- continue;
- }
-#endif
-#ifdef GLX_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_ARB_get_proc_address
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
- {
- ret = GLXEW_ARB_get_proc_address;
- continue;
- }
-#endif
-#ifdef GLX_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GLX_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = GLXEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef GLX_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = GLXEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
-#ifdef GLX_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLXEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GLX_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = GLXEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef GLX_ATI_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = GLXEW_ATI_render_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GLX_EXT_buffer_age
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
- {
- ret = GLXEW_EXT_buffer_age;
- continue;
- }
-#endif
-#ifdef GLX_EXT_create_context_es2_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
- {
- ret = GLXEW_EXT_create_context_es2_profile;
- continue;
- }
-#endif
-#ifdef GLX_EXT_create_context_es_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
- {
- ret = GLXEW_EXT_create_context_es_profile;
- continue;
- }
-#endif
-#ifdef GLX_EXT_fbconfig_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
- {
- ret = GLXEW_EXT_fbconfig_packed_float;
- continue;
- }
-#endif
-#ifdef GLX_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_EXT_import_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
- {
- ret = GLXEW_EXT_import_context;
- continue;
- }
-#endif
-#ifdef GLX_EXT_libglvnd
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8))
- {
- ret = GLXEW_EXT_libglvnd;
- continue;
- }
-#endif
-#ifdef GLX_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLXEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GLX_EXT_stereo_tree
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11))
- {
- ret = GLXEW_EXT_stereo_tree;
- continue;
- }
-#endif
-#ifdef GLX_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_EXT_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_EXT_swap_control_tear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
- {
- ret = GLXEW_EXT_swap_control_tear;
- continue;
- }
-#endif
-#ifdef GLX_EXT_texture_from_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
- {
- ret = GLXEW_EXT_texture_from_pixmap;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
- {
- ret = GLXEW_EXT_visual_info;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_rating
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
- {
- ret = GLXEW_EXT_visual_rating;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GLX_INTEL_swap_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
- {
- ret = GLXEW_INTEL_swap_event;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GLX_MESA_agp_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
- {
- ret = GLXEW_MESA_agp_offset;
- continue;
- }
-#endif
-#ifdef GLX_MESA_copy_sub_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
- {
- ret = GLXEW_MESA_copy_sub_buffer;
- continue;
- }
-#endif
-#ifdef GLX_MESA_pixmap_colormap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
- {
- ret = GLXEW_MESA_pixmap_colormap;
- continue;
- }
-#endif
-#ifdef GLX_MESA_query_renderer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14))
- {
- ret = GLXEW_MESA_query_renderer;
- continue;
- }
-#endif
-#ifdef GLX_MESA_release_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
- {
- ret = GLXEW_MESA_release_buffers;
- continue;
- }
-#endif
-#ifdef GLX_MESA_set_3dfx_mode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
- {
- ret = GLXEW_MESA_set_3dfx_mode;
- continue;
- }
-#endif
-#ifdef GLX_MESA_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_MESA_swap_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GLX_NV_copy_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
- {
- ret = GLXEW_NV_copy_buffer;
- continue;
- }
-#endif
-#ifdef GLX_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLXEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GLX_NV_delay_before_swap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
- {
- ret = GLXEW_NV_delay_before_swap;
- continue;
- }
-#endif
-#ifdef GLX_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLXEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GLX_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = GLXEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GLX_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLXEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GLX_NV_robustness_video_memory_purge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
- {
- ret = GLXEW_NV_robustness_video_memory_purge;
- continue;
- }
-#endif
-#ifdef GLX_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLXEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = GLXEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_out
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9))
- {
- ret = GLXEW_NV_video_out;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GLX_OML_swap_method
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
- {
- ret = GLXEW_OML_swap_method;
- continue;
- }
-#endif
-#ifdef GLX_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = GLXEW_OML_sync_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GLX_SGIS_blended_overlay
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
- {
- ret = GLXEW_SGIS_blended_overlay;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLXEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_shared_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
- {
- ret = GLXEW_SGIS_shared_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GLX_SGIX_fbconfig
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
- {
- ret = GLXEW_SGIX_fbconfig;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_hyperpipe
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
- {
- ret = GLXEW_SGIX_hyperpipe;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = GLXEW_SGIX_pbuffer;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
- {
- ret = GLXEW_SGIX_swap_barrier;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_SGIX_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SGIX_video_resize;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_visual_select_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
- {
- ret = GLXEW_SGIX_visual_select_group;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GLX_SGI_cushion
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
- {
- ret = GLXEW_SGI_cushion;
- continue;
- }
-#endif
-#ifdef GLX_SGI_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = GLXEW_SGI_make_current_read;
- continue;
- }
-#endif
-#ifdef GLX_SGI_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_SGI_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_SGI_video_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
- {
- ret = GLXEW_SGI_video_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GLX_SUN_get_transparent_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
- {
- ret = GLXEW_SUN_get_transparent_index;
- continue;
- }
-#endif
-#ifdef GLX_SUN_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SUN_video_resize;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#elif defined(GLEW_EGL)
-
-GLboolean eglewIsSupported (const char* name)
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef EGL_VERSION_1_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3))
- {
- ret = EGLEW_VERSION_1_0;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3))
- {
- ret = EGLEW_VERSION_1_1;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = EGLEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = EGLEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = EGLEW_VERSION_1_4;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
- {
- ret = EGLEW_VERSION_1_5;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
- {
-#ifdef EGL_ANDROID_blob_cache
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10))
- {
- ret = EGLEW_ANDROID_blob_cache;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_create_native_client_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27))
- {
- ret = EGLEW_ANDROID_create_native_client_buffer;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_framebuffer_target
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18))
- {
- ret = EGLEW_ANDROID_framebuffer_target;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_front_buffer_auto_refresh
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25))
- {
- ret = EGLEW_ANDROID_front_buffer_auto_refresh;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_image_native_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
- {
- ret = EGLEW_ANDROID_image_native_buffer;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_native_fence_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17))
- {
- ret = EGLEW_ANDROID_native_fence_sync;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_presentation_time
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17))
- {
- ret = EGLEW_ANDROID_presentation_time;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_recordable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10))
- {
- ret = EGLEW_ANDROID_recordable;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
- {
-#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30))
- {
- ret = EGLEW_ANGLE_d3d_share_handle_client_buffer;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_device_d3d
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10))
- {
- ret = EGLEW_ANGLE_device_d3d;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_query_surface_pointer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21))
- {
- ret = EGLEW_ANGLE_query_surface_pointer;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35))
- {
- ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_window_fixed_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17))
- {
- ret = EGLEW_ANGLE_window_fixed_size;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
- {
-#ifdef EGL_ARM_pixmap_multisample_discard
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26))
- {
- ret = EGLEW_ARM_pixmap_multisample_discard;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef EGL_EXT_buffer_age
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
- {
- ret = EGLEW_EXT_buffer_age;
- continue;
- }
-#endif
-#ifdef EGL_EXT_client_extensions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17))
- {
- ret = EGLEW_EXT_client_extensions;
- continue;
- }
-#endif
-#ifdef EGL_EXT_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = EGLEW_EXT_create_context_robustness;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_base
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11))
- {
- ret = EGLEW_EXT_device_base;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_drm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10))
- {
- ret = EGLEW_EXT_device_drm;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_enumeration
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18))
- {
- ret = EGLEW_EXT_device_enumeration;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_openwf
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13))
- {
- ret = EGLEW_EXT_device_openwf;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12))
- {
- ret = EGLEW_EXT_device_query;
- continue;
- }
-#endif
-#ifdef EGL_EXT_image_dma_buf_import
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20))
- {
- ret = EGLEW_EXT_image_dma_buf_import;
- continue;
- }
-#endif
-#ifdef EGL_EXT_multiview_window
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16))
- {
- ret = EGLEW_EXT_multiview_window;
- continue;
- }
-#endif
-#ifdef EGL_EXT_output_base
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11))
- {
- ret = EGLEW_EXT_output_base;
- continue;
- }
-#endif
-#ifdef EGL_EXT_output_drm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10))
- {
- ret = EGLEW_EXT_output_drm;
- continue;
- }
-#endif
-#ifdef EGL_EXT_output_openwf
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13))
- {
- ret = EGLEW_EXT_output_openwf;
- continue;
- }
-#endif
-#ifdef EGL_EXT_platform_base
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13))
- {
- ret = EGLEW_EXT_platform_base;
- continue;
- }
-#endif
-#ifdef EGL_EXT_platform_device
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15))
- {
- ret = EGLEW_EXT_platform_device;
- continue;
- }
-#endif
-#ifdef EGL_EXT_platform_wayland
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
- {
- ret = EGLEW_EXT_platform_wayland;
- continue;
- }
-#endif
-#ifdef EGL_EXT_platform_x11
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
- {
- ret = EGLEW_EXT_platform_x11;
- continue;
- }
-#endif
-#ifdef EGL_EXT_protected_content
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17))
- {
- ret = EGLEW_EXT_protected_content;
- continue;
- }
-#endif
-#ifdef EGL_EXT_protected_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17))
- {
- ret = EGLEW_EXT_protected_surface;
- continue;
- }
-#endif
-#ifdef EGL_EXT_stream_consumer_egloutput
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25))
- {
- ret = EGLEW_EXT_stream_consumer_egloutput;
- continue;
- }
-#endif
-#ifdef EGL_EXT_swap_buffers_with_damage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
- {
- ret = EGLEW_EXT_swap_buffers_with_damage;
- continue;
- }
-#endif
-#ifdef EGL_EXT_yuv_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11))
- {
- ret = EGLEW_EXT_yuv_surface;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3))
- {
-#ifdef EGL_HI_clientpixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12))
- {
- ret = EGLEW_HI_clientpixmap;
- continue;
- }
-#endif
-#ifdef EGL_HI_colorformats
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12))
- {
- ret = EGLEW_HI_colorformats;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
- {
-#ifdef EGL_IMG_context_priority
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
- {
- ret = EGLEW_IMG_context_priority;
- continue;
- }
-#endif
-#ifdef EGL_IMG_image_plane_attribs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19))
- {
- ret = EGLEW_IMG_image_plane_attribs;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
- {
-#ifdef EGL_KHR_cl_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
- {
- ret = EGLEW_KHR_cl_event;
- continue;
- }
-#endif
-#ifdef EGL_KHR_cl_event2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9))
- {
- ret = EGLEW_KHR_cl_event2;
- continue;
- }
-#endif
-#ifdef EGL_KHR_client_get_all_proc_addresses
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29))
- {
- ret = EGLEW_KHR_client_get_all_proc_addresses;
- continue;
- }
-#endif
-#ifdef EGL_KHR_config_attribs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14))
- {
- ret = EGLEW_KHR_config_attribs;
- continue;
- }
-#endif
-#ifdef EGL_KHR_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = EGLEW_KHR_create_context;
- continue;
- }
-#endif
-#ifdef EGL_KHR_create_context_no_error
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
- {
- ret = EGLEW_KHR_create_context_no_error;
- continue;
- }
-#endif
-#ifdef EGL_KHR_debug
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
- {
- ret = EGLEW_KHR_debug;
- continue;
- }
-#endif
-#ifdef EGL_KHR_fence_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10))
- {
- ret = EGLEW_KHR_fence_sync;
- continue;
- }
-#endif
-#ifdef EGL_KHR_get_all_proc_addresses
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22))
- {
- ret = EGLEW_KHR_get_all_proc_addresses;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_colorspace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13))
- {
- ret = EGLEW_KHR_gl_colorspace;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_renderbuffer_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21))
- {
- ret = EGLEW_KHR_gl_renderbuffer_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_texture_2D_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19))
- {
- ret = EGLEW_KHR_gl_texture_2D_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_texture_3D_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19))
- {
- ret = EGLEW_KHR_gl_texture_3D_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_texture_cubemap_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24))
- {
- ret = EGLEW_KHR_gl_texture_cubemap_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5))
- {
- ret = EGLEW_KHR_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_image_base
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10))
- {
- ret = EGLEW_KHR_image_base;
- continue;
- }
-#endif
-#ifdef EGL_KHR_image_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12))
- {
- ret = EGLEW_KHR_image_pixmap;
- continue;
- }
-#endif
-#ifdef EGL_KHR_lock_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12))
- {
- ret = EGLEW_KHR_lock_surface;
- continue;
- }
-#endif
-#ifdef EGL_KHR_lock_surface2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13))
- {
- ret = EGLEW_KHR_lock_surface2;
- continue;
- }
-#endif
-#ifdef EGL_KHR_lock_surface3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13))
- {
- ret = EGLEW_KHR_lock_surface3;
- continue;
- }
-#endif
-#ifdef EGL_KHR_mutable_render_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21))
- {
- ret = EGLEW_KHR_mutable_render_buffer;
- continue;
- }
-#endif
-#ifdef EGL_KHR_partial_update
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14))
- {
- ret = EGLEW_KHR_partial_update;
- continue;
- }
-#endif
-#ifdef EGL_KHR_platform_android
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16))
- {
- ret = EGLEW_KHR_platform_android;
- continue;
- }
-#endif
-#ifdef EGL_KHR_platform_gbm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
- {
- ret = EGLEW_KHR_platform_gbm;
- continue;
- }
-#endif
-#ifdef EGL_KHR_platform_wayland
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
- {
- ret = EGLEW_KHR_platform_wayland;
- continue;
- }
-#endif
-#ifdef EGL_KHR_platform_x11
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
- {
- ret = EGLEW_KHR_platform_x11;
- continue;
- }
-#endif
-#ifdef EGL_KHR_reusable_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13))
- {
- ret = EGLEW_KHR_reusable_sync;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6))
- {
- ret = EGLEW_KHR_stream;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_consumer_gltexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25))
- {
- ret = EGLEW_KHR_stream_consumer_gltexture;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_cross_process_fd
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23))
- {
- ret = EGLEW_KHR_stream_cross_process_fd;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_fifo
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11))
- {
- ret = EGLEW_KHR_stream_fifo;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_producer_aldatalocator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29))
- {
- ret = EGLEW_KHR_stream_producer_aldatalocator;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_producer_eglsurface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26))
- {
- ret = EGLEW_KHR_stream_producer_eglsurface;
- continue;
- }
-#endif
-#ifdef EGL_KHR_surfaceless_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
- {
- ret = EGLEW_KHR_surfaceless_context;
- continue;
- }
-#endif
-#ifdef EGL_KHR_swap_buffers_with_damage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
- {
- ret = EGLEW_KHR_swap_buffers_with_damage;
- continue;
- }
-#endif
-#ifdef EGL_KHR_vg_parent_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15))
- {
- ret = EGLEW_KHR_vg_parent_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_wait_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9))
- {
- ret = EGLEW_KHR_wait_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef EGL_MESA_drm_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9))
- {
- ret = EGLEW_MESA_drm_image;
- continue;
- }
-#endif
-#ifdef EGL_MESA_image_dma_buf_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20))
- {
- ret = EGLEW_MESA_image_dma_buf_export;
- continue;
- }
-#endif
-#ifdef EGL_MESA_platform_gbm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
- {
- ret = EGLEW_MESA_platform_gbm;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4))
- {
-#ifdef EGL_NOK_swap_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11))
- {
- ret = EGLEW_NOK_swap_region;
- continue;
- }
-#endif
-#ifdef EGL_NOK_swap_region2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12))
- {
- ret = EGLEW_NOK_swap_region2;
- continue;
- }
-#endif
-#ifdef EGL_NOK_texture_from_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
- {
- ret = EGLEW_NOK_texture_from_pixmap;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef EGL_NV_3dvision_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16))
- {
- ret = EGLEW_NV_3dvision_surface;
- continue;
- }
-#endif
-#ifdef EGL_NV_coverage_sample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
- {
- ret = EGLEW_NV_coverage_sample;
- continue;
- }
-#endif
-#ifdef EGL_NV_coverage_sample_resolve
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23))
- {
- ret = EGLEW_NV_coverage_sample_resolve;
- continue;
- }
-#endif
-#ifdef EGL_NV_cuda_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10))
- {
- ret = EGLEW_NV_cuda_event;
- continue;
- }
-#endif
-#ifdef EGL_NV_depth_nonlinear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
- {
- ret = EGLEW_NV_depth_nonlinear;
- continue;
- }
-#endif
-#ifdef EGL_NV_device_cuda
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11))
- {
- ret = EGLEW_NV_device_cuda;
- continue;
- }
-#endif
-#ifdef EGL_NV_native_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12))
- {
- ret = EGLEW_NV_native_query;
- continue;
- }
-#endif
-#ifdef EGL_NV_post_convert_rounding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21))
- {
- ret = EGLEW_NV_post_convert_rounding;
- continue;
- }
-#endif
-#ifdef EGL_NV_post_sub_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15))
- {
- ret = EGLEW_NV_post_sub_buffer;
- continue;
- }
-#endif
-#ifdef EGL_NV_robustness_video_memory_purge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
- {
- ret = EGLEW_NV_robustness_video_memory_purge;
- continue;
- }
-#endif
-#ifdef EGL_NV_stream_consumer_gltexture_yuv
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29))
- {
- ret = EGLEW_NV_stream_consumer_gltexture_yuv;
- continue;
- }
-#endif
-#ifdef EGL_NV_stream_metadata
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15))
- {
- ret = EGLEW_NV_stream_metadata;
- continue;
- }
-#endif
-#ifdef EGL_NV_stream_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11))
- {
- ret = EGLEW_NV_stream_sync;
- continue;
- }
-#endif
-#ifdef EGL_NV_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
- {
- ret = EGLEW_NV_sync;
- continue;
- }
-#endif
-#ifdef EGL_NV_system_time
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11))
- {
- ret = EGLEW_NV_system_time;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6))
- {
-#ifdef EGL_TIZEN_image_native_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
- {
- ret = EGLEW_TIZEN_image_native_buffer;
- continue;
- }
-#endif
-#ifdef EGL_TIZEN_image_native_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20))
- {
- ret = EGLEW_TIZEN_image_native_surface;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#endif /* _WIN32 */
diff --git a/intern/CMakeLists.txt b/intern/CMakeLists.txt
index 6387fd016ba..e1dfc7043e9 100644
--- a/intern/CMakeLists.txt
+++ b/intern/CMakeLists.txt
@@ -11,7 +11,6 @@ add_subdirectory(memutil)
add_subdirectory(opencolorio)
add_subdirectory(opensubdiv)
add_subdirectory(mikktspace)
-add_subdirectory(glew-mx)
add_subdirectory(eigen)
add_subdirectory(sky)
diff --git a/intern/cycles/app/CMakeLists.txt b/intern/cycles/app/CMakeLists.txt
index 6aea962eab5..0988b1c0ac4 100644
--- a/intern/cycles/app/CMakeLists.txt
+++ b/intern/cycles/app/CMakeLists.txt
@@ -43,9 +43,8 @@ else()
endif()
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
- add_definitions(${GL_DEFINITIONS})
- list(APPEND INC_SYS ${GLEW_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
- list(APPEND LIB ${CYCLES_GL_LIBRARIES} ${CYCLES_GLEW_LIBRARIES} ${SDL2_LIBRARIES})
+ list(APPEND INC_SYS ${Epoxy_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
+ list(APPEND LIB ${Epoxy_LIBRARIES} ${SDL2_LIBRARIES})
endif()
cycles_external_libraries_append(LIB)
diff --git a/intern/cycles/app/opengl/display_driver.cpp b/intern/cycles/app/opengl/display_driver.cpp
index 8b99f3b6feb..d9c72c07ae4 100644
--- a/intern/cycles/app/opengl/display_driver.cpp
+++ b/intern/cycles/app/opengl/display_driver.cpp
@@ -7,8 +7,8 @@
#include "util/log.h"
#include "util/string.h"
-#include <GL/glew.h>
#include <SDL.h>
+#include <epoxy/gl.h>
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/app/opengl/shader.cpp b/intern/cycles/app/opengl/shader.cpp
index 9db9ea7fce9..4d22fc2b763 100644
--- a/intern/cycles/app/opengl/shader.cpp
+++ b/intern/cycles/app/opengl/shader.cpp
@@ -6,7 +6,7 @@
#include "util/log.h"
#include "util/string.h"
-#include <GL/glew.h>
+#include <epoxy/gl.h>
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/app/opengl/window.cpp b/intern/cycles/app/opengl/window.cpp
index 7351ae3eecd..f3352decd08 100644
--- a/intern/cycles/app/opengl/window.cpp
+++ b/intern/cycles/app/opengl/window.cpp
@@ -11,8 +11,8 @@
#include "util/time.h"
#include "util/version.h"
-#include <GL/glew.h>
#include <SDL.h>
+#include <epoxy/gl.h>
CCL_NAMESPACE_BEGIN
@@ -294,7 +294,6 @@ void window_main_loop(const char *title,
SDL_RaiseWindow(V.window);
V.gl_context = SDL_GL_CreateContext(V.window);
- glewInit();
SDL_GL_MakeCurrent(V.window, nullptr);
window_reshape(width, height);
diff --git a/intern/cycles/blender/CMakeLists.txt b/intern/cycles/blender/CMakeLists.txt
index 63d89221d20..72f8a4cc15d 100644
--- a/intern/cycles/blender/CMakeLists.txt
+++ b/intern/cycles/blender/CMakeLists.txt
@@ -3,18 +3,18 @@
set(INC
..
- ../../glew-mx
../../guardedalloc
../../mikktspace
../../../source/blender/makesdna
../../../source/blender/makesrna
../../../source/blender/blenlib
+ ../../../source/blender/gpu
${CMAKE_BINARY_DIR}/source/blender/makesrna/intern
)
set(INC_SYS
+ ${Epoxy_INCLUDE_DIRS}
${PYTHON_INCLUDE_DIRS}
- ${GLEW_INCLUDE_DIR}
)
set(SRC
@@ -64,6 +64,7 @@ set(LIB
cycles_subd
cycles_util
+ ${Epoxy_LIBRARIES}
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
@@ -87,8 +88,6 @@ set(ADDON_FILES
addon/version_update.py
)
-add_definitions(${GL_DEFINITIONS})
-
if(WITH_CYCLES_DEVICE_HIP)
add_definitions(-DWITH_HIP)
endif()
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 2c926893f9d..859560c8062 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -83,6 +83,7 @@ enum_use_layer_samples = (
enum_sampling_pattern = (
('SOBOL', "Sobol", "Use Sobol random sampling pattern", 0),
('PROGRESSIVE_MULTI_JITTER', "Progressive Multi-Jitter", "Use Progressive Multi-Jitter random sampling pattern", 1),
+ ('SOBOL_BURLEY', "Sobol-Burley", "Use Sobol-Burley random sampling pattern", 2),
)
enum_volume_sampling = (
diff --git a/intern/cycles/blender/display_driver.cpp b/intern/cycles/blender/display_driver.cpp
index 61cd88fb433..30ad3ecad51 100644
--- a/intern/cycles/blender/display_driver.cpp
+++ b/intern/cycles/blender/display_driver.cpp
@@ -7,6 +7,8 @@
#include "util/log.h"
#include "util/opengl.h"
+#include "GPU_platform.h"
+
extern "C" {
struct RenderEngine;
@@ -507,6 +509,7 @@ class DrawTileAndPBO {
DrawTile tile;
GLPixelBufferObject buffer_object;
+ bool need_update_texture_pixels = false;
};
/* --------------------------------------------------------------------
@@ -585,6 +588,8 @@ void BlenderDisplayDriver::next_tile_begin()
/* Moving to the next tile without giving render data for the current tile is not an expected
* situation. */
DCHECK(!need_clear_);
+ /* Texture should have been updated from the PBO at this point. */
+ DCHECK(!tiles_->current_tile.need_update_texture_pixels);
tiles_->finished_tiles.tiles.emplace_back(std::move(tiles_->current_tile.tile));
}
@@ -702,8 +707,18 @@ void BlenderDisplayDriver::update_end()
* One concern with this approach is that if the update happens more often than drawing then
* doing the unpack here occupies GPU transfer for no good reason. However, the render scheduler
* takes care of ensuring updates don't happen that often. In regular applications redraw will
- * happen much more often than this update. */
- update_tile_texture_pixels(tiles_->current_tile);
+ * happen much more often than this update.
+ *
+ * On some older GPUs on macOS, there is a driver crash when updating the texture for viewport
+ * renders while Blender is drawing. As a workaround update texture during draw, under assumption
+ * that there is no graphics interop on macOS and viewport render has a single tile. */
+ if (use_gl_context_ &&
+ GPU_type_matches_ex(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_ANY, GPU_BACKEND_ANY)) {
+ tiles_->current_tile.need_update_texture_pixels = true;
+ }
+ else {
+ update_tile_texture_pixels(tiles_->current_tile);
+ }
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
@@ -953,6 +968,11 @@ void BlenderDisplayDriver::draw(const Params &params)
glEnableVertexAttribArray(texcoord_attribute);
glEnableVertexAttribArray(position_attribute);
+ if (tiles_->current_tile.need_update_texture_pixels) {
+ update_tile_texture_pixels(tiles_->current_tile);
+ tiles_->current_tile.need_update_texture_pixels = false;
+ }
+
draw_tile(zoom_,
texcoord_attribute,
position_attribute,
diff --git a/intern/cycles/blender/object.cpp b/intern/cycles/blender/object.cpp
index ca1aa6329d9..109408c354d 100644
--- a/intern/cycles/blender/object.cpp
+++ b/intern/cycles/blender/object.cpp
@@ -66,12 +66,6 @@ bool BlenderSync::object_is_geometry(BObjectInfo &b_ob_info)
return true;
}
- /* Other object types that are not meshes but evaluate to meshes are presented to render engines
- * as separate instance objects. Metaballs have not been affected by that change yet. */
- if (type == BL::Object::type_META) {
- return true;
- }
-
return b_ob_data.is_a(&RNA_Mesh);
}
diff --git a/intern/cycles/blender/python.cpp b/intern/cycles/blender/python.cpp
index 8b2b331f73e..1e33b0b7207 100644
--- a/intern/cycles/blender/python.cpp
+++ b/intern/cycles/blender/python.cpp
@@ -59,8 +59,6 @@ static void debug_flags_sync_from_scene(BL::Scene b_scene)
{
DebugFlagsRef flags = DebugFlags();
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- /* Synchronize shared flags. */
- flags.viewport_static_bvh = get_enum(cscene, "debug_bvh_type");
/* Synchronize CPU flags. */
flags.cpu.avx2 = get_boolean(cscene, "debug_use_cpu_avx2");
flags.cpu.avx = get_boolean(cscene, "debug_use_cpu_avx");
@@ -140,8 +138,6 @@ static PyObject *init_func(PyObject * /*self*/, PyObject *args)
BlenderSession::headless = headless;
- DebugFlags().running_inside_blender = true;
-
Py_RETURN_NONE;
}
diff --git a/intern/cycles/blender/session.cpp b/intern/cycles/blender/session.cpp
index 6d27b8e7d87..e1da85b84ff 100644
--- a/intern/cycles/blender/session.cpp
+++ b/intern/cycles/blender/session.cpp
@@ -110,7 +110,8 @@ void BlenderSession::create_session()
{
const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(
+ b_scene, background, use_developer_ui);
const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
/* reset status/progress */
@@ -196,7 +197,8 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(
+ b_scene, background, use_developer_ui);
if (scene->params.modified(scene_params) || session->params.modified(session_params) ||
!this->b_render.use_persistent_data()) {
@@ -724,7 +726,8 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
/* on session/scene parameter changes, we recreate session entirely */
const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(
+ b_scene, background, use_developer_ui);
const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session->params.modified(session_params) || scene->params.modified(scene_params)) {
diff --git a/intern/cycles/blender/shader.cpp b/intern/cycles/blender/shader.cpp
index 113a8e47b6d..04eb1576330 100644
--- a/intern/cycles/blender/shader.cpp
+++ b/intern/cycles/blender/shader.cpp
@@ -248,6 +248,13 @@ static void get_tex_mapping(TextureNode *mapping, BL::TexMapping &b_mapping)
mapping->set_tex_mapping_z_mapping((TextureMapping::Mapping)b_mapping.mapping_z());
}
+static bool is_image_animated(BL::Image::source_enum b_image_source, BL::ImageUser &b_image_user)
+{
+ return (b_image_source == BL::Image::source_MOVIE ||
+ b_image_source == BL::Image::source_SEQUENCE) &&
+ b_image_user.use_auto_refresh();
+}
+
static ShaderNode *add_node(Scene *scene,
BL::RenderEngine &b_engine,
BL::BlendData &b_data,
@@ -748,10 +755,11 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(image, b_texture_mapping);
if (b_image) {
+ BL::Image::source_enum b_image_source = b_image.source();
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
image->set_colorspace(ustring(get_enum_identifier(colorspace_ptr, "name")));
- image->set_animated(b_image_node.image_user().use_auto_refresh());
+ image->set_animated(is_image_animated(b_image_source, b_image_user));
image->set_alpha_type(get_image_alpha_type(b_image));
array<int> tiles;
@@ -763,9 +771,9 @@ static ShaderNode *add_node(Scene *scene,
/* builtin images will use callback-based reading because
* they could only be loaded correct from blender side
*/
- bool is_builtin = b_image.packed_file() || b_image.source() == BL::Image::source_GENERATED ||
- b_image.source() == BL::Image::source_MOVIE ||
- (b_engine.is_preview() && b_image.source() != BL::Image::source_SEQUENCE);
+ bool is_builtin = b_image.packed_file() || b_image_source == BL::Image::source_GENERATED ||
+ b_image_source == BL::Image::source_MOVIE ||
+ (b_engine.is_preview() && b_image_source != BL::Image::source_SEQUENCE);
if (is_builtin) {
/* for builtin images we're using image datablock name to find an image to
@@ -776,7 +784,7 @@ static ShaderNode *add_node(Scene *scene,
*/
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_image_user, b_image, scene_frame);
- if (b_image.source() != BL::Image::source_TILED) {
+ if (b_image_source != BL::Image::source_TILED) {
image->handle = scene->image_manager->add_image(
new BlenderImageLoader(b_image, image_frame, 0, b_engine.is_preview()),
image->image_params());
@@ -812,15 +820,15 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(env, b_texture_mapping);
if (b_image) {
+ BL::Image::source_enum b_image_source = b_image.source();
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
env->set_colorspace(ustring(get_enum_identifier(colorspace_ptr, "name")));
-
- env->set_animated(b_env_node.image_user().use_auto_refresh());
+ env->set_animated(is_image_animated(b_image_source, b_image_user));
env->set_alpha_type(get_image_alpha_type(b_image));
- bool is_builtin = b_image.packed_file() || b_image.source() == BL::Image::source_GENERATED ||
- b_image.source() == BL::Image::source_MOVIE ||
- (b_engine.is_preview() && b_image.source() != BL::Image::source_SEQUENCE);
+ bool is_builtin = b_image.packed_file() || b_image_source == BL::Image::source_GENERATED ||
+ b_image_source == BL::Image::source_MOVIE ||
+ (b_engine.is_preview() && b_image_source != BL::Image::source_SEQUENCE);
if (is_builtin) {
int scene_frame = b_scene.frame_current();
diff --git a/intern/cycles/blender/sync.cpp b/intern/cycles/blender/sync.cpp
index 429a8e665af..0d4c1d70180 100644
--- a/intern/cycles/blender/sync.cpp
+++ b/intern/cycles/blender/sync.cpp
@@ -801,7 +801,9 @@ void BlenderSync::free_data_after_sync(BL::Depsgraph &b_depsgraph)
/* Scene Parameters */
-SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
+SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene,
+ const bool background,
+ const bool use_developer_ui)
{
SceneParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -812,7 +814,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
else if (shadingsystem == 1)
params.shadingsystem = SHADINGSYSTEM_OSL;
- if (background || DebugFlags().viewport_static_bvh)
+ if (background || (use_developer_ui && get_enum(cscene, "debug_bvh_type")))
params.bvh_type = BVH_TYPE_STATIC;
else
params.bvh_type = BVH_TYPE_DYNAMIC;
diff --git a/intern/cycles/blender/sync.h b/intern/cycles/blender/sync.h
index 0ad4ca6fe83..ae6c2420e55 100644
--- a/intern/cycles/blender/sync.h
+++ b/intern/cycles/blender/sync.h
@@ -84,7 +84,9 @@ class BlenderSync {
}
/* get parameters */
- static SceneParams get_scene_params(BL::Scene &b_scene, bool background);
+ static SceneParams get_scene_params(BL::Scene &b_scene,
+ const bool background,
+ const bool use_developer_ui);
static SessionParams get_session_params(BL::RenderEngine &b_engine,
BL::Preferences &b_userpref,
BL::Scene &b_scene,
diff --git a/intern/cycles/bvh/params.h b/intern/cycles/bvh/params.h
index 648350d03b0..8f4739de067 100644
--- a/intern/cycles/bvh/params.h
+++ b/intern/cycles/bvh/params.h
@@ -39,10 +39,10 @@ enum BVHType {
BVH_NUM_TYPES,
};
-/* Names bitflag type to denote which BVH layouts are supported by
+/* Names bit-flag type to denote which BVH layouts are supported by
* particular area.
*
- * Bitflags are the BVH_LAYOUT_* values.
+ * Bit-flags are the BVH_LAYOUT_* values.
*/
typedef int BVHLayoutMask;
diff --git a/intern/cycles/cmake/external_libs.cmake b/intern/cycles/cmake/external_libs.cmake
index 51830250f2e..aaeb85f700d 100644
--- a/intern/cycles/cmake/external_libs.cmake
+++ b/intern/cycles/cmake/external_libs.cmake
@@ -505,26 +505,19 @@ if(CYCLES_STANDALONE_REPOSITORY)
endif()
###########################################################################
-# GLEW
+# Epoxy
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY)
if((WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI) OR
WITH_CYCLES_HYDRA_RENDER_DELEGATE)
if(MSVC AND EXISTS ${_cycles_lib_dir})
- set(GLEW_LIBRARY "${_cycles_lib_dir}/opengl/lib/glew.lib")
- set(GLEW_INCLUDE_DIR "${_cycles_lib_dir}/opengl/include")
- add_definitions(-DGLEW_STATIC)
+ set(Epoxy_LIBRARIES "${_cycles_lib_dir}/epoxy/lib/epoxy.lib")
+ set(Epoxy_INCLUDE_DIRS "${_cycles_lib_dir}/epoxy/include")
else()
- find_package(GLEW REQUIRED)
+ find_package(Epoxy REQUIRED)
endif()
-
- set(CYCLES_GLEW_LIBRARIES ${GLEW_LIBRARY})
endif()
-else()
- # Workaround for unconventional variable name use in Blender.
- set(GLEW_INCLUDE_DIR "${GLEW_INCLUDE_PATH}")
- set(CYCLES_GLEW_LIBRARIES bf_intern_glew_mx ${BLENDER_GLEW_LIBRARIES})
endif()
###########################################################################
@@ -557,25 +550,6 @@ if(EXISTS ${_cycles_lib_dir})
endif()
###########################################################################
-# OpenGL
-###########################################################################
-
-if((WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI) OR
- WITH_CYCLES_HYDRA_RENDER_DELEGATE)
- if(CYCLES_STANDALONE_REPOSITORY)
- if(NOT DEFINED OpenGL_GL_PREFERENCE)
- set(OpenGL_GL_PREFERENCE "LEGACY")
- endif()
-
- find_package(OpenGL REQUIRED)
-
- set(CYCLES_GL_LIBRARIES ${OPENGL_gl_LIBRARY})
- else()
- set(CYCLES_GL_LIBRARIES ${BLENDER_GL_LIBRARIES})
- endif()
-endif()
-
-###########################################################################
# SDL
###########################################################################
@@ -654,15 +628,29 @@ endif()
# oneAPI
###########################################################################
-if (WITH_CYCLES_DEVICE_ONEAPI)
+if(WITH_CYCLES_DEVICE_ONEAPI)
find_package(SYCL)
find_package(LevelZero)
- if (SYCL_FOUND AND LEVEL_ZERO_FOUND)
+ if(SYCL_FOUND AND LEVEL_ZERO_FOUND)
message(STATUS "Found oneAPI: ${SYCL_LIBRARY}")
message(STATUS "Found Level Zero: ${LEVEL_ZERO_LIBRARY}")
+
+ if(WITH_CYCLES_ONEAPI_BINARIES)
+ if(NOT OCLOC_INSTALL_DIR)
+ get_filename_component(_sycl_compiler_root ${SYCL_COMPILER} DIRECTORY)
+ get_filename_component(OCLOC_INSTALL_DIR "${_sycl_compiler_root}/../lib/ocloc" ABSOLUTE)
+ unset(_sycl_compiler_root)
+ endif()
+
+ if(NOT EXISTS ${OCLOC_INSTALL_DIR})
+ message(STATUS "oneAPI ocloc not found in ${OCLOC_INSTALL_DIR}, disabling WITH_CYCLES_ONEAPI_BINARIES."
+ " A different ocloc directory can be set using OCLOC_INSTALL_DIR cmake variable.")
+ set(WITH_CYCLES_ONEAPI_BINARIES OFF)
+ endif()
+ endif()
else()
- message(STATUS "oneAPI or Level Zero not found, disabling oneAPI device from Cycles")
+ message(STATUS "oneAPI or Level Zero not found, disabling WITH_CYCLES_DEVICE_ONEAPI")
set(WITH_CYCLES_DEVICE_ONEAPI OFF)
endif()
endif()
diff --git a/intern/cycles/device/CMakeLists.txt b/intern/cycles/device/CMakeLists.txt
index 6418801c572..4ae123cd634 100644
--- a/intern/cycles/device/CMakeLists.txt
+++ b/intern/cycles/device/CMakeLists.txt
@@ -3,12 +3,9 @@
set(INC
..
- ../../glew-mx
)
-set(INC_SYS
- ${GLEW_INCLUDE_DIR}
-)
+set(INC_SYS )
if(WITH_CYCLES_DEVICE_OPTIX OR WITH_CYCLES_DEVICE_CUDA)
if(WITH_CUDA_DYNLOAD)
@@ -150,7 +147,6 @@ set(SRC
set(LIB
cycles_kernel
cycles_util
- ${CYCLES_GL_LIBRARIES}
)
if(WITH_CYCLES_DEVICE_OPTIX OR WITH_CYCLES_DEVICE_CUDA)
@@ -171,8 +167,6 @@ if(WITH_CYCLES_DEVICE_HIP AND WITH_HIP_DYNLOAD)
)
endif()
-add_definitions(${GL_DEFINITIONS})
-
if(WITH_CYCLES_DEVICE_CUDA)
add_definitions(-DWITH_CUDA)
endif()
diff --git a/intern/cycles/device/cuda/device_impl.cpp b/intern/cycles/device/cuda/device_impl.cpp
index 00851a8e91c..01c021551f3 100644
--- a/intern/cycles/device/cuda/device_impl.cpp
+++ b/intern/cycles/device/cuda/device_impl.cpp
@@ -1202,11 +1202,11 @@ bool CUDADevice::should_use_graphics_interop()
}
vector<CUdevice> gl_devices(num_all_devices);
- uint num_gl_devices;
+ uint num_gl_devices = 0;
cuGLGetDevices(&num_gl_devices, gl_devices.data(), num_all_devices, CU_GL_DEVICE_LIST_ALL);
- for (CUdevice gl_device : gl_devices) {
- if (gl_device == cuDevice) {
+ for (uint i = 0; i < num_gl_devices; ++i) {
+ if (gl_devices[i] == cuDevice) {
return true;
}
}
diff --git a/intern/cycles/device/hip/device_impl.cpp b/intern/cycles/device/hip/device_impl.cpp
index 82db55ea715..a84f1edd70e 100644
--- a/intern/cycles/device/hip/device_impl.cpp
+++ b/intern/cycles/device/hip/device_impl.cpp
@@ -16,7 +16,6 @@
# include "util/log.h"
# include "util/map.h"
# include "util/md5.h"
-# include "util/opengl.h"
# include "util/path.h"
# include "util/string.h"
# include "util/system.h"
diff --git a/intern/cycles/device/optix/device_impl.cpp b/intern/cycles/device/optix/device_impl.cpp
index 151983667c0..94a46acaf18 100644
--- a/intern/cycles/device/optix/device_impl.cpp
+++ b/intern/cycles/device/optix/device_impl.cpp
@@ -39,6 +39,9 @@ CCL_NAMESPACE_BEGIN
// The original code is Copyright NVIDIA Corporation, BSD-3-Clause.
namespace {
+# if OPTIX_ABI_VERSION >= 60
+using ::optixUtilDenoiserInvokeTiled;
+# else
static OptixResult optixUtilDenoiserSplitImage(const OptixImage2D &input,
const OptixImage2D &output,
unsigned int overlapWindowSizeInPixels,
@@ -215,6 +218,7 @@ static OptixResult optixUtilDenoiserInvokeTiled(OptixDenoiser denoiser,
}
return OPTIX_SUCCESS;
}
+# endif
# if OPTIX_ABI_VERSION >= 55
static void execute_optix_task(TaskPool &pool, OptixTask task, OptixResult &failure_reason)
diff --git a/intern/cycles/graph/node_type.h b/intern/cycles/graph/node_type.h
index 65b16c9bf75..9101b51bb9f 100644
--- a/intern/cycles/graph/node_type.h
+++ b/intern/cycles/graph/node_type.h
@@ -171,7 +171,7 @@ struct NodeType {
#define SOCKET_DEFINE(name, ui_name, default_value, datatype, TYPE, flags, ...) \
{ \
static datatype defval = default_value; \
- CHECK_TYPE(T::name, datatype); \
+ static_assert(std::is_same_v<decltype(T::name), datatype>); \
type->register_input(ustring(#name), \
ustring(ui_name), \
TYPE, \
diff --git a/intern/cycles/hydra/CMakeLists.txt b/intern/cycles/hydra/CMakeLists.txt
index aa194fb936e..2bbd46db582 100644
--- a/intern/cycles/hydra/CMakeLists.txt
+++ b/intern/cycles/hydra/CMakeLists.txt
@@ -10,14 +10,14 @@ set(INC
)
set(INC_SYS
${USD_INCLUDE_DIRS}
- ${GLEW_INCLUDE_DIR}
+ ${Epoxy_INCLUDE_DIRS}
)
set(LIB
cycles_scene
cycles_session
cycles_graph
- ${CYCLES_GLEW_LIBRARIES}
+ ${Epoxy_LIBRARIES}
)
cycles_external_libraries_append(LIB)
@@ -64,8 +64,6 @@ set(SRC_HD_CYCLES
volume.cpp
)
-add_definitions(${GL_DEFINITIONS})
-
if(WITH_OPENVDB)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
list(APPEND INC_SYS
diff --git a/intern/cycles/hydra/display_driver.cpp b/intern/cycles/hydra/display_driver.cpp
index 0c0b577c358..1a989605335 100644
--- a/intern/cycles/hydra/display_driver.cpp
+++ b/intern/cycles/hydra/display_driver.cpp
@@ -11,7 +11,7 @@
#include "hydra/render_buffer.h"
#include "hydra/session.h"
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <pxr/imaging/hgiGL/texture.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
diff --git a/intern/cycles/integrator/denoiser.cpp b/intern/cycles/integrator/denoiser.cpp
index 94991d63e4c..831bd3a4407 100644
--- a/intern/cycles/integrator/denoiser.cpp
+++ b/intern/cycles/integrator/denoiser.cpp
@@ -101,10 +101,17 @@ static Device *find_best_device(Device *device, DenoiserType type)
if ((sub_device->info.denoisers & type) == 0) {
return;
}
+
if (!best_device) {
best_device = sub_device;
}
else {
+ /* Prefer a device that can use graphics interop for faster display update. */
+ if (sub_device->should_use_graphics_interop() &&
+ !best_device->should_use_graphics_interop()) {
+ best_device = sub_device;
+ }
+
/* TODO(sergey): Choose fastest device from available ones. Taking into account performance
* of the device and data transfer cost. */
}
diff --git a/intern/cycles/integrator/path_trace.cpp b/intern/cycles/integrator/path_trace.cpp
index ed278821b46..3ec7b601d9f 100644
--- a/intern/cycles/integrator/path_trace.cpp
+++ b/intern/cycles/integrator/path_trace.cpp
@@ -26,6 +26,7 @@ PathTrace::PathTrace(Device *device,
RenderScheduler &render_scheduler,
TileManager &tile_manager)
: device_(device),
+ film_(film),
device_scene_(device_scene),
render_scheduler_(render_scheduler),
tile_manager_(tile_manager)
@@ -60,7 +61,17 @@ PathTrace::~PathTrace()
void PathTrace::load_kernels()
{
if (denoiser_) {
+ /* Activate graphics interop while denoiser device is created, so that it can choose a device
+ * that supports interop for faster display updates. */
+ if (display_ && path_trace_works_.size() > 1) {
+ display_->graphics_interop_activate();
+ }
+
denoiser_->load_kernels(progress_);
+
+ if (display_ && path_trace_works_.size() > 1) {
+ display_->graphics_interop_deactivate();
+ }
}
}
@@ -506,28 +517,30 @@ void PathTrace::denoise(const RenderWork &render_work)
const double start_time = time_dt();
RenderBuffers *buffer_to_denoise = nullptr;
-
- unique_ptr<RenderBuffers> multi_device_buffers;
bool allow_inplace_modification = false;
- if (path_trace_works_.size() == 1) {
- buffer_to_denoise = path_trace_works_.front()->get_render_buffers();
+ Device *denoiser_device = denoiser_->get_denoiser_device();
+ if (path_trace_works_.size() > 1 && denoiser_device && !big_tile_denoise_work_) {
+ big_tile_denoise_work_ = PathTraceWork::create(denoiser_device, film_, device_scene_, nullptr);
}
- else {
- Device *denoiser_device = denoiser_->get_denoiser_device();
- if (!denoiser_device) {
- return;
- }
- multi_device_buffers = make_unique<RenderBuffers>(denoiser_device);
- multi_device_buffers->reset(render_state_.effective_big_tile_params);
+ if (big_tile_denoise_work_) {
+ big_tile_denoise_work_->set_effective_buffer_params(render_state_.effective_big_tile_params,
+ render_state_.effective_big_tile_params,
+ render_state_.effective_big_tile_params);
- buffer_to_denoise = multi_device_buffers.get();
+ buffer_to_denoise = big_tile_denoise_work_->get_render_buffers();
+ buffer_to_denoise->reset(render_state_.effective_big_tile_params);
- copy_to_render_buffers(multi_device_buffers.get());
+ copy_to_render_buffers(buffer_to_denoise);
allow_inplace_modification = true;
}
+ else {
+ DCHECK_EQ(path_trace_works_.size(), 1);
+
+ buffer_to_denoise = path_trace_works_.front()->get_render_buffers();
+ }
if (denoiser_->denoise_buffer(render_state_.effective_big_tile_params,
buffer_to_denoise,
@@ -536,14 +549,6 @@ void PathTrace::denoise(const RenderWork &render_work)
render_state_.has_denoised_result = true;
}
- if (multi_device_buffers) {
- multi_device_buffers->copy_from_device();
- parallel_for_each(
- path_trace_works_, [&multi_device_buffers](unique_ptr<PathTraceWork> &path_trace_work) {
- path_trace_work->copy_from_denoised_render_buffers(multi_device_buffers.get());
- });
- }
-
render_scheduler_.report_denoise_time(render_work, time_dt() - start_time);
}
@@ -635,8 +640,13 @@ void PathTrace::update_display(const RenderWork &render_work)
/* TODO(sergey): When using multi-device rendering map the GPUDisplay once and copy data from
* all works in parallel. */
const int num_samples = get_num_samples_in_buffer();
- for (auto &&path_trace_work : path_trace_works_) {
- path_trace_work->copy_to_display(display_.get(), pass_mode, num_samples);
+ if (big_tile_denoise_work_ && render_state_.has_denoised_result) {
+ big_tile_denoise_work_->copy_to_display(display_.get(), pass_mode, num_samples);
+ }
+ else {
+ for (auto &&path_trace_work : path_trace_works_) {
+ path_trace_work->copy_to_display(display_.get(), pass_mode, num_samples);
+ }
}
display_->update_end();
@@ -721,11 +731,10 @@ void PathTrace::write_tile_buffer(const RenderWork &render_work)
VLOG_WORK << "Write tile result via buffer write callback.";
tile_buffer_write();
}
-
/* Write tile to disk, so that the render work's render buffer can be re-used for the next tile.
*/
- if (has_multiple_tiles) {
- VLOG_WORK << "Write tile result into .";
+ else {
+ VLOG_WORK << "Write tile result to disk.";
tile_buffer_write_to_disk();
}
}
@@ -901,6 +910,10 @@ bool PathTrace::copy_render_tile_from_device()
return true;
}
+ if (big_tile_denoise_work_ && render_state_.has_denoised_result) {
+ return big_tile_denoise_work_->copy_render_buffers_from_device();
+ }
+
bool success = true;
parallel_for_each(path_trace_works_, [&](unique_ptr<PathTraceWork> &path_trace_work) {
@@ -1002,6 +1015,10 @@ bool PathTrace::get_render_tile_pixels(const PassAccessor &pass_accessor,
return pass_accessor.get_render_tile_pixels(full_frame_state_.render_buffers, destination);
}
+ if (big_tile_denoise_work_ && render_state_.has_denoised_result) {
+ return big_tile_denoise_work_->get_render_tile_pixels(pass_accessor, destination);
+ }
+
bool success = true;
parallel_for_each(path_trace_works_, [&](unique_ptr<PathTraceWork> &path_trace_work) {
@@ -1082,6 +1099,10 @@ void PathTrace::destroy_gpu_resources()
for (auto &&path_trace_work : path_trace_works_) {
path_trace_work->destroy_gpu_resources(display_.get());
}
+
+ if (big_tile_denoise_work_) {
+ big_tile_denoise_work_->destroy_gpu_resources(display_.get());
+ }
}
}
diff --git a/intern/cycles/integrator/path_trace.h b/intern/cycles/integrator/path_trace.h
index a470a6e1402..59382b51d23 100644
--- a/intern/cycles/integrator/path_trace.h
+++ b/intern/cycles/integrator/path_trace.h
@@ -236,6 +236,7 @@ class PathTrace {
/* CPU device for creating temporary render buffers on the CPU side. */
unique_ptr<Device> cpu_device_;
+ Film *film_;
DeviceScene *device_scene_;
RenderScheduler &render_scheduler_;
@@ -261,6 +262,9 @@ class PathTrace {
/* Denoiser which takes care of denoising the big tile. */
unique_ptr<Denoiser> denoiser_;
+ /* Denoiser device descriptor which holds the denoised big tile for multi-device workloads. */
+ unique_ptr<PathTraceWork> big_tile_denoise_work_;
+
/* State which is common for all the steps of the render work.
* Is brought up to date in the `render()` call and is accessed from all the steps involved into
* rendering the work. */
diff --git a/intern/cycles/integrator/path_trace_tile.cpp b/intern/cycles/integrator/path_trace_tile.cpp
index 2f1f4e810a3..dfe88695013 100644
--- a/intern/cycles/integrator/path_trace_tile.cpp
+++ b/intern/cycles/integrator/path_trace_tile.cpp
@@ -33,7 +33,7 @@ bool PathTraceTile::get_pass_pixels(const string_view pass_name,
if (!copied_from_device_) {
/* Copy from device on demand. */
path_trace_.copy_render_tile_from_device();
- const_cast<PathTraceTile *>(this)->copied_from_device_ = true;
+ copied_from_device_ = true;
}
const BufferParams &buffer_params = path_trace_.get_render_tile_params();
diff --git a/intern/cycles/integrator/path_trace_tile.h b/intern/cycles/integrator/path_trace_tile.h
index 99ae08d04d1..223fa96e113 100644
--- a/intern/cycles/integrator/path_trace_tile.h
+++ b/intern/cycles/integrator/path_trace_tile.h
@@ -24,7 +24,7 @@ class PathTraceTile : public OutputDriver::Tile {
private:
PathTrace &path_trace_;
- bool copied_from_device_;
+ mutable bool copied_from_device_;
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/integrator/path_trace_work_gpu.cpp b/intern/cycles/integrator/path_trace_work_gpu.cpp
index fa313f6460a..ee250a6916b 100644
--- a/intern/cycles/integrator/path_trace_work_gpu.cpp
+++ b/intern/cycles/integrator/path_trace_work_gpu.cpp
@@ -204,22 +204,26 @@ void PathTraceWorkGPU::alloc_integrator_sorting()
integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE] =
(int *)integrator_shader_sort_counter_.device_pointer;
- if (device_scene_->data.kernel_features & KERNEL_FEATURE_NODE_RAYTRACE) {
+ integrator_shader_sort_prefix_sum_.alloc(sort_buckets);
+ integrator_shader_sort_prefix_sum_.zero_to_device();
+ }
+
+ if (device_scene_->data.kernel_features & KERNEL_FEATURE_NODE_RAYTRACE) {
+ if (integrator_shader_raytrace_sort_counter_.size() < sort_buckets) {
integrator_shader_raytrace_sort_counter_.alloc(sort_buckets);
integrator_shader_raytrace_sort_counter_.zero_to_device();
integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE] =
(int *)integrator_shader_raytrace_sort_counter_.device_pointer;
}
+ }
- if (device_scene_->data.kernel_features & KERNEL_FEATURE_MNEE) {
+ if (device_scene_->data.kernel_features & KERNEL_FEATURE_MNEE) {
+ if (integrator_shader_mnee_sort_counter_.size() < sort_buckets) {
integrator_shader_mnee_sort_counter_.alloc(sort_buckets);
integrator_shader_mnee_sort_counter_.zero_to_device();
integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_MNEE] =
(int *)integrator_shader_mnee_sort_counter_.device_pointer;
}
-
- integrator_shader_sort_prefix_sum_.alloc(sort_buckets);
- integrator_shader_sort_prefix_sum_.zero_to_device();
}
}
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index fbc30234dac..f32a810786d 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -274,6 +274,8 @@ set(SRC_KERNEL_SAMPLE_HEADERS
sample/mapping.h
sample/mis.h
sample/pattern.h
+ sample/sobol_burley.h
+ sample/util.h
)
set(SRC_KERNEL_UTIL_HEADERS
@@ -784,14 +786,6 @@ if(WITH_CYCLES_DEVICE_ONEAPI)
get_filename_component(sycl_compiler_root ${SYCL_COMPILER} DIRECTORY)
get_filename_component(sycl_compiler_compiler_name ${SYCL_COMPILER} NAME_WE)
- if(NOT OCLOC_INSTALL_DIR)
- get_filename_component(OCLOC_INSTALL_DIR "${sycl_compiler_root}/../lib/ocloc" ABSOLUTE)
- endif()
- if(WITH_CYCLES_ONEAPI_BINARIES AND NOT EXISTS ${OCLOC_INSTALL_DIR})
- message(FATAL_ERROR "WITH_CYCLES_ONEAPI_BINARIES requires ocloc but ${OCLOC_INSTALL_DIR} directory doesn't exist."
- " A different ocloc directory can be set using OCLOC_INSTALL_DIR cmake variable.")
- endif()
-
if(UNIX AND NOT APPLE)
if(NOT WITH_CXX11_ABI)
check_library_exists(sycl
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index 7b28018afad..d6b7e7bfa88 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -105,7 +105,6 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
/* For curves use the smooth normal, particularly for ribbons the geometric
@@ -115,304 +114,80 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
switch (sc->type) {
case CLOSURE_BSDF_DIFFUSE_ID:
- label = bsdf_diffuse_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_diffuse_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
#ifdef __SVM__
case CLOSURE_BSDF_OREN_NAYAR_ID:
- label = bsdf_oren_nayar_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_oren_nayar_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
# ifdef __OSL__
case CLOSURE_BSDF_PHONG_RAMP_ID:
- label = bsdf_phong_ramp_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_phong_ramp_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
- label = bsdf_diffuse_ramp_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_diffuse_ramp_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
# endif
case CLOSURE_BSDF_TRANSLUCENT_ID:
- label = bsdf_translucent_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_translucent_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_REFLECTION_ID:
- label = bsdf_reflection_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_reflection_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_REFRACTION_ID:
- label = bsdf_refraction_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_refraction_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_TRANSPARENT_ID:
- label = bsdf_transparent_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_transparent_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_MICROFACET_GGX_ID:
case CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID:
case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID:
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
- label = bsdf_microfacet_ggx_sample(kg,
- sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_microfacet_ggx_sample(kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID:
- label = bsdf_microfacet_multi_ggx_sample(kg,
- sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf,
- &sd->lcg_state);
+ label = bsdf_microfacet_multi_ggx_sample(
+ kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, &sd->lcg_state);
break;
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID:
- label = bsdf_microfacet_multi_ggx_glass_sample(kg,
- sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf,
- &sd->lcg_state);
+ label = bsdf_microfacet_multi_ggx_glass_sample(
+ kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, &sd->lcg_state);
break;
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
- label = bsdf_microfacet_beckmann_sample(kg,
- sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_microfacet_beckmann_sample(
+ kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
- label = bsdf_ashikhmin_shirley_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_ashikhmin_shirley_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
- label = bsdf_ashikhmin_velvet_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_ashikhmin_velvet_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_DIFFUSE_TOON_ID:
- label = bsdf_diffuse_toon_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_diffuse_toon_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_GLOSSY_TOON_ID:
- label = bsdf_glossy_toon_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_glossy_toon_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
- label = bsdf_hair_reflection_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_hair_reflection_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
- label = bsdf_hair_transmission_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_hair_transmission_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
- label = bsdf_principled_hair_sample(
- kg, sc, sd, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ label = bsdf_principled_hair_sample(kg, sc, sd, randu, randv, eval, omega_in, pdf);
break;
# ifdef __PRINCIPLED__
case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID:
- label = bsdf_principled_diffuse_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_principled_diffuse_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_PRINCIPLED_SHEEN_ID:
- label = bsdf_principled_sheen_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_principled_sheen_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
# endif /* __PRINCIPLED__ */
#endif
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
index 2f6ac2dceb0..75995262030 100644
--- a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
+++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
@@ -133,14 +133,10 @@ ccl_device_inline void bsdf_ashikhmin_shirley_sample_first_quadrant(float n_x,
ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -221,12 +217,6 @@ ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc
/* leave the rest to eval_reflect */
*eval = bsdf_ashikhmin_shirley_eval_reflect(sc, I, *omega_in, pdf);
}
-
-#ifdef __RAY_DIFFERENTIALS__
- /* just do the reflection thing for now */
- *domega_in_dx = (2.0f * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2.0f * dot(N, dIdy)) * N - dIdy;
-#endif
}
return label;
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
index ee58bd50aa1..9e68ea5d5e5 100644
--- a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
+++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
@@ -87,14 +87,10 @@ ccl_device Spectrum bsdf_ashikhmin_velvet_eval_transmit(ccl_private const Shader
ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const VelvetBsdf *bsdf = (ccl_private const VelvetBsdf *)sc;
@@ -130,12 +126,6 @@ ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
float power = 0.25f * (D * G) / cosNO;
*eval = make_spectrum(power);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the retroreflective bounce
- *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
-#endif
}
else {
*pdf = 0.0f;
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse.h b/intern/cycles/kernel/closure/bsdf_diffuse.h
index 2a082796043..ec64c375666 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse.h
@@ -51,14 +51,10 @@ ccl_device Spectrum bsdf_diffuse_eval_transmit(ccl_private const ShaderClosure *
ccl_device int bsdf_diffuse_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
@@ -69,11 +65,6 @@ ccl_device int bsdf_diffuse_sample(ccl_private const ShaderClosure *sc,
if (dot(Ng, *omega_in) > 0.0f) {
*eval = make_spectrum(*pdf);
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
-#endif
}
else {
*pdf = 0.0f;
@@ -115,14 +106,10 @@ ccl_device Spectrum bsdf_translucent_eval_transmit(ccl_private const ShaderClosu
ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
@@ -133,11 +120,6 @@ ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
sample_cos_hemisphere(-N, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) < 0) {
*eval = make_spectrum(*pdf);
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx);
- *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy);
-#endif
}
else {
*pdf = 0;
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
index 8b88edb37f7..d7faf5c9e9a 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
@@ -71,14 +71,10 @@ ccl_device Spectrum bsdf_diffuse_ramp_eval_transmit(ccl_private const ShaderClos
ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
@@ -89,10 +85,6 @@ ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
if (dot(Ng, *omega_in) > 0.0f) {
*eval = rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, *pdf * M_PI_F) * M_1_PI_F);
-# ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
-# endif
}
else {
*pdf = 0.0f;
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index 4179f73e22c..a29f7c444ae 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -151,14 +151,10 @@ ccl_device Spectrum bsdf_hair_transmission_eval_transmit(ccl_private const Shade
ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
@@ -194,12 +190,6 @@ ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
fast_sincosf(phi, &sinphi, &cosphi);
*omega_in = (cosphi * costheta_i) * locy - (sinphi * costheta_i) * locx + (sintheta_i)*Tg;
- // differentials - TODO: find a better approximation for the reflective bounce
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = 2 * dot(locy, dIdx) * locy - dIdx;
- *domega_in_dy = 2 * dot(locy, dIdy) * locy - dIdy;
-#endif
-
*pdf = fabsf(phi_pdf * theta_pdf);
if (M_PI_2_F - fabsf(theta_i) < 0.001f)
*pdf = 0.0f;
@@ -212,14 +202,10 @@ ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
@@ -255,12 +241,6 @@ ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc
fast_sincosf(phi, &sinphi, &cosphi);
*omega_in = (cosphi * costheta_i) * locy - (sinphi * costheta_i) * locx + (sintheta_i)*Tg;
- // differentials - TODO: find a better approximation for the transmission bounce
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = 2 * dot(locy, dIdx) * locy - dIdx;
- *domega_in_dy = 2 * dot(locy, dIdy) * locy - dIdy;
-#endif
-
*pdf = fabsf(phi_pdf * theta_pdf);
if (M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
diff --git a/intern/cycles/kernel/closure/bsdf_hair_principled.h b/intern/cycles/kernel/closure/bsdf_hair_principled.h
index f78a05ea212..2236bc62050 100644
--- a/intern/cycles/kernel/closure/bsdf_hair_principled.h
+++ b/intern/cycles/kernel/closure/bsdf_hair_principled.h
@@ -354,8 +354,6 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private PrincipledHairBSDF *bsdf = (ccl_private PrincipledHairBSDF *)sc;
@@ -471,12 +469,6 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
*omega_in = X * sin_theta_i + Y * cos_theta_i * cosf(phi_i) + Z * cos_theta_i * sinf(phi_i);
-#ifdef __RAY_DIFFERENTIALS__
- float3 N = safe_normalize(sd->I + *omega_in);
- *domega_in_dx = (2 * dot(N, sd->dI.dx)) * N - sd->dI.dx;
- *domega_in_dy = (2 * dot(N, sd->dI.dy)) * N - sd->dI.dy;
-#endif
-
return LABEL_GLOSSY | ((p == 0) ? LABEL_REFLECT : LABEL_TRANSMIT);
}
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index 091fbde5585..04d5ca90bfd 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -537,14 +537,10 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -672,11 +668,6 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
*eval *= 0.25f * bsdf->extra->clearcoat;
}
-
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
- *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
-#endif
}
else {
*eval = zero_spectrum();
@@ -690,34 +681,13 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
/* CAUTION: the i and o variables are inverted relative to the paper
* eq. 39 - compute actual refractive direction */
float3 R, T;
-#ifdef __RAY_DIFFERENTIALS__
- float3 dRdx, dRdy, dTdx, dTdy;
-#endif
float m_eta = bsdf->ior, fresnel;
bool inside;
- fresnel = fresnel_dielectric(m_eta,
- m,
- I,
- &R,
- &T,
-#ifdef __RAY_DIFFERENTIALS__
- dIdx,
- dIdy,
- &dRdx,
- &dRdy,
- &dTdx,
- &dTdy,
-#endif
- &inside);
+ fresnel = fresnel_dielectric(m_eta, m, I, &R, &T, &inside);
if (!inside && fresnel != 1.0f) {
-
*omega_in = T;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dTdx;
- *domega_in_dy = dTdy;
-#endif
if (alpha_x * alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
/* some high number for MIS */
@@ -978,14 +948,10 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -1076,11 +1042,6 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
*eval = make_spectrum(out);
}
-
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
- *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
-#endif
}
else {
*eval = zero_spectrum();
@@ -1094,35 +1055,14 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
/* CAUTION: the i and o variables are inverted relative to the paper
* eq. 39 - compute actual refractive direction */
float3 R, T;
-#ifdef __RAY_DIFFERENTIALS__
- float3 dRdx, dRdy, dTdx, dTdy;
-#endif
float m_eta = bsdf->ior, fresnel;
bool inside;
- fresnel = fresnel_dielectric(m_eta,
- m,
- I,
- &R,
- &T,
-#ifdef __RAY_DIFFERENTIALS__
- dIdx,
- dIdy,
- &dRdx,
- &dRdy,
- &dTdx,
- &dTdy,
-#endif
- &inside);
+ fresnel = fresnel_dielectric(m_eta, m, I, &R, &T, &inside);
if (!inside && fresnel != 1.0f) {
*omega_in = T;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dTdx;
- *domega_in_dy = dTdy;
-#endif
-
if (alpha_x * alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
/* some high number for MIS */
*pdf = 1e6f;
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
index e6ab116519b..ac37a648a2c 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
@@ -478,14 +478,10 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf,
ccl_private uint *lcg_state)
{
@@ -510,10 +506,6 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
}
*pdf = 1e6f;
*eval = make_spectrum(1e6f);
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(Z, dIdx)) * Z - dIdx;
- *domega_in_dy = (2 * dot(Z, dIdy)) * Z - dIdy;
-#endif
return LABEL_REFLECT | LABEL_SINGULAR;
}
@@ -551,10 +543,6 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
*pdf = mf_ggx_pdf(localI, localO, bsdf->alpha_x);
*eval *= *pdf;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(Z, dIdx)) * Z - dIdx;
- *domega_in_dy = (2 * dot(Z, dIdy)) * Z - dIdy;
-#endif
return LABEL_REFLECT | LABEL_GLOSSY;
}
@@ -662,14 +650,10 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf,
ccl_private uint *lcg_state)
{
@@ -680,41 +664,17 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
float3 R, T;
-#ifdef __RAY_DIFFERENTIALS__
- float3 dRdx, dRdy, dTdx, dTdy;
-#endif
bool inside;
- float fresnel = fresnel_dielectric(bsdf->ior,
- Z,
- I,
- &R,
- &T,
-#ifdef __RAY_DIFFERENTIALS__
- dIdx,
- dIdy,
- &dRdx,
- &dRdy,
- &dTdx,
- &dTdy,
-#endif
- &inside);
+ float fresnel = fresnel_dielectric(bsdf->ior, Z, I, &R, &T, &inside);
*pdf = 1e6f;
*eval = make_spectrum(1e6f);
if (randu < fresnel) {
*omega_in = R;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dRdx;
- *domega_in_dy = dRdy;
-#endif
return LABEL_REFLECT | LABEL_SINGULAR;
}
else {
*omega_in = T;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dTdx;
- *domega_in_dy = dTdy;
-#endif
return LABEL_TRANSMIT | LABEL_SINGULAR;
}
}
@@ -740,22 +700,9 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
*omega_in = X * localO.x + Y * localO.y + Z * localO.z;
if (localO.z * localI.z > 0.0f) {
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(Z, dIdx)) * Z - dIdx;
- *domega_in_dy = (2 * dot(Z, dIdy)) * Z - dIdy;
-#endif
return LABEL_REFLECT | LABEL_GLOSSY;
}
else {
-#ifdef __RAY_DIFFERENTIALS__
- float cosI = dot(Z, I);
- float dnp = max(sqrtf(1.0f - (bsdf->ior * bsdf->ior * (1.0f - cosI * cosI))), 1e-7f);
- *domega_in_dx = -(bsdf->ior * dIdx) +
- ((bsdf->ior - bsdf->ior * bsdf->ior * cosI / dnp) * dot(dIdx, Z)) * Z;
- *domega_in_dy = -(bsdf->ior * dIdy) +
- ((bsdf->ior - bsdf->ior * bsdf->ior * cosI / dnp) * dot(dIdy, Z)) * Z;
-#endif
-
return LABEL_TRANSMIT | LABEL_GLOSSY;
}
}
diff --git a/intern/cycles/kernel/closure/bsdf_oren_nayar.h b/intern/cycles/kernel/closure/bsdf_oren_nayar.h
index fcfeb9257f1..b85390f0676 100644
--- a/intern/cycles/kernel/closure/bsdf_oren_nayar.h
+++ b/intern/cycles/kernel/closure/bsdf_oren_nayar.h
@@ -75,14 +75,10 @@ ccl_device Spectrum bsdf_oren_nayar_eval_transmit(ccl_private const ShaderClosur
ccl_device int bsdf_oren_nayar_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const OrenNayarBsdf *bsdf = (ccl_private const OrenNayarBsdf *)sc;
@@ -90,12 +86,6 @@ ccl_device int bsdf_oren_nayar_sample(ccl_private const ShaderClosure *sc,
if (dot(Ng, *omega_in) > 0.0f) {
*eval = bsdf_oren_nayar_get_intensity(sc, bsdf->N, I, *omega_in);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the bounce
- *domega_in_dx = (2.0f * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2.0f * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-#endif
}
else {
*pdf = 0.0f;
diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
index d010e74cb65..4236e77ae6c 100644
--- a/intern/cycles/kernel/closure/bsdf_phong_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
@@ -82,14 +82,10 @@ ccl_device float3 bsdf_phong_ramp_eval_transmit(ccl_private const ShaderClosure
ccl_device int bsdf_phong_ramp_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const PhongRampBsdf *bsdf = (ccl_private const PhongRampBsdf *)sc;
@@ -99,12 +95,6 @@ ccl_device int bsdf_phong_ramp_sample(ccl_private const ShaderClosure *sc,
if (cosNO > 0) {
// reflect the view vector
float3 R = (2 * cosNO) * bsdf->N - I;
-
-# ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2 * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-# endif
-
float3 T, B;
make_orthonormals(R, &T, &B);
float phi = M_2PI_F * randu;
diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
index 90ef252b3b9..39cca1bd970 100644
--- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
@@ -142,14 +142,10 @@ ccl_device Spectrum bsdf_principled_diffuse_eval_transmit(ccl_private const Shad
ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
@@ -160,12 +156,6 @@ ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *s
if (dot(Ng, *omega_in) > 0) {
*eval = bsdf_principled_diffuse_compute_brdf(bsdf, N, I, *omega_in, pdf);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx);
- *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy);
-#endif
}
else {
*pdf = 0.0f;
diff --git a/intern/cycles/kernel/closure/bsdf_principled_sheen.h b/intern/cycles/kernel/closure/bsdf_principled_sheen.h
index 42a776299eb..fa46f47eb21 100644
--- a/intern/cycles/kernel/closure/bsdf_principled_sheen.h
+++ b/intern/cycles/kernel/closure/bsdf_principled_sheen.h
@@ -93,14 +93,10 @@ ccl_device Spectrum bsdf_principled_sheen_eval_transmit(ccl_private const Shader
ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc;
@@ -113,12 +109,6 @@ ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc,
float3 H = normalize(I + *omega_in);
*eval = calculate_principled_sheen_brdf(N, I, *omega_in, H, pdf);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx);
- *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy);
-#endif
}
else {
*eval = zero_spectrum();
diff --git a/intern/cycles/kernel/closure/bsdf_reflection.h b/intern/cycles/kernel/closure/bsdf_reflection.h
index 40d02b13b46..5e6c6cdcde6 100644
--- a/intern/cycles/kernel/closure/bsdf_reflection.h
+++ b/intern/cycles/kernel/closure/bsdf_reflection.h
@@ -39,14 +39,10 @@ ccl_device Spectrum bsdf_reflection_eval_transmit(ccl_private const ShaderClosur
ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -57,10 +53,6 @@ ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
if (cosNO > 0) {
*omega_in = (2 * cosNO) * N - I;
if (dot(Ng, *omega_in) > 0) {
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = 2 * dot(N, dIdx) * N - dIdx;
- *domega_in_dy = 2 * dot(N, dIdy) * N - dIdy;
-#endif
/* Some high number for MIS. */
*pdf = 1e6f;
*eval = make_spectrum(1e6f);
diff --git a/intern/cycles/kernel/closure/bsdf_refraction.h b/intern/cycles/kernel/closure/bsdf_refraction.h
index 3faa51025d6..e680a9617db 100644
--- a/intern/cycles/kernel/closure/bsdf_refraction.h
+++ b/intern/cycles/kernel/closure/bsdf_refraction.h
@@ -39,14 +39,10 @@ ccl_device Spectrum bsdf_refraction_eval_transmit(ccl_private const ShaderClosur
ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -54,35 +50,15 @@ ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
float3 N = bsdf->N;
float3 R, T;
-#ifdef __RAY_DIFFERENTIALS__
- float3 dRdx, dRdy, dTdx, dTdy;
-#endif
bool inside;
float fresnel;
- fresnel = fresnel_dielectric(m_eta,
- N,
- I,
- &R,
- &T,
-#ifdef __RAY_DIFFERENTIALS__
- dIdx,
- dIdy,
- &dRdx,
- &dRdy,
- &dTdx,
- &dTdy,
-#endif
- &inside);
+ fresnel = fresnel_dielectric(m_eta, N, I, &R, &T, &inside);
if (!inside && fresnel != 1.0f) {
/* Some high number for MIS. */
*pdf = 1e6f;
*eval = make_spectrum(1e6f);
*omega_in = T;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dTdx;
- *domega_in_dy = dTdy;
-#endif
}
else {
*pdf = 0.0f;
diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h
index f2f48417319..c9086823de9 100644
--- a/intern/cycles/kernel/closure/bsdf_toon.h
+++ b/intern/cycles/kernel/closure/bsdf_toon.h
@@ -83,14 +83,10 @@ ccl_device Spectrum bsdf_diffuse_toon_eval_transmit(ccl_private const ShaderClos
ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
@@ -104,12 +100,6 @@ ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
if (dot(Ng, *omega_in) > 0.0f) {
*eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the bounce
- *domega_in_dx = (2.0f * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2.0f * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-#endif
}
else {
*eval = zero_spectrum();
@@ -175,14 +165,10 @@ ccl_device Spectrum bsdf_glossy_toon_eval_transmit(ccl_private const ShaderClosu
ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
@@ -205,11 +191,6 @@ ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
/* make sure the direction we chose is still in the right hemisphere */
if (cosNI > 0) {
*eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
-
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2 * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-#endif
}
else {
*pdf = 0.0f;
diff --git a/intern/cycles/kernel/closure/bsdf_transparent.h b/intern/cycles/kernel/closure/bsdf_transparent.h
index 89b36c709e4..c2aee1e1633 100644
--- a/intern/cycles/kernel/closure/bsdf_transparent.h
+++ b/intern/cycles/kernel/closure/bsdf_transparent.h
@@ -80,22 +80,14 @@ ccl_device Spectrum bsdf_transparent_eval_transmit(ccl_private const ShaderClosu
ccl_device int bsdf_transparent_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
// only one direction is possible
*omega_in = -I;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = -dIdx;
- *domega_in_dy = -dIdy;
-#endif
*pdf = 1;
*eval = one_spectrum();
return LABEL_TRANSMIT | LABEL_TRANSPARENT;
diff --git a/intern/cycles/kernel/closure/bsdf_util.h b/intern/cycles/kernel/closure/bsdf_util.h
index 10f2643721e..3c48b98fed9 100644
--- a/intern/cycles/kernel/closure/bsdf_util.h
+++ b/intern/cycles/kernel/closure/bsdf_util.h
@@ -15,14 +15,6 @@ ccl_device float fresnel_dielectric(float eta,
const float3 I,
ccl_private float3 *R,
ccl_private float3 *T,
-#ifdef __RAY_DIFFERENTIALS__
- const float3 dIdx,
- const float3 dIdy,
- ccl_private float3 *dRdx,
- ccl_private float3 *dRdy,
- ccl_private float3 *dTdx,
- ccl_private float3 *dTdy,
-#endif
ccl_private bool *is_inside)
{
float cos = dot(N, I), neta;
@@ -45,28 +37,16 @@ ccl_device float fresnel_dielectric(float eta,
// compute reflection
*R = (2 * cos) * Nn - I;
-#ifdef __RAY_DIFFERENTIALS__
- *dRdx = (2 * dot(Nn, dIdx)) * Nn - dIdx;
- *dRdy = (2 * dot(Nn, dIdy)) * Nn - dIdy;
-#endif
float arg = 1 - (neta * neta * (1 - (cos * cos)));
if (arg < 0) {
*T = make_float3(0.0f, 0.0f, 0.0f);
-#ifdef __RAY_DIFFERENTIALS__
- *dTdx = make_float3(0.0f, 0.0f, 0.0f);
- *dTdy = make_float3(0.0f, 0.0f, 0.0f);
-#endif
return 1; // total internal reflection
}
else {
float dnp = max(sqrtf(arg), 1e-7f);
float nK = (neta * cos) - dnp;
*T = -(neta * I) + (nK * Nn);
-#ifdef __RAY_DIFFERENTIALS__
- *dTdx = -(neta * dIdx) + ((neta - neta * neta * cos / dnp) * dot(dIdx, Nn)) * Nn;
- *dTdy = -(neta * dIdy) + ((neta - neta * neta * cos / dnp) * dot(dIdy, Nn)) * Nn;
-#endif
// compute Fresnel terms
float cosTheta1 = cos; // N.R
float cosTheta2 = -dot(Nn, *T);
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
index 47df0c5533a..cdd4d128c1f 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -260,8 +260,7 @@ ccl_device_forceinline float bssrdf_pdf(const Spectrum radius, float r)
/* Setup */
-ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd,
- Spectrum weight)
+ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd, Spectrum weight)
{
ccl_private Bssrdf *bssrdf = (ccl_private Bssrdf *)closure_alloc(
sd, sizeof(Bssrdf), CLOSURE_NONE_ID, weight);
diff --git a/intern/cycles/kernel/closure/volume.h b/intern/cycles/kernel/closure/volume.h
index 10494be87cb..9dbb5154457 100644
--- a/intern/cycles/kernel/closure/volume.h
+++ b/intern/cycles/kernel/closure/volume.h
@@ -101,14 +101,10 @@ henyey_greenstrein_sample(float3 D, float g, float randu, float randv, ccl_priva
ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClosure *svc,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
float g = svc->g;
@@ -117,12 +113,6 @@ ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClo
*omega_in = henyey_greenstrein_sample(-I, g, randu, randv, pdf);
*eval = make_spectrum(*pdf); /* perfect importance sampling */
-#ifdef __RAY_DIFFERENTIALS__
- /* todo: implement ray differential estimation */
- *domega_in_dx = make_float3(0.0f, 0.0f, 0.0f);
- *domega_in_dy = make_float3(0.0f, 0.0f, 0.0f);
-#endif
-
return LABEL_VOLUME_SCATTER;
}
@@ -142,20 +132,9 @@ ccl_device int volume_phase_sample(ccl_private const ShaderData *sd,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
- return volume_henyey_greenstein_sample(svc,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ return volume_henyey_greenstein_sample(svc, sd->I, randu, randv, eval, omega_in, pdf);
}
/* Volume sampling utilities. */
diff --git a/intern/cycles/kernel/device/metal/compat.h b/intern/cycles/kernel/device/metal/compat.h
index b20cfca9a9c..a04261011f0 100644
--- a/intern/cycles/kernel/device/metal/compat.h
+++ b/intern/cycles/kernel/device/metal/compat.h
@@ -29,11 +29,12 @@ using namespace metal::raytracing;
/* Qualifiers */
-#if defined(__KERNEL_METAL_APPLE__)
+/* Inline everything for Apple GPUs. This gives ~1.1x speedup and 10% spill
+ * reduction for integator_shade_surface. However it comes at the cost of
+ * longer compile times (~4.5 minutes on M1 Max) and is disabled for that
+ * reason, until there is a user option to manually enable it. */
-/* Inline everything for Apple GPUs.
- * This gives ~1.1x speedup and 10% spill reduction for integator_shade_surface
- * at the cost of longer compile times (~4.5 minutes on M1 Max). */
+#if 0 // defined(__KERNEL_METAL_APPLE__)
# define ccl_device __attribute__((always_inline))
# define ccl_device_inline __attribute__((always_inline))
diff --git a/intern/cycles/kernel/device/metal/kernel.metal b/intern/cycles/kernel/device/metal/kernel.metal
index 3de8c069c30..5646c7446db 100644
--- a/intern/cycles/kernel/device/metal/kernel.metal
+++ b/intern/cycles/kernel/device/metal/kernel.metal
@@ -321,7 +321,7 @@ inline TReturnType metalrt_visibility_test(
constant KernelParamsMetal &launch_params_metal,
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
const uint object,
- const uint prim,
+ uint prim,
const float u)
{
TReturnType result;
diff --git a/intern/cycles/kernel/geom/shader_data.h b/intern/cycles/kernel/geom/shader_data.h
index 5af89b45f20..028c03ace1d 100644
--- a/intern/cycles/kernel/geom/shader_data.h
+++ b/intern/cycles/kernel/geom/shader_data.h
@@ -123,9 +123,9 @@ ccl_device_inline void shader_setup_from_ray(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
/* differentials */
- differential_transfer_compact(&sd->dP, ray->dP, ray->D, ray->dD, sd->Ng, sd->ray_length);
- differential_incoming_compact(&sd->dI, ray->D, ray->dD);
- differential_dudv(&sd->du, &sd->dv, sd->dPdu, sd->dPdv, sd->dP, sd->Ng);
+ sd->dP = differential_transfer_compact(ray->dP, ray->D, ray->dD, sd->ray_length);
+ sd->dI = differential_incoming_compact(ray->dD);
+ differential_dudv_compact(&sd->du, &sd->dv, sd->dPdu, sd->dPdv, sd->dP, sd->Ng);
#endif
}
@@ -240,8 +240,8 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
/* no ray differentials here yet */
- sd->dP = differential3_zero();
- sd->dI = differential3_zero();
+ sd->dP = differential_zero_compact();
+ sd->dI = differential_zero_compact();
sd->du = differential_zero();
sd->dv = differential_zero();
#endif
@@ -348,8 +348,8 @@ ccl_device void shader_setup_from_curve(KernelGlobals kg,
/* No ray differentials currently. */
#ifdef __RAY_DIFFERENTIALS__
- sd->dP = differential3_zero();
- sd->dI = differential3_zero();
+ sd->dP = differential_zero_compact();
+ sd->dI = differential_zero_compact();
sd->du = differential_zero();
sd->dv = differential_zero();
#endif
@@ -391,8 +391,8 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
/* differentials */
- sd->dP = differential3_zero(); /* TODO: ray->dP */
- differential_incoming(&sd->dI, sd->dP);
+ sd->dP = differential_zero_compact(); /* TODO: ray->dP */
+ sd->dI = differential_zero_compact();
sd->du = differential_zero();
sd->dv = differential_zero();
#endif
@@ -433,8 +433,8 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals kg,
# ifdef __RAY_DIFFERENTIALS__
/* differentials */
- sd->dP = differential3_zero(); /* TODO ray->dD */
- differential_incoming(&sd->dI, sd->dP);
+ sd->dP = differential_zero_compact(); /* TODO ray->dD */
+ sd->dI = differential_zero_compact();
sd->du = differential_zero();
sd->dv = differential_zero();
# endif
diff --git a/intern/cycles/kernel/integrator/mnee.h b/intern/cycles/kernel/integrator/mnee.h
index 98968400d0a..c95f1557f04 100644
--- a/intern/cycles/kernel/integrator/mnee.h
+++ b/intern/cycles/kernel/integrator/mnee.h
@@ -392,7 +392,7 @@ ccl_device_forceinline bool mnee_compute_constraint_derivatives(
/* Invert (block) constraint derivative matrix and solve linear system so we can map dh back to dx:
* dh / dx = A
* dx = inverse(A) x dh
- * to use for specular specular manifold walk
+ * to use for specular manifold walk
* (See for example http://faculty.washington.edu/finlayso/ebook/algebraic/advanced/LUtri.htm
* for block tridiagonal matrix based linear system solve) */
ccl_device_forceinline bool mnee_solve_matrix_h_to_x(int vertex_count,
diff --git a/intern/cycles/kernel/integrator/path_state.h b/intern/cycles/kernel/integrator/path_state.h
index 5ec94b934ca..a41e922b593 100644
--- a/intern/cycles/kernel/integrator/path_state.h
+++ b/intern/cycles/kernel/integrator/path_state.h
@@ -321,8 +321,10 @@ ccl_device_inline float path_state_rng_1D_hash(KernelGlobals kg,
/* Use a hash instead of dimension, this is not great but avoids adding
* more dimensions to each bounce which reduces quality of dimensions we
* are already using. */
- return path_rng_1D(
- kg, cmj_hash_simple(rng_state->rng_hash, hash), rng_state->sample, rng_state->rng_offset);
+ return path_rng_1D(kg,
+ hash_wang_seeded_uint(rng_state->rng_hash, hash),
+ rng_state->sample,
+ rng_state->rng_offset);
}
ccl_device_inline float path_branched_rng_1D(KernelGlobals kg,
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h
index 86dbfdd3edc..f42e2979b3b 100644
--- a/intern/cycles/kernel/integrator/shade_surface.h
+++ b/intern/cycles/kernel/integrator/shade_surface.h
@@ -44,7 +44,7 @@ ccl_device_forceinline float3 integrate_surface_ray_offset(KernelGlobals kg,
/* Self intersection tests already account for the case where a ray hits the
* same primitive. However precision issues can still cause neighboring
* triangles to be hit. Here we test if the ray-triangle intersection with
- * the same primitive would miss, implying that a neighbouring triangle would
+ * the same primitive would miss, implying that a neighboring triangle would
* be hit instead.
*
* This relies on triangle intersection to be watertight, and the object inverse
@@ -362,11 +362,10 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
float bsdf_pdf;
BsdfEval bsdf_eval ccl_optional_struct_init;
float3 bsdf_omega_in ccl_optional_struct_init;
- differential3 bsdf_domega_in ccl_optional_struct_init;
int label;
label = shader_bsdf_sample_closure(
- kg, sd, sc, bsdf_u, bsdf_v, &bsdf_eval, &bsdf_omega_in, &bsdf_domega_in, &bsdf_pdf);
+ kg, sd, sc, bsdf_u, bsdf_v, &bsdf_eval, &bsdf_omega_in, &bsdf_pdf);
if (bsdf_pdf == 0.0f || bsdf_eval_is_zero(&bsdf_eval)) {
return LABEL_NONE;
@@ -385,7 +384,6 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
INTEGRATOR_STATE_WRITE(state, ray, tmax) = FLT_MAX;
#ifdef __RAY_DIFFERENTIALS__
INTEGRATOR_STATE_WRITE(state, ray, dP) = differential_make_compact(sd->dP);
- INTEGRATOR_STATE_WRITE(state, ray, dD) = differential_make_compact(bsdf_domega_in);
#endif
}
diff --git a/intern/cycles/kernel/integrator/shade_volume.h b/intern/cycles/kernel/integrator/shade_volume.h
index 0d35011c359..599454c5cb2 100644
--- a/intern/cycles/kernel/integrator/shade_volume.h
+++ b/intern/cycles/kernel/integrator/shade_volume.h
@@ -871,17 +871,9 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
float phase_pdf;
BsdfEval phase_eval ccl_optional_struct_init;
float3 phase_omega_in ccl_optional_struct_init;
- differential3 phase_domega_in ccl_optional_struct_init;
-
- const int label = shader_volume_phase_sample(kg,
- sd,
- phases,
- phase_u,
- phase_v,
- &phase_eval,
- &phase_omega_in,
- &phase_domega_in,
- &phase_pdf);
+
+ const int label = shader_volume_phase_sample(
+ kg, sd, phases, phase_u, phase_v, &phase_eval, &phase_omega_in, &phase_pdf);
if (phase_pdf == 0.0f || bsdf_eval_is_zero(&phase_eval)) {
return false;
@@ -894,7 +886,6 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
INTEGRATOR_STATE_WRITE(state, ray, tmax) = FLT_MAX;
# ifdef __RAY_DIFFERENTIALS__
INTEGRATOR_STATE_WRITE(state, ray, dP) = differential_make_compact(sd->dP);
- INTEGRATOR_STATE_WRITE(state, ray, dD) = differential_make_compact(phase_domega_in);
# endif
// Save memory by storing last hit prim and object in isect
INTEGRATOR_STATE_WRITE(state, isect, prim) = sd->prim;
diff --git a/intern/cycles/kernel/integrator/shader_eval.h b/intern/cycles/kernel/integrator/shader_eval.h
index d9c14b25a4b..e6b0d0a6466 100644
--- a/intern/cycles/kernel/integrator/shader_eval.h
+++ b/intern/cycles/kernel/integrator/shader_eval.h
@@ -339,7 +339,6 @@ ccl_device int shader_bsdf_sample_closure(KernelGlobals kg,
float randv,
ccl_private BsdfEval *bsdf_eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
/* BSSRDF should already have been handled elsewhere. */
@@ -349,7 +348,7 @@ ccl_device int shader_bsdf_sample_closure(KernelGlobals kg,
Spectrum eval = zero_spectrum();
*pdf = 0.0f;
- label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
+ label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, pdf);
if (*pdf != 0.0f) {
bsdf_eval_init(bsdf_eval, sc->type, eval * sc->weight);
@@ -708,7 +707,6 @@ ccl_device int shader_volume_phase_sample(KernelGlobals kg,
float randv,
ccl_private BsdfEval *phase_eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
int sampled = 0;
@@ -751,7 +749,7 @@ ccl_device int shader_volume_phase_sample(KernelGlobals kg,
Spectrum eval = zero_spectrum();
*pdf = 0.0f;
- label = volume_phase_sample(sd, svc, randu, randv, &eval, omega_in, domega_in, pdf);
+ label = volume_phase_sample(sd, svc, randu, randv, &eval, omega_in, pdf);
if (*pdf != 0.0f) {
bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
@@ -767,14 +765,13 @@ ccl_device int shader_phase_sample_closure(KernelGlobals kg,
float randv,
ccl_private BsdfEval *phase_eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
int label;
Spectrum eval = zero_spectrum();
*pdf = 0.0f;
- label = volume_phase_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
+ label = volume_phase_sample(sd, sc, randu, randv, &eval, omega_in, pdf);
if (*pdf != 0.0f)
bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
diff --git a/intern/cycles/kernel/integrator/subsurface_random_walk.h b/intern/cycles/kernel/integrator/subsurface_random_walk.h
index 9c67d909bd4..baca0d745e8 100644
--- a/intern/cycles/kernel/integrator/subsurface_random_walk.h
+++ b/intern/cycles/kernel/integrator/subsurface_random_walk.h
@@ -229,7 +229,7 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
const float phase_log = logf((diffusion_length + 1.0f) / (diffusion_length - 1.0f));
/* Modify state for RNGs, decorrelated from other paths. */
- rng_state.rng_hash = cmj_hash(rng_state.rng_hash + rng_state.rng_offset, 0xdeadbeef);
+ rng_state.rng_hash = hash_cmj_seeded_uint(rng_state.rng_hash + rng_state.rng_offset, 0xdeadbeef);
/* Random walk until we hit the surface again. */
bool hit = false;
diff --git a/intern/cycles/kernel/osl/services.cpp b/intern/cycles/kernel/osl/services.cpp
index 6b7981b7f3a..6766fe2ce89 100644
--- a/intern/cycles/kernel/osl/services.cpp
+++ b/intern/cycles/kernel/osl/services.cpp
@@ -1102,8 +1102,9 @@ bool OSLRenderServices::get_background_attribute(const KernelGlobalsCPU *kg,
ndc[0] = camera_world_to_ndc(kg, sd, sd->P);
if (derivatives) {
- ndc[1] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx) - ndc[0];
- ndc[2] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy) - ndc[0];
+ const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
+ ndc[1] = camera_world_to_ndc(kg, sd, sd->P + dP.dx) - ndc[0];
+ ndc[2] = camera_world_to_ndc(kg, sd, sd->P + dP.dy) - ndc[0];
}
}
@@ -1755,11 +1756,13 @@ bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg,
return set_attribute_float3(sd->Ng, type, derivatives, val);
}
else if (name == u_P) {
- float3 f[3] = {sd->P, sd->dP.dx, sd->dP.dy};
+ const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
+ float3 f[3] = {sd->P, dP.dx, dP.dy};
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_I) {
- float3 f[3] = {sd->I, sd->dI.dx, sd->dI.dy};
+ const differential3 dI = differential_from_compact(sd->I, sd->dI);
+ float3 f[3] = {sd->I, dI.dx, dI.dy};
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_u) {
diff --git a/intern/cycles/kernel/osl/shader.cpp b/intern/cycles/kernel/osl/shader.cpp
index af96c0070e3..5862b6a8a2b 100644
--- a/intern/cycles/kernel/osl/shader.cpp
+++ b/intern/cycles/kernel/osl/shader.cpp
@@ -17,6 +17,8 @@
#include "kernel/osl/globals.h"
#include "kernel/osl/services.h"
#include "kernel/osl/shader.h"
+
+#include "kernel/util/differential.h"
// clang-format on
#include "scene/attribute.h"
@@ -79,13 +81,16 @@ static void shaderdata_to_shaderglobals(const KernelGlobalsCPU *kg,
{
OSL::ShaderGlobals *globals = &tdata->globals;
+ const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
+ const differential3 dI = differential_from_compact(sd->I, sd->dI);
+
/* copy from shader data to shader globals */
globals->P = TO_VEC3(sd->P);
- globals->dPdx = TO_VEC3(sd->dP.dx);
- globals->dPdy = TO_VEC3(sd->dP.dy);
+ globals->dPdx = TO_VEC3(dP.dx);
+ globals->dPdy = TO_VEC3(dP.dy);
globals->I = TO_VEC3(sd->I);
- globals->dIdx = TO_VEC3(sd->dI.dx);
- globals->dIdy = TO_VEC3(sd->dI.dy);
+ globals->dIdx = TO_VEC3(dI.dx);
+ globals->dIdy = TO_VEC3(dI.dy);
globals->N = TO_VEC3(sd->N);
globals->Ng = TO_VEC3(sd->Ng);
globals->u = sd->u;
@@ -183,9 +188,10 @@ void OSLShader::eval_surface(const KernelGlobalsCPU *kg,
/* automatic bump shader */
if (kg->osl->bump_state[shader]) {
/* save state */
- float3 P = sd->P;
- float3 dPdx = sd->dP.dx;
- float3 dPdy = sd->dP.dy;
+ const float3 P = sd->P;
+ const float dP = sd->dP;
+ const OSL::Vec3 dPdx = globals->dPdx;
+ const OSL::Vec3 dPdy = globals->dPdy;
/* set state as if undisplaced */
if (sd->flag & SD_HAS_DISPLACEMENT) {
@@ -199,17 +205,20 @@ void OSLShader::eval_surface(const KernelGlobalsCPU *kg,
(void)found;
assert(found);
+ differential3 tmp_dP;
memcpy(&sd->P, data, sizeof(float) * 3);
- memcpy(&sd->dP.dx, data + 3, sizeof(float) * 3);
- memcpy(&sd->dP.dy, data + 6, sizeof(float) * 3);
+ memcpy(&tmp_dP.dx, data + 3, sizeof(float) * 3);
+ memcpy(&tmp_dP.dy, data + 6, sizeof(float) * 3);
object_position_transform(kg, sd, &sd->P);
- object_dir_transform(kg, sd, &sd->dP.dx);
- object_dir_transform(kg, sd, &sd->dP.dy);
+ object_dir_transform(kg, sd, &tmp_dP.dx);
+ object_dir_transform(kg, sd, &tmp_dP.dy);
+
+ sd->dP = differential_make_compact(tmp_dP);
globals->P = TO_VEC3(sd->P);
- globals->dPdx = TO_VEC3(sd->dP.dx);
- globals->dPdy = TO_VEC3(sd->dP.dy);
+ globals->dPdx = TO_VEC3(tmp_dP.dx);
+ globals->dPdy = TO_VEC3(tmp_dP.dy);
}
/* execute bump shader */
@@ -217,8 +226,7 @@ void OSLShader::eval_surface(const KernelGlobalsCPU *kg,
/* reset state */
sd->P = P;
- sd->dP.dx = dPdx;
- sd->dP.dy = dPdy;
+ sd->dP = dP;
globals->P = TO_VEC3(P);
globals->dPdx = TO_VEC3(dPdx);
diff --git a/intern/cycles/kernel/sample/jitter.h b/intern/cycles/kernel/sample/jitter.h
index b5cfa624406..dd170cf2120 100644
--- a/intern/cycles/kernel/sample/jitter.h
+++ b/intern/cycles/kernel/sample/jitter.h
@@ -1,20 +1,12 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
+#include "kernel/sample/util.h"
+#include "util/hash.h"
+
#pragma once
CCL_NAMESPACE_BEGIN
-ccl_device_inline uint32_t laine_karras_permutation(uint32_t x, uint32_t seed)
-{
- x += seed;
- x ^= (x * 0x6c50b47cu);
- x ^= x * 0xb82f1e52u;
- x ^= x * 0xc7afe638u;
- x ^= x * 0x8d22f6e6u;
-
- return x;
-}
-
ccl_device_inline uint32_t nested_uniform_scramble(uint32_t x, uint32_t seed)
{
x = reverse_integer_bits(x);
@@ -24,46 +16,6 @@ ccl_device_inline uint32_t nested_uniform_scramble(uint32_t x, uint32_t seed)
return x;
}
-ccl_device_inline uint cmj_hash(uint i, uint p)
-{
- i ^= p;
- i ^= i >> 17;
- i ^= i >> 10;
- i *= 0xb36534e5;
- i ^= i >> 12;
- i ^= i >> 21;
- i *= 0x93fc4795;
- i ^= 0xdf6e307f;
- i ^= i >> 17;
- i *= 1 | p >> 18;
-
- return i;
-}
-
-ccl_device_inline uint cmj_hash_simple(uint i, uint p)
-{
- i = (i ^ 61) ^ p;
- i += i << 3;
- i ^= i >> 4;
- i *= 0x27d4eb2d;
- return i;
-}
-
-ccl_device_inline float cmj_randfloat(uint i, uint p)
-{
- return cmj_hash(i, p) * (1.0f / 4294967808.0f);
-}
-
-ccl_device_inline float cmj_randfloat_simple(uint i, uint p)
-{
- return cmj_hash_simple(i, p) * (1.0f / (float)0xFFFFFFFF);
-}
-
-ccl_device_inline float cmj_randfloat_simple_dist(uint i, uint p, float d)
-{
- return cmj_hash_simple(i, p) * (d / (float)0xFFFFFFFF);
-}
-
ccl_device float pmj_sample_1D(KernelGlobals kg, uint sample, uint rng_hash, uint dimension)
{
uint hash = rng_hash;
@@ -71,16 +23,12 @@ ccl_device float pmj_sample_1D(KernelGlobals kg, uint sample, uint rng_hash, uin
if (kernel_data.integrator.scrambling_distance < 1.0f) {
hash = kernel_data.integrator.seed;
- jitter_x = cmj_randfloat_simple_dist(
- dimension, rng_hash, kernel_data.integrator.scrambling_distance);
+ jitter_x = hash_wang_seeded_float(dimension, rng_hash) *
+ kernel_data.integrator.scrambling_distance;
}
/* Perform Owen shuffle of the sample number to reorder the samples. */
-#ifdef _SIMPLE_HASH_
- const uint rv = cmj_hash_simple(dimension, hash);
-#else /* Use a _REGULAR_HASH_. */
- const uint rv = cmj_hash(dimension, hash);
-#endif
+ const uint rv = hash_cmj_seeded_uint(dimension, hash);
#ifdef _XOR_SHUFFLE_
# warning "Using XOR shuffle."
const uint s = sample ^ rv;
@@ -101,11 +49,7 @@ ccl_device float pmj_sample_1D(KernelGlobals kg, uint sample, uint rng_hash, uin
#ifndef _NO_CRANLEY_PATTERSON_ROTATION_
/* Use Cranley-Patterson rotation to displace the sample pattern. */
-# ifdef _SIMPLE_HASH_
- float dx = cmj_randfloat_simple(d, hash);
-# else
- float dx = cmj_randfloat(d, hash);
-# endif
+ float dx = hash_cmj_seeded_float(d, hash);
/* Jitter sample locations and map back into [0 1]. */
fx = fx + dx + jitter_x;
fx = fx - floorf(fx);
@@ -129,18 +73,14 @@ ccl_device void pmj_sample_2D(KernelGlobals kg,
if (kernel_data.integrator.scrambling_distance < 1.0f) {
hash = kernel_data.integrator.seed;
- jitter_x = cmj_randfloat_simple_dist(
- dimension, rng_hash, kernel_data.integrator.scrambling_distance);
- jitter_y = cmj_randfloat_simple_dist(
- dimension + 1, rng_hash, kernel_data.integrator.scrambling_distance);
+ jitter_x = hash_wang_seeded_float(dimension, rng_hash) *
+ kernel_data.integrator.scrambling_distance;
+ jitter_y = hash_wang_seeded_float(dimension + 1, rng_hash) *
+ kernel_data.integrator.scrambling_distance;
}
/* Perform a shuffle on the sample number to reorder the samples. */
-#ifdef _SIMPLE_HASH_
- const uint rv = cmj_hash_simple(dimension, hash);
-#else /* Use a _REGULAR_HASH_. */
- const uint rv = cmj_hash(dimension, hash);
-#endif
+ const uint rv = hash_cmj_seeded_uint(dimension, hash);
#ifdef _XOR_SHUFFLE_
# warning "Using XOR shuffle."
const uint s = sample ^ rv;
@@ -159,13 +99,8 @@ ccl_device void pmj_sample_2D(KernelGlobals kg,
#ifndef _NO_CRANLEY_PATTERSON_ROTATION_
/* Use Cranley-Patterson rotation to displace the sample pattern. */
-# ifdef _SIMPLE_HASH_
- float dx = cmj_randfloat_simple(d, hash);
- float dy = cmj_randfloat_simple(d + 1, hash);
-# else
- float dx = cmj_randfloat(d, hash);
- float dy = cmj_randfloat(d + 1, hash);
-# endif
+ float dx = hash_cmj_seeded_float(d, hash);
+ float dy = hash_cmj_seeded_float(d + 1, hash);
/* Jitter sample locations and map back to the unit square [0 1]x[0 1]. */
float sx = fx + dx + jitter_x;
float sy = fy + dy + jitter_y;
diff --git a/intern/cycles/kernel/sample/pattern.h b/intern/cycles/kernel/sample/pattern.h
index 89500d51872..e8c3acb5cf7 100644
--- a/intern/cycles/kernel/sample/pattern.h
+++ b/intern/cycles/kernel/sample/pattern.h
@@ -4,6 +4,7 @@
#pragma once
#include "kernel/sample/jitter.h"
+#include "kernel/sample/sobol_burley.h"
#include "util/hash.h"
CCL_NAMESPACE_BEGIN
@@ -48,6 +49,10 @@ ccl_device_forceinline float path_rng_1D(KernelGlobals kg,
return (float)drand48();
#endif
+ if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_SOBOL_BURLEY) {
+ return sobol_burley_sample_1D(sample, dimension, rng_hash);
+ }
+
#ifdef __SOBOL__
if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_PMJ)
#endif
@@ -66,7 +71,7 @@ ccl_device_forceinline float path_rng_1D(KernelGlobals kg,
/* Hash rng with dimension to solve correlation issues.
* See T38710, T50116.
*/
- uint tmp_rng = cmj_hash_simple(dimension, rng_hash);
+ uint tmp_rng = hash_wang_seeded_uint(dimension, rng_hash);
shift = tmp_rng * (kernel_data.integrator.scrambling_distance / (float)0xFFFFFFFF);
return r + shift - floorf(r + shift);
@@ -86,6 +91,11 @@ ccl_device_forceinline void path_rng_2D(KernelGlobals kg,
return;
#endif
+ if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_SOBOL_BURLEY) {
+ sobol_burley_sample_2D(sample, dimension, rng_hash, fx, fy);
+ return;
+ }
+
#ifdef __SOBOL__
if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_PMJ)
#endif
diff --git a/intern/cycles/kernel/sample/sobol_burley.h b/intern/cycles/kernel/sample/sobol_burley.h
new file mode 100644
index 00000000000..4e041aa075e
--- /dev/null
+++ b/intern/cycles/kernel/sample/sobol_burley.h
@@ -0,0 +1,143 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2011-2022 Blender Foundation */
+
+/*
+ * A shuffled, Owen-scrambled Sobol sampler, implemented with the
+ * techniques from the paper "Practical Hash-based Owen Scrambling"
+ * by Brent Burley, 2020, Journal of Computer Graphics Techniques.
+ *
+ * Note that unlike a standard high-dimensional Sobol sequence, this
+ * Sobol sampler uses padding to achieve higher dimensions, as described
+ * in Burley's paper.
+ */
+
+#pragma once
+
+#include "kernel/sample/util.h"
+#include "util/hash.h"
+#include "util/math.h"
+#include "util/types.h"
+
+CCL_NAMESPACE_BEGIN
+
+/*
+ * Computes a single dimension of a sample from an Owen-scrambled
+ * Sobol sequence. This is used in the main sampling functions,
+ * sobol_burley_sample_#D(), below.
+ *
+ * - rev_bit_index: the sample index, with reversed order bits.
+ * - dimension: the sample dimension.
+ * - scramble_seed: the Owen scrambling seed.
+ *
+ * Note that the seed must be well randomized before being
+ * passed to this function.
+ */
+ccl_device_forceinline float sobol_burley(uint rev_bit_index, uint dimension, uint scramble_seed)
+{
+ uint result = 0;
+
+ if (dimension == 0) {
+ // Fast-path for dimension 0, which is just Van der corput.
+ // This makes a notable difference in performance since we reuse
+ // dimensions for padding, and dimension 0 is reused the most.
+ result = reverse_integer_bits(rev_bit_index);
+ }
+ else {
+ uint i = 0;
+ while (rev_bit_index != 0) {
+ uint j = count_leading_zeros(rev_bit_index);
+ result ^= sobol_burley_table[dimension][i + j];
+ i += j + 1;
+
+ // We can't do "<<= j + 1" because that can overflow the shift
+ // operator, which doesn't do what we need on at least x86.
+ rev_bit_index <<= j;
+ rev_bit_index <<= 1;
+ }
+ }
+
+ // Apply Owen scrambling.
+ result = reverse_integer_bits(reversed_bit_owen(result, scramble_seed));
+
+ return uint_to_float_excl(result);
+}
+
+/*
+ * Computes a 1D Owen-scrambled and shuffled Sobol sample.
+ */
+ccl_device float sobol_burley_sample_1D(uint index, uint dimension, uint seed)
+{
+ // Include the dimension in the seed, so we get decorrelated
+ // sequences for different dimensions via shuffling.
+ seed ^= hash_hp_uint(dimension);
+
+ // Shuffle.
+ index = reversed_bit_owen(reverse_integer_bits(index), seed ^ 0xbff95bfe);
+
+ return sobol_burley(index, 0, seed ^ 0x635c77bd);
+}
+
+/*
+ * Computes a 2D Owen-scrambled and shuffled Sobol sample.
+ */
+ccl_device void sobol_burley_sample_2D(
+ uint index, uint dimension_set, uint seed, ccl_private float *x, ccl_private float *y)
+{
+ // Include the dimension set in the seed, so we get decorrelated
+ // sequences for different dimension sets via shuffling.
+ seed ^= hash_hp_uint(dimension_set);
+
+ // Shuffle.
+ index = reversed_bit_owen(reverse_integer_bits(index), seed ^ 0xf8ade99a);
+
+ *x = sobol_burley(index, 0, seed ^ 0xe0aaaf76);
+ *y = sobol_burley(index, 1, seed ^ 0x94964d4e);
+}
+
+/*
+ * Computes a 3D Owen-scrambled and shuffled Sobol sample.
+ */
+ccl_device void sobol_burley_sample_3D(uint index,
+ uint dimension_set,
+ uint seed,
+ ccl_private float *x,
+ ccl_private float *y,
+ ccl_private float *z)
+{
+ // Include the dimension set in the seed, so we get decorrelated
+ // sequences for different dimension sets via shuffling.
+ seed ^= hash_hp_uint(dimension_set);
+
+ // Shuffle.
+ index = reversed_bit_owen(reverse_integer_bits(index), seed ^ 0xcaa726ac);
+
+ *x = sobol_burley(index, 0, seed ^ 0x9e78e391);
+ *y = sobol_burley(index, 1, seed ^ 0x67c33241);
+ *z = sobol_burley(index, 2, seed ^ 0x78c395c5);
+}
+
+/*
+ * Computes a 4D Owen-scrambled and shuffled Sobol sample.
+ */
+ccl_device void sobol_burley_sample_4D(uint index,
+ uint dimension_set,
+ uint seed,
+ ccl_private float *x,
+ ccl_private float *y,
+ ccl_private float *z,
+ ccl_private float *w)
+{
+ // Include the dimension set in the seed, so we get decorrelated
+ // sequences for different dimension sets via shuffling.
+ seed ^= hash_hp_uint(dimension_set);
+
+ // Shuffle.
+ index = reversed_bit_owen(reverse_integer_bits(index), seed ^ 0xc2c1a055);
+
+ *x = sobol_burley(index, 0, seed ^ 0x39468210);
+ *y = sobol_burley(index, 1, seed ^ 0xe9d8a845);
+ *z = sobol_burley(index, 2, seed ^ 0x5f32b482);
+ *w = sobol_burley(index, 3, seed ^ 0x1524cc56);
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/sample/util.h b/intern/cycles/kernel/sample/util.h
new file mode 100644
index 00000000000..33056bb7819
--- /dev/null
+++ b/intern/cycles/kernel/sample/util.h
@@ -0,0 +1,45 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2011-2022 Blender Foundation */
+
+#pragma once
+
+#include "util/types.h"
+
+CCL_NAMESPACE_BEGIN
+
+/*
+ * Performs base-2 Owen scrambling on a reversed-bit integer.
+ *
+ * This is equivalent to the Laine-Karras permutation, but much higher
+ * quality. See https://psychopath.io/post/2021_01_30_building_a_better_lk_hash
+ */
+ccl_device_inline uint reversed_bit_owen(uint n, uint seed)
+{
+ n ^= n * 0x3d20adea;
+ n += seed;
+ n *= (seed >> 16) | 1;
+ n ^= n * 0x05526c56;
+ n ^= n * 0x53a22864;
+
+ return n;
+}
+
+/*
+ * Performs base-2 Owen scrambling on a reversed-bit integer.
+ *
+ * This is here for backwards-compatibility, and can be replaced
+ * with reversed_bit_owen() above at some point.
+ * See https://developer.blender.org/D15679#426304
+ */
+ccl_device_inline uint laine_karras_permutation(uint x, uint seed)
+{
+ x += seed;
+ x ^= (x * 0x6c50b47cu);
+ x ^= x * 0xb82f1e52u;
+ x ^= x * 0xc7afe638u;
+ x ^= x * 0x8d22f6e6u;
+
+ return x;
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/attribute.h b/intern/cycles/kernel/svm/attribute.h
index a3609d8b4b0..5f0d1609f08 100644
--- a/intern/cycles/kernel/svm/attribute.h
+++ b/intern/cycles/kernel/svm/attribute.h
@@ -140,6 +140,16 @@ ccl_device_noinline void svm_node_attr(KernelGlobals kg,
}
}
+ccl_device_forceinline float3 svm_node_bump_P_dx(const ccl_private ShaderData *sd)
+{
+ return sd->P + differential_from_compact(sd->Ng, sd->dP).dx;
+}
+
+ccl_device_forceinline float3 svm_node_bump_P_dy(const ccl_private ShaderData *sd)
+{
+ return sd->P + differential_from_compact(sd->Ng, sd->dP).dy;
+}
+
ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
@@ -167,7 +177,7 @@ ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg,
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
- float3 f = sd->P + sd->dP.dx;
+ float3 f = svm_node_bump_P_dx(sd);
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f);
}
@@ -265,7 +275,7 @@ ccl_device_noinline void svm_node_attr_bump_dy(KernelGlobals kg,
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
- float3 f = sd->P + sd->dP.dy;
+ float3 f = svm_node_bump_P_dy(sd);
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f);
}
diff --git a/intern/cycles/kernel/svm/bump.h b/intern/cycles/kernel/svm/bump.h
index 566c45f5f25..1009a6a4241 100644
--- a/intern/cycles/kernel/svm/bump.h
+++ b/intern/cycles/kernel/svm/bump.h
@@ -14,23 +14,21 @@ ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg,
{
/* save state */
stack_store_float3(stack, offset + 0, sd->P);
- stack_store_float3(stack, offset + 3, sd->dP.dx);
- stack_store_float3(stack, offset + 6, sd->dP.dy);
+ stack_store_float(stack, offset + 3, sd->dP);
/* set state as if undisplaced */
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED);
if (desc.offset != ATTR_STD_NOT_FOUND) {
- float3 P, dPdx, dPdy;
- P = primitive_surface_attribute_float3(kg, sd, desc, &dPdx, &dPdy);
+ differential3 dP;
+ float3 P = primitive_surface_attribute_float3(kg, sd, desc, &dP.dx, &dP.dy);
object_position_transform(kg, sd, &P);
- object_dir_transform(kg, sd, &dPdx);
- object_dir_transform(kg, sd, &dPdy);
+ object_dir_transform(kg, sd, &dP.dx);
+ object_dir_transform(kg, sd, &dP.dy);
sd->P = P;
- sd->dP.dx = dPdx;
- sd->dP.dy = dPdy;
+ sd->dP = differential_make_compact(dP);
}
}
@@ -41,8 +39,7 @@ ccl_device_noinline void svm_node_leave_bump_eval(KernelGlobals kg,
{
/* restore state */
sd->P = stack_load_float3(stack, offset + 0);
- sd->dP.dx = stack_load_float3(stack, offset + 3);
- sd->dP.dy = stack_load_float3(stack, offset + 6);
+ sd->dP = stack_load_float(stack, offset + 3);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/displace.h b/intern/cycles/kernel/svm/displace.h
index 128023263fd..230f8c73820 100644
--- a/intern/cycles/kernel/svm/displace.h
+++ b/intern/cycles/kernel/svm/displace.h
@@ -24,18 +24,17 @@ ccl_device_noinline void svm_node_set_bump(KernelGlobals kg,
float3 normal_in = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) :
sd->N;
- float3 dPdx = sd->dP.dx;
- float3 dPdy = sd->dP.dy;
+ differential3 dP = differential_from_compact(sd->Ng, sd->dP);
if (use_object_space) {
object_inverse_normal_transform(kg, sd, &normal_in);
- object_inverse_dir_transform(kg, sd, &dPdx);
- object_inverse_dir_transform(kg, sd, &dPdy);
+ object_inverse_dir_transform(kg, sd, &dP.dx);
+ object_inverse_dir_transform(kg, sd, &dP.dy);
}
/* get surface tangents from normal */
- float3 Rx = cross(dPdy, normal_in);
- float3 Ry = cross(normal_in, dPdx);
+ float3 Rx = cross(dP.dy, normal_in);
+ float3 Ry = cross(normal_in, dP.dx);
/* get bump values */
uint c_offset, x_offset, y_offset, strength_offset;
@@ -46,7 +45,7 @@ ccl_device_noinline void svm_node_set_bump(KernelGlobals kg,
float h_y = stack_load_float(stack, y_offset);
/* compute surface gradient and determinant */
- float det = dot(dPdx, Rx);
+ float det = dot(dP.dx, Rx);
float3 surfgrad = (h_x - h_c) * Rx + (h_y - h_c) * Ry;
float absdet = fabsf(det);
diff --git a/intern/cycles/kernel/svm/geometry.h b/intern/cycles/kernel/svm/geometry.h
index bbefdcfa755..cbd87d84409 100644
--- a/intern/cycles/kernel/svm/geometry.h
+++ b/intern/cycles/kernel/svm/geometry.h
@@ -54,7 +54,7 @@ ccl_device_noinline void svm_node_geometry_bump_dx(KernelGlobals kg,
switch (type) {
case NODE_GEOM_P:
- data = sd->P + sd->dP.dx;
+ data = svm_node_bump_P_dx(sd);
break;
case NODE_GEOM_uv:
data = make_float3(1.0f - sd->u - sd->du.dx - sd->v - sd->dv.dx, sd->u + sd->du.dx, 0.0f);
@@ -81,7 +81,7 @@ ccl_device_noinline void svm_node_geometry_bump_dy(KernelGlobals kg,
switch (type) {
case NODE_GEOM_P:
- data = sd->P + sd->dP.dy;
+ data = svm_node_bump_P_dy(sd);
break;
case NODE_GEOM_uv:
data = make_float3(1.0f - sd->u - sd->du.dy - sd->v - sd->dv.dy, sd->u + sd->du.dy, 0.0f);
diff --git a/intern/cycles/kernel/svm/tex_coord.h b/intern/cycles/kernel/svm/tex_coord.h
index 2a0130e11d4..8154c542e6f 100644
--- a/intern/cycles/kernel/svm/tex_coord.h
+++ b/intern/cycles/kernel/svm/tex_coord.h
@@ -106,7 +106,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dx(KernelGlobals kg,
switch (type) {
case NODE_TEXCO_OBJECT: {
- data = sd->P + sd->dP.dx;
+ data = svm_node_bump_P_dx(sd);
if (node.w == 0) {
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
@@ -130,9 +130,9 @@ ccl_device_noinline int svm_node_tex_coord_bump_dx(KernelGlobals kg,
Transform tfm = kernel_data.cam.worldtocamera;
if (sd->object != OBJECT_NONE)
- data = transform_point(&tfm, sd->P + sd->dP.dx);
+ data = transform_point(&tfm, svm_node_bump_P_dx(sd));
else
- data = transform_point(&tfm, sd->P + sd->dP.dx + camera_position(kg));
+ data = transform_point(&tfm, svm_node_bump_P_dx(sd) + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
@@ -140,7 +140,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dx(KernelGlobals kg,
kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
data = camera_world_to_ndc(kg, sd, sd->ray_P);
else
- data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx);
+ data = camera_world_to_ndc(kg, sd, svm_node_bump_P_dx(sd));
data.z = 0.0f;
break;
}
@@ -160,7 +160,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dx(KernelGlobals kg,
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = sd->P + sd->dP.dx;
+ data = svm_node_bump_P_dx(sd);
# ifdef __VOLUME__
if (sd->object != OBJECT_NONE)
@@ -191,7 +191,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dy(KernelGlobals kg,
switch (type) {
case NODE_TEXCO_OBJECT: {
- data = sd->P + sd->dP.dy;
+ data = svm_node_bump_P_dy(sd);
if (node.w == 0) {
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
@@ -215,9 +215,9 @@ ccl_device_noinline int svm_node_tex_coord_bump_dy(KernelGlobals kg,
Transform tfm = kernel_data.cam.worldtocamera;
if (sd->object != OBJECT_NONE)
- data = transform_point(&tfm, sd->P + sd->dP.dy);
+ data = transform_point(&tfm, svm_node_bump_P_dy(sd));
else
- data = transform_point(&tfm, sd->P + sd->dP.dy + camera_position(kg));
+ data = transform_point(&tfm, svm_node_bump_P_dy(sd) + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
@@ -225,7 +225,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dy(KernelGlobals kg,
kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
data = camera_world_to_ndc(kg, sd, sd->ray_P);
else
- data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy);
+ data = camera_world_to_ndc(kg, sd, svm_node_bump_P_dy(sd));
data.z = 0.0f;
break;
}
@@ -245,7 +245,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dy(KernelGlobals kg,
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = sd->P + sd->dP.dy;
+ data = svm_node_bump_P_dy(sd);
# ifdef __VOLUME__
if (sd->object != OBJECT_NONE)
diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h
index 12d0ec141e6..98dfe6a4375 100644
--- a/intern/cycles/kernel/svm/types.h
+++ b/intern/cycles/kernel/svm/types.h
@@ -12,7 +12,7 @@ CCL_NAMESPACE_BEGIN
/* SVM stack offsets with this value indicate that it's not on the stack */
#define SVM_STACK_INVALID 255
-#define SVM_BUMP_EVAL_STATE_SIZE 9
+#define SVM_BUMP_EVAL_STATE_SIZE 4
/* Nodes */
diff --git a/intern/cycles/kernel/svm/wireframe.h b/intern/cycles/kernel/svm/wireframe.h
index e5fe08e5d04..91fadf4cfc4 100644
--- a/intern/cycles/kernel/svm/wireframe.h
+++ b/intern/cycles/kernel/svm/wireframe.h
@@ -14,6 +14,7 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline float wireframe(KernelGlobals kg,
ccl_private ShaderData *sd,
+ const differential3 dP,
float size,
int pixel_size,
ccl_private float3 *P)
@@ -46,8 +47,8 @@ ccl_device_inline float wireframe(KernelGlobals kg,
if (pixel_size) {
// Project the derivatives of P to the viewing plane defined
// by I so we have a measure of how big is a pixel at this point
- float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
- float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
+ float pixelwidth_x = len(dP.dx - dot(dP.dx, sd->I) * sd->I);
+ float pixelwidth_y = len(dP.dy - dot(dP.dy, sd->I) * sd->I);
// Take the average of both axis' length
pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
}
@@ -86,16 +87,17 @@ ccl_device_noinline void svm_node_wireframe(KernelGlobals kg,
int pixel_size = (int)use_pixel_size;
/* Calculate wireframe */
- float f = wireframe(kg, sd, size, pixel_size, &sd->P);
+ const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
+ float f = wireframe(kg, sd, dP, size, pixel_size, &sd->P);
/* TODO(sergey): Think of faster way to calculate derivatives. */
if (bump_offset == NODE_BUMP_OFFSET_DX) {
- float3 Px = sd->P - sd->dP.dx;
- f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx);
+ float3 Px = sd->P - dP.dx;
+ f += (f - wireframe(kg, sd, dP, size, pixel_size, &Px)) / len(dP.dx);
}
else if (bump_offset == NODE_BUMP_OFFSET_DY) {
- float3 Py = sd->P - sd->dP.dy;
- f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy);
+ float3 Py = sd->P - dP.dy;
+ f += (f - wireframe(kg, sd, dP, size, pixel_size, &Py)) / len(dP.dy);
}
if (stack_valid(out_fac))
diff --git a/intern/cycles/kernel/tables.h b/intern/cycles/kernel/tables.h
index c1fdbba3fa7..399eea1e2b1 100644
--- a/intern/cycles/kernel/tables.h
+++ b/intern/cycles/kernel/tables.h
@@ -63,4 +63,57 @@ ccl_inline_constant float cie_colour_match[][3] = {
{0.0001f, 0.0000f, 0.0000f}, {0.0001f, 0.0000f, 0.0000f}, {0.0000f, 0.0000f, 0.0000f}
};
+/*
+ * The direction vectors for the first four dimensions of the Sobol
+ * sequence, stored with reversed-order bits.
+ *
+ * This is used in the Sobol-Burley sampler implementation. We don't
+ * need more than four dimensions because we achieve higher dimensions
+ * with padding. They're stored with reversed bits because we need
+ * them reversed for the fast hash-based Owen scrambling anyway, and
+ * this avoids doing that at run time.
+ */
+ccl_inline_constant unsigned int sobol_burley_table[4][32] = {
+ {
+ 0x00000001, 0x00000002, 0x00000004, 0x00000008,
+ 0x00000010, 0x00000020, 0x00000040, 0x00000080,
+ 0x00000100, 0x00000200, 0x00000400, 0x00000800,
+ 0x00001000, 0x00002000, 0x00004000, 0x00008000,
+ 0x00010000, 0x00020000, 0x00040000, 0x00080000,
+ 0x00100000, 0x00200000, 0x00400000, 0x00800000,
+ 0x01000000, 0x02000000, 0x04000000, 0x08000000,
+ 0x10000000, 0x20000000, 0x40000000, 0x80000000,
+ },
+ {
+ 0x00000001, 0x00000003, 0x00000005, 0x0000000f,
+ 0x00000011, 0x00000033, 0x00000055, 0x000000ff,
+ 0x00000101, 0x00000303, 0x00000505, 0x00000f0f,
+ 0x00001111, 0x00003333, 0x00005555, 0x0000ffff,
+ 0x00010001, 0x00030003, 0x00050005, 0x000f000f,
+ 0x00110011, 0x00330033, 0x00550055, 0x00ff00ff,
+ 0x01010101, 0x03030303, 0x05050505, 0x0f0f0f0f,
+ 0x11111111, 0x33333333, 0x55555555, 0xffffffff,
+ },
+ {
+ 0x00000001, 0x00000003, 0x00000006, 0x00000009,
+ 0x00000017, 0x0000003a, 0x00000071, 0x000000a3,
+ 0x00000116, 0x00000339, 0x00000677, 0x000009aa,
+ 0x00001601, 0x00003903, 0x00007706, 0x0000aa09,
+ 0x00010117, 0x0003033a, 0x00060671, 0x000909a3,
+ 0x00171616, 0x003a3939, 0x00717777, 0x00a3aaaa,
+ 0x01170001, 0x033a0003, 0x06710006, 0x09a30009,
+ 0x16160017, 0x3939003a, 0x77770071, 0xaaaa00a3,
+ },
+ {
+ 0x00000001, 0x00000003, 0x00000004, 0x0000000a,
+ 0x0000001f, 0x0000002e, 0x00000045, 0x000000c9,
+ 0x0000011b, 0x000002a4, 0x0000079a, 0x00000b67,
+ 0x0000101e, 0x0000302d, 0x00004041, 0x0000a0c3,
+ 0x0001f104, 0x0002e28a, 0x000457df, 0x000c9bae,
+ 0x0011a105, 0x002a7289, 0x0079e7db, 0x00b6dba4,
+ 0x0100011a, 0x030002a7, 0x0400079e, 0x0a000b6d,
+ 0x1f001001, 0x2e003003, 0x45004004, 0xc900a00a,
+ },
+};
+
/* clang-format on */
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index 252c27a40f0..f55ace1a227 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -178,6 +178,7 @@ enum PathTraceDimension {
enum SamplingPattern {
SAMPLING_PATTERN_SOBOL = 0,
SAMPLING_PATTERN_PMJ = 1,
+ SAMPLING_PATTERN_SOBOL_BURLEY = 2,
SAMPLING_NUM_PATTERNS,
};
@@ -873,10 +874,10 @@ typedef struct ccl_align(16) ShaderData
float ray_length;
#ifdef __RAY_DIFFERENTIALS__
- /* differential of P. these are orthogonal to Ng, not N */
- differential3 dP;
- /* differential of I */
- differential3 dI;
+ /* Radius of differential of P. */
+ float dP;
+ /* Radius of differential of I. */
+ float dI;
/* differential of u, v */
differential du;
differential dv;
diff --git a/intern/cycles/kernel/util/differential.h b/intern/cycles/kernel/util/differential.h
index 3682e91ea66..aad9bb6bb22 100644
--- a/intern/cycles/kernel/util/differential.h
+++ b/intern/cycles/kernel/util/differential.h
@@ -101,53 +101,59 @@ ccl_device differential3 differential3_zero()
return d;
}
-/* Compact ray differentials that are just a scale to reduce memory usage and
- * access cost in GPU.
+/* Compact ray differentials that are just a radius to reduce memory usage and access cost
+ * on GPUs, basically cone tracing.
*
- * See above for more accurate reference implementations.
- *
- * TODO: also store the more compact version in ShaderData and recompute where
- * needed? */
+ * See above for more accurate reference implementations of ray differentials. */
ccl_device_forceinline float differential_zero_compact()
{
return 0.0f;
}
-ccl_device_forceinline float differential_make_compact(const differential3 D)
+ccl_device_forceinline float differential_make_compact(const float dD)
{
- return 0.5f * (len(D.dx) + len(D.dy));
+ return dD;
}
-ccl_device_forceinline void differential_transfer_compact(ccl_private differential3 *surface_dP,
- const float ray_dP,
- const float3 /* ray_D */,
- const float ray_dD,
- const float3 surface_Ng,
- const float ray_t)
+ccl_device_forceinline float differential_make_compact(const differential3 dD)
{
- /* ray differential transfer through homogeneous medium, to
- * compute dPdx/dy at a shading point from the incoming ray */
- float scale = ray_dP + ray_t * ray_dD;
+ return 0.5f * (len(dD.dx) + len(dD.dy));
+}
- float3 dx, dy;
- make_orthonormals(surface_Ng, &dx, &dy);
- surface_dP->dx = dx * scale;
- surface_dP->dy = dy * scale;
+ccl_device_forceinline float differential_incoming_compact(const float dD)
+{
+ return dD;
}
-ccl_device_forceinline void differential_incoming_compact(ccl_private differential3 *dI,
- const float3 D,
- const float dD)
+ccl_device_forceinline float differential_transfer_compact(const float ray_dP,
+ const float3 /* ray_D */,
+ const float ray_dD,
+ const float ray_t)
{
- /* compute dIdx/dy at a shading point, we just need to negate the
- * differential of the ray direction */
+ return ray_dP + ray_t * ray_dD;
+}
+ccl_device_forceinline differential3 differential_from_compact(const float3 D, const float dD)
+{
float3 dx, dy;
make_orthonormals(D, &dx, &dy);
- dI->dx = dD * dx;
- dI->dy = dD * dy;
+ differential3 d;
+ d.dx = dD * dx;
+ d.dy = dD * dy;
+ return d;
+}
+
+ccl_device void differential_dudv_compact(ccl_private differential *du,
+ ccl_private differential *dv,
+ float3 dPdu,
+ float3 dPdv,
+ float dP,
+ float3 Ng)
+{
+ /* TODO: can we speed this up? */
+ differential_dudv(du, dv, dPdu, dPdv, differential_from_compact(Ng, dP), Ng);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/scene/CMakeLists.txt b/intern/cycles/scene/CMakeLists.txt
index 4904bf247ba..a30f408f207 100644
--- a/intern/cycles/scene/CMakeLists.txt
+++ b/intern/cycles/scene/CMakeLists.txt
@@ -148,6 +148,4 @@ endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
-add_definitions(${GL_DEFINITIONS})
-
cycles_add_library(cycles_scene "${LIB}" ${SRC} ${SRC_HEADERS})
diff --git a/intern/cycles/scene/camera.cpp b/intern/cycles/scene/camera.cpp
index eec269ab542..d9e574873bd 100644
--- a/intern/cycles/scene/camera.cpp
+++ b/intern/cycles/scene/camera.cpp
@@ -772,10 +772,7 @@ float Camera::world_to_raster_size(float3 P)
#endif
/* TODO: would it help to use more accurate differentials here? */
- differential3 dP;
- differential_transfer_compact(&dP, ray.dP, ray.D, ray.dD, ray.D, dist);
-
- return max(len(dP.dx), len(dP.dy));
+ return differential_transfer_compact(ray.dP, ray.D, ray.dD, dist);
}
return res;
diff --git a/intern/cycles/scene/image_oiio.cpp b/intern/cycles/scene/image_oiio.cpp
index 500e53ed763..8792393e5a1 100644
--- a/intern/cycles/scene/image_oiio.cpp
+++ b/intern/cycles/scene/image_oiio.cpp
@@ -184,9 +184,8 @@ bool OIIOImageLoader::load_pixels(const ImageMetaData &metadata,
ImageSpec config = ImageSpec();
/* Load without automatic OIIO alpha conversion, we do it ourselves. OIIO
- * will associate alpha in the the 8bit buffer for PNGs, which leads to too
- * much precision loss when we load it as half float to do a colorspace
- * transform. */
+ * will associate alpha in the 8bit buffer for PNGs, which leads to too
+ * much precision loss when we load it as half float to do a color-space transform. */
config.attribute("oiio:UnassociatedAlpha", 1);
if (!in->open(filepath.string(), spec, config)) {
diff --git a/intern/cycles/scene/integrator.cpp b/intern/cycles/scene/integrator.cpp
index aa11004fb48..58daf417ab0 100644
--- a/intern/cycles/scene/integrator.cpp
+++ b/intern/cycles/scene/integrator.cpp
@@ -89,6 +89,7 @@ NODE_DEFINE(Integrator)
static NodeEnum sampling_pattern_enum;
sampling_pattern_enum.insert("sobol", SAMPLING_PATTERN_SOBOL);
sampling_pattern_enum.insert("pmj", SAMPLING_PATTERN_PMJ);
+ sampling_pattern_enum.insert("sobol_burley", SAMPLING_PATTERN_SOBOL_BURLEY);
SOCKET_ENUM(sampling_pattern, "Sampling Pattern", sampling_pattern_enum, SAMPLING_PATTERN_SOBOL);
SOCKET_FLOAT(scrambling_distance, "Scrambling Distance", 1.0f);
@@ -260,7 +261,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
dscene->sample_pattern_lut.copy_to_device();
}
- else {
+ else if (kintegrator->sampling_pattern == SAMPLING_PATTERN_PMJ) {
constexpr int sequence_size = NUM_PMJ_SAMPLES;
constexpr int num_sequences = NUM_PMJ_PATTERNS;
float2 *directions = (float2 *)dscene->sample_pattern_lut.alloc(sequence_size *
diff --git a/intern/cycles/session/CMakeLists.txt b/intern/cycles/session/CMakeLists.txt
index 6e4e6af6e71..4f3a0a99ee1 100644
--- a/intern/cycles/session/CMakeLists.txt
+++ b/intern/cycles/session/CMakeLists.txt
@@ -32,6 +32,4 @@ set(LIB
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
-add_definitions(${GL_DEFINITIONS})
-
cycles_add_library(cycles_session "${LIB}" ${SRC} ${SRC_HEADERS})
diff --git a/intern/cycles/session/session.cpp b/intern/cycles/session/session.cpp
index e7de82a6e1b..e5df22211e7 100644
--- a/intern/cycles/session/session.cpp
+++ b/intern/cycles/session/session.cpp
@@ -370,6 +370,14 @@ RenderWork Session::run_update_for_next_iteration()
if (update_scene(width, height)) {
profiler.reset(scene->shaders.size(), scene->objects.size());
}
+
+ /* Unlock scene mutex before loading denoiser kernels, since that may attempt to activate
+ * graphics interop, which can deadlock when the scene mutex is still being held. */
+ scene_lock.unlock();
+
+ path_trace_->load_kernels();
+ path_trace_->alloc_work_memory();
+
progress.add_skip_time(update_timer, params.background);
}
@@ -495,7 +503,9 @@ void Session::do_delayed_reset()
if (!params.background) {
progress.set_start_time();
}
+ const double time_limit = params.time_limit * ((double)tile_manager_.get_num_tiles());
progress.set_render_start_time();
+ progress.set_time_limit(time_limit);
}
void Session::reset(const SessionParams &session_params, const BufferParams &buffer_params)
@@ -590,7 +600,8 @@ double Session::get_estimated_remaining_time() const
progress.get_time(total_time, render_time);
double remaining = (1.0 - (double)completed) * (render_time / (double)completed);
- const double time_limit = render_scheduler_.get_time_limit();
+ const double time_limit = render_scheduler_.get_time_limit() *
+ ((double)tile_manager_.get_num_tiles());
if (time_limit != 0.0) {
remaining = min(remaining, max(time_limit - render_time, 0.0));
}
@@ -618,12 +629,7 @@ bool Session::update_scene(int width, int height)
Camera *cam = scene->camera;
cam->set_screen_size(width, height);
- const bool scene_update_result = scene->update(progress);
-
- path_trace_->load_kernels();
- path_trace_->alloc_work_memory();
-
- return scene_update_result;
+ return scene->update(progress);
}
static string status_append(const string &status, const string &suffix)
diff --git a/intern/cycles/util/CMakeLists.txt b/intern/cycles/util/CMakeLists.txt
index 81a7607baab..997d574a3b0 100644
--- a/intern/cycles/util/CMakeLists.txt
+++ b/intern/cycles/util/CMakeLists.txt
@@ -3,7 +3,6 @@
set(INC
..
- ../../glew-mx
)
set(INC_SYS
@@ -149,6 +148,4 @@ endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
-add_definitions(${GL_DEFINITIONS})
-
cycles_add_library(cycles_util "${LIB}" ${SRC} ${SRC_HEADERS})
diff --git a/intern/cycles/util/debug.cpp b/intern/cycles/util/debug.cpp
index faa54a92c24..8210e21f951 100644
--- a/intern/cycles/util/debug.cpp
+++ b/intern/cycles/util/debug.cpp
@@ -13,7 +13,6 @@
CCL_NAMESPACE_BEGIN
DebugFlags::CPU::CPU()
- : avx2(true), avx(true), sse41(true), sse3(true), sse2(true), bvh_layout(BVH_LAYOUT_AUTO)
{
reset();
}
@@ -41,17 +40,17 @@ void DebugFlags::CPU::reset()
bvh_layout = BVH_LAYOUT_AUTO;
}
-DebugFlags::CUDA::CUDA() : adaptive_compile(false)
+DebugFlags::CUDA::CUDA()
{
reset();
}
-DebugFlags::HIP::HIP() : adaptive_compile(false)
+DebugFlags::HIP::HIP()
{
reset();
}
-DebugFlags::Metal::Metal() : adaptive_compile(false)
+DebugFlags::Metal::Metal()
{
reset();
}
@@ -84,14 +83,13 @@ void DebugFlags::OptiX::reset()
use_debug = false;
}
-DebugFlags::DebugFlags() : viewport_static_bvh(false), running_inside_blender(false)
+DebugFlags::DebugFlags()
{
/* Nothing for now. */
}
void DebugFlags::reset()
{
- viewport_static_bvh = false;
cpu.reset();
cuda.reset();
optix.reset();
diff --git a/intern/cycles/util/debug.h b/intern/cycles/util/debug.h
index 3565fdea17f..ab200649f59 100644
--- a/intern/cycles/util/debug.h
+++ b/intern/cycles/util/debug.h
@@ -17,11 +17,6 @@ CCL_NAMESPACE_BEGIN
*/
class DebugFlags {
public:
- /* Use static BVH in viewport, to match final render exactly. */
- bool viewport_static_bvh;
-
- bool running_inside_blender;
-
/* Descriptor of CPU feature-set to be used. */
struct CPU {
CPU();
@@ -30,11 +25,11 @@ class DebugFlags {
void reset();
/* Flags describing which instructions sets are allowed for use. */
- bool avx2;
- bool avx;
- bool sse41;
- bool sse3;
- bool sse2;
+ bool avx2 = true;
+ bool avx = true;
+ bool sse41 = true;
+ bool sse3 = true;
+ bool sse2 = true;
/* Check functions to see whether instructions up to the given one
* are allowed for use.
@@ -65,7 +60,7 @@ class DebugFlags {
* By default the fastest will be used. For debugging the BVH used by other
* CPUs and GPUs can be selected here instead.
*/
- BVHLayout bvh_layout;
+ BVHLayout bvh_layout = BVH_LAYOUT_AUTO;
};
/* Descriptor of CUDA feature-set to be used. */
@@ -77,7 +72,7 @@ class DebugFlags {
/* Whether adaptive feature based runtime compile is enabled or not.
* Requires the CUDA Toolkit and only works on Linux at the moment. */
- bool adaptive_compile;
+ bool adaptive_compile = false;
};
/* Descriptor of HIP feature-set to be used. */
@@ -88,7 +83,7 @@ class DebugFlags {
void reset();
/* Whether adaptive feature based runtime compile is enabled or not. */
- bool adaptive_compile;
+ bool adaptive_compile = false;
};
/* Descriptor of OptiX feature-set to be used. */
@@ -100,7 +95,7 @@ class DebugFlags {
/* Load OptiX module with debug capabilities. Will lower logging verbosity level, enable
* validations, and lower optimization level. */
- bool use_debug;
+ bool use_debug = false;
};
/* Descriptor of Metal feature-set to be used. */
@@ -111,7 +106,7 @@ class DebugFlags {
void reset();
/* Whether adaptive feature based runtime compile is enabled or not. */
- bool adaptive_compile;
+ bool adaptive_compile = false;
};
/* Get instance of debug flags registry. */
@@ -142,15 +137,9 @@ class DebugFlags {
private:
DebugFlags();
-#if (__cplusplus > 199711L)
public:
explicit DebugFlags(DebugFlags const & /*other*/) = delete;
void operator=(DebugFlags const & /*other*/) = delete;
-#else
- private:
- explicit DebugFlags(DebugFlags const & /*other*/);
- void operator=(DebugFlags const & /*other*/);
-#endif
};
typedef DebugFlags &DebugFlagsRef;
diff --git a/intern/cycles/util/defines.h b/intern/cycles/util/defines.h
index c7118ca09c9..1969529eff0 100644
--- a/intern/cycles/util/defines.h
+++ b/intern/cycles/util/defines.h
@@ -89,46 +89,6 @@
# define UNLIKELY(x) (x)
#endif
-#if defined(__GNUC__) || defined(__clang__)
-# if defined(__cplusplus)
-/* Some magic to be sure we don't have reference in the type. */
-template<typename T> static inline T decltype_helper(T x)
-{
- return x;
-}
-# define TYPEOF(x) decltype(decltype_helper(x))
-# else
-# define TYPEOF(x) typeof(x)
-# endif
-#endif
-
-/* Causes warning:
- * incompatible types when assigning to type 'Foo' from type 'Bar'
- * ... the compiler optimizes away the temp var */
-#ifdef __GNUC__
-# define CHECK_TYPE(var, type) \
- { \
- TYPEOF(var) * __tmp; \
- __tmp = (type *)NULL; \
- (void)__tmp; \
- } \
- (void)0
-
-# define CHECK_TYPE_PAIR(var_a, var_b) \
- { \
- TYPEOF(var_a) * __tmp; \
- __tmp = (typeof(var_b) *)NULL; \
- (void)__tmp; \
- } \
- (void)0
-#else
-# define CHECK_TYPE(var, type)
-# define CHECK_TYPE_PAIR(var_a, var_b)
-#endif
-
-/* can be used in simple macros */
-#define CHECK_TYPE_INLINE(val, type) ((void)(((type)0) != (val)))
-
#ifndef __KERNEL_GPU__
# include <cassert>
# define util_assert(statement) assert(statement)
diff --git a/intern/cycles/util/hash.h b/intern/cycles/util/hash.h
index 081b33025d8..61705276a90 100644
--- a/intern/cycles/util/hash.h
+++ b/intern/cycles/util/hash.h
@@ -8,6 +8,23 @@
CCL_NAMESPACE_BEGIN
+/* [0, uint_max] -> [0.0, 1.0) */
+ccl_device_forceinline float uint_to_float_excl(uint n)
+{
+ // Note: we divide by 4294967808 instead of 2^32 because the latter
+ // leads to a [0.0, 1.0] mapping instead of [0.0, 1.0) due to floating
+ // point rounding error. 4294967808 unfortunately leaves (precisely)
+ // one unused ulp between the max number this outputs and 1.0, but
+ // that's the best you can do with this construction.
+ return (float)n * (1.0f / 4294967808.0f);
+}
+
+/* [0, uint_max] -> [0.0, 1.0] */
+ccl_device_forceinline float uint_to_float_incl(uint n)
+{
+ return (float)n * (1.0f / (float)0xFFFFFFFFu);
+}
+
/* ***** Jenkins Lookup3 Hash Functions ***** */
/* Source: http://burtleburtle.net/bob/c/lookup3.c */
@@ -116,22 +133,22 @@ ccl_device_inline uint hash_uint4(uint kx, uint ky, uint kz, uint kw)
ccl_device_inline float hash_uint_to_float(uint kx)
{
- return (float)hash_uint(kx) / (float)0xFFFFFFFFu;
+ return uint_to_float_incl(hash_uint(kx));
}
ccl_device_inline float hash_uint2_to_float(uint kx, uint ky)
{
- return (float)hash_uint2(kx, ky) / (float)0xFFFFFFFFu;
+ return uint_to_float_incl(hash_uint2(kx, ky));
}
ccl_device_inline float hash_uint3_to_float(uint kx, uint ky, uint kz)
{
- return (float)hash_uint3(kx, ky, kz) / (float)0xFFFFFFFFu;
+ return uint_to_float_incl(hash_uint3(kx, ky, kz));
}
ccl_device_inline float hash_uint4_to_float(uint kx, uint ky, uint kz, uint kw)
{
- return (float)hash_uint4(kx, ky, kz, kw) / (float)0xFFFFFFFFu;
+ return uint_to_float_incl(hash_uint4(kx, ky, kz, kw));
}
/* Hashing float or float[234] into a float in the range [0, 1]. */
@@ -359,6 +376,101 @@ ccl_device_inline avxi hash_avxi4(avxi kx, avxi ky, avxi kz, avxi kw)
#endif
+/* ***** Hash Prospector Hash Functions *****
+ *
+ * These are based on the high-quality 32-bit hash/mixings functions from
+ * https://github.com/skeeto/hash-prospector
+ */
+
+ccl_device_inline uint hash_hp_uint(uint i)
+{
+ // The actual mixing function from Hash Prospector.
+ i ^= i >> 16;
+ i *= 0x21f0aaad;
+ i ^= i >> 15;
+ i *= 0xd35a2d97;
+ i ^= i >> 15;
+
+ // The xor is just to make input zero not map to output zero.
+ // The number is randomly selected and isn't special.
+ return i ^ 0xe6fe3beb;
+}
+
+/* Seedable version of hash_hp_uint() above. */
+ccl_device_inline uint hash_hp_seeded_uint(uint i, uint seed)
+{
+ // Manipulate the seed so it doesn't interact poorly with n when they
+ // are both e.g. incrementing. This isn't fool-proof, but is good
+ // enough for practical use.
+ seed ^= seed << 19;
+
+ return hash_hp_uint(i ^ seed);
+}
+
+/* Outputs [0.0, 1.0]. */
+ccl_device_inline float hash_hp_seeded_float(uint i, uint seed)
+{
+ return uint_to_float_incl(hash_hp_seeded_uint(i, seed));
+}
+
+/* ***** CMJ Hash Functions *****
+ *
+ * These are based on one of the hash functions in the paper
+ * "Correlated Multi-Jittered Sampling" by Andrew Kensler, 2013.
+ *
+ * These are here for backwards-compatibility, and can be replaced
+ * by the Hash Prospector hashes above at some point.
+ * See https://developer.blender.org/D15679#426304
+ */
+
+ccl_device_inline uint hash_cmj_seeded_uint(uint i, uint seed)
+{
+ i ^= seed;
+ i ^= i >> 17;
+ i ^= i >> 10;
+ i *= 0xb36534e5;
+ i ^= i >> 12;
+ i ^= i >> 21;
+ i *= 0x93fc4795;
+ i ^= 0xdf6e307f;
+ i ^= i >> 17;
+ i *= 1 | seed >> 18;
+
+ return i;
+}
+
+/* Outputs [0.0, 1.0]. */
+ccl_device_inline float hash_cmj_seeded_float(uint i, uint seed)
+{
+ return uint_to_float_excl(hash_cmj_seeded_uint(i, seed));
+}
+
+/* ***** Modified Wang Hash Functions *****
+ *
+ * These are based on a bespoke modified version of the Wang hash, and
+ * can serve as a faster hash when quality isn't critical.
+ *
+ * The original Wang hash is documented here:
+ * https://www.burtleburtle.net/bob/hash/integer.html
+ */
+
+ccl_device_inline uint hash_wang_seeded_uint(uint i, uint seed)
+{
+ i = (i ^ 61) ^ seed;
+ i += i << 3;
+ i ^= i >> 4;
+ i *= 0x27d4eb2d;
+ return i;
+}
+
+/* Outputs [0.0, 1.0]. */
+ccl_device_inline float hash_wang_seeded_float(uint i, uint seed)
+{
+ return uint_to_float_incl(hash_wang_seeded_uint(i, seed));
+}
+
+/* ********** */
+
#ifndef __KERNEL_GPU__
static inline uint hash_string(const char *str)
{
diff --git a/intern/cycles/util/opengl.h b/intern/cycles/util/opengl.h
index 090deb861c4..fefee4ec022 100644
--- a/intern/cycles/util/opengl.h
+++ b/intern/cycles/util/opengl.h
@@ -7,6 +7,6 @@
/* OpenGL header includes, used everywhere we use OpenGL, to deal with
* platform differences in one central place. */
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#endif /* __UTIL_OPENGL_H__ */
diff --git a/intern/cycles/util/progress.h b/intern/cycles/util/progress.h
index 37eafd57491..586979d2021 100644
--- a/intern/cycles/util/progress.h
+++ b/intern/cycles/util/progress.h
@@ -28,6 +28,7 @@ class Progress {
denoised_tiles = 0;
start_time = time_dt();
render_start_time = time_dt();
+ time_limit = 0.0;
end_time = 0.0;
status = "Initializing";
substatus = "";
@@ -68,6 +69,7 @@ class Progress {
denoised_tiles = 0;
start_time = time_dt();
render_start_time = time_dt();
+ time_limit = 0.0;
end_time = 0.0;
status = "Initializing";
substatus = "";
@@ -145,6 +147,13 @@ class Progress {
render_start_time = time_dt();
}
+ void set_time_limit(double time_limit_)
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ time_limit = time_limit_;
+ }
+
void add_skip_time(const scoped_timer &start_timer, bool only_render)
{
double skip_time = time_dt() - start_timer.get_start();
@@ -191,8 +200,13 @@ class Progress {
{
thread_scoped_lock lock(progress_mutex);
- if (total_pixel_samples > 0) {
- return ((double)pixel_samples) / (double)total_pixel_samples;
+ if (pixel_samples > 0) {
+ double progress_percent = (double)pixel_samples / (double)total_pixel_samples;
+ if (time_limit != 0.0) {
+ double time_since_render_start = time_dt() - render_start_time;
+ progress_percent = max(progress_percent, time_since_render_start / time_limit);
+ }
+ return min(1.0, progress_percent);
}
return 0.0;
}
@@ -335,7 +349,7 @@ class Progress {
* in which case the current_tile_sample is displayed. */
int rendered_tiles, denoised_tiles;
- double start_time, render_start_time;
+ double start_time, render_start_time, time_limit;
/* End time written when render is done, so it doesn't keep increasing on redraws. */
double end_time;
diff --git a/intern/ghost/CMakeLists.txt b/intern/ghost/CMakeLists.txt
index 0ac3a234946..d59c179e371 100644
--- a/intern/ghost/CMakeLists.txt
+++ b/intern/ghost/CMakeLists.txt
@@ -4,14 +4,13 @@
set(INC
.
../clog
- ../glew-mx
../../source/blender/blenlib
../../source/blender/imbuf
../../source/blender/makesdna
)
set(INC_SYS
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
)
set(SRC
@@ -74,8 +73,7 @@ set(SRC
)
set(LIB
- bf_intern_glew_mx
- ${GLEW_LIBRARY}
+ ${Epoxy_LIBRARIES}
)
if(WITH_GHOST_DEBUG)
@@ -105,42 +103,39 @@ if(WITH_INPUT_NDOF)
)
endif()
-if(WITH_HEADLESS OR WITH_GHOST_SDL)
- if(WITH_HEADLESS)
- list(APPEND SRC
- intern/GHOST_DisplayManagerNULL.h
- intern/GHOST_SystemNULL.h
- intern/GHOST_WindowNULL.h
+list(APPEND SRC
+ intern/GHOST_DisplayManagerNULL.h
+ intern/GHOST_SystemHeadless.h
+ intern/GHOST_WindowNULL.h
+)
+
+if(WITH_HEADLESS)
+ add_definitions(-DWITH_HEADLESS)
+elseif (WITH_GHOST_SDL)
+ list(APPEND SRC
+ intern/GHOST_ContextSDL.cpp
+ intern/GHOST_DisplayManagerSDL.cpp
+ intern/GHOST_SystemSDL.cpp
+ intern/GHOST_WindowSDL.cpp
+
+ intern/GHOST_ContextSDL.h
+ intern/GHOST_DisplayManagerSDL.h
+ intern/GHOST_SystemSDL.h
+ intern/GHOST_WindowSDL.h
+ )
+ add_definitions(-DWITH_GHOST_SDL)
+
+ list(APPEND INC_SYS
+ ${SDL_INCLUDE_DIR}
+ )
+ if(WITH_SDL_DYNLOAD)
+ list(APPEND LIB
+ extern_sdlew
)
- add_definitions(-DWITH_HEADLESS)
else()
- list(APPEND SRC
- intern/GHOST_ContextSDL.cpp
- intern/GHOST_DisplayManagerSDL.cpp
- intern/GHOST_SystemSDL.cpp
- intern/GHOST_WindowSDL.cpp
-
- intern/GHOST_ContextSDL.h
- intern/GHOST_DisplayManagerSDL.h
- intern/GHOST_SystemSDL.h
- intern/GHOST_WindowSDL.h
+ list(APPEND LIB
+ ${SDL_LIBRARY}
)
- add_definitions(-DWITH_GHOST_SDL)
- endif()
-
- if(NOT WITH_HEADLESS)
- list(APPEND INC_SYS
- ${SDL_INCLUDE_DIR}
- )
- if(WITH_SDL_DYNLOAD)
- list(APPEND LIB
- extern_sdlew
- )
- else()
- list(APPEND LIB
- ${SDL_LIBRARY}
- )
- endif()
endif()
elseif(APPLE AND NOT WITH_GHOST_X11)
@@ -158,13 +153,11 @@ elseif(APPLE AND NOT WITH_GHOST_X11)
intern/GHOST_WindowViewCocoa.h
)
- if(NOT WITH_GL_EGL)
- list(APPEND SRC
- intern/GHOST_ContextCGL.mm
+ list(APPEND SRC
+ intern/GHOST_ContextCGL.mm
- intern/GHOST_ContextCGL.h
- )
- endif()
+ intern/GHOST_ContextCGL.h
+ )
if(WITH_INPUT_NDOF)
list(APPEND SRC
@@ -198,13 +191,11 @@ elseif(WITH_GHOST_X11 OR WITH_GHOST_WAYLAND)
intern/GHOST_WindowX11.h
)
- if(NOT WITH_GL_EGL)
- list(APPEND SRC
- intern/GHOST_ContextGLX.cpp
+ list(APPEND SRC
+ intern/GHOST_ContextGLX.cpp
- intern/GHOST_ContextGLX.h
- )
- endif()
+ intern/GHOST_ContextGLX.h
+ )
if(WITH_GHOST_XDND)
add_definitions(-DWITH_XDND)
@@ -251,10 +242,6 @@ elseif(WITH_GHOST_X11 OR WITH_GHOST_WAYLAND)
)
endif()
- if(WITH_X11_ALPHA)
- add_definitions(-DWITH_X11_ALPHA)
- endif()
-
if(WITH_X11_XINPUT)
add_definitions(-DWITH_X11_XINPUT)
list(APPEND INC_SYS
@@ -301,6 +288,7 @@ elseif(WITH_GHOST_X11 OR WITH_GHOST_WAYLAND)
include(CheckSymbolExists)
set(CMAKE_REQUIRED_DEFINITIONS "-D_GNU_SOURCE")
check_symbol_exists(memfd_create "sys/mman.h" HAVE_MEMFD_CREATE)
+ unset(CMAKE_REQUIRED_DEFINITIONS)
if(HAVE_MEMFD_CREATE)
add_definitions(-DHAVE_MEMFD_CREATE)
endif()
@@ -434,13 +422,11 @@ elseif(WIN32)
intern/GHOST_Wintab.h
)
- if(NOT WITH_GL_EGL)
- list(APPEND SRC
- intern/GHOST_ContextWGL.cpp
+ list(APPEND SRC
+ intern/GHOST_ContextWGL.cpp
- intern/GHOST_ContextWGL.h
- )
- endif()
+ intern/GHOST_ContextWGL.h
+ )
if(WITH_INPUT_IME)
add_definitions(-DWITH_INPUT_IME)
@@ -461,7 +447,7 @@ elseif(WIN32)
endif()
endif()
-if(WITH_GL_EGL AND NOT (WITH_HEADLESS OR WITH_GHOST_SDL))
+if(UNIX AND NOT APPLE)
list(APPEND SRC
intern/GHOST_ContextEGL.cpp
@@ -551,11 +537,8 @@ if(WITH_XR_OPENXR)
list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_WAYLAND)
endif()
if(WITH_GHOST_X11)
- if(WITH_GL_EGL)
- list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_EGL)
- else()
- list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_XLIB)
- endif()
+ list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_EGL)
+ list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_XLIB)
endif()
endif()
@@ -564,6 +547,4 @@ if(WITH_XR_OPENXR)
unset(XR_PLATFORM_DEFINES)
endif()
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_intern_ghost "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index 4cbc0d65b11..f01f439718f 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -27,6 +27,7 @@ typedef bool (*GHOST_EventCallbackProcPtr)(GHOST_EventHandle event, GHOST_TUserD
* \return a handle to the system.
*/
extern GHOST_SystemHandle GHOST_CreateSystem(void);
+extern GHOST_SystemHandle GHOST_CreateSystemBackground(void);
/**
* Specifies whether debug messages are to be enabled for the specific system handle.
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index 91cf1c4c558..0dd855bb513 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -120,6 +120,7 @@ class GHOST_ISystem {
* \return An indication of success.
*/
static GHOST_TSuccess createSystem();
+ static GHOST_TSuccess createSystemBackground();
/**
* Disposes the one and only system.
@@ -277,8 +278,7 @@ class GHOST_ISystem {
*/
virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
- const bool stereoVisual,
- const bool alphaBackground = 0) = 0;
+ const bool stereoVisual) = 0;
/**
* Updates the resolution while in fullscreen mode.
diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h
index 495fb739978..adc45285f94 100644
--- a/intern/ghost/GHOST_Types.h
+++ b/intern/ghost/GHOST_Types.h
@@ -61,7 +61,6 @@ typedef struct {
typedef enum {
GHOST_glStereoVisual = (1 << 0),
GHOST_glDebugContext = (1 << 1),
- GHOST_glAlphaBackground = (1 << 2),
} GHOST_GLFlags;
typedef enum GHOST_DialogOptions {
diff --git a/intern/ghost/intern/GHOST_C-api.cpp b/intern/ghost/intern/GHOST_C-api.cpp
index 65e7de707ec..62e1e470010 100644
--- a/intern/ghost/intern/GHOST_C-api.cpp
+++ b/intern/ghost/intern/GHOST_C-api.cpp
@@ -30,6 +30,14 @@ GHOST_SystemHandle GHOST_CreateSystem(void)
return (GHOST_SystemHandle)system;
}
+GHOST_SystemHandle GHOST_CreateSystemBackground(void)
+{
+ GHOST_ISystem::createSystemBackground();
+ GHOST_ISystem *system = GHOST_ISystem::getSystem();
+
+ return (GHOST_SystemHandle)system;
+}
+
void GHOST_SystemInitDebug(GHOST_SystemHandle systemhandle, GHOST_Debug debug)
{
GHOST_ISystem *system = (GHOST_ISystem *)systemhandle;
diff --git a/intern/ghost/intern/GHOST_Context.cpp b/intern/ghost/intern/GHOST_Context.cpp
index f9aa80dc13d..aa379efbc1f 100644
--- a/intern/ghost/intern/GHOST_Context.cpp
+++ b/intern/ghost/intern/GHOST_Context.cpp
@@ -10,7 +10,7 @@
#include "GHOST_Context.h"
#ifdef _WIN32
-# include <GL/wglew.h> // only for symbolic constants, do not use API functions
+# include <epoxy/wgl.h>
# include <tchar.h>
#
# ifndef ERROR_PROFILE_DOES_NOT_MATCH_DEVICE
@@ -35,7 +35,7 @@ bool win32_silent_chk(bool result)
bool win32_chk(bool result, const char *file, int line, const char *text)
{
if (!result) {
- LPTSTR formattedMsg = NULL;
+ LPTSTR formattedMsg = nullptr;
DWORD error = GetLastError();
@@ -87,12 +87,12 @@ bool win32_chk(bool result, const char *file, int line, const char *text)
default: {
count = FormatMessage((FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS),
- NULL,
+ nullptr,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)(&formattedMsg),
0,
- NULL);
+ nullptr);
msg = count > 0 ? formattedMsg : "<no system message>\n";
break;
@@ -113,8 +113,9 @@ bool win32_chk(bool result, const char *file, int line, const char *text)
SetLastError(NO_ERROR);
- if (count != 0)
+ if (count != 0) {
LocalFree(formattedMsg);
+ }
}
return result;
@@ -122,11 +123,6 @@ bool win32_chk(bool result, const char *file, int line, const char *text)
#endif // _WIN32
-void GHOST_Context::initContextGLEW()
-{
- GLEW_CHK(glewInit());
-}
-
void GHOST_Context::initClearGL()
{
glClearColor(0.294, 0.294, 0.294, 0.000);
diff --git a/intern/ghost/intern/GHOST_Context.h b/intern/ghost/intern/GHOST_Context.h
index e707f1c3475..3546fb6bbc7 100644
--- a/intern/ghost/intern/GHOST_Context.h
+++ b/intern/ghost/intern/GHOST_Context.h
@@ -11,7 +11,7 @@
#include "GHOST_IContext.h"
#include "GHOST_Types.h"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
#include <cstdlib> // for NULL
@@ -136,8 +136,6 @@ class GHOST_Context : public GHOST_IContext {
}
protected:
- void initContextGLEW();
-
bool m_stereoVisual;
/** Caller specified, not for internal use. */
diff --git a/intern/ghost/intern/GHOST_ContextCGL.h b/intern/ghost/intern/GHOST_ContextCGL.h
index badc3241107..fa6d6fc6fa0 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.h
+++ b/intern/ghost/intern/GHOST_ContextCGL.h
@@ -105,8 +105,6 @@ class GHOST_ContextCGL : public GHOST_Context {
/** The virtualized default frame-buffer's texture. */
MTLTexture *m_defaultFramebufferMetalTexture;
- bool m_coreProfile;
-
const bool m_debug;
/** The first created OpenGL context (for sharing display lists) */
diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm b/intern/ghost/intern/GHOST_ContextCGL.mm
index dd800ef52a3..6da44ec481c 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.mm
+++ b/intern/ghost/intern/GHOST_ContextCGL.mm
@@ -58,12 +58,6 @@ GHOST_ContextCGL::GHOST_ContextCGL(bool stereoVisual,
m_defaultFramebufferMetalTexture(nil),
m_debug(false)
{
-#if defined(WITH_GL_PROFILE_CORE)
- m_coreProfile = true;
-#else
- m_coreProfile = false;
-#endif
-
if (m_metalView) {
metalInit();
}
@@ -197,7 +191,6 @@ GHOST_TSuccess GHOST_ContextCGL::updateDrawingContext()
}
static void makeAttribList(std::vector<NSOpenGLPixelFormatAttribute> &attribs,
- bool coreProfile,
bool stereoVisual,
bool needAlpha,
bool softwareGL)
@@ -205,7 +198,7 @@ static void makeAttribList(std::vector<NSOpenGLPixelFormatAttribute> &attribs,
attribs.clear();
attribs.push_back(NSOpenGLPFAOpenGLProfile);
- attribs.push_back(coreProfile ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy);
+ attribs.push_back(NSOpenGLProfileVersion3_2Core);
/* Pixel Format Attributes for the windowed NSOpenGLContext. */
attribs.push_back(NSOpenGLPFADoubleBuffer);
@@ -245,7 +238,7 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
std::vector<NSOpenGLPixelFormatAttribute> attribs;
attribs.reserve(40);
- makeAttribList(attribs, m_coreProfile, m_stereoVisual, needAlpha, softwareGL);
+ makeAttribList(attribs, m_stereoVisual, needAlpha, softwareGL);
NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
if (pixelFormat == nil) {
@@ -274,8 +267,6 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
}
#endif
- initContextGLEW();
-
if (m_metalView) {
if (m_defaultFramebuffer == 0) {
/* Create a virtual frame-buffer. */
diff --git a/intern/ghost/intern/GHOST_ContextD3D.cpp b/intern/ghost/intern/GHOST_ContextD3D.cpp
index ded76daa145..4fc05cf912c 100644
--- a/intern/ghost/intern/GHOST_ContextD3D.cpp
+++ b/intern/ghost/intern/GHOST_ContextD3D.cpp
@@ -10,8 +10,7 @@
#include <iostream>
#include <string>
-#include <GL/glew.h>
-#include <GL/wglew.h>
+#include <epoxy/wgl.h>
#include "GHOST_ContextD3D.h"
#include "GHOST_ContextWGL.h" /* For shared drawing */
diff --git a/intern/ghost/intern/GHOST_ContextEGL.cpp b/intern/ghost/intern/GHOST_ContextEGL.cpp
index 8c44dfe0158..ef13133d3a3 100644
--- a/intern/ghost/intern/GHOST_ContextEGL.cpp
+++ b/intern/ghost/intern/GHOST_ContextEGL.cpp
@@ -151,19 +151,6 @@ static bool egl_chk(bool result,
# define EGL_CHK(x) egl_chk(x)
#endif
-static inline bool bindAPI(EGLenum api)
-{
- if (EGLEW_VERSION_1_2) {
- return (EGL_CHK(eglBindAPI(api)) == EGL_TRUE);
- }
-
- return false;
-}
-
-#ifdef WITH_GL_ANGLE
-HMODULE GHOST_ContextEGL::s_d3dcompiler = nullptr;
-#endif
-
EGLContext GHOST_ContextEGL::s_gl_sharedContext = EGL_NO_CONTEXT;
EGLint GHOST_ContextEGL::s_gl_sharedCount = 0;
@@ -256,7 +243,7 @@ GHOST_TSuccess GHOST_ContextEGL::swapBuffers()
GHOST_TSuccess GHOST_ContextEGL::setSwapInterval(int interval)
{
- if (EGLEW_VERSION_1_1) {
+ if (epoxy_egl_version(m_display) >= 11) {
if (EGL_CHK(::eglSwapInterval(m_display, interval))) {
m_swap_interval = interval;
@@ -313,26 +300,13 @@ GHOST_TSuccess GHOST_ContextEGL::releaseDrawingContext()
return GHOST_kFailure;
}
-bool GHOST_ContextEGL::initContextEGLEW()
+inline bool GHOST_ContextEGL::bindAPI(EGLenum api)
{
- /* We have to manually get this function before we can call eglewInit, since
- * it requires a display argument. glewInit() does the same, but we only want
- * to initialize EGLEW here. */
- eglGetDisplay = (PFNEGLGETDISPLAYPROC)eglGetProcAddress("eglGetDisplay");
- if (eglGetDisplay == nullptr) {
- return false;
- }
-
- if (!EGL_CHK((m_display = ::eglGetDisplay(m_nativeDisplay)) != EGL_NO_DISPLAY)) {
- return false;
- }
-
- if (GLEW_CHK(eglewInit(m_display)) != GLEW_OK) {
- fprintf(stderr, "Warning! EGLEW failed to initialize properly.\n");
- return false;
+ if (epoxy_egl_version(m_display) >= 12) {
+ return (EGL_CHK(eglBindAPI(api)) == EGL_TRUE);
}
- return true;
+ return false;
}
static const std::string &api_string(EGLenum api)
@@ -355,34 +329,41 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
}
m_stereoVisual = false; /* It doesn't matter what the Window wants. */
- if (!initContextEGLEW()) {
- return GHOST_kFailure;
- }
-
-#ifdef WITH_GL_ANGLE
- /* `d3dcompiler_XX.dll` needs to be loaded before ANGLE will work. */
- if (s_d3dcompiler == nullptr) {
- s_d3dcompiler = LoadLibrary(D3DCOMPILER);
-
- WIN32_CHK(s_d3dcompiler != nullptr);
-
- if (s_d3dcompiler == nullptr) {
- fprintf(stderr, "LoadLibrary(\"" D3DCOMPILER "\") failed!\n");
- return GHOST_kFailure;
- }
- }
-#endif
-
EGLDisplay prev_display = eglGetCurrentDisplay();
EGLSurface prev_draw = eglGetCurrentSurface(EGL_DRAW);
EGLSurface prev_read = eglGetCurrentSurface(EGL_READ);
EGLContext prev_context = eglGetCurrentContext();
- EGLint egl_major, egl_minor;
+ EGLint egl_major = 0, egl_minor = 0;
- if (!EGL_CHK(::eglInitialize(m_display, &egl_major, &egl_minor))) {
+ if (!EGL_CHK((m_display = ::eglGetDisplay(m_nativeDisplay)) != EGL_NO_DISPLAY)) {
goto error;
}
+
+ if (!EGL_CHK(::eglInitialize(m_display, &egl_major, &egl_minor)) ||
+ (egl_major == 0 && egl_minor == 0)) {
+ /* We failed to create a regular render window, retry and see if we can create a headless
+ * render context. */
+ ::eglTerminate(m_display);
+
+ const char *egl_extension_st = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
+ assert(egl_extension_st != nullptr);
+ assert(strstr(egl_extension_st, "EGL_MESA_platform_surfaceless") != nullptr);
+ if (egl_extension_st == nullptr ||
+ strstr(egl_extension_st, "EGL_MESA_platform_surfaceless") == nullptr) {
+ goto error;
+ }
+
+ m_display = eglGetPlatformDisplayEXT(
+ EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY, nullptr);
+
+ if (!EGL_CHK(::eglInitialize(m_display, &egl_major, &egl_minor))) {
+ goto error;
+ }
+ /* Because the first eglInitialize will print an error to the terminal, print a "success"
+ * message here to let the user know that we successfully recovered from the error. */
+ fprintf(stderr, "\nManaged to successfully fallback to surfaceless EGL rendering!\n\n");
+ }
#ifdef WITH_GHOST_DEBUG
fprintf(stderr, "EGL Version %d.%d\n", egl_major, egl_minor);
#endif
@@ -398,7 +379,7 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
attrib_list.reserve(20);
- if (m_api == EGL_OPENGL_ES_API && EGLEW_VERSION_1_2) {
+ if (m_api == EGL_OPENGL_ES_API && epoxy_egl_version(m_display) >= 12) {
/* According to the spec it seems that you are required to set EGL_RENDERABLE_TYPE,
* but some implementations (ANGLE) do not seem to care. */
@@ -421,9 +402,11 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
m_contextMinorVersion);
}
- if (!((m_contextMajorVersion == 1) || (m_contextMajorVersion == 2 && EGLEW_VERSION_1_3) ||
- (m_contextMajorVersion == 3 && /*EGLEW_VERSION_1_4 &&*/ EGLEW_KHR_create_context) ||
- (m_contextMajorVersion == 3 && EGLEW_VERSION_1_5))) {
+ if (!((m_contextMajorVersion == 1) ||
+ (m_contextMajorVersion == 2 && epoxy_egl_version(m_display) >= 13) ||
+ (m_contextMajorVersion == 3 &&
+ epoxy_has_egl_extension(m_display, "KHR_create_context")) ||
+ (m_contextMajorVersion == 3 && epoxy_egl_version(m_display) >= 15))) {
fprintf(stderr,
"Warning! May not be able to create a version %d.%d ES context with version %d.%d "
"of EGL\n",
@@ -488,7 +471,8 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
}
attrib_list.clear();
- if (EGLEW_VERSION_1_5 || EGLEW_KHR_create_context) {
+ if (epoxy_egl_version(m_display) >= 15 ||
+ epoxy_has_egl_extension(m_display, "KHR_create_context")) {
if (m_api == EGL_OPENGL_API || m_api == EGL_OPENGL_ES_API) {
if (m_contextMajorVersion != 0) {
attrib_list.push_back(EGL_CONTEXT_MAJOR_VERSION_KHR);
@@ -530,7 +514,7 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
}
}
- if (m_api == EGL_OPENGL_API || EGLEW_VERSION_1_5) {
+ if (m_api == EGL_OPENGL_API || epoxy_egl_version(m_display) >= 15) {
if (m_contextResetNotificationStrategy != 0) {
attrib_list.push_back(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR);
attrib_list.push_back(m_contextResetNotificationStrategy);
@@ -598,10 +582,10 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
goto error;
}
- initContextGLEW();
-
- initClearGL();
- ::eglSwapBuffers(m_display, m_surface);
+ if (m_nativeWindow != 0) {
+ initClearGL();
+ ::eglSwapBuffers(m_display, m_surface);
+ }
return GHOST_kSuccess;
diff --git a/intern/ghost/intern/GHOST_ContextEGL.h b/intern/ghost/intern/GHOST_ContextEGL.h
index 3250dc94978..3ccd34f0338 100644
--- a/intern/ghost/intern/GHOST_ContextEGL.h
+++ b/intern/ghost/intern/GHOST_ContextEGL.h
@@ -10,7 +10,8 @@
#include "GHOST_Context.h"
#include "GHOST_System.h"
-#include <GL/eglew.h>
+#include <epoxy/egl.h>
+#include <epoxy/gl.h>
#ifndef GHOST_OPENGL_EGL_CONTEXT_FLAGS
# define GHOST_OPENGL_EGL_CONTEXT_FLAGS 0
@@ -96,7 +97,7 @@ class GHOST_ContextEGL : public GHOST_Context {
EGLContext getContext() const;
private:
- bool initContextEGLEW();
+ bool bindAPI(EGLenum api);
const GHOST_System *const m_system;
@@ -129,8 +130,4 @@ class GHOST_ContextEGL : public GHOST_Context {
static EGLContext s_vg_sharedContext;
static EGLint s_vg_sharedCount;
-
-#ifdef WITH_GL_ANGLE
- static HMODULE s_d3dcompiler;
-#endif
};
diff --git a/intern/ghost/intern/GHOST_ContextGLX.cpp b/intern/ghost/intern/GHOST_ContextGLX.cpp
index b4a076e4598..ed1c874c236 100644
--- a/intern/ghost/intern/GHOST_ContextGLX.cpp
+++ b/intern/ghost/intern/GHOST_ContextGLX.cpp
@@ -95,11 +95,6 @@ GHOST_TSuccess GHOST_ContextGLX::releaseDrawingContext()
return ::glXMakeCurrent(m_display, None, nullptr) ? GHOST_kSuccess : GHOST_kFailure;
}
-void GHOST_ContextGLX::initContextGLXEW()
-{
- initContextGLEW();
-}
-
GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
{
GHOST_X11_ERROR_HANDLERS_OVERRIDE(handler_store);
@@ -278,18 +273,11 @@ GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
glXMakeCurrent(m_display, m_window, m_context);
- /* Seems that this has to be called after #glXMakeCurrent,
- * which means we cannot use `glX` extensions until after we create a context. */
- initContextGLXEW();
-
if (m_window) {
initClearGL();
::glXSwapBuffers(m_display, m_window);
}
- /* re initialize to get the extensions properly */
- initContextGLXEW();
-
version = glGetString(GL_VERSION);
if (!version || version[0] < '3' || ((version[0] == '3') && (version[2] < '3'))) {
@@ -318,7 +306,7 @@ GHOST_TSuccess GHOST_ContextGLX::releaseNativeHandles()
GHOST_TSuccess GHOST_ContextGLX::setSwapInterval(int interval)
{
- if (!GLXEW_EXT_swap_control) {
+ if (!epoxy_has_glx_extension(m_display, DefaultScreen(m_display), "GLX_EXT_swap_control")) {
::glXSwapIntervalEXT(m_display, m_window, interval);
return GHOST_kSuccess;
}
@@ -327,7 +315,7 @@ GHOST_TSuccess GHOST_ContextGLX::setSwapInterval(int interval)
GHOST_TSuccess GHOST_ContextGLX::getSwapInterval(int &intervalOut)
{
- if (GLXEW_EXT_swap_control) {
+ if (epoxy_has_glx_extension(m_display, DefaultScreen(m_display), "GLX_EXT_swap_control")) {
unsigned int interval = 0;
::glXQueryDrawable(m_display, m_window, GLX_SWAP_INTERVAL_EXT, &interval);
diff --git a/intern/ghost/intern/GHOST_ContextGLX.h b/intern/ghost/intern/GHOST_ContextGLX.h
index c6184bbd3da..d526e6b1b32 100644
--- a/intern/ghost/intern/GHOST_ContextGLX.h
+++ b/intern/ghost/intern/GHOST_ContextGLX.h
@@ -9,7 +9,7 @@
#include "GHOST_Context.h"
-#include <GL/glxew.h>
+#include <epoxy/glx.h>
#ifndef GHOST_OPENGL_GLX_CONTEXT_FLAGS
/* leave as convenience define for the future */
@@ -89,8 +89,6 @@ class GHOST_ContextGLX : public GHOST_Context {
GHOST_TSuccess getSwapInterval(int &intervalOut);
private:
- void initContextGLXEW();
-
Display *m_display;
GLXFBConfig m_fbconfig;
Window m_window;
diff --git a/intern/ghost/intern/GHOST_ContextSDL.cpp b/intern/ghost/intern/GHOST_ContextSDL.cpp
index 5b02fe1c1e6..63b5927895d 100644
--- a/intern/ghost/intern/GHOST_ContextSDL.cpp
+++ b/intern/ghost/intern/GHOST_ContextSDL.cpp
@@ -138,8 +138,6 @@ GHOST_TSuccess GHOST_ContextSDL::initializeDrawingContext()
success = (SDL_GL_MakeCurrent(m_window, m_context) < 0) ? GHOST_kFailure : GHOST_kSuccess;
- initContextGLEW();
-
initClearGL();
SDL_GL_SwapWindow(m_window);
diff --git a/intern/ghost/intern/GHOST_ContextWGL.cpp b/intern/ghost/intern/GHOST_ContextWGL.cpp
index 7417358e9ae..d3c190a13b1 100644
--- a/intern/ghost/intern/GHOST_ContextWGL.cpp
+++ b/intern/ghost/intern/GHOST_ContextWGL.cpp
@@ -87,7 +87,7 @@ GHOST_TSuccess GHOST_ContextWGL::swapBuffers()
GHOST_TSuccess GHOST_ContextWGL::setSwapInterval(int interval)
{
- if (WGLEW_EXT_swap_control)
+ if (epoxy_has_wgl_extension(m_hDC, "WGL_EXT_swap_control"))
return WIN32_CHK(::wglSwapIntervalEXT(interval)) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
else
return GHOST_kFailure;
@@ -95,7 +95,7 @@ GHOST_TSuccess GHOST_ContextWGL::setSwapInterval(int interval)
GHOST_TSuccess GHOST_ContextWGL::getSwapInterval(int &intervalOut)
{
- if (WGLEW_EXT_swap_control) {
+ if (epoxy_has_wgl_extension(m_hDC, "WGL_EXT_swap_control")) {
intervalOut = ::wglGetSwapIntervalEXT();
return GHOST_kSuccess;
}
@@ -266,89 +266,6 @@ static HWND clone_window(HWND hWnd, LPVOID lpParam)
return hwndCloned;
}
-void GHOST_ContextWGL::initContextWGLEW(PIXELFORMATDESCRIPTOR &preferredPFD)
-{
- HWND dummyHWND = NULL;
-
- HDC dummyHDC = NULL;
- HGLRC dummyHGLRC = NULL;
-
- HDC prevHDC;
- HGLRC prevHGLRC;
-
- int iPixelFormat;
-
- SetLastError(NO_ERROR);
-
- prevHDC = ::wglGetCurrentDC();
- WIN32_CHK(GetLastError() == NO_ERROR);
-
- prevHGLRC = ::wglGetCurrentContext();
- WIN32_CHK(GetLastError() == NO_ERROR);
-
- iPixelFormat = choose_pixel_format_legacy(m_hDC, preferredPFD);
-
- if (iPixelFormat == 0)
- goto finalize;
-
- PIXELFORMATDESCRIPTOR chosenPFD;
- if (!WIN32_CHK(
- ::DescribePixelFormat(m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD)))
- goto finalize;
-
- if (m_hWnd) {
- dummyHWND = clone_window(m_hWnd, NULL);
-
- if (dummyHWND == NULL)
- goto finalize;
-
- dummyHDC = GetDC(dummyHWND);
- }
-
- if (!WIN32_CHK(dummyHDC != NULL))
- goto finalize;
-
- if (!WIN32_CHK(::SetPixelFormat(dummyHDC, iPixelFormat, &chosenPFD)))
- goto finalize;
-
- dummyHGLRC = ::wglCreateContext(dummyHDC);
-
- if (!WIN32_CHK(dummyHGLRC != NULL))
- goto finalize;
-
- if (!WIN32_CHK(::wglMakeCurrent(dummyHDC, dummyHGLRC)))
- goto finalize;
-
- if (GLEW_CHK(glewInit()) != GLEW_OK) {
- fprintf(stderr, "Warning! Dummy GLEW/WGLEW failed to initialize properly.\n");
- }
-
- /* The following are not technically WGLEW, but they also require a context to work. */
-
-#ifndef NDEBUG
- free((void *)m_dummyRenderer);
- free((void *)m_dummyVendor);
- free((void *)m_dummyVersion);
-
- m_dummyRenderer = _strdup(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
- m_dummyVendor = _strdup(reinterpret_cast<const char *>(glGetString(GL_VENDOR)));
- m_dummyVersion = _strdup(reinterpret_cast<const char *>(glGetString(GL_VERSION)));
-#endif
-
-finalize:
- WIN32_CHK(::wglMakeCurrent(prevHDC, prevHGLRC));
-
- if (dummyHGLRC != NULL)
- WIN32_CHK(::wglDeleteContext(dummyHGLRC));
-
- if (dummyHWND != NULL) {
- if (dummyHDC != NULL)
- WIN32_CHK(::ReleaseDC(dummyHWND, dummyHDC));
-
- WIN32_CHK(::DestroyWindow(dummyHWND));
- }
-}
-
static void makeAttribList(std::vector<int> &out, bool stereoVisual, bool needAlpha)
{
out.clear();
@@ -385,6 +302,130 @@ static void makeAttribList(std::vector<int> &out, bool stereoVisual, bool needAl
out.push_back(0);
}
+/* Temporary context used to create the actual context. We need ARB pixel format
+ * and context extensions, which are only available within a context. */
+struct DummyContextWGL {
+ HWND dummyHWND = NULL;
+
+ HDC dummyHDC = NULL;
+ HGLRC dummyHGLRC = NULL;
+
+ HDC prevHDC = NULL;
+ HGLRC prevHGLRC = NULL;
+
+ int dummyPixelFormat = 0;
+
+ PIXELFORMATDESCRIPTOR preferredPFD;
+
+ bool has_WGL_ARB_pixel_format = false;
+ bool has_WGL_ARB_create_context = false;
+ bool has_WGL_ARB_create_context_profile = false;
+ bool has_WGL_ARB_create_context_robustness = false;
+
+ DummyContextWGL(HDC hDC, HWND hWnd, bool stereoVisual, bool needAlpha)
+ {
+ preferredPFD = {
+ sizeof(PIXELFORMATDESCRIPTOR), /* size */
+ 1, /* version */
+ (DWORD)(PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW |
+ PFD_DOUBLEBUFFER | /* support double-buffering */
+ (stereoVisual ? PFD_STEREO : 0) | /* support stereo */
+ (
+#ifdef WIN32_COMPOSITING
+ /* Support composition for transparent background. */
+ needAlpha ? PFD_SUPPORT_COMPOSITION :
+#endif
+ 0)),
+ PFD_TYPE_RGBA, /* color type */
+ (BYTE)(needAlpha ? 32 : 24), /* preferred color depth */
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0, /* color bits (ignored) */
+ (BYTE)(needAlpha ? 8 : 0), /* alpha buffer */
+ 0, /* alpha shift (ignored) */
+ 0, /* no accumulation buffer */
+ 0,
+ 0,
+ 0,
+ 0, /* accum bits (ignored) */
+ 0, /* depth buffer */
+ 0, /* stencil buffer */
+ 0, /* no auxiliary buffers */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0,
+ 0,
+ 0 /* layer, visible, and damage masks (ignored) */
+ };
+
+ SetLastError(NO_ERROR);
+
+ prevHDC = ::wglGetCurrentDC();
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ prevHGLRC = ::wglGetCurrentContext();
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ dummyPixelFormat = choose_pixel_format_legacy(hDC, preferredPFD);
+
+ if (dummyPixelFormat == 0)
+ return;
+
+ PIXELFORMATDESCRIPTOR chosenPFD;
+ if (!WIN32_CHK(::DescribePixelFormat(
+ hDC, dummyPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD)))
+ return;
+
+ if (hWnd) {
+ dummyHWND = clone_window(hWnd, NULL);
+
+ if (dummyHWND == NULL)
+ return;
+
+ dummyHDC = GetDC(dummyHWND);
+ }
+
+ if (!WIN32_CHK(dummyHDC != NULL))
+ return;
+
+ if (!WIN32_CHK(::SetPixelFormat(dummyHDC, dummyPixelFormat, &chosenPFD)))
+ return;
+
+ dummyHGLRC = ::wglCreateContext(dummyHDC);
+
+ if (!WIN32_CHK(dummyHGLRC != NULL))
+ return;
+
+ if (!WIN32_CHK(::wglMakeCurrent(dummyHDC, dummyHGLRC)))
+ return;
+
+ has_WGL_ARB_pixel_format = epoxy_has_wgl_extension(hDC, "WGL_ARB_pixel_format");
+ has_WGL_ARB_create_context = epoxy_has_wgl_extension(hDC, "WGL_ARB_create_context");
+ has_WGL_ARB_create_context_profile = epoxy_has_wgl_extension(hDC,
+ "WGL_ARB_create_context_profile");
+ has_WGL_ARB_create_context_robustness = epoxy_has_wgl_extension(
+ hDC, "WGL_ARB_create_context_robustness");
+ }
+
+ ~DummyContextWGL()
+ {
+ WIN32_CHK(::wglMakeCurrent(prevHDC, prevHGLRC));
+
+ if (dummyHGLRC != NULL)
+ WIN32_CHK(::wglDeleteContext(dummyHGLRC));
+
+ if (dummyHWND != NULL) {
+ if (dummyHDC != NULL)
+ WIN32_CHK(::ReleaseDC(dummyHWND, dummyHDC));
+
+ WIN32_CHK(::DestroyWindow(dummyHWND));
+ }
+ }
+};
+
int GHOST_ContextWGL::_choose_pixel_format_arb_1(bool stereoVisual, bool needAlpha)
{
std::vector<int> iAttributes;
@@ -454,58 +495,6 @@ int GHOST_ContextWGL::choose_pixel_format_arb(bool stereoVisual, bool needAlpha)
return iPixelFormat;
}
-int GHOST_ContextWGL::choose_pixel_format(bool stereoVisual, bool needAlpha)
-{
- PIXELFORMATDESCRIPTOR preferredPFD = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- (DWORD)(PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER | /* support double-buffering */
- (stereoVisual ? PFD_STEREO : 0) | /* support stereo */
- (
-#ifdef WIN32_COMPOSITING
- /* Support composition for transparent background. */
- needAlpha ? PFD_SUPPORT_COMPOSITION :
-#endif
- 0)),
- PFD_TYPE_RGBA, /* color type */
- (BYTE)(needAlpha ? 32 : 24), /* preferred color depth */
- 0,
- 0,
- 0,
- 0,
- 0,
- 0, /* color bits (ignored) */
- (BYTE)(needAlpha ? 8 : 0), /* alpha buffer */
- 0, /* alpha shift (ignored) */
- 0, /* no accumulation buffer */
- 0,
- 0,
- 0,
- 0, /* accum bits (ignored) */
- 0, /* depth buffer */
- 0, /* stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0,
- 0,
- 0 /* layer, visible, and damage masks (ignored) */
- };
-
- initContextWGLEW(preferredPFD);
-
- int iPixelFormat = 0;
-
- if (WGLEW_ARB_pixel_format)
- iPixelFormat = choose_pixel_format_arb(stereoVisual, needAlpha);
-
- if (iPixelFormat == 0)
- iPixelFormat = choose_pixel_format_legacy(m_hDC, preferredPFD);
-
- return iPixelFormat;
-}
-
#ifndef NDEBUG
static void reportContextString(const char *name, const char *dummy, const char *context)
{
@@ -526,107 +515,96 @@ GHOST_TSuccess GHOST_ContextWGL::initializeDrawingContext()
HDC prevHDC = ::wglGetCurrentDC();
WIN32_CHK(GetLastError() == NO_ERROR);
- if (!WGLEW_ARB_create_context || ::GetPixelFormat(m_hDC) == 0) {
+ {
const bool needAlpha = m_alphaBackground;
- int iPixelFormat;
- int lastPFD;
-
- PIXELFORMATDESCRIPTOR chosenPFD;
-
- iPixelFormat = choose_pixel_format(m_stereoVisual, needAlpha);
+ DummyContextWGL dummy(m_hDC, m_hWnd, m_stereoVisual, needAlpha);
- if (iPixelFormat == 0) {
- goto error;
- }
+ if (!dummy.has_WGL_ARB_create_context || ::GetPixelFormat(m_hDC) == 0) {
+ int iPixelFormat = 0;
- lastPFD = ::DescribePixelFormat(
- m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD);
-
- if (!WIN32_CHK(lastPFD != 0)) {
- goto error;
- }
+ if (dummy.has_WGL_ARB_pixel_format)
+ iPixelFormat = choose_pixel_format_arb(m_stereoVisual, needAlpha);
- if (needAlpha && chosenPFD.cAlphaBits == 0)
- fprintf(stderr, "Warning! Unable to find a pixel format with an alpha channel.\n");
+ if (iPixelFormat == 0)
+ iPixelFormat = choose_pixel_format_legacy(m_hDC, dummy.preferredPFD);
- if (!WIN32_CHK(::SetPixelFormat(m_hDC, iPixelFormat, &chosenPFD))) {
- goto error;
- }
- }
+ if (iPixelFormat == 0) {
+ goto error;
+ }
- if (WGLEW_ARB_create_context) {
- int profileBitCore = m_contextProfileMask & WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
- int profileBitCompat = m_contextProfileMask & WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+ PIXELFORMATDESCRIPTOR chosenPFD;
+ int lastPFD = ::DescribePixelFormat(
+ m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD);
-#ifdef WITH_GLEW_ES
- int profileBitES = m_contextProfileMask & WGL_CONTEXT_ES_PROFILE_BIT_EXT;
-#endif
+ if (!WIN32_CHK(lastPFD != 0)) {
+ goto error;
+ }
- if (!WGLEW_ARB_create_context_profile && profileBitCore)
- fprintf(stderr, "Warning! OpenGL core profile not available.\n");
+ if (needAlpha && chosenPFD.cAlphaBits == 0)
+ fprintf(stderr, "Warning! Unable to find a pixel format with an alpha channel.\n");
- if (!WGLEW_ARB_create_context_profile && profileBitCompat)
- fprintf(stderr, "Warning! OpenGL compatibility profile not available.\n");
+ if (!WIN32_CHK(::SetPixelFormat(m_hDC, iPixelFormat, &chosenPFD))) {
+ goto error;
+ }
+ }
-#ifdef WITH_GLEW_ES
- if (!WGLEW_EXT_create_context_es_profile && profileBitES && m_contextMajorVersion == 1)
- fprintf(stderr, "Warning! OpenGL ES profile not available.\n");
+ if (dummy.has_WGL_ARB_create_context) {
+ int profileBitCore = m_contextProfileMask & WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
+ int profileBitCompat = m_contextProfileMask & WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
- if (!WGLEW_EXT_create_context_es2_profile && profileBitES && m_contextMajorVersion == 2)
- fprintf(stderr, "Warning! OpenGL ES2 profile not available.\n");
-#endif
+ if (!dummy.has_WGL_ARB_create_context_profile && profileBitCore)
+ fprintf(stderr, "Warning! OpenGL core profile not available.\n");
- int profileMask = 0;
+ if (!dummy.has_WGL_ARB_create_context_profile && profileBitCompat)
+ fprintf(stderr, "Warning! OpenGL compatibility profile not available.\n");
- if (WGLEW_ARB_create_context_profile && profileBitCore)
- profileMask |= profileBitCore;
+ int profileMask = 0;
- if (WGLEW_ARB_create_context_profile && profileBitCompat)
- profileMask |= profileBitCompat;
+ if (dummy.has_WGL_ARB_create_context_profile && profileBitCore)
+ profileMask |= profileBitCore;
-#ifdef WITH_GLEW_ES
- if (WGLEW_EXT_create_context_es_profile && profileBitES)
- profileMask |= profileBitES;
-#endif
+ if (dummy.has_WGL_ARB_create_context_profile && profileBitCompat)
+ profileMask |= profileBitCompat;
- if (profileMask != m_contextProfileMask)
- fprintf(stderr, "Warning! Ignoring untested OpenGL context profile mask bits.");
+ if (profileMask != m_contextProfileMask)
+ fprintf(stderr, "Warning! Ignoring untested OpenGL context profile mask bits.");
- std::vector<int> iAttributes;
+ std::vector<int> iAttributes;
- if (profileMask) {
- iAttributes.push_back(WGL_CONTEXT_PROFILE_MASK_ARB);
- iAttributes.push_back(profileMask);
- }
-
- if (m_contextMajorVersion != 0) {
- iAttributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
- iAttributes.push_back(m_contextMajorVersion);
- }
+ if (profileMask) {
+ iAttributes.push_back(WGL_CONTEXT_PROFILE_MASK_ARB);
+ iAttributes.push_back(profileMask);
+ }
- if (m_contextMinorVersion != 0) {
- iAttributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
- iAttributes.push_back(m_contextMinorVersion);
- }
+ if (m_contextMajorVersion != 0) {
+ iAttributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
+ iAttributes.push_back(m_contextMajorVersion);
+ }
- if (m_contextFlags != 0) {
- iAttributes.push_back(WGL_CONTEXT_FLAGS_ARB);
- iAttributes.push_back(m_contextFlags);
- }
+ if (m_contextMinorVersion != 0) {
+ iAttributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
+ iAttributes.push_back(m_contextMinorVersion);
+ }
- if (m_contextResetNotificationStrategy != 0) {
- if (WGLEW_ARB_create_context_robustness) {
- iAttributes.push_back(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB);
- iAttributes.push_back(m_contextResetNotificationStrategy);
+ if (m_contextFlags != 0) {
+ iAttributes.push_back(WGL_CONTEXT_FLAGS_ARB);
+ iAttributes.push_back(m_contextFlags);
}
- else {
- fprintf(stderr, "Warning! Cannot set the reset notification strategy.");
+
+ if (m_contextResetNotificationStrategy != 0) {
+ if (dummy.has_WGL_ARB_create_context_robustness) {
+ iAttributes.push_back(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB);
+ iAttributes.push_back(m_contextResetNotificationStrategy);
+ }
+ else {
+ fprintf(stderr, "Warning! Cannot set the reset notification strategy.");
+ }
}
- }
- iAttributes.push_back(0);
+ iAttributes.push_back(0);
- m_hGLRC = ::wglCreateContextAttribsARB(m_hDC, NULL, &(iAttributes[0]));
+ m_hGLRC = ::wglCreateContextAttribsARB(m_hDC, NULL, &(iAttributes[0]));
+ }
}
/* Silence warnings interpreted as errors by users when trying to get
@@ -651,8 +629,6 @@ GHOST_TSuccess GHOST_ContextWGL::initializeDrawingContext()
goto error;
}
- initContextGLEW();
-
if (is_crappy_intel_card()) {
/* Some Intel cards with context 4.1 or 4.2
* don't have the point sprite enabled by default.
diff --git a/intern/ghost/intern/GHOST_ContextWGL.h b/intern/ghost/intern/GHOST_ContextWGL.h
index ca0bf70b128..c02c0616422 100644
--- a/intern/ghost/intern/GHOST_ContextWGL.h
+++ b/intern/ghost/intern/GHOST_ContextWGL.h
@@ -11,7 +11,7 @@
#include "GHOST_Context.h"
-#include <GL/wglew.h>
+#include <epoxy/wgl.h>
#ifndef GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY
# define GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY 0
@@ -86,12 +86,9 @@ class GHOST_ContextWGL : public GHOST_Context {
GHOST_TSuccess getSwapInterval(int &intervalOut);
private:
- int choose_pixel_format(bool stereoVisual, bool needAlpha);
int choose_pixel_format_arb(bool stereoVisual, bool needAlpha);
int _choose_pixel_format_arb_1(bool stereoVisual, bool needAlpha);
- void initContextWGLEW(PIXELFORMATDESCRIPTOR &preferredPFD);
-
HWND m_hWnd;
HDC m_hDC;
diff --git a/intern/ghost/intern/GHOST_DisplayManagerNULL.h b/intern/ghost/intern/GHOST_DisplayManagerNULL.h
index ba72dcbe8dd..dbef4fafd8f 100644
--- a/intern/ghost/intern/GHOST_DisplayManagerNULL.h
+++ b/intern/ghost/intern/GHOST_DisplayManagerNULL.h
@@ -8,38 +8,38 @@
#pragma once
#include "GHOST_DisplayManager.h"
-#include "GHOST_SystemNULL.h"
+#include "GHOST_SystemHeadless.h"
-class GHOST_SystemNULL;
+class GHOST_SystemHeadless;
class GHOST_DisplayManagerNULL : public GHOST_DisplayManager {
public:
- GHOST_DisplayManagerNULL(GHOST_SystemNULL *system) : GHOST_DisplayManager(), m_system(system)
+ GHOST_DisplayManagerNULL() : GHOST_DisplayManager()
{ /* nop */
}
- GHOST_TSuccess getNumDisplays(uint8_t &numDisplays) const
+ GHOST_TSuccess getNumDisplays(uint8_t & /*numDisplays*/) const override
{
return GHOST_kFailure;
}
- GHOST_TSuccess getNumDisplaySettings(uint8_t display, int32_t &numSettings) const
+ GHOST_TSuccess getNumDisplaySettings(uint8_t /*display*/,
+ int32_t & /*numSettings*/) const override
{
return GHOST_kFailure;
}
- GHOST_TSuccess getDisplaySetting(uint8_t display,
- int32_t index,
- GHOST_DisplaySetting &setting) const
+ GHOST_TSuccess getDisplaySetting(uint8_t /*display*/,
+ int32_t /*index*/,
+ GHOST_DisplaySetting & /*setting*/) const override
{
return GHOST_kFailure;
}
- GHOST_TSuccess getCurrentDisplaySetting(uint8_t display, GHOST_DisplaySetting &setting) const
+ GHOST_TSuccess getCurrentDisplaySetting(uint8_t display,
+ GHOST_DisplaySetting &setting) const override
{
return getDisplaySetting(display, int32_t(0), setting);
}
- GHOST_TSuccess setCurrentDisplaySetting(uint8_t display, const GHOST_DisplaySetting &setting)
+ GHOST_TSuccess setCurrentDisplaySetting(uint8_t /*display*/,
+ const GHOST_DisplaySetting & /*setting*/) override
{
return GHOST_kSuccess;
}
-
- private:
- GHOST_SystemNULL *m_system;
};
diff --git a/intern/ghost/intern/GHOST_Event.h b/intern/ghost/intern/GHOST_Event.h
index 0813378a819..1e1c428e2ae 100644
--- a/intern/ghost/intern/GHOST_Event.h
+++ b/intern/ghost/intern/GHOST_Event.h
@@ -22,7 +22,7 @@ class GHOST_Event : public GHOST_IEvent {
* \param window: The generating window (or NULL if system event).
*/
GHOST_Event(uint64_t msec, GHOST_TEventType type, GHOST_IWindow *window)
- : m_type(type), m_time(msec), m_window(window), m_data(NULL)
+ : m_type(type), m_time(msec), m_window(window), m_data(nullptr)
{
}
diff --git a/intern/ghost/intern/GHOST_ISystem.cpp b/intern/ghost/intern/GHOST_ISystem.cpp
index 4f6a9531077..13eccf661f5 100644
--- a/intern/ghost/intern/GHOST_ISystem.cpp
+++ b/intern/ghost/intern/GHOST_ISystem.cpp
@@ -9,14 +9,14 @@
* Copyright (C) 2001 NaN Technologies B.V.
*/
+#include <stdexcept>
+
#include "GHOST_ISystem.h"
+#include "GHOST_SystemHeadless.h"
-#if defined(WITH_HEADLESS)
-# include "GHOST_SystemNULL.h"
-#elif defined(WITH_GHOST_X11) && defined(WITH_GHOST_WAYLAND)
+#if defined(WITH_GHOST_X11) && defined(WITH_GHOST_WAYLAND)
# include "GHOST_SystemWayland.h"
# include "GHOST_SystemX11.h"
-# include <stdexcept>
#elif defined(WITH_GHOST_X11)
# include "GHOST_SystemX11.h"
#elif defined(WITH_GHOST_WAYLAND)
@@ -49,26 +49,50 @@ GHOST_TSuccess GHOST_ISystem::createSystem()
#endif
#if defined(WITH_HEADLESS)
- m_system = new GHOST_SystemNULL();
+ /* Pass. */
#elif defined(WITH_GHOST_X11) && defined(WITH_GHOST_WAYLAND)
/* Special case, try Wayland, fall back to X11. */
try {
m_system = has_wayland_libraries ? new GHOST_SystemWayland() : nullptr;
}
catch (const std::runtime_error &) {
- /* fallback to X11. */
delete m_system;
m_system = nullptr;
}
if (!m_system) {
- m_system = new GHOST_SystemX11();
+ /* Try to fallback to X11. */
+ try {
+ m_system = new GHOST_SystemX11();
+ }
+ catch (const std::runtime_error &) {
+ delete m_system;
+ m_system = nullptr;
+ }
}
#elif defined(WITH_GHOST_X11)
- m_system = new GHOST_SystemX11();
+ try {
+ m_system = new GHOST_SystemX11();
+ }
+ catch (const std::runtime_error &) {
+ delete m_system;
+ m_system = nullptr;
+ }
#elif defined(WITH_GHOST_WAYLAND)
- m_system = has_wayland_libraries ? new GHOST_SystemWayland() : nullptr;
+ try {
+ m_system = has_wayland_libraries ? new GHOST_SystemWayland() : nullptr;
+ }
+ catch (const std::runtime_error &) {
+ delete m_system;
+ m_system = nullptr;
+ }
#elif defined(WITH_GHOST_SDL)
- m_system = new GHOST_SystemSDL();
+ try {
+ m_system = new GHOST_SystemSDL();
+ }
+ catch (const std::runtime_error &) {
+ delete m_system;
+ m_system = nullptr;
+ }
#elif defined(WIN32)
m_system = new GHOST_SystemWin32();
#elif defined(__APPLE__)
@@ -85,6 +109,30 @@ GHOST_TSuccess GHOST_ISystem::createSystem()
return success;
}
+GHOST_TSuccess GHOST_ISystem::createSystemBackground()
+{
+ GHOST_TSuccess success;
+ if (!m_system) {
+#if !defined(WITH_HEADLESS)
+ /* Try to create a off-screen render surface with the graphical systems. */
+ success = createSystem();
+ if (success) {
+ return success;
+ }
+ /* Try to fallback to headless mode if all else fails. */
+#endif
+ m_system = new GHOST_SystemHeadless();
+ success = m_system != nullptr ? GHOST_kSuccess : GHOST_kFailure;
+ }
+ else {
+ success = GHOST_kFailure;
+ }
+ if (success) {
+ success = m_system->init();
+ }
+ return success;
+}
+
GHOST_TSuccess GHOST_ISystem::disposeSystem()
{
GHOST_TSuccess success = GHOST_kSuccess;
diff --git a/intern/ghost/intern/GHOST_IXrGraphicsBinding.h b/intern/ghost/intern/GHOST_IXrGraphicsBinding.h
index 1246aa19a99..152b6b68026 100644
--- a/intern/ghost/intern/GHOST_IXrGraphicsBinding.h
+++ b/intern/ghost/intern/GHOST_IXrGraphicsBinding.h
@@ -17,11 +17,8 @@ class GHOST_IXrGraphicsBinding {
public:
union {
#if defined(WITH_GHOST_X11)
-# if defined(WITH_GL_EGL)
XrGraphicsBindingEGLMNDX egl;
-# else
XrGraphicsBindingOpenGLXlibKHR glx;
-# endif
#elif defined(WIN32)
XrGraphicsBindingOpenGLWin32KHR wgl;
XrGraphicsBindingD3D11KHR d3d11;
diff --git a/intern/ghost/intern/GHOST_NDOFManager.cpp b/intern/ghost/intern/GHOST_NDOFManager.cpp
index d58fb90f63e..746e3532b03 100644
--- a/intern/ghost/intern/GHOST_NDOFManager.cpp
+++ b/intern/ghost/intern/GHOST_NDOFManager.cpp
@@ -411,8 +411,9 @@ static bool nearHomePosition(GHOST_TEventNDOFMotionData *ndof, float threshold)
bool GHOST_NDOFManager::sendMotionEvent()
{
- if (!m_motionEventPending)
+ if (!m_motionEventPending) {
return false;
+ }
m_motionEventPending = false; /* Any pending motion is handled right now. */
diff --git a/intern/ghost/intern/GHOST_Path-api.cpp b/intern/ghost/intern/GHOST_Path-api.cpp
index 1b1c72d8a4b..58f36dc096d 100644
--- a/intern/ghost/intern/GHOST_Path-api.cpp
+++ b/intern/ghost/intern/GHOST_Path-api.cpp
@@ -49,10 +49,10 @@ const char *GHOST_getBinaryDir()
return systemPaths ? systemPaths->getBinaryDir() : nullptr;
}
-void GHOST_addToSystemRecentFiles(const char *filename)
+void GHOST_addToSystemRecentFiles(const char *filepath)
{
GHOST_ISystemPaths *systemPaths = GHOST_ISystemPaths::get();
if (systemPaths) {
- systemPaths->addToSystemRecentFiles(filename);
+ systemPaths->addToSystemRecentFiles(filepath);
}
}
diff --git a/intern/ghost/intern/GHOST_System.cpp b/intern/ghost/intern/GHOST_System.cpp
index cf04287af9f..bfb7c958048 100644
--- a/intern/ghost/intern/GHOST_System.cpp
+++ b/intern/ghost/intern/GHOST_System.cpp
@@ -110,8 +110,7 @@ bool GHOST_System::validWindow(GHOST_IWindow *window)
GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
- const bool stereoVisual,
- const bool alphaBackground)
+ const bool stereoVisual)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::beginFullScreen(): invalid window manager");
@@ -125,8 +124,7 @@ GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting &setting
setting);
if (success == GHOST_kSuccess) {
// GHOST_PRINT("GHOST_System::beginFullScreen(): creating full-screen window\n");
- success = createFullScreenWindow(
- (GHOST_Window **)window, setting, stereoVisual, alphaBackground);
+ success = createFullScreenWindow((GHOST_Window **)window, setting, stereoVisual);
if (success == GHOST_kSuccess) {
m_windowManager->beginFullScreen(*window, stereoVisual);
}
@@ -373,18 +371,13 @@ GHOST_TSuccess GHOST_System::exit()
GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window **window,
const GHOST_DisplaySetting &settings,
- const bool stereoVisual,
- const bool alphaBackground)
+ const bool stereoVisual)
{
GHOST_GLSettings glSettings = {0};
if (stereoVisual) {
glSettings.flags |= GHOST_glStereoVisual;
}
- if (alphaBackground) {
- glSettings.flags |= GHOST_glAlphaBackground;
- }
-
/* NOTE: don't use #getCurrentDisplaySetting() because on X11 we may
* be zoomed in and the desktop may be bigger than the viewport. */
GHOST_ASSERT(m_displayManager,
diff --git a/intern/ghost/intern/GHOST_System.h b/intern/ghost/intern/GHOST_System.h
index d5558be3444..8c51b3421b2 100644
--- a/intern/ghost/intern/GHOST_System.h
+++ b/intern/ghost/intern/GHOST_System.h
@@ -120,8 +120,7 @@ class GHOST_System : public GHOST_ISystem {
*/
GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
- const bool stereoVisual,
- const bool alphaBackground);
+ const bool stereoVisual);
/**
* Updates the resolution while in fullscreen mode.
@@ -376,8 +375,7 @@ class GHOST_System : public GHOST_ISystem {
*/
GHOST_TSuccess createFullScreenWindow(GHOST_Window **window,
const GHOST_DisplaySetting &settings,
- const bool stereoVisual,
- const bool alphaBackground = 0);
+ const bool stereoVisual);
/** The display manager (platform dependent). */
GHOST_DisplayManager *m_displayManager;
diff --git a/intern/ghost/intern/GHOST_SystemHeadless.h b/intern/ghost/intern/GHOST_SystemHeadless.h
new file mode 100644
index 00000000000..dcf445420a4
--- /dev/null
+++ b/intern/ghost/intern/GHOST_SystemHeadless.h
@@ -0,0 +1,166 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup GHOST
+ * Declaration of GHOST_SystemHeadless class.
+ */
+
+#pragma once
+
+#include "../GHOST_Types.h"
+#include "GHOST_DisplayManagerNULL.h"
+#include "GHOST_System.h"
+#include "GHOST_WindowNULL.h"
+
+#ifdef __linux__
+# include "GHOST_ContextEGL.h"
+#endif
+#include "GHOST_ContextNone.h"
+
+class GHOST_WindowNULL;
+
+class GHOST_SystemHeadless : public GHOST_System {
+ public:
+ GHOST_SystemHeadless() : GHOST_System()
+ { /* nop */
+ }
+ ~GHOST_SystemHeadless() override = default;
+
+ bool processEvents(bool /*waitForEvent*/) override
+ {
+ return false;
+ }
+ int setConsoleWindowState(GHOST_TConsoleWindowState /*action*/) override
+ {
+ return 0;
+ }
+ GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys & /*keys*/) const override
+ {
+ return GHOST_kSuccess;
+ }
+ GHOST_TSuccess getButtons(GHOST_Buttons & /*buttons*/) const override
+ {
+ return GHOST_kSuccess;
+ }
+ char *getClipboard(bool /*selection*/) const override
+ {
+ return nullptr;
+ }
+ void putClipboard(const char * /*buffer*/, bool /*selection*/) const override
+ { /* nop */
+ }
+ uint64_t getMilliSeconds() const override
+ {
+ return 0;
+ }
+ uint8_t getNumDisplays() const override
+ {
+ return uint8_t(1);
+ }
+ GHOST_TSuccess getCursorPosition(int32_t & /*x*/, int32_t & /*y*/) const override
+ {
+ return GHOST_kFailure;
+ }
+ GHOST_TSuccess setCursorPosition(int32_t /*x*/, int32_t /*y*/) override
+ {
+ return GHOST_kFailure;
+ }
+ void getMainDisplayDimensions(uint32_t & /*width*/, uint32_t & /*height*/) const override
+ { /* nop */
+ }
+ void getAllDisplayDimensions(uint32_t & /*width*/, uint32_t & /*height*/) const override
+ { /* nop */
+ }
+ GHOST_IContext *createOffscreenContext(GHOST_GLSettings /*glSettings*/) override
+ {
+#ifdef __linux__
+ GHOST_Context *context;
+ for (int minor = 6; minor >= 0; --minor) {
+ context = new GHOST_ContextEGL((GHOST_System *)this,
+ false,
+ EGLNativeWindowType(0),
+ EGLNativeDisplayType(EGL_DEFAULT_DISPLAY),
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 4,
+ minor,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+ context = nullptr;
+ }
+
+ context = new GHOST_ContextEGL((GHOST_System *)this,
+ false,
+ EGLNativeWindowType(0),
+ EGLNativeDisplayType(EGL_DEFAULT_DISPLAY),
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 3,
+ 3,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+
+ if (context->initializeDrawingContext() != GHOST_kSuccess) {
+ delete context;
+ context = nullptr;
+ }
+ return context;
+#else
+ return nullptr;
+#endif
+ }
+ GHOST_TSuccess disposeContext(GHOST_IContext *context) override
+ {
+ delete context;
+
+ return GHOST_kSuccess;
+ }
+
+ GHOST_TSuccess init() override
+ {
+ GHOST_TSuccess success = GHOST_System::init();
+
+ if (success) {
+ m_displayManager = new GHOST_DisplayManagerNULL();
+
+ if (m_displayManager) {
+ return GHOST_kSuccess;
+ }
+ }
+
+ return GHOST_kFailure;
+ }
+
+ GHOST_IWindow *createWindow(const char *title,
+ int32_t left,
+ int32_t top,
+ uint32_t width,
+ uint32_t height,
+ GHOST_TWindowState state,
+ GHOST_TDrawingContextType type,
+ GHOST_GLSettings glSettings,
+ const bool /*exclusive*/,
+ const bool /*is_dialog*/,
+ const GHOST_IWindow *parentWindow) override
+ {
+ return new GHOST_WindowNULL(title,
+ left,
+ top,
+ width,
+ height,
+ state,
+ parentWindow,
+ type,
+ ((glSettings.flags & GHOST_glStereoVisual) != 0));
+ }
+
+ GHOST_IWindow *getWindowUnderCursor(int32_t /*x*/, int32_t /*y*/) override
+ {
+ return nullptr;
+ }
+};
diff --git a/intern/ghost/intern/GHOST_SystemNULL.h b/intern/ghost/intern/GHOST_SystemNULL.h
deleted file mode 100644
index 644eb1ba0a5..00000000000
--- a/intern/ghost/intern/GHOST_SystemNULL.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later */
-
-/** \file
- * \ingroup GHOST
- * Declaration of GHOST_SystemNULL class.
- */
-
-#pragma once
-
-#include "../GHOST_Types.h"
-#include "GHOST_DisplayManagerNULL.h"
-#include "GHOST_System.h"
-#include "GHOST_WindowNULL.h"
-
-class GHOST_WindowNULL;
-
-class GHOST_SystemNULL : public GHOST_System {
- public:
- GHOST_SystemNULL() : GHOST_System()
- { /* nop */
- }
- ~GHOST_SystemNULL()
- { /* nop */
- }
- bool processEvents(bool waitForEvent)
- {
- return false;
- }
- int setConsoleWindowState(GHOST_TConsoleWindowState action)
- {
- return 0;
- }
- GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const
- {
- return GHOST_kSuccess;
- }
- GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const
- {
- return GHOST_kSuccess;
- }
- char *getClipboard(bool selection) const
- {
- return nullptr;
- }
- void putClipboard(const char *buffer, bool selection) const
- { /* nop */
- }
- uint64_t getMilliSeconds() const
- {
- return 0;
- }
- uint8_t getNumDisplays() const
- {
- return uint8_t(1);
- }
- GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const
- {
- return GHOST_kFailure;
- }
- GHOST_TSuccess setCursorPosition(int32_t x, int32_t y)
- {
- return GHOST_kFailure;
- }
- void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const
- { /* nop */
- }
- void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const
- { /* nop */
- }
- GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings)
- {
- return nullptr;
- }
- GHOST_TSuccess disposeContext(GHOST_IContext *context)
- {
- return GHOST_kFailure;
- }
-
- GHOST_TSuccess init()
- {
- GHOST_TSuccess success = GHOST_System::init();
-
- if (success) {
- m_displayManager = new GHOST_DisplayManagerNULL(this);
-
- if (m_displayManager) {
- return GHOST_kSuccess;
- }
- }
-
- return GHOST_kFailure;
- }
-
- GHOST_IWindow *createWindow(const char *title,
- int32_t left,
- int32_t top,
- uint32_t width,
- uint32_t height,
- GHOST_TWindowState state,
- GHOST_TDrawingContextType type,
- GHOST_GLSettings glSettings,
- const bool exclusive,
- const bool is_dialog,
- const GHOST_IWindow *parentWindow)
- {
- return new GHOST_WindowNULL(this,
- title,
- left,
- top,
- width,
- height,
- state,
- parentWindow,
- type,
- ((glSettings.flags & GHOST_glStereoVisual) != 0));
- }
-
- GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y)
- {
- return nullptr;
- }
-};
diff --git a/intern/ghost/intern/GHOST_SystemSDL.cpp b/intern/ghost/intern/GHOST_SystemSDL.cpp
index d912b57f049..6d0b2b8aa55 100644
--- a/intern/ghost/intern/GHOST_SystemSDL.cpp
+++ b/intern/ghost/intern/GHOST_SystemSDL.cpp
@@ -5,6 +5,7 @@
*/
#include <cassert>
+#include <stdexcept>
#include "GHOST_ContextSDL.h"
#include "GHOST_SystemSDL.h"
@@ -20,7 +21,7 @@
GHOST_SystemSDL::GHOST_SystemSDL() : GHOST_System()
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) {
- printf("Error initializing SDL: %s\n", SDL_GetError());
+ throw std::runtime_error("Error initializing SDL: " + std::string(SDL_GetError()));
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
diff --git a/intern/ghost/intern/GHOST_SystemWayland.cpp b/intern/ghost/intern/GHOST_SystemWayland.cpp
index af841d16dc6..df9f2a899e0 100644
--- a/intern/ghost/intern/GHOST_SystemWayland.cpp
+++ b/intern/ghost/intern/GHOST_SystemWayland.cpp
@@ -13,17 +13,20 @@
#include "GHOST_EventWheel.h"
#include "GHOST_PathUtils.h"
#include "GHOST_TimerManager.h"
+#include "GHOST_WaylandUtils.h"
#include "GHOST_WindowManager.h"
#include "GHOST_utildefines.h"
#include "GHOST_ContextEGL.h"
+#ifdef WITH_INPUT_NDOF
+# include "GHOST_NDOFManagerUnix.h"
+#endif
+
#ifdef WITH_GHOST_WAYLAND_DYNLOAD
# include <wayland_dynload_API.h> /* For `ghost_wl_dynload_libraries`. */
#endif
-#include <EGL/egl.h>
-
#ifdef WITH_GHOST_WAYLAND_DYNLOAD
# include <wayland_dynload_egl.h>
#endif
@@ -83,6 +86,10 @@ static void output_handle_done(void *data, struct wl_output *wl_output);
static bool use_gnome_confine_hack = false;
#endif
+#define XKB_STATE_MODS_ALL \
+ (enum xkb_state_component)(XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED | \
+ XKB_STATE_MODS_LOCKED | XKB_STATE_MODS_EFFECTIVE)
+
/* -------------------------------------------------------------------- */
/** \name Inline Event Codes
*
@@ -307,6 +314,20 @@ struct input_t {
*/
struct xkb_state *xkb_state_empty_with_numlock = nullptr;
+ /**
+ * Cache result of `xkb_keymap_mod_get_index`
+ * so every time a modifier is accessed a string lookup isn't required.
+ * Be sure to check for #XKB_MOD_INVALID before using.
+ */
+ struct {
+ xkb_mod_index_t shift; /* #XKB_MOD_NAME_SHIFT */
+ xkb_mod_index_t caps; /* #XKB_MOD_NAME_CAPS */
+ xkb_mod_index_t ctrl; /* #XKB_MOD_NAME_CTRL */
+ xkb_mod_index_t alt; /* #XKB_MOD_NAME_ALT */
+ xkb_mod_index_t num; /* #XKB_MOD_NAME_NUM */
+ xkb_mod_index_t logo; /* #XKB_MOD_NAME_LOGO */
+ } xkb_keymap_mod_index;
+
struct {
/** Key repetition in character per second. */
int32_t rate = 0;
@@ -2102,6 +2123,13 @@ static void keyboard_handle_keymap(void *data,
}
}
+ input->xkb_keymap_mod_index.shift = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_SHIFT);
+ input->xkb_keymap_mod_index.caps = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_CAPS);
+ input->xkb_keymap_mod_index.ctrl = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_CTRL);
+ input->xkb_keymap_mod_index.alt = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_ALT);
+ input->xkb_keymap_mod_index.num = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_NUM);
+ input->xkb_keymap_mod_index.logo = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_LOGO);
+
xkb_keymap_unref(keymap);
}
@@ -2115,7 +2143,7 @@ static void keyboard_handle_enter(void *data,
struct wl_keyboard * /*wl_keyboard*/,
const uint32_t serial,
struct wl_surface *surface,
- struct wl_array * /*keys*/)
+ struct wl_array *keys)
{
if (!ghost_wl_surface_own(surface)) {
CLOG_INFO(LOG, 2, "enter (skipped)");
@@ -2126,6 +2154,49 @@ static void keyboard_handle_enter(void *data,
input_t *input = static_cast<input_t *>(data);
input->keyboard.serial = serial;
input->keyboard.wl_surface = surface;
+
+ if (keys->size != 0) {
+ /* If there are any keys held when activating the window,
+ * modifiers will be compared against the input state,
+ * only enabling modifiers that were previously disabled. */
+
+ const xkb_mod_mask_t state = xkb_state_serialize_mods(input->xkb_state, XKB_STATE_MODS_ALL);
+ uint32_t *key;
+ WL_ARRAY_FOR_EACH (key, keys) {
+ const xkb_keycode_t key_code = *key + EVDEV_OFFSET;
+ const xkb_keysym_t sym = xkb_state_key_get_one_sym(input->xkb_state, key_code);
+ GHOST_TKey gkey = GHOST_kKeyUnknown;
+
+#define MOD_TEST(state, mod) ((mod != XKB_MOD_INVALID) && (state & (1 << mod)))
+#define MOD_TEST_CASE(xkb_key, ghost_key, mod_index) \
+ case xkb_key: \
+ if (!MOD_TEST(state, input->xkb_keymap_mod_index.mod_index)) { \
+ gkey = ghost_key; \
+ } \
+ break
+
+ switch (sym) {
+ MOD_TEST_CASE(XKB_KEY_Shift_L, GHOST_kKeyLeftShift, shift);
+ MOD_TEST_CASE(XKB_KEY_Shift_R, GHOST_kKeyRightShift, shift);
+ MOD_TEST_CASE(XKB_KEY_Control_L, GHOST_kKeyLeftControl, ctrl);
+ MOD_TEST_CASE(XKB_KEY_Control_R, GHOST_kKeyRightControl, ctrl);
+ MOD_TEST_CASE(XKB_KEY_Alt_L, GHOST_kKeyLeftAlt, alt);
+ MOD_TEST_CASE(XKB_KEY_Alt_R, GHOST_kKeyRightAlt, alt);
+ MOD_TEST_CASE(XKB_KEY_Super_L, GHOST_kKeyOS, logo);
+ MOD_TEST_CASE(XKB_KEY_Super_R, GHOST_kKeyOS, logo);
+ }
+
+#undef MOD_TEST
+#undef MOD_TEST_CASE
+
+ if (gkey != GHOST_kKeyUnknown) {
+ GHOST_IWindow *win = ghost_wl_surface_user_data(surface);
+ GHOST_SystemWayland *system = input->system;
+ input->system->pushEvent(
+ new GHOST_EventKey(system->getMilliSeconds(), GHOST_kEventKeyDown, win, gkey, false));
+ }
+ }
+ }
}
/**
@@ -2352,7 +2423,13 @@ static void keyboard_handle_modifiers(void *data,
const uint32_t mods_locked,
const uint32_t group)
{
- CLOG_INFO(LOG, 2, "modifiers");
+ CLOG_INFO(LOG,
+ 2,
+ "modifiers (depressed=%u, latched=%u, locked=%u, group=%u)",
+ mods_depressed,
+ mods_latched,
+ mods_locked,
+ group);
input_t *input = static_cast<input_t *>(data);
xkb_state_update_mask(input->xkb_state, mods_depressed, mods_latched, mods_locked, 0, 0, group);
@@ -2489,7 +2566,7 @@ static void xdg_output_handle_logical_size(void *data,
* done (we can't match exactly because fractional scaling can't be
* detected otherwise), then override if necessary. */
if ((output->size_logical[0] == width) && (output->scale_fractional == wl_fixed_from_int(1))) {
- GHOST_PRINT("xdg_output scale did not match, overriding with wl_output scale");
+ GHOST_PRINT("xdg_output scale did not match, overriding with wl_output scale\n");
#ifdef USE_GNOME_CONFINE_HACK
/* Use a bug in GNOME to check GNOME is in use. If the bug is fixed this won't cause an issue
@@ -2914,9 +2991,36 @@ GHOST_SystemWayland::~GHOST_SystemWayland()
display_destroy(d);
}
+GHOST_TSuccess GHOST_SystemWayland::init()
+{
+ GHOST_TSuccess success = GHOST_System::init();
+
+ if (success) {
+#ifdef WITH_INPUT_NDOF
+ m_ndofManager = new GHOST_NDOFManagerUnix(*this);
+#endif
+ return GHOST_kSuccess;
+ }
+
+ return GHOST_kFailure;
+}
+
bool GHOST_SystemWayland::processEvents(bool waitForEvent)
{
- const bool fired = getTimerManager()->fireTimers(getMilliSeconds());
+ bool any_processed = false;
+
+ if (getTimerManager()->fireTimers(getMilliSeconds())) {
+ any_processed = true;
+ }
+
+#ifdef WITH_INPUT_NDOF
+ if (static_cast<GHOST_NDOFManagerUnix *>(m_ndofManager)->processEvents()) {
+ /* As NDOF bypasses WAYLAND event handling,
+ * never wait for an event when an NDOF event was found. */
+ waitForEvent = false;
+ any_processed = true;
+ }
+#endif /* WITH_INPUT_NDOF */
if (waitForEvent) {
wl_display_dispatch(d->display);
@@ -2925,7 +3029,11 @@ bool GHOST_SystemWayland::processEvents(bool waitForEvent)
wl_display_roundtrip(d->display);
}
- return fired || (getEventManager()->getNumEvents() > 0);
+ if ((getEventManager()->getNumEvents() > 0)) {
+ any_processed = true;
+ }
+
+ return any_processed;
}
int GHOST_SystemWayland::setConsoleWindowState(GHOST_TConsoleWindowState /*action*/)
@@ -2939,32 +3047,36 @@ GHOST_TSuccess GHOST_SystemWayland::getModifierKeys(GHOST_ModifierKeys &keys) co
return GHOST_kFailure;
}
- static const xkb_state_component mods_all = xkb_state_component(
- XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED | XKB_STATE_MODS_LOCKED |
- XKB_STATE_MODS_EFFECTIVE);
+ input_t *input = d->inputs[0];
bool val;
- /* NOTE: XKB doesn't seem to differentiate between left/right modifiers. */
+ /* NOTE: XKB doesn't differentiate between left/right modifiers
+ * for it's internal modifier state storage. */
+ const xkb_mod_mask_t state = xkb_state_serialize_mods(input->xkb_state, XKB_STATE_MODS_ALL);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_SHIFT, mods_all) == 1;
+#define MOD_TEST(state, mod) ((mod != XKB_MOD_INVALID) && (state & (1 << mod)))
+
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.shift);
keys.set(GHOST_kModifierKeyLeftShift, val);
keys.set(GHOST_kModifierKeyRightShift, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_ALT, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.alt);
keys.set(GHOST_kModifierKeyLeftAlt, val);
keys.set(GHOST_kModifierKeyRightAlt, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_CTRL, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.ctrl);
keys.set(GHOST_kModifierKeyLeftControl, val);
keys.set(GHOST_kModifierKeyRightControl, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_LOGO, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.logo);
keys.set(GHOST_kModifierKeyOS, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_NUM, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.num);
keys.set(GHOST_kModifierKeyNum, val);
+#undef MOD_TEST
+
return GHOST_kSuccess;
}
diff --git a/intern/ghost/intern/GHOST_SystemWayland.h b/intern/ghost/intern/GHOST_SystemWayland.h
index bdf5f2fc273..632f4bf28d8 100644
--- a/intern/ghost/intern/GHOST_SystemWayland.h
+++ b/intern/ghost/intern/GHOST_SystemWayland.h
@@ -93,6 +93,8 @@ class GHOST_SystemWayland : public GHOST_System {
~GHOST_SystemWayland() override;
+ GHOST_TSuccess init();
+
bool processEvents(bool waitForEvent) override;
int setConsoleWindowState(GHOST_TConsoleWindowState action) override;
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 5a930209376..ddbe8b67742 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -227,7 +227,7 @@ GHOST_IWindow *GHOST_SystemWin32::createWindow(const char *title,
state,
type,
((glSettings.flags & GHOST_glStereoVisual) != 0),
- ((glSettings.flags & GHOST_glAlphaBackground) != 0),
+ false,
(GHOST_WindowWin32 *)parentWindow,
((glSettings.flags & GHOST_glDebugContext) != 0),
is_dialog);
@@ -272,7 +272,7 @@ GHOST_IContext *GHOST_SystemWin32::createOffscreenContext(GHOST_GLSettings glSet
HDC mHDC = GetDC(wnd);
HDC prev_hdc = wglGetCurrentDC();
HGLRC prev_context = wglGetCurrentContext();
-#if defined(WITH_GL_PROFILE_CORE)
+
for (int minor = 5; minor >= 0; --minor) {
context = new GHOST_ContextWGL(false,
true,
@@ -310,29 +310,6 @@ GHOST_IContext *GHOST_SystemWin32::createOffscreenContext(GHOST_GLSettings glSet
return NULL;
}
-#elif defined(WITH_GL_PROFILE_COMPAT)
- // ask for 2.1 context, driver gives any GL version >= 2.1
- // (hopefully the latest compatibility profile)
- // 2.1 ignores the profile bit & is incompatible with core profile
- context = new GHOST_ContextWGL(false,
- true,
- NULL,
- NULL,
- 0, // no profile bit
- 2,
- 1,
- (debug_context ? WGL_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
-
- if (context->initializeDrawingContext()) {
- return context;
- }
- else {
- delete context;
- }
-#else
-# error // must specify either core or compat at build time
-#endif
finished:
wglMakeCurrent(prev_hdc, prev_context);
return context;
@@ -638,6 +615,11 @@ GHOST_TKey GHOST_SystemWin32::hardKey(RAWINPUT const &raw,
GHOST_TKey GHOST_SystemWin32::processSpecialKey(short vKey, short scanCode) const
{
GHOST_TKey key = GHOST_kKeyUnknown;
+ if (vKey == 0xFF) {
+ /* 0xFF is not a valid virtual key code. */
+ return key;
+ }
+
char ch = (char)MapVirtualKeyA(vKey, MAPVK_VK_TO_CHAR);
switch (ch) {
case u'\"':
@@ -1117,6 +1099,12 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
system->getCursorPosition(x_screen, y_screen);
if (window->getCursorGrabModeIsWarp()) {
+ /* WORKAROUND:
+ * Sometimes Windows ignores `SetCursorPos()` or `SendInput()` calls or the mouse event is
+ * outdate. Identify these cases by checking if the cursor is not yet within bounds. */
+ static bool is_warping_x = false;
+ static bool is_warping_y = false;
+
int32_t x_new = x_screen;
int32_t y_new = y_screen;
int32_t x_accum, y_accum;
@@ -1133,29 +1121,41 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
window->getCursorGrabAccum(x_accum, y_accum);
if (x_new != x_screen || y_new != y_screen) {
+ system->setCursorPosition(x_new, y_new); /* wrap */
+
+ /* Do not update the accum values if we are an outdated or failed pos-warp event. */
+ if (!is_warping_x) {
+ is_warping_x = x_new != x_screen;
+ if (is_warping_x) {
+ x_accum += (x_screen - x_new);
+ }
+ }
+
+ if (!is_warping_y) {
+ is_warping_y = y_new != y_screen;
+ if (is_warping_y) {
+ y_accum += (y_screen - y_new);
+ }
+ }
+ window->setCursorGrabAccum(x_accum, y_accum);
+
/* When wrapping we don't need to add an event because the setCursorPosition call will cause
* a new event after. */
- system->setCursorPosition(x_new, y_new); /* wrap */
- window->setCursorGrabAccum(x_accum + (x_screen - x_new), y_accum + (y_screen - y_new));
- }
- else {
- return new GHOST_EventCursor(system->getMilliSeconds(),
- GHOST_kEventCursorMove,
- window,
- x_screen + x_accum,
- y_screen + y_accum,
- GHOST_TABLET_DATA_NONE);
+ return NULL;
}
+
+ is_warping_x = false;
+ is_warping_y = false;
+ x_screen += x_accum;
+ y_screen += y_accum;
}
- else {
- return new GHOST_EventCursor(system->getMilliSeconds(),
- GHOST_kEventCursorMove,
- window,
- x_screen,
- y_screen,
- GHOST_TABLET_DATA_NONE);
- }
- return NULL;
+
+ return new GHOST_EventCursor(system->getMilliSeconds(),
+ GHOST_kEventCursorMove,
+ window,
+ x_screen,
+ y_screen,
+ GHOST_TABLET_DATA_NONE);
}
void GHOST_SystemWin32::processWheelEvent(GHOST_WindowWin32 *window, WPARAM wParam, LPARAM lParam)
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index 51e4c3b2849..bb98c0de19b 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -33,12 +33,8 @@
#include "GHOST_Debug.h"
-#if defined(WITH_GL_EGL)
-# include "GHOST_ContextEGL.h"
-# include <EGL/eglext.h>
-#else
-# include "GHOST_ContextGLX.h"
-#endif
+#include "GHOST_ContextEGL.h"
+#include "GHOST_ContextGLX.h"
#ifdef WITH_XF86KEYSYM
# include <X11/XF86keysym.h>
@@ -105,8 +101,7 @@ GHOST_SystemX11::GHOST_SystemX11() : GHOST_System(), m_xkb_descr(nullptr), m_sta
m_display = XOpenDisplay(nullptr);
if (!m_display) {
- std::cerr << "Unable to open a display" << std::endl;
- abort(); /* was return before, but this would just mean it will crash later */
+ throw std::runtime_error("X11: Unable to open a display");
}
#ifdef USE_X11_ERROR_HANDLERS
@@ -235,10 +230,6 @@ GHOST_SystemX11::~GHOST_SystemX11()
clearXInputDevices();
#endif /* WITH_X11_XINPUT */
-#ifdef WITH_GL_EGL
- ::eglTerminate(::eglGetDisplay(m_display));
-#endif
-
if (m_xkb_descr) {
XkbFreeKeyboard(m_xkb_descr, XkbAllComponentsMask, true);
}
@@ -354,7 +345,6 @@ GHOST_IWindow *GHOST_SystemX11::createWindow(const char *title,
is_dialog,
((glSettings.flags & GHOST_glStereoVisual) != 0),
exclusive,
- ((glSettings.flags & GHOST_glAlphaBackground) != 0),
(glSettings.flags & GHOST_glDebugContext) != 0);
if (window) {
@@ -375,6 +365,56 @@ GHOST_IWindow *GHOST_SystemX11::createWindow(const char *title,
return window;
}
+#ifdef USE_EGL
+static GHOST_Context *create_egl_context(
+ GHOST_SystemX11 *system, Display *display, bool debug_context, int ver_major, int ver_minor)
+{
+ GHOST_Context *context;
+ context = new GHOST_ContextEGL(system,
+ false,
+ EGLNativeWindowType(nullptr),
+ EGLNativeDisplayType(display),
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ ver_major,
+ ver_minor,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS |
+ (debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+
+ return nullptr;
+}
+#endif
+
+static GHOST_Context *create_glx_context(Display *display,
+ bool debug_context,
+ int ver_major,
+ int ver_minor)
+{
+ GHOST_Context *context;
+ context = new GHOST_ContextGLX(false,
+ (Window) nullptr,
+ display,
+ (GLXFBConfig) nullptr,
+ GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ ver_major,
+ ver_minor,
+ GHOST_OPENGL_GLX_CONTEXT_FLAGS |
+ (debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
+ GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+
+ return nullptr;
+}
/**
* Create a new off-screen context.
* Never explicitly delete the context, use #disposeContext() instead.
@@ -394,98 +434,33 @@ GHOST_IContext *GHOST_SystemX11::createOffscreenContext(GHOST_GLSettings glSetti
const bool debug_context = (glSettings.flags & GHOST_glDebugContext) != 0;
-#if defined(WITH_GL_PROFILE_CORE)
- {
- const char *version_major = (char *)glewGetString(GLEW_VERSION_MAJOR);
- if (version_major != nullptr && version_major[0] == '1') {
- fprintf(stderr, "Error: GLEW version 2.0 and above is required.\n");
- abort();
- }
- }
-#endif
-
- const int profile_mask =
-#ifdef WITH_GL_EGL
-# if defined(WITH_GL_PROFILE_CORE)
- EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT;
-# elif defined(WITH_GL_PROFILE_COMPAT)
- EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT;
-# else
-# error // must specify either core or compat at build time
-# endif
-#else
-# if defined(WITH_GL_PROFILE_CORE)
- GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
-# elif defined(WITH_GL_PROFILE_COMPAT)
- GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
-# else
-# error // must specify either core or compat at build time
-# endif
-#endif
-
GHOST_Context *context;
+#ifdef USE_EGL
+ /* Try to initialize an EGL context. */
for (int minor = 5; minor >= 0; --minor) {
-#if defined(WITH_GL_EGL)
- context = new GHOST_ContextEGL(this,
- false,
- EGLNativeWindowType(nullptr),
- EGLNativeDisplayType(m_display),
- profile_mask,
- 4,
- minor,
- GHOST_OPENGL_EGL_CONTEXT_FLAGS |
- (debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
- GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
- EGL_OPENGL_API);
-#else
- context = new GHOST_ContextGLX(false,
- (Window) nullptr,
- m_display,
- (GLXFBConfig) nullptr,
- profile_mask,
- 4,
- minor,
- GHOST_OPENGL_GLX_CONTEXT_FLAGS |
- (debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
-#endif
-
- if (context->initializeDrawingContext()) {
+ context = create_egl_context(this, m_display, debug_context, 4, minor);
+ if (context != nullptr) {
return context;
}
- delete context;
+ }
+ context = create_egl_context(this, m_display, debug_context, 3, 3);
+ if (context != nullptr) {
+ return context;
}
-#if defined(WITH_GL_EGL)
- context = new GHOST_ContextEGL(this,
- false,
- EGLNativeWindowType(nullptr),
- EGLNativeDisplayType(m_display),
- profile_mask,
- 3,
- 3,
- GHOST_OPENGL_EGL_CONTEXT_FLAGS |
- (debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
- GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
- EGL_OPENGL_API);
-#else
- context = new GHOST_ContextGLX(false,
- (Window) nullptr,
- m_display,
- (GLXFBConfig) nullptr,
- profile_mask,
- 3,
- 3,
- GHOST_OPENGL_GLX_CONTEXT_FLAGS |
- (debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
+ /* EGL initialization failed, try to fallback to a GLX context. */
#endif
-
- if (context->initializeDrawingContext()) {
+ for (int minor = 5; minor >= 0; --minor) {
+ context = create_glx_context(m_display, debug_context, 4, minor);
+ if (context != nullptr) {
+ return context;
+ }
+ }
+ context = create_glx_context(m_display, debug_context, 3, 3);
+ if (context != nullptr) {
return context;
}
- delete context;
return nullptr;
}
@@ -514,8 +489,9 @@ static void destroyIMCallback(XIM /*xim*/, XPointer ptr, XPointer /*data*/)
bool GHOST_SystemX11::openX11_IM()
{
- if (!m_display)
+ if (!m_display) {
return false;
+ }
/* set locale modifiers such as `@im=ibus` specified by XMODIFIERS. */
XSetLocaleModifiers("");
@@ -585,7 +561,7 @@ struct init_timestamp_data {
Time timestamp;
};
-static Bool init_timestamp_scanner(Display *, XEvent *event, XPointer arg)
+static Bool init_timestamp_scanner(Display * /*display*/, XEvent *event, XPointer arg)
{
init_timestamp_data *data = reinterpret_cast<init_timestamp_data *>(arg);
switch (event->type) {
@@ -673,11 +649,12 @@ bool GHOST_SystemX11::processEvents(bool waitForEvent)
GHOST_WindowX11 *window = findGhostWindow(xevent.xany.window);
if (window && !window->getX11_XIC() && window->createX11_XIC()) {
GHOST_PRINT("XIM input context created\n");
- if (xevent.type == KeyPress)
+ if (xevent.type == KeyPress) {
/* we can assume the window has input focus
* here, because key events are received only
* when the window is focused. */
XSetICFocus(window->getX11_XIC());
+ }
}
}
}
@@ -1321,10 +1298,12 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
#if defined(WITH_X11_XINPUT) && defined(X_HAVE_UTF8_STRING)
XIC xic = window->getX11_XIC();
if (xic) {
- if (xe->type == FocusIn)
+ if (xe->type == FocusIn) {
XSetICFocus(xic);
- else
+ }
+ else {
XUnsetICFocus(xic);
+ }
}
#endif
@@ -2381,10 +2360,11 @@ class DialogData {
/* Is the mouse inside the given button */
bool isInsideButton(XEvent &e, uint button_num)
{
- return ((e.xmotion.y > height - padding_y - button_height) &&
- (e.xmotion.y < height - padding_y) &&
- (e.xmotion.x > width - (padding_x + button_width) * button_num) &&
- (e.xmotion.x < width - padding_x - (padding_x + button_width) * (button_num - 1)));
+ return (
+ (e.xmotion.y > (int)(height - padding_y - button_height)) &&
+ (e.xmotion.y < (int)(height - padding_y)) &&
+ (e.xmotion.x > (int)(width - (padding_x + button_width) * button_num)) &&
+ (e.xmotion.x < (int)(width - padding_x - (padding_x + button_width) * (button_num - 1))));
}
};
diff --git a/intern/ghost/intern/GHOST_TimerManager.cpp b/intern/ghost/intern/GHOST_TimerManager.cpp
index 504cdbfb6c8..e54c2515029 100644
--- a/intern/ghost/intern/GHOST_TimerManager.cpp
+++ b/intern/ghost/intern/GHOST_TimerManager.cpp
@@ -71,10 +71,11 @@ uint64_t GHOST_TimerManager::nextFireTime()
TTimerVector::iterator iter;
for (iter = m_timers.begin(); iter != m_timers.end(); ++iter) {
- uint64_t next = (*iter)->getNext();
+ const uint64_t next = (*iter)->getNext();
- if (next < smallest)
+ if (next < smallest) {
smallest = next;
+ }
}
return smallest;
@@ -86,8 +87,9 @@ bool GHOST_TimerManager::fireTimers(uint64_t time)
bool anyProcessed = false;
for (iter = m_timers.begin(); iter != m_timers.end(); ++iter) {
- if (fireTimer(time, *iter))
+ if (fireTimer(time, *iter)) {
anyProcessed = true;
+ }
}
return anyProcessed;
@@ -113,9 +115,7 @@ bool GHOST_TimerManager::fireTimer(uint64_t time, GHOST_TimerTask *task)
return true;
}
- else {
- return false;
- }
+ return false;
}
void GHOST_TimerManager::disposeTimers()
diff --git a/intern/ghost/intern/GHOST_TimerManager.h b/intern/ghost/intern/GHOST_TimerManager.h
index 090a84d1f14..4458a107190 100644
--- a/intern/ghost/intern/GHOST_TimerManager.h
+++ b/intern/ghost/intern/GHOST_TimerManager.h
@@ -87,7 +87,7 @@ class GHOST_TimerManager {
*/
void disposeTimers();
- typedef std::vector<GHOST_TimerTask *> TTimerVector;
+ using TTimerVector = std::vector<GHOST_TimerTask *>;
/** The list with event consumers. */
TTimerVector m_timers;
diff --git a/intern/ghost/intern/GHOST_WindowNULL.h b/intern/ghost/intern/GHOST_WindowNULL.h
index 01b50251d69..f9c0a593d5f 100644
--- a/intern/ghost/intern/GHOST_WindowNULL.h
+++ b/intern/ghost/intern/GHOST_WindowNULL.h
@@ -11,32 +11,31 @@
#include <map>
-class GHOST_SystemNULL;
+class GHOST_SystemHeadless;
class GHOST_WindowNULL : public GHOST_Window {
public:
- GHOST_TSuccess hasCursorShape(GHOST_TStandardCursor)
+ GHOST_TSuccess hasCursorShape(GHOST_TStandardCursor /*cursorShape*/) override
{
return GHOST_kSuccess;
}
- GHOST_WindowNULL(GHOST_SystemNULL *system,
- const char *title,
- int32_t left,
- int32_t top,
+ GHOST_WindowNULL(const char *title,
+ int32_t /*left*/,
+ int32_t /*top*/,
uint32_t width,
uint32_t height,
GHOST_TWindowState state,
- const GHOST_IWindow *parentWindow,
- GHOST_TDrawingContextType type,
+ const GHOST_IWindow * /*parentWindow*/,
+ GHOST_TDrawingContextType /*type*/,
const bool stereoVisual)
- : GHOST_Window(width, height, state, stereoVisual, false), m_system(system)
+ : GHOST_Window(width, height, state, stereoVisual, false)
{
setTitle(title);
}
protected:
- GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type)
+ GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType /*type*/)
{
return GHOST_kSuccess;
}
@@ -44,114 +43,111 @@ class GHOST_WindowNULL : public GHOST_Window {
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setWindowCursorGrab(GHOST_TGrabCursorMode mode)
+ GHOST_TSuccess setWindowCursorGrab(GHOST_TGrabCursorMode /*mode*/) override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor shape)
+ GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor /*shape*/) override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setWindowCustomCursorShape(uint8_t *bitmap,
- uint8_t *mask,
- int sizex,
- int sizey,
- int hotX,
- int hotY,
- bool canInvertColor)
+ GHOST_TSuccess setWindowCustomCursorShape(uint8_t * /*bitmap*/,
+ uint8_t * /*mask*/,
+ int /*sizex*/,
+ int /*sizey*/,
+ int /*hotX*/,
+ int /*hotY*/,
+ bool /*canInvertColor*/) override
{
return GHOST_kSuccess;
}
- bool getValid() const
+ bool getValid() const override
{
return true;
}
- void setTitle(const char *title)
+ void setTitle(const char * /*title*/) override
{ /* nothing */
}
- std::string getTitle() const
+ std::string getTitle() const override
{
return "untitled";
}
- void getWindowBounds(GHOST_Rect &bounds) const
+ void getWindowBounds(GHOST_Rect &bounds) const override
{
getClientBounds(bounds);
}
- void getClientBounds(GHOST_Rect &bounds) const
+ void getClientBounds(GHOST_Rect & /*bounds*/) const override
{ /* nothing */
}
- GHOST_TSuccess setClientWidth(uint32_t width)
+ GHOST_TSuccess setClientWidth(uint32_t /*width*/) override
{
return GHOST_kFailure;
}
- GHOST_TSuccess setClientHeight(uint32_t height)
+ GHOST_TSuccess setClientHeight(uint32_t /*height*/) override
{
return GHOST_kFailure;
}
- GHOST_TSuccess setClientSize(uint32_t width, uint32_t height)
+ GHOST_TSuccess setClientSize(uint32_t /*width*/, uint32_t /*height*/) override
{
return GHOST_kFailure;
}
- void screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
+ void screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const override
{
outX = inX;
outY = inY;
}
- void clientToScreen(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
+ void clientToScreen(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const override
{
outX = inX;
outY = inY;
}
- GHOST_TSuccess swapBuffers()
+ GHOST_TSuccess swapBuffers() override
{
return GHOST_kFailure;
}
- GHOST_TSuccess activateDrawingContext()
+ GHOST_TSuccess activateDrawingContext() override
{
return GHOST_kFailure;
}
- ~GHOST_WindowNULL()
- { /* nothing */
- }
- GHOST_TSuccess setWindowCursorVisibility(bool visible)
+ ~GHOST_WindowNULL() override = default;
+
+ GHOST_TSuccess setWindowCursorVisibility(bool /*visible*/) override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setState(GHOST_TWindowState state)
+ GHOST_TSuccess setState(GHOST_TWindowState /*state*/) override
{
return GHOST_kSuccess;
}
- GHOST_TWindowState getState() const
+ GHOST_TWindowState getState() const override
{
return GHOST_kWindowStateNormal;
}
- GHOST_TSuccess invalidate()
+ GHOST_TSuccess invalidate() override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setOrder(GHOST_TWindowOrder order)
+ GHOST_TSuccess setOrder(GHOST_TWindowOrder /*order*/) override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess beginFullScreen() const
+ GHOST_TSuccess beginFullScreen() const override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess endFullScreen() const
+ GHOST_TSuccess endFullScreen() const override
{
return GHOST_kSuccess;
}
private:
- GHOST_SystemNULL *m_system;
-
/**
* \param type: The type of rendering context create.
* \return Indication of success.
*/
- GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type)
+ GHOST_Context *newDrawingContext(GHOST_TDrawingContextType /*type*/) override
{
return nullptr;
}
diff --git a/intern/ghost/intern/GHOST_WindowSDL.cpp b/intern/ghost/intern/GHOST_WindowSDL.cpp
index 09192d989e4..59dc80cf7e6 100644
--- a/intern/ghost/intern/GHOST_WindowSDL.cpp
+++ b/intern/ghost/intern/GHOST_WindowSDL.cpp
@@ -6,7 +6,6 @@
#include "GHOST_WindowSDL.h"
#include "SDL_mouse.h"
-#include "glew-mx.h"
#include "GHOST_ContextSDL.h"
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index 2e17454d24f..20ab71ac95a 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -580,7 +580,6 @@ GHOST_Context *GHOST_WindowWin32::newDrawingContext(GHOST_TDrawingContextType ty
if (type == GHOST_kDrawingContextTypeOpenGL) {
GHOST_Context *context;
-#if defined(WITH_GL_PROFILE_CORE)
/* - AMD and Intel give us exactly this version
* - NVIDIA gives at least this version <-- desired behavior
* So we ask for 4.5, 4.4 ... 3.3 in descending order
@@ -619,30 +618,6 @@ GHOST_Context *GHOST_WindowWin32::newDrawingContext(GHOST_TDrawingContextType ty
}
return context;
-
-#elif defined(WITH_GL_PROFILE_COMPAT)
- // ask for 2.1 context, driver gives any GL version >= 2.1
- // (hopefully the latest compatibility profile)
- // 2.1 ignores the profile bit & is incompatible with core profile
- context = new GHOST_ContextWGL(m_wantStereoVisual,
- m_wantAlphaBackground,
- m_hWnd,
- m_hDC,
- 0, // no profile bit
- 2,
- 1,
- (m_debug_context ? WGL_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
-
- if (context->initializeDrawingContext()) {
- return context;
- }
- else {
- delete context;
- }
-#else
-# error // must specify either core or compat at build time
-#endif
}
else if (type == GHOST_kDrawingContextTypeD3D) {
GHOST_Context *context;
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 2276e90387b..0b2617c1b9e 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -10,9 +10,7 @@
#include <X11/Xmd.h>
#include <X11/Xutil.h>
#include <X11/cursorfont.h>
-#ifdef WITH_X11_ALPHA
-# include <X11/extensions/Xrender.h>
-#endif
+
#include "GHOST_Debug.h"
#include "GHOST_IconX11.h"
#include "GHOST_SystemX11.h"
@@ -23,12 +21,8 @@
# include "GHOST_DropTargetX11.h"
#endif
-#ifdef WITH_GL_EGL
-# include "GHOST_ContextEGL.h"
-# include <EGL/eglext.h>
-#else
-# include "GHOST_ContextGLX.h"
-#endif
+#include "GHOST_ContextEGL.h"
+#include "GHOST_ContextGLX.h"
/* for XIWarpPointer */
#ifdef WITH_X11_XINPUT
@@ -88,9 +82,7 @@ enum {
#define _NET_WM_STATE_ADD 1
// #define _NET_WM_STATE_TOGGLE 2 // UNUSED
-#ifdef WITH_GL_EGL
-
-static XVisualInfo *x11_visualinfo_from_egl(Display *display)
+static XVisualInfo *get_x11_visualinfo(Display *display)
{
int num_visuals;
XVisualInfo vinfo_template;
@@ -98,103 +90,6 @@ static XVisualInfo *x11_visualinfo_from_egl(Display *display)
return XGetVisualInfo(display, VisualScreenMask, &vinfo_template, &num_visuals);
}
-#else
-
-static XVisualInfo *x11_visualinfo_from_glx(Display *display,
- bool stereoVisual,
- bool needAlpha,
- GLXFBConfig *fbconfig)
-{
- int glx_major, glx_minor, glx_version; /* GLX version: major.minor */
- int glx_attribs[64];
-
- *fbconfig = nullptr;
-
- /* Set up the minimum attributes that we require and see if
- * X can find us a visual matching those requirements. */
-
- if (!glXQueryVersion(display, &glx_major, &glx_minor)) {
- fprintf(stderr,
- "%s:%d: X11 glXQueryVersion() failed, "
- "verify working openGL system!\n",
- __FILE__,
- __LINE__);
-
- return nullptr;
- }
- glx_version = glx_major * 100 + glx_minor;
-# ifndef WITH_X11_ALPHA
- (void)glx_version;
-# endif
-
-# ifdef WITH_X11_ALPHA
- if (needAlpha && glx_version >= 103 &&
- (glXChooseFBConfig || (glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glXGetProcAddressARB(
- (const GLubyte *)"glXChooseFBConfig")) != nullptr) &&
- (glXGetVisualFromFBConfig ||
- (glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glXGetProcAddressARB(
- (const GLubyte *)"glXGetVisualFromFBConfig")) != nullptr)) {
-
- GHOST_X11_GL_GetAttributes(glx_attribs, 64, stereoVisual, needAlpha, true);
-
- int nbfbconfig;
- GLXFBConfig *fbconfigs = glXChooseFBConfig(
- display, DefaultScreen(display), glx_attribs, &nbfbconfig);
-
- /* Any sample level or even zero, which means oversampling disabled, is good
- * but we need a valid visual to continue */
- if (nbfbconfig > 0) {
- /* take a frame buffer config that has alpha cap */
- for (int i = 0; i < nbfbconfig; i++) {
- XVisualInfo *visual = (XVisualInfo *)glXGetVisualFromFBConfig(display, fbconfigs[i]);
- if (!visual)
- continue;
- /* if we don't need a alpha background, the first config will do, otherwise
- * test the alphaMask as it won't necessarily be present */
- if (needAlpha) {
- XRenderPictFormat *pict_format = XRenderFindVisualFormat(display, visual->visual);
- if (!pict_format)
- continue;
- if (pict_format->direct.alphaMask <= 0)
- continue;
- }
-
- *fbconfig = fbconfigs[i];
- XFree(fbconfigs);
-
- return visual;
- }
-
- XFree(fbconfigs);
- }
- }
- else
-# endif
- {
- /* legacy, don't use extension */
- GHOST_X11_GL_GetAttributes(glx_attribs, 64, stereoVisual, needAlpha, false);
-
- XVisualInfo *visual = glXChooseVisual(display, DefaultScreen(display), glx_attribs);
-
- /* Any sample level or even zero, which means oversampling disabled, is good
- * but we need a valid visual to continue */
- if (visual != nullptr) {
- return visual;
- }
- }
-
- /* All options exhausted, cannot continue */
- fprintf(stderr,
- "%s:%d: X11 glXChooseVisual() failed, "
- "verify working openGL system!\n",
- __FILE__,
- __LINE__);
-
- return nullptr;
-}
-
-#endif // WITH_GL_EGL
-
GHOST_WindowX11::GHOST_WindowX11(GHOST_SystemX11 *system,
Display *display,
const char *title,
@@ -208,7 +103,6 @@ GHOST_WindowX11::GHOST_WindowX11(GHOST_SystemX11 *system,
const bool is_dialog,
const bool stereoVisual,
const bool exclusive,
- const bool alphaBackground,
const bool is_debug)
: GHOST_Window(width, height, state, stereoVisual, exclusive),
m_display(display),
@@ -232,13 +126,7 @@ GHOST_WindowX11::GHOST_WindowX11(GHOST_SystemX11 *system,
m_is_debug_context(is_debug)
{
if (type == GHOST_kDrawingContextTypeOpenGL) {
-#ifdef WITH_GL_EGL
- m_visualInfo = x11_visualinfo_from_egl(m_display);
- (void)alphaBackground;
-#else
- m_visualInfo = x11_visualinfo_from_glx(
- m_display, stereoVisual, alphaBackground, (GLXFBConfig *)&m_fbconfig);
-#endif
+ m_visualInfo = get_x11_visualinfo(m_display);
}
else {
XVisualInfo tmp = {nullptr};
@@ -487,8 +375,9 @@ static Bool destroyICCallback(XIC /*xic*/, XPointer ptr, XPointer /*data*/)
bool GHOST_WindowX11::createX11_XIC()
{
XIM xim = m_system->getX11_XIM();
- if (!xim)
+ if (!xim) {
return false;
+ }
XICCallback destroy;
destroy.callback = (XICProc)destroyICCallback;
@@ -536,17 +425,21 @@ void GHOST_WindowX11::refreshXInputDevices()
XEventClass ev;
DeviceMotionNotify(xtablet.Device, xtablet.MotionEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
DeviceButtonPress(xtablet.Device, xtablet.PressEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
ProximityIn(xtablet.Device, xtablet.ProxInEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
ProximityOut(xtablet.Device, xtablet.ProxOutEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
}
XSelectExtensionEvent(m_display, m_window, xevents.data(), (int)xevents.size());
@@ -1285,6 +1178,65 @@ GHOST_WindowX11::~GHOST_WindowX11()
}
}
+#ifdef USE_EGL
+static GHOST_Context *create_egl_context(GHOST_SystemX11 *system,
+ Window window,
+ Display *display,
+ bool want_stereo,
+ bool debug_context,
+ int ver_major,
+ int ver_minor)
+{
+ GHOST_Context *context;
+ context = new GHOST_ContextEGL(system,
+ want_stereo,
+ EGLNativeWindowType(window),
+ EGLNativeDisplayType(display),
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ ver_major,
+ ver_minor,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS |
+ (debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+
+ return nullptr;
+}
+#endif
+
+static GHOST_Context *create_glx_context(Window window,
+ Display *display,
+ GLXFBConfig fbconfig,
+ bool want_stereo,
+ bool debug_context,
+ int ver_major,
+ int ver_minor)
+{
+ GHOST_Context *context;
+ context = new GHOST_ContextGLX(want_stereo,
+ window,
+ display,
+ fbconfig,
+ GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ ver_major,
+ ver_minor,
+ GHOST_OPENGL_GLX_CONTEXT_FLAGS |
+ (debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
+ GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+
+ return nullptr;
+}
+
GHOST_Context *GHOST_WindowX11::newDrawingContext(GHOST_TDrawingContextType type)
{
if (type == GHOST_kDrawingContextTypeOpenGL) {
@@ -1299,99 +1251,48 @@ GHOST_Context *GHOST_WindowX11::newDrawingContext(GHOST_TDrawingContextType type
* - Try 3.3 core profile
* - No fall-backs. */
-#if defined(WITH_GL_PROFILE_CORE)
- {
- const char *version_major = (char *)glewGetString(GLEW_VERSION_MAJOR);
- if (version_major != nullptr && version_major[0] == '1') {
- fprintf(stderr, "Error: GLEW version 2.0 and above is required.\n");
- abort();
- }
- }
-#endif
-
- const int profile_mask =
-#ifdef WITH_GL_EGL
-# if defined(WITH_GL_PROFILE_CORE)
- EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT;
-# elif defined(WITH_GL_PROFILE_COMPAT)
- EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT;
-# else
-# error // must specify either core or compat at build time
-# endif
-#else
-# if defined(WITH_GL_PROFILE_CORE)
- GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
-# elif defined(WITH_GL_PROFILE_COMPAT)
- GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
-# else
-# error // must specify either core or compat at build time
-# endif
-#endif
-
GHOST_Context *context;
+#ifdef USE_EGL
+ /* Try to initialize an EGL context. */
for (int minor = 5; minor >= 0; --minor) {
-#ifdef WITH_GL_EGL
- context = new GHOST_ContextEGL(
- this->m_system,
- m_wantStereoVisual,
- EGLNativeWindowType(m_window),
- EGLNativeDisplayType(m_display),
- profile_mask,
- 4,
- minor,
- GHOST_OPENGL_EGL_CONTEXT_FLAGS |
- (m_is_debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
- GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
- EGL_OPENGL_API);
-#else
- context = new GHOST_ContextGLX(m_wantStereoVisual,
- m_window,
- m_display,
- (GLXFBConfig)m_fbconfig,
- profile_mask,
- 4,
- minor,
- GHOST_OPENGL_GLX_CONTEXT_FLAGS |
- (m_is_debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
-#endif
-
- if (context->initializeDrawingContext()) {
+ context = create_egl_context(
+ this->m_system, m_window, m_display, m_wantStereoVisual, m_is_debug_context, 4, minor);
+ if (context != nullptr) {
return context;
}
- delete context;
}
-#ifdef WITH_GL_EGL
- context = new GHOST_ContextEGL(this->m_system,
- m_wantStereoVisual,
- EGLNativeWindowType(m_window),
- EGLNativeDisplayType(m_display),
- profile_mask,
- 3,
- 3,
- GHOST_OPENGL_EGL_CONTEXT_FLAGS |
- (m_is_debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
- GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
- EGL_OPENGL_API);
-#else
- context = new GHOST_ContextGLX(m_wantStereoVisual,
- m_window,
+ context = create_egl_context(
+ this->m_system, m_window, m_display, m_wantStereoVisual, m_is_debug_context, 3, 3);
+ if (context != nullptr) {
+ return context;
+ }
+
+ /* EGL initialization failed, try to fallback to a GLX context. */
+#endif
+ for (int minor = 5; minor >= 0; --minor) {
+ context = create_glx_context(m_window,
m_display,
(GLXFBConfig)m_fbconfig,
- profile_mask,
- 3,
- 3,
- GHOST_OPENGL_GLX_CONTEXT_FLAGS |
- (m_is_debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
-#endif
-
- if (context->initializeDrawingContext()) {
+ m_wantStereoVisual,
+ m_is_debug_context,
+ 4,
+ minor);
+ if (context != nullptr) {
+ return context;
+ }
+ }
+ context = create_glx_context(m_window,
+ m_display,
+ (GLXFBConfig)m_fbconfig,
+ m_wantStereoVisual,
+ m_is_debug_context,
+ 3,
+ 3);
+ if (context != nullptr) {
return context;
}
- delete context;
/* Ugly, but we get crashes unless a whole bunch of systems are patched. */
fprintf(stderr, "Error! Unsupported graphics card or driver.\n");
diff --git a/intern/ghost/intern/GHOST_WindowX11.h b/intern/ghost/intern/GHOST_WindowX11.h
index ac4edd83549..c7a6b5e7357 100644
--- a/intern/ghost/intern/GHOST_WindowX11.h
+++ b/intern/ghost/intern/GHOST_WindowX11.h
@@ -47,7 +47,6 @@ class GHOST_WindowX11 : public GHOST_Window {
* \param parentWindow: Parent (embedder) window.
* \param type: The type of drawing context installed in this window.
* \param stereoVisual: Stereo visual for quad buffered stereo.
- * \param alphaBackground: Enable alpha blending of window with display background.
*/
GHOST_WindowX11(GHOST_SystemX11 *system,
Display *display,
@@ -62,7 +61,6 @@ class GHOST_WindowX11 : public GHOST_Window {
const bool is_dialog = false,
const bool stereoVisual = false,
const bool exclusive = false,
- const bool alphaBackground = false,
const bool is_debug = false);
bool getValid() const;
diff --git a/intern/ghost/intern/GHOST_XrContext.cpp b/intern/ghost/intern/GHOST_XrContext.cpp
index 2ac3d9ec2a5..413e2670750 100644
--- a/intern/ghost/intern/GHOST_XrContext.cpp
+++ b/intern/ghost/intern/GHOST_XrContext.cpp
@@ -436,9 +436,11 @@ void GHOST_XrContext::getExtensionsToEnable(
r_ext_names.push_back(gpu_binding);
}
-#if defined(WITH_GHOST_X11) && defined(WITH_GL_EGL)
- assert(openxr_extension_is_available(m_oxr->extensions, XR_MNDX_EGL_ENABLE_EXTENSION_NAME));
- r_ext_names.push_back(XR_MNDX_EGL_ENABLE_EXTENSION_NAME);
+#if defined(WITH_GHOST_X11)
+ if (openxr_extension_is_available(m_oxr->extensions, XR_MNDX_EGL_ENABLE_EXTENSION_NAME)) {
+ /* Use EGL if that backend is available. */
+ r_ext_names.push_back(XR_MNDX_EGL_ENABLE_EXTENSION_NAME);
+ }
#endif
for (const std::string_view &ext : try_ext) {
diff --git a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
index aa230bf8deb..267d19dcecb 100644
--- a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
+++ b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
@@ -8,17 +8,16 @@
#include <list>
#include <sstream>
-#if defined(WITH_GL_EGL)
+#if defined(WITH_GHOST_X11)
# include "GHOST_ContextEGL.h"
-# if defined(WITH_GHOST_X11)
-# include "GHOST_SystemX11.h"
-# endif
-# if defined(WITH_GHOST_WAYLAND)
-# include "GHOST_SystemWayland.h"
-# endif
-#elif defined(WITH_GHOST_X11)
# include "GHOST_ContextGLX.h"
-#elif defined(WIN32)
+# include "GHOST_SystemX11.h"
+#endif
+#if defined(WITH_GHOST_WAYLAND)
+# include "GHOST_ContextEGL.h"
+# include "GHOST_SystemWayland.h"
+#endif
+#if defined(WIN32)
# include "GHOST_ContextD3D.h"
# include "GHOST_ContextWGL.h"
# include "GHOST_SystemWin32.h"
@@ -61,19 +60,30 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
XrSystemId system_id,
std::string *r_requirement_info) const override
{
-#if defined(WITH_GL_EGL)
- GHOST_ContextEGL &ctx_gl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
-#elif defined(WITH_GHOST_X11)
- GHOST_ContextGLX &ctx_gl = static_cast<GHOST_ContextGLX &>(ghost_ctx);
-#else
+ int gl_major_version, gl_minor_version;
+#if defined(WIN32)
GHOST_ContextWGL &ctx_gl = static_cast<GHOST_ContextWGL &>(ghost_ctx);
+ gl_major_version = ctx_gl.m_contextMajorVersion;
+ gl_minor_version = ctx_gl.m_contextMinorVersion;
+#elif defined(WITH_GHOST_X11) || defined(WITH_GHOST_WAYLAND)
+ if (dynamic_cast<GHOST_ContextEGL *>(&ghost_ctx)) {
+ GHOST_ContextEGL &ctx_gl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
+ gl_major_version = ctx_gl.m_contextMajorVersion;
+ gl_minor_version = ctx_gl.m_contextMinorVersion;
+ }
+# if defined(WITH_GHOST_X11)
+ else {
+ GHOST_ContextGLX &ctx_gl = static_cast<GHOST_ContextGLX &>(ghost_ctx);
+ gl_major_version = ctx_gl.m_contextMajorVersion;
+ gl_minor_version = ctx_gl.m_contextMinorVersion;
+ }
+# endif
#endif
static PFN_xrGetOpenGLGraphicsRequirementsKHR s_xrGetOpenGLGraphicsRequirementsKHR_fn =
nullptr;
// static XrInstance s_instance = XR_NULL_HANDLE;
XrGraphicsRequirementsOpenGLKHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_OPENGL_KHR};
- const XrVersion gl_version = XR_MAKE_VERSION(
- ctx_gl.m_contextMajorVersion, ctx_gl.m_contextMinorVersion, 0);
+ const XrVersion gl_version = XR_MAKE_VERSION(gl_major_version, gl_minor_version, 0);
/* Although it would seem reasonable that the proc address would not change if the instance was
* the same, in testing, repeated calls to #xrGetInstanceProcAddress() with the same instance
@@ -112,30 +122,41 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
void initFromGhostContext(GHOST_Context &ghost_ctx) override
{
-#if defined(WITH_GHOST_X11)
-# if defined(WITH_GL_EGL)
- GHOST_ContextEGL &ctx_egl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
-
- if (dynamic_cast<const GHOST_SystemX11 *const>(ctx_egl.m_system)) {
- oxr_binding.egl.type = XR_TYPE_GRAPHICS_BINDING_EGL_MNDX;
- oxr_binding.egl.getProcAddress = eglGetProcAddress;
- oxr_binding.egl.display = ctx_egl.getDisplay();
- oxr_binding.egl.config = ctx_egl.getConfig();
- oxr_binding.egl.context = ctx_egl.getContext();
+#if defined(WITH_GHOST_X11) || defined(WITH_GHOST_WAYLAND)
+ if (dynamic_cast<GHOST_ContextEGL *>(&ghost_ctx)) {
+ GHOST_ContextEGL &ctx_egl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
+
+# if defined(WITH_GHOST_WAYLAND)
+ if (dynamic_cast<const GHOST_SystemWayland *const>(ctx_egl.m_system)) {
+ oxr_binding.wl.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_WAYLAND_KHR;
+ oxr_binding.wl.display = (struct wl_display *)ctx_egl.m_nativeDisplay;
+ }
+ else
+# endif
+# if defined(WITH_GHOST_X11)
+ {
+ /* SystemX11. */
+ oxr_binding.egl.type = XR_TYPE_GRAPHICS_BINDING_EGL_MNDX;
+ oxr_binding.egl.getProcAddress = eglGetProcAddress;
+ oxr_binding.egl.display = ctx_egl.getDisplay();
+ oxr_binding.egl.config = ctx_egl.getConfig();
+ oxr_binding.egl.context = ctx_egl.getContext();
+ }
}
-# else
- GHOST_ContextGLX &ctx_glx = static_cast<GHOST_ContextGLX &>(ghost_ctx);
- XVisualInfo *visual_info = glXGetVisualFromFBConfig(ctx_glx.m_display, ctx_glx.m_fbconfig);
+ else {
+ GHOST_ContextGLX &ctx_glx = static_cast<GHOST_ContextGLX &>(ghost_ctx);
+ XVisualInfo *visual_info = glXGetVisualFromFBConfig(ctx_glx.m_display, ctx_glx.m_fbconfig);
- oxr_binding.glx.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_XLIB_KHR;
- oxr_binding.glx.xDisplay = ctx_glx.m_display;
- oxr_binding.glx.glxFBConfig = ctx_glx.m_fbconfig;
- oxr_binding.glx.glxDrawable = ctx_glx.m_window;
- oxr_binding.glx.glxContext = ctx_glx.m_context;
- oxr_binding.glx.visualid = visual_info->visualid;
+ oxr_binding.glx.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_XLIB_KHR;
+ oxr_binding.glx.xDisplay = ctx_glx.m_display;
+ oxr_binding.glx.glxFBConfig = ctx_glx.m_fbconfig;
+ oxr_binding.glx.glxDrawable = ctx_glx.m_window;
+ oxr_binding.glx.glxContext = ctx_glx.m_context;
+ oxr_binding.glx.visualid = visual_info->visualid;
- XFree(visual_info);
+ XFree(visual_info);
# endif
+ }
#elif defined(WIN32)
GHOST_ContextWGL &ctx_wgl = static_cast<GHOST_ContextWGL &>(ghost_ctx);
@@ -144,14 +165,6 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
oxr_binding.wgl.hGLRC = ctx_wgl.m_hGLRC;
#endif
-#if defined(WITH_GHOST_WAYLAND)
- GHOST_ContextEGL &ctx_wl_egl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
- if (dynamic_cast<const GHOST_SystemWayland *const>(ctx_wl_egl.m_system)) {
- oxr_binding.wl.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_WAYLAND_KHR;
- oxr_binding.wl.display = (struct wl_display *)ctx_wl_egl.m_nativeDisplay;
- }
-#endif
-
/* Generate a frame-buffer to use for blitting into the texture. */
glGenFramebuffers(1, &m_fbo);
}
diff --git a/intern/ghost/intern/GHOST_Xr_openxr_includes.h b/intern/ghost/intern/GHOST_Xr_openxr_includes.h
index 9706f51c027..1c16f746f7a 100644
--- a/intern/ghost/intern/GHOST_Xr_openxr_includes.h
+++ b/intern/ghost/intern/GHOST_Xr_openxr_includes.h
@@ -28,13 +28,8 @@
# include <d3d12.h>
#endif
#ifdef WITH_GHOST_X11
-# ifdef WITH_GL_EGL
-/* TODO: Why do we have to create this typedef manually? */
-typedef void (*(*PFNEGLGETPROCADDRESSPROC)(const char *procname))(void);
-# include <GL/eglew.h>
-# else
-# include <GL/glxew.h>
-# endif
+# include <epoxy/egl.h>
+# include <epoxy/glx.h>
#endif
#include <openxr/openxr.h>
diff --git a/intern/ghost/test/CMakeLists.txt b/intern/ghost/test/CMakeLists.txt
index 9cc406313c7..3f74f97f115 100644
--- a/intern/ghost/test/CMakeLists.txt
+++ b/intern/ghost/test/CMakeLists.txt
@@ -89,8 +89,6 @@ if(UNIX AND NOT APPLE)
set(WITH_GHOST_X11 ON)
endif()
-# for now... default to this
-add_definitions(-DWITH_GL_PROFILE_COMPAT)
# BLF needs this to ignore GPU library
add_definitions(-DBLF_STANDALONE)
@@ -155,13 +153,6 @@ suffix_relpaths(SRC_NEW "${SRC}" "../../../extern/wcwidth/")
include_directories(${INC_NEW})
add_library(wcwidth_lib ${SRC_NEW})
-# glew-mx
-include(${CMAKE_SOURCE_DIR}/../../../intern/glew-mx/CMakeLists.txt)
-suffix_relpaths(INC_NEW "${INC}" "../../../intern/glew-mx/")
-suffix_relpaths(SRC_NEW "${SRC}" "../../../intern/glew-mx/")
-include_directories(${INC_NEW})
-add_library(glewmx_lib ${SRC_NEW})
-
# grr, blenfont needs BLI
include_directories(
"../../../source/blender/blenlib"
@@ -217,21 +208,12 @@ endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
- find_package(GLEW)
-
- if(NOT GLEW_FOUND)
- message(FATAL_ERROR "GLEW is required to build blender, install it or disable WITH_SYSTEM_GLEW")
- endif()
set(PLATFORM_LINKLIBS
${X11_X11_LIB}
${X11_Xinput_LIB}
- ${GLEW_LIBRARY}
-lpthread
)
-else()
- # set(GLEW_LIBRARY "") # unused
- set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
endif()
string(APPEND CMAKE_C_FLAGS " ${PLATFORM_CFLAGS}")
@@ -246,7 +228,6 @@ add_executable(gears_c
target_link_libraries(gears_c
ghost_lib
- glewmx_lib
string_lib
${OPENGL_gl_LIBRARY}
${CMAKE_DL_LIBS}
@@ -260,7 +241,6 @@ add_executable(gears_cpp
target_link_libraries(gears_cpp
ghost_lib
- glewmx_lib
string_lib
${OPENGL_gl_LIBRARY}
${CMAKE_DL_LIBS}
@@ -287,7 +267,6 @@ target_link_libraries(multitest_c
# imbuf_lib
ghost_lib
bli_lib # again...
- glewmx_lib
string_lib
numaapi_lib
guardedalloc_lib
diff --git a/intern/ghost/test/gears/GHOST_Test.cpp b/intern/ghost/test/gears/GHOST_Test.cpp
index 5a43543d163..f5ef2527d75 100644
--- a/intern/ghost/test/gears/GHOST_Test.cpp
+++ b/intern/ghost/test/gears/GHOST_Test.cpp
@@ -559,10 +559,12 @@ bool Application::processEvent(GHOST_IEvent *event)
break;
case GHOST_kKeyS: // toggle mono and stereo
- if (stereo)
+ if (stereo) {
stereo = false;
- else
+ }
+ else {
stereo = true;
+ }
break;
case GHOST_kKeyT:
@@ -680,8 +682,9 @@ int main(int /*argc*/, char ** /*argv*/)
if (lresult == ERROR_SUCCESS)
printf("Successfully set value for key\n");
regkey.Close();
- if (lresult == ERROR_SUCCESS)
+ if (lresult == ERROR_SUCCESS) {
printf("Successfully closed key\n");
+ }
// regkey.Write("2");
}
#endif // WIN32
diff --git a/intern/ghost/test/multitest/MultiTest.c b/intern/ghost/test/multitest/MultiTest.c
index 157e4f1b0f2..99b88dfb525 100644
--- a/intern/ghost/test/multitest/MultiTest.c
+++ b/intern/ghost/test/multitest/MultiTest.c
@@ -179,37 +179,44 @@ static void mainwindow_do_key(MainWindow *mw, GHOST_TKey key, int press)
{
switch (key) {
case GHOST_kKeyC:
- if (press)
+ if (press) {
GHOST_SetCursorShape(mw->win,
(GHOST_TStandardCursor)(rand() % (GHOST_kStandardCursorNumCursors)));
+ }
break;
case GHOST_kKeyLeftBracket:
- if (press)
+ if (press) {
GHOST_SetCursorVisibility(mw->win, 0);
+ }
break;
case GHOST_kKeyRightBracket:
- if (press)
+ if (press) {
GHOST_SetCursorVisibility(mw->win, 1);
+ }
break;
case GHOST_kKeyE:
- if (press)
+ if (press) {
multitestapp_toggle_extra_window(mw->app);
+ }
break;
case GHOST_kKeyQ:
- if (press)
+ if (press) {
multitestapp_exit(mw->app);
+ }
break;
case GHOST_kKeyT:
- if (press)
+ if (press) {
mainwindow_log(mw, "TextTest~|`hello`\"world\",<>/");
+ }
break;
case GHOST_kKeyR:
if (press) {
int i;
mainwindow_log(mw, "Invalidating window 10 times");
- for (i = 0; i < 10; i++)
+ for (i = 0; i < 10; i++) {
GHOST_InvalidateWindow(mw->win);
+ }
}
break;
case GHOST_kKeyF11:
@@ -328,9 +335,7 @@ MainWindow *mainwindow_new(MultiTestApp *app)
return mw;
}
- else {
- return NULL;
- }
+ return NULL;
}
void mainwindow_free(MainWindow *mw)
diff --git a/intern/glew-mx/CMakeLists.txt b/intern/glew-mx/CMakeLists.txt
deleted file mode 100644
index 49e9762672f..00000000000
--- a/intern/glew-mx/CMakeLists.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-# SPDX-License-Identifier: GPL-2.0-or-later
-# Copyright 2014 Blender Foundation. All rights reserved.
-
-set(INC
- .
-)
-
-set(INC_SYS
- ${GLEW_INCLUDE_PATH}
-)
-
-set(SRC
- intern/glew-mx.c
-
- glew-mx.h
- intern/gl-deprecated.h
- intern/symbol-binding.h
-)
-
-set(LIB
-)
-
-add_definitions(${GL_DEFINITIONS})
-
-blender_add_lib(bf_intern_glew_mx "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/intern/glew-mx/glew-mx.h b/intern/glew-mx/glew-mx.h
deleted file mode 100644
index e7972697010..00000000000
--- a/intern/glew-mx/glew-mx.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- *
- * Support for GLEW Multiple rendering conteXts (MX)
- * Maintained as a Blender Library.
- *
- * Different rendering contexts may have different entry points
- * to extension functions of the same name. So it can cause
- * problems if, for example, a second context uses a pointer to
- * say, glActiveTextureARB, that was queried from the first context.
- *
- * GLEW has basic support for multiple contexts by enabling WITH_GLEW_MX,
- * but it does not provide a full implementation. This is because
- * there are too many questions about thread safety and memory
- * allocation that are up to the user of GLEW.
- *
- * This implementation is very basic and isn't thread safe.
- * For a single context the overhead should be
- * no more than using GLEW without WITH_GLEW_MX enabled.
- */
-
-#ifndef __GLEW_MX_H__
-#define __GLEW_MX_H__
-
-#include <GL/glew.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "intern/symbol-binding.h"
-
-/* If compiling only for OpenGL 3.2 Core Profile then we should make sure
- * no legacy API entries or symbolic constants are used.
- */
-#if (!defined(WITH_LEGACY_OPENGL)) || defined(WITH_GL_PROFILE_CORE) && \
- !defined(WITH_GL_PROFILE_COMPAT) && \
- !defined(WITH_GL_PROFILE_ES20)
-# include "intern/gl-deprecated.h"
-#endif
-
-GLenum glew_chk(GLenum error, const char *file, int line, const char *text);
-
-#ifndef NDEBUG
-# define GLEW_CHK(x) glew_chk((x), __FILE__, __LINE__, # x)
-#else
-# define GLEW_CHK(x) glew_chk((x), NULL, 0, NULL)
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __GLEW_MX_H__ */
diff --git a/intern/glew-mx/intern/gl-deprecated.h b/intern/glew-mx/intern/gl-deprecated.h
deleted file mode 100644
index 762699d74d2..00000000000
--- a/intern/glew-mx/intern/gl-deprecated.h
+++ /dev/null
@@ -1,848 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- * Utility used to check for use of deprecated functions.
- */
-
-#ifndef __GL_DEPRECATED_H__
-#define __GL_DEPRECATED_H__
-
-// GL Version 1.0
-#undef glAccum
-#define glAccum DO_NOT_USE_glAccum
-#undef glAlphaFunc
-#define glAlphaFunc DO_NOT_USE_glAlphaFunc
-#undef glBegin
-#define glBegin DO_NOT_USE_glBegin
-#undef glBitmap
-#define glBitmap DO_NOT_USE_glBitmap
-#undef glCallList
-#define glCallList DO_NOT_USE_glCallList
-#undef glCallLists
-#define glCallLists DO_NOT_USE_glCallLists
-#undef glClearAccum
-#define glClearAccum DO_NOT_USE_glClearAccum
-#undef glClearIndex
-#define glClearIndex DO_NOT_USE_glClearIndex
-#undef glClipPlane
-#define glClipPlane DO_NOT_USE_glClipPlane
-#undef glColor3b
-#define glColor3b DO_NOT_USE_glColor3b
-#undef glColor3bv
-#define glColor3bv DO_NOT_USE_glColor3bv
-#undef glColor3d
-#define glColor3d DO_NOT_USE_glColor3d
-#undef glColor3dv
-#define glColor3dv DO_NOT_USE_glColor3dv
-#undef glColor3f
-#define glColor3f DO_NOT_USE_glColor3f
-#undef glColor3fv
-#define glColor3fv DO_NOT_USE_glColor3fv
-#undef glColor3i
-#define glColor3i DO_NOT_USE_glColor3i
-#undef glColor3iv
-#define glColor3iv DO_NOT_USE_glColor3iv
-#undef glColor3s
-#define glColor3s DO_NOT_USE_glColor3s
-#undef glColor3sv
-#define glColor3sv DO_NOT_USE_glColor3sv
-#undef glColor3ub
-#define glColor3ub DO_NOT_USE_glColor3ub
-#undef glColor3ubv
-#define glColor3ubv DO_NOT_USE_glColor3ubv
-#undef glColor3ui
-#define glColor3ui DO_NOT_USE_glColor3ui
-#undef glColor3uiv
-#define glColor3uiv DO_NOT_USE_glColor3uiv
-#undef glColor3us
-#define glColor3us DO_NOT_USE_glColor3us
-#undef glColor3usv
-#define glColor3usv DO_NOT_USE_glColor3usv
-#undef glColor4b
-#define glColor4b DO_NOT_USE_glColor4b
-#undef glColor4bv
-#define glColor4bv DO_NOT_USE_glColor4bv
-#undef glColor4d
-#define glColor4d DO_NOT_USE_glColor4d
-#undef glColor4dv
-#define glColor4dv DO_NOT_USE_glColor4dv
-#undef glColor4f
-#define glColor4f DO_NOT_USE_glColor4f
-#undef glColor4fv
-#define glColor4fv DO_NOT_USE_glColor4fv
-#undef glColor4i
-#define glColor4i DO_NOT_USE_glColor4i
-#undef glColor4iv
-#define glColor4iv DO_NOT_USE_glColor4iv
-#undef glColor4s
-#define glColor4s DO_NOT_USE_glColor4s
-#undef glColor4sv
-#define glColor4sv DO_NOT_USE_glColor4sv
-#undef glColor4ub
-#define glColor4ub DO_NOT_USE_glColor4ub
-#undef glColor4ubv
-#define glColor4ubv DO_NOT_USE_glColor4ubv
-#undef glColor4ui
-#define glColor4ui DO_NOT_USE_glColor4ui
-#undef glColor4uiv
-#define glColor4uiv DO_NOT_USE_glColor4uiv
-#undef glColor4us
-#define glColor4us DO_NOT_USE_glColor4us
-#undef glColor4usv
-#define glColor4usv DO_NOT_USE_glColor4usv
-#undef glColorMaterial
-#define glColorMaterial DO_NOT_USE_glColorMaterial
-#undef glCopyPixels
-#define glCopyPixels DO_NOT_USE_glCopyPixels
-#undef glDeleteLists
-#define glDeleteLists DO_NOT_USE_glDeleteLists
-#undef glDrawPixels
-#define glDrawPixels DO_NOT_USE_glDrawPixels
-#undef glEdgeFlag
-#define glEdgeFlag DO_NOT_USE_glEdgeFlag
-#undef glEdgeFlagv
-#define glEdgeFlagv DO_NOT_USE_glEdgeFlagv
-#undef glEnd
-#define glEnd DO_NOT_USE_glEnd
-#undef glEndList
-#define glEndList DO_NOT_USE_glEndList
-#undef glEvalCoord1d
-#define glEvalCoord1d DO_NOT_USE_glEvalCoord1d
-#undef glEvalCoord1dv
-#define glEvalCoord1dv DO_NOT_USE_glEvalCoord1dv
-#undef glEvalCoord1f
-#define glEvalCoord1f DO_NOT_USE_glEvalCoord1f
-#undef glEvalCoord1fv
-#define glEvalCoord1fv DO_NOT_USE_glEvalCoord1fv
-#undef glEvalCoord2d
-#define glEvalCoord2d DO_NOT_USE_glEvalCoord2d
-#undef glEvalCoord2dv
-#define glEvalCoord2dv DO_NOT_USE_glEvalCoord2dv
-#undef glEvalCoord2f
-#define glEvalCoord2f DO_NOT_USE_glEvalCoord2f
-#undef glEvalCoord2fv
-#define glEvalCoord2fv DO_NOT_USE_glEvalCoord2fv
-#undef glEvalMesh1
-#define glEvalMesh1 DO_NOT_USE_glEvalMesh1
-#undef glEvalMesh2
-#define glEvalMesh2 DO_NOT_USE_glEvalMesh2
-#undef glEvalPoint1
-#define glEvalPoint1 DO_NOT_USE_glEvalPoint1
-#undef glEvalPoint2
-#define glEvalPoint2 DO_NOT_USE_glEvalPoint2
-#undef glFeedbackBuffer
-#define glFeedbackBuffer DO_NOT_USE_glFeedbackBuffer
-#undef glFogf
-#define glFogf DO_NOT_USE_glFogf
-#undef glFogfv
-#define glFogfv DO_NOT_USE_glFogfv
-#undef glFogi
-#define glFogi DO_NOT_USE_glFogi
-#undef glFogiv
-#define glFogiv DO_NOT_USE_glFogiv
-#undef glFrustum
-#define glFrustum DO_NOT_USE_glFrustum
-#undef glGenLists
-#define glGenLists DO_NOT_USE_glGenLists
-#undef glGetClipPlane
-#define glGetClipPlane DO_NOT_USE_glGetClipPlane
-#undef glGetLightfv
-#define glGetLightfv DO_NOT_USE_glGetLightfv
-#undef glGetLightiv
-#define glGetLightiv DO_NOT_USE_glGetLightiv
-#undef glGetMapdv
-#define glGetMapdv DO_NOT_USE_glGetMapdv
-#undef glGetMapfv
-#define glGetMapfv DO_NOT_USE_glGetMapfv
-#undef glGetMapiv
-#define glGetMapiv DO_NOT_USE_glGetMapiv
-#undef glGetMaterialfv
-#define glGetMaterialfv DO_NOT_USE_glGetMaterialfv
-#undef glGetMaterialiv
-#define glGetMaterialiv DO_NOT_USE_glGetMaterialiv
-#undef glGetPixelMapfv
-#define glGetPixelMapfv DO_NOT_USE_glGetPixelMapfv
-#undef glGetPixelMapuiv
-#define glGetPixelMapuiv DO_NOT_USE_glGetPixelMapuiv
-#undef glGetPixelMapusv
-#define glGetPixelMapusv DO_NOT_USE_glGetPixelMapusv
-#undef glGetPolygonStipple
-#define glGetPolygonStipple DO_NOT_USE_glGetPolygonStipple
-#undef glGetTexEnvfv
-#define glGetTexEnvfv DO_NOT_USE_glGetTexEnvfv
-#undef glGetTexEnviv
-#define glGetTexEnviv DO_NOT_USE_glGetTexEnviv
-#undef glGetTexGendv
-#define glGetTexGendv DO_NOT_USE_glGetTexGendv
-#undef glGetTexGenfv
-#define glGetTexGenfv DO_NOT_USE_glGetTexGenfv
-#undef glGetTexGeniv
-#define glGetTexGeniv DO_NOT_USE_glGetTexGeniv
-#undef glIndexMask
-#define glIndexMask DO_NOT_USE_glIndexMask
-#undef glIndexd
-#define glIndexd DO_NOT_USE_glIndexd
-#undef glIndexdv
-#define glIndexdv DO_NOT_USE_glIndexdv
-#undef glIndexf
-#define glIndexf DO_NOT_USE_glIndexf
-#undef glIndexfv
-#define glIndexfv DO_NOT_USE_glIndexfv
-#undef glIndexi
-#define glIndexi DO_NOT_USE_glIndexi
-#undef glIndexiv
-#define glIndexiv DO_NOT_USE_glIndexiv
-#undef glIndexs
-#define glIndexs DO_NOT_USE_glIndexs
-#undef glIndexsv
-#define glIndexsv DO_NOT_USE_glIndexsv
-#undef glInitNames
-#define glInitNames DO_NOT_USE_glInitNames
-#undef glIsList
-#define glIsList DO_NOT_USE_glIsList
-#undef glLightModelf
-#define glLightModelf DO_NOT_USE_glLightModelf
-#undef glLightModelfv
-#define glLightModelfv DO_NOT_USE_glLightModelfv
-#undef glLightModeli
-#define glLightModeli DO_NOT_USE_glLightModeli
-#undef glLightModeliv
-#define glLightModeliv DO_NOT_USE_glLightModeliv
-#undef glLightf
-#define glLightf DO_NOT_USE_glLightf
-#undef glLightfv
-#define glLightfv DO_NOT_USE_glLightfv
-#undef glLighti
-#define glLighti DO_NOT_USE_glLighti
-#undef glLightiv
-#define glLightiv DO_NOT_USE_glLightiv
-#undef glLineStipple
-#define glLineStipple DO_NOT_USE_glLineStipple
-#undef glListBase
-#define glListBase DO_NOT_USE_glListBase
-#undef glLoadIdentity
-#define glLoadIdentity DO_NOT_USE_glLoadIdentity
-#undef glLoadMatrixd
-#define glLoadMatrixd DO_NOT_USE_glLoadMatrixd
-#undef glLoadMatrixf
-#define glLoadMatrixf DO_NOT_USE_glLoadMatrixf
-#undef glLoadName
-#define glLoadName DO_NOT_USE_glLoadName
-#undef glMap1d
-#define glMap1d DO_NOT_USE_glMap1d
-#undef glMap1f
-#define glMap1f DO_NOT_USE_glMap1f
-#undef glMap2d
-#define glMap2d DO_NOT_USE_glMap2d
-#undef glMap2f
-#define glMap2f DO_NOT_USE_glMap2f
-#undef glMapGrid1d
-#define glMapGrid1d DO_NOT_USE_glMapGrid1d
-#undef glMapGrid1f
-#define glMapGrid1f DO_NOT_USE_glMapGrid1f
-#undef glMapGrid2d
-#define glMapGrid2d DO_NOT_USE_glMapGrid2d
-#undef glMapGrid2f
-#define glMapGrid2f DO_NOT_USE_glMapGrid2f
-#undef glMaterialf
-#define glMaterialf DO_NOT_USE_glMaterialf
-#undef glMaterialfv
-#define glMaterialfv DO_NOT_USE_glMaterialfv
-#undef glMateriali
-#define glMateriali DO_NOT_USE_glMateriali
-#undef glMaterialiv
-#define glMaterialiv DO_NOT_USE_glMaterialiv
-#undef glMatrixMode
-#define glMatrixMode DO_NOT_USE_glMatrixMode
-#undef glMultMatrixd
-#define glMultMatrixd DO_NOT_USE_glMultMatrixd
-#undef glMultMatrixf
-#define glMultMatrixf DO_NOT_USE_glMultMatrixf
-#undef glNewList
-#define glNewList DO_NOT_USE_glNewList
-#undef glNormal3b
-#define glNormal3b DO_NOT_USE_glNormal3b
-#undef glNormal3bv
-#define glNormal3bv DO_NOT_USE_glNormal3bv
-#undef glNormal3d
-#define glNormal3d DO_NOT_USE_glNormal3d
-#undef glNormal3dv
-#define glNormal3dv DO_NOT_USE_glNormal3dv
-#undef glNormal3f
-#define glNormal3f DO_NOT_USE_glNormal3f
-#undef glNormal3fv
-#define glNormal3fv DO_NOT_USE_glNormal3fv
-#undef glNormal3i
-#define glNormal3i DO_NOT_USE_glNormal3i
-#undef glNormal3iv
-#define glNormal3iv DO_NOT_USE_glNormal3iv
-#undef glNormal3s
-#define glNormal3s DO_NOT_USE_glNormal3s
-#undef glNormal3sv
-#define glNormal3sv DO_NOT_USE_glNormal3sv
-#undef glOrtho
-#define glOrtho DO_NOT_USE_glOrtho
-#undef glPassThrough
-#define glPassThrough DO_NOT_USE_glPassThrough
-#undef glPixelMapfv
-#define glPixelMapfv DO_NOT_USE_glPixelMapfv
-#undef glPixelMapuiv
-#define glPixelMapuiv DO_NOT_USE_glPixelMapuiv
-#undef glPixelMapusv
-#define glPixelMapusv DO_NOT_USE_glPixelMapusv
-#undef glPixelTransferf
-#define glPixelTransferf DO_NOT_USE_glPixelTransferf
-#undef glPixelTransferi
-#define glPixelTransferi DO_NOT_USE_glPixelTransferi
-#undef glPixelZoom
-#define glPixelZoom DO_NOT_USE_glPixelZoom
-#undef glPolygonStipple
-#define glPolygonStipple DO_NOT_USE_glPolygonStipple
-#undef glPopAttrib
-#define glPopAttrib DO_NOT_USE_glPopAttrib
-#undef glPopMatrix
-#define glPopMatrix DO_NOT_USE_glPopMatrix
-#undef glPopName
-#define glPopName DO_NOT_USE_glPopName
-#undef glPushAttrib
-#define glPushAttrib DO_NOT_USE_glPushAttrib
-#undef glPushMatrix
-#define glPushMatrix DO_NOT_USE_glPushMatrix
-#undef glPushName
-#define glPushName DO_NOT_USE_glPushName
-#undef glRasterPos2d
-#define glRasterPos2d DO_NOT_USE_glRasterPos2d
-#undef glRasterPos2dv
-#define glRasterPos2dv DO_NOT_USE_glRasterPos2dv
-#undef glRasterPos2f
-#define glRasterPos2f DO_NOT_USE_glRasterPos2f
-#undef glRasterPos2fv
-#define glRasterPos2fv DO_NOT_USE_glRasterPos2fv
-#undef glRasterPos2i
-#define glRasterPos2i DO_NOT_USE_glRasterPos2i
-#undef glRasterPos2iv
-#define glRasterPos2iv DO_NOT_USE_glRasterPos2iv
-#undef glRasterPos2s
-#define glRasterPos2s DO_NOT_USE_glRasterPos2s
-#undef glRasterPos2sv
-#define glRasterPos2sv DO_NOT_USE_glRasterPos2sv
-#undef glRasterPos3d
-#define glRasterPos3d DO_NOT_USE_glRasterPos3d
-#undef glRasterPos3dv
-#define glRasterPos3dv DO_NOT_USE_glRasterPos3dv
-#undef glRasterPos3f
-#define glRasterPos3f DO_NOT_USE_glRasterPos3f
-#undef glRasterPos3fv
-#define glRasterPos3fv DO_NOT_USE_glRasterPos3fv
-#undef glRasterPos3i
-#define glRasterPos3i DO_NOT_USE_glRasterPos3i
-#undef glRasterPos3iv
-#define glRasterPos3iv DO_NOT_USE_glRasterPos3iv
-#undef glRasterPos3s
-#define glRasterPos3s DO_NOT_USE_glRasterPos3s
-#undef glRasterPos3sv
-#define glRasterPos3sv DO_NOT_USE_glRasterPos3sv
-#undef glRasterPos4d
-#define glRasterPos4d DO_NOT_USE_glRasterPos4d
-#undef glRasterPos4dv
-#define glRasterPos4dv DO_NOT_USE_glRasterPos4dv
-#undef glRasterPos4f
-#define glRasterPos4f DO_NOT_USE_glRasterPos4f
-#undef glRasterPos4fv
-#define glRasterPos4fv DO_NOT_USE_glRasterPos4fv
-#undef glRasterPos4i
-#define glRasterPos4i DO_NOT_USE_glRasterPos4i
-#undef glRasterPos4iv
-#define glRasterPos4iv DO_NOT_USE_glRasterPos4iv
-#undef glRasterPos4s
-#define glRasterPos4s DO_NOT_USE_glRasterPos4s
-#undef glRasterPos4sv
-#define glRasterPos4sv DO_NOT_USE_glRasterPos4sv
-#undef glRectd
-#define glRectd DO_NOT_USE_glRectd
-#undef glRectdv
-#define glRectdv DO_NOT_USE_glRectdv
-#undef glRectf
-#define glRectf DO_NOT_USE_glRectf
-#undef glRectfv
-#define glRectfv DO_NOT_USE_glRectfv
-#undef glRecti
-#define glRecti DO_NOT_USE_glRecti
-#undef glRectiv
-#define glRectiv DO_NOT_USE_glRectiv
-#undef glRects
-#define glRects DO_NOT_USE_glRects
-#undef glRectsv
-#define glRectsv DO_NOT_USE_glRectsv
-#undef glRenderMode
-#define glRenderMode DO_NOT_USE_glRenderMode
-#undef glRotated
-#define glRotated DO_NOT_USE_glRotated
-#undef glRotatef
-#define glRotatef DO_NOT_USE_glRotatef
-#undef glScaled
-#define glScaled DO_NOT_USE_glScaled
-#undef glScalef
-#define glScalef DO_NOT_USE_glScalef
-#undef glSelectBuffer
-#define glSelectBuffer DO_NOT_USE_glSelectBuffer
-#undef glShadeModel
-#define glShadeModel DO_NOT_USE_glShadeModel
-#undef glTexCoord1d
-#define glTexCoord1d DO_NOT_USE_glTexCoord1d
-#undef glTexCoord1dv
-#define glTexCoord1dv DO_NOT_USE_glTexCoord1dv
-#undef glTexCoord1f
-#define glTexCoord1f DO_NOT_USE_glTexCoord1f
-#undef glTexCoord1fv
-#define glTexCoord1fv DO_NOT_USE_glTexCoord1fv
-#undef glTexCoord1i
-#define glTexCoord1i DO_NOT_USE_glTexCoord1i
-#undef glTexCoord1iv
-#define glTexCoord1iv DO_NOT_USE_glTexCoord1iv
-#undef glTexCoord1s
-#define glTexCoord1s DO_NOT_USE_glTexCoord1s
-#undef glTexCoord1sv
-#define glTexCoord1sv DO_NOT_USE_glTexCoord1sv
-#undef glTexCoord2d
-#define glTexCoord2d DO_NOT_USE_glTexCoord2d
-#undef glTexCoord2dv
-#define glTexCoord2dv DO_NOT_USE_glTexCoord2dv
-#undef glTexCoord2f
-#define glTexCoord2f DO_NOT_USE_glTexCoord2f
-#undef glTexCoord2fv
-#define glTexCoord2fv DO_NOT_USE_glTexCoord2fv
-#undef glTexCoord2i
-#define glTexCoord2i DO_NOT_USE_glTexCoord2i
-#undef glTexCoord2iv
-#define glTexCoord2iv DO_NOT_USE_glTexCoord2iv
-#undef glTexCoord2s
-#define glTexCoord2s DO_NOT_USE_glTexCoord2s
-#undef glTexCoord2sv
-#define glTexCoord2sv DO_NOT_USE_glTexCoord2sv
-#undef glTexCoord3d
-#define glTexCoord3d DO_NOT_USE_glTexCoord3d
-#undef glTexCoord3dv
-#define glTexCoord3dv DO_NOT_USE_glTexCoord3dv
-#undef glTexCoord3f
-#define glTexCoord3f DO_NOT_USE_glTexCoord3f
-#undef glTexCoord3fv
-#define glTexCoord3fv DO_NOT_USE_glTexCoord3fv
-#undef glTexCoord3i
-#define glTexCoord3i DO_NOT_USE_glTexCoord3i
-#undef glTexCoord3iv
-#define glTexCoord3iv DO_NOT_USE_glTexCoord3iv
-#undef glTexCoord3s
-#define glTexCoord3s DO_NOT_USE_glTexCoord3s
-#undef glTexCoord3sv
-#define glTexCoord3sv DO_NOT_USE_glTexCoord3sv
-#undef glTexCoord4d
-#define glTexCoord4d DO_NOT_USE_glTexCoord4d
-#undef glTexCoord4dv
-#define glTexCoord4dv DO_NOT_USE_glTexCoord4dv
-#undef glTexCoord4f
-#define glTexCoord4f DO_NOT_USE_glTexCoord4f
-#undef glTexCoord4fv
-#define glTexCoord4fv DO_NOT_USE_glTexCoord4fv
-#undef glTexCoord4i
-#define glTexCoord4i DO_NOT_USE_glTexCoord4i
-#undef glTexCoord4iv
-#define glTexCoord4iv DO_NOT_USE_glTexCoord4iv
-#undef glTexCoord4s
-#define glTexCoord4s DO_NOT_USE_glTexCoord4s
-#undef glTexCoord4sv
-#define glTexCoord4sv DO_NOT_USE_glTexCoord4sv
-#undef glTexEnvf
-#define glTexEnvf DO_NOT_USE_glTexEnvf
-#undef glTexEnvfv
-#define glTexEnvfv DO_NOT_USE_glTexEnvfv
-#undef glTexEnvi
-#define glTexEnvi DO_NOT_USE_glTexEnvi
-#undef glTexEnviv
-#define glTexEnviv DO_NOT_USE_glTexEnviv
-#undef glTexGend
-#define glTexGend DO_NOT_USE_glTexGend
-#undef glTexGendv
-#define glTexGendv DO_NOT_USE_glTexGendv
-#undef glTexGenf
-#define glTexGenf DO_NOT_USE_glTexGenf
-#undef glTexGenfv
-#define glTexGenfv DO_NOT_USE_glTexGenfv
-#undef glTexGeni
-#define glTexGeni DO_NOT_USE_glTexGeni
-#undef glTexGeniv
-#define glTexGeniv DO_NOT_USE_glTexGeniv
-#undef glTranslated
-#define glTranslated DO_NOT_USE_glTranslated
-#undef glTranslatef
-#define glTranslatef DO_NOT_USE_glTranslatef
-#undef glVertex2d
-#define glVertex2d DO_NOT_USE_glVertex2d
-#undef glVertex2dv
-#define glVertex2dv DO_NOT_USE_glVertex2dv
-#undef glVertex2f
-#define glVertex2f DO_NOT_USE_glVertex2f
-#undef glVertex2fv
-#define glVertex2fv DO_NOT_USE_glVertex2fv
-#undef glVertex2i
-#define glVertex2i DO_NOT_USE_glVertex2i
-#undef glVertex2iv
-#define glVertex2iv DO_NOT_USE_glVertex2iv
-#undef glVertex2s
-#define glVertex2s DO_NOT_USE_glVertex2s
-#undef glVertex2sv
-#define glVertex2sv DO_NOT_USE_glVertex2sv
-#undef glVertex3d
-#define glVertex3d DO_NOT_USE_glVertex3d
-#undef glVertex3dv
-#define glVertex3dv DO_NOT_USE_glVertex3dv
-#undef glVertex3f
-#define glVertex3f DO_NOT_USE_glVertex3f
-#undef glVertex3fv
-#define glVertex3fv DO_NOT_USE_glVertex3fv
-#undef glVertex3i
-#define glVertex3i DO_NOT_USE_glVertex3i
-#undef glVertex3iv
-#define glVertex3iv DO_NOT_USE_glVertex3iv
-#undef glVertex3s
-#define glVertex3s DO_NOT_USE_glVertex3s
-#undef glVertex3sv
-#define glVertex3sv DO_NOT_USE_glVertex3sv
-#undef glVertex4d
-#define glVertex4d DO_NOT_USE_glVertex4d
-#undef glVertex4dv
-#define glVertex4dv DO_NOT_USE_glVertex4dv
-#undef glVertex4f
-#define glVertex4f DO_NOT_USE_glVertex4f
-#undef glVertex4fv
-#define glVertex4fv DO_NOT_USE_glVertex4fv
-#undef glVertex4i
-#define glVertex4i DO_NOT_USE_glVertex4i
-#undef glVertex4iv
-#define glVertex4iv DO_NOT_USE_glVertex4iv
-#undef glVertex4s
-#define glVertex4s DO_NOT_USE_glVertex4s
-#undef glVertex4sv
-#define glVertex4sv DO_NOT_USE_glVertex4sv
-
-// GL Version 1.1
-#undef glAreTexturesResident
-#define glAreTexturesResident DO_NOT_USE_glAreTexturesResident
-#undef glArrayElement
-#define glArrayElement DO_NOT_USE_glArrayElement
-#undef glColorPointer
-#define glColorPointer DO_NOT_USE_glColorPointer
-#undef glDisableClientState
-#define glDisableClientState DO_NOT_USE_glDisableClientState
-#undef glEdgeFlagPointer
-#define glEdgeFlagPointer DO_NOT_USE_glEdgeFlagPointer
-#undef glEnableClientState
-#define glEnableClientState DO_NOT_USE_glEnableClientState
-#undef glIndexPointer
-#define glIndexPointer DO_NOT_USE_glIndexPointer
-#undef glIndexub
-#define glIndexub DO_NOT_USE_glIndexub
-#undef glIndexubv
-#define glIndexubv DO_NOT_USE_glIndexubv
-#undef glInterleavedArrays
-#define glInterleavedArrays DO_NOT_USE_glInterleavedArrays
-#undef glNormalPointer
-#define glNormalPointer DO_NOT_USE_glNormalPointer
-#undef glPopClientAttrib
-#define glPopClientAttrib DO_NOT_USE_glPopClientAttrib
-#undef glPrioritizeTextures
-#define glPrioritizeTextures DO_NOT_USE_glPrioritizeTextures
-#undef glPushClientAttrib
-#define glPushClientAttrib DO_NOT_USE_glPushClientAttrib
-#undef glTexCoordPointer
-#define glTexCoordPointer DO_NOT_USE_glTexCoordPointer
-#undef glVertexPointer
-#define glVertexPointer DO_NOT_USE_glVertexPointer
-
-// GL Version1.2
-#undef glColorSubTable
-#define glColorSubTable DO_NOT_USE_glColorSubTable
-#undef glColorTable
-#define glColorTable DO_NOT_USE_glColorTable
-#undef glColorTableParameterfv
-#define glColorTableParameterfv DO_NOT_USE_glColorTableParameterfv
-#undef glColorTableParameteriv
-#define glColorTableParameteriv DO_NOT_USE_glColorTableParameteriv
-#undef glConvolutionFilter1D
-#define glConvolutionFilter1D DO_NOT_USE_glConvolutionFilter1D
-#undef glConvolutionFilter2D
-#define glConvolutionFilter2D DO_NOT_USE_glConvolutionFilter2D
-#undef glConvolutionParameterf
-#define glConvolutionParameterf DO_NOT_USE_glConvolutionParameterf
-#undef glConvolutionParameterfv
-#define glConvolutionParameterfv DO_NOT_USE_glConvolutionParameterfv
-#undef glConvolutionParameteri
-#define glConvolutionParameteri DO_NOT_USE_glConvolutionParameteri
-#undef glConvolutionParameteriv
-#define glConvolutionParameteriv DO_NOT_USE_glConvolutionParameteriv
-#undef glCopyColorSubTable
-#define glCopyColorSubTable DO_NOT_USE_glCopyColorSubTable
-#undef glCopyColorTable
-#define glCopyColorTable DO_NOT_USE_glCopyColorTable
-#undef glCopyConvolutionFilter1D
-#define glCopyConvolutionFilter1D DO_NOT_USE_glCopyConvolutionFilter1D
-#undef glCopyConvolutionFilter2D
-#define glCopyConvolutionFilter2D DO_NOT_USE_glCopyConvolutionFilter2D
-#undef glGetColorTable
-#define glGetColorTable DO_NOT_USE_glGetColorTable
-#undef glGetColorTableParameterfv
-#define glGetColorTableParameterfv DO_NOT_USE_glGetColorTableParameterfv
-#undef glGetColorTableParameteriv
-#define glGetColorTableParameteriv DO_NOT_USE_glGetColorTableParameteriv
-#undef glGetConvolutionFilter
-#define glGetConvolutionFilter DO_NOT_USE_glGetConvolutionFilter
-#undef glGetConvolutionParameterfv
-#define glGetConvolutionParameterfv DO_NOT_USE_glGetConvolutionParameterfv
-#undef glGetConvolutionParameteriv
-#define glGetConvolutionParameteriv DO_NOT_USE_glGetConvolutionParameteriv
-#undef glGetHistogram
-#define glGetHistogram DO_NOT_USE_glGetHistogram
-#undef glGetHistogramParameterfv
-#define glGetHistogramParameterfv DO_NOT_USE_glGetHistogramParameterfv
-#undef glGetHistogramParameteriv
-#define glGetHistogramParameteriv DO_NOT_USE_glGetHistogramParameteriv
-#undef glGetMinmax
-#define glGetMinmax DO_NOT_USE_glGetMinmax
-#undef glGetMinmaxParameterfv
-#define glGetMinmaxParameterfv DO_NOT_USE_glGetMinmaxParameterfv
-#undef glGetMinmaxParameteriv
-#define glGetMinmaxParameteriv DO_NOT_USE_glGetMinmaxParameteriv
-#undef glGetSeparableFilter
-#define glGetSeparableFilter DO_NOT_USE_glGetSeparableFilter
-#undef glHistogram
-#define glHistogram DO_NOT_USE_glHistogram
-#undef glMinmax
-#define glMinmax DO_NOT_USE_glMinmax
-#undef glResetHistogram
-#define glResetHistogram DO_NOT_USE_glResetHistogram
-#undef glResetMinmax
-#define glResetMinmax DO_NOT_USE_glResetMinmax
-#undef glSeparableFilter2D
-#define glSeparableFilter2D DO_NOT_USE_glSeparableFilter2D
-
-// GL Version1.3
-#undef glClientActiveTexture
-#define glClientActiveTexture DO_NOT_USE_glClientActiveTexture
-#undef glLoadTransposeMatrixd
-#define glLoadTransposeMatrixd DO_NOT_USE_glLoadTransposeMatrixd
-#undef glLoadTransposeMatrixf
-#define glLoadTransposeMatrixf DO_NOT_USE_glLoadTransposeMatrixf
-#undef glMultTransposeMatrixd
-#define glMultTransposeMatrixd DO_NOT_USE_glMultTransposeMatrixd
-#undef glMultTransposeMatrixf
-#define glMultTransposeMatrixf DO_NOT_USE_glMultTransposeMatrixf
-#undef glMultiTexCoord1d
-#define glMultiTexCoord1d DO_NOT_USE_glMultiTexCoord1d
-#undef glMultiTexCoord1dv
-#define glMultiTexCoord1dv DO_NOT_USE_glMultiTexCoord1dv
-#undef glMultiTexCoord1f
-#define glMultiTexCoord1f DO_NOT_USE_glMultiTexCoord1f
-#undef glMultiTexCoord1fv
-#define glMultiTexCoord1fv DO_NOT_USE_glMultiTexCoord1fv
-#undef glMultiTexCoord1i
-#define glMultiTexCoord1i DO_NOT_USE_glMultiTexCoord1i
-#undef glMultiTexCoord1iv
-#define glMultiTexCoord1iv DO_NOT_USE_glMultiTexCoord1iv
-#undef glMultiTexCoord1s
-#define glMultiTexCoord1s DO_NOT_USE_glMultiTexCoord1s
-#undef glMultiTexCoord1sv
-#define glMultiTexCoord1sv DO_NOT_USE_glMultiTexCoord1sv
-#undef glMultiTexCoord2d
-#define glMultiTexCoord2d DO_NOT_USE_glMultiTexCoord2d
-#undef glMultiTexCoord2dv
-#define glMultiTexCoord2dv DO_NOT_USE_glMultiTexCoord2dv
-#undef glMultiTexCoord2f
-#define glMultiTexCoord2f DO_NOT_USE_glMultiTexCoord2f
-#undef glMultiTexCoord2fv
-#define glMultiTexCoord2fv DO_NOT_USE_glMultiTexCoord2fv
-#undef glMultiTexCoord2i
-#define glMultiTexCoord2i DO_NOT_USE_glMultiTexCoord2i
-#undef glMultiTexCoord2iv
-#define glMultiTexCoord2iv DO_NOT_USE_glMultiTexCoord2iv
-#undef glMultiTexCoord2s
-#define glMultiTexCoord2s DO_NOT_USE_glMultiTexCoord2s
-#undef glMultiTexCoord2sv
-#define glMultiTexCoord2sv DO_NOT_USE_glMultiTexCoord2sv
-#undef glMultiTexCoord3d
-#define glMultiTexCoord3d DO_NOT_USE_glMultiTexCoord3d
-#undef glMultiTexCoord3dv
-#define glMultiTexCoord3dv DO_NOT_USE_glMultiTexCoord3dv
-#undef glMultiTexCoord3f
-#define glMultiTexCoord3f DO_NOT_USE_glMultiTexCoord3f
-#undef glMultiTexCoord3fv
-#define glMultiTexCoord3fv DO_NOT_USE_glMultiTexCoord3fv
-#undef glMultiTexCoord3i
-#define glMultiTexCoord3i DO_NOT_USE_glMultiTexCoord3i
-#undef glMultiTexCoord3iv
-#define glMultiTexCoord3iv DO_NOT_USE_glMultiTexCoord3iv
-#undef glMultiTexCoord3s
-#define glMultiTexCoord3s DO_NOT_USE_glMultiTexCoord3s
-#undef glMultiTexCoord3sv
-#define glMultiTexCoord3sv DO_NOT_USE_glMultiTexCoord3sv
-#undef glMultiTexCoord4d
-#define glMultiTexCoord4d DO_NOT_USE_glMultiTexCoord4d
-#undef glMultiTexCoord4dv
-#define glMultiTexCoord4dv DO_NOT_USE_glMultiTexCoord4dv
-#undef glMultiTexCoord4f
-#define glMultiTexCoord4f DO_NOT_USE_glMultiTexCoord4f
-#undef glMultiTexCoord4fv
-#define glMultiTexCoord4fv DO_NOT_USE_glMultiTexCoord4fv
-#undef glMultiTexCoord4i
-#define glMultiTexCoord4i DO_NOT_USE_glMultiTexCoord4i
-#undef glMultiTexCoord4iv
-#define glMultiTexCoord4iv DO_NOT_USE_glMultiTexCoord4iv
-#undef glMultiTexCoord4s
-#define glMultiTexCoord4s DO_NOT_USE_glMultiTexCoord4s
-#undef glMultiTexCoord4sv
-#define glMultiTexCoord4sv DO_NOT_USE_glMultiTexCoord4sv
-
-// GL Version 1.4
-#undef glFogCoordPointer
-#define glFogCoordPointer DO_NOT_USE_glFogCoordPointer
-#undef glFogCoordd
-#define glFogCoordd DO_NOT_USE_glFogCoordd
-#undef glFogCoorddv
-#define glFogCoorddv DO_NOT_USE_glFogCoorddv
-#undef glFogCoordf
-#define glFogCoordf DO_NOT_USE_glFogCoordf
-#undef glFogCoordfv
-#define glFogCoordfv DO_NOT_USE_glFogCoordfv
-#undef glSecondaryColor3b
-#define glSecondaryColor3b DO_NOT_USE_glSecondaryColor3b
-#undef glSecondaryColor3bv
-#define glSecondaryColor3bv DO_NOT_USE_glSecondaryColor3bv
-#undef glSecondaryColor3d
-#define glSecondaryColor3d DO_NOT_USE_glSecondaryColor3d
-#undef glSecondaryColor3dv
-#define glSecondaryColor3dv DO_NOT_USE_glSecondaryColor3dv
-#undef glSecondaryColor3f
-#define glSecondaryColor3f DO_NOT_USE_glSecondaryColor3f
-#undef glSecondaryColor3fv
-#define glSecondaryColor3fv DO_NOT_USE_glSecondaryColor3fv
-#undef glSecondaryColor3i
-#define glSecondaryColor3i DO_NOT_USE_glSecondaryColor3i
-#undef glSecondaryColor3iv
-#define glSecondaryColor3iv DO_NOT_USE_glSecondaryColor3iv
-#undef glSecondaryColor3s
-#define glSecondaryColor3s DO_NOT_USE_glSecondaryColor3s
-#undef glSecondaryColor3sv
-#define glSecondaryColor3sv DO_NOT_USE_glSecondaryColor3sv
-#undef glSecondaryColor3ub
-#define glSecondaryColor3ub DO_NOT_USE_glSecondaryColor3ub
-#undef glSecondaryColor3ubv
-#define glSecondaryColor3ubv DO_NOT_USE_glSecondaryColor3ubv
-#undef glSecondaryColor3ui
-#define glSecondaryColor3ui DO_NOT_USE_glSecondaryColor3ui
-#undef glSecondaryColor3uiv
-#define glSecondaryColor3uiv DO_NOT_USE_glSecondaryColor3uiv
-#undef glSecondaryColor3us
-#define glSecondaryColor3us DO_NOT_USE_glSecondaryColor3us
-#undef glSecondaryColor3usv
-#define glSecondaryColor3usv DO_NOT_USE_glSecondaryColor3usv
-#undef glSecondaryColorPointer
-#define glSecondaryColorPointer DO_NOT_USE_glSecondaryColorPointer
-#undef glWindowPos2d
-#define glWindowPos2d DO_NOT_USE_glWindowPos2d
-#undef glWindowPos2dv
-#define glWindowPos2dv DO_NOT_USE_glWindowPos2dv
-#undef glWindowPos2f
-#define glWindowPos2f DO_NOT_USE_glWindowPos2f
-#undef glWindowPos2fv
-#define glWindowPos2fv DO_NOT_USE_glWindowPos2fv
-#undef glWindowPos2i
-#define glWindowPos2i DO_NOT_USE_glWindowPos2i
-#undef glWindowPos2iv
-#define glWindowPos2iv DO_NOT_USE_glWindowPos2iv
-#undef glWindowPos2s
-#define glWindowPos2s DO_NOT_USE_glWindowPos2s
-#undef glWindowPos2sv
-#define glWindowPos2sv DO_NOT_USE_glWindowPos2sv
-#undef glWindowPos3d
-#define glWindowPos3d DO_NOT_USE_glWindowPos3d
-#undef glWindowPos3dv
-#define glWindowPos3dv DO_NOT_USE_glWindowPos3dv
-#undef glWindowPos3f
-#define glWindowPos3f DO_NOT_USE_glWindowPos3f
-#undef glWindowPos3fv
-#define glWindowPos3fv DO_NOT_USE_glWindowPos3fv
-#undef glWindowPos3i
-#define glWindowPos3i DO_NOT_USE_glWindowPos3i
-#undef glWindowPos3iv
-#define glWindowPos3iv DO_NOT_USE_glWindowPos3iv
-#undef glWindowPos3s
-#define glWindowPos3s DO_NOT_USE_glWindowPos3s
-#undef glWindowPos3sv
-#define glWindowPos3sv DO_NOT_USE_glWindowPos3sv
-
-// Old Token Names 1.2
-#undef GL_POINT_SIZE_RANGE
-#define GL_POINT_SIZE_RANGE DO_NOT_USE_GL_POINT_SIZE_RANGE
-#undef GL_POINT_SIZE_GRANULARITY
-#define GL_POINT_SIZE_GRANULARITY DO_NOT_USE_GL_POINT_SIZE_GRANULARITY
-
-// Old Token Names 1.5
-#undef GL_CURRENT_FOG_COORDINATE
-#define GL_CURRENT_FOG_COORDINATE DO_NOT_USE_GL_CURRENT_FOG_COORDINATE
-#undef GL_FOG_COORDINATE
-#define GL_FOG_COORDINATE DO_NOT_USE_GL_FOG_COORDINATE
-#undef GL_FOG_COORDINATE_ARRAY
-#define GL_FOG_COORDINATE_ARRAY DO_NOT_USE_GL_FOG_COORDINATE_ARRAY
-#undef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#undef GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORDINATE_ARRAY_POINTER DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_POINTER
-#undef GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_FOG_COORDINATE_ARRAY_STRIDE DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_STRIDE
-#undef GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_FOG_COORDINATE_ARRAY_TYPE DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_TYPE
-#undef GL_FOG_COORDINATE_SOURCE
-#define GL_FOG_COORDINATE_SOURCE DO_NOT_USE_GL_FOG_COORDINATE_SOURCE
-#undef GL_SOURCE0_ALPHA
-#define GL_SOURCE0_ALPHA DO_NOT_USE_GL_SOURCE0_ALPHA
-#undef GL_SOURCE0_RGB
-#define GL_SOURCE0_RGB DO_NOT_USE_GL_SOURCE0_RGB
-#if 0 /* Those are reused as new valid enum! GL_SRC1_COLOR etc... */
-# undef GL_SOURCE1_ALPHA
-# define GL_SOURCE1_ALPHA DO_NOT_USE_GL_SOURCE1_ALPHA
-# undef GL_SOURCE1_RGB
-# define GL_SOURCE1_RGB DO_NOT_USE_GL_SOURCE1_RGB
-#endif
-#undef GL_SOURCE2_ALPHA
-#define GL_SOURCE2_ALPHA DO_NOT_USE_GL_SOURCE2_ALPHA
-#undef GL_SOURCE2_RGB
-#define GL_SOURCE2_RGB DO_NOT_USE_GL_SOURCE2_RGB
-
-#if 0 /* Those are deprecated but still valid */
-// Old Token Names 3.0
-# undef GL_CLIP_PLANE0
-# define GL_CLIP_PLANE0 USE_GL_CLIP_DISTANCE0
-# undef GL_CLIP_PLANE1
-# define GL_CLIP_PLANE1 USE_GL_CLIP_DISTANCE1
-# undef GL_CLIP_PLANE2
-# define GL_CLIP_PLANE2 USE_GL_CLIP_DISTANCE2
-# undef GL_CLIP_PLANE3
-# define GL_CLIP_PLANE3 USE_GL_CLIP_DISTANCE3
-# undef GL_CLIP_PLANE4
-# define GL_CLIP_PLANE4 USE_GL_CLIP_DISTANCE4
-# undef GL_CLIP_PLANE5
-# define GL_CLIP_PLANE5 USE_GL_CLIP_DISTANCE5
-# undef GL_COMPARE_R_TO_TEXTURE
-# define GL_COMPARE_R_TO_TEXTURE USE_GL_COMPARE_REF_TO_TEXTURE
-# undef GL_MAX_CLIP_PLANES
-# define GL_MAX_CLIP_PLANES USE_GL_MAX_CLIP_DISTANCES
-# undef GL_MAX_VARYING_FLOATS
-# define GL_MAX_VARYING_FLOATS USE__MAX_VARYING_COMPONENTS
-
-// Old Token Names 3.2
-# undef GL_VERTEX_PROGRAM_POINT_SIZE
-# define GL_VERTEX_PROGRAM_POINT_SIZE USE_GL_PROGRAM_POINT_SIZE
-#endif
-
-#endif /* __GL_DEPRECATED_H__ */
diff --git a/intern/glew-mx/intern/glew-mx.c b/intern/glew-mx/intern/glew-mx.c
deleted file mode 100644
index c6992c8ae25..00000000000
--- a/intern/glew-mx/intern/glew-mx.c
+++ /dev/null
@@ -1,66 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- */
-
-#include "glew-mx.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#define CASE_CODE_RETURN_STR(code) \
- case code: \
- return #code;
-
-static const char *get_glew_error_enum_string(GLenum error)
-{
- switch (error) {
- CASE_CODE_RETURN_STR(GLEW_OK) /* also GLEW_NO_ERROR */
- CASE_CODE_RETURN_STR(GLEW_ERROR_NO_GL_VERSION)
- CASE_CODE_RETURN_STR(GLEW_ERROR_GL_VERSION_10_ONLY)
- CASE_CODE_RETURN_STR(GLEW_ERROR_GLX_VERSION_11_ONLY)
-#ifdef WITH_GLEW_ES
- CASE_CODE_RETURN_STR(GLEW_ERROR_NOT_GLES_VERSION)
- CASE_CODE_RETURN_STR(GLEW_ERROR_GLES_VERSION)
- CASE_CODE_RETURN_STR(GLEW_ERROR_NO_EGL_VERSION)
- CASE_CODE_RETURN_STR(GLEW_ERROR_EGL_VERSION_10_ONLY)
-#endif
- default:
- return NULL;
- }
-}
-
-GLenum glew_chk(GLenum error, const char *file, int line, const char *text)
-{
- if (error != GLEW_OK) {
- const char *code = get_glew_error_enum_string(error);
- const char *msg = (const char *)glewGetErrorString(error);
-
- if (error == GLEW_ERROR_NO_GL_VERSION)
- return GLEW_OK;
-
-#ifndef NDEBUG
- fprintf(stderr,
- "%s(%d):[%s] -> GLEW Error (0x%04X): %s: %s\n",
- file,
- line,
- text,
- error,
- code ? code : "<no symbol>",
- msg ? msg : "<no message>");
-#else
- (void)file;
- (void)line;
- (void)text;
- fprintf(stderr,
- "GLEW Error (0x%04X): %s: %s\n",
- error,
- code ? code : "<no symbol>",
- msg ? msg : "<no message>");
-#endif
- }
-
- return error;
-}
diff --git a/intern/glew-mx/intern/symbol-binding.h b/intern/glew-mx/intern/symbol-binding.h
deleted file mode 100644
index b7993993739..00000000000
--- a/intern/glew-mx/intern/symbol-binding.h
+++ /dev/null
@@ -1,275 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- *
- * This file is for any simple stuff that is missing from GLEW when
- * compiled with either the GLEW_ES_ONLY or the GLEW_NO_ES flag.
- *
- * Should be limited to symbolic constants.
- *
- * This file is NOT for checking DEPRECATED OpenGL symbolic constants.
- */
-
-#ifndef __SYMBOL_BINDING_H__
-#define __SYMBOL_BINDING_H__
-
-#ifndef __GLEW_MX_H__
-# error This file is meant to be included from glew-mx.h
-#endif
-
-#ifdef GLEW_ES_ONLY
-
-/* ES does not support the GLdouble type. */
-# ifndef GLdouble
-# define GLdouble double
-# endif
-
-/*
- * Need stubs for these version checks if compiling with only ES support.
- * Rely on compiler to eliminate unreachable code when version checks become constants.
- */
-
-# ifndef GLEW_VERSION_1_1
-# define GLEW_VERSION_1_1 0
-# endif
-
-# ifndef GLEW_VERSION_1_2
-# define GLEW_VERSION_1_2 0
-# endif
-
-# ifndef GLEW_VERSION_1_3
-# define GLEW_VERSION_1_3 0
-# endif
-
-# ifndef GLEW_VERSION_1_4
-# define GLEW_VERSION_1_4 0
-# endif
-
-# ifndef GLEW_VERSION_1_5
-# define GLEW_VERSION_1_5 0
-# endif
-
-# ifndef GLEW_VERSION_2_0
-# define GLEW_VERSION_2_0 0
-# endif
-
-# ifndef GLEW_VERSION_3_0
-# define GLEW_VERSION_3_0 0
-# endif
-
-# ifndef GLEW_ARB_shader_objects
-# define GLEW_ARB_shader_objects 0
-# endif
-
-# ifndef GLEW_ARB_vertex_shader
-# define GLEW_ARB_vertex_shader 0
-# endif
-
-# ifndef GLEW_ARB_vertex_program
-# define GLEW_ARB_vertex_program 0
-# endif
-
-# ifndef GLEW_ARB_fragment_program
-# define GLEW_ARB_fragment_program 0
-# endif
-
-# ifndef GLEW_ARB_vertex_buffer_object
-# define GLEW_ARB_vertex_buffer_object 0
-# endif
-
-# ifndef GLEW_ARB_framebuffer_object
-# define GLEW_ARB_framebuffer_object 0
-# endif
-
-# ifndef GLEW_ARB_multitexture
-# define GLEW_ARB_multitexture 0
-# endif
-
-# ifndef GLEW_EXT_framebuffer_object
-# define GLEW_EXT_framebuffer_object 0
-# endif
-
-# ifndef GLEW_ARB_depth_texture
-# define GLEW_ARB_depth_texture 0
-# endif
-
-# ifndef GLEW_ARB_shadow
-# define GLEW_ARB_shadow 0
-# endif
-
-# ifndef GLEW_ARB_texture_float
-# define GLEW_ARB_texture_float 0
-# endif
-
-# ifndef GLEW_ARB_texture_non_power_of_two
-# define GLEW_ARB_texture_non_power_of_two 0
-# endif
-
-# ifndef GLEW_ARB_texture3D
-# define GLEW_ARB_texture3D 0
-# endif
-
-# ifndef GLEW_EXT_texture3D
-# define GLEW_EXT_texture3D 0
-# endif
-
-# ifndef GLEW_ARB_texture_rg
-# define GLEW_ARB_texture_rg 0
-# endif
-
-# ifndef GLEW_ARB_texture_query_lod
-# define GLEW_ARB_texture_query_lod 0
-# endif
-
-/*
- * The following symbolic constants are missing from an ES only header,
- * so alias them to their (same valued) extension versions which are available in the header.
- *
- * Be careful that this does not lead to unguarded use of what are extensions in ES!
- *
- * Some of these may be here simply to patch inconsistencies in the header files.
- */
-
-# ifndef GL_TEXTURE_3D
-# define GL_TEXTURE_3D GL_TEXTURE_3D_OES
-# endif
-
-# ifndef GL_TEXTURE_WRAP_R
-# define GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_OES
-# endif
-
-# ifndef GL_TEXTURE_COMPARE_MODE
-# define GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE_EXT
-# endif
-
-# ifndef GL_COMPARE_REF_TO_TEXTURE
-# define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_REF_TO_TEXTURE_EXT
-# endif
-
-# ifndef GL_TEXTURE_COMPARE_FUNC
-# define GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_FUNC_EXT
-# endif
-
-# ifndef GL_RGBA8
-# define GL_RGBA8 GL_RGBA8_OES
-# endif
-
-# ifndef GL_RGBA16F
-# define GL_RGBA16F GL_RGBA16F_EXT
-# endif
-
-# ifndef GL_RG32F
-# define GL_RG32F GL_RG32F_EXT
-# endif
-
-# ifndef GL_RGB8
-# define GL_RGB8 GL_RGB8_OES
-# endif
-
-# ifndef GL_RG
-# define GL_RG GL_RG_EXT
-# endif
-
-# ifndef GL_RED
-# define GL_RED GL_RED_EXT
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
-# define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
-# define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
-# define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES
-# endif
-
-# ifndef GL_WRITE_ONLY
-# define GL_WRITE_ONLY GL_WRITE_ONLY_OES
-# endif
-
-# ifndef GLEW_ARB_vertex_array_object
-# define GLEW_ARB_vertex_array_object 0
-# endif
-
-/* end of ifdef GLEW_ES_ONLY */
-#elif defined(GLEW_NO_ES)
-
-/*
- * Need stubs for these version checks if compiling without any support.
- * Rely on compiler to eliminate unreachable code when version checks become constants
- */
-
-# ifndef GLEW_ES_VERSION_2_0
-# define GLEW_ES_VERSION_2_0 0
-# endif
-
-# ifndef GLEW_EXT_texture_storage
-# define GLEW_EXT_texture_storage 0
-# endif
-
-# ifndef GLEW_OES_framebuffer_object
-# define GLEW_OES_framebuffer_object 0
-# endif
-
-# ifndef GLEW_OES_mapbuffer
-# define GLEW_OES_mapbuffer 0
-# endif
-
-# ifndef GLEW_OES_required_internalformat
-# define GLEW_OES_required_internalformat 0
-# endif
-
-# ifndef GLEW_EXT_color_buffer_half_float
-# define GLEW_EXT_color_buffer_half_float 0
-# endif
-
-# ifndef GLEW_OES_depth_texture
-# define GLEW_OES_depth_texture 0
-# endif
-
-# ifndef GLEW_EXT_shadow_samplers
-# define GLEW_EXT_shadow_samplers 0
-# endif
-
-# ifndef GLEW_ARB_texture3D
-# define GLEW_ARB_texture3D 0
-# endif
-
-# ifndef GLEW_OES_texture_3D
-# define GLEW_OES_texture_3D 0
-# endif
-
-# ifndef GLEW_EXT_texture_rg
-# define GLEW_EXT_texture_rg 0
-# endif
-
-# ifndef GLEW_OES_vertex_array_object
-# define GLEW_OES_vertex_array_object 0
-# endif
-
-/*
- * The following symbolic constants are missing when there is no ES support,
- * so alias them to their (same valued) extension versions which are available in the header.
- *
- * Desktop GL typically does not have any extensions that originated from ES,
- * unlike ES which has many extensions to replace what was taken out.
- *
- * For that reason these aliases are more likely just patching inconsistencies in the header files.
- */
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
-# define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
-# define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
-# endif
-
-#endif /* ifdef GLEW_NO_ES */
-
-#endif /* __SYMBOL_BINDING_H__*/
diff --git a/intern/guardedalloc/CMakeLists.txt b/intern/guardedalloc/CMakeLists.txt
index 3329e4bf10e..89fdf367037 100644
--- a/intern/guardedalloc/CMakeLists.txt
+++ b/intern/guardedalloc/CMakeLists.txt
@@ -1,6 +1,10 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
+if(HAVE_MALLOC_STATS_H)
+ add_definitions(-DHAVE_MALLOC_STATS_H)
+endif()
+
set(INC
.
../atomic
diff --git a/intern/guardedalloc/intern/mallocn_intern.h b/intern/guardedalloc/intern/mallocn_intern.h
index ce5683a04ae..1e9883f42c8 100644
--- a/intern/guardedalloc/intern/mallocn_intern.h
+++ b/intern/guardedalloc/intern/mallocn_intern.h
@@ -17,8 +17,7 @@
#undef HAVE_MALLOC_STATS
#define USE_MALLOC_USABLE_SIZE /* internal, when we have malloc_usable_size() */
-#if defined(__linux__) || (defined(__FreeBSD_kernel__) && !defined(__FreeBSD__)) || \
- defined(__GLIBC__)
+#if defined(HAVE_MALLOC_STATS_H)
# include <malloc.h>
# define HAVE_MALLOC_STATS
#elif defined(__FreeBSD__)
diff --git a/intern/libc_compat/libc_compat.c b/intern/libc_compat/libc_compat.c
index 85a6b439893..5b969d80501 100644
--- a/intern/libc_compat/libc_compat.c
+++ b/intern/libc_compat/libc_compat.c
@@ -13,7 +13,8 @@
# include <features.h>
# include <math.h>
-# if defined(__GLIBC_PREREQ) && __GLIBC_PREREQ(2, 31)
+# if defined(__GLIBC_PREREQ)
+# if __GLIBC_PREREQ(2, 31)
double __exp_finite(double x);
double __exp2_finite(double x);
@@ -112,5 +113,6 @@ float __powf_finite(float x, float y)
return powf(x, y);
}
-# endif /* __GLIBC_PREREQ */
-#endif /* __linux__ */
+# endif /* __GLIBC_PREREQ(2, 31) */
+# endif /* __GLIBC_PREREQ */
+#endif /* __linux__ */
diff --git a/intern/mantaflow/intern/MANTA_main.cpp b/intern/mantaflow/intern/MANTA_main.cpp
index fc14c909f4d..f5f22dc700b 100644
--- a/intern/mantaflow/intern/MANTA_main.cpp
+++ b/intern/mantaflow/intern/MANTA_main.cpp
@@ -626,7 +626,7 @@ static void manta_python_main_module_restore(PyObject *main_mod)
* access these variables, the same __main__ module has to be used every time.
*
* Unfortunately, we also depend on the fact that mantaflow dumps variables into this module using
- * PyRun_SimpleString. So we can't easily create a separate module without changing mantaflow.
+ * #PyRun_String. So we can't easily create a separate module without changing mantaflow.
*/
static PyObject *manta_main_module = nullptr;
@@ -1161,7 +1161,7 @@ string MANTA::parseScript(const string &setup_string, FluidModifierData *fmd)
return res.str();
}
-/* Dirty hack: Needed to format paths from python code that is run via PyRun_SimpleString */
+/** Dirty hack: Needed to format paths from python code that is run via #PyRun_String. */
static string escapePath(string const &s)
{
string result = "";
diff --git a/intern/mantaflow/intern/strings/fluid_script.h b/intern/mantaflow/intern/strings/fluid_script.h
index 548606f1b32..904f4200b2d 100644
--- a/intern/mantaflow/intern/strings/fluid_script.h
+++ b/intern/mantaflow/intern/strings/fluid_script.h
@@ -14,6 +14,7 @@
const std::string manta_import =
"\
from manta import *\n\
+from math import inf\n\
import os.path, shutil, math, sys, gc, multiprocessing, platform, time\n\
\n\
withMPBake = False # Bake files asynchronously\n\
diff --git a/intern/opencolorio/CMakeLists.txt b/intern/opencolorio/CMakeLists.txt
index be6ccc5c2c5..8fe478d35c1 100644
--- a/intern/opencolorio/CMakeLists.txt
+++ b/intern/opencolorio/CMakeLists.txt
@@ -3,7 +3,6 @@
set(INC
.
- ../glew-mx
../guardedalloc
../../source/blender/blenlib
../../source/blender/gpu
@@ -32,12 +31,11 @@ if(WITH_OPENCOLORIO)
-DWITH_OCIO
)
- add_definitions(${GL_DEFINITIONS})
add_definitions(${OPENCOLORIO_DEFINITIONS})
list(APPEND INC_SYS
${OPENCOLORIO_INCLUDE_DIRS}
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
)
list(APPEND SRC
diff --git a/intern/opensubdiv/CMakeLists.txt b/intern/opensubdiv/CMakeLists.txt
index 14cc6a70cd5..596534fc82c 100644
--- a/intern/opensubdiv/CMakeLists.txt
+++ b/intern/opensubdiv/CMakeLists.txt
@@ -29,7 +29,7 @@ if(WITH_OPENSUBDIV)
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
)
list(APPEND SRC
@@ -87,9 +87,6 @@ if(WITH_OPENSUBDIV)
OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK)
OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_COMPUTE)
- add_definitions(${GL_DEFINITIONS})
- add_definitions(-DOSD_USES_GLEW)
-
if(WIN32)
add_definitions(-DNOMINMAX)
add_definitions(-D_USE_MATH_DEFINES)
diff --git a/intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc b/intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc
index c2ab2a522d2..148770b0d39 100644
--- a/intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc
+++ b/intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc
@@ -22,9 +22,23 @@
// language governing permissions and limitations under the Apache License.
//
-#include "gl_compute_evaluator.h"
+#include <epoxy/gl.h>
+
+/* There are few aspects here:
+ * - macOS is strict about including both gl.h and gl3.h
+ * - libepoxy only pretends to be a replacement for gl.h
+ * - OpenSubdiv internally uses `OpenGL/gl3.h` on macOS
+ *
+ * In order to silence the warning pretend that gl3 has been included, fully relying on symbols
+ * from the epoxy.
+ *
+ * This works differently from how OpenSubdiv internally will use `OpenGL/gl3.h` without epoxy.
+ * Sounds fragile, but so far things seems to work. */
+#if defined(__APPLE__)
+# define __gl3_h_
+#endif
-#include <GL/glew.h>
+#include "gl_compute_evaluator.h"
#include <opensubdiv/far/error.h>
#include <opensubdiv/far/patchDescriptor.h>
@@ -57,7 +71,7 @@ template<class T> GLuint createSSBO(std::vector<T> const &src)
GLuint devicePtr = 0;
#if defined(GL_ARB_direct_state_access)
- if (GLEW_ARB_direct_state_access) {
+ if (epoxy_has_gl_extension("GL_ARB_direct_state_access")) {
glCreateBuffers(1, &devicePtr);
glNamedBufferData(devicePtr, src.size() * sizeof(T), &src.at(0), GL_STATIC_DRAW);
}
diff --git a/intern/opensubdiv/internal/evaluator/patch_map.h b/intern/opensubdiv/internal/evaluator/patch_map.h
index af804d6ca71..1cb9400245f 100644
--- a/intern/opensubdiv/internal/evaluator/patch_map.h
+++ b/intern/opensubdiv/internal/evaluator/patch_map.h
@@ -126,7 +126,7 @@ class PatchMap {
// Internal methods supporting quadtree construction and queries
void assignRootNode(QuadNode *node, int index);
- QuadNode *assignLeafOrChildNode(QuadNode *node, bool isLeaf, int quad, int index);
+ QuadNode *assignLeafOrChildNode(QuadNode *node, bool isLeaf, int quadrant, int index);
template<class T> static int transformUVToQuadQuadrant(T const &median, T &u, T &v);
template<class T>
diff --git a/release/license/THIRD-PARTY-LICENSES.txt b/release/license/THIRD-PARTY-LICENSES.txt
index 59f53832c9b..e0ac2bdf226 100644
--- a/release/license/THIRD-PARTY-LICENSES.txt
+++ b/release/license/THIRD-PARTY-LICENSES.txt
@@ -1,4 +1,4 @@
-** Blosc; version 1.5.0 -- https://github.com/Blosc/c-blosc
+** Blosc; version 1.21.1 -- https://github.com/Blosc/c-blosc
For Blosc - A blocking, shuffling and lossless compression library
Copyright (C) 2009-2018 Francesc Alted <francesc@blosc.org>
@@ -22,12 +22,14 @@ PERFORMANCE OF THIS SOFTWARE.
** Audaspace; version 1.3.0 -- https://audaspace.github.io/
** Cuda Wrangler; version cbf465b -- https://github.com/CudaWrangler/cuew
** Draco; version 1.3.6 -- https://google.github.io/draco/
-** Embree; version 3.10 -- https://github.com/embree/embree
+** Embree; version 3.13.4 -- https://github.com/embree/embree
+** Intel® Open Path Guiding Library; version v0.3.1-beta --
+http://www.openpgl.org/
** Mantaflow; version 0.13 -- http://mantaflow.com/
-** oneAPI Threading Building Block; version 2020_U2 --
+** oneAPI Threading Building Block; version 2020_U3 --
https://software.intel.com/en-us/oneapi/onetbb
** OpenCL Wrangler; version 27a6867 -- https://github.com/OpenCLWrangler/clew
-** OpenImageDenoise; version 1.4.1 -- https://www.openimagedenoise.org/
+** OpenImageDenoise; version 1.4.3 -- https://www.openimagedenoise.org/
** OpenSSL; version 1.1.1 -- https://www.openssl.org/
** OpenXR SDK; version 1.0.17 -- https://khronos.org/openxr
** RangeTree; version 40ebed8aa209 -- https://github.com/ideasman42/rangetree-c
@@ -240,6 +242,8 @@ limitations under the License.
Copyright 2018 The Draco Authors
* For Embree see also this required NOTICE:
Copyright 2009-2020 Intel Corporation
+* For Intel® Open Path Guiding Library see also this required NOTICE:
+ Copyright 2020 Intel Corporation.
* For Mantaflow see also this required NOTICE:
MantaFlow fluid solver framework
Copyright 2011 Tobias Pfaff, Nils Thuerey
@@ -265,9 +269,11 @@ limitations under the License.
------
+** libAOM; version 3.4.0 -- https://aomedia.googlesource.com/aom/
+Copyright (c) 2016, Alliance for Open Media. All rights reserved.
** NASM; version 2.15.02 -- https://www.nasm.us/
Contributions since 2008-12-15 are Copyright Intel Corporation.
-** OpenJPEG; version 2.3.1 -- https://github.com/uclouvain/openjpeg
+** OpenJPEG; version 2.4.0 -- https://github.com/uclouvain/openjpeg
Copyright (c) 2002-2014, Universite catholique de Louvain (UCL), Belgium
Copyright (c) 2002-2014, Professor Benoit Macq
Copyright (c) 2003-2014, Antonin Descampe
@@ -316,22 +322,35 @@ All rights reserved.
** Google Logging; version 4.4.0 -- https://github.com/google/glog
Copyright (c) 2006, Google Inc.
All rights reserved.
-** ISPC; version 1.16.0 -- https://github.com/ispc/ispc
+** Imath; version 3.1.5 -- https://github.com/AcademySoftwareFoundation/Imath
+Contributors to the OpenEXR Project.
+** ISPC; version 1.17.0 -- https://github.com/ispc/ispc
Copyright Intel Corporation
** NumPy; version 1.22.0 -- https://numpy.org/
Copyright (c) 2005-2021, NumPy Developers.
-** Open Shading Language; version 1.11.14.1 --
+** Ogg; version 1.3.5 -- https://www.xiph.org/ogg/
+COPYRIGHT (C) 1994-2019 by the Xiph.Org Foundation https://www.xiph.org/
+** Open Shading Language; version 1.11.17.0 --
https://github.com/imageworks/OpenShadingLanguage
Copyright Contributors to the Open Shading Language project.
-** OpenColorIO; version 2.0.0 --
+** OpenColorIO; version 2.1.1 --
https://github.com/AcademySoftwareFoundation/OpenColorIO
Copyright Contributors to the OpenColorIO Project.
-** OpenEXR; version 2.5.5 --
+** OpenEXR; version 3.1.5 --
https://github.com/AcademySoftwareFoundation/openexr
Copyright Contributors to the OpenEXR Project. All rights reserved.
-** OpenImageIO; version 2.2.15.1 -- http://www.openimageio.org
+** OpenImageIO; version 2.3.13.0 -- http://www.openimageio.org
Copyright (c) 2008-present by Contributors to the OpenImageIO project. All
Rights Reserved.
+** Pystring; version 1.1.3 -- https://github.com/imageworks/pystring
+Copyright (c) 2008-2010, Sony Pictures Imageworks Inc
+All rights reserved.
+** Vorbis; version 1.3.7 -- https://xiph.org/vorbis/
+Copyright (c) 2002-2020 Xiph.org Foundation
+** VPX; version 1.11.0 -- https://github.com/webmproject/libvpx
+Copyright (c) 2010, The WebM Project authors. All rights reserved.
+** WebP; version 1.2.2 -- https://github.com/webmproject/libwebp
+Copyright (c) 2010, Google Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
@@ -493,6 +512,9 @@ effect of CC0 on those rights.
------
+** FLAC; version 1.3.4 -- https://xiph.org/flac/
+Copyright (C) 2001-2009 Josh Coalson
+Copyright (C) 2011-2016 Xiph.Org Foundation
** Potrace; version 1.16 -- http://potrace.sourceforge.net/
Copyright (C) 2001-2019 Peter Selinger.
@@ -819,12 +841,12 @@ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
------
-** FFTW; version 3.3.8 -- http://www.fftw.org/
+** FFTW; version 3.3.10 -- http://www.fftw.org/
Copyright (c) 2003, 2007-14 Matteo Frigo
Copyright (c) 2003, 2007-14 Massachusetts Institute of Technology
** GMP; version 6.2.1 -- https://gmplib.org/
Copyright 1996-2020 Free Software Foundation, Inc.
-** OpenAL; version 1.20.1 -- http://openal-soft.org
+** OpenAL; version 1.21.1 -- http://openal-soft.org
Copyright (c) 2015, Archontis Politis
Copyright (c) 2019, Christopher Robinson
@@ -1156,8 +1178,7 @@ License.
------
-** libx264; version 33f9e1474613f59392be5ab6a7e7abf60fa63622 --
-https://code.videolan.org/videolan/x264
+** libx264; version 35fe20d1ba49918e -- https://code.videolan.org/videolan/x264
Copyright (C) 2003-2021 x264 project
** miniLZO; version 2.08 -- http://www.oberhumer.com/opensource/lzo/
LZO and miniLZO are Copyright (C) 1996-2014 Markus Franz Xaver Oberhumer
@@ -2165,7 +2186,7 @@ of this License. But first, please read <http s ://www.gnu.org/ licenses
------
-** FFmpeg; version 4.4 -- http://ffmpeg.org/
+** FFmpeg; version 5.0 -- http://ffmpeg.org/
-
GNU LESSER GENERAL PUBLIC LICENSE
@@ -2956,19 +2977,30 @@ December 9, 2010
------
+** {fmt}; version 8.0.0 -- https://github.com/fmtlib/fmt
+Copyright (c) 2012 - present, Victor Zverovich
** Brotli; version 1.0.9 -- https://github.com/google/brotli
Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors.
-** Expat; version 2.2.10 -- https://github.com/libexpat/libexpat/
+** Epoxy; version 1.5.10 -- https://github.com/anholt/libepoxy
+Copyright © 2013-2014 Intel Corporation.
+Copyright © 2013 The Khronos Group Inc.
+** Expat; version 2.4.4 -- https://github.com/libexpat/libexpat/
Copyright (c) 1998-2000 Thai Open Source Software Center Ltd and Clark Cooper
Copyright (c) 2001-2019 Expat maintainers
-** {fmt}; version 8.1.1 -- https://github.com/fmtlib/fmt
-Copyright (c) 2012 - present, Victor Zverovich
+** Intel(R) Graphics Memory Management Library; version 22.1.2 --
+https://github.com/intel/gmmlib
+Copyright (c) 2017 Intel Corporation.
+Copyright (c) 2016 Gabi Melman.
+Copyright 2008, Google Inc. All rights reserved.
** JSON for Modern C++; version 3.10.2 -- https://github.com/nlohmann/json/
Copyright (c) 2013-2021 Niels Lohmann
** Libxml2; version 2.9.10 -- http://xmlsoft.org/
Copyright (C) 1998-2012 Daniel Veillard. All Rights Reserved.
** Mesa 3D; version 21.1.5 -- https://www.mesa3d.org/
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+** oneAPI Level Zero; version v1.7.15 --
+https://github.com/oneapi-src/level-zero
+Copyright (C) 2019-2021 Intel Corporation
** OPENCollada; version 1.6.68 -- https://github.com/KhronosGroup/OpenCOLLADA
Copyright (c) 2008-2009 NetAllied Systems GmbH
** PugiXML; version 1.10 -- http://pugixml.org/
@@ -2976,6 +3008,8 @@ Copyright (c) 2006-2020 Arseny Kapoulkine
** QuadriFlow; version 27a6867 -- https://github.com/hjwdzh/QuadriFlow
Copyright (c) 2018 Jingwei Huang, Yichao Zhou, Matthias Niessner,
Jonathan Shewchuk and Leonidas Guibas. All rights reserved.
+** robin-map; version 0.6.2 -- https://github.com/Tessil/robin-map
+Copyright (c) 2017 Thibaut Goetghebuer-Planchon <tessil@gmx.com>
** sse2neon; version fe5ff00bb8d19b327714a3c290f3e2ce81ba3525 --
https://github.com/DLTcollab/sse2neon
Copyright sse2neon contributors
@@ -3015,7 +3049,7 @@ SOFTWARE.
** NanoVDB; version dc37d8a631922e7bef46712947dc19b755f3e841 --
https://github.com/AcademySoftwareFoundation/openvdb
Copyright Contributors to the OpenVDB Project
-** OpenVDB; version 8.0.1 -- http://www.openvdb.org/
+** OpenVDB; version 9.0.0 -- http://www.openvdb.org/
Copyright Contributors to the OpenVDB Project
Mozilla Public License Version 2.0
@@ -3363,9 +3397,11 @@ Copyright 2000-2006 (c) Takeshi Kanno
Copyright 2007-2009 (c) Antony Dovgal et al.
** NanoSVG; version 3cdd4a9d788 -- https://github.com/memononen/nanosvg
Copyright (c) 2013-14 Mikko Mononen memon@inside.org
-** SDL; version 2.0.12 -- https://www.libsdl.org
+** SDL; version 2.0.20 -- https://www.libsdl.org
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
-** zlib; version 1.2.11 -- https://zlib.net
+** TinyXML; version 2.6.2 -- https://sourceforge.net/projects/tinyxml/
+Lee Thomason, Yves Berquin, Andrew Ellerton.
+** zlib; version 1.2.12 -- https://zlib.net
Copyright (C) 1995-2017 Jean-loup Gailly
zlib License Copyright (c) <year> <copyright holders>
@@ -3390,7 +3426,7 @@ the following restrictions:
------
-** LibTIFF; version 4.1.0 -- http://www.libtiff.org/
+** LibTIFF; version 4.4.0 -- http://www.libtiff.org/
Copyright (c) 1988-1997 Sam Leffler
Copyright (c) 1991-1997 Silicon Graphics, Inc.
@@ -3444,9 +3480,9 @@ Software.
------
-** OpenSubdiv; version 3.4.3 -- http://graphics.pixar.com/opensubdiv
+** OpenSubdiv; version 3.4.4 -- http://graphics.pixar.com/opensubdiv
Copyright 2013 Pixar
-** Universal Scene Description; version 21.02 -- http://www.openusd.org/
+** Universal Scene Description; version 22.03 -- http://www.openusd.org/
Copyright 2016 Pixar
Licensed under the Apache License, Version 2.0 (the "Apache License") with the
@@ -3462,7 +3498,7 @@ the content of the NOTICE file.
------
-** libjpeg-turbo; version 2.0.4 --
+** libjpeg-turbo; version 2.1.3 --
https://github.com/libjpeg-turbo/libjpeg-turbo/
Copyright (C)2009-2020 D. R. Commander. All Rights Reserved.
Copyright (C)2015 Viktor Szathmáry. All Rights Reserved.
@@ -3491,7 +3527,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------
-** Boost C++ Libraries; version 1.73.0 -- https://www.boost.org/
+** Boost C++ Libraries; version 1.78.0 -- https://www.boost.org/
-
Boost Software License - Version 1.0 - August 17th, 2003
@@ -3520,7 +3556,7 @@ DEALINGS IN THE SOFTWARE.
------
-** Alembic; version 1.7.16 -- https://github.com/alembic/alembic
+** Alembic; version 1.8.3 -- https://github.com/alembic/alembic
TM & © 2009-2015 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd.
All rights reserved.
@@ -3987,38 +4023,6 @@ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------
-** The OpenGL Extension Wrangler Library; version 2.0.0 --
-http://glew.sourceforge.net/
-Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
-
-
Mesa 3-D graphics library
Version: 7.0
diff --git a/release/scripts/modules/bl_i18n_utils/bl_extract_messages.py b/release/scripts/modules/bl_i18n_utils/bl_extract_messages.py
index 9f22b2417ed..fc7cbe566c3 100644
--- a/release/scripts/modules/bl_i18n_utils/bl_extract_messages.py
+++ b/release/scripts/modules/bl_i18n_utils/bl_extract_messages.py
@@ -8,6 +8,7 @@ import datetime
import os
import re
import sys
+import glob
# XXX Relative import does not work here when used from Blender...
from bl_i18n_utils import settings as settings_i18n, utils
@@ -883,6 +884,29 @@ def dump_preset_messages(msgs, reports, settings):
process_msg(msgs, settings.DEFAULT_CONTEXT, msgid, msgsrc, reports, None, settings)
+def dump_template_messages(msgs, reports, settings):
+ bfiles = [""] # General template, no name needed.
+ bfiles += glob.glob(settings.TEMPLATES_DIR + "/**/*.blend", recursive=True)
+
+ workspace_names = {}
+
+ for bfile in bfiles:
+ template = os.path.dirname(bfile)
+ template = os.path.basename(template)
+ bpy.ops.wm.read_homefile(use_factory_startup=True, app_template=template)
+ for ws in bpy.data.workspaces:
+ names = workspace_names.setdefault(ws.name, [])
+ names.append(template or "General")
+
+ from bpy.app.translations import contexts as i18n_contexts
+ msgctxt = i18n_contexts.id_workspace
+ for workspace_name in sorted(workspace_names):
+ for msgsrc in sorted(workspace_names[workspace_name]):
+ msgsrc = "Workspace from template " + msgsrc
+ process_msg(msgs, msgctxt, workspace_name, msgsrc,
+ reports, None, settings)
+
+
##### Main functions! #####
def dump_messages(do_messages, do_checks, settings):
bl_ver = "Blender " + bpy.app.version_string
@@ -918,6 +942,9 @@ def dump_messages(do_messages, do_checks, settings):
# Get strings from presets.
dump_preset_messages(msgs, reports, settings)
+ # Get strings from startup templates.
+ dump_template_messages(msgs, reports, settings)
+
# Get strings from addons' categories.
for uid, label, tip in bpy.types.WindowManager.addon_filter.keywords['items'](
bpy.context.window_manager,
diff --git a/release/scripts/modules/bl_i18n_utils/settings.py b/release/scripts/modules/bl_i18n_utils/settings.py
index fb60b07a657..05db4df7cd2 100644
--- a/release/scripts/modules/bl_i18n_utils/settings.py
+++ b/release/scripts/modules/bl_i18n_utils/settings.py
@@ -519,6 +519,10 @@ REL_POTFILES_SOURCE_DIR = os.path.join("source")
# Where to search for preset names (relative to SOURCE_DIR).
REL_PRESETS_DIR = os.path.join("release", "scripts", "presets")
+# Where to search for templates (relative to SOURCE_DIR).
+REL_TEMPLATES_DIR = os.path.join("release", "scripts", "startup",
+ "bl_app_templates_system")
+
# The template messages file (relative to I18N_DIR).
REL_FILE_NAME_POT = os.path.join(REL_BRANCHES_DIR, DOMAIN + ".pot")
@@ -678,6 +682,7 @@ class I18nSettings:
GIT_I18N_PO_DIR = property(*(_gen_get_set_path("GIT_I18N_ROOT", "REL_GIT_I18N_PO_DIR")))
POTFILES_SOURCE_DIR = property(*(_gen_get_set_path("SOURCE_DIR", "REL_POTFILES_SOURCE_DIR")))
PRESETS_DIR = property(*(_gen_get_set_path("SOURCE_DIR", "REL_PRESETS_DIR")))
+ TEMPLATES_DIR = property(*(_gen_get_set_path("SOURCE_DIR", "REL_TEMPLATES_DIR")))
FILE_NAME_POT = property(*(_gen_get_set_path("I18N_DIR", "REL_FILE_NAME_POT")))
MO_PATH_ROOT = property(*(_gen_get_set_path("I18N_DIR", "REL_MO_PATH_ROOT")))
MO_PATH_TEMPLATE = property(*(_gen_get_set_path("I18N_DIR", "REL_MO_PATH_TEMPLATE")))
diff --git a/release/scripts/modules/rna_keymap_ui.py b/release/scripts/modules/rna_keymap_ui.py
index a7ad162ba66..73e9b6cd70f 100644
--- a/release/scripts/modules/rna_keymap_ui.py
+++ b/release/scripts/modules/rna_keymap_ui.py
@@ -11,8 +11,10 @@ __all__ = (
import bpy
-from bpy.app.translations import pgettext_iface as iface_
-from bpy.app.translations import contexts as i18n_contexts
+from bpy.app.translations import (
+ contexts as i18n_contexts,
+ pgettext_iface as iface_,
+)
def _indented_layout(layout, level):
diff --git a/release/scripts/modules/rna_manual_reference.py b/release/scripts/modules/rna_manual_reference.py
index 0d75b190d3f..bd22b95a996 100644
--- a/release/scripts/modules/rna_manual_reference.py
+++ b/release/scripts/modules/rna_manual_reference.py
@@ -165,6 +165,7 @@ url_manual_mapping = (
("bpy.types.sequencertimelineoverlay.show_strip_source*", "editors/video_sequencer/sequencer/display.html#bpy-types-sequencertimelineoverlay-show-strip-source"),
("bpy.types.toolsettings.use_gpencil_automerge_strokes*", "grease_pencil/modes/draw/introduction.html#bpy-types-toolsettings-use-gpencil-automerge-strokes"),
("bpy.types.toolsettings.use_proportional_edit_objects*", "editors/3dview/controls/proportional_editing.html#bpy-types-toolsettings-use-proportional-edit-objects"),
+ ("bpy.ops.outliner.liboverride_troubleshoot_operation*", "files/linked_libraries/library_overrides.html#resync-library-override-hierarchy"),
("bpy.ops.view3d.edit_mesh_extrude_move_shrink_fatten*", "modeling/meshes/editing/face/extrude_faces_normal.html#bpy-ops-view3d-edit-mesh-extrude-move-shrink-fatten"),
("bpy.types.brushgpencilsettings.active_smooth_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-active-smooth-factor"),
("bpy.types.brushgpencilsettings.extend_stroke_factor*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-extend-stroke-factor"),
@@ -357,6 +358,7 @@ url_manual_mapping = (
("bpy.types.freestylelineset.select_by_edge_types*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-select-by-edge-types"),
("bpy.types.freestylelineset.select_by_face_marks*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-select-by-face-marks"),
("bpy.types.geometrynodeinputcurvehandlepositions*", "modeling/geometry_nodes/curve/curve_handle_position.html#bpy-types-geometrynodeinputcurvehandlepositions"),
+ ("bpy.types.geometrynodeinputedgepathstoselection*", "modeling/geometry_nodes/mesh/edge_paths_to_selection.html#bpy-types-geometrynodeinputedgepathstoselection"),
("bpy.types.linestyle*modifier_distancefromcamera*", "render/freestyle/view_layer/line_style/modifiers/color/distance_from_camera.html#bpy-types-linestyle-modifier-distancefromcamera"),
("bpy.types.linestyle*modifier_distancefromobject*", "render/freestyle/view_layer/line_style/modifiers/color/distance_from_object.html#bpy-types-linestyle-modifier-distancefromobject"),
("bpy.types.linestylegeometrymodifier_2dtransform*", "render/freestyle/view_layer/line_style/modifiers/geometry/2d_transform.html#bpy-types-linestylegeometrymodifier-2dtransform"),
@@ -514,8 +516,10 @@ url_manual_mapping = (
("bpy.types.freestylelinestyle.use_same_object*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-use-same-object"),
("bpy.types.functionnodeinputspecialcharacters*", "modeling/geometry_nodes/text/special_characters.html#bpy-types-functionnodeinputspecialcharacters"),
("bpy.types.geometrynodecurveendpointselection*", "modeling/geometry_nodes/curve/endpoint_selection.html#bpy-types-geometrynodecurveendpointselection"),
+ ("bpy.types.geometrynodeinputedgepathstocurves*", "modeling/geometry_nodes/mesh/edge_paths_to_curves.html#bpy-types-geometrynodeinputedgepathstocurves"),
("bpy.types.geometrynodeinputmeshedgeneighbors*", "modeling/geometry_nodes/mesh/edge_neighbors.html#bpy-types-geometrynodeinputmeshedgeneighbors"),
("bpy.types.geometrynodeinputmeshfaceneighbors*", "modeling/geometry_nodes/mesh/face_neighbors.html#bpy-types-geometrynodeinputmeshfaceneighbors"),
+ ("bpy.types.geometrynodeinputshortestedgepaths*", "modeling/geometry_nodes/mesh/shortest_edge_paths.html#bpy-types-geometrynodeinputshortestedgepaths"),
("bpy.types.gpencilsculptguide.reference_point*", "grease_pencil/modes/draw/guides.html#bpy-types-gpencilsculptguide-reference-point"),
("bpy.types.greasepencil.edit_curve_resolution*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-edit-curve-resolution"),
("bpy.types.linestylegeometrymodifier_2doffset*", "render/freestyle/view_layer/line_style/modifiers/geometry/2d_offset.html#bpy-types-linestylegeometrymodifier-2doffset"),
@@ -559,6 +563,8 @@ url_manual_mapping = (
("bpy.types.freestylelineset.select_edge_mark*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-select-edge-mark"),
("bpy.types.freestylelinestyle.use_length_max*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-use-length-max"),
("bpy.types.freestylelinestyle.use_length_min*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-use-length-min"),
+ ("bpy.types.geometrynodedeformcurvesonsurface*", "modeling/geometry_nodes/curve/deform_curves_on_surface.html#bpy-types-geometrynodedeformcurvesonsurface"),
+ ("bpy.types.geometrynodeinputinstancerotation*", "modeling/geometry_nodes/instances/instance_rotation.html#bpy-types-geometrynodeinputinstancerotation"),
("bpy.types.geometrynodeinputmeshedgevertices*", "modeling/geometry_nodes/mesh/edge_vertices.html#bpy-types-geometrynodeinputmeshedgevertices"),
("bpy.types.geometrynodeinputmeshfaceisplanar*", "modeling/geometry_nodes/mesh/face_is_planar.html#bpy-types-geometrynodeinputmeshfaceisplanar"),
("bpy.types.geometrynodeinputsplineresolution*", "modeling/geometry_nodes/curve/spline_resolution.html#bpy-types-geometrynodeinputsplineresolution"),
@@ -774,6 +780,7 @@ url_manual_mapping = (
("bpy.types.geometrynodeattributestatistic*", "modeling/geometry_nodes/attribute/attribute_statistic.html#bpy-types-geometrynodeattributestatistic"),
("bpy.types.geometrynodecurveprimitiveline*", "modeling/geometry_nodes/curve_primitives/curve_line.html#bpy-types-geometrynodecurveprimitiveline"),
("bpy.types.geometrynodegeometrytoinstance*", "modeling/geometry_nodes/geometry/geometry_to_instance.html#bpy-types-geometrynodegeometrytoinstance"),
+ ("bpy.types.geometrynodeinputinstancescale*", "modeling/geometry_nodes/instances/instance_scale.html#bpy-types-geometrynodeinputinstancescale"),
("bpy.types.geometrynodeinputmaterialindex*", "modeling/geometry_nodes/material/material_index.html#bpy-types-geometrynodeinputmaterialindex"),
("bpy.types.geometrynodeinputmeshedgeangle*", "modeling/geometry_nodes/mesh/edge_angle.html#bpy-types-geometrynodeinputmeshedgeangle"),
("bpy.types.geometrynodeseparatecomponents*", "modeling/geometry_nodes/geometry/separate_components.html#bpy-types-geometrynodeseparatecomponents"),
@@ -902,6 +909,7 @@ url_manual_mapping = (
("bpy.types.view3doverlay.show_wireframes*", "editors/3dview/display/overlays.html#bpy-types-view3doverlay-show-wireframes"),
("bpy.types.view3dshading.background_type*", "editors/3dview/display/shading.html#bpy-types-view3dshading-background-type"),
("bpy.types.workspace.use_filter_by_owner*", "interface/window_system/workspaces.html#bpy-types-workspace-use-filter-by-owner"),
+ ("bpy.ops.outliner.liboverride_operation*", "files/linked_libraries/library_overrides.html#library-overrides"),
("bpy.ops.gpencil.image_to_grease_pencil*", "editors/image/editing.html#bpy-ops-gpencil-image-to-grease-pencil"),
("bpy.ops.mesh.vertices_smooth_laplacian*", "modeling/meshes/editing/vertex/laplacian_smooth.html#bpy-ops-mesh-vertices-smooth-laplacian"),
("bpy.ops.object.multires_rebuild_subdiv*", "modeling/modifiers/generate/multiresolution.html#bpy-ops-object-multires-rebuild-subdiv"),
@@ -1005,6 +1013,7 @@ url_manual_mapping = (
("bpy.types.compositornodebilateralblur*", "compositing/types/filter/bilateral_blur.html#bpy-types-compositornodebilateralblur"),
("bpy.types.compositornodecryptomattev2*", "compositing/types/matte/cryptomatte.html#bpy-types-compositornodecryptomattev2"),
("bpy.types.compositornodedistancematte*", "compositing/types/matte/distance_key.html#bpy-types-compositornodedistancematte"),
+ ("bpy.types.compositornodeseparatecolor*", "compositing/types/converter/separate_color.html#bpy-types-compositornodeseparatecolor"),
("bpy.types.compositornodesetalpha.mode*", "compositing/types/converter/set_alpha.html#bpy-types-compositornodesetalpha-mode"),
("bpy.types.dopesheet.use_filter_invert*", "editors/graph_editor/channels.html#bpy-types-dopesheet-use-filter-invert"),
("bpy.types.editbone.use_local_location*", "animation/armatures/bones/properties/relations.html#bpy-types-editbone-use-local-location"),
@@ -1095,6 +1104,7 @@ url_manual_mapping = (
("bpy.types.compositornodeantialiasing*", "compositing/types/filter/anti_aliasing.html#bpy-types-compositornodeantialiasing"),
("bpy.types.compositornodechannelmatte*", "compositing/types/matte/channel_key.html#bpy-types-compositornodechannelmatte"),
("bpy.types.compositornodecolorbalance*", "compositing/types/color/color_balance.html#bpy-types-compositornodecolorbalance"),
+ ("bpy.types.compositornodecombinecolor*", "compositing/types/converter/combine_color.html#bpy-types-compositornodecombinecolor"),
("bpy.types.compositornodekeyingscreen*", "compositing/types/matte/keying_screen.html#bpy-types-compositornodekeyingscreen"),
("bpy.types.dynamicpaintcanvassettings*", "physics/dynamic_paint/canvas.html#bpy-types-dynamicpaintcanvassettings"),
("bpy.types.ffmpegsettings.audio_codec*", "render/output/properties/output.html#bpy-types-ffmpegsettings-audio-codec"),
@@ -1186,6 +1196,7 @@ url_manual_mapping = (
("bpy.types.compositornodecryptomatte*", "compositing/types/matte/cryptomatte_legacy.html#bpy-types-compositornodecryptomatte"),
("bpy.types.compositornodedilateerode*", "compositing/types/filter/dilate_erode.html#bpy-types-compositornodedilateerode"),
("bpy.types.compositornodeellipsemask*", "compositing/types/matte/ellipse_mask.html#bpy-types-compositornodeellipsemask"),
+ ("bpy.types.compositornodeseparatexyz*", "compositing/types/converter/separate_xyz.html#bpy-types-compositornodeseparatexyz"),
("bpy.types.compositornodesplitviewer*", "compositing/types/output/split_viewer.html#bpy-types-compositornodesplitviewer"),
("bpy.types.curve.render_resolution_u*", "modeling/curves/properties/shape.html#bpy-types-curve-render-resolution-u"),
("bpy.types.cyclesrendersettings.seed*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-seed"),
@@ -1201,14 +1212,17 @@ url_manual_mapping = (
("bpy.types.freestylelineset.qi_start*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-qi-start"),
("bpy.types.freestylelinestyle.rounds*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-rounds"),
("bpy.types.functionnodereplacestring*", "modeling/geometry_nodes/text/replace_string.html#bpy-types-functionnodereplacestring"),
+ ("bpy.types.functionnodeseparatecolor*", "modeling/geometry_nodes/color/separate_color.html#bpy-types-functionnodeseparatecolor"),
("bpy.types.functionnodevaluetostring*", "modeling/geometry_nodes/text/value_to_string.html#bpy-types-functionnodevaluetostring"),
("bpy.types.geometrynodecurvetopoints*", "modeling/geometry_nodes/curve/curve_to_points.html#bpy-types-geometrynodecurvetopoints"),
+ ("bpy.types.geometrynodefieldondomain*", "modeling/geometry_nodes/utilities/interpolate_domain.html#bpy-types-geometrynodefieldondomain"),
("bpy.types.geometrynodeinputmaterial*", "modeling/geometry_nodes/input/material.html#bpy-types-geometrynodeinputmaterial"),
("bpy.types.geometrynodeinputposition*", "modeling/geometry_nodes/input/position.html#bpy-types-geometrynodeinputposition"),
("bpy.types.geometrynodemeshicosphere*", "modeling/geometry_nodes/mesh_primitives/icosphere.html#bpy-types-geometrynodemeshicosphere"),
("bpy.types.geometrynoderesamplecurve*", "modeling/geometry_nodes/curve/resample_curve.html#bpy-types-geometrynoderesamplecurve"),
("bpy.types.geometrynodescaleelements*", "modeling/geometry_nodes/mesh/scale_elements.html#bpy-types-geometrynodescaleelements"),
("bpy.types.geometrynodesubdividemesh*", "modeling/geometry_nodes/mesh/subdivide_mesh.html#bpy-types-geometrynodesubdividemesh"),
+ ("bpy.types.geometrynodeuvpackislands*", "modeling/geometry_nodes/uv/pack_uv_islands.html#bpy-types-geometrynodeuvpackislands"),
("bpy.types.greasepencil.before_color*", "grease_pencil/properties/onion_skinning.html#bpy-types-greasepencil-before-color"),
("bpy.types.greasepencil.onion_factor*", "grease_pencil/properties/onion_skinning.html#bpy-types-greasepencil-onion-factor"),
("bpy.types.greasepencil.pixel_factor*", "grease_pencil/properties/strokes.html#bpy-types-greasepencil-pixel-factor"),
@@ -1292,6 +1306,7 @@ url_manual_mapping = (
("bpy.types.compositornodebokehimage*", "compositing/types/input/bokeh_image.html#bpy-types-compositornodebokehimage"),
("bpy.types.compositornodecolormatte*", "compositing/types/matte/color_key.html#bpy-types-compositornodecolormatte"),
("bpy.types.compositornodecolorspill*", "compositing/types/matte/color_spill.html#bpy-types-compositornodecolorspill"),
+ ("bpy.types.compositornodecombinexyz*", "compositing/types/converter/combine_xyz.html#bpy-types-compositornodecombinexyz"),
("bpy.types.compositornodehuecorrect*", "compositing/types/color/hue_correct.html#bpy-types-compositornodehuecorrect"),
("bpy.types.compositornodeoutputfile*", "compositing/types/output/file.html#bpy-types-compositornodeoutputfile"),
("bpy.types.compositornodeswitchview*", "compositing/types/converter/switch_view.html#bpy-types-compositornodeswitchview"),
@@ -1304,6 +1319,7 @@ url_manual_mapping = (
("bpy.types.freestylelineset.exclude*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-exclude"),
("bpy.types.freestylelinestyle.alpha*", "render/freestyle/view_layer/line_style/alpha.html#bpy-types-freestylelinestyle-alpha"),
("bpy.types.freestylelinestyle.color*", "render/freestyle/view_layer/line_style/color.html#bpy-types-freestylelinestyle-color"),
+ ("bpy.types.functionnodecombinecolor*", "modeling/geometry_nodes/color/combine_color.html#bpy-types-functionnodecombinecolor"),
("bpy.types.functionnodestringlength*", "modeling/geometry_nodes/text/string_length.html#bpy-types-functionnodestringlength"),
("bpy.types.geometrynodefieldatindex*", "modeling/geometry_nodes/utilities/field_at_index.html#bpy-types-geometrynodefieldatindex"),
("bpy.types.geometrynodeimagetexture*", "modeling/geometry_nodes/texture/image.html#bpy-types-geometrynodeimagetexture"),
@@ -1311,6 +1327,7 @@ url_manual_mapping = (
("bpy.types.geometrynodejoingeometry*", "modeling/geometry_nodes/geometry/join_geometry.html#bpy-types-geometrynodejoingeometry"),
("bpy.types.geometrynodemeshcylinder*", "modeling/geometry_nodes/mesh_primitives/cylinder.html#bpy-types-geometrynodemeshcylinder"),
("bpy.types.geometrynodemeshtopoints*", "modeling/geometry_nodes/mesh/mesh_to_points.html#bpy-types-geometrynodemeshtopoints"),
+ ("bpy.types.geometrynodemeshtovolume*", "modeling/geometry_nodes/mesh/mesh_to_volume.html#bpy-types-geometrynodemeshtovolume"),
("bpy.types.geometrynodemeshuvsphere*", "modeling/geometry_nodes/mesh_primitives/uv_sphere.html#bpy-types-geometrynodemeshuvsphere"),
("bpy.types.geometrynodereversecurve*", "modeling/geometry_nodes/curve/reverse_curve.html#bpy-types-geometrynodereversecurve"),
("bpy.types.geometrynodesetcurvetilt*", "modeling/geometry_nodes/curve/set_curve_tilt.html#bpy-types-geometrynodesetcurvetilt"),
@@ -1346,6 +1363,7 @@ url_manual_mapping = (
("bpy.types.spaceuveditor.show_faces*", "editors/uv/overlays.html#bpy-types-spaceuveditor-show-faces"),
("bpy.types.spaceuveditor.uv_opacity*", "editors/uv/overlays.html#bpy-types-spaceuveditor-uv-opacity"),
("bpy.types.subdividegpencilmodifier*", "grease_pencil/modifiers/generate/subdivide.html#bpy-types-subdividegpencilmodifier"),
+ ("bpy.types.texturenodeseparatecolor*", "editors/texture_node/types/color/separate_color.html#bpy-types-texturenodeseparatecolor"),
("bpy.types.thicknessgpencilmodifier*", "grease_pencil/modifiers/deform/thickness.html#bpy-types-thicknessgpencilmodifier"),
("bpy.types.toolsettings.snap_target*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-snap-target"),
("bpy.types.transformcacheconstraint*", "animation/constraints/transform/transform_cache.html#bpy-types-transformcacheconstraint"),
@@ -1458,10 +1476,12 @@ url_manual_mapping = (
("bpy.types.sequencetransform.scale*", "editors/video_sequencer/sequencer/sidebar/strip.html#bpy-types-sequencetransform-scale"),
("bpy.types.shadernodeeeveespecular*", "render/shader_nodes/shader/specular_bsdf.html#bpy-types-shadernodeeeveespecular"),
("bpy.types.shadernodehuesaturation*", "render/shader_nodes/color/hue_saturation.html#bpy-types-shadernodehuesaturation"),
+ ("bpy.types.shadernodeseparatecolor*", "render/shader_nodes/converter/separate_color.html#bpy-types-shadernodeseparatecolor"),
("bpy.types.shadernodetexwhitenoise*", "render/shader_nodes/textures/white_noise.html#bpy-types-shadernodetexwhitenoise"),
("bpy.types.shadernodevolumescatter*", "render/shader_nodes/shader/volume_scatter.html#bpy-types-shadernodevolumescatter"),
("bpy.types.simplifygpencilmodifier*", "grease_pencil/modifiers/generate/simplify.html#bpy-types-simplifygpencilmodifier"),
("bpy.types.spacegrapheditor.cursor*", "editors/graph_editor/introduction.html#bpy-types-spacegrapheditor-cursor"),
+ ("bpy.types.texturenodecombinecolor*", "editors/texture_node/types/color/combine_color.html#bpy-types-texturenodecombinecolor"),
("bpy.types.texturenodetexdistnoise*", "editors/texture_node/types/textures/distorted_noise.html#bpy-types-texturenodetexdistnoise"),
("bpy.types.vertexweightmixmodifier*", "modeling/modifiers/modify/weight_mix.html#bpy-types-vertexweightmixmodifier"),
("bpy.types.viewlayer.use_freestyle*", "render/freestyle/view_layer/freestyle.html#bpy-types-viewlayer-use-freestyle"),
@@ -1559,6 +1579,7 @@ url_manual_mapping = (
("bpy.types.geometrynodeobjectinfo*", "modeling/geometry_nodes/input/object_info.html#bpy-types-geometrynodeobjectinfo"),
("bpy.types.geometrynodesplitedges*", "modeling/geometry_nodes/mesh/split_edges.html#bpy-types-geometrynodesplitedges"),
("bpy.types.geometrynodestringjoin*", "modeling/geometry_nodes/text/join_strings.html#bpy-types-geometrynodestringjoin"),
+ ("bpy.types.geometrynodevolumecube*", "modeling/geometry_nodes/volume/volume_cube.html#bpy-types-geometrynodevolumecube"),
("bpy.types.greasepencilgrid.color*", "grease_pencil/properties/display.html#bpy-types-greasepencilgrid-color"),
("bpy.types.greasepencilgrid.lines*", "grease_pencil/properties/display.html#bpy-types-greasepencilgrid-lines"),
("bpy.types.greasepencilgrid.scale*", "grease_pencil/properties/display.html#bpy-types-greasepencilgrid-scale"),
@@ -1582,6 +1603,7 @@ url_manual_mapping = (
("bpy.types.sceneeevee.motion_blur*", "render/eevee/render_settings/motion_blur.html#bpy-types-sceneeevee-motion-blur"),
("bpy.types.sceneeevee.taa_samples*", "render/eevee/render_settings/sampling.html#bpy-types-sceneeevee-taa-samples"),
("bpy.types.sculpt.radial_symmetry*", "sculpt_paint/sculpting/tool_settings/symmetry.html#bpy-types-sculpt-radial-symmetry"),
+ ("bpy.types.shadernodecombinecolor*", "render/shader_nodes/converter/combine_color.html#bpy-types-shadernodecombinecolor"),
("bpy.types.shadernodedisplacement*", "render/shader_nodes/vector/displacement.html#bpy-types-shadernodedisplacement"),
("bpy.types.shadernodelightfalloff*", "render/shader_nodes/color/light_falloff.html#bpy-types-shadernodelightfalloff"),
("bpy.types.shadernodeparticleinfo*", "render/shader_nodes/input/particle_info.html#bpy-types-shadernodeparticleinfo"),
@@ -1721,6 +1743,7 @@ url_manual_mapping = (
("bpy.types.shadernodenewgeometry*", "render/shader_nodes/input/geometry.html#bpy-types-shadernodenewgeometry"),
("bpy.types.shadernodeoutputlight*", "render/shader_nodes/output/light.html#bpy-types-shadernodeoutputlight"),
("bpy.types.shadernodeoutputworld*", "render/shader_nodes/output/world.html#bpy-types-shadernodeoutputworld"),
+ ("bpy.types.shadernodeseparatexyz*", "render/shader_nodes/converter/separate_xyz.html#bpy-types-shadernodeseparatexyz"),
("bpy.types.shadernodeshadertorgb*", "render/shader_nodes/converter/shader_to_rgb.html#bpy-types-shadernodeshadertorgb"),
("bpy.types.shadernodetexgradient*", "render/shader_nodes/textures/gradient.html#bpy-types-shadernodetexgradient"),
("bpy.types.shadernodevectorcurve*", "render/shader_nodes/vector/curves.html#bpy-types-shadernodevectorcurve"),
@@ -1798,6 +1821,7 @@ url_manual_mapping = (
("bpy.types.geometrynodemeshcube*", "modeling/geometry_nodes/mesh_primitives/cube.html#bpy-types-geometrynodemeshcube"),
("bpy.types.geometrynodemeshgrid*", "modeling/geometry_nodes/mesh_primitives/grid.html#bpy-types-geometrynodemeshgrid"),
("bpy.types.geometrynodemeshline*", "modeling/geometry_nodes/mesh_primitives/mesh_line.html#bpy-types-geometrynodemeshline"),
+ ("bpy.types.geometrynodeuvunwrap*", "modeling/geometry_nodes/uv/uv_unwrap.html#bpy-types-geometrynodeuvunwrap"),
("bpy.types.gpencillayer.opacity*", "grease_pencil/properties/layers.html#bpy-types-gpencillayer-opacity"),
("bpy.types.image.display_aspect*", "editors/image/sidebar.html#bpy-types-image-display-aspect"),
("bpy.types.keyframe.handle_left*", "editors/graph_editor/fcurves/properties.html#bpy-types-keyframe-handle-left"),
@@ -1821,6 +1845,7 @@ url_manual_mapping = (
("bpy.types.shadernodebsdfglossy*", "render/shader_nodes/shader/glossy.html#bpy-types-shadernodebsdfglossy"),
("bpy.types.shadernodebsdfvelvet*", "render/shader_nodes/shader/velvet.html#bpy-types-shadernodebsdfvelvet"),
("bpy.types.shadernodecameradata*", "render/shader_nodes/input/camera_data.html#bpy-types-shadernodecameradata"),
+ ("bpy.types.shadernodecombinexyz*", "render/shader_nodes/converter/combine_xyz.html#bpy-types-shadernodecombinexyz"),
("bpy.types.shadernodefloatcurve*", "render/shader_nodes/converter/float_curve.html#bpy-types-shadernodefloatcurve"),
("bpy.types.shadernodeobjectinfo*", "render/shader_nodes/input/object_info.html#bpy-types-shadernodeobjectinfo"),
("bpy.types.shadernodetexchecker*", "render/shader_nodes/textures/checker.html#bpy-types-shadernodetexchecker"),
@@ -2031,7 +2056,6 @@ url_manual_mapping = (
("bpy.types.armature.show_axes*", "animation/armatures/properties/display.html#bpy-types-armature-show-axes"),
("bpy.types.armatureconstraint*", "animation/constraints/relationship/armature.html#bpy-types-armatureconstraint"),
("bpy.types.compositornodeblur*", "compositing/types/filter/blur_node.html#bpy-types-compositornodeblur"),
- ("bpy.types.compositornodecomb*", "compositing/types/converter/combine_separate.html#bpy-types-compositornodecomb"),
("bpy.types.compositornodecrop*", "compositing/types/distort/crop.html#bpy-types-compositornodecrop"),
("bpy.types.compositornodeflip*", "compositing/types/distort/flip.html#bpy-types-compositornodeflip"),
("bpy.types.compositornodemask*", "compositing/types/input/mask.html#bpy-types-compositornodemask"),
@@ -2052,6 +2076,7 @@ url_manual_mapping = (
("bpy.types.fmodifiergenerator*", "editors/graph_editor/fcurves/modifiers.html#bpy-types-fmodifiergenerator"),
("bpy.types.freestylelinestyle*", "render/freestyle/view_layer/line_style/index.html#bpy-types-freestylelinestyle"),
("bpy.types.gammacrosssequence*", "video_editing/edit/montage/strips/transitions/gamma_cross.html#bpy-types-gammacrosssequence"),
+ ("bpy.types.geometrynodepoints*", "modeling/geometry_nodes/point/points.html#bpy-types-geometrynodepoints"),
("bpy.types.geometrynodeswitch*", "modeling/geometry_nodes/utilities/switch.html#bpy-types-geometrynodeswitch"),
("bpy.types.geometrynodeviewer*", "modeling/geometry_nodes/output/viewer.html#bpy-types-geometrynodeviewer"),
("bpy.types.gpencillayer.scale*", "grease_pencil/properties/layers.html#bpy-types-gpencillayer-scale"),
@@ -2078,7 +2103,6 @@ url_manual_mapping = (
("bpy.types.shadernodehairinfo*", "render/shader_nodes/input/hair_info.html#bpy-types-shadernodehairinfo"),
("bpy.types.shadernodemaprange*", "render/shader_nodes/converter/map_range.html#bpy-types-shadernodemaprange"),
("bpy.types.shadernodergbcurve*", "modeling/geometry_nodes/color/rgb_curves.html#bpy-types-shadernodergbcurve"),
- ("bpy.types.shadernodeseparate*", "render/shader_nodes/converter/combine_separate.html#bpy-types-shadernodeseparate"),
("bpy.types.shadernodetexbrick*", "render/shader_nodes/textures/brick.html#bpy-types-shadernodetexbrick"),
("bpy.types.shadernodetexcoord*", "render/shader_nodes/input/texture_coordinate.html#bpy-types-shadernodetexcoord"),
("bpy.types.shadernodeteximage*", "render/shader_nodes/textures/image.html#bpy-types-shadernodeteximage"),
@@ -2168,7 +2192,6 @@ url_manual_mapping = (
("bpy.types.collisionmodifier*", "physics/collision.html#bpy-types-collisionmodifier"),
("bpy.types.collisionsettings*", "physics/collision.html#bpy-types-collisionsettings"),
("bpy.types.compositornodergb*", "compositing/types/input/rgb.html#bpy-types-compositornodergb"),
- ("bpy.types.compositornodesep*", "compositing/types/converter/combine_separate.html#bpy-types-compositornodesep"),
("bpy.types.curve.bevel_depth*", "modeling/curves/properties/geometry.html#bpy-types-curve-bevel-depth"),
("bpy.types.curve.use_stretch*", "modeling/curves/properties/shape.html#bpy-types-curve-use-stretch"),
("bpy.types.edgesplitmodifier*", "modeling/modifiers/generate/edge_split.html#bpy-types-edgesplitmodifier"),
@@ -2201,7 +2224,6 @@ url_manual_mapping = (
("bpy.types.sceneeevee.shadow*", "render/eevee/render_settings/shadows.html#bpy-types-sceneeevee-shadow"),
("bpy.types.screen.use_follow*", "editors/timeline.html#bpy-types-screen-use-follow"),
("bpy.types.sequencetransform*", "editors/video_sequencer/sequencer/sidebar/strip.html#bpy-types-sequencetransform"),
- ("bpy.types.shadernodecombine*", "render/shader_nodes/converter/combine_separate.html#bpy-types-shadernodecombine"),
("bpy.types.shadernodefresnel*", "render/shader_nodes/input/fresnel.html#bpy-types-shadernodefresnel"),
("bpy.types.shadernodeholdout*", "render/shader_nodes/shader/holdout.html#bpy-types-shadernodeholdout"),
("bpy.types.shadernodemapping*", "render/shader_nodes/vector/mapping.html#bpy-types-shadernodemapping"),
diff --git a/release/scripts/presets/keyconfig/keymap_data/blender_default.py b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
index d08efc6909b..c8569990a3a 100644
--- a/release/scripts/presets/keyconfig/keymap_data/blender_default.py
+++ b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
@@ -490,16 +490,13 @@ def _template_items_tool_select(
]
if params.select_mouse == 'LEFTMOUSE':
- # By default use 'PRESS' for immediate select without quick delay.
- # Fallback key-maps 'CLICK' since 'PRESS' events passes through (allowing either click or drag).
- #
- # NOTE: When the active (non-fallback) tool uses a key-map that activates it's primary tool on drag,
- # it's important that this key-map uses click and not press. Otherwise it becomes impossible to use
- # the tool without selecting elements under the cursor.
+ # Use 'PRESS' for immediate select without delay.
+ # Tools that allow dragging anywhere should _NOT_ enable the fallback tool
+ # unless it is expected that the tool should operate on the selection (click-drag to rip for e.g.).
return [
- (operator, {"type": 'LEFTMOUSE', "value": 'CLICK' if fallback else 'PRESS'},
+ (operator, {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("deselect_all", True), *operator_props]}),
- (operator, {"type": 'LEFTMOUSE', "value": 'CLICK' if fallback else 'PRESS', "shift": True},
+ (operator, {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("toggle", True), *operator_props]}),
# Fallback key-map must transform as the primary tool is expected
@@ -2237,6 +2234,7 @@ def km_file_browser(params):
{"properties": [("increment", -10)]}),
("file.filenum", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("increment", -100)]}),
+ op_menu_pie("FILEBROWSER_MT_view_pie", {"type": 'ACCENT_GRAVE', "value": 'PRESS'}),
# Select file under cursor before spawning the context menu.
("file.select", {"type": 'RIGHTMOUSE', "value": 'PRESS'},
diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py
index 7e7dbbc387e..cbb5a63b754 100644
--- a/release/scripts/startup/bl_operators/wm.py
+++ b/release/scripts/startup/bl_operators/wm.py
@@ -3152,7 +3152,10 @@ class WM_OT_drop_blend_file(Operator):
bl_label = "Handle dropped .blend file"
bl_options = {'INTERNAL'}
- filepath: StringProperty()
+ filepath: StringProperty(
+ subtype='FILE_PATH',
+ options={'SKIP_SAVE'},
+ )
def invoke(self, context, _event):
context.window_manager.popup_menu(self.draw_menu, title=bpy.path.basename(self.filepath), icon='QUESTION')
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
index c4e3df469b7..a57a2cc5a4c 100644
--- a/release/scripts/startup/bl_ui/__init__.py
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -239,3 +239,23 @@ class UI_MT_list_item_context_menu(bpy.types.Menu):
bpy.utils.register_class(UI_MT_list_item_context_menu)
+
+
+class UI_MT_button_context_menu(bpy.types.Menu):
+ """
+ UI button context menu definition. Scripts can append/prepend this to
+ add own operators to the context menu. They must check context though, so
+ their items only draw in a valid context and for the correct buttons.
+ """
+
+ bl_label = "List Item"
+ bl_idname = "UI_MT_button_context_menu"
+
+ def draw(self, context):
+ # Draw menu entries created with the legacy `WM_MT_button_context` class.
+ # This is deprecated, and support will be removed in a future release.
+ if hasattr(bpy.types, "WM_MT_button_context"):
+ self.layout.menu_contents("WM_MT_button_context")
+
+
+bpy.utils.register_class(UI_MT_button_context_menu)
diff --git a/release/scripts/startup/bl_ui/properties_data_light.py b/release/scripts/startup/bl_ui/properties_data_light.py
index df3ad43e6de..2980592ee0b 100644
--- a/release/scripts/startup/bl_ui/properties_data_light.py
+++ b/release/scripts/startup/bl_ui/properties_data_light.py
@@ -18,7 +18,7 @@ class DataButtonsPanel:
class DATA_PT_context_light(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE_NEXT', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@@ -36,7 +36,7 @@ class DATA_PT_context_light(DataButtonsPanel, Panel):
class DATA_PT_preview(DataButtonsPanel, Panel):
bl_label = "Preview"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE_NEXT', 'BLENDER_EEVEE'}
def draw(self, context):
self.layout.template_preview(context.light)
@@ -62,7 +62,7 @@ class DATA_PT_light(DataButtonsPanel, Panel):
class DATA_PT_EEVEE_light(DataButtonsPanel, Panel):
bl_label = "Light"
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -108,7 +108,7 @@ class DATA_PT_EEVEE_light_distance(DataButtonsPanel, Panel):
bl_label = "Custom Distance"
bl_parent_id = "DATA_PT_EEVEE_light"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -256,7 +256,7 @@ class DATA_PT_area(DataButtonsPanel, Panel):
class DATA_PT_spot(DataButtonsPanel, Panel):
bl_label = "Spot Shape"
bl_parent_id = "DATA_PT_EEVEE_light"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE_NEXT', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
@@ -301,7 +301,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
class DATA_PT_custom_props_light(DataButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE_NEXT', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.Light
diff --git a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
index 44d82be8ab0..38522a1bf84 100644
--- a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
+++ b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
@@ -355,8 +355,7 @@ class GPENCIL_UL_annotation_layer(UIList):
row = layout.row(align=True)
- icon_xray = 'XRAY' if gpl.show_in_front else 'FACESEL'
- row.prop(gpl, "show_in_front", text="", icon=icon_xray, emboss=False)
+ row.prop(gpl, "show_in_front", text="", icon='XRAY' if gpl.show_in_front else 'FACESEL', emboss=False)
row.prop(gpl, "annotation_hide", text="", emboss=False)
elif self.layout_type == 'GRID':
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index cd390eee970..080c8ca5726 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -2,8 +2,10 @@
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
-from bpy.app.translations import pgettext_iface as iface_
-from bpy.app.translations import contexts as i18n_contexts
+from bpy.app.translations import (
+ contexts as i18n_contexts,
+ pgettext_iface as iface_,
+)
from bl_ui.utils import PresetPanel
from bl_ui.properties_physics_common import (
@@ -1654,6 +1656,7 @@ class PARTICLE_PT_children_clumping_noise(ParticleButtonsPanel, Panel):
class PARTICLE_PT_children_roughness(ParticleButtonsPanel, Panel):
bl_label = "Roughness"
+ bl_translation_context = i18n_contexts.id_particlesettings
bl_parent_id = "PARTICLE_PT_children"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
@@ -1676,7 +1679,7 @@ class PARTICLE_PT_children_roughness(ParticleButtonsPanel, Panel):
if part.use_roughness_curve:
sub = col.column()
sub.template_curve_mapping(part, "roughness_curve")
- sub.prop(part, "roughness_1", text="Roughness")
+ sub.prop(part, "roughness_1", text=iface_("Roughness", i18n_contexts.id_particlesettings))
sub.prop(part, "roughness_1_size", text="Size")
else:
sub = col.column(align=True)
diff --git a/release/scripts/startup/bl_ui/space_filebrowser.py b/release/scripts/startup/bl_ui/space_filebrowser.py
index 96ce731306f..1e7faf68b3f 100644
--- a/release/scripts/startup/bl_ui/space_filebrowser.py
+++ b/release/scripts/startup/bl_ui/space_filebrowser.py
@@ -566,6 +566,21 @@ class FILEBROWSER_MT_context_menu(FileBrowserMenu, Menu):
layout.prop_menu_enum(params, "sort_method")
+class FILEBROWSER_MT_view_pie(Menu):
+ bl_label = "View"
+ bl_idname = "FILEBROWSER_MT_view_pie"
+
+ def draw(self, context):
+ layout = self.layout
+
+ pie = layout.menu_pie()
+ view = context.space_data
+
+ pie.prop_enum(view.params, "display_type", value='LIST_VERTICAL')
+ pie.prop_enum(view.params, "display_type", value='LIST_HORIZONTAL')
+ pie.prop_enum(view.params, "display_type", value='THUMBNAIL')
+
+
class ASSETBROWSER_PT_display(asset_utils.AssetBrowserPanel, Panel):
bl_region_type = 'HEADER'
bl_label = "Display Settings" # Shows as tooltip in popover
@@ -823,6 +838,7 @@ classes = (
FILEBROWSER_MT_view,
FILEBROWSER_MT_select,
FILEBROWSER_MT_context_menu,
+ FILEBROWSER_MT_view_pie,
ASSETBROWSER_PT_display,
ASSETBROWSER_PT_filter,
ASSETBROWSER_MT_editor_menus,
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index ab3c863ea2d..0f51c3830eb 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -29,7 +29,10 @@ from bl_ui.space_toolsystem_common import (
ToolActivePanelHelper,
)
-from bpy.app.translations import pgettext_iface as iface_
+from bpy.app.translations import (
+ contexts as i18n_contexts,
+ pgettext_iface as iface_,
+)
class ImagePaintPanel:
@@ -187,7 +190,8 @@ class IMAGE_MT_image(Menu):
ima = sima.image
show_render = sima.show_render
- layout.operator("image.new", text="New")
+ layout.operator("image.new", text="New",
+ text_ctxt=i18n_contexts.id_image)
layout.operator("image.open", text="Open...", icon='FILE_FOLDER')
layout.operator("image.read_viewlayers")
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index dab06cc4993..118928ef9c6 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -1,8 +1,10 @@
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Header, Menu, Panel
-from bpy.app.translations import pgettext_iface as iface_
-from bpy.app.translations import contexts as i18n_contexts
+from bpy.app.translations import (
+ pgettext_iface as iface_,
+ contexts as i18n_contexts,
+)
from bl_ui.utils import PresetPanel
from bl_ui.properties_grease_pencil_common import (
AnnotationDataPanel,
diff --git a/release/scripts/startup/bl_ui/space_outliner.py b/release/scripts/startup/bl_ui/space_outliner.py
index 011a430a1ec..dc4eea13ce3 100644
--- a/release/scripts/startup/bl_ui/space_outliner.py
+++ b/release/scripts/startup/bl_ui/space_outliner.py
@@ -2,6 +2,11 @@
import bpy
from bpy.types import Header, Menu, Panel
+from bpy.app.translations import (
+ contexts as i18n_contexts,
+ pgettext_iface as iface_,
+)
+
class OUTLINER_HT_header(Header):
bl_space_type = 'OUTLINER'
@@ -97,6 +102,10 @@ class OUTLINER_MT_context_menu(Menu):
layout.separator()
+ layout.menu("OUTLINER_MT_liboverride")
+
+ layout.separator()
+
layout.menu("OUTLINER_MT_context_menu_view")
layout.separator()
@@ -207,7 +216,8 @@ class OUTLINER_MT_collection(Menu):
space = context.space_data
- layout.operator("outliner.collection_new", text="New").nested = True
+ layout.operator("outliner.collection_new", text="New",
+ text_ctxt=i18n_contexts.id_collection).nested = True
layout.operator("outliner.collection_duplicate", text="Duplicate Collection")
layout.operator("outliner.collection_duplicate_linked", text="Duplicate Linked")
layout.operator("outliner.id_copy", text="Copy", icon='COPYDOWN')
@@ -320,6 +330,27 @@ class OUTLINER_MT_asset(Menu):
layout.operator("asset.clear", text="Clear Asset (Set Fake User)").set_fake_user = True
+class OUTLINER_MT_liboverride(Menu):
+ bl_label = "Library Override"
+
+ def draw(self, _context):
+ layout = self.layout
+
+ layout.operator_menu_enum("outliner.liboverride_operation", "selection_set",
+ text="Make").type = 'OVERRIDE_LIBRARY_CREATE_HIERARCHY'
+ layout.operator_menu_enum(
+ "outliner.liboverride_operation",
+ "selection_set",
+ text="Reset").type = 'OVERRIDE_LIBRARY_RESET'
+ layout.operator_menu_enum("outliner.liboverride_operation", "selection_set",
+ text="Clear").type = 'OVERRIDE_LIBRARY_CLEAR_SINGLE'
+
+ layout.separator()
+
+ layout.operator_menu_enum("outliner.liboverride_troubleshoot_operation", "type",
+ text="Troubleshoot").selection_set = 'SELECTED'
+
+
class OUTLINER_PT_filter(Panel):
bl_space_type = 'OUTLINER'
bl_region_type = 'HEADER'
@@ -457,6 +488,7 @@ classes = (
OUTLINER_MT_collection_view_layer,
OUTLINER_MT_object,
OUTLINER_MT_asset,
+ OUTLINER_MT_liboverride,
OUTLINER_MT_context_menu,
OUTLINER_MT_context_menu_view,
OUTLINER_MT_view_pie,
diff --git a/release/scripts/startup/bl_ui/space_text.py b/release/scripts/startup/bl_ui/space_text.py
index 52d66e48d1c..d2db6ca8308 100644
--- a/release/scripts/startup/bl_ui/space_text.py
+++ b/release/scripts/startup/bl_ui/space_text.py
@@ -1,7 +1,10 @@
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Header, Menu, Panel
-from bpy.app.translations import pgettext_iface as iface_
+from bpy.app.translations import (
+ contexts as i18n_contexts,
+ pgettext_iface as iface_,
+)
class TEXT_HT_header(Header):
@@ -167,8 +170,10 @@ class TEXT_PT_find(Panel):
row = layout.row(align=True)
if not st.text:
row.active = False
- row.prop(st, "use_match_case", text="Case", toggle=True)
- row.prop(st, "use_find_wrap", text="Wrap", toggle=True)
+ row.prop(st, "use_match_case", text="Case",
+ text_ctxt=i18n_contexts.id_text, toggle=True)
+ row.prop(st, "use_find_wrap", text="Wrap",
+ text_ctxt=i18n_contexts.id_text, toggle=True)
row.prop(st, "use_find_all", text="All", toggle=True)
@@ -234,7 +239,8 @@ class TEXT_MT_text(Menu):
st = context.space_data
text = st.text
- layout.operator("text.new", text="New", icon='FILE_NEW')
+ layout.operator("text.new", text="New",
+ text_ctxt=i18n_contexts.id_text, icon='FILE_NEW')
layout.operator("text.open", text="Open...", icon='FILE_FOLDER')
if text:
diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py
index 115f61a7c19..d948ea09a74 100644
--- a/release/scripts/startup/bl_ui/space_time.py
+++ b/release/scripts/startup/bl_ui/space_time.py
@@ -1,6 +1,7 @@
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel
+from bpy.app.translations import contexts as i18n_contexts
# Header buttons for timeline header (play, etc.)
@@ -87,6 +88,7 @@ class TIME_MT_editor_menus(Menu):
sub.popover(
panel="TIME_PT_keyframing_settings",
text="Keying",
+ text_ctxt=i18n_contexts.id_windowmanager,
)
# Add a separator to keep the popover button from aligning with the menu button.
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
index 2e4c0e69e61..20021762d5a 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
@@ -87,7 +87,6 @@ class _defs_view3d_generic:
icon="ops.generic.cursor",
keymap="3D View Tool: Cursor",
draw_settings=draw_settings,
- options={'KEYMAP_FALLBACK'},
)
@ToolDef.from_fn
@@ -126,7 +125,6 @@ class _defs_view3d_generic:
icon="ops.view3d.ruler",
widget="VIEW3D_GGT_ruler",
keymap="3D View Tool: Measure",
- options={'KEYMAP_FALLBACK'},
)
@@ -530,7 +528,6 @@ class _defs_view3d_add:
widget="VIEW3D_GGT_placement",
keymap="3D View Tool: Object, Add Primitive",
draw_settings=draw_settings,
- options={'KEYMAP_FALLBACK'},
)
@ToolDef.from_fn
@@ -557,7 +554,6 @@ class _defs_view3d_add:
widget="VIEW3D_GGT_placement",
keymap="3D View Tool: Object, Add Primitive",
draw_settings=draw_settings,
- options={'KEYMAP_FALLBACK'},
)
@ToolDef.from_fn
@@ -583,7 +579,6 @@ class _defs_view3d_add:
widget="VIEW3D_GGT_placement",
keymap="3D View Tool: Object, Add Primitive",
draw_settings=draw_settings,
- options={'KEYMAP_FALLBACK'},
)
@ToolDef.from_fn
@@ -609,7 +604,6 @@ class _defs_view3d_add:
widget="VIEW3D_GGT_placement",
keymap="3D View Tool: Object, Add Primitive",
draw_settings=draw_settings,
- options={'KEYMAP_FALLBACK'},
)
@ToolDef.from_fn
@@ -634,7 +628,6 @@ class _defs_view3d_add:
widget="VIEW3D_GGT_placement",
keymap="3D View Tool: Object, Add Primitive",
draw_settings=draw_settings,
- options={'KEYMAP_FALLBACK'},
)
@@ -1715,7 +1708,6 @@ class _defs_image_generic:
),
icon="ops.generic.cursor",
keymap=(),
- options={'KEYMAP_FALLBACK'},
)
# Currently a place holder so we can switch away from the annotation tool.
@@ -2546,7 +2538,6 @@ class _defs_sequencer_generic:
),
icon="ops.generic.cursor",
keymap="Sequencer Tool: Cursor",
- options={'KEYMAP_FALLBACK'},
)
@ToolDef.from_fn
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 52b2fb7f3da..1b155d22bdf 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -5,8 +5,11 @@ from bpy.types import (
Menu,
Panel,
)
-from bpy.app.translations import pgettext_iface as iface_
-from bpy.app.translations import contexts as i18n_contexts
+from bpy.app.translations import (
+ contexts as i18n_contexts,
+ pgettext_iface as iface_,
+ pgettext_tip as tip_,
+)
# -----------------------------------------------------------------------------
@@ -634,7 +637,7 @@ class USERPREF_PT_system_memory(SystemPanel, CenterAlignMixIn, Panel):
layout.separator()
col = layout.column()
- col.prop(system, "vbo_time_out", text="Vbo Time Out")
+ col.prop(system, "vbo_time_out", text="VBO Time Out")
col.prop(system, "vbo_collection_rate", text="Garbage Collection Rate")
@@ -650,7 +653,7 @@ class USERPREF_PT_system_video_sequencer(SystemPanel, CenterAlignMixIn, Panel):
layout.separator()
- layout.prop(system, "use_sequencer_disk_cache")
+ layout.prop(system, "use_sequencer_disk_cache", text="Disk Cache")
col = layout.column()
col.active = system.use_sequencer_disk_cache
col.prop(system, "sequencer_disk_cache_dir", text="Directory")
@@ -2090,7 +2093,10 @@ class StudioLightPanelMixin:
for studio_light in lights:
self.draw_studio_light(flow, studio_light)
else:
- layout.label(text=iface_("No custom %s configured") % self.bl_label)
+ layout.label(text=self.get_error_message())
+
+ def get_error_message(self):
+ return tip_("No custom %s configured") % self.bl_label
def draw_studio_light(self, layout, studio_light):
box = layout.box()
@@ -2117,6 +2123,9 @@ class USERPREF_PT_studiolight_matcaps(StudioLightPanel, StudioLightPanelMixin, P
layout.operator("preferences.studiolight_install", icon='IMPORT', text="Install...").type = 'MATCAP'
layout.separator()
+ def get_error_message(self):
+ return tip_("No custom MatCaps configured")
+
class USERPREF_PT_studiolight_world(StudioLightPanel, StudioLightPanelMixin, Panel):
bl_label = "HDRIs"
@@ -2127,6 +2136,9 @@ class USERPREF_PT_studiolight_world(StudioLightPanel, StudioLightPanelMixin, Pan
layout.operator("preferences.studiolight_install", icon='IMPORT', text="Install...").type = 'WORLD'
layout.separator()
+ def get_error_message(self):
+ return tip_("No custom HDRIs configured")
+
class USERPREF_PT_studiolight_lights(StudioLightPanel, StudioLightPanelMixin, Panel):
bl_label = "Studio Lights"
@@ -2139,6 +2151,9 @@ class USERPREF_PT_studiolight_lights(StudioLightPanel, StudioLightPanelMixin, Pa
op.filter_glob = ".sl"
layout.separator()
+ def get_error_message(self):
+ return tip_("No custom Studio Lights configured")
+
class USERPREF_PT_studiolight_light_editor(StudioLightPanel, Panel):
bl_label = "Editor"
@@ -2258,6 +2273,7 @@ class USERPREF_PT_experimental_new_features(ExperimentalPanel, Panel):
({"property": "use_sculpt_tools_tilt"}, "T82877"),
({"property": "use_extended_asset_browser"}, ("project/view/130/", "Project Page")),
({"property": "use_override_templates"}, ("T73318", "Milestone 4")),
+ ({"property": "use_realtime_compositor"}, "T99210"),
),
)
@@ -2274,7 +2290,6 @@ class USERPREF_PT_experimental_prototypes(ExperimentalPanel, Panel):
({"property": "use_full_frame_compositor"}, "T88150"),
({"property": "enable_eevee_next"}, "T93220"),
({"property": "use_draw_manager_acquire_lock"}, "T98016"),
- ({"property": "use_override_new_fully_editable"}, None),
),
)
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 2f9050ba638..b1b5738aecd 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2212,6 +2212,7 @@ class VIEW3D_MT_armature_add(Menu):
class VIEW3D_MT_light_add(Menu):
bl_idname = "VIEW3D_MT_light_add"
+ bl_context = i18n_contexts.id_light
bl_label = "Light"
def draw(self, _context):
@@ -2249,7 +2250,9 @@ class VIEW3D_MT_volume_add(Menu):
def draw(self, _context):
layout = self.layout
layout.operator("object.volume_import", text="Import OpenVDB...", icon='OUTLINER_DATA_VOLUME')
- layout.operator("object.volume_add", text="Empty", icon='OUTLINER_DATA_VOLUME')
+ layout.operator("object.volume_add", text="Empty",
+ text_ctxt=i18n_contexts.id_volume,
+ icon='OUTLINER_DATA_VOLUME')
class VIEW3D_MT_add(Menu):
@@ -2290,7 +2293,9 @@ class VIEW3D_MT_add(Menu):
layout.separator()
- layout.operator_menu_enum("object.empty_add", "type", text="Empty", icon='OUTLINER_OB_EMPTY')
+ layout.operator_menu_enum("object.empty_add", "type", text="Empty",
+ text_ctxt=i18n_contexts.id_id,
+ icon='OUTLINER_OB_EMPTY')
layout.menu("VIEW3D_MT_image_add", text="Image", icon='OUTLINER_OB_IMAGE')
layout.separator()
@@ -2360,6 +2365,17 @@ class VIEW3D_MT_object_relations(Menu):
layout.menu("VIEW3D_MT_make_single_user")
+class VIEW3D_MT_object_liboverride(Menu):
+ bl_label = "Library Override"
+
+ def draw(self, _context):
+ layout = self.layout
+
+ layout.operator("object.make_override_library", text="Make")
+ layout.operator("object.reset_override_library", text="Reset")
+ layout.operator("object.clear_override_library", text="Clear")
+
+
class VIEW3D_MT_object(Menu):
bl_context = "objectmode"
bl_label = "Object"
@@ -2391,6 +2407,7 @@ class VIEW3D_MT_object(Menu):
layout.menu("VIEW3D_MT_object_parent")
layout.menu("VIEW3D_MT_object_collection")
layout.menu("VIEW3D_MT_object_relations")
+ layout.menu("VIEW3D_MT_object_liboverride")
layout.menu("VIEW3D_MT_object_constraints")
layout.menu("VIEW3D_MT_object_track")
layout.menu("VIEW3D_MT_make_links")
@@ -5166,6 +5183,9 @@ class VIEW3D_MT_edit_gpencil_stroke(Menu):
layout.separator()
layout.operator("gpencil.reset_transform_fill", text="Reset Fill Transform")
+ layout.separator()
+ layout.operator("gpencil.stroke_outline", text="Outline")
+
class VIEW3D_MT_edit_gpencil_point(Menu):
bl_label = "Point"
@@ -6128,6 +6148,24 @@ class VIEW3D_PT_shading_render_pass(Panel):
layout.prop(shading, "render_pass", text="")
+class VIEW3D_PT_shading_compositor(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'HEADER'
+ bl_label = "Compositor"
+ bl_parent_id = 'VIEW3D_PT_shading'
+
+ @classmethod
+ def poll(cls, context):
+ return (context.space_data.shading.type in {'MATERIAL', 'RENDERED'} and
+ context.preferences.experimental.use_realtime_compositor)
+
+ def draw(self, context):
+ shading = context.space_data.shading
+
+ layout = self.layout
+ layout.prop(shading, "use_compositor")
+
+
class VIEW3D_PT_gizmo_display(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
@@ -7836,6 +7874,7 @@ classes = (
VIEW3D_MT_object_shading,
VIEW3D_MT_object_apply,
VIEW3D_MT_object_relations,
+ VIEW3D_MT_object_liboverride,
VIEW3D_MT_object_parent,
VIEW3D_MT_object_track,
VIEW3D_MT_object_collection,
@@ -7967,6 +8006,7 @@ classes = (
VIEW3D_PT_shading_options_shadow,
VIEW3D_PT_shading_options_ssao,
VIEW3D_PT_shading_render_pass,
+ VIEW3D_PT_shading_compositor,
VIEW3D_PT_gizmo_display,
VIEW3D_PT_overlay,
VIEW3D_PT_overlay_guides,
diff --git a/source/blender/blendthumb/src/blendthumb_extract.cc b/source/blender/blendthumb/src/blendthumb_extract.cc
index 163197c8b67..fff1242f2ce 100644
--- a/source/blender/blendthumb/src/blendthumb_extract.cc
+++ b/source/blender/blendthumb/src/blendthumb_extract.cc
@@ -136,7 +136,7 @@ static eThumbStatus blendthumb_extract_from_file_impl(FileReader *file,
thumb->height = bytes_to_native_i32(&shape[4], endian_switch);
/* Verify that image dimensions and data size make sense. */
- size_t data_size = block_size - 8;
+ size_t data_size = block_size - sizeof(shape);
const uint64_t expected_size = static_cast<uint64_t>(thumb->width) *
static_cast<uint64_t>(thumb->height) * 4;
if (thumb->width < 0 || thumb->height < 0 || data_size != expected_size) {
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 75824ae056f..d3226a8f609 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -353,6 +353,8 @@ enum {
BLF_LAST_RESORT = 1 << 15,
/** Failure to load this font. Don't try again. */
BLF_BAD_FONT = 1 << 16,
+ /** This font is managed by the FreeType cache subsystem. */
+ BLF_CACHED = 1 << 17,
};
#define BLF_DRAW_STR_DUMMY_MAX 1024
diff --git a/source/blender/blenfont/CMakeLists.txt b/source/blender/blenfont/CMakeLists.txt
index a2b84290e67..986a261dc4b 100644
--- a/source/blender/blenfont/CMakeLists.txt
+++ b/source/blender/blenfont/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../imbuf
../makesdna
../makesrna
- ../../../intern/glew-mx
../../../intern/guardedalloc
)
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 36475321d4c..6fcb74e9cb0 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -22,6 +22,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
+#include "BLI_string.h"
#include "BLI_threads.h"
#include "BLF_api.h"
@@ -885,12 +886,21 @@ void BLF_draw_buffer(int fontid, const char *str, const size_t str_len)
char *BLF_display_name_from_file(const char *filepath)
{
- FontBLF *font = blf_font_new("font_name", filepath);
- if (!font) {
- return NULL;
+ /* While listing font directories this function can be called simultaneously from a greater
+ * number of threads than we want the FreeType cache to keep open at a time. Therefore open
+ * with own FT_Library object and use FreeType calls directly to avoid any contention. */
+ char *name = NULL;
+ FT_Library ft_library;
+ if (FT_Init_FreeType(&ft_library) == FT_Err_Ok) {
+ FT_Face face;
+ if (FT_New_Face(ft_library, filepath, 0, &face) == FT_Err_Ok) {
+ if (face->family_name) {
+ name = BLI_sprintfN("%s %s", face->family_name, face->style_name);
+ }
+ FT_Done_Face(face);
+ }
+ FT_Done_FreeType(ft_library);
}
- char *name = blf_display_name(font);
- blf_font_free(font);
return name;
}
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 5f904d86b03..a9bc1bc55fe 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -17,6 +17,7 @@
#include <ft2build.h>
#include FT_FREETYPE_H
+#include FT_CACHE_H /* FreeType Cache. */
#include FT_GLYPH_H
#include FT_MULTIPLE_MASTERS_H /* Variable font support. */
#include FT_TRUETYPE_IDS_H /* Codepoint coverage constants. */
@@ -55,9 +56,11 @@ BatchBLF g_batch;
/* freetype2 handle ONLY for this file! */
static FT_Library ft_lib = NULL;
+static FTC_Manager ftc_manager = NULL;
+static FTC_CMapCache ftc_charmap_cache = NULL;
-static SpinLock ft_lib_mutex;
-static SpinLock blf_glyph_cache_mutex;
+/* Lock for FreeType library, used around face creation and deletion. */
+static ThreadMutex ft_lib_mutex;
/* May be set to #UI_widgetbase_draw_cache_flush. */
static void (*blf_draw_cache_flush)(void) = NULL;
@@ -67,19 +70,81 @@ static ft_pix blf_font_width_max_ft_pix(struct FontBLF *font);
/* -------------------------------------------------------------------- */
-/* Return glyph id from charcode. */
-uint blf_get_char_index(struct FontBLF *font, uint charcode)
+/** \name FreeType Caching
+ * \{ */
+
+/**
+ * Called when a face is removed by the cache. FreeType will call #FT_Done_Face.
+ */
+static void blf_face_finalizer(void *object)
+{
+ FT_Face face = object;
+ FontBLF *font = (FontBLF *)face->generic.data;
+ font->face = NULL;
+}
+
+/**
+ * Called in response to #FTC_Manager_LookupFace. Now add a face to our font.
+ *
+ * \note Unused arguments are kept to match #FTC_Face_Requester function signature.
+ */
+static FT_Error blf_cache_face_requester(FTC_FaceID faceID,
+ FT_Library lib,
+ FT_Pointer UNUSED(reqData),
+ FT_Face *face)
+{
+ FontBLF *font = (FontBLF *)faceID;
+ int err = FT_Err_Cannot_Open_Resource;
+
+ BLI_mutex_lock(&ft_lib_mutex);
+ if (font->filepath) {
+ err = FT_New_Face(lib, font->filepath, 0, face);
+ }
+ else if (font->mem) {
+ err = FT_New_Memory_Face(lib, font->mem, (FT_Long)font->mem_size, 0, face);
+ }
+ BLI_mutex_unlock(&ft_lib_mutex);
+
+ if (err == FT_Err_Ok) {
+ font->face = *face;
+ font->face->generic.data = font;
+ font->face->generic.finalizer = blf_face_finalizer;
+ }
+
+ return err;
+}
+
+/**
+ * Called when the FreeType cache is removing a font size.
+ */
+static void blf_size_finalizer(void *object)
{
- return FT_Get_Char_Index(font->face, charcode);
+ FT_Size size = object;
+ FontBLF *font = (FontBLF *)size->generic.data;
+ font->ft_size = NULL;
}
/* -------------------------------------------------------------------- */
/** \name FreeType Utilities (Internal)
* \{ */
+/* Return glyph id from charcode. */
+uint blf_get_char_index(struct FontBLF *font, uint charcode)
+{
+ if (font->flags & BLF_CACHED) {
+ /* Use charmap cache for much faster lookup. */
+ return FTC_CMapCache_Lookup(ftc_charmap_cache, font, -1, charcode);
+ }
+ /* Fonts that are not cached need to use the regular lookup function. */
+ return blf_ensure_face(font) ? FT_Get_Char_Index(font->face, charcode) : 0;
+}
+
/* Convert a FreeType 26.6 value representing an unscaled design size to fractional pixels. */
static ft_pix blf_unscaled_F26Dot6_to_pixels(FontBLF *font, FT_Pos value)
{
+ /* Make sure we have a valid font->ft_size. */
+ blf_ensure_size(font);
+
/* Scale value by font size using integer-optimized multiplication. */
FT_Long scaled = FT_MulFix(value, font->ft_size->metrics.x_scale);
@@ -344,7 +409,7 @@ static void blf_font_draw_ex(FontBLF *font,
const char *str,
const size_t str_len,
struct ResultBLF *r_info,
- ft_pix pen_y)
+ const ft_pix pen_y)
{
GlyphBLF *g, *g_prev = NULL;
ft_pix pen_x = 0;
@@ -445,7 +510,7 @@ static void blf_font_draw_buffer_ex(FontBLF *font,
/* buffer specific vars */
FontBufInfoBLF *buf_info = &font->buf_info;
const float *b_col_float = buf_info->col_float;
- const unsigned char *b_col_char = buf_info->col_char;
+ const uchar *b_col_char = buf_info->col_char;
int chx, chy;
int y, x;
@@ -534,7 +599,7 @@ static void blf_font_draw_buffer_ex(FontBLF *font,
const size_t buf_ofs = (((size_t)(chx + x) +
((size_t)(pen_y_px + y) * (size_t)buf_info->dims[0])) *
(size_t)buf_info->ch);
- unsigned char *cbuf = buf_info->cbuf + buf_ofs;
+ uchar *cbuf = buf_info->cbuf + buf_ofs;
uchar font_pixel[4];
font_pixel[0] = b_col_char[0];
@@ -1091,7 +1156,7 @@ int blf_font_count_missing_chars(FontBLF *font,
*r_tot_chars = 0;
while (i < str_len) {
- unsigned int c;
+ uint c;
if ((c = str[i]) < GLYPH_ASCII_TABLE_SIZE) {
i++;
@@ -1115,6 +1180,7 @@ int blf_font_count_missing_chars(FontBLF *font,
static ft_pix blf_font_height_max_ft_pix(FontBLF *font)
{
+ blf_ensure_size(font);
/* Metrics.height is rounded to pixel. Force minimum of one pixel. */
return MAX2((ft_pix)font->ft_size->metrics.height, ft_pix_from_int(1));
}
@@ -1126,6 +1192,7 @@ int blf_font_height_max(FontBLF *font)
static ft_pix blf_font_width_max_ft_pix(FontBLF *font)
{
+ blf_ensure_size(font);
/* Metrics.max_advance is rounded to pixel. Force minimum of one pixel. */
return MAX2((ft_pix)font->ft_size->metrics.max_advance, ft_pix_from_int(1));
}
@@ -1137,11 +1204,13 @@ int blf_font_width_max(FontBLF *font)
int blf_font_descender(FontBLF *font)
{
+ blf_ensure_size(font);
return ft_pix_to_int((ft_pix)font->ft_size->metrics.descender);
}
int blf_font_ascender(FontBLF *font)
{
+ blf_ensure_size(font);
return ft_pix_to_int((ft_pix)font->ft_size->metrics.ascender);
}
@@ -1162,19 +1231,34 @@ char *blf_display_name(FontBLF *font)
int blf_font_init(void)
{
memset(&g_batch, 0, sizeof(g_batch));
- BLI_spin_init(&ft_lib_mutex);
- BLI_spin_init(&blf_glyph_cache_mutex);
+ BLI_mutex_init(&ft_lib_mutex);
int err = FT_Init_FreeType(&ft_lib);
+ if (err == FT_Err_Ok) {
+ /* Create a FreeType cache manager. */
+ err = FTC_Manager_New(ft_lib,
+ BLF_CACHE_MAX_FACES,
+ BLF_CACHE_MAX_SIZES,
+ BLF_CACHE_BYTES,
+ blf_cache_face_requester,
+ NULL,
+ &ftc_manager);
+ if (err == FT_Err_Ok) {
+ /* Create a charmap cache to speed up glyph index lookups. */
+ err = FTC_CMapCache_New(ftc_manager, &ftc_charmap_cache);
+ }
+ }
return err;
}
void blf_font_exit(void)
{
- BLI_spin_end(&ft_lib_mutex);
+ BLI_mutex_end(&ft_lib_mutex);
+ if (ftc_manager) {
+ FTC_Manager_Done(ftc_manager);
+ }
if (ft_lib) {
FT_Done_FreeType(ft_lib);
}
- BLI_spin_end(&blf_glyph_cache_mutex);
blf_batch_draw_exit();
}
@@ -1231,10 +1315,6 @@ static void blf_font_fill(FontBLF *font)
font->buf_info.col_init[1] = 0;
font->buf_info.col_init[2] = 0;
font->buf_info.col_init[3] = 0;
-
- font->ft_lib = ft_lib;
- font->ft_lib_mutex = &ft_lib_mutex;
- font->glyph_cache_mutex = &blf_glyph_cache_mutex;
}
/**
@@ -1252,11 +1332,19 @@ bool blf_ensure_face(FontBLF *font)
FT_Error err;
- if (font->filepath) {
- err = FT_New_Face(ft_lib, font->filepath, 0, &font->face);
+ if (font->flags & BLF_CACHED) {
+ err = FTC_Manager_LookupFace(ftc_manager, font, &font->face);
}
- if (font->mem) {
- err = FT_New_Memory_Face(ft_lib, font->mem, (FT_Long)font->mem_size, 0, &font->face);
+ else {
+ BLI_mutex_lock(&ft_lib_mutex);
+ if (font->filepath) {
+ err = FT_New_Face(font->ft_lib, font->filepath, 0, &font->face);
+ }
+ if (font->mem) {
+ err = FT_New_Memory_Face(font->ft_lib, font->mem, (FT_Long)font->mem_size, 0, &font->face);
+ }
+ font->face->generic.data = font;
+ BLI_mutex_unlock(&ft_lib_mutex);
}
if (err) {
@@ -1297,7 +1385,11 @@ bool blf_ensure_face(FontBLF *font)
}
}
- font->ft_size = font->face->size;
+ if (!(font->flags & BLF_CACHED)) {
+ /* Not cached so point at the face's size for convenience. */
+ font->ft_size = font->face->size;
+ }
+
font->face_flags = font->face->face_flags;
if (FT_HAS_MULTIPLE_MASTERS(font)) {
@@ -1307,10 +1399,10 @@ bool blf_ensure_face(FontBLF *font)
/* Save TrueType table with bits to quickly test most unicode block coverage. */
TT_OS2 *os2_table = (TT_OS2 *)FT_Get_Sfnt_Table(font->face, FT_SFNT_OS2);
if (os2_table) {
- font->UnicodeRanges[0] = (uint)os2_table->ulUnicodeRange1;
- font->UnicodeRanges[1] = (uint)os2_table->ulUnicodeRange2;
- font->UnicodeRanges[2] = (uint)os2_table->ulUnicodeRange3;
- font->UnicodeRanges[3] = (uint)os2_table->ulUnicodeRange4;
+ font->unicode_ranges[0] = (uint)os2_table->ulUnicodeRange1;
+ font->unicode_ranges[1] = (uint)os2_table->ulUnicodeRange2;
+ font->unicode_ranges[2] = (uint)os2_table->ulUnicodeRange3;
+ font->unicode_ranges[3] = (uint)os2_table->ulUnicodeRange4;
}
if (FT_IS_FIXED_WIDTH(font)) {
@@ -1330,25 +1422,25 @@ bool blf_ensure_face(FontBLF *font)
return true;
}
-typedef struct eFaceDetails {
+struct FaceDetails {
char name[50];
- unsigned int coverage1;
- unsigned int coverage2;
- unsigned int coverage3;
- unsigned int coverage4;
-} eFaceDetails;
+ uint coverage1;
+ uint coverage2;
+ uint coverage3;
+ uint coverage4;
+};
/* Details about the fallback fonts we ship, so that we can load only when needed. */
-static const eFaceDetails static_face_details[] = {
+static const struct FaceDetails static_face_details[] = {
{"lastresort.woff2", UINT32_MAX, UINT32_MAX, UINT32_MAX, UINT32_MAX},
{"Noto Sans CJK Regular.woff2", 0x30000083L, 0x2BDF3C10L, 0x16L, 0},
{"NotoEmoji-VariableFont_wght.woff2", 0x80000003L, 0x241E4ACL, 0x14000000L, 0x4000000L},
- {"NotoSansArabic-VariableFont_wdth,wght.woff2", TT_UCR_ARABIC, 0, 0, 0},
- {"NotoSansArmenian-VariableFont_wdth,wght.woff2",
- TT_UCR_ARMENIAN,
- TT_UCR_ALPHABETIC_PRESENTATION_FORMS,
- 0,
+ {"NotoSansArabic-VariableFont_wdth,wght.woff2",
+ TT_UCR_ARABIC,
+ (uint)TT_UCR_ARABIC_PRESENTATION_FORMS_A,
+ TT_UCR_ARABIC_PRESENTATION_FORMS_B,
0},
+ {"NotoSansArmenian-VariableFont_wdth,wght.woff2", TT_UCR_ARMENIAN, 0, 0, 0},
{"NotoSansBengali-VariableFont_wdth,wght.woff2", TT_UCR_BENGALI, 0, 0, 0},
{"NotoSansDevanagari-Regular.woff2", TT_UCR_DEVANAGARI, 0, 0, 0},
{"NotoSansEthiopic-Regular.woff2", 0, 0, TT_UCR_ETHIOPIC, 0},
@@ -1368,11 +1460,16 @@ static const eFaceDetails static_face_details[] = {
{"NotoSansThai-VariableFont_wdth,wght.woff2", TT_UCR_THAI, 0, 0, 0},
};
-/* Create a new font from filename OR from passed memory pointer. */
-static FontBLF *blf_font_new_ex(const char *name,
- const char *filepath,
- const unsigned char *mem,
- const size_t mem_size)
+/**
+ * Create a new font from filename OR memory pointer.
+ * For normal operation pass NULL as FT_Library object. Pass a custom FT_Library if you
+ * want to use the font without its lifetime being managed by the FreeType cache subsystem.
+ */
+FontBLF *blf_font_new_ex(const char *name,
+ const char *filepath,
+ const uchar *mem,
+ const size_t mem_size,
+ void *ft_library)
{
FontBLF *font = (FontBLF *)MEM_callocN(sizeof(FontBLF), "blf_font_new");
@@ -1384,22 +1481,39 @@ static FontBLF *blf_font_new_ex(const char *name,
}
blf_font_fill(font);
- /* If we have static details about this font we don't need to load the Face. */
- const eFaceDetails *static_details = NULL;
- char filename[256];
- for (int i = 0; i < (int)ARRAY_SIZE(static_face_details); i++) {
- BLI_split_file_part(font->filepath, filename, sizeof(filename));
- if (STREQ(static_face_details[i].name, filename)) {
- static_details = &static_face_details[i];
- font->UnicodeRanges[0] = static_details->coverage1;
- font->UnicodeRanges[1] = static_details->coverage2;
- font->UnicodeRanges[2] = static_details->coverage3;
- font->UnicodeRanges[3] = static_details->coverage4;
- break;
+ if (ft_library && ((FT_Library)ft_library != ft_lib)) {
+ font->ft_lib = (FT_Library)ft_library;
+ }
+ else {
+ font->ft_lib = ft_lib;
+ font->flags |= BLF_CACHED;
+ }
+
+ font->ft_lib = ft_library ? (FT_Library)ft_library : ft_lib;
+
+ BLI_mutex_init(&font->glyph_cache_mutex);
+
+ /* If we have static details about this font file, we don't have to load the Face yet. */
+ bool face_needed = true;
+
+ if (font->filepath) {
+ const struct FaceDetails *static_details = NULL;
+ char filename[256];
+ for (int i = 0; i < (int)ARRAY_SIZE(static_face_details); i++) {
+ BLI_split_file_part(font->filepath, filename, sizeof(filename));
+ if (STREQ(static_face_details[i].name, filename)) {
+ static_details = &static_face_details[i];
+ font->unicode_ranges[0] = static_details->coverage1;
+ font->unicode_ranges[1] = static_details->coverage2;
+ font->unicode_ranges[2] = static_details->coverage3;
+ font->unicode_ranges[3] = static_details->coverage4;
+ face_needed = false;
+ break;
+ }
}
}
- if (!static_details) {
+ if (face_needed) {
if (!blf_ensure_face(font)) {
blf_font_free(font);
return NULL;
@@ -1407,25 +1521,25 @@ static FontBLF *blf_font_new_ex(const char *name,
}
/* Detect "Last resort" fonts. They have everything. Usually except last 5 bits. */
- if (font->UnicodeRanges[0] == 0xffffffffU && font->UnicodeRanges[1] == 0xffffffffU &&
- font->UnicodeRanges[2] == 0xffffffffU && font->UnicodeRanges[3] >= 0x7FFFFFFU) {
+ if (font->unicode_ranges[0] == 0xffffffffU && font->unicode_ranges[1] == 0xffffffffU &&
+ font->unicode_ranges[2] == 0xffffffffU && font->unicode_ranges[3] >= 0x7FFFFFFU) {
font->flags |= BLF_LAST_RESORT;
}
return font;
}
-FontBLF *blf_font_new(const char *name, const char *filename)
+FontBLF *blf_font_new(const char *name, const char *filepath)
{
- return blf_font_new_ex(name, filename, NULL, 0);
+ return blf_font_new_ex(name, filepath, NULL, 0, NULL);
}
-FontBLF *blf_font_new_from_mem(const char *name, const unsigned char *mem, const size_t mem_size)
+FontBLF *blf_font_new_from_mem(const char *name, const uchar *mem, const size_t mem_size)
{
- return blf_font_new_ex(name, NULL, mem, mem_size);
+ return blf_font_new_ex(name, NULL, mem, mem_size, NULL);
}
-void blf_font_attach_from_mem(FontBLF *font, const unsigned char *mem, const size_t mem_size)
+void blf_font_attach_from_mem(FontBLF *font, const uchar *mem, const size_t mem_size)
{
FT_Open_Args open;
@@ -1446,11 +1560,18 @@ void blf_font_free(FontBLF *font)
}
if (font->variations) {
- FT_Done_MM_Var(ft_lib, font->variations);
+ FT_Done_MM_Var(font->ft_lib, font->variations);
}
if (font->face) {
- FT_Done_Face(font->face);
+ BLI_mutex_lock(&ft_lib_mutex);
+ if (font->flags & BLF_CACHED) {
+ FTC_Manager_RemoveFaceID(ftc_manager, font);
+ }
+ else {
+ FT_Done_Face(font->face);
+ }
+ BLI_mutex_unlock(&ft_lib_mutex);
font->face = NULL;
}
if (font->filepath) {
@@ -1459,6 +1580,9 @@ void blf_font_free(FontBLF *font)
if (font->name) {
MEM_freeN(font->name);
}
+
+ BLI_mutex_end(&font->glyph_cache_mutex);
+
MEM_freeN(font);
}
@@ -1468,7 +1592,29 @@ void blf_font_free(FontBLF *font)
/** \name Font Configure
* \{ */
-bool blf_font_size(FontBLF *font, float size, unsigned int dpi)
+void blf_ensure_size(FontBLF *font)
+{
+ if (font->ft_size || !(font->flags & BLF_CACHED)) {
+ return;
+ }
+
+ FTC_ScalerRec scaler = {0};
+ scaler.face_id = font;
+ scaler.width = 0;
+ scaler.height = round_fl_to_uint(font->size * 64.0f);
+ scaler.pixel = 0;
+ scaler.x_res = font->dpi;
+ scaler.y_res = font->dpi;
+ if (FTC_Manager_LookupSize(ftc_manager, &scaler, &font->ft_size) == FT_Err_Ok) {
+ font->ft_size->generic.data = (void *)font;
+ font->ft_size->generic.finalizer = blf_size_finalizer;
+ return;
+ }
+
+ BLI_assert_unreachable();
+}
+
+bool blf_font_size(FontBLF *font, float size, uint dpi)
{
if (!blf_ensure_face(font)) {
return false;
@@ -1480,16 +1626,30 @@ bool blf_font_size(FontBLF *font, float size, unsigned int dpi)
size = (float)ft_size / 64.0f;
if (font->size != size || font->dpi != dpi) {
- if (FT_Set_Char_Size(font->face, 0, ft_size, dpi, dpi) == FT_Err_Ok) {
- font->size = size;
- font->dpi = dpi;
+ if (font->flags & BLF_CACHED) {
+ FTC_ScalerRec scaler = {0};
+ scaler.face_id = font;
+ scaler.width = 0;
+ scaler.height = ft_size;
+ scaler.pixel = 0;
+ scaler.x_res = dpi;
+ scaler.y_res = dpi;
+ if (FTC_Manager_LookupSize(ftc_manager, &scaler, &font->ft_size) != FT_Err_Ok) {
+ return false;
+ }
+ font->ft_size->generic.data = (void *)font;
+ font->ft_size->generic.finalizer = blf_size_finalizer;
}
else {
- printf("The current font does not support the size, %f and DPI, %u\n", size, dpi);
- return false;
+ if (FT_Set_Char_Size(font->face, 0, ft_size, dpi, dpi) != FT_Err_Ok) {
+ return false;
+ }
+ font->ft_size = font->face->size;
}
}
+ font->size = size;
+ font->dpi = dpi;
return true;
}
diff --git a/source/blender/blenfont/intern/blf_font_default.c b/source/blender/blenfont/intern/blf_font_default.c
index 63957fad003..a88da6099e5 100644
--- a/source/blender/blenfont/intern/blf_font_default.c
+++ b/source/blender/blenfont/intern/blf_font_default.c
@@ -53,8 +53,15 @@ void BLF_load_font_stack()
BLF_load_default(false);
BLF_load_mono_default(false);
- const char *path = BKE_appdir_folder_id(BLENDER_DATAFILES, BLF_DATAFILES_FONTS_DIR SEP_STR);
- if (path && BLI_exists(path)) {
+ const char *datafiles_fonts_dir = BLF_DATAFILES_FONTS_DIR SEP_STR;
+ const char *path = BKE_appdir_folder_id(BLENDER_DATAFILES, datafiles_fonts_dir);
+ if (UNLIKELY(!path)) {
+ fprintf(stderr, "Font data directory \"%s\" could not be detected!\n", datafiles_fonts_dir);
+ }
+ else if (UNLIKELY(!BLI_exists(path))) {
+ fprintf(stderr, "Font data directory \"%s\" does not exist!\n", path);
+ }
+ else {
struct direntry *dir;
uint num_files = BLI_filelist_dir_contents(path, &dir);
for (int f = 0; f < num_files; f++) {
@@ -72,7 +79,4 @@ void BLF_load_font_stack()
}
BLI_filelist_free(dir, num_files);
}
- else {
- fprintf(stderr, "Fonts not found at %s\n", path);
- }
}
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 9cdca81af28..18f372c666b 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -23,9 +23,6 @@
#include "MEM_guardedalloc.h"
-#include "DNA_userdef_types.h"
-#include "DNA_vec_types.h"
-
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_threads.h"
@@ -33,7 +30,6 @@
#include "BLF_api.h"
#include "GPU_capabilities.h"
-#include "GPU_immediate.h"
#include "blf_internal.h"
#include "blf_internal_types.h"
@@ -42,6 +38,13 @@
#include "BLI_strict_flags.h"
#include "BLI_string_utf8.h"
+/**
+ * Convert glyph coverage amounts to lightness values. Uses a LUT that perceptually improves
+ * anti-aliasing and results in text that looks a bit fuller and slightly brighter. This should
+ * be reconsidered in some - or all - cases when we transform the entire UI.
+ */
+#define BLF_GAMMA_CORRECT_GLYPHS
+
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
* \{ */
@@ -60,7 +63,7 @@ static FT_Fixed to_16dot16(double val)
/** \name Glyph Cache
* \{ */
-static GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, float size, unsigned int dpi)
+static GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, const float size, uint dpi)
{
GlyphCacheBLF *gc = (GlyphCacheBLF *)font->cache.first;
while (gc) {
@@ -93,6 +96,8 @@ static GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
memset(gc->bucket, 0, sizeof(gc->bucket));
+ blf_ensure_size(font);
+
/* Determine ideal fixed-width size for monospaced output. */
FT_UInt gindex = blf_get_char_index(font, U'0');
if (gindex && font->face) {
@@ -115,7 +120,7 @@ static GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
GlyphCacheBLF *blf_glyph_cache_acquire(FontBLF *font)
{
- BLI_spin_lock(font->glyph_cache_mutex);
+ BLI_mutex_lock(&font->glyph_cache_mutex);
GlyphCacheBLF *gc = blf_glyph_cache_find(font, font->size, font->dpi);
@@ -128,7 +133,7 @@ GlyphCacheBLF *blf_glyph_cache_acquire(FontBLF *font)
void blf_glyph_cache_release(FontBLF *font)
{
- BLI_spin_unlock(font->glyph_cache_mutex);
+ BLI_mutex_unlock(&font->glyph_cache_mutex);
}
static void blf_glyph_cache_free(GlyphCacheBLF *gc)
@@ -152,13 +157,13 @@ void blf_glyph_cache_clear(FontBLF *font)
{
GlyphCacheBLF *gc;
- BLI_spin_lock(font->glyph_cache_mutex);
+ BLI_mutex_lock(&font->glyph_cache_mutex);
while ((gc = BLI_pophead(&font->cache))) {
blf_glyph_cache_free(gc);
}
- BLI_spin_unlock(font->glyph_cache_mutex);
+ BLI_mutex_unlock(&font->glyph_cache_mutex);
}
/**
@@ -166,7 +171,7 @@ void blf_glyph_cache_clear(FontBLF *font)
*
* \return NULL if not found.
*/
-static GlyphBLF *blf_glyph_cache_find_glyph(GlyphCacheBLF *gc, uint charcode)
+static GlyphBLF *blf_glyph_cache_find_glyph(const GlyphCacheBLF *gc, uint charcode)
{
if (charcode < GLYPH_ASCII_TABLE_SIZE) {
return gc->glyph_ascii_table[charcode];
@@ -182,6 +187,43 @@ static GlyphBLF *blf_glyph_cache_find_glyph(GlyphCacheBLF *gc, uint charcode)
return NULL;
}
+#ifdef BLF_GAMMA_CORRECT_GLYPHS
+
+/**
+ * Gamma correction of glyph coverage values with widely-recommended gamma of 1.43.
+ * "The reasons are historical. Because so many programmers have neglected gamma blending for so
+ * long, people who have created fonts have tried to work around the problem of fonts looking too
+ * thin by just making the fonts thicker! Obviously it doesn't help the jaggedness, but it does
+ * make them look the proper weight, as originally intended. The obvious problem with this is
+ * that if we want to gamma blend correctly many older fonts will look wrong. So we compromise,
+ * and use a lower gamma value, so we get a bit better anti-aliasing, but the fonts don't look too
+ * heavy."
+ * https://www.puredevsoftware.com/blog/2019/01/22/sub-pixel-gamma-correct-font-rendering/
+ */
+static uchar blf_glyph_gamma(uchar c)
+{
+ /* The following is `(char)(powf(c / 256.0f, 1.0f / 1.43f) * 256.0f)`. */
+ static const uchar gamma[256] = {
+ 0, 5, 9, 11, 14, 16, 19, 21, 23, 25, 26, 28, 30, 32, 34, 35, 37, 38,
+ 40, 41, 43, 44, 46, 47, 49, 50, 52, 53, 54, 56, 57, 58, 60, 61, 62, 64,
+ 65, 66, 67, 69, 70, 71, 72, 73, 75, 76, 77, 78, 79, 80, 82, 83, 84, 85,
+ 86, 87, 88, 89, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104,
+ 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122,
+ 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 133, 134, 135, 136, 137, 138, 139,
+ 140, 141, 142, 143, 143, 144, 145, 146, 147, 148, 149, 150, 151, 151, 152, 153, 154, 155,
+ 156, 157, 157, 158, 159, 160, 161, 162, 163, 163, 164, 165, 166, 167, 168, 168, 169, 170,
+ 171, 172, 173, 173, 174, 175, 176, 177, 178, 178, 179, 180, 181, 182, 182, 183, 184, 185,
+ 186, 186, 187, 188, 189, 190, 190, 191, 192, 193, 194, 194, 195, 196, 197, 198, 198, 199,
+ 200, 201, 201, 202, 203, 204, 205, 205, 206, 207, 208, 208, 209, 210, 211, 211, 212, 213,
+ 214, 214, 215, 216, 217, 217, 218, 219, 220, 220, 221, 222, 223, 223, 224, 225, 226, 226,
+ 227, 228, 229, 229, 230, 231, 231, 232, 233, 234, 234, 235, 236, 237, 237, 238, 239, 239,
+ 240, 241, 242, 242, 243, 244, 244, 245, 246, 247, 247, 248, 249, 249, 250, 251, 251, 252,
+ 253, 254, 254, 255};
+ return gamma[c];
+}
+
+#endif /* BLF_GAMMA_CORRECT_GLYPHS */
+
/**
* Add a rendered glyph to a cache.
*/
@@ -217,11 +259,19 @@ static GlyphBLF *blf_glyph_cache_add_glyph(
glyph->bitmap.buffer[i] = glyph->bitmap.buffer[i] ? 255 : 0;
}
}
+ else {
+#ifdef BLF_GAMMA_CORRECT_GLYPHS
+ /* Convert coverage amounts to perceptually-improved lightness values. */
+ for (int i = 0; i < buffer_size; i++) {
+ glyph->bitmap.buffer[i] = blf_glyph_gamma(glyph->bitmap.buffer[i]);
+ }
+#endif /* BLF_GAMMA_CORRECT_GLYPHS */
+ }
g->bitmap = MEM_mallocN((size_t)buffer_size, "glyph bitmap");
memcpy(g->bitmap, glyph->bitmap.buffer, (size_t)buffer_size);
}
- unsigned int key = blf_hash(g->c);
+ const uint key = blf_hash(g->c);
BLI_addhead(&(gc->bucket[key]), g);
if (charcode < GLYPH_ASCII_TABLE_SIZE) {
gc->glyph_ascii_table[charcode] = g;
@@ -230,18 +280,24 @@ static GlyphBLF *blf_glyph_cache_add_glyph(
return g;
}
-/* This table can be used to find a coverage bit based on a charcode. later we can get default
- * language and script from codepoint. */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Glyph Unicode Block Lookup
+ *
+ * This table can be used to find a coverage bit based on a charcode.
+ * Later we can get default language and script from `codepoint`.
+ */
-typedef struct eUnicodeBlock {
- unsigned int first;
- unsigned int last;
+struct UnicodeBlock {
+ uint first;
+ uint last;
int coverage_bit; /* 0-122. -1 is N/A. */
/* Later we add primary script and language for Harfbuzz, data from
* https://en.wikipedia.org/wiki/Unicode_block */
-} eUnicodeBlock;
+};
-static eUnicodeBlock unicode_blocks[] = {
+static const struct UnicodeBlock unicode_blocks[] = {
/* Must be in ascending order by start of range. */
{0x0, 0x7F, 0}, /* Basic Latin. */
{0x80, 0xFF, 1}, /* Latin-1 Supplement. */
@@ -500,8 +556,10 @@ static eUnicodeBlock unicode_blocks[] = {
{0xE0100, 0xE01EF, 91}, /* Variation Selectors. */
{0xF0000, 0x10FFFD, 90}}; /* Private Use Supplementary. */
-/* Find a unicode block that a charcode belongs to. */
-static eUnicodeBlock *blf_charcode_to_unicode_block(uint charcode)
+/**
+ * Find a unicode block that a `charcode` belongs to.
+ */
+static const struct UnicodeBlock *blf_charcode_to_unicode_block(const uint charcode)
{
if (charcode < 0x80) {
/* Shortcut to Basic Latin. */
@@ -512,14 +570,13 @@ static eUnicodeBlock *blf_charcode_to_unicode_block(uint charcode)
int min = 0;
int max = ARRAY_SIZE(unicode_blocks) - 1;
- int mid;
if (charcode < unicode_blocks[0].first || charcode > unicode_blocks[max].last) {
return NULL;
}
while (max >= min) {
- mid = (min + max) / 2;
+ const int mid = (min + max) / 2;
if (charcode > unicode_blocks[mid].last) {
min = mid + 1;
}
@@ -537,26 +594,26 @@ static eUnicodeBlock *blf_charcode_to_unicode_block(uint charcode)
static int blf_charcode_to_coverage_bit(uint charcode)
{
int coverage_bit = -1;
- eUnicodeBlock *block = blf_charcode_to_unicode_block(charcode);
+ const struct UnicodeBlock *block = blf_charcode_to_unicode_block(charcode);
if (block) {
coverage_bit = block->coverage_bit;
}
if (coverage_bit < 0 && charcode > 0xFFFF) {
/* No coverage bit, but OpenType specs v.1.3+ says bit 57 implies that there
- * are codepoints supported beyond the BMP, so only check fonts with this set. */
+ * are code-points supported beyond the BMP, so only check fonts with this set. */
coverage_bit = 57;
}
return coverage_bit;
}
-static bool blf_font_has_coverage_bit(FontBLF *font, int coverage_bit)
+static bool blf_font_has_coverage_bit(const FontBLF *font, int coverage_bit)
{
if (coverage_bit < 0) {
return false;
}
- return (font->UnicodeRanges[(uint)coverage_bit >> 5] & (1u << ((uint)coverage_bit % 32)));
+ return (font->unicode_ranges[(uint)coverage_bit >> 5] & (1u << ((uint)coverage_bit % 32)));
}
/**
@@ -570,6 +627,11 @@ static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode
return glyph_index;
}
+ /* Only fonts managed by the cache can fallback. */
+ if (!((*font)->flags & BLF_CACHED)) {
+ return 0;
+ }
+
/* Not found in main font, so look in the others. */
FontBLF *last_resort = NULL;
int coverage_bit = blf_charcode_to_coverage_bit(charcode);
@@ -608,6 +670,12 @@ static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode
return 0;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Glyph Load
+ * \{ */
+
/**
* Load a glyph into the glyph slot of a font's face object.
*/
@@ -642,19 +710,19 @@ static FT_GlyphSlot blf_glyph_load(FontBLF *font, FT_UInt glyph_index)
return NULL;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Glyph Render
+ * \{ */
+
/**
* Convert a glyph from outlines to a bitmap that we can display.
*/
static bool blf_glyph_render_bitmap(FontBLF *font, FT_GlyphSlot glyph)
{
- int render_mode;
-
- if (font->flags & BLF_MONOCHROME) {
- render_mode = FT_RENDER_MODE_MONO;
- }
- else {
- render_mode = FT_RENDER_MODE_NORMAL;
- }
+ const int render_mode = (font->flags & BLF_MONOCHROME) ? FT_RENDER_MODE_MONO :
+ FT_RENDER_MODE_NORMAL;
/* Render the glyph curves to a bitmap. */
FT_Error err = FT_Render_Glyph(glyph, render_mode);
@@ -693,17 +761,19 @@ static bool blf_glyph_render_bitmap(FontBLF *font, FT_GlyphSlot glyph)
*
* \param variations: Variation descriptors from `FT_Get_MM_Var`.
* \param tag: Axis tag (4-character string as uint), like 'wght'
- * \param axis_index: returns index of axis in variations array.
+ * \param r_axis_index: returns index of axis in variations array.
*/
-static FT_Var_Axis *blf_var_axis_by_tag(FT_MM_Var *variations, uint tag, int *axis_index)
+static const FT_Var_Axis *blf_var_axis_by_tag(const FT_MM_Var *variations,
+ const uint tag,
+ int *r_axis_index)
{
- *axis_index = -1;
+ *r_axis_index = -1;
if (!variations) {
return NULL;
}
for (int i = 0; i < (int)variations->num_axis; i++) {
if (variations->axis[i].tag == tag) {
- *axis_index = i;
+ *r_axis_index = i;
return &(variations->axis)[i];
break;
}
@@ -717,7 +787,7 @@ static FT_Var_Axis *blf_var_axis_by_tag(FT_MM_Var *variations, uint tag, int *ax
* \param axis: Pointer to a design space axis structure.
* \param factor: -1 to 1 with 0 meaning "default"
*/
-static FT_Fixed blf_factor_to_coordinate(FT_Var_Axis *axis, float factor)
+static FT_Fixed blf_factor_to_coordinate(const FT_Var_Axis *axis, const float factor)
{
FT_Fixed value = axis->def;
if (factor > 0) {
@@ -738,13 +808,13 @@ static FT_Fixed blf_factor_to_coordinate(FT_Var_Axis *axis, float factor)
* \param tag: Axis tag (4-character string as uint), like 'wght'
* \param factor: -1 to 1 with 0 meaning "default"
*/
-static bool blf_glyph_set_variation_normalized(FontBLF *font,
+static bool blf_glyph_set_variation_normalized(const FontBLF *font,
FT_Fixed coords[],
- uint tag,
- float factor)
+ const uint tag,
+ const float factor)
{
int axis_index;
- FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
+ const FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
if (axis && (axis_index < BLF_VARIATIONS_MAX)) {
coords[axis_index] = blf_factor_to_coordinate(axis, factor);
return true;
@@ -762,7 +832,7 @@ static bool blf_glyph_set_variation_normalized(FontBLF *font,
static bool blf_glyph_set_variation_float(FontBLF *font, FT_Fixed coords[], uint tag, float value)
{
int axis_index;
- FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
+ const FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
if (axis && (axis_index < BLF_VARIATIONS_MAX)) {
FT_Fixed int_value = to_16dot16(value);
CLAMP(int_value, axis->minimum, axis->maximum);
@@ -787,8 +857,8 @@ static bool blf_glyph_transform_weight(FT_GlyphSlot glyph, float factor, bool mo
{
if (glyph->format == FT_GLYPH_FORMAT_OUTLINE) {
/* Fake bold if the font does not have this variable axis. */
- const FT_Pos average_width = FT_MulFix(glyph->face->units_per_EM,
- glyph->face->size->metrics.x_scale);
+ const FontBLF *font = (FontBLF *)glyph->face->generic.data;
+ const FT_Pos average_width = font->ft_size->metrics.height;
FT_Pos change = (FT_Pos)((float)average_width * factor * 0.1f);
FT_Outline_EmboldenXY(&glyph->outline, change, change / 2);
if (monospaced) {
@@ -847,7 +917,8 @@ static bool blf_glyph_transform_width(FT_GlyphSlot glyph, float factor)
static bool blf_glyph_transform_spacing(FT_GlyphSlot glyph, float factor)
{
if (glyph->advance.x > 0) {
- const long int size = glyph->face->size->metrics.height;
+ const FontBLF *font = (FontBLF *)glyph->face->generic.data;
+ const long int size = font->ft_size->metrics.height;
glyph->advance.x += (FT_Pos)(factor * (float)size / 6.0f);
return true;
}
@@ -899,6 +970,8 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
blf_font_size(glyph_font, settings_font->size, settings_font->dpi);
}
+ blf_ensure_size(glyph_font);
+
/* We need to keep track if changes are still needed. */
bool weight_done = false;
bool slant_done = false;
@@ -927,16 +1000,16 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
FT_Get_Var_Design_Coordinates(glyph_font->face, BLF_VARIATIONS_MAX, &coords[0]);
/* Update design coordinates with new values. */
weight_done = blf_glyph_set_variation_normalized(
- glyph_font, coords, blf_variation_axis_weight, weight);
+ glyph_font, coords, BLF_VARIATION_AXIS_WEIGHT, weight);
slant_done = blf_glyph_set_variation_normalized(
- glyph_font, coords, blf_variation_axis_slant, slant);
+ glyph_font, coords, BLF_VARIATION_AXIS_SLANT, slant);
width_done = blf_glyph_set_variation_normalized(
- glyph_font, coords, blf_variation_axis_width, width);
+ glyph_font, coords, BLF_VARIATION_AXIS_WIDTH, width);
spacing_done = blf_glyph_set_variation_normalized(
- glyph_font, coords, blf_variation_axis_spacing, spacing);
+ glyph_font, coords, BLF_VARIATION_AXIS_SPACING, spacing);
/* Optical size, if available, is set to current font size. */
blf_glyph_set_variation_float(
- glyph_font, coords, blf_variation_axis_optsize, settings_font->size);
+ glyph_font, coords, BLF_VARIATION_AXIS_OPTSIZE, settings_font->size);
/* Save updated design coordinates. */
FT_Set_Var_Design_Coordinates(glyph_font->face, BLF_VARIATIONS_MAX, &coords[0]);
}
@@ -971,7 +1044,7 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
return NULL;
}
-GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, uint charcode)
+GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, const uint charcode)
{
GlyphBLF *g = blf_glyph_cache_find_glyph(gc, charcode);
if (g) {
@@ -1042,7 +1115,7 @@ static void blf_glyph_calc_rect_shadow(
/** \name Glyph Drawing
* \{ */
-static void blf_texture_draw(const unsigned char color[4],
+static void blf_texture_draw(const uchar color[4],
const int glyph_size[2],
const int offset,
const int x1,
@@ -1068,7 +1141,7 @@ static void blf_texture_draw(const unsigned char color[4],
}
}
-static void blf_texture5_draw(const unsigned char color_in[4],
+static void blf_texture5_draw(const uchar color_in[4],
const int glyph_size[2],
const int offset,
const int x1,
@@ -1084,7 +1157,7 @@ static void blf_texture5_draw(const unsigned char color_in[4],
blf_texture_draw(color_in, glyph_size_flag, offset, x1, y1, x2, y2);
}
-static void blf_texture3_draw(const unsigned char color_in[4],
+static void blf_texture3_draw(const uchar color_in[4],
const int glyph_size[2],
const int offset,
const int x1,
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 221e656f096..5c1099d6386 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -16,7 +16,14 @@ struct rcti;
/* Max number of FontBLFs in memory. Take care that every font has a glyph cache per size/dpi,
* so we don't need load the same font with different size, just load one and call BLF_size. */
-#define BLF_MAX_FONT 32
+#define BLF_MAX_FONT 64
+
+/* Maximum number of opened FT_Face objects managed by cache. 0 is default of 2. */
+#define BLF_CACHE_MAX_FACES 4
+/* Maximum number of opened FT_Size objects managed by cache. 0 is default of 4 */
+#define BLF_CACHE_MAX_SIZES 8
+/* Maximum number of bytes to use for cached data nodes. 0 is default of 200,000. */
+#define BLF_CACHE_BYTES 400000
extern struct FontBLF *global_font[BLF_MAX_FONT];
@@ -42,10 +49,17 @@ bool blf_font_id_is_valid(int fontid);
uint blf_get_char_index(struct FontBLF *font, uint charcode);
bool blf_ensure_face(struct FontBLF *font);
+void blf_ensure_size(struct FontBLF *font);
void blf_draw_buffer__start(struct FontBLF *font);
void blf_draw_buffer__end(void);
+struct FontBLF *blf_font_new_ex(const char *name,
+ const char *filepath,
+ const unsigned char *mem,
+ size_t mem_size,
+ void *ft_library);
+
struct FontBLF *blf_font_new(const char *name, const char *filepath);
struct FontBLF *blf_font_new_from_mem(const char *name, const unsigned char *mem, size_t mem_size);
void blf_font_attach_from_mem(struct FontBLF *font, const unsigned char *mem, size_t mem_size);
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 3064630de1b..d64bd9c5452 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -12,16 +12,17 @@
#include FT_MULTIPLE_MASTERS_H /* Variable font support. */
-#define BLF_VARIATIONS_MAX 16 /* Maximum variation axes per font. */
+/** Maximum variation axes per font. */
+#define BLF_VARIATIONS_MAX 16
#define MAKE_DVAR_TAG(a, b, c, d) \
(((uint32_t)a << 24u) | ((uint32_t)b << 16u) | ((uint32_t)c << 8u) | ((uint32_t)d))
-#define blf_variation_axis_weight MAKE_DVAR_TAG('w', 'g', 'h', 't') /* 'wght' weight axis. */
-#define blf_variation_axis_slant MAKE_DVAR_TAG('s', 'l', 'n', 't') /* 'slnt' slant axis. */
-#define blf_variation_axis_width MAKE_DVAR_TAG('w', 'd', 't', 'h') /* 'wdth' width axis. */
-#define blf_variation_axis_spacing MAKE_DVAR_TAG('s', 'p', 'a', 'c') /* 'spac' spacing axis. */
-#define blf_variation_axis_optsize MAKE_DVAR_TAG('o', 'p', 's', 'z') /* 'opsz' optical size. */
+#define BLF_VARIATION_AXIS_WEIGHT MAKE_DVAR_TAG('w', 'g', 'h', 't') /* 'wght' weight axis. */
+#define BLF_VARIATION_AXIS_SLANT MAKE_DVAR_TAG('s', 'l', 'n', 't') /* 'slnt' slant axis. */
+#define BLF_VARIATION_AXIS_WIDTH MAKE_DVAR_TAG('w', 'd', 't', 'h') /* 'wdth' width axis. */
+#define BLF_VARIATION_AXIS_SPACING MAKE_DVAR_TAG('s', 'p', 'a', 'c') /* 'spac' spacing axis. */
+#define BLF_VARIATION_AXIS_OPTSIZE MAKE_DVAR_TAG('o', 'p', 's', 'z') /* 'opsz' optical size. */
/* -------------------------------------------------------------------- */
/** \name Sub-Pixel Offset & Utilities
@@ -38,10 +39,12 @@ typedef int32_t ft_pix;
/* Macros copied from `include/freetype/internal/ftobjs.h`. */
-/* FIXME(@campbellbarton): Follow rounding from Blender 3.1x and older.
+/**
+ * FIXME(@campbellbarton): Follow rounding from Blender 3.1x and older.
* This is what users will expect and changing this creates wider spaced text.
* Use this macro to communicate that rounding should be used, using floor is to avoid
- * user visible changes, which can be reviewed and handled separately. */
+ * user visible changes, which can be reviewed and handled separately.
+ */
#define USE_LEGACY_SPACING
#define FT_PIX_FLOOR(x) ((x) & ~63)
@@ -85,7 +88,7 @@ BLI_INLINE ft_pix ft_pix_from_float(float v)
BLI_INLINE ft_pix ft_pix_round_advance(ft_pix v, ft_pix step)
{
- /* See #USE_LEGACY_SPACING, rounding logic could change here. */
+ /** See #USE_LEGACY_SPACING, rounding logic could change here. */
return FT_PIX_DEFAULT_ROUNDING(v) + FT_PIX_DEFAULT_ROUNDING(step);
}
@@ -97,24 +100,27 @@ BLI_INLINE ft_pix ft_pix_round_advance(ft_pix v, ft_pix step)
#define BLF_BATCH_DRAW_LEN_MAX 2048 /* in glyph */
-/* Number of characters in GlyphCacheBLF.glyph_ascii_table. */
+/** Number of characters in #GlyphCacheBLF.glyph_ascii_table. */
#define GLYPH_ASCII_TABLE_SIZE 128
-/* Number of characters in KerningCacheBLF.table. */
+/** Number of characters in #KerningCacheBLF.table. */
#define KERNING_CACHE_TABLE_SIZE 128
-/* A value in the kerning cache that indicates it is not yet set. */
+/** A value in the kerning cache that indicates it is not yet set. */
#define KERNING_ENTRY_UNSET INT_MAX
typedef struct BatchBLF {
- struct FontBLF *font; /* can only batch glyph from the same font */
+ /** Can only batch glyph from the same font. */
+ struct FontBLF *font;
struct GPUBatch *batch;
struct GPUVertBuf *verts;
struct GPUVertBufRaw pos_step, col_step, offset_step, glyph_size_step;
unsigned int pos_loc, col_loc, offset_loc, glyph_size_loc;
unsigned int glyph_len;
- int ofs[2]; /* copy of font->pos */
- float mat[4][4]; /* previous call modelmatrix. */
+ /** Copy of `font->pos`. */
+ int ofs[2];
+ /* Previous call `modelmatrix`. */
+ float mat[4][4];
bool enabled, active, simple_shader;
struct GlyphCacheBLF *glyph_cache;
} BatchBLF;
@@ -133,11 +139,12 @@ typedef struct GlyphCacheBLF {
struct GlyphCacheBLF *next;
struct GlyphCacheBLF *prev;
- /* font size. */
+ /** Font size. */
float size;
- /* and DPI. */
+ /** DPI. */
unsigned int dpi;
+
float char_weight;
float char_slant;
float char_width;
@@ -146,16 +153,16 @@ typedef struct GlyphCacheBLF {
bool bold;
bool italic;
- /* Column width when printing monospaced. */
+ /** Column width when printing monospaced. */
int fixed_width;
- /* and the glyphs. */
+ /** The glyphs. */
ListBase bucket[257];
- /* fast ascii lookup */
+ /** Fast ascii lookup */
struct GlyphBLF *glyph_ascii_table[GLYPH_ASCII_TABLE_SIZE];
- /* texture array, to draw the glyphs. */
+ /** Texture array, to draw the glyphs. */
GPUTexture *texture;
char *bitmap_result;
int bitmap_len;
@@ -168,13 +175,13 @@ typedef struct GlyphBLF {
struct GlyphBLF *next;
struct GlyphBLF *prev;
- /* and the character, as UTF-32 */
+ /** The character, as UTF-32. */
unsigned int c;
- /* freetype2 index, to speed-up the search. */
+ /** Freetype2 index, to speed-up the search. */
FT_UInt idx;
- /* glyph box. */
+ /** Glyph bounding-box. */
ft_pix box_xmin;
ft_pix box_xmax;
ft_pix box_ymin;
@@ -182,19 +189,20 @@ typedef struct GlyphBLF {
ft_pix advance_x;
- /* The difference in bearings when hinting is active, zero otherwise. */
+ /** The difference in bearings when hinting is active, zero otherwise. */
ft_pix lsb_delta;
ft_pix rsb_delta;
- /* position inside the texture where this glyph is store. */
+ /** Position inside the texture where this glyph is store. */
int offset;
- /* Bitmap data, from freetype. Take care that this
+ /**
+ * Bitmap data, from freetype. Take care that this
* can be NULL.
*/
unsigned char *bitmap;
- /* Glyph width and height. */
+ /** Glyph width and height. */
int dims[2];
int pitch;
@@ -209,56 +217,57 @@ typedef struct GlyphBLF {
} GlyphBLF;
typedef struct FontBufInfoBLF {
- /* for draw to buffer, always set this to NULL after finish! */
+ /** For draw to buffer, always set this to NULL after finish! */
float *fbuf;
- /* the same but unsigned char */
+ /** The same but unsigned char. */
unsigned char *cbuf;
/** Buffer size, keep signed so comparisons with negative values work. */
int dims[2];
- /* number of channels. */
+ /** Number of channels. */
int ch;
- /* display device used for color management */
+ /** Display device used for color management. */
struct ColorManagedDisplay *display;
- /* and the color, the alphas is get from the glyph!
- * color is sRGB space */
+ /** The color, the alphas is get from the glyph! (color is sRGB space). */
float col_init[4];
- /* cached conversion from 'col_init' */
+ /** Cached conversion from 'col_init'. */
unsigned char col_char[4];
float col_float[4];
} FontBufInfoBLF;
typedef struct FontBLF {
- /* font name. */
+ /** Font name. */
char *name;
- /* # of times this font was loaded */
- unsigned int reference_count;
-
- /* Full path to font file or NULL if from memory. */
+ /** Full path to font file or NULL if from memory. */
char *filepath;
- /* Pointer to in-memory font, or NULL if from file. */
+ /** Pointer to in-memory font, or NULL if from file. */
void *mem;
size_t mem_size;
- /* Copied from the SFNT OS/2 table. Bit flags for unicode blocks and ranges
+ /**
+ * Copied from the SFNT OS/2 table. Bit flags for unicode blocks and ranges
* considered "functional". Cached here because face might not always exist.
- * See: https://docs.microsoft.com/en-us/typography/opentype/spec/os2#ur */
- uint UnicodeRanges[4];
+ * See: https://docs.microsoft.com/en-us/typography/opentype/spec/os2#ur
+ */
+ uint unicode_ranges[4];
+
+ /** Number of times this font was loaded. */
+ unsigned int reference_count;
- /* aspect ratio or scale. */
+ /** Aspect ratio or scale. */
float aspect[3];
- /* initial position for draw the text. */
+ /** Initial position for draw the text. */
int pos[3];
- /* angle in radians. */
+ /** Angle in radians. */
float angle;
#if 0 /* BLF_BLUR_ENABLE */
@@ -266,49 +275,50 @@ typedef struct FontBLF {
int blur;
#endif
- /* shadow level. */
+ /** Shadow level. */
int shadow;
- /* and shadow offset. */
+ /** And shadow offset. */
int shadow_x;
int shadow_y;
- /* shadow color. */
+ /** Shadow color. */
unsigned char shadow_color[4];
- /* main text color. */
+ /** Main text color. */
unsigned char color[4];
- /* Multiplied this matrix with the current one before
- * draw the text! see blf_draw__start.
+ /**
+ * Multiplied this matrix with the current one before draw the text!
+ * see #blf_draw_gl__start.
*/
float m[16];
- /* clipping rectangle. */
+ /** Clipping rectangle. */
rcti clip_rec;
- /* the width to wrap the text, see BLF_WORD_WRAP */
+ /** The width to wrap the text, see #BLF_WORD_WRAP. */
int wrap_width;
- /* Font DPI (default 72). */
+ /** Font DPI (default 72). */
unsigned int dpi;
- /* font size. */
+ /** Font size. */
float size;
- /* Axes data for Adobe MM, TrueType GX, or OpenType variation fonts. */
+ /** Axes data for Adobe MM, TrueType GX, or OpenType variation fonts. */
FT_MM_Var *variations;
- /* Character variation; 0=default, -1=min, +1=max. */
+ /** Character variation; 0=default, -1=min, +1=max. */
float char_weight;
float char_slant;
float char_width;
float char_spacing;
- /* max texture size. */
+ /** Max texture size. */
int tex_size_max;
- /* font options. */
+ /** Font options. */
int flags;
/**
@@ -317,35 +327,32 @@ typedef struct FontBLF {
*/
ListBase cache;
- /* Cache of unscaled kerning values. Will be NULL if font does not have kerning. */
+ /** Cache of unscaled kerning values. Will be NULL if font does not have kerning. */
KerningCacheBLF *kerning_cache;
- /* freetype2 lib handle. */
+ /** Freetype2 lib handle. */
FT_Library ft_lib;
- /* Mutex lock for library */
- SpinLock *ft_lib_mutex;
-
- /* freetype2 face. */
+ /** Freetype2 face. */
FT_Face face;
- /* Point to face->size or to cache's size. */
+ /** Point to face->size or to cache's size. */
FT_Size ft_size;
- /* Copy of the font->face->face_flags, in case we don't have a face loaded. */
+ /** Copy of the font->face->face_flags, in case we don't have a face loaded. */
FT_Long face_flags;
- /* data for buffer usage (drawing into a texture buffer) */
+ /** Data for buffer usage (drawing into a texture buffer) */
FontBufInfoBLF buf_info;
- /* Mutex lock for glyph cache. */
- SpinLock *glyph_cache_mutex;
+ /** Mutex lock for glyph cache. */
+ ThreadMutex glyph_cache_mutex;
} FontBLF;
typedef struct DirBLF {
struct DirBLF *next;
struct DirBLF *prev;
- /* full path where search fonts. */
+ /** Full path where search fonts. */
char *path;
} DirBLF;
diff --git a/source/blender/blenfont/intern/blf_thumbs.c b/source/blender/blenfont/intern/blf_thumbs.c
index 9460e9413d1..bafa927a440 100644
--- a/source/blender/blenfont/intern/blf_thumbs.c
+++ b/source/blender/blenfont/intern/blf_thumbs.c
@@ -32,26 +32,34 @@
void BLF_thumb_preview(const char *filepath,
const char **draw_str,
const char **i18n_draw_str,
- const unsigned char draw_str_lines,
+ const uchar draw_str_lines,
const float font_color[4],
const int font_size,
- unsigned char *buf,
- int w,
- int h,
- int channels)
+ uchar *buf,
+ const int w,
+ const int h,
+ const int channels)
{
- const unsigned int dpi = 72;
+ const uint dpi = 72;
const int font_size_min = 6;
int font_size_curr;
/* shrink 1/th each line */
int font_shrink = 4;
- FontBLF *font;
+ /* While viewing thumbnails in font directories this function can be called simultaneously from a
+ * greater number of threads than we want the FreeType cache to keep open at a time. Therefore
+ * pass own FT_Library to font creation so that it is not managed by the FreeType cache system.
+ */
- /* Create a new blender font obj and fill it with default values */
- font = blf_font_new("thumb_font", filepath);
+ FT_Library ft_library = NULL;
+ if (FT_Init_FreeType(&ft_library) != FT_Err_Ok) {
+ return;
+ }
+
+ FontBLF *font = blf_font_new_ex("thumb_font", filepath, NULL, 0, ft_library);
if (!font) {
printf("Info: Can't load font '%s', no preview possible\n", filepath);
+ FT_Done_FreeType(ft_library);
return;
}
@@ -102,4 +110,5 @@ void BLF_thumb_preview(const char *filepath,
blf_draw_buffer__end();
blf_font_free(font);
+ FT_Done_FreeType(ft_library);
}
diff --git a/source/blender/blenkernel/BKE_curves.hh b/source/blender/blenkernel/BKE_curves.hh
index 568899721a9..4c2e68af650 100644
--- a/source/blender/blenkernel/BKE_curves.hh
+++ b/source/blender/blenkernel/BKE_curves.hh
@@ -97,7 +97,7 @@ class CurvesGeometryRuntime {
mutable Span<float3> evaluated_positions_span;
/**
- * Cache of lengths along each evaluated curve for for each evaluated point. If a curve is
+ * Cache of lengths along each evaluated curve for each evaluated point. If a curve is
* cyclic, it needs one more length value to correspond to the last segment, so in order to
* make slicing this array for a curve fast, an extra float is stored for every curve.
*/
@@ -338,12 +338,14 @@ class CurvesGeometry : public ::CurvesGeometry {
/** Calculates the data described by #evaluated_lengths_for_curve if necessary. */
void ensure_evaluated_lengths() const;
+ void ensure_can_interpolate_to_evaluated() const;
+
/**
* Evaluate a generic data to the standard evaluated points of a specific curve,
* defined by the resolution attribute or other factors, depending on the curve type.
*
* \warning This function expects offsets to the evaluated points for each curve to be
- * calculated. That can be ensured with #ensure_evaluated_offsets.
+ * calculated. That can be ensured with #ensure_can_interpolate_to_evaluated.
*/
void interpolate_to_evaluated(int curve_index, GSpan src, GMutableSpan dst) const;
/**
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 38686a32505..6461ff30cd6 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -11,7 +11,9 @@
#include "BLI_sys_types.h"
#include "BLI_utildefines.h"
#ifdef __cplusplus
+# include "BLI_set.hh"
# include "BLI_span.hh"
+# include "BLI_string_ref.hh"
# include "BLI_vector.hh"
#endif
@@ -685,7 +687,7 @@ typedef struct CustomDataTransferLayerMap {
size_t data_size;
/** Offset of actual data we transfer (in element contained in data_src/dst). */
size_t data_offset;
- /** For bitflag transfer, flag(s) to affect in transferred data. */
+ /** For bit-flag transfer, flag(s) to affect in transferred data. */
uint64_t data_flag;
/** Opaque pointer, to be used by specific interp callback (e.g. transformspace for normals). */
@@ -715,7 +717,8 @@ void CustomData_data_transfer(const struct MeshPairRemap *me_remap,
* the struct.
*/
void CustomData_blend_write_prepare(CustomData &data,
- blender::Vector<CustomDataLayer, 16> &layers_to_write);
+ blender::Vector<CustomDataLayer, 16> &layers_to_write,
+ const blender::Set<std::string> &skip_names = {});
/**
* \param layers_to_write: Layers created by #CustomData_blend_write_prepare.
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index cdca740555a..6551e732300 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -24,8 +24,6 @@ enum {
DL_SURF = 2,
/** Triangles. */
DL_INDEX3 = 4,
- /** Quads, with support for triangles (when values of the 3rd and 4th indices match). */
- DL_INDEX4 = 5,
// DL_VERTCOL = 6, /* UNUSED */
/** Isolated points. */
DL_VERTS = 7,
@@ -62,15 +60,12 @@ typedef struct DispList {
} DispList;
DispList *BKE_displist_find(struct ListBase *lb, int type);
-void BKE_displist_normals_add(struct ListBase *lb);
-void BKE_displist_count(const struct ListBase *lb, int *totvert, int *totface, int *tottri);
void BKE_displist_free(struct ListBase *lb);
void BKE_displist_make_curveTypes(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *ob,
bool for_render);
-void BKE_displist_make_mball(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_curve_calc_modifiers_pre(struct Depsgraph *depsgraph,
const struct Scene *scene,
diff --git a/source/blender/blenkernel/BKE_fcurve_driver.h b/source/blender/blenkernel/BKE_fcurve_driver.h
index b6b1bdab109..a1b97222019 100644
--- a/source/blender/blenkernel/BKE_fcurve_driver.h
+++ b/source/blender/blenkernel/BKE_fcurve_driver.h
@@ -85,7 +85,6 @@ void driver_free_variable_ex(struct ChannelDriver *driver, struct DriverVar *dva
void driver_change_variable_type(struct DriverVar *dvar, int type);
/**
* Validate driver variable name (after being renamed).
- *
*/
void driver_variable_name_validate(struct DriverVar *dvar);
/**
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index be2ec3e3dca..a5c4d5e1365 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -505,7 +505,7 @@ class CurveComponentLegacy : public GeometryComponent {
/**
* A geometry component that stores a group of curves, corresponding the #Curves data-block type
- * and the #CurvesGeometry type. Attributes are are stored on the control point domain and the
+ * and the #CurvesGeometry type. Attributes are stored on the control point domain and the
* curve domain.
*/
class CurveComponent : public GeometryComponent {
diff --git a/source/blender/blenkernel/BKE_idtype.h b/source/blender/blenkernel/BKE_idtype.h
index 30f7ed45859..95f4c8f6dce 100644
--- a/source/blender/blenkernel/BKE_idtype.h
+++ b/source/blender/blenkernel/BKE_idtype.h
@@ -85,7 +85,11 @@ typedef void (*IDTypeForeachCacheFunction)(struct ID *id,
typedef void (*IDTypeForeachPathFunction)(struct ID *id, struct BPathForeachPathData *bpath_data);
-typedef struct ID *(*IDTypeEmbeddedOwnerGetFunction)(struct Main *bmain, struct ID *id);
+/** \param owner_id_hint: If non-NULL, a potential owner of the given embedded ID. Can speed up
+ * look-up of the owner ID in some cases. */
+typedef struct ID *(*IDTypeEmbeddedOwnerGetFunction)(struct Main *bmain,
+ struct ID *id,
+ struct ID *owner_id_hint);
typedef void (*IDTypeBlendWriteFunction)(struct BlendWriter *writer,
struct ID *id,
@@ -109,7 +113,7 @@ typedef struct IDTypeInfo {
*/
short id_code;
/**
- * Bitflag matching id_code, used for filtering (e.g. in file browser), see DNA_ID.h's
+ * Bit-flag matching id_code, used for filtering (e.g. in file browser), see DNA_ID.h's
* FILTER_ID_XX enums.
*/
uint64_t id_filter;
diff --git a/source/blender/blenkernel/BKE_image_format.h b/source/blender/blenkernel/BKE_image_format.h
index 6a03d1d8df5..8f71e1f4648 100644
--- a/source/blender/blenkernel/BKE_image_format.h
+++ b/source/blender/blenkernel/BKE_image_format.h
@@ -69,7 +69,7 @@ char BKE_imtype_valid_depths(char imtype);
* String is from command line `--render-format` argument,
* keep in sync with `creator_args.c` help info.
*/
-char BKE_imtype_from_arg(const char *arg);
+char BKE_imtype_from_arg(const char *imtype_arg);
/* Conversion between ImBuf settings. */
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index 37b30d63722..9f506ded8e9 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -47,7 +47,7 @@ void key_curve_normal_weights(float t, float data[4], int type);
/**
* Returns key coordinates (+ tilt) when key applied, NULL otherwise.
*
- * \param obdata if given, also update that geometry with the result of the shape keys evaluation.
+ * \param obdata: if given, also update that geometry with the result of the shape keys evaluation.
*/
float *BKE_key_evaluate_object_ex(
struct Object *ob, int *r_totelem, float *arr, size_t arr_size, struct ID *obdata);
diff --git a/source/blender/blenkernel/BKE_lattice.h b/source/blender/blenkernel/BKE_lattice.h
index 9fa59c9e81b..aa4b1c69d24 100644
--- a/source/blender/blenkernel/BKE_lattice.h
+++ b/source/blender/blenkernel/BKE_lattice.h
@@ -27,7 +27,6 @@ void BKE_lattice_resize(struct Lattice *lt, int u, int v, int w, struct Object *
struct Lattice *BKE_lattice_add(struct Main *bmain, const char *name);
void calc_lat_fudu(int flag, int res, float *r_fu, float *r_du);
-bool object_deform_mball(struct Object *ob, struct ListBase *dispbase);
void outside_lattice(struct Lattice *lt);
float (*BKE_lattice_vert_coords_alloc(const struct Lattice *lt, int *r_vert_len))[3];
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 9a6c3cf2b5f..3d064c7dea7 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -10,6 +10,7 @@
#include "DNA_layer_types.h"
#include "DNA_listBase.h"
+#include "DNA_object_enums.h"
#ifdef __cplusplus
extern "C" {
@@ -353,13 +354,13 @@ void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
#define FOREACH_BASE_IN_MODE_BEGIN(_view_layer, _v3d, _object_type, _object_mode, _instance) \
{ \
- struct ObjectsInModeIteratorData data_ = { \
- .object_mode = _object_mode, \
- .object_type = _object_type, \
- .view_layer = _view_layer, \
- .v3d = _v3d, \
- .base_active = _view_layer->basact, \
- }; \
+ struct ObjectsInModeIteratorData data_; \
+ memset(&data_, 0, sizeof(data_)); \
+ data_.object_mode = _object_mode; \
+ data_.object_type = _object_type; \
+ data_.view_layer = _view_layer; \
+ data_.v3d = _v3d; \
+ data_.base_active = _view_layer->basact; \
ITER_BEGIN (BKE_view_layer_bases_in_mode_iterator_begin, \
BKE_view_layer_bases_in_mode_iterator_next, \
BKE_view_layer_bases_in_mode_iterator_end, \
@@ -520,46 +521,28 @@ struct Object **BKE_view_layer_array_from_objects_in_mode_params(
uint *len,
const struct ObjectsInModeParams *params);
-#define BKE_view_layer_array_from_objects_in_mode(view_layer, v3d, r_len, ...) \
- BKE_view_layer_array_from_objects_in_mode_params( \
- view_layer, v3d, r_len, &(const struct ObjectsInModeParams)__VA_ARGS__)
-
-#define BKE_view_layer_array_from_bases_in_mode(view_layer, v3d, r_len, ...) \
- BKE_view_layer_array_from_bases_in_mode_params( \
- view_layer, v3d, r_len, &(const struct ObjectsInModeParams)__VA_ARGS__)
-
bool BKE_view_layer_filter_edit_mesh_has_uvs(const struct Object *ob, void *user_data);
bool BKE_view_layer_filter_edit_mesh_has_edges(const struct Object *ob, void *user_data);
-/* Utility macros that wrap common args (add more as needed). */
-
-#define BKE_view_layer_array_from_objects_in_edit_mode(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_objects_in_mode(view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT})
-
-#define BKE_view_layer_array_from_bases_in_edit_mode(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_bases_in_mode(view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT})
-
-#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_objects_in_mode( \
- view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT, .no_dup_data = true})
-
-#define BKE_view_layer_array_from_bases_in_edit_mode_unique_data(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_bases_in_mode( \
- view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT, .no_dup_data = true})
-
-#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( \
- view_layer, v3d, r_len) \
- BKE_view_layer_array_from_objects_in_mode( \
- view_layer, \
- v3d, \
- r_len, \
- {.object_mode = OB_MODE_EDIT, \
- .no_dup_data = true, \
- .filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs})
-
-#define BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, v3d, r_len, mode) \
- BKE_view_layer_array_from_objects_in_mode( \
- view_layer, v3d, r_len, {.object_mode = mode, .no_dup_data = true})
+/* Utility functions that wrap common arguments (add more as needed). */
+
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode(struct ViewLayer *view_layer,
+ const struct View3D *v3d,
+ uint *r_len);
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode(struct ViewLayer *view_layer,
+ const struct View3D *v3d,
+ uint *r_len);
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
+ struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len);
+
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
+ struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len);
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+ struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len);
+struct Object **BKE_view_layer_array_from_objects_in_mode_unique_data(struct ViewLayer *view_layer,
+ const struct View3D *v3d,
+ uint *r_len,
+ eObjectMode mode);
struct ViewLayerAOV *BKE_view_layer_add_aov(struct ViewLayer *view_layer);
void BKE_view_layer_remove_aov(struct ViewLayer *view_layer, struct ViewLayerAOV *aov);
diff --git a/source/blender/blenkernel/BKE_lib_id.h b/source/blender/blenkernel/BKE_lib_id.h
index 148e6ec2791..febdad2ca0d 100644
--- a/source/blender/blenkernel/BKE_lib_id.h
+++ b/source/blender/blenkernel/BKE_lib_id.h
@@ -444,18 +444,20 @@ struct ID *BKE_id_copy(struct Main *bmain, const struct ID *id);
* Currently, it only handles the given ID, and their shape keys and actions if any, according to
* the given `duplicate_flags`.
*
- * \param duplicate_flags is of type #eDupli_ID_Flags, see #UserDef.dupflag. Currently only
+ * \param duplicate_flags: is of type #eDupli_ID_Flags, see #UserDef.dupflag. Currently only
* `USER_DUP_LINKED_ID` and `USER_DUP_ACT` have an effect here.
- * \param copy_flags flags passed to #BKE_id_copy_ex.
+ * \param copy_flags: flags passed to #BKE_id_copy_ex.
*/
struct ID *BKE_id_copy_for_duplicate(struct Main *bmain,
struct ID *id,
uint duplicate_flags,
int copy_flags);
-/* Special version of BKE_id_copy which is safe from using evaluated id as source with a copy
+/**
+ * Special version of #BKE_id_copy which is safe from using evaluated id as source with a copy
* result appearing in the main database.
- * Takes care of the referenced data-blocks consistency. */
+ * Takes care of the referenced data-blocks consistency.
+ */
struct ID *BKE_id_copy_for_use_in_bmain(struct Main *bmain, const struct ID *id);
/**
diff --git a/source/blender/blenkernel/BKE_lib_override.h b/source/blender/blenkernel/BKE_lib_override.h
index f933946164c..8542c02fab5 100644
--- a/source/blender/blenkernel/BKE_lib_override.h
+++ b/source/blender/blenkernel/BKE_lib_override.h
@@ -66,10 +66,12 @@ void BKE_lib_override_library_free(struct IDOverrideLibrary **override, bool do_
* \note This is especially useful when `id` is a non-real override (e.g. embedded ID like a master
* collection or root node tree, or a shape key).
*
- * \param r_owner_id If given, will be set with the actual ID owning the return liboverride data.
+ * \param owner_id_hint: If not NULL, a potential owner for the given override-embedded `id`.
+ * \param r_owner_id: If given, will be set with the actual ID owning the return liboverride data.
*/
IDOverrideLibrary *BKE_lib_override_library_get(struct Main *bmain,
struct ID *id,
+ struct ID *owner_id_hint,
struct ID **r_owner_id);
/**
diff --git a/source/blender/blenkernel/BKE_mball.h b/source/blender/blenkernel/BKE_mball.h
index a23d010b51f..7d265ceb102 100644
--- a/source/blender/blenkernel/BKE_mball.h
+++ b/source/blender/blenkernel/BKE_mball.h
@@ -55,18 +55,9 @@ bool BKE_mball_is_basis(const struct Object *ob);
struct Object *BKE_mball_basis_find(struct Scene *scene, struct Object *ob);
/**
- * Compute bounding box of all meta-elements / meta-ball.
- *
- * Bounding box is computed from polygonized surface. \a ob is
- * basic meta-balls (with name `Meta` for example). All other meta-ball objects
- * (with names `Meta.001`, `Meta.002`, etc) are included in this bounding-box.
- */
-void BKE_mball_texspace_calc(struct Object *ob);
-/**
* Return or compute bounding-box for given meta-ball object.
*/
struct BoundBox *BKE_mball_boundbox_get(struct Object *ob);
-float *BKE_mball_make_orco(struct Object *ob, struct ListBase *dispbase);
/**
* Copy some properties from a meta-ball obdata to all other meta-ball obdata belonging to the same
@@ -110,18 +101,7 @@ bool BKE_mball_select_swap_multi_ex(struct Base **bases, int bases_len);
/* **** Depsgraph evaluation **** */
-struct Depsgraph;
-
-/* Draw Cache */
-
-enum {
- BKE_MBALL_BATCH_DIRTY_ALL = 0,
-};
-void BKE_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode);
-void BKE_mball_batch_cache_free(struct MetaBall *mb);
-
-extern void (*BKE_mball_batch_cache_dirty_tag_cb)(struct MetaBall *mb, int mode);
-extern void (*BKE_mball_batch_cache_free_cb)(struct MetaBall *mb);
+void BKE_mball_data_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_mball_tessellate.h b/source/blender/blenkernel/BKE_mball_tessellate.h
index 2dc16dc64d6..0840c51bb4d 100644
--- a/source/blender/blenkernel/BKE_mball_tessellate.h
+++ b/source/blender/blenkernel/BKE_mball_tessellate.h
@@ -12,11 +12,11 @@ extern "C" {
struct Depsgraph;
struct Object;
struct Scene;
+struct Mesh;
-void BKE_mball_polygonize(struct Depsgraph *depsgraph,
- struct Scene *scene,
- struct Object *ob,
- struct ListBase *dispbase);
+struct Mesh *BKE_mball_polygonize(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob);
void BKE_mball_cubeTable_free(void);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index aa1125e202b..0455e1ddfe8 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -198,7 +198,6 @@ void BKE_mesh_orco_ensure(struct Object *ob, struct Mesh *mesh);
struct Mesh *BKE_mesh_from_object(struct Object *ob);
void BKE_mesh_assign_object(struct Main *bmain, struct Object *ob, struct Mesh *me);
-void BKE_mesh_from_metaball(struct ListBase *lb, struct Mesh *me);
void BKE_mesh_to_curve_nurblist(const struct Mesh *me,
struct ListBase *nurblist,
int edge_users_test);
@@ -860,7 +859,7 @@ struct Mesh *BKE_mesh_merge_verts(struct Mesh *mesh,
int merge_mode);
/**
- * Account for custom-data such as UV's becoming detached because of of imprecision
+ * Account for custom-data such as UV's becoming detached because of imprecision
* in custom-data interpolation.
* Without running this operation subdivision surface can cause UV's to be disconnected,
* see: T81065.
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index 46369a758c6..cf9763d50a4 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -20,7 +20,7 @@ struct MVert;
/* UvVertMap */
#define STD_UV_CONNECT_LIMIT 0.0001f
-/* Map from uv vertex to face. Used by select linked, uv subsurf and obj exporter. */
+/* Map from uv vertex to face. Used by select linked, uv subdivision-surface and obj exporter. */
typedef struct UvVertMap {
struct UvMapVert **vert;
struct UvMapVert *buf;
@@ -68,13 +68,20 @@ typedef struct UvElementMap {
/** Total number of unique UVs. */
int total_unique_uvs;
- /* If Non-NULL, address UvElements by `BM_elem_index_get(BMVert*)`. */
+ /** If Non-NULL, address UvElements by `BM_elem_index_get(BMVert*)`. */
struct UvElement **vertex;
- /* Number of Islands in the mesh */
- int totalIslands;
- /* Stores the starting index in buf where each island begins */
- int *islandIndices;
+ /** If Non-NULL, pointer to local head of each unique UV. */
+ struct UvElement **head_table;
+
+ /** Number of islands, or zero if not calculated. */
+ int total_islands;
+ /** Array of starting index in #storage where each island begins. */
+ int *island_indices;
+ /** Array of number of UVs in each island. */
+ int *island_total_uvs;
+ /** Array of number of unique UVs in each island. */
+ int *island_total_unique_uvs;
} UvElementMap;
/* Connectivity data */
@@ -85,7 +92,7 @@ typedef struct MeshElemMap {
/* mapping */
UvVertMap *BKE_mesh_uv_vert_map_create(const struct MPoly *mpoly,
- const bool *hide_face,
+ const bool *hide_poly,
const struct MLoop *mloop,
const struct MLoopUV *mloopuv,
unsigned int totpoly,
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 02e3cefe6a5..509de0620c6 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -101,6 +101,7 @@ typedef struct bNodeSocketTemplate {
namespace blender {
class CPPType;
namespace nodes {
+class DNode;
class NodeMultiFunctionBuilder;
class GeoNodeExecParams;
class NodeDeclarationBuilder;
@@ -109,6 +110,11 @@ class GatherLinkSearchOpParams;
namespace fn {
class MFDataType;
} // namespace fn
+namespace realtime_compositor {
+class Context;
+class NodeOperation;
+class ShaderNode;
+} // namespace realtime_compositor
} // namespace blender
using CPPTypeHandle = blender::CPPType;
@@ -123,7 +129,14 @@ using SocketGetGeometryNodesCPPValueFunction = void (*)(const struct bNodeSocket
using NodeGatherSocketLinkOperationsFunction =
void (*)(blender::nodes::GatherLinkSearchOpParams &params);
+using NodeGetCompositorOperationFunction = blender::realtime_compositor::NodeOperation
+ *(*)(blender::realtime_compositor::Context &context, blender::nodes::DNode node);
+using NodeGetCompositorShaderNodeFunction =
+ blender::realtime_compositor::ShaderNode *(*)(blender::nodes::DNode node);
+
#else
+typedef void *NodeGetCompositorOperationFunction;
+typedef void *NodeGetCompositorShaderNodeFunction;
typedef void *NodeMultiFunctionBuildFunction;
typedef void *NodeGeometryExecFunction;
typedef void *NodeDeclareFunction;
@@ -309,6 +322,14 @@ typedef struct bNodeType {
/* gpu */
NodeGPUExecFunction gpu_fn;
+ /* Get an instance of this node's compositor operation. Freeing the instance is the
+ * responsibility of the caller. */
+ NodeGetCompositorOperationFunction get_compositor_operation;
+
+ /* Get an instance of this node's compositor shader node. Freeing the instance is the
+ * responsibility of the caller. */
+ NodeGetCompositorShaderNodeFunction get_compositor_shader_node;
+
/* Build a multi-function for this node. */
NodeMultiFunctionBuildFunction build_multi_function;
@@ -1305,16 +1326,6 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
#define CMP_CHAN_RGB 1
#define CMP_CHAN_A 2
-/* filter types */
-#define CMP_FILT_SOFT 0
-#define CMP_FILT_SHARP_BOX 1
-#define CMP_FILT_LAPLACE 2
-#define CMP_FILT_SOBEL 3
-#define CMP_FILT_PREWITT 4
-#define CMP_FILT_KIRSCH 5
-#define CMP_FILT_SHADOW 6
-#define CMP_FILT_SHARP_DIAMOND 7
-
/* scale node type, in custom1 */
#define CMP_SCALE_RELATIVE 0
#define CMP_SCALE_ABSOLUTE 1
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 8f3b488c7db..e0fb6c5e834 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -474,8 +474,8 @@ void BKE_object_handle_data_update(struct Depsgraph *depsgraph,
*/
void BKE_object_handle_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
/**
- * The main object update call, for object matrix, constraints, keys and #DispList (modifiers)
- * requires flags to be set!
+ * The main object update call, for object matrix, constraints, keys and modifiers.
+ * Requires flags to be set!
*
* Ideally we shouldn't have to pass the rigid body world,
* but need bigger restructuring to avoid id.
diff --git a/source/blender/blenkernel/BKE_outliner_treehash.h b/source/blender/blenkernel/BKE_outliner_treehash.h
deleted file mode 100644
index 6f4d126fcbf..00000000000
--- a/source/blender/blenkernel/BKE_outliner_treehash.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later */
-#pragma once
-
-/** \file
- * \ingroup bke
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct BLI_mempool;
-struct ID;
-struct TreeStoreElem;
-
-/* create and fill hashtable with treestore elements */
-void *BKE_outliner_treehash_create_from_treestore(struct BLI_mempool *treestore);
-
-/* full rebuild for already allocated hashtable */
-void *BKE_outliner_treehash_rebuild_from_treestore(void *treehash, struct BLI_mempool *treestore);
-
-/* clear element usage flags */
-void BKE_outliner_treehash_clear_used(void *treehash);
-
-/* Add/remove hashtable elements */
-void BKE_outliner_treehash_add_element(void *treehash, struct TreeStoreElem *elem);
-void BKE_outliner_treehash_remove_element(void *treehash, struct TreeStoreElem *elem);
-
-/* find first unused element with specific type, nr and id */
-struct TreeStoreElem *BKE_outliner_treehash_lookup_unused(void *treehash,
- short type,
- short nr,
- struct ID *id);
-
-/* find user or unused element with specific type, nr and id */
-struct TreeStoreElem *BKE_outliner_treehash_lookup_any(void *treehash,
- short type,
- short nr,
- struct ID *id);
-
-/* free treehash structure */
-void BKE_outliner_treehash_free(void *treehash);
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/blenkernel/BKE_outliner_treehash.hh b/source/blender/blenkernel/BKE_outliner_treehash.hh
new file mode 100644
index 00000000000..7f1dad5fd68
--- /dev/null
+++ b/source/blender/blenkernel/BKE_outliner_treehash.hh
@@ -0,0 +1,76 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+#pragma once
+
+/** \file
+ * \ingroup bke
+ *
+ * Hash table of tree-store elements (#TreeStoreElem) for fast lookups via a (id, type, index)
+ * tuple as key.
+ *
+ * The Outliner may have to perform many lookups for rebuilding complex trees, so this should be
+ * treated as performance sensitive.
+ */
+
+#include <memory>
+
+#include "BLI_map.hh"
+
+struct BLI_mempool;
+struct ID;
+struct TreeStoreElem;
+
+namespace blender::bke::outliner::treehash {
+
+/* -------------------------------------------------------------------- */
+
+class TreeStoreElemKey {
+ public:
+ ID *id = nullptr;
+ short type = 0;
+ short nr = 0;
+
+ explicit TreeStoreElemKey(const TreeStoreElem &elem);
+ TreeStoreElemKey(ID *id, short type, short nr);
+
+ uint64_t hash() const;
+ friend bool operator==(const TreeStoreElemKey &a, const TreeStoreElemKey &b);
+};
+
+/* -------------------------------------------------------------------- */
+
+class TreeHash {
+ Map<TreeStoreElemKey, std::unique_ptr<class TseGroup>> elem_groups_;
+
+ public:
+ ~TreeHash();
+
+ /** Create and fill hash-table with treestore elements */
+ static std::unique_ptr<TreeHash> create_from_treestore(BLI_mempool &treestore);
+
+ /** Full rebuild for already allocated hash-table. */
+ void rebuild_from_treestore(BLI_mempool &treestore);
+
+ /** Clear element usage flags. */
+ void clear_used();
+
+ /** Add hash-table element. */
+ void add_element(TreeStoreElem &elem);
+ /** Remove hash-table element. */
+ void remove_element(TreeStoreElem &elem);
+
+ /** Find first unused element with specific type, nr and id. */
+ TreeStoreElem *lookup_unused(short type, short nr, ID *id) const;
+
+ /** Find user or unused element with specific type, nr and id. */
+ TreeStoreElem *lookup_any(short type, short nr, ID *id) const;
+
+ private:
+ TreeHash() = default;
+
+ TseGroup *lookup_group(const TreeStoreElemKey &key) const;
+ TseGroup *lookup_group(const TreeStoreElem &elem) const;
+ TseGroup *lookup_group(short type, short nr, ID *id) const;
+ void fill_treehash(BLI_mempool &treestore);
+};
+
+} // namespace blender::bke::outliner::treehash
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index e68b53d2873..d594c273279 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -98,6 +98,7 @@ typedef enum ePaintOverlayControlFlags {
PAINT_OVERLAY_OVERRIDE_PRIMARY = (1 << 5),
PAINT_OVERLAY_OVERRIDE_SECONDARY = (1 << 6),
} ePaintOverlayControlFlags;
+ENUM_OPERATORS(ePaintOverlayControlFlags, PAINT_OVERLAY_OVERRIDE_SECONDARY);
#define PAINT_OVERRIDE_MASK \
(PAINT_OVERLAY_OVERRIDE_SECONDARY | PAINT_OVERLAY_OVERRIDE_PRIMARY | \
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 2be3f323d07..8c9488b0b46 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -350,10 +350,13 @@ void BKE_pbvh_draw_cb(PBVH *pbvh,
void *user_data,
bool full_render);
-void BKE_pbvh_draw_debug_cb(
- PBVH *pbvh,
- void (*draw_fn)(void *user_data, const float bmin[3], const float bmax[3], PBVHNodeFlags flag),
- void *user_data);
+void BKE_pbvh_draw_debug_cb(PBVH *pbvh,
+ void (*draw_fn)(PBVHNode *node,
+ void *user_data,
+ const float bmin[3],
+ const float bmax[3],
+ PBVHNodeFlags flag),
+ void *user_data);
/* PBVH Access */
@@ -711,6 +714,7 @@ void BKE_pbvh_vertex_color_get(const PBVH *pbvh, PBVHVertRef vertex, float r_col
void BKE_pbvh_ensure_node_loops(PBVH *pbvh);
bool BKE_pbvh_draw_cache_invalid(const PBVH *pbvh);
+int BKE_pbvh_debug_draw_gen_get(PBVHNode *node);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_pbvh_pixels.hh b/source/blender/blenkernel/BKE_pbvh_pixels.hh
index e73950e6299..ad8eca2b36f 100644
--- a/source/blender/blenkernel/BKE_pbvh_pixels.hh
+++ b/source/blender/blenkernel/BKE_pbvh_pixels.hh
@@ -186,8 +186,14 @@ struct NodeData {
{
UDIMTilePixels *tile = find_tile_data(image_tile);
if (tile && tile->flags.dirty) {
- BKE_image_partial_update_mark_region(
- &image, image_tile.image_tile, &image_buffer, &tile->dirty_region);
+ if (image_buffer.planes == 8) {
+ image_buffer.planes = 32;
+ BKE_image_partial_update_mark_full_update(&image);
+ }
+ else {
+ BKE_image_partial_update_mark_region(
+ &image, image_tile.image_tile, &image_buffer, &tile->dirty_region);
+ }
tile->clear_dirty();
}
}
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index f76f7f5a968..0d76bf994b7 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -25,7 +25,6 @@ set(INC
../simulation
../../../intern/eigen
../../../intern/ghost
- ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/iksolver/extern
../../../intern/atomic
@@ -191,7 +190,7 @@ set(SRC
intern/mask_evaluate.c
intern/mask_rasterize.c
intern/material.c
- intern/mball.c
+ intern/mball.cc
intern/mball_tessellate.c
intern/mesh.cc
intern/mesh_boolean_convert.cc
@@ -238,9 +237,9 @@ set(SRC
intern/object_update.c
intern/ocean.c
intern/ocean_spectrum.c
- intern/outliner_treehash.c
+ intern/outliner_treehash.cc
intern/packedFile.c
- intern/paint.c
+ intern/paint.cc
intern/paint_canvas.cc
intern/paint_toolslots.c
intern/particle.c
@@ -280,7 +279,7 @@ set(SRC
intern/subdiv_displacement_multires.c
intern/subdiv_eval.c
intern/subdiv_foreach.c
- intern/subdiv_mesh.c
+ intern/subdiv_mesh.cc
intern/subdiv_modifier.c
intern/subdiv_stats.c
intern/subdiv_topology.c
@@ -445,7 +444,7 @@ set(SRC
BKE_object_deform.h
BKE_object_facemap.h
BKE_ocean.h
- BKE_outliner_treehash.h
+ BKE_outliner_treehash.hh
BKE_packedFile.h
BKE_paint.h
BKE_particle.h
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index 1af3cde1821..b9995796a21 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -56,7 +56,7 @@ const char *no_procedural_access_message =
bool allow_procedural_attribute_access(StringRef attribute_name)
{
- return !attribute_name.startswith(".selection");
+ return !attribute_name.startswith(".selection") && !attribute_name.startswith(".hide");
}
static int attribute_data_type_complexity(const eCustomDataType data_type)
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 70c3dc2de39..d7f30c99397 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -453,7 +453,7 @@ static void handle_subversion_warning(Main *main, BlendFileReadReport *reports)
(main->minversionfile == BLENDER_FILE_VERSION &&
main->minsubversionfile > BLENDER_FILE_SUBVERSION)) {
BKE_reportf(reports->reports,
- RPT_ERROR,
+ RPT_WARNING,
"File written by newer Blender binary (%d.%d), expect loss of data!",
main->minversionfile,
main->minsubversionfile);
diff --git a/source/blender/blenkernel/intern/brush.cc b/source/blender/blenkernel/intern/brush.cc
index 99733c8edb3..fc45ce0bbe7 100644
--- a/source/blender/blenkernel/intern/brush.cc
+++ b/source/blender/blenkernel/intern/brush.cc
@@ -597,7 +597,7 @@ using eGPCurveMappingPreset = enum eGPCurveMappingPreset {
GPCURVE_PRESET_CHISEL_STRENGTH = 5,
};
-static void brush_gpencil_curvemap_reset(CurveMap *cuma, int tot, int preset)
+static void brush_gpencil_curvemap_reset(CurveMap *cuma, int tot, eGPCurveMappingPreset preset)
{
if (cuma->curve) {
MEM_freeN(cuma->curve);
@@ -2512,8 +2512,10 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary, bool
if (display_gradient || have_texture) {
for (int i = 0; i < side; i++) {
for (int j = 0; j < side; j++) {
- float magn = sqrtf(pow2f(i - half) + pow2f(j - half));
- im->rect_float[i * side + j] *= BKE_brush_curve_strength_clamped(br, magn, half);
+ const float magn = sqrtf(pow2f(i - half) + pow2f(j - half));
+ const float strength = BKE_brush_curve_strength_clamped(br, magn, half);
+ im->rect_float[i * side + j] = (have_texture) ? im->rect_float[i * side + j] * strength :
+ strength;
}
}
}
diff --git a/source/blender/blenkernel/intern/bvhutils.cc b/source/blender/blenkernel/intern/bvhutils.cc
index e70fd8bd577..ca20ca678b1 100644
--- a/source/blender/blenkernel/intern/bvhutils.cc
+++ b/source/blender/blenkernel/intern/bvhutils.cc
@@ -1203,11 +1203,11 @@ static BLI_bitmap *loose_edges_map_get(const MEdge *medge,
}
static BLI_bitmap *looptri_no_hidden_map_get(const MPoly *mpoly,
- const VArray<bool> &hide_face,
+ const VArray<bool> &hide_poly,
const int looptri_len,
int *r_looptri_active_len)
{
- if (hide_face.is_single() && !hide_face.get_internal_single()) {
+ if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
return nullptr;
}
BLI_bitmap *looptri_mask = BLI_BITMAP_NEW(looptri_len, __func__);
@@ -1217,7 +1217,7 @@ static BLI_bitmap *looptri_no_hidden_map_get(const MPoly *mpoly,
int i_poly = 0;
while (looptri_iter != looptri_len) {
int mp_totlooptri = mpoly[i_poly].totloop - 2;
- if (hide_face[i_poly]) {
+ if (hide_poly[i_poly]) {
looptri_iter += mp_totlooptri;
}
else {
@@ -1322,8 +1322,8 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
case BVHTREE_FROM_LOOPTRI_NO_HIDDEN: {
blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*mesh);
mask = looptri_no_hidden_map_get(
- polygons.data(),
- attributes.lookup_or_default(".hide_face", ATTR_DOMAIN_FACE, false),
+ blender::bke::mesh_polygons(*mesh).data(),
+ attributes.lookup_or_default(".hide_poly", ATTR_DOMAIN_FACE, false),
looptri_len,
&mask_bits_act_len);
ATTR_FALLTHROUGH;
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 934c3053a02..4967e3482c6 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -162,7 +162,7 @@ static void collection_foreach_id(ID *id, LibraryForeachIDData *data)
}
}
-static ID *collection_owner_get(Main *bmain, ID *id)
+static ID *collection_owner_get(Main *bmain, ID *id, ID *owner_id_hint)
{
if ((id->flag & LIB_EMBEDDED_DATA) == 0) {
return id;
@@ -172,6 +172,11 @@ static ID *collection_owner_get(Main *bmain, ID *id)
Collection *master_collection = (Collection *)id;
BLI_assert((master_collection->flag & COLLECTION_IS_MASTER) != 0);
+ if (owner_id_hint != NULL && GS(owner_id_hint->name) == ID_SCE &&
+ ((Scene *)owner_id_hint)->master_collection == master_collection) {
+ return owner_id_hint;
+ }
+
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->master_collection == master_collection) {
return &scene->id;
diff --git a/source/blender/blenkernel/intern/cryptomatte_test.cc b/source/blender/blenkernel/intern/cryptomatte_test.cc
index 2f15242b4a4..bb09b276645 100644
--- a/source/blender/blenkernel/intern/cryptomatte_test.cc
+++ b/source/blender/blenkernel/intern/cryptomatte_test.cc
@@ -163,7 +163,7 @@ TEST(cryptomatte, session_from_stamp_data)
* best as possible. */
TEST(cryptomatte, parsing_malformed_manifests)
{
- /* Manifest from multilayer.exr in the cryptomatte git-repository. */
+ /* Manifest from `multilayer.exr` in the cryptomatte git-repository. */
test_cryptomatte_manifest(
R"({"/obj/instance1:instances:0":"0d54c6cc","/obj/instance1:instances:1":"293d9340","/obj/instance1:instances:110":"ccb9e1f2","/obj/instance1:instances:111":"f8dd3a48","/obj/instance1:instances:112":"a99e07a8","/obj/instance1:instances:113":"e75599a4","/obj/instance1:instances:114":"794200f3","/obj/instance1:instances:115":"2a3a1728","/obj/instance1:instances:116":"478544a1","/obj/instance1:instances:117":"b2bd969a","/obj/instance1:instances:10":"3a0c8681","/obj/instance1:instances:11":"01e5970d","/obj/box:polygons:1":"9d416418","/obj/instance1:instances:100":"2dcd2966","/obj/instance1:instances:101":"9331cd82","/obj/instance1:instances:102":"df50fccb","/obj/instance1:instances:103":"97f8590d","/obj/instance1:instances:104":"bbcd220d","/obj/instance1:instances:105":"4ae06139","/obj/instance1:instances:106":"8873d5ea","/obj/instance1:instances:107":"39d8af8d","/obj/instance1:instances:108":"bb11bd4e","/obj/instance1:instances:109":"a32bba35"})",
R"({"\/obj\/box:polygons:1":"9d416418","\/obj\/instance1:instances:0":"0d54c6cc","\/obj\/instance1:instances:1":"293d9340","\/obj\/instance1:instances:10":"3a0c8681","\/obj\/instance1:instances:100":"2dcd2966","\/obj\/instance1:instances:101":"9331cd82","\/obj\/instance1:instances:102":"df50fccb","\/obj\/instance1:instances:103":"97f8590d","\/obj\/instance1:instances:104":"bbcd220d","\/obj\/instance1:instances:105":"4ae06139","\/obj\/instance1:instances:106":"8873d5ea","\/obj\/instance1:instances:107":"39d8af8d","\/obj\/instance1:instances:108":"bb11bd4e","\/obj\/instance1:instances:109":"a32bba35","\/obj\/instance1:instances:11":"01e5970d","\/obj\/instance1:instances:110":"ccb9e1f2","\/obj\/instance1:instances:111":"f8dd3a48","\/obj\/instance1:instances:112":"a99e07a8","\/obj\/instance1:instances:113":"e75599a4","\/obj\/instance1:instances:114":"794200f3","\/obj\/instance1:instances:115":"2a3a1728","\/obj\/instance1:instances:116":"478544a1","\/obj\/instance1:instances:117":"b2bd969a","\/obj\/instance1:instance)");
diff --git a/source/blender/blenkernel/intern/curves_geometry.cc b/source/blender/blenkernel/intern/curves_geometry.cc
index c37634b5d3d..e60523c23da 100644
--- a/source/blender/blenkernel/intern/curves_geometry.cc
+++ b/source/blender/blenkernel/intern/curves_geometry.cc
@@ -939,6 +939,12 @@ void CurvesGeometry::ensure_evaluated_lengths() const
this->runtime->length_cache_dirty = false;
}
+void CurvesGeometry::ensure_can_interpolate_to_evaluated() const
+{
+ this->ensure_evaluated_offsets();
+ this->ensure_nurbs_basis_cache();
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -1190,7 +1196,7 @@ static CurvesGeometry copy_with_removed_points(const CurvesGeometry &curves,
},
[&]() {
/* Copy over curve attributes.
- * In some cases points are just dissolved, so the the number of
+ * In some cases points are just dissolved, so the number of
* curves will be the same. That could be optimized in the future. */
for (bke::AttributeTransferData &attribute : curve_attributes) {
if (new_curves.curves_num() == curves.curves_num()) {
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 969b9903a39..90bc79f6907 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -26,6 +26,7 @@
#include "BLI_math_vector.hh"
#include "BLI_mempool.h"
#include "BLI_path_util.h"
+#include "BLI_set.hh"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
@@ -58,6 +59,7 @@
#include "data_transfer_intern.h"
using blender::IndexRange;
+using blender::Set;
using blender::Span;
using blender::StringRef;
using blender::Vector;
@@ -2344,7 +2346,7 @@ bool CustomData_merge(const CustomData *source,
static bool attribute_stored_in_bmesh_flag(const StringRef name)
{
- return ELEM(name, ".hide_vert", ".hide_edge", ".hide_face");
+ return ELEM(name, ".hide_vert", ".hide_edge", ".hide_poly");
}
static CustomData shallow_copy_remove_non_bmesh_attributes(const CustomData &src)
@@ -4351,7 +4353,9 @@ void CustomData_file_write_info(int type, const char **r_struct_name, int *r_str
*r_struct_num = typeInfo->structnum;
}
-void CustomData_blend_write_prepare(CustomData &data, Vector<CustomDataLayer, 16> &layers_to_write)
+void CustomData_blend_write_prepare(CustomData &data,
+ Vector<CustomDataLayer, 16> &layers_to_write,
+ const Set<std::string> &skip_names)
{
for (const CustomDataLayer &layer : Span(data.layers, data.totlayer)) {
if (layer.flag & CD_FLAG_NOCOPY) {
@@ -4360,6 +4364,9 @@ void CustomData_blend_write_prepare(CustomData &data, Vector<CustomDataLayer, 16
if (layer.anonymous_id != nullptr) {
continue;
}
+ if (skip_names.contains(layer.name)) {
+ continue;
+ }
layers_to_write.append(layer);
}
data.totlayer = layers_to_write.size();
diff --git a/source/blender/blenkernel/intern/displist.cc b/source/blender/blenkernel/intern/displist.cc
index b1017a78e15..b87d675496c 100644
--- a/source/blender/blenkernel/intern/displist.cc
+++ b/source/blender/blenkernel/intern/displist.cc
@@ -34,10 +34,8 @@
#include "BKE_displist.h"
#include "BKE_geometry_set.hh"
#include "BKE_key.h"
-#include "BKE_lattice.h"
#include "BKE_lib_id.h"
#include "BKE_mball.h"
-#include "BKE_mball_tessellate.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -86,120 +84,6 @@ DispList *BKE_displist_find(ListBase *lb, int type)
return nullptr;
}
-void BKE_displist_normals_add(ListBase *lb)
-{
- float *vdata, *ndata, nor[3];
- float *v1, *v2, *v3, *v4;
- float *n1, *n2, *n3, *n4;
- int a, b, p1, p2, p3, p4;
-
- LISTBASE_FOREACH (DispList *, dl, lb) {
- if (dl->type == DL_INDEX3) {
- if (dl->nors == nullptr) {
- dl->nors = (float *)MEM_callocN(sizeof(float[3]), __func__);
-
- if (dl->flag & DL_BACK_CURVE) {
- dl->nors[2] = -1.0f;
- }
- else {
- dl->nors[2] = 1.0f;
- }
- }
- }
- else if (dl->type == DL_SURF) {
- if (dl->nors == nullptr) {
- dl->nors = (float *)MEM_callocN(sizeof(float[3]) * dl->nr * dl->parts, __func__);
-
- vdata = dl->verts;
- ndata = dl->nors;
-
- for (a = 0; a < dl->parts; a++) {
-
- if (BKE_displist_surfindex_get(dl, a, &b, &p1, &p2, &p3, &p4) == 0) {
- break;
- }
-
- v1 = vdata + 3 * p1;
- n1 = ndata + 3 * p1;
- v2 = vdata + 3 * p2;
- n2 = ndata + 3 * p2;
- v3 = vdata + 3 * p3;
- n3 = ndata + 3 * p3;
- v4 = vdata + 3 * p4;
- n4 = ndata + 3 * p4;
-
- for (; b < dl->nr; b++) {
- normal_quad_v3(nor, v1, v3, v4, v2);
-
- add_v3_v3(n1, nor);
- add_v3_v3(n2, nor);
- add_v3_v3(n3, nor);
- add_v3_v3(n4, nor);
-
- v2 = v1;
- v1 += 3;
- v4 = v3;
- v3 += 3;
- n2 = n1;
- n1 += 3;
- n4 = n3;
- n3 += 3;
- }
- }
- a = dl->parts * dl->nr;
- v1 = ndata;
- while (a--) {
- normalize_v3(v1);
- v1 += 3;
- }
- }
- }
- }
-}
-
-void BKE_displist_count(const ListBase *lb, int *totvert, int *totface, int *tottri)
-{
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- int vert_tot = 0;
- int face_tot = 0;
- int tri_tot = 0;
- bool cyclic_u = dl->flag & DL_CYCL_U;
- bool cyclic_v = dl->flag & DL_CYCL_V;
-
- switch (dl->type) {
- case DL_SURF: {
- int segments_u = dl->nr - (cyclic_u == false);
- int segments_v = dl->parts - (cyclic_v == false);
- vert_tot = dl->nr * dl->parts;
- face_tot = segments_u * segments_v;
- tri_tot = face_tot * 2;
- break;
- }
- case DL_INDEX3: {
- vert_tot = dl->nr;
- face_tot = dl->parts;
- tri_tot = face_tot;
- break;
- }
- case DL_INDEX4: {
- vert_tot = dl->nr;
- face_tot = dl->parts;
- tri_tot = face_tot * 2;
- break;
- }
- case DL_POLY:
- case DL_SEGM: {
- vert_tot = dl->nr * dl->parts;
- break;
- }
- }
-
- *totvert += vert_tot;
- *totface += face_tot;
- *tottri += tri_tot;
- }
-}
-
bool BKE_displist_surfindex_get(
const DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4)
{
@@ -230,7 +114,6 @@ bool BKE_displist_surfindex_get(
return true;
}
-/* ****************** Make #DispList ********************* */
#ifdef __INTEL_COMPILER
/* ICC with the optimization -02 causes crashes. */
# pragma intel optimization_level 1
@@ -625,27 +508,6 @@ float BKE_displist_calc_taper(
return displist_calc_taper(depsgraph, scene, taperobj, fac);
}
-void BKE_displist_make_mball(Depsgraph *depsgraph, Scene *scene, Object *ob)
-{
- if (!ob || ob->type != OB_MBALL) {
- return;
- }
-
- if (ob == BKE_mball_basis_find(scene, ob)) {
- if (ob->runtime.curve_cache) {
- BKE_displist_free(&(ob->runtime.curve_cache->disp));
- }
- else {
- ob->runtime.curve_cache = MEM_cnew<CurveCache>(__func__);
- }
-
- BKE_mball_polygonize(depsgraph, scene, ob, &ob->runtime.curve_cache->disp);
- BKE_mball_texspace_calc(ob);
-
- object_deform_mball(ob, &ob->runtime.curve_cache->disp);
- }
-}
-
static ModifierData *curve_get_tessellate_point(const Scene *scene,
const Object *ob,
const bool for_render,
@@ -1480,7 +1342,7 @@ void BKE_displist_make_curveTypes(Depsgraph *depsgraph,
* - The dependency graph has handling of edit mode pointers (see #update_edit_mode_pointers)
* but it doesn't seem to work in this case.
*
- * Since the the plan is to replace this legacy curve object with the curves data-block
+ * Since the plan is to replace this legacy curve object with the curves data-block
* (see T95355), this somewhat hacky inefficient solution is relatively temporary.
*/
Curve &cow_curve = *reinterpret_cast<Curve *>(
@@ -1501,20 +1363,19 @@ void BKE_displist_make_curveTypes(Depsgraph *depsgraph,
void BKE_displist_minmax(const ListBase *dispbase, float min[3], float max[3])
{
- bool doit = false;
+ bool empty = true;
LISTBASE_FOREACH (const DispList *, dl, dispbase) {
- const int tot = (ELEM(dl->type, DL_INDEX3, DL_INDEX4)) ? dl->nr : dl->nr * dl->parts;
+ const int tot = dl->type == DL_INDEX3 ? dl->nr : dl->nr * dl->parts;
for (const int i : IndexRange(tot)) {
minmax_v3v3_v3(min, max, &dl->verts[i * 3]);
}
if (tot != 0) {
- doit = true;
+ empty = false;
}
}
- if (!doit) {
- /* there's no geometry in displist, use zero-sized boundbox */
+ if (empty) {
zero_v3(min);
zero_v3(max);
}
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index e4c7572b9e4..11c3dfc18dc 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -768,19 +768,19 @@ static void fcm_cycles_evaluate(FCurve *UNUSED(fcu),
}
static FModifierTypeInfo FMI_CYCLES = {
- FMODIFIER_TYPE_CYCLES, /* type */
- sizeof(FMod_Cycles), /* size */
- FMI_TYPE_EXTRAPOLATION, /* action type */
- FMI_REQUIRES_ORIGINAL_DATA, /* requirements */
- N_("Cycles"), /* name */
- "FMod_Cycles", /* struct name */
- sizeof(tFCMED_Cycles), /* storage size */
- NULL, /* free data */
- NULL, /* copy data */
- fcm_cycles_new_data, /* new data */
- NULL /*fcm_cycles_verify*/, /* verify */
- fcm_cycles_time, /* evaluate time */
- fcm_cycles_evaluate, /* evaluate */
+ FMODIFIER_TYPE_CYCLES, /* type */
+ sizeof(FMod_Cycles), /* size */
+ FMI_TYPE_EXTRAPOLATION, /* action type */
+ FMI_REQUIRES_ORIGINAL_DATA, /* requirements */
+ CTX_N_(BLT_I18NCONTEXT_ID_ACTION, "Cycles"), /* name */
+ "FMod_Cycles", /* struct name */
+ sizeof(tFCMED_Cycles), /* storage size */
+ NULL, /* free data */
+ NULL, /* copy data */
+ fcm_cycles_new_data, /* new data */
+ NULL /*fcm_cycles_verify*/, /* verify */
+ fcm_cycles_time, /* evaluate time */
+ fcm_cycles_evaluate, /* evaluate */
};
/* Noise F-Curve Modifier --------------------------- */
diff --git a/source/blender/blenkernel/intern/gpencil_curve.c b/source/blender/blenkernel/intern/gpencil_curve.c
index d68b322e4c5..bf224a9613e 100644
--- a/source/blender/blenkernel/intern/gpencil_curve.c
+++ b/source/blender/blenkernel/intern/gpencil_curve.c
@@ -337,7 +337,6 @@ static void gpencil_convert_spline(Main *bmain,
/* Add stroke to frame. */
BLI_addtail(&gpf->strokes, gps);
- float *coord_array = NULL;
float init_co[3];
switch (nu->type) {
@@ -376,8 +375,7 @@ static void gpencil_convert_spline(Main *bmain,
BezTriple *bezt = &nu->bezt[inext];
bool last = (bool)(s == segments - 1);
- coord_array = MEM_callocN((size_t)3 * resolu * sizeof(float), __func__);
-
+ float *coord_array = MEM_callocN(sizeof(float[3]) * resolu, __func__);
for (int j = 0; j < 3; j++) {
BKE_curve_forward_diff_bezier(prevbezt->vec[1][j],
prevbezt->vec[2][j],
@@ -397,8 +395,9 @@ static void gpencil_convert_spline(Main *bmain,
gpencil_add_new_points(
gps, coord_array, radius_start, radius_end, init, resolu, init_co, last);
+
/* Free memory. */
- MEM_SAFE_FREE(coord_array);
+ MEM_freeN(coord_array);
/* As the last point of segment is the first point of next segment, back one array
* element to avoid duplicated points on the same location.
@@ -419,7 +418,7 @@ static void gpencil_convert_spline(Main *bmain,
nurb_points = (nu->pntsu - 1) * resolu;
}
/* Get all curve points. */
- coord_array = MEM_callocN(sizeof(float[3]) * nurb_points, __func__);
+ float *coord_array = MEM_callocN(sizeof(float[3]) * nurb_points, __func__);
BKE_nurb_makeCurve(nu, coord_array, NULL, NULL, NULL, resolu, sizeof(float[3]));
/* Allocate memory for storage points. */
@@ -429,7 +428,7 @@ static void gpencil_convert_spline(Main *bmain,
/* Add points. */
gpencil_add_new_points(gps, coord_array, 1.0f, 1.0f, 0, gps->totpoints, init_co, false);
- MEM_SAFE_FREE(coord_array);
+ MEM_freeN(coord_array);
}
break;
}
diff --git a/source/blender/blenkernel/intern/gpencil_modifier.c b/source/blender/blenkernel/intern/gpencil_modifier.c
index 82899b974bc..8ac268b26b0 100644
--- a/source/blender/blenkernel/intern/gpencil_modifier.c
+++ b/source/blender/blenkernel/intern/gpencil_modifier.c
@@ -360,7 +360,8 @@ GpencilModifierData *BKE_gpencil_modifier_new(int type)
md->type = type;
md->mode = eGpencilModifierMode_Realtime | eGpencilModifierMode_Render;
md->flag = eGpencilModifierFlag_OverrideLibrary_Local;
- md->ui_expand_flag = 1; /* Only expand the parent panel at first. */
+ /* Only expand the parent panel at first. */
+ md->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
if (mti->flags & eGpencilModifierTypeFlag_EnableInEditmode) {
md->mode |= eGpencilModifierMode_Editmode;
diff --git a/source/blender/blenkernel/intern/idprop_create.cc b/source/blender/blenkernel/intern/idprop_create.cc
index a2f58baebf7..24f59d5e49e 100644
--- a/source/blender/blenkernel/intern/idprop_create.cc
+++ b/source/blender/blenkernel/intern/idprop_create.cc
@@ -84,7 +84,7 @@ template<
std::unique_ptr<IDProperty, IDPropertyDeleter> create_array(StringRefNull prop_name,
Span<PrimitiveType> values)
{
- static_assert(std::is_same_v<PrimitiveType, int32_t> || std::is_same_v<PrimitiveType, float_t> ||
+ static_assert(std::is_same_v<PrimitiveType, int32_t> || std::is_same_v<PrimitiveType, float> ||
std::is_same_v<PrimitiveType, double>,
"Allowed values for PrimitiveType are int32_t, float and double.");
static_assert(!std::is_same_v<PrimitiveType, int32_t> || id_property_subtype == IDP_INT,
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index d915a9db76c..d6caec86b5d 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -926,7 +926,7 @@ int BKE_image_find_nearest_tile_with_offset(const Image *image,
zero_v2(r_uv_offset);
int tile_number_best = -1;
- if (image->source != IMA_SRC_TILED) {
+ if (!image || image->source != IMA_SRC_TILED) {
return tile_number_best;
}
@@ -5519,7 +5519,7 @@ RenderSlot *BKE_image_add_renderslot(Image *ima, const char *name)
}
else {
int n = BLI_listbase_count(&ima->renderslots) + 1;
- BLI_snprintf(slot->name, sizeof(slot->name), "Slot %d", n);
+ BLI_snprintf(slot->name, sizeof(slot->name), DATA_("Slot %d"), n);
}
BLI_addtail(&ima->renderslots, slot);
return slot;
diff --git a/source/blender/blenkernel/intern/image_gpu.cc b/source/blender/blenkernel/intern/image_gpu.cc
index 6506b40b603..08fdd715512 100644
--- a/source/blender/blenkernel/intern/image_gpu.cc
+++ b/source/blender/blenkernel/intern/image_gpu.cc
@@ -138,6 +138,8 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
int arraywidth = 0, arrayheight = 0;
ListBase boxes = {nullptr};
+ int planes = 0;
+
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
ImageUser iuser;
BKE_imageuser_default(&iuser);
@@ -164,6 +166,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
BKE_image_release_ibuf(ima, ibuf, nullptr);
BLI_addtail(&boxes, packtile);
+ planes = max_ii(planes, ibuf->planes);
}
}
@@ -195,9 +198,15 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
}
const bool use_high_bitdepth = (ima->flag & IMA_HIGH_BITDEPTH);
+ const bool use_grayscale = planes <= 8;
/* Create Texture without content. */
- GPUTexture *tex = IMB_touch_gpu_texture(
- ima->id.name + 2, main_ibuf, arraywidth, arrayheight, arraylayers, use_high_bitdepth);
+ GPUTexture *tex = IMB_touch_gpu_texture(ima->id.name + 2,
+ main_ibuf,
+ arraywidth,
+ arrayheight,
+ arraylayers,
+ use_high_bitdepth,
+ use_grayscale);
/* Upload each tile one by one. */
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
@@ -223,6 +232,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
tilelayer,
UNPACK2(tilesize),
use_high_bitdepth,
+ use_grayscale,
store_premultiplied);
}
diff --git a/source/blender/blenkernel/intern/image_save.cc b/source/blender/blenkernel/intern/image_save.cc
index d366e9362e8..5ee1258c512 100644
--- a/source/blender/blenkernel/intern/image_save.cc
+++ b/source/blender/blenkernel/intern/image_save.cc
@@ -821,7 +821,7 @@ bool BKE_image_render_write_exr(ReportList *reports,
const bool pass_RGBA = (STR_ELEM(rp->chan_id, "RGB", "RGBA", "R", "G", "B", "A"));
const bool pass_half_float = half_float && pass_RGBA;
- /* Colorspace conversion only happens on RGBA passes. */
+ /* Color-space conversion only happens on RGBA passes. */
float *output_rect =
(save_as_render && pass_RGBA) ?
image_exr_from_scene_linear_to_output(
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 3953784e968..f48f5ae76a1 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -91,7 +91,7 @@ static void shapekey_foreach_id(ID *id, LibraryForeachIDData *data)
BKE_LIB_FOREACHID_PROCESS_ID(data, key->from, IDWALK_CB_LOOPBACK);
}
-static ID *shapekey_owner_get(Main *UNUSED(bmain), ID *id)
+static ID *shapekey_owner_get(Main *UNUSED(bmain), ID *id, ID *UNUSED(owner_id_hint))
{
return ((Key *)id)->from;
}
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index b5c025a40b6..6fb67711ae9 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -398,21 +398,6 @@ Lattice *BKE_lattice_add(Main *bmain, const char *name)
return lt;
}
-bool object_deform_mball(Object *ob, ListBase *dispbase)
-{
- if (ob->parent && ob->parent->type == OB_LATTICE && ob->partype == PARSKEL) {
- DispList *dl;
-
- for (dl = dispbase->first; dl; dl = dl->next) {
- BKE_lattice_deform_coords(ob->parent, ob, (float(*)[3])dl->verts, dl->nr, 0, NULL, 1.0f);
- }
-
- return true;
- }
-
- return false;
-}
-
static BPoint *latt_bp(Lattice *lt, int u, int v, int w)
{
return &lt->def[BKE_lattice_index_from_uvw(lt, u, v, w)];
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 4257bccad93..53a9b6d469d 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -572,7 +572,7 @@ void BKE_view_layer_rename(Main *bmain, Scene *scene, ViewLayer *view_layer, con
}
/* Dependency graph uses view layer name based lookups. */
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
}
/* LayerCollection */
diff --git a/source/blender/blenkernel/intern/layer_utils.c b/source/blender/blenkernel/intern/layer_utils.c
index 0903c2a2cac..13e0a0bcf84 100644
--- a/source/blender/blenkernel/intern/layer_utils.c
+++ b/source/blender/blenkernel/intern/layer_utils.c
@@ -149,6 +149,65 @@ Object **BKE_view_layer_array_from_objects_in_mode_params(ViewLayer *view_layer,
return (Object **)base_array;
}
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ return BKE_view_layer_array_from_objects_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ return BKE_view_layer_array_from_bases_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ params.no_dup_data = true;
+ return BKE_view_layer_array_from_objects_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode_unique_data(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ params.no_dup_data = true;
+ return BKE_view_layer_array_from_bases_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+ ViewLayer *view_layer, const View3D *v3d, uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ params.no_dup_data = true;
+ params.filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs;
+ return BKE_view_layer_array_from_objects_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Object **BKE_view_layer_array_from_objects_in_mode_unique_data(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len,
+ const eObjectMode mode)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = mode;
+ params.no_dup_data = true;
+ return BKE_view_layer_array_from_objects_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/lib_override.cc b/source/blender/blenkernel/intern/lib_override.cc
index 758a317e415..03ad4b1cd5f 100644
--- a/source/blender/blenkernel/intern/lib_override.cc
+++ b/source/blender/blenkernel/intern/lib_override.cc
@@ -94,6 +94,7 @@ BLI_INLINE void lib_override_object_posemode_transfer(ID *id_dst, ID *id_src)
/** Get override data for a given ID. Needed because of our beloved shape keys snowflake. */
BLI_INLINE const IDOverrideLibrary *BKE_lib_override_library_get(const Main *bmain,
const ID *id,
+ const ID *owner_id_hint,
const ID **r_owner_id)
{
if (r_owner_id != nullptr) {
@@ -104,7 +105,8 @@ BLI_INLINE const IDOverrideLibrary *BKE_lib_override_library_get(const Main *bma
if (id_type->owner_get != nullptr) {
/* The #IDTypeInfo::owner_get callback should not modify the arguments, so casting away const
* is okay. */
- const ID *owner_id = id_type->owner_get(const_cast<Main *>(bmain), const_cast<ID *>(id));
+ const ID *owner_id = id_type->owner_get(
+ const_cast<Main *>(bmain), const_cast<ID *>(id), const_cast<ID *>(owner_id_hint));
if (r_owner_id != nullptr) {
*r_owner_id = owner_id;
}
@@ -115,13 +117,17 @@ BLI_INLINE const IDOverrideLibrary *BKE_lib_override_library_get(const Main *bma
return id->override_library;
}
-IDOverrideLibrary *BKE_lib_override_library_get(Main *bmain, ID *id, ID **r_owner_id)
+IDOverrideLibrary *BKE_lib_override_library_get(Main *bmain,
+ ID *id,
+ ID *owner_id_hint,
+ ID **r_owner_id)
{
/* Reuse the implementation of the const access function, which does not change the arguments.
* Add const explicitly to make it clear to the compiler to avoid just calling this function. */
return const_cast<IDOverrideLibrary *>(
BKE_lib_override_library_get(const_cast<const Main *>(bmain),
const_cast<const ID *>(id),
+ const_cast<const ID *>(owner_id_hint),
const_cast<const ID **>(r_owner_id)));
}
@@ -319,7 +325,7 @@ bool BKE_lib_override_library_is_system_defined(const Main *bmain, const ID *id)
{
if (ID_IS_OVERRIDE_LIBRARY(id)) {
const ID *override_owner_id;
- BKE_lib_override_library_get(bmain, id, &override_owner_id);
+ BKE_lib_override_library_get(bmain, id, nullptr, &override_owner_id);
return (override_owner_id->override_library->flag & IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED) !=
0;
}
@@ -360,6 +366,10 @@ static int foreachid_is_hierarchy_leaf_fn(LibraryIDLinkCallbackData *cb_data)
ID *id = *cb_data->id_pointer;
bool *is_leaf = static_cast<bool *>(cb_data->user_data);
+ if (cb_data->cb_flag & IDWALK_CB_LOOPBACK) {
+ return IDWALK_RET_NOP;
+ }
+
if (id != nullptr && ID_IS_OVERRIDE_LIBRARY_REAL(id) &&
id->override_library->hierarchy_root == id_owner->override_library->hierarchy_root) {
*is_leaf = false;
@@ -1087,8 +1097,9 @@ static void lib_override_overrides_group_tag_recursive(LibOverrideGroupTagData *
}
const Library *reference_lib =
- BKE_lib_override_library_get(bmain, id_owner, nullptr)->reference->lib;
- const ID *to_id_reference = BKE_lib_override_library_get(bmain, to_id, nullptr)->reference;
+ BKE_lib_override_library_get(bmain, id_owner, nullptr, nullptr)->reference->lib;
+ const ID *to_id_reference =
+ BKE_lib_override_library_get(bmain, to_id, nullptr, nullptr)->reference;
if (to_id_reference->lib != reference_lib) {
/* We do not override data-blocks from other libraries, nor do we process them. */
continue;
@@ -1201,6 +1212,7 @@ static void lib_override_library_create_post_process(Main *bmain,
ID *id_root,
ID *id_instance_hint,
Collection *residual_storage,
+ const Object *old_active_object,
const bool is_resync)
{
/* NOTE: We only care about local IDs here, if a linked object is not instantiated in any way we
@@ -1273,6 +1285,14 @@ static void lib_override_library_create_post_process(Main *bmain,
BLI_assert(ob_new->id.override_library != nullptr &&
ob_new->id.override_library->reference == &ob->id);
+ if (old_active_object == ob) {
+ Base *basact = BKE_view_layer_base_find(view_layer, ob_new);
+ if (basact != nullptr) {
+ view_layer->basact = basact;
+ }
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ }
+
if (BLI_gset_lookup(all_objects_in_scene, ob_new) == nullptr) {
if (id_root != nullptr && default_instantiating_collection == nullptr) {
ID *id_ref = id_root->newid != nullptr ? id_root->newid : id_root;
@@ -1363,6 +1383,8 @@ bool BKE_lib_override_library_create(Main *bmain,
id_hierarchy_root_reference = id_root_reference;
}
+ const Object *old_active_object = OBACT(view_layer);
+
const bool success = lib_override_library_create_do(bmain,
scene,
owner_library,
@@ -1385,6 +1407,7 @@ bool BKE_lib_override_library_create(Main *bmain,
id_root_reference,
id_instance_hint,
nullptr,
+ old_active_object,
false);
/* Cleanup. */
@@ -1439,7 +1462,7 @@ static ID *lib_override_root_find(Main *bmain, ID *id, const int curr_level, int
BLI_assert(id->flag & LIB_EMBEDDED_DATA_LIB_OVERRIDE);
ID *id_owner;
int best_level_placeholder = 0;
- BKE_lib_override_library_get(bmain, id, &id_owner);
+ BKE_lib_override_library_get(bmain, id, nullptr, &id_owner);
return lib_override_root_find(bmain, id_owner, curr_level + 1, &best_level_placeholder);
}
/* This way we won't process again that ID, should we encounter it again through another
@@ -1478,7 +1501,7 @@ static ID *lib_override_root_find(Main *bmain, ID *id, const int curr_level, int
BLI_assert(id->flag & LIB_EMBEDDED_DATA_LIB_OVERRIDE);
ID *id_owner;
int best_level_placeholder = 0;
- BKE_lib_override_library_get(bmain, best_root_id_candidate, &id_owner);
+ BKE_lib_override_library_get(bmain, best_root_id_candidate, nullptr, &id_owner);
best_root_id_candidate = lib_override_root_find(
bmain, id_owner, curr_level + 1, &best_level_placeholder);
}
@@ -1698,6 +1721,7 @@ static bool lib_override_library_resync(Main *bmain,
ID *id_root_reference = id_root->override_library->reference;
ID *id;
+ const Object *old_active_object = OBACT(view_layer);
if (id_root_reference->tag & LIB_TAG_MISSING) {
BKE_reportf(reports != nullptr ? reports->reports : nullptr,
@@ -1795,7 +1819,8 @@ static bool lib_override_library_resync(Main *bmain,
/* While this should not happen in typical cases (and won't be properly supported here),
* user is free to do all kind of very bad things, including having different local
* overrides of a same linked ID in a same hierarchy. */
- IDOverrideLibrary *id_override_library = BKE_lib_override_library_get(bmain, id, nullptr);
+ IDOverrideLibrary *id_override_library = BKE_lib_override_library_get(
+ bmain, id, nullptr, nullptr);
if (id_override_library->hierarchy_root != id_root->override_library->hierarchy_root) {
continue;
@@ -2121,6 +2146,7 @@ static bool lib_override_library_resync(Main *bmain,
id_root_reference,
id_root,
override_resync_residual_storage,
+ old_active_object,
true);
}
@@ -2177,7 +2203,7 @@ static ID *lib_override_library_main_resync_root_get(Main *bmain, ID *id)
if (!ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
const IDTypeInfo *id_type = BKE_idtype_get_info_from_id(id);
if (id_type->owner_get != nullptr) {
- id = id_type->owner_get(bmain, id);
+ id = id_type->owner_get(bmain, id, nullptr);
}
BLI_assert(ID_IS_OVERRIDE_LIBRARY_REAL(id));
}
@@ -2641,6 +2667,8 @@ void BKE_lib_override_library_main_resync(Main *bmain,
override_resync_residual_storage->flag |= COLLECTION_HIDE_VIEWPORT | COLLECTION_HIDE_RENDER;
}
+ const Object *old_active_object = OBACT(view_layer);
+
/* Necessary to improve performances, and prevent layers matching override sub-collections to be
* lost when re-syncing the parent override collection.
* Ref. T73411. */
@@ -2661,8 +2689,15 @@ void BKE_lib_override_library_main_resync(Main *bmain,
BKE_layer_collection_resync_allow();
/* Essentially ensures that potentially new overrides of new objects will be instantiated. */
- lib_override_library_create_post_process(
- bmain, scene, view_layer, nullptr, nullptr, nullptr, override_resync_residual_storage, true);
+ lib_override_library_create_post_process(bmain,
+ scene,
+ view_layer,
+ nullptr,
+ nullptr,
+ nullptr,
+ override_resync_residual_storage,
+ old_active_object,
+ true);
if (BKE_collection_is_empty(override_resync_residual_storage)) {
BKE_collection_delete(bmain, override_resync_residual_storage, true);
diff --git a/source/blender/blenkernel/intern/lib_query.c b/source/blender/blenkernel/intern/lib_query.c
index a869bf4c4b0..38d1a30592d 100644
--- a/source/blender/blenkernel/intern/lib_query.c
+++ b/source/blender/blenkernel/intern/lib_query.c
@@ -696,8 +696,8 @@ static void lib_query_unused_ids_tag_recurse(Main *bmain,
bool has_valid_from_users = false;
/* Preemptively consider this ID as unused. That way if there is a loop of dependency leading
* back to it, it won't create a fake 'valid user' detection.
- * NOTE: This can only only be done for a subset of IDs, some types are never 'indirectly
- * unused', same for IDs with a fake user. */
+ * NOTE: This can only be done for a subset of IDs, some types are never 'indirectly unused',
+ * same for IDs with a fake user. */
if ((id->flag & LIB_FAKEUSER) == 0 && !ELEM(GS(id->name), ID_SCE, ID_WM, ID_SCR, ID_WS, ID_LI)) {
id->tag |= tag;
}
@@ -713,7 +713,7 @@ static void lib_query_unused_ids_tag_recurse(Main *bmain,
/* Directly 'by-pass' to actual real ID owner. */
const IDTypeInfo *type_info_from = BKE_idtype_get_info_from_id(id_from);
BLI_assert(type_info_from->owner_get != NULL);
- id_from = type_info_from->owner_get(bmain, id_from);
+ id_from = type_info_from->owner_get(bmain, id_from, NULL);
}
lib_query_unused_ids_tag_recurse(
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.cc
index 6f4b05e04f7..1a2b4b22080 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.cc
@@ -4,19 +4,16 @@
/** \file
* \ingroup bke
*
- * MetaBalls are created from a single Object (with a name without number in it),
- * here the DispList and BoundBox also is located.
+ * MetaBalls are created from a single Object (with a name without number in it).
* All objects with the same name (but with a number in it) are added to this.
- *
- * texture coordinates are patched within the displist
*/
-#include <ctype.h>
-#include <float.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cctype>
+#include <cfloat>
+#include <cmath>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -25,6 +22,7 @@
#include "DNA_defaults.h"
#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -41,11 +39,15 @@
#include "BKE_anim_data.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
+#include "BKE_geometry_set.hh"
#include "BKE_idtype.h"
+#include "BKE_lattice.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_material.h"
#include "BKE_mball.h"
+#include "BKE_mball_tessellate.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_scene.h"
@@ -72,19 +74,16 @@ static void metaball_copy_data(Main *UNUSED(bmain),
BLI_duplicatelist(&metaball_dst->elems, &metaball_src->elems);
- metaball_dst->mat = MEM_dupallocN(metaball_src->mat);
+ metaball_dst->mat = static_cast<Material **>(MEM_dupallocN(metaball_src->mat));
- metaball_dst->editelems = NULL;
- metaball_dst->lastelem = NULL;
- metaball_dst->batch_cache = NULL;
+ metaball_dst->editelems = nullptr;
+ metaball_dst->lastelem = nullptr;
}
static void metaball_free_data(ID *id)
{
MetaBall *metaball = (MetaBall *)id;
- BKE_mball_batch_cache_free(metaball);
-
MEM_SAFE_FREE(metaball->mat);
BLI_freelistN(&metaball->elems);
@@ -107,11 +106,10 @@ static void metaball_blend_write(BlendWriter *writer, ID *id, const void *id_add
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
BLI_listbase_clear(&mb->disp);
- mb->editelems = NULL;
+ mb->editelems = nullptr;
/* Must always be cleared (meta's don't have their own edit-data). */
mb->needs_flush_to_id = 0;
- mb->lastelem = NULL;
- mb->batch_cache = NULL;
+ mb->lastelem = nullptr;
/* write LibData */
BLO_write_id_struct(writer, MetaBall, id_address, &mb->id);
@@ -139,12 +137,11 @@ static void metaball_blend_read_data(BlendDataReader *reader, ID *id)
BLO_read_list(reader, &(mb->elems));
BLI_listbase_clear(&mb->disp);
- mb->editelems = NULL;
+ mb->editelems = nullptr;
/* Must always be cleared (meta's don't have their own edit-data). */
mb->needs_flush_to_id = 0;
- // mb->edit_elems.first = mb->edit_elems.last = NULL;
- mb->lastelem = NULL;
- mb->batch_cache = NULL;
+ // mb->edit_elems.first = mb->edit_elems.last = nullptr;
+ mb->lastelem = nullptr;
}
static void metaball_blend_read_lib(BlendLibReader *reader, ID *id)
@@ -166,49 +163,46 @@ static void metaball_blend_read_expand(BlendExpander *expander, ID *id)
}
IDTypeInfo IDType_ID_MB = {
- .id_code = ID_MB,
- .id_filter = FILTER_ID_MB,
- .main_listbase_index = INDEX_ID_MB,
- .struct_size = sizeof(MetaBall),
- .name = "Metaball",
- .name_plural = "metaballs",
- .translation_context = BLT_I18NCONTEXT_ID_METABALL,
- .flags = IDTYPE_FLAGS_APPEND_IS_REUSABLE,
- .asset_type_info = NULL,
-
- .init_data = metaball_init_data,
- .copy_data = metaball_copy_data,
- .free_data = metaball_free_data,
- .make_local = NULL,
- .foreach_id = metaball_foreach_id,
- .foreach_cache = NULL,
- .foreach_path = NULL,
- .owner_get = NULL,
-
- .blend_write = metaball_blend_write,
- .blend_read_data = metaball_blend_read_data,
- .blend_read_lib = metaball_blend_read_lib,
- .blend_read_expand = metaball_blend_read_expand,
-
- .blend_read_undo_preserve = NULL,
-
- .lib_override_apply_post = NULL,
+ /* id_code */ ID_MB,
+ /* id_filter */ FILTER_ID_MB,
+ /* main_listbase_index */ INDEX_ID_MB,
+ /* struct_size */ sizeof(MetaBall),
+ /* name */ "Metaball",
+ /* name_plural */ "metaballs",
+ /* translation_context */ BLT_I18NCONTEXT_ID_METABALL,
+ /* flags */ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
+ /* asset_type_info */ nullptr,
+
+ /* init_data */ metaball_init_data,
+ /* copy_data */ metaball_copy_data,
+ /* free_data */ metaball_free_data,
+ /* make_local */ nullptr,
+ /* foreach_id */ metaball_foreach_id,
+ /* foreach_cache */ nullptr,
+ /* foreach_path */ nullptr,
+ /* owner_get */ nullptr,
+
+ /* blend_write */ metaball_blend_write,
+ /* blend_read_data */ metaball_blend_read_data,
+ /* blend_read_lib */ metaball_blend_read_lib,
+ /* blend_read_expand */ metaball_blend_read_expand,
+
+ /* blend_read_undo_preserve */ nullptr,
+
+ /* lib_override_apply_post */ nullptr,
};
/* Functions */
MetaBall *BKE_mball_add(Main *bmain, const char *name)
{
- MetaBall *mb;
-
- mb = BKE_id_new(bmain, ID_MB, name);
-
+ MetaBall *mb = static_cast<MetaBall *>(BKE_id_new(bmain, ID_MB, name));
return mb;
}
MetaElem *BKE_mball_element_add(MetaBall *mb, const int type)
{
- MetaElem *ml = MEM_callocN(sizeof(MetaElem), "metaelem");
+ MetaElem *ml = MEM_cnew<MetaElem>(__func__);
unit_qt(ml->quat);
@@ -252,99 +246,37 @@ MetaElem *BKE_mball_element_add(MetaBall *mb, const int type)
return ml;
}
-void BKE_mball_texspace_calc(Object *ob)
-{
- DispList *dl;
- BoundBox *bb;
- float *data, min[3], max[3] /*, loc[3], size[3] */;
- int tot;
- bool do_it = false;
-
- if (ob->runtime.bb == NULL) {
- ob->runtime.bb = MEM_callocN(sizeof(BoundBox), "mb boundbox");
- }
- bb = ob->runtime.bb;
-
- /* Weird one, this. */
- // INIT_MINMAX(min, max);
- (min)[0] = (min)[1] = (min)[2] = 1.0e30f;
- (max)[0] = (max)[1] = (max)[2] = -1.0e30f;
-
- dl = ob->runtime.curve_cache->disp.first;
- while (dl) {
- tot = dl->nr;
- if (tot) {
- do_it = true;
- }
- data = dl->verts;
- while (tot--) {
- /* Also weird... but longer. From utildefines. */
- minmax_v3v3_v3(min, max, data);
- data += 3;
- }
- dl = dl->next;
- }
-
- if (!do_it) {
- min[0] = min[1] = min[2] = -1.0f;
- max[0] = max[1] = max[2] = 1.0f;
- }
-
- BKE_boundbox_init_from_minmax(bb, min, max);
-
- bb->flag &= ~BOUNDBOX_DIRTY;
-}
BoundBox *BKE_mball_boundbox_get(Object *ob)
{
BLI_assert(ob->type == OB_MBALL);
-
if (ob->runtime.bb != NULL && (ob->runtime.bb->flag & BOUNDBOX_DIRTY) == 0) {
return ob->runtime.bb;
}
-
- /* This should always only be called with evaluated objects,
- * but currently RNA is a problem here... */
- if (ob->runtime.curve_cache != NULL) {
- BKE_mball_texspace_calc(ob);
+ if (ob->runtime.bb == NULL) {
+ ob->runtime.bb = MEM_cnew<BoundBox>(__func__);
+ }
+
+ /* Expect that this function is only called for evaluated objects. */
+ const Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob);
+ float min[3];
+ float max[3];
+ if (mesh_eval) {
+ INIT_MINMAX(min, max);
+ if (!BKE_mesh_minmax(mesh_eval, min, max)) {
+ copy_v3_fl(min, -1.0f);
+ copy_v3_fl(max, 1.0f);
+ }
}
-
- return ob->runtime.bb;
-}
-
-float *BKE_mball_make_orco(Object *ob, ListBase *dispbase)
-{
- BoundBox *bb;
- DispList *dl;
- float *data, *orco, *orcodata;
- float loc[3], size[3];
- int a;
-
- /* restore size and loc */
- bb = ob->runtime.bb;
- loc[0] = (bb->vec[0][0] + bb->vec[4][0]) / 2.0f;
- size[0] = bb->vec[4][0] - loc[0];
- loc[1] = (bb->vec[0][1] + bb->vec[2][1]) / 2.0f;
- size[1] = bb->vec[2][1] - loc[1];
- loc[2] = (bb->vec[0][2] + bb->vec[1][2]) / 2.0f;
- size[2] = bb->vec[1][2] - loc[2];
-
- dl = dispbase->first;
- orcodata = MEM_mallocN(sizeof(float[3]) * dl->nr, "MballOrco");
-
- data = dl->verts;
- orco = orcodata;
- a = dl->nr;
- while (a--) {
- orco[0] = (data[0] - loc[0]) / size[0];
- orco[1] = (data[1] - loc[1]) / size[1];
- orco[2] = (data[2] - loc[2]) / size[2];
-
- data += 3;
- orco += 3;
+ else {
+ copy_v3_fl(min, 0.0f);
+ copy_v3_fl(max, 0.0f);
}
- return orcodata;
+ BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max);
+ ob->runtime.bb->flag &= ~BOUNDBOX_DIRTY;
+
+ return ob->runtime.bb;
}
bool BKE_mball_is_basis(const Object *ob)
@@ -393,7 +325,7 @@ bool BKE_mball_is_basis_for(const Object *ob1, const Object *ob2)
bool BKE_mball_is_any_selected(const MetaBall *mb)
{
- for (const MetaElem *ml = mb->editelems->first; ml != NULL; ml = ml->next) {
+ LISTBASE_FOREACH (const MetaElem *, ml, mb->editelems) {
if (ml->flag & SELECT) {
return true;
}
@@ -415,7 +347,7 @@ bool BKE_mball_is_any_selected_multi(Base **bases, int bases_len)
bool BKE_mball_is_any_unselected(const MetaBall *mb)
{
- for (const MetaElem *ml = mb->editelems->first; ml != NULL; ml = ml->next) {
+ LISTBASE_FOREACH (const MetaElem *, ml, mb->editelems) {
if ((ml->flag & SELECT) == 0) {
return true;
}
@@ -451,9 +383,10 @@ void BKE_mball_properties_copy(Main *bmain, MetaBall *metaball_src)
* Solving this case would drastically increase the complexity of this code though, so don't
* think it would be worth it.
*/
- for (Object *ob_src = bmain->objects.first; ob_src != NULL && !ID_IS_LINKED(ob_src);) {
+ for (Object *ob_src = static_cast<Object *>(bmain->objects.first);
+ ob_src != nullptr && !ID_IS_LINKED(ob_src);) {
if (ob_src->data != metaball_src) {
- ob_src = ob_src->id.next;
+ ob_src = static_cast<Object *>(ob_src->id.next);
continue;
}
@@ -466,12 +399,13 @@ void BKE_mball_properties_copy(Main *bmain, MetaBall *metaball_src)
* Using this, it is possible to process the whole set of meta-balls with a single loop on the
* whole list of Objects, though additionally going backward on part of the list in some cases.
*/
- Object *ob_iter = NULL;
+ Object *ob_iter = nullptr;
int obactive_nr, ob_nr;
char obactive_name[MAX_ID_NAME], ob_name[MAX_ID_NAME];
BLI_split_name_num(obactive_name, &obactive_nr, ob_src->id.name + 2, '.');
- for (ob_iter = ob_src->id.prev; ob_iter != NULL; ob_iter = ob_iter->id.prev) {
+ for (ob_iter = static_cast<Object *>(ob_src->id.prev); ob_iter != nullptr;
+ ob_iter = static_cast<Object *>(ob_iter->id.prev)) {
if (ob_iter->id.name[2] != obactive_name[0]) {
break;
}
@@ -483,10 +417,11 @@ void BKE_mball_properties_copy(Main *bmain, MetaBall *metaball_src)
break;
}
- mball_data_properties_copy(ob_iter->data, metaball_src);
+ mball_data_properties_copy(static_cast<MetaBall *>(ob_iter->data), metaball_src);
}
- for (ob_iter = ob_src->id.next; ob_iter != NULL; ob_iter = ob_iter->id.next) {
+ for (ob_iter = static_cast<Object *>(ob_src->id.next); ob_iter != nullptr;
+ ob_iter = static_cast<Object *>(ob_iter->id.next)) {
if (ob_iter->id.name[2] != obactive_name[0] || ID_IS_LINKED(ob_iter)) {
break;
}
@@ -498,7 +433,7 @@ void BKE_mball_properties_copy(Main *bmain, MetaBall *metaball_src)
break;
}
- mball_data_properties_copy(ob_iter->data, metaball_src);
+ mball_data_properties_copy(static_cast<MetaBall *>(ob_iter->data), metaball_src);
}
ob_src = ob_iter;
@@ -682,7 +617,7 @@ bool BKE_mball_select_all_multi_ex(Base **bases, int bases_len)
bool changed_multi = false;
for (uint ob_index = 0; ob_index < bases_len; ob_index++) {
Object *obedit = bases[ob_index]->object;
- MetaBall *mb = obedit->data;
+ MetaBall *mb = static_cast<MetaBall *>(obedit->data);
changed_multi |= BKE_mball_select_all(mb);
}
return changed_multi;
@@ -705,7 +640,7 @@ bool BKE_mball_deselect_all_multi_ex(Base **bases, int bases_len)
bool changed_multi = false;
for (uint ob_index = 0; ob_index < bases_len; ob_index++) {
Object *obedit = bases[ob_index]->object;
- MetaBall *mb = obedit->data;
+ MetaBall *mb = static_cast<MetaBall *>(obedit->data);
changed_multi |= BKE_mball_deselect_all(mb);
DEG_id_tag_update(&mb->id, ID_RECALC_SELECT);
}
@@ -735,20 +670,44 @@ bool BKE_mball_select_swap_multi_ex(Base **bases, int bases_len)
/* **** Depsgraph evaluation **** */
-/* Draw Engine */
+void BKE_mball_data_update(Depsgraph *depsgraph, Scene *scene, Object *ob)
+{
+ BLI_assert(ob->type == OB_MBALL);
-void (*BKE_mball_batch_cache_dirty_tag_cb)(MetaBall *mb, int mode) = NULL;
-void (*BKE_mball_batch_cache_free_cb)(MetaBall *mb) = NULL;
+ BKE_object_free_derived_caches(ob);
-void BKE_mball_batch_cache_dirty_tag(MetaBall *mb, int mode)
-{
- if (mb->batch_cache) {
- BKE_mball_batch_cache_dirty_tag_cb(mb, mode);
+ const Object *basis_object = BKE_mball_basis_find(scene, ob);
+ if (ob != basis_object) {
+ return;
}
-}
-void BKE_mball_batch_cache_free(MetaBall *mb)
-{
- if (mb->batch_cache) {
- BKE_mball_batch_cache_free_cb(mb);
+
+ Mesh *mesh = BKE_mball_polygonize(depsgraph, scene, ob);
+ if (mesh == NULL) {
+ return;
}
-}
+
+ const MetaBall *mball = static_cast<MetaBall *>(ob->data);
+ mesh->mat = static_cast<Material **>(MEM_dupallocN(mball->mat));
+ mesh->totcol = mball->totcol;
+
+ if (ob->parent && ob->parent->type == OB_LATTICE && ob->partype == PARSKEL) {
+ int verts_num;
+ float(*positions)[3] = BKE_mesh_vert_coords_alloc(mesh, &verts_num);
+ BKE_lattice_deform_coords(ob->parent, ob, positions, verts_num, 0, NULL, 1.0f);
+ BKE_mesh_vert_coords_apply(mesh, positions);
+ MEM_freeN(positions);
+ }
+
+ ob->runtime.geometry_set_eval = new GeometrySet(GeometrySet::create_with_mesh(mesh));
+
+ if (ob->runtime.bb == NULL) {
+ ob->runtime.bb = MEM_cnew<BoundBox>(__func__);
+ }
+ blender::float3 min(std::numeric_limits<float>::max());
+ blender::float3 max(-std::numeric_limits<float>::max());
+ if (!ob->runtime.geometry_set_eval->compute_boundbox_without_instances(&min, &max)) {
+ min = blender::float3(0);
+ max = blender::float3(0);
+ }
+ BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max);
+};
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 54def0189b1..5e1f5ffb0d2 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -14,6 +14,8 @@
#include "MEM_guardedalloc.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -24,10 +26,11 @@
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
-#include "BKE_global.h"
-
#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_lib_id.h"
#include "BKE_mball_tessellate.h" /* own include */
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_scene.h"
@@ -427,8 +430,6 @@ static float metaball(PROCESS *process, float x, float y, float z)
*/
static void make_face(PROCESS *process, int i1, int i2, int i3, int i4)
{
- int *cur;
-
#ifdef USE_ACCUM_NORMAL
float n[3];
#endif
@@ -438,10 +439,9 @@ static void make_face(PROCESS *process, int i1, int i2, int i3, int i4)
process->indices = MEM_reallocN(process->indices, sizeof(int[4]) * process->totindex);
}
- cur = process->indices[process->curindex++];
-
- /* #DispList supports array drawing, treat tri's as fake quad. */
+ int *cur = process->indices[process->curindex++];
+ /* Treat triangles as fake quads. */
cur[0] = i1;
cur[1] = i2;
cur[2] = i3;
@@ -1371,7 +1371,7 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
}
}
-void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBase *dispbase)
+Mesh *BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
PROCESS process = {0};
const bool is_render = DEG_get_mode(depsgraph) == DAG_EVAL_RENDER;
@@ -1394,10 +1394,10 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBa
}
if (!is_render && (mb->flag == MB_UPDATE_NEVER)) {
- return;
+ return NULL;
}
if ((G.moving & (G_TRANSFORM_OBJ | G_TRANSFORM_EDIT)) && mb->flag == MB_UPDATE_FAST) {
- return;
+ return NULL;
}
if (is_render) {
@@ -1418,7 +1418,7 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBa
init_meta(depsgraph, &process, scene, ob);
if (process.totelem == 0) {
freepolygonize(&process);
- return;
+ return NULL;
}
build_bvh_spatial(&process, &process.metaball_bvh, 0, process.totelem, &process.allbb);
@@ -1430,40 +1430,61 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBa
ob->scale[1] < 0.00001f * (process.allbb.max[1] - process.allbb.min[1]) ||
ob->scale[2] < 0.00001f * (process.allbb.max[2] - process.allbb.min[2])) {
freepolygonize(&process);
- return;
+ return NULL;
}
polygonize(&process);
if (process.curindex == 0) {
freepolygonize(&process);
- return;
+ return NULL;
}
- /* add resulting surface to displist */
+ freepolygonize(&process);
- /* Avoid over-allocation since this is stored in the displist. */
- if (process.curindex != process.totindex) {
- process.indices = MEM_reallocN(process.indices, sizeof(int[4]) * process.curindex);
- }
- if (process.curvertex != process.totvertex) {
- process.co = MEM_reallocN(process.co, process.curvertex * sizeof(float[3]));
- process.no = MEM_reallocN(process.no, process.curvertex * sizeof(float[3]));
- }
+ Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)ob->data)->name + 2);
- DispList *dl = MEM_callocN(sizeof(DispList), "mballdisp");
- BLI_addtail(dispbase, dl);
- dl->type = DL_INDEX4;
- dl->nr = (int)process.curvertex;
- dl->parts = (int)process.curindex;
+ mesh->totvert = (int)process.curvertex;
+ MVert *mvert = CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_DEFAULT, NULL, mesh->totvert);
+ for (int i = 0; i < mesh->totvert; i++) {
+ copy_v3_v3(mvert[i].co, process.co[i]);
+ mvert->bweight = 0;
+ mvert->flag = 0;
+ }
+ MEM_freeN(process.co);
+
+ mesh->totpoly = (int)process.curindex;
+ MPoly *mpoly = CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_DEFAULT, NULL, mesh->totpoly);
+ MLoop *mloop = CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_DEFAULT, NULL, mesh->totpoly * 4);
+
+ int loop_offset = 0;
+ for (int i = 0; i < mesh->totpoly; i++) {
+ const int *indices = process.indices[i];
+
+ const int count = indices[2] != indices[3] ? 4 : 3;
+ mpoly[i].loopstart = loop_offset;
+ mpoly[i].totloop = count;
+ mpoly[i].flag = ME_SMOOTH;
+
+ mloop[loop_offset].v = (uint32_t)indices[0];
+ mloop[loop_offset + 1].v = (uint32_t)indices[1];
+ mloop[loop_offset + 2].v = (uint32_t)indices[2];
+ if (count == 4) {
+ mloop[loop_offset + 3].v = (uint32_t)indices[3];
+ }
- dl->index = (int *)process.indices;
+ loop_offset += count;
+ }
+ MEM_freeN(process.indices);
- for (uint a = 0; a < process.curvertex; a++) {
- normalize_v3(process.no[a]);
+ for (int i = 0; i < mesh->totvert; i++) {
+ normalize_v3(process.no[i]);
}
+ mesh->runtime.vert_normals = process.no;
+ BKE_mesh_vertex_normals_clear_dirty(mesh);
- dl->verts = (float *)process.co;
- dl->nors = (float *)process.no;
+ mesh->totloop = loop_offset;
- freepolygonize(&process);
+ BKE_mesh_calc_edges(mesh, false, false);
+
+ return mesh;
}
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 976ffc6ee7e..b349770b1e2 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -114,7 +114,7 @@ static void mesh_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
*
* While this could be the callers responsibility, keep here since it's
* highly unlikely we want to create a duplicate and not use it for drawing. */
- mesh_dst->runtime.is_original = false;
+ mesh_dst->runtime.is_original_bmesh = false;
/* Only do tessface if we have no polys. */
const bool do_tessface = ((mesh_src->totface != 0) && (mesh_src->totpoly == 0));
@@ -211,6 +211,7 @@ static void mesh_foreach_path(ID *id, BPathForeachPathData *bpath_data)
static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
+ using namespace blender;
Mesh *mesh = (Mesh *)id;
const bool is_undo = BLO_write_is_undo(writer);
@@ -241,10 +242,17 @@ static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address
memset(&mesh->pdata, 0, sizeof(mesh->pdata));
}
else {
- CustomData_blend_write_prepare(mesh->vdata, vert_layers);
- CustomData_blend_write_prepare(mesh->edata, edge_layers);
- CustomData_blend_write_prepare(mesh->ldata, loop_layers);
- CustomData_blend_write_prepare(mesh->pdata, poly_layers);
+ Set<std::string> names_to_skip;
+ if (!BLO_write_is_undo(writer)) {
+ BKE_mesh_legacy_convert_hide_layers_to_flags(mesh);
+ /* When converting to the old mesh format, don't save redunant attributes. */
+ names_to_skip.add_multiple_new({".hide_vert", ".hide_edge", ".hide_poly"});
+ }
+
+ CustomData_blend_write_prepare(mesh->vdata, vert_layers, names_to_skip);
+ CustomData_blend_write_prepare(mesh->edata, edge_layers, names_to_skip);
+ CustomData_blend_write_prepare(mesh->ldata, loop_layers, names_to_skip);
+ CustomData_blend_write_prepare(mesh->pdata, poly_layers, names_to_skip);
}
if (!BLO_write_is_undo(writer)) {
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 6b866be328f..6af41b5dfff 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -22,6 +22,7 @@
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
@@ -71,83 +72,31 @@ using blender::Span;
static CLG_LogRef LOG = {"bke.mesh_convert"};
-void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
-{
- DispList *dl;
- MLoop *mloop, *allloop;
- MPoly *mpoly;
- int a, *index;
-
- dl = (DispList *)lb->first;
- if (dl == nullptr) {
- return;
- }
-
- if (dl->type == DL_INDEX4) {
- CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, nullptr, dl->nr);
- allloop = mloop = (MLoop *)CustomData_add_layer(
- &me->ldata, CD_MLOOP, CD_CALLOC, nullptr, dl->parts * 4);
- mpoly = (MPoly *)CustomData_add_layer(&me->pdata, CD_MPOLY, CD_CALLOC, nullptr, dl->parts);
- me->totvert = dl->nr;
- me->totpoly = dl->parts;
-
- MutableSpan<MVert> vertices = blender::bke::mesh_vertices_for_write(*me);
- for (const int i : IndexRange(dl->nr)) {
- copy_v3_v3(vertices[i].co, &dl->verts[3 * i]);
- }
-
- a = dl->parts;
- index = dl->index;
- while (a--) {
- int count = index[2] != index[3] ? 4 : 3;
-
- mloop[0].v = index[0];
- mloop[1].v = index[1];
- mloop[2].v = index[2];
- if (count == 4) {
- mloop[3].v = index[3];
- }
-
- mpoly->totloop = count;
- mpoly->loopstart = (int)(mloop - allloop);
- mpoly->flag = ME_SMOOTH;
-
- mpoly++;
- mloop += count;
- me->totloop += count;
- index += 4;
- }
-
- BKE_mesh_calc_edges(me, true, false);
- }
-}
-
/**
* Specialized function to use when we _know_ existing edges don't overlap with poly edges.
*/
-static void make_edges_mdata_extend(
- MEdge **r_alledge, int *r_totedge, const MPoly *mpoly, MLoop *mloop, const int totpoly)
+static void make_edges_mdata_extend(Mesh &mesh)
{
- int totedge = *r_totedge;
- int totedge_new;
- EdgeHash *eh;
- uint eh_reserve;
+ int totedge = mesh.totedge;
const MPoly *mp;
int i;
- eh_reserve = max_ii(totedge, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(totpoly));
- eh = BLI_edgehash_new_ex(__func__, eh_reserve);
+ Span<MPoly> polys = blender::bke::mesh_polygons(mesh);
+ MutableSpan<MLoop> loops = blender::bke::mesh_loops_for_write(mesh);
+
+ const int eh_reserve = max_ii(totedge, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(mesh.totpoly));
+ EdgeHash *eh = BLI_edgehash_new_ex(__func__, eh_reserve);
- for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
- BKE_mesh_poly_edgehash_insert(eh, mp, mloop + mp->loopstart);
+ for (const MPoly &poly : polys) {
+ BKE_mesh_poly_edgehash_insert(eh, &poly, &loops[poly.loopstart]);
}
- totedge_new = BLI_edgehash_len(eh);
+ const int totedge_new = BLI_edgehash_len(eh);
#ifdef DEBUG
/* ensure that there's no overlap! */
if (totedge_new) {
- MEdge *medge = *r_alledge;
+ MEdge *medge = mesh.medge;
for (i = 0; i < totedge; i++, medge++) {
BLI_assert(BLI_edgehash_haskey(eh, medge->v1, medge->v2) == false);
}
@@ -155,19 +104,14 @@ static void make_edges_mdata_extend(
#endif
if (totedge_new) {
- EdgeHashIterator *ehi;
- MEdge *medge;
- uint e_index = totedge;
+ CustomData_realloc(&mesh.edata, totedge + totedge_new);
- *r_alledge = medge = (MEdge *)(*r_alledge ?
- MEM_reallocN(*r_alledge,
- sizeof(MEdge) * (totedge + totedge_new)) :
- MEM_calloc_arrayN(totedge_new, sizeof(MEdge), __func__));
- medge += totedge;
+ MEdge *medge = &blender::bke::mesh_edges_for_write(mesh)[totedge];
- totedge += totedge_new;
+ mesh.totedge += totedge_new;
- /* --- */
+ EdgeHashIterator *ehi;
+ uint e_index = totedge;
for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false;
BLI_edgehashIterator_step(ehi), ++medge, e_index++) {
BLI_edgehashIterator_getKey(ehi, &medge->v1, &medge->v2);
@@ -178,10 +122,8 @@ static void make_edges_mdata_extend(
}
BLI_edgehashIterator_free(ehi);
- *r_totedge = totedge;
-
- for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
- MLoop *l = &mloop[mp->loopstart];
+ for (i = 0, mp = polys.data(); i < mesh.totpoly; i++, mp++) {
+ MLoop *l = &loops[mp->loopstart];
MLoop *l_prev = (l + (mp->totloop - 1));
int j;
for (j = 0; j < mp->totloop; j++, l++) {
@@ -195,25 +137,8 @@ static void make_edges_mdata_extend(
BLI_edgehash_free(eh, nullptr);
}
-/* Initialize mverts, medges and, faces for converting nurbs to mesh and derived mesh */
-/* use specified dispbase */
-static int mesh_nurbs_displist_to_mdata(const Curve *cu,
- const ListBase *dispbase,
- MVert **r_allvert,
- int *r_totvert,
- MEdge **r_alledge,
- int *r_totedge,
- MLoop **r_allloop,
- MPoly **r_allpoly,
- MLoopUV **r_alluv,
- int *r_totloop,
- int *r_totpoly)
+static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispbase)
{
- MVert *mvert;
- MPoly *mpoly;
- MLoop *mloop;
- MLoopUV *mloopuv = nullptr;
- MEdge *medge;
const float *data;
int a, b, ofs, vertcount, startvert, totvert = 0, totedge = 0, totloop = 0, totpoly = 0;
int p1, p2, p3, p4, *index;
@@ -255,21 +180,21 @@ static int mesh_nurbs_displist_to_mdata(const Curve *cu,
}
if (totvert == 0) {
- /* Make Sure you check ob->data is a curve. */
- // error("can't convert");
- return -1;
+ return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
}
- *r_allvert = mvert = (MVert *)MEM_calloc_arrayN(totvert, sizeof(MVert), "nurbs_init mvert");
- *r_alledge = medge = (MEdge *)MEM_calloc_arrayN(totedge, sizeof(MEdge), "nurbs_init medge");
- *r_allloop = mloop = (MLoop *)MEM_calloc_arrayN(
- totpoly, sizeof(MLoop[4]), "nurbs_init mloop"); /* totloop */
- *r_allpoly = mpoly = (MPoly *)MEM_calloc_arrayN(totpoly, sizeof(MPoly), "nurbs_init mloop");
+ Mesh *mesh = BKE_mesh_new_nomain(totvert, totedge, 0, totloop, totpoly);
+ MutableSpan<MVert> verts = blender::bke::mesh_vertices_for_write(*mesh);
+ MutableSpan<MEdge> edges = blender::bke::mesh_edges_for_write(*mesh);
+ MutableSpan<MPoly> polys = blender::bke::mesh_polygons_for_write(*mesh);
+ MutableSpan<MLoop> loops = blender::bke::mesh_loops_for_write(*mesh);
- if (r_alluv) {
- *r_alluv = mloopuv = (MLoopUV *)MEM_calloc_arrayN(
- totpoly, sizeof(MLoopUV[4]), "nurbs_init mloopuv");
- }
+ MVert *mvert = verts.data();
+ MEdge *medge = edges.data();
+ MPoly *mpoly = polys.data();
+ MLoop *mloop = loops.data();
+ MLoopUV *mloopuv = static_cast<MLoopUV *>(CustomData_add_layer_named(
+ &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, "UVMap"));
/* verts and faces */
vertcount = 0;
@@ -344,7 +269,7 @@ static int mesh_nurbs_displist_to_mdata(const Curve *cu,
mloop[0].v = startvert + index[0];
mloop[1].v = startvert + index[2];
mloop[2].v = startvert + index[1];
- mpoly->loopstart = (int)(mloop - (*r_allloop));
+ mpoly->loopstart = (int)(mloop - loops.data());
mpoly->totloop = 3;
mpoly->mat_nr = dl->col;
@@ -404,7 +329,7 @@ static int mesh_nurbs_displist_to_mdata(const Curve *cu,
mloop[1].v = p3;
mloop[2].v = p4;
mloop[3].v = p2;
- mpoly->loopstart = (int)(mloop - (*r_allloop));
+ mpoly->loopstart = (int)(mloop - loops.data());
mpoly->totloop = 4;
mpoly->mat_nr = dl->col;
@@ -456,15 +381,10 @@ static int mesh_nurbs_displist_to_mdata(const Curve *cu,
}
if (totpoly) {
- make_edges_mdata_extend(r_alledge, &totedge, *r_allpoly, *r_allloop, totpoly);
+ make_edges_mdata_extend(*mesh);
}
- *r_totpoly = totpoly;
- *r_totloop = totloop;
- *r_totedge = totedge;
- *r_totvert = totvert;
-
- return 0;
+ return mesh;
}
/**
@@ -485,52 +405,12 @@ static void mesh_copy_texture_space_from_curve_type(const Curve *cu, Mesh *me)
Mesh *BKE_mesh_new_nomain_from_curve_displist(const Object *ob, const ListBase *dispbase)
{
const Curve *cu = (const Curve *)ob->data;
- Mesh *mesh;
- MVert *allvert;
- MEdge *alledge;
- MLoop *allloop;
- MPoly *allpoly;
- MLoopUV *alluv = nullptr;
- int totvert, totedge, totloop, totpoly;
-
- if (mesh_nurbs_displist_to_mdata(cu,
- dispbase,
- &allvert,
- &totvert,
- &alledge,
- &totedge,
- &allloop,
- &allpoly,
- &alluv,
- &totloop,
- &totpoly) != 0) {
- /* Error initializing mdata. This often happens when curve is empty */
- return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
- }
-
- mesh = BKE_mesh_new_nomain(totvert, totedge, 0, totloop, totpoly);
-
- blender::bke::mesh_vertices_for_write(*mesh).copy_from({allvert, totvert});
- blender::bke::mesh_edges_for_write(*mesh).copy_from({alledge, totedge});
- blender::bke::mesh_polygons_for_write(*mesh).copy_from({allpoly, totpoly});
- blender::bke::mesh_loops_for_write(*mesh).copy_from({allloop, totloop});
-
- if (alluv) {
- const char *uvname = "UVMap";
- CustomData_add_layer_named(&mesh->ldata, CD_MLOOPUV, CD_ASSIGN, alluv, totloop, uvname);
- }
+ Mesh *mesh = mesh_nurbs_displist_to_mesh(cu, dispbase);
mesh_copy_texture_space_from_curve_type(cu, mesh);
-
- /* Copy curve materials. */
mesh->mat = (Material **)MEM_dupallocN(cu->mat);
mesh->totcol = cu->totcol;
- MEM_freeN(allvert);
- MEM_freeN(alledge);
- MEM_freeN(allloop);
- MEM_freeN(allpoly);
-
return mesh;
}
@@ -977,6 +857,12 @@ static Mesh *mesh_new_from_curve_type_object(const Object *object)
/* If evaluating the curve replaced object data with different data, free the original data. */
if (temp_data != temp_object->data) {
+ if (GS(temp_data->name) == ID_CU_LEGACY) {
+ /* Clear edit mode pointers that were explicitly copied to the temporary curve. */
+ Curve *curve = reinterpret_cast<Curve *>(temp_data);
+ curve->editfont = nullptr;
+ curve->editnurb = nullptr;
+ }
BKE_id_free(nullptr, temp_data);
}
@@ -989,32 +875,21 @@ static Mesh *mesh_new_from_curve_type_object(const Object *object)
static Mesh *mesh_new_from_mball_object(Object *object)
{
- MetaBall *mball = (MetaBall *)object->data;
-
/* NOTE: We can only create mesh for a polygonized meta ball. This figures out all original meta
* balls and all evaluated child meta balls (since polygonization is only stored in the mother
* ball).
*
* Create empty mesh so script-authors don't run into None objects. */
- if (!DEG_is_evaluated_object(object) || object->runtime.curve_cache == nullptr ||
- BLI_listbase_is_empty(&object->runtime.curve_cache->disp)) {
+ if (!DEG_is_evaluated_object(object)) {
return (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
}
- Mesh *mesh_result = (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
- BKE_mesh_from_metaball(&object->runtime.curve_cache->disp, mesh_result);
- BKE_mesh_texspace_copy_from_object(mesh_result, object);
-
- /* Copy materials. */
- mesh_result->totcol = mball->totcol;
- mesh_result->mat = (Material **)MEM_dupallocN(mball->mat);
- if (mball->mat != nullptr) {
- for (int i = mball->totcol; i-- > 0;) {
- mesh_result->mat[i] = BKE_object_material_get(object, i + 1);
- }
+ const Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object);
+ if (mesh_eval == nullptr) {
+ return (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
}
- return mesh_result;
+ return BKE_mesh_copy_for_eval(mesh_eval, false);
}
static Mesh *mesh_new_from_mesh(Object *object, Mesh *mesh)
diff --git a/source/blender/blenkernel/intern/mesh_debug.cc b/source/blender/blenkernel/intern/mesh_debug.cc
index 6f12726d364..1826a77d6f4 100644
--- a/source/blender/blenkernel/intern/mesh_debug.cc
+++ b/source/blender/blenkernel/intern/mesh_debug.cc
@@ -58,7 +58,8 @@ char *BKE_mesh_debug_info(const Mesh *me)
BLI_dynstr_appendf(dynstr, " 'totpoly': %d,\n", me->totpoly);
BLI_dynstr_appendf(dynstr, " 'runtime.deformed_only': %d,\n", me->runtime.deformed_only);
- BLI_dynstr_appendf(dynstr, " 'runtime.is_original': %d,\n", me->runtime.is_original);
+ BLI_dynstr_appendf(
+ dynstr, " 'runtime.is_original_bmesh': %d,\n", me->runtime.is_original_bmesh);
BLI_dynstr_append(dynstr, " 'vert_layers': (\n");
CustomData_debug_info_from_layers(&me->vdata, indent8, dynstr);
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.cc b/source/blender/blenkernel/intern/mesh_evaluate.cc
index 38ffae55f54..6583436905f 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.cc
+++ b/source/blender/blenkernel/intern/mesh_evaluate.cc
@@ -742,12 +742,13 @@ void BKE_mesh_flush_hidden_from_verts(Mesh *me)
".hide_vert", ATTR_DOMAIN_POINT, false);
if (hide_vert.is_single() && !hide_vert.get_internal_single()) {
attributes.remove(".hide_edge");
- attributes.remove(".hide_face");
+ attributes.remove(".hide_poly");
return;
}
const VArraySpan<bool> hide_vert_span{hide_vert};
const Span<MEdge> edges = mesh_edges(*me);
const Span<MPoly> polys = mesh_polygons(*me);
+ const Span<MLoop> loops = mesh_loops(*me);
/* Hide edges when either of their vertices are hidden. */
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -758,16 +759,17 @@ void BKE_mesh_flush_hidden_from_verts(Mesh *me)
}
hide_edge.finish();
- /* Hide faces when any of their vertices are hidden. */
- SpanAttributeWriter<bool> hide_face = attributes.lookup_or_add_for_write_only_span<bool>(
- ".hide_face", ATTR_DOMAIN_FACE);
+ /* Hide polygons when any of their vertices are hidden. */
+ SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE);
for (const int i : polys.index_range()) {
const MPoly &poly = polys[i];
- const Span<MLoop> loops = loops.slice(poly.loopstart, poly.totloop);
- hide_face.span[i] = std::any_of(
- loops.begin(), loops.end(), [&](const MLoop &loop) { return hide_vert_span[loop.v]; });
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+ hide_poly.span[i] = std::any_of(poly_loops.begin(), poly_loops.end(), [&](const MLoop &loop) {
+ return hide_vert_span[loop.v];
+ });
}
- hide_face.finish();
+ hide_poly.finish();
}
void BKE_mesh_flush_hidden_from_polys(Mesh *me)
@@ -776,14 +778,14 @@ void BKE_mesh_flush_hidden_from_polys(Mesh *me)
using namespace blender::bke;
MutableAttributeAccessor attributes = mesh_attributes_for_write(*me);
- const VArray<bool> hide_face = attributes.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
- if (hide_face.is_single() && !hide_face.get_internal_single()) {
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
attributes.remove(".hide_vert");
attributes.remove(".hide_edge");
return;
}
- const VArraySpan<bool> hide_face_span{hide_face};
+ const VArraySpan<bool> hide_poly_span{hide_poly};
const Span<MPoly> polys = mesh_polygons(*me);
const Span<MLoop> loops = mesh_loops(*me);
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -791,9 +793,9 @@ void BKE_mesh_flush_hidden_from_polys(Mesh *me)
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_edge", ATTR_DOMAIN_EDGE);
- /* Hide all edges or vertices connected to hidden faces. */
+ /* Hide all edges or vertices connected to hidden polygons. */
for (const int i : polys.index_range()) {
- if (hide_face_span[i]) {
+ if (hide_poly_span[i]) {
const MPoly &poly = polys[i];
for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
hide_vert.span[loop.v] = true;
@@ -801,9 +803,9 @@ void BKE_mesh_flush_hidden_from_polys(Mesh *me)
}
}
}
- /* Unhide vertices and edges connected to visible faces. */
+ /* Unhide vertices and edges connected to visible polygons. */
for (const int i : polys.index_range()) {
- if (!hide_face_span[i]) {
+ if (!hide_poly_span[i]) {
const MPoly &poly = polys[i];
for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
hide_vert.span[loop.v] = false;
@@ -867,7 +869,7 @@ void BKE_mesh_flush_select_from_polys(Mesh *me)
static void mesh_flush_select_from_verts(const Span<MVert> verts,
const Span<MLoop> loops,
const VArray<bool> &hide_edge,
- const VArray<bool> &hide_face,
+ const VArray<bool> &hide_poly,
MutableSpan<MEdge> edges,
MutableSpan<MPoly> polys)
{
@@ -884,7 +886,7 @@ static void mesh_flush_select_from_verts(const Span<MVert> verts,
}
for (const int i : polys.index_range()) {
- if (hide_face[i]) {
+ if (hide_poly[i]) {
continue;
}
MPoly &poly = polys[i];
@@ -910,7 +912,7 @@ void BKE_mesh_flush_select_from_verts(Mesh *me)
blender::bke::mesh_vertices(*me),
blender::bke::mesh_loops(*me),
attributes.lookup_or_default<bool>(".hide_edge", ATTR_DOMAIN_EDGE, false),
- attributes.lookup_or_default<bool>(".hide_face", ATTR_DOMAIN_FACE, false),
+ attributes.lookup_or_default<bool>(".hide_poly", ATTR_DOMAIN_FACE, false),
blender::bke::mesh_edges_for_write(*me),
blender::bke::mesh_polygons_for_write(*me));
}
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index fd54f06ac0b..90db7a48d9b 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -918,12 +918,12 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
using namespace blender::bke;
const AttributeAccessor attributes = mesh_attributes(*mesh);
- MutableSpan<MVert> vertices = mesh_vertices_for_write(*mesh);
+ MutableSpan<MVert> verts = mesh_vertices_for_write(*mesh);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
- threading::parallel_for(vertices.index_range(), 4096, [&](IndexRange range) {
+ threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
- SET_FLAG_FROM_TEST(vertices[i].flag, hide_vert[i], ME_HIDE);
+ SET_FLAG_FROM_TEST(verts[i].flag, hide_vert[i], ME_HIDE);
}
});
@@ -936,12 +936,12 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
}
});
- MutableSpan<MPoly> polygons = mesh_polygons_for_write(*mesh);
- const VArray<bool> hide_face = attributes.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
- threading::parallel_for(polygons.index_range(), 4096, [&](IndexRange range) {
+ MutableSpan<MPoly> polys = mesh_polygons_for_write(*mesh);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
- SET_FLAG_FROM_TEST(polygons[i].flag, hide_face[i], ME_HIDE);
+ SET_FLAG_FROM_TEST(polys[i].flag, hide_poly[i], ME_HIDE);
}
});
}
@@ -952,15 +952,14 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
using namespace blender::bke;
MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
- const Span<MVert> vertices = mesh_vertices(*mesh);
- if (std::any_of(vertices.begin(), vertices.end(), [](const MVert &vert) {
- return vert.flag & ME_HIDE;
- })) {
+ const Span<MVert> verts = mesh_vertices(*mesh);
+ if (std::any_of(
+ verts.begin(), verts.end(), [](const MVert &vert) { return vert.flag & ME_HIDE; })) {
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
- threading::parallel_for(vertices.index_range(), 4096, [&](IndexRange range) {
+ threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
- hide_vert.span[i] = vertices[i].flag & ME_HIDE;
+ hide_vert.span[i] = verts[i].flag & ME_HIDE;
}
});
hide_vert.finish();
@@ -979,18 +978,17 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
hide_edge.finish();
}
- const Span<MPoly> polygons = mesh_polygons(*mesh);
- if (std::any_of(polygons.begin(), polygons.end(), [](const MPoly &poly) {
- return poly.flag & ME_HIDE;
- })) {
- SpanAttributeWriter<bool> hide_face = attributes.lookup_or_add_for_write_only_span<bool>(
- ".hide_face", ATTR_DOMAIN_FACE);
- threading::parallel_for(polygons.index_range(), 4096, [&](IndexRange range) {
+ const Span<MPoly> polys = mesh_polygons(*mesh);
+ if (std::any_of(
+ polys.begin(), polys.end(), [](const MPoly &poly) { return poly.flag & ME_HIDE; })) {
+ SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE);
+ threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
- hide_face.span[i] = polygons[i].flag & ME_HIDE;
+ hide_poly.span[i] = polys[i].flag & ME_HIDE;
}
});
- hide_face.finish();
+ hide_poly.finish();
}
}
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index d4bd51f4efa..f57effd49f4 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -29,7 +29,7 @@
/* ngon version wip, based on BM_uv_vert_map_create */
UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
- const bool *hide_face,
+ const bool *hide_poly,
const MLoop *mloop,
const MLoopUV *mloopuv,
uint totpoly,
@@ -52,7 +52,7 @@ UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
/* generate UvMapVert array */
mp = mpoly;
for (a = 0; a < totpoly; a++, mp++) {
- if (!selected || (!(hide_face && hide_face[a]) && (mp->flag & ME_FACE_SEL))) {
+ if (!selected || (!(hide_poly && hide_poly[a]) && (mp->flag & ME_FACE_SEL))) {
totuv += mp->totloop;
}
}
@@ -75,7 +75,7 @@ UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
mp = mpoly;
for (a = 0; a < totpoly; a++, mp++) {
- if (!selected || (!(hide_face && hide_face[a]) && (mp->flag & ME_FACE_SEL))) {
+ if (!selected || (!(hide_poly && hide_poly[a]) && (mp->flag & ME_FACE_SEL))) {
float(*tf_uv)[2] = NULL;
if (use_winding) {
diff --git a/source/blender/blenkernel/intern/mesh_wrapper.cc b/source/blender/blenkernel/intern/mesh_wrapper.cc
index ccbe5c4eb66..41cd7084c81 100644
--- a/source/blender/blenkernel/intern/mesh_wrapper.cc
+++ b/source/blender/blenkernel/intern/mesh_wrapper.cc
@@ -63,7 +63,7 @@ Mesh *BKE_mesh_wrapper_from_editmesh_with_coords(BMEditMesh *em,
}
/* Use edit-mesh directly where possible. */
- me->runtime.is_original = true;
+ me->runtime.is_original_bmesh = true;
me->edit_mesh = static_cast<BMEditMesh *>(MEM_dupallocN(em));
me->edit_mesh->is_shallow_copy = true;
@@ -135,7 +135,7 @@ void BKE_mesh_wrapper_ensure_mdata(Mesh *me)
EditMeshData *edit_data = me->runtime.edit_data;
if (edit_data->vertexCos) {
BKE_mesh_vert_coords_apply(me, edit_data->vertexCos);
- me->runtime.is_original = false;
+ me->runtime.is_original_bmesh = false;
}
break;
}
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 01eb4970f7e..60d6b51594a 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -142,7 +142,8 @@ static ModifierData *modifier_allocate_and_init(int type)
md->type = type;
md->mode = eModifierMode_Realtime | eModifierMode_Render;
md->flag = eModifierFlag_OverrideLibrary_Local;
- md->ui_expand_flag = 1; /* Only open the main panel at the beginning, not the sub-panels. */
+ /* Only open the main panel at the beginning, not the sub-panels. */
+ md->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
if (mti->flags & eModifierTypeFlag_EnableInEditmode) {
md->mode |= eModifierMode_Editmode;
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index ba473b29474..d50b8662f82 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -404,7 +404,7 @@ static void node_foreach_path(ID *id, BPathForeachPathData *bpath_data)
}
}
-static ID *node_owner_get(Main *bmain, ID *id)
+static ID *node_owner_get(Main *bmain, ID *id, ID *owner_id_hint)
{
if ((id->flag & LIB_EMBEDDED_DATA) == 0) {
return id;
@@ -412,6 +412,12 @@ static ID *node_owner_get(Main *bmain, ID *id)
/* TODO: Sort this NO_MAIN or not for embedded node trees. See T86119. */
// BLI_assert((id->tag & LIB_TAG_NO_MAIN) == 0);
+ bNodeTree *ntree = reinterpret_cast<bNodeTree *>(id);
+
+ if (owner_id_hint != nullptr && ntreeFromID(owner_id_hint) == ntree) {
+ return owner_id_hint;
+ }
+
ListBase *lists[] = {&bmain->materials,
&bmain->lights,
&bmain->worlds,
@@ -421,7 +427,6 @@ static ID *node_owner_get(Main *bmain, ID *id)
&bmain->simulations,
nullptr};
- bNodeTree *ntree = (bNodeTree *)id;
for (int i = 0; lists[i] != nullptr; i++) {
LISTBASE_FOREACH (ID *, id_iter, lists[i]) {
if (ntreeFromID(id_iter) == ntree) {
@@ -3047,7 +3052,9 @@ void nodeRemoveNode(Main *bmain, bNodeTree *ntree, bNode *node, bool do_id_user)
}
}
- if (node_has_id) {
+ /* Also update relations for the scene time node, which causes a dependency
+ * on time that users expect to be removed when the node is removed. */
+ if (node_has_id || node->type == GEO_NODE_INPUT_SCENE_TIME) {
if (bmain != nullptr) {
DEG_relations_tag_update(bmain);
}
diff --git a/source/blender/blenkernel/intern/node_tree_update.cc b/source/blender/blenkernel/intern/node_tree_update.cc
index 019ab114b83..58084226b00 100644
--- a/source/blender/blenkernel/intern/node_tree_update.cc
+++ b/source/blender/blenkernel/intern/node_tree_update.cc
@@ -94,6 +94,9 @@ static InputSocketFieldType get_interface_input_field_type(const NodeRef &node,
if (node.is_undefined()) {
return InputSocketFieldType::None;
}
+ if (node.bnode()->type == NODE_CUSTOM) {
+ return InputSocketFieldType::None;
+ }
const NodeDeclaration *node_decl = node.declaration();
@@ -131,6 +134,9 @@ static OutputFieldDependency get_interface_output_field_dependency(const NodeRef
if (node.is_undefined()) {
return OutputFieldDependency::ForDataSource();
}
+ if (node.bnode()->type == NODE_CUSTOM) {
+ return OutputFieldDependency::ForDataSource();
+ }
const NodeDeclaration *node_decl = node.declaration();
@@ -1267,7 +1273,7 @@ class NodeTreeMainUpdater {
}
/* Check if a used node group has an animated image. */
- for (const NodeRef *group_node : tree_ref.nodes_by_type("NodeGroup")) {
+ for (const NodeRef *group_node : tree_ref.nodes_by_type("ShaderNodeGroup")) {
const bNodeTree *group = reinterpret_cast<bNodeTree *>(group_node->bnode()->id);
if (group != nullptr) {
ntree.runtime->runtime_flag |= group->runtime->runtime_flag;
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index 2affbefae56..027b18c006a 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -29,6 +29,7 @@
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
+#include "DNA_volume_types.h"
#include "BKE_collection.h"
#include "BKE_duplilist.h"
@@ -164,10 +165,8 @@ static bool copy_dupli_context(
*
* \param mat: is transform of the object relative to current context (including #Object.obmat).
*/
-static DupliObject *make_dupli(const DupliContext *ctx,
- Object *ob,
- const float mat[4][4],
- int index)
+static DupliObject *make_dupli(
+ const DupliContext *ctx, Object *ob, const ID *object_data, const float mat[4][4], int index)
{
DupliObject *dob;
int i;
@@ -182,7 +181,7 @@ static DupliObject *make_dupli(const DupliContext *ctx,
}
dob->ob = ob;
- dob->ob_data = (ID *)ob->data;
+ dob->ob_data = const_cast<ID *>(object_data);
mul_m4_m4m4(dob->mat, (float(*)[4])ctx->space_mat, mat);
dob->type = ctx->gen->type;
@@ -202,7 +201,7 @@ static DupliObject *make_dupli(const DupliContext *ctx,
/* Meta-balls never draw in duplis, they are instead merged into one by the basis
* meta-ball outside of the group. this does mean that if that meta-ball is not in the
* scene, they will not show up at all, limitation that should be solved once. */
- if (ob->type == OB_MBALL) {
+ if (object_data && GS(object_data->name) == ID_MB) {
dob->no_draw = true;
}
@@ -226,6 +225,14 @@ static DupliObject *make_dupli(const DupliContext *ctx,
return dob;
}
+static DupliObject *make_dupli(const DupliContext *ctx,
+ Object *ob,
+ const float mat[4][4],
+ int index)
+{
+ return make_dupli(ctx, ob, static_cast<ID *>(ob->data), mat, index);
+}
+
/**
* Recursive dupli-objects.
*
@@ -777,28 +784,24 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
int component_index = 0;
if (ctx->object->type != OB_MESH || geometry_set_is_instance) {
if (const Mesh *mesh = geometry_set.get_mesh_for_read()) {
- DupliObject *dupli = make_dupli(ctx, ctx->object, parent_transform, component_index++);
- dupli->ob_data = (ID *)mesh;
+ make_dupli(ctx, ctx->object, &mesh->id, parent_transform, component_index++);
}
}
if (ctx->object->type != OB_VOLUME || geometry_set_is_instance) {
if (const Volume *volume = geometry_set.get_volume_for_read()) {
- DupliObject *dupli = make_dupli(ctx, ctx->object, parent_transform, component_index++);
- dupli->ob_data = (ID *)volume;
+ make_dupli(ctx, ctx->object, &volume->id, parent_transform, component_index++);
}
}
if (!ELEM(ctx->object->type, OB_CURVES_LEGACY, OB_FONT, OB_CURVES) || geometry_set_is_instance) {
if (const CurveComponent *component = geometry_set.get_component_for_read<CurveComponent>()) {
if (const Curve *curve = component->get_curve_for_render()) {
- DupliObject *dupli = make_dupli(ctx, ctx->object, parent_transform, component_index++);
- dupli->ob_data = (ID *)curve;
+ make_dupli(ctx, ctx->object, &curve->id, parent_transform, component_index++);
}
}
}
if (ctx->object->type != OB_POINTCLOUD || geometry_set_is_instance) {
if (const PointCloud *pointcloud = geometry_set.get_pointcloud_for_read()) {
- DupliObject *dupli = make_dupli(ctx, ctx->object, parent_transform, component_index++);
- dupli->ob_data = (ID *)pointcloud;
+ make_dupli(ctx, ctx->object, &pointcloud->id, parent_transform, component_index++);
}
}
const bool creates_duplis_for_components = component_index >= 1;
@@ -1560,6 +1563,13 @@ static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
return nullptr;
}
+ /* Metaball objects can't create instances, but the dupli system is used to "instance" their
+ * evaluated mesh to render engines. We need to exit early to avoid recursively instancing the
+ * evaluated metaball mesh on metaball instances that already contribute to the basis. */
+ if (ctx->object->type == OB_MBALL && ctx->level > 0) {
+ return nullptr;
+ }
+
/* Should the dupli's be generated for this object? - Respect restrict flags. */
if (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER ? (visibility_flag & OB_HIDE_RENDER) :
(visibility_flag & OB_HIDE_VIEWPORT)) {
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 99c4d92d284..5656a9f6c92 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -110,7 +110,6 @@ void BKE_object_eval_constraints(Depsgraph *depsgraph, Scene *scene, Object *ob)
* - post (i.e. BKE_constraints_clear_evalob)
*
* Not sure why, this is from Joshua - sergey
- *
*/
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
@@ -169,7 +168,7 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
break;
case OB_MBALL:
- BKE_displist_make_mball(depsgraph, scene, ob);
+ BKE_mball_data_update(depsgraph, scene, ob);
break;
case OB_CURVES_LEGACY:
@@ -293,9 +292,15 @@ void BKE_object_batch_cache_dirty_tag(Object *ob)
case OB_CURVES_LEGACY:
BKE_curve_batch_cache_dirty_tag((struct Curve *)ob->data, BKE_CURVE_BATCH_DIRTY_ALL);
break;
- case OB_MBALL:
- BKE_mball_batch_cache_dirty_tag((struct MetaBall *)ob->data, BKE_MBALL_BATCH_DIRTY_ALL);
+ case OB_MBALL: {
+ /* This function is currently called on original objects, so to properly
+ * clear the actual displayed geometry, we have to tag the evaluated mesh. */
+ Mesh *mesh = BKE_object_get_evaluated_mesh_no_subsurf(ob);
+ if (mesh) {
+ BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
+ }
break;
+ }
case OB_GPENCIL:
BKE_gpencil_batch_cache_dirty_tag((struct bGPdata *)ob->data);
break;
diff --git a/source/blender/blenkernel/intern/outliner_treehash.c b/source/blender/blenkernel/intern/outliner_treehash.c
deleted file mode 100644
index 03c327bec2f..00000000000
--- a/source/blender/blenkernel/intern/outliner_treehash.c
+++ /dev/null
@@ -1,238 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later */
-
-/** \file
- * \ingroup bke
- *
- * Tree hash for the outliner space.
- */
-
-#include <stdlib.h>
-#include <string.h>
-
-#include "BLI_ghash.h"
-#include "BLI_mempool.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_outliner_types.h"
-
-#include "BKE_outliner_treehash.h"
-
-#include "MEM_guardedalloc.h"
-
-typedef struct TseGroup {
- TreeStoreElem **elems;
- int lastused;
- int size;
- int allocated;
-} TseGroup;
-
-/* Allocate structure for TreeStoreElements;
- * Most of elements in treestore have no duplicates,
- * so there is no need to preallocate memory for more than one pointer */
-static TseGroup *tse_group_create(void)
-{
- TseGroup *tse_group = MEM_mallocN(sizeof(TseGroup), "TseGroup");
- tse_group->elems = MEM_mallocN(sizeof(TreeStoreElem *), "TseGroupElems");
- tse_group->size = 0;
- tse_group->allocated = 1;
- tse_group->lastused = 0;
- return tse_group;
-}
-
-static void tse_group_add_element(TseGroup *tse_group, TreeStoreElem *elem)
-{
- if (UNLIKELY(tse_group->size == tse_group->allocated)) {
- tse_group->allocated *= 2;
- tse_group->elems = MEM_reallocN(tse_group->elems,
- sizeof(TreeStoreElem *) * tse_group->allocated);
- }
- tse_group->elems[tse_group->size] = elem;
- tse_group->size++;
-}
-
-static void tse_group_remove_element(TseGroup *tse_group, TreeStoreElem *elem)
-{
- int min_allocated = MAX2(1, tse_group->allocated / 2);
- BLI_assert(tse_group->allocated == 1 || (tse_group->allocated % 2) == 0);
-
- tse_group->size--;
- BLI_assert(tse_group->size >= 0);
- for (int i = 0; i < tse_group->size; i++) {
- if (tse_group->elems[i] == elem) {
- memcpy(tse_group->elems[i],
- tse_group->elems[i + 1],
- (tse_group->size - (i + 1)) * sizeof(TreeStoreElem *));
- break;
- }
- }
-
- if (UNLIKELY(tse_group->size > 0 && tse_group->size <= min_allocated)) {
- tse_group->allocated = min_allocated;
- tse_group->elems = MEM_reallocN(tse_group->elems,
- sizeof(TreeStoreElem *) * tse_group->allocated);
- }
-}
-
-static void tse_group_free(TseGroup *tse_group)
-{
- MEM_freeN(tse_group->elems);
- MEM_freeN(tse_group);
-}
-
-static unsigned int tse_hash(const void *ptr)
-{
- const TreeStoreElem *tse = ptr;
- union {
- short h_pair[2];
- unsigned int u_int;
- } hash;
-
- BLI_assert((tse->type != TSE_SOME_ID) || !tse->nr);
-
- hash.h_pair[0] = tse->type;
- hash.h_pair[1] = tse->nr;
-
- hash.u_int ^= BLI_ghashutil_ptrhash(tse->id);
-
- return hash.u_int;
-}
-
-static bool tse_cmp(const void *a, const void *b)
-{
- const TreeStoreElem *tse_a = a;
- const TreeStoreElem *tse_b = b;
- return tse_a->type != tse_b->type || tse_a->nr != tse_b->nr || tse_a->id != tse_b->id;
-}
-
-static void fill_treehash(void *treehash, BLI_mempool *treestore)
-{
- TreeStoreElem *tselem;
- BLI_mempool_iter iter;
- BLI_mempool_iternew(treestore, &iter);
-
- BLI_assert(treehash);
-
- while ((tselem = BLI_mempool_iterstep(&iter))) {
- BKE_outliner_treehash_add_element(treehash, tselem);
- }
-}
-
-void *BKE_outliner_treehash_create_from_treestore(BLI_mempool *treestore)
-{
- GHash *treehash = BLI_ghash_new_ex(tse_hash, tse_cmp, "treehash", BLI_mempool_len(treestore));
- fill_treehash(treehash, treestore);
- return treehash;
-}
-
-static void free_treehash_group(void *key)
-{
- tse_group_free(key);
-}
-
-void BKE_outliner_treehash_clear_used(void *treehash)
-{
- GHashIterator gh_iter;
-
- GHASH_ITER (gh_iter, treehash) {
- TseGroup *group = BLI_ghashIterator_getValue(&gh_iter);
- group->lastused = 0;
- }
-}
-
-void *BKE_outliner_treehash_rebuild_from_treestore(void *treehash, BLI_mempool *treestore)
-{
- BLI_assert(treehash);
-
- BLI_ghash_clear_ex(treehash, NULL, free_treehash_group, BLI_mempool_len(treestore));
- fill_treehash(treehash, treestore);
- return treehash;
-}
-
-void BKE_outliner_treehash_add_element(void *treehash, TreeStoreElem *elem)
-{
- TseGroup *group;
- void **val_p;
-
- if (!BLI_ghash_ensure_p(treehash, elem, &val_p)) {
- *val_p = tse_group_create();
- }
- group = *val_p;
- group->lastused = 0;
- tse_group_add_element(group, elem);
-}
-
-void BKE_outliner_treehash_remove_element(void *treehash, TreeStoreElem *elem)
-{
- TseGroup *group = BLI_ghash_lookup(treehash, elem);
-
- BLI_assert(group != NULL);
- if (group->size <= 1) {
- /* one element -> remove group completely */
- BLI_ghash_remove(treehash, elem, NULL, free_treehash_group);
- }
- else {
- tse_group_remove_element(group, elem);
- }
-}
-
-static TseGroup *BKE_outliner_treehash_lookup_group(GHash *th, short type, short nr, struct ID *id)
-{
- TreeStoreElem tse_template;
- tse_template.type = type;
- tse_template.nr = (type == TSE_SOME_ID) ? 0 : nr; /* we're picky! :) */
- tse_template.id = id;
-
- BLI_assert(th);
-
- return BLI_ghash_lookup(th, &tse_template);
-}
-
-TreeStoreElem *BKE_outliner_treehash_lookup_unused(void *treehash,
- short type,
- short nr,
- struct ID *id)
-{
- TseGroup *group;
-
- BLI_assert(treehash);
-
- group = BKE_outliner_treehash_lookup_group(treehash, type, nr, id);
- if (group) {
- /* Find unused element, with optimization to start from previously
- * found element assuming we do repeated lookups. */
- int size = group->size;
- int offset = group->lastused;
-
- for (int i = 0; i < size; i++, offset++) {
- if (offset >= size) {
- offset = 0;
- }
-
- if (!group->elems[offset]->used) {
- group->lastused = offset;
- return group->elems[offset];
- }
- }
- }
- return NULL;
-}
-
-TreeStoreElem *BKE_outliner_treehash_lookup_any(void *treehash,
- short type,
- short nr,
- struct ID *id)
-{
- TseGroup *group;
-
- BLI_assert(treehash);
-
- group = BKE_outliner_treehash_lookup_group(treehash, type, nr, id);
- return group ? group->elems[0] : NULL;
-}
-
-void BKE_outliner_treehash_free(void *treehash)
-{
- BLI_assert(treehash);
-
- BLI_ghash_free(treehash, NULL, free_treehash_group);
-}
diff --git a/source/blender/blenkernel/intern/outliner_treehash.cc b/source/blender/blenkernel/intern/outliner_treehash.cc
new file mode 100644
index 00000000000..3f66f6bb745
--- /dev/null
+++ b/source/blender/blenkernel/intern/outliner_treehash.cc
@@ -0,0 +1,209 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup bke
+ *
+ * Tree hash for the outliner space.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "BLI_mempool.h"
+#include "BLI_utildefines.h"
+#include "BLI_vector.hh"
+
+#include "DNA_outliner_types.h"
+
+#include "BKE_outliner_treehash.hh"
+
+#include "MEM_guardedalloc.h"
+
+namespace blender::bke::outliner::treehash {
+
+/* -------------------------------------------------------------------- */
+/** \name #TseGroup
+ * \{ */
+
+class TseGroup {
+ public:
+ blender::Vector<TreeStoreElem *> elems;
+ /* Index of last used #TreeStoreElem item, to speed up search for another one. */
+ int lastused = 0;
+ /* Counter used to reduce the amount of 'rests' of `lastused` index, otherwise search for unused
+ * item is exponential and becomes critically slow when there are a lot of items in the group. */
+ int lastused_reset_count = -1;
+
+ public:
+ void add_element(TreeStoreElem &elem);
+ void remove_element(TreeStoreElem &elem);
+};
+
+/* Only allow reset of #TseGroup.lastused counter to 0 once every 1k search. */
+#define TSEGROUP_LASTUSED_RESET_VALUE 10000
+
+void TseGroup::add_element(TreeStoreElem &elem)
+{
+ const int64_t idx = elems.append_and_get_index(&elem);
+ lastused = idx;
+}
+
+void TseGroup::remove_element(TreeStoreElem &elem)
+{
+ const int64_t idx = elems.first_index_of(&elem);
+ elems.remove(idx);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name #TreeStoreElemKey
+ * \{ */
+
+TreeStoreElemKey::TreeStoreElemKey(const TreeStoreElem &elem)
+ : id(elem.id), type(elem.type), nr(elem.nr)
+{
+}
+
+TreeStoreElemKey::TreeStoreElemKey(ID *id, short type, short nr) : id(id), type(type), nr(nr)
+{
+}
+
+uint64_t TreeStoreElemKey::hash() const
+{
+ return get_default_hash_3(id, type, nr);
+}
+
+bool operator==(const TreeStoreElemKey &a, const TreeStoreElemKey &b)
+{
+ return (a.id == b.id) && (a.type == b.type) && (a.nr == b.nr);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name #TreeHash
+ * \{ */
+
+TreeHash::~TreeHash() = default;
+
+std::unique_ptr<TreeHash> TreeHash::create_from_treestore(BLI_mempool &treestore)
+{
+ /* Can't use `make_unique()` here because of private constructor. */
+ std::unique_ptr<TreeHash> tree_hash{new TreeHash()};
+ tree_hash->fill_treehash(treestore);
+
+ return tree_hash;
+}
+
+void TreeHash::fill_treehash(BLI_mempool &treestore)
+{
+ TreeStoreElem *tselem;
+ BLI_mempool_iter iter;
+ BLI_mempool_iternew(&treestore, &iter);
+
+ while ((tselem = static_cast<TreeStoreElem *>(BLI_mempool_iterstep(&iter)))) {
+ add_element(*tselem);
+ }
+}
+
+void TreeHash::clear_used()
+{
+ for (auto &group : elem_groups_.values()) {
+ group->lastused = 0;
+ group->lastused_reset_count = 0;
+ }
+}
+
+void TreeHash::rebuild_from_treestore(BLI_mempool &treestore)
+{
+ elem_groups_.clear();
+ fill_treehash(treestore);
+}
+
+void TreeHash::add_element(TreeStoreElem &elem)
+{
+ std::unique_ptr<TseGroup> &group = elem_groups_.lookup_or_add_cb(
+ TreeStoreElemKey(elem), []() { return std::make_unique<TseGroup>(); });
+ group->add_element(elem);
+}
+
+void TreeHash::remove_element(TreeStoreElem &elem)
+{
+ TseGroup *group = lookup_group(elem);
+ BLI_assert(group != nullptr);
+
+ if (group->elems.size() <= 1) {
+ /* One element -> remove group completely. */
+ elem_groups_.remove(TreeStoreElemKey(elem));
+ }
+ else {
+ group->remove_element(elem);
+ }
+}
+
+TseGroup *TreeHash::lookup_group(const TreeStoreElemKey &key) const
+{
+ auto *group = elem_groups_.lookup_ptr(key);
+ if (group) {
+ return group->get();
+ }
+ return nullptr;
+}
+
+TseGroup *TreeHash::lookup_group(const TreeStoreElem &key_elem) const
+{
+ return lookup_group(TreeStoreElemKey(key_elem));
+}
+
+TseGroup *TreeHash::lookup_group(const short type, const short nr, ID *id) const
+{
+ TreeStoreElemKey key(id, type, nr);
+ if (type == TSE_SOME_ID) {
+ key.nr = 0; /* we're picky! :) */
+ }
+ return lookup_group(key);
+}
+
+TreeStoreElem *TreeHash::lookup_unused(const short type, const short nr, ID *id) const
+{
+ TseGroup *group = lookup_group(type, nr, id);
+ if (!group) {
+ return nullptr;
+ }
+
+ /* Find unused element, with optimization to start from previously
+ * found element assuming we do repeated lookups. */
+ const int size = group->elems.size();
+ int offset = group->lastused;
+
+ for (int i = 0; i < size; i++, offset++) {
+ /* Once at the end of the array of items, in most cases it just means that all items are
+ * used, so only check the whole array once every TSEGROUP_LASTUSED_RESET_VALUE times. */
+ if (offset >= size) {
+ if (LIKELY(group->lastused_reset_count <= TSEGROUP_LASTUSED_RESET_VALUE)) {
+ group->lastused_reset_count++;
+ group->lastused = group->elems.size() - 1;
+ break;
+ }
+ group->lastused_reset_count = 0;
+ offset = 0;
+ }
+
+ if (!group->elems[offset]->used) {
+ group->lastused = offset;
+ return group->elems[offset];
+ }
+ }
+ return nullptr;
+}
+
+TreeStoreElem *TreeHash::lookup_any(const short type, const short nr, ID *id) const
+{
+ const TseGroup *group = lookup_group(type, nr, id);
+ return group ? group->elems[0] : nullptr;
+}
+
+/** \} */
+
+} // namespace blender::bke::outliner::treehash
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.cc
index e8a5af4d414..a5c348b49ab 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.cc
@@ -5,8 +5,8 @@
* \ingroup bke
*/
-#include <stdlib.h>
-#include <string.h>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -30,6 +30,7 @@
#include "BLT_translation.h"
#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_colortools.h"
@@ -95,13 +96,10 @@ static void palette_blend_write(BlendWriter *writer, ID *id, const void *id_addr
{
Palette *palette = (Palette *)id;
- PaletteColor *color;
BLO_write_id_struct(writer, Palette, id_address, &palette->id);
BKE_id_blend_write(writer, &palette->id);
- for (color = palette->colors.first; color; color = color->next) {
- BLO_write_struct(writer, PaletteColor, color);
- }
+ BLO_write_struct_list(writer, PaletteColor, &palette->colors);
}
static void palette_blend_read_data(BlendDataReader *reader, ID *id)
@@ -116,38 +114,38 @@ static void palette_undo_preserve(BlendLibReader *UNUSED(reader), ID *id_new, ID
/* NOTE: We do not care about potential internal references to self here, Palette has none. */
/* NOTE: We do not swap IDProperties, as dealing with potential ID pointers in those would be
* fairly delicate. */
- BKE_lib_id_swap(NULL, id_new, id_old);
+ BKE_lib_id_swap(nullptr, id_new, id_old);
SWAP(IDProperty *, id_new->properties, id_old->properties);
}
IDTypeInfo IDType_ID_PAL = {
- .id_code = ID_PAL,
- .id_filter = FILTER_ID_PAL,
- .main_listbase_index = INDEX_ID_PAL,
- .struct_size = sizeof(Palette),
- .name = "Palette",
- .name_plural = "palettes",
- .translation_context = BLT_I18NCONTEXT_ID_PALETTE,
- .flags = IDTYPE_FLAGS_NO_ANIMDATA,
- .asset_type_info = NULL,
-
- .init_data = palette_init_data,
- .copy_data = palette_copy_data,
- .free_data = palette_free_data,
- .make_local = NULL,
- .foreach_id = NULL,
- .foreach_cache = NULL,
- .foreach_path = NULL,
- .owner_get = NULL,
-
- .blend_write = palette_blend_write,
- .blend_read_data = palette_blend_read_data,
- .blend_read_lib = NULL,
- .blend_read_expand = NULL,
-
- .blend_read_undo_preserve = palette_undo_preserve,
-
- .lib_override_apply_post = NULL,
+ /* id_code */ ID_PAL,
+ /* id_filter */ FILTER_ID_PAL,
+ /* main_listbase_index */ INDEX_ID_PAL,
+ /* struct_size */ sizeof(Palette),
+ /* name */ "Palette",
+ /* name_plural */ "palettes",
+ /* translation_context */ BLT_I18NCONTEXT_ID_PALETTE,
+ /* flags */ IDTYPE_FLAGS_NO_ANIMDATA,
+ /* asset_type_info */ nullptr,
+
+ /* init_data */ palette_init_data,
+ /* copy_data */ palette_copy_data,
+ /* free_data */ palette_free_data,
+ /* make_local */ nullptr,
+ /* foreach_id */ nullptr,
+ /* foreach_cache */ nullptr,
+ /* foreach_path */ nullptr,
+ /* owner_get */ nullptr,
+
+ /* blend_write */ palette_blend_write,
+ /* blend_read_data */ palette_blend_read_data,
+ /* blend_read_lib */ nullptr,
+ /* blend_read_expand */ nullptr,
+
+ /* blend_read_undo_preserve */ palette_undo_preserve,
+
+ /* lib_override_apply_post */ nullptr,
};
static void paint_curve_copy_data(Main *UNUSED(bmain),
@@ -159,7 +157,8 @@ static void paint_curve_copy_data(Main *UNUSED(bmain),
const PaintCurve *paint_curve_src = (const PaintCurve *)id_src;
if (paint_curve_src->tot_points != 0) {
- paint_curve_dst->points = MEM_dupallocN(paint_curve_src->points);
+ paint_curve_dst->points = static_cast<PaintCurvePoint *>(
+ MEM_dupallocN(paint_curve_src->points));
}
}
@@ -188,33 +187,33 @@ static void paint_curve_blend_read_data(BlendDataReader *reader, ID *id)
}
IDTypeInfo IDType_ID_PC = {
- .id_code = ID_PC,
- .id_filter = FILTER_ID_PC,
- .main_listbase_index = INDEX_ID_PC,
- .struct_size = sizeof(PaintCurve),
- .name = "PaintCurve",
- .name_plural = "paint_curves",
- .translation_context = BLT_I18NCONTEXT_ID_PAINTCURVE,
- .flags = IDTYPE_FLAGS_NO_ANIMDATA,
- .asset_type_info = NULL,
-
- .init_data = NULL,
- .copy_data = paint_curve_copy_data,
- .free_data = paint_curve_free_data,
- .make_local = NULL,
- .foreach_id = NULL,
- .foreach_cache = NULL,
- .foreach_path = NULL,
- .owner_get = NULL,
-
- .blend_write = paint_curve_blend_write,
- .blend_read_data = paint_curve_blend_read_data,
- .blend_read_lib = NULL,
- .blend_read_expand = NULL,
-
- .blend_read_undo_preserve = NULL,
-
- .lib_override_apply_post = NULL,
+ /* id_code */ ID_PC,
+ /* id_filter */ FILTER_ID_PC,
+ /* main_listbase_index */ INDEX_ID_PC,
+ /* struct_size */ sizeof(PaintCurve),
+ /* name */ "PaintCurve",
+ /* name_plural */ "paint_curves",
+ /* translation_context */ BLT_I18NCONTEXT_ID_PAINTCURVE,
+ /* flags */ IDTYPE_FLAGS_NO_ANIMDATA,
+ /* asset_type_info */ nullptr,
+
+ /* init_data */ nullptr,
+ /* copy_data */ paint_curve_copy_data,
+ /* free_data */ paint_curve_free_data,
+ /* make_local */ nullptr,
+ /* foreach_id */ nullptr,
+ /* foreach_cache */ nullptr,
+ /* foreach_path */ nullptr,
+ /* owner_get */ nullptr,
+
+ /* blend_write */ paint_curve_blend_write,
+ /* blend_read_data */ paint_curve_blend_read_data,
+ /* blend_read_lib */ nullptr,
+ /* blend_read_expand */ nullptr,
+
+ /* blend_read_undo_preserve */ nullptr,
+
+ /* lib_override_apply_post */ nullptr,
};
const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
@@ -222,7 +221,7 @@ const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
-static ePaintOverlayControlFlags overlay_flags = 0;
+static ePaintOverlayControlFlags overlay_flags = (ePaintOverlayControlFlags)0;
void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const Tex *tex)
{
@@ -247,7 +246,7 @@ void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const
void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *view_layer, CurveMapping *curve)
{
Paint *p = BKE_paint_get_active(scene, view_layer);
- if (p == NULL) {
+ if (p == nullptr) {
return;
}
@@ -294,10 +293,10 @@ void BKE_paint_reset_overlay_invalid(ePaintOverlayControlFlags flag)
bool BKE_paint_ensure_from_paintmode(Scene *sce, ePaintMode mode)
{
ToolSettings *ts = sce->toolsettings;
- Paint **paint_ptr = NULL;
+ Paint **paint_ptr = nullptr;
/* Some paint modes don't store paint settings as pointer, for these this can be set and
* referenced by paint_ptr. */
- Paint *paint_tmp = NULL;
+ Paint *paint_tmp = nullptr;
switch (mode) {
case PAINT_MODE_SCULPT:
@@ -370,13 +369,13 @@ Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode)
case PAINT_MODE_SCULPT_CURVES:
return &ts->curves_sculpt->paint;
case PAINT_MODE_INVALID:
- return NULL;
+ return nullptr;
default:
return &ts->imapaint.paint;
}
}
- return NULL;
+ return nullptr;
}
const EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode)
@@ -406,7 +405,7 @@ const EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode)
case PAINT_MODE_INVALID:
break;
}
- return NULL;
+ return nullptr;
}
const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode)
@@ -438,7 +437,7 @@ const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode)
}
/* Invalid paint mode. */
- return NULL;
+ return nullptr;
}
Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
@@ -467,7 +466,7 @@ Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
case OB_MODE_SCULPT_CURVES:
return &ts->curves_sculpt->paint;
case OB_MODE_EDIT:
- return ts->uvsculpt ? &ts->uvsculpt->paint : NULL;
+ return ts->uvsculpt ? &ts->uvsculpt->paint : nullptr;
default:
break;
}
@@ -477,7 +476,7 @@ Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
return &ts->imapaint.paint;
}
- return NULL;
+ return nullptr;
}
Paint *BKE_paint_get_active_from_context(const bContext *C)
@@ -488,13 +487,13 @@ Paint *BKE_paint_get_active_from_context(const bContext *C)
if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
- Object *obact = NULL;
+ Object *obact = nullptr;
if (view_layer->basact && view_layer->basact->object) {
obact = view_layer->basact->object;
}
- if ((sima = CTX_wm_space_image(C)) != NULL) {
+ if ((sima = CTX_wm_space_image(C)) != nullptr) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT) {
return &ts->imapaint.paint;
@@ -512,7 +511,7 @@ Paint *BKE_paint_get_active_from_context(const bContext *C)
}
}
- return NULL;
+ return nullptr;
}
ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
@@ -522,13 +521,13 @@ ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
SpaceImage *sima;
if (sce && view_layer) {
- Object *obact = NULL;
+ Object *obact = nullptr;
if (view_layer->basact && view_layer->basact->object) {
obact = view_layer->basact->object;
}
- if ((sima = CTX_wm_space_image(C)) != NULL) {
+ if ((sima = CTX_wm_space_image(C)) != nullptr) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT) {
return PAINT_MODE_TEXTURE_2D;
@@ -568,7 +567,7 @@ ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
return PAINT_MODE_INVALID;
}
-ePaintMode BKE_paintmode_get_from_tool(const struct bToolRef *tref)
+ePaintMode BKE_paintmode_get_from_tool(const bToolRef *tref)
{
if (tref->space_type == SPACE_VIEW3D) {
switch (tref->mode) {
@@ -611,7 +610,7 @@ Brush *BKE_paint_brush(Paint *p)
const Brush *BKE_paint_brush_for_read(const Paint *p)
{
- return p ? p->brush : NULL;
+ return p ? p->brush : nullptr;
}
void BKE_paint_brush_set(Paint *p, Brush *br)
@@ -704,16 +703,13 @@ uint BKE_paint_get_brush_tool_offset_from_paintmode(const ePaintMode mode)
PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name)
{
- PaintCurve *pc;
-
- pc = BKE_id_new(bmain, ID_PC, name);
-
+ PaintCurve *pc = static_cast<PaintCurve *>(BKE_id_new(bmain, ID_PC, name));
return pc;
}
Palette *BKE_paint_palette(Paint *p)
{
- return p ? p->palette : NULL;
+ return p ? p->palette : nullptr;
}
void BKE_paint_palette_set(Paint *p, Palette *palette)
@@ -763,18 +759,18 @@ void BKE_palette_clear(Palette *palette)
Palette *BKE_palette_add(Main *bmain, const char *name)
{
- Palette *palette = BKE_id_new(bmain, ID_PAL, name);
+ Palette *palette = static_cast<Palette *>(BKE_id_new(bmain, ID_PAL, name));
return palette;
}
PaletteColor *BKE_palette_color_add(Palette *palette)
{
- PaletteColor *color = MEM_callocN(sizeof(*color), "Palette Color");
+ PaletteColor *color = MEM_cnew<PaletteColor>(__func__);
BLI_addtail(&palette->colors, color);
return color;
}
-bool BKE_palette_is_empty(const struct Palette *palette)
+bool BKE_palette_is_empty(const Palette *palette)
{
return BLI_listbase_is_empty(&palette->colors);
}
@@ -782,7 +778,8 @@ bool BKE_palette_is_empty(const struct Palette *palette)
/* helper function to sort using qsort */
static int palettecolor_compare_hsv(const void *a1, const void *a2)
{
- const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
+ const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
+ const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
/* Hue */
if (ps1->h > ps2->h) {
@@ -814,7 +811,8 @@ static int palettecolor_compare_hsv(const void *a1, const void *a2)
/* helper function to sort using qsort */
static int palettecolor_compare_svh(const void *a1, const void *a2)
{
- const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
+ const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
+ const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
/* Saturation. */
if (ps1->s > ps2->s) {
@@ -845,7 +843,8 @@ static int palettecolor_compare_svh(const void *a1, const void *a2)
static int palettecolor_compare_vhs(const void *a1, const void *a2)
{
- const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
+ const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
+ const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
/* Value. */
if (1.0f - ps1->v > 1.0f - ps2->v) {
@@ -876,7 +875,8 @@ static int palettecolor_compare_vhs(const void *a1, const void *a2)
static int palettecolor_compare_luminance(const void *a1, const void *a2)
{
- const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
+ const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
+ const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
float lumi1 = (ps1->rgb[0] + ps1->rgb[1] + ps1->rgb[2]) / 3.0f;
float lumi2 = (ps2->rgb[0] + ps2->rgb[1] + ps2->rgb[2]) / 3.0f;
@@ -917,14 +917,15 @@ void BKE_palette_sort_luminance(tPaletteColorHSV *color_array, const int totcol)
bool BKE_palette_from_hash(Main *bmain, GHash *color_table, const char *name, const bool linear)
{
- tPaletteColorHSV *color_array = NULL;
- tPaletteColorHSV *col_elm = NULL;
+ tPaletteColorHSV *color_array = nullptr;
+ tPaletteColorHSV *col_elm = nullptr;
bool done = false;
const int totpal = BLI_ghash_len(color_table);
if (totpal > 0) {
- color_array = MEM_calloc_arrayN(totpal, sizeof(tPaletteColorHSV), __func__);
+ color_array = static_cast<tPaletteColorHSV *>(
+ MEM_calloc_arrayN(totpal, sizeof(tPaletteColorHSV), __func__));
/* Put all colors in an array. */
GHashIterator gh_iter;
int t = 0;
@@ -979,14 +980,14 @@ bool BKE_palette_from_hash(Main *bmain, GHash *color_table, const char *name, co
bool BKE_paint_select_face_test(Object *ob)
{
- return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) &&
+ return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)));
}
bool BKE_paint_select_vert_test(Object *ob)
{
- return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) &&
+ return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT));
}
@@ -998,14 +999,14 @@ bool BKE_paint_select_elem_test(Object *ob)
bool BKE_paint_always_hide_test(Object *ob)
{
- return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) &&
+ return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT));
}
void BKE_paint_cavity_curve_preset(Paint *p, int preset)
{
- CurveMapping *cumap = NULL;
- CurveMap *cuma = NULL;
+ CurveMapping *cumap = nullptr;
+ CurveMap *cuma = nullptr;
if (!p->cavity_curve) {
p->cavity_curve = BKE_curvemapping_add(1, 0, 0, 1, 1);
@@ -1035,13 +1036,13 @@ eObjectMode BKE_paint_object_mode_from_paintmode(ePaintMode mode)
return OB_MODE_EDIT;
case PAINT_MODE_INVALID:
default:
- return 0;
+ return OB_MODE_OBJECT;
}
}
-bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
+bool BKE_paint_ensure(ToolSettings *ts, Paint **r_paint)
{
- Paint *paint = NULL;
+ Paint *paint = nullptr;
if (*r_paint) {
/* Tool offset should never be 0 for initialized paint settings, so it's a reliable way to
* check if already initialized. */
@@ -1053,7 +1054,7 @@ bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
}
else {
BLI_assert(ELEM(*r_paint,
- /* Cast is annoying, but prevent NULL-pointer access. */
+ /* Cast is annoying, but prevent nullptr-pointer access. */
(Paint *)ts->gp_paint,
(Paint *)ts->gp_vertexpaint,
(Paint *)ts->gp_sculptpaint,
@@ -1065,7 +1066,7 @@ bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
(Paint *)ts->curves_sculpt,
(Paint *)&ts->imapaint));
#ifdef DEBUG
- struct Paint paint_test = **r_paint;
+ Paint paint_test = **r_paint;
BKE_paint_runtime_init(ts, *r_paint);
/* Swap so debug doesn't hide errors when release fails. */
SWAP(Paint, **r_paint, paint_test);
@@ -1077,11 +1078,11 @@ bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
}
if (((VPaint **)r_paint == &ts->vpaint) || ((VPaint **)r_paint == &ts->wpaint)) {
- VPaint *data = MEM_callocN(sizeof(*data), __func__);
+ VPaint *data = MEM_cnew<VPaint>(__func__);
paint = &data->paint;
}
else if ((Sculpt **)r_paint == &ts->sculpt) {
- Sculpt *data = MEM_callocN(sizeof(*data), __func__);
+ Sculpt *data = MEM_cnew<Sculpt>(__func__);
paint = &data->paint;
/* Turn on X plane mirror symmetry by default */
@@ -1091,27 +1092,27 @@ bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
data->flags |= SCULPT_DYNTOPO_SUBDIVIDE | SCULPT_DYNTOPO_COLLAPSE;
}
else if ((GpPaint **)r_paint == &ts->gp_paint) {
- GpPaint *data = MEM_callocN(sizeof(*data), __func__);
+ GpPaint *data = MEM_cnew<GpPaint>(__func__);
paint = &data->paint;
}
else if ((GpVertexPaint **)r_paint == &ts->gp_vertexpaint) {
- GpVertexPaint *data = MEM_callocN(sizeof(*data), __func__);
+ GpVertexPaint *data = MEM_cnew<GpVertexPaint>(__func__);
paint = &data->paint;
}
else if ((GpSculptPaint **)r_paint == &ts->gp_sculptpaint) {
- GpSculptPaint *data = MEM_callocN(sizeof(*data), __func__);
+ GpSculptPaint *data = MEM_cnew<GpSculptPaint>(__func__);
paint = &data->paint;
}
else if ((GpWeightPaint **)r_paint == &ts->gp_weightpaint) {
- GpWeightPaint *data = MEM_callocN(sizeof(*data), __func__);
+ GpWeightPaint *data = MEM_cnew<GpWeightPaint>(__func__);
paint = &data->paint;
}
else if ((UvSculpt **)r_paint == &ts->uvsculpt) {
- UvSculpt *data = MEM_callocN(sizeof(*data), __func__);
+ UvSculpt *data = MEM_cnew<UvSculpt>(__func__);
paint = &data->paint;
}
else if ((CurvesSculpt **)r_paint == &ts->curves_sculpt) {
- CurvesSculpt *data = MEM_callocN(sizeof(*data), __func__);
+ CurvesSculpt *data = MEM_cnew<CurvesSculpt>(__func__);
paint = &data->paint;
}
else if (*r_paint == &ts->imapaint.paint) {
@@ -1137,7 +1138,7 @@ void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const char col[3])
/* If there's no brush, create one */
if (PAINT_MODE_HAS_BRUSH(mode)) {
Brush *brush = BKE_paint_brush(paint);
- if (brush == NULL) {
+ if (brush == nullptr) {
eObjectMode ob_mode = BKE_paint_object_mode_from_paintmode(mode);
brush = BKE_brush_first_search(bmain, ob_mode);
if (!brush) {
@@ -1168,12 +1169,12 @@ void BKE_paint_copy(Paint *src, Paint *tar, const int flag)
{
tar->brush = src->brush;
tar->cavity_curve = BKE_curvemapping_copy(src->cavity_curve);
- tar->tool_slots = MEM_dupallocN(src->tool_slots);
+ tar->tool_slots = static_cast<PaintToolSlot *>(MEM_dupallocN(src->tool_slots));
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)tar->brush);
id_us_plus((ID *)tar->palette);
- if (src->tool_slots != NULL) {
+ if (src->tool_slots != nullptr) {
for (int i = 0; i < tar->tool_slots_len; i++) {
id_us_plus((ID *)tar->tool_slots[i].brush);
}
@@ -1221,7 +1222,7 @@ void BKE_paint_blend_read_data(BlendDataReader *reader, const Scene *scene, Pain
const size_t expected_size = sizeof(PaintToolSlot) * p->tool_slots_len;
if (p->tool_slots && MEM_allocN_len(p->tool_slots) < expected_size) {
MEM_freeN(p->tool_slots);
- p->tool_slots = MEM_callocN(expected_size, "PaintToolSlot");
+ p->tool_slots = static_cast<PaintToolSlot *>(MEM_callocN(expected_size, "PaintToolSlot"));
}
BKE_paint_runtime_init(scene->toolsettings, p);
@@ -1232,12 +1233,12 @@ void BKE_paint_blend_read_lib(BlendLibReader *reader, Scene *sce, Paint *p)
if (p) {
BLO_read_id_address(reader, sce->id.lib, &p->brush);
for (int i = 0; i < p->tool_slots_len; i++) {
- if (p->tool_slots[i].brush != NULL) {
+ if (p->tool_slots[i].brush != nullptr) {
BLO_read_id_address(reader, sce->id.lib, &p->tool_slots[i].brush);
}
}
BLO_read_id_address(reader, sce->id.lib, &p->palette);
- p->paint_cursor = NULL;
+ p->paint_cursor = nullptr;
BKE_paint_runtime_init(sce->toolsettings, p);
}
@@ -1348,9 +1349,9 @@ void BKE_sculptsession_free_deformMats(SculptSession *ss)
MEM_SAFE_FREE(ss->deform_imats);
}
-void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
+void BKE_sculptsession_free_vwpaint_data(SculptSession *ss)
{
- struct SculptVertexPaintGeomMap *gmap = NULL;
+ SculptVertexPaintGeomMap *gmap = nullptr;
if (ss->mode_type == OB_MODE_VERTEX_PAINT) {
gmap = &ss->mode.vpaint.gmap;
}
@@ -1361,7 +1362,7 @@ void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
if (ss->mode.wpaint.dvert_prev) {
BKE_defvert_array_free_elems(ss->mode.wpaint.dvert_prev, ss->totvert);
MEM_freeN(ss->mode.wpaint.dvert_prev);
- ss->mode.wpaint.dvert_prev = NULL;
+ ss->mode.wpaint.dvert_prev = nullptr;
}
}
else {
@@ -1390,12 +1391,9 @@ static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
if (reorder) {
BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
}
- BM_mesh_bm_to_me(NULL,
- ss->bm,
- ob->data,
- (&(struct BMeshToMeshParams){
- .calc_object_remap = false,
- }));
+ BMeshToMeshParams params{};
+ params.calc_object_remap = false;
+ BM_mesh_bm_to_me(nullptr, ss->bm, static_cast<Mesh *>(ob->data), &params);
}
}
}
@@ -1421,7 +1419,7 @@ static void sculptsession_free_pbvh(Object *object)
if (ss->pbvh) {
BKE_pbvh_free(ss->pbvh);
- ss->pbvh = NULL;
+ ss->pbvh = nullptr;
}
MEM_SAFE_FREE(ss->pmap);
@@ -1523,7 +1521,7 @@ void BKE_sculptsession_free(Object *ob)
MEM_freeN(ss);
- ob->sculpt = NULL;
+ ob->sculpt = nullptr;
}
}
@@ -1535,18 +1533,18 @@ MultiresModifierData *BKE_sculpt_multires_active(const Scene *scene, Object *ob)
if (ob->sculpt && ob->sculpt->bm) {
/* can't combine multires and dynamic topology */
- return NULL;
+ return nullptr;
}
if (!CustomData_get_layer(&me->ldata, CD_MDISPS)) {
/* multires can't work without displacement layer */
- return NULL;
+ return nullptr;
}
/* Weight paint operates on original vertices, and needs to treat multires as regular modifier
* to make it so that PBVH vertices are at the multires surface. */
if ((ob->mode & OB_MODE_SCULPT) == 0) {
- return NULL;
+ return nullptr;
}
for (md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData); md; md = md->next) {
@@ -1561,11 +1559,11 @@ MultiresModifierData *BKE_sculpt_multires_active(const Scene *scene, Object *ob)
return mmd;
}
- return NULL;
+ return nullptr;
}
}
- return NULL;
+ return nullptr;
}
/* Checks if there are any supported deformation modifiers active */
@@ -1588,7 +1586,7 @@ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
/* exception for shape keys because we can edit those */
for (; md; md = md->next) {
- const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
+ const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast<ModifierType>(md->type));
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
continue;
}
@@ -1641,7 +1639,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
ss->scene = scene;
if (need_mask) {
- if (mmd == NULL) {
+ if (mmd == nullptr) {
BLI_assert(CustomData_has_layer(&me->vdata, CD_PAINT_MASK));
}
else {
@@ -1649,7 +1647,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
}
}
- ss->shapekey_active = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
+ ss->shapekey_active = (mmd == nullptr) ? BKE_keyblock_from_object(ob) : nullptr;
/* NOTE: Weight pPaint require mesh info for loop lookup, but it never uses multires code path,
* so no extra checks is needed here. */
@@ -1675,40 +1673,40 @@ static void sculpt_update_object(Depsgraph *depsgraph,
ss->mpoly = BKE_mesh_polygons(me);
ss->mloop = BKE_mesh_loops(me);
ss->multires.active = false;
- ss->multires.modifier = NULL;
+ ss->multires.modifier = nullptr;
ss->multires.level = 0;
- ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
+ ss->vmask = static_cast<float *>(CustomData_get_layer(&me->vdata, CD_PAINT_MASK));
CustomDataLayer *layer;
eAttrDomain domain;
if (BKE_pbvh_get_color_layer(me, &layer, &domain)) {
if (layer->type == CD_PROP_COLOR) {
- ss->vcol = layer->data;
+ ss->vcol = static_cast<MPropCol *>(layer->data);
}
else {
- ss->mcol = layer->data;
+ ss->mcol = static_cast<MLoopCol *>(layer->data);
}
ss->vcol_domain = domain;
- ss->vcol_type = layer->type;
+ ss->vcol_type = static_cast<eCustomDataType>(layer->type);
}
else {
- ss->vcol = NULL;
- ss->mcol = NULL;
+ ss->vcol = nullptr;
+ ss->mcol = nullptr;
- ss->vcol_type = -1;
- ss->vcol_domain = ATTR_DOMAIN_NUM;
+ ss->vcol_type = (eCustomDataType)-1;
+ ss->vcol_domain = ATTR_DOMAIN_POINT;
}
}
/* Sculpt Face Sets. */
if (use_face_sets) {
BLI_assert(CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS));
- ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
+ ss->face_sets = static_cast<int *>(CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS));
}
else {
- ss->face_sets = NULL;
+ ss->face_sets = nullptr;
}
ss->subdiv_ccg = me_eval->runtime.subdiv_ccg;
@@ -1747,7 +1745,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
ss->orig_cos = (ss->shapekey_active) ?
BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active) :
- BKE_mesh_vert_coords_alloc(me, NULL);
+ BKE_mesh_vert_coords_alloc(me, nullptr);
BKE_crazyspace_build_sculpt(depsgraph, scene, ob, &ss->deform_imats, &ss->deform_cos);
BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos, me->totvert);
@@ -1761,14 +1759,14 @@ static void sculpt_update_object(Depsgraph *depsgraph,
BKE_sculptsession_free_deformMats(ss);
}
- if (ss->shapekey_active != NULL && ss->deform_cos == NULL) {
+ if (ss->shapekey_active != nullptr && ss->deform_cos == nullptr) {
ss->deform_cos = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active);
}
/* if pbvh is deformed, key block is already applied to it */
if (ss->shapekey_active) {
bool pbvh_deformed = BKE_pbvh_is_deformed(ss->pbvh);
- if (!pbvh_deformed || ss->deform_cos == NULL) {
+ if (!pbvh_deformed || ss->deform_cos == nullptr) {
float(*vertCos)[3] = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active);
if (vertCos) {
@@ -1776,7 +1774,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
/* apply shape keys coordinates to PBVH */
BKE_pbvh_vert_coords_apply(ss->pbvh, vertCos, me->totvert);
}
- if (ss->deform_cos == NULL) {
+ if (ss->deform_cos == nullptr) {
ss->deform_cos = vertCos;
}
if (vertCos != ss->deform_cos) {
@@ -1795,7 +1793,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
*/
if (U.experimental.use_sculpt_texture_paint && ss->pbvh) {
char *paint_canvas_key = BKE_paint_canvas_key_get(&scene->toolsettings->paint_mode, ob);
- if (ss->last_paint_canvas_key == NULL ||
+ if (ss->last_paint_canvas_key == nullptr ||
!STREQ(paint_canvas_key, ss->last_paint_canvas_key)) {
MEM_SAFE_FREE(ss->last_paint_canvas_key);
ss->last_paint_canvas_key = paint_canvas_key;
@@ -1820,8 +1818,8 @@ static void sculpt_face_sets_ensure(Mesh *mesh)
return;
}
- int *new_face_sets = CustomData_add_layer(
- &mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, mesh->totpoly);
+ int *new_face_sets = static_cast<int *>(
+ CustomData_add_layer(&mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, nullptr, mesh->totpoly));
/* Initialize the new Face Set data-layer with a default valid visible ID and set the default
* color to render it white. */
@@ -1852,7 +1850,7 @@ void BKE_sculpt_update_object_before_eval(const Scene *scene, Object *ob_eval)
PBVHNode **nodes;
int n, totnode;
- BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+ BKE_pbvh_search_gather(ss->pbvh, nullptr, nullptr, &nodes, &totnode);
for (n = 0; n < totnode; n++) {
BKE_pbvh_node_mark_update(nodes[n]);
@@ -1880,11 +1878,11 @@ void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval)
Object *ob_orig = DEG_get_original_object(ob_eval);
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
- BLI_assert(me_eval != NULL);
+ BLI_assert(me_eval != nullptr);
sculpt_update_object(depsgraph, ob_orig, me_eval, false, false, false);
}
-void BKE_sculpt_color_layer_create_if_needed(struct Object *object)
+void BKE_sculpt_color_layer_create_if_needed(Object *object)
{
Mesh *orig_me = BKE_object_get_original_mesh(object);
@@ -1904,7 +1902,7 @@ void BKE_sculpt_color_layer_create_if_needed(struct Object *object)
return;
}
- CustomData_add_layer(&orig_me->vdata, CD_PROP_COLOR, CD_DEFAULT, NULL, orig_me->totvert);
+ CustomData_add_layer(&orig_me->vdata, CD_PROP_COLOR, CD_DEFAULT, nullptr, orig_me->totvert);
CustomDataLayer *layer = orig_me->vdata.layers +
CustomData_get_layer_index(&orig_me->vdata, CD_PROP_COLOR);
@@ -1925,21 +1923,20 @@ void BKE_sculpt_update_object_for_edit(
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig);
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
- BLI_assert(me_eval != NULL);
+ BLI_assert(me_eval != nullptr);
sculpt_update_object(depsgraph, ob_orig, me_eval, need_pmap, need_mask, is_paint_tool);
}
int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
{
- const float *paint_mask;
- Mesh *me = ob->data;
- const MPoly *polygons = BKE_mesh_polygons(me);
- const MLoop *loops = BKE_mesh_loops(me);
-
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ const blender::Span<MPoly> polys = blender::bke::mesh_polygons(*me);
+ const blender::Span<MLoop> loops = blender::bke::mesh_loops(*me);
int ret = 0;
- paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
+ const float *paint_mask = static_cast<const float *>(
+ CustomData_get_layer(&me->vdata, CD_PAINT_MASK));
/* if multires is active, create a grid paint mask layer if there
* isn't one already */
@@ -1950,19 +1947,21 @@ int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
int gridarea = gridsize * gridsize;
int i, j;
- gmask = CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK, CD_CALLOC, NULL, me->totloop);
+ gmask = static_cast<GridPaintMask *>(
+ CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK, CD_CALLOC, nullptr, me->totloop));
for (i = 0; i < me->totloop; i++) {
GridPaintMask *gpm = &gmask[i];
gpm->level = level;
- gpm->data = MEM_callocN(sizeof(float) * gridarea, "GridPaintMask.data");
+ gpm->data = static_cast<float *>(
+ MEM_callocN(sizeof(float) * gridarea, "GridPaintMask.data"));
}
/* if vertices already have mask, copy into multires data */
if (paint_mask) {
for (i = 0; i < me->totpoly; i++) {
- const MPoly *p = &polygons[i];
+ const MPoly *p = &polys[i];
float avg = 0;
/* mask center */
@@ -1992,14 +1991,14 @@ int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
/* create vertex paint mask layer if there isn't one already */
if (!paint_mask) {
- CustomData_add_layer(&me->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, me->totvert);
+ CustomData_add_layer(&me->vdata, CD_PAINT_MASK, CD_CALLOC, nullptr, me->totvert);
ret |= SCULPT_MASK_LAYER_CALC_VERT;
}
return ret;
}
-void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene)
+void BKE_sculpt_toolsettings_data_ensure(Scene *scene)
{
BKE_paint_ensure(scene->toolsettings, (Paint **)&scene->toolsettings->sculpt);
@@ -2037,7 +2036,7 @@ static bool check_sculpt_object_deformed(Object *object, const bool for_construc
deformed |= object->sculpt->deform_modifiers_active;
if (for_construction) {
- deformed |= object->sculpt->shapekey_active != NULL;
+ deformed |= object->sculpt->shapekey_active != nullptr;
}
else {
/* As in case with modifiers, we can't synchronize deformation made against
@@ -2059,15 +2058,16 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
if (CustomData_has_layer(&mesh->pdata, CD_SCULPT_FACE_SETS)) {
/* Make everything visible. */
- int *current_face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ int *current_face_sets = static_cast<int *>(
+ CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
for (int i = 0; i < mesh->totpoly; i++) {
current_face_sets[i] = abs(current_face_sets[i]);
}
}
else {
initialize_new_face_sets = true;
- int *new_face_sets = CustomData_add_layer(
- &mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, mesh->totpoly);
+ int *new_face_sets = static_cast<int *>(CustomData_add_layer(
+ &mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, nullptr, mesh->totpoly));
/* Initialize the new Face Set data-layer with a default valid visible ID and set the default
* color to render it white. */
@@ -2077,12 +2077,12 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
mesh->face_sets_color_default = face_sets_default_visible_id;
}
- int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
- const bool *hide_face = (const bool *)CustomData_get_layer_named(
- &mesh->pdata, CD_PROP_BOOL, ".hide_face");
+ int *face_sets = static_cast<int *>(CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
+ const bool *hide_poly = (const bool *)CustomData_get_layer_named(
+ &mesh->pdata, CD_PROP_BOOL, ".hide_poly");
for (int i = 0; i < mesh->totpoly; i++) {
- if (!(hide_face && hide_face[i])) {
+ if (!(hide_poly && hide_poly[i])) {
continue;
}
@@ -2102,26 +2102,31 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
void BKE_sculpt_sync_face_sets_visibility_to_base_mesh(Mesh *mesh)
{
- const int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ using namespace blender::bke;
+ const int *face_sets = static_cast<const int *>(
+ CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
if (!face_sets) {
return;
}
- bool *hide_face = (bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_face");
- if (!hide_face) {
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
+ SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE);
+ if (!hide_poly) {
return;
}
-
- for (int i = 0; i < mesh->totpoly; i++) {
- hide_face[i] = face_sets[i] < 0;
+ for (const int i : hide_poly.span.index_range()) {
+ hide_poly.span[i] = face_sets[i] < 0;
}
+ hide_poly.finish();
BKE_mesh_flush_hidden_from_polys(mesh);
}
void BKE_sculpt_sync_face_sets_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv_ccg)
{
- const int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ const int *face_sets = static_cast<const int *>(
+ CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
if (!face_sets) {
return;
}
@@ -2150,7 +2155,7 @@ void BKE_sculpt_sync_face_sets_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv
}
}
-void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg)
+void BKE_sculpt_sync_face_set_visibility(Mesh *mesh, SubdivCCG *subdiv_ccg)
{
BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(mesh);
BKE_sculpt_sync_face_sets_visibility_to_base_mesh(mesh);
@@ -2166,9 +2171,10 @@ void BKE_sculpt_ensure_orig_mesh_data(Scene *scene, Object *object)
/* Copy the current mesh visibility to the Face Sets. */
BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(mesh);
- if (object->sculpt != NULL) {
+ if (object->sculpt != nullptr) {
/* If a sculpt session is active, ensure we have its face-set data properly up-to-date. */
- object->sculpt->face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ object->sculpt->face_sets = static_cast<int *>(
+ CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
/* NOTE: In theory we could add that on the fly when required by sculpt code.
* But this then requires proper update of depsgraph etc. For now we play safe, optimization is
@@ -2217,20 +2223,23 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool
PBVH *pbvh = BKE_pbvh_new();
BKE_pbvh_respect_hide_set(pbvh, respect_hide);
- MLoopTri *looptri = MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__);
- MVert *vertices = BKE_mesh_vertices_for_write(me);
- const MPoly *polygons = BKE_mesh_polygons(me);
- const MLoop *loops = BKE_mesh_loops(me);
+ blender::MutableSpan<MVert> verts = blender::bke::mesh_vertices_for_write(*me);
+ const blender::Span<MPoly> polys = blender::bke::mesh_polygons(*me);
+ const blender::Span<MLoop> loops = blender::bke::mesh_loops(*me);
+
+ MLoopTri *looptri = static_cast<MLoopTri *>(
+ MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__));
- BKE_mesh_recalc_looptri(loops, polygons, vertices, me->totloop, me->totpoly, looptri);
+ BKE_mesh_recalc_looptri(
+ loops.data(), polys.data(), verts.data(), me->totloop, me->totpoly, looptri);
- BKE_sculpt_sync_face_set_visibility(me, NULL);
+ BKE_sculpt_sync_face_set_visibility(me, nullptr);
BKE_pbvh_build_mesh(pbvh,
me,
- polygons,
- loops,
- vertices,
+ polys.data(),
+ loops.data(),
+ verts.data(),
me->totvert,
&me->vdata,
&me->ldata,
@@ -2242,7 +2251,7 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool
pbvh_show_face_sets_set(pbvh, ob->sculpt->show_face_sets);
const bool is_deformed = check_sculpt_object_deformed(ob, true);
- if (is_deformed && me_eval_deform != NULL) {
+ if (is_deformed && me_eval_deform != nullptr) {
int totvert;
float(*v_cos)[3] = BKE_mesh_vert_coords_alloc(me_eval_deform, &totvert);
BKE_pbvh_vert_coords_apply(pbvh, v_cos, totvert);
@@ -2276,21 +2285,21 @@ static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect
PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
{
- if (ob == NULL || ob->sculpt == NULL) {
- return NULL;
+ if (ob == nullptr || ob->sculpt == nullptr) {
+ return nullptr;
}
const bool respect_hide = true;
PBVH *pbvh = ob->sculpt->pbvh;
- if (pbvh != NULL) {
+ if (pbvh != nullptr) {
/* NOTE: It is possible that grids were re-allocated due to modifier
* stack. Need to update those pointers. */
if (BKE_pbvh_type(pbvh) == PBVH_GRIDS) {
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
- Mesh *mesh_eval = object_eval->data;
+ Mesh *mesh_eval = static_cast<Mesh *>(object_eval->data);
SubdivCCG *subdiv_ccg = mesh_eval->runtime.subdiv_ccg;
- if (subdiv_ccg != NULL) {
+ if (subdiv_ccg != nullptr) {
BKE_sculpt_bvh_update_from_ccg(pbvh, subdiv_ccg);
}
}
@@ -2301,14 +2310,14 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
return pbvh;
}
- if (ob->sculpt->bm != NULL) {
+ if (ob->sculpt->bm != nullptr) {
/* Sculpting on a BMesh (dynamic-topology) gets a special PBVH. */
pbvh = build_pbvh_for_dynamic_topology(ob);
}
else {
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
- Mesh *mesh_eval = object_eval->data;
- if (mesh_eval->runtime.subdiv_ccg != NULL) {
+ Mesh *mesh_eval = static_cast<Mesh *>(object_eval->data);
+ if (mesh_eval->runtime.subdiv_ccg != nullptr) {
pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg, respect_hide);
}
else if (ob->type == OB_MESH) {
@@ -2335,7 +2344,7 @@ void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg)
bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D *UNUSED(v3d))
{
SculptSession *ss = ob->sculpt;
- if (ss == NULL || ss->pbvh == NULL || ss->mode_type != OB_MODE_SCULPT) {
+ if (ss == nullptr || ss->pbvh == nullptr || ss->mode_type != OB_MODE_SCULPT) {
return false;
}
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index 524ee31229b..2720bdacb3b 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -158,10 +158,8 @@ static void do_kink_spiral(ParticleThreadContext *ctx,
int start_index = 0, end_index = 0;
float kink_base[3];
- if (ptex) {
- kink_amp *= ptex->kink_amp;
- kink_freq *= ptex->kink_freq;
- }
+ kink_amp *= ptex->kink_amp;
+ kink_freq *= ptex->kink_freq;
cut_time = (totkeys - 1) * ptex->length;
zero_v3(spiral_start);
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 4e6418942be..726c022ba2c 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1275,7 +1275,7 @@ bool BKE_pbvh_get_color_layer(const Mesh *me, CustomDataLayer **r_layer, eAttrDo
if (!layer || !ELEM(layer->type, CD_PROP_COLOR, CD_PROP_BYTE_COLOR)) {
*r_layer = NULL;
- *r_attr = ATTR_DOMAIN_NUM;
+ *r_attr = ATTR_DOMAIN_POINT;
return false;
}
@@ -1283,7 +1283,7 @@ bool BKE_pbvh_get_color_layer(const Mesh *me, CustomDataLayer **r_layer, eAttrDo
if (!ELEM(domain, ATTR_DOMAIN_POINT, ATTR_DOMAIN_CORNER)) {
*r_layer = NULL;
- *r_attr = ATTR_DOMAIN_NUM;
+ *r_attr = ATTR_DOMAIN_POINT;
return false;
}
@@ -1330,6 +1330,8 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
}
if (node->flag & PBVH_UpdateDrawBuffers) {
+ node->debug_draw_gen++;
+
const int update_flags = pbvh_get_buffers_update_flags(pbvh);
switch (pbvh->header.type) {
case PBVH_GRIDS:
@@ -2897,15 +2899,18 @@ void BKE_pbvh_draw_cb(PBVH *pbvh,
MEM_SAFE_FREE(nodes);
}
-void BKE_pbvh_draw_debug_cb(
- PBVH *pbvh,
- void (*draw_fn)(void *user_data, const float bmin[3], const float bmax[3], PBVHNodeFlags flag),
- void *user_data)
+void BKE_pbvh_draw_debug_cb(PBVH *pbvh,
+ void (*draw_fn)(PBVHNode *node,
+ void *user_data,
+ const float bmin[3],
+ const float bmax[3],
+ PBVHNodeFlags flag),
+ void *user_data)
{
for (int a = 0; a < pbvh->totnode; a++) {
PBVHNode *node = &pbvh->nodes[a];
- draw_fn(user_data, node->vb.bmin, node->vb.bmax, node->flag);
+ draw_fn(node, user_data, node->vb.bmin, node->vb.bmax, node->flag);
}
}
@@ -3330,3 +3335,8 @@ void BKE_pbvh_ensure_node_loops(PBVH *pbvh)
MEM_SAFE_FREE(visit);
}
+
+int BKE_pbvh_debug_draw_gen_get(PBVHNode *node)
+{
+ return node->debug_draw_gen;
+}
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 5babfd3acbe..3d67ab9ba6b 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -123,6 +123,11 @@ struct PBVHNode {
/* Used to store the brush color during a stroke and composite it over the original color */
PBVHColorBufferNode color_buffer;
PBVHPixelsNode pixels;
+
+ /* Used to flash colors of updated node bounding boxes in
+ * debug draw mode (when G.debug_value / bpy.app.debug_value is 889).
+ */
+ int debug_draw_gen;
};
typedef enum { PBVH_DYNTOPO_SMOOTH_SHADING = 1 } PBVHFlags;
diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc
index 4d41471e1fb..0445db5aed0 100644
--- a/source/blender/blenkernel/intern/scene.cc
+++ b/source/blender/blenkernel/intern/scene.cc
@@ -2591,7 +2591,7 @@ static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool on
// DEG_debug_graph_relations_validate(depsgraph, bmain, scene);
/* Flush editing data if needed. */
prepare_mesh_for_viewport_render(bmain, view_layer);
- /* Update all objects: drivers, matrices, #DispList, etc. flags set
+ /* Update all objects: drivers, matrices, etc. flags set
* by depsgraph or manual, no layer check here, gets correct flushed. */
DEG_evaluate_on_refresh(depsgraph);
/* Update sound system. */
@@ -2666,7 +2666,7 @@ void BKE_scene_graph_update_for_newframe_ex(Depsgraph *depsgraph, const bool cle
BKE_image_editors_update_frame(bmain, scene->r.cfra);
BKE_sound_set_cfra(scene->r.cfra);
DEG_graph_relations_update(depsgraph);
- /* Update all objects: drivers, matrices, #DispList, etc. flags set
+ /* Update all objects: drivers, matrices, etc. flags set
* by depsgraph or manual, no layer check here, gets correct flushed.
*
* NOTE: Only update for new frame on first iteration. Second iteration is for ensuring user
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index c16e5ce5655..f1eba64e401 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -148,7 +148,6 @@ void BKE_screen_foreach_id_screen_area(LibraryForeachIDData *data, ScrArea *area
}
case SPACE_OUTLINER: {
SpaceOutliner *space_outliner = (SpaceOutliner *)sl;
- BKE_LIB_FOREACHID_PROCESS_ID(data, space_outliner->search_tse.id, IDWALK_CB_NOP);
if (space_outliner->treestore != NULL) {
TreeStoreElem *tselem;
BLI_mempool_iter iter;
@@ -1124,40 +1123,50 @@ static void write_uilist(BlendWriter *writer, uiList *ui_list)
}
}
-static void write_space_outliner(BlendWriter *writer, SpaceOutliner *space_outliner)
+static void write_space_outliner(BlendWriter *writer, const SpaceOutliner *space_outliner)
{
BLI_mempool *ts = space_outliner->treestore;
if (ts) {
- SpaceOutliner space_outliner_flat = *space_outliner;
-
- int elems = BLI_mempool_len(ts);
+ const int elems = BLI_mempool_len(ts);
/* linearize mempool to array */
TreeStoreElem *data = elems ? BLI_mempool_as_arrayN(ts, "TreeStoreElem") : NULL;
if (data) {
- /* In this block we use the memory location of the treestore
- * but _not_ its data, the addresses in this case are UUID's,
- * since we can't rely on malloc giving us different values each time.
+ BLO_write_struct(writer, SpaceOutliner, space_outliner);
+
+ /* To store #TreeStore (instead of the mempool), two unique memory addresses are needed,
+ * which can be used to identify the data on read:
+ * 1) One for the #TreeStore data itself.
+ * 2) One for the array of #TreeStoreElem's inside #TreeStore (#TreeStore.data).
+ *
+ * For 1) we just use the mempool's address (#SpaceOutliner::treestore).
+ * For 2) we don't have such a direct choice. We can't just use the array's address from
+ * above, since that may not be unique over all Outliners. So instead use an address relative
+ * to 1).
*/
- TreeStore ts_flat = {0};
+ /* TODO the mempool could be moved to #SpaceOutliner_Runtime so that #SpaceOutliner could
+ * hold the #TreeStore directly. */
- /* we know the treestore is at least as big as a pointer,
- * so offsetting works to give us a UUID. */
+ /* Address relative to the tree-store, as noted above. */
void *data_addr = (void *)POINTER_OFFSET(ts, sizeof(void *));
+ /* There should be plenty of memory addresses within the mempool data that we can point into,
+ * just double-check we don't potentially end up with a memory address that another DNA
+ * struct might use. Assumes BLI_mempool uses the guarded allocator. */
+ BLI_assert(MEM_allocN_len(ts) >= sizeof(void *) * 2);
+ TreeStore ts_flat = {0};
ts_flat.usedelem = elems;
ts_flat.totelem = elems;
ts_flat.data = data_addr;
- BLO_write_struct(writer, SpaceOutliner, space_outliner);
-
BLO_write_struct_at_address(writer, TreeStore, ts, &ts_flat);
BLO_write_struct_array_at_address(writer, TreeStoreElem, elems, data_addr, data);
MEM_freeN(data);
}
else {
+ SpaceOutliner space_outliner_flat = *space_outliner;
space_outliner_flat.treestore = NULL;
BLO_write_struct_at_address(writer, SpaceOutliner, space_outliner, &space_outliner_flat);
}
@@ -1873,7 +1882,6 @@ void BKE_screen_area_blend_read_lib(BlendLibReader *reader, ID *parent_id, ScrAr
}
case SPACE_OUTLINER: {
SpaceOutliner *space_outliner = (SpaceOutliner *)sl;
- BLO_read_id_address(reader, NULL, &space_outliner->search_tse.id);
if (space_outliner->treestore) {
TreeStoreElem *tselem;
diff --git a/source/blender/blenkernel/intern/shader_fx.c b/source/blender/blenkernel/intern/shader_fx.c
index 51ebd232978..745bd2a97e6 100644
--- a/source/blender/blenkernel/intern/shader_fx.c
+++ b/source/blender/blenkernel/intern/shader_fx.c
@@ -70,7 +70,8 @@ ShaderFxData *BKE_shaderfx_new(int type)
fx->type = type;
fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render;
fx->flag = eShaderFxFlag_OverrideLibrary_Local;
- fx->ui_expand_flag = 1; /* Expand only the parent panel by default. */
+ /* Expand only the parent panel by default. */
+ fx->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode) {
fx->mode |= eShaderFxMode_Editmode;
diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
index c71abe98c5f..29d20932e5d 100644
--- a/source/blender/blenkernel/intern/subdiv_converter_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
@@ -210,7 +210,7 @@ static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int la
}
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
storage->polygons,
- (const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_face"),
+ (const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly"),
storage->loops,
mloopuv,
num_poly,
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.cc
index 3d3ae4ea5d0..66bafb6c63c 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
@@ -11,7 +11,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "BLI_alloca.h"
+#include "BLI_array.hh"
#include "BLI_bitmap.h"
#include "BLI_math_vector.h"
@@ -29,7 +29,7 @@
/** \name Subdivision Context
* \{ */
-typedef struct SubdivMeshContext {
+struct SubdivMeshContext {
const SubdivToMeshSettings *settings;
const Mesh *coarse_mesh;
const MVert *coarse_vertices;
@@ -58,15 +58,15 @@ typedef struct SubdivMeshContext {
/* Per-subdivided vertex counter of averaged values. */
int *accumulated_counters;
bool have_displacement;
-} SubdivMeshContext;
+};
static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx)
{
Mesh *subdiv_mesh = ctx->subdiv_mesh;
ctx->num_uv_layers = CustomData_number_of_layers(&subdiv_mesh->ldata, CD_MLOOPUV);
for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
- ctx->uv_layers[layer_index] = CustomData_get_layer_n(
- &subdiv_mesh->ldata, CD_MLOOPUV, layer_index);
+ ctx->uv_layers[layer_index] = static_cast<MLoopUV *>(
+ CustomData_get_layer_n(&subdiv_mesh->ldata, CD_MLOOPUV, layer_index));
}
}
@@ -78,15 +78,20 @@ static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
ctx->subdiv_polygons = BKE_mesh_polygons_for_write(subdiv_mesh);
ctx->subdiv_loops = BKE_mesh_loops_for_write(subdiv_mesh);
/* Pointers to original indices layers. */
- ctx->vert_origindex = CustomData_get_layer(&subdiv_mesh->vdata, CD_ORIGINDEX);
- ctx->edge_origindex = CustomData_get_layer(&subdiv_mesh->edata, CD_ORIGINDEX);
- ctx->loop_origindex = CustomData_get_layer(&subdiv_mesh->ldata, CD_ORIGINDEX);
- ctx->poly_origindex = CustomData_get_layer(&subdiv_mesh->pdata, CD_ORIGINDEX);
+ ctx->vert_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->vdata, CD_ORIGINDEX));
+ ctx->edge_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->edata, CD_ORIGINDEX));
+ ctx->loop_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->ldata, CD_ORIGINDEX));
+ ctx->poly_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->pdata, CD_ORIGINDEX));
/* UV layers interpolation. */
subdiv_mesh_ctx_cache_uv_layers(ctx);
/* Orco interpolation. */
- ctx->orco = CustomData_get_layer(&subdiv_mesh->vdata, CD_ORCO);
- ctx->cloth_orco = CustomData_get_layer(&subdiv_mesh->vdata, CD_CLOTH_ORCO);
+ ctx->orco = static_cast<float(*)[3]>(CustomData_get_layer(&subdiv_mesh->vdata, CD_ORCO));
+ ctx->cloth_orco = static_cast<float(*)[3]>(
+ CustomData_get_layer(&subdiv_mesh->vdata, CD_CLOTH_ORCO));
}
static void subdiv_mesh_prepare_accumulator(SubdivMeshContext *ctx, int num_vertices)
@@ -94,8 +99,8 @@ static void subdiv_mesh_prepare_accumulator(SubdivMeshContext *ctx, int num_vert
if (!ctx->have_displacement) {
return;
}
- ctx->accumulated_counters = MEM_calloc_arrayN(
- num_vertices, sizeof(*ctx->accumulated_counters), "subdiv accumulated counters");
+ ctx->accumulated_counters = static_cast<int *>(
+ MEM_calloc_arrayN(num_vertices, sizeof(*ctx->accumulated_counters), __func__));
}
static void subdiv_mesh_context_free(SubdivMeshContext *ctx)
@@ -109,7 +114,7 @@ static void subdiv_mesh_context_free(SubdivMeshContext *ctx)
/** \name Loop custom data copy helpers
* \{ */
-typedef struct LoopsOfPtex {
+struct LoopsOfPtex {
/* First loop of the ptex, starts at ptex (0, 0) and goes in u direction. */
const MLoop *first_loop;
/* Last loop of the ptex, starts at ptex (0, 0) and goes in v direction. */
@@ -117,7 +122,7 @@ typedef struct LoopsOfPtex {
/* For quad coarse faces only. */
const MLoop *second_loop;
const MLoop *third_loop;
-} LoopsOfPtex;
+};
static void loops_of_ptex_get(const SubdivMeshContext *ctx,
LoopsOfPtex *loops_of_ptex,
@@ -140,8 +145,8 @@ static void loops_of_ptex_get(const SubdivMeshContext *ctx,
loops_of_ptex->third_loop = loops_of_ptex->first_loop + 2;
}
else {
- loops_of_ptex->second_loop = NULL;
- loops_of_ptex->third_loop = NULL;
+ loops_of_ptex->second_loop = nullptr;
+ loops_of_ptex->third_loop = nullptr;
}
}
@@ -154,7 +159,7 @@ static void loops_of_ptex_get(const SubdivMeshContext *ctx,
/* TODO(sergey): Somehow de-duplicate with loops storage, without too much
* exception cases all over the code. */
-typedef struct VerticesForInterpolation {
+struct VerticesForInterpolation {
/* This field points to a vertex data which is to be used for interpolation.
* The idea is to avoid unnecessary allocations for regular faces, where
* we can simply use corner vertices. */
@@ -173,7 +178,7 @@ typedef struct VerticesForInterpolation {
/* Indices within vertex_data to interpolate for. The indices are aligned
* with uv coordinates in a similar way as indices in loop_data_storage. */
int vertex_indices[4];
-} VerticesForInterpolation;
+};
static void vertex_interpolation_init(const SubdivMeshContext *ctx,
VerticesForInterpolation *vertex_interpolation,
@@ -206,17 +211,17 @@ static void vertex_interpolation_init(const SubdivMeshContext *ctx,
/* Interpolate center of poly right away, it stays unchanged for all
* ptex faces. */
const float weight = 1.0f / (float)coarse_poly->totloop;
- float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
- int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
+ blender::Array<float, 32> weights(coarse_poly->totloop);
+ blender::Array<int, 32> indices(coarse_poly->totloop);
for (int i = 0; i < coarse_poly->totloop; i++) {
weights[i] = weight;
indices[i] = coarse_mloop[coarse_poly->loopstart + i].v;
}
CustomData_interp(&coarse_mesh->vdata,
&vertex_interpolation->vertex_data_storage,
- indices,
- weights,
- NULL,
+ indices.data(),
+ weights.data(),
+ nullptr,
coarse_poly->totloop,
2);
}
@@ -250,26 +255,27 @@ static void vertex_interpolation_from_corner(const SubdivMeshContext *ctx,
const int first_loop_index = loops_of_ptex.first_loop - coarse_mloop;
const int last_loop_index = loops_of_ptex.last_loop - coarse_mloop;
const int first_indices[2] = {
- coarse_mloop[first_loop_index].v,
- coarse_mloop[coarse_poly->loopstart +
- (first_loop_index - coarse_poly->loopstart + 1) % coarse_poly->totloop]
- .v};
+ static_cast<int>(coarse_mloop[first_loop_index].v),
+ static_cast<int>(
+ coarse_mloop[coarse_poly->loopstart +
+ (first_loop_index - coarse_poly->loopstart + 1) % coarse_poly->totloop]
+ .v)};
const int last_indices[2] = {
- coarse_mloop[first_loop_index].v,
- coarse_mloop[last_loop_index].v,
+ static_cast<int>(coarse_mloop[first_loop_index].v),
+ static_cast<int>(coarse_mloop[last_loop_index].v),
};
CustomData_interp(vertex_data,
&vertex_interpolation->vertex_data_storage,
first_indices,
weights,
- NULL,
+ nullptr,
2,
1);
CustomData_interp(vertex_data,
&vertex_interpolation->vertex_data_storage,
last_indices,
weights,
- NULL,
+ nullptr,
2,
3);
}
@@ -288,7 +294,7 @@ static void vertex_interpolation_end(VerticesForInterpolation *vertex_interpolat
/** \name Loop custom data interpolation helpers
* \{ */
-typedef struct LoopsForInterpolation {
+struct LoopsForInterpolation {
/* This field points to a loop data which is to be used for interpolation.
* The idea is to avoid unnecessary allocations for regular faces, where
* we can simply interpolate corner vertices. */
@@ -304,10 +310,10 @@ typedef struct LoopsForInterpolation {
* Is allocated for non-regular faces (triangles and n-gons). */
CustomData loop_data_storage;
bool loop_data_storage_allocated;
- /* Infices within loop_data to interpolate for. The indices are aligned with
+ /* Indices within loop_data to interpolate for. The indices are aligned with
* uv coordinates in a similar way as indices in loop_data_storage. */
int loop_indices[4];
-} LoopsForInterpolation;
+};
static void loop_interpolation_init(const SubdivMeshContext *ctx,
LoopsForInterpolation *loop_interpolation,
@@ -339,17 +345,17 @@ static void loop_interpolation_init(const SubdivMeshContext *ctx,
/* Interpolate center of poly right away, it stays unchanged for all
* ptex faces. */
const float weight = 1.0f / (float)coarse_poly->totloop;
- float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
- int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
+ blender::Array<float, 32> weights(coarse_poly->totloop);
+ blender::Array<int, 32> indices(coarse_poly->totloop);
for (int i = 0; i < coarse_poly->totloop; i++) {
weights[i] = weight;
indices[i] = coarse_poly->loopstart + i;
}
CustomData_interp(&coarse_mesh->ldata,
&loop_interpolation->loop_data_storage,
- indices,
- weights,
- NULL,
+ indices.data(),
+ weights.data(),
+ nullptr,
coarse_poly->totloop,
2);
}
@@ -384,13 +390,13 @@ static void loop_interpolation_from_corner(const SubdivMeshContext *ctx,
(first_loop_index - base_loop_index + 1) % coarse_poly->totloop;
const int first_indices[2] = {first_loop_index, second_loop_index};
const int last_indices[2] = {
- loops_of_ptex.last_loop - coarse_mloop,
- loops_of_ptex.first_loop - coarse_mloop,
+ static_cast<int>(loops_of_ptex.last_loop - coarse_mloop),
+ static_cast<int>(loops_of_ptex.first_loop - coarse_mloop),
};
CustomData_interp(
- loop_data, &loop_interpolation->loop_data_storage, first_indices, weights, NULL, 2, 1);
+ loop_data, &loop_interpolation->loop_data_storage, first_indices, weights, nullptr, 2, 1);
CustomData_interp(
- loop_data, &loop_interpolation->loop_data_storage, last_indices, weights, NULL, 2, 3);
+ loop_data, &loop_interpolation->loop_data_storage, last_indices, weights, nullptr, 2, 3);
}
}
@@ -407,7 +413,7 @@ static void loop_interpolation_end(LoopsForInterpolation *loop_interpolation)
/** \name TLS
* \{ */
-typedef struct SubdivMeshTLS {
+struct SubdivMeshTLS {
bool vertex_interpolation_initialized;
VerticesForInterpolation vertex_interpolation;
const MPoly *vertex_interpolation_coarse_poly;
@@ -417,11 +423,11 @@ typedef struct SubdivMeshTLS {
LoopsForInterpolation loop_interpolation;
const MPoly *loop_interpolation_coarse_poly;
int loop_interpolation_coarse_corner;
-} SubdivMeshTLS;
+};
static void subdiv_mesh_tls_free(void *tls_v)
{
- SubdivMeshTLS *tls = tls_v;
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
if (tls->vertex_interpolation_initialized) {
vertex_interpolation_end(&tls->vertex_interpolation);
}
@@ -504,7 +510,7 @@ static bool subdiv_mesh_topology_info(const SubdivForeachContext *foreach_contex
CustomData_MeshMasks mask = CD_MASK_EVERYTHING;
mask.lmask &= ~CD_MASK_MULTIRES_GRIDS;
- SubdivMeshContext *subdiv_context = foreach_context->user_data;
+ SubdivMeshContext *subdiv_context = static_cast<SubdivMeshContext *>(foreach_context->user_data);
subdiv_context->subdiv_mesh = BKE_mesh_new_nomain_from_template_ex(
subdiv_context->coarse_mesh, num_vertices, num_edges, 0, num_loops, num_polygons, mask);
subdiv_mesh_ctx_cache_custom_data_layers(subdiv_context);
@@ -544,10 +550,10 @@ static void subdiv_vertex_data_interpolate(const SubdivMeshContext *ctx,
&ctx->subdiv_mesh->vdata,
vertex_interpolation->vertex_indices,
weights,
- NULL,
+ nullptr,
4,
subdiv_vertex_index);
- if (ctx->vert_origindex != NULL) {
+ if (ctx->vert_origindex != nullptr) {
ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
}
}
@@ -575,7 +581,7 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext
add_v3_v3(subdiv_vert->co, D);
/* Evaluate undeformed texture coordinate. */
subdiv_vertex_orco_evaluate(ctx, ptex_face_index, u, v, subdiv_vertex_index);
- /* Remove facedot flag. This can happen if there is more than one subsurf modifier. */
+ /* Remove face-dot flag. This can happen if there is more than one subsurf modifier. */
BLI_BITMAP_DISABLE(ctx->subdiv_mesh->runtime.subsurf_face_dot_tags, subdiv_vertex_index);
}
@@ -613,7 +619,7 @@ static void subdiv_mesh_vertex_displacement_every_corner_or_edge(
const float v,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
MVert *subdiv_vert = &ctx->subdiv_vertices[subdiv_vertex_index];
subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, subdiv_vert);
}
@@ -658,7 +664,7 @@ static void subdiv_mesh_vertex_corner(const SubdivForeachContext *foreach_contex
const int subdiv_vertex_index)
{
BLI_assert(coarse_vertex_index != ORIGINDEX_NONE);
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const MVert *coarse_vert = &ctx->coarse_vertices[coarse_vertex_index];
MVert *subdiv_vert = &ctx->subdiv_vertices[subdiv_vertex_index];
evaluate_vertex_and_apply_displacement_copy(
@@ -703,8 +709,8 @@ static void subdiv_mesh_vertex_edge(const SubdivForeachContext *foreach_context,
const int coarse_corner,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
- SubdivMeshTLS *tls = tls_v;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
const MPoly *coarse_poly = &ctx->coarse_polygons[coarse_poly_index];
MVert *subdiv_vert = &ctx->subdiv_vertices[subdiv_vertex_index];
subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
@@ -747,8 +753,8 @@ static void subdiv_mesh_vertex_inner(const SubdivForeachContext *foreach_context
const int coarse_corner,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
- SubdivMeshTLS *tls = tls_v;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
Subdiv *subdiv = ctx->subdiv;
const MPoly *coarse_poly = &ctx->coarse_polygons[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
@@ -771,14 +777,14 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
const MEdge *coarse_edge)
{
const int subdiv_edge_index = subdiv_edge - ctx->subdiv_edges;
- if (coarse_edge == NULL) {
+ if (coarse_edge == nullptr) {
subdiv_edge->crease = 0;
subdiv_edge->bweight = 0;
subdiv_edge->flag = 0;
if (!ctx->settings->use_optimal_display) {
subdiv_edge->flag |= ME_EDGERENDER;
}
- if (ctx->edge_origindex != NULL) {
+ if (ctx->edge_origindex != nullptr) {
ctx->edge_origindex[subdiv_edge_index] = ORIGINDEX_NONE;
}
return;
@@ -797,10 +803,10 @@ static void subdiv_mesh_edge(const SubdivForeachContext *foreach_context,
const int subdiv_v1,
const int subdiv_v2)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
MEdge *subdiv_medge = ctx->subdiv_edges;
MEdge *subdiv_edge = &subdiv_medge[subdiv_edge_index];
- const MEdge *coarse_edge = NULL;
+ const MEdge *coarse_edge = nullptr;
if (coarse_edge_index != ORIGINDEX_NONE) {
const MEdge *coarse_medge = ctx->coarse_edges;
coarse_edge = &coarse_medge[coarse_edge_index];
@@ -828,7 +834,7 @@ static void subdiv_interpolate_loop_data(const SubdivMeshContext *ctx,
&ctx->subdiv_mesh->ldata,
loop_interpolation->loop_indices,
weights,
- NULL,
+ nullptr,
4,
subdiv_loop_index);
/* TODO(sergey): Set ORIGINDEX. */
@@ -891,8 +897,8 @@ static void subdiv_mesh_loop(const SubdivForeachContext *foreach_context,
const int subdiv_vertex_index,
const int subdiv_edge_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
- SubdivMeshTLS *tls = tls_v;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
const MPoly *coarse_mpoly = ctx->coarse_polygons;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
MLoop *subdiv_loop = &ctx->subdiv_loops[subdiv_loop_index];
@@ -927,7 +933,7 @@ static void subdiv_mesh_poly(const SubdivForeachContext *foreach_context,
const int num_loops)
{
BLI_assert(coarse_poly_index != ORIGINDEX_NONE);
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const MPoly *coarse_poly = &ctx->coarse_polygons[coarse_poly_index];
MPoly *subdiv_poly = &ctx->subdiv_polygons[subdiv_poly_index];
subdiv_copy_poly_data(ctx, subdiv_poly, coarse_poly);
@@ -946,7 +952,7 @@ static void subdiv_mesh_vertex_loose(const SubdivForeachContext *foreach_context
const int coarse_vertex_index,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const MVert *coarse_vertex = &ctx->coarse_vertices[coarse_vertex_index];
MVert *subdiv_vertex = &ctx->subdiv_vertices[subdiv_vertex_index];
subdiv_vertex_data_copy(ctx, coarse_vertex, subdiv_vertex);
@@ -959,12 +965,12 @@ static void find_edge_neighbors(const Mesh *coarse_mesh,
const MEdge *edge,
const MEdge *neighbors[2])
{
- const MEdge *coarse_medge = BKE_mesh_edges(coarse_mesh);
- neighbors[0] = NULL;
- neighbors[1] = NULL;
+ const blender::Span<MEdge> coarse_edges = blender::bke::mesh_edges(*coarse_mesh);
+ neighbors[0] = nullptr;
+ neighbors[1] = nullptr;
int neighbor_counters[2] = {0, 0};
for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
- const MEdge *current_edge = &coarse_medge[edge_index];
+ const MEdge *current_edge = &coarse_edges[edge_index];
if (current_edge == edge) {
continue;
}
@@ -981,10 +987,10 @@ static void find_edge_neighbors(const Mesh *coarse_mesh,
* sharp. This is also how topology factory treats vertices of a surface
* which are adjacent to a loose edge. */
if (neighbor_counters[0] > 1) {
- neighbors[0] = NULL;
+ neighbors[0] = nullptr;
}
if (neighbor_counters[1] > 1) {
- neighbors[1] = NULL;
+ neighbors[1] = nullptr;
}
}
@@ -998,7 +1004,7 @@ static void points_for_loose_edges_interpolation_get(const Mesh *coarse_mesh,
copy_v3_v3(points_r[1], coarse_mvert[coarse_edge->v1].co);
copy_v3_v3(points_r[2], coarse_mvert[coarse_edge->v2].co);
/* Start point, duplicate from edge start if no neighbor. */
- if (neighbors[0] != NULL) {
+ if (neighbors[0] != nullptr) {
if (neighbors[0]->v1 == coarse_edge->v1) {
copy_v3_v3(points_r[0], coarse_mvert[neighbors[0]->v2].co);
}
@@ -1011,7 +1017,7 @@ static void points_for_loose_edges_interpolation_get(const Mesh *coarse_mesh,
add_v3_v3(points_r[0], points_r[1]);
}
/* End point, duplicate from edge end if no neighbor. */
- if (neighbors[1] != NULL) {
+ if (neighbors[1] != nullptr) {
if (neighbors[1]->v1 == coarse_edge->v2) {
copy_v3_v3(points_r[3], coarse_mvert[neighbors[1]->v2].co);
}
@@ -1060,26 +1066,27 @@ static void subdiv_mesh_vertex_of_loose_edge_interpolate(SubdivMeshContext *ctx,
BLI_assert(u > 0.0f);
BLI_assert(u < 1.0f);
const float interpolation_weights[2] = {1.0f - u, u};
- const int coarse_vertex_indices[2] = {coarse_edge->v1, coarse_edge->v2};
+ const int coarse_vertex_indices[2] = {static_cast<int>(coarse_edge->v1),
+ static_cast<int>(coarse_edge->v2)};
CustomData_interp(&coarse_mesh->vdata,
&subdiv_mesh->vdata,
coarse_vertex_indices,
interpolation_weights,
- NULL,
+ nullptr,
2,
subdiv_vertex_index);
- if (ctx->vert_origindex != NULL) {
+ if (ctx->vert_origindex != nullptr) {
ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
}
}
-static void subdiv_mesh_vertex_of_loose_edge(const struct SubdivForeachContext *foreach_context,
+static void subdiv_mesh_vertex_of_loose_edge(const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int coarse_edge_index,
const float u,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_edge = &ctx->coarse_edges[coarse_edge_index];
const bool is_simple = ctx->subdiv->settings.is_simple;
@@ -1141,7 +1148,7 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
/* Make sure evaluator is up to date with possible new topology, and that
* it is refined for the new positions of coarse vertices. */
if (!BKE_subdiv_eval_begin_from_mesh(
- subdiv, coarse_mesh, NULL, SUBDIV_EVALUATOR_TYPE_CPU, NULL)) {
+ subdiv, coarse_mesh, nullptr, SUBDIV_EVALUATOR_TYPE_CPU, nullptr)) {
/* This could happen in two situations:
* - OpenSubdiv is disabled.
* - Something totally bad happened, and OpenSubdiv rejected our
@@ -1149,7 +1156,7 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
* In either way, we can't safely continue. */
if (coarse_mesh->totpoly) {
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
- return NULL;
+ return nullptr;
}
}
/* Initialize subdivision mesh creation context. */
@@ -1163,7 +1170,7 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
subdiv_context.coarse_loops = BKE_mesh_loops(coarse_mesh);
subdiv_context.subdiv = subdiv;
- subdiv_context.have_displacement = (subdiv->displacement_evaluator != NULL);
+ subdiv_context.have_displacement = (subdiv->displacement_evaluator != nullptr);
/* Multi-threaded traversal/evaluation. */
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
SubdivForeachContext foreach_context;
diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c
index e2e0b4227e3..b03d226964c 100644
--- a/source/blender/blenkernel/intern/tracking_stabilize.c
+++ b/source/blender/blenkernel/intern/tracking_stabilize.c
@@ -1342,7 +1342,7 @@ ImBuf *BKE_tracking_stabilize_frame(
return ibuf;
}
- /* Allocate frame for stabilization result, copy alpha mode and colorspace. */
+ /* Allocate frame for stabilization result, copy alpha mode and color-space. */
ibuf_flags = 0;
if (ibuf->rect) {
ibuf_flags |= IB_rect;
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index b31632f0234..f7ea4c81fbf 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -845,8 +845,8 @@ static bool unit_distribute_negatives(char *str, const int len_max)
bool changed = false;
char *remaining_str = str;
- int remaining_str_len = len_max;
while ((remaining_str = find_next_negative(str, remaining_str)) != NULL) {
+ int remaining_str_len;
/* Exit early in the unlikely situation that we've run out of length to add the parentheses. */
remaining_str_len = len_max - (int)(remaining_str - str);
if (remaining_str_len <= 2) {
@@ -1025,6 +1025,16 @@ static bool unit_find(const char *str, const bUnitDef *unit)
return false;
}
+static const bUnitDef *unit_find_in_collection(const bUnitCollection *usys, const char *str)
+{
+ for (const bUnitDef *unit = usys->units; unit->name; unit++) {
+ if (unit_find(str, unit)) {
+ return unit;
+ }
+ }
+ return NULL;
+}
+
/**
* Try to find a default unit from current or previous string.
* This allows us to handle cases like 2 + 2mm, people would expect to get 4mm, not 2.002m!
@@ -1035,25 +1045,15 @@ static const bUnitDef *unit_detect_from_str(const bUnitCollection *usys,
const char *str,
const char *str_prev)
{
- const bUnitDef *unit = NULL;
-
/* See which units the new value has. */
- for (unit = usys->units; unit->name; unit++) {
- if (unit_find(str, unit)) {
- break;
- }
- }
+ const bUnitDef *unit = unit_find_in_collection(usys, str);
/* Else, try to infer the default unit from the previous string. */
- if (str_prev && (unit == NULL || unit->name == NULL)) {
+ if (str_prev && (unit == NULL)) {
/* See which units the original value had. */
- for (unit = usys->units; unit->name; unit++) {
- if (unit_find(str_prev, unit)) {
- break;
- }
- }
+ unit = unit_find_in_collection(usys, str_prev);
}
/* Else, fall back to default unit. */
- if (unit == NULL || unit->name == NULL) {
+ if (unit == NULL) {
unit = unit_default(usys);
}
@@ -1067,11 +1067,8 @@ bool BKE_unit_string_contains_unit(const char *str, int type)
if (!is_valid_unit_collection(usys)) {
continue;
}
-
- for (int i = 0; i < usys->length; i++) {
- if (unit_find(str, usys->units + i)) {
- return true;
- }
+ if (unit_find_in_collection(usys, str)) {
+ return true;
}
}
return false;
@@ -1155,13 +1152,12 @@ bool BKE_unit_replace_string(
*/
{
char *str_found = str;
- const char *ch = str;
while ((str_found = strchr(str_found, SEP_CHR))) {
bool op_found = false;
/* Any operators after this? */
- for (ch = str_found + 1; *ch != '\0'; ch++) {
+ for (const char *ch = str_found + 1; *ch != '\0'; ch++) {
if (ELEM(*ch, ' ', '\t')) {
continue;
}
diff --git a/source/blender/blenkernel/nla_private.h b/source/blender/blenkernel/nla_private.h
index 41d1eef733c..c6fbdcc542c 100644
--- a/source/blender/blenkernel/nla_private.h
+++ b/source/blender/blenkernel/nla_private.h
@@ -128,7 +128,7 @@ typedef struct NlaEvalData {
int num_channels;
NlaEvalSnapshot base_snapshot;
- /* Evaluation result shapshot. */
+ /* Evaluation result snapshot. */
NlaEvalSnapshot eval_snapshot;
} NlaEvalData;
diff --git a/source/blender/blenlib/BLI_any.hh b/source/blender/blenlib/BLI_any.hh
index a20239f214f..f9b53436763 100644
--- a/source/blender/blenlib/BLI_any.hh
+++ b/source/blender/blenlib/BLI_any.hh
@@ -39,7 +39,7 @@ template<typename ExtraInfo> struct AnyTypeInfo {
* Used when #T is stored directly in the inline buffer of the #Any.
*/
template<typename ExtraInfo, typename T>
-static constexpr AnyTypeInfo<ExtraInfo> info_for_inline = {
+inline constexpr AnyTypeInfo<ExtraInfo> info_for_inline = {
is_trivially_copy_constructible_extended_v<T> ?
nullptr :
+[](void *dst, const void *src) { new (dst) T(*(const T *)src); },
@@ -57,7 +57,7 @@ static constexpr AnyTypeInfo<ExtraInfo> info_for_inline = {
*/
template<typename T> using Ptr = std::unique_ptr<T>;
template<typename ExtraInfo, typename T>
-static constexpr AnyTypeInfo<ExtraInfo> info_for_unique_ptr = {
+inline constexpr AnyTypeInfo<ExtraInfo> info_for_unique_ptr = {
[](void *dst, const void *src) { new (dst) Ptr<T>(new T(**(const Ptr<T> *)src)); },
[](void *dst, void *src) { new (dst) Ptr<T>(new T(std::move(**(Ptr<T> *)src))); },
[](void *src) { std::destroy_at((Ptr<T> *)src); },
diff --git a/source/blender/blenlib/BLI_array_store.h b/source/blender/blenlib/BLI_array_store.h
index 8a91825da6f..c04c392627d 100644
--- a/source/blender/blenlib/BLI_array_store.h
+++ b/source/blender/blenlib/BLI_array_store.h
@@ -57,7 +57,6 @@ size_t BLI_array_store_calc_size_expanded_get(const BArrayStore *bs);
size_t BLI_array_store_calc_size_compacted_get(const BArrayStore *bs);
/**
- *
* \param data: Data used to create
* \param state_reference: The state to use as a reference when adding the new state,
* typically this is the previous state,
diff --git a/source/blender/blenlib/BLI_cpp_type.hh b/source/blender/blenlib/BLI_cpp_type.hh
index cc48b456da7..8cf5ead1c7b 100644
--- a/source/blender/blenlib/BLI_cpp_type.hh
+++ b/source/blender/blenlib/BLI_cpp_type.hh
@@ -20,7 +20,7 @@
* cost of longer compile time, a larger binary and the complexity that comes from using
* templates).
* - If the code is not performance sensitive, it usually makes sense to use #CPPType instead.
- * - Sometimes a combination can make sense. Optimized code can be be generated at compile-time for
+ * - Sometimes a combination can make sense. Optimized code can be generated at compile-time for
* some types, while there is a fallback code path using #CPPType for all other types.
* #CPPType::to_static_type allows dispatching between both versions based on the type.
*
diff --git a/source/blender/blenlib/BLI_float4x4.hh b/source/blender/blenlib/BLI_float4x4.hh
index 64e6e68432f..ca0d9ea0028 100644
--- a/source/blender/blenlib/BLI_float4x4.hh
+++ b/source/blender/blenlib/BLI_float4x4.hh
@@ -266,7 +266,7 @@ struct float4x4 {
for (int j = 0; j < 4; j++) {
snprintf(fchar, sizeof(fchar), "%11.6f", mat[j][i]);
stream << fchar;
- if (i != 3) {
+ if (j != 3) {
stream << ", ";
}
}
diff --git a/source/blender/blenlib/BLI_function_ref.hh b/source/blender/blenlib/BLI_function_ref.hh
index 5f18e994991..9a38176c988 100644
--- a/source/blender/blenlib/BLI_function_ref.hh
+++ b/source/blender/blenlib/BLI_function_ref.hh
@@ -63,7 +63,6 @@
*
* void some_function(FunctionRef<int()> f);
* some_function([]() { return 0; });
- *
*/
#include "BLI_memory_utils.hh"
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 6386a7f76f8..3aa2e35476d 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -164,7 +164,9 @@ void rgba_float_to_uchar(unsigned char r_col[4], const float col_f[4]);
MINLINE float rgb_to_grayscale(const float rgb[3]);
MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]);
-MINLINE int compare_rgb_uchar(const unsigned char a[3], const unsigned char b[3], int limit);
+MINLINE int compare_rgb_uchar(const unsigned char col_a[3],
+ const unsigned char col_b[3],
+ int limit);
/**
* Return triangle noise in [-0.5..1.5] range.
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 93b413ab755..d056c42e019 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -1270,8 +1270,8 @@ MINLINE void mul_sh_fl(float r[9], float f);
MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]);
MINLINE float dot_shsh(const float a[9], const float b[9]);
-MINLINE float eval_shv3(float r[9], const float v[3]);
-MINLINE float diffuse_shv3(const float r[9], const float v[3]);
+MINLINE float eval_shv3(float sh[9], const float v[3]);
+MINLINE float diffuse_shv3(const float sh[9], const float v[3]);
MINLINE void vec_fac_to_sh(float r[9], const float v[3], float f);
MINLINE void madd_sh_shfl(float r[9], const float sh[9], float f);
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index c2dafbe3a1a..87a01e0c264 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -98,110 +98,110 @@ void mul_m4_m4_post(float R[4][4], const float B[4][4]);
/* Implement #mul_m3_series macro. */
-void _va_mul_m3_series_3(float R[3][3], const float M1[3][3], const float M2[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_4(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_5(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_6(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3],
- const float M5[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_7(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3],
- const float M5[3][3],
- const float M6[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_8(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3],
- const float M5[3][3],
- const float M6[3][3],
- const float M7[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_9(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3],
- const float M5[3][3],
- const float M6[3][3],
- const float M7[3][3],
- const float M8[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_3(float r[3][3], const float m1[3][3], const float m2[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_4(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_5(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_6(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3],
+ const float m5[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_7(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3],
+ const float m5[3][3],
+ const float m6[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_8(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3],
+ const float m5[3][3],
+ const float m6[3][3],
+ const float m7[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_9(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3],
+ const float m5[3][3],
+ const float m6[3][3],
+ const float m7[3][3],
+ const float m8[3][3]) ATTR_NONNULL();
/* Implement #mul_m4_series macro. */
-void _va_mul_m4_series_3(float R[4][4], const float M1[4][4], const float M2[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_4(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_5(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_6(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4],
- const float M5[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_7(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4],
- const float M5[4][4],
- const float M6[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_8(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4],
- const float M5[4][4],
- const float M6[4][4],
- const float M7[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_9(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4],
- const float M5[4][4],
- const float M6[4][4],
- const float M7[4][4],
- const float M8[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_3(float r[4][4], const float m1[4][4], const float m2[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_4(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_5(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_6(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4],
+ const float m5[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_7(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4],
+ const float m5[4][4],
+ const float m6[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_8(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4],
+ const float m5[4][4],
+ const float m6[4][4],
+ const float m7[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_9(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4],
+ const float m5[4][4],
+ const float m6[4][4],
+ const float m7[4][4],
+ const float m8[4][4]) ATTR_NONNULL();
#define mul_m3_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m3_series_, __VA_ARGS__)
#define mul_m4_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m4_series_, __VA_ARGS__)
void mul_m4_v3(const float M[4][4], float r[3]);
-void mul_v3_m4v3(float r[3], const float M[4][4], const float v[3]);
+void mul_v3_m4v3(float r[3], const float mat[4][4], const float vec[3]);
void mul_v3_m4v3_db(double r[3], const double mat[4][4], const double vec[3]);
void mul_v4_m4v3_db(double r[4], const double mat[4][4], const double vec[3]);
-void mul_v2_m4v3(float r[2], const float M[4][4], const float v[3]);
-void mul_v2_m2v2(float r[2], const float M[2][2], const float v[2]);
-void mul_m2_v2(const float M[2][2], float v[2]);
+void mul_v2_m4v3(float r[2], const float mat[4][4], const float vec[3]);
+void mul_v2_m2v2(float r[2], const float mat[2][2], const float vec[2]);
+void mul_m2_v2(const float mat[2][2], float vec[2]);
/** Same as #mul_m4_v3() but doesn't apply translation component. */
-void mul_mat3_m4_v3(const float M[4][4], float r[3]);
-void mul_v3_mat3_m4v3(float r[3], const float M[4][4], const float v[3]);
-void mul_v3_mat3_m4v3_db(double r[3], const double M[4][4], const double v[3]);
-void mul_m4_v4(const float M[4][4], float r[4]);
-void mul_v4_m4v4(float r[4], const float M[4][4], const float v[4]);
+void mul_mat3_m4_v3(const float mat[4][4], float r[3]);
+void mul_v3_mat3_m4v3(float r[3], const float mat[4][4], const float vec[3]);
+void mul_v3_mat3_m4v3_db(double r[3], const double mat[4][4], const double vec[3]);
+void mul_m4_v4(const float mat[4][4], float r[4]);
+void mul_v4_m4v4(float r[4], const float mat[4][4], const float v[4]);
void mul_v4_m4v3(float r[4], const float M[4][4], const float v[3]); /* v has implicit w = 1.0f */
-void mul_project_m4_v3(const float M[4][4], float vec[3]);
+void mul_project_m4_v3(const float mat[4][4], float vec[3]);
void mul_v3_project_m4_v3(float r[3], const float mat[4][4], const float vec[3]);
-void mul_v2_project_m4_v3(float r[2], const float M[4][4], const float vec[3]);
+void mul_v2_project_m4_v3(float r[2], const float mat[4][4], const float vec[3]);
void mul_m3_v2(const float m[3][3], float r[2]);
void mul_v2_m3v2(float r[2], const float m[3][3], const float v[2]);
@@ -234,14 +234,14 @@ void negate_m3(float R[3][3]);
void negate_mat3_m4(float R[4][4]);
void negate_m4(float R[4][4]);
-bool invert_m3_ex(float m[3][3], float epsilon);
-bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], float epsilon);
+bool invert_m3_ex(float mat[3][3], float epsilon);
+bool invert_m3_m3_ex(float inverse[3][3], const float mat[3][3], float epsilon);
-bool invert_m3(float R[3][3]);
-bool invert_m2_m2(float R[2][2], const float A[2][2]);
-bool invert_m3_m3(float R[3][3], const float A[3][3]);
-bool invert_m4(float R[4][4]);
-bool invert_m4_m4(float R[4][4], const float A[4][4]);
+bool invert_m3(float mat[3][3]);
+bool invert_m2_m2(float inverse[2][2], const float mat[2][2]);
+bool invert_m3_m3(float inverse[3][3], const float mat[3][3]);
+bool invert_m4(float mat[4][4]);
+bool invert_m4_m4(float inverse[4][4], const float mat[4][4]);
/**
* Computes the inverse of mat and puts it in inverse.
* Uses Gaussian Elimination with partial (maximal column) pivoting.
@@ -252,12 +252,12 @@ bool invert_m4_m4(float R[4][4], const float A[4][4]);
* for non-invertible scale matrices, finding a partial solution can
* be useful to have a valid local transform center, see T57767.
*/
-bool invert_m4_m4_fallback(float R[4][4], const float A[4][4]);
+bool invert_m4_m4_fallback(float inverse[4][4], const float mat[4][4]);
/* Double arithmetic (mixed float/double). */
-void mul_m4_v4d(const float M[4][4], double r[4]);
-void mul_v4d_m4v4d(double r[4], const float M[4][4], const double v[4]);
+void mul_m4_v4d(const float mat[4][4], double r[4]);
+void mul_v4d_m4v4d(double r[4], const float mat[4][4], const double v[4]);
/* Double matrix functions (no mixing types). */
@@ -291,8 +291,8 @@ void normalize_m3_m3_ex(float R[3][3], const float M[3][3], float r_scale[3]) AT
void normalize_m3_m3(float R[3][3], const float M[3][3]) ATTR_NONNULL();
void normalize_m4_ex(float R[4][4], float r_scale[3]) ATTR_NONNULL();
void normalize_m4(float R[4][4]) ATTR_NONNULL();
-void normalize_m4_m4_ex(float R[4][4], const float M[4][4], float r_scale[3]) ATTR_NONNULL();
-void normalize_m4_m4(float R[4][4], const float M[4][4]) ATTR_NONNULL();
+void normalize_m4_m4_ex(float rmat[4][4], const float mat[4][4], float r_scale[3]) ATTR_NONNULL();
+void normalize_m4_m4(float rmat[4][4], const float mat[4][4]) ATTR_NONNULL();
/**
* Make an orthonormal matrix around the selected axis of the given matrix.
@@ -326,15 +326,15 @@ void orthogonalize_m3_stable(float R[3][3], int axis, bool normalize);
*/
void orthogonalize_m4_stable(float R[4][4], int axis, bool normalize);
-bool orthogonalize_m3_zero_axes(float R[3][3], float unit_length);
-bool orthogonalize_m4_zero_axes(float R[4][4], float unit_length);
+bool orthogonalize_m3_zero_axes(float m[3][3], float unit_length);
+bool orthogonalize_m4_zero_axes(float m[4][4], float unit_length);
-bool is_orthogonal_m3(const float mat[3][3]);
-bool is_orthogonal_m4(const float mat[4][4]);
-bool is_orthonormal_m3(const float mat[3][3]);
-bool is_orthonormal_m4(const float mat[4][4]);
+bool is_orthogonal_m3(const float m[3][3]);
+bool is_orthogonal_m4(const float m[4][4]);
+bool is_orthonormal_m3(const float m[3][3]);
+bool is_orthonormal_m4(const float m[4][4]);
-bool is_uniform_scaled_m3(const float mat[3][3]);
+bool is_uniform_scaled_m3(const float m[3][3]);
bool is_uniform_scaled_m4(const float m[4][4]);
/* NOTE: 'adjoint' here means the adjugate (adjunct, "classical adjoint") matrix!
@@ -362,22 +362,22 @@ float determinant_m4(const float m[4][4]);
* From this decomposition it is trivial to compute the (pseudo-inverse)
* of `A` as `Ainv = V.Winv.transpose(U)`.
*/
-void svd_m4(float U[4][4], float s[4], float V[4][4], float A[4][4]);
-void pseudoinverse_m4_m4(float Ainv[4][4], const float A[4][4], float epsilon);
-void pseudoinverse_m3_m3(float Ainv[3][3], const float A[3][3], float epsilon);
+void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4]);
+void pseudoinverse_m4_m4(float inverse[4][4], const float mat[4][4], float epsilon);
+void pseudoinverse_m3_m3(float inverse[3][3], const float mat[3][3], float epsilon);
bool has_zero_axis_m4(const float matrix[4][4]);
-void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4]);
+void invert_m4_m4_safe(float inverse[4][4], const float mat[4][4]);
-void invert_m3_m3_safe_ortho(float Ainv[3][3], const float A[3][3]);
+void invert_m3_m3_safe_ortho(float inverse[3][3], const float mat[3][3]);
/**
* A safe version of invert that uses valid axes, calculating the zero'd axis
* based on the non-zero ones.
*
* This works well for transformation matrices, when a single axis is zeroed.
*/
-void invert_m4_m4_safe_ortho(float Ainv[4][4], const float A[4][4]);
+void invert_m4_m4_safe_ortho(float inverse[4][4], const float mat[4][4]);
/** \} */
@@ -394,18 +394,18 @@ void scale_m4_v2(float R[4][4], const float scale[2]);
* For an orthogonal matrix, it is the product of all three scale values.
* Returns a negative value if the transform is flipped by negative scale.
*/
-float mat3_to_volume_scale(const float M[3][3]);
-float mat4_to_volume_scale(const float M[4][4]);
+float mat3_to_volume_scale(const float mat[3][3]);
+float mat4_to_volume_scale(const float mat[4][4]);
/**
* This gets the average scale of a matrix, only use when your scaling
* data that has no idea of scale axis, examples are bone-envelope-radius
* and curve radius.
*/
-float mat3_to_scale(const float M[3][3]);
-float mat4_to_scale(const float M[4][4]);
+float mat3_to_scale(const float mat[3][3]);
+float mat4_to_scale(const float mat[4][4]);
/** Return 2D scale (in XY plane) of given mat4. */
-float mat4_to_xy_scale(const float M[4][4]);
+float mat4_to_xy_scale(const float mat[4][4]);
void size_to_mat3(float R[3][3], const float size[3]);
void size_to_mat4(float R[4][4], const float size[3]);
@@ -433,7 +433,7 @@ float mat4_to_size_max_axis(const float M[4][4]);
*/
void mat4_to_size_fix_shear(float size[3], const float M[4][4]);
-void translate_m4(float mat[4][4], float tx, float ty, float tz);
+void translate_m4(float mat[4][4], float Tx, float Ty, float Tz);
/**
* Rotate a matrix in-place.
*
@@ -528,7 +528,18 @@ void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], flo
*/
void interp_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], float t);
+/**
+ * Return true when the matrices determinant is less than zero.
+ *
+ * \note This is often used to check if a matrix flips content in 3D space,
+ * where transforming geometry (for example) would flip the direction of polygon normals
+ * from pointing outside a closed volume, to pointing inside (or the reverse).
+ *
+ * When the matrix is constructed from location, rotation & scale
+ * as matrix will be negative when it has an odd number of negative scales.
+ */
bool is_negative_m3(const float mat[3][3]);
+/** A version of #is_negative_m3 that takes a 4x4 matrix. */
bool is_negative_m4(const float mat[4][4]);
bool is_zero_m3(const float mat[3][3]);
@@ -605,8 +616,8 @@ void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float
/** \name Other
* \{ */
-void print_m3(const char *str, const float M[3][3]);
-void print_m4(const char *str, const float M[4][4]);
+void print_m3(const char *str, const float m[3][3]);
+void print_m4(const char *str, const float m[4][4]);
#define print_m3_id(M) print_m3(STRINGIFY(M), M)
#define print_m4_id(M) print_m4(STRINGIFY(M), M)
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index b8ab74d95ff..d4b97b85134 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -71,7 +71,7 @@ void mul_qt_fl(float q[4], float f);
/**
* Raise a unit quaternion to the specified power.
*/
-void pow_qt_fl_normalized(float q[4], float f);
+void pow_qt_fl_normalized(float q[4], float fac);
void sub_qt_qtqt(float q[4], const float a[4], const float b[4]);
@@ -109,8 +109,8 @@ void add_qt_qtqt(float q[4], const float a[4], const float b[4], float t);
/* Conversion. */
-void quat_to_mat3(float mat[3][3], const float q[4]);
-void quat_to_mat4(float mat[4][4], const float q[4]);
+void quat_to_mat3(float m[3][3], const float q[4]);
+void quat_to_mat4(float m[4][4], const float q[4]);
/**
* Apply the rotation of \a a to \a q keeping the values compatible with \a old.
@@ -157,7 +157,10 @@ void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q
* \param r_twist: if not NULL, receives the twist quaternion.
* \returns twist angle.
*/
-float quat_split_swing_and_twist(const float q[4], int axis, float r_swing[4], float r_twist[4]);
+float quat_split_swing_and_twist(const float q_in[4],
+ int axis,
+ float r_swing[4],
+ float r_twist[4]);
float angle_normalized_qt(const float q[4]);
float angle_normalized_qtqt(const float q1[4], const float q2[4]);
@@ -172,7 +175,7 @@ float angle_signed_qtqt(const float q1[4], const float q2[4]);
/**
* TODO: don't what this is, but it's not the same as #mat3_to_quat.
*/
-void mat3_to_quat_is_ok(float q[4], const float mat[3][3]);
+void mat3_to_quat_is_ok(float q[4], const float wmat[3][3]);
/* Other. */
@@ -235,16 +238,16 @@ void axis_angle_to_mat4(float R[4][4], const float axis[3], float angle);
/**
* 3x3 matrix to axis angle.
*/
-void mat3_normalized_to_axis_angle(float axis[3], float *angle, const float M[3][3]);
+void mat3_normalized_to_axis_angle(float axis[3], float *angle, const float mat[3][3]);
/**
* 4x4 matrix to axis angle.
*/
-void mat4_normalized_to_axis_angle(float axis[3], float *angle, const float M[4][4]);
-void mat3_to_axis_angle(float axis[3], float *angle, const float M[3][3]);
+void mat4_normalized_to_axis_angle(float axis[3], float *angle, const float mat[4][4]);
+void mat3_to_axis_angle(float axis[3], float *angle, const float mat[3][3]);
/**
* 4x4 matrix to axis angle.
*/
-void mat4_to_axis_angle(float axis[3], float *angle, const float M[4][4]);
+void mat4_to_axis_angle(float axis[3], float *angle, const float mat[4][4]);
/**
* Quaternions to Axis Angle.
*/
@@ -283,19 +286,19 @@ void eul_to_mat3(float mat[3][3], const float eul[3]);
void eul_to_mat4(float mat[4][4], const float eul[3]);
void mat3_normalized_to_eul(float eul[3], const float mat[3][3]);
-void mat4_normalized_to_eul(float eul[3], const float mat[4][4]);
+void mat4_normalized_to_eul(float eul[3], const float m[4][4]);
void mat3_to_eul(float eul[3], const float mat[3][3]);
void mat4_to_eul(float eul[3], const float mat[4][4]);
void quat_to_eul(float eul[3], const float quat[4]);
-void mat3_normalized_to_compatible_eul(float eul[3], const float old[3], float mat[3][3]);
-void mat3_to_compatible_eul(float eul[3], const float old[3], float mat[3][3]);
+void mat3_normalized_to_compatible_eul(float eul[3], const float oldrot[3], float mat[3][3]);
+void mat3_to_compatible_eul(float eul[3], const float oldrot[3], float mat[3][3]);
void quat_to_compatible_eul(float eul[3], const float oldrot[3], const float quat[4]);
-void rotate_eul(float eul[3], char axis, float angle);
+void rotate_eul(float beul[3], char axis, float angle);
/* Order independent. */
-void compatible_eul(float eul[3], const float old[3]);
+void compatible_eul(float eul[3], const float oldrot[3]);
void add_eul_euleul(float r_eul[3], float a[3], float b[3], short order);
void sub_eul_euleul(float r_eul[3], float a[3], float b[3], short order);
@@ -323,15 +326,15 @@ typedef enum eEulerRotationOrders {
/**
* Construct quaternion from Euler angles (in radians).
*/
-void eulO_to_quat(float quat[4], const float eul[3], short order);
+void eulO_to_quat(float q[4], const float e[3], short order);
/**
* Construct 3x3 matrix from Euler angles (in radians).
*/
-void eulO_to_mat3(float mat[3][3], const float eul[3], short order);
+void eulO_to_mat3(float M[3][3], const float e[3], short order);
/**
* Construct 4x4 matrix from Euler angles (in radians).
*/
-void eulO_to_mat4(float mat[4][4], const float eul[3], short order);
+void eulO_to_mat4(float mat[4][4], const float e[3], short order);
/**
* Euler Rotation to Axis Angle.
*/
@@ -344,17 +347,17 @@ void eulO_to_gimbal_axis(float gmat[3][3], const float eul[3], short order);
/**
* Convert 3x3 matrix to Euler angles (in radians).
*/
-void mat3_normalized_to_eulO(float eul[3], short order, const float mat[3][3]);
+void mat3_normalized_to_eulO(float eul[3], short order, const float m[3][3]);
/**
* Convert 4x4 matrix to Euler angles (in radians).
*/
-void mat4_normalized_to_eulO(float eul[3], short order, const float mat[4][4]);
-void mat3_to_eulO(float eul[3], short order, const float mat[3][3]);
-void mat4_to_eulO(float eul[3], short order, const float mat[4][4]);
+void mat4_normalized_to_eulO(float eul[3], short order, const float m[4][4]);
+void mat3_to_eulO(float eul[3], short order, const float m[3][3]);
+void mat4_to_eulO(float eul[3], short order, const float m[4][4]);
/**
* Convert quaternion to Euler angles (in radians).
*/
-void quat_to_eulO(float eul[3], short order, const float quat[4]);
+void quat_to_eulO(float e[3], short order, const float q[4]);
/**
* Axis Angle to Euler Rotation.
*/
@@ -363,18 +366,27 @@ void axis_angle_to_eulO(float eul[3], short order, const float axis[3], float an
/* Uses 2 methods to retrieve eulers, and picks the closest. */
void mat3_normalized_to_compatible_eulO(float eul[3],
- const float old[3],
+ const float oldrot[3],
short order,
const float mat[3][3]);
void mat4_normalized_to_compatible_eulO(float eul[3],
- const float old[3],
+ const float oldrot[3],
short order,
const float mat[4][4]);
-void mat3_to_compatible_eulO(float eul[3], const float old[3], short order, const float mat[3][3]);
-void mat4_to_compatible_eulO(float eul[3], const float old[3], short order, const float mat[4][4]);
-void quat_to_compatible_eulO(float eul[3], const float old[3], short order, const float quat[4]);
-
-void rotate_eulO(float eul[3], short order, char axis, float angle);
+void mat3_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ short order,
+ const float mat[3][3]);
+void mat4_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ short order,
+ const float mat[4][4]);
+void quat_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ short order,
+ const float quat[4]);
+
+void rotate_eulO(float beul[3], short order, char axis, float angle);
/** \} */
@@ -383,7 +395,7 @@ void rotate_eulO(float eul[3], short order, char axis, float angle);
* \{ */
void copy_dq_dq(DualQuat *r, const DualQuat *dq);
-void normalize_dq(DualQuat *dq, float totw);
+void normalize_dq(DualQuat *dq, float totweight);
void add_weighted_dq_dq(DualQuat *dq_sum, const DualQuat *dq, float weight);
void mul_v3m3_dq(float r[3], float R[3][3], DualQuat *dq);
@@ -400,7 +412,7 @@ void vec_apply_track(float vec[3], short axis);
* Lens/angle conversion (radians).
*/
float focallength_to_fov(float focal_length, float sensor);
-float fov_to_focallength(float fov, float sensor);
+float fov_to_focallength(float hfov, float sensor);
float angle_wrap_rad(float angle);
float angle_wrap_deg(float angle);
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 0b178064a4c..17fe25ec67b 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -155,7 +155,7 @@ MINLINE void mul_v3_v3db_db(double r[3], const double a[3], double f);
MINLINE void mul_v2_v2(float r[2], const float a[2]);
MINLINE void mul_v2_v2v2(float r[2], const float a[2], const float b[2]);
MINLINE void mul_v3_v3(float r[3], const float a[3]);
-MINLINE void mul_v3_v3v3(float r[3], const float a[3], const float b[3]);
+MINLINE void mul_v3_v3v3(float r[3], const float v1[3], const float v2[3]);
MINLINE void mul_v4_fl(float r[4], float f);
MINLINE void mul_v4_v4(float r[4], const float a[4]);
MINLINE void mul_v4_v4fl(float r[4], const float a[4], float f);
@@ -271,10 +271,10 @@ MINLINE float len_squared_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE float len_manhattan_v2(const float v[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE int len_manhattan_v2_int(const int v[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE float len_manhattan_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float len_v2(const float a[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float len_v2(const float v[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE double len_v2_db(const double v[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float len_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE double len_v2v2_db(const double a[2], const double b[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float len_v2v2(const float v1[2], const float v2[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE double len_v2v2_db(const double v1[2], const double v2[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE float len_v2v2_int(const int v1[2], const int v2[2]);
MINLINE float len_squared_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE double len_squared_v2v2_db(const double a[2], const double b[2]) ATTR_WARN_UNUSED_RESULT;
@@ -288,22 +288,22 @@ MINLINE float len_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESU
MINLINE double len_v3_db(const double a[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE double len_squared_v3_db(const double v[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float normalize_v2_length(float r[2], float unit_scale);
+MINLINE float normalize_v2_length(float n[2], float unit_length);
/**
* \note any vectors containing `nan` will be zeroed out.
*/
-MINLINE float normalize_v2_v2_length(float r[2], const float a[2], float unit_scale);
-MINLINE float normalize_v3_length(float r[3], float unit_scale);
+MINLINE float normalize_v2_v2_length(float r[2], const float a[2], float unit_length);
+MINLINE float normalize_v3_length(float n[3], float unit_length);
/**
* \note any vectors containing `nan` will be zeroed out.
*/
-MINLINE float normalize_v3_v3_length(float r[3], const float a[3], float unit_scale);
-MINLINE double normalize_v3_length_db(double n[3], double unit_scale);
-MINLINE double normalize_v3_v3_length_db(double r[3], const double a[3], double unit_scale);
+MINLINE float normalize_v3_v3_length(float r[3], const float a[3], float unit_length);
+MINLINE double normalize_v3_length_db(double n[3], double unit_length);
+MINLINE double normalize_v3_v3_length_db(double r[3], const double a[3], double unit_length);
-MINLINE float normalize_v2(float r[2]);
+MINLINE float normalize_v2(float n[2]);
MINLINE float normalize_v2_v2(float r[2], const float a[2]);
-MINLINE float normalize_v3(float r[3]);
+MINLINE float normalize_v3(float n[3]);
MINLINE float normalize_v3_v3(float r[3], const float a[3]);
MINLINE double normalize_v3_v3_db(double r[3], const double a[3]);
MINLINE double normalize_v3_db(double n[3]);
@@ -424,45 +424,51 @@ void flip_v2_v2v2(float v[2], const float v1[2], const float v2[2]);
/** \name Comparison
* \{ */
-MINLINE bool is_zero_v2(const float a[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v3(const float a[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v4(const float a[4]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v2(const float v[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v4(const float v[4]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v2_db(const double a[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v3_db(const double a[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v4_db(const double a[4]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v2_db(const double v[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v3_db(const double v[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v4_db(const double v[4]) ATTR_WARN_UNUSED_RESULT;
-bool is_finite_v2(const float a[2]) ATTR_WARN_UNUSED_RESULT;
-bool is_finite_v3(const float a[3]) ATTR_WARN_UNUSED_RESULT;
-bool is_finite_v4(const float a[4]) ATTR_WARN_UNUSED_RESULT;
+bool is_finite_v2(const float v[2]) ATTR_WARN_UNUSED_RESULT;
+bool is_finite_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
+bool is_finite_v4(const float v[4]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_one_v3(const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_one_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE bool equals_v2v2(const float v1[2], const float v2[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool equals_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool equals_v4v4(const float a[4], const float b[4]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool equals_v3v3(const float v1[3], const float v2[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool equals_v4v4(const float v1[4], const float v2[4]) ATTR_WARN_UNUSED_RESULT;
MINLINE bool equals_v2v2_int(const int v1[2], const int v2[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE bool equals_v3v3_int(const int v1[3], const int v2[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE bool equals_v4v4_int(const int v1[4], const int v2[4]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v2v2(const float a[2], const float b[2], float limit) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v3v3(const float a[3], const float b[3], float limit) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v4v4(const float a[4], const float b[4], float limit) ATTR_WARN_UNUSED_RESULT;
-
-MINLINE bool compare_v2v2_relative(const float a[2], const float b[2], float limit, int max_ulps)
+MINLINE bool compare_v2v2(const float v1[2],
+ const float v2[2],
+ float limit) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool compare_v3v3(const float v1[3],
+ const float v2[3],
+ float limit) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool compare_v4v4(const float v1[4],
+ const float v2[4],
+ float limit) ATTR_WARN_UNUSED_RESULT;
+
+MINLINE bool compare_v2v2_relative(const float v1[2], const float v2[2], float limit, int max_ulps)
ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v3v3_relative(const float a[3], const float b[3], float limit, int max_ulps)
+MINLINE bool compare_v3v3_relative(const float v1[3], const float v2[3], float limit, int max_ulps)
ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v4v4_relative(const float a[4], const float b[4], float limit, int max_ulps)
+MINLINE bool compare_v4v4_relative(const float v1[4], const float v2[4], float limit, int max_ulps)
ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_len_v3v3(const float a[3],
- const float b[3],
+MINLINE bool compare_len_v3v3(const float v1[3],
+ const float v2[3],
float limit) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_size_v3v3(const float a[3],
- const float b[3],
+MINLINE bool compare_size_v3v3(const float v1[3],
+ const float v2[3],
float limit) ATTR_WARN_UNUSED_RESULT;
/**
@@ -606,8 +612,8 @@ void project_v3_plane(float out[3], const float plane_no[3], const float plane_c
* out: result (negate for a 'bounce').
* </pre>
*/
-void reflect_v3_v3v3(float out[3], const float vec[3], const float normal[3]);
-void reflect_v3_v3v3_db(double out[3], const double vec[3], const double normal[3]);
+void reflect_v3_v3v3(float out[3], const float v[3], const float normal[3]);
+void reflect_v3_v3v3_db(double out[3], const double v[3], const double normal[3]);
/**
* Takes a vector and computes 2 orthogonal directions.
*
@@ -655,10 +661,10 @@ void print_vn(const char *str, const float v[], int n);
#define print_v4_id(v) print_v4(STRINGIFY(v), v)
#define print_vn_id(v, n) print_vn(STRINGIFY(v), v, n)
-MINLINE void normal_float_to_short_v2(short r[2], const float n[2]);
-MINLINE void normal_short_to_float_v3(float r[3], const short n[3]);
-MINLINE void normal_float_to_short_v3(short r[3], const float n[3]);
-MINLINE void normal_float_to_short_v4(short r[4], const float n[4]);
+MINLINE void normal_float_to_short_v2(short out[2], const float in[2]);
+MINLINE void normal_short_to_float_v3(float out[3], const short in[3]);
+MINLINE void normal_float_to_short_v3(short out[3], const float in[3]);
+MINLINE void normal_float_to_short_v4(short out[4], const float in[4]);
void minmax_v4v4_v4(float min[4], float max[4], const float vec[4]);
void minmax_v3v3_v3(float min[3], float max[3], const float vec[3]);
diff --git a/source/blender/blenlib/BLI_serialize.hh b/source/blender/blenlib/BLI_serialize.hh
index bd91c522d06..e23d7d20d0b 100644
--- a/source/blender/blenlib/BLI_serialize.hh
+++ b/source/blender/blenlib/BLI_serialize.hh
@@ -55,7 +55,6 @@
*
* To add a new formatter a new sub-class of `Formatter` must be created and the
* `serialize`/`deserialize` methods should be implemented.
- *
*/
#include <ostream>
@@ -110,7 +109,6 @@ using ArrayValue = ContainerValue<Vector<std::shared_ptr<Value>>, eValueType::Ar
* - `DoubleValue`: contains a double precision floating point number.
* - `DictionaryValue`: represents an object (key value pairs where keys are strings and values can
* be of different types.
- *
*/
class Value {
private:
diff --git a/source/blender/blenlib/BLI_string_utf8.h b/source/blender/blenlib/BLI_string_utf8.h
index 4c5cc3fd9c5..61a21fd8bbf 100644
--- a/source/blender/blenlib/BLI_string_utf8.h
+++ b/source/blender/blenlib/BLI_string_utf8.h
@@ -157,8 +157,8 @@ size_t BLI_strnlen_utf8(const char *strc, size_t maxlen) ATTR_NONNULL(1) ATTR_WA
size_t BLI_strncpy_wchar_as_utf8(char *__restrict dst,
const wchar_t *__restrict src,
size_t maxncpy) ATTR_NONNULL(1, 2);
-size_t BLI_strncpy_wchar_from_utf8(wchar_t *__restrict dst,
- const char *__restrict src,
+size_t BLI_strncpy_wchar_from_utf8(wchar_t *__restrict dst_w,
+ const char *__restrict src_c,
size_t maxncpy) ATTR_NONNULL(1, 2);
/**
@@ -174,17 +174,17 @@ int BLI_str_utf8_char_width_safe(const char *p) ATTR_WARN_UNUSED_RESULT ATTR_NON
size_t BLI_str_partition_utf8(const char *str,
const unsigned int delim[],
- const char **sep,
- const char **suf) ATTR_NONNULL(1, 2, 3, 4);
+ const char **r_sep,
+ const char **r_suf) ATTR_NONNULL(1, 2, 3, 4);
size_t BLI_str_rpartition_utf8(const char *str,
const unsigned int delim[],
- const char **sep,
- const char **suf) ATTR_NONNULL(1, 2, 3, 4);
+ const char **r_sep,
+ const char **r_suf) ATTR_NONNULL(1, 2, 3, 4);
size_t BLI_str_partition_ex_utf8(const char *str,
const char *end,
const unsigned int delim[],
- const char **sep,
- const char **suf,
+ const char **r_sep,
+ const char **r_suf,
bool from_right) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 3, 4, 5);
int BLI_str_utf8_offset_to_index(const char *str, int offset) ATTR_WARN_UNUSED_RESULT
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index d39a586206f..78455c44fe1 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -1,6 +1,10 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
+if(HAVE_EXECINFO_H)
+ add_definitions(-DHAVE_EXECINFO_H)
+endif()
+
set(INC
.
# ../blenkernel # don't add this back!
diff --git a/source/blender/blenlib/intern/BLI_memblock.c b/source/blender/blenlib/intern/BLI_memblock.c
index f780d520301..b03efd2b8a2 100644
--- a/source/blender/blenlib/intern/BLI_memblock.c
+++ b/source/blender/blenlib/intern/BLI_memblock.c
@@ -5,7 +5,6 @@
* \ingroup bli
*
* Dead simple, fast memory allocator for allocating many elements of the same size.
- *
*/
#include <stdlib.h>
diff --git a/source/blender/blenlib/intern/boxpack_2d.c b/source/blender/blenlib/intern/boxpack_2d.c
index 78f5088e8b1..d55a4a8c9ff 100644
--- a/source/blender/blenlib/intern/boxpack_2d.c
+++ b/source/blender/blenlib/intern/boxpack_2d.c
@@ -712,7 +712,6 @@ void BLI_box_pack_2d_fixedarea(ListBase *boxes, int width, int height, ListBase
* # Box * Small # # Box * #
* # * # # * #
* ################### ###################
- *
*/
int area_hsplit_large = space->w * (space->h - box->h);
int area_vsplit_large = (space->w - box->w) * space->h;
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index fcd017b3082..771b30d2b7e 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -787,14 +787,14 @@ void mul_m2_v2(const float mat[2][2], float vec[2])
mul_v2_m2v2(vec, mat, vec);
}
-void mul_mat3_m4_v3(const float M[4][4], float r[3])
+void mul_mat3_m4_v3(const float mat[4][4], float r[3])
{
const float x = r[0];
const float y = r[1];
- r[0] = x * M[0][0] + y * M[1][0] + M[2][0] * r[2];
- r[1] = x * M[0][1] + y * M[1][1] + M[2][1] * r[2];
- r[2] = x * M[0][2] + y * M[1][2] + M[2][2] * r[2];
+ r[0] = x * mat[0][0] + y * mat[1][0] + mat[2][0] * r[2];
+ r[1] = x * mat[0][1] + y * mat[1][1] + mat[2][1] * r[2];
+ r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * r[2];
}
void mul_v3_mat3_m4v3(float r[3], const float mat[4][4], const float vec[3])
@@ -1116,32 +1116,32 @@ double determinant_m3_array_db(const double m[3][3])
m[2][0] * (m[0][1] * m[1][2] - m[0][2] * m[1][1]));
}
-bool invert_m2_m2(float m1[2][2], const float m2[2][2])
+bool invert_m2_m2(float inverse[2][2], const float mat[2][2])
{
- adjoint_m2_m2(m1, m2);
- float det = determinant_m2(m2[0][0], m2[1][0], m2[0][1], m2[1][1]);
+ adjoint_m2_m2(inverse, mat);
+ float det = determinant_m2(mat[0][0], mat[1][0], mat[0][1], mat[1][1]);
bool success = (det != 0.0f);
if (success) {
- m1[0][0] /= det;
- m1[1][0] /= det;
- m1[0][1] /= det;
- m1[1][1] /= det;
+ inverse[0][0] /= det;
+ inverse[1][0] /= det;
+ inverse[0][1] /= det;
+ inverse[1][1] /= det;
}
return success;
}
-bool invert_m3_ex(float m[3][3], const float epsilon)
+bool invert_m3_ex(float mat[3][3], const float epsilon)
{
- float tmp[3][3];
- const bool success = invert_m3_m3_ex(tmp, m, epsilon);
+ float mat_tmp[3][3];
+ const bool success = invert_m3_m3_ex(mat_tmp, mat, epsilon);
- copy_m3_m3(m, tmp);
+ copy_m3_m3(mat, mat_tmp);
return success;
}
-bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon)
+bool invert_m3_m3_ex(float inverse[3][3], const float mat[3][3], const float epsilon)
{
float det;
int a, b;
@@ -1150,10 +1150,10 @@ bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon)
BLI_assert(epsilon >= 0.0f);
/* calc adjoint */
- adjoint_m3_m3(m1, m2);
+ adjoint_m3_m3(inverse, mat);
/* then determinant old matrix! */
- det = determinant_m3_array(m2);
+ det = determinant_m3_array(mat);
success = (fabsf(det) > epsilon);
@@ -1161,33 +1161,33 @@ bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon)
det = 1.0f / det;
for (a = 0; a < 3; a++) {
for (b = 0; b < 3; b++) {
- m1[a][b] *= det;
+ inverse[a][b] *= det;
}
}
}
return success;
}
-bool invert_m3(float m[3][3])
+bool invert_m3(float mat[3][3])
{
- float tmp[3][3];
- const bool success = invert_m3_m3(tmp, m);
+ float mat_tmp[3][3];
+ const bool success = invert_m3_m3(mat_tmp, mat);
- copy_m3_m3(m, tmp);
+ copy_m3_m3(mat, mat_tmp);
return success;
}
-bool invert_m3_m3(float m1[3][3], const float m2[3][3])
+bool invert_m3_m3(float inverse[3][3], const float mat[3][3])
{
float det;
int a, b;
bool success;
/* calc adjoint */
- adjoint_m3_m3(m1, m2);
+ adjoint_m3_m3(inverse, mat);
/* then determinant old matrix! */
- det = determinant_m3_array(m2);
+ det = determinant_m3_array(mat);
success = (det != 0.0f);
@@ -1195,7 +1195,7 @@ bool invert_m3_m3(float m1[3][3], const float m2[3][3])
det = 1.0f / det;
for (a = 0; a < 3; a++) {
for (b = 0; b < 3; b++) {
- m1[a][b] *= det;
+ inverse[a][b] *= det;
}
}
}
@@ -1203,12 +1203,12 @@ bool invert_m3_m3(float m1[3][3], const float m2[3][3])
return success;
}
-bool invert_m4(float m[4][4])
+bool invert_m4(float mat[4][4])
{
- float tmp[4][4];
- const bool success = invert_m4_m4(tmp, m);
+ float mat_tmp[4][4];
+ const bool success = invert_m4_m4(mat_tmp, mat);
- copy_m4_m4(m, tmp);
+ copy_m4_m4(mat, mat_tmp);
return success;
}
@@ -2191,11 +2191,11 @@ float mat4_to_scale(const float mat[4][4])
return len_v3(unit_vec);
}
-float mat4_to_xy_scale(const float M[4][4])
+float mat4_to_xy_scale(const float mat[4][4])
{
/* unit length vector in xy plane */
float unit_vec[3] = {(float)M_SQRT1_2, (float)M_SQRT1_2, 0.0f};
- mul_mat3_m4_v3(M, unit_vec);
+ mul_mat3_m4_v3(mat, unit_vec);
return len_v3(unit_vec);
}
@@ -2456,11 +2456,11 @@ void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], con
* Note that a flip of two axes is just a rotation of 180 degrees around the third axis, and
* three flipped axes are just an 180 degree rotation + a single axis flip. It is thus sufficient
* to solve this problem for single axis flips. */
- if (determinant_m3_array(U_A) < 0) {
+ if (is_negative_m3(U_A)) {
mul_m3_fl(U_A, -1.0f);
mul_m3_fl(P_A, -1.0f);
}
- if (determinant_m3_array(U_B) < 0) {
+ if (is_negative_m3(U_B)) {
mul_m3_fl(U_B, -1.0f);
mul_m3_fl(P_B, -1.0f);
}
@@ -2501,16 +2501,14 @@ void interp_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], con
bool is_negative_m3(const float mat[3][3])
{
- float vec[3];
- cross_v3_v3v3(vec, mat[0], mat[1]);
- return (dot_v3v3(vec, mat[2]) < 0.0f);
+ return determinant_m3_array(mat) < 0.0f;
}
bool is_negative_m4(const float mat[4][4])
{
- float vec[3];
- cross_v3_v3v3(vec, mat[0], mat[1]);
- return (dot_v3v3(vec, mat[2]) < 0.0f);
+ /* Don't use #determinant_m4 as only the 3x3 components are needed
+ * when the matrix is used as a transformation to represent location/scale/rotation. */
+ return determinant_m4_mat3_array(mat) < 0.0f;
}
bool is_zero_m3(const float mat[3][3])
@@ -2568,11 +2566,8 @@ void loc_eul_size_to_mat4(float R[4][4],
R[3][2] = loc[2];
}
-void loc_eulO_size_to_mat4(float R[4][4],
- const float loc[3],
- const float eul[3],
- const float size[3],
- const short rotOrder)
+void loc_eulO_size_to_mat4(
+ float R[4][4], const float loc[3], const float eul[3], const float size[3], const short order)
{
float rmat[3][3], smat[3][3], tmat[3][3];
@@ -2580,7 +2575,7 @@ void loc_eulO_size_to_mat4(float R[4][4],
unit_m4(R);
/* Make rotation + scaling part. */
- eulO_to_mat3(rmat, eul, rotOrder);
+ eulO_to_mat3(rmat, eul, order);
size_to_mat3(smat, size);
mul_m3_m3m3(tmat, rmat, smat);
@@ -3082,14 +3077,14 @@ void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4])
}
}
-void pseudoinverse_m4_m4(float Ainv[4][4], const float A_[4][4], float epsilon)
+void pseudoinverse_m4_m4(float inverse[4][4], const float mat[4][4], float epsilon)
{
/* compute Moore-Penrose pseudo inverse of matrix, singular values
* below epsilon are ignored for stability (truncated SVD) */
float A[4][4], V[4][4], W[4], Wm[4][4], U[4][4];
int i;
- transpose_m4_m4(A, A_);
+ transpose_m4_m4(A, mat);
svd_m4(V, W, U, A);
transpose_m4(U);
transpose_m4(V);
@@ -3101,18 +3096,18 @@ void pseudoinverse_m4_m4(float Ainv[4][4], const float A_[4][4], float epsilon)
transpose_m4(V);
- mul_m4_series(Ainv, U, Wm, V);
+ mul_m4_series(inverse, U, Wm, V);
}
-void pseudoinverse_m3_m3(float Ainv[3][3], const float A[3][3], float epsilon)
+void pseudoinverse_m3_m3(float inverse[3][3], const float mat[3][3], float epsilon)
{
/* try regular inverse when possible, otherwise fall back to slow svd */
- if (!invert_m3_m3(Ainv, A)) {
- float tmp[4][4], tmpinv[4][4];
+ if (!invert_m3_m3(inverse, mat)) {
+ float mat_tmp[4][4], tmpinv[4][4];
- copy_m4_m3(tmp, A);
- pseudoinverse_m4_m4(tmpinv, tmp, epsilon);
- copy_m3_m4(Ainv, tmpinv);
+ copy_m4_m3(mat_tmp, mat);
+ pseudoinverse_m4_m4(tmpinv, mat_tmp, epsilon);
+ copy_m3_m4(inverse, tmpinv);
}
}
@@ -3122,22 +3117,22 @@ bool has_zero_axis_m4(const float matrix[4][4])
len_squared_v3(matrix[2]) < FLT_EPSILON;
}
-void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4])
+void invert_m4_m4_safe(float inverse[4][4], const float mat[4][4])
{
- if (!invert_m4_m4(Ainv, A)) {
- float Atemp[4][4];
+ if (!invert_m4_m4(inverse, mat)) {
+ float mat_tmp[4][4];
- copy_m4_m4(Atemp, A);
+ copy_m4_m4(mat_tmp, mat);
/* Matrix is degenerate (e.g. 0 scale on some axis), ideally we should
* never be in this situation, but try to invert it anyway with tweak.
*/
- Atemp[0][0] += 1e-8f;
- Atemp[1][1] += 1e-8f;
- Atemp[2][2] += 1e-8f;
+ mat_tmp[0][0] += 1e-8f;
+ mat_tmp[1][1] += 1e-8f;
+ mat_tmp[2][2] += 1e-8f;
- if (!invert_m4_m4(Ainv, Atemp)) {
- unit_m4(Ainv);
+ if (!invert_m4_m4(inverse, mat_tmp)) {
+ unit_m4(inverse);
}
}
}
@@ -3157,24 +3152,24 @@ void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4])
* where we want to specify the length of the degenerate axes.
* \{ */
-void invert_m4_m4_safe_ortho(float Ainv[4][4], const float A[4][4])
+void invert_m4_m4_safe_ortho(float inverse[4][4], const float mat[4][4])
{
- if (UNLIKELY(!invert_m4_m4(Ainv, A))) {
- float Atemp[4][4];
- copy_m4_m4(Atemp, A);
- if (UNLIKELY(!(orthogonalize_m4_zero_axes(Atemp, 1.0f) && invert_m4_m4(Ainv, Atemp)))) {
- unit_m4(Ainv);
+ if (UNLIKELY(!invert_m4_m4(inverse, mat))) {
+ float mat_tmp[4][4];
+ copy_m4_m4(mat_tmp, mat);
+ if (UNLIKELY(!(orthogonalize_m4_zero_axes(mat_tmp, 1.0f) && invert_m4_m4(inverse, mat_tmp)))) {
+ unit_m4(inverse);
}
}
}
-void invert_m3_m3_safe_ortho(float Ainv[3][3], const float A[3][3])
+void invert_m3_m3_safe_ortho(float inverse[3][3], const float mat[3][3])
{
- if (UNLIKELY(!invert_m3_m3(Ainv, A))) {
- float Atemp[3][3];
- copy_m3_m3(Atemp, A);
- if (UNLIKELY(!(orthogonalize_m3_zero_axes(Atemp, 1.0f) && invert_m3_m3(Ainv, Atemp)))) {
- unit_m3(Ainv);
+ if (UNLIKELY(!invert_m3_m3(inverse, mat))) {
+ float mat_tmp[3][3];
+ copy_m3_m3(mat_tmp, mat);
+ if (UNLIKELY(!(orthogonalize_m3_zero_axes(mat_tmp, 1.0f) && invert_m3_m3(inverse, mat_tmp)))) {
+ unit_m3(inverse);
}
}
}
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 03275ce19b4..7ecc271fa2a 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -272,6 +272,10 @@ void quat_to_mat4(float m[4][4], const float q[4])
void mat3_normalized_to_quat(float q[4], const float mat[3][3])
{
BLI_ASSERT_UNIT_M3(mat);
+ /* Callers must ensure matrices have a positive determinant for valid results, see: T94231. */
+ BLI_assert_msg(!is_negative_m3(mat),
+ "Matrix 'mat' must not be negative, the resulting quaternion will be invalid. "
+ "The caller should call negate_m3(mat) if is_negative_m3(mat) returns true.");
/* Check the trace of the matrix - bad precision if close to -1. */
const float trace = mat[0][0] + mat[1][1] + mat[2][2];
@@ -332,29 +336,29 @@ void mat3_normalized_to_quat(float q[4], const float mat[3][3])
normalize_qt(q);
}
-void mat3_to_quat(float q[4], const float m[3][3])
+void mat3_to_quat(float q[4], const float mat[3][3])
{
float unit_mat[3][3];
/* work on a copy */
/* this is needed AND a 'normalize_qt' in the end */
- normalize_m3_m3(unit_mat, m);
+ normalize_m3_m3(unit_mat, mat);
mat3_normalized_to_quat(q, unit_mat);
}
-void mat4_normalized_to_quat(float q[4], const float m[4][4])
+void mat4_normalized_to_quat(float q[4], const float mat[4][4])
{
float mat3[3][3];
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_normalized_to_quat(q, mat3);
}
-void mat4_to_quat(float q[4], const float m[4][4])
+void mat4_to_quat(float q[4], const float mat[4][4])
{
float mat3[3][3];
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_to_quat(q, mat3);
}
@@ -498,7 +502,10 @@ void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q
mul_qt_qtqt(q, tquat, q2);
}
-float quat_split_swing_and_twist(const float q_in[4], int axis, float r_swing[4], float r_twist[4])
+float quat_split_swing_and_twist(const float q_in[4],
+ const int axis,
+ float r_swing[4],
+ float r_twist[4])
{
BLI_assert(axis >= 0 && axis <= 2);
@@ -915,107 +922,63 @@ float tri_to_quat(float q[4], const float a[3], const float b[3], const float c[
return len;
}
-void sin_cos_from_fraction(int numerator, const int denominator, float *r_sin, float *r_cos)
+void sin_cos_from_fraction(int numerator, int denominator, float *r_sin, float *r_cos)
{
- /* By default, creating an circle from an integer: calling #sinf & #cosf on the fraction doesn't
- * create symmetrical values (because of float imprecision).
+ /* By default, creating a circle from an integer: calling #sinf & #cosf on the fraction doesn't
+ * create symmetrical values (because floats can't represent Pi exactly).
* Resolve this when the rotation is calculated from a fraction by mapping the `numerator`
* to lower values so X/Y values for points around a circle are exactly symmetrical, see T87779.
*
- * - Numbers divisible by 4 are mapped to the lower 8th (8 axis symmetry).
- * - Even numbers are mapped to the lower quarter (4 axis symmetry).
- * - Odd numbers are mapped to the lower half (1 axis symmetry).
+ * Multiply both the `numerator` and `denominator` by eight to ensure we can divide the circle
+ * into 8 octants. For each octant, we then use symmetry and negation to bring the `numerator`
+ * closer to the origin where precision is highest.
*
- * Once the values are calculated, the are mapped back to their position in the circle
- * using negation & swapping values. */
-
- BLI_assert((numerator <= denominator) && (denominator > 0));
- enum { NEGATE_SIN_BIT = 0, NEGATE_COS_BIT = 1, SWAP_SIN_COS_BIT = 2 };
- enum {
- NEGATE_SIN = (1 << NEGATE_SIN_BIT),
- NEGATE_COS = (1 << NEGATE_COS_BIT),
- SWAP_SIN_COS = (1 << SWAP_SIN_COS_BIT),
- } xform = 0;
- if ((denominator & 3) == 0) {
- /* The denominator divides by 4, determine the quadrant then further refine the upper 8th. */
- const int denominator_4 = denominator / 4;
- if (numerator < denominator_4) {
- /* Fall through. */
- }
- else {
- if (numerator < denominator_4 * 2) {
- numerator -= denominator_4;
- xform = NEGATE_SIN | SWAP_SIN_COS;
- }
- else if (numerator == denominator_4 * 2) {
- numerator = 0;
- xform = NEGATE_COS;
- }
- else if (numerator < denominator_4 * 3) {
- numerator -= denominator_4 * 2;
- xform = NEGATE_SIN | NEGATE_COS;
- }
- else if (numerator == denominator_4 * 3) {
- numerator = 0;
- xform = NEGATE_COS | SWAP_SIN_COS;
- }
- else {
- numerator -= denominator_4 * 3;
- xform = NEGATE_COS | SWAP_SIN_COS;
- }
- }
- /* Further increase accuracy by using the range of the upper 8th. */
- const int numerator_test = denominator_4 - numerator;
- if (numerator_test < numerator) {
- numerator = numerator_test;
- xform ^= SWAP_SIN_COS;
- /* Swap #NEGATE_SIN, #NEGATE_COS flags. */
- xform = (xform & (uint)(~(NEGATE_SIN | NEGATE_COS))) |
- (((xform & NEGATE_SIN) >> NEGATE_SIN_BIT) << NEGATE_COS_BIT) |
- (((xform & NEGATE_COS) >> NEGATE_COS_BIT) << NEGATE_SIN_BIT);
- }
- }
- else if ((denominator & 1) == 0) {
- /* The denominator divides by 2, determine the quadrant then further refine the upper 4th. */
- const int denominator_2 = denominator / 2;
- if (numerator < denominator_2) {
- /* Fall through. */
- }
- else if (numerator == denominator_2) {
- numerator = 0;
- xform = NEGATE_COS;
- }
- else {
- numerator -= denominator_2;
- xform = NEGATE_SIN | NEGATE_COS;
- }
- /* Further increase accuracy by using the range of the upper 4th. */
- const int numerator_test = denominator_2 - numerator;
- if (numerator_test < numerator) {
- numerator = numerator_test;
- xform ^= NEGATE_COS;
- }
- }
- else {
- /* The denominator is an odd number, only refine the upper half. */
- const int numerator_test = denominator - numerator;
- if (numerator_test < numerator) {
- numerator = numerator_test;
- xform ^= NEGATE_SIN;
- }
+ * Cases 2, 4, 5 and 7, use the trigonometric identity sin(-x) == -sin(x).
+ * Cases 1, 2, 5 and 6, swap the pointers `r_sin` and `r_cos`.
+ */
+ BLI_assert(0 <= numerator);
+ BLI_assert(numerator <= denominator);
+ BLI_assert(denominator > 0);
+
+ numerator *= 8; /* Multiply numerator the same as denominator. */
+ const int octant = numerator / denominator; /* Determine the octant. */
+ denominator *= 8; /* Ensure denominator is a multiple of eight. */
+ float cos_sign = 1.0f; /* Either 1.0f or -1.0f. */
+
+ switch (octant) {
+ case 0:
+ /* Primary octant, nothing to do. */
+ break;
+ case 1:
+ case 2:
+ numerator = (denominator / 4) - numerator;
+ SWAP(float *, r_sin, r_cos);
+ break;
+ case 3:
+ case 4:
+ numerator = (denominator / 2) - numerator;
+ cos_sign = -1.0f;
+ break;
+ case 5:
+ case 6:
+ numerator = numerator - (denominator * 3 / 4);
+ SWAP(float *, r_sin, r_cos);
+ cos_sign = -1.0f;
+ break;
+ case 7:
+ numerator = numerator - denominator;
+ break;
+ default:
+ BLI_assert_unreachable();
}
- const float phi = (float)(2.0 * M_PI) * ((float)numerator / (float)denominator);
- const float sin_phi = sinf(phi) * ((xform & NEGATE_SIN) ? -1.0f : 1.0f);
- const float cos_phi = cosf(phi) * ((xform & NEGATE_COS) ? -1.0f : 1.0f);
- if ((xform & SWAP_SIN_COS) == 0) {
- *r_sin = sin_phi;
- *r_cos = cos_phi;
- }
- else {
- *r_sin = cos_phi;
- *r_cos = sin_phi;
- }
+ BLI_assert(-denominator / 4 <= numerator); /* Numerator may be negative. */
+ BLI_assert(numerator <= denominator / 4);
+ BLI_assert(cos_sign == -1.0f || cos_sign == 1.0f);
+
+ const float angle = (float)(2.0 * M_PI) * ((float)numerator / (float)denominator);
+ *r_sin = sinf(angle);
+ *r_cos = cosf(angle) * cos_sign;
}
void print_qt(const char *str, const float q[4])
@@ -1425,10 +1388,10 @@ void mat4_normalized_to_eul(float eul[3], const float m[4][4])
copy_m3_m4(mat3, m);
mat3_normalized_to_eul(eul, mat3);
}
-void mat4_to_eul(float eul[3], const float m[4][4])
+void mat4_to_eul(float eul[3], const float mat[4][4])
{
float mat3[3][3];
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_to_eul(eul, mat3);
}
@@ -1463,7 +1426,7 @@ void eul_to_quat(float quat[4], const float eul[3])
quat[3] = cj * cs - sj * sc;
}
-void rotate_eul(float beul[3], const char axis, const float ang)
+void rotate_eul(float beul[3], const char axis, const float angle)
{
float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
@@ -1471,13 +1434,13 @@ void rotate_eul(float beul[3], const char axis, const float ang)
eul[0] = eul[1] = eul[2] = 0.0f;
if (axis == 'X') {
- eul[0] = ang;
+ eul[0] = angle;
}
else if (axis == 'Y') {
- eul[1] = ang;
+ eul[1] = angle;
}
else {
- eul[2] = ang;
+ eul[2] = angle;
}
eul_to_mat3(mat1, eul);
@@ -1833,23 +1796,23 @@ void mat3_to_compatible_eulO(float eul[3],
void mat4_normalized_to_compatible_eulO(float eul[3],
const float oldrot[3],
const short order,
- const float m[4][4])
+ const float mat[4][4])
{
float mat3[3][3];
/* for now, we'll just do this the slow way (i.e. copying matrices) */
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
}
void mat4_to_compatible_eulO(float eul[3],
const float oldrot[3],
const short order,
- const float m[4][4])
+ const float mat[4][4])
{
float mat3[3][3];
/* for now, we'll just do this the slow way (i.e. copying matrices) */
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
normalize_m3(mat3);
mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
}
@@ -1868,7 +1831,7 @@ void quat_to_compatible_eulO(float eul[3],
/* rotate the given euler by the given angle on the specified axis */
/* NOTE: is this safe to do with different axis orders? */
-void rotate_eulO(float beul[3], const short order, char axis, float ang)
+void rotate_eulO(float beul[3], const short order, const char axis, const float angle)
{
float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
@@ -1877,13 +1840,13 @@ void rotate_eulO(float beul[3], const short order, char axis, float ang)
zero_v3(eul);
if (axis == 'X') {
- eul[0] = ang;
+ eul[0] = angle;
}
else if (axis == 'Y') {
- eul[1] = ang;
+ eul[1] = angle;
}
else {
- eul[2] = ang;
+ eul[2] = angle;
}
eulO_to_mat3(mat1, eul, order);
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc
index 357dba154af..0d8ad1da582 100644
--- a/source/blender/blenlib/intern/mesh_boolean.cc
+++ b/source/blender/blenlib/intern/mesh_boolean.cc
@@ -1675,7 +1675,7 @@ static Edge find_good_sorting_edge(const Vert *testp,
* The algorithm is similar to the one for find_ambient_cell, except that
* instead of an arbitrary point known to be outside the whole mesh, we
* have a particular point (v) and we just want to determine the patches
- * that that point is between in sorting-around-an-edge order.
+ * that point is between in sorting-around-an-edge order.
*/
static int find_containing_cell(const Vert *v,
int t,
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c
index c39a2b5a27e..3ec7c3f9804 100644
--- a/source/blender/blenlib/intern/noise.c
+++ b/source/blender/blenlib/intern/noise.c
@@ -1125,7 +1125,7 @@ float BLI_noise_cell(float x, float y, float z)
return (2.0f * BLI_cellNoiseU(x, y, z) - 1.0f);
}
-void BLI_noise_cell_v3(float x, float y, float z, float ca[3])
+void BLI_noise_cell_v3(float x, float y, float z, float r_ca[3])
{
/* avoid precision issues on unit coordinates */
x = (x + 0.000001f) * 1.00001f;
@@ -1136,9 +1136,9 @@ void BLI_noise_cell_v3(float x, float y, float z, float ca[3])
int yi = (int)(floor(y));
int zi = (int)(floor(z));
const float *p = HASHPNT(xi, yi, zi);
- ca[0] = p[0];
- ca[1] = p[1];
- ca[2] = p[2];
+ r_ca[0] = p[0];
+ r_ca[1] = p[1];
+ r_ca[2] = p[2];
}
/** \} */
diff --git a/source/blender/blenlib/intern/noise.cc b/source/blender/blenlib/intern/noise.cc
index a514c9e5183..9f8bcfd2473 100644
--- a/source/blender/blenlib/intern/noise.cc
+++ b/source/blender/blenlib/intern/noise.cc
@@ -263,7 +263,6 @@ BLI_INLINE float mix(float v0, float v1, float x)
* + + |
* @ + + + + @ @------> x
* v0 v1
- *
*/
BLI_INLINE float mix(float v0, float v1, float v2, float v3, float x, float y)
{
diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c
index 93045bd3680..992a07b2062 100644
--- a/source/blender/blenlib/intern/string_utf8.c
+++ b/source/blender/blenlib/intern/string_utf8.c
@@ -692,25 +692,25 @@ const char *BLI_str_find_next_char_utf8(const char *p, const char *str_end)
size_t BLI_str_partition_utf8(const char *str,
const uint delim[],
- const char **sep,
- const char **suf)
+ const char **r_sep,
+ const char **r_suf)
{
- return BLI_str_partition_ex_utf8(str, NULL, delim, sep, suf, false);
+ return BLI_str_partition_ex_utf8(str, NULL, delim, r_sep, r_suf, false);
}
size_t BLI_str_rpartition_utf8(const char *str,
const uint delim[],
- const char **sep,
- const char **suf)
+ const char **r_sep,
+ const char **r_suf)
{
- return BLI_str_partition_ex_utf8(str, NULL, delim, sep, suf, true);
+ return BLI_str_partition_ex_utf8(str, NULL, delim, r_sep, r_suf, true);
}
size_t BLI_str_partition_ex_utf8(const char *str,
const char *end,
const uint delim[],
- const char **sep,
- const char **suf,
+ const char **r_sep,
+ const char **r_suf,
const bool from_right)
{
const size_t str_len = end ? (size_t)(end - str) : strlen(str);
@@ -721,36 +721,32 @@ size_t BLI_str_partition_ex_utf8(const char *str,
/* Note that here, we assume end points to a valid utf8 char! */
BLI_assert((end >= str) && (BLI_str_utf8_as_unicode(end) != BLI_UTF8_ERR));
- *suf = (char *)(str + str_len);
-
- size_t index;
- for (*sep = (char *)(from_right ? BLI_str_find_prev_char_utf8(end, str) : str), index = 0;
- from_right ? (*sep > str) : ((*sep < end) && (**sep != '\0'));
- *sep = (char *)(from_right ? (str != *sep ? BLI_str_find_prev_char_utf8(*sep, str) : NULL) :
- str + index)) {
+ char *suf = (char *)(str + str_len);
+ size_t index = 0;
+ for (char *sep = (char *)(from_right ? BLI_str_find_prev_char_utf8(end, str) : str);
+ from_right ? (sep > str) : ((sep < end) && (*sep != '\0'));
+ sep = (char *)(from_right ? (str != sep ? BLI_str_find_prev_char_utf8(sep, str) : NULL) :
+ str + index)) {
size_t index_ofs = 0;
- const uint c = BLI_str_utf8_as_unicode_step_or_error(*sep, (size_t)(end - *sep), &index_ofs);
- index += index_ofs;
-
- if (c == BLI_UTF8_ERR) {
- *suf = *sep = NULL;
+ const uint c = BLI_str_utf8_as_unicode_step_or_error(sep, (size_t)(end - sep), &index_ofs);
+ if (UNLIKELY(c == BLI_UTF8_ERR)) {
break;
}
+ index += index_ofs;
for (const uint *d = delim; *d != '\0'; d++) {
if (*d == c) {
- /* *suf is already correct in case from_right is true. */
- if (!from_right) {
- *suf = (char *)(str + index);
- }
- return (size_t)(*sep - str);
+ /* `suf` is already correct in case from_right is true. */
+ *r_sep = sep;
+ *r_suf = from_right ? suf : (char *)(str + index);
+ return (size_t)(sep - str);
}
}
- *suf = *sep; /* Useful in 'from_right' case! */
+ suf = sep; /* Useful in 'from_right' case! */
}
- *suf = *sep = NULL;
+ *r_suf = *r_sep = NULL;
return str_len;
}
diff --git a/source/blender/blenlib/intern/system.c b/source/blender/blenlib/intern/system.c
index 35e26e0cb33..781b38f713a 100644
--- a/source/blender/blenlib/intern/system.c
+++ b/source/blender/blenlib/intern/system.c
@@ -21,7 +21,9 @@
# include "BLI_winstuff.h"
#else
-# include <execinfo.h>
+# if defined(HAVE_EXECINFO_H)
+# include <execinfo.h>
+# endif
# include <unistd.h>
#endif
@@ -61,9 +63,9 @@ int BLI_cpu_support_sse2(void)
#if !defined(_MSC_VER)
void BLI_system_backtrace(FILE *fp)
{
- /* ------------- */
- /* Linux / Apple */
-# if defined(__linux__) || defined(__APPLE__)
+ /* ----------------------- */
+ /* If system as execinfo.h */
+# if defined(HAVE_EXECINFO_H)
# define SIZE 100
void *buffer[SIZE];
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index b880f0513b8..d178c8fcd4c 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2631,9 +2631,6 @@ static void lib_link_workspace_layout_restore(struct IDNameLib_Map *id_map,
else if (sl->spacetype == SPACE_OUTLINER) {
SpaceOutliner *space_outliner = (SpaceOutliner *)sl;
- space_outliner->search_tse.id = restore_pointer_by_name(
- id_map, space_outliner->search_tse.id, USER_IGNORE);
-
if (space_outliner->treestore) {
TreeStoreElem *tselem;
BLI_mempool_iter iter;
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 557772e1494..bc856fd7a10 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -990,7 +990,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
int a, tot;
/* shape keys are no longer applied to the mesh itself, but rather
- * to the evaluated #Mesh / #DispList, so here we ensure that the basis
+ * to the evaluated #Mesh, so here we ensure that the basis
* shape key is always set in the mesh coordinates. */
for (me = bmain->meshes.first; me; me = me->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, me->key)) && key->refkey) {
diff --git a/source/blender/blenloader/intern/versioning_290.c b/source/blender/blenloader/intern/versioning_290.c
index 0b9567f4199..ab07c6cc6b8 100644
--- a/source/blender/blenloader/intern/versioning_290.c
+++ b/source/blender/blenloader/intern/versioning_290.c
@@ -927,7 +927,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
if (md->mode & eModifierMode_Expanded_DEPRECATED) {
- md->ui_expand_flag = 1;
+ md->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
}
else {
md->ui_expand_flag = 0;
@@ -955,7 +955,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
LISTBASE_FOREACH (bConstraint *, con, &object->constraints) {
if (con->flag & CONSTRAINT_EXPAND_DEPRECATED) {
- con->ui_expand_flag = 1;
+ con->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
}
else {
con->ui_expand_flag = 0;
@@ -969,7 +969,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
LISTBASE_FOREACH (GpencilModifierData *, md, &object->greasepencil_modifiers) {
if (md->mode & eGpencilModifierMode_Expanded_DEPRECATED) {
- md->ui_expand_flag = 1;
+ md->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
}
else {
md->ui_expand_flag = 0;
@@ -983,7 +983,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
LISTBASE_FOREACH (ShaderFxData *, fx, &object->shader_fx) {
if (fx->mode & eShaderFxMode_Expanded_DEPRECATED) {
- fx->ui_expand_flag = 1;
+ fx->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
}
else {
fx->ui_expand_flag = 0;
diff --git a/source/blender/blenloader/intern/versioning_cycles.c b/source/blender/blenloader/intern/versioning_cycles.c
index e1ceed82ba7..51063f47ef9 100644
--- a/source/blender/blenloader/intern/versioning_cycles.c
+++ b/source/blender/blenloader/intern/versioning_cycles.c
@@ -689,7 +689,6 @@ static void update_vector_math_node_normalize_operator(bNodeTree *ntree)
* a value of -1 just to be identified later in the versioning code:
*
* Average Operator : 2 -> -1
- *
*/
static void update_vector_math_node_operators_enum_mapping(bNodeTree *ntree)
{
@@ -867,7 +866,6 @@ static void update_mapping_node_fcurve_rna_path_callback(ID *UNUSED(id),
* and check if they control a property of the node, if they do, we update
* the path to be that of the corresponding socket in the node or the added
* minimum/maximum node.
- *
*/
static void update_mapping_node_inputs_and_properties(bNodeTree *ntree)
{
@@ -1057,7 +1055,6 @@ static void update_voronoi_node_fac_output(bNodeTree *ntree)
* the inputs of the subtract node.
* 6. The output of the subtract node is connected to the
* appropriate sockets.
- *
*/
static void update_voronoi_node_crackle(bNodeTree *ntree)
{
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 1ec056a9f50..72337f98000 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -6,7 +6,6 @@
*/
/**
- *
* FILE FORMAT
* ===========
*
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h
index a5994b52bc2..d766a26cf6e 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.h
+++ b/source/blender/bmesh/intern/bmesh_mesh.h
@@ -17,7 +17,7 @@ void BM_mesh_elem_toolflags_ensure(BMesh *bm);
void BM_mesh_elem_toolflags_clear(BMesh *bm);
struct BMeshCreateParams {
- bool use_toolflags : true;
+ bool use_toolflags : 1;
};
/**
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.cc b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
index 6539e63d5f3..d481c2d4901 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
@@ -84,6 +84,7 @@
#include "BLI_math_vector.h"
#include "BLI_span.hh"
#include "BLI_string_ref.hh"
+#include "BLI_task.hh"
#include "BKE_attribute.hh"
#include "BKE_customdata.h"
@@ -356,13 +357,14 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
CustomData_get_offset(&bm->vdata, CD_SHAPE_KEYINDEX) :
-1;
- const Span<MVert> mvert = blender::bke::mesh_vertices(*me);
const bool *hide_vert = (const bool *)CustomData_get_layer_named(
&me->vdata, CD_PROP_BOOL, ".hide_vert");
const bool *hide_edge = (const bool *)CustomData_get_layer_named(
&me->edata, CD_PROP_BOOL, ".hide_edge");
- const bool *hide_face = (const bool *)CustomData_get_layer_named(
- &me->pdata, CD_PROP_BOOL, ".hide_face");
+ const bool *hide_poly = (const bool *)CustomData_get_layer_named(
+ &me->pdata, CD_PROP_BOOL, ".hide_poly");
+
+ Span<MVert> mvert = blender::bke::mesh_vertices(*me);
Array<BMVert *> vtable(me->totvert);
for (const int i : mvert.index_range()) {
BMVert *v = vtable[i] = BM_vert_create(
@@ -473,7 +475,7 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
/* Transfer flag. */
f->head.hflag = BM_face_flag_from_mflag(mpoly[i].flag & ~ME_FACE_SEL);
- if (hide_face && hide_face[i]) {
+ if (hide_poly && hide_poly[i]) {
BM_elem_flag_enable(f, BM_ELEM_HIDDEN);
}
@@ -932,9 +934,11 @@ static void write_elem_flag_to_attribute(blender::bke::MutableAttributeAccessor
if (do_write) {
bke::SpanAttributeWriter<bool> attribute = attributes.lookup_or_add_for_write_only_span<bool>(
attribute_name, domain);
- for (const int i : attribute.span.index_range()) {
- attribute.span[i] = get_fn(i);
- }
+ threading::parallel_for(attribute.span.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ attribute.span[i] = get_fn(i);
+ }
+ });
attribute.finish();
}
else {
@@ -946,16 +950,16 @@ static void write_elem_flag_to_attribute(blender::bke::MutableAttributeAccessor
static void convert_bmesh_hide_flags_to_mesh_attributes(BMesh &bm,
const bool need_hide_vert,
const bool need_hide_edge,
- const bool need_hide_face,
+ const bool need_hide_poly,
Mesh &mesh)
{
using namespace blender;
/* The "hide" attributes are stored as flags on #BMesh. */
BLI_assert(CustomData_get_layer_named(&bm.vdata, CD_PROP_BOOL, ".hide_vert") == nullptr);
- BLI_assert(CustomData_get_layer_named(&bm.edata, CD_PROP_BOOL, ".edge_vert") == nullptr);
- BLI_assert(CustomData_get_layer_named(&bm.pdata, CD_PROP_BOOL, ".face_vert") == nullptr);
+ BLI_assert(CustomData_get_layer_named(&bm.edata, CD_PROP_BOOL, ".hide_edge") == nullptr);
+ BLI_assert(CustomData_get_layer_named(&bm.pdata, CD_PROP_BOOL, ".hide_poly") == nullptr);
- if (!(need_hide_vert || need_hide_edge || need_hide_face)) {
+ if (!(need_hide_vert || need_hide_edge || need_hide_poly)) {
return;
}
@@ -971,7 +975,7 @@ static void convert_bmesh_hide_flags_to_mesh_attributes(BMesh &bm,
return BM_elem_flag_test(BM_edge_at_index(&bm, i), BM_ELEM_HIDDEN);
});
write_elem_flag_to_attribute(
- attributes, ".hide_face", ATTR_DOMAIN_FACE, need_hide_face, [&](const int i) {
+ attributes, ".hide_poly", ATTR_DOMAIN_FACE, need_hide_poly, [&](const int i) {
return BM_elem_flag_test(BM_face_at_index(&bm, i), BM_ELEM_HIDDEN);
});
}
@@ -1014,10 +1018,10 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
* generic attribute there too). */
CustomData_MeshMasks mask = CD_MASK_MESH;
CustomData_MeshMasks_update(&mask, &params->cd_mask_extra);
- CustomData_copy(&bm->vdata, &me->vdata, mask.vmask, CD_CALLOC, me->totvert);
- CustomData_copy(&bm->edata, &me->edata, mask.emask, CD_CALLOC, me->totedge);
- CustomData_copy(&bm->ldata, &me->ldata, mask.lmask, CD_CALLOC, me->totloop);
- CustomData_copy(&bm->pdata, &me->pdata, mask.pmask, CD_CALLOC, me->totpoly);
+ CustomData_copy_mesh_to_bmesh(&bm->vdata, &me->vdata, mask.vmask, CD_CALLOC, me->totvert);
+ CustomData_copy_mesh_to_bmesh(&bm->edata, &me->edata, mask.emask, CD_CALLOC, me->totedge);
+ CustomData_copy_mesh_to_bmesh(&bm->ldata, &me->ldata, mask.lmask, CD_CALLOC, me->totloop);
+ CustomData_copy_mesh_to_bmesh(&bm->pdata, &me->pdata, mask.pmask, CD_CALLOC, me->totpoly);
}
MVert *mvert = bm->totvert ? (MVert *)MEM_callocN(sizeof(MVert) * bm->totvert, "bm_to_me.vert") :
@@ -1036,7 +1040,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
bool need_hide_vert = false;
bool need_hide_edge = false;
- bool need_hide_face = false;
+ bool need_hide_poly = false;
/* Clear normals on the mesh completely, since the original vertex and polygon count might be
* different than the BMesh's. */
@@ -1109,7 +1113,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
mpoly->mat_nr = f->mat_nr;
mpoly->flag = BM_face_flag_to_mflag(f);
if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
- need_hide_face = true;
+ need_hide_poly = true;
}
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
@@ -1204,7 +1208,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
}
convert_bmesh_hide_flags_to_mesh_attributes(
- *bm, need_hide_vert, need_hide_edge, need_hide_face, *me);
+ *bm, need_hide_vert, need_hide_edge, need_hide_poly, *me);
{
me->totselect = BLI_listbase_count(&(bm->selected));
@@ -1298,7 +1302,7 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
bool need_hide_vert = false;
bool need_hide_edge = false;
- bool need_hide_face = false;
+ bool need_hide_poly = false;
/* Clear normals on the mesh completely, since the original vertex and polygon count might be
* different than the BMesh's. */
@@ -1373,7 +1377,7 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
mp->totloop = efa->len;
mp->flag = BM_face_flag_to_mflag(efa);
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- need_hide_face = true;
+ need_hide_poly = true;
}
mp->loopstart = j;
@@ -1396,7 +1400,7 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP);
convert_bmesh_hide_flags_to_mesh_attributes(
- *bm, need_hide_vert, need_hide_edge, need_hide_face, *me);
+ *bm, need_hide_vert, need_hide_edge, need_hide_poly, *me);
me->cd_flag = BM_mesh_cd_flag_from_bmesh(bm);
}
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.h b/source/blender/bmesh/intern/bmesh_mesh_convert.h
index e2871dc04d3..a04136afc1d 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.h
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.h
@@ -61,8 +61,8 @@ struct BMeshToMeshParams {
bool active_shapekey_to_mvert;
struct CustomData_MeshMasks cd_mask_extra;
};
+
/**
- *
* \param bmain: May be NULL in case \a calc_object_remap parameter option is not set.
*/
void BM_mesh_bm_to_me(struct Main *bmain,
diff --git a/source/blender/bmesh/intern/bmesh_query.h b/source/blender/bmesh/intern/bmesh_query.h
index 85eadd3076a..9d690395d72 100644
--- a/source/blender/bmesh/intern/bmesh_query.h
+++ b/source/blender/bmesh/intern/bmesh_query.h
@@ -138,7 +138,6 @@ BMLoop *BM_face_other_vert_loop(BMFace *f, BMVert *v_prev, BMVert *v) ATTR_WARN_
* +----------+ <-- This loop defines the face and vertex..
* l
* </pre>
- *
*/
BMLoop *BM_loop_other_vert_loop_by_edge(BMLoop *l, BMEdge *e) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
diff --git a/source/blender/bmesh/operators/bmo_create.c b/source/blender/bmesh/operators/bmo_create.c
index a809fe6ee3d..9dba48a8961 100644
--- a/source/blender/bmesh/operators/bmo_create.c
+++ b/source/blender/bmesh/operators/bmo_create.c
@@ -77,7 +77,6 @@ void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
* | .
* | .
* +........+ <-- starts out free standing.
- *
*/
/* Here we check for consistency and create 2 edges */
diff --git a/source/blender/bmesh/tools/bmesh_path_region_uv.c b/source/blender/bmesh/tools/bmesh_path_region_uv.c
index 5c70f7fa5ec..56090ed9916 100644
--- a/source/blender/bmesh/tools/bmesh_path_region_uv.c
+++ b/source/blender/bmesh/tools/bmesh_path_region_uv.c
@@ -109,9 +109,10 @@ static bool bm_loop_region_test_chain(BMLoop *l, int *const depths[2], const int
static LinkNode *mesh_calc_path_region_elem(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
const char path_htype)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
int ele_loops_len[2];
BMLoop **ele_loops[2];
@@ -397,7 +398,7 @@ static LinkNode *mesh_calc_path_region_elem(BMesh *bm,
LinkNode *BM_mesh_calc_path_uv_region_vert(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
bool (*filter_fn)(BMLoop *, void *user_data),
void *user_data)
{
@@ -426,7 +427,7 @@ LinkNode *BM_mesh_calc_path_uv_region_vert(BMesh *bm,
LinkNode *BM_mesh_calc_path_uv_region_edge(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
bool (*filter_fn)(BMLoop *, void *user_data),
void *user_data)
{
@@ -455,7 +456,7 @@ LinkNode *BM_mesh_calc_path_uv_region_edge(BMesh *bm,
LinkNode *BM_mesh_calc_path_uv_region_face(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
bool (*filter_fn)(BMFace *, void *user_data),
void *user_data)
{
diff --git a/source/blender/bmesh/tools/bmesh_path_region_uv.h b/source/blender/bmesh/tools/bmesh_path_region_uv.h
index fa1b2bfcf9b..f399395e051 100644
--- a/source/blender/bmesh/tools/bmesh_path_region_uv.h
+++ b/source/blender/bmesh/tools/bmesh_path_region_uv.h
@@ -9,7 +9,7 @@
struct LinkNode *BM_mesh_calc_path_uv_region_vert(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- uint cd_loop_uv_offset,
+ int cd_loop_uv_offset,
bool (*filter_fn)(BMLoop *, void *user_data),
void *user_data) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2, 3);
@@ -17,7 +17,7 @@ struct LinkNode *BM_mesh_calc_path_uv_region_vert(BMesh *bm,
struct LinkNode *BM_mesh_calc_path_uv_region_edge(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- uint cd_loop_uv_offset,
+ int cd_loop_uv_offset,
bool (*filter_fn)(BMLoop *, void *user_data),
void *user_data) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2, 3);
@@ -25,7 +25,7 @@ struct LinkNode *BM_mesh_calc_path_uv_region_edge(BMesh *bm,
struct LinkNode *BM_mesh_calc_path_uv_region_face(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- uint cd_loop_uv_offset,
+ int cd_loop_uv_offset,
bool (*filter_fn)(BMFace *, void *user_data),
void *user_data) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2, 3);
diff --git a/source/blender/bmesh/tools/bmesh_path_uv.c b/source/blender/bmesh/tools/bmesh_path_uv.c
index 3d736cdc3b8..6531677fce6 100644
--- a/source/blender/bmesh/tools/bmesh_path_uv.c
+++ b/source/blender/bmesh/tools/bmesh_path_uv.c
@@ -65,7 +65,7 @@ static void verttag_add_adjacent_uv(HeapSimple *heap,
const struct BMCalcPathUVParams *params)
{
BLI_assert(params->aspect_y != 0.0f);
- const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = params->cd_loop_uv_offset;
const int l_a_index = BM_elem_index_get(l_a);
const MLoopUV *luv_a = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
const float uv_a[2] = {luv_a->uv[0], luv_a->uv[1] / params->aspect_y};
@@ -225,7 +225,7 @@ static void edgetag_add_adjacent_uv(HeapSimple *heap,
const struct BMCalcPathUVParams *params)
{
BLI_assert(params->aspect_y != 0.0f);
- const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = params->cd_loop_uv_offset;
BMLoop *l_a_verts[2] = {l_a, l_a->next};
const int l_a_index = BM_elem_index_get(l_a);
@@ -462,7 +462,7 @@ static void facetag_add_adjacent_uv(HeapSimple *heap,
const float aspect_v2[2],
const struct BMCalcPathUVParams *params)
{
- const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = params->cd_loop_uv_offset;
const int f_a_index = BM_elem_index_get(f_a);
/* Loop over faces of face, but do so by first looping over loops. */
diff --git a/source/blender/bmesh/tools/bmesh_path_uv.h b/source/blender/bmesh/tools/bmesh_path_uv.h
index d7b5faa70e5..ebfedba70bb 100644
--- a/source/blender/bmesh/tools/bmesh_path_uv.h
+++ b/source/blender/bmesh/tools/bmesh_path_uv.h
@@ -9,7 +9,7 @@
struct BMCalcPathUVParams {
uint use_topology_distance : 1;
uint use_step_face : 1;
- uint cd_loop_uv_offset;
+ int cd_loop_uv_offset;
float aspect_y;
};
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index c555dbafbc5..f49a9694ab3 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -1,8 +1,9 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2011 Blender Foundation. All rights reserved.
-if(WITH_COMPOSITOR_CPU)
+add_subdirectory(realtime_compositor)
+if(WITH_COMPOSITOR_CPU)
set(INC
.
intern
diff --git a/source/blender/compositor/COM_compositor.h b/source/blender/compositor/COM_compositor.h
index 0fdd7647f8d..fd53460f854 100644
--- a/source/blender/compositor/COM_compositor.h
+++ b/source/blender/compositor/COM_compositor.h
@@ -12,8 +12,8 @@ extern "C" {
/* Keep ascii art. */
/* clang-format off */
+
/**
- *
* \defgroup Model The data model of the compositor
* \ingroup compositor
* \defgroup Memory The memory management stuff
diff --git a/source/blender/compositor/nodes/COM_ChannelMatteNode.cc b/source/blender/compositor/nodes/COM_ChannelMatteNode.cc
index 81fc638970f..7592b5120e6 100644
--- a/source/blender/compositor/nodes/COM_ChannelMatteNode.cc
+++ b/source/blender/compositor/nodes/COM_ChannelMatteNode.cc
@@ -23,7 +23,7 @@ void ChannelMatteNode::convert_to_operations(NodeConverter &converter,
NodeOutput *output_socket_matte = this->get_output_socket(1);
NodeOperation *convert = nullptr, *inv_convert = nullptr;
- /* colorspace */
+ /* color-space */
switch (node->custom1) {
case CMP_NODE_CHANNEL_MATTE_CS_RGB:
break;
diff --git a/source/blender/compositor/nodes/COM_FilterNode.cc b/source/blender/compositor/nodes/COM_FilterNode.cc
index f2efa8caefd..dce08b4cf2c 100644
--- a/source/blender/compositor/nodes/COM_FilterNode.cc
+++ b/source/blender/compositor/nodes/COM_FilterNode.cc
@@ -21,7 +21,7 @@ void FilterNode::convert_to_operations(NodeConverter &converter,
ConvolutionFilterOperation *operation = nullptr;
switch (this->get_bnode()->custom1) {
- case CMP_FILT_SOFT:
+ case CMP_NODE_FILTER_SOFT:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(1 / 16.0f,
2 / 16.0f,
@@ -33,11 +33,11 @@ void FilterNode::convert_to_operations(NodeConverter &converter,
2 / 16.0f,
1 / 16.0f);
break;
- case CMP_FILT_SHARP_BOX:
+ case CMP_NODE_FILTER_SHARP_BOX:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(-1, -1, -1, -1, 9, -1, -1, -1, -1);
break;
- case CMP_FILT_LAPLACE:
+ case CMP_NODE_FILTER_LAPLACE:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(-1 / 8.0f,
-1 / 8.0f,
@@ -49,23 +49,23 @@ void FilterNode::convert_to_operations(NodeConverter &converter,
-1 / 8.0f,
-1 / 8.0f);
break;
- case CMP_FILT_SOBEL:
+ case CMP_NODE_FILTER_SOBEL:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(1, 2, 1, 0, 0, 0, -1, -2, -1);
break;
- case CMP_FILT_PREWITT:
+ case CMP_NODE_FILTER_PREWITT:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(1, 1, 1, 0, 0, 0, -1, -1, -1);
break;
- case CMP_FILT_KIRSCH:
+ case CMP_NODE_FILTER_KIRSCH:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(5, 5, 5, -3, -3, -3, -2, -2, -2);
break;
- case CMP_FILT_SHADOW:
+ case CMP_NODE_FILTER_SHADOW:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(1, 2, 1, 0, 1, 0, -1, -2, -1);
break;
- case CMP_FILT_SHARP_DIAMOND:
+ case CMP_NODE_FILTER_SHARP_DIAMOND:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(0, -1, 0, -1, 5, -1, 0, -1, 0);
break;
diff --git a/source/blender/compositor/operations/COM_MovieClipOperation.cc b/source/blender/compositor/operations/COM_MovieClipOperation.cc
index d7cf41cf422..b62d972e807 100644
--- a/source/blender/compositor/operations/COM_MovieClipOperation.cc
+++ b/source/blender/compositor/operations/COM_MovieClipOperation.cc
@@ -74,7 +74,7 @@ void MovieClipBaseOperation::execute_pixel_sampled(float output[4],
zero_v4(output);
}
else if (ibuf->rect == nullptr && ibuf->rect_float == nullptr) {
- /* Happens for multilayer exr, i.e. */
+ /* Happens for multi-layer EXR, i.e. */
zero_v4(output);
}
else {
diff --git a/source/blender/compositor/realtime_compositor/CMakeLists.txt b/source/blender/compositor/realtime_compositor/CMakeLists.txt
new file mode 100644
index 00000000000..9fe156c3ef2
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/CMakeLists.txt
@@ -0,0 +1,66 @@
+# SPDX-License-Identifier: GPL-2.0-or-later
+
+set(INC
+ .
+ ../../gpu
+ ../../nodes
+ ../../imbuf
+ ../../blenlib
+ ../../makesdna
+ ../../makesrna
+ ../../blenkernel
+ ../../gpu/intern
+ ../../../../intern/guardedalloc
+)
+
+
+set(SRC
+ intern/compile_state.cc
+ intern/context.cc
+ intern/conversion_operation.cc
+ intern/domain.cc
+ intern/evaluator.cc
+ intern/input_single_value_operation.cc
+ intern/node_operation.cc
+ intern/operation.cc
+ intern/realize_on_domain_operation.cc
+ intern/reduce_to_single_value_operation.cc
+ intern/result.cc
+ intern/scheduler.cc
+ intern/shader_node.cc
+ intern/shader_operation.cc
+ intern/simple_operation.cc
+ intern/static_shader_manager.cc
+ intern/texture_pool.cc
+ intern/utilities.cc
+
+ COM_compile_state.hh
+ COM_context.hh
+ COM_conversion_operation.hh
+ COM_domain.hh
+ COM_evaluator.hh
+ COM_input_descriptor.hh
+ COM_input_single_value_operation.hh
+ COM_node_operation.hh
+ COM_operation.hh
+ COM_realize_on_domain_operation.hh
+ COM_reduce_to_single_value_operation.hh
+ COM_result.hh
+ COM_scheduler.hh
+ COM_shader_node.hh
+ COM_shader_operation.hh
+ COM_simple_operation.hh
+ COM_static_shader_manager.hh
+ COM_texture_pool.hh
+ COM_utilities.hh
+)
+
+set(LIB
+ bf_gpu
+ bf_nodes
+ bf_imbuf
+ bf_blenlib
+ bf_blenkernel
+)
+
+blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/compositor/realtime_compositor/COM_compile_state.hh b/source/blender/compositor/realtime_compositor/COM_compile_state.hh
new file mode 100644
index 00000000000..ed6ad414e3b
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_compile_state.hh
@@ -0,0 +1,170 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_map.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_domain.hh"
+#include "COM_node_operation.hh"
+#include "COM_scheduler.hh"
+#include "COM_shader_operation.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Compile State
+ *
+ * The compile state is a utility class used to track the state of compilation when compiling the
+ * node tree. In particular, it tracks two important pieces of information, each of which is
+ * described in one of the following sections.
+ *
+ * First, it stores a mapping between all nodes and the operations they were compiled into. The
+ * mapping are stored independently depending on the type of the operation in the node_operations_
+ * and shader_operations_ maps. So those two maps are mutually exclusive. The compiler should call
+ * the map_node_to_node_operation and map_node_to_shader_operation methods to populate those maps
+ * as soon as it compiles a node or multiple nodes into an operation. Those maps are used to
+ * retrieve the results of outputs linked to the inputs of operations. For more details, see the
+ * get_result_from_output_socket method. For the node tree shown below, nodes 1, 2, and 6 are
+ * mapped to their compiled operations in the node_operation_ map. While nodes 3 and 4 are both
+ * mapped to the first shader operation, and node 5 is mapped to the second shader operation in the
+ * shader_operations_ map.
+ *
+ * Shader Operation 1 Shader Operation 2
+ * +-----------------------------------+ +------------------+
+ * .------------. | .------------. .------------. | | .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |---|-----|--| |--|--| |
+ * | | .-|--| | | | | .--|--| | | | |
+ * '------------' | | '------------' '------------' | | | '------------' | '------------'
+ * | +-----------------------------------+ | +------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'----------------------------------------'
+ * | |
+ * '------------'
+ *
+ * Second, it stores the shader compile unit as well as its domain. One should first go over the
+ * discussion in COM_evaluator.hh for a high level description of the mechanism of the compile
+ * unit. The one important detail in this class is the should_compile_shader_compile_unit method,
+ * which implements the criteria of whether the compile unit should be compiled given the node
+ * currently being processed as an argument. Those criteria are described as follows. If the
+ * compile unit is empty as is the case when processing nodes 1, 2, and 3, then it plainly
+ * shouldn't be compiled. If the given node is not a shader node, then it can't be added to the
+ * compile unit and the unit is considered complete and should be compiled, as is the case when
+ * processing node 6. If the computed domain of the given node is not compatible with the domain of
+ * the compiled unit, then it can't be added to the unit and the unit is considered complete and
+ * should be compiled, as is the case when processing node 5, more on this in the next section.
+ * Otherwise, the given node is compatible with the compile unit and can be added to it, so the
+ * unit shouldn't be compiled just yet, as is the case when processing node 4.
+ *
+ * Special attention should be given to the aforementioned domain compatibility criterion. One
+ * should first go over the discussion in COM_domain.hh for more information on domains. When a
+ * compile unit gets eventually compiled to a shader operation, that operation will have a certain
+ * operation domain, and any node that gets added to the compile unit should itself have a computed
+ * node domain that is compatible with that operation domain, otherwise, had the node been compiled
+ * into its own operation separately, the result would have been be different. For instance,
+ * consider the above node tree where node 1 outputs a 100x100 result, node 2 outputs a 50x50
+ * result, the first input in node 3 has the highest domain priority, and the second input in node
+ * 5 has the highest domain priority. In this case, shader operation 1 will output a 100x100
+ * result, and shader operation 2 will output a 50x50 result, because that's the computed operation
+ * domain for each of them. So node 6 will get a 50x50 result. Now consider the same node tree, but
+ * where all three nodes 3, 4, and 5 were compiled into a single shader operation as shown the node
+ * tree below. In that case, shader operation 1 will output a 100x100 result, because that's its
+ * computed operation domain. So node 6 will get a 100x100 result. As can be seen, the final result
+ * is different even though the node tree is the same. That's why the compiler can decide to
+ * compile the compile unit early even though further nodes can still be technically added to it.
+ *
+ * Shader Operation 1
+ * +------------------------------------------------------+
+ * .------------. | .------------. .------------. .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |------| |--|--| |
+ * | | .-|--| | | | .---| | | | |
+ * '------------' | | '------------' '------------' | '------------' | '------------'
+ * | +----------------------------------|-------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'------------------------------------'
+ * | |
+ * '------------'
+ *
+ * To check for the domain compatibility between the compile unit and the node being processed,
+ * the domain of the compile unit is assumed to be the domain of the first node whose computed
+ * domain is not an identity domain. Identity domains corresponds to single value results, so those
+ * are always compatible with any domain. The domain of the compile unit is computed and set in
+ * the add_node_to_shader_compile_unit method. When processing a node, the computed domain of node
+ * is compared to the compile unit domain in the should_compile_shader_compile_unit method, noting
+ * that identity domains are always compatible. Node domains are computed in the
+ * compute_shader_node_domain method, which is analogous to Operation::compute_domain for nodes
+ * that are not yet compiled. */
+class CompileState {
+ private:
+ /* A reference to the node execution schedule that is being compiled. */
+ const Schedule &schedule_;
+ /* Those two maps associate each node with the operation it was compiled into. Each node is
+ * either compiled into a node operation and added to node_operations, or compiled into a shader
+ * operation and added to shader_operations. Those maps are used to retrieve the results of
+ * outputs linked to the inputs of operations. See the get_result_from_output_socket method for
+ * more information. */
+ Map<DNode, NodeOperation *> node_operations_;
+ Map<DNode, ShaderOperation *> shader_operations_;
+ /* A contiguous subset of the node execution schedule that contains the group of nodes that will
+ * be compiled together into a Shader Operation. See the discussion in COM_evaluator.hh for
+ * more information. */
+ ShaderCompileUnit shader_compile_unit_;
+ /* The domain of the shader compile unit. */
+ Domain shader_compile_unit_domain_ = Domain::identity();
+
+ public:
+ /* Construct a compile state from the node execution schedule being compiled. */
+ CompileState(const Schedule &schedule);
+
+ /* Get a reference to the node execution schedule being compiled. */
+ const Schedule &get_schedule();
+
+ /* Add an association between the given node and the give node operation that the node was
+ * compiled into in the node_operations_ map. */
+ void map_node_to_node_operation(DNode node, NodeOperation *operation);
+
+ /* Add an association between the given node and the give shader operation that the node was
+ * compiled into in the shader_operations_ map. */
+ void map_node_to_shader_operation(DNode node, ShaderOperation *operation);
+
+ /* Returns a reference to the result of the operation corresponding to the given output that the
+ * given output's node was compiled to. */
+ Result &get_result_from_output_socket(DOutputSocket output);
+
+ /* Add the given node to the compile unit. And if the domain of the compile unit is not yet
+ * determined or was determined to be an identity domain, update it to the computed domain for
+ * the give node. */
+ void add_node_to_shader_compile_unit(DNode node);
+
+ /* Get a reference to the shader compile unit. */
+ ShaderCompileUnit &get_shader_compile_unit();
+
+ /* Clear the compile unit. This should be called once the compile unit is compiled to ready it to
+ * track the next potential compile unit. */
+ void reset_shader_compile_unit();
+
+ /* Determines if the compile unit should be compiled based on a number of criteria give the node
+ * currently being processed. Those criteria are as follows:
+ * - If compile unit is empty, then it can't and shouldn't be compiled.
+ * - If the given node is not a shader node, then it can't be added to the compile unit
+ * and the unit is considered complete and should be compiled.
+ * - If the computed domain of the given node is not compatible with the domain of the compile
+ * unit, then it can't be added to it and the unit is considered complete and should be
+ * compiled. */
+ bool should_compile_shader_compile_unit(DNode node);
+
+ private:
+ /* Compute the node domain of the given shader node. This is analogous to the
+ * Operation::compute_domain method, except it is computed from the node itself as opposed to a
+ * compiled operation. See the discussion in COM_domain.hh for more information. */
+ Domain compute_shader_node_domain(DNode node);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_context.hh b/source/blender/compositor/realtime_compositor/COM_context.hh
new file mode 100644
index 00000000000..b5c8cea641f
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_context.hh
@@ -0,0 +1,72 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_math_vec_types.hh"
+#include "BLI_string_ref.hh"
+
+#include "DNA_scene_types.h"
+
+#include "GPU_texture.h"
+
+#include "COM_static_shader_manager.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Context
+ *
+ * A Context is an abstract class that is implemented by the caller of the evaluator to provide the
+ * necessary data and functionalities for the correct operation of the evaluator. This includes
+ * providing input data like render passes and the active scene, as well as references to the data
+ * where the output of the evaluator will be written. The class also provides a reference to the
+ * texture pool which should be implemented by the caller and provided during construction.
+ * Finally, the class have an instance of a static shader manager for convenient shader
+ * acquisition. */
+class Context {
+ private:
+ /* A texture pool that can be used to allocate textures for the compositor efficiently. */
+ TexturePool &texture_pool_;
+ /* A static shader manager that can be used to acquire shaders for the compositor efficiently. */
+ StaticShaderManager shader_manager_;
+
+ public:
+ Context(TexturePool &texture_pool);
+
+ /* Get the active compositing scene. */
+ virtual const Scene *get_scene() const = 0;
+
+ /* Get the dimensions of the output. */
+ virtual int2 get_output_size() = 0;
+
+ /* Get the texture representing the output where the result of the compositor should be
+ * written. This should be called by output nodes to get their target texture. */
+ virtual GPUTexture *get_output_texture() = 0;
+
+ /* Get the texture where the given render pass is stored. This should be called by the Render
+ * Layer node to populate its outputs. */
+ virtual GPUTexture *get_input_texture(int view_layer, eScenePassType pass_type) = 0;
+
+ /* Get the name of the view currently being rendered. */
+ virtual StringRef get_view_name() = 0;
+
+ /* Set an info message. This is called by the compositor evaluator to inform or warn the user
+ * about something, typically an error. The implementation should display the message in an
+ * appropriate place, which can be directly in the UI or just logged to the output stream. */
+ virtual void set_info_message(StringRef message) const = 0;
+
+ /* Get the current frame number of the active scene. */
+ int get_frame_number() const;
+
+ /* Get the current time in seconds of the active scene. */
+ float get_time() const;
+
+ /* Get a reference to the texture pool of this context. */
+ TexturePool &texture_pool();
+
+ /* Get a reference to the static shader manager of this context. */
+ StaticShaderManager &shader_manager();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_conversion_operation.hh b/source/blender/compositor/realtime_compositor/COM_conversion_operation.hh
new file mode 100644
index 00000000000..15e1d0722ea
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_conversion_operation.hh
@@ -0,0 +1,126 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "GPU_shader.h"
+
+#include "COM_context.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Conversion Operation
+ *
+ * A simple operation that converts a result from a certain type to another. See the derived
+ * classes for more details. */
+class ConversionOperation : public SimpleOperation {
+ public:
+ using SimpleOperation::SimpleOperation;
+
+ /* If the input result is a single value, execute_single is called. Otherwise, the shader
+ * provided by get_conversion_shader is dispatched. */
+ void execute() override;
+
+ /* Determine if a conversion operation is needed for the input with the given result and
+ * descriptor. If it is not needed, return a null pointer. If it is needed, return an instance of
+ * the appropriate conversion operation. */
+ static SimpleOperation *construct_if_needed(Context &context,
+ const Result &input_result,
+ const InputDescriptor &input_descriptor);
+
+ protected:
+ /* Convert the input single value result to the output single value result. */
+ virtual void execute_single(const Result &input, Result &output) = 0;
+
+ /* Get the shader the will be used for conversion. */
+ virtual GPUShader *get_conversion_shader() const = 0;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Float To Vector Operation
+ *
+ * Takes a float result and outputs a vector result. All three components of the output are filled
+ * with the input float. */
+class ConvertFloatToVectorOperation : public ConversionOperation {
+ public:
+ ConvertFloatToVectorOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Float To Color Operation
+ *
+ * Takes a float result and outputs a color result. All three color channels of the output are
+ * filled with the input float and the alpha channel is set to 1. */
+class ConvertFloatToColorOperation : public ConversionOperation {
+ public:
+ ConvertFloatToColorOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Color To Float Operation
+ *
+ * Takes a color result and outputs a float result. The output is the average of the three color
+ * channels, the alpha channel is ignored. */
+class ConvertColorToFloatOperation : public ConversionOperation {
+ public:
+ ConvertColorToFloatOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Color To Vector Operation
+ *
+ * Takes a color result and outputs a vector result. The output is a copy of the three color
+ * channels to the three vector components. */
+class ConvertColorToVectorOperation : public ConversionOperation {
+ public:
+ ConvertColorToVectorOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Vector To Float Operation
+ *
+ * Takes a vector result and outputs a float result. The output is the average of the three
+ * components. */
+class ConvertVectorToFloatOperation : public ConversionOperation {
+ public:
+ ConvertVectorToFloatOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Vector To Color Operation
+ *
+ * Takes a vector result and outputs a color result. The output is a copy of the three vector
+ * components to the three color channels with the alpha channel set to 1. */
+class ConvertVectorToColorOperation : public ConversionOperation {
+ public:
+ ConvertVectorToColorOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_domain.hh b/source/blender/compositor/realtime_compositor/COM_domain.hh
new file mode 100644
index 00000000000..54d712f7578
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_domain.hh
@@ -0,0 +1,166 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
+namespace blender::realtime_compositor {
+
+/* Possible interpolations to use when realizing an input result of some domain on another domain.
+ * See the RealizationOptions struct for more information. */
+enum class Interpolation : uint8_t {
+ Nearest,
+ Bilinear,
+ Bicubic,
+};
+
+/* ------------------------------------------------------------------------------------------------
+ * Realization Options
+ *
+ * The options that describe how an input result prefer to be realized on some other domain. This
+ * is used by the Realize On Domain Operation to identify the appropriate method of realization.
+ * See the Domain class for more information. */
+struct RealizationOptions {
+ /* The interpolation method that should be used when performing realization. Since realizing a
+ * result involves projecting it on a different domain, which in turn, involves sampling the
+ * result at arbitrary locations, the interpolation identifies the method used for computing the
+ * value at those arbitrary locations. */
+ Interpolation interpolation = Interpolation::Nearest;
+ /* If true, the result will be repeated infinitely along the horizontal axis when realizing the
+ * result. If false, regions outside of bounds of the result along the horizontal axis will be
+ * filled with zeros. */
+ bool repeat_x = false;
+ /* If true, the result will be repeated infinitely along the vertical axis when realizing the
+ * result. If false, regions outside of bounds of the result along the vertical axis will be
+ * filled with zeros. */
+ bool repeat_y = false;
+};
+
+/* ------------------------------------------------------------------------------------------------
+ * Domain
+ *
+ * The compositor is designed in such a way as to allow compositing in an infinite virtual
+ * compositing space. Consequently, any result of an operation is not only represented by its image
+ * output, but also by its transformation in that virtual space. The transformation of the result
+ * together with the dimension of its image is stored and represented by a Domain. In the figure
+ * below, two results of different domains are illustrated on the virtual compositing space. One of
+ * the results is centered in space with an image dimension of 800px × 600px, and the other result
+ * is scaled down and translated such that it lies in the upper right quadrant of the space with an
+ * image dimension of 800px × 400px. The position of the domain is in pixel space, and the domain
+ * is considered centered if it has an identity transformation. Note that both results have the
+ * same resolution, but occupy different areas of the virtual compositing space.
+ *
+ * y
+ * ^
+ * 800px x 600px |
+ * .---------------------|---------------------.
+ * | | 800px x 600px |
+ * | | .-------------. |
+ * | | | | |
+ * | | '-------------' |
+ * ------|---------------------|---------------------|------> x
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * '---------------------|---------------------'
+ * |
+ *
+ * By default, results have domains of identity transformations, that is, they are centered in
+ * space, but a transformation operation like the rotate, translate, or transform operations will
+ * adjust the transformation to make the result reside somewhere different in space. The domain of
+ * a single value result is irrelevant and always set to an identity domain.
+ *
+ * An operation is typically only concerned about a subset of the virtual compositing space, this
+ * subset is represented by a domain which is called the Operation Domain. It follows that before
+ * the operation itself is executed, inputs will typically be realized on the operation domain to
+ * be in the same domain and have the same dimension as that of the operation domain. This process
+ * is called Domain Realization and is implemented using an operation called the Realize On Domain
+ * Operation. Realization involves projecting the result onto the target domain, copying the area
+ * of the result that intersects the target domain, and filling the rest with zeros or repetitions
+ * of the result depending on the realization options that can be set by the user. Consequently,
+ * operations can generally expect their inputs to have the same dimension and can operate on them
+ * directly and transparently. For instance, if an operation takes both results illustrated in
+ * the figure above, and the operation has an operation domain that matches the bigger domain, the
+ * result with the bigger domain will not need to be realized because it already has a domain that
+ * matches that of the operation domain, but the result with the smaller domain will have to be
+ * realized into a new result that has the same domain as the domain of the bigger result. Assuming
+ * no repetition, the output of the realization will be an all zeros image with dimension 800px ×
+ * 600px with a small scaled version of the smaller result copied into the upper right quadrant of
+ * the image. The following figure illustrates the realization process on a different set of
+ * results
+ *
+ * Realized Result
+ * +-------------+ +-------------+
+ * | Operation | | |
+ * | Domain | | Zeros |
+ * | | ----> | |
+ * +-----|-----+ | |-----+ |
+ * | | C | | | C | |
+ * | +-----|-------+ +-----'-------+
+ * | Domain Of |
+ * | Input |
+ * +-----------+
+ *
+ * An operation can operate in an arbitrary operation domain, but in most cases, the operation
+ * domain is inferred from the inputs of the operation. In particular, one of the inputs is said to
+ * be the Domain Input of the operation and the operation domain is inferred from its domain. It
+ * follows that this particular input will not need realization, because it already has the correct
+ * domain. The domain input selection mechanism is as follows. Each of the inputs are assigned a
+ * value by the developer called the Domain Priority, the domain input is then chosen as the
+ * non-single value input with the highest domain priority, zero being the highest priority. See
+ * Operation::compute_domain for more information.
+ *
+ * The aforementioned logic for operation domain computation is only a default that works for most
+ * cases, but an operation can override the compute_domain method to implement a different logic.
+ * For instance, output nodes have an operation domain the same size as the viewport and with an
+ * identity transformation, their operation domain doesn't depend on the inputs at all.
+ *
+ * For instance, a filter operation has two inputs, a factor and a color, the latter of which is
+ * assigned a domain priority of 0 and the former is assigned a domain priority of 1. If the color
+ * input is not a single value input, then the color input is considered to be the domain input of
+ * the operation and the operation domain is computed to be the same domain as the color input,
+ * because it has the highest priority. It follows that if the factor input has a different domain
+ * than the computed domain of the operation, it will be projected and realized on it to have the
+ * same domain as described above. On the other hand, if the color input is a single value input,
+ * then the factor input is considered to be the domain input and the operation domain will be the
+ * same as the domain of the factor input, because it has the second highest domain priority.
+ * Finally, if both inputs are single value inputs, the operation domain will be an identity domain
+ * and is irrelevant, because the output will be a domain-less single value. */
+class Domain {
+ public:
+ /* The size of the domain in pixels. */
+ int2 size;
+ /* The 2D transformation of the domain defining its translation in pixels, rotation, and scale in
+ * the virtual compositing space. */
+ float3x3 transformation;
+ /* The options that describe how this domain prefer to be realized on some other domain. See the
+ * RealizationOptions struct for more information. */
+ RealizationOptions realization_options;
+
+ public:
+ /* A size only constructor that sets the transformation to identity. */
+ Domain(int2 size);
+
+ Domain(int2 size, float3x3 transformation);
+
+ /* Transform the domain by the given transformation. This effectively pre-multiply the given
+ * transformation by the current transformation of the domain. */
+ void transform(const float3x3 &input_transformation);
+
+ /* Returns a domain of size 1x1 and an identity transformation. */
+ static Domain identity();
+};
+
+/* Compare the size and transformation of the domain. The realization_options are not compared
+ * because they only describe the method of realization on another domain, which is not technically
+ * a property of the domain itself. */
+bool operator==(const Domain &a, const Domain &b);
+
+/* Inverse of the above equality operator. */
+bool operator!=(const Domain &a, const Domain &b);
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_evaluator.hh b/source/blender/compositor/realtime_compositor/COM_evaluator.hh
new file mode 100644
index 00000000000..fd6feb0948b
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_evaluator.hh
@@ -0,0 +1,173 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <memory>
+
+#include "BLI_vector.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_compile_state.hh"
+#include "COM_context.hh"
+#include "COM_node_operation.hh"
+#include "COM_operation.hh"
+#include "COM_shader_operation.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Evaluator
+ *
+ * The evaluator is the main class of the compositor and the entry point of its execution. The
+ * evaluator compiles the compositor node tree and evaluates it to compute its output. It is
+ * constructed from a compositor node tree and a compositor context. Upon calling the evaluate
+ * method, the evaluator will check if the node tree is already compiled into an operations stream,
+ * and if it is, it will go over it and evaluate the operations in order. It is then the
+ * responsibility of the caller to call the reset method when the node tree changes to invalidate
+ * the operations stream. A reset is also required if the resources used by the node tree change,
+ * for instances, when the dimensions of an image used by the node tree changes. This is necessary
+ * because the evaluator compiles the node tree into an operations stream that is specifically
+ * optimized for the structure of the resources used by the node tree.
+ *
+ * Otherwise, if the node tree is not yet compiled, the evaluator will compile it into an
+ * operations stream, evaluating the operations in the process. It should be noted that operations
+ * are evaluated as soon as they are compiled, as opposed to compiling the whole operations stream
+ * and then evaluating it in a separate step. This is important because, as mentioned before, the
+ * operations stream is optimized specifically for the structure of the resources used by the node
+ * tree, which is only known after the operations are evaluated. In other words, the evaluator uses
+ * the evaluated results of previously compiled operations to compile the operations that follow
+ * them in an optimized manner.
+ *
+ * Compilation starts by computing an optimized node execution schedule by calling the
+ * compute_schedule function, see the discussion in COM_scheduler.hh for more details. For the node
+ * tree shown below, the execution schedule is denoted by the node numbers. The compiler then goes
+ * over the execution schedule in order and compiles each node into either a Node Operation or a
+ * Shader Operation, depending on the node type, see the is_shader_node function. A Shader
+ * operation is constructed from a group of nodes forming a contiguous subset of the node execution
+ * schedule. For instance, in the node tree shown below, nodes 3 and 4 are compiled together into a
+ * shader operation and node 5 is compiled into its own shader operation, both of which are
+ * contiguous subsets of the node execution schedule. This process is described in details in the
+ * following section.
+ *
+ * Shader Operation 1 Shader Operation 2
+ * +-----------------------------------+ +------------------+
+ * .------------. | .------------. .------------. | | .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |---|-----|--| |--|--| |
+ * | | .-|--| | | | | .--|--| | | | |
+ * '------------' | | '------------' '------------' | | | '------------' | '------------'
+ * | +-----------------------------------+ | +------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'----------------------------------------'
+ * | |
+ * '------------'
+ *
+ * For non shader nodes, the compilation process is straight forward, the compiler instantiates a
+ * node operation from the node, map its inputs to the results of the outputs they are linked to,
+ * and evaluates the operations. However, for shader nodes, since a group of nodes can be compiled
+ * together into a shader operation, the compilation process is a bit involved. The compiler uses
+ * an instance of the Compile State class to keep track of the compilation process. The compiler
+ * state stores the so called "shader compile unit", which is the current group of nodes that will
+ * eventually be compiled together into a shader operation. While going over the schedule, the
+ * compiler adds the shader nodes to the compile unit until it decides that the compile unit is
+ * complete and should be compiled. This is typically decided when the current node is not
+ * compatible with the compile unit and can't be added to it, only then it compiles the compile
+ * unit into a shader operation and resets it to ready it to track the next potential group of
+ * nodes that will form a shader operation. This decision is made based on various criteria in the
+ * should_compile_shader_compile_unit function. See the discussion in COM_compile_state.hh for more
+ * details of those criteria, but perhaps the most evident of which is whether the node is actually
+ * a shader node, if it isn't, then it evidently can't be added to the compile unit and the compile
+ * unit is should be compiled.
+ *
+ * For the node tree above, the compilation process is as follows. The compiler goes over the node
+ * execution schedule in order considering each node. Nodes 1 and 2 are not shader node so they are
+ * compiled into node operations and added to the operations stream. The current compile unit is
+ * empty, so it is not compiled. Node 3 is a shader node, and since the compile unit is currently
+ * empty, it is unconditionally added to it. Node 4 is a shader node, it was decided---for the sake
+ * of the demonstration---that it is compatible with the compile unit and can be added to it. Node
+ * 5 is a shader node, but it was decided---for the sake of the demonstration---that it is not
+ * compatible with the compile unit, so the compile unit is considered complete and is compiled
+ * first, adding the first shader operation to the operations stream and resetting the compile
+ * unit. Node 5 is then added to the now empty compile unit similar to node 3. Node 6 is not a
+ * shader node, so the compile unit is considered complete and is compiled first, adding the first
+ * shader operation to the operations stream and resetting the compile unit. Finally, node 6 is
+ * compiled into a node operation similar to nodes 1 and 2 and added to the operations stream. */
+class Evaluator {
+ private:
+ /* A reference to the compositor context. */
+ Context &context_;
+ /* A reference to the compositor node tree. */
+ bNodeTree &node_tree_;
+ /* The derived and reference node trees representing the compositor node tree. Those are
+ * initialized when the node tree is compiled and freed when the evaluator resets. */
+ NodeTreeRefMap node_tree_reference_map_;
+ std::unique_ptr<DerivedNodeTree> derived_node_tree_;
+ /* The compiled operations stream. This contains ordered pointers to the operations that were
+ * compiled. This is initialized when the node tree is compiled and freed when the evaluator
+ * resets. The is_compiled_ member indicates whether the operation stream can be used or needs to
+ * be compiled first. Note that the operations stream can be empty even when compiled, this can
+ * happen when the node tree is empty or invalid for instance. */
+ Vector<std::unique_ptr<Operation>> operations_stream_;
+ /* True if the node tree is already compiled into an operations stream that can be evaluated
+ * directly. False if the node tree is not compiled yet and needs to be compiled. */
+ bool is_compiled_ = false;
+
+ public:
+ /* Construct an evaluator from a compositor node tree and a context. */
+ Evaluator(Context &context, bNodeTree &node_tree);
+
+ /* Evaluate the compositor node tree. If the node tree is already compiled into an operations
+ * stream, that stream will be evaluated directly. Otherwise, the node tree will be compiled and
+ * evaluated. */
+ void evaluate();
+
+ /* Invalidate the operations stream that was compiled for the node tree. This should be called
+ * when the node tree changes or the structure of any of the resources used by it changes. By
+ * structure, we mean things like the dimensions of the used images, while changes to their
+ * contents do not necessitate a reset. */
+ void reset();
+
+ private:
+ /* Check if the compositor node tree is valid by checking if it has:
+ * - Cyclic links.
+ * - Undefined nodes or sockets.
+ * - Unsupported nodes.
+ * If the node tree is valid, true is returned. Otherwise, false is returned, and an appropriate
+ * error message is set by calling the context's set_info_message method. */
+ bool validate_node_tree();
+
+ /* Compile the node tree into an operations stream and evaluate it. */
+ void compile_and_evaluate();
+
+ /* Compile the given node into a node operation, map each input to the result of the output
+ * linked to it, update the compile state, add the newly created operation to the operations
+ * stream, and evaluate the operation. */
+ void compile_and_evaluate_node(DNode node, CompileState &compile_state);
+
+ /* Map each input of the node operation to the result of the output linked to it. Unlinked inputs
+ * are mapped to the result of a newly created Input Single Value Operation, which is added to
+ * the operations stream and evaluated. Since this method might add operations to the operations
+ * stream, the actual node operation should only be added to the stream once this method is
+ * called. */
+ void map_node_operation_inputs_to_their_results(DNode node,
+ NodeOperation *operation,
+ CompileState &compile_state);
+
+ /* Compile the shader compile unit into a shader operation, map each input of the operation to
+ * the result of the output linked to it, update the compile state, add the newly created
+ * operation to the operations stream, evaluate the operation, and finally reset the shader
+ * compile unit. */
+ void compile_and_evaluate_shader_compile_unit(CompileState &compile_state);
+
+ /* Map each input of the shader operation to the result of the output linked to it. */
+ void map_shader_operation_inputs_to_their_results(ShaderOperation *operation,
+ CompileState &compile_state);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_input_descriptor.hh b/source/blender/compositor/realtime_compositor/COM_input_descriptor.hh
new file mode 100644
index 00000000000..215a92ab3b4
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_input_descriptor.hh
@@ -0,0 +1,34 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Input Descriptor
+ *
+ * A class that describes an input of an operation. */
+class InputDescriptor {
+ public:
+ /* The type of input. This may be different that the type of result that the operation will
+ * receive for the input, in which case, an implicit conversion operation will be added as an
+ * input processor to convert it to the required type. */
+ ResultType type;
+ /* If true, then the input does not need to be realized on the domain of the operation before its
+ * execution. See the discussion in COM_domain.hh for more information. */
+ bool skip_realization = false;
+ /* The priority of the input for determining the operation domain. The non-single value input
+ * with the highest priority will be used to infer the operation domain, the highest priority
+ * being zero. See the discussion in COM_domain.hh for more information. */
+ int domain_priority = 0;
+ /* If true, the input expects a single value, and if a non-single value is provided, a default
+ * single value will be used instead, see the get_<type>_value_default methods in the Result
+ * class. It follows that this also implies skip_realization, because we don't need to realize a
+ * result that will be discarded anyways. If false, the input can work with both single and
+ * non-single values. */
+ bool expects_single_value = false;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_input_single_value_operation.hh b/source/blender/compositor/realtime_compositor/COM_input_single_value_operation.hh
new file mode 100644
index 00000000000..bbcd336ee11
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_input_single_value_operation.hh
@@ -0,0 +1,46 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_string_ref.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_context.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Input Single Value Operation
+ *
+ * An input single value operation is an operation that outputs a single value result whose value
+ * is the value of an unlinked input socket. This is typically used to initialize the values of
+ * unlinked node input sockets. */
+class InputSingleValueOperation : public Operation {
+ private:
+ /* The identifier of the output. */
+ static const StringRef output_identifier_;
+ /* The input socket whose value will be computed as the operation's result. */
+ DInputSocket input_socket_;
+
+ public:
+ InputSingleValueOperation(Context &context, DInputSocket input_socket);
+
+ /* Allocate a single value result and set its value to the default value of the input socket. */
+ void execute() override;
+
+ /* Get a reference to the output result of the operation, this essentially calls the super
+ * get_result with the output identifier of the operation. */
+ Result &get_result();
+
+ private:
+ /* Populate the result of the operation, this essentially calls the super populate_result method
+ * with the output identifier of the operation. */
+ void populate_result(Result result);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_node_operation.hh b/source/blender/compositor/realtime_compositor/COM_node_operation.hh
new file mode 100644
index 00000000000..94bc4dfd39d
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_node_operation.hh
@@ -0,0 +1,56 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_string_ref.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_context.hh"
+#include "COM_operation.hh"
+#include "COM_scheduler.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Node Operation
+ *
+ * A node operation is a subclass of operation that nodes should implement and instantiate in the
+ * get_compositor_operation function of bNodeType, passing the inputs given to that function to the
+ * constructor. This class essentially just implements a default constructor that populates output
+ * results for all outputs of the node as well as input descriptors for all inputs of the nodes
+ * based on their socket declaration. The class also provides some utility methods for easier
+ * implementation of nodes. */
+class NodeOperation : public Operation {
+ private:
+ /* The node that this operation represents. */
+ DNode node_;
+
+ public:
+ /* Populate the output results based on the node outputs and populate the input descriptors based
+ * on the node inputs. */
+ NodeOperation(Context &context, DNode node);
+
+ /* Compute and set the initial reference counts of all the results of the operation. The
+ * reference counts of the results are the number of operations that use those results, which is
+ * computed as the number of inputs whose node is part of the schedule and is linked to the
+ * output corresponding to each result. The node execution schedule is given as an input. */
+ void compute_results_reference_counts(const Schedule &schedule);
+
+ protected:
+ /* Returns a reference to the derived node that this operation represents. */
+ const DNode &node() const;
+
+ /* Returns a reference to the node that this operation represents. */
+ const bNode &bnode() const;
+
+ /* Returns true if the output identified by the given identifier is needed and should be
+ * computed, otherwise returns false. */
+ bool should_compute_output(StringRef identifier);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_operation.hh b/source/blender/compositor/realtime_compositor/COM_operation.hh
new file mode 100644
index 00000000000..38518c00c04
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_operation.hh
@@ -0,0 +1,175 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <memory>
+#include <string>
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+
+#include "COM_context.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+#include "COM_static_shader_manager.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+class SimpleOperation;
+
+/* A type representing a vector of simple operations that store the input processors for a
+ * particular input. */
+using ProcessorsVector = Vector<std::unique_ptr<SimpleOperation>>;
+
+/* ------------------------------------------------------------------------------------------------
+ * Operation
+ *
+ * The operation is the basic unit of the compositor. The evaluator compiles the compositor node
+ * tree into an ordered stream of operations which are then executed in order during evaluation.
+ * The operation class can be sub-classed to implement a new operation. Operations have a number of
+ * inputs and outputs that are declared during construction and are identified by string
+ * identifiers. Inputs are declared by calling declare_input_descriptor providing an appropriate
+ * descriptor. Those inputs are mapped to the results computed by other operations whose outputs
+ * are linked to the inputs. Such mappings are established by the compiler during compilation by
+ * calling the map_input_to_result method. Outputs are populated by calling the populate_result
+ * method, providing a result of an appropriate type. Upon execution, the operation allocates a
+ * result for each of its outputs and computes their value based on its inputs and options.
+ *
+ * Each input may have one or more input processors, which are simple operations that process the
+ * inputs before the operation is executed, see the discussion in COM_simple_operation.hh for more
+ * information. And thus the effective input of the operation is the result of the last input
+ * processor if one exists. Input processors are added and evaluated by calling the
+ * add_and_evaluate_input_processors method, which provides a default implementation that does
+ * things like implicit conversion, domain realization, and more. This default implementation can,
+ * however, be overridden, extended, or removed. Once the input processors are added and evaluated
+ * for the first time, they are stored in the operation and future evaluations can evaluate them
+ * directly without having to add them again.
+ *
+ * The operation is evaluated by calling the evaluate method, which first adds the input processors
+ * if they weren't added already and evaluates them, then it resets the results of the operation,
+ * then it calls the execute method of the operation, and finally it releases the results mapped to
+ * the inputs to declare that they are no longer needed. */
+class Operation {
+ private:
+ /* A reference to the compositor context. This member references the same object in all
+ * operations but is included in the class for convenience. */
+ Context &context_;
+ /* A mapping between each output of the operation identified by its identifier and the result for
+ * that output. A result for each output of the operation should be constructed and added to the
+ * map during operation construction by calling the populate_result method. The results should be
+ * allocated and their contents should be computed in the execute method. */
+ Map<std::string, Result> results_;
+ /* A mapping between each input of the operation identified by its identifier and its input
+ * descriptor. Those descriptors should be declared during operation construction by calling the
+ * declare_input_descriptor method. */
+ Map<std::string, InputDescriptor> input_descriptors_;
+ /* A mapping between each input of the operation identified by its identifier and a pointer to
+ * the computed result providing its data. The mapped result is either one that was computed by
+ * another operation or one that was internally computed in the operation by the last input
+ * processor for that input. It is the responsibility of the evaluator to map the inputs to their
+ * linked results before evaluating the operation by calling the map_input_to_result method. */
+ Map<StringRef, Result *> results_mapped_to_inputs_;
+ /* A mapping between each input of the operation identified by its identifier and an ordered list
+ * of simple operations to process that input. This is initialized the first time the input
+ * processors are evaluated by calling the add_and_evaluate_input_processors method. Further
+ * evaluations will evaluate the processors directly without the need to add them again. The
+ * input_processors_added_ member indicates whether the processors were already added and can be
+ * evaluated directly or need to be added and evaluated. */
+ Map<StringRef, ProcessorsVector> input_processors_;
+ /* True if the input processors were already added and can be evaluated directly. False if the
+ * input processors are not yet added and needs to be added. */
+ bool input_processors_added_ = false;
+
+ public:
+ Operation(Context &context);
+
+ virtual ~Operation();
+
+ /* Evaluate the operation by:
+ * 1. Evaluating the input processors.
+ * 2. Resetting the results of the operation.
+ * 3. Calling the execute method of the operation.
+ * 4. Releasing the results mapped to the inputs. */
+ void evaluate();
+
+ /* Get a reference to the output result identified by the given identifier. */
+ Result &get_result(StringRef identifier);
+
+ /* Map the input identified by the given identifier to the result providing its data. See
+ * results_mapped_to_inputs_ for more details. This should be called by the evaluator to
+ * establish links between different operations. */
+ void map_input_to_result(StringRef identifier, Result *result);
+
+ protected:
+ /* Compute the operation domain of this operation. By default, this implements a default logic
+ * that infers the operation domain from the inputs, which may be overridden for a different
+ * logic. See the discussion in COM_domain.hh for the inference logic and more information. */
+ virtual Domain compute_domain();
+
+ /* Add and evaluate any needed input processors, which essentially just involves calling the
+ * add_and_evaluate_input_processor method with the needed processors. This is called before
+ * executing the operation to prepare its inputs. The class defines a default implementation
+ * which adds typically needed processors, but derived classes can override the method to have
+ * a different implementation, extend the implementation, or remove it entirely. */
+ virtual void add_and_evaluate_input_processors();
+
+ /* Given the identifier of an input of the operation and a processor operation:
+ * - Add the given processor to the list of input processors for the input.
+ * - Map the input of the processor to be the result of the last input processor or the result
+ * mapped to the input if no previous processors exists.
+ * - Switch the result mapped to the input to be the output result of the processor.
+ * - Evaluate the processor. */
+ void add_and_evaluate_input_processor(StringRef identifier, SimpleOperation *processor);
+
+ /* This method should allocate the operation results, execute the operation, and compute the
+ * output results. */
+ virtual void execute() = 0;
+
+ /* Get a reference to the result connected to the input identified by the given identifier. */
+ Result &get_input(StringRef identifier) const;
+
+ /* Switch the result mapped to the input identified by the given identifier with the given
+ * result. */
+ void switch_result_mapped_to_input(StringRef identifier, Result *result);
+
+ /* Add the given result to the results_ map identified by the given output identifier. This
+ * should be called during operation construction for all outputs. The provided result shouldn't
+ * be allocated or initialized, this will happen later during execution. */
+ void populate_result(StringRef identifier, Result result);
+
+ /* Declare the descriptor of the input identified by the given identifier to be the given
+ * descriptor. Adds the given descriptor to the input_descriptors_ map identified by the given
+ * input identifier. This should be called during operation constructor for all inputs. */
+ void declare_input_descriptor(StringRef identifier, InputDescriptor descriptor);
+
+ /* Get a reference to the descriptor of the input identified by the given identified. */
+ InputDescriptor &get_input_descriptor(StringRef identifier);
+
+ /* Returns a reference to the compositor context. */
+ Context &context();
+
+ /* Returns a reference to the texture pool of the compositor context. */
+ TexturePool &texture_pool() const;
+
+ /* Returns a reference to the shader manager of the compositor context. */
+ StaticShaderManager &shader_manager() const;
+
+ private:
+ /* Evaluate the input processors. If the input processors were already added they will be
+ * evaluated directly. Otherwise, the input processors will be added and evaluated. */
+ void evaluate_input_processors();
+
+ /* Resets the results of the operation. See the reset method in the Result class for more
+ * information. */
+ void reset_results();
+
+ /* Release the results that are mapped to the inputs of the operation. This is called after the
+ * evaluation of the operation to declare that the results are no longer needed by this
+ * operation. */
+ void release_inputs();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_realize_on_domain_operation.hh b/source/blender/compositor/realtime_compositor/COM_realize_on_domain_operation.hh
new file mode 100644
index 00000000000..5a842e16008
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_realize_on_domain_operation.hh
@@ -0,0 +1,49 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "GPU_shader.h"
+
+#include "COM_context.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Realize On Domain Operation
+ *
+ * A simple operation that projects the input on a certain target domain, copies the area of the
+ * input that intersects the target domain, and fill the rest with zeros or repetitions of the
+ * input depending on the realization options of the target domain. See the discussion in
+ * COM_domain.hh for more information. */
+class RealizeOnDomainOperation : public SimpleOperation {
+ private:
+ /* The target domain to realize the input on. */
+ Domain domain_;
+
+ public:
+ RealizeOnDomainOperation(Context &context, Domain domain, ResultType type);
+
+ void execute() override;
+
+ /* Determine if a realize on domain operation is needed for the input with the given result and
+ * descriptor in an operation with the given operation domain. If it is not needed, return a null
+ * pointer. If it is needed, return an instance of the operation. */
+ static SimpleOperation *construct_if_needed(Context &context,
+ const Result &input_result,
+ const InputDescriptor &input_descriptor,
+ const Domain &operation_domain);
+
+ protected:
+ /* The operation domain is just the target domain. */
+ Domain compute_domain() override;
+
+ private:
+ /* Get the realization shader of the appropriate type. */
+ GPUShader *get_realization_shader();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_reduce_to_single_value_operation.hh b/source/blender/compositor/realtime_compositor/COM_reduce_to_single_value_operation.hh
new file mode 100644
index 00000000000..2f5a82c79b7
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_reduce_to_single_value_operation.hh
@@ -0,0 +1,31 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "COM_context.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Reduce To Single Value Operation
+ *
+ * A simple operation that reduces its input result into a single value output result. The input is
+ * assumed to be a texture result of size 1x1, that is, a texture composed of a single pixel, the
+ * value of which shall serve as the single value of the output result. */
+class ReduceToSingleValueOperation : public SimpleOperation {
+ public:
+ ReduceToSingleValueOperation(Context &context, ResultType type);
+
+ /* Download the input pixel from the GPU texture and set its value to the value of the allocated
+ * single value output result. */
+ void execute() override;
+
+ /* Determine if a reduce to single value operation is needed for the input with the
+ * given result. If it is not needed, return a null pointer. If it is needed, return an instance
+ * of the operation. */
+ static SimpleOperation *construct_if_needed(Context &context, const Result &input_result);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_result.hh b/source/blender/compositor/realtime_compositor/COM_result.hh
new file mode 100644
index 00000000000..a16d68bb92d
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_result.hh
@@ -0,0 +1,234 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_domain.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+/* Possible data types that operations can operate on. They either represent the base type of the
+ * result texture or a single value result. */
+enum class ResultType : uint8_t {
+ Float,
+ Vector,
+ Color,
+};
+
+/* ------------------------------------------------------------------------------------------------
+ * Result
+ *
+ * A result represents the computed value of an output of an operation. A result can either
+ * represent an image or a single value. A result is typed, and can be of type color, vector, or
+ * float. Single value results are stored in 1x1 textures to make them easily accessible in
+ * shaders. But the same value is also stored in the value union member of the result for any
+ * host-side processing. The texture of the result is allocated from the texture pool referenced by
+ * the result.
+ *
+ * Results are reference counted and their textures are released once their reference count reaches
+ * zero. After constructing a result, the set_initial_reference_count method is called to declare
+ * the number of operations that needs this result. Once each operation that needs the result no
+ * longer needs it, the release method is called and the reference count is decremented, until it
+ * reaches zero, where the result's texture is then released. Since results are eventually
+ * decremented to zero by the end of every evaluation, the reference count is restored before every
+ * evaluation to its initial reference count by calling the reset method, which is why a separate
+ * member initial_reference_count_ is stored to keep track of the initial value.
+ *
+ * A result not only represents an image, but also the area it occupies in the virtual compositing
+ * space. This area is called the Domain of the result, see the discussion in COM_domain.hh for
+ * more information.
+ *
+ * A result can be a proxy result that merely wraps another master result, in which case, it shares
+ * its values and delegates all reference counting to it. While a proxy result shares the value of
+ * the master result, it can have a different domain. Consequently, transformation operations are
+ * implemented using proxy results, where their results are proxy results of their inputs but with
+ * their domains transformed based on their options. Moreover, proxy results can also be used as
+ * the results of identity operations, that is, operations that do nothing to their inputs in
+ * certain configurations. In which case, the proxy result is left as is with no extra
+ * transformation on its domain whatsoever. Proxy results can be created by calling the
+ * pass_through method, see that method for more details. */
+class Result {
+ private:
+ /* The base type of the texture or the type of the single value. */
+ ResultType type_;
+ /* If true, the result is a single value, otherwise, the result is a texture. */
+ bool is_single_value_;
+ /* A GPU texture storing the result data. This will be a 1x1 texture if the result is a single
+ * value, the value of which will be identical to that of the value member. See class description
+ * for more information. */
+ GPUTexture *texture_ = nullptr;
+ /* The texture pool used to allocate the texture of the result, this should be initialized during
+ * construction. */
+ TexturePool *texture_pool_ = nullptr;
+ /* The number of operations that currently needs this result. At the time when the result is
+ * computed, this member will have a value that matches initial_reference_count_. Once each
+ * operation that needs the result no longer needs it, the release method is called and the
+ * reference count is decremented, until it reaches zero, where the result's texture is then
+ * released. If this result have a master result, then this reference count is irrelevant and
+ * shadowed by the reference count of the master result. */
+ int reference_count_;
+ /* The number of operations that reference and use this result at the time when it was initially
+ * computed. Since reference_count_ is decremented and always becomes zero at the end of the
+ * evaluation, this member is used to reset the reference count of the results for later
+ * evaluations by calling the reset method. This member is also used to determine if this result
+ * should be computed by calling the should_compute method. */
+ int initial_reference_count_;
+ /* If the result is a single value, this member stores the value of the result, the value of
+ * which will be identical to that stored in the texture member. The active union member depends
+ * on the type of the result. This member is uninitialized and should not be used if the result
+ * is a texture. */
+ union {
+ float float_value_;
+ float3 vector_value_;
+ float4 color_value_;
+ };
+ /* The domain of the result. This only matters if the result was a texture. See the discussion in
+ * COM_domain.hh for more information. */
+ Domain domain_ = Domain::identity();
+ /* If not nullptr, then this result wraps and shares the value of another master result. In this
+ * case, calls to texture-related methods like increment_reference_count and release should
+ * operate on the master result as opposed to this result. This member is typically set upon
+ * calling the pass_through method, which sets this result to be the master of a target result.
+ * See that method for more information. */
+ Result *master_ = nullptr;
+
+ public:
+ /* Construct a result of the given type with the given texture pool that will be used to allocate
+ * and release the result's texture. */
+ Result(ResultType type, TexturePool &texture_pool);
+
+ /* Declare the result to be a texture result, allocate a texture of an appropriate type with
+ * the size of the given domain from the result's texture pool, and set the domain of the result
+ * to the given domain. */
+ void allocate_texture(Domain domain);
+
+ /* Declare the result to be a single value result, allocate a texture of an appropriate
+ * type with size 1x1 from the result's texture pool, and set the domain to be an identity
+ * domain. See class description for more information. */
+ void allocate_single_value();
+
+ /* Allocate a single value result and set its value to zero. This is called for results whose
+ * value can't be computed and are considered invalid. */
+ void allocate_invalid();
+
+ /* Bind the texture of the result to the texture image unit with the given name in the currently
+ * bound given shader. This also inserts a memory barrier for texture fetches to ensure any prior
+ * writes to the texture are reflected before reading from it. */
+ void bind_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ /* Bind the texture of the result to the image unit with the given name in the currently bound
+ * given shader. */
+ void bind_as_image(GPUShader *shader, const char *image_name) const;
+
+ /* Unbind the texture which was previously bound using bind_as_texture. */
+ void unbind_as_texture() const;
+
+ /* Unbind the texture which was previously bound using bind_as_image. */
+ void unbind_as_image() const;
+
+ /* Pass this result through to a target result, in which case, the target result becomes a proxy
+ * result with this result as its master result. This is done by making the target result a copy
+ * of this result, essentially having identical values between the two and consequently sharing
+ * the underlying texture. An exception is the initial reference count, whose value is retained
+ * and not copied, because it is a property of the original result and is needed for correctly
+ * resetting the result before the next evaluation. Additionally, this result is set to be the
+ * master of the target result, by setting the master member of the target. Finally, the
+ * reference count of the result is incremented by the reference count of the target result. See
+ * the discussion above for more information. */
+ void pass_through(Result &target);
+
+ /* Transform the result by the given transformation. This effectively pre-multiply the given
+ * transformation by the current transformation of the domain of the result. */
+ void transform(const float3x3 &transformation);
+
+ /* Get a reference to the realization options of this result. See the RealizationOptions struct
+ * for more information. */
+ RealizationOptions &get_realization_options();
+
+ /* If the result is a single value result of type float, return its float value. Otherwise, an
+ * uninitialized value is returned. */
+ float get_float_value() const;
+
+ /* If the result is a single value result of type vector, return its vector value. Otherwise, an
+ * uninitialized value is returned. */
+ float3 get_vector_value() const;
+
+ /* If the result is a single value result of type color, return its color value. Otherwise, an
+ * uninitialized value is returned. */
+ float4 get_color_value() const;
+
+ /* Same as get_float_value but returns a default value if the result is not a single value. */
+ float get_float_value_default(float default_value) const;
+
+ /* Same as get_vector_value but returns a default value if the result is not a single value. */
+ float3 get_vector_value_default(const float3 &default_value) const;
+
+ /* Same as get_color_value but returns a default value if the result is not a single value. */
+ float4 get_color_value_default(const float4 &default_value) const;
+
+ /* If the result is a single value result of type float, set its float value and upload it to the
+ * texture. Otherwise, an undefined behavior is invoked. */
+ void set_float_value(float value);
+
+ /* If the result is a single value result of type vector, set its vector value and upload it to
+ * the texture. Otherwise, an undefined behavior is invoked. */
+ void set_vector_value(const float3 &value);
+
+ /* If the result is a single value result of type color, set its color value and upload it to the
+ * texture. Otherwise, an undefined behavior is invoked. */
+ void set_color_value(const float4 &value);
+
+ /* Set the value of initial_reference_count_, see that member for more details. This should be
+ * called after constructing the result to declare the number of operations that needs it. */
+ void set_initial_reference_count(int count);
+
+ /* Reset the result to prepare it for a new evaluation. This should be called before evaluating
+ * the operation that computes this result. First, set the value of reference_count_ to the value
+ * of initial_reference_count_ since reference_count_ may have already been decremented to zero
+ * in a previous evaluation. Second, set master_ to nullptr because the result may have been
+ * turned into a proxy result in a previous evaluation. Other fields don't need to be reset
+ * because they are runtime and overwritten during evaluation. */
+ void reset();
+
+ /* Increment the reference count of the result by the given count. If this result have a master
+ * result, the reference count of the master result is incremented instead. */
+ void increment_reference_count(int count = 1);
+
+ /* Decrement the reference count of the result and release the its texture back into the texture
+ * pool if the reference count reaches zero. This should be called when an operation that used
+ * this result no longer needs it. If this result have a master result, the master result is
+ * released instead. */
+ void release();
+
+ /* Returns true if this result should be computed and false otherwise. The result should be
+ * computed if its reference count is not zero, that is, its result is used by at least one
+ * operation. */
+ bool should_compute();
+
+ /* Returns the type of the result. */
+ ResultType type() const;
+
+ /* Returns true if the result is a texture and false of it is a single value. */
+ bool is_texture() const;
+
+ /* Returns true if the result is a single value and false of it is a texture. */
+ bool is_single_value() const;
+
+ /* Returns the allocated GPU texture of the result. */
+ GPUTexture *texture() const;
+
+ /* Returns the reference count of the result. If this result have a master result, then the
+ * reference count of the master result is returned instead. */
+ int reference_count() const;
+
+ /* Returns a reference to the domain of the result. See the Domain class. */
+ const Domain &domain() const;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_scheduler.hh b/source/blender/compositor/realtime_compositor/COM_scheduler.hh
new file mode 100644
index 00000000000..4f778b32145
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_scheduler.hh
@@ -0,0 +1,21 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_vector_set.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* A type representing the ordered set of nodes defining the schedule of node execution. */
+using Schedule = VectorSet<DNode>;
+
+/* Computes the execution schedule of the node tree. This is essentially a post-order depth first
+ * traversal of the node tree from the output node to the leaf input nodes, with informed order of
+ * traversal of dependencies based on a heuristic estimation of the number of needed buffers. */
+Schedule compute_schedule(DerivedNodeTree &tree);
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_shader_node.hh b/source/blender/compositor/realtime_compositor/COM_shader_node.hh
new file mode 100644
index 00000000000..453226ec452
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_shader_node.hh
@@ -0,0 +1,87 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+
+#include "DNA_node_types.h"
+
+#include "GPU_material.h"
+
+#include "NOD_derived_node_tree.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Shader Node
+ *
+ * A shader node encapsulates a compositor node tree that is capable of being used together with
+ * other shader nodes to construct a Shader Operation using the GPU material compiler. A GPU node
+ * stack for each of the node inputs and outputs is stored and populated during construction in
+ * order to represent the node as a GPU node inside the GPU material graph, see GPU_material.h for
+ * more information. Derived classes should implement the compile method to add the node and link
+ * it to the GPU material given to the method. The compiler is expected to initialize the input
+ * links of the node before invoking the compile method. See the discussion in
+ * COM_shader_operation.hh for more information. */
+class ShaderNode {
+ private:
+ /* The node that this operation represents. */
+ DNode node_;
+ /* The GPU node stacks of the inputs of the node. Those are populated during construction in the
+ * populate_inputs method. The links of the inputs are initialized by the GPU material compiler
+ * prior to calling the compile method. There is an extra stack at the end to mark the end of the
+ * array, as this is what the GPU module functions expect. */
+ Vector<GPUNodeStack> inputs_;
+ /* The GPU node stacks of the outputs of the node. Those are populated during construction in the
+ * populate_outputs method. There is an extra stack at the end to mark the end of the array, as
+ * this is what the GPU module functions expect. */
+ Vector<GPUNodeStack> outputs_;
+
+ public:
+ /* Construct the node by populating both its inputs and outputs. */
+ ShaderNode(DNode node);
+
+ virtual ~ShaderNode() = default;
+
+ /* Compile the node by adding the appropriate GPU material graph nodes and linking the
+ * appropriate resources. */
+ virtual void compile(GPUMaterial *material) = 0;
+
+ /* Returns a contiguous array containing the GPU node stacks of each input. */
+ GPUNodeStack *get_inputs_array();
+
+ /* Returns a contiguous array containing the GPU node stacks of each output. */
+ GPUNodeStack *get_outputs_array();
+
+ /* Returns the GPU node stack of the input with the given identifier. */
+ GPUNodeStack &get_input(StringRef identifier);
+
+ /* Returns the GPU node stack of the output with the given identifier. */
+ GPUNodeStack &get_output(StringRef identifier);
+
+ /* Returns the GPU node link of the input with the given identifier, if the input is not linked,
+ * a uniform link carrying the value of the input will be created a returned. It is expected that
+ * the caller will use the returned link in a GPU material, otherwise, the link may not be
+ * properly freed. */
+ GPUNodeLink *get_input_link(StringRef identifier);
+
+ protected:
+ /* Returns a reference to the derived node that this operation represents. */
+ const DNode &node() const;
+
+ /* Returns a reference to the node this operations represents. */
+ bNode &bnode() const;
+
+ private:
+ /* Populate the inputs of the node. The input link is set to nullptr and is expected to be
+ * initialized by the GPU material compiler before calling the compile method. */
+ void populate_inputs();
+ /* Populate the outputs of the node. The output link is set to nullptr and is expected to be
+ * initialized by the compile method. */
+ void populate_outputs();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_shader_operation.hh b/source/blender/compositor/realtime_compositor/COM_shader_operation.hh
new file mode 100644
index 00000000000..a33dcbf25be
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_shader_operation.hh
@@ -0,0 +1,242 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <memory>
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_vector_set.hh"
+
+#include "GPU_material.h"
+#include "GPU_shader.h"
+
+#include "gpu_shader_create_info.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_context.hh"
+#include "COM_operation.hh"
+#include "COM_scheduler.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* A type representing a contiguous subset of the node execution schedule that will be compiled
+ * into a Shader Operation. */
+using ShaderCompileUnit = VectorSet<DNode>;
+
+/* ------------------------------------------------------------------------------------------------
+ * Shader Operation
+ *
+ * An operation that evaluates a shader compiled from a contiguous subset of the node execution
+ * schedule using the GPU material compiler, see GPU_material.h for more information. The subset
+ * of the node execution schedule is called a shader compile unit, see the discussion in
+ * COM_compile_state.hh for more information.
+ *
+ * Consider the following node graph with a node execution schedule denoted by the number on each
+ * node. The compiler may decide to compile a subset of the execution schedule into a shader
+ * operation, in this case, the nodes from 3 to 5 were compiled together into a shader operation.
+ * This subset is called the shader compile unit. See the discussion in COM_evaluator.hh for more
+ * information on the compilation process. Each of the nodes inside the compile unit implements a
+ * Shader Node which is instantiated, stored in shader_nodes_, and used during compilation. See the
+ * discussion in COM_shader_node.hh for more information. Links that are internal to the shader
+ * operation are established between the input and outputs of the shader nodes, for instance, the
+ * links between nodes 3 and 4 as well as those between nodes 4 and 5. However, links that cross
+ * the boundary of the shader operation needs special handling.
+ *
+ * Shader Operation
+ * +------------------------------------------------------+
+ * .------------. | .------------. .------------. .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |------| |--|--| |
+ * | | .-|--| | | | .---| | | | |
+ * '------------' | | '------------' '------------' | '------------' | '------------'
+ * | +----------------------------------|-------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'------------------------------------'
+ * | |
+ * '------------'
+ *
+ * Links from nodes that are not part of the shader operation to nodes that are part of the shader
+ * operation are considered inputs of the operation itself and are declared as such. For instance,
+ * the link from node 1 to node 3 is declared as an input to the operation, and the same applies
+ * for the links from node 2 to nodes 3 and 5. Note, however, that only one input is declared for
+ * each distinct output socket, so both links from node 2 share the same input of the operation.
+ * An input to the operation is declared for a distinct output socket as follows:
+ *
+ * - A texture is added to the shader, which will be bound to the result of the output socket
+ * during evaluation.
+ * - A GPU attribute is added to the GPU material for that output socket and is linked to the GPU
+ * input stack of the inputs linked to the output socket.
+ * - Code is emitted to initialize the values of the attributes by sampling the textures
+ * corresponding to each of the inputs.
+ * - The newly added attribute is mapped to the output socket in output_to_material_attribute_map_
+ * to share that same attributes for all inputs linked to the same output socket.
+ *
+ * Links from nodes that are part of the shader operation to nodes that are not part of the shader
+ * operation are considered outputs of the operation itself and are declared as such. For instance,
+ * the link from node 5 to node 6 is declared as an output to the operation. An output to the
+ * operation is declared for an output socket as follows:
+ *
+ * - An image is added in the shader where the output value will be written.
+ * - A storer GPU material node that stores the value of the output is added and linked to the GPU
+ * output stack of the output. The storer will store the value in the image identified by the
+ * index of the output given to the storer.
+ * - The storer functions are generated dynamically to map each index with its appropriate image.
+ *
+ * The GPU material code generator source is used to construct a compute shader that is then
+ * dispatched during operation evaluation after binding the inputs, outputs, and any necessary
+ * resources. */
+class ShaderOperation : public Operation {
+ private:
+ /* The compile unit that will be compiled into this shader operation. */
+ ShaderCompileUnit compile_unit_;
+ /* The GPU material backing the operation. This is created and compiled during construction and
+ * freed during destruction. */
+ GPUMaterial *material_;
+ /* A map that associates each node in the compile unit with an instance of its shader node. */
+ Map<DNode, std::unique_ptr<ShaderNode>> shader_nodes_;
+ /* A map that associates the identifier of each input of the operation with the output socket it
+ * is linked to. This is needed to help the compiler establish links between operations. */
+ Map<std::string, DOutputSocket> inputs_to_linked_outputs_map_;
+ /* A map that associates the output socket that provides the result of an output of the operation
+ * with the identifier of that output. This is needed to help the compiler establish links
+ * between operations. */
+ Map<DOutputSocket, std::string> output_sockets_to_output_identifiers_map_;
+ /* A map that associates the output socket of a node that is not part of the shader operation to
+ * the attribute that was created for it. This is used to share the same attribute with all
+ * inputs that are linked to the same output socket. */
+ Map<DOutputSocket, GPUNodeLink *> output_to_material_attribute_map_;
+
+ public:
+ /* Construct and compile a GPU material from the given shader compile unit by calling
+ * GPU_material_from_callbacks with the appropriate callbacks. */
+ ShaderOperation(Context &context, ShaderCompileUnit &compile_unit);
+
+ /* Free the GPU material. */
+ ~ShaderOperation();
+
+ /* Allocate the output results, bind the shader and all its needed resources, then dispatch the
+ * shader. */
+ void execute() override;
+
+ /* Get the identifier of the operation output corresponding to the given output socket. This is
+ * called by the compiler to identify the operation output that provides the result for an input
+ * by providing the output socket that the input is linked to. See
+ * output_sockets_to_output_identifiers_map_ for more information. */
+ StringRef get_output_identifier_from_output_socket(DOutputSocket output_socket);
+
+ /* Get a reference to the inputs to linked outputs map of the operation. This is called by the
+ * compiler to identify the output that each input of the operation is linked to for correct
+ * input mapping. See inputs_to_linked_outputs_map_ for more information. */
+ Map<std::string, DOutputSocket> &get_inputs_to_linked_outputs_map();
+
+ /* Compute and set the initial reference counts of all the results of the operation. The
+ * reference counts of the results are the number of operations that use those results, which is
+ * computed as the number of inputs whose node is part of the schedule and is linked to the
+ * output corresponding to each of the results of the operation. The node execution schedule is
+ * given as an input. */
+ void compute_results_reference_counts(const Schedule &schedule);
+
+ private:
+ /* Bind the uniform buffer of the GPU material as well as any color band textures needed by the
+ * GPU material. The compiled shader of the material is given as an argument and assumed to be
+ * bound. */
+ void bind_material_resources(GPUShader *shader);
+
+ /* Bind the input results of the operation to the appropriate textures in the GPU material. The
+ * attributes stored in output_to_material_attribute_map_ have names that match the texture
+ * samplers in the shader as well as the identifiers of the operation inputs that they correspond
+ * to. The compiled shader of the material is given as an argument and assumed to be bound. */
+ void bind_inputs(GPUShader *shader);
+
+ /* Bind the output results of the operation to the appropriate images in the GPU material. The
+ * name of the images in the shader match the identifier of their corresponding outputs. The
+ * compiled shader of the material is given as an argument and assumed to be bound. */
+ void bind_outputs(GPUShader *shader);
+
+ /* A static callback method of interface ConstructGPUMaterialFn that is passed to
+ * GPU_material_from_callbacks to construct the GPU material graph. The thunk parameter will be a
+ * pointer to the instance of ShaderOperation that is being compiled. The method goes over the
+ * compile unit and does the following for each node:
+ *
+ * - Instantiate a ShaderNode from the node and add it to shader_nodes_.
+ * - Link the inputs of the node if needed. The inputs are either linked to other nodes in the
+ * GPU material graph or are exposed as inputs to the shader operation itself if they are
+ * linked to nodes that are not part of the shader operation.
+ * - Call the compile method of the shader node to actually add and link the GPU material graph
+ * nodes.
+ * - If any of the outputs of the node are linked to nodes that are not part of the shader
+ * operation, they are exposed as outputs to the shader operation itself. */
+ static void construct_material(void *thunk, GPUMaterial *material);
+
+ /* Link the inputs of the node if needed. Unlinked inputs are ignored as they will be linked by
+ * the node compile method. If the input is linked to a node that is not part of the shader
+ * operation, the input will be exposed as an input to the shader operation and linked to it.
+ * While if the input is linked to a node that is part of the shader operation, then it is linked
+ * to that node in the GPU material node graph. */
+ void link_node_inputs(DNode node, GPUMaterial *material);
+
+ /* Given the input socket of a node that is part of the shader operation which is linked to the
+ * given output socket of a node that is also part of the shader operation, just link the output
+ * link of the GPU node stack of the output socket to the input link of the GPU node stack of the
+ * input socket. This essentially establishes the needed links in the GPU material node graph. */
+ void link_node_input_internal(DInputSocket input_socket, DOutputSocket output_socket);
+
+ /* Given the input socket of a node that is part of the shader operation which is linked to the
+ * given output socket of a node that is not part of the shader operation, declare a new
+ * operation input and link it to the input link of the GPU node stack of the input socket. An
+ * operation input is only declared if no input was already declared for that same output socket
+ * before. */
+ void link_node_input_external(DInputSocket input_socket,
+ DOutputSocket output_socket,
+ GPUMaterial *material);
+
+ /* Given the input socket of a node that is part of the shader operation which is linked to the
+ * given output socket of a node that is not part of the shader operation, declare a new input to
+ * the operation that is represented in the GPU material by a newly created GPU attribute. It is
+ * assumed that no operation input was declared for this same output socket before. In the
+ * generate_code_for_inputs method, a texture will be added in the shader for each of the
+ * declared inputs, having the same name as the attribute. Additionally, code will be emitted to
+ * initialize the attributes by sampling their corresponding textures. */
+ void declare_operation_input(DInputSocket input_socket,
+ DOutputSocket output_socket,
+ GPUMaterial *material);
+
+ /* Populate the output results of the shader operation for output sockets of the given node that
+ * are linked to nodes outside of the shader operation. */
+ void populate_results_for_node(DNode node, GPUMaterial *material);
+
+ /* Given the output socket of a node that is part of the shader operation which is linked to an
+ * input socket of a node that is not part of the shader operation, declare a new output to the
+ * operation and link it to an output storer passing in the index of the output. In the
+ * generate_code_for_outputs method, an image will be added in the shader for each of the
+ * declared outputs. Additionally, code will be emitted to define the storer functions that store
+ * the value in the appropriate image identified by the given index. */
+ void populate_operation_result(DOutputSocket output_socket, GPUMaterial *material);
+
+ /* A static callback method of interface GPUCodegenCallbackFn that is passed to
+ * GPU_material_from_callbacks to create the shader create info of the GPU material. The thunk
+ * parameter will be a pointer to the instance of ShaderOperation that is being compiled.
+ *
+ * This method first generates the necessary code to load the inputs and store the outputs. Then,
+ * it creates a compute shader from the generated sources. Finally, it adds the necessary GPU
+ * resources to the shader. */
+ static void generate_code(void *thunk, GPUMaterial *material, GPUCodegenOutput *code_generator);
+
+ /* Add an image in the shader for each of the declared outputs. Additionally, emit code to define
+ * the storer functions that store the given value in the appropriate image identified by the
+ * given index. */
+ void generate_code_for_outputs(gpu::shader::ShaderCreateInfo &shader_create_info);
+
+ /* Add a texture will in the shader for each of the declared inputs/attributes in the operation,
+ * having the same name as the attribute. Additionally, emit code to initialize the attributes by
+ * sampling their corresponding textures. */
+ void generate_code_for_inputs(GPUMaterial *material,
+ gpu::shader::ShaderCreateInfo &shader_create_info);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_simple_operation.hh b/source/blender/compositor/realtime_compositor/COM_simple_operation.hh
new file mode 100644
index 00000000000..1655e52ac9a
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_simple_operation.hh
@@ -0,0 +1,64 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_string_ref.hh"
+
+#include "COM_operation.hh"
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Simple Operation
+ *
+ * A simple operation is an operation that takes exactly one input and computes exactly one output.
+ * Moreover, the output is guaranteed to only have a single user, that is, its reference count will
+ * be one. Such operations can be attached to the inputs of operations to pre-process the inputs to
+ * prepare them before the operation is executed.*/
+class SimpleOperation : public Operation {
+ private:
+ /* The identifier of the output. This is constant for all operations. */
+ static const StringRef output_identifier_;
+ /* The identifier of the input. This is constant for all operations. */
+ static const StringRef input_identifier_;
+
+ public:
+ using Operation::Operation;
+
+ /* Get a reference to the output result of the operation, this essentially calls the super
+ * get_result method with the output identifier of the operation. */
+ Result &get_result();
+
+ /* Map the input of the operation to the given result, this essentially calls the super
+ * map_input_to_result method with the input identifier of the operation. */
+ void map_input_to_result(Result *result);
+
+ protected:
+ /* Simple operations don't need input processors, so override with an empty implementation. */
+ void add_and_evaluate_input_processors() override;
+
+ /* Get a reference to the input result of the operation, this essentially calls the super
+ * get_result method with the input identifier of the operation. */
+ Result &get_input();
+
+ /* Switch the result mapped to the input with the given result, this essentially calls the super
+ * switch_result_mapped_to_input method with the input identifier of the operation. */
+ void switch_result_mapped_to_input(Result *result);
+
+ /* Populate the result of the operation, this essentially calls the super populate_result method
+ * with the output identifier of the operation and sets the initial reference count of the result
+ * to 1, since the result of an operation is guaranteed to have a single user. */
+ void populate_result(Result result);
+
+ /* Declare the descriptor of the input of the operation to be the given descriptor, this
+ * essentially calls the super declare_input_descriptor method with the input identifier of the
+ * operation. */
+ void declare_input_descriptor(InputDescriptor descriptor);
+
+ /* Get a reference to the descriptor of the input, this essentially calls the super
+ * get_input_descriptor method with the input identifier of the operation. */
+ InputDescriptor &get_input_descriptor();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_static_shader_manager.hh b/source/blender/compositor/realtime_compositor/COM_static_shader_manager.hh
new file mode 100644
index 00000000000..161a80862a0
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_static_shader_manager.hh
@@ -0,0 +1,33 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+
+#include "GPU_shader.h"
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Static Shader Manager
+ *
+ * A static shader manager is a map of shaders identified by their info name that can be acquired
+ * and reused throughout the evaluation of the compositor and are only freed when the shader
+ * manager is destroyed. Once a shader is acquired for the first time, it will be cached in the
+ * manager to be potentially acquired later if needed without the shader creation overhead. */
+class StaticShaderManager {
+ private:
+ /* The set of shaders identified by their info name that are currently available in the manager
+ * to be acquired. */
+ Map<StringRef, GPUShader *> shaders_;
+
+ public:
+ ~StaticShaderManager();
+
+ /* Check if there is an available shader with the given info name in the manager, if such shader
+ * exists, return it, otherwise, return a newly created shader and add it to the manager. */
+ GPUShader *get(const char *info_name);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_texture_pool.hh b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
new file mode 100644
index 00000000000..cc6641d288f
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
@@ -0,0 +1,86 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "BLI_map.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_vector.hh"
+
+#include "GPU_texture.h"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Texture Pool Key
+ *
+ * A key used to identify a texture specification in a texture pool. Defines a hash and an equality
+ * operator for use in a hash map. */
+class TexturePoolKey {
+ public:
+ int2 size;
+ eGPUTextureFormat format;
+
+ /* Construct a key from the given texture size and format. */
+ TexturePoolKey(int2 size, eGPUTextureFormat format);
+
+ /* Construct a key from the size and format of the given texture. */
+ TexturePoolKey(const GPUTexture *texture);
+
+ uint64_t hash() const;
+};
+
+bool operator==(const TexturePoolKey &a, const TexturePoolKey &b);
+
+/* ------------------------------------------------------------------------------------------------
+ * Texture Pool
+ *
+ * A texture pool allows the allocation and reuse of textures throughout the execution of the
+ * compositor to avoid memory fragmentation and texture allocation overheads. The texture pool
+ * delegates the actual texture allocation to an allocate_texture method that should be implemented
+ * by the caller of the compositor evaluator, allowing a more agnostic and flexible execution that
+ * can be controlled by the caller. If the compositor is expected to execute frequently, like on
+ * every redraw, then the allocation method should use a persistent texture pool to allow
+ * cross-evaluation texture pooling, for instance, by using the DRWTexturePool. But if the
+ * evaluator is expected to execute infrequently, the allocated textures can just be freed when the
+ * evaluator is done, that is, when the pool is destructed. */
+class TexturePool {
+ private:
+ /* The set of textures in the pool that are available to acquire for each distinct texture
+ * specification. */
+ Map<TexturePoolKey, Vector<GPUTexture *>> textures_;
+
+ public:
+ /* Check if there is an available texture with the given specification in the pool, if such
+ * texture exists, return it, otherwise, return a newly allocated texture. Expect the texture to
+ * be uncleared and possibly contains garbage data. */
+ GPUTexture *acquire(int2 size, eGPUTextureFormat format);
+
+ /* Shorthand for acquire with GPU_RGBA16F format. */
+ GPUTexture *acquire_color(int2 size);
+
+ /* Shorthand for acquire with GPU_RGBA16F format. Identical to acquire_color because vectors
+ * are stored in RGBA textures, due to the limited support for RGB textures. */
+ GPUTexture *acquire_vector(int2 size);
+
+ /* Shorthand for acquire with GPU_R16F format. */
+ GPUTexture *acquire_float(int2 size);
+
+ /* Put the texture back into the pool, potentially to be acquired later by another user. Expects
+ * the texture to be one that was acquired using the same texture pool. */
+ void release(GPUTexture *texture);
+
+ /* Reset the texture pool by clearing all available textures without freeing the textures. If the
+ * textures will no longer be needed, they should be freed in the destructor. This should be
+ * called after the compositor is done evaluating. */
+ void reset();
+
+ private:
+ /* Returns a newly allocated texture with the given specification. This method should be
+ * implemented by the caller of the compositor evaluator. See the class description for more
+ * information. */
+ virtual GPUTexture *allocate_texture(int2 size, eGPUTextureFormat format) = 0;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_utilities.hh b/source/blender/compositor/realtime_compositor/COM_utilities.hh
new file mode 100644
index 00000000000..4bd61aab5cb
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_utilities.hh
@@ -0,0 +1,61 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_function_ref.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "GPU_shader.h"
+
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* Get the origin socket of the given node input. If the input is not linked, the socket itself is
+ * returned. If the input is linked, the socket that is linked to it is returned, which could
+ * either be an input or an output. An input socket is returned when the given input is connected
+ * to an unlinked input of a group input node. */
+DSocket get_input_origin_socket(DInputSocket input);
+
+/* Get the output socket linked to the given node input. If the input is not linked to an output, a
+ * null output is returned. */
+DOutputSocket get_output_linked_to_input(DInputSocket input);
+
+/* Get the result type that corresponds to the type of the given socket. */
+ResultType get_node_socket_result_type(const SocketRef *socket);
+
+/* Returns true if any of the nodes linked to the given output satisfies the given condition, and
+ * false otherwise. */
+bool is_output_linked_to_node_conditioned(DOutputSocket output,
+ FunctionRef<bool(DNode)> condition);
+
+/* Returns the number of inputs linked to the given output that satisfy the given condition. */
+int number_of_inputs_linked_to_output_conditioned(DOutputSocket output,
+ FunctionRef<bool(DInputSocket)> condition);
+
+/* A node is a shader node if it defines a method to get a shader node operation. */
+bool is_shader_node(DNode node);
+
+/* Returns true if the given node is supported, that is, have an implementation. Returns false
+ * otherwise. */
+bool is_node_supported(DNode node);
+
+/* Get the input descriptor of the given input socket. */
+InputDescriptor input_descriptor_from_input_socket(const InputSocketRef *socket);
+
+/* Dispatch the given compute shader in a 2D compute space such that the number of threads in both
+ * dimensions is as small as possible but at least covers the entirety of threads_range assuming
+ * the shader has a local group size given by local_size. That means that the number of threads
+ * might be a bit larger than threads_range, so shaders has to put that into consideration. A
+ * default local size of 16x16 is assumed, which is the optimal local size for many image
+ * processing shaders. */
+void compute_dispatch_threads_at_least(GPUShader *shader,
+ int2 threads_range,
+ int2 local_size = int2(16));
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/compile_state.cc b/source/blender/compositor/realtime_compositor/intern/compile_state.cc
new file mode 100644
index 00000000000..5b485224111
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/compile_state.cc
@@ -0,0 +1,163 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <limits>
+
+#include "BLI_math_vec_types.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_compile_state.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_node_operation.hh"
+#include "COM_result.hh"
+#include "COM_scheduler.hh"
+#include "COM_shader_operation.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+CompileState::CompileState(const Schedule &schedule) : schedule_(schedule)
+{
+}
+
+const Schedule &CompileState::get_schedule()
+{
+ return schedule_;
+}
+
+void CompileState::map_node_to_node_operation(DNode node, NodeOperation *operations)
+{
+ return node_operations_.add_new(node, operations);
+}
+
+void CompileState::map_node_to_shader_operation(DNode node, ShaderOperation *operations)
+{
+ return shader_operations_.add_new(node, operations);
+}
+
+Result &CompileState::get_result_from_output_socket(DOutputSocket output)
+{
+ /* The output belongs to a node that was compiled into a standard node operation, so return a
+ * reference to the result from that operation using the output identifier. */
+ if (node_operations_.contains(output.node())) {
+ NodeOperation *operation = node_operations_.lookup(output.node());
+ return operation->get_result(output->identifier());
+ }
+
+ /* Otherwise, the output belongs to a node that was compiled into a shader operation, so
+ * retrieve the internal identifier of that output and return a reference to the result from
+ * that operation using the retrieved identifier. */
+ ShaderOperation *operation = shader_operations_.lookup(output.node());
+ return operation->get_result(operation->get_output_identifier_from_output_socket(output));
+}
+
+void CompileState::add_node_to_shader_compile_unit(DNode node)
+{
+ shader_compile_unit_.add_new(node);
+
+ /* If the domain of the shader compile unit is not yet determined or was determined to be
+ * an identity domain, update it to be the computed domain of the node. */
+ if (shader_compile_unit_domain_ == Domain::identity()) {
+ shader_compile_unit_domain_ = compute_shader_node_domain(node);
+ }
+}
+
+ShaderCompileUnit &CompileState::get_shader_compile_unit()
+{
+ return shader_compile_unit_;
+}
+
+void CompileState::reset_shader_compile_unit()
+{
+ return shader_compile_unit_.clear();
+}
+
+bool CompileState::should_compile_shader_compile_unit(DNode node)
+{
+ /* If the shader compile unit is empty, then it can't be compiled yet. */
+ if (shader_compile_unit_.is_empty()) {
+ return false;
+ }
+
+ /* If the node is not a shader node, then it can't be added to the shader compile unit and the
+ * shader compile unit is considered complete and should be compiled. */
+ if (!is_shader_node(node)) {
+ return true;
+ }
+
+ /* If the computed domain of the node doesn't matches the domain of the shader compile unit, then
+ * it can't be added to the shader compile unit and the shader compile unit is considered
+ * complete and should be compiled. Identity domains are an exception as they are always
+ * compatible because they represents single values. */
+ if (shader_compile_unit_domain_ != Domain::identity() &&
+ shader_compile_unit_domain_ != compute_shader_node_domain(node)) {
+ return true;
+ }
+
+ /* Otherwise, the node is compatible and can be added to the compile unit and it shouldn't be
+ * compiled just yet. */
+ return false;
+}
+
+Domain CompileState::compute_shader_node_domain(DNode node)
+{
+ /* Default to an identity domain in case no domain input was found, most likely because all
+ * inputs are single values. */
+ Domain node_domain = Domain::identity();
+ int current_domain_priority = std::numeric_limits<int>::max();
+
+ /* Go over the inputs and find the domain of the non single value input with the highest domain
+ * priority. */
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked, so skip
+ * it. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ const InputDescriptor input_descriptor = input_descriptor_from_input_socket(input_ref);
+
+ /* If the output belongs to a node that is part of the shader compile unit, then the domain of
+ * the input is the domain of the compile unit itself. */
+ if (shader_compile_unit_.contains(output.node())) {
+ /* Single value inputs can't be domain inputs. */
+ if (shader_compile_unit_domain_.size == int2(1)) {
+ continue;
+ }
+
+ /* Notice that the lower the domain priority value is, the higher the priority is, hence the
+ * less than comparison. */
+ if (input_descriptor.domain_priority < current_domain_priority) {
+ node_domain = shader_compile_unit_domain_;
+ current_domain_priority = input_descriptor.domain_priority;
+ }
+ continue;
+ }
+
+ const Result &result = get_result_from_output_socket(output);
+
+ /* A single value input can't be a domain input. */
+ if (result.is_single_value() || input_descriptor.expects_single_value) {
+ continue;
+ }
+
+ /* Notice that the lower the domain priority value is, the higher the priority is, hence the
+ * less than comparison. */
+ if (input_descriptor.domain_priority < current_domain_priority) {
+ node_domain = result.domain();
+ current_domain_priority = input_descriptor.domain_priority;
+ }
+ }
+
+ return node_domain;
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/context.cc b/source/blender/compositor/realtime_compositor/intern/context.cc
new file mode 100644
index 00000000000..64ac29af3d1
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/context.cc
@@ -0,0 +1,36 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "COM_context.hh"
+#include "COM_static_shader_manager.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+Context::Context(TexturePool &texture_pool) : texture_pool_(texture_pool)
+{
+}
+
+int Context::get_frame_number() const
+{
+ return get_scene()->r.cfra;
+}
+
+float Context::get_time() const
+{
+ const float frame_number = static_cast<float>(get_frame_number());
+ const float frame_rate = static_cast<float>(get_scene()->r.frs_sec) /
+ static_cast<float>(get_scene()->r.frs_sec_base);
+ return frame_number / frame_rate;
+}
+
+TexturePool &Context::texture_pool()
+{
+ return texture_pool_;
+}
+
+StaticShaderManager &Context::shader_manager()
+{
+ return shader_manager_;
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
new file mode 100644
index 00000000000..d6bf74ffbee
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
@@ -0,0 +1,225 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+
+#include "COM_context.hh"
+#include "COM_conversion_operation.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Conversion Operation.
+ */
+
+void ConversionOperation::execute()
+{
+ Result &result = get_result();
+ const Result &input = get_input();
+
+ if (input.is_single_value()) {
+ result.allocate_single_value();
+ execute_single(input, result);
+ return;
+ }
+
+ result.allocate_texture(input.domain());
+
+ GPUShader *shader = get_conversion_shader();
+ GPU_shader_bind(shader);
+
+ input.bind_as_texture(shader, "input_tx");
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, input.domain().size);
+
+ input.unbind_as_texture();
+ result.unbind_as_image();
+ GPU_shader_unbind();
+}
+
+SimpleOperation *ConversionOperation::construct_if_needed(Context &context,
+ const Result &input_result,
+ const InputDescriptor &input_descriptor)
+{
+ ResultType result_type = input_result.type();
+ ResultType expected_type = input_descriptor.type;
+
+ /* If the result type differs from the expected type, return an instance of an appropriate
+ * conversion operation. Otherwise, return a null pointer. */
+
+ if (result_type == ResultType::Float && expected_type == ResultType::Vector) {
+ return new ConvertFloatToVectorOperation(context);
+ }
+
+ if (result_type == ResultType::Float && expected_type == ResultType::Color) {
+ return new ConvertFloatToColorOperation(context);
+ }
+
+ if (result_type == ResultType::Color && expected_type == ResultType::Float) {
+ return new ConvertColorToFloatOperation(context);
+ }
+
+ if (result_type == ResultType::Color && expected_type == ResultType::Vector) {
+ return new ConvertColorToVectorOperation(context);
+ }
+
+ if (result_type == ResultType::Vector && expected_type == ResultType::Float) {
+ return new ConvertVectorToFloatOperation(context);
+ }
+
+ if (result_type == ResultType::Vector && expected_type == ResultType::Color) {
+ return new ConvertVectorToColorOperation(context);
+ }
+
+ return nullptr;
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Float To Vector Operation.
+ */
+
+ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Float;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Vector, texture_pool()));
+}
+
+void ConvertFloatToVectorOperation::execute_single(const Result &input, Result &output)
+{
+ output.set_vector_value(float3(input.get_float_value()));
+}
+
+GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_float_to_vector");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Float To Color Operation.
+ */
+
+ConvertFloatToColorOperation::ConvertFloatToColorOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Float;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Color, texture_pool()));
+}
+
+void ConvertFloatToColorOperation::execute_single(const Result &input, Result &output)
+{
+ float4 color = float4(input.get_float_value());
+ color[3] = 1.0f;
+ output.set_color_value(color);
+}
+
+GPUShader *ConvertFloatToColorOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_float_to_color");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Color To Float Operation.
+ */
+
+ConvertColorToFloatOperation::ConvertColorToFloatOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Color;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Float, texture_pool()));
+}
+
+void ConvertColorToFloatOperation::execute_single(const Result &input, Result &output)
+{
+ float4 color = input.get_color_value();
+ output.set_float_value((color[0] + color[1] + color[2]) / 3.0f);
+}
+
+GPUShader *ConvertColorToFloatOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_color_to_float");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Color To Vector Operation.
+ */
+
+ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Color;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Vector, texture_pool()));
+}
+
+void ConvertColorToVectorOperation::execute_single(const Result &input, Result &output)
+{
+ float4 color = input.get_color_value();
+ output.set_vector_value(float3(color));
+}
+
+GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_color_to_vector");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Vector To Float Operation.
+ */
+
+ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Vector;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Float, texture_pool()));
+}
+
+void ConvertVectorToFloatOperation::execute_single(const Result &input, Result &output)
+{
+ float3 vector = input.get_vector_value();
+ output.set_float_value((vector[0] + vector[1] + vector[2]) / 3.0f);
+}
+
+GPUShader *ConvertVectorToFloatOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_vector_to_float");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Vector To Color Operation.
+ */
+
+ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Vector;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Color, texture_pool()));
+}
+
+void ConvertVectorToColorOperation::execute_single(const Result &input, Result &output)
+{
+ output.set_color_value(float4(input.get_vector_value(), 1.0f));
+}
+
+GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_vector_to_color");
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/domain.cc b/source/blender/compositor/realtime_compositor/intern/domain.cc
new file mode 100644
index 00000000000..31b297c212e
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/domain.cc
@@ -0,0 +1,38 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "COM_domain.hh"
+
+namespace blender::realtime_compositor {
+
+Domain::Domain(int2 size) : size(size), transformation(float3x3::identity())
+{
+}
+
+Domain::Domain(int2 size, float3x3 transformation) : size(size), transformation(transformation)
+{
+}
+
+void Domain::transform(const float3x3 &input_transformation)
+{
+ transformation = input_transformation * transformation;
+}
+
+Domain Domain::identity()
+{
+ return Domain(int2(1), float3x3::identity());
+}
+
+bool operator==(const Domain &a, const Domain &b)
+{
+ return a.size == b.size && a.transformation == b.transformation;
+}
+
+bool operator!=(const Domain &a, const Domain &b)
+{
+ return !(a == b);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/evaluator.cc b/source/blender/compositor/realtime_compositor/intern/evaluator.cc
new file mode 100644
index 00000000000..d358389f2e9
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/evaluator.cc
@@ -0,0 +1,171 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <string>
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_compile_state.hh"
+#include "COM_context.hh"
+#include "COM_evaluator.hh"
+#include "COM_input_single_value_operation.hh"
+#include "COM_node_operation.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_scheduler.hh"
+#include "COM_shader_operation.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+Evaluator::Evaluator(Context &context, bNodeTree &node_tree)
+ : context_(context), node_tree_(node_tree)
+{
+}
+
+void Evaluator::evaluate()
+{
+ context_.texture_pool().reset();
+
+ if (!is_compiled_) {
+ compile_and_evaluate();
+ is_compiled_ = true;
+ return;
+ }
+
+ for (const std::unique_ptr<Operation> &operation : operations_stream_) {
+ operation->evaluate();
+ }
+}
+
+void Evaluator::reset()
+{
+ operations_stream_.clear();
+ derived_node_tree_.reset();
+ node_tree_reference_map_.clear();
+
+ is_compiled_ = false;
+}
+
+bool Evaluator::validate_node_tree()
+{
+ if (derived_node_tree_->has_link_cycles()) {
+ context_.set_info_message("Compositor node tree has cyclic links!");
+ return false;
+ }
+
+ if (derived_node_tree_->has_undefined_nodes_or_sockets()) {
+ context_.set_info_message("Compositor node tree has undefined nodes or sockets!");
+ return false;
+ }
+
+ return true;
+}
+
+void Evaluator::compile_and_evaluate()
+{
+ derived_node_tree_ = std::make_unique<DerivedNodeTree>(node_tree_, node_tree_reference_map_);
+
+ if (!validate_node_tree()) {
+ return;
+ }
+
+ const Schedule schedule = compute_schedule(*derived_node_tree_);
+
+ CompileState compile_state(schedule);
+
+ for (const DNode &node : schedule) {
+ if (compile_state.should_compile_shader_compile_unit(node)) {
+ compile_and_evaluate_shader_compile_unit(compile_state);
+ }
+
+ if (is_shader_node(node)) {
+ compile_state.add_node_to_shader_compile_unit(node);
+ }
+ else {
+ compile_and_evaluate_node(node, compile_state);
+ }
+ }
+}
+
+void Evaluator::compile_and_evaluate_node(DNode node, CompileState &compile_state)
+{
+ NodeOperation *operation = node->typeinfo()->get_compositor_operation(context_, node);
+
+ compile_state.map_node_to_node_operation(node, operation);
+
+ map_node_operation_inputs_to_their_results(node, operation, compile_state);
+
+ /* This has to be done after input mapping because the method may add Input Single Value
+ * Operations to the operations stream, which needs to be evaluated before the operation itself
+ * is evaluated. */
+ operations_stream_.append(std::unique_ptr<Operation>(operation));
+
+ operation->compute_results_reference_counts(compile_state.get_schedule());
+
+ operation->evaluate();
+}
+
+void Evaluator::map_node_operation_inputs_to_their_results(DNode node,
+ NodeOperation *operation,
+ CompileState &compile_state)
+{
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ DSocket origin = get_input_origin_socket(input);
+
+ /* The origin socket is an output, which means the input is linked. So map the input to the
+ * result we get from the output. */
+ if (origin->is_output()) {
+ Result &result = compile_state.get_result_from_output_socket(DOutputSocket(origin));
+ operation->map_input_to_result(input->identifier(), &result);
+ continue;
+ }
+
+ /* Otherwise, the origin socket is an input, which either means the input is unlinked and the
+ * origin is the input socket itself or the input is connected to an unlinked input of a group
+ * input node and the origin is the input of the group input node. So map the input to the
+ * result of a newly created Input Single Value Operation. */
+ auto *input_operation = new InputSingleValueOperation(context_, DInputSocket(origin));
+ operation->map_input_to_result(input->identifier(), &input_operation->get_result());
+
+ operations_stream_.append(std::unique_ptr<InputSingleValueOperation>(input_operation));
+
+ input_operation->evaluate();
+ }
+}
+
+void Evaluator::compile_and_evaluate_shader_compile_unit(CompileState &compile_state)
+{
+ ShaderCompileUnit &compile_unit = compile_state.get_shader_compile_unit();
+ ShaderOperation *operation = new ShaderOperation(context_, compile_unit);
+
+ for (DNode node : compile_unit) {
+ compile_state.map_node_to_shader_operation(node, operation);
+ }
+
+ map_shader_operation_inputs_to_their_results(operation, compile_state);
+
+ operations_stream_.append(std::unique_ptr<Operation>(operation));
+
+ operation->compute_results_reference_counts(compile_state.get_schedule());
+
+ operation->evaluate();
+
+ compile_state.reset_shader_compile_unit();
+}
+
+void Evaluator::map_shader_operation_inputs_to_their_results(ShaderOperation *operation,
+ CompileState &compile_state)
+{
+ for (const auto &item : operation->get_inputs_to_linked_outputs_map().items()) {
+ Result &result = compile_state.get_result_from_output_socket(item.value);
+ operation->map_input_to_result(item.key, &result);
+ }
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
new file mode 100644
index 00000000000..0bdd40e3636
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
@@ -0,0 +1,57 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_math_vec_types.hh"
+
+#include "COM_input_single_value_operation.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+const StringRef InputSingleValueOperation::output_identifier_ = StringRef("Output");
+
+InputSingleValueOperation::InputSingleValueOperation(Context &context, DInputSocket input_socket)
+ : Operation(context), input_socket_(input_socket)
+{
+ const ResultType result_type = get_node_socket_result_type(input_socket_.socket_ref());
+ Result result = Result(result_type, texture_pool());
+
+ /* The result of an input single value operation is guaranteed to have a single user. */
+ result.set_initial_reference_count(1);
+
+ populate_result(result);
+}
+
+void InputSingleValueOperation::execute()
+{
+ /* Allocate a single value for the result. */
+ Result &result = get_result();
+ result.allocate_single_value();
+
+ /* Set the value of the result to the default value of the input socket. */
+ switch (result.type()) {
+ case ResultType::Float:
+ result.set_float_value(input_socket_->default_value<bNodeSocketValueFloat>()->value);
+ break;
+ case ResultType::Vector:
+ result.set_vector_value(
+ float3(input_socket_->default_value<bNodeSocketValueVector>()->value));
+ break;
+ case ResultType::Color:
+ result.set_color_value(float4(input_socket_->default_value<bNodeSocketValueRGBA>()->value));
+ break;
+ }
+}
+
+Result &InputSingleValueOperation::get_result()
+{
+ return Operation::get_result(output_identifier_);
+}
+
+void InputSingleValueOperation::populate_result(Result result)
+{
+ Operation::populate_result(output_identifier_, result);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/node_operation.cc b/source/blender/compositor/realtime_compositor/intern/node_operation.cc
new file mode 100644
index 00000000000..f02d0906447
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/node_operation.cc
@@ -0,0 +1,67 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <memory>
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+#include "NOD_node_declaration.hh"
+
+#include "COM_context.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_node_operation.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_scheduler.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+NodeOperation::NodeOperation(Context &context, DNode node) : Operation(context), node_(node)
+{
+ for (const OutputSocketRef *output : node->outputs()) {
+ const ResultType result_type = get_node_socket_result_type(output);
+ const Result result = Result(result_type, texture_pool());
+ populate_result(output->identifier(), result);
+ }
+
+ for (const InputSocketRef *input : node->inputs()) {
+ const InputDescriptor input_descriptor = input_descriptor_from_input_socket(input);
+ declare_input_descriptor(input->identifier(), input_descriptor);
+ }
+}
+
+void NodeOperation::compute_results_reference_counts(const Schedule &schedule)
+{
+ for (const OutputSocketRef *output_ref : node()->outputs()) {
+ const DOutputSocket output{node().context(), output_ref};
+
+ const int reference_count = number_of_inputs_linked_to_output_conditioned(
+ output, [&](DInputSocket input) { return schedule.contains(input.node()); });
+
+ get_result(output->identifier()).set_initial_reference_count(reference_count);
+ }
+}
+
+const DNode &NodeOperation::node() const
+{
+ return node_;
+}
+
+const bNode &NodeOperation::bnode() const
+{
+ return *node_->bnode();
+}
+
+bool NodeOperation::should_compute_output(StringRef identifier)
+{
+ return get_result(identifier).should_compute();
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/operation.cc b/source/blender/compositor/realtime_compositor/intern/operation.cc
new file mode 100644
index 00000000000..42dd5aeebe8
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/operation.cc
@@ -0,0 +1,201 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <limits>
+#include <memory>
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+
+#include "COM_context.hh"
+#include "COM_conversion_operation.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_operation.hh"
+#include "COM_realize_on_domain_operation.hh"
+#include "COM_reduce_to_single_value_operation.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+#include "COM_static_shader_manager.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+Operation::Operation(Context &context) : context_(context)
+{
+}
+
+Operation::~Operation() = default;
+
+void Operation::evaluate()
+{
+ evaluate_input_processors();
+
+ reset_results();
+
+ execute();
+
+ release_inputs();
+}
+
+Result &Operation::get_result(StringRef identifier)
+{
+ return results_.lookup(identifier);
+}
+
+void Operation::map_input_to_result(StringRef identifier, Result *result)
+{
+ results_mapped_to_inputs_.add_new(identifier, result);
+}
+
+Domain Operation::compute_domain()
+{
+ /* Default to an identity domain in case no domain input was found, most likely because all
+ * inputs are single values. */
+ Domain operation_domain = Domain::identity();
+ int current_domain_priority = std::numeric_limits<int>::max();
+
+ /* Go over the inputs and find the domain of the non single value input with the highest domain
+ * priority. */
+ for (StringRef identifier : input_descriptors_.keys()) {
+ const Result &result = get_input(identifier);
+ const InputDescriptor &descriptor = get_input_descriptor(identifier);
+
+ /* A single value input can't be a domain input. */
+ if (result.is_single_value() || descriptor.expects_single_value) {
+ continue;
+ }
+
+ /* Notice that the lower the domain priority value is, the higher the priority is, hence the
+ * less than comparison. */
+ if (descriptor.domain_priority < current_domain_priority) {
+ operation_domain = result.domain();
+ current_domain_priority = descriptor.domain_priority;
+ }
+ }
+
+ return operation_domain;
+}
+
+void Operation::add_and_evaluate_input_processors()
+{
+ /* Each input processor type is added to all inputs entirely before the next type. This is done
+ * because the construction of the input processors may depend on the result of previous input
+ * processors for all inputs. For instance, the realize on domain input processor considers the
+ * value of all inputs, so previous input processors for all inputs needs to be added and
+ * evaluated first. */
+
+ for (const StringRef &identifier : results_mapped_to_inputs_.keys()) {
+ SimpleOperation *single_value = ReduceToSingleValueOperation::construct_if_needed(
+ context(), get_input(identifier));
+ add_and_evaluate_input_processor(identifier, single_value);
+ }
+
+ for (const StringRef &identifier : results_mapped_to_inputs_.keys()) {
+ SimpleOperation *conversion = ConversionOperation::construct_if_needed(
+ context(), get_input(identifier), get_input_descriptor(identifier));
+ add_and_evaluate_input_processor(identifier, conversion);
+ }
+
+ for (const StringRef &identifier : results_mapped_to_inputs_.keys()) {
+ SimpleOperation *realize_on_domain = RealizeOnDomainOperation::construct_if_needed(
+ context(), get_input(identifier), get_input_descriptor(identifier), compute_domain());
+ add_and_evaluate_input_processor(identifier, realize_on_domain);
+ }
+}
+
+void Operation::add_and_evaluate_input_processor(StringRef identifier, SimpleOperation *processor)
+{
+ /* Allow null inputs to facilitate construct_if_needed pattern of addition. For instance, see the
+ * implementation of the add_and_evaluate_input_processors method. */
+ if (!processor) {
+ return;
+ }
+
+ ProcessorsVector &processors = input_processors_.lookup_or_add_default(identifier);
+
+ /* Get the result that should serve as the input for the processor. This is either the result
+ * mapped to the input or the result of the last processor depending on whether this is the first
+ * processor or not. */
+ Result &result = processors.is_empty() ? get_input(identifier) : processors.last()->get_result();
+
+ /* Map the input result of the processor and add it to the processors vector. */
+ processor->map_input_to_result(&result);
+ processors.append(std::unique_ptr<SimpleOperation>(processor));
+
+ /* Switch the result mapped to the input to be the output result of the processor. */
+ switch_result_mapped_to_input(identifier, &processor->get_result());
+
+ processor->evaluate();
+}
+
+Result &Operation::get_input(StringRef identifier) const
+{
+ return *results_mapped_to_inputs_.lookup(identifier);
+}
+
+void Operation::switch_result_mapped_to_input(StringRef identifier, Result *result)
+{
+ results_mapped_to_inputs_.lookup(identifier) = result;
+}
+
+void Operation::populate_result(StringRef identifier, Result result)
+{
+ results_.add_new(identifier, result);
+}
+
+void Operation::declare_input_descriptor(StringRef identifier, InputDescriptor descriptor)
+{
+ input_descriptors_.add_new(identifier, descriptor);
+}
+
+InputDescriptor &Operation::get_input_descriptor(StringRef identifier)
+{
+ return input_descriptors_.lookup(identifier);
+}
+
+Context &Operation::context()
+{
+ return context_;
+}
+
+TexturePool &Operation::texture_pool() const
+{
+ return context_.texture_pool();
+}
+
+StaticShaderManager &Operation::shader_manager() const
+{
+ return context_.shader_manager();
+}
+
+void Operation::evaluate_input_processors()
+{
+ if (!input_processors_added_) {
+ add_and_evaluate_input_processors();
+ input_processors_added_ = true;
+ return;
+ }
+
+ for (const ProcessorsVector &processors : input_processors_.values()) {
+ for (const std::unique_ptr<SimpleOperation> &processor : processors) {
+ processor->evaluate();
+ }
+ }
+}
+
+void Operation::reset_results()
+{
+ for (Result &result : results_.values()) {
+ result.reset();
+ }
+}
+
+void Operation::release_inputs()
+{
+ for (Result *result : results_mapped_to_inputs_.values()) {
+ result->release();
+ }
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc b/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc
new file mode 100644
index 00000000000..47993060a74
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc
@@ -0,0 +1,130 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_utildefines.h"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_context.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_realize_on_domain_operation.hh"
+#include "COM_result.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+RealizeOnDomainOperation::RealizeOnDomainOperation(Context &context,
+ Domain domain,
+ ResultType type)
+ : SimpleOperation(context), domain_(domain)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = type;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(type, texture_pool()));
+}
+
+void RealizeOnDomainOperation::execute()
+{
+ Result &input = get_input();
+ Result &result = get_result();
+
+ result.allocate_texture(domain_);
+
+ GPUShader *shader = get_realization_shader();
+ GPU_shader_bind(shader);
+
+ /* Transform the input space into the domain space. */
+ const float3x3 local_transformation = input.domain().transformation *
+ domain_.transformation.inverted();
+
+ /* Set the origin of the transformation to be the center of the domain. */
+ const float3x3 transformation = float3x3::from_origin_transformation(
+ local_transformation, float2(domain_.size) / 2.0f);
+
+ /* Invert the transformation because the shader transforms the domain coordinates instead of the
+ * input image itself and thus expect the inverse. */
+ const float3x3 inverse_transformation = transformation.inverted();
+
+ GPU_shader_uniform_mat3_as_mat4(shader, "inverse_transformation", inverse_transformation.ptr());
+
+ /* The texture sampler should use bilinear interpolation for both the bilinear and bicubic
+ * cases, as the logic used by the bicubic realization shader expects textures to use bilinear
+ * interpolation. */
+ const bool use_bilinear = ELEM(input.get_realization_options().interpolation,
+ Interpolation::Bilinear,
+ Interpolation::Bicubic);
+ GPU_texture_filter_mode(input.texture(), use_bilinear);
+
+ /* Make out-of-bound texture access return zero by clamping to border color. And make texture
+ * wrap appropriately if the input repeats. */
+ const bool repeats = input.get_realization_options().repeat_x ||
+ input.get_realization_options().repeat_y;
+ GPU_texture_wrap_mode(input.texture(), repeats, false);
+
+ input.bind_as_texture(shader, "input_tx");
+ result.bind_as_image(shader, "domain_img");
+
+ compute_dispatch_threads_at_least(shader, domain_.size);
+
+ input.unbind_as_texture();
+ result.unbind_as_image();
+ GPU_shader_unbind();
+}
+
+GPUShader *RealizeOnDomainOperation::get_realization_shader()
+{
+ switch (get_result().type()) {
+ case ResultType::Color:
+ return shader_manager().get("compositor_realize_on_domain_color");
+ case ResultType::Vector:
+ return shader_manager().get("compositor_realize_on_domain_vector");
+ case ResultType::Float:
+ return shader_manager().get("compositor_realize_on_domain_float");
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+Domain RealizeOnDomainOperation::compute_domain()
+{
+ return domain_;
+}
+
+SimpleOperation *RealizeOnDomainOperation::construct_if_needed(
+ Context &context,
+ const Result &input_result,
+ const InputDescriptor &input_descriptor,
+ const Domain &operation_domain)
+{
+ /* This input wants to skip realization, the operation is not needed. */
+ if (input_descriptor.skip_realization) {
+ return nullptr;
+ }
+
+ /* The input expects a single value and if no single value is provided, it will be ignored and a
+ * default value will be used, so no need to realize it and the operation is not needed. */
+ if (input_descriptor.expects_single_value) {
+ return nullptr;
+ }
+
+ /* Input result is a single value and does not need realization, the operation is not needed. */
+ if (input_result.is_single_value()) {
+ return nullptr;
+ }
+
+ /* The input have an identical domain to the operation domain, so no need to realize it and the
+ * operation is not needed. */
+ if (input_result.domain() == operation_domain) {
+ return nullptr;
+ }
+
+ /* Otherwise, realization is needed. */
+ return new RealizeOnDomainOperation(context, operation_domain, input_descriptor.type);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/reduce_to_single_value_operation.cc b/source/blender/compositor/realtime_compositor/intern/reduce_to_single_value_operation.cc
new file mode 100644
index 00000000000..acc9b4ab7d6
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/reduce_to_single_value_operation.cc
@@ -0,0 +1,67 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "GPU_state.h"
+#include "GPU_texture.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "COM_context.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_reduce_to_single_value_operation.hh"
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+ReduceToSingleValueOperation::ReduceToSingleValueOperation(Context &context, ResultType type)
+ : SimpleOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = type;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(type, texture_pool()));
+}
+
+void ReduceToSingleValueOperation::execute()
+{
+ /* Make sure any prior writes to the texture are reflected before downloading it. */
+ GPU_memory_barrier(GPU_BARRIER_TEXTURE_UPDATE);
+
+ const Result &input = get_input();
+ float *pixel = static_cast<float *>(GPU_texture_read(input.texture(), GPU_DATA_FLOAT, 0));
+
+ Result &result = get_result();
+ result.allocate_single_value();
+ switch (result.type()) {
+ case ResultType::Color:
+ result.set_color_value(pixel);
+ break;
+ case ResultType::Vector:
+ result.set_vector_value(pixel);
+ break;
+ case ResultType::Float:
+ result.set_float_value(*pixel);
+ break;
+ }
+
+ MEM_freeN(pixel);
+}
+
+SimpleOperation *ReduceToSingleValueOperation::construct_if_needed(Context &context,
+ const Result &input_result)
+{
+ /* Input result is already a single value, the operation is not needed. */
+ if (input_result.is_single_value()) {
+ return nullptr;
+ }
+
+ /* The input is a full sized texture and can't be reduced to a single value, the operation is not
+ * needed. */
+ if (input_result.domain().size != int2(1)) {
+ return nullptr;
+ }
+
+ /* The input is a texture of a single pixel and can be reduced to a single value. */
+ return new ReduceToSingleValueOperation(context, input_result.type());
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/result.cc b/source/blender/compositor/realtime_compositor/intern/result.cc
new file mode 100644
index 00000000000..8059367d211
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/result.cc
@@ -0,0 +1,257 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+#include "GPU_state.h"
+#include "GPU_texture.h"
+
+#include "COM_domain.hh"
+#include "COM_result.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+Result::Result(ResultType type, TexturePool &texture_pool)
+ : type_(type), texture_pool_(&texture_pool)
+{
+}
+
+void Result::allocate_texture(Domain domain)
+{
+ is_single_value_ = false;
+ switch (type_) {
+ case ResultType::Float:
+ texture_ = texture_pool_->acquire_float(domain.size);
+ break;
+ case ResultType::Vector:
+ texture_ = texture_pool_->acquire_vector(domain.size);
+ break;
+ case ResultType::Color:
+ texture_ = texture_pool_->acquire_color(domain.size);
+ break;
+ }
+ domain_ = domain;
+}
+
+void Result::allocate_single_value()
+{
+ is_single_value_ = true;
+ /* Single values are stored in 1x1 textures as well as the single value members. */
+ const int2 texture_size{1, 1};
+ switch (type_) {
+ case ResultType::Float:
+ texture_ = texture_pool_->acquire_float(texture_size);
+ break;
+ case ResultType::Vector:
+ texture_ = texture_pool_->acquire_vector(texture_size);
+ break;
+ case ResultType::Color:
+ texture_ = texture_pool_->acquire_color(texture_size);
+ break;
+ }
+ domain_ = Domain::identity();
+}
+
+void Result::allocate_invalid()
+{
+ allocate_single_value();
+ switch (type_) {
+ case ResultType::Float:
+ set_float_value(0.0f);
+ break;
+ case ResultType::Vector:
+ set_vector_value(float3(0.0f));
+ break;
+ case ResultType::Color:
+ set_color_value(float4(0.0f));
+ break;
+ }
+}
+
+void Result::bind_as_texture(GPUShader *shader, const char *texture_name) const
+{
+ /* Make sure any prior writes to the texture are reflected before reading from it. */
+ GPU_memory_barrier(GPU_BARRIER_TEXTURE_FETCH);
+
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(texture_, texture_image_unit);
+}
+
+void Result::bind_as_image(GPUShader *shader, const char *image_name) const
+{
+ const int image_unit = GPU_shader_get_texture_binding(shader, image_name);
+ GPU_texture_image_bind(texture_, image_unit);
+}
+
+void Result::unbind_as_texture() const
+{
+ GPU_texture_unbind(texture_);
+}
+
+void Result::unbind_as_image() const
+{
+ GPU_texture_image_unbind(texture_);
+}
+
+void Result::pass_through(Result &target)
+{
+ /* Increment the reference count of the master by the original reference count of the target. */
+ increment_reference_count(target.reference_count());
+
+ /* Make the target an exact copy of this result, but keep the initial reference count, as this is
+ * a property of the original result and is needed for correctly resetting the result before the
+ * next evaluation. */
+ const int initial_reference_count = target.initial_reference_count_;
+ target = *this;
+ target.initial_reference_count_ = initial_reference_count;
+
+ target.master_ = this;
+}
+
+void Result::transform(const float3x3 &transformation)
+{
+ domain_.transform(transformation);
+}
+
+RealizationOptions &Result::get_realization_options()
+{
+ return domain_.realization_options;
+}
+
+float Result::get_float_value() const
+{
+ return float_value_;
+}
+
+float3 Result::get_vector_value() const
+{
+ return vector_value_;
+}
+
+float4 Result::get_color_value() const
+{
+ return color_value_;
+}
+
+float Result::get_float_value_default(float default_value) const
+{
+ if (is_single_value()) {
+ return get_float_value();
+ }
+ return default_value;
+}
+
+float3 Result::get_vector_value_default(const float3 &default_value) const
+{
+ if (is_single_value()) {
+ return get_vector_value();
+ }
+ return default_value;
+}
+
+float4 Result::get_color_value_default(const float4 &default_value) const
+{
+ if (is_single_value()) {
+ return get_color_value();
+ }
+ return default_value;
+}
+
+void Result::set_float_value(float value)
+{
+ float_value_ = value;
+ GPU_texture_update(texture_, GPU_DATA_FLOAT, &float_value_);
+}
+
+void Result::set_vector_value(const float3 &value)
+{
+ vector_value_ = value;
+ GPU_texture_update(texture_, GPU_DATA_FLOAT, vector_value_);
+}
+
+void Result::set_color_value(const float4 &value)
+{
+ color_value_ = value;
+ GPU_texture_update(texture_, GPU_DATA_FLOAT, color_value_);
+}
+
+void Result::set_initial_reference_count(int count)
+{
+ initial_reference_count_ = count;
+}
+
+void Result::reset()
+{
+ master_ = nullptr;
+ reference_count_ = initial_reference_count_;
+}
+
+void Result::increment_reference_count(int count)
+{
+ /* If there is a master result, increment its reference count instead. */
+ if (master_) {
+ master_->increment_reference_count(count);
+ return;
+ }
+
+ reference_count_ += count;
+}
+
+void Result::release()
+{
+ /* If there is a master result, release it instead. */
+ if (master_) {
+ master_->release();
+ return;
+ }
+
+ /* Decrement the reference count, and if it reaches zero, release the texture back into the
+ * texture pool. */
+ reference_count_--;
+ if (reference_count_ == 0) {
+ texture_pool_->release(texture_);
+ }
+}
+
+bool Result::should_compute()
+{
+ return initial_reference_count_ != 0;
+}
+
+ResultType Result::type() const
+{
+ return type_;
+}
+
+bool Result::is_texture() const
+{
+ return !is_single_value_;
+}
+
+bool Result::is_single_value() const
+{
+ return is_single_value_;
+}
+
+GPUTexture *Result::texture() const
+{
+ return texture_;
+}
+
+int Result::reference_count() const
+{
+ /* If there is a master result, return its reference count instead. */
+ if (master_) {
+ return master_->reference_count();
+ }
+ return reference_count_;
+}
+
+const Domain &Result::domain() const
+{
+ return domain_;
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/scheduler.cc b/source/blender/compositor/realtime_compositor/intern/scheduler.cc
new file mode 100644
index 00000000000..ce8b9330541
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/scheduler.cc
@@ -0,0 +1,311 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_map.hh"
+#include "BLI_set.hh"
+#include "BLI_stack.hh"
+#include "BLI_vector.hh"
+#include "BLI_vector_set.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_scheduler.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* Compute the output node whose result should be computed. The output node is the node marked as
+ * NODE_DO_OUTPUT. If multiple types of output nodes are marked, then the preference will be
+ * CMP_NODE_COMPOSITE > CMP_NODE_VIEWER > CMP_NODE_SPLITVIEWER. If no output node exists, a null
+ * node will be returned. */
+static DNode compute_output_node(DerivedNodeTree &tree)
+{
+ const NodeTreeRef &root_tree = tree.root_context().tree();
+
+ for (const NodeRef *node : root_tree.nodes_by_type("CompositorNodeComposite")) {
+ if (node->bnode()->flag & NODE_DO_OUTPUT) {
+ return DNode(&tree.root_context(), node);
+ }
+ }
+
+ for (const NodeRef *node : root_tree.nodes_by_type("CompositorNodeViewer")) {
+ if (node->bnode()->flag & NODE_DO_OUTPUT) {
+ return DNode(&tree.root_context(), node);
+ }
+ }
+
+ for (const NodeRef *node : root_tree.nodes_by_type("CompositorNodeSplitViewer")) {
+ if (node->bnode()->flag & NODE_DO_OUTPUT) {
+ return DNode(&tree.root_context(), node);
+ }
+ }
+
+ /* No output node found, return a null node. */
+ return DNode();
+}
+
+/* A type representing a mapping that associates each node with a heuristic estimation of the
+ * number of intermediate buffers needed to compute it and all of its dependencies. See the
+ * compute_number_of_needed_buffers function for more information. */
+using NeededBuffers = Map<DNode, int>;
+
+/* Compute a heuristic estimation of the number of intermediate buffers needed to compute each node
+ * and all of its dependencies for all nodes that the given node depends on. The output is a map
+ * that maps each node with the number of intermediate buffers needed to compute it and all of its
+ * dependencies.
+ *
+ * Consider a node that takes n number of buffers as an input from a number of node dependencies,
+ * which we shall call the input nodes. The node also computes and outputs m number of buffers.
+ * In order for the node to compute its output, a number of intermediate buffers will be needed.
+ * Since the node takes n buffers and outputs m buffers, then the number of buffers directly
+ * needed by the node is (n + m). But each of the input buffers are computed by a node that, in
+ * turn, needs a number of buffers to compute its output. So the total number of buffers needed
+ * to compute the output of the node is max(n + m, d) where d is the number of buffers needed by
+ * the input node that needs the largest number of buffers. We only consider the input node that
+ * needs the largest number of buffers, because those buffers can be reused by any input node
+ * that needs a lesser number of buffers.
+ *
+ * Shader nodes, however, are a special case because links between two shader nodes inside the same
+ * shader operation don't pass a buffer, but a single value in the compiled shader. So for shader
+ * nodes, only inputs and outputs linked to nodes that are not shader nodes should be considered.
+ * Note that this might not actually be true, because the compiler may decide to split a shader
+ * operation into multiples ones that will pass buffers, but this is not something that can be
+ * known at scheduling-time. See the discussion in COM_compile_state.hh, COM_evaluator.hh, and
+ * COM_shader_operation.hh for more information. In the node tree shown below, node 4 will have
+ * exactly the same number of needed buffers by node 3, because its inputs and outputs are all
+ * internally linked in the shader operation.
+ *
+ * Shader Operation
+ * +------------------------------------------------------+
+ * .------------. | .------------. .------------. .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |------| |--|--| |
+ * | | .-|--| | | | .---| | | | |
+ * '------------' | | '------------' '------------' | '------------' | '------------'
+ * | +----------------------------------|-------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'------------------------------------'
+ * | |
+ * '------------'
+ *
+ * Note that the computed output is not guaranteed to be accurate, and will not be in most cases.
+ * The computation is merely a heuristic estimation that works well in most cases. This is due to a
+ * number of reasons:
+ * - The node tree is actually a graph that allows output sharing, which is not something that was
+ * taken into consideration in this implementation because it is difficult to correctly consider.
+ * - Each node may allocate any number of internal buffers, which is not taken into account in this
+ * implementation because it rarely affects the output and is done by very few nodes.
+ * - The compiler may decide to compiler the schedule differently depending on runtime information
+ * which we can merely speculate at scheduling-time as described above. */
+static NeededBuffers compute_number_of_needed_buffers(DNode output_node)
+{
+ NeededBuffers needed_buffers;
+
+ /* A stack of nodes used to traverse the node tree starting from the output node. */
+ Stack<DNode> node_stack = {output_node};
+
+ /* Traverse the node tree in a post order depth first manner and compute the number of needed
+ * buffers for each node. Post order traversal guarantee that all the node dependencies of each
+ * node are computed before it. This is done by pushing all the uncomputed node dependencies to
+ * the node stack first and only popping and computing the node when all its node dependencies
+ * were computed. */
+ while (!node_stack.is_empty()) {
+ /* Do not pop the node immediately, as it may turn out that we can't compute its number of
+ * needed buffers just yet because its dependencies weren't computed, it will be popped later
+ * when needed. */
+ DNode &node = node_stack.peek();
+
+ /* Go over the node dependencies connected to the inputs of the node and push them to the node
+ * stack if they were not computed already. */
+ Set<DNode> pushed_nodes;
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked and
+ * has no dependency node. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ /* The node dependency was already computed or pushed before, so skip it. */
+ if (needed_buffers.contains(output.node()) || pushed_nodes.contains(output.node())) {
+ continue;
+ }
+
+ /* The output node needs to be computed, push the node dependency to the node stack and
+ * indicate that it was pushed. */
+ node_stack.push(output.node());
+ pushed_nodes.add_new(output.node());
+ }
+
+ /* If any of the node dependencies were pushed, that means that not all of them were computed
+ * and consequently we can't compute the number of needed buffers for this node just yet. */
+ if (!pushed_nodes.is_empty()) {
+ continue;
+ }
+
+ /* We don't need to store the result of the pop because we already peeked at it before. */
+ node_stack.pop();
+
+ /* Compute the number of buffers that the node takes as an input as well as the number of
+ * buffers needed to compute the most demanding of the node dependencies. */
+ int number_of_input_buffers = 0;
+ int buffers_needed_by_dependencies = 0;
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked.
+ * Unlinked inputs do not take a buffer, so skip those inputs. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ /* Since this input is linked, if the link is not between two shader nodes, it means that the
+ * node takes a buffer through this input and so we increment the number of input buffers. */
+ if (!is_shader_node(node) || !is_shader_node(output.node())) {
+ number_of_input_buffers++;
+ }
+
+ /* If the number of buffers needed by the node dependency is more than the total number of
+ * buffers needed by the dependencies, then update the latter to be the former. This is
+ * computing the "d" in the aforementioned equation "max(n + m, d)". */
+ const int buffers_needed_by_dependency = needed_buffers.lookup(output.node());
+ if (buffers_needed_by_dependency > buffers_needed_by_dependencies) {
+ buffers_needed_by_dependencies = buffers_needed_by_dependency;
+ }
+ }
+
+ /* Compute the number of buffers that will be computed/output by this node. */
+ int number_of_output_buffers = 0;
+ for (const OutputSocketRef *output_ref : node->outputs()) {
+ const DOutputSocket output{node.context(), output_ref};
+
+ /* The output is not linked, it outputs no buffer. */
+ if (output->logically_linked_sockets().is_empty()) {
+ continue;
+ }
+
+ /* If any of the links is not between two shader nodes, it means that the node outputs
+ * a buffer through this output and so we increment the number of output buffers. */
+ if (!is_output_linked_to_node_conditioned(output, is_shader_node) || !is_shader_node(node)) {
+ number_of_output_buffers++;
+ }
+ }
+
+ /* Compute the heuristic estimation of the number of needed intermediate buffers to compute
+ * this node and all of its dependencies. This is computing the aforementioned equation
+ * "max(n + m, d)". */
+ const int total_buffers = MAX2(number_of_input_buffers + number_of_output_buffers,
+ buffers_needed_by_dependencies);
+ needed_buffers.add(node, total_buffers);
+ }
+
+ return needed_buffers;
+}
+
+/* There are multiple different possible orders of evaluating a node graph, each of which needs
+ * to allocate a number of intermediate buffers to store its intermediate results. It follows
+ * that we need to find the evaluation order which uses the least amount of intermediate buffers.
+ * For instance, consider a node that takes two input buffers A and B. Each of those buffers is
+ * computed through a number of nodes constituting a sub-graph whose root is the node that
+ * outputs that buffer. Suppose the number of intermediate buffers needed to compute A and B are
+ * N(A) and N(B) respectively and N(A) > N(B). Then evaluating the sub-graph computing A would be
+ * a better option than that of B, because had B was computed first, its outputs will need to be
+ * stored in extra buffers in addition to the buffers needed by A. The number of buffers needed by
+ * each node is estimated as described in the compute_number_of_needed_buffers function.
+ *
+ * This is a heuristic generalization of the Sethi–Ullman algorithm, a generalization that
+ * doesn't always guarantee an optimal evaluation order, as the optimal evaluation order is very
+ * difficult to compute, however, this method works well in most cases. Moreover it assumes that
+ * all buffers will have roughly the same size, which may not always be the case. */
+Schedule compute_schedule(DerivedNodeTree &tree)
+{
+ Schedule schedule;
+
+ /* Compute the output node whose result should be computed. */
+ const DNode output_node = compute_output_node(tree);
+
+ /* No output node, the node tree has no effect, return an empty schedule. */
+ if (!output_node) {
+ return schedule;
+ }
+
+ /* Compute the number of buffers needed by each node connected to the output. */
+ const NeededBuffers needed_buffers = compute_number_of_needed_buffers(output_node);
+
+ /* A stack of nodes used to traverse the node tree starting from the output node. */
+ Stack<DNode> node_stack = {output_node};
+
+ /* Traverse the node tree in a post order depth first manner, scheduling the nodes in an order
+ * informed by the number of buffers needed by each node. Post order traversal guarantee that all
+ * the node dependencies of each node are scheduled before it. This is done by pushing all the
+ * unscheduled node dependencies to the node stack first and only popping and scheduling the node
+ * when all its node dependencies were scheduled. */
+ while (!node_stack.is_empty()) {
+ /* Do not pop the node immediately, as it may turn out that we can't schedule it just yet
+ * because its dependencies weren't scheduled, it will be popped later when needed. */
+ DNode &node = node_stack.peek();
+
+ /* Compute the nodes directly connected to the node inputs sorted by their needed buffers such
+ * that the node with the lowest number of needed buffers comes first. Note that we actually
+ * want the node with the highest number of needed buffers to be schedule first, but since
+ * those are pushed to the traversal stack, we need to push them in reverse order. */
+ Vector<DNode> sorted_dependency_nodes;
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked and
+ * has no dependency node, so skip it. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ /* The dependency node was added before, so skip it. The number of dependency nodes is very
+ * small, typically less than 3, so a linear search is okay. */
+ if (sorted_dependency_nodes.contains(output.node())) {
+ continue;
+ }
+
+ /* The dependency node was already schedule, so skip it. */
+ if (schedule.contains(output.node())) {
+ continue;
+ }
+
+ /* Sort in ascending order on insertion, the number of dependency nodes is very small,
+ * typically less than 3, so insertion sort is okay. */
+ int insertion_position = 0;
+ for (int i = 0; i < sorted_dependency_nodes.size(); i++) {
+ if (needed_buffers.lookup(output.node()) >
+ needed_buffers.lookup(sorted_dependency_nodes[i])) {
+ insertion_position++;
+ }
+ else {
+ break;
+ }
+ }
+ sorted_dependency_nodes.insert(insertion_position, output.node());
+ }
+
+ /* Push the sorted dependency nodes to the node stack in order. */
+ for (const DNode &dependency_node : sorted_dependency_nodes) {
+ node_stack.push(dependency_node);
+ }
+
+ /* If there are no sorted dependency nodes, that means they were all already scheduled or that
+ * none exists in the first place, so we can pop and schedule the node now. */
+ if (sorted_dependency_nodes.is_empty()) {
+ /* The node might have already been scheduled, so we don't use add_new here and simply don't
+ * add it if it was already scheduled. */
+ schedule.add(node_stack.pop());
+ }
+ }
+
+ return schedule;
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/shader_node.cc b/source/blender/compositor/realtime_compositor/intern/shader_node.cc
new file mode 100644
index 00000000000..f23485cee96
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/shader_node.cc
@@ -0,0 +1,155 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_assert.h"
+#include "BLI_math_vector.h"
+#include "BLI_string_ref.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+ShaderNode::ShaderNode(DNode node) : node_(node)
+{
+ populate_inputs();
+ populate_outputs();
+}
+
+GPUNodeStack *ShaderNode::get_inputs_array()
+{
+ return inputs_.data();
+}
+
+GPUNodeStack *ShaderNode::get_outputs_array()
+{
+ return outputs_.data();
+}
+
+GPUNodeStack &ShaderNode::get_input(StringRef identifier)
+{
+ return inputs_[node_.input_by_identifier(identifier)->index()];
+}
+
+GPUNodeStack &ShaderNode::get_output(StringRef identifier)
+{
+ return outputs_[node_.output_by_identifier(identifier)->index()];
+}
+
+GPUNodeLink *ShaderNode::get_input_link(StringRef identifier)
+{
+ GPUNodeStack &input = get_input(identifier);
+ if (input.link) {
+ return input.link;
+ }
+ return GPU_uniform(input.vec);
+}
+
+const DNode &ShaderNode::node() const
+{
+ return node_;
+}
+
+bNode &ShaderNode::bnode() const
+{
+ return *node_->bnode();
+}
+
+static eGPUType gpu_type_from_socket_type(eNodeSocketDatatype type)
+{
+ switch (type) {
+ case SOCK_FLOAT:
+ return GPU_FLOAT;
+ case SOCK_VECTOR:
+ return GPU_VEC3;
+ case SOCK_RGBA:
+ return GPU_VEC4;
+ default:
+ BLI_assert_unreachable();
+ return GPU_NONE;
+ }
+}
+
+static void gpu_stack_vector_from_socket(float *vector, const SocketRef *socket)
+{
+ switch (socket->bsocket()->type) {
+ case SOCK_FLOAT:
+ vector[0] = socket->default_value<bNodeSocketValueFloat>()->value;
+ return;
+ case SOCK_VECTOR:
+ copy_v3_v3(vector, socket->default_value<bNodeSocketValueVector>()->value);
+ return;
+ case SOCK_RGBA:
+ copy_v4_v4(vector, socket->default_value<bNodeSocketValueRGBA>()->value);
+ return;
+ default:
+ BLI_assert_unreachable();
+ }
+}
+
+static void populate_gpu_node_stack(DSocket socket, GPUNodeStack &stack)
+{
+ /* Make sure this stack is not marked as the end of the stack array. */
+ stack.end = false;
+ /* This will be initialized later by the GPU material compiler or the compile method. */
+ stack.link = nullptr;
+
+ stack.sockettype = socket->bsocket()->type;
+ stack.type = gpu_type_from_socket_type((eNodeSocketDatatype)socket->bsocket()->type);
+
+ if (socket->is_input()) {
+ const DInputSocket input(socket);
+
+ DSocket origin = get_input_origin_socket(input);
+
+ /* The input is linked if the origin socket is an output socket. Had it been an input socket,
+ * then it is an unlinked input of a group input node. */
+ stack.hasinput = origin->is_output();
+
+ /* Get the socket value from the origin if it is an input, because then it would either be an
+ * unlinked input or an unlinked input of a group input node that the socket is linked to,
+ * otherwise, get the value from the socket itself. */
+ if (origin->is_input()) {
+ gpu_stack_vector_from_socket(stack.vec, origin.socket_ref());
+ }
+ else {
+ gpu_stack_vector_from_socket(stack.vec, socket.socket_ref());
+ }
+ }
+ else {
+ stack.hasoutput = socket->is_logically_linked();
+ }
+}
+
+void ShaderNode::populate_inputs()
+{
+ /* Reserve a stack for each input in addition to an extra stack at the end to mark the end of the
+ * array, as this is what the GPU module functions expect. */
+ inputs_.resize(node_->inputs().size() + 1);
+ inputs_.last().end = true;
+
+ for (int i = 0; i < node_->inputs().size(); i++) {
+ populate_gpu_node_stack(node_.input(i), inputs_[i]);
+ }
+}
+
+void ShaderNode::populate_outputs()
+{
+ /* Reserve a stack for each output in addition to an extra stack at the end to mark the end of
+ * the array, as this is what the GPU module functions expect. */
+ outputs_.resize(node_->outputs().size() + 1);
+ outputs_.last().end = true;
+
+ for (int i = 0; i < node_->outputs().size(); i++) {
+ populate_gpu_node_stack(node_.output(i), outputs_[i]);
+ }
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/shader_operation.cc b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
new file mode 100644
index 00000000000..5749d8c5f2e
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
@@ -0,0 +1,526 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <memory>
+#include <string>
+
+#include "BLI_listbase.h"
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_utildefines.h"
+
+#include "DNA_customdata_types.h"
+
+#include "GPU_material.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+#include "GPU_uniform_buffer.h"
+
+#include "gpu_shader_create_info.hh"
+
+#include "NOD_derived_node_tree.hh"
+#include "NOD_node_declaration.hh"
+
+#include "COM_context.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_scheduler.hh"
+#include "COM_shader_node.hh"
+#include "COM_shader_operation.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+ShaderOperation::ShaderOperation(Context &context, ShaderCompileUnit &compile_unit)
+ : Operation(context), compile_unit_(compile_unit)
+{
+ material_ = GPU_material_from_callbacks(&construct_material, &generate_code, this);
+ GPU_material_status_set(material_, GPU_MAT_QUEUED);
+ GPU_material_compile(material_);
+}
+
+ShaderOperation::~ShaderOperation()
+{
+ GPU_material_free_single(material_);
+}
+
+void ShaderOperation::execute()
+{
+ const Domain domain = compute_domain();
+ for (StringRef identifier : output_sockets_to_output_identifiers_map_.values()) {
+ Result &result = get_result(identifier);
+ result.allocate_texture(domain);
+ }
+
+ GPUShader *shader = GPU_material_get_shader(material_);
+ GPU_shader_bind(shader);
+
+ bind_material_resources(shader);
+ bind_inputs(shader);
+ bind_outputs(shader);
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_texture_unbind_all();
+ GPU_texture_image_unbind_all();
+ GPU_uniformbuf_unbind_all();
+ GPU_shader_unbind();
+}
+
+StringRef ShaderOperation::get_output_identifier_from_output_socket(DOutputSocket output_socket)
+{
+ return output_sockets_to_output_identifiers_map_.lookup(output_socket);
+}
+
+Map<std::string, DOutputSocket> &ShaderOperation::get_inputs_to_linked_outputs_map()
+{
+ return inputs_to_linked_outputs_map_;
+}
+
+void ShaderOperation::compute_results_reference_counts(const Schedule &schedule)
+{
+ for (const auto &item : output_sockets_to_output_identifiers_map_.items()) {
+ const int reference_count = number_of_inputs_linked_to_output_conditioned(
+ item.key, [&](DInputSocket input) { return schedule.contains(input.node()); });
+
+ get_result(item.value).set_initial_reference_count(reference_count);
+ }
+}
+
+void ShaderOperation::bind_material_resources(GPUShader *shader)
+{
+ /* Bind the uniform buffer of the material if it exists. It may not exist if the GPU material has
+ * no uniforms. */
+ GPUUniformBuf *ubo = GPU_material_uniform_buffer_get(material_);
+ if (ubo) {
+ GPU_uniformbuf_bind(ubo, GPU_shader_get_uniform_block_binding(shader, GPU_UBO_BLOCK_NAME));
+ }
+
+ /* Bind color band textures needed by curve and ramp nodes. */
+ ListBase textures = GPU_material_textures(material_);
+ LISTBASE_FOREACH (GPUMaterialTexture *, texture, &textures) {
+ if (texture->colorband) {
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture->sampler_name);
+ GPU_texture_bind(*texture->colorband, texture_image_unit);
+ }
+ }
+}
+
+void ShaderOperation::bind_inputs(GPUShader *shader)
+{
+ /* Attributes represents the inputs of the operation and their names match those of the inputs of
+ * the operation as well as the corresponding texture samples in the shader. */
+ ListBase attributes = GPU_material_attributes(material_);
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
+ get_input(attribute->name).bind_as_texture(shader, attribute->name);
+ }
+}
+
+void ShaderOperation::bind_outputs(GPUShader *shader)
+{
+ for (StringRefNull output_identifier : output_sockets_to_output_identifiers_map_.values()) {
+ get_result(output_identifier).bind_as_image(shader, output_identifier.c_str());
+ }
+}
+
+void ShaderOperation::construct_material(void *thunk, GPUMaterial *material)
+{
+ ShaderOperation *operation = static_cast<ShaderOperation *>(thunk);
+ for (DNode node : operation->compile_unit_) {
+ ShaderNode *shader_node = node->typeinfo()->get_compositor_shader_node(node);
+ operation->shader_nodes_.add_new(node, std::unique_ptr<ShaderNode>(shader_node));
+
+ operation->link_node_inputs(node, material);
+
+ shader_node->compile(material);
+
+ operation->populate_results_for_node(node, material);
+ }
+}
+
+void ShaderOperation::link_node_inputs(DNode node, GPUMaterial *material)
+{
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked.
+ * Unlinked inputs are linked by the node compile method, so skip this here. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ /* If the origin node is part of the shader operation, then the link is internal to the GPU
+ * material graph and is linked appropriately. */
+ if (compile_unit_.contains(output.node())) {
+ link_node_input_internal(input, output);
+ continue;
+ }
+
+ /* Otherwise, the origin node is not part of the shader operation, then the link is external to
+ * the GPU material graph and an input to the shader operation must be declared and linked to
+ * the node input. */
+ link_node_input_external(input, output, material);
+ }
+}
+
+void ShaderOperation::link_node_input_internal(DInputSocket input_socket,
+ DOutputSocket output_socket)
+{
+ ShaderNode &output_node = *shader_nodes_.lookup(output_socket.node());
+ GPUNodeStack &output_stack = output_node.get_output(output_socket->identifier());
+
+ ShaderNode &input_node = *shader_nodes_.lookup(input_socket.node());
+ GPUNodeStack &input_stack = input_node.get_input(input_socket->identifier());
+
+ input_stack.link = output_stack.link;
+}
+
+void ShaderOperation::link_node_input_external(DInputSocket input_socket,
+ DOutputSocket output_socket,
+ GPUMaterial *material)
+{
+
+ ShaderNode &node = *shader_nodes_.lookup(input_socket.node());
+ GPUNodeStack &stack = node.get_input(input_socket->identifier());
+
+ /* An input was already declared for that same output socket, so no need to declare it again. */
+ if (!output_to_material_attribute_map_.contains(output_socket)) {
+ declare_operation_input(input_socket, output_socket, material);
+ }
+
+ /* Link the attribute representing the shader operation input corresponding to the given output
+ * socket. */
+ stack.link = output_to_material_attribute_map_.lookup(output_socket);
+}
+
+static const char *get_set_function_name(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "set_value";
+ case ResultType::Vector:
+ return "set_rgb";
+ case ResultType::Color:
+ return "set_rgba";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+void ShaderOperation::declare_operation_input(DInputSocket input_socket,
+ DOutputSocket output_socket,
+ GPUMaterial *material)
+{
+ const int input_index = output_to_material_attribute_map_.size();
+ std::string input_identifier = "input" + std::to_string(input_index);
+
+ /* Declare the input descriptor for this input and prefer to declare its type to be the same as
+ * the type of the output socket because doing type conversion in the shader is much cheaper. */
+ InputDescriptor input_descriptor = input_descriptor_from_input_socket(input_socket.socket_ref());
+ input_descriptor.type = get_node_socket_result_type(output_socket.socket_ref());
+ declare_input_descriptor(input_identifier, input_descriptor);
+
+ /* Add a new GPU attribute representing an input to the GPU material. Instead of using the
+ * attribute directly, we link it to an appropriate set function and use its output link instead.
+ * This is needed because the `gputype` member of the attribute is only initialized if it is
+ * linked to a GPU node. */
+ GPUNodeLink *attribute_link;
+ GPU_link(material,
+ get_set_function_name(input_descriptor.type),
+ GPU_attribute(material, CD_AUTO_FROM_NAME, input_identifier.c_str()),
+ &attribute_link);
+
+ /* Map the output socket to the attribute that was created for it. */
+ output_to_material_attribute_map_.add(output_socket, attribute_link);
+
+ /* Map the identifier of the operation input to the output socket it is linked to. */
+ inputs_to_linked_outputs_map_.add_new(input_identifier, output_socket);
+}
+
+void ShaderOperation::populate_results_for_node(DNode node, GPUMaterial *material)
+{
+ for (const OutputSocketRef *output_ref : node->outputs()) {
+ const DOutputSocket output{node.context(), output_ref};
+
+ /* If any of the nodes linked to the output are not part of the shader operation, then an
+ * output result needs to be populated for it. */
+ const bool need_to_populate_result = is_output_linked_to_node_conditioned(
+ output, [&](DNode node) { return !compile_unit_.contains(node); });
+
+ if (need_to_populate_result) {
+ populate_operation_result(output, material);
+ }
+ }
+}
+
+static const char *get_store_function_name(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "node_compositor_store_output_float";
+ case ResultType::Vector:
+ return "node_compositor_store_output_vector";
+ case ResultType::Color:
+ return "node_compositor_store_output_color";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+void ShaderOperation::populate_operation_result(DOutputSocket output_socket, GPUMaterial *material)
+{
+ const unsigned int output_id = output_sockets_to_output_identifiers_map_.size();
+ std::string output_identifier = "output" + std::to_string(output_id);
+
+ const ResultType result_type = get_node_socket_result_type(output_socket.socket_ref());
+ const Result result = Result(result_type, texture_pool());
+ populate_result(output_identifier, result);
+
+ /* Map the output socket to the identifier of the newly populated result. */
+ output_sockets_to_output_identifiers_map_.add_new(output_socket, output_identifier);
+
+ ShaderNode &node = *shader_nodes_.lookup(output_socket.node());
+ GPUNodeLink *output_link = node.get_output(output_socket->identifier()).link;
+
+ /* Link the output node stack to an output storer storing in the appropriate result. The result
+ * is identified by its index in the operation and the index is encoded as a float to be passed
+ * to the GPU function. Additionally, create an output link from the storer node to declare as an
+ * output to the GPU material. This storer output link is a dummy link in the sense that its
+ * value is ignored since it is already written in the output, but it is used to track nodes that
+ * contribute to the output of the compositor node tree. */
+ GPUNodeLink *storer_output_link;
+ GPUNodeLink *id_link = GPU_constant((float *)&output_id);
+ const char *store_function_name = get_store_function_name(result_type);
+ GPU_link(material, store_function_name, id_link, output_link, &storer_output_link);
+
+ /* Declare the output link of the storer node as an output of the GPU material to help the GPU
+ * code generator to track the nodes that contribute to the output of the shader. */
+ GPU_material_add_output_link_composite(material, storer_output_link);
+}
+
+using namespace gpu::shader;
+
+void ShaderOperation::generate_code(void *thunk,
+ GPUMaterial *material,
+ GPUCodegenOutput *code_generator_output)
+{
+ ShaderOperation *operation = static_cast<ShaderOperation *>(thunk);
+ ShaderCreateInfo &shader_create_info = *reinterpret_cast<ShaderCreateInfo *>(
+ code_generator_output->create_info);
+
+ shader_create_info.local_group_size(16, 16);
+
+ /* The resources are added without explicit locations, so make sure it is done by the
+ * shader creator. */
+ shader_create_info.auto_resource_location(true);
+
+ /* Add implementation for implicit conversion operations inserted by the code generator. This
+ * file should include the functions [float|vec3|vec4]_from_[float|vec3|vec4]. */
+ shader_create_info.typedef_source("gpu_shader_compositor_type_conversion.glsl");
+
+ /* The source shader is a compute shader with a main function that calls the dynamically
+ * generated evaluate function. The evaluate function includes the serialized GPU material graph
+ * preceded by code that initialized the inputs of the operation. Additionally, the storer
+ * functions that writes the outputs are defined outside the evaluate function. */
+ shader_create_info.compute_source("gpu_shader_compositor_main.glsl");
+
+ /* The main function is emitted in the shader before the evaluate function, so the evaluate
+ * function needs to be forward declared here. */
+ shader_create_info.typedef_source_generated += "void evaluate();\n";
+
+ operation->generate_code_for_outputs(shader_create_info);
+
+ shader_create_info.compute_source_generated += "void evaluate()\n{\n";
+
+ operation->generate_code_for_inputs(material, shader_create_info);
+
+ shader_create_info.compute_source_generated += code_generator_output->composite;
+
+ shader_create_info.compute_source_generated += "}\n";
+}
+
+static eGPUTextureFormat texture_format_from_result_type(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return GPU_R16F;
+ case ResultType::Vector:
+ return GPU_RGBA16F;
+ case ResultType::Color:
+ return GPU_RGBA16F;
+ }
+
+ BLI_assert_unreachable();
+ return GPU_RGBA16F;
+}
+
+/* Texture storers in the shader always take a vec4 as an argument, so encode each type in a vec4
+ * appropriately. */
+static const char *glsl_store_expression_from_result_type(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "vec4(value)";
+ case ResultType::Vector:
+ return "vec4(vector, 0.0)";
+ case ResultType::Color:
+ return "color";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+void ShaderOperation::generate_code_for_outputs(ShaderCreateInfo &shader_create_info)
+{
+ const std::string store_float_function_header = "void store_float(const uint id, float value)";
+ const std::string store_vector_function_header = "void store_vector(const uint id, vec3 vector)";
+ const std::string store_color_function_header = "void store_color(const uint id, vec4 color)";
+
+ /* The store functions are used by the node_compositor_store_output_[float|vector|color]
+ * functions but are only defined later as part of the compute source, so they need to be forward
+ * declared. */
+ shader_create_info.typedef_source_generated += store_float_function_header + ";\n";
+ shader_create_info.typedef_source_generated += store_vector_function_header + ";\n";
+ shader_create_info.typedef_source_generated += store_color_function_header + ";\n";
+
+ /* Each of the store functions is essentially a single switch case on the given ID, so start by
+ * opening the function with a curly bracket followed by opening a switch statement in each of
+ * the functions. */
+ std::stringstream store_float_function;
+ std::stringstream store_vector_function;
+ std::stringstream store_color_function;
+ const std::string store_function_start = "\n{\n switch (id) {\n";
+ store_float_function << store_float_function_header << store_function_start;
+ store_vector_function << store_vector_function_header << store_function_start;
+ store_color_function << store_color_function_header << store_function_start;
+
+ for (StringRefNull output_identifier : output_sockets_to_output_identifiers_map_.values()) {
+ const Result &result = get_result(output_identifier);
+
+ /* Add a write-only image for this output where its values will be written. */
+ shader_create_info.image(0,
+ texture_format_from_result_type(result.type()),
+ Qualifier::WRITE,
+ ImageType::FLOAT_2D,
+ output_identifier,
+ Frequency::BATCH);
+
+ /* Add a case for the index of this output followed by a break statement. */
+ std::stringstream case_code;
+ const std::string store_expression = glsl_store_expression_from_result_type(result.type());
+ const std::string texel = ", ivec2(gl_GlobalInvocationID.xy), ";
+ case_code << " case " << StringRef(output_identifier).drop_known_prefix("output") << ":\n"
+ << " imageStore(" << output_identifier << texel << store_expression << ");\n"
+ << " break;\n";
+
+ /* Only add the case to the function with the matching type. */
+ switch (result.type()) {
+ case ResultType::Float:
+ store_float_function << case_code.str();
+ break;
+ case ResultType::Vector:
+ store_vector_function << case_code.str();
+ break;
+ case ResultType::Color:
+ store_color_function << case_code.str();
+ break;
+ }
+ }
+
+ /* Close the previously opened switch statement as well as the function itself. */
+ const std::string store_function_end = " }\n}\n\n";
+ store_float_function << store_function_end;
+ store_vector_function << store_function_end;
+ store_color_function << store_function_end;
+
+ shader_create_info.compute_source_generated += store_float_function.str() +
+ store_vector_function.str() +
+ store_color_function.str();
+}
+
+static const char *glsl_type_from_result_type(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "float";
+ case ResultType::Vector:
+ return "vec3";
+ case ResultType::Color:
+ return "vec4";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+/* Texture loaders in the shader always return a vec4, so a swizzle is needed to retrieve the
+ * actual value for each type. */
+static const char *glsl_swizzle_from_result_type(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "x";
+ case ResultType::Vector:
+ return "xyz";
+ case ResultType::Color:
+ return "rgba";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+void ShaderOperation::generate_code_for_inputs(GPUMaterial *material,
+ ShaderCreateInfo &shader_create_info)
+{
+ /* The attributes of the GPU material represents the inputs of the operation. */
+ ListBase attributes = GPU_material_attributes(material);
+
+ if (BLI_listbase_is_empty(&attributes)) {
+ return;
+ }
+
+ /* Add a texture sampler for each of the inputs with the same name as the attribute. */
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
+ shader_create_info.sampler(0, ImageType::FLOAT_2D, attribute->name, Frequency::BATCH);
+ }
+
+ /* Declare a struct called var_attrs that includes an appropriately typed member for each of the
+ * inputs. The names of the members should be the letter v followed by the ID of the attribute
+ * corresponding to the input. Such names are expected by the code generator. */
+ std::stringstream declare_attributes;
+ declare_attributes << "struct {\n";
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
+ const InputDescriptor &input_descriptor = get_input_descriptor(attribute->name);
+ const std::string type = glsl_type_from_result_type(input_descriptor.type);
+ declare_attributes << " " << type << " v" << attribute->id << ";\n";
+ }
+ declare_attributes << "} var_attrs;\n\n";
+
+ shader_create_info.compute_source_generated += declare_attributes.str();
+
+ /* The texture loader utilities are needed to sample the input textures and initialize the
+ * attributes. */
+ shader_create_info.typedef_source("gpu_shader_compositor_texture_utilities.glsl");
+
+ /* Initialize each member of the previously declared struct by loading its corresponding texture
+ * with an appropriate swizzle for its type. */
+ std::stringstream initialize_attributes;
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
+ const InputDescriptor &input_descriptor = get_input_descriptor(attribute->name);
+ const std::string swizzle = glsl_swizzle_from_result_type(input_descriptor.type);
+ initialize_attributes << "var_attrs.v" << attribute->id << " = "
+ << "texture_load(" << attribute->name
+ << ", ivec2(gl_GlobalInvocationID.xy))." << swizzle << ";\n";
+ }
+ initialize_attributes << "\n";
+
+ shader_create_info.compute_source_generated += initialize_attributes.str();
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/simple_operation.cc b/source/blender/compositor/realtime_compositor/intern/simple_operation.cc
new file mode 100644
index 00000000000..d55a20e5c54
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/simple_operation.cc
@@ -0,0 +1,55 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "COM_input_descriptor.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+
+namespace blender::realtime_compositor {
+
+const StringRef SimpleOperation::input_identifier_ = StringRef("Input");
+const StringRef SimpleOperation::output_identifier_ = StringRef("Output");
+
+Result &SimpleOperation::get_result()
+{
+ return Operation::get_result(output_identifier_);
+}
+
+void SimpleOperation::map_input_to_result(Result *result)
+{
+ Operation::map_input_to_result(input_identifier_, result);
+}
+
+void SimpleOperation::add_and_evaluate_input_processors()
+{
+}
+
+Result &SimpleOperation::get_input()
+{
+ return Operation::get_input(input_identifier_);
+}
+
+void SimpleOperation::switch_result_mapped_to_input(Result *result)
+{
+ Operation::switch_result_mapped_to_input(input_identifier_, result);
+}
+
+void SimpleOperation::populate_result(Result result)
+{
+ Operation::populate_result(output_identifier_, result);
+
+ /* The result of a simple operation is guaranteed to have a single user. */
+ get_result().set_initial_reference_count(1);
+}
+
+void SimpleOperation::declare_input_descriptor(InputDescriptor descriptor)
+{
+ Operation::declare_input_descriptor(input_identifier_, descriptor);
+}
+
+InputDescriptor &SimpleOperation::get_input_descriptor()
+{
+ return Operation::get_input_descriptor(input_identifier_);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/static_shader_manager.cc b/source/blender/compositor/realtime_compositor/intern/static_shader_manager.cc
new file mode 100644
index 00000000000..c9c8a056f87
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/static_shader_manager.cc
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "GPU_shader.h"
+
+#include "COM_static_shader_manager.hh"
+
+namespace blender::realtime_compositor {
+
+StaticShaderManager::~StaticShaderManager()
+{
+ for (GPUShader *shader : shaders_.values()) {
+ GPU_shader_free(shader);
+ }
+}
+
+GPUShader *StaticShaderManager::get(const char *info_name)
+{
+ /* If a shader with the same info name already exists in the manager, return it, otherwise,
+ * create a new shader from the info name and return it. */
+ return shaders_.lookup_or_add_cb(
+ info_name, [info_name]() { return GPU_shader_create_from_info_name(info_name); });
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
new file mode 100644
index 00000000000..1568970a030
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
@@ -0,0 +1,84 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <cstdint>
+
+#include "BLI_hash.hh"
+#include "BLI_map.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_vector.hh"
+
+#include "GPU_texture.h"
+
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Texture Pool Key.
+ */
+
+TexturePoolKey::TexturePoolKey(int2 size, eGPUTextureFormat format) : size(size), format(format)
+{
+}
+
+TexturePoolKey::TexturePoolKey(const GPUTexture *texture)
+{
+ size = int2(GPU_texture_width(texture), GPU_texture_height(texture));
+ format = GPU_texture_format(texture);
+}
+
+uint64_t TexturePoolKey::hash() const
+{
+ return get_default_hash_3(size.x, size.y, format);
+}
+
+bool operator==(const TexturePoolKey &a, const TexturePoolKey &b)
+{
+ return a.size == b.size && a.format == b.format;
+}
+
+/* --------------------------------------------------------------------
+ * Texture Pool.
+ */
+
+GPUTexture *TexturePool::acquire(int2 size, eGPUTextureFormat format)
+{
+ /* Check if there is an available texture with the required specification, and if one exists,
+ * return it. */
+ const TexturePoolKey key = TexturePoolKey(size, format);
+ Vector<GPUTexture *> &available_textures = textures_.lookup_or_add_default(key);
+ if (!available_textures.is_empty()) {
+ return available_textures.pop_last();
+ }
+
+ /* Otherwise, allocate a new texture. */
+ return allocate_texture(size, format);
+}
+
+GPUTexture *TexturePool::acquire_color(int2 size)
+{
+ return acquire(size, GPU_RGBA16F);
+}
+
+GPUTexture *TexturePool::acquire_vector(int2 size)
+{
+ /* Vectors are stored in RGBA textures because RGB textures have limited support. */
+ return acquire(size, GPU_RGBA16F);
+}
+
+GPUTexture *TexturePool::acquire_float(int2 size)
+{
+ return acquire(size, GPU_R16F);
+}
+
+void TexturePool::release(GPUTexture *texture)
+{
+ textures_.lookup(TexturePoolKey(texture)).append(texture);
+}
+
+void TexturePool::reset()
+{
+ textures_.clear();
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/utilities.cc b/source/blender/compositor/realtime_compositor/intern/utilities.cc
new file mode 100644
index 00000000000..169ba70e9eb
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/utilities.cc
@@ -0,0 +1,134 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_assert.h"
+#include "BLI_function_ref.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_math_vector.hh"
+#include "BLI_utildefines.h"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+#include "NOD_node_declaration.hh"
+
+#include "GPU_compute.h"
+#include "GPU_shader.h"
+
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+using TargetSocketPathInfo = DOutputSocket::TargetSocketPathInfo;
+
+DSocket get_input_origin_socket(DInputSocket input)
+{
+ /* The input is unlinked. Return the socket itself. */
+ if (input->logically_linked_sockets().is_empty()) {
+ return input;
+ }
+
+ /* Only a single origin socket is guaranteed to exist. */
+ DSocket socket;
+ input.foreach_origin_socket([&](const DSocket origin) { socket = origin; });
+ return socket;
+}
+
+DOutputSocket get_output_linked_to_input(DInputSocket input)
+{
+ /* Get the origin socket of this input, which will be an output socket if the input is linked
+ * to an output. */
+ const DSocket origin = get_input_origin_socket(input);
+
+ /* If the origin socket is an input, that means the input is unlinked, so return a null output
+ * socket. */
+ if (origin->is_input()) {
+ return DOutputSocket();
+ }
+
+ /* Now that we know the origin is an output, return a derived output from it. */
+ return DOutputSocket(origin);
+}
+
+ResultType get_node_socket_result_type(const SocketRef *socket)
+{
+ switch (socket->bsocket()->type) {
+ case SOCK_FLOAT:
+ return ResultType::Float;
+ case SOCK_VECTOR:
+ return ResultType::Vector;
+ case SOCK_RGBA:
+ return ResultType::Color;
+ default:
+ BLI_assert_unreachable();
+ return ResultType::Float;
+ }
+}
+
+bool is_output_linked_to_node_conditioned(DOutputSocket output, FunctionRef<bool(DNode)> condition)
+{
+ bool condition_satisfied = false;
+ output.foreach_target_socket(
+ [&](DInputSocket target, const TargetSocketPathInfo &UNUSED(path_info)) {
+ if (condition(target.node())) {
+ condition_satisfied = true;
+ return;
+ }
+ });
+ return condition_satisfied;
+}
+
+int number_of_inputs_linked_to_output_conditioned(DOutputSocket output,
+ FunctionRef<bool(DInputSocket)> condition)
+{
+ int count = 0;
+ output.foreach_target_socket(
+ [&](DInputSocket target, const TargetSocketPathInfo &UNUSED(path_info)) {
+ if (condition(target)) {
+ count++;
+ }
+ });
+ return count;
+}
+
+bool is_shader_node(DNode node)
+{
+ return node->typeinfo()->get_compositor_shader_node;
+}
+
+bool is_node_supported(DNode node)
+{
+ return node->typeinfo()->get_compositor_operation ||
+ node->typeinfo()->get_compositor_shader_node;
+}
+
+InputDescriptor input_descriptor_from_input_socket(const InputSocketRef *socket)
+{
+ using namespace nodes;
+ InputDescriptor input_descriptor;
+ input_descriptor.type = get_node_socket_result_type(socket);
+ const NodeDeclaration *node_declaration = socket->node().declaration();
+ /* Not every node have a declaration, in which case, we assume the default values for the rest of
+ * the properties. */
+ if (!node_declaration) {
+ return input_descriptor;
+ }
+ const SocketDeclarationPtr &socket_declaration = node_declaration->inputs()[socket->index()];
+ input_descriptor.domain_priority = socket_declaration->compositor_domain_priority();
+ input_descriptor.expects_single_value = socket_declaration->compositor_expects_single_value();
+ return input_descriptor;
+}
+
+void compute_dispatch_threads_at_least(GPUShader *shader, int2 threads_range, int2 local_size)
+{
+ /* If the threads range is divisible by the local size, dispatch the number of needed groups,
+ * which is their division. If it is not divisible, then dispatch an extra group to cover the
+ * remaining invocations, which means the actual threads range of the dispatch will be a bit
+ * larger than the given one. */
+ const int2 groups_to_dispatch = math::divide_ceil(threads_range, local_size);
+ GPU_compute_dispatch(shader, groups_to_dispatch.x, groups_to_dispatch.y, 1);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index ac6ab5c7666..201a534f535 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -101,7 +101,7 @@ typedef enum eDepsObjectComponentType {
DEG_OB_COMP_ANIMATION,
/* Transform Component (Parenting/Constraints) */
DEG_OB_COMP_TRANSFORM,
- /* Geometry Component (#Mesh / #DispList). */
+ /* Geometry Component (#Mesh / #Curves, etc.). */
DEG_OB_COMP_GEOMETRY,
/* Evaluation-Related Outer Types (with Sub-data) */
diff --git a/source/blender/depsgraph/intern/builder/deg_builder.cc b/source/blender/depsgraph/intern/builder/deg_builder.cc
index 5353f71685c..097c377ece4 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder.cc
@@ -13,6 +13,7 @@
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_layer_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_stack.h"
@@ -95,6 +96,24 @@ bool DepsgraphBuilder::is_object_visibility_animated(const Object *object)
return cache_->isPropertyAnimated(&object->id, property_id);
}
+bool DepsgraphBuilder::is_modifier_visibility_animated(const Object *object,
+ const ModifierData *modifier)
+{
+ AnimatedPropertyID property_id;
+ if (graph_->mode == DAG_EVAL_VIEWPORT) {
+ property_id = AnimatedPropertyID(
+ &object->id, &RNA_Modifier, (void *)modifier, "show_viewport");
+ }
+ else if (graph_->mode == DAG_EVAL_RENDER) {
+ property_id = AnimatedPropertyID(&object->id, &RNA_Modifier, (void *)modifier, "show_render");
+ }
+ else {
+ BLI_assert_msg(0, "Unknown evaluation mode.");
+ return false;
+ }
+ return cache_->isPropertyAnimated(&object->id, property_id);
+}
+
bool DepsgraphBuilder::check_pchan_has_bbone(const Object *object, const bPoseChannel *pchan)
{
BLI_assert(object->type == OB_ARMATURE);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder.h b/source/blender/depsgraph/intern/builder/deg_builder.h
index c44e5fd5f4d..5d043f1fd3a 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder.h
@@ -10,6 +10,7 @@
struct Base;
struct ID;
struct Main;
+struct ModifierData;
struct Object;
struct bPoseChannel;
@@ -25,6 +26,7 @@ class DepsgraphBuilder {
virtual bool need_pull_base_into_graph(const Base *base);
virtual bool is_object_visibility_animated(const Object *object);
+ virtual bool is_modifier_visibility_animated(const Object *object, const ModifierData *modifier);
virtual bool check_pchan_has_bbone(const Object *object, const bPoseChannel *pchan);
virtual bool check_pchan_has_bbone_segments(const Object *object, const bPoseChannel *pchan);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index be087c0b2d4..dd62a6cdea2 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -769,11 +769,7 @@ void DepsgraphNodeBuilder::build_object(int base_index,
build_object(-1, object->parent, DEG_ID_LINKED_INDIRECTLY, is_visible);
}
/* Modifiers. */
- if (object->modifiers.first != nullptr) {
- BuilderWalkUserData data;
- data.builder = this;
- BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
- }
+ build_object_modifiers(object);
/* Grease Pencil Modifiers. */
if (object->greasepencil_modifiers.first != nullptr) {
BuilderWalkUserData data;
@@ -877,6 +873,44 @@ void DepsgraphNodeBuilder::build_object_instance_collection(Object *object, bool
is_parent_collection_visible_ = is_current_parent_collection_visible;
}
+void DepsgraphNodeBuilder::build_object_modifiers(Object *object)
+{
+ if (BLI_listbase_is_empty(&object->modifiers)) {
+ return;
+ }
+
+ const ModifierMode modifier_mode = (graph_->mode == DAG_EVAL_VIEWPORT) ? eModifierMode_Realtime :
+ eModifierMode_Render;
+
+ IDNode *id_node = find_id_node(&object->id);
+
+ add_operation_node(&object->id,
+ NodeType::GEOMETRY,
+ OperationCode::VISIBILITY,
+ [id_node](::Depsgraph *depsgraph) {
+ deg_evaluate_object_modifiers_mode_node_visibility(depsgraph, id_node);
+ });
+
+ LISTBASE_FOREACH (ModifierData *, modifier, &object->modifiers) {
+ OperationNode *modifier_node = add_operation_node(
+ &object->id, NodeType::GEOMETRY, OperationCode::MODIFIER, nullptr, modifier->name);
+
+ /* Mute modifier mode if the modifier is not enabled for the dependency graph mode.
+ * This handles static (non-animated) mode of the modifier. */
+ if ((modifier->mode & modifier_mode) == 0) {
+ modifier_node->flag |= DEPSOP_FLAG_MUTE;
+ }
+
+ if (is_modifier_visibility_animated(object, modifier)) {
+ graph_->has_animated_visibility = true;
+ }
+ }
+
+ BuilderWalkUserData data;
+ data.builder = this;
+ BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
+}
+
void DepsgraphNodeBuilder::build_object_data(Object *object)
{
if (object->data == nullptr) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index 18e28311132..d5ac601ebff 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -174,6 +174,7 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
virtual void build_object_flags(int base_index,
Object *object,
eDepsNode_LinkedState_Type linked_state);
+ virtual void build_object_modifiers(Object *object);
virtual void build_object_data(Object *object);
virtual void build_object_data_camera(Object *object);
virtual void build_object_data_geometry(Object *object);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index fc5e5189e82..730096e3110 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -298,7 +298,8 @@ void DepsgraphRelationBuilder::add_depends_on_transform_relation(const DepsNodeH
{
IDNode *id_node = handle->node->owner->owner;
ID *id = id_node->id_orig;
- ComponentKey geometry_key(id, NodeType::GEOMETRY);
+ const OperationKey geometry_key(
+ id, NodeType::GEOMETRY, OperationCode::MODIFIER, handle->node->name.c_str());
/* Wire up the actual relation. */
add_depends_on_transform_relation(id, geometry_key, description);
}
@@ -718,11 +719,7 @@ void DepsgraphRelationBuilder::build_object(Object *object)
}
/* Modifiers. */
- if (object->modifiers.first != nullptr) {
- BuilderWalkUserData data;
- data.builder = this;
- BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
- }
+ build_object_modifiers(object);
/* Grease Pencil Modifiers. */
if (object->greasepencil_modifiers.first != nullptr) {
@@ -870,6 +867,63 @@ void DepsgraphRelationBuilder::build_object_layer_component_relations(Object *ob
add_relation(object_from_layer_exit_key, synchronize_key, "Synchronize to Original");
}
+void DepsgraphRelationBuilder::build_object_modifiers(Object *object)
+{
+ if (BLI_listbase_is_empty(&object->modifiers)) {
+ return;
+ }
+
+ const OperationKey eval_init_key(
+ &object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL_INIT);
+ const OperationKey eval_key(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
+
+ const ComponentKey object_visibility_key(&object->id, NodeType::VISIBILITY);
+ const OperationKey modifier_visibility_key(
+ &object->id, NodeType::GEOMETRY, OperationCode::VISIBILITY);
+ add_relation(modifier_visibility_key,
+ object_visibility_key,
+ "modifier -> object visibility",
+ RELATION_NO_VISIBILITY_CHANGE);
+
+ add_relation(modifier_visibility_key, eval_key, "modifier visibility -> geometry eval");
+
+ ModifierUpdateDepsgraphContext ctx = {};
+ ctx.scene = scene_;
+ ctx.object = object;
+
+ OperationKey previous_key = eval_init_key;
+ LISTBASE_FOREACH (ModifierData *, modifier, &object->modifiers) {
+ const OperationKey modifier_key(
+ &object->id, NodeType::GEOMETRY, OperationCode::MODIFIER, modifier->name);
+
+ /* Relation for the modifier stack chain. */
+ add_relation(previous_key, modifier_key, "Modifier");
+
+ const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)modifier->type);
+ if (mti->updateDepsgraph) {
+ const BuilderStack::ScopedEntry stack_entry = stack_.trace(*modifier);
+
+ DepsNodeHandle handle = create_node_handle(modifier_key);
+ ctx.node = reinterpret_cast<::DepsNodeHandle *>(&handle);
+ mti->updateDepsgraph(modifier, &ctx);
+ }
+
+ /* Time dependency. */
+ if (BKE_modifier_depends_ontime(scene_, modifier)) {
+ const TimeSourceKey time_src_key;
+ add_relation(time_src_key, modifier_key, "Time Source -> Modifier");
+ }
+
+ previous_key = modifier_key;
+ }
+ add_relation(previous_key, eval_key, "modifier stack order");
+
+ /* Build IDs referenced by the modifiers. */
+ BuilderWalkUserData data;
+ data.builder = this;
+ BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
+}
+
void DepsgraphRelationBuilder::build_object_data(Object *object)
{
if (object->data == nullptr) {
@@ -2161,7 +2215,7 @@ void DepsgraphRelationBuilder::build_shapekeys(Key *key)
* ==========================
*
* The evaluation of geometry on objects is as follows:
- * - The actual evaluated of the derived geometry (e.g. Mesh, DispList)
+ * - The actual evaluated of the derived geometry (e.g. #Mesh, #Curves, etc.)
* occurs in the Geometry component of the object which references this.
* This includes modifiers, and the temporary "ubereval" for geometry.
* Therefore, each user of a piece of shared geometry data ends up evaluating
@@ -2193,26 +2247,6 @@ void DepsgraphRelationBuilder::build_object_data_geometry(Object *object)
* evaluated prior to Scene's CoW is ready. */
OperationKey scene_key(&scene_->id, NodeType::PARAMETERS, OperationCode::SCENE_EVAL);
add_relation(scene_key, obdata_ubereval_key, "CoW Relation", RELATION_FLAG_NO_FLUSH);
- /* Modifiers */
- if (object->modifiers.first != nullptr) {
- ModifierUpdateDepsgraphContext ctx = {};
- ctx.scene = scene_;
- ctx.object = object;
- LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
- const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
- if (mti->updateDepsgraph) {
- const BuilderStack::ScopedEntry stack_entry = stack_.trace(*md);
-
- DepsNodeHandle handle = create_node_handle(obdata_ubereval_key);
- ctx.node = reinterpret_cast<::DepsNodeHandle *>(&handle);
- mti->updateDepsgraph(md, &ctx);
- }
- if (BKE_modifier_depends_ontime(scene_, md)) {
- TimeSourceKey time_src_key;
- add_relation(time_src_key, obdata_ubereval_key, "Time Source -> Modifier");
- }
- }
- }
/* Grease Pencil Modifiers. */
if (object->greasepencil_modifiers.first != nullptr) {
ModifierUpdateDepsgraphContext ctx = {};
@@ -2256,8 +2290,13 @@ void DepsgraphRelationBuilder::build_object_data_geometry(Object *object)
if (ELEM(object->type, OB_MESH, OB_CURVES_LEGACY, OB_LATTICE)) {
// add geometry collider relations
}
- /* Make sure uber update is the last in the dependencies. */
- add_relation(geom_init_key, obdata_ubereval_key, "Object Geometry UberEval");
+ /* Make sure uber update is the last in the dependencies.
+ * Only do it here unless there are modifiers. This avoids transitive relations. */
+ if (BLI_listbase_is_empty(&object->modifiers)) {
+ OperationKey obdata_ubereval_key(
+ &object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
+ add_relation(geom_init_key, obdata_ubereval_key, "Object Geometry UberEval");
+ }
if (object->type == OB_MBALL) {
Object *mom = BKE_mball_basis_find(scene_, object);
ComponentKey mom_geom_key(&mom->id, NodeType::GEOMETRY);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index db237303027..7d3a0fd9217 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -265,6 +265,7 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder {
virtual void build_object(Object *object);
virtual void build_object_from_view_layer_base(Object *object);
virtual void build_object_layer_component_relations(Object *object);
+ virtual void build_object_modifiers(Object *object);
virtual void build_object_data(Object *object);
virtual void build_object_data_camera(Object *object);
virtual void build_object_data_geometry(Object *object);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_rna.cc b/source/blender/depsgraph/intern/builder/deg_builder_rna.cc
index 5202ada5408..d94746fb7fa 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_rna.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_rna.cc
@@ -225,6 +225,10 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr,
}
return node_identifier;
}
+
+ const char *prop_identifier = prop != nullptr ? RNA_property_identifier((PropertyRNA *)prop) :
+ "";
+
if (RNA_struct_is_a(ptr->type, &RNA_Constraint)) {
const Object *object = reinterpret_cast<const Object *>(ptr->owner_id);
const bConstraint *constraint = static_cast<const bConstraint *>(ptr->data);
@@ -264,6 +268,13 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr,
return node_identifier;
}
}
+ else if (RNA_struct_is_a(ptr->type, &RNA_Modifier) &&
+ (contains(prop_identifier, "show_viewport") ||
+ contains(prop_identifier, "show_render"))) {
+ node_identifier.type = NodeType::GEOMETRY;
+ node_identifier.operation_code = OperationCode::VISIBILITY;
+ return node_identifier;
+ }
else if (RNA_struct_is_a(ptr->type, &RNA_Mesh) || RNA_struct_is_a(ptr->type, &RNA_Modifier) ||
RNA_struct_is_a(ptr->type, &RNA_GpencilModifier) ||
RNA_struct_is_a(ptr->type, &RNA_Spline) || RNA_struct_is_a(ptr->type, &RNA_TextBox) ||
@@ -290,7 +301,6 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr,
else if (ptr->type == &RNA_Object) {
/* Transforms props? */
if (prop != nullptr) {
- const char *prop_identifier = RNA_property_identifier((PropertyRNA *)prop);
/* TODO(sergey): How to optimize this? */
if (contains(prop_identifier, "location") || contains(prop_identifier, "matrix_basis") ||
contains(prop_identifier, "matrix_channel") ||
diff --git a/source/blender/depsgraph/intern/depsgraph_query_iter.cc b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
index 171c9875e2a..2d2ee5dc4b4 100644
--- a/source/blender/depsgraph/intern/depsgraph_query_iter.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
@@ -153,10 +153,10 @@ bool deg_iterator_duplis_step(DEGObjectIterData *data)
if (dob->no_draw) {
continue;
}
- if (obd->type == OB_MBALL) {
+ if (dob->ob_data && GS(dob->ob_data->name) == ID_MB) {
continue;
}
- if (deg_object_hide_original(data->eval_mode, dob->ob, dob)) {
+ if (obd->type != OB_MBALL && deg_object_hide_original(data->eval_mode, dob->ob, dob)) {
continue;
}
diff --git a/source/blender/depsgraph/intern/depsgraph_relation.h b/source/blender/depsgraph/intern/depsgraph_relation.h
index 1bacb9abfa6..3f316fa84e8 100644
--- a/source/blender/depsgraph/intern/depsgraph_relation.h
+++ b/source/blender/depsgraph/intern/depsgraph_relation.h
@@ -28,6 +28,8 @@ enum RelationFlag {
RELATION_FLAG_GODMODE = (1 << 4),
/* Relation will check existence before being added. */
RELATION_CHECK_BEFORE_ADD = (1 << 5),
+ /* The relation does not participate in visibility checks. */
+ RELATION_NO_VISIBILITY_CHANGE = (1 << 6),
};
/* B depends on A (A -> B) */
diff --git a/source/blender/depsgraph/intern/eval/deg_eval.cc b/source/blender/depsgraph/intern/eval/deg_eval.cc
index 9b2ce2bb707..cd0015ff717 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval.cc
@@ -437,7 +437,7 @@ void deg_evaluate_on_refresh(Depsgraph *graph)
evaluate_graph_threaded_stage(&state, task_pool, EvaluationStage::COPY_ON_WRITE);
- if (graph->has_animated_visibility) {
+ if (graph->has_animated_visibility || graph->need_update_nodes_visibility) {
/* Update pending parents including only the ones which are affecting operations which are
* affecting visibility. */
state.need_update_pending_parents = true;
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc b/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc
index 05f7631b0d4..a056ba1dfa7 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc
@@ -8,6 +8,7 @@
#include "intern/eval/deg_eval_visibility.h"
#include "DNA_layer_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_assert.h"
@@ -47,6 +48,42 @@ void deg_evaluate_object_node_visibility(::Depsgraph *depsgraph, IDNode *id_node
}
}
+void deg_evaluate_object_modifiers_mode_node_visibility(::Depsgraph *depsgraph, IDNode *id_node)
+{
+ BLI_assert(GS(id_node->id_cow->name) == ID_OB);
+
+ Depsgraph *graph = reinterpret_cast<Depsgraph *>(depsgraph);
+ const Object *object = reinterpret_cast<const Object *>(id_node->id_cow);
+
+ DEG_debug_print_eval(depsgraph, __func__, object->id.name, &object->id);
+
+ if (BLI_listbase_is_empty(&object->modifiers)) {
+ return;
+ }
+
+ const ModifierMode modifier_mode = (graph->mode == DAG_EVAL_VIEWPORT) ? eModifierMode_Realtime :
+ eModifierMode_Render;
+
+ const ComponentNode *geometry_component = id_node->find_component(NodeType::GEOMETRY);
+ LISTBASE_FOREACH (ModifierData *, modifier, &object->modifiers) {
+ OperationNode *modifier_node = geometry_component->find_operation(OperationCode::MODIFIER,
+ modifier->name);
+
+ BLI_assert_msg(modifier_node != nullptr,
+ "Modifier node in depsgraph is not found. Likely due to missing "
+ "DEG_relations_tag_update().");
+
+ const bool modifier_enabled = modifier->mode & modifier_mode;
+ const int mute_flag = modifier_enabled ? 0 : DEPSOP_FLAG_MUTE;
+ if ((modifier_node->flag & DEPSOP_FLAG_MUTE) != mute_flag) {
+ modifier_node->flag &= ~DEPSOP_FLAG_MUTE;
+ modifier_node->flag |= mute_flag;
+
+ graph->need_update_nodes_visibility = true;
+ }
+ }
+}
+
void deg_graph_flush_visibility_flags(Depsgraph *graph)
{
enum {
@@ -116,10 +153,30 @@ void deg_graph_flush_visibility_flags(Depsgraph *graph)
OperationNode *op_from = reinterpret_cast<OperationNode *>(rel->from);
ComponentNode *comp_from = op_from->owner;
+ op_from->flag |= (op_to->flag & OperationFlag::DEPSOP_FLAG_AFFECTS_VISIBILITY);
+
+ if (rel->flag & RELATION_NO_VISIBILITY_CHANGE) {
+ continue;
+ }
+
const bool target_possibly_affects_visible_id = comp_to->possibly_affects_visible_id;
- const bool target_affects_visible_id = comp_to->affects_visible_id;
- op_from->flag |= (op_to->flag & OperationFlag::DEPSOP_FLAG_AFFECTS_VISIBILITY);
+ bool target_affects_visible_id = comp_to->affects_visible_id;
+
+ /* This is a bit arbitrary but the idea here is following:
+ *
+ * - When another object is used by a disabled modifier we do not want that object to
+ * be considered needed for evaluation.
+ *
+ * - However, we do not want to take mute flag during visibility propagation within the
+ * same object. Otherwise drivers and transform dependencies of the geometry component
+ * entry component might not be properly handled.
+ *
+ * This code works fine for muting modifiers, but might need tweaks when mute is used for
+ * something else. */
+ if (comp_from != comp_to && (op_to->flag & DEPSOP_FLAG_MUTE)) {
+ target_affects_visible_id = false;
+ }
/* Visibility component forces all components of the current ID to be considered as
* affecting directly visible. */
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_visibility.h b/source/blender/depsgraph/intern/eval/deg_eval_visibility.h
index 9e9db8ab34a..6544654f3cf 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_visibility.h
+++ b/source/blender/depsgraph/intern/eval/deg_eval_visibility.h
@@ -18,6 +18,9 @@ struct IDNode;
* restriction flags. */
void deg_evaluate_object_node_visibility(::Depsgraph *depsgraph, IDNode *id_node);
+/* Update node visibility flags based on actual modifiers mode flags. */
+void deg_evaluate_object_modifiers_mode_node_visibility(::Depsgraph *depsgraph, IDNode *id_node);
+
/* Flush both static and dynamic visibility flags from leaves up to the roots, making it possible
* to know whether a node has affect on something (potentially) visible. */
void deg_graph_flush_visibility_flags(Depsgraph *graph);
diff --git a/source/blender/depsgraph/intern/node/deg_node.h b/source/blender/depsgraph/intern/node/deg_node.h
index 5b33528df33..db912ee3a82 100644
--- a/source/blender/depsgraph/intern/node/deg_node.h
+++ b/source/blender/depsgraph/intern/node/deg_node.h
@@ -64,7 +64,7 @@ enum class NodeType {
ANIMATION,
/* Transform Component (Parenting/Constraints) */
TRANSFORM,
- /* Geometry Component (#Mesh / #DispList) */
+ /* Geometry Component (#Mesh, #Curves, etc.) */
GEOMETRY,
/* Sequencer Component (Scene Only) */
SEQUENCER,
diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.cc b/source/blender/depsgraph/intern/node/deg_node_operation.cc
index de4bc0668cf..016af735fcf 100644
--- a/source/blender/depsgraph/intern/node/deg_node_operation.cc
+++ b/source/blender/depsgraph/intern/node/deg_node_operation.cc
@@ -84,6 +84,8 @@ const char *operationCodeAsString(OperationCode opcode)
/* Geometry. */
case OperationCode::GEOMETRY_EVAL_INIT:
return "GEOMETRY_EVAL_INIT";
+ case OperationCode::MODIFIER:
+ return "MODIFIER";
case OperationCode::GEOMETRY_EVAL:
return "GEOMETRY_EVAL";
case OperationCode::GEOMETRY_EVAL_DONE:
@@ -225,6 +227,16 @@ void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
* the evaluated clues that evaluation needs to happen again. */
graph->add_entry_tag(this);
+ /* Enforce dynamic visibility code-path update.
+ * This ensures visibility flags are consistently propagated throughout the dependency graph when
+ * there is no animated visibility in the graph.
+ *
+ * For example this ensures that graph is updated properly when manually toggling non-animated
+ * modifier visibility. */
+ if (opcode == OperationCode::VISIBILITY) {
+ graph->need_update_nodes_visibility = true;
+ }
+
/* Tag for update, but also note that this was the source of an update. */
flag |= (DEPSOP_FLAG_NEEDS_UPDATE | DEPSOP_FLAG_DIRECTLY_MODIFIED);
switch (source) {
diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.h b/source/blender/depsgraph/intern/node/deg_node_operation.h
index 656b27550f6..cb3beb56556 100644
--- a/source/blender/depsgraph/intern/node/deg_node_operation.h
+++ b/source/blender/depsgraph/intern/node/deg_node_operation.h
@@ -84,6 +84,8 @@ enum class OperationCode {
/* Initialize evaluation of the geometry. Is an entry operation of geometry
* component. */
GEOMETRY_EVAL_INIT,
+ /* Modifier. */
+ MODIFIER,
/* Evaluate the whole geometry, including modifiers. */
GEOMETRY_EVAL,
/* Evaluation of geometry is completely done. */
@@ -217,6 +219,9 @@ enum OperationFlag {
/* The operation directly or indirectly affects ID node visibility. */
DEPSOP_FLAG_AFFECTS_VISIBILITY = (1 << 4),
+ /* Evaluation of the node is temporarily disabled. */
+ DEPSOP_FLAG_MUTE = (1 << 5),
+
/* Set of flags which gets flushed along the relations. */
DEPSOP_FLAG_FLUSH = (DEPSOP_FLAG_USER_MODIFIED),
};
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index ec57c302b31..684134609c9 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -23,11 +23,11 @@ set(INC
../nodes
../render
../render/intern
+ ../compositor/realtime_compositor
../windowmanager
../../../intern/atomic
../../../intern/clog
- ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/opensubdiv
@@ -71,11 +71,9 @@ set(SRC
intern/draw_attributes.cc
intern/draw_cache_impl_curve.cc
intern/draw_cache_impl_curves.cc
- intern/draw_cache_impl_displist.c
intern/draw_cache_impl_gpencil.c
intern/draw_cache_impl_lattice.c
intern/draw_cache_impl_mesh.cc
- intern/draw_cache_impl_metaball.c
intern/draw_cache_impl_particles.c
intern/draw_cache_impl_pointcloud.cc
intern/draw_cache_impl_subdivision.cc
@@ -103,6 +101,7 @@ set(SRC
intern/smaa_textures.c
engines/basic/basic_engine.c
engines/basic/basic_shader.c
+ engines/compositor/compositor_engine.cc
engines/image/image_engine.cc
engines/image/image_shader.cc
engines/eevee/eevee_bloom.c
@@ -138,7 +137,9 @@ set(SRC
engines/eevee_next/eevee_engine.cc
engines/eevee_next/eevee_film.cc
engines/eevee_next/eevee_instance.cc
+ engines/eevee_next/eevee_light.cc
engines/eevee_next/eevee_material.cc
+ engines/eevee_next/eevee_hizbuffer.cc
engines/eevee_next/eevee_motion_blur.cc
engines/eevee_next/eevee_pipeline.cc
engines/eevee_next/eevee_renderbuffers.cc
@@ -231,6 +232,7 @@ set(SRC
intern/smaa_textures.h
engines/basic/basic_engine.h
engines/basic/basic_private.h
+ engines/compositor/compositor_engine.h
engines/eevee/eevee_engine.h
engines/eevee/eevee_lightcache.h
engines/eevee/eevee_lut.h
@@ -262,6 +264,7 @@ set(SRC
set(LIB
bf_blenkernel
bf_blenlib
+ bf_realtime_compositor
bf_windowmanager
)
@@ -387,6 +390,17 @@ set(GLSL_SRC
engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
engines/eevee_next/shaders/eevee_geom_world_vert.glsl
+ engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl
+ engines/eevee_next/shaders/eevee_hiz_update_comp.glsl
+ engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
+ engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl
+ engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl
+ engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl
+ engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl
+ engines/eevee_next/shaders/eevee_light_eval_lib.glsl
+ engines/eevee_next/shaders/eevee_light_iter_lib.glsl
+ engines/eevee_next/shaders/eevee_light_lib.glsl
+ engines/eevee_next/shaders/eevee_ltc_lib.glsl
engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
@@ -433,10 +447,12 @@ set(GLSL_SRC
engines/workbench/workbench_shader_shared.h
+ intern/shaders/common_aabb_lib.glsl
intern/shaders/common_attribute_lib.glsl
intern/shaders/common_colormanagement_lib.glsl
intern/shaders/common_debug_draw_lib.glsl
intern/shaders/common_debug_print_lib.glsl
+ intern/shaders/common_debug_shape_lib.glsl
intern/shaders/common_fullscreen_vert.glsl
intern/shaders/common_fxaa_lib.glsl
intern/shaders/common_globals_lib.glsl
@@ -444,9 +460,11 @@ set(GLSL_SRC
intern/shaders/common_hair_lib.glsl
intern/shaders/common_hair_refine_comp.glsl
intern/shaders/common_hair_refine_vert.glsl
+ intern/shaders/common_intersect_lib.glsl
intern/shaders/common_math_geom_lib.glsl
intern/shaders/common_math_lib.glsl
intern/shaders/common_pointcloud_lib.glsl
+ intern/shaders/common_shape_lib.glsl
intern/shaders/common_smaa_lib.glsl
intern/shaders/common_subdiv_custom_data_interp_comp.glsl
intern/shaders/common_subdiv_ibo_lines_comp.glsl
diff --git a/source/blender/draw/engines/compositor/compositor_engine.cc b/source/blender/draw/engines/compositor/compositor_engine.cc
new file mode 100644
index 00000000000..f36a59a4ce6
--- /dev/null
+++ b/source/blender/draw/engines/compositor/compositor_engine.cc
@@ -0,0 +1,203 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_listbase.h"
+#include "BLI_math_vec_types.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_ID_enums.h"
+#include "DNA_scene_types.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "DRW_render.h"
+
+#include "IMB_colormanagement.h"
+
+#include "COM_context.hh"
+#include "COM_evaluator.hh"
+#include "COM_texture_pool.hh"
+
+#include "GPU_texture.h"
+
+namespace blender::draw::compositor {
+
+class TexturePool : public realtime_compositor::TexturePool {
+ public:
+ GPUTexture *allocate_texture(int2 size, eGPUTextureFormat format) override
+ {
+ DrawEngineType *owner = (DrawEngineType *)this;
+ return DRW_texture_pool_query_2d(size.x, size.y, format, owner);
+ }
+};
+
+class Context : public realtime_compositor::Context {
+ private:
+ /* A pointer to the info message of the compositor engine. This is a char array of size
+ * GPU_INFO_SIZE. The message is cleared prior to updating or evaluating the compositor. */
+ char *info_message_;
+
+ public:
+ Context(realtime_compositor::TexturePool &texture_pool, char *info_message)
+ : realtime_compositor::Context(texture_pool), info_message_(info_message)
+ {
+ }
+
+ const Scene *get_scene() const override
+ {
+ return DRW_context_state_get()->scene;
+ }
+
+ int2 get_output_size() override
+ {
+ return int2(float2(DRW_viewport_size_get()));
+ }
+
+ GPUTexture *get_output_texture() override
+ {
+ return DRW_viewport_texture_list_get()->color;
+ }
+
+ GPUTexture *get_input_texture(int UNUSED(view_layer), eScenePassType UNUSED(pass_type)) override
+ {
+ return get_output_texture();
+ }
+
+ StringRef get_view_name() override
+ {
+ const SceneRenderView *view = static_cast<SceneRenderView *>(
+ BLI_findlink(&get_scene()->r.views, DRW_context_state_get()->v3d->multiview_eye));
+ return view->name;
+ }
+
+ void set_info_message(StringRef message) const override
+ {
+ message.copy(info_message_, GPU_INFO_SIZE);
+ }
+};
+
+class Engine {
+ private:
+ TexturePool texture_pool_;
+ Context context_;
+ realtime_compositor::Evaluator evaluator_;
+ /* Stores the viewport size at the time the last compositor evaluation happened. See the
+ * update_viewport_size method for more information. */
+ int2 last_viewport_size_;
+
+ public:
+ Engine(char *info_message)
+ : context_(texture_pool_, info_message),
+ evaluator_(context_, node_tree()),
+ last_viewport_size_(context_.get_output_size())
+ {
+ }
+
+ /* Update the viewport size and evaluate the compositor. */
+ void draw()
+ {
+ update_viewport_size();
+ evaluator_.evaluate();
+ }
+
+ /* If the size of the viewport changed from the last time the compositor was evaluated, update
+ * the viewport size and reset the evaluator. That's because the evaluator compiles the node tree
+ * in a manner that is specifically optimized for the size of the viewport. This should be called
+ * before evaluating the compositor. */
+ void update_viewport_size()
+ {
+ if (last_viewport_size_ == context_.get_output_size()) {
+ return;
+ }
+
+ last_viewport_size_ = context_.get_output_size();
+
+ evaluator_.reset();
+ }
+
+ /* If the compositor node tree changed, reset the evaluator. */
+ void update(const Depsgraph *depsgraph)
+ {
+ if (DEG_id_type_updated(depsgraph, ID_NT)) {
+ evaluator_.reset();
+ }
+ }
+
+ /* Get a reference to the compositor node tree. */
+ static bNodeTree &node_tree()
+ {
+ return *DRW_context_state_get()->scene->nodetree;
+ }
+};
+
+} // namespace blender::draw::compositor
+
+using namespace blender::draw::compositor;
+
+struct COMPOSITOR_Data {
+ DrawEngineType *engine_type;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
+ DRWViewportEmptyList *psl;
+ DRWViewportEmptyList *stl;
+ Engine *instance_data;
+ char info[GPU_INFO_SIZE];
+};
+
+static void compositor_engine_init(void *data)
+{
+ COMPOSITOR_Data *compositor_data = static_cast<COMPOSITOR_Data *>(data);
+
+ if (!compositor_data->instance_data) {
+ compositor_data->instance_data = new Engine(compositor_data->info);
+ }
+}
+
+static void compositor_engine_free(void *instance_data)
+{
+ Engine *engine = static_cast<Engine *>(instance_data);
+ delete engine;
+}
+
+static void compositor_engine_draw(void *data)
+{
+ const COMPOSITOR_Data *compositor_data = static_cast<COMPOSITOR_Data *>(data);
+ compositor_data->instance_data->draw();
+}
+
+static void compositor_engine_update(void *data)
+{
+ COMPOSITOR_Data *compositor_data = static_cast<COMPOSITOR_Data *>(data);
+
+ /* Clear any info message that was set in a previous update. */
+ compositor_data->info[0] = '\0';
+
+ if (compositor_data->instance_data) {
+ compositor_data->instance_data->update(DRW_context_state_get()->depsgraph);
+ }
+}
+
+extern "C" {
+
+static const DrawEngineDataSize compositor_data_size = DRW_VIEWPORT_DATA_SIZE(COMPOSITOR_Data);
+
+DrawEngineType draw_engine_compositor_type = {
+ nullptr, /* next */
+ nullptr, /* prev */
+ N_("Compositor"), /* idname */
+ &compositor_data_size, /* vedata_size */
+ &compositor_engine_init, /* engine_init */
+ nullptr, /* engine_free */
+ &compositor_engine_free, /* instance_free */
+ nullptr, /* cache_init */
+ nullptr, /* cache_populate */
+ nullptr, /* cache_finish */
+ &compositor_engine_draw, /* draw_scene */
+ &compositor_engine_update, /* view_update */
+ nullptr, /* id_update */
+ nullptr, /* render_to_image */
+ nullptr, /* store_metadata */
+};
+}
diff --git a/source/blender/draw/engines/compositor/compositor_engine.h b/source/blender/draw/engines/compositor/compositor_engine.h
new file mode 100644
index 00000000000..5de0de8a0b3
--- /dev/null
+++ b/source/blender/draw/engines/compositor/compositor_engine.h
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern DrawEngineType draw_engine_compositor_type;
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/draw/engines/eevee/eevee_cryptomatte.c b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
index 2f4a201637f..6ba71e2b2db 100644
--- a/source/blender/draw/engines/eevee/eevee_cryptomatte.c
+++ b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
@@ -25,7 +25,6 @@
* they take into account to create the render passes. When accurate mode is off the number of
* levels is used as the number of cryptomatte samples to take. When accuracy mode is on the number
* of render samples is used.
- *
*/
#include "DRW_engine.h"
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index ffe0863fb9f..f04405d7110 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -109,7 +109,7 @@ void EEVEE_cache_populate(void *vedata, Object *ob)
}
if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) {
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL)) {
+ if (ob->type == OB_MESH) {
EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
}
else if (ob->type == OB_CURVES) {
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index efd27c19654..94f29d64628 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -806,7 +806,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
!DRW_state_is_image_render();
/* First get materials for this mesh. */
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL)) {
+ if (ELEM(ob->type, OB_MESH, OB_SURF)) {
const int materials_len = DRW_cache_object_material_count_get(ob);
EeveeMaterialCache *matcache = BLI_array_alloca(matcache, materials_len);
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 82944f237ea..c3b909f5fb9 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -224,7 +224,7 @@ void EEVEE_render_cache(void *vedata,
}
if (ob_visibility & OB_VISIBLE_SELF) {
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL)) {
+ if (ob->type == OB_MESH) {
EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
if (do_cryptomatte) {
EEVEE_cryptomatte_cache_populate(data, sldata, ob);
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
index 688ae4915e1..7dec30a96b1 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
@@ -124,7 +124,7 @@ void dof_slight_focus_gather(float radius, out vec4 out_color, out float out_wei
dof_gather_accumulate_resolve(total_sample_count, bg_accum, bg_col, bg_weight, unused_occlusion);
dof_gather_accumulate_resolve(total_sample_count, fg_accum, fg_col, fg_weight, unused_occlusion);
- /* Fix weighting issues on perfectly focus > slight focus transitionning areas. */
+ /* Fix weighting issues on perfectly focus > slight focus transitioning areas. */
if (abs(center_data.coc) < 0.5) {
bg_col = center_data.color;
bg_weight = 1.0;
diff --git a/source/blender/draw/engines/eevee_next/eevee_defines.hh b/source/blender/draw/engines/eevee_next/eevee_defines.hh
index c1e901845f1..67643471639 100644
--- a/source/blender/draw/engines/eevee_next/eevee_defines.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_defines.hh
@@ -11,12 +11,18 @@
#pragma once
-/**
- * Number of items in a culling batch. Needs to be Power of 2. Must be <= to 65536.
- * Current limiting factor is the sorting phase which is single pass and only sort within a
- * thread-group which maximum size is 1024.
- */
-#define CULLING_BATCH_SIZE 1024
+/* Hierarchical Z down-sampling. */
+#define HIZ_MIP_COUNT 8
+/* NOTE: The shader is written to update 5 mipmaps using LDS. */
+#define HIZ_GROUP_SIZE 32
+
+/* Avoid too much overhead caused by resizing the light buffers too many time. */
+#define LIGHT_CHUNK 256
+
+#define CULLING_SELECT_GROUP_SIZE 256
+#define CULLING_SORT_GROUP_SIZE 256
+#define CULLING_ZBIN_GROUP_SIZE 1024
+#define CULLING_TILE_GROUP_SIZE 1024
/**
* IMPORTANT: Some data packing are tweaked for these values.
@@ -34,10 +40,7 @@
#define SHADOW_MAX_PAGE 4096
#define SHADOW_PAGE_PER_ROW 64
-#define HIZ_MIP_COUNT 6u
-/* Group size is 2x smaller because we simply copy the level 0. */
-#define HIZ_GROUP_SIZE 1u << (HIZ_MIP_COUNT - 2u)
-
+/* Ray-tracing. */
#define RAYTRACE_GROUP_SIZE 16
#define RAYTRACE_MAX_TILES (16384 / RAYTRACE_GROUP_SIZE) * (16384 / RAYTRACE_GROUP_SIZE)
diff --git a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
index 3700076153e..afabeb8b729 100644
--- a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
@@ -765,4 +765,4 @@ void DepthOfField::render(GPUTexture **input_tx,
/** \} */
-} // namespace blender::eevee \ No newline at end of file
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc
index b3fbe088471..ae41bd204d0 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_film.cc
@@ -389,9 +389,8 @@ void Film::sync()
DRW_shgroup_uniform_texture_ref(grp, "combined_tx", &combined_final_tx_);
DRW_shgroup_uniform_texture_ref(grp, "normal_tx", &rbuffers.normal_tx);
DRW_shgroup_uniform_texture_ref(grp, "vector_tx", &rbuffers.vector_tx);
- DRW_shgroup_uniform_texture_ref(grp, "diffuse_light_tx", &rbuffers.diffuse_light_tx);
+ DRW_shgroup_uniform_texture_ref(grp, "light_tx", &rbuffers.light_tx);
DRW_shgroup_uniform_texture_ref(grp, "diffuse_color_tx", &rbuffers.diffuse_color_tx);
- DRW_shgroup_uniform_texture_ref(grp, "specular_light_tx", &rbuffers.specular_light_tx);
DRW_shgroup_uniform_texture_ref(grp, "specular_color_tx", &rbuffers.specular_color_tx);
DRW_shgroup_uniform_texture_ref(grp, "volume_light_tx", &rbuffers.volume_light_tx);
DRW_shgroup_uniform_texture_ref(grp, "emission_tx", &rbuffers.emission_tx);
diff --git a/source/blender/draw/engines/eevee_next/eevee_hizbuffer.cc b/source/blender/draw/engines/eevee_next/eevee_hizbuffer.cc
new file mode 100644
index 00000000000..e2022d74093
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_hizbuffer.cc
@@ -0,0 +1,102 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation.
+ */
+
+#include "BKE_global.h"
+
+#include "eevee_instance.hh"
+
+#include "eevee_hizbuffer.hh"
+
+namespace blender::eevee {
+
+/* -------------------------------------------------------------------- */
+/** \name Hierarchical-Z buffer
+ *
+ * \{ */
+
+void HiZBuffer::sync()
+{
+ RenderBuffers &render_buffers = inst_.render_buffers;
+
+ int2 render_extent = inst_.film.render_extent_get();
+ /* Padding to avoid complexity during down-sampling and screen tracing. */
+ int2 hiz_extent = math::ceil_to_multiple(render_extent, int2(1u << (HIZ_MIP_COUNT - 1)));
+ int2 dispatch_size = math::divide_ceil(hiz_extent, int2(HIZ_GROUP_SIZE));
+
+ hiz_tx_.ensure_2d(GPU_R32F, hiz_extent, nullptr, HIZ_MIP_COUNT);
+ hiz_tx_.ensure_mip_views();
+ GPU_texture_mipmap_mode(hiz_tx_, true, false);
+
+ data_.uv_scale = float2(render_extent) / float2(hiz_extent);
+ data_.push_update();
+
+ {
+ hiz_update_ps_ = DRW_pass_create("HizUpdate", DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(HIZ_UPDATE);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, hiz_update_ps_);
+ DRW_shgroup_storage_block(grp, "finished_tile_counter", atomic_tile_counter_);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "depth_tx", &render_buffers.depth_tx, with_filter);
+ DRW_shgroup_uniform_image(grp, "out_mip_0", hiz_tx_.mip_view(0));
+ DRW_shgroup_uniform_image(grp, "out_mip_1", hiz_tx_.mip_view(1));
+ DRW_shgroup_uniform_image(grp, "out_mip_2", hiz_tx_.mip_view(2));
+ DRW_shgroup_uniform_image(grp, "out_mip_3", hiz_tx_.mip_view(3));
+ DRW_shgroup_uniform_image(grp, "out_mip_4", hiz_tx_.mip_view(4));
+ DRW_shgroup_uniform_image(grp, "out_mip_5", hiz_tx_.mip_view(5));
+ DRW_shgroup_uniform_image(grp, "out_mip_6", hiz_tx_.mip_view(6));
+ DRW_shgroup_uniform_image(grp, "out_mip_7", hiz_tx_.mip_view(7));
+ /* TODO(@fclem): There might be occasions where we might not want to
+ * copy mip 0 for performance reasons if there is no need for it. */
+ DRW_shgroup_uniform_bool_copy(grp, "update_mip_0", true);
+ DRW_shgroup_call_compute(grp, UNPACK2(dispatch_size), 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+ }
+
+ if (inst_.debug_mode == eDebugMode::DEBUG_HIZ_VALIDATION) {
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM;
+ debug_draw_ps_ = DRW_pass_create("HizUpdate.Debug", state);
+ GPUShader *sh = inst_.shaders.static_shader_get(HIZ_DEBUG);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, debug_draw_ps_);
+ this->bind_resources(grp);
+ DRW_shgroup_call_procedural_triangles(grp, nullptr, 1);
+ }
+ else {
+ debug_draw_ps_ = nullptr;
+ }
+}
+
+void HiZBuffer::update()
+{
+ if (!is_dirty_) {
+ return;
+ }
+
+ /* Bind another framebuffer in order to avoid triggering the feedback loop check.
+ * This is safe because we only use compute shaders in this section of the code.
+ * Ideally the check should be smarter. */
+ GPUFrameBuffer *fb = GPU_framebuffer_active_get();
+ if (G.debug & G_DEBUG_GPU) {
+ GPU_framebuffer_restore();
+ }
+
+ DRW_draw_pass(hiz_update_ps_);
+
+ if (G.debug & G_DEBUG_GPU) {
+ GPU_framebuffer_bind(fb);
+ }
+}
+
+void HiZBuffer::debug_draw(GPUFrameBuffer *view_fb)
+{
+ if (debug_draw_ps_ == nullptr) {
+ return;
+ }
+ inst_.info = "Debug Mode: HiZ Validation";
+ inst_.hiz_buffer.update();
+ GPU_framebuffer_bind(view_fb);
+ DRW_draw_pass(debug_draw_ps_);
+}
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_hizbuffer.hh b/source/blender/draw/engines/eevee_next/eevee_hizbuffer.hh
new file mode 100644
index 00000000000..039f7e4f16d
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_hizbuffer.hh
@@ -0,0 +1,81 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * The Hierarchical-Z buffer is texture containing a copy of the depth buffer with mipmaps.
+ * Each mip contains the maximum depth of each 4 pixels on the upper level.
+ * The size of the texture is padded to avoid messing with the mipmap pixels alignments.
+ */
+
+#pragma once
+
+#include "DRW_render.h"
+
+#include "eevee_shader_shared.hh"
+
+namespace blender::eevee {
+
+class Instance;
+
+/* -------------------------------------------------------------------- */
+/** \name Hierarchical-Z buffer
+ * \{ */
+
+class HiZBuffer {
+ private:
+ Instance &inst_;
+
+ /** The texture containing the hiz mip chain. */
+ Texture hiz_tx_ = {"hiz_tx_"};
+ /**
+ * Atomic counter counting the number of tile that have finished down-sampling.
+ * The last one will process the last few mip level.
+ */
+ draw::StorageBuffer<uint4, true> atomic_tile_counter_ = {"atomic_tile_counter"};
+ /** Single pass recursive downsample. */
+ DRWPass *hiz_update_ps_ = nullptr;
+ /** Debug pass. */
+ DRWPass *debug_draw_ps_ = nullptr;
+ /** Dirty flag to check if the update is necessary. */
+ bool is_dirty_ = true;
+
+ HiZDataBuf data_;
+
+ public:
+ HiZBuffer(Instance &inst) : inst_(inst)
+ {
+ atomic_tile_counter_.clear_to_zero();
+ };
+
+ void sync();
+
+ /**
+ * Tag the buffer for update if needed.
+ */
+ void set_dirty()
+ {
+ is_dirty_ = true;
+ }
+
+ /**
+ * Update the content of the HiZ buffer with the depth render target.
+ * Noop if the buffer has not been tagged as dirty.
+ * Should be called before each passes that needs to read the hiz buffer.
+ */
+ void update();
+
+ void debug_draw(GPUFrameBuffer *view_fb);
+
+ void bind_resources(DRWShadingGroup *grp)
+ {
+ DRW_shgroup_uniform_texture_ref(grp, "hiz_tx", &hiz_tx_);
+ DRW_shgroup_uniform_block_ref(grp, "hiz_buf", &data_);
+ }
+};
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.cc b/source/blender/draw/engines/eevee_next/eevee_instance.cc
index df7a9ba7702..d28eb55c3b1 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.cc
@@ -53,6 +53,10 @@ void Instance::init(const int2 &output_res,
v3d = v3d_;
rv3d = rv3d_;
+ if (assign_if_different(debug_mode, (eDebugMode)G.debug_value)) {
+ sampling.reset();
+ }
+
info = "";
update_eval_members();
@@ -96,11 +100,13 @@ void Instance::begin_sync()
{
materials.begin_sync();
velocity.begin_sync(); /* NOTE: Also syncs camera. */
+ lights.begin_sync();
gpencil_engine_enabled = false;
depth_of_field.sync();
motion_blur.sync();
+ hiz_buffer.sync();
pipelines.sync();
main_view.sync();
world.sync();
@@ -109,7 +115,7 @@ void Instance::begin_sync()
void Instance::object_sync(Object *ob)
{
- const bool is_renderable_type = ELEM(ob->type, OB_CURVES, OB_GPENCIL, OB_MESH);
+ const bool is_renderable_type = ELEM(ob->type, OB_CURVES, OB_GPENCIL, OB_MESH, OB_LAMP);
const int ob_visibility = DRW_object_visibility_in_active_context(ob);
const bool partsys_is_visible = (ob_visibility & OB_VISIBLE_PARTICLES) != 0 &&
(ob->type == OB_MESH);
@@ -133,15 +139,11 @@ void Instance::object_sync(Object *ob)
if (object_is_visible) {
switch (ob->type) {
case OB_LAMP:
+ lights.sync_light(ob, ob_handle);
break;
case OB_MESH:
- case OB_CURVES_LEGACY:
- case OB_SURF:
- case OB_FONT:
- case OB_MBALL: {
sync.sync_mesh(ob, ob_handle);
break;
- }
case OB_VOLUME:
break;
case OB_CURVES:
@@ -172,6 +174,7 @@ void Instance::object_sync_render(void *instance_,
void Instance::end_sync()
{
velocity.end_sync();
+ lights.end_sync();
sampling.end_sync();
film.end_sync();
}
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.hh b/source/blender/draw/engines/eevee_next/eevee_instance.hh
index 60dffd7c5ec..cc3d1c32fde 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.hh
@@ -18,6 +18,8 @@
#include "eevee_camera.hh"
#include "eevee_depth_of_field.hh"
#include "eevee_film.hh"
+#include "eevee_hizbuffer.hh"
+#include "eevee_light.hh"
#include "eevee_material.hh"
#include "eevee_motion_blur.hh"
#include "eevee_pipeline.hh"
@@ -43,9 +45,11 @@ class Instance {
SyncModule sync;
MaterialModule materials;
PipelineModule pipelines;
+ LightModule lights;
VelocityModule velocity;
MotionBlurModule motion_blur;
DepthOfField depth_of_field;
+ HiZBuffer hiz_buffer;
Sampling sampling;
Camera camera;
Film film;
@@ -71,8 +75,10 @@ class Instance {
/** True if the grease pencil engine might be running. */
bool gpencil_engine_enabled;
- /* Info string displayed at the top of the render / viewport. */
+ /** Info string displayed at the top of the render / viewport. */
std::string info = "";
+ /** Debug mode from debug value. */
+ eDebugMode debug_mode = eDebugMode::DEBUG_NONE;
public:
Instance()
@@ -80,9 +86,11 @@ class Instance {
sync(*this),
materials(*this),
pipelines(*this),
+ lights(*this),
velocity(*this),
motion_blur(*this),
depth_of_field(*this),
+ hiz_buffer(*this),
sampling(*this),
camera(*this),
film(*this),
diff --git a/source/blender/draw/engines/eevee_next/eevee_light.cc b/source/blender/draw/engines/eevee_next/eevee_light.cc
new file mode 100644
index 00000000000..558a9846ced
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_light.cc
@@ -0,0 +1,503 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * The light module manages light data buffers and light culling system.
+ */
+
+#include "draw_debug.hh"
+
+#include "eevee_instance.hh"
+
+#include "eevee_light.hh"
+
+namespace blender::eevee {
+
+/* -------------------------------------------------------------------- */
+/** \name LightData
+ * \{ */
+
+static eLightType to_light_type(short blender_light_type, short blender_area_type)
+{
+ switch (blender_light_type) {
+ default:
+ case LA_LOCAL:
+ return LIGHT_POINT;
+ case LA_SUN:
+ return LIGHT_SUN;
+ case LA_SPOT:
+ return LIGHT_SPOT;
+ case LA_AREA:
+ return ELEM(blender_area_type, LA_AREA_DISK, LA_AREA_ELLIPSE) ? LIGHT_ELLIPSE : LIGHT_RECT;
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Light Object
+ * \{ */
+
+void Light::sync(/* ShadowModule &shadows , */ const Object *ob, float threshold)
+{
+ const ::Light *la = (const ::Light *)ob->data;
+ float scale[3];
+
+ float max_power = max_fff(la->r, la->g, la->b) * fabsf(la->energy / 100.0f);
+ float surface_max_power = max_ff(la->diff_fac, la->spec_fac) * max_power;
+ float volume_max_power = la->volume_fac * max_power;
+
+ float influence_radius_surface = attenuation_radius_get(la, threshold, surface_max_power);
+ float influence_radius_volume = attenuation_radius_get(la, threshold, volume_max_power);
+
+ this->influence_radius_max = max_ff(influence_radius_surface, influence_radius_volume);
+ this->influence_radius_invsqr_surface = 1.0f / square_f(max_ff(influence_radius_surface, 1e-8f));
+ this->influence_radius_invsqr_volume = 1.0f / square_f(max_ff(influence_radius_volume, 1e-8f));
+
+ this->color = float3(&la->r) * la->energy;
+ normalize_m4_m4_ex(this->object_mat.ptr(), ob->obmat, scale);
+ /* Make sure we have consistent handedness (in case of negatively scaled Z axis). */
+ float3 cross = math::cross(float3(this->_right), float3(this->_up));
+ if (math::dot(cross, float3(this->_back)) < 0.0f) {
+ negate_v3(this->_up);
+ }
+
+ shape_parameters_set(la, scale);
+
+ float shape_power = shape_power_get(la);
+ float point_power = point_power_get(la);
+ this->diffuse_power = la->diff_fac * shape_power;
+ this->transmit_power = la->diff_fac * point_power;
+ this->specular_power = la->spec_fac * shape_power;
+ this->volume_power = la->volume_fac * point_power;
+
+ eLightType new_type = to_light_type(la->type, la->area_shape);
+ if (this->type != new_type) {
+ /* shadow_discard_safe(shadows); */
+ this->type = new_type;
+ }
+
+#if 0
+ if (la->mode & LA_SHADOW) {
+ if (la->type == LA_SUN) {
+ if (this->shadow_id == LIGHT_NO_SHADOW) {
+ this->shadow_id = shadows.directionals.alloc();
+ }
+
+ ShadowDirectional &shadow = shadows.directionals[this->shadow_id];
+ shadow.sync(this->object_mat, la->bias * 0.05f, 1.0f);
+ }
+ else {
+ float cone_aperture = DEG2RAD(360.0);
+ if (la->type == LA_SPOT) {
+ cone_aperture = min_ff(DEG2RAD(179.9), la->spotsize);
+ }
+ else if (la->type == LA_AREA) {
+ cone_aperture = DEG2RAD(179.9);
+ }
+
+ if (this->shadow_id == LIGHT_NO_SHADOW) {
+ this->shadow_id = shadows.punctuals.alloc();
+ }
+
+ ShadowPunctual &shadow = shadows.punctuals[this->shadow_id];
+ shadow.sync(this->type,
+ this->object_mat,
+ cone_aperture,
+ la->clipsta,
+ this->influence_radius_max,
+ la->bias * 0.05f);
+ }
+ }
+ else {
+ shadow_discard_safe(shadows);
+ }
+#endif
+
+ this->initialized = true;
+}
+
+#if 0
+void Light::shadow_discard_safe(ShadowModule &shadows)
+{
+ if (shadow_id != LIGHT_NO_SHADOW) {
+ if (this->type != LIGHT_SUN) {
+ shadows.punctuals.free(shadow_id);
+ }
+ else {
+ shadows.directionals.free(shadow_id);
+ }
+ shadow_id = LIGHT_NO_SHADOW;
+ }
+}
+#endif
+
+/* Returns attenuation radius inverted & squared for easy bound checking inside the shader. */
+float Light::attenuation_radius_get(const ::Light *la, float light_threshold, float light_power)
+{
+ if (la->type == LA_SUN) {
+ return (light_power > 1e-5f) ? 1e16f : 0.0f;
+ }
+
+ if (la->mode & LA_CUSTOM_ATTENUATION) {
+ return la->att_dist;
+ }
+ /* Compute the distance (using the inverse square law)
+ * at which the light power reaches the light_threshold. */
+ /* TODO take area light scale into account. */
+ return sqrtf(light_power / light_threshold);
+}
+
+void Light::shape_parameters_set(const ::Light *la, const float scale[3])
+{
+ if (la->type == LA_AREA) {
+ float area_size_y = (ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE)) ? la->area_sizey :
+ la->area_size;
+ _area_size_x = max_ff(0.003f, la->area_size * scale[0] * 0.5f);
+ _area_size_y = max_ff(0.003f, area_size_y * scale[1] * 0.5f);
+ /* For volume point lighting. */
+ radius_squared = max_ff(0.001f, hypotf(_area_size_x, _area_size_y) * 0.5f);
+ radius_squared = square_f(radius_squared);
+ }
+ else {
+ if (la->type == LA_SPOT) {
+ /* Spot size & blend */
+ spot_size_inv[0] = scale[2] / scale[0];
+ spot_size_inv[1] = scale[2] / scale[1];
+ float spot_size = cosf(la->spotsize * 0.5f);
+ float spot_blend = (1.0f - spot_size) * la->spotblend;
+ _spot_mul = 1.0f / max_ff(1e-8f, spot_blend);
+ _spot_bias = -spot_size * _spot_mul;
+ spot_tan = tanf(min_ff(la->spotsize * 0.5f, M_PI_2 - 0.0001f));
+ }
+
+ if (la->type == LA_SUN) {
+ _area_size_x = tanf(min_ff(la->sun_angle, DEG2RADF(179.9f)) / 2.0f);
+ }
+ else {
+ _area_size_x = la->area_size;
+ }
+ _area_size_y = _area_size_x = max_ff(0.001f, _area_size_x);
+ radius_squared = square_f(_area_size_x);
+ }
+}
+
+float Light::shape_power_get(const ::Light *la)
+{
+ /* Make illumination power constant */
+ switch (la->type) {
+ case LA_AREA: {
+ float area = _area_size_x * _area_size_y;
+ float power = 1.0f / (area * 4.0f * float(M_PI));
+ /* FIXME : Empirical, Fit cycles power */
+ power *= 0.8f;
+ if (ELEM(la->area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
+ /* Scale power to account for the lower area of the ellipse compared to the surrounding
+ * rectangle. */
+ power *= 4.0f / M_PI;
+ }
+ return power;
+ }
+ case LA_SPOT:
+ case LA_LOCAL: {
+ return 1.0f / (4.0f * square_f(_radius) * float(M_PI * M_PI));
+ }
+ default:
+ case LA_SUN: {
+ float power = 1.0f / (square_f(_radius) * float(M_PI));
+ /* Make illumination power closer to cycles for bigger radii. Cycles uses a cos^3 term that
+ * we cannot reproduce so we account for that by scaling the light power. This function is
+ * the result of a rough manual fitting. */
+ /* Simplification of: power *= 1 + r²/2 */
+ power += 1.0f / (2.0f * M_PI);
+
+ return power;
+ }
+ }
+}
+
+float Light::point_power_get(const ::Light *la)
+{
+ /* Volume light is evaluated as point lights. Remove the shape power. */
+ switch (la->type) {
+ case LA_AREA: {
+ /* Match cycles. Empirical fit... must correspond to some constant. */
+ float power = 0.0792f * M_PI;
+
+ /* This corrects for area light most representative point trick. The fit was found by
+ * reducing the average error compared to cycles. */
+ float area = _area_size_x * _area_size_y;
+ float tmp = M_PI_2 / (M_PI_2 + sqrtf(area));
+ /* Lerp between 1.0 and the limit (1 / pi). */
+ power *= tmp + (1.0f - tmp) * M_1_PI;
+
+ return power;
+ }
+ case LA_SPOT:
+ case LA_LOCAL: {
+ /* Match cycles. Empirical fit... must correspond to some constant. */
+ return 0.0792f;
+ }
+ default:
+ case LA_SUN: {
+ return 1.0f;
+ }
+ }
+}
+
+void Light::debug_draw()
+{
+#ifdef DEBUG
+ drw_debug_sphere(_position, influence_radius_max, float4(0.8f, 0.3f, 0.0f, 1.0f));
+#endif
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name LightModule
+ * \{ */
+
+void LightModule::begin_sync()
+{
+ use_scene_lights_ = inst_.use_scene_lights();
+
+ /* In begin_sync so it can be animated. */
+ if (assign_if_different(light_threshold_, max_ff(1e-16f, inst_.scene->eevee.light_threshold))) {
+ inst_.sampling.reset();
+ }
+
+ sun_lights_len_ = 0;
+ local_lights_len_ = 0;
+}
+
+void LightModule::sync_light(const Object *ob, ObjectHandle &handle)
+{
+ if (use_scene_lights_ == false) {
+ return;
+ }
+ Light &light = light_map_.lookup_or_add_default(handle.object_key);
+ light.used = true;
+ if (handle.recalc != 0 || !light.initialized) {
+ light.sync(/* inst_.shadows, */ ob, light_threshold_);
+ }
+ sun_lights_len_ += int(light.type == LIGHT_SUN);
+ local_lights_len_ += int(light.type != LIGHT_SUN);
+}
+
+void LightModule::end_sync()
+{
+ // ShadowModule &shadows = inst_.shadows;
+
+ /* NOTE: We resize this buffer before removing deleted lights. */
+ int lights_allocated = ceil_to_multiple_u(max_ii(light_map_.size(), 1), LIGHT_CHUNK);
+ light_buf_.resize(lights_allocated);
+
+ /* Track light deletion. */
+ Vector<ObjectKey, 0> deleted_keys;
+ /* Indices inside GPU data array. */
+ int sun_lights_idx = 0;
+ int local_lights_idx = sun_lights_len_;
+
+ /* Fill GPU data with scene data. */
+ for (auto item : light_map_.items()) {
+ Light &light = item.value;
+
+ if (!light.used) {
+ /* Deleted light. */
+ deleted_keys.append(item.key);
+ // light.shadow_discard_safe(shadows);
+ continue;
+ }
+
+ int dst_idx = (light.type == LIGHT_SUN) ? sun_lights_idx++ : local_lights_idx++;
+ /* Put all light data into global data SSBO. */
+ light_buf_[dst_idx] = light;
+
+#if 0
+ if (light.shadow_id != LIGHT_NO_SHADOW) {
+ if (light.type == LIGHT_SUN) {
+ light_buf_[dst_idx].shadow_data = shadows.directionals[light.shadow_id];
+ }
+ else {
+ light_buf_[dst_idx].shadow_data = shadows.punctuals[light.shadow_id];
+ }
+ }
+#endif
+ /* Untag for next sync. */
+ light.used = false;
+ }
+ /* This scene data buffer is then immutable after this point. */
+ light_buf_.push_update();
+
+ for (auto key : deleted_keys) {
+ light_map_.remove(key);
+ }
+
+ /* Update sampling on deletion or un-hiding (use_scene_lights). */
+ if (assign_if_different(light_map_size_, light_map_.size())) {
+ inst_.sampling.reset();
+ }
+
+ /* If exceeding the limit, just trim off the excess to avoid glitchy rendering. */
+ if (sun_lights_len_ + local_lights_len_ > CULLING_MAX_ITEM) {
+ sun_lights_len_ = min_ii(sun_lights_len_, CULLING_MAX_ITEM);
+ local_lights_len_ = min_ii(local_lights_len_, CULLING_MAX_ITEM - sun_lights_len_);
+ inst_.info = "Error: Too many lights in the scene.";
+ }
+ lights_len_ = sun_lights_len_ + local_lights_len_;
+
+ /* Resize to the actual number of lights after pruning. */
+ lights_allocated = ceil_to_multiple_u(max_ii(lights_len_, 1), LIGHT_CHUNK);
+ culling_key_buf_.resize(lights_allocated);
+ culling_zdist_buf_.resize(lights_allocated);
+ culling_light_buf_.resize(lights_allocated);
+
+ {
+ /* Compute tile size and total word count. */
+ uint word_per_tile = divide_ceil_u(max_ii(lights_len_, 1), 32);
+ int2 render_extent = inst_.film.render_extent_get();
+ int2 tiles_extent;
+ /* Default to 32 as this is likely to be the maximum
+ * tile size used by hardware or compute shading. */
+ uint tile_size = 16;
+ do {
+ tile_size *= 2;
+ tiles_extent = math::divide_ceil(render_extent, int2(tile_size));
+ uint tile_count = tiles_extent.x * tiles_extent.y;
+ if (tile_count > max_tile_count_threshold) {
+ continue;
+ }
+ total_word_count_ = tile_count * word_per_tile;
+
+ } while (total_word_count_ > max_word_count_threshold);
+ /* Keep aligned with storage buffer requirements. */
+ total_word_count_ = ceil_to_multiple_u(total_word_count_, 32);
+
+ culling_data_buf_.tile_word_len = word_per_tile;
+ culling_data_buf_.tile_size = tile_size;
+ culling_data_buf_.tile_x_len = tiles_extent.x;
+ culling_data_buf_.tile_y_len = tiles_extent.y;
+ culling_data_buf_.items_count = lights_len_;
+ culling_data_buf_.local_lights_len = local_lights_len_;
+ culling_data_buf_.sun_lights_len = sun_lights_len_;
+ }
+ culling_tile_buf_.resize(total_word_count_);
+
+ culling_pass_sync();
+ debug_pass_sync();
+}
+
+void LightModule::culling_pass_sync()
+{
+ uint safe_lights_len = max_ii(lights_len_, 1);
+ uint culling_select_dispatch_size = divide_ceil_u(safe_lights_len, CULLING_SELECT_GROUP_SIZE);
+ uint culling_sort_dispatch_size = divide_ceil_u(safe_lights_len, CULLING_SORT_GROUP_SIZE);
+ uint culling_tile_dispatch_size = divide_ceil_u(total_word_count_, CULLING_TILE_GROUP_SIZE);
+
+ /* NOTE: We reference the buffers that may be resized or updated later. */
+ {
+ DRW_PASS_CREATE(culling_select_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_SELECT);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, culling_select_ps_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block(grp, "in_light_buf", light_buf_);
+ DRW_shgroup_storage_block(grp, "out_light_buf", culling_light_buf_);
+ DRW_shgroup_storage_block(grp, "out_zdist_buf", culling_zdist_buf_);
+ DRW_shgroup_storage_block(grp, "out_key_buf", culling_key_buf_);
+ DRW_shgroup_call_compute(grp, culling_select_dispatch_size, 1, 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_STORAGE);
+ }
+ {
+ DRW_PASS_CREATE(culling_sort_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_SORT);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, culling_sort_ps_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block(grp, "in_light_buf", light_buf_);
+ DRW_shgroup_storage_block(grp, "out_light_buf", culling_light_buf_);
+ DRW_shgroup_storage_block(grp, "in_zdist_buf", culling_zdist_buf_);
+ DRW_shgroup_storage_block(grp, "in_key_buf", culling_key_buf_);
+ DRW_shgroup_call_compute(grp, culling_sort_dispatch_size, 1, 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_STORAGE);
+ }
+ {
+ DRW_PASS_CREATE(culling_zbin_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_ZBIN);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, culling_zbin_ps_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block(grp, "light_buf", culling_light_buf_);
+ DRW_shgroup_storage_block(grp, "out_zbin_buf", culling_zbin_buf_);
+ DRW_shgroup_call_compute(grp, 1, 1, 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_STORAGE);
+ }
+ {
+ DRW_PASS_CREATE(culling_tile_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_TILE);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, culling_tile_ps_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block(grp, "light_buf", culling_light_buf_);
+ DRW_shgroup_storage_block(grp, "out_light_tile_buf", culling_tile_buf_);
+ DRW_shgroup_call_compute(grp, culling_tile_dispatch_size, 1, 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_STORAGE);
+ }
+}
+
+void LightModule::debug_pass_sync()
+{
+ if (inst_.debug_mode != eDebugMode::DEBUG_LIGHT_CULLING) {
+ debug_draw_ps_ = nullptr;
+ return;
+ }
+
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM;
+ debug_draw_ps_ = DRW_pass_create("LightCulling.Debug", state);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_DEBUG);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, debug_draw_ps_);
+ inst_.hiz_buffer.bind_resources(grp);
+ DRW_shgroup_storage_block_ref(grp, "light_buf", &culling_light_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_zbin_buf", &culling_zbin_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_tile_buf", &culling_tile_buf_);
+ DRW_shgroup_uniform_texture_ref(grp, "depth_tx", &inst_.render_buffers.depth_tx);
+ DRW_shgroup_call_procedural_triangles(grp, nullptr, 1);
+}
+
+void LightModule::set_view(const DRWView *view, const int2 extent)
+{
+ float far_z = DRW_view_far_distance_get(view);
+ float near_z = DRW_view_near_distance_get(view);
+
+ culling_data_buf_.zbin_scale = -CULLING_ZBIN_COUNT / fabsf(far_z - near_z);
+ culling_data_buf_.zbin_bias = -near_z * culling_data_buf_.zbin_scale;
+ culling_data_buf_.tile_to_uv_fac = (culling_data_buf_.tile_size / float2(extent));
+ culling_data_buf_.visible_count = 0;
+ culling_data_buf_.push_update();
+
+ DRW_stats_group_start("Light Culling");
+
+ DRW_view_set_active(view);
+ DRW_draw_pass(culling_select_ps_);
+ DRW_draw_pass(culling_sort_ps_);
+ DRW_draw_pass(culling_zbin_ps_);
+ DRW_draw_pass(culling_tile_ps_);
+
+ DRW_stats_group_end();
+}
+
+void LightModule::debug_draw(GPUFrameBuffer *view_fb)
+{
+ if (debug_draw_ps_ == nullptr) {
+ return;
+ }
+ inst_.info = "Debug Mode: Light Culling Validation";
+ inst_.hiz_buffer.update();
+ GPU_framebuffer_bind(view_fb);
+ DRW_draw_pass(debug_draw_ps_);
+}
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_light.hh b/source/blender/draw/engines/eevee_next/eevee_light.hh
new file mode 100644
index 00000000000..aad798ccec2
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_light.hh
@@ -0,0 +1,164 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * The light module manages light data buffers and light culling system.
+ *
+ * The culling follows the principles of Tiled Culling + Z binning from:
+ * "Improved Culling for Tiled and Clustered Rendering"
+ * by Michal Drobot
+ * http://advances.realtimerendering.com/s2017/2017_Sig_Improved_Culling_final.pdf
+ *
+ * The culling is separated in 4 compute phases:
+ * - View Culling (select pass): Create a z distance and a index buffer of visible lights.
+ * - Light sorting: Outputs visible lights sorted by Z distance.
+ * - Z binning: Compute the Z bins min/max light indices.
+ * - Tile intersection: Fine grained 2D culling of each lights outputting a bitmap per tile.
+ */
+
+#pragma once
+
+#include "BLI_bitmap.h"
+#include "BLI_vector.hh"
+#include "DNA_light_types.h"
+
+#include "eevee_camera.hh"
+#include "eevee_sampling.hh"
+#include "eevee_shader.hh"
+#include "eevee_shader_shared.hh"
+#include "eevee_sync.hh"
+
+namespace blender::eevee {
+
+class Instance;
+
+/* -------------------------------------------------------------------- */
+/** \name Light Object
+ * \{ */
+
+struct Light : public LightData {
+ public:
+ bool initialized = false;
+ bool used = false;
+
+ public:
+ Light()
+ {
+ shadow_id = LIGHT_NO_SHADOW;
+ }
+
+ void sync(/* ShadowModule &shadows, */ const Object *ob, float threshold);
+
+ // void shadow_discard_safe(ShadowModule &shadows);
+
+ void debug_draw();
+
+ private:
+ float attenuation_radius_get(const ::Light *la, float light_threshold, float light_power);
+ void shape_parameters_set(const ::Light *la, const float scale[3]);
+ float shape_power_get(const ::Light *la);
+ float point_power_get(const ::Light *la);
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name LightModule
+ * \{ */
+
+/**
+ * The light module manages light data buffers and light culling system.
+ */
+class LightModule {
+ // friend ShadowModule;
+
+ private:
+ /* Keep tile count reasonable for memory usage and 2D culling performance. */
+ static constexpr uint max_memory_threshold = 32 * 1024 * 1024; /* 32 MiB */
+ static constexpr uint max_word_count_threshold = max_memory_threshold / sizeof(uint);
+ static constexpr uint max_tile_count_threshold = 8192;
+
+ Instance &inst_;
+
+ /** Map of light objects data. Converted to flat array each frame. */
+ Map<ObjectKey, Light> light_map_;
+ /** Flat array sent to GPU, populated from light_map_. Source buffer for light culling. */
+ LightDataBuf light_buf_ = {"Lights_no_cull"};
+ /** Recorded size of light_map_ (after pruning) to detect deletion. */
+ int64_t light_map_size_ = 0;
+ /** Luminous intensity to consider the light boundary at. Used for culling. */
+ float light_threshold_ = 0.01f;
+ /** If false, will prevent all scene light from being synced. */
+ bool use_scene_lights_ = false;
+ /** Number of sun lights synced during the last sync. Used as offset. */
+ int sun_lights_len_ = 0;
+ int local_lights_len_ = 0;
+ /** Sun plus local lights count for convenience. */
+ int lights_len_ = 0;
+
+ /**
+ * Light Culling
+ */
+
+ /** LightData buffer used for rendering. Filled by the culling pass. */
+ LightDataBuf culling_light_buf_ = {"Lights_culled"};
+ /** Culling infos. */
+ LightCullingDataBuf culling_data_buf_ = {"LightCull_data"};
+ /** Z-distance matching the key for each visible lights. Used for sorting. */
+ LightCullingZdistBuf culling_zdist_buf_ = {"LightCull_zdist"};
+ /** Key buffer containing only visible lights indices. Used for sorting. */
+ LightCullingKeyBuf culling_key_buf_ = {"LightCull_key"};
+ /** Zbins containing min and max light index for each Z bin. */
+ LightCullingZbinBuf culling_zbin_buf_ = {"LightCull_zbin"};
+ /** Bitmap of lights touching each tiles. */
+ LightCullingTileBuf culling_tile_buf_ = {"LightCull_tile"};
+ /** Culling compute passes. */
+ DRWPass *culling_select_ps_ = nullptr;
+ DRWPass *culling_sort_ps_ = nullptr;
+ DRWPass *culling_zbin_ps_ = nullptr;
+ DRWPass *culling_tile_ps_ = nullptr;
+ /** Total number of words the tile buffer needs to contain for the render resolution. */
+ uint total_word_count_ = 0;
+
+ /** Debug Culling visualization. */
+ DRWPass *debug_draw_ps_ = nullptr;
+ /* GPUTexture *input_depth_tx_ = nullptr; */
+
+ public:
+ LightModule(Instance &inst) : inst_(inst){};
+ ~LightModule(){};
+
+ void begin_sync();
+ void sync_light(const Object *ob, ObjectHandle &handle);
+ void end_sync();
+
+ /**
+ * Update acceleration structure for the given view.
+ */
+ void set_view(const DRWView *view, const int2 extent);
+
+ void debug_draw(GPUFrameBuffer *view_fb);
+
+ void bind_resources(DRWShadingGroup *grp)
+ {
+ DRW_shgroup_storage_block_ref(grp, "light_buf", &culling_light_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_zbin_buf", &culling_zbin_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_tile_buf", &culling_tile_buf_);
+#if 0
+ DRW_shgroup_uniform_texture(grp, "shadow_atlas_tx", inst_.shadows.atlas_tx_get());
+ DRW_shgroup_uniform_texture(grp, "shadow_tilemaps_tx", inst_.shadows.tilemap_tx_get());
+#endif
+ }
+
+ private:
+ void culling_pass_sync();
+ void debug_pass_sync();
+};
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc b/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc
index 660eb9f1e22..d9545e2e972 100644
--- a/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc
@@ -259,4 +259,4 @@ void MotionBlurModule::render(GPUTexture **input_tx, GPUTexture **output_tx)
/** \} */
-} // namespace blender::eevee \ No newline at end of file
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
index db169ec361f..d9ac39f4fb9 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
@@ -43,9 +43,8 @@ void WorldPipeline::sync(GPUMaterial *gpumat)
DRW_shgroup_storage_block_ref(grp, "aov_buf", &inst_.film.aovs_info);
/* RenderPasses. Cleared by background (even if bad practice). */
DRW_shgroup_uniform_image_ref(grp, "rp_normal_img", &rbufs.normal_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_light_img", &rbufs.diffuse_light_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_light_img", &rbufs.light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_color_img", &rbufs.diffuse_color_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_specular_light_img", &rbufs.specular_light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_specular_color_img", &rbufs.specular_color_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_emission_img", &rbufs.emission_tx);
/* To allow opaque pass rendering over it. */
@@ -101,12 +100,14 @@ DRWShadingGroup *ForwardPipeline::material_opaque_add(::Material *blender_mat, G
{
RenderBuffers &rbufs = inst_.render_buffers;
DRWPass *pass = (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) ? opaque_culled_ps_ : opaque_ps_;
- // LightModule &lights = inst_.lights;
+ LightModule &lights = inst_.lights;
+ Sampling &sampling = inst_.sampling;
// LightProbeModule &lightprobes = inst_.lightprobes;
// RaytracingModule &raytracing = inst_.raytracing;
// eGPUSamplerState no_interp = GPU_SAMPLER_DEFAULT;
DRWShadingGroup *grp = DRW_shgroup_material_create(gpumat, pass);
- // lights.shgroup_resources(grp);
+ lights.bind_resources(grp);
+ sampling.bind_resources(grp);
// DRW_shgroup_uniform_block(grp, "sampling_buf", inst_.sampling.ubo_get());
// DRW_shgroup_uniform_block(grp, "grids_buf", lightprobes.grid_ubo_get());
// DRW_shgroup_uniform_block(grp, "cubes_buf", lightprobes.cube_ubo_get());
@@ -120,9 +121,8 @@ DRWShadingGroup *ForwardPipeline::material_opaque_add(::Material *blender_mat, G
DRW_shgroup_storage_block_ref(grp, "aov_buf", &inst_.film.aovs_info);
/* RenderPasses. */
DRW_shgroup_uniform_image_ref(grp, "rp_normal_img", &rbufs.normal_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_light_img", &rbufs.diffuse_light_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_light_img", &rbufs.light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_color_img", &rbufs.diffuse_color_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_specular_light_img", &rbufs.specular_light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_specular_color_img", &rbufs.specular_color_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_emission_img", &rbufs.emission_tx);
@@ -163,19 +163,21 @@ DRWShadingGroup *ForwardPipeline::material_transparent_add(::Material *blender_m
GPUMaterial *gpumat)
{
RenderBuffers &rbufs = inst_.render_buffers;
- // LightModule &lights = inst_.lights;
+ LightModule &lights = inst_.lights;
+ Sampling &sampling = inst_.sampling;
// LightProbeModule &lightprobes = inst_.lightprobes;
// RaytracingModule &raytracing = inst_.raytracing;
// eGPUSamplerState no_interp = GPU_SAMPLER_DEFAULT;
DRWShadingGroup *grp = DRW_shgroup_material_create(gpumat, transparent_ps_);
- // lights.shgroup_resources(grp);
+ lights.bind_resources(grp);
+ sampling.bind_resources(grp);
// DRW_shgroup_uniform_block(grp, "sampling_buf", inst_.sampling.ubo_get());
// DRW_shgroup_uniform_block(grp, "grids_buf", lightprobes.grid_ubo_get());
// DRW_shgroup_uniform_block(grp, "cubes_buf", lightprobes.cube_ubo_get());
// DRW_shgroup_uniform_block(grp, "probes_buf", lightprobes.info_ubo_get());
// DRW_shgroup_uniform_texture_ref(grp, "lightprobe_grid_tx", lightprobes.grid_tx_ref_get());
// DRW_shgroup_uniform_texture_ref(grp, "lightprobe_cube_tx", lightprobes.cube_tx_ref_get());
- // DRW_shgroup_uniform_texture(grp, "utility_tx", inst_.pipelines.utility_tx);
+ DRW_shgroup_uniform_texture(grp, "utility_tx", inst_.pipelines.utility_tx);
/* TODO(fclem): Make this only needed if material uses it ... somehow. */
// if (true) {
// DRW_shgroup_uniform_texture_ref(
@@ -202,9 +204,8 @@ DRWShadingGroup *ForwardPipeline::material_transparent_add(::Material *blender_m
DRW_shgroup_storage_block_ref(grp, "aov_buf", &inst_.film.aovs_info);
/* RenderPasses. */
DRW_shgroup_uniform_image_ref(grp, "rp_normal_img", &rbufs.normal_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_light_img", &rbufs.diffuse_light_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_light_img", &rbufs.light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_color_img", &rbufs.diffuse_color_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_specular_light_img", &rbufs.specular_light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_specular_color_img", &rbufs.specular_color_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_emission_img", &rbufs.emission_tx);
}
@@ -241,22 +242,22 @@ DRWShadingGroup *ForwardPipeline::prepass_transparent_add(::Material *blender_ma
void ForwardPipeline::render(const DRWView *view,
Framebuffer &prepass_fb,
Framebuffer &combined_fb,
- GPUTexture *depth_tx,
GPUTexture *UNUSED(combined_tx))
{
- UNUSED_VARS(view, depth_tx, prepass_fb, combined_fb);
- // HiZBuffer &hiz = inst_.hiz_front;
+ UNUSED_VARS(view);
DRW_stats_group_start("ForwardOpaque");
GPU_framebuffer_bind(prepass_fb);
DRW_draw_pass(prepass_ps_);
- // hiz.set_dirty();
+ if (!DRW_pass_is_empty(prepass_ps_)) {
+ inst_.hiz_buffer.set_dirty();
+ }
// if (inst_.raytracing.enabled()) {
// rt_buffer.radiance_copy(combined_tx);
- // hiz.update(depth_tx);
+ // inst_.hiz_buffer.update();
// }
// inst_.shadows.set_view(view, depth_tx);
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.hh b/source/blender/draw/engines/eevee_next/eevee_pipeline.hh
index 3bdc718767b..ed6986b9b61 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.hh
@@ -91,7 +91,6 @@ class ForwardPipeline {
void render(const DRWView *view,
Framebuffer &prepass_fb,
Framebuffer &combined_fb,
- GPUTexture *depth_tx,
GPUTexture *combined_tx);
};
diff --git a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc
index b69fde7b26c..c18c913d797 100644
--- a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc
@@ -26,9 +26,11 @@ namespace blender::eevee {
void RenderBuffers::acquire(int2 extent)
{
+ const eViewLayerEEVEEPassType enabled_passes = inst_.film.enabled_passes_get();
+
auto pass_extent = [&](eViewLayerEEVEEPassType pass_bit) -> int2 {
/* Use dummy texture for disabled passes. Allows correct bindings. */
- return (inst_.film.enabled_passes_get() & pass_bit) ? extent : int2(1);
+ return (enabled_passes & pass_bit) ? extent : int2(1);
};
eGPUTextureFormat color_format = GPU_RGBA16F;
@@ -38,17 +40,22 @@ void RenderBuffers::acquire(int2 extent)
depth_tx.acquire(extent, GPU_DEPTH24_STENCIL8);
combined_tx.acquire(extent, color_format);
- bool do_vector_render_pass = (inst_.film.enabled_passes_get() & EEVEE_RENDER_PASS_VECTOR) ||
+ bool do_vector_render_pass = (enabled_passes & EEVEE_RENDER_PASS_VECTOR) ||
(inst_.motion_blur.postfx_enabled() && !inst_.is_viewport());
+ uint32_t max_light_color_layer = max_ii(enabled_passes & EEVEE_RENDER_PASS_DIFFUSE_LIGHT ?
+ (int)RENDER_PASS_LAYER_DIFFUSE_LIGHT :
+ -1,
+ enabled_passes & EEVEE_RENDER_PASS_SPECULAR_LIGHT ?
+ (int)RENDER_PASS_LAYER_SPECULAR_LIGHT :
+ -1) +
+ 1;
/* Only RG16F when only doing only reprojection or motion blur. */
eGPUTextureFormat vector_format = do_vector_render_pass ? GPU_RGBA16F : GPU_RG16F;
/* TODO(fclem): Make vector pass allocation optional if no TAA or motion blur is needed. */
vector_tx.acquire(extent, vector_format);
normal_tx.acquire(pass_extent(EEVEE_RENDER_PASS_NORMAL), color_format);
- diffuse_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_DIFFUSE_LIGHT), color_format);
diffuse_color_tx.acquire(pass_extent(EEVEE_RENDER_PASS_DIFFUSE_COLOR), color_format);
- specular_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SPECULAR_LIGHT), color_format);
specular_color_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SPECULAR_COLOR), color_format);
volume_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_VOLUME_LIGHT), color_format);
emission_tx.acquire(pass_extent(EEVEE_RENDER_PASS_EMIT), color_format);
@@ -56,6 +63,10 @@ void RenderBuffers::acquire(int2 extent)
shadow_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SHADOW), float_format);
ambient_occlusion_tx.acquire(pass_extent(EEVEE_RENDER_PASS_AO), float_format);
+ light_tx.ensure_2d_array(color_format,
+ max_light_color_layer > 0 ? extent : int2(1),
+ max_ii(1, max_light_color_layer));
+
const AOVsInfoData &aovs = inst_.film.aovs_info;
aov_color_tx.ensure_2d_array(
color_format, (aovs.color_len > 0) ? extent : int2(1), max_ii(1, aovs.color_len));
@@ -70,9 +81,7 @@ void RenderBuffers::release()
normal_tx.release();
vector_tx.release();
- diffuse_light_tx.release();
diffuse_color_tx.release();
- specular_light_tx.release();
specular_color_tx.release();
volume_light_tx.release();
emission_tx.release();
diff --git a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
index 787f5604aa4..0b761d618cc 100644
--- a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
@@ -28,9 +28,7 @@ class RenderBuffers {
// TextureFromPool mist_tx; /* Derived from depth_tx during accumulation. */
TextureFromPool normal_tx;
TextureFromPool vector_tx;
- TextureFromPool diffuse_light_tx;
TextureFromPool diffuse_color_tx;
- TextureFromPool specular_light_tx;
TextureFromPool specular_color_tx;
TextureFromPool volume_light_tx;
TextureFromPool emission_tx;
@@ -39,6 +37,7 @@ class RenderBuffers {
TextureFromPool ambient_occlusion_tx;
// TextureFromPool cryptomatte_tx; /* TODO */
/* TODO(fclem): Use texture from pool once they support texture array. */
+ Texture light_tx;
Texture aov_color_tx;
Texture aov_value_tx;
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.cc b/source/blender/draw/engines/eevee_next/eevee_shader.cc
index 357f2796a7e..0e49b195ea2 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.cc
@@ -82,6 +82,10 @@ const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_
return "eevee_film_frag";
case FILM_COMP:
return "eevee_film_comp";
+ case HIZ_DEBUG:
+ return "eevee_hiz_debug";
+ case HIZ_UPDATE:
+ return "eevee_hiz_update";
case MOTION_BLUR_GATHER:
return "eevee_motion_blur_gather";
case MOTION_BLUR_TILE_DILATE:
@@ -124,6 +128,16 @@ const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_
return "eevee_depth_of_field_tiles_dilate_minmax";
case DOF_TILES_FLATTEN:
return "eevee_depth_of_field_tiles_flatten";
+ case LIGHT_CULLING_DEBUG:
+ return "eevee_light_culling_debug";
+ case LIGHT_CULLING_SELECT:
+ return "eevee_light_culling_select";
+ case LIGHT_CULLING_SORT:
+ return "eevee_light_culling_sort";
+ case LIGHT_CULLING_TILE:
+ return "eevee_light_culling_tile";
+ case LIGHT_CULLING_ZBIN:
+ return "eevee_light_culling_zbin";
/* To avoid compiler warning about missing case. */
case MAX_SHADER_TYPE:
return "";
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.hh b/source/blender/draw/engines/eevee_next/eevee_shader.hh
index dd6b9c9d4ab..9ef42c84373 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.hh
@@ -47,6 +47,15 @@ enum eShaderType {
DOF_TILES_DILATE_MINMAX,
DOF_TILES_FLATTEN,
+ HIZ_UPDATE,
+ HIZ_DEBUG,
+
+ LIGHT_CULLING_DEBUG,
+ LIGHT_CULLING_SELECT,
+ LIGHT_CULLING_SORT,
+ LIGHT_CULLING_TILE,
+ LIGHT_CULLING_ZBIN,
+
MOTION_BLUR_GATHER,
MOTION_BLUR_TILE_DILATE,
MOTION_BLUR_TILE_FLATTEN_RENDER,
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
index fe36cb1a17c..a0829bc49aa 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
@@ -31,6 +31,56 @@ constexpr eGPUSamplerState with_filter = GPU_SAMPLER_FILTER;
#define UBO_MIN_MAX_SUPPORTED_SIZE 1 << 14
/* -------------------------------------------------------------------- */
+/** \name Debug Mode
+ * \{ */
+
+/** These are just to make more sense of G.debug_value's values. Reserved range is 1-30. */
+enum eDebugMode : uint32_t {
+ DEBUG_NONE = 0u,
+ /**
+ * Gradient showing light evaluation hot-spots.
+ */
+ DEBUG_LIGHT_CULLING = 1u,
+ /**
+ * Show incorrectly downsample tiles in red.
+ */
+ DEBUG_HIZ_VALIDATION = 2u,
+ /**
+ * Tile-maps to screen. Is also present in other modes.
+ * - Black pixels, no pages allocated.
+ * - Green pixels, pages cached.
+ * - Red pixels, pages allocated.
+ */
+ DEBUG_SHADOW_TILEMAPS = 10u,
+ /**
+ * Random color per pages. Validates page density allocation and sampling.
+ */
+ DEBUG_SHADOW_PAGES = 11u,
+ /**
+ * Outputs random color per tile-map (or tile-map level). Validates tile-maps coverage.
+ * Black means not covered by any tile-maps LOD of the shadow.
+ */
+ DEBUG_SHADOW_LOD = 12u,
+ /**
+ * Outputs white pixels for pages allocated and black pixels for unused pages.
+ * This needs DEBUG_SHADOW_PAGE_ALLOCATION_ENABLED defined in order to work.
+ */
+ DEBUG_SHADOW_PAGE_ALLOCATION = 13u,
+ /**
+ * Outputs the tile-map atlas. Default tile-map is too big for the usual screen resolution.
+ * Try lowering SHADOW_TILEMAP_PER_ROW and SHADOW_MAX_TILEMAP before using this option.
+ */
+ DEBUG_SHADOW_TILE_ALLOCATION = 14u,
+ /**
+ * Visualize linear depth stored in the atlas regions of the active light.
+ * This way, one can check if the rendering, the copying and the shadow sampling functions works.
+ */
+ DEBUG_SHADOW_SHADOW_DEPTH = 15u
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Sampling
* \{ */
@@ -242,6 +292,17 @@ static inline float film_filter_weight(float filter_radius, float sample_distanc
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Render passes
+ * \{ */
+
+enum eRenderPassLayerIndex : uint32_t {
+ RENDER_PASS_LAYER_DIFFUSE_LIGHT = 0u,
+ RENDER_PASS_LAYER_SPECULAR_LIGHT = 1u,
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Arbitrary Output Variables
* \{ */
@@ -460,6 +521,127 @@ static inline float circle_to_polygon_angle(float sides_count, float theta)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Light Culling
+ * \{ */
+
+/* Number of items we can cull. Limited by how we store CullingZBin. */
+#define CULLING_MAX_ITEM 65536
+/* Fine grained subdivision in the Z direction. Limited by the LDS in z-binning compute shader. */
+#define CULLING_ZBIN_COUNT 4096
+/* Max tile map resolution per axes. */
+#define CULLING_TILE_RES 16
+
+struct LightCullingData {
+ /** Scale applied to tile pixel coordinates to get target UV coordinate. */
+ float2 tile_to_uv_fac;
+ /** Scale and bias applied to linear Z to get zbin. */
+ float zbin_scale;
+ float zbin_bias;
+ /** Valid item count in the source data array. */
+ uint items_count;
+ /** Items that are processed by the 2.5D culling. */
+ uint local_lights_len;
+ /** Items that are **NOT** processed by the 2.5D culling (i.e: Sun Lights). */
+ uint sun_lights_len;
+ /** Number of items that passes the first culling test. */
+ uint visible_count;
+ /** Extent of one square tile in pixels. */
+ float tile_size;
+ /** Number of tiles on the X/Y axis. */
+ uint tile_x_len;
+ uint tile_y_len;
+ /** Number of word per tile. Depends on the maximum number of lights. */
+ uint tile_word_len;
+};
+BLI_STATIC_ASSERT_ALIGN(LightCullingData, 16)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Lights
+ * \{ */
+
+#define LIGHT_NO_SHADOW -1
+
+enum eLightType : uint32_t {
+ LIGHT_SUN = 0u,
+ LIGHT_POINT = 1u,
+ LIGHT_SPOT = 2u,
+ LIGHT_RECT = 3u,
+ LIGHT_ELLIPSE = 4u
+};
+
+static inline bool is_area_light(eLightType type)
+{
+ return type >= LIGHT_RECT;
+}
+
+struct LightData {
+ /** Normalized object matrix. Last column contains data accessible using the following macros. */
+ float4x4 object_mat;
+ /** Packed data in the last column of the object_mat. */
+#define _area_size_x object_mat[0][3]
+#define _area_size_y object_mat[1][3]
+#define _radius _area_size_x
+#define _spot_mul object_mat[2][3]
+#define _spot_bias object_mat[3][3]
+ /** Aliases for axes. */
+#ifndef USE_GPU_SHADER_CREATE_INFO
+# define _right object_mat[0]
+# define _up object_mat[1]
+# define _back object_mat[2]
+# define _position object_mat[3]
+#else
+# define _right object_mat[0].xyz
+# define _up object_mat[1].xyz
+# define _back object_mat[2].xyz
+# define _position object_mat[3].xyz
+#endif
+ /** Influence radius (inverted and squared) adjusted for Surface / Volume power. */
+ float influence_radius_invsqr_surface;
+ float influence_radius_invsqr_volume;
+ /** Maximum influence radius. Used for culling. */
+ float influence_radius_max;
+ /** Index of the shadow struct on CPU. -1 means no shadow. */
+ int shadow_id;
+ /** NOTE: It is ok to use float3 here. A float is declared right after it.
+ * float3 is also aligned to 16 bytes. */
+ float3 color;
+ /** Power depending on shader type. */
+ float diffuse_power;
+ float specular_power;
+ float volume_power;
+ float transmit_power;
+ /** Special radius factor for point lighting. */
+ float radius_squared;
+ /** Light Type. */
+ eLightType type;
+ /** Spot angle tangent. */
+ float spot_tan;
+ /** Spot size. Aligned to size of float2. */
+ float2 spot_size_inv;
+ /** Associated shadow data. Only valid if shadow_id is not LIGHT_NO_SHADOW. */
+ // ShadowData shadow_data;
+};
+BLI_STATIC_ASSERT_ALIGN(LightData, 16)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Hierarchical-Z Buffer
+ * \{ */
+
+struct HiZData {
+ /** Scale factor to remove HiZBuffer padding. */
+ float2 uv_scale;
+
+ float2 _pad0;
+};
+BLI_STATIC_ASSERT_ALIGN(HiZData, 16)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Ray-Tracing
* \{ */
@@ -480,6 +662,34 @@ enum eClosureBits : uint32_t {
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Subsurface
+ * \{ */
+
+#define SSS_SAMPLE_MAX 64
+#define SSS_BURLEY_TRUNCATE 16.0
+#define SSS_BURLEY_TRUNCATE_CDF 0.9963790093708328
+#define SSS_TRANSMIT_LUT_SIZE 64.0
+#define SSS_TRANSMIT_LUT_RADIUS 1.218
+#define SSS_TRANSMIT_LUT_SCALE ((SSS_TRANSMIT_LUT_SIZE - 1.0) / float(SSS_TRANSMIT_LUT_SIZE))
+#define SSS_TRANSMIT_LUT_BIAS (0.5 / float(SSS_TRANSMIT_LUT_SIZE))
+#define SSS_TRANSMIT_LUT_STEP_RES 64.0
+
+struct SubsurfaceData {
+ /** xy: 2D sample position [-1..1], zw: sample_bounds. */
+ /* NOTE(fclem) Using float4 for alignment. */
+ float4 samples[SSS_SAMPLE_MAX];
+ /** Sample index after which samples are not randomly rotated anymore. */
+ int jitter_threshold;
+ /** Number of samples precomputed in the set. */
+ int sample_len;
+ int _pad0;
+ int _pad1;
+};
+BLI_STATIC_ASSERT_ALIGN(SubsurfaceData, 16)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Utility Texture
* \{ */
@@ -522,6 +732,13 @@ using DepthOfFieldDataBuf = draw::UniformBuffer<DepthOfFieldData>;
using DepthOfFieldScatterListBuf = draw::StorageArrayBuffer<ScatterRect, 16, true>;
using DrawIndirectBuf = draw::StorageBuffer<DrawCommand, true>;
using FilmDataBuf = draw::UniformBuffer<FilmData>;
+using HiZDataBuf = draw::UniformBuffer<HiZData>;
+using LightCullingDataBuf = draw::StorageBuffer<LightCullingData>;
+using LightCullingKeyBuf = draw::StorageArrayBuffer<uint, LIGHT_CHUNK, true>;
+using LightCullingTileBuf = draw::StorageArrayBuffer<uint, LIGHT_CHUNK, true>;
+using LightCullingZbinBuf = draw::StorageArrayBuffer<uint, CULLING_ZBIN_COUNT, true>;
+using LightCullingZdistBuf = draw::StorageArrayBuffer<float, LIGHT_CHUNK, true>;
+using LightDataBuf = draw::StorageArrayBuffer<LightData, LIGHT_CHUNK>;
using MotionBlurDataBuf = draw::UniformBuffer<MotionBlurData>;
using MotionBlurTileIndirectionBuf = draw::StorageBuffer<MotionBlurTileIndirection, true>;
using SamplingDataBuf = draw::StorageBuffer<SamplingData>;
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.cc b/source/blender/draw/engines/eevee_next/eevee_view.cc
index c195f68380c..44067aff9ca 100644
--- a/source/blender/draw/engines/eevee_next/eevee_view.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_view.cc
@@ -102,6 +102,8 @@ void ShadingView::render()
update_view();
+ inst_.hiz_buffer.set_dirty();
+
DRW_stats_group_start(name_);
DRW_view_set_active(render_view_);
@@ -118,6 +120,9 @@ void ShadingView::render()
inst_.pipelines.world.render();
+ /* TODO(fclem): Move it after the first prepass (and hiz update) once pipeline is stabilized. */
+ inst_.lights.set_view(render_view_, extent_);
+
// inst_.pipelines.deferred.render(
// render_view_, rt_buffer_opaque_, rt_buffer_refract_, depth_tx_, combined_tx_);
@@ -125,16 +130,17 @@ void ShadingView::render()
// inst_.lookdev.render_overlay(view_fb_);
- inst_.pipelines.forward.render(
- render_view_, prepass_fb_, combined_fb_, rbufs.depth_tx, rbufs.combined_tx);
+ inst_.pipelines.forward.render(render_view_, prepass_fb_, combined_fb_, rbufs.combined_tx);
- // inst_.lights.debug_draw(view_fb_);
- // inst_.shadows.debug_draw(view_fb_);
+ inst_.lights.debug_draw(combined_fb_);
+ inst_.hiz_buffer.debug_draw(combined_fb_);
GPUTexture *combined_final_tx = render_postfx(rbufs.combined_tx);
inst_.film.accumulate(sub_view_, combined_final_tx);
+ // inst_.shadows.debug_draw();
+
rbufs.release();
postfx_tx_.release();
@@ -176,13 +182,10 @@ void ShadingView::update_view()
window_translate_m4(winmat.ptr(), winmat.ptr(), UNPACK2(jitter));
DRW_view_update_sub(sub_view_, viewmat.ptr(), winmat.ptr());
- /* FIXME(fclem): The offset may be is noticeably large and the culling might make object pop
+ /* FIXME(fclem): The offset may be noticeably large and the culling might make object pop
* out of the blurring radius. To fix this, use custom enlarged culling matrix. */
inst_.depth_of_field.jitter_apply(winmat, viewmat);
DRW_view_update_sub(render_view_, viewmat.ptr(), winmat.ptr());
-
- // inst_.lightprobes.set_view(render_view_, extent_);
- // inst_.lights.set_view(render_view_, extent_, !inst_.use_scene_lights());
}
/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
index 57f229feedb..99a47c541e9 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
@@ -665,7 +665,7 @@ void dof_slight_focus_gather(sampler2D depth_tx,
dof_gather_accumulate_resolve(total_sample_count, bg_accum, bg_col, bg_weight, unused_occlusion);
dof_gather_accumulate_resolve(total_sample_count, fg_accum, fg_col, fg_weight, unused_occlusion);
- /* Fix weighting issues on perfectly focus to slight focus transitionning areas. */
+ /* Fix weighting issues on perfectly focus to slight focus transitioning areas. */
if (abs(center_data.coc) < 0.5) {
bg_col = center_data.color;
bg_weight = 1.0;
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
index c5c0e210109..49c93ca63cd 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
@@ -134,8 +134,8 @@ void main()
{
/**
* NOTE: We can **NOT** optimize by discarding some tiles as the result is sampled using bilinear
- * filtering in the resolve pass. Not outputing to a tile means that border texels have undefined
- * value and tile border will be noticeable in the final image.
+ * filtering in the resolve pass. Not outputting to a tile means that border texels have
+ * undefined value and tile border will be noticeable in the final image.
*/
cache_init();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
index e9905cd8aaf..cf8dd7a36e6 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
@@ -2,8 +2,8 @@
/**
* Gather pass: Convolve foreground and background parts in separate passes.
*
- * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color.
- * A fast gather path is taken if there is not many CoC variation inside the tile.
+ * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene
+ *color. A fast gather path is taken if there is not many CoC variation inside the tile.
*
* We sample using an octaweb sampling pattern. We randomize the kernel center and each ring
* rotation to ensure maximum coverage.
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
index 2b664520bba..5cdabbc2d4b 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
@@ -2,8 +2,8 @@
/**
* Holefill pass: Gather background parts where foreground is present.
*
- * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color.
- * A fast gather path is taken if there is not many CoC variation inside the tile.
+ * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene
+ *color. A fast gather path is taken if there is not many CoC variation inside the tile.
*
* We sample using an octaweb sampling pattern. We randomize the kernel center and each ring
* rotation to ensure maximum coverage.
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
index c757e8304ac..80555367478 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
@@ -8,7 +8,7 @@
* Inputs:
* - Output of setup pass (halfres) and reduce downsample pass (quarter res).
* Outputs:
- * - Halfres padded to avoid mipmap mis-alignment (so possibly not matching input size).
+ * - Halfres padded to avoid mipmap misalignment (so possibly not matching input size).
* - Gather input color (whole mip chain), Scatter rect list, Signed CoC (whole mip chain).
**/
@@ -98,7 +98,7 @@ void main()
do_scatter[LOCAL_INDEX] *= dof_scatter_screen_border_rejection(coc_cache[LOCAL_INDEX], texel);
/* Only scatter if neighborhood is different enough. */
do_scatter[LOCAL_INDEX] *= dof_scatter_neighborhood_rejection(color_cache[LOCAL_INDEX].rgb);
- /* For debuging. */
+ /* For debugging. */
if (no_scatter_pass) {
do_scatter[LOCAL_INDEX] = 0.0;
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
index d21f6d69541..8873a9da235 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
@@ -36,7 +36,7 @@ float dof_slight_focus_coc_tile_get(vec2 frag_coord)
}
/* Use atomic reduce operation. */
atomicMax(shared_max_slight_focus_abs_coc, floatBitsToUint(local_abs_max));
- /* "Broadcast" result accross all threads. */
+ /* "Broadcast" result across all threads. */
barrier();
return uintBitsToFloat(shared_max_slight_focus_abs_coc);
@@ -44,7 +44,7 @@ float dof_slight_focus_coc_tile_get(vec2 frag_coord)
vec3 dof_neighborhood_clamp(vec2 frag_coord, vec3 color, float center_coc, float weight)
{
- /* Stabilize color by clamping with the stable half res neighboorhood. */
+ /* Stabilize color by clamping with the stable half res neighborhood. */
vec3 neighbor_min, neighbor_max;
const vec2 corners[4] = vec2[4](vec2(-1, -1), vec2(1, -1), vec2(-1, 1), vec2(1, 1));
for (int i = 0; i < 4; i++) {
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
index b22af0e88f0..5ffedf3068b 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
@@ -211,7 +211,7 @@ vec2 dof_pixel_history_motion_vector(ivec2 texel_sample)
return vector.xy * vec2(textureSize(color_tx, 0));
}
-/* Load color using a special filter to avoid loosing detail.
+/* Load color using a special filter to avoid losing detail.
* \a texel is sample position with subpixel accuracy. */
DofSample dof_sample_history(vec2 input_texel)
{
@@ -285,17 +285,17 @@ float dof_history_blend_factor(
/* 5% of incoming color by default. */
float blend = 0.05;
- /* Blend less history if the pixel has substential velocity. */
+ /* Blend less history if the pixel has substantial velocity. */
/* NOTE(fclem): velocity threshold multiplied by 2 because of half resolution. */
blend = mix(blend, 0.20, saturate(velocity * 0.02 * 2.0));
/**
* "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014 (Slide 43)
- * Bias towards history if incomming pixel is near clamping. Reduces flicker.
+ * Bias towards history if incoming pixel is near clamping. Reduces flicker.
*/
float distance_to_luma_clip = min_v2(vec2(luma_history - luma_min, luma_max - luma_history));
/* Divide by bbox size to get a factor. 2 factor to compensate the line above. */
distance_to_luma_clip *= 2.0 * safe_rcp(luma_max - luma_min);
- /* Linearly blend when history gets bellow to 25% of the bbox size. */
+ /* Linearly blend when history gets below to 25% of the bbox size. */
blend *= saturate(distance_to_luma_clip * 4.0 + 0.1);
/* Progressively discard history until history CoC is twice as big as the filtered CoC.
* Note we use absolute diff here because we are not comparing neighbors and thus do not risk to
@@ -335,7 +335,7 @@ void main()
DofSample dst = dof_sample_history(history_texel);
- /* Get local color bounding box of source neighboorhood. */
+ /* Get local color bounding box of source neighborhood. */
DofNeighborhoodMinMax bbox = dof_neighbor_boundbox();
float blend = dof_history_blend_factor(velocity, history_texel, bbox, src, dst);
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
index bf6293d5561..964c078036b 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
@@ -105,12 +105,18 @@ void film_sample_accum(FilmSample samp, int pass_id, sampler2D tex, inout float
accum += texelFetch(tex, samp.texel, 0).x * samp.weight;
}
-void film_sample_accum(FilmSample samp, int pass_id, sampler2DArray tex, inout vec4 accum)
+void film_sample_accum(
+ FilmSample samp, int pass_id, uint layer, sampler2DArray tex, inout vec4 accum)
{
if (pass_id == -1) {
return;
}
- accum += texelFetch(tex, ivec3(samp.texel, pass_id), 0) * samp.weight;
+ accum += texelFetch(tex, ivec3(samp.texel, layer), 0) * samp.weight;
+}
+
+void film_sample_accum(FilmSample samp, int pass_id, sampler2DArray tex, inout vec4 accum)
+{
+ film_sample_accum(samp, pass_id, pass_id, tex, accum);
}
void film_sample_accum(FilmSample samp, int pass_id, sampler2DArray tex, inout float accum)
@@ -632,8 +638,16 @@ void film_process_data(ivec2 texel_film, out vec4 out_color, out float out_depth
for (int i = 0; i < film_buf.samples_len; i++) {
FilmSample src = film_sample_get(i, texel_film);
- film_sample_accum(src, film_buf.diffuse_light_id, diffuse_light_tx, diffuse_light_accum);
- film_sample_accum(src, film_buf.specular_light_id, specular_light_tx, specular_light_accum);
+ film_sample_accum(src,
+ film_buf.diffuse_light_id,
+ RENDER_PASS_LAYER_DIFFUSE_LIGHT,
+ light_tx,
+ diffuse_light_accum);
+ film_sample_accum(src,
+ film_buf.specular_light_id,
+ RENDER_PASS_LAYER_SPECULAR_LIGHT,
+ light_tx,
+ specular_light_accum);
film_sample_accum(src, film_buf.volume_light_id, volume_light_tx, volume_light_accum);
film_sample_accum(src, film_buf.emission_id, emission_tx, emission_accum);
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl
new file mode 100644
index 00000000000..e93d0f472fa
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl
@@ -0,0 +1,24 @@
+
+/**
+ * Debug hiz down sampling pass.
+ * Output red if above any max pixels, blue otherwise.
+ */
+
+void main()
+{
+ ivec2 texel = ivec2(gl_FragCoord.xy);
+
+ float depth0 = texelFetch(hiz_tx, texel, 0).r;
+
+ vec4 color = vec4(0.1, 0.1, 1.0, 1.0);
+ for (int i = 1; i < HIZ_MIP_COUNT; i++) {
+ ivec2 lvl_texel = texel / ivec2(uvec2(1) << uint(i));
+ lvl_texel = min(lvl_texel, textureSize(hiz_tx, i) - 1);
+ if (texelFetch(hiz_tx, lvl_texel, i).r < depth0) {
+ color = vec4(1.0, 0.1, 0.1, 1.0);
+ break;
+ }
+ }
+ out_debug_color_add = vec4(color.rgb, 0.0) * 0.2;
+ out_debug_color_mul = color;
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl
new file mode 100644
index 00000000000..597bc73e2ad
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl
@@ -0,0 +1,121 @@
+
+/**
+ * Shader that down-sample depth buffer, creating a Hierarchical-Z buffer.
+ * Saves max value of each 2x2 texel in the mipmap above the one we are
+ * rendering to. Adapted from
+ * http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/
+ *
+ * Major simplification has been made since we pad the buffer to always be
+ * bigger than input to avoid mipmapping misalignement.
+ *
+ * Start by copying the base level by quad loading the depth.
+ * Then each thread compute it's local depth for level 1.
+ * After that we use shared variables to do inter thread comunication and
+ * downsample to max level.
+ */
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+shared float local_depths[gl_WorkGroupSize.y][gl_WorkGroupSize.x];
+
+/* Load values from the previous lod level. */
+vec4 load_local_depths(ivec2 pixel)
+{
+ pixel *= 2;
+ return vec4(local_depths[pixel.y + 1][pixel.x + 0],
+ local_depths[pixel.y + 1][pixel.x + 1],
+ local_depths[pixel.y + 0][pixel.x + 1],
+ local_depths[pixel.y + 0][pixel.x + 0]);
+}
+
+void store_local_depth(ivec2 pixel, float depth)
+{
+ local_depths[pixel.y][pixel.x] = depth;
+}
+
+void main()
+{
+ ivec2 local_px = ivec2(gl_LocalInvocationID.xy);
+ /* Bottom left corner of the kernel. */
+ ivec2 kernel_origin = ivec2(gl_WorkGroupSize.xy * gl_WorkGroupID.xy);
+
+ /* Copy level 0. */
+ ivec2 src_px = ivec2(kernel_origin + local_px) * 2;
+ vec2 samp_co = (vec2(src_px) + 0.5) / vec2(textureSize(depth_tx, 0));
+ vec4 samp = textureGather(depth_tx, samp_co);
+
+ if (update_mip_0) {
+ imageStore(out_mip_0, src_px + ivec2(0, 1), samp.xxxx);
+ imageStore(out_mip_0, src_px + ivec2(1, 1), samp.yyyy);
+ imageStore(out_mip_0, src_px + ivec2(1, 0), samp.zzzz);
+ imageStore(out_mip_0, src_px + ivec2(0, 0), samp.wwww);
+ }
+
+ /* Level 1. (No load) */
+ float max_depth = max_v4(samp);
+ ivec2 dst_px = ivec2(kernel_origin + local_px);
+ imageStore(out_mip_1, dst_px, vec4(max_depth));
+ store_local_depth(local_px, max_depth);
+
+ /* Level 2-5. */
+ bool active_thread;
+ int mask_shift = 1;
+
+#define downsample_level(out_mip__, lod_) \
+ active_thread = all(lessThan(local_px, gl_WorkGroupSize.xy >> uint(mask_shift))); \
+ barrier(); /* Wait for previous writes to finish. */ \
+ if (active_thread) { \
+ max_depth = max_v4(load_local_depths(local_px)); \
+ dst_px = ivec2((kernel_origin >> mask_shift) + local_px); \
+ imageStore(out_mip__, dst_px, vec4(max_depth)); \
+ } \
+ barrier(); /* Wait for previous reads to finish. */ \
+ if (active_thread) { \
+ store_local_depth(local_px, max_depth); \
+ } \
+ mask_shift++;
+
+ downsample_level(out_mip_2, 2);
+ downsample_level(out_mip_3, 3);
+ downsample_level(out_mip_4, 4);
+ downsample_level(out_mip_5, 5);
+
+ /* Since we pad the destination texture, the mip size is equal to the dispatch size. */
+ uint tile_count = uint(imageSize(out_mip_5).x * imageSize(out_mip_5).y);
+ /* Let the last tile handle the remaining LOD. */
+ bool last_tile = atomicAdd(finished_tile_counter, 1u) + 1u < tile_count;
+ if (last_tile == false) {
+ return;
+ }
+ finished_tile_counter = 0u;
+
+ ivec2 iter = divide_ceil(imageSize(out_mip_5), ivec2(gl_WorkGroupSize * 2u));
+ ivec2 image_border = imageSize(out_mip_5) - 1;
+ for (int y = 0; y < iter.y; y++) {
+ for (int x = 0; x < iter.x; x++) {
+ /* Load result of the other work groups. */
+ kernel_origin = ivec2(gl_WorkGroupSize) * ivec2(x, y);
+ src_px = ivec2(kernel_origin + local_px) * 2;
+ vec4 samp;
+ samp.x = imageLoad(out_mip_5, min(src_px + ivec2(0, 1), image_border)).x;
+ samp.y = imageLoad(out_mip_5, min(src_px + ivec2(1, 1), image_border)).x;
+ samp.z = imageLoad(out_mip_5, min(src_px + ivec2(1, 0), image_border)).x;
+ samp.w = imageLoad(out_mip_5, min(src_px + ivec2(0, 0), image_border)).x;
+ /* Level 6. */
+ float max_depth = max_v4(samp);
+ ivec2 dst_px = ivec2(kernel_origin + local_px);
+ imageStore(out_mip_6, dst_px, vec4(max_depth));
+ store_local_depth(local_px, max_depth);
+
+ mask_shift = 1;
+
+ /* Level 7. */
+ downsample_level(out_mip_7, 7);
+
+ /* Limited by OpenGL maximum of 8 image slot. */
+ // downsample_level(out_mip_8, 8);
+ // downsample_level(out_mip_9, 9);
+ // downsample_level(out_mip_10, 10);
+ }
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
new file mode 100644
index 00000000000..eefc024d0b8
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
@@ -0,0 +1,54 @@
+
+/**
+ * Debug Shader outputing a gradient of orange - white - blue to mark culling hotspots.
+ * Green pixels are error pixels that are missing lights from the culling pass (i.e: when culling
+ * pass is not conservative enough).
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_iter_lib.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_FragCoord.xy);
+
+ float depth = texelFetch(hiz_tx, texel, 0).r;
+ float vP_z = get_view_z_from_depth(depth);
+ vec3 P = get_world_space_from_depth(uvcoordsvar.xy, depth);
+
+ float light_count = 0.0;
+ uint light_cull = 0u;
+ vec2 px = gl_FragCoord.xy;
+ LIGHT_FOREACH_BEGIN_LOCAL(light_cull_buf, light_zbin_buf, light_tile_buf, px, vP_z, l_idx)
+ {
+ LightData light = light_buf[l_idx];
+ light_cull |= 1u << l_idx;
+ light_count += 1.0;
+ }
+ LIGHT_FOREACH_END
+
+ uint light_nocull = 0u;
+ LIGHT_FOREACH_BEGIN_LOCAL_NO_CULL(light_cull_buf, l_idx)
+ {
+ LightData light = light_buf[l_idx];
+ vec3 L;
+ float dist;
+ light_vector_get(light, P, L, dist);
+ if (light_attenuation(light, L, dist) > 0.0) {
+ light_nocull |= 1u << l_idx;
+ }
+ }
+ LIGHT_FOREACH_END
+
+ vec4 color = vec4(heatmap_gradient(light_count / 4.0), 1.0);
+
+ if ((light_cull & light_nocull) != light_nocull) {
+ /* ERROR. Some lights were culled incorrectly. */
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+
+ out_debug_color_add = vec4(color.rgb, 0.0) * 0.2;
+ out_debug_color_mul = color;
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl
new file mode 100644
index 00000000000..9c12b0e50e6
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl
@@ -0,0 +1,62 @@
+
+/**
+ * Select the visible items inside the active view and put them inside the sorting buffer.
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(common_intersect_lib.glsl)
+
+void main()
+{
+ uint l_idx = gl_GlobalInvocationID.x;
+ if (l_idx >= light_cull_buf.items_count) {
+ return;
+ }
+
+ LightData light = in_light_buf[l_idx];
+
+ /* Do not select 0 power lights. */
+ if (light.influence_radius_max < 1e-8) {
+ return;
+ }
+
+ /* Sun lights are packed at the end of the array. Perform early copy. */
+ if (light.type == LIGHT_SUN) {
+ /* NOTE: We know the index because sun lights are packed at the start of the input buffer. */
+ out_light_buf[light_cull_buf.local_lights_len + l_idx] = light;
+ return;
+ }
+
+ Sphere sphere;
+ switch (light.type) {
+ case LIGHT_SPOT:
+ /* Only for < ~170° Cone due to plane extraction precision. */
+ if (light.spot_tan < 10.0) {
+ Pyramid pyramid = shape_pyramid_non_oblique(
+ light._position,
+ light._position - light._back * light.influence_radius_max,
+ light._right * light.influence_radius_max * light.spot_tan / light.spot_size_inv.x,
+ light._up * light.influence_radius_max * light.spot_tan / light.spot_size_inv.y);
+ if (!intersect_view(pyramid)) {
+ return;
+ }
+ }
+ case LIGHT_RECT:
+ case LIGHT_ELLIPSE:
+ case LIGHT_POINT:
+ sphere = Sphere(light._position, light.influence_radius_max);
+ break;
+ }
+
+ /* TODO(fclem): HiZ culling? Could be quite beneficial given the nature of the 2.5D culling. */
+
+ /* TODO(fclem): Small light culling / fading? */
+
+ if (intersect_view(sphere)) {
+ uint index = atomicAdd(light_cull_buf.visible_count, 1u);
+
+ out_zdist_buf[index] = dot(cameraForward, light._position) - dot(cameraForward, cameraPos);
+ out_key_buf[index] = l_idx;
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl
new file mode 100644
index 00000000000..e98b170cd4c
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl
@@ -0,0 +1,57 @@
+
+/**
+ * Sort the lights by their Z distance to the camera.
+ * Outputs ordered light buffer.
+ * One thread processes one Light entity.
+ */
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+shared float zdists_cache[gl_WorkGroupSize.x];
+
+void main()
+{
+ uint src_index = gl_GlobalInvocationID.x;
+ bool valid_thread = true;
+
+ if (src_index >= light_cull_buf.visible_count) {
+ /* Do not return because we use barriers later on (which need uniform control flow).
+ * Just process the same last item but avoid insertion. */
+ src_index = light_cull_buf.visible_count - 1;
+ valid_thread = false;
+ }
+
+ float local_zdist = in_zdist_buf[src_index];
+
+ int prefix_sum = 0;
+ /* Iterate over the whole key buffer. */
+ uint iter = divide_ceil(light_cull_buf.visible_count, gl_WorkGroupSize.x);
+ for (uint i = 0u; i < iter; i++) {
+ uint index = gl_WorkGroupSize.x * i + gl_LocalInvocationID.x;
+ /* NOTE: This will load duplicated values, but they will be discarded. */
+ index = min(index, light_cull_buf.visible_count - 1);
+ zdists_cache[gl_LocalInvocationID.x] = in_zdist_buf[index];
+
+ barrier();
+
+ /* Iterate over the cache line. */
+ uint line_end = min(gl_WorkGroupSize.x, light_cull_buf.visible_count - gl_WorkGroupSize.x * i);
+ for (uint j = 0u; j < line_end; j++) {
+ if (zdists_cache[j] < local_zdist) {
+ prefix_sum++;
+ }
+ else if (zdists_cache[j] == local_zdist) {
+ /* Same depth, use index to order and avoid same prefix for 2 different lights. */
+ if ((gl_WorkGroupSize.x * i + j) < src_index) {
+ prefix_sum++;
+ }
+ }
+ }
+ }
+
+ if (valid_thread) {
+ /* Copy sorted light to render light buffer. */
+ uint input_index = in_key_buf[src_index];
+ out_light_buf[prefix_sum] = in_light_buf[input_index];
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl
new file mode 100644
index 00000000000..37705e22b22
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl
@@ -0,0 +1,188 @@
+
+/**
+ * 2D Culling pass for lights.
+ * We iterate over all items and check if they intersect with the tile frustum.
+ * Dispatch one thread per word.
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_intersect_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_iter_lib.glsl)
+
+/* ---------------------------------------------------------------------- */
+/** \name Culling shapes extraction
+ * \{ */
+
+struct CullingTile {
+ IsectFrustum frustum;
+ vec4 bounds;
+};
+
+/* Corners are expected to be in viewspace so that the cone is starting from the origin.
+ * Corner order does not matter. */
+vec4 tile_bound_cone(vec3 v00, vec3 v01, vec3 v10, vec3 v11)
+{
+ v00 = normalize(v00);
+ v01 = normalize(v01);
+ v10 = normalize(v10);
+ v11 = normalize(v11);
+ vec3 center = normalize(v00 + v01 + v10 + v11);
+ float angle_cosine = dot(center, v00);
+ angle_cosine = max(angle_cosine, dot(center, v01));
+ angle_cosine = max(angle_cosine, dot(center, v10));
+ angle_cosine = max(angle_cosine, dot(center, v11));
+ return vec4(center, angle_cosine);
+}
+
+/* Corners are expected to be in viewspace. Returns Z-aligned bounding cylinder.
+ * Corner order does not matter. */
+vec4 tile_bound_cylinder(vec3 v00, vec3 v01, vec3 v10, vec3 v11)
+{
+ vec3 center = (v00 + v01 + v10 + v11) * 0.25;
+ vec4 corners_dist;
+ float dist_sqr = distance_squared(center, v00);
+ dist_sqr = max(dist_sqr, distance_squared(center, v01));
+ dist_sqr = max(dist_sqr, distance_squared(center, v10));
+ dist_sqr = max(dist_sqr, distance_squared(center, v11));
+ /* Return a cone. Later converted to cylinder. */
+ return vec4(center, sqrt(dist_sqr));
+}
+
+vec2 tile_to_ndc(vec2 tile_co, vec2 offset)
+{
+ /* Add a margin to prevent culling too much if the frustum becomes too much unstable. */
+ const float margin = 0.02;
+ tile_co += margin * (offset * 2.0 - 1.0);
+
+ tile_co += offset;
+ return tile_co * light_cull_buf.tile_to_uv_fac * 2.0 - 1.0;
+}
+
+CullingTile tile_culling_get(uvec2 tile_co)
+{
+ vec2 ftile = vec2(tile_co);
+ /* Culling frustum corners for this tile. */
+ vec3 corners[8];
+ /* Follow same corners order as view frustum. */
+ corners[1].xy = corners[0].xy = tile_to_ndc(ftile, vec2(0, 0));
+ corners[5].xy = corners[4].xy = tile_to_ndc(ftile, vec2(1, 0));
+ corners[6].xy = corners[7].xy = tile_to_ndc(ftile, vec2(1, 1));
+ corners[2].xy = corners[3].xy = tile_to_ndc(ftile, vec2(0, 1));
+ corners[1].z = corners[5].z = corners[6].z = corners[2].z = -1.0;
+ corners[0].z = corners[4].z = corners[7].z = corners[3].z = 1.0;
+
+ for (int i = 0; i < 8; i++) {
+ /* Culling in view space for precision. */
+ corners[i] = project_point(ProjectionMatrixInverse, corners[i]);
+ }
+
+ bool is_persp = ProjectionMatrix[3][3] == 0.0;
+ CullingTile tile;
+ tile.bounds = (is_persp) ? tile_bound_cone(corners[0], corners[4], corners[7], corners[3]) :
+ tile_bound_cylinder(corners[0], corners[4], corners[7], corners[3]);
+
+ tile.frustum = isect_data_setup(shape_frustum(corners));
+ return tile;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Intersection Tests
+ * \{ */
+
+bool intersect(CullingTile tile, Sphere sphere)
+{
+ bool isect = true;
+ /* Test tile intersection using bounding cone or bounding cylinder.
+ * This has less false positive cases when the sphere is large. */
+ if (ProjectionMatrix[3][3] == 0.0) {
+ isect = intersect(shape_cone(tile.bounds.xyz, tile.bounds.w), sphere);
+ }
+ else {
+ /* Simplify to a 2D circle test on the view Z axis plane. */
+ isect = intersect(shape_circle(tile.bounds.xy, tile.bounds.w),
+ shape_circle(sphere.center.xy, sphere.radius));
+ }
+ /* Refine using frustum test. If the sphere is small it avoids intersection
+ * with a neighbor tile. */
+ if (isect) {
+ isect = intersect(tile.frustum, sphere);
+ }
+ return isect;
+}
+
+bool intersect(CullingTile tile, Box bbox)
+{
+ return intersect(tile.frustum, bbox);
+}
+
+bool intersect(CullingTile tile, Pyramid pyramid)
+{
+ return intersect(tile.frustum, pyramid);
+}
+
+/** \} */
+
+void main()
+{
+ uint word_idx = gl_GlobalInvocationID.x % light_cull_buf.tile_word_len;
+ uint tile_idx = gl_GlobalInvocationID.x / light_cull_buf.tile_word_len;
+ uvec2 tile_co = uvec2(tile_idx % light_cull_buf.tile_x_len,
+ tile_idx / light_cull_buf.tile_x_len);
+
+ if (tile_co.y >= light_cull_buf.tile_y_len) {
+ return;
+ }
+
+ /* TODO(fclem): We could stop the tile at the HiZ depth. */
+ CullingTile tile = tile_culling_get(tile_co);
+
+ uint l_idx = word_idx * 32u;
+ uint l_end = min(l_idx + 32u, light_cull_buf.visible_count);
+ uint word = 0u;
+ for (; l_idx < l_end; l_idx++) {
+ LightData light = light_buf[l_idx];
+
+ /* Culling in view space for precision and simplicity. */
+ vec3 vP = transform_point(ViewMatrix, light._position);
+ vec3 v_right = transform_direction(ViewMatrix, light._right);
+ vec3 v_up = transform_direction(ViewMatrix, light._up);
+ vec3 v_back = transform_direction(ViewMatrix, light._back);
+ float radius = light.influence_radius_max;
+
+ Sphere sphere = shape_sphere(vP, radius);
+ bool intersect_tile = intersect(tile, sphere);
+
+ switch (light.type) {
+ case LIGHT_SPOT:
+ /* Only for < ~170° Cone due to plane extraction precision. */
+ if (light.spot_tan < 10.0) {
+ Pyramid pyramid = shape_pyramid_non_oblique(
+ vP,
+ vP - v_back * radius,
+ v_right * radius * light.spot_tan / light.spot_size_inv.x,
+ v_up * radius * light.spot_tan / light.spot_size_inv.y);
+ intersect_tile = intersect_tile && intersect(tile, pyramid);
+ break;
+ }
+ /* Fallthrough to the hemispheric case. */
+ case LIGHT_RECT:
+ case LIGHT_ELLIPSE:
+ vec3 v000 = vP - v_right * radius - v_up * radius;
+ vec3 v100 = v000 + v_right * (radius * 2.0);
+ vec3 v010 = v000 + v_up * (radius * 2.0);
+ vec3 v001 = v000 - v_back * radius;
+ Box bbox = shape_box(v000, v100, v010, v001);
+ intersect_tile = intersect_tile && intersect(tile, bbox);
+ default:
+ break;
+ }
+
+ if (intersect_tile) {
+ word |= 1u << (l_idx % 32u);
+ }
+ }
+
+ out_light_tile_buf[gl_GlobalInvocationID.x] = word;
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl
new file mode 100644
index 00000000000..ae20153f26c
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl
@@ -0,0 +1,56 @@
+
+/**
+ * Create the Zbins from Z-sorted lights.
+ * Perform min-max operation in LDS memory for speed.
+ * For this reason, we only dispatch 1 thread group.
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_iter_lib.glsl)
+
+/* Fits the limit of 32KB. */
+shared uint zbin_max[CULLING_ZBIN_COUNT];
+shared uint zbin_min[CULLING_ZBIN_COUNT];
+
+void main()
+{
+ const uint zbin_iter = CULLING_ZBIN_COUNT / gl_WorkGroupSize.x;
+ const uint zbin_local = gl_LocalInvocationID.x * zbin_iter;
+
+ uint src_index = gl_GlobalInvocationID.x;
+
+ for (uint i = 0u, l = zbin_local; i < zbin_iter; i++, l++) {
+ zbin_max[l] = 0x0u;
+ zbin_min[l] = ~0x0u;
+ }
+ barrier();
+
+ uint light_iter = divide_ceil(light_cull_buf.visible_count, gl_WorkGroupSize.x);
+ for (uint i = 0u; i < light_iter; i++) {
+ uint index = i * gl_WorkGroupSize.x + gl_LocalInvocationID.x;
+ if (index >= light_cull_buf.visible_count) {
+ continue;
+ }
+ vec3 P = light_buf[index]._position;
+ /* TODO(fclem): Could have better bounds for spot and area lights. */
+ float radius = light_buf[index].influence_radius_max;
+ float z_dist = dot(cameraForward, P) - dot(cameraForward, cameraPos);
+ int z_min = culling_z_to_zbin(
+ light_cull_buf.zbin_scale, light_cull_buf.zbin_bias, z_dist + radius);
+ int z_max = culling_z_to_zbin(
+ light_cull_buf.zbin_scale, light_cull_buf.zbin_bias, z_dist - radius);
+ z_min = clamp(z_min, 0, CULLING_ZBIN_COUNT - 1);
+ z_max = clamp(z_max, 0, CULLING_ZBIN_COUNT - 1);
+ /* Register to Z bins. */
+ for (int z = z_min; z <= z_max; z++) {
+ atomicMin(zbin_min[z], index);
+ atomicMax(zbin_max[z], index);
+ }
+ }
+ barrier();
+
+ /* Write result to zbins buffer. Pack min & max into 1 uint. */
+ for (uint i = 0u, l = zbin_local; i < zbin_iter; i++, l++) {
+ out_zbin_buf[l] = (zbin_max[l] << 16u) | (zbin_min[l] & 0xFFFFu);
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl
new file mode 100644
index 00000000000..d4abdd43aa4
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl
@@ -0,0 +1,129 @@
+
+/**
+ * The resources expected to be defined are:
+ * - light_buf
+ * - light_zbin_buf
+ * - light_cull_buf
+ * - light_tile_buf
+ * - shadow_atlas_tx
+ * - shadow_tilemaps_tx
+ * - sss_transmittance_tx
+ * - utility_tx
+ */
+
+#pragma BLENDER_REQUIRE(eevee_light_lib.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)
+
+/* TODO(fclem): We could reduce register pressure by only having static branches for sun lights. */
+void light_eval_ex(ClosureDiffuse diffuse,
+ ClosureReflection reflection,
+ const bool is_directional,
+ vec3 P,
+ vec3 V,
+ float vP_z,
+ float thickness,
+ vec4 ltc_mat,
+ uint l_idx,
+ inout vec3 out_diffuse,
+ inout vec3 out_specular)
+{
+ LightData light = light_buf[l_idx];
+ vec3 L;
+ float dist;
+ light_vector_get(light, P, L, dist);
+
+ float visibility = light_attenuation(light, L, dist);
+
+#if 0 /* TODO(fclem): Shadows */
+ if ((light.shadow_id != LIGHT_NO_SHADOW) && (visibility > 0.0)) {
+ vec3 lL = light_world_to_local(light, -L) * dist;
+
+ float shadow_delta = shadow_delta_get(
+ shadow_atlas_tx, shadow_tilemaps_tx, light, light.shadow_data, lL, dist, P);
+
+# ifdef SSS_TRANSMITTANCE
+ /* Transmittance evaluation first to use initial visibility. */
+ if (diffuse.sss_id != 0u && light.diffuse_power > 0.0) {
+ float delta = max(thickness, shadow_delta);
+
+ vec3 intensity = visibility * light.transmit_power *
+ light_translucent(sss_transmittance_tx,
+ is_directional,
+ light,
+ diffuse.N,
+ L,
+ dist,
+ diffuse.sss_radius,
+ delta);
+ out_diffuse += light.color * intensity;
+ }
+# endif
+
+ visibility *= float(shadow_delta - light.shadow_data.bias <= 0.0);
+ }
+#endif
+
+ if (visibility < 1e-6) {
+ return;
+ }
+
+ if (light.diffuse_power > 0.0) {
+ float intensity = visibility * light.diffuse_power *
+ light_diffuse(utility_tx, is_directional, light, diffuse.N, V, L, dist);
+ out_diffuse += light.color * intensity;
+ }
+
+ if (light.specular_power > 0.0) {
+ float intensity = visibility * light.specular_power *
+ light_ltc(
+ utility_tx, is_directional, light, reflection.N, V, L, dist, ltc_mat);
+ out_specular += light.color * intensity;
+ }
+}
+
+void light_eval(ClosureDiffuse diffuse,
+ ClosureReflection reflection,
+ vec3 P,
+ vec3 V,
+ float vP_z,
+ float thickness,
+ inout vec3 out_diffuse,
+ inout vec3 out_specular)
+{
+ vec2 uv = vec2(reflection.roughness, safe_sqrt(1.0 - dot(reflection.N, V)));
+ uv = uv * UTIL_TEX_UV_SCALE + UTIL_TEX_UV_BIAS;
+ vec4 ltc_mat = utility_tx_sample(utility_tx, uv, UTIL_LTC_MAT_LAYER);
+
+ LIGHT_FOREACH_BEGIN_DIRECTIONAL(light_cull_buf, l_idx)
+ {
+ light_eval_ex(diffuse,
+ reflection,
+ true,
+ P,
+ V,
+ vP_z,
+ thickness,
+ ltc_mat,
+ l_idx,
+ out_diffuse,
+ out_specular);
+ }
+ LIGHT_FOREACH_END
+
+ vec2 px = gl_FragCoord.xy;
+ LIGHT_FOREACH_BEGIN_LOCAL(light_cull_buf, light_zbin_buf, light_tile_buf, px, vP_z, l_idx)
+ {
+ light_eval_ex(diffuse,
+ reflection,
+ false,
+ P,
+ V,
+ vP_z,
+ thickness,
+ ltc_mat,
+ l_idx,
+ out_diffuse,
+ out_specular);
+ }
+ LIGHT_FOREACH_END
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_iter_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_iter_lib.glsl
new file mode 100644
index 00000000000..22a5f98e6c3
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_iter_lib.glsl
@@ -0,0 +1,72 @@
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+uint zbin_mask(uint word_index, uint zbin_min, uint zbin_max)
+{
+ uint word_start = word_index * 32u;
+ uint word_end = word_start + 31u;
+ uint local_min = max(zbin_min, word_start);
+ uint local_max = min(zbin_max, word_end);
+ uint mask_width = local_max - local_min + 1;
+ return bit_field_mask(mask_width, local_min);
+}
+
+int culling_z_to_zbin(float scale, float bias, float z)
+{
+ return int(z * scale + bias);
+}
+
+/* Waiting to implement extensions support. We need:
+ * - GL_KHR_shader_subgroup_ballot
+ * - GL_KHR_shader_subgroup_arithmetic
+ * or
+ * - Vulkan 1.1
+ */
+#if 1
+# define subgroupMin(a) a
+# define subgroupMax(a) a
+# define subgroupOr(a) a
+# define subgroupBroadcastFirst(a) a
+#endif
+
+#define LIGHT_FOREACH_BEGIN_DIRECTIONAL(_culling, _index) \
+ { \
+ { \
+ for (uint _index = _culling.local_lights_len; _index < _culling.items_count; _index++) {
+
+#define LIGHT_FOREACH_BEGIN_LOCAL(_culling, _zbins, _words, _pixel, _linearz, _item_index) \
+ { \
+ uvec2 tile_co = uvec2(_pixel / _culling.tile_size); \
+ uint tile_word_offset = (tile_co.x + tile_co.y * _culling.tile_x_len) * \
+ _culling.tile_word_len; \
+ int zbin_index = culling_z_to_zbin(_culling.zbin_scale, _culling.zbin_bias, _linearz); \
+ zbin_index = clamp(zbin_index, 0, CULLING_ZBIN_COUNT - 1); \
+ uint zbin_data = _zbins[zbin_index]; \
+ uint min_index = zbin_data & 0xFFFFu; \
+ uint max_index = zbin_data >> 16u; \
+ /* Ensure all threads inside a subgroup get the same value to reduce VGPR usage. */ \
+ min_index = subgroupBroadcastFirst(subgroupMin(min_index)); \
+ max_index = subgroupBroadcastFirst(subgroupMax(max_index)); \
+ /* Same as divide by 32 but avoid interger division. */ \
+ uint word_min = min_index >> 5u; \
+ uint word_max = max_index >> 5u; \
+ for (uint word_idx = word_min; word_idx <= word_max; word_idx++) { \
+ uint word = _words[tile_word_offset + word_idx]; \
+ word &= zbin_mask(word_idx, min_index, max_index); \
+ /* Ensure all threads inside a subgroup get the same value to reduce VGPR usage. */ \
+ word = subgroupBroadcastFirst(subgroupOr(word)); \
+ int bit_index; \
+ while ((bit_index = findLSB(word)) != -1) { \
+ word &= ~1u << uint(bit_index); \
+ uint _item_index = word_idx * 32u + bit_index;
+
+/* No culling. Iterate over all items. */
+#define LIGHT_FOREACH_BEGIN_LOCAL_NO_CULL(_culling, _item_index) \
+ { \
+ { \
+ for (uint _item_index = 0; _item_index < _culling.visible_count; _item_index++) {
+
+#define LIGHT_FOREACH_END \
+ } \
+ } \
+ }
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_lib.glsl
new file mode 100644
index 00000000000..58608f6e1f0
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_lib.glsl
@@ -0,0 +1,209 @@
+
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_ltc_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_iter_lib.glsl)
+
+/* ---------------------------------------------------------------------- */
+/** \name Light Functions
+ * \{ */
+
+void light_vector_get(LightData ld, vec3 P, out vec3 L, out float dist)
+{
+ if (ld.type == LIGHT_SUN) {
+ L = ld._back;
+ dist = 1.0;
+ }
+ else {
+ L = ld._position - P;
+ dist = inversesqrt(len_squared(L));
+ L *= dist;
+ dist = 1.0 / dist;
+ }
+}
+
+/* Rotate vector to light's local space. Does not translate. */
+vec3 light_world_to_local(LightData ld, vec3 L)
+{
+ /* Avoid relying on compiler to optimize this.
+ * vec3 lL = transpose(mat3(ld.object_mat)) * L; */
+ vec3 lL;
+ lL.x = dot(ld.object_mat[0].xyz, L);
+ lL.y = dot(ld.object_mat[1].xyz, L);
+ lL.z = dot(ld.object_mat[2].xyz, L);
+ return lL;
+}
+
+/* From Frostbite PBR Course
+ * Distance based attenuation
+ * http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf */
+float light_influence_attenuation(float dist, float inv_sqr_influence)
+{
+ float factor = sqr(dist) * inv_sqr_influence;
+ float fac = saturate(1.0 - sqr(factor));
+ return sqr(fac);
+}
+
+float light_spot_attenuation(LightData ld, vec3 L)
+{
+ vec3 lL = light_world_to_local(ld, L);
+ float ellipse = inversesqrt(1.0 + len_squared(lL.xy * ld.spot_size_inv / lL.z));
+ float spotmask = smoothstep(0.0, 1.0, ellipse * ld._spot_mul + ld._spot_bias);
+ return spotmask;
+}
+
+float light_attenuation(LightData ld, vec3 L, float dist)
+{
+ float vis = 1.0;
+ if (ld.type == LIGHT_SPOT) {
+ vis *= light_spot_attenuation(ld, L);
+ }
+ if (ld.type >= LIGHT_SPOT) {
+ vis *= step(0.0, -dot(L, -ld._back));
+ }
+ if (ld.type != LIGHT_SUN) {
+#ifdef VOLUME_LIGHTING
+ vis *= light_influence_attenuation(dist, ld.influence_radius_invsqr_volume);
+#else
+ vis *= light_influence_attenuation(dist, ld.influence_radius_invsqr_surface);
+#endif
+ }
+ return vis;
+}
+
+/* Cheaper alternative than evaluating the LTC.
+ * The result needs to be multiplied by BSDF or Phase Function. */
+float light_point_light(LightData ld, const bool is_directional, vec3 L, float dist)
+{
+ if (is_directional) {
+ return 1.0;
+ }
+ /**
+ * Using "Point Light Attenuation Without Singularity" from Cem Yuksel
+ * http://www.cemyuksel.com/research/pointlightattenuation/pointlightattenuation.pdf
+ * http://www.cemyuksel.com/research/pointlightattenuation/
+ **/
+ float d_sqr = sqr(dist);
+ float r_sqr = ld.radius_squared;
+ /* Using reformulation that has better numerical percision. */
+ float power = 2.0 / (d_sqr + r_sqr + dist * sqrt(d_sqr + r_sqr));
+
+ if (is_area_light(ld.type)) {
+ /* Modulate by light plane orientation / solid angle. */
+ power *= saturate(dot(ld._back, L));
+ }
+ return power;
+}
+
+float light_diffuse(sampler2DArray utility_tx,
+ const bool is_directional,
+ LightData ld,
+ vec3 N,
+ vec3 V,
+ vec3 L,
+ float dist)
+{
+ if (is_directional || !is_area_light(ld.type)) {
+ float radius = ld._radius / dist;
+ return ltc_evaluate_disk_simple(utility_tx, radius, dot(N, L));
+ }
+ else if (ld.type == LIGHT_RECT) {
+ vec3 corners[4];
+ corners[0] = ld._right * ld._area_size_x + ld._up * -ld._area_size_y;
+ corners[1] = ld._right * ld._area_size_x + ld._up * ld._area_size_y;
+ corners[2] = -corners[0];
+ corners[3] = -corners[1];
+
+ corners[0] = normalize(L * dist + corners[0]);
+ corners[1] = normalize(L * dist + corners[1]);
+ corners[2] = normalize(L * dist + corners[2]);
+ corners[3] = normalize(L * dist + corners[3]);
+
+ return ltc_evaluate_quad(utility_tx, corners, N);
+ }
+ else /* (ld.type == LIGHT_ELLIPSE) */ {
+ vec3 points[3];
+ points[0] = ld._right * -ld._area_size_x + ld._up * -ld._area_size_y;
+ points[1] = ld._right * ld._area_size_x + ld._up * -ld._area_size_y;
+ points[2] = -points[0];
+
+ points[0] += L * dist;
+ points[1] += L * dist;
+ points[2] += L * dist;
+
+ return ltc_evaluate_disk(utility_tx, N, V, mat3(1.0), points);
+ }
+}
+
+float light_ltc(sampler2DArray utility_tx,
+ const bool is_directional,
+ LightData ld,
+ vec3 N,
+ vec3 V,
+ vec3 L,
+ float dist,
+ vec4 ltc_mat)
+{
+ if (is_directional || ld.type != LIGHT_RECT) {
+ vec3 Px = ld._right;
+ vec3 Py = ld._up;
+
+ if (is_directional || !is_area_light(ld.type)) {
+ make_orthonormal_basis(L, Px, Py);
+ }
+
+ vec3 points[3];
+ points[0] = Px * -ld._area_size_x + Py * -ld._area_size_y;
+ points[1] = Px * ld._area_size_x + Py * -ld._area_size_y;
+ points[2] = -points[0];
+
+ points[0] += L * dist;
+ points[1] += L * dist;
+ points[2] += L * dist;
+
+ return ltc_evaluate_disk(utility_tx, N, V, ltc_matrix(ltc_mat), points);
+ }
+ else {
+ vec3 corners[4];
+ corners[0] = ld._right * ld._area_size_x + ld._up * -ld._area_size_y;
+ corners[1] = ld._right * ld._area_size_x + ld._up * ld._area_size_y;
+ corners[2] = -corners[0];
+ corners[3] = -corners[1];
+
+ corners[0] += L * dist;
+ corners[1] += L * dist;
+ corners[2] += L * dist;
+ corners[3] += L * dist;
+
+ ltc_transform_quad(N, V, ltc_matrix(ltc_mat), corners);
+
+ return ltc_evaluate_quad(utility_tx, corners, vec3(0.0, 0.0, 1.0));
+ }
+}
+
+vec3 light_translucent(sampler1D transmittance_tx,
+ const bool is_directional,
+ LightData ld,
+ vec3 N,
+ vec3 L,
+ float dist,
+ vec3 sss_radius,
+ float delta)
+{
+ /* TODO(fclem): We should compute the power at the entry point. */
+ /* NOTE(fclem): we compute the light attenuation using the light vector but the transmittance
+ * using the shadow depth delta. */
+ float power = light_point_light(ld, is_directional, L, dist);
+ /* Do not add more energy on front faces. Also apply lambertian BSDF. */
+ power *= max(0.0, dot(-N, L)) * M_1_PI;
+
+ sss_radius *= SSS_TRANSMIT_LUT_RADIUS;
+ vec3 channels_co = saturate(delta / sss_radius) * SSS_TRANSMIT_LUT_SCALE + SSS_TRANSMIT_LUT_BIAS;
+
+ vec3 translucency;
+ translucency.x = (sss_radius.x > 0.0) ? texture(transmittance_tx, channels_co.x).r : 0.0;
+ translucency.y = (sss_radius.y > 0.0) ? texture(transmittance_tx, channels_co.y).r : 0.0;
+ translucency.z = (sss_radius.z > 0.0) ? texture(transmittance_tx, channels_co.z).r : 0.0;
+ return translucency * power;
+}
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_ltc_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_ltc_lib.glsl
new file mode 100644
index 00000000000..57e92b0b9b4
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_ltc_lib.glsl
@@ -0,0 +1,299 @@
+
+/**
+ * Adapted from :
+ * Real-Time Polygonal-Light Shading with Linearly Transformed Cosines.
+ * Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt.
+ * ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2016) 35(4), 2016.
+ * Project page: https://eheitzresearch.wordpress.com/415-2/
+ */
+
+/* Diffuse *clipped* sphere integral. */
+float ltc_diffuse_sphere_integral(sampler2DArray utility_tx, float avg_dir_z, float form_factor)
+{
+#if 1
+ /* use tabulated horizon-clipped sphere */
+ vec2 uv = vec2(avg_dir_z * 0.5 + 0.5, form_factor);
+ uv = uv * UTIL_TEX_UV_SCALE + UTIL_TEX_UV_BIAS;
+
+ return texture(utility_tx, vec3(uv, UTIL_DISK_INTEGRAL_LAYER))[UTIL_DISK_INTEGRAL_COMP];
+#else
+ /* Cheap approximation. Less smooth and have energy issues. */
+ return max((form_factor * form_factor + avg_dir_z) / (form_factor + 1.0), 0.0);
+#endif
+}
+
+/**
+ * An extended version of the implementation from
+ * "How to solve a cubic equation, revisited"
+ * http://momentsingraphics.de/?p=105
+ */
+vec3 ltc_solve_cubic(vec4 coefs)
+{
+ /* Normalize the polynomial */
+ coefs.xyz /= coefs.w;
+ /* Divide middle coefficients by three */
+ coefs.yz /= 3.0;
+
+ float A = coefs.w;
+ float B = coefs.z;
+ float C = coefs.y;
+ float D = coefs.x;
+
+ /* Compute the Hessian and the discriminant */
+ vec3 delta = vec3(-coefs.zy * coefs.zz + coefs.yx, dot(vec2(coefs.z, -coefs.y), coefs.xy));
+
+ /* Discriminant */
+ float discr = dot(vec2(4.0 * delta.x, -delta.y), delta.zy);
+
+ /* Clamping avoid NaN output on some platform. (see T67060) */
+ float sqrt_discr = sqrt(clamp(discr, 0.0, FLT_MAX));
+
+ vec2 xlc, xsc;
+
+ /* Algorithm A */
+ {
+ float A_a = 1.0;
+ float C_a = delta.x;
+ float D_a = -2.0 * B * delta.x + delta.y;
+
+ /* Take the cubic root of a normalized complex number */
+ float theta = atan(sqrt_discr, -D_a) / 3.0;
+
+ float _2_sqrt_C_a = 2.0 * sqrt(-C_a);
+ float x_1a = _2_sqrt_C_a * cos(theta);
+ float x_3a = _2_sqrt_C_a * cos(theta + (2.0 / 3.0) * M_PI);
+
+ float xl;
+ if ((x_1a + x_3a) > 2.0 * B) {
+ xl = x_1a;
+ }
+ else {
+ xl = x_3a;
+ }
+
+ xlc = vec2(xl - B, A);
+ }
+
+ /* Algorithm D */
+ {
+ float A_d = D;
+ float C_d = delta.z;
+ float D_d = -D * delta.y + 2.0 * C * delta.z;
+
+ /* Take the cubic root of a normalized complex number */
+ float theta = atan(D * sqrt_discr, -D_d) / 3.0;
+
+ float _2_sqrt_C_d = 2.0 * sqrt(-C_d);
+ float x_1d = _2_sqrt_C_d * cos(theta);
+ float x_3d = _2_sqrt_C_d * cos(theta + (2.0 / 3.0) * M_PI);
+
+ float xs;
+ if (x_1d + x_3d < 2.0 * C) {
+ xs = x_1d;
+ }
+ else {
+ xs = x_3d;
+ }
+
+ xsc = vec2(-D, xs + C);
+ }
+
+ float E = xlc.y * xsc.y;
+ float F = -xlc.x * xsc.y - xlc.y * xsc.x;
+ float G = xlc.x * xsc.x;
+
+ vec2 xmc = vec2(C * F - B * G, -B * F + C * E);
+
+ vec3 root = vec3(xsc.x / xsc.y, xmc.x / xmc.y, xlc.x / xlc.y);
+
+ if (root.x < root.y && root.x < root.z) {
+ root.xyz = root.yxz;
+ }
+ else if (root.z < root.x && root.z < root.y) {
+ root.xyz = root.xzy;
+ }
+
+ return root;
+}
+
+/* from Real-Time Area Lighting: a Journey from Research to Production
+ * Stephen Hill and Eric Heitz */
+vec3 ltc_edge_integral_vec(vec3 v1, vec3 v2)
+{
+ float x = dot(v1, v2);
+ float y = abs(x);
+
+ float a = 0.8543985 + (0.4965155 + 0.0145206 * y) * y;
+ float b = 3.4175940 + (4.1616724 + y) * y;
+ float v = a / b;
+
+ float theta_sintheta = (x > 0.0) ? v : 0.5 * inversesqrt(max(1.0 - x * x, 1e-7)) - v;
+
+ return cross(v1, v2) * theta_sintheta;
+}
+
+mat3 ltc_matrix(vec4 lut)
+{
+ /* Load inverse matrix. */
+ return mat3(vec3(lut.x, 0, lut.y), vec3(0, 1, 0), vec3(lut.z, 0, lut.w));
+}
+
+void ltc_transform_quad(vec3 N, vec3 V, mat3 Minv, inout vec3 corners[4])
+{
+ /* Avoid dot(N, V) == 1 in ortho mode, leading T1 normalize to fail. */
+ V = normalize(V + 1e-8);
+
+ /* Construct orthonormal basis around N. */
+ vec3 T1, T2;
+ T1 = normalize(V - N * dot(N, V));
+ T2 = cross(N, T1);
+
+ /* Rotate area light in (T1, T2, R) basis. */
+ Minv = Minv * transpose(mat3(T1, T2, N));
+
+ /* Apply LTC inverse matrix. */
+ corners[0] = normalize(Minv * corners[0]);
+ corners[1] = normalize(Minv * corners[1]);
+ corners[2] = normalize(Minv * corners[2]);
+ corners[3] = normalize(Minv * corners[3]);
+}
+
+/* If corners have already pass through ltc_transform_quad(),
+ * then N **MUST** be vec3(0.0, 0.0, 1.0), corresponding to the Up axis of the shading basis. */
+float ltc_evaluate_quad(sampler2DArray utility_tx, vec3 corners[4], vec3 N)
+{
+ /* Approximation using a sphere of the same solid angle than the quad.
+ * Finding the clipped sphere diffuse integral is easier than clipping the quad. */
+ vec3 avg_dir;
+ avg_dir = ltc_edge_integral_vec(corners[0], corners[1]);
+ avg_dir += ltc_edge_integral_vec(corners[1], corners[2]);
+ avg_dir += ltc_edge_integral_vec(corners[2], corners[3]);
+ avg_dir += ltc_edge_integral_vec(corners[3], corners[0]);
+
+ float form_factor = length(avg_dir);
+ float avg_dir_z = dot(N, avg_dir / form_factor);
+ return form_factor * ltc_diffuse_sphere_integral(utility_tx, avg_dir_z, form_factor);
+}
+
+/* If disk does not need to be transformed and is already front facing. */
+float ltc_evaluate_disk_simple(sampler2DArray utility_tx, float disk_radius, float NL)
+{
+ float r_sqr = disk_radius * disk_radius;
+ float one_r_sqr = 1.0 + r_sqr;
+ float form_factor = r_sqr * inversesqrt(one_r_sqr * one_r_sqr);
+ return form_factor * ltc_diffuse_sphere_integral(utility_tx, NL, form_factor);
+}
+
+/* disk_points are WS vectors from the shading point to the disk "bounding domain" */
+float ltc_evaluate_disk(sampler2DArray utility_tx, vec3 N, vec3 V, mat3 Minv, vec3 disk_points[3])
+{
+ /* Avoid dot(N, V) == 1 in ortho mode, leading T1 normalize to fail. */
+ V = normalize(V + 1e-8);
+
+ /* construct orthonormal basis around N */
+ vec3 T1, T2;
+ T1 = normalize(V - N * dot(V, N));
+ T2 = cross(N, T1);
+
+ /* rotate area light in (T1, T2, R) basis */
+ mat3 R = transpose(mat3(T1, T2, N));
+
+ /* Intermediate step: init ellipse. */
+ vec3 L_[3];
+ L_[0] = mul(R, disk_points[0]);
+ L_[1] = mul(R, disk_points[1]);
+ L_[2] = mul(R, disk_points[2]);
+
+ vec3 C = 0.5 * (L_[0] + L_[2]);
+ vec3 V1 = 0.5 * (L_[1] - L_[2]);
+ vec3 V2 = 0.5 * (L_[1] - L_[0]);
+
+ /* Transform ellipse by Minv. */
+ C = Minv * C;
+ V1 = Minv * V1;
+ V2 = Minv * V2;
+
+ /* Compute eigenvectors of new ellipse. */
+
+ float d11 = dot(V1, V1);
+ float d22 = dot(V2, V2);
+ float d12 = dot(V1, V2);
+ float a, b; /* Eigenvalues */
+ const float threshold = 0.0007; /* Can be adjusted. Fix artifacts. */
+ if (abs(d12) / sqrt(d11 * d22) > threshold) {
+ float tr = d11 + d22;
+ float det = -d12 * d12 + d11 * d22;
+
+ /* use sqrt matrix to solve for eigenvalues */
+ det = sqrt(det);
+ float u = 0.5 * sqrt(tr - 2.0 * det);
+ float v = 0.5 * sqrt(tr + 2.0 * det);
+ float e_max = (u + v);
+ float e_min = (u - v);
+ e_max *= e_max;
+ e_min *= e_min;
+
+ vec3 V1_, V2_;
+ if (d11 > d22) {
+ V1_ = d12 * V1 + (e_max - d11) * V2;
+ V2_ = d12 * V1 + (e_min - d11) * V2;
+ }
+ else {
+ V1_ = d12 * V2 + (e_max - d22) * V1;
+ V2_ = d12 * V2 + (e_min - d22) * V1;
+ }
+
+ a = 1.0 / e_max;
+ b = 1.0 / e_min;
+ V1 = normalize(V1_);
+ V2 = normalize(V2_);
+ }
+ else {
+ a = 1.0 / d11;
+ b = 1.0 / d22;
+ V1 *= sqrt(a);
+ V2 *= sqrt(b);
+ }
+
+ /* Now find front facing ellipse with same solid angle. */
+
+ vec3 V3 = normalize(cross(V1, V2));
+ if (dot(C, V3) < 0.0) {
+ V3 *= -1.0;
+ }
+
+ float L = dot(V3, C);
+ float inv_L = 1.0 / L;
+ float x0 = dot(V1, C) * inv_L;
+ float y0 = dot(V2, C) * inv_L;
+
+ float L_sqr = L * L;
+ a *= L_sqr;
+ b *= L_sqr;
+
+ float t = 1.0 + x0 * x0;
+ float c0 = a * b;
+ float c1 = c0 * (t + y0 * y0) - a - b;
+ float c2 = (1.0 - a * t) - b * (1.0 + y0 * y0);
+ float c3 = 1.0;
+
+ vec3 roots = ltc_solve_cubic(vec4(c0, c1, c2, c3));
+ float e1 = roots.x;
+ float e2 = roots.y;
+ float e3 = roots.z;
+
+ vec3 avg_dir = vec3(a * x0 / (a - e2), b * y0 / (b - e2), 1.0);
+
+ mat3 rotate = mat3(V1, V2, V3);
+
+ avg_dir = rotate * avg_dir;
+ avg_dir = normalize(avg_dir);
+
+ /* L1, L2 are the extends of the front facing ellipse. */
+ float L1 = sqrt(-e2 / e3);
+ float L2 = sqrt(-e2 / e1);
+
+ /* Find the sphere and compute lighting. */
+ float form_factor = max(0.0, L1 * L2 * inversesqrt((1.0 + L1 * L1) * (1.0 + L2 * L2)));
+ return form_factor * ltc_diffuse_sphere_integral(utility_tx, avg_dir.z, form_factor);
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
index 99186ab6f67..c3606dca4f7 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
@@ -2,7 +2,6 @@
/**
* Dilate motion vector tiles until we covered maximum velocity.
* Outputs the largest intersecting motion vector in the neighborhood.
- *
*/
#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl
index c488216eeac..13ad387289d 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl
@@ -39,6 +39,8 @@ bool closure_select(float weight, inout float total_weight, inout float r)
destination = candidate; \
}
+float g_closure_rand;
+
void closure_weights_reset()
{
g_diffuse_data.weight = 0.0;
@@ -58,18 +60,8 @@ void closure_weights_reset()
g_refraction_data.roughness = 0.0;
g_refraction_data.ior = 0.0;
- /* TEMP */
-#define P(x) ((x + 0.5) / 16.0)
- const vec4 dither_mat4x4[4] = vec4[4](vec4(P(0.0), P(8.0), P(2.0), P(10.0)),
- vec4(P(12.0), P(4.0), P(14.0), P(6.0)),
- vec4(P(3.0), P(11.0), P(1.0), P(9.0)),
- vec4(P(15.0), P(7.0), P(13.0), P(5.0)));
-#undef P
#if defined(GPU_FRAGMENT_SHADER)
- ivec2 pix = ivec2(gl_FragCoord.xy) % ivec2(4);
- g_diffuse_rand = dither_mat4x4[pix.x][pix.y];
- g_reflection_rand = dither_mat4x4[pix.x][pix.y];
- g_refraction_rand = dither_mat4x4[pix.x][pix.y];
+ g_diffuse_rand = g_reflection_rand = g_refraction_rand = g_closure_rand;
#else
g_diffuse_rand = 0.0;
g_reflection_rand = 0.0;
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
index 48ced4e5374..3f2349b30a1 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
@@ -5,35 +5,36 @@
* This is used by alpha blended materials and materials using Shader to RGB nodes.
**/
-#pragma BLENDER_REQUIRE(common_view_lib.glsl)
-#pragma BLENDER_REQUIRE(common_math_lib.glsl)
#pragma BLENDER_REQUIRE(common_hair_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_eval_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_nodetree_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_sampling_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_surf_lib.glsl)
-float spec_light(ClosureReflection ref)
-{
- float gloss = saturate(1.0 - ref.roughness);
- float shininess = exp2(10.0 * gloss + 1.0);
- vec3 N = ref.N;
- vec3 L = vec3(0.0, 0.0, 1.0);
- vec3 H = normalize(L + cameraVec(g_data.P));
- float spec_angle = saturate(dot(N, H));
- float normalization_factor = shininess * 0.125 + 1.0;
- float spec_light = pow(spec_angle, shininess) * saturate(dot(N, L)) * normalization_factor;
- return spec_light;
-}
-
vec4 closure_to_rgba(Closure cl)
{
+ vec3 diffuse_light = vec3(0.0);
+ vec3 reflection_light = vec3(0.0);
+ vec3 refraction_light = vec3(0.0);
+
+ float vP_z = dot(cameraForward, g_data.P) - dot(cameraForward, cameraPos);
+
+ light_eval(g_diffuse_data,
+ g_reflection_data,
+ g_data.P,
+ cameraVec(g_data.P),
+ vP_z,
+ 0.01 /* TODO(fclem) thickness. */,
+ diffuse_light,
+ reflection_light);
+
vec4 out_color;
out_color.rgb = g_emission;
- out_color.rgb += g_diffuse_data.color * g_diffuse_data.weight *
- saturate(g_diffuse_data.N.z * 0.5 + 0.5);
- out_color.rgb += g_reflection_data.color * g_reflection_data.weight *
- spec_light(g_reflection_data);
- out_color.rgb += g_refraction_data.color * g_refraction_data.weight *
- saturate(g_refraction_data.N.z * 0.5 + 0.5);
+ out_color.rgb += g_diffuse_data.color * g_diffuse_data.weight * diffuse_light;
+ out_color.rgb += g_reflection_data.color * g_reflection_data.weight * reflection_light;
+ out_color.rgb += g_refraction_data.color * g_refraction_data.weight * refraction_light;
out_color.a = saturate(1.0 - avg(g_transmittance));
@@ -47,15 +48,29 @@ void main()
{
init_globals();
+ float noise = utility_tx_fetch(utility_tx, gl_FragCoord.xy, UTIL_BLUE_NOISE_LAYER).r;
+ g_closure_rand = fract(noise + sampling_rng_1D_get(SAMPLING_CLOSURE));
+
fragment_displacement();
nodetree_surface();
g_holdout = saturate(g_holdout);
- vec3 diffuse_light = vec3(saturate(g_diffuse_data.N.z * 0.5 + 0.5));
- vec3 reflection_light = vec3(spec_light(g_reflection_data));
- vec3 refraction_light = vec3(saturate(g_refraction_data.N.z * 0.5 + 0.5));
+ vec3 diffuse_light = vec3(0.0);
+ vec3 reflection_light = vec3(0.0);
+ vec3 refraction_light = vec3(0.0);
+
+ float vP_z = dot(cameraForward, g_data.P) - dot(cameraForward, cameraPos);
+
+ light_eval(g_diffuse_data,
+ g_reflection_data,
+ g_data.P,
+ cameraVec(g_data.P),
+ vP_z,
+ 0.01 /* TODO(fclem) thickness. */,
+ diffuse_light,
+ reflection_light);
g_diffuse_data.color *= g_diffuse_data.weight;
g_reflection_data.color *= g_reflection_data.weight;
@@ -84,9 +99,11 @@ void main()
ivec2 out_texel = ivec2(gl_FragCoord.xy);
imageStore(rp_normal_img, out_texel, vec4(out_normal, 1.0));
- imageStore(rp_diffuse_light_img, out_texel, vec4(diffuse_light, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_DIFFUSE_LIGHT), vec4(diffuse_light, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_SPECULAR_LIGHT), vec4(specular_light, 1.0));
imageStore(rp_diffuse_color_img, out_texel, vec4(g_diffuse_data.color, 1.0));
- imageStore(rp_specular_light_img, out_texel, vec4(specular_light, 1.0));
imageStore(rp_specular_color_img, out_texel, vec4(specular_color, 1.0));
imageStore(rp_emission_img, out_texel, vec4(g_emission, 1.0));
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
index ed75282a550..1ef1c1f84b8 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
@@ -26,9 +26,11 @@ void main()
ivec2 out_texel = ivec2(gl_FragCoord.xy);
imageStore(rp_normal_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
- imageStore(rp_diffuse_light_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_DIFFUSE_LIGHT), vec4(0.0, 0.0, 0.0, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_SPECULAR_LIGHT), vec4(0.0, 0.0, 0.0, 1.0));
imageStore(rp_diffuse_color_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
- imageStore(rp_specular_light_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
imageStore(rp_specular_color_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
imageStore(rp_emission_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
index a5baaca51f9..c94171db6a9 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
@@ -9,19 +9,18 @@ GPU_SHADER_CREATE_INFO(eevee_film)
.sampler(1, ImageType::FLOAT_2D, "combined_tx")
.sampler(2, ImageType::FLOAT_2D, "normal_tx")
.sampler(3, ImageType::FLOAT_2D, "vector_tx")
- .sampler(4, ImageType::FLOAT_2D, "diffuse_light_tx")
+ .sampler(4, ImageType::FLOAT_2D_ARRAY, "light_tx")
.sampler(5, ImageType::FLOAT_2D, "diffuse_color_tx")
- .sampler(6, ImageType::FLOAT_2D, "specular_light_tx")
- .sampler(7, ImageType::FLOAT_2D, "specular_color_tx")
- .sampler(8, ImageType::FLOAT_2D, "volume_light_tx")
- .sampler(9, ImageType::FLOAT_2D, "emission_tx")
- .sampler(10, ImageType::FLOAT_2D, "environment_tx")
- .sampler(11, ImageType::FLOAT_2D, "shadow_tx")
- .sampler(12, ImageType::FLOAT_2D, "ambient_occlusion_tx")
- .sampler(13, ImageType::FLOAT_2D_ARRAY, "aov_color_tx")
- .sampler(14, ImageType::FLOAT_2D_ARRAY, "aov_value_tx")
+ .sampler(6, ImageType::FLOAT_2D, "specular_color_tx")
+ .sampler(7, ImageType::FLOAT_2D, "volume_light_tx")
+ .sampler(8, ImageType::FLOAT_2D, "emission_tx")
+ .sampler(9, ImageType::FLOAT_2D, "environment_tx")
+ .sampler(10, ImageType::FLOAT_2D, "shadow_tx")
+ .sampler(11, ImageType::FLOAT_2D, "ambient_occlusion_tx")
+ .sampler(12, ImageType::FLOAT_2D_ARRAY, "aov_color_tx")
+ .sampler(13, ImageType::FLOAT_2D_ARRAY, "aov_value_tx")
/* Color History for TAA needs to be sampler to leverage bilinear sampling. */
- .sampler(15, ImageType::FLOAT_2D, "in_combined_tx")
+ .sampler(14, ImageType::FLOAT_2D, "in_combined_tx")
// .sampler(15, ImageType::FLOAT_2D, "cryptomatte_tx") /* TODO */
.image(0, GPU_R32F, Qualifier::READ, ImageType::FLOAT_2D_ARRAY, "in_weight_img")
.image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY, "out_weight_img")
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh
new file mode 100644
index 00000000000..5e32631a8f8
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh
@@ -0,0 +1,31 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "eevee_defines.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(eevee_hiz_data)
+ .sampler(15, ImageType::FLOAT_2D, "hiz_tx")
+ .uniform_buf(5, "HiZData", "hiz_buf");
+
+GPU_SHADER_CREATE_INFO(eevee_hiz_update)
+ .do_static_compilation(true)
+ .local_group_size(FILM_GROUP_SIZE, FILM_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ_WRITE, "uint", "finished_tile_counter")
+ .sampler(0, ImageType::DEPTH_2D, "depth_tx")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_0")
+ .image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_1")
+ .image(2, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_2")
+ .image(3, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_3")
+ .image(4, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_4")
+ .image(5, GPU_R32F, Qualifier::READ_WRITE, ImageType::FLOAT_2D, "out_mip_5")
+ .image(6, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_6")
+ .image(7, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_7")
+ .push_constant(Type::BOOL, "update_mip_0")
+ .compute_source("eevee_hiz_update_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_hiz_debug)
+ .do_static_compilation(true)
+ .fragment_out(0, Type::VEC4, "out_debug_color_add", DualBlend::SRC_0)
+ .fragment_out(0, Type::VEC4, "out_debug_color_mul", DualBlend::SRC_1)
+ .fragment_source("eevee_hiz_debug_frag.glsl")
+ .additional_info("eevee_shared", "eevee_hiz_data", "draw_fullscreen");
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
new file mode 100644
index 00000000000..c54f05719d3
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
@@ -0,0 +1,76 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "eevee_defines.hh"
+#include "gpu_shader_create_info.hh"
+
+/* -------------------------------------------------------------------- */
+/** \name Shared
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_light_data)
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
+ .storage_buf(2, Qualifier::READ, "uint", "light_zbin_buf[]")
+ .storage_buf(3, Qualifier::READ, "uint", "light_tile_buf[]");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Culling
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_select)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .local_group_size(CULLING_SELECT_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ_WRITE, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
+ .storage_buf(3, Qualifier::WRITE, "float", "out_zdist_buf[]")
+ .storage_buf(4, Qualifier::WRITE, "uint", "out_key_buf[]")
+ .compute_source("eevee_light_culling_select_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_sort)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
+ .storage_buf(3, Qualifier::READ, "float", "in_zdist_buf[]")
+ .storage_buf(4, Qualifier::READ, "uint", "in_key_buf[]")
+ .local_group_size(CULLING_SORT_GROUP_SIZE)
+ .compute_source("eevee_light_culling_sort_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_zbin)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .local_group_size(CULLING_ZBIN_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "uint", "out_zbin_buf[]")
+ .compute_source("eevee_light_culling_zbin_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_tile)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .local_group_size(CULLING_TILE_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "uint", "out_light_tile_buf[]")
+ .compute_source("eevee_light_culling_tile_comp.glsl");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Debug
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_debug)
+ .do_static_compilation(true)
+ .fragment_out(0, Type::VEC4, "out_debug_color_add", DualBlend::SRC_0)
+ .fragment_out(0, Type::VEC4, "out_debug_color_mul", DualBlend::SRC_1)
+ .fragment_source("eevee_light_culling_debug_frag.glsl")
+ .additional_info(
+ "eevee_shared", "draw_view", "draw_fullscreen", "eevee_light_data", "eevee_hiz_data");
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
index db3cfc4a7a2..dad1f28ef8e 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
@@ -16,6 +16,8 @@ GPU_SHADER_CREATE_INFO(eevee_sampling_data)
.additional_info("eevee_shared")
.storage_buf(14, Qualifier::READ, "SamplingData", "sampling_buf");
+GPU_SHADER_CREATE_INFO(eevee_utility_texture).sampler(8, ImageType::FLOAT_2D_ARRAY, "utility_tx");
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -76,8 +78,8 @@ GPU_SHADER_INTERFACE_INFO(eevee_surf_iface, "interp")
GPU_SHADER_CREATE_INFO(eevee_aov_out)
.define("MAT_AOV_SUPPORT")
- .image_array_out(6, Qualifier::WRITE, GPU_RGBA16F, "aov_color_img")
- .image_array_out(7, Qualifier::WRITE, GPU_R16F, "aov_value_img")
+ .image_array_out(5, Qualifier::WRITE, GPU_RGBA16F, "aov_color_img")
+ .image_array_out(6, Qualifier::WRITE, GPU_R16F, "aov_value_img")
.storage_buf(7, Qualifier::READ, "AOVsInfoData", "aov_buf");
GPU_SHADER_CREATE_INFO(eevee_surf_deferred)
@@ -111,19 +113,18 @@ GPU_SHADER_CREATE_INFO(eevee_surf_forward)
.fragment_out(0, Type::VEC4, "out_transmittance", DualBlend::SRC_1)
.fragment_source("eevee_surf_forward_frag.glsl")
.image_out(0, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_normal_img")
- .image_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_light_img")
+ .image_array_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_light_img")
.image_out(2, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_color_img")
- .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_light_img")
- .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
- .image_out(5, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
- .additional_info("eevee_aov_out"
- // "eevee_sampling_data",
+ .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
+ .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
+ .additional_info("eevee_aov_out",
+ "eevee_light_data",
+ "eevee_utility_texture",
+ "eevee_sampling_data"
// "eevee_lightprobe_data",
/* Optionally added depending on the material. */
// "eevee_raytrace_data",
// "eevee_transmittance_data",
- // "eevee_utility_texture",
- // "eevee_light_data",
// "eevee_shadow_data"
);
@@ -136,11 +137,10 @@ GPU_SHADER_CREATE_INFO(eevee_surf_depth)
GPU_SHADER_CREATE_INFO(eevee_surf_world)
.vertex_out(eevee_surf_iface)
.image_out(0, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_normal_img")
- .image_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_light_img")
+ .image_array_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_light_img")
.image_out(2, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_color_img")
- .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_light_img")
- .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
- .image_out(5, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
+ .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
+ .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
.push_constant(Type::FLOAT, "world_opacity_fade")
.fragment_out(0, Type::VEC4, "out_background")
.fragment_source("eevee_surf_world_frag.glsl")
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h
index 332c7f67c64..2f9d20b3902 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.h
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.h
@@ -19,6 +19,8 @@
extern "C" {
#endif
+#define GP_LIGHT
+
#include "gpencil_defines.h"
#include "gpencil_shader_shared.h"
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_shared.h b/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
index 50ff7e7efc7..4c621e955b9 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
@@ -7,7 +7,9 @@
typedef struct gpMaterial gpMaterial;
typedef struct gpLight gpLight;
typedef enum gpMaterialFlag gpMaterialFlag;
+# ifdef GP_LIGHT
typedef enum gpLightType gpLightType;
+# endif
# endif
#endif
@@ -75,8 +77,9 @@ struct gpMaterial {
};
BLI_STATIC_ASSERT_ALIGN(gpMaterial, 16)
+#ifdef GP_LIGHT
struct gpLight {
-#ifndef GPU_SHADER
+# ifndef GPU_SHADER
float3 color;
gpLightType type;
float3 right;
@@ -87,7 +90,7 @@ struct gpLight {
float _pad0;
float3 position;
float _pad1;
-#else
+# else
/* Some drivers are completely messing the alignment or the fetches here.
* We are forced to pack these into vec4 otherwise we only get 0.0 as value. */
/* NOTE(@fclem): This was the case on MacOS OpenGL implementation.
@@ -97,17 +100,18 @@ struct gpLight {
float4 packed2;
float4 packed3;
float4 packed4;
-# define _color packed0.xyz
-# define _type packed0.w
-# define _right packed1.xyz
-# define _spot_size packed1.w
-# define _up packed2.xyz
-# define _spot_blend packed2.w
-# define _forward packed3.xyz
-# define _position packed4.xyz
-#endif
+# define _color packed0.xyz
+# define _type packed0.w
+# define _right packed1.xyz
+# define _spot_size packed1.w
+# define _up packed2.xyz
+# define _spot_blend packed2.w
+# define _forward packed3.xyz
+# define _position packed4.xyz
+# endif
};
BLI_STATIC_ASSERT_ALIGN(gpLight, 16)
+#endif
#ifndef GPU_SHADER
# undef gpMaterialFlag
diff --git a/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh b/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh
index 3b4de704c00..1db98d13c4a 100644
--- a/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh
+++ b/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh
@@ -20,8 +20,8 @@ GPU_SHADER_INTERFACE_INFO(gpencil_geometry_iface, "gp_interp")
GPU_SHADER_CREATE_INFO(gpencil_geometry)
.do_static_compilation(true)
+ .define("GP_LIGHT")
.typedef_source("gpencil_defines.h")
- .typedef_source("gpencil_shader_shared.h")
.sampler(0, ImageType::FLOAT_2D, "gpFillTexture")
.sampler(1, ImageType::FLOAT_2D, "gpStrokeTexture")
.sampler(2, ImageType::DEPTH_2D, "gpSceneDepthTexture")
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 5edd68bffff..6e2da95e405 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -320,7 +320,6 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
OB_MESH,
OB_CURVES_LEGACY,
OB_SURF,
- OB_MBALL,
OB_FONT,
OB_GPENCIL,
OB_CURVES,
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
index 612ce8c6300..ca5a6aff2ca 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
@@ -130,7 +130,7 @@ void main()
gl_Position = p1;
/* compute position from 3 vertex because the change in direction
- * can happen very quicky and lead to very thin edges. */
+ * can happen very quickly and lead to very thin edges. */
vec2 ss0 = proj(p0);
vec2 ss1 = proj(p1);
vec2 ss2 = proj(p2);
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 9eb35c25bf4..a0459a967f3 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -409,7 +409,7 @@ void workbench_cache_populate(void *ved, Object *ob)
return;
}
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL, OB_POINTCLOUD)) {
+ if (ELEM(ob->type, OB_MESH, OB_POINTCLOUD)) {
bool use_sculpt_pbvh, use_texpaint_mode, draw_shadow, has_transp_mat = false;
eV3DShadingColorType color_type = workbench_color_type_get(
wpd, ob, &use_sculpt_pbvh, &use_texpaint_mode, &draw_shadow);
diff --git a/source/blender/draw/intern/DRW_gpu_wrapper.hh b/source/blender/draw/intern/DRW_gpu_wrapper.hh
index 5405afd2a90..8ed6594c31e 100644
--- a/source/blender/draw/intern/DRW_gpu_wrapper.hh
+++ b/source/blender/draw/intern/DRW_gpu_wrapper.hh
@@ -50,7 +50,6 @@
*
* `draw::Framebuffer`
* Simple wrapper to #GPUFramebuffer that can be moved.
- *
*/
#include "DRW_render.h"
@@ -399,10 +398,10 @@ class Texture : NonCopyable {
int extent,
float *data = nullptr,
bool cubemap = false,
- int mips = 1)
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(extent, 0, 0, mips, format, data, false, cubemap);
+ tx_ = create(extent, 0, 0, mip_len, format, data, false, cubemap);
}
Texture(const char *name,
@@ -411,17 +410,20 @@ class Texture : NonCopyable {
int layers,
float *data = nullptr,
bool cubemap = false,
- int mips = 1)
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(extent, layers, 0, mips, format, data, true, cubemap);
+ tx_ = create(extent, layers, 0, mip_len, format, data, true, cubemap);
}
- Texture(
- const char *name, eGPUTextureFormat format, int2 extent, float *data = nullptr, int mips = 1)
+ Texture(const char *name,
+ eGPUTextureFormat format,
+ int2 extent,
+ float *data = nullptr,
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(UNPACK2(extent), 0, mips, format, data, false, false);
+ tx_ = create(UNPACK2(extent), 0, mip_len, format, data, false, false);
}
Texture(const char *name,
@@ -429,17 +431,20 @@ class Texture : NonCopyable {
int2 extent,
int layers,
float *data = nullptr,
- int mips = 1)
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(UNPACK2(extent), layers, mips, format, data, true, false);
+ tx_ = create(UNPACK2(extent), layers, mip_len, format, data, true, false);
}
- Texture(
- const char *name, eGPUTextureFormat format, int3 extent, float *data = nullptr, int mips = 1)
+ Texture(const char *name,
+ eGPUTextureFormat format,
+ int3 extent,
+ float *data = nullptr,
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(UNPACK3(extent), mips, format, data, false, false);
+ tx_ = create(UNPACK3(extent), mip_len, format, data, false, false);
}
~Texture()
@@ -474,9 +479,9 @@ class Texture : NonCopyable {
* Ensure the texture has the correct properties. Recreating it if needed.
* Return true if a texture has been created.
*/
- bool ensure_1d(eGPUTextureFormat format, int extent, float *data = nullptr, int mips = 1)
+ bool ensure_1d(eGPUTextureFormat format, int extent, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(extent, 0, 0, mips, format, data, false, false);
+ return ensure_impl(extent, 0, 0, mip_len, format, data, false, false);
}
/**
@@ -484,18 +489,18 @@ class Texture : NonCopyable {
* Return true if a texture has been created.
*/
bool ensure_1d_array(
- eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mips = 1)
+ eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(extent, layers, 0, mips, format, data, true, false);
+ return ensure_impl(extent, layers, 0, mip_len, format, data, true, false);
}
/**
* Ensure the texture has the correct properties. Recreating it if needed.
* Return true if a texture has been created.
*/
- bool ensure_2d(eGPUTextureFormat format, int2 extent, float *data = nullptr, int mips = 1)
+ bool ensure_2d(eGPUTextureFormat format, int2 extent, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(UNPACK2(extent), 0, mips, format, data, false, false);
+ return ensure_impl(UNPACK2(extent), 0, mip_len, format, data, false, false);
}
/**
@@ -503,27 +508,27 @@ class Texture : NonCopyable {
* Return true if a texture has been created.
*/
bool ensure_2d_array(
- eGPUTextureFormat format, int2 extent, int layers, float *data = nullptr, int mips = 1)
+ eGPUTextureFormat format, int2 extent, int layers, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(UNPACK2(extent), layers, mips, format, data, true, false);
+ return ensure_impl(UNPACK2(extent), layers, mip_len, format, data, true, false);
}
/**
* Ensure the texture has the correct properties. Recreating it if needed.
* Return true if a texture has been created.
*/
- bool ensure_3d(eGPUTextureFormat format, int3 extent, float *data = nullptr, int mips = 1)
+ bool ensure_3d(eGPUTextureFormat format, int3 extent, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(UNPACK3(extent), mips, format, data, false, false);
+ return ensure_impl(UNPACK3(extent), mip_len, format, data, false, false);
}
/**
* Ensure the texture has the correct properties. Recreating it if needed.
* Return true if a texture has been created.
*/
- bool ensure_cube(eGPUTextureFormat format, int extent, float *data = nullptr, int mips = 1)
+ bool ensure_cube(eGPUTextureFormat format, int extent, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(extent, extent, 0, mips, format, data, false, true);
+ return ensure_impl(extent, extent, 0, mip_len, format, data, false, true);
}
/**
@@ -531,9 +536,9 @@ class Texture : NonCopyable {
* Return true if a texture has been created.
*/
bool ensure_cube_array(
- eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mips = 1)
+ eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(extent, extent, layers, mips, format, data, false, true);
+ return ensure_impl(extent, extent, layers, mip_len, format, data, false, true);
}
/**
@@ -562,6 +567,11 @@ class Texture : NonCopyable {
return mip_views_[miplvl];
}
+ int mip_count() const
+ {
+ return GPU_texture_mip_count(tx_);
+ }
+
/**
* Ensure the availability of mipmap views.
* Layer views covers all layers of array textures.
@@ -721,7 +731,7 @@ class Texture : NonCopyable {
bool ensure_impl(int w,
int h = 0,
int d = 0,
- int mips = 1,
+ int mip_len = 1,
eGPUTextureFormat format = GPU_RGBA8,
float *data = nullptr,
bool layered = false,
@@ -738,7 +748,7 @@ class Texture : NonCopyable {
}
}
if (tx_ == nullptr) {
- tx_ = create(w, h, d, mips, format, data, layered, cubemap);
+ tx_ = create(w, h, d, mip_len, format, data, layered, cubemap);
return true;
}
return false;
@@ -747,37 +757,37 @@ class Texture : NonCopyable {
GPUTexture *create(int w,
int h,
int d,
- int mips,
+ int mip_len,
eGPUTextureFormat format,
float *data,
bool layered,
bool cubemap)
{
if (h == 0) {
- return GPU_texture_create_1d(name_, w, mips, format, data);
+ return GPU_texture_create_1d(name_, w, mip_len, format, data);
}
else if (cubemap) {
if (layered) {
- return GPU_texture_create_cube_array(name_, w, d, mips, format, data);
+ return GPU_texture_create_cube_array(name_, w, d, mip_len, format, data);
}
else {
- return GPU_texture_create_cube(name_, w, mips, format, data);
+ return GPU_texture_create_cube(name_, w, mip_len, format, data);
}
}
else if (d == 0) {
if (layered) {
- return GPU_texture_create_1d_array(name_, w, h, mips, format, data);
+ return GPU_texture_create_1d_array(name_, w, h, mip_len, format, data);
}
else {
- return GPU_texture_create_2d(name_, w, h, mips, format, data);
+ return GPU_texture_create_2d(name_, w, h, mip_len, format, data);
}
}
else {
if (layered) {
- return GPU_texture_create_2d_array(name_, w, h, d, mips, format, data);
+ return GPU_texture_create_2d_array(name_, w, h, d, mip_len, format, data);
}
else {
- return GPU_texture_create_3d(name_, w, h, d, mips, format, GPU_DATA_FLOAT, data);
+ return GPU_texture_create_3d(name_, w, h, d, mip_len, format, GPU_DATA_FLOAT, data);
}
}
}
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 4c0f025e934..4ff5745fc86 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -780,6 +780,39 @@ GPUBatch *DRW_cache_normal_arrow_get(void)
return SHC.drw_normal_arrow;
}
+void DRW_vertbuf_create_wiredata(GPUVertBuf *vbo, const int vert_len)
+{
+ static GPUVertFormat format = {0};
+ static struct {
+ uint wd;
+ } attr_id;
+ if (format.attr_len == 0) {
+ /* initialize vertex format */
+ if (!GPU_crappy_amd_driver()) {
+ /* Some AMD drivers strangely crash with a vbo with this format. */
+ attr_id.wd = GPU_vertformat_attr_add(
+ &format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+ else {
+ attr_id.wd = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, vert_len);
+
+ if (GPU_vertbuf_get_format(vbo)->stride == 1) {
+ memset(GPU_vertbuf_get_data(vbo), 0xFF, (size_t)vert_len);
+ }
+ else {
+ GPUVertBufRaw wd_step;
+ GPU_vertbuf_attr_get_raw_data(vbo, attr_id.wd, &wd_step);
+ for (int i = 0; i < vert_len; i++) {
+ *((float *)GPU_vertbuf_raw_step(&wd_step)) = 1.0f;
+ }
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -818,7 +851,6 @@ GPUBatch *DRW_cache_object_all_edges_get(Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_all_edges_get(ob);
-
/* TODO: should match #DRW_cache_object_surface_get. */
default:
return NULL;
@@ -830,20 +862,6 @@ GPUBatch *DRW_cache_object_edge_detection_get(Object *ob, bool *r_is_manifold)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_edge_detection_get(ob, r_is_manifold);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_cache_mball_edge_detection_get(ob, r_is_manifold);
- case OB_CURVES:
- return NULL;
- case OB_POINTCLOUD:
- return NULL;
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -854,23 +872,12 @@ GPUBatch *DRW_cache_object_face_wireframe_get(Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_face_wireframe_get(ob);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_cache_mball_face_wireframe_get(ob);
- case OB_CURVES:
- return NULL;
case OB_POINTCLOUD:
return DRW_pointcloud_batch_cache_get_dots(ob);
case OB_VOLUME:
return DRW_cache_volume_face_wireframe_get(ob);
- case OB_GPENCIL: {
+ case OB_GPENCIL:
return DRW_cache_gpencil_face_wireframe_get(ob);
- }
default:
return NULL;
}
@@ -881,20 +888,6 @@ GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_loose_edges_get(ob);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return NULL;
- case OB_CURVES:
- return NULL;
- case OB_POINTCLOUD:
- return NULL;
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -905,20 +898,8 @@ GPUBatch *DRW_cache_object_surface_get(Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_surface_get(ob);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_cache_mball_surface_get(ob);
- case OB_CURVES:
- return NULL;
case OB_POINTCLOUD:
return DRW_cache_pointcloud_surface_get(ob);
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -932,18 +913,6 @@ GPUVertBuf *DRW_cache_object_pos_vertbuf_get(Object *ob)
switch (type) {
case OB_MESH:
return DRW_mesh_batch_cache_pos_vertbuf_get((me != NULL) ? me : ob->data);
- case OB_CURVES_LEGACY:
- case OB_SURF:
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_mball_batch_cache_pos_vertbuf_get(ob);
- case OB_CURVES:
- return NULL;
- case OB_POINTCLOUD:
- return NULL;
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -968,8 +937,6 @@ int DRW_cache_object_material_count_get(struct Object *ob)
case OB_SURF:
case OB_FONT:
return DRW_curve_material_count_get(ob->data);
- case OB_MBALL:
- return DRW_metaball_material_count_get(ob->data);
case OB_CURVES:
return DRW_curves_material_count_get(ob->data);
case OB_POINTCLOUD:
@@ -991,20 +958,8 @@ GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_cache_mball_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
- case OB_CURVES:
- return NULL;
case OB_POINTCLOUD:
return DRW_cache_pointcloud_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -2972,39 +2927,6 @@ GPUBatch *DRW_cache_curve_vert_overlay_get(Object *ob)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name MetaBall
- * \{ */
-
-GPUBatch *DRW_cache_mball_surface_get(Object *ob)
-{
- BLI_assert(ob->type == OB_MBALL);
- return DRW_metaball_batch_cache_get_triangles_with_normals(ob);
-}
-
-GPUBatch *DRW_cache_mball_edge_detection_get(Object *ob, bool *r_is_manifold)
-{
- BLI_assert(ob->type == OB_MBALL);
- return DRW_metaball_batch_cache_get_edge_detection(ob, r_is_manifold);
-}
-
-GPUBatch *DRW_cache_mball_face_wireframe_get(Object *ob)
-{
- BLI_assert(ob->type == OB_MBALL);
- return DRW_metaball_batch_cache_get_wireframes_face(ob);
-}
-
-GPUBatch **DRW_cache_mball_surface_shaded_get(Object *ob,
- struct GPUMaterial **gpumat_array,
- uint gpumat_array_len)
-{
- BLI_assert(ob->type == OB_MBALL);
- MetaBall *mb = ob->data;
- return DRW_metaball_batch_cache_get_surface_shaded(ob, mb, gpumat_array, gpumat_array_len);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name Font
* \{ */
@@ -3322,9 +3244,6 @@ void drw_batch_cache_validate(Object *ob)
case OB_SURF:
DRW_curve_batch_cache_validate((Curve *)ob->data);
break;
- case OB_MBALL:
- DRW_mball_batch_cache_validate((MetaBall *)ob->data);
- break;
case OB_LATTICE:
DRW_lattice_batch_cache_validate((Lattice *)ob->data);
break;
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index a107eb7c75c..4e8788ada08 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -213,15 +213,6 @@ struct GPUBatch *DRW_cache_particles_get_edit_tip_points(struct Object *object,
struct PTCacheEdit *edit);
struct GPUBatch *DRW_cache_particles_get_prim(int type);
-/* Metaball */
-
-struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
-struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob,
- struct GPUMaterial **gpumat_array,
- uint gpumat_array_len);
-struct GPUBatch *DRW_cache_mball_face_wireframe_get(struct Object *ob);
-struct GPUBatch *DRW_cache_mball_edge_detection_get(struct Object *ob, bool *r_is_manifold);
-
/* Curves */
struct GPUBatch *DRW_cache_curves_surface_get(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
index 0b077a0dfac..f10a839e6e8 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
@@ -229,7 +229,7 @@ static void mesh_render_data_polys_sorted_build(MeshRenderData *mr, MeshBufferCa
}
else {
for (int i = 0; i < mr->poly_len; i++) {
- if (!(mr->use_hide && mr->hide_face && mr->hide_face[i])) {
+ if (!(mr->use_hide && mr->hide_poly && mr->hide_poly[i])) {
const MPoly *mp = &mr->mpoly[i];
const int mat = min_ii(mp->mat_nr, mat_last);
tri_first_index[i] = mat_tri_offs[mat];
@@ -269,7 +269,7 @@ static void mesh_render_data_mat_tri_len_mesh_range_fn(void *__restrict userdata
int *mat_tri_len = static_cast<int *>(tls->userdata_chunk);
const MPoly *mp = &mr->mpoly[iter];
- if (!(mr->use_hide && mr->hide_face && mr->hide_face[iter])) {
+ if (!(mr->use_hide && mr->hide_poly && mr->hide_poly[iter])) {
int mat = min_ii(mp->mat_nr, mr->mat_len - 1);
mat_tri_len[mat] += mp->totloop - 2;
}
@@ -494,17 +494,6 @@ MeshRenderData *mesh_render_data_create(Object *object,
mr->bm_poly_centers = mr->edit_data->polyCos;
}
- /* A subdivision wrapper may be created in edit mode when X-ray is turned on to ensure that the
- * topology seen by the user matches the one used for the selection routines. This wrapper
- * seemingly takes precedence over the MDATA one, however the mesh we use for rendering is not
- * the subdivided one, but the one where the MDATA wrapper would have been added. So consider
- * the subdivision wrapper as well for the `has_mdata` case. */
- bool has_mdata = is_mode_active && ELEM(mr->me->runtime.wrapper_type,
- ME_WRAPPER_TYPE_MDATA,
- ME_WRAPPER_TYPE_SUBD);
- bool use_mapped = is_mode_active &&
- (has_mdata && !do_uvedit && mr->me && !mr->me->runtime.is_original);
-
int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE;
BM_mesh_elem_index_ensure(mr->bm, bm_ensure_types);
@@ -523,43 +512,51 @@ MeshRenderData *mesh_render_data_create(Object *object,
mr->freestyle_face_ofs = CustomData_get_offset(&mr->bm->pdata, CD_FREESTYLE_FACE);
#endif
- if (use_mapped) {
- mr->v_origindex = static_cast<const int *>(
- CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
- mr->e_origindex = static_cast<const int *>(
- CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
- mr->p_origindex = static_cast<const int *>(
- CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX));
-
- use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex);
+ /* Use bmesh directly when the object is in edit mode unchanged by any modifiers.
+ * For non-final UVs, always use original bmesh since the UV editor does not support
+ * using the cage mesh with deformed coordinates. */
+ if ((is_mode_active && mr->me->runtime.is_original_bmesh &&
+ mr->me->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH) ||
+ (do_uvedit && !do_final)) {
+ mr->extract_type = MR_EXTRACT_BMESH;
}
-
- mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_BMESH;
-
- /* Seems like the mesh_eval_final do not have the right origin indices.
- * Force not mapped in this case. */
- if (has_mdata && do_final && editmesh_eval_final != editmesh_eval_cage) {
- // mr->edit_bmesh = NULL;
+ else {
mr->extract_type = MR_EXTRACT_MESH;
+
+ /* Use mapping from final to original mesh when the object is in edit mode. */
+ if (is_mode_active && do_final) {
+ mr->v_origindex = static_cast<const int *>(
+ CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
+ mr->e_origindex = static_cast<const int *>(
+ CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
+ mr->p_origindex = static_cast<const int *>(
+ CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX));
+ }
+ else {
+ mr->v_origindex = nullptr;
+ mr->e_origindex = nullptr;
+ mr->p_origindex = nullptr;
+ }
}
}
else {
mr->me = me;
mr->edit_bmesh = nullptr;
+ mr->extract_type = MR_EXTRACT_MESH;
- bool use_mapped = is_paint_mode && mr->me && !mr->me->runtime.is_original;
- if (use_mapped) {
+ if (is_paint_mode && mr->me) {
mr->v_origindex = static_cast<const int *>(
CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
mr->e_origindex = static_cast<const int *>(
CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
mr->p_origindex = static_cast<const int *>(
CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX));
-
- use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex);
}
-
- mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_MESH;
+ else {
+ mr->v_origindex = nullptr;
+ mr->e_origindex = nullptr;
+ mr->p_origindex = nullptr;
+ }
}
if (mr->extract_type != MR_EXTRACT_BMESH) {
@@ -583,8 +580,8 @@ MeshRenderData *mesh_render_data_create(Object *object,
CustomData_get_layer_named(&me->vdata, CD_PROP_BOOL, ".hide_vert"));
mr->hide_edge = static_cast<const bool *>(
CustomData_get_layer_named(&me->edata, CD_PROP_BOOL, ".hide_edge"));
- mr->hide_face = static_cast<const bool *>(
- CustomData_get_layer_named(&me->pdata, CD_PROP_BOOL, ".hide_face"));
+ mr->hide_poly = static_cast<const bool *>(
+ CustomData_get_layer_named(&me->pdata, CD_PROP_BOOL, ".hide_poly"));
}
else {
/* #BMesh */
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 91dbef8d7b1..7f7d0a7613f 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -36,10 +36,6 @@ extern "C" {
/** \name Expose via BKE callbacks
* \{ */
-void DRW_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode);
-void DRW_mball_batch_cache_validate(struct MetaBall *mb);
-void DRW_mball_batch_cache_free(struct MetaBall *mb);
-
void DRW_curve_batch_cache_dirty_tag(struct Curve *cu, int mode);
void DRW_curve_batch_cache_validate(struct Curve *cu);
void DRW_curve_batch_cache_free(struct Curve *cu);
@@ -111,39 +107,6 @@ struct GPUBatch *DRW_curve_batch_cache_get_edit_verts(struct Curve *cu);
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Metaball
- * \{ */
-
-int DRW_metaball_material_count_get(struct MetaBall *mb);
-
-struct GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(struct Object *ob);
-struct GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(struct Object *ob,
- struct MetaBall *mb,
- struct GPUMaterial **gpumat_array,
- uint gpumat_array_len);
-struct GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(struct Object *ob);
-struct GPUBatch *DRW_metaball_batch_cache_get_edge_detection(struct Object *ob,
- bool *r_is_manifold);
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name DispList
- * \{ */
-
-void DRW_displist_vertbuf_create_pos_and_nor(struct ListBase *lb,
- struct GPUVertBuf *vbo,
- const struct Scene *scene);
-void DRW_displist_vertbuf_create_wiredata(struct ListBase *lb, struct GPUVertBuf *vbo);
-void DRW_displist_indexbuf_create_lines_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
-void DRW_displist_indexbuf_create_triangles_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
-void DRW_displist_indexbuf_create_edges_adjacency_lines(struct ListBase *lb,
- struct GPUIndexBuf *ibo,
- bool *r_is_manifold);
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name Lattice
* \{ */
@@ -309,7 +272,6 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me);
* \{ */
struct GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(struct Mesh *me);
-struct GPUVertBuf *DRW_mball_batch_cache_pos_vertbuf_get(struct Object *ob);
int DRW_mesh_material_count_get(const struct Object *object, const struct Mesh *me);
diff --git a/source/blender/draw/intern/draw_cache_impl_displist.c b/source/blender/draw/intern/draw_cache_impl_displist.c
deleted file mode 100644
index 96c088c3ee9..00000000000
--- a/source/blender/draw/intern/draw_cache_impl_displist.c
+++ /dev/null
@@ -1,354 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2017 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup draw
- *
- * \brief DispList API for render engines
- *
- * \note DispList may be removed soon! This is a utility for object types that use render.
- */
-
-#include "BLI_edgehash.h"
-#include "BLI_listbase.h"
-#include "BLI_math_vector.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_curve_types.h"
-#include "DNA_scene_types.h"
-
-#include "BKE_displist.h"
-
-#include "GPU_batch.h"
-#include "GPU_capabilities.h"
-
-#include "draw_cache_inline.h"
-
-#include "draw_cache_impl.h" /* own include */
-
-static int dl_vert_len(const DispList *dl)
-{
- switch (dl->type) {
- case DL_INDEX3:
- case DL_INDEX4:
- return dl->nr;
- case DL_SURF:
- return dl->parts * dl->nr;
- }
- return 0;
-}
-
-static int dl_tri_len(const DispList *dl)
-{
- switch (dl->type) {
- case DL_INDEX3:
- return dl->parts;
- case DL_INDEX4:
- return dl->parts * 2;
- case DL_SURF:
- return dl->totindex * 2;
- }
- return 0;
-}
-
-/* see: displist_vert_coords_alloc */
-static int curve_render_surface_vert_len_get(const ListBase *lb)
-{
- int vert_len = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- vert_len += dl_vert_len(dl);
- }
- return vert_len;
-}
-
-static int curve_render_surface_tri_len_get(const ListBase *lb)
-{
- int tri_len = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- tri_len += dl_tri_len(dl);
- }
- return tri_len;
-}
-
-typedef void(SetTriIndicesFn)(void *thunk, uint v1, uint v2, uint v3);
-
-static void displist_indexbufbuilder_set(
- SetTriIndicesFn *set_tri_indices,
- SetTriIndicesFn *set_quad_tri_indices, /* meh, find a better solution. */
- void *thunk,
- const DispList *dl,
- const int ofs)
-{
- if (ELEM(dl->type, DL_INDEX3, DL_INDEX4, DL_SURF)) {
- const int *idx = dl->index;
- if (dl->type == DL_INDEX3) {
- const int i_end = dl->parts;
- for (int i = 0; i < i_end; i++, idx += 3) {
- set_tri_indices(thunk, idx[0] + ofs, idx[2] + ofs, idx[1] + ofs);
- }
- }
- else if (dl->type == DL_SURF) {
- const int i_end = dl->totindex;
- for (int i = 0; i < i_end; i++, idx += 4) {
- set_quad_tri_indices(thunk, idx[0] + ofs, idx[2] + ofs, idx[1] + ofs);
- set_quad_tri_indices(thunk, idx[2] + ofs, idx[0] + ofs, idx[3] + ofs);
- }
- }
- else {
- BLI_assert(dl->type == DL_INDEX4);
- const int i_end = dl->parts;
- for (int i = 0; i < i_end; i++, idx += 4) {
- if (idx[2] != idx[3]) {
- set_quad_tri_indices(thunk, idx[2] + ofs, idx[0] + ofs, idx[1] + ofs);
- set_quad_tri_indices(thunk, idx[0] + ofs, idx[2] + ofs, idx[3] + ofs);
- }
- else {
- set_tri_indices(thunk, idx[2] + ofs, idx[0] + ofs, idx[1] + ofs);
- }
- }
- }
- }
-}
-
-void DRW_displist_vertbuf_create_pos_and_nor(ListBase *lb, GPUVertBuf *vbo, const Scene *scene)
-{
- const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0 ||
- GPU_use_hq_normals_workaround();
-
- static GPUVertFormat format = {0};
- static GPUVertFormat format_hq = {0};
- static struct {
- uint pos, nor;
- uint pos_hq, nor_hq;
- } attr_id;
- if (format.attr_len == 0) {
- /* initialize vertex format */
- attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor = GPU_vertformat_attr_add(
- &format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- /* initialize vertex format */
- attr_id.pos_hq = GPU_vertformat_attr_add(&format_hq, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor_hq = GPU_vertformat_attr_add(
- &format_hq, "nor", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- uint pos_id = do_hq_normals ? attr_id.pos_hq : attr_id.pos;
- uint nor_id = do_hq_normals ? attr_id.nor_hq : attr_id.nor;
-
- GPU_vertbuf_init_with_format(vbo, do_hq_normals ? &format_hq : &format);
- GPU_vertbuf_data_alloc(vbo, curve_render_surface_vert_len_get(lb));
-
- BKE_displist_normals_add(lb);
-
- int vbo_len_used = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- const bool ndata_is_single = dl->type == DL_INDEX3;
- if (ELEM(dl->type, DL_INDEX3, DL_INDEX4, DL_SURF)) {
- const float *fp_co = dl->verts;
- const float *fp_no = dl->nors;
- const int vbo_end = vbo_len_used + dl_vert_len(dl);
- while (vbo_len_used < vbo_end) {
- GPU_vertbuf_attr_set(vbo, pos_id, vbo_len_used, fp_co);
- if (fp_no) {
- GPUNormal vnor_pack;
- GPU_normal_convert_v3(&vnor_pack, fp_no, do_hq_normals);
- GPU_vertbuf_attr_set(vbo, nor_id, vbo_len_used, &vnor_pack);
- if (ndata_is_single == false) {
- fp_no += 3;
- }
- }
- fp_co += 3;
- vbo_len_used += 1;
- }
- }
- }
-}
-
-void DRW_vertbuf_create_wiredata(GPUVertBuf *vbo, const int vert_len)
-{
- static GPUVertFormat format = {0};
- static struct {
- uint wd;
- } attr_id;
- if (format.attr_len == 0) {
- /* initialize vertex format */
- if (!GPU_crappy_amd_driver()) {
- /* Some AMD drivers strangely crash with a vbo with this format. */
- attr_id.wd = GPU_vertformat_attr_add(
- &format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
- else {
- attr_id.wd = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- }
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, vert_len);
-
- if (GPU_vertbuf_get_format(vbo)->stride == 1) {
- memset(GPU_vertbuf_get_data(vbo), 0xFF, (size_t)vert_len);
- }
- else {
- GPUVertBufRaw wd_step;
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.wd, &wd_step);
- for (int i = 0; i < vert_len; i++) {
- *((float *)GPU_vertbuf_raw_step(&wd_step)) = 1.0f;
- }
- }
-}
-
-void DRW_displist_vertbuf_create_wiredata(ListBase *lb, GPUVertBuf *vbo)
-{
- const int vert_len = curve_render_surface_vert_len_get(lb);
- DRW_vertbuf_create_wiredata(vbo, vert_len);
-}
-
-void DRW_displist_indexbuf_create_triangles_in_order(ListBase *lb, GPUIndexBuf *ibo)
-{
- const int tri_len = curve_render_surface_tri_len_get(lb);
- const int vert_len = curve_render_surface_vert_len_get(lb);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len);
-
- int ofs = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- displist_indexbufbuilder_set((SetTriIndicesFn *)GPU_indexbuf_add_tri_verts,
- (SetTriIndicesFn *)GPU_indexbuf_add_tri_verts,
- &elb,
- dl,
- ofs);
- ofs += dl_vert_len(dl);
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void set_overlay_wires_tri_indices(void *thunk, uint v1, uint v2, uint v3)
-{
- GPUIndexBufBuilder *eld = (GPUIndexBufBuilder *)thunk;
- GPU_indexbuf_add_line_verts(eld, v1, v2);
- GPU_indexbuf_add_line_verts(eld, v2, v3);
- GPU_indexbuf_add_line_verts(eld, v3, v1);
-}
-
-static void set_overlay_wires_quad_tri_indices(void *thunk, uint v1, uint v2, uint v3)
-{
- GPUIndexBufBuilder *eld = (GPUIndexBufBuilder *)thunk;
- GPU_indexbuf_add_line_verts(eld, v1, v3);
- GPU_indexbuf_add_line_verts(eld, v3, v2);
-}
-
-void DRW_displist_indexbuf_create_lines_in_order(ListBase *lb, GPUIndexBuf *ibo)
-{
- const int tri_len = curve_render_surface_tri_len_get(lb);
- const int vert_len = curve_render_surface_vert_len_get(lb);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, tri_len * 3, vert_len);
-
- int ofs = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- displist_indexbufbuilder_set(
- set_overlay_wires_tri_indices, set_overlay_wires_quad_tri_indices, &elb, dl, ofs);
- ofs += dl_vert_len(dl);
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-/* Edge detection/adjacency. */
-#define NO_EDGE INT_MAX
-static void set_edge_adjacency_lines_indices(
- EdgeHash *eh, GPUIndexBufBuilder *elb, bool *r_is_manifold, uint v1, uint v2, uint v3)
-{
- bool inv_indices = (v2 > v3);
- void **pval;
- bool value_is_init = BLI_edgehash_ensure_p(eh, v2, v3, &pval);
- int v_data = POINTER_AS_INT(*pval);
- if (!value_is_init || v_data == NO_EDGE) {
- /* Save the winding order inside the sign bit. Because the
- * edgehash sort the keys and we need to compare winding later. */
- int value = (int)v1 + 1; /* Int 0 bm_looptricannot be signed */
- *pval = POINTER_FROM_INT((inv_indices) ? -value : value);
- }
- else {
- /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */
- *pval = POINTER_FROM_INT(NO_EDGE);
- bool inv_opposite = (v_data < 0);
- uint v_opposite = (uint)abs(v_data) - 1;
-
- if (inv_opposite == inv_indices) {
- /* Don't share edge if triangles have non matching winding. */
- GPU_indexbuf_add_line_adj_verts(elb, v1, v2, v3, v1);
- GPU_indexbuf_add_line_adj_verts(elb, v_opposite, v2, v3, v_opposite);
- *r_is_manifold = false;
- }
- else {
- GPU_indexbuf_add_line_adj_verts(elb, v1, v2, v3, v_opposite);
- }
- }
-}
-
-static void set_edges_adjacency_lines_indices(void *thunk, uint v1, uint v2, uint v3)
-{
- void **packed = (void **)thunk;
- GPUIndexBufBuilder *elb = (GPUIndexBufBuilder *)packed[0];
- EdgeHash *eh = (EdgeHash *)packed[1];
- bool *r_is_manifold = (bool *)packed[2];
-
- set_edge_adjacency_lines_indices(eh, elb, r_is_manifold, v1, v2, v3);
- set_edge_adjacency_lines_indices(eh, elb, r_is_manifold, v2, v3, v1);
- set_edge_adjacency_lines_indices(eh, elb, r_is_manifold, v3, v1, v2);
-}
-
-void DRW_displist_indexbuf_create_edges_adjacency_lines(struct ListBase *lb,
- struct GPUIndexBuf *ibo,
- bool *r_is_manifold)
-{
- const int tri_len = curve_render_surface_tri_len_get(lb);
- const int vert_len = curve_render_surface_vert_len_get(lb);
-
- *r_is_manifold = true;
-
- /* Allocate max but only used indices are sent to GPU. */
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES_ADJ, tri_len * 3, vert_len);
-
- EdgeHash *eh = BLI_edgehash_new_ex(__func__, tri_len * 3);
-
- /* pack values to pass to `set_edges_adjacency_lines_indices` function. */
- void *thunk[3] = {&elb, eh, r_is_manifold};
- int v_idx = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- displist_indexbufbuilder_set((SetTriIndicesFn *)set_edges_adjacency_lines_indices,
- (SetTriIndicesFn *)set_edges_adjacency_lines_indices,
- thunk,
- dl,
- v_idx);
- v_idx += dl_vert_len(dl);
- }
-
- /* Create edges for remaining non manifold edges. */
- EdgeHashIterator *ehi;
- for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false;
- BLI_edgehashIterator_step(ehi)) {
- uint v1, v2;
- int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
- if (v_data == NO_EDGE) {
- continue;
- }
- BLI_edgehashIterator_getKey(ehi, &v1, &v2);
- uint v0 = (uint)abs(v_data) - 1;
- if (v_data < 0) { /* inv_opposite */
- SWAP(uint, v1, v2);
- }
- GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0);
- *r_is_manifold = false;
- }
- BLI_edgehashIterator_free(ehi);
- BLI_edgehash_free(eh, NULL);
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-#undef NO_EDGE
diff --git a/source/blender/draw/intern/draw_cache_impl_lattice.c b/source/blender/draw/intern/draw_cache_impl_lattice.c
index cb621c6ceb9..0f12e78d60e 100644
--- a/source/blender/draw/intern/draw_cache_impl_lattice.c
+++ b/source/blender/draw/intern/draw_cache_impl_lattice.c
@@ -27,12 +27,6 @@
#define SELECT 1
-/**
- * TODO
- * - 'DispList' is currently not used
- * (we could avoid using since it will be removed)
- */
-
static void lattice_batch_cache_clear(Lattice *lt);
/* ---------------------------------------------------------------------- */
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.cc b/source/blender/draw/intern/draw_cache_impl_mesh.cc
index 5de9f1b44c8..e60689f0237 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.cc
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.cc
@@ -1509,12 +1509,13 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
cache->batch_ready |= batch_requested;
bool do_cage = false, do_uvcage = false;
- if (is_editmode) {
+ if (is_editmode && is_mode_active) {
Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(ob);
Mesh *editmesh_eval_cage = BKE_object_get_editmesh_eval_cage(ob);
do_cage = editmesh_eval_final != editmesh_eval_cage;
- do_uvcage = !editmesh_eval_final->runtime.is_original;
+ do_uvcage = !(editmesh_eval_final->runtime.is_original_bmesh &&
+ editmesh_eval_final->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH);
}
const bool do_subdivision = BKE_subsurf_modifier_has_gpu_subdiv(me);
diff --git a/source/blender/draw/intern/draw_cache_impl_metaball.c b/source/blender/draw/intern/draw_cache_impl_metaball.c
deleted file mode 100644
index 1408dc91069..00000000000
--- a/source/blender/draw/intern/draw_cache_impl_metaball.c
+++ /dev/null
@@ -1,294 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2017 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup draw
- *
- * \brief MetaBall API for render engines
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_math_base.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_meta_types.h"
-#include "DNA_object_types.h"
-
-#include "BKE_curve.h"
-#include "BKE_mball.h"
-
-#include "GPU_batch.h"
-
-#include "DRW_render.h"
-#include "draw_cache_impl.h" /* own include */
-
-static void metaball_batch_cache_clear(MetaBall *mb);
-
-/* -------------------------------------------------------------------- */
-/** \name MetaBall GPUBatch Cache
- * \{ */
-
-typedef struct MetaBallBatchCache {
- GPUBatch *batch;
- GPUBatch **shaded_triangles;
-
- int mat_len;
-
- /* Shared */
- GPUVertBuf *pos_nor_in_order;
-
- /* Wireframe */
- struct {
- GPUBatch *batch;
- } face_wire;
-
- /* Edge detection */
- GPUBatch *edge_detection;
- GPUIndexBuf *edges_adj_lines;
-
- /* settings to determine if cache is invalid */
- bool is_dirty;
-
- /* Valid only if edge_detection is up to date. */
- bool is_manifold;
-} MetaBallBatchCache;
-
-/* GPUBatch cache management. */
-
-static bool metaball_batch_cache_valid(MetaBall *mb)
-{
- MetaBallBatchCache *cache = mb->batch_cache;
-
- if (cache == NULL) {
- return false;
- }
-
- return cache->is_dirty == false;
-}
-
-static void metaball_batch_cache_init(MetaBall *mb)
-{
- MetaBallBatchCache *cache = mb->batch_cache;
-
- if (!cache) {
- cache = mb->batch_cache = MEM_mallocN(sizeof(*cache), __func__);
- }
- cache->batch = NULL;
- cache->mat_len = 0;
- cache->shaded_triangles = NULL;
- cache->is_dirty = false;
- cache->pos_nor_in_order = NULL;
- cache->face_wire.batch = NULL;
- cache->edge_detection = NULL;
- cache->edges_adj_lines = NULL;
- cache->is_manifold = false;
-}
-
-void DRW_mball_batch_cache_validate(MetaBall *mb)
-{
- if (!metaball_batch_cache_valid(mb)) {
- metaball_batch_cache_clear(mb);
- metaball_batch_cache_init(mb);
- }
-}
-
-static MetaBallBatchCache *metaball_batch_cache_get(MetaBall *mb)
-{
- return mb->batch_cache;
-}
-
-void DRW_mball_batch_cache_dirty_tag(MetaBall *mb, int mode)
-{
- MetaBallBatchCache *cache = mb->batch_cache;
- if (cache == NULL) {
- return;
- }
- switch (mode) {
- case BKE_MBALL_BATCH_DIRTY_ALL:
- cache->is_dirty = true;
- break;
- default:
- BLI_assert(0);
- }
-}
-
-static void metaball_batch_cache_clear(MetaBall *mb)
-{
- MetaBallBatchCache *cache = mb->batch_cache;
- if (!cache) {
- return;
- }
-
- GPU_BATCH_DISCARD_SAFE(cache->face_wire.batch);
- GPU_BATCH_DISCARD_SAFE(cache->batch);
- GPU_BATCH_DISCARD_SAFE(cache->edge_detection);
- GPU_VERTBUF_DISCARD_SAFE(cache->pos_nor_in_order);
- GPU_INDEXBUF_DISCARD_SAFE(cache->edges_adj_lines);
- /* NOTE: shaded_triangles[0] is already freed by `cache->batch`. */
- MEM_SAFE_FREE(cache->shaded_triangles);
- cache->mat_len = 0;
- cache->is_manifold = false;
-}
-
-void DRW_mball_batch_cache_free(MetaBall *mb)
-{
- metaball_batch_cache_clear(mb);
- MEM_SAFE_FREE(mb->batch_cache);
-}
-
-static GPUVertBuf *mball_batch_cache_get_pos_and_normals(Object *ob,
- MetaBallBatchCache *cache,
- const struct Scene *scene)
-{
- if (cache->pos_nor_in_order == NULL) {
- ListBase *lb = &ob->runtime.curve_cache->disp;
- cache->pos_nor_in_order = GPU_vertbuf_calloc();
- DRW_displist_vertbuf_create_pos_and_nor(lb, cache->pos_nor_in_order, scene);
- }
- return cache->pos_nor_in_order;
-}
-
-static GPUIndexBuf *mball_batch_cache_get_edges_adj_lines(Object *ob, MetaBallBatchCache *cache)
-{
- if (cache->edges_adj_lines == NULL) {
- ListBase *lb = &ob->runtime.curve_cache->disp;
- cache->edges_adj_lines = GPU_indexbuf_calloc();
- DRW_displist_indexbuf_create_edges_adjacency_lines(
- lb, cache->edges_adj_lines, &cache->is_manifold);
- }
- return cache->edges_adj_lines;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Public Object/MetaBall API
- * \{ */
-
-GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(Object *ob)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- MetaBall *mb = ob->data;
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const struct Scene *scene = draw_ctx->scene;
-
- if (cache->batch == NULL) {
- ListBase *lb = &ob->runtime.curve_cache->disp;
- GPUIndexBuf *ibo = GPU_indexbuf_calloc();
- DRW_displist_indexbuf_create_triangles_in_order(lb, ibo);
- cache->batch = GPU_batch_create_ex(GPU_PRIM_TRIS,
- mball_batch_cache_get_pos_and_normals(ob, cache, scene),
- ibo,
- GPU_BATCH_OWNS_INDEX);
- }
-
- return cache->batch;
-}
-
-GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(Object *ob,
- MetaBall *mb,
- struct GPUMaterial **UNUSED(gpumat_array),
- uint gpumat_array_len)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- BLI_assert(gpumat_array_len == DRW_metaball_material_count_get(mb));
-
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- if (cache->shaded_triangles == NULL) {
- cache->mat_len = gpumat_array_len;
- cache->shaded_triangles = MEM_callocN(sizeof(*cache->shaded_triangles) * cache->mat_len,
- __func__);
- cache->shaded_triangles[0] = DRW_metaball_batch_cache_get_triangles_with_normals(ob);
- for (int i = 1; i < cache->mat_len; i++) {
- cache->shaded_triangles[i] = NULL;
- }
- }
- return cache->shaded_triangles;
-}
-
-GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(Object *ob)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- MetaBall *mb = ob->data;
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const struct Scene *scene = draw_ctx->scene;
-
- if (cache->face_wire.batch == NULL) {
- ListBase *lb = &ob->runtime.curve_cache->disp;
-
- GPUVertBuf *vbo_wiredata = GPU_vertbuf_calloc();
- DRW_displist_vertbuf_create_wiredata(lb, vbo_wiredata);
-
- GPUIndexBuf *ibo = GPU_indexbuf_calloc();
- DRW_displist_indexbuf_create_lines_in_order(lb, ibo);
-
- cache->face_wire.batch = GPU_batch_create_ex(
- GPU_PRIM_LINES,
- mball_batch_cache_get_pos_and_normals(ob, cache, scene),
- ibo,
- GPU_BATCH_OWNS_INDEX);
-
- GPU_batch_vertbuf_add_ex(cache->face_wire.batch, vbo_wiredata, true);
- }
-
- return cache->face_wire.batch;
-}
-
-struct GPUBatch *DRW_metaball_batch_cache_get_edge_detection(struct Object *ob,
- bool *r_is_manifold)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- MetaBall *mb = ob->data;
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const struct Scene *scene = draw_ctx->scene;
-
- if (cache->edge_detection == NULL) {
- cache->edge_detection = GPU_batch_create(
- GPU_PRIM_LINES_ADJ,
- mball_batch_cache_get_pos_and_normals(ob, cache, scene),
- mball_batch_cache_get_edges_adj_lines(ob, cache));
- }
-
- if (r_is_manifold) {
- *r_is_manifold = cache->is_manifold;
- }
-
- return cache->edge_detection;
-}
-
-struct GPUVertBuf *DRW_mball_batch_cache_pos_vertbuf_get(Object *ob)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- MetaBall *mb = ob->data;
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const struct Scene *scene = draw_ctx->scene;
-
- return mball_batch_cache_get_pos_and_normals(ob, cache, scene);
-}
-
-int DRW_metaball_material_count_get(MetaBall *mb)
-{
- return max_ii(1, mb->totcol);
-}
-
-/** \} */
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
index b3c86d23dee..4a5ae79b7ba 100644
--- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc
+++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
@@ -683,7 +683,7 @@ static void draw_subdiv_cache_extra_coarse_face_data_mesh(const MeshRenderData *
if ((polygons[i].flag & ME_FACE_SEL) != 0) {
flag |= SUBDIV_COARSE_FACE_FLAG_SELECT;
}
- if (mr->hide_face && mr->hide_face[i]) {
+ if (mr->hide_poly && mr->hide_poly[i]) {
flag |= SUBDIV_COARSE_FACE_FLAG_HIDDEN;
}
flags_data[i] = (uint)(polygons[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
@@ -727,7 +727,7 @@ static void draw_subdiv_cache_update_extra_coarse_face_data(DRWSubdivCache *cach
if (mr->extract_type == MR_EXTRACT_BMESH) {
draw_subdiv_cache_extra_coarse_face_data_bm(cache->bm, mr->efa_act, flags_data);
}
- else if (mr->extract_type == MR_EXTRACT_MAPPED) {
+ else if (mr->p_origindex != NULL) {
draw_subdiv_cache_extra_coarse_face_data_mapped(mesh, cache->bm, mr, flags_data);
}
else {
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 0f330dbb519..de56b34df78 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -417,7 +417,6 @@ bool DRW_object_is_flat(Object *ob, int *r_axis)
OB_CURVES_LEGACY,
OB_SURF,
OB_FONT,
- OB_MBALL,
OB_CURVES,
OB_POINTCLOUD,
OB_VOLUME)) {
diff --git a/source/blender/draw/intern/draw_debug.cc b/source/blender/draw/intern/draw_debug.cc
index 4bfdda06609..b9d10302c1e 100644
--- a/source/blender/draw/intern/draw_debug.cc
+++ b/source/blender/draw/intern/draw_debug.cc
@@ -21,6 +21,13 @@
#include <iomanip>
+#ifdef DEBUG
+# define DRAW_DEBUG
+#else
+/* Uncomment to forcibly enable debug draw in release mode. */
+//#define DRAW_DEBUG
+#endif
+
namespace blender::draw {
/* -------------------------------------------------------------------- */
@@ -595,11 +602,13 @@ blender::draw::DebugDraw *DRW_debug_get()
void drw_debug_draw()
{
- if (!GPU_shader_storage_buffer_objects_support()) {
+#ifdef DRAW_DEBUG
+ if (!GPU_shader_storage_buffer_objects_support() || DST.debug == nullptr) {
return;
}
- /* TODO(fclem): Convenience for now. Will have to move to DRWManager. */
+ /* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */
reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->display_to_view();
+#endif
}
/**
@@ -608,12 +617,12 @@ void drw_debug_draw()
void drw_debug_init()
{
/* Module should not be used in release builds. */
- /* TODO(fclem): Hide the functions declarations without using ifdefs everywhere. */
-#ifdef DEBUG
+ /* TODO(@fclem): Hide the functions declarations without using `ifdefs` everywhere. */
+#ifdef DRAW_DEBUG
if (!GPU_shader_storage_buffer_objects_support()) {
return;
}
- /* TODO(fclem): Convenience for now. Will have to move to DRWManager. */
+ /* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */
if (DST.debug == nullptr) {
DST.debug = reinterpret_cast<DRWDebugModule *>(new blender::draw::DebugDraw());
}
@@ -657,10 +666,12 @@ void DRW_debug_modelmat_reset()
void DRW_debug_modelmat(const float modelmat[4][4])
{
+#ifdef DRAW_DEBUG
if (!GPU_shader_storage_buffer_objects_support()) {
return;
}
reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->modelmat_set(modelmat);
+#endif
}
void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4])
@@ -702,10 +713,12 @@ void DRW_debug_m4_as_bbox(const float m[4][4], bool invert, const float color[4]
void DRW_debug_bbox(const BoundBox *bbox, const float color[4])
{
+#ifdef DRAW_DEBUG
if (!GPU_shader_storage_buffer_objects_support()) {
return;
}
reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->draw_bbox(*bbox, color);
+#endif
}
void DRW_debug_sphere(const float center[3], float radius, const float color[4])
diff --git a/source/blender/draw/intern/draw_debug.hh b/source/blender/draw/intern/draw_debug.hh
index 4a2a367aef0..c83936bf1af 100644
--- a/source/blender/draw/intern/draw_debug.hh
+++ b/source/blender/draw/intern/draw_debug.hh
@@ -98,7 +98,7 @@ class DebugDraw {
void draw_matrix_as_bbox(float4x4 mat, const float4 color = {1, 0, 0, 1});
/**
- * Will draw all debug shapes and text cached up until now to the current view / framebuffer.
+ * Will draw all debug shapes and text cached up until now to the current view / frame-buffer.
* Draw buffers will be emptied and ready for new debug data.
*/
void display_to_view();
@@ -113,17 +113,17 @@ class DebugDraw {
print_no_endl(str, args...);
print_newline();
}
- template<typename T> void print(const T &&value)
+ template<typename T> void print(const T &value)
{
print_value(value);
print_newline();
}
- template<typename T> void print_hex(const T &&value)
+ template<typename T> void print_hex(const T &value)
{
print_value_hex(value);
print_newline();
}
- template<typename T> void print_binary(const T &&value)
+ template<typename T> void print_binary(const T &value)
{
print_value_binary(value);
print_newline();
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 4688ca6604e..3be2ddf5173 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -43,6 +43,7 @@
#include "DNA_camera_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_userdef_types.h"
#include "DNA_world_types.h"
#include "ED_gpencil.h"
@@ -84,6 +85,7 @@
#include "draw_cache_impl.h"
#include "engines/basic/basic_engine.h"
+#include "engines/compositor/compositor_engine.h"
#include "engines/eevee/eevee_engine.h"
#include "engines/eevee_next/eevee_engine.h"
#include "engines/external/external_engine.h"
@@ -1214,6 +1216,31 @@ static void drw_engines_enable_editors(void)
}
}
+static bool is_compositor_enabled(void)
+{
+ if (!U.experimental.use_realtime_compositor) {
+ return false;
+ }
+
+ if (!(DST.draw_ctx.v3d->shading.flag & V3D_SHADING_COMPOSITOR)) {
+ return false;
+ }
+
+ if (!(DST.draw_ctx.v3d->shading.type >= OB_MATERIAL)) {
+ return false;
+ }
+
+ if (!DST.draw_ctx.scene->use_nodes) {
+ return false;
+ }
+
+ if (!DST.draw_ctx.scene->nodetree) {
+ return false;
+ }
+
+ return true;
+}
+
static void drw_engines_enable(ViewLayer *UNUSED(view_layer),
RenderEngineType *engine_type,
bool gpencil_engine_needed)
@@ -1226,6 +1253,11 @@ static void drw_engines_enable(ViewLayer *UNUSED(view_layer),
if (gpencil_engine_needed && ((drawtype >= OB_SOLID) || !use_xray)) {
use_drw_engine(&draw_engine_gpencil_type);
}
+
+ if (is_compositor_enabled()) {
+ use_drw_engine(&draw_engine_compositor_type);
+ }
+
drw_engines_enable_overlays();
#ifdef WITH_DRAW_DEBUG
@@ -1597,7 +1629,6 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
GPUViewport *viewport,
const bContext *evil_C)
{
-
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
RegionView3D *rv3d = region->regiondata;
@@ -2948,6 +2979,7 @@ void DRW_engines_register(void)
DRW_engine_register(&draw_engine_overlay_type);
DRW_engine_register(&draw_engine_select_type);
DRW_engine_register(&draw_engine_basic_type);
+ DRW_engine_register(&draw_engine_compositor_type);
#ifdef WITH_DRAW_DEBUG
DRW_engine_register(&draw_engine_debug_select_type);
#endif
@@ -2957,9 +2989,6 @@ void DRW_engines_register(void)
/* setup callbacks */
{
- BKE_mball_batch_cache_dirty_tag_cb = DRW_mball_batch_cache_dirty_tag;
- BKE_mball_batch_cache_free_cb = DRW_mball_batch_cache_free;
-
BKE_curve_batch_cache_dirty_tag_cb = DRW_curve_batch_cache_dirty_tag;
BKE_curve_batch_cache_free_cb = DRW_curve_batch_cache_free;
@@ -3029,6 +3058,7 @@ void DRW_engines_free(void)
DRW_globals_free();
drw_debug_module_free(DST.debug);
+ DST.debug = NULL;
DRW_UBO_FREE_SAFE(G_draw.block_ubo);
DRW_UBO_FREE_SAFE(G_draw.view_ubo);
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 2f6090b22c4..913d1b4c3f4 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -47,8 +47,8 @@
/**
* IMPORTANT:
* In order to be able to write to the same print buffer sequentially, we add a barrier to allow
- * multiple shader calls writting to the same buffer.
- * However, this adds explicit synchronisation events which might change the rest of the
+ * multiple shader calls writing to the same buffer.
+ * However, this adds explicit synchronization events which might change the rest of the
* application behavior and hide some bugs. If you know you are using shader debug print in only
* one shader pass, you can comment this out to remove the aforementioned barrier.
*/
@@ -662,7 +662,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob)
drw_call_calc_orco(ob, ob_infos->orcotexfac);
/* Random float value. */
uint random = (DST.dupli_source) ?
- DST.dupli_source->random_id :
+ DST.dupli_source->random_id :
/* TODO(fclem): this is rather costly to do at runtime. Maybe we can
* put it in ob->runtime and make depsgraph ensure it is up to date. */
BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0);
@@ -1188,16 +1188,15 @@ static void sculpt_draw_cb(DRWSculptCallbackData *scd, GPU_PBVH_Buffers *buffers
DRW_shgroup_uniform_vec3(
shgrp, "materialDiffuseColor", SCULPT_DEBUG_COLOR(scd->debug_node_nr++), 1);
}
+
/* DRW_shgroup_call_no_cull reuses matrices calculations for all the drawcalls of this
* object. */
DRW_shgroup_call_no_cull(shgrp, geom, scd->ob);
}
}
-static void sculpt_debug_cb(void *user_data,
- const float bmin[3],
- const float bmax[3],
- PBVHNodeFlags flag)
+static void sculpt_debug_cb(
+ PBVHNode *node, void *user_data, const float bmin[3], const float bmax[3], PBVHNodeFlags flag)
{
int *debug_node_nr = (int *)user_data;
BoundBox bb;
@@ -1212,7 +1211,10 @@ static void sculpt_debug_cb(void *user_data,
}
#else /* Color coded leaf bounds. */
if (flag & PBVH_Leaf) {
- DRW_debug_bbox(&bb, SCULPT_DEBUG_COLOR((*debug_node_nr)++));
+ int color = (*debug_node_nr)++;
+ color += BKE_pbvh_debug_draw_gen_get(node);
+
+ DRW_debug_bbox(&bb, SCULPT_DEBUG_COLOR(color));
}
#endif
}
@@ -1305,8 +1307,8 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd)
DRW_debug_modelmat(scd->ob->obmat);
BKE_pbvh_draw_debug_cb(
pbvh,
- (void (*)(
- void *d, const float min[3], const float max[3], PBVHNodeFlags f))sculpt_debug_cb,
+ (void (*)(PBVHNode * n, void *d, const float min[3], const float max[3], PBVHNodeFlags f))
+ sculpt_debug_cb,
&debug_node_nr);
}
}
@@ -1532,7 +1534,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
drw_shgroup_uniform_create_ex(
shgroup, debug_print_location, DRW_UNIFORM_STORAGE_BLOCK, buf, 0, 0, 1);
# ifndef DISABLE_DEBUG_SHADER_PRINT_BARRIER
- /* Add a barrier to allow multiple shader writting to the same buffer. */
+ /* Add a barrier to allow multiple shader writing to the same buffer. */
DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE);
# endif
}
@@ -2128,6 +2130,14 @@ void DRW_view_update(DRWView *view,
draw_frustum_bound_sphere_calc(
&view->frustum_corners, viewinv, winmat, wininv, &view->frustum_bsphere);
+ /* TODO(fclem): Deduplicate. */
+ for (int i = 0; i < 8; i++) {
+ copy_v3_v3(view->storage.frustum_corners[i], view->frustum_corners.vec[i]);
+ }
+ for (int i = 0; i < 6; i++) {
+ copy_v4_v4(view->storage.frustum_planes[i], view->frustum_planes[i]);
+ }
+
#ifdef DRW_DEBUG_CULLING
if (G.debug_value != 0) {
DRW_debug_sphere(
diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h
index 0fe4f3fbbff..90a6475c42b 100644
--- a/source/blender/draw/intern/draw_shader_shared.h
+++ b/source/blender/draw/intern/draw_shader_shared.h
@@ -154,7 +154,7 @@ BLI_STATIC_ASSERT_ALIGN(DispatchCommand, 16)
* But we use plain array in shader code instead because of driver issues. */
struct DRWDebugPrintBuffer {
DrawCommand command;
- /** Each character is encoded as 3 uchar with char_index, row and column position. */
+ /** Each character is encoded as 3 `uchar` with char_index, row and column position. */
uint char_array[DRW_DEBUG_PRINT_MAX];
};
BLI_STATIC_ASSERT_ALIGN(DRWDebugPrintBuffer, 16)
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
index f634d83c783..5d55af904e8 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
@@ -29,7 +29,6 @@ struct DRWSubdivCache;
enum eMRExtractType {
MR_EXTRACT_BMESH,
- MR_EXTRACT_MAPPED,
MR_EXTRACT_MESH,
};
@@ -85,7 +84,7 @@ struct MeshRenderData {
const float (*poly_normals)[3];
const bool *hide_vert;
const bool *hide_edge;
- const bool *hide_face;
+ const bool *hide_poly;
float (*loop_normals)[3];
int *lverts, *ledges;
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
index b018c848a74..7596efb21ff 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
@@ -59,13 +59,11 @@ static void extract_edituv_tris_iter_looptri_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const MPoly *mp = &mr->mpoly[mlt->poly];
- edituv_tri_add(data,
- mr->hide_face && mr->hide_face[mlt->poly],
- (mp->flag & ME_FACE_SEL) != 0,
- mlt->tri[0],
- mlt->tri[1],
- mlt->tri[2]);
+ const BMFace *efa = bm_original_face_get(mr, mlt->poly);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
+
+ edituv_tri_add(data, mp_hidden, mp_select, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
}
static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr),
@@ -125,13 +123,12 @@ static void extract_edituv_tris_iter_subdiv_mesh(const DRWSubdivCache *UNUSED(su
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
const uint loop_idx = subdiv_quad_index * 4;
- const bool hidden = mr->hide_face && mr->hide_face[coarse_quad - mr->mpoly];
-
- edituv_tri_add(
- data, hidden, (coarse_quad->flag & ME_FACE_SEL) != 0, loop_idx, loop_idx + 1, loop_idx + 2);
+ const BMFace *efa = bm_original_face_get(mr, coarse_quad - mr->mpoly);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
- edituv_tri_add(
- data, hidden, (coarse_quad->flag & ME_FACE_SEL) != 0, loop_idx, loop_idx + 2, loop_idx + 3);
+ edituv_tri_add(data, mp_hidden, mp_select, loop_idx, loop_idx + 1, loop_idx + 2);
+ edituv_tri_add(data, mp_hidden, mp_select, loop_idx, loop_idx + 2, loop_idx + 3);
}
static void extract_edituv_tris_finish_subdiv(const struct DRWSubdivCache *UNUSED(subdiv_cache),
@@ -208,14 +205,19 @@ static void extract_edituv_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr),
static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
const MPoly *mp,
- const int UNUSED(mp_index),
+ const int mp_index,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_face && mr->hide_face[mp - mr->mpoly];
+ const bool hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
+
+ const BMFace *efa = bm_original_face_get(mr, mp_index);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
+
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
const MLoop *ml = &mloop[ml_index];
@@ -223,8 +225,7 @@ static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
const bool real_edge = (mr->e_origindex == nullptr ||
mr->e_origindex[ml->e] != ORIGINDEX_NONE);
- edituv_edge_add(
- data, hidden || !real_edge, (mp->flag & ME_FACE_SEL) != 0, ml_index, ml_index_next);
+ edituv_edge_add(data, mp_hidden || !real_edge, mp_select, ml_index, ml_index_next);
}
}
@@ -259,6 +260,9 @@ static void extract_edituv_lines_iter_subdiv_bm(const DRWSubdivCache *subdiv_cac
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
int *subdiv_loop_edge_index = (int *)GPU_vertbuf_get_data(subdiv_cache->edges_orig_index);
+ const bool mp_hidden = BM_elem_flag_test_bool(coarse_poly, BM_ELEM_HIDDEN);
+ const bool mp_select = BM_elem_flag_test_bool(coarse_poly, BM_ELEM_SELECT);
+
uint start_loop_idx = subdiv_quad_index * 4;
uint end_loop_idx = (subdiv_quad_index + 1) * 4;
for (uint loop_idx = start_loop_idx; loop_idx < end_loop_idx; loop_idx++) {
@@ -267,8 +271,8 @@ static void extract_edituv_lines_iter_subdiv_bm(const DRWSubdivCache *subdiv_cac
(mr->e_origindex == nullptr ||
mr->e_origindex[edge_origindex] != ORIGINDEX_NONE));
edituv_edge_add(data,
- BM_elem_flag_test_bool(coarse_poly, BM_ELEM_HIDDEN) != 0 || !real_edge,
- BM_elem_flag_test_bool(coarse_poly, BM_ELEM_SELECT) != 0,
+ mp_hidden || !real_edge,
+ mp_select,
loop_idx,
(loop_idx + 1 == end_loop_idx) ? start_loop_idx : (loop_idx + 1));
}
@@ -281,10 +285,14 @@ static void extract_edituv_lines_iter_subdiv_mesh(const DRWSubdivCache *subdiv_c
const MPoly *coarse_poly)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_face && mr->hide_face[coarse_poly - mr->mpoly];
+ const bool hidden = mr->hide_poly && mr->hide_poly[coarse_poly - mr->mpoly];
int *subdiv_loop_edge_index = (int *)GPU_vertbuf_get_data(subdiv_cache->edges_orig_index);
+ const BMFace *efa = bm_original_face_get(mr, coarse_poly - mr->mpoly);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
+
uint start_loop_idx = subdiv_quad_index * 4;
uint end_loop_idx = (subdiv_quad_index + 1) * 4;
for (uint loop_idx = start_loop_idx; loop_idx < end_loop_idx; loop_idx++) {
@@ -293,8 +301,8 @@ static void extract_edituv_lines_iter_subdiv_mesh(const DRWSubdivCache *subdiv_c
(mr->e_origindex == nullptr ||
mr->e_origindex[edge_origindex] != ORIGINDEX_NONE));
edituv_edge_add(data,
- hidden || !real_edge,
- (coarse_poly->flag & ME_FACE_SEL) != 0,
+ mp_hidden || !real_edge,
+ mp_select,
loop_idx,
(loop_idx + 1 == end_loop_idx) ? start_loop_idx : (loop_idx + 1));
}
@@ -373,11 +381,14 @@ static void extract_edituv_points_iter_poly_bm(const MeshRenderData *UNUSED(mr),
static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr,
const MPoly *mp,
- const int UNUSED(mp_index),
+ const int mp_index,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_face && mr->hide_face[mp - mr->mpoly];
+
+ const BMFace *efa = bm_original_face_get(mr, mp_index);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
@@ -385,7 +396,7 @@ static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr,
const MLoop *ml = &mloop[ml_index];
const bool real_vert = !mr->v_origindex || mr->v_origindex[ml->v] != ORIGINDEX_NONE;
- edituv_point_add(data, hidden || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index);
+ edituv_point_add(data, mp_hidden || !real_vert, mp_select, ml_index);
}
}
@@ -438,16 +449,20 @@ static void extract_edituv_points_iter_subdiv_mesh(const DRWSubdivCache *subdiv_
const MPoly *coarse_quad)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_face && mr->hide_face[coarse_quad - mr->mpoly];
+ const bool hidden = mr->hide_poly && mr->hide_poly[coarse_quad - mr->mpoly];
int *subdiv_loop_vert_index = (int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index);
+ const BMFace *efa = bm_original_face_get(mr, coarse_quad - mr->mpoly);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
+
uint start_loop_idx = subdiv_quad_index * 4;
uint end_loop_idx = (subdiv_quad_index + 1) * 4;
for (uint i = start_loop_idx; i < end_loop_idx; i++) {
const int vert_origindex = subdiv_loop_vert_index[i];
const bool real_vert = !mr->v_origindex || (vert_origindex != -1 &&
mr->v_origindex[vert_origindex] != ORIGINDEX_NONE);
- edituv_point_add(data, hidden || !real_vert, (coarse_quad->flag & ME_FACE_SEL) != 0, i);
+ edituv_point_add(data, mp_hidden || !real_vert, mp_select, i);
}
}
@@ -527,7 +542,10 @@ static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_face && mr->hide_face[mp - mr->mpoly];
+
+ const BMFace *efa = bm_original_face_get(mr, mp_index);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
if (mr->use_subsurf_fdots) {
const BLI_bitmap *facedot_tags = mr->me->runtime.subsurf_face_dot_tags;
@@ -539,13 +557,12 @@ static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr,
const bool real_fdot = !mr->p_origindex || (mr->p_origindex[mp_index] != ORIGINDEX_NONE);
const bool subd_fdot = BLI_BITMAP_TEST(facedot_tags, ml->v);
- edituv_facedot_add(
- data, hidden || !real_fdot || !subd_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index);
+ edituv_facedot_add(data, mp_hidden || !real_fdot || !subd_fdot, mp_select, mp_index);
}
}
else {
const bool real_fdot = !mr->p_origindex || (mr->p_origindex[mp_index] != ORIGINDEX_NONE);
- edituv_facedot_add(data, hidden || !real_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index);
+ edituv_facedot_add(data, mp_hidden || !real_fdot, mp_select, mp_index);
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc
index 846f57eef3e..8dc00617039 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc
@@ -42,7 +42,7 @@ static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr,
const int mp_index,
void *_userdata)
{
- const bool hidden = mr->use_hide && mr->hide_face && mr->hide_face[mp - mr->mpoly];
+ const bool hidden = mr->use_hide && mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
if (mr->use_subsurf_fdots) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
index fe883fb0c96..9c564c2cdda 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
@@ -58,14 +58,13 @@ static void extract_lines_iter_poly_mesh(const MeshRenderData *mr,
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);
/* Using poly & loop iterator would complicate accessing the adjacent loop. */
const MLoop *mloop = mr->mloop;
- if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != nullptr)) {
+ if (mr->use_hide || (mr->e_origindex != nullptr)) {
const int ml_index_last = mp->loopstart + (mp->totloop - 1);
int ml_index = ml_index_last, ml_index_next = mp->loopstart;
do {
const MLoop *ml = &mloop[ml_index];
if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[ml->e]) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) {
+ ((mr->e_origindex) && (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) {
GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next);
}
else {
@@ -110,8 +109,7 @@ static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr,
const int l_index_offset = mr->edge_len + ledge_index;
const int e_index = mr->ledges[ledge_index];
if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[med - mr->medge]) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
+ ((mr->e_origindex) && (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
const int l_index = mr->loop_len + ledge_index * 2;
GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1);
}
@@ -183,40 +181,41 @@ static void extract_lines_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
switch (mr->extract_type) {
case MR_EXTRACT_MESH: {
- const bool *hide_vert = mr->hide_vert;
- if (hide_vert) {
- for (DRWSubdivLooseEdge edge : loose_edges) {
- *flags_data++ = hide_vert[edge.coarse_edge_index];
+ if (mr->e_origindex == nullptr) {
+ const bool *hide_edge = mr->hide_edge;
+ if (hide_edge) {
+ for (DRWSubdivLooseEdge edge : loose_edges) {
+ *flags_data++ = hide_edge[edge.coarse_edge_index];
+ }
}
- }
- else {
- MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
- }
- break;
- }
- case MR_EXTRACT_MAPPED: {
- if (mr->bm) {
- for (DRWSubdivLooseEdge edge : loose_edges) {
- const BMEdge *bm_edge = bm_original_edge_get(mr, edge.coarse_edge_index);
- *flags_data++ = BM_elem_flag_test_bool(bm_edge, BM_ELEM_HIDDEN) != 0;
+ else {
+ MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
}
}
else {
- const bool *hide_vert = mr->hide_vert;
- if (hide_vert) {
+ if (mr->bm) {
for (DRWSubdivLooseEdge edge : loose_edges) {
- int e = edge.coarse_edge_index;
-
- if (mr->e_origindex && mr->e_origindex[e] != ORIGINDEX_NONE) {
- *flags_data++ = hide_vert[edge.coarse_edge_index];
- }
- else {
- *flags_data++ = false;
- }
+ const BMEdge *bm_edge = bm_original_edge_get(mr, edge.coarse_edge_index);
+ *flags_data++ = BM_elem_flag_test_bool(bm_edge, BM_ELEM_HIDDEN) != 0;
}
}
else {
- MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
+ const bool *hide_edge = mr->hide_edge;
+ if (hide_edge) {
+ for (DRWSubdivLooseEdge edge : loose_edges) {
+ int e = edge.coarse_edge_index;
+
+ if (mr->e_origindex && mr->e_origindex[e] != ORIGINDEX_NONE) {
+ *flags_data++ = hide_edge[edge.coarse_edge_index];
+ }
+ else {
+ *flags_data++ = false;
+ }
+ }
+ }
+ else {
+ MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
+ }
}
}
break;
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
index 27ad5ecef80..d6c246c51a9 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
@@ -119,7 +119,7 @@ static void extract_lines_adjacency_iter_looptri_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_LineAdjacency_Data *data = static_cast<MeshExtract_LineAdjacency_Data *>(_data);
- const bool hidden = mr->use_hide && mr->hide_face && mr->hide_face[mlt->poly];
+ const bool hidden = mr->use_hide && mr->hide_poly && mr->hide_poly[mlt->poly];
if (hidden) {
return;
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
index d5f31c08eaf..31e5c515129 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
@@ -48,8 +48,7 @@ static void extract_lines_paint_mask_iter_poly_mesh(const MeshRenderData *mr,
const int e_index = ml->e;
if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[e_index]) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
+ ((mr->e_origindex) && (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
const int ml_index_last = mp->totloop + mp->loopstart - 1;
const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
@@ -122,8 +121,7 @@ static void extract_lines_paint_mask_iter_subdiv_mesh(const DRWSubdivCache *subd
}
else {
if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[coarse_edge_index]) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[coarse_edge_index] == ORIGINDEX_NONE)))) {
+ ((mr->e_origindex) && (mr->e_origindex[coarse_edge_index] == ORIGINDEX_NONE)))) {
const uint ml_index_other = (loop_idx == (end_loop_idx - 1)) ? start_loop_idx :
loop_idx + 1;
if (coarse_quad->flag & ME_FACE_SEL) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
index ca46a38823d..48eeb86e5ee 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
@@ -45,8 +45,7 @@ BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
{
const bool hidden = mr->use_hide && mr->hide_vert && mr->hide_vert[v_index];
- if (!(hidden || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
+ if (!(hidden || ((mr->v_origindex) && (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
GPU_indexbuf_set_point_vert(elb, v_index, l_index);
}
else {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc
index d35cc4a204b..2e3e6c7b6b1 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc
@@ -189,7 +189,7 @@ static void extract_tris_single_mat_iter_looptri_mesh(const MeshRenderData *mr,
void *_data)
{
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_data);
- const bool hidden = mr->use_hide && mr->hide_face && mr->hide_face[mlt->poly];
+ const bool hidden = mr->use_hide && mr->hide_poly && mr->hide_poly[mlt->poly];
if (hidden) {
GPU_indexbuf_set_tri_restart(elb, mlt_index);
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
index 969ff9f6f09..e4714aabf34 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
@@ -97,7 +97,7 @@ static void extract_edituv_stretch_angle_init(const MeshRenderData *mr,
data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
}
else {
- BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
+ BLI_assert(mr->extract_type == MR_EXTRACT_MESH);
data->luv = (const MLoopUV *)CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
index 2bb786303c4..febddf61e1f 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
@@ -72,7 +72,7 @@ static void compute_area_ratio(const MeshRenderData *mr,
}
}
else {
- BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
+ BLI_assert(mr->extract_type == MR_EXTRACT_MESH);
const MLoopUV *uv_data = (const MLoopUV *)CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
const MPoly *mp = mr->mpoly;
for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
@@ -117,7 +117,7 @@ static void extract_edituv_stretch_area_finish(const MeshRenderData *mr,
}
}
else {
- BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
+ BLI_assert(mr->extract_type == MR_EXTRACT_MESH);
const MPoly *mp = mr->mpoly;
for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
for (int i = 0; i < mp->totloop; i++, l_index++) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
index c2af7f2c9bd..c47cde63630 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
@@ -48,8 +48,7 @@ static void extract_fdots_nor_finish(const MeshRenderData *mr,
for (int f = 0; f < mr->poly_len; f++) {
efa = BM_face_at_index(mr->bm, f);
const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ if (is_face_hidden || (mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) {
nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
nor[f].w = NOR_AND_FLAG_HIDDEN;
}
@@ -66,8 +65,7 @@ static void extract_fdots_nor_finish(const MeshRenderData *mr,
for (int f = 0; f < mr->poly_len; f++) {
efa = bm_original_face_get(mr, f);
const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ if (is_face_hidden || (mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) {
nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
nor[f].w = NOR_AND_FLAG_HIDDEN;
}
@@ -130,8 +128,7 @@ static void extract_fdots_nor_hq_finish(const MeshRenderData *mr,
for (int f = 0; f < mr->poly_len; f++) {
efa = BM_face_at_index(mr->bm, f);
const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ if (is_face_hidden || (mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) {
normal_float_to_short_v3(&nor[f * 4], invalid_normal);
nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN;
}
@@ -148,8 +145,7 @@ static void extract_fdots_nor_hq_finish(const MeshRenderData *mr,
for (int f = 0; f < mr->poly_len; f++) {
efa = bm_original_face_get(mr, f);
const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ if (is_face_hidden || (mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) {
normal_float_to_short_v3(&nor[f * 4], invalid_normal);
nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN;
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
index 67246af594d..01d07fa5f83 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
@@ -62,7 +62,7 @@ static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
const int mp_index,
void *data)
{
- const bool hidden = mr->hide_face && mr->hide_face[mp_index];
+ const bool hidden = mr->hide_poly && mr->hide_poly[mp_index];
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
@@ -80,10 +80,10 @@ static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
}
/* Flag for paint mode overlay.
- * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+ * Only use origindex in edit mode where it is used to display the edge-normals.
* In paint mode it will use the un-mapped data to draw the wire-frame. */
- if (hidden || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
- mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ if (hidden ||
+ (mr->edit_bmesh && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
lnor_data->w = -1;
}
else if (mp->flag & ME_FACE_SEL) {
@@ -187,7 +187,7 @@ static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
const int mp_index,
void *data)
{
- const bool hidden = mr->hide_face && mr->hide_face[mp_index];
+ const bool hidden = mr->hide_poly && mr->hide_poly[mp_index];
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
@@ -205,10 +205,10 @@ static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
}
/* Flag for paint mode overlay.
- * Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+ * Only use origindex in edit mode where it is used to display the edge-normals.
* In paint mode it will use the un-mapped data to draw the wire-frame. */
- if (hidden || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
- mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ if (hidden ||
+ (mr->edit_bmesh && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
lnor_data->w = -1;
}
else if (mp->flag & ME_FACE_SEL) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
index 6a9fdf76e2b..a822845c688 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
@@ -87,7 +87,7 @@ static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_PosNor_Data *data = static_cast<MeshExtract_PosNor_Data *>(_data);
- const bool face_hidden = mr->hide_face && mr->hide_face[mp_index];
+ const bool poly_hidden = mr->hide_poly && mr->hide_poly[mp_index];
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
@@ -100,9 +100,8 @@ static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
copy_v3_v3(vert->pos, mv->co);
vert->nor = data->normals[ml->v].low;
/* Flag for paint mode overlay. */
- if (face_hidden || vert_hidden ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
+ if (poly_hidden || vert_hidden ||
+ ((mr->v_origindex) && (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
vert->nor.w = -1;
}
else if (mv->flag & SELECT) {
@@ -434,7 +433,7 @@ static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_PosNorHQ_Data *data = static_cast<MeshExtract_PosNorHQ_Data *>(_data);
- const bool face_hidden = mr->hide_face && mr->hide_face[mp - mr->mpoly];
+ const bool poly_hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
@@ -448,9 +447,8 @@ static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr,
copy_v3_v3_short(vert->nor, data->normals[ml->v].high);
/* Flag for paint mode overlay. */
- if (face_hidden || vert_hidden ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
+ if (poly_hidden || vert_hidden ||
+ ((mr->v_origindex) && (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
vert->nor[3] = -1;
}
else if (mv->flag & SELECT) {
diff --git a/source/blender/draw/intern/shaders/common_aabb_lib.glsl b/source/blender/draw/intern/shaders/common_aabb_lib.glsl
new file mode 100644
index 00000000000..b5f664a6779
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_aabb_lib.glsl
@@ -0,0 +1,59 @@
+
+#pragma BLENDER_REQUIRE(common_shape_lib.glsl)
+
+/* ---------------------------------------------------------------------- */
+/** \name Axis Aligned Bound Box
+ * \{ */
+
+struct AABB {
+ vec3 min, max;
+};
+
+AABB aabb_init_min_max()
+{
+ AABB aabb;
+ aabb.min = vec3(1.0e30);
+ aabb.max = vec3(-1.0e30);
+ return aabb;
+}
+
+void aabb_merge(inout AABB aabb, vec3 v)
+{
+ aabb.min = min(aabb.min, v);
+ aabb.max = max(aabb.max, v);
+}
+
+/**
+ * Return true if there is any intersection.
+ */
+bool aabb_intersect(AABB a, AABB b)
+{
+ return all(greaterThanEqual(min(a.max, b.max), max(a.min, b.min)));
+}
+
+/**
+ * Compute intersect intersection volume of \a a and \a b.
+ * Return true if the resulting volume is not empty.
+ */
+bool aabb_clip(AABB a, AABB b, out AABB c)
+{
+ c.min = max(a.min, b.min);
+ c.max = min(a.max, b.max);
+ return all(greaterThanEqual(c.max, c.min));
+}
+
+Box aabb_to_box(AABB aabb)
+{
+ Box box;
+ box.corners[0] = aabb.min;
+ box.corners[1] = vec3(aabb.max.x, aabb.min.y, aabb.min.z);
+ box.corners[2] = vec3(aabb.max.x, aabb.max.y, aabb.min.z);
+ box.corners[3] = vec3(aabb.min.x, aabb.max.y, aabb.min.z);
+ box.corners[4] = vec3(aabb.min.x, aabb.min.y, aabb.max.z);
+ box.corners[5] = vec3(aabb.max.x, aabb.min.y, aabb.max.z);
+ box.corners[6] = aabb.max;
+ box.corners[7] = vec3(aabb.min.x, aabb.max.y, aabb.max.z);
+ return box;
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl b/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl
index 7a79f957462..5f795d3abdb 100644
--- a/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl
@@ -11,7 +11,7 @@ bool drw_debug_draw_enable = true;
const vec4 drw_debug_default_color = vec4(1.0, 0.0, 0.0, 1.0);
/* -------------------------------------------------------------------- */
-/** \name Interals
+/** \name Internals
* \{ */
uint drw_debug_start_draw(uint v_needed)
@@ -148,14 +148,14 @@ void drw_debug_sphere(vec3 p, float radius, vec4 color)
for (int axis = 0; axis < 3; axis++) {
for (int edge = 0; edge < circle_resolution; edge++) {
float angle1 = (2.0 * 3.141592) * float(edge + 0) / float(circle_resolution);
- vec3 p1 = vec3(cos(angle1), sin(angle1), 0.0);
+ vec3 p1 = vec3(cos(angle1), sin(angle1), 0.0) * radius;
p1 = vec3(p1[(0 + axis) % 3], p1[(1 + axis) % 3], p1[(2 + axis) % 3]);
float angle2 = (2.0 * 3.141592) * float(edge + 1) / float(circle_resolution);
- vec3 p2 = vec3(cos(angle2), sin(angle2), 0.0);
+ vec3 p2 = vec3(cos(angle2), sin(angle2), 0.0) * radius;
p2 = vec3(p2[(0 + axis) % 3], p2[(1 + axis) % 3], p2[(2 + axis) % 3]);
- drw_debug_line(vertid, p1, p2, pcolor);
+ drw_debug_line(vertid, p + p1, p + p2, pcolor);
}
}
}
diff --git a/source/blender/draw/intern/shaders/common_debug_shape_lib.glsl b/source/blender/draw/intern/shaders/common_debug_shape_lib.glsl
new file mode 100644
index 00000000000..538c55ce544
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_debug_shape_lib.glsl
@@ -0,0 +1,57 @@
+
+/**
+ * Debug drawing of shapes.
+ */
+
+#pragma BLENDER_REQUIRE(common_debug_draw_lib.glsl)
+#pragma BLENDER_REQUIRE(common_shape_lib.glsl)
+
+void drw_debug(Box shape, vec4 color)
+{
+ drw_debug_quad(shape.corners[0], shape.corners[1], shape.corners[2], shape.corners[3], color);
+ drw_debug_line(shape.corners[0], shape.corners[4], color);
+ drw_debug_line(shape.corners[1], shape.corners[5], color);
+ drw_debug_line(shape.corners[2], shape.corners[6], color);
+ drw_debug_line(shape.corners[3], shape.corners[7], color);
+ drw_debug_quad(shape.corners[4], shape.corners[5], shape.corners[6], shape.corners[7], color);
+}
+void drw_debug(Box shape)
+{
+ drw_debug(shape, drw_debug_default_color);
+}
+
+void drw_debug(Frustum shape, vec4 color)
+{
+ drw_debug_quad(shape.corners[0], shape.corners[1], shape.corners[2], shape.corners[3], color);
+ drw_debug_line(shape.corners[0], shape.corners[4], color);
+ drw_debug_line(shape.corners[1], shape.corners[5], color);
+ drw_debug_line(shape.corners[2], shape.corners[6], color);
+ drw_debug_line(shape.corners[3], shape.corners[7], color);
+ drw_debug_quad(shape.corners[4], shape.corners[5], shape.corners[6], shape.corners[7], color);
+}
+void drw_debug(Frustum shape)
+{
+ drw_debug(shape, drw_debug_default_color);
+}
+
+void drw_debug(Pyramid shape, vec4 color)
+{
+ drw_debug_line(shape.corners[0], shape.corners[1], color);
+ drw_debug_line(shape.corners[0], shape.corners[2], color);
+ drw_debug_line(shape.corners[0], shape.corners[3], color);
+ drw_debug_line(shape.corners[0], shape.corners[4], color);
+ drw_debug_quad(shape.corners[1], shape.corners[2], shape.corners[3], shape.corners[4], color);
+}
+void drw_debug(Pyramid shape)
+{
+ drw_debug(shape, drw_debug_default_color);
+}
+
+void drw_debug(Sphere shape, vec4 color)
+{
+ drw_debug_sphere(shape.center, shape.radius, color);
+}
+void drw_debug(Sphere shape)
+{
+ drw_debug(shape, drw_debug_default_color);
+}
diff --git a/source/blender/draw/intern/shaders/common_intersect_lib.glsl b/source/blender/draw/intern/shaders/common_intersect_lib.glsl
new file mode 100644
index 00000000000..33378588553
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_intersect_lib.glsl
@@ -0,0 +1,398 @@
+
+/**
+ * Intersection library used for culling.
+ * Results are meant to be conservative.
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(common_shape_lib.glsl)
+
+/* ---------------------------------------------------------------------- */
+/** \name Plane extraction functions.
+ * \{ */
+
+/** \a v1 and \a v2 are vectors on the plane. \a p is a point on the plane. */
+vec4 isect_plane_setup(vec3 p, vec3 v1, vec3 v2)
+{
+ vec3 normal_to_plane = normalize(cross(v1, v2));
+ return vec4(normal_to_plane, -dot(normal_to_plane, p));
+}
+
+struct IsectPyramid {
+ vec3 corners[5];
+ vec4 planes[5];
+};
+
+IsectPyramid isect_data_setup(Pyramid shape)
+{
+ vec3 A1 = shape.corners[1] - shape.corners[0];
+ vec3 A2 = shape.corners[2] - shape.corners[0];
+ vec3 A3 = shape.corners[3] - shape.corners[0];
+ vec3 A4 = shape.corners[4] - shape.corners[0];
+ vec3 S4 = shape.corners[4] - shape.corners[1];
+ vec3 S2 = shape.corners[2] - shape.corners[1];
+
+ IsectPyramid data;
+ data.planes[0] = isect_plane_setup(shape.corners[0], A2, A1);
+ data.planes[1] = isect_plane_setup(shape.corners[0], A3, A2);
+ data.planes[2] = isect_plane_setup(shape.corners[0], A4, A3);
+ data.planes[3] = isect_plane_setup(shape.corners[0], A1, A4);
+ data.planes[4] = isect_plane_setup(shape.corners[1], S2, S4);
+ for (int i = 0; i < 5; i++) {
+ data.corners[i] = shape.corners[i];
+ }
+ return data;
+}
+
+struct IsectBox {
+ vec3 corners[8];
+ vec4 planes[6];
+};
+
+IsectBox isect_data_setup(Box shape)
+{
+ vec3 A1 = shape.corners[1] - shape.corners[0];
+ vec3 A3 = shape.corners[3] - shape.corners[0];
+ vec3 A4 = shape.corners[4] - shape.corners[0];
+
+ IsectBox data;
+ data.planes[0] = isect_plane_setup(shape.corners[0], A3, A1);
+ data.planes[1] = isect_plane_setup(shape.corners[0], A4, A3);
+ data.planes[2] = isect_plane_setup(shape.corners[0], A1, A4);
+ /* Assumes that the box is actually a box! */
+ data.planes[3] = vec4(-data.planes[0].xyz, -dot(-data.planes[0].xyz, shape.corners[6]));
+ data.planes[4] = vec4(-data.planes[1].xyz, -dot(-data.planes[1].xyz, shape.corners[6]));
+ data.planes[5] = vec4(-data.planes[2].xyz, -dot(-data.planes[2].xyz, shape.corners[6]));
+ for (int i = 0; i < 8; i++) {
+ data.corners[i] = shape.corners[i];
+ }
+ return data;
+}
+
+struct IsectFrustum {
+ vec3 corners[8];
+ vec4 planes[6];
+};
+
+IsectFrustum isect_data_setup(Frustum shape)
+{
+ vec3 A1 = shape.corners[1] - shape.corners[0];
+ vec3 A3 = shape.corners[3] - shape.corners[0];
+ vec3 A4 = shape.corners[4] - shape.corners[0];
+ vec3 B5 = shape.corners[5] - shape.corners[6];
+ vec3 B7 = shape.corners[7] - shape.corners[6];
+ vec3 B2 = shape.corners[2] - shape.corners[6];
+
+ IsectFrustum data;
+ data.planes[0] = isect_plane_setup(shape.corners[0], A3, A1);
+ data.planes[1] = isect_plane_setup(shape.corners[0], A4, A3);
+ data.planes[2] = isect_plane_setup(shape.corners[0], A1, A4);
+ data.planes[3] = isect_plane_setup(shape.corners[6], B7, B5);
+ data.planes[4] = isect_plane_setup(shape.corners[6], B5, B2);
+ data.planes[5] = isect_plane_setup(shape.corners[6], B2, B7);
+ for (int i = 0; i < 8; i++) {
+ data.corners[i] = shape.corners[i];
+ }
+ return data;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name View Intersection functions.
+ * \{ */
+
+bool intersect_view(Pyramid pyramid)
+{
+ bool intersects = true;
+
+ /* Do Pyramid vertices vs Frustum planes. */
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 5; ++v) {
+ float test = dot(drw_view.frustum_planes[p], vec4(pyramid.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Frustum vertices vs Pyramid planes. */
+ IsectPyramid i_pyramid = isect_data_setup(pyramid);
+ for (int p = 0; p < 5; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_pyramid.planes[p], vec4(drw_view.frustum_corners[v].xyz, 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+ return intersects;
+}
+
+bool intersect_view(Box box)
+{
+ bool intersects = true;
+
+ /* Do Box vertices vs Frustum planes. */
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(drw_view.frustum_planes[p], vec4(box.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Frustum vertices vs Box planes. */
+ IsectBox i_box = isect_data_setup(box);
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_box.planes[p], vec4(drw_view.frustum_corners[v].xyz, 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ return intersects;
+}
+
+bool intersect_view(Sphere sphere)
+{
+ bool intersects = true;
+
+ for (int p = 0; p < 6 && intersects; ++p) {
+ float dist_to_plane = dot(drw_view.frustum_planes[p], vec4(sphere.center, 1.0));
+ if (dist_to_plane < -sphere.radius) {
+ intersects = false;
+ }
+ }
+ /* TODO reject false positive. */
+ return intersects;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Shape vs. Shape Intersection functions.
+ * \{ */
+
+bool intersect(IsectPyramid i_pyramid, Box box)
+{
+ bool intersects = true;
+
+ /* Do Box vertices vs Pyramid planes. */
+ for (int p = 0; p < 5; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_pyramid.planes[p], vec4(box.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Pyramid vertices vs Box planes. */
+ IsectBox i_box = isect_data_setup(box);
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 5; ++v) {
+ float test = dot(i_box.planes[p], vec4(i_pyramid.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+ return intersects;
+}
+
+bool intersect(IsectFrustum i_frustum, Pyramid pyramid)
+{
+ bool intersects = true;
+
+ /* Do Pyramid vertices vs Frustum planes. */
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 5; ++v) {
+ float test = dot(i_frustum.planes[p], vec4(pyramid.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Frustum vertices vs Pyramid planes. */
+ IsectPyramid i_pyramid = isect_data_setup(pyramid);
+ for (int p = 0; p < 5; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_pyramid.planes[p], vec4(i_frustum.corners[v].xyz, 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+ return intersects;
+}
+
+bool intersect(IsectFrustum i_frustum, Box box)
+{
+ bool intersects = true;
+
+ /* Do Box vertices vs Frustum planes. */
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_frustum.planes[p], vec4(box.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Frustum vertices vs Box planes. */
+ IsectBox i_box = isect_data_setup(box);
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_box.planes[p], vec4(i_frustum.corners[v].xyz, 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ return intersects;
+}
+
+bool intersect(IsectFrustum i_frustum, Sphere sphere)
+{
+ bool intersects = true;
+ for (int p = 0; p < 6; ++p) {
+ float dist_to_plane = dot(i_frustum.planes[p], vec4(sphere.center, 1.0));
+ if (dist_to_plane < -sphere.radius) {
+ intersects = false;
+ break;
+ }
+ }
+ return intersects;
+}
+
+bool intersect(Cone cone, Sphere sphere)
+{
+ /**
+ * Following "Improve Tile-based Light Culling with Spherical-sliced Cone"
+ * by Eric Zhang
+ * https://lxjk.github.io/2018/03/25/Improve-Tile-based-Light-Culling-with-Spherical-sliced-Cone.html
+ */
+ float sphere_distance = length(sphere.center);
+ float sphere_distance_rcp = safe_rcp(sphere_distance);
+ float sphere_sin = saturate(sphere.radius * sphere_distance_rcp);
+ float sphere_cos = sqrt(1.0 - sphere_sin * sphere_sin);
+ float cone_aperture_sin = sqrt(1.0 - cone.angle_cos * cone.angle_cos);
+
+ float cone_sphere_center_cos = dot(sphere.center * sphere_distance_rcp, cone.direction);
+ /* cos(A+B) = cos(A) * cos(B) - sin(A) * sin(B). */
+ float cone_sphere_angle_sum_cos = (sphere.radius > sphere_distance) ?
+ -1.0 :
+ (cone.angle_cos * sphere_cos -
+ cone_aperture_sin * sphere_sin);
+ /* Comparing cosines instead of angles since we are interested
+ * only in the monotonic region [0 .. M_PI / 2]. This saves costly acos() calls. */
+ bool intersects = (cone_sphere_center_cos >= cone_sphere_angle_sum_cos);
+
+ return intersects;
+}
+
+bool intersect(Circle circle_a, Circle circle_b)
+{
+ return distance_squared(circle_a.center, circle_b.center) <
+ sqr(circle_a.radius + circle_b.radius);
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/shaders/common_math_geom_lib.glsl b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
index cb2da9d35bf..71460c39285 100644
--- a/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
@@ -5,6 +5,18 @@
/** \name Math intersection & projection functions.
* \{ */
+vec4 plane_from_quad(vec3 v0, vec3 v1, vec3 v2, vec3 v3)
+{
+ vec3 nor = normalize(cross(v2 - v1, v0 - v1) + cross(v0 - v3, v2 - v3));
+ return vec4(nor, -dot(nor, v2));
+}
+
+vec4 plane_from_tri(vec3 v0, vec3 v1, vec3 v2)
+{
+ vec3 nor = normalize(cross(v2 - v1, v0 - v1));
+ return vec4(nor, -dot(nor, v2));
+}
+
float point_plane_projection_dist(vec3 line_origin, vec3 plane_origin, vec3 plane_normal)
{
return dot(plane_normal, plane_origin - line_origin);
diff --git a/source/blender/draw/intern/shaders/common_math_lib.glsl b/source/blender/draw/intern/shaders/common_math_lib.glsl
index e081a0243ca..e3734939b3f 100644
--- a/source/blender/draw/intern/shaders/common_math_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_math_lib.glsl
@@ -130,12 +130,17 @@ void set_flag_from_test(inout int value, bool test, int flag) { if (test) { valu
#define in_texture_range(texel, tex) \
(all(greaterThanEqual(texel, ivec2(0))) && all(lessThan(texel, textureSize(tex, 0).xy)))
-uint divide_ceil_u(uint visible_count, uint divisor)
+uint divide_ceil(uint visible_count, uint divisor)
{
return (visible_count + (divisor - 1u)) / divisor;
}
-int divide_ceil_i(int visible_count, int divisor)
+int divide_ceil(int visible_count, int divisor)
+{
+ return (visible_count + (divisor - 1)) / divisor;
+}
+
+ivec2 divide_ceil(ivec2 visible_count, ivec2 divisor)
{
return (visible_count + (divisor - 1)) / divisor;
}
diff --git a/source/blender/draw/intern/shaders/common_shape_lib.glsl b/source/blender/draw/intern/shaders/common_shape_lib.glsl
new file mode 100644
index 00000000000..f2c8bf0faaf
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_shape_lib.glsl
@@ -0,0 +1,202 @@
+
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+
+/**
+ * Geometric shape structures.
+ * Some constructors might seems redundant but are here to make the API cleaner and
+ * allow for more than one constructor per type.
+ */
+
+/* ---------------------------------------------------------------------- */
+/** \name Circle
+ * \{ */
+
+struct Circle {
+ vec2 center;
+ float radius;
+};
+
+Circle shape_circle(vec2 center, float radius)
+{
+ return Circle(center, radius);
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Sphere
+ * \{ */
+
+struct Sphere {
+ vec3 center;
+ float radius;
+};
+
+Sphere shape_sphere(vec3 center, float radius)
+{
+ return Sphere(center, radius);
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Box
+ * \{ */
+
+struct Box {
+ vec3 corners[8];
+};
+
+/* Construct box from 4 basis points. */
+Box shape_box(vec3 v000, vec3 v100, vec3 v010, vec3 v001)
+{
+ v100 -= v000;
+ v010 -= v000;
+ v001 -= v000;
+ Box box;
+ box.corners[0] = v000;
+ box.corners[1] = v000 + v100;
+ box.corners[2] = v000 + v010 + v100;
+ box.corners[3] = v000 + v010;
+ box.corners[4] = box.corners[0] + v001;
+ box.corners[5] = box.corners[1] + v001;
+ box.corners[6] = box.corners[2] + v001;
+ box.corners[7] = box.corners[3] + v001;
+ return box;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Square Pyramid
+ * \{ */
+
+struct Pyramid {
+ /* Apex is the first. Base vertices are in clockwise order from front view. */
+ vec3 corners[5];
+};
+
+/**
+ * Regular Square Pyramid (can be oblique).
+ * Use this corner order.
+ * (Top-Down View of the pyramid)
+ * <pre>
+ *
+ * Y
+ * |
+ * |
+ * .-----X
+ *
+ * 4-----------3
+ * | \ / |
+ * | \ / |
+ * | 0 |
+ * | / \ |
+ * | / \ |
+ * 1-----------2
+ * </pre>
+ * base_corner_00 is vertex 1
+ * base_corner_01 is vertex 2
+ * base_corner_10 is vertex 4
+ */
+Pyramid shape_pyramid(vec3 apex, vec3 base_corner_00, vec3 base_corner_01, vec3 base_corner_10)
+{
+ Pyramid pyramid;
+ pyramid.corners[0] = apex;
+ pyramid.corners[1] = base_corner_00;
+ pyramid.corners[2] = base_corner_01;
+ pyramid.corners[3] = base_corner_10 + (base_corner_01 - base_corner_00);
+ pyramid.corners[4] = base_corner_10;
+ return pyramid;
+}
+
+/**
+ * Regular Square Pyramid.
+ * <pre>
+ *
+ * Y
+ * |
+ * |
+ * .-----X
+ *
+ * 4-----Y-----3
+ * | \ | / |
+ * | \ | / |
+ * | 0-----X
+ * | / \ |
+ * | / \ |
+ * 1-----------2
+ * </pre>
+ * base_center_pos_x is vector from base center to X
+ * base_center_pos_y is vector from base center to Y
+ */
+Pyramid shape_pyramid_non_oblique(vec3 apex,
+ vec3 base_center,
+ vec3 base_center_pos_x,
+ vec3 base_center_pos_y)
+{
+ Pyramid pyramid;
+ pyramid.corners[0] = apex;
+ pyramid.corners[1] = base_center - base_center_pos_x - base_center_pos_y;
+ pyramid.corners[2] = base_center + base_center_pos_x - base_center_pos_y;
+ pyramid.corners[3] = base_center + base_center_pos_x + base_center_pos_y;
+ pyramid.corners[4] = base_center - base_center_pos_x + base_center_pos_y;
+ return pyramid;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Frustum
+ * \{ */
+
+struct Frustum {
+ vec3 corners[8];
+};
+
+/**
+ * Use this corner order.
+ * <pre>
+ *
+ * Z Y
+ * | /
+ * |/
+ * .-----X
+ * 2----------6
+ * /| /|
+ * / | / |
+ * 1----------5 |
+ * | | | |
+ * | 3-------|--7
+ * | / | /
+ * |/ |/
+ * 0----------4
+ * </pre>
+ */
+Frustum shape_frustum(vec3 corners[8])
+{
+ Frustum frustum;
+ for (int i = 0; i < 8; i++) {
+ frustum.corners[i] = corners[i];
+ }
+ return frustum;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Cone
+ * \{ */
+
+/* Cone at orign with no height. */
+struct Cone {
+ vec3 direction;
+ float angle_cos;
+};
+
+Cone shape_cone(vec3 direction, float angle_cosine)
+{
+ return Cone(direction, angle_cosine);
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl b/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
index 92c546aa203..ab76df819d5 100644
--- a/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
+++ b/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
@@ -8,7 +8,7 @@ void main()
/* Skip the first vertex containing header data. */
DRWDebugVert vert = drw_debug_verts_buf[gl_VertexID + 1];
vec3 pos = uintBitsToFloat(uvec3(vert.pos0, vert.pos1, vert.pos2));
- vec4 col = vec4((uvec4(vert.color) >> uvec4(0, 8, 16, 24)) & 0xFFu);
+ vec4 col = vec4((uvec4(vert.color) >> uvec4(0, 8, 16, 24)) & 0xFFu) / 255.0;
interp.color = col;
gl_Position = persmat * vec4(pos, 1.0);
diff --git a/source/blender/draw/intern/shaders/draw_debug_info.hh b/source/blender/draw/intern/shaders/draw_debug_info.hh
index 7fbbc858d61..893a5e537d9 100644
--- a/source/blender/draw/intern/shaders/draw_debug_info.hh
+++ b/source/blender/draw/intern/shaders/draw_debug_info.hh
@@ -1,3 +1,4 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
diff --git a/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl b/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
index fe608816109..4e0d980637f 100644
--- a/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
+++ b/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
@@ -130,4 +130,4 @@ void main()
/* Transparent Background for ease of read. */
out_color = vec4(0, 0, 0, 0.2);
}
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl b/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
index c8fc3815436..f67e9d3f9e0 100644
--- a/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
+++ b/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
@@ -26,4 +26,4 @@ void main()
gl_Position = vec4(
pos_on_screen * drw_view.viewport_size_inverse * vec2(2.0, -2.0) - vec2(1.0, -1.0), 0, 1);
gl_PointSize = char_size;
-} \ No newline at end of file
+}
diff --git a/source/blender/editors/animation/CMakeLists.txt b/source/blender/editors/animation/CMakeLists.txt
index 6adfab6e921..a72b2874f95 100644
--- a/source/blender/editors/animation/CMakeLists.txt
+++ b/source/blender/editors/animation/CMakeLists.txt
@@ -12,7 +12,6 @@ set(INC
../../sequencer
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index d9eeed94868..8c5662be2be 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -3406,9 +3406,8 @@ static size_t animdata_filter_remove_duplis(ListBase *anim_data)
GSet *gs;
size_t items = 0;
- /* build new hashtable to efficiently store and retrieve which entries have been
- * encountered already while searching
- */
+ /* Build new hash-table to efficiently store and retrieve which entries have been
+ * encountered already while searching. */
gs = BLI_gset_ptr_new(__func__);
/* loop through items, removing them from the list if a similar item occurs already */
diff --git a/source/blender/editors/armature/CMakeLists.txt b/source/blender/editors/armature/CMakeLists.txt
index 3ce5b70918d..243b2950e2e 100644
--- a/source/blender/editors/armature/CMakeLists.txt
+++ b/source/blender/editors/armature/CMakeLists.txt
@@ -14,7 +14,6 @@ set(INC
../../windowmanager
../../../../intern/clog
../../../../intern/eigen
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index ae15bc39ec8..479a2245b30 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -339,12 +339,7 @@ static void *ed_armature_pick_bone_impl(
Base **bases;
if (vc.obedit != NULL) {
- bases = BKE_view_layer_array_from_bases_in_mode(vc.view_layer,
- vc.v3d,
- &bases_len,
- {
- .object_mode = OB_MODE_EDIT,
- });
+ bases = BKE_view_layer_array_from_bases_in_edit_mode(vc.view_layer, vc.v3d, &bases_len);
}
else {
bases = BKE_object_pose_base_array_get(vc.view_layer, vc.v3d, &bases_len);
diff --git a/source/blender/editors/curve/CMakeLists.txt b/source/blender/editors/curve/CMakeLists.txt
index 791e28de694..0cedc05981b 100644
--- a/source/blender/editors/curve/CMakeLists.txt
+++ b/source/blender/editors/curve/CMakeLists.txt
@@ -11,7 +11,6 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../extern/curve_fit_nd
# RNA_prototypes.h
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 2ff18599b02..164336c4b22 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -1975,7 +1975,7 @@ static int sel_to_copy_ints(const BPoint *bp,
else if (not_full == -1) {
not_full = selected_in_curr_leg;
}
- /* We have partialy selected leg in opposite dimension if condition is met. */
+ /* We have partially selected leg in opposite dimension if condition is met. */
else if (not_full != selected_in_curr_leg) {
return -1;
}
diff --git a/source/blender/editors/gizmo_library/CMakeLists.txt b/source/blender/editors/gizmo_library/CMakeLists.txt
index 0484c47f081..84181b5f95d 100644
--- a/source/blender/editors/gizmo_library/CMakeLists.txt
+++ b/source/blender/editors/gizmo_library/CMakeLists.txt
@@ -13,7 +13,6 @@ set(INC
../../windowmanager
../../../../intern/clog
../../../../intern/eigen
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/gpencil/CMakeLists.txt b/source/blender/editors/gpencil/CMakeLists.txt
index 9cb9e7ca1af..866df16f3d6 100644
--- a/source/blender/editors/gpencil/CMakeLists.txt
+++ b/source/blender/editors/gpencil/CMakeLists.txt
@@ -12,7 +12,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../bmesh
# RNA_prototypes.h
diff --git a/source/blender/editors/gpencil/gpencil_add_monkey.c b/source/blender/editors/gpencil/gpencil_add_monkey.c
index ce38c261c1f..00066d5f2b8 100644
--- a/source/blender/editors/gpencil/gpencil_add_monkey.c
+++ b/source/blender/editors/gpencil/gpencil_add_monkey.c
@@ -823,6 +823,8 @@ static const ColorTemplate gp_monkey_pct_pupils = {
void ED_gpencil_create_monkey(bContext *C, Object *ob, float mat[4][4])
{
+ /* Original model created by Matias Mendiola. */
+
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
bGPdata *gpd = (bGPdata *)ob->data;
diff --git a/source/blender/editors/gpencil/gpencil_add_stroke.c b/source/blender/editors/gpencil/gpencil_add_stroke.c
index 4687f9188fd..8522c81cb39 100644
--- a/source/blender/editors/gpencil/gpencil_add_stroke.c
+++ b/source/blender/editors/gpencil/gpencil_add_stroke.c
@@ -192,6 +192,8 @@ static const ColorTemplate gp_stroke_material_grey = {
void ED_gpencil_create_stroke(bContext *C, Object *ob, float mat[4][4])
{
+ /* Original design created by Daniel M. Lara and Matias Mendiola. */
+
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
bGPdata *gpd = (bGPdata *)ob->data;
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index c05ab8c6b28..537696a606e 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -3960,6 +3960,269 @@ static int gpencil_recalc_geometry_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_FINISHED;
}
+/* -------------------------------------------------------------------- */
+/** \name Stroke Perimeter from View Operator
+ * \{ */
+
+enum {
+ GP_PERIMETER_VIEW = 0,
+ GP_PERIMETER_FRONT = 1,
+ GP_PERIMETER_SIDE = 2,
+ GP_PERIMETER_TOP = 3,
+ GP_PERIMETER_CAMERA = 4,
+};
+
+enum {
+ GP_STROKE_USE_ACTIVE_MATERIAL = 0,
+ GP_STROKE_USE_CURRENT_MATERIAL = 1,
+ GP_STROKE_USE_NEW_MATERIAL = 2,
+};
+
+static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Object *ob = CTX_data_active_object(C);
+ bGPdata *gpd = (bGPdata *)ob->data;
+ const int subdivisions = RNA_int_get(op->ptr, "subdivisions");
+ const float length = RNA_float_get(op->ptr, "length");
+
+ const int view_mode = RNA_enum_get(op->ptr, "view_mode");
+ const int mode = RNA_enum_get(op->ptr, "mode");
+ const bool is_multiedit = (bool)GPENCIL_MULTIEDIT_SESSIONS_ON(gpd);
+
+ /* sanity checks */
+ if (ELEM(NULL, gpd)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ bool changed = false;
+
+ float viewmat[4][4], viewinv[4][4];
+ copy_m4_m4(viewmat, rv3d->viewmat);
+ copy_m4_m4(viewinv, rv3d->viewinv);
+
+ switch (view_mode) {
+ case GP_PERIMETER_FRONT:
+ unit_m4(rv3d->viewmat);
+ rv3d->viewmat[1][1] = 0.0f;
+ rv3d->viewmat[1][2] = -1.0f;
+
+ rv3d->viewmat[2][1] = 1.0f;
+ rv3d->viewmat[2][2] = 0.0f;
+
+ rv3d->viewmat[3][2] = -10.0f;
+ invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
+ break;
+ case GP_PERIMETER_SIDE:
+ zero_m4(rv3d->viewmat);
+ rv3d->viewmat[0][2] = 1.0f;
+ rv3d->viewmat[1][0] = 1.0f;
+ rv3d->viewmat[2][1] = 1.0f;
+ rv3d->viewmat[3][3] = 1.0f;
+ invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
+ break;
+ case GP_PERIMETER_TOP:
+ unit_m4(rv3d->viewmat);
+ unit_m4(rv3d->viewinv);
+ break;
+ case GP_PERIMETER_CAMERA: {
+ Scene *scene = CTX_data_scene(C);
+ Object *cam_ob = scene->camera;
+ if (cam_ob != NULL) {
+ invert_m4_m4(rv3d->viewmat, cam_ob->obmat);
+ copy_m4_m4(rv3d->viewinv, cam_ob->obmat);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ /* Untag strokes to be sure nothing is pending. */
+ LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
+ LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
+ LISTBASE_FOREACH (bGPDstroke *, gps, &gpf->strokes) {
+ gps->flag &= ~GP_STROKE_TAG;
+ }
+ }
+ }
+ /* Create a new material. */
+ int mat_idx = 0;
+ if (mode == GP_STROKE_USE_NEW_MATERIAL) {
+ Material *ma = BKE_gpencil_object_material_new(bmain, ob, "Material", NULL);
+ MaterialGPencilStyle *gp_style = ma->gp_style;
+
+ gp_style->flag |= GP_MATERIAL_FILL_SHOW;
+ mat_idx = ob->totcol - 1;
+ }
+
+ /* loop all selected strokes */
+ LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
+ if (gpl->flag & GP_LAYER_HIDE) {
+ continue;
+ }
+ /* Prepare transform matrix. */
+ float diff_mat[4][4];
+ BKE_gpencil_layer_transform_matrix_get(depsgraph, ob, gpl, diff_mat);
+
+ bGPDframe *init_gpf = (is_multiedit) ? gpl->frames.first : gpl->actframe;
+
+ for (bGPDframe *gpf = init_gpf; gpf; gpf = gpf->next) {
+ if ((gpf == gpl->actframe) || ((gpf->flag & GP_FRAME_SELECT) && (is_multiedit))) {
+ if (gpf == NULL) {
+ continue;
+ }
+
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
+ if ((gps->flag & GP_STROKE_SELECT) == 0) {
+ continue;
+ }
+ if (gps->totpoints == 0) {
+ continue;
+ }
+ if (!ED_gpencil_stroke_material_visible(ob, gps)) {
+ continue;
+ }
+
+ MaterialGPencilStyle *gp_style = BKE_gpencil_material_settings(ob, gps->mat_nr + 1);
+ const bool is_stroke = ((gp_style->flag & GP_MATERIAL_STROKE_SHOW) != 0);
+
+ if (!is_stroke) {
+ continue;
+ }
+
+ /* Duplicate the stroke to apply any layer thickness change. */
+ bGPDstroke *gps_duplicate = BKE_gpencil_stroke_duplicate(gps, true, false);
+
+ /* Apply layer thickness change. */
+ gps_duplicate->thickness += gpl->line_change;
+ /* Apply object scale to thickness. */
+ gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ CLAMP_MIN(gps_duplicate->thickness, 1.0f);
+
+ /* Stroke. */
+ bGPDstroke *gps_perimeter = BKE_gpencil_stroke_perimeter_from_view(
+ rv3d, gpd, gpl, gps_duplicate, subdivisions, diff_mat);
+ gps_perimeter->flag &= ~GP_STROKE_SELECT;
+ /* Assign material. */
+ switch (mode) {
+ case GP_STROKE_USE_ACTIVE_MATERIAL: {
+ if (ob->actcol - 1 < 0) {
+ gps_perimeter->mat_nr = 0;
+ }
+ else {
+ gps_perimeter->mat_nr = ob->actcol - 1;
+ }
+ break;
+ }
+ case GP_STROKE_USE_CURRENT_MATERIAL:
+ gps_perimeter->mat_nr = gps->mat_nr;
+ break;
+ case GP_STROKE_USE_NEW_MATERIAL:
+ gps_perimeter->mat_nr = mat_idx;
+ break;
+ default:
+ break;
+ }
+
+ /* Sample stroke. */
+ if (length > 0.0f) {
+ BKE_gpencil_stroke_sample(gpd, gps_perimeter, length, false, 0);
+ }
+
+ /* Set pressure constant. */
+ bGPDspoint *pt;
+ for (int i = 0; i < gps_perimeter->totpoints; i++) {
+ pt = &gps_perimeter->points[i];
+ pt->pressure = 1.0f;
+ }
+
+ /* Add perimeter stroke to frame. */
+ BLI_insertlinkafter(&gpf->strokes, gps, gps_perimeter);
+
+ /* Tag original stroke to be removed. */
+ gps->flag |= GP_STROKE_TAG;
+
+ /* Free Temp stroke. */
+ BKE_gpencil_free_stroke(gps_duplicate);
+ changed = true;
+ }
+
+ /* If not multi-edit, exit loop. */
+ if (!is_multiedit) {
+ break;
+ }
+ }
+ }
+ }
+ /* Free old strokes. */
+ LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
+ LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
+ LISTBASE_FOREACH_MUTABLE (bGPDstroke *, gps, &gpf->strokes) {
+ if (gps->flag & GP_STROKE_TAG) {
+ BLI_remlink(&gpf->strokes, gps);
+ BKE_gpencil_free_stroke(gps);
+ }
+ }
+ }
+ }
+
+ /* Back to view matrix. */
+ copy_m4_m4(rv3d->viewmat, viewmat);
+ copy_m4_m4(rv3d->viewinv, viewinv);
+
+ if (changed) {
+ /* notifiers */
+ DEG_id_tag_update(&gpd->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void GPENCIL_OT_stroke_outline(wmOperatorType *ot)
+{
+ static const EnumPropertyItem view_mode[] = {
+ {GP_PERIMETER_VIEW, "VIEW", 0, "View", ""},
+ {GP_PERIMETER_FRONT, "FRONT", 0, "Front", ""},
+ {GP_PERIMETER_SIDE, "SIDE", 0, "Side", ""},
+ {GP_PERIMETER_TOP, "TOP", 0, "Top", ""},
+ {GP_PERIMETER_CAMERA, "CAMERA", 0, "Camera", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+ static const EnumPropertyItem material_mode[] = {
+ {GP_STROKE_USE_ACTIVE_MATERIAL, "ACTIVE", 0, "Active Material", ""},
+ {GP_STROKE_USE_CURRENT_MATERIAL, "KEEP", 0, "Keep Material", "Keep current stroke material"},
+ {GP_STROKE_USE_NEW_MATERIAL, "NEW", 0, "New Material", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ /* identifiers */
+ ot->name = "Convert Stroke to Outline";
+ ot->idname = "GPENCIL_OT_stroke_outline";
+ ot->description = "Convert stroke to perimeter";
+
+ /* api callbacks */
+ ot->exec = gpencil_stroke_outline_exec;
+ ot->poll = gpencil_stroke_edit_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ ot->prop = RNA_def_enum(ot->srna, "view_mode", view_mode, GP_PERIMETER_VIEW, "View", "");
+ RNA_def_enum(
+ ot->srna, "mode", material_mode, GP_STROKE_USE_ACTIVE_MATERIAL, "Material Mode", "");
+
+ RNA_def_int(ot->srna, "subdivisions", 3, 0, 10, "Subdivisions", "", 0, 10);
+
+ RNA_def_float(ot->srna, "length", 0.0f, 0.0f, 100.0f, "Sample Length", "", 0.0f, 100.0f);
+}
+
+/** \} */
+
void GPENCIL_OT_recalc_geometry(wmOperatorType *ot)
{
/* identifiers */
diff --git a/source/blender/editors/gpencil/gpencil_intern.h b/source/blender/editors/gpencil/gpencil_intern.h
index d656241c463..3cb3a50e702 100644
--- a/source/blender/editors/gpencil/gpencil_intern.h
+++ b/source/blender/editors/gpencil/gpencil_intern.h
@@ -608,6 +608,7 @@ void GPENCIL_OT_stroke_merge_by_distance(struct wmOperatorType *ot);
void GPENCIL_OT_stroke_merge_material(struct wmOperatorType *ot);
void GPENCIL_OT_stroke_reset_vertex_color(struct wmOperatorType *ot);
void GPENCIL_OT_stroke_normalize(struct wmOperatorType *ot);
+void GPENCIL_OT_stroke_outline(struct wmOperatorType *ot);
void GPENCIL_OT_material_to_vertex_color(struct wmOperatorType *ot);
void GPENCIL_OT_extract_palette_vertex(struct wmOperatorType *ot);
diff --git a/source/blender/editors/gpencil/gpencil_interpolate.c b/source/blender/editors/gpencil/gpencil_interpolate.c
index e7a4f2fe2dc..bf6616638c4 100644
--- a/source/blender/editors/gpencil/gpencil_interpolate.c
+++ b/source/blender/editors/gpencil/gpencil_interpolate.c
@@ -1483,7 +1483,8 @@ void GPENCIL_OT_interpolate_sequence(wmOperatorType *ot)
*/
static const EnumPropertyItem gpencil_interpolation_type_items[] = {
/* Interpolation. */
- RNA_ENUM_ITEM_HEADING(N_("Interpolation"), "Standard transitions between keyframes"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_GPENCIL, "Interpolation"),
+ N_("Standard transitions between keyframes")),
{GP_IPO_LINEAR,
"LINEAR",
ICON_IPO_LINEAR,
@@ -1496,9 +1497,9 @@ void GPENCIL_OT_interpolate_sequence(wmOperatorType *ot)
"Custom interpolation defined using a curve map"},
/* Easing. */
- RNA_ENUM_ITEM_HEADING(N_("Easing (by strength)"),
- "Predefined inertial transitions, useful for motion graphics "
- "(from least to most \"dramatic\")"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_GPENCIL, "Easing (by strength)"),
+ N_("Predefined inertial transitions, useful for motion graphics "
+ "(from least to most \"dramatic\")")),
{GP_IPO_SINE,
"SINE",
ICON_IPO_SINE,
@@ -1515,7 +1516,8 @@ void GPENCIL_OT_interpolate_sequence(wmOperatorType *ot)
"Circular",
"Circular easing (strongest and most dynamic)"},
- RNA_ENUM_ITEM_HEADING(N_("Dynamic Effects"), "Simple physics-inspired easing effects"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_GPENCIL, "Dynamic Effects"),
+ N_("Simple physics-inspired easing effects")),
{GP_IPO_BACK, "BACK", ICON_IPO_BACK, "Back", "Cubic easing with overshoot and settle"},
{GP_IPO_BOUNCE,
"BOUNCE",
diff --git a/source/blender/editors/gpencil/gpencil_ops.c b/source/blender/editors/gpencil/gpencil_ops.c
index 99e28270c3e..3d92fbabfc4 100644
--- a/source/blender/editors/gpencil/gpencil_ops.c
+++ b/source/blender/editors/gpencil/gpencil_ops.c
@@ -635,6 +635,7 @@ void ED_operatortypes_gpencil(void)
WM_operatortype_append(GPENCIL_OT_stroke_merge_material);
WM_operatortype_append(GPENCIL_OT_stroke_reset_vertex_color);
WM_operatortype_append(GPENCIL_OT_stroke_normalize);
+ WM_operatortype_append(GPENCIL_OT_stroke_outline);
WM_operatortype_append(GPENCIL_OT_material_to_vertex_color);
WM_operatortype_append(GPENCIL_OT_extract_palette_vertex);
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 13ea5179b23..50651e1919a 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -3658,9 +3658,7 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
}
- /* Exit painting mode (and/or end current stroke).
- *
- */
+ /* Exit painting mode (and/or end current stroke). */
if (ELEM(event->type, EVT_RETKEY, EVT_PADENTER, EVT_ESCKEY, EVT_SPACEKEY)) {
p->status = GP_STATUS_DONE;
diff --git a/source/blender/editors/gpencil/gpencil_primitive.c b/source/blender/editors/gpencil/gpencil_primitive.c
index 70f12151fdd..4a4fffc9638 100644
--- a/source/blender/editors/gpencil/gpencil_primitive.c
+++ b/source/blender/editors/gpencil/gpencil_primitive.c
@@ -1024,8 +1024,10 @@ static void gpencil_primitive_update_strokes(bContext *C, tGPDprimitive *tgpi)
gpd->runtime.sbuffer, &gpd->runtime.sbuffer_size, &gpd->runtime.sbuffer_used, false);
/* add small offset to keep stroke over the surface */
- if ((depth_arr) && (gpd->zdepth_offset > 0.0f) && (depth_arr[i] != DEPTH_INVALID)) {
- depth_arr[i] *= (1.0f - (gpd->zdepth_offset / 1000.0f));
+ if (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_VIEW) {
+ if ((depth_arr) && (gpd->zdepth_offset > 0.0f) && (depth_arr[i] != DEPTH_INVALID)) {
+ depth_arr[i] *= (1.0f - (gpd->zdepth_offset / 1000.0f));
+ }
}
/* convert screen-coordinates to 3D coordinates */
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index b6488d6da56..bf021d68cec 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -403,12 +403,11 @@ void ED_gpencil_stroke_init_data(struct bGPDstroke *gps,
*/
void ED_gpencil_create_blank(struct bContext *C, struct Object *ob, float mat[4][4]);
/**
- * Add a 2D Suzanne (original model created by Matias Mendiola).
+ * Add a 2D Suzanne.
*/
void ED_gpencil_create_monkey(struct bContext *C, struct Object *ob, float mat[4][4]);
/**
- * Add a Simple stroke with colors
- * (original design created by Daniel M. Lara and Matias Mendiola).
+ * Add a Simple stroke with colors.
*/
void ED_gpencil_create_stroke(struct bContext *C, struct Object *ob, float mat[4][4]);
/**
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 71ddffca8a9..b6a652bd3ab 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -141,11 +141,13 @@ struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm,
bool use_winding,
bool do_islands);
void BM_uv_element_map_free(struct UvElementMap *element_map);
-struct UvElement *BM_uv_element_get(struct UvElementMap *map,
- struct BMFace *efa,
- struct BMLoop *l);
+struct UvElement *BM_uv_element_get(const struct UvElementMap *map,
+ const struct BMFace *efa,
+ const struct BMLoop *l);
struct UvElement *BM_uv_element_get_head(struct UvElementMap *map, struct UvElement *child);
+struct UvElement **BM_uv_element_map_ensure_head_table(struct UvElementMap *element_map);
+
/**
* Can we edit UV's for this mesh?
*/
@@ -181,9 +183,13 @@ void EDBM_project_snap_verts(struct bContext *C,
/* editmesh_automerge.c */
-void EDBM_automerge(struct Object *ob, bool update, char hflag, float dist);
-void EDBM_automerge_and_split(
- struct Object *ob, bool split_edges, bool split_faces, bool update, char hflag, float dist);
+void EDBM_automerge(struct Object *obedit, bool update, char hflag, float dist);
+void EDBM_automerge_and_split(struct Object *obedit,
+ bool split_edges,
+ bool split_faces,
+ bool update,
+ char hflag,
+ float dist);
/* editmesh_undo.c */
@@ -448,7 +454,7 @@ void ED_mesh_mirrtopo_init(struct BMEditMesh *em,
bool skip_em_vert_array_init);
void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store);
-/* object_vgroup.c */
+/* object_vgroup.cc */
#define WEIGHT_REPLACE 1
#define WEIGHT_ADD 2
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index 550040d2bc6..1e220d33ff4 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -20,6 +20,7 @@ struct rcti;
struct wmMsgSubscribeKey;
struct wmMsgSubscribeValue;
struct wmRegionMessageSubscribeParams;
+struct wmOperator;
/* sculpt.c */
@@ -33,7 +34,7 @@ bool ED_sculpt_mask_box_select(struct bContext *C,
/* sculpt_transform.c */
void ED_sculpt_update_modal_transform(struct bContext *C, struct Object *ob);
-void ED_sculpt_init_transform(struct bContext *C, struct Object *ob);
+void ED_sculpt_init_transform(struct bContext *C, struct Object *ob, const char *undo_name);
void ED_sculpt_end_transform(struct bContext *C, struct Object *ob);
/* sculpt_undo.c */
@@ -41,7 +42,13 @@ void ED_sculpt_end_transform(struct bContext *C, struct Object *ob);
/** Export for ED_undo_sys. */
void ED_sculpt_undosys_type(struct UndoType *ut);
-void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name);
+/**
+ * Pushes an undo step using the operator name. This is necessary for
+ * redo panels to work; operators that do not support that may use
+ * #ED_sculpt_undo_geometry_begin_ex instead if so desired.
+ */
+void ED_sculpt_undo_geometry_begin(struct Object *ob, const struct wmOperator *op);
+void ED_sculpt_undo_geometry_begin_ex(struct Object *ob, const char *name);
void ED_sculpt_undo_geometry_end(struct Object *ob);
/* Face sets. */
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index db44d9af706..f9ca578f282 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -57,13 +57,13 @@ struct SnapObjectParams {
/* Geometry for snapping in edit mode. */
eSnapEditType edit_mode_type;
/* snap to the closest element, use when using more than one snap type */
- bool use_occlusion_test : true;
+ bool use_occlusion_test : 1;
/* exclude back facing geometry from snapping */
- bool use_backface_culling : true;
+ bool use_backface_culling : 1;
/* Break nearest face snapping into steps to improve transformations across U-shaped targets. */
short face_nearest_steps;
/* Enable to force nearest face snapping to snap to target the source was initially near. */
- bool keep_on_same_target;
+ bool keep_on_same_target : 1;
};
typedef struct SnapObjectContext SnapObjectContext;
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 24d6819536d..38e542fc0ca 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -107,7 +107,7 @@ bool uvedit_uv_select_test(const struct Scene *scene, struct BMLoop *l, int cd_l
* Changes selection state of a single UV Face.
*/
void uvedit_face_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMFace *efa,
bool select,
bool do_history,
@@ -118,7 +118,7 @@ void uvedit_face_select_set(const struct Scene *scene,
* Changes selection state of a single UV Edge.
*/
void uvedit_edge_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
@@ -129,7 +129,7 @@ void uvedit_edge_select_set(const struct Scene *scene,
* Changes selection state of a single UV vertex.
*/
void uvedit_uv_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
@@ -139,30 +139,30 @@ void uvedit_uv_select_set(const struct Scene *scene,
* use. */
void uvedit_face_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMFace *efa,
bool do_history,
int cd_loop_uv_offset);
void uvedit_face_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMFace *efa,
int cd_loop_uv_offset);
void uvedit_edge_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
bool do_history,
int cd_loop_uv_offset);
void uvedit_edge_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
int cd_loop_uv_offset);
void uvedit_uv_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
bool do_history,
int cd_loop_uv_offset);
void uvedit_uv_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
int cd_loop_uv_offset);
@@ -179,13 +179,13 @@ void uvedit_edge_select_set_with_sticky(const struct Scene *scene,
struct BMLoop *l,
bool select,
bool do_history,
- uint cd_loop_uv_offset);
+ int cd_loop_uv_offset);
void uvedit_uv_select_set_with_sticky(const struct Scene *scene,
struct BMEditMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
- uint cd_loop_uv_offset);
+ int cd_loop_uv_offset);
/* Low level functions for sticky element selection (sticky mode independent). Type of sticky
* selection is specified explicitly (using sticky_flag, except for face selection). */
@@ -315,7 +315,7 @@ struct FaceIsland {
* \note While this is duplicate information,
* it allows islands from multiple meshes to be stored in the same list.
*/
- uint cd_loop_uv_offset;
+ int cd_loop_uv_offset;
float aspect_y;
};
@@ -326,7 +326,7 @@ int bm_mesh_calc_uv_islands(const Scene *scene,
const bool only_selected_uvs,
const bool use_seams,
const float aspect_y,
- const uint cd_loop_uv_offset);
+ const int cd_loop_uv_offset);
struct UVMapUDIM_Params {
const struct Image *image;
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 7d31950c869..c72f3121217 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -711,7 +711,7 @@ bool ED_view3d_win_to_segment_clipped(const struct Depsgraph *depsgraph,
float r_ray_start[3],
float r_ray_end[3],
bool do_clip_planes);
-void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d,
+void ED_view3d_ob_project_mat_get(const struct RegionView3D *rv3d,
const struct Object *ob,
float r_pmat[4][4]);
void ED_view3d_ob_project_mat_get_from_obmat(const struct RegionView3D *rv3d,
@@ -950,7 +950,7 @@ int view3d_opengl_select_with_id_filter(struct ViewContext *vc,
eV3DSelectObjectFilter select_filter,
uint select_id);
-/* view3d_select.c */
+/* view3d_select.cc */
float ED_view3d_select_dist_px(void);
void ED_view3d_viewcontext_init(struct bContext *C,
@@ -1171,7 +1171,7 @@ void ED_view3d_camera_lock_init(const struct Depsgraph *depsgraph,
*
* Apply the 3D Viewport transformation back to the camera object.
*
- * \return true if the camera is moved.
+ * \return true if the camera (or one of it's parents) was moved.
*/
bool ED_view3d_camera_lock_sync(const struct Depsgraph *depsgraph,
struct View3D *v3d,
@@ -1211,8 +1211,8 @@ bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
* \return true when the call to push an undo step was made.
*/
bool ED_view3d_camera_lock_undo_push(const char *str,
- View3D *v3d,
- struct RegionView3D *rv3d,
+ const View3D *v3d,
+ const struct RegionView3D *rv3d,
struct bContext *C);
/**
@@ -1222,8 +1222,8 @@ bool ED_view3d_camera_lock_undo_push(const char *str,
* where adding a separate undo step each time isn't desirable.
*/
bool ED_view3d_camera_lock_undo_grouped_push(const char *str,
- View3D *v3d,
- struct RegionView3D *rv3d,
+ const View3D *v3d,
+ const struct RegionView3D *rv3d,
struct bContext *C);
#define VIEW3D_MARGIN 1.4f
diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt
index e4a973a375e..6a531c88762 100644
--- a/source/blender/editors/interface/CMakeLists.txt
+++ b/source/blender/editors/interface/CMakeLists.txt
@@ -19,7 +19,6 @@ set(INC
../../python
../../render
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../bmesh
# RNA_prototypes.h
diff --git a/source/blender/editors/interface/interface_context_menu.c b/source/blender/editors/interface/interface_context_menu.c
index 518fe65ee09..7ed9488950e 100644
--- a/source/blender/editors/interface/interface_context_menu.c
+++ b/source/blender/editors/interface/interface_context_menu.c
@@ -952,6 +952,12 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but, const wmEvent *ev
uiItemS(layout);
}
+ MenuType *mt_idtemplate_liboverride = WM_menutype_find("UI_MT_idtemplate_liboverride", true);
+ if (mt_idtemplate_liboverride && mt_idtemplate_liboverride->poll(C, mt_idtemplate_liboverride)) {
+ uiItemM_ptr(layout, mt_idtemplate_liboverride, IFACE_("Library Override"), ICON_NONE);
+ uiItemS(layout);
+ }
+
/* Pointer properties and string properties with
* prop_search support jumping to target object/bone. */
if (but->rnapoin.data && but->rnaprop) {
@@ -1224,7 +1230,7 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but, const wmEvent *ev
}
}
- MenuType *mt = WM_menutype_find("WM_MT_button_context", true);
+ MenuType *mt = WM_menutype_find("UI_MT_button_context_menu", true);
if (mt) {
UI_menutype_draw(C, mt, uiLayoutColumn(layout, false));
}
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 5d4c8a342e2..6ee421fb4d2 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -4344,15 +4344,18 @@ static uiButExtraOpIcon *ui_but_extra_operator_icon_mouse_over_get(uiBut *but,
ARegion *region,
const wmEvent *event)
{
- float xmax = but->rect.xmax;
- const float icon_size = 0.8f * BLI_rctf_size_y(&but->rect); /* ICON_SIZE_FROM_BUTRECT */
- int x = event->xy[0], y = event->xy[1];
+ if (BLI_listbase_is_empty(&but->extra_op_icons)) {
+ return NULL;
+ }
+ int x = event->xy[0], y = event->xy[1];
ui_window_to_block(region, but->block, &x, &y);
if (!BLI_rctf_isect_pt(&but->rect, x, y)) {
return NULL;
}
+ const float icon_size = 0.8f * BLI_rctf_size_y(&but->rect); /* ICON_SIZE_FROM_BUTRECT */
+ float xmax = but->rect.xmax;
/* Same as in 'widget_draw_extra_icons', icon padding from the right edge. */
xmax -= 0.2 * icon_size;
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index d75d86c2665..c8468950c34 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -25,6 +25,7 @@ struct CurveMapping;
struct CurveProfile;
struct ID;
struct ImBuf;
+struct Main;
struct Scene;
struct bContext;
struct bContextStore;
@@ -1543,6 +1544,12 @@ uiButViewItem *ui_block_view_find_matching_view_item_but_in_old_block(
struct uiListType *UI_UL_cache_file_layers(void);
+struct ID *ui_template_id_liboverride_hierarchy_make(struct bContext *C,
+ struct Main *bmain,
+ struct ID *owner_id,
+ struct ID *id,
+ const char **r_undo_push_label);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 3465373c85d..94d17ed3c88 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -3028,7 +3028,14 @@ void uiItemMContents(uiLayout *layout, const char *menuname)
if (WM_menutype_poll(C, mt) == false) {
return;
}
+
+ bContextStore *previous_ctx = CTX_store_get(C);
UI_menutype_draw(C, mt, layout);
+
+ /* Restore context that was cleared by `UI_menutype_draw`. */
+ if (layout->context) {
+ CTX_store_set(C, previous_ctx);
+ }
}
void uiItemDecoratorR_prop(uiLayout *layout, PointerRNA *ptr, PropertyRNA *prop, int index)
diff --git a/source/blender/editors/interface/interface_ops.cc b/source/blender/editors/interface/interface_ops.cc
index 2533a5454a5..dbedbe550ba 100644
--- a/source/blender/editors/interface/interface_ops.cc
+++ b/source/blender/editors/interface/interface_ops.cc
@@ -21,6 +21,7 @@
#include "BLF_api.h"
#include "BLT_lang.h"
+#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_global.h"
@@ -28,6 +29,7 @@
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_override.h"
+#include "BKE_lib_remap.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_report.h"
@@ -747,6 +749,284 @@ static void UI_OT_override_remove_button(wmOperatorType *ot)
ot->srna, "all", true, "All", "Reset to default values all elements of the array");
}
+static void override_idtemplate_ids_get(
+ bContext *C, ID **r_owner_id, ID **r_id, PointerRNA *r_owner_ptr, PropertyRNA **r_prop)
+{
+ PointerRNA owner_ptr;
+ PropertyRNA *prop;
+ UI_context_active_but_prop_get_templateID(C, &owner_ptr, &prop);
+
+ if (owner_ptr.data == NULL || prop == NULL) {
+ *r_owner_id = *r_id = NULL;
+ if (r_owner_ptr != NULL) {
+ *r_owner_ptr = PointerRNA_NULL;
+ }
+ if (r_prop != NULL) {
+ *r_prop = NULL;
+ }
+ return;
+ }
+
+ *r_owner_id = owner_ptr.owner_id;
+ PointerRNA idptr = RNA_property_pointer_get(&owner_ptr, prop);
+ *r_id = static_cast<ID *>(idptr.data);
+ if (r_owner_ptr != NULL) {
+ *r_owner_ptr = owner_ptr;
+ }
+ if (r_prop != NULL) {
+ *r_prop = prop;
+ }
+}
+
+static bool override_idtemplate_poll(bContext *C, const bool is_create_op)
+{
+ ID *owner_id, *id;
+ override_idtemplate_ids_get(C, &owner_id, &id, NULL, NULL);
+
+ if (owner_id == NULL || id == NULL) {
+ return false;
+ }
+
+ if (is_create_op) {
+ if (!ID_IS_LINKED(id) && !ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
+ return false;
+ }
+ return true;
+ }
+
+ /* Reset/Clear operations. */
+ if (ID_IS_LINKED(id) || !ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
+ return false;
+ }
+ return true;
+}
+
+static bool override_idtemplate_make_poll(bContext *C)
+{
+ return override_idtemplate_poll(C, true);
+}
+
+static int override_idtemplate_make_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ ID *owner_id, *id;
+ PointerRNA owner_ptr;
+ PropertyRNA *prop;
+ override_idtemplate_ids_get(C, &owner_id, &id, &owner_ptr, &prop);
+ if (ELEM(NULL, owner_id, id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ ID *id_override = ui_template_id_liboverride_hierarchy_make(
+ C, CTX_data_main(C), owner_id, id, NULL);
+
+ if (id_override == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ PointerRNA idptr;
+ /* `idptr` is re-assigned to owner property to ensure proper updates etc. Here we also use it
+ * to ensure remapping of the owner property from the linked data to the newly created
+ * liboverride (note that in theory this remapping has already been done by code above), but
+ * only in case owner ID was already local ID (override or pure local data).
+ *
+ * Otherwise, owner ID will also have been overridden, and remapped already to use it's
+ * override of the data too. */
+ if (!ID_IS_LINKED(owner_id)) {
+ RNA_id_pointer_create(id_override, &idptr);
+ RNA_property_pointer_set(&owner_ptr, prop, idptr, NULL);
+ }
+ RNA_property_update(C, &owner_ptr, prop);
+
+ /* 'Security' extra tagging, since this process may also affect the owner ID and not only the
+ * used ID, relying on the property update code only is not always enough. */
+ DEG_id_tag_update(&CTX_data_scene(C)->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+static void UI_OT_override_idtemplate_make(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Make Library Override";
+ ot->idname = "UI_OT_override_idtemplate_make";
+ ot->description =
+ "Create a local override of the selected linked data-block, and its hierarchy of "
+ "dependencies";
+
+ /* callbacks */
+ ot->poll = override_idtemplate_make_poll;
+ ot->exec = override_idtemplate_make_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+}
+
+static bool override_idtemplate_reset_poll(bContext *C)
+{
+ return override_idtemplate_poll(C, false);
+}
+
+static int override_idtemplate_reset_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ ID *owner_id, *id;
+ PointerRNA owner_ptr;
+ PropertyRNA *prop;
+ override_idtemplate_ids_get(C, &owner_id, &id, &owner_ptr, &prop);
+ if (ELEM(NULL, owner_id, id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (ID_IS_LINKED(id) || !ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ BKE_lib_override_library_id_reset(CTX_data_main(C), id, false);
+
+ PointerRNA idptr;
+ /* `idptr` is re-assigned to owner property to ensure proper updates etc. */
+ RNA_id_pointer_create(id, &idptr);
+ RNA_property_pointer_set(&owner_ptr, prop, idptr, NULL);
+ RNA_property_update(C, &owner_ptr, prop);
+
+ /* No need for 'security' extra tagging here, since this process will never affect the owner ID.
+ */
+
+ return OPERATOR_FINISHED;
+}
+
+static void UI_OT_override_idtemplate_reset(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Reset Library Override";
+ ot->idname = "UI_OT_override_idtemplate_reset";
+ ot->description = "Reset the selected local override to its linked reference values";
+
+ /* callbacks */
+ ot->poll = override_idtemplate_reset_poll;
+ ot->exec = override_idtemplate_reset_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+}
+
+static bool override_idtemplate_clear_poll(bContext *C)
+{
+ return override_idtemplate_poll(C, false);
+}
+
+static int override_idtemplate_clear_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ ID *owner_id, *id;
+ PointerRNA owner_ptr;
+ PropertyRNA *prop;
+ override_idtemplate_ids_get(C, &owner_id, &id, &owner_ptr, &prop);
+ if (ELEM(NULL, owner_id, id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (ID_IS_LINKED(id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ Main *bmain = CTX_data_main(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Scene *scene = CTX_data_scene(C);
+ ID *id_new = id;
+
+ if (BKE_lib_override_library_is_hierarchy_leaf(bmain, id)) {
+ id_new = id->override_library->reference;
+ bool do_remap_active = false;
+ if (OBACT(view_layer) == (Object *)id) {
+ BLI_assert(GS(id->name) == ID_OB);
+ BLI_assert(GS(id_new->name) == ID_OB);
+ do_remap_active = true;
+ }
+ BKE_libblock_remap(bmain, id, id_new, ID_REMAP_SKIP_INDIRECT_USAGE);
+ if (do_remap_active) {
+ Object *ref_object = (Object *)id_new;
+ Base *basact = BKE_view_layer_base_find(view_layer, ref_object);
+ if (basact != NULL) {
+ view_layer->basact = basact;
+ }
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ }
+ BKE_id_delete(bmain, id);
+ }
+ else {
+ BKE_lib_override_library_id_reset(bmain, id, true);
+ }
+
+ /* Here the affected ID may remain the same, or be replaced by its linked reference. In either
+ * case, the owner ID remains unchanged, and remapping is already handled by internal code, so
+ * calling `RNA_property_update` on it is enough to ensure proper notifiers are sent. */
+ RNA_property_update(C, &owner_ptr, prop);
+
+ /* 'Security' extra tagging, since this process may also affect the owner ID and not only the
+ * used ID, relying on the property update code only is not always enough. */
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+static void UI_OT_override_idtemplate_clear(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Clear Library Override";
+ ot->idname = "UI_OT_override_idtemplate_clear";
+ ot->description =
+ "Delete the selected local override and relink its usages to the linked data-block if "
+ "possible, else reset it and mark it as non editable";
+
+ /* callbacks */
+ ot->poll = override_idtemplate_clear_poll;
+ ot->exec = override_idtemplate_clear_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+}
+
+static bool override_idtemplate_menu_poll(const bContext *C_const, MenuType *UNUSED(mt))
+{
+ bContext *C = (bContext *)C_const;
+ ID *owner_id, *id;
+ override_idtemplate_ids_get(C, &owner_id, &id, NULL, NULL);
+
+ if (owner_id == NULL || id == NULL) {
+ return false;
+ }
+
+ if (!(ID_IS_LINKED(id) || ID_IS_OVERRIDE_LIBRARY_REAL(id))) {
+ return false;
+ }
+ return true;
+}
+
+static void override_idtemplate_menu_draw(const bContext *UNUSED(C), Menu *menu)
+{
+ uiLayout *layout = menu->layout;
+ uiItemO(layout, IFACE_("Make"), ICON_NONE, "UI_OT_override_idtemplate_make");
+ uiItemO(layout, IFACE_("Reset"), ICON_NONE, "UI_OT_override_idtemplate_reset");
+ uiItemO(layout, IFACE_("Clear"), ICON_NONE, "UI_OT_override_idtemplate_clear");
+}
+
+static void override_idtemplate_menu(void)
+{
+ MenuType *mt;
+
+ mt = MEM_cnew<MenuType>(__func__);
+ strcpy(mt->idname, "UI_MT_idtemplate_liboverride");
+ strcpy(mt->label, N_("Library Override"));
+ mt->poll = override_idtemplate_menu_poll;
+ mt->draw = override_idtemplate_menu_draw;
+ WM_menutype_add(mt);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -2232,8 +2512,6 @@ void ED_operatortypes_ui(void)
WM_operatortype_append(UI_OT_reset_default_button);
WM_operatortype_append(UI_OT_assign_default_button);
WM_operatortype_append(UI_OT_unset_property_button);
- WM_operatortype_append(UI_OT_override_type_set_button);
- WM_operatortype_append(UI_OT_override_remove_button);
WM_operatortype_append(UI_OT_copy_to_selected_button);
WM_operatortype_append(UI_OT_jump_to_target_button);
WM_operatortype_append(UI_OT_drop_color);
@@ -2252,6 +2530,13 @@ void ED_operatortypes_ui(void)
WM_operatortype_append(UI_OT_view_drop);
WM_operatortype_append(UI_OT_view_item_rename);
+ WM_operatortype_append(UI_OT_override_type_set_button);
+ WM_operatortype_append(UI_OT_override_remove_button);
+ WM_operatortype_append(UI_OT_override_idtemplate_make);
+ WM_operatortype_append(UI_OT_override_idtemplate_reset);
+ WM_operatortype_append(UI_OT_override_idtemplate_clear);
+ override_idtemplate_menu();
+
/* external */
WM_operatortype_append(UI_OT_eyedropper_color);
WM_operatortype_append(UI_OT_eyedropper_colorramp);
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index cb3d0923348..86857d784dc 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -571,8 +571,11 @@ static uiBlock *id_search_menu(bContext *C, ARegion *region, void *arg_litem)
/** \name ID Template
* \{ */
-/* This is for browsing and editing the ID-blocks used */
+static void template_id_cb(bContext *C, void *arg_litem, void *arg_event);
+/**
+ * This is for browsing and editing the ID-blocks used.
+ */
void UI_context_active_but_prop_get_templateID(bContext *C,
PointerRNA *r_ptr,
PropertyRNA **r_prop)
@@ -582,7 +585,7 @@ void UI_context_active_but_prop_get_templateID(bContext *C,
memset(r_ptr, 0, sizeof(*r_ptr));
*r_prop = NULL;
- if (but && but->func_argN) {
+ if (but && (but->funcN == template_id_cb) && but->func_argN) {
TemplateID *template_ui = but->func_argN;
*r_ptr = template_ui->ptr;
*r_prop = template_ui->prop;
@@ -650,20 +653,19 @@ static void template_id_liboverride_hierarchy_collections_tag_recursive(
}
}
-static void template_id_liboverride_hierarchy_create(bContext *C,
- Main *bmain,
- TemplateID *template_ui,
- PointerRNA *idptr,
- const char **r_undo_push_label)
+ID *ui_template_id_liboverride_hierarchy_make(
+ bContext *C, Main *bmain, ID *owner_id, ID *id, const char **r_undo_push_label)
{
- ID *id = idptr->data;
- ID *owner_id = template_ui->ptr.owner_id;
+ const char *undo_push_label;
+ if (r_undo_push_label == NULL) {
+ r_undo_push_label = &undo_push_label;
+ }
/* If this is called on an already local override, 'toggle' between user-editable state, and
* system override with reset. */
if (!ID_IS_LINKED(id) && ID_IS_OVERRIDE_LIBRARY(id)) {
if (!ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
- BKE_lib_override_library_get(bmain, id, &id);
+ BKE_lib_override_library_get(bmain, id, NULL, &id);
}
if (id->override_library->flag & IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED) {
id->override_library->flag &= ~IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED;
@@ -677,14 +679,15 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
WM_event_add_notifier(C, NC_WM | ND_DATACHANGED, NULL);
WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- return;
+ return id;
}
/* Attempt to perform a hierarchy override, based on contextual data available.
* NOTE: do not attempt to perform such hierarchy override at all cost, if there is not enough
* context, better to abort than create random overrides all over the place. */
if (!ID_IS_OVERRIDABLE_LIBRARY_HIERARCHY(id)) {
- return;
+ RNA_warning("The data-block %s is not overridable", id->name);
+ return NULL;
}
Object *object_active = CTX_data_active_object(C);
@@ -762,15 +765,8 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
if (object_active != NULL) {
object_active->id.tag |= LIB_TAG_DOIT;
}
- BKE_lib_override_library_create(bmain,
- scene,
- view_layer,
- NULL,
- id,
- &collection_active->id,
- NULL,
- &id_override,
- U.experimental.use_override_new_fully_editable);
+ BKE_lib_override_library_create(
+ bmain, scene, view_layer, NULL, id, &collection_active->id, NULL, &id_override, false);
}
else if (object_active != NULL && !ID_IS_LINKED(object_active) &&
&object_active->instance_collection->id == id) {
@@ -783,7 +779,7 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
&object_active->id,
&object_active->id,
&id_override,
- U.experimental.use_override_new_fully_editable);
+ false);
}
break;
case ID_OB:
@@ -793,15 +789,17 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
if (object_active != NULL) {
object_active->id.tag |= LIB_TAG_DOIT;
}
- BKE_lib_override_library_create(bmain,
- scene,
- view_layer,
- NULL,
- id,
- &collection_active->id,
- NULL,
- &id_override,
- U.experimental.use_override_new_fully_editable);
+ BKE_lib_override_library_create(
+ bmain, scene, view_layer, NULL, id, &collection_active->id, NULL, &id_override, false);
+ }
+ else {
+ if (object_active != NULL) {
+ object_active->id.tag |= LIB_TAG_DOIT;
+ }
+ BKE_lib_override_library_create(
+ bmain, scene, view_layer, NULL, id, NULL, NULL, &id_override, false);
+ BKE_scene_collections_object_remove(bmain, scene, (Object *)id, true);
+ WM_event_add_notifier(C, NC_ID | NA_REMOVED, NULL);
}
break;
case ID_ME:
@@ -816,7 +814,8 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
case ID_CV:
case ID_PT:
case ID_VO:
- if (object_active != NULL && object_active->data == id) {
+ case ID_NT: /* Essentially geometry nodes from modifier currently. */
+ if (object_active != NULL) {
if (collection_active != NULL &&
BKE_collection_has_object_recursive(collection_active, object_active)) {
template_id_liboverride_hierarchy_collections_tag_recursive(collection_active, id, true);
@@ -831,42 +830,74 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
&collection_active->id,
NULL,
&id_override,
- U.experimental.use_override_new_fully_editable);
+ false);
}
else {
object_active->id.tag |= LIB_TAG_DOIT;
- BKE_lib_override_library_create(bmain,
- scene,
- view_layer,
- NULL,
- id,
- &object_active->id,
- NULL,
- &id_override,
- U.experimental.use_override_new_fully_editable);
+ BKE_lib_override_library_create(
+ bmain, scene, view_layer, NULL, id, &object_active->id, NULL, &id_override, false);
}
}
break;
case ID_MA:
case ID_TE:
case ID_IM:
+ RNA_warning("The type of data-block %s could not yet implemented", id->name);
break;
case ID_WO:
+ RNA_warning("The type of data-block %s could not yet implemented", id->name);
break;
case ID_PA:
+ RNA_warning("The type of data-block %s could not yet implemented", id->name);
break;
default:
+ RNA_warning("The type of data-block %s could not yet implemented", id->name);
break;
}
if (id_override != NULL) {
id_override->override_library->flag &= ~IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED;
*r_undo_push_label = "Make Library Override Hierarchy";
- /* Given `idptr` is re-assigned to owner property by caller to ensure proper updates etc. Here
- * we also use it to ensure remapping of the owner property from the linked data to the newly
- * created liboverride (note that in theory this remapping has already been done by code
- * above). */
- RNA_id_pointer_create(id_override, idptr);
+ /* In theory we could rely on setting/updating the RNA ID pointer property (as done by calling
+ * code) to be enough.
+ *
+ * However, some rare ID pointers properties (like the 'active object in viewlayer' one used
+ * for the Object templateID in the Object properties) use notifiers that do not enforce a
+ * rebuild of outliner trees, leading to crashes.
+ *
+ * So for now, add some extra notifiers here. */
+ WM_event_add_notifier(C, NC_ID | NA_ADDED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
+ }
+ return id_override;
+}
+
+static void template_id_liboverride_hierarchy_make(bContext *C,
+ Main *bmain,
+ TemplateID *template_ui,
+ PointerRNA *idptr,
+ const char **r_undo_push_label)
+{
+ ID *id = idptr->data;
+ ID *owner_id = template_ui->ptr.owner_id;
+
+ ID *id_override = ui_template_id_liboverride_hierarchy_make(
+ C, bmain, owner_id, id, r_undo_push_label);
+
+ if (id_override != NULL) {
+ /* `idptr` is re-assigned to owner property to ensure proper updates etc. Here we also use it
+ * to ensure remapping of the owner property from the linked data to the newly created
+ * liboverride (note that in theory this remapping has already been done by code above), but
+ * only in case owner ID was already local ID (override or pure local data).
+ *
+ * Otherwise, owner ID will also have been overridden, and remapped already to use it's
+ * override of the data too. */
+ if (!ID_IS_LINKED(owner_id)) {
+ RNA_id_pointer_create(id_override, idptr);
+ }
+ }
+ else {
+ RNA_warning("The data-block %s could not be overridden", id->name);
}
}
@@ -919,8 +950,7 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event)
if (id) {
Main *bmain = CTX_data_main(C);
if (CTX_wm_window(C)->eventstate->modifier & KM_SHIFT) {
- template_id_liboverride_hierarchy_create(
- C, bmain, template_ui, &idptr, &undo_push_label);
+ template_id_liboverride_hierarchy_make(C, bmain, template_ui, &idptr, &undo_push_label);
}
else {
if (BKE_lib_id_make_local(bmain, id, 0)) {
@@ -941,8 +971,7 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event)
if (id && ID_IS_OVERRIDE_LIBRARY(id)) {
Main *bmain = CTX_data_main(C);
if (CTX_wm_window(C)->eventstate->modifier & KM_SHIFT) {
- template_id_liboverride_hierarchy_create(
- C, bmain, template_ui, &idptr, &undo_push_label);
+ template_id_liboverride_hierarchy_make(C, bmain, template_ui, &idptr, &undo_push_label);
}
else {
BKE_lib_override_library_make_local(id);
@@ -6458,13 +6487,13 @@ bool uiTemplateEventFromKeymapItem(struct uiLayout *layout,
for (int j = 0; j < ARRAY_SIZE(icon_mod) && icon_mod[j]; j++) {
uiItemL(layout, "", icon_mod[j]);
}
- uiItemL(layout, TIP_(text), icon);
+ uiItemL(layout, CTX_TIP_(BLT_I18NCONTEXT_ID_WINDOWMANAGER, text), icon);
ok = true;
}
else if (text_fallback) {
const char *event_text = WM_key_event_string(kmi->type, true);
uiItemL(layout, event_text, ICON_NONE);
- uiItemL(layout, TIP_(text), ICON_NONE);
+ uiItemL(layout, CTX_TIP_(BLT_I18NCONTEXT_ID_WINDOWMANAGER, text), ICON_NONE);
ok = true;
}
return ok;
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 855e72788d2..94e9e98c685 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1524,11 +1524,6 @@ float UI_text_clip_middle_ex(const uiFontStyle *fstyle,
const size_t max_len,
const char rpart_sep)
{
- /* Add some epsilon to OK width, avoids 'ellipsing' text that nearly fits!
- * Better to have a small piece of the last char cut out,
- * than two remaining chars replaced by an ellipsis... */
- okwidth += 1.0f + UI_DPI_FAC;
-
BLI_assert(str[0]);
/* need to set this first */
@@ -1627,7 +1622,7 @@ float UI_text_clip_middle_ex(const uiFontStyle *fstyle,
strwidth = BLF_width(fstyle->uifont_id, str, max_len);
}
- BLI_assert(strwidth <= okwidth);
+ BLI_assert((strwidth <= okwidth) || (okwidth <= 0.0f));
return strwidth;
}
diff --git a/source/blender/editors/io/io_alembic.c b/source/blender/editors/io/io_alembic.c
index 0068586730f..a7e906b8109 100644
--- a/source/blender/editors/io/io_alembic.c
+++ b/source/blender/editors/io/io_alembic.c
@@ -651,16 +651,16 @@ static int wm_alembic_import_exec(bContext *C, wmOperator *op)
ED_object_mode_set(C, OB_MODE_OBJECT);
}
- bool ok = ABC_import(C,
- filename,
- scale,
- is_sequence,
- set_frame_range,
- sequence_len,
- offset,
- validate_meshes,
- always_add_cache_reader,
- as_background_job);
+ struct AlembicImportParams params = {0};
+ params.global_scale = scale;
+ params.sequence_len = sequence_len;
+ params.sequence_offset = offset;
+ params.is_sequence = is_sequence;
+ params.set_frame_range = set_frame_range;
+ params.validate_meshes = validate_meshes;
+ params.always_add_cache_reader = always_add_cache_reader;
+
+ bool ok = ABC_import(C, filename, &params, as_background_job);
return as_background_job || ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/io/io_obj.c b/source/blender/editors/io/io_obj.c
index 662ff601e29..c151baf13ef 100644
--- a/source/blender/editors/io/io_obj.c
+++ b/source/blender/editors/io/io_obj.c
@@ -382,11 +382,6 @@ static int wm_obj_import_invoke(bContext *C, wmOperator *op, const wmEvent *UNUS
static int wm_obj_import_exec(bContext *C, wmOperator *op)
{
- if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
- BKE_report(op->reports, RPT_ERROR, "No filename given");
- return OPERATOR_CANCELLED;
- }
-
struct OBJImportParams import_params;
RNA_string_get(op->ptr, "filepath", import_params.filepath);
import_params.clamp_size = RNA_float_get(op->ptr, "clamp_size");
@@ -395,8 +390,35 @@ static int wm_obj_import_exec(bContext *C, wmOperator *op)
import_params.import_vertex_groups = RNA_boolean_get(op->ptr, "import_vertex_groups");
import_params.validate_meshes = RNA_boolean_get(op->ptr, "validate_meshes");
import_params.relative_paths = ((U.flag & USER_RELPATHS) != 0);
-
- OBJ_import(C, &import_params);
+ import_params.clear_selection = true;
+
+ int files_len = RNA_collection_length(op->ptr, "files");
+ if (files_len) {
+ /* Importing multiple files: loop over them and import one by one. */
+ PointerRNA fileptr;
+ PropertyRNA *prop;
+ char dir_only[FILE_MAX], file_only[FILE_MAX];
+
+ RNA_string_get(op->ptr, "directory", dir_only);
+ prop = RNA_struct_find_property(op->ptr, "files");
+ for (int i = 0; i < files_len; i++) {
+ RNA_property_collection_lookup_int(op->ptr, prop, i, &fileptr);
+ RNA_string_get(&fileptr, "name", file_only);
+ BLI_join_dirfile(
+ import_params.filepath, sizeof(import_params.filepath), dir_only, file_only);
+ import_params.clear_selection = (i == 0);
+ OBJ_import(C, &import_params);
+ }
+ }
+ else if (RNA_struct_property_is_set(op->ptr, "filepath")) {
+ /* Importing one file. */
+ RNA_string_get(op->ptr, "filepath", import_params.filepath);
+ OBJ_import(C, &import_params);
+ }
+ else {
+ BKE_report(op->reports, RPT_ERROR, "No filename given");
+ return OPERATOR_CANCELLED;
+ }
Scene *scene = CTX_data_scene(C);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
@@ -454,7 +476,8 @@ void WM_OT_obj_import(struct wmOperatorType *ot)
FILE_TYPE_FOLDER,
FILE_BLENDER,
FILE_OPENFILE,
- WM_FILESEL_FILEPATH | WM_FILESEL_SHOW_PROPS,
+ WM_FILESEL_FILEPATH | WM_FILESEL_SHOW_PROPS |
+ WM_FILESEL_DIRECTORY | WM_FILESEL_FILES,
FILE_DEFAULTDISPLAY,
FILE_SORT_ALPHA);
RNA_def_float(
diff --git a/source/blender/editors/mask/CMakeLists.txt b/source/blender/editors/mask/CMakeLists.txt
index fdb0d13f364..593eeb6c69d 100644
--- a/source/blender/editors/mask/CMakeLists.txt
+++ b/source/blender/editors/mask/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt
index 28ac913a3e3..218564eaf30 100644
--- a/source/blender/editors/mesh/CMakeLists.txt
+++ b/source/blender/editors/mesh/CMakeLists.txt
@@ -17,7 +17,6 @@ set(INC
../../render
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc
index 62dbc3ae9a3..a39835a4ef8 100644
--- a/source/blender/editors/mesh/editface.cc
+++ b/source/blender/editors/mesh/editface.cc
@@ -67,53 +67,50 @@ void paintface_flush_flags(bContext *C,
return;
}
- MutableSpan<MPoly> me_polygons = bke::mesh_polygons_for_write(*me);
-
bke::AttributeAccessor attributes_me = bke::mesh_attributes(*me);
Mesh *me_orig = (Mesh *)ob_eval->runtime.data_orig;
- MutableSpan<MPoly> orig_polygons = bke::mesh_polygons_for_write(*me_orig);
-
bke::MutableAttributeAccessor attributes_orig = bke::mesh_attributes_for_write(*me_orig);
Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
- MutableSpan<MPoly> eval_polygons = bke::mesh_polygons_for_write(*me_eval);
bke::MutableAttributeAccessor attributes_eval = bke::mesh_attributes_for_write(*me_eval);
bool updated = false;
+ const Span<MPoly> me_polys = bke::mesh_polygons(*me);
if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
/* Update the COW copy of the mesh. */
+ MutableSpan<MPoly> orig_polys = bke::mesh_polygons_for_write(*me_orig);
for (int i = 0; i < me->totpoly; i++) {
- orig_polygons[i].flag = me_polygons[i].flag;
+ orig_polys[i].flag = me_polys[i].flag;
}
if (flush_hidden) {
- const VArray<bool> hide_face_me = attributes_me.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
- bke::SpanAttributeWriter<bool> hide_face_orig =
- attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_face", ATTR_DOMAIN_FACE);
- hide_face_me.materialize(hide_face_orig.span);
- hide_face_orig.finish();
+ const VArray<bool> hide_poly_me = attributes_me.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ bke::SpanAttributeWriter<bool> hide_poly_orig =
+ attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
+ hide_poly_me.materialize(hide_poly_orig.span);
+ hide_poly_orig.finish();
}
/* Mesh polys => Final derived polys */
if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
+ MutableSpan<MPoly> eval_polys = bke::mesh_polygons_for_write(*me_orig);
/* loop over final derived polys */
- for (const int i : eval_polygons.index_range()) {
+ for (const int i : eval_polys.index_range()) {
if (index_array[i] != ORIGINDEX_NONE) {
/* Copy flags onto the final derived poly from the original mesh poly */
- eval_polygons[i].flag = me_polygons[index_array[i]].flag;
+ eval_polys[i].flag = me_polys[index_array[i]].flag;
}
}
-
- const VArray<bool> hide_face_orig = attributes_orig.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
- bke::SpanAttributeWriter<bool> hide_face_eval =
- attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_face", ATTR_DOMAIN_FACE);
+ const VArray<bool> hide_poly_orig = attributes_orig.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ bke::SpanAttributeWriter<bool> hide_poly_eval =
+ attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
for (const int i : IndexRange(me_eval->totpoly)) {
- const int orig_face_index = index_array[i];
- if (orig_face_index != ORIGINDEX_NONE) {
- hide_face_eval.span[i] = hide_face_orig[orig_face_index];
+ const int orig_poly_index = index_array[i];
+ if (orig_poly_index != ORIGINDEX_NONE) {
+ hide_poly_eval.span[i] = hide_poly_orig[orig_poly_index];
}
}
- hide_face_eval.finish();
+ hide_poly_eval.finish();
updated = true;
}
@@ -144,25 +141,25 @@ void paintface_hide(bContext *C, Object *ob, const bool unselected)
return;
}
- MutableSpan<MPoly> polygons = bke::mesh_polygons_for_write(*me);
+ MutableSpan<MPoly> polys = bke::mesh_polygons_for_write(*me);
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
- bke::SpanAttributeWriter<bool> hide_face = attributes.lookup_or_add_for_write_span<bool>(
- ".hide_face", ATTR_DOMAIN_FACE);
+ bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE);
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &polygons[i];
- if (!hide_face.span[i]) {
+ MPoly *mpoly = &polys[i];
+ if (!hide_poly.span[i]) {
if (((mpoly->flag & ME_FACE_SEL) == 0) == unselected) {
- hide_face.span[i] = true;
+ hide_poly.span[i] = true;
}
}
- if (hide_face.span[i]) {
+ if (hide_poly.span[i]) {
mpoly->flag &= ~ME_FACE_SEL;
}
}
- hide_face.finish();
+ hide_poly.finish();
BKE_mesh_flush_hidden_from_polys(me);
@@ -177,21 +174,21 @@ void paintface_reveal(bContext *C, Object *ob, const bool select)
return;
}
- MutableSpan<MPoly> polygons = bke::mesh_polygons_for_write(*me);
+ MutableSpan<MPoly> polys = bke::mesh_polygons_for_write(*me);
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
if (select) {
- const VArray<bool> hide_face = attributes.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &polygons[i];
- if (hide_face[i]) {
+ MPoly *mpoly = &polys[i];
+ if (hide_poly[i]) {
mpoly->flag |= ME_FACE_SEL;
}
}
}
- attributes.remove(".hide_face");
+ attributes.remove(".hide_poly");
BKE_mesh_flush_hidden_from_polys(me);
@@ -210,23 +207,23 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
const Span<MEdge> edges = bke::mesh_edges(*me);
- MutableSpan<MPoly> polygons = bke::mesh_polygons_for_write(*me);
+ MutableSpan<MPoly> polys = bke::mesh_polygons_for_write(*me);
const Span<MLoop> loops = bke::mesh_loops(*me);
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
- const VArray<bool> hide_face = attributes.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
if (index != (uint)-1) {
/* only put face under cursor in array */
- const MPoly *mp = &polygons[index];
+ const MPoly *mp = &polys[index];
BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, &loops[mp->loopstart]);
BLI_BITMAP_ENABLE(poly_tag, index);
}
else {
/* fill array by selection */
for (int i = 0; i < me->totpoly; i++) {
- const MPoly *mp = &polygons[index];
- if (hide_face[i]) {
+ MPoly *mp = &polys[i];
+ if (hide_poly[i]) {
/* pass */
}
else if (mp->flag & ME_FACE_SEL) {
@@ -241,8 +238,8 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
/* expand selection */
for (int i = 0; i < me->totpoly; i++) {
- const MPoly *mp = &polygons[index];
- if (hide_face[i]) {
+ MPoly *mp = &polys[i];
+ if (hide_poly[i]) {
continue;
}
@@ -271,7 +268,7 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
MEM_freeN(edge_tag);
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mp = &polygons[index];
+ MPoly *mp = &polys[index];
if (BLI_BITMAP_TEST(poly_tag, i)) {
SET_FLAG_FROM_TEST(mp->flag, select, ME_FACE_SEL);
}
@@ -308,17 +305,17 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
return false;
}
- MutableSpan<MPoly> polygons = bke::mesh_polygons_for_write(*me);
+ MutableSpan<MPoly> polys = bke::mesh_polygons_for_write(*me);
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
- const VArray<bool> hide_face = attributes.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &polygons[i];
- if (!hide_face[i] && mpoly->flag & ME_FACE_SEL) {
+ MPoly *mpoly = &polys[i];
+ if (!hide_poly[i] && mpoly->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
}
@@ -328,8 +325,8 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
bool changed = false;
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &polygons[i];
- if (!hide_face[i]) {
+ MPoly *mpoly = &polys[i];
+ if (!hide_poly[i]) {
switch (action) {
case SEL_SELECT:
if ((mpoly->flag & ME_FACE_SEL) == 0) {
@@ -372,22 +369,22 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
copy_m3_m4(bmat, ob->obmat);
- const Span<MVert> vertices = bke::mesh_vertices(*me);
- const Span<MPoly> polygons = bke::mesh_polygons(*me);
+ const Span<MVert> verts = bke::mesh_vertices(*me);
+ const Span<MPoly> polys = bke::mesh_polygons(*me);
const Span<MLoop> loops = bke::mesh_loops(*me);
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
- const VArray<bool> hide_face = attributes.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
for (int i = 0; i < me->totpoly; i++) {
- const MPoly *mp = &polygons[i];
- if (hide_face[i] || !(mp->flag & ME_FACE_SEL)) {
+ const MPoly *mp = &polys[i];
+ if (hide_poly[i] || !(mp->flag & ME_FACE_SEL)) {
continue;
}
const MLoop *ml = &loops[mp->loopstart];
for (int b = 0; b < mp->totloop; b++, ml++) {
- mul_v3_m3v3(vec, bmat, vertices[ml->v].co);
+ mul_v3_m3v3(vec, bmat, verts[ml->v].co);
add_v3_v3v3(vec, vec, ob->obmat[3]);
minmax_v3v3_v3(r_min, r_max, vec);
}
@@ -412,15 +409,15 @@ bool paintface_mouse_select(bContext *C,
/* Get the face under the cursor */
Mesh *me = BKE_mesh_from_object(ob);
- MutableSpan<MPoly> polygons = bke::mesh_polygons_for_write(*me);
+ MutableSpan<MPoly> polys = bke::mesh_polygons_for_write(*me);
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
- const VArray<bool> hide_face = attributes.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
if (index < me->totpoly) {
- mpoly_sel = &polygons[index];
- if (!hide_face[index]) {
+ mpoly_sel = polys.data() + index;
+ if (!hide_poly[index]) {
found = true;
}
}
@@ -532,19 +529,17 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
return false;
}
- MutableSpan<MVert> vertices = bke::mesh_vertices_for_write(*me);
+ MutableSpan<MVert> verts = bke::mesh_vertices_for_write(*me);
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
- const VArray<bool> hide_face = attributes.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
for (int i = 0; i < me->totvert; i++) {
- MVert *mvert = &vertices[i];
- if (!hide_face[i] && mvert->flag & SELECT) {
+ MVert *mvert = &verts[i];
+ if (!hide_vert[i] && mvert->flag & SELECT) {
action = SEL_DESELECT;
break;
}
@@ -553,7 +548,7 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
bool changed = false;
for (int i = 0; i < me->totvert; i++) {
- MVert *mvert = &vertices[i];
+ MVert *mvert = &verts[i];
if (!hide_vert[i]) {
switch (action) {
case SEL_SELECT:
@@ -611,15 +606,15 @@ void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
- MutableSpan<MVert> vertices = bke::mesh_vertices_for_write(*me);
+ MutableSpan<MVert> verts = bke::mesh_vertices_for_write(*me);
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
- const VArray<bool> hide_face = attributes.lookup_or_default<bool>(
- ".hide_face", ATTR_DOMAIN_FACE, false);
+ const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT, false);
for (int i = 0; i < me->totvert; i++) {
- MVert *mv = &vertices[i];
- const MDeformVert *dv = &dverts[i];
- if (!hide_face[i]) {
+ MVert *mv = &verts[i];
+ MDeformVert *dv = &me->dvert[i];
+ if (!hide_vert[i]) {
if (dv->dw == nullptr) {
/* if null weight then not grouped */
mv->flag |= SELECT;
@@ -640,13 +635,13 @@ void paintvert_hide(bContext *C, Object *ob, const bool unselected)
return;
}
- MutableSpan<MVert> vertices = bke::mesh_vertices_for_write(*me);
+ MutableSpan<MVert> verts = bke::mesh_vertices_for_write(*me);
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
- for (const int i : vertices.index_range()) {
- MVert &vert = vertices[i];
+ for (const int i : verts.index_range()) {
+ MVert &vert = verts[i];
if (!hide_vert.span[i]) {
if (((vert.flag & SELECT) == 0) == unselected) {
hide_vert.span[i] = true;
@@ -673,13 +668,13 @@ void paintvert_reveal(bContext *C, Object *ob, const bool select)
return;
}
- MutableSpan<MVert> vertices = bke::mesh_vertices_for_write(*me);
+ MutableSpan<MVert> verts = bke::mesh_vertices_for_write(*me);
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
- for (const int i : vertices.index_range()) {
- MVert &vert = vertices[i];
+ for (const int i : verts.index_range()) {
+ MVert &vert = verts[i];
if (hide_vert[i]) {
SET_FLAG_FROM_TEST(vert.flag, select, SELECT);
}
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 5680865ae67..d4c5504615a 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -4300,7 +4300,7 @@ static void knifetool_finish_single_pre(KnifeTool_OpData *kcd, Object *ob)
}
/**
- * A post version is needed to to delay recalculating tessellation after making cuts.
+ * A post version is needed to delay recalculating tessellation after making cuts.
* Without this, knife-project can't use the BVH tree to select geometry after a cut, see: T98349.
*/
static void knifetool_finish_single_post(KnifeTool_OpData *UNUSED(kcd), Object *ob)
diff --git a/source/blender/editors/mesh/editmesh_mask_extract.c b/source/blender/editors/mesh/editmesh_mask_extract.c
index 7634ce6af9e..6a080e78086 100644
--- a/source/blender/editors/mesh/editmesh_mask_extract.c
+++ b/source/blender/editors/mesh/editmesh_mask_extract.c
@@ -486,7 +486,7 @@ static int paint_mask_slice_exec(bContext *C, wmOperator *op)
Mesh *new_mesh = (Mesh *)BKE_id_copy(bmain, &mesh->id);
if (ob->mode == OB_MODE_SCULPT) {
- ED_sculpt_undo_geometry_begin(ob, "mask slice");
+ ED_sculpt_undo_geometry_begin(ob, op);
}
BMesh *bm;
diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c
index c931cb4948b..51c5c21ecf8 100644
--- a/source/blender/editors/mesh/editmesh_select_similar.c
+++ b/source/blender/editors/mesh/editmesh_select_similar.c
@@ -12,6 +12,8 @@
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLT_translation.h"
+
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index c5add97fb00..7de5ad9f151 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -936,7 +936,7 @@ static int edbm_add_edge_face_exec(bContext *C, wmOperator *op)
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
- if ((em->bm->totvertsel == 0) && (em->bm->totedgesel == 0) && (em->bm->totvertsel == 0)) {
+ if ((em->bm->totvertsel == 0) && (em->bm->totedgesel == 0) && (em->bm->totfacesel == 0)) {
continue;
}
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 208022326d3..a6a6b095c31 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -593,6 +593,32 @@ UvMapVert *BM_uv_vert_map_at_index(UvVertMap *vmap, uint v)
return vmap->vert[v];
}
+struct UvElement **BM_uv_element_map_ensure_head_table(struct UvElementMap *element_map)
+{
+ if (element_map->head_table) {
+ return element_map->head_table;
+ }
+
+ /* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */
+ element_map->head_table = MEM_mallocN(sizeof(*element_map->head_table) * element_map->total_uvs,
+ "uv_element_map_head_table");
+ UvElement **head_table = element_map->head_table;
+ for (int i = 0; i < element_map->total_uvs; i++) {
+ UvElement *head = element_map->storage + i;
+ if (head->separate) {
+ UvElement *element = head;
+ while (element) {
+ head_table[element - element_map->storage] = head;
+ element = element->next;
+ if (element && element->separate) {
+ break;
+ }
+ }
+ }
+ }
+ return element_map->head_table;
+}
+
#define INVALID_ISLAND ((unsigned int)-1)
static void bm_uv_assign_island(UvElementMap *element_map,
@@ -618,25 +644,11 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
UvElement *islandbuf,
uint *map,
bool uv_selected,
- int cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
- int total_uvs = element_map->total_uvs;
+ BM_uv_element_map_ensure_head_table(element_map);
- /* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */
- UvElement **head_table = MEM_mallocN(sizeof(*head_table) * total_uvs, "uv_island_head_table");
- for (int i = 0; i < total_uvs; i++) {
- UvElement *head = element_map->storage + i;
- if (head->separate) {
- UvElement *element = head;
- while (element) {
- head_table[element - element_map->storage] = head;
- element = element->next;
- if (element && element->separate) {
- break;
- }
- }
- }
- }
+ int total_uvs = element_map->total_uvs;
/* Depth first search the graph, building islands as we go. */
int nislands = 0;
@@ -676,7 +688,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
if (!uv_selected || uvedit_edge_select_test(scene, element->l, cd_loop_uv_offset)) {
UvElement *next = BM_uv_element_get(element_map, element->l->next->f, element->l->next);
if (next->island == INVALID_ISLAND) {
- UvElement *tail = head_table[next - element_map->storage];
+ UvElement *tail = element_map->head_table[next - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
@@ -692,7 +704,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
if (!uv_selected || uvedit_edge_select_test(scene, element->l->prev, cd_loop_uv_offset)) {
UvElement *prev = BM_uv_element_get(element_map, element->l->prev->f, element->l->prev);
if (prev->island == INVALID_ISLAND) {
- UvElement *tail = head_table[prev - element_map->storage];
+ UvElement *tail = element_map->head_table[prev - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
@@ -716,11 +728,129 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
BLI_assert(islandbufsize == total_uvs);
MEM_SAFE_FREE(stack_uv);
- MEM_SAFE_FREE(head_table);
+ MEM_SAFE_FREE(element_map->head_table);
return nislands;
}
+static void bm_uv_build_islands(UvElementMap *element_map,
+ BMesh *bm,
+ const Scene *scene,
+ bool uv_selected)
+{
+ int totuv = element_map->total_uvs;
+ int nislands = 0;
+ int islandbufsize = 0;
+
+ /* map holds the map from current vmap->buf to the new, sorted map */
+ uint *map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap");
+ BMFace **stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
+ UvElement *islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer");
+ /* Island number for BMFaces. */
+ int *island_number = MEM_callocN(sizeof(*island_number) * bm->totface, "uv_island_number_face");
+ copy_vn_i(island_number, bm->totface, INVALID_ISLAND);
+
+ const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+
+ const bool use_uv_edge_connectivity = scene->toolsettings->uv_flag & UV_SYNC_SELECTION ?
+ scene->toolsettings->selectmode & SCE_SELECT_EDGE :
+ scene->toolsettings->uv_selectmode & UV_SELECT_EDGE;
+ if (use_uv_edge_connectivity) {
+ nislands = bm_uv_edge_select_build_islands(
+ element_map, scene, islandbuf, map, uv_selected, cd_loop_uv_offset);
+ islandbufsize = totuv;
+ }
+
+ for (int i = 0; i < totuv; i++) {
+ if (element_map->storage[i].island == INVALID_ISLAND) {
+ int stacksize = 0;
+ element_map->storage[i].island = nislands;
+ stack[0] = element_map->storage[i].l->f;
+ island_number[BM_elem_index_get(stack[0])] = nislands;
+ stacksize = 1;
+
+ while (stacksize > 0) {
+ BMFace *efa = stack[--stacksize];
+
+ BMLoop *l;
+ BMIter liter;
+ BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
+ if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
+ continue;
+ }
+
+ UvElement *initelement = element_map->vertex[BM_elem_index_get(l->v)];
+
+ for (UvElement *element = initelement; element; element = element->next) {
+ if (element->separate) {
+ initelement = element;
+ }
+
+ if (element->l->f == efa) {
+ /* found the uv corresponding to our face and vertex.
+ * Now fill it to the buffer */
+ bm_uv_assign_island(element_map, element, nislands, map, islandbuf, islandbufsize++);
+
+ for (element = initelement; element; element = element->next) {
+ if (element->separate && element != initelement) {
+ break;
+ }
+
+ if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) {
+ stack[stacksize++] = element->l->f;
+ island_number[BM_elem_index_get(element->l->f)] = nislands;
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ nislands++;
+ }
+ }
+
+ MEM_SAFE_FREE(island_number);
+
+ /* remap */
+ for (int i = 0; i < bm->totvert; i++) {
+ /* important since we may do selection only. Some of these may be NULL */
+ if (element_map->vertex[i]) {
+ element_map->vertex[i] = &islandbuf[map[element_map->vertex[i] - element_map->storage]];
+ }
+ }
+
+ element_map->island_indices = MEM_callocN(sizeof(*element_map->island_indices) * nislands,
+ __func__);
+ element_map->island_total_uvs = MEM_callocN(sizeof(*element_map->island_total_uvs) * nislands,
+ __func__);
+ element_map->island_total_unique_uvs = MEM_callocN(
+ sizeof(*element_map->island_total_unique_uvs) * nislands, __func__);
+ int j = 0;
+ for (int i = 0; i < totuv; i++) {
+ UvElement *next = element_map->storage[i].next;
+ islandbuf[map[i]].next = next ? &islandbuf[map[next - element_map->storage]] : NULL;
+
+ if (islandbuf[i].island != j) {
+ j++;
+ element_map->island_indices[j] = i;
+ }
+ BLI_assert(islandbuf[i].island == j);
+ element_map->island_total_uvs[j]++;
+ if (islandbuf[i].separate) {
+ element_map->island_total_unique_uvs[j]++;
+ }
+ }
+
+ MEM_SAFE_FREE(element_map->storage);
+ element_map->storage = islandbuf;
+ islandbuf = NULL;
+ element_map->total_islands = nislands;
+ MEM_SAFE_FREE(stack);
+ MEM_SAFE_FREE(map);
+}
+
UvElementMap *BM_uv_element_map_create(BMesh *bm,
const Scene *scene,
const bool uv_selected,
@@ -824,6 +954,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
winding[j] = cross_poly_v2(tf_uv, efa->len) > 0;
}
}
+ BLI_buffer_free(&tf_uv_buf);
/* For each BMVert, sort associated linked list into unique uvs. */
int ev_index;
@@ -845,21 +976,32 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
UvElement *lastv = NULL;
UvElement *iterv = vlist;
- /* Scan through unsorted list, finding UvElements which match `v`. */
+ /* Scan through unsorted list, finding UvElements which are connected to `v`. */
while (iterv) {
UvElement *next = iterv->next;
-
luv = BM_ELEM_CD_GET_VOID_P(iterv->l, cd_loop_uv_offset);
- const float *uv2 = luv->uv;
- const bool uv2_vert_sel = uvedit_uv_select_test(scene, iterv->l, cd_loop_uv_offset);
- /* Check if the uv loops share the same selection state (if not, they are not connected as
- * they have been ripped or other edit commands have separated them). */
- const bool connected = (uv_vert_sel == uv2_vert_sel) &&
- compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT);
+ bool connected = true; /* Assume connected unless we can prove otherwise. */
+
+ if (connected) {
+ /* Are the two UVs close together? */
+ const float *uv2 = luv->uv;
+ connected = compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT);
+ }
+
+ if (connected) {
+ /* Check if the uv loops share the same selection state (if not, they are not connected
+ * as they have been ripped or other edit commands have separated them). */
+ const bool uv2_vert_sel = uvedit_uv_select_test(scene, iterv->l, cd_loop_uv_offset);
+ connected = (uv_vert_sel == uv2_vert_sel);
+ }
- if (connected && (!use_winding || winding[BM_elem_index_get(iterv->l->f)] ==
- winding[BM_elem_index_get(v->l->f)])) {
+ if (connected && use_winding) {
+ connected = winding[BM_elem_index_get(iterv->l->f)] ==
+ winding[BM_elem_index_get(v->l->f)];
+ }
+
+ if (connected) {
if (lastv) {
lastv->next = next;
}
@@ -886,120 +1028,13 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
MEM_SAFE_FREE(winding);
+ /* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
+ * Now we should sort uv's in islands. */
if (do_islands) {
- uint *map;
- UvElement *islandbuf;
-
- int nislands = 0, islandbufsize = 0;
-
- /* map holds the map from current vmap->buf to the new, sorted map */
- map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap");
- BMFace **stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
- islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer");
- /* Island number for BMFaces. */
- int *island_number = MEM_callocN(sizeof(*island_number) * bm->totface,
- "uv_island_number_face");
- copy_vn_i(island_number, bm->totface, INVALID_ISLAND);
-
- const bool use_uv_edge_connectivity = scene->toolsettings->uv_flag & UV_SYNC_SELECTION ?
- scene->toolsettings->selectmode & SCE_SELECT_EDGE :
- scene->toolsettings->uv_selectmode & UV_SELECT_EDGE;
- if (use_uv_edge_connectivity) {
- nislands = bm_uv_edge_select_build_islands(
- element_map, scene, islandbuf, map, uv_selected, cd_loop_uv_offset);
- islandbufsize = totuv;
- }
-
- /* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
- * Now we should sort uv's in islands. */
- for (int i = 0; i < totuv; i++) {
- if (element_map->storage[i].island == INVALID_ISLAND) {
- int stacksize = 0;
- element_map->storage[i].island = nislands;
- stack[0] = element_map->storage[i].l->f;
- island_number[BM_elem_index_get(stack[0])] = nislands;
- stacksize = 1;
-
- while (stacksize > 0) {
- efa = stack[--stacksize];
-
- BMLoop *l;
- BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
- if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
- continue;
- }
-
- UvElement *initelement = element_map->vertex[BM_elem_index_get(l->v)];
-
- for (UvElement *element = initelement; element; element = element->next) {
- if (element->separate) {
- initelement = element;
- }
-
- if (element->l->f == efa) {
- /* found the uv corresponding to our face and vertex.
- * Now fill it to the buffer */
- bm_uv_assign_island(
- element_map, element, nislands, map, islandbuf, islandbufsize++);
-
- for (element = initelement; element; element = element->next) {
- if (element->separate && element != initelement) {
- break;
- }
-
- if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) {
- stack[stacksize++] = element->l->f;
- island_number[BM_elem_index_get(element->l->f)] = nislands;
- }
- }
- break;
- }
- }
- }
- }
-
- nislands++;
- }
- }
-
- MEM_SAFE_FREE(island_number);
-
- /* remap */
- for (int i = 0; i < bm->totvert; i++) {
- /* important since we may do selection only. Some of these may be NULL */
- if (element_map->vertex[i]) {
- element_map->vertex[i] = &islandbuf[map[element_map->vertex[i] - element_map->storage]];
- }
- }
-
- element_map->islandIndices = MEM_callocN(sizeof(*element_map->islandIndices) * nislands,
- "UvElementMap_island_indices");
- j = 0;
- for (int i = 0; i < totuv; i++) {
- UvElement *element = element_map->storage[i].next;
- if (element == NULL) {
- islandbuf[map[i]].next = NULL;
- }
- else {
- islandbuf[map[i]].next = &islandbuf[map[element - element_map->storage]];
- }
-
- if (islandbuf[i].island != j) {
- j++;
- element_map->islandIndices[j] = i;
- }
- }
-
- MEM_SAFE_FREE(element_map->storage);
- element_map->storage = islandbuf;
- islandbuf = NULL;
- element_map->totalIslands = nislands;
- MEM_SAFE_FREE(stack);
- MEM_SAFE_FREE(map);
+ bm_uv_build_islands(element_map, bm, scene, uv_selected);
}
- BLI_buffer_free(&tf_uv_buf);
-
+ /* TODO: Confirm element_map->total_unique_uvs doesn't require recalculating. */
element_map->total_unique_uvs = 0;
for (int i = 0; i < element_map->total_uvs; i++) {
if (element_map->storage[i].separate) {
@@ -1028,12 +1063,15 @@ void BM_uv_element_map_free(UvElementMap *element_map)
if (element_map) {
MEM_SAFE_FREE(element_map->storage);
MEM_SAFE_FREE(element_map->vertex);
- MEM_SAFE_FREE(element_map->islandIndices);
+ MEM_SAFE_FREE(element_map->head_table);
+ MEM_SAFE_FREE(element_map->island_indices);
+ MEM_SAFE_FREE(element_map->island_total_uvs);
+ MEM_SAFE_FREE(element_map->island_total_unique_uvs);
MEM_SAFE_FREE(element_map);
}
}
-UvElement *BM_uv_element_get(UvElementMap *element_map, BMFace *efa, BMLoop *l)
+UvElement *BM_uv_element_get(const UvElementMap *element_map, const BMFace *efa, const BMLoop *l)
{
UvElement *element = element_map->vertex[BM_elem_index_get(l->v)];
while (element) {
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index a689c6cf18d..438a45879ea 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -210,7 +210,7 @@ void ED_mesh_uv_loop_reset_ex(Mesh *me, const int layernum)
BMFace *efa;
BMIter iter;
- BLI_assert(cd_loop_uv_offset != -1);
+ BLI_assert(cd_loop_uv_offset >= 0);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt
index a2f993c92b9..17365cc5488 100644
--- a/source/blender/editors/object/CMakeLists.txt
+++ b/source/blender/editors/object/CMakeLists.txt
@@ -21,7 +21,6 @@ set(INC
../../shader_fx
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# dna_type_offsets.h in BLO_read_write.h
@@ -53,7 +52,7 @@ set(SRC
object_shapekey.c
object_transform.cc
object_utils.c
- object_vgroup.c
+ object_vgroup.cc
object_volume.c
object_warp.c
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index acd7a8e3c13..7aa340408e1 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -657,8 +657,7 @@ Object *ED_object_add_type_with_obdata(bContext *C,
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
- /* TODO(sergey): Use proper flag for tagging here. */
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
ED_outliner_select_sync_from_object_tag(C);
@@ -2771,25 +2770,6 @@ static const EnumPropertyItem convert_target_items[] = {
{0, nullptr, 0, nullptr, nullptr},
};
-static void object_data_convert_ensure_curve_cache(Depsgraph *depsgraph, Scene *scene, Object *ob)
-{
- if (ob->runtime.curve_cache == nullptr) {
- /* Force creation. This is normally not needed but on operator
- * redo we might end up with an object which isn't evaluated yet.
- * Also happens in case we are working on a copy of the object
- * (all its caches have been nuked then).
- */
- if (ELEM(ob->type, OB_SURF, OB_CURVES_LEGACY, OB_FONT)) {
- /* We need 'for render' ON here, to enable computing bevel #DispList if needed.
- * Also makes sense anyway, we would not want e.g. to lose hidden parts etc. */
- BKE_displist_make_curveTypes(depsgraph, scene, ob, true);
- }
- else if (ob->type == OB_MBALL) {
- BKE_displist_make_mball(depsgraph, scene, ob);
- }
- }
-}
-
static void object_data_convert_curve_to_mesh(Main *bmain, Depsgraph *depsgraph, Object *ob)
{
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
@@ -2908,7 +2888,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
const bool use_faces = RNA_boolean_get(op->ptr, "faces");
const float offset = RNA_float_get(op->ptr, "offset");
- int a, mballConverted = 0;
+ int mballConverted = 0;
bool gpencilConverted = false;
bool gpencilCurveConverted = false;
@@ -3256,7 +3236,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
/* No assumption should be made that the resulting objects is a mesh, as conversion can
* fail. */
object_data_convert_curve_to_mesh(bmain, depsgraph, newob);
- /* meshes doesn't use displist */
+ /* Meshes doesn't use the "curve cache". */
BKE_object_free_curve_cache(newob);
}
else if (target == OB_GPENCIL) {
@@ -3291,7 +3271,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
/* No assumption should be made that the resulting objects is a mesh, as conversion can
* fail. */
object_data_convert_curve_to_mesh(bmain, depsgraph, newob);
- /* meshes doesn't use displist */
+ /* Meshes don't use the "curve cache". */
BKE_object_free_curve_cache(newob);
}
else if (target == OB_GPENCIL) {
@@ -3332,21 +3312,13 @@ static int object_convert_exec(bContext *C, wmOperator *op)
MetaBall *mb = static_cast<MetaBall *>(newob->data);
id_us_min(&mb->id);
- newob->data = BKE_mesh_add(bmain, "Mesh");
- newob->type = OB_MESH;
-
- Mesh *me = static_cast<Mesh *>(newob->data);
- me->totcol = mb->totcol;
- if (newob->totcol) {
- me->mat = static_cast<Material **>(MEM_dupallocN(mb->mat));
- for (a = 0; a < newob->totcol; a++) {
- id_us_plus((ID *)me->mat[a]);
- }
- }
+ /* Find the evaluated mesh of the basis metaball object. */
+ Object *object_eval = DEG_get_evaluated_object(depsgraph, baseob);
+ Mesh *mesh = BKE_mesh_new_from_object_to_bmain(bmain, depsgraph, object_eval, true);
- object_data_convert_ensure_curve_cache(depsgraph, scene, baseob);
- BKE_mesh_from_metaball(&baseob->runtime.curve_cache->disp,
- static_cast<Mesh *>(newob->data));
+ id_us_plus(&mesh->id);
+ newob->data = mesh;
+ newob->type = OB_MESH;
if (obact->type == OB_MBALL) {
basact = basen;
diff --git a/source/blender/editors/object/object_data_transfer.c b/source/blender/editors/object/object_data_transfer.c
index 4837b538bf6..78b059d5514 100644
--- a/source/blender/editors/object/object_data_transfer.c
+++ b/source/blender/editors/object/object_data_transfer.c
@@ -45,7 +45,7 @@
* Note some are 'fake' ones, i.e. they are not hold by real CDLayers. */
/* Not shared with modifier, since we use a usual enum here, not a multi-choice one. */
static const EnumPropertyItem DT_layer_items[] = {
- RNA_ENUM_ITEM_HEADING("Vertex Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Vertex Data"), NULL),
{DT_TYPE_MDEFORMVERT,
"VGROUP_WEIGHTS",
0,
@@ -61,7 +61,7 @@ static const EnumPropertyItem DT_layer_items[] = {
#endif
{DT_TYPE_BWEIGHT_VERT, "BEVEL_WEIGHT_VERT", 0, "Bevel Weight", "Transfer bevel weights"},
- RNA_ENUM_ITEM_HEADING("Edge Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Edge Data"), NULL),
{DT_TYPE_SHARP_EDGE, "SHARP_EDGE", 0, "Sharp", "Transfer sharp mark"},
{DT_TYPE_SEAM, "SEAM", 0, "UV Seam", "Transfer UV seam mark"},
{DT_TYPE_CREASE, "CREASE", 0, "Subdivision Crease", "Transfer crease values"},
@@ -72,12 +72,12 @@ static const EnumPropertyItem DT_layer_items[] = {
"Freestyle Mark",
"Transfer Freestyle edge mark"},
- RNA_ENUM_ITEM_HEADING("Face Corner Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Face Corner Data"), NULL),
{DT_TYPE_LNOR, "CUSTOM_NORMAL", 0, "Custom Normals", "Transfer custom normals"},
{DT_TYPE_MPROPCOL_LOOP | DT_TYPE_MLOOPCOL_LOOP, "VCOL", 0, "Colors", "Color Attributes"},
{DT_TYPE_UV, "UV", 0, "UVs", "Transfer UV layers"},
- RNA_ENUM_ITEM_HEADING("Face Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Face Data"), NULL),
{DT_TYPE_SHARP_FACE, "SMOOTH", 0, "Smooth", "Transfer flat/smooth mark"},
{DT_TYPE_FREESTYLE_FACE,
"FREESTYLE_FACE",
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 4896ddb5258..f36181ad96d 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -194,13 +194,13 @@ Object **ED_object_array_in_mode_or_selected(bContext *C,
/* When in a mode that supports multiple active objects, use "objects in mode"
* instead of the object's selection. */
if (use_objects_in_mode) {
- objects = BKE_view_layer_array_from_objects_in_mode(view_layer,
- v3d,
- r_objects_len,
- {.object_mode = ob_active->mode,
- .no_dup_data = true,
- .filter_fn = filter_fn,
- .filter_userdata = filter_user_data});
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = ob_active->mode;
+ params.no_dup_data = true;
+ params.filter_fn = filter_fn;
+ params.filter_userdata = filter_user_data;
+ objects = BKE_view_layer_array_from_objects_in_mode_params(
+ view_layer, v3d, r_objects_len, &params);
}
else {
objects = BKE_view_layer_array_selected_objects(
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index b5862d4d957..63f010cd526 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -49,10 +49,14 @@ void OBJECT_OT_vertex_parent_set(struct wmOperatorType *ot);
void OBJECT_OT_track_set(struct wmOperatorType *ot);
void OBJECT_OT_track_clear(struct wmOperatorType *ot);
void OBJECT_OT_make_local(struct wmOperatorType *ot);
-void OBJECT_OT_make_override_library(struct wmOperatorType *ot);
void OBJECT_OT_make_single_user(struct wmOperatorType *ot);
void OBJECT_OT_make_links_scene(struct wmOperatorType *ot);
void OBJECT_OT_make_links_data(struct wmOperatorType *ot);
+
+void OBJECT_OT_make_override_library(struct wmOperatorType *ot);
+void OBJECT_OT_reset_override_library(struct wmOperatorType *ot);
+void OBJECT_OT_clear_override_library(struct wmOperatorType *ot);
+
/**
* Used for drop-box.
* Assigns to object under cursor, only first material slot.
@@ -259,7 +263,7 @@ void CONSTRAINT_OT_objectsolver_set_inverse(struct wmOperatorType *ot);
void CONSTRAINT_OT_objectsolver_clear_inverse(struct wmOperatorType *ot);
void CONSTRAINT_OT_followpath_path_animate(struct wmOperatorType *ot);
-/* object_vgroup.c */
+/* object_vgroup.cc */
void OBJECT_OT_vertex_group_add(struct wmOperatorType *ot);
void OBJECT_OT_vertex_group_remove(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc
index c5c5beb5971..cb1b320a14c 100644
--- a/source/blender/editors/object/object_modifier.cc
+++ b/source/blender/editors/object/object_modifier.cc
@@ -50,6 +50,7 @@
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_mesh_runtime.h"
@@ -113,7 +114,7 @@ static void object_force_modifier_update_for_bind(Depsgraph *depsgraph, Object *
BKE_lattice_modifiers_calc(depsgraph, scene_eval, ob_eval);
}
else if (ob->type == OB_MBALL) {
- BKE_displist_make_mball(depsgraph, scene_eval, ob_eval);
+ BKE_mball_data_update(depsgraph, scene_eval, ob_eval);
}
else if (ELEM(ob->type, OB_CURVES_LEGACY, OB_SURF, OB_FONT)) {
BKE_displist_make_curveTypes(depsgraph, scene_eval, ob_eval, false);
@@ -488,6 +489,9 @@ bool ED_object_modifier_move_to_index(ReportList *reports,
}
}
+ /* NOTE: Dependency graph only uses modifier nodes for visibility updates, and exact order of
+ * modifier nodes in the graph does not matter. */
+
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_OBJECT | ND_MODIFIER, ob);
@@ -1672,6 +1676,7 @@ static int modifier_copy_exec(bContext *C, wmOperator *op)
}
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 8a0d380ff2f..24a4556b075 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -58,11 +58,14 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_track_set);
WM_operatortype_append(OBJECT_OT_track_clear);
WM_operatortype_append(OBJECT_OT_make_local);
- WM_operatortype_append(OBJECT_OT_make_override_library);
WM_operatortype_append(OBJECT_OT_make_single_user);
WM_operatortype_append(OBJECT_OT_make_links_scene);
WM_operatortype_append(OBJECT_OT_make_links_data);
+ WM_operatortype_append(OBJECT_OT_make_override_library);
+ WM_operatortype_append(OBJECT_OT_reset_override_library);
+ WM_operatortype_append(OBJECT_OT_clear_override_library);
+
WM_operatortype_append(OBJECT_OT_select_random);
WM_operatortype_append(OBJECT_OT_select_all);
WM_operatortype_append(OBJECT_OT_select_same_collection);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index f136d3302df..206dbba8704 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -2280,12 +2280,6 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
ID *id_root = NULL;
bool is_override_instancing_object = false;
- const bool do_fully_editable = U.experimental.use_override_new_fully_editable;
-
- GSet *user_overrides_objects_uids = do_fully_editable ? NULL :
- BLI_gset_new(BLI_ghashutil_inthash_p,
- BLI_ghashutil_intcmp,
- __func__);
bool user_overrides_from_selected_objects = false;
if (!ID_IS_LINKED(obact) && obact->instance_collection != NULL &&
@@ -2325,6 +2319,21 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
user_overrides_from_selected_objects = true;
}
+ const bool do_fully_editable = !user_overrides_from_selected_objects;
+
+ GSet *user_overrides_objects_uids = do_fully_editable ? NULL :
+ BLI_gset_new(BLI_ghashutil_inthash_p,
+ BLI_ghashutil_intcmp,
+ __func__);
+
+ /* Make already existing selected liboverrides editable. */
+ FOREACH_SELECTED_OBJECT_BEGIN (view_layer, CTX_wm_view3d(C), ob_iter) {
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(ob_iter) && !ID_IS_LINKED(ob_iter)) {
+ ob_iter->id.override_library->flag &= ~IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED;
+ }
+ }
+ FOREACH_SELECTED_OBJECT_END;
+
if (do_fully_editable) {
/* Pass. */
}
@@ -2411,6 +2420,8 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
DEG_id_tag_update(&CTX_data_scene(C)->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
return success ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
@@ -2435,6 +2446,9 @@ static int make_override_library_invoke(bContext *C, wmOperator *op, const wmEve
}
if (!ID_IS_LINKED(obact)) {
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(obact)) {
+ return make_override_library_exec(C, op);
+ }
BKE_report(op->reports, RPT_ERROR, "Cannot make library override from a local object");
return OPERATOR_CANCELLED;
}
@@ -2473,17 +2487,20 @@ static bool make_override_library_poll(bContext *C)
Object *obact = CTX_data_active_object(C);
/* Object must be directly linked to be overridable. */
- return (ED_operator_objectmode(C) && obact != NULL &&
- (ID_IS_LINKED(obact) || (obact->instance_collection != NULL &&
- ID_IS_OVERRIDABLE_LIBRARY(obact->instance_collection) &&
- !ID_IS_OVERRIDE_LIBRARY(obact))));
+ return (
+ ED_operator_objectmode(C) && obact != NULL &&
+ (ID_IS_LINKED(obact) || ID_IS_OVERRIDE_LIBRARY(obact) ||
+ (obact->instance_collection != NULL &&
+ ID_IS_OVERRIDABLE_LIBRARY(obact->instance_collection) && !ID_IS_OVERRIDE_LIBRARY(obact))));
}
void OBJECT_OT_make_override_library(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Library Override";
- ot->description = "Make a local override of this library linked data-block";
+ ot->description =
+ "Create a local override of the selected linked objects, and their hierarchy of "
+ "dependencies";
ot->idname = "OBJECT_OT_make_override_library";
/* api callbacks */
@@ -2513,6 +2530,129 @@ void OBJECT_OT_make_override_library(wmOperatorType *ot)
/** \} */
/* ------------------------------------------------------------------- */
+/** \name Reset Library Override Operator
+ * \{ */
+
+static bool reset_clear_override_library_poll(bContext *C)
+{
+ Object *obact = CTX_data_active_object(C);
+
+ /* Object must be local and an override. */
+ return (ED_operator_objectmode(C) && obact != NULL && !ID_IS_LINKED(obact) &&
+ ID_IS_OVERRIDE_LIBRARY(obact));
+}
+
+static int reset_override_library_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+
+ /* Make already existing selected liboverrides editable. */
+ FOREACH_SELECTED_OBJECT_BEGIN (CTX_data_view_layer(C), CTX_wm_view3d(C), ob_iter) {
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(ob_iter) && !ID_IS_LINKED(ob_iter)) {
+ BKE_lib_override_library_id_reset(bmain, &ob_iter->id, false);
+ }
+ }
+ FOREACH_SELECTED_OBJECT_END;
+
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_reset_override_library(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Reset Library Override";
+ ot->description = "Reset the selected local overrides to their linked references values";
+ ot->idname = "OBJECT_OT_reset_override_library";
+
+ /* api callbacks */
+ ot->exec = reset_override_library_exec;
+ ot->poll = reset_clear_override_library_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */
+
+/* ------------------------------------------------------------------- */
+/** \name Clear Library Override Operator
+ * \{ */
+
+static int clear_override_library_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Scene *scene = CTX_data_scene(C);
+ LinkNode *todo_objects = NULL, *todo_object_iter;
+
+ /* Make already existing selected liboverrides editable. */
+ FOREACH_SELECTED_OBJECT_BEGIN (view_layer, CTX_wm_view3d(C), ob_iter) {
+ if (ID_IS_LINKED(ob_iter)) {
+ continue;
+ }
+ BLI_linklist_prepend_alloca(&todo_objects, ob_iter);
+ }
+ FOREACH_SELECTED_OBJECT_END;
+
+ for (todo_object_iter = todo_objects; todo_object_iter != NULL;
+ todo_object_iter = todo_object_iter->next) {
+ Object *ob_iter = todo_object_iter->link;
+ if (BKE_lib_override_library_is_hierarchy_leaf(bmain, &ob_iter->id)) {
+ bool do_remap_active = false;
+ if (OBACT(view_layer) == ob_iter) {
+ do_remap_active = true;
+ }
+ BKE_libblock_remap(bmain,
+ &ob_iter->id,
+ ob_iter->id.override_library->reference,
+ ID_REMAP_SKIP_INDIRECT_USAGE);
+ if (do_remap_active) {
+ Object *ref_object = ob_iter->id.override_library->reference;
+ Base *basact = BKE_view_layer_base_find(view_layer, ref_object);
+ if (basact != NULL) {
+ view_layer->basact = basact;
+ }
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ }
+ BKE_id_delete(bmain, &ob_iter->id);
+ }
+ else {
+ BKE_lib_override_library_id_reset(bmain, &ob_iter->id, true);
+ }
+ }
+
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_clear_override_library(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Clear Library Override";
+ ot->description =
+ "Delete the selected local overrides and relink their usages to the linked data-blocks if "
+ "possible, else reset them and mark them as non editable";
+ ot->idname = "OBJECT_OT_clear_override_library";
+
+ /* api callbacks */
+ ot->exec = clear_override_library_exec;
+ ot->poll = reset_clear_override_library_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */
+
+/* ------------------------------------------------------------------- */
/** \name Make Single User Operator
* \{ */
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index b09489a9b3d..276bc5823df 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -148,7 +148,7 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
}
if (ob->mode == OB_MODE_SCULPT) {
- ED_sculpt_undo_geometry_begin(ob, op->type->name);
+ ED_sculpt_undo_geometry_begin(ob, op);
}
if (mesh->flag & ME_REMESH_FIX_POLES && mesh->remesh_voxel_adaptivity <= 0.0f) {
@@ -658,6 +658,7 @@ struct QuadriFlowJob {
short *stop, *do_update;
float *progress;
+ const struct wmOperator *op;
Scene *scene;
int target_faces;
int seed;
@@ -896,7 +897,7 @@ static void quadriflow_start_job(void *customdata, short *stop, short *do_update
new_mesh = remesh_symmetry_mirror(qj->owner, new_mesh, qj->symmetry_axes);
if (ob->mode == OB_MODE_SCULPT) {
- ED_sculpt_undo_geometry_begin(ob, "QuadriFlow Remesh");
+ ED_sculpt_undo_geometry_begin(ob, qj->op);
}
if (qj->preserve_paint_mask) {
@@ -954,6 +955,7 @@ static int quadriflow_remesh_exec(bContext *C, wmOperator *op)
{
QuadriFlowJob *job = (QuadriFlowJob *)MEM_mallocN(sizeof(QuadriFlowJob), "QuadriFlowJob");
+ job->op = op;
job->owner = CTX_data_active_object(C);
job->scene = CTX_data_scene(C);
diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc
index c612a84a631..e4f96d95173 100644
--- a/source/blender/editors/object/object_transform.cc
+++ b/source/blender/editors/object/object_transform.cc
@@ -1033,7 +1033,9 @@ static int apply_objects_internal(bContext *C,
zero_v3(ob->rot);
zero_v3(ob->drot);
unit_qt(ob->quat);
+ unit_qt(ob->dquat);
unit_axis_angle(ob->rotAxis, &ob->rotAngle);
+ unit_axis_angle(ob->drotAxis, &ob->drotAngle);
}
}
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.cc
index 6e091e6da1a..0de48fc2887 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.cc
@@ -5,9 +5,9 @@
* \ingroup edobj
*/
-#include <math.h>
-#include <stddef.h>
-#include <string.h>
+#include <cmath>
+#include <cstddef>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -21,14 +21,15 @@
#include "DNA_scene_types.h"
#include "DNA_workspace_types.h"
-#include "BLI_alloca.h"
#include "BLI_array.h"
+#include "BLI_array.hh"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_utildefines_stack.h"
+#include "BLI_vector.hh"
#include "BKE_context.h"
#include "BKE_customdata.h"
@@ -74,7 +75,7 @@ static bool vertex_group_supported_poll_ex(bContext *C, const Object *ob);
static bool object_array_for_wpaint_filter(const Object *ob, void *user_data)
{
- bContext *C = user_data;
+ bContext *C = static_cast<bContext *>(user_data);
if (vertex_group_supported_poll_ex(C, ob)) {
return true;
}
@@ -100,7 +101,7 @@ static bool vertex_group_use_vert_sel(Object *ob)
static Lattice *vgroup_edit_lattice(Object *ob)
{
- Lattice *lt = ob->data;
+ Lattice *lt = static_cast<Lattice *>(ob->data);
BLI_assert(ob->type == OB_LATTICE);
return (lt->editlatt) ? lt->editlatt->latt : lt;
}
@@ -115,7 +116,7 @@ bool ED_vgroup_sync_from_pose(Object *ob)
{
Object *armobj = BKE_object_pose_armature_get(ob);
if (armobj && (armobj->mode & OB_MODE_POSE)) {
- struct bArmature *arm = armobj->data;
+ bArmature *arm = static_cast<bArmature *>(armobj->data);
if (arm->act_bone) {
int def_num = BKE_object_defgroup_name_index(ob, arm->act_bone->name);
if (def_num != -1) {
@@ -151,7 +152,7 @@ bool ED_vgroup_parray_alloc(ID *id,
const bool use_vert_sel)
{
*dvert_tot = 0;
- *dvert_arr = NULL;
+ *dvert_arr = nullptr;
if (id) {
switch (GS(id->name)) {
@@ -172,21 +173,23 @@ bool ED_vgroup_parray_alloc(ID *id,
i = em->bm->totvert;
- *dvert_arr = MEM_mallocN(sizeof(void *) * i, "vgroup parray from me");
+ *dvert_arr = static_cast<MDeformVert **>(MEM_mallocN(sizeof(void *) * i, __func__));
*dvert_tot = i;
i = 0;
if (use_vert_sel) {
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
(*dvert_arr)[i] = BM_elem_flag_test(eve, BM_ELEM_SELECT) ?
- BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset) :
- NULL;
+ static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset)) :
+ nullptr;
i++;
}
}
else {
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- (*dvert_arr)[i] = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ (*dvert_arr)[i] = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
i++;
}
}
@@ -194,15 +197,16 @@ bool ED_vgroup_parray_alloc(ID *id,
return true;
}
if (CustomData_has_layer(&me->vdata, CD_MDEFORMVERT)) {
- const MVert *mvert = BKE_mesh_vertices(me);
+ const blender::Span<MVert> verts = blender::bke::mesh_vertices(*me);
MDeformVert *dvert = (MDeformVert *)CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
*dvert_tot = me->totvert;
- *dvert_arr = MEM_mallocN(sizeof(void *) * me->totvert, "vgroup parray from me");
+ *dvert_arr = static_cast<MDeformVert **>(
+ MEM_mallocN(sizeof(void *) * me->totvert, __func__));
if (use_vert_sel) {
for (int i = 0; i < me->totvert; i++) {
- (*dvert_arr)[i] = (mvert[i].flag & SELECT) ? &dvert[i] : NULL;
+ (*dvert_arr)[i] = (verts[i].flag & SELECT) ? &dvert[i] : nullptr;
}
}
else {
@@ -222,11 +226,12 @@ bool ED_vgroup_parray_alloc(ID *id,
if (lt->dvert) {
BPoint *def = lt->def;
*dvert_tot = lt->pntsu * lt->pntsv * lt->pntsw;
- *dvert_arr = MEM_mallocN(sizeof(void *) * (*dvert_tot), "vgroup parray from me");
+ *dvert_arr = static_cast<MDeformVert **>(
+ MEM_mallocN(sizeof(void *) * (*dvert_tot), __func__));
if (use_vert_sel) {
for (int i = 0; i < *dvert_tot; i++) {
- (*dvert_arr)[i] = (def->f1 & SELECT) ? &lt->dvert[i] : NULL;
+ (*dvert_arr)[i] = (def->f1 & SELECT) ? &lt->dvert[i] : nullptr;
}
}
else {
@@ -255,11 +260,12 @@ void ED_vgroup_parray_mirror_sync(Object *ob,
const int vgroup_tot)
{
BMEditMesh *em = BKE_editmesh_from_object(ob);
- MDeformVert **dvert_array_all = NULL;
+ MDeformVert **dvert_array_all = nullptr;
int dvert_tot_all;
/* get an array of all verts, not only selected */
- if (ED_vgroup_parray_alloc(ob->data, &dvert_array_all, &dvert_tot_all, false) == false) {
+ if (ED_vgroup_parray_alloc(
+ static_cast<ID *>(ob->data), &dvert_array_all, &dvert_tot_all, false) == false) {
BLI_assert(0);
return;
}
@@ -271,10 +277,10 @@ void ED_vgroup_parray_mirror_sync(Object *ob,
const int *flip_map = BKE_object_defgroup_flip_map(ob, &flip_map_len, true);
for (int i_src = 0; i_src < dvert_tot; i_src++) {
- if (dvert_array[i_src] != NULL) {
+ if (dvert_array[i_src] != nullptr) {
/* its selected, check if its mirror exists */
int i_dst = ED_mesh_mirror_get_vert(ob, i_src);
- if (i_dst != -1 && dvert_array_all[i_dst] != NULL) {
+ if (i_dst != -1 && dvert_array_all[i_dst] != nullptr) {
/* we found a match! */
const MDeformVert *dv_src = dvert_array[i_src];
MDeformVert *dv_dst = dvert_array_all[i_dst];
@@ -294,11 +300,12 @@ void ED_vgroup_parray_mirror_sync(Object *ob,
void ED_vgroup_parray_mirror_assign(Object *ob, MDeformVert **dvert_array, const int dvert_tot)
{
BMEditMesh *em = BKE_editmesh_from_object(ob);
- MDeformVert **dvert_array_all = NULL;
+ MDeformVert **dvert_array_all = nullptr;
int dvert_tot_all;
/* get an array of all verts, not only selected */
- if (ED_vgroup_parray_alloc(ob->data, &dvert_array_all, &dvert_tot_all, false) == false) {
+ if (ED_vgroup_parray_alloc(
+ static_cast<ID *>(ob->data), &dvert_array_all, &dvert_tot_all, false) == false) {
BLI_assert(0);
return;
}
@@ -308,7 +315,7 @@ void ED_vgroup_parray_mirror_assign(Object *ob, MDeformVert **dvert_array, const
}
for (int i = 0; i < dvert_tot; i++) {
- if (dvert_array[i] == NULL) {
+ if (dvert_array[i] == nullptr) {
/* its unselected, check if its mirror is */
int i_sel = ED_mesh_mirror_get_vert(ob, i);
if ((i_sel != -1) && (i_sel != i) && (dvert_array[i_sel])) {
@@ -357,8 +364,8 @@ void ED_vgroup_parray_remove_zero(MDeformVert **dvert_array,
bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
{
- MDeformVert **dvert_array_from = NULL, **dvf;
- MDeformVert **dvert_array = NULL, **dv;
+ MDeformVert **dvert_array_from = nullptr, **dvf;
+ MDeformVert **dvert_array = nullptr, **dv;
int dvert_tot_from;
int dvert_tot;
int i;
@@ -378,17 +385,18 @@ bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
/* In case we copy vgroup between two objects using same data,
* we only have to care about object side of things. */
if (ob->data != ob_from->data) {
- ED_vgroup_parray_alloc(ob_from->data, &dvert_array_from, &dvert_tot_from, false);
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, false);
+ ED_vgroup_parray_alloc(
+ static_cast<ID *>(ob_from->data), &dvert_array_from, &dvert_tot_from, false);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, false);
- if ((dvert_array == NULL) && (dvert_array_from != NULL) &&
- BKE_object_defgroup_data_create(ob->data)) {
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, false);
+ if ((dvert_array == nullptr) && (dvert_array_from != nullptr) &&
+ BKE_object_defgroup_data_create(static_cast<ID *>(ob->data))) {
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, false);
new_vgroup = true;
}
- if (dvert_tot == 0 || (dvert_tot != dvert_tot_from) || dvert_array_from == NULL ||
- dvert_array == NULL) {
+ if (dvert_tot == 0 || (dvert_tot != dvert_tot_from) || dvert_array_from == nullptr ||
+ dvert_array == nullptr) {
if (dvert_array) {
MEM_freeN(dvert_array);
}
@@ -413,7 +421,7 @@ bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
if (defbase_tot_from < defbase_tot) {
/* correct vgroup indices because the number of vgroups is being reduced. */
- int *remap = MEM_mallocN(sizeof(int) * (defbase_tot + 1), __func__);
+ blender::Array<int> remap(defbase_tot + 1);
for (i = 0; i <= defbase_tot_from; i++) {
remap[i] = i;
}
@@ -421,11 +429,10 @@ bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
remap[i] = 0; /* can't use these, so disable */
}
- BKE_object_defgroup_remap_update_users(ob, remap);
- MEM_freeN(remap);
+ BKE_object_defgroup_remap_update_users(ob, remap.data());
}
- if (dvert_array_from != NULL && dvert_array != NULL) {
+ if (dvert_array_from != nullptr && dvert_array != nullptr) {
dvf = dvert_array_from;
dv = dvert_array;
@@ -434,7 +441,7 @@ bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
*(*dv) = *(*dvf);
if ((*dv)->dw) {
- (*dv)->dw = MEM_dupallocN((*dv)->dw);
+ (*dv)->dw = static_cast<MDeformWeight *>(MEM_dupallocN((*dv)->dw));
}
}
@@ -513,7 +520,7 @@ static void mesh_defvert_mirror_update_internal(Object *ob,
static void ED_mesh_defvert_mirror_update_em(
Object *ob, BMVert *eve, int def_nr, int vidx, const int cd_dvert_offset)
{
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
BMVert *eve_mirr;
bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
@@ -521,8 +528,10 @@ static void ED_mesh_defvert_mirror_update_em(
eve_mirr = editbmesh_get_x_mirror_vert(ob, em, eve, eve->co, vidx, use_topology);
if (eve_mirr && eve_mirr != eve) {
- MDeformVert *dvert_src = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
- MDeformVert *dvert_dst = BM_ELEM_CD_GET_VOID_P(eve_mirr, cd_dvert_offset);
+ MDeformVert *dvert_src = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
+ MDeformVert *dvert_dst = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve_mirr, cd_dvert_offset));
mesh_defvert_mirror_update_internal(ob, dvert_dst, dvert_src, def_nr);
}
}
@@ -530,14 +539,14 @@ static void ED_mesh_defvert_mirror_update_em(
static void ED_mesh_defvert_mirror_update_ob(Object *ob, int def_nr, int vidx)
{
int vidx_mirr;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
if (vidx == -1) {
return;
}
- vidx_mirr = mesh_get_x_mirror_vert(ob, NULL, vidx, use_topology);
+ vidx_mirr = mesh_get_x_mirror_vert(ob, nullptr, vidx, use_topology);
MDeformVert *dvert = (MDeformVert *)CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
if ((vidx_mirr) >= 0 && (vidx_mirr != vidx)) {
@@ -549,7 +558,7 @@ static void ED_mesh_defvert_mirror_update_ob(Object *ob, int def_nr, int vidx)
void ED_vgroup_vert_active_mirror(Object *ob, int def_nr)
{
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
MDeformVert *dvert_act;
@@ -585,7 +594,7 @@ static void vgroup_remove_weight(Object *ob, const int def_nr)
static bool vgroup_normalize_active_vertex(Object *ob, eVGroupSelect subset_type)
{
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
BMVert *eve_act;
int v_act;
@@ -600,7 +609,7 @@ static bool vgroup_normalize_active_vertex(Object *ob, eVGroupSelect subset_type
dvert_act = ED_mesh_active_dvert_get_ob(ob, &v_act);
}
- if (dvert_act == NULL) {
+ if (dvert_act == nullptr) {
return false;
}
@@ -624,7 +633,7 @@ static bool vgroup_normalize_active_vertex(Object *ob, eVGroupSelect subset_type
static void vgroup_copy_active_to_sel(Object *ob, eVGroupSelect subset_type)
{
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
MDeformVert *dvert_act;
int i, vgroup_tot, subset_count;
@@ -640,7 +649,8 @@ static void vgroup_copy_active_to_sel(Object *ob, eVGroupSelect subset_type)
if (dvert_act) {
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT) && eve != eve_act) {
- MDeformVert *dv = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ MDeformVert *dv = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
BKE_defvert_copy_subset(dv, dvert_act, vgroup_validmap, vgroup_tot);
if (me->symmetry & ME_SYMMETRY_X) {
ED_mesh_defvert_mirror_update_em(ob, eve, -1, i, cd_dvert_offset);
@@ -650,7 +660,7 @@ static void vgroup_copy_active_to_sel(Object *ob, eVGroupSelect subset_type)
}
}
else {
- const MVert *vertices = BKE_mesh_vertices(me);
+ const blender::Span<MVert> verts = blender::bke::mesh_vertices(*me);
MDeformVert *dv;
int v_act;
@@ -658,7 +668,7 @@ static void vgroup_copy_active_to_sel(Object *ob, eVGroupSelect subset_type)
if (dvert_act) {
dv = (MDeformVert *)CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
for (i = 0; i < me->totvert; i++, dv++) {
- if ((vertices[i].flag & SELECT) && dv != dvert_act) {
+ if ((verts[i].flag & SELECT) && dv != dvert_act) {
BKE_defvert_copy_subset(dv, dvert_act, vgroup_validmap, vgroup_tot);
if (me->symmetry & ME_SYMMETRY_X) {
ED_mesh_defvert_mirror_update_ob(ob, -1, i);
@@ -690,7 +700,7 @@ static const EnumPropertyItem WT_vertex_group_select_item[] = {
"Deform Pose Bones",
"All Vertex Groups assigned to Deform Bones"},
{WT_VGROUP_ALL, "ALL", 0, "All Groups", "All Vertex Groups"},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
const EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(const bContext *C,
@@ -700,10 +710,10 @@ const EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(const bContext *
const uint selection_mask)
{
Object *ob;
- EnumPropertyItem *item = NULL;
+ EnumPropertyItem *item = nullptr;
int totitem = 0;
- if (C == NULL) {
+ if (C == nullptr) {
/* needed for docs and i18n tools */
return WT_vertex_group_select_item;
}
@@ -799,13 +809,13 @@ static void ED_vgroup_nr_vert_add(
Object *ob, const int def_nr, const int vertnum, const float weight, const int assignmode)
{
/* Add the vert to the deform group with the specified number. */
- MDeformVert *dvert = NULL;
+ MDeformVert *dvert = nullptr;
int tot;
/* Get the vert. */
- BKE_object_defgroup_array_get(ob->data, &dvert, &tot);
+ BKE_object_defgroup_array_get(static_cast<ID *>(ob->data), &dvert, &tot);
- if (dvert == NULL) {
+ if (dvert == nullptr) {
return;
}
@@ -867,7 +877,7 @@ void ED_vgroup_vert_add(Object *ob, bDeformGroup *dg, int vertnum, float weight,
const ListBase *defbase = BKE_object_defgroup_list(ob);
const int def_nr = BLI_findindex(defbase, dg);
- MDeformVert *dv = NULL;
+ MDeformVert *dv = nullptr;
int tot;
/* get the deform group number, exit if
@@ -877,8 +887,8 @@ void ED_vgroup_vert_add(Object *ob, bDeformGroup *dg, int vertnum, float weight,
/* if there's no deform verts then create some,
*/
- if (BKE_object_defgroup_array_get(ob->data, &dv, &tot) && dv == NULL) {
- BKE_object_defgroup_data_create(ob->data);
+ if (BKE_object_defgroup_array_get(static_cast<ID *>(ob->data), &dv, &tot) && dv == nullptr) {
+ BKE_object_defgroup_data_create(static_cast<ID *>(ob->data));
}
/* call another function to do the work
@@ -899,31 +909,31 @@ void ED_vgroup_vert_remove(Object *ob, bDeformGroup *dg, int vertnum)
const int def_nr = BLI_findindex(defbase, dg);
if (def_nr != -1) {
- MDeformVert *dvert = NULL;
+ MDeformVert *dvert = nullptr;
int tot;
/* get the deform vertices corresponding to the
* vertnum
*/
- BKE_object_defgroup_array_get(ob->data, &dvert, &tot);
+ BKE_object_defgroup_array_get(static_cast<ID *>(ob->data), &dvert, &tot);
if (dvert) {
MDeformVert *dv = &dvert[vertnum];
MDeformWeight *dw;
dw = BKE_defvert_find_index(dv, def_nr);
- BKE_defvert_remove_group(dv, dw); /* dw can be NULL */
+ BKE_defvert_remove_group(dv, dw); /* dw can be nullptr */
}
}
}
static float get_vert_def_nr(Object *ob, const int def_nr, const int vertnum)
{
- MDeformVert *dv = NULL;
+ MDeformVert *dv = nullptr;
/* get the deform vertices corresponding to the vertnum */
if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
if (me->edit_mesh) {
BMEditMesh *em = me->edit_mesh;
@@ -934,7 +944,7 @@ static float get_vert_def_nr(Object *ob, const int def_nr, const int vertnum)
BMVert *eve;
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
eve = BM_vert_at_index(em->bm, vertnum);
- dv = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ dv = static_cast<MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
}
else {
return 0.0f;
@@ -1007,7 +1017,7 @@ static void vgroup_select_verts(Object *ob, int select)
}
if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
if (me->edit_mesh) {
BMEditMesh *em = me->edit_mesh;
@@ -1019,7 +1029,8 @@ static void vgroup_select_verts(Object *ob, int select)
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- MDeformVert *dv = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ MDeformVert *dv = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
if (BKE_defvert_find_index(dv, def_nr)) {
BM_vert_select_set(em->bm, eve, select);
}
@@ -1036,18 +1047,18 @@ static void vgroup_select_verts(Object *ob, int select)
}
}
else {
- MDeformVert *dvert = (MDeformVert *)CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
- if (dvert) {
- const bool *hide_vert = CustomData_get_layer_named(&me->vdata, CD_PROP_BOOL, ".hide_vert");
+ if (CustomData_has_layer(&me->vdata, CD_MDEFORMVERT)) {
+ const bool *hide_vert = (const bool *)CustomData_get_layer_named(
+ &me->vdata, CD_PROP_BOOL, ".hide_vert");
MVert *mv;
MDeformVert *dv;
int i;
- mv = BKE_mesh_vertices_for_write(me);
- dv = dvert;
+ mv = blender::bke::mesh_vertices_for_write(*me).data();
+ dv = BKE_mesh_deform_verts_for_write(me);
for (i = 0; i < me->totvert; i++, mv++, dv++) {
- if (hide_vert != NULL && !hide_vert[i]) {
+ if (hide_vert != nullptr && !hide_vert[i]) {
if (BKE_defvert_find_index(dv, def_nr)) {
if (select) {
mv->flag |= SELECT;
@@ -1096,12 +1107,13 @@ static void vgroup_duplicate(Object *ob)
bDeformGroup *dg, *cdg;
char name[sizeof(dg->name)];
MDeformWeight *dw_org, *dw_cpy;
- MDeformVert **dvert_array = NULL;
+ MDeformVert **dvert_array = nullptr;
int i, idg, icdg, dvert_tot = 0;
ListBase *defbase = BKE_object_defgroup_list_mutable(ob);
- dg = BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1);
+ dg = static_cast<bDeformGroup *>(
+ BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1));
if (!dg) {
return;
}
@@ -1124,7 +1136,7 @@ static void vgroup_duplicate(Object *ob)
icdg = BKE_object_defgroup_active_index_get(ob) - 1;
/* TODO(@campbellbarton): we might want to allow only copy selected verts here? */
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, false);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, false);
if (dvert_array) {
for (i = 0; i < dvert_tot; i++) {
@@ -1145,7 +1157,7 @@ static void vgroup_duplicate(Object *ob)
static bool vgroup_normalize(Object *ob)
{
MDeformWeight *dw;
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int dvert_tot = 0;
const int def_nr = BKE_object_defgroup_active_index_get(ob) - 1;
@@ -1156,7 +1168,7 @@ static bool vgroup_normalize(Object *ob)
return false;
}
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
float weight_max = 0.0f;
@@ -1203,18 +1215,14 @@ static bool vgroup_normalize(Object *ob)
/* This finds all of the vertices face-connected to vert by an edge and returns a
* MEM_allocated array of indices of size count.
* count is an int passed by reference so it can be assigned the value of the length here. */
-static int *getSurroundingVerts(Mesh *me, int vert, int *count)
+static blender::Vector<int> getSurroundingVerts(Mesh *me, int vert)
{
- const MPoly *mp = BKE_mesh_polygons(me);
- const MLoop *loops = BKE_mesh_loops(me);
+ const MPoly *mp = blender::bke::mesh_polygons(*me).data();
+ const MLoop *loops = blender::bke::mesh_loops(*me).data();
int i = me->totpoly;
- /* Instead of looping twice on all polys and loops, and use a temp array, let's rather
- * use a BLI_array, with a reasonable starting/reserved size (typically, there are not
- * many vertices face-linked to another one, even 8 might be too high...). */
- int *verts = NULL;
- BLI_array_declare(verts);
- BLI_array_reserve(verts, 8);
+ blender::Vector<int> verts;
+
while (i--) {
int j = mp->totloop;
int first_l = mp->totloop - 1;
@@ -1240,7 +1248,7 @@ static int *getSurroundingVerts(Mesh *me, int vert, int *count)
}
/* Append a and b verts to array, if not yet present. */
- k = BLI_array_len(verts);
+ k = verts.size();
/* XXX Maybe a == b is enough? */
while (k-- && !(a == b && a == -1)) {
if (verts[k] == a) {
@@ -1251,10 +1259,10 @@ static int *getSurroundingVerts(Mesh *me, int vert, int *count)
}
}
if (a != -1) {
- BLI_array_append(verts, a);
+ verts.append(a);
}
if (b != -1) {
- BLI_array_append(verts, b);
+ verts.append(b);
}
/* Vert found in this poly, we can go to next one! */
@@ -1265,8 +1273,6 @@ static int *getSurroundingVerts(Mesh *me, int vert, int *count)
mp++;
}
- /* Do not free the array! */
- *count = BLI_array_len(verts);
return verts;
}
@@ -1345,6 +1351,7 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
Mesh *me_deform;
MDeformWeight *dw, *dw_eval;
MVert m;
+ const blender::Span<MVert> verts = blender::bke::mesh_vertices(*me_deform);
MDeformVert *dvert = (MDeformVert *)CustomData_get_layer(&me->vdata, CD_MDEFORMVERT) + index;
MDeformVert *dvert_eval = (MDeformVert *)CustomData_get_layer(&mesh_eval->vdata,
CD_MDEFORMVERT) +
@@ -1354,13 +1361,14 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
float oldPos[3] = {0};
float vc, hc, dist = 0.0f;
int i, k;
- float(*changes)[2] = MEM_mallocN(sizeof(float[2]) * totweight, "vertHorzChange");
- float *dists = MEM_mallocN(sizeof(float) * totweight, "distance");
+ float(*changes)[2] = static_cast<float(*)[2]>(
+ MEM_mallocN(sizeof(float[2]) * totweight, "vertHorzChange"));
+ float *dists = static_cast<float *>(MEM_mallocN(sizeof(float) * totweight, "distance"));
/* track if up or down moved it closer for each bone */
- bool *upDown = MEM_callocN(sizeof(bool) * totweight, "upDownTracker");
+ bool *upDown = static_cast<bool *>(MEM_callocN(sizeof(bool) * totweight, "upDownTracker"));
- int *dwIndices = MEM_callocN(sizeof(int) * totweight, "dwIndexTracker");
+ int *dwIndices = static_cast<int *>(MEM_callocN(sizeof(int) * totweight, "dwIndexTracker"));
float distToStart;
int bestIndex = 0;
bool wasChange;
@@ -1370,7 +1378,7 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
do {
wasChange = false;
me_deform = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
- m = BKE_mesh_vertices(me_deform)[index];
+ m = verts[index];
copy_v3_v3(oldPos, m.co);
distToStart = dot_v3v3(norm, oldPos) + d;
@@ -1412,7 +1420,7 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
}
dw_eval->weight = dw->weight;
me_deform = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
- m = BKE_mesh_vertices(me_deform)[index];
+ m = verts[index];
getVerticalAndHorizontalChange(
norm, d, coord, oldPos, distToStart, m.co, changes, dists, i);
dw->weight = oldw;
@@ -1516,26 +1524,26 @@ static void vgroup_fix(
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
int i;
- Mesh *me = ob->data;
- const MVert *mvert = BKE_mesh_vertices(me);
- int *verts = NULL;
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ MVert *mvert = blender::bke::mesh_vertices_for_write(*me).data();
if (!(me->editflag & ME_EDIT_PAINT_VERT_SEL)) {
return;
}
for (i = 0; i < me->totvert && mvert; i++, mvert++) {
if (mvert->flag & SELECT) {
- int count = 0;
- if ((verts = getSurroundingVerts(me, i, &count))) {
+ blender::Vector<int> verts = getSurroundingVerts(me, i);
+ const int count = verts.size();
+ if (!verts.is_empty()) {
MVert m;
- MVert *p = MEM_callocN(sizeof(MVert) * (count), "deformedPoints");
+ MVert *p = static_cast<MVert *>(MEM_callocN(sizeof(MVert) * (count), "deformedPoints"));
int k;
Mesh *me_deform = mesh_get_eval_deform(
depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
- const MVert *mvert_deform = BKE_mesh_vertices(me_deform);
+ const blender::Span<MVert> verts_deform = blender::bke::mesh_vertices(*me_deform);
k = count;
while (k--) {
- p[k] = mvert_deform[verts[k]];
+ p[k] = verts_deform[verts[k]];
}
if (count >= 3) {
@@ -1543,7 +1551,7 @@ static void vgroup_fix(
float coord[3];
float norm[3];
getSingleCoordinate(p, count, coord);
- m = mvert_deform[i];
+ m = verts_deform[i];
sub_v3_v3v3(norm, m.co, coord);
mag = normalize_v3(norm);
if (mag) { /* zeros fix */
@@ -1554,7 +1562,6 @@ static void vgroup_fix(
}
}
- MEM_freeN(verts);
MEM_freeN(p);
}
}
@@ -1569,7 +1576,7 @@ static void vgroup_levels_subset(Object *ob,
const float gain)
{
MDeformWeight *dw;
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
@@ -1577,7 +1584,7 @@ static void vgroup_levels_subset(Object *ob,
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
@@ -1615,7 +1622,7 @@ static bool vgroup_normalize_all(Object *ob,
const bool lock_active,
ReportList *reports)
{
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int i, dvert_tot = 0;
const int def_nr = BKE_object_defgroup_active_index_get(ob) - 1;
@@ -1626,7 +1633,7 @@ static bool vgroup_normalize_all(Object *ob,
return false;
}
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
const ListBase *defbase = BKE_object_defgroup_list(ob);
@@ -1634,7 +1641,7 @@ static bool vgroup_normalize_all(Object *ob,
bool *lock_flags = BKE_object_defgroup_lock_flags_get(ob, defbase_tot);
bool changed = false;
- if ((lock_active == true) && (lock_flags != NULL) && (def_nr < defbase_tot)) {
+ if ((lock_active == true) && (lock_flags != nullptr) && (def_nr < defbase_tot)) {
lock_flags[def_nr] = true;
}
@@ -1697,7 +1704,7 @@ static const EnumPropertyItem vgroup_lock_actions[] = {
{VGROUP_LOCK, "LOCK", 0, "Lock", "Lock all vertex groups"},
{VGROUP_UNLOCK, "UNLOCK", 0, "Unlock", "Unlock all vertex groups"},
{VGROUP_INVERT, "INVERT", 0, "Invert", "Invert the lock state of all vertex groups"},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
enum {
@@ -1716,7 +1723,7 @@ static const EnumPropertyItem vgroup_lock_mask[] = {
0,
"Invert Unselected",
"Apply the opposite of Lock/Unlock to unselected vertex groups"},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
static bool *vgroup_selected_get(Object *ob)
@@ -1735,7 +1742,7 @@ static bool *vgroup_selected_get(Object *ob)
}
}
else {
- mask = MEM_callocN(defbase_tot * sizeof(bool), __func__);
+ mask = static_cast<bool *>(MEM_callocN(defbase_tot * sizeof(bool), __func__));
}
const int actdef = BKE_object_defgroup_active_index_get(ob);
@@ -1749,7 +1756,7 @@ static bool *vgroup_selected_get(Object *ob)
static void vgroup_lock_all(Object *ob, int action, int mask)
{
bDeformGroup *dg;
- bool *selected = NULL;
+ bool *selected = nullptr;
int i;
if (mask != VGROUP_MASK_ALL) {
@@ -1760,7 +1767,7 @@ static void vgroup_lock_all(Object *ob, int action, int mask)
if (action == VGROUP_TOGGLE) {
action = VGROUP_LOCK;
- for (dg = defbase->first, i = 0; dg; dg = dg->next, i++) {
+ for (dg = static_cast<bDeformGroup *>(defbase->first), i = 0; dg; dg = dg->next, i++) {
switch (mask) {
case VGROUP_MASK_INVERT_UNSELECTED:
case VGROUP_MASK_SELECTED:
@@ -1783,7 +1790,7 @@ static void vgroup_lock_all(Object *ob, int action, int mask)
}
}
- for (dg = defbase->first, i = 0; dg; dg = dg->next, i++) {
+ for (dg = static_cast<bDeformGroup *>(defbase->first), i = 0; dg; dg = dg->next, i++) {
switch (mask) {
case VGROUP_MASK_SELECTED:
if (!selected[i]) {
@@ -1828,14 +1835,14 @@ static void vgroup_invert_subset(Object *ob,
const bool auto_remove)
{
MDeformWeight *dw;
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
const bool use_mirror = (ob->type == OB_MESH) ?
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
for (int i = 0; i < dvert_tot; i++) {
@@ -1885,10 +1892,10 @@ static void vgroup_smooth_subset(Object *ob,
const float fac_expand)
{
const float ifac = 1.0f - fac;
- MDeformVert **dvert_array = NULL;
+ MDeformVert **dvert_array = nullptr;
int dvert_tot = 0;
- int *vgroup_subset_map = BLI_array_alloca(vgroup_subset_map, subset_count);
- float *vgroup_subset_weights = BLI_array_alloca(vgroup_subset_weights, subset_count);
+ blender::Array<int, 32> vgroup_subset_map(subset_count);
+ blender::Array<float, 32> vgroup_subset_weights(subset_count);
const bool use_mirror = (ob->type == OB_MESH) ?
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
@@ -1900,8 +1907,8 @@ static void vgroup_smooth_subset(Object *ob,
const float iexpand = 1.0f - expand;
BMEditMesh *em = BKE_editmesh_from_object(ob);
- BMesh *bm = em ? em->bm : NULL;
- Mesh *me = em ? NULL : ob->data;
+ BMesh *bm = em ? em->bm : nullptr;
+ Mesh *me = em ? nullptr : static_cast<Mesh *>(ob->data);
MeshElemMap *emap;
int *emap_mem;
@@ -1915,25 +1922,28 @@ static void vgroup_smooth_subset(Object *ob,
uint *verts_used;
STACK_DECLARE(verts_used);
- BKE_object_defgroup_subset_to_index_array(vgroup_validmap, vgroup_tot, vgroup_subset_map);
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, false);
- memset(vgroup_subset_weights, 0, sizeof(*vgroup_subset_weights) * subset_count);
+ BKE_object_defgroup_subset_to_index_array(vgroup_validmap, vgroup_tot, vgroup_subset_map.data());
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, false);
+ vgroup_subset_weights.fill(0.0f);
if (bm) {
BM_mesh_elem_table_ensure(bm, BM_VERT);
BM_mesh_elem_index_ensure(bm, BM_VERT);
- emap = NULL;
- emap_mem = NULL;
+ emap = nullptr;
+ emap_mem = nullptr;
}
else {
- BKE_mesh_vert_edge_map_create(&emap, &emap_mem, BKE_mesh_edges(me), me->totvert, me->totedge);
+ BKE_mesh_vert_edge_map_create(
+ &emap, &emap_mem, blender::bke::mesh_edges(*me).data(), me->totvert, me->totedge);
}
- weight_accum_prev = MEM_mallocN(sizeof(*weight_accum_prev) * dvert_tot, __func__);
- weight_accum_curr = MEM_mallocN(sizeof(*weight_accum_curr) * dvert_tot, __func__);
+ weight_accum_prev = static_cast<float *>(
+ MEM_mallocN(sizeof(*weight_accum_prev) * dvert_tot, __func__));
+ weight_accum_curr = static_cast<float *>(
+ MEM_mallocN(sizeof(*weight_accum_curr) * dvert_tot, __func__));
- verts_used = MEM_mallocN(sizeof(*verts_used) * dvert_tot, __func__);
+ verts_used = static_cast<uint *>(MEM_mallocN(sizeof(*verts_used) * dvert_tot, __func__));
STACK_INIT(verts_used, dvert_tot);
#define IS_BM_VERT_READ(v) (use_hide ? (BM_elem_flag_test(v, BM_ELEM_HIDDEN) == 0) : true)
@@ -1941,7 +1951,7 @@ static void vgroup_smooth_subset(Object *ob,
const bool *hide_vert = me ? (const bool *)CustomData_get_layer_named(
&me->vdata, CD_PROP_BOOL, ".hide_vert") :
- NULL;
+ nullptr;
#define IS_ME_VERT_READ(v) (use_hide ? (hide_vert && hide_vert[v]) : true)
#define IS_ME_VERT_WRITE(v) (use_select ? (((v)->flag & SELECT) != 0) : true)
@@ -1964,10 +1974,10 @@ static void vgroup_smooth_subset(Object *ob,
}
}
else {
- const MVert *vertices = BKE_mesh_vertices(me);
- const MEdge *edges = BKE_mesh_edges(me);
+ const blender::Span<MVert> verts = blender::bke::mesh_vertices(*me);
+ const blender::Span<MEdge> edges = blender::bke::mesh_edges(*me);
for (int i = 0; i < dvert_tot; i++) {
- const MVert *v = &vertices[i];
+ const MVert *v = &verts[i];
if (IS_ME_VERT_WRITE(v)) {
for (int j = 0; j < emap[i].count; j++) {
const MEdge *e = &edges[emap[i].indices[j]];
@@ -2039,10 +2049,10 @@ static void vgroup_smooth_subset(Object *ob,
}
else {
int j;
- const MEdge *edges = BKE_mesh_edges(me);
+ const blender::Span<MEdge> edges = blender::bke::mesh_edges(*me);
/* checked already */
- BLI_assert(IS_ME_VERT_WRITE(&BKE_mesh_vertices(me)[i]));
+ BLI_assert(IS_ME_VERT_WRITE(&blender::bke::mesh_vertices(*me)[i]));
for (j = 0; j < emap[i].count; j++) {
const MEdge *e = &edges[emap[i].indices[j]];
@@ -2092,9 +2102,9 @@ static void vgroup_smooth_subset(Object *ob,
MEM_freeN(dvert_array);
}
- /* not so efficient to get 'dvert_array' again just so unselected verts are NULL'd */
+ /* not so efficient to get 'dvert_array' again just so unselected verts are nullptr'd */
if (use_mirror) {
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, true);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, true);
ED_vgroup_parray_mirror_sync(ob, dvert_array, dvert_tot, vgroup_validmap, vgroup_tot);
if (dvert_array) {
MEM_freeN(dvert_array);
@@ -2110,7 +2120,8 @@ static int inv_cmp_mdef_vert_weights(const void *a1, const void *a2)
* less than, equal to, or greater than zero corresponding to whether its first argument is
* considered less than, equal to, or greater than its second argument.
* This does the opposite. */
- const struct MDeformWeight *dw1 = a1, *dw2 = a2;
+ const MDeformWeight *dw1 = static_cast<const MDeformWeight *>(a1);
+ const MDeformWeight *dw2 = static_cast<const MDeformWeight *>(a2);
if (dw1->weight < dw2->weight) {
return 1;
@@ -2134,12 +2145,12 @@ static int vgroup_limit_total_subset(Object *ob,
const int subset_count,
const int max_weights)
{
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int i, dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
int remove_tot = 0;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
int num_to_drop = 0;
@@ -2161,7 +2172,8 @@ static int vgroup_limit_total_subset(Object *ob,
if (num_to_drop > 0) {
/* re-pack dw array so that non-bone weights are first, bone-weighted verts at end
* sort the tail, then copy only the truncated array back to dv->dw */
- dw_temp = MEM_mallocN(sizeof(MDeformWeight) * dv->totweight, __func__);
+ dw_temp = static_cast<MDeformWeight *>(
+ MEM_mallocN(sizeof(MDeformWeight) * dv->totweight, __func__));
bone_count = 0;
non_bone_count = 0;
for (j = 0; j < dv->totweight; j++) {
@@ -2184,7 +2196,8 @@ static int vgroup_limit_total_subset(Object *ob,
dv->totweight -= num_to_drop;
/* Do we want to clean/normalize here? */
MEM_freeN(dv->dw);
- dv->dw = MEM_reallocN(dw_temp, sizeof(MDeformWeight) * dv->totweight);
+ dv->dw = static_cast<MDeformWeight *>(
+ MEM_reallocN(dw_temp, sizeof(MDeformWeight) * dv->totweight));
remove_tot += num_to_drop;
}
else {
@@ -2205,14 +2218,14 @@ static void vgroup_clean_subset(Object *ob,
const float epsilon,
const bool keep_single)
{
- MDeformVert **dvert_array = NULL;
+ MDeformVert **dvert_array = nullptr;
int dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
const bool use_mirror = (ob->type == OB_MESH) ?
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
if (use_mirror && use_vert_sel) {
@@ -2235,13 +2248,13 @@ static void vgroup_quantize_subset(Object *ob,
const int UNUSED(subset_count),
const int steps)
{
- MDeformVert **dvert_array = NULL;
+ MDeformVert **dvert_array = nullptr;
int dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
const bool use_mirror = (ob->type == OB_MESH) ?
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
const float steps_fl = steps;
@@ -2364,7 +2377,7 @@ void ED_vgroup_mirror(Object *ob,
BMVert *eve, *eve_mirr;
MDeformVert *dvert_mirr;
char sel, sel_mirr;
- int *flip_map = NULL, flip_map_len;
+ int *flip_map = nullptr, flip_map_len;
const int def_nr = BKE_object_defgroup_active_index_get(ob) - 1;
int totmirr = 0, totfail = 0;
@@ -2373,7 +2386,7 @@ void ED_vgroup_mirror(Object *ob,
const ListBase *defbase = BKE_object_defgroup_list(ob);
if ((mirror_weights == false && flip_vgroups == false) ||
- (BLI_findlink(defbase, def_nr) == NULL)) {
+ (BLI_findlink(defbase, def_nr) == nullptr)) {
return;
}
@@ -2381,21 +2394,21 @@ void ED_vgroup_mirror(Object *ob,
flip_map = all_vgroups ? BKE_object_defgroup_flip_map(ob, &flip_map_len, false) :
BKE_object_defgroup_flip_map_single(ob, &flip_map_len, false, def_nr);
- BLI_assert(flip_map != NULL);
+ BLI_assert(flip_map != nullptr);
- if (flip_map == NULL) {
+ if (flip_map == nullptr) {
/* something went wrong!, possibly no groups */
return;
}
}
else {
- flip_map = NULL;
+ flip_map = nullptr;
flip_map_len = 0;
}
/* only the active group */
if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
if (em) {
@@ -2420,8 +2433,10 @@ void ED_vgroup_mirror(Object *ob,
sel_mirr = BM_elem_flag_test(eve_mirr, BM_ELEM_SELECT);
if ((sel || sel_mirr) && (eve != eve_mirr)) {
- MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
- dvert_mirr = BM_ELEM_CD_GET_VOID_P(eve_mirr, cd_dvert_offset);
+ MDeformVert *dvert = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
+ dvert_mirr = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve_mirr, cd_dvert_offset));
VGROUP_MIRR_OP;
totmirr++;
@@ -2445,8 +2460,8 @@ void ED_vgroup_mirror(Object *ob,
const MVert *mv, *mv_mirr;
int vidx, vidx_mirr;
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
- MDeformVert *dverts = BKE_mesh_deform_verts_for_write(me);
- if (dverts == NULL) {
+
+ if (!CustomData_has_layer(&me->vdata, CD_MDEFORMVERT)) {
goto cleanup;
}
@@ -2455,11 +2470,12 @@ void ED_vgroup_mirror(Object *ob,
}
BLI_bitmap *vert_tag = BLI_BITMAP_NEW(me->totvert, __func__);
- const MVert *vertices = BKE_mesh_vertices(me);
+ const MVert *vertices = blender::bke::mesh_vertices(*me).data();
+ MDeformVert *dverts = BKE_mesh_deform_verts_for_write(me);
for (vidx = 0, mv = vertices; vidx < me->totvert; vidx++, mv++) {
if (!BLI_BITMAP_TEST(vert_tag, vidx)) {
- if ((vidx_mirr = mesh_get_x_mirror_vert(ob, NULL, vidx, use_topology)) != -1) {
+ if ((vidx_mirr = mesh_get_x_mirror_vert(ob, nullptr, vidx, use_topology)) != -1) {
if (vidx != vidx_mirr) {
mv_mirr = &vertices[vidx_mirr];
if (!BLI_BITMAP_TEST(vert_tag, vidx_mirr)) {
@@ -2498,7 +2514,7 @@ void ED_vgroup_mirror(Object *ob,
int pntsu_half;
/* half but found up odd value */
- if (lt->pntsu == 1 || lt->dvert == NULL) {
+ if (lt->pntsu == 1 || lt->dvert == nullptr) {
goto cleanup;
}
@@ -2558,7 +2574,8 @@ cleanup:
static void vgroup_delete_active(Object *ob)
{
const ListBase *defbase = BKE_object_defgroup_list(ob);
- bDeformGroup *dg = BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1);
+ bDeformGroup *dg = static_cast<bDeformGroup *>(
+ BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1));
if (!dg) {
return;
}
@@ -2577,7 +2594,7 @@ static void vgroup_assign_verts(Object *ob, const float weight)
}
if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
if (me->edit_mesh) {
BMEditMesh *em = me->edit_mesh;
@@ -2597,7 +2614,8 @@ static void vgroup_assign_verts(Object *ob, const float weight)
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
MDeformVert *dv;
MDeformWeight *dw;
- dv = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset); /* can be NULL */
+ dv = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset)); /* can be nullptr */
dw = BKE_defvert_ensure_index(dv, def_nr);
if (dw) {
dw->weight = weight;
@@ -2606,12 +2624,12 @@ static void vgroup_assign_verts(Object *ob, const float weight)
}
}
else {
+ const blender::Span<MVert> verts = blender::bke::mesh_vertices(*me);
MDeformVert *dvert = BKE_mesh_deform_verts_for_write(me);
-
- const MVert *mv = BKE_mesh_vertices(me);
MDeformVert *dv = dvert;
- for (int i = 0; i < me->totvert; i++, mv++, dv++) {
+ for (int i = 0; i < me->totvert; i++, dv++) {
+ const MVert *mv = &verts[i];
if (mv->flag & SELECT) {
MDeformWeight *dw;
dw = BKE_defvert_ensure_index(dv, def_nr);
@@ -2628,7 +2646,7 @@ static void vgroup_assign_verts(Object *ob, const float weight)
BPoint *bp;
int a, tot;
- if (lt->dvert == NULL) {
+ if (lt->dvert == nullptr) {
BKE_object_defgroup_data_create(&lt->id);
}
@@ -2667,8 +2685,8 @@ static bool vertex_group_supported_poll_ex(bContext *C, const Object *ob)
}
/* Data checks. */
- const ID *data = ob->data;
- if (data == NULL || ID_IS_LINKED(data) || ID_IS_OVERRIDE_LIBRARY(data)) {
+ const ID *data = static_cast<const ID *>(ob->data);
+ if (data == nullptr || ID_IS_LINKED(data) || ID_IS_OVERRIDE_LIBRARY(data)) {
CTX_wm_operator_poll_msg_set(C, "Object type \"%s\" does not have editable data");
return false;
}
@@ -2724,8 +2742,8 @@ static bool vertex_group_mesh_with_dvert_poll(bContext *C)
return false;
}
- Mesh *me = ob->data;
- if (!CustomData_has_layer(&me->vdata, CD_MDEFORMVERT)) {
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ if (CustomData_has_layer(&me->vdata, CD_MDEFORMVERT)) {
CTX_wm_operator_poll_msg_set(C, "The active mesh object has no vertex group data");
return false;
}
@@ -2815,7 +2833,7 @@ static bool vertex_group_vert_select_unlocked_poll(bContext *C)
const int def_nr = BKE_object_defgroup_active_index_get(ob);
if (def_nr != 0) {
const ListBase *defbase = BKE_object_defgroup_list(ob);
- const bDeformGroup *dg = BLI_findlink(defbase, def_nr - 1);
+ const bDeformGroup *dg = static_cast<const bDeformGroup *>(BLI_findlink(defbase, def_nr - 1));
if (dg) {
return !(dg->flag & DG_LOCK_WEIGHT);
}
@@ -3017,8 +3035,9 @@ static int vertex_group_remove_from_exec(bContext *C, wmOperator *op)
}
else {
const ListBase *defbase = BKE_object_defgroup_list(ob);
- bDeformGroup *dg = BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1);
- if ((dg == NULL) || (BKE_object_defgroup_clear(ob, dg, !use_all_verts) == false)) {
+ bDeformGroup *dg = static_cast<bDeformGroup *>(
+ BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1));
+ if ((dg == nullptr) || (BKE_object_defgroup_clear(ob, dg, !use_all_verts) == false)) {
return OPERATOR_CANCELLED;
}
}
@@ -3069,7 +3088,7 @@ static int vertex_group_select_exec(bContext *C, wmOperator *UNUSED(op))
}
vgroup_select_verts(ob, 1);
- DEG_id_tag_update(ob->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
return OPERATOR_FINISHED;
@@ -3101,7 +3120,7 @@ static int vertex_group_deselect_exec(bContext *C, wmOperator *UNUSED(op))
Object *ob = ED_object_context(C);
vgroup_select_verts(ob, 0);
- DEG_id_tag_update(ob->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
return OPERATOR_FINISHED;
@@ -3168,7 +3187,8 @@ static int vertex_group_levels_exec(bContext *C, wmOperator *op)
float offset = RNA_float_get(op->ptr, "offset");
float gain = RNA_float_get(op->ptr, "gain");
- eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
int subset_count, vgroup_tot;
@@ -3255,7 +3275,8 @@ static int vertex_group_normalize_all_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_context(C);
bool lock_active = RNA_boolean_get(op->ptr, "lock_active");
- eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
bool changed;
int subset_count, vgroup_tot;
const bool *vgroup_validmap = BKE_object_defgroup_subset_from_select_type(
@@ -3315,7 +3336,7 @@ static int vertex_group_fix_exec(bContext *C, wmOperator *op)
float distToBe = RNA_float_get(op->ptr, "dist");
float strength = RNA_float_get(op->ptr, "strength");
float cp = RNA_float_get(op->ptr, "accuracy");
- ModifierData *md = ob->modifiers.first;
+ ModifierData *md = static_cast<ModifierData *>(ob->modifiers.first);
while (md) {
if (md->type == eModifierType_Mirror && (md->mode & eModifierMode_Realtime)) {
@@ -3404,9 +3425,9 @@ static int vertex_group_lock_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-static char *vertex_group_lock_description(struct bContext *UNUSED(C),
- struct wmOperatorType *UNUSED(op),
- struct PointerRNA *params)
+static char *vertex_group_lock_description(bContext *UNUSED(C),
+ wmOperatorType *UNUSED(op),
+ PointerRNA *params)
{
int action = RNA_enum_get(params, "action");
int mask = RNA_enum_get(params, "mask");
@@ -3427,7 +3448,7 @@ static char *vertex_group_lock_description(struct bContext *UNUSED(C),
action_str = TIP_("Invert locks of");
break;
default:
- return NULL;
+ return nullptr;
}
switch (mask) {
@@ -3456,7 +3477,7 @@ static char *vertex_group_lock_description(struct bContext *UNUSED(C),
}
break;
default:
- return NULL;
+ return nullptr;
}
return BLI_sprintfN(TIP_("%s %s vertex groups of the active object"), action_str, target_str);
@@ -3504,7 +3525,8 @@ static int vertex_group_invert_exec(bContext *C, wmOperator *op)
bool auto_assign = RNA_boolean_get(op->ptr, "auto_assign");
bool auto_remove = RNA_boolean_get(op->ptr, "auto_remove");
- eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
int subset_count, vgroup_tot;
@@ -3557,7 +3579,8 @@ static int vertex_group_smooth_exec(bContext *C, wmOperator *op)
{
const float fac = RNA_float_get(op->ptr, "factor");
const int repeat = RNA_int_get(op->ptr, "repeat");
- const eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ const eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
const float fac_expand = RNA_float_get(op->ptr, "expand");
uint objects_len;
@@ -3622,7 +3645,8 @@ static int vertex_group_clean_exec(bContext *C, wmOperator *op)
{
const float limit = RNA_float_get(op->ptr, "limit");
const bool keep_single = RNA_boolean_get(op->ptr, "keep_single");
- const eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ const eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
uint objects_len;
Object **objects = object_array_for_wpaint(C, &objects_len);
@@ -3689,7 +3713,8 @@ static int vertex_group_quantize_exec(bContext *C, wmOperator *op)
Object *ob = ED_object_context(C);
const int steps = RNA_int_get(op->ptr, "steps");
- eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
int subset_count, vgroup_tot;
@@ -3732,7 +3757,8 @@ void OBJECT_OT_vertex_group_quantize(wmOperatorType *ot)
static int vertex_group_limit_total_exec(bContext *C, wmOperator *op)
{
const int limit = RNA_int_get(op->ptr, "limit");
- const eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ const eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
int remove_multi_count = 0;
uint objects_len;
@@ -3927,13 +3953,13 @@ static const EnumPropertyItem *vgroup_itemf(bContext *C,
PropertyRNA *UNUSED(prop),
bool *r_free)
{
- if (C == NULL) {
+ if (C == nullptr) {
return DummyRNA_NULL_items;
}
Object *ob = ED_object_context(C);
EnumPropertyItem tmp = {0, "", 0, "", ""};
- EnumPropertyItem *item = NULL;
+ EnumPropertyItem *item = nullptr;
bDeformGroup *def;
int a, totitem = 0;
@@ -3942,7 +3968,7 @@ static const EnumPropertyItem *vgroup_itemf(bContext *C,
}
const ListBase *defbase = BKE_object_defgroup_list(ob);
- for (a = 0, def = defbase->first; def; def = def->next, a++) {
+ for (a = 0, def = static_cast<bDeformGroup *>(defbase->first); def; def = def->next, a++) {
tmp.value = a;
tmp.icon = ICON_GROUP_VERTEX;
tmp.identifier = def->name;
@@ -3993,11 +4019,13 @@ static char *vgroup_init_remap(Object *ob)
{
const ListBase *defbase = BKE_object_defgroup_list(ob);
int defbase_tot = BLI_listbase_count(defbase);
- char *name_array = MEM_mallocN(MAX_VGROUP_NAME * sizeof(char) * defbase_tot, "sort vgroups");
+ char *name_array = static_cast<char *>(
+ MEM_mallocN(MAX_VGROUP_NAME * sizeof(char) * defbase_tot, "sort vgroups"));
char *name;
name = name_array;
- for (const bDeformGroup *def = defbase->first; def; def = def->next) {
+ for (const bDeformGroup *def = static_cast<const bDeformGroup *>(defbase->first); def;
+ def = def->next) {
BLI_strncpy(name, def->name, MAX_VGROUP_NAME);
name += MAX_VGROUP_NAME;
}
@@ -4007,20 +4035,21 @@ static char *vgroup_init_remap(Object *ob)
static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
{
- MDeformVert *dvert = NULL;
+ MDeformVert *dvert = nullptr;
const bDeformGroup *def;
const ListBase *defbase = BKE_object_defgroup_list(ob);
int defbase_tot = BLI_listbase_count(defbase);
/* Needs a dummy index at the start. */
- int *sort_map_update = MEM_mallocN(sizeof(int) * (defbase_tot + 1), "sort vgroups");
+ int *sort_map_update = static_cast<int *>(
+ MEM_mallocN(sizeof(int) * (defbase_tot + 1), __func__));
int *sort_map = sort_map_update + 1;
const char *name;
int i;
name = name_array;
- for (def = defbase->first, i = 0; def; def = def->next, i++) {
+ for (def = static_cast<const bDeformGroup *>(defbase->first), i = 0; def; def = def->next, i++) {
sort_map[i] = BLI_findstringindex(defbase, name, offsetof(bDeformGroup, name));
name += MAX_VGROUP_NAME;
@@ -4037,7 +4066,7 @@ static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
BMVert *eve;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ dvert = static_cast<MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
if (dvert->totweight) {
BKE_defvert_remap(dvert, sort_map, defbase_tot);
}
@@ -4055,7 +4084,7 @@ static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
/* Grease pencil stores vertex groups separately for each stroke,
* so remap each stroke's weights separately. */
if (ob->type == OB_GPENCIL) {
- bGPdata *gpd = ob->data;
+ bGPdata *gpd = static_cast<bGPdata *>(ob->data);
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
LISTBASE_FOREACH (bGPDstroke *, gps, &gpf->strokes) {
@@ -4074,7 +4103,7 @@ static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
}
}
else {
- BKE_object_defgroup_array_get(ob->data, &dvert, &dvert_tot);
+ BKE_object_defgroup_array_get(static_cast<ID *>(ob->data), &dvert, &dvert_tot);
/* Create as necessary. */
if (dvert) {
@@ -4107,8 +4136,8 @@ static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
static int vgroup_sort_name(const void *def_a_ptr, const void *def_b_ptr)
{
- const bDeformGroup *def_a = def_a_ptr;
- const bDeformGroup *def_b = def_b_ptr;
+ const bDeformGroup *def_a = static_cast<const bDeformGroup *>(def_a_ptr);
+ const bDeformGroup *def_b = static_cast<const bDeformGroup *>(def_b_ptr);
return BLI_strcasecmp_natural(def_a->name, def_b->name);
}
@@ -4119,22 +4148,22 @@ static int vgroup_sort_name(const void *def_a_ptr, const void *def_b_ptr)
*/
static void vgroup_sort_bone_hierarchy(Object *ob, ListBase *bonebase)
{
- if (bonebase == NULL) {
+ if (bonebase == nullptr) {
Object *armobj = BKE_modifiers_is_deformed_by_armature(ob);
- if (armobj != NULL) {
- bArmature *armature = armobj->data;
+ if (armobj != nullptr) {
+ bArmature *armature = static_cast<bArmature *>(armobj->data);
bonebase = &armature->bonebase;
}
}
ListBase *defbase = BKE_object_defgroup_list_mutable(ob);
- if (bonebase != NULL) {
+ if (bonebase != nullptr) {
Bone *bone;
- for (bone = bonebase->last; bone; bone = bone->prev) {
+ for (bone = static_cast<Bone *>(bonebase->last); bone; bone = bone->prev) {
bDeformGroup *dg = BKE_object_defgroup_find_name(ob, bone->name);
vgroup_sort_bone_hierarchy(ob, &bone->childbase);
- if (dg != NULL) {
+ if (dg != nullptr) {
BLI_remlink(defbase, dg);
BLI_addhead(defbase, dg);
}
@@ -4165,7 +4194,7 @@ static int vertex_group_sort_exec(bContext *C, wmOperator *op)
BLI_listbase_sort(defbase, vgroup_sort_name);
break;
case SORT_TYPE_BONEHIERARCHY:
- vgroup_sort_bone_hierarchy(ob, NULL);
+ vgroup_sort_bone_hierarchy(ob, nullptr);
break;
}
@@ -4189,7 +4218,7 @@ void OBJECT_OT_vertex_group_sort(wmOperatorType *ot)
static const EnumPropertyItem vgroup_sort_type[] = {
{SORT_TYPE_NAME, "NAME", 0, "Name", ""},
{SORT_TYPE_BONEHIERARCHY, "BONE_HIERARCHY", 0, "Bone Hierarchy", ""},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
ot->name = "Sort Vertex Groups";
@@ -4222,7 +4251,8 @@ static int vgroup_move_exec(bContext *C, wmOperator *op)
ListBase *defbase = BKE_object_defgroup_list_mutable(ob);
- def = BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1);
+ def = static_cast<bDeformGroup *>(
+ BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1));
if (!def) {
return OPERATOR_CANCELLED;
}
@@ -4250,7 +4280,7 @@ void OBJECT_OT_vertex_group_move(wmOperatorType *ot)
static const EnumPropertyItem vgroup_slot_move[] = {
{-1, "UP", 0, "Up", ""},
{1, "DOWN", 0, "Down", ""},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
/* identifiers */
@@ -4283,7 +4313,7 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
{
MDeformVert *dvert_act;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
int i;
@@ -4293,13 +4323,14 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
BMVert *eve, *eve_act;
dvert_act = ED_mesh_active_dvert_get_em(ob, &eve_act);
- if (dvert_act == NULL) {
+ if (dvert_act == nullptr) {
return;
}
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT) && (eve != eve_act)) {
- MDeformVert *dvert_dst = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ MDeformVert *dvert_dst = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
BKE_defvert_copy_index(dvert_dst, def_nr, dvert_act, def_nr);
@@ -4318,16 +4349,16 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
int v_act;
dvert_act = ED_mesh_active_dvert_get_ob(ob, &v_act);
- if (dvert_act == NULL) {
+ if (dvert_act == nullptr) {
return;
}
- const MVert *vertices = BKE_mesh_vertices(me);
+ const blender::Span<MVert> verts = blender::bke::mesh_vertices(*me);
MDeformVert *dvert = BKE_mesh_deform_verts_for_write(me);
dv = dvert;
for (i = 0; i < me->totvert; i++, dv++) {
- if ((vertices[i].flag & SELECT) && (dv != dvert_act)) {
+ if ((verts[i].flag & SELECT) && (dv != dvert_act)) {
BKE_defvert_copy_index(dv, def_nr, dvert_act, def_nr);
@@ -4346,7 +4377,7 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
static bool check_vertex_group_accessible(wmOperator *op, Object *ob, int def_nr)
{
const ListBase *defbase = BKE_object_defgroup_list(ob);
- bDeformGroup *dg = BLI_findlink(defbase, def_nr);
+ bDeformGroup *dg = static_cast<bDeformGroup *>(BLI_findlink(defbase, def_nr));
if (!dg) {
BKE_report(op->reports, RPT_ERROR, "Invalid vertex group index");
@@ -4403,7 +4434,7 @@ void OBJECT_OT_vertex_weight_paste(wmOperatorType *ot)
"Index of source weight in active vertex group",
-1,
INT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_SKIP_SAVE | PROP_HIDDEN));
}
/** \} */
@@ -4453,7 +4484,7 @@ void OBJECT_OT_vertex_weight_delete(wmOperatorType *ot)
"Index of source weight in active vertex group",
-1,
INT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_SKIP_SAVE | PROP_HIDDEN));
}
/** \} */
@@ -4500,7 +4531,7 @@ void OBJECT_OT_vertex_weight_set_active(wmOperatorType *ot)
"Index of source weight in active vertex group",
-1,
INT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_SKIP_SAVE | PROP_HIDDEN));
}
/** \} */
@@ -4513,7 +4544,7 @@ static int vertex_weight_normalize_active_vertex_exec(bContext *C, wmOperator *U
{
Object *ob = ED_object_context(C);
ToolSettings *ts = CTX_data_tool_settings(C);
- eVGroupSelect subset_type = ts->vgroupsubset;
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(ts->vgroupsubset);
bool changed;
changed = vgroup_normalize_active_vertex(ob, subset_type);
@@ -4552,7 +4583,7 @@ static int vertex_weight_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
ToolSettings *ts = CTX_data_tool_settings(C);
- eVGroupSelect subset_type = ts->vgroupsubset;
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(ts->vgroupsubset);
vgroup_copy_active_to_sel(ob, subset_type);
diff --git a/source/blender/editors/physics/CMakeLists.txt b/source/blender/editors/physics/CMakeLists.txt
index ee59efbc925..e56d58c2135 100644
--- a/source/blender/editors/physics/CMakeLists.txt
+++ b/source/blender/editors/physics/CMakeLists.txt
@@ -11,7 +11,6 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/mantaflow/extern
# RNA_prototypes.h
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 80de8fae072..1d3cf7c36af 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -502,6 +502,7 @@ static void fluid_free_startjob(void *customdata, short *stop, short *do_update,
BKE_fluid_cache_free(fds, job->ob, cache_map);
#else
UNUSED_VARS(fds);
+ UNUSED_VARS(cache_map);
#endif
*do_update = true;
diff --git a/source/blender/editors/render/CMakeLists.txt b/source/blender/editors/render/CMakeLists.txt
index 4b644ae826f..a91a63201c4 100644
--- a/source/blender/editors/render/CMakeLists.txt
+++ b/source/blender/editors/render/CMakeLists.txt
@@ -17,7 +17,6 @@ set(INC
../../render
../../sequencer
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/render/render_shading.cc b/source/blender/editors/render/render_shading.cc
index da2290f7372..f784346ec8f 100644
--- a/source/blender/editors/render/render_shading.cc
+++ b/source/blender/editors/render/render_shading.cc
@@ -934,7 +934,7 @@ static int view_layer_add_exec(bContext *C, wmOperator *op)
WM_window_set_active_view_layer(win, view_layer_new);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1039,7 +1039,7 @@ static int view_layer_add_aov_exec(bContext *C, wmOperator *UNUSED(op))
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1091,7 +1091,7 @@ static int view_layer_remove_aov_exec(bContext *C, wmOperator *UNUSED(op))
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1143,7 +1143,7 @@ static int view_layer_add_lightgroup_exec(bContext *C, wmOperator *op)
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1193,7 +1193,7 @@ static int view_layer_remove_lightgroup_exec(bContext *C, wmOperator *UNUSED(op)
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1257,7 +1257,7 @@ static int view_layer_add_used_lightgroups_exec(bContext *C, wmOperator *UNUSED(
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1301,7 +1301,7 @@ static int view_layer_remove_unused_lightgroups_exec(bContext *C, wmOperator *UN
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1692,7 +1692,7 @@ static int freestyle_module_remove_exec(bContext *C, wmOperator *UNUSED(op))
BKE_freestyle_module_delete(&view_layer->freestyle_config, module);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -1722,7 +1722,7 @@ static int freestyle_module_move_exec(bContext *C, wmOperator *op)
int dir = RNA_enum_get(op->ptr, "direction");
if (BKE_freestyle_module_move(&view_layer->freestyle_config, module, dir)) {
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
}
@@ -1778,7 +1778,7 @@ static int freestyle_lineset_add_exec(bContext *C, wmOperator *UNUSED(op))
BKE_freestyle_lineset_add(bmain, &view_layer->freestyle_config, nullptr);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -1852,7 +1852,7 @@ static int freestyle_lineset_paste_exec(bContext *C, wmOperator *UNUSED(op))
FRS_paste_active_lineset(&view_layer->freestyle_config);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -1886,7 +1886,7 @@ static int freestyle_lineset_remove_exec(bContext *C, wmOperator *UNUSED(op))
FRS_delete_active_lineset(&view_layer->freestyle_config);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -1920,7 +1920,7 @@ static int freestyle_lineset_move_exec(bContext *C, wmOperator *op)
int dir = RNA_enum_get(op->ptr, "direction");
if (FRS_move_active_lineset(&view_layer->freestyle_config, dir)) {
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
}
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c
index 57a9e6be917..07a93d3907a 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -229,7 +229,7 @@ bool ED_scene_view_layer_delete(Main *bmain, Scene *scene, ViewLayer *layer, Rep
BKE_view_layer_free(layer);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
DEG_relations_tag_update(bmain);
WM_main_add_notifier(NC_SCENE | ND_LAYER | NA_REMOVED, scene);
diff --git a/source/blender/editors/screen/CMakeLists.txt b/source/blender/editors/screen/CMakeLists.txt
index f9b1e2b5d4c..119758f3335 100644
--- a/source/blender/editors/screen/CMakeLists.txt
+++ b/source/blender/editors/screen/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../makesrna
../../sequencer
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 8a84f4cf079..cb3510615cc 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -77,9 +77,10 @@ void immDrawPixelsTexScaledFullSize(const IMMDrawPixelsTexState *state,
* filtering results. Mipmaps can be used to get better results (i.e. #GL_LINEAR_MIPMAP_LINEAR),
* so always use mipmaps when filtering. */
const bool use_mipmap = use_filter && ((draw_width < img_w) || (draw_height < img_h));
- const int mips = use_mipmap ? 9999 : 1;
+ const int mip_len = use_mipmap ? 9999 : 1;
- GPUTexture *tex = GPU_texture_create_2d("immDrawPixels", img_w, img_h, mips, gpu_format, NULL);
+ GPUTexture *tex = GPU_texture_create_2d(
+ "immDrawPixels", img_w, img_h, mip_len, gpu_format, NULL);
const bool use_float_data = ELEM(gpu_format, GPU_RGBA16F, GPU_RGB16F, GPU_R16F);
eGPUDataFormat gpu_data_format = (use_float_data) ? GPU_DATA_FLOAT : GPU_DATA_UBYTE;
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c
index 5464d0a347d..38a9d8ba7ab 100644
--- a/source/blender/editors/screen/screendump.c
+++ b/source/blender/editors/screen/screendump.c
@@ -54,13 +54,12 @@ static int screenshot_data_create(bContext *C, wmOperator *op, ScrArea *area)
{
int dumprect_size[2];
- wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
/* do redraw so we don't show popups/menus */
WM_redraw_windows(C);
- uint *dumprect = WM_window_pixels_read(wm, win, dumprect_size);
+ uint *dumprect = WM_window_pixels_read_offscreen(C, win, dumprect_size);
if (dumprect) {
ScreenshotData *scd = MEM_callocN(sizeof(ScreenshotData), "screenshot");
diff --git a/source/blender/editors/screen/workspace_edit.c b/source/blender/editors/screen/workspace_edit.c
index fc3ac53ef0b..9a6bdc98d76 100644
--- a/source/blender/editors/screen/workspace_edit.c
+++ b/source/blender/editors/screen/workspace_edit.c
@@ -359,6 +359,12 @@ static int workspace_append_activate_exec(bContext *C, wmOperator *op)
BLO_LIBLINK_APPEND_RECURSIVE);
if (appended_workspace) {
+ if (BLT_translate_new_dataname()) {
+ /* Translate workspace name */
+ BKE_libblock_rename(
+ bmain, &appended_workspace->id, CTX_DATA_(BLT_I18NCONTEXT_ID_WORKSPACE, idname));
+ }
+
/* Set defaults. */
BLO_update_defaults_workspace(appended_workspace, NULL);
@@ -441,8 +447,14 @@ static void workspace_append_button(uiLayout *layout,
BLI_assert(STREQ(ot_append->idname, "WORKSPACE_OT_append_activate"));
PointerRNA opptr;
- uiItemFullO_ptr(
- layout, ot_append, workspace->id.name + 2, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &opptr);
+ uiItemFullO_ptr(layout,
+ ot_append,
+ CTX_DATA_(BLT_I18NCONTEXT_ID_WORKSPACE, workspace->id.name + 2),
+ ICON_NONE,
+ NULL,
+ WM_OP_EXEC_DEFAULT,
+ 0,
+ &opptr);
RNA_string_set(&opptr, "idname", id->name + 2);
RNA_string_set(&opptr, "filepath", filepath);
}
@@ -495,7 +507,8 @@ static void workspace_add_menu(bContext *UNUSED(C), uiLayout *layout, void *temp
static int workspace_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
- uiPopupMenu *pup = UI_popup_menu_begin(C, op->type->name, ICON_ADD);
+ uiPopupMenu *pup = UI_popup_menu_begin(
+ C, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, op->type->name), ICON_ADD);
uiLayout *layout = UI_popup_menu_layout(pup);
uiItemMenuF(layout, IFACE_("General"), ICON_NONE, workspace_add_menu, NULL);
@@ -507,7 +520,7 @@ static int workspace_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUS
char *template = link->data;
char display_name[FILE_MAX];
- BLI_path_to_display_name(display_name, sizeof(display_name), template);
+ BLI_path_to_display_name(display_name, sizeof(display_name), IFACE_(template));
/* Steals ownership of link data string. */
uiItemMenuFN(layout, display_name, ICON_NONE, workspace_add_menu, template);
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index b170280ccf3..f4d3002219d 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -21,7 +21,6 @@ set(INC
../../../../intern/atomic
../../../../intern/clog
../../../../intern/eigen
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index c904d533db8..a7aa29853e6 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -351,10 +351,10 @@ static int hide_show_exec(bContext *C, wmOperator *op)
/* Start undo. */
switch (action) {
case PARTIALVIS_HIDE:
- SCULPT_undo_push_begin(ob, "Hide area");
+ SCULPT_undo_push_begin_ex(ob, "Hide area");
break;
case PARTIALVIS_SHOW:
- SCULPT_undo_push_begin(ob, "Show area");
+ SCULPT_undo_push_begin_ex(ob, "Show area");
break;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.cc b/source/blender/editors/sculpt_paint/paint_image.cc
index 24290fed323..5a6ac9463e2 100644
--- a/source/blender/editors/sculpt_paint/paint_image.cc
+++ b/source/blender/editors/sculpt_paint/paint_image.cc
@@ -158,6 +158,16 @@ void imapaint_image_update(
imapaintpartial.dirty_region.xmax,
imapaintpartial.dirty_region.ymax);
+ /* When buffer is partial updated the planes should be set to a larger value than 8. This will
+ * make sure that partial updating is working but uses more GPU memory as the gpu texture will
+ * have 4 channels. When so the whole texture needs to be reuploaded to the GPU using the new
+ * texture format.*/
+ if (ibuf != nullptr && ibuf->planes == 8) {
+ ibuf->planes = 32;
+ BKE_image_partial_update_mark_full_update(image);
+ return;
+ }
+
/* TODO: should set_tpage create ->rect? */
if (texpaint || (sima && sima->lock)) {
const int w = BLI_rcti_size_x(&imapaintpartial.dirty_region);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 246481feb0b..de86597e223 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -152,7 +152,7 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Mask flood fill");
+ SCULPT_undo_push_begin(ob, op);
MaskTaskData data = {
.ob = ob,
@@ -687,10 +687,10 @@ static bool sculpt_gesture_is_vertex_effected(SculptGestureContext *sgcontext, P
return false;
}
-static void sculpt_gesture_apply(bContext *C, SculptGestureContext *sgcontext)
+static void sculpt_gesture_apply(bContext *C, SculptGestureContext *sgcontext, wmOperator *op)
{
SculptGestureOperation *operation = sgcontext->operation;
- SCULPT_undo_push_begin(CTX_data_active_object(C), "Sculpt Gesture Apply");
+ SCULPT_undo_push_begin(CTX_data_active_object(C), op);
operation->sculpt_gesture_begin(C, sgcontext);
@@ -1506,7 +1506,7 @@ static int paint_mask_gesture_box_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1518,7 +1518,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1530,7 +1530,7 @@ static int paint_mask_gesture_line_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1542,7 +1542,7 @@ static int face_set_gesture_box_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1554,7 +1554,7 @@ static int face_set_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1579,7 +1579,7 @@ static int sculpt_trim_gesture_box_exec(bContext *C, wmOperator *op)
}
sculpt_gesture_init_trim_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1620,7 +1620,7 @@ static int sculpt_trim_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_trim_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1649,7 +1649,7 @@ static int project_gesture_line_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_project_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index f373bb2f763..c08857bff58 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -3961,7 +3961,7 @@ static int vpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event)
BKE_pbvh_ensure_node_loops(ob->sculpt->pbvh);
}
- SCULPT_undo_push_begin(ob, "Vertex Paint");
+ SCULPT_undo_push_begin_ex(ob, "Vertex Paint");
if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
paint_stroke_free(C, op, (PaintStroke *)op->customdata);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 02cb8e1b6c7..c3ba29295c7 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1406,16 +1406,13 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
switch (data->brush->sculpt_tool) {
case SCULPT_TOOL_MASK:
type = SCULPT_UNDO_MASK;
- BKE_pbvh_node_mark_update_mask(data->nodes[n]);
break;
case SCULPT_TOOL_PAINT:
case SCULPT_TOOL_SMEAR:
type = SCULPT_UNDO_COLOR;
- BKE_pbvh_node_mark_update_color(data->nodes[n]);
break;
default:
type = SCULPT_UNDO_COORDS;
- BKE_pbvh_node_mark_update(data->nodes[n]);
break;
}
@@ -1430,6 +1427,20 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
return;
}
+ switch (type) {
+ case SCULPT_UNDO_MASK:
+ BKE_pbvh_node_mark_update_mask(data->nodes[n]);
+ break;
+ case SCULPT_UNDO_COLOR:
+ BKE_pbvh_node_mark_update_color(data->nodes[n]);
+ break;
+ case SCULPT_UNDO_COORDS:
+ BKE_pbvh_node_mark_update(data->nodes[n]);
+ break;
+ default:
+ break;
+ }
+
PBVHVertexIter vd;
SculptOrigVertData orig_data;
@@ -5383,7 +5394,7 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
ED_image_undo_push_begin(op->type->name, PAINT_MODE_SCULPT);
}
else {
- SCULPT_undo_push_begin(ob, sculpt_tool_name(sd));
+ SCULPT_undo_push_begin_ex(ob, sculpt_tool_name(sd));
}
return true;
@@ -5646,6 +5657,10 @@ static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, const wmEvent
return paint_stroke_modal(C, op, event, (struct PaintStroke **)&op->customdata);
}
+static void sculpt_redo_empty_ui(bContext *UNUSED(C), wmOperator *UNUSED(op))
+{
+}
+
void SCULPT_OT_brush_stroke(wmOperatorType *ot)
{
/* Identifiers. */
@@ -5659,9 +5674,10 @@ void SCULPT_OT_brush_stroke(wmOperatorType *ot)
ot->exec = sculpt_brush_stroke_exec;
ot->poll = SCULPT_poll;
ot->cancel = sculpt_brush_stroke_cancel;
+ ot->ui = sculpt_redo_empty_ui;
/* Flags (sculpt does own undo? (ton)). */
- ot->flag = OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index b4b2c4e48c8..691dfa21851 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -1579,7 +1579,7 @@ static int sculpt_cloth_filter_invoke(bContext *C, wmOperator *op, const wmEvent
/* Needs mask data to be available as it is used when solving the constraints. */
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
- SCULPT_undo_push_begin(ob, "Cloth filter");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COORDS);
ss->filter_cache->automasking = SCULPT_automasking_cache_init(sd, NULL, ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
index ebbb0fa429e..8f87cd1b6ed 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -76,7 +76,7 @@ static bool sculpt_and_dynamic_topology_poll(bContext *C)
/** \name Detail Flood Fill
* \{ */
-static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
+static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *op)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Object *ob = CTX_data_active_object(C);
@@ -106,7 +106,7 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
- SCULPT_undo_push_begin(ob, "Dynamic topology flood fill");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_COORDS);
while (BKE_pbvh_bmesh_update_topology(
diff --git a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
index e19ce74d947..99617ecaed6 100644
--- a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
@@ -272,7 +272,7 @@ void sculpt_dynamic_topology_disable_with_undo(Main *bmain,
/* May be false in background mode. */
const bool use_undo = G.background ? (ED_undo_stack_get() != NULL) : true;
if (use_undo) {
- SCULPT_undo_push_begin(ob, "Dynamic topology disable");
+ SCULPT_undo_push_begin_ex(ob, "Dynamic topology disable");
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
}
SCULPT_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, NULL);
@@ -292,7 +292,7 @@ static void sculpt_dynamic_topology_enable_with_undo(Main *bmain,
/* May be false in background mode. */
const bool use_undo = G.background ? (ED_undo_stack_get() != NULL) : true;
if (use_undo) {
- SCULPT_undo_push_begin(ob, "Dynamic topology enable");
+ SCULPT_undo_push_begin_ex(ob, "Dynamic topology enable");
}
SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
if (use_undo) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index b3614e1f277..d4b2b884905 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -2128,7 +2128,7 @@ static int sculpt_expand_invoke(bContext *C, wmOperator *op, const wmEvent *even
sculpt_expand_ensure_sculptsession_data(ob);
/* Initialize undo. */
- SCULPT_undo_push_begin(ob, "expand");
+ SCULPT_undo_push_begin(ob, op);
sculpt_expand_undo_push(ob, ss->expand_cache);
/* Set the initial element for expand from the event position. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index 6ea932d6f67..684cebd0d3a 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -317,7 +317,7 @@ static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "face set change");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
const int next_face_set = SCULPT_face_set_next_available_get(ss);
@@ -707,7 +707,7 @@ static int sculpt_face_set_init_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "face set change");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
const float threshold = RNA_float_get(op->ptr, "threshold");
@@ -856,7 +856,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
const int mode = RNA_enum_get(op->ptr, "mode");
const int active_face_set = SCULPT_active_face_set_get(ss);
- SCULPT_undo_push_begin(ob, "Hide area");
+ SCULPT_undo_push_begin(ob, op);
PBVH *pbvh = ob->sculpt->pbvh;
PBVHNode **nodes;
@@ -1322,9 +1322,10 @@ static void sculpt_face_set_edit_modify_geometry(bContext *C,
Object *ob,
const int active_face_set,
const eSculptFaceSetEditMode mode,
- const bool modify_hidden)
+ const bool modify_hidden,
+ wmOperator *op)
{
- ED_sculpt_undo_geometry_begin(ob, "edit face set delete geometry");
+ ED_sculpt_undo_geometry_begin(ob, op);
sculpt_face_set_apply_edit(ob, abs(active_face_set), mode, modify_hidden);
ED_sculpt_undo_geometry_end(ob);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
@@ -1354,7 +1355,8 @@ static void face_set_edit_do_post_visibility_updates(Object *ob, PBVHNode **node
static void sculpt_face_set_edit_modify_face_sets(Object *ob,
const int active_face_set,
const eSculptFaceSetEditMode mode,
- const bool modify_hidden)
+ const bool modify_hidden,
+ wmOperator *op)
{
PBVH *pbvh = ob->sculpt->pbvh;
PBVHNode **nodes;
@@ -1364,7 +1366,7 @@ static void sculpt_face_set_edit_modify_face_sets(Object *ob,
if (!nodes) {
return;
}
- SCULPT_undo_push_begin(ob, "face set edit");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
sculpt_face_set_apply_edit(ob, abs(active_face_set), mode, modify_hidden);
SCULPT_undo_push_end(ob);
@@ -1375,7 +1377,8 @@ static void sculpt_face_set_edit_modify_face_sets(Object *ob,
static void sculpt_face_set_edit_modify_coordinates(bContext *C,
Object *ob,
const int active_face_set,
- const eSculptFaceSetEditMode mode)
+ const eSculptFaceSetEditMode mode,
+ wmOperator *op)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
SculptSession *ss = ob->sculpt;
@@ -1383,7 +1386,7 @@ static void sculpt_face_set_edit_modify_coordinates(bContext *C,
PBVHNode **nodes;
int totnode;
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "face set edit");
+ SCULPT_undo_push_begin(ob, op);
for (int i = 0; i < totnode; i++) {
BKE_pbvh_node_mark_update(nodes[i]);
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_COORDS);
@@ -1426,15 +1429,15 @@ static int sculpt_face_set_edit_invoke(bContext *C, wmOperator *op, const wmEven
switch (mode) {
case SCULPT_FACE_SET_EDIT_DELETE_GEOMETRY:
- sculpt_face_set_edit_modify_geometry(C, ob, active_face_set, mode, modify_hidden);
+ sculpt_face_set_edit_modify_geometry(C, ob, active_face_set, mode, modify_hidden, op);
break;
case SCULPT_FACE_SET_EDIT_GROW:
case SCULPT_FACE_SET_EDIT_SHRINK:
- sculpt_face_set_edit_modify_face_sets(ob, active_face_set, mode, modify_hidden);
+ sculpt_face_set_edit_modify_face_sets(ob, active_face_set, mode, modify_hidden, op);
break;
case SCULPT_FACE_SET_EDIT_FAIR_POSITIONS:
case SCULPT_FACE_SET_EDIT_FAIR_TANGENCY:
- sculpt_face_set_edit_modify_coordinates(C, ob, active_face_set, mode);
+ sculpt_face_set_edit_modify_coordinates(C, ob, active_face_set, mode, op);
break;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_color.c b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
index 7a1e08ea713..161fc563950 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
@@ -346,7 +346,7 @@ static int sculpt_color_filter_invoke(bContext *C, wmOperator *op, const wmEvent
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "color filter");
+ SCULPT_undo_push_begin(ob, op);
BKE_sculpt_color_layer_create_if_needed(ob);
/* CTX_data_ensure_evaluated_depsgraph should be used at the end to include the updates of
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
index fa4fe191273..cba1d3dcdc1 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
@@ -193,7 +193,7 @@ static int sculpt_mask_filter_exec(bContext *C, wmOperator *op)
int num_verts = SCULPT_vertex_count_get(ss);
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Mask Filter");
+ SCULPT_undo_push_begin(ob, op);
for (int i = 0; i < totnode; i++) {
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);
@@ -409,7 +409,7 @@ static int sculpt_dirty_mask_exec(bContext *C, wmOperator *op)
}
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Dirty Mask");
+ SCULPT_undo_push_begin(ob, op);
for (int i = 0; i < totnode; i++) {
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 4f45b7917ec..e576cfda3af 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -694,7 +694,7 @@ static int sculpt_mesh_filter_invoke(bContext *C, wmOperator *op, const wmEvent
SCULPT_boundary_info_ensure(ob);
}
- SCULPT_undo_push_begin(ob, "Mesh Filter");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COORDS);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 6a10f7cad18..e4bba135518 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -1494,10 +1494,17 @@ SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node, SculptUndoType type);
SculptUndoNode *SCULPT_undo_get_first_node(void);
/**
- * NOTE: `name` must match operator name for
- * redo panels to work.
+ * Pushes an undo step using the operator name. This is necessary for
+ * redo panels to work; operators that do not support that may use
+ * #SCULPT_undo_push_begin_ex instead if so desired.
*/
-void SCULPT_undo_push_begin(struct Object *ob, const char *name);
+void SCULPT_undo_push_begin(struct Object *ob, const struct wmOperator *op);
+
+/**
+ * NOTE: #SCULPT_undo_push_begin is preferred since `name`
+ * must match operator name for redo panels to work.
+ */
+void SCULPT_undo_push_begin_ex(struct Object *ob, const char *name);
void SCULPT_undo_push_end(struct Object *ob);
void SCULPT_undo_push_end_ex(struct Object *ob, const bool use_nested_undo);
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
index 2e661711172..9556d24f12c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
@@ -361,7 +361,7 @@ static int sculpt_mask_expand_invoke(bContext *C, wmOperator *op, const wmEvent
BKE_pbvh_search_gather(pbvh, NULL, NULL, &ss->filter_cache->nodes, &ss->filter_cache->totnode);
- SCULPT_undo_push_begin(ob, "Mask Expand");
+ SCULPT_undo_push_begin(ob, op);
if (create_face_set) {
SCULPT_undo_push_node(ob, ss->filter_cache->nodes[0], SCULPT_UNDO_FACE_SETS);
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_init.c b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
index cc27623adb0..b9b889ab2ce 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_init.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
@@ -131,7 +131,7 @@ static int sculpt_mask_init_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "init mask");
+ SCULPT_undo_push_begin(ob, op);
if (mode == SCULPT_MASK_INIT_RANDOM_PER_LOOSE_PART) {
SCULPT_connected_components_ensure(ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index 151eb7744ea..b7b3b32aaf7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -215,7 +215,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *op)
* as deleted, then after symmetrize operation all BMesh elements
* are logged as added (as opposed to attempting to store just the
* parts that symmetrize modifies). */
- SCULPT_undo_push_begin(ob, "Dynamic topology symmetrize");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_SYMMETRIZE);
BM_log_before_all_removed(ss->bm, ss->bm_log);
@@ -242,7 +242,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *op)
break;
case PBVH_FACES:
/* Mesh Symmetrize. */
- ED_sculpt_undo_geometry_begin(ob, "mesh symmetrize");
+ ED_sculpt_undo_geometry_begin(ob, op);
Mesh *mesh = ob->data;
BKE_mesh_mirror_apply_mirror_on_axis(bmain, mesh, sd->symmetrize_direction, dist);
@@ -394,7 +394,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
bool has_undo = wm->undo_stack != NULL;
/* Undo push is needed to prevent memory leak. */
if (has_undo) {
- SCULPT_undo_push_begin(ob, "Dynamic topology enable");
+ SCULPT_undo_push_begin_ex(ob, "Dynamic topology enable");
}
SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
if (has_undo) {
@@ -510,7 +510,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
* while it works it causes lag when undoing the first undo step, see T71564. */
wmWindowManager *wm = CTX_wm_manager(C);
if (wm->op_undo_depth <= 1) {
- SCULPT_undo_push_begin(ob, op->type->name);
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_end(ob);
}
}
@@ -921,7 +921,7 @@ static int sculpt_mask_by_color_invoke(bContext *C, wmOperator *op, const wmEven
const float mval_fl[2] = {UNPACK2(event->mval)};
SCULPT_cursor_geometry_info_update(C, &sgi, mval_fl, false);
- SCULPT_undo_push_begin(ob, "Mask by color");
+ SCULPT_undo_push_begin(ob, op);
BKE_sculpt_color_layer_create_if_needed(ob);
const PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
diff --git a/source/blender/editors/sculpt_paint/sculpt_transform.c b/source/blender/editors/sculpt_paint/sculpt_transform.c
index 7207e6c35d4..dfaa0bd4daa 100644
--- a/source/blender/editors/sculpt_paint/sculpt_transform.c
+++ b/source/blender/editors/sculpt_paint/sculpt_transform.c
@@ -46,7 +46,7 @@
#include <math.h>
#include <stdlib.h>
-void ED_sculpt_init_transform(struct bContext *C, Object *ob)
+void ED_sculpt_init_transform(struct bContext *C, Object *ob, const char *undo_name)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
SculptSession *ss = ob->sculpt;
@@ -60,7 +60,7 @@ void ED_sculpt_init_transform(struct bContext *C, Object *ob)
copy_v4_v4(ss->prev_pivot_rot, ss->pivot_rot);
copy_v3_v3(ss->prev_pivot_scale, ss->pivot_scale);
- SCULPT_undo_push_begin(ob, "Transform");
+ SCULPT_undo_push_begin_ex(ob, undo_name);
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
ss->pivot_rot[3] = 1.0f;
@@ -351,11 +351,6 @@ void ED_sculpt_end_transform(struct bContext *C, Object *ob)
if (ss->filter_cache) {
SCULPT_filter_cache_free(ss);
}
- /* Force undo push to happen even inside transform operator, since the sculpt
- * undo system works separate from regular undo and this is require to properly
- * finish an undo step also when canceling. */
- const bool use_nested_undo = true;
- SCULPT_undo_push_end_ex(ob, use_nested_undo);
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COORDS);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index a12f377c90d..fdda81baccd 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -4,6 +4,29 @@
/** \file
* \ingroup edsculpt
* Implements the Sculpt Mode tools.
+ *
+ * Usage Guide
+ * ===========
+ *
+ * The sculpt undo system is a delta-based system. Each undo step stores
+ * the difference with the prior one.
+ *
+ * To use the sculpt undo system, you must call SCULPT_undo_push_begin
+ * inside an operator exec or invoke callback (ED_sculpt_undo_geometry_begin
+ * may be called if you wish to save a non-delta copy of the entire mesh).
+ * This will initialize the sculpt undo stack and set up an undo step.
+ *
+ * At the end of the operator you should call SCULPT_undo_push_end.
+ *
+ * SCULPT_undo_push_end and ED_sculpt_undo_geometry_begin both take a
+ * wmOperatorType as an argument. There are _ex versions that allow a custom
+ * name; try to avoid using them. These can break the redo panel since it requires
+ * the undo push have the same name as the calling operator.
+ *
+ * Note: Sculpt undo steps are not appended to the global undo stack until
+ * the operator finishes. We use BKE_undosys_step_push_init_with_type to build
+ * a tentative undo step with is appended later when the operator ends.
+ * Operators must have the OPTYPE_UNDO flag set for this to work properly.
*/
#include <stddef.h>
@@ -350,10 +373,11 @@ static bool sculpt_undo_restore_hidden(bContext *C, SculptUndoNode *unode, bool
if (unode->maxvert) {
for (int i = 0; i < unode->totvert; i++) {
- if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != hide_vert[i]) {
+ const int vert_index = unode->index[i];
+ if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != hide_vert[vert_index]) {
BLI_BITMAP_FLIP(unode->vert_hidden, i);
- hide_vert[unode->index[i]] = !hide_vert[i];
- modified_vertices[unode->index[i]] = true;
+ hide_vert[vert_index] = !hide_vert[vert_index];
+ modified_vertices[vert_index] = true;
}
}
}
@@ -877,7 +901,6 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
.modified_hidden_vertices = modified_hidden_vertices,
.modified_mask_vertices = modified_mask_vertices,
.modified_color_vertices = modified_color_vertices,
-
};
BKE_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb_partial, &data);
BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw);
@@ -1140,8 +1163,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, Sculpt
unode->co = MEM_callocN(alloc_size, "SculptUndoNode.co");
usculpt->undo_size += alloc_size;
- /* FIXME: Should explain why this is allocated here, to be freed in
- * `SCULPT_undo_push_end_ex()`? */
+ /* Needed for original data lookup. */
alloc_size = sizeof(*unode->no) * (size_t)allvert;
unode->no = MEM_callocN(alloc_size, "SculptUndoNode.no");
usculpt->undo_size += alloc_size;
@@ -1544,7 +1566,12 @@ static void sculpt_save_active_attribute(Object *ob, SculptAttrRef *attr)
attr->was_set = true;
}
-void SCULPT_undo_push_begin(Object *ob, const char *name)
+void SCULPT_undo_push_begin(Object *ob, const wmOperator *op)
+{
+ SCULPT_undo_push_begin_ex(ob, op->type->name);
+}
+
+void SCULPT_undo_push_begin_ex(Object *ob, const char *name)
{
UndoStack *ustack = ED_undo_stack_get();
@@ -1640,11 +1667,12 @@ static void sculpt_undo_set_active_layer(struct bContext *C, SculptAttrRef *attr
*/
if (!layer) {
layer = BKE_id_attribute_search(&me->id, attr->name, CD_MASK_PROP_ALL, ATTR_DOMAIN_MASK_ALL);
- eAttrDomain domain = layer ? BKE_id_attribute_domain(&me->id, layer) : ATTR_DOMAIN_NUM;
-
- if (layer && ED_geometry_attribute_convert(
- me, attr->name, layer->type, domain, attr->type, attr->domain)) {
- layer = BKE_id_attribute_find(&me->id, attr->name, attr->type, attr->domain);
+ if (layer) {
+ const eAttrDomain domain = BKE_id_attribute_domain(&me->id, layer);
+ if (ED_geometry_attribute_convert(
+ me, attr->name, layer->type, domain, attr->type, attr->domain)) {
+ layer = BKE_id_attribute_find(&me->id, attr->name, attr->type, attr->domain);
+ }
}
}
@@ -1832,9 +1860,15 @@ static void sculpt_undosys_step_free(UndoStep *us_p)
sculpt_undo_free_list(&us->data.nodes);
}
-void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name)
+void ED_sculpt_undo_geometry_begin(struct Object *ob, const wmOperator *op)
+{
+ SCULPT_undo_push_begin(ob, op);
+ SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_GEOMETRY);
+}
+
+void ED_sculpt_undo_geometry_begin_ex(struct Object *ob, const char *name)
{
- SCULPT_undo_push_begin(ob, name);
+ SCULPT_undo_push_begin_ex(ob, name);
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_GEOMETRY);
}
@@ -1947,7 +1981,7 @@ void ED_sculpt_undo_push_multires_mesh_begin(bContext *C, const char *str)
Object *object = CTX_data_active_object(C);
- SCULPT_undo_push_begin(object, str);
+ SCULPT_undo_push_begin_ex(object, str);
SculptUndoNode *geometry_unode = SCULPT_undo_push_node(object, NULL, SCULPT_UNDO_GEOMETRY);
geometry_unode->geometry_clear_pbvh = false;
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 2e2abd30ea2..8b9776cf94d 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -9,7 +9,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
-#include "BLI_math.h"
+#include "BLI_math_base_safe.h"
#include "BLI_utildefines.h"
#include "DNA_brush_types.h"
@@ -22,6 +22,7 @@
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
+#include "BKE_image.h"
#include "BKE_mesh_mapping.h"
#include "BKE_paint.h"
@@ -30,6 +31,7 @@
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_screen.h"
+#include "ED_uvedit.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -42,6 +44,9 @@
#include "UI_view2d.h"
+/* When set, the UV element is on the boundary of the graph.
+ * i.e. Instead of a 2-dimensional laplace operator, use a 1-dimensional version.
+ * Visually, UV elements on the graph boundary appear as borders of the UV Island. */
#define MARK_BOUNDARY 1
typedef struct UvAdjacencyElement {
@@ -49,16 +54,17 @@ typedef struct UvAdjacencyElement {
UvElement *element;
/* uv pointer for convenience. Caution, this points to the original UVs! */
float *uv;
- /* general use flag (Used to check if Element is boundary here) */
- char flag;
+ /* Are we on locked in place? */
+ bool is_locked;
+ /* Are we on the boundary? */
+ bool is_boundary;
} UvAdjacencyElement;
typedef struct UvEdge {
uint uv1;
uint uv2;
- /* general use flag
- * (Used to check if edge is boundary here, and propagates to adjacency elements) */
- char flag;
+ /* Are we in the interior? */
+ bool is_interior;
} UvEdge;
typedef struct UVInitialStrokeElement {
@@ -90,13 +96,13 @@ typedef struct UvSculptData {
* to their coincident UV's */
UvAdjacencyElement *uv;
- /* ...Is what it says */
+ /* Total number of unique UVs. */
int totalUniqueUvs;
/* Edges used for adjacency info, used with laplacian smoothing */
UvEdge *uvedges;
- /* need I say more? */
+ /* Total number of #UvEdge. */
int totalUvEdges;
/* data for initial stroke, used by tools like grab */
@@ -116,8 +122,25 @@ typedef struct UvSculptData {
/* store invert flag here */
char invert;
+
+ /* Is constrain to image bounds active? */
+ bool constrain_to_bounds;
+
+ /* Base for constrain_to_bounds. */
+ float uv_base_offset[2];
} UvSculptData;
+static void apply_sculpt_data_constraints(UvSculptData *sculptdata, float uv[2])
+{
+ if (!sculptdata->constrain_to_bounds) {
+ return;
+ }
+ float u = sculptdata->uv_base_offset[0];
+ float v = sculptdata->uv_base_offset[1];
+ uv[0] = clamp_f(uv[0], u, u + 1.0f);
+ uv[1] = clamp_f(uv[1], v, v + 1.0f);
+}
+
/*********** Improved Laplacian Relaxation Operator ************************/
/* original code by Raul Fernandez Hernandez "farsthary" *
* adapted to uv smoothing by Antony Riakiatakis *
@@ -170,17 +193,14 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em,
}
for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
- float dist;
- /* This is supposed to happen only if "Pin Edges" is on,
- * since we have initialization on stroke start.
- * If ever uv brushes get their own mode we should check for toolsettings option too. */
- if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
+ if (sculptdata->uv[i].is_locked) {
continue;
}
sub_v2_v2v2(diff, sculptdata->uv[i].uv, mouse_coord);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
UvElement *element;
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -196,6 +216,8 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em,
0.5f * (tmp_uvdata[i].b[1] +
tmp_uvdata[i].sum_b[1] / tmp_uvdata[i].ncounter));
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[i].uv);
+
for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -214,6 +236,13 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em,
MEM_SAFE_FREE(tmp_uvdata);
}
+/* Legacy version which only does laplacian relaxation.
+ * Probably a little faster as it caches UvEdges.
+ * Mostly preserved for comparison with `HC_relaxation_iteration_uv`.
+ * Once the HC method has been merged into `relaxation_iteration_uv`,
+ * all the `HC_*` and `laplacian_*` specific functions can probably be removed.
+ */
+
static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
UvSculptData *sculptdata,
const float mouse_coord[2],
@@ -233,11 +262,16 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
/* counting neighbors */
for (i = 0; i < sculptdata->totalUvEdges; i++) {
UvEdge *tmpedge = sculptdata->uvedges + i;
- tmp_uvdata[tmpedge->uv1].ncounter++;
- tmp_uvdata[tmpedge->uv2].ncounter++;
-
- add_v2_v2(tmp_uvdata[tmpedge->uv2].sum_co, sculptdata->uv[tmpedge->uv1].uv);
- add_v2_v2(tmp_uvdata[tmpedge->uv1].sum_co, sculptdata->uv[tmpedge->uv2].uv);
+ bool code1 = sculptdata->uv[sculptdata->uvedges[i].uv1].is_boundary;
+ bool code2 = sculptdata->uv[sculptdata->uvedges[i].uv2].is_boundary;
+ if (code1 || (code1 == code2)) {
+ tmp_uvdata[tmpedge->uv2].ncounter++;
+ add_v2_v2(tmp_uvdata[tmpedge->uv2].sum_co, sculptdata->uv[tmpedge->uv1].uv);
+ }
+ if (code2 || (code1 == code2)) {
+ tmp_uvdata[tmpedge->uv1].ncounter++;
+ add_v2_v2(tmp_uvdata[tmpedge->uv1].sum_co, sculptdata->uv[tmpedge->uv2].uv);
+ }
}
/* Original Laplacian algorithm included removal of normal component of translation.
@@ -248,17 +282,14 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
}
for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
- float dist;
- /* This is supposed to happen only if "Pin Edges" is on,
- * since we have initialization on stroke start.
- * If ever uv brushes get their own mode we should check for toolsettings option too. */
- if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
+ if (sculptdata->uv[i].is_locked) {
continue;
}
sub_v2_v2v2(diff, sculptdata->uv[i].uv, mouse_coord);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
UvElement *element;
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -268,6 +299,8 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
sculptdata->uv[i].uv[1] = (1.0f - strength) * sculptdata->uv[i].uv[1] +
strength * tmp_uvdata[i].p[1];
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[i].uv);
+
for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -286,6 +319,153 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
MEM_SAFE_FREE(tmp_uvdata);
}
+static void add_weighted_edge(float (*delta_buf)[3],
+ const UvElement *storage,
+ const UvElement *ele_next,
+ const UvElement *ele_prev,
+ const MLoopUV *luv_next,
+ const MLoopUV *luv_prev,
+ const float weight)
+{
+ float delta[2];
+ sub_v2_v2v2(delta, luv_next->uv, luv_prev->uv);
+
+ bool code1 = (ele_prev->flag & MARK_BOUNDARY);
+ bool code2 = (ele_next->flag & MARK_BOUNDARY);
+ if (code1 || (code1 == code2)) {
+ int index_next = ele_next - storage;
+ delta_buf[index_next][0] -= delta[0] * weight;
+ delta_buf[index_next][1] -= delta[1] * weight;
+ delta_buf[index_next][2] += fabsf(weight);
+ }
+ if (code2 || (code1 == code2)) {
+ int index_prev = ele_prev - storage;
+ delta_buf[index_prev][0] += delta[0] * weight;
+ delta_buf[index_prev][1] += delta[1] * weight;
+ delta_buf[index_prev][2] += fabsf(weight);
+ }
+}
+
+static float tri_weight_v3(int method, const float *v1, const float *v2, const float *v3)
+{
+ switch (method) {
+ case UV_SCULPT_TOOL_RELAX_LAPLACIAN:
+ case UV_SCULPT_TOOL_RELAX_HC:
+ return 1.0f;
+ case UV_SCULPT_TOOL_RELAX_COTAN:
+ return cotangent_tri_weight_v3(v1, v2, v3);
+ default:
+ BLI_assert_unreachable();
+ }
+ return 0.0f;
+}
+
+static void relaxation_iteration_uv(BMEditMesh *em,
+ UvSculptData *sculptdata,
+ const float mouse_coord[2],
+ const float alpha,
+ const float radius_squared,
+ const float aspect_ratio,
+ const int method)
+{
+ if (method == UV_SCULPT_TOOL_RELAX_HC) {
+ HC_relaxation_iteration_uv(em, sculptdata, mouse_coord, alpha, radius_squared, aspect_ratio);
+ return;
+ }
+ if (method == UV_SCULPT_TOOL_RELAX_LAPLACIAN) {
+ laplacian_relaxation_iteration_uv(
+ em, sculptdata, mouse_coord, alpha, radius_squared, aspect_ratio);
+ return;
+ }
+
+ struct UvElement **head_table = BM_uv_element_map_ensure_head_table(sculptdata->elementMap);
+
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ BLI_assert(cd_loop_uv_offset >= 0);
+
+ const int total_uvs = sculptdata->elementMap->total_uvs;
+ float(*delta_buf)[3] = (float(*)[3])MEM_callocN(total_uvs * sizeof(float[3]), __func__);
+
+ const UvElement *storage = sculptdata->elementMap->storage;
+ for (int j = 0; j < total_uvs; j++) {
+ const UvElement *ele_curr = storage + j;
+ const BMFace *efa = ele_curr->l->f;
+ const UvElement *ele_next = BM_uv_element_get(sculptdata->elementMap, efa, ele_curr->l->next);
+ const UvElement *ele_prev = BM_uv_element_get(sculptdata->elementMap, efa, ele_curr->l->prev);
+
+ const float *v_curr_co = ele_curr->l->v->co;
+ const float *v_prev_co = ele_prev->l->v->co;
+ const float *v_next_co = ele_next->l->v->co;
+
+ const MLoopUV *luv_curr = BM_ELEM_CD_GET_VOID_P(ele_curr->l, cd_loop_uv_offset);
+ const MLoopUV *luv_next = BM_ELEM_CD_GET_VOID_P(ele_next->l, cd_loop_uv_offset);
+ const MLoopUV *luv_prev = BM_ELEM_CD_GET_VOID_P(ele_prev->l, cd_loop_uv_offset);
+
+ const UvElement *head_curr = head_table[ele_curr - sculptdata->elementMap->storage];
+ const UvElement *head_next = head_table[ele_next - sculptdata->elementMap->storage];
+ const UvElement *head_prev = head_table[ele_prev - sculptdata->elementMap->storage];
+
+ /* If the mesh is triangulated with no boundaries, only one edge is required. */
+ const float weight_curr = tri_weight_v3(method, v_curr_co, v_prev_co, v_next_co);
+ add_weighted_edge(delta_buf, storage, head_next, head_prev, luv_next, luv_prev, weight_curr);
+
+ /* Triangulated with a boundary? We need the incoming edges to solve the boundary. */
+ const float weight_prev = tri_weight_v3(method, v_prev_co, v_curr_co, v_next_co);
+ add_weighted_edge(delta_buf, storage, head_next, head_curr, luv_next, luv_curr, weight_prev);
+
+ if (method == UV_SCULPT_TOOL_RELAX_LAPLACIAN) {
+ /* Laplacian method has zero weights on virtual edges. */
+ continue;
+ }
+
+ /* Meshes with quads (or other n-gons) need "virtual" edges too. */
+ const float weight_next = tri_weight_v3(method, v_next_co, v_curr_co, v_prev_co);
+ add_weighted_edge(delta_buf, storage, head_prev, head_curr, luv_prev, luv_curr, weight_next);
+ }
+
+ Brush *brush = BKE_paint_brush(sculptdata->uvsculpt);
+ for (int i = 0; i < sculptdata->totalUniqueUvs; i++) {
+ UvAdjacencyElement *adj_el = &sculptdata->uv[i];
+ if (adj_el->is_locked) {
+ continue; /* Locked UVs can't move. */
+ }
+
+ /* Is UV within brush's influence? */
+ float diff[2];
+ sub_v2_v2v2(diff, adj_el->uv, mouse_coord);
+ diff[1] /= aspect_ratio;
+ const float dist_squared = len_squared_v2(diff);
+ if (dist_squared > radius_squared) {
+ continue;
+ }
+ const float strength = alpha * BKE_brush_curve_strength_clamped(
+ brush, sqrtf(dist_squared), sqrtf(radius_squared));
+
+ const float *delta_sum = delta_buf[adj_el->element - storage];
+
+ {
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(adj_el->element->l, cd_loop_uv_offset);
+ BLI_assert(adj_el->uv == luv->uv); /* Only true for head. */
+ adj_el->uv[0] = luv->uv[0] + strength * safe_divide(delta_sum[0], delta_sum[2]);
+ adj_el->uv[1] = luv->uv[1] + strength * safe_divide(delta_sum[1], delta_sum[2]);
+ apply_sculpt_data_constraints(sculptdata, adj_el->uv);
+ }
+
+ /* Copy UV co-ordinates to all UvElements. */
+ UvElement *tail = adj_el->element;
+ while (tail) {
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(tail->l, cd_loop_uv_offset);
+ copy_v2_v2(luv->uv, adj_el->uv);
+ tail = tail->next;
+ if (tail && tail->separate) {
+ break;
+ }
+ }
+ }
+
+ MEM_SAFE_FREE(delta_buf);
+}
+
static void uv_sculpt_stroke_apply(bContext *C,
wmOperator *op,
const wmEvent *event,
@@ -327,17 +507,15 @@ static void uv_sculpt_stroke_apply(bContext *C,
int i;
alpha *= invert;
for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
- float dist, diff[2];
- /* This is supposed to happen only if "Lock Borders" is on,
- * since we have initialization on stroke start.
- * If ever uv brushes get their own mode we should check for toolsettings option too. */
- if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
+ if (sculptdata->uv[i].is_locked) {
continue;
}
+ float diff[2];
sub_v2_v2v2(diff, sculptdata->uv[i].uv, co);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
UvElement *element;
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -346,6 +524,8 @@ static void uv_sculpt_stroke_apply(bContext *C,
sculptdata->uv[i].uv[0] -= strength * diff[0] * 0.001f;
sculptdata->uv[i].uv[1] -= strength * diff[1] * 0.001f;
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[i].uv);
+
for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -363,16 +543,11 @@ static void uv_sculpt_stroke_apply(bContext *C,
}
/*
- * Smooth Tool
+ * Relax Tool
*/
else if (tool == UV_SCULPT_TOOL_RELAX) {
- uint method = toolsettings->uv_relax_method;
- if (method == UV_SCULPT_TOOL_RELAX_HC) {
- HC_relaxation_iteration_uv(em, sculptdata, co, alpha, radius, aspectRatio);
- }
- else {
- laplacian_relaxation_iteration_uv(em, sculptdata, co, alpha, radius, aspectRatio);
- }
+ relaxation_iteration_uv(
+ em, sculptdata, co, alpha, radius, aspectRatio, toolsettings->uv_relax_method);
}
/*
@@ -392,6 +567,8 @@ static void uv_sculpt_stroke_apply(bContext *C,
sculptdata->uv[uvindex].uv[1] =
sculptdata->initial_stroke->initialSelection[i].initial_uv[1] + strength * diff[1];
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[uvindex].uv);
+
for (element = sculptdata->uv[uvindex].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -405,11 +582,18 @@ static void uv_sculpt_stroke_apply(bContext *C,
copy_v2_v2(luv->uv, sculptdata->uv[uvindex].uv);
}
}
+ if (sima->flag & SI_LIVE_UNWRAP) {
+ ED_uvedit_live_unwrap_re_solve();
+ }
}
}
static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
{
+ SpaceImage *sima = CTX_wm_space_image(C);
+ if (sima->flag & SI_LIVE_UNWRAP) {
+ ED_uvedit_live_unwrap_end(false);
+ }
UvSculptData *data = op->customdata;
if (data->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), data->timer);
@@ -454,6 +638,17 @@ static bool uv_edge_compare(const void *a, const void *b)
return true;
}
+static void set_element_flag(UvElement *element, const int flag)
+{
+ while (element) {
+ element->flag |= flag;
+ element = element->next;
+ if (!element || element->separate) {
+ break;
+ }
+ }
+}
+
static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
@@ -481,8 +676,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
bool do_island_optimization = !(ts->uv_sculpt_settings & UV_SCULPT_ALL_ISLANDS);
int island_index = 0;
- /* Holds, for each UvElement in elementMap, an index of its unique UV. */
- int *uniqueUv;
data->tool = (RNA_enum_get(op->ptr, "mode") == BRUSH_STROKE_SMOOTH) ?
UV_SCULPT_TOOL_RELAX :
ts->uvsculpt->paint.brush->uv_sculpt_tool;
@@ -518,22 +711,17 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
/* Count 'unique' UV's */
int unique_uvs = data->elementMap->total_unique_uvs;
if (do_island_optimization) {
- unique_uvs = 0;
- for (int i = 0; i < data->elementMap->total_uvs; i++) {
- if (data->elementMap->storage[i].separate &&
- (data->elementMap->storage[i].island == island_index)) {
- unique_uvs++;
- }
- }
+ unique_uvs = data->elementMap->island_total_unique_uvs[island_index];
}
/* Allocate the unique uv buffers */
- data->uv = MEM_mallocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
- uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
- "uv_brush_unique_uv_map");
+ data->uv = MEM_callocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
+ /* Holds, for each UvElement in elementMap, an index of its unique UV. */
+ int *uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
+ "uv_brush_unique_uv_map");
edgeHash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "uv_brush_edge_hash");
/* we have at most totalUVs edges */
- edges = MEM_mallocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
+ edges = MEM_callocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
if (!data->uv || !uniqueUv || !edgeHash || !edges) {
MEM_SAFE_FREE(edges);
MEM_SAFE_FREE(uniqueUv);
@@ -565,13 +753,18 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
counter++;
data->uv[counter].element = element;
- data->uv[counter].flag = 0;
data->uv[counter].uv = luv->uv;
+ if (data->tool != UV_SCULPT_TOOL_GRAB) {
+ if (luv->flag & MLOOPUV_PINNED) {
+ data->uv[counter].is_locked = true;
+ }
+ }
}
/* Pointer arithmetic to the rescue, as always :). */
uniqueUv[element - data->elementMap->storage] = counter;
}
}
+ BLI_assert(counter + 1 == unique_uvs);
/* Now, on to generate our uv connectivity data */
counter = 0;
@@ -581,7 +774,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->elementMap, efa, l, island_index, do_island_optimization);
int offset2, itmp2 = uv_element_offset_from_face_get(
data->elementMap, efa, l->next, island_index, do_island_optimization);
- char *flag;
/* Skip edge if not found(unlikely) or not on valid island */
if (itmp1 == -1 || itmp2 == -1) {
@@ -591,7 +783,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
offset1 = uniqueUv[itmp1];
offset2 = uniqueUv[itmp2];
- edges[counter].flag = 0;
/* Using an order policy, sort UV's according to address space.
* This avoids having two different UvEdges with the same UV's on different positions. */
if (offset1 < offset2) {
@@ -602,15 +793,13 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
edges[counter].uv1 = offset2;
edges[counter].uv2 = offset1;
}
- /* Hack! Set the value of the key to its flag.
- * Now we can set the flag when an edge exists twice :) */
- flag = BLI_ghash_lookup(edgeHash, &edges[counter]);
- if (flag) {
- *flag = 1;
+ UvEdge *prev_edge = BLI_ghash_lookup(edgeHash, &edges[counter]);
+ if (prev_edge) {
+ prev_edge->is_interior = true;
+ edges[counter].is_interior = true;
}
else {
- /* Hack mentioned */
- BLI_ghash_insert(edgeHash, &edges[counter], &edges[counter].flag);
+ BLI_ghash_insert(edgeHash, &edges[counter], &edges[counter]);
}
counter++;
}
@@ -619,7 +808,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
MEM_SAFE_FREE(uniqueUv);
/* Allocate connectivity data, we allocate edges once */
- data->uvedges = MEM_mallocN(sizeof(*data->uvedges) * BLI_ghash_len(edgeHash),
+ data->uvedges = MEM_callocN(sizeof(*data->uvedges) * BLI_ghash_len(edgeHash),
"uv_brush_edge_connectivity_data");
if (!data->uvedges) {
BLI_ghash_free(edgeHash, NULL, NULL);
@@ -642,20 +831,27 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
MEM_SAFE_FREE(edges);
/* transfer boundary edge property to UV's */
- if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
- for (int i = 0; i < data->totalUvEdges; i++) {
- if (!data->uvedges[i].flag) {
- data->uv[data->uvedges[i].uv1].flag |= MARK_BOUNDARY;
- data->uv[data->uvedges[i].uv2].flag |= MARK_BOUNDARY;
+ for (int i = 0; i < data->totalUvEdges; i++) {
+ if (!data->uvedges[i].is_interior) {
+ data->uv[data->uvedges[i].uv1].is_boundary = true;
+ data->uv[data->uvedges[i].uv2].is_boundary = true;
+ if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
+ data->uv[data->uvedges[i].uv1].is_locked = true;
+ data->uv[data->uvedges[i].uv2].is_locked = true;
}
+ set_element_flag(data->uv[data->uvedges[i].uv1].element, MARK_BOUNDARY);
+ set_element_flag(data->uv[data->uvedges[i].uv2].element, MARK_BOUNDARY);
}
}
+ SpaceImage *sima = CTX_wm_space_image(C);
+ data->constrain_to_bounds = (sima->flag & SI_CLIP_UV);
+ BKE_image_find_nearest_tile_with_offset(sima->image, co, data->uv_base_offset);
+
/* Allocate initial selection for grab tool */
if (data->tool == UV_SCULPT_TOOL_GRAB) {
float radius, radius_root;
UvSculptData *sculptdata = (UvSculptData *)op->customdata;
- SpaceImage *sima;
int width, height;
float aspectRatio;
float alpha, zoomx, zoomy;
@@ -664,7 +860,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
alpha = BKE_brush_alpha_get(scene, brush);
radius = BKE_brush_size_get(scene, brush);
- sima = CTX_wm_space_image(C);
ED_space_image_get_size(sima, &width, &height);
ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
@@ -689,16 +884,16 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
copy_v2_v2(data->initial_stroke->init_coord, co);
counter = 0;
-
for (int i = 0; i < data->totalUniqueUvs; i++) {
- float dist, diff[2];
- if (data->uv[i].flag & MARK_BOUNDARY) {
+ if (data->uv[i].is_locked) {
continue;
}
+ float diff[2];
sub_v2_v2v2(diff, data->uv[i].uv, co);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -710,6 +905,9 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
data->initial_stroke->totalInitialSelected = counter;
+ if (sima->flag & SI_LIVE_UNWRAP) {
+ ED_uvedit_live_unwrap_begin(scene, obedit);
+ }
}
}
diff --git a/source/blender/editors/space_action/CMakeLists.txt b/source/blender/editors/space_action/CMakeLists.txt
index 841bd5cf91b..b9e27c4de49 100644
--- a/source/blender/editors/space_action/CMakeLists.txt
+++ b/source/blender/editors/space_action/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_buttons/CMakeLists.txt b/source/blender/editors/space_buttons/CMakeLists.txt
index b509eae8ea6..d0ad510f5cf 100644
--- a/source/blender/editors/space_buttons/CMakeLists.txt
+++ b/source/blender/editors/space_buttons/CMakeLists.txt
@@ -9,7 +9,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../bmesh
# RNA_prototypes.h
diff --git a/source/blender/editors/space_clip/CMakeLists.txt b/source/blender/editors/space_clip/CMakeLists.txt
index eddf1780d8b..8cb5299df6d 100644
--- a/source/blender/editors/space_clip/CMakeLists.txt
+++ b/source/blender/editors/space_clip/CMakeLists.txt
@@ -13,7 +13,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# dna_type_offsets.h
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index ce6409a7784..4cf2e6e15e8 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -811,8 +811,8 @@ static void clip_main_region_draw(const bContext *C, ARegion *region)
int width, height;
bool show_cursor = false;
- /* if tracking is in progress, we should synchronize framenr from clipuser
- * so latest tracked frame would be shown */
+ /* If tracking is in progress, we should synchronize the frame from the clip-user
+ * (#MovieClipUser.framenr) so latest tracked frame would be shown. */
if (clip && clip->tracking_context) {
BKE_autotrack_context_sync_user(clip->tracking_context, &sc->user);
}
diff --git a/source/blender/editors/space_console/CMakeLists.txt b/source/blender/editors/space_console/CMakeLists.txt
index 841c21f12e7..345ab8b0970 100644
--- a/source/blender/editors/space_console/CMakeLists.txt
+++ b/source/blender/editors/space_console/CMakeLists.txt
@@ -9,7 +9,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
diff --git a/source/blender/editors/space_file/CMakeLists.txt b/source/blender/editors/space_file/CMakeLists.txt
index b8c28e354da..792b9120e7b 100644
--- a/source/blender/editors/space_file/CMakeLists.txt
+++ b/source/blender/editors/space_file/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../render
../../windowmanager
../../../../intern/atomic
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index 310c688383b..30e13235f45 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -443,7 +443,7 @@ void fsmenu_insert_entry(struct FSMenu *fsmenu,
if (STREQ(tfsm->path, fsm_iter->path)) {
icon = tfsm->icon;
if (tfsm->name[0] && (!name || !name[0])) {
- name = tfsm->name;
+ name = DATA_(tfsm->name);
}
break;
}
diff --git a/source/blender/editors/space_graph/CMakeLists.txt b/source/blender/editors/space_graph/CMakeLists.txt
index ebcbf59be5f..39878debc39 100644
--- a/source/blender/editors/space_graph/CMakeLists.txt
+++ b/source/blender/editors/space_graph/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_image/CMakeLists.txt b/source/blender/editors/space_image/CMakeLists.txt
index c6a1a6a77b4..4284d0f76af 100644
--- a/source/blender/editors/space_image/CMakeLists.txt
+++ b/source/blender/editors/space_image/CMakeLists.txt
@@ -16,7 +16,6 @@ set(INC
../../render
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index 2109d3f9701..bc367a99d6b 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -922,7 +922,7 @@ void uiTemplateImage(uiLayout *layout,
}
}
- /* Colorspace and alpha */
+ /* Color-space and alpha. */
{
uiItemS(layout);
@@ -1212,8 +1212,8 @@ void uiTemplateImageInfo(uiLayout *layout, bContext *C, Image *ima, ImageUser *i
ofs += BLI_strncpy_rlen(str + ofs, TIP_(" + Z"), len - ofs);
}
- eGPUTextureFormat texture_format = IMB_gpu_get_texture_format(ibuf,
- ima->flag & IMA_HIGH_BITDEPTH);
+ eGPUTextureFormat texture_format = IMB_gpu_get_texture_format(
+ ibuf, ima->flag & IMA_HIGH_BITDEPTH, ibuf->planes >= 8);
const char *texture_format_description = GPU_texture_format_description(texture_format);
ofs += BLI_snprintf_rlen(str + ofs, len - ofs, TIP_(", %s"), texture_format_description);
diff --git a/source/blender/editors/space_info/CMakeLists.txt b/source/blender/editors/space_info/CMakeLists.txt
index febb025f5bd..4e9df2b93b0 100644
--- a/source/blender/editors/space_info/CMakeLists.txt
+++ b/source/blender/editors/space_info/CMakeLists.txt
@@ -14,7 +14,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_info/info_stats.cc b/source/blender/editors/space_info/info_stats.cc
index e41ff02254b..450769d7225 100644
--- a/source/blender/editors/space_info/info_stats.cc
+++ b/source/blender/editors/space_info/info_stats.cc
@@ -161,42 +161,6 @@ static void stats_object(Object *ob,
stats->totlampsel++;
}
break;
- case OB_SURF:
- case OB_CURVES_LEGACY:
- case OB_FONT: {
- const Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
- if ((me_eval != nullptr) && !BLI_gset_add(objects_gset, (void *)me_eval)) {
- break;
- }
-
- if (stats_mesheval(me_eval, is_selected, stats)) {
- break;
- }
- ATTR_FALLTHROUGH; /* Fall-through to displist. */
- }
- case OB_MBALL: {
- int totv = 0, totf = 0, tottri = 0;
-
- if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first) {
- /* NOTE: We only get the same curve_cache for instances of the same curve/font/...
- * For simple linked duplicated objects, each has its own dispList. */
- if (!BLI_gset_add(objects_gset, ob->runtime.curve_cache)) {
- break;
- }
-
- BKE_displist_count(&ob->runtime.curve_cache->disp, &totv, &totf, &tottri);
- }
-
- stats->totvert += totv;
- stats->totface += totf;
- stats->tottri += tottri;
-
- if (is_selected) {
- stats->totvertsel += totv;
- stats->totfacesel += totf;
- }
- break;
- }
case OB_GPENCIL: {
if (is_selected) {
bGPdata *gpd = (bGPdata *)ob->data;
diff --git a/source/blender/editors/space_nla/CMakeLists.txt b/source/blender/editors/space_nla/CMakeLists.txt
index 85a2c3fd0a1..e6995085dbe 100644
--- a/source/blender/editors/space_nla/CMakeLists.txt
+++ b/source/blender/editors/space_nla/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index 26fddda8c22..8a1d47eaa8d 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -17,7 +17,6 @@ set(INC
../../nodes
../../render
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_node/node_context_path.cc b/source/blender/editors/space_node/node_context_path.cc
index b9bee3ed15e..4f7497b5f49 100644
--- a/source/blender/editors/space_node/node_context_path.cc
+++ b/source/blender/editors/space_node/node_context_path.cc
@@ -28,27 +28,26 @@
#include "node_intern.hh"
-struct Curve;
-struct Light;
struct Material;
-struct Mesh;
-struct World;
namespace blender::ed::space_node {
static void context_path_add_object_data(Vector<ui::ContextPathItem> &path, Object &object)
{
- if (object.type == OB_MESH && object.data) {
- Mesh *mesh = (Mesh *)object.data;
- ui::context_path_add_generic(path, RNA_Mesh, mesh);
+ if (!object.data) {
+ return;
}
- if (object.type == OB_LAMP && object.data) {
- Light *light = (Light *)object.data;
- ui::context_path_add_generic(path, RNA_Light, light);
+ if (object.type == OB_MESH) {
+ ui::context_path_add_generic(path, RNA_Mesh, object.data);
}
- if (ELEM(object.type, OB_CURVES_LEGACY, OB_FONT, OB_SURF) && object.data) {
- Curve *curve = (Curve *)object.data;
- ui::context_path_add_generic(path, RNA_Curve, curve);
+ else if (object.type == OB_CURVES) {
+ ui::context_path_add_generic(path, RNA_Curves, object.data);
+ }
+ else if (object.type == OB_LAMP) {
+ ui::context_path_add_generic(path, RNA_Light, object.data);
+ }
+ else if (ELEM(object.type, OB_CURVES_LEGACY, OB_FONT, OB_SURF)) {
+ ui::context_path_add_generic(path, RNA_Curve, object.data);
}
}
@@ -71,8 +70,7 @@ static void get_context_path_node_shader(const bContext &C,
Scene *scene = CTX_data_scene(&C);
ui::context_path_add_generic(path, RNA_Scene, scene);
if (scene != nullptr) {
- World *world = scene->world;
- ui::context_path_add_generic(path, RNA_World, world);
+ ui::context_path_add_generic(path, RNA_World, scene->world);
}
/* Skip the base node tree here, because the world contains a node tree already. */
context_path_add_node_tree_and_node_groups(snode, path, true);
@@ -95,8 +93,7 @@ static void get_context_path_node_shader(const bContext &C,
Scene *scene = CTX_data_scene(&C);
ui::context_path_add_generic(path, RNA_Scene, scene);
if (scene != nullptr) {
- World *world = scene->world;
- ui::context_path_add_generic(path, RNA_World, world);
+ ui::context_path_add_generic(path, RNA_World, scene->world);
}
}
#ifdef WITH_FREESTYLE
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index c74cd58d8fb..2cee7c4984a 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -663,7 +663,9 @@ static void node_draw_mute_line(const bContext &C,
GPU_blend(GPU_BLEND_ALPHA);
LISTBASE_FOREACH (const bNodeLink *, link, &node.internal_links) {
- node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
+ if (!nodeLinkIsHidden(link)) {
+ node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
+ }
}
GPU_blend(GPU_BLEND_NONE);
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc
index 0b1f2037292..36836ed3691 100644
--- a/source/blender/editors/space_node/node_edit.cc
+++ b/source/blender/editors/space_node/node_edit.cc
@@ -729,19 +729,26 @@ void ED_node_set_active(
}
}
- /* Sync to Image Editor. */
+ /* Sync to Image Editor under the following conditions:
+ * - current image is not pinned
+ * - current image is not a Render Result or ViewerNode (want to keep looking at these) */
Image *image = (Image *)node->id;
wmWindowManager *wm = (wmWindowManager *)bmain->wm.first;
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
const bScreen *screen = WM_window_get_active_screen(win);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
- if (sl->spacetype == SPACE_IMAGE) {
- SpaceImage *sima = (SpaceImage *)sl;
- if (!sima->pin) {
- ED_space_image_set(bmain, sima, image, true);
- }
+ if (sl->spacetype != SPACE_IMAGE) {
+ continue;
+ }
+ SpaceImage *sima = (SpaceImage *)sl;
+ if (sima->pin) {
+ continue;
+ }
+ if (sima->image && ELEM(sima->image->type, IMA_TYPE_R_RESULT, IMA_TYPE_COMPOSITE)) {
+ continue;
}
+ ED_space_image_set(bmain, sima, image, true);
}
}
}
@@ -913,15 +920,24 @@ static void edit_node_properties_get(
/** \name Node Generic
* \{ */
-/* is rct in visible part of node? */
-static bNode *visible_node(SpaceNode &snode, const rctf &rct)
+static bool socket_is_occluded(const bNodeSocket &sock,
+ const bNode &node_the_socket_belongs_to,
+ const SpaceNode &snode)
{
LISTBASE_FOREACH_BACKWARD (bNode *, node, &snode.edittree->nodes) {
- if (BLI_rctf_isect(&node->totr, &rct, nullptr)) {
- return node;
+ if (node == &node_the_socket_belongs_to) {
+ /* Nodes after this one are underneath and can't occlude the socket. */
+ return false;
+ }
+
+ rctf socket_hitbox;
+ const float socket_hitbox_radius = NODE_SOCKSIZE - 0.1f * U.widget_unit;
+ BLI_rctf_init_pt_radius(&socket_hitbox, float2(sock.locx, sock.locy), socket_hitbox_radius);
+ if (BLI_rctf_inside_rctf(&node->totr, &socket_hitbox)) {
+ return true;
}
}
- return nullptr;
+ return false;
}
/** \} */
@@ -1216,10 +1232,8 @@ bool node_find_indicated_socket(SpaceNode &snode,
*sockp = nullptr;
/* check if we click in a socket */
- LISTBASE_FOREACH (bNode *, node, &snode.edittree->nodes) {
+ LISTBASE_FOREACH_BACKWARD (bNode *, node, &snode.edittree->nodes) {
BLI_rctf_init_pt_radius(&rect, cursor, size_sock_padded);
- rctf node_visible;
- BLI_rctf_init_pt_radius(&node_visible, cursor, size_sock_padded);
if (!(node->flag & NODE_HIDDEN)) {
/* extra padding inside and out - allow dragging on the text areas too */
@@ -1238,7 +1252,7 @@ bool node_find_indicated_socket(SpaceNode &snode,
if (!nodeSocketIsHidden(sock)) {
if (sock->flag & SOCK_MULTI_INPUT && !(node->flag & NODE_HIDDEN)) {
if (cursor_isect_multi_input_socket(cursor, *sock)) {
- if (node == visible_node(snode, node_visible)) {
+ if (!socket_is_occluded(*sock, *node, snode)) {
*nodep = node;
*sockp = sock;
return true;
@@ -1246,7 +1260,7 @@ bool node_find_indicated_socket(SpaceNode &snode,
}
}
else if (BLI_rctf_isect_pt(&rect, sock->locx, sock->locy)) {
- if (node == visible_node(snode, node_visible)) {
+ if (!socket_is_occluded(*sock, *node, snode)) {
*nodep = node;
*sockp = sock;
return true;
@@ -1259,7 +1273,7 @@ bool node_find_indicated_socket(SpaceNode &snode,
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
if (!nodeSocketIsHidden(sock)) {
if (BLI_rctf_isect_pt(&rect, sock->locx, sock->locy)) {
- if (node == visible_node(snode, node_visible)) {
+ if (!socket_is_occluded(*sock, *node, snode)) {
*nodep = node;
*sockp = sock;
return true;
diff --git a/source/blender/editors/space_outliner/CMakeLists.txt b/source/blender/editors/space_outliner/CMakeLists.txt
index b9f79303a06..d29028dad63 100644
--- a/source/blender/editors/space_outliner/CMakeLists.txt
+++ b/source/blender/editors/space_outliner/CMakeLists.txt
@@ -13,7 +13,6 @@ set(INC
../../sequencer
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_outliner/outliner_collections.cc b/source/blender/editors/space_outliner/outliner_collections.cc
index 7d0a0a921e4..02d54e4f702 100644
--- a/source/blender/editors/space_outliner/outliner_collections.cc
+++ b/source/blender/editors/space_outliner/outliner_collections.cc
@@ -364,7 +364,7 @@ void outliner_collection_delete(
const IDTypeInfo *id_type = BKE_idtype_get_info_from_id(&parent->id);
BLI_assert(id_type->owner_get != nullptr);
- ID *scene_owner = id_type->owner_get(bmain, &parent->id);
+ ID *scene_owner = id_type->owner_get(bmain, &parent->id, NULL);
BLI_assert(GS(scene_owner->name) == ID_SCE);
if (ID_IS_LINKED(scene_owner) || ID_IS_OVERRIDE_LIBRARY(scene_owner)) {
skip = true;
@@ -597,7 +597,7 @@ static int collection_duplicate_exec(bContext *C, wmOperator *op)
const IDTypeInfo *id_type = BKE_idtype_get_info_from_id(&parent->id);
BLI_assert(id_type->owner_get != nullptr);
- Scene *scene_owner = (Scene *)id_type->owner_get(bmain, &parent->id);
+ Scene *scene_owner = (Scene *)id_type->owner_get(bmain, &parent->id, NULL);
BLI_assert(scene_owner != nullptr);
BLI_assert(GS(scene_owner->id.name) == ID_SCE);
diff --git a/source/blender/editors/space_outliner/outliner_draw.cc b/source/blender/editors/space_outliner/outliner_draw.cc
index 8bc1ed8c84e..3201d8bc3a3 100644
--- a/source/blender/editors/space_outliner/outliner_draw.cc
+++ b/source/blender/editors/space_outliner/outliner_draw.cc
@@ -701,7 +701,6 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
if (ob->type == OB_MBALL) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
- DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
break;
}
default:
@@ -732,6 +731,8 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
lib->id.tag &= ~LIB_TAG_MISSING;
}
}
+
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
}
else {
switch (tselem->type) {
@@ -740,6 +741,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
bDeformGroup *vg = static_cast<bDeformGroup *>(te->directdata);
BKE_object_defgroup_unique_name(vg, ob);
WM_msg_publish_rna_prop(mbus, &ob->id, vg, VertexGroup, name);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_NLA_ACTION: {
@@ -747,6 +749,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
BKE_main_namemap_remove_name(bmain, &act->id, oldname);
BLI_libblock_ensure_unique_name(bmain, act->id.name);
WM_msg_publish_rna_prop(mbus, &act->id, &act->id, ID, name);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_EBONE: {
@@ -761,6 +764,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
ED_armature_bone_rename(bmain, arm, oldname, newname);
WM_msg_publish_rna_prop(mbus, &arm->id, ebone, EditBone, name);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
}
break;
}
@@ -782,6 +786,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
ED_armature_bone_rename(bmain, arm, oldname, newname);
WM_msg_publish_rna_prop(mbus, &arm->id, bone, Bone, name);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_POSE_CHANNEL: {
@@ -804,6 +809,8 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
ED_armature_bone_rename(bmain, static_cast<bArmature *>(ob->data), oldname, newname);
WM_msg_publish_rna_prop(mbus, &arm->id, pchan->bone, Bone, name);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
+ DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_POSEGRP: {
@@ -818,6 +825,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
sizeof(grp->name));
WM_msg_publish_rna_prop(mbus, &ob->id, grp, ActionGroup, name);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_GP_LAYER: {
@@ -834,6 +842,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
WM_msg_publish_rna_prop(mbus, &gpd->id, gpl, GPencilLayer, info);
DEG_id_tag_update(&gpd->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_SELECTED, gpd);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_R_LAYER: {
@@ -849,6 +858,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
BKE_view_layer_rename(bmain, scene, view_layer, newname);
WM_msg_publish_rna_prop(mbus, &scene->id, view_layer, ViewLayer, name);
WM_event_add_notifier(C, NC_ID | NA_RENAME, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_LAYER_COLLECTION: {
@@ -858,6 +868,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
BLI_libblock_ensure_unique_name(bmain, collection->id.name);
WM_msg_publish_rna_prop(mbus, &collection->id, &collection->id, ID, name);
WM_event_add_notifier(C, NC_ID | NA_RENAME, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
}
@@ -2855,7 +2866,7 @@ TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te)
}
/**
- * \return Return true if the element has an icon that was drawn, false if it doesn't have an icon.
+ * \return true if the element has an icon that was drawn, false if it doesn't have an icon.
*/
static bool tselem_draw_icon(uiBlock *block,
int xmax,
@@ -3325,7 +3336,7 @@ static void outliner_draw_tree_element(bContext *C,
/* Scene collection in view layer can't expand/collapse. */
}
else if (te->subtree.first || ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_SCE)) ||
- (te->flag & TE_LAZY_CLOSED)) {
+ (te->flag & TE_PRETEND_HAS_CHILDREN)) {
/* Open/close icon, only when sub-levels, except for scene. */
int icon_x = startx;
diff --git a/source/blender/editors/space_outliner/outliner_edit.cc b/source/blender/editors/space_outliner/outliner_edit.cc
index f22db5d20fc..37008889d06 100644
--- a/source/blender/editors/space_outliner/outliner_edit.cc
+++ b/source/blender/editors/space_outliner/outliner_edit.cc
@@ -144,14 +144,10 @@ void OUTLINER_OT_highlight_update(wmOperatorType *ot)
/** \name Toggle Open/Closed Operator
* \{ */
-void outliner_item_openclose(SpaceOutliner *space_outliner,
- TreeElement *te,
- bool open,
- bool toggle_all)
-{
- /* Prevent opening leaf elements in the tree unless in the Data API display mode because in that
- * mode subtrees are empty unless expanded. */
- if (space_outliner->outlinevis != SO_DATA_API && BLI_listbase_is_empty(&te->subtree)) {
+void outliner_item_openclose(TreeElement *te, bool open, bool toggle_all)
+{
+ /* Only allow opening elements with children. */
+ if (!(te->flag & TE_PRETEND_HAS_CHILDREN) && BLI_listbase_is_empty(&te->subtree)) {
return;
}
@@ -198,7 +194,7 @@ static int outliner_item_openclose_modal(bContext *C, wmOperator *op, const wmEv
/* Only toggle openclose on the same level as the first clicked element */
if (te->xs == data->x_location) {
- outliner_item_openclose(space_outliner, te, data->open, false);
+ outliner_item_openclose(te, data->open, false);
outliner_tag_redraw_avoid_rebuild_on_open_change(space_outliner, region);
}
@@ -242,7 +238,7 @@ static int outliner_item_openclose_invoke(bContext *C, wmOperator *op, const wmE
const bool open = (tselem->flag & TSE_CLOSED) ||
(toggle_all && (outliner_flag_is_any_test(&te->subtree, TSE_CLOSED, 1)));
- outliner_item_openclose(space_outliner, te, open, toggle_all);
+ outliner_item_openclose(te, open, toggle_all);
outliner_tag_redraw_avoid_rebuild_on_open_change(space_outliner, region);
/* Only toggle once for single click toggling */
@@ -1410,129 +1406,6 @@ void OUTLINER_OT_scroll_page(wmOperatorType *ot)
/** \} */
-#if 0 /* TODO: probably obsolete now with filtering? */
-
-/* -------------------------------------------------------------------- */
-/** \name Search
- * \{ */
-
-
-/* find next element that has this name */
-static TreeElement *outliner_find_name(
- SpaceOutliner *space_outliner, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
-{
- TreeElement *te, *tes;
-
- for (te = lb->first; te; te = te->next) {
- int found = outliner_filter_has_name(te, name, flags);
-
- if (found) {
- /* name is right, but is element the previous one? */
- if (prev) {
- if ((te != prev) && (*prevFound)) {
- return te;
- }
- if (te == prev) {
- *prevFound = 1;
- }
- }
- else {
- return te;
- }
- }
-
- tes = outliner_find_name(space_outliner, &te->subtree, name, flags, prev, prevFound);
- if (tes) {
- return tes;
- }
- }
-
- /* nothing valid found */
- return nullptr;
-}
-
-static void outliner_find_panel(
- Scene *UNUSED(scene), ARegion *region, SpaceOutliner *space_outliner, int again, int flags)
-{
- ReportList *reports = nullptr; /* CTX_wm_reports(C); */
- TreeElement *te = nullptr;
- TreeElement *last_find;
- TreeStoreElem *tselem;
- int ytop, xdelta, prevFound = 0;
- char name[sizeof(space_outliner->search_string)];
-
- /* get last found tree-element based on stored search_tse */
- last_find = outliner_find_tse(space_outliner, &space_outliner->search_tse);
-
- /* determine which type of search to do */
- if (again && last_find) {
- /* no popup panel - previous + user wanted to search for next after previous */
- BLI_strncpy(name, space_outliner->search_string, sizeof(name));
- flags = space_outliner->search_flags;
-
- /* try to find matching element */
- te = outliner_find_name(space_outliner, &space_outliner->tree, name, flags, last_find, &prevFound);
- if (te == nullptr) {
- /* no more matches after previous, start from beginning again */
- prevFound = 1;
- te = outliner_find_name(space_outliner, &space_outliner->tree, name, flags, last_find, &prevFound);
- }
- }
- else {
- /* pop up panel - no previous, or user didn't want search after previous */
- name[0] = '\0';
- // XXX if (sbutton(name, 0, sizeof(name) - 1, "Find: ") && name[0]) {
- // te = outliner_find_name(space_outliner, &space_outliner->tree, name, flags, nullptr, &prevFound);
- // }
- // else return; XXX RETURN! XXX
- }
-
- /* do selection and reveal */
- if (te) {
- tselem = TREESTORE(te);
- if (tselem) {
- /* expand branches so that it will be visible, we need to get correct coordinates */
- if (outliner_open_back(space_outliner, te)) {
- outliner_set_coordinates(region, space_outliner);
- }
-
- /* deselect all visible, and select found element */
- outliner_flag_set(space_outliner, &space_outliner->tree, TSE_SELECTED, 0);
- tselem->flag |= TSE_SELECTED;
-
- /* Make `te->ys` center of view. */
- ytop = (int)(te->ys + BLI_rctf_size_y(&region->v2d.mask) / 2);
- if (ytop > 0) {
- ytop = 0;
- }
- region->v2d.cur.ymax = (float)ytop;
- region->v2d.cur.ymin = (float)(ytop - BLI_rctf_size_y(&region->v2d.mask));
-
- /* Make `te->xs` ==> `te->xend` center of view. */
- xdelta = (int)(te->xs - region->v2d.cur.xmin);
- region->v2d.cur.xmin += xdelta;
- region->v2d.cur.xmax += xdelta;
-
- /* store selection */
- space_outliner->search_tse = *tselem;
-
- BLI_strncpy(space_outliner->search_string, name, sizeof(space_outliner->search_string));
- space_outliner->search_flags = flags;
-
- /* redraw */
- ED_region_tag_redraw_no_rebuild(region);
- }
- }
- else {
- /* no tree-element found */
- BKE_reportf(reports, RPT_WARNING, "Not found: %s", name);
- }
-}
-
-/** \} */
-
-#endif /* if 0 */
-
/* -------------------------------------------------------------------- */
/** \name Show One Level Operator
* \{ */
diff --git a/source/blender/editors/space_outliner/outliner_intern.hh b/source/blender/editors/space_outliner/outliner_intern.hh
index 18173b37123..684d665ff3d 100644
--- a/source/blender/editors/space_outliner/outliner_intern.hh
+++ b/source/blender/editors/space_outliner/outliner_intern.hh
@@ -42,21 +42,25 @@ class AbstractTreeDisplay;
class AbstractTreeElement;
} // namespace blender::ed::outliner
+namespace blender::bke::outliner::treehash {
+class TreeHash;
+}
+
namespace outliner = blender::ed::outliner;
+namespace treehash = blender::bke::outliner::treehash;
struct SpaceOutliner_Runtime {
/** Object to create and manage the tree for a specific display type (View Layers, Scenes,
* Blender File, etc.). */
std::unique_ptr<outliner::AbstractTreeDisplay> tree_display;
- /** Pointers to tree-store elements, grouped by `(id, type, nr)`
- * in hash-table for faster searching. */
- struct GHash *treehash;
+ /* Hash table for tree-store elements, using `(id, type, index)` as key. */
+ std::unique_ptr<treehash::TreeHash> tree_hash;
SpaceOutliner_Runtime() = default;
/** Used for copying runtime data to a duplicated space. */
SpaceOutliner_Runtime(const SpaceOutliner_Runtime &);
- ~SpaceOutliner_Runtime();
+ ~SpaceOutliner_Runtime() = default;
};
typedef enum TreeElementInsertType {
@@ -153,7 +157,10 @@ enum {
/* Closed items display their children as icon within the row. TE_ICONROW is for
* these child-items that are visible but only within the row of the closed parent. */
TE_ICONROW = (1 << 1),
- TE_LAZY_CLOSED = (1 << 2),
+ /** Treat the element as if it had children, e.g. draw an icon to un-collapse it, even if it
+ * doesn't. Used where children are lazy-built only if the parent isn't collapsed (see
+ * #AbstractTreeDisplay::is_lazy_built()). */
+ TE_PRETEND_HAS_CHILDREN = (1 << 2),
TE_FREE_NAME = (1 << 3),
TE_DRAGGING = (1 << 4),
TE_CHILD_NOT_IN_COLLECTION = (1 << 6),
@@ -276,11 +283,6 @@ struct TreeElement *outliner_add_collection_recursive(SpaceOutliner *space_outli
bool outliner_requires_rebuild_on_select_or_active_change(
const struct SpaceOutliner *space_outliner);
-/**
- * Check if a display mode needs a full rebuild if the open/collapsed state changes.
- * Element types in these modes don't actually add children if collapsed, so the rebuild is needed.
- */
-bool outliner_requires_rebuild_on_open_change(const struct SpaceOutliner *space_outliner);
typedef struct IDsSelectedData {
struct ListBase selected_array;
@@ -461,10 +463,7 @@ void outliner_set_coordinates(const struct ARegion *region,
/**
* Open or close a tree element, optionally toggling all children recursively.
*/
-void outliner_item_openclose(struct SpaceOutliner *space_outliner,
- TreeElement *te,
- bool open,
- bool toggle_all);
+void outliner_item_openclose(TreeElement *te, bool open, bool toggle_all);
/* outliner_dragdrop.c */
@@ -530,6 +529,8 @@ void OUTLINER_OT_operation(struct wmOperatorType *ot);
void OUTLINER_OT_scene_operation(struct wmOperatorType *ot);
void OUTLINER_OT_object_operation(struct wmOperatorType *ot);
void OUTLINER_OT_lib_operation(struct wmOperatorType *ot);
+void OUTLINER_OT_liboverride_operation(struct wmOperatorType *ot);
+void OUTLINER_OT_liboverride_troubleshoot_operation(struct wmOperatorType *ot);
void OUTLINER_OT_id_operation(struct wmOperatorType *ot);
void OUTLINER_OT_id_remap(struct wmOperatorType *ot);
void OUTLINER_OT_id_copy(struct wmOperatorType *ot);
@@ -610,10 +611,6 @@ TreeElement *outliner_find_item_at_x_in_row(const SpaceOutliner *space_outliner,
bool *r_is_merged_icon,
bool *r_is_over_icon);
/**
- * `tse` is not in the tree-store, we use its contents to find a match.
- */
-TreeElement *outliner_find_tse(struct SpaceOutliner *space_outliner, const TreeStoreElem *tse);
-/**
* Find specific item from the trees-tore.
*/
TreeElement *outliner_find_tree_element(ListBase *lb, const TreeStoreElem *store_elem);
diff --git a/source/blender/editors/space_outliner/outliner_ops.cc b/source/blender/editors/space_outliner/outliner_ops.cc
index 8baac45666e..b384c41aa69 100644
--- a/source/blender/editors/space_outliner/outliner_ops.cc
+++ b/source/blender/editors/space_outliner/outliner_ops.cc
@@ -29,6 +29,8 @@ void outliner_operatortypes(void)
WM_operatortype_append(OUTLINER_OT_object_operation);
WM_operatortype_append(OUTLINER_OT_lib_operation);
WM_operatortype_append(OUTLINER_OT_lib_relocate);
+ WM_operatortype_append(OUTLINER_OT_liboverride_operation);
+ WM_operatortype_append(OUTLINER_OT_liboverride_troubleshoot_operation);
WM_operatortype_append(OUTLINER_OT_id_operation);
WM_operatortype_append(OUTLINER_OT_id_delete);
WM_operatortype_append(OUTLINER_OT_id_remap);
diff --git a/source/blender/editors/space_outliner/outliner_select.cc b/source/blender/editors/space_outliner/outliner_select.cc
index 31ae4aef7ff..088758c7583 100644
--- a/source/blender/editors/space_outliner/outliner_select.cc
+++ b/source/blender/editors/space_outliner/outliner_select.cc
@@ -1885,7 +1885,7 @@ static TreeElement *outliner_walk_left(SpaceOutliner *space_outliner,
TreeStoreElem *tselem = TREESTORE(te);
if (TSELEM_OPEN(tselem, space_outliner)) {
- outliner_item_openclose(space_outliner, te, false, toggle_all);
+ outliner_item_openclose(te, false, toggle_all);
}
/* Only walk up a level if the element is closed and not toggling expand */
else if (!toggle_all && te->parent) {
@@ -1906,7 +1906,7 @@ static TreeElement *outliner_walk_right(SpaceOutliner *space_outliner,
te = static_cast<TreeElement *>(te->subtree.first);
}
else {
- outliner_item_openclose(space_outliner, te, true, toggle_all);
+ outliner_item_openclose(te, true, toggle_all);
}
return te;
diff --git a/source/blender/editors/space_outliner/outliner_tools.cc b/source/blender/editors/space_outliner/outliner_tools.cc
index c408eca654c..63c7666fd7b 100644
--- a/source/blender/editors/space_outliner/outliner_tools.cc
+++ b/source/blender/editors/space_outliner/outliner_tools.cc
@@ -453,6 +453,99 @@ static void outliner_do_libdata_operation(bContext *C,
});
}
+typedef enum eOutlinerLibOpSelectionSet {
+ /* Only selected items. */
+ OUTLINER_LIB_SELECTIONSET_SELECTED,
+ /* Only content 'inside' selected items (their sub-tree). */
+ OUTLINER_LIB_LIB_SELECTIONSET_CONTENT,
+ /* Combining both options above. */
+ OUTLINER_LIB_LIB_SELECTIONSET_SELECTED_AND_CONTENT,
+} eOutlinerLibOpSelectionSet;
+
+static const EnumPropertyItem prop_lib_op_selection_set[] = {
+ {OUTLINER_LIB_SELECTIONSET_SELECTED,
+ "SELECTED",
+ 0,
+ "Selected",
+ "Apply the operation over selected data-blocks only"},
+ {OUTLINER_LIB_LIB_SELECTIONSET_CONTENT,
+ "CONTENT",
+ 0,
+ "Content",
+ "Apply the operation over content of the selected items only (the data-blocks in their "
+ "sub-tree)"},
+ {OUTLINER_LIB_LIB_SELECTIONSET_SELECTED_AND_CONTENT,
+ "SELECTED_AND_CONTENT",
+ 0,
+ "Selected & Content",
+ "Apply the operation over selected data-blocks and all their dependencies"},
+ {0, nullptr, 0, nullptr, nullptr},
+};
+
+static void outliner_do_libdata_operation_selection_set(bContext *C,
+ ReportList *reports,
+ Scene *scene,
+ SpaceOutliner *space_outliner,
+ const ListBase &subtree,
+ const bool has_parent_selected,
+ outliner_operation_fn operation_fn,
+ eOutlinerLibOpSelectionSet selection_set,
+ void *user_data)
+{
+ const bool do_selected = ELEM(selection_set,
+ OUTLINER_LIB_SELECTIONSET_SELECTED,
+ OUTLINER_LIB_LIB_SELECTIONSET_SELECTED_AND_CONTENT);
+ const bool do_content = ELEM(selection_set,
+ OUTLINER_LIB_LIB_SELECTIONSET_CONTENT,
+ OUTLINER_LIB_LIB_SELECTIONSET_SELECTED_AND_CONTENT);
+
+ LISTBASE_FOREACH_MUTABLE (TreeElement *, element, &subtree) {
+ /* Get needed data out in case element gets freed. */
+ TreeStoreElem *tselem = TREESTORE(element);
+ const ListBase subtree = element->subtree;
+
+ bool is_selected = tselem->flag & TSE_SELECTED;
+ if ((is_selected && do_selected) || (has_parent_selected && do_content)) {
+ if (((tselem->type == TSE_SOME_ID) && (element->idcode != 0)) ||
+ tselem->type == TSE_LAYER_COLLECTION) {
+ TreeStoreElem *tsep = element->parent ? TREESTORE(element->parent) : nullptr;
+ operation_fn(C, reports, scene, element, tsep, tselem, user_data);
+ }
+ }
+
+ /* Don't access element from now on, it may be freed. Note that the open/collapsed state may
+ * also have been changed in the visitor callback. */
+ outliner_do_libdata_operation_selection_set(C,
+ reports,
+ scene,
+ space_outliner,
+ subtree,
+ is_selected || has_parent_selected,
+ operation_fn,
+ selection_set,
+ user_data);
+ }
+}
+
+static void outliner_do_libdata_operation_selection_set(bContext *C,
+ ReportList *reports,
+ Scene *scene,
+ SpaceOutliner *space_outliner,
+ outliner_operation_fn operation_fn,
+ eOutlinerLibOpSelectionSet selection_set,
+ void *user_data)
+{
+ outliner_do_libdata_operation_selection_set(C,
+ reports,
+ scene,
+ space_outliner,
+ space_outliner->tree,
+ false,
+ operation_fn,
+ selection_set,
+ user_data);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -842,6 +935,20 @@ struct OutlinerLibOverrideData {
id_hierarchy_root_reference);
value.append(id_root_data);
}
+ void id_root_set(ID *id_hierarchy_root_reference)
+ {
+ OutlinerLiboverrideDataIDRoot id_root_data;
+ id_root_data.id_root_reference = nullptr;
+ id_root_data.id_hierarchy_root_override = nullptr;
+ id_root_data.id_instance_hint = nullptr;
+ id_root_data.is_override_instancing_object = false;
+
+ Vector<OutlinerLiboverrideDataIDRoot> &value = id_hierarchy_roots.lookup_or_add_default(
+ id_hierarchy_root_reference);
+ if (value.is_empty()) {
+ value.append(id_root_data);
+ }
+ }
};
/* Store 'UUID' of IDs of selected elements in the Outliner tree, before generating the override
@@ -860,11 +967,21 @@ static void id_override_library_create_hierarchy_pre_process_fn(bContext *C,
const bool do_hierarchy = data->do_hierarchy;
ID *id_root_reference = tselem->id;
+ if (!BKE_idtype_idcode_is_linkable(GS(id_root_reference->name)) ||
+ (id_root_reference->flag & (LIB_EMBEDDED_DATA | LIB_EMBEDDED_DATA_LIB_OVERRIDE)) != 0) {
+ return;
+ }
+
BLI_assert(do_hierarchy);
UNUSED_VARS_NDEBUG(do_hierarchy);
data->selected_id_uid.add(id_root_reference->session_uuid);
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(id_root_reference) && !ID_IS_LINKED(id_root_reference)) {
+ id_root_reference->override_library->flag &= ~IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED;
+ return;
+ }
+
if (GS(id_root_reference->name) == ID_GR && (tselem->flag & TSE_CLOSED) != 0) {
/* If selected element is a (closed) collection, check all of its objects recursively, and also
* consider the armature ones as 'selected' (i.e. to not become system overrides). */
@@ -983,6 +1100,17 @@ static void id_override_library_create_hierarchy_pre_process_fn(bContext *C,
return;
}
+ /* While ideally this should not be needed, in practice user almost _never_ wants to actually
+ * create liboverrides for all data under a selected hierarchy node, and this has currently a
+ * dreadful consequences over performances (since it would call
+ * #BKE_lib_override_library_create over _all_ items in the hierarchy). So only the clearing of
+ * the system override flag is supported for non-selected items for now.
+ */
+ const bool is_selected = tselem->flag & TSE_SELECTED;
+ if (!is_selected && data->id_hierarchy_roots.contains(id_hierarchy_root_reference)) {
+ return;
+ }
+
data->id_root_add(id_hierarchy_root_reference,
id_root_reference,
id_instance_hint,
@@ -1133,23 +1261,6 @@ static void id_override_library_create_hierarchy_process(bContext *C,
FOREACH_MAIN_ID_END;
}
-static void id_override_library_toggle_flag_fn(bContext *UNUSED(C),
- ReportList *UNUSED(reports),
- Scene *UNUSED(scene),
- TreeElement *UNUSED(te),
- TreeStoreElem *UNUSED(tsep),
- TreeStoreElem *tselem,
- void *user_data)
-{
- BLI_assert(TSE_IS_REAL_ID(tselem));
- ID *id = tselem->id;
-
- if (ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
- const uint flag = POINTER_AS_UINT(user_data);
- id->override_library->flag ^= flag;
- }
-}
-
static void id_override_library_reset_fn(bContext *C,
ReportList *UNUSED(reports),
Scene *UNUSED(scene),
@@ -1163,104 +1274,24 @@ static void id_override_library_reset_fn(bContext *C,
OutlinerLibOverrideData *data = static_cast<OutlinerLibOverrideData *>(user_data);
const bool do_hierarchy = data->do_hierarchy;
- if (ID_IS_OVERRIDE_LIBRARY_REAL(id_root)) {
- Main *bmain = CTX_data_main(C);
-
- if (do_hierarchy) {
- BKE_lib_override_library_id_hierarchy_reset(bmain, id_root, false);
- }
- else {
- BKE_lib_override_library_id_reset(bmain, id_root, false);
- }
-
- WM_event_add_notifier(C, NC_WM | ND_DATACHANGED, nullptr);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, nullptr);
- }
- else {
- CLOG_WARN(&LOG, "Could not reset library override of data block '%s'", id_root->name);
- }
-}
-
-static void id_override_library_resync_fn(bContext *C,
- ReportList *reports,
- Scene *scene,
- TreeElement *te,
- TreeStoreElem *UNUSED(tsep),
- TreeStoreElem *tselem,
- void *user_data)
-{
- BLI_assert(TSE_IS_REAL_ID(tselem));
- ID *id_root = tselem->id;
- OutlinerLibOverrideData *data = static_cast<OutlinerLibOverrideData *>(user_data);
- const bool do_hierarchy_enforce = data->do_resync_hierarchy_enforce;
-
- if (ID_IS_OVERRIDE_LIBRARY_REAL(id_root)) {
- Main *bmain = CTX_data_main(C);
-
- id_root->tag |= LIB_TAG_DOIT;
-
- /* Tag all linked parents in tree hierarchy to be also overridden. */
- while ((te = te->parent) != nullptr) {
- if (!TSE_IS_REAL_ID(te->store_elem)) {
- continue;
- }
- if (!ID_IS_OVERRIDE_LIBRARY_REAL(te->store_elem->id)) {
- break;
- }
- te->store_elem->id->tag |= LIB_TAG_DOIT;
- }
-
- BlendFileReadReport report{};
- report.reports = reports;
- BKE_lib_override_library_resync(
- bmain, scene, CTX_data_view_layer(C), id_root, nullptr, do_hierarchy_enforce, &report);
-
- WM_event_add_notifier(C, NC_WINDOW, nullptr);
- }
- else {
- CLOG_WARN(&LOG, "Could not resync library override of data block '%s'", id_root->name);
- }
-}
-
-static void id_override_library_clear_hierarchy_fn(bContext *C,
- ReportList *UNUSED(reports),
- Scene *UNUSED(scene),
- TreeElement *te,
- TreeStoreElem *UNUSED(tsep),
- TreeStoreElem *tselem,
- void *UNUSED(user_data))
-{
- BLI_assert(TSE_IS_REAL_ID(tselem));
- ID *id_root = tselem->id;
-
if (!ID_IS_OVERRIDE_LIBRARY_REAL(id_root)) {
- CLOG_WARN(&LOG, "Could not delete library override of data block '%s'", id_root->name);
+ CLOG_WARN(&LOG, "Could not reset library override of data block '%s'", id_root->name);
return;
}
Main *bmain = CTX_data_main(C);
- id_root->tag |= LIB_TAG_DOIT;
-
- /* Tag all override parents in tree hierarchy to be also processed. */
- while ((te = te->parent) != nullptr) {
- if (!TSE_IS_REAL_ID(te->store_elem)) {
- continue;
- }
- if (!ID_IS_OVERRIDE_LIBRARY_REAL(te->store_elem->id)) {
- break;
- }
- te->store_elem->id->tag |= LIB_TAG_DOIT;
+ if (do_hierarchy) {
+ BKE_lib_override_library_id_hierarchy_reset(bmain, id_root, false);
+ }
+ else {
+ BKE_lib_override_library_id_reset(bmain, id_root, false);
}
-
- BKE_lib_override_library_delete(bmain, id_root);
-
- WM_event_add_notifier(C, NC_WINDOW, nullptr);
}
static void id_override_library_clear_single_fn(bContext *C,
ReportList *reports,
- Scene *UNUSED(scene),
+ Scene *scene,
TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep),
TreeStoreElem *tselem,
@@ -1268,6 +1299,7 @@ static void id_override_library_clear_single_fn(bContext *C,
{
BLI_assert(TSE_IS_REAL_ID(tselem));
Main *bmain = CTX_data_main(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ID *id = tselem->id;
if (!ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
@@ -1283,16 +1315,114 @@ static void id_override_library_clear_single_fn(bContext *C,
* delete it and remap its usages to its linked reference. Otherwise, keep it as a reset system
* override. */
if (BKE_lib_override_library_is_hierarchy_leaf(bmain, id)) {
+ bool do_remap_active = false;
+ if (OBACT(view_layer) == reinterpret_cast<Object *>(id)) {
+ BLI_assert(GS(id->name) == ID_OB);
+ do_remap_active = true;
+ }
BKE_libblock_remap(bmain, id, id->override_library->reference, ID_REMAP_SKIP_INDIRECT_USAGE);
+ if (do_remap_active) {
+ Object *ref_object = reinterpret_cast<Object *>(id->override_library->reference);
+ Base *basact = BKE_view_layer_base_find(view_layer, ref_object);
+ if (basact != nullptr) {
+ view_layer->basact = basact;
+ }
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ }
BKE_id_delete(bmain, id);
}
else {
BKE_lib_override_library_id_reset(bmain, id, true);
}
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
+}
+
+static void id_override_library_resync_fn(bContext *UNUSED(C),
+ ReportList *UNUSED(reports),
+ Scene *UNUSED(scene),
+ TreeElement *UNUSED(te),
+ TreeStoreElem *UNUSED(tsep),
+ TreeStoreElem *tselem,
+ void *user_data)
+{
+ BLI_assert(TSE_IS_REAL_ID(tselem));
+ ID *id_root = tselem->id;
+ OutlinerLibOverrideData *data = static_cast<OutlinerLibOverrideData *>(user_data);
+
+ if (!ID_IS_OVERRIDE_LIBRARY_REAL(id_root)) {
+ CLOG_WARN(&LOG, "Could not resync library override of data block '%s'", id_root->name);
+ }
+
+ if (id_root->override_library->hierarchy_root != nullptr) {
+ id_root = id_root->override_library->hierarchy_root;
+ }
+
+ data->id_root_set(id_root);
+}
+
+/* Resync a hierarchy of library overrides. */
+static void id_override_library_resync_hierarchy_process(bContext *C,
+ ReportList *reports,
+ OutlinerLibOverrideData &data)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ const bool do_hierarchy_enforce = data.do_resync_hierarchy_enforce;
+
+ BlendFileReadReport report{};
+ report.reports = reports;
+
+ for (auto &&id_hierarchy_root : data.id_hierarchy_roots.keys()) {
+ BKE_lib_override_library_resync(bmain,
+ scene,
+ CTX_data_view_layer(C),
+ id_hierarchy_root,
+ nullptr,
+ do_hierarchy_enforce,
+ &report);
+ }
+
WM_event_add_notifier(C, NC_WINDOW, nullptr);
}
+static void id_override_library_delete_hierarchy_fn(bContext *UNUSED(C),
+ ReportList *UNUSED(reports),
+ Scene *UNUSED(scene),
+ TreeElement *UNUSED(te),
+ TreeStoreElem *UNUSED(tsep),
+ TreeStoreElem *tselem,
+ void *user_data)
+{
+ OutlinerLibOverrideData *data = reinterpret_cast<OutlinerLibOverrideData *>(user_data);
+
+ BLI_assert(TSE_IS_REAL_ID(tselem));
+ ID *id_root = tselem->id;
+
+ if (!ID_IS_OVERRIDE_LIBRARY_REAL(id_root)) {
+ CLOG_WARN(&LOG, "Could not delete library override of data block '%s'", id_root->name);
+ return;
+ }
+
+ if (id_root->override_library->hierarchy_root != nullptr) {
+ id_root = id_root->override_library->hierarchy_root;
+ }
+
+ data->id_root_set(id_root);
+}
+
+/* Clear (delete) a hierarchy of library overrides. */
+static void id_override_library_delete_hierarchy_process(bContext *C,
+ ReportList *UNUSED(reports),
+ OutlinerLibOverrideData &data)
+{
+ Main *bmain = CTX_data_main(C);
+
+ for (auto &&id_hierarchy_root : data.id_hierarchy_roots.keys()) {
+ BKE_lib_override_library_delete(bmain, id_hierarchy_root);
+ }
+}
+
static void id_fake_user_set_fn(bContext *UNUSED(C),
ReportList *UNUSED(reports),
Scene *UNUSED(scene),
@@ -1494,6 +1624,251 @@ static void refreshdrivers_animdata_fn(int UNUSED(event),
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Library Overrides Operation Menu.
+ * \{ */
+
+enum eOutlinerLibOverrideOpTypes {
+ OUTLINER_LIBOVERRIDE_OP_INVALID = 0,
+
+ OUTLINER_LIBOVERRIDE_OP_CREATE_HIERARCHY,
+ OUTLINER_LIBOVERRIDE_OP_RESET,
+ OUTLINER_LIBOVERRIDE_OP_CLEAR_SINGLE,
+
+ OUTLINER_LIBOVERRIDE_OP_RESYNC_HIERARCHY,
+ OUTLINER_LIBOVERRIDE_OP_RESYNC_HIERARCHY_ENFORCE,
+ OUTLINER_LIBOVERRIDE_OP_DELETE_HIERARCHY,
+};
+
+static const EnumPropertyItem prop_liboverride_op_types[] = {
+ {OUTLINER_LIBOVERRIDE_OP_CREATE_HIERARCHY,
+ "OVERRIDE_LIBRARY_CREATE_HIERARCHY",
+ 0,
+ "Make",
+ "Create a local override of the selected linked data-blocks, and their hierarchy of "
+ "dependencies"},
+ {OUTLINER_LIBOVERRIDE_OP_RESET,
+ "OVERRIDE_LIBRARY_RESET",
+ 0,
+ "Reset",
+ "Reset the selected local overrides to their linked references values"},
+ {OUTLINER_LIBOVERRIDE_OP_CLEAR_SINGLE,
+ "OVERRIDE_LIBRARY_CLEAR_SINGLE",
+ 0,
+ "Clear",
+ "Delete the selected local overrides and relink their usages to the linked data-blocks if "
+ "possible, else reset them and mark them as non editable"},
+ {0, nullptr, 0, nullptr, nullptr},
+};
+
+static const EnumPropertyItem prop_liboverride_troubleshoot_op_types[] = {
+ {OUTLINER_LIBOVERRIDE_OP_RESYNC_HIERARCHY,
+ "OVERRIDE_LIBRARY_RESYNC_HIERARCHY",
+ 0,
+ "Resync",
+ "Rebuild the selected local overrides from their linked references, as well as their "
+ "hierarchies of dependencies"},
+ {OUTLINER_LIBOVERRIDE_OP_RESYNC_HIERARCHY_ENFORCE,
+ "OVERRIDE_LIBRARY_RESYNC_HIERARCHY_ENFORCE",
+ 0,
+ "Resync Enforce",
+ "Rebuild the selected local overrides from their linked references, as well as their "
+ "hierarchies of dependencies, enforcing these hierarchies to match the linked data (i.e. "
+ "ignoring existing overrides on data-blocks pointer properties)"},
+ RNA_ENUM_ITEM_SEPR,
+ {OUTLINER_LIBOVERRIDE_OP_DELETE_HIERARCHY,
+ "OVERRIDE_LIBRARY_DELETE_HIERARCHY",
+ 0,
+ "Delete",
+ "Delete the selected local overrides (including their hierarchies of override dependencies) "
+ "and relink their usages to the linked data-blocks"},
+ {0, nullptr, 0, nullptr, nullptr},
+};
+
+static bool outliner_liboverride_operation_poll(bContext *C)
+{
+ if (!outliner_operation_tree_element_poll(C)) {
+ return false;
+ }
+ return true;
+}
+
+static int outliner_liboverride_operation_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
+ int scenelevel = 0, objectlevel = 0, idlevel = 0, datalevel = 0;
+
+ /* check for invalid states */
+ if (space_outliner == nullptr) {
+ return OPERATOR_CANCELLED;
+ }
+
+ TreeElement *te = get_target_element(space_outliner);
+ get_element_operation_type(te, &scenelevel, &objectlevel, &idlevel, &datalevel);
+
+ const eOutlinerLibOpSelectionSet selection_set = static_cast<eOutlinerLibOpSelectionSet>(
+ RNA_enum_get(op->ptr, "selection_set"));
+ const eOutlinerLibOverrideOpTypes event = static_cast<eOutlinerLibOverrideOpTypes>(
+ RNA_enum_get(op->ptr, "type"));
+ switch (event) {
+ case OUTLINER_LIBOVERRIDE_OP_CREATE_HIERARCHY: {
+ OutlinerLibOverrideData override_data{};
+ override_data.do_hierarchy = true;
+ override_data.do_fully_editable = false;
+
+ outliner_do_libdata_operation_selection_set(
+ C,
+ op->reports,
+ scene,
+ space_outliner,
+ id_override_library_create_hierarchy_pre_process_fn,
+ selection_set,
+ &override_data);
+
+ id_override_library_create_hierarchy_process(C, op->reports, override_data);
+
+ ED_undo_push(C, "Overridden Data Hierarchy");
+ break;
+ }
+ case OUTLINER_LIBOVERRIDE_OP_RESET: {
+ OutlinerLibOverrideData override_data{};
+ outliner_do_libdata_operation_selection_set(C,
+ op->reports,
+ scene,
+ space_outliner,
+ id_override_library_reset_fn,
+ selection_set,
+ &override_data);
+ ED_undo_push(C, "Reset Overridden Data");
+ break;
+ }
+ case OUTLINER_LIBOVERRIDE_OP_CLEAR_SINGLE: {
+ outliner_do_libdata_operation_selection_set(C,
+ op->reports,
+ scene,
+ space_outliner,
+ id_override_library_clear_single_fn,
+ selection_set,
+ nullptr);
+ ED_undo_push(C, "Clear Overridden Data");
+ break;
+ }
+
+ case OUTLINER_LIBOVERRIDE_OP_RESYNC_HIERARCHY: {
+ OutlinerLibOverrideData override_data{};
+ override_data.do_hierarchy = true;
+ outliner_do_libdata_operation_selection_set(C,
+ op->reports,
+ scene,
+ space_outliner,
+ id_override_library_resync_fn,
+ OUTLINER_LIB_SELECTIONSET_SELECTED,
+ &override_data);
+
+ id_override_library_resync_hierarchy_process(C, op->reports, override_data);
+
+ ED_undo_push(C, "Resync Overridden Data Hierarchy");
+ break;
+ }
+ case OUTLINER_LIBOVERRIDE_OP_RESYNC_HIERARCHY_ENFORCE: {
+ OutlinerLibOverrideData override_data{};
+ override_data.do_hierarchy = true;
+ override_data.do_resync_hierarchy_enforce = true;
+ outliner_do_libdata_operation_selection_set(C,
+ op->reports,
+ scene,
+ space_outliner,
+ id_override_library_resync_fn,
+ OUTLINER_LIB_SELECTIONSET_SELECTED,
+ &override_data);
+
+ id_override_library_resync_hierarchy_process(C, op->reports, override_data);
+
+ ED_undo_push(C, "Resync Overridden Data Hierarchy Enforce");
+ break;
+ }
+ case OUTLINER_LIBOVERRIDE_OP_DELETE_HIERARCHY: {
+ OutlinerLibOverrideData override_data{};
+ override_data.do_hierarchy = true;
+ outliner_do_libdata_operation_selection_set(C,
+ op->reports,
+ scene,
+ space_outliner,
+ id_override_library_delete_hierarchy_fn,
+ OUTLINER_LIB_SELECTIONSET_SELECTED,
+ nullptr);
+
+ id_override_library_delete_hierarchy_process(C, op->reports, override_data);
+
+ ED_undo_push(C, "Delete Overridden Data Hierarchy");
+ break;
+ }
+ default:
+ /* Invalid - unhandled. */
+ break;
+ }
+
+ WM_event_add_notifier(C, NC_WINDOW, nullptr);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, nullptr);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, nullptr);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_liboverride_operation(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Outliner Library Override Operation";
+ ot->idname = "OUTLINER_OT_liboverride_operation";
+ ot->description = "Create, reset or clear library override hierarchies";
+
+ /* callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = outliner_liboverride_operation_exec;
+ ot->poll = outliner_liboverride_operation_poll;
+
+ ot->flag = 0;
+
+ RNA_def_enum(ot->srna, "type", prop_liboverride_op_types, 0, "Library Override Operation", "");
+ ot->prop = RNA_def_enum(ot->srna,
+ "selection_set",
+ prop_lib_op_selection_set,
+ 0,
+ "Selection Set",
+ "Over which part of the tree items to apply the operation");
+}
+
+void OUTLINER_OT_liboverride_troubleshoot_operation(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Outliner Library Override Troubleshoot Operation";
+ ot->idname = "OUTLINER_OT_liboverride_troubleshoot_operation";
+ ot->description = "Advanced operations over library override to help fix broken hierarchies";
+
+ /* callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = outliner_liboverride_operation_exec;
+ ot->poll = outliner_liboverride_operation_poll;
+
+ ot->flag = 0;
+
+ ot->prop = RNA_def_enum(ot->srna,
+ "type",
+ prop_liboverride_troubleshoot_op_types,
+ 0,
+ "Library Override Troubleshoot Operation",
+ "");
+ RNA_def_enum(ot->srna,
+ "selection_set",
+ prop_lib_op_selection_set,
+ 0,
+ "Selection Set",
+ "Over which part of the tree items to apply the operation");
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Object Operation Utilities
* \{ */
@@ -1973,6 +2348,17 @@ static TreeTraversalAction outliner_find_objects_to_delete(TreeElement *te, void
return TRAVERSE_SKIP_CHILDS;
}
+ /* Do not allow to delete children objects of an override collection. */
+ TreeElement *te_parent = te->parent;
+ if (outliner_is_collection_tree_element(te_parent)) {
+ TreeStoreElem *tselem_parent = TREESTORE(te_parent);
+ ID *id_parent = tselem_parent->id;
+ BLI_assert(GS(id_parent->name) == ID_GR);
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(id_parent)) {
+ return TRAVERSE_SKIP_CHILDS;
+ }
+ }
+
ID *id = tselem->id;
if (ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
@@ -2088,15 +2474,6 @@ enum eOutlinerIdOpTypes {
OUTLINER_IDOP_UNLINK,
OUTLINER_IDOP_LOCAL,
- OUTLINER_IDOP_OVERRIDE_LIBRARY_CREATE,
- OUTLINER_IDOP_OVERRIDE_LIBRARY_CREATE_HIERARCHY,
- OUTLINER_IDOP_OVERRIDE_LIBRARY_MAKE_EDITABLE,
- OUTLINER_IDOP_OVERRIDE_LIBRARY_RESET,
- OUTLINER_IDOP_OVERRIDE_LIBRARY_RESET_HIERARCHY,
- OUTLINER_IDOP_OVERRIDE_LIBRARY_RESYNC_HIERARCHY,
- OUTLINER_IDOP_OVERRIDE_LIBRARY_RESYNC_HIERARCHY_ENFORCE,
- OUTLINER_IDOP_OVERRIDE_LIBRARY_CLEAR_HIERARCHY,
- OUTLINER_IDOP_OVERRIDE_LIBRARY_CLEAR_SINGLE,
OUTLINER_IDOP_SINGLE,
OUTLINER_IDOP_DELETE,
OUTLINER_IDOP_REMAP,
@@ -2123,59 +2500,6 @@ static const EnumPropertyItem prop_id_op_types[] = {
"Remap Users",
"Make all users of selected data-blocks to use instead current (clicked) one"},
RNA_ENUM_ITEM_SEPR,
- {OUTLINER_IDOP_OVERRIDE_LIBRARY_CREATE,
- "OVERRIDE_LIBRARY_CREATE",
- 0,
- "Make Library Override Single",
- "Make a single, out-of-hierarchy local override of this linked data-block - only applies to "
- "active Outliner item"},
- {OUTLINER_IDOP_OVERRIDE_LIBRARY_CREATE_HIERARCHY,
- "OVERRIDE_LIBRARY_CREATE_HIERARCHY",
- 0,
- "Make Library Override Hierarchy",
- "Make a local override of this linked data-block, and its hierarchy of dependencies - only "
- "applies to active Outliner item"},
- {OUTLINER_IDOP_OVERRIDE_LIBRARY_MAKE_EDITABLE,
- "OVERRIDE_LIBRARY_MAKE_EDITABLE",
- 0,
- "Make Library Override Editable",
- "Make the library override data-block editable"},
- {OUTLINER_IDOP_OVERRIDE_LIBRARY_RESET,
- "OVERRIDE_LIBRARY_RESET",
- 0,
- "Reset Library Override Single",
- "Reset this local override to its linked values"},
- {OUTLINER_IDOP_OVERRIDE_LIBRARY_RESET_HIERARCHY,
- "OVERRIDE_LIBRARY_RESET_HIERARCHY",
- 0,
- "Reset Library Override Hierarchy",
- "Reset this local override to its linked values, as well as its hierarchy of dependencies"},
- {OUTLINER_IDOP_OVERRIDE_LIBRARY_RESYNC_HIERARCHY,
- "OVERRIDE_LIBRARY_RESYNC_HIERARCHY",
- 0,
- "Resync Library Override Hierarchy",
- "Rebuild this local override from its linked reference, as well as its hierarchy of "
- "dependencies"},
- {OUTLINER_IDOP_OVERRIDE_LIBRARY_RESYNC_HIERARCHY_ENFORCE,
- "OVERRIDE_LIBRARY_RESYNC_HIERARCHY_ENFORCE",
- 0,
- "Resync Library Override Hierarchy Enforce",
- "Rebuild this local override from its linked reference, as well as its hierarchy of "
- "dependencies, enforcing that hierarchy to match the linked data (i.e. ignoring exiting "
- "overrides on data-blocks pointer properties)"},
- {OUTLINER_IDOP_OVERRIDE_LIBRARY_CLEAR_SINGLE,
- "OVERRIDE_LIBRARY_CLEAR_SINGLE",
- 0,
- "Clear Library Override Single",
- "Delete this local override and relink its usages to the linked data-blocks if possible, "
- "else reset it and mark it as non editable"},
- {OUTLINER_IDOP_OVERRIDE_LIBRARY_CLEAR_HIERARCHY,
- "OVERRIDE_LIBRARY_CLEAR_HIERARCHY",
- 0,
- "Clear Library Override Hierarchy",
- "Delete this local override (including its hierarchy of override dependencies) and relink "
- "its usages to the linked data-blocks"},
- RNA_ENUM_ITEM_SEPR,
{OUTLINER_IDOP_COPY, "COPY", ICON_COPYDOWN, "Copy", ""},
{OUTLINER_IDOP_PASTE, "PASTE", ICON_PASTEDOWN, "Paste", ""},
RNA_ENUM_ITEM_SEPR,
@@ -2208,33 +2532,6 @@ static bool outliner_id_operation_item_poll(bContext *C,
}
switch (enum_value) {
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_CREATE:
- if (ID_IS_OVERRIDABLE_LIBRARY(tselem->id)) {
- return true;
- }
- return false;
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_CREATE_HIERARCHY:
- if (ID_IS_OVERRIDABLE_LIBRARY(tselem->id) || (ID_IS_LINKED(tselem->id))) {
- return true;
- }
- return false;
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_MAKE_EDITABLE:
- if (ID_IS_OVERRIDE_LIBRARY_REAL(tselem->id) && !ID_IS_LINKED(tselem->id)) {
- if (tselem->id->override_library->flag & IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED) {
- return true;
- }
- }
- return false;
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_RESET:
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_RESET_HIERARCHY:
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_RESYNC_HIERARCHY:
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_RESYNC_HIERARCHY_ENFORCE:
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_CLEAR_HIERARCHY:
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_CLEAR_SINGLE:
- if (ID_IS_OVERRIDE_LIBRARY_REAL(tselem->id) && !ID_IS_LINKED(tselem->id)) {
- return true;
- }
- return false;
case OUTLINER_IDOP_SINGLE:
if (ELEM(space_outliner->outlinevis, SO_SCENES, SO_VIEW_LAYER)) {
return true;
@@ -2347,95 +2644,6 @@ static int outliner_id_operation_exec(bContext *C, wmOperator *op)
ED_undo_push(C, "Localized Data");
break;
}
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_CREATE: {
- OutlinerLibOverrideData override_data{};
- override_data.do_hierarchy = false;
- override_data.do_fully_editable = true;
-
- outliner_do_libdata_operation(C,
- op->reports,
- scene,
- space_outliner,
- id_override_library_create_hierarchy_pre_process_fn,
- &override_data);
-
- id_override_library_create_hierarchy_process(C, op->reports, override_data);
-
- ED_undo_push(C, "Overridden Data");
- break;
- }
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_CREATE_HIERARCHY: {
- OutlinerLibOverrideData override_data{};
- override_data.do_hierarchy = true;
- override_data.do_fully_editable = U.experimental.use_override_new_fully_editable;
-
- outliner_do_libdata_operation(C,
- op->reports,
- scene,
- space_outliner,
- id_override_library_create_hierarchy_pre_process_fn,
- &override_data);
-
- id_override_library_create_hierarchy_process(C, op->reports, override_data);
-
- ED_undo_push(C, "Overridden Data Hierarchy");
- break;
- }
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_MAKE_EDITABLE: {
- outliner_do_libdata_operation(C,
- op->reports,
- scene,
- space_outliner,
- id_override_library_toggle_flag_fn,
- POINTER_FROM_UINT(IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED));
-
- ED_undo_push(C, "Make Overridden Data Editable");
- break;
- }
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_RESET: {
- OutlinerLibOverrideData override_data{};
- outliner_do_libdata_operation(
- C, op->reports, scene, space_outliner, id_override_library_reset_fn, &override_data);
- ED_undo_push(C, "Reset Overridden Data");
- break;
- }
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_RESET_HIERARCHY: {
- OutlinerLibOverrideData override_data{};
- override_data.do_hierarchy = true;
- outliner_do_libdata_operation(
- C, op->reports, scene, space_outliner, id_override_library_reset_fn, &override_data);
- ED_undo_push(C, "Reset Overridden Data Hierarchy");
- break;
- }
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_RESYNC_HIERARCHY: {
- OutlinerLibOverrideData override_data{};
- override_data.do_hierarchy = true;
- outliner_do_libdata_operation(
- C, op->reports, scene, space_outliner, id_override_library_resync_fn, &override_data);
- ED_undo_push(C, "Resync Overridden Data Hierarchy");
- break;
- }
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_RESYNC_HIERARCHY_ENFORCE: {
- OutlinerLibOverrideData override_data{};
- override_data.do_hierarchy = true;
- override_data.do_resync_hierarchy_enforce = true;
- outliner_do_libdata_operation(
- C, op->reports, scene, space_outliner, id_override_library_resync_fn, &override_data);
- ED_undo_push(C, "Resync Overridden Data Hierarchy");
- break;
- }
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_CLEAR_HIERARCHY: {
- outliner_do_libdata_operation(
- C, op->reports, scene, space_outliner, id_override_library_clear_hierarchy_fn, nullptr);
- ED_undo_push(C, "Clear Overridden Data Hierarchy");
- break;
- }
- case OUTLINER_IDOP_OVERRIDE_LIBRARY_CLEAR_SINGLE: {
- outliner_do_libdata_operation(
- C, op->reports, scene, space_outliner, id_override_library_clear_single_fn, nullptr);
- ED_undo_push(C, "Clear Overridden Data Hierarchy");
- break;
- }
case OUTLINER_IDOP_SINGLE: {
/* make single user */
switch (idlevel) {
@@ -2547,6 +2755,7 @@ void OUTLINER_OT_id_operation(wmOperatorType *ot)
/* identifiers */
ot->name = "Outliner ID Data Operation";
ot->idname = "OUTLINER_OT_id_operation";
+ ot->description = "General data-block management operations";
/* callbacks */
ot->invoke = WM_menu_invoke;
diff --git a/source/blender/editors/space_outliner/outliner_tree.cc b/source/blender/editors/space_outliner/outliner_tree.cc
index 0906bbb5797..86195d30dc3 100644
--- a/source/blender/editors/space_outliner/outliner_tree.cc
+++ b/source/blender/editors/space_outliner/outliner_tree.cc
@@ -41,6 +41,7 @@
#include "BLI_fnmatch.h"
#include "BLI_listbase.h"
#include "BLI_mempool.h"
+#include "BLI_timeit.hh"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
@@ -51,7 +52,7 @@
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
-#include "BKE_outliner_treehash.h"
+#include "BKE_outliner_treehash.hh"
#include "ED_screen.h"
@@ -110,10 +111,7 @@ static void outliner_storage_cleanup(SpaceOutliner *space_outliner)
if (BLI_mempool_len(ts) == unused) {
BLI_mempool_destroy(ts);
space_outliner->treestore = nullptr;
- if (space_outliner->runtime->treehash) {
- BKE_outliner_treehash_free(space_outliner->runtime->treehash);
- space_outliner->runtime->treehash = nullptr;
- }
+ space_outliner->runtime->tree_hash = nullptr;
}
else {
TreeStoreElem *tsenew;
@@ -128,16 +126,15 @@ static void outliner_storage_cleanup(SpaceOutliner *space_outliner)
}
BLI_mempool_destroy(ts);
space_outliner->treestore = new_ts;
- if (space_outliner->runtime->treehash) {
+ if (space_outliner->runtime->tree_hash) {
/* update hash table to fix broken pointers */
- BKE_outliner_treehash_rebuild_from_treestore(space_outliner->runtime->treehash,
- space_outliner->treestore);
+ space_outliner->runtime->tree_hash->rebuild_from_treestore(*space_outliner->treestore);
}
}
}
}
- else if (space_outliner->runtime->treehash) {
- BKE_outliner_treehash_clear_used(space_outliner->runtime->treehash);
+ else if (space_outliner->runtime->tree_hash) {
+ space_outliner->runtime->tree_hash->clear_used();
}
}
}
@@ -150,15 +147,14 @@ static void check_persistent(
space_outliner->treestore = BLI_mempool_create(
sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
}
- if (space_outliner->runtime->treehash == nullptr) {
- space_outliner->runtime->treehash = static_cast<GHash *>(
- BKE_outliner_treehash_create_from_treestore(space_outliner->treestore));
+ if (space_outliner->runtime->tree_hash == nullptr) {
+ space_outliner->runtime->tree_hash = treehash::TreeHash::create_from_treestore(
+ *space_outliner->treestore);
}
/* find any unused tree element in treestore and mark it as used
* (note that there may be multiple unused elements in case of linked objects) */
- TreeStoreElem *tselem = BKE_outliner_treehash_lookup_unused(
- space_outliner->runtime->treehash, type, nr, id);
+ TreeStoreElem *tselem = space_outliner->runtime->tree_hash->lookup_unused(type, nr, id);
if (tselem) {
te->store_elem = tselem;
tselem->used = 1;
@@ -173,7 +169,7 @@ static void check_persistent(
tselem->used = 0;
tselem->flag = TSE_CLOSED;
te->store_elem = tselem;
- BKE_outliner_treehash_add_element(space_outliner->runtime->treehash, tselem);
+ space_outliner->runtime->tree_hash->add_element(*tselem);
}
/** \} */
@@ -221,11 +217,6 @@ bool outliner_requires_rebuild_on_select_or_active_change(const SpaceOutliner *s
return exclude_flags & (SO_FILTER_OB_STATE_SELECTED | SO_FILTER_OB_STATE_ACTIVE);
}
-bool outliner_requires_rebuild_on_open_change(const SpaceOutliner *space_outliner)
-{
- return ELEM(space_outliner->outlinevis, SO_DATA_API);
-}
-
/* special handling of hierarchical non-lib data */
static void outliner_add_bone(SpaceOutliner *space_outliner,
ListBase *lb,
@@ -1684,10 +1675,9 @@ void outliner_build_tree(Main *mainvar,
space_outliner->search_flags &= ~SO_SEARCH_RECURSIVE;
}
- if (space_outliner->runtime->treehash && (space_outliner->storeflag & SO_TREESTORE_REBUILD) &&
+ if (space_outliner->runtime->tree_hash && (space_outliner->storeflag & SO_TREESTORE_REBUILD) &&
space_outliner->treestore) {
- BKE_outliner_treehash_rebuild_from_treestore(space_outliner->runtime->treehash,
- space_outliner->treestore);
+ space_outliner->runtime->tree_hash->rebuild_from_treestore(*space_outliner->treestore);
}
space_outliner->storeflag &= ~SO_TREESTORE_REBUILD;
@@ -1698,6 +1688,10 @@ void outliner_build_tree(Main *mainvar,
return;
}
+ /* Enable for benchmarking. Starts a timer, results will be printed on function exit. */
+ // SCOPED_TIMER("Outliner Rebuild");
+ // SCOPED_TIMER_AVERAGED("Outliner Rebuild");
+
OutlinerTreeElementFocus focus;
outliner_store_scrolling_position(space_outliner, region, &focus);
diff --git a/source/blender/editors/space_outliner/outliner_utils.cc b/source/blender/editors/space_outliner/outliner_utils.cc
index d8c50cd04f9..a077fd66f8c 100644
--- a/source/blender/editors/space_outliner/outliner_utils.cc
+++ b/source/blender/editors/space_outliner/outliner_utils.cc
@@ -18,7 +18,7 @@
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_object.h"
-#include "BKE_outliner_treehash.h"
+#include "BKE_outliner_treehash.hh"
#include "ED_outliner.h"
#include "ED_screen.h"
@@ -27,6 +27,7 @@
#include "UI_view2d.h"
#include "outliner_intern.hh"
+#include "tree/tree_display.hh"
#include "tree/tree_iterator.hh"
using namespace blender::ed::outliner;
@@ -175,24 +176,6 @@ TreeElement *outliner_find_parent_element(ListBase *lb,
return nullptr;
}
-TreeElement *outliner_find_tse(SpaceOutliner *space_outliner, const TreeStoreElem *tse)
-{
- TreeStoreElem *tselem;
-
- if (tse->id == nullptr) {
- return nullptr;
- }
-
- /* Check if 'tse' is in tree-store. */
- tselem = BKE_outliner_treehash_lookup_any(
- space_outliner->runtime->treehash, tse->type, tse->nr, tse->id);
- if (tselem) {
- return outliner_find_tree_element(&space_outliner->tree, tselem);
- }
-
- return nullptr;
-}
-
TreeElement *outliner_find_id(SpaceOutliner *space_outliner, ListBase *lb, const ID *id)
{
LISTBASE_FOREACH (TreeElement *, te, lb) {
@@ -454,7 +437,7 @@ void outliner_tag_redraw_avoid_rebuild_on_open_change(const SpaceOutliner *space
ARegion *region)
{
/* Avoid rebuild if possible. */
- if (outliner_requires_rebuild_on_open_change(space_outliner)) {
+ if (space_outliner->runtime->tree_display->is_lazy_built()) {
ED_region_tag_redraw(region);
}
else {
diff --git a/source/blender/editors/space_outliner/space_outliner.cc b/source/blender/editors/space_outliner/space_outliner.cc
index 61bc3d35dfd..66ee0f4f3af 100644
--- a/source/blender/editors/space_outliner/space_outliner.cc
+++ b/source/blender/editors/space_outliner/space_outliner.cc
@@ -16,7 +16,7 @@
#include "BKE_context.h"
#include "BKE_lib_remap.h"
-#include "BKE_outliner_treehash.h"
+#include "BKE_outliner_treehash.hh"
#include "BKE_screen.h"
#include "ED_screen.h"
@@ -38,17 +38,10 @@
#include "tree/tree_display.hh"
SpaceOutliner_Runtime::SpaceOutliner_Runtime(const SpaceOutliner_Runtime & /*other*/)
- : tree_display(nullptr), treehash(nullptr)
+ : tree_display(nullptr), tree_hash(nullptr)
{
}
-SpaceOutliner_Runtime::~SpaceOutliner_Runtime()
-{
- if (treehash) {
- BKE_outliner_treehash_free(treehash);
- }
-}
-
static void outliner_main_region_init(wmWindowManager *wm, ARegion *region)
{
ListBase *lb;
@@ -191,7 +184,7 @@ static void outliner_main_region_listener(const wmRegionListenerParams *params)
}
break;
case NC_ID:
- if (ELEM(wmn->action, NA_RENAME, NA_ADDED)) {
+ if (ELEM(wmn->action, NA_RENAME, NA_ADDED, NA_REMOVED)) {
ED_region_tag_redraw(region);
}
break;
@@ -391,8 +384,6 @@ static void outliner_id_remap(ScrArea *area, SpaceLink *slink, const struct IDRe
{
SpaceOutliner *space_outliner = (SpaceOutliner *)slink;
- BKE_id_remapper_apply(mappings, (ID **)&space_outliner->search_tse.id, ID_REMAP_APPLY_DEFAULT);
-
if (!space_outliner->treestore) {
return;
}
@@ -420,7 +411,7 @@ static void outliner_id_remap(ScrArea *area, SpaceLink *slink, const struct IDRe
/* Note that the Outliner may not be the active editor of the area, and hence not initialized.
* So runtime data might not have been created yet. */
- if (space_outliner->runtime && space_outliner->runtime->treehash && changed) {
+ if (space_outliner->runtime && space_outliner->runtime->tree_hash && changed) {
/* rebuild hash table, because it depends on ids too */
/* postpone a full rebuild because this can be called many times on-free */
space_outliner->storeflag |= SO_TREESTORE_REBUILD;
diff --git a/source/blender/editors/space_outliner/tree/tree_display.cc b/source/blender/editors/space_outliner/tree/tree_display.cc
index 6ab497b3fbb..fe4937829d6 100644
--- a/source/blender/editors/space_outliner/tree/tree_display.cc
+++ b/source/blender/editors/space_outliner/tree/tree_display.cc
@@ -50,4 +50,9 @@ bool AbstractTreeDisplay::supportsModeColumn() const
return false;
}
+bool AbstractTreeDisplay::is_lazy_built() const
+{
+ return false;
+}
+
} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_display.hh b/source/blender/editors/space_outliner/tree/tree_display.hh
index f8e35655c26..363b5dc61ec 100644
--- a/source/blender/editors/space_outliner/tree/tree_display.hh
+++ b/source/blender/editors/space_outliner/tree/tree_display.hh
@@ -84,6 +84,15 @@ class AbstractTreeDisplay {
*/
virtual bool supportsModeColumn() const;
+ /**
+ * Some trees may want to skip building children of collapsed parents. This should be done if the
+ * tree type may become very complex, which could cause noticeable slowdowns.
+ * Problem: This doesn't address performance issues while searching, since all elements are
+ * constructed for that. Trees of this type have to be rebuilt for any change to the collapsed
+ * state of any element.
+ */
+ virtual bool is_lazy_built() const;
+
protected:
/** All derived classes will need a handle to this, so storing it in the base for convenience. */
SpaceOutliner &space_outliner_;
@@ -157,6 +166,8 @@ class TreeDisplayOverrideLibraryHierarchies final : public AbstractTreeDisplay {
ListBase buildTree(const TreeSourceData &source_data) override;
+ bool is_lazy_built() const override;
+
private:
ListBase build_hierarchy_for_lib_or_main(Main *bmain,
TreeElement &parent_te,
@@ -232,6 +243,8 @@ class TreeDisplayDataAPI final : public AbstractTreeDisplay {
TreeDisplayDataAPI(SpaceOutliner &space_outliner);
ListBase buildTree(const TreeSourceData &source_data) override;
+
+ bool is_lazy_built() const override;
};
} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_display_data.cc b/source/blender/editors/space_outliner/tree/tree_display_data.cc
index bfeb8ce2bdc..3d9b927fbf1 100644
--- a/source/blender/editors/space_outliner/tree/tree_display_data.cc
+++ b/source/blender/editors/space_outliner/tree/tree_display_data.cc
@@ -42,4 +42,9 @@ ListBase TreeDisplayDataAPI::buildTree(const TreeSourceData &source_data)
return tree;
}
+bool TreeDisplayDataAPI::is_lazy_built() const
+{
+ return true;
+}
+
} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc b/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc
index f8705c3f0ad..fa4479d0d9d 100644
--- a/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc
+++ b/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc
@@ -15,6 +15,7 @@
#include "BLT_translation.h"
+#include "BKE_lib_override.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
@@ -74,12 +75,18 @@ ListBase TreeDisplayOverrideLibraryHierarchies::buildTree(const TreeSourceData &
return tree;
}
+bool TreeDisplayOverrideLibraryHierarchies::is_lazy_built() const
+{
+ return true;
+}
+
/* -------------------------------------------------------------------- */
/** \name Library override hierarchy building
* \{ */
class OverrideIDHierarchyBuilder {
SpaceOutliner &space_outliner_;
+ Main &bmain_;
MainIDRelations &id_relations_;
struct HierarchyBuildData {
@@ -93,8 +100,10 @@ class OverrideIDHierarchyBuilder {
};
public:
- OverrideIDHierarchyBuilder(SpaceOutliner &space_outliner, MainIDRelations &id_relations)
- : space_outliner_(space_outliner), id_relations_(id_relations)
+ OverrideIDHierarchyBuilder(SpaceOutliner &space_outliner,
+ Main &bmain,
+ MainIDRelations &id_relations)
+ : space_outliner_(space_outliner), bmain_(bmain), id_relations_(id_relations)
{
}
@@ -115,7 +124,7 @@ ListBase TreeDisplayOverrideLibraryHierarchies::build_hierarchy_for_lib_or_main(
* returning. */
BKE_main_relations_create(bmain, 0);
- OverrideIDHierarchyBuilder builder(space_outliner_, *bmain->relations);
+ OverrideIDHierarchyBuilder builder(space_outliner_, *bmain, *bmain->relations);
/* Keep track over which ID base elements were already added, and expand them once added. */
Map<ID_Type, TreeElement *> id_base_te_map;
@@ -161,11 +170,16 @@ void OverrideIDHierarchyBuilder::build_hierarchy_for_ID(ID &override_root_id,
build_hierarchy_for_ID_recursive(override_root_id, build_data, te_to_expand);
}
+enum ForeachChildReturn {
+ FOREACH_CONTINUE,
+ FOREACH_BREAK,
+};
/* Helpers (defined below). */
static void foreach_natural_hierarchy_child(const MainIDRelations &id_relations,
const ID &parent_id,
- FunctionRef<void(ID &)> fn);
-static bool id_is_in_override_hierarchy(const ID &id,
+ FunctionRef<ForeachChildReturn(ID &)> fn);
+static bool id_is_in_override_hierarchy(const Main &bmain,
+ const ID &id,
const ID &relationship_parent_id,
const ID &override_root_id);
@@ -177,20 +191,32 @@ void OverrideIDHierarchyBuilder::build_hierarchy_for_ID_recursive(const ID &pare
build_data.parent_ids.add(&parent_id);
foreach_natural_hierarchy_child(id_relations_, parent_id, [&](ID &id) {
- if (!id_is_in_override_hierarchy(id, parent_id, build_data.override_root_id_)) {
- return;
+ /* Some IDs can use themselves, early abort. */
+ if (&id == &parent_id) {
+ return FOREACH_CONTINUE;
+ }
+ if (!id_is_in_override_hierarchy(bmain_, id, parent_id, build_data.override_root_id_)) {
+ return FOREACH_CONTINUE;
}
/* Avoid endless recursion: If there is an ancestor for this ID already, it recurses into
* itself. */
if (build_data.parent_ids.lookup_key_default(&id, nullptr)) {
- return;
+ return FOREACH_CONTINUE;
}
/* Avoid duplicates: If there is a sibling for this ID already, the same ID is just used
* multiple times by the same parent. */
if (build_data.sibling_ids.lookup_key_default(&id, nullptr)) {
- return;
+ return FOREACH_CONTINUE;
+ }
+
+ /* We only want to add children whose parent isn't collapsed. Otherwise, in complex scenes with
+ * thousands of relationships, the building can slow down tremendously. Tag the parent to allow
+ * un-collapsing, but don't actually add the children. */
+ if (!TSELEM_OPEN(TREESTORE(&te_to_expand), &space_outliner_)) {
+ te_to_expand.flag |= TE_PRETEND_HAS_CHILDREN;
+ return FOREACH_BREAK;
}
TreeElement *new_te = outliner_add_element(
@@ -204,6 +230,8 @@ void OverrideIDHierarchyBuilder::build_hierarchy_for_ID_recursive(const ID &pare
child_build_data.parent_ids.add(&id);
child_build_data.sibling_ids.reserve(10);
build_hierarchy_for_ID_recursive(id, child_build_data, *new_te);
+
+ return FOREACH_CONTINUE;
});
}
@@ -229,7 +257,7 @@ void OverrideIDHierarchyBuilder::build_hierarchy_for_ID_recursive(const ID &pare
*/
static void foreach_natural_hierarchy_child(const MainIDRelations &id_relations,
const ID &parent_id,
- FunctionRef<void(ID &)> fn)
+ FunctionRef<ForeachChildReturn(ID &)> fn)
{
const MainIDRelationsEntry *relations_of_id = static_cast<MainIDRelationsEntry *>(
BLI_ghash_lookup(id_relations.relations_from_pointers, &parent_id));
@@ -250,12 +278,16 @@ static void foreach_natural_hierarchy_child(const MainIDRelations &id_relations,
if (GS(target_id.name) == ID_OB) {
const Object &potential_child_ob = reinterpret_cast<const Object &>(target_id);
if (potential_child_ob.parent) {
- fn(potential_child_ob.parent->id);
+ if (fn(potential_child_ob.parent->id) == FOREACH_BREAK) {
+ return;
+ }
continue;
}
}
- fn(target_id);
+ if (fn(target_id) == FOREACH_BREAK) {
+ return;
+ }
}
/* If the ID is an object, find and iterate over any child objects. */
@@ -268,15 +300,20 @@ static void foreach_natural_hierarchy_child(const MainIDRelations &id_relations,
continue;
}
- Object &potential_child_ob = reinterpret_cast<Object &>(potential_child_id);
- if (potential_child_ob.parent && &potential_child_ob.parent->id == &parent_id) {
- fn(potential_child_id);
+ const Object &potential_child_ob = reinterpret_cast<Object &>(potential_child_id);
+ if (!potential_child_ob.parent || &potential_child_ob.parent->id != &parent_id) {
+ continue;
+ }
+
+ if (fn(potential_child_id) == FOREACH_BREAK) {
+ return;
}
}
}
}
-static bool id_is_in_override_hierarchy(const ID &id,
+static bool id_is_in_override_hierarchy(const Main &bmain,
+ const ID &id,
const ID &relationship_parent_id,
const ID &override_root_id)
{
@@ -286,20 +323,12 @@ static bool id_is_in_override_hierarchy(const ID &id,
const ID *real_override_id = &id;
if (ID_IS_OVERRIDE_LIBRARY_VIRTUAL(&id)) {
- /* This assumes that the parent ID is always the owner of the 'embedded' one, I.e. that no
- * other ID directly uses the embedded one. Should be true, but the debug code adds some checks
- * to validate this assumption. */
- real_override_id = &relationship_parent_id;
-
-#ifndef NDEBUG
- if (GS(id.name) == ID_KE) {
- const Key *key = (Key *)&id;
- BLI_assert(real_override_id == key->from);
- }
- else {
- BLI_assert((id.flag & LIB_EMBEDDED_DATA) != 0);
- }
-#endif
+ /* In many cases, `relationship_parent_id` is the owner, but not always (e.g. there can be
+ * drivers directly between an object and a shapekey). */
+ BKE_lib_override_library_get(const_cast<Main *>(&bmain),
+ const_cast<ID *>(&id),
+ const_cast<ID *>(&relationship_parent_id),
+ const_cast<ID **>(&real_override_id));
}
if (!ID_IS_OVERRIDE_LIBRARY(real_override_id)) {
diff --git a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
index e19459ced61..49cabd5117f 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
@@ -371,8 +371,7 @@ void OverrideRNAPathTreeBuilder::ensure_entire_collection(
const char *coll_prop_path,
short &index)
{
- AbstractTreeElement *abstract_parent = tree_element_cast<AbstractTreeElement>(&te_to_expand);
- BLI_assert(abstract_parent != nullptr);
+ BLI_assert(tree_element_cast<AbstractTreeElement>(&te_to_expand) != nullptr);
TreeElement *previous_te = nullptr;
int item_idx = 0;
diff --git a/source/blender/editors/space_outliner/tree/tree_element_rna.cc b/source/blender/editors/space_outliner/tree/tree_element_rna.cc
index 6dd5ec84041..9e1f22b49d6 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_rna.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element_rna.cc
@@ -124,7 +124,7 @@ void TreeElementRNAStruct::expand(SpaceOutliner &space_outliner) const
}
}
else if (tot) {
- legacy_te_.flag |= TE_LAZY_CLOSED;
+ legacy_te_.flag |= TE_PRETEND_HAS_CHILDREN;
}
}
@@ -172,7 +172,7 @@ void TreeElementRNAProperty::expand(SpaceOutliner &space_outliner) const
&space_outliner, &legacy_te_.subtree, &pptr, &legacy_te_, TSE_RNA_STRUCT, -1);
}
else {
- legacy_te_.flag |= TE_LAZY_CLOSED;
+ legacy_te_.flag |= TE_PRETEND_HAS_CHILDREN;
}
}
}
@@ -189,7 +189,7 @@ void TreeElementRNAProperty::expand(SpaceOutliner &space_outliner) const
}
}
else if (tot) {
- legacy_te_.flag |= TE_LAZY_CLOSED;
+ legacy_te_.flag |= TE_PRETEND_HAS_CHILDREN;
}
}
else if (ELEM(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
@@ -207,7 +207,7 @@ void TreeElementRNAProperty::expand(SpaceOutliner &space_outliner) const
}
}
else if (tot) {
- legacy_te_.flag |= TE_LAZY_CLOSED;
+ legacy_te_.flag |= TE_PRETEND_HAS_CHILDREN;
}
}
}
diff --git a/source/blender/editors/space_script/CMakeLists.txt b/source/blender/editors/space_script/CMakeLists.txt
index 8486fa0e872..f7fc4e38c17 100644
--- a/source/blender/editors/space_script/CMakeLists.txt
+++ b/source/blender/editors/space_script/CMakeLists.txt
@@ -8,7 +8,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
diff --git a/source/blender/editors/space_sequencer/CMakeLists.txt b/source/blender/editors/space_sequencer/CMakeLists.txt
index 44f919ca361..deaec0136c4 100644
--- a/source/blender/editors/space_sequencer/CMakeLists.txt
+++ b/source/blender/editors/space_sequencer/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../sequencer
../../windowmanager
../../../../intern/atomic
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_spreadsheet/CMakeLists.txt b/source/blender/editors/space_spreadsheet/CMakeLists.txt
index f134cdb95c2..173d976c124 100644
--- a/source/blender/editors/space_spreadsheet/CMakeLists.txt
+++ b/source/blender/editors/space_spreadsheet/CMakeLists.txt
@@ -14,7 +14,6 @@ set(INC
../../makesrna
../../nodes
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_statusbar/CMakeLists.txt b/source/blender/editors/space_statusbar/CMakeLists.txt
index fba40c1ec26..cf0ccd4e552 100644
--- a/source/blender/editors/space_statusbar/CMakeLists.txt
+++ b/source/blender/editors/space_statusbar/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_text/CMakeLists.txt b/source/blender/editors/space_text/CMakeLists.txt
index 6410e971a66..38787a84fce 100644
--- a/source/blender/editors/space_text/CMakeLists.txt
+++ b/source/blender/editors/space_text/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
diff --git a/source/blender/editors/space_topbar/CMakeLists.txt b/source/blender/editors/space_topbar/CMakeLists.txt
index 26c6b796df5..f529c855e6d 100644
--- a/source/blender/editors/space_topbar/CMakeLists.txt
+++ b/source/blender/editors/space_topbar/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index a76cd3377bc..100266f4433 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../makesrna
../../render
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/mantaflow/extern
@@ -61,7 +60,7 @@ set(SRC
view3d_ops.c
view3d_placement.c
view3d_project.c
- view3d_select.c
+ view3d_select.cc
view3d_snap.c
view3d_utils.c
view3d_view.c
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 4408f254c68..1a2eb20d1a9 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1210,6 +1210,9 @@ static void view3d_main_region_listener(const wmRegionListenerParams *params)
break;
}
break;
+ case NC_NODE:
+ ED_region_tag_redraw(region);
+ break;
case NC_WORLD:
switch (wmn->data) {
case ND_WORLD_DRAW:
diff --git a/source/blender/editors/space_view3d/view3d_cursor_snap.c b/source/blender/editors/space_view3d/view3d_cursor_snap.c
index 4a1bd6ba945..fb44797eded 100644
--- a/source/blender/editors/space_view3d/view3d_cursor_snap.c
+++ b/source/blender/editors/space_view3d/view3d_cursor_snap.c
@@ -495,6 +495,16 @@ static void v3d_cursor_eventstate_save_xy(SnapCursorDataIntern *cursor_snap,
}
#ifdef USE_SNAP_DETECT_FROM_KEYMAP_HACK
+static void v3d_cursor_eventstate_save_modifier(SnapCursorDataIntern *data_intern,
+ const wmWindowManager *wm)
+{
+ if (!wm || !wm->winactive) {
+ return;
+ }
+ const wmEvent *event = wm->winactive->eventstate;
+ data_intern->last_eventstate.modifier = event->modifier;
+}
+
static bool v3d_cursor_is_snap_invert(SnapCursorDataIntern *data_intern, const wmWindowManager *wm)
{
if (!wm || !wm->winactive) {
@@ -582,10 +592,14 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
{
SnapCursorDataIntern *data_intern = &g_data_intern;
V3DSnapCursorData *snap_data = &data_intern->snap_data;
- v3d_cursor_snap_context_ensure(scene);
+
+ const bool use_surface_nor = state->plane_orient == V3D_PLACE_ORIENT_SURFACE;
+ const bool use_surface_co = state->plane_depth == V3D_PLACE_DEPTH_SURFACE;
+ const bool calc_plane_omat = v3d_cursor_snap_calc_plane();
float co[3], no[3], face_nor[3], obmat[4][4], omat[3][3];
eSnapMode snap_elem = SCE_SNAP_MODE_NONE;
+ eSnapMode snap_elements = v3d_cursor_snap_elements(state, scene);
int snap_elem_index[3] = {-1, -1, -1};
int index = -1;
@@ -594,77 +608,84 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
zero_v3(face_nor);
unit_m3(omat);
- eSnapMode snap_elements = v3d_cursor_snap_elements(state, scene);
- data_intern->snap_elem_hidden = SCE_SNAP_MODE_NONE;
- const bool calc_plane_omat = v3d_cursor_snap_calc_plane();
- if (calc_plane_omat && !(snap_elements & SCE_SNAP_MODE_FACE_RAYCAST)) {
- data_intern->snap_elem_hidden = SCE_SNAP_MODE_FACE_RAYCAST;
- snap_elements |= SCE_SNAP_MODE_FACE_RAYCAST;
- }
+ if (use_surface_nor || use_surface_co) {
+ v3d_cursor_snap_context_ensure(scene);
+
+ data_intern->snap_elem_hidden = SCE_SNAP_MODE_NONE;
+ if (calc_plane_omat && !(snap_elements & SCE_SNAP_MODE_FACE_RAYCAST)) {
+ data_intern->snap_elem_hidden = SCE_SNAP_MODE_FACE_RAYCAST;
+ snap_elements |= SCE_SNAP_MODE_FACE_RAYCAST;
+ }
- snap_data->is_enabled = true;
+ snap_data->is_enabled = true;
#ifdef USE_SNAP_DETECT_FROM_KEYMAP_HACK
- if (!(state->flag & V3D_SNAPCURSOR_TOGGLE_ALWAYS_TRUE)) {
- snap_data->is_snap_invert = v3d_cursor_is_snap_invert(data_intern, wm);
-
- const ToolSettings *ts = scene->toolsettings;
- if (snap_data->is_snap_invert != !(ts->snap_flag & SCE_SNAP)) {
- snap_data->is_enabled = false;
- if (!calc_plane_omat) {
- snap_data->snap_elem = SCE_SNAP_MODE_NONE;
- return;
+ if (!(state->flag & V3D_SNAPCURSOR_TOGGLE_ALWAYS_TRUE)) {
+ snap_data->is_snap_invert = v3d_cursor_is_snap_invert(data_intern, wm);
+
+ const ToolSettings *ts = scene->toolsettings;
+ if (snap_data->is_snap_invert != !(ts->snap_flag & SCE_SNAP)) {
+ snap_data->is_enabled = false;
+ if (!calc_plane_omat) {
+ snap_data->snap_elem = SCE_SNAP_MODE_NONE;
+ return;
+ }
+ snap_elements = data_intern->snap_elem_hidden = SCE_SNAP_MODE_FACE_RAYCAST;
}
- snap_elements = data_intern->snap_elem_hidden = SCE_SNAP_MODE_FACE_RAYCAST;
}
- }
#endif
- if (snap_elements & SCE_SNAP_MODE_GEOM) {
- float prev_co[3] = {0.0f};
- if (state->prevpoint) {
- copy_v3_v3(prev_co, state->prevpoint);
- }
- else {
- snap_elements &= ~SCE_SNAP_MODE_EDGE_PERPENDICULAR;
- }
+ if (snap_elements & SCE_SNAP_MODE_GEOM) {
+ float prev_co[3] = {0.0f};
+ if (state->prevpoint) {
+ copy_v3_v3(prev_co, state->prevpoint);
+ }
+ else {
+ snap_elements &= ~SCE_SNAP_MODE_EDGE_PERPENDICULAR;
+ }
- eSnapEditType edit_mode_type = (state->flag & V3D_SNAPCURSOR_SNAP_EDIT_GEOM_FINAL) ?
- SNAP_GEOM_FINAL :
- (state->flag & V3D_SNAPCURSOR_SNAP_EDIT_GEOM_CAGE) ?
- SNAP_GEOM_CAGE :
- SNAP_GEOM_EDIT;
-
- bool use_occlusion_test = (state->flag & V3D_SNAPCURSOR_OCCLUSION_ALWAYS_TRUE) ? false : true;
-
- float dist_px = 12.0f * U.pixelsize;
-
- snap_elem = ED_transform_snap_object_project_view3d_ex(
- data_intern->snap_context_v3d,
- depsgraph,
- region,
- v3d,
- snap_elements,
- &(const struct SnapObjectParams){
- .snap_target_select = SCE_SNAP_TARGET_ALL,
- .edit_mode_type = edit_mode_type,
- .use_occlusion_test = use_occlusion_test,
- },
- NULL,
- mval_fl,
- prev_co,
- &dist_px,
- co,
- no,
- &index,
- NULL,
- obmat,
- face_nor);
+ eSnapEditType edit_mode_type = (state->flag & V3D_SNAPCURSOR_SNAP_EDIT_GEOM_FINAL) ?
+ SNAP_GEOM_FINAL :
+ (state->flag & V3D_SNAPCURSOR_SNAP_EDIT_GEOM_CAGE) ?
+ SNAP_GEOM_CAGE :
+ SNAP_GEOM_EDIT;
+
+ bool use_occlusion_test = (state->flag & V3D_SNAPCURSOR_OCCLUSION_ALWAYS_TRUE) ? false :
+ true;
+
+ float dist_px = 12.0f * U.pixelsize;
+
+ snap_elem = ED_transform_snap_object_project_view3d_ex(
+ data_intern->snap_context_v3d,
+ depsgraph,
+ region,
+ v3d,
+ snap_elements,
+ &(const struct SnapObjectParams){
+ .snap_target_select = SCE_SNAP_TARGET_ALL,
+ .edit_mode_type = edit_mode_type,
+ .use_occlusion_test = use_occlusion_test,
+ },
+ NULL,
+ mval_fl,
+ prev_co,
+ &dist_px,
+ co,
+ no,
+ &index,
+ NULL,
+ obmat,
+ face_nor);
+ }
+ }
+#ifdef USE_SNAP_DETECT_FROM_KEYMAP_HACK
+ else {
+ v3d_cursor_eventstate_save_modifier(data_intern, wm);
}
+#endif
if (calc_plane_omat) {
RegionView3D *rv3d = region->regiondata;
- bool orient_surface = (snap_elem != SCE_SNAP_MODE_NONE) &&
- (state->plane_orient == V3D_PLACE_ORIENT_SURFACE);
+ bool orient_surface = use_surface_nor && (snap_elem != SCE_SNAP_MODE_NONE);
if (orient_surface) {
copy_m3_m4(omat, obmat);
}
@@ -715,6 +736,10 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
}
}
+ if (!use_surface_co) {
+ snap_elem = SCE_SNAP_MODE_NONE;
+ }
+
float *co_depth = (snap_elem != SCE_SNAP_MODE_NONE) ? co : scene->cursor.location;
snap_elem &= ~data_intern->snap_elem_hidden;
if (snap_elem == SCE_SNAP_MODE_NONE) {
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index d6ddd6d044e..6001f701c00 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -697,7 +697,7 @@ static int drop_world_exec(bContext *C, wmOperator *op)
id_us_plus(&world->id);
scene->world = world;
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_SCENE | ND_WORLD, scene);
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 53fc450107a..4c9e2595023 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -9,6 +9,10 @@
#include "ED_view3d.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/* internal exports only */
struct ARegion;
@@ -83,7 +87,7 @@ void view3d_depths_rect_create(struct ARegion *region, struct rcti *rect, struct
*/
float view3d_depth_near(struct ViewDepths *d);
-/* view3d_select.c */
+/* view3d_select.cc */
void VIEW3D_OT_select(struct wmOperatorType *ot);
void VIEW3D_OT_select_circle(struct wmOperatorType *ot);
@@ -241,3 +245,7 @@ void VIEW3D_GGT_placement(struct wmGizmoGroupType *gzgt);
extern uchar view3d_camera_border_hack_col[3];
extern bool view3d_camera_border_hack_test;
#endif
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/editors/space_view3d/view3d_navigate.h b/source/blender/editors/space_view3d/view3d_navigate.h
index 721476ace57..925acd90573 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.h
+++ b/source/blender/editors/space_view3d/view3d_navigate.h
@@ -266,12 +266,12 @@ void ED_view3d_smooth_view(struct bContext *C,
* or when calling #ED_view3d_smooth_view_ex.
* Otherwise pass in #V3D_SmoothParams.undo_str so an undo step is pushed as needed.
*/
-void ED_view3d_smooth_view_undo_begin(struct bContext *C, struct ScrArea *area);
+void ED_view3d_smooth_view_undo_begin(struct bContext *C, const struct ScrArea *area);
/**
* Run after multiple smooth-view operations have run to push undo as needed.
*/
void ED_view3d_smooth_view_undo_end(struct bContext *C,
- struct ScrArea *area,
+ const struct ScrArea *area,
const char *undo_str,
bool undo_grouped);
diff --git a/source/blender/editors/space_view3d/view3d_navigate_ndof.c b/source/blender/editors/space_view3d/view3d_navigate_ndof.c
index 1ce9bdcb211..88abf602c26 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_ndof.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_ndof.c
@@ -373,6 +373,9 @@ static int view3d_ndof_cameraview_pan_zoom(bContext *C, const wmEvent *event)
const bool has_translate = !is_zero_v2(ndof->tvec);
const bool has_zoom = ndof->tvec[2] != 0.0f;
+ float pan_vec[3];
+ WM_event_ndof_pan_get(ndof, pan_vec, true);
+
/* NOTE(@campbellbarton): In principle rotating could pass through to regular
* non-camera NDOF behavior (exiting the camera-view and rotating).
* Disabled this block since in practice it's difficult to control NDOF devices
@@ -388,14 +391,14 @@ static int view3d_ndof_cameraview_pan_zoom(bContext *C, const wmEvent *event)
if (has_translate) {
const float speed = ndof->dt * NDOF_PIXELS_PER_SECOND;
- float event_ofs[2] = {ndof->tvec[0] * speed, ndof->tvec[1] * speed};
+ float event_ofs[2] = {pan_vec[0] * speed, pan_vec[1] * speed};
if (ED_view3d_camera_view_pan(region, event_ofs)) {
changed = true;
}
}
if (has_zoom) {
- const float scale = 1.0f + (ndof->dt * ndof->tvec[2]);
+ const float scale = 1.0f + (ndof->dt * pan_vec[2]);
if (ED_view3d_camera_view_zoom_scale(rv3d, scale)) {
changed = true;
}
diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
index 8125e334492..6b150d1e771 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
@@ -23,7 +23,7 @@
#include "view3d_navigate.h" /* own include */
static void view3d_smoothview_apply_with_interp(
- bContext *C, View3D *v3d, ARegion *region, const bool use_autokey, const float factor);
+ bContext *C, View3D *v3d, RegionView3D *rv3d, const bool use_autokey, const float factor);
/* -------------------------------------------------------------------- */
/** \name Smooth View Undo Handling
@@ -40,7 +40,7 @@ static void view3d_smoothview_apply_with_interp(
* operations are executed once smooth-view has started.
* \{ */
-void ED_view3d_smooth_view_undo_begin(bContext *C, ScrArea *area)
+void ED_view3d_smooth_view_undo_begin(bContext *C, const ScrArea *area)
{
const View3D *v3d = area->spacedata.first;
Object *camera = v3d->camera;
@@ -53,11 +53,11 @@ void ED_view3d_smooth_view_undo_begin(bContext *C, ScrArea *area)
* NOTE: It doesn't matter if the actual object being manipulated is the camera or not. */
camera->id.tag &= ~LIB_TAG_DOIT;
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ LISTBASE_FOREACH (const ARegion *, region, &area->regionbase) {
if (region->regiontype != RGN_TYPE_WINDOW) {
continue;
}
- RegionView3D *rv3d = region->regiondata;
+ const RegionView3D *rv3d = region->regiondata;
if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
camera->id.tag |= LIB_TAG_DOIT;
break;
@@ -66,7 +66,7 @@ void ED_view3d_smooth_view_undo_begin(bContext *C, ScrArea *area)
}
void ED_view3d_smooth_view_undo_end(bContext *C,
- ScrArea *area,
+ const ScrArea *area,
const char *undo_str,
const bool undo_grouped)
{
@@ -89,15 +89,15 @@ void ED_view3d_smooth_view_undo_end(bContext *C,
* so even in the case there is a quad-view with multiple camera views set, these will all
* reference the same camera. In this case it doesn't matter which region is used.
* If in the future multiple cameras are supported, this logic can be extended. */
- ARegion *region_camera = NULL;
+ const ARegion *region_camera = NULL;
/* An undo push should be performed. */
bool is_interactive = false;
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ LISTBASE_FOREACH (const ARegion *, region, &area->regionbase) {
if (region->regiontype != RGN_TYPE_WINDOW) {
continue;
}
- RegionView3D *rv3d = region->regiondata;
+ const RegionView3D *rv3d = region->regiondata;
if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
region_camera = region;
if (rv3d->sms) {
@@ -110,12 +110,13 @@ void ED_view3d_smooth_view_undo_end(bContext *C,
return;
}
+ RegionView3D *rv3d = region_camera->regiondata;
+
/* Fast forward, undo push, then rewind. */
if (is_interactive) {
- view3d_smoothview_apply_with_interp(C, v3d, region_camera, false, 1.0f);
+ view3d_smoothview_apply_with_interp(C, v3d, rv3d, false, 1.0f);
}
- RegionView3D *rv3d = region_camera->regiondata;
if (undo_grouped) {
ED_view3d_camera_lock_undo_grouped_push(undo_str, v3d, rv3d, C);
}
@@ -124,7 +125,7 @@ void ED_view3d_smooth_view_undo_end(bContext *C,
}
if (is_interactive) {
- view3d_smoothview_apply_with_interp(C, v3d, region_camera, false, 0.0f);
+ view3d_smoothview_apply_with_interp(C, v3d, rv3d, false, 0.0f);
}
}
@@ -391,9 +392,8 @@ void ED_view3d_smooth_view(bContext *C,
* Apply with interpolation, on completion run #view3d_smoothview_apply_and_finish.
*/
static void view3d_smoothview_apply_with_interp(
- bContext *C, View3D *v3d, ARegion *region, const bool use_autokey, const float factor)
+ bContext *C, View3D *v3d, RegionView3D *rv3d, const bool use_autokey, const float factor)
{
- RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore *sms = rv3d->sms;
interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, factor);
@@ -410,21 +410,19 @@ static void view3d_smoothview_apply_with_interp(
v3d->lens = interpf(sms->dst.lens, sms->src.lens, factor);
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
+ if (ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d)) {
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
+ }
}
-
- ED_region_tag_redraw(region);
}
/**
* Apply the view-port transformation & free smooth-view related data.
*/
-static void view3d_smoothview_apply_and_finish(bContext *C, View3D *v3d, ARegion *region)
+static void view3d_smoothview_apply_and_finish(bContext *C, View3D *v3d, RegionView3D *rv3d)
{
wmWindowManager *wm = CTX_wm_manager(C);
- RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore *sms = rv3d->sms;
wmWindow *win = CTX_wm_window(C);
@@ -439,8 +437,9 @@ static void view3d_smoothview_apply_and_finish(bContext *C, View3D *v3d, ARegion
view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
+ if (ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d)) {
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
+ }
}
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
@@ -481,18 +480,20 @@ static void view3d_smoothview_apply_from_timer(bContext *C, View3D *v3d, ARegion
factor = 1.0f;
}
if (factor >= 1.0f) {
- view3d_smoothview_apply_and_finish(C, v3d, region);
+ view3d_smoothview_apply_and_finish(C, v3d, rv3d);
}
else {
/* Ease in/out smoothing. */
factor = (3.0f * factor * factor - 2.0f * factor * factor * factor);
const bool use_autokey = ED_screen_animation_playing(wm);
- view3d_smoothview_apply_with_interp(C, v3d, region, use_autokey, factor);
+ view3d_smoothview_apply_with_interp(C, v3d, rv3d, use_autokey, factor);
}
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
view3d_boxview_copy(CTX_wm_area(C), region);
}
+
+ ED_region_tag_redraw(region);
}
static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
@@ -514,11 +515,10 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const w
void ED_view3d_smooth_view_force_finish(bContext *C, View3D *v3d, ARegion *region)
{
RegionView3D *rv3d = region->regiondata;
-
if (rv3d && rv3d->sms) {
- view3d_smoothview_apply_and_finish(C, v3d, region);
+ view3d_smoothview_apply_and_finish(C, v3d, rv3d);
- /* force update of view matrix so tools that run immediately after
+ /* Force update of view matrix so tools that run immediately after
* can use them without redrawing first */
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.cc
index 4aa7f104a81..5fcdcc8c8ef 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.cc
@@ -5,10 +5,10 @@
* \ingroup spview3d
*/
-#include <float.h>
-#include <math.h>
-#include <stdio.h>
-#include <string.h>
+#include <cfloat>
+#include <cmath>
+#include <cstdio>
+#include <cstring>
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
@@ -23,7 +23,6 @@
#include "MEM_guardedalloc.h"
-#include "BLI_array.h"
#include "BLI_bitmap.h"
#include "BLI_lasso_2d.h"
#include "BLI_linklist.h"
@@ -32,6 +31,7 @@
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
+#include "BLI_vector.hh"
#ifdef __BIG_ENDIAN__
# include "BLI_endian_switch.h"
@@ -205,14 +205,14 @@ static void editselect_buf_cache_init(ViewContext *vc, short select_mode)
}
}
-static void editselect_buf_cache_free(struct EditSelectBuf_Cache *esel)
+static void editselect_buf_cache_free(EditSelectBuf_Cache *esel)
{
MEM_SAFE_FREE(esel->select_bitmap);
}
static void editselect_buf_cache_free_voidp(void *esel_voidp)
{
- editselect_buf_cache_free(esel_voidp);
+ editselect_buf_cache_free(static_cast<EditSelectBuf_Cache *>(esel_voidp));
MEM_freeN(esel_voidp);
}
@@ -220,7 +220,7 @@ static void editselect_buf_cache_init_with_generic_userdata(wmGenericUserData *w
ViewContext *vc,
short select_mode)
{
- struct EditSelectBuf_Cache *esel = MEM_callocN(sizeof(*esel), __func__);
+ EditSelectBuf_Cache *esel = MEM_cnew<EditSelectBuf_Cache>(__func__);
wm_userdata->data = esel;
wm_userdata->free_fn = editselect_buf_cache_free_voidp;
wm_userdata->use_free = true;
@@ -233,7 +233,7 @@ static void editselect_buf_cache_init_with_generic_userdata(wmGenericUserData *w
/** \name Internal Edit-Mesh Utilities
* \{ */
-static bool edbm_backbuf_check_and_select_verts(struct EditSelectBuf_Cache *esel,
+static bool edbm_backbuf_check_and_select_verts(EditSelectBuf_Cache *esel,
Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
@@ -265,7 +265,7 @@ static bool edbm_backbuf_check_and_select_verts(struct EditSelectBuf_Cache *esel
return changed;
}
-static bool edbm_backbuf_check_and_select_edges(struct EditSelectBuf_Cache *esel,
+static bool edbm_backbuf_check_and_select_edges(EditSelectBuf_Cache *esel,
Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
@@ -297,7 +297,7 @@ static bool edbm_backbuf_check_and_select_edges(struct EditSelectBuf_Cache *esel
return changed;
}
-static bool edbm_backbuf_check_and_select_faces(struct EditSelectBuf_Cache *esel,
+static bool edbm_backbuf_check_and_select_faces(EditSelectBuf_Cache *esel,
Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
@@ -331,7 +331,7 @@ static bool edbm_backbuf_check_and_select_faces(struct EditSelectBuf_Cache *esel
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me,
- struct EditSelectBuf_Cache *esel,
+ EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
MVert *vertices = BKE_mesh_vertices_for_write(me);
@@ -361,7 +361,7 @@ static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me,
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
- struct EditSelectBuf_Cache *esel,
+ EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
MPoly *polygons = BKE_mesh_polygons_for_write(me);
@@ -370,11 +370,11 @@ static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
const BLI_bitmap *select_bitmap = esel->select_bitmap;
if (polygons) {
- const bool *hide_face = (const bool *)CustomData_get_layer_named(
- &me->vdata, CD_PROP_BOOL, ".hide_face");
+ const bool *hide_poly = (const bool *)CustomData_get_layer_named(
+ &me->vdata, CD_PROP_BOOL, ".hide_poly");
for (int index = 0; index < me->totpoly; index++) {
- if (!(hide_face && hide_face[index])) {
+ if (!(hide_poly && hide_poly[index])) {
const bool is_select = polygons[index].flag & ME_FACE_SEL;
const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
@@ -394,7 +394,7 @@ static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
/** \name Lasso Select
* \{ */
-typedef struct LassoSelectUserData {
+struct LassoSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
@@ -408,7 +408,7 @@ typedef struct LassoSelectUserData {
int pass;
bool is_done;
bool is_changed;
-} LassoSelectUserData;
+};
static void view3d_userdata_lassoselect_init(LassoSelectUserData *r_data,
ViewContext *vc,
@@ -427,7 +427,7 @@ static void view3d_userdata_lassoselect_init(LassoSelectUserData *r_data,
r_data->mcoords_len = mcoords_len;
r_data->sel_op = sel_op;
/* SELECT by default, but can be changed if needed (only few cases use and respect this). */
- r_data->select_flag = SELECT;
+ r_data->select_flag = (eBezTriple_Flag)SELECT;
/* runtime */
r_data->pass = 0;
@@ -506,12 +506,12 @@ static bool edge_inside_rect(const rctf *rect, const float v1[2], const float v2
}
static void do_lasso_select_pose__do_tag(void *userData,
- struct bPoseChannel *pchan,
+ bPoseChannel *pchan,
const float screen_co_a[2],
const float screen_co_b[2])
{
- LassoSelectUserData *data = userData;
- const bArmature *arm = data->vc->obact->data;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bArmature *arm = static_cast<bArmature *>(data->vc->obact->data);
if (!PBONE_SELECTABLE(arm, pchan->bone)) {
return;
}
@@ -532,7 +532,7 @@ static void do_lasso_tag_pose(ViewContext *vc,
LassoSelectUserData data;
rcti rect;
- if ((ob->type != OB_ARMATURE) || (ob->pose == NULL)) {
+ if ((ob->type != OB_ARMATURE) || (ob->pose == nullptr)) {
return;
}
@@ -541,7 +541,8 @@ static void do_lasso_tag_pose(ViewContext *vc,
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
- view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, 0);
+ view3d_userdata_lassoselect_init(
+ &data, vc, &rect, mcoords, mcoords_len, static_cast<eSelectOp>(0));
ED_view3d_init_mats_rv3d(vc_tmp.obact, vc->rv3d);
@@ -565,7 +566,7 @@ static bool do_lasso_select_objects(ViewContext *vc,
changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
}
- for (base = vc->view_layer->object_bases.first; base; base = base->next) {
+ for (base = static_cast<Base *>(vc->view_layer->object_bases.first); base; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) { /* Use this to avoid unnecessary lasso look-ups. */
const bool is_select = base->flag & BASE_SELECTED;
const bool is_inside = ((ED_view3d_project_base(vc->region, base) == V3D_PROJ_RET_OK) &&
@@ -589,32 +590,31 @@ static bool do_lasso_select_objects(ViewContext *vc,
/**
* Use for lasso & box select.
*/
-static Base **do_pose_tag_select_op_prepare(ViewContext *vc, uint *r_bases_len)
+static blender::Vector<Base *> do_pose_tag_select_op_prepare(ViewContext *vc)
{
- Base **bases = NULL;
- BLI_array_declare(bases);
+ blender::Vector<Base *> bases;
+
FOREACH_BASE_IN_MODE_BEGIN (vc->view_layer, vc->v3d, OB_ARMATURE, OB_MODE_POSE, base_iter) {
Object *ob_iter = base_iter->object;
- bArmature *arm = ob_iter->data;
+ bArmature *arm = static_cast<bArmature *>(ob_iter->data);
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob_iter->pose->chanbase) {
Bone *bone = pchan->bone;
bone->flag &= ~BONE_DONE;
}
arm->id.tag |= LIB_TAG_DOIT;
ob_iter->id.tag &= ~LIB_TAG_DOIT;
- BLI_array_append(bases, base_iter);
+ bases.append(base_iter);
}
FOREACH_BASE_IN_MODE_END;
- *r_bases_len = BLI_array_len(bases);
return bases;
}
-static bool do_pose_tag_select_op_exec(Base **bases, const uint bases_len, const eSelectOp sel_op)
+static bool do_pose_tag_select_op_exec(blender::MutableSpan<Base *> bases, const eSelectOp sel_op)
{
bool changed_multi = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- for (int i = 0; i < bases_len; i++) {
+ for (const int i : bases.index_range()) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, false)) {
@@ -624,10 +624,10 @@ static bool do_pose_tag_select_op_exec(Base **bases, const uint bases_len, const
}
}
- for (int i = 0; i < bases_len; i++) {
+ for (const int i : bases.index_range()) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
- bArmature *arm = ob_iter->data;
+ bArmature *arm = static_cast<bArmature *>(ob_iter->data);
/* Don't handle twice. */
if (arm->id.tag & LIB_TAG_DOIT) {
@@ -648,7 +648,7 @@ static bool do_pose_tag_select_op_exec(Base **bases, const uint bases_len, const
SET_FLAG_FROM_TEST(bone->flag, sel_op_result, BONE_SELECTED);
if (sel_op_result == 0) {
if (arm->act_bone == bone) {
- arm->act_bone = NULL;
+ arm->act_bone = nullptr;
}
}
changed = true;
@@ -668,22 +668,20 @@ static bool do_lasso_select_pose(ViewContext *vc,
const int mcoords_len,
const eSelectOp sel_op)
{
- uint bases_len;
- Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
+ blender::Vector<Base *> bases = do_pose_tag_select_op_prepare(vc);
- for (int i = 0; i < bases_len; i++) {
+ for (const int i : bases.index_range()) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
do_lasso_tag_pose(vc, ob_iter, mcoords, mcoords_len);
}
- const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
+ const bool changed_multi = do_pose_tag_select_op_exec(bases, sel_op);
if (changed_multi) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
}
- MEM_freeN(bases);
return changed_multi;
}
@@ -692,7 +690,7 @@ static void do_lasso_select_mesh__doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -706,7 +704,7 @@ static void do_lasso_select_mesh__doSelectVert(void *userData,
}
struct LassoSelectUserData_ForMeshEdge {
LassoSelectUserData *data;
- struct EditSelectBuf_Cache *esel;
+ EditSelectBuf_Cache *esel;
uint backbuf_offset;
};
static void do_lasso_select_mesh__doSelectEdge_pass0(void *user_data,
@@ -715,7 +713,8 @@ static void do_lasso_select_mesh__doSelectEdge_pass0(void *user_data,
const float screen_co_b[2],
int index)
{
- struct LassoSelectUserData_ForMeshEdge *data_for_edge = user_data;
+ LassoSelectUserData_ForMeshEdge *data_for_edge = static_cast<LassoSelectUserData_ForMeshEdge *>(
+ user_data);
LassoSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
@@ -743,7 +742,8 @@ static void do_lasso_select_mesh__doSelectEdge_pass1(void *user_data,
const float screen_co_b[2],
int index)
{
- struct LassoSelectUserData_ForMeshEdge *data_for_edge = user_data;
+ LassoSelectUserData_ForMeshEdge *data_for_edge = static_cast<LassoSelectUserData_ForMeshEdge *>(
+ user_data);
LassoSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
@@ -769,7 +769,7 @@ static void do_lasso_select_mesh__doSelectFace(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -813,13 +813,13 @@ static bool do_lasso_select_mesh(ViewContext *vc,
const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
- vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
}
}
@@ -835,16 +835,15 @@ static bool do_lasso_select_mesh(ViewContext *vc,
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
- struct LassoSelectUserData_ForMeshEdge data_for_edge = {
- .data = &data,
- .esel = use_zbuf ? esel : NULL,
- .backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
- vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
- 0,
- };
+ LassoSelectUserData_ForMeshEdge data_for_edge{};
+ data_for_edge.data = &data;
+ data_for_edge.esel = use_zbuf ? esel : nullptr;
+ data_for_edge.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
+ vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
+ 0;
const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
- (use_zbuf ? 0 : V3D_PROJ_TEST_CLIP_BB);
+ (use_zbuf ? (eV3DProjTest)0 : V3D_PROJ_TEST_CLIP_BB);
/* Fully inside. */
mesh_foreachScreenEdge_clip_bb_segment(
vc, do_lasso_select_mesh__doSelectEdge_pass0, &data_for_edge, clip_flag);
@@ -883,7 +882,7 @@ static void do_lasso_select_curve__doSelect(void *userData,
bool handles_visible,
const float screen_co[2])
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_inside = BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED);
@@ -949,14 +948,14 @@ static bool do_lasso_select_curve(ViewContext *vc,
}
if (data.is_changed) {
- BKE_curve_nurb_vert_active_validate(vc->obedit->data);
+ BKE_curve_nurb_vert_active_validate(static_cast<Curve *>(vc->obedit->data));
}
return data.is_changed;
}
static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = bp->f1 & SELECT;
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -995,8 +994,8 @@ static void do_lasso_select_armature__doSelectBone(void *userData,
const float screen_co_a[2],
const float screen_co_b[2])
{
- LassoSelectUserData *data = userData;
- const bArmature *arm = data->vc->obedit->data;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bArmature *arm = static_cast<const bArmature *>(data->vc->obedit->data);
if (!EBONE_VISIBLE(arm, ebone)) {
return;
}
@@ -1044,8 +1043,8 @@ static void do_lasso_select_armature__doSelectBone_clip_content(void *userData,
const float screen_co_a[2],
const float screen_co_b[2])
{
- LassoSelectUserData *data = userData;
- bArmature *arm = data->vc->obedit->data;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ bArmature *arm = static_cast<bArmature *>(data->vc->obedit->data);
if (!EBONE_VISIBLE(arm, ebone)) {
return;
}
@@ -1084,7 +1083,7 @@ static bool do_lasso_select_armature(ViewContext *vc,
data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
}
- bArmature *arm = vc->obedit->data;
+ bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
ED_armature_ebone_listbase_temp_clear(arm->edbo);
@@ -1102,7 +1101,7 @@ static bool do_lasso_select_armature(ViewContext *vc,
&data,
V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
- data.is_changed |= ED_armature_edit_select_op_from_tagged(vc->obedit->data, sel_op);
+ data.is_changed |= ED_armature_edit_select_op_from_tagged(arm, sel_op);
if (data.is_changed) {
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
@@ -1111,10 +1110,10 @@ static bool do_lasso_select_armature(ViewContext *vc,
}
static void do_lasso_select_mball__doSelectElem(void *userData,
- struct MetaElem *ml,
+ MetaElem *ml,
const float screen_co[2])
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = ml->flag & SELECT;
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -1157,7 +1156,7 @@ static void do_lasso_select_meshobject__doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = mv->flag & SELECT;
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -1177,10 +1176,10 @@ static bool do_lasso_select_paintvert(ViewContext *vc,
{
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Object *ob = vc->obact;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
rcti rect;
- if (me == NULL || me->totvert == 0) {
+ if (me == nullptr || me->totvert == 0) {
return false;
}
@@ -1192,18 +1191,18 @@ static bool do_lasso_select_paintvert(ViewContext *vc,
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
- vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
}
}
if (use_zbuf) {
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
}
}
@@ -1237,10 +1236,10 @@ static bool do_lasso_select_paintface(ViewContext *vc,
const eSelectOp sel_op)
{
Object *ob = vc->obact;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
rcti rect;
- if (me == NULL || me->totpoly == 0) {
+ if (me == nullptr || me->totpoly == 0) {
return false;
}
@@ -1252,12 +1251,12 @@ static bool do_lasso_select_paintface(ViewContext *vc,
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
- if (esel == NULL) {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (esel == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
- vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
}
if (esel->select_bitmap) {
@@ -1282,7 +1281,7 @@ static bool view3d_lasso_select(bContext *C,
wmGenericUserData wm_userdata_buf = {0};
wmGenericUserData *wm_userdata = &wm_userdata_buf;
- if (vc->obedit == NULL) { /* Object Mode */
+ if (vc->obedit == nullptr) { /* Object Mode */
if (BKE_paint_select_face_test(ob)) {
changed_multi |= do_lasso_select_paintface(vc, wm_userdata, mcoords, mcoords_len, sel_op);
}
@@ -1294,7 +1293,7 @@ static bool view3d_lasso_select(bContext *C,
/* pass */
}
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
- changed_multi |= PE_lasso_select(C, mcoords, mcoords_len, sel_op);
+ changed_multi |= PE_lasso_select(C, mcoords, mcoords_len, sel_op) != OPERATOR_CANCELLED;
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
changed_multi |= do_lasso_select_pose(vc, mcoords, mcoords_len, sel_op);
@@ -1340,7 +1339,7 @@ static bool view3d_lasso_select(bContext *C,
}
if (changed) {
- DEG_id_tag_update(vc->obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc->obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
changed_multi = true;
}
@@ -1369,7 +1368,7 @@ static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc, depsgraph);
- eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
+ eSelectOp sel_op = static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode"));
bool changed_multi = view3d_lasso_select(C, &vc, mcoords, mcoords_len, sel_op);
MEM_freeN((void *)mcoords);
@@ -1409,12 +1408,12 @@ void VIEW3D_OT_select_lasso(wmOperatorType *ot)
* \{ */
/* The max number of menu items in an object select menu */
-typedef struct SelMenuItemF {
+struct SelMenuItemF {
char idname[MAX_ID_NAME - 2];
int icon;
Base *base_ptr;
void *item_ptr;
-} SelMenuItemF;
+};
#define SEL_MENU_SIZE 22
static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE];
@@ -1425,12 +1424,12 @@ static const EnumPropertyItem *object_select_menu_enum_itemf(bContext *C,
PropertyRNA *UNUSED(prop),
bool *r_free)
{
- EnumPropertyItem *item = NULL, item_tmp = {0};
+ EnumPropertyItem *item = nullptr, item_tmp = {0};
int totitem = 0;
int i = 0;
/* Don't need context but avoid API doc-generation using this. */
- if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') {
+ if (C == nullptr || object_mouse_select_menu_data[i].idname[0] == '\0') {
return DummyRNA_NULL_items;
}
@@ -1461,7 +1460,7 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
ViewLayer *view_layer = CTX_data_view_layer(C);
const Base *oldbasact = BASACT(view_layer);
- Base *basact = NULL;
+ Base *basact = nullptr;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
/* This is a bit dodgy, there should only be ONE object with this name,
* but library objects can mess this up. */
@@ -1472,7 +1471,7 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
}
CTX_DATA_END;
- if (basact == NULL) {
+ if (basact == nullptr) {
return OPERATOR_CANCELLED;
}
UNUSED_VARS_NDEBUG(v3d);
@@ -1543,7 +1542,7 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot)
/* #Object.id.name to select (dynamic enum). */
prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", "");
RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
- RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE));
ot->prop = prop;
prop = RNA_def_boolean(ot->srna, "extend", 0, "Extend", "");
@@ -1562,12 +1561,12 @@ static bool object_mouse_select_menu(bContext *C,
const GPUSelectResult *buffer,
const int hits,
const int mval[2],
- const struct SelectPick_Params *params,
+ const SelectPick_Params *params,
Base **r_basact)
{
int base_count = 0;
bool ok;
- LinkNodePair linklist = {NULL, NULL};
+ LinkNodePair linklist = {nullptr, nullptr};
/* handle base->object->select_id */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
@@ -1604,14 +1603,14 @@ static bool object_mouse_select_menu(bContext *C,
}
CTX_DATA_END;
- *r_basact = NULL;
+ *r_basact = nullptr;
if (base_count == 0) {
return false;
}
if (base_count == 1) {
Base *base = (Base *)linklist.list->link;
- BLI_linklist_free(linklist.list, NULL);
+ BLI_linklist_free(linklist.list, nullptr);
*r_basact = base;
return false;
}
@@ -1623,7 +1622,7 @@ static bool object_mouse_select_menu(bContext *C,
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
for (node = linklist.list, i = 0; node; node = node->next, i++) {
- Base *base = node->link;
+ Base *base = static_cast<Base *>(node->link);
Object *ob = base->object;
const char *name = ob->id.name + 2;
@@ -1638,10 +1637,10 @@ static bool object_mouse_select_menu(bContext *C,
RNA_boolean_set(&ptr, "extend", params->sel_op == SEL_OP_ADD);
RNA_boolean_set(&ptr, "deselect", params->sel_op == SEL_OP_SUB);
RNA_boolean_set(&ptr, "toggle", params->sel_op == SEL_OP_XOR);
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, NULL);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
WM_operator_properties_free(&ptr);
- BLI_linklist_free(linklist.list, NULL);
+ BLI_linklist_free(linklist.list, nullptr);
return true;
}
@@ -1649,9 +1648,8 @@ static int bone_select_menu_exec(bContext *C, wmOperator *op)
{
const int name_index = RNA_enum_get(op->ptr, "name");
- const struct SelectPick_Params params = {
- .sel_op = ED_select_op_from_operator(op->ptr),
- };
+ SelectPick_Params params{};
+ params.sel_op = ED_select_op_from_operator(op->ptr);
View3D *v3d = CTX_wm_view3d(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
@@ -1659,7 +1657,7 @@ static int bone_select_menu_exec(bContext *C, wmOperator *op)
Base *basact = object_mouse_select_menu_data[name_index].base_ptr;
- if (basact == NULL) {
+ if (basact == nullptr) {
return OPERATOR_CANCELLED;
}
@@ -1734,7 +1732,7 @@ void VIEW3D_OT_bone_select_menu(wmOperatorType *ot)
/* #Object.id.name to select (dynamic enum). */
prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Bone Name", "");
RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
- RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE));
ot->prop = prop;
prop = RNA_def_boolean(ot->srna, "extend", 0, "Extend", "");
@@ -1752,19 +1750,19 @@ static bool bone_mouse_select_menu(bContext *C,
const GPUSelectResult *buffer,
const int hits,
const bool is_editmode,
- const struct SelectPick_Params *params)
+ const SelectPick_Params *params)
{
BLI_assert(buffer);
int bone_count = 0;
- LinkNodePair base_list = {NULL, NULL};
- LinkNodePair bone_list = {NULL, NULL};
+ LinkNodePair base_list = {nullptr, nullptr};
+ LinkNodePair bone_list = {nullptr, nullptr};
GSet *added_bones = BLI_gset_ptr_new("Bone mouse select menu");
/* Select logic taken from ed_armature_pick_bone_from_selectbuffer_impl in armature_select.c */
for (int a = 0; a < hits; a++) {
- void *bone_ptr = NULL;
- Base *bone_base = NULL;
+ void *bone_ptr = nullptr;
+ Base *bone_base = nullptr;
uint hitresult = buffer[a].id;
if (!(hitresult & BONESEL_ANY)) {
@@ -1792,8 +1790,8 @@ static bool bone_mouse_select_menu(bContext *C,
if (is_editmode) {
EditBone *ebone;
const uint hit_bone = (hitresult & ~BONESEL_ANY) >> 16;
- bArmature *arm = bone_base->object->data;
- ebone = BLI_findlink(arm->edbo, hit_bone);
+ bArmature *arm = static_cast<bArmature *>(bone_base->object->data);
+ ebone = static_cast<EditBone *>(BLI_findlink(arm->edbo, hit_bone));
if (ebone && !(ebone->flag & BONE_UNSELECTABLE)) {
bone_ptr = ebone;
}
@@ -1801,7 +1799,8 @@ static bool bone_mouse_select_menu(bContext *C,
else {
bPoseChannel *pchan;
const uint hit_bone = (hitresult & ~BONESEL_ANY) >> 16;
- pchan = BLI_findlink(&bone_base->object->pose->chanbase, hit_bone);
+ pchan = static_cast<bPoseChannel *>(
+ BLI_findlink(&bone_base->object->pose->chanbase, hit_bone));
if (pchan && !(pchan->bone->flag & BONE_UNSELECTABLE)) {
bone_ptr = pchan;
}
@@ -1826,14 +1825,14 @@ static bool bone_mouse_select_menu(bContext *C,
}
}
- BLI_gset_free(added_bones, NULL);
+ BLI_gset_free(added_bones, nullptr);
if (bone_count == 0) {
return false;
}
if (bone_count == 1) {
- BLI_linklist_free(base_list.list, NULL);
- BLI_linklist_free(bone_list.list, NULL);
+ BLI_linklist_free(base_list.list, nullptr);
+ BLI_linklist_free(bone_list.list, nullptr);
return false;
}
@@ -1847,15 +1846,15 @@ static bool bone_mouse_select_menu(bContext *C,
base_node = base_node->next, bone_node = bone_node->next, i++) {
char *name;
- object_mouse_select_menu_data[i].base_ptr = base_node->link;
+ object_mouse_select_menu_data[i].base_ptr = static_cast<Base *>(base_node->link);
if (is_editmode) {
- EditBone *ebone = bone_node->link;
+ EditBone *ebone = static_cast<EditBone *>(bone_node->link);
object_mouse_select_menu_data[i].item_ptr = ebone;
name = ebone->name;
}
else {
- bPoseChannel *pchan = bone_node->link;
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(bone_node->link);
object_mouse_select_menu_data[i].item_ptr = pchan;
name = pchan->name;
}
@@ -1871,11 +1870,11 @@ static bool bone_mouse_select_menu(bContext *C,
RNA_boolean_set(&ptr, "extend", params->sel_op == SEL_OP_ADD);
RNA_boolean_set(&ptr, "deselect", params->sel_op == SEL_OP_SUB);
RNA_boolean_set(&ptr, "toggle", params->sel_op == SEL_OP_XOR);
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, NULL);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
WM_operator_properties_free(&ptr);
- BLI_linklist_free(base_list.list, NULL);
- BLI_linklist_free(bone_list.list, NULL);
+ BLI_linklist_free(base_list.list, nullptr);
+ BLI_linklist_free(bone_list.list, nullptr);
return true;
}
@@ -1933,7 +1932,7 @@ static int mixed_bones_object_selectbuffer(ViewContext *vc,
int hits15, hits9 = 0, hits5 = 0;
bool has_bones15 = false, has_bones9 = false, has_bones5 = false;
- int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
+ eV3DSelectMode select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
int hits = 0;
if (do_nearest_xray_if_supported) {
@@ -2089,7 +2088,7 @@ static int gpu_select_buffer_depth_id_cmp(const void *sel_a_p, const void *sel_b
* that are visible but not select-able,
* since you may be in pose mode with an un-selectable object.
*
- * \return the active base or NULL.
+ * \return the active base or nullptr.
*/
static Base *mouse_select_eval_buffer(ViewContext *vc,
const GPUSelectResult *buffer,
@@ -2141,7 +2140,8 @@ static Base *mouse_select_eval_buffer(ViewContext *vc,
else {
{
- GPUSelectResult *buffer_sorted = MEM_mallocN(sizeof(*buffer_sorted) * hits, __func__);
+ GPUSelectResult *buffer_sorted = static_cast<GPUSelectResult *>(
+ MEM_mallocN(sizeof(*buffer_sorted) * hits, __func__));
memcpy(buffer_sorted, buffer, sizeof(*buffer_sorted) * hits);
/* Remove non-bone objects. */
if (has_bones && do_bones_get_priotity) {
@@ -2187,7 +2187,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc,
MEM_freeN((void *)buffer);
}
- Base *basact = NULL;
+ Base *basact = nullptr;
if (found) {
for (Base *base = FIRSTBASE(view_layer); base; base = base->next) {
if (has_bones ? BASE_VISIBLE(v3d, base) : BASE_SELECTABLE(v3d, base)) {
@@ -2216,7 +2216,7 @@ static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const
const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
float dist = ED_view3d_select_dist_px() * 1.3333f;
- Base *basact = NULL;
+ Base *basact = nullptr;
/* Put the active object at a disadvantage to cycle through other objects. */
const float penalty_dist = 10.0f * UI_DPI_FAC;
@@ -2239,7 +2239,7 @@ static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const
}
base = base->next;
- if (base == NULL) {
+ if (base == nullptr) {
base = FIRSTBASE(view_layer);
}
if (base == startbase) {
@@ -2255,7 +2255,7 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
- Base *basact = NULL;
+ Base *basact = nullptr;
GPUSelectResult buffer[MAXPICKELEMS];
/* setup view context for argument to callbacks */
@@ -2265,7 +2265,7 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
ED_view3d_viewcontext_init(C, &vc, depsgraph);
const bool do_nearest = !XRAY_ACTIVE(vc.v3d);
- const bool do_material_slot_selection = r_material_slot != NULL;
+ const bool do_material_slot_selection = r_material_slot != nullptr;
const int hits = mixed_bones_object_selectbuffer(&vc,
buffer,
ARRAY_SIZE(buffer),
@@ -2276,7 +2276,7 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
do_material_slot_selection);
if (hits > 0) {
- const bool has_bones = (r_material_slot == NULL) && selectbuffer_has_bones(buffer, hits);
+ const bool has_bones = (r_material_slot == nullptr) && selectbuffer_has_bones(buffer, hits);
basact = mouse_select_eval_buffer(
&vc, buffer, hits, do_nearest, has_bones, true, r_material_slot);
}
@@ -2286,7 +2286,7 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
- return ed_view3d_give_base_under_cursor_ex(C, mval, NULL);
+ return ed_view3d_give_base_under_cursor_ex(C, mval, nullptr);
}
Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
@@ -2295,33 +2295,33 @@ Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
if (base) {
return base->object;
}
- return NULL;
+ return nullptr;
}
-struct Object *ED_view3d_give_material_slot_under_cursor(struct bContext *C,
- const int mval[2],
- int *r_material_slot)
+Object *ED_view3d_give_material_slot_under_cursor(bContext *C,
+ const int mval[2],
+ int *r_material_slot)
{
Base *base = ed_view3d_give_base_under_cursor_ex(C, mval, r_material_slot);
if (base) {
return base->object;
}
- return NULL;
+ return nullptr;
}
bool ED_view3d_is_object_under_cursor(bContext *C, const int mval[2])
{
- return ED_view3d_give_object_under_cursor(C, mval) != NULL;
+ return ED_view3d_give_object_under_cursor(C, mval) != nullptr;
}
static void deselect_all_tracks(MovieTracking *tracking)
{
MovieTrackingObject *object;
- object = tracking->objects.first;
+ object = static_cast<MovieTrackingObject *>(tracking->objects.first);
while (object) {
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
- MovieTrackingTrack *track = tracksbase->first;
+ MovieTrackingTrack *track = static_cast<MovieTrackingTrack *>(tracksbase->first);
while (track) {
BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
@@ -2337,16 +2337,16 @@ static bool ed_object_select_pick_camera_track(bContext *C,
Scene *scene,
Base *basact,
MovieClip *clip,
- const struct GPUSelectResult *buffer,
+ const GPUSelectResult *buffer,
const short hits,
- const struct SelectPick_Params *params)
+ const SelectPick_Params *params)
{
bool changed = false;
bool found = false;
MovieTracking *tracking = &clip->tracking;
- ListBase *tracksbase = NULL;
- MovieTrackingTrack *track = NULL;
+ ListBase *tracksbase = nullptr;
+ MovieTrackingTrack *track = nullptr;
for (int i = 0; i < hits; i++) {
const int hitresult = buffer[i].id;
@@ -2434,7 +2434,7 @@ static bool ed_object_select_pick_camera_track(bContext *C,
*/
static bool ed_object_select_pick(bContext *C,
const int mval[2],
- const struct SelectPick_Params *params,
+ const SelectPick_Params *params,
const bool center,
const bool enumerate,
const bool object_only)
@@ -2448,21 +2448,21 @@ static bool ed_object_select_pick(bContext *C,
View3D *v3d = vc.v3d;
/* Menu activation may find a base to make active (if it only finds a single item to select). */
- Base *basact_override = NULL;
+ Base *basact_override = nullptr;
- const bool is_obedit = (vc.obedit != NULL);
+ const bool is_obedit = (vc.obedit != nullptr);
if (object_only) {
/* Signal for #view3d_opengl_select to skip edit-mode objects. */
- vc.obedit = NULL;
+ vc.obedit = nullptr;
}
- /* Set for GPU depth buffer picking, leave NULL when selecting by center. */
- struct {
+ /* Set for GPU depth buffer picking, leave null when selecting by center. */
+ struct GPUData {
GPUSelectResult buffer[MAXPICKELEMS];
int hits;
bool do_nearest;
bool has_bones;
- } *gpu = NULL;
+ } *gpu = nullptr;
/* First handle menu selection, early exit if a menu opens
* since this takes ownership of the selection action.
@@ -2471,7 +2471,7 @@ static bool ed_object_select_pick(bContext *C,
* the item under the cursor. */
if (center == false) {
- gpu = MEM_mallocN(sizeof(*gpu), __func__);
+ gpu = MEM_new<GPUData>(__func__);
gpu->do_nearest = false;
gpu->has_bones = false;
@@ -2498,7 +2498,7 @@ static bool ed_object_select_pick(bContext *C,
if (enumerate) {
bool has_menu = false;
if (center) {
- if (object_mouse_select_menu(C, &vc, NULL, 0, mval, params, &basact_override)) {
+ if (object_mouse_select_menu(C, &vc, nullptr, 0, mval, params, &basact_override)) {
has_menu = true;
}
}
@@ -2516,7 +2516,7 @@ static bool ed_object_select_pick(bContext *C,
/* Let the menu handle any further actions. */
if (has_menu) {
- if (gpu != NULL) {
+ if (gpu != nullptr) {
MEM_freeN(gpu);
}
return false;
@@ -2527,13 +2527,14 @@ static bool ed_object_select_pick(bContext *C,
ViewLayer *view_layer = vc.view_layer;
/* Don't set when the context has no active object (hidden), see: T60807. */
- const Base *oldbasact = vc.obact ? BASACT(view_layer) : NULL;
+ const Base *oldbasact = vc.obact ? BASACT(view_layer) : nullptr;
/* Always start list from `basact` when cycling the selection. */
Base *startbase = (oldbasact && oldbasact->next) ? oldbasact->next : FIRSTBASE(view_layer);
/* The next object's base to make active. */
- Base *basact = NULL;
- const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
+ Base *basact = nullptr;
+ const eObjectMode object_mode = oldbasact ? static_cast<eObjectMode>(oldbasact->object->mode) :
+ OB_MODE_OBJECT;
/* When enabled, don't attempt any further selection. */
bool handled = false;
@@ -2580,8 +2581,8 @@ static bool ed_object_select_pick(bContext *C,
gpu->do_nearest,
gpu->has_bones,
do_bones_get_priotity,
- NULL) :
- NULL;
+ nullptr) :
+ nullptr;
}
/* Select pose-bones or camera-tracks. */
@@ -2591,7 +2592,7 @@ static bool ed_object_select_pick(bContext *C,
if (basact && (gpu->has_bones && (basact->object->type == OB_CAMERA))) {
MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false);
- if (clip != NULL) {
+ if (clip != nullptr) {
if (ed_object_select_pick_camera_track(
C, scene, basact, clip, gpu->buffer, gpu->hits, params)) {
ED_object_base_select(basact, BA_SELECT);
@@ -2604,7 +2605,7 @@ static bool ed_object_select_pick(bContext *C,
/* Fallback to regular object selection if no new bundles were selected,
* allows to select object parented to reconstruction object. */
basact = mouse_select_eval_buffer(
- &vc, gpu->buffer, gpu->hits, gpu->do_nearest, false, false, NULL);
+ &vc, gpu->buffer, gpu->hits, gpu->do_nearest, false, false, nullptr);
}
}
}
@@ -2621,7 +2622,7 @@ static bool ed_object_select_pick(bContext *C,
/* When there is no `baseact` this will have operated on `oldbasact`,
* allowing #SelectPick_Params.deselect_all work in pose-mode.
* In this case no object operations are needed. */
- if (basact != NULL) {
+ if (basact != nullptr) {
/* By convention the armature-object is selected when in pose-mode.
* While leaving it unselected will work, leaving pose-mode would leave the object
* active + unselected which isn't ideal when performing other actions on the object. */
@@ -2676,11 +2677,11 @@ static bool ed_object_select_pick(bContext *C,
if (is_obedit == false) {
if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
- struct Main *bmain = vc.bmain;
+ Main *bmain = vc.bmain;
ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
}
if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
- basact = NULL;
+ basact = nullptr;
}
}
@@ -2689,7 +2690,7 @@ static bool ed_object_select_pick(bContext *C,
if (basact && oldbasact) {
if ((oldbasact->object->mode != basact->object->mode) &&
(oldbasact->object->mode & basact->object->mode) == 0) {
- basact = NULL;
+ basact = nullptr;
}
}
}
@@ -2698,10 +2699,10 @@ static bool ed_object_select_pick(bContext *C,
/* Ensure code above doesn't change the active base. This code is already fairly involved,
* it's best if changing the active object is localized to a single place. */
- BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : NULL));
+ BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : nullptr));
- bool found = (basact != NULL);
- if ((handled == false) && (vc.obedit == NULL)) {
+ bool found = (basact != nullptr);
+ if ((handled == false) && (vc.obedit == nullptr)) {
/* Object-mode (pose mode will have been handled already). */
if (params->sel_op == SEL_OP_SET) {
if ((found && params->select_passthrough) && (basact->flag & BASE_SELECTED)) {
@@ -2709,7 +2710,7 @@ static bool ed_object_select_pick(bContext *C,
}
else if (found || params->deselect_all) {
/* Deselect everything. */
- /* `basact` may be NULL. */
+ /* `basact` may be nullptr. */
if (object_deselect_all_except(view_layer, basact)) {
changed_object = true;
}
@@ -2769,7 +2770,7 @@ static bool ed_object_select_pick(bContext *C,
/* Perform the activation even when 'handled', since this is used to ensure
* the object from the pose-bone selected is also activated. */
- if (use_activate_selected_base && (basact != NULL)) {
+ if (use_activate_selected_base && (basact != nullptr)) {
changed_object = true;
ED_object_base_activate(C, basact); /* adds notifier */
if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) {
@@ -2788,7 +2789,7 @@ static bool ed_object_select_pick(bContext *C,
ED_outliner_select_sync_from_pose_bone_tag(C);
}
- if (gpu != NULL) {
+ if (gpu != nullptr) {
MEM_freeN(gpu);
}
@@ -2803,13 +2804,13 @@ static bool ed_object_select_pick(bContext *C,
*/
static bool ed_wpaint_vertex_select_pick(bContext *C,
const int mval[2],
- const struct SelectPick_Params *params,
+ const SelectPick_Params *params,
Object *obact)
{
View3D *v3d = CTX_wm_view3d(C);
const bool use_zbuf = !XRAY_ENABLED(v3d);
- Mesh *me = obact->data; /* already checked for NULL */
+ Mesh *me = static_cast<Mesh *>(obact->data); /* already checked for nullptr */
uint index = 0;
MVert *vertices = BKE_mesh_vertices_for_write(me);
@@ -2880,7 +2881,7 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
- struct SelectPick_Params params = {0};
+ SelectPick_Params params{};
ED_select_pick_params_from_operator(op->ptr, &params);
const bool vert_without_handles = RNA_boolean_get(op->ptr, "vert_without_handles");
@@ -2900,14 +2901,9 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
bool changed = false;
int mval[2];
- RNA_int_get_array(op->ptr, "location", mval);
-
- view3d_operator_needs_opengl(C);
- BKE_object_update_select_id(CTX_data_main(C));
-
if (object_only) {
- obedit = NULL;
- obact = NULL;
+ obedit = nullptr;
+ obact = nullptr;
/* ack, this is incorrect but to do this correctly we would need an
* alternative edit-mode/object-mode keymap, this copies the functionality
@@ -2915,6 +2911,19 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
center = false;
}
+ if (obedit && enumerate) {
+ /* Enumerate makes no sense in edit-mode unless also explicitly picking objects or bones.
+ * Pass the event through so the event may be handled by loop-select for e.g. see: T100204. */
+ if (obedit->type != OB_ARMATURE) {
+ return OPERATOR_PASS_THROUGH | OPERATOR_CANCELLED;
+ }
+ }
+
+ RNA_int_get_array(op->ptr, "location", mval);
+
+ view3d_operator_needs_opengl(C);
+ BKE_object_update_select_id(CTX_data_main(C));
+
if (obedit && object_only == false) {
if (obedit->type == OB_MESH) {
changed = EDBM_select_pick(C, mval, &params);
@@ -3028,7 +3037,7 @@ void VIEW3D_OT_select(wmOperatorType *ot)
prop = RNA_def_int_vector(ot->srna,
"location",
2,
- NULL,
+ nullptr,
INT_MIN,
INT_MAX,
"Location",
@@ -3044,7 +3053,7 @@ void VIEW3D_OT_select(wmOperatorType *ot)
/** \name Box Select
* \{ */
-typedef struct BoxSelectUserData {
+struct BoxSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
@@ -3055,7 +3064,7 @@ typedef struct BoxSelectUserData {
/* runtime */
bool is_done;
bool is_changed;
-} BoxSelectUserData;
+};
static void view3d_userdata_boxselect_init(BoxSelectUserData *r_data,
ViewContext *vc,
@@ -3070,7 +3079,7 @@ static void view3d_userdata_boxselect_init(BoxSelectUserData *r_data,
r_data->sel_op = sel_op;
/* SELECT by default, but can be changed if needed (only few cases use and respect this). */
- r_data->select_flag = SELECT;
+ r_data->select_flag = (eBezTriple_Flag)SELECT;
/* runtime */
r_data->is_done = false;
@@ -3091,7 +3100,7 @@ static void do_paintvert_box_select__doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_select = mv->flag & SELECT;
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
@@ -3107,11 +3116,9 @@ static bool do_paintvert_box_select(ViewContext *vc,
{
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
- Mesh *me;
-
- me = vc->obact->data;
- if ((me == NULL) || (me->totvert == 0)) {
- return OPERATOR_CANCELLED;
+ Mesh *me = static_cast<Mesh *>(vc->obact->data);
+ if ((me == nullptr) || (me->totvert == 0)) {
+ return false;
}
bool changed = false;
@@ -3123,14 +3130,14 @@ static bool do_paintvert_box_select(ViewContext *vc,
/* pass */
}
else if (use_zbuf) {
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
- if (wm_userdata->data == NULL) {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
- vc->depsgraph, vc->region, vc->v3d, rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
}
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
}
}
@@ -3159,13 +3166,13 @@ static bool do_paintvert_box_select(ViewContext *vc,
static bool do_paintface_box_select(ViewContext *vc,
wmGenericUserData *wm_userdata,
const rcti *rect,
- int sel_op)
+ eSelectOp sel_op)
{
Object *ob = vc->obact;
Mesh *me;
me = BKE_mesh_from_object(ob);
- if ((me == NULL) || (me->totpoly == 0)) {
+ if ((me == nullptr) || (me->totpoly == 0)) {
return false;
}
@@ -3178,14 +3185,14 @@ static bool do_paintface_box_select(ViewContext *vc,
/* pass */
}
else {
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
- if (wm_userdata->data == NULL) {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
- vc->depsgraph, vc->region, vc->v3d, rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
}
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
}
}
@@ -3204,7 +3211,7 @@ static void do_nurbs_box_select__doSelect(void *userData,
bool handles_visible,
const float screen_co[2])
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
if (bp) {
@@ -3261,14 +3268,14 @@ static bool do_nurbs_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel
data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
}
- BKE_curve_nurb_vert_active_validate(vc->obedit->data);
+ BKE_curve_nurb_vert_active_validate(curve);
return data.is_changed;
}
static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_select = bp->f1 & SELECT;
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
@@ -3299,7 +3306,7 @@ static void do_mesh_box_select__doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
@@ -3310,7 +3317,7 @@ static void do_mesh_box_select__doSelectVert(void *userData,
}
struct BoxSelectUserData_ForMeshEdge {
BoxSelectUserData *data;
- struct EditSelectBuf_Cache *esel;
+ EditSelectBuf_Cache *esel;
uint backbuf_offset;
};
/**
@@ -3319,7 +3326,8 @@ struct BoxSelectUserData_ForMeshEdge {
static void do_mesh_box_select__doSelectEdge_pass0(
void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
- struct BoxSelectUserData_ForMeshEdge *data_for_edge = userData;
+ BoxSelectUserData_ForMeshEdge *data_for_edge = static_cast<BoxSelectUserData_ForMeshEdge *>(
+ userData);
BoxSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
@@ -3343,7 +3351,8 @@ static void do_mesh_box_select__doSelectEdge_pass0(
static void do_mesh_box_select__doSelectEdge_pass1(
void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
- struct BoxSelectUserData_ForMeshEdge *data_for_edge = userData;
+ BoxSelectUserData_ForMeshEdge *data_for_edge = static_cast<BoxSelectUserData_ForMeshEdge *>(
+ userData);
BoxSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
@@ -3364,7 +3373,7 @@ static void do_mesh_box_select__doSelectFace(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
@@ -3397,13 +3406,13 @@ static bool do_mesh_box_select(ViewContext *vc,
const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
- vc->depsgraph, vc->region, vc->v3d, rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
}
}
@@ -3419,16 +3428,15 @@ static bool do_mesh_box_select(ViewContext *vc,
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
- struct BoxSelectUserData_ForMeshEdge cb_data = {
- .data = &data,
- .esel = use_zbuf ? esel : NULL,
- .backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
- vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
- 0,
- };
+ struct BoxSelectUserData_ForMeshEdge cb_data {};
+ cb_data.data = &data;
+ cb_data.esel = use_zbuf ? esel : nullptr;
+ cb_data.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
+ vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
+ 0;
const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
- (use_zbuf ? 0 : V3D_PROJ_TEST_CLIP_BB);
+ (use_zbuf ? (eV3DProjTest)0 : V3D_PROJ_TEST_CLIP_BB);
/* Fully inside. */
mesh_foreachScreenEdge_clip_bb_segment(
vc, do_mesh_box_select__doSelectEdge_pass0, &cb_data, clip_flag);
@@ -3478,7 +3486,8 @@ static bool do_meta_box_select(ViewContext *vc, const rcti *rect, const eSelectO
}
int metaelem_id = 0;
- for (ml = mb->editelems->first; ml; ml = ml->next, metaelem_id += 0x10000) {
+ for (ml = static_cast<MetaElem *>(mb->editelems->first); ml;
+ ml = ml->next, metaelem_id += 0x10000) {
bool is_inside_radius = false;
bool is_inside_stiff = false;
@@ -3552,7 +3561,7 @@ static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSel
Object *obedit = bases[base_index]->object;
obedit->id.tag &= ~LIB_TAG_DOIT;
- bArmature *arm = obedit->data;
+ bArmature *arm = static_cast<bArmature *>(obedit->data);
ED_armature_ebone_listbase_temp_clear(arm->edbo);
}
@@ -3576,7 +3585,8 @@ static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSel
Object *obedit = bases[base_index]->object;
if (obedit->id.tag & LIB_TAG_DOIT) {
obedit->id.tag &= ~LIB_TAG_DOIT;
- changed |= ED_armature_edit_select_op_from_tagged(obedit->data, sel_op);
+ changed |= ED_armature_edit_select_op_from_tagged(static_cast<bArmature *>(obedit->data),
+ sel_op);
}
}
@@ -3614,8 +3624,8 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
int totobj = MAXPICKELEMS; /* XXX solve later */
/* Selection buffer has bones potentially too, so we add #MAXPICKELEMS. */
- GPUSelectResult *buffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult),
- "selection buffer");
+ GPUSelectResult *buffer = static_cast<GPUSelectResult *>(
+ MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), __func__));
const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
vc->obact);
const int hits = view3d_opengl_select(
@@ -3625,8 +3635,7 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
base->object->id.tag &= ~LIB_TAG_DOIT;
}
- Base **bases = NULL;
- BLI_array_declare(bases);
+ blender::Vector<Base *> bases;
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
@@ -3640,7 +3649,7 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
LISTBASE_FOREACH (Base *, base, &vc->view_layer->object_bases) {
if (BASE_SELECTABLE(v3d, base)) {
if ((base->object->runtime.select_id & 0x0000FFFF) != 0) {
- BLI_array_append(bases, base);
+ bases.append(base);
}
}
}
@@ -3652,13 +3661,14 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
buf_iter++) {
bPoseChannel *pchan_dummy;
Base *base = ED_armature_base_and_pchan_from_select_buffer(
- bases, BLI_array_len(bases), buf_iter->id, &pchan_dummy);
- if (base != NULL) {
+ bases.data(), bases.size(), buf_iter->id, &pchan_dummy);
+ if (base != nullptr) {
base->object->id.tag |= LIB_TAG_DOIT;
}
}
- for (Base *base = vc->view_layer->object_bases.first; base && hits; base = base->next) {
+ for (Base *base = static_cast<Base *>(vc->view_layer->object_bases.first); base && hits;
+ base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
const bool is_select = base->flag & BASE_SELECTED;
const bool is_inside = base->object->id.tag & LIB_TAG_DOIT;
@@ -3671,9 +3681,6 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
}
finally:
- if (bases != NULL) {
- MEM_freeN(bases);
- }
MEM_freeN(buffer);
@@ -3686,14 +3693,13 @@ finally:
static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
- uint bases_len;
- Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
+ blender::Vector<Base *> bases = do_pose_tag_select_op_prepare(vc);
int totobj = MAXPICKELEMS; /* XXX solve later */
/* Selection buffer has bones potentially too, so add #MAXPICKELEMS. */
- GPUSelectResult *buffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult),
- "selection buffer");
+ GPUSelectResult *buffer = static_cast<GPUSelectResult *>(
+ MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), __func__));
const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
vc->obact);
const int hits = view3d_opengl_select(
@@ -3717,16 +3723,16 @@ static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const e
buf_iter++) {
Bone *bone;
Base *base = ED_armature_base_and_bone_from_select_buffer(
- bases, bases_len, buf_iter->id, &bone);
+ bases.data(), bases.size(), buf_iter->id, &bone);
- if (base == NULL) {
+ if (base == nullptr) {
continue;
}
/* Loop over contiguous bone hits for 'base'. */
for (; buf_iter != buf_end; buf_iter++) {
/* should never fail */
- if (bone != NULL) {
+ if (bone != nullptr) {
base->object->id.tag |= LIB_TAG_DOIT;
bone->flag |= BONE_DONE;
}
@@ -3737,28 +3743,26 @@ static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const e
if ((base->object->runtime.select_id & 0x0000FFFF) != (col_next->id & 0x0000FFFF)) {
break;
}
- if (base->object->pose != NULL) {
+ if (base->object->pose != nullptr) {
const uint hit_bone = (col_next->id & ~BONESEL_ANY) >> 16;
- bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);
- bone = pchan ? pchan->bone : NULL;
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(
+ BLI_findlink(&base->object->pose->chanbase, hit_bone));
+ bone = pchan ? pchan->bone : nullptr;
}
else {
- bone = NULL;
+ bone = nullptr;
}
}
}
}
}
- const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
+ const bool changed_multi = do_pose_tag_select_op_exec(bases, sel_op);
if (changed_multi) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
- if (bases != NULL) {
- MEM_freeN(bases);
- }
MEM_freeN(buffer);
return changed_multi;
@@ -3780,7 +3784,7 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op)
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc, depsgraph);
- eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
+ eSelectOp sel_op = static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode"));
WM_operator_properties_border_to_rcti(op, &rect);
if (vc.obedit) {
@@ -3794,7 +3798,7 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op)
vc.em = BKE_editmesh_from_object(vc.obedit);
changed = do_mesh_box_select(&vc, wm_userdata, &rect, sel_op);
if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
@@ -3802,14 +3806,14 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op)
case OB_SURF:
changed = do_nurbs_box_select(&vc, &rect, sel_op);
if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_MBALL:
changed = do_meta_box_select(&vc, &rect, sel_op);
if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
@@ -3824,7 +3828,7 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op)
case OB_LATTICE:
changed = do_lattice_box_select(&vc, &rect, sel_op);
if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
@@ -3896,7 +3900,7 @@ void VIEW3D_OT_select_box(wmOperatorType *ot)
/** \name Circle Select
* \{ */
-typedef struct CircleSelectUserData {
+struct CircleSelectUserData {
ViewContext *vc;
bool select;
int mval[2];
@@ -3907,7 +3911,7 @@ typedef struct CircleSelectUserData {
/* runtime */
bool is_changed;
-} CircleSelectUserData;
+};
static void view3d_userdata_circleselect_init(CircleSelectUserData *r_data,
ViewContext *vc,
@@ -3925,7 +3929,7 @@ static void view3d_userdata_circleselect_init(CircleSelectUserData *r_data,
r_data->radius_squared = rad * rad;
/* SELECT by default, but can be changed if needed (only few cases use and respect this). */
- r_data->select_flag = SELECT;
+ r_data->select_flag = (eBezTriple_Flag)SELECT;
/* runtime */
r_data->is_changed = false;
@@ -3936,7 +3940,7 @@ static void mesh_circle_doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_vert_select_set(data->vc->em->bm, eve, data->select);
@@ -3949,7 +3953,7 @@ static void mesh_circle_doSelectEdge(void *userData,
const float screen_co_b[2],
int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
BM_edge_select_set(data->vc->em->bm, eed, data->select);
@@ -3961,7 +3965,7 @@ static void mesh_circle_doSelectFace(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_face_select_set(data->vc->em->bm, efa, data->select);
@@ -3998,22 +4002,22 @@ static bool mesh_circle_select(ViewContext *vc,
const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
}
}
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
- if (esel->select_bitmap == NULL) {
+ if (esel->select_bitmap == nullptr) {
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
- vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), NULL);
+ vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), nullptr);
}
}
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (use_zbuf) {
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts(
esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
@@ -4025,7 +4029,7 @@ static bool mesh_circle_select(ViewContext *vc,
if (ts->selectmode & SCE_SELECT_EDGE) {
if (use_zbuf) {
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_edges(
esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
@@ -4041,7 +4045,7 @@ static bool mesh_circle_select(ViewContext *vc,
if (ts->selectmode & SCE_SELECT_FACE) {
if (use_zbuf) {
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_faces(
esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
@@ -4068,7 +4072,7 @@ static bool paint_facesel_circle_select(ViewContext *vc,
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
Object *ob = vc->obact;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
@@ -4076,18 +4080,18 @@ static bool paint_facesel_circle_select(ViewContext *vc,
changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
}
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
}
{
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
- vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), NULL);
- if (esel->select_bitmap != NULL) {
+ vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), nullptr);
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
MEM_freeN(esel->select_bitmap);
- esel->select_bitmap = NULL;
+ esel->select_bitmap = nullptr;
}
}
@@ -4102,7 +4106,7 @@ static void paint_vertsel_circle_select_doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT);
@@ -4118,8 +4122,8 @@ static bool paint_vertsel_circle_select(ViewContext *vc,
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Object *ob = vc->obact;
- Mesh *me = ob->data;
- /* CircleSelectUserData data = {NULL}; */ /* UNUSED */
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ /* CircleSelectUserData data = {nullptr}; */ /* UNUSED */
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
@@ -4130,19 +4134,19 @@ static bool paint_vertsel_circle_select(ViewContext *vc,
const bool select = (sel_op != SEL_OP_SUB);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
}
}
if (use_zbuf) {
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
- vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), NULL);
- if (esel->select_bitmap != NULL) {
+ vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), nullptr);
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
MEM_freeN(esel->select_bitmap);
- esel->select_bitmap = NULL;
+ esel->select_bitmap = nullptr;
}
}
else {
@@ -4174,7 +4178,7 @@ static void nurbscurve_circle_doSelect(void *userData,
bool UNUSED(handles_visible),
const float screen_co[2])
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (bp) {
@@ -4222,14 +4226,14 @@ static bool nurbscurve_circle_select(ViewContext *vc,
data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
}
- BKE_curve_nurb_vert_active_validate(vc->obedit->data);
+ BKE_curve_nurb_vert_active_validate(static_cast<Curve *>(vc->obedit->data));
return data.is_changed;
}
static void latticecurve_circle_doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
@@ -4263,7 +4267,7 @@ static bool pchan_circle_doSelectJoint(void *userData,
bPoseChannel *pchan,
const float screen_co[2])
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select) {
@@ -4277,12 +4281,12 @@ static bool pchan_circle_doSelectJoint(void *userData,
return 0;
}
static void do_circle_select_pose__doSelectBone(void *userData,
- struct bPoseChannel *pchan,
+ bPoseChannel *pchan,
const float screen_co_a[2],
const float screen_co_b[2])
{
- CircleSelectUserData *data = userData;
- bArmature *arm = data->vc->obact->data;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+ bArmature *arm = static_cast<bArmature *>(data->vc->obact->data);
if (!PBONE_SELECTABLE(arm, pchan->bone)) {
return;
}
@@ -4363,7 +4367,7 @@ static bool armature_circle_doSelectJoint(void *userData,
const float screen_co[2],
bool head)
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (head) {
@@ -4387,12 +4391,12 @@ static bool armature_circle_doSelectJoint(void *userData,
return 0;
}
static void do_circle_select_armature__doSelectBone(void *userData,
- struct EditBone *ebone,
+ EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2])
{
- CircleSelectUserData *data = userData;
- const bArmature *arm = data->vc->obedit->data;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+ const bArmature *arm = static_cast<const bArmature *>(data->vc->obedit->data);
if (!(data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone))) {
return;
}
@@ -4441,19 +4445,19 @@ static void do_circle_select_armature__doSelectBone(void *userData,
data->is_changed |= is_point_done;
}
static void do_circle_select_armature__doSelectBone_clip_content(void *userData,
- struct EditBone *ebone,
+ EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2])
{
- CircleSelectUserData *data = userData;
- bArmature *arm = data->vc->obedit->data;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+ bArmature *arm = static_cast<bArmature *>(data->vc->obedit->data);
if (!(data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone))) {
return;
}
/* Set in the first pass, needed so circle select prioritizes joints. */
- if (ebone->temp.i == true) {
+ if (ebone->temp.i != 0) {
return;
}
@@ -4468,7 +4472,7 @@ static bool armature_circle_select(ViewContext *vc,
float rad)
{
CircleSelectUserData data;
- bArmature *arm = vc->obedit->data;
+ bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
const bool select = (sel_op != SEL_OP_SUB);
@@ -4501,10 +4505,10 @@ static bool armature_circle_select(ViewContext *vc,
}
static void do_circle_select_mball__doSelectElem(void *userData,
- struct MetaElem *ml,
+ MetaElem *ml,
const float screen_co[2])
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select) {
@@ -4528,7 +4532,7 @@ static bool mball_circle_select(ViewContext *vc,
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= BKE_mball_deselect_all(vc->obedit->data);
+ data.is_changed |= BKE_mball_deselect_all(static_cast<MetaBall *>(vc->obedit->data));
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
@@ -4576,7 +4580,7 @@ static bool obedit_circle_select(bContext *C,
}
if (changed) {
- DEG_id_tag_update(vc->obact->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc->obact->data), ID_RECALC_SELECT);
WM_main_add_notifier(NC_GEOM | ND_SELECT, vc->obact->data);
}
return changed;
@@ -4592,7 +4596,7 @@ static bool object_circle_select(ViewContext *vc,
View3D *v3d = vc->v3d;
const float radius_squared = rad * rad;
- const float mval_fl[2] = {mval[0], mval[1]};
+ const float mval_fl[2] = {static_cast<float>(mval[0]), static_cast<float>(mval[1])};
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
@@ -4622,7 +4626,7 @@ static bool object_circle_select(ViewContext *vc,
/* not a real operator, only for circle test */
static void view3d_circle_select_recalc(void *user_data)
{
- bContext *C = user_data;
+ bContext *C = static_cast<bContext *>(user_data);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
ED_view3d_viewcontext_init(C, &vc, depsgraph);
@@ -4670,12 +4674,12 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
const int mval[2] = {RNA_int_get(op->ptr, "x"), RNA_int_get(op->ptr, "y")};
/* Allow each selection type to allocate their own data that's used between executions. */
- wmGesture *gesture = op->customdata; /* NULL when non-modal. */
+ wmGesture *gesture = static_cast<wmGesture *>(op->customdata); /* nullptr when non-modal. */
wmGenericUserData wm_userdata_buf = {0};
wmGenericUserData *wm_userdata = gesture ? &gesture->user_data : &wm_userdata_buf;
- const eSelectOp sel_op = ED_select_op_modal(RNA_enum_get(op->ptr, "mode"),
- WM_gesture_is_modal_first(gesture));
+ const eSelectOp sel_op = ED_select_op_modal(
+ static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode")), WM_gesture_is_modal_first(gesture));
ED_view3d_viewcontext_init(C, &vc, depsgraph);
@@ -4684,7 +4688,7 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
if (obedit || BKE_paint_select_elem_test(obact) || (obact && (obact->mode & OB_MODE_POSE))) {
view3d_operator_needs_opengl(C);
- if (obedit == NULL) {
+ if (obedit == nullptr) {
BKE_object_update_select_id(CTX_data_main(C));
}
@@ -4736,10 +4740,10 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
WM_generic_user_data_free(wm_userdata);
}
else {
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (esel && esel->select_bitmap) {
MEM_freeN(esel->select_bitmap);
- esel->select_bitmap = NULL;
+ esel->select_bitmap = nullptr;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 0d88824a784..cb716391fb2 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -705,11 +705,15 @@ bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
* Create a MEMFILE undo-step for locked camera movement when transforming the view.
* Edit and texture paint mode don't use MEMFILE undo so undo push is skipped for them.
* NDOF and track-pad navigation would create an undo step on every gesture and we may end up with
- * unnecessary undo steps so undo push for them is not supported for now. Also operators that uses
- * smooth view for navigation are excluded too, but they can be supported, see: D15345.
+ * unnecessary undo steps so undo push for them is not supported for now.
+ * Operators that use smooth view for navigation are supported via an optional parameter field,
+ * see: #V3D_SmoothParams.undo_str.
*/
-static bool view3d_camera_lock_undo_ex(
- const char *str, View3D *v3d, RegionView3D *rv3d, struct bContext *C, bool undo_group)
+static bool view3d_camera_lock_undo_ex(const char *str,
+ const View3D *v3d,
+ const RegionView3D *rv3d,
+ struct bContext *C,
+ const bool undo_group)
{
if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
if (undo_group) {
@@ -723,14 +727,17 @@ static bool view3d_camera_lock_undo_ex(
return false;
}
-bool ED_view3d_camera_lock_undo_push(const char *str, View3D *v3d, RegionView3D *rv3d, bContext *C)
+bool ED_view3d_camera_lock_undo_push(const char *str,
+ const View3D *v3d,
+ const RegionView3D *rv3d,
+ bContext *C)
{
return view3d_camera_lock_undo_ex(str, v3d, rv3d, C, false);
}
bool ED_view3d_camera_lock_undo_grouped_push(const char *str,
- View3D *v3d,
- RegionView3D *rv3d,
+ const View3D *v3d,
+ const RegionView3D *rv3d,
bContext *C)
{
return view3d_camera_lock_undo_ex(str, v3d, rv3d, C, true);
diff --git a/source/blender/editors/transform/CMakeLists.txt b/source/blender/editors/transform/CMakeLists.txt
index 6984dcb18d4..ec6f62e0f5b 100644
--- a/source/blender/editors/transform/CMakeLists.txt
+++ b/source/blender/editors/transform/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../render
../../sequencer
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index fc59787e1ec..b84ce83500f 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -656,6 +656,9 @@ typedef struct TransInfo {
/** Typically for mode settings. */
TransCustomDataContainer custom;
+
+ /* Needed for sculpt transform. */
+ const char *undo_name;
} TransInfo;
/** \} */
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 658901a6991..02921a5ffec 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -701,12 +701,12 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[])
}
}
-void setUserConstraint(TransInfo *t, int mode, const char ftext[])
+void setUserConstraint(TransInfo *t, int mode, const char text_[])
{
char text[256];
const short orientation = transform_orientation_or_default(t);
const char *spacename = transform_orientations_spacename_get(t, orientation);
- BLI_snprintf(text, sizeof(text), ftext, spacename);
+ BLI_snprintf(text, sizeof(text), text_, spacename);
switch (orientation) {
case V3D_ORIENT_LOCAL:
diff --git a/source/blender/editors/transform/transform_constraints.h b/source/blender/editors/transform/transform_constraints.h
index 9182330b729..90a693b089e 100644
--- a/source/blender/editors/transform/transform_constraints.h
+++ b/source/blender/editors/transform/transform_constraints.h
@@ -34,7 +34,7 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]);
* `ftext` is a format string passed to #BLI_snprintf. It will add the name of
* the orientation where %s is (logically).
*/
-void setUserConstraint(TransInfo *t, int mode, const char text[]);
+void setUserConstraint(TransInfo *t, int mode, const char text_[]);
void drawConstraint(TransInfo *t);
/**
* Called from drawview.c, as an extra per-window draw option.
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
index d1c2af75274..0815e9b3f62 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -940,15 +940,12 @@ static void init_TransDataContainers(TransInfo *t,
bool free_objects = false;
if (objects == NULL) {
- objects = BKE_view_layer_array_from_objects_in_mode(
- t->view_layer,
- (t->spacetype == SPACE_VIEW3D) ? t->view : NULL,
- &objects_len,
- {
- .object_mode = object_mode,
- /* Pose transform operates on `ob->pose` so don't skip duplicate object-data. */
- .no_dup_data = (object_mode & OB_MODE_POSE) == 0,
- });
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = object_mode;
+ /* Pose transform operates on `ob->pose` so don't skip duplicate object-data. */
+ params.no_dup_data = (object_mode & OB_MODE_POSE) == 0;
+ objects = BKE_view_layer_array_from_objects_in_mode_params(
+ t->view_layer, (t->spacetype == SPACE_VIEW3D) ? t->view : NULL, &objects_len, &params);
free_objects = true;
}
diff --git a/source/blender/editors/transform/transform_convert_mesh_uv.c b/source/blender/editors/transform/transform_convert_mesh_uv.c
index d95bc7b976f..f3bef2c283b 100644
--- a/source/blender/editors/transform/transform_convert_mesh_uv.c
+++ b/source/blender/editors/transform/transform_convert_mesh_uv.c
@@ -270,7 +270,7 @@ static void createTransUVs(bContext *C, TransInfo *t)
continue;
}
- island_center = MEM_callocN(sizeof(*island_center) * elementmap->totalIslands, __func__);
+ island_center = MEM_callocN(sizeof(*island_center) * elementmap->total_islands, __func__);
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
@@ -315,9 +315,7 @@ static void createTransUVs(bContext *C, TransInfo *t)
}
if (is_island_center) {
- int i;
-
- for (i = 0; i < elementmap->totalIslands; i++) {
+ for (int i = 0; i < elementmap->total_islands; i++) {
mul_v2_fl(island_center[i].co, 1.0f / island_center[i].co_num);
mul_v2_v2(island_center[i].co, t->aspect);
}
diff --git a/source/blender/editors/transform/transform_convert_sculpt.c b/source/blender/editors/transform/transform_convert_sculpt.c
index 95958b816ab..b3b7d4358bc 100644
--- a/source/blender/editors/transform/transform_convert_sculpt.c
+++ b/source/blender/editors/transform/transform_convert_sculpt.c
@@ -85,7 +85,7 @@ static void createTransSculpt(bContext *C, TransInfo *t)
copy_m3_m4(td->axismtx, ob->obmat);
BLI_assert(!(t->options & CTX_PAINT_CURVE));
- ED_sculpt_init_transform(C, ob);
+ ED_sculpt_init_transform(C, ob, t->undo_name);
}
/** \} */
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 7c94241f3e3..99919c0ed78 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -379,6 +379,8 @@ static int transformops_data(bContext *C, wmOperator *op, const wmEvent *event)
if (op->customdata == NULL) {
TransInfo *t = MEM_callocN(sizeof(TransInfo), "TransInfo data2");
+ t->undo_name = op->type->name;
+
int mode = transformops_mode(op);
retval = initTransform(C, t, op, event, mode);
diff --git a/source/blender/editors/util/CMakeLists.txt b/source/blender/editors/util/CMakeLists.txt
index cdfe40c7d35..640e89a3966 100644
--- a/source/blender/editors/util/CMakeLists.txt
+++ b/source/blender/editors/util/CMakeLists.txt
@@ -16,7 +16,6 @@ set(INC
../../sequencer
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/uvedit/CMakeLists.txt b/source/blender/editors/uvedit/CMakeLists.txt
index 761e7cd091e..fd3f7c49dc4 100644
--- a/source/blender/editors/uvedit/CMakeLists.txt
+++ b/source/blender/editors/uvedit/CMakeLists.txt
@@ -13,7 +13,6 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/eigen
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/uvedit/uvedit_islands.c b/source/blender/editors/uvedit/uvedit_islands.c
index 3877a9bb63b..68c00b18b09 100644
--- a/source/blender/editors/uvedit/uvedit_islands.c
+++ b/source/blender/editors/uvedit/uvedit_islands.c
@@ -76,9 +76,10 @@ static void bm_face_uv_translate_and_scale_around_pivot(BMFace *f,
static void bm_face_array_calc_bounds(BMFace **faces,
int faces_len,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
rctf *r_bounds_rect)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
float bounds_min[2], bounds_max[2];
INIT_MINMAX2(bounds_min, bounds_max);
for (int i = 0; i < faces_len; i++) {
@@ -96,8 +97,9 @@ static void bm_face_array_calc_bounds(BMFace **faces,
* without duplicating coordinates for loops that share a vertex.
*/
static float (*bm_face_array_calc_unique_uv_coords(
- BMFace **faces, int faces_len, const uint cd_loop_uv_offset, int *r_coords_len))[2]
+ BMFace **faces, int faces_len, const int cd_loop_uv_offset, int *r_coords_len))[2]
{
+ BLI_assert(cd_loop_uv_offset >= 0);
int coords_len_alloc = 0;
for (int i = 0; i < faces_len; i++) {
BMFace *f = faces[i];
@@ -164,7 +166,7 @@ static float (*bm_face_array_calc_unique_uv_coords(
static void bm_face_array_uv_rotate_fit_aabb(BMFace **faces,
int faces_len,
int align_to_axis,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
/* Calculate unique coordinates since calculating a convex hull can be an expensive operation. */
int coords_len;
@@ -209,7 +211,7 @@ static void bm_face_array_uv_rotate_fit_aabb(BMFace **faces,
static void bm_face_array_uv_scale_y(BMFace **faces,
int faces_len,
const float scale_y,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
for (int i = 0; i < faces_len; i++) {
BMFace *f = faces[i];
@@ -311,7 +313,7 @@ static float uv_nearest_grid_tile_distance(const int udim_grid[2],
* \{ */
struct SharedUVLoopData {
- uint cd_loop_uv_offset;
+ int cd_loop_uv_offset;
bool use_seams;
};
@@ -338,8 +340,9 @@ int bm_mesh_calc_uv_islands(const Scene *scene,
const bool only_selected_uvs,
const bool use_seams,
const float aspect_y,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
int island_added = 0;
BM_mesh_elem_table_ensure(bm, BM_FACE);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 092f0c49d8a..c0dd7623ade 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -541,14 +541,11 @@ static bool uvedit_uv_straighten(Scene *scene, BMesh *bm, eUVWeldAlign tool)
}
bool changed = false;
-
- /* Loop backwards to simplify logic. */
- int j1 = element_map->total_uvs;
- for (int i = element_map->totalIslands - 1; i >= 0; --i) {
- int j0 = element_map->islandIndices[i];
- changed |= uvedit_uv_straighten_elements(
- element_map->storage + j0, j1 - j0, cd_loop_uv_offset, tool);
- j1 = j0;
+ for (int i = 0; i < element_map->total_islands; i++) {
+ changed |= uvedit_uv_straighten_elements(element_map->storage + element_map->island_indices[i],
+ element_map->island_total_uvs[i],
+ cd_loop_uv_offset,
+ tool);
}
BM_uv_element_map_free(element_map);
@@ -1500,7 +1497,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
if (bm_face_is_all_uv_sel(efa, !swap, cd_loop_uv_offset)) {
BM_face_select_set(em->bm, efa, false);
}
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
else {
if (bm_face_is_all_uv_sel(efa, true, cd_loop_uv_offset) == !swap) {
@@ -1517,7 +1514,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
}
}
if (!swap) {
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
}
}
@@ -1539,7 +1536,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
break;
}
}
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
else {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -1563,7 +1560,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
}
}
if (!swap) {
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
}
}
diff --git a/source/blender/editors/uvedit/uvedit_path.c b/source/blender/editors/uvedit/uvedit_path.c
index 31a1b60167e..19218259b95 100644
--- a/source/blender/editors/uvedit/uvedit_path.c
+++ b/source/blender/editors/uvedit/uvedit_path.c
@@ -71,7 +71,7 @@ struct PathSelectParams {
struct UserData_UV {
Scene *scene;
BMEditMesh *em;
- uint cd_loop_uv_offset;
+ int cd_loop_uv_offset;
};
static void path_select_properties(wmOperatorType *ot)
@@ -121,7 +121,7 @@ static bool verttag_test_cb(BMLoop *l, void *user_data_v)
/* All connected loops are selected or we return false. */
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BMIter iter;
BMLoop *l_iter;
@@ -142,7 +142,7 @@ static void verttag_set_cb(BMLoop *l, bool val, void *user_data_v)
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
BMEditMesh *em = user_data->em;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BMIter iter;
BMLoop *l_iter;
@@ -150,7 +150,7 @@ static void verttag_set_cb(BMLoop *l, bool val, void *user_data_v)
if (verttag_filter_cb(l_iter, user_data)) {
MLoopUV *luv_iter = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
if (equals_v2v2(luv->uv, luv_iter->uv)) {
- uvedit_uv_select_set(scene, em, l_iter, val, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l_iter, val, false, cd_loop_uv_offset);
}
}
}
@@ -253,7 +253,7 @@ static bool edgetag_test_cb(BMLoop *l, void *user_data_v)
/* All connected loops (UV) are selected or we return false. */
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
BMIter iter;
BMLoop *l_iter;
BM_ITER_ELEM (l_iter, &iter, l->e, BM_LOOPS_OF_EDGE) {
@@ -272,7 +272,7 @@ static void edgetag_set_cb(BMLoop *l, bool val, void *user_data_v)
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
BMEditMesh *em = user_data->em;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
uvedit_edge_select_set_with_sticky(scene, em, l, val, false, cd_loop_uv_offset);
}
@@ -375,7 +375,7 @@ static bool facetag_test_cb(BMFace *f, void *user_data_v)
/* All connected loops are selected or we return false. */
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
BMIter iter;
BMLoop *l_iter;
BM_ITER_ELEM (l_iter, &iter, f, BM_LOOPS_OF_FACE) {
@@ -390,7 +390,7 @@ static void facetag_set_cb(BMFace *f, bool val, void *user_data_v)
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
BMEditMesh *em = user_data->em;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
uvedit_face_select_set_with_sticky(scene, em, f, val, false, cd_loop_uv_offset);
}
diff --git a/source/blender/editors/uvedit/uvedit_rip.c b/source/blender/editors/uvedit/uvedit_rip.c
index 545cc57e3c4..52e92b2e3c5 100644
--- a/source/blender/editors/uvedit/uvedit_rip.c
+++ b/source/blender/editors/uvedit/uvedit_rip.c
@@ -848,7 +848,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const
BMLoop *l_iter = BLI_gsetIterator_getKey(&gs_iter);
ULData *ul = UL(l_iter);
if (ul->side == side_from_cursor) {
- uvedit_uv_select_disable(scene, em, l_iter, cd_loop_uv_offset);
+ uvedit_uv_select_disable(scene, em->bm, l_iter, cd_loop_uv_offset);
changed = true;
}
/* Ensure we don't operate on these again. */
@@ -866,7 +866,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const
BMLoop *l_iter = BLI_gsetIterator_getKey(&gs_iter);
ULData *ul = UL(l_iter);
if (ul->side == side_from_cursor) {
- uvedit_uv_select_disable(scene, em, l_iter, cd_loop_uv_offset);
+ uvedit_uv_select_disable(scene, em->bm, l_iter, cd_loop_uv_offset);
changed = true;
}
/* Ensure we don't operate on these again. */
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 749c59ea6a4..8fc97dbe0ce 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -207,7 +207,7 @@ static void uvedit_vertex_select_tagged(BMEditMesh *em,
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
}
}
}
@@ -265,7 +265,7 @@ void uvedit_face_select_set_with_sticky(const Scene *scene,
const ToolSettings *ts = scene->toolsettings;
const char sticky = ts->uv_sticky;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- uvedit_face_select_set(scene, em, efa, select, do_history, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, efa, select, do_history, cd_loop_uv_offset);
return;
}
if (!uvedit_face_visible_test(scene, efa)) {
@@ -275,7 +275,7 @@ void uvedit_face_select_set_with_sticky(const Scene *scene,
* (not part of any face selections). This now uses the sticky location mode logic instead. */
switch (sticky) {
case SI_STICKY_DISABLE: {
- uvedit_face_select_set(scene, em, efa, select, do_history, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, efa, select, do_history, cd_loop_uv_offset);
break;
}
default: {
@@ -313,32 +313,30 @@ void uvedit_face_select_shared_vert(const Scene *scene,
}
void uvedit_face_select_set(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMFace *efa,
const bool select,
const bool do_history,
const int cd_loop_uv_offset)
{
if (select) {
- uvedit_face_select_enable(scene, em, efa, do_history, cd_loop_uv_offset);
+ uvedit_face_select_enable(scene, bm, efa, do_history, cd_loop_uv_offset);
}
else {
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, bm, efa, cd_loop_uv_offset);
}
}
-void uvedit_face_select_enable(const Scene *scene,
- BMEditMesh *em,
- BMFace *efa,
- const bool do_history,
- const int cd_loop_uv_offset)
+void uvedit_face_select_enable(
+ const Scene *scene, BMesh *bm, BMFace *efa, const bool do_history, const int cd_loop_uv_offset)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- BM_face_select_set(em->bm, efa, true);
+ BM_face_select_set(bm, efa, true);
if (do_history) {
- BM_select_history_store(em->bm, (BMElem *)efa);
+ BM_select_history_store(bm, (BMElem *)efa);
}
}
else {
@@ -354,14 +352,15 @@ void uvedit_face_select_enable(const Scene *scene,
}
void uvedit_face_select_disable(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMFace *efa,
const int cd_loop_uv_offset)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- BM_face_select_set(em->bm, efa, false);
+ BM_face_select_set(bm, efa, false);
}
else {
BMLoop *l;
@@ -407,11 +406,11 @@ void uvedit_edge_select_set_with_sticky(const Scene *scene,
BMLoop *l,
const bool select,
const bool do_history,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- uvedit_edge_select_set(scene, em, l, select, do_history, cd_loop_uv_offset);
+ uvedit_edge_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset);
return;
}
@@ -419,7 +418,7 @@ void uvedit_edge_select_set_with_sticky(const Scene *scene,
switch (sticky) {
case SI_STICKY_DISABLE: {
if (uvedit_face_visible_test(scene, l->f)) {
- uvedit_edge_select_set(scene, em, l, select, do_history, cd_loop_uv_offset);
+ uvedit_edge_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset);
}
break;
}
@@ -501,7 +500,7 @@ void uvedit_edge_select_set_noflush(const Scene *scene,
}
void uvedit_edge_select_set(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMLoop *l,
const bool select,
const bool do_history,
@@ -509,36 +508,33 @@ void uvedit_edge_select_set(const Scene *scene,
{
if (select) {
- uvedit_edge_select_enable(scene, em, l, do_history, cd_loop_uv_offset);
+ uvedit_edge_select_enable(scene, bm, l, do_history, cd_loop_uv_offset);
}
else {
- uvedit_edge_select_disable(scene, em, l, cd_loop_uv_offset);
+ uvedit_edge_select_disable(scene, bm, l, cd_loop_uv_offset);
}
}
-void uvedit_edge_select_enable(const Scene *scene,
- BMEditMesh *em,
- BMLoop *l,
- const bool do_history,
- const int cd_loop_uv_offset)
+void uvedit_edge_select_enable(
+ const Scene *scene, BMesh *bm, BMLoop *l, const bool do_history, const int cd_loop_uv_offset)
{
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE) {
- BM_face_select_set(em->bm, l->f, true);
+ BM_face_select_set(bm, l->f, true);
}
else if (ts->selectmode & SCE_SELECT_EDGE) {
- BM_edge_select_set(em->bm, l->e, true);
+ BM_edge_select_set(bm, l->e, true);
}
else {
- BM_vert_select_set(em->bm, l->e->v1, true);
- BM_vert_select_set(em->bm, l->e->v2, true);
+ BM_vert_select_set(bm, l->e->v1, true);
+ BM_vert_select_set(bm, l->e->v2, true);
}
if (do_history) {
- BM_select_history_store(em->bm, (BMElem *)l->e);
+ BM_select_history_store(bm, (BMElem *)l->e);
}
}
else {
@@ -552,7 +548,7 @@ void uvedit_edge_select_enable(const Scene *scene,
}
void uvedit_edge_select_disable(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMLoop *l,
const int cd_loop_uv_offset)
@@ -561,14 +557,14 @@ void uvedit_edge_select_disable(const Scene *scene,
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE) {
- BM_face_select_set(em->bm, l->f, false);
+ BM_face_select_set(bm, l->f, false);
}
else if (ts->selectmode & SCE_SELECT_EDGE) {
- BM_edge_select_set(em->bm, l->e, false);
+ BM_edge_select_set(bm, l->e, false);
}
else {
- BM_vert_select_set(em->bm, l->e->v1, false);
- BM_vert_select_set(em->bm, l->e->v2, false);
+ BM_vert_select_set(bm, l->e->v1, false);
+ BM_vert_select_set(bm, l->e->v2, false);
}
}
else {
@@ -629,11 +625,11 @@ void uvedit_uv_select_set_with_sticky(const Scene *scene,
BMLoop *l,
const bool select,
const bool do_history,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- uvedit_uv_select_set(scene, em, l, select, do_history, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset);
return;
}
@@ -641,7 +637,7 @@ void uvedit_uv_select_set_with_sticky(const Scene *scene,
switch (sticky) {
case SI_STICKY_DISABLE: {
if (uvedit_face_visible_test(scene, l->f)) {
- uvedit_uv_select_set(scene, em, l, select, do_history, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset);
}
break;
}
@@ -695,7 +691,8 @@ void uvedit_uv_select_shared_vert(const Scene *scene,
}
if (do_select) {
- uvedit_uv_select_set(scene, em, l_radial_iter, select, do_history, cd_loop_uv_offset);
+ uvedit_uv_select_set(
+ scene, em->bm, l_radial_iter, select, do_history, cd_loop_uv_offset);
}
}
}
@@ -704,25 +701,22 @@ void uvedit_uv_select_shared_vert(const Scene *scene,
}
void uvedit_uv_select_set(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMLoop *l,
const bool select,
const bool do_history,
const int cd_loop_uv_offset)
{
if (select) {
- uvedit_uv_select_enable(scene, em, l, do_history, cd_loop_uv_offset);
+ uvedit_uv_select_enable(scene, bm, l, do_history, cd_loop_uv_offset);
}
else {
- uvedit_uv_select_disable(scene, em, l, cd_loop_uv_offset);
+ uvedit_uv_select_disable(scene, bm, l, cd_loop_uv_offset);
}
}
-void uvedit_uv_select_enable(const Scene *scene,
- BMEditMesh *em,
- BMLoop *l,
- const bool do_history,
- const int cd_loop_uv_offset)
+void uvedit_uv_select_enable(
+ const Scene *scene, BMesh *bm, BMLoop *l, const bool do_history, const int cd_loop_uv_offset)
{
const ToolSettings *ts = scene->toolsettings;
@@ -732,14 +726,14 @@ void uvedit_uv_select_enable(const Scene *scene,
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE) {
- BM_face_select_set(em->bm, l->f, true);
+ BM_face_select_set(bm, l->f, true);
}
else {
- BM_vert_select_set(em->bm, l->v, true);
+ BM_vert_select_set(bm, l->v, true);
}
if (do_history) {
- BM_select_history_store(em->bm, (BMElem *)l->v);
+ BM_select_history_store(bm, (BMElem *)l->v);
}
}
else {
@@ -749,7 +743,7 @@ void uvedit_uv_select_enable(const Scene *scene,
}
void uvedit_uv_select_disable(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMLoop *l,
const int cd_loop_uv_offset)
{
@@ -757,10 +751,10 @@ void uvedit_uv_select_disable(const Scene *scene,
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE) {
- BM_face_select_set(em->bm, l->f, false);
+ BM_face_select_set(bm, l->f, false);
}
else {
- BM_vert_select_set(em->bm, l->v, false);
+ BM_vert_select_set(bm, l->v, false);
}
}
else {
@@ -1140,7 +1134,7 @@ BMLoop *uv_find_nearest_loop_from_vert(struct Scene *scene,
const float co[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
- const uint cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BMIter liter;
BMLoop *l;
@@ -1168,7 +1162,8 @@ BMLoop *uv_find_nearest_loop_from_edge(struct Scene *scene,
const float co[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
- const uint cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ BLI_assert(cd_loop_uv_offset >= 0);
BMIter eiter;
BMLoop *l;
@@ -1975,7 +1970,7 @@ static void uv_select_linked_multi(Scene *scene,
BM_face_select_set(em->bm, efa, value); \
} \
else { \
- uvedit_face_select_set(scene, em, efa, value, false, cd_loop_uv_offset); \
+ uvedit_face_select_set(scene, em->bm, efa, value, false, cd_loop_uv_offset); \
} \
(void)0
@@ -3247,7 +3242,7 @@ static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene,
UvMapVert *start_vlist = NULL, *vlist_iter;
BMFace *efa_vlist;
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
vlist_iter = BM_uv_vert_map_at_index(vmap, BM_elem_index_get(l->v));
@@ -3265,7 +3260,6 @@ static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene,
vlist_iter = start_vlist;
while (vlist_iter) {
-
if (vlist_iter != start_vlist && vlist_iter->separate) {
break;
}
@@ -3278,7 +3272,7 @@ static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene,
l_other = BM_iter_at_index(
em->bm, BM_LOOPS_OF_FACE, efa_vlist, vlist_iter->loop_of_poly_index);
- uvedit_uv_select_set(scene, em, l_other, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l_other, select, false, cd_loop_uv_offset);
}
vlist_iter = vlist_iter->next;
}
@@ -3345,7 +3339,7 @@ static void uv_select_flush_from_tag_face(const Scene *scene, Object *obedit, co
else { /* SI_STICKY_DISABLE or ts->uv_flag & UV_SYNC_SELECTION */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
- uvedit_face_select_set(scene, em, efa, select, false, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, efa, select, false, cd_loop_uv_offset);
}
}
}
@@ -3394,7 +3388,7 @@ static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, co
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
}
}
}
@@ -3423,7 +3417,7 @@ static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, co
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l, BM_ELEM_TAG)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
}
}
}
@@ -3644,14 +3638,14 @@ static int uv_box_select_exec(bContext *C, wmOperator *op)
if (!pinned || (ts->uv_flag & UV_SYNC_SELECTION)) {
/* UV_SYNC_SELECTION - can't do pinned selection */
if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
has_selected = true;
}
}
else if (pinned) {
if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
@@ -3864,7 +3858,7 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op)
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uv_circle_select_is_point_inside(luv->uv, offset, ellipse)) {
changed = true;
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
has_selected = true;
}
@@ -4094,7 +4088,7 @@ static bool do_lasso_select_mesh_uv(bContext *C,
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (do_lasso_select_mesh_uv_is_point_inside(
region, &rect, mcoords, mcoords_len, luv->uv)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
changed = true;
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
has_selected = true;
@@ -4214,7 +4208,7 @@ static int uv_select_pinned_exec(bContext *C, wmOperator *op)
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (luv->flag & MLOOPUV_PINNED) {
- uvedit_uv_select_enable(scene, em, l, false, cd_loop_uv_offset);
+ uvedit_uv_select_enable(scene, em->bm, l, false, cd_loop_uv_offset);
changed = true;
}
}
@@ -4467,8 +4461,8 @@ static int uv_select_overlap(bContext *C, const bool extend)
/* Main tri-tri overlap test. */
const float endpoint_bias = -1e-4f;
if (overlap_tri_tri_uv_test(o_a->tri, o_b->tri, endpoint_bias)) {
- uvedit_face_select_enable(scene, em_a, face_a, false, cd_loop_uv_offset_a);
- uvedit_face_select_enable(scene, em_b, face_b, false, cd_loop_uv_offset_b);
+ uvedit_face_select_enable(scene, em_a->bm, face_a, false, cd_loop_uv_offset_a);
+ uvedit_face_select_enable(scene, em_b->bm, face_b, false, cd_loop_uv_offset_b);
}
}
@@ -4764,7 +4758,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op)
const float needle = get_uv_vert_needle(type, l->v, ob_m3, luv, cd_loop_uv_offset);
bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare);
if (select) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
changed = true;
}
}
@@ -4883,7 +4877,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op)
float needle = get_uv_edge_needle(type, l->e, ob_m3, luv_a, luv_b, cd_loop_uv_offset);
bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare);
if (select) {
- uvedit_edge_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_edge_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
changed = true;
}
}
@@ -4983,7 +4977,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op)
bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare);
if (select) {
- uvedit_face_select_set(scene, em, face, select, do_history, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, face, select, do_history, cd_loop_uv_offset);
changed = true;
}
}
@@ -5103,7 +5097,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op)
bool do_history = false;
for (int j = 0; j < island->faces_len; j++) {
uvedit_face_select_set(
- scene, em, island->faces[j], select, do_history, island->cd_loop_uv_offset);
+ scene, em->bm, island->faces[j], select, do_history, island->cd_loop_uv_offset);
}
changed = true;
}
@@ -5395,7 +5389,7 @@ static void uv_isolate_selected_islands(const Scene *scene,
return;
}
- int num_islands = elementmap->totalIslands;
+ int num_islands = elementmap->total_islands;
/* Boolean array that tells if island with index i is completely selected or not. */
bool *is_island_not_selected = MEM_callocN(sizeof(bool) * (num_islands), __func__);
@@ -5487,7 +5481,7 @@ void ED_uvedit_selectmode_clean(const Scene *scene, Object *obedit)
if (uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
- uvedit_face_select_set(scene, em, efa, false, false, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, efa, false, false, cd_loop_uv_offset);
}
}
uv_select_flush_from_tag_face(scene, obedit, true);
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 26ed98ba236..e38f9898f39 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -287,14 +287,6 @@ static void stitch_update_header(StitchStateContainer *ssc, bContext *C)
}
}
-static int getNumOfIslandUvs(UvElementMap *elementMap, int island)
-{
- if (island == elementMap->totalIslands - 1) {
- return elementMap->total_uvs - elementMap->islandIndices[island];
- }
- return elementMap->islandIndices[island + 1] - elementMap->islandIndices[island];
-}
-
static void stitch_uv_rotate(const float mat[2][2],
const float medianPoint[2],
float uv[2],
@@ -419,10 +411,9 @@ static void stitch_calculate_island_snapping(StitchState *state,
int final)
{
BMesh *bm = state->em->bm;
- int i;
UvElement *element;
- for (i = 0; i < state->element_map->totalIslands; i++) {
+ for (int i = 0; i < state->element_map->total_islands; i++) {
if (island_stitch_data[i].addedForPreview) {
int numOfIslandUVs = 0, j;
int totelem = island_stitch_data[i].num_rot_elements_neg +
@@ -464,8 +455,8 @@ static void stitch_calculate_island_snapping(StitchState *state,
}
angle_to_mat2(rotation_mat, rotation);
- numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
- element = &state->element_map->storage[state->element_map->islandIndices[i]];
+ numOfIslandUVs = state->element_map->island_total_uvs[i];
+ element = &state->element_map->storage[state->element_map->island_indices[i]];
for (j = 0; j < numOfIslandUVs; j++, element++) {
/* stitchable uvs have already been processed, don't process */
if (!(element->flag & STITCH_PROCESSED)) {
@@ -925,7 +916,7 @@ static void stitch_propagate_uv_final_position(Scene *scene,
if (final) {
copy_v2_v2(luv->uv, final_position[index].uv);
- uvedit_uv_select_enable(scene, state->em, l, false, cd_loop_uv_offset);
+ uvedit_uv_select_enable(scene, state->em->bm, l, false, cd_loop_uv_offset);
}
else {
int face_preview_pos =
@@ -984,7 +975,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
preview_position[i].data_position = STITCH_NO_PREVIEW;
}
- island_stitch_data = MEM_callocN(sizeof(*island_stitch_data) * state->element_map->totalIslands,
+ island_stitch_data = MEM_callocN(sizeof(*island_stitch_data) * state->element_map->total_islands,
"stitch_island_data");
if (!island_stitch_data) {
return 0;
@@ -1009,7 +1000,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
}
/* Remember stitchable candidates as places the 'I' button will stop at. */
- for (int island_idx = 0; island_idx < state->element_map->totalIslands; island_idx++) {
+ for (int island_idx = 0; island_idx < state->element_map->total_islands; island_idx++) {
state->island_is_stitchable[island_idx] = island_stitch_data[island_idx].stitchableCandidate ?
true :
false;
@@ -1017,10 +1008,10 @@ static int stitch_process_data(StitchStateContainer *ssc,
if (is_active_state) {
/* set static island to one that is added for preview */
- ssc->static_island %= state->element_map->totalIslands;
+ ssc->static_island %= state->element_map->total_islands;
while (!(island_stitch_data[ssc->static_island].stitchableCandidate)) {
ssc->static_island++;
- ssc->static_island %= state->element_map->totalIslands;
+ ssc->static_island %= state->element_map->total_islands;
/* this is entirely possible if for example limit stitching
* with no stitchable verts or no selection */
if (ssc->static_island == previous_island) {
@@ -1141,13 +1132,11 @@ static int stitch_process_data(StitchStateContainer *ssc,
* Setup preview for stitchable islands *
****************************************/
if (ssc->snap_islands) {
- for (i = 0; i < state->element_map->totalIslands; i++) {
+ for (i = 0; i < state->element_map->total_islands; i++) {
if (island_stitch_data[i].addedForPreview) {
- int numOfIslandUVs = 0, j;
- UvElement *element;
- numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
- element = &state->element_map->storage[state->element_map->islandIndices[i]];
- for (j = 0; j < numOfIslandUVs; j++, element++) {
+ int numOfIslandUVs = state->element_map->island_total_uvs[i];
+ UvElement *element = &state->element_map->storage[state->element_map->island_indices[i]];
+ for (int j = 0; j < numOfIslandUVs; j++, element++) {
stitch_set_face_preview_buffer_position(element->l->f, preview, preview_position);
}
}
@@ -2120,8 +2109,8 @@ static StitchState *stitch_init(bContext *C,
/***** initialize static island preview data *****/
state->tris_per_island = MEM_mallocN(
- sizeof(*state->tris_per_island) * state->element_map->totalIslands, "stitch island tris");
- for (i = 0; i < state->element_map->totalIslands; i++) {
+ sizeof(*state->tris_per_island) * state->element_map->total_islands, "stitch island tris");
+ for (i = 0; i < state->element_map->total_islands; i++) {
state->tris_per_island[i] = 0;
}
@@ -2133,7 +2122,7 @@ static StitchState *stitch_init(bContext *C,
}
}
- state->island_is_stitchable = MEM_callocN(sizeof(bool) * state->element_map->totalIslands,
+ state->island_is_stitchable = MEM_callocN(sizeof(bool) * state->element_map->total_islands,
"stitch I stops");
if (!state->island_is_stitchable) {
state_delete(state);
@@ -2157,7 +2146,7 @@ static bool goto_next_island(StitchStateContainer *ssc)
do {
ssc->static_island++;
- if (ssc->static_island >= active_state->element_map->totalIslands) {
+ if (ssc->static_island >= active_state->element_map->total_islands) {
/* go to next object */
ssc->active_object_index++;
ssc->active_object_index %= ssc->objects_len;
@@ -2307,7 +2296,7 @@ static int stitch_init_all(bContext *C, wmOperator *op)
ssc->static_island = RNA_int_get(op->ptr, "static_island");
StitchState *state = ssc->states[ssc->active_object_index];
- ssc->static_island %= state->element_map->totalIslands;
+ ssc->static_island %= state->element_map->total_islands;
/* If the initial active object doesn't have any stitchable islands
* then no active island will be seen in the UI.
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 2c7ad012dd2..b01a24af68f 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1714,10 +1714,12 @@ static void uv_map_clip_correct_properties(wmOperatorType *ot)
* such as "Unwrap" & "Smart UV Projections" will need to handle aspect correction themselves.
* For now keep using a single aspect for all faces in this case.
*/
-static void uv_map_clip_correct_multi(Object **objects,
- uint objects_len,
- wmOperator *op,
- bool per_face_aspect)
+static void uv_map_clip_correct(const Scene *scene,
+ Object **objects,
+ uint objects_len,
+ wmOperator *op,
+ bool per_face_aspect,
+ bool only_selected_uvs)
{
BMFace *efa;
BMLoop *l;
@@ -1754,6 +1756,10 @@ static void uv_map_clip_correct_multi(Object **objects,
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ continue;
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
minmax_v2v2_v2(min, max, luv->uv);
@@ -1767,6 +1773,10 @@ static void uv_map_clip_correct_multi(Object **objects,
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ continue;
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
clamp_v2(luv->uv, 0.0f, 1.0f);
@@ -1803,6 +1813,10 @@ static void uv_map_clip_correct_multi(Object **objects,
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ continue;
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -1814,11 +1828,6 @@ static void uv_map_clip_correct_multi(Object **objects,
}
}
-static void uv_map_clip_correct(Object *ob, wmOperator *op)
-{
- uv_map_clip_correct_multi(&ob, 1, op, true);
-}
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -2245,6 +2254,12 @@ static int smart_project_exec(bContext *C, wmOperator *op)
/* May be NULL. */
View3D *v3d = CTX_wm_view3d(C);
+ bool only_selected_uvs = false;
+ if (CTX_wm_space_image(C)) {
+ /* Inside the UV Editor, only project selected UVs. */
+ only_selected_uvs = true;
+ }
+
const float project_angle_limit = RNA_float_get(op->ptr, "angle_limit");
const float island_margin = RNA_float_get(op->ptr, "island_margin");
const float area_weight = RNA_float_get(op->ptr, "area_weight");
@@ -2275,7 +2290,8 @@ static int smart_project_exec(bContext *C, wmOperator *op)
continue;
}
- const uint cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ BLI_assert(cd_loop_uv_offset >= 0);
ThickFace *thick_faces = MEM_mallocN(sizeof(*thick_faces) * em->bm->totface, __func__);
uint thick_faces_len = 0;
@@ -2283,6 +2299,14 @@ static int smart_project_exec(bContext *C, wmOperator *op)
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
+
+ if (only_selected_uvs) {
+ if (!uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
+ continue;
+ }
+ }
+
thick_faces[thick_faces_len].area = BM_face_calc_area(efa);
thick_faces[thick_faces_len].efa = efa;
thick_faces_len++;
@@ -2397,6 +2421,7 @@ static int smart_project_exec(bContext *C, wmOperator *op)
.rotate = true,
/* We could make this optional. */
.rotate_align_axis = 1,
+ .only_selected_uvs = true,
.only_selected_faces = true,
.correct_aspect = correct_aspect,
.use_seams = true,
@@ -2404,7 +2429,8 @@ static int smart_project_exec(bContext *C, wmOperator *op)
/* #ED_uvedit_pack_islands_multi only supports `per_face_aspect = false`. */
const bool per_face_aspect = false;
- uv_map_clip_correct_multi(objects_changed, object_changed_len, op, per_face_aspect);
+ uv_map_clip_correct(
+ scene, objects_changed, object_changed_len, op, per_face_aspect, only_selected_uvs);
}
MEM_freeN(objects_changed);
@@ -2606,7 +2632,9 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
}
if (changed_multi) {
- uv_map_clip_correct_multi(objects, objects_len, op, true);
+ const bool per_face_aspect = true;
+ const bool only_selected_uvs = false;
+ uv_map_clip_correct(scene, objects, objects_len, op, per_face_aspect, only_selected_uvs);
}
MEM_freeN(objects);
@@ -2766,6 +2794,12 @@ static int sphere_project_exec(bContext *C, wmOperator *op)
const Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
+ bool only_selected_uvs = false;
+ if (CTX_wm_space_image(C)) {
+ /* Inside the UV Editor, only project selected UVs. */
+ only_selected_uvs = true;
+ }
+
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
@@ -2798,6 +2832,13 @@ static int sphere_project_exec(bContext *C, wmOperator *op)
continue;
}
+ if (only_selected_uvs) {
+ if (!uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
+ continue;
+ }
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -2807,7 +2848,8 @@ static int sphere_project_exec(bContext *C, wmOperator *op)
uv_map_mirror(em, efa);
}
- uv_map_clip_correct(obedit, op);
+ const bool per_face_aspect = true;
+ uv_map_clip_correct(scene, &obedit, 1, op, per_face_aspect, only_selected_uvs);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
@@ -2864,6 +2906,12 @@ static int cylinder_project_exec(bContext *C, wmOperator *op)
const Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
+ bool only_selected_uvs = false;
+ if (CTX_wm_space_image(C)) {
+ /* Inside the UV Editor, only project selected UVs. */
+ only_selected_uvs = true;
+ }
+
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
@@ -2896,16 +2944,21 @@ static int cylinder_project_exec(bContext *C, wmOperator *op)
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
+ continue;
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
-
uv_cylinder_project(luv->uv, l->v->co, center, rotmat);
}
uv_map_mirror(em, efa);
}
- uv_map_clip_correct(obedit, op);
+ const bool per_face_aspect = true;
+ uv_map_clip_correct(scene, &obedit, 1, op, per_face_aspect, only_selected_uvs);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
@@ -2939,9 +2992,11 @@ void UV_OT_cylinder_project(wmOperatorType *ot)
/** \name Cube UV Project Operator
* \{ */
-static void uvedit_unwrap_cube_project(BMesh *bm,
+static void uvedit_unwrap_cube_project(const Scene *scene,
+ BMesh *bm,
float cube_size,
- bool use_select,
+ const bool use_select,
+ const bool only_selected_uvs,
const float center[3])
{
BMFace *efa;
@@ -2973,6 +3028,10 @@ static void uvedit_unwrap_cube_project(BMesh *bm,
if (use_select && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ uvedit_face_select_disable(scene, bm, efa, cd_loop_uv_offset);
+ continue;
+ }
axis_dominant_v3(&cox, &coy, efa->no);
@@ -2989,6 +3048,12 @@ static int cube_project_exec(bContext *C, wmOperator *op)
const Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
+ bool only_selected_uvs = false;
+ if (CTX_wm_space_image(C)) {
+ /* Inside the UV Editor, only cube project selected UVs. */
+ only_selected_uvs = true;
+ }
+
PropertyRNA *prop_cube_size = RNA_struct_find_property(op->ptr, "cube_size");
const float cube_size_init = RNA_property_float_get(op->ptr, prop_cube_size);
@@ -3031,9 +3096,10 @@ static int cube_project_exec(bContext *C, wmOperator *op)
}
}
- uvedit_unwrap_cube_project(em->bm, cube_size, true, center);
+ uvedit_unwrap_cube_project(scene, em->bm, cube_size, true, only_selected_uvs, center);
- uv_map_clip_correct(obedit, op);
+ const bool per_face_aspect = true;
+ uv_map_clip_correct(scene, &obedit, 1, op, per_face_aspect, only_selected_uvs);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
@@ -3100,7 +3166,7 @@ void ED_uvedit_add_simple_uvs(Main *bmain, const Scene *scene, Object *ob)
/* select all uv loops first - pack parameters needs this to make sure charts are registered */
ED_uvedit_select_all(bm);
/* A cube size of 2.0 maps [-1..1] vertex coords to [0.0..1.0] in UV coords. */
- uvedit_unwrap_cube_project(bm, 2.0, false, NULL);
+ uvedit_unwrap_cube_project(scene, bm, 2.0, false, false, NULL);
/* Set the margin really quickly before the packing operation. */
scene->toolsettings->uvcalc_margin = 0.001f;
uvedit_pack_islands(scene, ob, bm);
diff --git a/source/blender/freestyle/CMakeLists.txt b/source/blender/freestyle/CMakeLists.txt
index c2fad9fef3a..40db98ebd74 100644
--- a/source/blender/freestyle/CMakeLists.txt
+++ b/source/blender/freestyle/CMakeLists.txt
@@ -548,7 +548,6 @@ set(INC
../python/intern
../render
../render/intern
- ../../../extern/glew/include
../../../intern/guardedalloc
# RNA_prototypes.h
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index cb41dce1868..fa234beab2a 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -79,6 +79,11 @@ NodeGroup *BlenderFileLoader::Load()
continue;
}
+ /* Evaluated metaballs will appear as mesh objects in the iterator. */
+ if (ob->type == OB_MBALL) {
+ continue;
+ }
+
Mesh *mesh = BKE_object_to_mesh(nullptr, ob, false);
if (mesh) {
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index 3d9ec6a64ca..b835e109faa 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -12,7 +12,7 @@
namespace Freestyle {
/** Class to define a regular grid used for ray casting computations
- * We don't use a hashtable here. The grid is explicitly stored for faster computations.
+ * We don't use a hash-table here. The grid is explicitly stored for faster computations.
* However, this might result in significant increase in memory usage
* (compared to the regular grid).
*/
@@ -31,7 +31,7 @@ class FastGrid : public Grid {
/**
* clears the grid
- * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
+ * Deletes all the cells, clears the hash-table, resets size, size of cell, number of cells.
*/
virtual void clear();
diff --git a/source/blender/freestyle/intern/geometry/Grid.h b/source/blender/freestyle/intern/geometry/Grid.h
index c25594e620f..d66982eef52 100644
--- a/source/blender/freestyle/intern/geometry/Grid.h
+++ b/source/blender/freestyle/intern/geometry/Grid.h
@@ -187,7 +187,7 @@ class Grid {
}
/** clears the grid
- * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
+ * Deletes all the cells, clears the hash-table, resets size, size of cell, number of cells.
*/
virtual void clear();
diff --git a/source/blender/freestyle/intern/geometry/HashGrid.h b/source/blender/freestyle/intern/geometry/HashGrid.h
index b08334d3474..18eeb579d07 100644
--- a/source/blender/freestyle/intern/geometry/HashGrid.h
+++ b/source/blender/freestyle/intern/geometry/HashGrid.h
@@ -52,7 +52,7 @@ class HashGrid : public Grid {
}
/** clears the grid
- * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
+ * Deletes all the cells, clears the hash-table, resets size, size of cell, number of cells.
*/
virtual void clear();
diff --git a/source/blender/geometry/GEO_uv_parametrizer.h b/source/blender/geometry/GEO_uv_parametrizer.h
index 5285aefbd4c..ff110f18ffb 100644
--- a/source/blender/geometry/GEO_uv_parametrizer.h
+++ b/source/blender/geometry/GEO_uv_parametrizer.h
@@ -13,8 +13,8 @@ extern "C" {
#endif
typedef struct ParamHandle ParamHandle; /* Handle to an array of charts. */
-typedef intptr_t ParamKey; /* Key (hash) for identifying verts and faces. */
-#define PARAM_KEY_MAX INTPTR_MAX
+typedef uintptr_t ParamKey; /* Key (hash) for identifying verts and faces. */
+#define PARAM_KEY_MAX UINTPTR_MAX
/* -------------------------------------------------------------------- */
/** \name Chart Construction:
diff --git a/source/blender/geometry/intern/realize_instances.cc b/source/blender/geometry/intern/realize_instances.cc
index b99b4f9f01c..80cf4ba0824 100644
--- a/source/blender/geometry/intern/realize_instances.cc
+++ b/source/blender/geometry/intern/realize_instances.cc
@@ -14,6 +14,7 @@
#include "BKE_collection.h"
#include "BKE_curves.hh"
+#include "BKE_deform.h"
#include "BKE_geometry_set_instances.hh"
#include "BKE_material.h"
#include "BKE_mesh.h"
@@ -1011,6 +1012,9 @@ static void execute_realize_mesh_tasks(const RealizeInstancesOptions &options,
const RealizeMeshTask &first_task = tasks.first();
const Mesh &first_mesh = *first_task.mesh_info->mesh;
BKE_mesh_copy_parameters_for_eval(dst_mesh, &first_mesh);
+ /* The above line also copies vertex group names. We don't want that here because the new
+ * attributes are added explicitly below. */
+ BLI_freelistN(&dst_mesh->vertex_group_names);
/* Add materials. */
for (const int i : IndexRange(ordered_materials.size())) {
diff --git a/source/blender/geometry/intern/resample_curves.cc b/source/blender/geometry/intern/resample_curves.cc
index d61941aa071..e4cb99a9eac 100644
--- a/source/blender/geometry/intern/resample_curves.cc
+++ b/source/blender/geometry/intern/resample_curves.cc
@@ -154,7 +154,7 @@ static void gather_point_attributes_to_interpolate(const CurveComponent &src_com
retrieve_attribute_spans(
ids, src_component, dst_component, result.src, result.dst, result.dst_attributes);
- /* Attributes that aren't interpolated like Bezier handles still have to be be copied
+ /* Attributes that aren't interpolated like Bezier handles still have to be copied
* to the result when there are any unselected curves of the corresponding type. */
retrieve_attribute_spans(ids_no_interpolation,
src_component,
@@ -368,7 +368,7 @@ Curves *resample_to_evaluated(const CurveComponent &src_component,
dst_curves.fill_curve_types(selection, CURVE_TYPE_POLY);
MutableSpan<int> dst_offsets = dst_curves.offsets_for_write();
- src_curves.ensure_evaluated_offsets();
+ src_curves.ensure_can_interpolate_to_evaluated();
threading::parallel_for(selection.index_range(), 4096, [&](IndexRange range) {
for (const int i : selection.slice(range)) {
dst_offsets[i] = src_curves.evaluated_points_for_curve(i).size();
diff --git a/source/blender/geometry/intern/uv_parametrizer.cc b/source/blender/geometry/intern/uv_parametrizer.cc
index ae2794bf9bc..b7526d82ecc 100644
--- a/source/blender/geometry/intern/uv_parametrizer.cc
+++ b/source/blender/geometry/intern/uv_parametrizer.cc
@@ -30,7 +30,7 @@
/* Special Purpose Hash */
-typedef intptr_t PHashKey;
+typedef uintptr_t PHashKey;
typedef struct PHashLink {
struct PHashLink *next;
@@ -45,7 +45,7 @@ typedef struct PHash {
/* Simplices */
-typedef struct PVert {
+struct PVert {
struct PVert *nextlink;
union PVertUnion {
@@ -58,9 +58,9 @@ typedef struct PVert {
float co[3];
float uv[2];
uint flag;
-} PVert;
+};
-typedef struct PEdge {
+struct PEdge {
struct PEdge *nextlink;
union PEdgeUnion {
@@ -76,9 +76,9 @@ typedef struct PEdge {
struct PFace *face;
float *orig_uv, old_uv[2];
uint flag;
-} PEdge;
+};
-typedef struct PFace {
+struct PFace {
struct PFace *nextlink;
union PFaceUnion {
@@ -89,8 +89,8 @@ typedef struct PFace {
} u;
struct PEdge *edge;
- uchar flag;
-} PFace;
+ uint flag;
+};
enum PVertFlag {
PVERT_PIN = 1,
@@ -123,7 +123,7 @@ enum PFaceFlag {
/* Chart */
-typedef struct PChart {
+struct PChart {
PVert *verts;
PEdge *edges;
PFace *faces;
@@ -151,7 +151,7 @@ typedef struct PChart {
} u;
bool has_pins;
-} PChart;
+};
enum PHandleState {
PHANDLE_STATE_ALLOCATED,
@@ -160,7 +160,7 @@ enum PHandleState {
PHANDLE_STATE_STRETCH,
};
-typedef struct ParamHandle {
+struct ParamHandle {
enum PHandleState state;
MemArena *arena;
MemArena *polyfill_arena;
@@ -181,7 +181,7 @@ typedef struct ParamHandle {
RNG *rng;
float blend;
-} ParamHandle;
+};
/* PHash
* - special purpose hash that keeps all its elements in a single linked list.
@@ -219,8 +219,8 @@ static void phash_delete(PHash *ph)
{
if (ph) {
MEM_SAFE_FREE(ph->buckets);
+ MEM_freeN(ph);
}
- MEM_SAFE_FREE(ph);
}
static int phash_size(PHash *ph)
@@ -234,7 +234,7 @@ static void phash_insert(PHash *ph, PHashLink *link)
uintptr_t hash = PHASH_hash(ph, link->key);
PHashLink *lookup = ph->buckets[hash];
- if (lookup == NULL) {
+ if (lookup == nullptr) {
/* insert in front of the list */
ph->buckets[hash] = link;
link->next = *(ph->list);
@@ -249,13 +249,13 @@ static void phash_insert(PHash *ph, PHashLink *link)
ph->size++;
if (ph->size > (size * 3)) {
- PHashLink *next = NULL, *first = *(ph->list);
+ PHashLink *next = nullptr, *first = *(ph->list);
ph->cursize = PHashSizes[++ph->cursize_id];
MEM_freeN(ph->buckets);
ph->buckets = (PHashLink **)MEM_callocN(ph->cursize * sizeof(*ph->buckets), "PHashBuckets");
ph->size = 0;
- *(ph->list) = NULL;
+ *(ph->list) = nullptr;
for (link = first; link; link = next) {
next = link->next;
@@ -274,7 +274,7 @@ static PHashLink *phash_lookup(PHash *ph, PHashKey key)
return link;
}
if (PHASH_hash(ph, link->key) != hash) {
- return NULL;
+ return nullptr;
}
}
@@ -290,7 +290,7 @@ static PHashLink *phash_next(PHash *ph, PHashKey key, PHashLink *link)
return link;
}
if (PHASH_hash(ph, link->key) != hash) {
- return NULL;
+ return nullptr;
}
}
@@ -456,7 +456,7 @@ static PEdge *p_wheel_edge_next(PEdge *e)
static PEdge *p_wheel_edge_prev(PEdge *e)
{
- return (e->pair) ? e->pair->next : NULL;
+ return (e->pair) ? e->pair->next : nullptr;
}
static PEdge *p_boundary_edge_next(PEdge *e)
@@ -694,7 +694,7 @@ static PEdge *p_edge_lookup(ParamHandle *handle, const PHashKey *vkeys)
e = (PEdge *)phash_next(handle->hash_edges, key, (PHashLink *)e);
}
- return NULL;
+ return nullptr;
}
static int p_face_exists(ParamHandle *handle, const ParamKey *pvkeys, int i1, int i2, int i3)
@@ -769,7 +769,7 @@ static bool p_edge_has_pair(ParamHandle *handle, PEdge *e, bool topology_from_uv
key = PHASH_edge(key1, key2);
pe = (PEdge *)phash_lookup(handle->hash_edges, key);
- *r_pair = NULL;
+ *r_pair = nullptr;
while (pe) {
if (pe != e) {
@@ -782,7 +782,7 @@ static bool p_edge_has_pair(ParamHandle *handle, PEdge *e, bool topology_from_uv
/* don't connect seams and t-junctions */
if ((pe->flag & PEDGE_SEAM) || *r_pair ||
(topology_from_uvs && p_edge_implicit_seam(e, pe))) {
- *r_pair = NULL;
+ *r_pair = nullptr;
return false;
}
@@ -796,12 +796,12 @@ static bool p_edge_has_pair(ParamHandle *handle, PEdge *e, bool topology_from_uv
if (*r_pair && (e->vert == (*r_pair)->vert)) {
if ((*r_pair)->next->pair || (*r_pair)->next->next->pair) {
/* non unfoldable, maybe mobius ring or klein bottle */
- *r_pair = NULL;
+ *r_pair = nullptr;
return false;
}
}
- return (*r_pair != NULL);
+ return (*r_pair != nullptr);
}
static bool p_edge_connect_pair(ParamHandle *handle,
@@ -809,7 +809,7 @@ static bool p_edge_connect_pair(ParamHandle *handle,
bool topology_from_uvs,
PEdge ***stack)
{
- PEdge *pair = NULL;
+ PEdge *pair = nullptr;
if (!e->pair && p_edge_has_pair(handle, e, topology_from_uvs, &pair)) {
if (e->vert == pair->vert) {
@@ -825,7 +825,7 @@ static bool p_edge_connect_pair(ParamHandle *handle,
}
}
- return (e->pair != NULL);
+ return (e->pair != nullptr);
}
static int p_connect_pairs(ParamHandle *handle, bool topology_from_uvs)
@@ -873,14 +873,14 @@ static int p_connect_pairs(ParamHandle *handle, bool topology_from_uvs)
ncharts++;
}
- MEM_SAFE_FREE(stackbase);
+ MEM_freeN(stackbase);
return ncharts;
}
static void p_split_vert(ParamHandle *handle, PChart *chart, PEdge *e)
{
- PEdge *we, *lastwe = NULL;
+ PEdge *we, *lastwe = nullptr;
PVert *v = e->vert;
bool copy = true;
@@ -993,9 +993,9 @@ static PFace *p_face_add(ParamHandle *handle)
e2->next = e3;
e3->next = e1;
- e1->pair = NULL;
- e2->pair = NULL;
- e3->pair = NULL;
+ e1->pair = nullptr;
+ e2->pair = nullptr;
+ e3->pair = nullptr;
e1->flag = 0;
e2->flag = 0;
@@ -1073,7 +1073,7 @@ static PFace *p_face_add_fill(ParamHandle *handle, PChart *chart, PVert *v1, PVe
e2->vert = v2;
e3->vert = v3;
- e1->orig_uv = e2->orig_uv = e3->orig_uv = NULL;
+ e1->orig_uv = e2->orig_uv = e3->orig_uv = nullptr;
f->nextlink = chart->faces;
chart->faces = f;
@@ -1125,7 +1125,7 @@ static void p_chart_boundaries(PChart *chart, PEdge **r_outer)
chart->nboundaries = 0;
if (r_outer) {
- *r_outer = NULL;
+ *r_outer = nullptr;
}
for (e = chart->edges; e; e = e->nextlink) {
@@ -1216,7 +1216,7 @@ static void p_chart_fill_boundary(ParamHandle *handle, PChart *chart, PEdge *be,
BLI_heap_remove(heap, e1->u.heaplink);
BLI_heap_remove(heap, e2->u.heaplink);
- e->u.heaplink = e1->u.heaplink = e2->u.heaplink = NULL;
+ e->u.heaplink = e1->u.heaplink = e2->u.heaplink = nullptr;
e->flag |= PEDGE_FILLED;
e1->flag |= PEDGE_FILLED;
@@ -1254,7 +1254,7 @@ static void p_chart_fill_boundary(ParamHandle *handle, PChart *chart, PEdge *be,
}
}
- BLI_heap_free(heap, NULL);
+ BLI_heap_free(heap, nullptr);
}
static void p_chart_fill_boundaries(ParamHandle *handle, PChart *chart, PEdge *outer)
@@ -1537,7 +1537,7 @@ static void p_vert_harmonic_insert(PVert *v)
e = p_wheel_edge_next(e);
} while (e && (e != v->edge));
- if (e == NULL) {
+ if (e == nullptr) {
npoints++;
}
@@ -1551,7 +1551,7 @@ static void p_vert_harmonic_insert(PVert *v)
points[i][0] = e->next->vert->uv[0];
points[i][1] = e->next->vert->uv[1];
- if (nexte == NULL) {
+ if (nexte == nullptr) {
i++;
points[i][0] = e->next->next->vert->uv[0];
points[i][1] = e->next->next->vert->uv[1];
@@ -1895,8 +1895,8 @@ static float p_collapse_cost(PEdge *edge, PEdge *pair)
int nshapeold = 0, nshapenew = 0;
p_collapsing_verts(edge, pair, &oldv, &keepv);
- oldf1 = (edge) ? edge->face : NULL;
- oldf2 = (pair) ? pair->face : NULL;
+ oldf1 = (edge) ? edge->face : nullptr;
+ oldf2 = (pair) ? pair->face : nullptr;
sub_v3_v3v3(edgevec, keepv->co, oldv->co);
@@ -1917,7 +1917,7 @@ static float p_collapse_cost(PEdge *edge, PEdge *pair)
# if 0
shapecost += dot_v3v3(co1, keepv->co);
- if (p_wheel_edge_next(e) == NULL) {
+ if (p_wheel_edge_next(e) == nullptr) {
shapecost += dot_v3v3(co2, keepv->co);
}
# endif
@@ -1970,14 +1970,14 @@ static void p_collapse_cost_vertex(PVert *vert, float *r_mincost, PEdge **r_mine
{
PEdge *e, *enext, *pair;
- *r_mine = NULL;
+ *r_mine = nullptr;
*r_mincost = 0.0f;
e = vert->edge;
do {
if (p_collapse_allowed(e, e->pair)) {
float cost = p_collapse_cost(e, e->pair);
- if ((*r_mine == NULL) || (cost < *r_mincost)) {
+ if ((*r_mine == nullptr) || (cost < *r_mincost)) {
*r_mincost = cost;
*r_mine = e;
}
@@ -1985,14 +1985,14 @@ static void p_collapse_cost_vertex(PVert *vert, float *r_mincost, PEdge **r_mine
enext = p_wheel_edge_next(e);
- if (enext == NULL) {
+ if (enext == nullptr) {
/* The other boundary edge, where we only have the pair half-edge. */
pair = e->next->next;
- if (p_collapse_allowed(NULL, pair)) {
- float cost = p_collapse_cost(NULL, pair);
+ if (p_collapse_allowed(nullptr, pair)) {
+ float cost = p_collapse_cost(nullptr, pair);
- if ((*r_mine == NULL) || (cost < *r_mincost)) {
+ if ((*r_mine == nullptr) || (cost < *r_mincost)) {
*r_mincost = cost;
*r_mine = pair;
}
@@ -2009,13 +2009,13 @@ static void p_chart_post_collapse_flush(PChart *chart, PEdge *collapsed)
{
/* Move to `collapsed_*`. */
- PVert *v, *nextv = NULL, *verts = chart->verts;
- PEdge *e, *nexte = NULL, *edges = chart->edges, *laste = NULL;
- PFace *f, *nextf = NULL, *faces = chart->faces;
+ PVert *v, *nextv = nullptr, *verts = chart->verts;
+ PEdge *e, *nexte = nullptr, *edges = chart->edges, *laste = nullptr;
+ PFace *f, *nextf = nullptr, *faces = chart->faces;
- chart->verts = chart->collapsed_verts = NULL;
- chart->edges = chart->collapsed_edges = NULL;
- chart->faces = chart->collapsed_faces = NULL;
+ chart->verts = chart->collapsed_verts = nullptr;
+ chart->edges = chart->collapsed_edges = nullptr;
+ chart->faces = chart->collapsed_faces = nullptr;
chart->nverts = chart->nedges = chart->nfaces = 0;
@@ -2079,9 +2079,9 @@ static void p_chart_post_split_flush(PChart *chart)
{
/* Move from `collapsed_*`. */
- PVert *v, *nextv = NULL;
- PEdge *e, *nexte = NULL;
- PFace *f, *nextf = NULL;
+ PVert *v, *nextv = nullptr;
+ PEdge *e, *nexte = nullptr;
+ PFace *f, *nextf = nullptr;
for (v = chart->collapsed_verts; v; v = nextv) {
nextv = v->nextlink;
@@ -2104,9 +2104,9 @@ static void p_chart_post_split_flush(PChart *chart)
chart->nfaces++;
}
- chart->collapsed_verts = NULL;
- chart->collapsed_edges = NULL;
- chart->collapsed_faces = NULL;
+ chart->collapsed_verts = nullptr;
+ chart->collapsed_edges = nullptr;
+ chart->collapsed_faces = nullptr;
}
static void p_chart_simplify_compute(PChart *chart)
@@ -2118,7 +2118,7 @@ static void p_chart_simplify_compute(PChart *chart)
Heap *heap = BLI_heap_new();
PVert *v, **wheelverts;
- PEdge *collapsededges = NULL, *e;
+ PEdge *collapsededges = nullptr, *e;
int nwheelverts, i, ncollapsed = 0;
wheelverts = MEM_mallocN(sizeof(PVert *) * chart->nverts, "PChartWheelVerts");
@@ -2126,7 +2126,7 @@ static void p_chart_simplify_compute(PChart *chart)
/* insert all potential collapses into heap */
for (v = chart->verts; v; v = v->nextlink) {
float cost;
- PEdge *e = NULL;
+ PEdge *e = nullptr;
p_collapse_cost_vertex(v, &cost, &e);
@@ -2134,12 +2134,12 @@ static void p_chart_simplify_compute(PChart *chart)
v->u.heaplink = BLI_heap_insert(heap, cost, e);
}
else {
- v->u.heaplink = NULL;
+ v->u.heaplink = nullptr;
}
}
for (e = chart->edges; e; e = e->nextlink) {
- e->u.nextcollapse = NULL;
+ e->u.nextcollapse = nullptr;
}
/* pop edge collapse out of heap one by one */
@@ -2159,12 +2159,12 @@ static void p_chart_simplify_compute(PChart *chart)
if (edge->vert->u.heaplink != link) {
edge->flag |= (PEDGE_COLLAPSE_EDGE | PEDGE_COLLAPSE_PAIR);
- edge->next->vert->u.heaplink = NULL;
+ edge->next->vert->u.heaplink = nullptr;
SWAP(PEdge *, edge, pair);
}
else {
edge->flag |= PEDGE_COLLAPSE_EDGE;
- edge->vert->u.heaplink = NULL;
+ edge->vert->u.heaplink = nullptr;
}
p_collapsing_verts(edge, pair, &oldv, &keepv);
@@ -2177,7 +2177,7 @@ static void p_chart_simplify_compute(PChart *chart)
wheelverts[nwheelverts++] = wheele->next->vert;
nexte = p_wheel_edge_next(wheele);
- if (nexte == NULL) {
+ if (nexte == nullptr) {
wheelverts[nwheelverts++] = wheele->next->next->vert;
}
@@ -2189,13 +2189,13 @@ static void p_chart_simplify_compute(PChart *chart)
for (i = 0; i < nwheelverts; i++) {
float cost;
- PEdge *collapse = NULL;
+ PEdge *collapse = nullptr;
v = wheelverts[i];
if (v->u.heaplink) {
BLI_heap_remove(heap, v->u.heaplink);
- v->u.heaplink = NULL;
+ v->u.heaplink = nullptr;
}
p_collapse_cost_vertex(v, &cost, &collapse);
@@ -2209,7 +2209,7 @@ static void p_chart_simplify_compute(PChart *chart)
}
MEM_freeN(wheelverts);
- BLI_heap_free(heap, NULL);
+ BLI_heap_free(heap, nullptr);
p_chart_post_collapse_flush(chart, collapsededges);
}
@@ -2260,14 +2260,14 @@ static void p_chart_simplify(PChart *chart)
#define ABF_MAX_ITER 20
-typedef struct PAbfSystem {
+using PAbfSystem = struct PAbfSystem {
int ninterior, nfaces, nangles;
float *alpha, *beta, *sine, *cosine, *weight;
float *bAlpha, *bTriangle, *bInterior;
float *lambdaTriangle, *lambdaPlanar, *lambdaLength;
float (*J2dt)[3], *bstar, *dstar;
float minangle, maxangle;
-} PAbfSystem;
+};
static void p_abf_setup_system(PAbfSystem *sys)
{
@@ -2847,8 +2847,8 @@ static void p_chart_pin_positions(PChart *chart, PVert **pin1, PVert **pin2)
static bool p_chart_symmetry_pins(PChart *chart, PEdge *outer, PVert **pin1, PVert **pin2)
{
- PEdge *be, *lastbe = NULL, *maxe1 = NULL, *maxe2 = NULL, *be1, *be2;
- PEdge *cure = NULL, *firste1 = NULL, *firste2 = NULL, *nextbe;
+ PEdge *be, *lastbe = nullptr, *maxe1 = nullptr, *maxe2 = nullptr, *be1, *be2;
+ PEdge *cure = nullptr, *firste1 = nullptr, *firste2 = nullptr, *nextbe;
float maxlen = 0.0f, curlen = 0.0f, totlen = 0.0f, firstlen = 0.0f;
float len1, len2;
@@ -2887,7 +2887,7 @@ static bool p_chart_symmetry_pins(PChart *chart, PEdge *outer, PVert **pin1, PVe
}
curlen = 0.0f;
- cure = NULL;
+ cure = nullptr;
}
lastbe = be;
@@ -2962,8 +2962,8 @@ static void p_chart_extrema_verts(PChart *chart, PVert **pin1, PVert **pin2)
minv[0] = minv[1] = minv[2] = 1e20;
maxv[0] = maxv[1] = maxv[2] = -1e20;
- minvert[0] = minvert[1] = minvert[2] = NULL;
- maxvert[0] = maxvert[1] = maxvert[2] = NULL;
+ minvert[0] = minvert[1] = minvert[2] = nullptr;
+ maxvert[0] = maxvert[1] = maxvert[2] = nullptr;
for (v = chart->verts; v; v = v->nextlink) {
for (i = 0; i < 3; i++) {
@@ -3027,7 +3027,7 @@ static void p_chart_lscm_begin(PChart *chart, bool live, bool abf)
}
if ((live && (!select || !deselect))) {
- chart->u.lscm.context = NULL;
+ chart->u.lscm.context = nullptr;
}
else {
#if 0
@@ -3245,13 +3245,13 @@ static void p_chart_lscm_transform_single_pin(PChart *chart)
static void p_chart_lscm_end(PChart *chart)
{
EIG_linear_solver_delete(chart->u.lscm.context);
- chart->u.lscm.context = NULL;
+ chart->u.lscm.context = nullptr;
MEM_SAFE_FREE(chart->u.lscm.abf_alpha);
- chart->u.lscm.pin1 = NULL;
- chart->u.lscm.pin2 = NULL;
- chart->u.lscm.single_pin = NULL;
+ chart->u.lscm.pin1 = nullptr;
+ chart->u.lscm.pin2 = nullptr;
+ chart->u.lscm.single_pin = nullptr;
chart->u.lscm.single_pin_area = 0.0f;
}
@@ -3264,7 +3264,7 @@ static void p_stretch_pin_boundary(PChart *chart)
PVert *v;
for (v = chart->verts; v; v = v->nextlink) {
- if (v->edge->pair == NULL) {
+ if (v->edge->pair == nullptr) {
v->flag |= PVERT_PIN;
}
else {
@@ -3495,8 +3495,8 @@ static bool p_chart_convex_hull(PChart *chart, PVert ***r_verts, int *r_nverts,
*r_nverts = npoints;
*r_right = ulen - 1;
- MEM_SAFE_FREE(U);
- MEM_SAFE_FREE(L);
+ MEM_freeN(U);
+ MEM_freeN(L);
return true;
}
@@ -3644,8 +3644,8 @@ static float p_chart_minimum_area_angle(PChart *chart)
minangle -= (float)M_PI_2;
}
- MEM_SAFE_FREE(angles);
- MEM_SAFE_FREE(points);
+ MEM_freeN(angles);
+ MEM_freeN(points);
return minangle;
}
@@ -3684,9 +3684,9 @@ static void p_chart_rotate_fit_aabb(PChart *chart)
/* Exported */
-ParamHandle *GEO_uv_parametrizer_construct_begin(void)
+ParamHandle *GEO_uv_parametrizer_construct_begin()
{
- ParamHandle *handle = (ParamHandle *)MEM_callocN(sizeof(*handle), "ParamHandle");
+ ParamHandle *handle = new ParamHandle();
handle->construction_chart = (PChart *)MEM_callocN(sizeof(PChart), "PChart");
handle->state = PHANDLE_STATE_ALLOCATED;
handle->arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 16), "param construct arena");
@@ -3710,6 +3710,9 @@ void GEO_uv_parametrizer_aspect_ratio(ParamHandle *phandle, float aspx, float as
void GEO_uv_parametrizer_delete(ParamHandle *phandle)
{
+ if (!phandle) {
+ return;
+ }
param_assert(ELEM(phandle->state, PHANDLE_STATE_ALLOCATED, PHANDLE_STATE_CONSTRUCTED));
for (int i = 0; i < phandle->ncharts; i++) {
@@ -3719,8 +3722,8 @@ void GEO_uv_parametrizer_delete(ParamHandle *phandle)
MEM_SAFE_FREE(phandle->charts);
if (phandle->pin_hash) {
- BLI_ghash_free(phandle->pin_hash, NULL, NULL);
- phandle->pin_hash = NULL;
+ BLI_ghash_free(phandle->pin_hash, nullptr, nullptr);
+ phandle->pin_hash = nullptr;
}
MEM_SAFE_FREE(phandle->construction_chart);
@@ -3731,19 +3734,21 @@ void GEO_uv_parametrizer_delete(ParamHandle *phandle)
BLI_memarena_free(phandle->arena);
BLI_memarena_free(phandle->polyfill_arena);
- BLI_heap_free(phandle->polyfill_heap, NULL);
+ BLI_heap_free(phandle->polyfill_heap, nullptr);
- BLI_rng_free(phandle->rng);
- phandle->rng = NULL;
+ if (phandle->rng) {
+ BLI_rng_free(phandle->rng);
+ phandle->rng = nullptr;
+ }
- MEM_freeN(phandle);
+ delete phandle;
}
-typedef struct GeoUVPinIndex {
+using GeoUVPinIndex = struct GeoUVPinIndex {
struct GeoUVPinIndex *next;
float uv[2];
ParamKey reindex;
-} GeoUVPinIndex;
+};
/* Find a (mostly) unique ParamKey given a BMVert index and UV co-ordinates.
* For each unique pinned UVs, return a unique ParamKey, starting with
@@ -3783,7 +3788,7 @@ ParamKey GEO_uv_find_pin_index(ParamHandle *handle, const int bmvertindex, const
static GeoUVPinIndex *new_geo_uv_pinindex(ParamHandle *handle, const float uv[2])
{
GeoUVPinIndex *pinuv = (GeoUVPinIndex *)BLI_memarena_alloc(handle->arena, sizeof(*pinuv));
- pinuv->next = NULL;
+ pinuv->next = nullptr;
copy_v2_v2(pinuv->uv, uv);
pinuv->reindex = PARAM_KEY_MAX - (handle->unique_pin_count++);
return pinuv;
@@ -3860,7 +3865,7 @@ static void p_add_ngon(ParamHandle *handle,
BLI_polyfill_beautify(projverts, nverts, tris, arena, heap);
/* Add triangles. */
- for (int j = 0; j < nfilltri; j++) {
+ for (uint j = 0; j < nfilltri; j++) {
uint *tri = tris[j];
uint v0 = tri[0];
uint v1 = tri[1];
@@ -3887,7 +3892,7 @@ void GEO_uv_parametrizer_face_add(ParamHandle *phandle,
const bool *pin,
const bool *select)
{
- param_assert(phash_lookup(phandle->hash_faces, key) == NULL);
+ param_assert(phash_lookup(phandle->hash_faces, key) == nullptr);
param_assert(phandle->state == PHANDLE_STATE_ALLOCATED);
param_assert(ELEM(nverts, 3, 4));
@@ -3938,12 +3943,13 @@ void GEO_uv_parametrizer_construct_end(ParamHandle *phandle,
phandle->ncharts = p_connect_pairs(phandle, topology_from_uvs);
phandle->charts = p_split_charts(phandle, chart, phandle->ncharts);
- MEM_SAFE_FREE(phandle->construction_chart);
+ MEM_freeN(phandle->construction_chart);
+ phandle->construction_chart = nullptr;
phash_delete(phandle->hash_verts);
phash_delete(phandle->hash_edges);
phash_delete(phandle->hash_faces);
- phandle->hash_verts = phandle->hash_edges = phandle->hash_faces = NULL;
+ phandle->hash_verts = phandle->hash_edges = phandle->hash_faces = nullptr;
for (i = j = 0; i < phandle->ncharts; i++) {
PVert *v;
@@ -3952,8 +3958,8 @@ void GEO_uv_parametrizer_construct_end(ParamHandle *phandle,
p_chart_boundaries(chart, &outer);
if (!topology_from_uvs && chart->nboundaries == 0) {
- MEM_SAFE_FREE(chart);
- if (count_fail != NULL) {
+ MEM_freeN(chart);
+ if (count_fail != nullptr) {
*count_fail += 1;
}
continue;
@@ -4018,12 +4024,12 @@ void GEO_uv_parametrizer_lscm_solve(ParamHandle *phandle, int *count_changed, in
}
if (result) {
- if (count_changed != NULL) {
+ if (count_changed != nullptr) {
*count_changed += 1;
}
}
else {
- if (count_failed != NULL) {
+ if (count_failed != nullptr) {
*count_failed += 1;
}
}
@@ -4214,7 +4220,7 @@ void GEO_uv_parametrizer_pack(ParamHandle *handle,
p_chart_uv_translate(chart, trans);
p_chart_uv_scale(chart, scale);
}
- MEM_SAFE_FREE(boxarray);
+ MEM_freeN(boxarray);
if (handle->aspx != handle->aspy) {
GEO_uv_parametrizer_scale(handle, handle->aspx, handle->aspy);
diff --git a/source/blender/gpencil_modifiers/CMakeLists.txt b/source/blender/gpencil_modifiers/CMakeLists.txt
index 947fc32f8c0..5ef9ae1bbc6 100644
--- a/source/blender/gpencil_modifiers/CMakeLists.txt
+++ b/source/blender/gpencil_modifiers/CMakeLists.txt
@@ -94,8 +94,6 @@ endif()
set(LIB
)
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_gpencil_modifiers "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
add_dependencies(bf_gpencil_modifiers bf_dna)
diff --git a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
index 63433113822..ad0dd8a030a 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
+++ b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
@@ -483,6 +483,7 @@ typedef struct LineartRenderTaskInfo {
typedef struct LineartObjectInfo {
struct LineartObjectInfo *next;
struct Object *original_ob;
+ struct Object *original_ob_eval; /* For evaluated materials */
struct Mesh *original_me;
double model_view_proj[4][4];
double model_view[4][4];
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index ab7ff79a5f3..f1649a72eb4 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -50,7 +50,7 @@
#include "lineart_intern.h"
typedef struct LineartIsecSingle {
- float v1[3], v2[3];
+ double v1[3], v2[3];
LineartTriangle *tri1, *tri2;
} LineartIsecSingle;
@@ -1470,7 +1470,7 @@ static LineartTriangle *lineart_triangle_from_index(LineartData *ld,
typedef struct EdgeFeatData {
LineartData *ld;
Mesh *me;
- Object *ob;
+ Object *ob_eval; /* For evaluated materials. */
const MLoopTri *mlooptri;
LineartTriangle *tri_array;
LineartVert *v_array;
@@ -1503,7 +1503,7 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
EdgeFeatData *e_feat_data = (EdgeFeatData *)userdata;
EdgeFeatReduceData *reduce_data = (EdgeFeatReduceData *)tls->userdata_chunk;
Mesh *me = e_feat_data->me;
- Object *ob = e_feat_data->ob;
+ Object *ob_eval = e_feat_data->ob_eval;
LineartEdgeNeighbor *edge_nabr = e_feat_data->edge_nabr;
const MLoopTri *mlooptri = e_feat_data->mlooptri;
@@ -1655,8 +1655,8 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
int mat2 = polygons[mlooptri[f2].poly].mat_nr;
if (mat1 != mat2) {
- Material *m1 = BKE_object_material_get(ob, mat1 + 1);
- Material *m2 = BKE_object_material_get(ob, mat2 + 1);
+ Material *m1 = BKE_object_material_get_eval(ob_eval, mat1 + 1);
+ Material *m2 = BKE_object_material_get_eval(ob_eval, mat2 + 1);
if (m1 && m2 &&
((m1->lineart.mat_occlusion == 0 && m2->lineart.mat_occlusion != 0) ||
(m2->lineart.mat_occlusion == 0 && m1->lineart.mat_occlusion != 0))) {
@@ -1712,7 +1712,7 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
typedef struct LooseEdgeData {
int loose_count;
int loose_max;
- MEdge const **loose_array;
+ MEdge **loose_array;
Mesh *me;
} LooseEdgeData;
@@ -1750,7 +1750,7 @@ static void lineart_add_loose_edge(LooseEdgeData *loose_data, const MEdge *e)
int min_amount = MAX2(100, loose_data->loose_count * 2);
lineart_loose_data_reallocate(loose_data, min_amount);
}
- loose_data->loose_array[loose_data->loose_count] = e;
+ loose_data->loose_array[loose_data->loose_count] = (MEdge *)e;
loose_data->loose_count++;
}
@@ -1804,7 +1804,7 @@ static void lineart_add_edge_to_array_thread(LineartObjectInfo *obi, LineartEdge
* #pe. */
void lineart_finalize_object_edge_array_reserve(LineartPendingEdges *pe, int count)
{
- if (pe->max || pe->array) {
+ if (pe->max || pe->array || count == 0) {
return;
}
@@ -1876,8 +1876,8 @@ static void lineart_load_tri_task(void *__restrict userdata,
/* Material mask bits and occlusion effectiveness assignment. */
const MPoly *polygons = BKE_mesh_polygons(me);
- Material *mat = BKE_object_material_get(ob_info->original_ob,
- polygons[mlooptri->poly].mat_nr + 1);
+ Material *mat = BKE_object_material_get_eval(ob_info->original_ob,
+ polygons[mlooptri->poly].mat_nr + 1);
tri->material_mask_bits |= ((mat && (mat->lineart.flags & LRT_MATERIAL_MASK_ENABLED)) ?
mat->lineart.material_mask_bits :
0);
@@ -2128,7 +2128,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
EdgeFeatData edge_feat_data = {0};
edge_feat_data.ld = la_data;
edge_feat_data.me = me;
- edge_feat_data.ob = orig_ob;
+ edge_feat_data.ob_eval = ob_info->original_ob_eval;
edge_feat_data.mlooptri = mlooptri;
edge_feat_data.edge_nabr = lineart_build_edge_neighbor(me, total_edges);
edge_feat_data.tri_array = la_tri_arr;
@@ -2519,6 +2519,7 @@ static void lineart_object_load_single_instance(LineartData *ld,
obi->original_me = use_mesh;
obi->original_ob = (ref_ob->id.orig_id ? (Object *)ref_ob->id.orig_id : (Object *)ref_ob);
+ obi->original_ob_eval = DEG_get_evaluated_object(depsgraph, obi->original_ob);
lineart_geometry_load_assign_thread(olti, obi, thread_count, use_mesh->totpoly);
}
@@ -3293,8 +3294,8 @@ static void lineart_add_isec_thread(LineartIsecThread *th,
th->array = new_array;
}
LineartIsecSingle *isec_single = &th->array[th->current];
- copy_v3fl_v3db(isec_single->v1, v1);
- copy_v3fl_v3db(isec_single->v2, v2);
+ copy_v3_v3_db(isec_single->v1, v1);
+ copy_v3_v3_db(isec_single->v2, v2);
isec_single->tri1 = tri1;
isec_single->tri2 = tri2;
if (tri1->target_reference > tri2->target_reference) {
@@ -4099,7 +4100,6 @@ static bool lineart_bounding_area_triangle_intersect(LineartData *fb,
* (#LineartBoundingArea) for intersection lines. When splitting the tile into 4 children and
* re-linking triangles into the child tiles, intersections are inhibited so we don't get
* duplicated intersection lines.
- *
*/
static void lineart_bounding_area_link_triangle(LineartData *ld,
LineartBoundingArea *root_ba,
@@ -4590,8 +4590,8 @@ static void lineart_create_edges_from_isec_data(LineartIsecData *d)
LineartIsecSingle *is = &th->array[j];
LineartVert *v1 = v;
LineartVert *v2 = v + 1;
- copy_v3db_v3fl(v1->gloc, is->v1);
- copy_v3db_v3fl(v2->gloc, is->v2);
+ copy_v3_v3_db(v1->gloc, is->v1);
+ copy_v3_v3_db(v2->gloc, is->v2);
/* The intersection line has been generated only in geometry space, so we need to transform
* them as well. */
mul_v4_m4v3_db(v1->fbcoord, ld->conf.view_projection, v1->gloc);
@@ -5235,7 +5235,7 @@ static void lineart_gpencil_generate(LineartCache *cache,
}
if (shaodow_selection) {
if (ec->shadow_mask_bits != LRT_SHADOW_MASK_UNDEFINED) {
- /* TODO(Yiming): Give a behaviour option for how to display undefined shadow info. */
+ /* TODO(@Yiming): Give a behavior option for how to display undefined shadow info. */
if ((shaodow_selection == LRT_SHADOW_FILTER_ILLUMINATED &&
(!(ec->shadow_mask_bits & LRT_SHADOW_MASK_ILLUMINATED)))) {
continue;
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 3777501eca8..9469db1d842 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -34,13 +34,12 @@ set(INC
../../../intern/atomic
../../../intern/clog
../../../intern/ghost
- ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/mantaflow/extern
)
set(INC_SYS
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
)
set(SRC
@@ -93,12 +92,10 @@ set(SRC
GPU_debug.h
GPU_drawlist.h
GPU_framebuffer.h
- GPU_glew.h
GPU_immediate.h
GPU_immediate_util.h
GPU_index_buffer.h
GPU_init_exit.h
- GPU_legacy_stubs.h
GPU_material.h
GPU_matrix.h
GPU_platform.h
@@ -224,15 +221,9 @@ if(WITH_METAL_BACKEND)
endif()
set(LIB
- ${BLENDER_GL_LIBRARIES}
+ ${Epoxy_LIBRARIES}
)
-if(NOT WITH_SYSTEM_GLEW)
- list(APPEND LIB
- ${BLENDER_GLEW_LIBRARIES}
- )
-endif()
-
set(MSL_SRC
metal/kernels/compute_texture_update.msl
@@ -323,6 +314,51 @@ set(GLSL_SRC
shaders/common/gpu_shader_common_math_utils.glsl
shaders/common/gpu_shader_common_mix_rgb.glsl
+ shaders/compositor/compositor_alpha_crop.glsl
+ shaders/compositor/compositor_bilateral_blur.glsl
+ shaders/compositor/compositor_bokeh_image.glsl
+ shaders/compositor/compositor_box_mask.glsl
+ shaders/compositor/compositor_convert.glsl
+ shaders/compositor/compositor_despeckle.glsl
+ shaders/compositor/compositor_directional_blur.glsl
+ shaders/compositor/compositor_edge_filter.glsl
+ shaders/compositor/compositor_ellipse_mask.glsl
+ shaders/compositor/compositor_filter.glsl
+ shaders/compositor/compositor_flip.glsl
+ shaders/compositor/compositor_image_crop.glsl
+ shaders/compositor/compositor_projector_lens_distortion.glsl
+ shaders/compositor/compositor_realize_on_domain.glsl
+ shaders/compositor/compositor_screen_lens_distortion.glsl
+ shaders/compositor/compositor_set_alpha.glsl
+ shaders/compositor/compositor_split_viewer.glsl
+
+ shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
+ shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl
+ shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_balance.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_correction.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_spill.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl
+ shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_exposure.glsl
+ shaders/compositor/library/gpu_shader_compositor_gamma.glsl
+ shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl
+ shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl
+ shaders/compositor/library/gpu_shader_compositor_invert.glsl
+ shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_main.glsl
+ shaders/compositor/library/gpu_shader_compositor_map_value.glsl
+ shaders/compositor/library/gpu_shader_compositor_normal.glsl
+ shaders/compositor/library/gpu_shader_compositor_posterize.glsl
+ shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl
+ shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl
+ shaders/compositor/library/gpu_shader_compositor_store_output.glsl
+ shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl
+ shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl
+
shaders/material/gpu_shader_material_add_shader.glsl
shaders/material/gpu_shader_material_ambient_occlusion.glsl
shaders/material/gpu_shader_material_anisotropic.glsl
@@ -456,6 +492,8 @@ set(SRC_SHADER_CREATE_INFOS
../draw/engines/basic/shaders/infos/basic_depth_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
+ ../draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh
+ ../draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh
@@ -527,6 +565,24 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_shader_simple_lighting_info.hh
shaders/infos/gpu_shader_text_info.hh
shaders/infos/gpu_srgb_to_framebuffer_space_info.hh
+
+ shaders/compositor/infos/compositor_alpha_crop_info.hh
+ shaders/compositor/infos/compositor_bilateral_blur_info.hh
+ shaders/compositor/infos/compositor_bokeh_image_info.hh
+ shaders/compositor/infos/compositor_box_mask_info.hh
+ shaders/compositor/infos/compositor_convert_info.hh
+ shaders/compositor/infos/compositor_despeckle_info.hh
+ shaders/compositor/infos/compositor_directional_blur_info.hh
+ shaders/compositor/infos/compositor_edge_filter_info.hh
+ shaders/compositor/infos/compositor_ellipse_mask_info.hh
+ shaders/compositor/infos/compositor_filter_info.hh
+ shaders/compositor/infos/compositor_flip_info.hh
+ shaders/compositor/infos/compositor_image_crop_info.hh
+ shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
+ shaders/compositor/infos/compositor_realize_on_domain_info.hh
+ shaders/compositor/infos/compositor_screen_lens_distortion_info.hh
+ shaders/compositor/infos/compositor_set_alpha_info.hh
+ shaders/compositor/infos/compositor_split_viewer_info.hh
)
set(SHADER_CREATE_INFOS_CONTENT "")
@@ -541,8 +597,6 @@ if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()
-add_definitions(${GL_DEFINITIONS})
-
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
@@ -594,9 +648,9 @@ if(WITH_GPU_BUILDTIME_SHADER_BUILDER)
endif()
target_link_libraries(shader_builder PUBLIC
- bf_blenlib
bf_gpu
bf_intern_clog
+ bf_blenlib
bf_intern_ghost
${PLATFORM_LINKLIBS}
)
diff --git a/source/blender/gpu/GPU_compute.h b/source/blender/gpu/GPU_compute.h
index 6dfd6f73ae8..ff94620f186 100644
--- a/source/blender/gpu/GPU_compute.h
+++ b/source/blender/gpu/GPU_compute.h
@@ -20,7 +20,7 @@ void GPU_compute_dispatch(GPUShader *shader,
uint groups_y_len,
uint groups_z_len);
-void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf);
+void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf_);
#ifdef __cplusplus
}
diff --git a/source/blender/gpu/GPU_glew.h b/source/blender/gpu/GPU_glew.h
deleted file mode 100644
index 38209a0eb17..00000000000
--- a/source/blender/gpu/GPU_glew.h
+++ /dev/null
@@ -1,15 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2012 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup gpu
- */
-
-#pragma once
-
-#if defined(WITH_OPENGL)
-# include "glew-mx.h"
-# ifndef WITH_LEGACY_OPENGL
-# include "GPU_legacy_stubs.h"
-# endif
-#endif
diff --git a/source/blender/gpu/GPU_legacy_stubs.h b/source/blender/gpu/GPU_legacy_stubs.h
deleted file mode 100644
index 5970738a9b3..00000000000
--- a/source/blender/gpu/GPU_legacy_stubs.h
+++ /dev/null
@@ -1,497 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2017 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup gpu
- *
- * This is to mark the transition to OpenGL core profile
- * The idea is to allow Blender 2.8 to be built with OpenGL 3.3 even if it means breaking things
- *
- * This file should be removed in the future
- */
-
-#pragma once
-
-#if defined(__GNUC__)
-# pragma GCC diagnostic push
-# pragma GCC diagnostic ignored "-Wunused-parameter"
-# pragma GCC diagnostic ignored "-Wunused-function"
-#endif
-
-#include <stdlib.h> /* for abort(). */
-
-#include "BLI_utildefines.h"
-
-/**
- * Empty function, use for break-point when a deprecated
- * OpenGL function is called.
- */
-static void gl_deprecated(void)
-{
- BLI_assert(true);
-}
-
-#define _GL_BOOL BLI_INLINE GLboolean
-#define _GL_BOOL_RET \
- { \
- gl_deprecated(); \
- return false; \
- }
-
-#define _GL_ENUM BLI_INLINE GLenum
-#define _GL_ENUM_RET \
- { \
- gl_deprecated(); \
- return 0; \
- }
-
-#define _GL_INT BLI_INLINE GLint
-#define _GL_INT_RET \
- { \
- gl_deprecated(); \
- return 0; \
- }
-
-#define _GL_UINT BLI_INLINE GLuint
-#define _GL_UINT_RET \
- { \
- gl_deprecated(); \
- return 0; \
- }
-
-#define _GL_VOID BLI_INLINE void
-#define _GL_VOID_RET \
- { \
- gl_deprecated(); \
- }
-
-static bool disable_enable_check(GLenum cap)
-{
- const bool is_deprecated = ELEM(cap,
- GL_ALPHA_TEST,
- GL_LINE_STIPPLE,
- GL_POINT_SPRITE,
- GL_TEXTURE_1D,
- GL_TEXTURE_2D,
- GL_TEXTURE_GEN_S,
- GL_TEXTURE_GEN_T,
- -1);
-
- if (is_deprecated) {
- gl_deprecated();
- }
-
- return is_deprecated;
-}
-
-_GL_VOID USE_CAREFULLY_glDisable(GLenum cap)
-{
- if (!disable_enable_check(cap)) {
- glDisable(cap);
- }
-}
-#define glDisable USE_CAREFULLY_glDisable
-
-_GL_VOID USE_CAREFULLY_glEnable(GLenum cap)
-{
- if (!disable_enable_check(cap)) {
- glEnable(cap);
- }
-}
-#define glEnable USE_CAREFULLY_glEnable
-
-/**
- * Hand written cases
- */
-
-_GL_VOID DO_NOT_USE_glClientActiveTexture(GLenum texture) _GL_VOID_RET
-
-/**
- * List automatically generated from `gl-deprecated.h` and `glew.h`
- */
-
-/**
- * ENUM values
- */
-#define DO_NOT_USE_GL_CURRENT_FOG_COORDINATE 0
-#define DO_NOT_USE_GL_FOG_COORDINATE 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_POINTER 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_STRIDE 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_TYPE 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_SOURCE 0
-#define DO_NOT_USE_GL_POINT_SIZE_GRANULARITY 0
-#define DO_NOT_USE_GL_POINT_SIZE_RANGE 0
-#define DO_NOT_USE_GL_SOURCE0_ALPHA 0
-#define DO_NOT_USE_GL_SOURCE0_RGB 0
-#define DO_NOT_USE_GL_SOURCE1_ALPHA 0
-#define DO_NOT_USE_GL_SOURCE1_RGB 0
-#define DO_NOT_USE_GL_SOURCE2_ALPHA 0
-#define DO_NOT_USE_GL_SOURCE2_RGB 0
-
- /**
- * Functions
- */
- _GL_VOID DO_NOT_USE_glAccum(GLenum op, GLfloat value) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glAlphaFunc(GLenum func, GLclampf ref) _GL_VOID_RET _GL_BOOL
- DO_NOT_USE_glAreTexturesResident(GLsizei n,
- const GLuint *textures,
- GLboolean *residences) _GL_BOOL_RET _GL_VOID
- DO_NOT_USE_glArrayElement(GLint i) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glBegin(GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glBitmap(GLsizei width,
- GLsizei height,
- GLfloat xorig,
- GLfloat yorig,
- GLfloat xmove,
- GLfloat ymove,
- const GLubyte *bitmap) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glCallList(GLuint list) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glCallLists(GLsizei n, GLenum type, const void *lists) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glClearIndex(GLfloat c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glClipPlane(GLenum plane, const GLdouble *equation) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3b(GLbyte red, GLbyte green, GLbyte blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3d(GLdouble red, GLdouble green, GLdouble blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3f(GLfloat red, GLfloat green, GLfloat blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3i(GLint red, GLint green, GLint blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3s(GLshort red, GLshort green, GLshort blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3ubv(const GLubyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3ui(GLuint red, GLuint green, GLuint blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3uiv(const GLuint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3us(GLushort red, GLushort green, GLushort blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3usv(const GLushort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4ubv(const GLubyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4uiv(const GLuint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4usv(const GLushort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColorMaterial(GLenum face, GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glDeleteLists(GLuint list, GLsizei range) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glDisableClientState(GLenum array) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glDrawPixels(GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEdgeFlag(GLboolean flag) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEdgeFlagPointer(GLsizei stride, const void *pointer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEdgeFlagv(const GLboolean *flag) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEnableClientState(GLenum array) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEnd(void) _GL_VOID_RET _GL_VOID DO_NOT_USE_glEndList(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord1d(GLdouble u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord1dv(const GLdouble *u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord1f(GLfloat u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord1fv(const GLfloat *u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord2d(GLdouble u, GLdouble v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord2dv(const GLdouble *u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord2f(GLfloat u, GLfloat v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord2fv(const GLfloat *u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalMesh1(GLenum mode, GLint i1, GLint i2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glEvalPoint1(GLint i) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalPoint2(GLint i, GLint j) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFogf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFogfv(GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFogi(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFogiv(GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFrustum(GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble zNear,
- GLdouble zFar) _GL_VOID_RET _GL_UINT
- DO_NOT_USE_glGenLists(GLsizei range) _GL_UINT_RET _GL_VOID
- DO_NOT_USE_glGetClipPlane(GLenum plane, GLdouble *equation) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetLightiv(GLenum light, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMapdv(GLenum target, GLenum query, GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMapfv(GLenum target, GLenum query, GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMapiv(GLenum target, GLenum query, GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetPixelMapfv(GLenum map, GLfloat *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetPixelMapuiv(GLenum map, GLuint *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetPixelMapusv(GLenum map, GLushort *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetPolygonStipple(GLubyte *mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexMask(GLuint mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexPointer(GLenum type,
- GLsizei stride,
- const void *pointer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexd(GLdouble c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexdv(const GLdouble *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexf(GLfloat c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexfv(const GLfloat *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexi(GLint c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexiv(const GLint *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexs(GLshort c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexsv(const GLshort *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexub(GLubyte c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexubv(const GLubyte *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glInitNames(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glInterleavedArrays(GLenum format,
- GLsizei stride,
- const void *pointer) _GL_VOID_RET _GL_BOOL
- DO_NOT_USE_glIsList(GLuint list) _GL_BOOL_RET _GL_VOID
- DO_NOT_USE_glLightModelf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightModelfv(GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightModeli(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightModeliv(GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightf(GLenum light, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightfv(GLenum light, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLighti(GLenum light, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightiv(GLenum light, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLineStipple(GLint factor, GLushort pattern) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glListBase(GLuint base) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLoadIdentity(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLoadMatrixd(const GLdouble *m) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLoadMatrixf(const GLfloat *m) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLoadName(GLuint name) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMap1d(GLenum target,
- GLdouble u1,
- GLdouble u2,
- GLint stride,
- GLint order,
- const GLdouble *points) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMap1f(GLenum target,
- GLfloat u1,
- GLfloat u2,
- GLint stride,
- GLint order,
- const GLfloat *points) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMap2d(GLenum target,
- GLdouble u1,
- GLdouble u2,
- GLint ustride,
- GLint uorder,
- GLdouble v1,
- GLdouble v2,
- GLint vstride,
- GLint vorder,
- const GLdouble *points) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMap2f(GLenum target,
- GLfloat u1,
- GLfloat u2,
- GLint ustride,
- GLint uorder,
- GLfloat v1,
- GLfloat v2,
- GLint vstride,
- GLint vorder,
- const GLfloat *points) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMaterialf(GLenum face, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMateriali(GLenum face, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMaterialiv(GLenum face, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMatrixMode(GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMultMatrixd(const GLdouble *m) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMultMatrixf(const GLfloat *m) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNewList(GLuint list, GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3i(GLint nx, GLint ny, GLint nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3s(GLshort nx, GLshort ny, GLshort nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormalPointer(GLenum type,
- GLsizei stride,
- const void *pointer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glOrtho(GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble zNear,
- GLdouble zFar) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPassThrough(GLfloat token) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelMapfv(GLenum map,
- GLsizei mapsize,
- const GLfloat *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelMapuiv(GLenum map,
- GLsizei mapsize,
- const GLuint *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelMapusv(GLenum map,
- GLsizei mapsize,
- const GLushort *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelTransferf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelTransferi(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelZoom(GLfloat xfactor, GLfloat yfactor) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPolygonStipple(const GLubyte *mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPopAttrib(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPopClientAttrib(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPopMatrix(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPopName(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPrioritizeTextures(GLsizei n,
- const GLuint *textures,
- const GLclampf *priorities) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPushAttrib(GLbitfield mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPushClientAttrib(GLbitfield mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPushMatrix(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPushName(GLuint name) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2d(GLdouble x, GLdouble y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2f(GLfloat x, GLfloat y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2i(GLint x, GLint y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2s(GLshort x, GLshort y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3i(GLint x, GLint y, GLint z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3s(GLshort x, GLshort y, GLshort z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectdv(const GLdouble *v1, const GLdouble *v2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectfv(const GLfloat *v1, const GLfloat *v2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectiv(const GLint *v1, const GLint *v2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectsv(const GLshort *v1, const GLshort *v2) _GL_VOID_RET _GL_INT
- DO_NOT_USE_glRenderMode(GLenum mode) _GL_INT_RET _GL_VOID
- DO_NOT_USE_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glScaled(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glScalef(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glSelectBuffer(GLsizei size, GLuint *buffer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glShadeModel(GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1d(GLdouble s) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1f(GLfloat s) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1i(GLint s) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1s(GLshort s) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2d(GLdouble s, GLdouble t) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2f(GLfloat s, GLfloat t) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2i(GLint s, GLint t) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2s(GLshort s, GLshort t) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3i(GLint s, GLint t, GLint r) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3s(GLshort s, GLshort t, GLshort r) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexEnvf(GLenum target, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexEnvi(GLenum target, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexEnviv(GLenum target, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGend(GLenum coord, GLenum pname, GLdouble param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGenf(GLenum coord, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGeni(GLenum coord, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTranslated(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTranslatef(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2d(GLdouble x, GLdouble y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2f(GLfloat x, GLfloat y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2i(GLint x, GLint y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2s(GLshort x, GLshort y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3d(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3f(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3i(GLint x, GLint y, GLint z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3s(GLshort x, GLshort y, GLshort z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4i(GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
- _GL_VOID_RET
-
-/**
- * End of automatically generated list
- */
-
-#undef _GL_BOOL
-#undef _GL_BOOL_RET
-#undef _GL_ENUM
-#undef _GL_ENUM_RET
-#undef _GL_INT
-#undef _GL_INT_RET
-#undef _GL_UINT
-#undef _GL_UINT_RET
-#undef _GL_VOID
-#undef _GL_VOID_RET
-
-#if defined(__GNUC__)
-# pragma GCC diagnostic pop
-#endif
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 6e31b1b69f6..30e890b1591 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -193,7 +193,7 @@ unsigned int GPU_texture_memory_usage_get(void);
* \note \a data is expected to be float. If the \a format is not compatible with float data or if
* the data is not in float format, use GPU_texture_update to upload the data with the right data
* format.
- * \a mips is the number of mip level to allocate. It must be >= 1.
+ * \a mip_len is the number of mip level to allocate. It must be >= 1.
*/
GPUTexture *GPU_texture_create_1d(
const char *name, int w, int mip_len, eGPUTextureFormat format, const float *data);
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index e43dad74217..572cd5d553f 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1324,7 +1324,7 @@ bool GPU_pbvh_attribute_names_update(PBVHType pbvh_type,
eAttrDomain active_color_domain = active_color_layer ?
BKE_id_attribute_domain(&me_query.id,
active_color_layer) :
- ATTR_DOMAIN_NUM;
+ ATTR_DOMAIN_POINT;
GPUAttrRef vcol_layers[MAX_GPU_ATTR];
int totlayer = gpu_pbvh_make_attr_offs(ATTR_DOMAIN_MASK_COLOR,
diff --git a/source/blender/gpu/intern/gpu_codegen.cc b/source/blender/gpu/intern/gpu_codegen.cc
index 4a45a3e63ed..2e1cb6b4a22 100644
--- a/source/blender/gpu/intern/gpu_codegen.cc
+++ b/source/blender/gpu/intern/gpu_codegen.cc
@@ -259,6 +259,7 @@ class GPUCodegen {
MEM_SAFE_FREE(output.volume);
MEM_SAFE_FREE(output.thickness);
MEM_SAFE_FREE(output.displacement);
+ MEM_SAFE_FREE(output.composite);
MEM_SAFE_FREE(output.material_functions);
delete create_info;
BLI_freelistN(&ubo_inputs_);
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index 5233ff2dbf6..9713a854acc 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -239,9 +239,9 @@ void imm_draw_circle_partial_wire_2d(
}
void imm_draw_circle_partial_wire_3d(
- uint pos, float x, float y, float z, float rad, int nsegments, float start, float sweep)
+ uint pos, float x, float y, float z, float radius, int nsegments, float start, float sweep)
{
- imm_draw_circle_partial_3d(GPU_PRIM_LINE_STRIP, pos, x, y, z, rad, nsegments, start, sweep);
+ imm_draw_circle_partial_3d(GPU_PRIM_LINE_STRIP, pos, x, y, z, radius, nsegments, start, sweep);
}
static void imm_draw_disk_partial(GPUPrimType prim_type,
diff --git a/source/blender/gpu/intern/gpu_platform.cc b/source/blender/gpu/intern/gpu_platform.cc
index d108dd468a0..f8e2c0fe6fc 100644
--- a/source/blender/gpu/intern/gpu_platform.cc
+++ b/source/blender/gpu/intern/gpu_platform.cc
@@ -79,11 +79,15 @@ void GPUPlatformGlobal::init(eGPUDeviceType gpu_device,
this->driver = driver_type;
this->support_level = gpu_support_level;
- this->vendor = BLI_strdup(vendor_str);
- this->renderer = BLI_strdup(renderer_str);
- this->version = BLI_strdup(version_str);
- this->support_key = create_key(gpu_support_level, vendor_str, renderer_str, version_str);
- this->gpu_name = create_gpu_name(vendor_str, renderer_str, version_str);
+ const char *vendor = vendor_str ? vendor_str : "UNKNOWN";
+ const char *renderer = renderer_str ? renderer_str : "UNKNOWN";
+ const char *version = version_str ? version_str : "UNKNOWN";
+
+ this->vendor = BLI_strdup(vendor);
+ this->renderer = BLI_strdup(renderer);
+ this->version = BLI_strdup(version);
+ this->support_key = create_key(gpu_support_level, vendor, renderer, version);
+ this->gpu_name = create_gpu_name(vendor, renderer, version);
this->backend = backend;
}
diff --git a/source/blender/gpu/intern/gpu_shader_builder_stubs.cc b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
index 3a14c060484..575f98bf428 100644
--- a/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
+++ b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
@@ -111,7 +111,7 @@ void BKE_id_attribute_copy_domains_temp(short UNUSED(id_type),
const struct CustomData *UNUSED(ldata),
const struct CustomData *UNUSED(pdata),
const struct CustomData *UNUSED(cdata),
- struct ID *UNUSED(i_id))
+ struct ID *UNUSED(r_id))
{
}
@@ -225,6 +225,13 @@ bool CustomData_has_layer(const struct CustomData *UNUSED(data), int UNUSED(type
return false;
}
+void *CustomData_get_layer_named(const struct CustomData *UNUSED(data),
+ int UNUSED(type),
+ const char *UNUSED(name))
+{
+ return nullptr;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.hh b/source/blender/gpu/intern/gpu_shader_create_info.hh
index 82defc436e0..8236e669288 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.hh
+++ b/source/blender/gpu/intern/gpu_shader_create_info.hh
@@ -745,33 +745,16 @@ struct ShaderCreateInfo {
* Used to share parts of the infos that are common to many shaders.
* \{ */
- Self &additional_info(StringRefNull info_name0,
- StringRefNull info_name1 = "",
- StringRefNull info_name2 = "",
- StringRefNull info_name3 = "",
- StringRefNull info_name4 = "",
- StringRefNull info_name5 = "",
- StringRefNull info_name6 = "")
- {
- additional_infos_.append(info_name0);
- if (!info_name1.is_empty()) {
- additional_infos_.append(info_name1);
- }
- if (!info_name2.is_empty()) {
- additional_infos_.append(info_name2);
- }
- if (!info_name3.is_empty()) {
- additional_infos_.append(info_name3);
- }
- if (!info_name4.is_empty()) {
- additional_infos_.append(info_name4);
- }
- if (!info_name5.is_empty()) {
- additional_infos_.append(info_name5);
- }
- if (!info_name6.is_empty()) {
- additional_infos_.append(info_name6);
- }
+ Self &additional_info(StringRefNull info_name)
+ {
+ additional_infos_.append(info_name);
+ return *(Self *)this;
+ }
+
+ template<typename... Args> Self &additional_info(StringRefNull info_name, Args... args)
+ {
+ additional_info(info_name);
+ additional_info(args...);
return *(Self *)this;
}
diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc
index 953f656c2b5..2c59cb6e501 100644
--- a/source/blender/gpu/intern/gpu_shader_dependency.cc
+++ b/source/blender/gpu/intern/gpu_shader_dependency.cc
@@ -108,7 +108,7 @@ struct GPUSource {
string_preprocess();
}
if ((source.find("drw_debug_") != StringRef::not_found) &&
- /* Avoid theses two files where it makes no sense to add the dependency. */
+ /* Avoid these two files where it makes no sense to add the dependency. */
(filename != "common_debug_draw_lib.glsl" &&
filename != "draw_debug_draw_display_vert.glsl")) {
builtins |= shader::BuiltinBits::USE_DEBUG_DRAW;
@@ -660,7 +660,7 @@ struct GPUSource {
std::string func_args = input_args;
/* Workaround to support function call inside prints. We replace commas by a non control
- * caracter $ in order to use simpler regex later. */
+ * character `$` in order to use simpler regex later. */
bool string_scope = false;
int func_scope = 0;
for (char &c : func_args) {
@@ -682,7 +682,7 @@ struct GPUSource {
const bool print_as_variable = (input_args[0] != '"') && find_token(input_args, ',') == -1;
if (print_as_variable) {
- /* Variable or expression debuging. */
+ /* Variable or expression debugging. */
std::string arg = input_args;
/* Pad align most values. */
while (arg.length() % 4 != 0) {
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index e52311b3bf0..65daa416cae 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -51,13 +51,13 @@ Texture::~Texture()
#endif
}
-bool Texture::init_1D(int w, int layers, int mips, eGPUTextureFormat format)
+bool Texture::init_1D(int w, int layers, int mip_len, eGPUTextureFormat format)
{
w_ = w;
h_ = layers;
d_ = 0;
- int mips_max = 1 + floorf(log2f(w));
- mipmaps_ = min_ii(mips, mips_max);
+ int mip_len_max = 1 + floorf(log2f(w));
+ mipmaps_ = min_ii(mip_len, mip_len_max);
format_ = format;
format_flag_ = to_format_flag(format);
type_ = (layers > 0) ? GPU_TEXTURE_1D_ARRAY : GPU_TEXTURE_1D;
@@ -67,13 +67,13 @@ bool Texture::init_1D(int w, int layers, int mips, eGPUTextureFormat format)
return this->init_internal();
}
-bool Texture::init_2D(int w, int h, int layers, int mips, eGPUTextureFormat format)
+bool Texture::init_2D(int w, int h, int layers, int mip_len, eGPUTextureFormat format)
{
w_ = w;
h_ = h;
d_ = layers;
- int mips_max = 1 + floorf(log2f(max_ii(w, h)));
- mipmaps_ = min_ii(mips, mips_max);
+ int mip_len_max = 1 + floorf(log2f(max_ii(w, h)));
+ mipmaps_ = min_ii(mip_len, mip_len_max);
format_ = format;
format_flag_ = to_format_flag(format);
type_ = (layers > 0) ? GPU_TEXTURE_2D_ARRAY : GPU_TEXTURE_2D;
@@ -83,13 +83,13 @@ bool Texture::init_2D(int w, int h, int layers, int mips, eGPUTextureFormat form
return this->init_internal();
}
-bool Texture::init_3D(int w, int h, int d, int mips, eGPUTextureFormat format)
+bool Texture::init_3D(int w, int h, int d, int mip_len, eGPUTextureFormat format)
{
w_ = w;
h_ = h;
d_ = d;
- int mips_max = 1 + floorf(log2f(max_iii(w, h, d)));
- mipmaps_ = min_ii(mips, mips_max);
+ int mip_len_max = 1 + floorf(log2f(max_iii(w, h, d)));
+ mipmaps_ = min_ii(mip_len, mip_len_max);
format_ = format;
format_flag_ = to_format_flag(format);
type_ = GPU_TEXTURE_3D;
@@ -99,13 +99,13 @@ bool Texture::init_3D(int w, int h, int d, int mips, eGPUTextureFormat format)
return this->init_internal();
}
-bool Texture::init_cubemap(int w, int layers, int mips, eGPUTextureFormat format)
+bool Texture::init_cubemap(int w, int layers, int mip_len, eGPUTextureFormat format)
{
w_ = w;
h_ = w;
d_ = max_ii(1, layers) * 6;
- int mips_max = 1 + floorf(log2f(w));
- mipmaps_ = min_ii(mips, mips_max);
+ int mip_len_max = 1 + floorf(log2f(w));
+ mipmaps_ = min_ii(mip_len, mip_len_max);
format_ = format;
format_flag_ = to_format_flag(format);
type_ = (layers > 0) ? GPU_TEXTURE_CUBE_ARRAY : GPU_TEXTURE_CUBE;
@@ -237,29 +237,29 @@ static inline GPUTexture *gpu_texture_create(const char *name,
const int h,
const int d,
const eGPUTextureType type,
- int mips,
+ int mip_len,
eGPUTextureFormat tex_format,
eGPUDataFormat data_format,
const void *pixels)
{
- BLI_assert(mips > 0);
+ BLI_assert(mip_len > 0);
Texture *tex = GPUBackend::get()->texture_alloc(name);
bool success = false;
switch (type) {
case GPU_TEXTURE_1D:
case GPU_TEXTURE_1D_ARRAY:
- success = tex->init_1D(w, h, mips, tex_format);
+ success = tex->init_1D(w, h, mip_len, tex_format);
break;
case GPU_TEXTURE_2D:
case GPU_TEXTURE_2D_ARRAY:
- success = tex->init_2D(w, h, d, mips, tex_format);
+ success = tex->init_2D(w, h, d, mip_len, tex_format);
break;
case GPU_TEXTURE_3D:
- success = tex->init_3D(w, h, d, mips, tex_format);
+ success = tex->init_3D(w, h, d, mip_len, tex_format);
break;
case GPU_TEXTURE_CUBE:
case GPU_TEXTURE_CUBE_ARRAY:
- success = tex->init_cubemap(w, d, mips, tex_format);
+ success = tex->init_cubemap(w, d, mip_len, tex_format);
break;
default:
break;
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 00bcc9fac00..8521b0fd77f 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -101,10 +101,10 @@ class Texture {
virtual ~Texture();
/* Return true on success. */
- bool init_1D(int w, int layers, int mips, eGPUTextureFormat format);
- bool init_2D(int w, int h, int layers, int mips, eGPUTextureFormat format);
- bool init_3D(int w, int h, int d, int mips, eGPUTextureFormat format);
- bool init_cubemap(int w, int layers, int mips, eGPUTextureFormat format);
+ bool init_1D(int w, int layers, int mip_len, eGPUTextureFormat format);
+ bool init_2D(int w, int h, int layers, int mip_len, eGPUTextureFormat format);
+ bool init_3D(int w, int h, int d, int mip_len, eGPUTextureFormat format);
+ bool init_cubemap(int w, int layers, int mip_len, eGPUTextureFormat format);
bool init_buffer(GPUVertBuf *vbo, eGPUTextureFormat format);
bool init_view(const GPUTexture *src,
eGPUTextureFormat format,
diff --git a/source/blender/gpu/metal/mtl_query.mm b/source/blender/gpu/metal/mtl_query.mm
index dfda0a8de7f..f574140531d 100644
--- a/source/blender/gpu/metal/mtl_query.mm
+++ b/source/blender/gpu/metal/mtl_query.mm
@@ -9,7 +9,7 @@
namespace blender::gpu {
static const size_t VISIBILITY_COUNT_PER_BUFFER = 512;
-/* defined in the documentation but not queryable programmatically:
+/* Defined in the documentation but can't be queried programmatically:
* https://developer.apple.com/documentation/metal/mtlvisibilityresultmode/mtlvisibilityresultmodeboolean?language=objc
*/
static const size_t VISIBILITY_RESULT_SIZE_IN_BYTES = 8;
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 4869bff2737..6a1577fb907 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -51,7 +51,12 @@ void GLBackend::platform_init()
os = GPU_OS_UNIX;
#endif
- if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
+ if (!vendor) {
+ printf("Warning: No OpenGL vendor detected.\n");
+ device = GPU_DEVICE_UNKNOWN;
+ driver = GPU_DRIVER_ANY;
+ }
+ else if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
device = GPU_DEVICE_ATI;
driver = GPU_DRIVER_OFFICIAL;
}
@@ -113,7 +118,7 @@ void GLBackend::platform_init()
}
/* Detect support level */
- if (!GLEW_VERSION_3_3) {
+ if (!(epoxy_gl_version() >= 33)) {
support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
}
else {
@@ -243,14 +248,14 @@ static void detect_workarounds()
return;
}
- /* Limit support for GLEW_ARB_base_instance to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
- * (TeraScale) report that they support GLEW_ARB_base_instance, but the driver does not support
+ /* Limit support for GL_ARB_base_instance to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
+ * (TeraScale) report that they support GL_ARB_base_instance, but the driver does not support
* GLEW_ARB_draw_indirect as it has an OpenGL3 context what also matches the minimum needed
* requirements.
*
* We use it as a target for glMapBuffer(Range) what is part of the OpenGL 4 API. So better
* disable it when we don't have an OpenGL4 context (See T77657) */
- if (!GLEW_VERSION_4_0) {
+ if (!(epoxy_gl_version() >= 40)) {
GLContext::base_instance_support = false;
}
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) &&
@@ -313,7 +318,8 @@ static void detect_workarounds()
/* Limit this fix to older hardware with GL < 4.5. This means Broadwell GPUs are
* covered since they only support GL 4.4 on windows.
* This fixes some issues with workbench anti-aliasing on Win + Intel GPU. (see T76273) */
- if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) && !GLEW_VERSION_4_5) {
+ if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) &&
+ !(epoxy_gl_version() >= 45)) {
GLContext::copy_image_support = false;
}
/* Special fix for these specific GPUs.
@@ -328,7 +334,7 @@ static void detect_workarounds()
strstr(renderer, "HD Graphics 2500"))) {
GLContext::texture_cube_map_array_support = false;
}
- /* Maybe not all of these drivers have problems with `GLEW_ARB_base_instance`.
+ /* Maybe not all of these drivers have problems with `GL_ARB_base_instance`.
* But it's hard to test each case.
* We get crashes from some crappy Intel drivers don't work well with shaders created in
* different rendering contexts. */
@@ -353,7 +359,8 @@ static void detect_workarounds()
}
/* There is a bug on older Nvidia GPU where GL_ARB_texture_gather
* is reported to be supported but yield a compile error (see T55802). */
- if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY) && !GLEW_VERSION_4_0) {
+ if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY) &&
+ !(epoxy_gl_version() >= 40)) {
GLContext::texture_gather_support = false;
}
@@ -457,7 +464,7 @@ float GLContext::derivative_signs[2] = {1.0f, 1.0f};
void GLBackend::capabilities_init()
{
- BLI_assert(GLEW_VERSION_3_3);
+ BLI_assert(epoxy_gl_version() >= 33);
/* Common Capabilities. */
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GCaps.max_texture_size);
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &GCaps.max_texture_layers);
@@ -482,9 +489,11 @@ void GLBackend::capabilities_init()
glGetIntegerv(GL_NUM_EXTENSIONS, &GCaps.extensions_len);
GCaps.extension_get = gl_extension_get;
- GCaps.mem_stats_support = GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo;
- GCaps.shader_image_load_store_support = GLEW_ARB_shader_image_load_store;
- GCaps.compute_shader_support = GLEW_ARB_compute_shader && GLEW_VERSION_4_3;
+ GCaps.mem_stats_support = epoxy_has_gl_extension("GL_NVX_gpu_memory_info") ||
+ epoxy_has_gl_extension("GL_ATI_meminfo");
+ GCaps.shader_image_load_store_support = epoxy_has_gl_extension("GL_ARB_shader_image_load_store");
+ GCaps.compute_shader_support = epoxy_has_gl_extension("GL_ARB_compute_shader") &&
+ epoxy_gl_version() >= 43;
if (GCaps.compute_shader_support) {
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &GCaps.max_work_group_count[0]);
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &GCaps.max_work_group_count[1]);
@@ -496,7 +505,8 @@ void GLBackend::capabilities_init()
&GCaps.max_shader_storage_buffer_bindings);
glGetIntegerv(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, &GCaps.max_compute_shader_storage_blocks);
}
- GCaps.shader_storage_buffer_objects_support = GLEW_ARB_shader_storage_buffer_object;
+ GCaps.shader_storage_buffer_objects_support = epoxy_has_gl_extension(
+ "GL_ARB_shader_storage_buffer_object");
/* GL specific capabilities. */
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &GLContext::max_texture_3d_size);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GLContext::max_cubemap_size);
@@ -506,25 +516,32 @@ void GLBackend::capabilities_init()
glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &GLContext::max_ssbo_binds);
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &GLContext::max_ssbo_size);
}
- GLContext::base_instance_support = GLEW_ARB_base_instance;
- GLContext::clear_texture_support = GLEW_ARB_clear_texture;
- GLContext::copy_image_support = GLEW_ARB_copy_image;
- GLContext::debug_layer_support = GLEW_VERSION_4_3 || GLEW_KHR_debug || GLEW_ARB_debug_output;
- GLContext::direct_state_access_support = GLEW_ARB_direct_state_access;
- GLContext::explicit_location_support = GLEW_VERSION_4_3;
- GLContext::geometry_shader_invocations = GLEW_ARB_gpu_shader5;
- GLContext::fixed_restart_index_support = GLEW_ARB_ES3_compatibility;
- GLContext::layered_rendering_support = GLEW_AMD_vertex_shader_layer;
- GLContext::native_barycentric_support = GLEW_AMD_shader_explicit_vertex_parameter;
- GLContext::multi_bind_support = GLEW_ARB_multi_bind;
- GLContext::multi_draw_indirect_support = GLEW_ARB_multi_draw_indirect;
- GLContext::shader_draw_parameters_support = GLEW_ARB_shader_draw_parameters;
- GLContext::stencil_texturing_support = GLEW_VERSION_4_3;
- GLContext::texture_cube_map_array_support = GLEW_ARB_texture_cube_map_array;
- GLContext::texture_filter_anisotropic_support = GLEW_EXT_texture_filter_anisotropic;
- GLContext::texture_gather_support = GLEW_ARB_texture_gather;
- GLContext::texture_storage_support = GLEW_VERSION_4_3;
- GLContext::vertex_attrib_binding_support = GLEW_ARB_vertex_attrib_binding;
+ GLContext::base_instance_support = epoxy_has_gl_extension("GL_ARB_base_instance");
+ GLContext::clear_texture_support = epoxy_has_gl_extension("GL_ARB_clear_texture");
+ GLContext::copy_image_support = epoxy_has_gl_extension("GL_ARB_copy_image");
+ GLContext::debug_layer_support = epoxy_gl_version() >= 43 ||
+ epoxy_has_gl_extension("GL_KHR_debug") ||
+ epoxy_has_gl_extension("GL_ARB_debug_output");
+ GLContext::direct_state_access_support = epoxy_has_gl_extension("GL_ARB_direct_state_access");
+ GLContext::explicit_location_support = epoxy_gl_version() >= 43;
+ GLContext::geometry_shader_invocations = epoxy_has_gl_extension("GL_ARB_gpu_shader5");
+ GLContext::fixed_restart_index_support = epoxy_has_gl_extension("GL_ARB_ES3_compatibility");
+ GLContext::layered_rendering_support = epoxy_has_gl_extension("GL_AMD_vertex_shader_layer");
+ GLContext::native_barycentric_support = epoxy_has_gl_extension(
+ "GL_AMD_shader_explicit_vertex_parameter");
+ GLContext::multi_bind_support = epoxy_has_gl_extension("GL_ARB_multi_bind");
+ GLContext::multi_draw_indirect_support = epoxy_has_gl_extension("GL_ARB_multi_draw_indirect");
+ GLContext::shader_draw_parameters_support = epoxy_has_gl_extension(
+ "GL_ARB_shader_draw_parameters");
+ GLContext::stencil_texturing_support = epoxy_gl_version() >= 43;
+ GLContext::texture_cube_map_array_support = epoxy_has_gl_extension(
+ "GL_ARB_texture_cube_map_array");
+ GLContext::texture_filter_anisotropic_support = epoxy_has_gl_extension(
+ "GL_EXT_texture_filter_anisotropic");
+ GLContext::texture_gather_support = epoxy_has_gl_extension("GL_ARB_texture_gather");
+ GLContext::texture_storage_support = epoxy_gl_version() >= 43;
+ GLContext::vertex_attrib_binding_support = epoxy_has_gl_extension(
+ "GL_ARB_vertex_attrib_binding");
detect_workarounds();
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index bb53d9b31f1..0d7ea7c4a9e 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -17,8 +17,6 @@
#include "gl_index_buffer.hh"
#include "gl_vertex_buffer.hh"
-#include "glew-mx.h"
-
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index e6af126e9cd..448e10fb0ed 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -304,12 +304,12 @@ void GLContext::vao_cache_unregister(GLVaoCache *cache)
void GLContext::memory_statistics_get(int *r_total_mem, int *r_free_mem)
{
/* TODO(merwin): use Apple's platform API to get this info. */
- if (GLEW_NVX_gpu_memory_info) {
+ if (epoxy_has_gl_extension("GL_NVX_gpu_memory_info")) {
/* Returned value in Kb. */
glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, r_total_mem);
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, r_free_mem);
}
- else if (GLEW_ATI_meminfo) {
+ else if (epoxy_has_gl_extension("GL_ATI_meminfo")) {
int stats[4];
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats);
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 234bc712513..2f8c2b762f8 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -16,8 +16,6 @@
#include "gl_state.hh"
-#include "glew-mx.h"
-
#include <mutex>
namespace blender {
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index 79b28642a67..4c9f766c93c 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -19,8 +19,6 @@
#include "CLG_log.h"
-#include "glew-mx.h"
-
#include "gl_context.hh"
#include "gl_uniform_buffer.hh"
@@ -138,8 +136,8 @@ void init_gl_callbacks()
char msg[256] = "";
const char format[] = "Successfully hooked OpenGL debug callback using %s";
- if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
- SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
+ if (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug")) {
+ SNPRINTF(msg, format, epoxy_gl_version() >= 43 ? "OpenGL 4.3" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback((GLDEBUGPROC)debug_callback, nullptr);
@@ -151,7 +149,7 @@ void init_gl_callbacks()
-1,
msg);
}
- else if (GLEW_ARB_debug_output) {
+ else if (epoxy_has_gl_extension("GL_ARB_debug_output")) {
SNPRINTF(msg, format, "ARB_debug_output");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, nullptr);
@@ -327,7 +325,8 @@ static const char *to_str_suffix(GLenum type)
void object_label(GLenum type, GLuint object, const char *name)
{
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if ((G.debug & G_DEBUG_GPU) &&
+ (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
char label[64];
SNPRINTF(label, "%s%s%s", to_str_prefix(type), name, to_str_suffix(type));
/* Small convenience for caller. */
@@ -365,7 +364,8 @@ namespace blender::gpu {
void GLContext::debug_group_begin(const char *name, int index)
{
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if ((G.debug & G_DEBUG_GPU) &&
+ (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
/* Add 10 to avoid collision with other indices from other possible callback layers. */
index += 10;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, index, -1, name);
@@ -374,7 +374,8 @@ void GLContext::debug_group_begin(const char *name, int index)
void GLContext::debug_group_end()
{
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if ((G.debug & G_DEBUG_GPU) &&
+ (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
glPopDebugGroup();
}
}
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh
index e24b6f2bb23..b573196216d 100644
--- a/source/blender/gpu/opengl/gl_debug.hh
+++ b/source/blender/gpu/opengl/gl_debug.hh
@@ -8,8 +8,6 @@
#include "gl_context.hh"
-#include "glew-mx.h"
-
/* Manual line breaks for readability. */
/* clang-format off */
#define _VA_ARG_LIST1(t) t
diff --git a/source/blender/gpu/opengl/gl_framebuffer.hh b/source/blender/gpu/opengl/gl_framebuffer.hh
index 2dc0936d0fe..8ee04a584bd 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.hh
+++ b/source/blender/gpu/opengl/gl_framebuffer.hh
@@ -11,8 +11,6 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
-
#include "gpu_framebuffer_private.hh"
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_immediate.hh b/source/blender/gpu/opengl/gl_immediate.hh
index eb94dc20e21..5c6ff510cef 100644
--- a/source/blender/gpu/opengl/gl_immediate.hh
+++ b/source/blender/gpu/opengl/gl_immediate.hh
@@ -11,8 +11,6 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
-
#include "gpu_immediate_private.hh"
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_index_buffer.hh b/source/blender/gpu/opengl/gl_index_buffer.hh
index 8a10884d48b..d9bd85cefb3 100644
--- a/source/blender/gpu/opengl/gl_index_buffer.hh
+++ b/source/blender/gpu/opengl/gl_index_buffer.hh
@@ -11,7 +11,7 @@
#include "gpu_index_buffer_private.hh"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
namespace blender::gpu {
@@ -35,9 +35,11 @@ class GLIndexBuf : public IndexBuf {
{
additional_vertex_offset += index_start_;
if (index_type_ == GPU_INDEX_U32) {
- return (GLuint *)0 + additional_vertex_offset;
+ return reinterpret_cast<void *>(static_cast<intptr_t>(additional_vertex_offset) *
+ sizeof(GLuint));
}
- return (GLushort *)0 + additional_vertex_offset;
+ return reinterpret_cast<void *>(static_cast<intptr_t>(additional_vertex_offset) *
+ sizeof(GLushort));
}
GLuint restart_index() const
diff --git a/source/blender/gpu/opengl/gl_primitive.hh b/source/blender/gpu/opengl/gl_primitive.hh
index 2a8590e8b3e..c4c7734a2cd 100644
--- a/source/blender/gpu/opengl/gl_primitive.hh
+++ b/source/blender/gpu/opengl/gl_primitive.hh
@@ -13,8 +13,6 @@
#include "GPU_primitive.h"
-#include "glew-mx.h"
-
namespace blender::gpu {
static inline GLenum to_gl(GPUPrimType prim_type)
diff --git a/source/blender/gpu/opengl/gl_query.hh b/source/blender/gpu/opengl/gl_query.hh
index e15a2584e07..a851ab4ecdd 100644
--- a/source/blender/gpu/opengl/gl_query.hh
+++ b/source/blender/gpu/opengl/gl_query.hh
@@ -11,7 +11,7 @@
#include "gpu_query.hh"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index ccdf10c1ed2..a08019cc707 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -545,7 +545,7 @@ std::string GLShader::vertex_interface_declare(const ShaderCreateInfo &info) con
if (!GLContext::native_barycentric_support) {
/* Disabled or unsupported. */
}
- else if (GLEW_AMD_shader_explicit_vertex_parameter) {
+ else if (epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter")) {
/* Need this for stable barycentric. */
ss << "flat out vec4 gpu_pos_flat;\n";
ss << "out vec4 gpu_pos;\n";
@@ -581,7 +581,7 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
ss << "noperspective in vec3 gpu_BaryCoordNoPersp;\n";
ss << "#define gpu_position_at_vertex(v) gpu_pos[v]\n";
}
- else if (GLEW_AMD_shader_explicit_vertex_parameter) {
+ else if (epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter")) {
std::cout << "native" << std::endl;
/* NOTE(fclem): This won't work with geometry shader. Hopefully, we don't need geometry
* shader workaround if this extension/feature is detected. */
@@ -612,7 +612,7 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
if (info.early_fragment_test_) {
ss << "layout(early_fragment_tests) in;\n";
}
- if (GLEW_ARB_conservative_depth) {
+ if (epoxy_has_gl_extension("GL_ARB_conservative_depth")) {
ss << "layout(" << to_string(info.depth_write_) << ") out float gl_FragDepth;\n";
}
ss << "\n/* Outputs. */\n";
@@ -805,7 +805,7 @@ static char *glsl_patch_default_get()
size_t slen = 0;
/* Version need to go first. */
- if (GLEW_VERSION_4_3) {
+ if (epoxy_gl_version() >= 43) {
STR_CONCAT(patch, slen, "#version 430\n");
}
else {
@@ -816,8 +816,8 @@ static char *glsl_patch_default_get()
* don't use an extension for something already available! */
if (GLContext::texture_gather_support) {
STR_CONCAT(patch, slen, "#extension GL_ARB_texture_gather: enable\n");
- /* Some drivers don't agree on GLEW_ARB_texture_gather and the actual support in the
- * shader so double check the preprocessor define (see T56544). */
+ /* Some drivers don't agree on epoxy_has_gl_extension("GL_ARB_texture_gather") and the actual
+ * support in the shader so double check the preprocessor define (see T56544). */
STR_CONCAT(patch, slen, "#ifdef GL_ARB_texture_gather\n");
STR_CONCAT(patch, slen, "# define GPU_ARB_texture_gather\n");
STR_CONCAT(patch, slen, "#endif\n");
@@ -835,7 +835,7 @@ static char *glsl_patch_default_get()
STR_CONCAT(patch, slen, "#extension GL_ARB_texture_cube_map_array : enable\n");
STR_CONCAT(patch, slen, "#define GPU_ARB_texture_cube_map_array\n");
}
- if (GLEW_ARB_conservative_depth) {
+ if (epoxy_has_gl_extension("GL_ARB_conservative_depth")) {
STR_CONCAT(patch, slen, "#extension GL_ARB_conservative_depth : enable\n");
}
if (GPU_shader_image_load_store_support()) {
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh
index 9c21d0c6230..2774b24cdbe 100644
--- a/source/blender/gpu/opengl/gl_shader.hh
+++ b/source/blender/gpu/opengl/gl_shader.hh
@@ -9,7 +9,7 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
#include "gpu_shader_create_info.hh"
#include "gpu_shader_private.hh"
diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh b/source/blender/gpu/opengl/gl_shader_interface.hh
index e3dce31758b..e31879d4340 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.hh
+++ b/source/blender/gpu/opengl/gl_shader_interface.hh
@@ -16,8 +16,6 @@
#include "BLI_vector.hh"
-#include "glew-mx.h"
-
#include "gpu_shader_create_info.hh"
#include "gpu_shader_interface.hh"
diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh
index f29eefbca82..74c68e51755 100644
--- a/source/blender/gpu/opengl/gl_state.hh
+++ b/source/blender/gpu/opengl/gl_state.hh
@@ -13,7 +13,7 @@
#include "gpu_state_private.hh"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_storage_buffer.hh b/source/blender/gpu/opengl/gl_storage_buffer.hh
index 96052fe0065..ffe2de12451 100644
--- a/source/blender/gpu/opengl/gl_storage_buffer.hh
+++ b/source/blender/gpu/opengl/gl_storage_buffer.hh
@@ -11,8 +11,6 @@
#include "gpu_storage_buffer_private.hh"
-#include "glew-mx.h"
-
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh
index 22c21d360c7..b7d72455c25 100644
--- a/source/blender/gpu/opengl/gl_texture.hh
+++ b/source/blender/gpu/opengl/gl_texture.hh
@@ -13,8 +13,6 @@
#include "gpu_texture_private.hh"
-#include "glew-mx.h"
-
struct GPUFrameBuffer;
namespace blender {
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.hh b/source/blender/gpu/opengl/gl_uniform_buffer.hh
index 8d945a8e7dc..e602532dc5a 100644
--- a/source/blender/gpu/opengl/gl_uniform_buffer.hh
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.hh
@@ -11,8 +11,6 @@
#include "gpu_uniform_buffer_private.hh"
-#include "glew-mx.h"
-
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index a3299fc3325..d836b73f5d8 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -21,7 +21,7 @@ namespace blender::gpu {
/** \name Vertex Array Bindings
* \{ */
-/* Returns enabled vertex pointers as a bitflag (one bit per attrib). */
+/** Returns enabled vertex pointers as a bit-flag (one bit per attribute). */
static uint16_t vbo_bind(const ShaderInterface *interface,
const GPUVertFormat *format,
uint v_first,
diff --git a/source/blender/gpu/opengl/gl_vertex_array.hh b/source/blender/gpu/opengl/gl_vertex_array.hh
index d1d6c5604b5..4f417beed29 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.hh
+++ b/source/blender/gpu/opengl/gl_vertex_array.hh
@@ -7,8 +7,6 @@
#pragma once
-#include "glew-mx.h"
-
#include "GPU_batch.h"
#include "gl_shader_interface.hh"
diff --git a/source/blender/gpu/opengl/gl_vertex_buffer.hh b/source/blender/gpu/opengl/gl_vertex_buffer.hh
index e0a21587b60..deb966961f2 100644
--- a/source/blender/gpu/opengl/gl_vertex_buffer.hh
+++ b/source/blender/gpu/opengl/gl_vertex_buffer.hh
@@ -9,8 +9,6 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
-
#include "GPU_texture.h"
#include "gpu_vertex_buffer_private.hh"
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_color_utils.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_color_utils.glsl
index fe89985ae7f..33108d3a989 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_color_utils.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_color_utils.glsl
@@ -140,6 +140,84 @@ void hsl_to_rgb(vec4 hsl, out vec4 outcol)
outcol = vec4((nr - 0.5) * chroma + l, (ng - 0.5) * chroma + l, (nb - 0.5) * chroma + l, hsl.w);
}
+/* ** YCCA to RGBA ** */
+
+void ycca_to_rgba_itu_601(vec4 ycca, out vec4 color)
+{
+ ycca.xyz *= 255.0;
+ ycca.xyz -= vec3(16.0, 128.0, 128.0);
+ color.rgb = mat3(vec3(1.164), 0.0, -0.392, 2.017, 1.596, -0.813, 0.0) * ycca.xyz;
+ color.rgb /= 255.0;
+ color.a = ycca.a;
+}
+
+void ycca_to_rgba_itu_709(vec4 ycca, out vec4 color)
+{
+ ycca.xyz *= 255.0;
+ ycca.xyz -= vec3(16.0, 128.0, 128.0);
+ color.rgb = mat3(vec3(1.164), 0.0, -0.213, 2.115, 1.793, -0.534, 0.0) * ycca.xyz;
+ color.rgb /= 255.0;
+ color.a = ycca.a;
+}
+
+void ycca_to_rgba_jpeg(vec4 ycca, out vec4 color)
+{
+ ycca.xyz *= 255.0;
+ color.rgb = mat3(vec3(1.0), 0.0, -0.34414, 1.772, 1.402, -0.71414, 0.0) * ycca.xyz;
+ color.rgb += vec3(-179.456, 135.45984, -226.816);
+ color.rgb /= 255.0;
+ color.a = ycca.a;
+}
+
+/* ** RGBA to YCCA ** */
+
+void rgba_to_ycca_itu_601(vec4 rgba, out vec4 ycca)
+{
+ rgba.rgb *= 255.0;
+ ycca.xyz = mat3(0.257, -0.148, 0.439, 0.504, -0.291, -0.368, 0.098, 0.439, -0.071) * rgba.rgb;
+ ycca.xyz += vec3(16.0, 128.0, 128.0);
+ ycca.xyz /= 255.0;
+ ycca.a = rgba.a;
+}
+
+void rgba_to_ycca_itu_709(vec4 rgba, out vec4 ycca)
+{
+ rgba.rgb *= 255.0;
+ ycca.xyz = mat3(0.183, -0.101, 0.439, 0.614, -0.338, -0.399, 0.062, 0.439, -0.040) * rgba.rgb;
+ ycca.xyz += vec3(16.0, 128.0, 128.0);
+ ycca.xyz /= 255.0;
+ ycca.a = rgba.a;
+}
+
+void rgba_to_ycca_jpeg(vec4 rgba, out vec4 ycca)
+{
+ rgba.rgb *= 255.0;
+ ycca.xyz = mat3(0.299, -0.16874, 0.5, 0.587, -0.33126, -0.41869, 0.114, 0.5, -0.08131) *
+ rgba.rgb;
+ ycca.xyz += vec3(0.0, 128.0, 128.0);
+ ycca.xyz /= 255.0;
+ ycca.a = rgba.a;
+}
+
+/* ** YUVA to RGBA ** */
+
+void yuva_to_rgba_itu_709(vec4 yuva, out vec4 color)
+{
+ color.rgb = mat3(vec3(1.0), 0.0, -0.21482, 2.12798, 1.28033, -0.38059, 0.0) * yuva.xyz;
+ color.a = yuva.a;
+}
+
+/* ** RGBA to YUVA ** */
+
+void rgba_to_yuva_itu_709(vec4 rgba, out vec4 yuva)
+{
+ yuva.xyz = mat3(0.2126, -0.09991, 0.615, 0.7152, -0.33609, -0.55861, 0.0722, 0.436, -0.05639) *
+ rgba.rgb;
+ yuva.a = rgba.a;
+}
+
+/* ** Alpha Handling ** */
+
void color_alpha_clear(vec4 color, out vec4 result)
{
result = vec4(color.rgb, 1.0);
@@ -147,15 +225,50 @@ void color_alpha_clear(vec4 color, out vec4 result)
void color_alpha_premultiply(vec4 color, out vec4 result)
{
- result = vec4(color.rgb * color.a, 1.0);
+ result = vec4(color.rgb * color.a, color.a);
}
void color_alpha_unpremultiply(vec4 color, out vec4 result)
{
if (color.a == 0.0 || color.a == 1.0) {
- result = vec4(color.rgb, 1.0);
+ result = color;
}
else {
- result = vec4(color.rgb / color.a, 1.0);
+ result = vec4(color.rgb / color.a, color.a);
+ }
+}
+
+float linear_rgb_to_srgb(float color)
+{
+ if (color < 0.0031308) {
+ return (color < 0.0) ? 0.0 : color * 12.92;
+ }
+
+ return 1.055 * pow(color, 1.0 / 2.4) - 0.055;
+}
+
+vec3 linear_rgb_to_srgb(vec3 color)
+{
+ return vec3(
+ linear_rgb_to_srgb(color.r), linear_rgb_to_srgb(color.g), linear_rgb_to_srgb(color.b));
+}
+
+float srgb_to_linear_rgb(float color)
+{
+ if (color < 0.04045) {
+ return (color < 0.0) ? 0.0 : color * (1.0 / 12.92);
}
+
+ return pow((color + 0.055) * (1.0 / 1.055), 2.4);
+}
+
+vec3 srgb_to_linear_rgb(vec3 color)
+{
+ return vec3(
+ srgb_to_linear_rgb(color.r), srgb_to_linear_rgb(color.g), srgb_to_linear_rgb(color.b));
+}
+
+float get_luminance(vec3 color, vec3 luminance_coefficients)
+{
+ return dot(color, luminance_coefficients);
}
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_curves.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_curves.glsl
index 8948ed77557..db8e114ec7a 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_curves.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_curves.glsl
@@ -95,6 +95,81 @@ void curves_combined_only(float factor,
result = mix(color, result, factor);
}
+/* Contrary to standard tone curve implementations, the film-like implementation tries to preserve
+ * the hue of the colors as much as possible. To understand why this might be a problem, consider
+ * the violet color (0.5, 0.0, 1.0). If this color was to be evaluated at a power curve x^4, the
+ * color will be blue (0.0625, 0.0, 1.0). So the color changes and not just its luminosity, which
+ * is what film-like tone curves tries to avoid.
+ *
+ * First, the channels with the lowest and highest values are identified and evaluated at the
+ * curve. Then, the third channel---the median---is computed while maintaining the original hue of
+ * the color. To do that, we look at the equation for deriving the hue from RGB values. Assuming
+ * the maximum, minimum, and median channels are known, and ignoring the 1/3 period offset of the
+ * hue, the equation is:
+ *
+ * hue = (median - min) / (max - min) [1]
+ *
+ * Since we have the new values for the minimum and maximum after evaluating at the curve, we also
+ * have:
+ *
+ * hue = (new_median - new_min) / (new_max - new_min) [2]
+ *
+ * Since we want the hue to be equivalent, by equating [1] and [2] and rearranging:
+ *
+ * (new_median - new_min) / (new_max - new_min) = (median - min) / (max - min)
+ * new_median - new_min = (new_max - new_min) * (median - min) / (max - min)
+ * new_median = new_min + (new_max - new_min) * (median - min) / (max - min)
+ * new_median = new_min + (median - min) * ((new_max - new_min) / (max - min)) [QED]
+ *
+ * Which gives us the median color that preserves the hue. More intuitively, the median is computed
+ * such that the change in the distance from the median to the minimum is proportional to the
+ * change in the distance from the minimum to the maximum. Finally, each of the new minimum,
+ * maximum, and median values are written to the color channel that they were originally extracted
+ * from. */
+void curves_film_like(float factor,
+ vec4 color,
+ vec4 black_level,
+ vec4 white_level,
+ sampler1DArray curve_map,
+ const float layer,
+ float range_minimum,
+ float range_divider,
+ float start_slope,
+ float end_slope,
+ out vec4 result)
+{
+ vec4 balanced = white_balance(color, black_level, white_level);
+
+ /* Find the maximum, minimum, and median of the color channels. */
+ float minimum = min(balanced.r, min(balanced.g, balanced.b));
+ float maximum = max(balanced.r, max(balanced.g, balanced.b));
+ float median = max(min(balanced.r, balanced.g), min(balanced.b, max(balanced.r, balanced.g)));
+
+ /* Evaluate alpha curve map at the maximum and minimum channels. The alpha curve is the Combined
+ * curve in the UI. */
+ float min_parameter = NORMALIZE_PARAMETER(minimum, range_minimum, range_divider);
+ float max_parameter = NORMALIZE_PARAMETER(maximum, range_minimum, range_divider);
+ float new_min = texture(curve_map, vec2(min_parameter, layer)).a;
+ float new_max = texture(curve_map, vec2(max_parameter, layer)).a;
+
+ /* Then, extrapolate if needed. */
+ new_min = extrapolate_if_needed(min_parameter, new_min, start_slope, end_slope);
+ new_max = extrapolate_if_needed(max_parameter, new_max, start_slope, end_slope);
+
+ /* Compute the new median using the ratio between the new and the original range. */
+ float scaling_ratio = (new_max - new_min) / (maximum - minimum);
+ float new_median = new_min + (median - minimum) * scaling_ratio;
+
+ /* Write each value to its original channel. */
+ bvec3 channel_is_min = equal(balanced.rgb, vec3(minimum));
+ vec3 median_or_min = mix(vec3(new_median), vec3(new_min), channel_is_min);
+ bvec3 channel_is_max = equal(balanced.rgb, vec3(maximum));
+ result.rgb = mix(median_or_min, vec3(new_max), channel_is_max);
+ result.a = color.a;
+
+ result = mix(color, result, clamp(factor, 0.0, 1.0));
+}
+
void curves_vector(vec3 vector,
sampler1DArray curve_map,
const float layer,
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl
index 124654963fd..1ba22b4c5da 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl
@@ -34,6 +34,17 @@ float compatible_pow(float x, float y)
return pow(x, y);
}
+/* A version of pow that returns a fallback value if the computation is undefined. From the spec:
+ * The result is undefined if x < 0 or if x = 0 and y is less than or equal 0. */
+float fallback_pow(float x, float y, float fallback)
+{
+ if (x < 0.0 || (x == 0.0 && y <= 0.0)) {
+ return fallback;
+ }
+
+ return pow(x, y);
+}
+
float wrap(float a, float b, float c)
{
float range = b - c;
@@ -114,8 +125,24 @@ void vector_copy(vec3 normal, out vec3 outnormal)
outnormal = normal;
}
+vec3 fallback_pow(vec3 a, float b, vec3 fallback)
+{
+ return vec3(fallback_pow(a.x, b, fallback.x),
+ fallback_pow(a.y, b, fallback.y),
+ fallback_pow(a.z, b, fallback.z));
+}
+
/* Matirx Math */
+/* Return a 2D rotation matrix with the angle that the input 2D vector makes with the x axis. */
+mat2 vector_to_rotation_matrix(vec2 vector)
+{
+ vec2 normalized_vector = normalize(vector);
+ float cos_angle = normalized_vector.x;
+ float sin_angle = normalized_vector.y;
+ return mat2(cos_angle, sin_angle, -sin_angle, cos_angle);
+}
+
mat3 euler_to_mat3(vec3 euler)
{
float cx = cos(euler.x);
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_mix_rgb.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_mix_rgb.glsl
index f9652f1150b..39f3c722dd2 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_mix_rgb.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_mix_rgb.glsl
@@ -2,28 +2,24 @@
void mix_blend(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, col2, fac);
outcol.a = col1.a;
}
void mix_add(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, col1 + col2, fac);
outcol.a = col1.a;
}
void mix_mult(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, col1 * col2, fac);
outcol.a = col1.a;
}
void mix_screen(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = vec4(1.0) - (vec4(facm) + fac * (vec4(1.0) - col2)) * (vec4(1.0) - col1);
@@ -32,7 +28,6 @@ void mix_screen(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_overlay(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = col1;
@@ -61,14 +56,30 @@ void mix_overlay(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_sub(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, col1 - col2, fac);
outcol.a = col1.a;
}
void mix_div(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
+ float facm = 1.0 - fac;
+
+ outcol = vec4(vec3(0.0), col1.a);
+
+ if (col2.r != 0.0) {
+ outcol.r = facm * col1.r + fac * col1.r / col2.r;
+ }
+ if (col2.g != 0.0) {
+ outcol.g = facm * col1.g + fac * col1.g / col2.g;
+ }
+ if (col2.b != 0.0) {
+ outcol.b = facm * col1.b + fac * col1.b / col2.b;
+ }
+}
+
+/* A variant of mix_div that fallback to the first color upon zero division. */
+void mix_div_fallback(float fac, vec4 col1, vec4 col2, out vec4 outcol)
+{
float facm = 1.0 - fac;
outcol = col1;
@@ -86,28 +97,24 @@ void mix_div(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_diff(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, abs(col1 - col2), fac);
outcol.a = col1.a;
}
void mix_dark(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol.rgb = mix(col1.rgb, min(col1.rgb, col2.rgb), fac);
outcol.a = col1.a;
}
void mix_light(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol.rgb = mix(col1.rgb, max(col1.rgb, col2.rgb), fac);
outcol.a = col1.a;
}
void mix_dodge(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = col1;
if (outcol.r != 0.0) {
@@ -150,7 +157,6 @@ void mix_dodge(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_burn(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float tmp, facm = 1.0 - fac;
outcol = col1;
@@ -200,7 +206,6 @@ void mix_burn(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_hue(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = col1;
@@ -220,7 +225,6 @@ void mix_hue(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_sat(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = col1;
@@ -238,7 +242,6 @@ void mix_sat(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_val(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
vec4 hsv, hsv2;
@@ -251,7 +254,6 @@ void mix_val(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_color(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = col1;
@@ -272,22 +274,26 @@ void mix_color(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_soft(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
vec4 one = vec4(1.0);
vec4 scr = one - (one - col2) * (one - col1);
outcol = facm * col1 + fac * ((one - col1) * col2 * col1 + col1 * scr);
+ outcol.a = col1.a;
}
void mix_linear(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
-
outcol = col1 + fac * (2.0 * (col2 - vec4(0.5)));
+ outcol.a = col1.a;
}
-void clamp_color(vec3 vec, vec3 min, vec3 max, out vec3 out_vec)
+void clamp_color(vec4 vec, const vec4 min, const vec4 max, out vec4 out_vec)
{
out_vec = clamp(vec, min, max);
}
+
+void multiply_by_alpha(float factor, vec4 color, out float result)
+{
+ result = factor * color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl b/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl
new file mode 100644
index 00000000000..d55c8efd4c6
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl
@@ -0,0 +1,11 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ /* The lower bound is inclusive and upper bound is exclusive. */
+ bool is_inside = all(greaterThanEqual(texel, lower_bound)) && all(lessThan(texel, upper_bound));
+ /* Write the pixel color if it is inside the cropping region, otherwise, write zero. */
+ vec4 color = is_inside ? texture_load(input_tx, texel) : vec4(0.0);
+ imageStore(output_img, texel, color);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl b/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl
new file mode 100644
index 00000000000..c7c5ada7a9f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl
@@ -0,0 +1,31 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ vec4 center_determinator = texture_load(determinator_tx, texel);
+
+ /* Go over the pixels in the blur window of the specified radius around the center pixel, and for
+ * pixels whose determinator is close enough to the determinator of the center pixel, accumulate
+ * their color as well as their weights. */
+ float accumulated_weight = 0.0;
+ vec4 accumulated_color = vec4(0.0);
+ for (int y = -radius; y <= radius; y++) {
+ for (int x = -radius; x <= radius; x++) {
+ vec4 determinator = texture_load(determinator_tx, texel + ivec2(x, y));
+ float difference = dot(abs(center_determinator - determinator).rgb, vec3(1.0));
+
+ if (difference < threshold) {
+ accumulated_weight += 1.0;
+ accumulated_color += texture_load(input_tx, texel + ivec2(x, y));
+ }
+ }
+ }
+
+ /* Write the accumulated color divided by the accumulated weight if any pixel in the window was
+ * accumulated, otherwise, write a fallback black color. */
+ vec4 fallback = vec4(vec3(0.0), 1.0);
+ vec4 color = (accumulated_weight != 0.0) ? (accumulated_color / accumulated_weight) : fallback;
+ imageStore(output_img, texel, color);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl b/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl
new file mode 100644
index 00000000000..6e98aa9fe17
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl
@@ -0,0 +1,118 @@
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+/* Get the 2D vertex position of the vertex with the given index in the regular polygon
+ * representing this bokeh. The polygon is rotated by the rotation amount and have a unit
+ * circumradius. The regular polygon is one whose vertices' exterior angles are given by
+ * exterior_angle. See the bokeh function for more information. */
+vec2 get_regular_polygon_vertex_position(int vertex_index)
+{
+ float angle = exterior_angle * vertex_index - rotation;
+ return vec2(cos(angle), sin(angle));
+}
+
+/* Find the closest point to the given point on the given line. This assumes the length of the
+ * given line is not zero. */
+vec2 closest_point_on_line(vec2 point, vec2 line_start, vec2 line_end)
+{
+ vec2 line_vector = line_end - line_start;
+ vec2 point_vector = point - line_start;
+ float line_length_squared = dot(line_vector, line_vector);
+ float parameter = dot(point_vector, line_vector) / line_length_squared;
+ return line_start + line_vector * parameter;
+}
+
+/* Compute the value of the bokeh at the given point. The computed bokeh is essentially a regular
+ * polygon centered in space having the given circumradius. The regular polygon is one whose
+ * vertices' exterior angles are given by "exterior_angle", which relates to the number of vertices
+ * n through the equation "exterior angle = 2 pi / n". The regular polygon may additionally morph
+ * into a shape with the given properties:
+ *
+ * - The regular polygon may have a circular hole in its center whose radius is controlled by the
+ * "catadioptric" value.
+ * - The regular polygon is rotated by the "rotation" value.
+ * - The regular polygon can morph into a circle controlled by the "roundness" value, such that it
+ * becomes a full circle at unit roundness.
+ *
+ * The function returns 0 when the point lies inside the regular polygon and 1 otherwise. However,
+ * at the edges, it returns a narrow band gradient as a form of anti-aliasing. */
+float bokeh(vec2 point, float circumradius)
+{
+ /* Get the index of the vertex of the regular polygon whose polar angle is maximum but less than
+ * the polar angle of the given point, taking rotation into account. This essentially finds the
+ * vertex closest to the given point in the clock-wise direction. */
+ float angle = mod(atan(point.y, point.x) + rotation, M_2PI);
+ int vertex_index = int(angle / exterior_angle);
+
+ /* Compute the shortest distance between the origin and the polygon edge composed from the
+ * previously selected vertex and the one following it. */
+ vec2 first_vertex = get_regular_polygon_vertex_position(vertex_index) * circumradius;
+ vec2 second_vertex = get_regular_polygon_vertex_position(vertex_index + 1) * circumradius;
+ vec2 closest_point = closest_point_on_line(point, first_vertex, second_vertex);
+ float distance_to_edge = length(closest_point);
+
+ /* Mix the distance to the edge with the circumradius, making it tend to the distance to a
+ * circle when roundness tends to 1. */
+ float distance_to_edge_round = mix(distance_to_edge, circumradius, roundness);
+
+ /* The point is outside of the bokeh, so we return 0. */
+ float distance = length(point);
+ if (distance > distance_to_edge_round) {
+ return 0.0;
+ }
+
+ /* The point is inside the catadioptric hole and is not part of the bokeh, so we return 0. */
+ float catadioptric_distance = distance_to_edge_round * catadioptric;
+ if (distance < catadioptric_distance) {
+ return 0.0;
+ }
+
+ /* The point is very close to the edge of the bokeh, so we return the difference between the
+ * distance to the edge and the distance as a form of anti-aliasing. */
+ if (distance_to_edge_round - distance < 1.0) {
+ return distance_to_edge_round - distance;
+ }
+
+ /* The point is very close to the edge of the catadioptric hole, so we return the difference
+ * between the distance to the hole and the distance as a form of anti-aliasing. */
+ if (catadioptric != 0.0 && distance - catadioptric_distance < 1.0) {
+ return distance - catadioptric_distance;
+ }
+
+ /* Otherwise, the point is part of the bokeh and we return 1. */
+ return 1.0;
+}
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Since we need the regular polygon to occupy the entirety of the output image, the circumradius
+ * of the regular polygon is half the width of the output image. */
+ float circumradius = float(imageSize(output_img).x) / 2.0;
+
+ /* Move the texel coordinates such that the regular polygon is centered. */
+ vec2 point = vec2(texel) - circumradius;
+
+ /* Each of the color channels of the output image contains a bokeh with a different circumradius.
+ * The largest one occupies the whole image as stated above, while the other two have circumradii
+ * that are shifted by an amount that is proportional to the "lens_shift" value. The alpha
+ * channel of the output is the average of all three values. */
+ float min_shift = abs(lens_shift * circumradius);
+ float min = mix(bokeh(point, circumradius - min_shift), 0.0, min_shift == circumradius);
+
+ float median_shift = min_shift / 2.0;
+ float median = bokeh(point, circumradius - median_shift);
+
+ float max = bokeh(point, circumradius);
+ vec4 bokeh = vec4(min, median, max, (max + median + min) / 3.0);
+
+ /* If the lens shift is negative, swap the min and max bokeh values, which are stored in the red
+ * and blue channels respectively. Note that we take the absolute value of the lens shift above,
+ * so the sign of the lens shift only controls this swap. */
+ if (lens_shift < 0) {
+ bokeh = bokeh.zyxw;
+ }
+
+ imageStore(output_img, texel, bokeh);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl b/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl
new file mode 100644
index 00000000000..fad23f28fde
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl
@@ -0,0 +1,27 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ vec2 uv = vec2(texel) / vec2(domain_size - ivec2(1));
+ uv -= location;
+ uv.y *= float(domain_size.y) / float(domain_size.x);
+ uv = mat2(cos_angle, -sin_angle, sin_angle, cos_angle) * uv;
+ bool is_inside = all(lessThan(abs(uv), size));
+
+ float base_mask_value = texture_load(base_mask_tx, texel).x;
+ float value = texture_load(mask_value_tx, texel).x;
+
+#if defined(CMP_NODE_MASKTYPE_ADD)
+ float output_mask_value = is_inside ? max(base_mask_value, value) : base_mask_value;
+#elif defined(CMP_NODE_MASKTYPE_SUBTRACT)
+ float output_mask_value = is_inside ? clamp(base_mask_value - value, 0.0, 1.0) : base_mask_value;
+#elif defined(CMP_NODE_MASKTYPE_MULTIPLY)
+ float output_mask_value = is_inside ? base_mask_value * value : 0.0;
+#elif defined(CMP_NODE_MASKTYPE_NOT)
+ float output_mask_value = is_inside ? (base_mask_value > 0.0 ? 0.0 : value) : base_mask_value;
+#endif
+
+ imageStore(output_mask_img, texel, vec4(output_mask_value));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_convert.glsl b/source/blender/gpu/shaders/compositor/compositor_convert.glsl
new file mode 100644
index 00000000000..044fb057ca5
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_convert.glsl
@@ -0,0 +1,8 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ vec4 value = texture_load(input_tx, texel);
+ imageStore(output_img, texel, CONVERT_EXPRESSION(value));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl b/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl
new file mode 100644
index 00000000000..e4743d69d17
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl
@@ -0,0 +1,70 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+/* Returns true if the given color is close enough to the given reference color within the
+ * threshold supplied by the user, and returns false otherwise. */
+bool is_close(vec4 reference_color, vec4 color)
+{
+ return all(lessThan(abs(reference_color - color).rgb, vec3(threshold)));
+}
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* A 3x3 weights kernel whose weights are the inverse of the distance to the center of the
+ * kernel. So the center weight is zero, the corners weights are (1 / sqrt(2)), and the rest
+ * of the weights are 1. The total sum of weights is 4 plus quadruple the corner weight. */
+ float corner_weight = 1.0 / sqrt(2.0);
+ float sum_of_weights = 4.0 + corner_weight * 4.0;
+ mat3 weights = mat3(vec3(corner_weight, 1.0, corner_weight),
+ vec3(1.0, 0.0, 1.0),
+ vec3(corner_weight, 1.0, corner_weight));
+
+ vec4 center_color = texture_load(input_tx, texel);
+
+ /* Go over the pixels in the 3x3 window around the center pixel and compute the total sum of
+ * their colors multiplied by their weights. Additionally, for pixels whose colors are not close
+ * enough to the color of the center pixel, accumulate their color as well as their weights. */
+ vec4 sum_of_colors = vec4(0);
+ float accumulated_weight = 0.0;
+ vec4 accumulated_color = vec4(0);
+ for (int j = 0; j < 3; j++) {
+ for (int i = 0; i < 3; i++) {
+ float weight = weights[j][i];
+ vec4 color = texture_load(input_tx, texel + ivec2(i - 1, j - 1)) * weight;
+ sum_of_colors += color;
+ if (!is_close(center_color, color)) {
+ accumulated_color += color;
+ accumulated_weight += weight;
+ }
+ }
+ }
+
+ /* If the accumulated weight is zero, that means all pixels in the 3x3 window are similar and no
+ * need to despeckle anything, so write the original center color and return. */
+ if (accumulated_weight == 0.0) {
+ imageStore(output_img, texel, center_color);
+ return;
+ }
+
+ /* If the ratio between the accumulated weights and the total sum of weights is not larger than
+ * the user specified neighbor threshold, then the number of pixels in the neighborhood that are
+ * not close enough to the center pixel is low, and no need to despeckle anything, so write the
+ * original center color and return. */
+ if (accumulated_weight / sum_of_weights < neighbor_threshold) {
+ imageStore(output_img, texel, center_color);
+ return;
+ }
+
+ /* If the weighted average color of the neighborhood is close enough to the center pixel, then no
+ * need to despeckle anything, so write the original center color and return. */
+ if (is_close(center_color, sum_of_colors / sum_of_weights)) {
+ imageStore(output_img, texel, center_color);
+ return;
+ }
+
+ /* We need to despeckle, so write the mean accumulated color. */
+ float factor = texture_load(factor_tx, texel).x;
+ vec4 mean_color = accumulated_color / accumulated_weight;
+ imageStore(output_img, texel, mix(center_color, mean_color, factor));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl b/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl
new file mode 100644
index 00000000000..1805cb5a7f5
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl
@@ -0,0 +1,21 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ ivec2 input_size = texture_size(input_tx);
+
+ /* Add 0.5 to evaluate the input sampler at the center of the pixel. */
+ vec2 coordinates = vec2(texel) + vec2(0.5);
+
+ /* For each iteration, accumulate the input at the normalize coordinates, hence the divide by
+ * input size, then transform the coordinates for the next iteration. */
+ vec4 accumulated_color = vec4(0.0);
+ for (int i = 0; i < iterations; i++) {
+ accumulated_color += texture(input_tx, coordinates / input_size);
+ coordinates = (mat3(inverse_transformation) * vec3(coordinates, 1.0)).xy;
+ }
+
+ /* Write the accumulated color divided by the number of iterations. */
+ imageStore(output_img, texel, accumulated_color / iterations);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl b/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl
new file mode 100644
index 00000000000..67e27c22602
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl
@@ -0,0 +1,31 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Compute the dot product between the 3x3 window around the pixel and the edge detection kernel
+ * in the X direction and Y direction. The Y direction kernel is computed by transposing the
+ * given X direction kernel. */
+ vec3 color_x = vec3(0);
+ vec3 color_y = vec3(0);
+ for (int j = 0; j < 3; j++) {
+ for (int i = 0; i < 3; i++) {
+ vec3 color = texture_load(input_tx, texel + ivec2(i - 1, j - 1)).rgb;
+ color_x += color * kernel[j][i];
+ color_y += color * kernel[i][j];
+ }
+ }
+
+ /* Compute the channel-wise magnitude of the 2D vector composed from the X and Y edge detection
+ * filter results. */
+ vec3 magnitude = sqrt(color_x * color_x + color_y * color_y);
+
+ /* Mix the channel-wise magnitude with the original color at the center of the kernel using the
+ * input factor. */
+ vec4 color = texture_load(input_tx, texel);
+ magnitude = mix(color.rgb, magnitude, texture_load(factor_tx, texel).x);
+
+ /* Store the channel-wise magnitude with the original alpha of the input. */
+ imageStore(output_img, texel, vec4(magnitude, color.a));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl b/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl
new file mode 100644
index 00000000000..28f725067e0
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl
@@ -0,0 +1,27 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ vec2 uv = vec2(texel) / vec2(domain_size - ivec2(1));
+ uv -= location;
+ uv.y *= float(domain_size.y) / float(domain_size.x);
+ uv = mat2(cos_angle, -sin_angle, sin_angle, cos_angle) * uv;
+ bool is_inside = length(uv / radius) < 1.0;
+
+ float base_mask_value = texture_load(base_mask_tx, texel).x;
+ float value = texture_load(mask_value_tx, texel).x;
+
+#if defined(CMP_NODE_MASKTYPE_ADD)
+ float output_mask_value = is_inside ? max(base_mask_value, value) : base_mask_value;
+#elif defined(CMP_NODE_MASKTYPE_SUBTRACT)
+ float output_mask_value = is_inside ? clamp(base_mask_value - value, 0.0, 1.0) : base_mask_value;
+#elif defined(CMP_NODE_MASKTYPE_MULTIPLY)
+ float output_mask_value = is_inside ? base_mask_value * value : 0.0;
+#elif defined(CMP_NODE_MASKTYPE_NOT)
+ float output_mask_value = is_inside ? (base_mask_value > 0.0 ? 0.0 : value) : base_mask_value;
+#endif
+
+ imageStore(output_mask_img, texel, vec4(output_mask_value));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_filter.glsl b/source/blender/gpu/shaders/compositor/compositor_filter.glsl
new file mode 100644
index 00000000000..e501c563dda
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_filter.glsl
@@ -0,0 +1,20 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Compute the dot product between the 3x3 window around the pixel and the filter kernel. */
+ vec4 color = vec4(0);
+ for (int j = 0; j < 3; j++) {
+ for (int i = 0; i < 3; i++) {
+ color += texture_load(input_tx, texel + ivec2(i - 1, j - 1)) * kernel[j][i];
+ }
+ }
+
+ /* Mix with the original color at the center of the kernel using the input factor. */
+ color = mix(texture_load(input_tx, texel), color, texture_load(factor_tx, texel).x);
+
+ /* Store the color making sure it is not negative. */
+ imageStore(output_img, texel, max(color, 0.0));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_flip.glsl b/source/blender/gpu/shaders/compositor/compositor_flip.glsl
new file mode 100644
index 00000000000..919c454ee63
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_flip.glsl
@@ -0,0 +1,15 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ ivec2 size = texture_size(input_tx);
+ ivec2 flipped_texel = texel;
+ if (flip_x) {
+ flipped_texel.x = size.x - texel.x - 1;
+ }
+ if (flip_y) {
+ flipped_texel.y = size.y - texel.y - 1;
+ }
+ imageStore(output_img, texel, texture_load(input_tx, flipped_texel));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl b/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl
new file mode 100644
index 00000000000..f20e033dee4
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl
@@ -0,0 +1,7 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ imageStore(output_img, texel, texture_load(input_tx, texel + lower_bound));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl b/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl
new file mode 100644
index 00000000000..cf961b20b34
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl
@@ -0,0 +1,16 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Get the normalized coordinates of the pixel centers. */
+ vec2 normalized_texel = (vec2(texel) + vec2(0.5)) / vec2(texture_size(input_tx));
+
+ /* Sample the red and blue channels shifted by the dispersion amount. */
+ const float red = texture(input_tx, normalized_texel + vec2(dispersion, 0.0)).r;
+ const float green = texture_load(input_tx, texel).g;
+ const float blue = texture(input_tx, normalized_texel - vec2(dispersion, 0.0)).b;
+
+ imageStore(output_img, texel, vec4(red, green, blue, 1.0));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
new file mode 100644
index 00000000000..be984d81603
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
@@ -0,0 +1,29 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Add 0.5 to evaluate the input sampler at the center of the pixel. */
+ vec2 coordinates = vec2(texel) + vec2(0.5);
+
+ /* Transform the input image by transforming the domain coordinates with the inverse of input
+ * image's transformation. The inverse transformation is an affine matrix and thus the
+ * coordinates should be in homogeneous coordinates. */
+ coordinates = (mat3(inverse_transformation) * vec3(coordinates, 1.0)).xy;
+
+ /* Since an input image with an identity transformation is supposed to be centered in the domain,
+ * we subtract the offset between the lower left corners of the input image and the domain, which
+ * is half the difference between their sizes, because the difference in size is on both sides of
+ * the centered image. Additionally, we floor the offset to retain the 0.5 offset added above in
+ * case the difference in sizes was odd. */
+ ivec2 domain_size = imageSize(domain_img);
+ ivec2 input_size = texture_size(input_tx);
+ vec2 offset = floor((domain_size - input_size) / 2.0);
+
+ /* Subtract the offset and divide by the input image size to get the relevant coordinates into
+ * the sampler's expected [0, 1] range. */
+ vec2 normalized_coordinates = (coordinates - offset) / input_size;
+
+ imageStore(domain_img, texel, texture(input_tx, normalized_coordinates));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl b/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl
new file mode 100644
index 00000000000..dc572ea5aaf
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl
@@ -0,0 +1,151 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_hash.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+/* A model that approximates lens distortion parameterized by a distortion parameter and dependent
+ * on the squared distance to the center of the image. The distorted pixel is then computed as the
+ * scalar multiplication of the pixel coordinates with the value returned by this model. See the
+ * compute_distorted_uv function for more details. */
+float compute_distortion_scale(float distortion, float distance_squared)
+{
+ return 1.0 / (1.0 + sqrt(max(0.0, 1.0 - distortion * distance_squared)));
+}
+
+/* A vectorized version of compute_distortion_scale that is applied on the chromatic distortion
+ * parameters passed to the shader. */
+vec3 compute_chromatic_distortion_scale(float distance_squared)
+{
+ return 1.0 / (1.0 + sqrt(max(vec3(0.0), 1.0 - chromatic_distortion * distance_squared)));
+}
+
+/* Compute the image coordinates after distortion by the given distortion scale computed by the
+ * compute_distortion_scale function. Note that the function expects centered normalized UV
+ * coordinates but outputs non-centered image coordinates. */
+vec2 compute_distorted_uv(vec2 uv, float scale)
+{
+ return (uv * scale + 0.5) * texture_size(input_tx) - 0.5;
+}
+
+/* Compute the number of integration steps that should be used to approximate the distorted pixel
+ * using a heuristic, see the compute_number_of_steps function for more details. The numbers of
+ * steps is proportional to the number of pixels spanned by the distortion amount. For jitter
+ * distortion, the square root of the distortion amount plus 1 is used with a minimum of 2 steps.
+ * For non-jitter distortion, the distortion amount plus 1 is used as the number of steps */
+int compute_number_of_integration_steps_heuristic(float distortion)
+{
+#if defined(JITTER)
+ return distortion < 4.0 ? 2 : int(sqrt(distortion + 1.0));
+#else
+ return int(distortion + 1.0);
+#endif
+}
+
+/* Compute the number of integration steps that should be used to compute each channel of the
+ * distorted pixel. Each of the channels are distorted by their respective chromatic distortion
+ * amount, then the amount of distortion between each two consecutive channels is computed, this
+ * amount is then used to heuristically infer the number of needed integration steps, see the
+ * integrate_distortion function for more information. */
+ivec3 compute_number_of_integration_steps(vec2 uv, float distance_squared)
+{
+ /* Distort each channel by its respective chromatic distortion amount. */
+ vec3 distortion_scale = compute_chromatic_distortion_scale(distance_squared);
+ vec2 distorted_uv_red = compute_distorted_uv(uv, distortion_scale.r);
+ vec2 distorted_uv_green = compute_distorted_uv(uv, distortion_scale.g);
+ vec2 distorted_uv_blue = compute_distorted_uv(uv, distortion_scale.b);
+
+ /* Infer the number of needed integration steps to compute the distorted red channel starting
+ * from the green channel. */
+ float distortion_red = distance(distorted_uv_red, distorted_uv_green);
+ int steps_red = compute_number_of_integration_steps_heuristic(distortion_red);
+
+ /* Infer the number of needed integration steps to compute the distorted blue channel starting
+ * from the green channel. */
+ float distortion_blue = distance(distorted_uv_green, distorted_uv_blue);
+ int steps_blue = compute_number_of_integration_steps_heuristic(distortion_blue);
+
+ /* The number of integration steps used to compute the green channel is the sum of both the red
+ * and the blue channel steps because it is computed once with each of them. */
+ return ivec3(steps_red, steps_red + steps_blue, steps_blue);
+}
+
+/* Returns a random jitter amount, which is essentially a random value in the [0, 1] range. If
+ * jitter is not enabled, return a constant 0.5 value instead. */
+float get_jitter(int seed)
+{
+#if defined(JITTER)
+ return hash_uint3_to_float(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y, seed);
+#else
+ return 0.5;
+#endif
+}
+
+/* Each color channel may have a different distortion with the guarantee that the red will have the
+ * lowest distortion while the blue will have the highest one. If each channel is distorted
+ * independently, the image will look disintegrated, with each channel seemingly merely shifted.
+ * Consequently, the distorted pixels needs to be computed by integrating along the path of change
+ * of distortion starting from one channel to another. For instance, to compute the distorted red
+ * from the distorted green, we accumulate the color of the distorted pixel starting from the
+ * distortion of the red, taking small steps until we reach the distortion of the green. The pixel
+ * color is weighted such that it is maximum at the start distortion and zero at the end distortion
+ * in an arithmetic progression. The integration steps can be augmented with random values to
+ * simulate lens jitter. Finally, it should be noted that this function integrates both the start
+ * and end channels in reverse directions for more efficient computation. */
+vec3 integrate_distortion(int start, int end, float distance_squared, vec2 uv, int steps)
+{
+ vec3 accumulated_color = vec3(0.0);
+ float distortion_amount = chromatic_distortion[end] - chromatic_distortion[start];
+ for (int i = 0; i < steps; i++) {
+ /* The increment will be in the [0, 1) range across iterations. */
+ float increment = (i + get_jitter(i)) / steps;
+ float distortion = chromatic_distortion[start] + increment * distortion_amount;
+ float distortion_scale = compute_distortion_scale(distortion, distance_squared);
+
+ /* Sample the color at the distorted coordinates and accumulate it weighted by the increment
+ * value for both the start and end channels. */
+ vec2 distorted_uv = compute_distorted_uv(uv, distortion_scale);
+ vec4 color = texture(input_tx, distorted_uv / texture_size(input_tx));
+ accumulated_color[start] += (1.0 - increment) * color[start];
+ accumulated_color[end] += increment * color[end];
+ }
+ return accumulated_color;
+}
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Compute the UV image coordinates in the range [-1, 1] as well as the squared distance to the
+ * center of the image, which is at (0, 0) in the UV coordinates. */
+ vec2 center = texture_size(input_tx) / 2.0;
+ vec2 uv = scale * (texel + 0.5 - center) / center;
+ float distance_squared = dot(uv, uv);
+
+ /* If any of the color channels will get distorted outside of the screen beyond what is possible,
+ * write a zero transparent color and return. */
+ if (any(greaterThan(chromatic_distortion * distance_squared, vec3(1.0)))) {
+ imageStore(output_img, texel, vec4(0.0));
+ return;
+ }
+
+ /* Compute the number of integration steps that should be used to compute each channel of the
+ * distorted pixel. */
+ ivec3 number_of_steps = compute_number_of_integration_steps(uv, distance_squared);
+
+ /* Integrate the distortion of the red and green, then the green and blue channels. That means
+ * the green will be integrated twice, but this is accounted for in the number of steps which the
+ * color will later be divided by. See the compute_number_of_integration_steps function for more
+ * details. */
+ vec3 color = vec3(0.0);
+ color += integrate_distortion(0, 1, distance_squared, uv, number_of_steps.r);
+ color += integrate_distortion(1, 2, distance_squared, uv, number_of_steps.b);
+
+ /* The integration above performed weighted accumulation, and thus the color needs to be divided
+ * by the sum of the weights. Assuming no jitter, the weights are generated as an arithmetic
+ * progression starting from (0.5 / n) to ((n - 0.5) / n) for n terms. The sum of an arithmetic
+ * progression can be computed as (n * (start + end) / 2), which when subsisting the start and
+ * end reduces to (n / 2). So the color should be multiplied by 2 / n. The jitter sequence
+ * approximately sums to the same value because it is a uniform random value whose mean value is
+ * 0.5, so the expression doesn't change regardless of jitter. */
+ color *= 2.0 / vec3(number_of_steps);
+
+ imageStore(output_img, texel, vec4(color, 1.0));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl b/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl
new file mode 100644
index 00000000000..7dd40581790
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl
@@ -0,0 +1,8 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ vec4 color = vec4(texture_load(image_tx, texel).rgb, texture_load(alpha_tx, texel).x);
+ imageStore(output_img, texel, color);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl b/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl
new file mode 100644
index 00000000000..866b9045da2
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl
@@ -0,0 +1,14 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+#if defined(SPLIT_HORIZONTAL)
+ bool condition = (view_size.x * split_ratio) < texel.x;
+#elif defined(SPLIT_VERTICAL)
+ bool condition = (view_size.y * split_ratio) < texel.y;
+#endif
+ vec4 color = condition ? texture_load(first_image_tx, texel) :
+ texture_load(second_image_tx, texel);
+ imageStore(output_img, texel, color);
+}
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh
new file mode 100644
index 00000000000..11f2f329cd8
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_alpha_crop)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "lower_bound")
+ .push_constant(Type::IVEC2, "upper_bound")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_alpha_crop.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh
new file mode 100644
index 00000000000..301cd6acd9e
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_bilateral_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "radius")
+ .push_constant(Type::FLOAT, "threshold")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "determinator_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_bilateral_blur.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh
new file mode 100644
index 00000000000..3541de53070
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh
@@ -0,0 +1,14 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_bokeh_image)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "exterior_angle")
+ .push_constant(Type::FLOAT, "rotation")
+ .push_constant(Type::FLOAT, "roundness")
+ .push_constant(Type::FLOAT, "catadioptric")
+ .push_constant(Type::FLOAT, "lens_shift")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_bokeh_image.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh
new file mode 100644
index 00000000000..ecb253bbab1
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh
@@ -0,0 +1,35 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "domain_size")
+ .push_constant(Type::VEC2, "location")
+ .push_constant(Type::VEC2, "size")
+ .push_constant(Type::FLOAT, "cos_angle")
+ .push_constant(Type::FLOAT, "sin_angle")
+ .sampler(0, ImageType::FLOAT_2D, "base_mask_tx")
+ .sampler(1, ImageType::FLOAT_2D, "mask_value_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_mask_img")
+ .compute_source("compositor_box_mask.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_add)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_ADD")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_subtract)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_SUBTRACT")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_multiply)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_MULTIPLY")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_not)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_NOT")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh
new file mode 100644
index 00000000000..35e60056736
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh
@@ -0,0 +1,69 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_convert_shared)
+ .local_group_size(16, 16)
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .typedef_source("gpu_shader_compositor_type_conversion.glsl")
+ .compute_source("compositor_convert.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_convert_float_to_vector)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_float(value.x), 0.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_float_to_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4_from_float(value.x)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_float)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec4(value), vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_vector)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_vec4(value), 0.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_float)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec3(value.xyz), vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4_from_vec3(value.xyz)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_extract_alpha_from_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(value.a, vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_half_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "value")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_float_to_half_float)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(value.r, vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_opaque)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(value.rgb, 1.0)")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh
new file mode 100644
index 00000000000..df86c3a8258
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_despeckle)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "threshold")
+ .push_constant(Type::FLOAT, "neighbor_threshold")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "factor_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_despeckle.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh
new file mode 100644
index 00000000000..bb9199dcd26
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_directional_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "iterations")
+ .push_constant(Type::MAT4, "inverse_transformation")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_directional_blur.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh
new file mode 100644
index 00000000000..916ec62bdba
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_edge_filter)
+ .local_group_size(16, 16)
+ .push_constant(Type::MAT4, "kernel")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "factor_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_edge_filter.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh
new file mode 100644
index 00000000000..52db91c94e5
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh
@@ -0,0 +1,35 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "domain_size")
+ .push_constant(Type::VEC2, "location")
+ .push_constant(Type::VEC2, "radius")
+ .push_constant(Type::FLOAT, "cos_angle")
+ .push_constant(Type::FLOAT, "sin_angle")
+ .sampler(0, ImageType::FLOAT_2D, "base_mask_tx")
+ .sampler(1, ImageType::FLOAT_2D, "mask_value_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_mask_img")
+ .compute_source("compositor_ellipse_mask.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_add)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_ADD")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_subtract)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_SUBTRACT")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_multiply)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_MULTIPLY")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_not)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_NOT")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh
new file mode 100644
index 00000000000..9d565cf4b8a
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_filter)
+ .local_group_size(16, 16)
+ .push_constant(Type::MAT4, "kernel")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "factor_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_filter.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh
new file mode 100644
index 00000000000..db831518cb7
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_flip)
+ .local_group_size(16, 16)
+ .push_constant(Type::BOOL, "flip_x")
+ .push_constant(Type::BOOL, "flip_y")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_flip.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh
new file mode 100644
index 00000000000..e7736744c40
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_image_crop)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "lower_bound")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_image_crop.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
new file mode 100644
index 00000000000..98fe1731703
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_projector_lens_distortion)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "dispersion")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_projector_lens_distortion.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh
new file mode 100644
index 00000000000..4528649ae98
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::MAT4, "inverse_transformation")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .compute_source("compositor_realize_on_domain.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_color)
+ .additional_info("compositor_realize_on_domain_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_vector)
+ .additional_info("compositor_realize_on_domain_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_float)
+ .additional_info("compositor_realize_on_domain_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh
new file mode 100644
index 00000000000..c42f2b328d4
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh
@@ -0,0 +1,20 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::VEC3, "chromatic_distortion")
+ .push_constant(Type::FLOAT, "scale")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_screen_lens_distortion.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion)
+ .additional_info("compositor_screen_lens_distortion_shared")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion_jitter)
+ .additional_info("compositor_screen_lens_distortion_shared")
+ .define("JITTER")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh
new file mode 100644
index 00000000000..ca28194e921
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_set_alpha)
+ .local_group_size(16, 16)
+ .sampler(0, ImageType::FLOAT_2D, "image_tx")
+ .sampler(1, ImageType::FLOAT_2D, "alpha_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_set_alpha.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh
new file mode 100644
index 00000000000..d5793b0ce59
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_split_viewer_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "split_ratio")
+ .push_constant(Type::IVEC2, "view_size")
+ .sampler(0, ImageType::FLOAT_2D, "first_image_tx")
+ .sampler(1, ImageType::FLOAT_2D, "second_image_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_split_viewer.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_split_viewer_horizontal)
+ .additional_info("compositor_split_viewer_shared")
+ .define("SPLIT_HORIZONTAL")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_split_viewer_vertical)
+ .additional_info("compositor_split_viewer_shared")
+ .define("SPLIT_VERTICAL")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
new file mode 100644
index 00000000000..8e3e033147f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
@@ -0,0 +1,48 @@
+void node_composite_alpha_over_mixed(
+ float factor, vec4 color, vec4 over_color, float premultiply_factor, out vec4 result)
+{
+ if (over_color.a <= 0.0) {
+ result = color;
+ }
+ else if (factor == 1.0 && over_color.a >= 1.0) {
+ result = over_color;
+ }
+ else {
+ float add_factor = 1.0 - premultiply_factor + over_color.a * premultiply_factor;
+ float premultiplier = factor * add_factor;
+ float multiplier = 1.0 - factor * over_color.a;
+
+ result = multiplier * color + vec2(premultiplier, factor).xxxy * over_color;
+ }
+}
+
+void node_composite_alpha_over_key(float factor, vec4 color, vec4 over_color, out vec4 result)
+{
+ if (over_color.a <= 0.0) {
+ result = color;
+ }
+ else if (factor == 1.0 && over_color.a >= 1.0) {
+ result = over_color;
+ }
+ else {
+ result = mix(color, vec4(over_color.rgb, 1.0), factor * over_color.a);
+ }
+}
+
+void node_composite_alpha_over_premultiply(float factor,
+ vec4 color,
+ vec4 over_color,
+ out vec4 result)
+{
+ if (over_color.a < 0.0) {
+ result = color;
+ }
+ else if (factor == 1.0 && over_color.a >= 1.0) {
+ result = over_color;
+ }
+ else {
+ float multiplier = 1.0 - factor * over_color.a;
+
+ result = multiplier * color + factor * over_color;
+ }
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl
new file mode 100644
index 00000000000..ce71b4fd8a4
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl
@@ -0,0 +1,38 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+/* The algorithm is by Werner D. Streidt
+ * (http://visca.com/ffactory/archives/5-99/msg00021.html)
+ * Extracted of OpenCV demhist.c
+ */
+
+#define FLT_EPSILON 1.192092896e-07F
+
+void node_composite_bright_contrast(
+ vec4 color, float brightness, float contrast, const float use_premultiply, out vec4 result)
+{
+ brightness /= 100.0;
+ float delta = contrast / 200.0;
+
+ float multiplier, offset;
+ if (contrast > 0.0) {
+ multiplier = 1.0 - delta * 2.0;
+ multiplier = 1.0 / max(multiplier, FLT_EPSILON);
+ offset = multiplier * (brightness - delta);
+ }
+ else {
+ delta *= -1.0;
+ multiplier = max(1.0 - delta * 2.0, 0.0);
+ offset = multiplier * brightness + delta;
+ }
+
+ if (use_premultiply != 0.0) {
+ color_alpha_unpremultiply(color, color);
+ }
+
+ result.rgb = color.rgb * multiplier + offset;
+ result.a = color.a;
+
+ if (use_premultiply != 0.0) {
+ color_alpha_premultiply(result, result);
+ }
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl
new file mode 100644
index 00000000000..f2dcc9543f2
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl
@@ -0,0 +1,52 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+#define CMP_NODE_CHANNEL_MATTE_CS_RGB 1.0
+#define CMP_NODE_CHANNEL_MATTE_CS_HSV 2.0
+#define CMP_NODE_CHANNEL_MATTE_CS_YUV 3.0
+#define CMP_NODE_CHANNEL_MATTE_CS_YCC 4.0
+
+void node_composite_channel_matte(vec4 color,
+ const float color_space,
+ const float matte_channel,
+ const vec2 limit_channels,
+ float max_limit,
+ float min_limit,
+ out vec4 result,
+ out float matte)
+{
+ vec4 channels;
+ if (color_space == CMP_NODE_CHANNEL_MATTE_CS_HSV) {
+ rgb_to_hsv(color, channels);
+ }
+ else if (color_space == CMP_NODE_CHANNEL_MATTE_CS_YUV) {
+ rgba_to_yuva_itu_709(color, channels);
+ }
+ else if (color_space == CMP_NODE_CHANNEL_MATTE_CS_YCC) {
+ rgba_to_ycca_itu_709(color, channels);
+ }
+ else {
+ channels = color;
+ }
+
+ float matte_value = channels[int(matte_channel)];
+ float limit_value = max(channels[int(limit_channels.x)], channels[int(limit_channels.y)]);
+
+ float alpha = 1.0 - (matte_value - limit_value);
+ if (alpha > max_limit) {
+ alpha = color.a;
+ }
+ else if (alpha < min_limit) {
+ alpha = 0.0;
+ }
+ else {
+ alpha = (alpha - min_limit) / (max_limit - min_limit);
+ }
+
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
+
+#undef CMP_NODE_CHANNEL_MATTE_CS_RGB
+#undef CMP_NODE_CHANNEL_MATTE_CS_HSV
+#undef CMP_NODE_CHANNEL_MATTE_CS_YUV
+#undef CMP_NODE_CHANNEL_MATTE_CS_YCC
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl
new file mode 100644
index 00000000000..5d6bea0c9db
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl
@@ -0,0 +1,43 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_math_utils.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+/* Algorithm from the book Video Demystified. Chapter 7. Chroma Keying. */
+void node_composite_chroma_matte(vec4 color,
+ vec4 key,
+ float acceptance,
+ float cutoff,
+ float falloff,
+ out vec4 result,
+ out float matte)
+{
+ vec4 color_ycca;
+ rgba_to_ycca_itu_709(color, color_ycca);
+ vec4 key_ycca;
+ rgba_to_ycca_itu_709(key, key_ycca);
+
+ /* Normalize the CrCb components into the [-1, 1] range. */
+ vec2 color_cc = color_ycca.yz * 2.0 - 1.0;
+ vec2 key_cc = key_ycca.yz * 2.0 - 1.0;
+
+ /* Rotate the color onto the space of the key such that x axis of the color space passes through
+ * the key color. */
+ color_cc = vector_to_rotation_matrix(key_cc * vec2(1.0, -1.0)) * color_cc;
+
+ /* Compute foreground key. If positive, the value is in the [0, 1] range. */
+ float foreground_key = color_cc.x - (abs(color_cc.y) / acceptance);
+
+ /* Negative foreground key values retain the original alpha. Positive values are scaled by the
+ * falloff, while colors that make an angle less than the cutoff angle get a zero alpha. */
+ float alpha = color.a;
+ if (foreground_key > 0.0) {
+ alpha = 1.0 - (foreground_key / falloff);
+
+ if (abs(atan(color_cc.y, color_cc.x)) < (cutoff / 2.0)) {
+ alpha = 0.0;
+ }
+ }
+
+ /* Compute output. */
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl
new file mode 100644
index 00000000000..bffb94cdedb
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl
@@ -0,0 +1,34 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_color_balance_lgg(
+ float factor, vec4 color, vec3 lift, vec3 gamma, vec3 gain, out vec4 result)
+{
+ lift = 2.0 - lift;
+ vec3 srgb_color = linear_rgb_to_srgb(color.rgb);
+ vec3 lift_balanced = ((srgb_color - 1.0) * lift) + 1.0;
+
+ vec3 gain_balanced = lift_balanced * gain;
+ gain_balanced = max(gain_balanced, vec3(0.0));
+
+ vec3 linear_color = srgb_to_linear_rgb(gain_balanced);
+ gamma = mix(gamma, vec3(1e-6), equal(gamma, vec3(0.0)));
+ vec3 gamma_balanced = pow(linear_color, 1.0 / gamma);
+
+ result.rgb = mix(color.rgb, gamma_balanced, min(factor, 1.0));
+ result.a = color.a;
+}
+
+void node_composite_color_balance_asc_cdl(float factor,
+ vec4 color,
+ vec3 offset,
+ vec3 power,
+ vec3 slope,
+ float offset_basis,
+ out vec4 result)
+{
+ offset += offset_basis;
+ vec3 balanced = color.rgb * slope + offset;
+ balanced = pow(max(balanced, vec3(0.0)), power);
+ result.rgb = mix(color.rgb, balanced, min(factor, 1.0));
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl
new file mode 100644
index 00000000000..9b4858f03be
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl
@@ -0,0 +1,87 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_math_utils.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_color_correction(vec4 color,
+ float mask,
+ const vec3 enabled_channels,
+ float start_midtones,
+ float end_midtones,
+ float master_saturation,
+ float master_contrast,
+ float master_gamma,
+ float master_gain,
+ float master_lift,
+ float shadows_saturation,
+ float shadows_contrast,
+ float shadows_gamma,
+ float shadows_gain,
+ float shadows_lift,
+ float midtones_saturation,
+ float midtones_contrast,
+ float midtones_gamma,
+ float midtones_gain,
+ float midtones_lift,
+ float highlights_saturation,
+ float highlights_contrast,
+ float highlights_gamma,
+ float highlights_gain,
+ float highlights_lift,
+ const vec3 luminance_coefficients,
+ out vec4 result)
+{
+ const float margin = 0.10;
+ const float margin_divider = 0.5 / margin;
+ float level = (color.r + color.g + color.b) / 3.0;
+ float level_shadows = 0.0;
+ float level_midtones = 0.0;
+ float level_highlights = 0.0;
+ if (level < (start_midtones - margin)) {
+ level_shadows = 1.0;
+ }
+ else if (level < (start_midtones + margin)) {
+ level_midtones = ((level - start_midtones) * margin_divider) + 0.5;
+ level_shadows = 1.0 - level_midtones;
+ }
+ else if (level < (end_midtones - margin)) {
+ level_midtones = 1.0;
+ }
+ else if (level < (end_midtones + margin)) {
+ level_highlights = ((level - end_midtones) * margin_divider) + 0.5;
+ level_midtones = 1.0 - level_highlights;
+ }
+ else {
+ level_highlights = 1.0;
+ }
+
+ float contrast = level_shadows * shadows_contrast;
+ contrast += level_midtones * midtones_contrast;
+ contrast += level_highlights * highlights_contrast;
+ contrast *= master_contrast;
+ float saturation = level_shadows * shadows_saturation;
+ saturation += level_midtones * midtones_saturation;
+ saturation += level_highlights * highlights_saturation;
+ saturation *= master_saturation;
+ float gamma = level_shadows * shadows_gamma;
+ gamma += level_midtones * midtones_gamma;
+ gamma += level_highlights * highlights_gamma;
+ gamma *= master_gamma;
+ float gain = level_shadows * shadows_gain;
+ gain += level_midtones * midtones_gain;
+ gain += level_highlights * highlights_gain;
+ gain *= master_gain;
+ float lift = level_shadows * shadows_lift;
+ lift += level_midtones * midtones_lift;
+ lift += level_highlights * highlights_lift;
+ lift += master_lift;
+
+ float inverse_gamma = 1.0 / gamma;
+ float luma = get_luminance(color.rgb, luminance_coefficients);
+
+ vec3 corrected = luma + saturation * (color.rgb - luma);
+ corrected = 0.5 + (corrected - 0.5) * contrast;
+ corrected = fallback_pow(corrected * gain + lift, inverse_gamma, corrected);
+ corrected = mix(color.rgb, corrected, min(mask, 1.0));
+
+ result.rgb = mix(corrected, color.rgb, equal(enabled_channels, vec3(0.0)));
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl
new file mode 100644
index 00000000000..038471bc1bc
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl
@@ -0,0 +1,27 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_color_matte(vec4 color,
+ vec4 key,
+ float hue_epsilon,
+ float saturation_epsilon,
+ float value_epsilon,
+ out vec4 result,
+ out float matte)
+
+{
+ vec4 color_hsva;
+ rgb_to_hsv(color, color_hsva);
+ vec4 key_hsva;
+ rgb_to_hsv(key, key_hsva);
+
+ bool is_within_saturation = distance(color_hsva.y, key_hsva.y) < saturation_epsilon;
+ bool is_within_value = distance(color_hsva.z, key_hsva.z) < value_epsilon;
+ bool is_within_hue = distance(color_hsva.x, key_hsva.x) < hue_epsilon;
+ /* Hue wraps around, so check the distance around the boundary. */
+ float min_hue = min(color_hsva.x, key_hsva.x);
+ float max_hue = max(color_hsva.x, key_hsva.x);
+ is_within_hue = is_within_hue || ((min_hue + (1.0 - max_hue)) < hue_epsilon);
+
+ matte = (is_within_hue && is_within_saturation && is_within_value) ? 0.0 : color.a;
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl
new file mode 100644
index 00000000000..0adad53ad80
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl
@@ -0,0 +1,13 @@
+void node_composite_color_spill(vec4 color,
+ float factor,
+ const float spill_channel,
+ vec3 spill_scale,
+ const vec2 limit_channels,
+ float limit_scale,
+ out vec4 result)
+{
+ float average_limit = (color[int(limit_channels.x)] + color[int(limit_channels.y)]) / 2.0;
+ float map = factor * color[int(spill_channel)] - limit_scale * average_limit;
+ result.rgb = map > 0.0 ? color.rgb + spill_scale * map : color.rgb;
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl
new file mode 100644
index 00000000000..bcdd625bd4f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl
@@ -0,0 +1,6 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void color_to_luminance(vec4 color, const vec3 luminance_coefficients, out float result)
+{
+ result = get_luminance(color.rgb, luminance_coefficients);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl
new file mode 100644
index 00000000000..d769cadce3c
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl
@@ -0,0 +1,10 @@
+void node_composite_difference_matte(
+ vec4 color, vec4 key, float tolerance, float falloff, out vec4 result, out float matte)
+{
+ vec4 difference = abs(color - key);
+ float average_difference = (difference.r + difference.g + difference.b) / 3.0;
+ bool is_opaque = average_difference > tolerance + falloff;
+ float alpha = is_opaque ? color.a : (max(0.0, average_difference - tolerance) / falloff);
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl
new file mode 100644
index 00000000000..9beed66826c
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl
@@ -0,0 +1,26 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_distance_matte_rgba(
+ vec4 color, vec4 key, float tolerance, float falloff, out vec4 result, out float matte)
+{
+ float difference = distance(color.rgb, key.rgb);
+ bool is_opaque = difference > tolerance + falloff;
+ float alpha = is_opaque ? color.a : max(0.0, difference - tolerance) / falloff;
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
+
+void node_composite_distance_matte_ycca(
+ vec4 color, vec4 key, float tolerance, float falloff, out vec4 result, out float matte)
+{
+ vec4 color_ycca;
+ rgba_to_ycca_itu_709(color, color_ycca);
+ vec4 key_ycca;
+ rgba_to_ycca_itu_709(key, key_ycca);
+
+ float difference = distance(color_ycca.yz, key_ycca.yz);
+ bool is_opaque = difference > tolerance + falloff;
+ float alpha = is_opaque ? color.a : max(0.0, difference - tolerance) / falloff;
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl
new file mode 100644
index 00000000000..f246635a91e
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl
@@ -0,0 +1,6 @@
+void node_composite_exposure(vec4 color, float exposure, out vec4 result)
+{
+ float multiplier = exp2(exposure);
+ result.rgb = color.rgb * multiplier;
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl
new file mode 100644
index 00000000000..53070d4b0e2
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl
@@ -0,0 +1,7 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_math_utils.glsl)
+
+void node_composite_gamma(vec4 color, float gamma, out vec4 result)
+{
+ result.rgb = fallback_pow(color.rgb, gamma, color.rgb);
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl
new file mode 100644
index 00000000000..99eb125cdf2
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl
@@ -0,0 +1,39 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+/* Curve maps are stored in sampler objects that are evaluated in the [0, 1] range, so normalize
+ * parameters accordingly. */
+#define NORMALIZE_PARAMETER(parameter, minimum, range) ((parameter - minimum) * range)
+
+void node_composite_hue_correct(float factor,
+ vec4 color,
+ sampler1DArray curve_map,
+ const float layer,
+ vec3 minimums,
+ vec3 range_dividers,
+ out vec4 result)
+{
+ vec4 hsv;
+ rgb_to_hsv(color, hsv);
+
+ /* First, adjust the hue channel on its own, since corrections in the saturation and value
+ * channels depends on the new value of the hue, not its original value. A curve map value of 0.5
+ * means no change in hue, so adjust the value to get an identity at 0.5. Since the identity of
+ * addition is 0, we subtract 0.5 (0.5 - 0.5 = 0). */
+ const float hue_parameter = NORMALIZE_PARAMETER(hsv.x, minimums.x, range_dividers.x);
+ hsv.x += texture(curve_map, vec2(hue_parameter, layer)).x - 0.5;
+
+ /* Second, adjust the saturation and value based on the new value of the hue. A curve map value
+ * of 0.5 means no change in hue, so adjust the value to get an identity at 0.5. Since the
+ * identity of duplication is 1, we multiply by 2 (0.5 * 2 = 1). */
+ vec2 parameters = NORMALIZE_PARAMETER(hsv.x, minimums.yz, range_dividers.yz);
+ hsv.y *= texture(curve_map, vec2(parameters.x, layer)).y * 2.0;
+ hsv.z *= texture(curve_map, vec2(parameters.y, layer)).z * 2.0;
+
+ /* Sanitize the new hue and saturation values. */
+ hsv.x = fract(hsv.x);
+ hsv.y = clamp(hsv.y, 0.0, 1.0);
+
+ hsv_to_rgb(hsv, result);
+
+ result = mix(color, result, factor);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl
new file mode 100644
index 00000000000..dd5eb33d318
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl
@@ -0,0 +1,16 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_hue_saturation_value(
+ vec4 color, float hue, float saturation, float value, float factor, out vec4 result)
+{
+ vec4 hsv;
+ rgb_to_hsv(color, hsv);
+
+ hsv.x = fract(hsv.x + hue + 0.5);
+ hsv.y = clamp(hsv.y * saturation, 0.0, 1.0);
+ hsv.z = hsv.z * value;
+
+ hsv_to_rgb(hsv, result);
+
+ result = mix(color, result, factor);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl
new file mode 100644
index 00000000000..59be746da7f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl
@@ -0,0 +1,13 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_invert(float fac, vec4 color, float do_rgb, float do_alpha, out vec4 result)
+{
+ result = color;
+ if (do_rgb != 0.0) {
+ result.rgb = 1.0 - result.rgb;
+ }
+ if (do_alpha != 0.0) {
+ result.a = 1.0 - result.a;
+ }
+ result = mix(color, result, fac);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl
new file mode 100644
index 00000000000..3647ac583fe
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl
@@ -0,0 +1,14 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_luminance_matte(vec4 color,
+ float high,
+ float low,
+ const vec3 luminance_coefficients,
+ out vec4 result,
+ out float matte)
+{
+ float luminance = get_luminance(color.rgb, luminance_coefficients);
+ float alpha = clamp(0.0, 1.0, (luminance - low) / (high - low));
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl
new file mode 100644
index 00000000000..27624223dbc
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl
@@ -0,0 +1,7 @@
+/* The compute shader that will be dispatched by the compositor ShaderOperation. It just calls the
+ * evaluate function that will be dynamically generated and appended to this shader in the
+ * ShaderOperation::generate_code method. */
+void main()
+{
+ evaluate();
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl
new file mode 100644
index 00000000000..20874b4ef44
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl
@@ -0,0 +1,56 @@
+/* An arbitrary value determined by Blender. */
+#define BLENDER_ZMAX 10000.0
+
+void node_composite_map_range(float value,
+ float from_min,
+ float from_max,
+ float to_min,
+ float to_max,
+ const float should_clamp,
+ out float result)
+{
+ if (abs(from_max - from_min) < 1e-6) {
+ result = 0.0;
+ }
+ else {
+ if (value >= -BLENDER_ZMAX && value <= BLENDER_ZMAX) {
+ result = (value - from_min) / (from_max - from_min);
+ result = to_min + result * (to_max - to_min);
+ }
+ else if (value > BLENDER_ZMAX) {
+ result = to_max;
+ }
+ else {
+ result = to_min;
+ }
+
+ if (should_clamp != 0.0) {
+ if (to_max > to_min) {
+ result = clamp(result, to_min, to_max);
+ }
+ else {
+ result = clamp(result, to_max, to_min);
+ }
+ }
+ }
+}
+
+void node_composite_map_value(float value,
+ float offset,
+ float size,
+ const float use_min,
+ float min,
+ const float use_max,
+ float max,
+ out float result)
+{
+ result = (value + offset) * size;
+
+ if (use_min != 0.0 && result < min) {
+ result = min;
+ }
+
+ if (use_max != 0.0 && result > max) {
+ result = max;
+ }
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl
new file mode 100644
index 00000000000..a2e3b6c4aaa
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl
@@ -0,0 +1,9 @@
+void node_composite_normal(vec3 input_vector,
+ vec3 input_normal,
+ out vec3 result_normal,
+ out float result_dot)
+{
+ vec3 normal = normalize(input_normal);
+ result_normal = normal;
+ result_dot = -dot(input_vector, normal);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl
new file mode 100644
index 00000000000..ee8ae234abe
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl
@@ -0,0 +1,6 @@
+void node_composite_posterize(vec4 color, float steps, out vec4 result)
+{
+ steps = clamp(steps, 2.0, 1024.0);
+ result = floor(color * steps) / steps;
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl
new file mode 100644
index 00000000000..d72d2260394
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl
@@ -0,0 +1,132 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+/* ** Combine/Separate XYZ ** */
+
+void node_composite_combine_xyz(float x, float y, float z, out vec3 vector)
+{
+ vector = vec3(x, y, z);
+}
+
+void node_composite_separate_xyz(vec3 vector, out float x, out float y, out float z)
+{
+ x = vector.x;
+ y = vector.y;
+ z = vector.z;
+}
+
+/* ** Combine/Separate RGBA ** */
+
+void node_composite_combine_rgba(float r, float g, float b, float a, out vec4 color)
+{
+ color = vec4(r, g, b, a);
+}
+
+void node_composite_separate_rgba(vec4 color, out float r, out float g, out float b, out float a)
+{
+ r = color.r;
+ g = color.g;
+ b = color.b;
+ a = color.a;
+}
+
+/* ** Combine/Separate HSVA ** */
+
+void node_composite_combine_hsva(float h, float s, float v, float a, out vec4 color)
+{
+ hsv_to_rgb(vec4(h, s, v, a), color);
+}
+
+void node_composite_separate_hsva(vec4 color, out float h, out float s, out float v, out float a)
+{
+ vec4 hsva;
+ rgb_to_hsv(color, hsva);
+ h = hsva.x;
+ s = hsva.y;
+ v = hsva.z;
+ a = hsva.a;
+}
+
+/* ** Combine/Separate HSLA ** */
+
+void node_composite_combine_hsla(float h, float s, float l, float a, out vec4 color)
+{
+ hsl_to_rgb(vec4(h, s, l, a), color);
+}
+
+void node_composite_separate_hsla(vec4 color, out float h, out float s, out float l, out float a)
+{
+ vec4 hsla;
+ rgb_to_hsl(color, hsla);
+ h = hsla.x;
+ s = hsla.y;
+ l = hsla.z;
+ a = hsla.a;
+}
+
+/* ** Combine/Separate YCCA ** */
+
+void node_composite_combine_ycca_itu_601(float y, float cb, float cr, float a, out vec4 color)
+{
+ ycca_to_rgba_itu_601(vec4(y, cb, cr, a), color);
+}
+
+void node_composite_combine_ycca_itu_709(float y, float cb, float cr, float a, out vec4 color)
+{
+ ycca_to_rgba_itu_709(vec4(y, cb, cr, a), color);
+}
+
+void node_composite_combine_ycca_jpeg(float y, float cb, float cr, float a, out vec4 color)
+{
+ ycca_to_rgba_jpeg(vec4(y, cb, cr, a), color);
+}
+
+void node_composite_separate_ycca_itu_601(
+ vec4 color, out float y, out float cb, out float cr, out float a)
+{
+ vec4 ycca;
+ rgba_to_ycca_itu_601(color, ycca);
+ y = ycca.x;
+ cb = ycca.y;
+ cr = ycca.z;
+ a = ycca.a;
+}
+
+void node_composite_separate_ycca_itu_709(
+ vec4 color, out float y, out float cb, out float cr, out float a)
+{
+ vec4 ycca;
+ rgba_to_ycca_itu_709(color, ycca);
+ y = ycca.x;
+ cb = ycca.y;
+ cr = ycca.z;
+ a = ycca.a;
+}
+
+void node_composite_separate_ycca_jpeg(
+ vec4 color, out float y, out float cb, out float cr, out float a)
+{
+ vec4 ycca;
+ rgba_to_ycca_jpeg(color, ycca);
+ y = ycca.x;
+ cb = ycca.y;
+ cr = ycca.z;
+ a = ycca.a;
+}
+
+/* ** Combine/Separate YUVA ** */
+
+void node_composite_combine_yuva_itu_709(float y, float u, float v, float a, out vec4 color)
+{
+ yuva_to_rgba_itu_709(vec4(y, u, v, a), color);
+}
+
+void node_composite_separate_yuva_itu_709(
+ vec4 color, out float y, out float u, out float v, out float a)
+{
+ vec4 yuva;
+ rgba_to_yuva_itu_709(color, yuva);
+ y = yuva.x;
+ u = yuva.y;
+ v = yuva.z;
+ a = yuva.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl
new file mode 100644
index 00000000000..95380d1ed0f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl
@@ -0,0 +1,9 @@
+void node_composite_set_alpha_apply(vec4 color, float alpha, out vec4 result)
+{
+ result = color * alpha;
+}
+
+void node_composite_set_alpha_replace(vec4 color, float alpha, out vec4 result)
+{
+ result = vec4(color.rgb, alpha);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl
new file mode 100644
index 00000000000..7fba26907b5
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl
@@ -0,0 +1,26 @@
+/* The following functions are called to store the given value in the output identified by the
+ * given ID. The ID is an unsigned integer that is encoded in a float, so floatBitsToUint is called
+ * to get the actual identifier. The functions have an output value as their last argument that is
+ * used to establish an output link that is then used to track the nodes that contribute to the
+ * output of the compositor node tree.
+ *
+ * The store_[float|vector|color] functions are dynamically generated in
+ * ShaderOperation::generate_code_for_outputs. */
+
+void node_compositor_store_output_float(const float id, float value, out float out_value)
+{
+ store_float(floatBitsToUint(id), value);
+ out_value = value;
+}
+
+void node_compositor_store_output_vector(const float id, vec3 vector, out vec3 out_vector)
+{
+ store_vector(floatBitsToUint(id), vector);
+ out_vector = vector;
+}
+
+void node_compositor_store_output_color(const float id, vec4 color, out vec4 out_color)
+{
+ store_color(floatBitsToUint(id), color);
+ out_color = color;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl
new file mode 100644
index 00000000000..00e9a391097
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl
@@ -0,0 +1,25 @@
+/* A shorthand for 1D textureSize with a zero LOD. */
+int texture_size(sampler1D sampler)
+{
+ return textureSize(sampler, 0);
+}
+
+/* A shorthand for 1D texelFetch with zero LOD and bounded access clamped to border. */
+vec4 texture_load(sampler1D sampler, int x)
+{
+ const int texture_bound = texture_size(sampler) - 1;
+ return texelFetch(sampler, clamp(x, 0, texture_bound), 0);
+}
+
+/* A shorthand for 2D textureSize with a zero LOD. */
+ivec2 texture_size(sampler2D sampler)
+{
+ return textureSize(sampler, 0);
+}
+
+/* A shorthand for 2D texelFetch with zero LOD and bounded access clamped to border. */
+vec4 texture_load(sampler2D sampler, ivec2 texel)
+{
+ const ivec2 texture_bounds = texture_size(sampler) - ivec2(1);
+ return texelFetch(sampler, clamp(texel, ivec2(0), texture_bounds), 0);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl
new file mode 100644
index 00000000000..75c76fd7341
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl
@@ -0,0 +1,29 @@
+float float_from_vec4(vec4 vector)
+{
+ return dot(vector.rgb, vec3(1.0)) / 3.0;
+}
+
+float float_from_vec3(vec3 vector)
+{
+ return dot(vector, vec3(1.0)) / 3.0;
+}
+
+vec3 vec3_from_vec4(vec4 vector)
+{
+ return vector.rgb;
+}
+
+vec3 vec3_from_float(float value)
+{
+ return vec3(value);
+}
+
+vec4 vec4_from_vec3(vec3 vector)
+{
+ return vec4(vector, 1.0);
+}
+
+vec4 vec4_from_float(float value)
+{
+ return vec4(vec3(value), 1.0);
+}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_noise.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_noise.glsl
index 881e38ea11a..480334f9bbd 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_noise.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_noise.glsl
@@ -13,7 +13,6 @@
* + + |
* @ + + + + @ @------> x
* v0 v1
- *
*/
float bi_mix(float v0, float v1, float v2, float v3, float x, float y)
{
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_voronoi.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_voronoi.glsl
index 0fb8ef15f5f..aac3d98b43b 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_voronoi.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_voronoi.glsl
@@ -15,7 +15,6 @@
*
* With optimization to change -2..2 scan window to -1..1 for better performance,
* as explained in https://www.shadertoy.com/view/llG3zy.
- *
*/
/* **** 1D Voronoi **** */
diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc
index ab1409dfcde..35ffc647c97 100644
--- a/source/blender/gpu/tests/gpu_shader_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_test.cc
@@ -14,8 +14,6 @@
#include "gpu_testing.hh"
-#include "GPU_glew.h"
-
namespace blender::gpu::tests {
static void test_gpu_shader_compute_2d()
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 0818dd653a1..2fb1d814c83 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -56,6 +56,8 @@ bool IMB_colormanagement_space_name_is_data(const char *name);
bool IMB_colormanagement_space_name_is_scene_linear(const char *name);
bool IMB_colormanagement_space_name_is_srgb(const char *name);
+BLI_INLINE void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3]);
+
/**
* Convert a float RGB triplet to the correct luminance weighted average.
*
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 28125c006eb..6881916d1d2 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -50,7 +50,6 @@ extern "C" {
#define IM_MAX_SPACE 64
/**
- *
* \attention defined in ???
*/
struct ImBuf;
@@ -58,7 +57,6 @@ struct rctf;
struct rcti;
/**
- *
* \attention defined in ???
*/
struct anim;
@@ -67,21 +65,18 @@ struct ColorManagedDisplay;
struct GSet;
/**
- *
* \attention defined in DNA_scene_types.h
*/
struct ImageFormatData;
struct Stereo3dFormat;
/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_init(void);
void IMB_exit(void);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_ibImageFromMemory(const unsigned char *mem,
@@ -91,19 +86,16 @@ struct ImBuf *IMB_ibImageFromMemory(const unsigned char *mem,
const char *descr);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_testiffname(const char *filepath, int flags);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_SPACE]);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_thumb_load_image(const char *filepath,
@@ -111,13 +103,11 @@ struct ImBuf *IMB_thumb_load_image(const char *filepath,
char colorspace[IM_MAX_SPACE]);
/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_freeImBuf(struct ImBuf *ibuf);
/**
- *
* \attention Defined in allocimbuf.c
*/
struct ImBuf *IMB_allocImBuf(unsigned int x,
@@ -154,7 +144,6 @@ struct ImBuf *IMB_allocFromBuffer(const unsigned int *rect,
unsigned int channels);
/**
- *
* Increase reference count to imbuf
* (to delete an imbuf you have to call freeImBuf as many times as it
* is referenced)
@@ -166,13 +155,11 @@ void IMB_refImBuf(struct ImBuf *ibuf);
struct ImBuf *IMB_makeSingleUser(struct ImBuf *ibuf);
/**
- *
* \attention Defined in allocimbuf.c
*/
struct ImBuf *IMB_dupImBuf(const struct ImBuf *ibuf1);
/**
- *
* \attention Defined in allocimbuf.c
*/
bool addzbufImBuf(struct ImBuf *ibuf);
@@ -197,7 +184,6 @@ size_t IMB_get_size_in_memory(struct ImBuf *ibuf);
size_t IMB_get_rect_len(const struct ImBuf *ibuf);
/**
- *
* \attention Defined in rectop.c
*/
@@ -304,7 +290,6 @@ void IMB_rectblend_threaded(struct ImBuf *dbuf,
bool accumulate);
/**
- *
* \attention Defined in indexer.c
*/
@@ -399,7 +384,6 @@ double IMD_anim_get_offset(struct anim *anim);
bool IMB_anim_get_fps(struct anim *anim, short *frs_sec, float *frs_sec_base, bool no_av_base);
/**
- *
* \attention Defined in anim_movie.c
*/
struct anim *IMB_open_anim(const char *name,
@@ -412,7 +396,6 @@ void IMB_close_anim_proxies(struct anim *anim);
bool IMB_anim_can_produce_frames(const struct anim *anim);
/**
- *
* \attention Defined in anim_movie.c
*/
@@ -422,7 +405,6 @@ int IMB_anim_get_image_height(struct anim *anim);
bool IMB_get_gop_decode_time(struct anim *anim);
/**
- *
* \attention Defined in anim_movie.c
*/
@@ -432,20 +414,17 @@ struct ImBuf *IMB_anim_absolute(struct anim *anim,
IMB_Proxy_Size preview_size /* = 0 = IMB_PROXY_NONE */);
/**
- *
* \attention Defined in anim_movie.c
* fetches a define preview-frame, usually half way into the movie.
*/
struct ImBuf *IMB_anim_previewframe(struct anim *anim);
/**
- *
* \attention Defined in anim_movie.c
*/
void IMB_free_anim(struct anim *anim);
/**
- *
* \attention Defined in filter.c
*/
@@ -474,7 +453,6 @@ void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);
/**
- *
* \attention Defined in cache.c
*/
@@ -486,19 +464,16 @@ unsigned int *IMB_gettile(struct ImBuf *ibuf, int tx, int ty, int thread);
void IMB_tiles_to_rect(struct ImBuf *ibuf);
/**
- *
* \attention Defined in filter.c
*/
void IMB_filtery(struct ImBuf *ibuf);
/**
- *
* \attention Defined in scaling.c
*/
struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
/**
- *
* \attention Defined in scaling.c
*
* Return true if \a ibuf is modified.
@@ -506,7 +481,6 @@ struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
bool IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
- *
* \attention Defined in scaling.c
*/
/**
@@ -515,19 +489,16 @@ bool IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
bool IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
- *
* \attention Defined in scaling.c
*/
void IMB_scaleImBuf_threaded(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
- *
* \attention Defined in writeimage.c
*/
bool IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);
/**
- *
* \attention Defined in util.c
*/
bool IMB_ispic(const char *filepath);
@@ -536,13 +507,11 @@ int IMB_ispic_type_from_memory(const unsigned char *buf, size_t buf_size);
int IMB_ispic_type(const char *filepath);
/**
- *
* \attention Defined in util.c
*/
bool IMB_isanim(const char *filepath);
/**
- *
* \attention Defined in util.c
*/
int imb_get_anim_type(const char *filepath);
@@ -667,7 +636,6 @@ void IMB_buffer_float_premultiply(float *buf, int width, int height);
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
/**
- *
* \attention defined in imageprocess.c
*/
@@ -718,50 +686,42 @@ void IMB_sampleImageAtLocation(
struct ImBuf *ibuf, float x, float y, bool make_linear_rgb, float color[4]);
/**
- *
* \attention defined in readimage.c
*/
struct ImBuf *IMB_loadifffile(
int file, const char *filepath, int flags, char colorspace[IM_MAX_SPACE], const char *descr);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_half_x(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_x(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_half_y(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_y(struct ImBuf *ibuf1);
/**
- *
* \attention Defined in rotate.c
*/
void IMB_flipx(struct ImBuf *ibuf);
@@ -773,14 +733,12 @@ void IMB_premultiply_alpha(struct ImBuf *ibuf);
void IMB_unpremultiply_alpha(struct ImBuf *ibuf);
/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_freezbufImBuf(struct ImBuf *ibuf);
void IMB_freezbuffloatImBuf(struct ImBuf *ibuf);
/**
- *
* \attention Defined in rectop.c
*/
/**
@@ -925,7 +883,6 @@ void IMB_ffmpeg_init(void);
const char *IMB_ffmpeg_last_error(void);
/**
- *
* \attention defined in util_gpu.c
*/
GPUTexture *IMB_create_gpu_texture(const char *name,
@@ -933,14 +890,22 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
bool use_high_bitdepth,
bool use_premult);
-eGPUTextureFormat IMB_gpu_get_texture_format(const struct ImBuf *ibuf, bool high_bitdepth);
+eGPUTextureFormat IMB_gpu_get_texture_format(const struct ImBuf *ibuf,
+ bool high_bitdepth,
+ bool use_grayscale);
/**
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().
*/
-GPUTexture *IMB_touch_gpu_texture(
- const char *name, struct ImBuf *ibuf, int w, int h, int layers, bool use_high_bitdepth);
+GPUTexture *IMB_touch_gpu_texture(const char *name,
+ struct ImBuf *ibuf,
+ int w,
+ int h,
+ int layers,
+ bool use_high_bitdepth,
+ bool use_grayscale);
+
/**
* Will update a #GPUTexture using the content of the #ImBuf. Only one layer will be updated.
* Will resize the ibuf if needed.
@@ -954,6 +919,7 @@ void IMB_update_gpu_texture_sub(GPUTexture *tex,
int w,
int h,
bool use_high_bitdepth,
+ bool use_grayscale,
bool use_premult);
/**
diff --git a/source/blender/imbuf/IMB_imbuf_types.h b/source/blender/imbuf/IMB_imbuf_types.h
index 1b32bef0a98..45d05e9b856 100644
--- a/source/blender/imbuf/IMB_imbuf_types.h
+++ b/source/blender/imbuf/IMB_imbuf_types.h
@@ -251,11 +251,11 @@ typedef struct ImBuf {
int refcounter;
/* some parameters to pass along for packing images */
- /** Compressed image only used with png and exr currently */
+ /** Compressed image only used with PNG and EXR currently. */
unsigned char *encodedbuffer;
- /** Size of data written to encodedbuffer */
+ /** Size of data written to `encodedbuffer`. */
unsigned int encodedsize;
- /** Size of encodedbuffer */
+ /** Size of `encodedbuffer` */
unsigned int encodedbuffersize;
/* color management */
diff --git a/source/blender/imbuf/intern/colormanagement_inline.c b/source/blender/imbuf/intern/colormanagement_inline.c
index 668307ec802..3c6c0f5fd0a 100644
--- a/source/blender/imbuf/intern/colormanagement_inline.c
+++ b/source/blender/imbuf/intern/colormanagement_inline.c
@@ -11,6 +11,11 @@
#include "BLI_math_vector.h"
#include "IMB_colormanagement_intern.h"
+void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3])
+{
+ copy_v3_v3(r_rgb, imbuf_luma_coefficients);
+}
+
float IMB_colormanagement_get_luminance(const float rgb[3])
{
return dot_v3v3(imbuf_luma_coefficients, rgb);
diff --git a/source/blender/imbuf/intern/tiff.c b/source/blender/imbuf/intern/tiff.c
index 2f13ef409e3..dae6ef49c6d 100644
--- a/source/blender/imbuf/intern/tiff.c
+++ b/source/blender/imbuf/intern/tiff.c
@@ -460,7 +460,7 @@ static int imb_read_tiff_pixels(ImBuf *ibuf, TIFF *image)
scanline_contig_16bit(tmpibuf->rect_float + ib_offset, sbuf, ibuf->x, spp);
}
}
- /* separate channels: RRRGGGBBB */
+ /* Separate channels: RRRGGGBBB. */
}
else if (config == PLANARCONFIG_SEPARATE) {
@@ -574,7 +574,7 @@ ImBuf *imb_loadtiff(const unsigned char *mem,
TIFFGetField(image, TIFFTAG_IMAGELENGTH, &height);
TIFFGetField(image, TIFFTAG_SAMPLESPERPIXEL, &spp);
- ib_depth = (spp == 3) ? 24 : 32;
+ ib_depth = spp * 8;
ibuf = IMB_allocImBuf(width, height, ib_depth, 0);
if (ibuf) {
diff --git a/source/blender/imbuf/intern/transform.cc b/source/blender/imbuf/intern/transform.cc
index 1499c1071e3..d64a48569ae 100644
--- a/source/blender/imbuf/intern/transform.cc
+++ b/source/blender/imbuf/intern/transform.cc
@@ -259,7 +259,6 @@ class WrapRepeatUV : public BaseUVWrapping {
* \brief Read a sample from an image buffer.
*
* A sampler can read from an image buffer.
- *
*/
template<
/** \brief Interpolation mode to use when sampling. */
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c
index 727704e27e8..6f1275e1812 100644
--- a/source/blender/imbuf/intern/util_gpu.c
+++ b/source/blender/imbuf/intern/util_gpu.c
@@ -14,6 +14,7 @@
#include "BKE_global.h"
#include "GPU_capabilities.h"
+#include "GPU_state.h"
#include "GPU_texture.h"
#include "IMB_colormanagement.h"
@@ -22,39 +23,62 @@
/* gpu ibuf utils */
+static bool imb_is_grayscale_texture_format_compatible(const ImBuf *ibuf)
+{
+ if (ibuf->planes > 8) {
+ return false;
+ }
+ /* Only imbufs with colorspace that do not modify the chrominance of the texture data relative
+ * to the scene color space can be uploaded as single channel textures. */
+ if (IMB_colormanagement_space_is_data(ibuf->rect_colorspace) ||
+ IMB_colormanagement_space_is_srgb(ibuf->rect_colorspace) ||
+ IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace)) {
+ return true;
+ };
+ return false;
+}
+
static void imb_gpu_get_format(const ImBuf *ibuf,
bool high_bitdepth,
+ bool use_grayscale,
eGPUDataFormat *r_data_format,
eGPUTextureFormat *r_texture_format)
{
const bool float_rect = (ibuf->rect_float != NULL);
+ const bool is_grayscale = use_grayscale && imb_is_grayscale_texture_format_compatible(ibuf);
if (float_rect) {
/* Float. */
const bool use_high_bitdepth = (!(ibuf->flags & IB_halffloat) && high_bitdepth);
*r_data_format = GPU_DATA_FLOAT;
- *r_texture_format = use_high_bitdepth ? GPU_RGBA32F : GPU_RGBA16F;
+ *r_texture_format = is_grayscale ? (use_high_bitdepth ? GPU_R32F : GPU_R16F) :
+ (use_high_bitdepth ? GPU_RGBA32F : GPU_RGBA16F);
}
else {
if (IMB_colormanagement_space_is_data(ibuf->rect_colorspace) ||
IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace)) {
/* Non-color data or scene linear, just store buffer as is. */
*r_data_format = GPU_DATA_UBYTE;
- *r_texture_format = GPU_RGBA8;
+ *r_texture_format = (is_grayscale) ? GPU_R8 : GPU_RGBA8;
}
else if (IMB_colormanagement_space_is_srgb(ibuf->rect_colorspace)) {
/* sRGB, store as byte texture that the GPU can decode directly. */
- *r_data_format = GPU_DATA_UBYTE;
- *r_texture_format = GPU_SRGB8_A8;
+ *r_data_format = (is_grayscale) ? GPU_DATA_FLOAT : GPU_DATA_UBYTE;
+ *r_texture_format = (is_grayscale) ? GPU_R16F : GPU_SRGB8_A8;
}
else {
/* Other colorspace, store as half float texture to avoid precision loss. */
*r_data_format = GPU_DATA_FLOAT;
- *r_texture_format = GPU_RGBA16F;
+ *r_texture_format = (is_grayscale) ? GPU_R16F : GPU_RGBA16F;
}
}
}
+static const char *imb_gpu_get_swizzle(const ImBuf *ibuf)
+{
+ return imb_is_grayscale_texture_format_compatible(ibuf) ? "rrra" : "rgba";
+}
+
/* Return false if no suitable format was found. */
#ifdef WITH_DDS
static bool IMB_gpu_get_compressed_format(const ImBuf *ibuf, eGPUTextureFormat *r_texture_format)
@@ -90,7 +114,8 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
const bool store_premultiplied,
bool *r_freedata)
{
- const bool is_float_rect = (ibuf->rect_float != NULL);
+ bool is_float_rect = (ibuf->rect_float != NULL);
+ const bool is_grayscale = imb_is_grayscale_texture_format_compatible(ibuf);
void *data_rect = (is_float_rect) ? (void *)ibuf->rect_float : (void *)ibuf->rect;
bool freedata = false;
@@ -121,7 +146,8 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
else if (IMB_colormanagement_space_is_srgb(ibuf->rect_colorspace) ||
IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace)) {
/* sRGB or scene linear, store as byte texture that the GPU can decode directly. */
- data_rect = MEM_mallocN(sizeof(uchar[4]) * ibuf->x * ibuf->y, __func__);
+ data_rect = MEM_mallocN(
+ (is_grayscale ? sizeof(float[4]) : sizeof(uchar[4])) * ibuf->x * ibuf->y, __func__);
*r_freedata = freedata = true;
if (data_rect == NULL) {
@@ -133,8 +159,16 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
* this allows us to use sRGB texture formats and preserves color values in
* zero alpha areas, and appears generally closer to what game engines that we
* want to be compatible with do. */
- IMB_colormanagement_imbuf_to_byte_texture(
- (uchar *)data_rect, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
+ if (is_grayscale) {
+ /* Convert to byte buffer to then pack as half floats reducing the buffer size by half. */
+ IMB_colormanagement_imbuf_to_float_texture(
+ (float *)data_rect, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
+ is_float_rect = true;
+ }
+ else {
+ IMB_colormanagement_imbuf_to_byte_texture(
+ (uchar *)data_rect, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
+ }
}
else {
/* Other colorspace, store as float texture to avoid precision loss. */
@@ -167,21 +201,52 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
}
data_rect = (is_float_rect) ? (void *)scale_ibuf->rect_float : (void *)scale_ibuf->rect;
- *r_freedata = true;
+ *r_freedata = freedata = true;
/* Steal the rescaled buffer to avoid double free. */
scale_ibuf->rect_float = NULL;
scale_ibuf->rect = NULL;
IMB_freeImBuf(scale_ibuf);
}
+
+ /* Pack first channel data manually at the start of the buffer. */
+ if (is_grayscale) {
+ void *src_rect = data_rect;
+
+ if (freedata == false) {
+ data_rect = MEM_mallocN((is_float_rect ? sizeof(float) : sizeof(uchar)) * ibuf->x * ibuf->y,
+ __func__);
+ *r_freedata = freedata = true;
+ }
+
+ if (data_rect == NULL) {
+ return NULL;
+ }
+
+ if (is_float_rect) {
+ for (uint64_t i = 0; i < ibuf->x * ibuf->y; i++) {
+ ((float *)data_rect)[i] = ((float *)src_rect)[i * 4];
+ }
+ }
+ else {
+ for (uint64_t i = 0; i < ibuf->x * ibuf->y; i++) {
+ ((uchar *)data_rect)[i] = ((uchar *)src_rect)[i * 4];
+ }
+ }
+ }
return data_rect;
}
-GPUTexture *IMB_touch_gpu_texture(
- const char *name, ImBuf *ibuf, int w, int h, int layers, bool use_high_bitdepth)
+GPUTexture *IMB_touch_gpu_texture(const char *name,
+ ImBuf *ibuf,
+ int w,
+ int h,
+ int layers,
+ bool use_high_bitdepth,
+ bool use_grayscale)
{
eGPUDataFormat data_format;
eGPUTextureFormat tex_format;
- imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
+ imb_gpu_get_format(ibuf, use_high_bitdepth, use_grayscale, &data_format, &tex_format);
GPUTexture *tex;
if (layers > 0) {
@@ -191,6 +256,7 @@ GPUTexture *IMB_touch_gpu_texture(
tex = GPU_texture_create_2d(name, w, h, 9999, tex_format, NULL);
}
+ GPU_texture_swizzle_set(tex, imb_gpu_get_swizzle(ibuf));
GPU_texture_anisotropic_filter(tex, true);
return tex;
}
@@ -203,6 +269,7 @@ void IMB_update_gpu_texture_sub(GPUTexture *tex,
int w,
int h,
bool use_high_bitdepth,
+ bool use_grayscale,
bool use_premult)
{
const bool do_rescale = (ibuf->x != w || ibuf->y != h);
@@ -210,7 +277,7 @@ void IMB_update_gpu_texture_sub(GPUTexture *tex,
eGPUDataFormat data_format;
eGPUTextureFormat tex_format;
- imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
+ imb_gpu_get_format(ibuf, use_high_bitdepth, use_grayscale, &data_format, &tex_format);
bool freebuf = false;
@@ -266,7 +333,7 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
eGPUDataFormat data_format;
eGPUTextureFormat tex_format;
- imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
+ imb_gpu_get_format(ibuf, use_high_bitdepth, true, &data_format, &tex_format);
bool freebuf = false;
@@ -282,6 +349,7 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
void *data = imb_gpu_get_data(ibuf, do_rescale, size, use_premult, &freebuf);
GPU_texture_update(tex, data_format, data);
+ GPU_texture_swizzle_set(tex, imb_gpu_get_swizzle(ibuf));
GPU_texture_anisotropic_filter(tex, true);
if (freebuf) {
@@ -291,12 +359,14 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
return tex;
}
-eGPUTextureFormat IMB_gpu_get_texture_format(const ImBuf *ibuf, bool high_bitdepth)
+eGPUTextureFormat IMB_gpu_get_texture_format(const ImBuf *ibuf,
+ bool high_bitdepth,
+ bool use_grayscale)
{
eGPUTextureFormat gpu_texture_format;
eGPUDataFormat gpu_data_format;
- imb_gpu_get_format(ibuf, high_bitdepth, &gpu_data_format, &gpu_texture_format);
+ imb_gpu_get_format(ibuf, high_bitdepth, use_grayscale, &gpu_data_format, &gpu_texture_format);
return gpu_texture_format;
}
diff --git a/source/blender/io/alembic/ABC_alembic.h b/source/blender/io/alembic/ABC_alembic.h
index ded3258ff18..05025861857 100644
--- a/source/blender/io/alembic/ABC_alembic.h
+++ b/source/blender/io/alembic/ABC_alembic.h
@@ -60,6 +60,28 @@ struct AlembicExportParams {
float global_scale;
};
+struct AlembicImportParams {
+ /* Multiplier for the cached data scale. Mostly useful if the data is stored in a different unit
+ * as what Blender expects (e.g. centimeters instead of meters). */
+ float global_scale;
+
+ /* Number of consecutive files to expect if the cached animation is split in a sequence. */
+ int sequence_len;
+ /* Start frame of the sequence, offset from 0. */
+ int sequence_offset;
+ /* True if the cache is split in multiple files. */
+ bool is_sequence;
+
+ /* True if the importer should set the current scene's start and end frame based on the start and
+ * end frames of the cached animation. */
+ bool set_frame_range;
+ /* True if imported meshes should be validated. Error messages are sent to the console. */
+ bool validate_meshes;
+ /* True if a cache reader should be added regardless of whether there is animated data in the
+ * cached file. */
+ bool always_add_cache_reader;
+};
+
/* The ABC_export and ABC_import functions both take a as_background_job
* parameter, and return a boolean.
*
@@ -78,13 +100,7 @@ bool ABC_export(struct Scene *scene,
bool ABC_import(struct bContext *C,
const char *filepath,
- float scale,
- bool is_sequence,
- bool set_frame_range,
- int sequence_len,
- int offset,
- bool validate_meshes,
- bool always_add_cache_reader,
+ const struct AlembicImportParams *params,
bool as_background_job);
struct CacheArchiveHandle *ABC_create_handle(struct Main *bmain,
diff --git a/source/blender/io/alembic/intern/alembic_capi.cc b/source/blender/io/alembic/intern/alembic_capi.cc
index 27df23b38c6..86622719f6e 100644
--- a/source/blender/io/alembic/intern/alembic_capi.cc
+++ b/source/blender/io/alembic/intern/alembic_capi.cc
@@ -672,13 +672,7 @@ static void import_freejob(void *user_data)
bool ABC_import(bContext *C,
const char *filepath,
- float scale,
- bool is_sequence,
- bool set_frame_range,
- int sequence_len,
- int offset,
- bool validate_meshes,
- bool always_add_cache_reader,
+ const AlembicImportParams *params,
bool as_background_job)
{
/* Using new here since MEM_* functions do not call constructor to properly initialize data. */
@@ -691,13 +685,13 @@ bool ABC_import(bContext *C,
job->import_ok = false;
BLI_strncpy(job->filename, filepath, 1024);
- job->settings.scale = scale;
- job->settings.is_sequence = is_sequence;
- job->settings.set_frame_range = set_frame_range;
- job->settings.sequence_len = sequence_len;
- job->settings.sequence_offset = offset;
- job->settings.validate_meshes = validate_meshes;
- job->settings.always_add_cache_reader = always_add_cache_reader;
+ job->settings.scale = params->global_scale;
+ job->settings.is_sequence = params->is_sequence;
+ job->settings.set_frame_range = params->set_frame_range;
+ job->settings.sequence_len = params->sequence_len;
+ job->settings.sequence_offset = params->sequence_offset;
+ job->settings.validate_meshes = params->validate_meshes;
+ job->settings.always_add_cache_reader = params->always_add_cache_reader;
job->error_code = ABC_NO_ERROR;
job->was_cancelled = false;
job->archive = nullptr;
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index 5c359c10331..086ed6d52c9 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -899,11 +899,9 @@ static bool bc_has_same_material_configuration(Object *ob1, Object *ob2)
}
/**
- *
* Caution here: This code assumes that all materials are assigned to Object
* and no material is assigned to Data.
* That is true right after the objects have been imported.
- *
*/
static void bc_copy_materials_to_data(Object *ob, Mesh *me)
{
@@ -914,9 +912,7 @@ static void bc_copy_materials_to_data(Object *ob, Mesh *me)
}
/**
- *
- * Remove all references to materials from the object
- *
+ * Remove all references to materials from the object.
*/
static void bc_remove_materials_from_object(Object *ob, Mesh *me)
{
diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h
index 416b5728b66..92b387a4bfe 100644
--- a/source/blender/io/collada/MeshImporter.h
+++ b/source/blender/io/collada/MeshImporter.h
@@ -203,7 +203,6 @@ class MeshImporter : public MeshImporterBase {
* if the check is positive:
* Add the materials of the first user to the geometry
* adjust all other users accordingly.
- *
*/
void optimize_material_assignements();
diff --git a/source/blender/io/common/IO_abstract_hierarchy_iterator.h b/source/blender/io/common/IO_abstract_hierarchy_iterator.h
index a67cfe6a9d6..966eb640264 100644
--- a/source/blender/io/common/IO_abstract_hierarchy_iterator.h
+++ b/source/blender/io/common/IO_abstract_hierarchy_iterator.h
@@ -228,7 +228,7 @@ class AbstractHierarchyIterator {
* writer is created it will also write the current iteration, to ensure the hierarchy is
* complete. The `export_subset` option is only in effect when the writer already existed from a
* previous iteration. */
- void set_export_subset(ExportSubset export_subset_);
+ void set_export_subset(ExportSubset export_subset);
/* Convert the given name to something that is valid for the exported file format.
* This base implementation is a no-op; override in a concrete subclass. */
@@ -267,7 +267,7 @@ class AbstractHierarchyIterator {
/* These three functions create writers and call their write() method. */
void make_writers(const HierarchyContext *parent_context);
void make_writer_object_data(const HierarchyContext *context);
- void make_writers_particle_systems(const HierarchyContext *context);
+ void make_writers_particle_systems(const HierarchyContext *transform_context);
/* Return the appropriate HierarchyContext for the data of the object represented by
* object_context. */
@@ -332,7 +332,7 @@ class AbstractHierarchyIterator {
virtual void release_writer(AbstractHierarchyWriter *writer) = 0;
AbstractHierarchyWriter *get_writer(const std::string &export_path) const;
- ExportChildren &graph_children(const HierarchyContext *parent_context);
+ ExportChildren &graph_children(const HierarchyContext *context);
};
} // namespace blender::io
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 28ed259e696..d8b14d3313b 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -82,9 +82,8 @@ static pxr::UsdShadeMaterial compute_bound_material(const pxr::UsdPrim &prim)
return mtl;
}
-/* Returns an existing Blender material that corresponds to the USD
- * material with with the given path. Returns null if no such material
- * exists. */
+/* Returns an existing Blender material that corresponds to the USD material with the given path.
+ * Returns null if no such material exists. */
static Material *find_existing_material(
const pxr::SdfPath &usd_mat_path,
const USDImportParams &params,
diff --git a/source/blender/io/wavefront_obj/IO_wavefront_obj.cc b/source/blender/io/wavefront_obj/IO_wavefront_obj.cc
index fb0b4a1aca9..2fd2973ee73 100644
--- a/source/blender/io/wavefront_obj/IO_wavefront_obj.cc
+++ b/source/blender/io/wavefront_obj/IO_wavefront_obj.cc
@@ -4,6 +4,7 @@
* \ingroup obj
*/
+#include "BLI_path_util.h"
#include "BLI_timeit.hh"
#include "IO_wavefront_obj.h"
@@ -11,14 +12,26 @@
#include "obj_exporter.hh"
#include "obj_importer.hh"
+using namespace blender::timeit;
+
+static void report_duration(const char *job, const TimePoint &start_time, const char *path)
+{
+ Nanoseconds duration = Clock::now() - start_time;
+ std::cout << "OBJ " << job << " of '" << BLI_path_basename(path) << "' took ";
+ print_duration(duration);
+ std::cout << '\n';
+}
+
void OBJ_export(bContext *C, const OBJExportParams *export_params)
{
- SCOPED_TIMER("OBJ export");
+ TimePoint start_time = Clock::now();
blender::io::obj::exporter_main(C, *export_params);
+ report_duration("export", start_time, export_params->filepath);
}
void OBJ_import(bContext *C, const OBJImportParams *import_params)
{
- SCOPED_TIMER(__func__);
+ TimePoint start_time = Clock::now();
blender::io::obj::importer_main(C, *import_params);
+ report_duration("import", start_time, import_params->filepath);
}
diff --git a/source/blender/io/wavefront_obj/IO_wavefront_obj.h b/source/blender/io/wavefront_obj/IO_wavefront_obj.h
index 6ad96083e37..847b02d3fd1 100644
--- a/source/blender/io/wavefront_obj/IO_wavefront_obj.h
+++ b/source/blender/io/wavefront_obj/IO_wavefront_obj.h
@@ -75,6 +75,7 @@ struct OBJImportParams {
bool import_vertex_groups;
bool validate_meshes;
bool relative_paths;
+ bool clear_selection;
};
/**
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index 36a9cf1b9ae..53aa80700cc 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -547,20 +547,29 @@ StringRefNull MTLWriter::mtl_file_path() const
return mtl_filepath_;
}
-void MTLWriter::write_bsdf_properties(const MTLMaterial &mtl_material)
+void MTLWriter::write_bsdf_properties(const MTLMaterial &mtl)
{
- fmt_handler_.write<eMTLSyntaxElement::Ns>(mtl_material.Ns);
- fmt_handler_.write<eMTLSyntaxElement::Ka>(
- mtl_material.Ka.x, mtl_material.Ka.y, mtl_material.Ka.z);
- fmt_handler_.write<eMTLSyntaxElement::Kd>(
- mtl_material.Kd.x, mtl_material.Kd.y, mtl_material.Kd.z);
- fmt_handler_.write<eMTLSyntaxElement::Ks>(
- mtl_material.Ks.x, mtl_material.Ks.y, mtl_material.Ks.z);
- fmt_handler_.write<eMTLSyntaxElement::Ke>(
- mtl_material.Ke.x, mtl_material.Ke.y, mtl_material.Ke.z);
- fmt_handler_.write<eMTLSyntaxElement::Ni>(mtl_material.Ni);
- fmt_handler_.write<eMTLSyntaxElement::d>(mtl_material.d);
- fmt_handler_.write<eMTLSyntaxElement::illum>(mtl_material.illum);
+ /* For various material properties, we only capture information
+ * coming from the texture, or the default value of the socket.
+ * When the texture is present, do not emit the default value. */
+ if (!mtl.tex_map_of_type(eMTLSyntaxElement::map_Ns).is_valid()) {
+ fmt_handler_.write<eMTLSyntaxElement::Ns>(mtl.Ns);
+ }
+ fmt_handler_.write<eMTLSyntaxElement::Ka>(mtl.Ka.x, mtl.Ka.y, mtl.Ka.z);
+ if (!mtl.tex_map_of_type(eMTLSyntaxElement::map_Kd).is_valid()) {
+ fmt_handler_.write<eMTLSyntaxElement::Kd>(mtl.Kd.x, mtl.Kd.y, mtl.Kd.z);
+ }
+ if (!mtl.tex_map_of_type(eMTLSyntaxElement::map_Ks).is_valid()) {
+ fmt_handler_.write<eMTLSyntaxElement::Ks>(mtl.Ks.x, mtl.Ks.y, mtl.Ks.z);
+ }
+ if (!mtl.tex_map_of_type(eMTLSyntaxElement::map_Ke).is_valid()) {
+ fmt_handler_.write<eMTLSyntaxElement::Ke>(mtl.Ke.x, mtl.Ke.y, mtl.Ke.z);
+ }
+ fmt_handler_.write<eMTLSyntaxElement::Ni>(mtl.Ni);
+ if (!mtl.tex_map_of_type(eMTLSyntaxElement::map_d).is_valid()) {
+ fmt_handler_.write<eMTLSyntaxElement::d>(mtl.d);
+ }
+ fmt_handler_.write<eMTLSyntaxElement::illum>(mtl.illum);
}
void MTLWriter::write_texture_map(
@@ -583,12 +592,13 @@ void MTLWriter::write_texture_map(
options.append(" -bm ").append(std::to_string(mtl_material.map_Bump_strength));
}
+ std::string path = path_reference(
+ texture_map.value.image_path.c_str(), blen_filedir, dest_dir, path_mode, &copy_set);
+ /* Always emit forward slashes for cross-platform compatibility. */
+ std::replace(path.begin(), path.end(), '\\', '/');
+
#define SYNTAX_DISPATCH(eMTLSyntaxElement) \
if (texture_map.key == eMTLSyntaxElement) { \
- std::string path = path_reference( \
- texture_map.value.image_path.c_str(), blen_filedir, dest_dir, path_mode, &copy_set); \
- /* Always emit forward slashes for cross-platform compatibility. */ \
- std::replace(path.begin(), path.end(), '\\', '/'); \
fmt_handler_.write<eMTLSyntaxElement>(options, path.c_str()); \
return; \
}
@@ -600,6 +610,7 @@ void MTLWriter::write_texture_map(
SYNTAX_DISPATCH(eMTLSyntaxElement::map_refl);
SYNTAX_DISPATCH(eMTLSyntaxElement::map_Ke);
SYNTAX_DISPATCH(eMTLSyntaxElement::map_Bump);
+#undef SYNTAX_DISPATCH
BLI_assert(!"This map type was not written to the file.");
}
@@ -626,7 +637,7 @@ void MTLWriter::write_materials(const char *blen_filepath,
fmt_handler_.write<eMTLSyntaxElement::newmtl>(mtlmat.name);
write_bsdf_properties(mtlmat);
for (const auto &tex : mtlmat.texture_maps.items()) {
- if (tex.value.image_path.empty()) {
+ if (!tex.value.is_valid()) {
continue;
}
write_texture_map(mtlmat, tex, blen_filedir, dest_dir, path_mode, copy_set);
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index 80df93a795e..8c43d4586a9 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -47,7 +47,7 @@ OBJMesh::OBJMesh(Depsgraph *depsgraph, const OBJExportParams &export_params, Obj
/* Since a new mesh been allocated, it needs to be freed in the destructor. */
mesh_eval_needs_free_ = true;
}
- if (export_params.export_triangulated_mesh && ELEM(export_object_eval_.type, OB_MESH, OB_SURF)) {
+ if (export_params.export_triangulated_mesh && export_object_eval_.type == OB_MESH) {
std::tie(export_mesh_eval_, mesh_eval_needs_free_) = triangulate_mesh_eval();
}
set_world_axes_transform(export_params.forward_axis, export_params.up_axis);
@@ -133,7 +133,7 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
copy_m3_m4(normal_matrix, world_and_axes_transform_);
invert_m3_m3(world_and_axes_normal_transform_, normal_matrix);
transpose_m3(world_and_axes_normal_transform_);
- mirrored_transform_ = determinant_m3_array(world_and_axes_normal_transform_) < 0;
+ mirrored_transform_ = is_negative_m3(world_and_axes_normal_transform_);
}
int OBJMesh::tot_vertices() const
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mtl.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mtl.hh
index 80e3127f69f..f83b3b49bf5 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mtl.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mtl.hh
@@ -8,8 +8,6 @@
#include "BLI_map.hh"
#include "BLI_math_vec_types.hh"
-#include "BLI_string_ref.hh"
-#include "BLI_vector.hh"
#include "DNA_node_types.h"
#include "obj_export_io.hh"
@@ -25,19 +23,22 @@ template<> struct DefaultHash<io::obj::eMTLSyntaxElement> {
} // namespace blender
namespace blender::io::obj {
-class OBJMesh;
/**
* Generic container for texture node properties.
*/
struct tex_map_XX {
tex_map_XX(StringRef to_socket_id) : dest_socket_id(to_socket_id){};
+ bool is_valid() const
+ {
+ return !image_path.empty();
+ }
- /** Target socket which this texture node connects to. */
+ /* Target socket which this texture node connects to. */
const std::string dest_socket_id;
float3 translation{0.0f};
float3 scale{1.0f};
- /* Only Flat and Smooth projections are supported. */
+ /* Only Flat and Sphere projections are supported. */
int projection_type = SHD_PROJ_FLAT;
std::string image_path;
std::string mtl_dir_path;
@@ -58,16 +59,15 @@ struct MTLMaterial {
texture_maps.add(eMTLSyntaxElement::map_Bump, tex_map_XX("Normal"));
}
- /**
- * Caller must ensure that the given lookup key exists in the Map.
- * \return Texture map corresponding to the given ID.
- */
+ const tex_map_XX &tex_map_of_type(const eMTLSyntaxElement key) const
+ {
+ BLI_assert(texture_maps.contains(key));
+ return texture_maps.lookup(key);
+ }
tex_map_XX &tex_map_of_type(const eMTLSyntaxElement key)
{
- {
- BLI_assert(texture_maps.contains_as(key));
- return texture_maps.lookup_as(key);
- }
+ BLI_assert(texture_maps.contains(key));
+ return texture_maps.lookup(key);
}
std::string name;
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc b/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
index 8594603867f..7069e1185e0 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
@@ -406,8 +406,7 @@ static void use_all_vertices_if_no_faces(Geometry *geom,
all_geometries.begin(), all_geometries.end(), [](const std::unique_ptr<Geometry> &g) {
return g->get_vertex_count() == 0;
})) {
- geom->track_vertex_index(0);
- geom->track_vertex_index(global_vertices.vertices.size() - 1);
+ geom->track_all_vertices(global_vertices.vertices.size());
}
}
}
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 9e53e27ad37..53907fedfde 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -157,18 +157,22 @@ void MeshFromGeometry::fixup_invalid_faces()
void MeshFromGeometry::create_vertices(Mesh *mesh)
{
- MutableSpan<MVert> vertices = bke::mesh_vertices_for_write(*mesh);
- const int tot_verts_object{mesh_geometry_.get_vertex_count()};
- for (int i = 0; i < tot_verts_object; ++i) {
- int vi = mesh_geometry_.vertex_index_min_ + i;
- if (vi < global_vertices_.vertices.size()) {
- copy_v3_v3(vertices[i].co, global_vertices_.vertices[vi]);
- }
- else {
- std::cerr << "Vertex index:" << vi
- << " larger than total vertices:" << global_vertices_.vertices.size() << " ."
- << std::endl;
+ MutableSpan<MVert> verts = bke::mesh_vertices_for_write(*mesh);
+ /* Go through all the global vertex indices from min to max,
+ * checking which ones are actually and building a global->local
+ * index mapping. Write out the used vertex positions into the Mesh
+ * data. */
+ mesh_geometry_.global_to_local_vertices_.clear();
+ mesh_geometry_.global_to_local_vertices_.reserve(mesh_geometry_.vertices_.size());
+ for (int vi = mesh_geometry_.vertex_index_min_; vi <= mesh_geometry_.vertex_index_max_; ++vi) {
+ BLI_assert(vi >= 0 && vi < global_vertices_.vertices.size());
+ if (!mesh_geometry_.vertices_.contains(vi)) {
+ continue;
}
+ int local_vi = (int)mesh_geometry_.global_to_local_vertices_.size();
+ BLI_assert(local_vi >= 0 && local_vi < mesh->totvert);
+ copy_v3_v3(verts[local_vi].co, global_vertices_.vertices[vi]);
+ mesh_geometry_.global_to_local_vertices_.add_new(vi, local_vi);
}
}
@@ -211,7 +215,7 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
const PolyCorner &curr_corner = mesh_geometry_.face_corners_[curr_face.start_index_ + idx];
MLoop &mloop = loops[tot_loop_idx];
tot_loop_idx++;
- mloop.v = curr_corner.vert_index - mesh_geometry_.vertex_index_min_;
+ mloop.v = mesh_geometry_.global_to_local_vertices_.lookup_default(curr_corner.vert_index, 0);
/* Setup vertex group data, if needed. */
if (!dvert) {
@@ -245,8 +249,8 @@ void MeshFromGeometry::create_edges(Mesh *mesh)
for (int i = 0; i < tot_edges; ++i) {
const MEdge &src_edge = mesh_geometry_.edges_[i];
MEdge &dst_edge = edges[i];
- dst_edge.v1 = src_edge.v1 - mesh_geometry_.vertex_index_min_;
- dst_edge.v2 = src_edge.v2 - mesh_geometry_.vertex_index_min_;
+ dst_edge.v1 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v1, 0);
+ dst_edge.v2 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v2, 0);
BLI_assert(dst_edge.v1 < total_verts && dst_edge.v2 < total_verts);
dst_edge.flag = ME_LOOSEEDGE;
}
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
index 0023d1159c5..093cbec32fe 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
@@ -95,12 +95,8 @@ static Image *create_placeholder_image(Main *bmain, const std::string &path)
return image;
}
-static Image *load_texture_image(Main *bmain,
- const tex_map_XX &tex_map,
- bNode *r_node,
- bool relative_paths)
+static Image *load_texture_image(Main *bmain, const tex_map_XX &tex_map, bool relative_paths)
{
- BLI_assert(r_node && r_node->type == SH_NODE_TEX_IMAGE);
Image *image = nullptr;
/* First try treating texture path as relative. */
@@ -134,6 +130,14 @@ static Image *load_texture_image(Main *bmain,
return image;
}
}
+ /* Try taking just the basename from input path. */
+ std::string base_path{tex_map.mtl_dir_path + BLI_path_basename(tex_map.image_path.c_str())};
+ if (base_path != tex_path) {
+ image = load_image_at_path(bmain, base_path, relative_paths);
+ if (image != nullptr) {
+ return image;
+ }
+ }
image = create_placeholder_image(bmain, tex_path);
return image;
@@ -334,7 +338,7 @@ void ShaderNodetreeWrap::set_bsdf_socket_values(Material *mat)
if (emission_color.x >= 0 && emission_color.y >= 0 && emission_color.z >= 0) {
set_property_of_socket(SOCK_RGBA, "Emission", {emission_color, 3}, bsdf_);
}
- if (mtl_mat_.texture_maps.contains_as(eMTLSyntaxElement::map_Ke)) {
+ if (mtl_mat_.tex_map_of_type(eMTLSyntaxElement::map_Ke).is_valid()) {
set_property_of_socket(SOCK_FLOAT, "Emission Strength", {1.0f}, bsdf_);
}
set_property_of_socket(SOCK_FLOAT, "Specular", {specular}, bsdf_);
@@ -357,13 +361,14 @@ void ShaderNodetreeWrap::add_image_textures(Main *bmain, Material *mat, bool rel
{
for (const Map<const eMTLSyntaxElement, tex_map_XX>::Item texture_map :
mtl_mat_.texture_maps.items()) {
- if (texture_map.value.image_path.empty()) {
+ if (!texture_map.value.is_valid()) {
/* No Image texture node of this map type can be added to this material. */
continue;
}
bNode *image_texture = add_node_to_tree(SH_NODE_TEX_IMAGE);
- Image *image = load_texture_image(bmain, texture_map.value, image_texture, relative_paths);
+ BLI_assert(image_texture);
+ Image *image = load_texture_image(bmain, texture_map.value, relative_paths);
if (image == nullptr) {
continue;
}
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
index 9f0079d7c53..04d9a665588 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
+++ b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
@@ -9,9 +9,10 @@
#include "BKE_lib_id.h"
#include "BLI_map.hh"
+#include "BLI_math_base.hh"
#include "BLI_math_vec_types.hh"
+#include "BLI_set.hh"
#include "BLI_vector.hh"
-#include "BLI_vector_set.hh"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
@@ -92,7 +93,11 @@ struct Geometry {
int vertex_index_min_ = INT_MAX;
int vertex_index_max_ = -1;
- /** Edges written in the file in addition to (or even without polygon) elements. */
+ /* Global vertex indices used by this geometry. */
+ Set<int> vertices_;
+ /* Mapping from global vertex index to geometry-local vertex index. */
+ Map<int, int> global_to_local_vertices_;
+ /* Loose edges in the file. */
Vector<MEdge> edges_;
Vector<PolyCorner> face_corners_;
@@ -105,14 +110,22 @@ struct Geometry {
int get_vertex_count() const
{
- if (vertex_index_max_ < vertex_index_min_)
- return 0;
- return vertex_index_max_ - vertex_index_min_ + 1;
+ return (int)vertices_.size();
}
void track_vertex_index(int index)
{
- vertex_index_min_ = std::min(vertex_index_min_, index);
- vertex_index_max_ = std::max(vertex_index_max_, index);
+ vertices_.add(index);
+ math::min_inplace(vertex_index_min_, index);
+ math::max_inplace(vertex_index_max_, index);
+ }
+ void track_all_vertices(int count)
+ {
+ vertices_.reserve(count);
+ for (int i = 0; i < count; ++i) {
+ vertices_.add(i);
+ }
+ vertex_index_min_ = 0;
+ vertex_index_max_ = count - 1;
}
};
diff --git a/source/blender/io/wavefront_obj/importer/obj_importer.cc b/source/blender/io/wavefront_obj/importer/obj_importer.cc
index bb32776d2be..5d3f75e7f38 100644
--- a/source/blender/io/wavefront_obj/importer/obj_importer.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_importer.cc
@@ -39,7 +39,6 @@ static void geometry_to_blender_objects(Main *bmain,
Map<std::string, std::unique_ptr<MTLMaterial>> &materials,
Map<std::string, Material *> &created_materials)
{
- BKE_view_layer_base_deselect_all(view_layer);
LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
/* Don't do collection syncs for each object, will do once after the loop. */
@@ -122,6 +121,9 @@ void importer_main(Main *bmain,
mtl_parser.parse_and_store(materials);
}
+ if (import_params.clear_selection) {
+ BKE_view_layer_base_deselect_all(view_layer);
+ }
geometry_to_blender_objects(bmain,
scene,
view_layer,
diff --git a/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc b/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc
index 6aec848573f..f582064e0c1 100644
--- a/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc
+++ b/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc
@@ -60,7 +60,7 @@ TEST_F(obj_exporter_test, filter_objects_curves_as_mesh)
return;
}
auto [objmeshes, objcurves]{filter_supported_objects(depsgraph, _export.params)};
- EXPECT_EQ(objmeshes.size(), 20);
+ EXPECT_EQ(objmeshes.size(), 21);
EXPECT_EQ(objcurves.size(), 0);
}
diff --git a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
index 200af50bbd1..57d9e057e9b 100644
--- a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
+++ b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
@@ -63,6 +63,7 @@ class obj_importer_test : public BlendfileLoadingBaseTest {
params.validate_meshes = true;
params.import_vertex_groups = false;
params.relative_paths = true;
+ params.clear_selection = true;
std::string obj_path = blender::tests::flags_test_asset_dir() + "/io_tests/obj/" + path;
strncpy(params.filepath, obj_path.c_str(), FILE_MAX - 1);
@@ -180,7 +181,7 @@ TEST_F(obj_importer_test, import_cube_o_after_verts)
{
"OBSparseTri",
OB_MESH,
- 6,
+ 3,
3,
1,
3,
@@ -327,6 +328,16 @@ TEST_F(obj_importer_test, import_cubes_with_textures_rel)
float3(-1, -1, 1),
float3(0, 1, 0),
float2(0.9935f, 0.0020f)},
+ {"OBCubeTexMul",
+ OB_MESH,
+ 8,
+ 12,
+ 6,
+ 24,
+ float3(4, -2, -1),
+ float3(2, -4, 1),
+ float3(0, 1, 0),
+ float2(0.9935f, 0.0020f)},
{"OBCubeTiledTex",
OB_MESH,
8,
@@ -348,7 +359,7 @@ TEST_F(obj_importer_test, import_cubes_with_textures_rel)
float3(0, 1, 0),
float2(0.9935f, 0.0020f)},
};
- import_and_check("cubes_with_textures_rel.obj", expect, std::size(expect), 3, 4);
+ import_and_check("cubes_with_textures_rel.obj", expect, std::size(expect), 4, 4);
}
TEST_F(obj_importer_test, import_faces_invalid_or_with_holes)
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index c198abf537d..bd43565a807 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -109,7 +109,7 @@ typedef struct Mesh_Runtime {
* (most #eModifierTypeType_NonGeometrical modifiers). Otherwise the edit-mesh
* data will be used for drawing, missing changes from modifiers. See T79517.
*/
- char is_original;
+ char is_original_bmesh;
/** #eMeshWrapperType and others. */
char wrapper_type;
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index abef90495c5..c62907e26ed 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -34,6 +34,7 @@ typedef struct MVert {
#ifdef DNA_DEPRECATED_ALLOW
enum {
/* SELECT = (1 << 0), */
+ /** Deprecated hide status. Now stored in ".hide_vert" attribute. */
ME_HIDE = (1 << 4),
};
#endif
@@ -55,6 +56,7 @@ enum {
/* SELECT = (1 << 0), */
ME_EDGEDRAW = (1 << 1),
ME_SEAM = (1 << 2),
+ /** Deprecated hide status. Now stored in ".hide_edge" attribute. */
/* ME_HIDE = (1 << 4), */
ME_EDGERENDER = (1 << 5),
ME_LOOSEEDGE = (1 << 7),
@@ -80,6 +82,7 @@ typedef struct MPoly {
enum {
ME_SMOOTH = (1 << 0),
ME_FACE_SEL = (1 << 1),
+ /** Deprecated hide status. Now stored in ".hide_poly" attribute. */
/* ME_HIDE = (1 << 4), */
};
diff --git a/source/blender/makesdna/DNA_meta_types.h b/source/blender/makesdna/DNA_meta_types.h
index 519dfb7e9b3..d0c09a0d6ab 100644
--- a/source/blender/makesdna/DNA_meta_types.h
+++ b/source/blender/makesdna/DNA_meta_types.h
@@ -92,8 +92,6 @@ typedef struct MetaBall {
/* used in editmode */
// ListBase edit_elems;
MetaElem *lastelem;
-
- void *batch_cache;
} MetaBall;
/* **************** METABALL ********************* */
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index f148116eba8..787f52f9891 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -2217,7 +2217,7 @@ typedef struct SurfaceDeformModifierData {
SDefVert *verts;
void *_pad1;
float falloff;
- /* Number of of vertices on the deformed mesh upon the bind process. */
+ /* Number of vertices on the deformed mesh upon the bind process. */
unsigned int mesh_verts_num;
/* Number of vertices in the `verts` array of this modifier. */
unsigned int bind_verts_num;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 76d8207eead..3477105f519 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -632,12 +632,12 @@ typedef struct bNodeSocketValueMaterial {
/* Data structs, for `node->storage`. */
-enum {
+typedef enum CMPNodeMaskType {
CMP_NODE_MASKTYPE_ADD = 0,
CMP_NODE_MASKTYPE_SUBTRACT = 1,
CMP_NODE_MASKTYPE_MULTIPLY = 2,
CMP_NODE_MASKTYPE_NOT = 3,
-};
+} CMPNodeMaskType;
enum {
CMP_NODE_DILATEERODE_STEP = 0,
@@ -1838,6 +1838,61 @@ enum {
/* viewer and composite output. */
#define CMP_NODE_OUTPUT_IGNORE_ALPHA 1
+/** Split Viewer Node. Stored in `custom2`. */
+typedef enum CMPNodeSplitViewerAxis {
+ CMP_NODE_SPLIT_VIEWER_HORIZONTAL = 0,
+ CMP_NODE_SPLIT_VIEWER_VERTICAL = 1,
+} CMPNodeSplitViewerAxis;
+
+/** Color Balance Node. Stored in `custom1`. */
+typedef enum CMPNodeColorBalanceMethod {
+ CMP_NODE_COLOR_BALANCE_LGG = 0,
+ CMP_NODE_COLOR_BALANCE_ASC_CDL = 1,
+} CMPNodeColorBalanceMethod;
+
+/** Alpha Convert Node. Stored in `custom1`. */
+typedef enum CMPNodeAlphaConvertMode {
+ CMP_NODE_ALPHA_CONVERT_PREMULTIPLY = 0,
+ CMP_NODE_ALPHA_CONVERT_UNPREMULTIPLY = 1,
+} CMPNodeAlphaConvertMode;
+
+/** Distance Matte Node. Stored in #NodeChroma.channel. */
+typedef enum CMPNodeDistanceMatteColorSpace {
+ CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_YCCA = 0,
+ CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_RGBA = 1,
+} CMPNodeDistanceMatteColorSpace;
+
+/** Color Spill Node. Stored in `custom2`. */
+typedef enum CMPNodeColorSpillLimitAlgorithm {
+ CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_SINGLE = 0,
+ CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_AVERAGE = 1,
+} CMPNodeColorSpillLimitAlgorithm;
+
+/** Channel Matte Node. Stored in #NodeChroma.algorithm. */
+typedef enum CMPNodeChannelMatteLimitAlgorithm {
+ CMP_NODE_CHANNEL_MATTE_LIMIT_ALGORITHM_SINGLE = 0,
+ CMP_NODE_CHANNEL_MATTE_LIMIT_ALGORITHM_MAX = 1,
+} CMPNodeChannelMatteLimitAlgorithm;
+
+/* Flip Node. Stored in custom1. */
+typedef enum CMPNodeFlipMode {
+ CMP_NODE_FLIP_X = 0,
+ CMP_NODE_FLIP_Y = 1,
+ CMP_NODE_FLIP_X_Y = 2,
+} CMPNodeFlipMode;
+
+/* Filter Node. Stored in custom1. */
+typedef enum CMPNodeFilterMethod {
+ CMP_NODE_FILTER_SOFT = 0,
+ CMP_NODE_FILTER_SHARP_BOX = 1,
+ CMP_NODE_FILTER_LAPLACE = 2,
+ CMP_NODE_FILTER_SOBEL = 3,
+ CMP_NODE_FILTER_PREWITT = 4,
+ CMP_NODE_FILTER_KIRSCH = 5,
+ CMP_NODE_FILTER_SHADOW = 6,
+ CMP_NODE_FILTER_SHARP_DIAMOND = 7,
+} CMPNodeFilterMethod;
+
/* Plane track deform node. */
enum {
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index cfb077748ef..cc65b615cb7 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -820,6 +820,7 @@ typedef struct RenderProfile {
/** #ToolSettings.uv_relax_method */
#define UV_SCULPT_TOOL_RELAX_LAPLACIAN 1
#define UV_SCULPT_TOOL_RELAX_HC 2
+#define UV_SCULPT_TOOL_RELAX_COTAN 3
/* Stereo Flags */
#define STEREO_RIGHT_NAME "right"
@@ -2037,8 +2038,8 @@ extern const char *RE_engine_id_CYCLES;
(BASE_EDITABLE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0))
/* deprecate this! */
-#define FIRSTBASE(_view_layer) ((_view_layer)->object_bases.first)
-#define LASTBASE(_view_layer) ((_view_layer)->object_bases.last)
+#define FIRSTBASE(_view_layer) ((struct Base *)(_view_layer)->object_bases.first)
+#define LASTBASE(_view_layer) ((struct Base *)(_view_layer)->object_bases.last)
#define BASACT(_view_layer) ((_view_layer)->basact)
#define OBACT(_view_layer) (BASACT(_view_layer) ? BASACT(_view_layer)->object : NULL)
@@ -2209,7 +2210,7 @@ enum {
OB_DRAW_GROUPUSER_ALL = 2,
};
-/* object_vgroup.c */
+/* object_vgroup.cc */
/** #ToolSettings.vgroupsubset */
typedef enum eVGroupSelect {
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index e9178c0cbf5..856d48e395b 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -628,7 +628,7 @@ enum {
/* Bitflags affecting behavior of any kind of sorting. */
/** Special flag to indicate that order is locked (not user-changeable). */
UILST_FLT_SORT_LOCK = 1u << 30,
- /** Special value, bitflag used to reverse order! */
+ /** Special value, bit-flag used to reverse order! */
UILST_FLT_SORT_REVERSE = 1u << 31,
};
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 1ea6fbbaf83..75f2f6702e5 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -278,9 +278,7 @@ typedef struct SpaceOutliner {
*/
struct BLI_mempool *treestore;
- /* search stuff */
char search_string[64];
- struct TreeStoreElem search_tse;
short flag;
short outlinevis;
@@ -407,8 +405,8 @@ typedef enum eSpaceOutliner_StoreFlag {
/* cleanup tree */
SO_TREESTORE_CLEANUP = (1 << 0),
SO_TREESTORE_UNUSED_1 = (1 << 1), /* cleared */
- /* rebuild the tree, similar to cleanup,
- * but defer a call to BKE_outliner_treehash_rebuild_from_treestore instead */
+ /** Rebuild the tree, similar to cleanup, but defer a call to
+ * bke::outliner::treehash::rebuild_from_treestore instead. */
SO_TREESTORE_REBUILD = (1 << 2),
} eSpaceOutliner_StoreFlag;
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 74fb1c3ac96..dc461502b10 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -637,11 +637,11 @@ typedef struct UserDef_Experimental {
/* Debug options, always available. */
char use_undo_legacy;
char no_override_auto_resync;
- char use_override_new_fully_editable;
char use_cycles_debug;
char show_asset_debug_info;
char no_asset_indexing;
char SANITIZE_AFTER_HERE;
+ char _pad0;
/* The following options are automatically sanitized (set to 0)
* when the release cycle is not alpha. */
char use_new_curves_tools;
@@ -653,6 +653,8 @@ typedef struct UserDef_Experimental {
char enable_eevee_next;
char use_sculpt_texture_paint;
char use_draw_manager_acquire_lock;
+ char use_realtime_compositor;
+ char _pad[7];
/** `makesdna` does not allow empty structs. */
} UserDef_Experimental;
@@ -1160,7 +1162,7 @@ typedef enum eUserpref_StatusBar_Flag {
* #UserDef.autokey_mode
*/
typedef enum eAutokey_Mode {
- /* AUTOKEY_ON is a bitflag */
+ /* AUTOKEY_ON is a bit-flag. */
AUTOKEY_ON = 1,
/**
diff --git a/source/blender/makesdna/DNA_view2d_types.h b/source/blender/makesdna/DNA_view2d_types.h
index c8498f096ed..d08865cefb5 100644
--- a/source/blender/makesdna/DNA_view2d_types.h
+++ b/source/blender/makesdna/DNA_view2d_types.h
@@ -29,7 +29,7 @@ typedef struct View2D {
/** Allowable zoom factor range (only when (keepzoom & V2D_LIMITZOOM)) is set. */
float minzoom, maxzoom;
- /** Scroll - scrollbars to display (bitflag). */
+ /** Scroll - scrollbars to display (bit-flag). */
short scroll;
/** Scroll_ui - temp settings used for UI drawing of scrollers. */
short scroll_ui;
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 8554d070dc3..0d281032b7e 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -486,6 +486,7 @@ enum {
V3D_SHADING_SCENE_LIGHTS_RENDER = (1 << 12),
V3D_SHADING_SCENE_WORLD_RENDER = (1 << 13),
V3D_SHADING_STUDIOLIGHT_VIEW_ROTATION = (1 << 14),
+ V3D_SHADING_COMPOSITOR = (1 << 15),
};
#define V3D_USES_SCENE_LIGHTS(v3d) \
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index 116ea4821cb..2586e13da39 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -151,6 +151,11 @@ typedef struct wmWindowManager {
/** Refresh/redraw #wmNotifier structs. */
ListBase notifier_queue;
+ /**
+ * For duplicate detection.
+ * \note keep in sync with `notifier_queue` adding/removing elements must also update this set.
+ */
+ struct GSet *notifier_queue_set;
/** Information and error reports. */
struct ReportList reports;
diff --git a/source/blender/makesdna/intern/CMakeLists.txt b/source/blender/makesdna/intern/CMakeLists.txt
index c26696b4572..97198117a83 100644
--- a/source/blender/makesdna/intern/CMakeLists.txt
+++ b/source/blender/makesdna/intern/CMakeLists.txt
@@ -5,6 +5,11 @@
add_definitions(-DWITH_DNA_GHASH)
+# Needed for `mallocn.c`.
+if(HAVE_MALLOC_STATS_H)
+ add_definitions(-DHAVE_MALLOC_STATS_H)
+endif()
+
blender_include_dirs(
../../../../intern/atomic
../../../../intern/guardedalloc
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index de9fa60aa5d..ddc010f27a1 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -430,6 +430,10 @@ int RNA_property_collection_lookup_string(PointerRNA *ptr,
PointerRNA *r_ptr);
int RNA_property_collection_lookup_string_index(
PointerRNA *ptr, PropertyRNA *prop, const char *key, PointerRNA *r_ptr, int *r_index);
+
+bool RNA_property_collection_lookup_int_has_fn(PropertyRNA *prop);
+bool RNA_property_collection_lookup_string_has_fn(PropertyRNA *prop);
+
/**
* Zero return is an assignment error.
*/
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index 8124804de2b..7e6e3bcf90e 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -6,6 +6,11 @@ if(CMAKE_COMPILER_IS_GNUCC)
string(APPEND CMAKE_C_FLAGS " -Werror=implicit-function-declaration")
endif()
+# Needed for `mallocn.c`.
+if(HAVE_MALLOC_STATS_H)
+ add_definitions(-DHAVE_MALLOC_STATS_H)
+endif()
+
# files rna_access.c rna_define.c makesrna.c intentionally excluded.
set(DEFSRC
rna_ID.c
@@ -387,7 +392,6 @@ blender_include_dirs(
../../render
../../../../intern/cycles/blender
../../../../intern/atomic
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/memutil
../../../../intern/mantaflow/extern
@@ -450,8 +454,6 @@ set(LIB
bf_editor_undo
)
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_rna "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# Needed so we can use dna_type_offsets.h for defaults initialization.
diff --git a/source/blender/makesrna/intern/rna_ID.c b/source/blender/makesrna/intern/rna_ID.c
index 4b8f8ca7b4b..c59e45e1b01 100644
--- a/source/blender/makesrna/intern/rna_ID.c
+++ b/source/blender/makesrna/intern/rna_ID.c
@@ -234,6 +234,10 @@ const struct IDFilterEnumPropertyItem rna_enum_id_type_filter_items[] = {
# include "WM_api.h"
+# ifdef WITH_PYTHON
+# include "BPY_extern.h"
+# endif
+
void rna_ID_override_library_property_operation_refname_get(PointerRNA *ptr, char *value)
{
IDOverrideLibraryPropertyOperation *opop = ptr->data;
@@ -695,7 +699,16 @@ static ID *rna_ID_override_create(ID *id, Main *bmain, bool remap_local_usages)
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, true);
}
- ID *local_id = BKE_lib_override_library_create_from_id(bmain, id, remap_local_usages);
+ ID *local_id = NULL;
+# ifdef WITH_PYTHON
+ BPy_BEGIN_ALLOW_THREADS;
+# endif
+
+ local_id = BKE_lib_override_library_create_from_id(bmain, id, remap_local_usages);
+
+# ifdef WITH_PYTHON
+ BPy_END_ALLOW_THREADS;
+# endif
if (remap_local_usages) {
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
@@ -717,9 +730,18 @@ static ID *rna_ID_override_hierarchy_create(
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
ID *id_root_override = NULL;
+
+# ifdef WITH_PYTHON
+ BPy_BEGIN_ALLOW_THREADS;
+# endif
+
BKE_lib_override_library_create(
bmain, scene, view_layer, NULL, id, id, id_instance_hint, &id_root_override, false);
+# ifdef WITH_PYTHON
+ BPy_END_ALLOW_THREADS;
+# endif
+
WM_main_add_notifier(NC_ID | NA_ADDED, NULL);
WM_main_add_notifier(NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
@@ -2158,7 +2180,7 @@ static void rna_def_ID(BlenderRNA *brna)
func = RNA_def_function(srna, "animation_data_clear", "rna_ID_animation_data_free");
RNA_def_function_flag(func, FUNC_USE_MAIN);
- RNA_def_function_ui_description(func, "Clear animation on this this ID");
+ RNA_def_function_ui_description(func, "Clear animation on this ID");
func = RNA_def_function(srna, "update_tag", "rna_ID_update_tag");
RNA_def_function_flag(func, FUNC_USE_MAIN | FUNC_USE_REPORTS);
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index ada73157026..c0104b1472c 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -4080,6 +4080,20 @@ int RNA_property_collection_lookup_index(PointerRNA *ptr,
return -1;
}
+bool RNA_property_collection_lookup_int_has_fn(PropertyRNA *prop)
+{
+ BLI_assert(RNA_property_type(prop) == PROP_COLLECTION);
+ CollectionPropertyRNA *cprop = (CollectionPropertyRNA *)rna_ensure_property(prop);
+ return cprop->lookupint != NULL;
+}
+
+bool RNA_property_collection_lookup_string_has_fn(PropertyRNA *prop)
+{
+ BLI_assert(RNA_property_type(prop) == PROP_COLLECTION);
+ CollectionPropertyRNA *cprop = (CollectionPropertyRNA *)rna_ensure_property(prop);
+ return cprop->lookupstring != NULL;
+}
+
int RNA_property_collection_lookup_int(PointerRNA *ptr,
PropertyRNA *prop,
int key,
diff --git a/source/blender/makesrna/intern/rna_action.c b/source/blender/makesrna/intern/rna_action.c
index bcfb646ca19..14f4a82c62b 100644
--- a/source/blender/makesrna/intern/rna_action.c
+++ b/source/blender/makesrna/intern/rna_action.c
@@ -177,7 +177,7 @@ static void rna_Action_fcurve_clear(bAction *act)
static TimeMarker *rna_Action_pose_markers_new(bAction *act, const char name[])
{
TimeMarker *marker = MEM_callocN(sizeof(TimeMarker), "TimeMarker");
- marker->flag = 1;
+ marker->flag = SELECT;
marker->frame = 1;
BLI_strncpy_utf8(marker->name, name, sizeof(marker->name));
BLI_addtail(&act->markers, marker);
diff --git a/source/blender/makesrna/intern/rna_camera.c b/source/blender/makesrna/intern/rna_camera.c
index 99f8c263da6..988e65b4ba8 100644
--- a/source/blender/makesrna/intern/rna_camera.c
+++ b/source/blender/makesrna/intern/rna_camera.c
@@ -695,14 +695,12 @@ void RNA_def_camera(BlenderRNA *brna)
prop = RNA_def_property(srna, "shift_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "shiftx");
- RNA_def_property_range(prop, -10.0f, 10.0f);
RNA_def_property_ui_range(prop, -2.0, 2.0, 1, 3);
RNA_def_property_ui_text(prop, "Shift X", "Camera horizontal shift");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_update");
prop = RNA_def_property(srna, "shift_y", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "shifty");
- RNA_def_property_range(prop, -10.0f, 10.0f);
RNA_def_property_ui_range(prop, -2.0, 2.0, 1, 3);
RNA_def_property_ui_text(prop, "Shift Y", "Camera vertical shift");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_update");
diff --git a/source/blender/makesrna/intern/rna_color.c b/source/blender/makesrna/intern/rna_color.c
index 2a85da42483..b68d87587e7 100644
--- a/source/blender/makesrna/intern/rna_color.c
+++ b/source/blender/makesrna/intern/rna_color.c
@@ -682,7 +682,6 @@ static void rna_ColorManagement_update(Main *UNUSED(bmain), Scene *UNUSED(scene)
}
if (GS(id->name) == ID_SCE) {
- DEG_id_tag_update(id, 0);
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, NULL);
}
}
@@ -1271,7 +1270,7 @@ static void rna_def_colormanage(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Use Curves", "Use RGB curved for pre-display transformation");
RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagement_update");
- /* ** Colorspace ** */
+ /* ** Color-space ** */
srna = RNA_def_struct(brna, "ColorManagedInputColorspaceSettings", NULL);
RNA_def_struct_path_func(srna, "rna_ColorManagedInputColorspaceSettings_path");
RNA_def_struct_ui_text(
diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c
index fff3f479a3f..3a90d631c63 100644
--- a/source/blender/makesrna/intern/rna_curve.c
+++ b/source/blender/makesrna/intern/rna_curve.c
@@ -67,7 +67,8 @@ const EnumPropertyItem rna_enum_keyframe_handle_type_items[] = {
*/
const EnumPropertyItem rna_enum_beztriple_interpolation_mode_items[] = {
/* Interpolation. */
- RNA_ENUM_ITEM_HEADING(N_("Interpolation"), "Standard transitions between keyframes"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_ACTION, "Interpolation"),
+ N_("Standard transitions between keyframes")),
{BEZT_IPO_CONST,
"CONSTANT",
ICON_IPO_CONSTANT,
@@ -85,9 +86,9 @@ const EnumPropertyItem rna_enum_beztriple_interpolation_mode_items[] = {
"Smooth interpolation between A and B, with some control over curve shape"},
/* Easing. */
- RNA_ENUM_ITEM_HEADING(N_("Easing (by strength)"),
- "Predefined inertial transitions, useful for motion graphics "
- "(from least to most \"dramatic\")"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_ACTION, "Easing (by strength)"),
+ N_("Predefined inertial transitions, useful for motion graphics "
+ "(from least to most \"dramatic\")")),
{BEZT_IPO_SINE,
"SINE",
ICON_IPO_SINE,
@@ -104,7 +105,8 @@ const EnumPropertyItem rna_enum_beztriple_interpolation_mode_items[] = {
"Circular",
"Circular easing (strongest and most dynamic)"},
- RNA_ENUM_ITEM_HEADING(N_("Dynamic Effects"), "Simple physics-inspired easing effects"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_ACTION, "Dynamic Effects"),
+ N_("Simple physics-inspired easing effects")),
{BEZT_IPO_BACK, "BACK", ICON_IPO_BACK, "Back", "Cubic easing with overshoot and settle"},
{BEZT_IPO_BOUNCE,
"BOUNCE",
@@ -437,7 +439,7 @@ static void rna_Curve_bevelObject_set(PointerRNA *ptr,
if (ob) {
/* If bevel object has got the save curve, as object, for which it's set as bevobj,
- * there could be infinity loop in #DispList calculation. */
+ * there could be an infinite loop in curve evaluation. */
if (ob->type == OB_CURVES_LEGACY && ob->data != cu) {
cu->bevobj = ob;
id_lib_extern((ID *)ob);
@@ -512,7 +514,7 @@ static void rna_Curve_taperObject_set(PointerRNA *ptr,
if (ob) {
/* If taper object has got the save curve, as object, for which it's set as bevobj,
- * there could be infinity loop in #DispList calculation. */
+ * there could be an infinite loop in curve evaluation. */
if (ob->type == OB_CURVES_LEGACY && ob->data != cu) {
cu->taperobj = ob;
id_lib_extern((ID *)ob);
diff --git a/source/blender/makesrna/intern/rna_curves.c b/source/blender/makesrna/intern/rna_curves.c
index cb8b36f41d2..17290d1c582 100644
--- a/source/blender/makesrna/intern/rna_curves.c
+++ b/source/blender/makesrna/intern/rna_curves.c
@@ -195,7 +195,7 @@ static void rna_def_curves_point(BlenderRNA *brna)
PropertyRNA *prop;
srna = RNA_def_struct(brna, "CurvePoint", NULL);
- RNA_def_struct_ui_text(srna, "Curve Point", "Curve curve control point");
+ RNA_def_struct_ui_text(srna, "Curve Point", "Curve control point");
RNA_def_struct_path_func(srna, "rna_CurvePoint_path");
prop = RNA_def_property(srna, "position", PROP_FLOAT, PROP_TRANSLATION);
diff --git a/source/blender/makesrna/intern/rna_depsgraph.c b/source/blender/makesrna/intern/rna_depsgraph.c
index 6196f8d1ca0..f0d26362cad 100644
--- a/source/blender/makesrna/intern/rna_depsgraph.c
+++ b/source/blender/makesrna/intern/rna_depsgraph.c
@@ -43,23 +43,41 @@
/* **************** Object Instance **************** */
+typedef struct RNA_DepsgraphIterator {
+ BLI_Iterator iter;
+# ifdef WITH_PYTHON
+ /**
+ * Store the Python instance so the #BPy_StructRNA can be set as invalid iteration is completed.
+ * Otherwise accessing from Python (console auto-complete for e.g.) crashes, see: T100286. */
+ void *py_instance;
+# endif
+} RNA_DepsgraphIterator;
+
+# ifdef WITH_PYTHON
+void **rna_DepsgraphIterator_instance(PointerRNA *ptr)
+{
+ RNA_DepsgraphIterator *di = ptr->data;
+ return &di->py_instance;
+}
+# endif
+
static PointerRNA rna_DepsgraphObjectInstance_object_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- return rna_pointer_inherit_refine(ptr, &RNA_Object, iterator->current);
+ RNA_DepsgraphIterator *di = ptr->data;
+ return rna_pointer_inherit_refine(ptr, &RNA_Object, di->iter.current);
}
static int rna_DepsgraphObjectInstance_is_instance_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
return (deg_iter->dupli_object_current != NULL);
}
static PointerRNA rna_DepsgraphObjectInstance_instance_object_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
Object *instance_object = NULL;
if (deg_iter->dupli_object_current != NULL) {
instance_object = deg_iter->dupli_object_current->ob;
@@ -69,24 +87,24 @@ static PointerRNA rna_DepsgraphObjectInstance_instance_object_get(PointerRNA *pt
static bool rna_DepsgraphObjectInstance_show_self_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
- int ob_visibility = BKE_object_visibility(iterator->current, deg_iter->eval_mode);
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
+ int ob_visibility = BKE_object_visibility(di->iter.current, deg_iter->eval_mode);
return (ob_visibility & OB_VISIBLE_SELF) != 0;
}
static bool rna_DepsgraphObjectInstance_show_particles_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
- int ob_visibility = BKE_object_visibility(iterator->current, deg_iter->eval_mode);
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
+ int ob_visibility = BKE_object_visibility(di->iter.current, deg_iter->eval_mode);
return (ob_visibility & OB_VISIBLE_PARTICLES) != 0;
}
static PointerRNA rna_DepsgraphObjectInstance_parent_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
Object *dupli_parent = NULL;
if (deg_iter->dupli_object_current != NULL) {
dupli_parent = deg_iter->dupli_parent;
@@ -96,8 +114,8 @@ static PointerRNA rna_DepsgraphObjectInstance_parent_get(PointerRNA *ptr)
static PointerRNA rna_DepsgraphObjectInstance_particle_system_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
struct ParticleSystem *particle_system = NULL;
if (deg_iter->dupli_object_current != NULL) {
particle_system = deg_iter->dupli_object_current->particle_system;
@@ -107,8 +125,8 @@ static PointerRNA rna_DepsgraphObjectInstance_particle_system_get(PointerRNA *pt
static void rna_DepsgraphObjectInstance_persistent_id_get(PointerRNA *ptr, int *persistent_id)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
memcpy(persistent_id,
deg_iter->dupli_object_current->persistent_id,
@@ -121,8 +139,8 @@ static void rna_DepsgraphObjectInstance_persistent_id_get(PointerRNA *ptr, int *
static unsigned int rna_DepsgraphObjectInstance_random_id_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
return deg_iter->dupli_object_current->random_id;
}
@@ -133,23 +151,23 @@ static unsigned int rna_DepsgraphObjectInstance_random_id_get(PointerRNA *ptr)
static void rna_DepsgraphObjectInstance_matrix_world_get(PointerRNA *ptr, float *mat)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
copy_m4_m4((float(*)[4])mat, deg_iter->dupli_object_current->mat);
}
else {
/* We can return actual object's matrix here, no reason to return identity matrix
* when this is not actually an instance... */
- Object *ob = (Object *)iterator->current;
+ Object *ob = (Object *)di->iter.current;
copy_m4_m4((float(*)[4])mat, ob->obmat);
}
}
static void rna_DepsgraphObjectInstance_orco_get(PointerRNA *ptr, float *orco)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
copy_v3_v3(orco, deg_iter->dupli_object_current->orco);
}
@@ -160,8 +178,8 @@ static void rna_DepsgraphObjectInstance_orco_get(PointerRNA *ptr, float *orco)
static void rna_DepsgraphObjectInstance_uv_get(PointerRNA *ptr, float *uv)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
copy_v2_v2(uv, deg_iter->dupli_object_current->uv);
}
@@ -321,7 +339,7 @@ static PointerRNA rna_Depsgraph_objects_get(CollectionPropertyIterator *iter)
* so that previous one remains valid memory for python to access to. Yuck.
*/
typedef struct RNA_Depsgraph_Instances_Iterator {
- BLI_Iterator iterators[2];
+ RNA_DepsgraphIterator iterators[2];
DEGObjectIterData deg_data[2];
DupliObject dupli_object_current[2];
int counter;
@@ -337,9 +355,9 @@ static void rna_Depsgraph_object_instances_begin(CollectionPropertyIterator *ite
data->flag = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
DEG_ITER_OBJECT_FLAG_VISIBLE | DEG_ITER_OBJECT_FLAG_DUPLI;
- di_it->iterators[0].valid = true;
- DEG_iterator_objects_begin(&di_it->iterators[0], data);
- iter->valid = di_it->iterators[0].valid;
+ di_it->iterators[0].iter.valid = true;
+ DEG_iterator_objects_begin(&di_it->iterators[0].iter, data);
+ iter->valid = di_it->iterators[0].iter.valid;
}
static void rna_Depsgraph_object_instances_next(CollectionPropertyIterator *iter)
@@ -348,12 +366,12 @@ static void rna_Depsgraph_object_instances_next(CollectionPropertyIterator *iter
iter->internal.custom;
/* We need to copy current iterator status to next one being worked on. */
- di_it->iterators[(di_it->counter + 1) % 2] = di_it->iterators[di_it->counter % 2];
+ di_it->iterators[(di_it->counter + 1) % 2].iter = di_it->iterators[di_it->counter % 2].iter;
di_it->deg_data[(di_it->counter + 1) % 2] = di_it->deg_data[di_it->counter % 2];
di_it->counter++;
- di_it->iterators[di_it->counter % 2].data = &di_it->deg_data[di_it->counter % 2];
- DEG_iterator_objects_next(&di_it->iterators[di_it->counter % 2]);
+ di_it->iterators[di_it->counter % 2].iter.data = &di_it->deg_data[di_it->counter % 2];
+ DEG_iterator_objects_next(&di_it->iterators[di_it->counter % 2].iter);
/* Dupli_object_current is also temp memory generated during the iterations,
* it may be freed when last item has been iterated,
* so we have same issue as with the iterator itself:
@@ -365,15 +383,24 @@ static void rna_Depsgraph_object_instances_next(CollectionPropertyIterator *iter
di_it->deg_data[di_it->counter % 2].dupli_object_current =
&di_it->dupli_object_current[di_it->counter % 2];
}
- iter->valid = di_it->iterators[di_it->counter % 2].valid;
+ iter->valid = di_it->iterators[di_it->counter % 2].iter.valid;
}
static void rna_Depsgraph_object_instances_end(CollectionPropertyIterator *iter)
{
RNA_Depsgraph_Instances_Iterator *di_it = (RNA_Depsgraph_Instances_Iterator *)
iter->internal.custom;
- DEG_iterator_objects_end(&di_it->iterators[0]);
- DEG_iterator_objects_end(&di_it->iterators[1]);
+ for (int i = 0; i < ARRAY_SIZE(di_it->iterators); i++) {
+ RNA_DepsgraphIterator *di = &di_it->iterators[i];
+ DEG_iterator_objects_end(&di->iter);
+
+# ifdef WITH_PYTHON
+ if (di->py_instance) {
+ BPY_DECREF_RNA_INVALIDATE(di->py_instance);
+ }
+# endif
+ }
+
MEM_freeN(di_it);
}
@@ -381,8 +408,8 @@ static PointerRNA rna_Depsgraph_object_instances_get(CollectionPropertyIterator
{
RNA_Depsgraph_Instances_Iterator *di_it = (RNA_Depsgraph_Instances_Iterator *)
iter->internal.custom;
- BLI_Iterator *iterator = &di_it->iterators[di_it->counter % 2];
- return rna_pointer_inherit_refine(&iter->parent, &RNA_DepsgraphObjectInstance, iterator);
+ RNA_DepsgraphIterator *di = &di_it->iterators[di_it->counter % 2];
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_DepsgraphObjectInstance, di);
}
/* Iteration over evaluated IDs */
@@ -498,6 +525,10 @@ static void rna_def_depsgraph_instance(BlenderRNA *brna)
"Extended information about dependency graph object iterator "
"(Warning: All data here is 'evaluated' one, not original .blend IDs)");
+# ifdef WITH_PYTHON
+ RNA_def_struct_register_funcs(srna, NULL, NULL, "rna_DepsgraphIterator_instance");
+# endif
+
prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_ui_text(prop, "Object", "Evaluated object the iterator points to");
diff --git a/source/blender/makesrna/intern/rna_fluid.c b/source/blender/makesrna/intern/rna_fluid.c
index 3b22ae9d40f..384ce8f04fb 100644
--- a/source/blender/makesrna/intern/rna_fluid.c
+++ b/source/blender/makesrna/intern/rna_fluid.c
@@ -218,16 +218,22 @@ static void rna_Fluid_parts_create(Main *bmain,
# else
Object *ob = (Object *)ptr->owner_id;
BKE_fluid_particle_system_create(bmain, ob, pset_name, parts_name, psys_name, psys_type);
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ DEG_relations_tag_update(bmain);
# endif
}
-static void rna_Fluid_parts_delete(PointerRNA *ptr, int ptype)
+static void rna_Fluid_parts_delete(Main *bmain, PointerRNA *ptr, int ptype)
{
# ifndef WITH_FLUID
- UNUSED_VARS(ptr, ptype);
+ UNUSED_VARS(bmain, ptr, ptype);
# else
Object *ob = (Object *)ptr->owner_id;
BKE_fluid_particle_system_destroy(ob, ptype);
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ DEG_relations_tag_update(bmain);
# endif
}
@@ -254,7 +260,7 @@ static void rna_Fluid_flip_parts_update(Main *bmain, Scene *scene, PointerRNA *p
/* Only create a particle system in liquid domain mode.
* Remove any remaining data from a liquid sim when switching to gas. */
if (fmd->domain->type != FLUID_DOMAIN_TYPE_LIQUID) {
- rna_Fluid_parts_delete(ptr, PART_FLUID_FLIP);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FLIP);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_FLIP;
rna_Fluid_domain_data_reset(bmain, scene, ptr);
return;
@@ -266,7 +272,7 @@ static void rna_Fluid_flip_parts_update(Main *bmain, Scene *scene, PointerRNA *p
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FLIP;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_FLIP);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FLIP);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_FLIP;
}
rna_Fluid_update(bmain, scene, ptr);
@@ -285,7 +291,7 @@ static void rna_Fluid_spray_parts_update(Main *bmain, Scene *UNUSED(scene), Poin
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_SPRAY;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAY);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAY);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_SPRAY;
}
}
@@ -307,7 +313,7 @@ static void rna_Fluid_bubble_parts_update(Main *bmain, Scene *UNUSED(scene), Poi
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_BUBBLE;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_BUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_BUBBLE);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_BUBBLE;
}
}
@@ -325,7 +331,7 @@ static void rna_Fluid_foam_parts_update(Main *bmain, Scene *UNUSED(scene), Point
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FOAM;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAM);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_FOAM;
}
}
@@ -347,7 +353,7 @@ static void rna_Fluid_tracer_parts_update(Main *bmain, Scene *UNUSED(scene), Poi
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_TRACER;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_TRACER);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_TRACER);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_TRACER;
}
}
@@ -359,10 +365,10 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd = (FluidModifierData *)BKE_modifiers_findby_type(ob, eModifierType_Fluid);
if (fmd->domain->sndparticle_combined_export == SNDPARTICLE_COMBINED_EXPORT_OFF) {
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAMBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAMBUBBLE);
bool exists_spray = rna_Fluid_parts_exists(ptr, PART_FLUID_SPRAY);
bool exists_foam = rna_Fluid_parts_exists(ptr, PART_FLUID_FOAM);
@@ -392,11 +398,11 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_SPRAY;
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FOAM;
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAY);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAMBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAY);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAMBUBBLE);
/* Re-add spray if enabled and no particle system exists for it anymore. */
bool exists_bubble = rna_Fluid_parts_exists(ptr, PART_FLUID_BUBBLE);
@@ -418,11 +424,11 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_SPRAY;
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_BUBBLE;
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAY);
- rna_Fluid_parts_delete(ptr, PART_FLUID_BUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAMBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAY);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_BUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAMBUBBLE);
/* Re-add foam if enabled and no particle system exists for it anymore. */
bool exists_foam = rna_Fluid_parts_exists(ptr, PART_FLUID_FOAM);
@@ -444,11 +450,11 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FOAM;
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_BUBBLE;
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_BUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_BUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAMBUBBLE);
/* Re-add foam if enabled and no particle system exists for it anymore. */
bool exists_spray = rna_Fluid_parts_exists(ptr, PART_FLUID_SPRAY);
@@ -472,12 +478,12 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FOAM;
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_BUBBLE;
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAY);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_BUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAY);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_BUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAMBUBBLE);
}
}
else {
diff --git a/source/blender/makesrna/intern/rna_gpencil.c b/source/blender/makesrna/intern/rna_gpencil.c
index 6854ce37c94..cf0ff546d41 100644
--- a/source/blender/makesrna/intern/rna_gpencil.c
+++ b/source/blender/makesrna/intern/rna_gpencil.c
@@ -1807,6 +1807,7 @@ static void rna_def_gpencil_frame(BlenderRNA *brna)
/* XXX NOTE: this cannot occur on the same frame as another sketch. */
RNA_def_property_range(prop, -MAXFRAME, MAXFRAME);
RNA_def_property_ui_text(prop, "Frame Number", "The frame on which this sketch appears");
+ RNA_def_property_update(prop, NC_GPENCIL | ND_DATA, "rna_GPencil_update");
prop = RNA_def_property(srna, "keyframe_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "key_type");
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 370455302b6..3d5c1810558 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -355,7 +355,7 @@ void rna_FreestyleSettings_module_remove(struct ID *id,
void rna_Scene_use_view_map_cache_update(struct Main *bmain,
struct Scene *scene,
struct PointerRNA *ptr);
-void rna_Scene_glsl_update(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
+void rna_Scene_render_update(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
void rna_Scene_freestyle_update(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
void rna_ViewLayer_name_set(struct PointerRNA *ptr, const char *value);
void rna_ViewLayer_material_override_update(struct Main *bmain,
diff --git a/source/blender/makesrna/intern/rna_light.c b/source/blender/makesrna/intern/rna_light.c
index a9e33b8cea6..9cc4b52e637 100644
--- a/source/blender/makesrna/intern/rna_light.c
+++ b/source/blender/makesrna/intern/rna_light.c
@@ -212,6 +212,7 @@ static void rna_def_light_energy(StructRNA *srna, const short light_type)
"Power",
"The energy this light would emit over its entire area "
"if it wasn't limited by the spot angle");
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
break;
}
@@ -224,6 +225,7 @@ static void rna_def_light_energy(StructRNA *srna, const short light_type)
prop,
"Power",
"Light energy emitted over the entire area of the light in all directions");
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
break;
}
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index ac495b733a7..818392912d6 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -344,20 +344,63 @@ static void rna_Mesh_update_positions_tag(Main *bmain, Scene *scene, PointerRNA
/** \name Property get/set Callbacks
* \{ */
-static void rna_MeshVertex_normal_get(PointerRNA *ptr, float *value)
+static int rna_MeshVertex_index_get(PointerRNA *ptr)
{
- Mesh *mesh = rna_mesh(ptr);
- const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
- const MVert *vertices = BKE_mesh_vertices(mesh);
-
- const int index = (MVert *)ptr->data - vertices;
+ const Mesh *mesh = rna_mesh(ptr);
+ const MVert *vert = (MVert *)ptr->data;
+ const int index = (int)(vert - BKE_mesh_vertices(mesh));
BLI_assert(index >= 0);
BLI_assert(index < mesh->totvert);
+ return index;
+}
- copy_v3_v3(value, vert_normals[index]);
+static int rna_MeshEdge_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const MEdge *edge = (MEdge *)ptr->data;
+ const int index = (int)(edge - BKE_mesh_edges(mesh));
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->totedge);
+ return index;
+}
+
+static int rna_MeshPolygon_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const MPoly *mpoly = (MPoly *)ptr->data;
+ const int index = (int)(mpoly - BKE_mesh_polygons(mesh));
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->totpoly);
+ return index;
+}
+
+static int rna_MeshLoop_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const MLoop *mloop = (MLoop *)ptr->data;
+ const int index = (int)(mloop - BKE_mesh_loops(mesh));
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->totloop);
+ return index;
}
-static int rna_MeshVertex_index_get(PointerRNA *ptr);
+static int rna_MeshLoopTriangle_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const MLoopTri *ltri = (MLoopTri *)ptr->data;
+ const int index = (int)(ltri - mesh->runtime.looptris.array);
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->runtime.looptris.len);
+ return index;
+}
+
+static void rna_MeshVertex_normal_get(PointerRNA *ptr, float *value)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+ const int index = rna_MeshVertex_index_get(ptr);
+ copy_v3_v3(value, vert_normals[index]);
+}
static bool rna_MeshVertex_hide_get(PointerRNA *ptr)
{
@@ -365,18 +408,23 @@ static bool rna_MeshVertex_hide_get(PointerRNA *ptr)
const bool *hide_vert = (const bool *)CustomData_get_layer_named(
&mesh->vdata, CD_PROP_BOOL, ".hide_vert");
const int index = rna_MeshVertex_index_get(ptr);
- BLI_assert(index >= 0);
- BLI_assert(index < mesh->totvert);
- return hide_vert[index];
+ return hide_vert == NULL ? false : hide_vert[index];
}
static void rna_MeshVertex_hide_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
- bool *hide_vert = (bool *)CustomData_get_layer_named(&mesh->vdata, CD_PROP_BOOL, ".hide_vert");
+ bool *hide_vert = (bool *)CustomData_duplicate_referenced_layer_named(
+ &mesh->vdata, CD_PROP_BOOL, ".hide_vert", mesh->totvert);
+ if (!hide_vert) {
+ if (!value) {
+ /* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
+ return;
+ }
+ hide_vert = (bool *)CustomData_add_layer_named(
+ &mesh->vdata, CD_PROP_BOOL, CD_CALLOC, NULL, mesh->totvert, ".hide_vert");
+ }
const int index = rna_MeshVertex_index_get(ptr);
- BLI_assert(index >= 0);
- BLI_assert(index < mesh->totvert);
hide_vert[index] = value;
}
@@ -419,10 +467,8 @@ static void rna_MEdge_crease_set(PointerRNA *ptr, float value)
static void rna_MeshLoop_normal_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- const MLoop *loops = BKE_mesh_loops(me);
-
- const float(*vec)[3] = CustomData_get(&me->ldata, (int)(ml - loops), CD_NORMAL);
+ const int index = rna_MeshLoop_index_get(ptr);
+ const float(*vec)[3] = CustomData_get(&me->ldata, index, CD_NORMAL);
if (!vec) {
zero_v3(values);
@@ -435,10 +481,9 @@ static void rna_MeshLoop_normal_get(PointerRNA *ptr, float *values)
static void rna_MeshLoop_normal_set(PointerRNA *ptr, const float *values)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- const MLoop *loops = BKE_mesh_loops(me);
+ const int index = rna_MeshLoop_index_get(ptr);
- float(*vec)[3] = CustomData_get(&me->ldata, (int)(ml - loops), CD_NORMAL);
+ float(*vec)[3] = CustomData_get(&me->ldata, index, CD_NORMAL);
if (vec) {
normalize_v3_v3(*vec, values);
@@ -448,10 +493,9 @@ static void rna_MeshLoop_normal_set(PointerRNA *ptr, const float *values)
static void rna_MeshLoop_tangent_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- const MLoop *loops = BKE_mesh_loops(me);
+ const int index = rna_MeshLoop_index_get(ptr);
- const float(*vec)[4] = CustomData_get(&me->ldata, (int)(ml - loops), CD_MLOOPTANGENT);
+ const float(*vec)[4] = CustomData_get(&me->ldata, index, CD_MLOOPTANGENT);
if (!vec) {
zero_v3(values);
@@ -464,10 +508,9 @@ static void rna_MeshLoop_tangent_get(PointerRNA *ptr, float *values)
static float rna_MeshLoop_bitangent_sign_get(PointerRNA *ptr)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- const MLoop *loops = BKE_mesh_loops(me);
+ const int index = rna_MeshLoop_index_get(ptr);
- const float(*vec)[4] = CustomData_get(&me->ldata, (int)(ml - loops), CD_MLOOPTANGENT);
+ const float(*vec)[4] = CustomData_get(&me->ldata, index, CD_MLOOPTANGENT);
return (vec) ? (*vec)[3] : 0.0f;
}
@@ -475,11 +518,10 @@ static float rna_MeshLoop_bitangent_sign_get(PointerRNA *ptr)
static void rna_MeshLoop_bitangent_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- const MLoop *loops = BKE_mesh_loops(me);
+ const int index = rna_MeshLoop_index_get(ptr);
- const float(*nor)[3] = CustomData_get(&me->ldata, (int)(ml - loops), CD_NORMAL);
- const float(*vec)[4] = CustomData_get(&me->ldata, (int)(ml - loops), CD_MLOOPTANGENT);
+ const float(*nor)[3] = CustomData_get(&me->ldata, index, CD_NORMAL);
+ const float(*vec)[4] = CustomData_get(&me->ldata, index, CD_MLOOPTANGENT);
if (nor && vec) {
cross_v3_v3v3(values, (const float *)nor, (const float *)vec);
@@ -500,27 +542,30 @@ static void rna_MeshPolygon_normal_get(PointerRNA *ptr, float *values)
BKE_mesh_calc_poly_normal(mp, loops + mp->loopstart, vertices, values);
}
-static int rna_MeshPolygon_index_get(PointerRNA *ptr);
-
static bool rna_MeshPolygon_hide_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
- const bool *hide_face = (const bool *)CustomData_get_layer_named(
- &mesh->pdata, CD_PROP_BOOL, ".hide_face");
+ const bool *hide_poly = (const bool *)CustomData_get_layer_named(
+ &mesh->pdata, CD_PROP_BOOL, ".hide_poly");
const int index = rna_MeshPolygon_index_get(ptr);
- BLI_assert(index >= 0);
- BLI_assert(index < mesh->totpoly);
- return hide_face[index];
+ return hide_poly == NULL ? false : hide_poly[index];
}
static void rna_MeshPolygon_hide_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
- bool *hide_face = (bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_face");
+ bool *hide_poly = (bool *)CustomData_duplicate_referenced_layer_named(
+ &mesh->pdata, CD_PROP_BOOL, ".hide_poly", mesh->totpoly);
+ if (!hide_poly) {
+ if (!value) {
+ /* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
+ return;
+ }
+ hide_poly = (bool *)CustomData_add_layer_named(
+ &mesh->pdata, CD_PROP_BOOL, CD_CALLOC, NULL, mesh->totpoly, ".hide_poly");
+ }
const int index = rna_MeshPolygon_index_get(ptr);
- BLI_assert(index >= 0);
- BLI_assert(index < mesh->totpoly);
- hide_face[index] = value;
+ hide_poly[index] = value;
}
static void rna_MeshPolygon_center_get(PointerRNA *ptr, float *values)
@@ -658,12 +703,11 @@ static void rna_Mesh_texspace_loc_get(PointerRNA *ptr, float values[3])
static void rna_MeshVertex_groups_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me = rna_mesh(ptr);
- const MVert *vertices = BKE_mesh_vertices(me);
MDeformVert *dverts = BKE_mesh_deform_verts_for_write(me);
if (dverts) {
- const MVert *mvert = (const MVert *)ptr->data;
- MDeformVert *dvert = &dverts[mvert - vertices];
+ const int index = rna_MeshVertex_index_get(ptr);
+ MDeformVert *dvert = &dverts[index];
rna_iterator_array_begin(
iter, (void *)dvert->dw, sizeof(MDeformWeight), dvert->totweight, 0, NULL);
@@ -677,15 +721,15 @@ static void rna_MeshVertex_undeformed_co_get(PointerRNA *ptr, float values[3])
{
Mesh *me = rna_mesh(ptr);
MVert *mvert = (MVert *)ptr->data;
- const MVert *vertices = BKE_mesh_vertices(me);
const float(*orco)[3] = CustomData_get_layer(&me->vdata, CD_ORCO);
if (orco) {
+ const int index = rna_MeshVertex_index_get(ptr);
/* orco is normalized to 0..1, we do inverse to match mvert->co */
float loc[3], size[3];
BKE_mesh_texspace_get(me->texcomesh ? me->texcomesh : me, loc, size);
- madd_v3_v3v3v3(values, loc, orco[(mvert - vertices)], size);
+ madd_v3_v3v3v3(values, loc, orco[index], size);
}
else {
copy_v3_v3(values, mvert->co);
@@ -745,10 +789,9 @@ static void rna_CustomDataLayer_clone_set(PointerRNA *ptr, CustomData *data, int
static bool rna_MEdge_freestyle_edge_mark_get(PointerRNA *ptr)
{
const Mesh *me = rna_mesh(ptr);
- const MEdge *medge = (MEdge *)ptr->data;
- const MEdge *edges = BKE_mesh_edges(me);
+ const int index = rna_MeshEdge_index_get(ptr);
- const FreestyleEdge *fed = CustomData_get(&me->edata, (int)(medge - edges), CD_FREESTYLE_EDGE);
+ const FreestyleEdge *fed = CustomData_get(&me->edata, index, CD_FREESTYLE_EDGE);
return fed && (fed->flag & FREESTYLE_EDGE_MARK) != 0;
}
@@ -756,10 +799,9 @@ static bool rna_MEdge_freestyle_edge_mark_get(PointerRNA *ptr)
static void rna_MEdge_freestyle_edge_mark_set(PointerRNA *ptr, bool value)
{
Mesh *me = rna_mesh(ptr);
- MEdge *medge = (MEdge *)ptr->data;
- const MEdge *edges = BKE_mesh_edges(me);
+ const int index = rna_MeshEdge_index_get(ptr);
- FreestyleEdge *fed = CustomData_get(&me->edata, (int)(medge - edges), CD_FREESTYLE_EDGE);
+ FreestyleEdge *fed = CustomData_get(&me->edata, index, CD_FREESTYLE_EDGE);
if (!fed) {
fed = CustomData_add_layer(&me->edata, CD_FREESTYLE_EDGE, CD_CALLOC, NULL, me->totedge);
@@ -775,11 +817,9 @@ static void rna_MEdge_freestyle_edge_mark_set(PointerRNA *ptr, bool value)
static bool rna_MPoly_freestyle_face_mark_get(PointerRNA *ptr)
{
const Mesh *me = rna_mesh(ptr);
- const MPoly *mpoly = (MPoly *)ptr->data;
- const MPoly *polygons = BKE_mesh_polygons(me);
+ const int index = rna_MeshPolygon_index_get(ptr);
- const FreestyleFace *ffa = CustomData_get(
- &me->pdata, (int)(mpoly - polygons), CD_FREESTYLE_FACE);
+ const FreestyleFace *ffa = CustomData_get(&me->pdata, index, CD_FREESTYLE_FACE);
return ffa && (ffa->flag & FREESTYLE_FACE_MARK) != 0;
}
@@ -787,10 +827,9 @@ static bool rna_MPoly_freestyle_face_mark_get(PointerRNA *ptr)
static void rna_MPoly_freestyle_face_mark_set(PointerRNA *ptr, int value)
{
Mesh *me = rna_mesh(ptr);
- MPoly *mpoly = (MPoly *)ptr->data;
- const MPoly *polygons = BKE_mesh_polygons(me);
+ const int index = rna_MeshPolygon_index_get(ptr);
- FreestyleFace *ffa = CustomData_get(&me->pdata, (int)(mpoly - polygons), CD_FREESTYLE_FACE);
+ FreestyleFace *ffa = CustomData_get(&me->pdata, index, CD_FREESTYLE_FACE);
if (!ffa) {
ffa = CustomData_add_layer(&me->pdata, CD_FREESTYLE_FACE, CD_CALLOC, NULL, me->totpoly);
@@ -1260,83 +1299,46 @@ static void rna_MeshPoly_material_index_range(
}
# endif
-static int rna_MeshVertex_index_get(PointerRNA *ptr)
-{
- Mesh *me = rna_mesh(ptr);
- MVert *vert = (MVert *)ptr->data;
- const MVert *vertices = BKE_mesh_vertices(me);
- return (int)(vert - vertices);
-}
-
-static int rna_MeshEdge_index_get(PointerRNA *ptr)
-{
- Mesh *me = rna_mesh(ptr);
- MEdge *edge = (MEdge *)ptr->data;
- const MEdge *edges = BKE_mesh_edges(me);
- return (int)(edge - edges);
-}
-
static bool rna_MeshEdge_hide_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *hide_edge = (const bool *)CustomData_get_layer_named(
- &mesh->pdata, CD_PROP_BOOL, ".hide_edge");
+ &mesh->edata, CD_PROP_BOOL, ".hide_edge");
const int index = rna_MeshEdge_index_get(ptr);
- BLI_assert(index >= 0);
- BLI_assert(index < mesh->totedge);
- return hide_edge[index];
+ return hide_edge == NULL ? false : hide_edge[index];
}
static void rna_MeshEdge_hide_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
- bool *hide_edge = (bool *)CustomData_get_layer_named(&mesh->edata, CD_PROP_BOOL, ".hide_edge");
+ bool *hide_edge = (bool *)CustomData_duplicate_referenced_layer_named(
+ &mesh->edata, CD_PROP_BOOL, ".hide_edge", mesh->totedge);
+ if (!hide_edge) {
+ if (!value) {
+ /* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
+ return;
+ }
+ hide_edge = (bool *)CustomData_add_layer_named(
+ &mesh->edata, CD_PROP_BOOL, CD_CALLOC, NULL, mesh->totedge, ".hide_edge");
+ }
const int index = rna_MeshEdge_index_get(ptr);
- BLI_assert(index >= 0);
- BLI_assert(index < mesh->totedge);
hide_edge[index] = value;
}
-static int rna_MeshLoopTriangle_index_get(PointerRNA *ptr)
-{
- Mesh *me = rna_mesh(ptr);
- MLoopTri *ltri = (MLoopTri *)ptr->data;
- return (int)(ltri - me->runtime.looptris.array);
-}
-
static int rna_MeshLoopTriangle_material_index_get(PointerRNA *ptr)
{
- Mesh *me = rna_mesh(ptr);
- MLoopTri *ltri = (MLoopTri *)ptr->data;
- const MPoly *polygons = BKE_mesh_polygons(me);
-
- return polygons[ltri->poly].mat_nr;
+ const Mesh *me = rna_mesh(ptr);
+ const MLoopTri *ltri = (MLoopTri *)ptr->data;
+ const MPoly *polys = BKE_mesh_polygons(me);
+ return polys[ltri->poly].mat_nr;
}
static bool rna_MeshLoopTriangle_use_smooth_get(PointerRNA *ptr)
{
- Mesh *me = rna_mesh(ptr);
- MLoopTri *ltri = (MLoopTri *)ptr->data;
- const MPoly *polygons = BKE_mesh_polygons(me);
-
- return polygons[ltri->poly].flag & ME_SMOOTH;
-}
-
-static int rna_MeshPolygon_index_get(PointerRNA *ptr)
-{
- Mesh *me = rna_mesh(ptr);
- MPoly *mpoly = (MPoly *)ptr->data;
- const MPoly *polygons = BKE_mesh_polygons(me);
-
- return (int)(mpoly - polygons);
-}
-
-static int rna_MeshLoop_index_get(PointerRNA *ptr)
-{
- Mesh *me = rna_mesh(ptr);
- MLoop *mloop = (MLoop *)ptr->data;
- const MLoop *loops = BKE_mesh_loops(me);
- return (int)(mloop - loops);
+ const Mesh *me = rna_mesh(ptr);
+ const MLoopTri *ltri = (MLoopTri *)ptr->data;
+ const MPoly *polys = BKE_mesh_polygons(me);
+ return polys[ltri->poly].flag & ME_SMOOTH;
}
/* path construction */
diff --git a/source/blender/makesrna/intern/rna_meta_api.c b/source/blender/makesrna/intern/rna_meta_api.c
index 6595c811abc..1f8748143e3 100644
--- a/source/blender/makesrna/intern/rna_meta_api.c
+++ b/source/blender/makesrna/intern/rna_meta_api.c
@@ -28,7 +28,7 @@ static void rna_Meta_transform(struct MetaBall *mb, float mat[16])
static void rna_Mball_update_gpu_tag(MetaBall *mb)
{
- BKE_mball_batch_cache_dirty_tag(mb, BKE_MBALL_BATCH_DIRTY_ALL);
+ DEG_id_tag_update(&mb->id, ID_RECALC_SHADING);
}
#else
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 24ba8f0fd30..0909621d70c 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -1267,6 +1267,20 @@ static void rna_NodeTree_active_node_set(PointerRNA *ptr,
if (node && BLI_findindex(&ntree->nodes, node) != -1) {
nodeSetActive(ntree, node);
+
+ /* Handle NODE_DO_OUTPUT as well. */
+ if (node->typeinfo->nclass == NODE_CLASS_OUTPUT && node->type != CMP_NODE_OUTPUT_FILE) {
+ /* If this node becomes the active output, the others of the same type can't be the active
+ * output anymore. */
+ LISTBASE_FOREACH (bNode *, other_node, &ntree->nodes) {
+ if (other_node->type == node->type) {
+ other_node->flag &= ~NODE_DO_OUTPUT;
+ }
+ }
+ node->flag |= NODE_DO_OUTPUT;
+ ntreeSetOutput(ntree);
+ BKE_ntree_update_tag_active_output_changed(ntree);
+ }
}
else {
nodeClearActive(ntree);
@@ -4840,6 +4854,7 @@ static void def_math(StructRNA *srna)
RNA_def_property_enum_sdna(prop, NULL, "custom1");
RNA_def_property_enum_items(prop, rna_enum_node_math_items);
RNA_def_property_ui_text(prop, "Operation", "");
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_NODETREE);
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
prop = RNA_def_property(srna, "use_clamp", PROP_BOOLEAN, PROP_NONE);
@@ -6477,7 +6492,7 @@ static void def_sh_script(StructRNA *srna)
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "add_socket", "rna_ShaderNodeScript_add_socket");
- RNA_def_function_ui_description(func, "Add a socket socket");
+ RNA_def_function_ui_description(func, "Add a socket");
RNA_def_function_flag(func, FUNC_USE_SELF_ID);
parm = RNA_def_string(func, "name", NULL, 0, "Name", "");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
@@ -6488,7 +6503,7 @@ static void def_sh_script(StructRNA *srna)
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "remove_socket", "rna_ShaderNodeScript_remove_socket");
- RNA_def_function_ui_description(func, "Remove a socket socket");
+ RNA_def_function_ui_description(func, "Remove a socket");
RNA_def_function_flag(func, FUNC_USE_SELF_ID);
parm = RNA_def_pointer(func, "sock", "NodeSocket", "Socket", "");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
@@ -6737,7 +6752,7 @@ static void def_cmp_set_alpha(StructRNA *srna)
"REPLACE_ALPHA",
0,
"Replace Alpha",
- "Replace the input image's alpha channels by the alpha input value"},
+ "Replace the input image's alpha channel by the alpha input value"},
{0, NULL, 0, NULL, NULL},
};
@@ -12399,7 +12414,7 @@ static void rna_def_nodetree_nodes_api(BlenderRNA *brna, PropertyRNA *cprop)
prop, "rna_NodeTree_active_node_get", "rna_NodeTree_active_node_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_UNLINK);
RNA_def_property_ui_text(prop, "Active Node", "Active node in this tree");
- RNA_def_property_update(prop, NC_SCENE | ND_OB_ACTIVE, NULL);
+ RNA_def_property_update(prop, NC_SCENE | ND_OB_ACTIVE, "rna_NodeTree_update");
}
static void rna_def_nodetree_link_api(BlenderRNA *brna, PropertyRNA *cprop)
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index db4ada13544..ddd21aedad5 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -2689,6 +2689,7 @@ static void rna_def_particle_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_parent_particles", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_PARENT);
RNA_def_property_ui_text(prop, "Parents", "Render parent particles");
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_PARTICLESETTINGS);
RNA_def_property_update(prop, 0, "rna_Particle_redo");
prop = RNA_def_property(srna, "show_number", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_path.cc b/source/blender/makesrna/intern/rna_path.cc
index 5d570657b53..99cb456027f 100644
--- a/source/blender/makesrna/intern/rna_path.cc
+++ b/source/blender/makesrna/intern/rna_path.cc
@@ -704,12 +704,16 @@ const char *RNA_path_array_index_token_find(const char *rna_path, const Property
/* Valid 'array part' of a rna path can only have '[', ']' and digit characters.
* It may have more than one of those (e.g. `[12][1]`) in case of multi-dimensional arrays. */
- int64_t rna_path_len = (int64_t)strlen(rna_path);
+ if (UNLIKELY(rna_path[0] == '\0')) {
+ return NULL;
+ }
+ size_t rna_path_len = (size_t)strlen(rna_path) - 1;
if (rna_path[rna_path_len] != ']') {
return NULL;
}
+
const char *last_valid_index_token_start = NULL;
- for (rna_path_len--; rna_path_len >= 0; rna_path_len--) {
+ while (rna_path_len--) {
switch (rna_path[rna_path_len]) {
case '[':
if (rna_path_len <= 0 || rna_path[rna_path_len - 1] != ']') {
@@ -940,7 +944,7 @@ ID *RNA_find_real_ID_and_path(Main *bmain, ID *id, const char **r_path)
BLI_assert_msg(0, "Missing handling of embedded id type.");
return id;
}
- return id_type->owner_get(bmain, id);
+ return id_type->owner_get(bmain, id, nullptr);
}
static char *rna_prepend_real_ID_path(Main *bmain, ID *id, char *path, ID **r_real_id)
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 0f922ffc13c..be387efea93 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -88,6 +88,11 @@ static const EnumPropertyItem uv_sculpt_relaxation_items[] = {
"Laplacian",
"Use Laplacian method for relaxation"},
{UV_SCULPT_TOOL_RELAX_HC, "HC", 0, "HC", "Use HC method for relaxation"},
+ {UV_SCULPT_TOOL_RELAX_COTAN,
+ "COTAN",
+ 0,
+ "Geometry",
+ "Use Geometry (cotangent) relaxation, making UV's follow the underlying 3D geometry"},
{0, NULL, 0, NULL, NULL},
};
#endif
@@ -848,12 +853,12 @@ void rna_Scene_set_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
Scene *scene = (Scene *)ptr->owner_id;
DEG_relations_tag_update(bmain);
- DEG_id_tag_update_ex(bmain, &scene->id, 0);
+ DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_BASE_FLAGS);
if (scene->set != NULL) {
/* Objects which are pulled into main scene's depsgraph needs to have
* their base flags updated.
*/
- DEG_id_tag_update_ex(bmain, &scene->set->id, 0);
+ DEG_id_tag_update_ex(bmain, &scene->set->id, ID_RECALC_BASE_FLAGS);
}
}
@@ -1478,7 +1483,7 @@ static void rna_ImageFormatSettings_color_management_set(PointerRNA *ptr, int va
if (owner_id && GS(owner_id->name) == ID_NT) {
/* For compositing nodes, find the corresponding scene. */
const IDTypeInfo *type_info = BKE_idtype_get_info_from_id(owner_id);
- owner_id = type_info->owner_get(G_MAIN, owner_id);
+ owner_id = type_info->owner_get(G_MAIN, owner_id, NULL);
}
if (owner_id && GS(owner_id->name) == ID_SCE) {
BKE_image_format_color_management_copy_from_scene(imf, (Scene *)owner_id);
@@ -1675,18 +1680,18 @@ static bool rna_RenderSettings_use_spherical_stereo_get(PointerRNA *ptr)
return BKE_scene_use_spherical_stereo(scene);
}
-void rna_Scene_glsl_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+void rna_Scene_render_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->owner_id;
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
static void rna_Scene_world_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Scene *screen = (Scene *)ptr->owner_id;
- rna_Scene_glsl_update(bmain, scene, ptr);
+ rna_Scene_render_update(bmain, scene, ptr);
WM_main_add_notifier(NC_WORLD | ND_WORLD, &screen->id);
DEG_relations_tag_update(bmain);
}
@@ -1702,21 +1707,21 @@ static void rna_Scene_mesh_quality_update(Main *bmain, Scene *UNUSED(scene), Poi
}
FOREACH_SCENE_OBJECT_END;
- rna_Scene_glsl_update(bmain, scene, ptr);
+ rna_Scene_render_update(bmain, scene, ptr);
}
void rna_Scene_freestyle_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->owner_id;
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
void rna_Scene_use_freestyle_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->owner_id;
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
if (scene->nodetree) {
ntreeCompositUpdateRLayers(scene->nodetree);
@@ -1756,7 +1761,7 @@ static void rna_SceneRenderView_name_set(PointerRNA *ptr, const char *value)
void rna_ViewLayer_material_override_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->owner_id;
- rna_Scene_glsl_update(bmain, scene, ptr);
+ rna_Scene_render_update(bmain, scene, ptr);
DEG_relations_tag_update(bmain);
}
@@ -1793,7 +1798,7 @@ void rna_ViewLayer_pass_update(Main *bmain, Scene *activescene, PointerRNA *ptr)
}
}
- rna_Scene_glsl_update(bmain, activescene, ptr);
+ rna_Scene_render_update(bmain, activescene, ptr);
}
static char *rna_ViewLayerEEVEE_path(const PointerRNA *ptr)
@@ -1950,7 +1955,7 @@ static void rna_Scene_use_simplify_update(Main *bmain, Scene *UNUSED(scene), Poi
WM_main_add_notifier(NC_GEOM | ND_DATA, NULL);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
- DEG_id_tag_update(&sce->id, 0);
+ DEG_id_tag_update(&sce->id, ID_RECALC_COPY_ON_WRITE);
}
static void rna_Scene_simplify_update(Main *bmain, Scene *scene, PointerRNA *ptr)
@@ -2303,7 +2308,7 @@ FreestyleLineSet *rna_FreestyleSettings_lineset_add(ID *id,
Scene *scene = (Scene *)id;
FreestyleLineSet *lineset = BKE_freestyle_lineset_add(bmain, (FreestyleConfig *)config, name);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
return lineset;
@@ -2324,7 +2329,7 @@ void rna_FreestyleSettings_lineset_remove(ID *id,
RNA_POINTER_INVALIDATE(lineset_ptr);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
@@ -2361,7 +2366,7 @@ FreestyleModuleConfig *rna_FreestyleSettings_module_add(ID *id, FreestyleSetting
Scene *scene = (Scene *)id;
FreestyleModuleConfig *module = BKE_freestyle_module_add((FreestyleConfig *)config);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
return module;
@@ -2390,7 +2395,7 @@ void rna_FreestyleSettings_module_remove(ID *id,
RNA_POINTER_INVALIDATE(module_ptr);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
@@ -2421,7 +2426,7 @@ static ViewLayer *rna_ViewLayer_new(ID *id, Scene *UNUSED(sce), Main *bmain, con
Scene *scene = (Scene *)id;
ViewLayer *view_layer = BKE_view_layer_add(scene, name, NULL, VIEWLAYER_ADD_NEW);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
DEG_relations_tag_update(bmain);
WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
@@ -2728,7 +2733,11 @@ static void rna_FFmpegSettings_codec_update(Main *UNUSED(bmain),
PointerRNA *ptr)
{
FFMpegCodecData *codec_data = (FFMpegCodecData *)ptr->data;
- if (!ELEM(codec_data->codec, AV_CODEC_ID_H264, AV_CODEC_ID_MPEG4, AV_CODEC_ID_VP9)) {
+ if (!ELEM(codec_data->codec,
+ AV_CODEC_ID_H264,
+ AV_CODEC_ID_MPEG4,
+ AV_CODEC_ID_VP9,
+ AV_CODEC_ID_DNXHD)) {
/* Constant Rate Factor (CRF) setting is only available for H264,
* MPEG4 and WEBM/VP9 codecs. So changing encoder quality mode to
* CBR as CRF is not supported.
@@ -3134,6 +3143,7 @@ static void rna_def_tool_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "workspace_tool_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "workspace_tool_type");
RNA_def_property_enum_items(prop, workspace_tool_items);
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_EDITOR_VIEW3D);
RNA_def_property_ui_text(prop, "Drag", "Action when dragging in the viewport");
/* Transform */
@@ -4457,7 +4467,7 @@ void rna_def_view_layer_common(BlenderRNA *brna, StructRNA *srna, const bool sce
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_SKY);
RNA_def_property_ui_text(prop, "Sky", "Render Sky in this Layer");
if (scene) {
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
}
else {
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
@@ -4467,7 +4477,7 @@ void rna_def_view_layer_common(BlenderRNA *brna, StructRNA *srna, const bool sce
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_AO);
RNA_def_property_ui_text(prop, "Ambient Occlusion", "Render Ambient Occlusion in this Layer");
if (scene) {
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
}
else {
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
@@ -6344,7 +6354,7 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
prop,
"Transparent",
"World background is transparent, for compositing the render over another background");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
prop = RNA_def_property(srna, "use_freestyle", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -6375,14 +6385,14 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_MBLUR);
RNA_def_property_ui_text(prop, "Motion Blur", "Use multi-sampled 3D scene motion blur");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
prop = RNA_def_property(srna, "motion_blur_shutter", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "blurfac");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.01f, 1.0f, 1, 2);
RNA_def_property_ui_text(prop, "Shutter", "Time taken in frames between shutter open and close");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
prop = RNA_def_property(srna, "motion_blur_shutter_curve", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "mblur_shutter_curve");
@@ -6394,13 +6404,13 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "hair_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, hair_shape_type_items);
RNA_def_property_ui_text(prop, "Curves Shape Type", "Curves shape type");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
prop = RNA_def_property(srna, "hair_subdiv", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 0, 3);
RNA_def_property_ui_text(
prop, "Additional Subdivision", "Additional subdivision along the curves");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
/* Performance */
prop = RNA_def_property(srna, "use_high_quality_normals", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index 2e1fa8db7fe..4cd0b27c772 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -1040,7 +1040,7 @@ static void rna_def_paint_mode(BlenderRNA *brna)
RNA_def_property_pointer_funcs(
prop, NULL, NULL, NULL, "rna_PaintModeSettings_canvas_image_poll");
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_CONTEXT_UPDATE);
- RNA_def_property_ui_text(prop, "Texture", "Image used as as painting target");
+ RNA_def_property_ui_text(prop, "Texture", "Image used as painting target");
}
static void rna_def_image_paint(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 5cee2ca00a3..bc41e8a6bf6 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -88,7 +88,7 @@ const EnumPropertyItem rna_enum_space_type_items[] = {
{SPACE_EMPTY, "EMPTY", ICON_NONE, "Empty", ""},
/* General. */
- RNA_ENUM_ITEM_HEADING("General", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("General"), NULL),
{SPACE_VIEW3D,
"VIEW_3D",
ICON_VIEW3D,
@@ -108,7 +108,7 @@ const EnumPropertyItem rna_enum_space_type_items[] = {
{SPACE_CLIP, "CLIP_EDITOR", ICON_TRACKER, "Movie Clip Editor", "Motion tracking tools"},
/* Animation. */
- RNA_ENUM_ITEM_HEADING("Animation", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Animation"), NULL),
#if 0
{SPACE_ACTION,
"TIMELINE",
@@ -125,7 +125,7 @@ const EnumPropertyItem rna_enum_space_type_items[] = {
{SPACE_NLA, "NLA_EDITOR", ICON_NLA, "Nonlinear Animation", "Combine and layer Actions"},
/* Scripting. */
- RNA_ENUM_ITEM_HEADING("Scripting", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Scripting"), NULL),
{SPACE_TEXT,
"TEXT_EDITOR",
ICON_TEXT,
@@ -153,7 +153,7 @@ const EnumPropertyItem rna_enum_space_type_items[] = {
"screen for general status information"},
/* Data. */
- RNA_ENUM_ITEM_HEADING("Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Data"), NULL),
{SPACE_OUTLINER,
"OUTLINER",
ICON_OUTLINER,
@@ -435,28 +435,28 @@ static const EnumPropertyItem rna_enum_studio_light_items[] = {
};
static const EnumPropertyItem rna_enum_view3dshading_render_pass_type_items[] = {
- RNA_ENUM_ITEM_HEADING("General", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("General"), NULL),
{EEVEE_RENDER_PASS_COMBINED, "COMBINED", 0, "Combined", ""},
{EEVEE_RENDER_PASS_EMIT, "EMISSION", 0, "Emission", ""},
{EEVEE_RENDER_PASS_ENVIRONMENT, "ENVIRONMENT", 0, "Environment", ""},
{EEVEE_RENDER_PASS_AO, "AO", 0, "Ambient Occlusion", ""},
{EEVEE_RENDER_PASS_SHADOW, "SHADOW", 0, "Shadow", ""},
- RNA_ENUM_ITEM_HEADING("Light", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Light"), NULL),
{EEVEE_RENDER_PASS_DIFFUSE_LIGHT, "DIFFUSE_LIGHT", 0, "Diffuse Light", ""},
{EEVEE_RENDER_PASS_DIFFUSE_COLOR, "DIFFUSE_COLOR", 0, "Diffuse Color", ""},
{EEVEE_RENDER_PASS_SPECULAR_LIGHT, "SPECULAR_LIGHT", 0, "Specular Light", ""},
{EEVEE_RENDER_PASS_SPECULAR_COLOR, "SPECULAR_COLOR", 0, "Specular Color", ""},
{EEVEE_RENDER_PASS_VOLUME_LIGHT, "VOLUME_LIGHT", 0, "Volume Light", ""},
- RNA_ENUM_ITEM_HEADING("Effects", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Effects"), NULL),
{EEVEE_RENDER_PASS_BLOOM, "BLOOM", 0, "Bloom", ""},
- RNA_ENUM_ITEM_HEADING("Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Data"), NULL),
{EEVEE_RENDER_PASS_NORMAL, "NORMAL", 0, "Normal", ""},
{EEVEE_RENDER_PASS_MIST, "MIST", 0, "Mist", ""},
- RNA_ENUM_ITEM_HEADING("Shader AOV", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Shader AOV"), NULL),
{EEVEE_RENDER_PASS_AOV, "AOV", 0, "AOV", ""},
{0, NULL, 0, NULL, NULL},
@@ -4199,6 +4199,14 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Shader AOV Name", "Name of the active Shader AOV");
RNA_def_property_flag(prop, PROP_HIDDEN);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "use_compositor", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_COMPOSITOR);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_boolean_default(prop, false);
+ RNA_def_property_ui_text(
+ prop, "Compositor", "Preview the compositor output inside the viewport");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D | NS_VIEW3D_SHADING, NULL);
}
static void rna_def_space_view3d_overlay(BlenderRNA *brna)
@@ -5901,7 +5909,7 @@ static void rna_def_space_text(BlenderRNA *brna)
prop = RNA_def_property(srna, "font_size", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "lheight");
- RNA_def_property_range(prop, 8, 32);
+ RNA_def_property_range(prop, 1, 256); /* Large range since Hi-DPI scales down size. */
RNA_def_property_ui_text(prop, "Font Size", "Font size to use for displaying the text");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TEXT, NULL);
@@ -6395,7 +6403,7 @@ static void rna_def_space_console(BlenderRNA *brna)
/* display */
prop = RNA_def_property(srna, "font_size", PROP_INT, PROP_NONE); /* copied from text editor */
RNA_def_property_int_sdna(prop, NULL, "lheight");
- RNA_def_property_range(prop, 8, 32);
+ RNA_def_property_range(prop, 1, 256); /* Large range since Hi-DPI scales down size. */
RNA_def_property_ui_text(prop, "Font Size", "Font size to use for displaying the text");
RNA_def_property_update(prop, 0, "rna_SpaceConsole_rect_update");
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index 1b416e4b6e5..fc68e8421d7 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -1808,8 +1808,7 @@ void RNA_api_ui_layout(StructRNA *srna)
func = RNA_def_function(
srna, "template_colormanaged_view_settings", "uiTemplateColormanagedViewSettings");
- RNA_def_function_ui_description(
- func, "Item. A widget to control color managed view settings settings.");
+ RNA_def_function_ui_description(func, "Item. A widget to control color managed view settings.");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
api_ui_item_rna_common(func);
# if 0
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index cfc72791123..61e6ba892bc 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -5565,8 +5565,8 @@ static void rna_def_userdef_system(BlenderRNA *brna)
RNA_def_property_ui_text(
prop,
"VBO Time Out",
- "Time since last access of a GL Vertex buffer object in seconds after which it is freed "
- "(set to 0 to keep vbo allocated)");
+ "Time since last access of a GL vertex buffer object in seconds after which it is freed "
+ "(set to 0 to keep VBO allocated)");
prop = RNA_def_property(srna, "vbo_collection_rate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "vbocollectrate");
@@ -5574,7 +5574,7 @@ static void rna_def_userdef_system(BlenderRNA *brna)
RNA_def_property_ui_text(
prop,
"VBO Collection Rate",
- "Number of seconds between each run of the GL Vertex buffer object garbage collector");
+ "Number of seconds between each run of the GL vertex buffer object garbage collector");
/* Select */
@@ -6301,15 +6301,6 @@ static void rna_def_userdef_experimental(BlenderRNA *brna)
"Enable library overrides automatic resync detection and process on file load. Disable when "
"dealing with older .blend files that need manual Resync (Enforce) handling");
- prop = RNA_def_property(srna, "use_override_new_fully_editable", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "use_override_new_fully_editable", 1);
- RNA_def_property_ui_text(
- prop,
- "Override New Fully Editable",
- "Make all override of a hierarchy fully user-editable by default when creating a new "
- "override (if that option is disabled, most overrides created as part of a hierarchy will "
- "not be editable by the user by default)");
-
prop = RNA_def_property(srna, "use_new_point_cloud_type", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_new_point_cloud_type", 1);
RNA_def_property_ui_text(
@@ -6338,6 +6329,10 @@ static void rna_def_userdef_experimental(BlenderRNA *brna)
RNA_def_property_ui_text(
prop, "Sculpt Mode Tilt Support", "Support for pen tablet tilt events in Sculpt Mode");
+ prop = RNA_def_property(srna, "use_realtime_compositor", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "use_realtime_compositor", 1);
+ RNA_def_property_ui_text(prop, "Realtime Compositor", "Enable the new realtime compositor");
+
prop = RNA_def_property(srna, "use_sculpt_texture_paint", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_sculpt_texture_paint", 1);
RNA_def_property_ui_text(prop, "Sculpt Texture Paint", "Use texture painting in Sculpt Mode");
diff --git a/source/blender/modifiers/intern/MOD_armature.c b/source/blender/modifiers/intern/MOD_armature.c
index 3fce556ce77..43f650e025c 100644
--- a/source/blender/modifiers/intern/MOD_armature.c
+++ b/source/blender/modifiers/intern/MOD_armature.c
@@ -211,8 +211,7 @@ static void deformMatrices(ModifierData *md,
int verts_num)
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
BKE_armature_deform_coords_with_mesh(amd->object,
ctx->object,
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index 8908db5786f..3f0c212999f 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -467,7 +467,7 @@ static void deformVerts(ModifierData *md,
if (ctx->object->type == OB_MESH && cmd->defgrp_name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
if (cmd->type == MOD_CAST_TYPE_CUBOID) {
@@ -493,8 +493,7 @@ static void deformVertsEM(ModifierData *md,
Mesh *mesh_src = NULL;
if (cmd->defgrp_name[0] != '\0') {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
if (mesh && mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA) {
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index 4fe65bf28ac..11bbe8dc83e 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -94,7 +94,7 @@ static void deformVerts(ModifierData *md,
}
if (mesh == NULL) {
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, verts_num, false);
}
else {
/* Not possible to use get_mesh() in this case as we'll modify its vertices
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 897852f2216..3ae83cb2244 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -107,7 +107,7 @@ static void deformVerts(ModifierData *md,
}
if (mesh == NULL) {
- mesh_src = MOD_deform_mesh_eval_get(ob, NULL, NULL, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ob, NULL, NULL, NULL, verts_num, false);
}
else {
/* Not possible to use get_mesh() in this case as we'll modify its vertices
diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c
index 7cd93d0832a..30afb993cc7 100644
--- a/source/blender/modifiers/intern/MOD_correctivesmooth.c
+++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c
@@ -729,8 +729,7 @@ static void deformVerts(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
correctivesmooth_modifier_do(
md, ctx->depsgraph, ctx->object, mesh_src, vertexCos, (uint)verts_num, NULL);
@@ -747,8 +746,7 @@ static void deformVertsEM(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
diff --git a/source/blender/modifiers/intern/MOD_curve.c b/source/blender/modifiers/intern/MOD_curve.c
index 2f49cf3b965..2043c1096c1 100644
--- a/source/blender/modifiers/intern/MOD_curve.c
+++ b/source/blender/modifiers/intern/MOD_curve.c
@@ -111,7 +111,7 @@ static void deformVerts(ModifierData *md,
if (ctx->object->type == OB_MESH && cmd->name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
const MDeformVert *dvert = NULL;
diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c
index 16c89568298..21ef22b27fc 100644
--- a/source/blender/modifiers/intern/MOD_datatransfer.c
+++ b/source/blender/modifiers/intern/MOD_datatransfer.c
@@ -217,7 +217,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
dtmd->defgrp_name,
invert_vgroup,
&reports)) {
- result->runtime.is_original = false;
+ result->runtime.is_original_bmesh = false;
}
if (BKE_reports_contain(&reports, RPT_ERROR)) {
diff --git a/source/blender/modifiers/intern/MOD_decimate.c b/source/blender/modifiers/intern/MOD_decimate.c
index 9c416a01939..1615fb28007 100644
--- a/source/blender/modifiers/intern/MOD_decimate.c
+++ b/source/blender/modifiers/intern/MOD_decimate.c
@@ -201,10 +201,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
updateFaceCount(ctx, dmd, bm->totface);
- result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh);
/* make sure we never alloc'd these */
BLI_assert(bm->vtoolflagpool == NULL && bm->etoolflagpool == NULL && bm->ftoolflagpool == NULL);
+ result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh);
+
BM_mesh_free(bm);
#ifdef USE_TIMEIT
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index 5d34058c95b..00a6cb5878f 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -372,8 +372,7 @@ static void deformVerts(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
displaceModifier_do((DisplaceModifierData *)md, ctx, mesh_src, vertexCos, verts_num);
@@ -389,8 +388,7 @@ static void deformVertsEM(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 7c6614a1281..1336b896cae 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -430,8 +430,7 @@ static void deformVerts(struct ModifierData *md,
int verts_num)
{
HookModifierData *hmd = (HookModifierData *)md;
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
deformVerts_do(hmd, ctx, ctx->object, mesh_src, NULL, vertexCos, verts_num);
diff --git a/source/blender/modifiers/intern/MOD_laplaciandeform.c b/source/blender/modifiers/intern/MOD_laplaciandeform.c
index 992541b06be..479ea25b09e 100644
--- a/source/blender/modifiers/intern/MOD_laplaciandeform.c
+++ b/source/blender/modifiers/intern/MOD_laplaciandeform.c
@@ -764,8 +764,7 @@ static void deformVerts(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
LaplacianDeformModifier_do(
(LaplacianDeformModifierData *)md, ctx->object, mesh_src, vertexCos, verts_num);
@@ -782,8 +781,7 @@ static void deformVertsEM(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
diff --git a/source/blender/modifiers/intern/MOD_laplaciansmooth.c b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
index d94e5b321f7..d74c1e7ac2d 100644
--- a/source/blender/modifiers/intern/MOD_laplaciansmooth.c
+++ b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
@@ -535,7 +535,7 @@ static void deformVerts(ModifierData *md,
return;
}
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
laplaciansmoothModifier_do(
(LaplacianSmoothModifierData *)md, ctx->object, mesh_src, vertexCos, verts_num);
@@ -558,7 +558,7 @@ static void deformVertsEM(ModifierData *md,
return;
}
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
diff --git a/source/blender/modifiers/intern/MOD_lattice.c b/source/blender/modifiers/intern/MOD_lattice.c
index 2edcbd8e59a..81b60b660c6 100644
--- a/source/blender/modifiers/intern/MOD_lattice.c
+++ b/source/blender/modifiers/intern/MOD_lattice.c
@@ -98,7 +98,7 @@ static void deformVerts(ModifierData *md,
{
LatticeModifierData *lmd = (LatticeModifierData *)md;
struct Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ ctx->object, NULL, mesh, NULL, verts_num, false);
MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
diff --git a/source/blender/modifiers/intern/MOD_meshcache.c b/source/blender/modifiers/intern/MOD_meshcache.c
index 023a3e79dba..162ff3fe4ff 100644
--- a/source/blender/modifiers/intern/MOD_meshcache.c
+++ b/source/blender/modifiers/intern/MOD_meshcache.c
@@ -297,7 +297,7 @@ static void deformVerts(ModifierData *md,
if (ctx->object->type == OB_MESH && mcmd->defgrp_name[0] != '\0') {
/* `mesh_src` is only needed for vertex groups. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
meshcache_do(mcmd, scene, ctx->object, mesh_src, vertexCos, verts_num);
@@ -320,8 +320,7 @@ static void deformVertsEM(ModifierData *md,
if (ctx->object->type == OB_MESH && mcmd->defgrp_name[0] != '\0') {
/* `mesh_src` is only needed for vertex groups. */
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
diff --git a/source/blender/modifiers/intern/MOD_meshcache_util.h b/source/blender/modifiers/intern/MOD_meshcache_util.h
index 276bdf72bc3..2726f2d7efb 100644
--- a/source/blender/modifiers/intern/MOD_meshcache_util.h
+++ b/source/blender/modifiers/intern/MOD_meshcache_util.h
@@ -8,12 +8,8 @@
/* MOD_meshcache_mdd.c */
-bool MOD_meshcache_read_mdd_index(FILE *fp,
- float (*vertexCos)[3],
- int vertex_tot,
- int index,
- float factor,
- const char **err_str);
+bool MOD_meshcache_read_mdd_index(
+ FILE *fp, float (*vertexCos)[3], int verts_tot, int index, float factor, const char **err_str);
bool MOD_meshcache_read_mdd_frame(FILE *fp,
float (*vertexCos)[3],
int verts_tot,
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index 2f9e41ea1da..04d17cec10d 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -444,8 +444,7 @@ static void deformVerts(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
@@ -463,8 +462,7 @@ static void deformVertsEM(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c
index 19d29c75251..f7684d35890 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.c
+++ b/source/blender/modifiers/intern/MOD_normal_edit.c
@@ -605,7 +605,7 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
MEM_SAFE_FREE(loopnors);
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
return mesh;
}
diff --git a/source/blender/modifiers/intern/MOD_particlesystem.cc b/source/blender/modifiers/intern/MOD_particlesystem.cc
index 7f7465947f9..0c04c6fc062 100644
--- a/source/blender/modifiers/intern/MOD_particlesystem.cc
+++ b/source/blender/modifiers/intern/MOD_particlesystem.cc
@@ -119,8 +119,7 @@ static void deformVerts(ModifierData *md,
}
if (mesh_src == nullptr) {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, nullptr, nullptr, vertexCos, verts_num, false, true);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, nullptr, nullptr, vertexCos, verts_num, true);
if (mesh_src == nullptr) {
return;
}
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 913078f6824..b4142925a63 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -52,13 +52,18 @@ static void initData(ModifierData *md)
#include "BLI_strict_flags.h"
-/* used for gathering edge connectivity */
+/** Used for gathering edge connectivity. */
typedef struct ScrewVertConnect {
- float dist; /* distance from the center axis */
- float co[3]; /* location relative to the transformed axis */
- float no[3]; /* calc normal of the vertex */
- uint v[2]; /* 2 verts on either side of this one */
- MEdge *e[2]; /* edges on either side, a bit of a waste since each edge ref's 2 edges */
+ /** Distance from the center axis. */
+ float dist_sq;
+ /** Location relative to the transformed axis. */
+ float co[3];
+ /** Calc normal of the vertex. */
+ float no[3];
+ /** 2 verts on either side of this one. */
+ uint v[2];
+ /** Edges on either side, a bit of a waste since each edge ref's 2 edges. */
+ MEdge *e[2];
char flag;
} ScrewVertConnect;
@@ -270,18 +275,18 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
axis_vec[ltmd->axis] = 1.0f;
if (ob_axis != NULL) {
- /* calc the matrix relative to the axis object */
+ /* Calculate the matrix relative to the axis object. */
invert_m4_m4(mtx_tmp_a, ctx->object->obmat);
copy_m4_m4(mtx_tx_inv, ob_axis->obmat);
mul_m4_m4m4(mtx_tx, mtx_tmp_a, mtx_tx_inv);
- /* calc the axis vec */
+ /* Calculate the axis vector. */
mul_mat3_m4_v3(mtx_tx, axis_vec); /* only rotation component */
normalize_v3(axis_vec);
/* screw */
if (ltmd->flag & MOD_SCREW_OBJECT_OFFSET) {
- /* find the offset along this axis relative to this objects matrix */
+ /* Find the offset along this axis relative to this objects matrix. */
float totlen = len_v3(mtx_tx[3]);
if (totlen != 0.0f) {
@@ -330,7 +335,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
else {
axis_char = (char)(axis_char + ltmd->axis); /* 'X' + axis */
- /* useful to be able to use the axis vec in some cases still */
+ /* Useful to be able to use the axis vector in some cases still. */
zero_v3(axis_vec);
axis_vec[ltmd->axis] = 1.0f;
}
@@ -442,7 +447,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
med_new->crease = med_orig->crease;
med_new->flag = med_orig->flag & ~ME_LOOSEEDGE;
- /* Tag mvert as not loose. */
+ /* Tag #MVert as not loose. */
BLI_BITMAP_ENABLE(vert_tag, med_orig->v1);
BLI_BITMAP_ENABLE(vert_tag, med_orig->v2);
}
@@ -480,8 +485,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
if (ltmd->flag & MOD_SCREW_NORMAL_CALC) {
- /*
- * Normal Calculation (for face flipping)
+ /* Normal Calculation (for face flipping)
* Sort edge verts for correct face flipping
* NOT REALLY NEEDED but face flipping is nice. */
@@ -489,19 +493,19 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
*
* Since we are only ordering the edges here it can avoid mallocing the
* extra space by abusing the vert array before its filled with new verts.
- * The new array for vert_connect must be at least sizeof(ScrewVertConnect) * totvert
- * and the size of our resulting meshes array is sizeof(MVert) * totvert * 3
- * so its safe to use the second 2 thirds of MVert the array for vert_connect,
- * just make sure ScrewVertConnect struct is no more than twice as big as MVert,
+ * The new array for vert_connect must be at least `sizeof(ScrewVertConnect) * totvert`
+ * and the size of our resulting meshes array is `sizeof(MVert) * totvert * 3`
+ * so its safe to use the second 2 thirds of #MVert the array for vert_connect,
+ * just make sure #ScrewVertConnect struct is no more than twice as big as #MVert,
* at the moment there is no chance of that being a problem,
- * unless MVert becomes half its current size.
+ * unless #MVert becomes half its current size.
*
* once the edges are ordered, vert_connect is not needed and it can be used for verts
*
- * This makes the modifier faster with one less alloc.
+ * This makes the modifier faster with one less allocate.
*/
- vert_connect = MEM_malloc_arrayN(totvert, sizeof(ScrewVertConnect), "ScrewVertConnect");
+ vert_connect = MEM_malloc_arrayN(totvert, sizeof(ScrewVertConnect), __func__);
/* skip the first slice of verts. */
// vert_connect = (ScrewVertConnect *) &medge_new[totvert];
vc = vert_connect;
@@ -511,7 +515,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
if (!totedge) {
for (i = 0; i < totvert; i++, mv_orig++, mv_new++) {
copy_v3_v3(mv_new->co, mv_orig->co);
- normalize_v3_v3(vc->no, mv_new->co); /* no edges- this is really a dummy normal */
+ /* No edges: this is really a dummy normal. */
+ normalize_v3_v3(vc->no, mv_new->co);
}
}
else {
@@ -532,11 +537,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
vc->v[0] = vc->v[1] = SV_UNUSED;
mul_m4_v3(mtx_tx, vc->co);
- /* length in 2d, don't sqrt because this is only for comparison */
- vc->dist = vc->co[other_axis_1] * vc->co[other_axis_1] +
- vc->co[other_axis_2] * vc->co[other_axis_2];
+ /* Length in 2D, don't `sqrt` because this is only for comparison. */
+ vc->dist_sq = vc->co[other_axis_1] * vc->co[other_axis_1] +
+ vc->co[other_axis_2] * vc->co[other_axis_2];
- // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);
+ // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist_sq);
}
}
else {
@@ -549,11 +554,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
vc->e[0] = vc->e[1] = NULL;
vc->v[0] = vc->v[1] = SV_UNUSED;
- /* length in 2d, don't sqrt because this is only for comparison */
- vc->dist = vc->co[other_axis_1] * vc->co[other_axis_1] +
- vc->co[other_axis_2] * vc->co[other_axis_2];
+ /* Length in 2D, don't sqrt because this is only for comparison. */
+ vc->dist_sq = vc->co[other_axis_1] * vc->co[other_axis_1] +
+ vc->co[other_axis_2] * vc->co[other_axis_2];
- // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);
+ // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist_sq);
}
}
@@ -621,9 +626,9 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
}
lt_iter.v_poin->flag = 1;
vc_tot_linked++;
- // printf("Testing 2 floats %f : %f\n", fl, lt_iter.v_poin->dist);
- if (fl <= lt_iter.v_poin->dist) {
- fl = lt_iter.v_poin->dist;
+ // printf("Testing 2 floats %f : %f\n", fl, lt_iter.v_poin->dist_sq);
+ if (fl <= lt_iter.v_poin->dist_sq) {
+ fl = lt_iter.v_poin->dist_sq;
v_best = lt_iter.v;
// printf("\t\t\tVERT BEST: %i\n", v_best);
}
diff --git a/source/blender/modifiers/intern/MOD_shrinkwrap.c b/source/blender/modifiers/intern/MOD_shrinkwrap.c
index e6f7b0bad48..cd36d82e746 100644
--- a/source/blender/modifiers/intern/MOD_shrinkwrap.c
+++ b/source/blender/modifiers/intern/MOD_shrinkwrap.c
@@ -108,7 +108,7 @@ static void deformVerts(ModifierData *md,
(swmd->shrinkType == MOD_SHRINKWRAP_PROJECT)) {
/* mesh_src is needed for vgroups, but also used as ShrinkwrapCalcData.vert when projecting.
* Avoid time-consuming mesh conversion for curves when not projecting. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
const MDeformVert *dvert = NULL;
@@ -135,8 +135,7 @@ static void deformVertsEM(ModifierData *md,
Mesh *mesh_src = NULL;
if ((swmd->vgroup_name[0] != '\0') || (swmd->shrinkType == MOD_SHRINKWRAP_PROJECT)) {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index 309537ed06b..b49e47fa589 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -453,7 +453,7 @@ static void deformVerts(ModifierData *md,
if (ctx->object->type == OB_MESH && sdmd->vgroup_name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
SimpleDeformModifier_do(sdmd, ctx, ctx->object, mesh_src, vertexCos, verts_num);
@@ -475,8 +475,7 @@ static void deformVertsEM(ModifierData *md,
if (ctx->object->type == OB_MESH && sdmd->vgroup_name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index a5c53369fb5..76332c61e1e 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -190,7 +190,7 @@ static void deformVerts(ModifierData *md,
Mesh *mesh_src = NULL;
/* mesh_src is needed for vgroups, and taking edges into account. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
smoothModifier_do(smd, ctx->object, mesh_src, vertexCos, verts_num);
@@ -210,7 +210,7 @@ static void deformVertsEM(ModifierData *md,
Mesh *mesh_src = NULL;
/* mesh_src is needed for vgroups, and taking edges into account. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
BKE_mesh_wrapper_ensure_mdata(mesh_src);
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index f4a8a61e3e0..9def7a82a47 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -114,7 +114,7 @@ static void deformVerts(ModifierData *md,
surmd->mesh = (Mesh *)BKE_id_copy_ex(NULL, (ID *)mesh, NULL, LIB_ID_COPY_LOCALIZE);
}
else {
- surmd->mesh = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, verts_num, false, false);
+ surmd->mesh = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, verts_num, false);
}
if (!ctx->object->pd) {
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index 1e204cc31d6..50071cad1b9 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -215,8 +215,7 @@ static void freeData(ModifierData *md)
MEM_SAFE_FREE(smd->verts[i].binds[j].vert_inds);
MEM_SAFE_FREE(smd->verts[i].binds[j].vert_weights);
}
-
- MEM_SAFE_FREE(smd->verts[i].binds);
+ MEM_freeN(smd->verts[i].binds);
}
}
@@ -1578,7 +1577,7 @@ static void deformVerts(ModifierData *md,
if (smd->defgrp_name[0] != '\0') {
/* Only need to use mesh_src when a vgroup is used. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
surfacedeformModifier_do(md, ctx, vertexCos, verts_num, ctx->object, mesh_src);
@@ -1600,7 +1599,12 @@ static void deformVertsEM(ModifierData *md,
if (smd->defgrp_name[0] != '\0') {
/* Only need to use mesh_src when a vgroup is used. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, verts_num, false);
+ }
+
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
+ if (mesh_src != NULL) {
+ BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
surfacedeformModifier_do(md, ctx, vertexCos, verts_num, ctx->object, mesh_src);
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 2b6c3d9c57f..654d2c51c34 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -169,7 +169,6 @@ Mesh *MOD_deform_mesh_eval_get(Object *ob,
Mesh *mesh,
const float (*vertexCos)[3],
const int verts_num,
- const bool use_normals,
const bool use_orco)
{
if (mesh != NULL) {
@@ -217,14 +216,6 @@ Mesh *MOD_deform_mesh_eval_get(Object *ob,
}
}
- /* TODO: Remove this "use_normals" argument, since the caller should retrieve normals afterwards
- * if necessary. */
- if (use_normals) {
- if (LIKELY(mesh)) {
- BKE_mesh_vertex_normals_ensure(mesh);
- }
- }
-
if (mesh && mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA) {
BLI_assert(mesh->totvert == verts_num);
}
diff --git a/source/blender/modifiers/intern/MOD_util.h b/source/blender/modifiers/intern/MOD_util.h
index 76ed084eb6d..5f9bd97744b 100644
--- a/source/blender/modifiers/intern/MOD_util.h
+++ b/source/blender/modifiers/intern/MOD_util.h
@@ -42,7 +42,6 @@ struct Mesh *MOD_deform_mesh_eval_get(struct Object *ob,
struct Mesh *mesh,
const float (*vertexCos)[3],
int verts_num,
- bool use_normals,
bool use_orco);
void MOD_get_vgroup(struct Object *ob,
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index a3088eec2b4..40af4c0fb22 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -283,7 +283,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
}
}
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
return mesh;
}
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c
index 31fa833aa44..f77a7c8278e 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.c
+++ b/source/blender/modifiers/intern/MOD_uvwarp.c
@@ -219,7 +219,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
settings.use_threading = (polys_num > 1000);
BLI_task_parallel_range(0, polys_num, &data, uv_warp_compute, &settings);
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
return mesh;
}
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index ea842037d30..ab6b2941d2f 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -348,7 +348,7 @@ static void deformVerts(ModifierData *md,
if (wmd->defgrp_name[0] != '\0' || wmd->texture != NULL) {
/* mesh_src is only needed for vgroups and textures. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
warpModifier_do(wmd, ctx, mesh_src, vertexCos, verts_num);
@@ -370,7 +370,7 @@ static void deformVertsEM(ModifierData *md,
if (wmd->defgrp_name[0] != '\0' || wmd->texture != NULL) {
/* mesh_src is only needed for vgroups and textures. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, verts_num, false);
}
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index 45ffc2de51e..a6b274909c0 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -300,11 +300,10 @@ static void deformVerts(ModifierData *md,
Mesh *mesh_src = NULL;
if (wmd->flag & MOD_WAVE_NORM) {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, vertexCos, verts_num, true, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, vertexCos, verts_num, false);
}
else if (wmd->texture != NULL || wmd->defgrp_name[0] != '\0') {
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
waveModifier_do(wmd, ctx, ctx->object, mesh_src, vertexCos, verts_num);
@@ -325,12 +324,10 @@ static void deformVertsEM(ModifierData *md,
Mesh *mesh_src = NULL;
if (wmd->flag & MOD_WAVE_NORM) {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, vertexCos, verts_num, true, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, vertexCos, verts_num, false);
}
else if (wmd->texture != NULL || wmd->defgrp_name[0] != '\0') {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
/* TODO(@campbellbarton): use edit-mode data only (remove this line). */
@@ -341,6 +338,12 @@ static void deformVertsEM(ModifierData *md,
waveModifier_do(wmd, ctx, ctx->object, mesh_src, vertexCos, verts_num);
if (!ELEM(mesh_src, NULL, mesh)) {
+ /* Important not to free `vertexCos` owned by the caller. */
+ EditMeshData *edit_data = mesh_src->runtime.edit_data;
+ if (edit_data->vertexCos == vertexCos) {
+ edit_data->vertexCos = NULL;
+ }
+
BKE_id_free(NULL, mesh_src);
}
}
diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c
index 22a9740ed3d..6c427a7a445 100644
--- a/source/blender/modifiers/intern/MOD_weighted_normal.c
+++ b/source/blender/modifiers/intern/MOD_weighted_normal.c
@@ -659,7 +659,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
MEM_SAFE_FREE(wn_data.mode_pair);
MEM_SAFE_FREE(wn_data.items_data);
- result->runtime.is_original = false;
+ result->runtime.is_original_bmesh = false;
return result;
}
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index 75857875163..4002718d06c 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -281,7 +281,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
MEM_freeN(new_w);
MEM_freeN(dw);
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
/* Return the vgroup-modified mesh. */
return mesh;
diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c
index 0ee25f30f01..1481ffad82c 100644
--- a/source/blender/modifiers/intern/MOD_weightvgmix.c
+++ b/source/blender/modifiers/intern/MOD_weightvgmix.c
@@ -438,7 +438,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
MEM_freeN(dw2);
MEM_SAFE_FREE(indices);
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
/* Return the vgroup-modified mesh. */
return mesh;
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index 509d7c5429a..80c49745003 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -638,7 +638,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
TIMEIT_END(perf);
#endif
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
/* Return the vgroup-modified mesh. */
return mesh;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 386e5fe14c9..ae31fd7ff5f 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -29,7 +29,6 @@ set(INC
../makesrna
../render
../windowmanager
- ../../../intern/glew-mx
../../../intern/guardedalloc
# dna_type_offsets.h
diff --git a/source/blender/nodes/NOD_node_declaration.hh b/source/blender/nodes/NOD_node_declaration.hh
index 4e78f6c1142..d8b8c354230 100644
--- a/source/blender/nodes/NOD_node_declaration.hh
+++ b/source/blender/nodes/NOD_node_declaration.hh
@@ -88,6 +88,14 @@ class SocketDeclaration {
InputSocketFieldType input_field_type_ = InputSocketFieldType::None;
OutputFieldDependency output_field_dependency_;
+ /** The priority of the input for determining the domain of the node. See
+ * realtime_compositor::InputDescriptor for more information. */
+ int compositor_domain_priority_ = 0;
+
+ /** This input expects a single value and can't operate on non-single values. See
+ * realtime_compositor::InputDescriptor for more information. */
+ bool compositor_expects_single_value_ = false;
+
/** Utility method to make the socket available if there is a straightforward way to do so. */
std::function<void(bNode &)> make_available_fn_;
@@ -124,6 +132,9 @@ class SocketDeclaration {
InputSocketFieldType input_field_type() const;
const OutputFieldDependency &output_field_dependency() const;
+ int compositor_domain_priority() const;
+ bool compositor_expects_single_value() const;
+
protected:
void set_common_flags(bNodeSocket &socket) const;
bool matches_common_data(const bNodeSocket &socket) const;
@@ -238,6 +249,22 @@ class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
return *(Self *)this;
}
+ /** The priority of the input for determining the domain of the node. See
+ * realtime_compositor::InputDescriptor for more information. */
+ Self &compositor_domain_priority(int priority)
+ {
+ decl_->compositor_domain_priority_ = priority;
+ return *(Self *)this;
+ }
+
+ /** This input expects a single value and can't operate on non-single values. See
+ * realtime_compositor::InputDescriptor for more information. */
+ Self &compositor_expects_single_value(bool value = true)
+ {
+ decl_->compositor_expects_single_value_ = value;
+ return *(Self *)this;
+ }
+
/**
* Pass a function that sets properties on the node required to make the corresponding socket
* available, if it is not available on the default state of the node. The function is allowed to
@@ -428,6 +455,16 @@ inline const OutputFieldDependency &SocketDeclaration::output_field_dependency()
return output_field_dependency_;
}
+inline int SocketDeclaration::compositor_domain_priority() const
+{
+ return compositor_domain_priority_;
+}
+
+inline bool SocketDeclaration::compositor_expects_single_value() const
+{
+ return compositor_expects_single_value_;
+}
+
inline void SocketDeclaration::make_available(bNode &node) const
{
if (make_available_fn_) {
diff --git a/source/blender/nodes/composite/CMakeLists.txt b/source/blender/nodes/composite/CMakeLists.txt
index 6b1522b7634..2537e8e93cc 100644
--- a/source/blender/nodes/composite/CMakeLists.txt
+++ b/source/blender/nodes/composite/CMakeLists.txt
@@ -10,11 +10,14 @@ set(INC
../../blenlib
../../blentranslation
../../depsgraph
+ ../../functions
+ ../../gpu
../../imbuf
../../makesdna
../../makesrna
../../render
../../windowmanager
+ ../../compositor/realtime_compositor
../../../../intern/guardedalloc
# dna_type_offsets.h
@@ -120,6 +123,10 @@ set(SRC
node_composite_util.hh
)
+set(LIB
+ bf_realtime_compositor
+)
+
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
diff --git a/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc b/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
index d392b810bc1..64c59eb24e3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** ALPHAOVER ******************** */
@@ -16,9 +20,18 @@ namespace blender::nodes::node_composite_alpha_over_cc {
static void cmp_node_alphaover_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Image"), "Image_001").default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(2);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Image"), "Image_001")
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -36,6 +49,52 @@ static void node_composit_buts_alphaover(uiLayout *layout, bContext *UNUSED(C),
uiItemR(col, ptr, "premul", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class AlphaOverShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float premultiply_factor = get_premultiply_factor();
+ if (premultiply_factor != 0.0f) {
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_alpha_over_mixed",
+ inputs,
+ outputs,
+ GPU_uniform(&premultiply_factor));
+ return;
+ }
+
+ if (get_use_premultiply()) {
+ GPU_stack_link(material, &bnode(), "node_composite_alpha_over_key", inputs, outputs);
+ return;
+ }
+
+ GPU_stack_link(material, &bnode(), "node_composite_alpha_over_premultiply", inputs, outputs);
+ }
+
+ bool get_use_premultiply()
+ {
+ return bnode().custom1;
+ }
+
+ float get_premultiply_factor()
+ {
+ return ((NodeTwoFloats *)bnode().storage)->x;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new AlphaOverShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_alpha_over_cc
void register_node_type_cmp_alphaover()
@@ -50,6 +109,7 @@ void register_node_type_cmp_alphaover()
node_type_init(&ntype, file_ns::node_alphaover_init);
node_type_storage(
&ntype, "NodeTwoFloats", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc b/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
index f45b678fc50..55fe3366526 100644
--- a/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Anti-Aliasing (SMAA 1x) ******************** */
@@ -42,6 +44,23 @@ static void node_composit_buts_antialiasing(uiLayout *layout, bContext *UNUSED(C
uiItemR(col, ptr, "corner_rounding", 0, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class AntiAliasingOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new AntiAliasingOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_antialiasing_cc
void register_node_type_cmp_antialiasing()
@@ -58,6 +77,7 @@ void register_node_type_cmp_antialiasing()
node_type_init(&ntype, file_ns::node_composit_init_antialiasing);
node_type_storage(
&ntype, "NodeAntiAliasingData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
index ad4a1f701d6..5aa810b61bb 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
@@ -5,9 +5,16 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** BILATERALBLUR ******************** */
@@ -16,8 +23,12 @@ namespace blender::nodes::node_composite_bilateralblur_cc {
static void cmp_node_bilateralblur_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Determinator")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Determinator"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -42,6 +53,67 @@ static void node_composit_buts_bilateralblur(uiLayout *layout,
uiItemR(col, ptr, "sigma_space", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BilateralBlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ const Result &input_image = get_input("Image");
+ /* Single value inputs can't be blurred and are returned as is. */
+ if (input_image.is_single_value()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_bilateral_blur");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1i(shader, "radius", get_blur_radius());
+ GPU_shader_uniform_1f(shader, "threshold", get_threshold());
+
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Result &determinator_image = get_input("Determinator");
+ determinator_image.bind_as_texture(shader, "determinator_tx");
+
+ const Domain domain = compute_domain();
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
+ determinator_image.unbind_as_texture();
+ }
+
+ int get_blur_radius()
+ {
+ return math::ceil(get_node_bilateral_blur_data().iter +
+ get_node_bilateral_blur_data().sigma_space);
+ }
+
+ float get_threshold()
+ {
+ return get_node_bilateral_blur_data().sigma_color;
+ }
+
+ NodeBilateralBlurData &get_node_bilateral_blur_data()
+ {
+ return *static_cast<NodeBilateralBlurData *>(bnode().storage);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BilateralBlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_bilateralblur_cc
void register_node_type_cmp_bilateralblur()
@@ -56,6 +128,7 @@ void register_node_type_cmp_bilateralblur()
node_type_init(&ntype, file_ns::node_composit_init_bilateralblur);
node_type_storage(
&ntype, "NodeBilateralBlurData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_blur.cc b/source/blender/nodes/composite/nodes/node_composite_blur.cc
index 7beffe15c8e..cb1d93fe10b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_blur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_blur.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** BLUR ******************** */
@@ -71,6 +73,23 @@ static void node_composit_buts_blur(uiLayout *layout, bContext *UNUSED(C), Point
uiItemR(col, ptr, "use_extended_bounds", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_blur_cc
void register_node_type_cmp_blur()
@@ -86,6 +105,7 @@ void register_node_type_cmp_blur()
node_type_init(&ntype, file_ns::node_composit_init_blur);
node_type_storage(
&ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc b/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
index a936bafe671..538f00af12d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** BLUR ******************** */
@@ -37,6 +39,23 @@ static void node_composit_buts_bokehblur(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "use_extended_bounds", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BokehBlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BokehBlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_bokehblur_cc
void register_node_type_cmp_bokehblur()
@@ -49,6 +68,7 @@ void register_node_type_cmp_bokehblur()
ntype.declare = file_ns::cmp_node_bokehblur_declare;
ntype.draw_buttons = file_ns::node_composit_buts_bokehblur;
node_type_init(&ntype, file_ns::node_composit_init_bokehblur);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
index 8330c56736a..13c3b793148 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
@@ -5,9 +5,17 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.h"
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** Bokeh image Tools ******************** */
@@ -45,6 +53,66 @@ static void node_composit_buts_bokehimage(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "shift", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BokehImageOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUShader *shader = shader_manager().get("compositor_bokeh_image");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1f(shader, "exterior_angle", get_exterior_angle());
+ GPU_shader_uniform_1f(shader, "rotation", get_rotation());
+ GPU_shader_uniform_1f(shader, "roundness", get_node_bokeh_image().rounding);
+ GPU_shader_uniform_1f(shader, "catadioptric", get_node_bokeh_image().catadioptric);
+ GPU_shader_uniform_1f(shader, "lens_shift", get_node_bokeh_image().lensshift);
+
+ Result &output = get_result("Image");
+ const Domain domain = compute_domain();
+ output.allocate_texture(domain);
+ output.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ output.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ Domain compute_domain() override
+ {
+ return Domain(int2(512));
+ }
+
+ NodeBokehImage &get_node_bokeh_image()
+ {
+ return *static_cast<NodeBokehImage *>(bnode().storage);
+ }
+
+ /* The exterior angle is the angle between each two consecutive vertices of the regular polygon
+ * from its center. */
+ float get_exterior_angle()
+ {
+ return (M_PI * 2.0f) / get_node_bokeh_image().flaps;
+ }
+
+ float get_rotation()
+ {
+ /* Offset the rotation such that the second vertex of the regular polygon lies on the positive
+ * y axis, which is 90 degrees minus the angle that it makes with the positive x axis assuming
+ * the first vertex lies on the positive x axis. */
+ const float offset = M_PI_2 - get_exterior_angle();
+ return get_node_bokeh_image().angle - offset;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BokehImageOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_bokehimage_cc
void register_node_type_cmp_bokehimage()
@@ -60,6 +128,7 @@ void register_node_type_cmp_bokehimage()
node_type_init(&ntype, file_ns::node_composit_init_bokehimage);
node_type_storage(
&ntype, "NodeBokehImage", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_boxmask.cc b/source/blender/nodes/composite/nodes/node_composite_boxmask.cc
index f39b69c63f2..9c7bb6432cb 100644
--- a/source/blender/nodes/composite/nodes/node_composite_boxmask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_boxmask.cc
@@ -5,9 +5,18 @@
* \ingroup cmpnodes
*/
+#include <cmath>
+
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** SCALAR MATH ******************** */
@@ -48,6 +57,98 @@ static void node_composit_buts_boxmask(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "mask_type", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BoxMaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUShader *shader = shader_manager().get(get_shader_name());
+ GPU_shader_bind(shader);
+
+ const Domain domain = compute_domain();
+
+ GPU_shader_uniform_2iv(shader, "domain_size", domain.size);
+
+ GPU_shader_uniform_2fv(shader, "location", get_location());
+ GPU_shader_uniform_2fv(shader, "size", get_size() / 2.0f);
+ GPU_shader_uniform_1f(shader, "cos_angle", std::cos(get_angle()));
+ GPU_shader_uniform_1f(shader, "sin_angle", std::sin(get_angle()));
+
+ const Result &input_mask = get_input("Mask");
+ input_mask.bind_as_texture(shader, "base_mask_tx");
+
+ const Result &value = get_input("Value");
+ value.bind_as_texture(shader, "mask_value_tx");
+
+ Result &output_mask = get_result("Mask");
+ output_mask.allocate_texture(domain);
+ output_mask.bind_as_image(shader, "output_mask_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_mask.unbind_as_texture();
+ value.unbind_as_texture();
+ output_mask.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ Domain compute_domain() override
+ {
+ if (get_input("Mask").is_single_value()) {
+ return Domain(context().get_output_size());
+ }
+ return get_input("Mask").domain();
+ }
+
+ CMPNodeMaskType get_mask_type()
+ {
+ return (CMPNodeMaskType)bnode().custom1;
+ }
+
+ const char *get_shader_name()
+ {
+ switch (get_mask_type()) {
+ default:
+ case CMP_NODE_MASKTYPE_ADD:
+ return "compositor_box_mask_add";
+ case CMP_NODE_MASKTYPE_SUBTRACT:
+ return "compositor_box_mask_subtract";
+ case CMP_NODE_MASKTYPE_MULTIPLY:
+ return "compositor_box_mask_multiply";
+ case CMP_NODE_MASKTYPE_NOT:
+ return "compositor_box_mask_not";
+ }
+ }
+
+ NodeBoxMask &get_node_box_mask()
+ {
+ return *static_cast<NodeBoxMask *>(bnode().storage);
+ }
+
+ float2 get_location()
+ {
+ return float2(get_node_box_mask().x, get_node_box_mask().y);
+ }
+
+ float2 get_size()
+ {
+ return float2(get_node_box_mask().width, get_node_box_mask().height);
+ }
+
+ float get_angle()
+ {
+ return get_node_box_mask().rotation;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BoxMaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_boxmask_cc
void register_node_type_cmp_boxmask()
@@ -61,6 +162,7 @@ void register_node_type_cmp_boxmask()
ntype.draw_buttons = file_ns::node_composit_buts_boxmask;
node_type_init(&ntype, file_ns::node_composit_init_boxmask);
node_type_storage(&ntype, "NodeBoxMask", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_brightness.cc b/source/blender/nodes/composite/nodes/node_composite_brightness.cc
index 65ed2885d9b..fa22f551de6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_brightness.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_brightness.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Bright and Contrast ******************** */
@@ -16,9 +20,11 @@ namespace blender::nodes::node_composite_brightness_cc {
static void cmp_node_brightcontrast_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Bright")).min(-100.0f).max(100.0f);
- b.add_input<decl::Float>(N_("Contrast")).min(-100.0f).max(100.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Bright")).min(-100.0f).max(100.0f).compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("Contrast")).min(-100.0f).max(100.0f).compositor_domain_priority(2);
b.add_output<decl::Color>(N_("Image"));
}
@@ -34,6 +40,38 @@ static void node_composit_buts_brightcontrast(uiLayout *layout,
uiItemR(layout, ptr, "use_premultiply", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BrightContrastShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float use_premultiply = get_use_premultiply();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_bright_contrast",
+ inputs,
+ outputs,
+ GPU_constant(&use_premultiply));
+ }
+
+ bool get_use_premultiply()
+ {
+ return bnode().custom1;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new BrightContrastShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_brightness_cc
void register_node_type_cmp_brightcontrast()
@@ -46,6 +84,7 @@ void register_node_type_cmp_brightcontrast()
ntype.declare = file_ns::cmp_node_brightcontrast_declare;
ntype.draw_buttons = file_ns::node_composit_buts_brightcontrast;
node_type_init(&ntype, file_ns::node_composit_init_brightcontrast);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc b/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
index 627f07fdfce..018632f776c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
@@ -10,6 +10,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Channel Matte Node ********************************* */
@@ -18,7 +22,9 @@ namespace blender::nodes::node_composite_channel_matte_cc {
static void cmp_node_channel_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -79,6 +85,96 @@ static void node_composit_buts_channel_matte(uiLayout *layout,
col, ptr, "limit_min", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ChannelMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float color_space = get_color_space();
+ const float matte_channel = get_matte_channel();
+ float limit_channels[2];
+ get_limit_channels(limit_channels);
+ const float max_limit = get_max_limit();
+ const float min_limit = get_min_limit();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_channel_matte",
+ inputs,
+ outputs,
+ GPU_constant(&color_space),
+ GPU_constant(&matte_channel),
+ GPU_constant(limit_channels),
+ GPU_uniform(&max_limit),
+ GPU_uniform(&min_limit));
+ }
+
+ /* 1 -> CMP_NODE_CHANNEL_MATTE_CS_RGB
+ * 2 -> CMP_NODE_CHANNEL_MATTE_CS_HSV
+ * 3 -> CMP_NODE_CHANNEL_MATTE_CS_YUV
+ * 4 -> CMP_NODE_CHANNEL_MATTE_CS_YCC */
+ int get_color_space()
+ {
+ return bnode().custom1;
+ }
+
+ /* Get the index of the channel used to generate the matte. */
+ int get_matte_channel()
+ {
+ return bnode().custom2 - 1;
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ /* Get the index of the channel used to compute the limit value. */
+ int get_limit_channel()
+ {
+ return get_node_chroma()->channel - 1;
+ }
+
+ /* Get the indices of the channels used to compute the limit value. We always assume the limit
+ * algorithm is Max, if it is a single limit channel, store it in both limit channels, because
+ * the maximum of two identical values is the same value. */
+ void get_limit_channels(float limit_channels[2])
+ {
+ if (get_node_chroma()->algorithm == CMP_NODE_CHANNEL_MATTE_LIMIT_ALGORITHM_MAX) {
+ /* If the algorithm is Max, store the indices of the other two channels other than the matte
+ * channel. */
+ limit_channels[0] = (get_matte_channel() + 1) % 3;
+ limit_channels[1] = (get_matte_channel() + 2) % 3;
+ }
+ else {
+ /* If the algorithm is Single, store the index of the limit channel in both channels. */
+ limit_channels[0] = get_limit_channel();
+ limit_channels[1] = get_limit_channel();
+ }
+ }
+
+ float get_max_limit()
+ {
+ return get_node_chroma()->t1;
+ }
+
+ float get_min_limit()
+ {
+ return get_node_chroma()->t2;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ChannelMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_channel_matte_cc
void register_node_type_cmp_channel_matte()
@@ -93,6 +189,7 @@ void register_node_type_cmp_channel_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_channel_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc b/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
index 69319c6825d..cb3648c5680 100644
--- a/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
@@ -5,11 +5,17 @@
* \ingroup cmpnodes
*/
+#include <cmath>
+
#include "BLI_math_rotation.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Chroma Key ********************************************************** */
@@ -18,8 +24,12 @@ namespace blender::nodes::node_composite_chroma_matte_cc {
static void cmp_node_chroma_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Key Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Key Color"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -51,6 +61,57 @@ static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *UNUSED(C
// uiItemR(col, ptr, "shadow_adjust", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ChromaMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float acceptance = get_acceptance();
+ const float cutoff = get_cutoff();
+ const float falloff = get_falloff();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_chroma_matte",
+ inputs,
+ outputs,
+ GPU_uniform(&acceptance),
+ GPU_uniform(&cutoff),
+ GPU_uniform(&falloff));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ float get_acceptance()
+ {
+ return std::tan(get_node_chroma()->t1) / 2.0f;
+ }
+
+ float get_cutoff()
+ {
+ return get_node_chroma()->t2;
+ }
+
+ float get_falloff()
+ {
+ return get_node_chroma()->fstrength;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ChromaMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_chroma_matte_cc
void register_node_type_cmp_chroma_matte()
@@ -65,6 +126,7 @@ void register_node_type_cmp_chroma_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_chroma_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
index 474fb1b72f2..5e3aaf512e6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Color Matte ********************************************************** */
@@ -16,8 +20,12 @@ namespace blender::nodes::node_composite_color_matte_cc {
static void cmp_node_color_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Key Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Key Color"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -50,6 +58,58 @@ static void node_composit_buts_color_matte(uiLayout *layout, bContext *UNUSED(C)
col, ptr, "color_value", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ColorMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float hue_epsilon = get_hue_epsilon();
+ const float saturation_epsilon = get_saturation_epsilon();
+ const float value_epsilon = get_value_epsilon();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_matte",
+ inputs,
+ outputs,
+ GPU_uniform(&hue_epsilon),
+ GPU_uniform(&saturation_epsilon),
+ GPU_uniform(&value_epsilon));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ float get_hue_epsilon()
+ {
+ /* Divide by 2 because the hue wraps around. */
+ return get_node_chroma()->t1 / 2.0f;
+ }
+
+ float get_saturation_epsilon()
+ {
+ return get_node_chroma()->t2;
+ }
+
+ float get_value_epsilon()
+ {
+ return get_node_chroma()->t3;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_color_matte_cc
void register_node_type_cmp_color_matte()
@@ -64,6 +124,7 @@ void register_node_type_cmp_color_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_color_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
index 9ad5dfbaeb2..9744c01a256 100644
--- a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
@@ -10,6 +10,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Color Spill Suppression ********************************* */
@@ -18,8 +22,15 @@ namespace blender::nodes::node_composite_color_spill_cc {
static void cmp_node_color_spill_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -27,8 +38,8 @@ static void node_composit_init_color_spill(bNodeTree *UNUSED(ntree), bNode *node
{
NodeColorspill *ncs = MEM_cnew<NodeColorspill>(__func__);
node->storage = ncs;
+ node->custom2 = CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_SINGLE;
node->custom1 = 2; /* green channel */
- node->custom2 = 0; /* simple limit algorithm */
ncs->limchan = 0; /* limit by red */
ncs->limscale = 1.0f; /* limit scaling factor */
ncs->unspill = 0; /* do not use unspill */
@@ -80,6 +91,103 @@ static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C)
}
}
+using namespace blender::realtime_compositor;
+
+class ColorSpillShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float spill_channel = get_spill_channel();
+ float spill_scale[3];
+ get_spill_scale(spill_scale);
+ float limit_channels[2];
+ get_limit_channels(limit_channels);
+ const float limit_scale = get_limit_scale();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_spill",
+ inputs,
+ outputs,
+ GPU_constant(&spill_channel),
+ GPU_uniform(spill_scale),
+ GPU_constant(limit_channels),
+ GPU_uniform(&limit_scale));
+ }
+
+ /* Get the index of the channel used for spilling. */
+ int get_spill_channel()
+ {
+ return bnode().custom1 - 1;
+ }
+
+ CMPNodeColorSpillLimitAlgorithm get_limit_algorithm()
+ {
+ return (CMPNodeColorSpillLimitAlgorithm)bnode().custom2;
+ }
+
+ NodeColorspill *get_node_color_spill()
+ {
+ return static_cast<NodeColorspill *>(bnode().storage);
+ }
+
+ void get_spill_scale(float spill_scale[3])
+ {
+ const NodeColorspill *node_color_spill = get_node_color_spill();
+ if (node_color_spill->unspill) {
+ spill_scale[0] = node_color_spill->uspillr;
+ spill_scale[1] = node_color_spill->uspillg;
+ spill_scale[2] = node_color_spill->uspillb;
+ spill_scale[get_spill_channel()] *= -1.0f;
+ }
+ else {
+ spill_scale[0] = 0.0f;
+ spill_scale[1] = 0.0f;
+ spill_scale[2] = 0.0f;
+ spill_scale[get_spill_channel()] = -1.0f;
+ }
+ }
+
+ /* Get the index of the channel used for limiting. */
+ int get_limit_channel()
+ {
+ return get_node_color_spill()->limchan;
+ }
+
+ /* Get the indices of the channels used to compute the limit value. We always assume the limit
+ * algorithm is Average, if it is a single limit channel, store it in both limit channels,
+ * because the average of two identical values is the same value. */
+ void get_limit_channels(float limit_channels[2])
+ {
+ if (get_limit_algorithm() == CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_AVERAGE) {
+ /* If the algorithm is Average, store the indices of the other two channels other than the
+ * spill channel. */
+ limit_channels[0] = (get_spill_channel() + 1) % 3;
+ limit_channels[1] = (get_spill_channel() + 2) % 3;
+ }
+ else {
+ /* If the algorithm is Single, store the index of the limit channel in both channels. */
+ limit_channels[0] = get_limit_channel();
+ limit_channels[1] = get_limit_channel();
+ }
+ }
+
+ float get_limit_scale()
+ {
+ return get_node_color_spill()->limscale;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorSpillShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_color_spill_cc
void register_node_type_cmp_color_spill()
@@ -94,6 +202,7 @@ void register_node_type_cmp_color_spill()
node_type_init(&ntype, file_ns::node_composit_init_color_spill);
node_type_storage(
&ntype, "NodeColorspill", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
index dd081c8fc12..95675169c76 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
@@ -10,6 +10,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Color Balance ********************************* */
@@ -46,8 +50,15 @@ namespace blender::nodes::node_composite_colorbalance_cc {
static void cmp_node_colorbalance_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -71,7 +82,7 @@ static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C
uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
- if (RNA_enum_get(ptr, "correction_method") == 0) {
+ if (RNA_enum_get(ptr, "correction_method") == CMP_NODE_COLOR_BALANCE_LGG) {
split = uiLayoutSplit(layout, 0.0f, false);
col = uiLayoutColumn(split, false);
@@ -116,7 +127,7 @@ static void node_composit_buts_colorbalance_ex(uiLayout *layout,
{
uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
- if (RNA_enum_get(ptr, "correction_method") == 0) {
+ if (RNA_enum_get(ptr, "correction_method") == CMP_NODE_COLOR_BALANCE_LGG) {
uiTemplateColorPicker(layout, ptr, "lift", true, true, false, true);
uiItemR(layout, ptr, "lift", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
@@ -139,6 +150,58 @@ static void node_composit_buts_colorbalance_ex(uiLayout *layout,
}
}
+using namespace blender::realtime_compositor;
+
+class ColorBalanceShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const NodeColorBalance *node_color_balance = get_node_color_balance();
+
+ if (get_color_balance_method() == CMP_NODE_COLOR_BALANCE_LGG) {
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_balance_lgg",
+ inputs,
+ outputs,
+ GPU_uniform(node_color_balance->lift),
+ GPU_uniform(node_color_balance->gamma),
+ GPU_uniform(node_color_balance->gain));
+ return;
+ }
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_balance_asc_cdl",
+ inputs,
+ outputs,
+ GPU_uniform(node_color_balance->offset),
+ GPU_uniform(node_color_balance->power),
+ GPU_uniform(node_color_balance->slope),
+ GPU_uniform(&node_color_balance->offset_basis));
+ }
+
+ CMPNodeColorBalanceMethod get_color_balance_method()
+ {
+ return (CMPNodeColorBalanceMethod)bnode().custom1;
+ }
+
+ NodeColorBalance *get_node_color_balance()
+ {
+ return static_cast<NodeColorBalance *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorBalanceShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_colorbalance_cc
void register_node_type_cmp_colorbalance()
@@ -155,6 +218,7 @@ void register_node_type_cmp_colorbalance()
node_type_init(&ntype, file_ns::node_composit_init_colorbalance);
node_type_storage(
&ntype, "NodeColorBalance", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
index 39ecd277cec..36e6672ce1c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
@@ -5,9 +5,15 @@
* \ingroup cmpnodes
*/
+#include "IMB_colormanagement.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Color Correction ********************************* */
@@ -16,8 +22,14 @@ namespace blender::nodes::node_composite_colorcorrection_cc {
static void cmp_node_colorcorrection_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Mask")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Mask"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -266,6 +278,73 @@ static void node_composit_buts_colorcorrection_ex(uiLayout *layout,
uiItemR(row, ptr, "midtones_end", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ColorCorrectionShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ float enabled_channels[3];
+ get_enabled_channels(enabled_channels);
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+
+ const NodeColorCorrection *node_color_correction = get_node_color_correction();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_correction",
+ inputs,
+ outputs,
+ GPU_constant(enabled_channels),
+ GPU_uniform(&node_color_correction->startmidtones),
+ GPU_uniform(&node_color_correction->endmidtones),
+ GPU_uniform(&node_color_correction->master.saturation),
+ GPU_uniform(&node_color_correction->master.contrast),
+ GPU_uniform(&node_color_correction->master.gamma),
+ GPU_uniform(&node_color_correction->master.gain),
+ GPU_uniform(&node_color_correction->master.lift),
+ GPU_uniform(&node_color_correction->shadows.saturation),
+ GPU_uniform(&node_color_correction->shadows.contrast),
+ GPU_uniform(&node_color_correction->shadows.gamma),
+ GPU_uniform(&node_color_correction->shadows.gain),
+ GPU_uniform(&node_color_correction->shadows.lift),
+ GPU_uniform(&node_color_correction->midtones.saturation),
+ GPU_uniform(&node_color_correction->midtones.contrast),
+ GPU_uniform(&node_color_correction->midtones.gamma),
+ GPU_uniform(&node_color_correction->midtones.gain),
+ GPU_uniform(&node_color_correction->midtones.lift),
+ GPU_uniform(&node_color_correction->highlights.saturation),
+ GPU_uniform(&node_color_correction->highlights.contrast),
+ GPU_uniform(&node_color_correction->highlights.gamma),
+ GPU_uniform(&node_color_correction->highlights.gain),
+ GPU_uniform(&node_color_correction->highlights.lift),
+ GPU_constant(luminance_coefficients));
+ }
+
+ void get_enabled_channels(float enabled_channels[3])
+ {
+ for (int i = 0; i < 3; i++) {
+ enabled_channels[i] = (bnode().custom1 & (1 << i)) ? 1.0f : 0.0f;
+ }
+ }
+
+ NodeColorCorrection *get_node_color_correction()
+ {
+ return static_cast<NodeColorCorrection *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorCorrectionShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_colorcorrection_cc
void register_node_type_cmp_colorcorrection()
@@ -282,6 +361,7 @@ void register_node_type_cmp_colorcorrection()
node_type_init(&ntype, file_ns::node_composit_init_colorcorrection);
node_type_storage(
&ntype, "NodeColorCorrection", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_composite.cc b/source/blender/nodes/composite/nodes/node_composite_composite.cc
index d35ce7dc11a..68061bb434d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_composite.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_composite.cc
@@ -5,9 +5,18 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_state.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** COMPOSITE ******************** */
@@ -26,6 +35,125 @@ static void node_composit_buts_composite(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "use_alpha", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class CompositeOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ const Result &image = get_input("Image");
+ const Result &alpha = get_input("Alpha");
+
+ if (image.is_single_value() && alpha.is_single_value()) {
+ execute_clear();
+ }
+ else if (ignore_alpha()) {
+ execute_ignore_alpha();
+ }
+ else if (!node().input_by_identifier("Alpha")->is_logically_linked()) {
+ execute_copy();
+ }
+ else {
+ execute_set_alpha();
+ }
+ }
+
+ /* Executes when all inputs are single values, in which case, the output texture can just be
+ * cleared to the appropriate color. */
+ void execute_clear()
+ {
+ const Result &image = get_input("Image");
+ const Result &alpha = get_input("Alpha");
+
+ float4 color = image.get_color_value();
+ if (ignore_alpha()) {
+ color.w = 1.0f;
+ }
+ else if (node().input_by_identifier("Alpha")->is_logically_linked()) {
+ color.w = alpha.get_float_value();
+ }
+
+ GPU_texture_clear(context().get_output_texture(), GPU_DATA_FLOAT, color);
+ }
+
+ /* Executes when the alpha channel of the image is ignored. */
+ void execute_ignore_alpha()
+ {
+ GPUShader *shader = shader_manager().get("compositor_convert_color_to_opaque");
+ GPU_shader_bind(shader);
+
+ const Result &image = get_input("Image");
+ image.bind_as_texture(shader, "input_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, compute_domain().size);
+
+ image.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* Executes when the image texture is written with no adjustments and can thus be copied directly
+ * to the output texture. */
+ void execute_copy()
+ {
+ const Result &image = get_input("Image");
+
+ /* Make sure any prior writes to the texture are reflected before copying it. */
+ GPU_memory_barrier(GPU_BARRIER_TEXTURE_UPDATE);
+
+ GPU_texture_copy(context().get_output_texture(), image.texture());
+ }
+
+ /* Executes when the alpha channel of the image is set as the value of the input alpha. */
+ void execute_set_alpha()
+ {
+ GPUShader *shader = shader_manager().get("compositor_set_alpha");
+ GPU_shader_bind(shader);
+
+ const Result &image = get_input("Image");
+ image.bind_as_texture(shader, "image_tx");
+
+ const Result &alpha = get_input("Alpha");
+ alpha.bind_as_texture(shader, "alpha_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, compute_domain().size);
+
+ image.unbind_as_texture();
+ alpha.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* If true, the alpha channel of the image is set to 1, that is, it becomes opaque. If false, the
+ * alpha channel of the image is retained, but only if the alpha input is not linked. If the
+ * alpha input is linked, it the value of that input will be used as the alpha of the image. */
+ bool ignore_alpha()
+ {
+ return bnode().custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA;
+ }
+
+ /* The operation domain have the same dimensions of the output without any transformations. */
+ Domain compute_domain() override
+ {
+ return Domain(context().get_output_size());
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CompositeOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_composite_cc
void register_node_type_cmp_composite()
@@ -37,6 +165,7 @@ void register_node_type_cmp_composite()
cmp_node_type_base(&ntype, CMP_NODE_COMPOSITE, "Composite", NODE_CLASS_OUTPUT);
ntype.declare = file_ns::cmp_node_composite_declare;
ntype.draw_buttons = file_ns::node_composit_buts_composite;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.flag |= NODE_PREVIEW;
ntype.no_muting = true;
diff --git a/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc b/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
index 303248c3852..e36da39cca1 100644
--- a/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
@@ -14,6 +14,8 @@
#include "IMB_colormanagement.h"
+#include "COM_node_operation.hh"
+
namespace blender::nodes::node_composite_convert_color_space_cc {
static void CMP_NODE_CONVERT_COLOR_SPACE_declare(NodeDeclarationBuilder &b)
@@ -47,6 +49,23 @@ static void node_composit_buts_convert_colorspace(uiLayout *layout,
uiItemR(layout, ptr, "to_color_space", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ConvertColorSpaceOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ConvertColorSpaceOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_convert_color_space_cc
void register_node_type_cmp_convert_color_space(void)
@@ -62,6 +81,7 @@ void register_node_type_cmp_convert_color_space(void)
node_type_init(&ntype, file_ns::node_composit_init_convert_colorspace);
node_type_storage(
&ntype, "NodeConvertColorSpace", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_cornerpin.cc b/source/blender/nodes/composite/nodes/node_composite_cornerpin.cc
index 07da0da0be1..9679701a7cf 100644
--- a/source/blender/nodes/composite/nodes/node_composite_cornerpin.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_cornerpin.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_cornerpin_cc {
@@ -32,6 +34,24 @@ static void cmp_node_cornerpin_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Plane"));
}
+using namespace blender::realtime_compositor;
+
+class CornerPinOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Plane").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CornerPinOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_cornerpin_cc
void register_node_type_cmp_cornerpin()
@@ -42,6 +62,7 @@ void register_node_type_cmp_cornerpin()
cmp_node_type_base(&ntype, CMP_NODE_CORNERPIN, "Corner Pin", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_cornerpin_declare;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_crop.cc b/source/blender/nodes/composite/nodes/node_composite_crop.cc
index 823e1052dd0..d7331732fc7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_crop.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_crop.cc
@@ -5,11 +5,22 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.h"
+#include "BLI_math_vec_types.hh"
+
+#include "DNA_node_types.h"
+
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** Crop ******************** */
@@ -18,7 +29,9 @@ namespace blender::nodes::node_composite_crop_cc {
static void cmp_node_crop_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -54,6 +67,161 @@ static void node_composit_buts_crop(uiLayout *layout, bContext *UNUSED(C), Point
}
}
+using namespace blender::realtime_compositor;
+
+class CropOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ /* The operation does nothing, so just pass the input through. */
+ if (is_identity()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ if (get_is_image_crop()) {
+ execute_image_crop();
+ }
+ else {
+ execute_alpha_crop();
+ }
+ }
+
+ /* Crop by replacing areas outside of the cropping bounds with zero alpha. The output have the
+ * same domain as the input image. */
+ void execute_alpha_crop()
+ {
+ GPUShader *shader = shader_manager().get("compositor_alpha_crop");
+ GPU_shader_bind(shader);
+
+ int2 lower_bound, upper_bound;
+ compute_cropping_bounds(lower_bound, upper_bound);
+ GPU_shader_uniform_2iv(shader, "lower_bound", lower_bound);
+ GPU_shader_uniform_2iv(shader, "upper_bound", upper_bound);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Domain domain = compute_domain();
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_image.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ /* Crop the image into a new size that matches the cropping bounds. */
+ void execute_image_crop()
+ {
+ int2 lower_bound, upper_bound;
+ compute_cropping_bounds(lower_bound, upper_bound);
+
+ /* The image is cropped into nothing, so just return a single zero value. */
+ if (lower_bound.x == upper_bound.x || lower_bound.y == upper_bound.y) {
+ Result &result = get_result("Image");
+ result.allocate_invalid();
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_image_crop");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_2iv(shader, "lower_bound", lower_bound);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const int2 size = upper_bound - lower_bound;
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(Domain(size, compute_domain().transformation));
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ input_image.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ /* If true, the image should actually be cropped into a new size. Otherwise, if false, the region
+ * outside of the cropping bounds will be set to a zero alpha value. */
+ bool get_is_image_crop()
+ {
+ return bnode().custom1;
+ }
+
+ bool get_is_relative()
+ {
+ return bnode().custom2;
+ }
+
+ NodeTwoXYs &get_node_two_xys()
+ {
+ return *static_cast<NodeTwoXYs *>(bnode().storage);
+ }
+
+ /* Returns true if the operation does nothing and the input can be passed through. */
+ bool is_identity()
+ {
+ const Result &input = get_input("Image");
+ /* Single value inputs can't be cropped and are returned as is. */
+ if (input.is_single_value()) {
+ return true;
+ }
+
+ int2 lower_bound, upper_bound;
+ compute_cropping_bounds(lower_bound, upper_bound);
+ const int2 input_size = input.domain().size;
+ /* The cropping bounds cover the whole image, so no cropping happens. */
+ if (lower_bound == int2(0) && upper_bound == input_size) {
+ return true;
+ }
+
+ return false;
+ }
+
+ void compute_cropping_bounds(int2 &lower_bound, int2 &upper_bound)
+ {
+ const NodeTwoXYs &node_two_xys = get_node_two_xys();
+ const int2 input_size = get_input("Image").domain().size;
+
+ if (get_is_relative()) {
+ /* The cropping bounds are relative to the image size. The factors are in the [0, 1] range,
+ * so it is guaranteed that they won't go over the input image size. */
+ lower_bound.x = input_size.x * node_two_xys.fac_x1;
+ lower_bound.y = input_size.y * node_two_xys.fac_y2;
+ upper_bound.x = input_size.x * node_two_xys.fac_x2;
+ upper_bound.y = input_size.y * node_two_xys.fac_y1;
+ }
+ else {
+ /* Make sure the bounds don't go over the input image size. */
+ lower_bound.x = min_ii(node_two_xys.x1, input_size.x);
+ lower_bound.y = min_ii(node_two_xys.y2, input_size.y);
+ upper_bound.x = min_ii(node_two_xys.x2, input_size.x);
+ upper_bound.y = min_ii(node_two_xys.y1, input_size.y);
+ }
+
+ /* Make sure upper bound is actually higher than the lower bound. */
+ lower_bound.x = min_ii(lower_bound.x, upper_bound.x);
+ lower_bound.y = min_ii(lower_bound.y, upper_bound.y);
+ upper_bound.x = max_ii(lower_bound.x, upper_bound.x);
+ upper_bound.y = max_ii(lower_bound.y, upper_bound.y);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CropOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_crop_cc
void register_node_type_cmp_crop()
@@ -67,6 +235,7 @@ void register_node_type_cmp_crop()
ntype.draw_buttons = file_ns::node_composit_buts_crop;
node_type_init(&ntype, file_ns::node_composit_init_crop);
node_type_storage(&ntype, "NodeTwoXYs", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
index 2d362a39814..7e5544381a4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
@@ -26,6 +26,8 @@
#include "RE_pipeline.h"
+#include "COM_node_operation.hh"
+
#include <optional>
/* -------------------------------------------------------------------- */
@@ -105,7 +107,6 @@ static blender::bke::cryptomatte::CryptomatteSessionPtr cryptomatte_init_from_no
return session;
}
-extern "C" {
static CryptomatteEntry *cryptomatte_find(const NodeCryptomatte &n, float encoded_hash)
{
LISTBASE_FOREACH (CryptomatteEntry *, entry, &n.entries) {
@@ -299,6 +300,25 @@ static bool node_poll_cryptomatte(bNodeType *UNUSED(ntype),
return false;
}
+using namespace blender::realtime_compositor;
+
+class CryptoMatteOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Matte").allocate_invalid();
+ get_result("Pick").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CryptoMatteOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_cryptomatte_cc
void register_node_type_cmp_cryptomatte()
@@ -316,6 +336,8 @@ void register_node_type_cmp_cryptomatte()
ntype.poll = file_ns::node_poll_cryptomatte;
node_type_storage(
&ntype, "NodeCryptomatte", file_ns::node_free_cryptomatte, file_ns::node_copy_cryptomatte);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
+
nodeRegisterType(&ntype);
}
@@ -350,7 +372,7 @@ int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node)
return 1;
}
-namespace blender::nodes::node_composite_cryptomatte_cc {
+namespace blender::nodes::node_composite_legacy_cryptomatte_cc {
static void node_init_cryptomatte_legacy(bNodeTree *ntree, bNode *node)
{
@@ -365,24 +387,43 @@ static void node_init_cryptomatte_legacy(bNodeTree *ntree, bNode *node)
ntreeCompositCryptomatteAddSocket(ntree, node);
}
-} // namespace blender::nodes::node_composite_cryptomatte_cc
+using namespace blender::realtime_compositor;
+
+class CryptoMatteOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("image").pass_through(get_result("Image"));
+ get_result("Matte").allocate_invalid();
+ get_result("Pick").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CryptoMatteOperation(context, node);
+}
+
+} // namespace blender::nodes::node_composite_legacy_cryptomatte_cc
void register_node_type_cmp_cryptomatte_legacy()
{
- namespace legacy_file_ns = blender::nodes::node_composite_cryptomatte_cc;
+ namespace legacy_file_ns = blender::nodes::node_composite_legacy_cryptomatte_cc;
namespace file_ns = blender::nodes::node_composite_cryptomatte_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_CRYPTOMATTE_LEGACY, "Cryptomatte", NODE_CLASS_MATTE);
node_type_socket_templates(&ntype, nullptr, file_ns::cmp_node_cryptomatte_out);
- node_type_init(&ntype, file_ns::node_init_cryptomatte_legacy);
+ node_type_init(&ntype, legacy_file_ns::node_init_cryptomatte_legacy);
node_type_storage(
&ntype, "NodeCryptomatte", file_ns::node_free_cryptomatte, file_ns::node_copy_cryptomatte);
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_operation = legacy_file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
/** \} */
-}
diff --git a/source/blender/nodes/composite/nodes/node_composite_curves.cc b/source/blender/nodes/composite/nodes/node_composite_curves.cc
index 802664d7934..c5d303c576a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_curves.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_curves.cc
@@ -5,16 +5,23 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.h"
+
#include "BKE_colortools.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_node_operation.hh"
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** CURVE Time ******************** */
-namespace blender::nodes::node_composite_curves_cc {
+namespace blender::nodes::node_composite_time_curves_cc {
static void cmp_node_time_declare(NodeDeclarationBuilder &b)
{
@@ -29,11 +36,65 @@ static void node_composit_init_curves_time(bNodeTree *UNUSED(ntree), bNode *node
node->storage = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
}
-} // namespace blender::nodes::node_composite_curves_cc
+using namespace blender::realtime_compositor;
+
+class TimeCurveOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &result = get_result("Fac");
+ result.allocate_single_value();
+
+ CurveMapping *curve_mapping = get_curve_mapping();
+ BKE_curvemapping_init(curve_mapping);
+ const float time = BKE_curvemapping_evaluateF(curve_mapping, 0, compute_normalized_time());
+ result.set_float_value(clamp_f(time, 0.0f, 1.0f));
+ }
+
+ CurveMapping *get_curve_mapping()
+ {
+ return static_cast<CurveMapping *>(bnode().storage);
+ }
+
+ int get_start_time()
+ {
+ return bnode().custom1;
+ }
+
+ int get_end_time()
+ {
+ return bnode().custom2;
+ }
+
+ float compute_normalized_time()
+ {
+ const int frame_number = context().get_frame_number();
+ if (frame_number < get_start_time()) {
+ return 0.0f;
+ }
+ if (frame_number > get_end_time()) {
+ return 1.0f;
+ }
+ if (get_start_time() == get_end_time()) {
+ return 0.0f;
+ }
+ return static_cast<float>(frame_number - get_start_time()) /
+ static_cast<float>(get_end_time() - get_start_time());
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TimeCurveOperation(context, node);
+}
+
+} // namespace blender::nodes::node_composite_time_curves_cc
void register_node_type_cmp_curve_time()
{
- namespace file_ns = blender::nodes::node_composite_curves_cc;
+ namespace file_ns = blender::nodes::node_composite_time_curves_cc;
static bNodeType ntype;
@@ -42,17 +103,22 @@ void register_node_type_cmp_curve_time()
node_type_size(&ntype, 200, 140, 320);
node_type_init(&ntype, file_ns::node_composit_init_curves_time);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
/* **************** CURVE VEC ******************** */
-namespace blender::nodes::node_composite_curves_cc {
+namespace blender::nodes::node_composite_vector_curves_cc {
static void cmp_node_curve_vec_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Vector>(N_("Vector")).default_value({0.0f, 0.0f, 0.0f}).min(-1.0f).max(1.0f);
+ b.add_input<decl::Vector>(N_("Vector"))
+ .default_value({0.0f, 0.0f, 0.0f})
+ .min(-1.0f)
+ .max(1.0f)
+ .compositor_domain_priority(0);
b.add_output<decl::Vector>(N_("Vector"));
}
@@ -66,11 +132,63 @@ static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', false, false, false, false);
}
-} // namespace blender::nodes::node_composite_curves_cc
+using namespace blender::realtime_compositor;
+
+class VectorCurvesShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ CurveMapping *curve_mapping = get_curve_mapping();
+
+ BKE_curvemapping_init(curve_mapping);
+ float *band_values;
+ int band_size;
+ BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size);
+ float band_layer;
+ GPUNodeLink *band_texture = GPU_color_band(material, band_size, band_values, &band_layer);
+
+ float start_slopes[CM_TOT];
+ float end_slopes[CM_TOT];
+ BKE_curvemapping_compute_slopes(curve_mapping, start_slopes, end_slopes);
+ float range_minimums[CM_TOT];
+ BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums);
+ float range_dividers[CM_TOT];
+ BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers);
+
+ GPU_stack_link(material,
+ &bnode(),
+ "curves_vector",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(range_minimums),
+ GPU_uniform(range_dividers),
+ GPU_uniform(start_slopes),
+ GPU_uniform(end_slopes));
+ }
+
+ CurveMapping *get_curve_mapping()
+ {
+ return static_cast<CurveMapping *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new VectorCurvesShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_vector_curves_cc
void register_node_type_cmp_curve_vec()
{
- namespace file_ns = blender::nodes::node_composite_curves_cc;
+ namespace file_ns = blender::nodes::node_composite_vector_curves_cc;
static bNodeType ntype;
@@ -80,19 +198,26 @@ void register_node_type_cmp_curve_vec()
node_type_size(&ntype, 200, 140, 320);
node_type_init(&ntype, file_ns::node_composit_init_curve_vec);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** CURVE RGB ******************** */
-namespace blender::nodes::node_composite_curves_cc {
+namespace blender::nodes::node_composite_rgb_curves_cc {
static void cmp_node_rgbcurves_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(-1.0f).max(1.0f).subtype(
- PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(-1.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_input<decl::Color>(N_("Black Level")).default_value({0.0f, 0.0f, 0.0f, 1.0f});
b.add_input<decl::Color>(N_("White Level")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
b.add_output<decl::Color>(N_("Image"));
@@ -103,11 +228,105 @@ static void node_composit_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode *node)
node->storage = BKE_curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
}
-} // namespace blender::nodes::node_composite_curves_cc
+using namespace blender::realtime_compositor;
+
+class RGBCurvesShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ CurveMapping *curve_mapping = get_curve_mapping();
+
+ BKE_curvemapping_init(curve_mapping);
+ float *band_values;
+ int band_size;
+ BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size);
+ float band_layer;
+ GPUNodeLink *band_texture = GPU_color_band(material, band_size, band_values, &band_layer);
+
+ float start_slopes[CM_TOT];
+ float end_slopes[CM_TOT];
+ BKE_curvemapping_compute_slopes(curve_mapping, start_slopes, end_slopes);
+ float range_minimums[CM_TOT];
+ BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums);
+ float range_dividers[CM_TOT];
+ BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers);
+
+ if (curve_mapping->tone == CURVE_TONE_FILMLIKE) {
+ GPU_stack_link(material,
+ &bnode(),
+ "curves_film_like",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(&range_minimums[3]),
+ GPU_uniform(&range_dividers[3]),
+ GPU_uniform(&start_slopes[3]),
+ GPU_uniform(&end_slopes[3]));
+ return;
+ }
+
+ const float min = 0.0f;
+ const float max = 1.0f;
+ GPU_link(material,
+ "clamp_value",
+ get_input_link("Fac"),
+ GPU_constant(&min),
+ GPU_constant(&max),
+ &get_input("Fac").link);
+
+ /* If the RGB curves do nothing, use a function that skips RGB computations. */
+ if (BKE_curvemapping_is_map_identity(curve_mapping, 0) &&
+ BKE_curvemapping_is_map_identity(curve_mapping, 1) &&
+ BKE_curvemapping_is_map_identity(curve_mapping, 2)) {
+ GPU_stack_link(material,
+ &bnode(),
+ "curves_combined_only",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(&range_minimums[3]),
+ GPU_uniform(&range_dividers[3]),
+ GPU_uniform(&start_slopes[3]),
+ GPU_uniform(&end_slopes[3]));
+ return;
+ }
+
+ GPU_stack_link(material,
+ &bnode(),
+ "curves_combined_rgb",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(range_minimums),
+ GPU_uniform(range_dividers),
+ GPU_uniform(start_slopes),
+ GPU_uniform(end_slopes));
+ }
+
+ CurveMapping *get_curve_mapping()
+ {
+ return static_cast<CurveMapping *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new RGBCurvesShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_rgb_curves_cc
void register_node_type_cmp_curve_rgb()
{
- namespace file_ns = blender::nodes::node_composite_curves_cc;
+ namespace file_ns = blender::nodes::node_composite_rgb_curves_cc;
static bNodeType ntype;
@@ -116,6 +335,7 @@ void register_node_type_cmp_curve_rgb()
node_type_size(&ntype, 200, 140, 320);
node_type_init(&ntype, file_ns::node_composit_init_curve_rgb);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.cc b/source/blender/nodes/composite/nodes/node_composite_defocus.cc
index 83dd397ff1f..94b4908a1bd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_defocus.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_defocus.cc
@@ -12,6 +12,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* ************ Defocus Node ****************** */
@@ -81,6 +83,23 @@ static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA
uiItemR(sub, ptr, "z_scale", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DefocusOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DefocusOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_defocus_cc
void register_node_type_cmp_defocus()
@@ -94,6 +113,7 @@ void register_node_type_cmp_defocus()
ntype.draw_buttons = file_ns::node_composit_buts_defocus;
node_type_init(&ntype, file_ns::node_composit_init_defocus);
node_type_storage(&ntype, "NodeDefocus", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_denoise.cc b/source/blender/nodes/composite/nodes/node_composite_denoise.cc
index 051a2580ef9..0452e7cd943 100644
--- a/source/blender/nodes/composite/nodes/node_composite_denoise.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_denoise.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_denoise_cc {
@@ -52,6 +54,23 @@ static void node_composit_buts_denoise(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "use_hdr", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DenoiseOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DenoiseOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_denoise_cc
void register_node_type_cmp_denoise()
@@ -65,6 +84,7 @@ void register_node_type_cmp_denoise()
ntype.draw_buttons = file_ns::node_composit_buts_denoise;
node_type_init(&ntype, file_ns::node_composit_init_denonise);
node_type_storage(&ntype, "NodeDenoise", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
index 66a18cfa369..aa6725b8750 100644
--- a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
@@ -8,6 +8,11 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** FILTER ******************** */
@@ -16,8 +21,15 @@ namespace blender::nodes::node_composite_despeckle_cc {
static void cmp_node_despeckle_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -36,6 +48,61 @@ static void node_composit_buts_despeckle(uiLayout *layout, bContext *UNUSED(C),
uiItemR(col, ptr, "threshold_neighbor", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DespeckleOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ const Result &input_image = get_input("Image");
+ /* Single value inputs can't be despeckled and are returned as is. */
+ if (input_image.is_single_value()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_despeckle");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1f(shader, "threshold", get_threshold());
+ GPU_shader_uniform_1f(shader, "neighbor_threshold", get_neighbor_threshold());
+
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Result &factor_image = get_input("Fac");
+ factor_image.bind_as_texture(shader, "factor_tx");
+
+ const Domain domain = compute_domain();
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
+ factor_image.unbind_as_texture();
+ }
+
+ float get_threshold()
+ {
+ return bnode().custom3;
+ }
+
+ float get_neighbor_threshold()
+ {
+ return bnode().custom4;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DespeckleOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_despeckle_cc
void register_node_type_cmp_despeckle()
@@ -49,6 +116,7 @@ void register_node_type_cmp_despeckle()
ntype.draw_buttons = file_ns::node_composit_buts_despeckle;
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_despeckle);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc b/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
index b87bbe439db..e129dcaa6ef 100644
--- a/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* channel Difference Matte ********************************* */
@@ -16,8 +20,12 @@ namespace blender::nodes::node_composite_diff_matte_cc {
static void cmp_node_diff_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image 1")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Image 2")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image 1"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Image 2"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -40,6 +48,50 @@ static void node_composit_buts_diff_matte(uiLayout *layout, bContext *UNUSED(C),
uiItemR(col, ptr, "falloff", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DifferenceMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float tolerance = get_tolerance();
+ const float falloff = get_falloff();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_difference_matte",
+ inputs,
+ outputs,
+ GPU_uniform(&tolerance),
+ GPU_uniform(&falloff));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ float get_tolerance()
+ {
+ return get_node_chroma()->t1;
+ }
+
+ float get_falloff()
+ {
+ return get_node_chroma()->t2;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new DifferenceMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_diff_matte_cc
void register_node_type_cmp_diff_matte()
@@ -54,6 +106,7 @@ void register_node_type_cmp_diff_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_diff_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_dilate.cc b/source/blender/nodes/composite/nodes/node_composite_dilate.cc
index 9bdb9ae0837..46199d3ff04 100644
--- a/source/blender/nodes/composite/nodes/node_composite_dilate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_dilate.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Dilate/Erode ******************** */
@@ -43,6 +45,23 @@ static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C)
}
}
+using namespace blender::realtime_compositor;
+
+class DilateErodeOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Mask").pass_through(get_result("Mask"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DilateErodeOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_dilate_cc
void register_node_type_cmp_dilateerode()
@@ -57,6 +76,7 @@ void register_node_type_cmp_dilateerode()
node_type_init(&ntype, file_ns::node_composit_init_dilateerode);
node_type_storage(
&ntype, "NodeDilateErode", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
index 3d82ab04fc9..028dd6bfbf0 100644
--- a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
@@ -5,16 +5,28 @@
* \ingroup cmpnodes
*/
+#include "BLI_float3x3.hh"
+#include "BLI_math_base.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_math_vector.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_directionalblur_cc {
static void cmp_node_directional_blur_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -51,6 +63,135 @@ static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), Poin
uiItemR(layout, ptr, "zoom", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DirectionalBlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ if (is_identity()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_directional_blur");
+ GPU_shader_bind(shader);
+
+ /* The number of iterations does not cover the original image, that is, the image with no
+ * transformation. So add an extra iteration for the original image and put that into
+ * consideration in the shader. */
+ GPU_shader_uniform_1i(shader, "iterations", get_iterations() + 1);
+ GPU_shader_uniform_mat3_as_mat4(shader, "inverse_transformation", get_transformation().ptr());
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ GPU_texture_filter_mode(input_image.texture(), true);
+ GPU_texture_wrap_mode(input_image.texture(), false, false);
+
+ const Domain domain = compute_domain();
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
+ }
+
+ /* Get the amount of translation that will be applied on each iteration. The translation is in
+ * the negative x direction rotated in the clock-wise direction, hence the negative sign for the
+ * rotation and translation vector. */
+ float2 get_translation()
+ {
+ const float diagonal_length = math::length(float2(get_input("Image").domain().size));
+ const float translation_amount = diagonal_length * get_node_directional_blur_data().distance;
+ const float3x3 rotation = float3x3::from_rotation(-get_node_directional_blur_data().angle);
+ return rotation * float2(-translation_amount / get_iterations(), 0.0f);
+ }
+
+ /* Get the amount of rotation that will be applied on each iteration. */
+ float get_rotation()
+ {
+ return get_node_directional_blur_data().spin / get_iterations();
+ }
+
+ /* Get the amount of scale that will be applied on each iteration. The scale is identity when the
+ * user supplies 0, so we add 1. */
+ float2 get_scale()
+ {
+ return float2(1.0f + get_node_directional_blur_data().zoom / get_iterations());
+ }
+
+ float2 get_origin()
+ {
+ const float2 center = float2(get_node_directional_blur_data().center_x,
+ get_node_directional_blur_data().center_y);
+ return float2(get_input("Image").domain().size) * center;
+ }
+
+ float3x3 get_transformation()
+ {
+ /* Construct the transformation that will be applied on each iteration. */
+ const float3x3 transformation = float3x3::from_translation_rotation_scale(
+ get_translation(), get_rotation(), get_scale());
+ /* Change the origin of the transformation to the user-specified origin. */
+ const float3x3 origin_transformation = float3x3::from_origin_transformation(transformation,
+ get_origin());
+ /* The shader will transform the coordinates, not the image itself, so take the inverse. */
+ return origin_transformation.inverted();
+ }
+
+ /* The actual number of iterations is 2 to the power of the user supplied iterations. The power
+ * is implemented using a bit shift. But also make sure it doesn't exceed the upper limit which
+ * is the number of diagonal pixels. */
+ int get_iterations()
+ {
+ const int iterations = 2 << (get_node_directional_blur_data().iter - 1);
+ const int upper_limit = math::ceil(math::length(float2(get_input("Image").domain().size)));
+ return math::min(iterations, upper_limit);
+ }
+
+ /* Returns true if the operation does nothing and the input can be passed through. */
+ bool is_identity()
+ {
+ const Result &input = get_input("Image");
+ /* Single value inputs can't be blurred and are returned as is. */
+ if (input.is_single_value()) {
+ return true;
+ }
+
+ /* If any of the following options are non-zero, then the operation is not an identity. */
+ if (get_node_directional_blur_data().distance != 0.0f) {
+ return false;
+ }
+
+ if (get_node_directional_blur_data().spin != 0.0f) {
+ return false;
+ }
+
+ if (get_node_directional_blur_data().zoom != 0.0f) {
+ return false;
+ }
+
+ return true;
+ }
+
+ NodeDBlurData &get_node_directional_blur_data()
+ {
+ return *static_cast<NodeDBlurData *>(bnode().storage);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DirectionalBlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_directionalblur_cc
void register_node_type_cmp_dblur()
@@ -65,6 +206,7 @@ void register_node_type_cmp_dblur()
node_type_init(&ntype, file_ns::node_composit_init_dblur);
node_type_storage(
&ntype, "NodeDBlurData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_displace.cc b/source/blender/nodes/composite/nodes/node_composite_displace.cc
index 0b0d42cbb08..1049f2fa4a9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_displace.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_displace.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Displace ******************** */
@@ -24,6 +26,23 @@ static void cmp_node_displace_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class DisplaceOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DisplaceOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_displace_cc
void register_node_type_cmp_displace()
@@ -34,6 +53,7 @@ void register_node_type_cmp_displace()
cmp_node_type_base(&ntype, CMP_NODE_DISPLACE, "Displace", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_displace_declare;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc b/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
index a8646d8498e..9d910b3f409 100644
--- a/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* channel Distance Matte ********************************* */
@@ -16,8 +20,12 @@ namespace blender::nodes::node_composite_distance_matte_cc {
static void cmp_node_distance_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Key Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Key Color"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -26,7 +34,7 @@ static void node_composit_init_distance_matte(bNodeTree *UNUSED(ntree), bNode *n
{
NodeChroma *c = MEM_cnew<NodeChroma>(__func__);
node->storage = c;
- c->channel = 1;
+ c->channel = CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_RGBA;
c->t1 = 0.1f;
c->t2 = 0.1f;
}
@@ -48,6 +56,66 @@ static void node_composit_buts_distance_matte(uiLayout *layout,
uiItemR(col, ptr, "falloff", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DistanceMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float tolerance = get_tolerance();
+ const float falloff = get_falloff();
+
+ if (get_color_space() == CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_RGBA) {
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_distance_matte_rgba",
+ inputs,
+ outputs,
+ GPU_uniform(&tolerance),
+ GPU_uniform(&falloff));
+ return;
+ }
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_distance_matte_ycca",
+ inputs,
+ outputs,
+ GPU_uniform(&tolerance),
+ GPU_uniform(&falloff));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ CMPNodeDistanceMatteColorSpace get_color_space()
+ {
+ return (CMPNodeDistanceMatteColorSpace)get_node_chroma()->channel;
+ }
+
+ float get_tolerance()
+ {
+ return get_node_chroma()->t1;
+ }
+
+ float get_falloff()
+ {
+ return get_node_chroma()->t2;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new DistanceMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_distance_matte_cc
void register_node_type_cmp_distance_matte()
@@ -62,6 +130,7 @@ void register_node_type_cmp_distance_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_distance_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc b/source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc
index 9dc2b223618..fec7879ed78 100644
--- a/source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Double Edge Mask ******************** */
@@ -35,6 +37,23 @@ static void node_composit_buts_double_edge_mask(uiLayout *layout,
uiItemR(col, ptr, "edge_mode", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DoubleEdgeMaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Inner Mask").pass_through(get_result("Mask"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DoubleEdgeMaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_double_edge_mask_cc
void register_node_type_cmp_doubleedgemask()
@@ -46,6 +65,7 @@ void register_node_type_cmp_doubleedgemask()
cmp_node_type_base(&ntype, CMP_NODE_DOUBLEEDGEMASK, "Double Edge Mask", NODE_CLASS_MATTE);
ntype.declare = file_ns::cmp_node_double_edge_mask_declare;
ntype.draw_buttons = file_ns::node_composit_buts_double_edge_mask;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
index 4da6a0a442e..54dfa00eadd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
@@ -5,9 +5,18 @@
* \ingroup cmpnodes
*/
+#include <cmath>
+
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** SCALAR MATH ******************** */
@@ -46,6 +55,98 @@ static void node_composit_buts_ellipsemask(uiLayout *layout, bContext *UNUSED(C)
uiItemR(layout, ptr, "mask_type", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class EllipseMaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUShader *shader = shader_manager().get(get_shader_name());
+ GPU_shader_bind(shader);
+
+ const Domain domain = compute_domain();
+
+ GPU_shader_uniform_2iv(shader, "domain_size", domain.size);
+
+ GPU_shader_uniform_2fv(shader, "location", get_location());
+ GPU_shader_uniform_2fv(shader, "radius", get_size() / 2.0f);
+ GPU_shader_uniform_1f(shader, "cos_angle", std::cos(get_angle()));
+ GPU_shader_uniform_1f(shader, "sin_angle", std::sin(get_angle()));
+
+ const Result &input_mask = get_input("Mask");
+ input_mask.bind_as_texture(shader, "base_mask_tx");
+
+ const Result &value = get_input("Value");
+ value.bind_as_texture(shader, "mask_value_tx");
+
+ Result &output_mask = get_result("Mask");
+ output_mask.allocate_texture(domain);
+ output_mask.bind_as_image(shader, "output_mask_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_mask.unbind_as_texture();
+ value.unbind_as_texture();
+ output_mask.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ Domain compute_domain() override
+ {
+ if (get_input("Mask").is_single_value()) {
+ return Domain(context().get_output_size());
+ }
+ return get_input("Mask").domain();
+ }
+
+ CMPNodeMaskType get_mask_type()
+ {
+ return (CMPNodeMaskType)bnode().custom1;
+ }
+
+ const char *get_shader_name()
+ {
+ switch (get_mask_type()) {
+ default:
+ case CMP_NODE_MASKTYPE_ADD:
+ return "compositor_ellipse_mask_add";
+ case CMP_NODE_MASKTYPE_SUBTRACT:
+ return "compositor_ellipse_mask_subtract";
+ case CMP_NODE_MASKTYPE_MULTIPLY:
+ return "compositor_ellipse_mask_multiply";
+ case CMP_NODE_MASKTYPE_NOT:
+ return "compositor_ellipse_mask_not";
+ }
+ }
+
+ NodeEllipseMask &get_node_ellipse_mask()
+ {
+ return *static_cast<NodeEllipseMask *>(bnode().storage);
+ }
+
+ float2 get_location()
+ {
+ return float2(get_node_ellipse_mask().x, get_node_ellipse_mask().y);
+ }
+
+ float2 get_size()
+ {
+ return float2(get_node_ellipse_mask().width, get_node_ellipse_mask().height);
+ }
+
+ float get_angle()
+ {
+ return get_node_ellipse_mask().rotation;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new EllipseMaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_ellipsemask_cc
void register_node_type_cmp_ellipsemask()
@@ -61,6 +162,7 @@ void register_node_type_cmp_ellipsemask()
node_type_init(&ntype, file_ns::node_composit_init_ellipsemask);
node_type_storage(
&ntype, "NodeEllipseMask", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_exposure.cc b/source/blender/nodes/composite/nodes/node_composite_exposure.cc
index 881cfc11058..19b93680ff6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_exposure.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_exposure.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Exposure ******************** */
@@ -13,11 +17,33 @@ namespace blender::nodes::node_composite_exposure_cc {
static void cmp_node_exposure_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Exposure")).min(-10.0f).max(10.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Exposure")).min(-10.0f).max(10.0f).compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class ExposureShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_exposure", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ExposureShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_exposure_cc
void register_node_type_cmp_exposure()
@@ -28,6 +54,7 @@ void register_node_type_cmp_exposure()
cmp_node_type_base(&ntype, CMP_NODE_EXPOSURE, "Exposure", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_exposure_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_filter.cc b/source/blender/nodes/composite/nodes/node_composite_filter.cc
index c343c21feb2..bd7b443e17e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_filter.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_filter.cc
@@ -5,9 +5,14 @@
* \ingroup cmpnodes
*/
+#include "BLI_float3x3.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** FILTER ******************** */
@@ -16,8 +21,15 @@ namespace blender::nodes::node_composite_filter_cc {
static void cmp_node_filter_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -26,6 +38,119 @@ static void node_composit_buts_filter(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "filter_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class FilterOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUShader *shader = shader_manager().get(get_shader_name());
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_mat3_as_mat4(shader, "kernel", get_filter_kernel().ptr());
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Result &factor = get_input("Fac");
+ factor.bind_as_texture(shader, "factor_tx");
+
+ const Domain domain = compute_domain();
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_image.unbind_as_texture();
+ factor.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ CMPNodeFilterMethod get_filter_method()
+ {
+ return (CMPNodeFilterMethod)bnode().custom1;
+ }
+
+ float3x3 get_filter_kernel()
+ {
+ /* Initialize the kernels as arrays of rows with the top row first. Edge detection kernels
+ * return the kernel in the X direction, while the kernel in the Y direction will be computed
+ * inside the shader by transposing the kernel in the X direction. */
+ switch (get_filter_method()) {
+ case CMP_NODE_FILTER_SOFT: {
+ const float kernel[3][3] = {{1.0f / 16.0f, 2.0f / 16.0f, 1.0f / 16.0f},
+ {2.0f / 16.0f, 4.0f / 16.0f, 2.0f / 16.0f},
+ {1.0f / 16.0f, 2.0f / 16.0f, 1.0f / 16.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_SHARP_BOX: {
+ const float kernel[3][3] = {
+ {-1.0f, -1.0f, -1.0f}, {-1.0f, 9.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_LAPLACE: {
+ const float kernel[3][3] = {{-1.0f / 8.0f, -1.0f / 8.0f, -1.0f / 8.0f},
+ {-1.0f / 8.0f, 1.0f, -1.0f / 8.0f},
+ {-1.0f / 8.0f, -1.0f / 8.0f, -1.0f / 8.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_SOBEL: {
+ const float kernel[3][3] = {{1.0f, 0.0f, -1.0f}, {2.0f, 0.0f, -2.0f}, {1.0f, 0.0f, -1.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_PREWITT: {
+ const float kernel[3][3] = {{1.0f, 0.0f, -1.0f}, {1.0f, 0.0f, -1.0f}, {1.0f, 0.0f, -1.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_KIRSCH: {
+ const float kernel[3][3] = {
+ {5.0f, -3.0f, -2.0f}, {5.0f, -3.0f, -2.0f}, {5.0f, -3.0f, -2.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_SHADOW: {
+ const float kernel[3][3] = {{1.0f, 2.0f, 1.0f}, {0.0f, 1.0f, 0.0f}, {-1.0f, -2.0f, -1.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_SHARP_DIAMOND: {
+ const float kernel[3][3] = {
+ {0.0f, -1.0f, 0.0f}, {-1.0f, 5.0f, -1.0f}, {0.0f, -1.0f, 0.0f}};
+ return float3x3(kernel);
+ }
+ default: {
+ const float kernel[3][3] = {{0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}};
+ return float3x3(kernel);
+ }
+ }
+ }
+
+ const char *get_shader_name()
+ {
+ switch (get_filter_method()) {
+ case CMP_NODE_FILTER_LAPLACE:
+ case CMP_NODE_FILTER_SOBEL:
+ case CMP_NODE_FILTER_PREWITT:
+ case CMP_NODE_FILTER_KIRSCH:
+ return "compositor_edge_filter";
+ case CMP_NODE_FILTER_SOFT:
+ case CMP_NODE_FILTER_SHARP_BOX:
+ case CMP_NODE_FILTER_SHADOW:
+ case CMP_NODE_FILTER_SHARP_DIAMOND:
+ default:
+ return "compositor_filter";
+ }
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new FilterOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_filter_cc
void register_node_type_cmp_filter()
@@ -39,6 +164,7 @@ void register_node_type_cmp_filter()
ntype.draw_buttons = file_ns::node_composit_buts_filter;
ntype.labelfunc = node_filter_label;
ntype.flag |= NODE_PREVIEW;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_flip.cc b/source/blender/nodes/composite/nodes/node_composite_flip.cc
index 37b9a2d020d..aaa2b565ed2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_flip.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_flip.cc
@@ -5,9 +5,18 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+#include "BLI_utildefines.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** Flip ******************** */
@@ -16,7 +25,9 @@ namespace blender::nodes::node_composite_flip_cc {
static void cmp_node_flip_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -25,6 +36,56 @@ static void node_composit_buts_flip(uiLayout *layout, bContext *UNUSED(C), Point
uiItemR(layout, ptr, "axis", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class FlipOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input("Image");
+ Result &result = get_result("Image");
+
+ /* Can't flip a single value, pass it through to the output. */
+ if (input.is_single_value()) {
+ input.pass_through(result);
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_flip");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1b(
+ shader, "flip_x", ELEM(get_flip_mode(), CMP_NODE_FLIP_X, CMP_NODE_FLIP_X_Y));
+ GPU_shader_uniform_1b(
+ shader, "flip_y", ELEM(get_flip_mode(), CMP_NODE_FLIP_Y, CMP_NODE_FLIP_X_Y));
+
+ input.bind_as_texture(shader, "input_tx");
+
+ const Domain domain = compute_domain();
+
+ result.allocate_texture(domain);
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input.unbind_as_texture();
+ result.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ CMPNodeFlipMode get_flip_mode()
+ {
+ return (CMPNodeFlipMode)bnode().custom1;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new FlipOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_flip_cc
void register_node_type_cmp_flip()
@@ -36,6 +97,7 @@ void register_node_type_cmp_flip()
cmp_node_type_base(&ntype, CMP_NODE_FLIP, "Flip", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_flip_declare;
ntype.draw_buttons = file_ns::node_composit_buts_flip;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_gamma.cc b/source/blender/nodes/composite/nodes/node_composite_gamma.cc
index b4b8502e915..660d8068231 100644
--- a/source/blender/nodes/composite/nodes/node_composite_gamma.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_gamma.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Gamma Tools ******************** */
@@ -13,15 +17,38 @@ namespace blender::nodes::node_composite_gamma_cc {
static void cmp_node_gamma_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Gamma"))
.default_value(1.0f)
.min(0.001f)
.max(10.0f)
- .subtype(PROP_UNSIGNED);
+ .subtype(PROP_UNSIGNED)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class GammaShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_gamma", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new GammaShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_gamma_cc
void register_node_type_cmp_gamma()
@@ -32,6 +59,7 @@ void register_node_type_cmp_gamma()
cmp_node_type_base(&ntype, CMP_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_gamma_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_glare.cc b/source/blender/nodes/composite/nodes/node_composite_glare.cc
index 7f21d30cfa6..33577d5caf8 100644
--- a/source/blender/nodes/composite/nodes/node_composite_glare.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_glare.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_glare_cc {
@@ -75,6 +77,23 @@ static void node_composit_buts_glare(uiLayout *layout, bContext *UNUSED(C), Poin
}
}
+using namespace blender::realtime_compositor;
+
+class GlareOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new GlareOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_glare_cc
void register_node_type_cmp_glare()
@@ -88,6 +107,7 @@ void register_node_type_cmp_glare()
ntype.draw_buttons = file_ns::node_composit_buts_glare;
node_type_init(&ntype, file_ns::node_composit_init_glare);
node_type_storage(&ntype, "NodeGlare", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc b/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc
index 08a048829df..091864a06f7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Hue Saturation ******************** */
@@ -13,22 +17,56 @@ namespace blender::nodes::node_composite_hue_sat_val_cc {
static void cmp_node_huesatval_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Hue")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Hue"))
+ .default_value(0.5f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
b.add_input<decl::Float>(N_("Saturation"))
.default_value(1.0f)
.min(0.0f)
.max(2.0f)
- .subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(2);
b.add_input<decl::Float>(N_("Value"))
.default_value(1.0f)
.min(0.0f)
.max(2.0f)
- .subtype(PROP_FACTOR);
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(3);
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(4);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class HueSaturationValueShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_hue_saturation_value", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new HueSaturationValueShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_hue_sat_val_cc
void register_node_type_cmp_hue_sat()
@@ -39,6 +77,7 @@ void register_node_type_cmp_hue_sat()
cmp_node_type_base(&ntype, CMP_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_huesatval_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc b/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
index d252d96f8c3..a84420231aa 100644
--- a/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
@@ -5,6 +5,12 @@
* \ingroup cmpnodes
*/
+#include "BKE_colortools.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
#include "BKE_colortools.h"
@@ -13,8 +19,15 @@ namespace blender::nodes::node_composite_huecorrect_cc {
static void cmp_node_huecorrect_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -35,6 +48,53 @@ static void node_composit_init_huecorrect(bNodeTree *UNUSED(ntree), bNode *node)
cumapping->cur = 1;
}
+using namespace blender::realtime_compositor;
+
+class HueCorrectShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ CurveMapping *curve_mapping = get_curve_mapping();
+
+ BKE_curvemapping_init(curve_mapping);
+ float *band_values;
+ int band_size;
+ BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size);
+ float band_layer;
+ GPUNodeLink *band_texture = GPU_color_band(material, band_size, band_values, &band_layer);
+
+ float range_minimums[CM_TOT];
+ BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums);
+ float range_dividers[CM_TOT];
+ BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers);
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_hue_correct",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(range_minimums),
+ GPU_uniform(range_dividers));
+ }
+
+ CurveMapping *get_curve_mapping()
+ {
+ return static_cast<CurveMapping *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new HueCorrectShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_huecorrect_cc
void register_node_type_cmp_huecorrect()
@@ -48,6 +108,7 @@ void register_node_type_cmp_huecorrect()
node_type_size(&ntype, 320, 140, 500);
node_type_init(&ntype, file_ns::node_composit_init_huecorrect);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_id_mask.cc b/source/blender/nodes/composite/nodes/node_composite_id_mask.cc
index 25ab9aa63fc..ac8456cb931 100644
--- a/source/blender/nodes/composite/nodes/node_composite_id_mask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_id_mask.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** ID Mask ******************** */
@@ -26,6 +28,23 @@ static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "use_antialiasing", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class IDMaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("ID value").pass_through(get_result("Alpha"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new IDMaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_id_mask_cc
void register_node_type_cmp_idmask()
@@ -37,6 +56,7 @@ void register_node_type_cmp_idmask()
cmp_node_type_base(&ntype, CMP_NODE_ID_MASK, "ID Mask", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_idmask_declare;
ntype.draw_buttons = file_ns::node_composit_buts_id_mask;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.cc b/source/blender/nodes/composite/nodes/node_composite_image.cc
index d75aa575395..d8852e9333f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_image.cc
@@ -8,6 +8,7 @@
#include "node_composite_util.hh"
#include "BLI_linklist.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_utildefines.h"
#include "BKE_context.h"
@@ -17,6 +18,8 @@
#include "BKE_main.h"
#include "BKE_scene.h"
+#include "DEG_depsgraph_query.h"
+
#include "DNA_scene_types.h"
#include "RE_engine.h"
@@ -27,6 +30,12 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
/* **************** IMAGE (and RenderResult, multilayer image) ******************** */
static bNodeSocketTemplate cmp_node_rlayers_out[] = {
@@ -433,6 +442,215 @@ static void node_composit_copy_image(bNodeTree *UNUSED(dest_ntree),
}
}
+using namespace blender::realtime_compositor;
+
+class ImageOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ if (!is_valid()) {
+ allocate_invalid();
+ return;
+ }
+
+ update_image_frame_number();
+
+ for (const OutputSocketRef *output : node()->outputs()) {
+ compute_output(output->identifier());
+ }
+ }
+
+ /* Returns true if the node results can be computed, otherwise, returns false. */
+ bool is_valid()
+ {
+ Image *image = get_image();
+ ImageUser *image_user = get_image_user();
+ if (!image || !image_user) {
+ return false;
+ }
+
+ if (BKE_image_is_multilayer(image)) {
+ if (!image->rr) {
+ return false;
+ }
+
+ RenderLayer *render_layer = get_render_layer();
+ if (!render_layer) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /* Allocate all needed outputs as invalid. This should be called when is_valid returns false. */
+ void allocate_invalid()
+ {
+ for (const OutputSocketRef *output : node()->outputs()) {
+ if (!should_compute_output(output->identifier())) {
+ continue;
+ }
+
+ Result &result = get_result(output->identifier());
+ result.allocate_invalid();
+ }
+ }
+
+ /* Compute the effective frame number of the image if it was animated and invalidate the cached
+ * GPU texture if the computed frame number is different. */
+ void update_image_frame_number()
+ {
+ BKE_image_user_frame_calc(get_image(), get_image_user(), context().get_frame_number());
+ }
+
+ void compute_output(StringRef identifier)
+ {
+ if (!should_compute_output(identifier)) {
+ return;
+ }
+
+ ImageUser image_user = compute_image_user_for_output(identifier);
+ GPUTexture *image_texture = BKE_image_get_gpu_texture(get_image(), &image_user, nullptr);
+
+ const int2 size = int2(GPU_texture_width(image_texture), GPU_texture_height(image_texture));
+ Result &result = get_result(identifier);
+ result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get(get_shader_name(identifier));
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(image_texture, input_unit);
+
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(image_texture);
+ result.unbind_as_image();
+ }
+
+ /* Get a copy of the image user that is appropriate to retrieve the image buffer for the output
+ * with the given identifier. This essentially sets the appropriate pass and view indices that
+ * corresponds to the output. */
+ ImageUser compute_image_user_for_output(StringRef identifier)
+ {
+ ImageUser image_user = *get_image_user();
+
+ /* Set the needed view. */
+ image_user.view = get_view_index();
+
+ /* Set the needed pass. */
+ if (BKE_image_is_multilayer(get_image())) {
+ image_user.pass = get_pass_index(get_pass_name(identifier));
+ BKE_image_multilayer_index(get_image()->rr, &image_user);
+ }
+ else {
+ BKE_image_multiview_index(get_image(), &image_user);
+ }
+
+ return image_user;
+ }
+
+ /* Get the shader that should be used to compute the output with the given identifier. The
+ * shaders just copy the retrieved image textures into the results except for the alpha output,
+ * which extracts the alpha and writes it to the result instead. Note that a call to a host
+ * texture copy doesn't work because results are stored in a different half float formats. */
+ const char *get_shader_name(StringRef identifier)
+ {
+ if (identifier == "Alpha") {
+ return "compositor_extract_alpha_from_color";
+ }
+ else if (get_result(identifier).type() == ResultType::Color) {
+ return "compositor_convert_color_to_half_color";
+ }
+ else {
+ return "compositor_convert_float_to_half_float";
+ }
+ }
+
+ Image *get_image()
+ {
+ return (Image *)bnode().id;
+ }
+
+ ImageUser *get_image_user()
+ {
+ return static_cast<ImageUser *>(bnode().storage);
+ }
+
+ /* Get the render layer selected in the node assuming the image is a multilayer image. */
+ RenderLayer *get_render_layer()
+ {
+ const ListBase *layers = &get_image()->rr->layers;
+ return static_cast<RenderLayer *>(BLI_findlink(layers, get_image_user()->layer));
+ }
+
+ /* Get the name of the pass corresponding to the output with the given identifier assuming the
+ * image is a multilayer image. */
+ const char *get_pass_name(StringRef identifier)
+ {
+ DOutputSocket output = node().output_by_identifier(identifier);
+ return static_cast<NodeImageLayer *>(output->bsocket()->storage)->pass_name;
+ }
+
+ /* Get the index of the pass with the given name in the selected render layer's passes list
+ * assuming the image is a multilayer image. */
+ int get_pass_index(const char *name)
+ {
+ return BLI_findstringindex(&get_render_layer()->passes, name, offsetof(RenderPass, name));
+ }
+
+ /* Get the index of the view selected in the node. If the image is not a multi-view image or only
+ * has a single view, then zero is returned. Otherwise, if the image is a multi-view image, the
+ * index of the selected view is returned. However, note that the value of the view member of the
+ * image user is not the actual index of the view. More specifically, the index 0 is reserved to
+ * denote the special mode of operation "All", which dynamically selects the view whose name
+ * matches the view currently being rendered. It follows that the views are then indexed starting
+ * from 1. So for non zero view values, the actual index of the view is the value of the view
+ * member of the image user minus 1. */
+ int get_view_index()
+ {
+ /* The image is not a multi-view image, so just return zero. */
+ if (!BKE_image_is_multiview(get_image())) {
+ return 0;
+ }
+
+ const ListBase *views = &get_image()->rr->views;
+ /* There is only one view and its index is 0. */
+ if (BLI_listbase_count_at_most(views, 2) < 2) {
+ return 0;
+ }
+
+ const int view = get_image_user()->view;
+ /* The view is not zero, which means it is manually specified and the actual index is then the
+ * view value minus 1. */
+ if (view != 0) {
+ return view - 1;
+ }
+
+ /* Otherwise, the view value is zero, denoting the special mode of operation "All", which finds
+ * the index of the view whose name matches the view currently being rendered. */
+ const char *view_name = context().get_view_name().data();
+ const int matched_view = BLI_findstringindex(views, view_name, offsetof(RenderView, name));
+
+ /* No view matches the view currently being rendered, so fallback to the first view. */
+ if (matched_view == -1) {
+ return 0;
+ }
+
+ return matched_view;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ImageOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_image_cc
void register_node_type_cmp_image()
@@ -446,6 +664,7 @@ void register_node_type_cmp_image()
node_type_storage(
&ntype, "ImageUser", file_ns::node_composit_free_image, file_ns::node_composit_copy_image);
node_type_update(&ntype, file_ns::cmp_node_image_update);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.labelfunc = node_image_label;
ntype.flag |= NODE_PREVIEW;
@@ -469,7 +688,7 @@ const char *node_cmp_rlayers_sock_to_pass(int sock_index)
return (STREQ(name, "Alpha")) ? RE_PASSNAME_COMBINED : name;
}
-namespace blender::nodes::node_composite_image_cc {
+namespace blender::nodes::node_composite_render_layer_cc {
static void node_composit_init_rlayers(const bContext *C, PointerRNA *ptr)
{
@@ -595,11 +814,60 @@ static void node_composit_buts_viewlayers(uiLayout *layout, bContext *C, Pointer
RNA_string_set(&op_ptr, "scene", scene_name);
}
-} // namespace blender::nodes::node_composite_image_cc
+using namespace blender::realtime_compositor;
+
+class RenderLayerOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ const int view_layer = bnode().custom1;
+ GPUTexture *pass_texture = context().get_input_texture(view_layer, SCE_PASS_COMBINED);
+ const int2 size = int2(GPU_texture_width(pass_texture), GPU_texture_height(pass_texture));
+
+ /* Compute image output. */
+ Result &image_result = get_result("Image");
+ image_result.allocate_texture(Domain(size));
+ GPU_texture_copy(image_result.texture(), pass_texture);
+
+ /* Compute alpha output. */
+ Result &alpha_result = get_result("Alpha");
+ alpha_result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get("compositor_extract_alpha_from_color");
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(pass_texture, input_unit);
+
+ alpha_result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(pass_texture);
+ alpha_result.unbind_as_image();
+
+ /* Other output passes are not supported for now, so allocate them as invalid. */
+ for (const OutputSocketRef *output : node()->outputs()) {
+ if (output->identifier() != "Image" && output->identifier() != "Alpha") {
+ get_result(output->identifier()).allocate_invalid();
+ }
+ }
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new RenderLayerOperation(context, node);
+}
+
+} // namespace blender::nodes::node_composite_render_layer_cc
void register_node_type_cmp_rlayers()
{
- namespace file_ns = blender::nodes::node_composite_image_cc;
+ namespace file_ns = blender::nodes::node_composite_render_layer_cc;
static bNodeType ntype;
@@ -608,6 +876,7 @@ void register_node_type_cmp_rlayers()
ntype.draw_buttons = file_ns::node_composit_buts_viewlayers;
ntype.initfunc_api = file_ns::node_composit_init_rlayers;
ntype.poll = file_ns::node_composit_poll_rlayers;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.flag |= NODE_PREVIEW;
node_type_storage(
&ntype, nullptr, file_ns::node_composit_free_rlayers, file_ns::node_composit_copy_rlayers);
diff --git a/source/blender/nodes/composite/nodes/node_composite_inpaint.cc b/source/blender/nodes/composite/nodes/node_composite_inpaint.cc
index 2958d1b2869..f6e46bef299 100644
--- a/source/blender/nodes/composite/nodes/node_composite_inpaint.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_inpaint.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Inpaint/ ******************** */
@@ -25,6 +27,23 @@ static void node_composit_buts_inpaint(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "distance", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class InpaintOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new InpaintOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_inpaint_cc
void register_node_type_cmp_inpaint()
@@ -36,6 +55,7 @@ void register_node_type_cmp_inpaint()
cmp_node_type_base(&ntype, CMP_NODE_INPAINT, "Inpaint", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_inpaint_declare;
ntype.draw_buttons = file_ns::node_composit_buts_inpaint;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_invert.cc b/source/blender/nodes/composite/nodes/node_composite_invert.cc
index 6dff043537a..4bfcc7b6b9c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_invert.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_invert.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** INVERT ******************** */
@@ -16,8 +20,15 @@ namespace blender::nodes::node_composite_invert_cc {
static void cmp_node_invert_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Color"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Color"));
}
@@ -35,6 +46,45 @@ static void node_composit_buts_invert(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(col, ptr, "invert_alpha", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class InvertShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float do_rgb = get_do_rgb();
+ const float do_alpha = get_do_alpha();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_invert",
+ inputs,
+ outputs,
+ GPU_constant(&do_rgb),
+ GPU_constant(&do_alpha));
+ }
+
+ bool get_do_rgb()
+ {
+ return bnode().custom1 & CMP_CHAN_RGB;
+ }
+
+ bool get_do_alpha()
+ {
+ return bnode().custom1 & CMP_CHAN_A;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new InvertShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_invert_cc
void register_node_type_cmp_invert()
@@ -47,6 +97,7 @@ void register_node_type_cmp_invert()
ntype.declare = file_ns::cmp_node_invert_declare;
ntype.draw_buttons = file_ns::node_composit_buts_invert;
node_type_init(&ntype, file_ns::node_composit_init_invert);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_keying.cc b/source/blender/nodes/composite/nodes/node_composite_keying.cc
index fbfdf2ad3c6..8b584e216cd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_keying.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_keying.cc
@@ -14,6 +14,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Keying ******************** */
@@ -63,6 +65,25 @@ static void node_composit_buts_keying(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "blur_post", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class KeyingOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Matte").allocate_invalid();
+ get_result("Edges").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new KeyingOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_keying_cc
void register_node_type_cmp_keying()
@@ -77,6 +98,7 @@ void register_node_type_cmp_keying()
node_type_init(&ntype, file_ns::node_composit_init_keying);
node_type_storage(
&ntype, "NodeKeyingData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc b/source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc
index e835ee9e721..9eec705b6ca 100644
--- a/source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc
@@ -21,6 +21,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Keying Screen ******************** */
@@ -78,6 +80,23 @@ static void node_composit_buts_keyingscreen(uiLayout *layout, bContext *C, Point
}
}
+using namespace blender::realtime_compositor;
+
+class KeyingScreenOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("Screen").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new KeyingScreenOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_keyingscreen_cc
void register_node_type_cmp_keyingscreen()
@@ -92,6 +111,7 @@ void register_node_type_cmp_keyingscreen()
ntype.initfunc_api = file_ns::node_composit_init_keyingscreen;
node_type_storage(
&ntype, "NodeKeyingScreenData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc
index 593b7cc9b71..2d4c0afcda7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc
@@ -5,20 +5,48 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.h"
+#include "BLI_math_vec_types.hh"
+
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
+/* Distortion can't be exactly -1.0 as it will cause infinite pincushion distortion. */
+#define MINIMUM_DISTORTION -0.999f
+/* Arbitrary scaling factor for the dispersion input in projector distortion mode. */
+#define PROJECTOR_DISPERSION_SCALE 5.0f
+/* Arbitrary scaling factor for the dispersion input in screen distortion mode. */
+#define SCREEN_DISPERSION_SCALE 4.0f
+/* Arbitrary scaling factor for the distortion input. */
+#define DISTORTION_SCALE 4.0f
+
namespace blender::nodes::node_composite_lensdist_cc {
static void cmp_node_lensdist_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Distort")).default_value(0.0f).min(-0.999f).max(1.0f);
- b.add_input<decl::Float>(N_("Dispersion")).default_value(0.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Distort"))
+ .default_value(0.0f)
+ .min(MINIMUM_DISTORTION)
+ .max(1.0f)
+ .compositor_expects_single_value();
+ b.add_input<decl::Float>(N_("Dispersion"))
+ .default_value(0.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_expects_single_value();
b.add_output<decl::Color>(N_("Image"));
}
@@ -42,6 +70,178 @@ static void node_composit_buts_lensdist(uiLayout *layout, bContext *UNUSED(C), P
uiItemR(col, ptr, "use_fit", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class LensDistortionOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ if (is_identity()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ if (get_is_projector()) {
+ execute_projector_distortion();
+ }
+ else {
+ execute_screen_distortion();
+ }
+ }
+
+ void execute_projector_distortion()
+ {
+ GPUShader *shader = shader_manager().get("compositor_projector_lens_distortion");
+ GPU_shader_bind(shader);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ GPU_texture_filter_mode(input_image.texture(), true);
+ GPU_texture_wrap_mode(input_image.texture(), false, false);
+
+ const Domain domain = compute_domain();
+
+ const float dispersion = (get_dispersion() * PROJECTOR_DISPERSION_SCALE) / domain.size.x;
+ GPU_shader_uniform_1f(shader, "dispersion", dispersion);
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_image.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ void execute_screen_distortion()
+ {
+ GPUShader *shader = shader_manager().get(get_screen_distortion_shader());
+ GPU_shader_bind(shader);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ GPU_texture_filter_mode(input_image.texture(), true);
+ GPU_texture_wrap_mode(input_image.texture(), false, false);
+
+ const Domain domain = compute_domain();
+
+ const float3 chromatic_distortion = compute_chromatic_distortion();
+ GPU_shader_uniform_3fv(shader, "chromatic_distortion", chromatic_distortion);
+
+ GPU_shader_uniform_1f(shader, "scale", compute_scale());
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_image.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ const char *get_screen_distortion_shader()
+ {
+ if (get_is_jitter()) {
+ return "compositor_screen_lens_distortion_jitter";
+ }
+ return "compositor_screen_lens_distortion";
+ }
+
+ float get_distortion()
+ {
+ const Result &input = get_input("Distort");
+ return clamp_f(input.get_float_value_default(0.0f), MINIMUM_DISTORTION, 1.0f);
+ }
+
+ float get_dispersion()
+ {
+ const Result &input = get_input("Dispersion");
+ return clamp_f(input.get_float_value_default(0.0f), 0.0f, 1.0f);
+ }
+
+ /* Get the distortion amount for each channel. The green channel has a distortion amount that
+ * matches that specified in the node inputs, while the red and blue channels have higher and
+ * lower distortion amounts respectively based on the dispersion value. */
+ float3 compute_chromatic_distortion()
+ {
+ const float green_distortion = get_distortion();
+ const float dispersion = get_dispersion() / SCREEN_DISPERSION_SCALE;
+ const float red_distortion = clamp_f(green_distortion + dispersion, MINIMUM_DISTORTION, 1.0f);
+ const float blue_distortion = clamp_f(green_distortion - dispersion, MINIMUM_DISTORTION, 1.0f);
+ return float3(red_distortion, green_distortion, blue_distortion) * DISTORTION_SCALE;
+ }
+
+ /* The distortion model will distort the image in such a way that the result will no longer
+ * fit the domain of the original image, so we scale the image to account for that. If get_is_fit
+ * is false, then the scaling factor will be such that the furthest pixels horizontally and
+ * vertically are at the boundary of the image. Otherwise, if get_is_fit is true, the scaling
+ * factor will be such that the furthest pixels diagonally are at the corner of the image. */
+ float compute_scale()
+ {
+ const float3 distortion = compute_chromatic_distortion() / DISTORTION_SCALE;
+ const float maximum_distortion = max_fff(distortion[0], distortion[1], distortion[2]);
+
+ if (get_is_fit() && (maximum_distortion > 0.0f)) {
+ return 1.0f / (1.0f + 2.0f * maximum_distortion);
+ }
+ return 1.0f / (1.0f + maximum_distortion);
+ }
+
+ bool get_is_projector()
+ {
+ return get_node_lens_distortion().proj;
+ }
+
+ bool get_is_jitter()
+ {
+ return get_node_lens_distortion().jit;
+ }
+
+ bool get_is_fit()
+ {
+ return get_node_lens_distortion().fit;
+ }
+
+ NodeLensDist &get_node_lens_distortion()
+ {
+ return *static_cast<NodeLensDist *>(bnode().storage);
+ }
+
+ /* Returns true if the operation does nothing and the input can be passed through. */
+ bool is_identity()
+ {
+ /* The input is a single value and the operation does nothing. */
+ if (get_input("Image").is_single_value()) {
+ return true;
+ }
+
+ /* Projector have zero dispersion and does nothing. */
+ if (get_is_projector() && get_dispersion() == 0.0f) {
+ return true;
+ }
+
+ /* Both distortion and dispersion are zero and the operation does nothing. */
+ if (get_distortion() == 0.0f && get_dispersion() == 0.0f) {
+ return true;
+ }
+
+ return false;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new LensDistortionOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_lensdist_cc
void register_node_type_cmp_lensdist()
@@ -56,6 +256,7 @@ void register_node_type_cmp_lensdist()
node_type_init(&ntype, file_ns::node_composit_init_lensdist);
node_type_storage(
&ntype, "NodeLensDist", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_levels.cc b/source/blender/nodes/composite/nodes/node_composite_levels.cc
index a30567672f0..2f1ebeb79b5 100644
--- a/source/blender/nodes/composite/nodes/node_composite_levels.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_levels.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** LEVELS ******************** */
@@ -31,6 +33,24 @@ static void node_composit_buts_view_levels(uiLayout *layout, bContext *UNUSED(C)
uiItemR(layout, ptr, "channel", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class LevelsOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("Mean").allocate_invalid();
+ get_result("Std Dev").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new LevelsOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_levels_cc
void register_node_type_cmp_view_levels()
@@ -44,6 +64,7 @@ void register_node_type_cmp_view_levels()
ntype.draw_buttons = file_ns::node_composit_buts_view_levels;
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_view_levels);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc b/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
index 94697a2aafd..092a12a7ea4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
@@ -5,9 +5,15 @@
* \ingroup cmpnodes
*/
+#include "IMB_colormanagement.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Luma Matte Node ********************************* */
@@ -16,7 +22,9 @@ namespace blender::nodes::node_composite_luma_matte_cc {
static void cmp_node_luma_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -40,6 +48,53 @@ static void node_composit_buts_luma_matte(uiLayout *layout, bContext *UNUSED(C),
col, ptr, "limit_min", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class LuminanceMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float high = get_high();
+ const float low = get_low();
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_luminance_matte",
+ inputs,
+ outputs,
+ GPU_uniform(&high),
+ GPU_uniform(&low),
+ GPU_constant(luminance_coefficients));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ float get_high()
+ {
+ return get_node_chroma()->t1;
+ }
+
+ float get_low()
+ {
+ return get_node_chroma()->t2;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new LuminanceMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_luma_matte_cc
void register_node_type_cmp_luma_matte()
@@ -54,6 +109,7 @@ void register_node_type_cmp_luma_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_luma_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_map_range.cc b/source/blender/nodes/composite/nodes/node_composite_map_range.cc
index e52c6d096b9..e72869efa93 100644
--- a/source/blender/nodes/composite/nodes/node_composite_map_range.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_map_range.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Map Range ******************** */
@@ -16,11 +20,31 @@ namespace blender::nodes::node_composite_map_range_cc {
static void cmp_node_map_range_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Value")).default_value(1.0f).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("From Min")).default_value(0.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("From Max")).default_value(1.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("To Min")).default_value(0.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("To Max")).default_value(1.0f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Value"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("From Min"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("From Max"))
+ .default_value(1.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("To Min"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(3);
+ b.add_input<decl::Float>(N_("To Max"))
+ .default_value(1.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(4);
b.add_output<decl::Float>(N_("Value"));
}
@@ -32,6 +56,38 @@ static void node_composit_buts_map_range(uiLayout *layout, bContext *UNUSED(C),
uiItemR(col, ptr, "use_clamp", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class MapRangeShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float should_clamp = get_should_clamp();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_map_range",
+ inputs,
+ outputs,
+ GPU_constant(&should_clamp));
+ }
+
+ bool get_should_clamp()
+ {
+ return bnode().custom1;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new MapRangeShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_map_range_cc
void register_node_type_cmp_map_range()
@@ -43,6 +99,7 @@ void register_node_type_cmp_map_range()
cmp_node_type_base(&ntype, CMP_NODE_MAP_RANGE, "Map Range", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::cmp_node_map_range_declare;
ntype.draw_buttons = file_ns::node_composit_buts_map_range;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_map_uv.cc b/source/blender/nodes/composite/nodes/node_composite_map_uv.cc
index 31961f07ea4..4f660d62c3b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_map_uv.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_map_uv.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Map UV ******************** */
@@ -26,6 +28,23 @@ static void node_composit_buts_map_uv(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "alpha", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class MapUVOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new MapUVOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_map_uv_cc
void register_node_type_cmp_mapuv()
@@ -37,6 +56,7 @@ void register_node_type_cmp_mapuv()
cmp_node_type_base(&ntype, CMP_NODE_MAP_UV, "Map UV", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_map_uv_declare;
ntype.draw_buttons = file_ns::node_composit_buts_map_uv;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_map_value.cc b/source/blender/nodes/composite/nodes/node_composite_map_value.cc
index bb42628ed3d..ec9b2d56636 100644
--- a/source/blender/nodes/composite/nodes/node_composite_map_value.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_map_value.cc
@@ -12,6 +12,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** MAP VALUE ******************** */
@@ -20,7 +24,11 @@ namespace blender::nodes::node_composite_map_value_cc {
static void cmp_node_map_value_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Value")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("Value"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Value"));
}
@@ -50,6 +58,56 @@ static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C),
uiItemR(sub, ptr, "max", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class MapValueShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const TexMapping *texture_mapping = get_texture_mapping();
+
+ const float use_min = get_use_min();
+ const float use_max = get_use_max();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_map_value",
+ inputs,
+ outputs,
+ GPU_uniform(texture_mapping->loc),
+ GPU_uniform(texture_mapping->size),
+ GPU_constant(&use_min),
+ GPU_uniform(texture_mapping->min),
+ GPU_constant(&use_max),
+ GPU_uniform(texture_mapping->max));
+ }
+
+ TexMapping *get_texture_mapping()
+ {
+ return static_cast<TexMapping *>(bnode().storage);
+ }
+
+ bool get_use_min()
+ {
+ return get_texture_mapping()->flag & TEXMAP_CLIP_MIN;
+ }
+
+ bool get_use_max()
+ {
+ return get_texture_mapping()->flag & TEXMAP_CLIP_MAX;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new MapValueShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_map_value_cc
void register_node_type_cmp_map_value()
@@ -63,6 +121,7 @@ void register_node_type_cmp_map_value()
ntype.draw_buttons = file_ns::node_composit_buts_map_value;
node_type_init(&ntype, file_ns::node_composit_init_map_value);
node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_mask.cc b/source/blender/nodes/composite/nodes/node_composite_mask.cc
index 5b8fac5d1c0..2372dbae3f2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_mask.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Mask ******************** */
@@ -74,6 +76,23 @@ static void node_composit_buts_mask(uiLayout *layout, bContext *C, PointerRNA *p
}
}
+using namespace blender::realtime_compositor;
+
+class MaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("Mask").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new MaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_mask_cc
void register_node_type_cmp_mask()
@@ -87,6 +106,7 @@ void register_node_type_cmp_mask()
ntype.draw_buttons = file_ns::node_composit_buts_mask;
node_type_init(&ntype, file_ns::node_composit_init_mask);
ntype.labelfunc = file_ns::node_mask_label;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
node_type_storage(&ntype, "NodeMask", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/composite/nodes/node_composite_math.cc b/source/blender/nodes/composite/nodes/node_composite_math.cc
index 7b2eadef2cb..4baf057913e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_math.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_math.cc
@@ -5,6 +5,12 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
+#include "NOD_math_functions.hh"
+
#include "node_composite_util.hh"
/* **************** SCALAR MATH ******************** */
@@ -13,18 +19,72 @@ namespace blender::nodes::node_composite_math_cc {
static void cmp_node_math_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Value")).default_value(0.5f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Value"))
+ .default_value(0.5f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Value"), "Value_001")
.default_value(0.5f)
.min(-10000.0f)
- .max(10000.0f);
+ .max(10000.0f)
+ .compositor_domain_priority(1);
b.add_input<decl::Float>(N_("Value"), "Value_002")
.default_value(0.5f)
.min(-10000.0f)
- .max(10000.0f);
+ .max(10000.0f)
+ .compositor_domain_priority(2);
b.add_output<decl::Float>(N_("Value"));
}
+using namespace blender::realtime_compositor;
+
+class MathShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+
+ if (!get_should_clamp()) {
+ return;
+ }
+
+ const float min = 0.0f;
+ const float max = 1.0f;
+ GPU_link(material,
+ "clamp_value",
+ get_output("Value").link,
+ GPU_constant(&min),
+ GPU_constant(&max),
+ &get_output("Value").link);
+ }
+
+ NodeMathOperation get_operation()
+ {
+ return (NodeMathOperation)bnode().custom1;
+ }
+
+ const char *get_shader_function_name()
+ {
+ return get_float_math_operation_info(get_operation())->shader_name.c_str();
+ }
+
+ bool get_should_clamp()
+ {
+ return bnode().custom2 & SHD_MATH_CLAMP;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new MathShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_math_cc
void register_node_type_cmp_math()
@@ -37,6 +97,7 @@ void register_node_type_cmp_math()
ntype.declare = file_ns::cmp_node_math_declare;
ntype.labelfunc = node_math_label;
node_type_update(&ntype, node_math_update);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_mixrgb.cc b/source/blender/nodes/composite/nodes/node_composite_mixrgb.cc
index fc11aa188b0..a1fbbfe7d40 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mixrgb.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_mixrgb.cc
@@ -5,6 +5,14 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+
+#include "DNA_material_types.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** MIX RGB ******************** */
@@ -13,12 +21,122 @@ namespace blender::nodes::node_composite_mixrgb_cc {
static void cmp_node_mixrgb_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Image"), "Image_001").default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(2);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Image"), "Image_001")
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class MixRGBShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ if (get_use_alpha()) {
+ GPU_link(material,
+ "multiply_by_alpha",
+ get_input_link("Fac"),
+ get_input_link("Image_001"),
+ &get_input("Fac").link);
+ }
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+
+ if (!get_should_clamp()) {
+ return;
+ }
+
+ const float min[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ const float max[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ GPU_link(material,
+ "clamp_color",
+ get_output("Image").link,
+ GPU_constant(min),
+ GPU_constant(max),
+ &get_output("Image").link);
+ }
+
+ int get_mode()
+ {
+ return bnode().custom1;
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_mode()) {
+ case MA_RAMP_BLEND:
+ return "mix_blend";
+ case MA_RAMP_ADD:
+ return "mix_add";
+ case MA_RAMP_MULT:
+ return "mix_mult";
+ case MA_RAMP_SUB:
+ return "mix_sub";
+ case MA_RAMP_SCREEN:
+ return "mix_screen";
+ case MA_RAMP_DIV:
+ return "mix_div";
+ case MA_RAMP_DIFF:
+ return "mix_diff";
+ case MA_RAMP_DARK:
+ return "mix_dark";
+ case MA_RAMP_LIGHT:
+ return "mix_light";
+ case MA_RAMP_OVERLAY:
+ return "mix_overlay";
+ case MA_RAMP_DODGE:
+ return "mix_dodge";
+ case MA_RAMP_BURN:
+ return "mix_burn";
+ case MA_RAMP_HUE:
+ return "mix_hue";
+ case MA_RAMP_SAT:
+ return "mix_sat";
+ case MA_RAMP_VAL:
+ return "mix_val";
+ case MA_RAMP_COLOR:
+ return "mix_color";
+ case MA_RAMP_SOFT:
+ return "mix_soft";
+ case MA_RAMP_LINEAR:
+ return "mix_linear";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+
+ bool get_use_alpha()
+ {
+ return bnode().custom2 & SHD_MIXRGB_USE_ALPHA;
+ }
+
+ bool get_should_clamp()
+ {
+ return bnode().custom2 & SHD_MIXRGB_CLAMP;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new MixRGBShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_mixrgb_cc
void register_node_type_cmp_mix_rgb()
@@ -31,6 +149,7 @@ void register_node_type_cmp_mix_rgb()
ntype.flag |= NODE_PREVIEW;
ntype.declare = file_ns::cmp_node_mixrgb_declare;
ntype.labelfunc = node_blend_label;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_movieclip.cc b/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
index a4d5f294fe0..7c1a61cedc4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
@@ -5,8 +5,13 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_vec_types.hh"
+
#include "BKE_context.h"
#include "BKE_lib_id.h"
+#include "BKE_movieclip.h"
+#include "BKE_tracking.h"
+
#include "DNA_defaults.h"
#include "RNA_access.h"
@@ -14,6 +19,12 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_movieclip_cc {
@@ -79,6 +90,179 @@ static void node_composit_buts_movieclip_ex(uiLayout *layout, bContext *C, Point
uiTemplateColorspaceSettings(layout, &clipptr, "colorspace_settings");
}
+using namespace blender::realtime_compositor;
+
+class MovieClipOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUTexture *movie_clip_texture = get_movie_clip_texture();
+
+ compute_image(movie_clip_texture);
+ compute_alpha(movie_clip_texture);
+ compute_stabilization_data(movie_clip_texture);
+
+ free_movie_clip_texture();
+ }
+
+ void compute_image(GPUTexture *movie_clip_texture)
+ {
+ if (!should_compute_output("Image")) {
+ return;
+ }
+
+ Result &result = get_result("Image");
+
+ /* The movie clip texture is invalid or missing, set an appropriate fallback value. */
+ if (!movie_clip_texture) {
+ result.allocate_invalid();
+ return;
+ }
+
+ const int2 size = int2(GPU_texture_width(movie_clip_texture),
+ GPU_texture_height(movie_clip_texture));
+ result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get("compositor_convert_color_to_half_color");
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(movie_clip_texture, input_unit);
+
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(movie_clip_texture);
+ result.unbind_as_image();
+ }
+
+ void compute_alpha(GPUTexture *movie_clip_texture)
+ {
+ if (!should_compute_output("Alpha")) {
+ return;
+ }
+
+ Result &result = get_result("Alpha");
+
+ /* The movie clip texture is invalid or missing, set an appropriate fallback value. */
+ if (!movie_clip_texture) {
+ result.allocate_single_value();
+ result.set_float_value(1.0f);
+ return;
+ }
+
+ const int2 size = int2(GPU_texture_width(movie_clip_texture),
+ GPU_texture_height(movie_clip_texture));
+ result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get("compositor_extract_alpha_from_color");
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(movie_clip_texture, input_unit);
+
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(movie_clip_texture);
+ result.unbind_as_image();
+ }
+
+ void compute_stabilization_data(GPUTexture *movie_clip_texture)
+ {
+ /* The movie clip texture is invalid or missing, set appropriate fallback values. */
+ if (!movie_clip_texture) {
+ if (should_compute_output("Offset X")) {
+ Result &result = get_result("Offset X");
+ result.allocate_single_value();
+ result.set_float_value(0.0f);
+ }
+ if (should_compute_output("Offset Y")) {
+ Result &result = get_result("Offset Y");
+ result.allocate_single_value();
+ result.set_float_value(0.0f);
+ }
+ if (should_compute_output("Scale")) {
+ Result &result = get_result("Scale");
+ result.allocate_single_value();
+ result.set_float_value(1.0f);
+ }
+ if (should_compute_output("Angle")) {
+ Result &result = get_result("Angle");
+ result.allocate_single_value();
+ result.set_float_value(0.0f);
+ }
+ return;
+ }
+
+ MovieClip *movie_clip = get_movie_clip();
+ const int frame_number = BKE_movieclip_remap_scene_to_clip_frame(movie_clip,
+ context().get_frame_number());
+ const int width = GPU_texture_width(movie_clip_texture);
+ const int height = GPU_texture_height(movie_clip_texture);
+
+ /* If the movie clip has no stabilization data, it will initialize the given values with
+ * fallback values regardless, so no need to handle that case. */
+ float2 offset;
+ float scale, angle;
+ BKE_tracking_stabilization_data_get(
+ movie_clip, frame_number, width, height, offset, &scale, &angle);
+
+ if (should_compute_output("Offset X")) {
+ Result &result = get_result("Offset X");
+ result.allocate_single_value();
+ result.set_float_value(offset.x);
+ }
+ if (should_compute_output("Offset Y")) {
+ Result &result = get_result("Offset Y");
+ result.allocate_single_value();
+ result.set_float_value(offset.y);
+ }
+ if (should_compute_output("Scale")) {
+ Result &result = get_result("Scale");
+ result.allocate_single_value();
+ result.set_float_value(scale);
+ }
+ if (should_compute_output("Angle")) {
+ Result &result = get_result("Angle");
+ result.allocate_single_value();
+ result.set_float_value(angle);
+ }
+ }
+
+ GPUTexture *get_movie_clip_texture()
+ {
+ MovieClip *movie_clip = get_movie_clip();
+ MovieClipUser *movie_clip_user = static_cast<MovieClipUser *>(bnode().storage);
+ BKE_movieclip_user_set_frame(movie_clip_user, context().get_frame_number());
+ return BKE_movieclip_get_gpu_texture(movie_clip, movie_clip_user);
+ }
+
+ void free_movie_clip_texture()
+ {
+ MovieClip *movie_clip = get_movie_clip();
+ if (movie_clip) {
+ BKE_movieclip_free_gputexture(movie_clip);
+ }
+ }
+
+ MovieClip *get_movie_clip()
+ {
+ return (MovieClip *)bnode().id;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new MovieClipOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_movieclip_cc
void register_node_type_cmp_movieclip()
@@ -91,6 +275,7 @@ void register_node_type_cmp_movieclip()
ntype.declare = file_ns::cmp_node_movieclip_declare;
ntype.draw_buttons = file_ns::node_composit_buts_movieclip;
ntype.draw_buttons_ex = file_ns::node_composit_buts_movieclip_ex;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.initfunc_api = file_ns::init;
ntype.flag |= NODE_PREVIEW;
node_type_storage(
diff --git a/source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc b/source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc
index 4d52a767b8a..88638586594 100644
--- a/source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc
@@ -12,6 +12,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Translate ******************** */
@@ -81,6 +83,23 @@ static void node_composit_buts_moviedistortion(uiLayout *layout, bContext *C, Po
uiItemR(layout, ptr, "distortion_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class MovieDistortionOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new MovieDistortionOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_moviedistortion_cc
void register_node_type_cmp_moviedistortion()
@@ -95,6 +114,7 @@ void register_node_type_cmp_moviedistortion()
ntype.labelfunc = file_ns::label;
ntype.initfunc_api = file_ns::init;
node_type_storage(&ntype, nullptr, file_ns::storage_free, file_ns::storage_copy);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_normal.cc b/source/blender/nodes/composite/nodes/node_composite_normal.cc
index b4dd0bbacd0..f61ace01cfd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_normal.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_normal.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** NORMAL ******************** */
@@ -17,7 +21,8 @@ static void cmp_node_normal_declare(NodeDeclarationBuilder &b)
.default_value({0.0f, 0.0f, 1.0f})
.min(-1.0f)
.max(1.0f)
- .subtype(PROP_DIRECTION);
+ .subtype(PROP_DIRECTION)
+ .compositor_domain_priority(0);
b.add_output<decl::Vector>(N_("Normal"))
.default_value({0.0f, 0.0f, 1.0f})
.min(-1.0f)
@@ -26,6 +31,37 @@ static void cmp_node_normal_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Dot"));
}
+using namespace blender::realtime_compositor;
+
+class NormalShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_normal",
+ inputs,
+ outputs,
+ GPU_uniform(get_vector_value()));
+ }
+
+ /* The vector value is stored in the default value of the output socket. */
+ float *get_vector_value()
+ {
+ return node().output_by_identifier("Normal")->default_value<bNodeSocketValueVector>()->value;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new NormalShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_normal_cc
void register_node_type_cmp_normal()
@@ -36,6 +72,7 @@ void register_node_type_cmp_normal()
cmp_node_type_base(&ntype, CMP_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::cmp_node_normal_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_normalize.cc b/source/blender/nodes/composite/nodes/node_composite_normalize.cc
index 49318279bdb..21765825468 100644
--- a/source/blender/nodes/composite/nodes/node_composite_normalize.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_normalize.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** NORMALIZE single channel, useful for Z buffer ******************** */
@@ -17,6 +19,23 @@ static void cmp_node_normalize_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value"));
}
+using namespace blender::realtime_compositor;
+
+class NormalizeOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Value").pass_through(get_result("Value"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new NormalizeOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_normalize_cc
void register_node_type_cmp_normalize()
@@ -27,6 +46,7 @@ void register_node_type_cmp_normalize()
cmp_node_type_base(&ntype, CMP_NODE_NORMALIZE, "Normalize", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::cmp_node_normalize_declare;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_output_file.cc b/source/blender/nodes/composite/nodes/node_composite_output_file.cc
index 84235b085a4..5ed383977a5 100644
--- a/source/blender/nodes/composite/nodes/node_composite_output_file.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_output_file.cc
@@ -24,6 +24,8 @@
#include "IMB_openexr.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** OUTPUT FILE ******************** */
@@ -439,6 +441,22 @@ static void node_composit_buts_file_output_ex(uiLayout *layout, bContext *C, Poi
}
}
+using namespace blender::realtime_compositor;
+
+class OutputFileOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new OutputFileOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_output_file_cc
void register_node_type_cmp_output_file()
@@ -455,6 +473,7 @@ void register_node_type_cmp_output_file()
node_type_storage(
&ntype, "NodeImageMultiFile", file_ns::free_output_file, file_ns::copy_output_file);
node_type_update(&ntype, file_ns::update_output_file);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_pixelate.cc b/source/blender/nodes/composite/nodes/node_composite_pixelate.cc
index 529aa0f84de..4567464a547 100644
--- a/source/blender/nodes/composite/nodes/node_composite_pixelate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_pixelate.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Pixelate ******************** */
@@ -17,6 +19,23 @@ static void cmp_node_pixelate_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color"));
}
+using namespace blender::realtime_compositor;
+
+class PixelateOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Color").pass_through(get_result("Color"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new PixelateOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_pixelate_cc
void register_node_type_cmp_pixelate()
@@ -27,6 +46,7 @@ void register_node_type_cmp_pixelate()
cmp_node_type_base(&ntype, CMP_NODE_PIXELATE, "Pixelate", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_pixelate_declare;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc b/source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc
index 6557478fc4b..68dc020a02e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc
@@ -18,6 +18,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_planetrackdeform_cc {
@@ -107,6 +109,24 @@ static void node_composit_buts_planetrackdeform(uiLayout *layout, bContext *C, P
}
}
+using namespace blender::realtime_compositor;
+
+class PlaneTrackDeformOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Plane").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new PlaneTrackDeformOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_planetrackdeform_cc
void register_node_type_cmp_planetrackdeform()
@@ -121,6 +141,7 @@ void register_node_type_cmp_planetrackdeform()
ntype.initfunc_api = file_ns::init;
node_type_storage(
&ntype, "NodePlaneTrackDeformData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_posterize.cc b/source/blender/nodes/composite/nodes/node_composite_posterize.cc
index c97035d55ea..1268219e7e2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_posterize.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_posterize.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Posterize ******************** */
@@ -13,11 +17,37 @@ namespace blender::nodes::node_composite_posterize_cc {
static void cmp_node_posterize_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Steps")).default_value(8.0f).min(2.0f).max(1024.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Steps"))
+ .default_value(8.0f)
+ .min(2.0f)
+ .max(1024.0f)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class PosterizeShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_posterize", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new PosterizeShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_posterize_cc
void register_node_type_cmp_posterize()
@@ -28,6 +58,7 @@ void register_node_type_cmp_posterize()
cmp_node_type_base(&ntype, CMP_NODE_POSTERIZE, "Posterize", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_posterize_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_premulkey.cc b/source/blender/nodes/composite/nodes/node_composite_premulkey.cc
index 000cc9df90a..c814ea5f738 100644
--- a/source/blender/nodes/composite/nodes/node_composite_premulkey.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_premulkey.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Premul and Key Alpha Convert ******************** */
@@ -16,7 +20,9 @@ namespace blender::nodes::node_composite_premulkey_cc {
static void cmp_node_premulkey_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -25,6 +31,36 @@ static void node_composit_buts_premulkey(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "mapping", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class AlphaConvertShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ if (get_mode() == 0) {
+ GPU_stack_link(material, &bnode(), "color_alpha_premultiply", inputs, outputs);
+ return;
+ }
+
+ GPU_stack_link(material, &bnode(), "color_alpha_unpremultiply", inputs, outputs);
+ }
+
+ CMPNodeAlphaConvertMode get_mode()
+ {
+ return (CMPNodeAlphaConvertMode)bnode().custom1;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new AlphaConvertShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_premulkey_cc
void register_node_type_cmp_premulkey()
@@ -36,6 +72,7 @@ void register_node_type_cmp_premulkey()
cmp_node_type_base(&ntype, CMP_NODE_PREMULKEY, "Alpha Convert", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_premulkey_declare;
ntype.draw_buttons = file_ns::node_composit_buts_premulkey;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_rgb.cc b/source/blender/nodes/composite/nodes/node_composite_rgb.cc
index 5bc4c67dd8e..6f3a00af7e3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_rgb.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_rgb.cc
@@ -5,6 +5,12 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_vec_types.hh"
+
+#include "DNA_node_types.h"
+
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** RGB ******************** */
@@ -16,6 +22,29 @@ static void cmp_node_rgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("RGBA")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
}
+using namespace blender::realtime_compositor;
+
+class RGBOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &result = get_result("RGBA");
+ result.allocate_single_value();
+
+ const bNodeSocket *socket = static_cast<bNodeSocket *>(bnode().outputs.first);
+ float4 color = float4(static_cast<bNodeSocketValueRGBA *>(socket->default_value)->value);
+
+ result.set_color_value(color);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new RGBOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_rgb_cc
void register_node_type_cmp_rgb()
@@ -27,6 +56,7 @@ void register_node_type_cmp_rgb()
cmp_node_type_base(&ntype, CMP_NODE_RGB, "RGB", NODE_CLASS_INPUT);
ntype.declare = file_ns::cmp_node_rgb_declare;
node_type_size_preset(&ntype, NODE_SIZE_SMALL);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_rotate.cc b/source/blender/nodes/composite/nodes/node_composite_rotate.cc
index a083bc1837b..35caa3cd242 100644
--- a/source/blender/nodes/composite/nodes/node_composite_rotate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_rotate.cc
@@ -5,9 +5,14 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+#include "BLI_float3x3.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Rotate ******************** */
@@ -16,12 +21,15 @@ namespace blender::nodes::node_composite_rotate_cc {
static void cmp_node_rotate_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Degr"))
.default_value(0.0f)
.min(-10000.0f)
.max(10000.0f)
- .subtype(PROP_ANGLE);
+ .subtype(PROP_ANGLE)
+ .compositor_expects_single_value();
b.add_output<decl::Color>(N_("Image"));
}
@@ -35,6 +43,47 @@ static void node_composit_buts_rotate(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "filter_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class RotateOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input("Image");
+ Result &result = get_result("Image");
+ input.pass_through(result);
+
+ const float rotation = get_input("Degr").get_float_value_default(0.0f);
+
+ const float3x3 transformation = float3x3::from_rotation(rotation);
+
+ result.transform(transformation);
+ result.get_realization_options().interpolation = get_interpolation();
+ }
+
+ Interpolation get_interpolation()
+ {
+ switch (bnode().custom1) {
+ case 0:
+ return Interpolation::Nearest;
+ case 1:
+ return Interpolation::Bilinear;
+ case 2:
+ return Interpolation::Bicubic;
+ }
+
+ BLI_assert_unreachable();
+ return Interpolation::Nearest;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new RotateOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_rotate_cc
void register_node_type_cmp_rotate()
@@ -47,6 +96,7 @@ void register_node_type_cmp_rotate()
ntype.declare = file_ns::cmp_node_rotate_declare;
ntype.draw_buttons = file_ns::node_composit_buts_rotate;
node_type_init(&ntype, file_ns::node_composit_init_rotate);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_scale.cc b/source/blender/nodes/composite/nodes/node_composite_scale.cc
index b2b42a3613c..8b43ae8c9ca 100644
--- a/source/blender/nodes/composite/nodes/node_composite_scale.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_scale.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Scale ******************** */
@@ -55,6 +57,23 @@ static void node_composit_buts_scale(uiLayout *layout, bContext *UNUSED(C), Poin
}
}
+using namespace blender::realtime_compositor;
+
+class ScaleOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ScaleOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_scale_cc
void register_node_type_cmp_scale()
@@ -67,6 +86,7 @@ void register_node_type_cmp_scale()
ntype.declare = file_ns::cmp_node_scale_declare;
ntype.draw_buttons = file_ns::node_composit_buts_scale;
node_type_update(&ntype, file_ns::node_composite_update_scale);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_scene_time.cc b/source/blender/nodes/composite/nodes/node_composite_scene_time.cc
index 20bafb0d3d4..1f5317378bb 100644
--- a/source/blender/nodes/composite/nodes/node_composite_scene_time.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_scene_time.cc
@@ -3,6 +3,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes {
@@ -13,6 +15,38 @@ static void cmp_node_scene_time_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Frame"));
}
+using namespace blender::realtime_compositor;
+
+class SceneTimeOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ execute_seconds();
+ execute_frame();
+ }
+
+ void execute_seconds()
+ {
+ Result &result = get_result("Seconds");
+ result.allocate_single_value();
+ result.set_float_value(context().get_time());
+ }
+
+ void execute_frame()
+ {
+ Result &result = get_result("Frame");
+ result.allocate_single_value();
+ result.set_float_value(static_cast<float>(context().get_frame_number()));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new SceneTimeOperation(context, node);
+}
+
} // namespace blender::nodes
void register_node_type_cmp_scene_time()
@@ -21,5 +55,7 @@ void register_node_type_cmp_scene_time()
cmp_node_type_base(&ntype, CMP_NODE_SCENE_TIME, "Scene Time", NODE_CLASS_INPUT);
ntype.declare = blender::nodes::cmp_node_scene_time_declare;
+ ntype.get_compositor_operation = blender::nodes::get_compositor_operation;
+
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
index b253656a628..d1f0b7977f8 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
@@ -1,5 +1,11 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
+#include "BLI_assert.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
static void node_cmp_combsep_color_init(bNodeTree *UNUSED(ntree), bNode *node)
@@ -58,7 +64,9 @@ namespace blender::nodes::node_composite_separate_color_cc {
static void cmp_node_separate_color_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Red"));
b.add_output<decl::Float>(N_("Green"));
b.add_output<decl::Float>(N_("Blue"));
@@ -71,6 +79,57 @@ static void cmp_node_separate_color_update(bNodeTree *UNUSED(ntree), bNode *node
node_cmp_combsep_color_label(&node->outputs, (CMPNodeCombSepColorMode)storage->mode);
}
+using namespace blender::realtime_compositor;
+
+class SeparateColorShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+ }
+
+ NodeCMPCombSepColor *get_node_combine_separate_color()
+ {
+ return static_cast<NodeCMPCombSepColor *>(bnode().storage);
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_node_combine_separate_color()->mode) {
+ case CMP_NODE_COMBSEP_COLOR_RGB:
+ return "node_composite_separate_rgba";
+ case CMP_NODE_COMBSEP_COLOR_HSV:
+ return "node_composite_separate_hsva";
+ case CMP_NODE_COMBSEP_COLOR_HSL:
+ return "node_composite_separate_hsla";
+ case CMP_NODE_COMBSEP_COLOR_YUV:
+ return "node_composite_separate_yuva_itu_709";
+ case CMP_NODE_COMBSEP_COLOR_YCC:
+ switch (get_node_combine_separate_color()->ycc_mode) {
+ case BLI_YCC_ITU_BT601:
+ return "node_composite_separate_ycca_itu_601";
+ case BLI_YCC_ITU_BT709:
+ return "node_composite_separate_ycca_itu_709";
+ case BLI_YCC_JFIF_0_255:
+ return "node_composite_separate_ycca_jpeg";
+ }
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateColorShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_separate_color_cc
void register_node_type_cmp_separate_color()
@@ -85,6 +144,7 @@ void register_node_type_cmp_separate_color()
node_type_storage(
&ntype, "NodeCMPCombSepColor", node_free_standard_storage, node_copy_standard_storage);
node_type_update(&ntype, file_ns::cmp_node_separate_color_update);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
@@ -95,22 +155,30 @@ namespace blender::nodes::node_composite_combine_color_cc {
static void cmp_node_combine_color_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Red")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ b.add_input<decl::Float>(N_("Red"))
+ .default_value(0.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Green"))
.default_value(0.0f)
.min(0.0f)
.max(1.0f)
- .subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
b.add_input<decl::Float>(N_("Blue"))
.default_value(0.0f)
.min(0.0f)
.max(1.0f)
- .subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(2);
b.add_input<decl::Float>(N_("Alpha"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)
- .subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
@@ -120,6 +188,57 @@ static void cmp_node_combine_color_update(bNodeTree *UNUSED(ntree), bNode *node)
node_cmp_combsep_color_label(&node->inputs, (CMPNodeCombSepColorMode)storage->mode);
}
+using namespace blender::realtime_compositor;
+
+class CombineColorShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+ }
+
+ NodeCMPCombSepColor *get_node_combine_separate_color()
+ {
+ return static_cast<NodeCMPCombSepColor *>(bnode().storage);
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_node_combine_separate_color()->mode) {
+ case CMP_NODE_COMBSEP_COLOR_RGB:
+ return "node_composite_combine_rgba";
+ case CMP_NODE_COMBSEP_COLOR_HSV:
+ return "node_composite_combine_hsva";
+ case CMP_NODE_COMBSEP_COLOR_HSL:
+ return "node_composite_combine_hsla";
+ case CMP_NODE_COMBSEP_COLOR_YUV:
+ return "node_composite_combine_yuva_itu_709";
+ case CMP_NODE_COMBSEP_COLOR_YCC:
+ switch (get_node_combine_separate_color()->ycc_mode) {
+ case BLI_YCC_ITU_BT601:
+ return "node_composite_combine_ycca_itu_601";
+ case BLI_YCC_ITU_BT709:
+ return "node_composite_combine_ycca_itu_709";
+ case BLI_YCC_JFIF_0_255:
+ return "node_composite_combine_ycca_jpeg";
+ }
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineColorShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_combine_color_cc
void register_node_type_cmp_combine_color()
@@ -134,6 +253,7 @@ void register_node_type_cmp_combine_color()
node_type_storage(
&ntype, "NodeCMPCombSepColor", node_free_standard_storage, node_copy_standard_storage);
node_type_update(&ntype, file_ns::cmp_node_combine_color_update);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc
index a169f7e0dd3..b655c0db106 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc
@@ -5,60 +5,112 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE HSVA ******************** */
-namespace blender::nodes::node_composite_sepcomb_hsva_cc {
+namespace blender::nodes::node_composite_separate_hsva_cc {
static void cmp_node_sephsva_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("H"));
b.add_output<decl::Float>(N_("S"));
b.add_output<decl::Float>(N_("V"));
b.add_output<decl::Float>(N_("A"));
}
-} // namespace blender::nodes::node_composite_sepcomb_hsva_cc
+using namespace blender::realtime_compositor;
+
+class SeparateHSVAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_separate_hsva", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateHSVAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_hsva_cc
void register_node_type_cmp_sephsva()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_hsva_cc;
+ namespace file_ns = blender::nodes::node_composite_separate_hsva_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_SEPHSVA_LEGACY, "Separate HSVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_sephsva_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE HSVA ******************** */
-namespace blender::nodes::node_composite_sepcomb_hsva_cc {
+namespace blender::nodes::node_composite_combine_hsva_cc {
static void cmp_node_combhsva_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("H")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("S")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("V")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("A")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("H")).min(0.0f).max(1.0f).compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("S")).min(0.0f).max(1.0f).compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("V")).min(0.0f).max(1.0f).compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("A"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
-} // namespace blender::nodes::node_composite_sepcomb_hsva_cc
+using namespace blender::realtime_compositor;
+
+class CombineHSVAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_combine_hsva", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineHSVAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_hsva_cc
void register_node_type_cmp_combhsva()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_hsva_cc;
+ namespace file_ns = blender::nodes::node_composite_combine_hsva_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_COMBHSVA_LEGACY, "Combine HSVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combhsva_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc
index a243500b56d..1f4c9fd153f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc
@@ -5,59 +5,112 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE RGBA ******************** */
-namespace blender::nodes::node_composite_sepcomb_rgba_cc {
+
+namespace blender::nodes::node_composite_separate_rgba_cc {
static void cmp_node_seprgba_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("R"));
b.add_output<decl::Float>(N_("G"));
b.add_output<decl::Float>(N_("B"));
b.add_output<decl::Float>(N_("A"));
}
-} // namespace blender::nodes::node_composite_sepcomb_rgba_cc
+using namespace blender::realtime_compositor;
+
+class SeparateRGBAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_separate_rgba", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateRGBAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_rgba_cc
void register_node_type_cmp_seprgba()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_rgba_cc;
+ namespace file_ns = blender::nodes::node_composite_separate_rgba_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_SEPRGBA_LEGACY, "Separate RGBA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_seprgba_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE RGBA ******************** */
-namespace blender::nodes::node_composite_sepcomb_rgba_cc {
+namespace blender::nodes::node_composite_combine_rgba_cc {
static void cmp_node_combrgba_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("R")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("G")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("B")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("A")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("R")).min(0.0f).max(1.0f).compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("G")).min(0.0f).max(1.0f).compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("B")).min(0.0f).max(1.0f).compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("A"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
-} // namespace blender::nodes::node_composite_sepcomb_rgba_cc
+using namespace blender::realtime_compositor;
+
+class CombineRGBAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_combine_rgba", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineRGBAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_rgba_cc
void register_node_type_cmp_combrgba()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_rgba_cc;
+ namespace file_ns = blender::nodes::node_composite_combine_rgba_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_COMBRGBA_LEGACY, "Combine RGBA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combrgba_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc
index 4979c376cab..e288e698808 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc
@@ -5,10 +5,15 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE XYZ ******************** */
-namespace blender::nodes {
+
+namespace blender::nodes::node_composite_separate_xyz_cc {
static void cmp_node_separate_xyz_declare(NodeDeclarationBuilder &b)
{
@@ -18,21 +23,44 @@ static void cmp_node_separate_xyz_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>("Z");
}
-} // namespace blender::nodes
+using namespace blender::realtime_compositor;
+
+class SeparateXYZShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_separate_xyz", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateXYZShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_xyz_cc
void register_node_type_cmp_separate_xyz()
{
+ namespace file_ns = blender::nodes::node_composite_separate_xyz_cc;
+
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_SEPARATE_XYZ, "Separate XYZ", NODE_CLASS_CONVERTER);
- ntype.declare = blender::nodes::cmp_node_separate_xyz_declare;
+ ntype.declare = file_ns::cmp_node_separate_xyz_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE XYZ ******************** */
-namespace blender::nodes {
+namespace blender::nodes::node_composite_combine_xyz_cc {
static void cmp_node_combine_xyz_declare(NodeDeclarationBuilder &b)
{
@@ -42,14 +70,37 @@ static void cmp_node_combine_xyz_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>("Vector");
}
-} // namespace blender::nodes
+using namespace blender::realtime_compositor;
+
+class CombineXYZShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_combine_xyz", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineXYZShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_xyz_cc
void register_node_type_cmp_combine_xyz()
{
+ namespace file_ns = blender::nodes::node_composite_combine_xyz_cc;
+
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_COMBINE_XYZ, "Combine XYZ", NODE_CLASS_CONVERTER);
- ntype.declare = blender::nodes::cmp_node_combine_xyz_declare;
+ ntype.declare = file_ns::cmp_node_combine_xyz_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
index 51d3c18d238..bebe6abe115 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
@@ -5,15 +5,23 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE YCCA ******************** */
-namespace blender::nodes::node_composite_sepcomb_ycca_cc {
+namespace blender::nodes::node_composite_separate_ycca_cc {
static void cmp_node_sepycca_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Y"));
b.add_output<decl::Float>(N_("Cb"));
b.add_output<decl::Float>(N_("Cr"));
@@ -25,11 +33,51 @@ static void node_composit_init_mode_sepycca(bNodeTree *UNUSED(ntree), bNode *nod
node->custom1 = 1; /* BLI_YCC_ITU_BT709 */
}
-} // namespace blender::nodes::node_composite_sepcomb_ycca_cc
+using namespace blender::realtime_compositor;
+
+class SeparateYCCAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+ }
+
+ int get_mode()
+ {
+ return bnode().custom1;
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_mode()) {
+ case BLI_YCC_ITU_BT601:
+ return "node_composite_separate_ycca_itu_601";
+ case BLI_YCC_ITU_BT709:
+ return "node_composite_separate_ycca_itu_709";
+ case BLI_YCC_JFIF_0_255:
+ return "node_composite_separate_ycca_jpeg";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateYCCAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_ycca_cc
void register_node_type_cmp_sepycca()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_ycca_cc;
+ namespace file_ns = blender::nodes::node_composite_separate_ycca_cc;
static bNodeType ntype;
@@ -37,20 +85,33 @@ void register_node_type_cmp_sepycca()
ntype.declare = file_ns::cmp_node_sepycca_declare;
node_type_init(&ntype, file_ns::node_composit_init_mode_sepycca);
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE YCCA ******************** */
-namespace blender::nodes::node_composite_sepcomb_ycca_cc {
+namespace blender::nodes::node_composite_combine_ycca_cc {
static void cmp_node_combycca_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Y")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("Cb")).default_value(0.5f).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("Cr")).default_value(0.5f).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("A")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("Y")).min(0.0f).max(1.0f).compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Cb"))
+ .default_value(0.5f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("Cr"))
+ .default_value(0.5f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("A"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
@@ -59,11 +120,51 @@ static void node_composit_init_mode_combycca(bNodeTree *UNUSED(ntree), bNode *no
node->custom1 = 1; /* BLI_YCC_ITU_BT709 */
}
-} // namespace blender::nodes::node_composite_sepcomb_ycca_cc
+using namespace blender::realtime_compositor;
+
+class CombineYCCAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+ }
+
+ int get_mode()
+ {
+ return bnode().custom1;
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_mode()) {
+ case BLI_YCC_ITU_BT601:
+ return "node_composite_combine_ycca_itu_601";
+ case BLI_YCC_ITU_BT709:
+ return "node_composite_combine_ycca_itu_709";
+ case BLI_YCC_JFIF_0_255:
+ return "node_composite_combine_ycca_jpeg";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineYCCAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_ycca_cc
void register_node_type_cmp_combycca()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_ycca_cc;
+ namespace file_ns = blender::nodes::node_composite_combine_ycca_cc;
static bNodeType ntype;
@@ -71,6 +172,7 @@ void register_node_type_cmp_combycca()
ntype.declare = file_ns::cmp_node_combycca_declare;
node_type_init(&ntype, file_ns::node_composit_init_mode_combycca);
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc
index 4acd2294114..1f0eb04cfc3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc
@@ -5,60 +5,112 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE YUVA ******************** */
-namespace blender::nodes::node_composite_sepcomb_yuva_cc {
+namespace blender::nodes::node_composite_separate_yuva_cc {
static void cmp_node_sepyuva_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Y"));
b.add_output<decl::Float>(N_("U"));
b.add_output<decl::Float>(N_("V"));
b.add_output<decl::Float>(N_("A"));
}
-} // namespace blender::nodes::node_composite_sepcomb_yuva_cc
+using namespace blender::realtime_compositor;
+
+class SeparateYUVAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_separate_yuva_itu_709", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateYUVAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_yuva_cc
void register_node_type_cmp_sepyuva()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_yuva_cc;
+ namespace file_ns = blender::nodes::node_composite_separate_yuva_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_SEPYUVA_LEGACY, "Separate YUVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_sepyuva_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE YUVA ******************** */
-namespace blender::nodes::node_composite_sepcomb_yuva_cc {
+namespace blender::nodes::node_composite_combine_yuva_cc {
static void cmp_node_combyuva_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Y")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("U")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("V")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("A")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("Y")).min(0.0f).max(1.0f).compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("U")).min(0.0f).max(1.0f).compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("V")).min(0.0f).max(1.0f).compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("A"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
-} // namespace blender::nodes::node_composite_sepcomb_yuva_cc
+using namespace blender::realtime_compositor;
+
+class CombineYUVAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_combine_yuva_itu_709", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineYUVAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_yuva_cc
void register_node_type_cmp_combyuva()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_yuva_cc;
+ namespace file_ns = blender::nodes::node_composite_combine_yuva_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_COMBYUVA_LEGACY, "Combine YUVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combyuva_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
index 8aeaafbbf67..9930125aa70 100644
--- a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SET ALPHA ******************** */
@@ -16,8 +20,14 @@ namespace blender::nodes::node_composite_setalpha_cc {
static void cmp_node_setalpha_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Alpha")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Alpha"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -33,6 +43,36 @@ static void node_composit_buts_set_alpha(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "mode", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class SetAlphaShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ if (get_node_set_alpha()->mode == CMP_NODE_SETALPHA_MODE_APPLY) {
+ GPU_stack_link(material, &bnode(), "node_composite_set_alpha_apply", inputs, outputs);
+ return;
+ }
+
+ GPU_stack_link(material, &bnode(), "node_composite_set_alpha_replace", inputs, outputs);
+ }
+
+ NodeSetAlpha *get_node_set_alpha()
+ {
+ return static_cast<NodeSetAlpha *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SetAlphaShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_setalpha_cc
void register_node_type_cmp_setalpha()
@@ -47,6 +87,7 @@ void register_node_type_cmp_setalpha()
node_type_init(&ntype, file_ns::node_composit_init_setalpha);
node_type_storage(
&ntype, "NodeSetAlpha", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
index ab325c4559f..085de69e63e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
@@ -11,6 +11,12 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** SPLIT VIEWER ******************** */
@@ -43,6 +49,70 @@ static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C)
uiItemR(col, ptr, "factor", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ViewerOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUShader *shader = get_split_viewer_shader();
+ GPU_shader_bind(shader);
+
+ const int2 size = compute_domain().size;
+
+ GPU_shader_uniform_1f(shader, "split_ratio", get_split_ratio());
+ GPU_shader_uniform_2iv(shader, "view_size", size);
+
+ const Result &first_image = get_input("Image");
+ first_image.bind_as_texture(shader, "first_image_tx");
+ const Result &second_image = get_input("Image_001");
+ second_image.bind_as_texture(shader, "second_image_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ first_image.unbind_as_texture();
+ second_image.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* The operation domain have the same dimensions of the output without any transformations. */
+ Domain compute_domain() override
+ {
+ return Domain(context().get_output_size());
+ }
+
+ GPUShader *get_split_viewer_shader()
+ {
+ if (get_split_axis() == CMP_NODE_SPLIT_VIEWER_HORIZONTAL) {
+ return shader_manager().get("compositor_split_viewer_horizontal");
+ }
+
+ return shader_manager().get("compositor_split_viewer_vertical");
+ }
+
+ CMPNodeSplitViewerAxis get_split_axis()
+ {
+ return (CMPNodeSplitViewerAxis)bnode().custom2;
+ }
+
+ float get_split_ratio()
+ {
+ return bnode().custom1 / 100.0f;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ViewerOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_split_viewer_cc
void register_node_type_cmp_splitviewer()
@@ -57,6 +127,7 @@ void register_node_type_cmp_splitviewer()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_splitviewer);
node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.no_muting = true;
diff --git a/source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc b/source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc
index 63d00a0864b..75a96a05863 100644
--- a/source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc
@@ -11,6 +11,8 @@
#include "BKE_context.h"
#include "BKE_lib_id.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Stabilize 2D ******************** */
@@ -58,6 +60,23 @@ static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, Pointe
uiItemR(layout, ptr, "invert", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class Stabilize2DOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new Stabilize2DOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_stabilize2d_cc
void register_node_type_cmp_stabilize2d()
@@ -70,6 +89,7 @@ void register_node_type_cmp_stabilize2d()
ntype.declare = file_ns::cmp_node_stabilize2d_declare;
ntype.draw_buttons = file_ns::node_composit_buts_stabilize2d;
ntype.initfunc_api = file_ns::init;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
index 766f26745ef..4b9264d7e35 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_sunbeams_cc {
@@ -38,6 +40,23 @@ static void node_composit_buts_sunbeams(uiLayout *layout, bContext *UNUSED(C), P
ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class SunBeamsOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new SunBeamsOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_sunbeams_cc
void register_node_type_cmp_sunbeams()
@@ -52,6 +71,7 @@ void register_node_type_cmp_sunbeams()
node_type_init(&ntype, file_ns::init);
node_type_storage(
&ntype, "NodeSunBeams", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_switch.cc b/source/blender/nodes/composite/nodes/node_composite_switch.cc
index bda490572e9..767802cc442 100644
--- a/source/blender/nodes/composite/nodes/node_composite_switch.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_switch.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Switch ******************** */
@@ -26,6 +28,30 @@ static void node_composit_buts_switch(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "check", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class SwitchOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input(get_condition() ? "On" : "Off");
+ Result &result = get_result("Image");
+ input.pass_through(result);
+ }
+
+ bool get_condition()
+ {
+ return bnode().custom1;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new SwitchOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_switch_cc
void register_node_type_cmp_switch()
@@ -38,5 +64,7 @@ void register_node_type_cmp_switch()
ntype.declare = file_ns::cmp_node_switch_declare;
ntype.draw_buttons = file_ns::node_composit_buts_switch;
node_type_size_preset(&ntype, NODE_SIZE_SMALL);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
+
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_switchview.cc b/source/blender/nodes/composite/nodes/node_composite_switchview.cc
index 2cf3da03a05..e74c3b6007a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_switchview.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_switchview.cc
@@ -11,6 +11,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** SWITCH VIEW ******************** */
@@ -140,6 +142,25 @@ static void node_composit_buts_switch_view_ex(uiLayout *layout,
nullptr);
}
+using namespace blender::realtime_compositor;
+
+class SwitchViewOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input(context().get_view_name());
+ Result &result = get_result("Image");
+ input.pass_through(result);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new SwitchViewOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_switchview_cc
void register_node_type_cmp_switch_view()
@@ -153,6 +174,7 @@ void register_node_type_cmp_switch_view()
ntype.draw_buttons_ex = file_ns::node_composit_buts_switch_view_ex;
ntype.initfunc_api = file_ns::init_switch_view;
node_type_update(&ntype, file_ns::cmp_node_switch_view_update);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_texture.cc b/source/blender/nodes/composite/nodes/node_composite_texture.cc
index 7571e97a2cd..5a628aae7a7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_texture.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_texture.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** TEXTURE ******************** */
@@ -23,6 +25,24 @@ static void cmp_node_texture_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color"));
}
+using namespace blender::realtime_compositor;
+
+class TextureOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("Value").allocate_invalid();
+ get_result("Color").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TextureOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_texture_cc
void register_node_type_cmp_texture()
@@ -34,6 +54,7 @@ void register_node_type_cmp_texture()
cmp_node_type_base(&ntype, CMP_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT);
ntype.declare = file_ns::cmp_node_texture_declare;
ntype.flag |= NODE_PREVIEW;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
index cdfe97b038d..4cc3d4f32a3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_tonemap_cc {
@@ -58,6 +60,23 @@ static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), Po
}
}
+using namespace blender::realtime_compositor;
+
+class ToneMapOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ToneMapOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_tonemap_cc
void register_node_type_cmp_tonemap()
@@ -71,6 +90,7 @@ void register_node_type_cmp_tonemap()
ntype.draw_buttons = file_ns::node_composit_buts_tonemap;
node_type_init(&ntype, file_ns::node_composit_init_tonemap);
node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_trackpos.cc b/source/blender/nodes/composite/nodes/node_composite_trackpos.cc
index 0e99ff59327..0e9bd800f44 100644
--- a/source/blender/nodes/composite/nodes/node_composite_trackpos.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_trackpos.cc
@@ -18,6 +18,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_trackpos_cc {
@@ -102,6 +104,25 @@ static void node_composit_buts_trackpos(uiLayout *layout, bContext *C, PointerRN
}
}
+using namespace blender::realtime_compositor;
+
+class TrackPositionOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("X").allocate_invalid();
+ get_result("Y").allocate_invalid();
+ get_result("Speed").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TrackPositionOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_trackpos_cc
void register_node_type_cmp_trackpos()
@@ -116,6 +137,7 @@ void register_node_type_cmp_trackpos()
ntype.initfunc_api = file_ns::init;
node_type_storage(
&ntype, "NodeTrackPosData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_transform.cc b/source/blender/nodes/composite/nodes/node_composite_transform.cc
index fe72f5e33ca..7c5866d2d06 100644
--- a/source/blender/nodes/composite/nodes/node_composite_transform.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_transform.cc
@@ -5,9 +5,15 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+#include "BLI_float3x3.hh"
+#include "BLI_math_vector.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Transform ******************** */
@@ -16,15 +22,30 @@ namespace blender::nodes::node_composite_transform_cc {
static void cmp_node_transform_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
- b.add_input<decl::Float>(N_("X")).default_value(0.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("Y")).default_value(0.0f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({0.8f, 0.8f, 0.8f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("X"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_expects_single_value();
+ b.add_input<decl::Float>(N_("Y"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_expects_single_value();
b.add_input<decl::Float>(N_("Angle"))
.default_value(0.0f)
.min(-10000.0f)
.max(10000.0f)
- .subtype(PROP_ANGLE);
- b.add_input<decl::Float>(N_("Scale")).default_value(1.0f).min(0.0001f).max(CMP_SCALE_MAX);
+ .subtype(PROP_ANGLE)
+ .compositor_expects_single_value();
+ b.add_input<decl::Float>(N_("Scale"))
+ .default_value(1.0f)
+ .min(0.0001f)
+ .max(CMP_SCALE_MAX)
+ .compositor_expects_single_value();
b.add_output<decl::Color>(N_("Image"));
}
@@ -33,6 +54,51 @@ static void node_composit_buts_transform(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "filter_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class TransformOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input("Image");
+ Result &result = get_result("Image");
+ input.pass_through(result);
+
+ const float2 translation = float2(get_input("X").get_float_value_default(0.0f),
+ get_input("Y").get_float_value_default(0.0f));
+ const float rotation = get_input("Angle").get_float_value_default(0.0f);
+ const float2 scale = float2(get_input("Scale").get_float_value_default(1.0f));
+
+ const float3x3 transformation = float3x3::from_translation_rotation_scale(
+ translation, rotation, scale);
+
+ result.transform(transformation);
+ result.get_realization_options().interpolation = get_interpolation();
+ }
+
+ Interpolation get_interpolation()
+ {
+ switch (bnode().custom1) {
+ case 0:
+ return Interpolation::Nearest;
+ case 1:
+ return Interpolation::Bilinear;
+ case 2:
+ return Interpolation::Bicubic;
+ }
+
+ BLI_assert_unreachable();
+ return Interpolation::Nearest;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TransformOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_transform_cc
void register_node_type_cmp_transform()
@@ -44,6 +110,7 @@ void register_node_type_cmp_transform()
cmp_node_type_base(&ntype, CMP_NODE_TRANSFORM, "Transform", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_transform_declare;
ntype.draw_buttons = file_ns::node_composit_buts_transform;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_translate.cc b/source/blender/nodes/composite/nodes/node_composite_translate.cc
index bbdc8ca4d31..fbd53b8310f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_translate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_translate.cc
@@ -5,9 +5,14 @@
* \ingroup cmpnodes
*/
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Translate ******************** */
@@ -16,9 +21,19 @@ namespace blender::nodes::node_composite_translate_cc {
static void cmp_node_translate_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("X")).default_value(0.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("Y")).default_value(0.0f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("X"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_expects_single_value();
+ b.add_input<decl::Float>(N_("Y"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_expects_single_value();
b.add_output<decl::Color>(N_("Image"));
}
@@ -34,6 +49,59 @@ static void node_composit_buts_translate(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "wrap_axis", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class TranslateOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input("Image");
+ Result &result = get_result("Image");
+ input.pass_through(result);
+
+ float x = get_input("X").get_float_value_default(0.0f);
+ float y = get_input("Y").get_float_value_default(0.0f);
+ if (get_use_relative()) {
+ x *= input.domain().size.x;
+ y *= input.domain().size.y;
+ }
+
+ const float2 translation = float2(x, y);
+ const float3x3 transformation = float3x3::from_translation(translation);
+
+ result.transform(transformation);
+ result.get_realization_options().repeat_x = get_repeat_x();
+ result.get_realization_options().repeat_y = get_repeat_y();
+ }
+
+ NodeTranslateData &get_node_translate()
+ {
+ return *static_cast<NodeTranslateData *>(bnode().storage);
+ }
+
+ bool get_use_relative()
+ {
+ return get_node_translate().relative;
+ }
+
+ bool get_repeat_x()
+ {
+ return ELEM(get_node_translate().wrap_axis, CMP_NODE_WRAP_X, CMP_NODE_WRAP_XY);
+ }
+
+ bool get_repeat_y()
+ {
+ return ELEM(get_node_translate().wrap_axis, CMP_NODE_WRAP_Y, CMP_NODE_WRAP_XY);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TranslateOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_translate_cc
void register_node_type_cmp_translate()
@@ -48,6 +116,7 @@ void register_node_type_cmp_translate()
node_type_init(&ntype, file_ns::node_composit_init_translate);
node_type_storage(
&ntype, "NodeTranslateData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc b/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
index df669d5beda..03a7bc61924 100644
--- a/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
@@ -5,18 +5,33 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+
+#include "IMB_colormanagement.h"
+
+#include "BKE_colorband.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
#include "BKE_colorband.h"
/* **************** VALTORGB ******************** */
-namespace blender::nodes::node_composite_val_to_rgb_cc {
+namespace blender::nodes::node_composite_color_ramp_cc {
static void cmp_node_valtorgb_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_output<decl::Color>(N_("Image"));
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(0.5f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_output<decl::Color>(N_("Image")).compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Alpha"));
}
@@ -25,11 +40,94 @@ static void node_composit_init_valtorgb(bNodeTree *UNUSED(ntree), bNode *node)
node->storage = BKE_colorband_add(true);
}
-} // namespace blender::nodes::node_composite_val_to_rgb_cc
+using namespace blender::realtime_compositor;
+
+class ColorRampShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ struct ColorBand *color_band = get_color_band();
+
+ /* Common / easy case optimization. */
+ if ((color_band->tot <= 2) && (color_band->color_mode == COLBAND_BLEND_RGB)) {
+ float mul_bias[2];
+ switch (color_band->ipotype) {
+ case COLBAND_INTERP_LINEAR:
+ mul_bias[0] = 1.0f / (color_band->data[1].pos - color_band->data[0].pos);
+ mul_bias[1] = -mul_bias[0] * color_band->data[0].pos;
+ GPU_stack_link(material,
+ &bnode(),
+ "valtorgb_opti_linear",
+ inputs,
+ outputs,
+ GPU_uniform(mul_bias),
+ GPU_uniform(&color_band->data[0].r),
+ GPU_uniform(&color_band->data[1].r));
+ return;
+ case COLBAND_INTERP_CONSTANT:
+ mul_bias[1] = max_ff(color_band->data[0].pos, color_band->data[1].pos);
+ GPU_stack_link(material,
+ &bnode(),
+ "valtorgb_opti_constant",
+ inputs,
+ outputs,
+ GPU_uniform(&mul_bias[1]),
+ GPU_uniform(&color_band->data[0].r),
+ GPU_uniform(&color_band->data[1].r));
+ return;
+ case COLBAND_INTERP_EASE:
+ mul_bias[0] = 1.0f / (color_band->data[1].pos - color_band->data[0].pos);
+ mul_bias[1] = -mul_bias[0] * color_band->data[0].pos;
+ GPU_stack_link(material,
+ &bnode(),
+ "valtorgb_opti_ease",
+ inputs,
+ outputs,
+ GPU_uniform(mul_bias),
+ GPU_uniform(&color_band->data[0].r),
+ GPU_uniform(&color_band->data[1].r));
+ return;
+ default:
+ BLI_assert_unreachable();
+ return;
+ }
+ }
+
+ float *array, layer;
+ int size;
+ BKE_colorband_evaluate_table_rgba(color_band, &array, &size);
+ GPUNodeLink *tex = GPU_color_band(material, size, array, &layer);
+
+ if (color_band->ipotype == COLBAND_INTERP_CONSTANT) {
+ GPU_stack_link(
+ material, &bnode(), "valtorgb_nearest", inputs, outputs, tex, GPU_constant(&layer));
+ return;
+ }
+
+ GPU_stack_link(material, &bnode(), "valtorgb", inputs, outputs, tex, GPU_constant(&layer));
+ }
+
+ struct ColorBand *get_color_band()
+ {
+ return static_cast<struct ColorBand *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorRampShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_color_ramp_cc
void register_node_type_cmp_valtorgb()
{
- namespace file_ns = blender::nodes::node_composite_val_to_rgb_cc;
+ namespace file_ns = blender::nodes::node_composite_color_ramp_cc;
static bNodeType ntype;
@@ -38,31 +136,63 @@ void register_node_type_cmp_valtorgb()
node_type_size(&ntype, 240, 200, 320);
node_type_init(&ntype, file_ns::node_composit_init_valtorgb);
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** RGBTOBW ******************** */
-namespace blender::nodes::node_composite_val_to_rgb_cc {
+namespace blender::nodes::node_composite_rgb_to_bw_cc {
static void cmp_node_rgbtobw_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({0.8f, 0.8f, 0.8f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Val"));
}
-} // namespace blender::nodes::node_composite_val_to_rgb_cc
+using namespace blender::realtime_compositor;
+
+class RGBToBWShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+
+ GPU_stack_link(material,
+ &bnode(),
+ "color_to_luminance",
+ inputs,
+ outputs,
+ GPU_constant(luminance_coefficients));
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new RGBToBWShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_rgb_to_bw_cc
void register_node_type_cmp_rgbtobw()
{
- namespace file_ns = blender::nodes::node_composite_val_to_rgb_cc;
+ namespace file_ns = blender::nodes::node_composite_rgb_to_bw_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_rgbtobw_declare;
node_type_size_preset(&ntype, NODE_SIZE_SMALL);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_value.cc b/source/blender/nodes/composite/nodes/node_composite_value.cc
index a3269d3d1c2..a96e1db14ad 100644
--- a/source/blender/nodes/composite/nodes/node_composite_value.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_value.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** VALUE ******************** */
@@ -16,6 +18,29 @@ static void cmp_node_value_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value")).default_value(0.5f);
}
+using namespace blender::realtime_compositor;
+
+class ValueOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &result = get_result("Value");
+ result.allocate_single_value();
+
+ const bNodeSocket *socket = static_cast<bNodeSocket *>(bnode().outputs.first);
+ float value = static_cast<bNodeSocketValueFloat *>(socket->default_value)->value;
+
+ result.set_float_value(value);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ValueOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_value_cc
void register_node_type_cmp_value()
@@ -27,6 +52,7 @@ void register_node_type_cmp_value()
cmp_node_type_base(&ntype, CMP_NODE_VALUE, "Value", NODE_CLASS_INPUT);
ntype.declare = file_ns::cmp_node_value_declare;
node_type_size_preset(&ntype, NODE_SIZE_SMALL);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc b/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
index 741f2e0e816..515478da75d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** VECTOR BLUR ******************** */
@@ -51,6 +53,23 @@ static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "use_curved", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class VectorBlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new VectorBlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_vec_blur_cc
void register_node_type_cmp_vecblur()
@@ -65,6 +84,7 @@ void register_node_type_cmp_vecblur()
node_type_init(&ntype, file_ns::node_composit_init_vecblur);
node_type_storage(
&ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_viewer.cc b/source/blender/nodes/composite/nodes/node_composite_viewer.cc
index 05f395183b5..4e82b31ca47 100644
--- a/source/blender/nodes/composite/nodes/node_composite_viewer.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_viewer.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_vec_types.hh"
+
#include "BKE_global.h"
#include "BKE_image.h"
@@ -13,6 +15,13 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_state.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** VIEWER ******************** */
@@ -55,6 +64,125 @@ static void node_composit_buts_viewer_ex(uiLayout *layout, bContext *UNUSED(C),
}
}
+using namespace blender::realtime_compositor;
+
+class ViewerOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ const Result &image = get_input("Image");
+ const Result &alpha = get_input("Alpha");
+
+ if (image.is_single_value() && alpha.is_single_value()) {
+ execute_clear();
+ }
+ else if (ignore_alpha()) {
+ execute_ignore_alpha();
+ }
+ else if (!node().input_by_identifier("Alpha")->is_logically_linked()) {
+ execute_copy();
+ }
+ else {
+ execute_set_alpha();
+ }
+ }
+
+ /* Executes when all inputs are single values, in which case, the output texture can just be
+ * cleared to the appropriate color. */
+ void execute_clear()
+ {
+ const Result &image = get_input("Image");
+ const Result &alpha = get_input("Alpha");
+
+ float4 color = image.get_color_value();
+ if (ignore_alpha()) {
+ color.w = 1.0f;
+ }
+ else if (node().input_by_identifier("Alpha")->is_logically_linked()) {
+ color.w = alpha.get_float_value();
+ }
+
+ GPU_texture_clear(context().get_output_texture(), GPU_DATA_FLOAT, color);
+ }
+
+ /* Executes when the alpha channel of the image is ignored. */
+ void execute_ignore_alpha()
+ {
+ GPUShader *shader = shader_manager().get("compositor_convert_color_to_opaque");
+ GPU_shader_bind(shader);
+
+ const Result &image = get_input("Image");
+ image.bind_as_texture(shader, "input_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, compute_domain().size);
+
+ image.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* Executes when the image texture is written with no adjustments and can thus be copied directly
+ * to the output texture. */
+ void execute_copy()
+ {
+ const Result &image = get_input("Image");
+
+ /* Make sure any prior writes to the texture are reflected before copying it. */
+ GPU_memory_barrier(GPU_BARRIER_TEXTURE_UPDATE);
+
+ GPU_texture_copy(context().get_output_texture(), image.texture());
+ }
+
+ /* Executes when the alpha channel of the image is set as the value of the input alpha. */
+ void execute_set_alpha()
+ {
+ GPUShader *shader = shader_manager().get("compositor_set_alpha");
+ GPU_shader_bind(shader);
+
+ const Result &image = get_input("Image");
+ image.bind_as_texture(shader, "image_tx");
+
+ const Result &alpha = get_input("Alpha");
+ alpha.bind_as_texture(shader, "alpha_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, compute_domain().size);
+
+ image.unbind_as_texture();
+ alpha.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* If true, the alpha channel of the image is set to 1, that is, it becomes opaque. If false, the
+ * alpha channel of the image is retained, but only if the alpha input is not linked. If the
+ * alpha input is linked, it the value of that input will be used as the alpha of the image. */
+ bool ignore_alpha()
+ {
+ return bnode().custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA;
+ }
+
+ /* The operation domain have the same dimensions of the output without any transformations. */
+ Domain compute_domain() override
+ {
+ return Domain(context().get_output_size());
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ViewerOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_viewer_cc
void register_node_type_cmp_viewer()
@@ -70,6 +198,7 @@ void register_node_type_cmp_viewer()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_viewer);
node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.no_muting = true;
diff --git a/source/blender/nodes/composite/nodes/node_composite_zcombine.cc b/source/blender/nodes/composite/nodes/node_composite_zcombine.cc
index be90aeb7acc..e5f460099e9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_zcombine.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_zcombine.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Z COMBINE ******************** */
@@ -33,6 +35,24 @@ static void node_composit_buts_zcombine(uiLayout *layout, bContext *UNUSED(C), P
uiItemR(col, ptr, "use_antialias_z", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ZCombineOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Z").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ZCombineOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_zcombine_cc
void register_node_type_cmp_zcombine()
@@ -44,6 +64,7 @@ void register_node_type_cmp_zcombine()
cmp_node_type_base(&ntype, CMP_NODE_ZCOMBINE, "Z Combine", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_zcombine_declare;
ntype.draw_buttons = file_ns::node_composit_buts_zcombine;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc
index b98541e3446..5901d310df4 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc
@@ -143,8 +143,8 @@ static VArray<float> construct_curve_parameter_varray(const bke::CurvesGeometry
Array<float> lengths = accumulated_lengths_curve_domain(curves);
const int last_index = curves.curves_num() - 1;
- const int total_length = lengths.last() + curves.evaluated_length_total_for_curve(
- last_index, cyclic[last_index]);
+ const float total_length = lengths.last() + curves.evaluated_length_total_for_curve(
+ last_index, cyclic[last_index]);
if (total_length > 0.0f) {
const float factor = 1.0f / total_length;
for (float &value : lengths) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
index 3f434db84cd..be1ee15c4c5 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
@@ -223,7 +223,7 @@ BLI_NOINLINE static void update_elimination_mask_based_on_density_factors(
const float v2_density_factor = std::max(0.0f, density_factors[v2_loop]);
const float probability = v0_density_factor * bary_coord.x + v1_density_factor * bary_coord.y +
- v2_density_factor * bary_coord.z;
+ v2_density_factor * bary_coord.z;
const float hash = noise::hash_float_to_float(bary_coord);
if (hash > probability) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
index 992470e8279..5cc4d6e6dbc 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
@@ -47,9 +47,6 @@ static Mesh *triangulate_mesh_selection(const Mesh &mesh,
BMeshFromMeshParams from_mesh_params{};
from_mesh_params.calc_face_normal = true;
from_mesh_params.calc_vert_normal = true;
- from_mesh_params.add_key_index = true;
- from_mesh_params.use_shapekey = true;
- from_mesh_params.active_shapekey = 1;
from_mesh_params.cd_mask_extra = cd_mask_extra;
BMesh *bm = BKE_mesh_to_bmesh_ex(&mesh, &create_params, &from_mesh_params);
diff --git a/source/blender/nodes/intern/node_util.c b/source/blender/nodes/intern/node_util.c
index e8be093c606..ddab455509d 100644
--- a/source/blender/nodes/intern/node_util.c
+++ b/source/blender/nodes/intern/node_util.c
@@ -200,7 +200,7 @@ void node_math_label(const bNodeTree *UNUSED(ntree), const bNode *node, char *la
if (!enum_label) {
name = "Unknown";
}
- BLI_strncpy(label, IFACE_(name), maxlen);
+ BLI_strncpy(label, CTX_IFACE_(BLT_I18NCONTEXT_ID_NODETREE, name), maxlen);
}
void node_vector_math_label(const bNodeTree *UNUSED(ntree),
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index 8a2b18d7d76..73ee6fb3f85 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -61,8 +61,9 @@ static void sh_node_math_gather_link_searches(GatherLinkSearchOpParams &params)
ELEM(item->value, NODE_MATH_COMPARE, NODE_MATH_GREATER_THAN, NODE_MATH_LESS_THAN)) ?
-1 :
weight;
- params.add_item(
- IFACE_(item->name), SocketSearchOp{"Value", (NodeMathOperation)item->value}, gn_weight);
+ params.add_item(CTX_IFACE_(BLT_I18NCONTEXT_ID_NODETREE, item->name),
+ SocketSearchOp{"Value", (NodeMathOperation)item->value},
+ gn_weight);
}
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
index 12707623049..478a6812c36 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
@@ -32,7 +32,7 @@ static const char *gpu_shader_get_name(int mode)
case MA_RAMP_SCREEN:
return "mix_screen";
case MA_RAMP_DIV:
- return "mix_div";
+ return "mix_div_fallback";
case MA_RAMP_DIFF:
return "mix_diff";
case MA_RAMP_DARK:
@@ -70,18 +70,23 @@ static int gpu_shader_mix_rgb(GPUMaterial *mat,
{
const char *name = gpu_shader_get_name(node->custom1);
- if (name != nullptr) {
- int ret = GPU_stack_link(mat, node, name, in, out);
- if (ret && node->custom2 & SHD_MIXRGB_CLAMP) {
- const float min[3] = {0.0f, 0.0f, 0.0f};
- const float max[3] = {1.0f, 1.0f, 1.0f};
- GPU_link(
- mat, "clamp_color", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
- }
- return ret;
+ if (name == nullptr) {
+ return 0;
}
- return 0;
+ const float min = 0.0f;
+ const float max = 1.0f;
+ const GPUNodeLink *factor_link = in[0].link ? in[0].link : GPU_uniform(in[0].vec);
+ GPU_link(mat, "clamp_value", factor_link, GPU_constant(&min), GPU_constant(&max), &in[0].link);
+
+ int ret = GPU_stack_link(mat, node, name, in, out);
+
+ if (ret && node->custom2 & SHD_MIXRGB_CLAMP) {
+ const float min[3] = {0.0f, 0.0f, 0.0f};
+ const float max[3] = {1.0f, 1.0f, 1.0f};
+ GPU_link(mat, "clamp_color", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
+ }
+ return ret;
}
class MixRGBFunction : public fn::MultiFunction {
diff --git a/source/blender/python/generic/CMakeLists.txt b/source/blender/python/generic/CMakeLists.txt
index 69bcfdfae4e..27b7ad28943 100644
--- a/source/blender/python/generic/CMakeLists.txt
+++ b/source/blender/python/generic/CMakeLists.txt
@@ -7,12 +7,11 @@ set(INC
../../gpu
../../makesdna
../../makesrna
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
set(INC_SYS
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
${PYTHON_INCLUDE_DIRS}
)
@@ -41,11 +40,9 @@ set(SRC
)
set(LIB
- ${GLEW_LIBRARY}
+ ${Epoxy_LIBRARIES}
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_python_ext "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c
index f5c1f060e80..197af75e5d7 100644
--- a/source/blender/python/generic/bgl.c
+++ b/source/blender/python/generic/bgl.c
@@ -19,7 +19,7 @@
#include "../generic/py_capi_utils.h"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
#include "bgl.h"
diff --git a/source/blender/python/generic/py_capi_utils.h b/source/blender/python/generic/py_capi_utils.h
index ecb6db2b82c..91ebef8d0b0 100644
--- a/source/blender/python/generic/py_capi_utils.h
+++ b/source/blender/python/generic/py_capi_utils.h
@@ -215,7 +215,6 @@ int PyC_CheckArgs_DeepCopy(PyObject *args);
/* Integer parsing (with overflow checks), -1 on error. */
/**
- *
* Comparison with #PyObject_IsTrue
* ================================
*
diff --git a/source/blender/python/gpu/CMakeLists.txt b/source/blender/python/gpu/CMakeLists.txt
index 8ccb29beb13..e9db5c8716b 100644
--- a/source/blender/python/gpu/CMakeLists.txt
+++ b/source/blender/python/gpu/CMakeLists.txt
@@ -8,12 +8,11 @@ set(INC
../../gpu
../../imbuf
../../makesdna
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
set(INC_SYS
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
${PYTHON_INCLUDE_DIRS}
)
@@ -59,10 +58,9 @@ set(SRC
)
set(LIB
+ ${Epoxy_LIBRARIES}
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index e3f789aa58d..216f98202d4 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -600,14 +600,14 @@ static PyObject *pygpu_shader_attr_from_name(BPyGPUShader *self, PyObject *arg)
return PyLong_FromLong(attr);
}
-PyDoc_STRVAR(pygpu_shader_calc_format_doc,
- ".. method:: calc_format()\n"
+PyDoc_STRVAR(pygpu_shader_format_calc_doc,
+ ".. method:: format_calc()\n"
"\n"
" Build a new format based on the attributes of the shader.\n"
"\n"
" :return: vertex attribute format for the shader\n"
" :rtype: :class:`gpu.types.GPUVertFormat`\n");
-static PyObject *pygpu_shader_calc_format(BPyGPUShader *self, PyObject *UNUSED(arg))
+static PyObject *pygpu_shader_format_calc(BPyGPUShader *self, PyObject *UNUSED(arg))
{
BPyGPUVertFormat *ret = (BPyGPUVertFormat *)BPyGPUVertFormat_CreatePyObject(NULL);
GPU_vertformat_from_shader(&ret->fmt, self->shader);
@@ -657,9 +657,9 @@ static struct PyMethodDef pygpu_shader__tp_methods[] = {
METH_O,
pygpu_shader_attr_from_name_doc},
{"format_calc",
- (PyCFunction)pygpu_shader_calc_format,
+ (PyCFunction)pygpu_shader_format_calc,
METH_NOARGS,
- pygpu_shader_calc_format_doc},
+ pygpu_shader_format_calc_doc},
{NULL, NULL, 0, NULL},
};
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 939fa475344..23fc0bcaeda 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -585,6 +585,11 @@ void BPY_python_use_system_env(void)
void BPY_python_backtrace(FILE *fp)
{
fputs("\n# Python backtrace\n", fp);
+
+ /* Can happen in rare cases. */
+ if (!_PyThreadState_UncheckedGet()) {
+ return;
+ }
PyFrameObject *frame;
if (!(frame = PyEval_GetFrame())) {
return;
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 179a0250688..56de0bfc18e 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -2213,6 +2213,26 @@ static int pyrna_prop_collection_bool(BPy_PropertyRNA *self)
} \
(void)0
+/**
+ * \param result: The result of calling a subscription operation on a collection (never NULL).
+ */
+static int pyrna_prop_collection_subscript_is_valid_or_error(const PyObject *value)
+{
+ if (value != Py_None) {
+ BLI_assert(BPy_StructRNA_Check(value));
+ const BPy_StructRNA *value_pyrna = (const BPy_StructRNA *)value;
+ if (UNLIKELY(value_pyrna->ptr.type == NULL)) {
+ /* It's important to use a `TypeError` as that is what's returned when `__getitem__` is
+ * called on an object that doesn't support item access. */
+ PyErr_Format(PyExc_TypeError,
+ "'%.200s' object is not subscriptable (only iteration is supported)",
+ Py_TYPE(value)->tp_name);
+ return -1;
+ }
+ }
+ return 0;
+}
+
/* Internal use only. */
static PyObject *pyrna_prop_collection_subscript_int(BPy_PropertyRNA *self, Py_ssize_t keynum)
{
@@ -2223,8 +2243,35 @@ static PyObject *pyrna_prop_collection_subscript_int(BPy_PropertyRNA *self, Py_s
PYRNA_PROP_COLLECTION_ABS_INDEX(NULL);
- if (RNA_property_collection_lookup_int(&self->ptr, self->prop, keynum_abs, &newptr)) {
- return pyrna_struct_CreatePyObject(&newptr);
+ if (RNA_property_collection_lookup_int_has_fn(self->prop)) {
+ if (RNA_property_collection_lookup_int(&self->ptr, self->prop, keynum_abs, &newptr)) {
+ return pyrna_struct_CreatePyObject(&newptr);
+ }
+ }
+ else {
+ /* No callback defined, just iterate and find the nth item. */
+ const int key = (int)keynum_abs;
+ PyObject *result = NULL;
+ bool found = false;
+ CollectionPropertyIterator iter;
+ RNA_property_collection_begin(&self->ptr, self->prop, &iter);
+ for (int i = 0; iter.valid; RNA_property_collection_next(&iter), i++) {
+ if (i == key) {
+ result = pyrna_struct_CreatePyObject(&iter.ptr);
+ found = true;
+ break;
+ }
+ }
+ /* It's important to end the iterator after `result` has been created
+ * so iterators may optionally invalidate items that were iterated over, see: T100286. */
+ RNA_property_collection_end(&iter);
+ if (found) {
+ if (result && (pyrna_prop_collection_subscript_is_valid_or_error(result) == -1)) {
+ Py_DECREF(result);
+ result = NULL; /* The exception has been set. */
+ }
+ return result;
+ }
}
const int len = RNA_property_collection_length(&self->ptr, self->prop);
@@ -2306,8 +2353,45 @@ static PyObject *pyrna_prop_collection_subscript_str(BPy_PropertyRNA *self, cons
PYRNA_PROP_CHECK_OBJ(self);
- if (RNA_property_collection_lookup_string(&self->ptr, self->prop, keyname, &newptr)) {
- return pyrna_struct_CreatePyObject(&newptr);
+ if (RNA_property_collection_lookup_string_has_fn(self->prop)) {
+ if (RNA_property_collection_lookup_string(&self->ptr, self->prop, keyname, &newptr)) {
+ return pyrna_struct_CreatePyObject(&newptr);
+ }
+ }
+ else {
+ /* No callback defined, just iterate and find the nth item. */
+ const int keylen = strlen(keyname);
+ char name[256];
+ int namelen;
+ PyObject *result = NULL;
+ bool found = false;
+ CollectionPropertyIterator iter;
+ RNA_property_collection_begin(&self->ptr, self->prop, &iter);
+ for (int i = 0; iter.valid; RNA_property_collection_next(&iter), i++) {
+ PropertyRNA *nameprop = RNA_struct_name_property(iter.ptr.type);
+ char *nameptr = RNA_property_string_get_alloc(
+ &iter.ptr, nameprop, name, sizeof(name), &namelen);
+ if ((keylen == namelen) && STREQ(nameptr, keyname)) {
+ found = true;
+ }
+ if ((char *)&name != nameptr) {
+ MEM_freeN(nameptr);
+ }
+ if (found) {
+ result = pyrna_struct_CreatePyObject(&iter.ptr);
+ break;
+ }
+ }
+ /* It's important to end the iterator after `result` has been created
+ * so iterators may optionally invalidate items that were iterated over, see: T100286. */
+ RNA_property_collection_end(&iter);
+ if (found) {
+ if (result && (pyrna_prop_collection_subscript_is_valid_or_error(result) == -1)) {
+ Py_DECREF(result);
+ result = NULL; /* The exception has been set. */
+ }
+ return result;
+ }
}
PyErr_Format(PyExc_KeyError, "bpy_prop_collection[key]: key \"%.200s\" not found", keyname);
diff --git a/source/blender/python/mathutils/mathutils_Matrix.c b/source/blender/python/mathutils/mathutils_Matrix.c
index 1e85ece124d..de42b11c70b 100644
--- a/source/blender/python/mathutils/mathutils_Matrix.c
+++ b/source/blender/python/mathutils/mathutils_Matrix.c
@@ -1243,13 +1243,19 @@ static PyObject *Matrix_to_quaternion(MatrixObject *self)
"inappropriate matrix size - expects 3x3 or 4x4 matrix");
return NULL;
}
+ float mat3[3][3];
if (self->row_num == 3) {
- mat3_to_quat(quat, (float(*)[3])self->matrix);
+ copy_m3_m3(mat3, (const float(*)[3])self->matrix);
}
else {
- mat4_to_quat(quat, (const float(*)[4])self->matrix);
+ copy_m3_m4(mat3, (const float(*)[4])self->matrix);
}
-
+ normalize_m3(mat3);
+ if (is_negative_m3(mat3)) {
+ /* Without this, the results are invalid, see: T94231. */
+ negate_m3(mat3);
+ }
+ mat3_normalized_to_quat(quat, mat3);
return Quaternion_CreatePyObject(quat, NULL);
}
diff --git a/source/blender/python/mathutils/mathutils_Quaternion.c b/source/blender/python/mathutils/mathutils_Quaternion.c
index 6994a313237..4972381d29e 100644
--- a/source/blender/python/mathutils/mathutils_Quaternion.c
+++ b/source/blender/python/mathutils/mathutils_Quaternion.c
@@ -543,8 +543,13 @@ static PyObject *Quaternion_rotate(QuaternionObject *self, PyObject *value)
length = normalize_qt_qt(tquat, self->quat);
quat_to_mat3(self_rmat, tquat);
mul_m3_m3m3(rmat, other_rmat, self_rmat);
-
- mat3_to_quat(self->quat, rmat);
+ normalize_m3(rmat);
+ /* This check could also be performed on `other_rmat`, use the final result instead to ensure
+ * float imprecision doesn't allow the multiplication to make `rmat` negative. */
+ if (is_negative_m3(rmat)) {
+ negate_m3(rmat);
+ }
+ mat3_normalized_to_quat(self->quat, rmat);
mul_qt_fl(self->quat, length); /* maintain length after rotating */
(void)BaseMath_WriteCallback(self);
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c
index 3386a74daba..4cd31fa3bc1 100644
--- a/source/blender/render/intern/render_result.c
+++ b/source/blender/render/intern/render_result.c
@@ -990,6 +990,8 @@ void render_result_exr_file_cache_write(Render *re)
char str[FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100];
char *root = U.render_cachedir;
+ render_result_passes_allocated_ensure(rr);
+
render_result_exr_file_cache_path(re->scene, root, str);
printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
diff --git a/source/blender/render/intern/texture_common.h b/source/blender/render/intern/texture_common.h
index 0057779bda6..028b3d22f01 100644
--- a/source/blender/render/intern/texture_common.h
+++ b/source/blender/render/intern/texture_common.h
@@ -73,8 +73,8 @@ int imagewraposa(struct Tex *tex,
struct Image *ima,
struct ImBuf *ibuf,
const float texvec[3],
- const float dxt[2],
- const float dyt[2],
+ const float DXT[2],
+ const float DYT[2],
struct TexResult *texres,
struct ImagePool *pool,
bool skip_load_image);
diff --git a/source/blender/render/intern/texture_image.c b/source/blender/render/intern/texture_image.c
index 7da9e7c3d58..3c12742f52c 100644
--- a/source/blender/render/intern/texture_image.c
+++ b/source/blender/render/intern/texture_image.c
@@ -1620,7 +1620,6 @@ int imagewraposa(Tex *tex,
/* Choice: */
if (tex->imaflag & TEX_MIPMAP) {
ImBuf *previbuf, *curibuf;
- float bumpscale;
dx = minx;
dy = miny;
@@ -1631,14 +1630,6 @@ int imagewraposa(Tex *tex,
pixsize = 1.0f / (float)MIN2(ibuf->x, ibuf->y);
- bumpscale = pixsize / maxd;
- if (bumpscale > 1.0f) {
- bumpscale = 1.0f;
- }
- else {
- bumpscale *= bumpscale;
- }
-
curmap = 0;
previbuf = curibuf = ibuf;
while (curmap < IMB_MIPMAP_LEVELS && ibuf->mipmap[curmap]) {
diff --git a/source/blender/sequencer/SEQ_relations.h b/source/blender/sequencer/SEQ_relations.h
index 9678ac1cc1c..1b8d9db347d 100644
--- a/source/blender/sequencer/SEQ_relations.h
+++ b/source/blender/sequencer/SEQ_relations.h
@@ -31,7 +31,7 @@ bool SEQ_relations_check_scene_recursion(struct Scene *scene, struct ReportList
* Check if "seq_main" (indirectly) uses strip "seq".
*/
bool SEQ_relations_render_loop_check(struct Sequence *seq_main, struct Sequence *seq);
-void SEQ_relations_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
+void SEQ_relations_free_imbuf(struct Scene *scene, struct ListBase *seqbase, bool for_render);
void SEQ_relations_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq);
diff --git a/source/blender/sequencer/SEQ_transform.h b/source/blender/sequencer/SEQ_transform.h
index 8bc7733861c..c27a9dc4409 100644
--- a/source/blender/sequencer/SEQ_transform.h
+++ b/source/blender/sequencer/SEQ_transform.h
@@ -30,7 +30,7 @@ bool SEQ_transform_test_overlap(const struct Scene *scene,
bool SEQ_transform_test_overlap_seq_seq(const struct Scene *scene,
struct Sequence *seq1,
struct Sequence *seq2);
-void SEQ_transform_translate_sequence(struct Scene *scene, struct Sequence *seq, int delta);
+void SEQ_transform_translate_sequence(struct Scene *evil_scene, struct Sequence *seq, int delta);
/**
* \return 0 if there weren't enough space.
*/
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index c434638549c..9da150e0b7a 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -23,7 +23,6 @@ set(INC
../sequencer
../../../intern/clog
../../../intern/ghost
- ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/memutil
../bmesh
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 44c5b86857d..0393be93bb5 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -134,7 +134,24 @@ void WM_window_pixel_sample_read(const wmWindowManager *wm,
const int pos[2],
float r_col[3]);
+/**
+ * Read pixels from the front-buffer (fast).
+ *
+ * \note Internally this depends on the front-buffer state,
+ * for a slower but more reliable method of reading pixels, use #WM_window_pixels_read_offscreen.
+ * Fast pixel access may be preferred for file-save thumbnails.
+ *
+ * \warning Drawing (swap-buffers) immediately before calling this function causes
+ * the front-buffer state to be invalid under some EGL configurations.
+ */
uint *WM_window_pixels_read(struct wmWindowManager *wm, struct wmWindow *win, int r_size[2]);
+/**
+ * Draw the window & read pixels from an off-screen buffer (slower than #WM_window_pixels_read).
+ *
+ * \note This is needed because the state of the front-buffer may be damaged
+ * (see in-line code comments for details).
+ */
+uint *WM_window_pixels_read_offscreen(struct bContext *C, struct wmWindow *win, int r_size[2]);
/**
* Support for native pixel size
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index e7cbe936607..9d9e0fe8fee 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -669,7 +669,6 @@ typedef struct wmTabletData {
*
* - Mouse-wheel events are excluded even though they generate #KM_PRESS
* as clicking and dragging don't make sense for mouse wheel events.
- *
*/
typedef struct wmEvent {
struct wmEvent *next, *prev;
diff --git a/source/blender/windowmanager/gizmo/WM_gizmo_types.h b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
index e30ea618fa4..cbdcb76d9aa 100644
--- a/source/blender/windowmanager/gizmo/WM_gizmo_types.h
+++ b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
@@ -180,7 +180,7 @@ typedef enum eWM_GizmoFlagMapTypeUpdateFlag {
/**
* \brief Gizmo tweak flag.
- * Bitflag passed to gizmo while tweaking.
+ * Bit-flag passed to gizmo while tweaking.
*
* \note Gizmos are responsible for handling this #wmGizmo.modal callback.
*/
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index 7213d21edb1..9903b0e50fd 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -674,7 +674,7 @@ static wmGizmo *gizmo_find_intersected_3d(bContext *C,
* This way we always use the first hit. */
if (has_3d) {
- /* The depth buffer is needed for for gizmos to obscure each other. */
+ /* The depth buffer is needed for gizmos to obscure each other. */
GPUViewport *viewport = WM_draw_region_get_viewport(CTX_wm_region(C));
/* When switching between modes and the mouse pointer is over a gizmo, the highlight test is
diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c
index 0d74bc259f4..9b3a0d39dfa 100644
--- a/source/blender/windowmanager/intern/wm.c
+++ b/source/blender/windowmanager/intern/wm.c
@@ -15,6 +15,7 @@
#include <stddef.h>
#include <string.h>
+#include "BLI_ghash.h"
#include "BLI_sys_types.h"
#include "DNA_windowmanager_types.h"
@@ -193,6 +194,7 @@ static void window_manager_blend_read_data(BlendDataReader *reader, ID *id)
BLI_listbase_clear(&wm->operators);
BLI_listbase_clear(&wm->paintcursors);
BLI_listbase_clear(&wm->notifier_queue);
+ wm->notifier_queue_set = NULL;
BKE_reports_init(&wm->reports, RPT_STORE);
BLI_listbase_clear(&wm->keyconfigs);
@@ -580,6 +582,10 @@ void wm_close_and_free(bContext *C, wmWindowManager *wm)
}
BLI_freelistN(&wm->notifier_queue);
+ if (wm->notifier_queue_set) {
+ BLI_gset_free(wm->notifier_queue_set, NULL);
+ wm->notifier_queue_set = NULL;
+ }
if (wm->message_bus != NULL) {
WM_msgbus_destroy(wm->message_bus);
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 1bb405d1abc..48743c2649f 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -1191,6 +1191,39 @@ static void wm_draw_surface(bContext *C, wmSurface *surface)
wm_surface_clear_drawable();
}
+uint *WM_window_pixels_read_offscreen(bContext *C, wmWindow *win, int r_size[2])
+{
+ /* NOTE(@campbellbarton): There is a problem reading the windows front-buffer after redrawing
+ * the window in some cases (typically to clear UI elements such as menus or search popup).
+ * With EGL `eglSurfaceAttrib(..)` may support setting the `EGL_SWAP_BEHAVIOR` attribute to
+ * `EGL_BUFFER_PRESERVED` however not all implementations support this.
+ * Requesting the ability with `EGL_SWAP_BEHAVIOR_PRESERVED_BIT` can even cause the EGL context
+ * not to initialize at all.
+ * Confusingly there are some cases where this *does* work, depending on the state of the window
+ * and prior calls to swap-buffers, however ensuring the state exactly as needed to satisfy a
+ * particular GPU back-end is fragile, see T98462.
+ *
+ * So provide an alternative to #WM_window_pixels_read that avoids using the front-buffer. */
+
+ /* Draw into an off-screen buffer and read it's contents. */
+ r_size[0] = WM_window_pixels_x(win);
+ r_size[1] = WM_window_pixels_y(win);
+
+ GPUOffScreen *offscreen = GPU_offscreen_create(r_size[0], r_size[1], false, GPU_RGBA8, NULL);
+ if (UNLIKELY(!offscreen)) {
+ return NULL;
+ }
+
+ const uint rect_len = r_size[0] * r_size[1];
+ uint *rect = MEM_mallocN(sizeof(*rect) * rect_len, __func__);
+ GPU_offscreen_bind(offscreen, false);
+ wm_draw_window_onscreen(C, win, -1);
+ GPU_offscreen_unbind(offscreen, false);
+ GPU_offscreen_read_pixels(offscreen, GPU_DATA_UBYTE, rect);
+ GPU_offscreen_free(offscreen);
+ return rect;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/windowmanager/intern/wm_event_system.cc b/source/blender/windowmanager/intern/wm_event_system.cc
index d90259c0cde..6ed1cb03a77 100644
--- a/source/blender/windowmanager/intern/wm_event_system.cc
+++ b/source/blender/windowmanager/intern/wm_event_system.cc
@@ -27,6 +27,7 @@
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
+#include "BLI_ghash.h"
#include "BLI_math.h"
#include "BLI_timer.h"
#include "BLI_utildefines.h"
@@ -252,36 +253,56 @@ void wm_event_init_from_window(wmWindow *win, wmEvent *event)
/** \name Notifiers & Listeners
* \{ */
-static bool wm_test_duplicate_notifier(const wmWindowManager *wm, uint type, void *reference)
+/**
+ * Hash for #wmWindowManager.notifier_queue_set, ignores `window`.
+ */
+static uint note_hash_for_queue_fn(const void *ptr)
{
- LISTBASE_FOREACH (wmNotifier *, note, &wm->notifier_queue) {
- if ((note->category | note->data | note->subtype | note->action) == type &&
- note->reference == reference) {
- return true;
- }
- }
+ const wmNotifier *note = static_cast<const wmNotifier *>(ptr);
+ return (BLI_ghashutil_ptrhash(note->reference) ^
+ (note->category | note->data | note->subtype | note->action));
+}
- return false;
+/**
+ * Comparison for #wmWindowManager.notifier_queue_set
+ *
+ * \note This is not an exact equality function as the `window` is ignored.
+ */
+static bool note_cmp_for_queue_fn(const void *a, const void *b)
+{
+ const wmNotifier *note_a = static_cast<const wmNotifier *>(a);
+ const wmNotifier *note_b = static_cast<const wmNotifier *>(b);
+ return !(((note_a->category | note_a->data | note_a->subtype | note_a->action) ==
+ (note_b->category | note_b->data | note_b->subtype | note_b->action)) &&
+ (note_a->reference == note_b->reference));
}
void WM_event_add_notifier_ex(wmWindowManager *wm, const wmWindow *win, uint type, void *reference)
{
- if (wm_test_duplicate_notifier(wm, type, reference)) {
- return;
- }
+ wmNotifier note_test = {nullptr};
- wmNotifier *note = MEM_cnew<wmNotifier>(__func__);
+ note_test.window = win;
- BLI_addtail(&wm->notifier_queue, note);
+ note_test.category = type & NOTE_CATEGORY;
+ note_test.data = type & NOTE_DATA;
+ note_test.subtype = type & NOTE_SUBTYPE;
+ note_test.action = type & NOTE_ACTION;
- note->window = win;
+ note_test.reference = reference;
- note->category = type & NOTE_CATEGORY;
- note->data = type & NOTE_DATA;
- note->subtype = type & NOTE_SUBTYPE;
- note->action = type & NOTE_ACTION;
+ if (wm->notifier_queue_set == nullptr) {
+ wm->notifier_queue_set = BLI_gset_new_ex(
+ note_hash_for_queue_fn, note_cmp_for_queue_fn, __func__, 1024);
+ }
- note->reference = reference;
+ void **note_p;
+ if (BLI_gset_ensure_p_ex(wm->notifier_queue_set, &note_test, &note_p)) {
+ return;
+ }
+ wmNotifier *note = MEM_new<wmNotifier>(__func__);
+ *note = note_test;
+ *note_p = note;
+ BLI_addtail(&wm->notifier_queue, note);
}
/* XXX: in future, which notifiers to send to other windows? */
@@ -295,20 +316,7 @@ void WM_main_add_notifier(unsigned int type, void *reference)
Main *bmain = G_MAIN;
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
- if (!wm || wm_test_duplicate_notifier(wm, type, reference)) {
- return;
- }
-
- wmNotifier *note = MEM_cnew<wmNotifier>(__func__);
-
- BLI_addtail(&wm->notifier_queue, note);
-
- note->category = type & NOTE_CATEGORY;
- note->data = type & NOTE_DATA;
- note->subtype = type & NOTE_SUBTYPE;
- note->action = type & NOTE_ACTION;
-
- note->reference = reference;
+ WM_event_add_notifier_ex(wm, nullptr, type, reference);
}
void WM_main_remove_notifier_reference(const void *reference)
@@ -319,6 +327,9 @@ void WM_main_remove_notifier_reference(const void *reference)
if (wm) {
LISTBASE_FOREACH_MUTABLE (wmNotifier *, note, &wm->notifier_queue) {
if (note->reference == reference) {
+ const bool removed = BLI_gset_remove(wm->notifier_queue_set, note, nullptr);
+ BLI_assert(removed);
+ UNUSED_VARS_NDEBUG(removed);
/* Don't remove because this causes problems for #wm_event_do_notifiers
* which may be looping on the data (deleting screens). */
wm_notifier_clear(note);
@@ -567,6 +578,9 @@ void wm_event_do_notifiers(bContext *C)
/* The notifiers are sent without context, to keep it clean. */
wmNotifier *note;
while ((note = static_cast<wmNotifier *>(BLI_pophead(&wm->notifier_queue)))) {
+ const bool removed = BLI_gset_remove(wm->notifier_queue_set, note, nullptr);
+ BLI_assert(removed);
+ UNUSED_VARS_NDEBUG(removed);
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
Scene *scene = WM_window_get_active_scene(win);
bScreen *screen = WM_window_get_active_screen(win);
@@ -667,14 +681,23 @@ static int wm_event_always_pass(const wmEvent *event)
* Debug only sanity check for the return value of event handlers. Checks that "always pass" events
* don't cause non-passing handler return values, and thus actually pass.
*
- * Can't be executed if the handler just loaded a file (typically identified by `CTX_wm_window(C)`
- * returning `nullptr`), because the event will have been freed then.
+ * \param C: Pass in the context to check if it's "window" was cleared.
+ * The event check can't be executed if the handler just loaded a file or closed the window.
+ * (typically identified by `CTX_wm_window(C)` returning null),
+ * because the event will have been freed then.
+ * When null, always check the event (assume the caller knows the event was not freed).
*/
-BLI_INLINE void wm_event_handler_return_value_check(const wmEvent *event, const int action)
+BLI_INLINE void wm_event_handler_return_value_check(const bContext *C,
+ const wmEvent *event,
+ const int action)
{
- BLI_assert_msg(!wm_event_always_pass(event) || (action != WM_HANDLER_BREAK),
- "Return value for events that should always pass should never be BREAK.");
- UNUSED_VARS_NDEBUG(event, action);
+#ifndef NDEBUG
+ if (C == nullptr || CTX_wm_window(C)) {
+ BLI_assert_msg(!wm_event_always_pass(event) || (action != WM_HANDLER_BREAK),
+ "Return value for events that should always pass should never be BREAK.");
+ }
+#endif
+ UNUSED_VARS_NDEBUG(C, event, action);
}
/** \} */
@@ -3101,7 +3124,7 @@ static int wm_handlers_do_intern(bContext *C, wmWindow *win, wmEvent *event, Lis
int action = WM_HANDLER_CONTINUE;
if (handlers == nullptr) {
- wm_event_handler_return_value_check(event, action);
+ wm_event_handler_return_value_check(C, event, action);
return action;
}
@@ -3267,9 +3290,7 @@ static int wm_handlers_do_intern(bContext *C, wmWindow *win, wmEvent *event, Lis
}
/* Do some extra sanity checking before returning the action. */
- if (CTX_wm_window(C) != nullptr) {
- wm_event_handler_return_value_check(event, action);
- }
+ wm_event_handler_return_value_check(C, event, action);
return action;
}
@@ -3440,7 +3461,7 @@ static int wm_handlers_do(bContext *C, wmEvent *event, ListBase *handlers)
}
}
- wm_event_handler_return_value_check(event, action);
+ wm_event_handler_return_value_check(C, event, action);
return action;
}
@@ -3717,7 +3738,7 @@ static int wm_event_do_handlers_area_regions(bContext *C, wmEvent *event, ScrAre
action |= wm_event_do_region_handlers(C, event, region);
}
- wm_event_handler_return_value_check(event, action);
+ wm_event_handler_return_value_check(C, event, action);
return action;
}
@@ -5214,6 +5235,13 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, void
event.prev_type = event.type;
event.prev_val = event.val;
+ /* Always use modifiers from the active window since
+ changes to modifiers aren't sent to inactive windows, see: T66088. */
+ if ((wm->winactive != win) && (wm->winactive && wm->winactive->eventstate)) {
+ event.modifier = wm->winactive->eventstate->modifier;
+ event.keymodifier = wm->winactive->eventstate->keymodifier;
+ }
+
/* Ensure the event state is correct, any deviation from this may cause bugs.
*
* NOTE: #EVENT_NONE is set when unknown keys are pressed,
@@ -5256,6 +5284,10 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, void
if (win_other) {
wmEvent event_other = *win_other->eventstate;
+ /* Use the modifier state of this window. */
+ event_other.modifier = event.modifier;
+ event_other.keymodifier = event.keymodifier;
+
/* See comment for this operation on `event` for details. */
event_other.prev_type = event_other.type;
event_other.prev_val = event_other.val;
@@ -5345,6 +5377,10 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, void
if (win_other) {
wmEvent event_other = *win_other->eventstate;
+ /* Use the modifier state of this window. */
+ event_other.modifier = event.modifier;
+ event_other.keymodifier = event.keymodifier;
+
/* See comment for this operation on `event` for details. */
event_other.prev_type = event_other.type;
event_other.prev_val = event_other.val;
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 45e8f8786df..07a6f4bdc80 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -699,6 +699,14 @@ static void wm_file_read_post(bContext *C, const struct wmFileReadPost_Params *p
}
}
+ if (is_factory_startup && BLT_translate_new_dataname()) {
+ /* Translate workspace names */
+ LISTBASE_FOREACH_MUTABLE (WorkSpace *, workspace, &bmain->workspaces) {
+ BKE_libblock_rename(
+ bmain, &workspace->id, CTX_DATA_(BLT_I18NCONTEXT_ID_WORKSPACE, workspace->id.name + 2));
+ }
+ }
+
if (use_data) {
/* important to do before NULL'ing the context */
BKE_callback_exec_null(bmain, BKE_CB_EVT_VERSION_UPDATE);
@@ -1768,9 +1776,11 @@ static bool wm_file_write(bContext *C,
/* Enforce full override check/generation on file save. */
BKE_lib_override_library_main_operations_create(bmain, true);
- /* NOTE: Ideally we would call `WM_redraw_windows` here to remove any open menus. But we
- * can crash if saving from a script, see T92704 & T97627. Just checking `!G.background
- * && BLI_thread_is_main()` is not sufficient to fix this. */
+ /* NOTE: Ideally we would call `WM_redraw_windows` here to remove any open menus.
+ * But we can crash if saving from a script, see T92704 & T97627.
+ * Just checking `!G.background && BLI_thread_is_main()` is not sufficient to fix this.
+ * Additionally some some EGL configurations don't support reading the front-buffer
+ * immediately after drawing, see: T98462. In that case off-screen drawing is necessary. */
/* don't forget not to return without! */
WM_cursor_wait(true);
@@ -1887,9 +1897,6 @@ static void wm_autosave_location(char *filepath)
{
const int pid = abs(getpid());
char path[1024];
-#ifdef WIN32
- const char *savedir;
-#endif
/* Normally there is no need to check for this to be NULL,
* however this runs on exit when it may be cleared. */
@@ -1915,7 +1922,7 @@ static void wm_autosave_location(char *filepath)
* through BLI_windows_get_default_root_dir().
* If there is no C:\tmp autosave fails. */
if (!BLI_exists(BKE_tempdir_base())) {
- savedir = BKE_appdir_folder_id_create(BLENDER_USER_AUTOSAVE, NULL);
+ const char *savedir = BKE_appdir_folder_id_create(BLENDER_USER_AUTOSAVE, NULL);
BLI_make_file_string("/", filepath, savedir, path);
return;
}
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 624e434e784..8163b39b3dd 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -166,7 +166,7 @@ void WM_init_opengl(void)
if (G.background) {
/* Ghost is still not initialized elsewhere in background mode. */
- wm_ghost_init(NULL);
+ wm_ghost_init_background();
}
if (!GPU_backend_supported()) {
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 99f117f267a..790019b68b8 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -1807,21 +1807,22 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
AUD_Sound_free(source);
source = NULL;
#endif
+
/* we still miss freeing a lot!,
* but many areas could skip initialization too for anim play */
- GPU_shader_free_builtin_shaders();
+ IMB_exit();
+ DEG_free_node_types();
+
+ BLF_exit();
if (g_WS.gpu_context) {
GPU_context_active_set(g_WS.gpu_context);
+ GPU_exit();
GPU_context_discard(g_WS.gpu_context);
g_WS.gpu_context = NULL;
}
- BLF_exit();
-
- GPU_exit();
-
GHOST_DisposeWindow(g_WS.ghost_system, g_WS.ghost_window);
/* early exit, IMB and BKE should be exited only in end */
@@ -1830,9 +1831,6 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
return filepath;
}
- IMB_exit();
- DEG_free_node_types();
-
totblock = MEM_get_memory_blocks_in_use();
if (totblock != 0) {
/* prints many bAKey, bArgument's which are tricky to fix */
diff --git a/source/blender/windowmanager/intern/wm_splash_screen.c b/source/blender/windowmanager/intern/wm_splash_screen.c
index 2e04a629308..8fca3deef92 100644
--- a/source/blender/windowmanager/intern/wm_splash_screen.c
+++ b/source/blender/windowmanager/intern/wm_splash_screen.c
@@ -78,50 +78,51 @@ static void wm_block_splash_add_label(uiBlock *block, const char *label, int x,
static void wm_block_splash_image_roundcorners_add(ImBuf *ibuf)
{
uchar *rct = (uchar *)ibuf->rect;
+ if (!rct) {
+ return;
+ }
- if (rct) {
- bTheme *btheme = UI_GetTheme();
- const float roundness = btheme->tui.wcol_menu_back.roundness * U.dpi_fac;
- const int size = roundness * 20;
-
- if (size < ibuf->x && size < ibuf->y) {
- /* Y-axis initial offset. */
- rct += 4 * (ibuf->y - size) * ibuf->x;
-
- for (int y = 0; y < size; y++) {
- for (int x = 0; x < size; x++, rct += 4) {
- const float pixel = 1.0 / size;
- const float u = pixel * x;
- const float v = pixel * y;
- const float distance = sqrt(u * u + v * v);
-
- /* Pointer offset to the alpha value of pixel. */
- /* NOTE: the left corner is flipped in the X-axis. */
- const int offset_l = 4 * (size - x - x - 1) + 3;
- const int offset_r = 4 * (ibuf->x - size) + 3;
-
- if (distance > 1.0) {
- rct[offset_l] = 0;
- rct[offset_r] = 0;
- }
- else {
- /* Create a single pixel wide transition for anti-aliasing.
- * Invert the distance and map its range [0, 1] to [0, pixel]. */
- const float fac = (1.0 - distance) * size;
-
- if (fac > 1.0) {
- continue;
- }
-
- const uchar alpha = unit_float_to_uchar_clamp(fac);
- rct[offset_l] = alpha;
- rct[offset_r] = alpha;
- }
+ bTheme *btheme = UI_GetTheme();
+ const float roundness = btheme->tui.wcol_menu_back.roundness * U.dpi_fac;
+ const int size = roundness * 20;
+
+ if (size < ibuf->x && size < ibuf->y) {
+ /* Y-axis initial offset. */
+ rct += 4 * (ibuf->y - size) * ibuf->x;
+
+ for (int y = 0; y < size; y++) {
+ for (int x = 0; x < size; x++, rct += 4) {
+ const float pixel = 1.0 / size;
+ const float u = pixel * x;
+ const float v = pixel * y;
+ const float distance = sqrt(u * u + v * v);
+
+ /* Pointer offset to the alpha value of pixel. */
+ /* NOTE: the left corner is flipped in the X-axis. */
+ const int offset_l = 4 * (size - x - x - 1) + 3;
+ const int offset_r = 4 * (ibuf->x - size) + 3;
+
+ if (distance > 1.0) {
+ rct[offset_l] = 0;
+ rct[offset_r] = 0;
}
+ else {
+ /* Create a single pixel wide transition for anti-aliasing.
+ * Invert the distance and map its range [0, 1] to [0, pixel]. */
+ const float fac = (1.0 - distance) * size;
- /* X-axis offset to the next row. */
- rct += 4 * (ibuf->x - size);
+ if (fac > 1.0) {
+ continue;
+ }
+
+ const uchar alpha = unit_float_to_uchar_clamp(fac);
+ rct[offset_l] = alpha;
+ rct[offset_r] = alpha;
+ }
}
+
+ /* X-axis offset to the next row. */
+ rct += 4 * (ibuf->x - size);
}
}
}
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index a5690b52a5a..cb8a3670676 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -155,28 +155,30 @@ static void wm_window_check_size(rcti *rect)
static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win)
{
- if (win->ghostwin) {
- /* Prevents non-drawable state of main windows (bugs T22967,
- * T25071 and possibly T22477 too). Always clear it even if
- * this window was not the drawable one, because we mess with
- * drawing context to discard the GW context. */
- wm_window_clear_drawable(wm);
+ if (UNLIKELY(!win->ghostwin)) {
+ return;
+ }
- if (win == wm->winactive) {
- wm->winactive = NULL;
- }
+ /* Prevents non-drawable state of main windows (bugs T22967,
+ * T25071 and possibly T22477 too). Always clear it even if
+ * this window was not the drawable one, because we mess with
+ * drawing context to discard the GW context. */
+ wm_window_clear_drawable(wm);
- /* We need this window's opengl context active to discard it. */
- GHOST_ActivateWindowDrawingContext(win->ghostwin);
- GPU_context_active_set(win->gpuctx);
+ if (win == wm->winactive) {
+ wm->winactive = NULL;
+ }
+
+ /* We need this window's opengl context active to discard it. */
+ GHOST_ActivateWindowDrawingContext(win->ghostwin);
+ GPU_context_active_set(win->gpuctx);
- /* Delete local GPU context. */
- GPU_context_discard(win->gpuctx);
+ /* Delete local GPU context. */
+ GPU_context_discard(win->gpuctx);
- GHOST_DisposeWindow(g_system, win->ghostwin);
- win->ghostwin = NULL;
- win->gpuctx = NULL;
- }
+ GHOST_DisposeWindow(g_system, win->ghostwin);
+ win->ghostwin = NULL;
+ win->gpuctx = NULL;
}
void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
@@ -1113,14 +1115,22 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_pt
}
wmWindow *win = GHOST_GetWindowUserData(ghostwin);
+ /* Win23/GHOST modifier bug, see T40317 */
+#ifndef WIN32
+//# define USE_WIN_ACTIVATE
+#endif
+
switch (type) {
case GHOST_kEventWindowDeactivate:
wm_event_add_ghostevent(wm, win, type, data);
win->active = 0; /* XXX */
- /* clear modifiers for inactive windows */
+ /* When window activation is enabled, these modifiers are set with window activation.
+ * Otherwise leave them set so re-activation doesn't loose keys which are held. */
+#ifdef USE_WIN_ACTIVATE
win->eventstate->modifier = 0;
win->eventstate->keymodifier = 0;
+#endif
break;
case GHOST_kEventWindowActivate: {
@@ -1128,11 +1138,6 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_pt
(query_qual(CONTROL) ? KM_CTRL : 0) |
(query_qual(ALT) ? KM_ALT : 0) | (query_qual(OS) ? KM_OSKEY : 0));
- /* Win23/GHOST modifier bug, see T40317 */
-#ifndef WIN32
-//# define USE_WIN_ACTIVATE
-#endif
-
/* No context change! C->wm->windrawable is drawable, or for area queues. */
wm->winactive = win;
@@ -1555,36 +1560,55 @@ void wm_window_process_events(const bContext *C)
void wm_ghost_init(bContext *C)
{
- if (!g_system) {
- GHOST_EventConsumerHandle consumer;
+ if (g_system) {
+ return;
+ }
- if (C != NULL) {
- consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
- }
+ BLI_assert(C != NULL);
+ BLI_assert_msg(!G.background, "Use wm_ghost_init_background instead");
- GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
+ GHOST_EventConsumerHandle consumer;
- g_system = GHOST_CreateSystem();
+ consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
- GHOST_Debug debug = {0};
- if (G.debug & G_DEBUG_GHOST) {
- debug.flags |= GHOST_kDebugDefault;
- }
- if (G.debug & G_DEBUG_WINTAB) {
- debug.flags |= GHOST_kDebugWintab;
- }
- GHOST_SystemInitDebug(g_system, debug);
+ GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
- if (C != NULL) {
- GHOST_AddEventConsumer(g_system, consumer);
- }
+ g_system = GHOST_CreateSystem();
- if (wm_init_state.native_pixels) {
- GHOST_UseNativePixels();
- }
+ GHOST_Debug debug = {0};
+ if (G.debug & G_DEBUG_GHOST) {
+ debug.flags |= GHOST_kDebugDefault;
+ }
+ if (G.debug & G_DEBUG_WINTAB) {
+ debug.flags |= GHOST_kDebugWintab;
+ }
+ GHOST_SystemInitDebug(g_system, debug);
+
+ GHOST_AddEventConsumer(g_system, consumer);
+
+ if (wm_init_state.native_pixels) {
+ GHOST_UseNativePixels();
+ }
+
+ GHOST_UseWindowFocus(wm_init_state.window_focus);
+}
+
+/* TODO move this to wm_init_exit.c. */
+void wm_ghost_init_background(void)
+{
+ if (g_system) {
+ return;
+ }
+
+ GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
- GHOST_UseWindowFocus(wm_init_state.window_focus);
+ g_system = GHOST_CreateSystemBackground();
+
+ GHOST_Debug debug = {0};
+ if (G.debug & G_DEBUG_GHOST) {
+ debug.flags |= GHOST_kDebugDefault;
}
+ GHOST_SystemInitDebug(g_system, debug);
}
void wm_ghost_exit(void)
@@ -1929,6 +1953,9 @@ void WM_window_pixel_sample_read(const wmWindowManager *wm,
uint *WM_window_pixels_read(wmWindowManager *wm, wmWindow *win, int r_size[2])
{
+ /* WARNING: Reading from the front-buffer immediately after drawing may fail,
+ * for a slower but more reliable version of this function #WM_window_pixels_read_offscreen
+ * should be preferred. See it's comments for details on why it's needed, see also T98462. */
bool setup_context = wm->windrawable != win;
if (setup_context) {
@@ -2010,36 +2037,40 @@ void WM_init_native_pixels(bool do_it)
void WM_init_tablet_api(void)
{
- if (g_system) {
- switch (U.tablet_api) {
- case USER_TABLET_NATIVE:
- GHOST_SetTabletAPI(g_system, GHOST_kTabletWinPointer);
- break;
- case USER_TABLET_WINTAB:
- GHOST_SetTabletAPI(g_system, GHOST_kTabletWintab);
- break;
- case USER_TABLET_AUTOMATIC:
- default:
- GHOST_SetTabletAPI(g_system, GHOST_kTabletAutomatic);
- break;
- }
+ if (UNLIKELY(!g_system)) {
+ return;
+ }
+
+ switch (U.tablet_api) {
+ case USER_TABLET_NATIVE:
+ GHOST_SetTabletAPI(g_system, GHOST_kTabletWinPointer);
+ break;
+ case USER_TABLET_WINTAB:
+ GHOST_SetTabletAPI(g_system, GHOST_kTabletWintab);
+ break;
+ case USER_TABLET_AUTOMATIC:
+ default:
+ GHOST_SetTabletAPI(g_system, GHOST_kTabletAutomatic);
+ break;
}
}
void WM_cursor_warp(wmWindow *win, int x, int y)
{
- if (win && win->ghostwin) {
- int oldx = x, oldy = y;
+ if (!(win && win->ghostwin)) {
+ return;
+ }
- wm_cursor_position_to_ghost_client_coords(win, &x, &y);
- GHOST_SetCursorPosition(g_system, win->ghostwin, x, y);
+ int oldx = x, oldy = y;
- win->eventstate->prev_xy[0] = oldx;
- win->eventstate->prev_xy[1] = oldy;
+ wm_cursor_position_to_ghost_client_coords(win, &x, &y);
+ GHOST_SetCursorPosition(g_system, win->ghostwin, x, y);
- win->eventstate->xy[0] = oldx;
- win->eventstate->xy[1] = oldy;
- }
+ win->eventstate->prev_xy[0] = oldx;
+ win->eventstate->prev_xy[1] = oldy;
+
+ win->eventstate->xy[0] = oldx;
+ win->eventstate->xy[1] = oldy;
}
/** \} */
diff --git a/source/blender/windowmanager/message_bus/wm_message_bus.h b/source/blender/windowmanager/message_bus/wm_message_bus.h
index 1bc983f20ad..1558fe4004e 100644
--- a/source/blender/windowmanager/message_bus/wm_message_bus.h
+++ b/source/blender/windowmanager/message_bus/wm_message_bus.h
@@ -66,7 +66,7 @@ typedef struct wmMsg {
} wmMsg;
typedef struct wmMsgSubscribeKey {
- /** Linked list for predicable ordering, otherwise we would depend on #GHash bucketing. */
+ /** Linked list for predictable ordering, otherwise we would depend on #GHash bucketing. */
struct wmMsgSubscribeKey *next, *prev;
ListBase values;
/* over-alloc, eg: wmMsgSubscribeKey_RNA */
diff --git a/source/blender/windowmanager/wm_window.h b/source/blender/windowmanager/wm_window.h
index 3644aa085f7..036a34a5140 100644
--- a/source/blender/windowmanager/wm_window.h
+++ b/source/blender/windowmanager/wm_window.h
@@ -20,6 +20,7 @@ extern "C" {
* need to event handling.
*/
void wm_ghost_init(bContext *C);
+void wm_ghost_init_background(void);
void wm_ghost_exit(void);
/**
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index b9912929a54..0e9c3a853aa 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -3,7 +3,6 @@
blender_include_dirs(
../../intern/clog
- ../../intern/glew-mx
../../intern/guardedalloc
../blender/blenkernel
../blender/blenlib
@@ -22,6 +21,10 @@ set(LIB
bf_windowmanager
)
+if(HAVE_FEENABLEEXCEPT)
+ add_definitions(-DHAVE_FEENABLEEXCEPT)
+endif()
+
if(WITH_TBB)
# Force TBB libraries to be in front of MKL (part of OpenImageDenoise), so
# that it is initialized before MKL and static library initialization order
@@ -298,47 +301,53 @@ set(BLENDER_TEXT_FILES
# -----------------------------------------------------------------------------
-# Platform Specific Var: TARGETDIR_VER
+# Platform specific target destinations for version dir, libs, bpy, text files.
if(UNIX AND NOT APPLE)
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
+ set(TARGETDIR_BPY .)
set(TARGETDIR_VER ${BLENDER_VERSION})
+ set(TARGETDIR_LIB lib)
else()
+ set(TARGETDIR_BPY ${PYTHON_SITE_PACKAGES})
set(TARGETDIR_VER ${PYTHON_SITE_PACKAGES}/${BLENDER_VERSION})
+ set(TARGETDIR_LIB ${PYTHON_SITE_PACKAGES}/lib)
endif()
else()
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_VER ${BLENDER_VERSION})
+ set(TARGETDIR_TEXT .)
+ set(TARGETDIR_LIB lib)
else()
set(TARGETDIR_VER share/blender/${BLENDER_VERSION})
+ set(TARGETDIR_TEXT share/doc/blender)
endif()
endif()
elseif(WIN32)
set(TARGETDIR_VER ${BLENDER_VERSION})
+ set(TARGETDIR_TEXT .)
+ set(TARGETDIR_LIB .)
elseif(APPLE)
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
- set(BPY_INSTALL_DIR)
set(TARGETDIR_VER $<TARGET_FILE_DIR:blender>/../Resources/${BLENDER_VERSION})
- # Keep the `BLENDER_VERSION` folder and bpy.so in the build folder.
- set(INSTALL_BPY_TO_SITE_PACKAGES OFF)
+ set(TARGETDIR_LIB lib)
else()
- # Parent directory of bpy.so for installation.
- set(BPY_INSTALL_DIR ${PYTHON_LIBPATH}/site-packages)
- # Defined in terms of site-packages since the site-packages
+ # Paths defined in terms of site-packages since the site-packages
# directory can be a symlink (brew for example).
- set(TARGETDIR_VER "${BPY_INSTALL_DIR}/../Resources/${BLENDER_VERSION}")
- set(INSTALL_BPY_TO_SITE_PACKAGES ON)
+ set(TARGETDIR_BPY ${PYTHON_LIBPATH}/site-packages)
+ set(TARGETDIR_VER ${TARGETDIR_BPY}/../Resources/${BLENDER_VERSION})
+ set(TARGETDIR_LIB ${TARGETDIR_BPY}/lib)
endif()
else()
set(TARGETDIR_VER Blender.app/Contents/Resources/${BLENDER_VERSION})
+ set(TARGETDIR_LIB Blender.app/Contents/Resources/lib)
+ set(TARGETDIR_TEXT Blender.app/Contents/Resources/text)
endif()
- # License, copyright, readme files.
- set(BLENDER_TEXT_FILES_DESTINATION "${TARGETDIR_VER}/../text")
- set(MAC_BLENDER_TARGET_DYLIBS_DIR "${TARGETDIR_VER}/lib")
+
# Skip relinking on cpack / install
set_target_properties(blender PROPERTIES BUILD_WITH_INSTALL_RPATH true)
endif()
@@ -472,17 +481,24 @@ if(UNIX AND NOT APPLE)
endif()
endif()
+ if(PLATFORM_BUNDLED_LIBRARIES AND TARGETDIR_LIB)
+ install(
+ FILES ${PLATFORM_BUNDLED_LIBRARIES}
+ DESTINATION ${TARGETDIR_LIB}
+ )
+ endif()
+
# there are a few differences between portable and system install
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
install(
TARGETS blender
- DESTINATION "."
+ DESTINATION ${TARGETDIR_BPY}
)
else()
install(
TARGETS blender
- LIBRARY DESTINATION ${PYTHON_SITE_PACKAGES}
+ LIBRARY DESTINATION ${TARGETDIR_BPY}
)
endif()
# none of the other files are needed currently
@@ -521,9 +537,23 @@ if(UNIX AND NOT APPLE)
${CMAKE_SOURCE_DIR}/release/bin/blender-softwaregl
DESTINATION "."
)
- endif()
- set(BLENDER_TEXT_FILES_DESTINATION ".")
+ # Remove from old location, so existing builds don't start with software
+ # OpenGL now that the lib/ folder is used for other libraries.
+ install(
+ CODE
+ "file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so.1)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so.1.5.0)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so.1)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so.1.3.1)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so.0)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so.0.0.0)\n
+ "
+ )
+ endif()
else()
# main blender binary
install(
@@ -557,7 +587,6 @@ if(UNIX AND NOT APPLE)
DESTINATION bin
)
endif()
- set(BLENDER_TEXT_FILES_DESTINATION share/doc/blender)
endif()
if(WITH_PYTHON)
@@ -717,20 +746,22 @@ if(UNIX AND NOT APPLE)
)
endif()
elseif(WIN32)
-
- set(BLENDER_TEXT_FILES_DESTINATION ".")
+ install(
+ FILES ${LIBDIR}/epoxy/bin/epoxy-0.dll
+ DESTINATION ${TARGETDIR_LIB}
+ )
if(WITH_OPENMP AND MSVC_CLANG)
install(
FILES ${CLANG_OPENMP_DLL}
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
if(WITH_FFTW3)
install(
FILES ${LIBDIR}/fftw3/lib/libfftw3-3.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
if(MSVC_ASAN)
@@ -742,12 +773,12 @@ elseif(WIN32)
endif()
install(
FILES ${ASAN_DLL}
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${ASAN_DEBUG_DLL}
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
unset(ASAN_DLL)
@@ -757,16 +788,16 @@ elseif(WIN32)
if(WITH_GMP)
install(
FILES ${LIBDIR}/gmp/lib/libgmp-10.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
install(
FILES ${LIBDIR}/gmp/lib/libgmpxx.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/gmp/lib/libgmpxx_d.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -785,12 +816,12 @@ elseif(WIN32)
if(WITH_OPENVDB)
install(
FILES ${LIBDIR}/openvdb/bin/openvdb.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/openvdb/bin/openvdb_d.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -802,14 +833,14 @@ elseif(WIN32)
install(
FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}.dll
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python3.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}_d.dll
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python3_d.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -871,13 +902,13 @@ elseif(WIN32)
if(WINDOWS_PYTHON_DEBUG)
install(
FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}.pdb
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}_d.pdb
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -886,18 +917,6 @@ elseif(WIN32)
unset(_PYTHON_VERSION_NO_DOTS)
endif()
- # EGL Runtime Components
- if(WITH_GL_EGL)
- if(WIN32)
- install(FILES "${OPENGLES_DLL}" DESTINATION ".")
- install(FILES "${OPENGLES_EGL_DLL}" DESTINATION ".")
-
- if(WITH_GL_ANGLE)
- install(FILES "${D3DCOMPILER_DLL}" DESTINATION ".")
- endif()
- endif()
- endif()
-
if(WITH_CODEC_FFMPEG)
# Filenames change slightly between ffmpeg versions
# check both 5.0 and fallback to 4.4 to ease the transition
@@ -911,7 +930,7 @@ elseif(WIN32)
${LIBDIR}/ffmpeg/lib/avutil-57.dll
${LIBDIR}/ffmpeg/lib/swscale-6.dll
${LIBDIR}/ffmpeg/lib/swresample-4.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
else()
install(
@@ -922,7 +941,7 @@ elseif(WIN32)
${LIBDIR}/ffmpeg/lib/avutil-56.dll
${LIBDIR}/ffmpeg/lib/swscale-5.dll
${LIBDIR}/ffmpeg/lib/swresample-3.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
endif()
@@ -930,13 +949,13 @@ elseif(WIN32)
install(
FILES
${LIBDIR}/tbb/bin/tbb.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES
${LIBDIR}/tbb/bin/tbb_debug.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -945,14 +964,14 @@ elseif(WIN32)
FILES
${LIBDIR}/tbb/bin/tbbmalloc.dll
${LIBDIR}/tbb/bin/tbbmalloc_proxy.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES
${LIBDIR}/tbb/bin/tbbmalloc_debug.dll
${LIBDIR}/tbb/bin/tbbmalloc_proxy_debug.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
list(APPEND LIB ${TBB_MALLOC_LIBRARIES})
@@ -961,7 +980,7 @@ elseif(WIN32)
if(WITH_CODEC_SNDFILE)
install(
FILES ${LIBDIR}/sndfile/lib/libsndfile-1.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
@@ -969,14 +988,14 @@ elseif(WIN32)
install(
FILES
${LIBDIR}/openal/lib/OpenAL32.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
if(WITH_SDL)
install(
FILES ${LIBDIR}/sdl/lib/SDL2.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
@@ -986,7 +1005,7 @@ elseif(WIN32)
${LIBDIR}/audaspace/lib/audaspace.dll
${LIBDIR}/audaspace/lib/audaspace-c.dll
${LIBDIR}/audaspace/lib/audaspace-py.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
@@ -998,7 +1017,7 @@ elseif(WIN32)
${CMAKE_SOURCE_DIR}/release/windows/batch/blender_factory_startup.cmd
${CMAKE_SOURCE_DIR}/release/windows/batch/blender_oculus.cmd
${CMAKE_SOURCE_DIR}/release/windows/batch/oculus.json
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
if(WITH_BLENDER_THUMBNAILER)
@@ -1096,17 +1115,10 @@ elseif(APPLE)
)
endif()
- if(WITH_OPENMP AND OPENMP_CUSTOM)
+ if(PLATFORM_BUNDLED_LIBRARIES AND TARGETDIR_LIB)
install(
- FILES "${OpenMP_LIBRARY}"
- DESTINATION "${MAC_BLENDER_TARGET_DYLIBS_DIR}"
- )
- endif()
-
- if(WITH_COMPILER_ASAN)
- install(
- FILES "${COMPILER_ASAN_LIBRARY}"
- DESTINATION "${MAC_BLENDER_TARGET_DYLIBS_DIR}"
+ FILES ${PLATFORM_BUNDLED_LIBRARIES}
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
@@ -1118,6 +1130,7 @@ elseif(APPLE)
${TARGETDIR_VER}/python/lib
)
+ # Install Python executable.
install(
PROGRAMS ${PYTHON_EXECUTABLE}
DESTINATION ${TARGETDIR_VER}/python/bin
@@ -1133,13 +1146,11 @@ elseif(APPLE)
unset(_py_inc_suffix)
endif()
- if(WITH_PYTHON_MODULE)
- if(INSTALL_BPY_TO_SITE_PACKAGES)
- install(
- TARGETS blender
- LIBRARY DESTINATION ${BPY_INSTALL_DIR}
- )
- endif()
+ if(WITH_PYTHON_MODULE AND TARGETDIR_BPY)
+ install(
+ TARGETS blender
+ LIBRARY DESTINATION ${TARGETDIR_BPY}
+ )
endif()
if(WITH_DRACO)
@@ -1153,7 +1164,7 @@ endif()
# -----------------------------------------------------------------------------
# Generic Install, for all targets
-if(DEFINED BLENDER_TEXT_FILES_DESTINATION)
+if(DEFINED TARGETDIR_TEXT)
configure_file(
${CMAKE_SOURCE_DIR}/release/text/readme.html
@@ -1166,13 +1177,13 @@ if(DEFINED BLENDER_TEXT_FILES_DESTINATION)
install(
FILES ${BLENDER_TEXT_FILES}
- DESTINATION "${BLENDER_TEXT_FILES_DESTINATION}"
+ DESTINATION "${TARGETDIR_TEXT}"
)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/release/license
- DESTINATION "${BLENDER_TEXT_FILES_DESTINATION}"
+ DESTINATION "${TARGETDIR_TEXT}"
)
endif()
@@ -1180,7 +1191,7 @@ endif()
delayed_do_install(${TARGETDIR_VER})
unset(BLENDER_TEXT_FILES)
-unset(BLENDER_TEXT_FILES_DESTINATION)
+unset(TARGETDIR_TEXT)
# -----------------------------------------------------------------------------
diff --git a/source/creator/creator_signals.c b/source/creator/creator_signals.c
index 76423d7ba43..65352f047f1 100644
--- a/source/creator/creator_signals.c
+++ b/source/creator/creator_signals.c
@@ -244,11 +244,9 @@ void main_signal_setup_background(void)
/* for all platforms, even windows has it! */
BLI_assert(G.background);
-# if !defined(WITH_HEADLESS)
/* Support pressing `Ctrl-C` to close Blender in background-mode.
* Useful to be able to cancel a render operation. */
signal(SIGINT, sig_handle_blender_esc);
-# endif
}
void main_signal_setup_fpe(void)
@@ -258,7 +256,7 @@ void main_signal_setup_fpe(void)
* set breakpoints on sig_handle_fpe */
signal(SIGFPE, sig_handle_fpe);
-# if defined(__linux__) && defined(__GNUC__)
+# if defined(__linux__) && defined(__GNUC__) && defined(HAVE_FEENABLEEXCEPT)
feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
# endif /* defined(__linux__) && defined(__GNUC__) */
# if defined(OSX_SSE_FPE)
diff --git a/source/tools b/source/tools
-Subproject da8bdd7244c7b6c2eadf4c949ff391d0cc43027
+Subproject 2a541f164a222ef7bcd036d37687738acee8d94
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
index 484ffd17046..6d1c838ad6d 100644
--- a/tests/CMakeLists.txt
+++ b/tests/CMakeLists.txt
@@ -5,12 +5,7 @@
#
# Getting the install path of the executable is somewhat involved, as there are
# no direct CMake generator expressions to get the install paths of executables.
-get_property(GENERATOR_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
-if(GENERATOR_IS_MULTI_CONFIG)
- string(REPLACE "\${BUILD_TYPE}" "$<CONFIG>" TEST_INSTALL_DIR ${CMAKE_INSTALL_PREFIX})
-else()
- string(REPLACE "\${BUILD_TYPE}" "" TEST_INSTALL_DIR ${CMAKE_INSTALL_PREFIX})
-endif()
+set(TEST_INSTALL_DIR ${CMAKE_INSTALL_PREFIX_WITH_CONFIG})
# Path to Blender and Python executables for all platforms.
if(MSVC)