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-rw-r--r--CMakeLists.txt15
-rw-r--r--build_files/build_environment/cmake/harvest.cmake6
-rw-r--r--build_files/cmake/platform/platform_unix.cmake6
-rw-r--r--build_files/cmake/platform/platform_win32.cmake40
-rw-r--r--source/blender/blenfont/intern/blf_font.c95
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c7
-rw-r--r--source/blender/blenfont/intern/blf_internal.h9
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh1
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh1
-rw-r--r--source/blender/editors/include/ED_view3d.h8
-rw-r--r--source/blender/editors/interface/CMakeLists.txt2
-rw-r--r--source/blender/editors/io/CMakeLists.txt6
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c14
-rw-r--r--source/blender/editors/sculpt_paint/CMakeLists.txt2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c10
-rw-r--r--source/blender/editors/space_outliner/CMakeLists.txt4
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate.c74
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate.h24
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_roll.c13
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_smoothview.c276
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_zoom_border.c11
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c28
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c8
-rw-r--r--source/blender/gpu/CMakeLists.txt6
-rw-r--r--source/blender/io/common/CMakeLists.txt4
-rw-r--r--source/blender/io/stl/CMakeLists.txt8
-rw-r--r--source/blender/nodes/geometry/CMakeLists.txt6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc2
-rw-r--r--source/creator/CMakeLists.txt116
-rw-r--r--tests/python/gpu_info.py6
32 files changed, 514 insertions, 298 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 80b8bfdbb3d..6abb430d523 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -223,7 +223,7 @@ if(UNIX AND NOT (APPLE OR HAIKU))
option(WITH_GHOST_WAYLAND "Enable building Blender against Wayland for windowing (under development)" OFF)
mark_as_advanced(WITH_GHOST_WAYLAND)
- if (WITH_GHOST_WAYLAND)
+ if(WITH_GHOST_WAYLAND)
option(WITH_GHOST_WAYLAND_LIBDECOR "Optionally build with LibDecor window decorations" OFF)
mark_as_advanced(WITH_GHOST_WAYLAND_LIBDECOR)
@@ -464,8 +464,8 @@ if(NOT APPLE)
option(WITH_CYCLES_ONEAPI_SYCL_HOST_ENABLED "Enable use of SYCL host (CPU) device execution by oneAPI implementation. This option is for debugging purposes and impacts GPU execution." OFF)
# https://www.intel.com/content/www/us/en/develop/documentation/oneapi-dpcpp-cpp-compiler-dev-guide-and-reference/top/compilation/ahead-of-time-compilation.html
- SET (CYCLES_ONEAPI_SPIR64_GEN_DEVICES "dg2" CACHE STRING "oneAPI Intel GPU architectures to build binaries for")
- SET (CYCLES_ONEAPI_SYCL_TARGETS spir64 spir64_gen CACHE STRING "oneAPI targets to build AOT binaries for")
+ set(CYCLES_ONEAPI_SPIR64_GEN_DEVICES "dg2" CACHE STRING "oneAPI Intel GPU architectures to build binaries for")
+ set(CYCLES_ONEAPI_SYCL_TARGETS spir64 spir64_gen CACHE STRING "oneAPI targets to build AOT binaries for")
mark_as_advanced(WITH_CYCLES_ONEAPI_SYCL_HOST_ENABLED)
mark_as_advanced(CYCLES_ONEAPI_SPIR64_GEN_DEVICES)
@@ -580,14 +580,14 @@ endif()
# Metal
-if (APPLE)
+if(APPLE)
option(WITH_METAL_BACKEND "Use Metal for graphics instead of (or as well as) OpenGL on macOS." OFF)
mark_as_advanced(WITH_METAL_BACKEND)
else()
set(WITH_METAL_BACKEND OFF)
endif()
-if (WITH_METAL_BACKEND)
+if(WITH_METAL_BACKEND)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
endif()
@@ -1196,7 +1196,8 @@ if(WITH_OPENVDB)
list(APPEND OPENVDB_INCLUDE_DIRS
${BOOST_INCLUDE_DIR}
${TBB_INCLUDE_DIRS}
- ${OPENEXR_INCLUDE_DIRS})
+ ${OPENEXR_INCLUDE_DIRS}
+ )
list(APPEND OPENVDB_LIBRARIES ${OPENEXR_LIBRARIES} ${ZLIB_LIBRARIES})
@@ -1346,7 +1347,7 @@ endif()
#-----------------------------------------------------------------------------
# Configure Metal.
-if (WITH_METAL_BACKEND)
+if(WITH_METAL_BACKEND)
add_definitions(-DWITH_METAL_BACKEND)
# No need to add frameworks here, all the ones we need for Metal and
diff --git a/build_files/build_environment/cmake/harvest.cmake b/build_files/build_environment/cmake/harvest.cmake
index bc456858d2a..7ebad7a3da2 100644
--- a/build_files/build_environment/cmake/harvest.cmake
+++ b/build_files/build_environment/cmake/harvest.cmake
@@ -43,7 +43,8 @@ function(harvest from to)
install(
FILES ${LIBDIR}/${from}
DESTINATION ${HARVEST_TARGET}/${dirpath}
- RENAME ${filename})
+ RENAME ${filename}
+ )
else()
install(
DIRECTORY ${LIBDIR}/${from}/
@@ -53,7 +54,8 @@ function(harvest from to)
PATTERN "pkgconfig" EXCLUDE
PATTERN "cmake" EXCLUDE
PATTERN "__pycache__" EXCLUDE
- PATTERN "tests" EXCLUDE)
+ PATTERN "tests" EXCLUDE
+ )
endif()
endfunction()
diff --git a/build_files/cmake/platform/platform_unix.cmake b/build_files/cmake/platform/platform_unix.cmake
index 406748b7ff0..0d7ed9d618c 100644
--- a/build_files/cmake/platform/platform_unix.cmake
+++ b/build_files/cmake/platform/platform_unix.cmake
@@ -803,7 +803,8 @@ if(CMAKE_COMPILER_IS_GNUCC)
"The mold linker could not find the directory containing the linker command "
"(typically "
"\"${MOLD_PREFIX}/libexec/mold/ld\") or "
- "\"${MOLD_PREFIX}/lib/mold/ld\") using system linker.")
+ "\"${MOLD_PREFIX}/lib/mold/ld\") using system linker."
+ )
set(WITH_LINKER_MOLD OFF)
endif()
unset(MOLD_PREFIX)
@@ -942,7 +943,8 @@ function(CONFIGURE_ATOMIC_LIB_IF_NEEDED)
int main(int argc, char **argv) {
std::atomic<uint64_t> uint64; uint64++;
return 0;
- }")
+ }"
+ )
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("${_source}" ATOMIC_OPS_WITHOUT_LIBATOMIC)
diff --git a/build_files/cmake/platform/platform_win32.cmake b/build_files/cmake/platform/platform_win32.cmake
index 7e272ea26b0..e81582f0460 100644
--- a/build_files/cmake/platform/platform_win32.cmake
+++ b/build_files/cmake/platform/platform_win32.cmake
@@ -146,7 +146,7 @@ endif()
if(WITH_COMPILER_ASAN AND MSVC AND NOT MSVC_CLANG)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.28.29828)
#set a flag so we don't have to do this comparison all the time
- SET(MSVC_ASAN ON)
+ set(MSVC_ASAN ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fsanitize=address")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /fsanitize=address")
string(APPEND CMAKE_EXE_LINKER_FLAGS_DEBUG " /INCREMENTAL:NO")
@@ -185,20 +185,20 @@ endif()
if(WITH_WINDOWS_SCCACHE)
- set(CMAKE_C_COMPILER_LAUNCHER sccache)
- set(CMAKE_CXX_COMPILER_LAUNCHER sccache)
+ set(CMAKE_C_COMPILER_LAUNCHER sccache)
+ set(CMAKE_CXX_COMPILER_LAUNCHER sccache)
+ set(SYMBOL_FORMAT /Z7)
+ set(SYMBOL_FORMAT_RELEASE /Z7)
+else()
+ unset(CMAKE_C_COMPILER_LAUNCHER)
+ unset(CMAKE_CXX_COMPILER_LAUNCHER)
+ if(MSVC_ASAN)
set(SYMBOL_FORMAT /Z7)
set(SYMBOL_FORMAT_RELEASE /Z7)
-else()
- unset(CMAKE_C_COMPILER_LAUNCHER)
- unset(CMAKE_CXX_COMPILER_LAUNCHER)
- if(MSVC_ASAN)
- set(SYMBOL_FORMAT /Z7)
- set(SYMBOL_FORMAT_RELEASE /Z7)
- else()
- set(SYMBOL_FORMAT /ZI)
- set(SYMBOL_FORMAT_RELEASE /Zi)
- endif()
+ else()
+ set(SYMBOL_FORMAT /ZI)
+ set(SYMBOL_FORMAT_RELEASE /Zi)
+ endif()
endif()
if(WITH_WINDOWS_PDB)
@@ -416,7 +416,7 @@ if(WITH_CODEC_FFMPEG)
${LIBDIR}/ffmpeg/lib/avdevice.lib
${LIBDIR}/ffmpeg/lib/avutil.lib
${LIBDIR}/ffmpeg/lib/swscale.lib
- )
+ )
endif()
endif()
@@ -565,12 +565,14 @@ if(WITH_BOOST)
if(WITH_CYCLES AND WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized ${BOOST_LIBPATH}/libboost_wave-${BOOST_POSTFIX}
- debug ${BOOST_LIBPATH}/libboost_wave-${BOOST_DEBUG_POSTFIX})
+ debug ${BOOST_LIBPATH}/libboost_wave-${BOOST_DEBUG_POSTFIX}
+ )
endif()
if(WITH_INTERNATIONAL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized ${BOOST_LIBPATH}/libboost_locale-${BOOST_POSTFIX}
- debug ${BOOST_LIBPATH}/libboost_locale-${BOOST_DEBUG_POSTFIX})
+ debug ${BOOST_LIBPATH}/libboost_locale-${BOOST_DEBUG_POSTFIX}
+ )
endif()
else() # we found boost using find_package
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
@@ -677,7 +679,8 @@ if(WITH_OPENIMAGEDENOISE)
optimized ${OPENIMAGEDENOISE_LIBPATH}/dnnl.lib
debug ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise_d.lib
debug ${OPENIMAGEDENOISE_LIBPATH}/common_d.lib
- debug ${OPENIMAGEDENOISE_LIBPATH}/dnnl_d.lib)
+ debug ${OPENIMAGEDENOISE_LIBPATH}/dnnl_d.lib
+ )
set(OPENIMAGEDENOISE_DEFINITIONS)
endif()
@@ -832,7 +835,8 @@ if(WITH_CYCLES AND WITH_CYCLES_EMBREE)
debug ${LIBDIR}/embree/lib/math_d.lib
debug ${LIBDIR}/embree/lib/simd_d.lib
debug ${LIBDIR}/embree/lib/sys_d.lib
- debug ${LIBDIR}/embree/lib/tasking_d.lib)
+ debug ${LIBDIR}/embree/lib/tasking_d.lib
+ )
endif()
endif()
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 17145bdbe99..5f904d86b03 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -17,7 +17,6 @@
#include <ft2build.h>
#include FT_FREETYPE_H
-#include FT_CACHE_H /* FreeType Cache. */
#include FT_GLYPH_H
#include FT_MULTIPLE_MASTERS_H /* Variable font support. */
#include FT_TRUETYPE_IDS_H /* Codepoint coverage constants. */
@@ -56,8 +55,6 @@ BatchBLF g_batch;
/* freetype2 handle ONLY for this file! */
static FT_Library ft_lib = NULL;
-static FTC_Manager ftc_manager = NULL;
-static FTC_CMapCache ftc_charmap_cache = NULL;
static SpinLock ft_lib_mutex;
static SpinLock blf_glyph_cache_mutex;
@@ -69,50 +66,11 @@ static ft_pix blf_font_height_max_ft_pix(struct FontBLF *font);
static ft_pix blf_font_width_max_ft_pix(struct FontBLF *font);
/* -------------------------------------------------------------------- */
-/** \name FreeType Caching
- * \{ */
-
-/* Called when a face is removed. FreeType will call FT_Done_Face itself. */
-static void blf_face_finalizer(void *object)
-{
- FT_Face face = object;
- FontBLF *font = (FontBLF *)face->generic.data;
- font->face = NULL;
-}
-/* Called in response to FTC_Manager_LookupFace. Add a face to our font. */
-static FT_Error blf_cache_face_requester(FTC_FaceID faceID,
- FT_Library lib,
- FT_Pointer UNUSED(reqData),
- FT_Face *face)
-{
- FontBLF *font = (FontBLF *)faceID;
- int err = FT_Err_Cannot_Open_Resource;
-
- BLI_spin_lock(font->ft_lib_mutex);
-
- if (font->filepath) {
- err = FT_New_Face(lib, font->filepath, 0, face);
- }
- else if (font->mem) {
- err = FT_New_Memory_Face(lib, font->mem, (FT_Long)font->mem_size, 0, face);
- }
-
- BLI_spin_unlock(font->ft_lib_mutex);
-
- if (err == FT_Err_Ok) {
- font->face = *face;
- font->face->generic.data = font;
- font->face->generic.finalizer = blf_face_finalizer;
- }
-
- return err;
-}
-
-/* Use cache, not blf_get_char_index, to return glyph id from charcode. */
+/* Return glyph id from charcode. */
uint blf_get_char_index(struct FontBLF *font, uint charcode)
{
- return FTC_CMapCache_Lookup(ftc_charmap_cache, font, -1, charcode);
+ return FT_Get_Char_Index(font->face, charcode);
}
/* -------------------------------------------------------------------- */
@@ -1207,27 +1165,12 @@ int blf_font_init(void)
BLI_spin_init(&ft_lib_mutex);
BLI_spin_init(&blf_glyph_cache_mutex);
int err = FT_Init_FreeType(&ft_lib);
- if (err == FT_Err_Ok) {
- err = FTC_Manager_New(ft_lib,
- BLF_CACHE_MAX_FACES,
- BLF_CACHE_MAX_SIZES,
- BLF_CACHE_BYTES,
- blf_cache_face_requester,
- NULL,
- &ftc_manager);
- if (err == FT_Err_Ok) {
- err = FTC_CMapCache_New(ftc_manager, &ftc_charmap_cache);
- }
- }
return err;
}
void blf_font_exit(void)
{
BLI_spin_end(&ft_lib_mutex);
- if (ftc_manager) {
- FTC_Manager_Done(ftc_manager);
- }
if (ft_lib) {
FT_Done_FreeType(ft_lib);
}
@@ -1309,7 +1252,12 @@ bool blf_ensure_face(FontBLF *font)
FT_Error err;
- err = FTC_Manager_LookupFace(ftc_manager, font, &font->face);
+ if (font->filepath) {
+ err = FT_New_Face(ft_lib, font->filepath, 0, &font->face);
+ }
+ if (font->mem) {
+ err = FT_New_Memory_Face(ft_lib, font->mem, (FT_Long)font->mem_size, 0, &font->face);
+ }
if (err) {
if (ELEM(err, FT_Err_Unknown_File_Format, FT_Err_Unimplemented_Feature)) {
@@ -1349,6 +1297,7 @@ bool blf_ensure_face(FontBLF *font)
}
}
+ font->ft_size = font->face->size;
font->face_flags = font->face->face_flags;
if (FT_HAS_MULTIPLE_MASTERS(font)) {
@@ -1501,7 +1450,7 @@ void blf_font_free(FontBLF *font)
}
if (font->face) {
- FTC_Manager_RemoveFaceID(ftc_manager, font);
+ FT_Done_Face(font->face);
font->face = NULL;
}
if (font->filepath) {
@@ -1530,23 +1479,17 @@ bool blf_font_size(FontBLF *font, float size, unsigned int dpi)
/* Adjust our new size to be on even 64ths. */
size = (float)ft_size / 64.0f;
- FTC_ScalerRec scaler = {0};
- scaler.face_id = font;
- scaler.width = 0;
- scaler.height = ft_size;
- scaler.pixel = 0;
- scaler.x_res = dpi;
- scaler.y_res = dpi;
-
- if (FTC_Manager_LookupSize(ftc_manager, &scaler, &font->ft_size) != FT_Err_Ok) {
- printf("The current font don't support the size, %f and dpi, %u\n", size, dpi);
- return false;
+ if (font->size != size || font->dpi != dpi) {
+ if (FT_Set_Char_Size(font->face, 0, ft_size, dpi, dpi) == FT_Err_Ok) {
+ font->size = size;
+ font->dpi = dpi;
+ }
+ else {
+ printf("The current font does not support the size, %f and DPI, %u\n", size, dpi);
+ return false;
+ }
}
- font->size = size;
- font->dpi = dpi;
- font->ft_size->generic.data = (void *)font;
-
return true;
}
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 780b75c6296..9cdca81af28 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -787,8 +787,8 @@ static bool blf_glyph_transform_weight(FT_GlyphSlot glyph, float factor, bool mo
{
if (glyph->format == FT_GLYPH_FORMAT_OUTLINE) {
/* Fake bold if the font does not have this variable axis. */
- const FontBLF *font = (FontBLF *)glyph->face->generic.data;
- const FT_Pos average_width = font->ft_size->metrics.height;
+ const FT_Pos average_width = FT_MulFix(glyph->face->units_per_EM,
+ glyph->face->size->metrics.x_scale);
FT_Pos change = (FT_Pos)((float)average_width * factor * 0.1f);
FT_Outline_EmboldenXY(&glyph->outline, change, change / 2);
if (monospaced) {
@@ -847,8 +847,7 @@ static bool blf_glyph_transform_width(FT_GlyphSlot glyph, float factor)
static bool blf_glyph_transform_spacing(FT_GlyphSlot glyph, float factor)
{
if (glyph->advance.x > 0) {
- const FontBLF *font = (FontBLF *)glyph->face->generic.data;
- const long int size = font->ft_size->metrics.height;
+ const long int size = glyph->face->size->metrics.height;
glyph->advance.x += (FT_Pos)(factor * (float)size / 6.0f);
return true;
}
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 8ff00d05e02..221e656f096 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -16,14 +16,7 @@ struct rcti;
/* Max number of FontBLFs in memory. Take care that every font has a glyph cache per size/dpi,
* so we don't need load the same font with different size, just load one and call BLF_size. */
-#define BLF_MAX_FONT 64
-
-/* Maximum number of opened FT_Face objects managed by cache. 0 is default of 2. */
-#define BLF_CACHE_MAX_FACES 0
-/* Maximum number of opened FT_Size objects managed by cache. 0 is default of 4 */
-#define BLF_CACHE_MAX_SIZES 0
-/* Maximum number of bytes to use for cached data nodes. 0 is default of 200,000. */
-#define BLF_CACHE_BYTES 0
+#define BLF_MAX_FONT 32
extern struct FontBLF *global_font[BLF_MAX_FONT];
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 007b717ab93..3064630de1b 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -329,7 +329,7 @@ typedef struct FontBLF {
/* freetype2 face. */
FT_Face face;
- /* FreeType size is separated from face when using their caching subsystem. */
+ /* Point to face->size or to cache's size. */
FT_Size ft_size;
/* Copy of the font->face->face_flags, in case we don't have a face loaded. */
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
index 94ff694b147..b398a6cc4e7 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
@@ -1,3 +1,4 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "eevee_defines.hh"
#include "gpu_shader_create_info.hh"
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
index e32020f2be6..d6ff34b0ed2 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
@@ -1,3 +1,4 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "eevee_defines.hh"
#include "gpu_shader_create_info.hh"
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 931bb7be8bf..7d31950c869 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -1197,6 +1197,14 @@ bool ED_view3d_camera_lock_autokey(struct View3D *v3d,
void ED_view3d_lock_clear(struct View3D *v3d);
/**
+ * Check if creating an undo step should be performed if the viewport moves.
+ * \return true if #ED_view3d_camera_lock_undo_push would do an undo push.
+ */
+bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
+ const RegionView3D *rv3d,
+ struct bContext *C);
+
+/**
* Create an undo step when the camera is locked to the view.
* \param str: The name of the undo step (typically #wmOperatorType.name should be used).
*
diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt
index c54bcad905f..e4a973a375e 100644
--- a/source/blender/editors/interface/CMakeLists.txt
+++ b/source/blender/editors/interface/CMakeLists.txt
@@ -27,13 +27,13 @@ set(INC
)
set(SRC
- eyedroppers/interface_eyedropper.c
eyedroppers/eyedropper_color.c
eyedroppers/eyedropper_colorband.c
eyedroppers/eyedropper_datablock.c
eyedroppers/eyedropper_depth.c
eyedroppers/eyedropper_driver.c
eyedroppers/eyedropper_gpencil_color.c
+ eyedroppers/interface_eyedropper.c
interface.cc
interface_align.c
interface_anim.cc
diff --git a/source/blender/editors/io/CMakeLists.txt b/source/blender/editors/io/CMakeLists.txt
index a716c00d5d9..568ece00c4c 100644
--- a/source/blender/editors/io/CMakeLists.txt
+++ b/source/blender/editors/io/CMakeLists.txt
@@ -11,9 +11,9 @@ set(INC
../../io/collada
../../io/common
../../io/gpencil
+ ../../io/stl
../../io/usd
../../io/wavefront_obj
- ../../io/stl
../../makesdna
../../makesrna
../../windowmanager
@@ -33,8 +33,8 @@ set(SRC
io_gpencil_utils.c
io_obj.c
io_ops.c
- io_usd.c
io_stl_ops.c
+ io_usd.c
io_alembic.h
io_cache.h
@@ -42,8 +42,8 @@ set(SRC
io_gpencil.h
io_obj.h
io_ops.h
- io_usd.h
io_stl_ops.h
+ io_usd.h
)
set(LIB
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 195a3686b3b..2882bdfcbf2 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -826,10 +826,10 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
/* For each BMVert, sort associated linked list into unique uvs. */
- int i;
- BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, i) {
+ int ev_index;
+ BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, ev_index) {
UvElement *newvlist = NULL;
- UvElement *vlist = element_map->vertex[i];
+ UvElement *vlist = element_map->vertex[ev_index];
while (vlist) {
/* Detach head from unsorted list. */
@@ -881,7 +881,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
/* Write back sorted list. */
- element_map->vertex[i] = newvlist;
+ element_map->vertex[ev_index] = newvlist;
}
MEM_SAFE_FREE(winding);
@@ -912,7 +912,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
/* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
* Now we should sort uv's in islands. */
- for (i = 0; i < totuv; i++) {
+ for (int i = 0; i < totuv; i++) {
if (element_map->storage[i].island == INVALID_ISLAND) {
int stacksize = 0;
element_map->storage[i].island = nislands;
@@ -965,7 +965,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
MEM_SAFE_FREE(island_number);
/* remap */
- for (i = 0; i < bm->totvert; i++) {
+ for (int i = 0; i < bm->totvert; i++) {
/* important since we may do selection only. Some of these may be NULL */
if (element_map->vertex[i]) {
element_map->vertex[i] = &islandbuf[map[element_map->vertex[i] - element_map->storage]];
@@ -975,7 +975,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
element_map->islandIndices = MEM_callocN(sizeof(*element_map->islandIndices) * nislands,
"UvElementMap_island_indices");
j = 0;
- for (i = 0; i < totuv; i++) {
+ for (int i = 0; i < totuv; i++) {
UvElement *element = element_map->storage[i].next;
if (element == NULL) {
islandbuf[map[i]].next = NULL;
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index edb0f1cda4d..b170280ccf3 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -37,8 +37,8 @@ set(SRC
curves_sculpt_ops.cc
curves_sculpt_pinch.cc
curves_sculpt_puff.cc
- curves_sculpt_selection_paint.cc
curves_sculpt_selection.cc
+ curves_sculpt_selection_paint.cc
curves_sculpt_slide.cc
curves_sculpt_smooth.cc
curves_sculpt_snake_hook.cc
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index f2017e68b4c..2e2abd30ea2 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -629,11 +629,13 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* fill the edges with data */
- int i = 0;
- GHASH_ITER (gh_iter, edgeHash) {
- data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
+ {
+ int i = 0;
+ GHASH_ITER (gh_iter, edgeHash) {
+ data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
+ }
+ data->totalUvEdges = BLI_ghash_len(edgeHash);
}
- data->totalUvEdges = BLI_ghash_len(edgeHash);
/* cleanup temporary stuff */
BLI_ghash_free(edgeHash, NULL, NULL);
diff --git a/source/blender/editors/space_outliner/CMakeLists.txt b/source/blender/editors/space_outliner/CMakeLists.txt
index 78ec057f921..b9f79303a06 100644
--- a/source/blender/editors/space_outliner/CMakeLists.txt
+++ b/source/blender/editors/space_outliner/CMakeLists.txt
@@ -48,11 +48,11 @@ set(SRC
tree/tree_element_anim_data.cc
tree/tree_element_collection.cc
tree/tree_element_driver.cc
- tree/tree_element_label.cc
tree/tree_element_gpencil_layer.cc
tree/tree_element_id.cc
tree/tree_element_id_library.cc
tree/tree_element_id_scene.cc
+ tree/tree_element_label.cc
tree/tree_element_nla.cc
tree/tree_element_overrides.cc
tree/tree_element_rna.cc
@@ -68,11 +68,11 @@ set(SRC
tree/tree_element_anim_data.hh
tree/tree_element_collection.hh
tree/tree_element_driver.hh
- tree/tree_element_label.hh
tree/tree_element_gpencil_layer.hh
tree/tree_element_id.hh
tree/tree_element_id_library.hh
tree/tree_element_id_scene.hh
+ tree/tree_element_label.hh
tree/tree_element_nla.hh
tree/tree_element_overrides.hh
tree/tree_element_rna.hh
diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c
index 88e004aac48..f50e933fdac 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_navigate.c
@@ -495,6 +495,8 @@ static void axis_set_view(bContext *C,
.camera_old = v3d->camera,
.ofs = rv3d->ofs,
.quat = quat,
+ /* No undo because this switches to/from camera. */
+ .undo_str = NULL,
});
}
else if (orig_persp == RV3D_CAMOB && v3d->camera) {
@@ -518,6 +520,8 @@ static void axis_set_view(bContext *C,
.ofs = ofs,
.quat = quat,
.dist = &dist,
+ /* No undo because this switches to/from camera. */
+ .undo_str = NULL,
});
}
else {
@@ -540,6 +544,8 @@ static void axis_set_view(bContext *C,
&(const V3D_SmoothParams){
.quat = quat,
.dyn_ofs = dyn_ofs_pt,
+ /* No undo because this isn't a camera view. */
+ .undo_str = NULL,
});
}
}
@@ -694,6 +700,8 @@ static void view3d_from_minmax(bContext *C,
.camera_old = v3d->camera,
.ofs = new_ofs,
.dist = ok_dist ? &new_dist : NULL,
+ /* The caller needs to use undo begin/end calls. */
+ .undo_str = NULL,
});
}
else {
@@ -704,6 +712,8 @@ static void view3d_from_minmax(bContext *C,
&(const V3D_SmoothParams){
.ofs = new_ofs,
.dist = ok_dist ? &new_dist : NULL,
+ /* The caller needs to use undo begin/end calls. */
+ .undo_str = NULL,
});
}
@@ -736,6 +746,7 @@ static void view3d_from_minmax_multi(bContext *C,
static int view3d_all_exec(bContext *C, wmOperator *op)
{
+ ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -802,6 +813,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op)
/* This is an approximation, see function documentation for details. */
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
}
+ ED_view3d_smooth_view_undo_begin(C, area);
if (use_all_regions) {
view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
@@ -810,6 +822,8 @@ static int view3d_all_exec(bContext *C, wmOperator *op)
view3d_from_minmax(C, v3d, region, min, max, true, smooth_viewtx);
}
+ ED_view3d_smooth_view_undo_end(C, area, op->type->name, false);
+
return OPERATOR_FINISHED;
}
@@ -842,6 +856,7 @@ void VIEW3D_OT_view_all(wmOperatorType *ot)
static int viewselected_exec(bContext *C, wmOperator *op)
{
+ ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -971,6 +986,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
}
+ ED_view3d_smooth_view_undo_begin(C, area);
+
if (use_all_regions) {
view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
}
@@ -978,6 +995,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
}
+ ED_view3d_smooth_view_undo_end(C, area, op->type->name, false);
+
return OPERATOR_FINISHED;
}
@@ -1020,8 +1039,14 @@ static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
/* non camera center */
float new_ofs[3];
negate_v3_v3(new_ofs, scene->cursor.location);
- ED_view3d_smooth_view(
- C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .ofs = new_ofs,
+ .undo_str = op->type->name,
+ });
/* Smooth view does view-lock #RV3D_BOXVIEW copy. */
}
@@ -1074,8 +1099,14 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
ED_view3d_win_to_3d_int(v3d, region, new_ofs, event->mval, new_ofs);
}
negate_v3(new_ofs);
- ED_view3d_smooth_view(
- C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .ofs = new_ofs,
+ .undo_str = op->type->name,
+ });
}
return OPERATOR_FINISHED;
@@ -1318,17 +1349,20 @@ static int view_camera_exec(bContext *C, wmOperator *op)
/* finally do snazzy view zooming */
rv3d->persp = RV3D_CAMOB;
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .camera = v3d->camera,
- .ofs = rv3d->ofs,
- .quat = rv3d->viewquat,
- .dist = &rv3d->dist,
- .lens = &v3d->lens,
- });
+ ED_view3d_smooth_view(
+ C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .camera = v3d->camera,
+ .ofs = rv3d->ofs,
+ .quat = rv3d->viewquat,
+ .dist = &rv3d->dist,
+ .lens = &v3d->lens,
+ /* No undo because this changes cameras (and wont move the camera). */
+ .undo_str = NULL,
+ });
}
else {
/* return to settings of last view */
@@ -1417,7 +1451,12 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
ED_view3d_smooth_view_force_finish(C, v3d, region);
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0 || (view_opposite != RV3D_VIEW_USER)) {
- if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
+ const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
+ if ((rv3d->persp != RV3D_CAMOB) || is_camera_lock) {
+ if (is_camera_lock) {
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ED_view3d_camera_lock_init(depsgraph, v3d, rv3d);
+ }
int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
float quat_mul[4];
float quat_new[4];
@@ -1475,6 +1514,9 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
&(const V3D_SmoothParams){
.quat = quat_new,
.dyn_ofs = dyn_ofs_pt,
+ /* Group as successive orbit may run by holding a key. */
+ .undo_str = op->type->name,
+ .undo_grouped = true,
});
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_view3d/view3d_navigate.h b/source/blender/editors/space_view3d/view3d_navigate.h
index fc7bc11295a..721476ace57 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.h
+++ b/source/blender/editors/space_view3d/view3d_navigate.h
@@ -231,6 +231,14 @@ typedef struct V3D_SmoothParams {
/** Alternate rotation center, when set `ofs` must be NULL. */
const float *dyn_ofs;
+
+ /** When non-NULL, perform undo pushes when transforming the camera. */
+ const char *undo_str;
+ /**
+ * When true use grouped undo pushes, use for incremental viewport manipulation
+ * which are likely to be activated by holding a key or from the mouse-wheel.
+ */
+ bool undo_grouped;
} V3D_SmoothParams;
/**
@@ -252,6 +260,22 @@ void ED_view3d_smooth_view(struct bContext *C,
const V3D_SmoothParams *sview);
/**
+ * Call before multiple smooth-view operations begin to properly handle undo.
+ *
+ * \note Only use explicit undo calls when multiple calls to smooth-view are necessary
+ * or when calling #ED_view3d_smooth_view_ex.
+ * Otherwise pass in #V3D_SmoothParams.undo_str so an undo step is pushed as needed.
+ */
+void ED_view3d_smooth_view_undo_begin(struct bContext *C, struct ScrArea *area);
+/**
+ * Run after multiple smooth-view operations have run to push undo as needed.
+ */
+void ED_view3d_smooth_view_undo_end(struct bContext *C,
+ struct ScrArea *area,
+ const char *undo_str,
+ bool undo_grouped);
+
+/**
* Apply the smooth-view immediately, use when we need to start a new view operation.
* (so we don't end up half-applying a view operation when pressing keys quickly).
*/
diff --git a/source/blender/editors/space_view3d/view3d_navigate_roll.c b/source/blender/editors/space_view3d/view3d_navigate_roll.c
index 087ca72211e..af93aa50238 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_roll.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_roll.c
@@ -15,6 +15,8 @@
#include "RNA_access.h"
#include "RNA_define.h"
+#include "DEG_depsgraph_query.h"
+
#include "ED_screen.h"
#include "view3d_intern.h"
@@ -167,7 +169,13 @@ static int viewroll_exec(bContext *C, wmOperator *op)
}
rv3d = region->regiondata;
- if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
+
+ const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
+ if ((rv3d->persp != RV3D_CAMOB) || is_camera_lock) {
+ if (is_camera_lock) {
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ED_view3d_camera_lock_init(depsgraph, v3d, rv3d);
+ }
ED_view3d_smooth_view_force_finish(C, v3d, region);
@@ -202,6 +210,9 @@ static int viewroll_exec(bContext *C, wmOperator *op)
&(const V3D_SmoothParams){
.quat = quat_new,
.dyn_ofs = dyn_ofs_pt,
+ /* Group as successive roll may run by holding a key. */
+ .undo_str = op->type->name,
+ .undo_grouped = true,
});
viewops_data_free(C, op->customdata);
diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
index 48af126d8a9..8125e334492 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
@@ -8,6 +8,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_context.h"
@@ -21,6 +22,114 @@
#include "view3d_intern.h"
#include "view3d_navigate.h" /* own include */
+static void view3d_smoothview_apply_with_interp(
+ bContext *C, View3D *v3d, ARegion *region, const bool use_autokey, const float factor);
+
+/* -------------------------------------------------------------------- */
+/** \name Smooth View Undo Handling
+ *
+ * When the camera is locked to the viewport smooth-view operations
+ * may need to perform an undo push.
+ *
+ * In this case the smooth-view camera transformation is temporarily completed,
+ * undo is pushed then the change is rewound, and smooth-view completes from it's timer.
+ * In the case smooth-view executed the change immediately - an undo push is called.
+ *
+ * NOTE(@campbellbarton): While this is not ideal it's necessary as making the undo-push
+ * once smooth-view is complete because smooth-view is non-blocking and it's possible other
+ * operations are executed once smooth-view has started.
+ * \{ */
+
+void ED_view3d_smooth_view_undo_begin(bContext *C, ScrArea *area)
+{
+ const View3D *v3d = area->spacedata.first;
+ Object *camera = v3d->camera;
+ if (!camera) {
+ return;
+ }
+
+ /* Tag the camera object so it's known smooth-view is applied to the view-ports camera
+ * (needed to detect when a locked camera is being manipulated).
+ * NOTE: It doesn't matter if the actual object being manipulated is the camera or not. */
+ camera->id.tag &= ~LIB_TAG_DOIT;
+
+ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ if (region->regiontype != RGN_TYPE_WINDOW) {
+ continue;
+ }
+ RegionView3D *rv3d = region->regiondata;
+ if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
+ camera->id.tag |= LIB_TAG_DOIT;
+ break;
+ }
+ }
+}
+
+void ED_view3d_smooth_view_undo_end(bContext *C,
+ ScrArea *area,
+ const char *undo_str,
+ const bool undo_grouped)
+{
+ View3D *v3d = area->spacedata.first;
+ Object *camera = v3d->camera;
+ if (!camera) {
+ return;
+ }
+ if (camera->id.tag & LIB_TAG_DOIT) {
+ /* Smooth view didn't touch the camera. */
+ camera->id.tag &= ~LIB_TAG_DOIT;
+ return;
+ }
+
+ if ((U.uiflag & USER_GLOBALUNDO) == 0) {
+ return;
+ }
+
+ /* NOTE(@campbellbarton): It is not possible that a single viewport references different cameras
+ * so even in the case there is a quad-view with multiple camera views set, these will all
+ * reference the same camera. In this case it doesn't matter which region is used.
+ * If in the future multiple cameras are supported, this logic can be extended. */
+ ARegion *region_camera = NULL;
+
+ /* An undo push should be performed. */
+ bool is_interactive = false;
+ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ if (region->regiontype != RGN_TYPE_WINDOW) {
+ continue;
+ }
+ RegionView3D *rv3d = region->regiondata;
+ if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
+ region_camera = region;
+ if (rv3d->sms) {
+ is_interactive = true;
+ }
+ }
+ }
+
+ if (region_camera == NULL) {
+ return;
+ }
+
+ /* Fast forward, undo push, then rewind. */
+ if (is_interactive) {
+ view3d_smoothview_apply_with_interp(C, v3d, region_camera, false, 1.0f);
+ }
+
+ RegionView3D *rv3d = region_camera->regiondata;
+ if (undo_grouped) {
+ ED_view3d_camera_lock_undo_grouped_push(undo_str, v3d, rv3d, C);
+ }
+ else {
+ ED_view3d_camera_lock_undo_push(undo_str, v3d, rv3d, C);
+ }
+
+ if (is_interactive) {
+ view3d_smoothview_apply_with_interp(C, v3d, region_camera, false, 0.0f);
+ }
+}
+
+/** \} */
+
/* -------------------------------------------------------------------- */
/** \name Smooth View Operator & Utilities
*
@@ -86,6 +195,11 @@ void ED_view3d_smooth_view_ex(
const int smooth_viewtx,
const V3D_SmoothParams *sview)
{
+ /* In this case use #ED_view3d_smooth_view_undo_begin & end functions
+ * instead of passing in undo. */
+ BLI_assert_msg(sview->undo_str == NULL,
+ "Only the 'ED_view3d_smooth_view' version of this function handles undo!");
+
RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore sms = {{0}};
@@ -236,6 +350,13 @@ void ED_view3d_smooth_view_ex(
WM_event_add_mousemove(win);
}
+
+ if (sms.to_camera == false) {
+ /* See comments in #ED_view3d_smooth_view_undo_begin for why this is needed. */
+ if (v3d->camera) {
+ v3d->camera->id.tag &= ~LIB_TAG_DOIT;
+ }
+ }
}
void ED_view3d_smooth_view(bContext *C,
@@ -249,96 +370,128 @@ void ED_view3d_smooth_view(bContext *C,
wmWindow *win = CTX_wm_window(C);
ScrArea *area = CTX_wm_area(C);
- ED_view3d_smooth_view_ex(depsgraph, wm, win, area, v3d, region, smooth_viewtx, sview);
+ /* #ED_view3d_smooth_view_ex asserts this is not set as it doesn't support undo. */
+ struct V3D_SmoothParams sview_no_undo = *sview;
+ sview_no_undo.undo_str = NULL;
+ sview_no_undo.undo_grouped = false;
+
+ const bool do_undo = (sview->undo_str != NULL);
+ if (do_undo) {
+ ED_view3d_smooth_view_undo_begin(C, area);
+ }
+
+ ED_view3d_smooth_view_ex(depsgraph, wm, win, area, v3d, region, smooth_viewtx, &sview_no_undo);
+
+ if (do_undo) {
+ ED_view3d_smooth_view_undo_end(C, area, sview->undo_str, sview->undo_grouped);
+ }
}
-/* only meant for timer usage */
-static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview)
+/**
+ * Apply with interpolation, on completion run #view3d_smoothview_apply_and_finish.
+ */
+static void view3d_smoothview_apply_with_interp(
+ bContext *C, View3D *v3d, ARegion *region, const bool use_autokey, const float factor)
{
- wmWindowManager *wm = CTX_wm_manager(C);
RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore *sms = rv3d->sms;
- float step, step_inv;
- if (sms->time_allowed != 0.0) {
- step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
+ interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, factor);
+
+ if (sms->use_dyn_ofs) {
+ view3d_orbit_apply_dyn_ofs(
+ rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs);
}
else {
- step = 1.0f;
+ interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, factor);
}
- /* end timer */
- if (step >= 1.0f) {
- wmWindow *win = CTX_wm_window(C);
+ rv3d->dist = interpf(sms->dst.dist, sms->src.dist, factor);
+ v3d->lens = interpf(sms->dst.lens, sms->src.lens, factor);
- /* if we went to camera, store the original */
- if (sms->to_camera) {
- rv3d->persp = RV3D_CAMOB;
- view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
- }
- else {
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
-
- view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
-
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
- }
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
+ }
- if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
- rv3d->view = sms->org_view;
- }
+ ED_region_tag_redraw(region);
+}
- MEM_freeN(rv3d->sms);
- rv3d->sms = NULL;
+/**
+ * Apply the view-port transformation & free smooth-view related data.
+ */
+static void view3d_smoothview_apply_and_finish(bContext *C, View3D *v3d, ARegion *region)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ RegionView3D *rv3d = region->regiondata;
+ struct SmoothView3DStore *sms = rv3d->sms;
- WM_event_remove_timer(wm, win, rv3d->smooth_timer);
- rv3d->smooth_timer = NULL;
- rv3d->rflag &= ~RV3D_NAVIGATING;
+ wmWindow *win = CTX_wm_window(C);
- /* Event handling won't know if a UI item has been moved under the pointer. */
- WM_event_add_mousemove(win);
+ /* if we went to camera, store the original */
+ if (sms->to_camera) {
+ rv3d->persp = RV3D_CAMOB;
+ view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
}
else {
- /* ease in/out */
- step = (3.0f * step * step - 2.0f * step * step * step);
-
- step_inv = 1.0f - step;
-
- interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step);
-
- if (sms->use_dyn_ofs) {
- view3d_orbit_apply_dyn_ofs(
- rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs);
- }
- else {
- interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step);
- }
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv;
- v3d->lens = sms->dst.lens * step + sms->src.lens * step_inv;
+ view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (ED_screen_animation_playing(wm)) {
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
- }
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
}
- if (sync_boxview && (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW)) {
- view3d_boxview_copy(CTX_wm_area(C), region);
+ if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
+ rv3d->view = sms->org_view;
}
+ MEM_freeN(rv3d->sms);
+ rv3d->sms = NULL;
+
+ WM_event_remove_timer(wm, win, rv3d->smooth_timer);
+ rv3d->smooth_timer = NULL;
+ rv3d->rflag &= ~RV3D_NAVIGATING;
+
+ /* Event handling won't know if a UI item has been moved under the pointer. */
+ WM_event_add_mousemove(win);
+
/* NOTE: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
* when switching camera in quad-view the other ortho views would zoom & reset.
*
* For now only redraw all regions when smooth-view finishes.
*/
- if (step >= 1.0f) {
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+}
+
+/* only meant for timer usage */
+
+static void view3d_smoothview_apply_from_timer(bContext *C, View3D *v3d, ARegion *region)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ RegionView3D *rv3d = region->regiondata;
+ struct SmoothView3DStore *sms = rv3d->sms;
+ float factor;
+
+ if (sms->time_allowed != 0.0) {
+ factor = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
}
else {
- ED_region_tag_redraw(region);
+ factor = 1.0f;
+ }
+ if (factor >= 1.0f) {
+ view3d_smoothview_apply_and_finish(C, v3d, region);
+ }
+ else {
+ /* Ease in/out smoothing. */
+ factor = (3.0f * factor * factor - 2.0f * factor * factor * factor);
+ const bool use_autokey = ED_screen_animation_playing(wm);
+ view3d_smoothview_apply_with_interp(C, v3d, region, use_autokey, factor);
+ }
+
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_copy(CTX_wm_area(C), region);
}
}
@@ -353,7 +506,7 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const w
return OPERATOR_PASS_THROUGH;
}
- view3d_smoothview_apply(C, v3d, region, true);
+ view3d_smoothview_apply_from_timer(C, v3d, region);
return OPERATOR_FINISHED;
}
@@ -363,8 +516,7 @@ void ED_view3d_smooth_view_force_finish(bContext *C, View3D *v3d, ARegion *regio
RegionView3D *rv3d = region->regiondata;
if (rv3d && rv3d->sms) {
- rv3d->sms->time_allowed = 0.0; /* force finishing */
- view3d_smoothview_apply(C, v3d, region, false);
+ view3d_smoothview_apply_and_finish(C, v3d, region);
/* force update of view matrix so tools that run immediately after
* can use them without redrawing first */
diff --git a/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c
index f834efe4a7b..7cafc3dfd42 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c
@@ -159,11 +159,15 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* clamp after because we may have been zooming out */
CLAMP(new_dist, dist_range[0], dist_range[1]);
- /* TODO(campbell): 'is_camera_lock' not currently working well. */
const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
- if ((rv3d->persp == RV3D_CAMOB) && (is_camera_lock == false)) {
+ if (rv3d->persp == RV3D_CAMOB) {
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP);
+ if (is_camera_lock) {
+ ED_view3d_camera_lock_init(depsgraph, v3d, rv3d);
+ }
+ else {
+ ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP);
+ }
}
ED_view3d_smooth_view(C,
@@ -173,6 +177,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
&(const V3D_SmoothParams){
.ofs = new_ofs,
.dist = &new_dist,
+ .undo_str = op->type->name,
});
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 99f8cbc975b..0d88824a784 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -689,6 +689,18 @@ bool ED_view3d_camera_lock_autokey(View3D *v3d,
return false;
}
+bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
+ const RegionView3D *rv3d,
+ struct bContext *C)
+{
+ if (ED_view3d_camera_lock_check(v3d, rv3d)) {
+ if (ED_undo_is_memfile_compatible(C)) {
+ return true;
+ }
+ }
+ return false;
+}
+
/**
* Create a MEMFILE undo-step for locked camera movement when transforming the view.
* Edit and texture paint mode don't use MEMFILE undo so undo push is skipped for them.
@@ -699,16 +711,14 @@ bool ED_view3d_camera_lock_autokey(View3D *v3d,
static bool view3d_camera_lock_undo_ex(
const char *str, View3D *v3d, RegionView3D *rv3d, struct bContext *C, bool undo_group)
{
- if (ED_view3d_camera_lock_check(v3d, rv3d)) {
- if (ED_undo_is_memfile_compatible(C)) {
- if (undo_group) {
- ED_undo_grouped_push(C, str);
- }
- else {
- ED_undo_push(C, str);
- }
- return true;
+ if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
+ if (undo_group) {
+ ED_undo_grouped_push(C, str);
+ }
+ else {
+ ED_undo_push(C, str);
}
+ return true;
}
return false;
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index fc88737ca70..b8042a9f215 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -202,6 +202,8 @@ static void sync_viewport_camera_smoothview(bContext *C,
.quat = other_rv3d->viewquat,
.dist = &other_rv3d->dist,
.lens = &other_v3d->lens,
+ /* No undo because this switches cameras. */
+ .undo_str = NULL,
});
}
else {
@@ -256,6 +258,8 @@ static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op)
.quat = rv3d->viewquat,
.dist = &rv3d->dist,
.lens = &v3d->lens,
+ /* No undo because this switches cameras. */
+ .undo_str = NULL,
});
}
@@ -939,6 +943,8 @@ static bool view3d_localview_init(const Depsgraph *depsgraph,
.quat = rv3d->viewquat,
.dist = ok_dist ? &dist_new : NULL,
.lens = &v3d->lens,
+ /* No undo because this doesn't move the camera. */
+ .undo_str = NULL,
});
}
}
@@ -1008,6 +1014,8 @@ static void view3d_localview_exit(const Depsgraph *depsgraph,
.ofs = rv3d->localvd->ofs,
.quat = rv3d->localvd->viewquat,
.dist = &rv3d->localvd->dist,
+ /* No undo because this doesn't move the camera. */
+ .undo_str = NULL,
});
}
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 4157caf45d7..91819a8806b 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -190,8 +190,8 @@ set(OPENGL_SRC
set(METAL_SRC
metal/mtl_backend.mm
- metal/mtl_context.mm
metal/mtl_command_buffer.mm
+ metal/mtl_context.mm
metal/mtl_debug.mm
metal/mtl_framebuffer.mm
metal/mtl_memory.mm
@@ -470,8 +470,8 @@ set(SRC_SHADER_CREATE_INFOS
../draw/engines/overlay/shaders/infos/overlay_grid_info.hh
../draw/engines/overlay/shaders/infos/overlay_outline_info.hh
../draw/engines/overlay/shaders/infos/overlay_paint_info.hh
- ../draw/engines/overlay/shaders/infos/overlay_sculpt_info.hh
../draw/engines/overlay/shaders/infos/overlay_sculpt_curves_info.hh
+ ../draw/engines/overlay/shaders/infos/overlay_sculpt_info.hh
../draw/engines/overlay/shaders/infos/overlay_volume_info.hh
../draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh
../draw/engines/select/shaders/infos/select_id_info.hh
@@ -593,9 +593,9 @@ if(WITH_GPU_BUILDTIME_SHADER_BUILDER)
endif()
target_link_libraries(shader_builder PUBLIC
+ bf_blenlib
bf_gpu
bf_intern_clog
- bf_blenlib
bf_intern_ghost
${PLATFORM_LINKLIBS}
)
diff --git a/source/blender/io/common/CMakeLists.txt b/source/blender/io/common/CMakeLists.txt
index a6818c0bf5d..ee5c6a0a47f 100644
--- a/source/blender/io/common/CMakeLists.txt
+++ b/source/blender/io/common/CMakeLists.txt
@@ -19,15 +19,15 @@ set(SRC
intern/dupli_parent_finder.cc
intern/dupli_persistent_id.cc
intern/object_identifier.cc
- intern/path_util.cc
intern/orientation.c
+ intern/path_util.cc
IO_abstract_hierarchy_iterator.h
IO_dupli_persistent_id.hh
+ IO_orientation.h
IO_path_util.hh
IO_path_util_types.h
IO_types.h
- IO_orientation.h
intern/dupli_parent_finder.hh
)
diff --git a/source/blender/io/stl/CMakeLists.txt b/source/blender/io/stl/CMakeLists.txt
index e0c48bbbf7e..3a21da5c579 100644
--- a/source/blender/io/stl/CMakeLists.txt
+++ b/source/blender/io/stl/CMakeLists.txt
@@ -24,16 +24,16 @@ set(INC_SYS
set(SRC
IO_stl.cc
- importer/stl_import_mesh.cc
+ importer/stl_import.cc
importer/stl_import_ascii_reader.cc
importer/stl_import_binary_reader.cc
- importer/stl_import.cc
+ importer/stl_import_mesh.cc
IO_stl.h
- importer/stl_import_mesh.hh
+ importer/stl_import.hh
importer/stl_import_ascii_reader.hh
importer/stl_import_binary_reader.hh
- importer/stl_import.hh
+ importer/stl_import_mesh.hh
)
set(LIB
diff --git a/source/blender/nodes/geometry/CMakeLists.txt b/source/blender/nodes/geometry/CMakeLists.txt
index ddd8c8949b1..31c00cc6b82 100644
--- a/source/blender/nodes/geometry/CMakeLists.txt
+++ b/source/blender/nodes/geometry/CMakeLists.txt
@@ -76,8 +76,8 @@ set(SRC
nodes/node_geo_input_index.cc
nodes/node_geo_input_instance_rotation.cc
nodes/node_geo_input_instance_scale.cc
- nodes/node_geo_input_material_index.cc
nodes/node_geo_input_material.cc
+ nodes/node_geo_input_material_index.cc
nodes/node_geo_input_mesh_edge_angle.cc
nodes/node_geo_input_mesh_edge_neighbors.cc
nodes/node_geo_input_mesh_edge_vertices.cc
@@ -118,9 +118,9 @@ set(SRC
nodes/node_geo_mesh_to_points.cc
nodes/node_geo_mesh_to_volume.cc
nodes/node_geo_object_info.cc
+ nodes/node_geo_points.cc
nodes/node_geo_points_to_vertices.cc
nodes/node_geo_points_to_volume.cc
- nodes/node_geo_points.cc
nodes/node_geo_proximity.cc
nodes/node_geo_raycast.cc
nodes/node_geo_realize_instances.cc
@@ -134,8 +134,8 @@ set(SRC
nodes/node_geo_set_curve_radius.cc
nodes/node_geo_set_curve_tilt.cc
nodes/node_geo_set_id.cc
- nodes/node_geo_set_material_index.cc
nodes/node_geo_set_material.cc
+ nodes/node_geo_set_material_index.cc
nodes/node_geo_set_point_radius.cc
nodes/node_geo_set_position.cc
nodes/node_geo_set_shade_smooth.cc
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
index c854bc733a3..3d28f5278a2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
@@ -17,7 +17,7 @@ static void node_declare(NodeDeclarationBuilder &b)
static int gpu_shader_rgb(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
- GPUNodeStack *in,
+ GPUNodeStack * /*in*/,
GPUNodeStack *out)
{
const bNodeSocket *socket = static_cast<bNodeSocket *>(node->outputs.first);
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index b6b7fe10cf9..14dbb3b25eb 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -17,7 +17,7 @@ static void sh_node_value_declare(NodeDeclarationBuilder &b)
static int gpu_shader_value(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
- GPUNodeStack *in,
+ GPUNodeStack * /*in*/,
GPUNodeStack *out)
{
const bNodeSocket *socket = static_cast<bNodeSocket *>(node->outputs.first);
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 11f48a72908..b9912929a54 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -200,8 +200,10 @@ if(WITH_BUILDINFO)
SET_SOURCE_FILES_PROPERTIES(${buildinfo_h_fake} PROPERTIES SYMBOLIC TRUE)
# a custom target that is always built
- add_custom_target(buildinfo ALL
- DEPENDS ${buildinfo_h_fake})
+ add_custom_target(
+ buildinfo ALL
+ DEPENDS ${buildinfo_h_fake}
+ )
# creates buildinfo.h using cmake script
add_custom_command(
@@ -272,13 +274,13 @@ if(WITH_PYTHON_MODULE)
else()
add_executable(blender ${EXETYPE} ${SRC})
if(WIN32)
- add_executable(blender-launcher WIN32
- blender_launcher_win32.c
- ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc
- ${CMAKE_BINARY_DIR}/blender.exe.manifest
- )
- target_compile_definitions (blender-launcher PRIVATE -D_UNICODE -DUNICODE)
- target_link_libraries(blender-launcher Pathcch.lib)
+ add_executable(blender-launcher WIN32
+ blender_launcher_win32.c
+ ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc
+ ${CMAKE_BINARY_DIR}/blender.exe.manifest
+ )
+ target_compile_definitions (blender-launcher PRIVATE -D_UNICODE -DUNICODE)
+ target_link_libraries(blender-launcher Pathcch.lib)
endif()
endif()
@@ -405,8 +407,8 @@ if(WITH_INTERNATIONAL)
# Create a custom target which will compile all po to mo
add_custom_target(
locales
- DEPENDS ${_all_mo_files})
-
+ DEPENDS ${_all_mo_files}
+ )
add_dependencies(blender locales)
# Generate INSTALL rules
@@ -464,7 +466,8 @@ if(UNIX AND NOT APPLE)
blender_man_page ALL
COMMAND ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1.py
--blender ${EXECUTABLE_OUTPUT_PATH}/blender
- --output ${CMAKE_CURRENT_BINARY_DIR}/blender.1)
+ --output ${CMAKE_CURRENT_BINARY_DIR}/blender.1
+ )
add_dependencies(blender_man_page blender)
endif()
endif()
@@ -719,15 +722,15 @@ elseif(WIN32)
if(WITH_OPENMP AND MSVC_CLANG)
install(
- FILES ${CLANG_OPENMP_DLL}
- DESTINATION "."
+ FILES ${CLANG_OPENMP_DLL}
+ DESTINATION "."
)
endif()
if(WITH_FFTW3)
install(
- FILES ${LIBDIR}/fftw3/lib/libfftw3-3.dll
- DESTINATION "."
+ FILES ${LIBDIR}/fftw3/lib/libfftw3-3.dll
+ DESTINATION "."
)
endif()
if(MSVC_ASAN)
@@ -738,14 +741,14 @@ elseif(WIN32)
message(FATAL_ERROR "Asan is enabled, but the ASAN runtime is not detected, this is an optional component during the MSVC install, please install it")
endif()
install(
- FILES ${ASAN_DLL}
- DESTINATION "."
- CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
+ FILES ${ASAN_DLL}
+ DESTINATION "."
+ CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
- FILES ${ASAN_DEBUG_DLL}
- DESTINATION "."
- CONFIGURATIONS Debug
+ FILES ${ASAN_DEBUG_DLL}
+ DESTINATION "."
+ CONFIGURATIONS Debug
)
unset(ASAN_DLL)
unset(ASAN_DEBUG_DLL)
@@ -753,18 +756,18 @@ elseif(WIN32)
if(WITH_GMP)
install(
- FILES ${LIBDIR}/gmp/lib/libgmp-10.dll
- DESTINATION "."
+ FILES ${LIBDIR}/gmp/lib/libgmp-10.dll
+ DESTINATION "."
)
install(
- FILES ${LIBDIR}/gmp/lib/libgmpxx.dll
- DESTINATION "."
- CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
+ FILES ${LIBDIR}/gmp/lib/libgmpxx.dll
+ DESTINATION "."
+ CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
- FILES ${LIBDIR}/gmp/lib/libgmpxx_d.dll
- DESTINATION "."
- CONFIGURATIONS Debug
+ FILES ${LIBDIR}/gmp/lib/libgmpxx_d.dll
+ DESTINATION "."
+ CONFIGURATIONS Debug
)
endif()
@@ -780,16 +783,16 @@ elseif(WIN32)
endif()
if(WITH_OPENVDB)
- install(
- FILES ${LIBDIR}/openvdb/bin/openvdb.dll
- DESTINATION "."
- CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
- )
- install(
- FILES ${LIBDIR}/openvdb/bin/openvdb_d.dll
- DESTINATION "."
- CONFIGURATIONS Debug
- )
+ install(
+ FILES ${LIBDIR}/openvdb/bin/openvdb.dll
+ DESTINATION "."
+ CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
+ )
+ install(
+ FILES ${LIBDIR}/openvdb/bin/openvdb_d.dll
+ DESTINATION "."
+ CONFIGURATIONS Debug
+ )
endif()
if(WITH_PYTHON)
@@ -1054,7 +1057,8 @@ elseif(APPLE)
set_target_properties(blender PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${OSX_APP_SOURCEDIR}/Contents/Info.plist
MACOSX_BUNDLE_SHORT_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH}"
- MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH} ${BLENDER_DATE}")
+ MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH} ${BLENDER_DATE}"
+ )
# Gather the date in finder-style
execute_process(COMMAND date "+%m/%d/%Y/%H:%M"
@@ -1151,9 +1155,10 @@ endif()
if(DEFINED BLENDER_TEXT_FILES_DESTINATION)
- configure_file(${CMAKE_SOURCE_DIR}/release/text/readme.html
- ${CMAKE_BINARY_DIR}/release/text/readme.html
- @ONLY
+ configure_file(
+ ${CMAKE_SOURCE_DIR}/release/text/readme.html
+ ${CMAKE_BINARY_DIR}/release/text/readme.html
+ @ONLY
)
list(APPEND BLENDER_TEXT_FILES
${CMAKE_BINARY_DIR}/release/text/readme.html
@@ -1240,17 +1245,18 @@ if(WIN32)
set_target_properties(blender PROPERTIES VS_GLOBAL_VcpkgEnabled "false")
set_target_properties(blender PROPERTIES
PDB_NAME "blender_private"
- PDB_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>")
- if(WITH_WINDOWS_PDB AND WITH_WINDOWS_STRIPPED_PDB)
- # This is slightly messy, but single target generators like ninja will not have the
- # CMAKE_CFG_INTDIR variable and multitarget generators like msbuild will not have
- # CMAKE_BUILD_TYPE. This can be simplified by target_link_options and the $<CONFIG>
- # generator expression in newer cmake (2.13+) but until that time this fill have suffice.
- if(CMAKE_BUILD_TYPE)
- set_property(TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}/blender_public.pdb")
- else()
- set_property(TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/blender_public.pdb")
- endif()
+ PDB_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>"
+ )
+ if(WITH_WINDOWS_PDB AND WITH_WINDOWS_STRIPPED_PDB)
+ # This is slightly messy, but single target generators like ninja will not have the
+ # `CMAKE_CFG_INTDIR` variable and multi-target generators like `msbuild` will not have
+ # `CMAKE_BUILD_TYPE`. This can be simplified by target_link_options and the `$<CONFIG>`
+ # generator expression in newer CMAKE (2.13+) but until that time this fill have suffice.
+ if(CMAKE_BUILD_TYPE)
+ set_property(TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}/blender_public.pdb")
+ else()
+ set_property(TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/blender_public.pdb")
+ endif()
endif()
endif()
diff --git a/tests/python/gpu_info.py b/tests/python/gpu_info.py
index 518fdc98bcc..426ce29e85d 100644
--- a/tests/python/gpu_info.py
+++ b/tests/python/gpu_info.py
@@ -1,7 +1,9 @@
+# SPDX-License-Identifier: GPL-2.0-or-later
+
"""
- Prints GPU backend information to the console and exits.
+Prints GPU back-end information to the console and exits.
- Use this script as `blender --background --python gpu_info.py`.
+Use this script as `blender --background --python gpu_info.py`.
"""
import bpy
import gpu