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-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py8
-rw-r--r--source/blender/blenkernel/intern/smoke.c4
-rw-r--r--source/blender/editors/space_view3d/drawobject.c7
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c204
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
-rw-r--r--source/blender/makesdna/DNA_smoke_types.h10
-rw-r--r--source/blender/makesrna/intern/rna_smoke.c24
7 files changed, 213 insertions, 50 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index 829850e4f2f..3cf77135622 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -383,6 +383,14 @@ class PHYSICS_PT_smoke_display_settings(PhysicButtonsPanel, Panel):
if axis_slice_method == 'FULL':
layout.prop(domain, "slice_per_voxel")
+ layout.separator()
+ layout.label(text="Debug:")
+ layout.prop(domain, "draw_velocity")
+ col = layout.column();
+ col.enabled = domain.draw_velocity
+ col.prop(domain, "vector_draw_type")
+ col.prop(domain, "vector_scale")
+
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index d0f546e9bef..05540f51588 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -543,6 +543,7 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->domain->slice_per_voxel = 5.0f;
smd->domain->slice_depth = 0.5f;
smd->domain->slice_axis = 0;
+ smd->domain->vector_scale = 1.0f;
}
else if (smd->type & MOD_SMOKE_TYPE_FLOW)
{
@@ -642,6 +643,9 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
tsmd->domain->slice_per_voxel = smd->domain->slice_per_voxel;
tsmd->domain->slice_depth = smd->domain->slice_depth;
tsmd->domain->slice_axis = smd->domain->slice_axis;
+ tsmd->domain->draw_velocity = smd->domain->draw_velocity;
+ tsmd->domain->vector_draw_type = smd->domain->vector_draw_type;
+ tsmd->domain->vector_scale = smd->domain->vector_scale;
}
else if (tsmd->flow) {
tsmd->flow->psys = smd->flow->psys;
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index a74c0f0f467..ea40d4eb5e1 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -7912,9 +7912,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
/* smoke debug render */
-#ifdef SMOKE_DEBUG_VELOCITY
- draw_smoke_velocity(smd->domain, ob);
-#endif
+ if (!render_override && sds->draw_velocity) {
+ draw_smoke_velocity(sds, viewnormal);
+ }
+
#ifdef SMOKE_DEBUG_HEAT
draw_smoke_heat(smd->domain, ob);
#endif
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index d743e7c09e7..ef4db7ed6b8 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -40,6 +40,7 @@
#include "BLI_utildefines.h"
#include "BLI_math.h"
+#include "BKE_DerivedMesh.h"
#include "BKE_particle.h"
#include "smoke_API.h"
@@ -571,61 +572,180 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
}
}
-#ifdef SMOKE_DEBUG_VELOCITY
-void draw_smoke_velocity(SmokeDomainSettings *domain, Object *ob)
+static void add_tri(float (*verts)[3], float(*colors)[3], int *offset,
+ float p1[3], float p2[3], float p3[3], float rgb[3])
{
- float x, y, z;
- float x0, y0, z0;
- int *base_res = domain->base_res;
- int *res = domain->res;
- int *res_min = domain->res_min;
- int *res_max = domain->res_max;
- float *vel_x = smoke_get_velocity_x(domain->fluid);
- float *vel_y = smoke_get_velocity_y(domain->fluid);
- float *vel_z = smoke_get_velocity_z(domain->fluid);
+ copy_v3_v3(verts[*offset + 0], p1);
+ copy_v3_v3(verts[*offset + 1], p2);
+ copy_v3_v3(verts[*offset + 2], p3);
- float min[3];
- float *cell_size = domain->cell_size;
- float step_size = ((float)max_iii(base_res[0], base_res[1], base_res[2])) / 16.f;
- float vf = domain->scale / 16.f * 2.f; /* velocity factor */
+ copy_v3_v3(colors[*offset + 0], rgb);
+ copy_v3_v3(colors[*offset + 1], rgb);
+ copy_v3_v3(colors[*offset + 2], rgb);
- glLineWidth(1.0f);
+ *offset += 3;
+}
+
+static void add_needle(float (*verts)[3], float (*colors)[3], float center[3],
+ float dir[3], float scale, float voxel_size, int *offset)
+{
+ float len = len_v3(dir);
+
+ float rgb[3];
+ weight_to_rgb(rgb, len);
+
+ if (len != 0.0f) {
+ mul_v3_fl(dir, 1.0f / len);
+ len *= scale;
+ }
+
+ len *= voxel_size;
+
+ float corners[4][3] = {
+ { 0.0f, 0.2f, -0.5f },
+ { -0.2f * 0.866f, -0.2f * 0.5f, -0.5f },
+ { 0.2f * 0.866f, -0.2f * 0.5f, -0.5f },
+ { 0.0f, 0.0f, 0.5f }
+ };
+
+ const float up[3] = { 0.0f, 0.0f, 1.0f };
+ float rot[3][3];
+
+ rotation_between_vecs_to_mat3(rot, up, dir);
+ transpose_m3(rot);
+
+ for (int i = 0; i < 4; i++) {
+ mul_m3_v3(rot, corners[i]);
+ mul_v3_fl(corners[i], len);
+ add_v3_v3(corners[i], center);
+ }
+
+ add_tri(verts, colors, offset, corners[0], corners[1], corners[2], rgb);
+ add_tri(verts, colors, offset, corners[0], corners[1], corners[3], rgb);
+ add_tri(verts, colors, offset, corners[1], corners[2], corners[3], rgb);
+ add_tri(verts, colors, offset, corners[2], corners[0], corners[3], rgb);
+}
+
+static void add_streamline(float (*verts)[3], float(*colors)[3], float center[3],
+ float dir[3], float scale, float voxel_size, int *offset)
+{
+ const float len = len_v3(dir);
+
+ float rgb[3];
+ weight_to_rgb(rgb, len);
+
+ copy_v3_v3(colors[(*offset)], rgb);
+ copy_v3_v3(verts[(*offset)++], center);
+
+ mul_v3_fl(dir, scale * voxel_size);
+ add_v3_v3(center, dir);
+
+ copy_v3_v3(colors[(*offset)], rgb);
+ copy_v3_v3(verts[(*offset)++], center);
+}
+
+typedef void (*vector_draw_func)(float(*)[3], float(*)[3], float*, float*, float, float, int*);
+
+void draw_smoke_velocity(SmokeDomainSettings *domain, float viewnormal[3])
+{
+ const int *base_res = domain->base_res;
+ const int *res = domain->res;
+ const int *res_min = domain->res_min;
+
+ int res_max[3];
+ copy_v3_v3_int(res_max, domain->res_max);
+
+ const float *vel_x = smoke_get_velocity_x(domain->fluid);
+ const float *vel_y = smoke_get_velocity_y(domain->fluid);
+ const float *vel_z = smoke_get_velocity_z(domain->fluid);
+
+ const float *cell_size = domain->cell_size;
+ const float step_size = ((float)max_iii(base_res[0], base_res[1], base_res[2])) / 16.0f;
/* set first position so that it doesn't jump when domain moves */
- x0 = res_min[0] + fmod(-(float)domain->shift[0] + res_min[0], step_size);
- y0 = res_min[1] + fmod(-(float)domain->shift[1] + res_min[1], step_size);
- z0 = res_min[2] + fmod(-(float)domain->shift[2] + res_min[2], step_size);
- if (x0 < res_min[0]) x0 += step_size;
- if (y0 < res_min[1]) y0 += step_size;
- if (z0 < res_min[2]) z0 += step_size;
+ float xyz[3] = {
+ res_min[0] + fmod(-(float)domain->shift[0] + res_min[0], step_size),
+ res_min[1] + fmod(-(float)domain->shift[1] + res_min[1], step_size),
+ res_min[2] + fmod(-(float)domain->shift[2] + res_min[2], step_size)
+ };
+
+ if (xyz[0] < res_min[0]) xyz[0] += step_size;
+ if (xyz[1] < res_min[1]) xyz[1] += step_size;
+ if (xyz[2] < res_min[2]) xyz[2] += step_size;
+
+ float min[3];
add_v3_v3v3(min, domain->p0, domain->obj_shift_f);
- for (x = floor(x0); x < res_max[0]; x += step_size)
- for (y = floor(y0); y < res_max[1]; y += step_size)
- for (z = floor(z0); z < res_max[2]; z += step_size) {
+ int num_points_v[3] = {
+ ((float)(res_max[0] - floor(xyz[0])) / step_size) + 0.5f,
+ ((float)(res_max[1] - floor(xyz[1])) / step_size) + 0.5f,
+ ((float)(res_max[2] - floor(xyz[2])) / step_size) + 0.5f
+ };
+
+ if (domain->slice_method == MOD_SMOKE_SLICE_AXIS_ALIGNED &&
+ domain->axis_slice_method == AXIS_SLICE_SINGLE)
+ {
+ const int axis = (domain->slice_axis == SLICE_AXIS_AUTO) ?
+ axis_dominant_v3_single(viewnormal) : domain->slice_axis - 1;
+
+ xyz[axis] = (float)res[axis] * domain->slice_depth;
+ num_points_v[axis] = 1;
+ res_max[axis] = xyz[axis] + 1;
+ }
+
+ vector_draw_func func;
+ int max_points;
+
+ if (domain->vector_draw_type == VECTOR_DRAW_NEEDLE) {
+ func = add_needle;
+ max_points = (num_points_v[0] * num_points_v[1] * num_points_v[2]) * 4 * 3;
+ }
+ else {
+ func = add_streamline;
+ max_points = (num_points_v[0] * num_points_v[1] * num_points_v[2]) * 2;
+ }
+
+ float (*verts)[3] = MEM_mallocN(sizeof(float) * 3 * max_points, "");
+ float (*colors)[3] = MEM_mallocN(sizeof(float) * 3 * max_points, "");
+
+ int num_points = 0;
+
+ for (float x = floor(xyz[0]); x < res_max[0]; x += step_size) {
+ for (float y = floor(xyz[1]); y < res_max[1]; y += step_size) {
+ for (float z = floor(xyz[2]); z < res_max[2]; z += step_size) {
int index = (floor(x) - res_min[0]) + (floor(y) - res_min[1]) * res[0] + (floor(z) - res_min[2]) * res[0] * res[1];
- float pos[3] = {min[0] + ((float)x + 0.5f) * cell_size[0], min[1] + ((float)y + 0.5f) * cell_size[1], min[2] + ((float)z + 0.5f) * cell_size[2]};
- float vel = sqrtf(vel_x[index] * vel_x[index] + vel_y[index] * vel_y[index] + vel_z[index] * vel_z[index]);
+ float pos[3] = {
+ min[0] + ((float)x + 0.5f) * cell_size[0],
+ min[1] + ((float)y + 0.5f) * cell_size[1],
+ min[2] + ((float)z + 0.5f) * cell_size[2]
+ };
- /* draw heat as scaled "arrows" */
- if (vel >= 0.01f) {
- float col_g = 1.0f - vel;
- CLAMP(col_g, 0.0f, 1.0f);
- glColor3f(1.0f, col_g, 0.0f);
- glPointSize(10.0f * vel);
+ float vel[3] = {
+ vel_x[index], vel_y[index], vel_z[index]
+ };
- glBegin(GL_LINES);
- glVertex3f(pos[0], pos[1], pos[2]);
- glVertex3f(pos[0] + vel_x[index] * vf, pos[1] + vel_y[index] * vf, pos[2] + vel_z[index] * vf);
- glEnd();
- glBegin(GL_POINTS);
- glVertex3f(pos[0] + vel_x[index] * vf, pos[1] + vel_y[index] * vf, pos[2] + vel_z[index] * vf);
- glEnd();
- }
+ func(verts, colors, pos, vel, domain->vector_scale, cell_size[0], &num_points);
}
+ }
+ }
+
+ glLineWidth(1.0f);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, verts);
+
+ glEnableClientState(GL_COLOR_ARRAY);
+ glColorPointer(3, GL_FLOAT, 0, colors);
+
+ glDrawArrays(GL_LINES, 0, num_points);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ MEM_freeN(verts);
+ MEM_freeN(colors);
}
-#endif
#ifdef SMOKE_DEBUG_HEAT
void draw_smoke_heat(SmokeDomainSettings *domain, Object *ob)
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 314dadbaa52..0e2cb95dd89 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -296,12 +296,10 @@ void draw_smoke_volume(struct SmokeDomainSettings *sds, struct Object *ob,
const float min[3], const float max[3],
const float viewnormal[3]);
-//#define SMOKE_DEBUG_VELOCITY
//#define SMOKE_DEBUG_HEAT
-#ifdef SMOKE_DEBUG_VELOCITY
-void draw_smoke_velocity(struct SmokeDomainSettings *domain, struct Object *ob);
-#endif
+void draw_smoke_velocity(struct SmokeDomainSettings *domain, float viewnormal[3]);
+
#ifdef SMOKE_DEBUG_HEAT
void draw_smoke_heat(struct SmokeDomainSettings *domain, struct Object *ob);
#endif
diff --git a/source/blender/makesdna/DNA_smoke_types.h b/source/blender/makesdna/DNA_smoke_types.h
index 5526c18f656..ba7f73c2f63 100644
--- a/source/blender/makesdna/DNA_smoke_types.h
+++ b/source/blender/makesdna/DNA_smoke_types.h
@@ -72,6 +72,11 @@ enum {
SLICE_AXIS_Z = 3,
};
+enum {
+ VECTOR_DRAW_NEEDLE = 0,
+ VECTOR_DRAW_STREAMLINE = 1,
+};
+
/* cache compression */
#define SM_CACHE_LIGHT 0
#define SM_CACHE_HEAVY 1
@@ -184,10 +189,13 @@ typedef struct SmokeDomainSettings {
/* Display settings */
char slice_method, axis_slice_method;
- char slice_axis, pad2;
+ char slice_axis, draw_velocity;
float slice_per_voxel;
float slice_depth;
float display_thickness;
+ float vector_scale;
+ char vector_draw_type;
+ char pad2[3];
} SmokeDomainSettings;
diff --git a/source/blender/makesrna/intern/rna_smoke.c b/source/blender/makesrna/intern/rna_smoke.c
index 22c1a115a15..40a45416aca 100644
--- a/source/blender/makesrna/intern/rna_smoke.c
+++ b/source/blender/makesrna/intern/rna_smoke.c
@@ -463,6 +463,12 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
+ static EnumPropertyItem vector_draw_items[] = {
+ {VECTOR_DRAW_NEEDLE, "NEEDLE", 0, "Needle", "Draw vectors as needles"},
+ {VECTOR_DRAW_STREAMLINE, "STREAMLINE", 0, "Streamlines", "Draw vectors as streamlines"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
srna = RNA_def_struct(brna, "SmokeDomainSettings", NULL);
RNA_def_struct_ui_text(srna, "Domain Settings", "Smoke domain settings");
RNA_def_struct_sdna(srna, "SmokeDomainSettings");
@@ -781,6 +787,24 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 0.1, 100.0, 0.1, 3);
RNA_def_property_ui_text(prop, "Thickness", "Thickness of smoke drawing in the viewport");
RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, NULL);
+
+ prop = RNA_def_property(srna, "draw_velocity", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw_velocity", 0);
+ RNA_def_property_ui_text(prop, "Draw Velocity", "Toggle visualation of the velocity field as needles");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
+ prop = RNA_def_property(srna, "vector_draw_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "vector_draw_type");
+ RNA_def_property_enum_items(prop, vector_draw_items);
+ RNA_def_property_ui_text(prop, "Draw Type", "");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
+ prop = RNA_def_property(srna, "vector_scale", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "vector_scale");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_range(prop, 0.0, 100.0, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Scale", "Multiplier for scaling the vectors");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
}
static void rna_def_smoke_flow_settings(BlenderRNA *brna)