Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c4
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c4
-rw-r--r--source/blender/blenloader/intern/versioning_cycles.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c6
-rw-r--r--source/blender/draw/engines/overlay/overlay_armature.c5
-rw-r--r--source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl2
-rw-r--r--source/blender/draw/engines/overlay/shaders/extra_vert.glsl6
-rw-r--r--source/blender/draw/intern/draw_manager_data.c2
-rw-r--r--source/blender/draw/intern/shaders/common_globals_lib.glsl2
-rw-r--r--source/blender/editors/armature/armature_relations.c3
-rw-r--r--source/blender/editors/curve/editcurve.c6
12 files changed, 22 insertions, 25 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 48c5aff721d..c434a97b890 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -6377,8 +6377,8 @@ static int dynamicPaint_doStep(Depsgraph *depsgraph,
return ret;
}
-/*
- * Calculate a single frame and included subframes for surface
+/**
+ * Calculate a single frame and included sub-frames for surface.
*/
int dynamicPaint_calculateFrame(DynamicPaintSurface *surface,
struct Depsgraph *depsgraph,
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index 52ca229fe27..66fd2780cf8 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -323,7 +323,7 @@ MINLINE int compare_rgb_uchar(const unsigned char col_a[3],
MINLINE float dither_random_value(float s, float t)
{
/* Original code from https://www.shadertoy.com/view/4t2SDh */
- /* The nois reshaping technique does not work on CPU.
+ /* The noise reshaping technique does not work on CPU.
* We generate and merge two distribution instead */
/* Uniform noise in [0..1[ range */
float nrnd0 = sinf(s * 12.9898f + t * 78.233f) * 43758.5453f;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 4adce2d796c..d97fe900679 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -7676,8 +7676,8 @@ static void *restore_pointer_by_name_main(Main *mainp, ID *id, ePointerUserMode
* Only for undo files, or to restore a screen after reading without UI...
*
* \param user:
- * - USER_IGNORE: no usercount change
- * - USER_REAL: ensure a real user (even if a fake one is set)
+ * - USER_IGNORE: no user-count change.
+ * - USER_REAL: ensure a real user (even if a fake one is set).
* \param id_map: lookup table, use when performing many lookups.
* this could be made an optional argument (falling back to a full lookup),
* however at the moment it's always available.
diff --git a/source/blender/blenloader/intern/versioning_cycles.c b/source/blender/blenloader/intern/versioning_cycles.c
index 77167d887cf..ab5ce67615d 100644
--- a/source/blender/blenloader/intern/versioning_cycles.c
+++ b/source/blender/blenloader/intern/versioning_cycles.c
@@ -1250,12 +1250,13 @@ static void update_noise_and_wave_distortion(bNodeTree *ntree)
}
}
-/* Wave Texture node: Restore previous texture directions and offset.
+/**
+ * Wave Texture node: Restore previous texture directions and offset.
* 1. In 2.81, Wave texture had fixed diagonal direction (Bands) or
* mapping along distance (Rings). Now, directions are customizable
* properties, with X axis being new default. To fix this we set new
* direction options to Diagonal and Spherical.
- * 2. Sine profile is now negatively offseted by PI/2 to better match
+ * 2. Sine profile is now negatively offset by PI/2 to better match
* other profiles. To fix this we set new Phase Offset input to PI/2
* in nodes with Sine profile.
*/
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 5e6c11833d3..1f12ef1f379 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -789,10 +789,10 @@ void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
if (pinfo->do_grid_update) {
scene_orig->eevee.light_cache->flag |= LIGHTCACHE_UPDATE_GRID;
}
- /* If we update grid we need to update the cubemaps too.
- * So always refresh cubemaps. */
+ /* If we update grid we need to update the cube-maps too.
+ * So always refresh cube-maps. */
scene_orig->eevee.light_cache->flag |= LIGHTCACHE_UPDATE_CUBE;
- /* Tag the lightcache to auto update. */
+ /* Tag the light-cache to auto update. */
scene_orig->eevee.light_cache->flag |= LIGHTCACHE_UPDATE_AUTO;
/* Use a notifier to trigger the operator after drawing. */
WM_event_add_notifier(draw_ctx->evil_C, NC_LIGHTPROBE, scene_orig);
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index 537698c7789..3bf91b0d0be 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -1284,9 +1284,8 @@ static void draw_axes(ArmatureDrawContext *ctx,
final_col[3] = (ctx->const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.1 : 0.65;
if (pchan && pchan->custom && !(arm->flag & ARM_NO_CUSTOM)) {
- /** Special case: Custom bones can have different scale than the bone.
- * Recompute display matrix without the custom scalling applied. (T65640)
- **/
+ /* Special case: Custom bones can have different scale than the bone.
+ * Recompute display matrix without the custom scaling applied. (T65640). */
float axis_mat[4][4];
float length = pchan->bone->length;
copy_m4_m4(axis_mat, pchan->custom_tx ? pchan->custom_tx->pose_mat : pchan->pose_mat);
diff --git a/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl
index 738f0025f07..a82c13b9fb7 100644
--- a/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl
@@ -12,7 +12,7 @@ void main()
{
finalColor = colorLight;
- /* Relative to DPI scalling. Have constant screen size. */
+ /* Relative to DPI scaling. Have constant screen size. */
vec3 screen_pos = screenVecs[0].xyz * pos.x + screenVecs[1].xyz * pos.y;
vec3 p = inst_pos;
p.z *= (pos.z == 0.0) ? 0.0 : 1.0;
diff --git a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl
index 92db27ea6dd..035fab1040e 100644
--- a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl
@@ -137,11 +137,11 @@ void main()
}
/* Empties */
else if ((vclass & VCLASS_EMPTY_SCALED) != 0) {
- /* This is a bit silly but we avoid scalling the object matrix on CPU (saving a mat4 mul) */
+ /* This is a bit silly but we avoid scaling the object matrix on CPU (saving a mat4 mul) */
vpos *= empty_scale;
}
else if ((vclass & VCLASS_EMPTY_SIZE) != 0) {
- /* This is a bit silly but we avoid scalling the object matrix on CPU (saving a mat4 mul) */
+ /* This is a bit silly but we avoid scaling the object matrix on CPU (saving a mat4 mul) */
vpos *= empty_size;
}
else if ((vclass & VCLASS_EMPTY_AXES) != 0) {
@@ -177,7 +177,7 @@ void main()
vec3 world_pos;
if ((vclass & VCLASS_SCREENSPACE) != 0) {
- /* Relative to DPI scalling. Have constant screen size. */
+ /* Relative to DPI scaling. Have constant screen size. */
vec3 screen_pos = screenVecs[0].xyz * vpos.x + screenVecs[1].xyz * vpos.y;
vec3 p = (obmat * vec4(vofs, 1.0)).xyz;
float screen_size = mul_project_m4_v3_zfac(p) * sizePixel;
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 43e8e2a4733..6f2a9cc056f 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -514,7 +514,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob)
ob_infos->ob_flag += (ob->base_flag & BASE_FROM_DUPLI) ? (1 << 2) : 0;
ob_infos->ob_flag += (ob->base_flag & BASE_FROM_SET) ? (1 << 3) : 0;
ob_infos->ob_flag += (ob == DST.draw_ctx.obact) ? (1 << 4) : 0;
- /* Negative scalling. */
+ /* Negative scaling. */
ob_infos->ob_flag *= (ob->transflag & OB_NEG_SCALE) ? -1.0f : 1.0f;
/* Object Color. */
copy_v4_v4(ob_infos->ob_color, ob->color);
diff --git a/source/blender/draw/intern/shaders/common_globals_lib.glsl b/source/blender/draw/intern/shaders/common_globals_lib.glsl
index 1777b5e23fc..6a3bf150095 100644
--- a/source/blender/draw/intern/shaders/common_globals_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_globals_lib.glsl
@@ -104,7 +104,7 @@ layout(std140) uniform globalsBlock
vec4 screenVecs[2];
vec4 sizeViewport; /* Inverted size in zw. */
- float sizePixel; /* This one is for dpi scalling */
+ float sizePixel; /* This one is for dpi scaling */
float pixelFac; /* To use with mul_project_m4_v3_zfac() */
float sizeObjectCenter;
float sizeLightCenter;
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index b800714cd14..2c2bf3cd283 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -667,7 +667,8 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
/* 2) duplicate base */
- /* Only duplicate linked armature but take into account user preferences for duplicating actions. */
+ /* Only duplicate linked armature but take into account
+ * user preferences for duplicating actions. */
short dupflag = USER_DUP_ARM | (U.dupflag & USER_DUP_ACT);
Base *base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, dupflag);
Object *ob_new = base_new->object;
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 902e45dde5a..a37063a076d 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -1409,11 +1409,7 @@ static int separate_exec(bContext *C, wmOperator *op)
/* Take into account user preferences for duplicating actions. */
short dupflag = (U.dupflag & USER_DUP_ACT);
- newbase = ED_object_add_duplicate(bmain,
- scene,
- view_layer,
- oldbase,
- dupflag);
+ newbase = ED_object_add_duplicate(bmain, scene, view_layer, oldbase, dupflag);
DEG_relations_tag_update(bmain);
newob = newbase->object;