diff options
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer.cc | 6 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.cc | 5 |
2 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc index a94212969b9..da8ab80b347 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.cc +++ b/source/blender/gpu/intern/gpu_framebuffer.cc @@ -552,7 +552,7 @@ void GPU_framebuffer_bind(GPUFrameBuffer *fb) } #endif - glViewport(0, 0, fb->width, fb->height); + GPU_viewport(0, 0, fb->width, fb->height); } /* Workaround for binding a srgb framebuffer without doing the srgb transform. */ @@ -611,7 +611,7 @@ void GPU_framebuffer_viewport_set(GPUFrameBuffer *fb, int x, int y, int w, int h { CHECK_FRAMEBUFFER_IS_BOUND(fb); - glViewport(x, y, w, h); + GPU_viewport(x, y, w, h); } void GPU_framebuffer_clear(GPUFrameBuffer *fb, @@ -866,7 +866,7 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb, BLI_assert(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); - glViewport(0, 0, current_dim[0], current_dim[1]); + GPU_viewport(0, 0, current_dim[0], current_dim[1]); callback(userData, i); if (current_dim[0] == 1 && current_dim[1] == 1) { diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc index a0a230f2980..91990dac83f 100644 --- a/source/blender/gpu/intern/gpu_texture.cc +++ b/source/blender/gpu/intern/gpu_texture.cc @@ -1611,6 +1611,9 @@ void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat gpu_data_format, const vo /* This means that this function can only be used in one context for each texture. */ BLI_assert(tex->copy_fb_ctx == GPU_context_active_get()); + int viewport[4]; + GPU_viewport_size_get_i(viewport); + glBindFramebuffer(GL_FRAMEBUFFER, tex->copy_fb); glViewport(0, 0, tex->w, tex->h); @@ -1675,6 +1678,8 @@ void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat gpu_data_format, const vo glClear(GL_COLOR_BUFFER_BIT); } + glViewport(UNPACK4(viewport)); + if (prev_fb) { GPU_framebuffer_bind(prev_fb); } |