diff options
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 2 | ||||
-rw-r--r-- | source/blender/editors/scene/scene_edit.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 9b048b1552a..800370318c4 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -108,7 +108,7 @@ struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name); struct ToolSettings *BKE_toolsettings_copy(struct ToolSettings *toolsettings, const int flag); void BKE_toolsettings_free(struct ToolSettings *toolsettings); -struct Scene *BKE_scene_copy(struct Main *bmain, struct Scene *sce, eSceneCopyMethod type); +struct Scene *BKE_scene_duplicate(struct Main *bmain, struct Scene *sce, eSceneCopyMethod type); void BKE_scene_groups_relink(struct Scene *sce); struct Scene *BKE_scene_find_from_collection(const struct Main *bmain, diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 1b06217f1df..b6b478f727e 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -749,7 +749,7 @@ void BKE_scene_copy_data_eevee(Scene *sce_dst, const Scene *sce_src) /* TODO Copy the cache. */ } -Scene *BKE_scene_copy(Main *bmain, Scene *sce, eSceneCopyMethod type) +Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type) { Scene *sce_copy; diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c index 059337dd6fe..c32bb69db4e 100644 --- a/source/blender/editors/scene/scene_edit.c +++ b/source/blender/editors/scene/scene_edit.c @@ -67,7 +67,7 @@ Scene *ED_scene_add(Main *bmain, bContext *C, wmWindow *win, eSceneCopyMethod me ED_editors_flush_edits(bmain); } - scene_new = BKE_scene_copy(bmain, scene_old, method); + scene_new = BKE_scene_duplicate(bmain, scene_old, method); } WM_window_set_active_scene(bmain, C, win, scene_new); |