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-rw-r--r--source/blender/gpu/opengl/gl_backend.hh16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index a31a4a45f56..80fadb2fc0a 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -63,42 +63,42 @@ class GLBackend : public GPUBackend {
GLTexture::samplers_update();
};
- GPUContext *context_alloc(void *ghost_window)
+ GPUContext *context_alloc(void *ghost_window) override
{
return new GLContext(ghost_window, shared_orphan_list_);
};
- Batch *batch_alloc(void)
+ Batch *batch_alloc(void) override
{
return new GLBatch();
};
- DrawList *drawlist_alloc(int list_length)
+ DrawList *drawlist_alloc(int list_length) override
{
return new GLDrawList(list_length);
};
- FrameBuffer *framebuffer_alloc(const char *name)
+ FrameBuffer *framebuffer_alloc(const char *name) override
{
return new GLFrameBuffer(name);
};
- IndexBuf *indexbuf_alloc(void)
+ IndexBuf *indexbuf_alloc(void) override
{
return new GLIndexBuf();
};
- Shader *shader_alloc(const char *name)
+ Shader *shader_alloc(const char *name) override
{
return new GLShader(name);
};
- Texture *texture_alloc(const char *name)
+ Texture *texture_alloc(const char *name) override
{
return new GLTexture(name);
};
- UniformBuf *uniformbuf_alloc(int size, const char *name)
+ UniformBuf *uniformbuf_alloc(int size, const char *name) override
{
return new GLUniformBuf(size, name);
};