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-rw-r--r--source/blender/editors/object/object_add.c1
-rw-r--r--source/blender/editors/space_outliner/outliner_tools.c2
2 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index f31324935d2..81372a753df 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -2122,6 +2122,7 @@ static int add_named_exec(bContext *C, wmOperator *op)
ED_view3d_cursor3d_position(C, basen->object->loc, mval);
}
+ ED_base_object_select(basen, BA_SELECT);
ED_base_object_activate(C, basen);
copy_object_set_idnew(C, dupflag);
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
index 303782f3fbd..cd04c8c6bd1 100644
--- a/source/blender/editors/space_outliner/outliner_tools.c
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -389,7 +389,7 @@ static void group_linkobs2scene_cb(bContext *UNUSED(C), Scene *scene, TreeElemen
/* link to scene */
base = MEM_callocN(sizeof(Base), "add_base");
BLI_addhead(&scene->base, base);
- base->lay = (1 << 20) - 1; /*v3d->lay;*/ /* would be nice to use the 3d layer but the include's not here */
+ base->lay = gob->ob->lay;
gob->ob->flag |= SELECT;
base->flag = gob->ob->flag;
base->object = gob->ob;