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-rw-r--r--extern/qhull/SConscript2
-rw-r--r--extern/solid/SConscript2
-rw-r--r--source/gameengine/BlenderRoutines/SConscript2
-rw-r--r--source/gameengine/Converter/SConscript2
-rw-r--r--source/gameengine/Expressions/SConscript2
-rw-r--r--source/gameengine/GameLogic/SConscript2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/SConscript2
-rw-r--r--source/gameengine/Ketsji/SConscript2
-rw-r--r--source/gameengine/Network/LoopBackNetwork/SConscript2
-rw-r--r--source/gameengine/Network/SConscript2
-rw-r--r--source/gameengine/Physics/Bullet/SConscript2
-rw-r--r--source/gameengine/Physics/Dummy/SConscript2
-rw-r--r--source/gameengine/Physics/Sumo/SConscript2
-rw-r--r--source/gameengine/Physics/common/SConscript2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript2
-rw-r--r--source/gameengine/Rasterizer/SConscript4
-rw-r--r--source/gameengine/SConscript2
-rw-r--r--source/gameengine/SceneGraph/SConscript4
-rw-r--r--source/gameengine/VideoTexture/SConscript2
19 files changed, 21 insertions, 21 deletions
diff --git a/extern/qhull/SConscript b/extern/qhull/SConscript
index 7f911d1b7f1..d3db67cddc0 100644
--- a/extern/qhull/SConscript
+++ b/extern/qhull/SConscript
@@ -32,4 +32,4 @@ sources = ['src/geom.c',
incs = 'include src'
-env.BlenderLib ( 'extern_qhull', sources, Split(incs), Split(defs), libtype=['game2','player'], priority=[50, 85], compileflags = cflags)
+env.BlenderLib ( 'extern_qhull', sources, Split(incs), Split(defs), libtype=['extern'], priority=[50], compileflags = cflags)
diff --git a/extern/solid/SConscript b/extern/solid/SConscript
index 7482014c0a4..c50815b590b 100644
--- a/extern/solid/SConscript
+++ b/extern/solid/SConscript
@@ -31,4 +31,4 @@ sources = env.Glob('src/*.cpp') + env.Glob('src/convex/*.cpp') + env.Glob('src/c
incs = 'include src src/broad src/complex src/convex ../qhull/include'
-env.BlenderLib ( libname='extern_solid', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['game2','player'], priority=[45, 75] , compileflags = cflags)
+env.BlenderLib ( libname='extern_solid', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[10] , compileflags = cflags)
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index 7722b6f69a6..f7a3971e288 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -27,4 +27,4 @@ cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
-env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 45] , compileflags=cxxflags)
+env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['core', 'player'], priority=[300, 45] , compileflags=cxxflags)
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 434fad0f544..5c2ab49a04c 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -23,4 +23,4 @@ incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_SOLID_INC']
incs += ' ' + env['BF_BULLET_INC']
-env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,50] )
+env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['core','player'], priority=[305,50] )
diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript
index 2d4988586de..f391afec60b 100644
--- a/source/gameengine/Expressions/SConscript
+++ b/source/gameengine/Expressions/SConscript
@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp')
incs ='. #source/kernel/gen_system #intern/string #intern/moto/include'
incs += ' ' + env['BF_PYTHON_INC']
-env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['game','player'], priority = [45,120] )
+env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [310,120] )
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index ee0e638af60..25cf73cd079 100644
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -17,4 +17,4 @@ if env['WITH_BF_SDL']:
else:
defs += ' DISABLE_SDL'
-env.BlenderLib ( 'bf_logic', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[30, 100] )
+env.BlenderLib ( 'bf_logic', sources, Split(incs), Split(defs), libtype=['core','player'], priority=[315, 100] )
diff --git a/source/gameengine/Ketsji/KXNetwork/SConscript b/source/gameengine/Ketsji/KXNetwork/SConscript
index 812d7bfc7f9..93b65757ac5 100644
--- a/source/gameengine/Ketsji/KXNetwork/SConscript
+++ b/source/gameengine/Ketsji/KXNetwork/SConscript
@@ -9,4 +9,4 @@ incs += ' #source/gameengine/Network'
incs += ' ' + env['BF_PYTHON_INC']
-env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[5, 145] )
+env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 145] )
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 7d2cfb403c0..13a0d321cff 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -48,4 +48,4 @@ incs += ' ' + env['BF_OPENGL_INC']
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 60], compileflags = cflags )
+env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['core','player'], priority=[320, 60], compileflags = cflags )
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript
index 1cf94cc10ea..be6545b4fd6 100644
--- a/source/gameengine/Network/LoopBackNetwork/SConscript
+++ b/source/gameengine/Network/LoopBackNetwork/SConscript
@@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
-env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[35, 155] )
+env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 155] )
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript
index 6cbf8608788..804851973af 100644
--- a/source/gameengine/Network/SConscript
+++ b/source/gameengine/Network/SConscript
@@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
-env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 150] )
+env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core', 'player'], priority=[400, 150] )
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index 138ae493013..51dbb4d86da 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -12,4 +12,4 @@ if env['OURPLATFORM']=='win32-vc':
cflags.append('/GR')
cflags.append('/O2')
-env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,80] )
+env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360,80] )
diff --git a/source/gameengine/Physics/Dummy/SConscript b/source/gameengine/Physics/Dummy/SConscript
index 59579eb7132..93d6ac36446 100644
--- a/source/gameengine/Physics/Dummy/SConscript
+++ b/source/gameengine/Physics/Dummy/SConscript
@@ -5,4 +5,4 @@ sources = 'DummyPhysicsEnvironment.cpp'
incs = '. ../common'
-env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['game','player'], priority=[10,95] )
+env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,95] )
diff --git a/source/gameengine/Physics/Sumo/SConscript b/source/gameengine/Physics/Sumo/SConscript
index fdf6fdafec2..a228a986af2 100644
--- a/source/gameengine/Physics/Sumo/SConscript
+++ b/source/gameengine/Physics/Sumo/SConscript
@@ -22,4 +22,4 @@ if env['OURPLATFORM']=='win32-vc':
cflags.append('/GR')
cflags.append('/O1')
-env.BlenderLib ( 'bf_sumo', sources, incs, [], libtype=['game2','player'], priority=[40, 55] , compileflags=cflags)
+env.BlenderLib ( 'bf_sumo', sources, incs, [], libtype=['core','player'], priority=[400, 55] , compileflags=cflags)
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript
index dff4c0fe6c6..aead31fb73e 100644
--- a/source/gameengine/Physics/common/SConscript
+++ b/source/gameengine/Physics/common/SConscript
@@ -5,4 +5,4 @@ sources = 'PHY_IMotionState.cpp PHY_IPhysicsController.cpp PHY_IPhysicsEnvironme
incs = '. ../Dummy #intern/moto/include'
-env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['game', 'game2','player'], priority=[20, 45, 90] )
+env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 90] )
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index 0f2a537265a..b9358ffde6b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines '
incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
-env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 115] )
+env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 115] )
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index a024f7e0ee6..ebb2f28ec16 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -10,6 +10,6 @@ incs += ' ' + env['BF_PYTHON_INC']
if env['OURPLATFORM']=='win32-vc':
cflags = []
cflags.append('/Ox')
- env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
+ env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], compileflags = cflags )
else:
- env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] )
+ env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115] )
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
index e841f206eee..39824cac1aa 100644
--- a/source/gameengine/SConscript
+++ b/source/gameengine/SConscript
@@ -3,7 +3,7 @@ Import ('env')
SConscript(['BlenderRoutines/SConscript',
'Converter/SConscript',
- 'Expressions/SConscript',
+ 'Expressions/SConscript', #310
'GameLogic/SConscript',
'Ketsji/SConscript',
'Ketsji/KXNetwork/SConscript',
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
index 90559e41bc0..a0733b6c51c 100644
--- a/source/gameengine/SceneGraph/SConscript
+++ b/source/gameengine/SceneGraph/SConscript
@@ -2,8 +2,8 @@
Import ('env')
-sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_Node.cpp SG_Spatial.cpp SG_Tree.cpp'
+sources = env.Glob('*.cpp')
incs = '. #intern/moto/include'
-env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,125] )
+env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[280,125] )
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index 91a74516bc5..36bb1ea6257 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -29,4 +29,4 @@ if env['WITH_BF_FFMPEG']:
incs += ' ' + env['BF_FFMPEG_INC']
defs += ' __STDC_CONSTANT_MACROS'
-env.BlenderLib ( 'bf_videotex', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[25, 72], compileflags = cflags )
+env.BlenderLib ( 'bf_videotex', sources, Split(incs), Split(defs), libtype=['core','player'], priority=[300, 72], compileflags = cflags )