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-rw-r--r--source/blender/blenkernel/BKE_node.h33
-rw-r--r--source/blender/blenkernel/intern/node.cc31
-rw-r--r--source/blender/editors/space_node/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_node/link_drag_search.cc291
-rw-r--r--source/blender/editors/space_node/node_intern.hh35
-rw-r--r--source/blender/editors/space_node/node_relationships.cc155
-rw-r--r--source/blender/nodes/CMakeLists.txt2
-rw-r--r--source/blender/nodes/NOD_geometry.h4
-rw-r--r--source/blender/nodes/NOD_node_declaration.hh76
-rw-r--r--source/blender/nodes/NOD_socket_declarations.hh24
-rw-r--r--source/blender/nodes/NOD_socket_declarations_geometry.hh3
-rw-r--r--source/blender/nodes/NOD_socket_search_link.hh151
-rw-r--r--source/blender/nodes/composite/node_composite_util.cc3
-rw-r--r--source/blender/nodes/function/node_function_util.cc3
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_value.cc55
-rw-r--r--source/blender/nodes/geometry/node_geometry_tree.cc9
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.cc28
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc33
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc24
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc51
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc7
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc42
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc14
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc15
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc43
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc37
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc15
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_raycast.cc22
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc9
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_switch.cc32
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc37
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_viewer.cc54
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc15
-rw-r--r--source/blender/nodes/intern/node_declaration.cc4
-rw-r--r--source/blender/nodes/intern/node_socket.cc7
-rw-r--r--source/blender/nodes/intern/node_socket_declarations.cc163
-rw-r--r--source/blender/nodes/intern/socket_search_link.cc199
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c6
-rw-r--r--source/blender/nodes/shader/node_shader_util.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc23
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc11
47 files changed, 1691 insertions, 113 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 2038842ee59..a2959556810 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -34,6 +34,10 @@
#include "RNA_types.h"
#ifdef __cplusplus
+# include "BLI_string_ref.hh"
+#endif
+
+#ifdef __cplusplus
extern "C" {
#endif
@@ -114,6 +118,7 @@ namespace nodes {
class NodeMultiFunctionBuilder;
class GeoNodeExecParams;
class NodeDeclarationBuilder;
+class GatherLinkSearchOpParams;
} // namespace nodes
namespace fn {
class CPPType;
@@ -129,10 +134,15 @@ using SocketGetCPPValueFunction = void (*)(const struct bNodeSocket &socket, voi
using SocketGetGeometryNodesCPPValueFunction = void (*)(const struct bNodeSocket &socket,
void *r_value);
+/* Adds socket link operations that are specific to this node type. */
+using NodeGatherSocketLinkOperationsFunction =
+ void (*)(blender::nodes::GatherLinkSearchOpParams &params);
+
#else
typedef void *NodeMultiFunctionBuildFunction;
typedef void *NodeGeometryExecFunction;
typedef void *NodeDeclareFunction;
+typedef void *NodeGatherSocketLinkOperationsFunction;
typedef void *SocketGetCPPTypeFunction;
typedef void *SocketGetGeometryNodesCPPTypeFunction;
typedef void *SocketGetGeometryNodesCPPValueFunction;
@@ -284,7 +294,7 @@ typedef struct bNodeType {
/**
* Can this node type be added to a node tree?
- * \param r_disabled_hint: Optional hint to display in the UI when the poll fails.
+ * \param r_disabled_hint: Hint to display in the UI when the poll fails.
* The callback can set this to a static string without having to
* null-check it (or without setting it to null if it's not used).
* The caller must pass a valid `const char **` and null-initialize it
@@ -325,6 +335,13 @@ typedef struct bNodeType {
/* Declaration to be used when it is not dynamic. */
NodeDeclarationHandle *fixed_declaration;
+ /**
+ * Add to the list of search names and operations gathered by node link drag searching.
+ * Usually it isn't necessary to override the default behavior here, but a node type can have
+ * custom behavior here like adding custom search items.
+ */
+ NodeGatherSocketLinkOperationsFunction gather_link_search_ops;
+
/** True when the node cannot be muted. */
bool no_muting;
@@ -402,7 +419,7 @@ typedef struct bNodeTreeType {
/* Tree update. Overrides `nodetype->updatetreefunc` ! */
void (*update)(struct bNodeTree *ntree);
- bool (*validate_link)(struct bNodeTree *ntree, struct bNodeLink *link);
+ bool (*validate_link)(eNodeSocketDatatype from, eNodeSocketDatatype to);
void (*node_add_init)(struct bNodeTree *ntree, struct bNode *bnode);
@@ -1768,6 +1785,18 @@ extern struct bNodeSocketType NodeSocketTypeUndefined;
}
#endif
+#ifdef __cplusplus
+
+namespace blender::bke {
+
+bNodeSocket *node_find_enabled_socket(bNode &node, eNodeSocketInOut in_out, StringRef name);
+bNodeSocket *node_find_enabled_input_socket(bNode &node, StringRef name);
+bNodeSocket *node_find_enabled_output_socket(bNode &node, StringRef name);
+
+} // namespace blender::bke
+
+#endif
+
#define NODE_STORAGE_FUNCS(StorageT) \
[[maybe_unused]] static StorageT &node_storage(bNode &node) \
{ \
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index a4de6730f8f..be458ed036e 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -102,6 +102,7 @@ using blender::MutableSpan;
using blender::Set;
using blender::Span;
using blender::Stack;
+using blender::StringRef;
using blender::Vector;
using blender::VectorSet;
using blender::nodes::FieldInferencingInterface;
@@ -1522,6 +1523,33 @@ struct bNodeSocket *nodeFindSocket(const bNode *node,
return nullptr;
}
+namespace blender::bke {
+
+bNodeSocket *node_find_enabled_socket(bNode &node,
+ const eNodeSocketInOut in_out,
+ const StringRef name)
+{
+ ListBase *sockets = (in_out == SOCK_IN) ? &node.inputs : &node.outputs;
+ LISTBASE_FOREACH (bNodeSocket *, socket, sockets) {
+ if (!(socket->flag & SOCK_UNAVAIL) && socket->name == name) {
+ return socket;
+ }
+ }
+ return nullptr;
+}
+
+bNodeSocket *node_find_enabled_input_socket(bNode &node, StringRef name)
+{
+ return node_find_enabled_socket(node, SOCK_IN, name);
+}
+
+bNodeSocket *node_find_enabled_output_socket(bNode &node, StringRef name)
+{
+ return node_find_enabled_socket(node, SOCK_OUT, name);
+}
+
+} // namespace blender::bke
+
/* find unique socket identifier */
static bool unique_identifier_check(void *arg, const char *identifier)
{
@@ -4459,7 +4487,8 @@ static void ntree_validate_links(bNodeTree *ntree)
link->flag &= ~NODE_LINK_VALID;
}
else if (ntree->typeinfo->validate_link) {
- if (!ntree->typeinfo->validate_link(ntree, link)) {
+ if (!ntree->typeinfo->validate_link((eNodeSocketDatatype)link->fromsock->type,
+ (eNodeSocketDatatype)link->tosock->type)) {
link->flag &= ~NODE_LINK_VALID;
}
}
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index e88d61fe880..94b67e43651 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -39,6 +39,7 @@ set(INC
set(SRC
drawnode.cc
+ link_drag_search.cc
node_add.cc
node_context_path.cc
node_draw.cc
diff --git a/source/blender/editors/space_node/link_drag_search.cc b/source/blender/editors/space_node/link_drag_search.cc
new file mode 100644
index 00000000000..e1ba36e81c0
--- /dev/null
+++ b/source/blender/editors/space_node/link_drag_search.cc
@@ -0,0 +1,291 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_listbase.h"
+#include "BLI_string_search.h"
+
+#include "DNA_space_types.h"
+
+#include "BKE_context.h"
+
+#include "NOD_socket_search_link.hh"
+
+#include "BLT_translation.h"
+
+#include "RNA_access.h"
+
+#include "WM_api.h"
+
+#include "node_intern.hh"
+
+using blender::nodes::SocketLinkOperation;
+
+namespace blender::ed::space_node {
+
+struct LinkDragSearchStorage {
+ bNode &from_node;
+ bNodeSocket &from_socket;
+ float2 cursor;
+ Vector<SocketLinkOperation> search_link_ops;
+ char search[256];
+
+ eNodeSocketInOut in_out() const
+ {
+ return static_cast<eNodeSocketInOut>(from_socket.in_out);
+ }
+};
+
+static void add_reroute_node_fn(nodes::LinkSearchOpParams &params)
+{
+ bNode &reroute = params.add_node("NodeReroute");
+ if (params.socket.in_out == SOCK_IN) {
+ nodeAddLink(&params.node_tree,
+ &reroute,
+ static_cast<bNodeSocket *>(reroute.outputs.first),
+ &params.node,
+ &params.socket);
+ }
+ else {
+ nodeAddLink(&params.node_tree,
+ &params.node,
+ &params.socket,
+ &reroute,
+ static_cast<bNodeSocket *>(reroute.inputs.first));
+ }
+}
+
+static void add_group_input_node_fn(nodes::LinkSearchOpParams &params)
+{
+ /* Add a group input based on the connected socket, and add a new group input node. */
+ bNodeSocket *interface_socket = ntreeAddSocketInterfaceFromSocket(
+ &params.node_tree, &params.node, &params.socket);
+ const int group_input_index = BLI_findindex(&params.node_tree.inputs, interface_socket);
+
+ bNode &group_input = params.add_node("NodeGroupInput");
+
+ /* This is necessary to create the new sockets in the other input nodes. */
+ ntreeUpdateTree(CTX_data_main(&params.C), &params.node_tree);
+
+ /* Hide the new input in all other group input nodes, to avoid making them taller. */
+ LISTBASE_FOREACH (bNode *, node, &params.node_tree.nodes) {
+ if (node->type == NODE_GROUP_INPUT) {
+ bNodeSocket *new_group_input_socket = (bNodeSocket *)BLI_findlink(&node->outputs,
+ group_input_index);
+ new_group_input_socket->flag |= SOCK_HIDDEN;
+ }
+ }
+
+ /* Hide all existing inputs in the new group input node, to only display the new one. */
+ LISTBASE_FOREACH (bNodeSocket *, socket, &group_input.outputs) {
+ socket->flag |= SOCK_HIDDEN;
+ }
+
+ bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&group_input.outputs, group_input_index);
+ if (socket == nullptr) {
+ /* Adding sockets can fail in some cases. There's no good reason not to be safe here. */
+ return;
+ }
+ /* Unhide the socket for the new input in the new node and make a connection to it. */
+ socket->flag &= ~SOCK_HIDDEN;
+ nodeAddLink(&params.node_tree, &group_input, socket, &params.node, &params.socket);
+}
+
+/**
+ * Call the callback to gather compatible socket connections for all node types, and the operations
+ * that will actually make the connections. Also add some custom operations like connecting a group
+ * output node.
+ */
+static void gather_socket_link_operations(bNodeTree &node_tree,
+ const bNodeSocket &socket,
+ Vector<SocketLinkOperation> &search_link_ops)
+{
+ NODE_TYPES_BEGIN (node_type) {
+ if (StringRef(node_type->idname).find("Legacy") != StringRef::not_found) {
+ continue;
+ }
+ const char *disabled_hint;
+ if (!(node_type->poll && node_type->poll(node_type, &node_tree, &disabled_hint))) {
+ continue;
+ }
+
+ if (node_type->gather_link_search_ops) {
+ nodes::GatherLinkSearchOpParams params{*node_type, node_tree, socket, search_link_ops};
+ node_type->gather_link_search_ops(params);
+ }
+ }
+ NODE_TYPES_END;
+
+ search_link_ops.append({IFACE_("Reroute"), add_reroute_node_fn});
+
+ const bool is_node_group = !(node_tree.id.flag & LIB_EMBEDDED_DATA);
+
+ if (is_node_group && socket.in_out == SOCK_IN) {
+ search_link_ops.append({IFACE_("Group Input"), add_group_input_node_fn});
+ }
+}
+
+static void link_drag_search_update_fn(const bContext *UNUSED(C),
+ void *arg,
+ const char *str,
+ uiSearchItems *items,
+ const bool is_first)
+{
+ LinkDragSearchStorage &storage = *static_cast<LinkDragSearchStorage *>(arg);
+
+ StringSearch *search = BLI_string_search_new();
+
+ for (SocketLinkOperation &op : storage.search_link_ops) {
+ BLI_string_search_add(search, op.name.c_str(), &op, op.weight);
+ }
+
+ /* Don't filter when the menu is first opened, but still run the search
+ * so the items are in the same order they will appear in while searching. */
+ const char *string = is_first ? "" : str;
+ SocketLinkOperation **filtered_items;
+ const int filtered_amount = BLI_string_search_query(search, string, (void ***)&filtered_items);
+
+ for (const int i : IndexRange(filtered_amount)) {
+ SocketLinkOperation &item = *filtered_items[i];
+ if (!UI_search_item_add(items, item.name.c_str(), &item, ICON_NONE, 0, 0)) {
+ break;
+ }
+ }
+
+ MEM_freeN(filtered_items);
+ BLI_string_search_free(search);
+}
+
+static void link_drag_search_exec_fn(bContext *C, void *arg1, void *arg2)
+{
+ Main &bmain = *CTX_data_main(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+ LinkDragSearchStorage &storage = *static_cast<LinkDragSearchStorage *>(arg1);
+ SocketLinkOperation *item = static_cast<SocketLinkOperation *>(arg2);
+ if (item == nullptr) {
+ return;
+ }
+
+ node_deselect_all(snode);
+
+ Vector<bNode *> new_nodes;
+ nodes::LinkSearchOpParams params{
+ *C, *snode.edittree, storage.from_node, storage.from_socket, new_nodes};
+ item->fn(params);
+ if (new_nodes.is_empty()) {
+ return;
+ }
+
+ /* For now, assume that only one node is created by the callback. */
+ BLI_assert(new_nodes.size() == 1);
+ bNode *new_node = new_nodes.first();
+
+ new_node->locx = storage.cursor.x / UI_DPI_FAC;
+ new_node->locy = storage.cursor.y / UI_DPI_FAC + 20 * UI_DPI_FAC;
+ if (storage.in_out() == SOCK_IN) {
+ new_node->locx -= new_node->width;
+ }
+
+ nodeSetSelected(new_node, true);
+ nodeSetActive(snode.edittree, new_node);
+
+ /* Ideally it would be possible to tag the node tree in some way so it updates only after the
+ * translate operation is finished, but normally moving nodes around doesn't cause updates. */
+ ntreeUpdateTree(&bmain, snode.edittree);
+ snode_notify(*C, snode);
+ snode_dag_update(*C, snode);
+
+ /* Start translation operator with the new node. */
+ wmOperatorType *ot = WM_operatortype_find("TRANSFORM_OT_translate", true);
+ BLI_assert(ot);
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ RNA_boolean_set(&ptr, "view2d_edge_pan", true);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
+ WM_operator_properties_free(&ptr);
+}
+
+static void link_drag_search_free_fn(void *arg)
+{
+ LinkDragSearchStorage *storage = static_cast<LinkDragSearchStorage *>(arg);
+ delete storage;
+}
+
+static uiBlock *create_search_popup_block(bContext *C, ARegion *region, void *arg_op)
+{
+ LinkDragSearchStorage &storage = *(LinkDragSearchStorage *)arg_op;
+
+ bNodeTree *node_tree = CTX_wm_space_node(C)->nodetree;
+ gather_socket_link_operations(*node_tree, storage.from_socket, storage.search_link_ops);
+
+ uiBlock *block = UI_block_begin(C, region, "_popup", UI_EMBOSS);
+ UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU);
+ UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
+
+ uiBut *but = uiDefSearchBut(block,
+ storage.search,
+ 0,
+ ICON_VIEWZOOM,
+ sizeof(storage.search),
+ storage.in_out() == SOCK_OUT ? 10 : 10 - UI_searchbox_size_x(),
+ 10,
+ UI_searchbox_size_x(),
+ UI_UNIT_Y,
+ 0,
+ 0,
+ "");
+ UI_but_func_search_set_sep_string(but, UI_MENU_ARROW_SEP);
+ UI_but_func_search_set(but,
+ nullptr,
+ link_drag_search_update_fn,
+ &storage,
+ false,
+ link_drag_search_free_fn,
+ link_drag_search_exec_fn,
+ nullptr);
+ UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT);
+
+ /* Fake button to hold space for the search items. */
+ uiDefBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ "",
+ storage.in_out() == SOCK_OUT ? 10 : 10 - UI_searchbox_size_x(),
+ 10 - UI_searchbox_size_y(),
+ UI_searchbox_size_x(),
+ UI_searchbox_size_y(),
+ nullptr,
+ 0,
+ 0,
+ 0,
+ 0,
+ nullptr);
+
+ const int offset[2] = {0, -UI_UNIT_Y};
+ UI_block_bounds_set_popup(block, 0.3f * U.widget_unit, offset);
+ return block;
+}
+
+void invoke_node_link_drag_add_menu(bContext &C,
+ bNode &node,
+ bNodeSocket &socket,
+ const float2 &cursor)
+{
+ LinkDragSearchStorage *storage = new LinkDragSearchStorage{node, socket, cursor};
+ /* Use the "_ex" variant with `can_refresh` false to avoid a double free when closing Blender. */
+ UI_popup_block_invoke_ex(&C, create_search_popup_block, storage, nullptr, false);
+}
+
+} // namespace blender::ed::space_node \ No newline at end of file
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index f3ba405c6d0..2e55bb0cb28 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -43,6 +43,9 @@ struct bNodeLink;
struct bNodeSocket;
struct wmGizmoGroupType;
struct wmKeyConfig;
+namespace blender {
+struct float2;
+}
struct wmWindow;
/** Temporary data used in node link drag modal operator. */
@@ -50,14 +53,29 @@ struct bNodeLinkDrag {
/** Links dragged by the operator. */
blender::Vector<bNodeLink *> links;
bool from_multi_input_socket;
- int in_out;
+ eNodeSocketInOut in_out;
+
+ /** Draw handler for the "+" icon when dragging a link in empty space. */
+ void *draw_handle;
/** Temporarily stores the last picked link from multi-input socket operator. */
- struct bNodeLink *last_picked_multi_input_socket_link;
+ bNodeLink *last_picked_multi_input_socket_link;
+
+ /**
+ * Temporarily stores the last hovered socket for multi-input socket operator.
+ * Store it to recalculate sorting after it is no longer hovered.
+ */
+ bNode *last_node_hovered_while_dragging_a_link;
- /** Temporarily stores the last hovered socket for multi-input socket operator.
- * Store it to recalculate sorting after it is no longer hovered. */
- struct bNode *last_node_hovered_while_dragging_a_link;
+ /* The cursor position, used for drawing a + icon when dragging a node link. */
+ std::array<int, 2> cursor;
+
+ /** The node the drag started at. */
+ bNode *start_node;
+ /** The socket the drag started at. */
+ bNodeSocket *start_socket;
+ /** The number of links connected to the #start_socket when the drag started. */
+ int start_link_count;
/* Data for edge panning */
View2DEdgePanData pan_data;
@@ -327,4 +345,9 @@ namespace blender::ed::space_node {
Vector<ui::ContextPathItem> context_path_for_space_node(const bContext &C);
-}
+void invoke_node_link_drag_add_menu(bContext &C,
+ bNode &node,
+ bNodeSocket &socket,
+ const float2 &cursor);
+
+} // namespace blender::ed::space_node
diff --git a/source/blender/editors/space_node/node_relationships.cc b/source/blender/editors/space_node/node_relationships.cc
index ce07496068d..90b53258d5e 100644
--- a/source/blender/editors/space_node/node_relationships.cc
+++ b/source/blender/editors/space_node/node_relationships.cc
@@ -39,6 +39,7 @@
#include "ED_node.h" /* own include */
#include "ED_render.h"
#include "ED_screen.h"
+#include "ED_space_api.h"
#include "ED_spreadsheet.h"
#include "ED_util.h"
@@ -50,6 +51,9 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "GPU_state.h"
+
+#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -57,11 +61,15 @@
#include "NOD_node_declaration.hh"
#include "NOD_node_tree_ref.hh"
+#include "NOD_socket_declarations.hh"
+#include "NOD_socket_declarations_geometry.hh"
#include "node_intern.hh" /* own include */
using namespace blender::nodes::node_tree_ref_types;
using blender::float2;
+using blender::StringRef;
+using blender::StringRefNull;
using blender::Vector;
/* -------------------------------------------------------------------- */
@@ -890,6 +898,83 @@ void NODE_OT_link_viewer(wmOperatorType *ot)
/** \name Add Link Operator
* \{ */
+/**
+ * Check if any of the dragged links are connected to a socket on the side that they are dragged
+ * from.
+ */
+static bool dragged_links_are_detached(const bNodeLinkDrag &nldrag)
+{
+ if (nldrag.in_out == SOCK_OUT) {
+ for (const bNodeLink *link : nldrag.links) {
+ if (link->tonode && link->tosock) {
+ return false;
+ }
+ }
+ }
+ else {
+ for (const bNodeLink *link : nldrag.links) {
+ if (link->fromnode && link->fromsock) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+static bool should_create_drag_link_search_menu(const bNodeTree &node_tree,
+ const bNodeLinkDrag &nldrag)
+{
+ /* Custom node trees aren't supported yet. */
+ if (node_tree.type == NTREE_CUSTOM) {
+ return false;
+ }
+ /* Only create the search menu when the drag has not already connected the links to a socket. */
+ if (!dragged_links_are_detached(nldrag)) {
+ return false;
+ }
+ /* Don't create the search menu if the drag is disconnecting a link from an input node. */
+ if (nldrag.start_socket->in_out == SOCK_IN && nldrag.start_link_count > 0) {
+ return false;
+ }
+ /* Don't allow a drag from the "new socket" of a group input node. Handling these
+ * properly in node callbacks increases the complexity too much for now. */
+ if (ELEM(nldrag.start_node->type, NODE_GROUP_INPUT, NODE_GROUP_OUTPUT)) {
+ if (nldrag.start_socket->type == SOCK_CUSTOM) {
+ return false;
+ }
+ }
+ return true;
+}
+
+static void draw_draglink_tooltip(const bContext *UNUSED(C), ARegion *UNUSED(region), void *arg)
+{
+ bNodeLinkDrag *nldrag = static_cast<bNodeLinkDrag *>(arg);
+
+ const uchar text_col[4] = {255, 255, 255, 255};
+ const int padding = 4 * UI_DPI_FAC;
+ const float x = nldrag->in_out == SOCK_IN ? nldrag->cursor[0] - 3.3f * padding :
+ nldrag->cursor[0];
+ const float y = nldrag->cursor[1] - 2.0f * UI_DPI_FAC;
+
+ UI_icon_draw_ex(x, y, ICON_ADD, U.inv_dpi_fac, 1.0f, 0.0f, text_col, false);
+}
+
+static void draw_draglink_tooltip_activate(const ARegion &region, bNodeLinkDrag &nldrag)
+{
+ if (nldrag.draw_handle == nullptr) {
+ nldrag.draw_handle = ED_region_draw_cb_activate(
+ region.type, draw_draglink_tooltip, &nldrag, REGION_DRAW_POST_PIXEL);
+ }
+}
+
+static void draw_draglink_tooltip_deactivate(const ARegion &region, bNodeLinkDrag &nldrag)
+{
+ if (nldrag.draw_handle) {
+ ED_region_draw_cb_exit(region.type, nldrag.draw_handle);
+ nldrag.draw_handle = nullptr;
+ }
+}
+
static void node_link_update_header(bContext *C, bNodeLinkDrag *UNUSED(nldrag))
{
char header[UI_MAX_DRAW_STR];
@@ -952,12 +1037,11 @@ static void node_remove_extra_links(SpaceNode &snode, bNodeLink &link)
static void node_link_exit(bContext &C, wmOperator &op, const bool apply_links)
{
Main *bmain = CTX_data_main(&C);
+ ARegion &region = *CTX_wm_region(&C);
SpaceNode &snode = *CTX_wm_space_node(&C);
bNodeTree &ntree = *snode.edittree;
bNodeLinkDrag *nldrag = (bNodeLinkDrag *)op.customdata;
bool do_tag_update = false;
- /* View will be reset if no links connect. */
- bool reset_view = true;
/* avoid updates while applying links */
ntree.is_updating = true;
@@ -995,8 +1079,6 @@ static void node_link_exit(bContext &C, wmOperator &op, const bool apply_links)
if (link->tonode) {
do_tag_update |= (do_tag_update || node_connected_to_output(*bmain, ntree, *link->tonode));
}
-
- reset_view = false;
}
else {
nodeRemLink(&ntree, link);
@@ -1010,9 +1092,12 @@ static void node_link_exit(bContext &C, wmOperator &op, const bool apply_links)
snode_dag_update(C, snode);
}
- if (reset_view) {
- UI_view2d_edge_pan_cancel(&C, &nldrag->pan_data);
- }
+ /* Ensure draglink tooltip is disabled. */
+ draw_draglink_tooltip_deactivate(*CTX_wm_region(&C), *nldrag);
+
+ ED_workspace_status_text(&C, nullptr);
+ ED_region_tag_redraw(&region);
+ clear_picking_highlight(&snode.edittree->links);
snode.runtime->linkdrag.reset();
}
@@ -1099,12 +1184,15 @@ static void node_link_find_socket(bContext &C, wmOperator &op, const float2 &cur
static int node_link_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
bNodeLinkDrag *nldrag = (bNodeLinkDrag *)op->customdata;
+ SpaceNode &snode = *CTX_wm_space_node(C);
ARegion *region = CTX_wm_region(C);
UI_view2d_edge_pan_apply_event(C, &nldrag->pan_data, event);
float2 cursor;
UI_view2d_region_to_view(&region->v2d, event->mval[0], event->mval[1], &cursor.x, &cursor.y);
+ nldrag->cursor[0] = event->mval[0];
+ nldrag->cursor[1] = event->mval[1];
switch (event->type) {
case MOUSEMOVE:
@@ -1117,22 +1205,46 @@ static int node_link_modal(bContext *C, wmOperator *op, const wmEvent *event)
node_link_update_header(C, nldrag);
ED_region_tag_redraw(region);
}
- break;
+ if (should_create_drag_link_search_menu(*snode.edittree, *nldrag)) {
+ draw_draglink_tooltip_activate(*region, *nldrag);
+ }
+ else {
+ draw_draglink_tooltip_deactivate(*region, *nldrag);
+ }
+ break;
case LEFTMOUSE:
+ if (event->val == KM_RELEASE) {
+ /* Add a search menu for compatible sockets if the drag released on empty space. */
+ if (should_create_drag_link_search_menu(*snode.edittree, *nldrag)) {
+ bNodeLink &link = *nldrag->links.first();
+ if (nldrag->in_out == SOCK_OUT) {
+ blender::ed::space_node::invoke_node_link_drag_add_menu(
+ *C, *link.fromnode, *link.fromsock, cursor);
+ }
+ else {
+ blender::ed::space_node::invoke_node_link_drag_add_menu(
+ *C, *link.tonode, *link.tosock, cursor);
+ }
+ }
+
+ /* Finish link. */
+ node_link_exit(*C, *op, true);
+ return OPERATOR_FINISHED;
+ }
+ break;
case RIGHTMOUSE:
case MIDDLEMOUSE: {
if (event->val == KM_RELEASE) {
node_link_exit(*C, *op, true);
-
- ED_workspace_status_text(C, nullptr);
- ED_region_tag_redraw(region);
- SpaceNode &snode = *CTX_wm_space_node(C);
- clear_picking_highlight(&snode.edittree->links);
return OPERATOR_FINISHED;
}
break;
}
+ case EVT_ESCKEY: {
+ node_link_exit(*C, *op, true);
+ return OPERATOR_FINISHED;
+ }
}
return OPERATOR_RUNNING_MODAL;
@@ -1148,10 +1260,11 @@ static std::unique_ptr<bNodeLinkDrag> node_link_init(Main &bmain,
bNodeSocket *sock;
if (node_find_indicated_socket(snode, &node, &sock, cursor, SOCK_OUT)) {
std::unique_ptr<bNodeLinkDrag> nldrag = std::make_unique<bNodeLinkDrag>();
-
- const int num_links = nodeCountSocketLinks(snode.edittree, sock);
+ nldrag->start_node = node;
+ nldrag->start_socket = sock;
+ nldrag->start_link_count = nodeCountSocketLinks(snode.edittree, sock);
int link_limit = nodeSocketLinkLimit(sock);
- if (num_links > 0 && (num_links >= link_limit || detach)) {
+ if (nldrag->start_link_count > 0 && (nldrag->start_link_count >= link_limit || detach)) {
/* dragged links are fixed on input side */
nldrag->in_out = SOCK_IN;
/* detach current links and store them in the operator data */
@@ -1192,9 +1305,11 @@ static std::unique_ptr<bNodeLinkDrag> node_link_init(Main &bmain,
if (node_find_indicated_socket(snode, &node, &sock, cursor, SOCK_IN)) {
std::unique_ptr<bNodeLinkDrag> nldrag = std::make_unique<bNodeLinkDrag>();
nldrag->last_node_hovered_while_dragging_a_link = node;
+ nldrag->start_node = node;
+ nldrag->start_socket = sock;
- const int num_links = nodeCountSocketLinks(snode.edittree, sock);
- if (num_links > 0) {
+ nldrag->start_link_count = nodeCountSocketLinks(snode.edittree, sock);
+ if (nldrag->start_link_count > 0) {
/* dragged links are fixed on output side */
nldrag->in_out = SOCK_OUT;
/* detach current links and store them in the operator data */
@@ -1260,6 +1375,10 @@ static int node_link_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if (nldrag) {
UI_view2d_edge_pan_operator_init(C, &nldrag->pan_data, op);
+ /* Add "+" icon when the link is dragged in empty space. */
+ if (should_create_drag_link_search_menu(*snode.edittree, *nldrag)) {
+ draw_draglink_tooltip_activate(*CTX_wm_region(C), *nldrag);
+ }
snode.runtime->linkdrag = std::move(nldrag);
op->customdata = snode.runtime->linkdrag.get();
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index e06a3c98016..5f61d13a3af 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -193,6 +193,7 @@ set(SRC
intern/node_multi_function.cc
intern/node_socket.cc
intern/node_socket_declarations.cc
+ intern/socket_search_link.cc
intern/node_tree_ref.cc
intern/node_util.c
@@ -214,6 +215,7 @@ set(SRC
NOD_shader.h
NOD_socket.h
NOD_socket_declarations.hh
+ NOD_socket_search_link.hh
NOD_socket_declarations_geometry.hh
NOD_static_types.h
NOD_texture.h
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index a0bb47daef2..a0b8e237f19 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -16,12 +16,12 @@
#pragma once
+#include "BKE_node.h"
+
#ifdef __cplusplus
extern "C" {
#endif
-#include "BKE_node.h"
-
extern struct bNodeTreeType *ntreeType_Geometry;
void register_node_tree_type_geo(void);
diff --git a/source/blender/nodes/NOD_node_declaration.hh b/source/blender/nodes/NOD_node_declaration.hh
index cccaf93a7d7..af2130ec452 100644
--- a/source/blender/nodes/NOD_node_declaration.hh
+++ b/source/blender/nodes/NOD_node_declaration.hh
@@ -16,6 +16,7 @@
#pragma once
+#include <functional>
#include <type_traits>
#include "BLI_string_ref.hh"
@@ -23,6 +24,8 @@
#include "DNA_node_types.h"
+struct bNode;
+
namespace blender::nodes {
class NodeDeclarationBuilder;
@@ -84,6 +87,9 @@ class SocketDeclaration {
std::string name_;
std::string identifier_;
std::string description_;
+ /** Defined by whether the socket is part of the node's input or
+ * output socket declaration list. Included here for convenience. */
+ eNodeSocketInOut in_out_;
bool hide_label_ = false;
bool hide_value_ = false;
bool compact_ = false;
@@ -95,19 +101,36 @@ class SocketDeclaration {
InputSocketFieldType input_field_type_ = InputSocketFieldType::None;
OutputFieldDependency output_field_dependency_;
+ /** Utility method to make the socket available if there is a straightforward way to do so. */
+ std::function<void(bNode &)> make_available_fn_;
+
friend NodeDeclarationBuilder;
template<typename SocketDecl> friend class SocketDeclarationBuilder;
public:
virtual ~SocketDeclaration() = default;
- virtual bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const = 0;
+ virtual bNodeSocket &build(bNodeTree &ntree, bNode &node) const = 0;
virtual bool matches(const bNodeSocket &socket) const = 0;
virtual bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const;
+ /**
+ * Determine if a new socket described by this declaration could have a valid connection
+ * the other socket.
+ */
+ virtual bool can_connect(const bNodeSocket &socket) const = 0;
+
+ /**
+ * Change the node such that the socket will become visible. The node type's update method
+ * should be called afterwards.
+ * \note Note that this is not necessarily implemented for all node types.
+ */
+ void make_available(bNode &node) const;
+
StringRefNull name() const;
StringRefNull description() const;
StringRefNull identifier() const;
+ eNodeSocketInOut in_out() const;
bool is_attribute_name() const;
bool is_default_link_socket() const;
@@ -216,6 +239,18 @@ class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
std::move(input_dependencies));
return *(Self *)this;
}
+
+ /**
+ * Pass a function that sets properties on the node required to make the corresponding socket
+ * available, if it is not available on the default state of the node. The function is allowed to
+ * make other sockets unavailable, since it is meant to be called when the node is first added.
+ * The node type's update function is called afterwards.
+ */
+ Self &make_available(std::function<void(bNode &)> fn)
+ {
+ decl_->make_available_fn_ = std::move(fn);
+ return *(Self *)this;
+ }
};
using SocketDeclarationPtr = std::unique_ptr<SocketDeclaration>;
@@ -233,6 +268,7 @@ class NodeDeclaration {
Span<SocketDeclarationPtr> inputs() const;
Span<SocketDeclarationPtr> outputs() const;
+ Span<SocketDeclarationPtr> sockets(eNodeSocketInOut in_out) const;
bool is_function_node() const
{
@@ -268,7 +304,7 @@ class NodeDeclarationBuilder {
template<typename DeclType>
typename DeclType::Builder &add_socket(StringRef name,
StringRef identifier,
- Vector<SocketDeclarationPtr> &r_decls);
+ eNodeSocketInOut in_out);
};
/* -------------------------------------------------------------------- */
@@ -361,6 +397,11 @@ inline StringRefNull SocketDeclaration::identifier() const
return identifier_;
}
+inline eNodeSocketInOut SocketDeclaration::in_out() const
+{
+ return in_out_;
+}
+
inline StringRefNull SocketDeclaration::description() const
{
return description_;
@@ -386,6 +427,13 @@ inline const OutputFieldDependency &SocketDeclaration::output_field_dependency()
return output_field_dependency_;
}
+inline void SocketDeclaration::make_available(bNode &node) const
+{
+ if (make_available_fn_) {
+ make_available_fn_(node);
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -401,28 +449,34 @@ template<typename DeclType>
inline typename DeclType::Builder &NodeDeclarationBuilder::add_input(StringRef name,
StringRef identifier)
{
- return this->add_socket<DeclType>(name, identifier, declaration_.inputs_);
+ return this->add_socket<DeclType>(name, identifier, SOCK_IN);
}
template<typename DeclType>
inline typename DeclType::Builder &NodeDeclarationBuilder::add_output(StringRef name,
StringRef identifier)
{
- return this->add_socket<DeclType>(name, identifier, declaration_.outputs_);
+ return this->add_socket<DeclType>(name, identifier, SOCK_OUT);
}
template<typename DeclType>
-inline typename DeclType::Builder &NodeDeclarationBuilder::add_socket(
- StringRef name, StringRef identifier, Vector<SocketDeclarationPtr> &r_decls)
+inline typename DeclType::Builder &NodeDeclarationBuilder::add_socket(StringRef name,
+ StringRef identifier,
+ eNodeSocketInOut in_out)
{
static_assert(std::is_base_of_v<SocketDeclaration, DeclType>);
using Builder = typename DeclType::Builder;
+
+ Vector<SocketDeclarationPtr> &declarations = in_out == SOCK_IN ? declaration_.inputs_ :
+ declaration_.outputs_;
+
std::unique_ptr<DeclType> socket_decl = std::make_unique<DeclType>();
std::unique_ptr<Builder> socket_decl_builder = std::make_unique<Builder>();
socket_decl_builder->decl_ = &*socket_decl;
socket_decl->name_ = name;
socket_decl->identifier_ = identifier.is_empty() ? name : identifier;
- r_decls.append(std::move(socket_decl));
+ socket_decl->in_out_ = in_out;
+ declarations.append(std::move(socket_decl));
Builder &socket_decl_builder_ref = *socket_decl_builder;
builders_.append(std::move(socket_decl_builder));
return socket_decl_builder_ref;
@@ -444,6 +498,14 @@ inline Span<SocketDeclarationPtr> NodeDeclaration::outputs() const
return outputs_;
}
+inline Span<SocketDeclarationPtr> NodeDeclaration::sockets(eNodeSocketInOut in_out) const
+{
+ if (in_out == SOCK_IN) {
+ return inputs_;
+ }
+ return outputs_;
+}
+
/** \} */
} // namespace blender::nodes
diff --git a/source/blender/nodes/NOD_socket_declarations.hh b/source/blender/nodes/NOD_socket_declarations.hh
index 1b78a09d6a8..3fb21a4263d 100644
--- a/source/blender/nodes/NOD_socket_declarations.hh
+++ b/source/blender/nodes/NOD_socket_declarations.hh
@@ -39,9 +39,10 @@ class Float : public SocketDeclaration {
public:
using Builder = FloatBuilder;
- bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
+ bool can_connect(const bNodeSocket &socket) const override;
};
class FloatBuilder : public SocketDeclarationBuilder<Float> {
@@ -66,9 +67,10 @@ class Int : public SocketDeclaration {
public:
using Builder = IntBuilder;
- bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
+ bool can_connect(const bNodeSocket &socket) const override;
};
class IntBuilder : public SocketDeclarationBuilder<Int> {
@@ -93,9 +95,10 @@ class Vector : public SocketDeclaration {
public:
using Builder = VectorBuilder;
- bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
+ bool can_connect(const bNodeSocket &socket) const override;
};
class VectorBuilder : public SocketDeclarationBuilder<Vector> {
@@ -117,8 +120,9 @@ class Bool : public SocketDeclaration {
public:
using Builder = BoolBuilder;
- bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
+ bool can_connect(const bNodeSocket &socket) const override;
};
class BoolBuilder : public SocketDeclarationBuilder<Bool> {
@@ -137,8 +141,9 @@ class Color : public SocketDeclaration {
public:
using Builder = ColorBuilder;
- bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
+ bool can_connect(const bNodeSocket &socket) const override;
};
class ColorBuilder : public SocketDeclarationBuilder<Color> {
@@ -157,8 +162,9 @@ class String : public SocketDeclaration {
public:
using Builder = StringBuilder;
- bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
+ bool can_connect(const bNodeSocket &socket) const override;
};
class StringBuilder : public SocketDeclarationBuilder<String> {
@@ -173,9 +179,10 @@ class IDSocketDeclaration : public SocketDeclaration {
public:
IDSocketDeclaration(const char *idname);
- bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
+ bool can_connect(const bNodeSocket &socket) const override;
};
class Object : public IDSocketDeclaration {
@@ -222,8 +229,9 @@ class Shader : public SocketDeclaration {
public:
using Builder = ShaderBuilder;
- bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
+ bool can_connect(const bNodeSocket &socket) const;
};
class ShaderBuilder : public SocketDeclarationBuilder<Shader> {
diff --git a/source/blender/nodes/NOD_socket_declarations_geometry.hh b/source/blender/nodes/NOD_socket_declarations_geometry.hh
index 3c919729da9..0ce07da22ff 100644
--- a/source/blender/nodes/NOD_socket_declarations_geometry.hh
+++ b/source/blender/nodes/NOD_socket_declarations_geometry.hh
@@ -35,8 +35,9 @@ class Geometry : public SocketDeclaration {
public:
using Builder = GeometryBuilder;
- bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
+ bool can_connect(const bNodeSocket &socket) const override;
Span<GeometryComponentType> supported_types() const;
bool only_realized_data() const;
diff --git a/source/blender/nodes/NOD_socket_search_link.hh b/source/blender/nodes/NOD_socket_search_link.hh
new file mode 100644
index 00000000000..b7594561dc4
--- /dev/null
+++ b/source/blender/nodes/NOD_socket_search_link.hh
@@ -0,0 +1,151 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include <functional>
+
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+
+#include "DNA_node_types.h" /* Necessary for eNodeSocketInOut. */
+
+#include "NOD_node_declaration.hh"
+
+struct bContext;
+
+namespace blender::nodes {
+
+/**
+ * Parameters for the operation operation of adding a node after the link drag search menu closes.
+ */
+class LinkSearchOpParams {
+ private:
+ /**
+ * Keep track of the nodes added by the callback, so they can be selected or moved afterwards.
+ */
+ Vector<bNode *> &added_nodes_;
+
+ public:
+ const bContext &C;
+ bNodeTree &node_tree;
+ /**
+ * The node that contains the #socket.
+ */
+ bNode &node;
+ /**
+ * The existing socket to connect any added nodes to. Might be an input or output socket.
+ */
+ bNodeSocket &socket;
+
+ LinkSearchOpParams(const bContext &C,
+ bNodeTree &node_tree,
+ bNode &node,
+ bNodeSocket &socket,
+ Vector<bNode *> &added_nodes)
+ : added_nodes_(added_nodes), C(C), node_tree(node_tree), node(node), socket(socket)
+ {
+ }
+
+ bNode &add_node(StringRef idname);
+ bNode &add_node(const bNodeType &type);
+ /**
+ * Find a socket with the given name (correctly checks for inputs and outputs)
+ * and connect it to the socket the link drag started from (#socket).
+ */
+ void connect_available_socket(bNode &new_node, StringRef socket_name);
+ /**
+ * Like #connect_available_socket, but also calls the node's update function.
+ */
+ void update_and_connect_available_socket(bNode &new_node, StringRef socket_name);
+};
+
+struct SocketLinkOperation {
+ using LinkSocketFn = std::function<void(LinkSearchOpParams &link_params)>;
+
+ std::string name;
+ LinkSocketFn fn;
+ int weight = 0;
+};
+
+class GatherLinkSearchOpParams {
+ /** The current node type. */
+ const bNodeType &node_type_;
+
+ const bNodeTree &node_tree_;
+
+ const bNodeSocket &other_socket_;
+
+ /* The operations currently being built. Owned by the caller. */
+ Vector<SocketLinkOperation> &items_;
+
+ public:
+ GatherLinkSearchOpParams(const bNodeType &node_type,
+ const bNodeTree &node_tree,
+ const bNodeSocket &other_socket,
+ Vector<SocketLinkOperation> &items)
+ : node_type_(node_type), node_tree_(node_tree), other_socket_(other_socket), items_(items)
+ {
+ }
+
+ /**
+ * The node on the other side of the dragged link.
+ */
+ const bNodeSocket &other_socket() const;
+
+ /**
+ * The node tree the user is editing when the search menu is created.
+ */
+ const bNodeTree &node_tree() const;
+
+ /**
+ * The type of the node in the current callback.
+ */
+ const bNodeType &node_type() const;
+
+ /**
+ * Whether to list the input or output sockets of the node.
+ */
+ eNodeSocketInOut in_out() const;
+
+ /**
+ * \param weight: Used to customize the order when multiple search items match.
+ *
+ * \warning When creating lambdas for the #fn argument, be careful not to capture this class
+ * itself, since it is temporary. That is why we tend to use the same variable name for this
+ * class (`params`) that we do for the argument to `LinkSocketFn`.
+ */
+ void add_item(std::string socket_name, SocketLinkOperation::LinkSocketFn fn, int weight = 0);
+};
+
+/**
+ * This callback can be used for a node type when a few things are true about its inputs.
+ * To avoid creating more boilerplate, it is the default callback for node types.
+ * - Either all declared sockets are visible in the default state of the node, *OR* the node's
+ * type's declaration has been extended with #make_available functions for those sockets.
+ *
+ * If a node type does not meet these criteria, the function will do nothing in a release build.
+ * In a debug build, an assert will most likely be hit.
+ *
+ * \note For nodes with the deprecated #bNodeSocketTemplate instead of a declaration,
+ * these criteria do not apply and the function just tries its best without asserting.
+ */
+void search_link_ops_for_basic_node(GatherLinkSearchOpParams &params);
+
+void search_link_ops_for_declarations(GatherLinkSearchOpParams &params,
+ Span<SocketDeclarationPtr> declarations);
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/composite/node_composite_util.cc b/source/blender/nodes/composite/node_composite_util.cc
index 9ea98d2a867..1262dfad11f 100644
--- a/source/blender/nodes/composite/node_composite_util.cc
+++ b/source/blender/nodes/composite/node_composite_util.cc
@@ -21,6 +21,8 @@
* \ingroup nodes
*/
+#include "NOD_socket_search_link.hh"
+
#include "node_composite_util.hh"
bool cmp_node_poll_default(bNodeType *UNUSED(ntype),
@@ -52,4 +54,5 @@ void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short ncla
ntype->poll = cmp_node_poll_default;
ntype->updatefunc = cmp_node_update_default;
ntype->insert_link = node_insert_link_default;
+ ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
}
diff --git a/source/blender/nodes/function/node_function_util.cc b/source/blender/nodes/function/node_function_util.cc
index ac48322c269..83f5b571695 100644
--- a/source/blender/nodes/function/node_function_util.cc
+++ b/source/blender/nodes/function/node_function_util.cc
@@ -17,6 +17,8 @@
#include "node_function_util.hh"
#include "node_util.h"
+#include "NOD_socket_search_link.hh"
+
static bool fn_node_poll_default(bNodeType *UNUSED(ntype),
bNodeTree *ntree,
const char **r_disabled_hint)
@@ -34,4 +36,5 @@ void fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclas
node_type_base(ntype, type, name, nclass, flag);
ntype->poll = fn_node_poll_default;
ntype->insert_link = node_insert_link_default;
+ ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
}
diff --git a/source/blender/nodes/function/nodes/node_fn_random_value.cc b/source/blender/nodes/function/nodes/node_fn_random_value.cc
index e2efae68001..b053482c99d 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_value.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_value.cc
@@ -19,6 +19,8 @@
#include "node_function_util.hh"
+#include "NOD_socket_search_link.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
@@ -43,7 +45,8 @@ static void fn_node_random_value_declare(NodeDeclarationBuilder &b)
.max(1.0f)
.default_value(0.5f)
.subtype(PROP_FACTOR)
- .supports_field();
+ .supports_field()
+ .make_available([](bNode &node) { node_storage(node).data_type = CD_PROP_BOOL; });
b.add_input<decl::Int>(N_("ID")).implicit_field();
b.add_input<decl::Int>(N_("Seed")).default_value(0).min(-10000).max(10000).supports_field();
@@ -97,6 +100,55 @@ static void fn_node_random_value_update(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, sock_out_bool, data_type == CD_PROP_BOOL);
}
+static std::optional<CustomDataType> node_type_from_other_socket(const bNodeSocket &socket)
+{
+ switch (socket.type) {
+ case SOCK_FLOAT:
+ return CD_PROP_FLOAT;
+ case SOCK_BOOLEAN:
+ return CD_PROP_BOOL;
+ case SOCK_INT:
+ return CD_PROP_INT32;
+ case SOCK_VECTOR:
+ return CD_PROP_FLOAT3;
+ case SOCK_RGBA:
+ return CD_PROP_COLOR;
+ default:
+ return {};
+ }
+}
+
+static void fn_node_random_value_gather_link_search(GatherLinkSearchOpParams &params)
+{
+ const NodeDeclaration &declaration = *params.node_type().fixed_declaration;
+ const std::optional<CustomDataType> type = node_type_from_other_socket(params.other_socket());
+ if (!type) {
+ return;
+ }
+ if (params.in_out() == SOCK_IN) {
+ if (ELEM(*type, CD_PROP_INT32, CD_PROP_FLOAT3, CD_PROP_FLOAT)) {
+ params.add_item(IFACE_("Min"), [type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("FunctionNodeRandomValue");
+ node_storage(node).data_type = *type;
+ params.update_and_connect_available_socket(node, "Min");
+ });
+ params.add_item(IFACE_("Max"), [type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("FunctionNodeRandomValue");
+ node_storage(node).data_type = *type;
+ params.update_and_connect_available_socket(node, "Max");
+ });
+ }
+ search_link_ops_for_declarations(params, declaration.inputs().take_back(3));
+ }
+ else {
+ params.add_item(IFACE_("Value"), [type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("FunctionNodeRandomValue");
+ node_storage(node).data_type = *type;
+ params.update_and_connect_available_socket(node, "Value");
+ });
+ }
+}
+
class RandomVectorFunction : public fn::MultiFunction {
public:
RandomVectorFunction()
@@ -297,6 +349,7 @@ void register_node_type_fn_random_value()
ntype.draw_buttons = blender::nodes::fn_node_random_value_layout;
ntype.declare = blender::nodes::fn_node_random_value_declare;
ntype.build_multi_function = blender::nodes::fn_node_random_value_build_multi_function;
+ ntype.gather_link_search_ops = blender::nodes::fn_node_random_value_gather_link_search;
node_type_storage(
&ntype, "NodeRandomValue", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/geometry/node_geometry_tree.cc b/source/blender/nodes/geometry/node_geometry_tree.cc
index 3f4089807bc..89ab4d9961e 100644
--- a/source/blender/nodes/geometry/node_geometry_tree.cc
+++ b/source/blender/nodes/geometry/node_geometry_tree.cc
@@ -84,15 +84,16 @@ static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCa
func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}
-static bool geometry_node_tree_validate_link(bNodeTree *UNUSED(ntree), bNodeLink *link)
+static bool geometry_node_tree_validate_link(eNodeSocketDatatype type_a,
+ eNodeSocketDatatype type_b)
{
/* Geometry, string, object, material, texture and collection sockets can only be connected to
* themselves. The other types can be converted between each other. */
- if (ELEM(link->fromsock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT) &&
- ELEM(link->tosock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT)) {
+ if (ELEM(type_a, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT) &&
+ ELEM(type_b, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT)) {
return true;
}
- return (link->tosock->type == link->fromsock->type);
+ return type_a == type_b;
}
static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype),
diff --git a/source/blender/nodes/geometry/node_geometry_util.cc b/source/blender/nodes/geometry/node_geometry_util.cc
index ebe678c6de8..49991a40c1b 100644
--- a/source/blender/nodes/geometry/node_geometry_util.cc
+++ b/source/blender/nodes/geometry/node_geometry_util.cc
@@ -24,6 +24,8 @@
#include "BKE_mesh_runtime.h"
#include "BKE_pointcloud.h"
+#include "NOD_socket_search_link.hh"
+
namespace blender::nodes {
using bke::GeometryInstanceGroup;
@@ -49,6 +51,31 @@ void update_attribute_input_socket_availabilities(bNodeTree &ntree,
}
}
+std::optional<CustomDataType> node_data_type_to_custom_data_type(const eNodeSocketDatatype type)
+{
+ switch (type) {
+ case SOCK_FLOAT:
+ return CD_PROP_FLOAT;
+ case SOCK_VECTOR:
+ return CD_PROP_FLOAT3;
+ case SOCK_RGBA:
+ return CD_PROP_COLOR;
+ case SOCK_BOOLEAN:
+ return CD_PROP_BOOL;
+ case SOCK_INT:
+ return CD_PROP_INT32;
+ case SOCK_STRING:
+ return CD_PROP_STRING;
+ default:
+ return {};
+ }
+}
+
+std::optional<CustomDataType> node_socket_to_custom_data_type(const bNodeSocket &socket)
+{
+ return node_data_type_to_custom_data_type(static_cast<eNodeSocketDatatype>(socket.type));
+}
+
} // namespace blender::nodes
bool geo_node_poll_default(bNodeType *UNUSED(ntype),
@@ -67,4 +94,5 @@ void geo_node_type_base(bNodeType *ntype, int type, const char *name, short ncla
node_type_base(ntype, type, name, nclass, flag);
ntype->poll = geo_node_poll_default;
ntype->insert_link = node_insert_link_default;
+ ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
}
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index cf731427841..3376b75d05b 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -133,4 +133,7 @@ void curve_create_default_rotation_attribute(Span<float3> tangents,
Span<float3> normals,
MutableSpan<float3> rotations);
+std::optional<CustomDataType> node_data_type_to_custom_data_type(eNodeSocketDatatype type);
+std::optional<CustomDataType> node_socket_to_custom_data_type(const bNodeSocket &socket);
+
} // namespace blender::nodes
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc
index cf20ddacca7..22a9e4a0c33 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc
@@ -19,6 +19,8 @@
#include "BKE_attribute_math.hh"
+#include "NOD_socket_search_link.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_attribute_capture_cc {
@@ -92,6 +94,36 @@ static void node_update(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, out_socket_value_int32, data_type == CD_PROP_INT32);
}
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ const bNodeType &node_type = params.node_type();
+ if (params.other_socket().type == SOCK_GEOMETRY) {
+ params.add_item(IFACE_("Geometry"), [node_type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node(node_type);
+ params.connect_available_socket(node, "Geometry");
+ });
+ }
+
+ const std::optional<CustomDataType> type = node_data_type_to_custom_data_type(
+ (eNodeSocketDatatype)params.other_socket().type);
+ if (type) {
+ if (params.in_out() == SOCK_OUT) {
+ params.add_item(IFACE_("Attribute"), [node_type, type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node(node_type);
+ node_storage(node).data_type = *type;
+ params.update_and_connect_available_socket(node, "Attribute");
+ });
+ }
+ else {
+ params.add_item(IFACE_("Value"), [node_type, type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node(node_type);
+ node_storage(node).data_type = *type;
+ params.update_and_connect_available_socket(node, "Value");
+ });
+ }
+ }
+}
+
static void try_capture_field_on_geometry(GeometryComponent &component,
const AttributeIDRef &attribute_id,
const AttributeDomain domain,
@@ -216,5 +248,6 @@ void register_node_type_geo_attribute_capture()
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc
index 082ea87853e..d6662e4e637 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc
@@ -24,12 +24,24 @@ namespace blender::nodes::node_geo_attribute_domain_size_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
- b.add_output<decl::Int>("Point Count");
- b.add_output<decl::Int>("Edge Count");
- b.add_output<decl::Int>("Face Count");
- b.add_output<decl::Int>("Face Corner Count");
- b.add_output<decl::Int>("Spline Count");
- b.add_output<decl::Int>("Instance Count");
+ b.add_output<decl::Int>("Point Count").make_available([](bNode &node) {
+ node.custom1 = GEO_COMPONENT_TYPE_MESH;
+ });
+ b.add_output<decl::Int>("Edge Count").make_available([](bNode &node) {
+ node.custom1 = GEO_COMPONENT_TYPE_MESH;
+ });
+ b.add_output<decl::Int>("Face Count").make_available([](bNode &node) {
+ node.custom1 = GEO_COMPONENT_TYPE_MESH;
+ });
+ b.add_output<decl::Int>("Face Corner Count").make_available([](bNode &node) {
+ node.custom1 = GEO_COMPONENT_TYPE_MESH;
+ });
+ b.add_output<decl::Int>("Spline Count").make_available([](bNode &node) {
+ node.custom1 = GEO_COMPONENT_TYPE_CURVE;
+ });
+ b.add_output<decl::Int>("Instance Count").make_available([](bNode &node) {
+ node.custom1 = GEO_COMPONENT_TYPE_INSTANCES;
+ });
}
static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc
index c754f70d323..b79125d43d1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc
@@ -22,6 +22,8 @@
#include "BLI_math_base_safe.h"
+#include "NOD_socket_search_link.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_attribute_statistic_cc {
@@ -112,6 +114,54 @@ static void node_update(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, socket_vector_variance, data_type == CD_PROP_FLOAT3);
}
+static std::optional<CustomDataType> node_type_from_other_socket(const bNodeSocket &socket)
+{
+ switch (socket.type) {
+ case SOCK_FLOAT:
+ case SOCK_BOOLEAN:
+ case SOCK_INT:
+ return CD_PROP_FLOAT;
+ case SOCK_VECTOR:
+ case SOCK_RGBA:
+ return CD_PROP_FLOAT3;
+ default:
+ return {};
+ }
+}
+
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ const bNodeType &node_type = params.node_type();
+ const std::optional<CustomDataType> type = node_type_from_other_socket(params.other_socket());
+ if (params.in_out() == SOCK_IN) {
+ if (params.other_socket().type == SOCK_GEOMETRY) {
+ params.add_item(IFACE_("Geometry"), [node_type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node(node_type);
+ params.connect_available_socket(node, "Geometry");
+ });
+ }
+ if (type) {
+ params.add_item(IFACE_("Attribute"), [&](LinkSearchOpParams &params) {
+ bNode &node = params.add_node(node_type);
+ node.custom1 = *type;
+ params.update_and_connect_available_socket(node, "Attribute");
+ });
+ }
+ }
+ else if (type) {
+ /* Only use the first 8 declarations since we set the type automatically. */
+ const NodeDeclaration &declaration = *params.node_type().fixed_declaration;
+ for (const SocketDeclarationPtr &socket_decl : declaration.outputs().take_front(8)) {
+ StringRefNull name = socket_decl->name();
+ params.add_item(IFACE_(name.c_str()), [node_type, name, type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node(node_type);
+ node.custom1 = *type;
+ params.update_and_connect_available_socket(node, name);
+ });
+ }
+ }
+}
+
template<typename T> static T compute_sum(const Span<T> data)
{
return std::accumulate(data.begin(), data.end(), T());
@@ -359,5 +409,6 @@ void register_node_type_geo_attribute_statistic()
node_type_update(&ntype, file_ns::node_update);
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc
index 7fbcc47c708..a438c1d6086 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc
@@ -32,7 +32,12 @@ NODE_STORAGE_FUNCS(NodeGeometryCurveFillet)
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Curve")).supported_type(GEO_COMPONENT_TYPE_CURVE);
- b.add_input<decl::Int>(N_("Count")).default_value(1).min(1).max(1000).supports_field();
+ b.add_input<decl::Int>(N_("Count"))
+ .default_value(1)
+ .min(1)
+ .max(1000)
+ .supports_field()
+ .make_available([](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_FILLET_POLY; });
b.add_input<decl::Float>(N_("Radius"))
.min(0.0f)
.max(FLT_MAX)
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
index b08fcd86059..70abf4c64a7 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
@@ -56,7 +56,9 @@ static void node_declare(NodeDeclarationBuilder &b)
.subtype(PROP_DISTANCE)
.description(N_("Distance of the points from the origin"));
b.add_output<decl::Geometry>(N_("Curve"));
- b.add_output<decl::Vector>(N_("Center"));
+ b.add_output<decl::Vector>(N_("Center")).make_available([](bNode &node) {
+ node_storage(node).mode = GEO_NODE_CURVE_PRIMITIVE_CIRCLE_TYPE_POINTS;
+ });
}
static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
index 41f92c7d0c8..07bd7cec766 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
@@ -17,6 +17,9 @@
#include "BKE_spline.hh"
#include "UI_interface.h"
#include "UI_resources.h"
+
+#include "NOD_socket_search_link.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_curve_primitive_quadrilaterial_cc {
@@ -142,6 +145,44 @@ static void node_update(bNodeTree *ntree, bNode *node)
}
}
+class SocketSearchOp {
+ public:
+ std::string socket_name;
+ GeometryNodeCurvePrimitiveQuadMode quad_mode;
+ void operator()(LinkSearchOpParams &params)
+ {
+ bNode &node = params.add_node("GeometryNodeCurvePrimitiveQuadrilateral");
+ node_storage(node).mode = quad_mode;
+ params.update_and_connect_available_socket(node, socket_name);
+ }
+};
+
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ if (params.in_out() == SOCK_OUT) {
+ if (params.other_socket().type == SOCK_GEOMETRY) {
+ params.add_item(IFACE_("Curve"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeCurvePrimitiveQuadrilateral");
+ params.connect_available_socket(node, "Curve");
+ });
+ }
+ }
+ else {
+ params.add_item(IFACE_("Width"),
+ SocketSearchOp{"Width", GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE});
+ params.add_item(IFACE_("Height"),
+ SocketSearchOp{"Height", GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE});
+ params.add_item(IFACE_("Bottom Width"),
+ SocketSearchOp{"Bottom Width", GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_TRAPEZOID});
+ params.add_item(IFACE_("Top Width"),
+ SocketSearchOp{"Top Width", GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_TRAPEZOID});
+ params.add_item(IFACE_("Offset"),
+ SocketSearchOp{"Offset", GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_PARALLELOGRAM});
+ params.add_item(IFACE_("Point 1"),
+ SocketSearchOp{"Point 1", GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_POINTS});
+ }
+}
+
static void create_rectangle_curve(MutableSpan<float3> positions,
const float height,
const float width)
@@ -271,5 +312,6 @@ void register_node_type_geo_curve_primitive_quadrilateral()
"NodeGeometryCurvePrimitiveQuad",
node_free_standard_storage,
node_copy_standard_storage);
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc
index 57e08a91211..eff760266f5 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc
@@ -32,9 +32,17 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Geometry>(N_("Curve"))
.only_realized_data()
.supported_type(GEO_COMPONENT_TYPE_CURVE);
- b.add_input<decl::Float>(N_("Factor")).min(0.0f).max(1.0f).subtype(PROP_FACTOR).supports_field();
- b.add_input<decl::Float>(N_("Length")).min(0.0f).subtype(PROP_DISTANCE).supports_field();
-
+ b.add_input<decl::Float>(N_("Factor"))
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .supports_field()
+ .make_available([](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_SAMPLE_FACTOR; });
+ b.add_input<decl::Float>(N_("Length"))
+ .min(0.0f)
+ .subtype(PROP_DISTANCE)
+ .supports_field()
+ .make_available([](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_SAMPLE_LENGTH; });
b.add_output<decl::Vector>(N_("Position")).dependent_field();
b.add_output<decl::Vector>(N_("Tangent")).dependent_field();
b.add_output<decl::Vector>(N_("Normal")).dependent_field();
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc
index 2f9dfa8158b..0e9425246cb 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc
@@ -47,8 +47,18 @@ NODE_STORAGE_FUNCS(NodeGeometryCurveToPoints)
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Curve")).supported_type(GEO_COMPONENT_TYPE_CURVE);
- b.add_input<decl::Int>(N_("Count")).default_value(10).min(2).max(100000);
- b.add_input<decl::Float>(N_("Length")).default_value(0.1f).min(0.001f).subtype(PROP_DISTANCE);
+ b.add_input<decl::Int>(N_("Count"))
+ .default_value(10)
+ .min(2)
+ .max(100000)
+ .make_available(
+ [](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_RESAMPLE_COUNT; });
+ b.add_input<decl::Float>(N_("Length"))
+ .default_value(0.1f)
+ .min(0.001f)
+ .subtype(PROP_DISTANCE)
+ .make_available(
+ [](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_RESAMPLE_LENGTH; });
b.add_output<decl::Geometry>(N_("Points"));
b.add_output<decl::Vector>(N_("Tangent")).field_source();
b.add_output<decl::Vector>(N_("Normal")).field_source();
@@ -401,6 +411,5 @@ void register_node_type_geo_curve_to_points()
&ntype, "NodeGeometryCurveToPoints", node_free_standard_storage, node_copy_standard_storage);
node_type_init(&ntype, file_ns::node_init);
node_type_update(&ntype, file_ns::node_update);
-
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc
index 449d0d14092..c6908cb8ed0 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc
@@ -20,6 +20,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "NOD_socket_search_link.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_curve_trim_cc {
@@ -31,21 +33,29 @@ NODE_STORAGE_FUNCS(NodeGeometryCurveTrim)
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Curve")).supported_type(GEO_COMPONENT_TYPE_CURVE);
- b.add_input<decl::Float>(N_("Start")).min(0.0f).max(1.0f).subtype(PROP_FACTOR).supports_field();
+ b.add_input<decl::Float>(N_("Start"))
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .make_available([](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_SAMPLE_FACTOR; })
+ .supports_field();
b.add_input<decl::Float>(N_("End"))
.min(0.0f)
.max(1.0f)
.default_value(1.0f)
.subtype(PROP_FACTOR)
+ .make_available([](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_SAMPLE_FACTOR; })
.supports_field();
b.add_input<decl::Float>(N_("Start"), "Start_001")
.min(0.0f)
.subtype(PROP_DISTANCE)
+ .make_available([](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_SAMPLE_LENGTH; })
.supports_field();
b.add_input<decl::Float>(N_("End"), "End_001")
.min(0.0f)
.default_value(1.0f)
.subtype(PROP_DISTANCE)
+ .make_available([](bNode &node) { node_storage(node).mode = GEO_NODE_CURVE_SAMPLE_LENGTH; })
.supports_field();
b.add_output<decl::Geometry>(N_("Curve"));
}
@@ -80,6 +90,36 @@ static void node_update(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, end_len, mode == GEO_NODE_CURVE_SAMPLE_LENGTH);
}
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ class SocketSearchOp {
+ public:
+ StringRef socket_name;
+ GeometryNodeCurveSampleMode mode;
+ void operator()(LinkSearchOpParams &params)
+ {
+ bNode &node = params.add_node("GeometryNodeTrimCurve");
+ node_storage(node).mode = mode;
+ params.update_and_connect_available_socket(node, socket_name);
+ }
+ };
+
+ if (params.in_out() == SOCK_OUT) {
+ params.add_item(IFACE_("Curve"), SocketSearchOp{"Curve", GEO_NODE_CURVE_SAMPLE_FACTOR});
+ }
+ else {
+ params.add_item(IFACE_("Curve"), SocketSearchOp{"Curve", GEO_NODE_CURVE_SAMPLE_FACTOR});
+ if (params.other_socket().type == SOCK_FLOAT) {
+ params.add_item(IFACE_("Start (Factor)"),
+ SocketSearchOp{"Start", GEO_NODE_CURVE_SAMPLE_FACTOR});
+ params.add_item(IFACE_("End (Factor)"), SocketSearchOp{"End", GEO_NODE_CURVE_SAMPLE_FACTOR});
+ params.add_item(IFACE_("Start (Length)"),
+ SocketSearchOp{"Start", GEO_NODE_CURVE_SAMPLE_LENGTH});
+ params.add_item(IFACE_("End (Length)"), SocketSearchOp{"End", GEO_NODE_CURVE_SAMPLE_LENGTH});
+ }
+ }
+}
+
struct TrimLocation {
/* Control point index at the start side of the trim location. */
int left_index;
@@ -574,5 +614,6 @@ void register_node_type_geo_curve_trim()
&ntype, "NodeGeometryCurveTrim", node_free_standard_storage, node_copy_standard_storage);
node_type_init(&ntype, file_ns::node_init);
node_type_update(&ntype, file_ns::node_update);
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
index 05830098cc2..389dc278197 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
@@ -23,6 +23,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "NOD_socket_search_link.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_mesh_primitive_line_cc {
@@ -100,6 +102,40 @@ static void node_update(bNodeTree *ntree, bNode *node)
count_mode == GEO_NODE_MESH_LINE_COUNT_TOTAL);
}
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ const NodeDeclaration &declaration = *params.node_type().fixed_declaration;
+ if (params.in_out() == SOCK_OUT) {
+ search_link_ops_for_declarations(params, declaration.outputs());
+ return;
+ }
+ params.add_item(IFACE_("Count"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeMeshLine");
+ node_storage(node).mode = GEO_NODE_MESH_LINE_MODE_OFFSET;
+ params.connect_available_socket(node, "Count");
+ });
+ params.add_item(IFACE_("Resolution"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeMeshLine");
+ node_storage(node).mode = GEO_NODE_MESH_LINE_MODE_OFFSET;
+ node_storage(node).count_mode = GEO_NODE_MESH_LINE_COUNT_RESOLUTION;
+ params.connect_available_socket(node, "Resolution");
+ });
+ params.add_item(IFACE_("Start Location"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeMeshLine");
+ params.connect_available_socket(node, "Start Location");
+ });
+ params.add_item(IFACE_("Offset"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeMeshLine");
+ params.connect_available_socket(node, "Offset");
+ });
+ /* The last socket is reused in end points mode. */
+ params.add_item(IFACE_("End Location"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeMeshLine");
+ node_storage(node).mode = GEO_NODE_MESH_LINE_MODE_END_POINTS;
+ params.connect_available_socket(node, "Offset");
+ });
+}
+
static void node_geo_exec(GeoNodeExecParams params)
{
const NodeGeometryMeshLine &storage = node_storage(params.node());
@@ -194,5 +230,6 @@ void register_node_type_geo_mesh_primitive_line()
&ntype, "NodeGeometryMeshLine", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
index c356e1cf22b..744cce6d445 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
@@ -36,8 +36,19 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Points"));
b.add_input<decl::Float>(N_("Density")).default_value(1.0f).min(0.0f);
- b.add_input<decl::Float>(N_("Voxel Size")).default_value(0.3f).min(0.01f).subtype(PROP_DISTANCE);
- b.add_input<decl::Float>(N_("Voxel Amount")).default_value(64.0f).min(0.0f);
+ b.add_input<decl::Float>(N_("Voxel Size"))
+ .default_value(0.3f)
+ .min(0.01f)
+ .subtype(PROP_DISTANCE)
+ .make_available([](bNode &node) {
+ node_storage(node).resolution_mode = GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_SIZE;
+ });
+ b.add_input<decl::Float>(N_("Voxel Amount"))
+ .default_value(64.0f)
+ .min(0.0f)
+ .make_available([](bNode &node) {
+ node_storage(node).resolution_mode = GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_AMOUNT;
+ });
b.add_input<decl::Float>(N_("Radius"))
.default_value(0.5f)
.min(0.0f)
diff --git a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
index c33654b3f20..8968675c1ed 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
@@ -23,6 +23,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "NOD_socket_search_link.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_raycast_cc {
@@ -110,6 +112,25 @@ static void node_update(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, out_socket_int32, data_type == CD_PROP_INT32);
}
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ const NodeDeclaration &declaration = *params.node_type().fixed_declaration;
+ search_link_ops_for_declarations(params, declaration.inputs().take_front(1));
+ search_link_ops_for_declarations(params, declaration.inputs().take_back(3));
+ search_link_ops_for_declarations(params, declaration.outputs().take_front(4));
+
+ const std::optional<CustomDataType> type = node_data_type_to_custom_data_type(
+ (eNodeSocketDatatype)params.other_socket().type);
+ if (type) {
+ /* The input and output sockets have the same name. */
+ params.add_item(IFACE_("Attribute"), [type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeRaycast");
+ node_storage(node).data_type = *type;
+ params.update_and_connect_available_socket(node, "Attribute");
+ });
+ }
+}
+
static eAttributeMapMode get_map_mode(GeometryNodeRaycastMapMode map_mode)
{
switch (map_mode) {
@@ -437,5 +458,6 @@ void register_node_type_geo_raycast()
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc b/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
index 912552c7ce9..e30b11907e8 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
@@ -57,9 +57,14 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Float>(N_("Text Box Height"))
.default_value(0.0f)
.min(0.0f)
- .subtype(PROP_DISTANCE);
+ .subtype(PROP_DISTANCE)
+ .make_available([](bNode &node) {
+ node_storage(node).overflow = GEO_NODE_STRING_TO_CURVES_MODE_SCALE_TO_FIT;
+ });
b.add_output<decl::Geometry>(N_("Curves"));
- b.add_output<decl::String>(N_("Remainder"));
+ b.add_output<decl::String>(N_("Remainder")).make_available([](bNode &node) {
+ node_storage(node).overflow = GEO_NODE_STRING_TO_CURVES_MODE_OVERFLOW;
+ });
}
static void node_layout(uiLayout *layout, struct bContext *C, PointerRNA *ptr)
diff --git a/source/blender/nodes/geometry/nodes/node_geo_switch.cc b/source/blender/nodes/geometry/nodes/node_geo_switch.cc
index 146407e0c33..d22522fe087 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_switch.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_switch.cc
@@ -24,6 +24,8 @@
#include "BKE_material.h"
+#include "NOD_socket_search_link.hh"
+
#include "FN_multi_function_signature.hh"
namespace blender::nodes::node_geo_switch_cc {
@@ -122,6 +124,35 @@ static void node_update(bNodeTree *ntree, bNode *node)
}
}
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ if (params.in_out() == SOCK_OUT) {
+ params.add_item(IFACE_("Output"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeSwitch");
+ node_storage(node).input_type = params.socket.type;
+ params.update_and_connect_available_socket(node, "Output");
+ });
+ }
+ else {
+ if (params.other_socket().type == SOCK_BOOLEAN) {
+ params.add_item(IFACE_("Switch"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeSwitch");
+ params.connect_available_socket(node, "Start");
+ });
+ }
+ params.add_item(IFACE_("False"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeSwitch");
+ node_storage(node).input_type = params.socket.type;
+ params.update_and_connect_available_socket(node, "False");
+ });
+ params.add_item(IFACE_("True"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeSwitch");
+ node_storage(node).input_type = params.socket.type;
+ params.update_and_connect_available_socket(node, "True");
+ });
+ }
+}
+
template<typename T> class SwitchFieldsFunction : public fn::MultiFunction {
public:
SwitchFieldsFunction()
@@ -303,6 +334,7 @@ void register_node_type_geo_switch()
node_type_storage(&ntype, "NodeSwitch", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.geometry_node_execute_supports_laziness = true;
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
ntype.draw_buttons = file_ns::node_layout;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
index cfa6b752993..007373929f4 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
@@ -31,6 +31,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "NOD_socket_search_link.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_transfer_attribute_cc {
@@ -54,8 +56,14 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Bool>(N_("Attribute"), "Attribute_003").hide_value().supports_field();
b.add_input<decl::Int>(N_("Attribute"), "Attribute_004").hide_value().supports_field();
- b.add_input<decl::Vector>(N_("Source Position")).implicit_field();
- b.add_input<decl::Int>(N_("Index")).implicit_field();
+ b.add_input<decl::Vector>(N_("Source Position"))
+ .implicit_field()
+ .make_available([](bNode &node) {
+ node_storage(node).mode = GEO_NODE_ATTRIBUTE_TRANSFER_NEAREST_FACE_INTERPOLATED;
+ });
+ b.add_input<decl::Int>(N_("Index")).implicit_field().make_available([](bNode &node) {
+ node_storage(node).mode = GEO_NODE_ATTRIBUTE_TRANSFER_INDEX;
+ });
b.add_output<decl::Vector>(N_("Attribute")).dependent_field({6, 7});
b.add_output<decl::Float>(N_("Attribute"), "Attribute_001").dependent_field({6, 7});
@@ -126,6 +134,30 @@ static void node_update(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, out_socket_int32, data_type == CD_PROP_INT32);
}
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ if (params.other_socket().type == SOCK_GEOMETRY) {
+ params.add_item(IFACE_("Target"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeAttributeTransfer");
+ params.connect_available_socket(node, "Target");
+ });
+ }
+
+ const NodeDeclaration &declaration = *params.node_type().fixed_declaration;
+ search_link_ops_for_declarations(params, declaration.inputs().take_back(2));
+
+ const std::optional<CustomDataType> type = node_data_type_to_custom_data_type(
+ (eNodeSocketDatatype)params.other_socket().type);
+ if (type) {
+ /* The input and output sockets have the same name. */
+ params.add_item(IFACE_("Attribute"), [type](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeAttributeTransfer");
+ node_storage(node).data_type = *type;
+ params.update_and_connect_available_socket(node, "Attribute");
+ });
+ }
+}
+
static void get_closest_in_bvhtree(BVHTreeFromMesh &tree_data,
const VArray<float3> &positions,
const IndexMask mask,
@@ -812,5 +844,6 @@ void register_node_type_geo_transfer_attribute()
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_viewer.cc b/source/blender/nodes/geometry/nodes/node_geo_viewer.cc
index ad9737ac24b..18f2fa4cd36 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_viewer.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_viewer.cc
@@ -14,9 +14,16 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
+#include "BKE_context.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "ED_node.h"
+#include "ED_spreadsheet.h"
+
+#include "NOD_socket_search_link.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_viewer_cc {
@@ -80,6 +87,52 @@ static void node_update(bNodeTree *ntree, bNode *node)
}
}
+static void node_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ auto set_active_fn = [](LinkSearchOpParams &params, bNode &viewer_node) {
+ /* Set this new viewer node active in spreadsheet editors. */
+ SpaceNode *snode = CTX_wm_space_node(&params.C);
+ Main *bmain = CTX_data_main(&params.C);
+ ED_node_set_active(bmain, snode, &params.node_tree, &viewer_node, nullptr);
+ ED_spreadsheet_context_paths_set_geometry_node(bmain, snode, &viewer_node);
+ };
+
+ const std::optional<CustomDataType> type = node_socket_to_custom_data_type(
+ params.other_socket());
+ if (params.in_out() == SOCK_OUT) {
+ /* The viewer node only has inputs. */
+ return;
+ }
+ if (params.other_socket().type == SOCK_GEOMETRY) {
+ params.add_item(IFACE_("Geometry"), [set_active_fn](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeViewer");
+ params.connect_available_socket(node, "Geometry");
+ set_active_fn(params, node);
+ });
+ }
+ if (type &&
+ ELEM(type, CD_PROP_FLOAT, CD_PROP_BOOL, CD_PROP_INT32, CD_PROP_FLOAT3, CD_PROP_COLOR)) {
+ params.add_item(IFACE_("Value"), [type, set_active_fn](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("GeometryNodeViewer");
+ node_storage(node).data_type = *type;
+ params.update_and_connect_available_socket(node, "Value");
+
+ /* If the source node has a geometry socket, connect it to the new viewer node as well. */
+ LISTBASE_FOREACH (bNodeSocket *, socket, &params.node.outputs) {
+ if (socket->type == SOCK_GEOMETRY && !(socket->flag & (SOCK_UNAVAIL | SOCK_HIDDEN))) {
+ nodeAddLink(&params.node_tree,
+ &params.node,
+ socket,
+ &node,
+ static_cast<bNodeSocket *>(node.inputs.first));
+ }
+ }
+
+ set_active_fn(params, node);
+ });
+ }
+}
+
} // namespace blender::nodes::node_geo_viewer_cc
void register_node_type_geo_viewer()
@@ -95,5 +148,6 @@ void register_node_type_geo_viewer()
node_type_init(&ntype, file_ns::node_init);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons_ex = file_ns::node_layout;
+ ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
index 04a1a8e04b8..0819b401941 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
@@ -42,8 +42,19 @@ NODE_STORAGE_FUNCS(NodeGeometryVolumeToMesh)
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Volume")).supported_type(GEO_COMPONENT_TYPE_VOLUME);
- b.add_input<decl::Float>(N_("Voxel Size")).default_value(0.3f).min(0.01f).subtype(PROP_DISTANCE);
- b.add_input<decl::Float>(N_("Voxel Amount")).default_value(64.0f).min(0.0f);
+ b.add_input<decl::Float>(N_("Voxel Size"))
+ .default_value(0.3f)
+ .min(0.01f)
+ .subtype(PROP_DISTANCE)
+ .make_available([](bNode &node) {
+ node_storage(node).resolution_mode = VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE;
+ });
+ b.add_input<decl::Float>(N_("Voxel Amount"))
+ .default_value(64.0f)
+ .min(0.0f)
+ .make_available([](bNode &node) {
+ node_storage(node).resolution_mode = VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT;
+ });
b.add_input<decl::Float>(N_("Threshold")).default_value(0.1f).min(0.0f);
b.add_input<decl::Float>(N_("Adaptivity")).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
b.add_output<decl::Geometry>(N_("Mesh"));
diff --git a/source/blender/nodes/intern/node_declaration.cc b/source/blender/nodes/intern/node_declaration.cc
index 7a19acd2510..75d47cfd386 100644
--- a/source/blender/nodes/intern/node_declaration.cc
+++ b/source/blender/nodes/intern/node_declaration.cc
@@ -51,7 +51,9 @@ bNodeSocket &SocketDeclaration::update_or_build(bNodeTree &ntree,
bNodeSocket &socket) const
{
/* By default just rebuild. */
- return this->build(ntree, node, (eNodeSocketInOut)socket.in_out);
+ BLI_assert(socket.in_out == in_out_);
+ UNUSED_VARS_NDEBUG(socket);
+ return this->build(ntree, node);
}
void SocketDeclaration::set_common_flags(bNodeSocket &socket) const
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index dbc4f489a88..d83c05b38a1 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -191,7 +191,6 @@ static void refresh_socket_list(bNodeTree &ntree,
bNode &node,
ListBase &sockets,
Span<SocketDeclarationPtr> socket_decls,
- const eNodeSocketInOut in_out,
const bool do_id_user)
{
Vector<bNodeSocket *> old_sockets = sockets;
@@ -210,7 +209,7 @@ static void refresh_socket_list(bNodeTree &ntree,
bNodeSocket *new_socket = nullptr;
if (old_socket_with_same_identifier == nullptr) {
/* Create a completely new socket. */
- new_socket = &socket_decl->build(ntree, node, in_out);
+ new_socket = &socket_decl->build(ntree, node);
}
else {
STRNCPY(old_socket_with_same_identifier->name, socket_decl->name().c_str());
@@ -258,8 +257,8 @@ static void refresh_node(bNodeTree &ntree,
blender::nodes::NodeDeclaration &node_decl,
bool do_id_user)
{
- refresh_socket_list(ntree, node, node.inputs, node_decl.inputs(), SOCK_IN, do_id_user);
- refresh_socket_list(ntree, node, node.outputs, node_decl.outputs(), SOCK_OUT, do_id_user);
+ refresh_socket_list(ntree, node, node.inputs, node_decl.inputs(), do_id_user);
+ refresh_socket_list(ntree, node, node.outputs, node_decl.outputs(), do_id_user);
}
void node_verify_sockets(bNodeTree *ntree, bNode *node, bool do_id_user)
diff --git a/source/blender/nodes/intern/node_socket_declarations.cc b/source/blender/nodes/intern/node_socket_declarations.cc
index 1795cc339e7..4fef5b96e9f 100644
--- a/source/blender/nodes/intern/node_socket_declarations.cc
+++ b/source/blender/nodes/intern/node_socket_declarations.cc
@@ -23,6 +23,52 @@
namespace blender::nodes::decl {
+/**
+ * \note This function only deals with declarations, not the field status of existing nodes. If the
+ * field status of existing nodes was stored on the sockets, an improvement would be to check the
+ * existing socket's current status instead of the declaration.
+ */
+static bool field_types_are_compatible(const SocketDeclaration &input,
+ const SocketDeclaration &output)
+{
+ if (output.output_field_dependency().field_type() == OutputSocketFieldType::FieldSource) {
+ if (input.input_field_type() == InputSocketFieldType::None) {
+ return false;
+ }
+ }
+ return true;
+}
+
+static bool sockets_can_connect(const SocketDeclaration &socket_decl,
+ const bNodeSocket &other_socket)
+{
+ /* Input sockets cannot connect to input sockets, outputs cannot connect to outputs. */
+ if (socket_decl.in_out() == other_socket.in_out) {
+ return false;
+ }
+
+ if (other_socket.declaration) {
+ if (socket_decl.in_out() == SOCK_IN) {
+ if (!field_types_are_compatible(socket_decl, *other_socket.declaration)) {
+ return false;
+ }
+ }
+ else {
+ if (!field_types_are_compatible(*other_socket.declaration, socket_decl)) {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+static bool basic_types_can_connect(const SocketDeclaration &UNUSED(socket_decl),
+ const bNodeSocket &other_socket)
+{
+ return ELEM(other_socket.type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA);
+}
+
static void modify_subtype_except_for_storage(bNodeSocket &socket, int new_subtype)
{
const char *idname = nodeStaticSocketType(socket.type, new_subtype);
@@ -35,10 +81,10 @@ static void modify_subtype_except_for_storage(bNodeSocket &socket, int new_subty
/** \name #Float
* \{ */
-bNodeSocket &Float::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+bNodeSocket &Float::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(
- &ntree, &node, in_out, SOCK_FLOAT, subtype_, identifier_.c_str(), name_.c_str());
+ &ntree, &node, in_out_, SOCK_FLOAT, subtype_, identifier_.c_str(), name_.c_str());
this->set_common_flags(socket);
bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
value.min = soft_min_value_;
@@ -68,10 +114,19 @@ bool Float::matches(const bNodeSocket &socket) const
return true;
}
+bool Float::can_connect(const bNodeSocket &socket) const
+{
+ if (!sockets_can_connect(*this, socket)) {
+ return false;
+ }
+ return basic_types_can_connect(*this, socket);
+}
+
bNodeSocket &Float::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
{
if (socket.type != SOCK_FLOAT) {
- return this->build(ntree, node, (eNodeSocketInOut)socket.in_out);
+ BLI_assert(socket.in_out == in_out_);
+ return this->build(ntree, node);
}
if (socket.typeinfo->subtype != subtype_) {
modify_subtype_except_for_storage(socket, subtype_);
@@ -90,10 +145,10 @@ bNodeSocket &Float::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &
/** \name #Int
* \{ */
-bNodeSocket &Int::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+bNodeSocket &Int::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(
- &ntree, &node, in_out, SOCK_INT, subtype_, identifier_.c_str(), name_.c_str());
+ &ntree, &node, in_out_, SOCK_INT, subtype_, identifier_.c_str(), name_.c_str());
this->set_common_flags(socket);
bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
value.min = soft_min_value_;
@@ -123,10 +178,19 @@ bool Int::matches(const bNodeSocket &socket) const
return true;
}
+bool Int::can_connect(const bNodeSocket &socket) const
+{
+ if (!sockets_can_connect(*this, socket)) {
+ return false;
+ }
+ return basic_types_can_connect(*this, socket);
+}
+
bNodeSocket &Int::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
{
if (socket.type != SOCK_INT) {
- return this->build(ntree, node, (eNodeSocketInOut)socket.in_out);
+ BLI_assert(socket.in_out == in_out_);
+ return this->build(ntree, node);
}
if (socket.typeinfo->subtype != subtype_) {
modify_subtype_except_for_storage(socket, subtype_);
@@ -145,10 +209,10 @@ bNodeSocket &Int::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &so
/** \name #Vector
* \{ */
-bNodeSocket &Vector::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+bNodeSocket &Vector::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(
- &ntree, &node, in_out, SOCK_VECTOR, subtype_, identifier_.c_str(), name_.c_str());
+ &ntree, &node, in_out_, SOCK_VECTOR, subtype_, identifier_.c_str(), name_.c_str());
this->set_common_flags(socket);
bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
copy_v3_v3(value.value, default_value_);
@@ -171,10 +235,19 @@ bool Vector::matches(const bNodeSocket &socket) const
return true;
}
+bool Vector::can_connect(const bNodeSocket &socket) const
+{
+ if (!sockets_can_connect(*this, socket)) {
+ return false;
+ }
+ return basic_types_can_connect(*this, socket);
+}
+
bNodeSocket &Vector::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
{
if (socket.type != SOCK_VECTOR) {
- return this->build(ntree, node, (eNodeSocketInOut)socket.in_out);
+ BLI_assert(socket.in_out == in_out_);
+ return this->build(ntree, node);
}
if (socket.typeinfo->subtype != subtype_) {
modify_subtype_except_for_storage(socket, subtype_);
@@ -192,10 +265,10 @@ bNodeSocket &Vector::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket
/** \name #Bool
* \{ */
-bNodeSocket &Bool::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+bNodeSocket &Bool::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(
- &ntree, &node, in_out, SOCK_BOOLEAN, PROP_NONE, identifier_.c_str(), name_.c_str());
+ &ntree, &node, in_out_, SOCK_BOOLEAN, PROP_NONE, identifier_.c_str(), name_.c_str());
this->set_common_flags(socket);
bNodeSocketValueBoolean &value = *(bNodeSocketValueBoolean *)socket.default_value;
value.value = default_value_;
@@ -213,16 +286,24 @@ bool Bool::matches(const bNodeSocket &socket) const
return true;
}
+bool Bool::can_connect(const bNodeSocket &socket) const
+{
+ if (!sockets_can_connect(*this, socket)) {
+ return false;
+ }
+ return basic_types_can_connect(*this, socket);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Color
* \{ */
-bNodeSocket &Color::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+bNodeSocket &Color::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(
- &ntree, &node, in_out, SOCK_RGBA, PROP_NONE, identifier_.c_str(), name_.c_str());
+ &ntree, &node, in_out_, SOCK_RGBA, PROP_NONE, identifier_.c_str(), name_.c_str());
this->set_common_flags(socket);
bNodeSocketValueRGBA &value = *(bNodeSocketValueRGBA *)socket.default_value;
copy_v4_v4(value.value, default_value_);
@@ -245,16 +326,24 @@ bool Color::matches(const bNodeSocket &socket) const
return true;
}
+bool Color::can_connect(const bNodeSocket &socket) const
+{
+ if (!sockets_can_connect(*this, socket)) {
+ return false;
+ }
+ return basic_types_can_connect(*this, socket);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
/** \name #String
* \{ */
-bNodeSocket &String::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+bNodeSocket &String::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddStaticSocket(
- &ntree, &node, in_out, SOCK_STRING, PROP_NONE, identifier_.c_str(), name_.c_str());
+ &ntree, &node, in_out_, SOCK_STRING, PROP_NONE, identifier_.c_str(), name_.c_str());
STRNCPY(((bNodeSocketValueString *)socket.default_value)->value, default_value_.c_str());
this->set_common_flags(socket);
return socket;
@@ -271,18 +360,21 @@ bool String::matches(const bNodeSocket &socket) const
return true;
}
+bool String::can_connect(const bNodeSocket &socket) const
+{
+ return sockets_can_connect(*this, socket) && socket.type == SOCK_STRING;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
/** \name #IDSocketDeclaration
* \{ */
-bNodeSocket &IDSocketDeclaration::build(bNodeTree &ntree,
- bNode &node,
- eNodeSocketInOut in_out) const
+bNodeSocket &IDSocketDeclaration::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddSocket(
- &ntree, &node, in_out, idname_, identifier_.c_str(), name_.c_str());
+ &ntree, &node, in_out_, idname_, identifier_.c_str(), name_.c_str());
this->set_common_flags(socket);
return socket;
}
@@ -298,12 +390,18 @@ bool IDSocketDeclaration::matches(const bNodeSocket &socket) const
return true;
}
+bool IDSocketDeclaration::can_connect(const bNodeSocket &socket) const
+{
+ return sockets_can_connect(*this, socket) && STREQ(socket.idname, idname_);
+}
+
bNodeSocket &IDSocketDeclaration::update_or_build(bNodeTree &ntree,
bNode &node,
bNodeSocket &socket) const
{
if (StringRef(socket.idname) != idname_) {
- return this->build(ntree, node, (eNodeSocketInOut)socket.in_out);
+ BLI_assert(socket.in_out == in_out_);
+ return this->build(ntree, node);
}
this->set_common_flags(socket);
return socket;
@@ -315,10 +413,10 @@ bNodeSocket &IDSocketDeclaration::update_or_build(bNodeTree &ntree,
/** \name #Geometry
* \{ */
-bNodeSocket &Geometry::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+bNodeSocket &Geometry::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddSocket(
- &ntree, &node, in_out, "NodeSocketGeometry", identifier_.c_str(), name_.c_str());
+ &ntree, &node, in_out_, "NodeSocketGeometry", identifier_.c_str(), name_.c_str());
this->set_common_flags(socket);
return socket;
}
@@ -334,6 +432,11 @@ bool Geometry::matches(const bNodeSocket &socket) const
return true;
}
+bool Geometry::can_connect(const bNodeSocket &socket) const
+{
+ return sockets_can_connect(*this, socket) && socket.type == SOCK_GEOMETRY;
+}
+
Span<GeometryComponentType> Geometry::supported_types() const
{
return supported_types_;
@@ -380,10 +483,10 @@ GeometryBuilder &GeometryBuilder::only_instances(bool value)
/** \name #Shader
* \{ */
-bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node) const
{
bNodeSocket &socket = *nodeAddSocket(
- &ntree, &node, in_out, "NodeSocketShader", identifier_.c_str(), name_.c_str());
+ &ntree, &node, in_out_, "NodeSocketShader", identifier_.c_str(), name_.c_str());
this->set_common_flags(socket);
return socket;
}
@@ -399,6 +502,18 @@ bool Shader::matches(const bNodeSocket &socket) const
return true;
}
+bool Shader::can_connect(const bNodeSocket &socket) const
+{
+ if (!sockets_can_connect(*this, socket)) {
+ return false;
+ }
+ /* Basic types can convert to shaders, but not the other way around. */
+ if (in_out_ == SOCK_IN) {
+ return ELEM(socket.type, SOCK_VECTOR, SOCK_RGBA, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN);
+ }
+ return socket.type == SOCK_SHADER;
+}
+
/** \} */
} // namespace blender::nodes::decl
diff --git a/source/blender/nodes/intern/socket_search_link.cc b/source/blender/nodes/intern/socket_search_link.cc
new file mode 100644
index 00000000000..48f8106e58b
--- /dev/null
+++ b/source/blender/nodes/intern/socket_search_link.cc
@@ -0,0 +1,199 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_set.hh"
+
+#include "BKE_node.h"
+
+#include "UI_interface.h"
+
+#include "NOD_node_declaration.hh"
+#include "NOD_socket_search_link.hh"
+
+namespace blender::nodes {
+
+void GatherLinkSearchOpParams::add_item(std::string socket_name,
+ SocketLinkOperation::LinkSocketFn fn,
+ const int weight)
+{
+
+ std::string name = std::string(node_type_.ui_name) + " " + UI_MENU_ARROW_SEP + socket_name;
+
+ items_.append({std::move(name), std::move(fn), weight});
+}
+
+const bNodeSocket &GatherLinkSearchOpParams::other_socket() const
+{
+ return other_socket_;
+}
+
+const bNodeTree &GatherLinkSearchOpParams::node_tree() const
+{
+ return node_tree_;
+}
+
+const bNodeType &GatherLinkSearchOpParams::node_type() const
+{
+ return node_type_;
+}
+
+eNodeSocketInOut GatherLinkSearchOpParams::in_out() const
+{
+ return other_socket_.in_out == SOCK_IN ? SOCK_OUT : SOCK_IN;
+}
+
+void LinkSearchOpParams::connect_available_socket(bNode &new_node, StringRef socket_name)
+{
+ const eNodeSocketInOut in_out = socket.in_out == SOCK_IN ? SOCK_OUT : SOCK_IN;
+ bNodeSocket *new_node_socket = bke::node_find_enabled_socket(new_node, in_out, socket_name);
+ if (new_node_socket == nullptr) {
+ /* If the socket isn't found, some node's search gather functions probably aren't configured
+ * properly. It's likely enough that it's worth avoiding a crash in a release build though. */
+ BLI_assert_unreachable();
+ return;
+ }
+ nodeAddLink(&node_tree, &new_node, new_node_socket, &node, &socket);
+}
+
+bNode &LinkSearchOpParams::add_node(StringRef idname)
+{
+ std::string idname_str = idname;
+ bNode *node = nodeAddNode(&C, &node_tree, idname_str.c_str());
+ BLI_assert(node != nullptr);
+ added_nodes_.append(node);
+ return *node;
+}
+
+bNode &LinkSearchOpParams::add_node(const bNodeType &node_type)
+{
+ return this->add_node(node_type.idname);
+}
+
+void LinkSearchOpParams::update_and_connect_available_socket(bNode &new_node,
+ StringRef socket_name)
+{
+ if (new_node.typeinfo->updatefunc) {
+ new_node.typeinfo->updatefunc(&node_tree, &new_node);
+ }
+ this->connect_available_socket(new_node, socket_name);
+}
+
+void search_link_ops_for_declarations(GatherLinkSearchOpParams &params,
+ Span<SocketDeclarationPtr> declarations)
+{
+ const bNodeType &node_type = params.node_type();
+
+ const SocketDeclaration *main_socket = nullptr;
+ Vector<const SocketDeclaration *> connectable_sockets;
+
+ Set<StringRef> socket_names;
+ for (const int i : declarations.index_range()) {
+ const SocketDeclaration &socket = *declarations[i];
+ if (!socket_names.add(socket.name())) {
+ /* Don't add sockets with the same name to the search. Needed to support being called from
+ * #search_link_ops_for_basic_node, which should have "okay" behavior for nodes with
+ * duplicate socket names. */
+ continue;
+ }
+ if (!socket.can_connect(params.other_socket())) {
+ continue;
+ }
+ if (socket.is_default_link_socket() || main_socket == nullptr) {
+ /* Either the first connectable or explicitly tagged socket is the main socket. */
+ main_socket = &socket;
+ }
+ connectable_sockets.append(&socket);
+ }
+ for (const int i : connectable_sockets.index_range()) {
+ const SocketDeclaration &socket = *connectable_sockets[i];
+ /* Give non-main sockets a lower weight so that they don't show up at the top of the search
+ * when they are not explicitly searched for. The -1 is used to make sure that the first socket
+ * has a smaller weight than zero so that it does not have the same weight as the main socket.
+ * Negative weights are used to avoid making the heighest weight dependent on the number of
+ * sockets. */
+ const int weight = (&socket == main_socket) ? 0 : -1 - i;
+ params.add_item(
+ socket.name(),
+ [&node_type, &socket](LinkSearchOpParams &params) {
+ bNode &node = params.add_node(node_type);
+ socket.make_available(node);
+ params.update_and_connect_available_socket(node, socket.name());
+ },
+ weight);
+ }
+}
+
+static void search_link_ops_for_socket_templates(GatherLinkSearchOpParams &params,
+ const bNodeSocketTemplate *templates,
+ const eNodeSocketInOut in_out)
+{
+ const bNodeType &node_type = params.node_type();
+ const bNodeTreeType &node_tree_type = *params.node_tree().typeinfo;
+
+ Set<StringRef> socket_names;
+ for (const bNodeSocketTemplate *socket_template = templates; socket_template->type != -1;
+ socket_template++) {
+ eNodeSocketDatatype from = (eNodeSocketDatatype)socket_template->type;
+ eNodeSocketDatatype to = (eNodeSocketDatatype)params.other_socket().type;
+ if (in_out == SOCK_IN) {
+ std::swap(from, to);
+ }
+ if (node_tree_type.validate_link && !node_tree_type.validate_link(from, to)) {
+ continue;
+ }
+ if (!socket_names.add(socket_template->name)) {
+ /* See comment in #search_link_ops_for_declarations. */
+ continue;
+ }
+
+ params.add_item(
+ socket_template->name, [socket_template, node_type, in_out](LinkSearchOpParams &params) {
+ bNode &node = params.add_node(node_type);
+ bNodeSocket *new_node_socket = bke::node_find_enabled_socket(
+ node, in_out, socket_template->name);
+ if (new_node_socket != nullptr) {
+ /* Rely on the way #nodeAddLink switches in/out if necessary. */
+ nodeAddLink(&params.node_tree, &params.node, &params.socket, &node, new_node_socket);
+ }
+ });
+ }
+}
+
+void search_link_ops_for_basic_node(GatherLinkSearchOpParams &params)
+{
+ const bNodeType &node_type = params.node_type();
+
+ if (node_type.declare) {
+ if (node_type.declaration_is_dynamic) {
+ /* Dynamic declarations (whatever they end up being) aren't supported
+ * by this function, but still avoid a crash in release builds. */
+ BLI_assert_unreachable();
+ return;
+ }
+
+ const NodeDeclaration &declaration = *node_type.fixed_declaration;
+
+ search_link_ops_for_declarations(params, declaration.sockets(params.in_out()));
+ }
+ else if (node_type.inputs && params.in_out() == SOCK_IN) {
+ search_link_ops_for_socket_templates(params, node_type.inputs, SOCK_IN);
+ }
+ else if (node_type.outputs && params.in_out() == SOCK_OUT) {
+ search_link_ops_for_socket_templates(params, node_type.outputs, SOCK_OUT);
+ }
+}
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 40023ca80d8..c3b5236373c 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -170,12 +170,12 @@ static void update(bNodeTree *ntree)
}
}
-static bool shader_validate_link(bNodeTree *UNUSED(ntree), bNodeLink *link)
+static bool shader_validate_link(eNodeSocketDatatype from, eNodeSocketDatatype to)
{
/* Can't connect shader into other socket types, other way around is fine
* since it will be interpreted as emission. */
- if (link->fromsock->type == SOCK_SHADER) {
- return (link->tosock->type == SOCK_SHADER);
+ if (from == SOCK_SHADER) {
+ return to == SOCK_SHADER;
}
return true;
}
diff --git a/source/blender/nodes/shader/node_shader_util.cc b/source/blender/nodes/shader/node_shader_util.cc
index 8b7e72fbcc9..f2464d4c1b4 100644
--- a/source/blender/nodes/shader/node_shader_util.cc
+++ b/source/blender/nodes/shader/node_shader_util.cc
@@ -25,6 +25,8 @@
#include "node_shader_util.h"
+#include "NOD_socket_search_link.hh"
+
#include "node_exec.h"
bool sh_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree, const char **r_disabled_hint)
@@ -54,12 +56,14 @@ void sh_node_type_base(
ntype->poll = sh_node_poll_default;
ntype->insert_link = node_insert_link_default;
+ ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
}
void sh_fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
{
sh_node_type_base(ntype, type, name, nclass, flag);
ntype->poll = sh_fn_poll_default;
+ ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
}
/* ****** */
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index a10124460ff..51c94b10c8b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -24,6 +24,7 @@
#include "node_shader_util.h"
#include "NOD_math_functions.hh"
+#include "NOD_socket_search_link.hh"
/* **************** SCALAR MATH ******************** */
@@ -44,6 +45,15 @@ static void sh_node_math_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value"));
};
+static void sh_node_math_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ /* For now, do something very basic (only exposing "Add", and a single "Value" socket). */
+ params.add_item(IFACE_("Value"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("ShaderNodeMath");
+ params.update_and_connect_available_socket(node, "Value");
+ });
+}
+
} // namespace blender::nodes
static const char *gpu_shader_get_name(int mode)
@@ -171,6 +181,7 @@ void register_node_type_sh_math()
node_type_gpu(&ntype, gpu_shader_math);
node_type_update(&ntype, node_math_update);
ntype.build_multi_function = sh_node_math_build_multi_function;
+ ntype.gather_link_search_ops = blender::nodes::sh_node_math_gather_link_searches;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
index 9504b0dc9f0..97ac199bc03 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
@@ -29,7 +29,10 @@ static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field();
- b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f);
+ b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f).make_available([](bNode &node) {
+ /* Default to 1 instead of 4, because it is much faster. */
+ node_storage(node).dimensions = 1;
+ });
b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(15.0f).default_value(2.0f);
b.add_input<decl::Float>(N_("Dimension")).min(0.0f).max(1000.0f).default_value(2.0f);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index e3764120663..d7f21853a01 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -29,7 +29,10 @@ static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Vector>(N_("Vector")).implicit_field();
- b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f);
+ b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f).make_available([](bNode &node) {
+ /* Default to 1 instead of 4, because it is much faster. */
+ node_storage(node).dimensions = 1;
+ });
b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(15.0f).default_value(2.0f);
b.add_input<decl::Float>(N_("Roughness"))
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
index 6968a7483b6..8a1170de304 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
@@ -29,14 +29,22 @@ static void sh_node_tex_voronoi_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field();
- b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f);
+ b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f).make_available([](bNode &node) {
+ /* Default to 1 instead of 4, because it is much faster. */
+ node_storage(node).dimensions = 1;
+ });
b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
b.add_input<decl::Float>(N_("Smoothness"))
.min(0.0f)
.max(1.0f)
.default_value(1.0f)
- .subtype(PROP_FACTOR);
- b.add_input<decl::Float>(N_("Exponent")).min(0.0f).max(32.0f).default_value(0.5f);
+ .subtype(PROP_FACTOR)
+ .make_available([](bNode &node) { node_storage(node).feature = SHD_VORONOI_SMOOTH_F1; });
+ b.add_input<decl::Float>(N_("Exponent"))
+ .min(0.0f)
+ .max(32.0f)
+ .default_value(0.5f)
+ .make_available([](bNode &node) { node_storage(node).distance = SHD_VORONOI_MINKOWSKI; });
b.add_input<decl::Float>(N_("Randomness"))
.min(0.0f)
.max(1.0f)
@@ -45,8 +53,13 @@ static void sh_node_tex_voronoi_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Distance")).no_muted_links();
b.add_output<decl::Color>(N_("Color")).no_muted_links();
b.add_output<decl::Vector>(N_("Position")).no_muted_links();
- b.add_output<decl::Float>(N_("W")).no_muted_links();
- b.add_output<decl::Float>(N_("Radius")).no_muted_links();
+ b.add_output<decl::Float>(N_("W")).no_muted_links().make_available([](bNode &node) {
+ /* Default to 1 instead of 4, because it is much faster. */
+ node_storage(node).dimensions = 1;
+ });
+ b.add_output<decl::Float>(N_("Radius")).no_muted_links().make_available([](bNode &node) {
+ node_storage(node).feature = SHD_VORONOI_N_SPHERE_RADIUS;
+ });
};
} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
index f2dfd2e6968..0e72cee38e7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
@@ -27,7 +27,10 @@ static void sh_node_tex_white_noise_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field();
- b.add_input<decl::Float>(N_("W")).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("W")).min(-10000.0f).max(10000.0f).make_available([](bNode &node) {
+ /* Default to 1 instead of 4, because it is faster. */
+ node.custom1 = 1;
+ });
b.add_output<decl::Float>(N_("Value"));
b.add_output<decl::Color>(N_("Color"));
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 7f87332ba1b..70a0d47e1b9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -24,6 +24,7 @@
#include "node_shader_util.h"
#include "NOD_math_functions.hh"
+#include "NOD_socket_search_link.hh"
namespace blender::nodes {
@@ -38,6 +39,15 @@ static void sh_node_vector_math_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value"));
};
+static void sh_node_vector_math_gather_link_searches(GatherLinkSearchOpParams &params)
+{
+ /* For now, do something very basic (only exposing "Add", and a single "Vector" socket). */
+ params.add_item(IFACE_("Vector"), [](LinkSearchOpParams &params) {
+ bNode &node = params.add_node("ShaderNodeVectorMath");
+ params.update_and_connect_available_socket(node, "Vector");
+ });
+}
+
} // namespace blender::nodes
static const char *gpu_shader_get_name(int mode)
@@ -289,6 +299,7 @@ void register_node_type_sh_vect_math()
node_type_gpu(&ntype, gpu_shader_vector_math);
node_type_update(&ntype, node_shader_update_vector_math);
ntype.build_multi_function = sh_node_vector_math_build_multi_function;
+ ntype.gather_link_search_ops = blender::nodes::sh_node_vector_math_gather_link_searches;
nodeRegisterType(&ntype);
}