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-rw-r--r--source/blender/nodes/intern/node_exec.c3
-rw-r--r--source/blender/nodes/intern/node_exec.h1
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c5
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c7
4 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c
index 2347564c696..07826686634 100644
--- a/source/blender/nodes/intern/node_exec.c
+++ b/source/blender/nodes/intern/node_exec.c
@@ -29,6 +29,7 @@
* \ingroup nodes
*/
+#include <stdlib.h> /* for abort() */
#include "DNA_node_types.h"
@@ -262,7 +263,7 @@ bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
{
ListBase *lb = &exec->threadstack[thread];
bNodeThreadStack *nts;
-
+ BLI_assert(thread < exec->tot_thread);
for (nts = lb->first; nts; nts = nts->next) {
if (!nts->used) {
nts->used = true;
diff --git a/source/blender/nodes/intern/node_exec.h b/source/blender/nodes/intern/node_exec.h
index a0023d02295..8bb8c77a88c 100644
--- a/source/blender/nodes/intern/node_exec.h
+++ b/source/blender/nodes/intern/node_exec.h
@@ -65,6 +65,7 @@ typedef struct bNodeTreeExec {
int stacksize;
struct bNodeStack *stack; /* socket data stack */
/* only used by material and texture trees to keep one stack for each thread */
+ int tot_thread;
ListBase *threadstack; /* one instance of the stack for each thread */
} bNodeTreeExec;
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index f18ee1d649f..57cc1eab929 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -234,7 +234,8 @@ bNodeTreeExec *ntreeShaderBeginExecTree_internal(bNodeExecContext *context, bNod
exec = ntree_exec_begin(context, ntree, parent_key);
/* allocate the thread stack listbase array */
- exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array");
+ exec->tot_thread = BLI_system_thread_count();
+ exec->threadstack = MEM_callocN(exec->tot_thread * sizeof(ListBase), "thread stack array");
for (node = exec->nodetree->nodes.first; node; node = node->next)
node->need_exec = 1;
@@ -271,7 +272,7 @@ void ntreeShaderEndExecTree_internal(bNodeTreeExec *exec)
int a;
if (exec->threadstack) {
- for (a = 0; a < BLENDER_MAX_THREADS; a++) {
+ for (a = 0; a < exec->tot_thread; a++) {
for (nts = exec->threadstack[a].first; nts; nts = nts->next)
if (nts->stack) MEM_freeN(nts->stack);
BLI_freelistN(&exec->threadstack[a]);
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 79923c5f7d5..93ce469c150 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -232,7 +232,8 @@ bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context, bNodeTr
exec = ntree_exec_begin(context, ntree, parent_key);
/* allocate the thread stack listbase array */
- exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array");
+ exec->tot_thread = BLI_system_thread_count();
+ exec->threadstack = MEM_callocN(exec->tot_thread * sizeof(ListBase), "thread stack array");
for (node = exec->nodetree->nodes.first; node; node = node->next)
node->need_exec = 1;
@@ -270,7 +271,7 @@ static void tex_free_delegates(bNodeTreeExec *exec)
bNodeStack *ns;
int th, a;
- for (th = 0; th < BLENDER_MAX_THREADS; th++)
+ for (th = 0; th < exec->tot_thread; th++)
for (nts = exec->threadstack[th].first; nts; nts = nts->next)
for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++)
if (ns->data && !ns->is_copy)
@@ -285,7 +286,7 @@ void ntreeTexEndExecTree_internal(bNodeTreeExec *exec)
if (exec->threadstack) {
tex_free_delegates(exec);
- for (a = 0; a < BLENDER_MAX_THREADS; a++) {
+ for (a = 0; a < exec->tot_thread; a++) {
for (nts = exec->threadstack[a].first; nts; nts = nts->next)
if (nts->stack) MEM_freeN(nts->stack);
BLI_freelistN(&exec->threadstack[a]);