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-rw-r--r--source/blender/blenlib/BLI_arithb.h3
-rw-r--r--source/blender/blenlib/intern/arithb.c74
-rw-r--r--source/blender/editors/animation/keyframing.c2
-rw-r--r--source/blender/editors/armature/poseobject.c20
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c4
-rw-r--r--source/blender/editors/transform/transform.c16
-rw-r--r--source/blender/editors/transform/transform.h1
-rw-r--r--source/blender/editors/transform/transform_conversions.c31
8 files changed, 113 insertions, 38 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index 4156e3c52ec..5f3622e8aa5 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -193,6 +193,7 @@ typedef enum eEulerRotationOrders {
} eEulerRotationOrders;
void EulOToQuat(float eul[3], short order, float quat[4]);
+void QuatToEulO(float quat[4], float eul[3], short order);
void EulOToMat3(float eul[3], short order, float Mat[3][3]);
void EulOToMat4(float eul[3], short order, float Mat[4][4]);
@@ -200,7 +201,7 @@ void EulOToMat4(float eul[3], short order, float Mat[4][4]);
void Mat3ToEulO(float Mat[3][3], float eul[3], short order);
void Mat4ToEulO(float Mat[4][4], float eul[3], short order);
-void QuatToEulO(float quat[4], float eul[3], short order);
+void Mat3ToCompatibleEulO(float mat[3][3], float eul[3], float oldrot[3], short order);
/**
* @section Euler conversion routines (Blender XYZ)
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index e0f17864d73..64fb7d78ef1 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -2825,7 +2825,8 @@ static RotOrderInfo rotOrders[]= {
* NOTE: since we start at 1 for the values, but arrays index from 0,
* there is -1 factor involved in this process...
*/
-#define GET_ROTATIONORDER_INFO(order) (&rotOrders[(order)-1])
+// FIXME: what happens when invalid order given
+#define GET_ROTATIONORDER_INFO(order) (((order)>=1) ? &rotOrders[(order)-1] : &rotOrders[0])
/* Construct quaternion from Euler angles (in radians). */
void EulOToQuat(float e[3], short order, float q[4])
@@ -2857,6 +2858,15 @@ void EulOToQuat(float e[3], short order, float q[4])
if (R->parity) q[j] = -q[j];
}
+/* Convert quaternion to Euler angles (in radians). */
+void QuatToEulO(float q[4], float e[3], short order)
+{
+ float M[3][3];
+
+ QuatToMat3(q, M);
+ Mat3ToEulO(M, e, order);
+}
+
/* Construct 3x3 matrix from Euler angles (in radians). */
void EulOToMat3(float e[3], short order, float M[3][3])
{
@@ -2929,15 +2939,65 @@ void Mat4ToEulO(float M[4][4], float e[3], short order)
Mat3ToEulO(m, e, order);
}
-/* Convert quaternion to Euler angles (in radians). */
-void QuatToEulO(float q[4], float e[3], short order)
+/* returns two euler calculation methods, so we can pick the best */
+static void mat3_to_eulo2(float M[3][3], float *e1, float *e2, short order)
{
- float M[3][3];
+ RotOrderInfo *R= GET_ROTATIONORDER_INFO(order);
+ short i=R->i, j=R->j, k=R->k;
+ double cy = sqrt(M[i][i]*M[i][i] + M[j][i]*M[j][i]);
- QuatToMat3(q, M);
- Mat3ToEulO(M, e, order);
+ if (cy > 16*FLT_EPSILON) {
+ e1[0] = atan2(M[j][k], M[k][k]);
+ e1[1] = atan2(-M[i][k], cy);
+ e1[2] = atan2(M[i][j], M[i][i]);
+
+ e2[0] = atan2(-M[j][k], -M[k][k]);
+ e2[1] = atan2(-M[i][k], -cy);
+ e2[2] = atan2(-M[i][j], -M[i][i]);
+ }
+ else {
+ e1[0] = atan2(-M[k][j], M[j][j]);
+ e1[1] = atan2(-M[i][k], cy);
+ e1[2] = 0;
+
+ VecCopyf(e2, e1);
+ }
+
+ if (R->parity) {
+ e1[0] = -e1[0];
+ e1[1] = -e1[1];
+ e1[2] = -e1[2];
+
+ e2[0] = -e2[0];
+ e2[1] = -e2[1];
+ e2[2] = -e2[2];
+ }
+}
+
+/* uses 2 methods to retrieve eulers, and picks the closest */
+// FIXME: this does not work well with the other rotation modes...
+void Mat3ToCompatibleEulO(float mat[3][3], float eul[3], float oldrot[3], short order)
+{
+ float eul1[3], eul2[3];
+ float d1, d2;
+
+ mat3_to_eulo2(mat, eul1, eul2, order);
+
+ compatible_eul(eul1, oldrot);
+ compatible_eul(eul2, oldrot);
+
+ d1= (float)fabs(eul1[0]-oldrot[0]) + (float)fabs(eul1[1]-oldrot[1]) + (float)fabs(eul1[2]-oldrot[2]);
+ d2= (float)fabs(eul2[0]-oldrot[0]) + (float)fabs(eul2[1]-oldrot[1]) + (float)fabs(eul2[2]-oldrot[2]);
+
+ /* return best, which is just the one with lowest difference */
+ if (d1 > d2)
+ VecCopyf(eul, eul2);
+ else
+ VecCopyf(eul, eul1);
}
+
+
/* ************ EULER (old XYZ) *************** */
/* XYZ order */
@@ -3102,7 +3162,7 @@ void euler_rot(float *beul, float ang, char axis)
}
/* exported to transform.c */
-/* XYZ order */
+/* order independent! */
void compatible_eul(float *eul, float *oldrot)
{
float dx, dy, dz;
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index dc73011549c..5f444609baa 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -704,7 +704,7 @@ static float visualkey_get_value (PointerRNA *ptr, PropertyRNA *prop, int array_
float eul[3];
/* euler-rotation test before standard rotation, as standard rotation does quats */
- Mat4ToEul(tmat, eul);
+ Mat4ToEulO(tmat, eul, pchan->rotmode);
return eul[array_index];
}
else if (strstr(identifier, "rotation")) {
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 5b378878f91..9a72fce2bcf 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -760,6 +760,7 @@ void pose_copy_menu(Scene *scene)
break;
case 2: /* Local Rotation */
QUATCOPY(pchan->quat, pchanact->quat);
+ VECCOPY(pchan->eul, pchanact->eul);
break;
case 3: /* Local Size */
VECCOPY(pchan->size, pchanact->size);
@@ -808,11 +809,14 @@ void pose_copy_menu(Scene *scene)
break;
case 10: /* Visual Rotation */
{
- float delta_mat[4][4], quat[4];
+ float delta_mat[4][4];
armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
- Mat4ToQuat(delta_mat, quat);
- QUATCOPY(pchan->quat, quat);
+
+ if (pchan->rotmode > 0)
+ Mat4ToEulO(delta_mat, pchan->eul, pchan->rotmode);
+ else
+ Mat4ToQuat(delta_mat, pchan->quat);
}
break;
case 11: /* Visual Size */
@@ -990,20 +994,20 @@ static int pose_paste_exec (bContext *C, wmOperator *op)
/* check if rotation modes are compatible (i.e. do they need any conversions) */
if (pchan->rotmode == chan->rotmode) {
/* copy the type of rotation in use */
- if (pchan->rotmode) {
+ if (pchan->rotmode > 0) {
VECCOPY(pchan->eul, chan->eul);
}
else {
QUATCOPY(pchan->quat, chan->quat);
}
}
- else if (pchan->rotmode) {
+ else if (pchan->rotmode > 0) {
/* quat to euler */
- QuatToEul(chan->quat, pchan->eul);
+ QuatToEulO(chan->quat, pchan->eul, pchan->rotmode);
}
else {
/* euler to quat */
- EulToQuat(chan->eul, pchan->quat);
+ EulOToQuat(chan->eul, chan->rotmode, pchan->quat);
}
/* paste flipped pose? */
@@ -1011,7 +1015,7 @@ static int pose_paste_exec (bContext *C, wmOperator *op)
pchan->loc[0]*= -1;
/* has to be done as eulers... */
- if (pchan->rotmode) {
+ if (pchan->rotmode > 0) {
pchan->eul[1] *= -1;
pchan->eul[2] *= -1;
}
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 2fbe7e5db79..7c305d59866 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -512,7 +512,7 @@ static void v3d_posearmature_buts(uiBlock *block, View3D *v3d, Object *ob, float
uiButSetFunc(but, validate_bonebutton_cb, bone, NULL);
uiButSetCompleteFunc(but, autocomplete_bone, (void *)ob);
- QuatToEul(pchan->quat, tfp->ob_eul);
+ QuatToEulO(pchan->quat, tfp->ob_eul, pchan->rotmode); // XXX?
tfp->ob_eul[0]*= 180.0/M_PI;
tfp->ob_eul[1]*= 180.0/M_PI;
tfp->ob_eul[2]*= 180.0/M_PI;
@@ -841,7 +841,7 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event)
eul[0]= M_PI*tfp->ob_eul[0]/180.0;
eul[1]= M_PI*tfp->ob_eul[1]/180.0;
eul[2]= M_PI*tfp->ob_eul[2]/180.0;
- EulToQuat(eul, pchan->quat);
+ EulOToQuat(eul, pchan->rotmode, pchan->quat); // xxx?
}
/* no break, pass on */
case B_ARMATUREPANEL2:
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 4a376f35552..f0de28476f0 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -2670,21 +2670,21 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* this function works on end result */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
- else { // TODO: need some methods for the new euler types...
+ else {
float eulmat[3][3];
-
+
Mat3MulMat3(totmat, mat, td->mtx);
Mat3MulMat3(smat, td->smtx, totmat);
-
+
/* calculate the total rotatation in eulers */
VECCOPY(eul, td->ext->irot);
- EulToMat3(eul, eulmat);
-
+ EulOToMat3(eul, td->rotOrder, eulmat);
+
/* mat = transform, obmat = bone rotation */
Mat3MulMat3(fmat, smat, eulmat);
-
- Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
-
+
+ Mat3ToCompatibleEulO(fmat, eul, td->ext->rot, td->rotOrder);
+
/* and apply (to end result only) */
protectedRotateBits(td->protectflag, eul, td->ext->irot);
VECCOPY(td->ext->rot, eul);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index efa60b15293..e5bd405c0cd 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -199,6 +199,7 @@ typedef struct TransData {
void *extra; /* extra data (mirrored element pointer, in editmode mesh to EditVert) (editbone for roll fixing) (...) */
short flag; /* Various flags */
short protectflag; /* If set, copy of Object or PoseChannel protection */
+ int rotOrder; /* rotation order (for eulers), as defined in BLI_arithb.h */
} TransData;
typedef struct MouseInput {
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 86d3af31c85..e0dfd90a3d1 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -502,22 +502,29 @@ static short apply_targetless_ik(Object *ob)
/* apply and decompose, doesn't work for constraints or non-uniform scale well */
{
- float rmat3[3][3], qmat[3][3], imat[3][3], smat[3][3];
+ float rmat3[3][3], qrmat[3][3], imat[3][3], smat[3][3];
Mat3CpyMat4(rmat3, rmat);
-
- /* quaternion */
- Mat3ToQuat(rmat3, parchan->quat);
-
+
+ /* rotation */
+ if (parchan->rotmode > 0)
+ Mat3ToEulO(rmat3, parchan->eul, parchan->rotmode);
+ else
+ Mat3ToQuat(rmat3, parchan->quat);
+
/* for size, remove rotation */
/* causes problems with some constraints (so apply only if needed) */
if (data->flag & CONSTRAINT_IK_STRETCH) {
- QuatToMat3(parchan->quat, qmat);
- Mat3Inv(imat, qmat);
+ if (parchan->rotmode > 0)
+ EulOToMat3(parchan->eul, parchan->rotmode, qrmat);
+ else
+ QuatToMat3(parchan->quat, qrmat);
+
+ Mat3Inv(imat, qrmat);
Mat3MulMat3(smat, rmat3, imat);
Mat3ToSize(smat, parchan->size);
}
-
+
/* causes problems with some constraints (e.g. childof), so disable this */
/* as it is IK shouldn't affect location directly */
/* VECCOPY(parchan->loc, rmat[3]); */
@@ -568,18 +575,20 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->ext->size= pchan->size;
VECCOPY(td->ext->isize, pchan->size);
- if (pchan->rotmode) {
+ if (pchan->rotmode > 0) {
td->ext->rot= pchan->eul;
td->ext->quat= NULL;
-
+
VECCOPY(td->ext->irot, pchan->eul);
+ td->rotOrder= pchan->rotmode;
}
else {
td->ext->rot= NULL;
td->ext->quat= pchan->quat;
-
+
QUATCOPY(td->ext->iquat, pchan->quat);
}
+
/* proper way to get parent transform + own transform + constraints transform */
Mat3CpyMat4(omat, ob->obmat);