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-rw-r--r--source/blender/blenkernel/BKE_action.h23
-rw-r--r--source/blender/blenkernel/BKE_animsys.h6
-rw-r--r--source/blender/blenkernel/BKE_fcurve.h3
-rw-r--r--source/blender/blenkernel/BKE_main.h2
-rw-r--r--source/blender/blenkernel/intern/action.c72
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c189
-rw-r--r--source/blender/blenkernel/intern/curve.c6
-rw-r--r--source/blender/blenkernel/intern/fcurve.c47
-rw-r--r--source/blender/blenkernel/intern/key.c5
-rw-r--r--source/blender/blenkernel/intern/library.c4
-rw-r--r--source/blender/blenkernel/intern/material.c3
-rw-r--r--source/blender/blenkernel/intern/object.c23
-rw-r--r--source/blender/blenkernel/intern/scene.c6
-rw-r--r--source/blender/blenkernel/intern/texture.c1
-rw-r--r--source/blender/blenkernel/intern/world.c5
-rw-r--r--source/blender/blenloader/intern/readfile.c10
-rw-r--r--source/blender/blenloader/intern/writefile.c189
-rw-r--r--source/blender/editors/animation/keyframing.c13
-rw-r--r--source/blender/editors/include/ED_anim_api.h4
-rw-r--r--source/blender/makesdna/DNA_action_types.h366
-rw-r--r--source/blender/makesdna/DNA_anim_types.h87
-rw-r--r--source/blender/makesdna/DNA_curve_types.h2
-rw-r--r--source/blender/makesdna/DNA_node_types.h2
23 files changed, 580 insertions, 488 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 444a97364ab..9ef91d60e89 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -40,7 +40,7 @@
* The following structures are defined in DNA_action_types.h, and DNA_anim_types.h
*/
-struct nAction;
+struct bAction;
struct bPose;
struct bPoseChannel;
struct Object;
@@ -52,23 +52,28 @@ struct ID;
extern "C" {
#endif
-struct nAction *add_empty_action(const char name[]);
+struct bAction *add_empty_action(const char name[]);
/**
* Allocate a new bAction on the heap and copy
* the contents of src into it. If src is NULL NULL is returned.
*/
-struct nAction *copy_action(struct nAction *src);
+struct bAction *copy_action(struct bAction *src);
/**
* Deallocate the action's channels including constraint channels.
* does not free the action structure.
*/
-void free_action(struct nAction *act);
+void free_action(struct bAction *act);
// XXX is this needed?
-void make_local_action(struct nAction *act);
+void make_local_action(struct bAction *act);
+
+/**
+ * Some kind of bounding box operation on the action.
+ */
+void calc_action_range(const struct bAction *act, float *start, float *end, int incl_hidden);
/**
* Removes and deallocates all channels from a pose.
@@ -115,21 +120,19 @@ struct bPoseChannel *verify_pose_channel(struct bPose* pose,
void update_pose_constraint_flags(struct bPose *pose);
/* clears BONE_UNKEYED flags for frame changing */
+// XXX to be depreceated for a more general solution in animsys...
void framechange_poses_clear_unkeyed(void);
/**
- * Some kind of bounding box operation on the action.
- */
-void calc_action_range(const struct bAction *act, float *start, float *end, int incl_hidden);
-
-/**
* Set the pose channels from the given action.
*/
+// XXX old crap
void extract_pose_from_action(struct bPose *pose, struct bAction *act, float ctime);
/**
* Get the effects of the given action using a workob
*/
+// XXX old crap, used for action constraint though!
void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bAction *act, float cframe);
/* exported for game engine */
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index f8a5d91bfa5..3b6b01a2341 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -19,6 +19,12 @@ struct AnimData *BKE_animdata_from_id(struct ID *id);
/* Add AnimData to the given ID-block */
struct AnimData *BKE_id_add_animdata(struct ID *id);
+/* Free AnimData */
+void BKE_free_animdata(struct ID *id);
+
+/* Copy AnimData */
+struct AnimData *BKE_copy_animdata(struct AnimData *adt);
+
/* ************************************* */
// TODO: overrides, remapping, and path-finding api's
diff --git a/source/blender/blenkernel/BKE_fcurve.h b/source/blender/blenkernel/BKE_fcurve.h
index 82914cbfd59..7a71168684e 100644
--- a/source/blender/blenkernel/BKE_fcurve.h
+++ b/source/blender/blenkernel/BKE_fcurve.h
@@ -79,6 +79,9 @@ void fcurve_bake_modifiers(struct FCurve *fcu, int start, int end);
void free_fcurve(struct FCurve *fcu);
struct FCurve *copy_fcurve(struct FCurve *fcu);
+void free_fcurves(ListBase *list);
+void copy_fcurves(ListBase *dst, ListBase *src);
+
/* find matching F-Curve in the given list of F-Curves */
struct FCurve *list_find_fcurve(ListBase *list, const char rna_path[], const int array_index);
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h
index 34ecb2bbba1..30cf800a3d8 100644
--- a/source/blender/blenkernel/BKE_main.h
+++ b/source/blender/blenkernel/BKE_main.h
@@ -62,7 +62,7 @@ typedef struct Main {
ListBase latt;
ListBase lamp;
ListBase camera;
- ListBase ipo;
+ ListBase ipo; // XXX depreceated
ListBase key;
ListBase world;
ListBase screen;
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index a7427b1b306..eb68b1f3a6a 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -81,9 +81,9 @@
/* ***************** Library data level operations on action ************** */
-nAction *add_empty_action(const char name[])
+bAction *add_empty_action(const char name[])
{
- nAction *act;
+ bAction *act;
act= alloc_libblock(&G.main->action, ID_AC, name);
act->id.flag |= LIB_FAKEUSER; // XXX this is nasty for new users... maybe we don't want this anymore
@@ -93,10 +93,10 @@ nAction *add_empty_action(const char name[])
}
// does copy_fcurve...
-void make_local_action(nAction *act)
+void make_local_action(bAction *act)
{
// Object *ob;
- nAction *actn;
+ bAction *actn;
int local=0, lib=0;
if (act->id.lib==0) return;
@@ -147,19 +147,14 @@ void make_local_action(nAction *act)
}
-void free_action (nAction *act)
+void free_action (bAction *act)
{
- FCurve *fcu;
-
/* sanity check */
if (act == NULL)
return;
/* Free F-Curves */
- while ((fcu= act->curves.first)) {
- BLI_remlink(&act->curves, fcu);
- free_fcurve(fcu);
- }
+ free_fcurves(&act->curves);
/* Free groups */
if (act->groups.first)
@@ -170,39 +165,20 @@ void free_action (nAction *act)
BLI_freelistN(&act->markers);
}
-nAction *copy_action (nAction *src)
+bAction *copy_action (bAction *src)
{
- nAction *dst = NULL;
- //bActionChannel *dchan, *schan;
- // bActionGroup *dgrp, *sgrp;
-
- if (!src) return NULL;
+ bAction *dst = NULL;
+ //bActionGroup *dgrp, *sgrp; // XXX not used yet
+ if (src == NULL)
+ return NULL;
dst= copy_libblock(src);
- BLI_duplicatelist(&(dst->chanbase), &(src->chanbase));
- BLI_duplicatelist(&(dst->groups), &(src->groups));
- BLI_duplicatelist(&(dst->markers), &(src->markers));
+ BLI_duplicatelist(&dst->groups, &src->groups); // XXX not used yet
+ BLI_duplicatelist(&dst->markers, &src->markers);
-#if 0 // XXX old animation system
- for (dchan=dst->chanbase.first, schan=src->chanbase.first; dchan; dchan=dchan->next, schan=schan->next) {
- for (dgrp=dst->groups.first, sgrp=src->groups.first; dgrp && sgrp; dgrp=dgrp->next, sgrp=sgrp->next) {
- if (dchan->grp == sgrp) {
- dchan->grp= dgrp;
-
- if (dgrp->channels.first == schan)
- dgrp->channels.first= dchan;
- if (dgrp->channels.last == schan)
- dgrp->channels.last= dchan;
-
- break;
- }
- }
-
- dchan->ipo = copy_ipo(dchan->ipo);
- copy_constraint_channels(&dchan->constraintChannels, &schan->constraintChannels);
- }
-#endif // XXX old animation system
+ /* copy f-curves */
+ copy_fcurves(&dst->curves, &src->curves);
dst->id.flag |= LIB_FAKEUSER; // XXX this is nasty for new users... maybe we don't want this anymore
dst->id.us++;
@@ -219,12 +195,13 @@ bPoseChannel *get_pose_channel(const bPose *pose, const char *name)
{
bPoseChannel *chan;
- if(pose==NULL) return NULL;
+ if (pose==NULL) return NULL;
for (chan=pose->chanbase.first; chan; chan=chan->next) {
- if(chan->name[0] == name[0])
+ if (chan->name[0] == name[0]) {
if (!strcmp (chan->name, name))
return chan;
+ }
}
return NULL;
@@ -236,11 +213,10 @@ bPoseChannel *verify_pose_channel(bPose* pose, const char* name)
{
bPoseChannel *chan;
- if (!pose) {
+ if (pose == NULL)
return NULL;
- }
- /* See if this channel exists */
+ /* See if this channel exists */
for (chan=pose->chanbase.first; chan; chan=chan->next) {
if (!strcmp (name, chan->name))
return chan;
@@ -249,10 +225,10 @@ bPoseChannel *verify_pose_channel(bPose* pose, const char* name)
/* If not, create it and add it */
chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel");
- strncpy (chan->name, name, 31);
+ strncpy(chan->name, name, 31);
/* init vars to prevent math errors */
- chan->quat[0] = 1.0F;
- chan->size[0] = chan->size[1] = chan->size[2] = 1.0F;
+ chan->quat[0] = 1.0f;
+ chan->size[0] = chan->size[1] = chan->size[2] = 1.0f;
chan->limitmin[0]= chan->limitmin[1]= chan->limitmin[2]= -180.0f;
chan->limitmax[0]= chan->limitmax[1]= chan->limitmax[2]= 180.0f;
@@ -285,7 +261,7 @@ bPoseChannel *get_active_posechannel (Object *ob)
/* dst should be freed already, makes entire duplicate */
-void copy_pose(bPose **dst, bPose *src, int copycon)
+void copy_pose (bPose **dst, bPose *src, int copycon)
{
bPose *outPose;
bPoseChannel *pchan;
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 18172488908..fb2a9731a40 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -12,6 +12,7 @@
#include "BLI_dynstr.h"
#include "BKE_animsys.h"
+#include "BKE_action.h"
#include "BKE_fcurve.h"
#include "BKE_main.h"
#include "BKE_utildefines.h"
@@ -24,36 +25,52 @@
/* ***************************************** */
/* AnimData API */
-/* Get AnimData from the given ID-block. In order for this to work, we assume that
- * the AnimData pointer is stored immediately after the given ID-block in the struct,
- * as per IdAdtTemplate.
- */
-AnimData *BKE_animdata_from_id (ID *id)
+/* Getter/Setter -------------------------------------------- */
+
+/* Internal utility to check if ID can have AnimData */
+static short id_has_animdata (ID *id)
{
/* sanity check */
if (id == NULL)
- return NULL;
+ return 0;
- /* only some ID-blocks have this info for now, so we cast the
- * types that do to be of type IdAdtTemplate, and extract the
- * AnimData that way
- */
+ /* Only some ID-blocks have this info for now */
// TODO: finish adding this for the other blocktypes
switch (GS(id->name)) {
+ /* has AnimData */
case ID_OB:
+ case ID_CU:
case ID_KE:
- case ID_MA: case ID_TE:
+ case ID_MA: case ID_TE: case ID_NT:
case ID_LA: case ID_CA: case ID_WO:
case ID_SCE:
{
- IdAdtTemplate *iat= (IdAdtTemplate *)id;
- return iat->adt;
+ return 1;
}
- break;
+
+ /* no AnimData */
+ default:
+ return 0;
}
-
- /* no AnimData (ID-block does not contain this data) */
- return NULL;
+}
+
+
+/* Get AnimData from the given ID-block. In order for this to work, we assume that
+ * the AnimData pointer is stored immediately after the given ID-block in the struct,
+ * as per IdAdtTemplate.
+ */
+AnimData *BKE_animdata_from_id (ID *id)
+{
+ /* only some ID-blocks have this info for now, so we cast the
+ * types that do to be of type IdAdtTemplate, and extract the
+ * AnimData that way
+ */
+ if (id_has_animdata(id)) {
+ IdAdtTemplate *iat= (IdAdtTemplate *)id;
+ return iat->adt;
+ }
+ else
+ return NULL;
}
/* Add AnimData to the given ID-block. In order for this to work, we assume that
@@ -62,47 +79,82 @@ AnimData *BKE_animdata_from_id (ID *id)
*/
AnimData *BKE_id_add_animdata (ID *id)
{
- /* sanity check */
- if (id == NULL)
- return NULL;
+ /* Only some ID-blocks have this info for now, so we cast the
+ * types that do to be of type IdAdtTemplate, and add the AnimData
+ * to it using the template
+ */
+ if (id_has_animdata(id)) {
+ IdAdtTemplate *iat= (IdAdtTemplate *)id;
- /* only some ID-blocks have this info for now, so we cast the
- * types that do to be of type IdAdtTemplate, and add AnimData that
- * way
+ iat->adt= MEM_callocN(sizeof(AnimData), "AnimData");
+ return iat->adt;
+ }
+ else
+ return NULL;
+}
+
+/* Freeing -------------------------------------------- */
+
+/* Free AnimData used by the nominated ID-block, and clear ID-block's AnimData pointer */
+void BKE_free_animdata (ID *id)
+{
+ /* Only some ID-blocks have this info for now, so we cast the
+ * types that do to be of type IdAdtTemplate
*/
- // TODO: finish adding this for the other blocktypes
- switch (GS(id->name)) {
- case ID_OB:
- case ID_KE:
- case ID_MA: case ID_TE:
- case ID_LA: case ID_CA: case ID_WO:
- case ID_SCE:
- {
- IdAdtTemplate *iat= (IdAdtTemplate *)id;
+ if (id_has_animdata(id)) {
+ IdAdtTemplate *iat= (IdAdtTemplate *)id;
+ AnimData *adt= iat->adt;
+
+ /* check if there's any AnimData to start with */
+ if (adt) {
+ /* unlink action (don't free, as it's in its own list) */
+ if (adt->action)
+ adt->action->id.us--;
+
+ /* free drivers - stored as a list of F-Curves */
+ free_fcurves(&adt->drivers);
+
+ /* free overrides */
+ // TODO...
- iat->adt= MEM_callocN(sizeof(AnimData), "AnimData");
- return iat->adt;
+ /* free animdata now */
+ MEM_freeN(adt);
+ iat->adt= NULL;
}
- break;
}
-
- /* no AnimData (ID-block does not contain this data) */
- return NULL;
}
+/* Freeing -------------------------------------------- */
-/* Obtain an RNA-Path from the given ID-block to the property of interest
- * - id: ID block that will be used as the 'root' of the path
- * - ptr: pointer to struct where setting is stored
- * - prop: property to get path for
- */
-// TODO: should this be part of RNA Access API instead? or through editors only?
-char *BKE_animsys_get_rnapath (ID *id, PointerRNA *ptr, PropertyRNA *prop)
+/* Make a copy of the given AnimData - to be used when copying datablocks */
+AnimData *BKE_copy_animdata (AnimData *adt)
{
- // FIXME: this could be quite messy to do right :/
- return NULL;
+ AnimData *dadt;
+
+ /* sanity check before duplicating struct */
+ if (adt == NULL)
+ return NULL;
+ dadt= MEM_dupallocN(adt);
+
+ /* make a copy of action - at worst, user has to delete copies... */
+ // XXX review this... it might not be optimal behaviour yet...
+ //id_us_plus((ID *)dadt->action);
+ dadt->action= copy_action(adt->action);
+
+ /* duplicate NLA data */
+ // XXX todo...
+
+ /* duplicate drivers (F-Curves) */
+ copy_fcurves(&dadt->drivers, &adt->drivers);
+
+ /* don't copy overrides */
+ dadt->overrides.first= dadt->overrides.last= NULL;
+
+ /* return */
+ return dadt;
}
+
/* ***************************************** */
/* Evaluation Data-Setting Backend */
@@ -138,8 +190,7 @@ static void animsys_write_rna_setting (PointerRNA *ptr, char *path, int array_in
if (RNA_path_resolve(ptr, path, &new_ptr, &prop))
{
/* set value - only for animatable numerical values */
- // FIXME: probably 'editable' might not be enough in future...
- if (RNA_property_editable(&new_ptr, prop))
+ if (RNA_property_animateable(&new_ptr, prop))
{
switch (RNA_property_type(&new_ptr, prop))
{
@@ -244,7 +295,7 @@ static void animsys_evaluate_drivers (PointerRNA *ptr, AnimData *adt, float ctim
/* Actions Evaluation */
/* Evaluate Action (F-Curve Bag) */
-static void animsys_evaluate_action (PointerRNA *ptr, nAction *act, AnimMapper *remap, float ctime)
+static void animsys_evaluate_action (PointerRNA *ptr, bAction *act, AnimMapper *remap, float ctime)
{
/* check if mapper is appropriate for use here (we set to NULL if it's inappropriate) */
if (act == NULL) return;
@@ -565,20 +616,46 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
ID *id;
//printf("Evaluate all animation - %f \n", ctime);
-
- /* cameras */
+
+ /* macro for less typing */
+#define EVAL_ANIM_IDS(first) \
+ for (id= first; id; id= id->next) { \
+ AnimData *adt= BKE_animdata_from_id(id); \
+ BKE_animsys_evaluate_animdata(id, adt, ctime, ADT_RECALC_ANIM); \
+ }
+
+ /* nodes */
+ // TODO...
/* textures */
+ EVAL_ANIM_IDS(main->tex.first);
/* lamps */
+ EVAL_ANIM_IDS(main->lamp.first);
/* materials */
+ EVAL_ANIM_IDS(main->mat.first);
+
+ /* cameras */
+ EVAL_ANIM_IDS(main->camera.first);
+
+ /* shapekeys */
+ // TODO...
+
+ /* curves */
+ // TODO...
+
+ /* meshes */
+ // TODO...
/* objects */
- for (id= main->object.first; id; id= id->next) {
- AnimData *adt= BKE_animdata_from_id(id);
- BKE_animsys_evaluate_animdata(id, adt, ctime, ADT_RECALC_ANIM);
- }
+ EVAL_ANIM_IDS(main->object.first);
+
+ /* worlds */
+ EVAL_ANIM_IDS(main->world.first);
+
+ /* scenes */
+ EVAL_ANIM_IDS(main->scene.first);
}
/* ***************************************** */
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index d52d91e40e9..91189fc7d3a 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -52,6 +52,7 @@
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
+#include "BKE_animsys.h"
#include "BKE_anim.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
@@ -83,10 +84,6 @@ void unlink_curve(Curve *cu)
cu->vfont= 0;
if(cu->key) cu->key->id.us--;
cu->key= 0;
-#if 0 // XXX old animation system
- if(cu->ipo) cu->ipo->id.us--;
- cu->ipo= 0;
-#endif // XXX old animation system
}
@@ -105,6 +102,7 @@ void free_curve(Curve *cu)
}
unlink_curve(cu);
+ BKE_free_animdata((ID *)cu);
if(cu->mat) MEM_freeN(cu->mat);
if(cu->str) MEM_freeN(cu->str);
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index 0e94faf0c4d..a7d375cb955 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -37,7 +37,7 @@
/* ---------------------- Freeing --------------------------- */
-/* Frees the F-Curve itself too */
+/* Frees the F-Curve itself too, so make sure BLI_remlink is called before calling this... */
void free_fcurve (FCurve *fcu)
{
if (fcu == NULL)
@@ -61,6 +61,28 @@ void free_fcurve (FCurve *fcu)
MEM_freeN(fcu);
}
+/* Frees a list of F-Curves */
+void free_fcurves (ListBase *list)
+{
+ FCurve *fcu, *fcn;
+
+ /* sanity check */
+ if (list == NULL)
+ return;
+
+ /* free data - no need to call remlink before freeing each curve,
+ * as we store reference to next, and freeing only touches the curve
+ * it's given
+ */
+ for (fcu= list->first; fcu; fcu= fcn) {
+ fcn= fcu->next;
+ free_fcurve(fcu);
+ }
+
+ /* clear pointers just in case */
+ list->first= list->last= NULL;
+}
+
/* ---------------------- Copy --------------------------- */
/* duplicate an F-Curve */
@@ -74,6 +96,7 @@ FCurve *copy_fcurve (FCurve *fcu)
/* make a copy */
fcu_d= MEM_dupallocN(fcu);
+ fcu_d->next= fcu_d->prev= NULL;
/* copy curve data */
fcu_d->bezt= MEM_dupallocN(fcu_d->bezt);
@@ -92,6 +115,25 @@ FCurve *copy_fcurve (FCurve *fcu)
return fcu_d;
}
+/* duplicate a list of F-Curves */
+void copy_fcurves (ListBase *dst, ListBase *src)
+{
+ FCurve *dfcu, *sfcu;
+
+ /* sanity checks */
+ if ELEM(NULL, dst, src)
+ return;
+
+ /* clear destination list first */
+ dst->first= dst->last= NULL;
+
+ /* copy one-by-one */
+ for (sfcu= src->first; sfcu; sfcu= sfcu->next) {
+ dfcu= copy_fcurve(sfcu);
+ BLI_addtail(dst, dfcu);
+ }
+}
+
/* ---------------------- Relink --------------------------- */
#if 0
@@ -1395,7 +1437,7 @@ void fcurve_free_modifiers (FCurve *fcu)
if (fcu == NULL)
return;
- /* free each modifier in order */
+ /* free each modifier in order - modifier is unlinked from list and freed */
for (fcm= fcu->modifiers.first; fcm; fcm= fmn) {
fmn= fcm->next;
fcurve_remove_modifier(fcu, fcm);
@@ -1472,6 +1514,7 @@ float evaluate_fcurve (FCurve *fcu, float evaltime)
FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm);
/* only evaluate if there's a callback for this */
+ // TODO: implement the 'influence' control feature...
if (fmi && fmi->evaluate_modifier) {
if ((fcm->flag & FMODIFIER_FLAG_DISABLED) == 0)
fmi->evaluate_modifier(fcu, fcm, &cvalue, evaltime);
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index f06583a6ace..718ddf2dc96 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -43,6 +43,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_blender.h"
#include "BKE_curve.h"
@@ -77,9 +78,7 @@ void free_key(Key *key)
{
KeyBlock *kb;
-#if 0 // XXX old animation system
- if(key->ipo) key->ipo->id.us--;
-#endif // XXX old animation system
+ BKE_free_animdata((ID *)key);
while( (kb= key->block.first) ) {
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index d0e5da5f936..ecd6e22c3ef 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -359,7 +359,7 @@ static ID *alloc_libblock_notest(short type)
id = MEM_callocN(sizeof(bArmature), "armature");
break;
case ID_AC:
- id = MEM_callocN(sizeof(nAction), "action"); // XXX animation system
+ id = MEM_callocN(sizeof(bAction), "action");
break;
case ID_NT:
id = MEM_callocN(sizeof(bNodeTree), "nodetree");
@@ -520,7 +520,7 @@ void free_libblock(ListBase *lb, void *idv)
free_armature((bArmature *)id);
break;
case ID_AC:
- free_action((nAction *)id); // XXX animation system...
+ free_action((bAction *)id);
break;
case ID_NT:
ntreeFreeTree((bNodeTree *)id);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 66339cd977d..b410c521dea 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -47,6 +47,7 @@
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
+#include "BKE_animsys.h"
#include "BKE_blender.h"
#include "BKE_displist.h"
#include "BKE_global.h"
@@ -92,6 +93,8 @@ void free_material(Material *ma)
if(ma->ramp_col) MEM_freeN(ma->ramp_col);
if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
+ BKE_free_animdata((ID *)ma);
+
BKE_previewimg_free(&ma->preview);
BKE_icon_delete((struct ID*)ma);
ma->id.icon_id = 0;
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 28cf5e84d89..8b3f495e495 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -248,10 +248,7 @@ void free_object(Object *ob)
ob->bb= 0;
if(ob->path) free_path(ob->path);
ob->path= 0;
-#if 0 // XXX old animation system
- if(ob->ipo) ob->ipo->id.us--;
- if(ob->action) ob->action->id.us--;
-#endif // XXX old animation system
+ if(ob->adt) BKE_free_animdata((ID *)ob);
if(ob->poselib) ob->poselib->id.us--;
if(ob->dup_group) ob->dup_group->id.us--;
if(ob->defbase.first)
@@ -266,9 +263,6 @@ void free_object(Object *ob)
free_actuators(&ob->actuators);
free_constraints(&ob->constraints);
-#if 0 // XXX old animation system
- free_nlastrips(&ob->nlastrips);
-#endif
#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&ob->scriptlink);
@@ -559,11 +553,6 @@ void unlink_object(Scene *scene, Object *ob)
if(v3d->localvd->persp==V3D_CAMOB) v3d->localvd->persp= V3D_PERSP;
}
}
- else if(sl->spacetype==SPACE_IPO) {
- // XXX animsys this is likely to change...
- SpaceIpo *sipo= (SpaceIpo *)sl;
- if(sipo->from == (ID *)ob) sipo->from= NULL;
- }
else if(sl->spacetype==SPACE_OOPS) {
SpaceOops *so= (SpaceOops *)sl;
Oops *oops;
@@ -643,10 +632,7 @@ Camera *copy_camera(Camera *cam)
Camera *camn;
camn= copy_libblock(cam);
-
-#if 0 // XXX old animation system
- id_us_plus((ID *)camn->ipo);
-#endif // XXX old animation system
+ camn->adt= BKE_copy_animdata(cam->adt);
#ifndef DISABLE_PYTHON
BPY_copy_scriptlink(&camn->scriptlink);
@@ -862,6 +848,7 @@ void free_camera(Camera *ca)
#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&ca->scriptlink);
#endif
+ BKE_free_animdata((ID *)ca);
}
void free_lamp(Lamp *la)
@@ -880,9 +867,7 @@ void free_lamp(Lamp *la)
if(mtex) MEM_freeN(mtex);
}
-#if 0 // XXX old animation system
- la->ipo= 0;
-#endif // XXX old animation system
+ BKE_free_animdata((ID *)la);
curvemapping_free(la->curfalloff);
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index cfd88d3d438..3247c963644 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -148,6 +148,8 @@ void free_scene(Scene *sce)
#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&sce->scriptlink);
#endif
+
+ BKE_free_animdata((ID *)sce);
if (sce->r.avicodecdata) {
free_avicodecdata(sce->r.avicodecdata);
@@ -611,10 +613,6 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay)
Scene *scene= sce;
float ctime = frame_to_float(sce, sce->r.cfra);
- /* clears all BONE_UNKEYED flags for every pose's pchans */
- // xxx old animation system
- //framechange_poses_clear_unkeyed();
-
/* clear animation overrides */
// XXX TODO...
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 495d50725d0..66f7fe8a44b 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -74,6 +74,7 @@
#include "BKE_icons.h"
#include "BKE_brush.h"
#include "BKE_node.h"
+#include "BKE_animsys.h"
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index bd747bc1b61..7278460c61c 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -48,6 +48,7 @@
#include "BKE_utildefines.h"
#include "BKE_library.h"
+#include "BKE_animsys.h"
#include "BKE_world.h"
#include "BKE_global.h"
#include "BKE_main.h"
@@ -76,9 +77,7 @@ void free_world(World *wrld)
}
BKE_previewimg_free(&wrld->preview);
-#if 0 // XXX old animation system
- wrld->ipo= 0;
-#endif // XXX old animation system
+ BKE_free_animdata((ID *)wrld);
BKE_icon_delete((struct ID*)wrld);
wrld->id.icon_id = 0;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index e7c834e68a2..b9777b81dcf 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -48,6 +48,7 @@
#include <io.h> // for open close read
#endif
+#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_ID.h"
@@ -105,6 +106,7 @@
#include "BLI_arithb.h"
#include "BLI_storage_types.h" // for relname flags
+#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_cdderivedmesh.h"
@@ -116,10 +118,10 @@
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_effect.h" /* give_parteff */
+#include "BKE_fcurve.h"
#include "BKE_global.h" // for G
#include "BKE_group.h"
#include "BKE_image.h"
-#include "BKE_ipo.h"
#include "BKE_key.h" //void set_four_ipo
#include "BKE_lattice.h"
#include "BKE_library.h" // for wich_libbase
@@ -3753,6 +3755,7 @@ static void direct_link_scene(FileData *fd, Scene *sce)
This is needed, to make Ipo-Pinning work for Sequence-Ipos...
*/
+// XXX old animation system - depreceated stuff...
static Sequence * find_sequence_from_ipo_helper(Main * main, Ipo * ipo)
{
Sequence *seq;
@@ -9265,8 +9268,10 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
expand_doit(fd, mainvar, ob->data);
+// XXX old animation system
expand_doit(fd, mainvar, ob->ipo);
expand_doit(fd, mainvar, ob->action);
+// XXX old animation system
expand_doit(fd, mainvar, ob->poselib);
for (md=ob->modifiers.first; md; md=md->next) {
@@ -9275,6 +9280,8 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
expand_pose(fd, mainvar, ob->pose);
expand_constraints(fd, mainvar, &ob->constraints);
+
+// XXX old animation system
expand_constraint_channels(fd, mainvar, &ob->constraintChannels);
for (strip=ob->nlastrips.first; strip; strip=strip->next){
@@ -9282,6 +9289,7 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
expand_doit(fd, mainvar, strip->act);
expand_doit(fd, mainvar, strip->ipo);
}
+// XXX old animation system
for(a=0; a<ob->totcol; a++) {
expand_doit(fd, mainvar, ob->mat[a]);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index df6f233a20f..4a8233b964b 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -89,6 +89,7 @@ Any case: direct data is ALWAYS after the lib block
#include <string.h>
#include <stdlib.h>
+#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
#include "DNA_actuator_types.h"
@@ -105,7 +106,7 @@ Any case: direct data is ALWAYS after the lib block
#include "DNA_group_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_image_types.h"
-#include "DNA_ipo_types.h"
+#include "DNA_ipo_types.h" // XXX depreceated - animsys
#include "DNA_fileglobal_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
@@ -161,6 +162,7 @@ Any case: direct data is ALWAYS after the lib block
#include "BKE_utildefines.h" // for defines
#include "BKE_modifier.h"
#include "BKE_idprop.h"
+#include "BKE_fcurve.h"
#include "BLO_writefile.h"
#include "BLO_readfile.h"
@@ -758,19 +760,113 @@ static void write_actuators(WriteData *wd, ListBase *lb)
}
}
-static void write_nlastrips(WriteData *wd, ListBase *nlabase)
+static void write_fcurves(WriteData *wd, ListBase *fcurves)
{
- bActionStrip *strip;
- bActionModifier *amod;
+ FCurve *fcu;
+ FModifier *fcm;
- for (strip=nlabase->first; strip; strip=strip->next)
- writestruct(wd, DATA, "bActionStrip", 1, strip);
- for (strip=nlabase->first; strip; strip=strip->next) {
- for(amod= strip->modifiers.first; amod; amod= amod->next)
- writestruct(wd, DATA, "bActionModifier", 1, amod);
+ for (fcu=fcurves->first; fcu; fcu=fcu->next) {
+ /* F-Curve */
+ writestruct(wd, DATA, "FCurve", 1, fcu);
+
+ /* curve data */
+ if (fcu->bezt)
+ writestruct(wd, DATA, "BezTriple", fcu->totvert, fcu->bezt);
+ if (fcu->fpt)
+ writestruct(wd, DATA, "FPoint", fcu->totvert, fcu->fpt);
+
+ if (fcu->rna_path)
+ writedata(wd, DATA, strlen(fcu->rna_path)+1, fcu->rna_path);
+
+ /* driver data */
+ if (fcu->driver) {
+ ChannelDriver *driver= fcu->driver;
+
+ writestruct(wd, DATA, "ChannelDriver", 1, driver);
+
+ if (driver->rna_path)
+ writedata(wd, DATA, strlen(driver->rna_path)+1, driver->rna_path);
+ if (driver->rna_path2)
+ writedata(wd, DATA, strlen(driver->rna_path2)+1, driver->rna_path2);
+ }
+
+ /* Modifiers */
+ for (fcm= fcu->modifiers.first; fcm; fcm= fcm->next) {
+ FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm);
+
+ /* Write the specific data */
+ if (fmi && fcm->data) {
+ /* firstly, just write the plain fmi->data struct */
+ writestruct(wd, DATA, fmi->structName, 1, fcm->data);
+
+ /* do any constraint specific stuff */
+ switch (fcm->type) {
+ case FMODIFIER_TYPE_GENERATOR:
+ {
+ FMod_Generator *data= (FMod_Generator *)fcm->data;
+
+ /* write polynomial coefficients array */
+ if (data->poly_coefficients)
+ writedata(wd, DATA, sizeof(float)*(data->poly_order+1), data->poly_coefficients);
+ }
+ break;
+ }
+ }
+
+ /* Write the constraint */
+ writestruct(wd, DATA, "FModifier", 1, fcm);
+ }
}
}
+static void write_actions(WriteData *wd, ListBase *idbase)
+{
+ bAction *act;
+ bActionGroup *grp;
+ TimeMarker *marker;
+
+ for(act=idbase->first; act; act= act->id.next) {
+ if (act->id.us>0 || wd->current) {
+ writestruct(wd, ID_AC, "bAction", 1, act);
+ if (act->id.properties) IDP_WriteProperty(act->id.properties, wd);
+
+ write_fcurves(wd, &act->curves);
+
+ for (grp=act->groups.first; grp; grp=grp->next) {
+ writestruct(wd, DATA, "bActionGroup", 1, grp);
+ }
+
+ for (marker=act->markers.first; marker; marker=marker->next) {
+ writestruct(wd, DATA, "TimeMarker", 1, marker);
+ }
+ }
+ }
+
+ /* flush helps the compression for undo-save */
+ mywrite(wd, MYWRITE_FLUSH, 0);
+}
+
+static void write_animdata(WriteData *wd, AnimData *adt)
+{
+ AnimOverride *aor;
+
+ /* firstly, just write the AnimData block */
+ writestruct(wd, DATA, "AnimData", 1, adt);
+
+ /* write drivers */
+ write_fcurves(wd, &adt->drivers);
+
+ /* write overrides */
+ for (aor= adt->overrides.first; aor; aor= aor->next) {
+ /* overrides consist of base data + rna_path */
+ writestruct(wd, DATA, "AnimOverride", 1, aor);
+ writedata(wd, DATA, strlen(aor->rna_path)+1, aor->rna_path);
+ }
+
+ /* write NLA data */
+ // XXX todo...
+}
+
static void write_constraints(WriteData *wd, ListBase *conlist)
{
bConstraint *con;
@@ -843,15 +939,6 @@ static void write_defgroups(WriteData *wd, ListBase *defbase)
writestruct(wd, DATA, "bDeformGroup", 1, defgroup);
}
-static void write_constraint_channels(WriteData *wd, ListBase *chanbase)
-{
- bConstraintChannel *chan;
-
- for (chan = chanbase->first; chan; chan=chan->next)
- writestruct(wd, DATA, "bConstraintChannel", 1, chan);
-
-}
-
static void write_modifiers(WriteData *wd, ListBase *modbase, int write_undo)
{
ModifierData *md;
@@ -937,8 +1024,6 @@ static void write_objects(WriteData *wd, ListBase *idbase, int write_undo)
write_pose(wd, ob->pose);
write_defgroups(wd, &ob->defbase);
write_constraints(wd, &ob->constraints);
- write_constraint_channels(wd, &ob->constraintChannels);
- write_nlastrips(wd, &ob->nlastrips);
writestruct(wd, DATA, "PartDeflect", 1, ob->pd);
writestruct(wd, DATA, "SoftBody", 1, ob->soft);
@@ -981,40 +1066,6 @@ static void write_vfonts(WriteData *wd, ListBase *idbase)
}
}
-static void write_ipos(WriteData *wd, ListBase *idbase)
-{
- Ipo *ipo;
- IpoCurve *icu;
-
- ipo= idbase->first;
- while(ipo) {
- if(ipo->id.us>0 || wd->current) {
- /* write LibData */
- writestruct(wd, ID_IP, "Ipo", 1, ipo);
- if (ipo->id.properties) IDP_WriteProperty(ipo->id.properties, wd);
-
- /* direct data */
- icu= ipo->curve.first;
- while(icu) {
- writestruct(wd, DATA, "IpoCurve", 1, icu);
- icu= icu->next;
- }
-
- icu= ipo->curve.first;
- while(icu) {
- if(icu->bezt) writestruct(wd, DATA, "BezTriple", icu->totvert, icu->bezt);
- if(icu->bp) writestruct(wd, DATA, "BPoint", icu->totvert, icu->bp);
- if(icu->driver) writestruct(wd, DATA, "IpoDriver", 1, icu->driver);
- icu= icu->next;
- }
- }
-
- ipo= ipo->id.next;
- }
-
- /* flush helps the compression for undo-save */
- mywrite(wd, MYWRITE_FLUSH, 0);
-}
static void write_keys(WriteData *wd, ListBase *idbase)
{
@@ -1108,6 +1159,7 @@ static void write_curves(WriteData *wd, ListBase *idbase)
/* direct data */
writedata(wd, DATA, sizeof(void *)*cu->totcol, cu->mat);
if (cu->id.properties) IDP_WriteProperty(cu->id.properties, wd);
+ if (cu->adt) write_animdata(wd, cu->adt);
if(cu->vfont) {
writedata(wd, DATA, amount_of_chars(cu->str)+1, cu->str);
@@ -1842,34 +1894,6 @@ static void write_armatures(WriteData *wd, ListBase *idbase)
mywrite(wd, MYWRITE_FLUSH, 0);
}
-static void write_actions(WriteData *wd, ListBase *idbase)
-{
- bAction *act;
- bActionChannel *chan;
- bActionGroup *grp;
- TimeMarker *marker;
-
- for(act=idbase->first; act; act= act->id.next) {
- if (act->id.us>0 || wd->current) {
- writestruct(wd, ID_AC, "bAction", 1, act);
- if (act->id.properties) IDP_WriteProperty(act->id.properties, wd);
-
- for (chan=act->chanbase.first; chan; chan=chan->next) {
- writestruct(wd, DATA, "bActionChannel", 1, chan);
- write_constraint_channels(wd, &chan->constraintChannels);
- }
-
- for (grp=act->groups.first; grp; grp=grp->next) {
- writestruct(wd, DATA, "bActionGroup", 1, grp);
- }
-
- for (marker=act->markers.first; marker; marker=marker->next) {
- writestruct(wd, DATA, "TimeMarker", 1, marker);
- }
- }
- }
-}
-
static void write_texts(WriteData *wd, ListBase *idbase)
{
Text *text;
@@ -2090,7 +2114,6 @@ static int write_file_handle(Main *mainvar, int handle, MemFile *compare, MemFil
write_lamps (wd, &mainvar->lamp);
write_lattices (wd, &mainvar->latt);
write_vfonts (wd, &mainvar->vfont);
- write_ipos (wd, &mainvar->ipo);
write_keys (wd, &mainvar->key);
write_worlds (wd, &mainvar->world);
write_texts (wd, &mainvar->text);
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 9dbf38066a0..afefd842639 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -100,7 +100,7 @@ typedef struct bKeyingContext {
FCurve *verify_fcurve (ID *id, const char rna_path[], const int array_index, short add)
{
AnimData *adt;
- nAction *act;
+ bAction *act;
FCurve *fcu;
/* sanity checks */
@@ -823,7 +823,7 @@ short deletekey (ID *id, const char rna_path[], int array_index, float cfra, sho
/* only continue if we have an ipo-curve to remove keyframes from */
if (adt && adt->action && fcu) {
- nAction *act= adt->action;
+ bAction *act= adt->action;
short found = -1;
int i;
@@ -2120,7 +2120,8 @@ static int delete_key_exec (bContext *C, wmOperator *op)
/* loop through all curves in animdata and delete keys on this frame */
if (ob->adt) {
- nAction *act= ob->adt->action;
+ AnimData *adt= ob->adt;
+ bAction *act= adt->action;
for (fcu= act->curves.first; fcu; fcu= fcn) {
fcn= fcu->next;
@@ -2163,7 +2164,7 @@ void ANIM_OT_delete_keyframe (wmOperatorType *ot)
/* Checks whether an IPO-block has a keyframe for a given frame
* Since we're only concerned whether a keyframe exists, we can simply loop until a match is found...
*/
-short action_frame_has_keyframe (nAction *act, float frame, short filter)
+short action_frame_has_keyframe (bAction *act, float frame, short filter)
{
FCurve *fcu;
@@ -2206,11 +2207,11 @@ short action_frame_has_keyframe (nAction *act, float frame, short filter)
short object_frame_has_keyframe (Object *ob, float frame, short filter)
{
/* error checking */
- if (ELEM(NULL, ob, ob->adt))
+ if (ob == NULL)
return 0;
/* check own animation data - specifically, the action it contains */
- if (ob->adt->action) {
+ if ((ob->adt) && (ob->adt->action)) {
if (action_frame_has_keyframe(ob->adt->action, frame, filter))
return 1;
}
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 20c72c9f0e2..4b58aa4a6c8 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -181,6 +181,10 @@ typedef enum eAnimFilter_Flags {
#define FILTER_CAM_OBJD(ca) ((ca->flag & CAM_DS_EXPAND))
#define FILTER_CUR_OBJD(cu) ((cu->flag & CU_DS_EXPAND))
/* 'Sub-object/Action' channels (flags stored in Action) */
+ // XXX temp flags for things removed
+#define ACTC_SELECTED 1
+#define ACTC_EXPANDED 2
+ // XXX these need to be fixed
#define SEL_ACTC(actc) ((actc->flag & ACTC_SELECTED))
#define EXPANDED_ACTC(actc) ((actc->flag & ACTC_EXPANDED))
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index cb75badd0ea..e9ffad60f52 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -40,10 +40,16 @@
struct SpaceLink;
struct Object;
-/* -------------- Poses ----------------- */
+/* ************************************************ */
+/* Poses */
-/* PoseChannel stores the results of Actions (ipos) and transform information
- with respect to the restposition of Armature bones */
+/* PoseChannel ------------------------------------ */
+
+/* PoseChannel
+ *
+ * A PoseChannel stores the results of Actions and transform information
+ * with respect to the restposition of Armature bones
+ */
typedef struct bPoseChannel {
struct bPoseChannel *next, *prev;
ListBase constraints;/* Constraints that act on this PoseChannel */
@@ -94,7 +100,63 @@ typedef struct bPoseChannel {
struct Object *custom; /* draws custom object instead of this channel */
} bPoseChannel;
-/* Pose-Object. It is only found under ob->pose. It is not library data, even
+
+/* PoseChannel (transform) flags */
+enum {
+ POSE_LOC = 0x0001,
+ POSE_ROT = 0x0002,
+ POSE_SIZE = 0x0004,
+ POSE_IK_MAT = 0x0008,
+ POSE_UNUSED2 = 0x0010,
+ POSE_UNUSED3 = 0x0020,
+ POSE_UNUSED4 = 0x0040,
+ POSE_UNUSED5 = 0x0080,
+ POSE_HAS_IK = 0x0100,
+ POSE_CHAIN = 0x0200,
+ POSE_DONE = 0x0400,
+ POSE_KEY = 0x1000,
+ POSE_STRIDE = 0x2000
+} ePchan_Flag;
+
+/* PoseChannel constflag (constraint detection) */
+enum {
+ PCHAN_HAS_IK = (1<<0),
+ PCHAN_HAS_CONST = (1<<1),
+ /* only used for drawing Posemode, not stored in channel */
+ PCHAN_HAS_ACTION = (1<<2),
+ PCHAN_HAS_TARGET = (1<<3),
+ /* only for drawing Posemode too */
+ PCHAN_HAS_STRIDE = (1<<4)
+} ePchan_ConstFlag;
+
+/* PoseChannel->ikflag */
+enum {
+ BONE_IK_NO_XDOF = (1<<0),
+ BONE_IK_NO_YDOF = (1<<1),
+ BONE_IK_NO_ZDOF = (1<<2),
+
+ BONE_IK_XLIMIT = (1<<3),
+ BONE_IK_YLIMIT = (1<<4),
+ BONE_IK_ZLIMIT = (1<<5),
+
+ BONE_IK_NO_XDOF_TEMP = (1<<10),
+ BONE_IK_NO_YDOF_TEMP = (1<<11),
+ BONE_IK_NO_ZDOF_TEMP = (1<<12)
+} ePchan_IkFlag;
+
+/* PoseChannel->rotmode */
+enum {
+ /* quaternion rotations (default, and for older Blender versions) */
+ PCHAN_ROT_QUAT = 0,
+ /* euler rotations (xyz only) */
+ PCHAN_ROT_EUL,
+} ePchan_RotMode;
+
+/* Pose ------------------------------------ */
+
+/* Pose-Object.
+ *
+ * It is only found under ob->pose. It is not library data, even
* though there is a define for it (hack for the outliner).
*/
typedef struct bPose {
@@ -114,15 +176,33 @@ typedef struct bPose {
} bPose;
-/* ------------- Action ---------------- */
+/* Pose->flag */
+enum {
+ /* results in armature_rebuild_pose being called */
+ POSE_RECALC = (1<<0),
+ /* prevents any channel from getting overridden by anim from IPO */
+ POSE_LOCKED = (1<<1),
+ /* clears the POSE_LOCKED flag for the next time the pose is evaluated */
+ POSE_DO_UNLOCK = (1<<2),
+ /* pose has constraints which depend on time (used when depsgraph updates for a new frame) */
+ POSE_CONSTRAINTS_TIMEDEPEND = (1<<3),
+ /* recalculate bone paths */
+ POSE_RECALCPATHS = (1<<4),
+} ePose_Flags;
+
+/* ************************************************ */
+/* Action */
-/* Action-Channel Group. These are stored as a list per-Action, and are only used to
- * group that Action's Action-Channels when displayed in the Action Editor.
+/* Groups -------------------------------------- */
+
+/* Action-Channel Group (agrp)
+
+ * These are stored as a list per-Action, and are only used to
+ * group that Action's channels in an Animation Editor.
*
- * Even though all Action-Channels live in a big list per Action, each group they are in also
+ * Even though all FCurves live in a big list per Action, each group they are in also
* holds references to the achans within that list which belong to it. Care must be taken to
* ensure that action-groups never end up being the sole 'owner' of a channel.
- *
*
* This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
* primarily to colour bones in the 3d-view. There are other benefits too, but those are mostly related
@@ -131,51 +211,67 @@ typedef struct bPose {
typedef struct bActionGroup {
struct bActionGroup *next, *prev;
- ListBase channels; /* Note: this must not be touched by standard listbase functions */
+ ListBase channels; /* Note: this must not be touched by standard listbase functions which would clear links to other channels */
int flag; /* settings for this action-group */
int customCol; /* index of custom color set to use when used for bones (0=default - used for all old files, -1=custom set) */
- char name[32]; /* name of the group */
+ char name[64]; /* name of the group */
ThemeWireColor cs; /* color set to use when customCol == -1 */
} bActionGroup;
-/* Action Channels belong to Actions. They are linked with an IPO block, and can also own
- * Constraint Channels in certain situations.
- *
- * Action-Channels can only belong to one group at a time, but they still live the Action's
- * list of achans (to preserve backwards compatability, and also minimise the code
- * that would need to be recoded). Grouped achans are stored at the start of the list, according
- * to the position of the group in the list, and their position within the group.
- */
-typedef struct bActionChannel {
- struct bActionChannel *next, *prev;
- bActionGroup *grp; /* Action Group this Action Channel belongs to */
-
- struct Ipo *ipo; /* IPO block this action channel references */
- ListBase constraintChannels; /* Constraint Channels (when Action Channel represents an Object or Bone) */
+/* Action Group flags */
+enum {
+ AGRP_SELECTED = (1<<0),
+ AGRP_ACTIVE = (1<<1),
+ AGRP_PROTECTED = (1<<2),
+ AGRP_EXPANDED = (1<<3),
- int flag; /* settings accessed via bitmapping */
- char name[32]; /* channel name */
- int temp; /* temporary setting - may be used to indicate group that channel belongs to during syncing */
-} bActionChannel;
+ AGRP_TEMP = (1<<30),
+ AGRP_MOVED = (1<<31)
+} eActionGroup_Flag;
-/* Action. A recyclable block that contains a series of Action Channels (ipo), which define
- * a clip of reusable animation for use in the NLA.
+
+/* Actions -------------------------------------- */
+
+/* Action - reusable F-Curve 'bag' (act)
+ *
+ * This contains F-Curves that may affect settings from more than one ID blocktype and/or
+ * datablock (i.e. sub-data linked/used directly to the ID block that the animation data is linked to),
+ * but with the restriction that the other unrelated data (i.e. data that is not directly used or linked to
+ * by the source ID block).
+ *
+ * It serves as a 'unit' of reusable animation information (i.e. keyframes/motion data), that
+ * affects a group of related settings (as defined by the user).
*/
+// XXX use this as drop-in replacement at some point...
typedef struct bAction {
- ID id;
+ ID id; /* ID-serialisation for relinking */
- ListBase chanbase; /* Action Channels in this Action */
- ListBase groups; /* Action Groups in the Action */
- ListBase markers; /* TimeMarkers local to this Action for labelling 'poses' */
+ ListBase curves; /* function-curves (FCurve) */
+ ListBase chanbase; /* legacy data - Action Channels (bActionChannel) in pre-2.5 animation system */
+ ListBase groups; /* groups of function-curves (bActionGroup) */
+ ListBase markers; /* markers local to the Action (used to provide Pose-Libraries) */
- int active_marker; /* Index of active-marker (first marker = 1) */
- int flag; /* flags for this action */
+ int flag; /* settings for this action */
+ int active_marker; /* index of the active marker */
} bAction;
-/* ------------- Action Editor --------------------- */
+/* Flags for the action */
+enum {
+ /* flags for displaying in UI */
+ ACT_EXPANDED = (1<<0),
+ ACT_SELECTED = (1<<1),
+
+ /* flags for evaluation/editing */
+ ACT_MUTED = (1<<9),
+ ACT_PROTECTED = (1<<10),
+} eAction_Flags;
+
+
+/* ************************************************ */
+/* Action/Dopesheet Editor */
/* Storage for Dopesheet/Grease-Pencil Editor data */
typedef struct bDopeSheet {
@@ -186,62 +282,6 @@ typedef struct bDopeSheet {
int flag; /* standard flags */
} bDopeSheet;
-/* Action Editor Space. This is defined here instead of in DNA_space_types.h */
-typedef struct SpaceAction {
- struct SpaceLink *next, *prev;
- ListBase regionbase; /* storage of regions for inactive spaces */
- int spacetype;
- float blockscale;
-
- short blockhandler[8];
-
- View2D v2d; /* depricated, copied to region */
-
- bAction *action; /* the currently active action */
- bDopeSheet ads; /* the currently active context (when not showing action) */
-
- char mode, autosnap; /* mode: editing context; autosnap: automatic keyframe snapping mode */
- short flag, actnr; /* flag: bitmapped settings; */
- short pin, lock; /* pin: keep showing current action; actnr: used for finding chosen action from menu; lock: lock time to other windows */
- short actwidth; /* width of the left-hand side name panel (in pixels?) */ // XXX depreceated!
- float timeslide; /* for Time-Slide transform mode drawing - current frame? */
-} SpaceAction;
-
-
-/* -------------- Action Flags -------------- */
-
-/* Action Channel flags */
-typedef enum ACHAN_FLAG {
- ACHAN_SELECTED = (1<<0),
- ACHAN_HILIGHTED = (1<<1),
- ACHAN_HIDDEN = (1<<2),
- ACHAN_PROTECTED = (1<<3),
- ACHAN_EXPANDED = (1<<4),
- ACHAN_SHOWIPO = (1<<5),
- ACHAN_SHOWCONS = (1<<6),
- ACHAN_MOVED = (1<<31),
-} ACHAN_FLAG;
-
-
-/* Action Group flags */
-typedef enum AGRP_FLAG {
- AGRP_SELECTED = (1<<0),
- AGRP_ACTIVE = (1<<1),
- AGRP_PROTECTED = (1<<2),
- AGRP_EXPANDED = (1<<3),
-
- AGRP_TEMP = (1<<30),
- AGRP_MOVED = (1<<31)
-} AGRP_FLAG;
-
-
-/* 'Action' Channel flags */
-typedef enum ACT_FLAG {
- ACTC_SELECTED = (1<<0),
- ACTC_EXPANDED = (1<<1),
-} ACT_FLAG;
-
-/* ------------ DopeSheet Flags ------------------ */
/* DopeSheet filter-flag */
typedef enum DOPESHEET_FILTERFLAG {
@@ -270,10 +310,31 @@ typedef enum DOPESHEET_FILTERFLAG {
//} DOPESHEET_FLAG;
-/* ------------ Action Editor Flags -------------- */
+
+
+/* Action Editor Space. This is defined here instead of in DNA_space_types.h */
+typedef struct SpaceAction {
+ struct SpaceLink *next, *prev;
+ ListBase regionbase; /* storage of regions for inactive spaces */
+ int spacetype;
+ float blockscale;
+
+ short blockhandler[8];
+
+ View2D v2d; /* depricated, copied to region */
+
+ bAction *action; /* the currently active action */
+ bDopeSheet ads; /* the currently active context (when not showing action) */
+
+ char mode, autosnap; /* mode: editing context; autosnap: automatic keyframe snapping mode */
+ short flag, actnr; /* flag: bitmapped settings; */
+ short pin, lock; /* pin: keep showing current action; actnr: used for finding chosen action from menu; lock: lock time to other windows */
+ short actwidth; /* width of the left-hand side name panel (in pixels?) */ // XXX depreceated!
+ float timeslide; /* for Time-Slide transform mode drawing - current frame? */
+} SpaceAction;
/* SpaceAction flag */
-typedef enum SACTION_FLAG {
+enum {
/* during transform (only set for TimeSlide) */
SACTION_MOVING = (1<<0),
/* show sliders (if relevant) */
@@ -292,10 +353,11 @@ typedef enum SACTION_FLAG {
SACTION_NODRAWGCOLORS = (1<<7),
/* don't draw current frame number beside frame indicator */
SACTION_NODRAWCFRANUM = (1<<8),
-} SACTION_FLAG;
+} eSAction_Flag;
/* SpaceAction Mode Settings */
-typedef enum SACTCONT_MODES {
+// XXX should this be used by other editors too?
+enum {
/* action (default) */
SACTCONT_ACTION = 0,
/* editing of shapekey's IPO block */
@@ -303,11 +365,11 @@ typedef enum SACTCONT_MODES {
/* editing of gpencil data */
SACTCONT_GPENCIL,
/* dopesheet */
- SACTCONT_DOPESHEET
-} SACTCONTEXT_MODES;
+ SACTCONT_DOPESHEET,
+} eAnimEdit_Context;
-/* SpaceAction AutoSnap Settings (also used by SpaceNLA) */
-typedef enum SACTSNAP_MODES {
+/* SpaceAction AutoSnap Settings (also used by other Animation Editors) */
+enum {
/* no auto-snap */
SACTSNAP_OFF = 0,
/* snap to 1.0 frame/second intervals */
@@ -316,75 +378,47 @@ typedef enum SACTSNAP_MODES {
SACTSNAP_FRAME,
/* snap to nearest marker */
SACTSNAP_MARKER,
-} SACTSNAP_MODES;
-
-
-/* --------- Pose Flags --------------- */
+} eAnimEdit_AutoSnap;
-/* Pose->flag */
-typedef enum POSE_FLAG {
- /* results in armature_rebuild_pose being called */
- POSE_RECALC = (1<<0),
- /* prevents any channel from getting overridden by anim from IPO */
- POSE_LOCKED = (1<<1),
- /* clears the POSE_LOCKED flag for the next time the pose is evaluated */
- POSE_DO_UNLOCK = (1<<2),
- /* pose has constraints which depend on time (used when depsgraph updates for a new frame) */
- POSE_CONSTRAINTS_TIMEDEPEND = (1<<3),
- /* recalculate bone paths */
- POSE_RECALCPATHS = (1<<4),
-} POSE_FLAG;
-/* PoseChannel (transform) flags */
-enum {
- POSE_LOC = 0x0001,
- POSE_ROT = 0x0002,
- POSE_SIZE = 0x0004,
- POSE_IK_MAT = 0x0008,
- POSE_UNUSED2 = 0x0010,
- POSE_UNUSED3 = 0x0020,
- POSE_UNUSED4 = 0x0040,
- POSE_UNUSED5 = 0x0080,
- POSE_HAS_IK = 0x0100,
- POSE_CHAIN = 0x0200,
- POSE_DONE = 0x0400,
- POSE_KEY = 0x1000,
- POSE_STRIDE = 0x2000
-};
-
-/* PoseChannel constflag (constraint detection) */
-typedef enum PCHAN_CONSTFLAG {
- PCHAN_HAS_IK = (1<<0),
- PCHAN_HAS_CONST = (1<<1),
- /* only used for drawing Posemode, not stored in channel */
- PCHAN_HAS_ACTION = (1<<2),
- PCHAN_HAS_TARGET = (1<<3),
- /* only for drawing Posemode too */
- PCHAN_HAS_STRIDE = (1<<4)
-} PCHAN_CONSTFLAG;
+/* ************************************************ */
+/* Legacy Data */
-/* PoseChannel->ikflag */
-typedef enum PCHAN_IKFLAG {
- BONE_IK_NO_XDOF = (1<<0),
- BONE_IK_NO_YDOF = (1<<1),
- BONE_IK_NO_ZDOF = (1<<2),
-
- BONE_IK_XLIMIT = (1<<3),
- BONE_IK_YLIMIT = (1<<4),
- BONE_IK_ZLIMIT = (1<<5),
+/* WARNING: Action Channels are now depreceated... they were part of the old animation system!
+ * (ONLY USED FOR DO_VERSIONS...)
+ *
+ * Action Channels belong to Actions. They are linked with an IPO block, and can also own
+ * Constraint Channels in certain situations.
+ *
+ * Action-Channels can only belong to one group at a time, but they still live the Action's
+ * list of achans (to preserve backwards compatability, and also minimise the code
+ * that would need to be recoded). Grouped achans are stored at the start of the list, according
+ * to the position of the group in the list, and their position within the group.
+ */
+typedef struct bActionChannel {
+ struct bActionChannel *next, *prev;
+ bActionGroup *grp; /* Action Group this Action Channel belongs to */
- BONE_IK_NO_XDOF_TEMP = (1<<10),
- BONE_IK_NO_YDOF_TEMP = (1<<11),
- BONE_IK_NO_ZDOF_TEMP = (1<<12)
-} PCHAN_IKFLAG;
+ struct Ipo *ipo; /* IPO block this action channel references */
+ ListBase constraintChannels; /* Constraint Channels (when Action Channel represents an Object or Bone) */
+
+ int flag; /* settings accessed via bitmapping */
+ char name[32]; /* channel name */
+ int temp; /* temporary setting - may be used to indicate group that channel belongs to during syncing */
+} bActionChannel;
+
+/* Action Channel flags (ONLY USED FOR DO_VERSIONS...) */
+typedef enum ACHAN_FLAG {
+ ACHAN_SELECTED = (1<<0),
+ ACHAN_HILIGHTED = (1<<1),
+ ACHAN_HIDDEN = (1<<2),
+ ACHAN_PROTECTED = (1<<3),
+ ACHAN_EXPANDED = (1<<4),
+ ACHAN_SHOWIPO = (1<<5),
+ ACHAN_SHOWCONS = (1<<6),
+ ACHAN_MOVED = (1<<31),
+} ACHAN_FLAG;
-/* PoseChannel->rotmode */
-typedef enum PCHAN_ROTMODE {
- /* quaternion rotations (default, and for older Blender versions) */
- PCHAN_ROT_QUAT = 0,
- /* euler rotations (xyz only) */
- PCHAN_ROT_EUL,
-} PCHAN_ROTMODE;
#endif
diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h
index 98ec0da8f21..d3bf525208f 100644
--- a/source/blender/makesdna/DNA_anim_types.h
+++ b/source/blender/makesdna/DNA_anim_types.h
@@ -11,6 +11,7 @@ extern "C" {
#include "DNA_ID.h"
#include "DNA_listBase.h"
+#include "DNA_action_types.h"
#include "DNA_curve_types.h"
/* ************************************************ */
@@ -262,85 +263,11 @@ enum {
/* ************************************************ */
/* 'Action' Datatypes */
-/* Groups -------------------------------------- */
-
-#if 0
-
-/* Action-Channel Group (agrp)
-
- * These are stored as a list per-Action, and are only used to
- * group that Action's channels in an Animation Editor.
- *
- * Even though all FCurves live in a big list per Action, each group they are in also
- * holds references to the achans within that list which belong to it. Care must be taken to
- * ensure that action-groups never end up being the sole 'owner' of a channel.
- *
- * This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
- * primarily to colour bones in the 3d-view. There are other benefits too, but those are mostly related
- * to Action-Groups.
- */
-typedef struct bActionGroup {
- struct ActionGroup *next, *prev;
-
- ListBase channels; /* Note: this must not be touched by standard listbase functions which would clear links to other channels */
-
- int flag; /* settings for this action-group */
- int customCol; /* index of custom color set to use when used for bones (0=default - used for all old files, -1=custom set) */
- char name[64]; /* name of the group */
-
- ThemeWireColor cs; /* color set to use when customCol == -1 */
-} bActionGroup;
-
-/* Action Group flags */
-enum {
- AGRP_SELECTED = (1<<0),
- AGRP_ACTIVE = (1<<1),
- AGRP_PROTECTED = (1<<2),
- AGRP_EXPANDED = (1<<3),
-
- AGRP_TEMP = (1<<30),
- AGRP_MOVED = (1<<31)
-} eActionGroup_Flag;
-
-#endif
-
-/* Actions -------------------------------------- */
-
-/* Action - reusable F-Curve 'bag' (act)
- *
- * This contains F-Curves that may affect settings from more than one ID blocktype and/or
- * datablock (i.e. sub-data linked/used directly to the ID block that the animation data is linked to),
- * but with the restriction that the other unrelated data (i.e. data that is not directly used or linked to
- * by the source ID block).
- *
- * It serves as a 'unit' of reusable animation information (i.e. keyframes/motion data), that
- * affects a group of related settings (as defined by the user).
+/* NOTE: Although these are part of the Animation System,
+ * they are not stored here... see DNA_action_types.h instead
*/
-// XXX use this as drop-in replacement at some point...
-typedef struct nAction {
- ID id; /* ID-serialisation for relinking */
-
- ListBase curves; /* function-curves (FCurve) */
- ListBase chanbase; /* legacy data - Action Channels (bActionChannel) in pre-2.5 animation system */
- ListBase groups; /* groups of function-curves (bActionGroup) */
- ListBase markers; /* markers local to the Action (used to provide Pose-Libraries) */
-
- int flag; /* settings for this action */
- int active_marker; /* index of the active marker */
-} nAction;
-
-
-/* Flags for the action */
-enum {
- /* flags for displaying in UI */
- ACT_EXPANDED = (1<<0),
- ACT_SELECTED = (1<<1),
-
- /* flags for evaluation/editing */
- ACT_MUTED = (1<<9),
- ACT_PROTECTED = (1<<10),
-} eAction_Flags;
+
/* ************************************************ */
/* Animation Reuse - i.e. users of Actions */
@@ -373,7 +300,7 @@ typedef struct AnimMapPair {
typedef struct AnimMapper {
struct AnimMapper *next, *prev;
- nAction *target; /* target action */
+ bAction *target; /* target action */
ListBase mappings; /* remapping table (bAnimMapPair) */
} AnimMapper;
@@ -403,7 +330,7 @@ typedef struct AnimMapper {
typedef struct NlaStrip {
struct NlaStrip *next, *prev;
- nAction *act; /* Action that is referenced by this strip */
+ bAction *act; /* Action that is referenced by this strip */
AnimMapper *remap; /* Remapping info this strip (for tweaking correspondance of action with context) */
ListBase modifiers; /* NLA Modifiers */
@@ -538,7 +465,7 @@ typedef struct AnimOverride {
*/
typedef struct AnimData {
/* active action - acts as the 'tweaking track' for the NLA */
- nAction *action;
+ bAction *action;
/* remapping-info for active action - should only be used if needed
* (for 'foreign' actions that aren't working correctly)
*/
diff --git a/source/blender/makesdna/DNA_curve_types.h b/source/blender/makesdna/DNA_curve_types.h
index ecda0004042..bde65329371 100644
--- a/source/blender/makesdna/DNA_curve_types.h
+++ b/source/blender/makesdna/DNA_curve_types.h
@@ -45,6 +45,7 @@ struct Ipo;
struct Key;
struct Material;
struct VFont;
+struct AnimData;
/* These two Lines with # tell makesdna this struct can be excluded. */
#
@@ -135,6 +136,7 @@ typedef struct TextBox {
typedef struct Curve {
ID id;
+ struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
struct BoundBox *bb;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 49711963870..6c8ce968ac2 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -39,6 +39,7 @@ struct SpaceNode;
struct bNodeLink;
struct bNodeType;
struct bNodeGroup;
+struct AnimData;
#define NODE_MAXSTR 32
@@ -162,6 +163,7 @@ typedef struct bNodeLink {
/* only re-usable node trees are in the library though, materials and textures allocate own tree struct */
typedef struct bNodeTree {
ID id;
+ struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
ListBase nodes, links;