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-rw-r--r--source/blender/blenfont/BLF_api.h1
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c27
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp4
4 files changed, 28 insertions, 8 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index a045f47cb40..8752defcc15 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -197,6 +197,7 @@ void BLF_dir_free(char **dirs, int count);
#define BLF_KERNING_DEFAULT (1<<3)
#define BLF_MATRIX (1<<4)
#define BLF_ASPECT (1<<5)
+#define BLF_TEXFILTER (1<<6)
#define BLF_DRAW_STR_DUMMY_MAX 1024
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index f0cfcdc97b9..0e7cbb8cf1c 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -54,6 +54,8 @@
#include "blf_internal_types.h"
#include "blf_internal.h"
+#define _BLF_PADDING 3
+#define _BLF_MIPMAP_LEVELS 3
GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi)
{
@@ -87,7 +89,11 @@ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
gc->cur_tex= -1;
gc->x_offs= 0;
gc->y_offs= 0;
- gc->pad= 3;
+ /* Increase padding for each mipmap level: 0->3, 1->4, 2->6, 3->10, ... */
+ if (font->flags & BLF_TEXFILTER)
+ gc->pad= pow(2, _BLF_MIPMAP_LEVELS) + 2;
+ else
+ gc->pad= _BLF_PADDING;
gc->num_glyphs= font->face->num_glyphs;
gc->rem_glyphs= font->face->num_glyphs;
@@ -296,13 +302,17 @@ void blf_glyph_free(GlyphBLF *g)
static void blf_texture_draw(float uv[2][2], float dx, float y1, float dx1, float y2)
{
-
+ /* When a string is being rendered as individual glyphs (as in the game
+ * engine), the leading edge needs to be raised a fraction to prevent
+ * z-fighting for kerned characters. - z0r */
+ float twist = (dx1 - dx) * 0.0002;
+
glBegin(GL_QUADS);
glTexCoord2f(uv[0][0], uv[0][1]);
- glVertex2f(dx, y1);
+ glVertex3f(dx, y1, twist);
glTexCoord2f(uv[0][0], uv[1][1]);
- glVertex2f(dx, y2);
+ glVertex3f(dx, y2, twist);
glTexCoord2f(uv[1][0], uv[1][1]);
glVertex2f(dx1, y2);
@@ -405,6 +415,15 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
glBindTexture(GL_TEXTURE_2D, g->tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, g->xoff, g->yoff, g->width, g->height, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap);
+ if (font->flags & BLF_TEXFILTER) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL,
+ _BLF_MIPMAP_LEVELS);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ }
glPopClientAttrib();
g->uv[0][0]= ((float)g->xoff) / ((float)gc->p2_width);
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 7a99a4a1419..78dcfc8edd9 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -136,8 +136,8 @@ void BL_print_game_line(int fontid, const char* text, int size, int dpi, float*
/* the actual drawing */
glColor4fv(color);
+ BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
/* multiply the text matrix by the object matrix */
- BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT);
BLF_matrix(fontid, mat);
/* aspect is the inverse scale that allows you to increase */
@@ -149,7 +149,7 @@ void BL_print_game_line(int fontid, const char* text, int size, int dpi, float*
BLF_position(fontid, 0, 0, 0);
BLF_draw(fontid, (char *)text, 65535);
- BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
+ BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
}
void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, int height)
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index ffa2cb38b87..b06a9783b50 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -294,8 +294,8 @@ void GPC_RenderTools::RenderText3D( int fontid,
/* the actual drawing */
glColor3fv(color);
+ BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
/* multiply the text matrix by the object matrix */
- BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT);
BLF_matrix(fontid, mat);
/* aspect is the inverse scale that allows you to increase */
@@ -307,7 +307,7 @@ void GPC_RenderTools::RenderText3D( int fontid,
BLF_position(fontid, 0, 0, 0);
BLF_draw(fontid, text, 65535);
- BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
+ BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
glEnable(GL_DEPTH_TEST);
}