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-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/makesdna/DNA_space_types.h35
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h2
-rw-r--r--source/blender/python/api2_2x/Window.c1
-rw-r--r--source/blender/src/buttons_object.c1
-rw-r--r--source/blender/src/drawmesh.c2
-rw-r--r--source/blender/src/drawobject.c13
-rw-r--r--source/blender/src/drawview.c1
-rw-r--r--source/blender/src/header_image.c2
-rw-r--r--source/blender/src/space.c5
10 files changed, 36 insertions, 28 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index ab5a3a9a531..ff98f6f642e 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1793,7 +1793,7 @@ CustomDataMask get_viewedit_datamask()
/* this includes normals for mesh_create_shadedColors */
mask |= CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_NORMAL;
}
- if(view->drawtype == OB_TEXTURE) {
+ if((view->drawtype == OB_TEXTURE) || ((view->drawtype == OB_SOLID) && (view->flag2 & V3D_SOLID_TEX))) {
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
}
}
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 42f08e3795e..3e8d9d50d02 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -461,24 +461,25 @@ typedef struct SpaceImaSel {
#define SI_SHOW 1
/* SpaceImage->flag */
-#define SI_BE_SQUARE 1
-#define SI_EDITTILE 2
-#define SI_CLIP_UV 4
-#define SI_DRAWTOOL 8
-#define SI_STICKYUVS 16
-#define SI_DRAWSHADOW 32
-#define SI_SELACTFACE 64
-#define SI_DEPRECATED 128
-#define SI_LOCALSTICKY 256
-#define SI_COORDFLOATS 512
-#define SI_PIXELSNAP 1024
-#define SI_LIVE_UNWRAP 2048
-#define SI_USE_ALPHA 0x1000
-#define SI_SHOW_ALPHA 0x2000
-#define SI_SHOW_ZBUF 0x4000
+#define SI_BE_SQUARE 1<<0
+#define SI_EDITTILE 1<<1
+#define SI_CLIP_UV 1<<2
+#define SI_DRAWTOOL 1<<3
+#define SI_STICKYUVS 1<<4
+#define SI_DRAWSHADOW 1<<5
+#define SI_SELACTFACE 1<<6
+#define SI_DEPRECATED 1<<7
+#define SI_LOCALSTICKY 1<<8
+#define SI_COORDFLOATS 1<<9
+#define SI_PIXELSNAP 1<<10
+#define SI_LIVE_UNWRAP 1<<11
+#define SI_USE_ALPHA 1<<12
+#define SI_SHOW_ALPHA 1<<13
+#define SI_SHOW_ZBUF 1<<14
/* next two for render window dislay */
-#define SI_PREVSPACE 0x8000
-#define SI_FULLWINDOW 0x10000
+#define SI_PREVSPACE 1<<15
+#define SI_FULLWINDOW 1<<16
+#define SI_SYNC_UVSEL 1<<17
/* SpaceText flags (moved from DNA_text_types.h) */
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 27cd20c3210..53f2a5aceeb 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -164,10 +164,12 @@ typedef struct View3D {
#define V3D_CLIPPING 16384
#define V3D_DRAW_CENTERS 32768
+
/* View3d->flag2 (short) */
#define V3D_OPP_DIRECTION_NAME 1
#define V3D_FLYMODE 2
#define V3D_TRANSFORM_SNAP 4
+#define V3D_SOLID_TEX 8
/* View3d->snap_target */
#define V3D_SNAP_TARGET_CLOSEST 0
diff --git a/source/blender/python/api2_2x/Window.c b/source/blender/python/api2_2x/Window.c
index cf128ec8dd2..9bcf1290bb0 100644
--- a/source/blender/python/api2_2x/Window.c
+++ b/source/blender/python/api2_2x/Window.c
@@ -993,7 +993,6 @@ static PyObject *M_Window_ViewLayers( PyObject * self, PyObject * args )
}
if (winid==-1) {
- printf("Doing WINIID NOT!!!\n");
/* set scene and viewport */
G.scene->lay = layer;
if (G.vd) {
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 14f7e0c3f97..a998c568619 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -2424,7 +2424,6 @@ static void object_panel_draw(Object *ob)
uiDefButBitC(block, TOG, OB_DRAWTRANSP, REDRAWVIEW3D, "Transp", 120, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Enables transparent materials for the active object (Mesh only)");
uiDefButBitC(block, TOG, OB_DRAWXRAY, REDRAWVIEW3D, "X-ray", 210, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Makes the active object draw in front of others");
-
}
void object_panel_constraint(char *context)
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c
index 99d35f834dc..f974e85293a 100644
--- a/source/blender/src/drawmesh.c
+++ b/source/blender/src/drawmesh.c
@@ -1201,7 +1201,7 @@ void draw_mesh_textured(Object *ob, DerivedMesh *dm, int faceselect)
#endif
/* draw game engine text hack - but not if we are editing the mesh */
- if (get_property(ob, "Text") && me->mtface) {
+ if (me->mtface && get_property(ob, "Text")) {
if(ob==G.obedit)
editing= 1;
else if(ob==OBACT)
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 23c7506dcb1..b61505901c8 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -1947,9 +1947,9 @@ static void draw_em_fancy(Object *ob, EditMesh *em, DerivedMesh *cageDM, Derived
EM_init_index_arrays(1, 1, 1);
if(dt>OB_WIRE) {
- if(G.vd->drawtype==OB_TEXTURE && dt>OB_SOLID) {
- draw_mesh_textured(ob, finalDM, 0);
- } else if(G.vd->drawtype==OB_SHADED && dt>OB_SOLID) {
+ if( (G.vd->drawtype==OB_TEXTURE && dt>OB_SOLID) ||
+ (G.vd->drawtype==OB_SOLID && G.vd->flag2 & V3D_SOLID_TEX)
+ ) {
draw_mesh_textured(ob, finalDM, 0);
} else {
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & ME_TWOSIDED);
@@ -2257,7 +2257,10 @@ static void draw_mesh_fancy(Base *base, int dt, int flag)
else if(dt==OB_WIRE || totface==0) {
draw_wire = 1;
}
- else if( (ob==OBACT && (G.f & G_TEXTUREPAINT || FACESEL_PAINT_TEST)) || (G.vd->drawtype==OB_TEXTURE && dt>OB_SOLID)) {
+ else if( (ob==OBACT && (G.f & G_TEXTUREPAINT || FACESEL_PAINT_TEST)) ||
+ (G.vd->drawtype==OB_TEXTURE && dt>OB_SOLID) ||
+ (G.vd->drawtype==OB_SOLID && G.vd->flag2 & V3D_SOLID_TEX))
+ {
int faceselect= (ob==OBACT && FACESEL_PAINT_TEST);
if ((G.vd->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !(G.f&G_PICKSEL || FACESEL_PAINT_TEST) && !draw_wire) {
@@ -4239,7 +4242,7 @@ void draw_object(Base *base, int flag)
BMF_DrawString(G.font, ob->id.name+2);
}
}
- if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);
+ /*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
if((dtx & OB_DRAWWIRE) && dt>=OB_SOLID) drawWireExtra(ob);
}
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index efef8dbcac8..de4a81abb95 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -2474,6 +2474,7 @@ static void view3d_panel_properties(short cntrl) // VIEW3D_HANDLER_SETTINGS
uiDefButBitS(block, TOG, V3D_SELECT_OUTLINE, REDRAWVIEW3D, "Outline Selected", 10, 30, 140, 19, &vd->flag, 0, 0, 0, 0, "Highlight selected objects with an outline, in Solid, Shaded or Textured viewport shading modes");
uiDefButBitS(block, TOG, V3D_DRAW_CENTERS, REDRAWVIEW3D, "All Object Centers", 10, 10, 140, 19, &vd->flag, 0, 0, 0, 0, "Draw the center points on all objects");
uiDefButBitS(block, TOGN, V3D_HIDE_HELPLINES, REDRAWVIEW3D, "Relationship Lines", 10, -10, 140, 19, &vd->flag, 0, 0, 0, 0, "Draw dashed lines indicating Parent, Constraint, or Hook relationships");
+ uiDefButBitS(block, TOG, V3D_SOLID_TEX, REDRAWVIEW3D, "Solid Tex", 10, -30, 140, 19, &vd->flag2, 0, 0, 0, 0, "Display textures in Solid draw type (Shift T)");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 1, "View Locking:", 160, 50, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c
index 129759138a5..9b20e77dd1a 100644
--- a/source/blender/src/header_image.c
+++ b/source/blender/src/header_image.c
@@ -1240,7 +1240,7 @@ void image_buttons(void)
/* draw LOCK */
uiDefIconButS(block, ICONTOG, 0, ICON_UNLOCKED, xco,0,XIC,YIC, &(G.sima->lock), 0, 0, 0, 0, "Updates other affected window spaces automatically to reflect changes in real time");
-
+
/* Always do this last */
curarea->headbutlen= xco+2*XIC;
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 8997081919f..0bdd54615fb 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -2327,7 +2327,10 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
break;
case TKEY:
- if(G.obedit){
+ if(G.qual == LR_SHIFTKEY) { /* toggle texture in solid draw mode */
+ G.vd->flag2 ^= V3D_SOLID_TEX;
+ allqueue(REDRAWVIEW3D, 0);
+ } else if(G.obedit){
if((G.qual & LR_CTRLKEY) && G.obedit->type==OB_MESH) {
convert_to_triface(G.qual & LR_SHIFTKEY);
allqueue(REDRAWVIEW3D, 0);