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-rw-r--r--source/blender/include/BSE_drawview.h2
-rw-r--r--source/blender/src/drawobject.c4
-rw-r--r--source/blender/src/drawview.c29
3 files changed, 16 insertions, 19 deletions
diff --git a/source/blender/include/BSE_drawview.h b/source/blender/include/BSE_drawview.h
index 09ce87015d9..be1f5581be7 100644
--- a/source/blender/include/BSE_drawview.h
+++ b/source/blender/include/BSE_drawview.h
@@ -46,7 +46,7 @@ void do_viewbuts(unsigned short event);
/* View3DAfter->type */
#define V3D_XRAY 1
#define V3D_TRANSP 2
-void add_view3d_after(struct View3D *v3d, struct Base *base, int type);
+void add_view3d_after(struct View3D *v3d, struct Base *base, int type, int flag);
void backdrawview3d(int test);
void check_backbuf(void);
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index aec0e112b32..181f797dbc9 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -2485,7 +2485,7 @@ static int draw_mesh_object(Base *base, int dt, int flag)
}
/* init_gl_materials did the proper checking if this is needed */
- if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP);
+ if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP, flag);
return retval;
}
@@ -4663,7 +4663,7 @@ void draw_object(Base *base, int flag)
if(!(G.f & G_PARTICLEEDIT)) {
/* xray and transp are set when it is drawing the 2nd/3rd pass */
if(!G.vd->xray && !G.vd->transp && (ob->dtx & OB_DRAWXRAY)) {
- add_view3d_after(G.vd, base, V3D_XRAY);
+ add_view3d_after(G.vd, base, V3D_XRAY, flag);
return;
}
}
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index b01b7bc151c..1acb7c4373f 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -2663,21 +2663,22 @@ static void view3d_blockhandlers(ScrArea *sa)
typedef struct View3DAfter {
struct View3DAfter *next, *prev;
struct Base *base;
- int type;
+ int type, flag;
} View3DAfter;
/* temp storage of Objects that need to be drawn as last */
-void add_view3d_after(View3D *v3d, Base *base, int type)
+void add_view3d_after(View3D *v3d, Base *base, int type, int flag)
{
View3DAfter *v3da= MEM_callocN(sizeof(View3DAfter), "View 3d after");
BLI_addtail(&v3d->afterdraw, v3da);
v3da->base= base;
v3da->type= type;
+ v3da->flag= flag;
}
/* clears zbuffer and draws it over */
-static void view3d_draw_xray(View3D *v3d, int flag)
+static void view3d_draw_xray(View3D *v3d)
{
View3DAfter *v3da, *next;
int doit= 0;
@@ -2692,7 +2693,7 @@ static void view3d_draw_xray(View3D *v3d, int flag)
for(v3da= v3d->afterdraw.first; v3da; v3da= next) {
next= v3da->next;
if(v3da->type==V3D_XRAY) {
- draw_object(v3da->base, flag);
+ draw_object(v3da->base, v3da->flag);
BLI_remlink(&v3d->afterdraw, v3da);
MEM_freeN(v3da);
}
@@ -2702,7 +2703,7 @@ static void view3d_draw_xray(View3D *v3d, int flag)
}
/* disables write in zbuffer and draws it over */
-static void view3d_draw_transp(View3D *v3d, int flag)
+static void view3d_draw_transp(View3D *v3d)
{
View3DAfter *v3da, *next;
@@ -2712,7 +2713,7 @@ static void view3d_draw_transp(View3D *v3d, int flag)
for(v3da= v3d->afterdraw.first; v3da; v3da= next) {
next= v3da->next;
if(v3da->type==V3D_TRANSP) {
- draw_object(v3da->base, flag);
+ draw_object(v3da->base, v3da->flag);
BLI_remlink(&v3d->afterdraw, v3da);
MEM_freeN(v3da);
}
@@ -3102,9 +3103,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
}
}
- /* Transp and X-ray afterdraw stuff */
- view3d_draw_xray(v3d, DRAW_CONSTCOLOR); // clears zbuffer if it is used!
- view3d_draw_transp(v3d, DRAW_CONSTCOLOR);
+ /* Transp and X-ray afterdraw stuff for sets is done later */
}
/* then draw not selected and the duplis, but skip editmode object */
@@ -3150,8 +3149,8 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
if(G.scene->radio) RAD_drawall(v3d->drawtype>=OB_SOLID);
/* Transp and X-ray afterdraw stuff */
- view3d_draw_xray(v3d, 0); // clears zbuffer if it is used!
- view3d_draw_transp(v3d, 0);
+ view3d_draw_xray(v3d); // clears zbuffer if it is used!
+ view3d_draw_transp(v3d);
if(!retopo && sculptparticle && (obact && (OBACT->dtx & OB_DRAWXRAY))) {
if(G.f & G_SCULPTMODE)
@@ -3327,9 +3326,7 @@ void drawview3d_render(struct View3D *v3d, int winx, int winy, float winmat[][4]
}
}
- /* Transp and X-ray afterdraw stuff */
- view3d_draw_xray(v3d, DRAW_CONSTCOLOR); // clears zbuffer if it is used!
- view3d_draw_transp(v3d, DRAW_CONSTCOLOR);
+ /* Transp and X-ray afterdraw stuff for sets is done later */
}
/* first not selected and duplis */
@@ -3367,8 +3364,8 @@ void drawview3d_render(struct View3D *v3d, int winx, int winy, float winmat[][4]
if(G.scene->radio) RAD_drawall(v3d->drawtype>=OB_SOLID);
/* Transp and X-ray afterdraw stuff */
- view3d_draw_xray(v3d, 0); // clears zbuffer if it is used!
- view3d_draw_transp(v3d, 0);
+ view3d_draw_xray(v3d); // clears zbuffer if it is used!
+ view3d_draw_transp(v3d);
if(v3d->flag & V3D_CLIPPING)
view3d_clr_clipping();