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-rw-r--r--source/blender/blenkernel/intern/image.c9
-rw-r--r--source/blender/imbuf/intern/rectop.c12
2 files changed, 14 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index fdd36d72b06..56744224449 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -906,8 +906,13 @@ static void stampdata(StampData *stamp_data, int do_prefix)
#endif /* WIN32 */
if (G.scene->r.stamp & R_STAMP_FILENAME) {
- if (do_prefix) sprintf(stamp_data->file, "File %s", G.sce);
- else sprintf(stamp_data->file, "%s", G.sce);
+ if (G.relbase_valid) {
+ if (do_prefix) sprintf(stamp_data->file, "File %s", G.sce);
+ else sprintf(stamp_data->file, "%s", G.sce);
+ } else {
+ if (do_prefix) strcpy(stamp_data->file, "File <untitled>");
+ else strcpy(stamp_data->file, "<untitled>");
+ }
stamp_data->note[0] = '\0';
} else {
stamp_data->file[0] = '\0';
diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c
index 63de3bd2355..5a907e71258 100644
--- a/source/blender/imbuf/intern/rectop.c
+++ b/source/blender/imbuf/intern/rectop.c
@@ -525,7 +525,9 @@ void IMB_rectfill(struct ImBuf *drect, float col[4])
void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height, float *col, int x1, int y1, int x2, int y2)
{
int i, j;
- float a, ai;
+ float a; /* alpha */
+ float ai; /* alpha inverted */
+ float aich; /* alpha, inverted, ai/255.0 - Convert char to float at the same time */
if ((!rect && !rectf) || (!col) || col[3]==0.0)
return;
@@ -541,7 +543,7 @@ void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
a = col[3];
ai = 1-a;
-
+ aich = ai/255.0f;
if (rect) {
unsigned char *pixel;
@@ -566,9 +568,9 @@ void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
pixel[1] = chg;
pixel[2] = chb;
} else {
- pixel[0] = (char)(fr + ((float)pixel[0]*ai));
- pixel[1] = (char)(fg + ((float)pixel[1]*ai));
- pixel[2] = (char)(fb + ((float)pixel[2]*ai));
+ pixel[0] = (char)((fr + ((float)pixel[0]*aich))*255.0f);
+ pixel[1] = (char)((fg + ((float)pixel[1]*aich))*255.0f);
+ pixel[2] = (char)((fb + ((float)pixel[2]*aich))*255.0f);
}
}
}