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-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/blenkernel/intern/node_shaders.c144
-rw-r--r--source/blender/include/BSE_node.h1
-rw-r--r--source/blender/makesdna/DNA_node_types.h2
-rw-r--r--source/blender/src/buttons_shading.c4
-rw-r--r--source/blender/src/editnode.c41
-rw-r--r--source/blender/src/header_node.c8
7 files changed, 152 insertions, 50 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 9aa67538b86..20a9a5e97d8 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1800,6 +1800,7 @@ static void group_tag_used_outputs(bNode *gnode, bNodeStack *stack)
if(sock->link) {
bNodeStack *ns= stack + sock->link->fromsock->stack_index;
ns->hasoutput= 1;
+ ns->sockettype= sock->link->fromsock->type;
}
}
}
@@ -1843,6 +1844,7 @@ void ntreeBeginExecTree(bNodeTree *ntree)
if(sock->link) {
ns= ntree->stack[0] + sock->link->fromsock->stack_index;
ns->hasoutput= 1;
+ ns->sockettype= sock->link->fromsock->type;
}
}
if(node->type==NODE_GROUP && node->id)
diff --git a/source/blender/blenkernel/intern/node_shaders.c b/source/blender/blenkernel/intern/node_shaders.c
index cf6a23c4611..93731027361 100644
--- a/source/blender/blenkernel/intern/node_shaders.c
+++ b/source/blender/blenkernel/intern/node_shaders.c
@@ -69,6 +69,44 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(ShadeInput *, ShadeResult
node_shader_lamp_loop= lamp_loop_func;
}
+/* ****** */
+
+static void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
+{
+ float *from= ns->vec;
+
+ if(type_in==SOCK_VALUE) {
+ if(ns->sockettype==SOCK_VALUE)
+ *in= *from;
+ else
+ *in= 0.333333f*(from[0]+from[1]+from[2]);
+ }
+ else if(type_in==SOCK_VECTOR) {
+ if(ns->sockettype==SOCK_VALUE) {
+ in[0]= from[0];
+ in[1]= from[0];
+ in[2]= from[0];
+ }
+ else {
+ VECCOPY(in, from);
+ }
+ }
+ else { /* type_in==SOCK_RGBA */
+ if(ns->sockettype==SOCK_RGBA) {
+ QUATCOPY(in, from);
+ }
+ else if(ns->sockettype==SOCK_VALUE) {
+ in[0]= from[0];
+ in[1]= from[0];
+ in[2]= from[0];
+ in[3]= 1.0f;
+ }
+ else {
+ VECCOPY(in, from);
+ in[3]= 1.0f;
+ }
+ }
+}
/* ******************************************************** */
/* ********* Shader Node type definitions ***************** */
@@ -93,8 +131,8 @@ static void node_shader_exec_output(void *data, bNode *node, bNodeStack **in, bN
float col[4];
/* stack order input sockets: col, alpha, normal */
- VECCOPY(col, in[0]->vec);
- col[3]= in[1]->vec[0];
+ nodestack_get_vec(col, SOCK_VECTOR, in[0]);
+ nodestack_get_vec(col+3, SOCK_VALUE, in[1]);
if(shi->do_preview) {
nodeAddToPreview(node, col, shi->xs, shi->ys);
@@ -234,17 +272,17 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
/* write values */
if(in[MAT_IN_COLOR]->hasinput)
- VECCOPY(&shi->r, in[MAT_IN_COLOR]->vec);
+ nodestack_get_vec(&shi->r, SOCK_VECTOR, in[MAT_IN_COLOR]);
if(in[MAT_IN_SPEC]->hasinput)
- VECCOPY(&shi->specr, in[MAT_IN_SPEC]->vec);
+ nodestack_get_vec(&shi->specr, SOCK_VECTOR, in[MAT_IN_SPEC]);
if(in[MAT_IN_REFL]->hasinput)
- shi->mat->ref= in[MAT_IN_REFL]->vec[0];
+ nodestack_get_vec(&shi->refl, SOCK_VALUE, in[MAT_IN_REFL]);
/* retrieve normal */
if(in[MAT_IN_NORMAL]->hasinput) {
- nor= in[MAT_IN_NORMAL]->vec;
+ nodestack_get_vec(nor, SOCK_VECTOR, in[MAT_IN_NORMAL]);
Normalise(nor);
}
else
@@ -326,7 +364,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
if(data && node->id) {
ShadeInput *shi= ((ShaderCallData *)data)->shi;
TexResult texres;
- float *vec, nor[3]={0.0f, 0.0f, 0.0f};
+ float vec[3], nor[3]={0.0f, 0.0f, 0.0f};
int retval;
/* out: value, color, normal */
@@ -335,7 +373,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
texres.nor= nor;
if(in[0]->hasinput) {
- vec= in[0]->vec;
+ nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
if(in[0]->datatype==NS_OSA_VECTORS) {
float *fp= in[0]->data;
@@ -353,7 +391,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
}
else { /* only for previewrender, so we see stuff */
- vec= shi->lo;
+ VECCOPY(vec, shi->lo);
retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
}
@@ -421,7 +459,7 @@ static void node_shader_exec_mapping(void *data, bNode *node, bNodeStack **in, b
/* stack order input: vector */
/* stack order output: vector */
- VECCOPY(vec, in[0]->vec);
+ nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
Mat4MulVecfl(texmap->mat, vec);
if(texmap->flag & TEXMAP_CLIP_MIN) {
@@ -653,7 +691,13 @@ static bNodeSocketType sh_node_squeeze_out[]= {
static void node_shader_exec_squeeze(void *data, bNode *node, bNodeStack **in,
bNodeStack **out)
{
- out[0]->vec[0] = 1 / (1 + pow(2.71828183,-((in[0]->vec[0]-in[2]->vec[0])*in[1]->vec[0]))) ;
+ float vec[3];
+
+ nodestack_get_vec(vec, SOCK_VALUE, in[0]);
+ nodestack_get_vec(vec+1, SOCK_VALUE, in[1]);
+ nodestack_get_vec(vec+2, SOCK_VALUE, in[2]);
+
+ out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183,-((vec[0]-vec[2])*vec[1]))) ;
}
static bNodeType sh_node_squeeze= {
@@ -684,47 +728,52 @@ static bNodeSocketType sh_node_vect_math_out[]= {
static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
+ float vec1[3], vec2[3];
+
+ nodestack_get_vec(vec1, SOCK_VECTOR, in[0]);
+ nodestack_get_vec(vec1, SOCK_VECTOR, in[1]);
+
if(node->custom1 == 0) { /* Add */
- out[0]->vec[0]= in[0]->vec[0] + in[1]->vec[0];
- out[0]->vec[1]= in[0]->vec[1] + in[1]->vec[1];
- out[0]->vec[2]= in[0]->vec[2] + in[1]->vec[2];
+ out[0]->vec[0]= vec1[0] + vec2[0];
+ out[0]->vec[1]= vec1[1] + vec2[1];
+ out[0]->vec[2]= vec1[2] + vec2[2];
out[1]->vec[0]= (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3;
}
else if(node->custom1 == 1) { /* Subtract */
- out[0]->vec[0]= in[0]->vec[0] - in[1]->vec[0];
- out[0]->vec[1]= in[0]->vec[1] - in[1]->vec[1];
- out[0]->vec[2]= in[0]->vec[2] - in[1]->vec[2];
+ out[0]->vec[0]= vec1[0] - vec2[0];
+ out[0]->vec[1]= vec1[1] - vec2[1];
+ out[0]->vec[2]= vec1[2] - vec2[2];
out[1]->vec[0]= (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3;
}
else if(node->custom1 == 2) { /* Average */
- out[0]->vec[0]= in[0]->vec[0] + in[1]->vec[0];
- out[0]->vec[1]= in[0]->vec[1] + in[1]->vec[1];
- out[0]->vec[2]= in[0]->vec[2] + in[1]->vec[2];
+ out[0]->vec[0]= vec1[0] + vec2[0];
+ out[0]->vec[1]= vec1[1] + vec2[1];
+ out[0]->vec[2]= vec1[2] + vec2[2];
out[1]->vec[0] = Normalise( out[0]->vec );
}
else if(node->custom1 == 3) { /* Dot product */
- out[1]->vec[0]= (in[0]->vec[0] * in[1]->vec[0]) + (in[0]->vec[1] * in[1]->vec[1]) + (in[0]->vec[2] * in[1]->vec[2]);
+ out[1]->vec[0]= (vec1[0] * vec2[0]) + (vec1[1] * vec2[1]) + (vec1[2] * vec2[2]);
}
else if(node->custom1 == 4) { /* Cross product */
- out[0]->vec[0]= (in[0]->vec[1] * in[1]->vec[2]) - (in[0]->vec[2] * in[1]->vec[1]);
- out[0]->vec[1]= (in[0]->vec[2] * in[1]->vec[0]) - (in[0]->vec[0] * in[1]->vec[2]);
- out[0]->vec[2]= (in[0]->vec[0] * in[1]->vec[1]) - (in[0]->vec[1] * in[1]->vec[0]);
+ out[0]->vec[0]= (vec1[1] * vec2[2]) - (vec1[2] * vec2[1]);
+ out[0]->vec[1]= (vec1[2] * vec2[0]) - (vec1[0] * vec2[2]);
+ out[0]->vec[2]= (vec1[0] * vec2[1]) - (vec1[1] * vec2[0]);
out[1]->vec[0] = Normalise( out[0]->vec );
}
else if(node->custom1 == 5) { /* Normalize */
if(in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0]= in[0]->vec[0];
- out[0]->vec[1]= in[0]->vec[1];
- out[0]->vec[2]= in[0]->vec[2];
+ out[0]->vec[0]= vec1[0];
+ out[0]->vec[1]= vec1[1];
+ out[0]->vec[2]= vec1[2];
}
else {
- out[0]->vec[0]= in[1]->vec[0];
- out[0]->vec[1]= in[1]->vec[1];
- out[0]->vec[2]= in[1]->vec[2];
+ out[0]->vec[0]= vec2[0];
+ out[0]->vec[1]= vec2[1];
+ out[0]->vec[2]= vec2[2];
}
out[1]->vec[0] = Normalise( out[0]->vec );
@@ -759,12 +808,16 @@ static bNodeSocketType sh_node_normal_out[]= {
static void node_shader_exec_normal(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
bNodeSocket *sock= node->outputs.first;
+ float vec[3];
+
/* stack order input: normal */
/* stack order output: normal, value */
+ nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
+
VECCOPY(out[0]->vec, sock->ns.vec);
/* render normals point inside... the widget points outside */
- out[1]->vec[0]= -INPR(out[0]->vec, in[0]->vec);
+ out[1]->vec[0]= -INPR(out[0]->vec, vec);
}
static bNodeType sh_node_normal= {
@@ -792,10 +845,12 @@ static bNodeSocketType sh_node_curve_vec_out[]= {
static void node_shader_exec_curve_vec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
+ float vec[3];
+
/* stack order input: vec */
/* stack order output: vec */
-
- curvemapping_evaluate3F(node->storage, out[0]->vec, in[0]->vec);
+ nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
+ curvemapping_evaluate3F(node->storage, out[0]->vec, vec);
}
static bNodeType sh_node_curve_vec= {
@@ -823,10 +878,12 @@ static bNodeSocketType sh_node_curve_rgb_out[]= {
static void node_shader_exec_curve_rgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
+ float vec[3];
+
/* stack order input: vec */
/* stack order output: vec */
-
- curvemapping_evaluateRGBF(node->storage, out[0]->vec, in[0]->vec);
+ nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
+ curvemapping_evaluateRGBF(node->storage, out[0]->vec, vec);
}
static bNodeType sh_node_curve_rgb= {
@@ -908,12 +965,16 @@ static void node_shader_exec_mix_rgb(void *data, bNode *node, bNodeStack **in, b
/* stack order in: fac, col1, col2 */
/* stack order out: col */
float col[3];
- float fac= in[0]->vec[0];
-
+ float fac;
+ float vec[3];
+
+ nodestack_get_vec(&fac, SOCK_VALUE, in[0]);
CLAMP(fac, 0.0f, 1.0f);
- VECCOPY(col, in[1]->vec);
- ramp_blend(node->custom1, col, col+1, col+2, fac, in[2]->vec);
+ nodestack_get_vec(col, SOCK_VECTOR, in[1]);
+ nodestack_get_vec(vec, SOCK_VECTOR, in[2]);
+
+ ramp_blend(node->custom1, col, col+1, col+2, fac, vec);
VECCOPY(out[0]->vec, col);
}
@@ -947,7 +1008,10 @@ static void node_shader_exec_valtorgb(void *data, bNode *node, bNodeStack **in,
/* stack order out: col, alpha */
if(node->storage) {
- do_colorband(node->storage, in[0]->vec[0], out[0]->vec);
+ float fac;
+ nodestack_get_vec(&fac, SOCK_VALUE, in[0]);
+
+ do_colorband(node->storage, fac, out[0]->vec);
out[1]->vec[0]= out[0]->vec[3];
}
}
diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h
index edd3c7f5542..626c9e75cbc 100644
--- a/source/blender/include/BSE_node.h
+++ b/source/blender/include/BSE_node.h
@@ -80,6 +80,7 @@ struct bNode *node_add_node(struct SpaceNode *snode, int type, float locx, float
void node_adduplicate(struct SpaceNode *snode);
void snode_autoconnect(struct SpaceNode *snode, struct bNode *node_to, int flag);
+void node_select_linked(struct SpaceNode *snode, int out);
/* ************* drawnode.c *************** */
struct SpaceNode;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 6a31dfebf01..efc812af092 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -50,7 +50,7 @@ typedef struct bNodeStack {
short hasinput; /* when input has link, tagged before executing */
short hasoutput; /* when output is linked, tagged before executing */
short datatype; /* type of data pointer */
- short pad;
+ short sockettype; /* type of socket stack comes from, to remap linking different sockets */
} bNodeStack;
/* ns->datatype, shadetree only */
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 7e1fd453286..2dcf7b001da 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -79,6 +79,8 @@
#include "BSE_headerbuttons.h"
#include "BSE_node.h"
+#include "BDR_drawmesh.h"
+
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_keyval.h"
@@ -406,6 +408,8 @@ void do_texbuts(unsigned short event)
if(tex->env)
BKE_free_envmapdata(tex->env);
+ free_realtime_image(tex->ima);
+
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
BIF_preview_changed(ID_TE);
diff --git a/source/blender/src/editnode.c b/source/blender/src/editnode.c
index 11c6cf83705..9eb3f8794e4 100644
--- a/source/blender/src/editnode.c
+++ b/source/blender/src/editnode.c
@@ -1490,6 +1490,7 @@ void node_adduplicate(SpaceNode *snode)
transform_nodes(snode->edittree, 'g', "Duplicate");
}
+#if 0
static void node_insert_convertor(SpaceNode *snode, bNodeLink *link)
{
bNode *newnode= NULL;
@@ -1523,6 +1524,7 @@ static void node_insert_convertor(SpaceNode *snode, bNodeLink *link)
}
}
+#endif
/* loop that adds a nodelink, called by function below */
/* in_out = starting socket */
@@ -1623,15 +1625,6 @@ static int node_add_link_drag(SpaceNode *snode, bNode *node, bNodeSocket *sock,
}
}
}
-
- /* and last trick: insert a convertor when types dont match */
- if(snode->treetype==NTREE_SHADER) {
- if(link->tosock->type!=link->fromsock->type) {
- node_insert_convertor(snode, link);
- /* so nice do it twice! well, the sort-order can only handle 1 added link at a time */
- ntreeSolveOrder(snode->edittree);
- }
- }
}
ntreeSolveOrder(snode->edittree);
@@ -1763,6 +1756,33 @@ void node_insert_key(SpaceNode *snode)
}
}
+void node_select_linked(SpaceNode *snode, int out)
+{
+ bNodeLink *link;
+ bNode *node;
+
+ /* NODE_TEST is the free flag */
+ for(node= snode->edittree->nodes.first; node; node= node->next)
+ node->flag &= ~NODE_TEST;
+
+ for(link= snode->edittree->links.first; link; link= link->next) {
+ if(out) {
+ if(link->fromnode->flag & NODE_SELECT)
+ link->tonode->flag |= NODE_TEST;
+ }
+ else {
+ if(link->tonode->flag & NODE_SELECT)
+ link->fromnode->flag |= NODE_TEST;
+ }
+ }
+
+ for(node= snode->edittree->nodes.first; node; node= node->next)
+ if(node->flag & NODE_TEST)
+ node->flag |= NODE_SELECT;
+
+ BIF_undo_push("Select Linked nodes");
+ allqueue(REDRAWNODE, 1);
+}
static void node_border_link_delete(SpaceNode *snode)
{
@@ -2089,6 +2109,9 @@ void winqreadnodespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
case IKEY:
node_insert_key(snode);
break;
+ case LKEY:
+ node_select_linked(snode, G.qual==LR_SHIFTKEY);
+ break;
case RKEY:
if(okee("Read saved Render Layers"))
node_read_renderlayers(snode);
diff --git a/source/blender/src/header_node.c b/source/blender/src/header_node.c
index 51629fb0a98..a873f779b34 100644
--- a/source/blender/src/header_node.c
+++ b/source/blender/src/header_node.c
@@ -163,6 +163,12 @@ static void do_node_selectmenu(void *arg, int event)
case 2: /* select/deselect all */
node_deselectall(snode, 1);
break;
+ case 3: /* select linked in */
+ node_select_linked(snode, 0);
+ break;
+ case 4: /* select linked out */
+ node_select_linked(snode, 1);
+ break;
}
allqueue(REDRAWNODE, 0);
}
@@ -181,6 +187,8 @@ static uiBlock *node_selectmenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Linked From|L", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Linked To|Shift L", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);