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-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/sound.c2
-rw-r--r--source/blender/editors/screen/screen_edit.c2
-rw-r--r--source/blender/editors/screen/screen_ops.c30
-rw-r--r--source/blender/editors/space_time/time_header.c2
5 files changed, 29 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 1138f805538..f1727cc6b59 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -403,7 +403,7 @@ Scene *add_scene(char *name)
pset->brush[PE_BRUSH_CUT].strength= 100;
sce->jumpframe = 10;
- sce->audio.mixrate = 44100;
+ sce->r.audio.mixrate = 44100;
strcpy(sce->r.backbuf, "//backbuf");
strcpy(sce->r.pic, U.renderdir);
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 03123a4e577..a3275792a85 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -416,7 +416,7 @@ void sound_scrub(struct bContext *C)
int cfra = CFRA;
float fps = FPS;
- if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
+ if(scene->r.audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
{
AUD_lock();
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 6663dae1194..c8519355327 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1570,7 +1570,7 @@ void ED_update_for_newframe(const bContext *C, int mute)
/* XXX future: do all windows */
scene_update_for_newframe(scene, ED_screen_view3d_layers(screen)); /* BKE_scene.h */
- //if ( (CFRA>1) && (!mute) && (scene->audio.flag & AUDIO_SCRUB))
+ //if ( (CFRA>1) && (!mute) && (scene->r.audio.flag & AUDIO_SCRUB))
// audiostream_scrub( CFRA );
/* 3d window, preview */
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 84e4fe1313f..922801b1ae7 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -2230,9 +2230,9 @@ static int screen_animation_step(bContext *C, wmOperator *op, wmEvent *event)
int sync;
/* sync, don't sync, or follow scene setting */
- if(scene->audio.flag & ANIMPLAY_FLAG_SYNC) sync= 1;
- else if(scene->audio.flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
- else sync= (scene->audio.flag & AUDIO_SYNC);
+ if(sad->flag & ANIMPLAY_FLAG_SYNC) sync= 1;
+ else if(sad->flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
+ else sync= (scene->r.audio.flag & AUDIO_SYNC);
if(sync) {
/* skip frames */
@@ -2324,8 +2324,28 @@ static void SCREEN_OT_animation_step(wmOperatorType *ot)
/* ****************** anim player, starts or ends timer ***************** */
/* helper for screen_animation_play() - only to be used for TimeLine */
-// NOTE: defined in time_header.c for now...
-extern ARegion *time_top_left_3dwindow(bScreen *screen);
+ARegion *time_top_left_3dwindow(bScreen *screen)
+{
+ ARegion *aret= NULL;
+ ScrArea *sa;
+ int min= 10000;
+
+ for(sa= screen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_VIEW3D) {
+ ARegion *ar;
+ for(ar= sa->regionbase.first; ar; ar= ar->next) {
+ if(ar->regiontype==RGN_TYPE_WINDOW) {
+ if(ar->winrct.xmin - ar->winrct.ymin < min) {
+ aret= ar;
+ min= ar->winrct.xmin - ar->winrct.ymin;
+ }
+ }
+ }
+ }
+ }
+
+ return aret;
+}
/* toggle operator */
static int screen_animation_play(bContext *C, wmOperator *op, wmEvent *event)
diff --git a/source/blender/editors/space_time/time_header.c b/source/blender/editors/space_time/time_header.c
index 412a1e81d49..47010a97712 100644
--- a/source/blender/editors/space_time/time_header.c
+++ b/source/blender/editors/space_time/time_header.c
@@ -568,7 +568,7 @@ void time_header_buttons(const bContext *C, ARegion *ar)
xco+= XIC;
uiDefIconButBitS(block, TOG, AUDIO_SYNC, B_DIFF, ICON_SPEAKER,
- xco, yco, XIC, YIC, &(scene->audio.flag), 0, 0, 0, 0, "Play back and sync with audio from Sequence Editor");
+ xco, yco, XIC, YIC, &(scene->r.audio.flag), 0, 0, 0, 0, "Play back and sync with audio from Sequence Editor");
/* always as last */