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-rw-r--r--intern/string/STR_String.h2
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp11
2 files changed, 9 insertions, 4 deletions
diff --git a/intern/string/STR_String.h b/intern/string/STR_String.h
index ec945c80c7c..34b5e3681ff 100644
--- a/intern/string/STR_String.h
+++ b/intern/string/STR_String.h
@@ -142,7 +142,7 @@ public:
inline operator const char *() const { return pData; }
inline char *Ptr() { return pData; }
inline const char *ReadPtr() const { return pData; }
- inline float ToFloat() const { float x=atof(pData); return x; }
+ inline float ToFloat() const { float x=(float)atof(pData); return x; }
inline int ToInt() const { return atoi(pData); }
// Operators
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index ff5a37801f4..3294789249d 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1508,10 +1508,12 @@ static void initPySysObjects__append(PyObject *sys_path, char *filename)
char expanded[FILE_MAXDIR + FILE_MAXFILE];
BLI_split_dirfile_basic(filename, expanded, NULL); /* get the dir part of filename only */
- BLI_convertstringcode(expanded, gp_GamePythonPath);
-
+ BLI_convertstringcode(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
+ BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
item= PyString_FromString(expanded);
+// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
+
if(PySequence_Index(sys_path, item) == -1) {
PyErr_Clear(); /* PySequence_Index sets a ValueError */
PyList_Insert(sys_path, 0, item);
@@ -1535,7 +1537,9 @@ static void initPySysObjects(Main *maggie)
Library *lib= (Library *)maggie->library.first;
while(lib) {
- initPySysObjects__append(sys_path, lib->name);
+ /* lib->name wont work in some cases (on win32),
+ * even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
+ initPySysObjects__append(sys_path, lib->filename);
lib= (Library *)lib->id.next;
}
@@ -2083,6 +2087,7 @@ void pathGamePythonConfig( char *path )
void setGamePythonPath(char *path)
{
BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
+ BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
if (gp_GamePythonPathOrig[0] == '\0')
BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));