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-rw-r--r--source/blender/blenlib/intern/DLRB_tree.c48
-rw-r--r--source/blender/editors/animation/keyframes_draw.c28
-rw-r--r--source/blender/editors/armature/armature_ops.c5
-rw-r--r--source/blender/editors/object/editconstraint.c409
-rw-r--r--source/blender/editors/object/object_intern.h2
-rw-r--r--source/blender/editors/object/object_ops.c8
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c2
8 files changed, 125 insertions, 378 deletions
diff --git a/source/blender/blenlib/intern/DLRB_tree.c b/source/blender/blenlib/intern/DLRB_tree.c
index 766547cee05..af9774c6afd 100644
--- a/source/blender/blenlib/intern/DLRB_tree.c
+++ b/source/blender/blenlib/intern/DLRB_tree.c
@@ -161,7 +161,6 @@ static DLRBT_Node *get_uncle (DLRBT_Node *node)
/* *********************************************** */
/* Tree Rotation Utilities */
-/* Left Rotation is only done for Right-Right Case, and Left-Right Case */
static void rotate_left (DLRBT_Tree *tree, DLRBT_Node *root)
{
DLRBT_Node **root_slot, *pivot;
@@ -235,7 +234,6 @@ static void rotate_right (DLRBT_Tree *tree, DLRBT_Node *root)
static void insert_check_1(DLRBT_Tree *tree, DLRBT_Node *node);
static void insert_check_2(DLRBT_Tree *tree, DLRBT_Node *node);
static void insert_check_3(DLRBT_Tree *tree, DLRBT_Node *node);
-static void insert_check_4(DLRBT_Tree *tree, DLRBT_Node *node);
/* ----- */
@@ -286,7 +284,7 @@ static void insert_check_2 (DLRBT_Tree *tree, DLRBT_Node *node)
}
}
-/* W. 4) Perform rotation on sub-tree containing the 'new' node */
+/* W. 4+5) Perform rotation on sub-tree containing the 'new' node, then do any */
static void insert_check_3 (DLRBT_Tree *tree, DLRBT_Node *node)
{
DLRBT_Node *gp= get_grandparent(node);
@@ -305,34 +303,30 @@ static void insert_check_3 (DLRBT_Tree *tree, DLRBT_Node *node)
rotate_right(tree, node);
node= node->right;
}
- // TODO: what about other cases?
- /* fix old parent's color-tagging */
- insert_check_4(tree, node);
+ /* fix old parent's color-tagging, and perform rotation on the old parent in the
+ * opposite direction if needed for the current situation
+ * NOTE: in the code above, node pointer is changed to point to the old parent
+ */
+ if (node) {
+ /* get 'new' grandparent (i.e. grandparent for old-parent (node)) */
+ gp= get_grandparent(node);
+
+ /* modify the coloring of the grandparent and parent so that they still satisfy the constraints */
+ node->parent->tree_col= DLRBT_BLACK;
+ gp->tree_col= DLRBT_RED;
+
+ /* if there are several nodes that all form a left chain, do a right rotation to correct this
+ * (or a rotation in the opposite direction if they all form a right chain)
+ */
+ if ((node == node->parent->left) && (node->parent == gp->left))
+ rotate_right(tree, gp);
+ else //if ((node == node->parent->right) && (node->parent == gp->right))
+ rotate_left(tree, gp);
+ }
}
}
-/* W. 5) Perform rotation in the opposite direction on the parent of the given node */
-static void insert_check_4 (DLRBT_Tree *tree, DLRBT_Node *node)
-{
- DLRBT_Node *gp= get_grandparent(node);
-
- if (node == NULL)
- return;
-
- /* modify the coloring of the grandparent and parent so that they still satisfy the constraints */
- node->parent->tree_col= DLRBT_BLACK;
- gp->tree_col= DLRBT_RED;
-
- /* if there are several nodes that all form a left chain, do a right rotation to correct this
- * (or a rotation in the opposite direction if they all form a right chain)
- */
- if ((node == node->parent->left) && (node->parent == gp->left))
- rotate_right(tree, gp);
- else /* ((node == node->parent->right) && (node->parent == gp->right)) */
- rotate_left(tree, gp);
-}
-
/* ----- */
/* Balance the tree after the given element has been added to it
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index 78ceb4a0149..2107e6e4252 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -445,28 +445,16 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
/* draw keys */
if (keys) {
for (ak= keys->first; ak; ak= ak->next) {
+ /* optimisation: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw
+ * - this might give some improvements, since we current have to flip between view/region matrices
+ */
+ if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax) == 0)
+ continue;
+
/* draw using OpenGL - uglier but faster */
- // NOTE: a previous version of this didn't work nice for some intel cards
+ // NOTE1: a previous version of this didn't work nice for some intel cards
+ // NOTE2: if we wanted to go back to icons, these are icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3;
draw_keyframe_shape(ak->cfra, ypos, xscale, 5.0f, (ak->sel & SELECT), KEYFRAME_SHAPE_BOTH);
-
-#if 0 // OLD CODE
- //int sc_x, sc_y;
-
- /* get co-ordinate to draw at */
- //gla2DDrawTranslatePt(di, ak->cfra, ypos, &sc_x, &sc_y);
-
- /* draw using icons - old way which is slower but more proven */
- //if (ak->sel & SELECT) UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE2, 1.0f);
- //else UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE3, 1.0f);
-#endif // OLD CODE
-#if 0 // NEW NON-WORKING CODE
- /* draw icon */
- // FIXME: this draws slightly wrong, as we need to apply some offset for icon, but that depends on scaling
- // so for now disabled
- //int icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3;
- //UI_icon_draw_aspect(ak->cfra, ypos-6, icon, 1.0f);
-#endif // NEW NON-WORKING CODE
-
}
}
diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c
index df32f452a38..a8a342451cc 100644
--- a/source/blender/editors/armature/armature_ops.c
+++ b/source/blender/editors/armature/armature_ops.c
@@ -251,6 +251,11 @@ void ED_keymap_armature(wmWindowManager *wm)
WM_keymap_add_item(keymap, "POSE_OT_select_linked", LKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "POSE_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
+ WM_keymap_add_item(keymap, "POSE_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
+ //WM_keymap_add_item(keymap, "POSE_OT_ik_add", IKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
+ //WM_keymap_add_item(keymap, "POSE_OT_ik_clear", IKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
+
// XXX this should probably be in screen instead... here for testing purposes in the meantime... - Aligorith
WM_keymap_verify_item(keymap, "ANIM_OT_insert_keyframe_menu", IKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_delete_keyframe_old", IKEY, KM_PRESS, KM_ALT, 0);
diff --git a/source/blender/editors/object/editconstraint.c b/source/blender/editors/object/editconstraint.c
index e3ec72b502c..b0890f5858d 100644
--- a/source/blender/editors/object/editconstraint.c
+++ b/source/blender/editors/object/editconstraint.c
@@ -77,9 +77,6 @@
#include "object_intern.h"
/* XXX */
-static void BIF_undo_push() {}
-static void error() {}
-static int okee() {return 0;}
static int pupmenu() {return 0;}
/* -------------- Get Active Constraint Data ---------------------- */
@@ -273,255 +270,6 @@ static void set_constraint_nth_target (bConstraint *con, Object *target, char su
}
}
-/* context: active object in posemode, active channel, optional selected channel */
-void add_constraint (Scene *scene, View3D *v3d, short only_IK)
-{
- Object *ob= OBACT, *obsel=NULL;
- bPoseChannel *pchanact=NULL, *pchansel=NULL;
- bConstraint *con=NULL;
- Base *base;
- short nr;
-
- /* paranoia checks */
- if ((ob==NULL) || (ob==scene->obedit))
- return;
-
- if ((ob->pose) && (ob->flag & OB_POSEMODE)) {
- bArmature *arm= ob->data;
-
- /* find active channel */
- pchanact= get_active_posechannel(ob);
- if (pchanact==NULL)
- return;
-
- /* find selected bone */
- for (pchansel=ob->pose->chanbase.first; pchansel; pchansel=pchansel->next) {
- if (pchansel != pchanact) {
- if (pchansel->bone->flag & BONE_SELECTED) {
- if (pchansel->bone->layer & arm->layer)
- break;
- }
- }
- }
- }
-
- /* find selected object */
- for (base= FIRSTBASE; base; base= base->next) {
- if ((TESTBASE(v3d, base)) && (base->object!=ob))
- obsel= base->object;
- }
-
- /* the only_IK caller has checked for posemode! */
- if (only_IK) {
- for (con= pchanact->constraints.first; con; con= con->next) {
- if (con->type==CONSTRAINT_TYPE_KINEMATIC) break;
- }
- if (con) {
- error("Pose Channel already has IK");
- return;
- }
-
- if (pchansel)
- nr= pupmenu("Add IK Constraint%t|To Active Bone%x10");
- else if (obsel)
- nr= pupmenu("Add IK Constraint%t|To Active Object%x10");
- else
- nr= pupmenu("Add IK Constraint%t|To New Empty Object%x10|Without Target%x11");
- }
- else {
- if (pchanact) {
- if (pchansel)
- nr= pupmenu("Add Constraint to Active Bone%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7|%l|Action%x16|Script%x18");
- else if ((obsel) && (obsel->type==OB_CURVE))
- nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Follow Path%x6|Clamp To%x17|Stretch To%x7|%l|Action%x16|Script%x18");
- else if ((obsel) && (obsel->type==OB_MESH))
- nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Shrinkwrap%x22|Stretch To%x7|%l|Action%x16|Script%x18");
- else if (obsel)
- nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7|%l|Action%x16|Script%x18");
- else
- nr= pupmenu("Add Constraint to New Empty Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7|%l|Action%x16|Script%x18");
- }
- else {
- if ((obsel) && (obsel->type==OB_CURVE))
- nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Follow Path%x6|Clamp To%x17|%l|Action%x16|Script%x18");
- else if ((obsel) && (obsel->type==OB_MESH))
- nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Shrinkwrap%x22|%l|Action%x16|Script%x18");
- else if (obsel)
- nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|%l|Action%x16|Script%x18");
- else
- nr= pupmenu("Add Constraint to New Empty Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|%l|Action%x16|Script%x18");
- }
- }
-
- if (nr < 1) return;
-
- /* handle IK separate */
- if (nr==10 || nr==11) {
- /* ik - prevent weird chains... */
- if (pchansel) {
- bPoseChannel *pchan= pchanact;
- while (pchan) {
- if (pchan==pchansel) break;
- pchan= pchan->parent;
- }
- if (pchan) {
- error("IK root cannot be linked to IK tip");
- return;
- }
-
- pchan= pchansel;
- while (pchan) {
- if (pchan==pchanact) break;
- pchan= pchan->parent;
- }
- if (pchan) {
- error("IK tip cannot be linked to IK root");
- return;
- }
- }
-
- con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
- BLI_addtail(&pchanact->constraints, con);
- unique_constraint_name(con, &pchanact->constraints);
- pchanact->constflag |= PCHAN_HAS_IK; /* for draw, but also for detecting while pose solving */
- if (nr==11)
- pchanact->constflag |= PCHAN_HAS_TARGET;
- if (proxylocked_constraints_owner(ob, pchanact))
- con->flag |= CONSTRAINT_PROXY_LOCAL;
- }
- else {
- /* normal constraints - add data */
- if (nr==1) con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE);
- else if (nr==2) con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE);
- else if (nr==3) con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
- else if (nr==4) con = add_new_constraint(CONSTRAINT_TYPE_MINMAX);
- else if (nr==5) con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
- else if (nr==6) {
- Curve *cu= obsel->data;
- cu->flag |= CU_PATH;
- con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
- }
- else if (nr==7) con = add_new_constraint(CONSTRAINT_TYPE_STRETCHTO);
- else if (nr==8) con = add_new_constraint(CONSTRAINT_TYPE_SIZELIKE);
- else if (nr==13) con = add_new_constraint(CONSTRAINT_TYPE_LOCLIMIT);
- else if (nr==14) con = add_new_constraint(CONSTRAINT_TYPE_ROTLIMIT);
- else if (nr==15) con = add_new_constraint(CONSTRAINT_TYPE_SIZELIMIT);
- else if (nr==16) {
- /* TODO: add a popup-menu to display list of available actions to use (like for pyconstraints) */
- con = add_new_constraint(CONSTRAINT_TYPE_ACTION);
- }
- else if (nr==17) {
- Curve *cu= obsel->data;
- cu->flag |= CU_PATH;
- con = add_new_constraint(CONSTRAINT_TYPE_CLAMPTO);
- }
- else if (nr==18) {
- char *menustr;
- int scriptint= 0;
-#ifndef DISABLE_PYTHON
- /* popup a list of usable scripts */
- menustr = buildmenu_pyconstraints(NULL, &scriptint);
- scriptint = pupmenu(menustr);
- MEM_freeN(menustr);
-
- /* only add constraint if a script was chosen */
- if (scriptint) {
- /* add constraint */
- con = add_new_constraint(CONSTRAINT_TYPE_PYTHON);
- validate_pyconstraint_cb(con->data, &scriptint);
-
- /* make sure target allowance is set correctly */
- BPY_pyconstraint_update(ob, con);
- }
-#endif
- }
- else if (nr==19) {
- con = add_new_constraint(CONSTRAINT_TYPE_CHILDOF);
-
- /* if this constraint is being added to a posechannel, make sure
- * the constraint gets evaluated in pose-space
- */
- if (pchanact) {
- con->ownspace = CONSTRAINT_SPACE_POSE;
- con->flag |= CONSTRAINT_SPACEONCE;
- }
- }
- else if (nr==20) con = add_new_constraint(CONSTRAINT_TYPE_TRANSFORM);
- else if (nr==21) con = add_new_constraint(CONSTRAINT_TYPE_DISTLIMIT);
- else if (nr==22) con = add_new_constraint(CONSTRAINT_TYPE_SHRINKWRAP);
-
- if (con==NULL) return; /* paranoia */
-
- if (pchanact) {
- BLI_addtail(&pchanact->constraints, con);
- unique_constraint_name(con, &pchanact->constraints);
- pchanact->constflag |= PCHAN_HAS_CONST; /* for draw */
- if (proxylocked_constraints_owner(ob, pchanact))
- con->flag |= CONSTRAINT_PROXY_LOCAL;
- }
- else {
- BLI_addtail(&ob->constraints, con);
- unique_constraint_name(con, &ob->constraints);
- if (proxylocked_constraints_owner(ob, NULL))
- con->flag |= CONSTRAINT_PROXY_LOCAL;
- }
- }
-
- /* set the target */
- if (pchansel) {
- set_constraint_nth_target(con, ob, pchansel->name, 0);
- }
- else if (obsel) {
- set_constraint_nth_target(con, obsel, "", 0);
- }
- else if (ELEM4(nr, 11, 13, 14, 15)==0) { /* add new empty as target */
- Base *base= BASACT, *newbase;
- Object *obt;
-
- obt= add_object(scene, OB_EMPTY);
- /* set layers OK */
- newbase= BASACT;
- newbase->lay= base->lay;
- obt->lay= newbase->lay;
-
- /* transform cent to global coords for loc */
- if (pchanact) {
- if (only_IK)
- VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_tail);
- else
- VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_head);
- }
- else
- VECCOPY(obt->loc, ob->obmat[3]);
-
- set_constraint_nth_target(con, obt, "", 0);
-
- /* restore, add_object sets active */
- BASACT= base;
- base->flag |= SELECT;
- }
-
- /* active flag */
- con->flag |= CONSTRAINT_ACTIVE;
- for (con= con->prev; con; con= con->prev)
- con->flag &= ~CONSTRAINT_ACTIVE;
-
- DAG_scene_sort(scene); // sort order of objects
-
- if (pchanact) {
- ob->pose->flag |= POSE_RECALC; // sort pose channels
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA); // and all its relations
- }
- else
- DAG_object_flush_update(scene, ob, OB_RECALC_OB); // and all its relations
-
- if (only_IK)
- BIF_undo_push("Add IK Constraint");
- else
- BIF_undo_push("Add Constraint");
-
-}
-
/* ------------- Constraint Sanity Testing ------------------- */
/* checks validity of object pointers, and NULLs,
@@ -1177,14 +925,24 @@ static short get_new_constraint_target(bContext *C, int con_type, Object **tar_o
}
/* used by add constraint operators to add the constraint required */
-static int constraint_add_exec(bContext *C, wmOperator *op, ListBase *list)
+static int constraint_add_exec(bContext *C, wmOperator *op, Object *ob, ListBase *list, int type, short setTarget)
{
Scene *scene= CTX_data_scene(C);
- Object *ob = CTX_data_active_object(C);
bPoseChannel *pchan= get_active_posechannel(ob);
bConstraint *con;
- int type= RNA_enum_get(op->ptr, "type");
- int setTarget= RNA_boolean_get(op->ptr, "set_targets");
+
+ /* check if constraint to be added is valid for the given constraints stack */
+ if (type == CONSTRAINT_TYPE_NULL) {
+ return OPERATOR_CANCELLED;
+ }
+ if ( (type == CONSTRAINT_TYPE_RIGIDBODYJOINT) && (list != &ob->constraints) ) {
+ BKE_report(op->reports, RPT_ERROR, "Rigid Body Joint Constraint can only be added to Objects.");
+ return OPERATOR_CANCELLED;
+ }
+ if ( (type == CONSTRAINT_TYPE_KINEMATIC) && ((!pchan) || (list != &pchan->constraints)) ) {
+ BKE_report(op->reports, RPT_ERROR, "IK Constraint can only be added to Bones.");
+ return OPERATOR_CANCELLED;
+ }
/* create a new constraint of the type requried, and add it to the active/given constraints list */
con = add_new_constraint(type);
@@ -1295,103 +1053,64 @@ static int constraint_add_exec(bContext *C, wmOperator *op, ListBase *list)
/* ------------------ */
-#if 0 // BUGGY
-/* for object cosntraints, don't include NULL or IK for now */
-static int object_constraint_add_invoke(bContext *C, wmOperator *op, wmEvent *evt)
-{
- EnumPropertyItem *item;
- uiPopupMenu *pup;
- uiLayout *layout;
- int i, totitem;
-
- pup= uiPupMenuBegin(C, "Add Constraint", 0);
- layout= uiPupMenuLayout(pup);
-
- /* loop over the constraint-types as defined in the enum
- * - code below is based on the code used for WM_menu_invoke()
- */
- totitem= sizeof(&constraint_type_items[0]) / sizeof(EnumPropertyItem);
- item= constraint_type_items;
-
- for (i=0; i < totitem; i++) {
- if (ELEM(item[i].value, CONSTRAINT_TYPE_NULL, CONSTRAINT_TYPE_KINEMATIC) == 0) {
- if (item[i].identifier[0])
- uiItemEnumO(layout, (char*)item[i].name, item[i].icon, "OBJECT_OT_constraint_add", "type", item[i].value);
- else
- uiItemS(layout);
- }
- }
-
- uiPupMenuEnd(C, pup);
-}
-#endif // BUGGY
-
/* dummy operator callback */
static int object_constraint_add_exec(bContext *C, wmOperator *op)
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
+ int type= RNA_enum_get(op->ptr, "type");
+ short with_targets= 0;
+ /* get active object from context */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= CTX_data_active_object(C);
- if (!ob)
+ if (!ob) {
+ BKE_report(op->reports, RPT_ERROR, "No active object to add constraint to.");
return OPERATOR_CANCELLED;
-
- return constraint_add_exec(C, op, &ob->constraints);
-}
-
-#if 0 // BUGGY
-/* for bone constraints, don't include NULL for now */
-static int pose_constraint_add_invoke(bContext *C, wmOperator *op, wmEvent *evt)
-{
- EnumPropertyItem *item;
- uiPopupMenu *pup;
- uiLayout *layout;
- int i, totitem;
-
- pup= uiPupMenuBegin(C, "Add Constraint", 0);
- layout= uiPupMenuLayout(pup);
-
- /* loop over the constraint-types as defined in the enum
- * - code below is based on the code used for WM_menu_invoke()
- */
- totitem= sizeof(&constraint_type_items[0]) / sizeof(EnumPropertyItem);
- item= constraint_type_items;
-
- for (i=0; i < totitem; i++) {
- // TODO: can add some other conditions here...
- if (item[i].value != CONSTRAINT_TYPE_NULL) {
- if (item[i].identifier[0])
- uiItemEnumO(layout, (char*)item[i].name, item[i].icon, "POSE_OT_constraint_add", "type", item[i].value);
- else
- uiItemS(layout);
- }
}
-
- uiPupMenuEnd(C, pup);
+
+ /* hack: set constraint targets from selected objects in context is allowed when
+ * operator name included 'with_targets', since the menu doesn't allow multiple properties
+ */
+ if (strstr(op->idname, "with_targets"))
+ with_targets= 1;
+
+ return constraint_add_exec(C, op, ob, &ob->constraints, type, with_targets);
}
-#endif // BUGGY
/* dummy operator callback */
static int pose_constraint_add_exec(bContext *C, wmOperator *op)
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
+ int type= RNA_enum_get(op->ptr, "type");
+ short with_targets= 0;
+ /* get active object from context */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= CTX_data_active_object(C);
- if (!ob)
+ if (!ob) {
+ BKE_report(op->reports, RPT_ERROR, "No active object to add constraint to.");
return OPERATOR_CANCELLED;
+ }
+
+ /* hack: set constraint targets from selected objects in context is allowed when
+ * operator name included 'with_targets', since the menu doesn't allow multiple properties
+ */
+ if (strstr(op->idname, "with_targets"))
+ with_targets= 1;
- return constraint_add_exec(C, op, get_active_constraints(ob));
+ return constraint_add_exec(C, op, ob, get_active_constraints(ob), type, with_targets);
}
+/* ------------------ */
+
void OBJECT_OT_constraint_add(wmOperatorType *ot)
{
/* identifiers */
@@ -1400,7 +1119,26 @@ void OBJECT_OT_constraint_add(wmOperatorType *ot)
ot->idname= "OBJECT_OT_constraint_add";
/* api callbacks */
- ot->invoke= WM_menu_invoke;//object_constraint_add_invoke;
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_constraint_add_exec;
+ ot->poll= ED_operator_object_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_enum(ot->srna, "type", constraint_type_items, 0, "Type", "");
+}
+
+void OBJECT_OT_constraint_add_with_targets(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Constraint (with Targets)";
+ ot->description = "Add a constraint to the active object, with target (where applicable) set to the selected Objects/Bones.";
+ ot->idname= "OBJECT_OT_constraint_add_with_targets";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
ot->exec= object_constraint_add_exec;
ot->poll= ED_operator_object_active;
@@ -1409,7 +1147,6 @@ void OBJECT_OT_constraint_add(wmOperatorType *ot)
/* properties */
RNA_def_enum(ot->srna, "type", constraint_type_items, 0, "Type", "");
- RNA_def_boolean(ot->srna, "set_targets", 0, "Set Targets", "Set target info for new constraints from context.");
}
void POSE_OT_constraint_add(wmOperatorType *ot)
@@ -1420,7 +1157,26 @@ void POSE_OT_constraint_add(wmOperatorType *ot)
ot->idname= "POSE_OT_constraint_add";
/* api callbacks */
- ot->invoke= WM_menu_invoke; //pose_constraint_add_invoke;
+ ot->invoke= WM_menu_invoke;
+ ot->exec= pose_constraint_add_exec;
+ ot->poll= ED_operator_posemode;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_enum(ot->srna, "type", constraint_type_items, 0, "Type", "");
+}
+
+void POSE_OT_constraint_add_with_targets(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Constraint (with Targets)";
+ ot->description = "Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones.";
+ ot->idname= "POSE_OT_constraint_add_with_targets";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
ot->exec= pose_constraint_add_exec;
ot->poll= ED_operator_posemode;
@@ -1429,6 +1185,5 @@ void POSE_OT_constraint_add(wmOperatorType *ot)
/* properties */
RNA_def_enum(ot->srna, "type", constraint_type_items, 0, "Type", "");
- RNA_def_boolean(ot->srna, "set_targets", 0, "Set Targets", "Set target info for new constraints from context.");
}
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 99967858d8b..3feec87edca 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -102,7 +102,9 @@ void OBJECT_OT_modifier_mdef_bind(struct wmOperatorType *ot);
/* editconstraint.c */
void OBJECT_OT_constraint_add(struct wmOperatorType *ot);
+void OBJECT_OT_constraint_add_with_targets(struct wmOperatorType *ot);
void POSE_OT_constraint_add(struct wmOperatorType *ot);
+void POSE_OT_constraint_add_with_targets(struct wmOperatorType *ot);
void OBJECT_OT_constraints_clear(struct wmOperatorType *ot);
void POSE_OT_constraints_clear(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 4bc60a6a91b..b8fb5f43ea4 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -112,7 +112,9 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_modifier_mdef_bind);
WM_operatortype_append(OBJECT_OT_constraint_add);
+ WM_operatortype_append(OBJECT_OT_constraint_add_with_targets);
WM_operatortype_append(POSE_OT_constraint_add);
+ WM_operatortype_append(POSE_OT_constraint_add_with_targets);
WM_operatortype_append(OBJECT_OT_constraints_clear);
WM_operatortype_append(POSE_OT_constraints_clear);
WM_operatortype_append(CONSTRAINT_OT_delete);
@@ -143,7 +145,7 @@ void ED_keymap_object(wmWindowManager *wm)
/* Note: this keymap works disregarding mode */
WM_keymap_add_item(keymap, "OBJECT_OT_editmode_toggle", TABKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "OBJECT_OT_center_set", CKEY, KM_PRESS, KM_ALT|KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "OBJECT_OT_center_set", CKEY, KM_PRESS, KM_ALT|KM_SHIFT|KM_CTRL, 0);
/* Note: this keymap gets disabled in non-objectmode, */
keymap= WM_keymap_listbase(wm, "Object Mode", 0, 0);
@@ -158,8 +160,8 @@ void ED_keymap_object(wmWindowManager *wm)
WM_keymap_verify_item(keymap, "OBJECT_OT_track_set", TKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_track_clear", TKEY, KM_PRESS, KM_ALT, 0);
- RNA_boolean_set(WM_keymap_verify_item(keymap, "OBJECT_OT_constraint_add", CKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "set_targets", 1);
- WM_keymap_verify_item(keymap, "OBJECT_OT_constraints_clear", CKEY, KM_PRESS, /*KM_CTRL|*/KM_ALT, 0);
+ WM_keymap_verify_item(keymap, "OBJECT_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
+ WM_keymap_verify_item(keymap, "OBJECT_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_location_clear", GKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_rotation_clear", RKEY, KM_PRESS, KM_ALT, 0);
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 9345a24b198..4a741f85d85 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -326,6 +326,7 @@ static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn)
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_GEOM_SELECT:
+ case ND_CONSTRAINT:
ED_area_tag_redraw(sa);
break;
case ND_SHADING:
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 677d3c20de1..bdc6bdb5601 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -1993,7 +1993,7 @@ static void view3d_edit_object_trackmenu(bContext *C, uiLayout *layout, void *ar
static void view3d_edit_object_constraintsmenu(bContext *C, uiLayout *layout, void *arg_unused)
{
- uiItemBooleanO(layout, NULL, 0, "OBJECT_OT_constraint_add", "set_targets", 1); // XXX it'd be better to have the version which sets links...
+ uiItemO(layout, NULL, 0, "OBJECT_OT_constraint_add_with_targets");
uiItemO(layout, NULL, 0, "OBJECT_OT_constraints_clear");
}