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-rw-r--r--source/blender/src/drawaction.c7
-rw-r--r--source/blender/src/editarmature.c1
2 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
index 9ae34d59226..52d9f59ae88 100644
--- a/source/blender/src/drawaction.c
+++ b/source/blender/src/drawaction.c
@@ -658,9 +658,12 @@ void check_action_context(SpaceAction *saction)
for (achan=saction->action->chanbase.first; achan; achan=achan->next) {
pchan= get_pose_channel(ob->pose, achan->name);
- if(pchan)
- if((pchan->bone->layer & arm->layer)==0)
+ if (pchan) {
+ if ((pchan->bone->layer & arm->layer)==0)
achan->flag |= ACHAN_HIDDEN;
+ else if (pchan->bone->flag & BONE_HIDDEN_P)
+ achan->flag |= ACHAN_HIDDEN;
+ }
}
}
}
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 36240714a6a..477e8d339ec 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -2529,6 +2529,7 @@ void hide_selected_pose_bones(void)
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWACTION, 0);
BIF_undo_push("Hide Bones");
}