diff options
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 27 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_global.h | 1 | ||||
-rw-r--r-- | source/blender/blenloader/intern/versioning_250.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 1 | ||||
-rw-r--r-- | source/blender/gpu/GPU_material.h | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 33 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 7 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 1 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 5 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_world.c | 25 |
10 files changed, 90 insertions, 13 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 8baad4ea0f2..300be708049 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -404,6 +404,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel): col.prop(gs, "use_glsl_lights", text="Lights") col.prop(gs, "use_glsl_shaders", text="Shaders") col.prop(gs, "use_glsl_shadows", text="Shadows") + col.prop(gs, "use_glsl_environment_lighting", text="Environment Lighting") col = split.column() col.prop(gs, "use_glsl_ramps", text="Ramps") @@ -599,9 +600,35 @@ class WORLD_PT_game_world(WorldButtonsPanel, Panel): row = layout.row() row.column().prop(world, "horizon_color") + row.column().prop(world, "zenith_color") row.column().prop(world, "ambient_color") +class WORLD_PT_game_environment_lighting(WorldButtonsPanel, Panel): + bl_label = "Environment Lighting" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + scene = context.scene + return (scene.world and scene.render.engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + light = context.world.light_settings + self.layout.prop(light, "use_environment_light", text="") + + def draw(self, context): + layout = self.layout + + light = context.world.light_settings + + layout.active = light.use_environment_light + + split = layout.split() + split.prop(light, "environment_energy", text="Energy") + split.prop(light, "environment_color", text="") + + class WORLD_PT_game_mist(WorldButtonsPanel, Panel): bl_label = "Mist" COMPAT_ENGINES = {'BLENDER_GAME'} diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h index 26a40597ca8..5ef5a807f63 100644 --- a/source/blender/blenkernel/BKE_global.h +++ b/source/blender/blenkernel/BKE_global.h @@ -178,6 +178,7 @@ enum { #define G_FILE_MESH_COMPAT (1 << 26) /* On write, restore paths after editing them (G_FILE_RELATIVE_REMAP) */ #define G_FILE_SAVE_COPY (1 << 27) +#define G_FILE_GLSL_NO_ENV_LIGHTING (1 << 28) #define G_FILE_FLAGS_RUNTIME (G_FILE_NO_UI | G_FILE_RELATIVE_REMAP | G_FILE_MESH_COMPAT | G_FILE_SAVE_COPY) diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c index 43ebab7856c..1956a17d57b 100644 --- a/source/blender/blenloader/intern/versioning_250.c +++ b/source/blender/blenloader/intern/versioning_250.c @@ -1108,6 +1108,8 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main) sce->gm.flag |= GAME_GLSL_NO_NODES; if (fd->fileflags & G_FILE_GLSL_NO_EXTRA_TEX) sce->gm.flag |= GAME_GLSL_NO_EXTRA_TEX; + if (fd->fileflags & G_FILE_GLSL_NO_ENV_LIGHTING) + sce->gm.flag |= GAME_GLSL_NO_ENV_LIGHTING; if (fd->fileflags & G_FILE_IGNORE_DEPRECATION_WARNINGS) sce->gm.flag |= GAME_IGNORE_DEPRECATION_WARNINGS; diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 329778cd716..1de06af0478 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2599,6 +2599,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d) GPU_mist_update_values(world->mistype, world->miststa, world->mistdist, world->misi, &world->horr); GPU_horizon_update_color(&world->horr); GPU_ambient_update_color(&world->ambr); + GPU_zenith_update_color(&world->zenr); } } diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index a79334df8ce..0d92d22a173 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -337,6 +337,7 @@ void GPU_mist_update_enable(short enable); void GPU_mist_update_values(int type, float start, float dist, float inten, float color[3]); void GPU_horizon_update_color(float color[3]); void GPU_ambient_update_color(float color[3]); +void GPU_zenith_update_color(float color[3]); struct GPUParticleInfo { diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index f14b2e6e170..095a5b1b66a 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -88,6 +88,7 @@ static struct GPUWorld { float mistcol[4]; float horicol[3]; float ambcol[4]; + float zencol[3]; } GPUWorld; struct GPUMaterial { @@ -1673,6 +1674,11 @@ void GPU_ambient_update_color(float color[3]) GPUWorld.ambcol[3] = 1.0f; } +void GPU_zenith_update_color(float color[3]) +{ + copy_v3_v3(GPUWorld.zencol, color); +} + void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr) { GPUMaterial *mat = shi->gpumat; @@ -1729,6 +1735,33 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr) ulinfac, ulogfac, &shr->spec); } + /* environment lighting */ + if (!(mat->scene->gm.flag & GAME_GLSL_NO_ENV_LIGHTING) && (world->mode & WO_ENV_LIGHT) && (mat->scene->r.mode & R_SHADOW) && + !BKE_scene_use_new_shading_nodes(mat->scene)) + { + if ((world->ao_env_energy != 0.0f) && (GPU_link_changed(shi->amb) || ma->amb != 0.0f) && + (GPU_link_changed(shi->refl) || ma->ref != 0.0f)) + { + if (world->aocolor != WO_AOPLAIN) { + if (!(is_zero_v3(&world->horr) & is_zero_v3(&world->zenr))) + { + GPUNodeLink *fcol, *f; + GPU_link(mat, "math_multiply", shi->amb, shi->refl, &f); + GPU_link(mat, "math_multiply", f, GPU_uniform(&world->ao_env_energy), &f); + GPU_link(mat, "shade_mul_value", f, shi->rgb, &fcol); + GPU_link(mat, "env_apply", shr->combined, GPU_dynamic_uniform(GPUWorld.horicol, GPU_DYNAMIC_HORIZON_COLOR, NULL), + GPU_dynamic_uniform(GPUWorld.zencol, GPU_DYNAMIC_ZENITH_COLOR, NULL), fcol, GPU_builtin(GPU_VIEW_MATRIX), shi->vn, &shr->combined); + } + } + else { + GPUNodeLink *f; + GPU_link(mat, "math_multiply", shi->amb, shi->refl, &f); + GPU_link(mat, "math_multiply", f, GPU_uniform(&world->ao_env_energy), &f); + GPU_link(mat, "shade_maddf", shr->combined, f, shi->rgb, &shr->combined); + } + } + } + /* ambient color */ if (GPU_link_changed(shi->amb) || ma->amb != 0.0f) { GPU_link(mat, "shade_maddf", shr->combined, GPU_uniform(&ma->amb), diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 9914c4bb362..02e9ba1c8c3 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2182,6 +2182,13 @@ void shade_madd_clamped(vec4 col, vec4 col1, vec4 col2, out vec4 outcol) outcol = col + max(col1 * col2, vec4(0.0, 0.0, 0.0, 0.0)); } +void env_apply(vec4 col, vec4 hor, vec4 zen, vec4 f, mat4 vm, vec3 vn, out vec4 outcol) +{ + vec3 vv = normalize(vm[2].xyz); + float skyfac = 0.5 * (1.0 + dot(vn, -vv)); + outcol = col + f * mix(hor, zen, skyfac); +} + void shade_maddf(vec4 col, float f, vec4 col1, out vec4 outcol) { outcol = col + f * col1; diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 79af1813a8f..60bd37799fb 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -902,6 +902,7 @@ typedef struct GameData { #define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15) #define GAME_SHOW_OBSTACLE_SIMULATION (1 << 16) #define GAME_NO_MATERIAL_CACHING (1 << 17) +#define GAME_GLSL_NO_ENV_LIGHTING (1 << 18) /* Note: GameData.flag is now an int (max 32 flags). A short could only take 16 flags */ /* GameData.playerflag */ diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 533c0f86460..2943d74f9be 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -4381,6 +4381,11 @@ static void rna_def_scene_game_data(BlenderRNA *brna) "Use extra textures like normal or specular maps for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE | NA_EDITED, "rna_Scene_glsl_update"); + prop = RNA_def_property(srna, "use_glsl_environment_lighting", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_ENV_LIGHTING); + RNA_def_property_ui_text(prop, "GLSL Environment Lighting", "Use environment lighting for GLSL rendering"); + RNA_def_property_update(prop, NC_SCENE | NA_EDITED, "rna_Scene_glsl_update"); + prop = RNA_def_property(srna, "use_material_caching", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_NO_MATERIAL_CACHING); RNA_def_property_ui_text(prop, "Use Material Caching", diff --git a/source/blender/makesrna/intern/rna_world.c b/source/blender/makesrna/intern/rna_world.c index f950ba75c42..7c1ef6b0d87 100644 --- a/source/blender/makesrna/intern/rna_world.c +++ b/source/blender/makesrna/intern/rna_world.c @@ -102,8 +102,7 @@ static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), Poi } #endif -/* so camera mist limits redraw */ -static void rna_World_draw_mist_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) +static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) { World *wo = ptr->id.data; @@ -264,19 +263,19 @@ static void rna_def_lighting(BlenderRNA *brna) prop = RNA_def_property(srna, "use_environment_light", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_ENV_LIGHT); RNA_def_property_ui_text(prop, "Use Environment Lighting", "Add light coming from the environment"); - RNA_def_property_update(prop, 0, "rna_World_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); prop = RNA_def_property(srna, "environment_energy", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "ao_env_energy"); RNA_def_property_ui_range(prop, 0, FLT_MAX, 1, 3); RNA_def_property_ui_text(prop, "Environment Color", "Defines the strength of environment light"); - RNA_def_property_update(prop, 0, "rna_World_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); prop = RNA_def_property(srna, "environment_color", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "aocolor"); RNA_def_property_enum_items(prop, prop_color_items); RNA_def_property_ui_text(prop, "Environment Color", "Defines where the color of the environment light comes from"); - RNA_def_property_update(prop, 0, "rna_World_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); /* indirect lighting */ prop = RNA_def_property(srna, "use_indirect_light", PROP_BOOLEAN, PROP_NONE); @@ -405,27 +404,27 @@ static void rna_def_world_mist(BlenderRNA *brna) prop = RNA_def_property(srna, "use_mist", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_MIST); RNA_def_property_ui_text(prop, "Use Mist", "Occlude objects with the environment color as they are further away"); - RNA_def_property_update(prop, 0, "rna_World_draw_mist_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); prop = RNA_def_property(srna, "intensity", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "misi"); RNA_def_property_range(prop, 0, 1); RNA_def_property_ui_text(prop, "Minimum", "Overall minimum intensity of the mist effect"); - RNA_def_property_update(prop, 0, "rna_World_draw_mist_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); prop = RNA_def_property(srna, "start", PROP_FLOAT, PROP_DISTANCE); RNA_def_property_float_sdna(prop, NULL, "miststa"); RNA_def_property_range(prop, 0, FLT_MAX); RNA_def_property_ui_range(prop, 0, 10000, 10, 2); RNA_def_property_ui_text(prop, "Start", "Starting distance of the mist, measured from the camera"); - RNA_def_property_update(prop, 0, "rna_World_draw_mist_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); prop = RNA_def_property(srna, "depth", PROP_FLOAT, PROP_DISTANCE); RNA_def_property_float_sdna(prop, NULL, "mistdist"); RNA_def_property_range(prop, 0, FLT_MAX); RNA_def_property_ui_range(prop, 0, 10000, 10, 2); RNA_def_property_ui_text(prop, "Depth", "Distance over which the mist effect fades in"); - RNA_def_property_update(prop, 0, "rna_World_draw_mist_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); prop = RNA_def_property(srna, "height", PROP_FLOAT, PROP_DISTANCE); RNA_def_property_float_sdna(prop, NULL, "misthi"); @@ -437,7 +436,7 @@ static void rna_def_world_mist(BlenderRNA *brna) RNA_def_property_enum_sdna(prop, NULL, "mistype"); RNA_def_property_enum_items(prop, falloff_items); RNA_def_property_ui_text(prop, "Falloff", "Type of transition used to fade mist"); - RNA_def_property_update(prop, 0, "rna_World_draw_mist_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); } void RNA_def_world(BlenderRNA *brna) @@ -462,19 +461,19 @@ void RNA_def_world(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Horizon Color", "Color at the horizon"); /* RNA_def_property_update(prop, 0, "rna_World_update"); */ /* render-only uses this */ - RNA_def_property_update(prop, 0, "rna_World_draw_mist_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); prop = RNA_def_property(srna, "zenith_color", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "zenr"); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Zenith Color", "Color at the zenith"); - RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); prop = RNA_def_property(srna, "ambient_color", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "ambr"); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Ambient Color", "Ambient color of the world"); - RNA_def_property_update(prop, 0, "rna_World_draw_mist_update"); + RNA_def_property_update(prop, 0, "rna_World_draw_update"); /* exp, range */ prop = RNA_def_property(srna, "exposure", PROP_FLOAT, PROP_NONE); |