diff options
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index fe47fa3c60e..700dd6dedb2 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -222,7 +222,10 @@ static int gpu_get_mipmap(void) static GLenum gpu_get_mipmap_filter() { - return GTS.linearmipmap? GL_LINEAR_MIPMAP_LINEAR: GL_LINEAR_MIPMAP_NEAREST; + /* linearmipmap is off by default + * when mipmapping is off, use unfiltered display */ + return GTS.linearmipmap? GL_LINEAR_MIPMAP_LINEAR : + (GTS.domipmap ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST); } /* Set OpenGL state for an MTFace */ @@ -474,12 +477,12 @@ int GPU_verify_image(Image *ima, int tftile, int tfmode, int compare) if (!gpu_get_mipmap()) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter()); } else { gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter()); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter()); ima->tpageflag |= IMA_MIPMAP_COMPLETE; } @@ -572,7 +575,7 @@ void GPU_paint_set_mipmap(int mipmap) if(ima->tpageflag & IMA_MIPMAP_COMPLETE) { glBindTexture(GL_TEXTURE_2D, ima->bindcode); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter()); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter()); } else GPU_free_image(ima); @@ -585,7 +588,7 @@ void GPU_paint_set_mipmap(int mipmap) if(ima->bindcode) { glBindTexture(GL_TEXTURE_2D, ima->bindcode); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter()); } } } |