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-rw-r--r--projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj8
-rw-r--r--projectfiles_vc7/blender/nodes/nodes.vcproj11
-rw-r--r--projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj2
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp5
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h1
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp53
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp5
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h1
-rw-r--r--source/gameengine/Ketsji/KX_RayCast.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h14
15 files changed, 108 insertions, 48 deletions
diff --git a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
index 18e57f029f2..38eba479ffb 100644
--- a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
+++ b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
@@ -73,7 +73,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET = 1"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -125,7 +125,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -229,7 +229,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -281,7 +281,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2,UNWRAPPER"
StringPooling="TRUE"
RuntimeLibrary="0"
diff --git a/projectfiles_vc7/blender/nodes/nodes.vcproj b/projectfiles_vc7/blender/nodes/nodes.vcproj
index ef5ebe0a464..f144f6674fd 100644
--- a/projectfiles_vc7/blender/nodes/nodes.vcproj
+++ b/projectfiles_vc7/blender/nodes/nodes.vcproj
@@ -19,7 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@@ -66,7 +66,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
BasicRuntimeChecks="0"
RuntimeLibrary="0"
@@ -113,7 +113,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@@ -160,7 +160,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2, WITH_OPENEXR"
BasicRuntimeChecks="0"
RuntimeLibrary="0"
@@ -376,6 +376,9 @@
RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_curves.c">
</File>
<File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_dynamic.c">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_geom.c">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
index 4f1e616dd36..83a7e9c2566 100644
--- a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -40,7 +40,7 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386
"
- AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libblenkey.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib verse.lib libopennl.lib"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib verse.lib libopennl.lib"
ShowProgress="0"
OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
LinkIncremental="2"
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 40c15302553..d9c49217042 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -386,8 +386,9 @@ void BL_ConvertSensors(struct Object* blenderobject,
bool bFindMaterial = false;
PHY_IPhysicsController* physCtrl = kxscene->GetPhysicsEnvironment()->CreateSphereController(radius,pos);
- if (isInActiveLayer)
- kxscene->GetPhysicsEnvironment()->addSensor(physCtrl);
+ //will be done in KX_TouchEventManager::RegisterSensor()
+ //if (isInActiveLayer)
+ // kxscene->GetPhysicsEnvironment()->addSensor(physCtrl);
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index cca303c6266..1a65f8311ed 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -343,6 +343,4 @@ PyObject* SCA_ISensor::PyEvaluate(PyObject* self, PyObject* args, PyObject* kwds
{
return BoolToPyArg(Evaluate(NULL));
}
-
-
/* eof */
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
index 86f114b2f51..51cfe30179c 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
@@ -142,7 +142,11 @@ bool KX_NetworkMessageSensor::Evaluate(CValue* event)
result = (WasUp != m_IsUp);
- // Return true if the message received state has changed.
+ // Return always true if a message was received otherwise we can loose messages
+ if (m_IsUp)
+ return true;
+ // Is it usefull to return also true when the first frame without a message??
+ // This will cause a fast on/off cycle that seems useless!
return result;
}
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 011443054a7..bb8ea7f23b3 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -32,7 +32,8 @@
*/
#include "KX_Camera.h"
-
+#include "KX_Scene.h"
+#include "KX_PythonInit.h"
#include "KX_Python.h"
#include "KX_PyMath.h"
#ifdef HAVE_CONFIG_H
@@ -391,6 +392,7 @@ PyMethodDef KX_Camera::Methods[] = {
KX_PYMETHODTABLE(KX_Camera, setProjectionMatrix),
KX_PYMETHODTABLE(KX_Camera, enableViewport),
KX_PYMETHODTABLE(KX_Camera, setViewport),
+ KX_PYMETHODTABLE(KX_Camera, setOnTop),
{NULL,NULL} //Sentinel
};
@@ -759,3 +761,15 @@ KX_PYMETHODDEF_DOC(KX_Camera, setViewport,
}
Py_Return;
}
+
+KX_PYMETHODDEF_DOC(KX_Camera, setOnTop,
+"setOnTop()\n"
+"Sets this camera's viewport on top\n")
+{
+ class KX_Scene* scene;
+
+ scene = PHY_GetActiveScene();
+ MT_assert(scene);
+ scene->SetCameraOnTop(this);
+ Py_Return;
+}
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 60f0b107940..34a3d2f2653 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -251,6 +251,7 @@ public:
KX_PYMETHOD_DOC(KX_Camera, enableViewport);
KX_PYMETHOD_DOC(KX_Camera, setViewport);
+ KX_PYMETHOD_DOC(KX_Camera, setOnTop);
virtual PyObject* _getattr(const STR_String& attr); /* lens, near, far, projection_matrix */
virtual int _setattr(const STR_String& attr, PyObject *pyvalue);
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index e7f1dea7bbf..287634fc7ec 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -211,12 +211,6 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
(*i)->Release();
}
m_events.clear();
-
- if (m_type != KX_ACT_IPO_PLAY)
- {
- if (bNegativeEvent)
- RemoveAllEvents();
- }
}
double start_smaller_then_end = ( m_startframe < m_endframe ? 1.0 : -1.0);
@@ -226,6 +220,7 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
{
if (m_starttime < -2.0*start_smaller_then_end*(m_endframe - m_startframe))
{
+ // start for all Ipo, initial start for LOOP_STOP
m_starttime = curtime - KX_KetsjiEngine::GetSuspendedDelta();
m_bIpoPlaying = true;
}
@@ -238,17 +233,10 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
{
// Check if playing forwards. result = ! finished
- if (!bNegativeEvent)
- {
- if (start_smaller_then_end > 0.0)
- result = (m_localtime < m_endframe && !(m_localtime == m_startframe && bNegativeEvent));
- else
- result = (m_localtime > m_endframe && !(m_localtime == m_startframe && bNegativeEvent));
- }
+ if (start_smaller_then_end > 0.0)
+ result = (m_localtime < m_endframe && m_bIpoPlaying);
else
- {
- result = (m_bIpoPlaying && (m_localtime < m_endframe));
- }
+ result = (m_localtime > m_endframe && m_bIpoPlaying);
if (result)
{
@@ -267,7 +255,6 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
} else
{
m_localtime=m_startframe;
- SetStartTime(curtime);
m_direction=1;
}
break;
@@ -275,7 +262,7 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
case KX_ACT_IPO_PINGPONG:
{
result = true;
- if (bNegativeEvent && ((m_localtime == m_startframe )|| (m_localtime == m_endframe)))
+ if (bNegativeEvent && !m_bIpoPlaying)
result = false;
else
SetLocalTime(curtime);
@@ -297,14 +284,18 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
}
case KX_ACT_IPO_FLIPPER:
{
- result = !(bNegativeEvent && (m_localtime == m_startframe));
+ if (bNegativeEvent && !m_bIpoPlaying)
+ result = false;
if (numevents)
{
+ float oldDirection = m_direction;
if (bNegativeEvent)
m_direction = -1;
else
m_direction = 1;
- SetStartTime(curtime);
+ if (m_direction != oldDirection)
+ // changing direction, reset start time
+ SetStartTime(curtime);
}
SetLocalTime(curtime);
@@ -332,18 +323,26 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
m_bNegativeEvent = false;
numevents = 0;
}
- SetStartTime(curtime);
+ if (!m_bIpoPlaying)
+ {
+ // Ipo was stopped, make sure we will restart from where it stopped
+ SetStartTime(curtime);
+ if (!bNegativeEvent)
+ // positive signal will restart the Ipo
+ m_bIpoPlaying = true;
+ }
+
} // fall through to loopend, and quit the ipo animation immediatly
}
case KX_ACT_IPO_LOOPEND:
{
if (numevents){
- if (bNegativeEvent){
+ if (bNegativeEvent && m_bIpoPlaying){
m_bNegativeEvent = true;
}
}
- if (bNegativeEvent && m_localtime == m_startframe){
+ if (bNegativeEvent && !m_bIpoPlaying){
result = false;
}
else
@@ -414,8 +413,12 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
result = false;
}
- if (!result && m_type != KX_ACT_IPO_LOOPSTOP)
- m_starttime = -2.0*start_smaller_then_end*(m_endframe - m_startframe) - 1.0;
+ if (!result)
+ {
+ if (m_type != KX_ACT_IPO_LOOPSTOP)
+ m_starttime = -2.0*start_smaller_then_end*(m_endframe - m_startframe) - 1.0;
+ m_bIpoPlaying = false;
+ }
return result;
}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index e0a826b8d5d..8febc0e10cd 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -631,10 +631,10 @@ void KX_KetsjiEngine::Render()
RenderFrame(scene, cam);
}
- set<class KX_Camera*>* cameras = scene->GetCameras();
+ list<class KX_Camera*>* cameras = scene->GetCameras();
// Draw the scene once for each camera with an enabled viewport
- set<KX_Camera*>::iterator it = cameras->begin();
+ list<KX_Camera*>::iterator it = cameras->begin();
while(it != cameras->end())
{
if((*it)->GetViewport())
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 1a6aafafabf..58369ddcab6 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1159,3 +1159,8 @@ void PHY_SetActiveScene(class KX_Scene* scene)
{
gp_KetsjiScene = scene;
}
+
+class KX_Scene* PHY_GetActiveScene()
+{
+ return gp_KetsjiScene;
+}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index a4c2d1453a6..edb7cfe4a3f 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -53,6 +53,7 @@ void exitGamePythonScripting();
void dictionaryClearByHand(PyObject *dict);
void PHY_SetActiveScene(class KX_Scene* scene);
+class KX_Scene* PHY_GetActiveScene();
#include "MT_Vector3.h"
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp
index 7b13cb1fd7d..ea17e0b3dd6 100644
--- a/source/gameengine/Ketsji/KX_RayCast.cpp
+++ b/source/gameengine/Ketsji/KX_RayCast.cpp
@@ -77,6 +77,14 @@ bool KX_RayCast::RayTest(KX_IPhysicsController* ignore_controller, PHY_IPhysicsE
if (callback.RayHit(info, result_point, result_normal))
return true;
+ // There is a bug in the code below: the delta is computed with the wrong
+ // sign on the face opposite to the center, resulting in infinite looping.
+ // In Blender 2.45 this code was never executed because callback.RayHit() always
+ // returned true, causing the ray sensor to stop on the first object.
+ // To avoid changing the behaviour will simply return false here.
+ // It should be discussed if we want the ray sensor to "see" through objects
+ // that don't have the required property/material (condition to get here)
+ return false;
// skip past the object and keep tracing
/* We add 0.01 of fudge, so that if the margin && radius == 0., we don't endless loop. */
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 1ed429ea490..f9c2f8e571b 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -263,7 +263,7 @@ SCA_TimeEventManager* KX_Scene::GetTimeEventManager()
-set<class KX_Camera*>* KX_Scene::GetCameras()
+list<class KX_Camera*>* KX_Scene::GetCameras()
{
return &m_cameras;
}
@@ -847,7 +847,7 @@ MT_CmMatrix4x4& KX_Scene::GetProjectionMatrix()
KX_Camera* KX_Scene::FindCamera(KX_Camera* cam)
{
- set<KX_Camera*>::iterator it = m_cameras.begin();
+ list<KX_Camera*>::iterator it = m_cameras.begin();
while ( (it != m_cameras.end())
&& ((*it) != cam) ) {
@@ -860,7 +860,7 @@ KX_Camera* KX_Scene::FindCamera(KX_Camera* cam)
KX_Camera* KX_Scene::FindCamera(STR_String& name)
{
- set<KX_Camera*>::iterator it = m_cameras.begin();
+ list<KX_Camera*>::iterator it = m_cameras.begin();
while ( (it != m_cameras.end())
&& ((*it)->GetName() != name) ) {
@@ -872,7 +872,8 @@ KX_Camera* KX_Scene::FindCamera(STR_String& name)
void KX_Scene::AddCamera(KX_Camera* cam)
{
- m_cameras.insert(cam);
+ if (!FindCamera(cam))
+ m_cameras.push_back(cam);
}
KX_Camera* KX_Scene::GetActiveCamera()
@@ -893,6 +894,17 @@ void KX_Scene::SetActiveCamera(KX_Camera* cam)
m_active_camera = cam;
}
+void KX_Scene::SetCameraOnTop(KX_Camera* cam)
+{
+ if (!FindCamera(cam)){
+ // adding is always done at the back, so that's all that needs to be done
+ AddCamera(cam);
+ if (cam) std::cout << "Added cam " << cam->GetName() << std::endl;
+ } else {
+ m_cameras.remove(cam);
+ m_cameras.push_back(cam);
+ }
+}
void KX_Scene::UpdateMeshTransformations()
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index ba479c5e543..50fcf1a3c40 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -39,6 +39,7 @@
#include <vector>
#include <set>
+#include <list>
#include "GEN_Map.h"
#include "GEN_HashedPtr.h"
@@ -119,7 +120,7 @@ protected:
/**
* The set of cameras for this scene
*/
- set<class KX_Camera*> m_cameras;
+ list<class KX_Camera*> m_cameras;
/**
* Various SCA managers used by the scene
@@ -330,7 +331,7 @@ public:
GetTimeEventManager(
);
- set<class KX_Camera*>*
+ list<class KX_Camera*>*
GetCameras(
);
@@ -368,6 +369,15 @@ public:
class KX_Camera*
);
+ /**
+ * Move this camera to the end of the list so that it is rendered last.
+ * If the camera is not on the list, it will be added
+ */
+ void
+ SetCameraOnTop(
+ class KX_Camera*
+ );
+
/** Return the viewmatrix as used by the last frame. */
MT_CmMatrix4x4&
GetViewMatrix(