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-rw-r--r--source/blender/blenkernel/BKE_cloth.h4
-rw-r--r--source/blender/blenkernel/intern/cloth.c41
2 files changed, 25 insertions, 20 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index f5bd028ba0d..005057339eb 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -58,9 +58,11 @@ struct CollisionTree;
// this is needed for inlining behaviour
#ifndef _WIN32
#define LINUX
+#ifndef __sgi
#define DO_INLINE inline
+#endif
#else
-#define DO_INLINE
+#define DO_INLINE __inline
#endif
#define CLOTH_MAX_THREAD 2
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 63982e4162a..d933dffad17 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -1330,6 +1330,10 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
// shear springs
for ( i = 0; i < numfaces; i++ )
{
+ // triangle faces already have shear springs due to structural geometry
+ if ( mface[i].v4 )
+ continue;
+
spring = ( ClothSpring *) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if(!spring)
@@ -1351,29 +1355,28 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
BLI_linklist_prepend ( &cloth->springs, spring );
- if ( mface[i].v4 )
+
+ // if ( mface[i].v4 ) --> Quad face
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ if(!spring)
{
- spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
-
- if(!spring)
- {
- cloth_free_errorsprings(cloth, edgehash, edgelist);
- return 0;
- }
+ cloth_free_errorsprings(cloth, edgehash, edgelist);
+ return 0;
+ }
- spring->ij = MIN2(mface[i].v2, mface[i].v4);
- spring->kl = MAX2(mface[i].v4, mface[i].v2);
- VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
- spring->restlen = sqrt ( INPR ( temp, temp ) );
- spring->type = CLOTH_SPRING_TYPE_SHEAR;
- spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
+ spring->ij = MIN2(mface[i].v2, mface[i].v4);
+ spring->kl = MAX2(mface[i].v4, mface[i].v2);
+ VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ spring->type = CLOTH_SPRING_TYPE_SHEAR;
+ spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
- BLI_linklist_append ( &edgelist[spring->ij], spring );
- BLI_linklist_append ( &edgelist[spring->kl], spring );
- shear_springs++;
+ BLI_linklist_append ( &edgelist[spring->ij], spring );
+ BLI_linklist_append ( &edgelist[spring->kl], spring );
+ shear_springs++;
- BLI_linklist_prepend ( &cloth->springs, spring );
- }
+ BLI_linklist_prepend ( &cloth->springs, spring );
}
// bending springs