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-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp4
-rw-r--r--source/blender/blenkernel/BKE_brush.h1
-rw-r--r--source/blender/blenkernel/intern/brush.c30
3 files changed, 2 insertions, 33 deletions
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index ab46c050fa3..060e9ca6f6c 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -450,7 +450,7 @@ static bool match_token(const char *haystack, const char *needle)
** Wacoms x11 config "cursor" refers to its device slot (which we mirror with
** our gSysCursors) for puck like devices (tablet mice essentially).
*/
-
+#if 0 // unused
static BOOL is_tablet_cursor(const char *name, const char *type)
{
int i;
@@ -474,7 +474,7 @@ static BOOL is_tablet_cursor(const char *name, const char *type)
}
return FALSE;
}
-
+#endif
static BOOL is_stylus(const char *name, const char *type)
{
int i;
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 4d24a2433b3..01566648557 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -63,7 +63,6 @@ void brush_curve_preset(struct Brush *b, BrushCurvePreset preset);
float brush_curve_strength(struct Brush *br, float p, const float len);
/* sampling */
-float brush_sample_falloff(struct Brush *brush, float dist);
void brush_sample_tex(struct Brush *brush, float *xy, float *rgba);
void brush_imbuf_new(struct Brush *brush, short flt, short texfalloff, int size,
struct ImBuf **imbuf);
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 9ae0863a78a..6c23d4260ae 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -379,36 +379,6 @@ void brush_check_exists(Brush **brush, const char *name)
}
/* Brush Sampling */
-
-/*static float taylor_approx_cos(float f)
-{
- f = f*f;
- f = 1.0f - f/2.0f + f*f/24.0f;
- return f;
-}*/
-
-float brush_sample_falloff(Brush *brush, float dist)
-{
- float a, outer, inner;
-
- outer = brush->size >> 1;
- inner = outer*brush->innerradius;
-
- if (dist <= inner) {
- return brush->alpha;
- }
- else if ((dist < outer) && (inner < outer)) {
- a = sqrt((dist - inner)/(outer - inner));
- return (1 - a)*brush->alpha;
-
- /* formula used by sculpt, with taylor approx
- a = 0.5f*(taylor_approx_cos(3.0f*(dist - inner)/(outer - inner)) + 1.0f);
- return a*brush->alpha; */
- }
- else
- return 0.0f;
-}
-
void brush_sample_tex(Brush *brush, float *xy, float *rgba)
{
MTex *mtex= brush->mtex[brush->texact];