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-rw-r--r--source/blender/editors/space_view3d/view3d_view.c14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 1674c135008..bcdb0513c4a 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1725,7 +1725,19 @@ extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_f
int game_engine_poll(bContext *C)
{
- return CTX_data_mode_enum(C)==CTX_MODE_OBJECT ? 1:0;
+ /* we need a context and area to launch BGE
+ it's a temporary solution to avoid crash at load time
+ if we try to auto run the BGE. Ideally we want the
+ context to be set as soon as we load the file. */
+
+ if(CTX_wm_window(C)==NULL) return 0;
+ if(CTX_wm_screen(C)==NULL) return 0;
+ if(CTX_wm_area(C)==NULL) return 0;
+
+ if(CTX_data_mode_enum(C)!=CTX_MODE_OBJECT)
+ return 0;
+
+ return 1;
}
int ED_view3d_context_activate(bContext *C)