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-rw-r--r--source/blender/blenkernel/intern/anim.c2
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c6
-rw-r--r--source/blender/blenkernel/intern/image.c2
-rw-r--r--source/blender/blenkernel/intern/mball.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c4
-rw-r--r--source/blender/bmesh/bmesh_operator_api.h28
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_operators.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_walkers.h2
-rw-r--r--source/blender/bmesh/operators/bmo_edgesplit.c2
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/animation/drivers.c2
-rw-r--r--source/blender/editors/animation/keyframing.c4
-rw-r--r--source/blender/editors/armature/editarmature.c2
-rw-r--r--source/blender/editors/include/BIF_gl.h2
-rw-r--r--source/blender/editors/interface/interface_templates.c2
-rw-r--r--source/blender/editors/interface/view2d_ops.c4
-rw-r--r--source/blender/editors/mesh/bmesh_utils.c2
-rw-r--r--source/blender/editors/render/render_opengl.c2
-rw-r--r--source/blender/editors/screen/screen_edit.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c4
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_add.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c39
-rw-r--r--source/blender/makesdna/DNA_anim_types.h4
-rw-r--r--source/blender/makesdna/DNA_brush_types.h2
-rw-r--r--source/blender/makesdna/DNA_fileglobal_types.h2
-rw-r--r--source/blender/makesrna/RNA_types.h4
-rw-r--r--source/blender/python/intern/bpy_props.c4
-rw-r--r--source/creator/creator.c6
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h2
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_PythonSeq.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.cpp2
39 files changed, 86 insertions, 83 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 6f3facb6d9d..a9b58ea1f99 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -453,7 +453,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
/* free curve path data
* NOTE: frees the path itself!
- * NOTE: this is increasingly innacurate with non-uniform BevPoint subdivisions [#24633]
+ * NOTE: this is increasingly inaccurate with non-uniform BevPoint subdivisions [#24633]
*/
void free_path(Path *path)
{
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index ea353fc9073..4ac1f126c35 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -1589,14 +1589,14 @@ static NlaEvalChannel *nlaevalchan_verify (PointerRNA *ptr, ListBase *channels,
/* get path, remapped as appropriate to work in its new environment */
/* free_path= */ /* UNUSED */ animsys_remap_path(strip->remap, fcu->rna_path, &path);
- /* a valid property must be available, and it must be animateable */
+ /* a valid property must be available, and it must be animatable */
if (RNA_path_resolve(ptr, path, &new_ptr, &prop) == 0) {
if (G.f & G_DEBUG) printf("NLA Strip Eval: Cannot resolve path \n");
return NULL;
}
- /* only ok if animateable */
+ /* only ok if animatable */
else if (RNA_property_animateable(&new_ptr, prop) == 0) {
- if (G.f & G_DEBUG) printf("NLA Strip Eval: Property not animateable \n");
+ if (G.f & G_DEBUG) printf("NLA Strip Eval: Property not animatable \n");
return NULL;
}
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 3cc73d7f7f1..37a95382c25 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -1834,7 +1834,7 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal)
break;
}
- /* dont use notifiers because they are not 100% sure to succseed
+ /* dont use notifiers because they are not 100% sure to succeeded
* this also makes sure all scenes are accounted for. */
{
Scene *scene;
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 52e9dcaa578..ed7e84cf174 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -1753,7 +1753,7 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */
}
/* create "new" bb, only point 0 and 6, which are
- * neccesary for octal tree filling */
+ * necessary for octal tree filling */
mainb[a]->bb->vec[0][0] = min_x - ml->rad;
mainb[a]->bb->vec[0][1] = min_y - ml->rad;
mainb[a]->bb->vec[0][2] = min_z - ml->rad;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 23cda362f74..1cab220836b 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2192,7 +2192,7 @@ int mesh_recalcTessellation(CustomData *fdata,
CustomData *ldata, CustomData *pdata,
MVert *mvert, int totface, int UNUSED(totloop),
int totpoly,
- /* when teseelating to recalcilate normals after
+ /* when tessellating to recalcilate normals after
* we can skip copying here */
const int do_face_nor_cpy)
{
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 4f48fb0270f..8fef6baa34d 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -3289,7 +3289,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
get_scalar_from_vertexgroup(ob, a,(short) (sb->vertgroup-1), &bp->goal);
/* do this always, regardless successfull read from vertex group */
- /* this is where '2.5 every thing is animateable' goes wrong in the first place jow_go_for2_5 */
+ /* this is where '2.5 every thing is animatable' goes wrong in the first place jow_go_for2_5 */
/* 1st coding action to take : move this to frame level */
/* reads: leave the bp->goal as it was read from vertex group / or default .. we will need it at per frame call */
/* should be fixed for meshes */
@@ -3585,7 +3585,7 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob)
if (nu->bezt) {
/* bezier case ; this is nicly said naive; who ever wrote this part, it was not me (JOW) :) */
/* a: never ever make tangent handles (sub) and or (ob)ject to collision */
- /* b: rather calculate them using some C2 (C2= continous in second derivate -> no jump in bending ) condition */
+ /* b: rather calculate them using some C2 (C2= continuous in second derivate -> no jump in bending ) condition */
/* not too hard to do, but needs some more code to care for; some one may want look at it JOW 2010/06/12*/
for (bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++, bp+=3, curindex+=3) {
if (setgoal) {
diff --git a/source/blender/bmesh/bmesh_operator_api.h b/source/blender/bmesh/bmesh_operator_api.h
index 04cca767d9e..a0e2ba325b0 100644
--- a/source/blender/bmesh/bmesh_operator_api.h
+++ b/source/blender/bmesh/bmesh_operator_api.h
@@ -35,7 +35,7 @@ extern "C" {
#include <stdarg.h>
-/*
+/**
* operators represent logical, executable mesh modules. all topological
* operations involving a bmesh has to go through them.
*
@@ -55,18 +55,22 @@ extern "C" {
* bmesh_opdefines.c and the BMOpDefine struct for how to define new operators.
*
* in general, operators are fed arrays of elements, created using either
- * BM_HeaderFlag_To_Slot or BM_Flag_To_Slot (or through one of the format
- * specifyers in BMO_op_callf or BMO_op_initf). Note that multiple element
- * types (e.g. faces and edges) can be fed to the same slot array. Operators
- * act on this data, and possibly spit out data into output slots.
+ * #BMO_slot_buffer_from_hflag or #BMO_slot_buffer_from_flag
+ * (or through one of the format specifiers in #BMO_op_callf or #BMO_op_initf).
+ *
+ * \note multiple element types (e.g. faces and edges)
+ * can be fed to the same slot array. Operators act on this data,
+ * and possibly spit out data into output slots.
+ *
+ * \note operators should never read from header flags (e.g. element->head.flag).
+ * For example, if you want an operator to only operate on selected faces, you
+ * should use #BMO_slot_buffer_from_hflag to put the selected elements into a slot.
+ *
+ * \note when you read from an element slot array or mapping, you can either tool-flag
+ * all the elements in it, or read them using an iterator API (which is semantically
+ * similar to the iterator api in bmesh_iterators.h).
*
- * some notes:
- * - operators should never read from header flags (e.g. element->head.flag). for
- * example, if you want an operator to only operate on selected faces, you
- * should use BM_HeaderFlag_To_Slot to put the selected elements into a slot.
- * - when you read from an element slot array or mapping, you can either tool-flag
- * all the elements in it, or read them using an iterator APi (which is
- * semantically similar to the iterator api in bmesh_iterators.h).
+ * \note only #BMLoop items can't be put into slots as with verts, edges & faces.
*/
struct GHashIterator;
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index a04e5eda5a2..6a38b9a136c 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -649,7 +649,7 @@ static int bm_loop_length(BMLoop *l)
* \brief Loop Reverse
*
* Changes the winding order of a face from CW to CCW or vice versa.
- * This euler is a bit peculiar in compairson to others as it is its
+ * This euler is a bit peculiar in comparison to others as it is its
* own inverse.
*
* BMESH_TODO: reinsert validation code.
@@ -1096,7 +1096,7 @@ static BMFace *bm_face_create__sfme(BMesh *bm, BMFace *UNUSED(example))
* level wrapping functions (when holes are fully implemented, anyway).
*
* \note that holes represents which holes goes to the new face, and of
- * course this requires removing them from the exitsing face first, since
+ * course this requires removing them from the existing face first, since
* you cannot have linked list links inside multiple lists.
*
* \return A BMFace pointer
diff --git a/source/blender/bmesh/intern/bmesh_operators.c b/source/blender/bmesh/intern/bmesh_operators.c
index 911c3872161..a696808c133 100644
--- a/source/blender/bmesh/intern/bmesh_operators.c
+++ b/source/blender/bmesh/intern/bmesh_operators.c
@@ -679,7 +679,7 @@ static void BMO_slot_buffer_from_all(BMesh *bm, BMOperator *op, const char *slot
* into a slot for an operator.
*/
void BMO_slot_buffer_from_hflag(BMesh *bm, BMOperator *op, const char *slotname,
- const char hflag, const char htype)
+ const char hflag, const char htype)
{
BMIter elements;
BMElem *ele;
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index f6111e75e80..15a5a7d71b0 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -707,7 +707,7 @@ static int goodline(float (*projectverts)[3], BMFace *f, int v1i,
*
* Used by tesselator to find
* the next triangle to 'clip off'
- * of a polygon while tesselating.
+ * of a polygon while tessellating.
*/
static BMLoop *find_ear(BMesh *UNUSED(bm), BMFace *f, float (*verts)[3], const int nvert)
{
diff --git a/source/blender/bmesh/intern/bmesh_walkers.h b/source/blender/bmesh/intern/bmesh_walkers.h
index 765576c9ab7..4c8830e61e3 100644
--- a/source/blender/bmesh/intern/bmesh_walkers.h
+++ b/source/blender/bmesh/intern/bmesh_walkers.h
@@ -103,7 +103,7 @@ enum {
/* walk over connected geometry. can restrict to a search flag,
* or not, it's optional.
*
- * takes a vert as an arugment, and spits out edges, restrict flag acts
+ * takes a vert as an argument, and spits out edges, restrict flag acts
* on the edges as well. */
BMW_SHELL,
/*walk over an edge loop. search flag doesn't do anything.*/
diff --git a/source/blender/bmesh/operators/bmo_edgesplit.c b/source/blender/bmesh/operators/bmo_edgesplit.c
index 059ee882fb8..5b5eb6b4cca 100644
--- a/source/blender/bmesh/operators/bmo_edgesplit.c
+++ b/source/blender/bmesh/operators/bmo_edgesplit.c
@@ -386,7 +386,7 @@ void bmo_edgesplit_exec(BMesh *bm, BMOperator *op)
BMO_elem_flag_enable(bm, f2, FACE_NEW);
}
- /* remake_face() sets invalid indecies,
+ /* remake_face() sets invalid indices,
* likely these will be corrected on operator exit anyway */
bm->elem_index_dirty &= ~BM_EDGE;
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 62d4ea25c3d..4858fbf4f85 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1229,7 +1229,7 @@ static size_t animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, K
/* loop through the channels adding ShapeKeys as appropriate */
for (kb= key->block.first; kb; kb= kb->next) {
- /* skip the first one, since that's the non-animateable basis */
+ /* skip the first one, since that's the non-animatable basis */
// XXX maybe in future this may become handy?
if (kb == key->block.first) continue;
diff --git a/source/blender/editors/animation/drivers.c b/source/blender/editors/animation/drivers.c
index e8f3fc28d74..6af95b35ba8 100644
--- a/source/blender/editors/animation/drivers.c
+++ b/source/blender/editors/animation/drivers.c
@@ -521,7 +521,7 @@ void ANIM_OT_driver_button_add (wmOperatorType *ot)
/* callbacks */
ot->exec= add_driver_button_exec;
- //op->poll= ??? // TODO: need to have some animateable property to do this
+ //op->poll= ??? // TODO: need to have some animatable property to do this
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 5e617979716..8bb29c3c41c 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -1449,9 +1449,9 @@ static int insert_key_button_exec (bContext *C, wmOperator *op)
else if (G.f & G_DEBUG) {
printf("ptr.data = %p, prop = %p,", (void *)ptr.data, (void *)prop);
if (prop)
- printf("animateable = %d \n", RNA_property_animateable(&ptr, prop));
+ printf("animatable = %d \n", RNA_property_animateable(&ptr, prop));
else
- printf("animateable = NULL \n");
+ printf("animatable = NULL \n");
}
if (success) {
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 27a18980b34..ba542d5d801 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -3605,7 +3605,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot)
/* Switch Direction operator:
* Currently, this does not use context loops, as context loops do not make it
- * easy to retrieve any hierarchial/chain relationships which are necessary for
+ * easy to retrieve any hierarchical/chain relationships which are necessary for
* this to be done easily.
*/
diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h
index d34e6f74b4c..e29e0af59b1 100644
--- a/source/blender/editors/include/BIF_gl.h
+++ b/source/blender/editors/include/BIF_gl.h
@@ -43,7 +43,7 @@
*
* This define converts a numerical value to the equivalent 24-bit
* color, while not being endian-sensitive. On little-endians, this
- * is the same as doing a 'naive'indexing, on big-endian, it is not!
+ * is the same as doing a 'naive' indexing, on big-endian, it is not!
* */
#define cpack(x) glColor3ub( ((x)&0xFF), (((x)>>8)&0xFF), (((x)>>16)&0xFF) )
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 51526c7c902..1fc9b18a0f6 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -802,7 +802,7 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob,
TIP_("This modifier could be applied on splines' points only"));
uiButSetFlag(but, UI_BUT_DISABLED);
} else if (mti->type != eModifierTypeType_Constructive) {
- /* constructive modifiers tesselates curve before applying */
+ /* constructive modifiers tessellates curve before applying */
uiItemR(row, &ptr, "use_apply_on_spline", 0, "", ICON_NONE);
}
}
diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c
index 6632cfc62ac..d8f187d181a 100644
--- a/source/blender/editors/interface/view2d_ops.c
+++ b/source/blender/editors/interface/view2d_ops.c
@@ -801,7 +801,7 @@ static void view_zoomdrag_apply(bContext *C, wmOperator *op)
dx= RNA_float_get(op->ptr, "deltax");
dy= RNA_float_get(op->ptr, "deltay");
- /* continous zoom shouldn't move that fast... */
+ /* continuous zoom shouldn't move that fast... */
if (U.viewzoom == USER_ZOOM_CONT) { // XXX store this setting as RNA prop?
double time= PIL_check_seconds_timer();
float time_step= (float)(time - vzd->timer_lastdraw);
@@ -1004,7 +1004,7 @@ static int view_zoomdrag_modal(bContext *C, wmOperator *op, wmEvent *event)
fac= 0.01f * (event->y - vzd->lasty);
dy= fac * (v2d->cur.ymax - v2d->cur.ymin);
#if 0
- /* continous zoom shouldn't move that fast... */
+ /* continuous zoom shouldn't move that fast... */
if (U.viewzoom == USER_ZOOM_CONT) { // XXX store this setting as RNA prop?
double time= PIL_check_seconds_timer();
float time_step= (float)(time - vzd->timer_lastdraw);
diff --git a/source/blender/editors/mesh/bmesh_utils.c b/source/blender/editors/mesh/bmesh_utils.c
index 0f9bc29a16d..5fb0966b107 100644
--- a/source/blender/editors/mesh/bmesh_utils.c
+++ b/source/blender/editors/mesh/bmesh_utils.c
@@ -277,7 +277,7 @@ void EDBM_MakeEditBMesh(ToolSettings *ts, Scene *UNUSED(scene), Object *ob)
MEM_freeN(me->edit_btmesh);
}
- /* currently executing operators re-tesselates, so we can avoid doing here
+ /* currently executing operators re-tessellates, so we can avoid doing here
* but at some point it may need to be added back. */
#if 0
me->edit_btmesh = BMEdit_Create(bm, TRUE);
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 4b4d7354898..94591cabcd6 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -333,7 +333,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->scene->customdata_mask_modal = (ED_view3d_datamask(oglrender->scene, oglrender->v3d) |
ED_view3d_object_datamask(oglrender->scene) );
- /* apply immediately incase we're rendeing from a script,
+ /* apply immediately incase we're rendering from a script,
* running notifiers again will overwrite */
oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 25b8b8415d9..f3a6904f8d0 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -704,7 +704,7 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
#define SCR_BACK 0.55
#define SCR_ROUND 12
-/* draw vertical shape visualising future joining (left as well
+/* draw vertical shape visualizing future joining (left as well
* right direction of future joining) */
static void draw_horizontal_join_shape(ScrArea *sa, char dir)
{
@@ -777,7 +777,7 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir)
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
-/* draw vertical shape visualising future joining (up/down direction) */
+/* draw vertical shape visualizing future joining (up/down direction) */
static void draw_vertical_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 1937cb7b05c..e84a7c623b4 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1845,7 +1845,7 @@ static void do_weight_paint_vertex(/* vars which remain the same for every vert
if (wpi->do_auto_normalize) {
/* note on normalize - this used to be applied after painting and normalize all weights,
* in some ways this is good because there is feedback where the more weights involved would
- * 'risist' so you couldn't instantly zero out other weights by painting 1.0 on the active.
+ * 'resist' so you couldn't instantly zero out other weights by painting 1.0 on the active.
*
* However this gave a problem since applying mirror, then normalize both verts
* the resulting weight wont match on both sides.
@@ -1869,7 +1869,7 @@ static void do_weight_paint_vertex(/* vars which remain the same for every vert
* - auto normalize is enabled
* - the group you are painting onto has a L / R version
*
- * We wan't L/R vgroups to have the same weight but this cant be if both are over 0.5,
+ * We want L/R vgroups to have the same weight but this cant be if both are over 0.5,
* We _could_ have special check for that, but this would need its own normalize function which
* holds 2 groups from changing at once.
*
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index ca0a9c15c8c..9643958b741 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -1128,7 +1128,7 @@ static void do_outliner_drivers_editop(SpaceOops *soops, ListBase *tree, ReportL
short flag= 0;
short groupmode= KSP_GROUP_KSNAME;
- /* check if RNA-property described by this selected element is an animateable prop */
+ /* check if RNA-property described by this selected element is an animatable prop */
if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM) && RNA_property_animateable(&te->rnaptr, te->directdata)) {
/* get id + path + index info from the selected element */
tree_element_to_path(soops, te, tselem,
@@ -1307,7 +1307,7 @@ static void do_outliner_keyingset_editop(SpaceOops *soops, KeyingSet *ks, ListBa
short flag= 0;
short groupmode= KSP_GROUP_KSNAME;
- /* check if RNA-property described by this selected element is an animateable prop */
+ /* check if RNA-property described by this selected element is an animatable prop */
if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM) && RNA_property_animateable(&te->rnaptr, te->directdata)) {
/* get id + path + index info from the selected element */
tree_element_to_path(soops, te, tselem,
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c
index df38f87b798..84ae948f275 100644
--- a/source/blender/editors/space_sequencer/sequencer_add.c
+++ b/source/blender/editors/space_sequencer/sequencer_add.c
@@ -592,7 +592,7 @@ static int sequencer_add_effect_strip_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- /* If seq1 is NULL and no error was rasied it means the seq is standalone
+ /* If seq1 is NULL and no error was raised it means the seq is standalone
* (like color strips) and we need to check its start and end frames are valid */
if (seq1==NULL && end_frame <= start_frame) {
BKE_report(op->reports, RPT_ERROR, "Start and end frame are not set");
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index ad3c223432a..ecccb673c57 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -778,7 +778,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -30);
glDrawArrays(GL_LINE_LOOP, 0, CIRCLE_RESOL);
- /* finishe up */
+ /* finish up */
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index dd121265522..fc5ef42b462 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2225,7 +2225,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
}
/* render shadows after updating all lamps, nested object_duplilist
- * don't work correct since it's replacing object matrices */
+ * don't work correct since it's replacing object matrices */
for (shadow=shadows.first; shadow; shadow=shadow->next) {
/* this needs to be done better .. */
float viewmat[4][4], winmat[4][4];
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index c78d63c174b..c8d577a315e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -302,12 +302,12 @@ void view3d_boxview_copy(ScrArea *sa, ARegion *ar)
/* 'clip' is used to know if our clip setting has changed */
void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip)
{
- ARegion *arsync= NULL;
+ ARegion *ar_sync= NULL;
RegionView3D *rv3d= ar->regiondata;
short viewlock;
/* this function copies flags from the first of the 3 other quadview
- regions to the 2 other, so it assumes this is the region whose
- properties are always being edited, weak */
+ * regions to the 2 other, so it assumes this is the region whose
+ * properties are always being edited, weak */
viewlock= rv3d->viewlock;
if ((viewlock & RV3D_LOCKED)==0)
@@ -326,15 +326,15 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip)
rv3d->rflag &= ~RV3D_BOXCLIP;
}
- /* use arsync so we sync with one of the aligned views below
+ /* use ar_sync so we sync with one of the aligned views below
* else the view jumps on changing view settings like 'clip'
* since it copies from the perspective view */
- arsync= ar;
+ ar_sync= ar;
}
}
if (rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_copy(sa, arsync ? arsync : sa->regionbase.last);
+ view3d_boxview_copy(sa, ar_sync ? ar_sync : sa->regionbase.last);
}
ED_area_tag_redraw(sa);
@@ -445,8 +445,8 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
- /* Set the dist value to be the distance from this 3d point */
- /* this means youll always be able to zoom into it and panning wont go bad when dist was zero */
+ /* Set the dist value to be the distance from this 3d point
+ * this means youll always be able to zoom into it and panning wont go bad when dist was zero */
/* remove dist value */
upvec[0] = upvec[1] = 0;
@@ -646,10 +646,10 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
si -= 2.0f;
/* This relation is used instead of
- * phi = asin(si) so that the angle
- * of rotation is linearly proportional
- * to the distance that the mouse is
- * dragged. */
+ * - phi = asin(si) so that the angle
+ * - of rotation is linearly proportional
+ * - to the distance that the mouse is
+ * - dragged. */
phi = si * (float)(M_PI / 2.0);
q1[0]= cos(phi);
@@ -676,8 +676,8 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
float m_inv[3][3];
float xvec[3] = {1.0f, 0.0f, 0.0f};
/* Sensitivity will control how fast the viewport rotates. 0.0035 was
- obtained experimentally by looking at viewport rotation sensitivities
- on other modeling programs. */
+ * obtained experimentally by looking at viewport rotation sensitivities
+ * on other modeling programs. */
/* Perhaps this should be a configurable user parameter. */
const float sensitivity = 0.0035f;
@@ -3538,11 +3538,12 @@ int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], cons
return (*depth==FLT_MAX) ? 0:1;
}
-/* Gets the view trasnformation from a camera
-* currently dosnt take camzoom into account
-*
-* The dist is not modified for this function, if NULL its assimed zero
-* */
+/**
+ * Gets the view trasnformation from a camera
+ * currently dosnt take camzoom into account
+ *
+ * The dist is not modified for this function, if NULL its assimed zero
+ */
void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist)
{
/* Offset */
diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h
index 0f62348f418..f930de8db06 100644
--- a/source/blender/makesdna/DNA_anim_types.h
+++ b/source/blender/makesdna/DNA_anim_types.h
@@ -528,7 +528,7 @@ typedef struct AnimMapPair {
/* Retargetting Information for Actions
*
- * This should only be used if it is strictly necessary (i.e. user will need to explictly
+ * This should only be used if it is strictly necessary (i.e. user will need to explicitly
* add this when they find that some channels do not match, or motion is not going to right
* places). When executing an action, this will be checked to see if it provides any useful
* remaps for the given paths.
@@ -661,7 +661,7 @@ typedef enum eNlaStrip_Type {
/* NLA Track (nlt)
*
- * A track groups a bunch of 'strips', which should form a continous set of
+ * A track groups a bunch of 'strips', which should form a continuous set of
* motion, on top of which other such groups can be layered. This should allow
* for animators to work in a non-destructive manner, layering tweaks, etc. over
* 'rough' blocks of their work.
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h
index 454008c73a7..9fb24199571 100644
--- a/source/blender/makesdna/DNA_brush_types.h
+++ b/source/blender/makesdna/DNA_brush_types.h
@@ -131,7 +131,7 @@ typedef struct Brush {
#define BRUSH_FRONTFACE (1<<27)
#define BRUSH_CUSTOM_ICON (1<<28)
-/* temporary flag which sets up autmatically for correct
+/* temporary flag which sets up automatically for correct
* brush drawing when inverted modal operator is running */
#define BRUSH_INVERTED (1<<29)
diff --git a/source/blender/makesdna/DNA_fileglobal_types.h b/source/blender/makesdna/DNA_fileglobal_types.h
index 0ae5c2465da..7e81041fe4a 100644
--- a/source/blender/makesdna/DNA_fileglobal_types.h
+++ b/source/blender/makesdna/DNA_fileglobal_types.h
@@ -36,7 +36,7 @@ struct bScreen;
struct Scene;
/**
- * FileGlobal stores a part of the current user-unterface settings at
+ * FileGlobal stores a part of the current user-interface settings at
* the moment of saving, and the file-specific settings.
*/
typedef struct FileGlobal {
diff --git a/source/blender/makesrna/RNA_types.h b/source/blender/makesrna/RNA_types.h
index ee9c6b26e2f..af45c6d1696 100644
--- a/source/blender/makesrna/RNA_types.h
+++ b/source/blender/makesrna/RNA_types.h
@@ -152,9 +152,9 @@ typedef enum PropertyFlag {
* for editing. */
PROP_LIB_EXCEPTION = 1<<16,
- /* animateable means the property can be driven by some
+ /* animatable means the property can be driven by some
* other input, be it animation curves, expressions, ..
- * properties are animateable by default except for pointers
+ * properties are animatable by default except for pointers
* and collections */
PROP_ANIMATABLE = 1<<1,
diff --git a/source/blender/python/intern/bpy_props.c b/source/blender/python/intern/bpy_props.c
index 414ebe47e97..ac832611ded 100644
--- a/source/blender/python/intern/bpy_props.c
+++ b/source/blender/python/intern/bpy_props.c
@@ -59,13 +59,13 @@ extern BPy_StructRNA *bpy_context_module;
static EnumPropertyItem property_flag_items[] = {
{PROP_HIDDEN, "HIDDEN", 0, "Hidden", ""},
{PROP_SKIP_SAVE, "SKIP_SAVE", 0, "Skip Save", ""},
- {PROP_ANIMATABLE, "ANIMATABLE", 0, "Animateable", ""},
+ {PROP_ANIMATABLE, "ANIMATABLE", 0, "Animatable", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem property_flag_enum_items[] = {
{PROP_HIDDEN, "HIDDEN", 0, "Hidden", ""},
{PROP_SKIP_SAVE, "SKIP_SAVE", 0, "Skip Save", ""},
- {PROP_ANIMATABLE, "ANIMATABLE", 0, "Animateable", ""},
+ {PROP_ANIMATABLE, "ANIMATABLE", 0, "Animatable", ""},
{PROP_ENUM_FLAG, "ENUM_FLAG", 0, "Enum Flag", ""},
{0, NULL, 0, NULL, NULL}};
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 0b67dfabf16..c047111f604 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -1236,10 +1236,8 @@ int main(int argc, const char **argv)
/**
* NOTE: the U.pythondir string is NULL until WM_init() is executed,
* so we provide the BPY_ function below to append the user defined
- * pythondir to Python's sys.path at this point. Simply putting
- * WM_init() before BPY_python_start() crashes Blender at startup.
- * Update: now this function also inits the bpymenus, which also depend
- * on U.pythondir.
+ * python-dir to Python's sys.path at this point. Simply putting
+ * WM_init() before #BPY_python_start() crashes Blender at startup.
*/
// TODO - U.pythondir
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index 263d08ead0c..18afb0a6e78 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -186,7 +186,7 @@ public: \
#define PY_SET_ATTR_SUCCESS 0
/**
- * These macros are helpfull when embedding Python routines. The second
+ * These macros are helpful when embedding Python routines. The second
* macro is one that also requires a documentation string
*/
#define KX_PYMETHOD(class_name, method_name) \
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 361fe3326f5..1db8641376e 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -210,7 +210,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
bool KX_CameraActuator::Update(double curtime, bool frame)
{
- /* wondering... is it really neccesary/desirable to suppress negative */
+ /* wondering... is it really necessary/desirable to suppress negative */
/* events here? */
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index eb0a4574a8f..c67174d2830 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -40,7 +40,7 @@
#include "SCA_LogicManager.h"
/**
- * The camera actuator does a Robbie Muller prespective for you. This is a
+ * The camera actuator does a Robbie Muller perspective for you. This is a
* weird set of rules that positions the camera sort of behind the object,
* tracking, while avoiding any objects between the 'ideal' position and the
* actor being tracked.
diff --git a/source/gameengine/Ketsji/KX_PythonSeq.cpp b/source/gameengine/Ketsji/KX_PythonSeq.cpp
index 430dcdbd153..959127def5c 100644
--- a/source/gameengine/Ketsji/KX_PythonSeq.cpp
+++ b/source/gameengine/Ketsji/KX_PythonSeq.cpp
@@ -356,7 +356,7 @@ PyMethodDef KX_PythonSeq_methods[] = {
};
/*
- * Initialize the interator index
+ * Initialize the iterator index
*/
static PyObject *KX_PythonSeq_getIter(KX_PythonSeq *self)
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp
index 899a9f9782e..d28babfcc90 100644
--- a/source/gameengine/VideoTexture/ImageBuff.cpp
+++ b/source/gameengine/VideoTexture/ImageBuff.cpp
@@ -324,7 +324,7 @@ static PyObject * plot (PyImage * self, PyObject * args)
if (PyArg_ParseTuple(args, "s*hhhh|h:plot", &buffer, &width, &height, &x, &y, &mode))
{
// correct decoding, verify that buffer size is correct
- // we need a continous memory buffer
+ // we need a continuous memory buffer
if (testPyBuffer(&buffer, width, height, 4))
{
getImageBuff(self)->plot((unsigned char*)buffer.buf, width, height, x, y, mode);