Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--extern/bullet/Bullet/BLI_Bullet.dsp66
-rw-r--r--extern/bullet/BulletDynamics/BulletDynamics.dsp68
-rw-r--r--projectfiles/blender/blender.dsw18
-rw-r--r--projectfiles/blender/src/BL_src.dsp4
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp18
-rw-r--r--projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp12
6 files changed, 138 insertions, 48 deletions
diff --git a/extern/bullet/Bullet/BLI_Bullet.dsp b/extern/bullet/Bullet/BLI_Bullet.dsp
index 0967a52e43b..8ff1dec014c 100644
--- a/extern/bullet/Bullet/BLI_Bullet.dsp
+++ b/extern/bullet/Bullet/BLI_Bullet.dsp
@@ -159,11 +159,7 @@ SOURCE=.\NarrowPhaseCollision\BU_VertexPoly.h
# End Source File
# Begin Source File
-SOURCE=.\NarrowPhaseCollision\CollisionObject.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\NarrowPhaseCollision\CollisionObject.h
+SOURCE=.\NarrowPhaseCollision\CollisionMargin.h
# End Source File
# Begin Source File
@@ -271,6 +267,14 @@ SOURCE=.\NarrowPhaseCollision\VoronoiSimplexSolver.h
# PROP Default_Filter ""
# Begin Source File
+SOURCE=.\BroadphaseCollision\AxisSweep3.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\BroadphaseCollision\AxisSweep3.h
+# End Source File
+# Begin Source File
+
SOURCE=.\BroadphaseCollision\BroadPhaseInterface.h
# End Source File
# Begin Source File
@@ -491,6 +495,14 @@ SOURCE=.\CollisionDispatch\CollisionDispatcher.h
# End Source File
# Begin Source File
+SOURCE=.\CollisionDispatch\CollisionObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CollisionDispatch\CollisionObject.h
+# End Source File
+# Begin Source File
+
SOURCE=.\CollisionDispatch\CollisionWorld.cpp
# End Source File
# Begin Source File
@@ -538,5 +550,49 @@ SOURCE=.\CollisionDispatch\UnionFind.cpp
SOURCE=.\CollisionDispatch\UnionFind.h
# End Source File
# End Group
+# Begin Group "Extras"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_DynamicTypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Extras\PhysicsInterface\Common\PHY_Pro.h
+# End Source File
+# End Group
# End Target
# End Project
diff --git a/extern/bullet/BulletDynamics/BulletDynamics.dsp b/extern/bullet/BulletDynamics/BulletDynamics.dsp
index 1b9f9cc1985..2e13283b512 100644
--- a/extern/bullet/BulletDynamics/BulletDynamics.dsp
+++ b/extern/bullet/BulletDynamics/BulletDynamics.dsp
@@ -67,8 +67,8 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
MTL=midl.exe
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
@@ -105,6 +105,14 @@ SOURCE=.\ConstraintSolver\ContactSolverInfo.h
# End Source File
# Begin Source File
+SOURCE=.\ConstraintSolver\HingeConstraint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\HingeConstraint.h
+# End Source File
+# Begin Source File
+
SOURCE=.\ConstraintSolver\JacobianEntry.h
# End Source File
# Begin Source File
@@ -147,89 +155,69 @@ SOURCE=.\ConstraintSolver\SorLcp.cpp
SOURCE=.\ConstraintSolver\SorLcp.h
# End Source File
-# End Group
-# Begin Group "CollisionDispatch"
-
-# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp
+SOURCE=.\ConstraintSolver\TypedConstraint.cpp
# End Source File
# Begin Source File
-SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h
+SOURCE=.\ConstraintSolver\TypedConstraint.h
# End Source File
-# Begin Source File
-
-SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.h
-# End Source File
-# Begin Source File
+# End Group
+# Begin Group "Dynamics"
-SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.cpp
-# End Source File
+# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.h
+SOURCE=.\Dynamics\BU_Joint.cpp
# End Source File
# Begin Source File
-SOURCE=.\CollisionDispatch\ManifoldResult.cpp
+SOURCE=.\Dynamics\BU_Joint.h
# End Source File
# Begin Source File
-SOURCE=.\CollisionDispatch\ManifoldResult.h
+SOURCE=.\Dynamics\ContactJoint.cpp
# End Source File
# Begin Source File
-SOURCE=.\CollisionDispatch\ToiContactDispatcher.cpp
+SOURCE=.\Dynamics\ContactJoint.h
# End Source File
# Begin Source File
-SOURCE=.\CollisionDispatch\ToiContactDispatcher.h
+SOURCE=.\Dynamics\MassProps.h
# End Source File
# Begin Source File
-SOURCE=.\CollisionDispatch\UnionFind.cpp
+SOURCE=.\Dynamics\RigidBody.cpp
# End Source File
# Begin Source File
-SOURCE=.\CollisionDispatch\UnionFind.h
+SOURCE=.\Dynamics\RigidBody.h
# End Source File
# End Group
-# Begin Group "Dynamics"
+# Begin Group "Vehicle"
# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\Dynamics\BU_Joint.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\Dynamics\BU_Joint.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\Dynamics\ContactJoint.cpp
+SOURCE=.\Vehicle\RaycastVehicle.cpp
# End Source File
# Begin Source File
-SOURCE=.\Dynamics\ContactJoint.h
+SOURCE=.\Vehicle\RaycastVehicle.h
# End Source File
# Begin Source File
-SOURCE=.\Dynamics\MassProps.h
+SOURCE=.\Vehicle\VehicleRaycaster.h
# End Source File
# Begin Source File
-SOURCE=.\Dynamics\RigidBody.cpp
+SOURCE=.\Vehicle\WheelInfo.cpp
# End Source File
# Begin Source File
-SOURCE=.\Dynamics\RigidBody.h
+SOURCE=.\Vehicle\WheelInfo.h
# End Source File
# End Group
# End Target
diff --git a/projectfiles/blender/blender.dsw b/projectfiles/blender/blender.dsw
index 1ae62ed04fe..3eac1b0548d 100644
--- a/projectfiles/blender/blender.dsw
+++ b/projectfiles/blender/blender.dsw
@@ -710,6 +710,24 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name BLO_readblenfile
End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name Bullet
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BulletDynamics
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_blenderhook
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_converter
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
+ End Project Dependency
}}}
###############################################################################
diff --git a/projectfiles/blender/src/BL_src.dsp b/projectfiles/blender/src/BL_src.dsp
index 26a471159ff..5f834408e75 100644
--- a/projectfiles/blender/src/BL_src.dsp
+++ b/projectfiles/blender/src/BL_src.dsp
@@ -43,7 +43,7 @@ RSC=rc.exe
LINK32=link.exe -lib
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
LINK32=link.exe -lib
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
index 58e3a78c2e5..b7139d01bc3 100644
--- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -45,7 +45,7 @@ RSC=rc.exe
LINK32=link.exe -lib
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
+# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -319,6 +319,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.cpp
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp
# End Source File
# Begin Source File
@@ -387,6 +391,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.cpp
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp
# End Source File
# Begin Source File
@@ -595,6 +603,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h
# End Source File
# Begin Source File
@@ -663,6 +675,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h
# End Source File
# Begin Source File
diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
index cece5e65706..1f1b95291ed 100644
--- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
+++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
@@ -43,6 +43,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
# PROP Target_Dir ""
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -67,6 +68,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# SUBTRACT CPP /Fr
@@ -92,6 +94,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@@ -116,6 +119,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
+MTL=midl.exe
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I ".../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -144,6 +148,10 @@ SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExten
# End Source File
# Begin Source File
+SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp
# End Source File
# Begin Source File
@@ -160,6 +168,10 @@ SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExten
# End Source File
# Begin Source File
+SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h
# End Source File
# Begin Source File