diff options
-rw-r--r-- | extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj | 39 | ||||
-rw-r--r-- | projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj | 12 |
2 files changed, 42 insertions, 9 deletions
diff --git a/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj b/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj index f0cd96247d2..60c6b02a924 100644 --- a/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj +++ b/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj @@ -717,9 +717,6 @@ ECHO Done RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.h"> </File> <File - RelativePath="..\..\Bullet\NarrowPhaseCollision\CollisionMargin.h"> - </File> - <File RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.h"> </File> <File @@ -797,6 +794,9 @@ ECHO Done </FileConfiguration> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.cpp"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.cpp"> <FileConfiguration Name="Blender Debug|Win32"> @@ -905,6 +905,9 @@ ECHO Done </FileConfiguration> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.cpp"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.cpp"> <FileConfiguration Name="Blender Debug|Win32"> @@ -932,6 +935,9 @@ ECHO Done </FileConfiguration> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.cpp"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.cpp"> <FileConfiguration Name="Blender Debug|Win32"> @@ -986,6 +992,9 @@ ECHO Done </FileConfiguration> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.cpp"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.cpp"> <FileConfiguration Name="Blender Debug|Win32"> @@ -1094,6 +1103,12 @@ ECHO Done </FileConfiguration> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.cpp"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.cpp"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.cpp"> <FileConfiguration Name="Blender Debug|Win32"> @@ -1155,6 +1170,12 @@ ECHO Done RelativePath="..\..\Bullet\CollisionShapes\BoxShape.h"> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\BvhTriangleMeshShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\CollisionMargin.h"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.h"> </File> <File @@ -1167,15 +1188,24 @@ ECHO Done RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.h"> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexTriangleCallback.h"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.h"> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\EmptyShape.h"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.h"> </File> <File RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.h"> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\OptimizedBvh.h"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.h"> </File> <File @@ -1191,6 +1221,9 @@ ECHO Done RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.h"> </File> <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleIndexVertexArray.h"> + </File> + <File RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.h"> </File> <File diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj index 082f502f5c0..7b965fa771c 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj @@ -19,7 +19,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" PreprocessorDefinitions="WIN32;_DEBUG;_LIB" MinimalRebuild="FALSE" BasicRuntimeChecks="3" @@ -64,7 +64,7 @@ CharacterSet="2"> <Tool Name="VCCLCompilerTool" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" PreprocessorDefinitions="WIN32;NDEBUG;_LIB" RuntimeLibrary="0" UsePrecompiledHeader="2" @@ -107,7 +107,7 @@ CharacterSet="2"> <Tool Name="VCCLCompilerTool" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" PreprocessorDefinitions="WIN32;NDEBUG;_LIB" RuntimeLibrary="0" UsePrecompiledHeader="2" @@ -151,7 +151,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" PreprocessorDefinitions="WIN32;_DEBUG;_LIB" MinimalRebuild="FALSE" BasicRuntimeChecks="3" @@ -197,7 +197,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" PreprocessorDefinitions="WIN32;_DEBUG;_LIB" MinimalRebuild="FALSE" BasicRuntimeChecks="3" @@ -242,7 +242,7 @@ CharacterSet="2"> <Tool Name="VCCLCompilerTool" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" PreprocessorDefinitions="WIN32;NDEBUG;_LIB" RuntimeLibrary="2" UsePrecompiledHeader="2" |