diff options
-rw-r--r-- | extern/bullet2/src/LinearMath/btQuickprof.cpp | 2 | ||||
-rw-r--r-- | source/blender/blenlib/BLI_math_vector.h | 1 | ||||
-rw-r--r-- | source/blender/blenlib/intern/freetypefont.c | 14 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_vector_inline.c | 12 | ||||
-rw-r--r-- | source/blender/editors/space_image/image_draw.c | 4 |
5 files changed, 23 insertions, 10 deletions
diff --git a/extern/bullet2/src/LinearMath/btQuickprof.cpp b/extern/bullet2/src/LinearMath/btQuickprof.cpp index fa45d02b3d3..621d50427d6 100644 --- a/extern/bullet2/src/LinearMath/btQuickprof.cpp +++ b/extern/bullet2/src/LinearMath/btQuickprof.cpp @@ -1,4 +1,4 @@ -/* + /*************************************************************************************************** ** diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h index 215ddf2f2d9..b160097a33d 100644 --- a/source/blender/blenlib/BLI_math_vector.h +++ b/source/blender/blenlib/BLI_math_vector.h @@ -95,6 +95,7 @@ MINLINE void star_m3_v3(float R[3][3],float a[3]); MINLINE float len_v2(const float a[2]); MINLINE float len_v2v2(const float a[2], const float b[2]); +MINLINE float len_squared_v2v2(const float a[3], const float b[3]); MINLINE float len_v3(const float a[3]); MINLINE float len_v3v3(const float a[3], const float b[3]); MINLINE float len_squared_v3v3(const float a[3], const float b[3]); diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c index 6d6abc88999..fc41839c303 100644 --- a/source/blender/blenlib/intern/freetypefont.c +++ b/source/blender/blenlib/intern/freetypefont.c @@ -252,15 +252,15 @@ static void freetypechar_to_vchar(FT_Face face, FT_ULong charcode, VFontData *vf } // get the handles that are aligned, tricky... - // DistVL2Dfl, check if the three beztriple points are on one line - // VecLenf, see if there's a distance between the three points - // VecLenf again, to check the angle between the handles + // dist_to_line_v2, check if the three beztriple points are on one line + // len_squared_v2v2, see if there's a distance between the three points + // len_squared_v2v2 again, to check the angle between the handles // finally, check if one of them is a vector handle if((dist_to_line_v2(bezt->vec[0],bezt->vec[1],bezt->vec[2]) < 0.001) && - (len_v3v3(bezt->vec[0], bezt->vec[1]) > 0.0001) && - (len_v3v3(bezt->vec[1], bezt->vec[2]) > 0.0001) && - (len_v3v3(bezt->vec[0], bezt->vec[2]) > 0.0002) && - (len_v3v3(bezt->vec[0], bezt->vec[2]) > MAX2(len_v3v3(bezt->vec[0], bezt->vec[1]), len_v3v3(bezt->vec[1], bezt->vec[2]))) && + (len_squared_v2v2(bezt->vec[0], bezt->vec[1]) > 0.0001*0.0001) && + (len_squared_v2v2(bezt->vec[1], bezt->vec[2]) > 0.0001*0.0001) && + (len_squared_v2v2(bezt->vec[0], bezt->vec[2]) > 0.0002*0.0001) && + (len_squared_v2v2(bezt->vec[0], bezt->vec[2]) > MAX2(len_squared_v2v2(bezt->vec[0], bezt->vec[1]), len_squared_v2v2(bezt->vec[1], bezt->vec[2]))) && bezt->h1 != HD_VECT && bezt->h2 != HD_VECT) { bezt->h1= bezt->h2= HD_ALIGN; diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index 84d96d1d22a..2f75fcead79 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -302,7 +302,7 @@ MINLINE void star_m3_v3(float mat[][3], float *vec) MINLINE float len_v2(const float v[2]) { - return (float)sqrt(v[0]*v[0] + v[1]*v[1]); + return (float)sqrtf(v[0]*v[0] + v[1]*v[1]); } MINLINE float len_v2v2(const float v1[2], const float v2[2]) @@ -311,7 +311,7 @@ MINLINE float len_v2v2(const float v1[2], const float v2[2]) x = v1[0]-v2[0]; y = v1[1]-v2[1]; - return (float)sqrt(x*x+y*y); + return (float)sqrtf(x*x+y*y); } MINLINE float len_v3(const float a[3]) @@ -319,6 +319,14 @@ MINLINE float len_v3(const float a[3]) return sqrtf(dot_v3v3(a, a)); } +MINLINE float len_squared_v2v2(const float a[3], const float b[3]) +{ + float d[2]; + + sub_v2_v2v2(d, b, a); + return dot_v2v2(d, d); +} + MINLINE float len_v3v3(const float a[3], const float b[3]) { float d[3]; diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index 6a77d4da067..f29d1bc033f 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -49,6 +49,10 @@ #include "BKE_image.h" #include "BKE_paint.h" +#ifdef WITH_LCMS +#include "BKE_colortools.h" +#endif + #include "BIF_gl.h" #include "BIF_glutil.h" |