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-rw-r--r--source/blender/blenkernel/intern/anim.c1
-rw-r--r--source/blender/editors/space_nla/nla_select.c2
2 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 9ef52c24e8b..313d79cf3b9 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -256,6 +256,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
* Optimisations currently used here play tricks with the depsgraph in order to try and
* evaluate as few objects as strictly necessary to get nicer performance under standard
* production conditions. For those people who really need the accurate version,
+ * disable the ifdef (i.e. 1 -> 0) and comment out the call to motionpaths_calc_optimise_depsgraph()
*/
/* tweak the object ordering to trick depsgraph into making MotionPath calculations run faster */
diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c
index b76d90bd0f9..1416e0afdc9 100644
--- a/source/blender/editors/space_nla/nla_select.c
+++ b/source/blender/editors/space_nla/nla_select.c
@@ -70,7 +70,7 @@ static short selmodes_to_flagmodes (short sel)
break;
case SELECT_INVERT:
- return ACHANNEL_SETFLAG_TOGGLE;
+ return ACHANNEL_SETFLAG_INVERT;
break;
case SELECT_ADD: