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-rw-r--r--source/blender/editors/interface/interface.c12
-rw-r--r--source/blender/editors/interface/interface_regions.c2
-rw-r--r--source/blender/windowmanager/WM_api.h2
-rw-r--r--source/blender/windowmanager/intern/wm_subwindow.c23
4 files changed, 28 insertions, 11 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index eb4bd5f940b..221ad23a846 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -641,11 +641,8 @@ void uiDrawBlock(const bContext *C, uiBlock *block)
ui_but_to_pixelrect(&rect, ar, block, NULL);
/* pixel space for AA widgets */
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ wmPushMatrix();
+ wmLoadIdentity();
wmOrtho2(-0.01f, ar->winx-0.01f, -0.01f, ar->winy-0.01f);
@@ -664,10 +661,7 @@ void uiDrawBlock(const bContext *C, uiBlock *block)
}
/* restore matrix */
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ wmPopMatrix();
ui_draw_links(block);
}
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index 73fdb7fd83c..181513b58bc 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -1193,10 +1193,8 @@ void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, ch
// the cube intersection
bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, "");
- uiButSetFlag(bt, UI_NO_HILITE);
bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, "");
- uiButSetFlag(bt, UI_NO_HILITE);
// palette
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index b40b8e93150..1b5b2e0acbc 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -183,6 +183,8 @@ void wmMultMatrix (float mat[][4]);
void wmGetSingleMatrix (float mat[][4]);
void wmScale (float x, float y, float z);
void wmLoadIdentity (void); /* note: old name clear_view_mat */
+void wmPushMatrix (void); /* one level only */
+void wmPopMatrix (void); /* one level only */
void wmFrustum (float x1, float x2, float y1, float y2, float n, float f);
void wmOrtho (float x1, float x2, float y1, float y2, float n, float f);
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c
index 54074ec8f07..67ba31b84c0 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -68,6 +68,7 @@ typedef struct wmSubWindow {
int swinid;
float viewmat[4][4], winmat[4][4];
+ float viewmat1[4][4], winmat1[4][4];
} wmSubWindow;
@@ -306,6 +307,28 @@ void wmMultMatrix(float mat[][4])
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)_curswin->winmat);
}
+void wmPushMatrix(void)
+{
+ if(_curswin==NULL) return;
+
+ Mat4CpyMat4(_curswin->viewmat1, _curswin->viewmat);
+ Mat4CpyMat4(_curswin->winmat1, _curswin->winmat);
+}
+
+void wmPopMatrix(void)
+{
+ if(_curswin==NULL) return;
+
+ Mat4CpyMat4(_curswin->viewmat, _curswin->viewmat1);
+ Mat4CpyMat4(_curswin->winmat, _curswin->winmat1);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(&_curswin->winmat[0][0]);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(&_curswin->viewmat[0][0]);
+
+}
+
void wmGetSingleMatrix(float mat[][4])
{
if(_curswin)