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-rw-r--r--source/blender/python/intern/bpy_interface.c9
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp15
2 files changed, 16 insertions, 8 deletions
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index f3f05e93930..b9d4c1ae94f 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -223,6 +223,7 @@ void BPY_python_start(int argc, const char **argv)
{
#ifndef WITH_PYTHON_MODULE
PyThreadState *py_tstate = NULL;
+ const char *py_path_bundle = BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL);
/* not essential but nice to set our name */
static wchar_t program_path_wchar[FILE_MAX]; /* python holds a reference */
@@ -233,7 +234,7 @@ void BPY_python_start(int argc, const char **argv)
PyImport_ExtendInittab(bpy_internal_modules);
/* allow to use our own included python */
- PyC_SetHomePath(BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL));
+ PyC_SetHomePath(py_path_bundle);
/* without this the sys.stdout may be set to 'ascii'
* (it is on my system at least), where printing unicode values will raise
@@ -245,7 +246,11 @@ void BPY_python_start(int argc, const char **argv)
/* Python 3.2 now looks for '2.xx/python/include/python3.2d/pyconfig.h' to
* parse from the 'sysconfig' module which is used by 'site',
* so for now disable site. alternatively we could copy the file. */
- Py_NoSiteFlag = 1;
+ if (py_path_bundle) {
+ Py_NoSiteFlag = 1;
+ }
+
+ Py_FrozenFlag = 1;
Py_Initialize();
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index a7078860da3..28c4630c43e 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1843,19 +1843,24 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
* somehow it remembers the sys.path - Campbell
*/
static bool first_time = true;
-
+ char *py_path_bundle = BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL);
+
#if 0 // TODO - py3
STR_String pname = progname;
Py_SetProgramName(pname.Ptr());
#endif
- Py_NoSiteFlag=1;
- Py_FrozenFlag=1;
+
+ if (py_path_bundle != NULL) {
+ Py_NoSiteFlag = 1;
+ }
+
+ Py_FrozenFlag = 1;
/* must run before python initializes */
PyImport_ExtendInittab(bge_internal_modules);
/* find local python installation */
- PyC_SetHomePath(BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL));
+ PyC_SetHomePath(py_path_bundle);
Py_Initialize();
@@ -1929,8 +1934,6 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
STR_String pname = progname;
Py_SetProgramName(pname.Ptr());
#endif
- Py_NoSiteFlag=1;
- Py_FrozenFlag=1;
#ifdef WITH_AUDASPACE
/* accessing a SoundActuator's sound results in a crash if aud is not initialized... */