Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--intern/moto/include/MT_Matrix3x3.h20
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp42
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.cpp134
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.h36
4 files changed, 180 insertions, 52 deletions
diff --git a/intern/moto/include/MT_Matrix3x3.h b/intern/moto/include/MT_Matrix3x3.h
index fb899a7da96..98851e73040 100644
--- a/intern/moto/include/MT_Matrix3x3.h
+++ b/intern/moto/include/MT_Matrix3x3.h
@@ -147,6 +147,26 @@ public:
-sj, cj * si, cj * ci);
}
+ void getEuler(MT_Scalar& yaw, MT_Scalar& pitch, MT_Scalar& roll) const
+ {
+ if (m_el[2][0] != -1.0 && m_el[2][0] != 1.0) {
+ pitch = MT_Scalar(-asin(m_el[2][0]));
+ yaw = MT_Scalar(atan2(m_el[2][1] / cos(pitch), m_el[2][2] / cos(pitch)));
+ roll = MT_Scalar(atan2(m_el[1][0] / cos(pitch), m_el[0][0] / cos(pitch)));
+ }
+ else {
+ roll = MT_Scalar(0);
+ if (m_el[2][0] == -1.0) {
+ pitch = MT_PI / 2.0;
+ yaw = MT_Scalar(atan2(m_el[0][1], m_el[0][2]));
+ }
+ else {
+ pitch = - MT_PI / 2.0;
+ yaw = MT_Scalar(atan2(m_el[0][1], m_el[0][2]));
+ }
+ }
+ }
+
void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z) {
m_el[0][0] *= x; m_el[0][1] *= y; m_el[0][2] *= z;
m_el[1][0] *= x; m_el[1][1] *= y; m_el[1][2] *= z;
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index defcdffb6fc..2cf29e9dd62 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -100,9 +100,9 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
ipocontr->GetIPOTransform().SetPosition(
MT_Point3(
- blenderobject->loc[0]+blenderobject->dloc[0],
- blenderobject->loc[1]+blenderobject->dloc[1],
- blenderobject->loc[2]+blenderobject->dloc[2]
+ blenderobject->loc[0]/*+blenderobject->dloc[0]*/,
+ blenderobject->loc[1]/*+blenderobject->dloc[1]*/,
+ blenderobject->loc[2]/*+blenderobject->dloc[2]*/
)
);
ipocontr->GetIPOTransform().SetEulerAngles(
@@ -134,7 +134,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetPosition()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_LOC_X, true);
}
@@ -145,7 +145,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetPosition()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_LOC_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_LOC_Z);
@@ -155,7 +155,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetPosition()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_LOC_Z, true);
}
// Master the art of cut & paste programming...
@@ -167,7 +167,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaPosition()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_DLOC_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DLOC_Y);
@@ -177,7 +177,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaPosition()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_DLOC_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DLOC_Z);
@@ -187,7 +187,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaPosition()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyPosition(true);
+ ipocontr->SetIPOChannelActive(OB_DLOC_Z, true);
}
// Explore the finesse of reuse and slight modification
@@ -199,7 +199,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetEulerAngles()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_ROT_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_ROT_Y);
if (ipo) {
@@ -208,7 +208,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetEulerAngles()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_ROT_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_ROT_Z);
if (ipo) {
@@ -217,7 +217,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetEulerAngles()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_ROT_Z, true);
}
// Hmmm, the need for a macro comes to mind...
@@ -229,7 +229,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_DROT_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DROT_Y);
if (ipo) {
@@ -238,7 +238,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_DROT_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DROT_Z);
if (ipo) {
@@ -247,7 +247,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyOrientation(true);
+ ipocontr->SetIPOChannelActive(OB_DROT_Z, true);
}
// Hang on, almost there...
@@ -259,7 +259,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetScaling()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_SIZE_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_SIZE_Y);
if (ipo) {
@@ -268,7 +268,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetScaling()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_SIZE_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_SIZE_Z);
if (ipo) {
@@ -277,7 +277,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetScaling()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_SIZE_Z, true);
}
// The last few...
@@ -289,7 +289,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaScaling()[0]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_DSIZE_X, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DSIZE_Y);
if (ipo) {
@@ -298,7 +298,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaScaling()[1]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_DSIZE_Y, true);
}
ipo = ipoList->GetScalarInterpolator(OB_DSIZE_Z);
if (ipo) {
@@ -307,7 +307,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
&(ipocontr->GetIPOTransform().GetDeltaScaling()[2]),
ipo);
ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyScaling(true);
+ ipocontr->SetIPOChannelActive(OB_DSIZE_Z, true);
}
{
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
index 920a65be0fb..a4cb9970492 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -51,20 +51,21 @@ typedef unsigned long uint_ptr;
#include "KX_ScalarInterpolator.h"
#include "KX_GameObject.h"
#include "KX_IPhysicsController.h"
+#include "DNA_ipo_types.h"
+#include "BLI_arithb.h"
// All objects should start on frame 1! Will we ever need an object to
// start on another frame, the 1.0 should change.
KX_IpoSGController::KX_IpoSGController()
-: m_modify_position(false),
- m_modify_orientation(false),
- m_modify_scaling(false),
- m_ipo_as_force(false),
+: m_ipo_as_force(false),
m_force_ipo_acts_local(false),
m_modified(true),
+ m_ipo_start_initialized(false),
m_ipotime(1.0)
{
m_game_object = NULL;
-
+ for (int i=0; i < KX_MAX_IPO_CHANNELS; i++)
+ m_ipo_channels_active[i] = false;
}
@@ -115,21 +116,60 @@ bool KX_IpoSGController::Update(double currentTime)
}
SG_Spatial* ob = (SG_Spatial*)m_pObject;
-
- if (m_modify_position) {
- if (m_ipo_as_force) {
-
- if (m_game_object && ob) {
+
+ //initialization on the first frame of the IPO
+ if (! m_ipo_start_initialized && currentTime > 0.0) {
+ m_ipo_start_point = ob->GetLocalPosition();
+ m_ipo_start_orient = ob->GetLocalOrientation();
+ m_ipo_start_scale = ob->GetLocalScale();
+ m_ipo_start_initialized = true;
+ }
+
+ //modifies position?
+ if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] || m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z])
+ {
+ if (m_ipo_as_force == true)
+ {
+ if (m_game_object && ob)
+ {
m_game_object->GetPhysicsController()->ApplyForce(m_force_ipo_acts_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
m_ipo_xform.GetPosition(), false);
}
-
- } else {
- ob->SetLocalPosition(m_ipo_xform.GetPosition());
+ }
+ else
+ {
+ //by default, leave object as it stands
+ MT_Point3 newPosition = ob->GetLocalPosition();
+ //apply separate IPO channels if there is any data in them
+ //Loc and dLoc act by themselves or are additive
+ //LocX and dLocX
+ if (m_ipo_channels_active[OB_LOC_X]) {
+ newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]);
+ }
+ else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) {
+ newPosition[0] = (m_ipo_start_point[0] + m_ipo_xform.GetDeltaPosition()[0]);
+ }
+ //LocY and dLocY
+ if (m_ipo_channels_active[OB_LOC_Y]) {
+ newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]);
+ }
+ else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) {
+ newPosition[1] = (m_ipo_start_point[1] + m_ipo_xform.GetDeltaPosition()[1]);
+ }
+ //LocZ and dLocZ
+ if (m_ipo_channels_active[OB_LOC_Z]) {
+ newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]);
+ }
+ else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) {
+ newPosition[2] = (m_ipo_start_point[2] + m_ipo_xform.GetDeltaPosition()[2]);
+ }
+
+ ob->SetLocalPosition(newPosition);
}
}
- if (m_modify_orientation) {
+ //modifies orientation?
+ if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z] || m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z]) {
if (m_ipo_as_force) {
if (m_game_object && ob) {
@@ -137,13 +177,71 @@ bool KX_IpoSGController::Update(double currentTime)
ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
m_ipo_xform.GetEulerAngles(), false);
}
-
} else {
- ob->SetLocalOrientation(MT_Matrix3x3(m_ipo_xform.GetEulerAngles()));
+ double yaw, pitch, roll; //final Euler angles
+ double tempYaw=0, tempPitch=0, tempRoll=0; //temp holders
+ ob->GetLocalOrientation().getEuler(yaw, pitch, roll);
+
+ //RotX and dRotX
+ if (m_ipo_channels_active[OB_ROT_X]) {
+ yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] );
+ }
+ else if (m_ipo_channels_active[OB_DROT_X] && m_ipo_start_initialized) {
+ m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll);
+ yaw = tempYaw + m_ipo_xform.GetDeltaEulerAngles()[0];
+ }
+
+ //RotY dRotY
+ if (m_ipo_channels_active[OB_ROT_Y]) {
+ pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] );
+ }
+ else if (m_ipo_channels_active[OB_DROT_Y] && m_ipo_start_initialized) {
+ m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll);
+ pitch = tempPitch + m_ipo_xform.GetDeltaEulerAngles()[1];
+ }
+
+ //RotZ and dRotZ
+ if (m_ipo_channels_active[OB_ROT_Z]) {
+ roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
+ }
+ else if (m_ipo_channels_active[OB_DROT_Z] && m_ipo_start_initialized) {
+ m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll);
+ roll = tempRoll + m_ipo_xform.GetDeltaEulerAngles()[2];
+ }
+
+ ob->SetLocalOrientation(MT_Vector3(yaw, pitch, roll));
}
}
- if (m_modify_scaling)
- ob->SetLocalScale(m_ipo_xform.GetScaling());
+ //modifies scale?
+ if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] || m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z]) {
+ //default is no scale change
+ MT_Vector3 newScale = ob->GetLocalScale();
+
+ if (m_ipo_channels_active[OB_SIZE_X]) {
+ newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]);
+ }
+ else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) {
+ newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + m_ipo_start_scale[0]);
+ }
+
+ //RotY dRotY
+ if (m_ipo_channels_active[OB_SIZE_Y]) {
+ newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]);
+ }
+ else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
+ newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + m_ipo_start_scale[1]);
+ }
+
+ //RotZ and dRotZ
+ if (m_ipo_channels_active[OB_SIZE_Z]) {
+ newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
+ }
+ else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) {
+ newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + m_ipo_start_scale[2]);
+ }
+
+ ob->SetLocalScale(newScale);
+ }
m_modified=false;
}
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h
index 3b20f47f5fc..1ebd6900741 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.h
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.h
@@ -38,27 +38,40 @@
#include "KX_IPOTransform.h"
#include "KX_IInterpolator.h"
+#define KX_MAX_IPO_CHANNELS 19 //note- [0] is not used
+
class KX_IpoSGController : public SG_Controller
{
KX_IPOTransform m_ipo_xform;
T_InterpolatorList m_interpolators;
- /* Why not bools? */
- short m_modify_position : 1;
- short m_modify_orientation : 1;
- short m_modify_scaling : 1;
+
+ /** Flag for each IPO channel that can be applied to a game object */
+ bool m_ipo_channels_active[KX_MAX_IPO_CHANNELS];
/** Interpret the ipo as a force rather than a displacement? */
bool m_ipo_as_force;
/** Ipo-as-force acts in local rather than in global coordinates? */
bool m_force_ipo_acts_local;
-
+
/** Were settings altered since the last update? */
bool m_modified;
/** Local time of this ipo.*/
double m_ipotime;
+ /** Location of the object when the IPO is first fired (for local transformations) */
+ class MT_Point3 m_ipo_start_point;
+
+ /** Orientation of the object when the IPO is first fired (for local transformations) */
+ class MT_Matrix3x3 m_ipo_start_orient;
+
+ /** Scale of the object when the IPO is first fired (for local transformations) */
+ class MT_Vector3 m_ipo_start_scale;
+
+ /** if IPO initial position has been set for local normal IPO */
+ bool m_ipo_start_initialized;
+
/** A reference to the original game object. */
class KX_GameObject* m_game_object;
@@ -80,16 +93,12 @@ public:
/** Set reference to the corresponding game object. */
void SetGameObject(class KX_GameObject*);
- void SetModifyPosition(bool modifypos) {
- m_modify_position=modifypos;
- }
- void SetModifyOrientation(bool modifyorient) {
- m_modify_orientation=modifyorient;
- }
- void SetModifyScaling(bool modifyscale) {
- m_modify_scaling=modifyscale;
+ void SetIPOChannelActive(int index, bool value) {
+ //indexes found in makesdna\DNA_ipo_types.h
+ m_ipo_channels_active[index] = value;
}
+
KX_IPOTransform& GetIPOTransform()
{
return m_ipo_xform;
@@ -105,3 +114,4 @@ public:
#endif //__IPO_SGCONTROLLER_H
+