diff options
-rw-r--r-- | release/scripts/ui/properties_game.py | 2 | ||||
-rw-r--r-- | release/scripts/ui/properties_material.py | 21 | ||||
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 2 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_actuator.c | 8 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_material.c | 24 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_object.c | 4 |
6 files changed, 34 insertions, 27 deletions
diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py index 5b7268abe8c..3db16ef0563 100644 --- a/release/scripts/ui/properties_game.py +++ b/release/scripts/ui/properties_game.py @@ -56,7 +56,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel): col.prop(ob, "hide_render", text="Invisible") # out of place but useful col = split.column() - col.prop(game, "use_material_physics") + col.prop(game, "use_material_physics_fh") col.prop(game, "use_rotate_from_normal") col.prop(game, "use_sleep") diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py index 2929e9d76ab..aee3aeeaeae 100644 --- a/release/scripts/ui/properties_material.py +++ b/release/scripts/ui/properties_material.py @@ -619,16 +619,21 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel): phys = context.material.physics # dont use node material split = layout.split() + row = split.row() + row.prop(phys, "friction") + row.prop(phys, "elasticity", slider=True) - col = split.column() - col.prop(phys, "distance") - col.prop(phys, "friction") - col.prop(phys, "use_normal_align") - col = split.column() - col.prop(phys, "force", slider=True) - col.prop(phys, "elasticity", slider=True) - col.prop(phys, "damping", slider=True) + row = layout.row() + row.label(text="Force Field:") + + row = layout.row() + row.prop(phys, "fh_force") + row.prop(phys, "fh_damping", slider=True) + + row = layout.row() + row.prop(phys, "fh_distance") + row.prop(phys, "use_fh_normal") class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel): diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index ebe215d6459..ae4303f91a4 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -3865,7 +3865,7 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext row = uiLayoutRow(layout, 0); uiItemR(row, ptr, "direction_axis", 0, NULL, ICON_NONE); split = uiLayoutSplit(row, 0.9, 0); - uiItemR(split, ptr, "spring", 0, NULL, ICON_NONE); + uiItemR(split, ptr, "fh_force", 0, NULL, ICON_NONE); uiItemR(split, ptr, "use_fh_normal", UI_ITEM_R_TOGGLE , NULL, ICON_NONE); split = uiLayoutSplit(layout, 0.15, 0); diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c index 3cb693f2033..38c8d6da5cc 100644 --- a/source/blender/makesrna/intern/rna_actuator.c +++ b/source/blender/makesrna/intern/rna_actuator.c @@ -1232,19 +1232,19 @@ static void rna_def_constraint_actuator(BlenderRNA *brna) prop= RNA_def_property(srna, "fh_height", PROP_FLOAT, PROP_NONE); RNA_def_property_float_funcs(prop, "rna_ConstraintActuator_fhheight_get", "rna_ConstraintActuator_fhheight_set", NULL); RNA_def_property_ui_range(prop, 0.01, 2000.0, 10, 2); - RNA_def_property_ui_text(prop, "Distance", "Height of the Fh area"); + RNA_def_property_ui_text(prop, "Distance", "Height of the force field area"); RNA_def_property_update(prop, NC_LOGIC, NULL); - prop= RNA_def_property(srna, "spring", PROP_FLOAT, PROP_PERCENTAGE); + prop= RNA_def_property(srna, "fh_force", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_funcs(prop, "rna_ConstraintActuator_spring_get", "rna_ConstraintActuator_spring_set", NULL); RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 2); - RNA_def_property_ui_text(prop, "Fh", "Spring force within the Fh area"); + RNA_def_property_ui_text(prop, "Force", "Spring force within the force field area"); RNA_def_property_update(prop, NC_LOGIC, NULL); prop= RNA_def_property(srna, "fh_damping", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "maxrot[0]"); RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 2); - RNA_def_property_ui_text(prop, "Damping", "Damping factor of the Fh spring force"); + RNA_def_property_ui_text(prop, "Damping", "Damping factor of the force field spring"); RNA_def_property_update(prop, NC_LOGIC, NULL); /* booleans */ diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c index cce0ac34112..ce568c2af63 100644 --- a/source/blender/makesrna/intern/rna_material.c +++ b/source/blender/makesrna/intern/rna_material.c @@ -1525,31 +1525,33 @@ static void rna_def_material_physics(BlenderRNA *brna) RNA_def_struct_nested(brna, srna, "Material"); RNA_def_struct_ui_text(srna, "Material Physics", "Physics settings for a Material datablock"); - prop= RNA_def_property(srna, "use_normal_align", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "dynamode", MA_FH_NOR); - RNA_def_property_ui_text(prop, "Align to Normal", "Align dynamic game objects along the surface normal, when inside the physics distance area"); - prop= RNA_def_property(srna, "friction", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "friction"); RNA_def_property_range(prop, 0, 100); RNA_def_property_ui_text(prop, "Friction", "Coulomb friction coefficient, when inside the physics distance area"); - prop= RNA_def_property(srna, "force", PROP_FLOAT, PROP_NONE); - RNA_def_property_float_sdna(prop, NULL, "fh"); - RNA_def_property_range(prop, 0, 1); - RNA_def_property_ui_text(prop, "Force", "Upward spring force, when inside the physics distance area"); - prop= RNA_def_property(srna, "elasticity", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "reflect"); RNA_def_property_range(prop, 0, 1); RNA_def_property_ui_text(prop, "Elasticity", "Elasticity of collisions"); + + /* FH/Force Field Settings */ + prop= RNA_def_property(srna, "use_fh_normal", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "dynamode", MA_FH_NOR); + RNA_def_property_ui_text(prop, "Align to Normal", "Align dynamic game objects along the surface normal, when inside the physics distance area"); + + prop= RNA_def_property(srna, "fh_force", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "fh"); + RNA_def_property_range(prop, 0, 1); + RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 2); + RNA_def_property_ui_text(prop, "Force", "Upward spring force, when inside the physics distance area"); - prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "fh_distance", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "fhdist"); RNA_def_property_range(prop, 0, 20); RNA_def_property_ui_text(prop, "Distance", "Distance of the physics area"); - prop= RNA_def_property(srna, "damping", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "fh_damping", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "xyfrict"); RNA_def_property_range(prop, 0, 1); RNA_def_property_ui_text(prop, "Damping", "Damping of the spring force, when inside the physics distance area"); diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index e71c26483a7..431ca8de0ff 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -1435,9 +1435,9 @@ static void rna_def_object_game_settings(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis"); - prop= RNA_def_property(srna, "use_material_physics", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "use_material_physics_fh", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_DO_FH); - RNA_def_property_ui_text(prop, "Use Material Physics", "Use physics settings in materials"); + RNA_def_property_ui_text(prop, "Use Material Force Field", "React to force field physics settings in materials"); prop= RNA_def_property(srna, "use_rotate_from_normal", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ROT_FH); |