diff options
30 files changed, 75 insertions, 75 deletions
diff --git a/doc/python_api/rst/gpu.rst b/doc/python_api/rst/gpu.rst index 2ca7fdda9d5..2400e0476b3 100644 --- a/doc/python_api/rst/gpu.rst +++ b/doc/python_api/rst/gpu.rst @@ -278,7 +278,7 @@ layer that contains the vertex attribute. .. data:: CD_MTFACE - Vertex attribute is a UV layer. Data type is vector of 2 float. + Vertex attribute is a UV Map. Data type is vector of 2 float. There can be more than one attribute of that type, they are differenciated by name. In blender, you can retrieve the attribute data with: @@ -495,10 +495,10 @@ Functions for uniform in shader['uniforms']: if uniform['type'] == gpu.GPU_DYNAMIC_SAMPLER_2DIMAGE: print("uniform {0} is using image {1}".format(uniform['varname'], uniform['image'].filepath)) - # scan the attribute list and find the UV layer used in the shader + # scan the attribute list and find the UV Map used in the shader for attribute in shader['attributes']: if attribute['type'] == gpu.CD_MTFACE: - print("attribute {0} is using UV layer {1}".format(attribute['varname'], attribute['name'])) + print("attribute {0} is using UV Map {1}".format(attribute['varname'], attribute['name'])) ***** Notes diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 56e8561d64b..2bc79224e08 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -144,7 +144,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< } } - /* create uv layer attributes */ + /* create uv map attributes */ { BL::Mesh::uv_textures_iterator l; diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py index ae4add72a08..99a492fab4a 100644 --- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py +++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py @@ -566,8 +566,8 @@ class LightMapPack(Operator): default=True, ) PREF_NEW_UVLAYER = BoolProperty( - name="New UV Layer", - description="Create a new UV layer for every mesh packed", + name="New UV Map", + description="Create a new UV map for every mesh packed", default=False, ) PREF_APPLY_IMAGE = BoolProperty( diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py index 425b7a601c8..4e52aeb03d2 100644 --- a/release/scripts/startup/bl_ui/properties_data_mesh.py +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -265,7 +265,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel): class DATA_PT_uv_texture(MeshButtonsPanel, Panel): - bl_label = "UV Texture" + bl_label = "UV Maps" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index 288f04b084e..d5b8b9d110d 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -692,7 +692,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): col.prop(md, "image", text="") col = split.column() - col.label(text="UV Layer:") + col.label(text="UV Map:") col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="") split = layout.split() diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py index 68fa0cedaa3..3797d7f363c 100644 --- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py +++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py @@ -242,7 +242,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel): # image format outputs if surface.surface_format == 'IMAGE': layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT') - layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV layer:") + layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map:") layout.separator() layout.prop(surface, "image_output_path", text="") @@ -300,7 +300,7 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel): elif surface.init_color_type == 'TEXTURE': layout.prop(surface, "init_texture") - layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Layer:") + layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map:") elif surface.init_color_type == 'VERTEX_COLOR': layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer: ") diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index 6b4cfa8fb95..9f67edd7653 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -831,7 +831,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel): """ elif tex.texture_coords == 'UV': split = layout.split(percentage=0.3) - split.label(text="Layer:") + split.label(text="Map:") ob = context.object if ob and ob.type == 'MESH': split.prop_search(tex, "uv_layer", ob.data, "uv_textures", text="") diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index 9cbed451c09..6efd0a2727f 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -818,7 +818,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = { /* 4: CD_MFACE */ {sizeof(MFace), "MFace", 1, NULL, NULL, NULL, NULL, NULL, NULL}, /* 5: CD_MTFACE */ - {sizeof(MTFace), "MTFace", 1, "UVTex", layerCopy_tface, NULL, + {sizeof(MTFace), "MTFace", 1, "UVMap", layerCopy_tface, NULL, layerInterp_tface, layerSwap_tface, layerDefault_tface}, /* 6: CD_MCOL */ /* 4 MCol structs per face */ @@ -838,7 +838,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = { /* 12: CD_PROP_STR */ {sizeof(MStringProperty), "MStringProperty",1,"String",NULL,NULL,NULL,NULL}, /* 13: CD_ORIGSPACE */ - {sizeof(OrigSpaceFace), "OrigSpaceFace", 1, "UVTex", layerCopy_origspace_face, NULL, + {sizeof(OrigSpaceFace), "OrigSpaceFace", 1, "UVMap", layerCopy_origspace_face, NULL, layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face}, /* 14: CD_ORCO */ {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 4f3e37391f4..b5b345c04a1 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -1307,7 +1307,7 @@ void dynamicPaint_setInitialColor(DynamicPaintSurface *surface) if (!tex) return; - /* get uv layer */ + /* get uv map */ CustomData_validate_layer_name(&dm->faceData, CD_MTFACE, surface->init_layername, uvname); tface = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname); if (!tface) return; @@ -2094,7 +2094,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface) numOfFaces = dm->getNumFaces(dm); mface = dm->getFaceArray(dm); - /* get uv layer */ + /* get uv map */ CustomData_validate_layer_name(&dm->faceData, CD_MTFACE, surface->uvlayer_name, uvname); tface = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname); diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index a6aecac1c34..61f0989a6f2 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -6479,8 +6479,8 @@ static void customdata_version_242(Mesh *me) if (layer->type == CD_MTFACE) { if (layer->name[0] == 0) { - if (mtfacen == 0) strcpy(layer->name, "UVTex"); - else sprintf(layer->name, "UVTex.%.3d", mtfacen); + if (mtfacen == 0) strcpy(layer->name, "UVMap"); + else sprintf(layer->name, "UVMap.%.3d", mtfacen); } mtfacen++; } diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp index 22a3b713161..8bc9755faae 100644 --- a/source/blender/collada/GeometryExporter.cpp +++ b/source/blender/collada/GeometryExporter.cpp @@ -196,7 +196,7 @@ void GeometryExporter::createPolylist(short material_index, COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD, makeUrl(makeTexcoordSourceId(geom_id, i)), 2, // offset always 2, this is only until we have optimized UV sets - i // set number equals UV layer index + i // set number equals UV map index ); til.push_back(input3); } diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp index ceb4b295f2f..40ca1bc3b0e 100644 --- a/source/blender/collada/InstanceWriter.cpp +++ b/source/blender/collada/InstanceWriter.cpp @@ -55,7 +55,7 @@ void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_materia ostr << translate_id(id_name(ma)) << a+1; COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid)); - // create <bind_vertex_input> for each uv layer + // create <bind_vertex_input> for each uv map Mesh *me = (Mesh*)ob->data; int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE); diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index 4e7c35315fc..e57d2acd41d 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -417,7 +417,7 @@ void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) //T me->totface = mesh->getFacesCount() + new_tris; me->mface = (MFace*)CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, me->totface); - // allocate UV layers + // allocate UV Maps unsigned int totuvset = mesh->getUVCoords().getInputInfosArray().getCount(); for (i = 0; i < totuvset; i++) { @@ -433,7 +433,7 @@ void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) //T //this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i); } - // activate the first uv layer + // activate the first uv map if (totuvset) me->mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, 0); UVDataWrapper uvs(mesh->getUVCoords()); diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 4ac418fdd9a..8ae13531a87 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -4389,7 +4389,7 @@ useless: } look = look->next; } - } /* end uv layer loop */ + } /* end uv map loop */ } /* end uvlay_tot */ diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c index 46076d0bec4..aa94b48c1e9 100644 --- a/source/blender/editors/mesh/mesh_data.c +++ b/source/blender/editors/mesh/mesh_data.c @@ -337,8 +337,8 @@ static int uv_texture_add_exec(bContext *C, wmOperator *UNUSED(op)) void MESH_OT_uv_texture_add(wmOperatorType *ot) { /* identifiers */ - ot->name= "Add UV Texture"; - ot->description= "Add UV texture layer"; + ot->name= "Add UV Map"; + ot->description= "Add UV Map"; ot->idname= "MESH_OT_uv_texture_add"; /* api callbacks */ @@ -417,8 +417,8 @@ static int drop_named_image_invoke(bContext *C, wmOperator *op, wmEvent *event) void MESH_OT_drop_named_image(wmOperatorType *ot) { /* identifiers */ - ot->name= "Assign Image to UV Texture"; - ot->description= "Assigns Image to active UV layer, or creates a UV layer"; + ot->name= "Assign Image to UV Map"; + ot->description= "Assigns Image to active UV Map, or creates a UV Map"; ot->idname= "MESH_OT_drop_named_image"; /* api callbacks */ @@ -447,8 +447,8 @@ static int uv_texture_remove_exec(bContext *C, wmOperator *UNUSED(op)) void MESH_OT_uv_texture_remove(wmOperatorType *ot) { /* identifiers */ - ot->name= "Remove UV Texture"; - ot->description= "Remove UV texture layer"; + ot->name= "Remove UV Map"; + ot->description= "Remove UV Map"; ot->idname= "MESH_OT_uv_texture_remove"; /* api callbacks */ diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index e1a45a6367c..d557a3bd144 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -263,7 +263,7 @@ typedef struct ProjPaintState { MVert *dm_mvert; MFace *dm_mface; MTFace *dm_mtface; - MTFace *dm_mtface_clone; /* other UV layer, use for cloning between layers */ + MTFace *dm_mtface_clone; /* other UV map, use for cloning between layers */ MTFace *dm_mtface_stencil; /* projection painting only */ @@ -1347,7 +1347,7 @@ static float project_paint_uvpixel_mask( /* Image Mask */ if (ps->do_layer_stencil) { - /* another UV layers image is masking this one's */ + /* another UV maps image is masking this one's */ ImBuf *ibuf_other; Image *other_tpage = project_paint_face_image(ps, ps->dm_mtface_stencil, face_index); const MTFace *tf_other = ps->dm_mtface_stencil + face_index; diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 73a71a25eba..cee7b19470b 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -4740,7 +4740,7 @@ static int createSlideVerts(TransInfo *t) } look = look->next; } - } /* end uv layer loop */ + } /* end uv map loop */ } /* end uvlay_tot */ sld->uvhash = uvarray; diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 7fc878de3f9..92bd74db68a 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -165,7 +165,7 @@ void ED_uvedit_assign_image(Main *bmain, Scene *scene, Object *obedit, Image *im else { /* old shading system, assign image to selected faces */ - /* ensure we have a uv layer */ + /* ensure we have a uv map */ if(!CustomData_has_layer(&em->fdata, CD_MTFACE)) { EM_add_data_layer(em, &em->fdata, CD_MTFACE, NULL); update= 1; diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index 11cd50a7d4e..c565e2fc305 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -896,7 +896,7 @@ static void uv_map_clip_correct(EditMesh *em, wmOperator *op) /* ******************** Unwrap operator **************** */ -/* assumes UV layer is checked, doesn't run update funcs */ +/* assumes UV Map is checked, doesn't run update funcs */ void ED_unwrap_lscm(Scene *scene, Object *obedit, const short sel) { EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data); diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index ed3d42a9da7..4abbbd7146d 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -878,7 +878,7 @@ typedef struct WeightVGEditModifierData { struct Object *mask_tex_map_obj; /* Name of the map object. */ /* How to map the texture (using MOD_DISP_MAP_* constants). */ int mask_tex_mapping; - char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */ + char mask_tex_uvlayer_name[32]; /* Name of the UV map. */ /* Padding... */ int pad_i1; @@ -923,7 +923,7 @@ typedef struct WeightVGMixModifierData { struct Tex *mask_texture; /* The texture. */ struct Object *mask_tex_map_obj; /* Name of the map object. */ int mask_tex_mapping; /* How to map the texture! */ - char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */ + char mask_tex_uvlayer_name[32]; /* Name of the UV map. */ /* Padding... */ int pad_i1; @@ -970,7 +970,7 @@ typedef struct WeightVGProximityModifierData { struct Tex *mask_texture; /* The texture. */ struct Object *mask_tex_map_obj; /* Name of the map object. */ int mask_tex_mapping; /* How to map the texture! */ - char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */ + char mask_tex_uvlayer_name[32]; /* Name of the UV Map. */ float min_dist, max_dist; /* Distances mapping to 0.0/1.0 weights. */ diff --git a/source/blender/makesrna/intern/rna_dynamicpaint.c b/source/blender/makesrna/intern/rna_dynamicpaint.c index d0d47081298..d06ab63ca8a 100644 --- a/source/blender/makesrna/intern/rna_dynamicpaint.c +++ b/source/blender/makesrna/intern/rna_dynamicpaint.c @@ -412,7 +412,7 @@ static void rna_def_canvas_surface(BlenderRNA *brna) prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "uvlayer_name"); - RNA_def_property_ui_text(prop, "UV Layer", "UV layer name"); + RNA_def_property_ui_text(prop, "UV Map", "UV map name"); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_DynamicPaint_uvlayer_set"); prop= RNA_def_property(srna, "frame_start", PROP_INT, PROP_NONE); diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c index 57770be57eb..ce8f903bfe2 100644 --- a/source/blender/makesrna/intern/rna_material.c +++ b/source/blender/makesrna/intern/rna_material.c @@ -443,7 +443,7 @@ static void rna_def_material_mtex(BlenderRNA *brna) prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "uvname"); - RNA_def_property_ui_text(prop, "UV Layer", "UV layer to use for mapping with UV texture coordinates"); + RNA_def_property_ui_text(prop, "UV Map", "UV map to use for mapping with UV texture coordinates"); RNA_def_property_update(prop, 0, "rna_Material_update"); prop= RNA_def_property(srna, "use_from_dupli", PROP_BOOLEAN, PROP_NONE); @@ -1604,7 +1604,7 @@ static void rna_def_material_strand(BlenderRNA *brna) prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "strand_uvname"); - RNA_def_property_ui_text(prop, "UV Layer", "Name of UV layer to override"); + RNA_def_property_ui_text(prop, "UV Map", "Name of UV map to override"); RNA_def_property_update(prop, 0, "rna_Material_update"); } @@ -1841,13 +1841,13 @@ void RNA_def_material(BlenderRNA *brna) prop= RNA_def_property(srna, "use_face_texture", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_FACETEXTURE); RNA_def_property_ui_text(prop, "Face Textures", - "Replace the object's base color with color from face assigned image textures"); + "Replace the object's base color with color from UV map image textures"); RNA_def_property_update(prop, 0, "rna_Material_update"); prop= RNA_def_property(srna, "use_face_texture_alpha", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_FACETEXTURE_ALPHA); RNA_def_property_ui_text(prop, "Face Textures Alpha", - "Replace the object's base alpha value with alpha from face assigned image textures"); + "Replace the object's base alpha value with alpha from UV map image textures"); RNA_def_property_update(prop, 0, "rna_Material_update"); prop= RNA_def_property(srna, "use_cast_shadows_only", PROP_BOOLEAN, PROP_NONE); diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c index 421c201b3f8..02be3183f2c 100644 --- a/source/blender/makesrna/intern/rna_mesh.c +++ b/source/blender/makesrna/intern/rna_mesh.c @@ -1407,7 +1407,7 @@ static void rna_def_mtface(BlenderRNA *brna) const int uv_dim[]= {4, 2}; srna= RNA_def_struct(brna, "MeshTextureFaceLayer", NULL); - RNA_def_struct_ui_text(srna, "Mesh Texture Face Layer", "Layer of texture faces in a Mesh datablock"); + RNA_def_struct_ui_text(srna, "Mesh UV Map", "UV map with assigned image textures in a Mesh datablock"); RNA_def_struct_sdna(srna, "CustomDataLayer"); RNA_def_struct_path_func(srna, "rna_MeshTextureFaceLayer_path"); RNA_def_struct_ui_icon(srna, ICON_GROUP_UVS); @@ -1415,25 +1415,25 @@ static void rna_def_mtface(BlenderRNA *brna) prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); RNA_def_struct_name_property(srna, prop); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_MeshTextureFaceLayer_name_set"); - RNA_def_property_ui_text(prop, "Name", "Name of UV unwrapping layer"); + RNA_def_property_ui_text(prop, "Name", "Name of UV map"); RNA_def_property_update(prop, 0, "rna_Mesh_update_data"); prop= RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_MeshTextureFaceLayer_active_get", "rna_MeshTextureFaceLayer_active_set"); - RNA_def_property_ui_text(prop, "Active", "Set the layer as active for display and editing"); + RNA_def_property_ui_text(prop, "Active", "Set the map as active for display and editing"); RNA_def_property_update(prop, 0, "rna_Mesh_update_data"); prop= RNA_def_property(srna, "active_render", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "active_rnd", 0); RNA_def_property_boolean_funcs(prop, "rna_MeshTextureFaceLayer_active_render_get", "rna_MeshTextureFaceLayer_active_render_set"); - RNA_def_property_ui_text(prop, "Active Render", "Set the layer as active for rendering"); + RNA_def_property_ui_text(prop, "Active Render", "Set the map as active for rendering"); RNA_def_property_update(prop, 0, "rna_Mesh_update_data"); prop= RNA_def_property(srna, "active_clone", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "active_clone", 0); RNA_def_property_boolean_funcs(prop, "rna_MeshTextureFaceLayer_clone_get", "rna_MeshTextureFaceLayer_clone_set"); - RNA_def_property_ui_text(prop, "Active Clone", "Set the layer as active for cloning"); + RNA_def_property_ui_text(prop, "Active Clone", "Set the map as active for cloning"); RNA_def_property_update(prop, 0, "rna_Mesh_update_data"); prop= RNA_def_property(srna, "data", PROP_COLLECTION, PROP_NONE); @@ -1445,7 +1445,7 @@ static void rna_def_mtface(BlenderRNA *brna) srna= RNA_def_struct(brna, "MeshTextureFace", NULL); RNA_def_struct_sdna(srna, "MTFace"); - RNA_def_struct_ui_text(srna, "Mesh Texture Face", "UV mapping, texturing and game engine data for a face"); + RNA_def_struct_ui_text(srna, "Mesh UV Map Face", "UV map and image texture for a face"); RNA_def_struct_path_func(srna, "rna_MeshTextureFace_path"); RNA_def_struct_ui_icon(srna, ICON_FACESEL_HLT); @@ -1741,7 +1741,7 @@ static void rna_def_mesh_faces(BlenderRNA *brna, PropertyRNA *cprop) prop= RNA_def_property(srna, "active_tface", PROP_POINTER, PROP_UNSIGNED); RNA_def_property_struct_type(prop, "MeshTextureFace"); RNA_def_property_pointer_funcs(prop, "rna_Mesh_active_mtface_get", NULL, NULL, NULL); - RNA_def_property_ui_text(prop, "Active Texture Face", "Active Texture Face"); + RNA_def_property_ui_text(prop, "Active UV Map Face", "Active UV Map Face"); RNA_def_property_update(prop, 0, "rna_Mesh_update_data"); func= RNA_def_function(srna, "add", "ED_mesh_faces_add"); @@ -1865,12 +1865,12 @@ static void rna_def_uv_textures(BlenderRNA *brna, PropertyRNA *cprop) RNA_def_property_srna(cprop, "UVTextures"); srna= RNA_def_struct(brna, "UVTextures", NULL); RNA_def_struct_sdna(srna, "Mesh"); - RNA_def_struct_ui_text(srna, "UV Textures", "Collection of uv textures"); + RNA_def_struct_ui_text(srna, "UV Maps", "Collection of UV maps"); func= RNA_def_function(srna, "new", "rna_Mesh_uv_texture_new"); RNA_def_function_flag(func, FUNC_USE_CONTEXT); RNA_def_function_ui_description(func, "Add a UV texture layer to Mesh"); - RNA_def_string(func, "name", "UVTex", 0, "", "UV Texture name"); + RNA_def_string(func, "name", "UVMap", 0, "", "UV map name"); parm= RNA_def_pointer(func, "layer", "MeshTextureFaceLayer", "", "The newly created layer"); RNA_def_function_return(func, parm); @@ -1885,13 +1885,13 @@ static void rna_def_uv_textures(BlenderRNA *brna, PropertyRNA *cprop) RNA_def_property_struct_type(prop, "MeshTextureFaceLayer"); RNA_def_property_pointer_funcs(prop, "rna_Mesh_active_uv_texture_get", "rna_Mesh_active_uv_texture_set", NULL, NULL); RNA_def_property_flag(prop, PROP_EDITABLE); - RNA_def_property_ui_text(prop, "Active UV Texture", "Active UV texture"); + RNA_def_property_ui_text(prop, "Active UV Map", "Active UV Map"); RNA_def_property_update(prop, 0, "rna_Mesh_update_data"); prop= RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_funcs(prop, "rna_Mesh_active_uv_texture_index_get", "rna_Mesh_active_uv_texture_index_set", "rna_Mesh_active_uv_texture_index_range"); - RNA_def_property_ui_text(prop, "Active UV Texture Index", "Active UV texture index"); + RNA_def_property_ui_text(prop, "Active UV Map Index", "Active UV Map index"); RNA_def_property_update(prop, 0, "rna_Mesh_update_data"); } @@ -1939,29 +1939,29 @@ static void rna_def_mesh(BlenderRNA *brna) RNA_def_property_collection_funcs(prop, "rna_Mesh_uv_textures_begin", NULL, NULL, NULL, "rna_Mesh_uv_textures_length", NULL, NULL, NULL); RNA_def_property_struct_type(prop, "MeshTextureFaceLayer"); - RNA_def_property_ui_text(prop, "UV Textures", ""); + RNA_def_property_ui_text(prop, "UV Maps", ""); rna_def_uv_textures(brna, prop); prop= RNA_def_property(srna, "uv_texture_clone", PROP_POINTER, PROP_UNSIGNED); RNA_def_property_struct_type(prop, "MeshTextureFaceLayer"); RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_texture_clone_get", "rna_Mesh_uv_texture_clone_set", NULL, NULL); RNA_def_property_flag(prop, PROP_EDITABLE); - RNA_def_property_ui_text(prop, "Clone UV Texture", "UV texture to be used as cloning source"); + RNA_def_property_ui_text(prop, "Clone UV Map", "UV map to be used as cloning source"); prop= RNA_def_property(srna, "uv_texture_clone_index", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_funcs(prop, "rna_Mesh_uv_texture_clone_index_get", "rna_Mesh_uv_texture_clone_index_set", "rna_Mesh_active_uv_texture_index_range"); - RNA_def_property_ui_text(prop, "Clone UV Texture Index", "Clone UV texture index"); + RNA_def_property_ui_text(prop, "Clone UV Map Index", "Clone UV texture index"); prop= RNA_def_property(srna, "uv_texture_stencil", PROP_POINTER, PROP_UNSIGNED); RNA_def_property_struct_type(prop, "MeshTextureFaceLayer"); RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_texture_stencil_get", "rna_Mesh_uv_texture_stencil_set", NULL, NULL); RNA_def_property_flag(prop, PROP_EDITABLE); - RNA_def_property_ui_text(prop, "Mask UV Texture", "UV texture to mask the painted area"); + RNA_def_property_ui_text(prop, "Mask UV Map", "UV map to mask the painted area"); prop= RNA_def_property(srna, "uv_texture_stencil_index", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_funcs(prop, "rna_Mesh_uv_texture_stencil_index_get", "rna_Mesh_uv_texture_stencil_index_set", "rna_Mesh_active_uv_texture_index_range"); - RNA_def_property_ui_text(prop, "Mask UV Texture Index", "Mask UV texture index"); + RNA_def_property_ui_text(prop, "Mask UV Map Index", "Mask UV map index"); /* Vertex colors */ diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c index a015eec584c..477f3135b70 100644 --- a/source/blender/makesrna/intern/rna_modifier.c +++ b/source/blender/makesrna/intern/rna_modifier.c @@ -805,7 +805,7 @@ static void rna_def_modifier_generic_map_info(StructRNA *srna) prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "uvlayer_name"); - RNA_def_property_ui_text(prop, "UV Layer", "UV layer name"); + RNA_def_property_ui_text(prop, "UV Map", "UV map name"); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_MappingInfo_uvlayer_set"); RNA_def_property_update(prop, 0, "rna_Modifier_update"); @@ -1233,7 +1233,7 @@ static void rna_def_modifier_wave(BlenderRNA *brna) prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "uvlayer_name"); - RNA_def_property_ui_text(prop, "UV Layer", "UV layer name"); + RNA_def_property_ui_text(prop, "UV Map", "UV map name"); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WaveModifier_uvlayer_set"); RNA_def_property_update(prop, 0, "rna_Modifier_update"); @@ -1604,7 +1604,7 @@ static void rna_def_modifier_uvproject(BlenderRNA *brna) prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "uvlayer_name"); - RNA_def_property_ui_text(prop, "UV Layer", "UV layer name"); + RNA_def_property_ui_text(prop, "UV Map", "UV map name"); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_UVProjectModifier_uvlayer_set"); RNA_def_property_update(prop, 0, "rna_Modifier_update"); @@ -2001,7 +2001,7 @@ static void rna_def_modifier_explode(BlenderRNA *brna) prop= RNA_def_property(srna, "particle_uv", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "uvname"); RNA_def_property_string_maxlength(prop, 32); - RNA_def_property_ui_text(prop, "Particle UV", "UV Layer to change with particle age"); + RNA_def_property_ui_text(prop, "Particle UV", "UV map to change with particle age"); RNA_def_property_update(prop, 0, "rna_Modifier_update"); } @@ -2620,7 +2620,7 @@ static void rna_def_modifier_weightvg_mask(BlenderRNA *brna, StructRNA *srna) prop= RNA_def_property(srna, "mask_tex_uv_layer", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "mask_tex_uvlayer_name"); - RNA_def_property_ui_text(prop, "UV Layer", "UV layer name"); + RNA_def_property_ui_text(prop, "UV Map", "UV map name"); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WeightVGModifier_mask_uvlayer_set"); RNA_def_property_update(prop, 0, "rna_Modifier_update"); diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 062fbad421a..af7b3303df1 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -1187,7 +1187,7 @@ static void def_sh_geometry(StructRNA *srna) prop = RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "uvname"); - RNA_def_property_ui_text(prop, "UV Layer", ""); + RNA_def_property_ui_text(prop, "UV Map", ""); RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update"); prop = RNA_def_property(srna, "color_layer", PROP_STRING, PROP_NONE); diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index 2e62a08408f..2b26a09a646 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -1287,7 +1287,7 @@ static void rna_def_particle_settings_mtex(BlenderRNA *brna) prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "uvname"); - RNA_def_property_ui_text(prop, "UV Layer", "UV layer to use for mapping with UV texture coordinates"); + RNA_def_property_ui_text(prop, "UV Map", "UV map to use for mapping with UV texture coordinates"); RNA_def_property_update(prop, 0, "rna_Particle_reset"); prop= RNA_def_property(srna, "mapping_x", PROP_ENUM, PROP_NONE); @@ -2717,17 +2717,17 @@ static void rna_def_particle_system(BlenderRNA *brna) prop= RNA_def_property(srna, "billboard_normal_uv", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "bb_uvname[0]"); RNA_def_property_string_maxlength(prop, 32); - RNA_def_property_ui_text(prop, "Billboard Normal UV", "UV Layer to control billboard normals"); + RNA_def_property_ui_text(prop, "Billboard Normal UV", "UV map to control billboard normals"); prop= RNA_def_property(srna, "billboard_time_index_uv", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "bb_uvname[1]"); RNA_def_property_string_maxlength(prop, 32); - RNA_def_property_ui_text(prop, "Billboard Time Index UV", "UV Layer to control billboard time index (X-Y)"); + RNA_def_property_ui_text(prop, "Billboard Time Index UV", "UV map to control billboard time index (X-Y)"); prop= RNA_def_property(srna, "billboard_split_uv", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "bb_uvname[2]"); RNA_def_property_string_maxlength(prop, 32); - RNA_def_property_ui_text(prop, "Billboard Split UV", "UV Layer to control billboard splitting"); + RNA_def_property_ui_text(prop, "Billboard Split UV", "UV map to control billboard splitting"); /* vertex groups */ diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c index 7e113c85bf6..d0a50ba6bad 100644 --- a/source/blender/makesrna/intern/rna_sculpt_paint.c +++ b/source/blender/makesrna/intern/rna_sculpt_paint.c @@ -339,7 +339,7 @@ static void rna_def_image_paint(BlenderRNA *brna) prop= RNA_def_property(srna, "use_stencil_layer", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_LAYER_STENCIL); - RNA_def_property_ui_text(prop, "Stencil Layer", "Set the mask layer from the UV layer buttons"); + RNA_def_property_ui_text(prop, "Stencil Layer", "Set the mask layer from the UV map buttons"); prop= RNA_def_property(srna, "invert_stencil", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_LAYER_STENCIL_INV); @@ -347,8 +347,8 @@ static void rna_def_image_paint(BlenderRNA *brna) prop= RNA_def_property(srna, "use_clone_layer", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_LAYER_CLONE); - RNA_def_property_ui_text(prop, "Clone Layer", - "Use another UV layer as clone source, otherwise use 3D the cursor as the source"); + RNA_def_property_ui_text(prop, "Clone Map", + "Use another UV map as clone source, otherwise use 3D the cursor as the source"); /* integers */ diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c index e3abc16f98f..584aa6dc206 100644 --- a/source/blender/modifiers/intern/MOD_uvproject.c +++ b/source/blender/modifiers/intern/MOD_uvproject.c @@ -170,7 +170,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd, if(num_projectors == 0) return dm; - /* make sure there are UV layers available */ + /* make sure there are UV Maps available */ if(!CustomData_has_layer(&dm->faceData, CD_MTFACE)) return dm; @@ -259,7 +259,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd, mul_mat3_m4_v3(projectors[i].ob->obmat, projectors[i].normal); } - /* make sure we are not modifying the original UV layer */ + /* make sure we are not modifying the original UV map */ tface = CustomData_duplicate_referenced_layer_named(&dm->faceData, CD_MTFACE, uvname); diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c index 2b28eae4085..cf6f400ee2a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geom.c +++ b/source/blender/nodes/shader/nodes/node_shader_geom.c @@ -61,7 +61,7 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i int i; if(ngeo->uvname[0]) { - /* find uv layer by name */ + /* find uv map by name */ for(i = 0; i < shi->totuv; i++) { if(strcmp(shi->uv[i].name, ngeo->uvname)==0) { suv= &shi->uv[i]; diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 323f04cbd04..277ef90b9ab 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -3684,7 +3684,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const int i, layers = CustomData_number_of_layers(&orcoDm->faceData, CD_MTFACE); int layer_index = CustomData_get_layer_index(&orcoDm->faceData, CD_MTFACE); - /* for every uv layer set coords and name */ + /* for every uv map set coords and name */ for (i=0; i<layers; i++) { if(layer_index >= 0) { float *uv1, *uv2, *uv3; @@ -3708,7 +3708,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const shi.uv[i].uv[2]= 0.0f; /* texture.c assumes there are 3 coords */ } } - /* active uv layer */ + /* active uv map */ shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData,CD_MTFACE) - layer_index; shi.totuv = layers; } |