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-rw-r--r--source/blender/blenkernel/BKE_ccg.h167
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c28
2 files changed, 195 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_ccg.h b/source/blender/blenkernel/BKE_ccg.h
new file mode 100644
index 00000000000..f969a53c085
--- /dev/null
+++ b/source/blender/blenkernel/BKE_ccg.h
@@ -0,0 +1,167 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 by Nicholas Bishop.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_CCG_H__
+#define __BKE_CCG_H__
+
+/* defines BLI_INLINE */
+#include "BLI_utildefines.h"
+
+/* declares fprintf(), needed for BLI_assert */
+#include <stdio.h>
+
+struct CCGSubSurf;
+
+/* Each CCGElem is CCGSubSurf's representation of a subdivided
+ vertex. All CCGElems in a particular CCGSubSurf have the same
+ layout, but the layout can vary from one CCGSubSurf to another. For
+ this reason, CCGElem is presented as an opaque pointer, and
+ elements should always be accompanied by a CCGKey, which provides
+ the necessary offsets to access components of a CCGElem.
+*/
+typedef struct CCGElem CCGElem;
+
+typedef struct CCGKey {
+ int level;
+
+ /* number of bytes in each element (one float per layer, plus
+ three floats for normals if enabled) */
+ int elem_size;
+
+ /* number of elements along each side of grid */
+ int grid_size;
+ /* number of elements in the grid (grid size squared) */
+ int grid_area;
+ /* number of bytes in each grid (grid_area * elem_size) */
+ int grid_bytes;
+
+ /* currently always the last three floats, unless normals are
+ disabled */
+ int normal_offset;
+
+ /* offset in bytes of mask value; only valid if 'has_mask' is
+ true */
+ int mask_offset;
+
+ int num_layers;
+ int has_normals;
+ int has_mask;
+} CCGKey;
+
+/* initialize 'key' at the specified level */
+void CCG_key(CCGKey *key, const struct CCGSubSurf *ss, int level);
+void CCG_key_top_level(CCGKey *key, const struct CCGSubSurf *ss);
+
+/* get a pointer to the coordinate, normal, or mask components */
+BLI_INLINE float *CCG_elem_co(const CCGKey *key, CCGElem *elem);
+BLI_INLINE float *CCG_elem_no(const CCGKey *key, CCGElem *elem);
+BLI_INLINE float *CCG_elem_mask(const CCGKey *key, CCGElem *elem);
+
+/* get the element at 'offset' in an array */
+BLI_INLINE CCGElem *CCG_elem_offset(const CCGKey *key, CCGElem *elem, int offset);
+
+/* get the element at coordinate (x,y) in a face-grid array */
+BLI_INLINE CCGElem *CCG_grid_elem(const CCGKey *key, CCGElem *elem, int x, int y);
+
+/* combinations of above functions */
+BLI_INLINE float *CCG_grid_elem_co(const CCGKey *key, CCGElem *elem, int x, int y);
+BLI_INLINE float *CCG_grid_elem_no(const CCGKey *key, CCGElem *elem, int x, int y);
+BLI_INLINE float *CCG_grid_elem_mask(const CCGKey *key, CCGElem *elem, int x, int y);
+BLI_INLINE float *CCG_elem_offset_co(const CCGKey *key, CCGElem *elem, int offset);
+BLI_INLINE float *CCG_elem_offset_no(const CCGKey *key, CCGElem *elem, int offset);
+BLI_INLINE float *CCG_elem_offset_mask(const CCGKey *key, CCGElem *elem, int offset);
+
+/* for iteration, get a pointer to the next element in an array */
+BLI_INLINE CCGElem *CCG_elem_next(const CCGKey *key, CCGElem *elem);
+
+
+/* inline definitions follow */
+
+BLI_INLINE float *CCG_elem_co(const CCGKey *UNUSED(key), CCGElem *elem)
+{
+ return (float*)elem;
+}
+
+BLI_INLINE float *CCG_elem_no(const CCGKey *key, CCGElem *elem)
+{
+ BLI_assert(key->has_normals);
+ return (float*)((char*)elem + key->normal_offset);
+}
+
+BLI_INLINE float *CCG_elem_mask(const CCGKey *key, CCGElem *elem)
+{
+ BLI_assert(key->has_mask);
+ return (float*)((char*)elem + (key->mask_offset));
+}
+
+BLI_INLINE CCGElem *CCG_elem_offset(const CCGKey *key, CCGElem *elem, int offset)
+{
+ return (CCGElem*)(((char*)elem) + key->elem_size * offset);
+}
+
+BLI_INLINE CCGElem *CCG_grid_elem(const CCGKey *key, CCGElem *elem, int x, int y)
+{
+ BLI_assert(x < key->grid_size && y < key->grid_size);
+ return CCG_elem_offset(key, elem, (y * key->grid_size + x));
+}
+
+BLI_INLINE float *CCG_grid_elem_co(const CCGKey *key, CCGElem *elem, int x, int y)
+{
+ return CCG_elem_co(key, CCG_grid_elem(key, elem, x, y));
+}
+
+BLI_INLINE float *CCG_grid_elem_no(const CCGKey *key, CCGElem *elem, int x, int y)
+{
+ return CCG_elem_no(key, CCG_grid_elem(key, elem, x, y));
+}
+
+BLI_INLINE float *CCG_grid_elem_mask(const CCGKey *key, CCGElem *elem, int x, int y)
+{
+ return CCG_elem_mask(key, CCG_grid_elem(key, elem, x, y));
+}
+
+BLI_INLINE float *CCG_elem_offset_co(const CCGKey *key, CCGElem *elem, int offset)
+{
+ return CCG_elem_co(key, CCG_elem_offset(key, elem, offset));
+}
+
+BLI_INLINE float *CCG_elem_offset_no(const CCGKey *key, CCGElem *elem, int offset)
+{
+ return CCG_elem_no(key, CCG_elem_offset(key, elem, offset));
+}
+
+BLI_INLINE float *CCG_elem_offset_mask(const CCGKey *key, CCGElem *elem, int offset)
+{
+ return CCG_elem_mask(key, CCG_elem_offset(key, elem, offset));
+}
+
+BLI_INLINE CCGElem *CCG_elem_next(const CCGKey *key, CCGElem *elem)
+{
+ return CCG_elem_offset(key, elem, 1);
+}
+
+#endif
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index db2f41aca3e..a15d5938641 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -7,6 +7,7 @@
#include <string.h>
#include <math.h>
+#include "BKE_ccg.h"
#include "CCGSubSurf.h"
#include "BKE_subsurf.h"
@@ -3101,3 +3102,30 @@ int ccgSubSurf_getNumFinalFaces(const CCGSubSurf *ss)
int numFinalFaces = ss->numGrids * ((gridSize - 1) * (gridSize - 1));
return numFinalFaces;
}
+
+/***/
+
+void CCG_key(CCGKey *key, const CCGSubSurf *ss, int level)
+{
+ key->level = level;
+
+ key->elem_size = ss->meshIFC.vertDataSize;
+ key->has_normals = ss->calcVertNormals;
+ key->num_layers = ss->meshIFC.numLayers;
+
+ /* if normals are present, always the last three floats of an
+ element */
+ if (key->has_normals)
+ key->normal_offset = key->elem_size - sizeof(float) * 3;
+ else
+ key->normal_offset = -1;
+
+ key->grid_size = ccgSubSurf_getGridLevelSize(ss, level);
+ key->grid_area = key->grid_size * key->grid_size;
+ key->grid_bytes = key->elem_size * key->grid_area;
+}
+
+void CCG_key_top_level(CCGKey *key, const CCGSubSurf *ss)
+{
+ CCG_key(key, ss, ccgSubSurf_getSubdivisionLevels(ss));
+}