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-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py6
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c6
-rw-r--r--source/blender/editors/space_outliner/outliner_ops.c1
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c47
-rw-r--r--source/blender/editors/space_view3d/drawobject.c10
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c7
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c47
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c69
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c54
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h3
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c13
-rw-r--r--source/blender/makesrna/intern/rna_object_api.c2
14 files changed, 176 insertions, 99 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index bf8d7d8552f..e6801f00fce 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -412,14 +412,14 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
col.prop(brush, "paint_distance", text="Paint Distance")
split = layout.row().split(percentage=0.4)
sub = split.column()
- if brush.paint_source == 'DISTANCE':
+ if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
sub.prop(brush, "use_proximity_project")
- elif brush.paint_source == 'VOLUME_DISTANCE':
+ if brush.paint_source == 'VOLUME_DISTANCE':
sub.prop(brush, "invert_proximity")
sub.prop(brush, "use_negative_volume")
sub = split.column()
- if brush.paint_source == 'DISTANCE':
+ if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
column = sub.column()
column.active = brush.use_proximity_project
column.prop(brush, "ray_direction")
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 944de316eb1..d81214d8320 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -3166,7 +3166,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
boundInsert(&mesh_bb, mvert[ii].co);
/* for project brush calculate average normal */
- if (brush->collision & MOD_DPAINT_COL_DIST && brush->flags & MOD_DPAINT_PROX_PROJECT) {
+ if (brush->flags & MOD_DPAINT_PROX_PROJECT) {
float nor[3];
normal_short_to_float_v3(nor, mvert[ii].no);
mul_mat3_m4_v3(brushOb->obmat, nor);
@@ -3176,7 +3176,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
}
}
- if (brush->collision & MOD_DPAINT_COL_DIST && brush->flags & MOD_DPAINT_PROX_PROJECT) {
+ if (brush->flags & MOD_DPAINT_PROX_PROJECT) {
mul_v3_fl(avg_brushNor, 1.0f/(float)numOfVerts);
/* instead of null vector use positive z */
if (!(MIN3(avg_brushNor[0],avg_brushNor[1],avg_brushNor[2])))
@@ -3317,7 +3317,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
if (inner_proximity && !hit_found) continue;
/* If pure distance proximity, find the nearest point on the mesh */
- if (brush->collision != MOD_DPAINT_COL_DIST || !(brush->flags & MOD_DPAINT_PROX_PROJECT)) {
+ if (!(brush->flags & MOD_DPAINT_PROX_PROJECT)) {
if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, mesh_faces_nearest_point_dp, &treeData) != -1) {
proxDist = sqrtf(nearest.dist);
copy_v3_v3(hitCo, nearest.co);
diff --git a/source/blender/editors/space_outliner/outliner_ops.c b/source/blender/editors/space_outliner/outliner_ops.c
index 631bbcd7d0f..0de26cece93 100644
--- a/source/blender/editors/space_outliner/outliner_ops.c
+++ b/source/blender/editors/space_outliner/outliner_ops.c
@@ -92,7 +92,6 @@ void outliner_keymap(wmKeyConfig *keyconf)
RNA_boolean_set(kmi->ptr, "extend", TRUE);
WM_keymap_add_item(keymap, "OUTLINER_OT_select_border", BKEY, KM_PRESS, 0, 0);
- RNA_boolean_set(WM_keymap_add_item(keymap, "OUTLINER_OT_select_border", EVT_TWEAK_L, KM_ANY, 0, 0)->ptr, "tweak", 1);
kmi = WM_keymap_add_item(keymap, "OUTLINER_OT_item_openclose", RETKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "all", FALSE);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 2d77ab20808..599e113ba97 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -526,7 +526,8 @@ static void draw_bone_solid_octahedral(void)
glEnableClientState(GL_VERTEX_ARRAY);
glNormalPointer(GL_FLOAT, 0, bone_octahedral_solid_normals);
glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts);
- glDrawElements(GL_TRIANGLES, sizeof(bone_octahedral_solid_tris)/sizeof(unsigned int), GL_UNSIGNED_INT, bone_octahedral_solid_tris);
+ glDrawElements(GL_TRIANGLES, sizeof(bone_octahedral_solid_tris)/sizeof(unsigned int),
+ GL_UNSIGNED_INT, bone_octahedral_solid_tris);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
@@ -738,7 +739,9 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel
/* smat, imat = mat & imat to draw screenaligned */
-static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_sphere_bone_wire(float smat[][4], float imat[][4],
+ int armflag, int boneflag, short constflag, unsigned int id,
+ bPoseChannel *pchan, EditBone *ebone)
{
float head, tail /*, length*/;
float *headvec, *tailvec, dirvec[3];
@@ -843,7 +846,8 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
}
/* does wire only for outline selecting */
-static void draw_sphere_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_sphere_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id,
+ bPoseChannel *pchan, EditBone *ebone)
{
GLUquadricObj *qobj;
float head, tail, length;
@@ -973,7 +977,8 @@ static GLubyte bm_dot5[]= {0x0, 0x0, 0x10, 0x38, 0x7c, 0x38, 0x10, 0x0};
static GLubyte bm_dot7[]= {0x0, 0x38, 0x7C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38};
-static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned int id,
+ bPoseChannel *pchan, EditBone *ebone)
{
float length;
@@ -1107,7 +1112,8 @@ static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float l
}
}
-static void draw_b_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_b_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id,
+ bPoseChannel *pchan, EditBone *ebone)
{
float xwidth, length, zwidth;
@@ -1220,7 +1226,8 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len
}
}
-static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id,
+ bPoseChannel *pchan, EditBone *ebone)
{
Mat4 *bbones = NULL;
int segments = 0;
@@ -1340,7 +1347,8 @@ static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsign
}
}
-static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int armflag, int boneflag, unsigned int id, float length)
+static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob,
+ int dt, int armflag, int boneflag, unsigned int id, float length)
{
if(ob==NULL) return;
@@ -1573,7 +1581,8 @@ static void draw_pose_dofs(Object *ob)
glColor3ub(50, 50, 255); // blue, Z axis limit
glBegin(GL_LINE_STRIP);
for (a=-16; a<=16; a++) {
- float fac= ((float)a)/16.0f * 0.5f; /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
+ /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
+ float fac= ((float)a)/16.0f * 0.5f;
phi= fac * (pchan->limitmax[2] - pchan->limitmin[2]);
@@ -1596,7 +1605,8 @@ static void draw_pose_dofs(Object *ob)
glColor3ub(255, 50, 50); // Red, X axis limit
glBegin(GL_LINE_STRIP);
for (a=-16; a<=16; a++) {
- float fac= ((float)a)/16.0f * 0.5f; /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
+ /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
+ float fac= ((float)a)/16.0f * 0.5f;
phi= (float)(0.5*M_PI) + fac * (pchan->limitmax[0] - pchan->limitmin[0]);
i= (a == -16) ? 2 : 3;
@@ -1630,7 +1640,8 @@ static void bone_matrix_translate_y(float mat[][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, const short is_ghost, const short is_outline)
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt,
+ const short is_ghost, const short is_outline)
{
RegionView3D *rv3d= ar->regiondata;
Object *ob= base->object;
@@ -1730,10 +1741,13 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (use_custom) {
/* if drawwire, don't try to draw in solid */
- if (pchan->bone->flag & BONE_DRAWWIRE)
+ if (pchan->bone->flag & BONE_DRAWWIRE) {
draw_wire= 1;
- else
- draw_custom_bone(scene, v3d, rv3d, pchan->custom, OB_SOLID, arm->flag, flag, index, bone->length);
+ }
+ else {
+ draw_custom_bone(scene, v3d, rv3d, pchan->custom,
+ OB_SOLID, arm->flag, flag, index, bone->length);
+ }
}
else if (arm->drawtype==ARM_LINE)
; /* nothing in solid */
@@ -1817,7 +1831,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
- draw_custom_bone(scene, v3d, rv3d, pchan->custom, OB_WIRE, arm->flag, flag, index, bone->length);
+ draw_custom_bone(scene, v3d, rv3d, pchan->custom,
+ OB_WIRE, arm->flag, flag, index, bone->length);
glPopMatrix();
}
@@ -2580,7 +2595,3 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in
return retval;
}
-
-/* *************** END Armature drawing ******************* */
-
-
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2e4a1e9e348..2aced4e6e1c 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2759,10 +2759,14 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
mul_mat3_m4_v3(ob->obmat, v1);
mul_mat3_m4_v3(ob->obmat, v2);
}
- if(unit->system)
- bUnit_AsString(numstr, sizeof(numstr), len_v3v3(v1, v2)*unit->scale_length, 3, unit->system, B_UNIT_LENGTH, do_split, FALSE);
- else
+
+ if(unit->system) {
+ bUnit_AsString(numstr, sizeof(numstr), len_v3v3(v1, v2) * unit->scale_length, 3,
+ unit->system, B_UNIT_LENGTH, do_split, FALSE);
+ }
+ else {
sprintf(numstr, conv_float, len_v3v3(v1, v2));
+ }
view3d_cached_text_draw_add(vmid, numstr, 0, V3D_CACHE_TEXT_ASCII, col);
}
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index fbea66daaba..61b4260450b 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -170,7 +170,8 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
float cor[3] = {1.,1.,1.};
int gl_depth = 0, gl_blend = 0;
- /* draw slices of smoke is adapted from c++ code authored by: Johannes Schmid and Ingemar Rask, 2006, johnny@grob.org */
+ /* draw slices of smoke is adapted from c++ code authored
+ * by: Johannes Schmid and Ingemar Rask, 2006, johnny@grob.org */
float cv[][3] = {
{1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, -1.0f, 1.0f}, {1.0f, -1.0f, 1.0f},
{1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}, {1.0f, -1.0f, -1.0f}
@@ -424,7 +425,9 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
glBegin(GL_POLYGON);
glColor3f(1.0, 1.0, 1.0);
for (i = 0; i < numpoints; i++) {
- glTexCoord3d((points[i * 3 + 0] - min[0] )*cor[0]/size[0], (points[i * 3 + 1] - min[1])*cor[1]/size[1], (points[i * 3 + 2] - min[2])*cor[2]/size[2]);
+ glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0],
+ (points[i * 3 + 1] - min[1]) * cor[1] / size[1],
+ (points[i * 3 + 2] - min[2]) * cor[2] / size[2]);
glVertex3f(points[i * 3 + 0], points[i * 3 + 1], points[i * 3 + 2]);
}
glEnd();
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index f2906ca9559..94ab847c91b 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1023,7 +1023,8 @@ static void space_view3d_listener(struct ScrArea *sa, struct wmNotifier *wmn)
break;
}
-#if 0 // removed since BKE_image_user_calc_frame is now called in draw_bgpic because screen_ops doesnt call the notifier.
+ // removed since BKE_image_user_calc_frame is now called in draw_bgpic because screen_ops doesnt call the notifier.
+#if 0
if (wmn->category == NC_SCENE && wmn->data == ND_FRAME) {
View3D *v3d = area->spacedata.first;
BGpic *bgpic = v3d->bgpicbase.first;
@@ -1048,7 +1049,8 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
View3D *v3d= CTX_wm_view3d(C);
Scene *scene= CTX_data_scene(C);
Base *base;
- unsigned int lay = v3d ? v3d->lay:scene->lay; /* fallback to the scene layer, allows duplicate and other oject operators to run outside the 3d view */
+ /* fallback to the scene layer, allows duplicate and other object operators to run outside the 3d view */
+ unsigned int lay = v3d ? v3d->lay:scene->lay;
if(CTX_data_dir(member)) {
CTX_data_dir_set(result, view3d_context_dir);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1fa50124a28..4f46a746b9e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -471,7 +471,8 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
/* emphasise division lines lighter instead of darker, if background is darker than grid */
UI_GetColorPtrShade3ubv(col_grid, col_grid_light, 10);
UI_GetColorPtrShade3ubv(col_grid, col_grid_emphasise,
- (((col_grid[0]+col_grid[1]+col_grid[2])+30) > (col_bg[0]+col_bg[1]+col_bg[2])) ? 20 : -10);
+ (((col_grid[0]+col_grid[1]+col_grid[2])+30) >
+ (col_bg[0]+col_bg[1]+col_bg[2])) ? 20 : -10);
/* set fixed axis */
vert[0][0]= vert[2][1]= grid;
@@ -923,7 +924,8 @@ static void draw_selected_name(Scene *scene, Object *ob)
BLF_draw_default(offset, 10, 0.0f, info, sizeof(info));
}
-static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewborder_r, short no_shift, short no_zoom)
+static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d,
+ rctf *viewborder_r, short no_shift, short no_zoom)
{
CameraParams params;
rctf rect_view, rect_camera;
@@ -962,7 +964,8 @@ void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, R
size_r[1]= viewborder.ymax - viewborder.ymin;
}
-void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewborder_r, short no_shift)
+void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d,
+ rctf *viewborder_r, short no_shift)
{
view3d_camera_border(scene, ar, v3d, rv3d, viewborder_r, no_shift, FALSE);
}
@@ -1395,7 +1398,12 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax,
view3d_validate_backbuf(vc);
- glReadPixels(vc->ar->winrct.xmin+xminc, vc->ar->winrct.ymin+yminc, (xmaxc-xminc+1), (ymaxc-yminc+1), GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ glReadPixels(vc->ar->winrct.xmin + xminc,
+ vc->ar->winrct.ymin + yminc,
+ (xmaxc-xminc + 1),
+ (ymaxc-yminc + 1),
+ GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+
glReadBuffer(GL_BACK);
if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
@@ -1819,11 +1827,13 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
* offset feature (used in group-duplicate.blend but no longer works in 2.5)
* so for now it should be ok to - campbell */
- if( (dob_next==NULL || dob_next->ob != dob->ob) || /* if this is the last no need to make a displist */
- (dob->ob->type == OB_LAMP) || /* lamp drawing messes with matrices, could be handled smarter... but this works */
- (dob->type == OB_DUPLIGROUP && dob->animated) ||
- !(bb_tmp= object_get_boundbox(dob->ob))
- ) {
+ if ( /* if this is the last no need to make a displist */
+ (dob_next==NULL || dob_next->ob != dob->ob) ||
+ /* lamp drawing messes with matrices, could be handled smarter... but this works */
+ (dob->ob->type == OB_LAMP) ||
+ (dob->type == OB_DUPLIGROUP && dob->animated) ||
+ !(bb_tmp= object_get_boundbox(dob->ob)))
+ {
// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name+2);
use_displist= 0;
}
@@ -2151,7 +2161,8 @@ typedef struct View3DShadow {
GPULamp *lamp;
} View3DShadow;
-static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object *par, float obmat[][4], ListBase *shadows)
+static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object *par,
+ float obmat[][4], ListBase *shadows)
{
GPULamp *lamp;
Lamp *la = (Lamp*)ob->data;
@@ -2245,7 +2256,9 @@ CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
{
CustomDataMask mask= 0;
- if(ELEM(v3d->drawtype, OB_TEXTURE, OB_MATERIAL) || ((v3d->drawtype == OB_SOLID) && (v3d->flag2 & V3D_SOLID_TEX))) {
+ if ( ELEM(v3d->drawtype, OB_TEXTURE, OB_MATERIAL) ||
+ ((v3d->drawtype == OB_SOLID) && (v3d->flag2 & V3D_SOLID_TEX)))
+ {
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
if(scene_use_new_shading_nodes(scene)) {
@@ -2353,7 +2366,8 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
glLoadMatrixf(rv3d->viewmat);
}
-void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy, float viewmat[][4], float winmat[][4])
+void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
+ int winx, int winy, float viewmat[][4], float winmat[][4])
{
RegionView3D *rv3d= ar->regiondata;
Base *base;
@@ -2478,13 +2492,15 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
glPopMatrix();
- glColor4ub(255, 255, 255, 255); // XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell
+ // XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell
+ glColor4ub(255, 255, 255, 255);
G.f &= ~G_RENDER_OGL;
}
/* utility func for ED_view3d_draw_offscreen */
-ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag, char err_out[256])
+ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar,
+ int sizex, int sizey, unsigned int flag, char err_out[256])
{
RegionView3D *rv3d= ar->regiondata;
ImBuf *ibuf;
@@ -2539,7 +2555,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
}
/* creates own 3d views, used by the sequencer */
-ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int width, int height, unsigned int flag, int drawtype, char err_out[256])
+ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int width, int height,
+ unsigned int flag, int drawtype, char err_out[256])
{
View3D v3d= {NULL};
ARegion ar= {NULL};
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index b07e0ccdc74..d7d9a62ec29 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -208,10 +208,9 @@ static void view3d_boxview_clip(ScrArea *sa)
normal_tri_v3( clip[5],bb->vec[0], bb->vec[2], bb->vec[1]);
/* then plane equations */
- for(val=0; val<5; val++) {
- clip[val][3]= - clip[val][0]*bb->vec[val][0] - clip[val][1]*bb->vec[val][1] - clip[val][2]*bb->vec[val][2];
+ for(val=0; val<6; val++) {
+ clip[val][3] = -dot_v3v3(clip[val], bb->vec[val % 5]);
}
- clip[5][3]= - clip[5][0]*bb->vec[0][0] - clip[5][1]*bb->vec[0][1] - clip[5][2]*bb->vec[0][2];
/* create bounding box */
for(ar= sa->regionbase.first; ar; ar= ar->next) {
@@ -2091,8 +2090,8 @@ void VIEW3D_OT_view_all(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "center", 0, "Center", "");
}
-
-static int viewselected_exec(bContext *C, wmOperator *UNUSED(op)) /* like a localview without local!, was centerview() in 2.4x */
+/* like a localview without local!, was centerview() in 2.4x */
+static int viewselected_exec(bContext *C, wmOperator *UNUSED(op))
{
ARegion *ar= CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -2451,9 +2450,15 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
/* convert border to 3d coordinates */
- if (( !gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) ||
- ( !gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p_corner[0], &p_corner[1], &p_corner[2])))
+ if ( (!gluUnProject(cent[0], cent[1], depth_close,
+ mats.modelview, mats.projection, (GLint *)mats.viewport,
+ &p[0], &p[1], &p[2])) ||
+ (!gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close,
+ mats.modelview, mats.projection, (GLint *)mats.viewport,
+ &p_corner[0], &p_corner[1], &p_corner[2])))
+ {
return OPERATOR_CANCELLED;
+ }
dvec[0] = p[0]-p_corner[0];
dvec[1] = p[1]-p_corner[1];
@@ -2474,7 +2479,10 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
new_dist = rv3d->dist;
/* convert the drawn rectangle into 3d space */
- if (depth_close!=FLT_MAX && gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) {
+ if (depth_close != FLT_MAX && gluUnProject(cent[0], cent[1], depth_close,
+ mats.modelview, mats.projection, (GLint *)mats.viewport,
+ &p[0], &p[1], &p[2]))
+ {
new_ofs[0] = -p[0];
new_ofs[1] = -p[1];
new_ofs[2] = -p[2];
@@ -2608,7 +2616,9 @@ static EnumPropertyItem prop_view_items[] = {
/* would like to make this a generic function - outside of transform */
-static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar, float q1, float q2, float q3, float q4, short view, int perspo, int align_active)
+static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
+ float q1, float q2, float q3, float q4,
+ short view, int perspo, int align_active)
{
RegionView3D *rv3d= ar->regiondata; /* no NULL check is needed, poll checks */
float new_quat[4];
@@ -2707,27 +2717,33 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
switch (viewnum) {
case RV3D_VIEW_BOTTOM :
- axis_set_view(C, v3d, ar, 0.0, -1.0, 0.0, 0.0, viewnum, nextperspo, align_active);
+ axis_set_view(C, v3d, ar, 0.0, -1.0, 0.0, 0.0,
+ viewnum, nextperspo, align_active);
break;
case RV3D_VIEW_BACK:
- axis_set_view(C, v3d, ar, 0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0), viewnum, nextperspo, align_active);
+ axis_set_view(C, v3d, ar, 0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0),
+ viewnum, nextperspo, align_active);
break;
case RV3D_VIEW_LEFT:
- axis_set_view(C, v3d, ar, 0.5, -0.5, 0.5, 0.5, viewnum, nextperspo, align_active);
+ axis_set_view(C, v3d, ar, 0.5, -0.5, 0.5, 0.5,
+ viewnum, nextperspo, align_active);
break;
case RV3D_VIEW_TOP:
- axis_set_view(C, v3d, ar, 1.0, 0.0, 0.0, 0.0, viewnum, nextperspo, align_active);
+ axis_set_view(C, v3d, ar, 1.0, 0.0, 0.0, 0.0,
+ viewnum, nextperspo, align_active);
break;
case RV3D_VIEW_FRONT:
- axis_set_view(C, v3d, ar, (float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0, viewnum, nextperspo, align_active);
+ axis_set_view(C, v3d, ar, (float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0,
+ viewnum, nextperspo, align_active);
break;
case RV3D_VIEW_RIGHT:
- axis_set_view(C, v3d, ar, 0.5, -0.5, -0.5, -0.5, viewnum, nextperspo, align_active);
+ axis_set_view(C, v3d, ar, 0.5, -0.5, -0.5, -0.5,
+ viewnum, nextperspo, align_active);
break;
case RV3D_VIEW_CAMERA:
@@ -2789,7 +2805,9 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
else{
/* return to settings of last view */
/* does smooth_view too */
- axis_set_view(C, v3d, ar, rv3d->lviewquat[0], rv3d->lviewquat[1], rv3d->lviewquat[2], rv3d->lviewquat[3], rv3d->lview, rv3d->lpersp, 0);
+ axis_set_view(C, v3d, ar,
+ rv3d->lviewquat[0], rv3d->lviewquat[1], rv3d->lviewquat[2], rv3d->lviewquat[3],
+ rv3d->lview, rv3d->lpersp, 0);
}
}
break;
@@ -3385,7 +3403,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
}
/* XXX todo Zooms in on a border drawn by the user */
-int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3] ) //, float *autodist )
+int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3])
{
bglMats mats; /* ZBuffer depth vars */
float depth_close= FLT_MAX;
@@ -3403,8 +3421,11 @@ int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2]
cent[0] = (double)mval[0];
cent[1] = (double)mval[1];
- if (!gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
+ if (!gluUnProject(cent[0], cent[1], depth_close,
+ mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
+ {
return 0;
+ }
mouse_worldloc[0] = (float)p[0];
mouse_worldloc[1] = (float)p[1];
@@ -3428,7 +3449,8 @@ int ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //
}
// no 4x4 sampling, run view_autodist_init first
-int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth) //, float *autodist )
+int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3],
+ int margin, float *force_depth) //, float *autodist )
{
bglMats mats; /* ZBuffer depth vars, could cache? */
float depth;
@@ -3447,8 +3469,12 @@ int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldl
cent[1] = (double)mval[1];
bgl_get_mats(&mats);
- if (!gluUnProject(cent[0], cent[1], depth, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
+
+ if (!gluUnProject(cent[0], cent[1], depth,
+ mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
+ {
return 0;
+ }
mouse_worldloc[0] = (float)p[0];
mouse_worldloc[1] = (float)p[1];
@@ -3483,7 +3509,8 @@ static int depth_segment_cb(int x, int y, void *userData)
}
}
-int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth)
+int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2],
+ int margin, float *depth)
{
struct { struct ARegion *ar; int margin; float depth; } data = {NULL};
int p1[2];
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 981d46774dc..801f2d5c8eb 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -135,7 +135,8 @@ void fly_modal_keymap(wmKeyConfig *keyconf)
WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_DECELERATE);
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_PAN_ENABLE);
- WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PAN_DISABLE); /* XXX - Bug in the event system, middle mouse release doesnt work */
+ /* XXX - Bug in the event system, middle mouse release doesnt work */
+ WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PAN_DISABLE);
/* WASD */
WM_modalkeymap_add_item(keymap, WKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_FORWARD);
@@ -170,7 +171,8 @@ typedef struct FlyInfo {
short state;
short redraw;
unsigned char use_precision;
- unsigned char use_freelook; /* if the user presses shift they can look about without movinf the direction there looking */
+ unsigned char use_freelook; /* if the user presses shift they can look about
+ * without moving the direction there looking */
int mval[2]; /* latest 2D mouse values */
wmNDOFMotionData* ndof; /* latest 3D mouse values */
@@ -195,7 +197,8 @@ typedef struct FlyInfo {
/* backup values */
float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
float ofs_backup[3]; /* backup the views offset incase the user cancels flying in non camera mode */
- float rot_backup[4]; /* backup the views quat incase the user cancels flying in non camera mode. (quat for view, eul for camera) */
+ float rot_backup[4]; /* backup the views quat incase the user cancels flying in non camera mode.
+ * (quat for view, eul for camera) */
short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
short is_ortho_cam; /* are we flying an ortho camera in perspective view,
@@ -580,7 +583,8 @@ static void flyEvent(FlyInfo *fly, wmEvent *event)
/* impliment WASD keys */
case FLY_MODAL_DIR_FORWARD:
if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather than stopping, game like motion */
- else if (fly->axis==2) fly->speed += fly->grid; /* increse like mousewheel if were already moving in that difection*/
+ else if (fly->axis==2) fly->speed += fly->grid; /* increse like mousewheel if were already
+ * moving in that difection*/
fly->axis= 2;
break;
case FLY_MODAL_DIR_BACKWARD:
@@ -738,8 +742,10 @@ static int flyApply(bContext *C, FlyInfo *fly)
xmargin, ymargin; /* x and y margin are define the safe area where the mouses movement wont rotate the view */
#ifdef NDOF_FLY_DEBUG
- static unsigned int iteration = 1;
- printf("fly timer %d\n", iteration++);
+ {
+ static unsigned int iteration = 1;
+ printf("fly timer %d\n", iteration++);
+ }
#endif
@@ -782,7 +788,11 @@ static int flyApply(bContext *C, FlyInfo *fly)
}
/* Should we redraw? */
- if (fly->speed != 0.0f || moffset[0] || moffset[1] || fly->zlock || fly->xlock || dvec[0] || dvec[1] || dvec[2] ) {
+ if ( (fly->speed != 0.0f) ||
+ moffset[0] || moffset[1] ||
+ fly->zlock || fly->xlock ||
+ dvec[0] || dvec[1] || dvec[2])
+ {
float dvec_tmp[3];
double time_current; /*time how fast it takes for us to redraw, this is so simple scenes dont fly too fast */
float time_redraw;
@@ -792,7 +802,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
#endif
time_current= PIL_check_seconds_timer();
time_redraw= (float)(time_current - fly->time_lastdraw);
- time_redraw_clamped= MIN2(0.05f, time_redraw); /* clamt the redraw time to avoid jitter in roll correction */
+ time_redraw_clamped= MIN2(0.05f, time_redraw); /* clamp redraw time to avoid jitter in roll correction */
fly->time_lastdraw= time_current;
/*fprintf(stderr, "%f\n", time_redraw);*/ /* 0.002 is a small redraw 0.02 is larger */
@@ -818,7 +828,8 @@ static int flyApply(bContext *C, FlyInfo *fly)
mul_v3_fl(dvec_tmp, time_redraw * 200.0f * fly->grid);
}
else {
- float roll; /* similar to the angle between the camera's up and the Z-up, but its very rough so just roll*/
+ float roll; /* similar to the angle between the camera's up and the Z-up,
+ * but its very rough so just roll*/
/* rotate about the X axis- look up/down */
if (moffset[1]) {
@@ -826,7 +837,8 @@ static int flyApply(bContext *C, FlyInfo *fly)
upvec[1]=0;
upvec[2]=0;
mul_m3_v3(mat, upvec);
- axis_angle_to_quat( tmp_quat, upvec, (float)moffset[1] * time_redraw * -FLY_ROTATE_FAC); /* Rotate about the relative up vec */
+ /* Rotate about the relative up vec */
+ axis_angle_to_quat( tmp_quat, upvec, (float)moffset[1] * time_redraw * -FLY_ROTATE_FAC);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
if (fly->xlock) fly->xlock = 2; /*check for rotation*/
@@ -859,7 +871,8 @@ static int flyApply(bContext *C, FlyInfo *fly)
mul_m3_v3(mat, upvec);
}
- axis_angle_to_quat(tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC); /* Rotate about the relative up vec */
+ /* Rotate about the relative up vec */
+ axis_angle_to_quat(tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
if (fly->xlock) fly->xlock = 2;/*check for rotation*/
@@ -880,7 +893,9 @@ static int flyApply(bContext *C, FlyInfo *fly)
upvec[2]= 1.0f;
mul_m3_v3(mat, upvec);
- axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->zlock_momentum * FLY_ZUP_CORRECT_FAC); /* Rotate about the relative up vec */
+ /* Rotate about the relative up vec */
+ axis_angle_to_quat(tmp_quat, upvec,
+ roll * time_redraw_clamped * fly->zlock_momentum * FLY_ZUP_CORRECT_FAC);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
@@ -906,7 +921,8 @@ static int flyApply(bContext *C, FlyInfo *fly)
mul_m3_v3(mat, upvec);
- axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->xlock_momentum*0.1f); /* Rotate about the relative up vec */
+ /* Rotate about the relative up vec */
+ axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->xlock_momentum*0.1f);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
fly->xlock_momentum += 0.05f;
@@ -949,18 +965,6 @@ static int flyApply(bContext *C, FlyInfo *fly)
add_v3_v3(rv3d->ofs, dvec);
- /* todo, dynamic keys */
-#if 0
- if (fly->zlock && fly->xlock)
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
- else if (fly->zlock)
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
- else if (fly->xlock)
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
- else
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
-#endif
-
if (rv3d->persp==RV3D_CAMOB)
move_camera(C, rv3d, fly, (fly->xlock || fly->zlock || moffset[0] || moffset[1]), fly->speed);
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index e7c9a1bd3a0..f6c82b0ba9d 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -164,7 +164,8 @@ void VIEW3D_OT_game_start(struct wmOperatorType *ot);
int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
-void smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens);
+void smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *,
+ float *ofs, float *quat, float *dist, float *lens);
void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 38956cd9401..b4217441640 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -265,7 +265,9 @@ static int view3d_selectable_data(bContext *C)
if (ob->mode & OB_MODE_SCULPT) {
return 0;
}
- if (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT) && !paint_facesel_test(ob) && !paint_vertsel_test(ob)) {
+ if ((ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)) &&
+ !paint_facesel_test(ob) && !paint_vertsel_test(ob))
+ {
return 0;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 419b07214a5..67165560def 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -120,7 +120,8 @@ struct SmoothViewStore {
/* will start timer if appropriate */
/* the arguments are the desired situation */
-void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Object *camera, float *ofs, float *quat, float *dist, float *lens)
+void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Object *camera,
+ float *ofs, float *quat, float *dist, float *lens)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win= CTX_wm_window(C);
@@ -996,7 +997,8 @@ int ED_view3d_clip_range_get(View3D *v3d, RegionView3D *rv3d, float *clipsta, fl
}
/* also exposed in previewrender.c */
-int ED_view3d_viewplane_get(View3D *v3d, RegionView3D *rv3d, int winx, int winy, rctf *viewplane, float *clipsta, float *clipend)
+int ED_view3d_viewplane_get(View3D *v3d, RegionView3D *rv3d, int winx, int winy,
+ rctf *viewplane, float *clipsta, float *clipend)
{
CameraParams params;
@@ -1021,7 +1023,12 @@ void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect) /* rect: for pick
orth= ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, &viewplane, &clipsta, &clipend);
rv3d->is_persp= !orth;
- // printf("%d %d %f %f %f %f %f %f\n", winx, winy, viewplane.xmin, viewplane.ymin, viewplane.xmax, viewplane.ymax, clipsta, clipend);
+#if 0
+ printf("%s: %d %d %f %f %f %f %f %f\n", __func__, winx, winy,
+ viewplane.xmin, viewplane.ymin, viewplane.xmax, viewplane.ymax,
+ clipsta, clipend);
+#endif
+
x1= viewplane.xmin;
y1= viewplane.ymin;
x2= viewplane.xmax;
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index 93aec352271..fc313d3b1de 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -643,7 +643,7 @@ void RNA_api_object(StructRNA *srna)
parm= RNA_def_enum(func, "type", mesh_dm_info_items, 0, "", "Modifier settings to apply");
RNA_def_property_flag(parm, PROP_REQUIRED);
/* weak!, no way to return dynamic string type */
- parm= RNA_def_string(func, "result", "result", 1024, "result", "");
+ parm= RNA_def_string(func, "result", "result", 16384, "result", "");
RNA_def_property_flag(parm, PROP_THICK_WRAP); /* needed for string return value */
RNA_def_function_output(func, parm);
#endif /* NDEBUG */