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-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h10
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp2
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h2
6 files changed, 12 insertions, 14 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index 78dd3f7183f..6f048b77acf 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -68,7 +68,7 @@ public:
void AddDebugProperty(class CValue* debugprop,
const STR_String &name);
void RemoveAllDebugProperties();
- virtual void Update2DFilter(vector<STR_String>& propNames, void* gameObj,
+ virtual void Update2DFilter(std::vector<STR_String>& propNames, void* gameObj,
RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode,
int pass, STR_String& text) {}
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index c3e6fa376dd..8fcfe46e643 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -140,12 +140,12 @@ protected:
/**
* The set of cameras for this scene
*/
- list<class KX_Camera*> m_cameras;
+ std::list<class KX_Camera*> m_cameras;
/**
* The set of fonts for this scene
*/
- list<class KX_FontObject*> m_fonts;
+ std::list<class KX_FontObject*> m_fonts;
/**
@@ -383,7 +383,7 @@ public:
/** Font Routines */
- list<class KX_FontObject*>*
+ std::list<class KX_FontObject*>*
GetFonts(
);
@@ -402,7 +402,7 @@ public:
/** Camera Routines */
- list<class KX_Camera*>*
+ std::list<class KX_Camera*>*
GetCameras(
);
@@ -584,7 +584,7 @@ public:
/**
* 2D Filters
*/
- void Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
+ void Update2DFilter(std::vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
void Render2DFilters(RAS_ICanvas* canvas);
KX_ObstacleSimulation* GetObstacleSimulation() {return m_obstacleSimulation;};
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
index 0dc468a3e98..c57bd304ca2 100644
--- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
@@ -34,6 +34,8 @@
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "NG_NetworkMessage.h"
+using namespace std;
+
// temporary debugging printf's
#ifdef NAN_NET_DEBUG
#include <stdio.h>
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
index 729db794dcf..968d56b2473 100644
--- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
@@ -32,8 +32,6 @@
#ifndef NG_LOOPBACKNETWORKDEVICEINTERFACE_H
#define NG_LOOPBACKNETWORKDEVICEINTERFACE_H
-using namespace std;
-
#include <deque>
#include "NG_NetworkDeviceInterface.h"
@@ -57,7 +55,7 @@ public:
bool Disconnect(void) {return true;}
virtual void SendNetworkMessage(class NG_NetworkMessage* msg);
- virtual vector<NG_NetworkMessage*> RetrieveNetworkMessages();
+ virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages();
};
#endif //NG_LOOPBACKNETWORKDEVICEINTERFACE_H
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
index a18df8b4d64..4510747c0e5 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
@@ -44,7 +44,7 @@ class RAS_2DFilterManager
private:
unsigned int CreateShaderProgram(const char* shadersource);
unsigned int CreateShaderProgram(int filtermode);
- void AnalyseShader(int passindex, vector<STR_String>& propNames);
+ void AnalyseShader(int passindex, std::vector<STR_String>& propNames);
void StartShaderProgram(int passindex);
void EndShaderProgram();
void PrintShaderErrors(unsigned int shader, const char *task, const char *code);
@@ -77,7 +77,7 @@ private:
short m_enabled[MAX_RENDER_PASS];
// stores object properties to send to shaders in each pass
- vector<STR_String> m_properties[MAX_RENDER_PASS];
+ std::vector<STR_String> m_properties[MAX_RENDER_PASS];
void* m_gameObjects[MAX_RENDER_PASS];
public:
enum RAS_2DFILTER_MODE {
@@ -105,7 +105,7 @@ public:
void RenderFilters(RAS_ICanvas* canvas);
- void EnableFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFILTER_MODE mode, int pass, STR_String& text);
+ void EnableFilter(std::vector<STR_String>& propNames, void* gameObj, RAS_2DFILTER_MODE mode, int pass, STR_String& text);
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 3ca1c992162..2c2f62c946e 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -36,8 +36,6 @@
#include "MEM_guardedalloc.h"
#endif
-using namespace std;
-
class RAS_Rect;
/**