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-rw-r--r--source/blender/blenkernel/BKE_subsurf.h1
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c14
-rw-r--r--source/blender/blenkernel/intern/multires.c8
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c46
-rw-r--r--source/blender/blenlib/BLI_pbvh.h2
-rw-r--r--source/blender/blenlib/intern/pbvh.c7
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c46
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
-rw-r--r--source/blender/modifiers/intern/MOD_multires.c8
10 files changed, 108 insertions, 30 deletions
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index ef3ad3ad2e9..940a0027d0b 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -72,6 +72,7 @@ typedef struct CCGDerivedMesh {
char *faceFlags;
struct PBVH *pbvh;
+ int pbvh_draw;
struct ListBase *fmap;
struct IndexNode *fmap_mem;
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 85791d5024d..9d649edd81a 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1870,10 +1870,6 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
/* grab modifiers until index i */
if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
break;
-
- /*don't allow other modifiers past multires if in sculpt mode*/
- if (!useRenderParams && ((ob->mode & OB_MODE_SCULPT) && ob->sculpt))
- break;
}
for(md=firstmd; md; md=md->next)
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 204ff2a0369..e15e5bc9b45 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -74,6 +74,7 @@ typedef struct {
/* Cached */
struct PBVH *pbvh;
+ int pbvh_draw;
/* Mesh connectivity */
struct ListBase *fmap;
struct IndexNode *fmap_mem;
@@ -188,6 +189,7 @@ static ListBase *cdDM_getFaceMap(Object *ob, DerivedMesh *dm)
static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
+ Mesh *me= (ob)? ob->data: NULL;
if(!ob) {
cddm->pbvh= NULL;
@@ -196,13 +198,17 @@ static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
if(!ob->sculpt)
return NULL;
- if(ob->sculpt->pbvh)
+ if(ob->sculpt->pbvh) {
cddm->pbvh= ob->sculpt->pbvh;
+ cddm->pbvh_draw = (cddm->mvert == me->mvert);
+ }
+ /* always build pbvh from original mesh, and only use it for drawing if
+ this derivedmesh is just original mesh. it's the multires subsurf dm
+ that this is actually for, to support a pbvh on a modified mesh */
if(!cddm->pbvh && ob->type == OB_MESH) {
- Mesh *me= ob->data;
-
cddm->pbvh = BLI_pbvh_new();
+ cddm->pbvh_draw = (cddm->mvert == me->mvert);
BLI_pbvh_build_mesh(cddm->pbvh, me->mface, me->mvert,
me->totface, me->totvert);
}
@@ -417,7 +423,7 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
glVertex3fv(mvert[index].co); \
}
- if(cddm->pbvh) {
+ if(cddm->pbvh && cddm->pbvh_draw) {
if(dm->numFaceData) {
float (*face_nors)[3] = CustomData_get_layer(&dm->faceData, CD_NORMAL);
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index ad069be50f5..ee8a74d6fbb 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -654,7 +654,9 @@ static void multiresModifier_update(DerivedMesh *dm)
int i, j, numGrids, highGridSize, lowGridSize;
/* create subsurf DM from original mesh at high level */
- cddm = CDDM_from_mesh(me, NULL);
+ if (ob->derivedDeform) cddm = CDDM_copy(ob->derivedDeform);
+ else cddm = CDDM_from_mesh(me, NULL);
+
highdm = subsurf_dm_create_local(ob, cddm, totlvl, mmd->simple, 0);
/* create multires DM from original mesh and displacements */
@@ -705,7 +707,9 @@ static void multiresModifier_update(DerivedMesh *dm)
else {
DerivedMesh *cddm, *subdm;
- cddm = CDDM_from_mesh(me, NULL);
+ if (ob->derivedDeform) cddm = CDDM_copy(ob->derivedDeform);
+ else cddm = CDDM_from_mesh(me, NULL);
+
subdm = subsurf_dm_create_local(ob, cddm, mmd->totlvl, mmd->simple, 0);
cddm->release(cddm);
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 72236a76032..53206bb3970 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -44,6 +44,7 @@
#include "BKE_cdderivedmesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
+#include "BKE_modifier.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
#include "BKE_subsurf.h"
@@ -2229,10 +2230,28 @@ static ListBase *ccgDM_getFaceMap(Object *ob, DerivedMesh *dm)
return ccgdm->fmap;
}
+static int ccgDM_use_grid_pbvh(CCGDerivedMesh *ccgdm)
+{
+ ModifierData *md;
+ MultiresModifierData *mmd= ccgdm->multires.mmd;
+
+ /* in sync with sculpt mode, only use multires grid pbvh if we are
+ the last enabled modifier in the stack, otherwise we use the base
+ mesh */
+ if(!mmd)
+ return 0;
+
+ for(md=mmd->modifier.next; md; md= md->next)
+ if(modifier_isEnabled(mmd->modifier.scene, md, eModifierMode_Realtime))
+ return 0;
+
+ return 1;
+}
+
static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
{
CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
- int gridSize, numGrids;
+ int gridSize, numGrids, grid_pbvh;
if(!ob) {
ccgdm->pbvh= NULL;
@@ -2241,13 +2260,30 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
if(!ob->sculpt)
return NULL;
- if(ob->sculpt->pbvh)
- ccgdm->pbvh= ob->sculpt->pbvh;
+
+ grid_pbvh = ccgDM_use_grid_pbvh(ccgdm);
+
+ if(ob->sculpt->pbvh) {
+ if(grid_pbvh) {
+ /* pbvh's grids, gridadj and gridfaces points to data inside ccgdm
+ but this can be freed on ccgdm release, this updates the pointers
+ when the ccgdm gets remade, the assumption is that the topology
+ does not change. */
+ ccgdm_create_grids(dm);
+ BLI_pbvh_grids_update(ob->sculpt->pbvh, ccgdm->gridData, ccgdm->gridAdjacency, (void**)ccgdm->gridFaces);
+ }
+
+ ccgdm->pbvh = ob->sculpt->pbvh;
+ ccgdm->pbvh_draw = grid_pbvh;
+ }
if(ccgdm->pbvh)
return ccgdm->pbvh;
- if(ccgdm->multires.mmd) {
+ /* no pbvh exists yet, we need to create one. only in case of multires
+ we build a pbvh over the modified mesh, in other cases the base mesh
+ is being sculpted, so we build a pbvh from that. */
+ if(grid_pbvh) {
ccgdm_create_grids(dm);
gridSize = ccgDM_getGridSize(dm);
@@ -2256,6 +2292,7 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
ob->sculpt->pbvh= ccgdm->pbvh = BLI_pbvh_new();
BLI_pbvh_build_grids(ccgdm->pbvh, ccgdm->gridData, ccgdm->gridAdjacency,
numGrids, gridSize, (void**)ccgdm->gridFaces);
+ ccgdm->pbvh_draw = 1;
}
else if(ob->type == OB_MESH) {
Mesh *me= ob->data;
@@ -2263,6 +2300,7 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
ob->sculpt->pbvh= ccgdm->pbvh = BLI_pbvh_new();
BLI_pbvh_build_mesh(ccgdm->pbvh, me->mface, me->mvert,
me->totface, me->totvert);
+ ccgdm->pbvh_draw = 0;
}
return ccgdm->pbvh;
diff --git a/source/blender/blenlib/BLI_pbvh.h b/source/blender/blenlib/BLI_pbvh.h
index 0da5b8529bb..e32e85e70ec 100644
--- a/source/blender/blenlib/BLI_pbvh.h
+++ b/source/blender/blenlib/BLI_pbvh.h
@@ -111,6 +111,8 @@ void BLI_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max
void BLI_pbvh_update(PBVH *bvh, int flags, float (*face_nors)[3]);
void BLI_pbvh_redraw_BB(PBVH *bvh, float bb_min[3], float bb_max[3]);
void BLI_pbvh_get_grid_updates(PBVH *bvh, int clear, void ***gridfaces, int *totface);
+void BLI_pbvh_grids_update(PBVH *bvh, struct DMGridData **grids,
+ struct DMGridAdjacency *gridadj, void **gridfaces);
/* Vertex Iterator */
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c
index 8aff062c1d4..1fd18e2967c 100644
--- a/source/blender/blenlib/intern/pbvh.c
+++ b/source/blender/blenlib/intern/pbvh.c
@@ -1323,3 +1323,10 @@ void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3], int smo
}
}
+void BLI_pbvh_grids_update(PBVH *bvh, DMGridData **grids, DMGridAdjacency *gridadj, void **gridfaces)
+{
+ bvh->grids= grids;
+ bvh->gridadj= gridadj;
+ bvh->gridfaces= gridfaces;
+}
+
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 245ce9f5e0d..cf760f345b5 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -286,10 +286,21 @@ static void update_cb(PBVHNode *node, void *data)
static int sculpt_modifiers_active(Scene *scene, Object *ob)
{
ModifierData *md;
+ MultiresModifierData *mmd = sculpt_multires_active(scene, ob);
+
+ /* check if there are any modifiers after what we are sculpting,
+ for a multires modifier with a deform modifier in front, we
+ do no need to recalculate the modifier stack. note that this
+ needs to be in sync with ccgDM_use_grid_pbvh! */
+ if(mmd)
+ md= mmd->modifier.next;
+ else
+ md= modifiers_getVirtualModifierList(ob);
- for(md= modifiers_getVirtualModifierList(ob); md; md= md->next) {
+ /* exception for shape keys because we can edit those */
+ for(; md; md= md->next) {
if(modifier_isEnabled(scene, md, eModifierMode_Realtime))
- if(!ELEM(md->type, eModifierType_Multires, eModifierType_ShapeKey))
+ if(md->type != eModifierType_ShapeKey)
return 1;
}
@@ -363,7 +374,7 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
BLI_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb, NULL);
BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateRedraw, NULL);
- if((mmd=sculpt_multires_active(ob)))
+ if((mmd=sculpt_multires_active(scene, ob)))
multires_mark_as_modified(ob);
if(sculpt_modifiers_active(scene, ob))
@@ -1473,7 +1484,7 @@ static void sculpt_update_tex(Sculpt *sd, SculptSession *ss)
/* Sculpt mode handles multires differently from regular meshes, but only if
it's the last modifier on the stack and it is not on the first level */
-struct MultiresModifierData *sculpt_multires_active(Object *ob)
+struct MultiresModifierData *sculpt_multires_active(Scene *scene, Object *ob)
{
ModifierData *md, *nmd;
@@ -1483,8 +1494,8 @@ struct MultiresModifierData *sculpt_multires_active(Object *ob)
/* Check if any of the modifiers after multires are active
* if not it can use the multires struct */
- for (nmd= md->next; nmd; nmd= nmd->next)
- if(nmd->mode & eModifierMode_Realtime)
+ for(nmd= md->next; nmd; nmd= nmd->next)
+ if(modifier_isEnabled(scene, nmd, eModifierMode_Realtime))
break;
if(!nmd && mmd->sculptlvl > 0)
@@ -1514,10 +1525,11 @@ void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
{
DerivedMesh *dm = mesh_get_derived_final(scene, ob, 0);
SculptSession *ss = ob->sculpt;
-
+ MultiresModifierData *mmd= sculpt_multires_active(scene, ob);
+
ss->ob= ob;
- if((ob->shapeflag & OB_SHAPE_LOCK) && !sculpt_multires_active(ob)) {
+ if((ob->shapeflag & OB_SHAPE_LOCK) && !mmd) {
ss->kb= ob_get_keyblock(ob);
ss->refkb= ob_get_reference_keyblock(ob);
}
@@ -1529,7 +1541,8 @@ void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
/* need to make PBVH with shape key coordinates */
if(ss->kb) sculpt_key_to_mesh(ss->kb, ss->ob);
- if((ss->multires = sculpt_multires_active(ob))) {
+ if(mmd) {
+ ss->multires = mmd;
ss->totvert = dm->getNumVerts(dm);
ss->totface = dm->getNumFaces(dm);
ss->mvert= NULL;
@@ -1543,6 +1556,7 @@ void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
ss->mvert = me->mvert;
ss->mface = me->mface;
ss->face_normals = NULL;
+ ss->multires = NULL;
}
ss->pbvh = dm->getPBVH(ob, dm);
@@ -2221,13 +2235,19 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = CTX_data_tool_settings(C);
Object *ob = CTX_data_active_object(C);
- MultiresModifierData *mmd = sculpt_multires_active(ob);
+ MultiresModifierData *mmd = sculpt_multires_active(scene, ob);
+ int flush_recalc= 0;
+
+ /* multires in sculpt mode could have different from object mode subdivision level */
+ flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl;
+ /* if object has got active modifiers, it's dm could be different in sculpt mode */
+ //flush_recalc |= sculpt_modifiers_active(scene, ob);
if(ob->mode & OB_MODE_SCULPT) {
- if(sculpt_multires_active(ob))
+ if(mmd)
multires_force_update(ob);
- if(mmd && mmd->sculptlvl != mmd->lvl)
+ if(flush_recalc)
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
/* Leave sculptmode */
@@ -2239,7 +2259,7 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *op)
/* Enter sculptmode */
ob->mode |= OB_MODE_SCULPT;
- if(mmd && mmd->sculptlvl != mmd->lvl)
+ if(flush_recalc)
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
/* Create persistent sculpt mode data */
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index d3553c008b2..d8043d2c988 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -49,7 +49,7 @@ void sculptmode_draw_mesh(int);
void sculpt_paint_brush(char clear);
void sculpt_stroke_draw(struct SculptStroke *);
void sculpt_radialcontrol_start(int mode);
-struct MultiresModifierData *sculpt_multires_active(struct Object *ob);
+struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob);
struct Brush *sculptmode_brush(void);
//void do_symmetrical_brush_actions(struct Sculpt *sd, struct wmOperator *wm, struct BrushAction *a, short *, short *);
diff --git a/source/blender/modifiers/intern/MOD_multires.c b/source/blender/modifiers/intern/MOD_multires.c
index 945f17494f0..71e31656799 100644
--- a/source/blender/modifiers/intern/MOD_multires.c
+++ b/source/blender/modifiers/intern/MOD_multires.c
@@ -30,6 +30,8 @@
*
*/
+#include <stddef.h>
+
#include "BKE_cdderivedmesh.h"
#include "BKE_multires.h"
#include "BKE_modifier.h"
@@ -60,6 +62,8 @@ static void copyData(ModifierData *md, ModifierData *target)
static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *dm,
int useRenderParams, int isFinalCalc)
{
+ SculptSession *ss= ob->sculpt;
+ int sculpting= (ob->mode & OB_MODE_SCULPT) && ss;
MultiresModifierData *mmd = (MultiresModifierData*)md;
DerivedMesh *result;
@@ -73,10 +77,10 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *dm,
result->release(result);
result= cddm;
}
- else if((ob->mode & OB_MODE_SCULPT) && ob->sculpt) {
+ else if(sculpting) {
/* would be created on the fly too, just nicer this
way on first stroke after e.g. switching levels */
- ob->sculpt->pbvh= result->getPBVH(ob, result);
+ ss->pbvh= result->getPBVH(ob, result);
}
return result;